diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index 8b0daf67bed62e64e13dce38598049bc16229159..5ce86958719948b3e9ef91c3c13af1b3041b0b02 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -3678,6 +3678,7 @@ function _M:updateModdableTile() i = self:getObjectModdableTile(self.INVEN_CLOAK); if config.settings.tome.show_cloak_hoods and i and i.moddable_tile_hood then add[#add+1] = {image = base..(i.moddable_tile):format("hood")..".png", auto_tall=1} done_head = true end i = self:getObjectModdableTile(self.INVEN_HEAD); if not done_head and i and i.moddable_tile then add[#add+1] = {image = base..(i.moddable_tile)..".png", auto_tall=1} done_head = true end if not done_head and self:attr("moddable_tile_head_underwear") then add[#add+1] = {image = base..self:attr("moddable_tile_head_underwear"), auto_tall=1} end + self:triggerHook{"Actor:updateModdableTile:middle", base=base, add=add} i = self:getObjectModdableTile(self.INVEN_HANDS); if i and i.moddable_tile then add[#add+1] = {image = base..(i.moddable_tile)..".png", auto_tall=1} end i = self:getObjectModdableTile(self.INVEN_QUIVER); if i and i.moddable_tile then add[#add+1] = {image = base..(i.moddable_tile)..".png", auto_tall=1} end if not self:attr("disarmed") then diff --git a/game/modules/tome/data/gfx/particles/fan_of_knives.lua b/game/modules/tome/data/gfx/particles/fan_of_knives.lua new file mode 100644 index 0000000000000000000000000000000000000000..cdc8260eb3b890fca1b833e41b3ad0dcd6f0d823 --- /dev/null +++ b/game/modules/tome/data/gfx/particles/fan_of_knives.lua @@ -0,0 +1,42 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009 - 2017 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +base_size = 64 +local radius = radius * engine.Map.tile_w +local life = 11 +local first = true + +return {system_rotation = math.deg(dir) + 45, system_rotationv = 0, generator = function() + return { + life = life, + size = rng.range(32, 64), sizev = 0, sizea = 0, + + x = 0, xv = 0, xa = 0, + y = 0, yv = 0, ya = 0, + dir = -math.rad(45), dirv = dirv, dira = 0, + vel = radius / life, velv = 0, vela = 0, + + r = 1, rv = 0, ra = 0, + g = 1, gv = 0, ga = 0, + b = 1, bv = 0, ba = 0, + a = 1, av = av, aa = 0, + } +end }, function(self) + if first then self.ps:emit(1) first = nil end +end, 1, tile diff --git a/game/modules/tome/data/gfx/particles_images/ureslak_tentacles.png b/game/modules/tome/data/gfx/particles_images/ureslak_tentacles.png new file mode 100644 index 0000000000000000000000000000000000000000..763b8a8a7725848a2513beac0ef22c7b884249bc Binary files /dev/null and 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Binary files /dev/null and b/game/modules/tome/data/gfx/shockbolt/player/yeek/artifices/rogues_brew.png differ diff --git a/game/modules/tome/data/gfx/shockbolt/player/yeek/artifices/smokescreen.png b/game/modules/tome/data/gfx/shockbolt/player/yeek/artifices/smokescreen.png new file mode 100644 index 0000000000000000000000000000000000000000..1963953d6be3adce0abf522230af11a61ffbad92 Binary files /dev/null and b/game/modules/tome/data/gfx/shockbolt/player/yeek/artifices/smokescreen.png differ diff --git a/game/modules/tome/data/talents/cunning/artifice.lua b/game/modules/tome/data/talents/cunning/artifice.lua index a7893b43dbc727f2b2413d8fb3248bb7bc9d498f..69a49992f0e7f14ca5c5ddfe11cffda5d82d8794 100644 --- a/game/modules/tome/data/talents/cunning/artifice.lua +++ b/game/modules/tome/data/talents/cunning/artifice.lua @@ -27,6 +27,17 @@ local Chat = require "engine.Chat" artifice_tool_tids = {T_HIDDEN_BLADES="T_ASSASSINATE", T_SMOKESCREEN="T_SMOKESCREEN_MASTERY", T_ROGUE_S_BREW="T_ROGUE_S_BREW_MASTERY", T_DART_LAUNCHER="T_DART_LAUNCHER_MASTERY", T_GRAPPLING_HOOK="T_GRAPPLING_HOOK_MASTERY",} Talents.artifice_tool_tids = artifice_tool_tids +-- Hook to show artifices on the doll +class:bindHook("Actor:updateModdableTile:middle", function(self, data) + if not self.artifice_tools then return end + for _, tool in pairs(self.artifice_tools) do + local img = self:callTalent(tool, "getDollImage") + if img then + data.add[#data.add+1] = {image = data.base..img..".png", auto_tall=1} + end + end +end) + --- initialize artifice tools, update mastery level and unlearn any unselected tools talents function artifice_tools_setup(self, t) self.artifice_tools = self.artifice_tools or {} @@ -123,6 +134,7 @@ newTalent{ end} local tool_id, m_id = self:talentDialog(d) artifice_tools_setup(self, t) + self:updateModdableTile() return tool_id ~= nil -- only use energy/cooldown if a tool was prepared end, info = function(self, t) @@ -154,6 +166,7 @@ newTalent{ end} local tool_id, m_id = self:talentDialog(d) artifice_tools_setup(self, t) + self:updateModdableTile() return tool_id ~= nil -- only use energy/cooldown if a tool was prepared end, info = function(self, t) @@ -186,6 +199,7 @@ newTalent{ end} local tool_id, m_id = self:talentDialog(d) artifice_tools_setup(self, t) + self:updateModdableTile() return tool_id ~= nil -- only use energy/cooldown if a tool was prepared end, info = function(self, t) @@ -240,6 +254,7 @@ newTalent{ end} local tool_id = self:talentDialog(d) artifice_tools_setup(self, t) + self:updateModdableTile() return tool_id ~= nil -- only use energy/cooldown if a new tool was mastered end, info = function(self, t) @@ -286,6 +301,7 @@ newTalent{ mode = "passive", points = 1, cooldown = 4, + getDollImage = function(self, t) return self:knowTalent(self.T_ASSASSINATE) and "artifices/mastery_hidden_blades" or "artifices/hidden_blades" end, getDamage = function (self, t) return self:combatTalentWeaponDamage(t, 1.0, 1.8) end, callbackOnCrit = function(self, t, kind, dam, chance, target) if not target then return end @@ -391,6 +407,7 @@ newTalent{ type = {"cunning/tools", 1}, points = 1, cooldown = 20, + getDollImage = function(self, t) return self:knowTalent(self.T_ROGUE_S_BREW_MASTERY) and "artifices/mastery_rogues_brew" or "artifices/rogues_brew" end, tactical = { HEAL = 1.5, STAMINA = 1.5, CURE = function(self, t, target) local num, max = 0, t.getCure(self, t) @@ -489,6 +506,7 @@ newTalent{ requires_target = true, no_break_stealth = true, radius = 2, + getDollImage = function(self, t) return self:knowTalent(self.T_SMOKESCREEN_MASTERY) and "artifices/mastery_smokescreen" or "artifices/smokescreen" end, getDamage = function(self,t) if self:knowTalent(self.T_SMOKESCREEN_MASTERY) then return self:callTalent(self.T_SMOKESCREEN_MASTERY, "getDamage") @@ -596,6 +614,7 @@ newTalent{ stamina = 5, requires_target = true, no_break_stealth = true, + getDollImage = function(self, t) return self:knowTalent(self.T_DART_LAUNCHER_MASTERY) and "artifices/mastery_dart_launcher" or "artifices/dart_launcher" end, getDamage = function(self, t) return 15 + self:combatTalentStatDamage(t, "cun", 12, 150) end, getSleepPower = function(self, t) return 15 + self:combatTalentStatDamage(t, "cun", 15, 180) end, target = function(self, t) @@ -668,6 +687,7 @@ newTalent{ cooldown = 8, stamina = 14, requires_target = true, + getDollImage = function(self, t) return self:knowTalent(self.T_GRAPPLING_HOOK_MASTERY) and "artifices/mastery_grappling_hook" or "artifices/grappling_hook" end, target = function(self, t) return {type="bolt", range=t.range(self,t), talent=t} end, action = function(self, t) local tg = self:getTalentTarget(t) @@ -798,4 +818,4 @@ newTalent{ format(t.getDamage(self, t)*100, damDesc(self, DamageType.PHYSICAL, t.getSecondaryDamage(self,t)), damDesc(self, DamageType.NATURE, t.getSecondaryDamage(self,t))) end, } --- idea: Flash powder tool: Set off a bright flash with smoke and "phase-door" to a nearby spot. Mastery: triggers stealth and makes NPC's in LOS lose track. \ No newline at end of file +-- idea: Flash powder tool: Set off a bright flash with smoke and "phase-door" to a nearby spot. Mastery: triggers stealth and makes NPC's in LOS lose track. diff --git a/game/modules/tome/data/talents/cunning/cunning.lua b/game/modules/tome/data/talents/cunning/cunning.lua index bd87b8ddbe6c64766871e0d4eddcfaea0f16f9b2..098cc407efea174129bcecad6a0c3eb73e92be61 100644 --- a/game/modules/tome/data/talents/cunning/cunning.lua +++ b/game/modules/tome/data/talents/cunning/cunning.lua @@ -22,7 +22,7 @@ newTalentType{ allow_random=true, type="cunning/stealth-base", name = "stealth", newTalentType{ allow_random=true, type="cunning/stealth", name = "stealth", description = "Allows the user to enter stealth." } newTalentType{ allow_random=true, type="cunning/trapping", name = "trapping", description = "The knowledge of trap laying and assorted trickeries." } newTalentType{ allow_random=true, type="cunning/traps", name = "traps", description = "Collection of known traps." } -newTalentType{ allow_random=true, type="cunning/poisons", name = "poisons", min_lev = 10, description = "The knowledge of poisons and how to apply them to 'good' effects." } +newTalentType{ allow_random=true, type="cunning/poisons", name = "poisons", description = "The knowledge of poisons and how to apply them to 'good' effects." } newTalentType{ allow_random=true, type="cunning/poisons-effects", name = "poisons", description = "Collection of known poisons." } newTalentType{ allow_random=true, type="cunning/dirty", name = "dirty fighting", description = "Teaches various talents to cripple your foes." } newTalentType{ allow_random=true, type="cunning/lethality", name = "lethality", description = "How to make your foes feel the pain." } diff --git a/game/modules/tome/data/talents/techniques/throwing-knives.lua b/game/modules/tome/data/talents/techniques/throwing-knives.lua index 0c55d46150955791a1d8422ec6ad8eea1e5b11ed..91e23ec43c445202041b1e81089da14e550c6dd6 100644 --- a/game/modules/tome/data/talents/techniques/throwing-knives.lua +++ b/game/modules/tome/data/talents/techniques/throwing-knives.lua @@ -239,6 +239,14 @@ newTalent{ if not target then return end tgts[#tgts+1] = {act=target, cnt=0} end) + + local dir = math.atan2(x-self.x, -y+self.y) - math.pi / 2 + local tile = "shockbolt/object/knife_voratun" + for i = -6, 6 do + local dir = dir + math.pi / 28 * i + game.level.map:particleEmitter(self.x, self.y, 1, "fan_of_knives", {tile=tile, dir=dir, radius=tg.radius}) + end + local tgt_cnt = #tgts if tgt_cnt > 0 then local tgt_max = math.min(3, math.ceil(count/tgt_cnt)) diff --git a/game/modules/tome/data/timed_effects/physical.lua b/game/modules/tome/data/timed_effects/physical.lua index e894535fdb27d9470e859248bdbfb56460e29c88..29bf9dadf90e704afa97c32c0def51fea95aeb51 100644 --- a/game/modules/tome/data/timed_effects/physical.lua +++ b/game/modules/tome/data/timed_effects/physical.lua @@ -4004,6 +4004,9 @@ newEffect{ return {dam=dam} end, activate = function(self, eff) + if core.shader.active() then + self:effectParticles(eff, {type="shader_shield", args={size_factor=1.5, img="ureslak_tentacles"}, shader={type="tentacles", wobblingType=0, appearTime=0.8, time_factor=2000, noup=0.0}}) + end end, }