From 24b0d439c914a24211cdf8d21f3643826e42e320 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Thu, 30 Sep 2010 17:32:31 +0000
Subject: [PATCH] Fix summons not attacking foes

git-svn-id: http://svn.net-core.org/repos/t-engine4@1342 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/ai/summon.lua | 1 +
 1 file changed, 1 insertion(+)

diff --git a/game/modules/tome/ai/summon.lua b/game/modules/tome/ai/summon.lua
index 3ca971a68a..31ab388a33 100644
--- a/game/modules/tome/ai/summon.lua
+++ b/game/modules/tome/ai/summon.lua
@@ -28,6 +28,7 @@ newAI("summoned", function(self)
 	end
 
 	-- Do the normal AI, otherwise follows summoner
+	if self.ai_target.actor == self.summoner then self.ai_target.actor = nil end
 	if self:runAI("target_simple") then
 		return self:runAI(self.ai_real)
 	else
-- 
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