diff --git a/game/engines/default/engine/generator/actor/OnSpots.lua b/game/engines/default/engine/generator/actor/OnSpots.lua index b7710be7b207d6494059ffb51719cc0e14b64a9a..41933dfde05d2501699c4eac5008fdd0b9167f29 100644 --- a/game/engines/default/engine/generator/actor/OnSpots.lua +++ b/game/engines/default/engine/generator/actor/OnSpots.lua @@ -74,7 +74,7 @@ function _M:getSpawnSpot(m) _, _, gs = util.findFreeGrid(spot.x, spot.y, self.spot_radius, "block_move", {[Map.ACTOR]=true}) tries = tries + 1 end - if not gs then + if not gs or #gs == 0 then print("No more free space for spawning") break end diff --git a/game/engines/default/engine/generator/object/OnSpots.lua b/game/engines/default/engine/generator/object/OnSpots.lua index 5f6c43aceb7ea9119cbb6fb3a4ed381d080d18c1..3c680c895091b97600e3c521acbbc8a80366bad0 100644 --- a/game/engines/default/engine/generator/object/OnSpots.lua +++ b/game/engines/default/engine/generator/object/OnSpots.lua @@ -55,7 +55,7 @@ function _M:getSpawnSpot(o) _, _, gs = util.findFreeGrid(spot.x, spot.y, self.spot_radius, "block_move", {[Map.OBJECT]=true}) tries = tries + 1 end - if not gs then + if not gs or #gs == 0 then print("No more free space for spawning") return end