From 24236b0648c9000d68368de7587dd5020acc8844 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Sun, 27 Mar 2011 22:40:46 +0000 Subject: [PATCH] fix prob weaving git-svn-id: http://svn.net-core.org/repos/t-engine4@3077 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/interface/Combat.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua index 7d845af136..90b64102b4 100644 --- a/game/modules/tome/class/interface/Combat.lua +++ b/game/modules/tome/class/interface/Combat.lua @@ -709,7 +709,7 @@ function _M:physicalCrit(dam, weapon, target) end end - if target:knowTalent(target.T_PROBABILITY_WEAVING) and target:isTalentActive(T_PROBABILITY_WEAVING) then + if target:knowTalent(target.T_PROBABILITY_WEAVING) and target:isTalentActive(target.T_PROBABILITY_WEAVING) then chance = chance - target:getTalentLevel(target.T_PROBABILITY_WEAVING) end if target:hasHeavyArmor() and target:knowTalent(target.T_HEAVY_ARMOUR_TRAINING) then -- GitLab