From 1ce4db618f1d0b4ed6a2481410854998a3596d27 Mon Sep 17 00:00:00 2001 From: Shibari <ShibariTOME@Gmail.com> Date: Tue, 31 Dec 2019 05:10:50 -0500 Subject: [PATCH] Fix --- game/modules/tome/class/Actor.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index a6d153c1f1..451a580c19 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -8005,7 +8005,7 @@ function _M:checkStillInCombat() for tid, _ in pairs(self.sustain_talents) do local t = self:getTalentFromId(tid) if t.deactivate_on and t.deactivate_on.no_combat then - self:forceUseTalent(tid, {ignore_energy=true}) + self:forceUseTalent(tid, {ignore_energy=true, ignore_cd=true}) end end self:updateInCombatStatus() -- GitLab