From 1f2aa370cf41e1a38eec25a01e691ebbf4afeadc Mon Sep 17 00:00:00 2001 From: Samuel Wegner <samuelwegner@hotmail.com> Date: Fri, 27 Nov 2015 01:23:56 -0600 Subject: [PATCH] Leave dead flag as is It's probably safer not to change this, on the off chance that we actually spawn a clone of a dead actor. --- game/modules/tome/data/talents/chronomancy/chronomancer.lua | 1 - 1 file changed, 1 deletion(-) diff --git a/game/modules/tome/data/talents/chronomancy/chronomancer.lua b/game/modules/tome/data/talents/chronomancy/chronomancer.lua index 16663860d9..6481584e66 100644 --- a/game/modules/tome/data/talents/chronomancy/chronomancer.lua +++ b/game/modules/tome/data/talents/chronomancy/chronomancer.lua @@ -322,7 +322,6 @@ makeParadoxClone = function(self, target, duration, alt_nodes) local m = target:cloneCustom(alt_nodes) -- Basic setup - m.dead = false m.no_drops = true m.keep_inven_on_death = false m.faction = target.faction -- GitLab