From 1ce4db618f1d0b4ed6a2481410854998a3596d27 Mon Sep 17 00:00:00 2001
From: Shibari <ShibariTOME@Gmail.com>
Date: Tue, 31 Dec 2019 05:10:50 -0500
Subject: [PATCH] Fix

---
 game/modules/tome/class/Actor.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index a6d153c1f1..451a580c19 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -8005,7 +8005,7 @@ function _M:checkStillInCombat()
 	for tid, _ in pairs(self.sustain_talents) do
 		local t = self:getTalentFromId(tid)
 		if t.deactivate_on and t.deactivate_on.no_combat then
-			self:forceUseTalent(tid, {ignore_energy=true})
+			self:forceUseTalent(tid, {ignore_energy=true, ignore_cd=true})
 		end
 	end
 	self:updateInCombatStatus()
-- 
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