From 2bbe373f555a21ba5ced4198995ba006593bd598 Mon Sep 17 00:00:00 2001 From: K'van <imkvan@gmail.com> Date: Wed, 30 Dec 2020 23:31:02 +0100 Subject: [PATCH] Range for Wave of Power is now always an integer; prevents display/targeting discrepancies. --- game/modules/tome/data/talents/celestial/combat.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/celestial/combat.lua b/game/modules/tome/data/talents/celestial/combat.lua index bb933f192c..f2a8cd9c62 100644 --- a/game/modules/tome/data/talents/celestial/combat.lua +++ b/game/modules/tome/data/talents/celestial/combat.lua @@ -79,7 +79,7 @@ newTalent{ tactical = { ATTACK = 2 }, requires_target = true, is_melee = true, - range = function(self, t) return 2 + math.max(0, self:combatStatScale("str", 0.8, 8)) end, + range = function(self, t) return 2 + math.max(0, math.floor(self:combatStatScale("str", 0.8, 8))) end, SecondStrikeChance = function(self, t, range) return self:combatLimit(self:getTalentLevel(t)*range, 100, 15, 4, 70, 50) end, -- 15% for TL 1.0 at range 4, 70% for TL 5.0 at range 10 -- GitLab