diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua
index 75dd7c5f5e903728e6cfd98fe08f019d15f30664..5475c408654613ee78c121baf2a97028a1968822 100644
--- a/game/modules/tome/class/GameState.lua
+++ b/game/modules/tome/class/GameState.lua
@@ -292,7 +292,7 @@ function _M:generateRandart(data)
 	local points = math.ceil(((lev * 0.7 + rng.range(5, 15)) / 2) * (data.power_points_factor or 1))
 	local nb_powers = 1 + rng.dice(math.max(1, lev / 17), 2) + (data.nb_powers_add or 0)
 	local powers = {}
-	print("Powers:", points, nb_powers, lev)
+--	print("Powers:", points, nb_powers, lev)
 
 	o.cost = o.cost + points * 7
 
@@ -307,7 +307,7 @@ function _M:generateRandart(data)
 			powers[#powers+1] = powers[p.name]
 		end
 	end
-	print("Selected powers:") table.print(powers)
+--	print("Selected powers:") table.print(powers)
 	power_themes = table.listify(power_themes)
 	table.sort(power_themes, function(a, b) return a[2] < b[2] end)
 
@@ -363,7 +363,7 @@ function _M:generateRandart(data)
 			local pick_egos = game.zone:computeRarities("object", list, game.level, filter, nil, nil)
 			local ego = game.zone:pickEntity(pick_egos)
 			if ego then
-				print(" ** selected ego", ego.name)
+--				print(" ** selected ego", ego.name)
 				ego = ego:clone()
 				if ego.instant_resolve then ego:resolve(nil, nil, o) end
 				ego.instant_resolve = nil
@@ -418,7 +418,7 @@ function _M:generateRandart(data)
 		i = util.boundWrap(i + 1, 1, #powers)
 		local p = powers[i]
 		if p.points <= hpoints then
-			print(" * adding power: "..p.name)
+--			print(" * adding power: "..p.name)
 			if p.wielder then
 				o.wielder = o.wielder or {}
 				merger(o.wielder, p.wielder)
@@ -454,7 +454,7 @@ function _M:generateRandart(data)
 				merger(o.wielder, p.wielder)
 			end
 			if p.copy then merger(o, p.copy) end
-			print(" * adding bias power: "..p.name)
+--			print(" * adding bias power: "..p.name)
 		end
 		hpoints = hpoints - (p and p.points or 1) * 2
 		if p then p.points = p.points * 1.5 end
diff --git a/game/modules/tome/class/Object.lua b/game/modules/tome/class/Object.lua
index c3e41ed31bfb839823f7b82057bd848ce679a9b9..df1443bcaa24450a88360389ed5ac26ef8c61252 100644
--- a/game/modules/tome/class/Object.lua
+++ b/game/modules/tome/class/Object.lua
@@ -478,7 +478,7 @@ function _M:getTextualDesc(compare_with)
 		compare_fields(combat, compare_with, field, "physcrit", "%+.1f%%", "Physical crit. chance: ", 1, false, false, add_table)
 		compare_fields(combat, compare_with, field, "physspeed", "%.0f%%", "Attack speed: ", 100, false, true, add_table)
 
-		compare_fields(combat, compare_with, field, "block", "%+d", "Block value: ", 1, false, true, add_table)
+		compare_fields(combat, compare_with, field, "block", "%+d", "Block value: ", 1, false, false, add_table)
 
 		compare_fields(combat, compare_with, field, "range", "%+d", "Firing range: ", 1, false, false, add_table)
 		compare_fields(combat, compare_with, field, "capacity", "%d", "Capacity: ", 1, false, false, add_table)