From 1f2aa370cf41e1a38eec25a01e691ebbf4afeadc Mon Sep 17 00:00:00 2001
From: Samuel Wegner <samuelwegner@hotmail.com>
Date: Fri, 27 Nov 2015 01:23:56 -0600
Subject: [PATCH] Leave dead flag as is

It's probably safer not to change this, on the off chance that we
actually spawn a clone of a dead actor.
---
 game/modules/tome/data/talents/chronomancy/chronomancer.lua | 1 -
 1 file changed, 1 deletion(-)

diff --git a/game/modules/tome/data/talents/chronomancy/chronomancer.lua b/game/modules/tome/data/talents/chronomancy/chronomancer.lua
index 16663860d9..6481584e66 100644
--- a/game/modules/tome/data/talents/chronomancy/chronomancer.lua
+++ b/game/modules/tome/data/talents/chronomancy/chronomancer.lua
@@ -322,7 +322,6 @@ makeParadoxClone = function(self, target, duration, alt_nodes)
 	local m = target:cloneCustom(alt_nodes)
 	
 	-- Basic setup
-	m.dead = false
 	m.no_drops = true
 	m.keep_inven_on_death = false
 	m.faction = target.faction
-- 
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