From 24236b0648c9000d68368de7587dd5020acc8844 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Sun, 27 Mar 2011 22:40:46 +0000
Subject: [PATCH] fix prob weaving

git-svn-id: http://svn.net-core.org/repos/t-engine4@3077 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/class/interface/Combat.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua
index 7d845af136..90b64102b4 100644
--- a/game/modules/tome/class/interface/Combat.lua
+++ b/game/modules/tome/class/interface/Combat.lua
@@ -709,7 +709,7 @@ function _M:physicalCrit(dam, weapon, target)
 		end
 	end
 
-	if target:knowTalent(target.T_PROBABILITY_WEAVING) and target:isTalentActive(T_PROBABILITY_WEAVING) then
+	if target:knowTalent(target.T_PROBABILITY_WEAVING) and target:isTalentActive(target.T_PROBABILITY_WEAVING) then
 		chance = chance - target:getTalentLevel(target.T_PROBABILITY_WEAVING)
 	end
 	if target:hasHeavyArmor() and target:knowTalent(target.T_HEAVY_ARMOUR_TRAINING) then
-- 
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