From 2a5da728626acdac9ea23f09df9cd98fa0d7165e Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Fri, 8 Nov 2013 17:59:37 +0100 Subject: [PATCH] sanity --- game/modules/tome/data/talents/misc/inscriptions.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/misc/inscriptions.lua b/game/modules/tome/data/talents/misc/inscriptions.lua index b761ad7e4d..d61739e8e1 100644 --- a/game/modules/tome/data/talents/misc/inscriptions.lua +++ b/game/modules/tome/data/talents/misc/inscriptions.lua @@ -856,7 +856,7 @@ newInscription{ -- return the rifted actor if self.temporary <= 0 then game.level.map(self.target.x, self.target.y, engine.Map.TERRAIN, self.old_feat) - game.level:removeEntity(self) + game.level:removeEntity(self, true) local mx, my = util.findFreeGrid(self.target.x, self.target.y, 20, true, {[engine.Map.ACTOR]=true}) local old_levelup = self.target.forceLevelup self.target.forceLevelup = function() end @@ -868,7 +868,7 @@ newInscription{ } game.logSeen(target, "%s has moved forward in time!", target.name:capitalize()) - game.level:removeEntity(target) + game.level:removeEntity(target, true) game.level:addEntity(e) game.level.map(x, y, Map.TERRAIN, e) game.nicer_tiles:updateAround(game.level, x, y) -- GitLab