From 2bbe373f555a21ba5ced4198995ba006593bd598 Mon Sep 17 00:00:00 2001
From: K'van <imkvan@gmail.com>
Date: Wed, 30 Dec 2020 23:31:02 +0100
Subject: [PATCH] Range for Wave of Power is now always an integer; prevents
 display/targeting discrepancies.

---
 game/modules/tome/data/talents/celestial/combat.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/celestial/combat.lua b/game/modules/tome/data/talents/celestial/combat.lua
index bb933f192c..f2a8cd9c62 100644
--- a/game/modules/tome/data/talents/celestial/combat.lua
+++ b/game/modules/tome/data/talents/celestial/combat.lua
@@ -79,7 +79,7 @@ newTalent{
 	tactical = { ATTACK = 2 },
 	requires_target = true,
 	is_melee = true,
-	range = function(self, t) return 2 + math.max(0, self:combatStatScale("str", 0.8, 8)) end,
+	range = function(self, t) return 2 + math.max(0, math.floor(self:combatStatScale("str", 0.8, 8))) end,
 	SecondStrikeChance = function(self, t, range)
 		return self:combatLimit(self:getTalentLevel(t)*range, 100, 15, 4, 70, 50)
 	end, -- 15% for TL 1.0 at range 4, 70% for TL 5.0 at range 10
-- 
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