diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua
index 7d845af1366ae99d8dfcf7780ac95e9a103ee09f..90b64102b4c3475f590e14ac324a5011ac797b2c 100644
--- a/game/modules/tome/class/interface/Combat.lua
+++ b/game/modules/tome/class/interface/Combat.lua
@@ -709,7 +709,7 @@ function _M:physicalCrit(dam, weapon, target)
 		end
 	end
 
-	if target:knowTalent(target.T_PROBABILITY_WEAVING) and target:isTalentActive(T_PROBABILITY_WEAVING) then
+	if target:knowTalent(target.T_PROBABILITY_WEAVING) and target:isTalentActive(target.T_PROBABILITY_WEAVING) then
 		chance = chance - target:getTalentLevel(target.T_PROBABILITY_WEAVING)
 	end
 	if target:hasHeavyArmor() and target:knowTalent(target.T_HEAVY_ARMOUR_TRAINING) then