From 202ed0e8e113a94df756d23d3c3dab7e3adab0bd Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Mon, 28 Oct 2013 14:16:31 +0100 Subject: [PATCH] shields get staff accuracy effect --- game/modules/tome/data/general/objects/shields.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/general/objects/shields.lua b/game/modules/tome/data/general/objects/shields.lua index c8b9a7a7c4..a65b4fbbbe 100644 --- a/game/modules/tome/data/general/objects/shields.lua +++ b/game/modules/tome/data/general/objects/shields.lua @@ -32,7 +32,7 @@ newEntity{ desc = [[Handheld deflection devices]], require = { talent = { {Talents.T_ARMOUR_TRAINING,2} }, }, randart_able = "/data/general/objects/random-artifacts/shields.lua", - special_combat = { talented="shield", damrange = 1.2 }, + special_combat = { talented="shield", accuracy_effect="staff", damrange = 1.2 }, egos = "/data/general/objects/egos/shield.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) }, } -- GitLab