From 2a5da728626acdac9ea23f09df9cd98fa0d7165e Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Fri, 8 Nov 2013 17:59:37 +0100
Subject: [PATCH] sanity

---
 game/modules/tome/data/talents/misc/inscriptions.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/data/talents/misc/inscriptions.lua b/game/modules/tome/data/talents/misc/inscriptions.lua
index b761ad7e4d..d61739e8e1 100644
--- a/game/modules/tome/data/talents/misc/inscriptions.lua
+++ b/game/modules/tome/data/talents/misc/inscriptions.lua
@@ -856,7 +856,7 @@ newInscription{
 				-- return the rifted actor
 				if self.temporary <= 0 then
 					game.level.map(self.target.x, self.target.y, engine.Map.TERRAIN, self.old_feat)
-					game.level:removeEntity(self)
+					game.level:removeEntity(self, true)
 					local mx, my = util.findFreeGrid(self.target.x, self.target.y, 20, true, {[engine.Map.ACTOR]=true})
 					local old_levelup = self.target.forceLevelup
 					self.target.forceLevelup = function() end
@@ -868,7 +868,7 @@ newInscription{
 		}
 		
 		game.logSeen(target, "%s has moved forward in time!", target.name:capitalize())
-		game.level:removeEntity(target)
+		game.level:removeEntity(target, true)
 		game.level:addEntity(e)
 		game.level.map(x, y, Map.TERRAIN, e)
 		game.nicer_tiles:updateAround(game.level, x, y)
-- 
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