diff --git a/game/engines/default/engine/generator/map/Building.lua b/game/engines/default/engine/generator/map/Building.lua index e8deb284a5839cbc9e8fe28bd2a1fec0cc5b179e..b41db9319c36fa7c17c813ca0ba8ac00a324590c 100644 --- a/game/engines/default/engine/generator/map/Building.lua +++ b/game/engines/default/engine/generator/map/Building.lua @@ -32,6 +32,8 @@ function _M:init(zone, map, level, data) self.max_block_h = data.max_block_h or 20 self.max_building_w = data.max_building_w or 7 self.max_building_h = data.max_building_h or 7 + self.margin_w = data.margin_w or 0 + self.margin_h = data.margin_h or 0 RoomsLoader.init(self, data) end @@ -161,7 +163,7 @@ function _M:generate(lev, old_lev) self.walls = {} self.rooms = {} - local bsp = BSP.new(self.map.w, self.map.h, self.max_block_w, self.max_block_h) + local bsp = BSP.new(self.map.w - self.margin_w, self.map.h - self.margin_h, self.max_block_w, self.max_block_h) bsp:partition() print("Building gen made ", #bsp.leafs, "blocks BSP leafs")