diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua index 985dc0a1049d64cf9acd9a55aef789ba5c9a1bb3..70f22f9d984eef6086430ead677106e332f0494b 100644 --- a/game/modules/tome/class/GameState.lua +++ b/game/modules/tome/class/GameState.lua @@ -2115,7 +2115,7 @@ function _M:applyRandomClass(b, data, instant) if type(d) ~= "number" then d = rng.range(1, 3)*0.1 end b:learnTalentType(tt, true) b:setTalentTypeMastery(tt, (b:getTalentTypeMastery(tt) or 1) + d) - ttypes[tt] = table.clone(d) + ttypes[tt] = {true, d} end end end @@ -2193,6 +2193,15 @@ function _M:applyRandomClass(b, data, instant) d.tt = tt table.insert(tt_choices, d) end + print("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") + print("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") + print("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") + print("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") + table.print(tt_choices) + print("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") + print("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") + print("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") + print("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!") local fails = 0 local focus_trees = {}