diff --git a/game/modules/tome/data/maps/vaults/hostel.lua b/game/modules/tome/data/maps/vaults/hostel.lua index d4bc3776057b4584b05b098e5b20fa8cd20494f9..2696333bf3baeab02f34e0e9c742e19107f3e851 100644 --- a/game/modules/tome/data/maps/vaults/hostel.lua +++ b/game/modules/tome/data/maps/vaults/hostel.lua @@ -23,6 +23,7 @@ rotates = {"default", "90", "180", "270", "flipx", "flipy"} defineTile(' ', "FLOOR") defineTile('+', "DOOR") +defineTile('!', "DOOR_VAULT") defineTile('X', "WALL") defineTile('$', "FLOOR", {random_filter={add_levels=10}}) defineTile('~', "FLOOR", {random_filter={add_levels=5}}, nil, {random_filter={add_levels=5}}) @@ -43,7 +44,7 @@ return { [[X X X ooX XXX~~$X$$XXXX X]], [[XO ^X X ooXo OX$$~X$o oX]], [[XO ^+ XXXXXXXXXXXXXXXXXXXXXXX]], -[[XO ^X ^+]], +[[XO ^X ^!]], [[XXXXX+XXX+XXXXX+XXX+XXXXX+XXX]], [[X~XX XO +$X Xo +$X XX]], [[X$XX X O XXXO oX oXXX o XX]], diff --git a/game/modules/tome/data/maps/vaults/orc-armoury.lua b/game/modules/tome/data/maps/vaults/orc-armoury.lua index 1c7b74a31af70a9b6d0cbe4055d0906ef4b7b717..1a8e8dbd04405e90c69da896ed1b4f2bea040f18 100644 --- a/game/modules/tome/data/maps/vaults/orc-armoury.lua +++ b/game/modules/tome/data/maps/vaults/orc-armoury.lua @@ -27,6 +27,7 @@ starty = 5 defineTile(' ', "FLOOR") defineTile('^', "FLOOR", nil, nil, {random_filter={add_levels=5}}) defineTile('+', "DOOR") +defineTile('!', "DOOR_VAULT") defineTile('#', "HARDWALL") defineTile('a', 'FLOOR', nil, {random_filter={name='hill orc archer', add_levels=15}}) @@ -64,7 +65,7 @@ return { [[## #oOo#xx###bb+ f #nNn#]], [[## #oOo#XXXX#bb# #knk#]], [[##^^##+###########+###+##]], -[[+ ^^ ^#]], +[[! ^^ ^#]], [[##^^##+###########+###+##]], [[## #OoO#SSSS#ww# #TtT#]], [[## #ooo#ss###ww+ i #ttt#]], diff --git a/game/modules/tome/data/talents/spells/golemancy.lua b/game/modules/tome/data/talents/spells/golemancy.lua index fab9c24891e9bf5ebc2302aeaef684787aeabf4c..2fad167601655821fdef8cce693e68b12bb57f91 100644 --- a/game/modules/tome/data/talents/spells/golemancy.lua +++ b/game/modules/tome/data/talents/spells/golemancy.lua @@ -63,7 +63,8 @@ local function makeGolem() fear_immune = 1, poison_immune = 1, disease_immune = 1, - see_invisible = 2, + stone_immune = 1, + see_invisible = 30, no_breath = 1, } end diff --git a/game/modules/tome/data/zones/gorbat-pride/grids.lua b/game/modules/tome/data/zones/gorbat-pride/grids.lua index 17d13d0604094de870b55cca229193a50d5ac0a8..05973e06e96d259cda4fe720da0bec7f9d826d9c 100644 --- a/game/modules/tome/data/zones/gorbat-pride/grids.lua +++ b/game/modules/tome/data/zones/gorbat-pride/grids.lua @@ -19,4 +19,6 @@ load("/data/general/grids/basic.lua") load("/data/general/grids/forest.lua") +load("/data/general/grids/sand.lua") load("/data/general/grids/water.lua") +load("/data/general/grids/mountain.lua") diff --git a/game/modules/tome/data/zones/gorbat-pride/zone.lua b/game/modules/tome/data/zones/gorbat-pride/zone.lua index b279bbc9060afe393320566be799d4c771584076..f96e5fdf85a119e8781149ddf8f70aeb24fc1573 100644 --- a/game/modules/tome/data/zones/gorbat-pride/zone.lua +++ b/game/modules/tome/data/zones/gorbat-pride/zone.lua @@ -36,11 +36,16 @@ return { max_building_w = 8, max_building_h = 8, edge_entrances = {6,4}, floor = "FLOOR", - external_floor = "FLOOR", + external_floor = "SAND", wall = "WALL", up = "UP", down = "DOWN", door = "DOOR", + + nb_rooms = {3}, + rooms = {"lesser_vault"}, + lesser_vaults_list = {"orc-armoury", "double-t", "dragon_lair", "hostel"}, + lite_room_chance = 100, }, actor = { class = "engine.generator.actor.Random", diff --git a/game/modules/tome/data/zones/vor-pride/zone.lua b/game/modules/tome/data/zones/vor-pride/zone.lua index 8eda283e84eb01060e6b4251344e3b1286145145..b3d3eefb22610852a5f0fadf250bbb120da68b4c 100644 --- a/game/modules/tome/data/zones/vor-pride/zone.lua +++ b/game/modules/tome/data/zones/vor-pride/zone.lua @@ -41,6 +41,11 @@ return { up = "UP", down = "DOWN", door = "DOOR", + + nb_rooms = {0,0,0,1}, + rooms = {"lesser_vault"}, + lesser_vaults_list = {"orc-armoury", "double-t", "circle", "hostel"}, + lite_room_chance = 100, }, actor = { class = "engine.generator.actor.Random",