diff --git a/game/modules/tome/data/talents/chronomancy/speed-control.lua b/game/modules/tome/data/talents/chronomancy/speed-control.lua index 093f5dc8b6109b517f69b30740a0102c868a8178..140afac05c5a5e6996d2c4993c097e327ce4316d 100644 --- a/game/modules/tome/data/talents/chronomancy/speed-control.lua +++ b/game/modules/tome/data/talents/chronomancy/speed-control.lua @@ -136,7 +136,7 @@ newTalent{ cooldown = 24, tactical = { BUFF = 2, CLOSEIN = 2, ESCAPE = 2 }, no_energy = true, - getPower = function(self, t) return (self:combatTalentSpellDamage(t, 10, 50) * getParadoxModifier(self, pm)) / 100 end, + getPower = function(self, t) return (self:combatTalentSpellDamage(t, 50, 100) * getParadoxModifier(self, pm)) / 100 end, do_haste_double = function(self, t, x, y) -- Find space local tx, ty = util.findFreeGrid(x, y, 0, true, {[Map.ACTOR]=true}) @@ -148,8 +148,8 @@ newTalent{ local m = NPC.new{ type = "figment", subtype = "temporal", display = "@", color=colors.LIGHT_STEEL_BLUE, - name = "After Image", faction = self.faction, image = "npc/undead_ghost_kor_s_fury.png", - desc = [[An after image created by someone using the Haste spell.]], + name = "Afterimage", faction = self.faction, image = "npc/undead_ghost_kor_s_fury.png", + desc = [[An afterimage created by someone using the Haste spell.]], autolevel = "none", ai = "summoned", ai_real = "dumb_talented", ai_state = { talent_in=1, }, level_range = {1, 1}, exp_worth = 0, @@ -158,7 +158,7 @@ newTalent{ life_rating = 0, never_move = 1, - summon_time = 3, + summon_time = 2, } m.life = self.life @@ -176,12 +176,12 @@ newTalent{ game.level.map:updateMap(x, y) end, action = function(self, t) - self:setEffect(self.EFF_HASTE, 8, {power=t.getPower(self, t)}) + self:setEffect(self.EFF_HASTE, 4, {power=t.getPower(self, t)}) return true end, info = function(self, t) local power = t.getPower(self, t) - return ([[Increases the caster's global speed by %d%% for the next 8 turns. Each time you move with this effect active you'll leave behind an image of yourself for four turns that may draw enemy attacks. - The speed increase will scale with your Paradox and Spellpower.]]):format(100 * power, 50 * power) + return ([[Increases your global speed by %d%% for the next 4 game turns. Each time you move with this effect active you'll leave behind an image of yourself for two turns that may draw enemy attacks. + The speed increase will scale with your Paradox and Spellpower.]]):format(100 * power) end, }