From 202ed0e8e113a94df756d23d3c3dab7e3adab0bd Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Mon, 28 Oct 2013 14:16:31 +0100
Subject: [PATCH] shields get staff accuracy effect

---
 game/modules/tome/data/general/objects/shields.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/general/objects/shields.lua b/game/modules/tome/data/general/objects/shields.lua
index c8b9a7a7c4..a65b4fbbbe 100644
--- a/game/modules/tome/data/general/objects/shields.lua
+++ b/game/modules/tome/data/general/objects/shields.lua
@@ -32,7 +32,7 @@ newEntity{
 	desc = [[Handheld deflection devices]],
 	require = { talent = { {Talents.T_ARMOUR_TRAINING,2} }, },
 	randart_able = "/data/general/objects/random-artifacts/shields.lua",
-	special_combat = { talented="shield", damrange = 1.2 },
+	special_combat = { talented="shield", accuracy_effect="staff", damrange = 1.2 },
 	egos = "/data/general/objects/egos/shield.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
 }
 
-- 
GitLab