diff --git a/game/engines/default/data/font/ja_JP/XANO-U32-2004-0509/README.txt b/game/engines/default/data/font/ja_JP/XANO-U32-2004-0509/README.txt new file mode 100644 index 0000000000000000000000000000000000000000..1d39a3b05c3c04678d27d392197f86251478a38f --- /dev/null +++ b/game/engines/default/data/font/ja_JP/XANO-U32-2004-0509/README.txt @@ -0,0 +1,66 @@ +XANO明朝フォント Ver. 0.2004.0229 について + +2004年2月29日 +内田明 +<uchida@happy.email.ne.jp> + + +■XANO明朝フォントとは何か + +株式会社日立製作所と株式会社タイプバンクが共同開発した「日立明朝 +体 32x32ドット ウエイト3 フォント」(以下「日立明朝Mフォント」) に +関する「フォント権利使用許諾契約」(以下「HPS内田契約」)に基づき、 +内田明が開発・製作、配布を行うフォントの1つを、XANO明朝フォントと +呼びます。 + +内田は、HPS内田契約に基づいて、株式会社日立製作所と株式会社タイプ +バンクが保有する日立明朝Mフォントの利用権――すなわち、日立明朝M +フォントに表現されている文字の骨格、文字間のデザイン統一に関わる +仕様、文字を構成する要素のデザイン・組み合わせ方・バランス等を派 +生フォントにおいて再現し利用する権利――を使用し、XANO明朝フォン +トの開発・製作、配布を行っています。 + +まず、ビットマップフォントである日立明朝Mフォントのうち、JIS C +6226-1983 (通称「83JIS」) にある漢字グリフを機械的に平滑化・アウ +トライン化して得たTrueTypeフォントを、「ANO明朝フォント」と呼ん +でおきます。 +また、HPS内田契約によりANO明朝フォントを改造・拡張して得た漢字グ +リフ集合を、「拡張ANOグリフ集合」と呼んでおきます。拡張ANOグリフ +集合には、2004年2月29日現在、JIS X 0213:2004(以下「2004JIS」)の +1面漢字の全てと、2面漢字の一部が含まれています。 + +XANO明朝フォントとは、内田が独自に製作した2004JISの非漢字等を実装 +するフォント「ORADANO明朝フォント」と、拡張ANOグリフ集合、そして、 +和田研漢字分科会により製作・配布されている「和田研明朝フォント」 +の補助漢字版から得た漢字グリフ集合とを結合して製作された、2004JIS +実装水準4のTrueTypeフォントです。 + + +■XANO明朝フォントの利用 + +このフォントは、印刷・表示、電子文書への埋め込み等の目的で、誰も +が自由に無償で用いることができます。 +このフォントの配布・再配布は、自由に無償で行うことができます。 +このフォントを、より大きな規模のソフトウエアパッケージの一部とし +て販売するなどしても構いません。 +このフォントを、フォント単独商品として販売してはなりません。 +このフォントは自由に拡張・改造等を行うことができますが、このフォ +ントのうち前述の「拡張ANOグリフ集合」を用いて新たなフォントの開 +発・製作およびその配布を行おうとする場合、そのフォントをフォント +単独商品として販売してはならず、またその説明書等の文書に《株式会 +社日立製作所と株式会社タイプバンクが保有する、「日立明朝体 32x32 +ドット ウエイト3 フォント」の派生フォント利用権を使用している》 +旨の明記を要します。 + + +■XANO明朝フォントの免責事項 + +XANO明朝フォントは、「あるがまま」で提供される物であり、製作者お +よび再配布者は、公的・私的な規格や言語慣習への適合性、何らかの用 +途への有用性などの、品質に関する保証を一切行いません。 +このフォントの利用に起因する損害に対し、その責任はすべて利用者が +負うものとします。損害の起こる可能性が知られていた場合でも、製作 +者および再配布者は、法的・道義的な責任を負うことはありません。 +製作者および再配布者は、このフォントに不具合が発見されたときに、 +それを修正・告知する義務を負いません。 + diff --git a/game/engines/default/data/font/ja_JP/XANO-U32-2004-0509/XANO-mincho-U32.ttf b/game/engines/default/data/font/ja_JP/XANO-U32-2004-0509/XANO-mincho-U32.ttf new file mode 100644 index 0000000000000000000000000000000000000000..a334c6a94db01eb00aa13a5d4e5add644b70f474 Binary files /dev/null and b/game/engines/default/data/font/ja_JP/XANO-U32-2004-0509/XANO-mincho-U32.ttf differ diff --git a/game/engines/default/data/font/ja_JP/XANO-U32-2004-0509/license.txt b/game/engines/default/data/font/ja_JP/XANO-U32-2004-0509/license.txt new file mode 100644 index 0000000000000000000000000000000000000000..41adc87727f792cc7fa051d67d4c253244e29087 --- /dev/null +++ b/game/engines/default/data/font/ja_JP/XANO-U32-2004-0509/license.txt @@ -0,0 +1,36 @@ +Copyright (c) 2003 Hitachi, Ltd. and TypeBank Co., Ltd. +Copyright (c) 2003 UCHIDA Akira + +Permission is hereby granted, free of charge, to any person obtaining a +copy of the fonts accompanying this license ("Fonts") and associated +documentation files (the "Font Software"), to reproduce and distribute +the Font Software, including without limitation the rights to use, copy, +modify, merge, publish, distribute, and/or sell copies of the Font +Software, and to permit persons to whom the Font Software is furnished +to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies of one or more of the Font Software typefaces. + +The Font Software may be sold as part of a larger software package but +no copy of one or more of the Font Software typefaces may be sold by +itself. + +The end-user documentation included with the derived work, if any, must +include the following acknowledgment: + This product is derived by using the right to use "Hitachi-Mincho + 32x32-dot weight 3 Font" possessed by Hitachi, Ltd. and TypeBank + Co., Ltd. +Alternately, this acknowledgment may appear in the Font Software itself, +if and wherever such third-party acknowledgments normally appear. + +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF +COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR +CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT +SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. + diff --git a/game/engines/default/data/font/ja_JP/XANO-mincho-2004-0509/README.txt b/game/engines/default/data/font/ja_JP/XANO-mincho-2004-0509/README.txt new file mode 100644 index 0000000000000000000000000000000000000000..1d39a3b05c3c04678d27d392197f86251478a38f --- /dev/null +++ b/game/engines/default/data/font/ja_JP/XANO-mincho-2004-0509/README.txt @@ -0,0 +1,66 @@ +XANO明朝フォント Ver. 0.2004.0229 について + +2004年2月29日 +内田明 +<uchida@happy.email.ne.jp> + + +■XANO明朝フォントとは何か + +株式会社日立製作所と株式会社タイプバンクが共同開発した「日立明朝 +体 32x32ドット ウエイト3 フォント」(以下「日立明朝Mフォント」) に +関する「フォント権利使用許諾契約」(以下「HPS内田契約」)に基づき、 +内田明が開発・製作、配布を行うフォントの1つを、XANO明朝フォントと +呼びます。 + +内田は、HPS内田契約に基づいて、株式会社日立製作所と株式会社タイプ +バンクが保有する日立明朝Mフォントの利用権――すなわち、日立明朝M +フォントに表現されている文字の骨格、文字間のデザイン統一に関わる +仕様、文字を構成する要素のデザイン・組み合わせ方・バランス等を派 +生フォントにおいて再現し利用する権利――を使用し、XANO明朝フォン +トの開発・製作、配布を行っています。 + +まず、ビットマップフォントである日立明朝Mフォントのうち、JIS C +6226-1983 (通称「83JIS」) にある漢字グリフを機械的に平滑化・アウ +トライン化して得たTrueTypeフォントを、「ANO明朝フォント」と呼ん +でおきます。 +また、HPS内田契約によりANO明朝フォントを改造・拡張して得た漢字グ +リフ集合を、「拡張ANOグリフ集合」と呼んでおきます。拡張ANOグリフ +集合には、2004年2月29日現在、JIS X 0213:2004(以下「2004JIS」)の +1面漢字の全てと、2面漢字の一部が含まれています。 + +XANO明朝フォントとは、内田が独自に製作した2004JISの非漢字等を実装 +するフォント「ORADANO明朝フォント」と、拡張ANOグリフ集合、そして、 +和田研漢字分科会により製作・配布されている「和田研明朝フォント」 +の補助漢字版から得た漢字グリフ集合とを結合して製作された、2004JIS +実装水準4のTrueTypeフォントです。 + + +■XANO明朝フォントの利用 + +このフォントは、印刷・表示、電子文書への埋め込み等の目的で、誰も +が自由に無償で用いることができます。 +このフォントの配布・再配布は、自由に無償で行うことができます。 +このフォントを、より大きな規模のソフトウエアパッケージの一部とし +て販売するなどしても構いません。 +このフォントを、フォント単独商品として販売してはなりません。 +このフォントは自由に拡張・改造等を行うことができますが、このフォ +ントのうち前述の「拡張ANOグリフ集合」を用いて新たなフォントの開 +発・製作およびその配布を行おうとする場合、そのフォントをフォント +単独商品として販売してはならず、またその説明書等の文書に《株式会 +社日立製作所と株式会社タイプバンクが保有する、「日立明朝体 32x32 +ドット ウエイト3 フォント」の派生フォント利用権を使用している》 +旨の明記を要します。 + + +■XANO明朝フォントの免責事項 + +XANO明朝フォントは、「あるがまま」で提供される物であり、製作者お +よび再配布者は、公的・私的な規格や言語慣習への適合性、何らかの用 +途への有用性などの、品質に関する保証を一切行いません。 +このフォントの利用に起因する損害に対し、その責任はすべて利用者が +負うものとします。損害の起こる可能性が知られていた場合でも、製作 +者および再配布者は、法的・道義的な責任を負うことはありません。 +製作者および再配布者は、このフォントに不具合が発見されたときに、 +それを修正・告知する義務を負いません。 + diff --git a/game/engines/default/data/font/ja_JP/XANO-mincho-2004-0509/XANO-mincho.ttf b/game/engines/default/data/font/ja_JP/XANO-mincho-2004-0509/XANO-mincho.ttf new file mode 100644 index 0000000000000000000000000000000000000000..bd3f4723dae1b22e1b6eb2a31454e45e77432593 Binary files /dev/null and b/game/engines/default/data/font/ja_JP/XANO-mincho-2004-0509/XANO-mincho.ttf differ diff --git a/game/engines/default/data/font/ja_JP/XANO-mincho-2004-0509/license.txt b/game/engines/default/data/font/ja_JP/XANO-mincho-2004-0509/license.txt new file mode 100644 index 0000000000000000000000000000000000000000..41adc87727f792cc7fa051d67d4c253244e29087 --- /dev/null +++ b/game/engines/default/data/font/ja_JP/XANO-mincho-2004-0509/license.txt @@ -0,0 +1,36 @@ +Copyright (c) 2003 Hitachi, Ltd. and TypeBank Co., Ltd. +Copyright (c) 2003 UCHIDA Akira + +Permission is hereby granted, free of charge, to any person obtaining a +copy of the fonts accompanying this license ("Fonts") and associated +documentation files (the "Font Software"), to reproduce and distribute +the Font Software, including without limitation the rights to use, copy, +modify, merge, publish, distribute, and/or sell copies of the Font +Software, and to permit persons to whom the Font Software is furnished +to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies of one or more of the Font Software typefaces. + +The Font Software may be sold as part of a larger software package but +no copy of one or more of the Font Software typefaces may be sold by +itself. + +The end-user documentation included with the derived work, if any, must +include the following acknowledgment: + This product is derived by using the right to use "Hitachi-Mincho + 32x32-dot weight 3 Font" possessed by Hitachi, Ltd. and TypeBank + Co., Ltd. +Alternately, this acknowledgment may appear in the Font Software itself, +if and wherever such third-party acknowledgments normally appear. + +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF +COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR +CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT +SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. + diff --git a/game/engines/default/data/font/ja_JP/YuNaFont_0105/YuNaFont.ttf b/game/engines/default/data/font/ja_JP/YuNaFont_0105/YuNaFont.ttf deleted file mode 100644 index 357f59685b2cd502ae06c2b2991bd8a7d33f702b..0000000000000000000000000000000000000000 Binary files a/game/engines/default/data/font/ja_JP/YuNaFont_0105/YuNaFont.ttf and /dev/null differ diff --git a/game/engines/default/data/font/ja_JP/YuNaFont_0105/list_0105.txt b/game/engines/default/data/font/ja_JP/YuNaFont_0105/list_0105.txt deleted file mode 100644 index e3a009b497e348a1989eb1fb4f83390bcf852915..0000000000000000000000000000000000000000 --- a/game/engines/default/data/font/ja_JP/YuNaFont_0105/list_0105.txt +++ /dev/null @@ -1,34 +0,0 @@ -■最新版で追加された文字■ - -亜飴影永遠黄可絵換魚近携系券源攻催咲撮枝紫試慈車主守朱受周充招須赤帯待態瀧聴典電湯特般放友祐理略 - - -■その前からあった文字■ - - !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ -。「」、・ヲァィゥェォャュョッーアイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホマミムメモヤユヨラリルレロワン゙゚ 、。,.・:;?!゛゜´`¨^ - ̄_ヽヾゝゞ〃仝々〆〇ー―‐/\~∥|…‥‘’“”()〔〕[]{}〈〉《》「」『』【】+-±×÷=≠ -<>≦≧∞∴♂♀°′″℃¥$¢£%#&*@§☆★○●◎◇◆□■△▲▽▼※〒→←↑↓〓∀♯♭♪ -0123456789 -ABCDEFGHIJKLMNOPQRSTUVWXYZ -abcdefghijklmnopqrstuvwxyz -ぁあぃいぅうぇえぉおかがきぎくぐけげこごさざしじすずせぜそぞただちぢっつづてでとどなにぬねの -はばぱひびぴふぶぷへべぺほぼぽまみむめもゃやゅゆょよらりるれろゎわゐゑをん -ァアィイゥウェエォオカガキギクグケゲコゴサザシジスズセゼソゾタダチヂッツヅテデトドナニヌネノ -ハバパヒビピフブプヘベペホボポマミムメモャヤュユョヨラリルレロヮワヰヱヲンヴヵヶ -ΣσωД -㍉㌔㌢㍍㌘㌧㌃㌶㍑㍗㌍㌦㌣㌫㍊㌻ - -愛綾安闇杏以位意異井育一茨印引飲右羽雨嘘浦運雲英衛益円援演縁応王岡沖屋温音下化仮何価加夏歌火花過画賀 -雅介会回壊廻怪悔改海界開外街垣格確覚楽額潟割活完寛感歓漢甘簡間館岩願企喜寄岐希期気紀規記亀偽鞠久休宮 -給旧牛居許京供協境暁局曲玉桐勤琴禁金九区具空靴熊繰君群係兄圭形敬計軽迎決結血月嫌建憲県見元現言限個古 -庫戸五御語護交光公口向好工幸広更皇考行香高号合告国酷込今困根梱佐左差再最才歳細菜裁載際在罪冴坂阪崎埼 -鷺作昨刷三参山仕使司嗣四始子市思止死紙詞詩事児字持時次滋示自鹿七室質実写者謝借取手酒寿樹拾秋終集十縦 -重祝出俊春純順初所緒書女徐除傷勝商奨将小少昭消称章笑詳上城場情条色食伸信心振新森深真神身震人図推水酔 -数杉世性成整晴正生声西青静石責折設絶先千占川泉旋選前然全曽素阻双倉奏惣掃早相蒼藻送遭増則息束他多太体 -対替隊代台大題沢谷誰探旦端誕団弾段男談知地智中昼朝町蝶調長鳥直津追痛通釣定底提敵的天展転点伝田登都度 -土冬島東盗灯当等藤踏動同道徳読栃奈那内縄南二日入任濡猫熱年念之巴波馬配買売拍白八発鳩半版販頒盤彼悲疲 -非微美筆姫媛百表品不付富布府普父負阜部幅福物分文聞兵平別変片編返便保歩穂暮母包報方法房望北僕本魔万味 -眠夢無名明麺茂木目問夜野約優悠由裕誘遊郵予余幼容曜様用葉要翌来絡利梨里陸律率立流留龍了料良力緑例烈連 -呂労廊朗老郎六録論和話亘毬淹瑶祀舐贅 - diff --git a/game/engines/default/data/font/ja_JP/YuNaFont_0105/readme.txt b/game/engines/default/data/font/ja_JP/YuNaFont_0105/readme.txt deleted file mode 100644 index 2f059a53bdd23cd69513375ebcbc725064ca0642..0000000000000000000000000000000000000000 --- a/game/engines/default/data/font/ja_JP/YuNaFont_0105/readme.txt +++ /dev/null @@ -1,64 +0,0 @@ - -■ゆな字(YuNa FONT) - Windows用、TrueTypeFontです。 - Macのことはよくわかりませんごめんなさい。(一応、使えたよっていう報告もいただいておりますがー) - -■ひらがな、カタカナ、数字、アルファベット、一部の記号、一部の漢字(600字ぐらい)が入ってます。 - 徐々に増やしてゆけたらいいなあと思ってます。 - -■「TTEdit」と「手書きフォントメーカー」を使って作っています。 - http://musashi.or.tv/ - -■「YuNaFont.ttf」が等幅フォント、「YuNaFont_P.ttf」がプロポーショナルフォントです。 - -■ふつうに、フォントをインストールするやり方でインストールできると思います。 - わからなかったら、Windowsのヘルプとか見るといいと思います。 - -■デザイン的に手を加えるのはアリですが、フォントデータ自体の改変は行わないでください。 - 再配布はご相談ください。 - -■ないと思いますけれども一応書いておきますけれども、「遊女の直筆メッセージ!」とか偽るの禁止。 - -■「ゆな字」フォントを使用したことによって不利益が生じても、責任は負いません。 - -■商用/非商用を問わず、お使いいただけます。 - 印刷物、動画、ゲームなど、使えるものなら使ってみればいいと思います。いえ、ぜひ使ってくださいお願いします。 - その際、「ゆな字」あるいは「YuNa FONT」の名称を表記していただくとか、サイトへのリンク(URL表記)などもお願いできれば大変ありがたいです。 - - FataMorganaサイトトップ → http://fatamorgana.jp/ - ゆな字フォント情報ページ → http://fatamorgana.jp/font/ - - (↑どっちか) - -■追加してほしい漢字や記号などありましたら、お気軽にご連絡くださいませ。 - ご希望いただいたものを優先的に作成してゆきたいと思います。 - - Twitter → "@yuna_info" へのリプライやDM、あるいはハッシュタグ "#YuNaFont" をつけてつぶやいていただくと、中の人が拾いに行きます。 - Facebookページ → http://facebook.com/474811095901057 - Web拍手 → http://webclap.simplecgi.com/clap.php?id=fatamorgana - E-Mail → yuna@fatamorgana.jp - -■その他、ご質問や不具合報告等も、何かありましたら、↑このあたりへお願いいたします。 - -■こんなふうに使ったよ! などのご報告もお待ちしておりますー。 - -■最新情報はこちら → http://fatamorgana.jp/font/ - -■前バージョンからの変更点 - 漢字を50字ぐらい追加。 - その他、微調整。 - ----- - -■更新履歴 - -2013.04.06 Ver.01.05(DL版)公開 -2013.02.17 ついったーIDの変更にともない、こっそりとreadmeを差し替え。 -2013.02.22 Ver.01.04(DL版)公開 -2012.06.15 Ver.01.03(DL版)公開 -2012.02.13 Ver.01.02(DL版)公開 -2012.01.09 Ver.01.01(DL版)公開 -2011.12.31 Ver.01.00(パッケージ版)頒布開始 - - -(C) 2013 FataMorgana \ No newline at end of file diff --git a/game/engines/default/data/font/ko_KR/D2Coding-OFL.txt b/game/engines/default/data/font/ko_KR/D2Coding-OFL.txt new file mode 100644 index 0000000000000000000000000000000000000000..96ba1c0f08c0820ef8a74aca0b00f9f3d2d5abe3 --- /dev/null +++ b/game/engines/default/data/font/ko_KR/D2Coding-OFL.txt @@ -0,0 +1,43 @@ +Copyright (c) 2015, NAVER Corporation (http://www.navercorp.com), with Reserved Font Name D2Coding. + +Copyright (c) 2015, NAVER Corporation (http://www.navercorp.com), with Reserved Font Name D2Coding-Bold. + +This Font Software is licensed under the SIL Open Font License, Version 1.1. + +This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL + +SIL OPEN FONT LICENSE +Version 1.1 - 26 February 2007 + +PREAMBLE +The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. + +The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the copyright statement(s). + +"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. + +"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: + +Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. + +Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. + +No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. + +The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. + +The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. + +##TERMINATION This license becomes null and void if any of the above conditions are not met. + +##DISCLAIMER THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. \ No newline at end of file diff --git a/game/engines/default/data/font/ko_KR/D2Coding.ttf b/game/engines/default/data/font/ko_KR/D2Coding.ttf new file mode 100644 index 0000000000000000000000000000000000000000..65b7bbb1a334bc379087da8f5896a5826dbceced Binary files /dev/null and b/game/engines/default/data/font/ko_KR/D2Coding.ttf differ diff --git a/game/engines/default/data/font/ko_KR/JejuGothic.ttf b/game/engines/default/data/font/ko_KR/JejuGothic.ttf new file mode 100644 index 0000000000000000000000000000000000000000..1042a85b973269ed46c9cc22d7fb0e4be91d3f7f Binary files /dev/null and b/game/engines/default/data/font/ko_KR/JejuGothic.ttf differ diff --git a/game/engines/default/data/font/ko_KR/KR Font license n change info.txt b/game/engines/default/data/font/ko_KR/KR Font license n change info.txt new file mode 100644 index 0000000000000000000000000000000000000000..466c57476d806e9728d68e7f8283a752ba96203d --- /dev/null +++ b/game/engines/default/data/font/ko_KR/KR Font license n change info.txt @@ -0,0 +1,8 @@ +KR : INSULA__ -> songgang-gasa-regular +https://www.oning.co.kr/license + +KR : Unquiet Spirits -> yoonbongil_GS +https://gscaltexmediahub.com/campaign/the-energy-of-independence-fighters/ + +KR : mainframe-opto -> NEXONFootballGothicL +http://levelup.nexon.com/font/index.aspx?page=4 \ No newline at end of file diff --git a/game/engines/default/data/font/ko_KR/songgang-gasa-regular.ttf b/game/engines/default/data/font/ko_KR/songgang-gasa-regular.ttf new file mode 100644 index 0000000000000000000000000000000000000000..e72f53c8874474c96122e4551bbc2941c9b9de6c Binary files /dev/null and b/game/engines/default/data/font/ko_KR/songgang-gasa-regular.ttf differ diff --git a/game/engines/default/data/font/packages/default.lua b/game/engines/default/data/font/packages/default.lua index ab04f08f666b327a0ecdaf01c616e9ffaf6b8f80..7e57082c65ef16f23992baddb1f83a86e88f8666 100644 --- a/game/engines/default/data/font/packages/default.lua +++ b/game/engines/default/data/font/packages/default.lua @@ -94,6 +94,22 @@ newPackage{ id = "japanese", name = "Japanese", weight = 100, resources_small = {font="/data/font/ja_JP/HigashiOme/HigashiOme-Gothic-1.3i.ttf", normal=13}, classic = {font="/data/font/ja_JP/HigashiOme/HigashiOme-Gothic-1.3i.ttf", normal=14, small=12, big=16}, classic_mono = {font="/data/font/ja_JP/NatuMono/NatuMono-Regular-20140812.ttf", normal=14, small=10, big=16}, - insular = {font="/data/font/ja_JP/YuNaFont_0105/YuNaFont.ttf", normal=14, small=12, big=16}, + insular = {font="/data/font/ja_JP/XANO-U32-2004-0509/XANO-mincho-U32.ttf", normal=14, small=12, big=16}, terminal = {font="/data/font/ja_JP/NatuMono/NatuMono-Regular-20140812.ttf", normal=12, small=10, big=14}, +} + +newPackage{ id = "korean", name = "Korean", weight = 100, + small = {font="/data/font/ko_KR/JejuGothic.ttf", normal=11, small=9, big=13}, + default = {font="/data/font/ko_KR/JejuGothic.ttf", normal=15, small=13, big=17}, + bold = {font="/data/font/ko_KR/JejuGothic.ttf", normal=15, small=13, big=17}, + mono = {font="/data/font/ko_KR/D2Coding.ttf", normal=16, small=12, big=16}, + mono_small = {font="/data/font/ko_KR/D2Coding.ttf", normal=14, small=10, big=16}, + flyer = {font="/data/font/ko_KR/songgang-gasa-regular.ttf", normal=14, small=12, big=16}, + bignews = {font="/data/font/ko_KR/JejuGothic.ttf", normal=30}, + resources_normal = {font="/data/font/ko_KR/JejuGothic.ttf", normal=15}, + resources_small = {font="/data/font/ko_KR/JejuGothic.ttf", normal=13}, + classic = {font="/data/font/ko_KR/D2Coding.ttf", normal=14, small=12, big=16}, + classic_mono = {font="/data/font/ko_KR/D2Coding.ttf", normal=14, small=10, big=16}, + insular = {font="/data/font/ko_KR/songgang-gasa-regular.ttf", normal=14, small=12, big=16}, + terminal = {font="/data/font/ko_KR/D2Coding.ttf", normal=12, small=10, big=14}, } \ No newline at end of file diff --git a/game/engines/default/data/locales/engine/ja_JP.lua b/game/engines/default/data/locales/engine/ja_JP.lua index 6deebabc272726f69d2e816c8d3489aa559b9b7d..3f4621c92d4c1a310cd3c24efbdb99364e75c507 100644 --- a/game/engines/default/data/locales/engine/ja_JP.lua +++ b/game/engines/default/data/locales/engine/ja_JP.lua @@ -1622,7 +1622,7 @@ t("#GREY#Developer tool", "#GREY#髢狗匱閠�ヤ繝シ繝ォ", "_t") t("#LIGHT_RED#Donator Status: Disabled", "#LIGHT_RED#蟇�サ倩�音蜈ク�夂┌蜉ケ", "_t") t("#LIGHT_GREEN#Manual: Active", "#LIGHT_GREEN#謇句虚�壽怏蜉ケ", "_t") t("#LIGHT_RED#Manual: Disabled", "#LIGHT_RED#謇句虚�夂┌蜉ケ", "_t") -t("#LIGHT_GREEN#Auto: Active", "#LIGHT_GREEN#閾ェ蜍包シ夂┌蜉ケ", "_t") +t("#LIGHT_GREEN#Auto: Active", "#LIGHT_GREEN#閾ェ蜍包シ壽怏蜉ケ", "_t") t("#LIGHT_RED#Auto: Incompatible", "#LIGHT_RED#閾ェ蜍包シ夐撼莠呈鋤", "_t") t("Addon Version", "繧「繝峨が繝ウ繝舌�繧ク繝ァ繝ウ", "_t") t("Game Version", "繧イ繝シ繝�繝舌�繧ク繝ァ繝ウ", "_t") diff --git a/game/engines/default/data/locales/engine/ko_KR.lua b/game/engines/default/data/locales/engine/ko_KR.lua index e0fc4225730661d16faa7ff389811cc3ea0ed63a..6bb25db5e249cce3fe70e3c3e9d3aea0909bf888 100644 --- a/game/engines/default/data/locales/engine/ko_KR.lua +++ b/game/engines/default/data/locales/engine/ko_KR.lua @@ -1,6 +1,6 @@ locale "ko_KR" -- COPY -forceFontPackage("chinese") +forceFontPackage("korean") local function findJosaType(str) local length = str:len() @@ -77,25 +77,29 @@ setFlag("noun_target_sub", function(str, type, noun) if type == "#Source#" then return str:gsub("#Source#", noun):gsub("#Source1#", addJosa(noun, "�")):gsub("#Source2#", addJosa(noun, "��")):gsub("#Source3#", addJosa(noun, "�シ")):gsub("#Source4#", addJosa(noun, "��")):gsub("#Source5#", addJosa(noun, "�、")):gsub("#Source6#", addJosa(noun, "�シ")):gsub("#Source7#", addJosa(noun, 7)) elseif type == "#source#" then - return str:gsub("#source#", noun):gsub("#source#", addJosa(noun, "�")):gsub("#source2#", addJosa(noun, "��")):gsub("#source3#", addJosa(noun, "�シ")):gsub("#source4#", addJosa(noun, "��")):gsub("#source5#", addJosa(noun, "�、")):gsub("#source6#", addJosa(noun, "�シ")):gsub("#source7#", addJosa(noun, 7)) + return str:gsub("#source#", noun):gsub("#source1#", addJosa(noun, "�")):gsub("#source2#", addJosa(noun, "��")):gsub("#source3#", addJosa(noun, "�シ")):gsub("#source4#", addJosa(noun, "��")):gsub("#source5#", addJosa(noun, "�、")):gsub("#source6#", addJosa(noun, "�シ")):gsub("#source7#", addJosa(noun, 7)) elseif type == "#Target#" then return str:gsub("#Target#", noun):gsub("#Target1#", addJosa(noun, "�")):gsub("#Target2#", addJosa(noun, "��")):gsub("#Target3#", addJosa(noun, "�シ")):gsub("#Target4#", addJosa(noun, "��")):gsub("#Target5#", addJosa(noun, "�、")):gsub("#Target6#", addJosa(noun, "�シ")):gsub("#Target7#", addJosa(noun, 7)) elseif type == "#target#" then - return str:gsub("#target#", noun):gsub("#target#", addJosa(noun, "�")):gsub("#target2#", addJosa(noun, "��")):gsub("#target3#", addJosa(noun, "�シ")):gsub("#target4#", addJosa(noun, "��")):gsub("#target5#", addJosa(noun, "�、")):gsub("#target6#", addJosa(noun, "�シ")):gsub("#target7#", addJosa(noun, 7)) - elseif type == "@Target@" then - return str:gsub("@Target@", noun):gsub("@Target@", addJosa(noun, "�")):gsub("@Target2@", addJosa(noun, "��")):gsub("@Target3@", addJosa(noun, "�シ")):gsub("@Target4@", addJosa(noun, "��")):gsub("@Target5@", addJosa(noun, "�、")):gsub("@Target6@", addJosa(noun, "�シ")):gsub("@Target7@", addJosa(noun, 7)) + return str:gsub("#target#", noun):gsub("#target1#", addJosa(noun, "�")):gsub("#target2#", addJosa(noun, "��")):gsub("#target3#", addJosa(noun, "�シ")):gsub("#target4#", addJosa(noun, "��")):gsub("#target5#", addJosa(noun, "�、")):gsub("#target6#", addJosa(noun, "�シ")):gsub("#target7#", addJosa(noun, 7)) + elseif type == "@Source@" then + return str:gsub("@Source@", noun):gsub("@Source1@", addJosa(noun, "�")):gsub("@Source2@", addJosa(noun, "��")):gsub("@Source3@", addJosa(noun, "�シ")):gsub("@Source4@", addJosa(noun, "��")):gsub("@Source5@", addJosa(noun, "�、")):gsub("@Source6@", addJosa(noun, "�シ")):gsub("@Source7@", addJosa(noun, 7)) + elseif type == "@source@" then + return str:gsub("@source@", noun):gsub("@source1@", addJosa(noun, "�")):gsub("@source2@", addJosa(noun, "��")):gsub("@source3@", addJosa(noun, "�シ")):gsub("@source4@", addJosa(noun, "��")):gsub("@source5@", addJosa(noun, "�、")):gsub("@source6@", addJosa(noun, "�シ")):gsub("@source7@", addJosa(noun, 7)) + elseif str == "@Target@" then + return str:gsub("@Target@", noun):gsub("@Target1@", addJosa(noun, "�")):gsub("@Target2@", addJosa(noun, "��")):gsub("@Target3@", addJosa(noun, "�シ")):gsub("@Target4@", addJosa(noun, "��")):gsub("@Target5@", addJosa(noun, "�、")):gsub("@Target6@", addJosa(noun, "�シ")):gsub("@Target7@", addJosa(noun, 7)) elseif type == "@target@" then - return str:gsub("@target@", noun):gsub("@target@", addJosa(noun, "�")):gsub("@target2@", addJosa(noun, "��")):gsub("@target3@", addJosa(noun, "�シ")):gsub("@target4@", addJosa(noun, "��")):gsub("@target5@", addJosa(noun, "�、")):gsub("@target6@", addJosa(noun, "�シ")):gsub("@target7@", addJosa(noun, 7)) + return str:gsub("@target@", noun):gsub("@target1@", addJosa(noun, "�")):gsub("@target2@", addJosa(noun, "��")):gsub("@target3@", addJosa(noun, "�シ")):gsub("@target4@", addJosa(noun, "��")):gsub("@target5@", addJosa(noun, "�、")):gsub("@target6@", addJosa(noun, "�シ")):gsub("@target7@", addJosa(noun, 7)) elseif str == "@playername@" then - return str:gsub("@playername@", noun):gsub("@playername@", addJosa(noun, "�")):gsub("@playername2@", addJosa(noun, "��")):gsub("@playername3@", addJosa(noun, "�シ")):gsub("@playername4@", addJosa(noun, "��")):gsub("@playername5@", addJosa(noun, "�、")):gsub("@playername6@", addJosa(noun, "�シ")):gsub("@playername7@", addJosa(noun, 7)) + return str:gsub("@playername@", noun):gsub("@playername1@", addJosa(noun, "�")):gsub("@playername2@", addJosa(noun, "��")):gsub("@playername3@", addJosa(noun, "�シ")):gsub("@playername4@", addJosa(noun, "��")):gsub("@playername5@", addJosa(noun, "�、")):gsub("@playername6@", addJosa(noun, "�シ")):gsub("@playername7@", addJosa(noun, 7)) elseif type == "@npcname@" then - return str:gsub("@npcname@", noun):gsub("@npcname@", addJosa(noun, "�")):gsub("@npcname2@", addJosa(noun, "��")):gsub("@npcname3@", addJosa(noun, "�シ")):gsub("@npcname4@", addJosa(noun, "��")):gsub("@npcname5@", addJosa(noun, "�、")):gsub("@npcname6@", addJosa(noun, "�シ")):gsub("@npcname7@", addJosa(noun, 7)) + return str:gsub("@npcname@", noun):gsub("@npcname1@", addJosa(noun, "�")):gsub("@npcname2@", addJosa(noun, "��")):gsub("@npcname3@", addJosa(noun, "�シ")):gsub("@npcname4@", addJosa(noun, "��")):gsub("@npcname5@", addJosa(noun, "�、")):gsub("@npcname6@", addJosa(noun, "�シ")):gsub("@npcname7@", addJosa(noun, 7)) else return str:gsub(type, noun) end end) -setFlag("tformat_special", function(s, locales_args, special, ...) +setFlag("tformat_special", function(s, tag, locales_args, special, ...) local args if locales_args then local sargs = {...} @@ -106,23 +110,125 @@ setFlag("tformat_special", function(s, locales_args, special, ...) else args = {...} end - s = _t(s) + s = _t(s, tag) for k, v in pairs(special) do args[k] = addJosa(args[k], v) end return s:format(unpack(args)) end) - ------------------------------------------------ section "always_merge" -t([[Today is the %s %s of the %s year of the Age of Ascendancy of Maj'Eyal. -The time is %02d:%02d.]], [[�、�們捩 �シ��攪 �罹劇�シ �樌捩 �溢ヲ�'�川擽�� %s �� %s %s �シ ��笈�、. -嶸�椪 �懋ー�捩 %02d �� %02d ��桿�壱共.]], nil) +t("mountain chain", "�ー�・", "nil") +t("Thalore", "夋壱。罹��", "nil") +t("Temple of Creation", "�ス�ー�� �ャ��", "nil") +t("bonestaff", "�� �壱イ菩ァ甯。�エ", "nil") +t("west", "�懍ェス", "nil") +t("east", "�呷ェス", "nil") +t("turtle", "�ー��擽", "nil") +t("Marus of Elvala", "�俯ー罹攵�� �尖」ィ�、", "nil") +t("hydra", "德壱糖�シ", "nil") +t("3-head", "�ク �ク�ャ ", "nil") +t("Vargh Republic", "�罷・エ�ク �オ嶹緋オュ", "nil") +t("starstaff", "�� �壱イ菩ァ甯。�エ", "nil") +t("Slavers", "�ク��", "nil") +t("portal", "�ィ�尖ャク", "nil") +t("Stire of Derth", "�ー�エ�、�� �、夋�エ�エ", "nil") +t("thermal", "�エ�ュ﨑�", "nil") +t("worried loremaster", "�シ�ャ﨑俯株 ��� ��峡��", "nil") +t("Control Room", "�懍牟�、", "nil") +t("Sher'Tul", "�尖・エ'妤エ", "nil") +t("OFFHAND", "�エ�ー �エ�ー", "nil") +t("Orc Pride", "�、增ャ �作ァ", "nil") +t("unseen", "�� �� ��株 ��", "nil") +t("Enemies", "��", "nil") +t("summoned", "�醐劍��", "nil") +t("ranged", "�専アー�ャ", "nil") +t("mainhand", "�シ�エ�ー", "nil") +t("Assassin lair", "�肥ざ�ィ", "nil") +t("default", "�ー�ク", "nil") +t("northeast", "��徐�ス", "nil") +t("3-headed hydra", "�ク �ク�ャ 德壱糖�シ", "nil") +t("Sunwall", "夋懍桝�� �・�ス", "nil") +t("repented thief", "巐語ー懦復 ����", "nil") +t("bomb", "尞ュ夋�", "nil") +t("kinetic", "�呷溜﨑�", "nil") +t("demon", "��ァ�", "nil") +t("humanoid/orc", "�ク���/�、增ャ", "nil") +t("stone golem", "�肥� �ィ��", "nil") +t("MAINHAND", "�シ �エ�ー", "nil") +t("southeast", "�ィ�呷ェス", "nil") +t("dragon", "�ゥ", "nil") +t("spell", "�シ�ク", "nil") +t("daikara", "�、�エ�エ�シ", "nil") +t("Dreadfell", "�尖�、��� ��溜", "nil") +t("Ungrol of Last Hope", "�溢ァ�� 彧ャ�晧攪 ��キク�、", "nil") +t("Undead", "�ク�ー��", "nil") +t("armours", "�卓亶��", "nil") +t("Storage Room", "�ス��", "nil") +t("Sandworm Burrowers", "�エ 甯誤株 �誤糖��", "nil") +t("lone alchemist", "�ク�懍垓 �ー�溢唖�ャ", "nil") +t("throwing", "妤ャ��", "nil") +t("Shalore", "�ャ�罹��", "nil") +t("vilestaff", "��┳ �壱イ菩ァ甯。�エ", "nil") +t("Water lair", "�們、瀧卿", "nil") +t("Hall of Reflection", "�們��� ��胸", "nil") +t("Iron Throne", "���� �菩「�", "nil") +t("Keepers of Reality", "嶸�共�� �倆从��", "nil") +t("rimebark", "�罹ヲャ �俯ャエ", "nil") +t("lost sun paladin", "�ク ��捩 夋懍桝�� �ー�ャ", "nil") +t("Fearscape", "�オ尞ャ�� ��溜", "nil") +t("portal back", "�護符��� �ィ�尖ャク", "nil") +t("standard", "岺懍、", "nil") +t("weapons", "�エ�ー��", "nil") +t("Experimentation Room", "�ー�オ�、", "nil") +t("Victim", "�罹ャシ", "nil") +t("unarmed", "�ィ��", "nil") +t("combat", "��握", "nil") +t("southwest", "�ィ�懍ェス", "nil") +t("The Way", "﨑懋クク", "nil") +t("melee", "�シ��", "nil") +t("northwest", "����ス", "nil") +t("magestaff", "�壱イ菩ぎ �壱イ菩ァ甯。�エ", "nil") +t("humanoid", "�ク���", "nil") +t("Exploratory Farportal", "夋戦利�ゥ �・�ー�ャ �ィ�尖ャク", "nil") +t("movement", "�エ��", "nil") +t("war hound", "��握�ャ", "nil") +t("absolute", "�壱劇", "nil") +t("undead", "�ク�ー��", "nil") +t("exit", "�懋オャ", "nil") +t("Agrimley the hermit", "��肥梵 ��キク�シ�溢擽", "nil") +t("Zigur", "��ャ�エ", "nil") +t("lost warrior", "�ク ��捩 ��ぎ", "nil") +t("unnatural", "��梵�ー�� �エ�ャ", "nil") +t("Angolwen", "�呟ウィ�ャ", "nil") +t("mental", "�菩侠�� 巐ィ�シ", "nil") +t("summon", "�醐劍", "nil") +t("magical", "�壱イ菩�� 巐ィ�シ", "nil") +t("harmonystaff", "�ー嶹� �壱イ菩ァ甯。�エ", "nil") +t("living", "�晤ェ�", "nil") +t("temporal hound", "�懋ー�攪 �ャ�・��", "nil") +t("offhand", "�エ�ー �エ�ー", "nil") +t("injured seer", "���胸﨑� �溢椋��", "nil") +t("lost defiler", "�ク ��捩 �ィ��梵", "nil") +t("north", "��ェス", "nil") +t("volcanic mountains", "嶹肥げ �嶸�", "nil") +t("Rhalore", "��。罹��", "nil") +t("temporal explorer", "�懋ー�攪 �ャ嵂餓梵", "nil") +t([[Today is the %s %s of the %s year of the Age of Ascendancy of Maj'Eyal. +The time is %02d:%02d.]], [[�、�們捩 �シ��攪 �罹劇�シ �樌捩 �溢ヲ�'�川擽�� %s �� %s�� �ャ %s �シ ��笈�、. +嶸�椪 �懋ー�捩 %02d�� %02d��桿�壱共.]], "nil", {3,2,1,4,5}) +t("FINGER", "�們ァ", "nil") +t("Sorcerers", "�シ���ャ", "nil") +t("Horrors", "�オ尞ャ", "nil") +t("Allied Kingdoms", "�母オュ�ー﨑ゥ", "nil") +t("south", "�ィ�ス", "nil") +t("Portal Room", "�ィ�尖ャク�� �ゥ", "nil") +t("dream", "�溢攪", "nil") ------------------------------------------------ -section "game/engines/default/data/keybinds/actions.lua" +section "engine/data/keybinds/actions.lua" t("Go to next/previous level", "�、��/�エ�� �ィ��。� �エ��", "_t") t("Levelup window", "�壱イィ�� �ス", "_t") @@ -141,24 +247,21 @@ t("Switch graphical modes", "�ク�倆反 �ィ�� ��劍", "_t") t("Accept action", "嶹菩攤 墲、", "_t") t("Exit menu", "�罷俺�川� �俾ー�ー", "_t") - ------------------------------------------------ -section "game/engines/default/data/keybinds/chat.lua" +section "engine/data/keybinds/chat.lua" t("Talk to people", "�ャ�誤豆�シ �嶹被葺�ー", "_t") t("Display chat log", "�嶹� �ー�� 岺懍亨﨑俾クー", "_t") t("Cycle chat channels", "�嶹� ��ю ��ス", "_t") - ------------------------------------------------ -section "game/engines/default/data/keybinds/debug.lua" +section "engine/data/keybinds/debug.lua" t("Show Lua console", "Lua �們� �エ�ー", "_t") t("Debug Mode", "�罷イ�キク �ィ��", "_t") - ------------------------------------------------ -section "game/engines/default/data/keybinds/hotkeys.lua" +section "engine/data/keybinds/hotkeys.lua" t("Hotkey 1", "�ィ�倣う 1", "_t") t("Hotkey 2", "�ィ�倣う 2", "_t") @@ -220,14 +323,37 @@ t("Fifth Hotkey 9", "�、�ッ�溢ァク �ィ�倣う 9", "_t") t("Fifth Hotkey 10", "�、�ッ�溢ァク �ィ�倣う 10", "_t") t("Fifth Hotkey 11", "�、�ッ�溢ァク �ィ�倣う 11", "_t") t("Fifth Hotkey 12", "�、�ッ�溢ァク �ィ�倣う 12", "_t") +t("Six Hotkey 1", "�ャ�ッ�溢ァク �ィ�倣う 1", "_t") +t("Six Hotkey 2", "�ャ�ッ�溢ァク �ィ�倣う 2", "_t") +t("Six Hotkey 3", "�ャ�ッ�溢ァク �ィ�倣う 3", "_t") +t("Six Hotkey 4", "�ャ�ッ�溢ァク �ィ�倣う 4", "_t") +t("Six Hotkey 5", "�ャ�ッ�溢ァク �ィ�倣う 5", "_t") +t("Six Hotkey 6", "�ャ�ッ�溢ァク �ィ�倣う 6", "_t") +t("Six Hotkey 7", "�ャ�ッ�溢ァク �ィ�倣う 7", "_t") +t("Six Hotkey 8", "�ャ�ッ�溢ァク �ィ�倣う 8", "_t") +t("Six Hotkey 9", "�ャ�ッ�溢ァク �ィ�倣う 9", "_t") +t("Six Hotkey 10", "�ャ�ッ�溢ァク �ィ�倣う 10", "_t") +t("Six Hotkey 11", "�ャ�ッ�溢ァク �ィ�倣う 11", "_t") +t("Six Hotkey 12", "�ャ�ッ�溢ァク �ィ�倣う 12", "_t") +t("Seven Hotkey 1", "�シ�ア�溢ァク �ィ�倣う 1", "_t") +t("Seven Hotkey 2", "�シ�ア�溢ァク �ィ�倣う 2", "_t") +t("Seven Hotkey 3", "�シ�ア�溢ァク �ィ�倣う 3", "_t") +t("Seven Hotkey 4", "�シ�ア�溢ァク �ィ�倣う 4", "_t") +t("Seven Hotkey 5", "�シ�ア�溢ァク �ィ�倣う 5", "_t") +t("Seven Hotkey 6", "�シ�ア�溢ァク �ィ�倣う 6", "_t") +t("Seven Hotkey 7", "�シ�ア�溢ァク �ィ�倣う 7", "_t") +t("Seven Hotkey 8", "�シ�ア�溢ァク �ィ�倣う 8", "_t") +t("Seven Hotkey 9", "�シ�ア�溢ァク �ィ�倣う 9", "_t") +t("Seven Hotkey 10", "�シ�ア�溢ァク �ィ�倣う 10", "_t") +t("Seven Hotkey 11", "�シ�ア�溢ァク �ィ�倣う 11", "_t") +t("Seven Hotkey 12", "�シ�ア�溢ァク �ィ�倣う 12", "_t") t("Previous Hotkey Page", "�エ�� �ィ�倣う 寬們擽�", "_t") t("Next Hotkey Page", "�、�� �ィ�倣う 寬們擽�", "_t") t("Quick switch to Hotkey Page 2", "2�� �ィ�倣う 寬們擽��� ���ク ��劍", "_t") t("Quick switch to Hotkey Page 3", "3�� �ィ�倣う 寬們擽��� ���ク ��劍", "_t") - ------------------------------------------------ -section "game/engines/default/data/keybinds/interface.lua" +section "engine/data/keybinds/interface.lua" t("Toggle list of seen creatures", "嶹菩攤�� �晤ェ�イエ �ゥ�� ��劍", "_t") t("Show message log", "�肥亨� �懋キク �エ�ー", "_t") @@ -235,9 +361,8 @@ t("Take a screenshot", "嶹罷ゥエ �ャ��", "_t") t("Show map", "��� �エ�エ�ー", "_t") t("Scroll map mode", "嶹罷ゥエ �エ�� �ィ��", "_t") - ------------------------------------------------ -section "game/engines/default/data/keybinds/inventory.lua" +section "engine/data/keybinds/inventory.lua" t("Show inventory", "�護ァ峵� �エ�ー", "_t") t("Show equipment", "�・��宙 �エ�ー", "_t") @@ -248,9 +373,8 @@ t("Takeoff items", "�・�� 夋溢ーゥ﨑俾クー", "_t") t("Use items", "�シ�エ �ャ�ゥ﨑俾クー", "_t") t("Quick switch weapons set", "�エ�ー �ク孖ク ���ク ��劍", "_t") - ------------------------------------------------ -section "game/engines/default/data/keybinds/move.lua" +section "engine/data/keybinds/move.lua" t("Move left", "�シ�ス�シ�� �エ��", "_t") t("Move right", "�、�ク�ス�シ�� �エ��", "_t") @@ -271,23 +395,25 @@ t("Run diagonally right and up", "�ー��卿�シ�� ��� �ャ�ャ�ー", "_t") t("Run diagonally left and down", "�醐葺�ィ�シ�� ��� �ャ�ャ�ー", "_t") t("Run diagonally right and down", "�護メ�ィ�シ�� ��� �ャ�ャ�ー", "_t") t("Auto-explore", "�尖徐 夋川ラ", "_t") - +t("movement", "�エ��", "_t") +t("Move left (WASD directions)", "�シ�ス�シ�� �エ�� (WASD �ゥ嵂・)", "_t") +t("Move right (WASD directions)", "�、�ク�ス�シ�� �エ�� (WASD �ゥ嵂・)", "_t") +t("Move up (WASD directions)", "��。� �エ�� (WASD �ゥ嵂・)", "_t") +t("Move down (WASD directions)", "��椈�� �エ�� (WASD �ゥ嵂・)", "_t") ------------------------------------------------ -section "game/engines/default/data/keybinds/mtxn.lua" +section "engine/data/keybinds/mtxn.lua" t("List purchasable", "�ャ�、 ��・ �ゥ�� �エ�ー", "_t") t("Use purchased", "�ャ�、﨑� 峵壱ェゥ 嶹菩攤﨑俾クー", "_t") - ------------------------------------------------ -section "game/engines/default/engine/ActorsSeenDisplay.lua" +section "engine/engine/ActorsSeenDisplay.lua" t("%s (%d)#WHITE#; distance [%s]", "%s (%d)#WHITE#; �ー�ャ [%s]", "tformat") - ------------------------------------------------ -section "game/engines/default/engine/Birther.lua" +section "engine/engine/Birther.lua" t("Enter your character's name", "�尖ヲュ奓ー �エ��揆 ���・﨑エ�シ�ク��", "_t") t("Name", "�エ��", "_t") @@ -298,175 +424,194 @@ Mouse: #00FF00#Left click#FFFFFF# to accept; #00FF00#right click#FFFFFF# to go b �溢垈�、: #00FF00#�醐��ュ#FFFFFF# �シ�� 嶹菩攤; #00FF00#�ー增エ�ュ#FFFFFF# �シ�� �護符��ー. ]], "_t") t("Random", "�エ�卓怱", "_t") -t("Do you want to recreate the same character?", "�呷捩 �尖ヲュ奓ー�シ �ャ�晧┳﨑們亨���オ�一ケ�?", "_t") t("Quick Birth", "���ク 夋��", "_t") -t("New character", "�壱。懍垓 �尖ヲュ奓ー", "_t") +t("Do you want to recreate the same character?", "�呷捩 �尖ヲュ奓ー�シ �ャ�晧┳﨑們亨���オ�一ケ�?", "_t") t("Recreate", "�ャ�晧┳", "_t") +t("New character", "�壱。懍垓 �尖ヲュ奓ー", "_t") t("Randomly selected %s.", "�エ�卓怱�� ��夋晨葺�ー %s.", "log") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/engine/DebugConsole.lua" +section "engine/engine/Chat.lua" -t("Lua Console", "Lua �們�", "_t") + +-- new text +--[==[ +t("following chain...", "following chain...", "log") +t(" - %s : %d", " - %s : %d", "log") +--]==] ------------------------------------------------ -section "game/engines/default/engine/Dialog.lua" +section "engine/engine/DebugConsole.lua" + +t("Lua Console", "Lua �們�", "_t") + +------------------------------------------------ +section "engine/engine/Dialog.lua" t("Yes", "�、", "_t") t("No", "��笈��", "_t") - ------------------------------------------------ -section "game/engines/default/engine/Game.lua" +section "engine/engine/Game.lua" +t("Screenshot taken!", "�、增ャ�ー�キ �ャ��勢!", "_t") t([[Screenshot should appear in your Steam client's #LIGHT_GREEN#Screenshots Library#LAST#. -Also available on disk: %s]], [[�、增ャ�ー�キ�エ �、甯 增エ�シ�エ�ク孖ク�� #LIGHT_GREEN#�、增ャ�ー�キ �シ�エ�誤洳�ャ#LAST#�� ��・�們来�オ�壱共. +Also available on disk: %s]], [[�、增ャ�ー�キ�エ Steam 增エ�シ�エ�ク孖ク�� #LIGHT_GREEN#�、增ャ�ー�キ �シ�エ�誤洳�ャ#LAST#�� ��・�們来�オ�壱共. ��・ �ス��: %s]], "tformat") t("File: %s", "甯護攵: %s", "tformat") -t("Screenshot taken!", "�、增ャ�ー�キ �ャ��勢!", "_t") - ------------------------------------------------ -section "game/engines/default/engine/HotkeysDisplay.lua" +section "engine/engine/HotkeysDisplay.lua" t("Missing!", "�セ�� �� ��搆!", "_t") - ------------------------------------------------ -section "game/engines/default/engine/HotkeysIconsDisplay.lua" +section "engine/engine/HotkeysIconsDisplay.lua" +t("Unknown!", "�� �� ��搆!", "_t") t("Missing!", "�セ�� �� ��搆!", "_t") - ------------------------------------------------ -section "game/engines/default/engine/I18N.lua" +section "engine/engine/I18N.lua" t("Testing arg one %d and two %d", "�ク�� 奛護侃孖ク 1�溢ァク %d � 2�溢ァク %d", "tformat") - ------------------------------------------------ -section "game/engines/default/engine/Key.lua" +section "engine/engine/Key.lua" t("#LIGHT_RED#Keyboard input temporarily disabled.", "#LIGHT_RED#墲、�エ�� ���・ ��亨 ��劈�ア嶹�.", "log") - ------------------------------------------------ -section "game/engines/default/engine/LogDisplay.lua" +section "engine/engine/LogDisplay.lua" t("Message Log", "�肥亨� �懋キク", "_t") - ------------------------------------------------ -section "game/engines/default/engine/MicroTxn.lua" +section "engine/engine/MicroTxn.lua" t("Test", "奛護侃孖ク", "_t") - ------------------------------------------------ -section "game/engines/default/engine/Module.lua" - +section "engine/engine/Module.lua" + +t("Beta Addons Disabled", "��夋 ���懍乖 ��劈�ア嶹罷勢", "_t") +t([[This beta version is meant to be tested without addons, as such the following ones are currently disabled: +#GREY#]], [[�エ ��夋 ����捩 ���懍乖 ��擽 �瀧徐�們牟�シ 﨑ゥ�壱共. �、�語ウシ �呷捩 ���懍乖�エ ��劈�ア嶹罷姓�壱共 : +#GREY#]], "_t") +t("#{italic}##PINK#Addons developers can still test their addons by enabling developer mode.#{normal}#", "#{italic}##PINK#���懍乖 �罹ー懍梵�� �罹ー懍梵 �ィ�罹・シ 嶹懍┳嶹� 﨑ィ�シ�懍昏 �川侠�エ �誤蕩 ���懍乖�� 奛護侃孖ク﨑エ �シ �� �溢慣�壱共.#{normal}#", "_t") +t([[Total playtime of all registered players:%s +]], [[���頗 �ィ�� 嵓誤�溢擽�エ�� �� �護桷 �懋ー� :%s +]], "tformat") +t("#LIGHT_BLUE#%s#WHITE# is one of the top five played races", "#LIGHT_BLUE#%s#WHITE# ��・ �珠擽 嵓誤�溢擽�� �、�ッ ��。ア�、 �� 﨑俯x��笈�、", "tformat", nil, {"��"}) +t("#LIGHT_BLUE#%s#WHITE# is one of the top five played classes", "#LIGHT_BLUE#%s#WHITE# ��・ �珠擽 嵓誤�溢擽�� �、�ッ ��羅�、 �� 﨑俯x��笈�、", "tformat", nil, {"��"}) +t("#CRIMSON#%s#WHITE# is one of the top ten killers", "#CRIMSON#%s#WHITE# 嵓誤�溢擽�エ�シ ��・ �珠擽 �ー�ャ�ィ�ー �エ ��・們攪 �� �� 﨑俯x��笈�、", "tformat", nil, {"��"}) +t("#LIGHT_BLUE#%s#WHITE# is one of the top ten race/class combo", "#LIGHT_BLUE#%s#WHITE# ��・ �珠擽 嵓誤�溢擽�� �エ �� ��。ア/��羅 �ー﨑ゥ �� 﨑俯x��笈�、", "tformat", nil, {"��"}) +t("There are currently %d people playing online", "嶸�椪 %d ��攪 嵓誤�溢擽�エ�、�エ �ィ�シ�ク ����� �溢慣�壱共", "tformat") +t("The character's vault has registered a total of #RED#%d#WHITE# character's deaths", "�尖ヲュ奓ー �エ��護乱�� �� #RED#%d#WHITE# �尖ヲュ奓ー�� �ス�護擽 �ー�晤据�エ �溢慣�壱共", "tformat") +t("The character's vault has registered a total of #LIGHT_BLUE#%d#WHITE# winners for the current version", "�尖ヲュ奓ー �エ��誤株 嶸�椪 ����攪 �ケ�� #LIGHT_BLUE#%d#WHITE# ��擽 �ー�晤据�エ �溢慣�壱共", "tformat") +t("The latest donator is #LIGHT_GREEN#%s#WHITE#. Many thanks to all donators, you are keeping this game alive!", "�溢ァ�� �ー��尖株 #LIGHT_GREEN#%s#WHITE# ��笈�、. �ィ�� �ー��尖豆�� �川ぎ�罹ヲャ�ー, �エ �護桷�エ ����� �� �一イ誤# ��凰�シ�ク��!", "tformat") t("#LIGHT_RED#Online profile disabled(switching to offline profile) due to %s.", "#LIGHT_RED#%s �懍�﨑們流 �ィ�シ�ク 嵓�。懦符 ��劈�ア嶹�(�、嵓�攵�ク 嵓�。懦符�� �川イエ�ィ)", "log", nil, {"�エ"}) - ------------------------------------------------ -section "game/engines/default/engine/Mouse.lua" +section "engine/engine/Mouse.lua" t("#LIGHT_RED#Mouse input temporarily disabled.", "#LIGHT_RED#�溢垈�、 ���・ ��亨 ��劈�ア嶹�", "log") - ------------------------------------------------ -section "game/engines/default/engine/Object.lua" +section "engine/engine/Object.lua" t("Requires:", "�緋オャ�ャ﨑ュ:", "_t") t("%s (level %d)", "%s (%d �壱イィ)", "tformat") t("Level %d", "%d �壱イィ", "tformat") t("Talent %s (level %d)", "�ー�� %s (%d �壱イィ)", "tformat") -t("Talent %s", "�ー�� %s", "tformat") - +t("Talent %s", "�ー�� : %s", "tformat") ------------------------------------------------ -section "game/engines/default/engine/PlayerProfile.lua" +section "engine/engine/PlayerProfile.lua" t("#YELLOW#Connection to online server established.", "#YELLOW#�ィ�シ�ク �罹イ�乱 �ー�ー�ィ.", "log") t("#YELLOW#Connection to online server lost, trying to reconnect.", "#YELLOW#�ィ�シ�ク �罹イ� �ー�ー�エ �伎ケ. �ャ�卓� �罹巡 ��.", "log") -t("bad game version", "�護桷 ����擽 �俯ェサ�ィ", "_t") -t("nothing to update", "��魂�エ孖ク� �エ�ャ﨑們ァ �喜搆", "_t") -t("bad game addon version", "���懍乖 ����擽 �俯ェサ�ィ", "_t") t("no online profile active", "嶹懍┳嶹罷頗 �ィ�シ�ク 嵓�。懦符 ��搆", "_t") t("cheat mode active", "�倆敢 �ィ�� 嶹懍┳嶹�", "_t") t("savefile tainted", "�ク�エ�� 甯護攵�エ �、�シ�ィ", "_t") +t("bad game version", "�護桷 ����擽 �俯ェサ�ィ", "_t") +t("bad game addon version", "���懍乖 ����擽 �俯ェサ�ィ", "_t") +t("nothing to update", "��魂�エ孖ク� �エ�ャ﨑們ァ �喜搆", "_t") t("unknown error", "�� �� ��株 �、��", "_t") -t("Character is being registered on https://te4.org/", "�尖ヲュ奓ー�� https://te4.org/ �� �ア�晤姓�壱共.", "_t") t("Registering character", "�尖ヲュ奓ー �ア�� ��", "_t") +t("Character is being registered on https://te4.org/", "�尖ヲュ奓ー�� https://te4.org/ �� �ア�晤姓�壱共.", "_t") t("Retrieving data from the server", "�罹イ�乱�� �ー�エ奓ー�シ �幗符�、�� ��", "_t") t("Retrieving...", "�ー�エ奓ー�シ �幗符�、�� ��...", "_t") - ------------------------------------------------ -section "game/engines/default/engine/Quest.lua" +section "engine/engine/Quest.lua" t("active", "嶹懍┳", "_t") t("completed", "��」�", "_t") t("done", "�ア�オ", "_t") t("failed", "�、甯ィ", "_t") - ------------------------------------------------ -section "game/engines/default/engine/Savefile.lua" +section "engine/engine/Savefile.lua" -t("Please wait while saving the world...", "�罷糖�シ ��・ �� ��笈�、...", "_t") t("Saving world", "�罷糖 ��・ ��", "_t") -t("Please wait while saving the game...", "�護桷�� ��・ �� ��笈�、...", "_t") +t("Please wait while saving the world...", "�罷糖�シ ��・ �� ��笈�、...", "_t") t("Saving game", "�護桷 ��・ ��", "_t") -t("Please wait while saving the zone...", "��ュ�� ��・ �� ��笈�、...", "_t") +t("Please wait while saving the game...", "�護桷�� ��・ �� ��笈�、...", "_t") t("Saving zone", "��ュ ��・ ��", "_t") -t("Please wait while saving the level...", "嶸�椪 �オ�� ��・ �� ��笈�、...", "_t") -t("Saving level", "嶸�椪 �オ ��・ ��", "_t") -t("Please wait while saving the entity...", "�被恐寀ー�シ ��・ �� ��笈�、...", "_t") +t("Please wait while saving the zone...", "��ュ�� ��・ �� ��笈�、...", "_t") +t("Saving level", "�ャ�ュ ��・ ��", "_t") +t("Please wait while saving the level...", "�ャ�ュ�� ��・ �� ��笈�、...", "_t") t("Saving entity", "�被恐寀ー ��・ ��", "_t") +t("Please wait while saving the entity...", "�被恐寀ー�シ ��・ �� ��笈�、...", "_t") t("Loading world", "�罷糖 �壱洳�、�� ��", "_t") t("Please wait while loading the world...", "�罷糖�シ �壱洳�、�� �� ��笈�、...", "_t") t("Loading game", "�護桷 �壱洳�、�� ��", "_t") t("Please wait while loading the game...", "�護桷�� �壱洳�、�� �� ��笈�、...", "_t") t("Loading zone", "��ュ �壱洳�、�� ��", "_t") t("Please wait while loading the zone...", "��ュ�シ �壱洳�、�� �� ��笈�、...", "_t") -t("Loading level", "嶸�椪 �オ �壱洳�、�� ��", "_t") -t("Please wait while loading the level...", "嶸�椪 �オ�� �壱洳�、�� �� ��笈�、...", "_t") +t("Loading level", "�ャ�ュ �壱洳�、�� ��", "_t") +t("Please wait while loading the level...", "�ャ�ュ�� �壱洳�、�� �� ��笈�、...", "_t") t("Loading entity", "�被恐寀ー �壱洳�、�� ��", "_t") t("Please wait while loading the entity...", "�被恐寀ー�シ �壱洳�、�� �� ��笈�、...", "_t") - ------------------------------------------------ -section "game/engines/default/engine/SavefilePipe.lua" +section "engine/engine/SavefilePipe.lua" t("Saving done.", "��・ ��」�.", "log") -t("Please wait while saving...", "��・﨑俯株 �呷譜 ���� �ー�、�、�シ�ク��...", "_t") t("Saving...", "��・ ��...", "_t") - +t("Please wait while saving...", "��・﨑俯株 �呷譜 ���� �ー�、�、�シ�ク��...", "_t") ------------------------------------------------ -section "game/engines/default/engine/Store.lua" +section "engine/engine/Store.lua" t("Store: %s", "����: %s", "tformat") -t("Buy %d %s", "%d %s �ャ��", "tformat") t("Buy", "�ャ��", "_t") -t("Sell %d %s", "%d %s 甯尖ァ、", "tformat") +t("Buy %d %s", "%d %s �ャ��", "tformat") t("Cancel", "�ィ��", "_t") t("Sell", "甯尖ァ、", "_t") - +t("Sell %d %s", "%d %s 甯尖ァ、", "tformat") ------------------------------------------------ -section "game/engines/default/engine/Trap.lua" +section "engine/engine/Trap.lua" -t("%s fails to disarm a trap (%s).", "%s %s 﨑ィ�菩揆 﨑エ�懦葺�罷魂 �、甯ィ﨑ィ.", "logSeen") -t("%s disarms a trap (%s).", "%s %s 﨑ィ�菩揆 﨑エ�懦葺�罷魂 �ア�オ﨑ィ.", "logSeen") +t("%s fails to disarm a trap (%s).", "%s %s 﨑ィ�菩揆 﨑エ�懦葺�罷魂 �、甯ィ嵂壱共.", "logSeen", nil, {"��"}) +t("%s disarms a trap (%s).", "%s %s 﨑ィ�菩揆 﨑エ�懦葺�罷魂 �ア�オ嵂壱共.", "logSeen", nil, {"��"}) t("%s triggers a trap (%s)!", "%s %s 﨑ィ�菩擽 �罹徐�ィ!", "logSeen") +-- new text +--[==[ +t("%s", "%s", "logSeen") +--]==] ------------------------------------------------ -section "game/engines/default/engine/UserChat.lua" +section "engine/engine/UserChat.lua" t("Ignoring all new messages from %s.", "%s �罹カ奓ー�� �ィ�� �肥亨��シ �エ�懦鮒�壱共.", "log") t([[#{bold}#Thank you#{normal}# for you donation, your support means a lot for the continued survival of this game. @@ -481,7 +626,7 @@ Again, thank you, and enjoy Eyal! �ケ���� 弡�寳�。 �晨鮒� #LIGHT_GREEN#%0.2f ����#WHITE#�エ�ー #ROYAL_BLUE#%d �エ�シ妤ー �肥攤#WHITE#�シ�� te4.org �川� �ャ�ゥ�エ ��・﨑ゥ�壱共. �ケ���� ��擽奛� �一ウ��� �� #TEAL#%d �ク#WHITE#��笈�、. -�、�� 﨑罹イ� �川ぎ�罹ヲャ�ー, �川擽��揆 �専イィ�シ�ク��!! +�、�� 﨑� �� �川ぎ�罹ヲャ�ー, �川擽�護揆 �専イィ�シ�ク��!! #{italic}#�ケ���護攪 ��桷﨑� �エ���� ��, darkgod#GOLD#DarkGod#{normal}#]], "tformat") t("Thank you!", "�川ぎ﨑ゥ�壱共!", "_t") @@ -490,104 +635,104 @@ t("#{italic}#Left channel#{normal}#", "#{italic}# ��ю�川� ���ィ.#{normal}# t("#{italic}##FIREBRICK#has joined the channel#{normal}#", "#{italic}##FIREBRICK# ��ю�� �ク�嵂溢慣�壱共#{normal}#", "_t") t("#{italic}##FIREBRICK#has left the channel#{normal}#", "#{italic}##FIREBRICK# ��ю�� ���ャ�オ�壱共#{normal}#", "_t") t("#CRIMSON#You are not subscribed to any channel, you can change that in the game options.#LAST#", "#CRIMSON#嶸�椪 ��ャエ�ー ��ю�尖巡 �ク��們牟�溢ァ �喜慣�壱共. �護桷 �、�菩揆 嶹菩攤﨑エ�シ�ク��.#LAST#", "log") +t("Requesting...", "�肥イュ ��...", "_t") +t("Requesting user info...", "��� �簿ウエ �肥イュ ��...", "_t") t("Error", "�、��", "_t") t("The server does not know about this player.", "�罹イ�乱�� 﨑エ�ケ ����シ �セ�� �� ��慣�壱共.", "_t") -t("Requesting user info...", "��� �簿ウエ �肥イュ ��...", "_t") -t("Requesting...", "�肥イュ ��...", "_t") - ------------------------------------------------ -section "game/engines/default/engine/Zone.lua" - -t("Loading level", "嶸�椪 �オ �壱洳�、�� ��", "_t") -t("Please wait while loading the level... ", "嶸�椪 �オ�� �壱洳�、�� �� ��笈�、... ", "_t") -t("Generating level", "嶸�椪 �オ �晧┳ ��", "_t") -t("Please wait while generating the level... ", "嶸�椪 �オ�� �晧┳ �� ��笈�、... ", "_t") +section "engine/engine/Zone.lua" +t("Loading level", "�ャ�ュ �壱洳�、�� ��", "_t") +t("Please wait while loading the level... ", "�ャ�ュ�� �壱洳�、�� �� ��笈�、... ", "_t") +t("Generating level", "�ャ�ュ �晧┳ ��", "_t") +t("Please wait while generating the level... ", "�ャ�ュ�� �晧┳ �� ��笈�、... ", "_t") ------------------------------------------------ -section "game/engines/default/engine/ai/talented.lua" +section "engine/engine/ai/talented.lua" +-- new text +--[==[ +t("#ORCHID#__[%d]%s improved talented AI picked talent[att:%d, turn %s]: %s", "#ORCHID#__[%d]%s improved talented AI picked talent[att:%d, turn %s]: %s", "log") +t("__[%d]%s#ORANGE# ACTION FAILED: %s, %s", "__[%d]%s#ORANGE# ACTION FAILED: %s, %s", "log") +t("#SLATE#__%s[%d] improved talented AI No talents available [att:%d, turn %s]", "#SLATE#__%s[%d] improved talented AI No talents available [att:%d, turn %s]", "log") +--]==] + ------------------------------------------------ -section "game/engines/default/engine/dialogs/AudioOptions.lua" +section "engine/engine/dialogs/AudioOptions.lua" t("Audio Options", "�、�肥丶 �、��", "_t") t("Enable audio", "�、�肥丶 嶹懍┳嶹�", "_t") t("Music: ", "�護腐: ", "_t") t("Effects: ", "巐ィ�シ��: ", "_t") - ------------------------------------------------ -section "game/engines/default/engine/dialogs/ChatChannels.lua" +section "engine/engine/dialogs/ChatChannels.lua" t("Chat channels", "�嶹� ��ю", "_t") t("Global", "��┷��", "_t") t(" [spoilers]", " [�、尞ャ�シ�ャ]", "_t") t("Select which channels to listen to. You can join new channels by typing '/join <channelname>' in the talkbox and leave channels by typing '/part <channelname>'", "�嶹罷・シ �、�� ��ю�� ��夋晨鮒�壱共. �壱。懍垓 ��ю�� �ク�﨑俯�、�エ '/join <��ю��>' ��, ��ю�川� �俾ー�、�エ '/part <channelname>' �� �嶹肥ース�� ���・﨑エ�シ�ク��.", "_t") - ------------------------------------------------ -section "game/engines/default/engine/dialogs/ChatFilter.lua" +section "engine/engine/dialogs/ChatFilter.lua" t("Chat filters", "�嶹� 﨑�┣", "_t") t("Public chat", "�オ�� �嶹�", "_t") t("Private whispers", "�南���", "_t") t("Join/part messages", "�肥亨� �ク�/奣エ�・", "_t") -t("First time achievements (recommended to keep them on)", "�懍エ� �ャ�ア ����ウシ�� (﨑ュ�� �罹草�� ��揆 �肥イ�)", "_t") -t("Important achievements (recommended to keep them on)", "�卓囈﨑� ����ウシ�� (﨑ュ�� �罹草�� ��揆 �肥イ�)", "_t") -t("Other achievements", "�ー夋 ����ウシ��", "_t") +t("First time achievements (recommended to keep them on)", "�懍エ� �ャ�ア ���� (﨑ュ�� �罹草�� ��揆 �肥イ�)", "_t") +t("Important achievements (recommended to keep them on)", "�卓囈﨑� ���� (﨑ュ�� �罹草�� ��揆 �肥イ�)", "_t") +t("Other achievements", "�ー夋 ����", "_t") t("Select which types of chat events to see or not.", "嶹菩攤﨑� �肥亨��シ ��夋晨葺�ク��.", "_t") - ------------------------------------------------ -section "game/engines/default/engine/dialogs/ChatIgnores.lua" +section "engine/engine/dialogs/ChatIgnores.lua" t("Chat ignore list", "�エ�懦腹 �嶹� �ゥ��", "_t") -t("Really stop ignoring: %s", "�簿ァ尖。� %s �� �嶹� �エ�罹・シ 﨑エ�懦葺�懋イ��オ�一ケ�?", "tformat") t("Stop ignoring", "�嶹� �エ�� 﨑エ��", "_t") +t("Really stop ignoring: %s", "�簿ァ尖。� %s �� �嶹� �エ�罹・シ 﨑エ�懦葺�懋イ��オ�一ケ�?", "tformat") t("Click a user to stop ignoring her/his messages.", "�����揆 增エ�ュ �� �嶹� �エ�罹・シ 﨑エ�懦鮒�壱共.", "_t") - ------------------------------------------------ -section "game/engines/default/engine/dialogs/DisplayResolution.lua" +section "engine/engine/dialogs/DisplayResolution.lua" t("Switch Resolution", "﨑エ��巡 ��劍", "_t") t("Fullscreen", "��イエ 嶹罷ゥエ", "_t") t("Borderless", "��イエ �ス �ィ��", "_t") t("Windowed", "�ス �ィ��", "_t") t("Engine Restart Required", "�肥ァ� �ャ�懍梠 﨑�囈", "_t") -t(" (progress will be saved)", " (�卓羅 ��・ ��)", "_t") t("Continue? %s", "%s ���﨑們亨���オ�一ケ�?", "tformat", nil, {"�シ"}) +t(" (progress will be saved)", " (�卓羅 ��・ ��)", "_t") t("Reset Window Position?", "�ス ��ケ俯・シ �一クー嶹被葺�懋イ��オ�一ケ�?", "_t") t("Simply restart or restart+reset window position?", "�護桷 �ャ�懍梠 嶸ケ� �ス ��ケ� �一クー嶹� 弡� �ャ�懍梠﨑們亨���オ�一ケ�?", "_t") t("Restart", "�ャ�懍梠", "_t") t("Restart with reset", "�ス ��ケ� �一クー嶹� 弡� �ャ�懍梠", "_t") -t("No", "��笈��", "_t") t("Yes", "�、", "_t") - +t("No", "��笈��", "_t") ------------------------------------------------ -section "game/engines/default/engine/dialogs/Downloader.lua" +section "engine/engine/dialogs/Downloader.lua" t("Download: %s", "�、�エ�罹糖: %s", "tformat") t("Cancel", "�ィ��", "_t") - ------------------------------------------------ -section "game/engines/default/engine/dialogs/GameMenu.lua" +section "engine/engine/dialogs/GameMenu.lua" t("Game Menu", "�護桷 �罷俺", "_t") t("Resume", "�護符��ー", "_t") +t("Language", "�ク�エ", "_t") t("Key Bindings", "墲、 �、��", "_t") -t("Video Options", "嶹罷ゥエ �、��", "_t") +t("Video Options", "��粕�、 �、��", "_t") t("Display Resolution", "岺懍亨 﨑エ��巡", "_t") -t("Show Achievements", "����ウシ�� 嶹菩攤", "_t") +t("Show Achievements", "���� 嶹菩攤", "_t") t("Audio Options", "�、�肥丶 �、��", "_t") t("#GREY#Developer Mode", "#GREY#�罹ー懍梵 �ィ��", "_t") -t("Disable developer mode?", "�罹ー懍梵 �ィ�罹・シ ��劈�ア嶹被葺�懋イ��オ�一ケ�?", "_t") t("Developer Mode", "�罹ー懍梵 �ィ��", "_t") +t("Disable developer mode?", "�罹ー懍梵 �ィ�罹・シ ��劈�ア嶹被葺�懋イ��オ�一ケ�?", "_t") t([[Enable developer mode? Developer Mode is a special game mode used to debug and create addons. Using it will #CRIMSON#invalidate#LAST# any savefiles loaded. @@ -598,7 +743,7 @@ When activated you will have access to special commands: ]], [[�罹ー懍梵 �ィ�罹・シ 嶹懍┳嶹被葺�懋イ��オ�一ケ�? �罹ー懍梵 �ィ�罹株 �罷イ�キク �� ���懍乖 �懍梠�� �ャ�ゥ�俯株 孖ケ��復 �護桷 �ィ�懍桿�壱共.. �罹ー懍梵 �ィ�懍乱�� �ャ�ゥ﨑� �ィ�� �ク�エ�� 甯護攵� �� �エ�� #CRIMSON#��巐ィ﨑們ァ �喜慣�壱共.#LAST#. -嶹懍┳嶹� �� �呷譜 孖ケ��復 ���ケ�エ�� �滝キシ﨑� �� �溢慣�壱共: +嶹懍┳嶹罷頗 �呷譜 孖ケ��復 ���ケ�エ�� �滝キシ﨑� �� �溢慣�壱共: - CTRL+L: ���ケ�エ�シ ���・﨑� �� �壱株 lua �們��� �壱洳�オ�壱共. (���卓��攤 �護桷 �エ� �滝キシ) - CTRL+A: �ス�� �珠捩 �シ�� 﨑� �� �壱株 �罷俺�シ �壱洳�オ�壱共. (NPC �晧┳, 奛罷�逸小孖ク �ア) - CTRL+�� 增エ�ュ: 增エ�ュ﨑� �・�誤。� 奛罷�逸小孖ク﨑ゥ�壱共. @@ -609,360 +754,1104 @@ t("Save Game", "�護桷 ��・", "_t") t("Main Menu", "�肥攤 �罷俺", "_t") t("Exit Game", "�護桷 ��」�", "_t") - ------------------------------------------------ -section "game/engines/default/engine/dialogs/GetQuantity.lua" +section "engine/engine/dialogs/GetQuantity.lua" t("Quantity", "�俯汢", "_t") t("Accept", "�俯攷", "_t") t("Cancel", "�ィ��", "_t") -t("Enter a quantity.", "�俯汢 ���・.", "_t") t("Error", "�、��", "_t") - +t("Enter a quantity.", "�俯汢 ���・", "_t") ------------------------------------------------ -section "game/engines/default/engine/dialogs/GetQuantitySlider.lua" +section "engine/engine/dialogs/GetQuantitySlider.lua" t("Quantity", "�俯汢", "_t") t("Accept", "�俯攷", "_t") t("Cancel", "�ィ��", "_t") -t("Enter a quantity.", "�俯汢 ���・.", "_t") t("Error", "�、��", "_t") - +t("Enter a quantity.", "�俯汢 ���・", "_t") ------------------------------------------------ -section "game/engines/default/engine/dialogs/GetText.lua" +section "engine/engine/dialogs/GetText.lua" t("Accept", "�俯攷", "_t") t("Cancel", "�ィ��", "_t") t("Error", "�、��", "_t") +-- new text +--[==[ +t("", "", "_t") +t("Must be between %i and %i characters.", "Must be between %i and %i characters.", "tformat") +--]==] ------------------------------------------------ -section "game/engines/default/engine/dialogs/KeyBinder.lua" +section "engine/engine/dialogs/KeyBinder.lua" t("Key bindings", "���・墲、 �、��", "_t") t(" Press a key (escape to cancel, backspace to remove) for: %s", " 墲、 ���・ (ESC�� �ィ��, �ア�、寬們擽�、�� �、�� 﨑エ��) : %s", "tformat") -t("Bind alternate key", "�エ�ー 墲、 �、��", "_t") t("Bind key", "墲、 �、��", "_t") +t("Bind alternate key", "�エ�ー 墲、 �、��", "_t") t("Make gesture (using right mouse button) or type it (or escape) for: %s", "�溢垈�、 �懍侃�� (�ー增エ�ュ 弡� �罹椈�ク) 嶸ケ� �ゥ嵂・ ���・ (嶸ケ� ESC) : %s", "tformat") t("Gesture", "�懍侃��", "_t") - ------------------------------------------------ -section "game/engines/default/engine/dialogs/LanguageSelect.lua" - +section "engine/engine/dialogs/LanguageSelect.lua" +t("Language Selection", "�ク�エ ��夋�", "_t") ------------------------------------------------ -section "game/engines/default/engine/dialogs/ShowAchievements.lua" +section "engine/engine/dialogs/ShowAchievements.lua" -t("Achievements(%s/%s)", "����ウシ��(%s/%s)", "tformat") -t("Achievement", "����ウシ��", "_t") +t("Achievements(%s/%s)", "����(%s/%s)", "tformat") +t("Yours only", "嶸�椪 嵓誤�溢擽 ��", "_t") +t("All achieved", "�ィ�� �ャ�ア", "_t") +t("Everything", "��イエ �、��", "_t") +t("Achievement", "����", "_t") +t("Category", "��・�", "_t") +t("When", "��ケ�", "_t") +t("Who", "�ャ�ア��", "_t") +t([[#GOLD#Also achieved by your current character#LAST# +]], [[#GOLD#嶸�椪 �尖ヲュ奓ー�� ����揆 �ャ�ア嵂溢慣�壱共#LAST# +]], "_t") +t([[#GOLD#Achieved on:#LAST# %s +#GOLD#Achieved by:#LAST# %s +%s +#GOLD#Description:#LAST# %s]], [[#GOLD#�ャ�ア �シ��:#LAST# %s +#GOLD#�ャ�ア﨑� �尖ヲュ奓ー:#LAST# %s +%s +#GOLD#﨑エ�� �ー�エ:#LAST# %s]], "tformat") +t("Progress: ", "��哩��勦: ", "_t") +t("-- Unknown --", "-- �� �� ��搆 --", "_t") +-- new text +--[==[ +t("", "", "_t") +t("???", "???", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/engine/dialogs/ShowEquipInven.lua" +section "engine/engine/dialogs/ShowEquipInven.lua" t("Inventory", "�護ァ峵�", "_t") +t("Category", "��・�", "_t") +t("Enc.", "�ー夋", "_t") t("Equipment", "�・��", "_t") +t("Hotkey %s assigned", "�ィ�倣う %s ��簿勢", "tformat") +t("%s assigned to hotkey %s", "%s �ィ�倣う %s �� ��簿据�溢慣�壱共.", "tformat", nil, {"�"}) +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/engine/dialogs/ShowEquipment.lua" +section "engine/engine/dialogs/ShowEquipment.lua" t("Equipment", "�・��", "_t") +t("Category", "��・�", "_t") +t("Enc.", "�ー夋", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/engine/dialogs/ShowErrorStack.lua" +section "engine/engine/dialogs/ShowErrorStack.lua" + +t("Lua Error", "Lua �、��", "_t") +t("If you already reported that error, you do not have to do it again (unless you feel the situation is different).", "�護平 �エ �、�俯・シ �エ�ク �誤�、 �シ�ィ�、�エ �� 﨑們共 﨑�囈�� ��慣�壱共 (�、�ク ��勦�川� �ェ�壱共�エ �誤�、 �シ�ク��).", "_t") +t("You #LIGHT_GREEN#already reported#WHITE# that error, you do not have to do it again (unless you feel the situation is different).", "�護平 �エ �、�俯・シ #LIGHT_GREEN#�エ�ク �誤�、 �シ�ィ�、�エ#WHITE# �� 﨑們共 﨑�囈�� ��慣�壱共 (�、�ク ��勦�川� �ェ�壱共�エ �誤�、 �シ�ク��).", "_t") +t("You have already got this error but #LIGHT_RED#never reported#WHITE# it, please do.", "�エ�ク �エ �、�俯・シ �エ�ィ�罷攵�� #LIGHT_RED#�誤�、 �シ�懍ァ �喜愍�ィ�、�エ#WHITE# �エ��﨑エ �シ�懋クー �罷檮�壱共.", "_t") +t("You have #LIGHT_RED#never seen#WHITE# that error, please report it.", "�エ �、�俯・シ #LIGHT_RED#�們搆�シ�� �エ�ィ�、�エ#WHITE# �誤�、 �シ�懋クー �罷檮�壱共.", "_t") +t([[#{bold}#Oh my! It seems there was an error! +The game might still work but this is suspect, please type in your current situation and click on "Send" to send an error report to the game creator. +If you are not currently connected to the internet, please report this bug when you can on the forums at http://forums.te4.org/ +]], [[#{bold}#�エ�エ �俾ー! ��ャエ�俯巡 �、�俾ー �懍�﨑� �� �呱└��! +�護桷� �ャ��梭 �瀧徐﨑俾イ����, �エ ���捩 �們峡�、�ャ�護囈. 嶸�椪 ��勦�� �ィ�シ�懋ウ� "�エ�エ�ー"�シ �誤洳 �懍梠�川乱�� �、�俾ー �懍�嵂壱共�� ��揆 �誤�、 �シ�懋クー �罷檮�壱共. +��� �ク奓ー�キ�� �ー�ー�們牟�溢ァ �危共�エ, ��・﨑� �� �エ �、�俯・シ �、�� �シ�護攪 �護亨甯川乱 �ャ�、 �シ�懋クー �罷檮�壱共. http://forums.te4.org/ + +]], "_t") +t("What happened?: ", "�エ�ィ �シ�エ �シ�エ�ャ��?: ", "_t") +t("Send", "�エ�エ�ー", "_t") +t("Close", "�ォ�ー", "_t") +t("Close All", "��カ �ォ�ー", "_t") +t("Log saved to file (click to copy to clipboard):#LIGHT_BLUE#%s", "甯護攵�� �懋キク� ��・�ィ (增エ�ス�エ�懍乱 �オ�ャ﨑俯�、�エ 增エ�ュ):#LIGHT_BLUE#%s", "tformat") +t("File location copied to clipboard.", "增エ�ス�エ�懍乱 甯護攵 �シ�語ー �オ�ャ�ィ.", "log") +t("#YELLOW#Error report sent, thank you.", "#YELLOW#�エ���懋ー �懍カ罹瑞�オ�壱共. �川ぎ﨑ゥ�壱共.", "log") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/engine/dialogs/ShowInventory.lua" +section "engine/engine/dialogs/ShowInventory.lua" t("Inventory", "�護ァ峵�", "_t") +t("Category", "��・�", "_t") +t("Enc.", "�ー夋", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/engine/dialogs/ShowPickupFloor.lua" +section "engine/engine/dialogs/ShowPickupFloor.lua" +t("Pickup", "�碕クー", "_t") +t("(*) Take all", "(*) ��カ �碕クー", "_t") +t("Item", "�シ�エ", "_t") +t("Category", "��・�", "_t") +t("Enc.", "�ー夋", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/engine/dialogs/ShowQuests.lua" - +section "engine/engine/dialogs/ShowQuests.lua" +t("Quest Log for %s", "%s�� 塚們侃孖ク �懋キク", "tformat") +t("Quest", "塚們侃孖ク", "_t") +t("Status", "���", "_t") ------------------------------------------------ -section "game/engines/default/engine/dialogs/ShowStore.lua" +section "engine/engine/dialogs/ShowStore.lua" +t("Store", "����", "_t") t("Inventory", "�護ァ峵�", "_t") +t("Category", "��・�", "_t") +t("Price", "��ゥ", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/engine/dialogs/ShowText.lua" - +section "engine/engine/dialogs/ShowText.lua" +t("Text", "巐護メ", "_t") ------------------------------------------------ -section "game/engines/default/engine/dialogs/SteamOptions.lua" +section "engine/engine/dialogs/SteamOptions.lua" +t("Steam Options", "Steam �、��", "_t") +t([[Enable Steam Cloud saves. +Your saves will be put on steam cloud and always be available everywhere. +Disable if you have bandwidth limitations.#WHITE#]], [[Steam 增エ�シ�ー�� ��・�� 嶹懍┳嶹被鮒�壱共. +��・�� �護桷�エ Steam 增エ�シ�ー�懍乱 �呟クー嶹罷据�ー, �エ�肥乱�罹蕩 �呟クー嶹罷頗 �護桷�� �壱洳�ャ �� �一イ� �ゥ�壱共. +�ク奓ー�キ �鷺巡� �懦復�� 嶹俾イス�エ�シ�エ �シ�シ�ク��.#WHITE#]], "_t") +t("#GOLD##{bold}#Cloud Saves#WHITE##{normal}#", "#GOLD##{bold}#增エ�シ�ー�� �呟クー嶹�#WHITE##{normal}#", "_t") +t("enabled", "�懍ァ�", "_t") +t("disabled", "�シ��", "_t") +t([[Purge all Steam Cloud saves. +This will remove all saves from the cloud cloud (but not your local copy). Only use if you somehow encounter storage problems on it (which should not happen, the game automatically manages it for you).#WHITE#]], [[Steam 增エ�シ�ー�懍乱 ��・�� �ィ�� �護桷�� �懋アー﨑ゥ�壱共. +�エ崧ィ奓ー �エ�� ��・�� �ク�エ�� 甯護攵� �懋アー�們ァ �喜慣�壱共. Steam 增エ�シ�ー�懍攪 ��・ �オ�� �ク�罹・シ �懍�嵂溢揆 �誤ァ� �ャ�ゥ﨑エ�シ�ク��. (�ク�ャ﨑� �ク�懋ー �懍�﨑們ァ �喜葺�、�エ �尖徐�シ�� ��ャ�ゥ�壱共.)#WHITE#]], "_t") +t("#GOLD##{bold}#Purge Cloud Saves#WHITE##{normal}#", "#GOLD##{bold}#增エ�シ�ー�� 甯護攵 �懋アー#WHITE##{normal}#", "_t") +t("Steam Cloud Purge", "Steam 增エ�シ�ー�� �懋アー", "_t") +t("Confirm purge?", "�懋アー�� �呷攪﨑們強�一ケ�?", "_t") +t("All data purged from the cloud.", "�ィ�� 甯護攵�エ Steam 增エ�シ�ー�懍乱�� �懋アー�們来�オ�壱共.", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/engine/dialogs/Talkbox.lua" +section "engine/engine/dialogs/Talkbox.lua" +t("Say: ", "�戦葺�ー: ", "_t") t("Accept", "�俯攷", "_t") t("Cancel", "�ィ��", "_t") +t("Target: ", "���: ", "_t") +t("Channel: %s", "��ю: %s", "tformat") +t("Friend: %s", "�懋オャ: %s", "tformat") +t("User: %s", "���: %s", "tformat") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/engine/dialogs/UseTalents.lua" +section "engine/engine/dialogs/UseTalents.lua" +t("Use Talents: ", "�ー�� �ャ�ゥ: ", "tformat") +t([[You can bind a talent to a hotkey be pressing the corresponding hotkey while selecting a talent. +Check out the keybinding screen in the game menu to bind hotkeys to a key (default is 1-0 plus control or shift). +]], [[�ー���� ���ク ����川� �戦葺�� �尖ヲャ�� �ィ�倣う�シ ��・エ�エ �ィ�倣う�シ �罷。� ��倣腹 �� �溢慣�壱共. +�ィ�倣う�� �ャ�ゥ﨑� �� �壱株 �尖ヲャ�シ �緋セク�、�エ 墲、 �、�� 嶹罷ゥエ�� 嶹菩攤﨑們┷�� (�ー�ク�廷捩 �ォ�� 1-0, �ー�ー�� ctrl, shift �ー﨑ゥ��笈�、). +]], "_t") +t("Talent", "�ー��", "_t") +t("Status", "���", "_t") +t("Hotkey %s assigned", "�ィ�倣う %s ��簿勢", "tformat") +t("%s assigned to hotkey %s", "%s �ィ�倣う %s �� ��簿据�溢慣�壱共.", "tformat", nil, {"�"}) +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "engine/engine/dialogs/UserInfo.lua" + +t("User: %s", "���: %s", "tformat") +t("Currently playing: ", "嶸�椪 �護桷 ��: ", "_t") +t("unknown", "�� �� ��搆", "_t") +t("Game: ", "�護桷: ", "_t") +t("Validation: ", "�ク��: ", "_t") +t("Game has been validated by the server", "�罹イ�ー �ク�晨復 �護桷", "_t") +t("Game is not validated by the server", "�罹イ�ー �ク�晨葺� �喜捩 �護桷", "_t") +t("Go to online profile", "�ィ�シ�ク 嵓�。懦符 ��ー", "_t") +t("Go to online charsheet", "�ィ�シ�ク �尖ヲュ奓ー �懦敢 ��ー", "_t") + +------------------------------------------------ +section "engine/engine/dialogs/VideoOptions.lua" + +t("Video Options", "��粕�、 �、��", "_t") +t("Display resolution.", "嶹罷ゥエ 﨑エ��巡", "_t") +t("#GOLD##{bold}#Resolution#WHITE##{normal}#", "#GOLD##{bold}#﨑エ��巡#WHITE##{normal}#", "_t") +t("If you have a very high DPI screen you may want to raise this value. Requires a restart to take effect.#WHITE#", "DPI� �廷捩 �ィ�逸┣�シ �ャ�ゥ﨑罹共�エ �エ �們ケ俯・シ �ャ�ャ�� �� �駆慣�壱共. �、�� ��ス �� �護桷�� �ャ�懍梠﨑エ�シ�� ��圸�ゥ�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Screen Zoom#WHITE##{normal}#", "#GOLD##{bold}#嶹罷ゥエ 嶹簿劇/�菩�#WHITE##{normal}#", "_t") +t("Enter Zoom %", "��惠 ���・ %", "_t") +t("From 50 to 400", "50�奓ー 400�護ァ", "_t") +t([[Request this display refresh rate. +Set it lower to reduce CPU load, higher to increase interface responsiveness.#WHITE#]], [[嶹罷ゥエ �ャ�晤・��� �ー�倣鮒�壱共. +�廷揆 �ョ�罷ゥエ CPU �﨑俾ー ��牟���, �廷擽�エ �ク奓ー寬們擽�、�� �們搗�ア�エ �晝ー﨑ゥ�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#Requested FPS#WHITE##{normal}#", "#GOLD##{bold}#FPS �ー��#WHITE##{normal}#", "_t") +t("Enter density", "��� ���・", "_t") +t("From 5 to 60", "5�奓ー 60�護ァ", "_t") +t([[Controls the particle effects density. +This option allows to change the density of the many particle effects in the game. +If the game is slow when displaying spell effects try to lower this setting.#WHITE#]], [[��梵 巐ィ�シ�� ���・シ �ー�倣鮒�壱共. +�護桷 �エ�川� �珠捩 ��梵� �ャ�ゥ�俯株 巐ィ�シ�� ���・シ �ー�逸腹 �� �溢慣�壱共. +�シ�ク�� �懋ー��� 巐ィ�シ� �尖ヲャ�� �罹�・�罹共�エ �エ �、�母ー廷揆 �ョ�ー �エ�ュ�懍丶.#WHITE#]], "_t") +t("#GOLD##{bold}#Particle effects density#WHITE##{normal}#", "#GOLD##{bold}#��梵 巐ィ�シ ���#WHITE##{normal}#", "_t") +t("From 0 to 100", "0�奓ー 100�護ァ", "_t") +t([[Activates antialiased texts. +Texts will look nicer but it can be slower on some computers. + +#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[��� �罹�・ �� ��卿 嶸�メ�� �ゥ�﨑ゥ�壱共. +��専ー �罷#﨑俾イ� 岺懍亨�們ァ��, �シ� �エ崧ィ奓ー�川��� �護桷�エ �尖�、�� �俯巡 �溢慣�壱共. + +#LIGHT_RED#巐ィ�シ�シ ��圸﨑俯�、�エ �俯糖�� �護桷�� �ャ�懍梠﨑エ�シ 﨑ゥ�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#Antialiased texts#WHITE##{normal}#", "#GOLD##{bold}#奛作侃孖ク �逸恐 �ィ�ャ�エ�ア#WHITE##{normal}#", "_t") +t("enabled", "�懍ァ�", "_t") +t("disabled", "�シ��", "_t") +t([[Apply a global scaling to all fonts. +Applies after restarting the game]], [[�ィ�� ��川攪 增ャ�ー �ー�ィ�� �、�倣鮒�壱共. +�護桷 �ャ�懍梠 弡� ��圸�ゥ�壱共.]], "_t") +t("#GOLD##{bold}#Font Scale#WHITE##{normal}#", "#GOLD##{bold}#��� 增ャ�ー#WHITE##{normal}#", "_t") +t("Font Scale %", "��� 增ャ�ー %", "_t") +t("From 50 to 300", "50�奓ー 300�護ァ", "_t") +t([[Activates framebuffers. +This option allows for some special graphical effects. +If you encounter weird graphical glitches try to disable it. + +#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[嵓��溢桷 ��詐 �ー�・�� 嶹懍┳嶹被鮒�壱共. +�エ �ー�・� 孖ケ�倆復 �懋ー��� 巐ィ�シ�シ 嶹懍┳嶹被鮒�壱共. +�護平 �懋ー��� 巐ィ�シ�� �ク�懋ー �懍�嵂壱共�エ, �エ �ー�・�� ��劈�ア嶹被紛�エ�ク��. + +#LIGHT_RED#巐ィ�シ�シ ��圸﨑俯�、�エ �俯糖�� �護桷�� �ャ�懍梠﨑エ�シ 﨑ゥ�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#Framebuffers#WHITE##{normal}#", "#GOLD##{bold}#嵓��溢桷 ��詐#WHITE##{normal}#", "_t") +t([[Activates OpenGL Shaders. +This option allows for some special graphical effects. +If you encounter weird graphical glitches try to disable it. + +#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[OpenGL �ー�エ�罷・シ 嶹懍┳嶹被鮒�壱共. +�エ �ー�・� 孖ケ�倆復 �懋ー��� 巐ィ�シ�シ 嶹懍┳嶹被鮒�壱共. +�護平 �懋ー��� 巐ィ�シ�� �ク�懋ー �懍�嵂壱共�エ, �エ �ー�・�� ��劈�ア嶹被紛�エ�ク��. + +#LIGHT_RED#巐ィ�シ�シ ��圸﨑俯�、�エ �俯糖�� �護桷�� �ャ�懍梠﨑エ�シ 﨑ゥ�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#OpenGL Shaders#WHITE##{normal}#", "#GOLD##{bold}#OpenGL �ー�エ��#WHITE##{normal}#", "_t") +t([[Activates advanced shaders. +This option allows for advanced effects (like water surfaces, ...). Disabling it can improve performance. + +#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[���� OpenGL �ー�エ�罷・シ 嶹懍┳嶹被鮒�壱共. +�エ �オ�們捩 �俯ゥエ �們ぎ�呷捩 嵂・��頗 �懋ー��� 巐ィ�シ�シ 嶹懍┳嶹被鮒�壱共. �エ �ー�・�� ��ゥエ �護桷 �ア�・�エ 嵂・��摺 �� �溢慣�壱共. + +#LIGHT_RED#巐ィ�シ�シ ��圸﨑俯�、�エ �俯糖�� �護桷�� �ャ�懍梠﨑エ�シ 﨑ゥ�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#OpenGL Shaders: Advanced#WHITE##{normal}#", "#GOLD##{bold}#���� OpenGL �ー�エ��#WHITE##{normal}#", "_t") +t([[Activates distorting shaders. +This option allows for distortion effects (like spell effects doing a visual distortion, ...). Disabling it can improve performance. + +#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[�懋ウ。 巐ィ�シ�シ 嶹懍┳嶹被鮒�壱共. +�エ �ー�・� �シ�ク�� �懋ー��� 巐ィ�シ�� �ー�エ�� 嶹罷ゥエ �懋ウ。 巐ィ�シ�シ 嶹懍┳嶹被鮒�壱共. �エ �ー�・�� ��ゥエ �護桷 �ア�・�エ 嵂・��摺 �� �溢慣�壱共. + +#LIGHT_RED#巐ィ�シ�シ ��圸﨑俯�、�エ �俯糖�� �護桷�� �ャ�懍梠﨑エ�シ 﨑ゥ�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#OpenGL Shaders: Distortions#WHITE##{normal}#", "#GOLD##{bold}#OpenGL �ー�エ��: �懋ウ。#WHITE##{normal}#", "_t") +t([[Activates volumetric shaders. +This option allows for volumetricion effects (like deep starfields). Enabling it will severely reduce performance when shaders are displayed. + +#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[��イエ �ー�エ�罷・シ 嶹懍┳嶹被鮒�壱共. +�エ �ー�・� �、﨑俯釜 �ア�� �ー�エ�� ��イエ 巐ィ�シ�シ 嶹懍┳嶹被鮒�壱共. �エ �ー�・�� �罹ゥエ �ク�シ�専ー 岺懍亨�� �� �護桷 �ア�・�エ �﨑俯摺 �� �溢慣�壱共. + +#LIGHT_RED#巐ィ�シ�シ ��圸﨑俯�、�エ �俯糖�� �護桷�� �ャ�懍梠﨑エ�シ 﨑ゥ�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#OpenGL Shaders: Volumetric#WHITE##{normal}#", "#GOLD##{bold}#OpenGL �ー�エ��: ��イエ#WHITE##{normal}#", "_t") +t([[Use the custom cursor. +Disabling it will use your normal operating system cursor.#WHITE#]], [[�護桷 �エ�� �溢垈�、 �、�罹・シ �ャ�ゥ﨑ゥ�壱共. +�エ �ー�・�� ��ゥエ �護桷 �エ �、�� ��� �ー�ク �溢垈�、 �、�罹・シ �ャ�ゥ﨑� �� �溢慣�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#Mouse cursor#WHITE##{normal}#", "#GOLD##{bold}#�溢垈�、 �、��#WHITE##{normal}#", "_t") +t([[Gamma correction setting. +Increase this to get a brighter display.#WHITE#]], [[�尖ァ� �們ケ俯・シ �ー�逸鮒�壱共. +�エ �們ケ俯・シ �廷擽�エ 嶹罷ゥエ�エ �晧符�瀧笈�、.#WHITE#]], "_t") +t("#GOLD##{bold}#Gamma correction#WHITE##{normal}#", "#GOLD##{bold}#�尖ァ� �ー��#WHITE##{normal}#", "_t") +t("Gamma correction", "�尖ァ� �ー��", "_t") +t([[Enable/disable usage of tilesets. +In some rare cases on very slow machines with bad GPUs/drivers it can be detrimental.]], [[夋�シ�� �ャ�ゥ ���エ�シ ��ス﨑ゥ�壱共. +�ア�・�エ �駆ァ�伎アー�� �罹攵�エ��乱 �ク�懋ー �壱株 �シ� �エ崧ィ奓ー�川� �ク�懋ー �懍�﨑� �俯巡 �溢慣�壱共.]], "_t") +t("#GOLD##{bold}#Use tilesets#WHITE##{normal}#", "#GOLD##{bold}#夋�シ�� �ャ�ゥ#WHITE##{normal}#", "_t") +t([[Request a specific origin point for the game window. +This point corresponds to where the upper left corner of the window will be located. +Useful when dealing with multiple monitors and borderless windows. + +The default origin is (0,0). + +Note: This value will automatically revert after ten seconds if not confirmed by the user.#WHITE#]], [[�護桷 �ス�� �ー��川揆 �、�倣鮒�壱共. +�エ �醐像�� �護桷 �ス�� �護メ�ィ ���揆 �俯ック﨑ゥ�壱共. +�ャ�ャ �懍攪 �ィ�逸┣�シ �ャ�ゥ﨑俾アー��, �ス��螺�� �ス�� �ャ�ゥ﨑� �� ���ゥ﨑ゥ�壱共. + +�ー�ク�廷捩 (0,0)��笈�、. + +�ク孖ク: �ャ�ゥ�専ー 10�� �エ�� �ー�シ�廷揆 嶹菩�菩ァ南ァ �喜愍�エ �エ�� �廷愍�� �俯曙��ー瀧笈�、..#WHITE#]], "_t") +t("#GOLD##{bold}#Requested Window Position#WHITE##{normal}#", "#GOLD##{bold}#�ス ��ケ� �、��#WHITE##{normal}#", "_t") +t("Window Origin: X-Coordinate", "�ス �ー���: X��", "_t") +t("Enter the x-coordinate", "x�廷揆 ���・", "_t") +t("Window Origin: Y-Coordinate", "�ス �ー���: Y��", "_t") +t("Enter the y-coordinate", "y�廷揆 ���・", "_t") +t("Position changed.", "��ケ� ��ス�ィ", "_t") +t("Save position?", "��ケ俯・シ ��・﨑們亨���オ�一ケ�?", "_t") +t("Accept", "�俯攷", "_t") +t("Revert", "�俯曙�ャ�ー", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/engine/dialogs/UserInfo.lua" - +section "engine/engine/dialogs/ViewHighScores.lua" +t("High Scores", "�懋ウ� �川�", "_t") ------------------------------------------------ -section "game/engines/default/engine/dialogs/VideoOptions.lua" +section "engine/engine/dialogs/microtxn/MTXMain.lua" -t("Video Options", "嶹罷ゥエ �、��", "_t") +t("%s #GOLD#Purchasables#LAST#", "%s #GOLD#�ャ�、 ��・#LAST#", "tformat") +t("Online Store", "�ィ�シ�ク ����", "_t") +t([[Welcome! +I am #{italic}##ANTIQUE_WHITE#DarkGod#LAST##{normal}#, the creator of the game and before you go on your merry way I wish to take a few seconds of your time to explain why there are microtransactions in the game. ------------------------------------------------- -section "game/engines/default/engine/dialogs/ViewHighScores.lua" +Before you run off in terror let me put it plainly: I am very #{bold}#firmly #CRIMSON#against#LAST# pay2win#{normal}# things so rest assured I will not add this kind of stuff. +So why put microtransactions? Tales of Maj'Eyal is a cheap/free game and has no subscription required to play. It is my baby and I love it; I plan to work on it for many years to come (as I do since 2009!) but for it to be viable I must ensure a steady stream of income as this is sadly the state of the world we live in. +As for what kind of purchases are/will be available: +- #GOLD#Cosmetics#LAST#: in addition to the existing racial cosmetics & item shimmers available in the game you can get new packs of purely cosmetic items & skins to look even more dapper! +- #GOLD#Pay2DIE#LAST#: Tired of your character? End it with style! +- #GOLD#Vault space#LAST#: For those that donated they can turn all those "useless" donations into even more online vault slots. +- #GOLD#Community events#LAST#: A few online events are automatically and randomly triggered by the server. With those options you can force one of them to trigger; bonus point they trigger for the whole server so everybody online benefits from them each time! ------------------------------------------------- -section "game/engines/default/engine/dialogs/microtxn/MTXMain.lua" +I hope I've convinced you of my non-evil intentions (ironic for a DarkGod I know ;)). I must say feel dirty doing microtransactions even as benign as those but I want to find all the ways I can to ensure the game's future. +Thanks, and have fun!]], [[�エ�� ���! +�� �護桷 �懍梠�川攤 #{italic}##ANTIQUE_WHITE#DarkGod#LAST##{normal}#��笈�、. �護桷�エ �専クー�ー ��乱 ���� �ケ���専イ� �エ �護桷�� �� �護複 �ー�� 﨑ュ�ゥ�エ �壱株� �、��腹�護囈. +�ケ���エ �� �ケ�エ�� ��ァ晧ケ俾クー ��乱 ��ェ�梭 �戦紛 �俾イ護囈: �� �簿ァ� #{bold}#���� #CRIMSON#�ォ�エ﨑エ��.#LAST# pay2win#{normal}# �呷捩 ��揆��. �ク�ャ�� �ク�ー �エ �エ �護桷�� ��揆 �ー�シ�� �ィ�ク﨑��護囈. ------------------------------------------------- -section "game/engines/default/engine/dialogs/microtxn/ShowPurchasable.lua" +�ク�ー�ー �� �護複 �ー�懋ー �溢揆�護囈? Tales of Maj'Eyal� �シ/�エ�� �護桷�エ�� �護桷 嵓誤�溢擽�� �エ�、 ��圸�� �、� �喜符��. �エ �護桷� �� ��擽� �呟ウ� �� �エ ��擽�シ �ャ�啄葺��. �樌愍�罹巡 �珠捩 �懋ー�揆 �エ �護桷�� �溲イ����(2009��カ奓ー �ク�ャ�� ��イ俯涵��!) �ク��揆 �、嶸�葺�ー ��紛 �俯株 �ク�﨑� �們桿�エ �溢牟�シ 﨑エ��. �ー�ャ�� �ャ嵓�イ誤巡 嶸�共�� �エ�� �一クー �誤ャク�エ��. -t("Name", "�エ��", "_t") -t("Cancel", "�ィ��", "_t") +�ー�罹・シ 奝オ﨑エ �エ��擽 ��・﨑懍ァ �、��腹�護囈 +- #GOLD#�ク�ゥ#LAST#: �エ�ク �護桷�� �壱株 ��。ア�� �、�菩擽�� ��擽奛懍乱 �被紛�� �壱。ュ�� �緋ー�俯株 �懍�﨑� �ク�ゥ ��擽奛懍擽�� �、墲ィ�� �ャ�ゥ﨑エ �ケ���� �尖ヲュ奓ー�シ �� �駆ァ�� �誤豆 �� �溢牟��! +- #GOLD#Pay2DIE#LAST#: �ケ���� �尖ヲュ奓ー�� �壱ヲャ�ィ�們囈? �エ �ー�・�シ�� �ス�エ�ク��! +- #GOLD#�一ウ� �オ��#LAST#: �ー�﨑們侠 ��豆�� ��葺�ャ, �ク��豆� ��一ケ護ァ 﨑エ �ィ �ィ�� "�エ�俯ック﨑�" �ー��シ 奝オ﨑エ�� �ィ�シ�ク�� �壱株 �一ウ��ク�� �� 嶹菩棗�懦ぎ �� �溢牟��. +- #GOLD#�、�、�逸恐 �エ�、孖ク#LAST#: �罹イ�ー �エ�� �簿巡 �壱株 �ィ�シ�ク �エ�、孖ク�シ �尖徐��擽�ー�� �罹墾﨑俾イ� �瀧徐�懦し�壱共. �エ �ー�・�� �ャ�ゥ﨑們侠�、�エ �罹イ�ー �エ�、孖ク �� 﨑俯x�シ �エ�� �誤糖�、 �俯巡 �溢牟��; �ク�ャ�、 ��擽 ��イエ �罹イ�乱 �﨑エ�� �エ�、孖ク�シ �エ�� �罹共�エ �ィ�シ�ク�� 奝オ﨑エ �護桷�� �専クー�� �ィ�専ー �、�懋ー�愍�� 嶸懦��� ��ヲエ �� �一イ� �� �ー�川囈! +��� �ャ��葺� �喜捩 �俯巡�シ �ゥ��梭 �エ﨑エ﨑們��ー�シ �簿笈�、 (��擽�ャ�逸葺�誤巡 ��� DarkGod�エ��護囈 ;)). ��。� �川椁� �們、�エ�エ 﨑ゥ�壱共��, �護複 �ー�罹・シ ��桿﨑俯株 ��揆 �� �川侠�� �ュ�ケ�、�� �尖⊂�� �溢慣�壱共. �ク�ャ�� �エ �護桷�� �ク�俯・シ �エ�・﨑� �ゥ�菩揆, ��� �セ��幣 﨑ゥ�壱共. +���呷慣�壱共, �ク�ャ�� �ャ�語イ� �専イィ�シ�懋クー �罷檮�壱共!]], "_t") ------------------------------------------------ -section "game/engines/default/engine/dialogs/microtxn/UsePurchased.lua" +section "engine/engine/dialogs/microtxn/ShowPurchasable.lua" +t("#{italic}##UMBER#Bonus vault slots from this order: #ROYAL_BLUE#%d#{normal}#", "#{italic}##UMBER#�、�� �ャ�、�� �倆復 �エ�溢侃 �一ウ� �オ��: #ROYAL_BLUE#%d#{normal}#", "_t") +t([[For every purchase of #{italic}##GREY#%s#LAST##{normal}# you gain a permanent additional vault slot. +#GOLD##{italic}#Because why not!#{normal}#]], [[#{italic}##GREY#%s#LAST##{normal}# �ャ�、﨑� �誤ァ壱共 �一ウ� �オ��擽 ��オャ��愍�� 﨑俯x �晝ー﨑ゥ�壱共. +#GOLD##{italic}#�壱腐德� �ク�們幣 﨑俾イ���!#{normal}#]], "_t", nil, {"�シ"}) +t("#{italic}##UMBER#Voratun Coins available from your donations: #ROYAL_BLUE#%d#{normal}#", "#{italic}##UMBER#�、�� �ー��� �倆復 �エ�シ妤ー �肥攤 巐鷺統: #ROYAL_BLUE#%d#{normal}#", "_t") +t([[For every donations you've ever made you have earned voratun coins. These can be spent purchasing expansions or options on the online store. This is the amount you have left, if your purchase total is below this number you'll instantly get your purchase validated, if not you'll need to donate some more first. +#GOLD##{italic}#Thanks for your support, every little bit helps the game survive for years on!#{normal}#]], [[�ー�﨑� �エ�ュ�� �ー�シ�� �エ�シ妤ー �肥攤�� �サ�オ�壱共. �ィ�シ�ク �、奝��エ�川� DLC�� �緋ー ��宙�� �ャ�、﨑� �� �ャ�ゥ﨑� �� �溢慣�壱共. �エ �們ケ俯株 嶸�椪 �護悛﨑� �肥攤�� �懍���笈�、. �ャ��腹 �� �誤ェィ 﨑ゥ��ー �エ �們ケ俯ウエ�、 �ョ� �ス�ー, �ャ�、� 嶹菩�簿姓�壱共. ��ア﨑� �誤株 �緋ー�� �ー�﨑エ �シ�ク��. +#GOLD##{italic}#��凰�シ�肥� �川ぎ﨑ゥ�壱共. �簿カ�乱 �護桷�エ ���﨑エ�� �罹ー罹摺 ��笈�、!#{normal}#]], "_t") +t("%s #GOLD#Online Store#LAST#", "%s #GOLD#�ィ�シ�ク ����#LAST#", "tformat") +t("#YELLOW#-- connecting to server... --", "#YELLOW#-- �罹イ�乱 �卓� ��... --", "_t") +t("Purchase", "�ャ�、", "_t") +t("Name", "�エ��", "_t") +t("Price", "��ゥ", "_t") +t("Qty", "�ャ�、��", "_t") +t("Online Store", "�ィ�シ�ク ����", "_t") +t("You need to be logged in before using the store. Please go back to the main menu and login.", "���川揆 �エ�ゥ﨑們亨�、�エ �懋キク�ク﨑們��シ 﨑ゥ�壱共. �肥攤 �罷俺�� �護符��� �懋キク�ク﨑エ�シ�懋クー �罷檮�壱共.", "_t") +t("Steam users need to link their profiles to their steam account. This is very easy in just a few clicks. Once this is done, simply restart the game.", "Steam ����� 嵓�。懦符�� Steam ���母ウシ �ー�呰葺�肥幣 﨑ゥ�壱共. 增エ�ュ �� �溢愍�� �晤x�� �ャ�エ �溢ーィ��笈�、. �ー�呰葺�ィ�、�エ �護桷�� �ャ�懍梠﨑エ �シ�懋クー �罷檮�壱共.", "_t") +t("Let's do it! (Opens in your browser)", "�ー�呰葺�ー (�ク奓ー�キ �誤攵�ー��� �エ�シ)", "_t") +t("Not now", "�們、卓乱", "_t") +t("The Online Store (and expansions) are only purchasable by players that bought the game. Plaese go have a look at the donation page for more explanations.", "�ィ�シ�ク ����(�ク�ャ�� 嶹菩棗甯ゥ)� �エ �護桷�� �ャ��葺�� ��ァ� �エ�ゥ﨑們共 �� �溢慣�壱共. �川┷﨑� �、��揆 �戦葺���、�エ �ー� 寬們擽��シ 嶹菩攤﨑エ �シ�ク��.", "_t") +t("Let's go! (Opens in your browser)", "�エ��! (�誤攵�ー��川� �エ�シ)", "_t") +t("%d coins", "�肥攤 %d", "tformat") +t("#{bold}#TOTAL#{normal}#", "#{bold}#�晨鮒#{normal}#", "_t") +t(" (%d items in cart, %s)", " (%d ��擽奛懍擽 �・�緋オャ�溢乱 �、�エ�肥慣�壱共. %s)", "tformat") +t("Cart", "�・�緋オャ��", "_t") +t("Cart is empty!", "�・�緋オャ�一ー ��来�オ�壱共!", "_t") +t([[In-game browser is inoperant or disabled, impossible to auto-install shimmer pack. +Please go to https://te4.org/ to download it manually.]], [[�護桷 �誤攵�ー�� �瀧徐�們ァ �伎アー�� ��巐ィ﨑們ァ �伎クー �誤ャク��, �卓寳甯ゥ�� �尖徐 �、�倆腹 �� ��来�オ�壱共. +�、�� �シ�誤。� �、�エ��� ���� �、�エ�罹糖﨑エ�シ�ク��. https://te4.org/ ]], "_t") +t("Shimmer pack installed!", "�卓寳甯ゥ�� �、�倆毎�オ�壱共!", "_t") +t([[Could not dynamically link addon to current character, maybe the installation weng wrong. +You can fix that by manually downloading the addon from https://te4.org/ and placing it in game/addons/ folder.]], [[嶸�椪 �尖ヲュ奓ー�� ���懍乖�� ��圸﨑� �� ��慣�壱共. �俯ェサ �、�俯頗 �� �呷慣�壱共. +https://te4.org/ �川� ���懍乖�� �俯徐�シ�� �、�エ�罹糖﨑俾ウ� game/addons/ folder �� 甯護攵�、�� �川イエ﨑エ�シ�ク��.]], "_t") +t("Downloading cosmetic pack: #LIGHT_GREEN#%s", "�、�� �ク�ゥ甯ゥ�� �、�エ�罹糖: #LIGHT_GREEN#%s", "tformat") +t("- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: The pack should be downloading or even finished by now.", "- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: �エ 甯ゥ�� �、�エ�罹糖﨑俯株 �卓桿�壱共.", "tformat") +t("- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: You can now trigger it whenever you are ready.", "- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: �エ�ゥ �川ぎ﨑ゥ�壱共.", "tformat") +t("- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: Your available vault space has increased.", "- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: �ャ�ゥ﨑� �� �壱株 �一ウ� �オ��擽 �晝ー嵂溢慣�壱共.", "tformat") +t("Payment", "�ャ�、", "_t") +t([[Payment accepted. +%s]], [[�ー�懋ー ��」誤据�溢慣�壱共. +%s]], "tformat") +t("Connecting to Steam", "Steam�� �卓� ��", "_t") +t("Steam Overlay should appear, if it does not please make sure it you have not disabled it.", "Steam �、���溢擽� �倆ム�ゥ�壱共. �倆ム�們ァ �危株�、�エ 﨑エ�ケ �ー�・�� �懍�ク�壱株� 嶹菩攤﨑エ �シ�懋クー �罷檮�壱共.", "_t") +t("Finalizing transaction with Steam servers...", "Steam �罹イ�・シ 奝オ﨑エ �ャ�、�シ 嶹菩�� �卓桿�壱共...", "_t") +t("Payment refused, you have not been billed.", "�ャ�、�� �、甯ィ嵂溢慣�壱共. �ー�罹据� �喜葺�オ�壱共.", "_t") +t("Connecting to server", "�罹イ�乱 �卓� ��", "_t") +t("Please wait...", "�ー�、�、 �シ�ク��...", "_t") +t("You have enough coins to instantly purchase those options. Confirm?", "�エ �ー�・�� �ャ�、﨑� �� �壱株 �肥攤�� �エ��﨑俾ウ� �溢慣�壱共. �ャ�、﨑們亨���オ�一ケ�?", "_t") +t("Cancel", "�ィ��", "_t") +t("You need %s more coins to purchase those options. Do you want to go to the donation page now?", "�ャ�、�尖株 %s �肥攤�エ �� 﨑�囈﨑ゥ�壱共. �ー� 寬們擽��� �エ�呰葺�懋イ��オ�一ケ�?", "tformat") +t([[#{bold}##GOLD#Community Online Event#WHITE##{normal}#: Once you have purchased a community event you will be able to trigger it at any later date, on whichever character you choose. +Community events once triggered will activate for #{bold}#every player currently logged on#{normal}# including yourself. Every player receiving it will know you sent it and thus that you are to thank for it. +To activate it you will need to have your online events option set to "all" (which is the default value).]], [[#{bold}##GOLD#�、�、�逸恐 �ィ�シ�ク �エ�、孖ク#WHITE##{normal}#: �、�、�逸恐 �エ�、孖ク �ャ�、 弡�, �戦葺�罹株 ��, �戦葺�� �尖ヲュ奓ー�� �エ�、孖ク�シ �懍��懦ぎ �� �溢慣�壱共. +﨑� �� �懍�﨑� �、�、�逸恐 �エ�、孖ク�� �ケ���� 尞ャ﨑ィ﨑們流, #{bold}#嶸�椪 �懋キク�ク �卓攤 �ィ�� 嵓誤�溢擽�エ�専イ�#{normal}# ��圸�ゥ�壱共. �ィ�� 嵓誤�溢擽�エ�� �ケ���エ �エ �エ�、孖ク�シ �懍��懦お ��揆 �語イ� �� ��擽�� �ケ���専イ� �川ぎ﨑� ��桿�壱共. +�エ �ー�・�� �罹徐﨑俾クー ��紛�罹株 �ィ�シ�ク �エ�、孖ク �廷揆 "��カ" (�ー�ク�廷桿�壱共)�� �ャ�シ 﨑ゥ�壱共.]], "_t") +t([[#{bold}##GOLD#Event#WHITE##{normal}#: Once you have purchased an event you will be able to trigger it at any later date, on whichever character you choose. +To activate it you will need to have your online events option set to "all" (which is the default value).]], [[#{bold}##GOLD#�エ�、孖ク#WHITE##{normal}#: �エ�、孖ク �ャ�、 弡�, �戦葺�罹株 ��, �戦葺�� �尖ヲュ奓ー�� �エ�、孖ク�シ �懍��懦ぎ �� �溢慣�壱共. +�エ �ー�・�� �罹徐﨑俾クー ��紛�罹株 �ィ�シ�ク �エ�、孖ク �廷揆 "��カ" (�ー�ク�廷桿�壱共)�� �ャ�シ 﨑ゥ�壱共.]], "_t") +t("#{bold}##GOLD#Non Immediate#WHITE##{normal}#: This events adds new content that you have to find by exploration. If you die before finding it, there can be no refunds.", "#{bold}##GOLD#��ヲ餓亨�肥�#WHITE##{normal}#: �エ �エ�、孖ク�� �ケ���エ 夋戦利�川� �セ�� �� �壱株 �壱。懍垓 �ィ奛川ク��シ �緋ー﨑ゥ�壱共. �護平 �ケ���エ �エ�シ �セ�ー ��乱 �ス�罷共�エ �エ�ゥ��シ�エ �ゥ�壱共.", "_t") +t("#{bold}##GOLD#Once per Character#WHITE##{normal}#: This event can only be received #{bold}#once per character#{normal}#. Usualy because it adds a new zone or effect to the game that would not make sense to duplicate.", "#{bold}##GOLD#﨑� �尖ヲュ奓ー 﨑懍��#WHITE##{normal}#: �エ �エ�、孖ク�� 﨑� �尖ヲュ奓ー� #{bold}#﨑� �壱ァ�#{normal}# �幗揆 �� �溢慣�壱共. �罹ヰ﨑俯ゥエ ��エ�� �壱。懍垓 ��ュ�エ�� 巐ィ�シ�シ �緋ー﨑俾クー �誤ャク�� �� �� ��圸�幎株 �俯ック� ��クー �誤ャク��笈�、.", "_t") +t([[#{bold}##GOLD#Shimmer Pack#WHITE##{normal}#: Once purchased the game will automatically install the shimmer pack to your game and enable it for your current character too (you will still need to use the Mirror of Reflection to switch them on). +#LIGHT_GREEN#Bonus perk:#LAST# purchasing any shimmer pack will also give your characters a portable Mirror of Reflection to be able to change your appearance anywhere, anytime!]], [[#{bold}##GOLD#�卓寳甯ゥ#WHITE##{normal}#: �ャ�、 弡�乱 �尖徐�シ�� �護桷�� ��圸�ゥ�壱共. ��� �ィ嵭倆葺�� �壱株 �尖ヲュ奓ー�専イ誤巡 ��圸�ゥ�壱共. (�シ�� �們��� �ー�ク�� �懍幣 ��圸�ゥ�壱共.) +#LIGHT_GREEN#�緋ー �ー�・:#LAST# �卓寳甯ゥ�� �ャ��葺�罹ゥエ �ケ���� �尖ヲュ奓ー�� 弴エ�﨑� �� �壱株 �們��� �ー�ク�� �幀イ� �ゥ�壱共. �們��� �ー�ク�� 奝オ﨑エ �ク�� �エ�肥��� �ケ���� �ィ�オ�� �緋ソ �� �溢慣�壱共.]], "_t") +t("#{bold}##GOLD#UI Pack#WHITE##{normal}#: Once purchased the game will automatically install the UI pack to your game.", "#{bold}##GOLD#UI 甯ゥ#WHITE##{normal}#: �エ �護桷�� �ャ��腹 ��, �尖徐�シ�� UI 甯ゥ�エ �、�俯姓�壱共.", "_t") +t("#{bold}##GOLD#Vault Space#WHITE##{normal}#: Once purchased your vault space is permanently increased.", "#{bold}##GOLD#�一ウ� �オ��#WHITE##{normal}#: �ャ�、﨑們亨�エ �一ウ� �オ��擽 ��オャ��愍�� �們牟�ゥ�壱共.", "_t") +-- new text +--[==[ +t("%0.2f %s", "%0.2f %s", "tformat") +--]==] + + +------------------------------------------------ +section "engine/engine/dialogs/microtxn/UsePurchased.lua" + +t("%s #GOLD#Purchased Options#LAST#", "%s #GOLD#�ャ�、�ス#LAST#", "tformat") +t("#YELLOW#-- connecting to server... --", "#YELLOW#-- �罹イ�乱 �卓� ��... --", "_t") t("Name", "�エ��", "_t") +t("Available", "�ャ�ゥ��・", "_t") +t("Please use purchased options when not on the worldmap.", "�ャ�、�ス� �ク�� ���ー ��旧 �ウ�川��� �エ�ゥ﨑エ �シ�ク��.", "_t") +t("This option may only be used once per character to prevent wasting it.", "�エ 﨑ュ�ゥ�、� �エ�俯ック﨑� �ャ�、�シ �賀クー ��紛 �尖ヲュ奓ー 﨑俯x �ケ 﨑� �壱ァ� �ャ�、﨑� �� �溢慣�壱共.", "_t") +t([[This option requires you to accept to receive events from the server. +Either you have the option currently disabled or you are playing a campaign that can not support these kind of events (mainly the Arena). +Make sure you have #GOLD##{bold}#Allow online events#WHITE##{normal}# in the #GOLD##{bold}#Online#WHITE##{normal}# section of the game options set to "all". You can set it back to your own setting once you have received the event. +]], [[�エ �ー�・�� �ャ�ゥ﨑俾クー ��紛�罹株 �罹イ�。罹カ奓ー �エ�、孖ク�シ ��峡�幎株 �ー�・�エ �懍�ク �溢牟�シ 﨑ゥ�壱共. +�ク �ー�・�� ����ー�� �エ�、孖ク�シ ��圸﨑� �� ��株 ���壱x �呷捩 ��寬們攤�� �ャ�ゥ �卓攤� 嶹菩攤﨑エ �シ�ク��. +�護桷 �エ�� #GOLD##{bold}#�ィ�シ�ク �エ�、孖ク�� �﨑エ#WHITE##{normal}# �護桷�� #GOLD##{bold}#�ィ�シ�ク#WHITE##{normal}# �、�菩乱�� �ク �、�母ー廷擽 "��カ"�� ��簿据�壱株� 嶹菩攤﨑們┷��. �エ�、孖ク�シ �幗葺�、�エ �、�� �川侠�エ �戦葺�� �、�菩愍�� �俯曙�ャ�罷巡 �ゥ�壱共. +]], "_t") +t("This pack is already installed and in use for your character.", "�エ 甯ゥ� �エ�ク �、�俯据�一ウ� �ケ���� �尖ヲュ奓ー�専イ� ��圸�們来�オ�壱共.", "_t") +t("You are about to use a charge of this option. You currently have %d charges remaining.", "�エ �ー�・�� 﨑� �� �ャ�ゥ﨑們亨���オ�一ケ�. 嶸�椪 �ケ��� %d �� �ャ�ゥ﨑� �� �溢慣�壱共.", "tformat") +t("Please wait while contacting the server...", "�罹イ�凰 �ー�ー �卓桿�壱共. ���� �ー�、�、 �シ�ュ�懍丶...", "_t") +t("The option has been activated.", "�ー�・�エ 嶹懍┳�川慣�壱共.", "_t") +t("There was an error from the server: %s", "�罹イ�乱�� �、�� �尖洳� �懍�嵂溢慣�壱共: %s", "tformat") +t("Online Store", "�ィ�シ�ク ����", "_t") t("#LIGHT_GREEN#Installed", "#LIGHT_GREEN#�、�俯勢", "_t") - +t("#YELLOW#Installable", "#YELLOW#�、�� ��・", "_t") +t("You have not purchased any usable options yet. Would you like to see the store?", "��ァ� �ャ�ゥ﨑� �� �壱株 �ー�・�� �ャ�、﨑們ァ �喜愍�ィ�オ�壱共. ���川愍�� ��懋イ��オ�一ケ�?", "_t") ------------------------------------------------ -section "game/engines/default/engine/interface/ActorInventory.lua" - +section "engine/engine/interface/ActorInventory.lua" +t("%s picks up (%s.): %s%s.", "%s (%s) %s%s �シ���、.", "logSeen", nil, {"��",[4]="�シ"}) +t("%s has no room for: %s.", "%s %s �、�エ�� �オ��擽 ��共.", "logSeen", nil, {"��","�"}) +t("There is nothing to pick up here.", "�シ�ク ��擽 ��共.", "logSeen") +t("There is nothing to drop.", "��ヲエ ��擽 ��共.", "logSeen") +t("%s drops on the floor: %s.", "%s %s �罷凶�� ���ク�、.", "logSeen", nil, {"��","��"}) +t("wrong equipment slot", "�エ �・��・シ �� �� ��株 ���", "_t") +t("not enough stat", "�・�・�俾ー ��ア﨑ゥ�壱共", "_t") +t("missing %s (level %s )", "��ア﨑ィ %s (�壱イィ %s )", "tformat") +t("missing %s", "��ア﨑ィ %s", "tformat") +t("not enough levels", "�壱イィ ��ア", "_t") +t("missing dependency", "�オ�� �ー�エ �ク�ャ�ア", "_t") +t("cannot use currently due to an other worn object", "�、�ク ��擽奛懍揆 �・��葺�� �一クー�� 嶸�椪 �ャ�ゥ﨑� �� ��搆", "_t") +t("%s is not wearable.", "�・��腹 �� ��共. (%s)", "logSeen") +t("%s can not wear %s.", "%s %s �・��腹 �� ��共.", "logSeen", nil, {"��","�シ"}) +t("%s can not wear (%s): %s (%s).", "%s (%s) �・��腹 �� ��共: %s (%s).", "logSeen", nil, {"��","�シ"}) +t("%s wears: %s.", "%s %s �・��毎�、.", "logSeen", nil, {"��","�シ"}) +t("%s wears (offslot): %s.", "%s %s �壱ケ�。� �・��毎�、.", "logSeen", nil, {"��","�シ"}) +t("%s wears (replacing %s): %s.", "%s %s ��� %s �・��毎�、.", "logSeen", nil, {"��",[3]="��"}) +t("%s can not wear: %s.", "%s %s �・��腹 �� ��共.", "logSeen", nil, {"��","�シ"}) ------------------------------------------------ -section "game/engines/default/engine/interface/ActorLife.lua" - +section "engine/engine/interface/ActorLife.lua" +t("#{bold}#%s killed %s!#{normal}#", "#{bold}#%s %s �ス��、!#{normal}#", "logSeen", nil, {"��","�シ"}) +t("something", "�エ�ク�", "_t") +t("%s attacks %s.", "%s %s �オ�ゥ嵂壱共.", "logSeen", nil, {"��","�シ"}) ------------------------------------------------ -section "game/engines/default/engine/interface/ActorTalents.lua" +section "engine/engine/interface/ActorTalents.lua" +t("%s is still on cooldown for %d turns.", "%s �ャ�ゥ﨑俯�、�エ %d 奓エ�エ ��們幣 﨑ゥ�壱共.", "logPlayer", nil, {"�シ"}) +t("Talent Use Confirmation", "�ー�� �ャ�ゥ 嶹菩攤", "_t") +t("Use %s?", "%s �ャ�ゥ﨑們亨���オ�一ケ�?", "tformat", nil, {"�シ"}) t("Cancel", "�ィ��", "_t") t("Continue", "���﨑俾クー", "_t") - - ------------------------------------------------- -section "game/engines/default/engine/interface/GameTargeting.lua" - +t("unknown", "�� �� ��株 ���", "_t") +t("deactivates", "��劈�ア嶹被毎�、.", "_t") +t("activates", "嶹懍┳嶹被毎�、.", "_t") +t("%s uses %s.", "%s %s �ャ�ゥ嵂壱共.", "logSeen", nil, {"��","�シ"}) +t("not enough stat: %s", "�・�・�� ��ア: %s", "tformat") +t("not enough levels", "�壱イィ ��ア", "_t") +t("missing dependency", "�オ�� �ー�エ �ク�ャ�ア", "_t") +t("is not %s", "%s ��笈�、", "tformat", nil, {"�"}) +t("unknown talent type", "�� �� ��株 �ー�� 夋��", "_t") +t("not enough talents of this type known", "�エ 夋��揆 �オ�晨腹 �ー���エ ��ア﨑ィ", "_t") +t("- Talent category known", "- �ー�� ��・� �オ��", "_t") +t("- Lower talents of the same category: %d", "- �呷捩 夋��攪 �ー�� �們、 ��ア: %d", "tformat") +t("- Level %d", "- �壱イィ %d", "tformat") +t("- Talent %s (not known)", "- �ー�� (�ク�オ��) %s", "tformat") +t("- Talent %s (%d)", "- �ー�� %s (%d)", "tformat") +t("- Talent %s", "- �ー�� %s", "tformat") +t("- Is %s", "- %s", "tformat") +-- new text +--[==[ +t("%s", "%s", "logSeen") +t("%s %s %s.", "%s %s %s.", "logSeen") +--]==] + + +------------------------------------------------ +section "engine/engine/interface/GameTargeting.lua" + +t("Tactical display disabled. Press shift+'t' to enable.", "��唖 �懍幣 ��劈�ア. shift+'t'�� 嶹懍┳嶹�", "_t") +t("Target yourself?", "�、�、�罹・シ ���愍�� 﨑ゥ�一ケ�?", "_t") +t("Are you sure you want to target yourself?", "�簿ァ� �、�、�罹・シ ���愍�� 﨑俾イ��オ�一ケ�?", "_t") t("No", "��笈��", "_t") t("Yes", "�、", "_t") - +t("Tactical display enabled. Press shift+'t' to disable.", "��唖 �懍幣 嶹懍┳. shift+'t'�� ��劈�ア嶹�.", "_t") ------------------------------------------------ -section "game/engines/default/engine/interface/ObjectActivable.lua" - +section "engine/engine/interface/ObjectActivable.lua" +t("It can be used to %s, with %d charges out of %d.", "%s �ャ�ゥ﨑� �� �溢慣�壱共. %d �卓乱�� %d �� �ィ�們慣�壱共.", "tformat", {1,3,2}, {"�シ"}) +t("It can be used to %s, costing %d power out of %d/%d.", "%s �ャ�ゥ﨑� �� �溢慣�壱共. %d/%d �卓乱�� %d �� �誤ェィ﨑ゥ�壱共.", "tformat", {1,3,4,2}, {"�シ"}) +t("It can be used to activate talent: %s (level %d).", "�ー��: %s (�壱イィ %d)�� �ャ�ゥ﨑� �� �溢慣�壱共.", "tformat") +t("It can be used to activate talent: %s (level %d), costing %d power out of %d/%d.", "�ー��: %s (�壱イィ %d)�� �罹徐﨑� �� �溢慣�壱共. %d/%d �卓乱�� %d �� �誤ェィ﨑ゥ�壱共.", "tformat", {1,2,4,5,3}) +t("%s is still recharging.", "%s �ャ�ゥ�� �卓桿�壱共.", "logPlayer", nil, {"��"}) +t("%s can not be used anymore.", "%s �� �エ�� �ャ�ゥ﨑� �� ��慣�壱共.", "logPlayer", nil, {"��"}) ------------------------------------------------ -section "game/engines/default/engine/interface/PlayerExplore.lua" - +section "engine/engine/interface/PlayerExplore.lua" +t("Running...", "���擽�� ��...", "_t") +t("You are exploring, press any key to stop.", "夋戦利 �卓桿�壱共. �溢カ肥亨�、�エ ��ャエ 墲、�� ��・エ�ク��.", "_t") +t("the path is blocked", "�エ �ク� �駕��オ�壱共", "_t") ------------------------------------------------ -section "game/engines/default/engine/interface/PlayerHotkeys.lua" - +section "engine/engine/interface/PlayerHotkeys.lua" +t("Hotkey not defined", "�ィ�倣う� ��簿据� �喜葺�オ�壱共", "_t") +t("You may define a hotkey by pressing 'm' and following the instructions there.", "'m'�� ��・エ�� ��伐�ク �、��揆 �ー�エ�罹ゥエ �ィ�倣う�シ ��倣葺�、 �� �溢慣�壱共.", "_t") +t("Item not found", "��擽奛� ��搆", "_t") +t("You do not have any %s .", "%s ���� �溢ァ �喜慣�壱共.", "tformat", nil, {"�シ"}) ------------------------------------------------ -section "game/engines/default/engine/interface/PlayerMouse.lua" - +section "engine/engine/interface/PlayerMouse.lua" +t("[CHEAT] teleport to %dx%d", "[�倆敢]�、�� �・�誤。� 奛罷�逸小孖ク﨑ィ: %dx%d", "log") ------------------------------------------------ -section "game/engines/default/engine/interface/PlayerRest.lua" +section "engine/engine/interface/PlayerRest.lua" +t("resting", "弴エ��", "_t") +t("rested", "弴エ�晨物", "_t") +t("You are %s, press Enter to stop.", "%s �卓桿�壱共. Enter墲、�� ��」醐鮒�壱共.", "tformat") +t("%s starts...", "%s �懍梠...", "log") +t("%s for %d turns (stop reason: %s).", "%d 奓エ �呷譜 %s (��」� �川攤: %s)", "log", {2,1,3}) +t("%s for %d turns.", "%d 奓エ �呷譜 %s", "log", {2,1}) +-- new text +--[==[ +t("%s...", "%s...", "tformat") +--]==] ------------------------------------------------ -section "game/engines/default/engine/interface/PlayerRun.lua" - +section "engine/engine/interface/PlayerRun.lua" +t("Running...", "���擽�� ��...", "_t") +t("You are running, press Enter to stop.", "���擽�� �卓桿�壱共. �溢カ肥亨�、�エ Enter墲、�シ ��・エ�ク��.", "_t") +t("You don't see how to get there...", "�ク �・�誤。� �� �ゥ�菩揆 �セ� �サ嵂溢慣�壱共...", "logPlayer") +t("You are running, press any key to stop.", "���擽�� �卓桿�壱共. �溢カ肥亨�、�エ ��ャエ 墲、�� ��・エ�ク��.", "_t") +t("didn't move", "�エ�� �一ー�・", "_t") +t("trap spotted", "﨑ィ�� �懋イャ", "_t") +t("terrain change on the left", "�シ�ス�奓ー�� �、�ク �・��", "_t") +t("terrain change on the right", "�、�ク�ス�奓ー�� �、�ク �・��", "_t") +t("at %s", "%s�� ��ーゥ", "tformat") +t("Ran for %d turns (stop reason: %s).", "%d 奓エ �呷譜 �ャ�ク�、. (�溢カ� �エ��: %s)", "log") ------------------------------------------------ -section "game/engines/default/engine/interface/WorldAchievements.lua" - +section "engine/engine/interface/WorldAchievements.lua" +t("#%s#Personal New Achievement: %s!", "#%s#�壱。懍垓 �懍攤 ����: %s!", "log") +t("Personal New Achievement: #%s#%s", "�壱。懍垓 �懍攤 ����: #%s#%s", "tformat") +t("#%s#New Achievement: %s!", "#%s#�壱。懍垓 ����: %s!", "log") +t("New Achievement: #%s#%s", "�壱。懍垓 ����: #%s#%s", "tformat") +t("New Achievement", "�壱。懍垓 ����", "_t") ------------------------------------------------ -section "game/engines/default/engine/ui/Dialog.lua" +section "engine/engine/ui/Dialog.lua" +t("Close", "�ォ�ー", "_t") t("Yes", "�、", "_t") t("No", "��笈��", "_t") t("Cancel", "�ィ��", "_t") - +t("Copy URL", "URL �オ�ャ", "_t") +t("URL copied to your clipboard.", "URL�エ 增エ�ス�エ�懍乱 �オ�ャ�們来�オ�壱共.", "_t") ------------------------------------------------ -section "game/engines/default/engine/ui/Gestures.lua" +section "engine/engine/ui/Gestures.lua" + +t("Mouse Gestures", "�溢垈�、 �懍侃��", "_t") +t([[You have started to draw a mouse gesture for the first time! +Gestures allow you to use talents or keyboard action by a simple movement of the mouse. To draw one you simply #{bold}#hold right click + move#{normal}#. +By default no bindings are done for gesture so if you want to use them go to the Keybinds and add some, it's easy and fun! +Gestures movements are color coded to better display which movement to do: +#15ed2f##{italic}#green#{normal}##LAST#: moving up +#1576ed##{italic}#blue#{normal}##LAST#: moving down +#ed1515##{italic}#red#{normal}##LAST#: moving left +#d6ed15##{italic}#yellow#{normal}##LAST#: moving right +If you do not wish to see gestures anymore, you can hide them in the UI section of the Game Options. +]], [[�們搆�シ�� �溢垈�、 �懍侃�尖・シ ���・﨑們��オ�壱共! +��卿﨑� �呷梠�シ�� �倆哩�俯株 �懍侃�尖・シ 奝オ﨑エ �ー���エ�� 墲、�エ�� �ー�卓揆 﨑� �� �溢慣�壱共. 﨑俯x �溢亨�シ �、�尖ゥエ #{bold}#�ー增エ�ュ ��� + �罹椈�ク#{normal}# �ア �エ�ー �ィ�懦復 �呷梠�� ��・﨑們」�. +�ー�ク��愍�罹株 �エ�、 �呷梠�� �ア�晤据� �喜葺�オ�壱共. �ク�ャ�� �ャ�ゥ﨑俾ウ� �カ�シ�罹共�エ 墲、 �、�菩乱 �、�エ� �戦葺�� �呷梠�� �緋ー﨑エ �シ�罹ゥエ �ゥ�壱共! + +�懍侃�� �呷梠�� �護符 �エ�ー �ス��, �呷│�� �、�� �賀ケ肥揆 岺懍亨﨑� �� �溢慣�壱共: +#15ed2f##{italic}#�ケ��#{normal}##LAST#: ��ェス �エ�� +#1576ed##{italic}#甯誤梠#{normal}##LAST#: ��椈�ス �エ�� +#ed1515##{italic}#�ィ��#{normal}##LAST#: �シ�ス �エ�� +#d6ed15##{italic}#�ク��#{normal}##LAST#: �、�ク�ス �エ�� + +�懍侃�尖・シ �� �エ�� �エ�ー �ォ�シ�罹共�エ, �護桷 �、�菩攪 UI �、�菩乱�� �懍侃�尖・シ �ィ�ク �� �溢慣�壱共. +]], "_t") ------------------------------------------------ -section "game/engines/default/engine/ui/Inventory.lua" +section "engine/engine/ui/Inventory.lua" t("Inventory", "�護ァ峵�", "_t") +t("Category", "��・�", "_t") +t("Enc.", "�ー夋", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/engine/ui/WebView.lua" +section "engine/engine/ui/WebView.lua" +t("Download: ", "�、�エ�罹糖: ", "tformat") t("Cancel", "�ィ��", "_t") - +t("Confirm addon install/update", "���懍乖 �、��/��魂�エ孖ク", "_t") +t("Are you sure you want to install this addon: #LIGHT_GREEN##{bold}#%s#{normal}##LAST# ?", "�、�� ���懍乖�� �、�倆葺�懋イ��オ�一ケ�?: #LIGHT_GREEN##{bold}#%s#{normal}##LAST# ", "_t") +t("Confirm module install/update", "�ィ�� �、��/��魂�エ孖ク", "_t") +t("Are you sure you want to install this module: #LIGHT_GREEN##{bold}#%s#{normal}##LAST#?", "�、�� �ィ�溢揆 �、�倆葺�懋イ��オ�一ケ�?: #LIGHT_GREEN##{bold}#%s#{normal}##LAST#", "tformat") +t("Addon installed!", "���懍乖 �、�俯勢!", "_t") +t("Addon installation successful. New addons are only active for new characters.", "���懍乖�エ �、�俯瑞�オ�壱共. �壱。懍垓 ���懍乖� �� �尖ヲュ奓ー�奓ー ��圸�ゥ�壱共.", "_t") +t("Game installed!", "�護桷 �、�俯勢!", "_t") +t("Game installation successful. Have fun!", "�護桷 �、�� ��」�. �駆捩 �懋ー� �エ�エ�懋クク!", "_t") ------------------------------------------------ -section "game/engines/default/engine/utils.lua" +section "engine/engine/utils.lua" +t("%dth", "%d", "_t") +t("%dst", "%d", "_t") +t("%dnd", "%d", "_t") +t("%drd", "%d", "_t") +t("an ", " ", "_t") +t("a ", " ", "_t") +t("she", "�ク�", "_t") +t("he", "�ク", "_t") +t("her", "�ク�", "_t") +t("his", "�ク", "_t") +t("him", "�ク", "_t") +t("herself", "�専クー �川侠", "_t") +t("himself", "�専クー �川侠", "_t") +-- new text +--[==[ +t("it", "it", "_t") +t("its", "its", "_t") +t("itself", "itself", "_t") +--]==] ------------------------------------------------ -section "game/engines/default/modules/boot/class/Game.lua" +section "engine/modules/boot/class/Game.lua" + +t("Welcome to T-Engine and the Tales of Maj'Eyal", "T-Engine�シ Tales of Maj'Eyal�� �、�� ��揆 嶹們龍﨑ゥ�壱共", "_t") +t([[#GOLD#"Tales of Maj'Eyal"#WHITE# is the main game, you can also install more addons or modules by going to https://te4.org/ + +When inside a module remember you can press Escape to bring up a menu to change keybindings, resolution and other module specific options. + +Remember that in most roguelikes death is usually permanent so be careful! + +Now go and have some fun!]], [[#GOLD#"Tales of Maj'Eyal"#WHITE#� �肥攤 �護桷��笈�、. �、�ク ���懍乖�エ�� �ィ�溢揆 �、�� �シ�護乱�� �、�倆葺�、 �� �溢慣�壱共. https://te4.org/ + +�ィ�溢乱�罹株 ESC墲、�シ �誤洳 墲、 �、�菩擽�� 﨑エ��巡 �、�� �ア �、�啄復 �、�菩揆 ��ス﨑� �� �溢慣�壱共. +�懋キク�シ�エ增ャ �護桷�川� 﨑� �溢攪 �ス�護捩 �俯曙�エ �� ��愍�� �ー�ャ﨑們┷��! + +�ク�ャ�エ �護桷�� �専イィ�シ�懋クー �罷檮�壱共!]], "_t") +t("Upgrade to 1.0.5", "1.0.5 ��魂�エ孖ク ��ス��", "_t") +t([[The way the engine manages saving has been reworked for v1.0.5. + +The background saves should no longer lag horribly and as such it is highly recommended that you use the option. The upgrade turned it on for you. + +For the same reason the save per level option should not be used unless you have severe memory problems. The upgrade turned it off for you. +]], [[�肥ァ� ���� v1.0.5�奓ー �ク�エ�� �ゥ�晧擽 ��ス�川慣�壱共. + +�尖徐 �ク�エ�誤株 �� �エ�� �ャ��復 �餓揆 �懍��懦う� �伎クー �誤ャク��, �エ�� �エ �オ�們揆 﨑ュ�� 嶹懍┳嶹被葺�罹株 ��揆 �、�ー �肥イ罹糖�ス�壱共. ��魂�エ孖ク 弡� �尖徐�シ�� 嶹懍┳嶹罷姓�壱共. + +�エ��攪 �、 �オ �尖徐 �ク�エ�� �オ�們捩 ��劈�ア嶹被葺�ュ�懍丶. �ャ��復 �罷ェィ�ャ �ク�懋ー �壱株 �ス�ー�尖ァ� �ャ�ゥ﨑エ �シ�懋クー �罷檮�壱共. ��魂�エ孖ク 弡� �尖徐�シ�� ��劈�ア嶹罷姓�壱共. +]], "_t") +t("Safe Mode", "�溢�� �ィ��", "_t") +t([[Oops! Either you activated safe mode manually or the game detected it did not start correctly last time and thus you are in #LIGHT_GREEN#safe mode#WHITE#. +Safe Mode disabled all graphical options and sets a low FPS. It is not advisable to play this way (as it will be very painful and ugly). + +Please go to the Video Options and try enabling/disabling options and then restarting until you do not get this message. +A usual problem is shaders and thus should be your first target to disable.]], [[�エ�ー! �溢�� �ィ�罹・シ �俯徐�シ�� �瀧徐﨑們��ー�� �護桷�エ ��� �罹巡 �� �ャ�罷・エ�� ��呱据� �サ﨑エ�� #LIGHT_GREEN#�溢�� �ィ��#WHITE#�� ��桿﨑們��オ�壱共. +�溢�� �ィ�罹株 �ィ�� �ク�倆反 �オ�們揆 ��ウ� �ョ� FPS�シ ���﨑ゥ�壱共. �エ ����シ �誤株 �護桷 嵓誤�溢擽�シ �護棗�罹ヲャ� �サ﨑ゥ�壱共. (�罹ヰ﨑俯ゥエ �簿ァ� ��奝オ�、�ス�� �ュ�ケ�ー����). + +��粕�、 �オ�們愍�� ��� �エ �肥亨�� �� �エ�� �ィ� �喜揆 �語ケ護ァ, �ー�・�、�� 嶹懍┳嶹�/��劈�ア嶹被復 弡� �護桷�� �ャ�懍梠﨑俯株 ��揆 �俯ウオ﨑エ �エ�ク��. +�エ奝オ �エ�ー �ク�罹株 �ー�エ�罷。� �ク﨑� �シ�エ �ヲ�シ�� �ー�エ�� �ー�・�、�� �シ� �シ�エ�罹株 �� �苦イ���.]], "_t") +t("Message", "�肥亨�", "_t") +t("Duplicate Addon", "�瀧ウオ ���懍乖", "_t") +t([[Oops! It seems like you have the same addon/dlc installed twice. +This is unsupported and would make many things explode. Please remove one of the copies. + +Addon name: #YELLOW#%s#LAST# + +Check out the following folder on your computer: +%s +%s +]], [[�エ�ー! �呷捩 ���懍乖�エ�� DLC�シ �� �� �、�倆葺�� �ー �呱└��. +�ク�ー �ー�・� ��戦葺��� �伎ウ� �珠捩 �ク�罹・シ �シ�シ墲ャ �� �溢慣�壱共. �瀧ウオ�� �� �卓乱 﨑俯x�シ ��� �シ�ク��. + +���懍乖 ��ケュ: #YELLOW#%s#LAST# + +�エ崧ィ奓ー�川� �、�� 尞エ�罷・シ 嶹菩攤﨑エ �エ�ク��: +%s +%s +]], "_t") +t("Updating addon: #LIGHT_GREEN#%s", "���懍乖 ��魂�エ孖ク ��: #LIGHT_GREEN#%s", "tformat") +t("Quit", "��」�", "_t") +t("Really exit T-Engine/ToME?", "T-Engine/ToME�シ ��」醐葺�懋イ��オ�一ケ�?", "_t") t("Continue", "���﨑俾クー", "_t") -t("Quit", "�懋オャ", "_t") +t([[Welcome to #LIGHT_GREEN#Tales of Maj'Eyal#LAST#! +Before you can start dying in many innovative ways we need to ask you about online play. ------------------------------------------------- -section "game/engines/default/modules/boot/class/Player.lua" +This is a #{bold}#single player game#{normal}# but it also features many online features to enhance your gameplay and connect you to the community: +* Play from several computers without having to copy unlocks and achievements. +* Talk ingame to other fellow players, ask for advice, share your most memorable moments... +* Keep track of your kill count, deaths, most played classes... +* Cool statistics for to help sharpen your gameplay style +* Install official expansions and third-party addons directly from the game, hassle-free +* Access your purchaser / donator bonuses if you have bought the game or donated on https://te4.org/ +* Help the game developers balance and refine the game +You will also have a user page on #LIGHT_BLUE#https://te4.org/#LAST# to show off to your friends. +This is all optional, you are not forced to use this feature at all, but the developer would thank you if you did as it will make balancing easier.]], [[#LIGHT_GREEN#Tales of Maj'Eyal#LAST#�� �、�� ��揆 嶹們�﨑ゥ�壱共! +嶸�侠��攤 �ゥ�菩愍�� � �� ��擽 �ス�シ�懋クー ��乱 �ィ�シ�ク 嵓誤�溢擽�� �﨑エ �川楳�罹ヲエ �� �溢牟��. ------------------------------------------------- -section "game/engines/default/modules/boot/data/birth/descriptors.lua" +�エ �護桷� #{bold}#�ア� 嵓誤�溢擽 �護桷#{normal}#��笈�、. 﨑們ァ�� �護桷 嵓誤�溢擽�シ �母ウ�, ��ィ �、�、�逸恐�シ �・�、﨑俾クー ��紛 �、�護イ俯涵 �珠捩 �ィ�シ�ク �ー�・�� ���� �溢」�: +* 﨑エ�� �肥��� ���� �オ�ャ ��擽 �ャ�ャ �エ崧ィ奓ー�川� 嵓誤�溢擽 +* �ク�護桷�川� �ー�ク�� �」�ー�� �肥矛�� �俾クー﨑俾クー ��紛 �懋オャ 嵓誤�溢擽�エ� ��桁 +* 墲ャ, �ー�、, �珠擽 嵓誤�溢擽﨑� 增エ�們侃 �ア�� �﨑� �們ケ� �ー�� +* �護桷 嵓誤�溢擽 �、夋�シ 嵂・��揆 ��復 �駆ァ� 奝オ�� �ー�・ +* �オ�� 嶹菩棗甯ゥ�エ�� �罹糖甯醐恐 �ィ�罹・シ �ク�護桷�川� �ク�、奝ィ +* �護桷�� �ャ�、﨑們��ー��, �溢揆 �ー�﨑們��、�エ �ャ�、��/�ー��� �エ�溢侃�シ �、�� �シ�護乱�� 嶹菩攤﨑エ �エ�ク��: https://te4.org/ +* �罹ー懍梵�専イ� �護桷 �ク�ー�、 �ー�溢擽�� �懍│�川乱 �﨑エ �ー�ク﨑俾クー + +#LIGHT_BLUE#https://te4.org/#LAST# �ャ�エ孖ク�川� �懋オャ�、�専イ� �シ�懦腹 �� �壱株 ��� 寬們擽��シ ���� ��強�壱共. +�エ �ィ�� ��捩 ��夋晧��擽�ー, �エ �ィ�� �ー�・�� �ュ �エ�ゥ﨑們��シ 﨑俯株 ��捩 ��漁�壱共�� �エ �ー�・�、�� �ャ�ゥ﨑エ �シ�罹ゥエ �ク�ー�ア�エ �ャ�護ァ�ー �誤ャク�� �罹ー懍梵�懍��� �ャ�ゥ﨑エ �シ�罹ゥエ �川ぎ﨑��ー��桿�壱共.]], "_t") +t("Login in...", "�懋キク�ク ��...", "_t") +t("Please wait...", "�ー�、�、 �シ�ク��...", "_t") +t("Profile logged in!", "嵓�。懦符 �懋キク�ク!", "_t") +t("Your online profile is now active. Have fun!", "�ィ�シ�ク 嵓�。懦符�エ 嶹懍┳�們来�オ�壱共. �専アー�エ �護桷﨑們亨�ク!!", "_t") +t("Login failed!", "�懋キク�ク �、甯ィ!", "_t") +t("Check your login and password or try again in in a few moments.", "�懋キク�ク ���� 甯ィ�、�誤糖�シ �、�� 嶹菩攤﨑エ �シ�懋ウ� ���� 弡�乱 �、�� �罹巡﨑エ �シ�ク��.", "_t") +t("Registering...", "�ア�� ��...", "_t") +t("Registering on https://te4.org/, please wait...", "https://te4.org/�� �ア�� ��, �ー�、�、 �シ�ク��...", "_t") +t("Logged in!", "�懋キク�ク �ア�オ!", "_t") +t("Profile created!", "嵓�。懦符 �晧┳�ィ!", "_t") +t("Profile creation failed!", "嵓�。懦符 �晧┳ �、甯ィ!", "_t") +t("Creation failed: %s (you may also register on https://te4.org/)", "�晧┳ �、甯ィ: %s (�、�� �シ�護乱�罹巡 �ア�晨葺�、 �� �溢慣�壱共: https://te4.org/)", "tformat") +t("Try again in in a few moments, or try online at https://te4.org/", "���� 弡� �、�� �罹巡﨑エ �シ�懋アー�� �、�� �シ�護乱�� �晧┳﨑エ �シ�ク��: https://te4.org/", "_t") +------------------------------------------------ +section "engine/modules/boot/class/Player.lua" +t("%s available", "%s �ャ�ゥ ��・", "tformat") +t("#00ff00#Talent %s is ready to use.", "#00ff00#�ー�� %s �ャ�ゥ﨑們共 �� �溢慣�壱共.", "log", nil, {"��"}) +t("LEVEL UP!", "�壱イィ��!", "_t") ------------------------------------------------ -section "game/engines/default/modules/boot/data/damage_types.lua" +section "engine/modules/boot/data/birth/descriptors.lua" + +t("base", "���エ�、", "birth descriptor name") +t("Destroyer", "甯語エエ��", "birth descriptor name") +t("Acid-maniac", "���罹糖 �、�溢符", "birth descriptor name") +------------------------------------------------ +section "engine/modules/boot/data/damage_types.lua" +t("Kill!", "�ス��!", "_t") ------------------------------------------------ -section "game/engines/default/modules/boot/data/general/grids/basic.lua" +section "engine/modules/boot/data/general/grids/basic.lua" -t("door", "�ク", "entity name") +t("floor", "�罷凶", "entity type") t("floor", "�罷凶", "entity subtype") +t("floor", "�罷凶", "entity name") t("wall", "�ス", "entity type") +t("wall", "�ス", "entity name") +t("door", "�ク", "entity name") t("open door", "�エ�ー �ク", "entity name") - ------------------------------------------------ -section "game/engines/default/modules/boot/data/general/grids/forest.lua" +section "engine/modules/boot/data/general/grids/forest.lua" -t("wall", "�ス", "entity type") t("floor", "�罷凶", "entity type") - +t("grass", "�罷粕", "entity subtype") +t("grass", "�罷粕", "entity name") +t("wall", "�ス", "entity type") +t("tree", "�俯ャエ", "entity name") +t("flower", "��", "entity name") ------------------------------------------------ -section "game/engines/default/modules/boot/data/general/grids/underground.lua" +section "engine/modules/boot/data/general/grids/underground.lua" t("wall", "�ス", "entity type") +t("underground", "�﨑�", "entity subtype") +t("crystals", "�們��", "entity name") +t("floor", "�罷凶", "entity type") t("floor", "�罷凶", "entity name") - ------------------------------------------------ -section "game/engines/default/modules/boot/data/general/grids/water.lua" +section "engine/modules/boot/data/general/grids/water.lua" t("floor", "�罷凶", "entity type") t("water", "�シ", "entity subtype") - +t("deep water", "�喜捩 �シ", "entity name") ------------------------------------------------ -section "game/engines/default/modules/boot/data/general/npcs/canine.lua" - +section "engine/modules/boot/data/general/npcs/canine.lua" +t("animal", "�呱ャシ", "entity type") +t("canine", "�懋ウシ", "entity subtype") +t("wolf", "�瀧劇", "entity name") +t("Lean, mean, and shaggy, it stares at you with hungry eyes.", "��ゥ� �壱・エ�� 奓ク�エ �・�俯」ゥ﨑� �瀧劇��笈�、. �カ�シ�ー �溢愍�� �ケ���� �罷攵�エ�� �溢慣�壱共.", "_t") +t("white wolf", "彧ー �瀧劇", "entity name") +t("A large and muscled wolf from the northern wastes. Its breath is cold and icy and its fur coated in frost.", "��ェス 嶹ゥ�エ��川� �ィ �、�、� �シ�。�� �瀧劇��笈�、. �エ�雅株 �ィ�ー� �罹釜﨑俾ウ� 奓ク�� �罹ヲャ�� �、�ョ�ャ �溢慣�壱共.", "_t") +t("warg", "��エ�ク", "entity name") +t("It is a large wolf with eyes full of cunning.", "�戦劈﨑ィ�シ�� ��� �ャ �溢揆 ��� �ー�﨑� �瀧劇��笈�、.", "_t") +t("fox", "�ャ�ー", "entity name") +t("The quick brown fox jumps over the lazy dog.", "�、�護・� 嵭� ��ー�... ��笈, ���� �溢ラ �ャ�ー� �護愍�ク �罹・シ �ー�エ �俯株 �菩擽��.", "_t") ------------------------------------------------ -section "game/engines/default/modules/boot/data/general/npcs/skeleton.lua" - +section "engine/modules/boot/data/general/npcs/skeleton.lua" +t("undead", "�ク�ー��", "entity type") +t("skeleton", "�、�壱�逸�", "entity subtype") +t("degenerated skeleton warrior", "�。� �、�壱�逸� ��ぎ", "entity name") +t("skeleton warrior", "�、�壱�逸� ��ぎ", "entity name") +t("skeleton mage", "�、�壱�逸� �壱イ菩ぎ", "entity name") +t("armoured skeleton warrior", "�エ�・﨑� �、�壱�逸� ��ぎ", "entity name") ------------------------------------------------ -section "game/engines/default/modules/boot/data/general/npcs/troll.lua" +section "engine/modules/boot/data/general/npcs/troll.lua" t("giant", "�ー�ク", "entity type") - - ------------------------------------------------- -section "game/engines/default/modules/boot/data/talents.lua" - +t("troll", "孖ク�、", "entity subtype") +t("forest troll", "�イ 孖ク�、", "entity name") +t("Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists.", "�ケ�� 嵓シ��シ ��� �ー�﨑俾ウ� �サ�晝クエ �エ�ア �エ嵂餓イエ� �ャ�一キ妤ャ�ア�エ�ク �ケ�� �シ�ケ�� �� �尖ゥー �ケ���� �卓亨﨑罹共.", "_t") +t("stone troll", "�肥怱 孖ク�、", "entity name") +t("A giant troll with scabrous black skin. With a shudder, you notice the belt of dwarf skulls around his massive waist.", "�ー�倆握�倆復 �� �ー�ス�� ��� �川擽�ク孖ク 孖ク�、��笈�、. �ケ��� ��惠﨑俯ゥエ�� �ク�� �ー�﨑� 嵭壱ヲャ�、�� �ャ�ー 嵭壱ヲャ��� �懍寥嵓� 﨑エ�ィ�� �誤豆�エ�誤共�� ��揆 �護符�ィ�ス�壱共.", "_t") +t("cave troll", "�呟オエ 孖ク�、", "entity name") +t("This huge troll wields a massive spear and has a disturbingly intelligent look in its piggy eyes.", "�エ �ー�﨑� 孖ク�、� �ー�﨑� �ス�� 弴俯草�エ�ー, �エ��葺�誤巡 �ク �エ�� �溢乱 �晤ェ�復 岺懍�菩揆 �南慣�壱共.", "_t") +t("mountain troll", "�ー 孖ク�、", "entity name") +t("A large and athletic troll with an extremely tough and warty hide.", "��」シ �一クー�� �ャ�一キ 妤ャ�ア�エ �ー�ス�� ��� 增ャ�� �エ�倣復 孖ク�、��笈�、.", "_t") +t("mountain troll thunderer", "�ー 孖ク�、 �一ー� ��エ�ク", "entity name") + +------------------------------------------------ +section "engine/modules/boot/data/talents.lua" + +t("misc", "��オャ", "talent category") +t("Kick", "�懍ーィ�ー", "talent name") +t("Acid Spray", "�ー�ア �、嵓��溢擽", "talent name") +t("Manathrust", "�壱x �専クー", "talent name") t("Flame", "�一ス�", "talent name") -t("Fireflash", "�一ス�┏��", "talent name") +t("Fireflash", "嶹肥両 �ャ��", "talent name") t("Lightning", "�一ー�", "talent name") -t("Flameshock", "�一ス�カゥ�ゥ", "talent name") - +t("Sunshield", "夋懍桝 �ゥ甯ィ", "talent name") +t("Flameshock", "嶹肥両 �ゥ�ゥ", "talent name") ------------------------------------------------ -section "game/engines/default/modules/boot/data/timed_effects.lua" - +section "engine/modules/boot/data/timed_effects.lua" +t("Burning from acid", "�ー�ア�。�シ�� �ク﨑� 嶹肥メ", "_t") +t("#Target# is covered in acid!", "#Target2# �ー�ア�。�シ�� �、�ョ��、!", "_t") +t("+Acid", "+�ー�ア�。", "_t") +t("#Target# is free from the acid.", "#Target2# �ー�ア�。�シ�罹カ奓ー �霊牟�ャ�、.", "_t") +t("-Acid", "-�ー�ア�。", "_t") +t("Sunshield", "夋懍桝 �ゥ甯ィ", "_t") ------------------------------------------------ -section "game/engines/default/modules/boot/data/zones/dungeon/zone.lua" - +section "engine/modules/boot/data/zones/dungeon/zone.lua" +t("Forest", "�イ", "_t") ------------------------------------------------ -section "game/engines/default/modules/boot/dialogs/Addons.lua" +section "engine/modules/boot/dialogs/Addons.lua" +t("Configure Addons", "���懍乖 �、��", "_t") +t("You can get new addons at #LIGHT_BLUE##{underline}#Te4.org Addons#{normal}#", "�壱。懍垓 ���懍乖�� �、�� �シ�護乱�� �幗愍�、 �� �溢慣�壱共: #LIGHT_BLUE##{underline}#Te4.org Addons#{normal}#", "_t") +t(" and #LIGHT_BLUE##{underline}#Te4.org DLCs#{normal}#", " �ク�ャ�� #LIGHT_BLUE##{underline}#Te4.org DLC�、#{normal}#", "_t") +t("You can get new addons on #LIGHT_BLUE##{underline}#Steam Workshop#{normal}#", "�壱。懍垓 ���懍乖�� �、�� �・�護乱�� �幗愍�、 �� �溢慣�壱共: #LIGHT_BLUE##{underline}#Steam Workshop#{normal}#", "_t") +t(", #LIGHT_BLUE##{underline}#Te4.org Addons#{normal}#", ", #LIGHT_BLUE##{underline}#Te4.org ���懍乖#{normal}#", "_t") t("Show incompatible", "嶸ク嶹俯据� �危株 ���� �エ�エ�ー", "_t") +t("Auto-update on start", "�懍梠﨑俯ゥエ �尖徐 ��魂�エ孖ク", "_t") t("Game Module", "�護桷 �ィ��", "_t") t("Version", "����", "_t") - - ------------------------------------------------- -section "game/engines/default/modules/boot/dialogs/Credits.lua" - - - ------------------------------------------------- -section "game/engines/default/modules/boot/dialogs/FirstRun.lua" - +t("Addon", "���懍乖", "_t") +t("Active", "�懍ァ�", "_t") +t("#GREY#Developer tool", "#GREY#�罹ー懍梵 ��オャ", "_t") +t("#LIGHT_RED#Donator Status: Disabled", "#LIGHT_RED#�ー��� ���: �シ��", "_t") +t("#LIGHT_GREEN#Manual: Active", "#LIGHT_GREEN#�俯徐 �ー��: �懍ァ�", "_t") +t("#LIGHT_RED#Manual: Disabled", "#LIGHT_RED#�俯徐 �ー��: �シ��", "_t") +t("#LIGHT_GREEN#Auto: Active", "#LIGHT_GREEN#�尖徐 �ー��: �懍ァ�", "_t") +t("#LIGHT_RED#Auto: Incompatible", "#LIGHT_RED#�尖徐 �ー��: 嶸ク嶹俯据� �喜搆", "_t") +t("Addon Version", "���懍乖 ����", "_t") +t("Game Version", "�護桷 ����", "_t") + +------------------------------------------------ +section "engine/modules/boot/dialogs/Credits.lua" + +t("Project Lead", "嵓�。懍�晨敢 �ャ��", "_t") +t("Lead Coder", "�罷鵠 �ャ��", "_t") +t("World Builders", "�オ �懍梠��", "_t") +t("Graphic Artists", "�ク�倆反 ��恐�、孖ク", "_t") +t("Expert Shaders Design", "�ー�エ�� �肥梵�ク", "_t") +t("Soundtracks", "�ャ�エ�懦敢��", "_t") +t("Sound Designer", "�ャ�エ�� �肥ァ�溢牟", "_t") +t("Lore Creation and Writing", "�、奝��ャ �滝ー", "_t") +t("Code Helpers", "�罷糖 嵭ャ寘シ", "_t") +t("Community Managers", "�、�、�逸恐 ��ャ��", "_t") +t("Text Editors", "奛作侃孖ク 寬ク��", "_t") +t("The Community", "�、�、�逸恐", "_t") +t("Others", "�ク �野乱 ��它�� �シ�� ��豆", "_t") + +------------------------------------------------ +section "engine/modules/boot/dialogs/FirstRun.lua" + +t("Welcome to Tales of Maj'Eyal", "Tales of Maj'Eyal�� �、�� ��揆 嶹們�﨑ゥ�壱共", "_t") +t("Register now!", "���葺�ー!", "_t") +t("Login existing account", "�ー�エ ���菩乱 �懋キク�ク", "_t") +t("Maybe later", "�們、卓乱", "_t") +t("#RED#Disable all online features", "#RED#�ィ�� �ィ�シ�ク �ー�・�� �壱共", "_t") +t("Disable all connectivity", "�ィ�� �ー�ー�� �危株�、", "_t") +t([[You are about to disable all connectivity to the network. +This includes, but is not limited to: +- Player profiles: You will not be able to login, register +- Characters vault: You will not be able to upload any character to the online vault to show your glory +- Item's Vault: You will not be able to access the online item's vault, this includes both storing and retrieving items. +- Ingame chat: The ingame chat requires to connect to the server to talk to other players, this will not be possible. +- Purchaser / Donator benefits: The base game being free, the only way to give donators their bonuses fairly is to check their online profile. This will thus be disabled. +- Easy addons downloading & installation: You will not be able to see ingame the list of available addons, nor to one-click install them. You may still do so manually. +- Version checks: Addons will not be checked for new versions. +- Discord: If you are a Discord user, Rich Presence integration will also be disabled by this setting. +- Ingame game news: The main menu will stop showing you info about new updates to the game. + +#{bold}##CRIMSON#This is an extremely restrictive setting. It is recommended you only activate it if you have no other choice as it will remove many fun and acclaimed features.#{normal}# + +If you disable this option you can always re-activate it in the Online category of the Game Options menu later on.]], [[�、孖ク�醐〓 �ー�ー�� �喜愍�罹�、�� �卓桿�壱共. +�、�語ウシ �呷捩 �ー�・�、�� �ャ�ゥ﨑� �� ��イ� �ゥ�壱共. �エ �野乱�� �ャ�ゥ﨑� �� ��株 �ー�・�エ �溢揆 �� �溢慣�壱共. +- 嵓誤�溢擽�エ 嵓�。懦符: �懋キク�ク�エ�� ���揆 﨑� �� ��イ� �ゥ�壱共 +- �尖ヲュ奓ー 寬們擽�: �尖ヲュ奓ー�� ��哩 �懋キク�シ ��。罹糖﨑� �� ��イ� �們牟 ��エ卓攪 �、��揆 �エ�ャ�� �� ��イ� �ゥ�壱共 +- ��擽奛� �一ウ�: ��擽奛� �一ウ��� �卓�﨑� �� ��イ� �ゥ�壱共. ��擽奛懍揆 �シ�シ �俯巡, �エ�﨑� �俯巡 ��イ� �ゥ�壱共 +- �ク�護桷 ��桁: �ク�護桷 ��桁� �、�ク �ャ�誤豆�シ �嶹被葺�ー ��紛 �ィ�シ�ク �ー�ー�� 﨑�囈�� 﨑ゥ�壱共. ���� 﨑� �� ��イ� �ゥ�壱共 +- �ャ�、�� / �ー��� 嶸懦�: �ー�ク �護桷� �エ�護擽�ー �誤ャク�� �ー��尖x �ャ�、�川乱�� �エ�溢侃�シ �シ�ー ��紛�罹株 �ィ�シ�ク 嵓�。懦符�� 嶹菩攤﨑エ�シ 﨑ゥ�壱共. ���� 嶸懦��� �幗愍�、 �� ��イ� �ゥ�壱共. +- ���懍乖�� �ャ�エ �、�エ�罹糖 �� �、��: �ャ�ゥ﨑� �� �壱株 ���懍乖 �ャ�、孖ク�シ �ク�護桷�川� 嶹菩攤﨑� �� ��イ� �俯ゥー, 﨑� �溢攪 增エ�ュ�シ�� �、�倆葺�� ��巡 﨑� �� ��イ� �ゥ�壱共. �エ �ィ�� ��揆 �俯徐�シ�� 﨑們��シ 﨑ゥ�壱共. +- ���� �エ增ャ: ���懍乖 ��魂�エ孖ク�シ 嶹菩攤﨑� �� ��イ� �ゥ�壱共. +- Discord: Discord�シ �ャ�ゥ﨑俾ウ� ��侠�、�エ Rich Presence �ー�・�� �ャ�ゥ﨑� �� ��イ� �ゥ�壱共. +- �ク�護桷 �エ�、: �肥攤 �罷俺� �壱。懍垓 ��魂�エ孖ク�� �﨑� �ャ﨑ュ�� �誤�、�シ� �伎イ� �ゥ�壱共. + +#{bold}##CRIMSON#�簿ァ� 﨑� �� �壱株 �� �懦復�俾ウ�, �珠捩 �専アー��シ �ー�・�� �懋アー﨑俾クー �誤ャク�� �、�ク �ゥ�菩擽 ��揆 �ス�ー�尖ァ� �肥イ罹糖�ス�壱共.#{normal}# + +�エ �オ�們揆 ��侠�、�エ �ク�罹蕩 �護桷 �オ�們攪 �ィ�シ�ク 﨑ュ�ゥ�川� �ャ嶹懍┳嶹被腹 �� �溢慣�壱共.]], "_t") t("Cancel", "�ィ��", "_t") - +t("#RED#Disable all!", "#RED#��カ ��クー!", "_t") ------------------------------------------------ -section "game/engines/default/modules/boot/dialogs/LoadGame.lua" +section "engine/modules/boot/dialogs/LoadGame.lua" t("Load Game", "�護桷 �壱洳�、�ー", "_t") -t("Developer Mode", "�罹ー懍梵 �ィ��", "_t") +t("Show older versions", "�エ�� ���� �エ�ー", "_t") +t("Ignore unloadable addons", "�壱洳�ャ �� ��株 ���懍乖 �エ��", "_t") +t(" Play! ", " 嵓誤�溢擽! ", "_t") +t("Delete", "�ュ��", "_t") +t([[#{bold}##GOLD#%s: %s#WHITE##{normal}# +Game version: %d.%d.%d +Requires addons: %s + +%s]], [[#{bold}##GOLD#%s: %s#WHITE##{normal}# +�護桷 ����: %d.%d.%d +���懍乖 �緋オャ�ャ﨑ュ: %s + +%s]], "tformat") +t("You can simply grab an older version of the game from where you downloaded it.", "�護桷�� �、�エ�罹糖﨑� �ウ�川� �エ�� ����揆 ���� �、�罷巡 �ゥ�壱共.", "_t") +t("You can downgrade the version by selecting it in the Steam's \"Beta\" properties of the game.", "Steam�川� �エ �護桷�� \"Beta\" 﨑ュ�ゥ�� �ー�啄葺�� ��愍�� �護桷�� �、�エ�ク�溢擽�懦腹 �� �溢慣�壱共.", "_t") +t("Original game version not found", "�尖椈 �護桷 ����揆 �セ�� �� ��慣�壱共", "_t") +t([[This savefile was created with game version %s. You can try loading it with the current version if you wish but it is recommended you play it with the old version to ensure compatibility +%s]], [[�エ �ク�エ�� 甯護攵� �、�� �護桷 ����乱�� �卓┳�們来�オ�壱共: %s. 嶸�椪 ����乱�� �、嵂駕葺�、 �俯巡 �溢ァ�� �護棗﨑們ァ�� �喜愍�ー ��餓��擽�エ �エ�� ����乱�� �罹糖﨑們亨�� ��揆 �肥イ罹糖�ス�壱共. +%s]], "tformat") t("Cancel", "�ィ��", "_t") - +t("Run with newer version", "�懍侠 ����乱�� �、嵂�", "_t") +t("Developer Mode", "�罹ー懍梵 �ィ��", "_t") +t("#LIGHT_RED#WARNING: #LAST#Loading a savefile while in developer mode will permanently invalidate it. Proceed?", "#LIGHT_RED#�ス��: #LAST#�罹ー懍梵 �ィ�懍乱�� �ク�エ�� 甯護攵�� �罹糖﨑俯株 ��捩 �エ�シ ��オャ��愍�� �晝ー孖ク�エ �俯巡 �溢慣�壱共. ���﨑們亨���オ�一ケ�?", "_t") +t("Load anyway", "�エ�誤蕩 �壱洳�、�ー", "_t") +t("Delete savefile", "�ク�エ�� 甯護攵 �ュ��", "_t") +t("Really delete #{bold}##GOLD#%s#WHITE##{normal}#", "�簿ァ尖。� #{bold}##GOLD#%s#WHITE##{normal}# �ュ�懦葺�懋イ��オ�一ケ�?", "tformat", nil, {"�シ"}) +t("Old game data", "�ャ ���� �ー�エ奓ー", "_t") +t("No data available for this game version.", "�エ �護桷 ����乱�� �ャ�ゥ﨑� �� �壱株 �ー�エ奓ー� ��慣�壱共.", "_t") +t("Downloading old game data: #LIGHT_GREEN#", "�ャ ���� �ー�エ奓ー�シ �、�エ�罹糖﨑俯株 ��: #LIGHT_GREEN#", "_t") +t("Old game data for %s correctly installed. You can now play.", "�ャ ���� �ー�エ奓ー %s �ャ�罷・エ�� �、�俯据�溢慣�壱共. �エ�� 嵓誤�溢擽﨑們共 �� �溢慣�壱共.", "tformat", nil, {"�"}) +t("Failed to install.", "�、�� �、甯ィ.", "_t") ------------------------------------------------ -section "game/engines/default/modules/boot/dialogs/MainMenu.lua" +section "engine/modules/boot/dialogs/MainMenu.lua" t("Main Menu", "�肥攤 �罷俺", "_t") t("New Game", "�� �護桷", "_t") @@ -974,102 +1863,237 @@ t("Credits", "�罹ー懍ァ�豆", "_t") t("Exit", "�俾ー�ー", "_t") t("Reboot", "�ャ�懍梠", "_t") t("Disable animated background", "���擽�� �ー�ス嶹罷ゥエ ��劈�ア嶹�", "_t") +t("#{bold}##B9E100#T-Engine4 version: %d.%d.%d", "#{bold}##B9E100#T-Engine4 ����: %d.%d.%d", "tformat") +t([[#{bold}##GOLD#Ashes of Urh'Rok - Expansion#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction wherever they go.#{normal}##LAST# + +#{bold}#Features#{normal}#: +#LIGHT_UMBER#New class:#WHITE# Doombringers. These avatars of demonic destruction charge into battle with massive two-handed weapons, cutting swaths of firey devastation through hordes of opponents. Armed with flame magic and demonic strength, they delight in fighting against overwhelming odds +#LIGHT_UMBER#New class:#WHITE# Demonologists. Bearing a shield and the magic of the Spellblaze itself, these melee-fighting casters can grow demonic seeds from their fallen enemies. Imbue these seeds onto your items to gain a wide array of new talents and passive benefits, and summon the demons within them to fight! +#LIGHT_UMBER#New race:#WHITE# Doomelves. Shalore who've taken to the demonic alterations especially well, corrupting their typical abilities into a darker form. +#LIGHT_UMBER#New artifacts, lore, zones, events...#WHITE# For your demonic delight! + +]], [[#{bold}##GOLD#�ク彧�'�晧攪 �ャ - 嶹菩棗甯ゥ#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#�溢ヲ�'�川擽�護攪 �珠捩 �ャ�誤豆�エ "��ァ�" �� �﨑� �エ�シ�ー�シ �語ウ� �溢慣�壱共. �エ�川� �倆ム�� �﨑呷��攤 �晤ェ�イエ�エ�ー, �ク�、�エ ��� �ウ�エ�シ�エ 甯語エエ� ��奝オ�エ �、�ー�ク�、�� 﨑ゥ�壱共.#{normal}##LAST# + +#{bold}#孖ケ��#{normal}#: +#LIGHT_UMBER#�壱。懍垓 ��羅:#WHITE# 甯誤ゥク�� �ャ��. ��ァ溢��攤 甯語エエ�� 嶹肥侠�ク 甯誤ゥク�� �ャ��株 �ー�﨑� �卓� �エ�ー�シ �、�� ��棗�シ�� �ー�俯x�, ��豆�� �エ�ャ�� �逸ム�� 甯語エエ�� �シ�ャ�� ���ス�壱共. 嶹肥両 �壱イ菩愍�� �エ�・﨑俾ウ� ��ァ溢攪 德們揆 ��� 甯誤ゥク�� �ャ��豆� �簿巡��攤 ��ウシ �ク�ー�� ��揆 �専ケ�笈�、 +#LIGHT_UMBER#�壱。懍垓 ��羅:#WHITE# ��ァ逸蕗��. �ゥ甯ィ�シ �、�� �壱イ倣少�懍攪 德� �ク �川イエ�シ �、�ィ�� �エ �シ�� ��ャク �シ�ク �懍��梵�� �ー�ャ�� ��豆�専イ護� ��ァ溢攪 �ィ�霊揆 墲、�誤ぞ �� �溢慣�壱共. ��ァ溢攪 �ィ�霊揆 �・��乱 �・�ゥ﨑エ �俯ァ珠捩 �壱。懍垓 �ー���、�� �サ��, ��� 巐ィ�シ�シ ��ヲャ��, �� ��ァ壱豆�� ��握 �卓乱 �醐劍﨑們┷��! +#LIGHT_UMBER#�壱。懍垓 ��。ア:#WHITE# ���倆売. ��ァ溢��攤 �懍。ー�シ 孖ケ德� �� �� �幗符�、�ク �ャ�罹�壱。�, �ャ�罹�� 孖ケ���� �・�・�エ �エ�川垓 嶸倣��� 夋�ス �們来�オ�壱共. +#LIGHT_UMBER#�壱。懍垓 ���シ, �エ�シ�ー, �・��, �ャ�エ�、...#WHITE# �ィ�専ー �ケ���� ��ァ溢��攤 �専アー��� ��紛 ���据�エ �溢慣�壱共! + +]], "_t") t("#LIGHT_GREEN#Installed", "#LIGHT_GREEN#�、�俯勢", "_t") t("#YELLOW#Not installed - Click to download / purchase", "#YELLOW#�、�俯据� �喜搆 - 增エ�ュ �� �、�エ�罹糖 / �ャ�、", "_t") +t([[#{bold}##GOLD#Embers of Rage - Expansion#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains.#{normal}##LAST# + +#{bold}#Features#{normal}#: +#LIGHT_UMBER#A whole new campaign:#WHITE# Set one year after the events of the main game, the final destiny of the Orc Prides is up to you. Discover the Far East like you never knew it. +#LIGHT_UMBER#New classes:#WHITE# Sawbutchers, Gunslingers, Psyshots, Annihilators and Technomanchers. Harness the power of steam to power deadly contraptions to lay waste to all those that oppose the Pride! +#LIGHT_UMBER#New races:#WHITE# Orcs, Yetis, Whitehooves. Discover the orcs and their unlikely 'allies' as you try to save your Pride from the disasters caused by the one you call 'The Scourge from the West'. +#LIGHT_UMBER#Tinker system:#WHITE# Augment your items with powerful crafted tinkers. Attach rockets to your boots, gripping systems to your gloves and many more. +#LIGHT_UMBER#Salves:#WHITE# Bound to the tinker system, create powerful medical salves to inject into your skin, replacing the infusionsツァrunes system. +#LIGHT_UMBER#A ton#WHITE# of artifacts, lore, zones, events... + +]], [[#{bold}##GOLD#����� �賀アク�� - 嶹菩棗甯ゥ#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#�、增ャ�、�エ 彧被梭 "�懍ェス�川� �ィ �ャ��" �エ�シ ��エ�� �専ー 嶹�� �ク�ィ�ャ��, �エ�エ, ���エ�ウ, �ス�シ�エ �作ァ�シ 甯語エエ﨑エ��ヲー� 1 ��擽 ��ャ�オ�壱共. �母オュ�ー﨑ゥ� �、�ォ�呷譜 �器��� 夋懍桝�� �・�ス�シ �・�ー�ャ �ィ�尖ャク�� 奝オ﨑エ �ー�ー�們来�シ�ー, �ク�、�エ �罷・エ'�川擽�護攪 ����攪 ��ュ�� �尖�ケ﨑俯株�ー ��它�� �シ�溢慣�壱共. 甯語エエ�� �作ァ�、�� �肥。エ�瀧豆� �専ク溢梭�シ��... �ィ 﨑俯x�� �作ァ� ��ァ� �ィ��梭�オ�壱共.#{normal}##LAST# + +#{bold}#孖ケ��#{normal}#: +#LIGHT_UMBER#����梭 �壱。懍垓 ��寬們攤:#WHITE# �肥攤 �護桷 �エ弡� 1 �� �、�� �エ�シ�ー�シ �、�ケ�壱共. �、增ャ �作ァ�、�� �溢ァ�� �エ��擽 �ケ���専イ� �ャ�、 �溢慣�壱共. �ケ�呷攪 �ク��� ��ュ�� 夋戦利 﨑エ�エ�ク��. +#LIGHT_UMBER#�壱。懍垓 ��羅:#WHITE# 奝ア��ざ��, �晧棕�エ, �ク�エ�キ, �ャ�ク�川凰 �壱巡�オ﨑呷梵. �晝クー�� 德們愍�� �俯ェ���攤 �ー��・シ 嶹懍┳嶹� 﨑エ, �作ァ�� ��劇﨑俯株 �ィ�� �エ�、�� �逸�嶹� 﨑ゥ�壱共! +#LIGHT_UMBER#�壱。懍垓 ��。ア:#WHITE# �、增ャ, �逸恐, 嶹肥擽孖ク弡�売. �ケ���エ '�懍ェス�川� �ィ �ャ��'�エ�シ�� ��エ�� �専ー �シ�シ墲ィ �ク�ャ�川� �作ァ�シ �ャ﨑俯株 �呷譜 �、增ャ� �ク�、�� �溢メ �野攪 �呱ァケ�、�� �﨑エ �護符�エ�ク��. +#LIGHT_UMBER#�罹ェ�宙:#WHITE# �簿�・﨑� �罹ェ�宙�シ�� �・��・シ �倣剩﨑們┷��. ���懍乱 �懍シ南揆 �ャ��, �・�卓乱 �菩イ��呷捩 �川符��シ �被葺�� �ア, �、�啄復 �ゥ�菩愍�� �・��乱 孖ケ�倆復 �・�・�� ��ャ﨑エ�エ�ク�� +#LIGHT_UMBER#�ー��:#WHITE# �罹ェ�宙�シ �ー��紛, �簿�・﨑� �俯」護圸 �ー���シ �懍梠﨑エ 嵓シ��� 妤ャ�ャ﨑們┷��. �シ��ャシ�シ �ャ�� ��エ﨑ゥ�壱共. +#LIGHT_UMBER#�エ�倆梭 �珠捩#WHITE# ���シ, �エ�シ�ー, �・��, �ャ�エ�、... + +]], "_t") +t([[#{bold}##GOLD#Forgotten Cults - Expansion#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.#{normal}##LAST# + +#{bold}#Features#{normal}#: +#LIGHT_UMBER#New class:#WHITE# Writhing Ones. Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you? +#LIGHT_UMBER#New class:#WHITE# Cultists of Entropy. Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust. +#LIGHT_UMBER#New race:#WHITE# Drems. A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors. +#LIGHT_UMBER#New race:#WHITE# Krogs. Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons. +#LIGHT_UMBER#Many new zones:#WHITE# Explore the Scourge Pits, fight your way out of a giant worm (don't ask how you get *in*), discover the wonders of the Occult Egress and many more strange and tentacle-filled zones! +#LIGHT_UMBER#New horrors:#WHITE# You liked radiant horrors? You'll love searing horrors! And Nethergames. And Entropic Shards. And ... more +#LIGHT_UMBER#Sick of your own head:#WHITE# Replace it with a nice cozy horror! +#LIGHT_UMBER#A ton#WHITE# of artifacts, lore, events... + +]], [[#{bold}##GOLD#�溢ァ�� �尖卿 - 嶹菩棗甯ゥ#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#�ィ�� �ィ嵭俾ー�、�エ ��シ �畷株 ��捩 ��笈�ー, �ク��揆 �墲、�� �ィ�� �エ�、�エ ��嵂餓揆 �シ�川乱 �専ウ� �壱株 ��巡 ��笈�、. �懋キシ�、�エ �オ尞ャ�� �ゥ�ゥ �エ�俾ー ��イュ�俾イ� �們牟�俾ウ� �溢慣�壱共. �ク�川� �霊牟�� �エ�、�エ �� �� 弡�乱 �オ尞ャ�、�ス�� ��エ�俾ウ�, �����愍�� �ク�� �壱株 ����� �懋イャ�ゥ�壱共. �溢ヲ�'�川擽�� �� �喜捩�ウ�川� �緋ー� ��呰葺�� �溢搆�エ ��ーア﨑エ��� �溢慣�壱共. �ク�� �罷。� �ケ����笈�、.#{normal}##LAST# + +#{bold}#孖ケ��#{normal}#: +#LIGHT_UMBER#�壱。懍垓 ��羅:#WHITE# �、寀�ー ��. 夋�ス﨑� 德們乱 �エ�� ��捩 �エ�、��, �、�、�罹・シ �懍�德� �オ尞ャ�� �嶹肥亨墲、��, �川侠�� �サ�� �ー�シ �オ尞ャ�、�� �醐劍 﨑ゥ�壱共. 嵓シ��シ �霊牟��ヲャ��, �シ�エ�� �ケ�ャ�エ ��豆�� �オ�ゥ﨑ゥ�壱共. �エ�ク �餓��� �﨑� 甯肥揆 �爺ウ� �壱株�ー, �エ�、 �エ� �ケ���� �餓揆 �� �溢揆�護囈? +#LIGHT_UMBER#�壱。懍垓 ��羅:#WHITE# �被敢�懦半 �卓侠��. �滝クー� �被敢�懦半�� 德們揆 �ー�倣物�シ�懍昏 �菩メ��攤 �シ�ャ�菩ケ呷揆 峵�エ﨑エ�ゥ�壱共. �エ �シ�ク �懍��梵�� 巐誤ウオ�� �オ�ゥ�シ�� �嶹肥亨墲、��, �オ嵭溢攪 德們揆 �壱洳� ��揆 �シ��� 嶹被葺�� 﨑� �� �溢慣�壱共. +#LIGHT_UMBER#�壱。懍垓 ��。ア:#WHITE# �罹��. �懍寥嵓�豆�� 夋�ス﨑� 﨑們怱 ��。ア�シ��, 寀ー�晝ー呷捩 �エ�ア�� ���﨑俯ゥー �溢搆�エ �エ�ャ﨑們ァ �危株 �オ尞ャ�� �﨑エ��ヲャ� �喜葺�オ�壱共. �罹�們捩 �瀧梳 ����� ���� �� �一ウ� �オ尞ャ�シ �醐劍﨑俯株 �簿巡 �ー�ク �� �溢慣�壱共.. +#LIGHT_UMBER#�壱。懍垓 ��。ア:#WHITE# 增ャ�懋キク. �、�ー�ー�、�エ �壱腐德� �ス�ャ�シ﨑� �ク��乱 �倆紛 �嶸簿据�溢慣�壱共. �ク�、�� �簿�・﨑� �シ�ゥ� ��豆�� �ー�� �懦ぎ �� �溢慣�壱共. �� 增ャ�懋キク�� �� �川乱 﨑懍� �エ�ー�シ �・�ゥ﨑� �� �溢慣�壱共. +#LIGHT_UMBER#�壱。懍垓 ��ュ:#WHITE# �ャ�呷攪 �ャ�ゥ�エ�シ 夋戦利﨑俾ウ�, �ー�﨑� ���擽�専イ護� ����俾ー�ー ��紛 �ク�ー�� (�エ�サ�� ���擽 �溢乱 *�、�エ* �罷株��� �サ��溢┷��), ��唖�� �罹。懍攪 �ス�エ�、�� �懋イャ﨑俾ウ�, �� �ー�エ﨑俾ウ� �餓��� ��晧ーャ �・�誤。� ���們┷��! +#LIGHT_UMBER#�壱。懍垓 �オ尞ャ:#WHITE# �壱カ�� �オ尞ャ� �們乱 �懍亨�們囈? �溢ぎ�エ�� �幗攪 �オ尞ャ�� ��」シ �們乱 �懍共��笈�、! �� �被敢�懦半�� �ー��豆��囈. �� ... �ー夋 �ア�ア��囈... +#LIGHT_UMBER#��駆ァ�駈復 �エ �ク�ャ:#WHITE# �駆ァ�� 寬ク�逸復 �オ尞ャ�� �緋ソ罷イ�ヲス�罹共! +#LIGHT_UMBER#�エ�倆梭 �珠捩#WHITE# ���シ, �エ�シ�ー, �ャ�エ�、... + +]], "_t") +t("#GOLD#Online Profile", "#GOLD#�ィ�シ�ク 嵓�。懦符", "_t") t("Login", "�懋キク�ク", "_t") t("Register", "���", "_t") t("Username: ", "�����: ", "_t") t("Password: ", "��ー�逸从: ", "_t") -t("#GOLD#Online Profile", "#GOLD#�ィ�シ�ク 嵓�。懦符", "_t") -t("Login with Steam", "�、甯�シ�� �懋キク�ク", "_t") +t("Login with Steam", "Steam�シ�� �懋キク�ク", "_t") t("#GOLD#Online Profile#WHITE#", "#GOLD#�ィ�シ�ク 嵓�。懦符#WHITE#", "_t") t("#LIGHT_BLUE##{underline}#Logout", "#LIGHT_BLUE##{underline}#�懋キク��寃", "_t") t("Username", "�����", "_t") t("Your username is too short", "�����擽 �壱ャエ �ァ�オ�壱共.", "_t") t("Password", "��ー�逸从", "_t") t("Your password is too short", "��ー�逸从� �壱ャエ �ァ�オ�壱共.", "_t") -t("Login in your account, please wait...", "�懋キク�ク �� ��笈�、. ���罹ァ� �ー�、�、�シ�ク��...", "_t") t("Login...", "�懋キク�ク ��...", "_t") +t("Login in your account, please wait...", "�懋キク�ク �� ��笈�、. ���罹ァ� �ー�、�、�シ�ク��...", "_t") t("Steam client not found.", "Steam 增エ�シ�エ�ク孖ク�シ �セ�� �� ��慣�壱共.", "_t") +-- new text +--[==[ +t("#LIGHT_BLUE##{underline}#%s#LAST##{normal}#", "#LIGHT_BLUE##{underline}#%s#LAST##{normal}#", "tformat") +--]==] ------------------------------------------------ -section "game/engines/default/modules/boot/dialogs/NewGame.lua" +section "engine/modules/boot/dialogs/NewGame.lua" t("New Game", "�� �護桷", "_t") t("Show all versions", "�ィ�� ���� �エ�エ�ー", "_t") t("Show incompatible", "嶸ク嶹俯据� �危株 ���� �エ�エ�ー", "_t") +t([[You can get new games at +#LIGHT_BLUE##{underline}#https://te4.org/games#{normal}#]], [[�、�� �ャ�エ孖ク�川� �懍侠 ����揆 �、�エ�罹糖 﨑� �� �溢慣�壱共 +#LIGHT_BLUE##{underline}#https://te4.org/games#{normal}#]], "_t") t("Game Module", "�護桷 �ィ��", "_t") t("Version", "����", "_t") t("Enter your character's name", "�尖ヲュ奓ー �エ��揆 ���・﨑エ�シ�ク��", "_t") t("Overwrite character?", "�尖ヲュ奓ー�シ �ョ�エ�護垈�懋イ��オ�一ケ�?", "_t") -t("There is already a character with this name, do you want to overwrite it?", "�エ�ク �エ�ャ﨑俯株 �尖ヲュ奓ー ��桿�壱共��, �ョ�エ�護垈�懋イ��オ�一ケ�?", "_t") +t("There is already a character with this name, do you want to overwrite it?", "�エ�ク �エ�ャ﨑俯株 �尖ヲュ奓ー�� �エ��桿�壱共��, �ョ�エ�護垈�懋イ��オ�一ケ�?", "_t") t("No", "��笈��", "_t") t("Yes", "�、", "_t") t("This game is not compatible with your version of T-Engine, you can still try it but it might break.", "�エ �護桷� 嶸�椪 T-Engint ����ウシ 嶸ク嶹俯据� �喜愍���, �、嵂� �� �ャ��復 �、�俯・シ �懍��懦ぎ �� �溢慣�壱共.", "_t") - ------------------------------------------------ -section "game/engines/default/modules/boot/dialogs/Profile.lua" +section "engine/modules/boot/dialogs/Profile.lua" t("Player Profile", "嵓誤�溢擽�エ 嵓�。懦符", "_t") t("Logout", "�懋キク��寃", "_t") -t("Do you want to log out?", "�簿ァ� �懋キク��寃﨑們亨���オ�一ケ�?", "_t") t("You are logged in", "�懋キク�ク �ィ", "_t") -t("Cancel", "�ィ��", "_t") +t("Do you want to log out?", "�簿ァ� �懋キク��寃﨑們亨���オ�一ケ�?", "_t") t("Log out", "�懋キク��寃", "_t") +t("Cancel", "�ィ��", "_t") t("Login", "�懋キク�ク", "_t") t("Create Account", "���� �晧┳", "_t") - ------------------------------------------------ -section "game/engines/default/modules/boot/dialogs/ProfileLogin.lua" +section "engine/modules/boot/dialogs/ProfileLogin.lua" -t("Login", "�懋キク�ク", "_t") +t("Online profile ", "�ィ�シ�ク 嵓�。懦符 ", "_t") t("Username: ", "�����: ", "_t") t("Password: ", "��ー�逸从: ", "_t") +t("Login", "�懋キク�ク", "_t") t("Cancel", "�ィ��", "_t") +t("Password again: ", "��ー�逸从 �ャ���・: ", "_t") +t("Email: ", "�エ�肥攵: ", "_t") +t("Accept to receive #{bold}#very infrequent#{normal}# (a few per year) mails about important game events from us.", "#{bold}#�、�ー �罹ャシ��#{normal}# (1��乱 﨑罹草 奝オ �簿巡) �懍��俯株 �卓囈﨑� �護桷 �エ�、孖ク�� �﨑� �肥攵 �們侠 �俯攷.", "_t") +t("You at least 16 years old, or have parental authorization to play the game.", "�エ �護桷�� 嵓誤�溢擽 﨑俯�、�エ �懍� 16�ク �エ��擽�ー�� �エ嶸ク�川攪 嵭壱攷�エ �溢牟�シ 﨑ゥ�壱共.", "_t") +t("Create", "�懍梠", "_t") +t("Privacy Policy (opens in browser)", "�懍攤�簿ウエ �エ嶸ク�菩ア� (�誤攵�ー��� �エ�ー)", "_t") +t("Password", "��ー�逸从", "_t") +t("Password mismatch!", "��ー�逸从� �樌ァ �喜慣�壱共!", "_t") t("Username", "�����", "_t") t("Your username is too short", "�����擽 �壱ャエ �ァ�オ�壱共.", "_t") -t("Password", "��ー�逸从", "_t") t("Your password is too short", "��ー�逸从� �壱ャエ �ァ�オ�壱共.", "_t") - +t("Email", "�エ�肥攵", "_t") +t("Your email seems invalid", "�ャ�罷・エ� �喜捩 �エ�肥攵 �呷慣�壱共", "_t") +t("Age Check", "�ー�ケ 嶹菩攤", "_t") +t("You need to be 16 years old or more or to have parental authorization to play this game.", "�懍� 16�ク �エ��, �尖株 �エ嶸ク�川攪 嵭壱攷�エ �溢牟�シ �護桷�� 嵓誤�溢擽 﨑� �� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/engines/default/modules/boot/dialogs/ProfileSteamRegister.lua" +section "engine/modules/boot/dialogs/ProfileSteamRegister.lua" +t("Steam User Account", "Steam ��� ����", "_t") +t([[Welcome to #GOLD#Tales of Maj'Eyal#LAST#. +To enjoy all the features the game has to offer it is #{bold}#highly#{normal}# recommended that you register your steam account. +Luckily this is very easy to do: you only require a profile name and optionally an email (we send very few email, maybe two a year at most). +]], [[#GOLD#奛護攵�� �、�� �溢ヲ�'�川擽��#LAST#�� �エ�� �、�ュ�懍丶. +�エ �護桷�� �ィ�� �ー�・�� �専クー�ー ��紛�� �ケ���� Steam ���菩揆 �ア�晨葺�� ��揆 #{bold}#�簿�・#{normal}# �肥イ懦鮒�壱共. +�簿ァ� �、嵂餓侃�ス�誤巡 ��」シ �川何�� ��・﨑ゥ�壱共. 嵓�。懦符�� �ャ�ゥ﨑� �雅└��ウシ ����愍�� �エ�肥攵 �シ�誤ァ� �溢愍�エ �ゥ�壱共 (�彧ャ�� �エ�肥攵�� �ー�� �エ�エ� �喜慣�壱共. 2��乱 﨑� �� �エ�シ�� �専ケ護」�). +]], "_t") t("Username: ", "�����: ", "_t") +t("Email: ", "�エ�肥攵: ", "_t") +t("Accept to receive #{bold}#very infrequent#{normal}# (a few per year) mails about important game events from us.", "#{bold}#�、�ー �罹ャシ��#{normal}# (1��乱 﨑罹草 奝オ �簿巡) �懍��俯株 �卓囈﨑� �護桷 �エ�、孖ク�� �﨑� �肥攵 �們侠 �俯攷.", "_t") +t("You at least 16 years old, or have parental authorization to play the game.", "�エ �護桷�� 嵓誤�溢擽 﨑俯�、�エ �懍� 16�ク �エ��擽�ー�� �エ嶸ク�川攪 嵭壱攷�エ �溢牟�シ 﨑ゥ�壱共.", "_t") t("Register", "���", "_t") t("Cancel", "�ィ��", "_t") +t("Privacy Policy (opens in browser)", "�懍攤�簿ウエ �エ嶸ク�菩ア� (�誤攵�ー��� �エ�ー)", "_t") t("Username", "�����", "_t") t("Your username is too short", "�����擽 �壱ャエ �ァ�オ�壱共.", "_t") +t("Email", "�エ�肥攵", "_t") +t("Your email does not look right.", "�ャ�罷・エ� �喜捩 �エ�肥攵 �呷慣�壱共.", "_t") +t("Age Check", "�ー�ケ 嶹菩攤", "_t") +t("You need to be 16 years old or more or to have parental authorization to play this game.", "�懍� 16�ク �エ��, �尖株 �エ嶸ク�川攪 嵭壱攷�エ �溢牟�シ �護桷�� 嵓誤�溢擽 﨑� �� �溢慣�壱共.", "_t") +t("Registering...", "�ア�� ��...", "_t") +t("Registering on https://te4.org/, please wait...", "https://te4.org/�� �ア�� ��, �ー�、�、 �シ�ク��...", "_t") t("Steam client not found.", "Steam 增エ�シ�エ�ク孖ク�シ �セ�� �� ��慣�壱共.", "_t") t("Error", "�、��", "_t") - +t("Username or Email already taken, please select an other one.", "���・﨑們侠 ����� �尖株 �エ�肥攵� �エ�ク �ャ�ゥ �� ��笈�、.", "_t") ------------------------------------------------ -section "game/engines/default/modules/boot/dialogs/UpdateAll.lua" +section "engine/modules/boot/dialogs/UpdateAll.lua" +t("Update all game modules", "�ィ�� �護桷 �ィ�� ��魂�エ孖ク", "_t") +t([[All those components will be updated: +]], [[�ィ�� �ャ�ア �肥� ��魂�エ孖ク �ゥ�壱共: +]], "_t") +t("Component", "�ャ�ア �肥�", "_t") t("Version", "����", "_t") - +t("Nothing to update", "��魂�エ孖ク 﨑� ��擽 ��慣�壱共", "_t") +t("All your game modules are up to date.", "�ィ�� �護桷 �ィ�溢擽 �懍侠 �����笈�、.", "_t") +t("Game: #{bold}##GOLD#", "�護桷: #{bold}##GOLD#", "_t") +t("Engine: #{italic}##LIGHT_BLUE#", "�肥ァ�: #{italic}##LIGHT_BLUE#", "_t") +t("Error!", "�尖洳!", "_t") +t([[There was an error while downloading: +]], [[�、�エ�罹糖 �卓乱 �尖洳� �懍�嵂溢慣�壱共 downloading: +]], "_t") +t("Downloading: ", "�、�エ�罹糖 ��: ", "_t") +t("Update", "��魂�エ孖ク", "_t") +t("All updates installed, the game will now restart", "�ィ�� ��魂�エ孖ク� �、�俯据�溢慣�壱共. �護桷�エ �ャ�懍梠 �ゥ�壱共", "_t") ------------------------------------------------ -section "game/engines/default/modules/boot/dialogs/ViewHighScores.lua" +section "engine/modules/boot/dialogs/ViewHighScores.lua" +t("View High Scores", "���晧�� �エ�ー", "_t") t("Game Module", "�護桷 �ィ��", "_t") t("Version", "����", "_t") +t("World", "�ク��", "_t") +t([[#{bold}##GOLD#%s#GREEN# High Scores#WHITE##{normal}# +]], [[#{bold}##GOLD#%s#GREEN# ���晧��#WHITE##{normal}# ------------------------------------------------- -section "game/engines/default/modules/boot/init.lua" +]], "tformat") +t([[#{bold}##GOLD#%s(%s)#GREEN# High Scores#WHITE##{normal}# + +]], [[#{bold}##GOLD#%s(%s)#GREEN# ���晧��#WHITE##{normal}# +]], "tformat") +------------------------------------------------ +section "engine/modules/boot/init.lua" + +t("Tales of Maj'Eyal Main Menu", "奛護攵�� �、�� �溢ヲ�'�川擽�� �肥攤 �罷俺", "init.lua long_name") +t([[Bootmenu! +]], [[�孖ク�罷俺! +]], "init.lua description") ------------------------------------------------ -section "game/engines/default/modules/boot/load.lua" +section "engine/modules/boot/load.lua" t("Strength", "德�", "stat name") +t("str", "德�", "stat short_name") t("Dexterity", "�シ�ゥ", "stat name") +t("dex", "�シ�ゥ", "stat short_name") t("Constitution", "�エ�ゥ", "stat name") - +t("con", "�エ�ゥ", "stat short_name") diff --git a/game/engines/default/engine/dialogs/LanguageSelect.lua b/game/engines/default/engine/dialogs/LanguageSelect.lua index fb66edfbaabec31fe15398fa07eff3782fb172f0..7fe1f7fd7550affcfaffed12009e6bdff78ec646 100644 --- a/game/engines/default/engine/dialogs/LanguageSelect.lua +++ b/game/engines/default/engine/dialogs/LanguageSelect.lua @@ -62,7 +62,7 @@ function _M:generateList() {name = "邂菴謎クュ譁� (Simplified Chinese)", locale="zh_hans", font=FontPackage:get("default", nil, "chinese")}, {name = "郢�ォ比クュ譁� (Traditional Chinese)", locale="zh_hant", font=FontPackage:get("default", nil, "chinese")}, {name = "譌・譛ャ隱� (Japanese)", locale="ja_JP", font=FontPackage:get("default", nil, "japanese")}, - -- {name = "﨑懋オュ�エ (Korean)", locale="ko_KR", font=FontPackage:get("default", nil, "chinese")}, + {name = "﨑懋オュ�エ (Korean)", locale="ko_KR", font=FontPackage:get("default", nil, "korean")}, } if config.settings.cheat then diff --git a/game/engines/default/modules/boot/data/locales/ko_KR.lua b/game/engines/default/modules/boot/data/locales/ko_KR.lua new file mode 100644 index 0000000000000000000000000000000000000000..7a7a442a90e6f40f524ccf88a8c01f364d30ee8b --- /dev/null +++ b/game/engines/default/modules/boot/data/locales/ko_KR.lua @@ -0,0 +1,593 @@ +locale "ko_KR" +------------------------------------------------ +section "mod-boot/class/Game.lua" + +t("Welcome to T-Engine and the Tales of Maj'Eyal", "T-Engine�シ Tales of Maj'Eyal�� �、�� ��揆 嶹們龍﨑ゥ�壱共", "_t") +t([[#GOLD#"Tales of Maj'Eyal"#WHITE# is the main game, you can also install more addons or modules by going to https://te4.org/ + +When inside a module remember you can press Escape to bring up a menu to change keybindings, resolution and other module specific options. + +Remember that in most roguelikes death is usually permanent so be careful! + +Now go and have some fun!]], [[#GOLD#"Tales of Maj'Eyal"#WHITE#� �肥攤 �護桷��笈�、. �、�ク ���懍乖�エ�� �ィ�溢揆 �、�� �シ�護乱�� �、�倆葺�、 �� �溢慣�壱共. https://te4.org/ + +�ィ�溢乱�罹株 ESC墲、�シ �誤洳 墲、 �、�菩擽�� 﨑エ��巡 �、�� �ア �、�啄復 �、�菩揆 ��ス﨑� �� �溢慣�壱共. + +�懋キク�シ�エ增ャ �護桷�川� 﨑� �溢攪 �ス�護捩 �俯曙�エ �� ��愍�� �ー�ャ﨑們┷��! + +�ク�ャ�エ �護桷�� �専イィ�シ�懋クー �罷檮�壱共!]], "_t") +t("Upgrade to 1.0.5", "1.0.5 ��魂�エ孖ク ��ス��", "_t") +t([[The way the engine manages saving has been reworked for v1.0.5. + +The background saves should no longer lag horribly and as such it is highly recommended that you use the option. The upgrade turned it on for you. + +For the same reason the save per level option should not be used unless you have severe memory problems. The upgrade turned it off for you. +]], [[�肥ァ� ���� v1.0.5�奓ー �ク�エ�� �ゥ�晧擽 ��ス�川慣�壱共. + +�尖徐 �ク�エ�誤株 �� �エ�� �ャ��復 �餓揆 �懍��懦う� �伎クー �誤ャク��, �エ�� �エ �オ�們揆 﨑ュ�� 嶹懍┳嶹被葺�罹株 ��揆 �、�ー �肥イ罹糖�ス�壱共. ��魂�エ孖ク 弡� �尖徐�シ�� 嶹懍┳嶹罷姓�壱共. + +�エ��攪 �、 �オ �尖徐 �ク�エ�� �オ�們捩 ��劈�ア嶹被葺�ュ�懍丶. �ャ��復 �罷ェィ�ャ �ク�懋ー �壱株 �ス�ー�尖ァ� �ャ�ゥ﨑エ �シ�懋クー �罷檮�壱共. ��魂�エ孖ク 弡� �尖徐�シ�� ��劈�ア嶹罷姓�壱共. +]], "_t") +t("Safe Mode", "�溢�� �ィ��", "_t") +t([[Oops! Either you activated safe mode manually or the game detected it did not start correctly last time and thus you are in #LIGHT_GREEN#safe mode#WHITE#. +Safe Mode disabled all graphical options and sets a low FPS. It is not advisable to play this way (as it will be very painful and ugly). + +Please go to the Video Options and try enabling/disabling options and then restarting until you do not get this message. +A usual problem is shaders and thus should be your first target to disable.]], [[�エ�ー! �溢�� �ィ�罹・シ �俯徐�シ�� �瀧徐﨑們��ー�� �護桷�エ ��� �罹巡 �� �ャ�罷・エ�� ��呱据� �サ﨑エ�� #LIGHT_GREEN#�溢�� �ィ��#WHITE#�� ��桿﨑們��オ�壱共. +�溢�� �ィ�罹株 �ィ�� �ク�倆反 �オ�們揆 ��ウ� �ョ� FPS�シ ���﨑ゥ�壱共. �エ ����シ �誤株 �護桷 嵓誤�溢擽�シ �護棗�罹ヲャ� �サ﨑ゥ�壱共. (�罹ヰ﨑俯ゥエ �簿ァ� ��奝オ�、�ス�� �ュ�ケ�ー����). + +��粕�、 �オ�們愍�� ��� �エ �肥亨�� �� �エ�� �ィ� �喜揆 �語ケ護ァ, �ー�・�、�� 嶹懍┳嶹�/��劈�ア嶹被復 弡� �護桷�� �ャ�懍梠﨑俯株 ��揆 �俯ウオ﨑エ �エ�ク��. +�エ奝オ �エ�ー �ク�罹株 �ー�エ�罷。� �ク﨑� �シ�エ �ヲ�シ�� �ー�エ�� �ー�・�、�� �シ� �シ�エ�罹株 �� �苦イ���.]], "_t") +t("Message", "�肥亨�", "_t") +t("Duplicate Addon", "�瀧ウオ ���懍乖", "_t") +t([[Oops! It seems like you have the same addon/dlc installed twice. +This is unsupported and would make many things explode. Please remove one of the copies. + +Addon name: #YELLOW#%s#LAST# + +Check out the following folder on your computer: +%s +%s +]], [[�エ�ー! �呷捩 ���懍乖�エ�� DLC�シ �� �� �、�倆葺�� �ー �呱└��. +�ク�ー �ー�・� ��戦葺��� �伎ウ� �珠捩 �ク�罹・シ �シ�シ墲ャ �� �溢慣�壱共. �瀧ウオ�� �� �卓乱 﨑俯x�シ ��� �シ�ク��. + +���懍乖 ��ケュ: #YELLOW#%s#LAST# + +�エ崧ィ奓ー�川� �、�� 尞エ�罷・シ 嶹菩攤﨑エ �エ�ク��: +%s +%s +]], "_t") +t("Updating addon: #LIGHT_GREEN#%s", "���懍乖 ��魂�エ孖ク ��: #LIGHT_GREEN#%s", "tformat") +t("Quit", "��」�", "_t") +t("Really exit T-Engine/ToME?", "T-Engine/ToME�シ ��」醐葺�懋イ��オ�一ケ�?", "_t") +t("Continue", "���﨑俾クー", "_t") +t([[Welcome to #LIGHT_GREEN#Tales of Maj'Eyal#LAST#! + +Before you can start dying in many innovative ways we need to ask you about online play. + +This is a #{bold}#single player game#{normal}# but it also features many online features to enhance your gameplay and connect you to the community: +* Play from several computers without having to copy unlocks and achievements. +* Talk ingame to other fellow players, ask for advice, share your most memorable moments... +* Keep track of your kill count, deaths, most played classes... +* Cool statistics for to help sharpen your gameplay style +* Install official expansions and third-party addons directly from the game, hassle-free +* Access your purchaser / donator bonuses if you have bought the game or donated on https://te4.org/ +* Help the game developers balance and refine the game + +You will also have a user page on #LIGHT_BLUE#https://te4.org/#LAST# to show off to your friends. +This is all optional, you are not forced to use this feature at all, but the developer would thank you if you did as it will make balancing easier.]], [[#LIGHT_GREEN#Tales of Maj'Eyal#LAST#�� �、�� ��揆 嶹們�﨑ゥ�壱共! + +嶸�侠��攤 �ゥ�菩愍�� � �� ��擽 �ス�シ�懋クー ��乱 �ィ�シ�ク 嵓誤�溢擽�� �﨑エ �川楳�罹ヲエ �� �溢牟��. + +�エ �護桷� #{bold}#�ア� 嵓誤�溢擽 �護桷#{normal}#��笈�、. 﨑們ァ�� �護桷 嵓誤�溢擽�シ �母ウ�, ��ィ �、�、�逸恐�シ �・�、﨑俾クー ��紛 �、�護イ俯涵 �珠捩 �ィ�シ�ク �ー�・�� ���� �溢」�: +* 﨑エ�� �肥��� ���� �オ�ャ ��擽 �ャ�ャ �エ崧ィ奓ー�川� 嵓誤�溢擽 +* �ク�護桷�川� �ー�ク�� �」�ー�� �肥矛�� �俾クー﨑俾クー ��紛 �懋オャ 嵓誤�溢擽�エ� ��桁 +* 墲ャ, �ー�、, �珠擽 嵓誤�溢擽﨑� 增エ�們侃 �ア�� �﨑� �們ケ� �ー�� +* �護桷 嵓誤�溢擽 �、夋�シ 嵂・��揆 ��復 �駆ァ� 奝オ�� �ー�・ +* �オ�� 嶹菩棗甯ゥ�エ�� �罹糖甯醐恐 �ィ�罹・シ �ク�護桷�川� �ク�、奝ィ +* �護桷�� �ャ�、﨑們��ー��, �溢揆 �ー�﨑們��、�エ �ャ�、��/�ー��� �エ�溢侃�シ �、�� �シ�護乱�� 嶹菩攤﨑エ �エ�ク��: https://te4.org/ +* �罹ー懍梵�専イ� �護桷 �ク�ー�、 �ー�溢擽�� �懍│�川乱 �﨑エ �ー�ク﨑俾クー + +#LIGHT_BLUE#https://te4.org/#LAST# �ャ�エ孖ク�川� �懋オャ�、�専イ� �シ�懦腹 �� �壱株 ��� 寬們擽��シ ���� ��強�壱共. +�エ �ィ�� ��捩 ��夋晧��擽�ー, �エ �ィ�� �ー�・�� �ュ �エ�ゥ﨑們��シ 﨑俯株 ��捩 ��漁�壱共�� �エ �ー�・�、�� �ャ�ゥ﨑エ �シ�罹ゥエ �ク�ー�ア�エ �ャ�護ァ�ー �誤ャク�� �罹ー懍梵�懍��� �ャ�ゥ﨑エ �シ�罹ゥエ �川ぎ﨑��ー��桿�壱共.]], "_t") +t("Login in...", "�懋キク�ク ��...", "_t") +t("Please wait...", "�ー�、�、 �シ�ク��...", "_t") +t("Profile logged in!", "嵓�。懦符 �懋キク�ク!", "_t") +t("Your online profile is now active. Have fun!", "�ィ�シ�ク 嵓�。懦符�エ 嶹懍┳�們来�オ�壱共. �専アー�エ �護桷﨑們亨�ク!!", "_t") +t("Login failed!", "�懋キク�ク �、甯ィ!", "_t") +t("Check your login and password or try again in in a few moments.", "�懋キク�ク ���� 甯ィ�、�誤糖�シ �、�� 嶹菩攤﨑エ �シ�懋ウ� ���� 弡�乱 �、�� �罹巡﨑エ �シ�ク��.", "_t") +t("Registering...", "�ア�� ��...", "_t") +t("Registering on https://te4.org/, please wait...", "https://te4.org/�� �ア�� ��, �ー�、�、 �シ�ク��...", "_t") +t("Logged in!", "�懋キク�ク �ア�オ!", "_t") +t("Profile created!", "嵓�。懦符 �晧┳�ィ!", "_t") +t("Profile creation failed!", "嵓�。懦符 �晧┳ �、甯ィ!", "_t") +t("Creation failed: %s (you may also register on https://te4.org/)", "�晧┳ �、甯ィ: %s (�、�� �シ�護乱�罹巡 �ア�晨葺�、 �� �溢慣�壱共: https://te4.org/)", "tformat") +t("Try again in in a few moments, or try online at https://te4.org/", "���� 弡� �、�� �罹巡﨑エ �シ�懋アー�� �、�� �シ�護乱�� �晧┳﨑エ �シ�ク��: https://te4.org/", "_t") + +------------------------------------------------ +section "mod-boot/class/Player.lua" + +t("%s available", "%s �ャ�ゥ ��・", "tformat") +t("#00ff00#Talent %s is ready to use.", "#00ff00#�ー�� %s �ャ�ゥ﨑們共 �� �溢慣�壱共.", "log", nil, {"��"}) +t("LEVEL UP!", "�壱イィ��!", "_t") + +------------------------------------------------ +section "mod-boot/data/birth/descriptors.lua" + +t("base", "���エ�、", "birth descriptor name") +t("Destroyer", "甯語エエ��", "birth descriptor name") +t("Acid-maniac", "���罹糖 �、�溢符", "birth descriptor name") + +------------------------------------------------ +section "mod-boot/data/damage_types.lua" + +t("Kill!", "�ス��!", "_t") + +------------------------------------------------ +section "mod-boot/data/general/grids/basic.lua" + +t("floor", "�罷凶", "entity type") +t("floor", "�罷凶", "entity subtype") +t("floor", "�罷凶", "entity name") +t("wall", "�ス", "entity type") +t("wall", "�ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") + +------------------------------------------------ +section "mod-boot/data/general/grids/forest.lua" + +t("floor", "�罷凶", "entity type") +t("grass", "�罷粕", "entity subtype") +t("grass", "�罷粕", "entity name") +t("wall", "�ス", "entity type") +t("tree", "�俯ャエ", "entity name") +t("flower", "��", "entity name") + +------------------------------------------------ +section "mod-boot/data/general/grids/underground.lua" + +t("wall", "�ス", "entity type") +t("underground", "�﨑�", "entity subtype") +t("crystals", "�們��", "entity name") +t("floor", "�罷凶", "entity type") +t("floor", "�罷凶", "entity name") + +------------------------------------------------ +section "mod-boot/data/general/grids/water.lua" + +t("floor", "�罷凶", "entity type") +t("water", "�シ", "entity subtype") +t("deep water", "�喜捩 �シ", "entity name") + +------------------------------------------------ +section "mod-boot/data/general/npcs/canine.lua" + +t("animal", "�呱ャシ", "entity type") +t("canine", "�懋ウシ", "entity subtype") +t("wolf", "�瀧劇", "entity name") +t("Lean, mean, and shaggy, it stares at you with hungry eyes.", "��ゥ� �壱・エ�� 奓ク�エ �・�俯」ゥ﨑� �瀧劇��笈�、. �カ�シ�ー �溢愍�� �ケ���� �罷攵�エ�� �溢慣�壱共.", "_t") +t("white wolf", "彧ー �瀧劇", "entity name") +t("A large and muscled wolf from the northern wastes. Its breath is cold and icy and its fur coated in frost.", "��ェス 嶹ゥ�エ��川� �ィ �、�、� �シ�。�� �瀧劇��笈�、. �エ�雅株 �ィ�ー� �罹釜﨑俾ウ� 奓ク�� �罹ヲャ�� �、�ョ�ャ �溢慣�壱共.", "_t") +t("warg", "��エ�ク", "entity name") +t("It is a large wolf with eyes full of cunning.", "�戦劈﨑ィ�シ�� ��� �ャ �溢揆 ��� �ー�﨑� �瀧劇��笈�、.", "_t") +t("fox", "�ャ�ー", "entity name") +t("The quick brown fox jumps over the lazy dog.", "�、�護・� 嵭� ��ー�... ��笈, ���� �溢ラ �ャ�ー� �護愍�ク �罹・シ �ー�エ �俯株 �菩擽��.", "_t") + +------------------------------------------------ +section "mod-boot/data/general/npcs/skeleton.lua" + +t("undead", "�ク�ー��", "entity type") +t("skeleton", "�、�壱�逸�", "entity subtype") +t("degenerated skeleton warrior", "�。� �、�壱�逸� ��ぎ", "entity name") +t("skeleton warrior", "�、�壱�逸� ��ぎ", "entity name") +t("skeleton mage", "�、�壱�逸� �壱イ菩ぎ", "entity name") +t("armoured skeleton warrior", "�エ�・﨑� �、�壱�逸� ��ぎ", "entity name") + +------------------------------------------------ +section "mod-boot/data/general/npcs/troll.lua" + +t("giant", "�ー�ク", "entity type") +t("troll", "孖ク�、", "entity subtype") +t("forest troll", "�イ 孖ク�、", "entity name") +t("Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists.", "�ケ�� 嵓シ��シ ��� �ー�﨑俾ウ� �サ�晝クエ �エ�ア �エ嵂餓イエ� �ャ�一キ妤ャ�ア�エ�ク �ケ�� �シ�ケ�� �� �尖ゥー �ケ���� �卓亨﨑罹共.", "_t") +t("stone troll", "�肥怱 孖ク�、", "entity name") +t("A giant troll with scabrous black skin. With a shudder, you notice the belt of dwarf skulls around his massive waist.", "�ー�倆握�倆復 �� �ー�ス�� ��� �川擽�ク孖ク 孖ク�、��笈�、. �ケ��� ��惠﨑俯ゥエ�� �ク�� �ー�﨑� 嵭壱ヲャ�、�� �ャ�ー 嵭壱ヲャ��� �懍寥嵓� 﨑エ�ィ�� �誤豆�エ�誤共�� ��揆 �護符�ィ�ス�壱共.", "_t") +t("cave troll", "�呟オエ 孖ク�、", "entity name") +t("This huge troll wields a massive spear and has a disturbingly intelligent look in its piggy eyes.", "�エ �ー�﨑� 孖ク�、� �ー�﨑� �ス�� 弴俯草�エ�ー, �エ��葺�誤巡 �ク �エ�� �溢乱 �晤ェ�復 岺懍�菩揆 �南慣�壱共.", "_t") +t("mountain troll", "�ー 孖ク�、", "entity name") +t("A large and athletic troll with an extremely tough and warty hide.", "��」シ �一クー�� �ャ�一キ 妤ャ�ア�エ �ー�ス�� ��� 增ャ�� �エ�倣復 孖ク�、��笈�、.", "_t") +t("mountain troll thunderer", "�ー 孖ク�、 �一ー� ��エ�ク", "entity name") + +------------------------------------------------ +section "mod-boot/data/talents.lua" + +t("misc", "��オャ", "talent category") +t("Kick", "�懍ーィ�ー", "talent name") +t("Acid Spray", "�ー�ア �、嵓��溢擽", "talent name") +t("Manathrust", "�壱x �専クー", "talent name") +t("Flame", "�一ス�", "talent name") +t("Fireflash", "嶹肥両 �ャ��", "talent name") +t("Lightning", "�一ー�", "talent name") +t("Sunshield", "夋懍桝 �ゥ甯ィ", "talent name") +t("Flameshock", "嶹肥両 �ゥ�ゥ", "talent name") + +------------------------------------------------ +section "mod-boot/data/timed_effects.lua" + +t("Burning from acid", "�ー�ア�。�シ�� �ク﨑� 嶹肥メ", "_t") +t("#Target# is covered in acid!", "#Target2# �ー�ア�。�シ�� �、�ョ��、!", "_t") +t("+Acid", "+�ー�ア�。", "_t") +t("#Target# is free from the acid.", "#Target2# �ー�ア�。�シ�罹カ奓ー �霊牟�ャ�、.", "_t") +t("-Acid", "-�ー�ア�。", "_t") +t("Sunshield", "夋懍桝 �ゥ甯ィ", "_t") + +------------------------------------------------ +section "mod-boot/data/zones/dungeon/zone.lua" + +t("Forest", "�イ", "_t") + +------------------------------------------------ +section "mod-boot/dialogs/Addons.lua" + +t("Configure Addons", "���懍乖 �、��", "_t") +t("You can get new addons at #LIGHT_BLUE##{underline}#Te4.org Addons#{normal}#", "�壱。懍垓 ���懍乖�� �、�� �シ�護乱�� �幗愍�、 �� �溢慣�壱共: #LIGHT_BLUE##{underline}#Te4.org Addons#{normal}#", "_t") +t(" and #LIGHT_BLUE##{underline}#Te4.org DLCs#{normal}#", " �ク�ャ�� #LIGHT_BLUE##{underline}#Te4.org DLC�、#{normal}#", "_t") +t("You can get new addons on #LIGHT_BLUE##{underline}#Steam Workshop#{normal}#", "�壱。懍垓 ���懍乖�� �、�� �・�護乱�� �幗愍�、 �� �溢慣�壱共: #LIGHT_BLUE##{underline}#Steam Workshop#{normal}#", "_t") +t(", #LIGHT_BLUE##{underline}#Te4.org Addons#{normal}#", ", #LIGHT_BLUE##{underline}#Te4.org ���懍乖#{normal}#", "_t") +t("Show incompatible", "嶸ク嶹俯据� �危株 ���� �エ�エ�ー", "_t") +t("Auto-update on start", "�懍梠﨑俯ゥエ �尖徐 ��魂�エ孖ク", "_t") +t("Game Module", "�護桷 �ィ��", "_t") +t("Version", "����", "_t") +t("Addon", "���懍乖", "_t") +t("Active", "�懍ァ�", "_t") +t("#GREY#Developer tool", "#GREY#�罹ー懍梵 ��オャ", "_t") +t("#LIGHT_RED#Donator Status: Disabled", "#LIGHT_RED#�ー��� ���: �シ��", "_t") +t("#LIGHT_GREEN#Manual: Active", "#LIGHT_GREEN#�俯徐 �ー��: �懍ァ�", "_t") +t("#LIGHT_RED#Manual: Disabled", "#LIGHT_RED#�俯徐 �ー��: �シ��", "_t") +t("#LIGHT_GREEN#Auto: Active", "#LIGHT_GREEN#�尖徐 �ー��: �懍ァ�", "_t") +t("#LIGHT_RED#Auto: Incompatible", "#LIGHT_RED#�尖徐 �ー��: 嶸ク嶹俯据� �喜搆", "_t") +t("Addon Version", "���懍乖 ����", "_t") +t("Game Version", "�護桷 ����", "_t") + +------------------------------------------------ +section "mod-boot/dialogs/Credits.lua" + +t("Project Lead", "嵓�。懍�晨敢 �ャ��", "_t") +t("Lead Coder", "�罷鵠 �ャ��", "_t") +t("World Builders", "�オ �懍梠��", "_t") +t("Graphic Artists", "�ク�倆反 ��恐�、孖ク", "_t") +t("Expert Shaders Design", "�ー�エ�� �肥梵�ク", "_t") +t("Soundtracks", "�ャ�エ�懦敢��", "_t") +t("Sound Designer", "�ャ�エ�� �肥ァ�溢牟", "_t") +t("Lore Creation and Writing", "�、奝��ャ �滝ー", "_t") +t("Code Helpers", "�罷糖 嵭ャ寘シ", "_t") +t("Community Managers", "�、�、�逸恐 ��ャ��", "_t") +t("Text Editors", "奛作侃孖ク 寬ク��", "_t") +t("The Community", "�、�、�逸恐", "_t") +t("Others", "�ク �野乱 ��它�� �シ�� ��豆", "_t") + +------------------------------------------------ +section "mod-boot/dialogs/FirstRun.lua" + +t("Welcome to Tales of Maj'Eyal", "Tales of Maj'Eyal�� �、�� ��揆 嶹們�﨑ゥ�壱共", "_t") +t("Register now!", "���葺�ー!", "_t") +t("Login existing account", "�ー�エ ���菩乱 �懋キク�ク", "_t") +t("Maybe later", "�們、卓乱", "_t") +t("#RED#Disable all online features", "#RED#�ィ�� �ィ�シ�ク �ー�・�� �壱共", "_t") +t("Disable all connectivity", "�ィ�� �ー�ー�� �危株�、", "_t") +t([[You are about to disable all connectivity to the network. +This includes, but is not limited to: +- Player profiles: You will not be able to login, register +- Characters vault: You will not be able to upload any character to the online vault to show your glory +- Item's Vault: You will not be able to access the online item's vault, this includes both storing and retrieving items. +- Ingame chat: The ingame chat requires to connect to the server to talk to other players, this will not be possible. +- Purchaser / Donator benefits: The base game being free, the only way to give donators their bonuses fairly is to check their online profile. This will thus be disabled. +- Easy addons downloading & installation: You will not be able to see ingame the list of available addons, nor to one-click install them. You may still do so manually. +- Version checks: Addons will not be checked for new versions. +- Discord: If you are a Discord user, Rich Presence integration will also be disabled by this setting. +- Ingame game news: The main menu will stop showing you info about new updates to the game. + +#{bold}##CRIMSON#This is an extremely restrictive setting. It is recommended you only activate it if you have no other choice as it will remove many fun and acclaimed features.#{normal}# + +If you disable this option you can always re-activate it in the Online category of the Game Options menu later on.]], [[�、孖ク�醐〓 �ー�ー�� �喜愍�罹�、�� �卓桿�壱共. +�、�語ウシ �呷捩 �ー�・�、�� �ャ�ゥ﨑� �� ��イ� �ゥ�壱共. �エ �野乱�� �ャ�ゥ﨑� �� ��株 �ー�・�エ �溢揆 �� �溢慣�壱共. +- 嵓誤�溢擽�エ 嵓�。懦符: �懋キク�ク�エ�� ���揆 﨑� �� ��イ� �ゥ�壱共 +- �尖ヲュ奓ー 寬們擽�: �尖ヲュ奓ー�� ��哩 �懋キク�シ ��。罹糖﨑� �� ��イ� �們牟 ��エ卓攪 �、��揆 �エ�ャ�� �� ��イ� �ゥ�壱共 +- ��擽奛� �一ウ�: ��擽奛� �一ウ��� �卓�﨑� �� ��イ� �ゥ�壱共. ��擽奛懍揆 �シ�シ �俯巡, �エ�﨑� �俯巡 ��イ� �ゥ�壱共 +- �ク�護桷 ��桁: �ク�護桷 ��桁� �、�ク �ャ�誤豆�シ �嶹被葺�ー ��紛 �ィ�シ�ク �ー�ー�� 﨑�囈�� 﨑ゥ�壱共. ���� 﨑� �� ��イ� �ゥ�壱共 +- �ャ�、�� / �ー��� 嶸懦�: �ー�ク �護桷� �エ�護擽�ー �誤ャク�� �ー��尖x �ャ�、�川乱�� �エ�溢侃�シ �シ�ー ��紛�罹株 �ィ�シ�ク 嵓�。懦符�� 嶹菩攤﨑エ�シ 﨑ゥ�壱共. ���� 嶸懦��� �幗愍�、 �� ��イ� �ゥ�壱共. +- ���懍乖�� �ャ�エ �、�エ�罹糖 �� �、��: �ャ�ゥ﨑� �� �壱株 ���懍乖 �ャ�、孖ク�シ �ク�護桷�川� 嶹菩攤﨑� �� ��イ� �俯ゥー, 﨑� �溢攪 增エ�ュ�シ�� �、�倆葺�� ��巡 﨑� �� ��イ� �ゥ�壱共. �エ �ィ�� ��揆 �俯徐�シ�� 﨑們��シ 﨑ゥ�壱共. +- ���� �エ增ャ: ���懍乖 ��魂�エ孖ク�シ 嶹菩攤﨑� �� ��イ� �ゥ�壱共. +- Discord: Discord�シ �ャ�ゥ﨑俾ウ� ��侠�、�エ Rich Presence �ー�・�� �ャ�ゥ﨑� �� ��イ� �ゥ�壱共. +- �ク�護桷 �エ�、: �肥攤 �罷俺� �壱。懍垓 ��魂�エ孖ク�� �﨑� �ャ﨑ュ�� �誤�、�シ� �伎イ� �ゥ�壱共. + +#{bold}##CRIMSON#�簿ァ� 﨑� �� �壱株 �� �懦復�俾ウ�, �珠捩 �専アー��シ �ー�・�� �懋アー﨑俾クー �誤ャク�� �、�ク �ゥ�菩擽 ��揆 �ス�ー�尖ァ� �肥イ罹糖�ス�壱共.#{normal}# + +�エ �オ�們揆 ��侠�、�エ �ク�罹蕩 �護桷 �オ�們攪 �ィ�シ�ク 﨑ュ�ゥ�川� �ャ嶹懍┳嶹被腹 �� �溢慣�壱共.]], "_t") +t("Cancel", "�ィ��", "_t") +t("#RED#Disable all!", "#RED#��カ ��クー!", "_t") + +------------------------------------------------ +section "mod-boot/dialogs/LoadGame.lua" + +t("Load Game", "�護桷 �壱洳�、�ー", "_t") +t("Show older versions", "�エ�� ���� �エ�ー", "_t") +t("Ignore unloadable addons", "�壱洳�ャ �� ��株 ���懍乖 �エ��", "_t") +t(" Play! ", " 嵓誤�溢擽! ", "_t") +t("Delete", "�ュ��", "_t") +t([[#{bold}##GOLD#%s: %s#WHITE##{normal}# +Game version: %d.%d.%d +Requires addons: %s + +%s]], [[#{bold}##GOLD#%s: %s#WHITE##{normal}# +�護桷 ����: %d.%d.%d +���懍乖 �緋オャ�ャ﨑ュ: %s + +%s]], "tformat") +t("You can simply grab an older version of the game from where you downloaded it.", "�護桷�� �、�エ�罹糖﨑� �ウ�川� �エ�� ����揆 ���� �、�罷巡 �ゥ�壱共.", "_t") +t("You can downgrade the version by selecting it in the Steam's \"Beta\" properties of the game.", "Steam�川� �エ �護桷�� \"Beta\" 﨑ュ�ゥ�� �ー�啄葺�� ��愍�� �護桷�� �、�エ�ク�溢擽�懦腹 �� �溢慣�壱共.", "_t") +t("Original game version not found", "�尖椈 �護桷 ����揆 �セ�� �� ��慣�壱共", "_t") +t([[This savefile was created with game version %s. You can try loading it with the current version if you wish but it is recommended you play it with the old version to ensure compatibility +%s]], [[�エ �ク�エ�� 甯護攵� �、�� �護桷 ����乱�� �卓┳�們来�オ�壱共: %s. 嶸�椪 ����乱�� �、嵂駕葺�、 �俯巡 �溢ァ�� �護棗﨑們ァ�� �喜愍�ー ��餓��擽�エ �エ�� ����乱�� �罹糖﨑們亨�� ��揆 �肥イ罹糖�ス�壱共. +%s]], "tformat") +t("Cancel", "�ィ��", "_t") +t("Run with newer version", "�懍侠 ����乱�� �、嵂�", "_t") +t("Developer Mode", "�罹ー懍梵 �ィ��", "_t") +t("#LIGHT_RED#WARNING: #LAST#Loading a savefile while in developer mode will permanently invalidate it. Proceed?", "#LIGHT_RED#�ス��: #LAST#�罹ー懍梵 �ィ�懍乱�� �ク�エ�� 甯護攵�� �罹糖﨑俯株 ��捩 �エ�シ ��オャ��愍�� �晝ー孖ク�エ �俯巡 �溢慣�壱共. ���﨑們亨���オ�一ケ�?", "_t") +t("Load anyway", "�エ�誤蕩 �壱洳�、�ー", "_t") +t("Delete savefile", "�ク�エ�� 甯護攵 �ュ��", "_t") +t("Really delete #{bold}##GOLD#%s#WHITE##{normal}#", "�簿ァ尖。� #{bold}##GOLD#%s#WHITE##{normal}# �ュ�懦葺�懋イ��オ�一ケ�?", "tformat", nil, {"�シ"}) +t("Old game data", "�ャ ���� �ー�エ奓ー", "_t") +t("No data available for this game version.", "�エ �護桷 ����乱�� �ャ�ゥ﨑� �� �壱株 �ー�エ奓ー� ��慣�壱共.", "_t") +t("Downloading old game data: #LIGHT_GREEN#", "�ャ ���� �ー�エ奓ー�シ �、�エ�罹糖﨑俯株 ��: #LIGHT_GREEN#", "_t") +t("Old game data for %s correctly installed. You can now play.", "�ャ ���� �ー�エ奓ー %s �ャ�罷・エ�� �、�俯据�溢慣�壱共. �エ�� 嵓誤�溢擽﨑們共 �� �溢慣�壱共.", "tformat", nil, {"�"}) +t("Failed to install.", "�、�� �、甯ィ.", "_t") + +------------------------------------------------ +section "mod-boot/dialogs/MainMenu.lua" + +t("Main Menu", "�肥攤 �罷俺", "_t") +t("New Game", "�� �護桷", "_t") +t("Load Game", "�護桷 �壱洳�、�ー", "_t") +t("Addons", "���懍乖", "_t") +t("Options", "�、��", "_t") +t("Game Options", "�護桷 �、��", "_t") +t("Credits", "�罹ー懍ァ�豆", "_t") +t("Exit", "�俾ー�ー", "_t") +t("Reboot", "�ャ�懍梠", "_t") +t("Disable animated background", "���擽�� �ー�ス嶹罷ゥエ ��劈�ア嶹�", "_t") +t("#{bold}##B9E100#T-Engine4 version: %d.%d.%d", "#{bold}##B9E100#T-Engine4 ����: %d.%d.%d", "tformat") +t([[#{bold}##GOLD#Ashes of Urh'Rok - Expansion#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction wherever they go.#{normal}##LAST# + +#{bold}#Features#{normal}#: +#LIGHT_UMBER#New class:#WHITE# Doombringers. These avatars of demonic destruction charge into battle with massive two-handed weapons, cutting swaths of firey devastation through hordes of opponents. Armed with flame magic and demonic strength, they delight in fighting against overwhelming odds +#LIGHT_UMBER#New class:#WHITE# Demonologists. Bearing a shield and the magic of the Spellblaze itself, these melee-fighting casters can grow demonic seeds from their fallen enemies. Imbue these seeds onto your items to gain a wide array of new talents and passive benefits, and summon the demons within them to fight! +#LIGHT_UMBER#New race:#WHITE# Doomelves. Shalore who've taken to the demonic alterations especially well, corrupting their typical abilities into a darker form. +#LIGHT_UMBER#New artifacts, lore, zones, events...#WHITE# For your demonic delight! + +]], [[#{bold}##GOLD#�ク彧�'�晧攪 �ャ - 嶹菩棗甯ゥ#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#�溢ヲ�'�川擽�護攪 �珠捩 �ャ�誤豆�エ "��ァ�" �� �﨑� �エ�シ�ー�シ �語ウ� �溢慣�壱共. �エ�川� �倆ム�� �﨑呷��攤 �晤ェ�イエ�エ�ー, �ク�、�エ ��� �ウ�エ�シ�エ 甯語エエ� ��奝オ�エ �、�ー�ク�、�� 﨑ゥ�壱共.#{normal}##LAST# + +#{bold}#孖ケ��#{normal}#: +#LIGHT_UMBER#�壱。懍垓 ��羅:#WHITE# 甯誤ゥク�� �ャ��. ��ァ溢��攤 甯語エエ�� 嶹肥侠�ク 甯誤ゥク�� �ャ��株 �ー�﨑� �卓� �エ�ー�シ �、�� ��棗�シ�� �ー�俯x�, ��豆�� �エ�ャ�� �逸ム�� 甯語エエ�� �シ�ャ�� ���ス�壱共. 嶹肥両 �壱イ菩愍�� �エ�・﨑俾ウ� ��ァ溢攪 德們揆 ��� 甯誤ゥク�� �ャ��豆� �簿巡��攤 ��ウシ �ク�ー�� ��揆 �専ケ�笈�、 +#LIGHT_UMBER#�壱。懍垓 ��羅:#WHITE# ��ァ逸蕗��. �ゥ甯ィ�シ �、�� �壱イ倣少�懍攪 德� �ク �川イエ�シ �、�ィ�� �エ �シ�� ��ャク �シ�ク �懍��梵�� �ー�ャ�� ��豆�専イ護� ��ァ溢攪 �ィ�霊揆 墲、�誤ぞ �� �溢慣�壱共. ��ァ溢攪 �ィ�霊揆 �・��乱 �・�ゥ﨑エ �俯ァ珠捩 �壱。懍垓 �ー���、�� �サ��, ��� 巐ィ�シ�シ ��ヲャ��, �� ��ァ壱豆�� ��握 �卓乱 �醐劍﨑們┷��! +#LIGHT_UMBER#�壱。懍垓 ��。ア:#WHITE# ���倆売. ��ァ溢��攤 �懍。ー�シ 孖ケ德� �� �� �幗符�、�ク �ャ�罹�壱。�, �ャ�罹�� 孖ケ���� �・�・�エ �エ�川垓 嶸倣��� 夋�ス �們来�オ�壱共. +#LIGHT_UMBER#�壱。懍垓 ���シ, �エ�シ�ー, �・��, �ャ�エ�、...#WHITE# �ィ�専ー �ケ���� ��ァ溢��攤 �専アー��� ��紛 ���据�エ �溢慣�壱共! + +]], "_t") +t("#LIGHT_GREEN#Installed", "#LIGHT_GREEN#�、�俯勢", "_t") +t("#YELLOW#Not installed - Click to download / purchase", "#YELLOW#�、�俯据� �喜搆 - 增エ�ュ �� �、�エ�罹糖 / �ャ�、", "_t") +t([[#{bold}##GOLD#Embers of Rage - Expansion#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains.#{normal}##LAST# + +#{bold}#Features#{normal}#: +#LIGHT_UMBER#A whole new campaign:#WHITE# Set one year after the events of the main game, the final destiny of the Orc Prides is up to you. Discover the Far East like you never knew it. +#LIGHT_UMBER#New classes:#WHITE# Sawbutchers, Gunslingers, Psyshots, Annihilators and Technomanchers. Harness the power of steam to power deadly contraptions to lay waste to all those that oppose the Pride! +#LIGHT_UMBER#New races:#WHITE# Orcs, Yetis, Whitehooves. Discover the orcs and their unlikely 'allies' as you try to save your Pride from the disasters caused by the one you call 'The Scourge from the West'. +#LIGHT_UMBER#Tinker system:#WHITE# Augment your items with powerful crafted tinkers. Attach rockets to your boots, gripping systems to your gloves and many more. +#LIGHT_UMBER#Salves:#WHITE# Bound to the tinker system, create powerful medical salves to inject into your skin, replacing the infusionsツァrunes system. +#LIGHT_UMBER#A ton#WHITE# of artifacts, lore, zones, events... + +]], [[#{bold}##GOLD#����� �賀アク�� - 嶹菩棗甯ゥ#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#�、增ャ�、�エ 彧被梭 "�懍ェス�川� �ィ �ャ��" �エ�シ ��エ�� �専ー 嶹�� �ク�ィ�ャ��, �エ�エ, ���エ�ウ, �ス�シ�エ �作ァ�シ 甯語エエ﨑エ��ヲー� 1 ��擽 ��ャ�オ�壱共. �母オュ�ー﨑ゥ� �、�ォ�呷譜 �器��� 夋懍桝�� �・�ス�シ �・�ー�ャ �ィ�尖ャク�� 奝オ﨑エ �ー�ー�們来�シ�ー, �ク�、�エ �罷・エ'�川擽�護攪 ����攪 ��ュ�� �尖�ケ﨑俯株�ー ��它�� �シ�溢慣�壱共. 甯語エエ�� �作ァ�、�� �肥。エ�瀧豆� �専ク溢梭�シ��... �ィ 﨑俯x�� �作ァ� ��ァ� �ィ��梭�オ�壱共.#{normal}##LAST# + +#{bold}#孖ケ��#{normal}#: +#LIGHT_UMBER#����梭 �壱。懍垓 ��寬們攤:#WHITE# �肥攤 �護桷 �エ弡� 1 �� �、�� �エ�シ�ー�シ �、�ケ�壱共. �、增ャ �作ァ�、�� �溢ァ�� �エ��擽 �ケ���専イ� �ャ�、 �溢慣�壱共. �ケ�呷攪 �ク��� ��ュ�� 夋戦利 﨑エ�エ�ク��. +#LIGHT_UMBER#�壱。懍垓 ��羅:#WHITE# 奝ア��ざ��, �晧棕�エ, �ク�エ�キ, �ャ�ク�川凰 �壱巡�オ﨑呷梵. �晝クー�� 德們愍�� �俯ェ���攤 �ー��・シ 嶹懍┳嶹� 﨑エ, �作ァ�� ��劇﨑俯株 �ィ�� �エ�、�� �逸�嶹� 﨑ゥ�壱共! +#LIGHT_UMBER#�壱。懍垓 ��。ア:#WHITE# �、增ャ, �逸恐, 嶹肥擽孖ク弡�売. �ケ���エ '�懍ェス�川� �ィ �ャ��'�エ�シ�� ��エ�� �専ー �シ�シ墲ィ �ク�ャ�川� �作ァ�シ �ャ﨑俯株 �呷譜 �、增ャ� �ク�、�� �溢メ �野攪 �呱ァケ�、�� �﨑エ �護符�エ�ク��. +#LIGHT_UMBER#�罹ェ�宙:#WHITE# �簿�・﨑� �罹ェ�宙�シ�� �・��・シ �倣剩﨑們┷��. ���懍乱 �懍シ南揆 �ャ��, �・�卓乱 �菩イ��呷捩 �川符��シ �被葺�� �ア, �、�啄復 �ゥ�菩愍�� �・��乱 孖ケ�倆復 �・�・�� ��ャ﨑エ�エ�ク�� +#LIGHT_UMBER#�ー��:#WHITE# �罹ェ�宙�シ �ー��紛, �簿�・﨑� �俯」護圸 �ー���シ �懍梠﨑エ 嵓シ��� 妤ャ�ャ﨑們┷��. �シ��ャシ�シ �ャ�� ��エ﨑ゥ�壱共. +#LIGHT_UMBER#�エ�倆梭 �珠捩#WHITE# ���シ, �エ�シ�ー, �・��, �ャ�エ�、... + +]], "_t") +t([[#{bold}##GOLD#Forgotten Cults - Expansion#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.#{normal}##LAST# + +#{bold}#Features#{normal}#: +#LIGHT_UMBER#New class:#WHITE# Writhing Ones. Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you? +#LIGHT_UMBER#New class:#WHITE# Cultists of Entropy. Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust. +#LIGHT_UMBER#New race:#WHITE# Drems. A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors. +#LIGHT_UMBER#New race:#WHITE# Krogs. Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons. +#LIGHT_UMBER#Many new zones:#WHITE# Explore the Scourge Pits, fight your way out of a giant worm (don't ask how you get *in*), discover the wonders of the Occult Egress and many more strange and tentacle-filled zones! +#LIGHT_UMBER#New horrors:#WHITE# You liked radiant horrors? You'll love searing horrors! And Nethergames. And Entropic Shards. And ... more +#LIGHT_UMBER#Sick of your own head:#WHITE# Replace it with a nice cozy horror! +#LIGHT_UMBER#A ton#WHITE# of artifacts, lore, events... + +]], [[#{bold}##GOLD#�溢ァ�� �尖卿 - 嶹菩棗甯ゥ#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#�ィ�� �ィ嵭俾ー�、�エ ��シ �畷株 ��捩 ��笈�ー, �ク��揆 �墲、�� �ィ�� �エ�、�エ ��嵂餓揆 �シ�川乱 �専ウ� �壱株 ��巡 ��笈�、. �懋キシ�、�エ �オ尞ャ�� �ゥ�ゥ �エ�俾ー ��イュ�俾イ� �們牟�俾ウ� �溢慣�壱共. �ク�川� �霊牟�� �エ�、�エ �� �� 弡�乱 �オ尞ャ�、�ス�� ��エ�俾ウ�, �����愍�� �ク�� �壱株 ����� �懋イャ�ゥ�壱共. �溢ヲ�'�川擽�� �� �喜捩�ウ�川� �緋ー� ��呰葺�� �溢搆�エ ��ーア﨑エ��� �溢慣�壱共. �ク�� �罷。� �ケ����笈�、.#{normal}##LAST# + +#{bold}#孖ケ��#{normal}#: +#LIGHT_UMBER#�壱。懍垓 ��羅:#WHITE# �、寀�ー ��. 夋�ス﨑� 德們乱 �エ�� ��捩 �エ�、��, �、�、�罹・シ �懍�德� �オ尞ャ�� �嶹肥亨墲、��, �川侠�� �サ�� �ー�シ �オ尞ャ�、�� �醐劍 﨑ゥ�壱共. 嵓シ��シ �霊牟��ヲャ��, �シ�エ�� �ケ�ャ�エ ��豆�� �オ�ゥ﨑ゥ�壱共. �エ�ク �餓��� �﨑� 甯肥揆 �爺ウ� �壱株�ー, �エ�、 �エ� �ケ���� �餓揆 �� �溢揆�護囈? +#LIGHT_UMBER#�壱。懍垓 ��羅:#WHITE# �被敢�懦半 �卓侠��. �滝クー� �被敢�懦半�� 德們揆 �ー�倣物�シ�懍昏 �菩メ��攤 �シ�ャ�菩ケ呷揆 峵�エ﨑エ�ゥ�壱共. �エ �シ�ク �懍��梵�� 巐誤ウオ�� �オ�ゥ�シ�� �嶹肥亨墲、��, �オ嵭溢攪 德們揆 �壱洳� ��揆 �シ��� 嶹被葺�� 﨑� �� �溢慣�壱共. +#LIGHT_UMBER#�壱。懍垓 ��。ア:#WHITE# �罹��. �懍寥嵓�豆�� 夋�ス﨑� 﨑們怱 ��。ア�シ��, 寀ー�晝ー呷捩 �エ�ア�� ���﨑俯ゥー �溢搆�エ �エ�ャ﨑們ァ �危株 �オ尞ャ�� �﨑エ��ヲャ� �喜葺�オ�壱共. �罹�們捩 �瀧梳 ����� ���� �� �一ウ� �オ尞ャ�シ �醐劍﨑俯株 �簿巡 �ー�ク �� �溢慣�壱共.. +#LIGHT_UMBER#�壱。懍垓 ��。ア:#WHITE# 增ャ�懋キク. �、�ー�ー�、�エ �壱腐德� �ス�ャ�シ﨑� �ク��乱 �倆紛 �嶸簿据�溢慣�壱共. �ク�、�� �簿�・﨑� �シ�ゥ� ��豆�� �ー�� �懦ぎ �� �溢慣�壱共. �� 增ャ�懋キク�� �� �川乱 﨑懍� �エ�ー�シ �・�ゥ﨑� �� �溢慣�壱共. +#LIGHT_UMBER#�壱。懍垓 ��ュ:#WHITE# �ャ�呷攪 �ャ�ゥ�エ�シ 夋戦利﨑俾ウ�, �ー�﨑� ���擽�専イ護� ����俾ー�ー ��紛 �ク�ー�� (�エ�サ�� ���擽 �溢乱 *�、�エ* �罷株��� �サ��溢┷��), ��唖�� �罹。懍攪 �ス�エ�、�� �懋イャ﨑俾ウ�, �� �ー�エ﨑俾ウ� �餓��� ��晧ーャ �・�誤。� ���們┷��! +#LIGHT_UMBER#�壱。懍垓 �オ尞ャ:#WHITE# �壱カ�� �オ尞ャ� �們乱 �懍亨�們囈? �溢ぎ�エ�� �幗攪 �オ尞ャ�� ��」シ �們乱 �懍共��笈�、! �� �被敢�懦半�� �ー��豆��囈. �� ... �ー夋 �ア�ア��囈... +#LIGHT_UMBER#��駆ァ�駈復 �エ �ク�ャ:#WHITE# �駆ァ�� 寬ク�逸復 �オ尞ャ�� �緋ソ罷イ�ヲス�罹共! +#LIGHT_UMBER#�エ�倆梭 �珠捩#WHITE# ���シ, �エ�シ�ー, �ャ�エ�、... + +]], "_t") +t("#GOLD#Online Profile", "#GOLD#�ィ�シ�ク 嵓�。懦符", "_t") +t("Login", "�懋キク�ク", "_t") +t("Register", "���", "_t") +t("Username: ", "�����: ", "_t") +t("Password: ", "��ー�逸从: ", "_t") +t("Login with Steam", "Steam�シ�� �懋キク�ク", "_t") +t("#GOLD#Online Profile#WHITE#", "#GOLD#�ィ�シ�ク 嵓�。懦符#WHITE#", "_t") +t("#LIGHT_BLUE##{underline}#Logout", "#LIGHT_BLUE##{underline}#�懋キク��寃", "_t") +t("Username", "�����", "_t") +t("Your username is too short", "�����擽 �壱ャエ �ァ�オ�壱共.", "_t") +t("Password", "��ー�逸从", "_t") +t("Your password is too short", "��ー�逸从� �壱ャエ �ァ�オ�壱共.", "_t") +t("Login...", "�懋キク�ク ��...", "_t") +t("Login in your account, please wait...", "�懋キク�ク �� ��笈�、. ���罹ァ� �ー�、�、�シ�ク��...", "_t") +t("Steam client not found.", "Steam 增エ�シ�エ�ク孖ク�シ �セ�� �� ��慣�壱共.", "_t") +-- new text +--[==[ +t("#LIGHT_BLUE##{underline}#%s#LAST##{normal}#", "#LIGHT_BLUE##{underline}#%s#LAST##{normal}#", "tformat") +--]==] + + +------------------------------------------------ +section "mod-boot/dialogs/NewGame.lua" + +t("New Game", "�� �護桷", "_t") +t("Show all versions", "�ィ�� ���� �エ�エ�ー", "_t") +t("Show incompatible", "嶸ク嶹俯据� �危株 ���� �エ�エ�ー", "_t") +t([[You can get new games at +#LIGHT_BLUE##{underline}#https://te4.org/games#{normal}#]], [[�、�� �ャ�エ孖ク�川� �懍侠 ����揆 �、�エ�罹糖 﨑� �� �溢慣�壱共 +#LIGHT_BLUE##{underline}#https://te4.org/games#{normal}#]], "_t") +t("Game Module", "�護桷 �ィ��", "_t") +t("Version", "����", "_t") +t("Enter your character's name", "�尖ヲュ奓ー �エ��揆 ���・﨑エ�シ�ク��", "_t") +t("Overwrite character?", "�尖ヲュ奓ー�シ �ョ�エ�護垈�懋イ��オ�一ケ�?", "_t") +t("There is already a character with this name, do you want to overwrite it?", "�エ�ク �エ�ャ﨑俯株 �尖ヲュ奓ー�� �エ��桿�壱共��, �ョ�エ�護垈�懋イ��オ�一ケ�?", "_t") +t("No", "��笈��", "_t") +t("Yes", "�、", "_t") +t("This game is not compatible with your version of T-Engine, you can still try it but it might break.", "�エ �護桷� 嶸�椪 T-Engint ����ウシ 嶸ク嶹俯据� �喜愍���, �、嵂� �� �ャ��復 �、�俯・シ �懍��懦ぎ �� �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-boot/dialogs/Profile.lua" + +t("Player Profile", "嵓誤�溢擽�エ 嵓�。懦符", "_t") +t("Logout", "�懋キク��寃", "_t") +t("You are logged in", "�懋キク�ク �ィ", "_t") +t("Do you want to log out?", "�簿ァ� �懋キク��寃﨑們亨���オ�一ケ�?", "_t") +t("Log out", "�懋キク��寃", "_t") +t("Cancel", "�ィ��", "_t") +t("Login", "�懋キク�ク", "_t") +t("Create Account", "���� �晧┳", "_t") + +------------------------------------------------ +section "mod-boot/dialogs/ProfileLogin.lua" + +t("Online profile ", "�ィ�シ�ク 嵓�。懦符 ", "_t") +t("Username: ", "�����: ", "_t") +t("Password: ", "��ー�逸从: ", "_t") +t("Login", "�懋キク�ク", "_t") +t("Cancel", "�ィ��", "_t") +t("Password again: ", "��ー�逸从 �ャ���・: ", "_t") +t("Email: ", "�エ�肥攵: ", "_t") +t("Accept to receive #{bold}#very infrequent#{normal}# (a few per year) mails about important game events from us.", "#{bold}#�、�ー �罹ャシ��#{normal}# (1��乱 﨑罹草 奝オ �簿巡) �懍��俯株 �卓囈﨑� �護桷 �エ�、孖ク�� �﨑� �肥攵 �們侠 �俯攷.", "_t") +t("You at least 16 years old, or have parental authorization to play the game.", "�エ �護桷�� 嵓誤�溢擽 﨑俯�、�エ �懍� 16�ク �エ��擽�ー�� �エ嶸ク�川攪 嵭壱攷�エ �溢牟�シ 﨑ゥ�壱共.", "_t") +t("Create", "�懍梠", "_t") +t("Privacy Policy (opens in browser)", "�懍攤�簿ウエ �エ嶸ク�菩ア� (�誤攵�ー��� �エ�ー)", "_t") +t("Password", "��ー�逸从", "_t") +t("Password mismatch!", "��ー�逸从� �樌ァ �喜慣�壱共!", "_t") +t("Username", "�����", "_t") +t("Your username is too short", "�����擽 �壱ャエ �ァ�オ�壱共.", "_t") +t("Your password is too short", "��ー�逸从� �壱ャエ �ァ�オ�壱共.", "_t") +t("Email", "�エ�肥攵", "_t") +t("Your email seems invalid", "�ャ�罷・エ� �喜捩 �エ�肥攵 �呷慣�壱共", "_t") +t("Age Check", "�ー�ケ 嶹菩攤", "_t") +t("You need to be 16 years old or more or to have parental authorization to play this game.", "�懍� 16�ク �エ��, �尖株 �エ嶸ク�川攪 嵭壱攷�エ �溢牟�シ �護桷�� 嵓誤�溢擽 﨑� �� �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-boot/dialogs/ProfileSteamRegister.lua" + +t("Steam User Account", "Steam ��� ����", "_t") +t([[Welcome to #GOLD#Tales of Maj'Eyal#LAST#. +To enjoy all the features the game has to offer it is #{bold}#highly#{normal}# recommended that you register your steam account. +Luckily this is very easy to do: you only require a profile name and optionally an email (we send very few email, maybe two a year at most). +]], [[#GOLD#奛護攵�� �、�� �溢ヲ�'�川擽��#LAST#�� �エ�� �、�ュ�懍丶. +�エ �護桷�� �ィ�� �ー�・�� �専クー�ー ��紛�� �ケ���� Steam ���菩揆 �ア�晨葺�� ��揆 #{bold}#�簿�・#{normal}# �肥イ懦鮒�壱共. +�簿ァ� �、嵂餓侃�ス�誤巡 ��」シ �川何�� ��・﨑ゥ�壱共. 嵓�。懦符�� �ャ�ゥ﨑� �雅└��ウシ ����愍�� �エ�肥攵 �シ�誤ァ� �溢愍�エ �ゥ�壱共 (�彧ャ�� �エ�肥攵�� �ー�� �エ�エ� �喜慣�壱共. 2��乱 﨑� �� �エ�シ�� �専ケ護」�). +]], "_t") +t("Username: ", "�����: ", "_t") +t("Email: ", "�エ�肥攵: ", "_t") +t("Accept to receive #{bold}#very infrequent#{normal}# (a few per year) mails about important game events from us.", "#{bold}#�、�ー �罹ャシ��#{normal}# (1��乱 﨑罹草 奝オ �簿巡) �懍��俯株 �卓囈﨑� �護桷 �エ�、孖ク�� �﨑� �肥攵 �們侠 �俯攷.", "_t") +t("You at least 16 years old, or have parental authorization to play the game.", "�エ �護桷�� 嵓誤�溢擽 﨑俯�、�エ �懍� 16�ク �エ��擽�ー�� �エ嶸ク�川攪 嵭壱攷�エ �溢牟�シ 﨑ゥ�壱共.", "_t") +t("Register", "���", "_t") +t("Cancel", "�ィ��", "_t") +t("Privacy Policy (opens in browser)", "�懍攤�簿ウエ �エ嶸ク�菩ア� (�誤攵�ー��� �エ�ー)", "_t") +t("Username", "�����", "_t") +t("Your username is too short", "�����擽 �壱ャエ �ァ�オ�壱共.", "_t") +t("Email", "�エ�肥攵", "_t") +t("Your email does not look right.", "�ャ�罷・エ� �喜捩 �エ�肥攵 �呷慣�壱共.", "_t") +t("Age Check", "�ー�ケ 嶹菩攤", "_t") +t("You need to be 16 years old or more or to have parental authorization to play this game.", "�懍� 16�ク �エ��, �尖株 �エ嶸ク�川攪 嵭壱攷�エ �溢牟�シ �護桷�� 嵓誤�溢擽 﨑� �� �溢慣�壱共.", "_t") +t("Registering...", "�ア�� ��...", "_t") +t("Registering on https://te4.org/, please wait...", "https://te4.org/�� �ア�� ��, �ー�、�、 �シ�ク��...", "_t") +t("Steam client not found.", "Steam 增エ�シ�エ�ク孖ク�シ �セ�� �� ��慣�壱共.", "_t") +t("Error", "�、��", "_t") +t("Username or Email already taken, please select an other one.", "���・﨑們侠 ����� �尖株 �エ�肥攵� �エ�ク �ャ�ゥ �� ��笈�、.", "_t") + +------------------------------------------------ +section "mod-boot/dialogs/UpdateAll.lua" + +t("Update all game modules", "�ィ�� �護桷 �ィ�� ��魂�エ孖ク", "_t") +t([[All those components will be updated: +]], [[�ィ�� �ャ�ア �肥� ��魂�エ孖ク �ゥ�壱共: +]], "_t") +t("Component", "�ャ�ア �肥�", "_t") +t("Version", "����", "_t") +t("Nothing to update", "��魂�エ孖ク 﨑� ��擽 ��慣�壱共", "_t") +t("All your game modules are up to date.", "�ィ�� �護桷 �ィ�溢擽 �懍侠 �����笈�、.", "_t") +t("Game: #{bold}##GOLD#", "�護桷: #{bold}##GOLD#", "_t") +t("Engine: #{italic}##LIGHT_BLUE#", "�肥ァ�: #{italic}##LIGHT_BLUE#", "_t") +t("Error!", "�尖洳!", "_t") +t([[There was an error while downloading: +]], [[�、�エ�罹糖 �卓乱 �尖洳� �懍�嵂溢慣�壱共 downloading: +]], "_t") +t("Downloading: ", "�、�エ�罹糖 ��: ", "_t") +t("Update", "��魂�エ孖ク", "_t") +t("All updates installed, the game will now restart", "�ィ�� ��魂�エ孖ク� �、�俯据�溢慣�壱共. �護桷�エ �ャ�懍梠 �ゥ�壱共", "_t") + +------------------------------------------------ +section "mod-boot/dialogs/ViewHighScores.lua" + +t("View High Scores", "���晧�� �エ�ー", "_t") +t("Game Module", "�護桷 �ィ��", "_t") +t("Version", "����", "_t") +t("World", "�ク��", "_t") +t([[#{bold}##GOLD#%s#GREEN# High Scores#WHITE##{normal}# + +]], [[#{bold}##GOLD#%s#GREEN# ���晧��#WHITE##{normal}# + +]], "tformat") +t([[#{bold}##GOLD#%s(%s)#GREEN# High Scores#WHITE##{normal}# + +]], [[#{bold}##GOLD#%s(%s)#GREEN# ���晧��#WHITE##{normal}# + +]], "tformat") + +------------------------------------------------ +section "mod-boot/init.lua" + +t("Tales of Maj'Eyal Main Menu", "奛護攵�� �、�� �溢ヲ�'�川擽�� �肥攤 �罷俺", "init.lua long_name") +t([[Bootmenu! +]], [[�孖ク�罷俺! +]], "init.lua description") + +------------------------------------------------ +section "mod-boot/load.lua" + +t("Strength", "德�", "stat name") +t("str", "德�", "stat short_name") +t("Dexterity", "�シ�ゥ", "stat name") +t("dex", "�シ�ゥ", "stat short_name") +t("Constitution", "�エ�ゥ", "stat name") +t("con", "�エ�ゥ", "stat short_name") + diff --git a/game/modules/example/data/locales/ko_KR.lua b/game/modules/example/data/locales/ko_KR.lua new file mode 100644 index 0000000000000000000000000000000000000000..6cbefcc8c84d576eb25a8216d947cacc1a5cda21 --- /dev/null +++ b/game/modules/example/data/locales/ko_KR.lua @@ -0,0 +1,149 @@ +locale "ko_KR" +------------------------------------------------ +section "mod-example/class/Actor.lua" + +t("%s uses %s.", "%s %s �ャ�ゥ嵂壱共.", "logSeen", nil, {"��","�シ"}) +-- new text +--[==[ +t("You do not have enough power to activate %s.", "You do not have enough power to activate %s.", "logPlayer") +t("You do not have enough power to cast %s.", "You do not have enough power to cast %s.", "logPlayer") +t("%s", "%s", "logSeen") +t("%s activates %s.", "%s activates %s.", "logSeen") +t("%s deactivates %s.", "%s deactivates %s.", "logSeen") +--]==] + + +------------------------------------------------ +section "mod-example/class/Game.lua" + +t("There is no way out of this level here.", "�エ �ャ�ュ�尖株 �懋オャ� ��共.", "log") +t("Saving game...", "�護桷�� ��・﨑ゥ�壱共...", "log") +-- new text +--[==[ +t("NB: %d", "NB: %d", "log") +--]==] + + +------------------------------------------------ +section "mod-example/class/Player.lua" + +t("taken damage", "嵓シ﨑エ�シ �幗葺�、", "_t") +t("LOW HEALTH!", "�晤ェ��・ �ョ��!", "_t") +t("#00ff00#Talent %s is ready to use.", "#00ff00#�ー�� %s �ャ�ゥ﨑們共 �� �溢慣�壱共.", "log", nil, {"��"}) +t("LEVEL UP!", "�壱イィ��!", "_t") +-- new text +--[==[ +t("#00ffff#Welcome to level %d.", "#00ffff#Welcome to level %d.", "log") +--]==] + + +------------------------------------------------ +section "mod-example/data/birth/descriptors.lua" + +t("base", "���エ�、", "birth descriptor name") +t("Destroyer", "甯語エエ��", "birth descriptor name") +t("Acid-maniac", "���罹糖 �、�溢符", "birth descriptor name") + +------------------------------------------------ +section "mod-example/data/damage_types.lua" + +t("Kill!", "�ス��!", "_t") +-- new text +--[==[ +t("%s hits %s for %s%0.2f %s damage#LAST#.", "%s hits %s for %s%0.2f %s damage#LAST#.", "logSeen") +--]==] + + +------------------------------------------------ +section "mod-example/data/general/grids/basic.lua" + +t("previous level", "�エ�� �ャ�ュ", "entity name") +t("next level", "�、�� �ャ�ュ", "entity name") +t("floor", "�罷凶", "entity name") +t("wall", "�ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") +-- new text +--[==[ +t("exit to the wilds", "exit to the wilds", "entity name") +--]==] + + +------------------------------------------------ +section "mod-example/data/general/npcs/kobold.lua" + +t("humanoid", "�ク���", "entity type") +-- new text +--[==[ +t("kobold", "kobold", "entity subtype") +t("Ugly and green!", "Ugly and green!", "_t") +t("kobold warrior", "kobold warrior", "entity name") +t("armoured kobold warrior", "armoured kobold warrior", "entity name") +--]==] + + +------------------------------------------------ +section "mod-example/data/talents.lua" + +t("Kick", "�懍ーィ�ー", "talent name") +t("Acid Spray", "�ー�ア �、嵓��溢擽", "talent name") +-- new text +--[==[ +t("role", "role", "talent category") +--]==] + + +------------------------------------------------ +section "mod-example/data/zones/dungeon/zone.lua" + + +-- new text +--[==[ +t("Old ruins", "Old ruins", "_t") +--]==] + + +------------------------------------------------ +section "mod-example/dialogs/DeathDialog.lua" + + +-- new text +--[==[ +t("Death!", "Death!", "_t") +t("#LIGHT_BLUE#You resurrect! CHEATER !", "#LIGHT_BLUE#You resurrect! CHEATER !", "logPlayer") +--]==] + + +------------------------------------------------ +section "mod-example/dialogs/Quit.lua" + + +-- new text +--[==[ +t("Really exit Example Module?", "Really exit Example Module?", "_t") +--]==] + + +------------------------------------------------ +section "mod-example/init.lua" + + +-- new text +--[==[ +t("Example Module for T-Engine4", "Example Module for T-Engine4", "init.lua long_name") +t([[This is *NOT* a game, just an example/template to make your own using the T-Engine4. +]], [[This is *NOT* a game, just an example/template to make your own using the T-Engine4. +]], "init.lua description") +--]==] + + +------------------------------------------------ +section "mod-example/load.lua" + +t("Strength", "德�", "stat name") +t("str", "德�", "stat short_name") +t("Dexterity", "�シ�ゥ", "stat name") +t("dex", "�シ�ゥ", "stat short_name") +t("Constitution", "�エ�ゥ", "stat name") +t("con", "�エ�ゥ", "stat short_name") + diff --git a/game/modules/example_realtime/data/locales/ko_KR.lua b/game/modules/example_realtime/data/locales/ko_KR.lua new file mode 100644 index 0000000000000000000000000000000000000000..8c569629effb33832ac598553727dda2157355e0 --- /dev/null +++ b/game/modules/example_realtime/data/locales/ko_KR.lua @@ -0,0 +1,144 @@ +locale "ko_KR" +------------------------------------------------ +section "mod-example_realtime/class/Actor.lua" + +t("%s uses %s.", "%s %s �ャ�ゥ嵂壱共.", "logSeen", nil, {"��","�シ"}) +-- new text +--[==[ +t("You do not have enough power to activate %s.", "You do not have enough power to activate %s.", "logPlayer") +t("You do not have enough power to cast %s.", "You do not have enough power to cast %s.", "logPlayer") +t("%s", "%s", "logSeen") +t("%s activates %s.", "%s activates %s.", "logSeen") +t("%s deactivates %s.", "%s deactivates %s.", "logSeen") +--]==] + + +------------------------------------------------ +section "mod-example_realtime/class/Game.lua" + +t("There is no way out of this level here.", "�エ �ャ�ュ�尖株 �懋オャ� ��共.", "log") +t("Saving game...", "�護桷�� ��・﨑ゥ�壱共...", "log") + +------------------------------------------------ +section "mod-example_realtime/class/Player.lua" + +t("taken damage", "嵓シ﨑エ�シ �幗葺�、", "_t") +t("LOW HEALTH!", "�晤ェ��・ �ョ��!", "_t") +t("#00ff00#Talent %s is ready to use.", "#00ff00#�ー�� %s �ャ�ゥ﨑們共 �� �溢慣�壱共.", "log", nil, {"��"}) +t("LEVEL UP!", "�壱イィ��!", "_t") +-- new text +--[==[ +t("#00ffff#Welcome to level %d.", "#00ffff#Welcome to level %d.", "log") +--]==] + + +------------------------------------------------ +section "mod-example_realtime/data/birth/descriptors.lua" + +t("base", "���エ�、", "birth descriptor name") +t("Destroyer", "甯語エエ��", "birth descriptor name") +t("Acid-maniac", "���罹糖 �、�溢符", "birth descriptor name") + +------------------------------------------------ +section "mod-example_realtime/data/damage_types.lua" + +t("Kill!", "�ス��!", "_t") +-- new text +--[==[ +t("%s hits %s for %s%0.2f %s damage#LAST#.", "%s hits %s for %s%0.2f %s damage#LAST#.", "logSeen") +--]==] + + +------------------------------------------------ +section "mod-example_realtime/data/general/grids/basic.lua" + +t("previous level", "�エ�� �ャ�ュ", "entity name") +t("next level", "�、�� �ャ�ュ", "entity name") +t("floor", "�罷凶", "entity name") +t("wall", "�ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") +-- new text +--[==[ +t("exit to the wilds", "exit to the wilds", "entity name") +--]==] + + +------------------------------------------------ +section "mod-example_realtime/data/general/npcs/kobold.lua" + +t("humanoid", "�ク���", "entity type") +-- new text +--[==[ +t("kobold", "kobold", "entity subtype") +t("Ugly and green!", "Ugly and green!", "_t") +t("kobold warrior", "kobold warrior", "entity name") +t("armoured kobold warrior", "armoured kobold warrior", "entity name") +--]==] + + +------------------------------------------------ +section "mod-example_realtime/data/talents.lua" + +t("Kick", "�懍ーィ�ー", "talent name") +t("Acid Spray", "�ー�ア �、嵓��溢擽", "talent name") +-- new text +--[==[ +t("role", "role", "talent category") +--]==] + + +------------------------------------------------ +section "mod-example_realtime/data/zones/dungeon/zone.lua" + + +-- new text +--[==[ +t("Old ruins", "Old ruins", "_t") +--]==] + + +------------------------------------------------ +section "mod-example_realtime/dialogs/DeathDialog.lua" + + +-- new text +--[==[ +t("Death!", "Death!", "_t") +t("#LIGHT_BLUE#You resurrect! CHEATER !", "#LIGHT_BLUE#You resurrect! CHEATER !", "logPlayer") +--]==] + + +------------------------------------------------ +section "mod-example_realtime/dialogs/Quit.lua" + + +-- new text +--[==[ +t("Really exit Example Module?", "Really exit Example Module?", "_t") +--]==] + + +------------------------------------------------ +section "mod-example_realtime/init.lua" + + +-- new text +--[==[ +t("Realtime Example Module for T-Engine4", "Realtime Example Module for T-Engine4", "init.lua long_name") +t([[This is *NOT* a game, just an example/template to make your own using the T-Engine4. +]], [[This is *NOT* a game, just an example/template to make your own using the T-Engine4. +]], "init.lua description") +--]==] + + +------------------------------------------------ +section "mod-example_realtime/load.lua" + +t("Strength", "德�", "stat name") +t("str", "德�", "stat short_name") +t("Dexterity", "�シ�ゥ", "stat name") +t("dex", "�シ�ゥ", "stat short_name") +t("Constitution", "�エ�ゥ", "stat name") +t("con", "�エ�ゥ", "stat short_name") + diff --git a/game/modules/tome/data/locales/ko_KR.lua b/game/modules/tome/data/locales/ko_KR.lua index 39d1f7bdd161cffb0ec4134fbc0bafe3e1900627..b16c62cca7ff637ba829a318f0956aae73ebb499 100644 --- a/game/modules/tome/data/locales/ko_KR.lua +++ b/game/modules/tome/data/locales/ko_KR.lua @@ -1,248 +1,1487 @@ locale "ko_KR" - +-- COPY +setFlag("ego_always_prefix", true) ------------------------------------------------ -section "game/modules/tome/ai/escort.lua" - +section "mod-tome/ai/escort.lua" +t("Help!", "��凰�們囈!", "_t") +t(" %s to the %s!", " %s�� %s �溢牟��!", "tformat", {2,1}, {[2]="�"}) +t("Something", "�エ��攤�", "_t") ------------------------------------------------ -section "game/modules/tome/ai/improved_tactical.lua" +section "mod-tome/ai/improved_tactical.lua" +-- new text +--[==[ +t("#ORCHID#%s wants escape(move) %0.2f (air: %s = %0.2f) on %s (%d, %d, air:%s = %s turns)", "#ORCHID#%s wants escape(move) %0.2f (air: %s = %0.2f) on %s (%d, %d, air:%s = %s turns)", "log") +t("#ORCHID#%s wants escape(move) %0.2f (heal) in %s at(%d, %d) dam %d vs %d avail life)", "#ORCHID#%s wants escape(move) %0.2f (heal) in %s at(%d, %d) dam %d vs %d avail life)", "log") +t("#GREY#__%s[%d] tactical AI: NO USEFUL ACTIONS", "#GREY#__%s[%d] tactical AI: NO USEFUL ACTIONS", "log") +t("#GREY#%3d: %-40s score=%-+4.2f[Lx%-5.2f Sx%5.2f Mx%0.2f] (%s)", "#GREY#%3d: %-40s score=%-+4.2f[Lx%-5.2f Sx%5.2f Mx%0.2f] (%s)", "log") +t("%s__%s[%d] tactical AI picked action[att:%d, turn %s]: (%s)%s {%-+4.2f [%s]}", "%s__%s[%d] tactical AI picked action[att:%d, turn %s]: (%s)%s {%-+4.2f [%s]}", "log") +t("#GREY#__[%d]%s ACTION SUCCEEDED: %s, tacs: %s, FT:%s", "#GREY#__[%d]%s ACTION SUCCEEDED: %s, tacs: %s, FT:%s", "log") +t("__[%d]%s #ORANGE# ACTION FAILED: %s, FT:%s", "__[%d]%s #ORANGE# ACTION FAILED: %s, FT:%s", "log") +t("__[%d]%s #SLATE# tactical AI: NO ACTION, best: %s, %s", "__[%d]%s #SLATE# tactical AI: NO ACTION, best: %s, %s", "log") +t("%s__turn %d: Invoking improved tactical AI for [%s]%s(%d,%d) target:[%s]%s %s", "%s__turn %d: Invoking improved tactical AI for [%s]%s(%d,%d) target:[%s]%s %s", "log") +t("#ROYAL_BLUE#---talents disabled---", "#ROYAL_BLUE#---talents disabled---", "log") +--]==] + ------------------------------------------------ -section "game/modules/tome/ai/improved_talented.lua" +section "mod-tome/ai/improved_talented.lua" + +-- new text +--[==[ +t("%s__turn %d: Invoking improved_talented_simple AI for [%s]%s(%d,%d) target:[%s]%s %s", "%s__turn %d: Invoking improved_talented_simple AI for [%s]%s(%d,%d) target:[%s]%s %s", "log") +--]==] ------------------------------------------------ -section "game/modules/tome/ai/maintenance.lua" +section "mod-tome/ai/maintenance.lua" +-- new text +--[==[ +t("#ORCHID#__%s[%d]maintenance AI picked action: %s (%s)", "#ORCHID#__%s[%d]maintenance AI picked action: %s (%s)", "log") +t("__%s[%d] #ORANGE# maintenance ACTION FAILED: %s", "__%s[%d] #ORANGE# maintenance ACTION FAILED: %s", "log") +--]==] ------------------------------------------------- -section "game/modules/tome/ai/quests.lua" +------------------------------------------------ +section "mod-tome/ai/quests.lua" +t("Protect Limmir from the demons coming from north-east. Hold them off!", "��徐�ス�川� ��、�、�� ��ァ壱豆�専イ護� �ャ�ク�エ�シ �エ嶸ク﨑們┷��. ��、�� �シ�ャ�們┷��!", "_t") +t("This place is corrupted! I will cleanse it! Protect me while I do it!", "�エ�ウ� �、�シ�們来�オ�壱共! �懋ー �倣剩﨑� 奛誤笈 ��� �シ�ュ�懍丶!", "_t") ------------------------------------------------ -section "game/modules/tome/ai/sandworm_tunneler.lua" - +section "mod-tome/ai/sandworm_tunneler.lua" +t("#OLIVE_DRAB#The %s burrows into the ground and disappears.", "#OLIVE_DRAB#%s ��揆 甯語ウ� �、�エ� �ャ�シ�誤共.", "logSeen", nil, {"�"}) ------------------------------------------------ -section "game/modules/tome/ai/shadow.lua" - +section "mod-tome/ai/shadow.lua" +t("#PINK#%s returns to the shadows.", "#PINK#%s �ク�シ�尖。� �護符�罷共.", "logPlayer", nil, {"�"}) ------------------------------------------------ -section "game/modules/tome/ai/special_movements.lua" +section "mod-tome/ai/special_movements.lua" +-- new text +--[==[ +t("__%s #GREY# (%d, %d) trying to move to a safe grid", "__%s #GREY# (%d, %d) trying to move to a safe grid", "log") +t("#GREY#___Trying existing path to (%s, %s)", "#GREY#___Trying existing path to (%s, %s)", "log") +t("#GREY#___Using new path to (%s, %s)", "#GREY#___Using new path to (%s, %s)", "log") +t("__%s #GREY# (%d, %d) trying to flee_dmap_keep_los to (%d, %d)", "__%s #GREY# (%d, %d) trying to flee_dmap_keep_los to (%d, %d)", "log") +--]==] + ------------------------------------------------ -section "game/modules/tome/ai/tactical.lua" +section "mod-tome/ai/tactical.lua" + +-- new text +--[==[ +t("%s__turn %d: Invoking old tactical AI for [%s]%s(%d,%d) target:[%s]%s %s", "%s__turn %d: Invoking old tactical AI for [%s]%s(%d,%d) target:[%s]%s %s", "log") +--]==] ------------------------------------------------ -section "game/modules/tome/ai/target.lua" +section "mod-tome/ai/target.lua" +-- new text +--[==[ +t("#RED# [%s]%s #ORANGE#CLEARING OLD TARGET#LAST#: [%s]%s", "#RED# [%s]%s #ORANGE#CLEARING OLD TARGET#LAST#: [%s]%s", "log") +--]==] + ------------------------------------------------ -section "game/modules/tome/class/Actor.lua" +section "mod-tome/class/Actor.lua" +t("drowned to death", "�オ�ャ﨑ィ", "_t") +t("%s has been disrupted by #ORCHID#anti-magic forces#LAST#!", "%s #ORCHID#�俯ァ壱イ菩攪 德�#LAST#�� �倆紛 �ゥ﨑エ�幗葺�、!", "logSeen", nil, {"��"}) +t("%s temporarily fights the paralyzation.", "%s �壱ケ�乱 �﨑ュ﨑俾ウ� �壱共.", "logSeen", nil, {"��"}) +t("#VIOLET#Following build order %s; increasing %s by 1.", "#VIOLET#Following build order %s; %s 1 ��柑.", "log") +t("#VIOLET#Following build order %s; learning talent category %s.", "#VIOLET#Following build order %s; %s �ー�� ��龍 �オ��.", "log") +t("#VIOLET#Following build order %s; learning talent %s.", "#VIOLET#Following build order %s; %s �ー�� �オ��.", "log") +t("You are asleep and unable to move!", "���� ���ク ���攵 �� ��共!", "logPlayer") +t("You are unable to move!", "���攵 �� ��共!", "logPlayer") +t("#F53CBE#Your movements fuel your rampage! (+1 duration)", "#F53CBE#�エ�幗捩 �懋アク�護揆 �ー�誤。� �シ�� �瀧梳�� �逸����、! (��作亨�� +1)", "logPlayer") +t("#LIGHT_RED#Your %s is immune to the teleportation and drops to the floor!", "#LIGHT_RED#�ケ���� %s �懋ー�擽�� �エ�ュ�エ�ー�� �ク��� �罷凶�� �ィ�エ�誤共!", "logPlayer", nil, {"�"}) +t("teleported", "�懋ー�擽�� �ィ", "_t") +t("#CADET_BLUE#You notice a trap (%s)!", "#CADET_BLUE#﨑ィ�菩揆 �懋イャ嵂壱共 (%s)!", "logPlayer") +t("normal", "�エ奝オ", "_t") +t("critter", "�ク��", "_t") +t("elite", "�菩�", "_t") +t("rare", "彧ャ�", "_t") +t("unique", "���シ", "_t") +t("boss", "�エ�、", "_t") +t("elite boss", "�菩� �エ�、", "_t") +t("god", "��", "_t") +t("medium", "�エ奝オ", "_t") +t("tiny", "�、�ー �卓搆", "_t") +t("small", "�卓搆", "_t") +t("big", "增シ", "_t") +t("huge", "�、�ー 增シ", "_t") +t("gargantuan", "�ー�﨑ィ", "_t") +t("neutral", "�瀧ヲス", "_t") +t("hostile", "��劇��攤", "_t") +t("friendly", "�ー嶸ク��", "_t") t("female", "�ャ�ア", "_t") t("male", "�ィ�ア", "_t") -t("Effective talent level: ", "巐ィ�シ �ー�� �壱イィ: ", "_t") +t("Rank: ", "�ア��: ", "_t") +t("Level: unknown", "�壱イィ: �� �� ��搆", "_t") +t("Level: %d", "�壱イィ: %d", "tformat") +t("INVULNERABLE!", "�エ��!", "_t") +t("HP: %d (%d%%) #GREEN#+%0.2f#LAST#", "�晤ェ��・: %d (%d%%) #GREEN#+%0.2f#LAST#", "tformat") +t("\ +Mana: %s%d / %d#LAST#", "\ +�壱x: %s%d / %d#LAST#", "tformat") +t("\ +Vim: %s%d / %d#LAST#", "\ +�専クー: %s%d / %d#LAST#", "tformat") +t("\ +Positive: %s%d / %d#LAST#", "\ +�滝クー: %s%d / %d#LAST#", "tformat") +t("\ +Negative: %s%d / %d#LAST#", "\ +�語クー: %s%d / %d#LAST#", "tformat") +t("Iceblock: %d", "�シ�� �エ�ャ��: %d", "tformat") +t("%sVim Value: %d#LAST#", "%s�エ﨑エ�� 巐鷺統 �専クー: %d#LAST#", "tformat") +t("#ffa0ff#Predator: +%d acc, +%d apr#LAST#", "#ffa0ff#尞ャ�晧梵: �倣剳�� +%d / �ゥ�エ�・ �奝オ +%d#LAST#", "tformat") +t("Resists: ", "�﨑ュ: ", "_t") +t("Hardiness/Armour: ", "�ゥ�エ 巐ィ�ィ / �ゥ�エ�・: ", "_t") +t("Size: ", "�ク�� 增ャ�ー: ", "_t") +t("#FFD700#Accuracy#FFFFFF#: ", "#FFD700#�倣剳��#FFFFFF#: ", "_t") +t("#0080FF#Defense#FFFFFF#: ", "#0080FF#巐醐半��#FFFFFF#: ", "_t") +t("#FFD700#P. power#FFFFFF#: ", "#FFD700#�シ�ャ�・#FFFFFF#: ", "_t") +t("#0080FF#P. save#FFFFFF#: ", "#0080FF#�シ�ャ �エ�ア#FFFFFF#: ", "_t") +t("#FFD700#S. power#FFFFFF#: ", "#FFD700#�シ�ク�・#FFFFFF#: ", "_t") +t("#0080FF#S. save#FFFFFF#: ", "#0080FF#�シ�ク �エ�ア#FFFFFF#: ", "_t") +t("#FFD700#M. power#FFFFFF#: ", "#FFD700#�菩侠�・#FFFFFF#: ", "_t") +t("#0080FF#M. save#FFFFFF#: ", "#0080FF#�菩侠 �エ�ア#FFFFFF#: ", "_t") +t("Critical Mult: ", "�俯ェ�ム 嵓シ﨑エ�� �晝ー: ", "_t") +t("Time left: ", "�ィ� �懋ー�: ", "_t") +t("#LIGHT_BLUE#Main:#LAST#%s", "#LIGHT_BLUE#�シ �エ�ー:#LAST#%s", "tformat") +t("#LIGHT_BLUE#Off :#LAST#%s", "#LIGHT_BLUE#�エ�ー �エ�ー:#LAST#%s", "tformat") +t("#LIGHT_BLUE#Psi :#LAST#%s", "#LIGHT_BLUE#�シ�呱�・ �・�ゥ �エ�ー:#LAST#%s", "tformat") +t("#LIGHT_BLUE#Ammo:#LAST#%s", "#LIGHT_BLUE#夋�劍:#LAST#%s", "tformat") +t("#LIGHT_BLUE#Unarmed:#LAST#%s", "#LIGHT_BLUE#�ィ�� ��握:#LAST#%s", "tformat") +t("#LIGHT_BLUE#Unarmed:#LAST#", "#LIGHT_BLUE#�ィ�� ��握:#LAST#", "_t") +t("Melee Retaliation: ", "�シ�� �オ�ゥ �エ�オ: ", "_t") +t("Classes: ", "��羅: ", "_t") +t("Faction: ", "�護�: ", "_t") +t("Personal reaction: ", "�罹ウ� �ア嵂・: ", "_t") +t("Sustained Talents: ", "����卓攤 �ー��: ", "_t") +t("Temporary Status Effects: ", "�シ�懍�� ��� 巐ィ�シ: ", "_t") +t("#LIGHT_GREEN#%d healing #LAST##AQUAMARINE#(%d psi heal)#LAST#", "#LIGHT_GREEN#%d 巐誤ウオ #LAST##AQUAMARINE#(%d �シ�・ 巐誤ウオ)#LAST#", "tformat") +t("#LIGHT_GREEN#%d healing#LAST#", "#LIGHT_GREEN#%d 巐誤ウオ#LAST#", "tformat") +t("#STEEL_BLUE#(%d shifted)#LAST#", "#STEEL_BLUE#(%d ��メ�嶹�)#LAST#", "tformat") +t("#SLATE#(%d absorbed)#LAST#", "#SLATE#(%d 彧。�俯勢)#LAST#", "tformat") +t("%s unleashes the stored damage in retribution!", "%s �瀧ウエ�� 彧。�倆復 嵓シ﨑エ�シ 﨑エ�ゥ嵂壱共!", "logSeen", nil, {"��"}) +t("#DARK_GREEN##Source# shares damage with %s oozes!", "#DARK_GREEN##Source2# %s�� �川複�、�シ 嵓シ﨑エ�シ �俯斡�、!", "delayedLogMessage") +t("#CRIMSON##Source# teleports some damage to #Target#!", "#CRIMSON##Source2# 嵓シ﨑エ�� �シ��シ #Target#�専イ� ��峡嵂壱共!", "delayedLogMessage") +t("#CRIMSON#(%d teleported)#LAST#", "#CRIMSON#(%d ��峡)#LAST#", "tformat") +t("#CRIMSON#%d teleported#LAST#", "#CRIMSON#%d ��峡#LAST#", "tformat") +t("#STEEL_BLUE#(%d to time)#LAST#", "#STEEL_BLUE#(%d �ク�俯。�)#LAST#", "tformat") +t("Your time shield crumbles under the damage!", "嵓シ﨑エ�シ �ク﨑エ �懋ー� �エ嶸ク�餓擽 ��懍。誤共!", "logPlayer") +t("#SLATE#%d reflected#LAST#", "#SLATE#%d �們ぎ#LAST#", "tformat") +t("#CRIMSON##Source# reflects damage back to #Target#!#LAST#", "#CRIMSON##Source2# 嵓シ﨑エ�餓揆 #Target#�専イ� �們ぎ嵂壱共!#LAST#", "delayedLogMessage") +t("Your shield crumbles under the damage!", "嵓シ﨑エ�� �ク﨑エ �エ嶸ク�餓擽 ��懍。誤共!", "logPlayer") +t("#CRIMSON##Source# shares some damage with a shadow!", "#CRIMSON##Source2# �ク�シ�川凰 �幗捩 嵓シ﨑エ�シ �俯斡�、!", "delayedLogMessage") +t("#PINK#(%d linked)#LAST#", "#PINK#(%d �ー�ー)#LAST#", "tformat") +t("#PINK#%d linked#LAST#", "#PINK#%d �ー�ー#LAST#", "tformat") +t("#SLATE#(%d deflected)#LAST#", "#SLATE#(%d �賀クー)#LAST#", "tformat") +t("#STEEL_BLUE#(%d to ice)#LAST#", "#STEEL_BLUE#(%d �シ�� �ゥ�エ�ャ)#LAST#", "tformat") +t("#SLATE#(%d resonance)#LAST#", "#SLATE#(%d �倆箕)#LAST#", "tformat") +t("Your resonance field crumbles under the damage!", "嵓シ﨑エ�� �ク﨑エ �倆箕 �ュ�・�エ ��懍。誤共!", "logPlayer") +t("%s shatters into pieces!", "%s �ー�ー�ー�� �ャ�、!", "logSeen", nil, {"�"}) +t("#F53CBE#You fight through the pain!", "#F53CBE#��奝オ�� �ォ�� �ク�エ�、!", "_t") +t("#F53CBE#Your hatred grows even as your life fades!", "#F53CBE#�川侠�� �晤ェ�擽 �シ�ク�川乱�� �一オャ﨑俾ウ� �晧丶� �ク�� ��揆 �ィ�ク�、!", "_t") +t("%s (+%d hate)", "%s (+%d �晧丶)", "tformat") +t("#F53CBE#Your powerful attack feeds your madness!", "#F53CBE#�簿�・﨑� �ケ�オ�シ�� �、�、�懍攪 �滝クー�シ ��屏�、!", "_t") +t("%s splits in two!", "%s �俯。� �シ�護。誤共!", "logSeen", nil, {"�"}) +t("%s#Source# converts some damage to Psi!", "%s#Source1# 嵓シ﨑エ�餓攪 �シ��シ �シ�・�シ�� �嶹倆毎�、!", "tformat") +t("to psi", "�シ�・�シ�� �嶹�", "_t") +t("#YELLOW#%s has been healed by a blast of positive energy!#LAST#", "#YELLOW#%s 尞ュ�懦葺�� �滝クー�� ��箕�� �幗符 巐誤ウオ�們来�、!#LAST#", "logSeen", nil, {"��"}) +t("%s fades for a moment and then reforms whole again!", "%s ���� 彧尖ヲソ﨑エ�誤共� �、�� �ィ�オ�� �野キ�共!", "logSeen", nil, {"��"}) +t("#CRIMSON##Source# leeches life from #Target#!", "#CRIMSON##Source2# #Target#�� �晤ェ��・�� �倣ヨ嵂壱共!", "delayedLogMessage") +t("#CRIMSON##Source# steals life from #Target#!", "#CRIMSON##Source1# #Target#�� �晤ェ��・�� �霊符�罷共!", "delayedLogMessage") +t("#SLATE#(%d to stone)#LAST#", "#SLATE#(%d �肥怱)#LAST#", "tformat") +t("#OLIVE_DRAB##Source# redirects damage from #Target# to %s!#LAST#", "#OLIVE_DRAB##Source2# #Target#�専イ� �幗捩 嵓シ﨑エ�シ %s�専イ� ��峡嵂壱共!#LAST#", "delayedLogMessage") +t("#OLIVE_DRAB#(%d redirected)#LAST#", "#OLIVE_DRAB#(%d ��峡)#LAST#", "tformat") +t("#OLIVE_DRAB#%d redirected#LAST#", "#OLIVE_DRAB#%d ��峡#LAST#", "tformat") +t("#CRIMSON##Source# leeches energies from #Target#!", "#CRIMSON##Source2# #Target#�� �尖ц��シ 彧。�倆毎�、!", "delayedLogMessage") +t("#RED#(%d refused)#LAST#", "#RED#(%d �ー��)#LAST#", "tformat") +t("#RED##Source# is unstoppable!", "#RED##Source2# �餓揆 �� ��共!", "delayedLogMessage") +t("RESURRECT!", "�嶹�!", "_t") +t("You feel a surge of power as a powerful creature falls nearby.", "��護垓 �ウ�� �壱腰 �簿�・﨑� �エ�ャ�� �ス�護愍�� 德們擽 ��巡﨑俯株 ��揆 �尖��、.", "logPlayer") +t("%s feeds you hate from its latest victim. (+%d hate)", "%s �溢ァ�� 彧ャ�晧梵�専イ護� �晧丶�シ 尞ャ�晨復�、. (+%d �晧丶)", "logPlayer", nil, {"��"}) +t("#LIGHT_RED#The cease to exist spell fizzles and cancels, leaving the timeline intact.", "#LIGHT_RED#�エ�ャ ��� �シ�ク�エ �、甯ィ﨑們流 �尖椈 �懋ー�劇�� �護符��共.", "logPlayer") +t("Prodigy!", "孖ケ�� �ー��!", "_t") +t([[You have achieved #LIGHT_GREEN#level %d#WHITE# and gained a #LIGHT_GREEN#prodigy point#LAST#! + +Prodigies are powerful talents with unique requirements that cannot be unlearned.]], [[�ケ��� #LIGHT_GREEN#�壱イィ %d#WHITE# �� ��峡嵂一ウ�, #LIGHT_GREEN#孖ケ�� �ー�� �川�#LAST#�シ 巐鷺統嵂溢慣�壱共! + +孖ケ�� �ー��� �簿�・﨑� �ー����, ��柑﨑� �ー�エ�� �緋オャ﨑俯ゥー �オ�晧揆 �ィ�醐腹 �� ��慣�壱共.]], "tformat") +t("Level 50!", "�壱イィ 50!", "_t") +t([[You have achieved #LIGHT_GREEN#level 50#WHITE#, congratulations! + +This level is special, it granted you #LIGHT_GREEN#10#WHITE# more stat points, #LIGHT_GREEN#3#WHITE# more class talent points and #LIGHT_GREEN#3#WHITE# more generic talent points. +Now go forward boldly and triumph!]], [[#LIGHT_GREEN#�壱イィ 50#WHITE# �� ��峡嵂溢慣�壱共! �倣葺﨑ゥ�壱共! + +�エ �壱イィ� �、�ー 孖ケ��葺�ー �誤ャク��, �・�・�� �川��シ #LIGHT_GREEN#10#WHITE# �� ��, ��羅 �ー�� �川��シ #LIGHT_GREEN#3#WHITE# �� ��, �ク�ャ�� �シ�� �ー�� �川��シ#LIGHT_GREEN#3#WHITE# �� �� �サ�オ�壱共. +�エ�� �ケ�ケ﨑俾イ� �ク�エ� �ケ�ャ�シ ��キィ﨑們┷��!]], "_t") +t("LEVEL UP!", "�壱イィ��!", "_t") +t("#00ffff#Welcome to level %d [%s].", "#00ffff#�壱イィ %d �� ��峡嵂溢慣�壱共[%s].", "log") +t("Press p to use them.", "�ャ�ゥ﨑俯�、�エ 'p' 墲、�シ ��・エ�ク��.", "_t") +t("Select %s in the party list and press G to use them.", "甯醐恐 �ゥ�晧乱�� %s ��夋晨葺�� 'G'墲、�シ �誤洳 �ャ�ゥ﨑們┷��.", "tformat", nil, {"�シ"}) +t("%d stat point(s)", "�・�・�� �川� %d ��", "tformat") +t("%d class talent point(s)", "��羅 �ー�� �川� %d ��", "tformat") +t("%d generic talent point(s)", "�シ�� �ー�� �川� %d ��", "tformat") +t("%d category point(s)", "�ー�� ��龍 �川� %d ��", "tformat") +t("#VIOLET#%d prodigies point(s)#WHITE#", "#VIOLET#孖ケ�� �ー�� �川� %d#WHITE#", "tformat") +t("%s has %s to spend. %s", "%s �ャ�ゥ﨑� �� �壱株 %s �エ �ィ��梭�オ�壱共. %s", "log", nil, {"��"}) +t("#AQUAMARINE#You have gained one more life (%d remaining).", "#AQUAMARINE#�晤ェ�揆 﨑俯x 巐鷺統嵂溢慣�壱共 (�ィ� �晤ェ� �� : %d).", "logPlayer") +t("#FF0000#You carry too much--you are encumbered!", "#FF0000#�壱ャエ �珠捩 ��揆 �、�� �溢牟 ���攵 �� ��共!", "logPlayer") +t("#FF0000#Drop some of your items.", "#FF0000#�シ�エ�� � ���、�シ﨑罹共.", "logPlayer") +t("+ENCUMBERED!", "+�瀧汢 �一ウシ!", "_t") +t("#00FF00#You are no longer encumbered.", "#00FF00#�、�� ���攵 �� �一イ� �們来�、.", "logPlayer") +t("-ENCUMBERED!", "-�瀧汢 �一ウシ!", "_t") +t("You cannot switch equipment while sleeping!", "���専ウ� �壱株 �呷譜�尖株 �・��・シ �川イエ﨑� �� ��共!", "logPlayer") +t("unarmed", "�ィ��", "_t") +t("%s warps space-time to equip: %s.", "%s �懋ウオ��揆 �懋ウ。﨑エ �・�ゥ嵂壱共: %s.", "logSeen", nil, {"�エ"}) +t("%s switches %s weapons to: %s.", "%s %s�� �エ�ー�シ �川イエ嵂壱共: %s.", "logSeen", nil, {"�"}) +t("%s wears %s%s.", "%s %s%s �・��毎�、.", "logSeen", nil, {"��"}) +t("antimagic", "�俯ァ壱イ�", "_t") +t("%s #LIGHT_STEEL_BLUE#Triggers an Anomaly! (%s).", "%s #LIGHT_STEEL_BLUE#�エ�� 嶸�メ�� �罹徐�懍シー�、! (%s).", "logSeen", nil, {"�エ"}) +t("#STEEL_BLUE#Casting %s.", "#STEEL_BLUE#%s �懍��.", "logPlayer", nil, {"��"}) +t("#STEEL_BLUE#Targeting %s", "#STEEL_BLUE#%s �ー�﨑罹共", "saySimple", nil, {"��"}) +t("#STEEL_BLUE#You've moved to another time thread.", "#STEEL_BLUE#�� �、�ク �懋ー�│�シ�� �エ�呰毎�、.", "logPlayer") +t("#LIGHT_RED#You lose control and unleash an anomaly!", "#LIGHT_RED#�懋ウオ�� �懍牟�� �、甯ィ﨑エ �エ�� 嶸�メ�� 﨑エ�ゥ�懍シ� ���ク�、!", "logPlayer") +t("#LIGHT_RED#You feel the edges of spacetime begin to ripple and bend!", "#LIGHT_RED#�懋ウオ��攪 ��・�尖ヲャ�� 甯誤ャク�エ �シ�エ�俾ウ� 弴們牟��� ��揆 �専シ壱共!", "logPlayer") +t("#LIGHT_BLUE#Spacetime feels more stable.", "#LIGHT_BLUE#�懋ウオ��擽 �溢�簿瑞�護揆 �専イシ�、.", "logPlayer") +t("#LIGHT_RED#Spacetime fights against your control!", "#LIGHT_RED#�懋ウオ��擽 �ケ���� 奝オ�懍凰 ��ス﨑俾ウ� �壱株 �� �呱共!", "logPlayer") +t("#LIGHT_BLUE#Spacetime has calmed... somewhat.", "#LIGHT_BLUE#�懋ウオ��擽... �エ�川�簿巡.. �溢�簿頗 �� �呱共...", "logPlayer") +t("You already tried to use %s, an instant use talent, this turn and failed.", "%s �ャ�ゥ﨑俯�、 �罹巡嵂溢ァ�� �、甯ィ﨑エ���ク��, 奓エ�エ �ュ��据�壱共.", "logPlayer", nil, {"��"}) +t("%s is too afraid to use %s.", "%s %s �ャ�ゥ﨑� �� ��揆 �醐⊂ �尖�、��� �専シ壱共.", "logSeen", nil, {"��","��"}) +t("%s is silenced and cannot use %s.", "%s �ゥ�誤ヲャ�シ �シ �� ��牟 %s �ャ�ゥ﨑� �� ��共.", "logSeen", nil, {"��","��"}) +t("The spell fizzles.", "�シ�ク�エ �、甯ィ嵂壱共.", "logSeen") +t("%s is too disconnected from Nature to use %s.", "%s %s �ャ�ゥ﨑俾クー�尖株 �壱ャエ ��梵�ー��擽�、.", "logSeen", nil, {"��","��"}) +t("%s is unable to use this kind of inscription.", "%s �エ�ャ﨑� ��・們攪 ��攤�� �ャ�ゥ﨑� �� ��共.", "logSeen", nil, {"��"}) +t("%s is too heavily armoured to use this talent.", "%s �ゥ�エ�ャ� �壱ャエ �エ�ー�� �エ �ー���� �ャ�ゥ﨑� �� ��共", "logSeen", nil, {"��"}) +t("%s can't use this talent while holding a weapon or shield.", "%s �エ�ー, �ゥ甯ィ�シ �・��毎�ー�� �エ �ー���� �ャ�ゥ﨑� �� ��共.", "logSeen", nil, {"��"}) +t("%s is sleeping and unable to do this.", "%s ���、�エ�一クー�� 﨑� �� ��共.", "logPlayer", nil, {"��"}) +t("have too much committed", "�ー�エ�� �護。ア嵂壱共", "_t") +t("do not have enough uncommitted", "��ア﨑俯共.", "_t") +t("You do not have enough feedback to use %s.", "%s �懍��葺�ー ��復 �們梠�ゥ�エ ��ア﨑俯共.", "logPlayer", nil, {"�シ"}) +t("You do not have enough fortress energy to use %s.", "%s �懍��葺�ー ��復 �肥ヨ �尖ц�� ��ア﨑俯共.", "logPlayer", nil, {"�シ"}) +t("You have too much %s to use %s.", "%s �懍��葺�ー�尖株 %s �壱ャエ �シ﨑俯共.", "logPlayer", {2,1}, {"�シ","�"}) +t("You do not have enough %s to use %s.", "%s �懍��葺�ー�尖株 %s ��ア﨑俯共.", "logPlayer", {2,1}, {"�シ","�"}) +t("You fail to use %s due to your equilibrium!", "尞餓�� �們ケ俯。� �ク﨑エ %s�� �懍��乱 �、甯ィ嵂壱共!", "logPlayer") +t("%s's %s has been disrupted by #ORCHID#anti-magic forces#LAST#!", "%s�� %s #ORCHID#�俯ァ壱イ菩攪 德�#LAST#�� �倆紛 �ゥ﨑エ�幗葺�、!", "logSeen", nil, {[2]="�エ"}) +t("%s's %s has been disrupted by #ORCHID#anti-nature forces#LAST#!", "%s�� %s #ORCHID#��梵�ー��攤 德�#LAST#�� �倆紛 �ゥ﨑エ�幗葺�、!", "logSeen", nil, {[2]="�エ"}) +t("%s is confused and fails to use %s.", "%s �壱ャエ 嶸シ��、�ャ�� %s�� �懍��乱 �、甯ィ嵂壱共.", "logSeen", nil, {"��"}) +t("%s fails to use %s.", "%s %s�� �懍��乱 �、甯ィ嵂壱共.", "logSeen", nil, {"��"}) +t("%s fumbles and fails to use %s, injuring %s!", "%s %s �、甯ィ﨑俾ウ� %s ���揆 ��ウ� �川葺�、!", "logSeen", nil, {"��","��"}) +t("%s's %s is interrupted by the shot!", "%s�� %s �ャ�ゥ�� �倆紛 �ゥ﨑エ�幗葺�、!", "logSeen", nil, {[2]="�"}) +t("%s %s #{bold}##ORANGE#%s#LAST#.#{normal}#", "%s #{bold}##ORANGE#%s#LAST# %s#{normal}#", "logSeen", {1,3,2}, {"��","��"}) +t("deactivates", "��劈�ア嶹被毎�、.", "_t") +t("activates", "嶹懍┳嶹被毎�、.", "_t") +t("%s casts #{bold}#%s%s.#{normal}##LAST#", "%s #{bold}#%s%s#{normal}##LAST# �懍��毎�、.", "logSeen", nil, {"��",[3]="��"}) +t("%s uses #{bold}#%s%s.#{normal}##LAST#", "%s #{bold}#%s%s#{normal}##LAST# �ャ�ゥ嵂壱共.", "logSeen", nil, {"��",[3]="��"}) +t("%s talent '%s%s' is disrupted by the mind parasite.", "%s�� '%s%s' �菩侠 �ー�晧カゥ�� �倆紛 �ゥ﨑エ�幗葺�、.", "logSeen", nil, {[3]="�"}) +t("Effective talent level: ", "�、�� �ー�� �壱イィ: ", "_t") +t("Use mode: ", "�ャ�ゥ ��嶸�: ", "_t") t("Passive", "��削�", "_t") t("Sustained", "���嶸�", "_t") t("Activated", "�ャ�ゥ嶸�", "_t") -t("Use mode: ", "�ャ�ゥ ��嶸�: ", "_t") t("Feedback cost: ", "�們梠�ゥ ��圸: ", "_t") t("Fortress Energy cost: ", "�肥ヨ �尖ц� ��圸: ", "_t") t("Sustain feedback cost: ", "�們梠�ゥ ��� ��圸: ", "_t") +t("cost", "��圸", "_t") +t("gain", "巐鷺統", "_t") +t("Sustain %s cost: ", "��� %s ��圸: ", "tformat") +t("Generates", "�晧┳", "_t") +t("Removes", "�懋アー", "_t") +t("Drains", "奓エ �ケ �誤ェィ��", "_t") +t("Replenishes", "奓エ �ケ 巐誤ウオ��", "_t") +t("Range: ", "�罹劇 �ャ�ー�ャ: ", "_t") +t("melee/personal", "�シ��/�ィ�シ", "_t") +t("%sCooldown: ", "%s�ャ�ャ�ゥ ��ー�懋ー�: ", "tformat") +t("Fixed ", "���簿頗 ", "_t") +t("Travel Speed: ", "妤ャ�ャ�エ �鷺巡: ", "_t") +t("%d%% of base", "�ー�ク�們攪 %d%%", "tformat") +t("instantaneous", "�餓亨 ��峡", "_t") +t("Full Turn", "1 奓エ", "_t") +t("Instant (#LIGHT_GREEN#0%#LAST# of a turn)", "�餓亨 (#LIGHT_GREEN#奓エ �誤ェィ ��搆#LAST#)", "_t") +t("Special", "孖ケ��", "_t") +t("%s (#LIGHT_GREEN#%d%%#LAST# of a turn)", "%s (﨑� 奓エ�� #LIGHT_GREEN#%d%%#LAST# �誤ェィ)", "tformat") +t("Usage Speed: ", "�ャ�ゥ �鷺巡: ", "_t") +t("Won't Break Stealth: ", "����� 﨑エ�懦葺� �喜搆: ", "_t") +t("Is: ", "��・�: ", "_t") +t(" and ", ", ", "_t") +t("Will Deactivate: ", "��劈�ア嶹� �ィ: ", "_t") +t("Description: ", "�、��: ", "_t") +t("can only learn one evolution", "��剩�� �ィ 﨑俯x�� ��夋晨腹 �� �溢慣�壱共.", "_t") +t("- Not other class or race evolution", "- �、�ク ��羅/��。ア ��剩 ���� ��巨 ��", "_t") +t("Automatic use enabled", "�尖徐 �ャ�ゥ �、��", "_t") +t("%s will now be used as often as possible automatically.", "%s �ャ�ゥ ��・﨑� �� �尖徐�シ�� �ャ�ゥ �� ��桿�壱共.", "tformat", nil, {"��"}) +t("- requires a turn to use", "- �ャ�ゥ﨑俯株 �ー 奓エ�エ �誤ェィ�ゥ�壱共", "_t") +t("- requires a target, your last hostile one will be automatically used", "- ���擽 﨑�囈﨑ゥ�壱共. �溢ァ�餓愍�� ��夋晨復 ��擽 �尖徐�シ�� �ゥ岺懋ー �ゥ�壱共", "_t") +t("- will only trigger if no enemies are visible", "- �懍幣�� ��擽 ��揆 �ス�ー�尖ァ� �ャ�ゥ﨑ゥ�壱共", "_t") +t("- will automatically target you if a target is required", "- �ゥ岺懋ー 﨑�囈﨑� �ス�ー �尖徐�シ�� �川侠�� �ゥ岺罹。� 﨑ゥ�壱共", "_t") +t("- will only trigger if enemies are visible", "- �懍幣�� ��擽 �溢揆 �ス�ー�尖ァ� �ャ�ゥ﨑ゥ�壱共", "_t") +t("- will only trigger if enemies are visible and adjacent", "- �懍幣�� ��擽 �一ウ�, ��擽 �シ�啄毎�� �ス�ー�尖ァ� �ャ�ゥ﨑ゥ�壱共", "_t") +t("- will only trigger if you are not in combat", "- ��握 �卓擽 ��巨 �� �ャ�ゥ﨑ゥ�壱共", "_t") +t("Automatic use", "�尖徐 �ャ�ゥ", "_t") +t([[%s: +%s + Are you sure?]], [[%s: +%s + ��圸 﨑們亨���オ�一ケ�?]], "tformat") +t("Automatic use disabled", "�尖徐 �ャ�ゥ�エ ��劈�ア嶹罷勢", "_t") +t("%s will not be automatically used.", "%s �エ�� �尖徐�シ�� �ャ�ゥ�們ァ �喜慣�壱共.", "tformat", nil, {"��"}) +t("%s resists the dispelling of %s!", "%s %s �壱イ� 﨑エ�罹・シ �﨑ュ嵂壱共!", "logSeen", nil, {"�","�エ"}) +t("#LIGHT_RED#%s starts suffocating to death!", "#LIGHT_RED#%s �溢享�ケ﨑俾ウ� �壱共!", "logSeen", nil, {"��"}) +t("Physical save", "�シ�ャ �エ�ア", "_t") +t("Mental save", "�菩侠 �エ�ア", "_t") +t("Spell save", "�シ�ク �エ�ア", "_t") +t("#ORANGE#%s shrugs off %s '%s'!", "#ORANGE#%s %s %s �エ巐ィ嶹被毎�、!", "logCombat", {1,3,2}, {"��",[3]="�シ"}) +t("#Target#'s", " ", "_t") +t("the effect", "巐ィ�シ", "_t") +t("#LIGHT_UMBER#%s resists %s '%s'!", "#LIGHT_UMBER#%s %s %s �﨑ュ嵂壱共!", "logCombat", {1,3,2}, {"��",[3]="�シ"}) +t("but fumbles!", "﨑們ァ�� �、甯ィ嵂壱共!", "_t") +t("to the %s!", "�ク�ャ�� %s�� ��ェ�、�、!", "tformat") +t("#Source# deflects the projectile from #Target# %s", "#Source2# #Target1# �懍ぎ﨑� 妤ャ�ャ�エ�シ �餓符�壱共! %s", "logCombat") +t("%s reflects the spell!", "%s �シ�ク�� �們ぎ嵂壱共!", "logSeen", nil, {"��"}) +t("%s ignores the spell!", "%s �シ�ク�� �エ�懦毎�、!", "logSeen", nil, {"��"}) +t("You can not drop items while sleeping.", "���尖株 �呷譜 �シ�エ�� ��ヲエ �� ��共.", "logPlayer") +t("You can not drop %s (plot item).", "%s ��ヲエ �� ��共.(﨑��峵�).", "logPlayer", nil, {"��"}) +t("You can not drop %s (tagged).", "%s ��ヲエ �� ��共 (夋懋キク�� �シ峵�).", "logPlayer", nil, {"��"}) +t("Warning", "�シ��", "_t") +t("Any item dropped on the world map will be lost forever.", "�ク�� ���乱�� ��ヲー �シ�エ� ����梭 �ャ�シ�瀧笈�、.", "_t") +t("You destroy %s.", "�ケ��� %s 甯語エエ嵂壱共.", "logPlayer", nil, {"��"}) +t("You can not destroy %s.", "�ケ��� %s 甯語エエ﨑� �� ��共.", "logPlayer", nil, {"��"}) t("Cancel", "�ィ��", "_t") +t("Destroy", "甯語エエ", "_t") +t("%s drops on the floor: %s.", "%s %s �罷凶�� ���ク�、.", "logSeen", nil, {"��","��"}) +t("You cannot change your equipment while sleeping!", "���尖株 �呷譜 �・��・シ �緋ソ �� ��共!", "logPlayer") +t("You cannot change your equipment!", "�・��・シ �緋ソ �� ��共!", "logPlayer") +t("You had to drop %s due to lack of space.", "�� �エ�� ��� �� ��牟�� %s �罷凶�� ���ク�、.", "logPlayer", nil, {"��"}) +t("%s - %sEncumbrance %d/%d", "%s - %s�エ�� �懦復 %d/%d", "tformat") +t("You extract %s from %s", "%s �川� %s �肥カ懦毎�、", "logPlayer", {2,1}, {[2]="�シ"}) +t("You gain %0.2f gold from the transmogrification of %s.", "�ケ��� %s �嶹倆紛, �逸剩 %0.2f �シ 巐鷺統嵂壱共.", "log", {2,1}, {"�シ"}) t("Transmogrification Chest", "�嶹� ��梵", "_t") - - ------------------------------------------------- -section "game/modules/tome/class/FortressPC.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/Game.lua" - -t("Loading level", "嶸�椪 �オ �壱洳�、�� ��", "_t") -t("Please wait while loading the level...", "嶸�椪 �オ�� �壱洳�、�� �� ��笈�、...", "_t") -t("#Source# hits #Target# for %s (#RED##{bold}#%0.0f#LAST##{normal}# total damage)%s.", "#Source1# #Target3# �オ�ゥ嵂溢慣�壱共. %s (�� #RED##{bold}#%0.0f#LAST##{normal}# 嵓シ﨑エ)%s.", "logMessage") -t("#Source# hits #Target# for %s damage.", "#Source1# #Target3# �オ�ゥ﨑們流 %s 嵓シ﨑エ�シ ����オ�壱共.", "logMessage") -t("Kill (%d)!", "�ャ��! (%d)!", "tformat") -t("Message Log", "�肥亨� �懋キク", "_t") -t("Show Achievements", "����ウシ�� 嶹菩攤", "_t") +t("When you close the inventory window, all items in the chest will be transmogrified.", "�護ァ峵� �ス�� �ォ�� ��, ��梵 �作攪 �ィ�� �シ峵溢擽 �嶹俯姓�壱共.", "_t") +t("transmogrify", "�嶹�", "_t") +t("You detach %s from your %s.", "%s�川� %s �シ�エ�壱共.", "logPlayer", {2,1}, {[2]="��"}) +t("You can not use a tinker without the corresponding item.", "��搗﨑俯株 �シ�エ ��擽�� �罹ェ�宙�� �ャ�ゥ﨑� �� ��慣�壱共.", "logPlayer") +t("This item is not usable: %s.", "﨑エ�ケ ��擽奛懍捩 �ャ�ゥ﨑� �� ��慣�壱共: %s.", "logPlayer") +t("This tinker can not be applied to this item.", "�エ �罹ェ�宙� �ャ�ー�� ��ゥ﨑� �� ��慣�壱共.", "logPlayer") +t("You already have a tinker on this item.", "�エ �シ�エ� �エ�ク �罹ェ�宙�エ ��ゥ�們牟 �溢慣�壱共.", "logPlayer") +t("You attach %s to your %s.", "%s %s �� ��ゥ嵂壱共.", "logPlayer", nil, {"��"}) +t("You fail to attach %s to %s.", "%s %s �� ��ゥ﨑俯株�ー �、甯ィ嵂壱共.", "logPlayer", nil, {"��"}) +-- new text +--[==[ +t("actor", "actor", "_t") +t(" (%d%%)", " (%d%%)", "tformat") +t("%s%d %s#LAST#", "%s%d %s#LAST#", "tformat") +t("You %s %s to activate %s.", "You %s %s to activate %s.", "logPlayer") +t("%s's %s has been disrupted by #ORCHID#anti-psionic forces#LAST#!", "%s's %s has been disrupted by #ORCHID#anti-psionic forces#LAST#!", "logSeen") +t("%s %s: ", "%s %s: ", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/class/EscortRewards.lua" + +t("Please help me! I am afraid I lost myself in this place. I know there is a recall portal left around here by a friend, but I have fought too many battles, and I fear I will not make it. Would you help me?", "��凰�シ�ク��! �エ�ウ�川� �ク�� ��来�オ�壱共. �シ�們乱 �懋オャ� �ィ�ィ� �嶹們圸 �ィ�尖ャク�エ �溢ァ��, �ャ夋懋ケ護ァ �壱ャエ�俯巡 �珠擽 �ク�護剩�ー�� �ィ�尖ャク�護ァ �� �サ﨑��誤エ� �尖�オ�オ�壱共. �� � ��凰�シ�、 �� �壱x��?", "_t") +t("%s, the lost warrior", "�ク ��捩 ��ぎ %s", "_t") +t("He looks tired and wounded.", "�ク�� ��尖ウエ�エ�ー, ���揆 ��捩 �� �呷慣�壱共.", "_t") +t("Please help me! I am afraid I lost myself in this place. I know there is a recall portal left around here by a friend, but I will not be able to continue the road alone. Would you help me?", "��凰�シ�ク��! �エ�ウ�川� �ク�� ��来�オ�壱共. �シ�們乱 �懋オャ� �ィ�ィ� �嶹們圸 �ィ�尖ャク�エ �溢ァ��, �ク�ウ�護ァ 嶸シ�川� ��� ��捩 �エ�ャ��笈�、. �� � ��凰�シ�、 �� �壱x��?", "_t") +t("%s, the injured seer", "���胸﨑� �溢椋�� %s", "_t") +t("She looks tired and wounded.", "�ク��� ��� �エ�エ�� �、�� �� �呷慣�壱共.", "_t") +t("%s, the repented thief", "巐語ー懦復 ���� %s", "_t") +t("%s, the lone alchemist", "�ク�懍垓 �ー�溢唖�ャ %s", "_t") +t("%s, the lost sun paladin", "�ク ��捩 夋懍桝�� �ー�ャ %s", "_t") +t("%s, the lost defiler", "�ク ��捩 �ィ��梵 %s", "_t") +t("temporal portal", "�懋ー�攪 �ィ�尖ャク", "_t") +t([[Oh but you are ... are you ?! ME?! + So I was right, this is not my original time-thread! + Please help me! I am afraid I lost myself in this place. I know there is a temporal portal left around here by a friend, but I have fought too many battles, and I fear I will not make it. Would you help me? Would you help .. yourself?]], [[�、, �シ�ー �ケ�� ... �?! �們椁��?! + �エ �晝ー�擽 �樌葺�エ, �エ�エ �エ �尖椈 �懋ー�│�エ ��笈�シ! + ��凰�シ�ク��! �エ�ウ�川� �ク�� ��来�オ�壱共. �シ�們乱 �懋オャ� �ィ�ィ� �懋ー�攪 �ィ�尖ャク�エ �溢ァ��, �ャ夋懋ケ護ァ �壱ャエ�俯巡 �珠擽 �ク�護剩�ー�� �ィ�尖ャク�護ァ �� �サ﨑��誤エ� �尖�オ�オ�壱共. �� ��凰�シ�懋イ��オ�一ケ�? �専クー �川侠�� .. ��凰�シ�、 �� �壱x��?]], "_t") +t("%s, temporal explorer", "�懋ー�攪 �ャ嵂餓梵 %s", "_t") +t("She looks tired and wounded. She is so similar to you and yet completely different. Weird.", "�ク��� ��� �エ�エ�� �、�� �� �呷慣�壱共. �ク��� �ケ���シ �簿ァ� ��換﨑俾イ� �晝イシ���, �ー�倆葺�誤巡 �ケ���シ�� ��� �、��笈�、.", "_t") +t("%s, the worried loremaster", "�シ�ャ﨑俯株 ��� ��峡�� %s", "_t") +t("mental", "�菩侠", "_t") +t("spell", "�シ�ク", "_t") +t("physical", "�シ�ャ", "_t") +t("Select the party member to receive the reward:", "�エ��揆 �幗揆 甯醐恐 �、��・シ ��夋晨葺�ク��:", "_t") +t("improved %s by +%d", " %s +%d", "tformat") +t("[Improve %s by +%d]", "[%s +%d]", "tformat") +t("improved %s save by +%d", " %s �エ�ア +%d", "tformat") +t("[Improve %s save by +%d]", "[%s �エ�ア by +%d]", "tformat") +t("%s talent %s (+%d level(s))", "%s %s (+%d �壱イィ)", "tformat") +t("improved", "嵂・��勢 -", "_t") +t("learnt", "�ー� -", "_t") +t("[%s talent %s (+%d level(s))]", "[%s %s (+%d �壱イィ)]", "tformat") +t("Improve", "嵂・�� :", "_t") +t("Learn", "�ー�ー�ー :", "_t") +t("gained talent category %s (at mastery %0.2f)", "�ー�� ��龍 %s �ー���、 (�呱�ィ�� %0.2f)", "tformat", nil, {"�シ"}) +t("[Allow training of talent category %s (at mastery %0.2f)]", "[�ー�� ��龍 %s �ー�エ�、 (�呱�ィ�� %0.2f)]", "tformat", nil, {"�シ"}) +-- new text +--[==[ +t([[#GOLD#%s#LAST# +%s]], [[#GOLD#%s#LAST# +%s]], "tformat") +t([[#GOLD#%s / %s#LAST# +%s]], [[#GOLD#%s / %s#LAST# +%s]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/class/FortressPC.lua" + +t("Yiilkgur, the Sher'Tul Fortress", "�尖・エ'妤エ �肥ヨ �シ增ャ�ャ�エ", "_t") +t("You are unable to move!", "���攵 �� ��共!", "logPlayer") +t("You have found a trap (%s)!", "﨑ィ�菩揆 �懋イャ嵂壱共 (%s)!", "logPlayer") +t("Do you wish to teleport to the fortress?", "�肥ヨ�� �懋ー�擽�� 﨑們亨���オ�一ケ�?", "_t") +t("The teleport fizzles!", "�懋ー�擽�呷乱 �、甯ィ嵂壱共!", "_t") + +------------------------------------------------ +section "mod-tome/class/Game.lua" + +t("<Scroll mode, press direction keys to scroll, press again to exit>", "<�、增ャ�、 �ィ��. �ゥ嵂・墲、�� 嶹罷ゥエ�� �エ�呰鮒�壱共. 墲、�シ �、�� ��・エ�エ ��」誤姓�壱共>", "_t") +t("Main character", "�シ �尖ヲュ奓ー", "_t") +t("Character Creation ( %s unlocked options)", "�尖ヲュ奓ー �晧┳ (﨑エ�� �肥� %s)", "tformat") +t("Welcome to #LIGHT_BLUE#Tales of Maj'Eyal", "#LIGHT_BLUE#奛護攵�� �、�� �溢ヲ�'�川擽�護乱 �、�� ��揆 嶹們�﨑ゥ�壱共", "_t") +t([[%s the level %d %s %s. +Difficulty: %s / %s +Campaign: %s +Exploring level %s of %s.]], [[%s �壱イィ %d %s %s. +�懍擽��: %s / %s +��寬們攤: %s +嶸�椪 %s�� %s �ャ�ュ 夋川ラ��.]], "tformat", {1,2,3,4,5,6,7,9,8}) +t([[%s the %s %s. +Difficulty: %s / %s +Campaign: %s]], [[%s %s %s. +�懍擽��: %s / %s +��寬們攤: %s]], "tformat") +t("#LIGHT_RED#You may not change level so soon after a kill (%d game turns left to wait)!", "#LIGHT_RED#�エ﨑エ 弡� �� 奓エ �呷譜 ��ュ�� �エ�呰腹 �� ��慣�壱共! (%d �、�� 奓エ �ィ��)", "logPlayer") +t("#LIGHT_RED#You may not change level without your own body!", "#LIGHT_RED#�ケ���� �。���� �専ウ� �ャ�ュ�� �エ�呰腹 �� ��慣�壱共!", "logPlayer") +t("#LIGHT_RED#You may not leave the zone with this character!", "#LIGHT_RED#�エ �尖ヲュ奓ー�罹株 ��ュ�� �エ�呰腹 �� ��慣�壱共!", "logPlayer") +t("#LIGHT_RED#You cannot escape your fate by leaving the level!", "#LIGHT_RED#�ャ�ュ �エ�呷愍�� �ケ���� �エ��乱�� 巐醐半﨑� �� ��慣�壱共!", "logPlayer") +t("Stay: level %s of %s", "%s �� %s �ャ�ュ�� �ク�エ�� ��", "tformat", {2,1}) +t("Keep Trying: level %s of %s", "%s �� %s �ャ�ュ 夋川ラ��", "tformat", {2,1}) +t("Log the problem, Stay: level %s of %s", "�ク�� �懋キク �エ�ー, %s �� %s �ャ�ュ 夋川ラ��", "tformat", {2,1}) +t("Debug the problem (move to the failed zone/level)", "�ク�� �罷イ�キク﨑俾クー (�、甯ィ﨑� ��ュ/�ャ�ュ�シ�� �エ��)", "_t") +t("Information logged", "�簿ウエ �ー�晤勢", "_t") +t("Information on the failed zone and level dumped to the log file.", "�、甯ィ﨑� ��ュ�シ �ャ�ュ�� �﨑� �簿ウエ� �懋キク 甯護攵�� �、嵓�据�壱共.", "_t") +t("The game could not generate level %s of %s after %s attempts. What do you want to do?", "�護桷�エ %s �� %s �オ �晧┳�� %s �� �罹巡嵂溢ァ�� �、甯ィ嵂壱共. �エ�サ�� 﨑���?", "tformat", {2,1,3}) +t("Level Generation Failure", "�ャ�ュ �晧┳ �、甯ィ", "_t") +t("Loading level", "�ャ�ュ �壱洳�、�� ��", "_t") +t("Please wait while loading the level...", "�ャ�ュ�� �壱洳�、�� �� ��笈�、...", "_t") +t("Easy!", "�ャ�!", "_t") +t("This zone is so easy for you that you can stroll to the last area with ease.", "�エ ��ュ� �壱ャエ�俯巡 �ス�ー�� ��ュ�� �溢ァ�� �ャ�ュ�シ�� ��哩﨑� �� �溢慣�壱共.", "_t") +t("Stroll", "��哩!", "_t") +t("Stay there", "�ャ�ー �ィ��椈��", "_t") +t("You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.", "�ケ��� �オ尞ャ�� ��惠�シ �ャ�・�エ ��エ�作乱�� �罷徐�ィ�� �尖��、. �オ尞ャ�、�ャ�エ ��封�川擽 �エ�ウ�� �エ�ャ﨑ィ�� �尖��、.", "_t") +t("You feel mildly anxious, and walk with caution.", "��シ�エ �溢譜�川揆 �専サエ �シ��・シ �ス��葺�ー �懋アク�護揆 �ョ�エ�、.", "_t") +t("You feel very confident walking into this place.", "�エ�ウ�� �キ�� �ケ��� �川侠�川揆 �尖��、.", "_t") +t("You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.", "�們牟��� 﨑倆宙�� 﨑俯ゥエ��, �� �晝ー� ��擽 �ア增シ�ア增シ �ク�エ �エ�ウ�� ��ーゥ嵂壱共. �、�ク �ウ�川� �懋ー�揆 �エ�エ�� ��擽 �們揆 �ッ 﨑俯共.", "_t") +t("Chronomancy", "�懋ウオ �懍牟", "_t") +t("Folding the space time structure...", "�懋ウオ�� �ャ�ー�シ �啄鮒 ��...", "_t") +t("Unfolding the space time structure...", "�懋ウオ�� �ャ�ー�シ �、�� 寬エ�� ��...", "_t") +t("something", "�エ�ク�", "_t") +t("unknown", "�� �� ��株 ���", "_t") +t("#Source# hits #Target# for %s (#RED##{bold}#%0.0f#LAST##{normal}# total damage)%s.", "#Source1# #Target3# �オ�ゥ嵂壱共. %s (�� #RED##{bold}#%0.0f#LAST##{normal}# 嵓シ﨑エ)%s", "logMessage") +t(" #LIGHT_GREEN#[%0.0f healing]#LAST#", " #LIGHT_GREEN#[%0.0f 巐誤ウオ]#LAST#", "tformat") +t("#Source# hits #Target# for %s damage.", "#Source1# #Target3# �オ�ゥ﨑們流 %s 嵓シ﨑エ�シ ����、.", "logMessage") +t("#Source# receives %s.", "#Source2# %s 嵓シ﨑エ�シ �幗葺�、.", "logMessage") +t("#Target# receives %s from #Source#.", "#Target2# %s #Source4#�奓ー �幗葺�、.", "logMessage", nil, {"��"}) +t("Kill (%d)!", "�ャ��! (%d)", "tformat") +t("#{bold}##Source# killed #Target#!#{normal}#", "#{bold}##Source1# #Target3# �ス��、!#{normal}#", "_t") +t("Showing big healthbars and tactical borders.", "�晤ェ��・�シ �ス��・シ 增ャ�� 岺懍亨﨑ゥ�壱共.", "log") +t("Showing healthbars only.", "�晤ェ��・�� 岺懍亨﨑ゥ�壱共.", "log") +t("Showing no tactical information.", "��ャエ�ー �簿ウエ�� 岺懍亨﨑們ァ �喜慣�壱共.", "log") +t("Showing small healthbars and tactical borders.", "�晤ェ��・�シ �ス��・シ �滝イ� 岺懍亨﨑ゥ�壱共.", "log") +t("You cannot do that on the world map.", "�ク�� ���乱�罹株 﨑� �� ��共.", "logPlayer") +t("Run in which direction?", "�エ�� �ゥ嵂・�シ�� �ャ�ャ���オ�一ケ�?", "log") +t("You may not auto-explore this level.", "�エ ��ュ �エ�川��� �尖徐夋川ぎ�シ 﨑� �� ��共.", "log") +t("You may not auto-explore with enemies in sight (%s to the %s%s)!", "��擽 �懍幣�� �、�エ�ィ ����川��� �尖徐夋川ぎ� �一ー�・﨑俯共 (%s �ゥ嵂・ %s%s)!", "log") +t("There is nowhere left to explore.", "�� �エ�� 夋川ぎ﨑� �・�語ー ��共.", "log") +t("Hotkey page %d is now displayed.", "�ィ�倣う %d �� 寬們擽�� 岺懍亨�ゥ�壱共.", "log") +t("You cannot currently leave the level.", "��溢捩 �エ �ャ�ュ�� ���� �� ��共.", "log") +t("You cannot go into the wilds with the following effects: %s", "�、�� 巐ィ�シ�シ �幀ウ� �一クー �誤ャク�� �エ �・�誤・シ ���� �� ��慣�壱共 : %s", "log") +t("There is no way out of this level here.", "�エ �ャ�ュ�尖株 �懋オャ� ��共.", "log") t("Inventory", "�護ァ峵�", "_t") +t("#GOLD#Automatic talent usage: %s", "#GOLD#�尖徐 �ー�� �ャ�ゥ: %s", "log") +t("#LIGHT_GREEN#enabled", "#LIGHT_GREEN#嶹懍┳嶹�", "_t") +t("#LIGHT_RED#disabled", "#LIGHT_RED#��劈�ア嶹�", "_t") +t("#GOLD#Automatic accept target mode: %s", "#GOLD#�尖徐 ��� �ー��: %s", "log") +t("Message Log", "�肥亨� �懋キク", "_t") +t("Displaying creatures.", "�懍イエ 岺懍亨.", "log") +t("Displaying talents.", "�ー�� 岺懍亨.", "log") +t("Tooltip %s", "�簿ウエ�ス 岺懍亨 %s", "log") +t("Show Achievements", "���� 嶹菩攤", "_t") +t("Tales of Maj'Eyal Achievements", "奛護攵�� �、�� �溢ヲ�'�川擽�� ����", "_t") +t("Show known Lore", "�誤�、�� �エ�シ�ー �エ�ー", "_t") +t("Tales of Maj'Eyal Lore", "奛護攵�� �、�� �溢ヲ�'�川擽�� �エ�シ�ー", "_t") +t("Show ingredients", "�ー�溢唖 �ャ�� �エ�ー", "_t") t("Character Sheet", "�尖ヲュ奓ー �懦敢", "_t") t("Game Options", "�護桷 �、��", "_t") - - ------------------------------------------------- -section "game/modules/tome/class/GameState.lua" - +t("Looking around... (direction keys to select interesting things, shift+direction keys to move freely)", "�シ��・シ �俯洳��笈�、... (�ゥ嵂・墲、�� 彧・�ク�懍垓 ��揆 ��夋晨腹 �� �一ウ�, shift + �ゥ嵂・墲、�� 嶹罷ゥエ�� ���攵 �� �溢慣�壱共", "log") +t("Movement Mode: #LIGHT_GREEN#Default#LAST#.", "�エ�� �ゥ��: #LIGHT_GREEN#�エ�� + �オ�ゥ#LAST#.", "log") +t("Movement Mode: #LIGHT_RED#Passive#LAST#.", "�エ�� �ゥ��: #LIGHT_RED#�オ�ゥ �溢ァ#LAST#.", "log") +t("#GOLD#CHEAT MOVE ACTOR %s: ctrl+shift+alt+right click on an empty map spot to move it", "#GOLD#�罷イ�キク�ィ�� �懋ー�擽�� %s: ctrl+shift+alt+�、�ク�ス 增エ�ュ�シ�� ��牟�壱株 �・�誤。� �懋ー�擽��", "log") +t("quitting", "��」�", "_t") +t("Save and go back to main menu?", "��・﨑俾ウ� �肥攤 �罷俺�� �俾ー�懋イ��オ�一ケ�?", "_t") +t("Save and exit game?", "��・﨑俾ウ� �護桷�� �晤ざ�懋イ��オ�一ケ�?", "_t") +t("saving", "��・", "_t") +t("Saving game...", "�護桷�� ��・﨑ゥ�壱共...", "log") +t("#ANTIQUE_WHITE#Splash screen unlocked: #GOLD#%s", "#ANTIQUE_WHITE#�、嵓誤椈�ャ 嶹罷ゥエ�エ 﨑エ�壱瑞�オ�壱共 : #GOLD#%s", "log") +-- new text +--[==[ +t("%s the %s %s", "%s the %s %s", "tformat") +t("#TEAL#%s", "#TEAL#%s", "log") +t("the great unknown", "the great unknown", "_t") +t("%s", "%s", "log") +--]==] + + +------------------------------------------------ +section "mod-tome/class/GameState.lua" + +t("#AQUAMARINE#Most stores should have new stock now.", "#AQUAMARINE#��溢ッ、 ����攪 ���尖豆�エ �� �シ�エ�� �、�ャ�肥揆 ��擽�、.", "log") +t("glowing", "�幎x��", "_t") +t("scintillating", "�壱惓�エ��", "_t") +t("rune-covered", "�ャ�シ�� �、�ョ德�", "_t") +t("unblemished", "�、�� ��株", "_t") +t("jewel-encrusted", "�エ�晧愍�� �・�晤頗", "_t") +t("humming", "�呷恙���", "_t") +t("gleaming", "嶹倆復", "_t") +t("immaculate", "寀ー 﨑俯x ��株", "_t") +t("flawless", "彧� ��株", "_t") +t("crackling", "�們ァ�", "_t") +t("glistening", "�溢ゥ作擽��", "_t") +t("plated", "��甯川愍�� ��", "_t") +t("twisted", "�、寀�ー", "_t") +t("silvered", "� ��ク壱頗", "_t") +t("faceted", "�珠攤", "_t") +t("faded", "�幎ー罷棡", "_t") +t("sigiled", "�ク�・�エ �削梃", "_t") +t("shadowy", "�ク�シ�専ー ��", "_t") +t("laminated", "﨑ゥ甯川愍�� ��", "_t") +t("%s the %s", "%s %s", "tformat", {2,1}) +t("Ambush!", "�オ�卓擽�、!", "_t") +t("You have been ambushed!", "�ー�オ �オ�ゥ�� �幗葺�、!", "_t") +t("Infinite Dungeon Challenge (Level %s): %s", "�エ﨑懍攪 �們�� (%s �オ): %s", "tformat") +t("Pacifist", "尞駕剩�シ�們梵", "_t") +t("Leave the level (to the next level) without killing a single creature. You will get #{italic}#two#{normal}# rewards.", "�ィ 﨑俯x�� ��巡 �ー�ャ�ィ�ャ� �伎ウ� �、�� �オ�シ�� �エ�呰腹 �ス�ー, #{italic}#�� ��#{normal}# �エ��揆 �サ�� �ゥ�壱共.", "_t") t("Exterminator", "�壱ゥク��", "_t") -t("but nobody knew why #sex# suddenly became evil", "﨑們ァ�� �� �ク #sex#�エ 夋�ス嵂壱株��� ��ャエ�� �ィ��笈�、.", "_t") +t("Exterminate every foe on the level.", "嶸�椪 �オ �エ�� �ィ�� ��揆 �壱ゥク﨑們強�懍丶.", "_t") +t("Foes left: #LIGHT_RED#%s", "�ィ� ��: #LIGHT_RED#%s", "tformat") +t([[#LIGHT_RED#EXTERMINATE THIS FOE#LAST# +%s]], [[#LIGHT_RED#�エ ��揆 �壱ゥク﨑俯攵#LAST# +%s]], "tformat") +t("Rush Hour (%d)", "�ャ�� ��寥 (%d)", "tformat") +t("Proceed directly to the next Infinite Dungeon level in less than %d turns (an exit is revealed on your map).", "%d 奓エ �エ�� �、�� �オ�シ�� �エ�呰葺�ュ�懍丶. �懋オャ�� ���乱 岺懍亨�ゥ�壱共.", "tformat") +t("Turns left: #LIGHT_GREEN#%d", "�ィ� 奓エ: #LIGHT_GREEN#%d", "tformat") +t("\ +#ORCHID# Rush Hour: %s turns left!\ +", "\ +#ORCHID# �ャ�� ��寥: %s 奓エ �ィ��!\ +", "log") +t("Proceed to the next Infinite Dungeon level! An exit has been marked on your map.", "�、�� �オ�シ�� �エ�呰葺�ュ�懍丶! �懋オャ�� ���乱 岺懍亨�ゥ�壱共.", "_t") +t("Dream Hunter", "�� �ャ�・�シ", "_t") +t("Wake up and kill the dreaming horror boss '%s'.", "�一セク�� �オ尞ャ �エ�、�ク '%s' �ィ�ー�� �ー�ャ�ィ�ャ�ュ�懍丶.", "tformat") +t("Mirror Match", "�ク�ャ �、��", "_t") +t("Find, challenge, and kill your mirror clone on the level.", "嶸�椪 �オ�川� �ケ���� 增エ���� �セ��, ����葺��, �ー�ャ �ィ�ャ�ュ�懍丶.", "_t") +t("An evil twin of %s%s", "%s%s�� ��ァ溢��攤 �鷺則�エ", "tformat") +t("Mirror Challenge of %s", "%s�� �ク�ャ �誤ヲー�", "tformat") +t("#ORCHID#%s does not recognize you.", "#ORCHID#%s �ケ���� �護符�エ� �サ﨑罹共.", "logPlayer", nil, {"��"}) +t("Challenge: #PURPLE#Mirror Match", "�誤ヲー�: #PURPLE#�ク�ャ �、��", "_t") +t("Challenge your mirror clone and triumph!", "�ケ���� �ク�ャ 增エ���� �エ�誤・エ�� �ケ�ャ�シ ��キィ﨑俯攵!", "_t") +t("#CRIMSON#The Fight Is Joined!", "#CRIMSON#�ク��� �シ�エ�、�壱共!", "say") +t("Refuse", "�ー��", "_t") t("Accept", "�俯攷", "_t") - - ------------------------------------------------- -section "game/modules/tome/class/Grid.lua" - -t("%s's %s", "%s �� %s", "tformat") - - ------------------------------------------------- -section "game/modules/tome/class/MapEffects.lua" - -t("%s's %s", "%s �� %s", "tformat") - - ------------------------------------------------- -section "game/modules/tome/class/NPC.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/Object.lua" - -t("Talent %s", "�ー�� %s", "tformat") - - ------------------------------------------------- -section "game/modules/tome/class/Party.lua" - +t("Challenge: #PURPLE#Near Sighted", "����: #PURPLE#�シ��", "_t") +t("Proceed to the next Infinite Dungeon level with -7 sight range for a reward.", "�懍幣 �肥怱� 7 �ク ��牟�� ��。� �、�� �オ�シ�� ��哩﨑エ, �エ��揆 巐鷺統﨑們強�懍丶.", "_t") +t("Near Sighted", "�シ��", "_t") +t("Proceed to the next Infinite Dungeon level with -7 sight range.", " �肥怱� 7 �ク ��牟�� ��。� �、�� �オ�シ�� ��哩﨑們強�懍丶.", "_t") +t("Challenge: #PURPLE#Multiplicity", "�誤ヲー�: #PURPLE#��龍", "_t") +t("All foes (including bosses) gain the ability to multiply up to 3 times. You must survive for at least %d turns before exiting.", "�エ�、�シ 尞ャ﨑ィ﨑� �ィ�� ��擽 �罹劇 3 �� �護ァ ��龍﨑� �� �壱株 �・�・�� �サ�オ�壱共. �ケ��� 夋溢カ懦葺�ー �� �護ァ ��牟�� %d 奓エ �呷譜 �エ�� �ィ��幣 﨑ゥ�壱共.", "tformat") +t("Multiplicity", "��龍", "_t") +t("All foes have the multiply talent!", "�ィ�� ��擽 ��龍 �ー���� �サ�オ�壱共!", "_t") +t("#LIGHT_GREEN#Multiplicity: You have survived so far. Exit for your reward!", "#LIGHT_GREEN#��龍: �ケ��� ��一ケ護ァ �エ�� �ィ�們慣�壱共. �エ��揆 ��紛 夋溢カ懦葺�ュ�懍丶!", "say") +t("Survive the multiplicative madness!", "��龍﨑俯株 �滝クー�川� �エ��お��攵!", "_t") +t("#rng# the Spawn of Urh'Rok", "#rng#, �ク彧�'�晧攪 �護�", "_t") +t("Challenge: #PURPLE#Headhunter", "�誤ヲー�: #PURPLE#嵭、�懦洛奓ー", "_t") +t("Kill %d spawns of Urh'Rok on the level before killing any other elite (or higher rank) creatures, for an uncommon reward.", "�、�ク �菩�, �尖株 �ク �エ��攪 �ア�餓攪 ��揆 �ー�ャ�ィ�ャ�ー ��乱 %d �エ�� �ク彧�'�晧攪 �護��� �ー�ャ�ィ�、 �餓棗﨑� �エ��揆 巐鷺統﨑們強�懍丶.", "tformat") +t("Headhunter", "嵭、�懦洛奓ー", "_t") +t("Kill %d spawns of Urh'Rok on the level before killing any elite creatures.", "�エ�、 �菩��� ��揆 �ー�ャ�ィ�ャ�ー ��乱 嶸�椪 �オ�� ��ケ倆復 %d �エ�� �ク彧�'�晧攪 �護��� �ー�ャ�ィ�ャ�ュ�懍丶.", "tformat") +t("%d / %d demon spawn killed.", "%d / %d ��ァ溢攪 �護��エ �ー�ャ��.", "tformat") +t("#ORCHID#You claim the head of %s, giving pause to all foes on the level.", "#ORCHID#%s �� �ク�ャ�シ 巐鷺統﨑們流, 﨑エ�ケ �オ�� �ィ�� ��攪 嵂雅徐�� �溢カ俯共.", "say") +t("Random Artifact", "�エ�卓怱 ���シ", "_t") +t("Random Artifact: %s", "�エ�卓怱 ���シ: %s", "tformat") +t("+3 Stat Points", "+3 �・�・�� �川�", "_t") +t("+1 Class Point", "+1 ��羅 �ー�� �川�", "_t") +t("+1 Generic Point", "+1 �シ�� �ー�� �川�", "_t") +t("+1 Category Point", "+1 �ー�� ��龍 �川�", "_t") +t("+1 Prodigy Point", "+1 孖ケ�� �ー�� �川�", "_t") +t(" and ", ", ", "_t") +t("Rewards", "�エ��", "_t") +t("Reward", "�エ��", "_t") +t("#LIGHT_BLUE#%s has received: %s.", "#LIGHT_BLUE#%s �、�� �エ��揆 巐鷺統嵂壱共 : %s.", "log", nil, {"��"}) +t("You have unlocked a new talent: %s!", "�、�� �ー���エ 﨑エ�壱据�壱共 : %s!", "tformat") +t("but nobody knew why they suddenly became evil", "﨑們ァ�� �エ�ク�� �ク�、�エ �卓梵�ー 夋�ス嵂壱株��� ��ャエ�� �ィ��笈�、", "_t") + +-- new text +--[==[ +t("%s '%s'", "%s '%s'", "tformat") +t("#OLIVE_DRAB#%s: %s", "#OLIVE_DRAB#%s: %s", "tformat") +t("#LIGHT_GREEN#%s", "#LIGHT_GREEN#%s", "logPlayer") +--]==] + +------------------------------------------------ +section "mod-tome/class/Grid.lua" + +t("Open", "�ー�、", "_t") +t("Leave", "���罹共", "_t") +t("spot", "�嶸�", "_t") +t("%s's %s", "%s�� %s", "tformat") +t("Min.level: ", "�懍� �壱イィ: ", "_t") +t("Never visited yet", "�ク�オ ���", "_t") +t("In sight", "�懍幣 �エ", "_t") +t("Lit", "�晧搆", "_t") +t("Blocks sight", "�懍幣�シ ��シ", "_t") +t("Blocks movement", "奝オ嵂� �一ー�・", "_t") +t("Special breathing method required", "孖ケ�倆復 嶸ク彧。 �ゥ�菩擽 﨑�囈", "_t") +t("Diggable", "�エ�ゥ ��・", "_t") +t("Cannot teleport to this place", "�エ �ウ�シ�� �懋ー�擽�� �一ー�・", "_t") +t("Coords: ", "�醐像: ", "_t") +t("map attrs: ", "�オ �作┳: ", "_t") +t("#VIOLET#You hear a mechanism clicking.", "#VIOLET#�エ�、 �・�俾ー �ク�� 﨑俯株 �誤ヲャ�シ �、�壱共.", "log") +-- new text +--[==[ +t("%s", "%s", "logSeen") +t(" (range: ", " (range: ", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/class/MapEffects.lua" + +t(" area effect", " �嶸� 巐ィ�シ", "_t") +t("area effect", "�嶸� 巐ィ�シ", "_t") +t("%s's %s", "%s�� %s", "tformat") + +------------------------------------------------ +section "mod-tome/class/NPC.lua" + +t("#PINK#Your summoned %s disappears.", "#PINK#�醐劍�シ %s �ャ�シ�誤共.", "logPlayer", nil, {"�"}) +t("her", "�ク�", "_t") +t("him", "�ク", "_t") +t("Killed by you: %s", "�ケ���エ �ス�ク 巐滕�: %s", "tformat") +t("Target: ", "���: ", "_t") +t("none", "��搆", "_t") +t("%s says: '%s'", "%s �戦毎�、: '%s'", "logSeen", nil, {"�"}) +-- new text +--[==[ +t(" looking %s", " looking %s", "tformat") +t(" looking at you.", " looking at you.", "_t") +t("UID: ", "UID: ", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/class/Object.lua" + +t("Massive armour training", "甯専ー� �ゥ�エ�ャ �俯�ィ", "_t") +t("Heavy armour training", "�滝ー� �ゥ�エ�ャ �俯�ィ", "_t") +t("Shield usage training", "�ゥ甯ィ �俯�ィ", "_t") +t("Can not use an item in the transmogrification chest.", "�シ�エ�エ �嶹� ��梵 �溢乱 �溢愍�エ �ャ�ゥ﨑� �� ��慣�壱共.", "_t") +t("This object has no usable power.", "�エ ��オャ�� �ャ�ゥ ��・﨑� ���・�エ �ィ��梭� �危共.", "_t") +t("You cannot use items now!", "�ケ��� ��� ��擽奛懍揆 �ャ�ゥ﨑� �� ��共!", "_t") +t("You cannot see!", "�ケ��� �、��瑞�、!", "_t") +t("You are silenced!", "�ケ��� �ィ�オ�尖共!", "_t") +t("You must wear this object to use it!", "�エ ��擽奛懍揆 �ャ�ゥ﨑俾クー ��紛�罹株 �ー�� �・�ゥ﨑們流�シ 﨑罹共!", "_t") +t("You can not use items during a battle frenzy!", "��握�� �瀧梳 �作乱�罹株 ��擽奛懍揆 �ャ�ゥ﨑� �� ��共!", "_t") +t("You can not use objects while sleeping!", "�ケ��� ���尖株 ��、卓乱 ��擽奛懍揆 �ャ�ゥ﨑� �� ��共!", "_t") +t("Object can be used.", "�シ�エ�エ �ャ�ゥ ��・﨑俯共.", "_t") +t("%s is still recharging.", "%s �ャ�ゥ�� �卓桿�壱共.", "logPlayer", nil, {"��"}) +t("%s can not be used anymore.", "%s �� �エ�� �ャ�ゥ﨑� �� ��慣�壱共.", "logPlayer", nil, {"��"}) +t("You see one more object.", "�シ�エ�エ 﨑俯x �� �エ�ク�、.", "_t") +t("You see %d more objects.", "�シ�エ�エ %d �� �� �エ�ク�、.", "tformat") +t("%d%% power", "%d%% ���・", "tformat") +t("%d-%d power", "%d-%d ���・", "tformat") +t("%s%0.2f/turn", "%s%0.2f/奓エ", "tformat") +t("%s, %s apr", "%s �ゥ�エ�・ �奝オ %s", "tformat") +t("%d/%d, %s, %s apr", "%d/%d, %s, %s �ゥ�エ�・ �奝オ", "tformat") +t("%s, %d apr, %s damage", "%s, %d �ゥ�エ�・ �奝オ, %s 嵓シ﨑エ", "tformat") +t("%s, %d apr, %s element", "%s, %d �ゥ�エ�・ �奝オ, %s �作┳", "tformat") +t("%s, %s block", "%s, %s �ゥ甯ィ �賀クー �們ケ�", "tformat") +t("%s block", "%s �ゥ甯ィ �賀クー �們ケ�", "tformat") +t("%s def, %s armour", "%s 巐醐半��, %s �ゥ�エ�・", "tformat") +t("%s accuracy, %s apr, %s power", "%s �倣剳��, %s �ゥ�エ�・ �奝オ, %s ���・", "tformat") +t("worth %0.2f", "��ゥ %0.2f", "tformat") +t("dig speed %d turns", "�エ�ゥ �鷺巡 %d 奓エ", "tformat") +t(" [power %d]", " [�ー�� %d]", "tformat") +t(" (%d/%d cooldown)", " (%d/%d �ャ�ャ�ゥ ��ー�懋ー�)", "tformat") +t(" (%d cooldown)", " (%d �ャ�ャ�ゥ ��ー�懋ー�)", "tformat") +t("object", "�シ�エ", "_t") +t("%s, %sspecial#LAST#", "%s, %s孖ケ��#LAST#", "tformat") +t("%s, %sego#LAST#", "%s, %s�専ウ�#LAST#", "tformat") +t("Accuracy bonus: ", "�緋ー �倣剳��: ", "_t") +t(" crit mult (max 40%)", " �俯ェ�ム 嵓シ﨑エ (�罹劇 40%)", "_t") +t(" crit chance (max 25%)", " �俯ェ�ム 嶹簿・� (�罹劇 25%)", "_t") +t(" base dam (max 20%)", " �ー�ク 嵓シ﨑エ (�罹劇 20%)", "_t") +t(" proc dam (max 200%)", " ��、� �� �緋ー 巐ィ�シ (�罹劇 200%)", "_t") +t(" APR (max 50%)", " �ゥ�エ�・ �奝オ (�罹劇 50%)", "_t") +t("Power: %3d%% (%s) Range: %.1fx (%s)", "���・: %3d%% (%s) �ャ�ー�ャ: %.1fx (%s)", "tformat") +t("Power: %3d%% Range: %.1fx", "���・: %3d%% �ャ�ー�ャ: %.1fx", "tformat") +t("Base power: %.1f - %.1f", "�ー�ク ���・: %.1f - %.1f", "tformat") +t("Uses %s: %s", "嶸�椪 %s: %s", "tformat") +t("stats", "�・�・��", "_t") +t("stat", "�・�・��", "_t") +t("Damage type: ", "嵓シ﨑エ �作┳: ", "_t") +t("Mastery: ", "�呱�ィ: ", "_t") +t("Accuracy is based on willpower for this weapon.", "�エ �エ�ー�� �們ァ�� ��。﨑們流 �倣剳��ー ��柑﨑ゥ�壱共.", "_t") +t("Accuracy: ", "�倣剳��: ", "_t") +t("Armour Penetration: ", "�ゥ�エ�・ �奝オ: ", "_t") +t("Crit. chance: ", "�俯ェ�ム 嶹簿・�: ", "_t") +t("Crit. power: ", "�俯ェ�ム ���・: ", "_t") +t("Attack speed: ", "�オ�ゥ �鷺巡: ", "_t") +t("Block value: ", "�ゥ甯ィ �賀クー �們ケ� : ", "_t") +t("Dam. multiplier: ", "�緋ー 嵓シ﨑エ��: ", "_t") +t("Firing range: ", "�ャ�ー�ャ: ", "_t") +t("Capacity: ", "夋�劍 ��: ", "_t") +t("Reload speed: ", "�ャ�・�� �鷺巡: ", "_t") +t("Turns elapse between self-loadings: ", "�尖徐 �ャ�・�� �罹徐 奓エ ��イゥ: ", "_t") +t("When this weapon hits: %s (%d%% chance level %d).", "�エ �エ�ー�� ��、� ��: %s (%d%% 嶹簿・� �壱イィ %d).", "tformat") +t("When this weapon crits: %s (%d%% chance level %d).", "�エ �エ�ー�� �俯ェ�ム ��: %s (%d%% 嶹簿・� �壱イィ %d).", "tformat") +t("#YELLOW#On weapon hit:#LAST#", "#YELLOW#��、� ��:#LAST#", "_t") +t("#YELLOW#On weapon crit:#LAST#", "#YELLOW#�俯ェ�ム ��:#LAST#", "_t") +t("#YELLOW#On weapon kill:#LAST#", "#YELLOW#�エ﨑エ ��:#LAST#", "_t") +t("When used from stealth a simple attack with it will not break stealth.", "�エ �エ�ー�シ �エ�ゥ﨑� �ィ�� �オ�ゥ� ����� 﨑エ�懦葺� �喜慣�壱共.", "_t") +t("Crushing Blows: ", "�シ�、�ャ�ィ�ャ�� �シ�ゥ: ", "_t") +t("Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.", "�晨少�� 嵓シ﨑エ�� ��揆 �ス�シ �� �溢揆 ��, �俯ェ�ム 嵓シ﨑エ �晝ー�餓攪 50%% �醐⊂ �﨑俯株 嵓シ﨑エ�餓擽 �晨少�ゥ�壱共.", "_t") +t("Travel speed: ", "妤ャ�ャ�エ �鷺巡: ", "_t") +t("Damage Shield penetration (this weapon only): ", "嵓シ﨑エ �エ嶸ク�� �奝オ (�エ �エ�ー�� ��圸): ", "_t") +t("Lifesteal (this weapon only): ", "彧。嶸� (�エ �エ�ー�� ��圸): ", "_t") +t("Multiple attacks: ", "�、�� 夋�ゥ: ", "_t") +t("Multiple attacks procs power reduction: ", "�、�� 夋�ゥ�シ�� �ク﨑� ��、� �� �緋ー 巐ィ�シ ���・ �川�: ", "_t") +t("Shots beam through all targets.", "�ィ�� ���揆 �奝オ﨑ゥ�壱共.", "_t") +t("Damage (Melee): ", "嵓シ﨑エ�� (�シ�� �オ�ゥ): ", "_t") +t("Damage (Ranged): ", "嵓シ﨑エ�� (�専アー�ャ �オ�ゥ): ", "_t") +t("Damage (radius 1) on hit: ", "��、� �� 嵓シ﨑エ (�肥怱 1): ", "_t") +t("Damage (radius 2) on crit: ", "�俯ェ�ム �� 嵓シ﨑エ (�肥怱 2): ", "_t") +t("Damage conversion: ", "嵓シ﨑エ ��劍: ", "_t") +t("Damage against: ", "嵓シ﨑エ�� �嶹�: ", "_t") +t("#ORANGE#Attacks use: #LAST#", "#ORANGE#�川イ罹�・ �ャ�ゥ: #LAST#", "_t") +t("[Plot Item]", "[﨑����攤 �シ峵�]", "_t") +t("[Cosmetic Item]", "[�們棗�ゥ ��擽奛彎", "_t") +t("[Legendary]", "[��└��攤]", "_t") +t("[Godslayer]", "[���エ�疹", "_t") +t("[Random Unique]", "[�罹墾 ���逸〓]", "_t") +t("[Unique]", "[���逸〓]", "_t") +t("Type: %s / %s", "�作┳: %s / %s", "tformat") +t("unknown", "�� �� ��搆", "_t") +t(" ; tier ", " ; �ア�� ", "_t") +t("It must be held with both hands.", "�俯糖�� �� �川愍�� �、�エ�シ 﨑ゥ�壱共.", "_t") +t("It can be used as a weapon and offhand.", "�シ �エ�ー�� �エ�ー �エ�ー�� �、 �� �溢慣�壱共.", "_t") +t("Weapon Damage: ", "�エ�ー 嵓シ﨑エ: ", "_t") +t("#YELLOW#It can cause special effects when it strikes in combat.#LAST#", "#YELLOW#��握�川� ��揆 �倣ム﨑� �� 孖ケ��復 巐ィ�シ�シ �シ�シ墲オ�壱共.#LAST#", "_t") +t("#ORCHID#It can cause special effects when a melee attack is blocked.#LAST#", "#ORCHID#��握�川� ��攪 �シ�� �オ�ゥ�� �ゥ�エ﨑� �� 孖ケ��復 巐ィ�シ�シ �シ�シ墲オ�壱共.#LAST#", "_t") +t("It %s ambient light (%+d radius).", "�シ��乱 %s (�俾イス %+d).", "tformat") +t("provides", "�幗揆 �エ�ャ�。�壱共", "_t") +t("dims", "�ク�シ�尖・シ �罹ヲャ��笈�、", "_t") +t("#ORANGE#It has an activatable power.#LAST#", "#ORANGE#�罹徐 ��・﨑ゥ�壱共.#LAST#", "_t") +t("It is part of a set of items.", "�エ �・��株 �晧擽 �エ�ャ﨑ゥ�壱共.", "_t") +t("The set is complete.", "�エ �・��攪 �晧擽 ��┳�們来�オ�壱共.", "_t") +t("%+d #LAST#(%+d eff.)", "%+d #LAST#(�、�� %+d)", "_t") +t("Armour penetration: ", "�ゥ�エ�・ �奝オ: ", "_t") +t("Physical crit. chance: ", "�シ�ャ �俯ェ�ム 嶹簿・�: ", "_t") +t("Physical power: ", "�シ�ャ�・: ", "_t") +t("Armour: ", "�ゥ�エ�・: ", "_t") +t("Armour Hardiness: ", "�ゥ�エ 巐ィ�ィ: ", "_t") +t("Defense: ", "巐醐半��: ", "_t") +t("Ranged Defense: ", "�専アー�ャ 巐醐半��: ", "_t") +t("Fatigue: ", "嵓シ�罹巡: ", "_t") +t("Ammo reloads per turn: ", "奓エ �ケ 夋�劍 �・��: ", "_t") +t("Effects on melee hit: ", "�シ�� �オ�ゥ ��、� �� 巐ィ�シ: ", "_t") +t("Effects on ranged hit: ", "�専アー�ャ �オ�ゥ ��、� �� 巐ィ�シ: ", "_t") +t("Effects when hit in melee: ", "�シ�� �オ�ゥ 嵓シ�ゥ �� 巐ィ�シ: ", "_t") +t("Damage when hit (Melee): ", "�エ�オ 嵓シ﨑エ (�シ��): ", "_t") +t("#YELLOW#On shield block:#LAST#", "#YELLOW#�ゥ甯ィ�� �ゥ�エ ��:#LAST#", "_t") +t("Changes stats: ", "�・�・�� �嶹�: ", "_t") +t("Changes resistances: ", "�﨑ュ �嶹�: ", "_t") +t("all", "�ィ��", "_t") +t("Changes resistances cap: ", "�﨑ュ 﨑懋ウ� �嶹�: ", "_t") +t("Reduce damage by fixed amount: ", "嵓シ﨑エ �川�: ", "_t") +t("Maximum wards: ", "�罹劇 �エ嶸ク: ", "_t") +t("Changes resistances penetration: ", "�作┳ �﨑ュ �奝オ: ", "_t") +t("Changes damage: ", "﨑エ�ケ �作┳�� 嵓シ﨑エ�� �嶹�: ", "_t") +t("Reduced damage from: ", "�幎株 嵓シ﨑エ �川�: ", "_t") +t("Talent category bonus: ", "�ー�� ��龍 �呱�ィ: ", "_t") +t("Damage affinity(heal): ", "�作┳ �懦剩: ", "_t") +t("Change telepathy range by : ", "奛罷�逸血�� �ー�ャ �嶹�: ", "_t") +t("All", "�ィ��", "_t") +t("Grants telepathy: ", "奛罷�逸血��: ", "_t") +t("Talent %s: ", "�ー�� %s: ", "tformat") +t("masteries", "��龍 �呱�ィ�� 嵂・��", "_t") +t("mastery", "��龍 �呱�ィ�� 嵂・��", "_t") +t("%s cooldown:", "%s �ャ�ャ�ゥ ��ー�懋ー�:", "tformat") +t("Talents", "�ー��", "_t") +t("Talent", "�ー��", "_t") +t("turns", "奓エ", "_t") +t("turn", "奓エ", "_t") +t("%s granted: ", "%s �オ��: ", "tformat") +t("Allows you to breathe in: ", "嶸ク彧。 ��・: ", "_t") +t("Critical mult.: ", "�俯ェ�ム 嵓シ﨑エ �晝ー: ", "_t") +t("Reduces incoming crit damage: ", "嵓シ�ゥ �� �俯ェ�ム �エ巐ィ嶹�: ", "_t") +t("Reduces opponents crit chance: ", "�オ�ゥ�川攪 �俯ェ�ム 嶹簿・� �川�: ", "_t") +t("Trap disarming bonus: ", "�緋ー 﨑ィ�� 﨑エ�エ�・: ", "_t") +t("Stealth bonus: ", "�緋ー ����・: ", "_t") +t("Maximum encumbrance: ", "�罹劇 �護ァ �エ�� ��柑: ", "_t") +t("Physical save: ", "�シ�ャ �エ�ア: ", "_t") +t("Spell save: ", "�シ�ク �エ�ア: ", "_t") +t("Mental save: ", "�菩侠 �エ�ア: ", "_t") +t("Blindness immunity: ", "�、�� �エ�ュ�・: ", "_t") +t("Poison immunity: ", "�� �エ�ュ�・: ", "_t") +t("Disease immunity: ", "�壱ウ� �エ�ュ�・: ", "_t") +t("Cut immunity: ", "�懦� �エ�ュ�・: ", "_t") +t("Silence immunity: ", "�ィ�オ �エ�ュ�・: ", "_t") +t("Disarm immunity: ", "�エ�・﨑エ�� �エ�ュ�・: ", "_t") +t("Confusion immunity: ", "嶸シ� �エ�ュ�・: ", "_t") +t("Sleep immunity: ", "�俯ゥエ �エ�ュ�・: ", "_t") +t("Pinning immunity: ", "�鷺ー� �エ�ュ�・: ", "_t") +t("Stun/Freeze immunity: ", "�ー��/�呟イー �エ�ュ�・: ", "_t") +t("Fear immunity: ", "�オ尞ャ �エ�ュ�・: ", "_t") +t("Knockback immunity: ", "��エ�エ�ー �エ�ュ�・: ", "_t") +t("Instant-death immunity: ", "�餓ぎ �エ�ュ�・: ", "_t") +t("Teleport immunity: ", "�懋ー�擽�� �エ�ュ�・: ", "_t") +t("Life regen: ", "�晤ェ��・ �ャ��: ", "_t") +t("Stamina each turn: ", "�ー�・ �ャ��: ", "_t") +t("Mana each turn: ", "�壱x �ャ��: ", "_t") +t("Hate each turn: ", "�晧丶 �ャ��: ", "_t") +t("Psi each turn: ", "�シ�・ �ャ��: ", "_t") +t("Equilibrium each turn: ", "尞餓�� �ャ��: ", "_t") +t("Vim each turn: ", "�専クー �ャ��: ", "_t") +t("P.Energy each turn: ", "�滝クー �ャ��: ", "_t") +t("N.Energy each turn: ", "�語クー �ャ��: ", "_t") +t("Stamina when hit: ", "��、� �� �ー�・ 巐誤ウオ: ", "_t") +t("Mana when hit: ", "��、� �� �壱x 巐誤ウオ: ", "_t") +t("Equilibrium when hit: ", "��、� �� 尞餓�� 巐誤ウオ: ", "_t") +t("Psi when hit: ", "��、� �� �シ�・ 巐誤ウオ: ", "_t") +t("Hate when hit: ", "��、� �� �晧丶 巐誤ウオ: ", "_t") +t("Vim when hit: ", "��、� �� �専クー 巐誤ウオ: ", "_t") +t("Vim when hitting in melee: ", "�シ�� �オ�ゥ �� �専クー 巐誤ウオ: ", "_t") +t("Mana when firing critical spell: ", "�シ�ク �俯ェ�ム �� �壱x 巐誤ウオ: ", "_t") +t("Vim when firing critical spell: ", "�シ�ク �俯ェ�ム �� �専クー 巐誤ウオ: ", "_t") +t("Spellpower on spell critical (stacks up to 3 times): ", "�シ�ク �俯ェ�ム �� �シ�ク�・ �晝ー (�罹劇 3 �� �卓イゥ): ", "_t") +t("Hate when firing a critical mind attack: ", "�菩侠 �俯ェ�ム �� �晧丶 巐誤ウオ: ", "_t") +t("Psi when firing a critical mind attack: ", "�菩侠 �俯ェ�ム �� �シ�・ 巐誤ウオ: ", "_t") +t("Equilibrium when firing a critical mind attack: ", "�菩侠 �俯ェ�ム �� 尞餓�� 巐誤ウオ: ", "_t") +t("Hate per kill: ", "�エ﨑エ �� �晧丶 巐誤ウオ: ", "_t") +t("Psi per kill: ", "�エ﨑エ �� �シ�・ 巐誤ウオ: ", "_t") +t("Vim per kill: ", "�エ﨑エ �� �専クー 巐誤ウオ: ", "_t") +t("%+.2f life", "%+.2f �晤ェ��・", "_t") +t("Only die when reaching: ", "�晤ェ��・ 﨑倆復: ", "_t") +t("Maximum life: ", "�罹劇 �晤ェ��・: ", "_t") +t("Maximum mana: ", "�罹劇 �壱x: ", "_t") +t("Maximum souls: ", "�罹劇 �戦仂: ", "_t") +t("Maximum stamina: ", "�罹劇 �ー�・: ", "_t") +t("Maximum hate: ", "�罹劇 �晧丶: ", "_t") +t("Maximum psi: ", "�罹劇 �シ�・: ", "_t") +t("Maximum vim: ", "�罹劇 �専クー: ", "_t") +t("Maximum pos.energy: ", "�罹劇 �滝クー: ", "_t") +t("Maximum neg.energy: ", "�罹劇 �語クー: ", "_t") +t("Maximum air capacity: ", "�罹劇 尞戦劈��: ", "_t") +t("Spellpower: ", "�シ�ク�・: ", "_t") +t("Spell crit. chance: ", "�シ�ク �俯ェ�ム 嶹簿・�: ", "_t") +t("Lowers spell cool-downs by: ", "�シ�ク�� �ャ�ャ�ゥ ��ー�懋ー� �ィ��: ", "_t") +t("Mindpower: ", "�菩侠�・: ", "_t") +t("Mental crit. chance: ", "�菩侠 �俯ェ�ム 嶹簿・�: ", "_t") +t("Light radius: ", "�卓寳 �俾イス: ", "_t") +t("Infravision radius: ", "��匣�� �懍幣 �俾イス: ", "_t") +t("Heightened senses radius: ", "嵂・��頗 �専ー� �俾イス: ", "_t") +t("Sight radius: ", "�懍幣 �俾イス: ", "_t") +t("See stealth: ", "��� 夋川ァ�・: ", "_t") +t("See invisible: ", "妤ャ�� 夋川ァ�・: ", "_t") +t("Invisibility: ", "妤ャ��剩: ", "_t") +t("Global speed: ", "��イエ�鷺巡: ", "_t") +t("Movement speed: ", "�エ�呷���: ", "_t") +t("Combat speed: ", "��握�鷺巡: ", "_t") +t("Casting speed: ", "�懍�� �鷺巡: ", "_t") +t("Mental speed: ", "�ャ�� �鷺巡: ", "_t") +t("Healing mod.: ", "巐誤ウオ 巐ィ�ィ: ", "_t") +t("Heals friendly targets nearby when you use a nature summon: ", "�川硫��攤 �醐劍�俯・シ �醐劍 �� ��オー�� 巐誤ウオ: ", "_t") +t("Life leech chance: ", "�晤ェ��・ �倣ヨ 嶹簿・�: ", "_t") +t("Life leech: ", "�晤ェ��・ �倣ヨ: ", "_t") +t("Resource leech chance: ", "�川イ罹�・ �倣ヨ 嶹簿・�: ", "_t") +t("Resource leech: ", "�川イ罹�・ �倣ヨ: ", "_t") +t("Damage Shield penetration: ", "嵓シ﨑エ �エ嶸ク�� �奝オ: ", "_t") +t("Deflect projectiles away: ", "妤ャ�ャ�エ �エ巐ィ嶹�: ", "_t") +t("Chance to avoid attacks: ", "�オ�ゥ �エ巐ィ嶹� 嶹簿・�: ", "_t") +t("Chance to avoid any damage: ", "嵓シ﨑エ �エ巐ィ嶹� 嶹簿・�: ", "_t") +t("Defense after a teleport: ", "�懋ー�擽�� 弡� 巐醐半�� ��柑: ", "_t") +t("Resist all after a teleport: ", "�懋ー�擽�� 弡� �ィ�� �﨑ュ ��柑: ", "_t") +t("New effects duration reduction after a teleport: ", "�懋ー�擽�� 弡� �壱。懍垓 巐ィ�シ ��作亨�� �川�: ", "_t") +t("Damage Resonance (when hit): ", "嵓シ�ゥ �� �幎株 嵓シ﨑エ �晨少: ", "_t") +t("Size category: ", "�ク�� 增ャ�ー: ", "_t") +t("Max wilder summons: ", "�罹劇 �川硫��攤 �醐劍��: ", "_t") +t("Life regen bonus (wilder-summons): ", "�川硫��攤 �醐劍�� �晤ェ��・ �ャ��: ", "_t") +t("Damage Shield Duration: ", "嵓シ﨑エ �エ嶸ク�� ��作亨��: ", "_t") +t("Damage Shield Power: ", "嵓シ﨑エ �エ嶸ク�� ���・: ", "_t") +t("Ice block penetration: ", "�シ�誤昆�エ�ャ �奝オ: ", "_t") +t("Slows Projectiles: ", "妤ャ�ャ�エ �鷺巡 �川�: ", "_t") +t("Bonus block near projectiles: ", "�シ��� 妤ャ�ャ�エ�� �﨑� �ゥ甯ィ �賀クー: ", "_t") +t("Reduces paradox anomalies(equivalent to willpower): ", "�エ�ャ �、甯ィ�ィ �川� (�們ァ� �呱導﨑ィ): ", "_t") +t("Damage Backlash: ", "嵓シ﨑エ �俯ー�: ", "_t") +t("Reduce all damage from unseen attackers: ", "�エ�エ� �危株 �オ�ゥ�川乱�� �幎株 �ィ�� 嵓シ﨑エ �川�: ", "_t") +t("The wearer is treated as an undead.", "�ゥ�ゥ�尖株 �ク�ー�罹。� �ィ�雅姓�壱共.", "_t") +t("The wearer is treated as a demon.", "�ゥ�ゥ�尖株 ��ァ壱。� �ィ�雅姓�壱共.", "_t") +t("The wearer is blinded.", "�ゥ�ゥ�尖株 �、�� ���� �ゥ�壱共.", "_t") +t("The wearer is asleep.", "�ゥ�ゥ�尖株 �俯ゥエ ���� �ゥ�壱共.", "_t") +t("Blind-Fight: ", "�、�� ��握�� �ャ�ク: ", "_t") +t("This item allows the wearer to attack unseen targets without any penalties.", "�エ �シ�エ� �ゥ�ゥ�専ー �溢擽�オ ��擽 �エ�エ� �危株 ��劇� �ク�ク �� �一イ� 﨑エ�鷺笈�、.", "_t") +t("Lucid Dreamer: ", "�専ー�ェス: ", "_t") +t("This item allows the wearer to act while sleeping.", "�エ �シ�エ�� �ゥ�ゥ�尖株 �俯ゥエ �卓乱�� 嵂雅徐﨑� �� �溢慣�壱共.", "_t") +t("The wearer no longer has to breathe.", "�エ �シ�エ�� �ゥ�ゥ�尖株 �ィ�� �エ 﨑�囈� ��牟�瀧笈�、.", "_t") +t("Quick Weapon Swap:", "���ク �エ�・ �川イエ:", "_t") +t("This item allows the wearer to swap to their secondary weapon without spending a turn.", "�エ �シ�エ� �ゥ�ゥ�専ー 奓エ�� �誤ェィ﨑們ァ �伎ウ� �エ�ー �エ�・�シ�� ��ス﨑� �� �一イ� 﨑エ�鷺笈�、.", "_t") +t("Avoid Pressure Traps: ", "�簿�・�� 﨑ィ�� 巐醐半: ", "_t") +t("The wearer never triggers traps that require pressure.", "�エ �シ�エ� �ゥ�ゥ�専ー �簿�・ �罹徐�� 﨑ィ�菩揆 �壱劇 �罹徐﨑們ァ �伎イ� 﨑ゥ�壱共.", "_t") +t("Allows you to speak and read the old Sher'Tul language.", "�エ �シ�エ� �ゥ�ゥ�専ー ��� �尖・エ'妤エ �ク�エ�シ �ス�� �戦腹 �� �一イ� 﨑ゥ�壱共.", "_t") +t("When used to modify unarmed attacks:", "�ィ�� �ゥ妤ャ�� ��圸:", "_t") +t("Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.", "�ィ�� ��握 �ー���� �ー�ー�ー��, '�ク�罹x �・�� ��握 �・�・�� �エ�ー' �シ 嶹懍┳嶹被葺�ャ ��握 �・�・�俯・シ �シ �� �溢慣�壱共.", "_t") +t("When used to attack (with talents):", "�ゥ甯ィ �オ�ゥ �� ��圸:", "_t") +t("Learn shield attack talent or enable 'Always show shield combat' to see combat stats.", "�ゥ甯ィ �オ�ゥ �ー���� �ー�ー�ー��, '�ク�罹x �ゥ甯ィ ��握 �・�・�� �エ�ー' �シ 嶹懍┳嶹被葺�ャ ��握 �・�・�俯・シ �シ �� �溢慣�壱共.", "_t") +t("It is immune to teleportation, if you teleport it will fall on the ground.", "�エ��捩 �懋ー�擽�呷乱 ���� �エ�ュ�エ�ー �誤ャク�� �懋ー�擽�� �� �罷凶�� �ィ�エ�瀧笈�、.", "_t") +t("When wielded/worn:", "�・�ゥ ��:", "_t") +t("Skullcracker multiplicator: ", "�専ー懋ウィ ��俾クー ��呷ケ�: ", "_t") +t("When carried:", "�護ァ ��:", "_t") +t("Attach on item of type '#ORANGE#%s / %s#LAST#'", "'#ORANGE#%s / %s#LAST#' ��・們攪 �・��乱 �・�ゥ﨑ゥ�壱共.", "tformat") +t("Attach on item of type '#ORANGE#%s#LAST#'", "'#ORANGE#%s#LAST#' ��・們攪 �・��乱 �・�ゥ﨑ゥ�壱共", "tformat") +t("Attach on item worn on slot '#ORANGE#%s#LAST#'", "'#ORANGE#%s#LAST#' ���攪 �・��乱 �・�ゥ﨑ゥ�壱共", "tformat") +t("When attach to an other item:", "�・��乱 �・�ゥ��:", "_t") +t("Special effect on block: ", "�ゥ甯ィ �賀クー �� 孖ケ�� 巐ィ�シ: ", "_t") +t("When used to imbue an object:", "�シ�エ�� 﨑ゥ�ア�� ��圸:", "_t") +t("When used as an alchemist bomb:", "�ー�溢唖 尞ュ夋� �ャ�ゥ ��:", "_t") +t("Bomb damage +%d%%", "尞ュ夋� 嵓シ﨑エ�� +%d%%", "tformat") +t("Bomb thrown range +%d", "尞ュ夋� 妤ャ�� �ャ�ー�ャ +%d", "tformat") +t("Mana regain %d", "�壱x 巐誤ウオ %d", "tformat") +t("%d%% chance to daze for %d turns", "%d%% 嶹簿・��� %d 奓エ �呷譜 嶸シ��", "tformat") +t("%d%% chance to stun for %d turns", "%d%% 嶹簿・��� %d 奓エ �呷譜 �ー��", "tformat") +t("Additional %d %s damage", "�緋ー %d %s 嵓シ﨑エ", "tformat") +t("Life regen %d%% of max life", "�罹劇 �晤ェ��・�� %d%% 﨑エ�ケ﨑俯株 �� �ャ��", "tformat") +t("Latent Damage Type: ", "���ャ �作┳: ", "_t") +t("When inscribed on your body:", "�ク�� �一イィ �」�� ��:", "_t") +t("Talent level: %+d %s.", "�ー�� �壱イィ: %+d %s.", "tformat") +t("Talent level: %s.", "�ー�� �壱イィ: %s.", "tformat") +t("Talent on hit(spell): %s (%d%% chance level %d).", "�ー�� ��、� ��(�シ�ク): %s (%d%% 嶹簿・� �壱イィ %d).", "tformat") +t("Talent on hit(nature): %s (%d%% chance level %d).", "�ー�� ��、� ��(�川硫): %s (%d%% 嶹簿・� �壱イィ %d).", "tformat") +t("Talent on hit(mindpower): %s (%d%% chance level %d).", "�ー�� ��、� ��(�菩侠�・): %s (%d%% 嶹簿・� �壱イィ %d).", "tformat") +t("Activating this item is instant.", "�エ �シ峵溢捩 �ャ�ゥ﨑� �� 奓エ�� �誤ェィ﨑們ァ �喜慣�壱共.", "_t") +t("It can be used to %s, with %d charges out of %d.", "%s �ャ�ゥ﨑� �� �溢慣�壱共. %d �卓乱�� %d �� �ィ�們慣�壱共.", "tformat", {1,3,2}, {"�シ"}) +t("all charms", "�ィ�� ���", "_t") +t("Talent %s", "�ー�� : %s", "tformat") +t([[It can be used to %s + +Activation puts %s on cooldown for %d turns.]], [[�ャ�ゥ �� %s + +嶹懍┳嶹� �� %s�� %d 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�擽 ��圸�ゥ�壱共.]], "tformat") +t([[It can be used to %s + +Activation costs %d power out of %d/%d.]], [[�ャ�ゥ �� %s + +嶹懍┳嶹� �� %d/%d �� %d ���・�� �誤ェィ﨑ゥ�壱共.]], "tformat", {1,3,4,2}) +t("It can be used to %s.", "�ャ�ゥ �� %s.", "tformat") +t("Power cost: ", "���・ �誤ェィ: ", "_t") +t("%d out of %d/%d.", "%d/%d �� %d �誤ェィ.", "tformat", {2,3,1}) +t("It can be used to activate talent %s, placing all other charms into a %s cooldown :", "嶹懍┳嶹� �� '%s' �罹徐�俾ウ�, �、�ク �ィ�� ���乱 �ャ�ャ�ゥ ��ー�懋ー� %s 奓エ�エ ��圸�ゥ�壱共 :", "tformat") +t("It can be used to activate talent %s (costing %s power out of %s/%s) :", "嶹懍┳嶹� �� %s �罹徐�俾ウ�, %s/%s �� %s �誤ェィ�ゥ�壱共 :", "tformat", {1,3,4,2}, {"�"}) +t("When used:", "�ャ�ゥ �� :", "_t") +t("%s%% chance to %s", "%s%% 嶹簿・��� %s", "tformat") +t("Newly picked up", "�壱。� �川乱 �」��", "_t") +t("This item will automatically be transmogrified when you leave the level.", "�ャ�ュ�� ���� �� �尖徐�シ�� �シ峵溢揆 �嶹倆鮒�壱共.", "_t") +t([[Powered by #VIOLET#arcane forces#LAST# +]], [[#VIOLET#�壱イ菩攪 德�#LAST#�� �倆紛 �瀧徐﨑ィ +]], "_t") +t([[Infused by #OLIVE_DRAB#nature#LAST# +]], [[#OLIVE_DRAB#�川硫�� 德�#LAST#�エ �シ��勢 +]], "_t") +t([[Infused by #ORCHID#arcane disrupting forces#LAST# +]], [[Infused by #ORCHID#�壱イ� 甯語エエ�� 德們擽 �溢牟�」�エ��#LAST# +]], "_t") +t([[Crafted by #LIGHT_UMBER#a master#LAST# +]], [[#LIGHT_UMBER#�・�ク#LAST#�エ �懍梠﨑ィ +]], "_t") +t([[Infused by #YELLOW#psionic forces#LAST# +]], [[#YELLOW#�壱冠�・�� 德�#LAST#�シ�� �シ�、�� +]], "_t") +t([[Powered by #CRIMSON#unknown forces#LAST# +]], [[#CRIMSON#�� �� ��株 德�#LAST#�エ �、�ー�ヲ +]], "_t") +t("%0.2f Encumbrance.", "�エ�� %0.2f.", "tformat") +t("This object's appearance was changed to %s", "�エ �シ峵溢捩 %s �� �ク嶸菩揆 ��瀧笈�、", "tformat") +t(".", "��慣�壱共.", "_t") +t("Press <control> to compare", "��オ戦葺�、�エ <control>墲、�シ ��・エ�ク��", "_t") +-- new text +--[==[ +t(" / ", " / ", "_t") +t("%0.2f %s", "%0.2f %s", "tformat") +t("%d%% %s", "%d%% %s", "tformat") +t(" %s", " %s", "tformat") +t(", ", ", ", "_t") +t("No left", "No left", "log") +t("No right", "No right", "log") +t("%s)", "%s)", "tformat") +t(" %s)", " %s)", "tformat") +t(" %s (%+d(-) %s)", " %s (%+d(-) %s)", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/class/Party.lua" + +t("Party member", "甯醐恐��", "_t") +t("Can not switch control to this creature.", "�エ �晤ェ�イエ�� �ー�啄腹 �� ��共.", "logPlayer") +t("Switching control", "�ー�� ��劍", "_t") +t("#MOCCASIN#Character control switched to %s.", "#MOCCASIN#%s �尖ヲュ奓ー�シ �ー�啄葺��。� �緋セク�壱共.", "logPlayer") +t("Can not give orders to this creature.", "�エ �晤ェ�イエ�専イ� ���ケ�� �エ�エ �� ��共.", "logPlayer") +t("Set action radius: %s", "嵂雅徐 �肥怱 ���: %s", "tformat") +t("Set the maximum distance this creature can go from the party master", "�エ �晤ェ�イエ� 甯醐恐�・�シ�罹カ奓ー ��エ�� �� �壱株 �罹劇 �ー�ャ�シ �、�倣復�、", "_t") +t("%s maximum action radius set to %d.", "%s�� �罹劇 嵂雅徐 �肥怱� %d�ク�シ�� ��簿据�壱共.", "logPlayer") +t("that location", "�ク �・��", "_t") +t("%s will stay near %s.", "%s %s�� �シ�們乱 �ク�シ�ー�� 嵂壱共.", "logPlayer", nil, {"��"}) +t("%s targets #Target#.", "%s #Target3# �ゥ岺罹。� 嵂壱共.", "logCombat", nil, {"��"}) +t("Change name of: %s", "%s�� �エ��揆 �緋セシ�、", "tformat") t("Name", "�エ��", "_t") - - ------------------------------------------------- -section "game/modules/tome/class/PartyMember.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/Player.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/Projectile.lua" - -t("%s's %s", "%s �� %s", "tformat") - - ------------------------------------------------- -section "game/modules/tome/class/Store.lua" - +t("%s is dismissed!", "%s 﨑エ�ー�們来�、!", "log", nil, {"��"}) +t("#LIGHT_GREEN#You pet your hound! It happily wags its tail back and forth in time!", "#LIGHT_GREEN#�ャ�・�罹・シ �ー�、�ャ�壱共! �罹株 嵂雅ウオ﨑� �ッ�エ �ャ�ャ�シ �橄彫�� 彧罷豆�壱共!", "log") +t("No, we must hurry!", "�� �シ��, �罹遭�ャ�シ 﨑罹共����!", "_t") +t("Ok, but not for long.", "�語イ��オ�壱共. �壱ャエ �、�俯株 �� �シ��.", "_t") +t("very close", "��」シ ��晝ウ�", "_t") +t("close", "��晝ウ�", "_t") +t("still far away", "��ァ� ���", "_t") +t("The portal is %s, to the %s.", "�ィ�尖ャク� %s, %s�� �溢慣�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/class/PartyMember.lua" + +t("Behavior: %s", "嵂雅徐: %s", "tformat") +t("default", "�ー�ク", "_t") +t("Action radius: %d", "嵂雅徐 �肥怱: %d", "tformat") + +------------------------------------------------ +section "mod-tome/class/Player.lua" + +t("There is an item here: %s", "�シ�エ�エ �壱共: %s", "logSeen") +t("#YELLOW_GREEN#There is %s here (press '<', '>' or right click to use).", "#YELLOW_GREEN#�エ �ウ� %s ��笈�、 ('<', '>' �� �溢垈�、 �ー增エ�ュ�シ�� �エ��).", "logPlayer") +t("Level change (%s)!", "�ャ�ュ �エ�� (%s)!", "tformat") +t("#FF0000#You carry too much--you are encumbered!", "#FF0000#�壱ャエ �珠捩 ��揆 �、�� �溢牟 ���攵 �� ��共!", "logPlayer") +t("#FF0000#Drop some of your items.", "#FF0000#�シ�エ�� � ���、�シ﨑罹共.", "logPlayer") +t("#PINK#Your summoned %s disappears.", "#PINK#�醐劍�シ %s �ャ�シ�誤共.", "logPlayer", nil, {"�"}) +t("#LIGHT_RED#LIFE LOST WARNING!", "#LIGHT_RED#�晤ェ��・ ��搆 �ス��!", "say") +t("taken damage", "嵓シ﨑エ�シ �幗葺�、", "_t") +t("LOW HEALTH!", "�晤ェ��・ �ョ��!", "_t") +t("detrimental status effect", "��菩��攤 ��� 巐ィ�シ", "_t") +t("died", "�ャ��", "_t") +t("suffocating", "�溢享", "_t") +t("chat started", "��桁 �懍梠", "_t") +t("%s available", "%s �ャ�ゥ ��・", "tformat") +t("#00ff00#%sTalent %s is ready to use.", "#00ff00#�ー�� %s %s �ャ�ゥ﨑� �� �一イ� �們来�、.", "log", nil, {[2]="�シ"}) +t("Automatic use of talent %s #DARK_RED#skipped#LAST#: cooldown too low (%d).", "%s�� �尖徐 �ャ�ゥ #DARK_RED#�晤楫�ィ#LAST#: �ャ�ャ�ゥ ��ー�懋ー�擽 �壱ャエ �ァ�オ�壱共 (%d 奓エ).", "logPlayer") +t("dialog is displayed", "�、�エ�シ�懋キク 岺懍亨�ィ", "_t") +t("hostile spotted to the %s (%s%s)", "%s�川� �� �懋イャ (%s%s)", "tformat") +t(" - offscreen", " - 嶹罷ゥエ ��", "_t") +t("losing breath!", "�ィ�� �エ �� ��共!", "_t") +t("losing health!", "�晤ェ��・ ��搆!", "_t") +t("all resources and life at maximum", "�ィ�� �川イ罹�・�シ �晤ェ��・�エ ��� �ク", "_t") +t("talent prevented", "�ー���エ �ゥ﨑エ�ィ", "_t") +t("object seen", "�シ峵� �懋イャ", "_t") +t("something interesting", "彧・�ク�懍垓 ��", "_t") +t("at %s", "%s�� ��ーゥ", "tformat") +t("interesting terrain", "彧・�ク�懍垓 �嶸�", "_t") +t("store entrance spotted", "���� ��オャ �懋イャ", "_t") +t("interesting character", "彧・�ク�懍垓 �ク�シ", "_t") +t("You cannot do that on the world map.", "�ク�� ���乱�罹株 﨑� �� ��共.", "logPlayer") +t("Item not found", "��擽奛� ��搆", "_t") +t("You do not have any %s.", "%s �爺ウ� �溢ァ �危共.", "tformat", nil, {"�シ"}) +t("Pickup", "�碕クー", "_t") +t("You cannot pick up items from the floor while asleep!", "�専ウ� �壱株 �呷譜�� �罷凶�� �ィ�エ�� �シ�エ�� �シ�� �� ��共!", "delayedLogMessage") +t("Drop object", "�シ�エ ��ヲャ�ー", "_t") +t("Wield/wear object", "�・�� �・�ゥ", "_t") +t("Take off object", "�・�� 﨑エ��", "_t") +t("Your antimagic disrupts %s.", "�ケ���� �俯ァ壱イ菩擽 %s �ゥ﨑エ﨑罹共.", "logPlayer", nil, {"�シ"}) +t("You have no more %s.", "%s �� �エ�� ��共.", "log", nil, {"��"}) +t("You have %s.", "�ケ��� %s �爺ウ� �壱共.", "log", nil, {"�シ"}) +t("You cannot use items on the world map.", "�エ �シ�エ�� �ク��ァ��乱�� �ャ�ゥ﨑� �� ��共.", "logPlayer") +t("Use object", "�シ峵� �ャ�ゥ", "_t") +t("You can not use the Orb with foes watching (#Target# to the %s%s)", "��攪 �懍幣�� �、�エ �肥揆 ��, �エ �、�誤・シ �ャ�ゥ﨑� �� ��共 (#Target1# %s%s �ゥ嵂・�� �溢搆)", "logCombat") +t("This does not seem to have any effect.", "��ャエ�ー 巐ィ�シ� ��株 �� �呱共.", "logPlayer") +t("You use the %s on the pedestal. There is a distant 'clonk' sound.", "�幗ケィ��� %s �ャ�ゥ﨑們梵, ��ャ�� '�オ' �誤ヲャ� �、�ー�、.", "logPlayer", nil, {"�シ"}) +t("#LIGHT_RED#%s briefly catches sight of you!", "#LIGHT_RED#%s �ケ���� �ァ� �懋ー�徐�� �罷攵�ク�、!", "logPlayer", nil, {"�"}) +t("#LIGHT_RED#You sense that Something has taken notice of you ...", "#LIGHT_RED#�ケ��� �エ��攤�� �ケ���� �エ�ャ�シ �護符�ィ�ク�護揆 �尖��、...", "logPlayer") +-- new text +--[==[ +t("", "", "log") +--]==] + + +------------------------------------------------ +section "mod-tome/class/Projectile.lua" + +t("Projectile: ", "妤ャ�ャ�エ: ", "_t") +t("Origin: ", "妤ャ�ャ�エ �シ�ク: ", "_t") +t("Speed: %d%% %s", "�鷺巡: %d%% %s", "tformat") +t("Affect origin chance: ", "妤ャ�ャ�エ �シ�ク�専イ� ��箕�� �ク�� 嶹簿・�: ", "_t") +t("Affect origin's friends chance: ", "妤ャ�ャ�エ �シ�ク�� ��オー�専イ� ��箕�� �ク�� 嶹簿・�: ", "_t") +t("Coords: ", "�醐像: ", "_t") +t(" homing: %s(%s, %s)", " ���� ��: %s(%s, %s)", "tformat") +t(" range: ", " �肥怱: ", "_t") +t("projectile", "妤ャ�ャ�エ", "_t") +t("%s's %s", "%s�� %s", "tformat") +-- new text +--[==[ +t("UID: ", "UID: ", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/class/Store.lua" + +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#�エ�ー �們攪 '�ク�ャ �ー�簿頗' �ー�シ�� �懋ー� �ャ嵂餓揆 﨑エ�� �罷護ァ �喜慣�壱共.", "_t") +t("Not enough gold", "�逸剩� �ゥ��葺� �喜慣�壱共", "_t") +t("You do not have the %0.2f gold needed!", "﨑�囈﨑� %0.2f �逸剩� ��慣�壱共!", "tformat") +t(" (%0.2f each)", " (�罹胸 %0.2f)", "tformat") t("Buy", "�ャ��", "_t") +t("Buy %d %s for %0.2f gold%s?", "%d %s %0.2f �逸剩�� �ャ��葺�懋イ��オ�一ケ�%s?", "tformat", nil, {[2]="��"}) +t("Bought: %s %s for %0.2f gold.", "�ャ��: %s %s - %0.2f �逸剩.", "log") t("Cancel", "�ィ��", "_t") t("Sell", "甯尖ァ、", "_t") - +t("Sell %d %s for %0.2f gold%s?", "%d %s %0.2f �逸剩�� 甯尖ァ、﨑們亨���オ�一ケ�%s?", "tformat", nil, {[2]="�シ"}) +t("Sold: %s %s for %0.2f gold.", "甯尖ァ、: %s %s - %0.2f �逸剩.", "log") +t("Buy for: %0.2f gold (You have %0.2f gold)", "%0.2f �逸剩�� �ャ�� (�護ァ�� %0.2f)", "tformat") +t("Sell for: %0.2f gold (You have %0.2f gold)", "%0.2f �逸剩�� 甯尖ァ、 (�護ァ�� %0.2f)", "tformat") +t("This entity can not access inventories.", "�エ �懍イエ�� �護ァ峵溢揆 �ャ�ゥ﨑� �� ��慣�壱共.", "logPlayer") +t("You must be level %d to access this shop.", "�壱イィ�エ %d �� ��峡﨑エ�シ �エ ���川揆 �エ�ゥ﨑� �� �溢慣�壱共.", "logPlayer") ------------------------------------------------ -section "game/modules/tome/class/Trap.lua" +section "mod-tome/class/Trap.lua" -t("%s's %s", "%s �� %s", "tformat") t("trap", "﨑ィ��", "_t") - - ------------------------------------------------- -section "game/modules/tome/class/UserChatExtension.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/World.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/WorldNPC.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/generator/actor/Arena.lua" - +t("%s's %s", "%s�� %s", "tformat") +t("#LIGHT_GREEN#%d turns #WHITE#", "#LIGHT_GREEN#%d 奓エ #WHITE#", "tformat") +t("<Store>", "<����>", "_t") +t("neutral", "�瀧ヲス", "_t") +t("hostile", "��劇��攤", "_t") +t("friendly", "�ー嶸ク��", "_t") +t("Faction: ", "�護�: ", "_t") +t("(beneficial)", "(��オー)", "_t") +t("(beneficial to enemies)", "(��オー)", "_t") +t("(safe)", "(�溢��物)", "_t") +t("pressure_trigger", "�簿�・�� 﨑ィ��", "_t") +t("#YELLOW#Detect: %d#WHITE#", "#YELLOW#�川ァ�・: %d#WHITE#", "tformat") +t("#YELLOW# Disarm: %d#WHITE#", "#YELLOW# 﨑エ�エ�・: %d#WHITE#", "tformat") +t("Dismantling", "﨑ィ�倣紛�エ", "_t") +t("dismantled", "﨑エ�エ�ィ", "_t") +t("Your level of skill was not enough to understand the workings of this trap.", "�ケ���� �ー�� �壱イィ�罹株 �エ 﨑ィ�菩攪 �瀧徐 �尖ヲャ�シ �エ﨑エ﨑� �� ��共.", "_t") +t("You quit dismantling the trap.", "�ケ��� 﨑ィ�倣紛�エ�シ �ク�誤草�壱共.", "_t") +t("Success", "�ア�オ", "_t") +t("Failure", "�、甯ィ", "_t") +t("\ +#LIGHT_BLUE#Trap Description:#WHITE#\ +", "\ +#LIGHT_BLUE#﨑ィ�� �、��:#WHITE#\ +", "_t") +t("Disarming a trap: %s", "﨑ィ�� 﨑エ�エ��: %s", "tformat") +t([[As you begin disarming the trap, you think you may be able to learn how it works by carefully dismantling it. You estimate this will take up to #YELLOW#%d#LAST# uninterrupted turns. + What do you want to do? +%s +]], [[﨑ィ�菩揆 﨑エ�エ﨑俾クー �懍梠﨑們梵, �ケ��� �ー�ャ�、�ス�� �・�俯・シ ��紛﨑俯ゥエ�� 﨑ィ�菩擽 �エ�サ�� �瀧徐﨑俯株� 甯護腐﨑� �� �溢揆 �� �呱共�� �晝ー�擽 �ュ�壱共. �エ �・�俯・シ �エ﨑エ﨑俯株�ー ��オ #YELLOW#%d#LAST# 奓エ�� ��ャエ�ー �ゥ﨑エ��擽 �卓、啄葺�エ �� �� �呷慣�壱共. + �エ�サ�� 﨑們亨���オ�一ケ�? +%s +]], "tformat") +t("not resting", "�ャ� �伎ウ�", "_t") +t("You set off the trap!", "﨑ィ�菩揆 �エ�罹�、���ク�、!", "_t") +t("You successfully dismantled the trap.", "�ア�オ��愍�� 﨑ィ�菩揆 﨑エ�エ嵂壱共.", "_t") +t("You were interrupted.", "�ゥ﨑エ�幗葺�、.", "_t") +t("Dismantle Carefully", "�ー�ャ�、�� 﨑エ�エ嵂壱共", "_t") +t("Disarm Normally", "�エ奝オ �護イ俯涵 﨑エ�エ嵂壱共", "_t") +t("ignore", "�エ�懦毎�、", "_t") +t("simply ignore", "��碕イ� �エ�懦毎�、", "_t") +t("carefully avoid", "�ー�ャ�、�� 嵓シ嵂壱共", "_t") +t("somehow avoid", "�エ�サ�誤蕩 嵓シ嵂壱共", "_t") +t("dodge", "巐醐半嵂壱共", "_t") +t("#CADET_BLUE#You %s a trap (%s).", "#CADET_BLUE#�ケ���� 﨑ィ�菩揆 %s (%s).", "log") +t("a trap (%s)", "﨑ィ�� (%s)", "tformat") +t("something on the floor", "�罷凶�� �エ��攤� �壱共", "_t") +-- new text +--[==[ +t("#LIGHT_BLUE#%s: %s#LAST#", "#LIGHT_BLUE#%s: %s#LAST#", "logPlayer") +t("#CADET_BLUE#%s %ss %s.", "#CADET_BLUE#%s %ss %s.", "logSeen") +--]==] + + +------------------------------------------------ +section "mod-tome/class/UserChatExtension.lua" + +t("#ANTIQUE_WHITE#has linked an item: #WHITE# %s", "#ANTIQUE_WHITE#��擽奛� ��〓﨑ィ: #WHITE# %s", "tformat") +t("#ANTIQUE_WHITE#has linked a creature: #WHITE# %s", "#ANTIQUE_WHITE#�晤ェ�イエ ��〓﨑ィ: #WHITE# %s", "tformat") +t("#ANTIQUE_WHITE#has linked a talent: #WHITE# %s", "#ANTIQUE_WHITE#�ー�� ��〓﨑ィ: #WHITE# %s", "tformat") +t("SHAKING", "彧罷豆彧罷豆!", "log") +-- new text +--[==[ +t("#CRIMSON#%s#WHITE#", "#CRIMSON#%s#WHITE#", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/class/World.lua" + +t("#LIGHT_BLUE#New shimmer option unlocked: #{italic}#%s#{normal}#", "#LIGHT_BLUE#�壱。懍垓 �們棗 �オ�� 﨑エ��: #{italic}#%s#{normal}#", "log") +-- new text +--[==[ +t("%s the %s %s level %s", "%s the %s %s level %s", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/class/WorldNPC.lua" + +t("#Source# kills #Target#.", "#Source1# #Target3# �ー�ャ�ィ�ク�オ�壱共.", "logCombat") +t("#Target# kills #Source#.", "#Target1# #Source3# �ー�ャ�ィ�ク�オ�壱共.", "logCombat") +t("neutral", "�瀧ヲス", "_t") +t("hostile", "��劇��攤", "_t") +t("friendly", "�ー嶸ク��", "_t") +t("Rank: ", "�ア��: ", "_t") +t("Faction: ", "�護�: ", "_t") +t("Killed by you: ", "�ケ���専イ� �ー�ャ��: ", "tformat") +t("Target: ", "���: ", "_t") +t("none", "��搆", "_t") + +------------------------------------------------ +section "mod-tome/class/generator/actor/Arena.lua" + +t("giant crystal rat", "�ー� �們�� �懋カ�・�", "_t") +t("Skeletal rats", "﨑エ�ィ �尖豆", "_t") +t("Gladiators", "�妤ャ�ャ�、", "_t") +t("Golden crystals", "嶹ゥ�壱ケ� �們��", "_t") +t("Master slingers", "妤ャ�晝オャ �ャ�ク", "_t") +t("Master Alchemist", "�ャ�ク �ー�溢唖�ャ", "_t") +t("Multi-hued Wyrmic", "�、�餓攪 �ゥ�ク", "_t") t("Reaver", "�ス夋溢梵", "_t") - - ------------------------------------------------- -section "game/modules/tome/class/generator/actor/HighPeakFinal.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/generator/actor/ValleyMoon.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/interface/ActorAI.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/interface/ActorInscriptions.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/interface/ActorObjectUse.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/interface/Archery.lua" - -t("#Source# misses #target#.", "#Source1# #target3# �零ァ橲椈.", "logCombat") - - ------------------------------------------------- -section "game/modules/tome/class/interface/Combat.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/interface/PartyDeath.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/interface/PartyIngredients.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/interface/PartyLore.lua" - - +t("Headless horror", "�ク�ャ��株 �オ尞ャ", "_t") +t("Ryal the Towering", "�ー夋� �呷捩 �シ�エ��", "_t") +t("Boss fight!", "�エ�、��!", "_t") +t("Victory!!", "�ケ�ャ!!", "_t") +t("Fryjia the Hailstorm", "�ー�倣少峵作攪 嵓�ヲャ���", "_t") +t("Riala the Crimson", "��剄�� �ャ��攵", "_t") +t("Valfren the Rampage", "�ク�� ���ー�� �懦売��", "_t") +t("%s the %s", "%s %s", "tformat", {2,1}) +t(" appear!!", " �ア�・!!", "_t") +t(" appears!!", " �ア�・!!", "_t") +t("#LIGHT_RED#WARNING! %s appears!!!", "#LIGHT_RED#��利! %s �ア�・!!!", "log") +t("The final fight!", "�溢ァ�� �ー��!", "_t") +t("Congratulations!", "�倣葺﨑ゥ�壱共!", "_t") +t("Rej the Master of Arena", "妤ャ�ー�・�� �シ�ク �溢擽", "_t") +t("#LIGHT_RED#WARNING! Rej Arkatis, the master of the arena, appears!!!", "#LIGHT_RED#��利! 妤ャ�ー�・�� �シ�ク, �溢擽 �護ケエ寀ー�、 �ア�・!!!", "log") +t("%s the Master of Arena", "妤ャ�ー�・�� �シ�ク %s", "tformat") +t("#LIGHT_RED#WARNING! %s, the master of the arena, appears!!!", "#LIGHT_RED#��利! 妤ャ�ー�・�� �シ�ク, %s �ア�・!!!", "log") +t("OVERKILL", "�菩ざ", "_t") +t("#LIGHT_GREEN#Your powerful attack completely obliterates #WHITE#%s#LIGHT_GREEN#!", "#LIGHT_GREEN#�簿�・﨑� �オ�ゥ�シ�� #WHITE#%s#LIGHT_GREEN# ����梭 ��腹���ク�、!", "log", nil, {"�シ"}) +t("#LIGHT_GREEN#The audience cheers!", "#LIGHT_GREEN#��瀧豆�エ 嶹倆从﨑罹共!", "log") +t("#LIGHT_GREEN#You destroy #WHITE#%s#LIGHT_GREEN# in a single blow!", "#LIGHT_GREEN#�シ�ゥ�シ�� #WHITE#%s#LIGHT_GREEN# 甯語エエ嵂壱共!", "log", nil, {"�シ"}) +t("#LIGHT_GREEN#Your score multiplier increases by #WHITE#%d#LIGHT_GREEN#!", "#LIGHT_GREEN#�川� �ー�ィ�エ #WHITE#%d#LIGHT_GREEN# �晝ー!", "log") +t("#LIGHT_GREEN#Your score multiplier increases by #WHITE#0.1#LIGHT_GREEN#!", "#LIGHT_GREEN#�川� �ー�ィ�エ #WHITE#0.1#LIGHT_GREEN# �晝ー!", "log") +t("#YELLOW#You defeat an experienced enemy!", "#YELLOW#�倣復 ��揆 �ー�ャ�ィ�ク�、!", "log") +-- new text +--[==[ +t("#LIGHT_RED#%s%s", "#LIGHT_RED#%s%s", "log") +--]==] + + +------------------------------------------------ +section "mod-tome/class/generator/actor/HighPeakFinal.lua" + +t("An entity appears through the portal!", "�ィ�尖ャク�川� �エ�、 �エ�ャ� �ィ�オ�� �罹洳�壱共!", "logSeen") + +------------------------------------------------ +section "mod-tome/class/generator/actor/ValleyMoon.lua" + +t("Limmir summons a blast of holy light!", "�ャ�ク�エ� ���ア﨑� �幗攪 尞ュ�懍揆 �シ�シ�ー�、!", "logSeen") + +------------------------------------------------ +section "mod-tome/class/interface/ActorAI.lua" + +t("#Source# shoves #Target# aside.", "#Source1# #Target3# 﨑� �ス�シ�� ��エ�壱共.", "logCombat") +-- new text +--[==[ +t("%s #PINK#searching for safer grids [radius %s from (%s, %s), val = %s], dam_wt=%s, air_wt=%s, dist_weight=%s, want_closer=%s", "%s #PINK#searching for safer grids [radius %s from (%s, %s), val = %s], dam_wt=%s, air_wt=%s, dist_weight=%s, want_closer=%s", "log") +t("#PINK# --best reachable grid: (%d, %d) (dist: %s, val: %s(%s))", "#PINK# --best reachable grid: (%d, %d) (dist: %s, val: %s(%s))", "log") +t("_[%d]%s %s%s tactical weight CACHE MISMATCH (%s) vs %s[%d]{%s}: %s vs %s(cache)", "_[%d]%s %s%s tactical weight CACHE MISMATCH (%s) vs %s[%d]{%s}: %s vs %s(cache)", "log") +t("_[%d]%s #YELLOW# TACTICAL turn_procs CACHE MISMATCH for %s", "_[%d]%s #YELLOW# TACTICAL turn_procs CACHE MISMATCH for %s", "log") +t("#YELLOW_GREEN#____Cached tactics: %s", "#YELLOW_GREEN#____Cached tactics: %s", "log") +t("#YELLOW_GREEN#__Computed tactics: %s", "#YELLOW_GREEN#__Computed tactics: %s", "log") +--]==] + + +------------------------------------------------ +section "mod-tome/class/interface/ActorInscriptions.lua" + +t("You are unable to use this kind of inscription.", "�ケ��� �エ�ー ��・們攪 ��攤�� �ャ�ゥ﨑� �� ��共.", "logPlayer") +t("You already have too many of this inscription.", "�ケ��� �エ�ク �呷捩 ��・們攪 ��攤�� �壱ャエ �珠擽 �一イィ�」�壱共.", "logPlayer") +t("You have no more inscription slots.", "�ィ��梭�� ��攤 �ャ�ッ�エ ��共.", "logPlayer") +t("You are now inscribed with %s.", "�ケ��� %s �一イィ�」�壱共.", "logPlayer", nil, {"�シ"}) +t("Your %s is depleted!", "%s �、 �ィ���ク�、!", "logPlayer", nil, {"��"}) + +------------------------------------------------ +section "mod-tome/class/interface/ActorObjectUse.lua" + +t("Activate an object", "�シ峵� �罹徐", "_t") +t("Activate: %s", "�罹徐: %s", "tformat") +t("%s activates %s %s!", "%s %s�� %s �罹徐嵂壱共!", "logSeen", nil, {"��",[3]="��"}) +t("Activate an object.", "�シ峵� �罹徐.", "_t") +t("(unknown object)", "(�� �� ��株 �シ峵�)", "_t") +t([[Use %s: + +%s]], [[�ャ�ゥ %s: + +%s]], "tformat") +t("Activate %s", "�罹徐 %s", "tformat") +-- new text +--[==[ +t("%s", "%s", "logSeen") +t("nothing", "nothing", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/class/interface/Archery.lua" + +t("You need a missile launcher (%s)!", "妤ャ�ャ�エ �懍ぎ�ー� 﨑�囈﨑俯共 (%s)!", "logPlayer") +t("You do not have enough ammo left!", "�ィ� 夋�劍�エ ��共!", "logPlayer") +t("#ORCHID#Your %s CANNOT SHOOT (Resource: %s%s#LAST#).", "#ORCHID#�ケ��� %s �懍ぎ﨑� �� ��共 (�川イ罹�・: %s%s#LAST#).", "logPlayer", nil, {"�シ"}) +t("#ORCHID#Target out of range. Hold <ctrl> to force all weapons to fire at targets out of ranges (%d - %d).", "#ORCHID#���擽 �ャ�ー�ャ �野乱 �壱共. <ctrl> 墲、�シ �誤洳 �ャ�ー�ャ �野攪 ��乱�� �菩�罹。� �懍ぎ﨑� �� �壱共. (%d - %d).", "logPlayer") +t("#ORCHID#Target out of range. Hold <ctrl> to force your weapon to fire at targets beyond its range (%d).", "#ORCHID#���擽 �ャ�ー�ャ �野乱 �壱共. <ctrl> 墲、�シ �誤洳 �ャ�ー�ャ �野攪 ��乱�� �菩�罹。� �懍ぎ﨑� �� �壱共. (%d)", "logPlayer") +t("#ORCHID#You COULD NOT SHOOT your %s (Resource: %s%s#LAST#).", "#ORCHID#�ケ��� %s �懍ぎ﨑� �� ��共 (�川イ罹�・: %s%s#LAST#).", "logPlayer", nil, {"�シ"}) +t("%s(%d parried#LAST#)", "%s(%d �幗符�俾ケ#LAST#)", "tformat") +t("#{bold}##Source# performs a ranged critical strike against #Target#!#{normal}#", "#{bold}##Source1# #Target#�専イ� �俯ェ���攤 �専アー�ャ �オ�ゥ�� �嵂壱共!#{normal}#", "logCombat") +t("#Source# misses #target#.", "#Source1# #target3# �零ァ橲��、.", "logCombat") +t("The shattering blow creates a shockwave!", "甯護℡�� �シ�ゥ�エ �ゥ�ゥ甯誤・シ �誤豆�エ�壱共!", "logSeen") +t("You are disarmed!", "�ケ��� �エ�・﨑エ�� �們来�、!", "logPlayer") +t("You must wield a ranged weapon (%s)!", "�ケ��� �専アー�ャ �エ�ー�シ �ゥ�ゥ﨑們流�シ﨑罹共 (%s)!", "logPlayer") + +------------------------------------------------ +section "mod-tome/class/interface/Combat.lua" + +t("%s is too afraid to attack.", "%s �オ�ゥ�� �サ﨑� �簿巡�� �尖�、�醐葺�� �壱共 .", "logSeen", nil, {"��"}) +t("%s is too terrified to attack.", "%s �オ尞ャ�� �簿巡�們牟 �オ�ゥ�ー�ィ 﨑� �� ��共.", "logSeen") +t("#Target# notices you at the last moment!", "#Target1# �ケ���� 尞ャ�ゥ嵂壱共!", "logCombat") +t("#ORCHID#%s cleverly deflects the attack with %s shield!#LAST#", "#ORCHID#%s �尖ャ倆葺�� %s �ゥ甯ィ�� �オ�ゥ�� ��サエ�壱共!#LAST#", "logSeen", nil, {"��"}) +t("#ORCHID#%s parries the attack with %s dual weapons!#LAST#", "#ORCHID#%s %s �作� �エ�ー�� �オ�ゥ�� �幗符�俾イシ�、!#LAST#", "logSeen", nil, {"��"}) +t("#ORCHID#%s instinctively hardens %s skin and ignores the attack!#LAST#", "#ORCHID#%s �ク�・��愍�� %s 嵓シ��シ �ス嶹肥亨�� �オ�ゥ�� �エ�懦毎�、!#LAST#", "logSeen", nil, {"��"}) +t("#Target# repels an attack from #Source#.", "#Target2# #Source#�� �オ�ゥ�� �ゥ奣エ嵂壱共.", "logCombat") +t("#Target# evades #Source#.", "#Target1# #Source3# 嵓シ嵂壱共.", "logCombat") +t("%s(%d parried#LAST#)", "%s(%d �幗符�俾ケ#LAST#)", "tformat") +t("%s(%d gestured#LAST#)", "%s(%d �川ァ�#LAST#)", "tformat") +t("#{bold}##Source# performs a melee critical strike against #Target#!#{normal}#", "#{bold}##Source1# #Target#�専イ� �俯ェ���攤 �シ�� �オ�ゥ�� �嵂壱共!#{normal}#", "logCombat") +t("#Source# misses #Target#.", "#Source1# #Target3# �零ァ橲��、.", "logCombat") +t("The shattering blow creates a shockwave!", "甯護℡�� �シ�ゥ�エ �ゥ�ゥ甯誤・シ �誤豆�エ�壱共!", "logSeen") +t("#F53CBE#You revel in attacking a weakened foe! (+%d hate)", "#F53CBE#�ス﨑エ�� ��揆 彧ャ�ア﨑俯ゥー �ケ��� ���瀧頗�、! (+%d �晧丶)", "logPlayer") +t("#F53CBE#Your rampage is invigorated by your fierce attack! (+1 duration)", "#F53CBE#�ケ�ャ﨑� �オ�ゥ�シ�� �ク﨑エ �瀧梳�� 德們擽 �、�ー�、! (��作亨�� +1 奓エ)", "logPlayer") +t("#Source# counter attacks #Target# with %s shield shards!", "#Source2# #Target#�� �オ�ゥ�� %s �ゥ甯ィ ��罹。� �俾イゥ嵂壱共!", "logCombat") +t("#{bold}#%s's spell attains critical power!#{normal}#", "#{bold}#%s�� �シ�ク�エ �俯ェ���攤 ���・�� �懦恫嵂壱共!#{normal}#", "logSeen") +t("#{bold}#%s's mind surges with critical power!#{normal}#", "#{bold}#%s�� �菩侠�・�エ �俯ェ���攤 ���・�� �懦恫嵂壱共!#{normal}#", "logSeen") +t("#Source#'s grapple fails because #Target# is too big!", "#Target1# �壱ャエ 增ャ�ー �誤ャク�� #Source#�� ��一クー�� �、甯ィ嵂壱共!", "logCombat") +t("%s resists the grapple!", "%s ��一クー�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) ------------------------------------------------ -section "game/modules/tome/class/interface/PlayerExplore.lua" - - +section "mod-tome/class/interface/PartyDeath.lua" + +t("unknown", "�� �� ��株 ���", "_t") +t("her", "�ク�", "_t") +t("him", "�ク", "_t") +t("herself", "�専クー �川侠", "_t") +t("himself", "�専クー �川侠", "_t") +t("%s the level %d %s %s was %s to death by %s%s%s on level %s of %s.", "%d�壱イィ %s %s %s�� %s %s�ャ�ュ�川� %s�専イ� %s %s �ス�壱共. %s", "tformat", {2,3,4,1,10,9,6,7,5,8}) +t("battered", "�尖豆�ィ�樌符", "_t") +t(" (yet again)", " �� �、��", "_t") +t("%s(%d %s %s) was %s to death by %s%s on %s %s.", "%s(%d�壱イィ %s %s)�� %s %s�ャ�ュ�川� %s %s �ス�壱共. %s", "tformat", {1,2,3,4,8,9,6,5,7}) +t("%s the level %d %s %s %s on level %s of %s.", "%d�壱イィ %s %s %s�� %s %s�ャ�ュ�川� %s.", "tformat", {2,3,4,1,7,6,5}) +t("%s(%d %s %s) %s on %s %s.", "%s(%d�壱イィ %s %s)�� %s %s�ャ�ュ�川� %s", "tformat", {1,2,3,4,6,7,5}) +-- new text +--[==[ +t(" (the fool)", " (the fool)", "_t") +t(" in an act of extreme incompetence", " in an act of extreme incompetence", "_t") +t(" out of supreme humility", " out of supreme humility", "_t") +t(", by accident of course,", ", by accident of course,", "_t") +t(" in some sort of fetish experiment gone wrong", " in some sort of fetish experiment gone wrong", "_t") +t(", providing a free meal to the wildlife", ", providing a free meal to the wildlife", "_t") +t(" (how embarrassing)", " (how embarrassing)", "_t") +t("#{bold}#", "#{bold}#", "_t") +--]==] + ------------------------------------------------ -section "game/modules/tome/class/interface/TooltipsData.lua" +section "mod-tome/class/interface/PartyIngredients.lua" + +t("You collect a new ingredient: #LIGHT_GREEN#%s%s#WHITE#.", "�壱。懍垓 �ャ�誤・シ 巐鷺統: #LIGHT_GREEN#%s%s#WHITE#.", "log") +t("You collect a new ingredient: #LIGHT_GREEN#%s%s (%d)#WHITE#.", "�壱。懍垓 �ャ�誤・シ 巐鷺統: #LIGHT_GREEN#%s%s (%d)#WHITE#.", "log") + +------------------------------------------------ +section "mod-tome/class/interface/PartyLore.lua" + +t("Lore found: #0080FF#%s", "�エ�シ�ー �懋イャ: #0080FF#%s", "logPlayer") +t("You can read all your collected lore in the game menu, by pressing Escape.", "�們ァ啄復 �エ�シ�ー�シ �ス�シ�、�エ, ESC�シ �誤洳 �護桷 �罷俺�シ 嶹菩攤﨑們┷��.", "logPlayer") +t("learnt lore", "�エ�シ�ー �ス��", "_t") + +------------------------------------------------ +section "mod-tome/class/interface/PlayerExplore.lua" + +t("at door", "�ク ��", "_t") +t("something interesting", "彧・�ク�懍垓 ��", "_t") +t("interesting terrain", "彧・�ク�懍垓 �嶸�", "_t") +t("Running...", "���擽�� ��...", "_t") +t("You are exploring, press any key to stop.", "夋戦利 �卓桿�壱共. �溢カ肥亨�、�エ ��ャエ 墲、�� ��・エ�ク��.", "_t") +t("checked door", "�エ�ク 嶹菩攤﨑� �ク", "_t") +t("at %s", "%s�� ��ーゥ", "tformat") +t("at object (diggable)", "�エ�ゥ ��・﨑� �シ�エ�� ��峡", "_t") +t("the path is blocked", "�エ �ク� �駕��オ�壱共", "_t") + +------------------------------------------------ +section "mod-tome/class/interface/PlayerQuestPopup.lua" + +t("#LIGHT_GREEN#Accepted quest '%s'! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#塚們侃孖ク '%s' �俯攷! #WHITE#('j' 墲、�シ �誤洳 塚們侃孖ク �簿ウエ�シ 嶹菩攤﨑們┷��)", "logPlayer") +t("#LIGHT_GREEN#Accepted quest '%s'!", "#LIGHT_GREEN#塚們侃孖ク '%s' �俯攷!", "saySimple") +t("#LIGHT_GREEN#Quest '%s' status updated! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#塚們侃孖ク '%s' �簿ウエ �ア��! #WHITE#('j' 墲、�シ �誤洳 塚們侃孖ク �簿ウエ�シ 嶹菩攤﨑們┷��)", "logPlayer") +t("#LIGHT_GREEN#Quest '%s' updated!", "#LIGHT_GREEN#塚們侃孖ク '%s' �ア��!", "saySimple") +t("#LIGHT_GREEN#Quest '%s' completed! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#塚們侃孖ク '%s' ���! #WHITE#('j' 墲、�シ �誤洳 塚們侃孖ク �簿ウエ�シ 嶹菩攤﨑們┷��)", "logPlayer") +t("#LIGHT_GREEN#Quest '%s' completed!", "#LIGHT_GREEN#塚們侃孖ク '%s' ���!", "saySimple") +t("#LIGHT_GREEN#Quest '%s' is done! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#塚們侃孖ク '%s' �晤ヤ! #WHITE#('j' 墲、�シ �誤洳 塚們侃孖ク �簿ウエ�シ 嶹菩攤﨑們┷��)", "logPlayer") +t("#LIGHT_GREEN#Quest '%s' done!", "#LIGHT_GREEN#塚們侃孖ク '%s' �晤ヤ!", "saySimple") +t("#LIGHT_RED#Quest '%s' is failed! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_RED#塚們侃孖ク '%s' �、甯ィ! #WHITE#('j' 墲、�シ �誤洳 塚們侃孖ク �簿ウエ�シ 嶹菩攤﨑們┷��)", "logPlayer") +t("#LIGHT_RED#Quest '%s' failed!", "#LIGHT_RED#塚們侃孖ク '%s' �、甯ィ!", "saySimple") + +------------------------------------------------ +section "mod-tome/class/interface/TooltipsData.lua" t([[#GOLD#Gold#LAST# Money! With gold you can buy items in the various stores in town. You can gain money by looting it from your foes, by selling items and by doing some quests. -]], [[#GOLD#�ィ��#LAST# -�ィ��! -�溢揆�� �、�啄復 ���川乱�� ��擽奛懍揆 �ィ�罹。� �ャ�、﨑� �� �溢慣�壱共. -�ィ�罹株 ��揆 �們ケ倆葺�ー�� ��擽奛懍揆 甯尖ァ、﨑俾アー�� ��ャエ�シ �倆哩﨑們流 �サ�� �� �溢慣�壱共.You can gain money by looting it from your foes, by selling items and by doing some quests. +]], [[#GOLD#�逸剩#LAST# +��! +�溢揆�� �、�啄復 ���川乱�� �シ峵壱豆�� �逸剩�� �ャ�、﨑� �� �溢慣�壱共. +�逸剩�� ��揆 �們ケ倆葺�ー�� �シ�エ�� 甯尖ァ、﨑俾アー�� ��ャエ�シ �倆哩﨑們流 �サ�� �� �溢慣�壱共. ]], "_t") t([[#GOLD#Lives#LAST# How many lives you have and how many you lost. @@ -250,15 +1489,15 @@ Your total number of lives depends on the permadeath setting you choose. You may find other ways to save yourself but they are not considered extra lives. ]], [[#GOLD#�ゥ�ィ#LAST# �ィ� �ゥ�ィ�� �們凰 �ャ�晨復 巐滕���笈�、. -�� �ゥ�ィ�� �俯株 �ケ���エ ��夋晨復 寘シ�壱魂�、 �、�菩乱 �ー�シ �ャ�シ�瀧笈�、. -�嶹懦葺�ー ��復 �、�ク �ゥ�菩揆 �セ����� �溢ァ�� �ク��豆� �ャ�� �ゥ�ィ�シ�� ��げ�們ァ �喜慣�壱共. +�� �ゥ�ィ�� �俯株 �ケ���エ ��夋晨復 ��オャ�� �ス�� �、�菩乱 �ー�シ �ャ�シ�瀧笈�、. +�嶹懦葺�ー ��復 �、�ク �ゥ�菩揆 �セ����� �溢ァ�� �ク��豆� �緋ー��攤 �ゥ�ィ�シ�� ��げ�們ァ �喜慣�壱共. ]], "_t") t([[#GOLD#Blood of Life#LAST# The Blood of Life courses through your veins. This can save you from death and restore you to full health (once) if you would otherwise die. ]], [[#GOLD#�晤ェ�攪 嵓シ#LAST# �晤ェ�攪 嵓シ� 嶸一エ�� 夋�� 彧尖・エ�� �溢慣�壱共. -�晤ェ�攪 嵓シ �ク�� �、�ク �嶹懍��ィ�エ ��共�エ �ケ���� �ス�護愍�罹カ奓ー �ャ�戦葺�� �晤ェ��・�� �罹劇�� 巐誤ウオ�懍シ懍、鷺笈�、(﨑罹イ壱ァ�). +�晤ェ�攪 嵓シ �ク�� �、�ク �嶹� �俯卿�エ ��共�エ, �ィ 﨑� �� �晤ェ�攪 嵓シ�シ �誤ェィ﨑們流 �ケ���� �ス�護愍�罹カ奓ー �ャ�戦葺�� �晤ェ��・�� �罹劇�� 巐誤ウオ�懍シ懍、鷺笈�、. ]], "_t") t([[#GOLD#Life#LAST# This is your life force, which is reduced each time you take damage. @@ -266,31 +1505,31 @@ Normally, you will die if this drops below zero, though some effects will allow Death is usually permanent so beware! It is increased by Constitution. ]], [[#GOLD#�晤ェ��・#LAST# -嵓シ﨑エ�シ �幗愍�エ �川�﨑俯株 �晤ェ��・��笈�、. +�ケ���� �晤ェ�攪 德們愍��, 嵓シ﨑エ�シ �幗揆 �誤ァ壱共 �川�� ��牟�ュ�壱共. �シ�們��愍�� �晤ェ��・�エ 0�エ �俯ゥエ �ャ�晨葺��� ��ェ� 巐ィ�シ�� �晤ェ��・�エ �護��ク ����� �エ��お�� �� �溢慣�壱共. -�ス�護捩 �エ奝オ ��オャ��擽�ー �誤ャク�� �ー�ャ﨑們強�懍丶!. +�ス�護捩 �俯曙�ャ�ー �、�ー 德俯豆�ー �誤ャク�� �ー�ャ﨑們強�懍丶!. �エ�ゥ�� �ー�シ �晝ー﨑ゥ�壱共. ]], "_t") t([[#GOLD#Damage shields#LAST# Various talents, items and powers can grant you a temporary damage shield. Each works in a distinct manner, but will usually intercept a certain amount of damage that would otherwise hit you before crumbling. -]], [[#GOLD#嵓シ﨑エ 彧。�� �エ嶸ク��#LAST# -�、�啄復 �ー��, ��擽奛懋ウシ �・�・�� 奝オ﨑エ �シ�懍��攤 嵓シ﨑エ 彧。�� �エ嶸ク�餓揆 �サ��� �溢慣�壱共. -��ー�攪 �エ嶸ク�餓捩 ����﨑� �ゥ�晧愍�� �瀧徐﨑們ァ��, �シ�們��愍�� 甯語エエ�俾クー ��乱 �幎株 嵓シ﨑エ�シ 彧。�倆鮒�壱共. +]], [[#GOLD#嵓シ﨑エ �エ嶸ク��#LAST# +�、�啄復 �ー��, ��擽奛懋ウシ �・�・�� 奝オ﨑エ �シ�懍��攤 嵓シ﨑エ �エ嶸ク�餓揆 �サ��� �溢慣�壱共. +��ー�攪 �エ嶸ク�餓捩 �懋ー�クー �、�ク �ゥ�晧愍�� �瀧徐﨑們ァ��, �シ�們��愍�� 甯語エエ�俾クー ��乱 �幎株 嵓シ﨑エ�シ 彧。�倆鮒�壱共. ]], "_t") t([[#GOLD#Unnatrual Body Regeneration#LAST# Your Unnatural Body talent allows you to feed off the life of your fallen foes. Each time you kill a creature your maximum regeneration pool increases and each turn some of it transfers into your own life. ]], [[#GOLD#��シ�幗捩 ���エ �ャ��#LAST# -��シ�幗捩 ���エ�� �ケ���エ �們ケ倆復 ��攪 �晤ェ��・�� �溢キィ﨑� �� �一イ� 﨑エ�鷺笈�、. +��シ�幗捩 ���エ �ー���� 奝オ﨑エ �ケ���エ �們ケ倆復 ��攪 �晤ェ��・�� �溢キィ﨑� �� �一イ� 﨑エ�鷺笈�、. ��揆 �們ケ倆腹 �誤ァ壱共 巐誤ウオ�餓揆 ��・﨑俾ウ� �、 奓エ ��・﨑� 巐誤ウオ�� �シ��シ �晤ェ��・�シ�� 巐誤ウオ﨑ゥ�壱共. ]], "_t") t([[#GOLD#Life Regeneration#LAST# How much life you regenerate per turn. This value can be improved with spells, talents, infusions, equipment. ]], [[#GOLD#�晤ェ��・ �ャ��#LAST# -�、 奓エ�ケ 巐誤ウオ﨑俯株 �晤ェ��・�� �卓桿�壱共. -�エ �們ケ俯株 �シ�ク, �ー��, �シ��ャシ, �・��。� �晝ー﨑� �� �溢慣�壱共. +�、 奓エ 巐誤ウオ﨑俯株 �晤ェ��・�� �卓桿�壱共. +�エ �們ケ俯株 �シ�ク, �ー��, �シ��ャシ, �・��。� �ク﨑エ �晝ー�� �� �溢慣�壱共. ]], "_t") t([[#GOLD#Healing mod#LAST# This represents how effective healing is for you. @@ -306,7 +1545,7 @@ The breath counter only appears when you are suffocating. If it reaches zero you will die. Being stuck in a wall, being in deep water, ... all those kinds of situations will decrease your air. When you come back into a breathable atmosphere you will slowly regain your air level. ]], [[#GOLD#嶸ク彧。#LAST# -�エ �們ケ俯株 �ィ�� �エ �們螺�� �護乱�� �倆ム�ゥ�壱共. +�エ �們ケ俯株 �ィ�� �エ �� ��揆 �護乱�� �倆ム�ゥ�壱共. 嶸ク彧。�エ 0�エ �俯ゥエ �ャ�晨鮒�壱共. �ス�� �シ�エ�ー�� ���倆葺�� ��揆 ��。ッ﨑� �ャ�ャ ��勦� 嶸ク彧。 �們ケ俯・シ �川��懦し�壱共. 嶸ク彧。 ��・﨑� �オ��愍�� �護符�、�エ 嶸ク彧。�エ �懍イ懦梭 巐誤ウオ�ゥ�壱共. ]], "_t") @@ -314,8 +1553,8 @@ t([[#GOLD#Stamina#LAST# Stamina represents your physical fatigue. Each physical ability used reduces it. It regenerates slowly over time or when resting. It is increased by Willpower. -]], [[#GOLD#�エ�・#LAST# -�エ�・� �ケ���� �。�エ�� 嵓シ�罹巡�シ �倆ム��笈�、. ����攪 �シ�ャ �ー��� �エ�・�� �誤ェィ﨑ゥ�壱共. +]], [[#GOLD#�ー�・#LAST# +�ー�・� �ケ���� �。�エ�� 嵓シ�罹巡�シ �倆ム��笈�、. ����攪 �シ�ャ �ー��� �ー�・�� �誤ェィ﨑ゥ�壱共. �懋ー�擽 ��ィ�� �ー�シ �懍イ懦梭 巐誤ウオ�ゥ�壱共. �們ァ�� �ー�シ �晝ー﨑ゥ�壱共. ]], "_t") @@ -329,12 +1568,12 @@ It is increased by Willpower. t([[#GOLD#Positive Energy#LAST# Positive energy represents your reserve of positive "celestial" power, most closely associated with the Sun. ]], [[#GOLD#�滝クー#LAST# -�滝クー�� �ケ���エ �エ��﨑� 夋懍桝�シ ��啄復 �ー��� ��� �作�菩�� "�懋ウオ"�� 德們揆 �倆ム��笈�、. +�滝クー�� 夋懍桝�シ ��啄復 �ー��� ��� �幗攪 "�懋ウオ"�� 德們揆 �倆ム��笈�、. ]], "_t") t([[#GOLD#Negative Energy#LAST# Negative energy represents your reserve of negative "celestial" power, most closely associated with the Moon. ]], [[#GOLD#�語クー#LAST# -�滝クー�� �ケ���エ �エ��﨑� �ャ�シ ��啄復 �ー��� ��� ��菩�� "�懋ウオ"�� 德們揆 �倆ム��笈�、. +�語クー �ャ�シ ��啄復 �ー��� ��� �エ���� "�懋ウオ"�� 德們揆 �倆ム��笈�、. ]], "_t") t([[#GOLD#Vim#LAST# Vim represents the amount of life energy you control. Each corruption talent requires some. @@ -342,9 +1581,9 @@ It does not regenerate naturally; you need to drain it from yourself or your vic Each time you kill a creature you gain 30% of your Willpower + 1 as Vim. This value is multiplied by half the rank of the creature. If you can't pay for the Vim cost of a talent you may instead pay with life at a rate of 200% of the Vim cost. ]], [[#GOLD#�専クー#LAST# -�専クー�� �ケ���エ �懍牟�卓攤 �晤ェ� �尖ц��� �卓揆 �倆ム��笈�、. 夋�ス �ー��� �ャ�ゥ﨑俯株�ー �シ�簿汢�� �専クー�シ �緋オャ﨑ゥ�壱共. +�専クー�� �ケ���エ �懍牟�卓攤 �晤ェ� �尖ц��� �卓揆 �倆ム��笈�、. 夋�ス ��� �ー��� �ャ�ゥ﨑俯株�ー �シ�簿汢�� �専クー�シ �緋オャ﨑ゥ�壱共. �専クー�� �川硫��愍�� 巐誤ウオ�們ァ �伎クー �誤ャク�� ��擽�� �、�、�懍乱�護� 彧。�倆紛�シ 﨑ゥ�壱共. -��揆 �們ケ倆腹�誤ァ壱共 �們ァ�� 30%+1�� �専クー�シ 巐誤ウオ﨑ゥ�壱共. �専クー 巐誤ウオ�餓捩 ��攪 彧ャ���乱 �ー�シ �晝ー﨑ゥ�壱共. +��揆 �們ケ倆腹 �誤ァ壱共 �們ァ�� 30%+1�� �専クー�シ 巐誤ウオ﨑ゥ�壱共. �専クー 巐誤ウオ�餓捩 ��攪 彧ャ���乱 �ー�シ �晝ー﨑ゥ�壱共. �ー���� �ャ�ゥ﨑俯株�ー 﨑�囈﨑� �専クー ��圸�エ ��ア﨑俯共�エ �専クー ��圸�� 2�ー�� 﨑エ�ケ﨑俯株 �晤ェ��・�� ��逸葺�� �ャ�ゥ﨑� �� �溢慣�壱共. ]], "_t") t([[#GOLD#Equilibrium#LAST# @@ -360,10 +1599,10 @@ t([[#GOLD#Hate#LAST# Hate represents your inner rage against all that lives and dares face you. It is replenished by killing creatures and through the application of your talents. All afflicted talents are based on Hate, and many are more effective at higher levels of hate. -]], [[#GOLD#�晧丶#LAST#�晧丶�� 夋�ク�� �﨑� �ケ�� ��仂�� �川エ溢�� �俾ー川揆 �倆ム��笈�、. �晧丶�� �ケ���エ ����シ 嵂・﨑� ���擽 ��愍�エ �川�﨑俾ウ� 嵓シ﨑エ�シ ��アー�� ��揆 �們ケ倆葺�エ �晝ー﨑ゥ�壱共. +]], [[#GOLD#�晧丶#LAST# �晧丶�� �ケ���シ �溢」シ﨑俯株 �ィ�� �晤ェ�イエ�� �﨑� �エ�エ�� ����シ �倆ム��笈�、. �晧丶�� ��揆 �們ケ倆葺�ー�� �ー���� �ャ�ゥ﨑們流 巐誤ウオ�ゥ�壱共. -�ィ�� ��奝オ�幎株 �川攪 �ー���� �晧丶�� �ー�倆葺�ー ����捩 �晧丶� �廷揆�俯。� 巐ィ�シ��桿�壱共. +�ィ�� ��シ ��� �ー��� �晧丶�� �ー�倆葺�ー ����捩 �晧丶� �廷揆�俯。� 巐ィ�シ��桿�壱共. ]], "_t") t([[#GOLD#Paradox#LAST# Paradox represents how stable the current timeline is. @@ -372,7 +1611,7 @@ When your modified Paradox is above 600 the shifts will become more violent. Your control over chronomancy spells increases with your Willpower. ]], [[#GOLD#�エ�ャ#LAST# �エ�ャ�� 嶸�椪 �懋ー�│�エ �シ�壱x �溢�菩��攤� �倆ム��笈�、. -�エ�ャ� �晝ー﨑ィ�� �ー�シ �ケ���� �シ�ク�・�� �晝ー﨑們ァ�� �壱イ菩揆 �懍��腹�� �懋ー�│�� �嶹緋ー �懍�﨑� �俯巡 �溢慣�壱共. +�エ�ャ� �晝ー﨑ィ�� �ー�シ �ケ���� �シ�ク�・�� �晝ー﨑們ァ�� �壱イ菩揆 �懍��腹 �� �懋ー�│�� �嶹緋ー �懍�﨑� �俯巡 �溢慣�壱共. �ー�簿頗 �エ�ャ� 600�� �一ウシ﨑俯ゥエ �エ�ャ﨑� �嶹罷株 �肥坡 �肥ー削紛�瀧笈�、. �們ァ�� �ー�シ �懋ウオ �シ�ク�� �懍牟�・�エ �晝ー﨑ゥ�壱共. ]], "_t") @@ -393,27 +1632,27 @@ Feedback decays at the rate of 10% or 1 per turn (which ever is greater) dependi All damage you take from an outside source will increase your Feedback based on to how much of your health is lost and your level. First level characters gain 100 Feedback when losing 50% health, while 50th level characters gain the same amount when losing 20% health. ]], [[#GOLD#�們梠�ゥ#LAST# �們梠�ゥ� ��奝オ�� �菩侠�� 增ャ�ー�シ �倆ム�エ�ー �簿�・﨑� �們梠�ゥ �・�・�� �ャ�ゥ﨑俯株�ー 嶹懍圸�ゥ�壱共. -�們梠�ゥ� �、 奓エ�壱共 10% �尖株 1 �� 增ー �庭ァ醐⊂ �川�﨑ゥ�壱共. -�ク��川� �幗捩 �ィ�� 嵓シ﨑エ�� �們梠�ゥ�� �晝ー�懦う�ー �晝ー�ィ� ��捩 �晤ェ��・ �滝ウシ �壱イィ�� ��。﨑ゥ�壱共. 1�壱イィ �尖ヲュ奓ー� �們梠�ゥ 100�� �サ�ー ��紛�� �晤ェ��・�� 50%�� 﨑エ�ケ﨑俯株 嵓シ﨑エ�シ �幗符�シ﨑們ァ�� 50�壱イィ �尖ヲュ奓ー� �呷捩 �們ケ俯・シ �サ�ー ��紛�� �晤ェ��・�� 20%�� 﨑エ�ケ﨑俯株 嵓シ﨑エ�� �幗愍�エ �ゥ�壱共. +�們梠�ゥ� �、 奓エ�壱共 10% �尖株 1 �� �� 增ー �廷乱 﨑エ�ケ﨑俯株 �們ケ俾ー �川��ゥ�壱共. +�ク��川� �幗捩 �ィ�� 嵓シ﨑エ�� �們梠�ゥ�� �晝ー�懦う�ー �晝ー�ィ� ��捩 �晤ェ��・ �滝ウシ �壱イィ�� ��。﨑ゥ�壱共. 1 �壱イィ �尖ヲュ奓ー� �們梠�ゥ 100 �� �サ�ー ��紛�� �晤ェ��・�� 50% �� 﨑エ�ケ﨑俯株 嵓シ﨑エ�シ �幗符�シ﨑們ァ�� 50 �壱イィ �尖ヲュ奓ー� �呷捩 �們ケ俯・シ �サ�ー ��紛�� �晤ェ��・�� 20% �� 﨑エ�ケ﨑俯株 嵓シ﨑エ�� �幗愍�エ �ゥ�壱共. ]], "_t") t([[#GOLD#Necrotic Aura#LAST# Represents the raw materials for creating undead minions. It increases each time you or your minions kill something that is inside the aura radius. ]], [[#GOLD#�戦仂#LAST# -�戦仂� �ク�ー�� 﨑們��ク�� �晧┳﨑俯株�ー 﨑�囈﨑� �ャ�誤・シ �倆ム��笈�、.Represents the raw materials for creating undead minions. -�ャ�ケ���� �ー�エ �エ�川� ��擽 �ス��阜�壱共 �晝ー﨑ゥ�壱共. +�戦仂� �ク�ー�� 﨑們��ク�� �晧┳﨑俯株�ー 﨑�囈﨑� �ャ�誤・シ �倆ム��笈�、. +�簿�ケ���� �ー�エ �エ�川� ��擽 �ス��阜�壱共 �晝ー﨑ゥ�壱共. ]], "_t") t([[#GOLD#Fortress Energy#LAST# The energy of the Sher'Tul Fortress. It is replenished by transmogrifying items and used to power all the Fortress systems. ]], [[#GOLD#�肥ヨ �尖ц�#LAST# -�尖・エ'妤エ �肥ヨ�� ��・�� �尖ц��� �卓桿�壱共. ��擽奛懍揆 �嶹倆葺�緋イ�愍�� 巐誤ウオ﨑俾ウ� �肥ヨ�� �懍└�� 嶹懍┳嶹被葺�罷魂 �ャ�ゥ�ゥ�壱共. +�尖・エ'妤エ �肥ヨ�� ��・�� �尖ц��� �卓桿�壱共. ��擽奛懍揆 �嶹倆葺�� ��愍�� 巐誤ウオ﨑俾ウ� �肥ヨ�� �懍└�� 嶹懍┳嶹被葺�罷魂 �ャ�ゥ�ゥ�壱共. ]], "_t") t([[#GOLD#Level and experience#LAST# Each time you kill a creature that is over your own level - 5 you gain some experience. When you reach enough experience you advance to the next level. There is a maximum of 50 levels you can gain. Each time you level you gain stat and talent points to use to improve your character. ]], [[#GOLD#�壱イィ�シ �ス嵭們ケ�#LAST# -�ケ���エ�、 �壱イィ�エ 5 �エ�� �ョ� ��揆 �們ケ倆紛�� �ス嵭們ケ俯・シ �サ�� �� ��慣�壱共.Each time you kill a creature that is over your own level - 5 you gain some experience. +�ケ���エ�、 �壱イィ�エ 5 �エ�� �ョ� ��捩 �們ケ倆紛�� �ス嵭們ケ俯・シ �サ�� �� ��慣�壱共. �、�� �壱イィ�� 﨑�囈﨑� �ゥ��復 �ス嵭們ケ俯・シ 巐鷺統﨑俯ゥエ �壱イィ�エ ��柑﨑俯ゥー �罹劇 50 �壱イィ�護ァ ��柑﨑ゥ�壱共. �壱イィ�エ ��柑﨑� �誤ァ壱共 �・�・�� �川�� �ー�� �川��シ 巐鷺統﨑們流 �尖ヲュ奓ー�シ �倣剩﨑� �� �溢慣�壱共. ]], "_t") @@ -429,17 +1668,17 @@ The people of Eyal have found a way to create herbal infusions and runes that ca Those inscriptions give the bearer always-accessible powers that can be used an unlimited number of times. A simple regeneration infusion is the most common type of infusion, and the use of runes of various types is also common among arcane users. ]], [[#GOLD#��攤#LAST# -�川擽��攪 �シ�シ�、� 嵓シ��� �ス�� �シ��ャシ�シ �ャ�� �一クー�� �ゥ�菩揆 �セ�俾ウ� �ク�卓乱�� 孖ケ�エ﨑� 嶸倣��� ��攤 �ュ�� �エ�ャ﨑ゥ�壱共. +�川擽�護攪 �シ�シ�、� 嵓シ��� �ス�� �シ��ャシ�シ �ャ�� �一クー�� �ゥ�菩揆 �セ�俾ウ� �ク �卓乱�� 孖ケ�エ﨑� 嶸倣��� ��攤 �ュ�� �エ�ャ﨑ゥ�壱共. �エ�ャ﨑� ��攤� �ャ�ゥ�川乱�� �賀ー���攤 巐ィ�シ�シ �懋ウオ﨑俯ゥー ��オャ��愍�� �ャ�ゥ﨑� �� �溢慣�壱共. �ャ�� �シ��ャシ� ��・ �シ�們��攤 嶸倣��� �シ��ャシ�エ�ー �ャ�� �ャ�ゥ﨑� �、�啄復 ��攤� �壱イ菩ぎ�、 �ャ�エ�川� �尖ヲャ 嶹懍圸�ゥ�壱共. ]], "_t") t([[#GOLD#Prodigies#LAST# Prodigies are special talents that only the most powerful of characters can acquire. All of them require at least 50 in a core stat and many also have other, very specific and/or demanding requirements to learn. -Players can learn new prodigies at levels 30 and 42.]], [[#GOLD#孖ケ�俾クー��#LAST# -孖ケ�俾クー��� �ー�エ�� �エ�、�護擽 �ー�ク�� �壱株 孖ケ��復 �ー����笈�、. -�ィ�� 孖ケ�俾クー��� �シ�� �・�・�俾ー 50 �エ��擽�� 孖ケ��復 �ー�エ�� �護。ア﨑俯ゥエ �ー�ク �� �溢慣�壱共. -嵓誤�溢擽�エ�� 25�壱イィ�シ 42�壱イィ�� �壱。懍垓 孖ケ�俾クー���� �ー�ク �� �溢慣�壱共.]], "_t") +Players can learn new prodigies at levels 30 and 42.]], [[#GOLD#孖ケ�� �ー��#LAST# +孖ケ�� �ー��� ��・ �簿�・﨑� �エ�、�護擽 �ー�ク�� �壱株 孖ケ��復 �ー����笈�、. +�ィ�� 孖ケ�� �ー��� �シ�� �・�・�俾ー 50 �エ��擽�� 孖ケ��復 �ー�エ�� �護。ア﨑俯ゥエ �ー�ク �� �溢慣�壱共. +嵓誤�溢擽�エ�� 25�壱イィ�シ 42�壱イィ�� �壱。懍垓 孖ケ�� �ー���� �ー�ク �� �溢慣�壱共.]], "_t") t([[#GOLD#Item Talents#LAST# Some objects bestow additional talents on the wearer or holder. These talents work like normal, learned talents, but are lost if the object granting them is taken off or dropped, even for a moment.]], [[#GOLD#��擽奛� �ー��#LAST# @@ -448,7 +1687,7 @@ These talents work like normal, learned talents, but are lost if the object gran t([[#GOLD#Activated Talents#LAST# Most talents require activation (i.e. time) to use, and create a specific effect when called upon. Specific information on each talent appears its tooltip.]], [[#GOLD#�罹徐嶸� �ー��#LAST# -�珠捩 �・�・� �ャ�ゥ﨑俯株�ー 嶹懍┳嶹�(��, �懋ー�)� 﨑�囈﨑俾ウ� 﨑�囈﨑��� 孖ケ�倣復 巐ィ�シ�シ �懍��懦し�壱共. +�珠捩 �・�・� �ャ�ゥ﨑俯株�ー 嶹懍┳嶹�(��, �懋ー�)� 﨑�囈﨑俾ウ� 﨑�囈﨑� �� 孖ケ�倣復 巐ィ�シ�シ �懍��懦し�壱共. �� �ー���� �﨑� �簿ウエ�� �ー���� 妤エ甯�乱 岺懍亨�ゥ�壱共.]], "_t") t([[#GOLD#Instant Talents#LAST# Some activated talents take no time to use, being activated with but a thought. @@ -479,7 +1718,7 @@ Higher is faster, so at 200% global speed you can performa twice as many actions Note that the amount of time to performa various actions like moving, casting spells, and attacking is also affected by their respective speeds. ]], [[#GOLD#��イエ�鷺巡#LAST# ��イエ�鷺巡�� �ケ���� 嵂雅徐�エ �シ�壱x ���ク� �倆ム��笈�、. -�們ケ俾ー �廷揆�俯。� �肥坡 �ィ�シ��ー ��イエ�鷺巡 200%�� ��イエ�鷺巡 100%�エ�、 2�ー ���エ�� 嵂雅徐﨑� �� �溢慣�壱共. +�們ケ俾ー �廷揆�俯。� �肥坡 �ィ�シ��ー ��イエ�鷺巡 200% �� ��イエ�鷺巡 100% �エ�、 2 �ー ���エ�� 嵂雅徐﨑� �� �溢慣�壱共. �エ��, �シ�ク �懍��, �オ�ゥ �ア�� 嵂雅徐�鷺巡�� ��ー�攪 �鷺巡 �ュ�� ��箕�� �シ�ゥ�壱共. ]], "_t") t([[#GOLD#Movement Speed#LAST# @@ -488,16 +1727,16 @@ Higher is faster, so 200% means that you move twice as fast as normal. Minimum: 40% ]], [[#GOLD#�エ�呷���#LAST# �エ�呷���株 �ケ���エ �シ�壱x ���エ�� �エ�呰腹 �� �壱株� �倆ム��笈�、. -�們ケ俾ー �廷揆�俯。� �肥坡 �ィ�シ��ー �エ�呷��� 200%�� �エ�呷��� 100%�エ�、 2�ー ���エ�� �エ�呰腹 �� �溢慣�壱共. +�們ケ俾ー �廷揆�俯。� �肥坡 �ィ�シ��ー �エ�呷��� 200% �� �エ�呷��� 100% �エ�、 2 �ー ���エ�� �エ�呰腹 �� �溢慣�壱共. �懍��鷺巡: 40% ]], "_t") t([[#GOLD#Spell Speed#LAST# How quickly you cast spells. Higher is faster, so 200% means that you can cast spells twice as fast as normal. Minimum: 40% -]], [[#GOLD#�懍�����#LAST# -�懍�����株 �ケ���エ �シ�壱x ���エ�� �シ�ク�� �懍��腹 �� �壱株� �倆ム��笈�、. -�們ケ俾ー �廷揆�俯。� �肥坡 �ィ�シ��ー �懍����� 200%�� �懍����� 100%�エ�、 2�ー ���エ�� �懍��腹 �� �溢慣�壱共. +]], [[#GOLD#�懍�� �鷺巡#LAST# +�懍�� �鷺巡�� �ケ���エ �シ�壱x ���エ�� �シ�ク�� �懍��腹 �� �壱株� �倆ム��笈�、. +�們ケ俾ー �廷揆�俯。� �肥坡 �ィ�シ��ー �懍�� �鷺巡 200% �� �懍�� �鷺巡 100% �エ�、 2 �ー ���エ�� �シ�ク�� �懍��腹 �� �溢慣�壱共. �懍��鷺巡: 40% ]], "_t") t([[#GOLD#Attack Speed#LAST# @@ -505,19 +1744,19 @@ How quickly you attack with weapons, either ranged or melee. Higher is faster, so 200% means that you can attack twice as fast as normal. The actual speed may also be affected by the weapon used. Minimum: 40% -]], [[#GOLD#�オ�ゥ�鷺巡#LAST# -�オ�ゥ�鷺巡�� �ケ���エ �シ�壱x ���エ�� �エ�ー�� �オ�ゥ﨑� �� �壱株� �倆ム��笈�、. -�們ケ俾ー �廷揆�俯。� �肥坡 �ィ�シ��ー �オ�ゥ�鷺巡 200%�� �オ�ゥ�鷺巡 100%�エ�、 2�ー ���エ�� �オ�ゥ﨑� �� �溢慣�壱共. -�オ�ゥ�鷺巡�� �ャ�ゥ﨑俯株 �エ�ー�� ��箕�� �幗慣�壱共. +]], [[#GOLD#�オ�ゥ �鷺巡#LAST# +�オ�ゥ �鷺巡�� �ケ���エ �シ�壱x ���エ�� �エ�ー�� �オ�ゥ﨑� �� �壱株� �倆ム��笈�、. +�們ケ俾ー �廷揆�俯。� �肥坡 �ィ�シ��ー �オ�ゥ �鷺巡 200% �� �オ�ゥ �鷺巡 100% �エ�、 2 �ー ���エ�� �オ�ゥ﨑� �� �溢慣�壱共. +�オ�ゥ �鷺巡�� �ャ�ゥ﨑俯株 �エ�ー�� ��箕�� �幗慣�壱共. �懍��鷺巡: 40% ]], "_t") t([[#GOLD#Mental Speed#LAST# How quickly you perform mind powers. Higher is faster, so 200% means that you can use mind powers twice as fast as normal. Minimum: 40% -]], [[#GOLD#�ャ���鷺巡#LAST# -�ャ���鷺巡�� �ケ���エ �シ�壱x ���エ�� �菩侠�・�� �懦恫﨑� �� �壱株� �倆ム��笈�、. -�們ケ俾ー �廷揆�俯。� �肥坡 �ィ�シ��ー �ャ���鷺巡 200%�� �ャ���鷺巡 100%�エ�、 2�ー ���エ�� �菩侠�・�� �ャ�ゥ﨑� �� �溢慣�壱共. +]], [[#GOLD#�ャ�� �鷺巡#LAST# +�ャ�� �鷺巡�� �ケ���エ �シ�壱x ���エ�� �菩侠�・�� �懦恫﨑� �� �壱株� �倆ム��笈�、. +�們ケ俾ー �廷揆�俯。� �肥坡 �ィ�シ��ー �ャ�� �鷺巡 200% �� �ャ�� �鷺巡 100% �エ�、 2 �ー ���エ�� �菩侠�・�� �ゥ�懦腹 �� �溢慣�壱共. �懍��鷺巡: 40% ]], "_t") t([[#GOLD#Stats#LAST# @@ -528,32 +1767,32 @@ Your character's primary attributes. Base: the value inherent to your character t([[#GOLD#Strength#LAST# Strength defines your character's ability to apply physical force. It increases Physical Power, damage done with heavy weapons, Physical Save, and carrying capacity. ]], [[#GOLD#德�#LAST# -德們捩 �尖ヲュ奓ー�� ���エ �・�・�� �倆ム��笈�、. �エ�ー�エ �エ�ー�� �﨑俯株 嵓シ﨑エ��, �シ�ャ�・, �シ�ャ�エ�ア, �護ァ﨑罹巡� �晝ー﨑ゥ�壱共. +德們捩 �尖ヲュ奓ー�� ���エ �・�・�� �倆ム��笈�、. �エ�ー�エ �エ�ー�� �﨑俯株 嵓シ﨑エ��, �シ�ャ�・, �シ�ャ �エ�ア, �護ァ﨑罹巡� �晝ー﨑ゥ�壱共. ]], "_t") t([[#GOLD#Dexterity#LAST# Dexterity defines your character's ability to be agile and alert. It increases Accuracy, Defense, chance to shrug off critical hits and your damage with light weapons. ]], [[#GOLD#�シ�ゥ#LAST# -�シ�ゥ� �尖ヲュ奓ー�� �ー�シ﨑ィ�� �倆ム��笈�、. ��シ�エ �エ�ー�� �﨑俯株 嵓シ﨑エ��, �倣剳��, 巐醐半��, 嵓シ�俯ェ�惠 �川�� �晝ー﨑ゥ�壱共. +�シ�ゥ� �尖ヲュ奓ー�� �ー�シ﨑ィ�� �倆ム��笈�、. ��シ�エ �エ�ー�� �﨑俯株 嵓シ﨑エ��, �倣剳��, 巐醐半��, 嵓シ�ゥ �� �俯ェ�ム 嶹簿・� �川�� �晝ー﨑ゥ�壱共. ]], "_t") t([[#GOLD#Constitution#LAST# Constitution defines your character's ability to withstand and resist damage. It increases your maximum life, Physical Save and Healing mod. ]], [[#GOLD#�エ�ゥ#LAST# -�エ�ゥ� �尖ヲュ奓ー� 嵓シ﨑エ�� ��恐�� �﨑ュ﨑俯株 �簿巡�シ �倆ム��笈�、. �罹劇 �晤ェ��・, �シ�ャ�エ�ア, 巐誤ウオ巐ィ�ィ�エ �晝ー﨑ゥ�壱共. +�エ�ゥ� �尖ヲュ奓ー� 嵓シ﨑エ�� ��恐�� �﨑ュ﨑俯株 �簿巡�シ �倆ム��笈�、. �罹劇 �晤ェ��・, �シ�ャ �エ�ア, 巐誤ウオ巐ィ�ィ�エ �晝ー﨑ゥ�壱共. ]], "_t") t([[#GOLD#Magic#LAST# Magic defines your character's ability to manipulate the magical energy of the world. It increases your Spellpower, Spell Save, and the effect of spells and other magic items. ]], [[#GOLD#�壱イ�#LAST# -�壱イ菩捩 �尖ヲュ奓ー� �壱イ菩�� �尖ц��シ �懍牟﨑俯株 �・�・�� �倆ム��笈�、. �シ�ク�・, �シ�ク�エ�ア, �シ�ク�� 巐ィ�シ� �壱イ� �シ峵溢攪 巐ィ�ィ�エ �晝ー﨑ゥ�壱共. +�壱イ菩捩 �尖ヲュ奓ー� �壱イ菩�� �尖ц��シ �懍牟﨑俯株 �・�・�� �倆ム��笈�、. �シ�ク�・, �シ�ク �エ�ア, �シ�ク�� 巐ィ�シ� �壱イ� �シ峵溢攪 巐ィ�ィ�エ �晝ー﨑ゥ�壱共. ]], "_t") t([[#GOLD#Willpower#LAST# Willpower defines your character's ability to concentrate. It increases your mana, stamina, psi capacity, Mindpower, Spell Save, and Mental Save. ]], [[#GOLD#�們ァ#LAST# -�們ァ�� �尖ヲュ奓ー�� �卓、瀧�・�� �倆ム��笈�、. �壱x, �エ�・, �シ�・ �罹劇�們凰 �菩侠�・, �シ�ク�エ�ア, �菩侠�エ�ア�エ �晝ー﨑ゥ�壱共. +�們ァ�� �尖ヲュ奓ー�� �卓、瀧�・�� �倆ム��笈�、. �壱x, �ー�・, �シ�・ �罹劇�們凰 �菩侠�・, �シ�ク �エ�ア, �菩侠 �エ�ア�エ �晝ー﨑ゥ�壱共. ]], "_t") t([[#GOLD#Cunning#LAST# Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your Mindpower, Mental Save, and critical chance. ]], [[#GOLD#�戦劈#LAST# -�戦劈� �尖ヲュ奓ー� �ー�ー�� �晝ー�葺�� 嵂雅徐﨑俯株 �・�・�� �倆ム��笈�、. �ク��攪 �、�啄復 �・�・�� �ー�ク �� �一イ� 﨑エ�シ�ー, �菩侠�・, �菩侠�エ�ア, �俯ェ�惠�エ �晝ー﨑ゥ�壱共. +�戦劈� �尖ヲュ奓ー� �ー�ー�� �晝ー�葺�� 嵂雅徐﨑俯株 �・�・�� �倆ム��笈�、. �ク��攪 �、�啄復 �・�・�� �ー�ク �� �一イ� 﨑エ�シ�ー, �菩侠�・, �菩侠 �エ�ア, �俯ェ�ム 嶹簿・��エ �晝ー﨑ゥ�壱共. ]], "_t") t([[#AQUAMARINE#Physical stats#LAST# --- @@ -570,8 +1809,8 @@ Determines your chance to hit your target as well as knock your target off-balan When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your accuracy will reduce the duration of the effect by 5%. Many weapon types will have an additional "accuracy bonus" scaling per point of Accuracy greater than the targets Defense. ]], [[#GOLD#�倣剳��#LAST# -�オ�ゥ�� ��、卓亨墲ャ 嶹簿・��� �ー�倣鮒�壱共. -�倣剳��・シ �ャ�ゥ﨑們流 �シ�ャ ����エ��揆 �罹巡﨑��� ���攪 巐醐半��ー �倣剳��・シ �一ウシ﨑� �們ケ� 1�ケ 巐ィ�シ ��作亨��擽 5% �川�﨑ゥ�壱共. +�オ�ゥ�� ��、� �懦ぎ 嶹簿・��� �ー�倣鮒�壱共. +�倣剳��・シ �ャ�ゥ﨑們流 �シ�ャ ����エ��揆 �罹巡﨑� �� ���攪 巐醐半��ー �倣剳��・シ �一ウシ﨑� �們ケ� 1�ケ 巐ィ�シ ��作亨��擽 5% �川�﨑ゥ�壱共. ����攪 �エ�ー�� �倣剳�� �エ�溢侃� �エ�ャ﨑們流 ���攪 巐醐半��・シ �一ウシ﨑� �倣剳�� �們ケ們乱 �ー�ク �、�啄復 �緋ー 巐ィ�シ�シ �サ�オ�壱共. ]], "_t") t([[#GOLD#Physical Power#LAST# @@ -579,357 +1818,380 @@ Measures your ability to deal physical damage in combat. When you use Physical Power to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your physical power will reduce the duration of the effect by 5%. ]], [[#GOLD#�シ�ャ�・#LAST# �ー���� �シ�ャ 嵓シ﨑エ�餓揆 �ー�倣鮒�壱共. -When you use Physical Power to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your physical power will reduce the duration of the effect by 5%. +�シ�ャ�・�� �エ�ゥ﨑エ�� ��乱�� �シ�懍��攤 �シ�ャ 巐ィ�シ�シ �シ�シ墲ャ ��, ���攪 �エ�ア 甯川�� �廷擽 �懍��梵�� �シ�ャ�・�� 1 �一ウシ﨑� �誤ァ壱共 巐ィ�シ�� ��作亨��擽 5% �ゥ ��牟�ュ�壱共. ]], "_t") t([[#GOLD#Damage#LAST# This is the damage you inflict on your foes when you hit them. This damage can be reduced by the target's armour or by percentile damage resistances. It is improved by Strength or Dexterity, depending on your weapon. Some talents can change the stats that affect it. -]], [[#GOLD#�エ�ー �オ�ゥ�・#LAST# -This is the damage you inflict on your foes when you hit them. -This damage can be reduced by the target's armour or by percentile damage resistances. -It is improved by Strength or Dexterity, depending on your weapon. Some talents can change the stats that affect it. +]], [[#GOLD#嵓シ﨑エ#LAST# +�ケ���エ ��揆 �オ�ゥ嵂溢揆 �� ��梭�� 嵓シ﨑エ��笈�、. +嵓シ﨑エ�� ���攪 �ゥ�エ�・�エ�� 嵓シ﨑エ �﨑ュ �們ケ俯。� ��攵 �� �溢慣�壱共. +�エ�ー�� �ー�シ 德們擽�� �シ�ゥ�� ��。﨑們流 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共. ��ェ� �ー���、� �エ�ー �オ�ゥ�・�� ��箕�� �幀クー�� 﨑ゥ�壱共. ]], "_t") t([[#GOLD#Shield Block Value#LAST# The amount of damage a shield will block when actively used in defense. Usually this is only effective against Physical damage, but some special shields (and talents) allow the wearer to block other types. ]], [[#GOLD#�ゥ甯ィ �賀クー �們ケ�#LAST# -The amount of damage a shield will block when actively used in defense. -Usually this is only effective against Physical damage, but some special shields (and talents) allow the wearer to block other types. +嵓シ�ゥ ��, �ゥ甯ィ�シ �エ�ゥ﨑們流 ��攵 �� �壱株 嵓シ﨑エ�餓桿�壱共. +�エ奝オ �シ�ャ 嵓シ﨑エ�尖ァ� 巐ィ�シ��擽���, ��ェ� 孖ケ��復 �ゥ甯ィ (�尖株 �ー��) �� �ャ�ゥ�尖。� 﨑們流�� �、�ク �作┳�� 嵓シ﨑エ�� �餓揆 �� �一イ� 﨑エ�鷺笈�、. ]], "_t") t([[#GOLD#Armour Penetration#LAST# Armour penetration allows you to ignore a part of the target's armour (this only works for armour, not damage resistance). This can never increase the damage you do beyond reducing armour, so it is only useful against armoured foes. ]], [[#GOLD#�ゥ�エ�・ �奝オ#LAST# -Armour penetration allows you to ignore a part of the target's armour (this only works for armour, not damage resistance). -This can never increase the damage you do beyond reducing armour, so it is only useful against armoured foes. +�ゥ�エ�・ �奝オ� ���攪 �ゥ�エ�・�� �シ� �エ�懦葺�� �オ�ゥ﨑� �� �一イ� 﨑エ�鷺笈�、. �エ�� �、�� �ゥ�エ�・�尖ァ� ��圸�ゥ�壱共. 嵓シ﨑エ �﨑ュ�尖株 ��圸�們ァ �喜慣�壱共. +�ゥ�エ�・ �奝オ� 嵓シ﨑エ�� �川イエ�シ �俯�、�シ��� �喜慣�壱共. �ー�シ��, �ゥ�エ�・ �奝オ� �、�� �瀧ャエ�・﨑� ��乱�誤ァ� 巐ィ�ィ��桿�壱共. ]], "_t") t([[#GOLD#Critical chance#LAST# Each time you deal damage you have a chance to make a critical hit that deals extra damage. Some talents allow you to increase this percentage. It is improved by Cunning. -]], [[#GOLD#�俯ェ�ム�ィ#LAST# -Each time you deal damage you have a chance to make a critical hit that deals extra damage. -Some talents allow you to increase this percentage. -It is improved by Cunning. +]], [[#GOLD#�俯ェ�ム 嶹簿・�#LAST# +�ケ���エ 嵓シ﨑エ�シ �� �誤ァ壱共, �シ�� 嶹簿・��� �俯ェ�ム�シ �﨑エ �緋ー��攤 嵓シ﨑エ�シ �﨑ゥ�壱共. +��ェ� �ー���、� �エ 嶹簿・��� �晝ー�懦し�壱共. +�俯ェ�ム 嶹簿・�� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共. +]], "_t") +t([[#GOLD#Attack speed#LAST# +Attack speed represents how fast your attacks are compared to normal. +Higher is faster, representing more attacks performed in the same amount of time. +]], [[#GOLD#�オ�ゥ �鷺巡#LAST# +�オ�ゥ �鷺巡�� �シ�� ����� ��オ川乱 �シ�壱x �ィ�ャ �オ�ゥ﨑俯株 ��シ �倆ム��笈�、. +�廷揆 �俯。� ���エ�� �オ�ゥ﨑ゥ�壱共. 1 奓エ �呷譜 �シ�壱x �� �珠捩 �オ�ゥ�� �﨑� �� �壱株� �倆ム��笈�、. ]], "_t") t([[#GOLD#Firing range#LAST# The maximum distance your weapon can reach. ]], [[#GOLD#�オ�ゥ �ャ�ー�ャ#LAST# -The maximum distance your weapon can reach. +�ケ���� �エ�ー� ��峡﨑� �� �壱株 �罹劇 �ャ�母アー�ャ�シ �倆ム��笈�、. ]], "_t") t([[#GOLD#Archery range and speed#LAST# Archery attacks create projectiles with a maximum range, beyond which they will terminate. The projectiles travel at their own speed, measured as a percentage (higher, usually) of normal movement speed. -]], [[#GOLD#夋�劍 �ャ�ー�ャ� �鷺巡#LAST# -Archery attacks create projectiles with a maximum range, beyond which they will terminate. -The projectiles travel at their own speed, measured as a percentage (higher, usually) of normal movement speed. +]], [[#GOLD#妤ャ�ャ�エ �ャ�ー�ャ� �鷺巡#LAST# +�ャ�ゥ� 﨑ュ�� �罹劇 �ャ�母アー�ャ�護ァ ��峡﨑俯株 妤ャ�ャ�エ�シ �懍ぎ﨑ゥ�壱共. �懍ぎ﨑� 妤ャ�ャ�エ� �罹劇 �ャ�ー�ャ�� ��峡 嵂溢揆 ��, 妤ャ�ャ�エ�� �ャ�シ��� �ゥ�壱共. +妤ャ�ャ�エ�� �川イエ��攤 �鷺巡�シ �爺ウ� �溢愍�ー, �エ奝オ �エ�� �鷺巡�シ �ー��シ�� 岺懍亨�ゥ�壱共. (�エ奝オ 100% �エ�、 �廷慣�壱共) ]], "_t") t([[#GOLD#Ammo remaining#LAST# This is the amount of ammunition you have left. Bows and slings must be reloaded when this reaches 0, which you will do automatically each turn you rest or don't perform a non-movement action. Alchemists use specially prepared gems as ammunition to throw bombs, which must be reloaded manually. ]], [[#GOLD#�・��頗 夋�劍#LAST# -This is the amount of ammunition you have left. -Bows and slings must be reloaded when this reaches 0, which you will do automatically each turn you rest or don't perform a non-movement action. -Alchemists use specially prepared gems as ammunition to throw bombs, which must be reloaded manually. +�ケ���専イ� �ィ��梭�� 夋�劍�� �卓揆 �倆ム��笈�、. +�エ �們ケ俾ー 0 �エ �們来�� ��, �俯糖�� 嶹懍擽�� 妤ャ�晝オャ�シ �ャ�・�� 﨑エ�シ﨑ゥ�壱共. 弴エ�晧揆 �ィ﨑俾アー��, �エ�� ��龍 嵂雅徐�� �ィ﨑俯ゥエ, �、 奓エ �尖徐�シ�� �ャ�・��姓�壱共. +�ー�溢唖�ャ�� 孖ケ�エ﨑俾イ誤巡 �ー�溢唖 �エ�晧揆 夋�劍�シ�� �ャ�ゥ﨑俯株�ー, �エ�� �尖徐 �ャ�・��擽 �一ー�・﨑俯ゥー ���� �ャ�・�� 﨑エ�シ﨑ゥ�壱共. ]], "_t") t([[#GOLD#Fatigue#LAST# Fatigue is a percentile value that increases the cost of your talents and spells. It represents the fatigue created by wearing heavy equipment. Not all talents are affected; notably, Wild Gifts are not. ]], [[#GOLD#嵓シ�罹巡#LAST# -Fatigue is a percentile value that increases the cost of your talents and spells. -It represents the fatigue created by wearing heavy equipment. -Not all talents are affected; notably, Wild Gifts are not. +嵓シ�罹巡�� �ー�シ �ー���� �懍��腹 �� �懍�﨑俯株 �川イ罹�・ ��圸�エ �們牟�ゥ�壱共. +�エ�ー�エ �・��・シ ��来�� �� 嵓シ�罹巡� �晝ー﨑俾イ� �ゥ�壱共. +�ィ�� �ー���エ 嵓シ�罹巡�� ��箕�� �幎株 ��捩 ��漁�壱共. �壱・シ�、�エ, �川硫 ���� ��箕�� �幗ァ �喜慣�壱共. ]], "_t") t([[#GOLD#Armour#LAST# Armour value is a damage reduction from all incoming melee and ranged weapon attacks. Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed. This is countered by armour penetration and is applied before all kinds of critical damage increase, talent multipliers and damage multiplier, thus making even small amounts have greater effects. ]], [[#GOLD#�ゥ�エ�・#LAST# -Armour value is a damage reduction from all incoming melee and ranged weapon attacks. -Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed. -This is countered by armour penetration and is applied before all kinds of critical damage increase, talent multipliers and damage multiplier, thus making even small amounts have greater effects. +�ゥ�エ�・� �シ�� �エ�ー �オ�ゥ�エ��, �専アー�ャ �エ�ー �オ�ゥ�シ�� �幎株 嵓シ﨑エ�シ �川��懦し�壱共. +嵓シ﨑エ�餓捩 (�ゥ�エ 巐ィ�ィ%) �醐⊂ �川��俯ゥー, �罹劇 (�ゥ�エ�・) �醐⊂�� 嵓シ﨑エ�シ �川��懦し�壱共. +�ゥ�エ�・� �ゥ�エ�・ �奝オ�� �倆紛 �シ�� ��� �エ�罹据��, �俯ェ�ム�� �ー��, �作┳ 嵓シ﨑エ �晝ー� ��げ�俾クー ��乱 �シ� ��圸�エ �ゥ�壱共. �ー�シ��, ��捩 �廷攪 ��呷擽 增ー �ー�シ�シ �壱椈﨑� �俯巡 �溢慣�壱共. ]], "_t") t([[#GOLD#Armour Hardiness#LAST# Armour hardiness represents how much of each incoming blows the armour will affect. Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed. ]], [[#GOLD#�ゥ�エ 巐ィ�ィ#LAST# -Armour hardiness represents how much of each incoming blows the armour will affect. -Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed. +�ゥ�エ 巐ィ�ィ� �シ�壱x 巐ィ�ィ��愍�� ��攪 �オ�ゥ�� �餓符�エ�� ��シ �倆ム��笈�、. +嵓シ﨑エ�餓捩 (�ゥ�エ 巐ィ�ィ%) �醐⊂ �川��俯ゥー, �罹劇 (�ゥ�エ�・) �醐⊂�� 嵓シ﨑エ�シ �川��懦し�壱共. ]], "_t") t([[#GOLD#Crit Reduction#LAST# Crit reduction reduces the chance an opponent has of landing a critical strike with a melee or ranged attack. -]], [[#GOLD#嵓シ�俯ェ�惠 �川�#LAST# -Crit reduction reduces the chance an opponent has of landing a critical strike with a melee or ranged attack. +]], [[#GOLD#嵓シ�ゥ �� �俯ェ�ム 嶹簿・� �川�#LAST# +嵓シ�ゥ �� �俯ェ�ム 嶹簿・� �川��� ��攪 �シ��, �専アー�ャ �オ�ゥ�� �俯ェ�ム 嶹簿・��� ��桿�壱共. +]], "_t") +t([[#GOLD#Crits Shrug Off#LAST# +Gives a chance to ignore the bonus critical damage from any direct damage attacks (melee, spells, ranged, mind powers, ...). +]], [[#GOLD#�俯ェ�ム �エ巐ィ嶹�#LAST# +�俯ェ�ム�� �ク﨑� �緋ー 嵓シ﨑エ�餓揆 �エ巐ィ嶹被鮒�壱共. �エ 巐ィ�シ�� �ィ�� 嶸倣��� �オ�ゥ�� ��圸�ゥ�壱共. (�シ��, �シ�ク, �専アー�ャ, �菩侠�・...) ]], "_t") t([[#GOLD#Defense#LAST# Defense represents your chance to avoid melee weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy. ]], [[#GOLD#巐醐半��#LAST# -Defense represents your chance to avoid melee weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy. +巐醐半��株 �シ�� �オ�ゥ�� 巐醐半﨑俾ウ� �一キ�嶸� ���� �シ�エ�� 嶹簿・��� ��桿�壱共. �オ�ゥ�川攪 �倣剳��乱 �﨑� �﨑ュ �・�・��笈�、. ]], "_t") t([[#GOLD#Ranged Defense#LAST# Defense represents your chance to avoid ranged weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy. ]], [[#GOLD#�専アー�ャ 巐醐半��#LAST# -Defense represents your chance to avoid ranged weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy. +巐醐半��株 �専アー�ャ �オ�ゥ�� 巐醐半﨑俾ウ� �一キ�嶸� ���� �シ�エ�� 嶹簿・��� ��桿�壱共. �オ�ゥ�川攪 �倣剳��乱 �﨑� �﨑ュ �・�・��笈�、. ]], "_t") t([[#GOLD#Saves#LAST# Saving throws represent your ability to shrug off, partially or fully, detrimental effects applied to you. Most detrimental effects will check their power (physical, spell, mental) vs your corresponding save type to determine if they take effect or not. The chance is usually ~50% when power and save are equal. ]], [[#GOLD#�エ�ア#LAST# -Saving throws represent your ability to shrug off, partially or fully, detrimental effects applied to you. Most detrimental effects will check their power (physical, spell, mental) vs your corresponding save type to determine if they take effect or not. The chance is usually ~50% when power and save are equal. +�エ�ア� �ケ���専イ� �﨑エ��� ��菩��攤 巐ィ�シ�シ �����愍��, �尖株 ����梭 �餓符�シ�� �・�・��笈�、. ����攪 ��菩��攤 巐ィ�シ�� �シ�ャ�・, �シ�ク�・, �菩侠�・�シ �ク�� ��搗﨑俯株 �エ�ア�� ��オ戦葺�ャ ��圸﨑ゥ�壱共. �エ�ア�シ �ク�� ��搗﨑俯株 德們擽 �呷捩 �廷攵 �ス�ー ��� 50%�� ��圸 嶹簿・��� �野慣�壱共. ]], "_t") t([[#GOLD#Physical saving throw#LAST# Increases chance to shrug off physically-induced effects. Also reduces duration of detrimental physical effects by up to 5% per point, depending on the power of the opponent's effect. ]], [[#GOLD#�シ�ャ �エ�ア#LAST# -Increases chance to shrug off physically-induced effects. Also reduces duration of detrimental physical effects by up to 5% per point, depending on the power of the opponent's effect. +��菩��攤 �シ�ャ 巐ィ�シ�シ �エ�懦腹 嶹簿・��� �廷桿�壱共. ��劇�� �シ�ャ�・�エ�、 �� �廷捩 �エ�ア�� �爺ウ� �壱共�エ, �一ウシ﨑俯株 �エ�ア 1 �� �ケ ��菩��攤 �シ�ャ 巐ィ�シ�� ��作亨��擽 5% �ィ�簿姓�壱共. ]], "_t") t([[#GOLD#Spell saving throw#LAST# Increases chance to shrug off magically-induced effects. Also reduces duration of detrimental magical effects by up to 5% per point, depending on the power of the opponent's effect. ]], [[#GOLD#�シ�ク �エ�ア#LAST# -Increases chance to shrug off magically-induced effects. Also reduces duration of detrimental magical effects by up to 5% per point, depending on the power of the opponent's effect. +��菩��攤 �壱イ� 巐ィ�シ�シ �エ�懦腹 嶹簿・��� �廷桿�壱共. ��劇�� �シ�ク�・�エ�、 �� �廷捩 �エ�ア�� �爺ウ� �壱共�エ, �一ウシ﨑俯株 �エ�ア 1 �� �ケ ��菩��攤 �壱イ� 巐ィ�シ�� ��作亨��擽 5% �ィ�簿姓�壱共 ]], "_t") t([[#GOLD#Mental saving throw#LAST# Increases chance to shrug off mentally-induced effects. Also reduces duration of detrimental mental effects by up to 5% per point, depending on the power of the opponent's effect. ]], [[#GOLD#�菩侠 �エ�ア#LAST# -Increases chance to shrug off mentally-induced effects. Also reduces duration of detrimental mental effects by up to 5% per point, depending on the power of the opponent's effect. +��菩��攤 �菩侠 巐ィ�シ�シ �エ�懦腹 嶹簿・��� �廷桿�壱共. ��劇�� �菩侠�・�エ�、 �� �廷捩 �エ�ア�� �爺ウ� �壱共�エ, �一ウシ﨑俯株 �エ�ア 1 �� �ケ ��菩��攤 �菩侠 巐ィ�シ�� ��作亨��擽 5% �ィ�簿姓�壱共. ]], "_t") t([[#GOLD#Physical Power#LAST# Your physical power represents how overwhelming your physcial abilities are. It is usually improved by Strength, but may be modified by your weapon. It is opposed by your opponent's physical save. In addition, when your physical attacks inflict temporary detrimental effects, every point your opponent's save exceeds your physical power will reduce the duration of the effect by 5%. ]], [[#GOLD#�シ�ャ�・#LAST# -Your physical power represents how overwhelming your physcial abilities are. It is usually improved by Strength, but may be modified by your weapon. It is opposed by your opponent's physical save. -In addition, when your physical attacks inflict temporary detrimental effects, every point your opponent's save exceeds your physical power will reduce the duration of the effect by 5%. +�シ�ャ�・� �ケ���� �。�エ�� �・�・�エ �シ�壱x �簿巡��攤��シ �倆ム��笈�、. ��� 德們乱 ��。﨑們流 �晝ー﨑們ァ��, �ケ���� �エ�ー�� �倆紛 �們ケ俾ー �嶹罷摺 �� �溢慣�壱共. �シ�ャ�・� ��攪 �シ�ャ �エ�ア�� ��啄鮒�壱共. +�緋ー��, �ケ���� �シ�ャ �オ�ゥ�エ ��菩��攤 �シ�ャ 巐ィ�シ�シ �シ ��, ���攪 �一ウシ﨑俯株 �エ�ア 1 �� �ケ ��菩��攤 �シ�ャ 巐ィ�シ�� ��作亨��擽 5% �ィ�簿姓�壱共. ]], "_t") t([[#GOLD#Physical critical chance#LAST# Each time you deal damage with a physical ability you may have a chance to perform a critical hit that deals extra damage. Some talents allow you to increase this percentage, and it may be modified by your weapon. It is improved by Cunning. -]], [[#GOLD#�シ�ャ �俯ェ�ム�ィ#LAST# -Each time you deal damage with a physical ability you may have a chance to perform a critical hit that deals extra damage. -Some talents allow you to increase this percentage, and it may be modified by your weapon. -It is improved by Cunning. +]], [[#GOLD#�シ�ャ �俯ェ�ム 嶹簿・�#LAST# +�ケ���エ �シ�ャ �・�・�シ�� 嵓シ﨑エ�シ �� ��, �シ�� 嶹簿・��� �俯ェ�ム�シ �﨑エ �緋ー��攤 嵓シ﨑エ�シ ��棘�壱共. +��ェ� �ー���、� �エ 嶹簿・��� �晝ー�懦し�壱共. �戦復 �ケ���� �エ�ー�� �倆紛 �們ケ俾ー �嶹罷摺 �� �溢慣�壱共. +�俯ェ�ム 嶹簿・�� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共. ]], "_t") t([[#GOLD#Spellpower#LAST# Your spellpower represents how powerful your magical spells are. It is opposed by your opponent's spell save. In addition, when your spells inflict temporary detrimental effects, every point your opponent's save exceeds your spellpower will reduce the duration of the effect by 5%. ]], [[#GOLD#�シ�ク�・#LAST# -Your spellpower represents how powerful your magical spells are. It is opposed by your opponent's spell save. -In addition, when your spells inflict temporary detrimental effects, every point your opponent's save exceeds your spellpower will reduce the duration of the effect by 5%. +�シ�ク�・� �ケ���� �壱イ菩�� �・�・�エ �シ�壱x �簿�・﨑懍ァ�シ �倆ム��笈�、. �シ�ク�・� ��攪 �シ�ク �エ�ア�� ��啄鮒�壱共. +�緋ー��, �ケ���� �シ�ク�エ ��菩��攤 �壱イ� 巐ィ�シ�シ �シ ��, ���攪 �一ウシ﨑俯株 �エ�ア 1 �� �ケ ��菩��攤 �壱イ� 巐ィ�シ�� ��作亨��擽 5% �ィ�簿姓�壱共. ]], "_t") t([[#GOLD#Spell critical chance#LAST# Each time you deal damage with a spell you may have a chance to perform a critical hit that deals extra damage. Some talents allow you to increase this percentage. It is improved by Cunning. -]], [[#GOLD#�シ�ク �俯ェ�ム�ィ#LAST# -Each time you deal damage with a spell you may have a chance to perform a critical hit that deals extra damage. -Some talents allow you to increase this percentage. -It is improved by Cunning. +]], [[#GOLD#�シ�ク �俯ェ�ム 嶹簿・�#LAST# +�ケ���エ �シ�ク�シ�� 嵓シ﨑エ�シ �� ��, �シ�� 嶹簿・��� �俯ェ�ム�シ �﨑エ �緋ー��攤 嵓シ﨑エ�シ ��棘�壱共. +��ェ� �ー���、� �エ 嶹簿・��� �晝ー�懦し�壱共. +�俯ェ�ム 嶹簿・�� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共. ]], "_t") t([[#GOLD#Spellcasting speed#LAST# Spellcasting speed represents how fast your spellcasting is compared to normal. Higher is faster - 200% means that you cast spells twice as fast as someone at 100%. -]], [[#GOLD#�シ�ク �懍�����#LAST# -Spellcasting speed represents how fast your spellcasting is compared to normal. -Higher is faster - 200% means that you cast spells twice as fast as someone at 100%. +]], [[#GOLD#�シ�ク �懍�� �鷺巡#LAST# +�懍�� �鷺巡�� �ケ���エ �シ�壱x ���エ�� �シ�ク�� �懍��腹 �� �壱株� �倆ム��笈�、. +�們ケ俾ー �廷揆�俯。� �肥坡 �ィ�シ��ー �懍�� �鷺巡 200% �� �懍�� �鷺巡 100% �エ�、 2 �ー ���エ�� �シ�ク�� �懍��腹 �� �溢慣�壱共. ]], "_t") t([[#GOLD#Spellcooldown#LAST# Spell cooldown represents how fast your spells will come off of cooldown. The lower it is, the more often you'll be able to use your spell talents and runes. ]], [[#GOLD#�シ�ク �ャ�ャ�ゥ ��ー�懋ー�#LAST# -Spell cooldown represents how fast your spells will come off of cooldown. -The lower it is, the more often you'll be able to use your spell talents and runes. -]], "_t") +�シ�ク �ャ�ャ�ゥ ��ー�懋ー�捩 �シ�壱x �ィ�ャ �ャ�ャ�ゥ ��ー�懋ー�揆 �誤ヲエ �� �壱株� �倆ム��笈�、. +�エ �們ケ俾ー �ョ�� �俯。�, �ケ��� �シ�ク�シ �ャ�� �� �川」シ �ャ�ゥ﨑� �� �一イ� �ゥ�壱共.]], "_t") t([[#GOLD#Mindpower#LAST# Your mindpower represents how powerful your mental abilities are. It is opposed by your opponent's mental save. In addition, when your mental abilities inflict temporary detrimental effects, every point your opponent's save exceeds your mindpower will reduce the duration of the effect by 5%. ]], [[#GOLD#�菩侠�・#LAST# -Your mindpower represents how powerful your mental abilities are. It is opposed by your opponent's mental save. -In addition, when your mental abilities inflict temporary detrimental effects, every point your opponent's save exceeds your mindpower will reduce the duration of the effect by 5%. +�菩侠�・ �ケ���� �菩侠�� �・�・�エ �シ�壱x 巐ィ�シ��攤��シ �倆ム��笈�、. �菩侠�・� ��攪 �菩侠 �エ�ア�� ��啄鮒�壱共. +�緋ー��, �ケ���� �菩侠�� �・�・�エ ��菩��攤 �菩侠 巐ィ�シ�シ �シ ��, ���攪 �一ウシ﨑俯株 �エ�ア 1 �� �ケ ��菩��攤 �菩侠 巐ィ�シ�� ��作亨��擽 5% �ィ�簿姓�壱共 ]], "_t") t([[#GOLD#Mental critical chance#LAST# Each time you deal damage with a mental attack you may have a chance to perform a critical hit that deals extra damage. Some talents allow you to increase this percentage. It is improved by Cunning. -]], [[#GOLD#�菩侠 �俯ェ�ム�ィ#LAST# -Each time you deal damage with a mental attack you may have a chance to perform a critical hit that deals extra damage. -Some talents allow you to increase this percentage. +]], [[#GOLD#�菩侠 �俯ェ�ム 嶹簿・�#LAST# +�ケ���エ �菩侠 �オ�ゥ�シ�� 嵓シ﨑エ�シ �� ��, �シ�� 嶹簿・��� �俯ェ�ム�シ �﨑エ �緋ー��攤 嵓シ﨑エ�シ ��棘�壱共. +��ェ� �ー���、� �エ 嶹簿・��� �晝ー�懦し�壱共. +�俯ェ�ム 嶹簿・�� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共. It is improved by Cunning. ]], "_t") t([[#GOLD#Mental speed#LAST# Mental speed represents how fast you use psionic abilities compared to normal. Higher is faster. -]], [[#GOLD#�ャ���鷺巡#LAST# -Mental speed represents how fast you use psionic abilities compared to normal. -Higher is faster. +]], [[#GOLD#�ャ�� �鷺巡#LAST# +�ャ�� �鷺巡�� �ケ���エ �シ�壱x ���エ�� �菩侠�・�� �懦恫﨑� �� �壱株� �倆ム��笈�、. +�們ケ俾ー �廷揆�俯。� �肥坡 �ィ�シ��ー �ャ�� �鷺巡 200% �� �ャ�� �鷺巡 100% �エ�、 2 �ー ���エ�� �菩侠�・�� �ゥ�懦腹 �� �溢慣�壱共. ]], "_t") t([[#GOLD#Damage increase: all#LAST# All damage you deal, through any means, is increased by this percentage. This stacks with individual damage type increases. ]], [[#GOLD#嵓シ﨑エ �晝ー: ��イエ#LAST# -All damage you deal, through any means, is increased by this percentage. -This stacks with individual damage type increases. +�ケ���エ �﨑俯株 嵓シ﨑エ�餓擽 �エ �們ケ俯ァ醐⊂ �晝ー﨑ゥ�壱共. +�エ �們ケ俯株 �� �作┳�� 嵓シ﨑エ�賀ウシ �卓イゥ�ゥ�壱共. ]], "_t") t([[#GOLD#Damage increase: specific#LAST# All damage of this type that you deal, through any means, is increased by this percentage. ]], [[#GOLD#嵓シ﨑エ �晝ー: �作┳#LAST# -All damage of this type that you deal, through any means, is increased by this percentage. +��ー� �作┳�� 﨑エ�ケ﨑俯株 嵓シ﨑エ�餓擽 �エ �們ケ俯ァ醐⊂ �晝ー﨑ゥ�壱共. ]], "_t") t([[#GOLD#Damage increase: creature type#LAST# All damage you deal to creatures of this type, through any means, is increased by this percentage. This is applied in addition to (stacks with) other damage modifiers. ]], [[#GOLD#嵓シ﨑エ �晝ー: �懍イエ ��嶸�#LAST# -All damage you deal to creatures of this type, through any means, is increased by this percentage. This is applied in addition to (stacks with) other damage modifiers. +孖ケ�倣復 ��・們攪 �懍イエ�専イ� �エ �們ケ俯ァ醐⊂ �緋ー��攤 嵓シ﨑エ�シ �﨑ゥ�壱共. �、�ク 嵓シ﨑エ�� �晝ー�們凰 �瀧ウオ ��圸�ゥ�壱共. ]], "_t") t([[#GOLD#Critical multiplier#LAST# All critical hits (melee, spells, ...) do this much damage compared to normal. -]], [[#GOLD#�俯ェ�ム �ー�ィ#LAST# -All critical hits (melee, spells, ...) do this much damage compared to normal. +]], [[#GOLD#�俯ェ�ム 嵓シ﨑エ �晝ー#LAST# +�﨑俯株 �ィ�� �俯ェ�ム� (�シ��, �シ�ク, ...) �エ �們ケ俯ァ醐⊂ �晝ー�� 嵓シ﨑エ�シ ��棘�壱共. ]], "_t") t([[#GOLD#Damage resistance#LAST# Whenever you take damage, the percent resistance you have to its type, if any, is checked. The damage is reduced by this percentage (which may be partially negated by the attacker's Damage Penetration) before being applied. Your effective resistance can never be higher than your resistance cap and negative resistances increase the damage you recieve (up to +100%). ]], [[#GOLD#嵓シ﨑エ �﨑ュ#LAST# -Whenever you take damage, the percent resistance you have to its type, if any, is checked. The damage is reduced by this percentage (which may be partially negated by the attacker's Damage Penetration) before being applied. -Your effective resistance can never be higher than your resistance cap and negative resistances increase the damage you recieve (up to +100%). +嵓シ�ゥ ��, 﨑エ�ケ �作┳�� 嵓シ﨑エ �﨑ュ �們ケ俯ァ醐⊂ 嵓シ﨑エ�餓揆 ��桿�壱共. (嵓シ﨑エ �﨑ュ� �オ�ゥ�川攪 �﨑ュ �奝オ�� �倆紛 �����愍�� �エ�罹摺 �� �溢慣�壱共) +�、�� 嵓シ﨑エ �﨑ュ� �ケ���� �﨑ュ 﨑懋ウ�ウエ�、 �廷符�� �� ��慣�壱共. �﨑ュ�廷擽 �護�� �俯ゥエ �幀イ誤据�� 嵓シ﨑エ�餓擽 �晨少�ゥ�壱共 (�罹劇 +100%). ]], "_t") t([[#GOLD#Damage resistance: all#LAST# All damage you receive, through any means, is decreased by this percentage. This stacks (multiplicatively) with individual damage type resistances up to their respective caps. (So 20% resistance: All + 50% resistance: Fire = 60% total resistance to Fire.) -]], [[#GOLD#嵓シ﨑エ �﨑ュ: ��イエ#LAST# -All damage you receive, through any means, is decreased by this percentage. -This stacks (multiplicatively) with individual damage type resistances up to their respective caps. -(So 20% resistance: All + 50% resistance: Fire = 60% total resistance to Fire.) +]], [[#GOLD#�ィ�� 嵓シ﨑エ �﨑ュ#LAST# +嵓シ�ゥ �� �幎株 �ィ�� 嵓シ﨑エ�餓擽 �エ �們ケ俯ァ醐⊂ ��牟�ュ�壱共. +﨑エ�ケ �作┳�� �、�� 嵓シ﨑エ �﨑ュ�シ �ア�ー�ー�シ�� ��げ�ゥ�壱共. +(�� 20% �ィ�� 嵓シ﨑エ �﨑ュ + 50% 嶹肥両 嵓シ﨑エ �﨑ュ = �� 60% 嶹肥両 嵓シ﨑エ �﨑ュ.) ]], "_t") t([[#GOLD#Damage resistance: absolute#LAST# All damage you receive, through any means, is decreased by this percentage. This is applied after normal damage resistance and is not affected by resistance penetration. ]], [[#GOLD#嵓シ﨑エ �﨑ュ: �壱劇#LAST# -All damage you receive, through any means, is decreased by this percentage. -This is applied after normal damage resistance and is not affected by resistance penetration. +�幎株 �ィ�� 嵓シ﨑エ�餓擽 �エ �們ケ俯ァ醐⊂ �川��ゥ�壱共. +�エ 嵓シ﨑エ�餓捩 �シ�� 嵓シ﨑エ �﨑ュ�エ �川��� 弡� ��圸�俯ゥー, �オ�ゥ�川攪 �﨑ュ �奝オ�� ��箕�� �幗ァ �喜慣�壱共. ]], "_t") t([[#GOLD#Damage resistance: specific#LAST# All damage of this type that you receive, through any means, is reduced by this percentage. ]], [[#GOLD#嵓シ﨑エ �﨑ュ: �作┳#LAST# -All damage of this type that you receive, through any means, is reduced by this percentage. +嵓シ�ゥ ��, 﨑エ�ケ �們ケ俯ァ醐⊂ 嵓シ﨑エ�餓揆 ��桿�壱共. ]], "_t") t([[#GOLD#Damage resistance: by speed#LAST# All damage you receive, through any means, is decreased by this percentage, which increases as your total movement speed (global times movement) decreases. This is applied after normal damage type resistances. ]], [[#GOLD#嵓シ﨑エ �﨑ュ: �鷺巡#LAST# -All damage you receive, through any means, is decreased by this percentage, which increases as your total movement speed (global times movement) decreases. -This is applied after normal damage type resistances. +嵓シ�ゥ ��, 﨑エ�ケ �們ケ俯ァ醐⊂ 嵓シ﨑エ�餓揆 ��桿�壱共. �懍「� �エ�� �鷺巡� (��イエ �鷺巡 テ� �エ�� �鷺巡) �川����俯。� �エ �們ケ俾ー �晝ー﨑ゥ�壱共. +�エ 嵓シ﨑エ�餓捩 �シ�� 嵓シ﨑エ �﨑ュ�エ �川��� 弡� ��圸�ゥ�壱共. +]], "_t") +t([[#GOLD#Damage resistance: creature type#LAST# +All damage you receive from creatures of this type, through any means, is decreased by this percentage. This is applied separately to (stacks with) normal resistances. +]], [[#GOLD#嵓シ﨑エ �﨑ュ: �懍イエ ��嶸�#LAST# +孖ケ�倣復 ��・們攪 �懍イエ�専イ� �幎株 �ィ�� 嵓シ﨑エ�餓擽 﨑エ�ケ �們ケ俯ァ醐⊂ ��牟�ュ�壱共. �エ�� �シ�們��攤 �﨑ュ�シ�� �罹ウ���愍�� ��圸�ゥ�壱共. ]], "_t") t([[#GOLD#Damage affinity: all#LAST# All damage you receive, through any means, also heals you for this percentage of the damage. This stacks with individual damage type affinities. Important: Affinity healing happens after damage has been taken, it can not prevent death. ]], [[#GOLD#嵓シ﨑エ �懦剩: ��イエ#LAST# -All damage you receive, through any means, also heals you for this percentage of the damage. -This stacks with individual damage type affinities. -Important: Affinity healing happens after damage has been taken, it can not prevent death. +嵓シ�ゥ ��, 嵓シ﨑エ�餓攪 �シ��シ �晤ェ��・�シ�� 巐誤ウオ﨑ゥ�壱共. +�卓囈 : �懦剩�� �幎株 巐誤ウオ� 嵓シ﨑エ�シ �幀ウ� �� 弡� ��圸�ゥ�壱共. �懦剩�罹株 �ス�護揆 �餓揆 �� ��慣�壱共. ]], "_t") t([[#GOLD#Damage affinity: specific#LAST# All damage of this type that you receive, through any means, also heals you for this percentage of the damage. Important: Affinity healing happens after damage has been taken, it can not prevent death. ]], [[#GOLD#嵓シ﨑エ �懦剩: �作┳#LAST# -All damage of this type that you receive, through any means, also heals you for this percentage of the damage. -Important: Affinity healing happens after damage has been taken, it can not prevent death. +嵓シ�ゥ ��, �幎株 �作┳ 嵓シ﨑エ�餓攪 �シ��シ �晤ェ��・�シ�� 巐誤ウオ﨑ゥ�壱共. +�卓囈 : �懦剩�� �幎株 巐誤ウオ� 嵓シ﨑エ�シ �幀ウ� �� 弡� ��圸�ゥ�壱共. �懦剩�罹株 �ス�護揆 �餓揆 �� ��慣�壱共. ]], "_t") t([[#GOLD#Status resistance#LAST# Most bad status effects can be avoided by having an appropriate immunity, represented by a percent chance to completely avoid the effect in question. This chance is applied in addition to any saving throws or other checks that may apply. ]], [[#GOLD#���巐ィ�シ �﨑ュ#LAST# -Most bad status effects can be avoided by having an appropriate immunity, represented by a percent chance to completely avoid the effect in question. This chance is applied in addition to any saving throws or other checks that may apply. +����攪 ��菩��攤 巐ィ�シ�� ��啄葺�� �エ�ュ�・�シ�� �餓符�シ �� �溢慣�壱共. 﨑エ�ケ﨑俯株 巐ィ�シ�、�� �シ�� 嶹簿・��� ����梭 �エ巐ィ嶹被鮒�壱共. �エ 嶹簿・�� �エ�ア 甯川�母ウシ �ー夋 甯川�菩乱 �瀧ウオ�們牟 ��圸�ゥ�壱共. ]], "_t") t([[#GOLD#Effect resistance chance#LAST# This represents your chance to completely resist this specific effect. ]], [[#GOLD#巐ィ�シ �﨑ュ 嶹簿・�#LAST# -This represents your chance to completely resist this specific effect. +孖ケ�� 巐ィ�シ�シ �シ�� 嶹簿・��� ����梭 �﨑ュ﨑ゥ�壱共. ]], "_t") t([[#GOLD#Stun immunity chance#LAST# This represents your chance to completely avoid being stunned, dazed, or frozen. ]], [[#GOLD#�ー�� �エ�ュ 嶹簿・�#LAST# -This represents your chance to completely avoid being stunned, dazed, or frozen. +�ー��, 嶸シ��, �呟イー�� �シ�� 嶹簿・��� ����梭 �﨑ュ﨑ゥ�壱共. ]], "_t") t([[#GOLD#Anomaly immunity chance#LAST# This represents your chance to avoid most chronomatic anomaly effects. ]], [[#GOLD#�ュ�� �エ�ュ 嶹簿・�#LAST# -This represents your chance to avoid most chronomatic anomaly effects. +�懋ー�攪 �エ�� 嶸�メ�� �シ�� 嶹簿・��� ����梭 �﨑ュ﨑ゥ�壱共. ]], "_t") t([[#GOLD#Instant death resistance#LAST# This represents your chance to avoid being instantly killed, severely incapacitated, or controlled by certain abilities. -]], [[#GOLD#�餓ぎ �﨑ュ#LAST# -This represents your chance to avoid being instantly killed, severely incapacitated, or controlled by certain abilities. +]], [[#GOLD#�餓ぎ �エ�ュ�・#LAST# +�餓ぎ, �ャ��復 �們、�� �エ�・嶹�, 孖ケ�� �ー���� �倆復 ��ー 巐ィ�シ�シ �シ�� 嶹簿・��� ����梭 �﨑ュ﨑ゥ�壱共.. ]], "_t") t([[#GOLD#Negative status effect immunity chance#LAST# This represents your chance to completely avoid ANY persistent bad effects applied to you from others. ]], [[#GOLD#��菩�� ���巐ィ�シ �エ�ュ 嶹簿・�#LAST# -This represents your chance to completely avoid ANY persistent bad effects applied to you from others. +�ィ�� ��菩��攤 巐ィ�シ�シ �シ�� 嶹簿・��� ����梭 �﨑ュ﨑ゥ�壱共. ]], "_t") t([[#GOLD#Negative mental effect immunity chance#LAST# This represents your chance to completely avoid ANY persistent bad mental effects applied to you from others. ]], [[#GOLD#��菩�� �菩侠巐ィ�シ �エ�ュ 嶹簿・�#LAST# -This represents your chance to completely avoid ANY persistent bad mental effects applied to you from others. +�ィ�� ��菩��攤 �菩侠 巐ィ�シ�シ �シ�� 嶹簿・��� ����梭 �﨑ュ﨑ゥ�壱共. ]], "_t") t([[#GOLD#Negative physical effect immunity chance#LAST# This represents your chance to completely avoid ANY persistent bad physical effects applied to you from others. ]], [[#GOLD#��菩�� �シ�ャ巐ィ�シ �エ�ュ 嶹簿・�#LAST# -This represents your chance to completely avoid ANY persistent bad physical effects applied to you from others. +�ィ�� ��菩��攤 �シ�ャ 巐ィ�シ�シ �シ�� 嶹簿・��� ����梭 �﨑ュ﨑ゥ�壱共. ]], "_t") t([[#GOLD#Negative magical effect immunity chance#LAST# This represents your chance to completely avoid ANY persistent bad magical effects applied to you from others. ]], [[#GOLD#��菩�� �壱イ倣圷�シ �エ�ュ 嶹簿・�#LAST# -This represents your chance to completely avoid ANY persistent bad magical effects applied to you from others. +�ィ�� ��菩��攤 �壱イ� 巐ィ�シ�シ �シ�� 嶹簿・��� ����梭 �﨑ュ﨑ゥ�壱共.. ]], "_t") t([[#GOLD#Damage when hit#LAST# Each time a creature hits you with a melee attack, it will suffer damage or other effects. ]], [[#GOLD#�們ぎ 嵓シ﨑エ#LAST# -Each time a creature hits you with a melee attack, it will suffer damage or other effects. +�シ�� �オ�ゥ�� 嵓シ�ゥ �ケ﨑� �誤ァ壱共, �オ�ゥ�川乱�� 嵓シ﨑エ�シ �﨑俾アー��, 孖ケ�� 巐ィ�シ�シ �シ�シ墲オ�壱共. ]], "_t") t([[#GOLD#Additional Melee Damage#LAST# Each time you strike a creature with a melee attack, you will deal additional damage or other effects. -]], [[#GOLD#�シ�滝ウオ�ゥ �緋ー 嵓シ﨑エ#LAST# -Each time you strike a creature with a melee attack, you will deal additional damage or other effects. +]], [[#GOLD#�シ�� �オ�ゥ �緋ー 嵓シ﨑エ#LAST# +�シ�� �オ�ゥ�� �﨑� ��, �緋ー��攤 嵓シ﨑エ�シ ��梭�ー��, 孖ケ�� 巐ィ�シ�シ �シ�シ墲オ�壱共. +]], "_t") +t([[This is separate from any special damage of your weapon. +]], [[�エ 巐ィ�シ�� �エ�ー�� 孖ケ�� 嵓シ﨑エ��� ��ー罹。� �瀧徐﨑ゥ�壱共. ]], "_t") t([[#GOLD#Additional Ranged Damage#LAST# Each time you strike a creature with a ranged attack, you will deal additional damage or other effects. -]], [[#GOLD#�専アー�ャ�オ�ゥ �緋ー 嵓シ﨑エ#LAST# -Each time you strike a creature with a ranged attack, you will deal additional damage or other effects. +]], [[#GOLD#�専アー�ャ �オ�ゥ �緋ー 嵓シ﨑エ#LAST# +�専アー�ャ �オ�ゥ�� �﨑� ��, �緋ー��攤 嵓シ﨑エ�シ ��梭�ー��, 孖ケ�� 巐ィ�シ�シ �シ�シ墲オ�壱共. +]], "_t") +t([[This is separate from any special damage of your weapon or ammo. +]], [[�エ 巐ィ�シ�� �エ�ー�� 夋�劍�� 妤ュ�� 嵓シ﨑エ��� ��ー罹。� �瀧徐﨑ゥ�壱共. ]], "_t") t([[#GOLD#Damage penetration: all#LAST# Reduces the amount of effective resistance of your foes to any damage you deal by this percent. If you have 50% penetration against a creature with 50% resistance it will have an effective resistance of 25%. This stacks with individual damage type penetrations. You can never have more than 70% penetration. -]], [[#GOLD#嵓シ﨑エ �奝オ: ��イエ#LAST# -Reduces the amount of effective resistance of your foes to any damage you deal by this percent. -If you have 50% penetration against a creature with 50% resistance it will have an effective resistance of 25%. -This stacks with individual damage type penetrations. -You can never have more than 70% penetration. +]], [[#GOLD#�﨑ュ �奝オ: ��イエ#LAST# +�オ�ゥ ��, ��攪 嵓シ﨑エ �﨑ュ�� �エ �們ケ俯ァ醐⊂ �川��懦し�壱共. +�護平 �ケ���� �﨑ュ �奝オ�エ 50% �エ��, ���攪 �﨑ュ�エ 50% �シ �ス�ー, ���攪 �﨑ュ �廷捩 25% � �ゥ�壱共. +�� �作┳�� �﨑ュ �奝オ�シ �卓イゥ�ゥ�壱共. +�﨑ュ �奝オ� �罹劇 70% �� ��圸�ゥ�壱共. ]], "_t") t([[#GOLD#Damage penetration: specific#LAST# Reduces the effective resistance of your foes to all damage of this type you deal by this percent. If you have 50% penetration against a creature with 50% resistance it will have an effective resistance of 25%. You can never have more than 70% penetration. -]], [[#GOLD#嵓シ﨑エ �奝オ: �作┳#LAST# -Reduces the effective resistance of your foes to all damage of this type you deal by this percent. -If you have 50% penetration against a creature with 50% resistance it will have an effective resistance of 25%. -You can never have more than 70% penetration. +]], [[#GOLD#�﨑ュ �奝オ: �作┳#LAST# +�オ�ゥ ��, ��攪 﨑エ�ケ﨑俯株 �作┳ �﨑ュ�� �エ �們ケ俯ァ醐⊂ �川��懦し�壱共. +�護平 �ケ���� �﨑ュ �奝オ�エ 50% �エ��, ���攪 �﨑ュ�エ 50% �シ �ス�ー, ���攪 �﨑ュ �廷捩 25% � �ゥ�壱共. +�� �作┳�� �﨑ュ �奝オ�シ �卓イゥ�ゥ�壱共. +�﨑ュ �奝オ� �罹劇 70% �� ��圸�ゥ�壱共. ]], "_t") t([[#GOLD#Flat resistances#LAST# Reduces each hit of a certain damage type (or all) by this amount. -]], [[#GOLD#���� 嵓シ﨑エ �﨑ュ#LAST# -Reduces each hit of a certain damage type (or all) by this amount. +]], [[#GOLD#���� 嵓シ﨑エ �川�#LAST# +�、 夋�ゥ �ケ �幎株 孖ケ��, �尖株 �ィ�� 嵓シ﨑エ�シ �川��懦し�壱共. ]], "_t") t([[#GOLD#Telepathy#LAST# Allows you to sense creatures of the given type(s) even if they are not currently in your line of sight. -]], [[#GOLD#妤ャ��#LAST# -Allows you to sense creatures of the given type(s) even if they are not currently in your line of sight. +]], [[#GOLD#奛罷�逸血��#LAST# +�ケ�� �シ��攪 孖ケ�� ��・們攪 �懍イエ�� ��ケ俯・シ �川ァ﨑ゥ�壱共. ]], "_t") t([[#GOLD#Telepathy range#LAST# Determines the distance up to which you can sense creatures with telepathy. -]], [[#GOLD#妤ャ�� �肥怱#LAST# -Determines the distance up to which you can sense creatures with telepathy. +]], [[#GOLD#奛罷�逸血�� �肥怱#LAST# +奛罷�逸血�� �肥怱�シ �ー�倣鮒�壱共. ]], "_t") t([[#GOLD#Telepathy#LAST# Allows you to sense any creatures even if they are not currently in your line of sight. @@ -939,90 +2201,326 @@ Allows you to sense any creatures even if they are not currently in your line of t([[#GOLD#Lite radius#LAST# The maximum distance your lite can light up. Anything further cannot be seen by natural means, unless the place itself is lit. ]], [[#GOLD#�卓寳 �俾イス#LAST# -The maximum distance your lite can light up. Anything further cannot be seen by natural means, unless the place itself is lit. +�卓寳德� �晨梵 �� �壱株 �罹劇 �俾イス�� �倆ム��笈�、. �溢擽 �晨��� ��ケ俯・シ �懍匣﨑俾ウ�, �エ �肥怱 �野捩 �川硫��攤 �ゥ�菩愍�罹株 �シ �� ��慣�壱共. ]], "_t") t([[#GOLD#Sight range#LAST# How far you can see. This only works within your lite radius, or in lit areas. ]], [[#GOLD#�懍幣 �俾イス#LAST# -How far you can see. This only works within your lite radius, or in lit areas. +�ケ���エ �シ�壱x ��ャ �シ �� �壱株��シ �倆ム��笈�、. �懍幣 �俾イス� �卓寳 �俾イス�シ �晨��� ��ュ �エ�川��� �瀧徐﨑ゥ�壱共. +]], "_t") +t([[#GOLD#Heightened Senses#LAST# +Special vision (including infravision) that works even in the dark, but only creatures can be seen this way. Only the best ability is used. +]], [[#GOLD#嵂・��頗 �専ー�#LAST# +��匣�� �懍幣�シ 尞ャ﨑ィ﨑�, �エ�� �作乱�罹巡 ��揆 �川ァ﨑� �� �壱株 �懍幣��笈�、. �嶸菩揆 �懍匣﨑俾ウ�, �、�� �懍イエ�、�� �シ �� �溢慣�壱共. ��・ 巐ィ�シ��攤 �懍幣� �ー����愍�� ��圸�ゥ�壱共. ]], "_t") t([[#GOLD#Stealth#LAST# To use stealth one must possess the 'Stealth' talent. Stealth allows you to try to hide from any creatures that would otherwise see you. Even if they have seen you they will have a harder time hitting you. Any creature can try to see through your stealth. -]], [[#GOLD#����#LAST# -To use stealth one must possess the 'Stealth' talent. -Stealth allows you to try to hide from any creatures that would otherwise see you. -Even if they have seen you they will have a harder time hitting you. -Any creature can try to see through your stealth. +]], [[#GOLD#�����#LAST# +��� �ー�� ��擽�� �エ �・�・�俯株 �ク�ィ� ��慣�壱共 +���� �ケ���� �シ �� �壱株 �晤ェ�イエ�、�罹カ奓ー �ク�� �ィ�ク �� �溢慣�壱共. +��擽 �ケ���� �懋ー�毎�罷攵��, �ケ���� �オ�ゥ﨑俾クー 弡ィ�ャ �エ�、�護ァ瀧笈�、. +�ィ�� ��捩 �ケ���� �セ��ざ�、�� �罹巡﨑� ��桿�壱共. ]], "_t") t([[#GOLD#See stealth#LAST# Your power to see stealthed creatures. The higher it is, the more likely you are to see them (based on their own stealth score). -]], [[#GOLD#��� �川ァ��#LAST# -Your power to see stealthed creatures. The higher it is, the more likely you are to see them (based on their own stealth score). +]], [[#GOLD#��� 夋川ァ�・#LAST# +���﨑� �懍イエ�シ �懋イャ﨑俯株 �・�・��笈�、. �廷揆 �俯。�, �ケ���エ ��揆 �懋イャ﨑俾クー �ャ�護ァ瀧笈�、. (�懋ー� 嶹簿・�� ��攪 ����・�� ��。﨑ゥ�壱共). ]], "_t") t([[#GOLD#Invisibility#LAST# Invisible creatures are magically removed from the sight of all others. They can only be see by creatures that can see invisible. -]], [[#GOLD#妤ャ��巡#LAST# -Invisible creatures are magically removed from the sight of all others. They can only be see by creatures that can see invisible. +]], [[#GOLD#妤ャ��#LAST# +妤ャ��復 �懍イエ�� �、�ク �エ�、�� �懍幣�川� �壱イ菩��愍�� �ャ�シ�瀧笈�、. 妤ャ�� 夋川ァ �・�・�� ��� �懍イエ�専イ� �懋ー�摺 �� �溢慣�壱共. ]], "_t") t([[#GOLD#See invisible#LAST# Your power to see invisible creatures. The higher it is, the more likely you are to see them (based on their own invisibility score). If you do not have any see invisible score you will never be able to see invisible creatures. -]], [[#GOLD#妤ャ�� �川ァ��#LAST# -Your power to see invisible creatures. The higher it is, the more likely you are to see them (based on their own invisibility score). -If you do not have any see invisible score you will never be able to see invisible creatures. +]], [[#GOLD#妤ャ�� 夋川ァ�・#LAST# +妤ャ��復 �懍イエ�シ �懋イャ﨑俯株 �・�・��笈�、. �廷揆 �俯。�, �ケ���エ ��揆 �懋イャ﨑俾クー �ャ�護ァ瀧笈�、. (�懋ー� 嶹簿・�� ��攪 妤ャ���・�� ��。﨑ゥ�壱共). +妤ャ�� 夋川ァ�・�エ ��揆 �ス�ー, �ケ��� �壱劇 妤ャ��復 ��揆 �懋ー�腹 �� ��慣�壱共. ]], "_t") t([[#GOLD#Detect Traps#LAST# Your power to find hidden traps. The higher it is, the more likely you are to notice a trap before setting it off (based on its own detection score). If you do not have any detect traps score, you can not detect traps without triggering them. -]], [[#GOLD#﨑ィ�� �川ァ��#LAST# -Your power to find hidden traps. The higher it is, the more likely you are to notice a trap before setting it off (based on its own detection score). -If you do not have any detect traps score, you can not detect traps without triggering them. +]], [[#GOLD#﨑ィ�� 夋川ァ�・#LAST# +﨑ィ�菩揆 �懋イャ﨑俯株 �・�・��笈�、. �廷揆 �俯。�, �ケ���エ 﨑ィ�菩揆 �懋イャ﨑俾クー �ャ�護ァ瀧笈�、. (�懋ー� 嶹簿・�� 﨑ィ�菩攪 夋川ァ�・�� ��。﨑ゥ�壱共). +﨑ィ�� 夋川ァ�・�エ ��揆 �ス�ー, �ケ��� �壱劇 﨑ィ�菩揆 �罹徐�懦う� �伎ウ� 﨑ィ�菩揆 �懋ー�腹 �� ��慣�壱共. ]], "_t") t([[#GOLD#Antimagic User#LAST# Dedicated to opposing and destroying magical and arcane influence in the world. The use of spells or arcane-powered equipment is impossible. ]], [[#GOLD#�俯ァ壱イ� �ャ�ゥ��#LAST# -Dedicated to opposing and destroying magical and arcane influence in the world. -The use of spells or arcane-powered equipment is impossible. +�川擽�護乱�懍攪 �壱イ菩攪 ��箕�・�� �懋アー﨑俾ウ� 甯語エエ﨑俾クー ��紛 嵭護侠﨑俾ウ� �溢慣�壱共. +�シ�ク�シ �壱イ菩攪 德們擽 �シ��頗 �・��・シ �ャ�ゥ﨑� �� ��慣�壱共. ]], "_t") - ------------------------------------------------ -section "game/modules/tome/class/interface/WorldAchievements.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/uiset/Classic.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/uiset/ClassicPlayerDisplay.lua" - - - ------------------------------------------------- -section "game/modules/tome/class/uiset/Minimalist.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/achievements/arena.lua" +section "mod-tome/class/interface/WorldAchievements.lua" + +t("Maj'Eyal", "�溢ヲ�'�川擽��", "_t") +t("%s (Roguelike)", "%s (�懋キク�シ�エ增ャ)", "tformat") +t("%s (Exploration mode)", "%s (夋戦利)", "tformat") +t("%s (Nightmare (Adventure) difficulty)", "%s (��ェス (�ィ嵭�) �懍擽��)", "tformat") +t("%s (Nightmare (Roguelike) difficulty)", "%s (��ェス (�懋キク�シ�エ增ャ) �懍擽��)", "tformat") +t("%s (Insane (Adventure) difficulty)", "%s (�滝クー (�ィ嵭�) �懍擽��)", "tformat") +t("%s (Insane (Roguelike) difficulty)", "%s (�滝クー (�懋キク�シ�エ增ャ) �懍擽��)", "tformat") +t("%s (Madness (Adventure) difficulty)", "%s (�瀧梳 (�ィ嵭�) �懍擽��)", "tformat") +t("%s (Madness (Roguelike) difficulty)", "%s (�瀧梳 (�懋キク�シ�エ增ャ) �懍擽��)", "tformat") + +------------------------------------------------ +section "mod-tome/class/uiset/Classic.lua" + +t([[Displaying talents (#{bold}##GOLD#%s#LAST##{normal}#) +Toggle for creature display]], [[�ー�� 岺懍亨 �� (#{bold}##GOLD#%s#LAST##{normal}#) +�尖ヲュ奓ー 岺懍亨�� ��劍]], "tformat") +t([[Displaying creatures (#{bold}##GOLD#%s#LAST##{normal}#) +Toggle for talent display#]], [[�尖ヲュ奓ー 岺懍亨 �� (#{bold}##GOLD#%s#LAST##{normal}#) +�ー�� 岺懍亨�� ��劍#]], "tformat") +t("#{bold}##GOLD#I#LAST##{normal}#nventory", "#{bold}##GOLD#I#LAST##{normal}#: �護ァ峵�", "_t") +t("Inventory (#{bold}##GOLD#%s#LAST##{normal}#)", "�護ァ峵� (#{bold}##GOLD#%s#LAST##{normal}#)", "tformat") +t("#{bold}##GOLD#C#LAST##{normal}#haracter Sheet", "#{bold}##GOLD#C#LAST##{normal}#: �尖ヲュ奓ー �懦敢", "_t") +t("Character Sheet (#{bold}##GOLD#%s#LAST##{normal}#)", "�尖ヲュ奓ー �懦敢 (#{bold}##GOLD#%s#LAST##{normal}#)", "tformat") +t("Main menu (#{bold}##GOLD#%s#LAST##{normal}#)", "�肥攤 �罷俺 (#{bold}##GOLD#%s#LAST##{normal}#)", "tformat") +t("Show message/chat log (#{bold}##GOLD#%s#LAST##{normal}#)", "�肥亨�/��桁 �懋キク �エ�ー (#{bold}##GOLD#%s#LAST##{normal}#)", "tformat") +t([[Movement: #LIGHT_GREEN#Default#LAST# (#{bold}##GOLD#%s#LAST##{normal}#) +Toggle for passive mode]], [[�エ��: #LIGHT_GREEN#�ー�ク#LAST# (#{bold}##GOLD#%s#LAST##{normal}#) +�俯徐�� �ィ�罹。� ��劍]], "tformat") +t([[Movement: #LIGHT_RED#Passive#LAST# (#{bold}##GOLD#%s#LAST##{normal}#) +Toggle for default mode]], [[�エ��: #LIGHT_RED#�俯徐��#LAST# (#{bold}##GOLD#%s#LAST##{normal}#) +�ー�ク �ィ�罹。� ��劍]], "tformat") +t("Cosmetics & Events shop (#{bold}##GOLD#%s#LAST##{normal}#, #{bold}##GOLD#%s#LAST##{normal}#)", "�們棗 & �エ�、孖ク ���� (#{bold}##GOLD#%s#LAST##{normal}#, #{bold}##GOLD#%s#LAST##{normal}#)", "tformat") +t("Left click to use", "�醐��ュ�シ�� �ャ�ゥ", "_t") +t("Right click to configure", "�ー增エ�ュ�シ�� �ャ�ゥ �、��", "_t") +t("Press 'm' to setup", "'m' 墲、�� �ク甯�", "_t") +t("Unbind %s", "%s �ィ�倣う�川� �懍匣", "tformat") +t("Remove this object from your hotkeys?", "�エ��揆 �ィ�倣う�川� �懋アー﨑們亨���オ�一ケ�?", "_t") +t("Donator", "�ー���", "_t") +t("Developer", "�罹ー懍梵", "_t") +t("Moderator / Helper", "�ィ�� / ��垈�ク", "_t") +t("Recurring Donator", "�ー� �懍ぎ", "_t") +t("Playing: ", "嵓誤�溢擽 ��: ", "_t") +t("Game: ", "�護桷: ", "_t") +t("Linked by: ", "��〓: ", "_t") +t("Show chat user", "��桁 ��� 岺懍亨", "_t") + +------------------------------------------------ +section "mod-tome/class/uiset/ClassicPlayerDisplay.lua" + +t([[#GOLD##{bold}#%s +#WHITE##{normal}#Life: %d%% +Level: %d +%s]], [[#GOLD##{bold}#%s +#WHITE##{normal}#�晤ェ��・: %d%% +�壱イィ: %d +%s]], "tformat") +t("%s reduced the duration of this effect by %d turns, from %d to %d.", "%s �エ 巐ィ�シ�� ��作亨��擽 %d奓エ �川�﨑們流, %d奓エ�川� %d奓エ�エ �們来�オ�壱共.", "tformat", nil, {"��"}) +t("Really cancel %s?", "�簿ァ尖。� %s �ィ�醐葺�懋イ��オ�一ケ�?", "tformat", nil, {"�シ"}) +t([[#GOLD##{bold}#%s +#WHITE##{normal}#Unused stats: %d +Unused class talents: %d +Unused generic talents: %d +Unused categories: %d]], [[#GOLD##{bold}#%s +#WHITE##{normal}#�ク�ャ�ゥ �・�・�� �川�: %d +�ク�ャ�ゥ ��羅 �ー�� �川�: %d +�ク�ャ�ゥ �シ�� �ー�� �川�: %d +�ク�ャ�ゥ �ー�� ��龍 �川�: %d]], "tformat") +t("Level / Exp: #00ff00#%s / %2d%%", "�壱イィ / �ス嵭們ケ�: #00ff00#%s / %2d%%", "tformat") +t("Gold: #00ff00#%0.2f", "�ィ��: #00ff00#%0.2f", "tformat") +t("Accuracy:", "�倣剳��:", "_t") +t("P. power:", "�シ�ャ�・:", "_t") +t("S. power:", "�シ�ク�・:", "_t") +t("M. power:", "�菩侠�・:", "_t") +t("Defense:", "巐醐半��:", "_t") +t("P. save:", "�シ�ャ �エ�ア:", "_t") +t("S. save:", "�シ�ク �エ�ア:", "_t") +t("M. save:", "�菩侠 �エ�ア:", "_t") +t("Turns remaining: %d", "�ィ� 奓エ: %d", "tformat") +t("Air level: %d/%d", "嶸ク彧。: %d/%d", "tformat") +t("Encumbered! (%d/%d)", "�瀧汢 �一ウシ! (%d/%d)", "tformat") +t("Str/Dex/Con: #00ff00#%3d/%3d/%3d", "德�/�シ�ゥ/�エ�ゥ: #00ff00#%3d/%3d/%3d", "tformat") +t("Mag/Wil/Cun: #00ff00#%3d/%3d/%3d", "�壱イ�/�們ァ/�戦劈: #00ff00#%3d/%3d/%3d", "tformat") +t("#c00000#Life :", "#c00000#�晤ェ��・ :", "_t") +t("#WHITE#Shield:", "#WHITE#�エ嶸ク��:", "_t") +t("no description", "�、�� ��搆", "_t") +t("#7fffd4#Feedback:", "#7fffd4#�們梠�ゥ:", "_t") +t("#c00000#Un.body :", "#c00000#��シ �。�エ �ャ�� :", "_t") +t("%0.1f (%0.1f/turn)", "%0.1f (%0.1f/奓エ)", "tformat") +t("#LIGHT_GREEN#Fortress:", "#LIGHT_GREEN#�肥ヨ �尖ц�:", "_t") +t("#ANTIQUE_WHITE#Ammo : #ffffff#%d", "#ANTIQUE_WHITE#夋�平 : #ffffff#%d", "tformat") +t("#ANTIQUE_WHITE#Ammo : #ffffff#%d/%d", "#ANTIQUE_WHITE#夋�平 : #ffffff#%d/%d", "tformat") +t("Saving:", "�エ�ア:", "_t") +t("Score(TOP): %d", "�川�(�懋ウ� �ー��): %d", "tformat") +t("Score: %d", "�川�: %d", "tformat") +t("Wave(TOP) %d", "�ィ�エ��(�懋ウ� �ー��) %d", "tformat") +t("Wave %d", "�ィ�エ�� %d", "tformat") +t(" [MiniBoss]", " [�滝ー� �エ�、]", "_t") +t(" [Boss]", " [�エ�、]", "_t") +t(" [Final]", " [�懍「��Ь", "_t") +t("Bonus: %d (x%.1f)", "�エ�溢侃: %d (x%.1f)", "tformat") +t("Rank: %s", "�ア��: %s", "tformat") +-- new text +--[==[ +t([[#{bold}##GOLD#%s +(%s: %s)#WHITE##{normal}# +]], [[#{bold}##GOLD#%s +(%s: %s)#WHITE##{normal}# +]], "tformat") +t("%s#{normal}#", "%s#{normal}#", "tformat") +t([[#GOLD#%s#LAST# +%s +]], [[#GOLD#%s#LAST# +%s +]], "tformat") +t("%-8.8s:", "%-8.8s:", "tformat") +t([[#GOLD##{bold}#%s#{normal}##WHITE# +]], [[#GOLD##{bold}#%s#{normal}##WHITE# +]], "tformat") +t(" VS", " VS", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/class/uiset/Minimalist.lua" + +t("no description", "�、�� ��搆", "_t") +t("Player Infos", "嵓誤�溢擽�エ �簿ウエ", "_t") +t("Resources", "�川イ罹�・", "_t") +t("Minimap", "�ク�壱ァオ", "_t") +t("Current Effects", "嶸�椪 ���巐ィ�シ", "_t") +t("Party Members", "甯醐恐��", "_t") +t("Game Log", "�護桷 �懋キク", "_t") +t("Online Chat Log", "�ィ�シ�ク ��桁 �懋キク", "_t") +t("Hotkeys", "�ィ�倣う", "_t") +t("Game Actions", "�護桷 ��ィ 嵂雅徐", "_t") +t("#CRIMSON#Interface locked, mouse enabled on the map", "#CRIMSON#�ク奓ー寬們擽�、 ���, �オ�川� �溢垈�、 �ャ�ゥ ��・", "say") +t("#CRIMSON#Interface unlocked, mouse disabled on the map", "#CRIMSON#�ク奓ー寬們擽�、 ���� 﨑エ�罹勢, �オ�川� �溢垈�、 �ャ�ゥ �一ー�・", "say") +t("Reset interface positions", "�ク奓ー寬們擽�、 ��ケ� �一クー嶹�", "_t") +t("Reset UI", "UI �一クー嶹�", "_t") +t("Reset all the interface?", "�ク奓ー寬們擽�、 ��ケ俯・シ �一クー嶹被葺�懋イ��オ�一ケ�?", "_t") +t([[%s +--- +Left mouse drag&drop to move the frame +Right mouse drag&drop to scale up/down +Middle click to reset to default scale%s]], [[%s +--- +�醐��ュ �罹椈�ク&�罹。ュ�シ�� �ス�� ��ケ� ��ス +�ー增エ�ュ �罹椈�ク&�罹。ュ�シ�� �ス�� 增ャ�ー ��ス +弴�增エ�ュ�シ�� �ー�ク 增ャ�ー�� �一クー嶹�%s]], "tformat") +t("Feedback", "�們梠�ゥ", "_t") +t("Fortress Energy", "�肥ヨ�� �尖ц�", "_t") +t("Display/Hide resources", "�川イ罹�・ 岺懍亨/�ィ�ー�ー", "_t") +t("Toggle:", "��ス:", "_t") +t("\ +Right click to toggle resources bars visibility", "\ +�ー增エ�ュ�シ�� �川イ罹�・ �護擽� 岺懍亨 ��劍", "_t") +t("Score[1st]: %d", "�川�[�懋ウ� �ー�拆: %d", "tformat") +t("Score: %d", "�川�: %d", "tformat") +t("[MiniBoss]", "[�滝ー� �エ�、]", "_t") +t("[Boss]", "[�エ�、]", "_t") +t("[Final]", "[�懍「��Ь", "_t") +t("Wave(TOP) %d %s", "�ィ�エ��(�懋ウ� �ー��) %d %s", "tformat") +t("Wave %d %s", "�ィ�エ�� %d %s", "tformat") +t("Bonus: %d (x%.1f)", "�エ�溢侃: %d (x%.1f)", "tformat") +t("Rank: ", "�ア��: ", "_t") +t("Saving... %d%%", "��・ ��... %d%%", "tformat") +t("%s reduced the duration of this effect by %d turns, from %d to %d.", "%s �エ 巐ィ�シ�� ��作亨��擽 %d奓エ �川�﨑們流, %d奓エ�川� %d奓エ�エ �們来�オ�壱共.", "tformat", nil, {"��"}) +t("\ +---\ +Right click to cancel early.", "\ +---\ +�ー增エ�ュ�シ�� �ィ��.", "_t") +t("Really cancel %s?", "�簿ァ尖。� %s �ィ�醐葺�懋イ��オ�一ケ�?", "tformat", nil, {"�シ"}) +t([[#GOLD##{bold}#%s +#WHITE##{normal}#Life: %d%% +Level: %d +%s]], [[#GOLD##{bold}#%s +#WHITE##{normal}#�晤ェ��・: %d%% +�壱イィ: %d +%s]], "tformat") +t("\ +Turns remaining: %s", "\ +�ィ� 奓エ: %s", "tformat") +t([[Toggle for movement mode. +Default: when trying to move onto a creature it will attack if hostile. +Passive: when trying to move onto a creature it will not attack (use ctrl+direction, or right click to attack manually)]], [[�エ�� �ィ�罹・シ ��劍﨑ゥ�壱共. +�ー�ク: ��劇��攤 �尖ヲュ奓ー�専イ� �エ�� �罹巡 �� �オ�ゥ﨑ゥ�壱共. +�俯徐��: �尖ヲュ奓ー�専イ� �エ�� �罹巡 �� �オ�ゥ﨑們ァ �喜慣�壱共 (Ctrl + �ゥ嵂・墲、, �尖株 �ー增エ�ュ�シ�� �俯徐 �オ�ゥ﨑們┷��).]], "_t") +t("Show character infos", "�尖ヲュ奓ー �簿ウエ �エ�ー", "_t") +t("Click to assign stats and talents!", "增エ�ュ﨑們流 �・�・�們凰 �ー�� �川��シ ��ーー﨑們┷��!", "_t") +t("Show available cosmetic & fun microtransation", "�ャ�ゥ ��・﨑� �們棗 �オ�� & �ャ�ク�壱株 �ャ�、 﨑ュ�ゥ �エ�ー", "_t") +t([[Left mouse to move +Right mouse to scroll +Middle mouse to show full map]], [[�醐��ュ�シ�� �エ�� +�ー增エ�ュ�シ�� 嶹罷ゥエ �、增ャ�、 +弴�增エ�ュ�シ�� ��イエ ��� �エ�ー]], "_t") +t("Left click to use", "�醐��ュ�シ�� �ャ�ゥ", "_t") +t("Right click to configure", "�ー增エ�ュ�シ�� �ャ�ゥ �、��", "_t") +t("Press 'm' to setup", "'m' 墲、�� �ク甯�", "_t") +t("Unbind %s", "%s �ィ�倣う�川� �懍匣", "tformat") +t("Remove this object from your hotkeys?", "�エ��揆 �ィ�倣う�川� �懋アー﨑們亨���オ�一ケ�?", "_t") +t([[Left mouse to show inventory +Right mouse to show ingredients]], [[�醐��ュ�シ�� �護ァ峵� �エ�ー +�ー增エ�ュ�シ�� �ー�溢唖 �ャ�� �エ�ー]], "_t") +t("Left mouse to show known talents", "�醐��ュ�シ�� �語ウ� �壱株 �ー�� �エ�ー", "_t") +t("Left mouse to show message/chat log.", "�醐��ュ�シ�� �肥亨�/��桁 �懋キク �エ�ー.", "_t") +t([[Left mouse to show quest log. +Right mouse to show all known lore.]], [[�醐��ュ�シ�� 塚們侃孖ク �懋キク �エ�ー. +�ー增エ�ュ�シ�� �語ウ� �壱株 �エ�シ�ー �エ�ー.]], "_t") +t("Tales of Maj'Eyal Lore", "奛護攵�� �、�� �溢ヲ�'�川擽�� �エ�シ�ー", "_t") +t("Left mouse to show main menu", "�醐��ュ�シ�� �肥攤 �罷俺 �エ�ー", "_t") +t("Unlock all interface elements so they can be moved and resized.", "�ク奓ー寬們擽�、 �肥��シ �ィ�� ���逸紛�懦葺�ャ �川悛�ュ�� �エ��/增ャ�ー �ー�逸葺�ー.", "_t") +t("Lock all interface elements so they can not be moved nor resized.", "�ク奓ー寬們擽�、 �肥��シ �ィ�� ���ク�エ �エ��/增ャ�ー �ー�� �溢ァ﨑俾クー.", "_t") +t("Clicking will open#LIGHT_BLUE##{italic}#%s#WHITE##{normal}# in your browser", "增エ�ュ �� �誤攵�ー��川� #LIGHT_BLUE##{italic}#%s#WHITE##{normal}# �ス�エ �エ�ス�壱共", "_t") +t("Donator", "�ー���", "_t") +t("Developer", "�罹ー懍梵", "_t") +t("Moderator / Helper", "�ィ�� / ��垈�ク", "_t") +t("Recurring Donator", "�ー� �懍ぎ", "_t") +t("Playing: ", "嵓誤�溢擽 ��: ", "_t") +t("Game: ", "�護桷: ", "_t") +t("Clicking will open ", "增エ�ュ �� �エ�シ ", "_t") +t("Show chat user", "��桁 ��� 岺懍亨", "_t") +t("Whisper", "�南���", "_t") +t("Ignore", "�エ��", "_t") +t("Ignore user", "�ャ�ゥ�� �エ��", "_t") +t("Really ignore all messages from: %s", "%s�� �ィ�� �肥亨��シ �エ�懦葺���オ�一ケ�?", "tformat") +t("Report user for bad behavior", "��ァ、�� 嵂餓怱�� ��� ����", "_t") +t("Reason to report: %s", "���� �エ��: %s", "tformat") +t("Reason", "�エ��", "_t") +t("Remove Friend", "�懋オャ �ュ��", "_t") +t("Really remove %s from your friends?", "�簿ァ尖。� %s �懋オャ �ゥ�晧乱�� �ュ�懦葺�懋イ��オ�一ケ�?", "tformat", nil, {"�シ"}) +t("Add Friend", "�懋オャ �緋ー", "_t") +t("Really add %s to your friends?", "�簿ァ尖。� %s �懋オャ �ゥ�晧乱 �緋ー﨑們亨���オ�一ケ�?", "tformat", nil, {"�シ"}) +-- new text +--[==[ +t([[#GOLD#%s#LAST# +%s]], [[#GOLD#%s#LAST# +%s]], "tformat") +t(" VS", " VS", "_t") +t([[#{bold}##GOLD#%s +(%s: %s)#WHITE##{normal}# +]], [[#{bold}##GOLD#%s +(%s: %s)#WHITE##{normal}# +]], "tformat") +t("Lvl %d", "Lvl %d", "tformat") +t("#VIOLET#", "#VIOLET#", "log") +--]==] + + +------------------------------------------------ +section "mod-tome/data/achievements/arena.lua" t("The Arena", "妤ャ�ー�・", "achievement name") t("Unlocked Arena mode.", "妤ャ�ー�・ �ィ�罹・シ 﨑エ�逸毎�、.", "_t") t("Arena Battler 20", "妤ャ�ー�・�� 妤ャ�ャ 20", "achievement name") -t("Got to wave 20 in the arena.", "妤ャ�ー�・�川� 20�ィ�エ�護乱 ��峡嵂壱共.", "_t") +t("Got to wave 20 in the arena.", "妤ャ�ー�・�川� 20 �ィ�エ�護乱 ��峡嵂壱共.", "_t") t("Arena Battler 50", "妤ャ�ー�・�� 妤ャ�ャ 50", "achievement name") -t("Got to wave 50 in the arena.", "妤ャ�ー�・�川� 50�ィ�エ�護乱 ��峡嵂壱共.", "_t") -t("Almost Master of Arena", "(�ー��) 妤ャ�ー�・�� ��ー��", "achievement name") -t("Became the new master of the arena in 30-wave mode.", "30�ィ�エ�� �ィ�懍乱�� 妤ャ�ー�・�� �� ��ー�専ー �們来�、.", "_t") -t("Master of Arena", "妤ャ�ー�・�� ��ー��", "achievement name") -t("Became the new master of the arena in 60-wave mode.", "60�ィ�エ�� �ィ�懍乱�� 妤ャ�ー�・�� �� ��ー�専ー �們来�、.", "_t") +t("Got to wave 50 in the arena.", "妤ャ�ー�・�川� 50 �ィ�エ�護乱 ��峡嵂壱共.", "_t") +t("Almost Master of Arena", "(�ー��) 妤ャ�ー�・�� �シ�ク", "achievement name") +t("Became the new master of the arena in 30-wave mode.", "30 �ィ�エ�� �ィ�懍乱�� 妤ャ�ー�・�� �� �シ�ク�エ �們来�、.", "_t") +t("Master of Arena", "妤ャ�ー�・�� �シ�ク", "achievement name") +t("Became the new master of the arena in 60-wave mode.", "60 �ィ�エ�� �ィ�懍乱�� 妤ャ�ー�・�� �� �シ�ク�エ �們来�、.", "_t") t("XXX the Destroyer", "甯語エエ�� XXX", "achievement name") t("Earned the rank of Destroyer in the arena.", "妤ャ�ー�・�川� '甯語エエ��' �ア�餓乱 ��峡嵂壱共.", "_t") t("Grand Master", "�懋ウ���", "achievement name") @@ -1030,9 +2528,8 @@ t("Earned the rank of Grand Master in the arena.", "妤ャ�ー�・�川� '�懋ウ���' t("Ten at one blow", "﨑� �ゥ�� �エ ��", "achievement name") t("Killed 10 or more enemies in one single attack in the arena.", "妤ャ�ー�・�川� 﨑� �溢攪 �オ�ゥ�シ�� 10�� 嶸ケ� �ク �エ��攪 ��揆 �們ケ倆毎�、.", "_t") - ------------------------------------------------ -section "game/modules/tome/data/achievements/donator.lua" +section "mod-tome/data/achievements/donator.lua" t("Bronze Donator", "�呷棗 �ー���", "achievement name") t("Donated up to 5 euros to Tales of Maj'Eyal.", "Tales of Maj'Eyal�� 5���罹ァ醐⊂�� �ー�嵂壱共.", "_t") @@ -1045,9 +2542,8 @@ t("Donated at least 31 euros to Tales of Maj'Eyal.", "Tales of Maj'Eyal�� �� t("Voratun Donator", "�エ�シ妤ー �ー���", "achievement name") t("Donated more than 60 euros to Tales of Maj'Eyal.", "Tales of Maj'Eyal�� 60���� �エ��揆 �ー�嵂壱共.", "_t") - ------------------------------------------------ -section "game/modules/tome/data/achievements/events.lua" +section "mod-tome/data/achievements/events.lua" t("The sky is falling!", "﨑俯釜�エ �エ�溢ァ�共!", "achievement name") t("Saw a huge meteor falling from the sky.", "�ー�﨑� ���ア�エ 﨑俯釜�川� �ィ�エ��� ��揆 �ゥ�ゥ嵂壱共.", "_t") @@ -1061,24 +2557,23 @@ t("The Rat Lich", "�ャ�� ��", "achievement name") t("Killed the terrible Rat Lich.", "�エ�罹ャエ�懦復 �ャ�� �尖・シ �們ケ倆毎�、.", "_t") t("Shasshhiy'Kaish", "�、�ャ'�エ�エ�ャ", "achievement name") t("Killed Shasshhiy'Kaish after letting her grow as powerful as possible.", "�、�ャ'�エ�エ�ャ� 德們揆 �罹劇﨑� 墲、�ー��。� 﨑� �、 �們ケ倆毎�、.", "_t") -t("Bringer of Doom", "�ク�晧攪 �ク��梵", "achievement name") -t("Killed a Bringer of Doom.", "�ク�晧攪 �ク��梵�シ �們ケ倆毎�、.", "_t") -t("A living one!", "�晧。エ��!", "achievement name") +t("Bringer of Doom", "甯誤ゥク�� �ャ��", "achievement name") +t("Killed a Bringer of Doom.", "甯誤ゥク�� �ャ��・シ �們ケ倆毎�、.", "_t") +t("A living one!", "�エ�� �壱└!", "achievement name") t("Was teleported into Caldizar's Fortress, far into the void between the stars.", "��豆 �ャ�エ�� �ク�俯ィシ �オ嵭溢乱 �壱株 �シ�肥梵�エ�� �肥ヨ�� �懋ー�擽�呰毎�、.", "_t") t("Slimefest", "�ャ�シ�� �菩��", "achievement name") -t("Have 100 walls on the sludgenest turn into hostile creatures.", "sludgenest�� �ス 100�懋ー ��劇��攤 �晤ェ�イエ�� �﨑� �語ケ護ァ �ー�、�ク�、.", "_t") +t("Have 100 walls on the sludgenest turn into hostile creatures.", "��ース �語オエ�� �ス 100�懋ー ��劇��攤 �晤ェ�イエ�� �﨑� �語ケ護ァ �ー�、�ク�、.", "_t") t("Slime killer party", "�ャ�シ�� �們ケ� ��肥ケ�", "achievement name") -t("Have 200 walls on the sludgenest turn into hostile creatures.", "sludgenest�� �ス 200�懋ー ��劇��攤 �晤ェ�イエ�� �﨑� �語ケ護ァ �ー�、�ク�、.", "_t") +t("Have 200 walls on the sludgenest turn into hostile creatures.", "��ース �語オエ�� �ス 200�懋ー ��劇��攤 �晤ェ�イエ�� �﨑� �語ケ護ァ �ー�、�ク�、.", "_t") t("Mad slime dash", "�ク�� �ャ�シ�� �溢」シ", "achievement name") -t("Have 300 walls on the sludgenest turn into hostile creatures.", "sludgenest�� �ス 300�懋ー ��劇��攤 �晤ェ�イエ�� �﨑� �語ケ護ァ �ー�、�ク�、.", "_t") +t("Have 300 walls on the sludgenest turn into hostile creatures.", "��ース �語オエ�� �ス 300�懋ー ��劇��攤 �晤ェ�イエ�� �﨑� �語ケ護ァ �ー�、�ク�、.", "_t") t("Don't mind the slimy smell", "�ャ�シ�� ��ヨ�� ���ス�ー� ��", "achievement name") -t("Have 400 walls on the sludgenest turn into hostile creatures.", "sludgenest�� �ス 400�懋ー ��劇��攤 �晤ェ�イエ�� �﨑� �語ケ護ァ �ー�、�ク�、.", "_t") +t("Have 400 walls on the sludgenest turn into hostile creatures.", "��ース �語オエ�� �ス 400�懋ー ��劇��攤 �晤ェ�イエ�� �﨑� �語ケ護ァ �ー�、�ク�、.", "_t") t("In the company of slimes", "�ャ�シ�� �瀧劇� 﨑ィ��", "achievement name") -t("Have 500 walls on the sludgenest turn into hostile creatures.", "sludgenest�� �ス 500�懋ー ��劇��攤 �晤ェ�イエ�� �﨑� �語ケ護ァ �ー�、�ク�、.", "_t") - +t("Have 500 walls on the sludgenest turn into hostile creatures.", "��ース �語オエ�� �ス 500�懋ー ��劇��攤 �晤ェ�イエ�� �﨑� �語ケ護ァ �ー�、�ク�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/achievements/infinite-dungeon.lua" +section "mod-tome/data/achievements/infinite-dungeon.lua" t("Infinite x10", "�エ﨑懍攪 �們�� 10�オ", "achievement name") t("Got to level 10 of the infinite dungeon.", "�エ﨑懍攪 �們�� 10�オ�� ��峡嵂壱共.", "_t") @@ -1111,12 +2606,11 @@ t("Got to level 400 of the infinite dungeon.", "�エ﨑懍攪 �們�� 400�オ�� �� t("Infinite x500", "�エ﨑懍攪 �們�� 500�オ", "achievement name") t("Got to level 500 of the infinite dungeon.", "�エ﨑懍攪 �們�� 500�オ�� ��峡嵂壱共.", "_t") - ------------------------------------------------ -section "game/modules/tome/data/achievements/items.lua" +section "mod-tome/data/achievements/items.lua" t("Deus Ex Machina", "�ー�ー�、 �卓侃 �逸う��", "achievement name") -t("Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.", "�晤ェ�攪 嵓シ� �、 �懍攪 ���� ��攤(Primal Infusion, Infusion of Wild Growth, Rune of Reflection �ク�ャ�� Rune of the Rift)�� �懋イャ嵂壱共.", "_t") +t("Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.", "�晤ェ�攪 嵓シ� �、 �懍攪 ���� ��攤(�シ�川攪 �シ��ャシ, �餓┳�・�� �シ��ャシ, �們ぎ�� �ャ, �ク�ャ�� ���エ�� �ャ)�� �懋イャ嵂壱共.", "_t") t("Treasure Hunter", "�エ�シ �ャ�・�シ", "achievement name") t("Amassed 1000 gold pieces.", "�逸剩 1000�罹・シ �ィ�俯共.", "_t") t("Treasure Hoarder", "�エ�シ �們ァ滝エ�", "achievement name") @@ -1124,15 +2618,14 @@ t("Amassed 3000 gold pieces.", "�逸剩 3000�罹・シ �ィ�俯共.", "_t") t("Dragon's Greed", "�ゥ�� 夋川囎", "achievement name") t("Amassed 8000 gold pieces.", "�逸剩 8000�罹・シ �ィ�俯共.", "_t") - ------------------------------------------------ -section "game/modules/tome/data/achievements/kills.lua" +section "mod-tome/data/achievements/kills.lua" t("That was close", "��堪��堪嵂溢牟", "achievement name") t("Killed your target while having only 1 life left.", "�晤ェ��・�エ �ィ 1�� �ィ� ��。� ��揆 �們ケ倆毎�、.", "_t") t("Size matters", "增ャ�ー�� ��エ �壱共", "achievement name") t("Did over 600 damage in one attack.", "﨑� �溢攪 �オ�ゥ�シ�� 600 �エ��攪 嵓シ﨑エ�シ ����、.", "_t") -t("Size is everything", "增ャ�ー� �ィ�� ��", "achievement name") +t("Size is everything", "增ャ�ー� ��カ�、", "achievement name") t("Did over 1500 damage in one attack.", "﨑� �溢攪 �オ�ゥ�シ�� 1500 �エ��攪 嵓シ﨑エ�シ ����、.", "_t") t("The bigger the better!", "增ャ�エ 增エ�俯。� �駆ァ!", "achievement name") t("Did over 3000 damage in one attack.", "﨑� �溢攪 �オ�ゥ�シ�� 3000 �エ��攪 嵓シ﨑エ�シ ����、.", "_t") @@ -1144,16 +2637,16 @@ t("Pest Control", "﨑エ�ゥ �ャ��", "achievement name") t("Killed 1000 reproducing vermin.", "1000�壱ヲャ�� �晧享﨑俯株 﨑エ�ゥ�� �們ケ倆毎�、.", "_t") t("Reaver", "�ス夋溢梵", "achievement name") t("Killed 1000 humanoids.", "1000�壱ヲャ�� �ク����� �們ケ倆毎�、.", "_t") -t("Backstabbing Traitor", "�、�シ �誤・エ�� �ー����", "achievement name") +t("Backstabbing Traitor", "�、�川� �誤・エ�� �ー����", "achievement name") t("Killed 6 escorted adventurers while you were supposed to save them.", "嶸ク��紛 �シ�ー�� 﨑� �ィ嵭俾ー�シ 6�� �エ﨑エ嵂壱共.", "_t") t("Bad Driver", "�們● �エ��梵", "achievement name") t("Failed to save any escorted adventurers.", "�ィ嵭俾ー�シ 嶸ク��葺�� �ー ��カ �、甯ィ嵂壱共.", "_t") t("Guiding Hand", "�エ��株 ��", "achievement name") t("Saved all escorted adventurers.", "�ィ嵭俾ー�シ 嶸ク��葺�� �ー ��カ �ア�オ嵂壱共.", "_t") t("Earth Master", "���� �ャ�ク", "achievement name") -t("Killed Harkor'Zun and unlocked Stone magic.", "﨑們ス罷・エ'��� �ス�エ�� �肥怱 �壱イ菩揆 﨑エ�逸毎�、.", "_t") +t("Killed Harkor'Zun.", "﨑們ス罷・エ'��� �ス��、.", "_t") t("Kill Bill!", "墲ャ ��!", "achievement name") -t("Killed Bill in the Trollmire without leveling beyond your starting level.", "�護桷�� �懍梠﨑� �、 �壱イィ�� �ャ�ャ� �喜捩 ��。� Trollmire�川� �護揆 �們ケ倆毎�、.", "_t") +t("Killed Bill in the Trollmire without leveling beyond your starting level.", "�護桷�� �懍梠﨑� �、 �壱イィ�� �ャ�ャ� �喜捩 ��。� 孖ク�、 �ェ�川� �護揆 �們ケ倆毎�、.", "_t") t("Atamathoned!", "'��ム�溢除'�ケ﨑俯共!", "achievement name") t("Killed the giant golem Atamathon after foolishly reactivating it.", "�エ�ャ�晝イ誤巡 �ー�﨑� �ィ�� ��ム�溢除�� �ャ嶹懍┳嶹被復 �、 �們ケ倆毎�、.", "_t") t("Huge Appetite", "�菩┳﨑� �晧囎", "achievement name") @@ -1161,42 +2654,40 @@ t("Ate 20 bosses.", "20��攪 �エ�、�シ �シ�ー�、.", "_t") t("Headbanger", "�菩ケ俾クー ��", "achievement name") t("Headbanged 20 bosses to death.", "20��攪 �エ�、�シ �菩ケ俾クー�� �們ケ倆毎�、.", "_t") t("Are you out of your mind?!", "�ク�� �ー ��ヰ?!", "achievement name") -t("Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.", "�エ�エ �エ�ー���� �壱株 �エ��餓ァ﨑� ���� �、�� �ゥ�、�� ��ャ�� �護来�、. ��ァ� ��ァ晧ケ俯株 ��擽 �誤ァ樌揆���...", "_t") -t("I cleared the room of death and all I got was this lousy achievement!", "�エ �ス�護攪 �ゥ�� �ケ�ク�エ嵂溢ァ�� �エ� �サ� ��擽�シ���� �エ �罷ウエ �呷捩 ����ウシ�� �川擽�シ�、!", "achievement name") -t("Killed the seven overpowered wyrms in the \"Room of Death\" in Vor Armoury.", "�エ�エ �エ�ー���� \"�ス�護攪 �ゥ\"�� �壱株 �エ��餓ァ﨑� �シ�ア �ゥ�、�� �們ケ倆毎�、.", "_t") +t("Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.", "�エ�エ �エ�ー���� �壱株 �溢對��攤 �ー� �、�� �ゥ�、�� ��ャ�� �護来�、. ��ァ� ��ァ晧ケ俯株 ��擽 �樌揆���...", "_t") +t("I cleared the room of death and all I got was this lousy achievement!", "�エ �ス�護攪 �ゥ�� �ケ�ク�エ嵂溢ァ�� �エ� �サ� ��擽�シ���� �エ �罷ウエ �呷捩 ���� �川擽�シ�、!", "achievement name") +t("Killed the seven overpowered wyrms in the \"Room of Death\" in Vor Armoury.", "�エ�エ �エ�ー���� \"�ス�護攪 �ゥ\"�� �壱株 �溢對��攤 �シ�ア �ゥ�、�� �們ケ倆毎�、.", "_t") t("I'm a cool hero", "�俯株 �ィ﨑� ��寉", "achievement name") t("Saved Derth without a single inhabitant dying.", "﨑� ��攪 �溢揆 �シ�シ�� �ス�� �罷草� �伎ウ� �ー�エ�、�シ �ャ嵂壱共.", "_t") t("Kickin' it old-school", "�� �ゥ�晧愍�� �卓ざ�エ�ー", "achievement name") -t("Killed Urkis, the Tempest, causing him to drop the Rod of Recall.", "尞ュ峵作唖�ャ �ー�エ墲、�、�シ �們ケ倆葺�� �ク�専イ護� Rod of Recall�� �サ�壱共.", "_t") +t("Killed Urkis, the Tempest, causing him to drop the Rod of Recall.", "��ー���ャ �ー�エ墲、�、�シ �們ケ倆葺�� �ク�専イ護� �嶹們攪 �・��シ �サ�壱共.", "_t") t("Leave the big boys alone", "�、 增ー �溢捩 �エ���、 �ャ", "achievement name") -t("Killed The Master, causing him to drop the Rod of Recall.", "'�シ�ク' �� �們ケ倆葺�� �ク�専イ護� Rod of Recall�� �サ�壱共.", "_t") -t("You know who's to blame", "��オャ�� ��桷�ク� �護ァ", "achievement name") -t("Killed the Grand Corruptor, causing him to drop the Rod of Recall.", "��劇﨑� 夋�ス�尖・シ �們ケ倆葺�� �ク�専イ護� Rod of Recall�� �サ�壱共.", "_t") -t("You know who's to blame (reprise)", "��オャ�� ��桷�ク� �護ァ(reprise)", "achievement name") -t("Killed Myssil, causing her to drop the Rod of Recall.", "�ク�ー�� �們ケ倆葺�� �ク��専イ護� Rod of Recall�� �サ�壱共.", "_t") -t("Now, this is impressive!", "�エ��, �簿ァ� �ク����擽�懋オー!", "achievement name") -t("Killed Linaniil, the Supreme Archmage of Angolwen.", "�呟ウィ�ャ�� �懋ウ� �壱巡�ャ, �ャ�俯笈�シ�� �們ケ倆毎�、.", "_t") +t("Killed The Master, causing him to drop the Rod of Recall.", "夋卓攪 �シ�ク�� �們ケ倆葺�� �ク�専イ護� �嶹們攪 �・��シ �サ�壱共.", "_t") +t("You know who's to blame", "��オャ ��桷�ク� �護ァ", "achievement name") +t("Killed the Grand Corruptor, causing him to drop the Rod of Recall.", "��劇﨑� 夋�ス�尖・シ �們ケ倆葺�� �ク�専イ護� �嶹們攪 �・��シ �サ�壱共.", "_t") +t("You know who's to blame (reprise)", "��オャ ��桷�ク� �護ァ (�� �、��)", "achievement name") +t("Killed Myssil, causing her to drop the Rod of Recall.", "�ク�ー�� �們ケ倆葺�� �ク��専イ護� �嶹們攪 �・��シ �サ�壱共.", "_t") +t("Now, this is impressive!", "�ー�, �晤ざ�シ�罷魂!", "achievement name") +t("Killed Linaniil, the Supreme Archmage of Angolwen.", "�呟ウィ�ャ�� ��壱巡�ャ �ャ�俯笈�シ�� �們ケ倆毎�、.", "_t") t("Fear of Fours", "�キ�� �オ尞ャ", "achievement name") -t("Killed all four bosses of the Slime Tunnels.", "Slime Tunnels�� �ー�尖ィク�ャ �キ�� �ィ�� �們ケ倆毎�、.", "_t") +t("Killed all four bosses of the Slime Tunnels.", "�ャ�シ�� �エ�� �ー�尖ィク�ャ �キ�� �ィ�� �們ケ倆毎�、.", "_t") t("Well trained", "�� 弡壱�ィ�ィ", "achievement name") t("Deal one million damage to training dummies in a single training session.", "﨑� �溢攪 �ー�オ�川� �ー�オ�ゥ 嵭溢���ケ�乱�� 100�� �エ��攪 嵓シ﨑エ�シ ����、.", "_t") -t("I meant to do that...", "�エ� �戦葺�、 嵂壱腰 �エ �川擽�...", "achievement name") -t("Avoid death 50 times with a life-saving talent.", "�晧。エ �ー���� 50�溢攪 �ス�護揆 �エ嵂壱共.", "_t") - +t("I meant to do that...", "��嚶���...", "achievement name") +t("Avoid death 50 times with a life-saving talent.", "�ャ�� �ゥ� �ー���� �ャ�ゥ﨑エ�� �ス�護攪 ��クー�シ 50�� �俾イシ�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/achievements/lore.lua" +section "mod-tome/data/achievements/lore.lua" -t("Tales of the Spellblaze", "Spellblaze�� �エ�シ�ー", "achievement name") -t("Learned the eight chapters of the Spellblaze Chronicles.", "Spellblaze �ー��ー�� �ャ�� �・�� �ー���、.", "_t") +t("Tales of the Spellblaze", "�壱イ倣少�� �エ�シ�ー", "achievement name") +t("Learned the eight chapters of the Spellblaze Chronicles.", "�ャ�� �・�シ�� �エ�ィ�エ�� �壱イ倣少�� �ー��ー�シ �ィ�� �語イ� �們来�、.", "_t") t("The Legend of Garkul", "��エ�ィ�� ��└", "achievement name") -t("Learned the five chapters of the Legend of Garkul.", "��エ�ィ�� ��└�� �、�ッ �・�� �ー���、.", "_t") +t("Learned the five chapters of the Legend of Garkul.", "�、�ッ �・�シ�� �エ�ィ�エ�� ��エ�ィ�� ��└�� �ィ�� �語イ� �們来�、.", "_t") t("A different point of view", "�、�ク �懍�川乱�� �エ�ー", "achievement name") -t("Learned the five chapters of Orc history through loremaster Hadak's tales.", "��柑�� �� 﨑俯共增ャ�� �エ�シ�ー�シ 奝オ﨑エ �、�ッ �・�� �、增ャ �ュ�ャ�シ �ー���、.", "_t") - +t("Learned the five chapters of Orc history through loremaster Hadak's tales.", "�、�ッ �・�シ�� �エ�ィ�エ�� ��柑�� �� 﨑俯共增ャ�� �エ�シ�ー�シ 奝オ﨑エ �、增ャ�� �ュ�ャ�シ �語イ� �們来�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/achievements/player.lua" +section "mod-tome/data/achievements/player.lua" t("Level 10", "�壱イィ 10", "achievement name") t("Got a character to level 10.", "�尖ヲュ奓ー� �壱イィ 10�エ �們来�、.", "_t") @@ -1221,46 +2712,45 @@ t("Killed a boss while already dead.", "�エ�ク �ス� ����川� �エ�、�シ �� t("Look at me, I'm playing a roguelike!", "�� � ��, �� �懋キク�シ�エ增ャ�シ 﨑俾ウ� �壱共��!", "achievement name") t("Linked yourself in the in-game chat.", "�護桷 �溢攪 ��桁�� �川侠�� �尖ヲュ奓ー�シ ��〓嵂壱共.", "_t") t("Fear me not!", "�� �尖�、�醐葺� �尖攵!", "achievement name") -t("Survived the Fearscape!", "Fearscape�川� �エ�� �護符�罷共!", "_t") - +t("Survived the Fearscape!", "�オ尞ャ�� ��溜�川� �エ�� �護符�罷共!", "_t") ------------------------------------------------ -section "game/modules/tome/data/achievements/quests.lua" +section "mod-tome/data/achievements/quests.lua" t("Baby steps", "�ク�誤ァ�", "achievement name") t("Completed ToME4 tutorial mode.", "ToME4�� 孖懦��ャ�シ�� ��」醐毎�、.", "_t") -t("Vampire crusher", "�甯護擽�エ ��℡��", "achievement name") -t("Destroyed the Master in its lair of the Dreadfell.", "Dreadfell�� �壱株 �ク�� �ク�ー��川� Master�シ 甯語エエ嵂壱共.", "_t") +t("Vampire crusher", "彧。嶸一キ ��℡��", "achievement name") +t("Destroyed the Master in its lair of the Dreadfell.", "�尖�、��� ��溜�� �壱株 �ク�� �ク�ー��川� 夋卓攪 �シ�ク�� 甯語エエ嵂壱共.", "_t") t("A dangerous secret", "��利﨑� ��ー", "achievement name") t("Found the mysterious staff and told Last Hope about it.", "����復 �甯。�エ�シ �セ��ざ�� �ク��揆 �溢ァ�� 彧ャ�晧乱 �エ��嵂壱共.", "_t") t("The secret city", "��ー�、�ャ�エ ��亨", "achievement name") t("Discovered the truth about mages.", "�壱イ菩ぎ�、�� �﨑� ��共�� �晨��壱共.", "_t") t("Burnt to the ground", "���", "achievement name") t("Gave the staff of absorption to the apprentice mage and watched the fireworks.", "彧。�們攪 �甯。�エ�シ �ャ�オ �壱イ菩ぎ�専イ� �エ�、 �シ�� �一ス���エ�シ ��罹エ、�、.", "_t") -t("Against all odds", "�一ー�・�� �滕��、", "achievement name") +t("Against all odds", "�一ー�・�� �樌��、", "achievement name") t("Killed Ukruk in the ambush.", "�オ�ゥ﨑エ �ィ �ー增ャ�ゥ�� �們ケ倆毎�、.", "_t") t("Sliders", "�ャ�シ�エ��", "achievement name") -t("Activated a portal using the Orb of Many Ways.", "Orb of Many Ways�シ �ャ�ゥ﨑們流 �ィ�尖ャク�� 嶹懍┳嶹被毎�、.", "_t") +t("Activated a portal using the Orb of Many Ways.", "�ャ�ャ �・�誤。懍攪 �、�誤・シ �ャ�ゥ﨑們流 �ィ�尖ャク�� 嶹懍┳嶹被毎�、.", "_t") t("Destroyer's bane", "甯語エエ�川攪 甯誤ゥク", "achievement name") t("Killed Golbug the Destroyer.", "甯語エエ�� �ィ��キク�シ �們ケ倆毎�、.", "_t") t("Brave new world", "�駆ァ� ���ク��", "achievement name") t("Went to the Far East and took part in the war.", "�呷ェス ��呷愍�� �エ�一ー ��氈�� �ク�ャ嵂壱共.", "_t") t("Race through fire", "嶹肥両�� �ォ�� �ャ�、�シ", "achievement name") -t("Raced through the fires of the Charred Scar to stop the Sorcerers.", "�シ���ャ�、�� �賀クー ��紛 Charred Scar�� 嶹肥両�� �ォ�� �ャ�ク�、.", "_t") +t("Raced through the fires of the Charred Scar to stop the Sorcerers.", "�シ���ャ�、�� �賀クー ��紛 ��� 夋� ��イ們攪 嶹肥両�� �ォ�� �ャ�ク�、.", "_t") t("Orcrist", "�、�エ增ャ�ャ�、孖ク", "achievement name") -t("Killed the leaders of the Orc Pride.", "Orc Pride�� ���梵�、�� �們ケ倆毎�、.", "_t") +t("Killed the leaders of the Orc Pride.", "�、增ャ �作ァ�� ���梵�、�� �們ケ倆毎�、.", "_t") t("Evil denied", "��揆 ��﨑俯共", "achievement name") -t("Won ToME by preventing the Void portal from opening.", "�オ嵭溢攪 ��ク�エ �エ�ャ�� ��揆 �餓符�エ�エ ToME�川� �ケ�ャ嵂壱共.", "_t") +t("Won ToME by preventing the Void portal from opening.", "�オ嵭溢攪 �ィ�尖ャク�エ �エ�ャ�� ��揆 �餓符�エ�エ ToME�川� �ケ�ャ嵂壱共.", "_t") t("The High Lady's destiny", "���﨑� �ャ�ク�� �エ��", "achievement name") -t("Won ToME by closing the Void portal using Aeryn as a sacrifice.", "��乱�ー�� 彧ャ�晧愍�� �オ嵭溢攪 ��ク�� �ォ�� ToME�川� �ケ�ャ嵂壱共.", "_t") -t("The Sun Still Shines", "夋懍桝� �ャ��梭 �幎x��", "achievement name") +t("Won ToME by closing the Void portal using Aeryn as a sacrifice.", "��乱�ー�� 彧ャ�晧愍�� �オ嵭溢攪 �ィ�尖ャク�� �ォ�� ToME�川� �ケ�ャ嵂壱共.", "_t") +t("The Sun Still Shines", "夋懍桝� �ャ��梭 �幎x�� �壱共", "achievement name") t("Aeryn survived the last battle.", "��乱�ー�エ �溢ァ�� ��握�川� �エ��お�俯共.", "_t") t("Selfless", "�エ夋�ャ", "achievement name") -t("Won ToME by closing the Void portal using yourself as a sacrifice.", "�ケ���� 彧ャ�晧愍�� �オ嵭溢攪 ��ク�� �ォ�� ToME�川� �ケ�ャ嵂壱共.", "_t") -t("Triumph of the Way", "'﨑懋クク'�� �ケ�ャ", "achievement name") -t("Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.", "�ケ���� 彧ャ�晧愍�� �川擽��攪 �ィ�� ��ア�エ�専イ� '﨑懋クク'�� �菩�懦紛 ToME�川� �ケ�ャ嵂壱共.", "_t") -t("No Way!", "�ク '�ク'� �� �シ!", "achievement name") -t("Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the Way to enslave every sentient being on Eyal.", "�オ嵭溢攪 ��ク�� �ォ�� ��乱�ー�専イ� �、�、�� �ス�護揆 �樌擽﨑ィ�シ�懍昏 �ィ�� ��ア�エ�シ �ク�壱。� �シ�シ�、�� '﨑懋クク'�� �誤ェィ�シ ��﨑俾ウ� ToME�川� �ケ�ャ嵂壱共.", "_t") +t("Won ToME by closing the Void portal using yourself as a sacrifice.", "�、�、�罹・シ 彧ャ�晨葺�ャ �オ嵭溢攪 �ィ�尖ャク�� �ォ�� ToME�川� �ケ�ャ嵂壱共.", "_t") +t("Triumph of the Way", "﨑懋クク�� �ケ�ャ", "achievement name") +t("Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.", "�、�、�罹・シ 彧ャ�晨葺�ャ �川擽�護攪 �ィ�� ��ア�エ�、�� �菩�罹。� 﨑懋クク�� �シ�川愍�� �シ�� ToME�川� �ケ�ャ嵂壱共.", "_t") +t("No Way!", "�ク �ク� �� �シ!", "achievement name") +t("Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the Way to enslave every sentient being on Eyal.", "�オ嵭溢攪 �ィ�尖ャク�� �ォ�� ��乱�ー�専イ� �、�、�� �ス�護揆 �樌擽﨑ィ�シ�懍昏 �ィ�� ��ア�エ�シ �ク�壱。� �シ�シ�、�� 﨑懋クク�� �誤ェィ�シ ��﨑俾ウ� ToME�川� �ケ�ャ嵂壱共.", "_t") t("Tactical master", "��唖�� �ャ�ク", "achievement name") t("Fought the two Sorcerers without closing any invocation portals.", "�エ�、 �醐劍 �ィ�尖ャク�� �ォ� �伎ウ� �� �シ���ャ� �ク�� �エ�シ�、.", "_t") t("Portal destroyer", "�ィ�尖ャク 甯語エエ��", "achievement name") @@ -1272,49 +2762,49 @@ t("Fought the two Sorcerers and closed three invocation portals.", "�ク �懍攪 t("Portal master", "�ィ�尖ャク �ャ�ク", "achievement name") t("Fought the two Sorcerers and closed four invocation portals.", "�、 �懍攪 �醐劍 �ィ�尖ャク�� �ィ�� �ォ�� �� �シ���ャ� �ク���、.", "_t") t("Never Look Back And There Again", "�、�� �護符�エ� �危株�、", "achievement name") -t("Win the game without ever setting foot on Maj'Eyal.", "�溢ヲ�'�川擽��乱 �罹巡 �幗ァ �伎ウ� �護桷�川� �ケ�ャ嵂壱共.", "_t") +t("Win the game without ever setting foot on Maj'Eyal.", "�溢ヲ�'�川擽�護乱 �罹巡 �幗ァ �伎ウ� �護桷�川� �ケ�ャ嵂壱共.", "_t") t("Bikining along!", "��う�溢凰 﨑ィ��!", "achievement name") t("Won the game without ever taking off her bikini.", "��う�壱・シ 﨑� �壱巡 �霊ァ �伎ウ� �護桷�川� �ケ�ャ嵂壱共.", "_t") t("Mankining it happen!", "�ィ墲、�一ー �倆ム�ャ�、!", "achievement name") t("Won the game without ever taking off his mankini.", "�ィ墲、�壱・シ 﨑� �壱巡 �霊ァ �伎ウ� �護桷�川� �ケ�ャ嵂壱共.", "_t") -t("Rescuer of the lost", "�、��梵�シ �ャ﨑エ �エ�、", "achievement name") +t("Rescuer of the lost", "�、��梵�シ �ャ﨑エ�エ�、", "achievement name") t("Rescued the merchant from the assassin lord.", "�肥ざ�ィ�� �ィ�・�シ�罹カ奓ー ��攤�� �ャ嵂壱共.", "_t") -t("Poisonous", "����復 ���", "achievement name") -t("Sided with the assassin lord.", "�肥ざ�ィ�� �ィ�・�シ 﨑� 寬ク�エ �們来�、.", "_t") +t("Poisonous", "��「�", "achievement name") +t("Sided with the assassin lord.", "�肥ざ�ィ�� �ィ�・�シ 﨑懦失�エ �們来�、.", "_t") t("Destroyer of the creation", "�ス�ー�� 甯語エエ��", "achievement name") t("Killed Slasul.", "�ャ�シ���� �們ケ倆毎�、.", "_t") -t("Treacherous Bastard", "�ソ�� �� ��株 �川享", "achievement name") -t("Killed Slasul even though you sided with him to learn the Legacy of the Naloren prodigy.", "'���罹�溢攪 ���ー'�� �ー�ー�ー ��紛 �ャ�シ���� 寬ク�� �� �、��, �ャ�シ���� �們ケ倆毎�、.", "_t") +t("Treacherous Bastard", "�ソ�� �� ��株 �懍梵��", "achievement name") +t("Killed Slasul even though you sided with him to learn the Legacy of the Naloren prodigy.", "'���罹�溢攪 ���ー' 孖ケ�� �ー���� �ー�ー�ー ��紛 �ャ�シ���� 寬ク�� �、�エ�縄ウ���, �ャ�シ���� �ス��、.", "_t") t("Flooder", "嶹作��シ ��エ�� ��", "achievement name") -t("Defeated Ukllmswwik while doing his own quest.", "�ー增エ��侃��攪 ��ャエ�シ ��哩﨑俯株 ��、� �ク�シ 甯ィ�ー�懍シー�、.", "_t") +t("Defeated Ukllmswwik while doing his own quest.", "�ー增エ��侃��擽 � ��ャエ�シ �倆哩﨑俯株 ��、� �ク�シ �ー�ャ�ィ�ク�、.", "_t") t("Gem of the Moon", "�ャ�� �エ��", "achievement name") -t("Completed the Master Jeweler quest with Limmir.", "�ャ�ク�エ� 﨑ィ�� �エ�� �ク�オ ��攤 ��ャエ�シ ��」醐毎�、.", "_t") +t("Completed the Master Jeweler quest with Limmir.", "�ャ�ク�エ� 﨑ィ�� �エ�� �ク�オ�� �� ��ャエ�シ ��」醐毎�、.", "_t") t("Curse Lifter", "��シ�シ �キ�エ�ク ��", "achievement name") t("Killed Ben Cruthdar the Cursed.", "��シ�幗捩 �� �、 增ャ�ィ�、�ャ�� �們ケ倆毎�、.", "_t") t("Fast Curse Dispel", "���ク 﨑エ�シ", "achievement name") t("Killed Ben Cruthdar the Cursed while saving all the lumberjacks.", "﨑� ��攪 �俯ャエ�シ�� �ス�� �川ァ �伎ウ� ��シ�幗捩 �� �、 增ャ�ィ�、�ャ�� �們ケ倆毎�、.", "_t") t("Eye of the storm", "尞ュ峵作攪 ��", "achievement name") -t("Freed Derth from the onslaught of the mad Tempest, Urkis.", "�ク�� 尞ュ峵作唖�ャ �ー�エ墲、�、�罹カ奓ー �ー�エ�、�シ 﨑エ�ゥ�懍シー�、.", "_t") +t("Freed Derth from the onslaught of the mad Tempest, Urkis.", "�ク�� ��ー���ャ �ー�エ墲、�、�罹カ奓ー �ー�エ�、�シ 﨑エ�ゥ�懍シー�、.", "_t") t("Antimagic!", "�俯ァ壱イ�!", "achievement name") -t("Completed antimagic training in the Ziguranth camp.", "��ャ�エ�� ��嵓�乱�� �俯ァ壱イ� 弡壱�ィ�� �溢ウ、�、.", "_t") +t("Completed antimagic training in the Ziguranth camp.", "��ャ�嬢攪 ��嵓�乱�� �俯ァ壱イ� 弡壱�ィ�� �溢ウ、�、.", "_t") t("Anti-Antimagic!", "��-�俯ァ壱イ�!", "achievement name") -t("Destroyed the Ziguranth camp with your Rhaloren allies.", "��。罹�� ��オー�、�シ 﨑ィ�� ��ャ�エ�� ��嵓�・シ 甯語エエ嵂壱共.", "_t") +t("Destroyed the Ziguranth camp with your Rhaloren allies.", "��。罹�溢攪 寬ク�� �懍� 﨑ィ�� ��ャ�嬢攪 ��嵓�・シ 甯語エエ嵂壱共.", "_t") t("There and back again", "�� �、�� �ク�ウ��", "achievement name") -t("Opened a portal to Maj'Eyal from the Far East.", "�溢ヲ�'�川擽��乱�� �呷ェス ��呷愍�� 奝オ﨑俯株 �ィ�尖ャク�� �エ�壱共.", "_t") +t("Opened a portal to Maj'Eyal from the Far East.", "�呷ェス ��呷乱�� �溢ヲ�'�川擽�誤。� 奝オ﨑俯株 �ィ�尖ャク�� �エ�壱共.", "_t") t("Back and there again", "�、�� �� �ク�ウ��", "achievement name") -t("Opened a portal to the Far East from Maj'Eyal.", "�呷ェス ��呷乱�� �溢ヲ�'�川擽��。� 奝オ﨑俯株 �ィ�尖ャク�� �エ�壱共.", "_t") +t("Opened a portal to the Far East from Maj'Eyal.", "�溢ヲ�'�川擽�護乱�� �呷ェス ��呷愍�� 奝オ﨑俯株 �ィ�尖ャク�� �エ�壱共.", "_t") t("Arachnophobia", "�ー�ク �オ尞ャ��", "achievement name") t("Destroyed the spydric menace.", "�����攤 �ー�ク�、�� �懋アー嵂壱共.", "_t") -t("Clone War", "增エ�� ��氈", "achievement name") +t("Clone War", "�オ�� ��氈", "achievement name") t("Destroyed your own Shade.", "�専クー �川侠�� �ク�シ�尖・シ 甯語エエ嵂壱共.", "_t") t("Home sweet home", "�専アー�エ �們攪 ��", "achievement name") t("Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.", "�ー�エ﨑� �川柑�� 﨑エ�們垈�� �尖・エ'妤エ �肥ヨ �シ增ャ�ャ�エ�� �護悛�護揆 �サ�壱共.", "_t") t("Squadmate", "��垈", "achievement name") -t("Escaped from Reknor alive with your squadmate Norgan.", "�呷捩 ��劇�� �ク�エ��ウシ 﨑ィ�� �逸〓�ク�エ�川� �エ�ャ德� 夋溢カ懦毎�、.", "_t") +t("Escaped from Reknor alive with your squadmate Norgan.", "�呷捩 ��劇�� �ク�エ��ウシ 﨑ィ�� �逸〓��川� �エ�ャ德� 夋溢カ懦毎�、.", "_t") t("Genocide", "��。ア 﨑呷ざ", "achievement name") -t("Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.", "�溢享 �ャ�ゥ�エ�� �、增ャ 增ー�エ�ク�シ �們ケ倆紛 �、增ャ�、�専イ� �雅劇﨑� 嵓シ﨑エ�シ ����、.", "_t") +t("Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.", "�溢享�エ�� �、增ャ ��ィ�シ �們ケ倆紛 �、增ャ�、�専イ� �雅劇﨑� 嵓シ﨑エ�シ ����、.", "_t") t("Savior of the damsels in distress", "��奝オ�幗捩 �誤��� �ャ�川梵", "achievement name") -t("Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.", "增ャ�エ-寬們擽��� �﨑俯ャ們ァ�川� �肥ー削復 �エ��乱 �倆復 �罹ヲー�、�シ �ャ﨑エ�壱共.", "_t") +t("Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.", "墲、�エ-寬們擽��� �﨑們共�川� �肥ー削復 �エ��乱 �倆復 �罹ヲー�、�シ �ャ﨑エ�壱共.", "_t") t("Impossible Death", "�一ー�・﨑� �ス��", "achievement name") t("Got killed by your future self.", "�ク�們攪 �専クー �川侠�専イ� �們ケ俯胸嵂壱共.", "_t") t("Self-killer", "�、�、�罹・シ �ス�ク ��", "achievement name") @@ -1322,7 +2812,7 @@ t("Killed your future self.", "�ク�們攪 �川侠�� �們ケ倆毎�、.", "_t") t("Paradoxology", "�ュ�、", "achievement name") t("Both killed your future self and got killed by your future self.", "�ク�們攪 �専クー �川侠�専イ� �們ケ俯胸﨑俯株 �呷亨�� �ク�們攪 �川侠�� �們ケ倆毎�、.", "_t") t("Explorer", "夋戦利�", "achievement name") -t("Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.", "﨑� �尖ヲュ奓ー�� �尖・エ'妤エ �肥ヨ�� 夋戦利�ゥ �ィ�尖ャク�� 7�ィ� �エ�� �エ�ゥ嵂壱共.", "_t") +t("Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.", "﨑� �尖ヲュ奓ー�� �尖・エ'妤エ �肥ヨ�� 夋戦利�ゥ �・�ー�ャ �ィ�尖ャク�� �シ�ア �� �エ�� �エ�ゥ嵂壱共.", "_t") t("Orbituary", "�、��・シ �溢�倣剩﨑俯共", "achievement name") t("Stabilized the Abashed Expanse to maintain it in orbit.", "�壱ャエ�� �啄劈﨑� �オ��揆 �、��乱 �溢�倣剩�懍シー�、.", "_t") t("Wibbly Wobbly Timey Wimey Stuff", "�、�ス�菩」ス �雅ァ晧ァ�ース�ク �懋ー�", "achievement name") @@ -1332,9 +2822,9 @@ t("Finished the whole Abashed Expanse zone without being hit by a single void bl t("The Right thing to do", "�ウ� �シ", "achievement name") t("Did the righteous thing in the ring of blood and disposed of the Blood Master.", "嵓シ�� 妤ャ�ー�・�川� �ャ�罷・ク �シ�� 﨑俾ウ� 妤ャ�ー�・�� �シ�ク�� �們ケ倆毎�、.", "_t") t("Thralless", "�ク�壱株 ��共", "achievement name") -t("Freed at least 30 enthralled slaves in the slavers' compound.", "�ク�� �們圸�護乱�� 30�� �エ��攪 �、嶸ケ�� �ク�壱・シ 﨑エ�ゥ嵂壱共.", "_t") +t("Freed at least 30 enthralled slaves in the slavers' compound.", "�ク�� �們圸�護乱�� ��ー�ケ﨑� �ク�壱・シ 30�� �エ�� 﨑エ�ゥ嵂壱共.", "_t") t("Lost in translation", "��� �� �、��", "achievement name") -t("Destroyed the naga portal in the slazish fens and got caught in the after-effect.", "�ャ�シ��ャ �ェ��� �俾ー ��ク�� 甯語エエ﨑俾ウ� �ク 弡�少峵作乱 弴ゥ�ク�ク�、.", "_t") +t("Destroyed the naga portal in the slazish fens and got caught in the after-effect.", "�ャ�シ��ャ �ェ��� �俾ー �ィ�尖ャク�� 甯語エエ﨑俾ウ� �ク 弡�少峵作乱 弴ゥ�ク�ク�、.", "_t") t("Dreaming my dreams", "�溢揆 �ク�、", "achievement name") t("Experienced and completed all the dreams in the Dogroth Caldera.", "��キク�懍侃 嶹肥げ ��ァ�川� �ィ�� �溢揆 �ス嵭倆葺�� ��」醐毎�、.", "_t") t("Oozemancer", "�川複���ャ", "achievement name") @@ -1342,25 +2832,23 @@ t("Destroyed the corrupted oozemancer.", "夋�ス﨑� �川複���ャ�シ �們ケ倆毎�、 t("Lucky Girl", "�エ �駆捩 �誤�", "achievement name") t("Saved Melinda again and invited her to the Fortress to cure her.", "�罹ヲー�、�シ �、�� 﨑� �� �ャ﨑エ �シ�� �ク��シ �們悛﨑俾クー ��紛 �肥ヨ�� �壱劇嵂壱共.", "_t") - ------------------------------------------------ -section "game/modules/tome/data/achievements/talents.lua" +section "mod-tome/data/achievements/talents.lua" t("Pyromancer", "嶹肥両���ャ", "achievement name") t("Unlocked Archmage class and did over one million fire damage (with any item/talent/class).", "�壱巡�ャ�シ 﨑エ�逸復 �、 (��ャエ ��擽奛�/�ー��/��羅�シ�罹x) ���� 100�� �� �エ��攪 嶹肥両 嵓シ﨑エ�シ ����、.", "_t") t("Cryomancer", "�賀クー���ャ", "achievement name") t("Unlocked Archmage class and did over one million cold damage (with any item/talent/class).", "�壱巡�ャ�シ 﨑エ�逸復 �、 (��ャエ ��擽奛�/�ー��/��羅�シ�罹x) ���� 100�� �� �エ��攪 �賀クー 嵓シ﨑エ�シ ����、.", "_t") t("Lichform", "�ャ�� 嶸菩メ", "achievement name") -t("Achieved your wild dreams of power and eternal life: you turned into a Lich!", "德俾ウシ ����� 嵂・﨑� �ケ���� �シ�晧捩 �エ�ィ�エ�誤共: �ケ��� �ャ�俾ー �們来�、!", "_t") +t("Achieved your wild dreams of power and eternal life: you turned into a Lich!", "德俾ウシ ����� 嵂・﨑� �ケ���� �シ�晧捩 �エ�ィ�エ�誤共. �ケ��� �ャ�俾ー �們来�、!", "_t") t("Best album ever!", "'�� 增川牟' ��亨�緋オャ��!", "achievement name") -t("Removed 89 beneficial effects from enemies via Disintegration.", "'Disintegration' �ー���� ��愍�罹カ奓ー '89'�懍攪 �エ�懍垓 巐ィ�シ�シ �懋アー嵂壱共.", "_t") - +t("Removed 89 beneficial effects from enemies via Disintegration.", "'��紛' �ー���� ��愍�罹カ奓ー '89'�懍攪 �エ�懍垓 巐ィ�シ�シ �懋アー嵂壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/birth/classes/adventurer.lua" +section "mod-tome/data/birth/classes/adventurer.lua" t("Adventurer", "�ィ嵭俾ー", "birth descriptor name") -t("Adventurers can learn to do a bit of everything, getting training in whatever they happen to find.", "�ィ嵭俾ー�、� �懋イャ﨑俯株 �エ�、 ��擽�� 弡壱�ィ�幗愍�ー �エ�、 �ー���エ�們ァ �ス��畠 �ー�ク �� �溢慣�壱共.", "_t") +t("Adventurers can learn to do a bit of everything, getting training in whatever they happen to find.", "�ィ嵭俾ー�、� �懋イャ﨑俯株 �エ�、 ��擽�� 弡壱�ィ�幗愍�ー �エ�、 �ー���エ�� �ス��畠 �ー�ク �� �溢慣�壱共.", "_t") t("#{bold}##GOLD#This is a bonus class for winning the game. It is by no means balanced.#WHITE##{normal}#", "#{bold}##GOLD#�ィ嵭俾ー�� �ク寬ク�川� �ケ�ャ﨑� �ャ�護揆 ��復 �エ�溢侃 ��羅��笈�、. �ク�ー�、� �樌ァ �喜揆 �� �溢慣�壱共.#WHITE##{normal}#", "_t") t("Their most important stats depend on what they wish to do.", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 ����� 﨑俯株 �ク�� �ー�シ �、��笈�、.", "_t") t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") @@ -1368,9 +2856,8 @@ t("#LIGHT_BLUE# * +2 Strength, +2 Dexterity, +2 Constitution", "#LIGHT_BLUE# * + t("#LIGHT_BLUE# * +2 Magic, +2 Willpower, +2 Cunning", "#LIGHT_BLUE# * +2 �壱イ�, +2 �們ァ, +2 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +0", "_t") - ------------------------------------------------ -section "game/modules/tome/data/birth/classes/afflicted.lua" +section "mod-tome/data/birth/classes/afflicted.lua" t("Afflicted", "��奝オ�幎株 ��", "birth descriptor name") t("Some walk in shadow, alone, unloved, unwanted. What powers they wield may be mighty, but their names are forever cursed.", "�ャ�瀧ー幗ァ �サ﨑俾ウ�, �エ�肥��� 嶹們��幗ァ �サ﨑俯株 ��。� 嶹�� �ク�シ�� �作揆 �キ�� �エ�、�エ �溢慣�壱共. ��� 德們捩 �賀ー倣腹� �ー�シ��, �ク�、�� �エ��捩 ��寳德� ��シ�幗葺�オ�壱共.", "_t") @@ -1378,11 +2865,12 @@ t("Afflicted classes have been twisted by their association with evil forces.", t("They can use these forces to their advantage, but at a cost...", "��� 德們揆 �、�、�罹・シ ��紛 �ャ�ゥ﨑� �俯巡 �溢ァ��, �ク ����...", "_t") t("Cursed", "��シ�幗捩 ��", "birth descriptor name") t("Affliction can run to the soul, and hatred can fill one's entire being. Overcome someone else's hated curse to know its dreaded meaning.", "��奝オ� ��仂�護ァ �溢ァ� �� �一ウ�, �晧丶�� 﨑� �エ�ャ�シ ��� ��垪 �� �溢慣�壱共. �、�ク �エ�� �晧丶�、�ャ�エ ��シ�シ �ケ�オ﨑エ �ク �尖�、�エ ��攪�シ �ィ�ャ�シ�ュ�懍丶.", "_t") -t("Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.", "�エ�, 夋川囎, 嶸ケ� �エ�ャ�晧搆�シ�� �ク﨑エ ��シ�幗捩 �尖豆� 﨑罹阜 �エ���� �エ�ャ�シ �ャ�シ�一ウ� �ー�ュ �ク ��攪 ���� 甯誤ゥク�� �樌擽嵂溢慣�壱共.", "_t") +t("Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.", "�エ�, 夋川囎, 嶸ケ� �エ�ャ�晧搆�シ�� �ク﨑エ, ��シ�幗捩 �尖豆� 﨑罹阜 �エ���� �エ�ャ�シ �ャ�シ�一ウ� �ー�ュ �ク ��攪 ���� 甯誤ゥク�� �樌擽嵂溢慣�壱共.", "_t") t("Their only master now is the hatred they carry for every living thing.", "�エ�� �ク�、�� ��ー﨑俯株 ��捩 �エ�� �壱株 �ィ�� ��乱 �﨑� �晧丶 �川桿�壱共.", "_t") -t("Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.", "�、�ク �エ�ャ�� �ス�護愍�罹カ奓ー 德們揆 �護牟�エ�エ ��シ�幗捩 �尖豆� �エ�罹ャエ�懦復 ��握 �・�・�� ��瀧笈�、.", "_t") +t("Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.", "��シ�幗捩 �尖豆� �、�ク �エ�ャ�� �ス�護愍�罹カ奓ー 德們揆 �護牟�エ�エ, �エ�罹ャエ�懦復 ��握 �・�・�� ��瀧笈�、.", "_t") t("Worse, any who approach the Cursed can be driven mad by their terrible aura.", "�ャ��エ �ク�、�専イ� �、���� �エ�、� ��シ�幗捩 �尖豆�エ �エ�罹株 �肥ー削復 �ー�エ�� 嶹�、 �ク�尖イ�ヲエ �俯巡 �溢慣�壱共.", "_t") t("Their most important stats are: Strength and Willpower", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 德俾ウシ �們ァ��笈�、.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +5 德�, +0 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +4 �們ァ, +0 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +2", "_t") @@ -1394,43 +2882,41 @@ t("Only time will tell if they can choose a new path or are doomed forever.", " t("The Doomed strike from behind a veil of darkness or a host of shadows.", "甯誤ゥク�ケ﨑� �尖豆� �エ���� �・�� �、�� �ィ�エ ��揆 �オ�ゥ﨑俾アー�� �ク�シ�尖豆�� �ャ�ュ﨑� �� �溢慣�壱共.", "_t") t("They feed upon their enemies as they unleash their minds on all who confront them.", "�菩侠�� 德們揆 﨑エ�ゥ﨑エ �ク�、�専イ� ���葺�� �ィ�� �尖豆�� 尞ャ�晨葺�ー�� 﨑ゥ�壱共.", "_t") t("Their most important stats are: Willpower and Cunning", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 �們ァ� �戦劈��笈�、.", "_t") -t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 德�, +0 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +5 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +4 �們ァ, +5 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +0", "_t") - ------------------------------------------------ -section "game/modules/tome/data/birth/classes/celestial.lua" +section "mod-tome/data/birth/classes/celestial.lua" +t("Celestial", "�懋ウオ�� �ャ��", "birth descriptor name") t("The magic of the heavens is known to but a few, and that knowledge has long passed east, forgotten.", "�懍メ�� �壱イ菩揆 �誤腰 �ャ�護捩 ��」シ ��来��, �ク�、�� ��晧捩 �、�� �� �ク�、�エ �ク�俯ィシ �呷ェス�シ�� ���� �、 �器��護慣�壱共.", "_t") t("Celestial classes are arcane users focused on the heavenly bodies.", "�懋ウオ�� �ャ��豆� �懍イエ�� 德們揆 �護牟�エ�� ��乱 �卓、啄葺�� �壱イ� �ャ�ゥ�尖豆��笈�、.", "_t") t("Most draw their powers from the Sun and the Moons.", "�ク�、�� ����捩 夋懍桝�シ �ャ�罹カ奓ー 德們揆 �護牟��笈�、.", "_t") t("Sun Paladin", "夋懍桝�� �ー�ャ", "birth descriptor name") t("The sun rises in the east in full glory, but you must look for it first amidst the darkest places.", "夋懍桝� ��エ卓侃�ャ�エ �ィ�オ�シ�� �呷ェス�川� ���、�エ���, ��彧� �呷捩 �エ�� �作乱�罹巡 �ク��� 夋懍桝�� �セ�� �� �溢愍�ャ�シ.", "_t") -t("Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.", "夋懍桝�� �ー�ャ�、� �呱劇�� �川悛�シ�、�� �溢ァ�� �エ�ィ�ク ��ケィ�� �ク �懍侠��笈�、.", "_t") +t("Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.", "夋懍桝�� �ー�ャ�、� �呷ェス ��� �川悛�シ�、�� �溢ァ�� �エ�ィ�ク ��ケィ�� �ク �懍侠��笈�、.", "_t") t("Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'", "�ク�、�� �カ�� �ゥ�晧捩 '夋懍桝� �ー�ャ�� 德們擽��, �懍��エ�� �菩��エ��, �ー�ャ�� �エ�川垓 �ウ�� �幗揆 ��ク�、�ー �ー�ャ�� 德們乱 �樌��� �エ�� ��オャ�� ��俾ー� �� ��共.'�シ�� �護垈��愍�� �� �罹洳�ゥ�壱共.", "_t") t("They can channel the power of the Sun to smite all who seek to destroy the Sunwall.", "�ク�、� 夋懍桝�� �・�ス�� 甯語エエ﨑俯�、�� �ク ��オャ�シ�� 夋懍桝�� 德們揆 �護牟�エ�エ �倣ム﨑ゥ�壱共.", "_t") t("Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.", "夋懍桝�� �ー�ャ�、� �エ�ー� �ゥ甯ィ ��握�� �ク�ャ�� �壱イ� �ィ�川乱 �ー�一ー �一クー�� ��ャ�� �ク�、�� ��揆 �溢ぎ�ク �、 �シ�� ��握�� �、�エ��、 﨑ゥ�壱共.", "_t") t("Their most important stats are: Strength and Magic", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 德俾ウシ �壱イ菩桿�壱共.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +5 德�, +0 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 �壱イ�, +0 �們ァ, +0 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +2", "_t") t("Anorithil", "����ャ�、", "birth descriptor name") t("The balance of the heavens' powers is a daunting task. Mighty are those that stand in the twilight places, wielding both light and darkness in their mind.", "�懍メ�� ��嶸菩揆 �ー�ィ﨑俯株 ��捩 ��ーャ �シ�エ�、. �溢搆�� �幀ウシ �エ�� �ィ�尖・シ �幗符�、�ク �エ�、� 嶹ゥ嶸シ�� �懍� �ク �誤冠�� 弴俯草�エ�ャ�シ.", "_t") -t("Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East.", "����ャ�、�、� �呱劇�� �川悛�シ�、�� �溢ァ�� �エ�ィ�ク ��ケィ�� �ク �懍侠��笈�、.", "_t") +t("Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East.", "����ャ�、�、� �呷ェス ��� �川悛�シ�、�� �溢ァ�� �エ�ィ�ク ��ケィ�� �ク �懍侠��笈�、.", "_t") t("Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.'", "�ク�、�� �カ�� �ゥ�晧捩 '�ー�ャ�� 夋懍桝�シ �ャ �ャ�エ, �幀ウシ �エ���エ �誤x�� �ウ�� �� �壱共. �ソ�幗攪 嶹ゥ嶸シ �作乱�� �ー�ャ�� �エ��揆 �セ�シ�ャ�シ.'�シ�� �護垈��愍�� �� �罹洳�ゥ�壱共.", "_t") t("They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall.", "�ク�、� 夋懍桝�� �・�ス�� 甯語エエ﨑俯�、�� �ク ��オャ�シ�� 夋懍桝�シ �ャ�� 德們揆 �護牟�エ�エ �逸��ー�� �「�エ��笈�、.", "_t") t("Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars.", "夋懍桝�� �壱イ母ウシ �ャ�� �壱イ� �ィ�川乱 �・奝オ﨑� �ク�、� ��豆�� ����シ �壱洳�エ�ー ��乱 ��揆 �シ� 夋懍桝�幗愍�� �逸���笈�、.", "_t") t("Their most important stats are: Magic and Cunning", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 �壱イ母ウシ �戦劈��笈�、.", "_t") -t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 德�, +0 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +6 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +6 �壱イ�, +0 �們ァ, +3 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +0", "_t") - ------------------------------------------------ -section "game/modules/tome/data/birth/classes/chronomancer.lua" +section "mod-tome/data/birth/classes/chronomancer.lua" t("Chronomancer", "�懋ウオ���ャ", "birth descriptor name") t("Some do not walk upon the straight road others follow. Seek the hidden paths outside the normal course of life.", "�ィ�、�シ �呷擽 �ス �ァ� �懋ー�攪 �ク�� �キ� �危株 �エ�、�エ �壱共. 尞雅イ被復 �カ�川� �霊牟�� �幀クク�� �セ��ウエ��攵.", "_t") @@ -1443,6 +2929,7 @@ t("A Paradox Mage studies the very fabric of spacetime, learning not just to ben t("Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.", "����攪 �エ�ャ���ャ�、� �シ�們��攤 ��握 �ー���� �� �護ァ �サ﨑們ァ�� �懋ウオ��攪 德們揆 �、�ィ�� ��愍�� ���﨑ゥ�壱共.", "_t") t("Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.", "�エ�ャ���ャ�、� ��・ �オ�。﨑� �懋ウオ �壱イ簿豆�� �懍匣﨑� �ィ�� �懋ウオ �壱イ菩揆 ��株 ����� �懍梠﨑ゥ�壱共.", "_t") t("Their most important stats are: Magic and Willpower", "�ク�、�� ��・ �卓囈﨑� �・�・�俯株 �壱イ母ウシ �們ァ��笈�、.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +0 德�, +0 �シ�ゥ, +2 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +5 Magic, +2 Willpower, +0 Cunning", "#LIGHT_BLUE# * +5 �壱イ�, +2 �們ァ, +0 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +0", "_t") @@ -1451,14 +2938,12 @@ t("We preserve the past to protect the future. The hands of time are guarded by t("Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.", "�懋ー� �川亨�尖豆� �ャ�ャ �懋ー�│�� �専クー �川侠�、�シ 﨑ィ�� �シ﨑俯株 �菩揆 �ー���オ�壱共.", "_t") t("Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.", "�懋ウオ �壱イ菩攪 �ー�ャ�シ 奝オ﨑エ �ク�、� ��唖�シ �作� �エ�ー ��握�シ �瀧ェゥ﨑們流 �、��淇�� �� ��握 �ゥ�晧揆 �、�� �� �溢慣�壱共.", "_t") t("Their most important stats are: Magic, Dexterity, and Willpower", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 德俾ウシ �シ�ゥ, �們ァ, �ク�ャ�� �壱イ菩桿�壱共.", "_t") -t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +0 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 德�, +3 �シ�ゥ, +0 �エ�ゥ", "_t") -t("#LIGHT_BLUE# * +4 Magic, +2 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 �壱イ苗, +2 �們ァ, +0 �戦劈", "_t") +t("#LIGHT_BLUE# * +4 Magic, +2 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 �壱イ�, +2 �們ァ, +0 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +2", "_t") - ------------------------------------------------ -section "game/modules/tome/data/birth/classes/corrupted.lua" +section "mod-tome/data/birth/classes/corrupted.lua" t("Defiler", "�ィ��梵", "birth descriptor name") t("Dark thoughts, black bloods, vile deeds... Those who spill their brethren's blood will find its power.", "�ャ��復 �晝ー�, �� 嵓シ, 夋�ス﨑� 嵂餓怱... �呰小�� 嵓シ�� ��揆 ��亨�� �尖株 德們揆 �サ�シ�ャ�シ.", "_t") @@ -1468,6 +2953,7 @@ t("Reap thee the souls of thine enemies, and the powers of darkness shall enter t("Reavers are terrible foes, charging their enemies with a weapon in each hand.", "�� �川乱 﨑俯x�ゥ �エ�ー�シ �、�� ��乱�� �ャ�、�罹株 �ス夋溢梵�、� �エ�罹ャエ�懦復 �����笈�、.", "_t") t("They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.", "��ウシ �甯ィ�シ �幗符�、�ク �ク�、� 甯語エエ��攤 ��握 �ー���� ��豆�� �専ー懋ウィ�� �シ�、�ャ�ィ�ャ�� �呷亨�� ��豆�専イ� �肥ー削復 �ュ�卓揆 �エ�ス�壱共.", "_t") t("Their most important stats are: Strength and Magic", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 德俾ウシ �壱イ菩桿�壱共.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +4 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +4 德�, +1 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 �壱イ�, +0 �們ァ, +0 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +2", "_t") @@ -1477,27 +2963,26 @@ t("A corruptor is a terrible foe, wielding dark magics that can sap the very sou t("They can harness the blight of evil, crushing souls, stealing life force to replenish themselves.", "�ク�、� �ャ��復 德們揆 弴俯遭�ャ ��仂�� 甯語エエ﨑俾ウ� �晤ェ��・�� �シ�霊符 �、�、�罹・シ ��宦�壱共.", "_t") t("The most powerful corruptors can even take on some demonic aspects for themselves.", "��・ �簿�・﨑� 夋�ス�尖豆� ��ァ溢攪 嶸菩メ�� �ィ﨑� �俯巡 �溢慣�壱共.", "_t") t("Their most important stats are: Magic and Willpower", "�ク�、�� ��・ �卓囈﨑� �・�・�俯株 �壱イ母ウシ �們ァ��笈�、.", "_t") -t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +0 德�, +0 �シ�ゥ, +2 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 �壱イ�, +3 �們ァ, +0 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +0", "_t") - ------------------------------------------------ -section "game/modules/tome/data/birth/classes/mage.lua" +section "mod-tome/data/birth/classes/mage.lua" t("Mage", "�壱イ菩ぎ", "birth descriptor name") t("Mages are the wielders of arcane powers, able to cast powerful spells of destruction or to heal their wounds with nothing but a thought.", "�壱イ菩ぎ�、� �晝ー�ァ護愍�� �簿�・﨑俾ウ� 甯語エエ��攤 �シ�ク�� �懍��葺�ー�� ��イ俯・シ �們悛﨑� �� �壱株 ����復 德們揆 ��肥慣�壱共.", "_t") +t("Golem", "�ィ��", "birth facial category") t("Alchemist", "�ー�溢唖�ャ", "birth descriptor name") t("An Alchemist is a manipulator of materials using magic.", "�ー�溢唖�ャ� �壱イ菩揆 �ャ�ゥ﨑們流 �シ�溢揆 �ー�啄葺�� �壱イ菩ぎ�エ�、.", "_t") t("They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.", "�ク�、� �� �壱イ菩ぎ�、�エ 嵂駕葺�� �溢ァ�� �壱イ菩揆 �ャ�ゥ﨑們ァ �喜慣�壱共 - �壱イ倣少�� �エ弡�。� �シ�、��ー�� �壱イ菩ぎ �ャ�・�� ���擽 ��, �川硫�� �エ��ス德壱株 �尖豆 �川桿�壱共.", "_t") t("Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects. They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.", "�ー�溢唖�ャ�、� �エ�晧揆 �壱昆�エ�ャ�� �嶹們亨�� �們ァ�ー��, �ー�ア �。�エ�� �緋ソ� �滕符�エ�� �ア�� �川� 巐ィ�シ�シ �シ�シ墲ャ �� �溢慣�壱共. �戦復 �卓亶�� �エ�晧揆 �菩符�� �壱イ倣圷�シ�シ ��ャ﨑俾アー��, �壱イ� �甯。�エ�� �尖ц��シ �ゥ�懦腹 �俯巡 �溢慣�壱共.", "_t") t("Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards. These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.", "����攪 �ー�溢唖�ャ�、� ���エ��愍�� �ス﨑們ァ�� �ク�、�エ ���� �誤蕩 �壱イ� �ィ�們揆 �ス嶸ク�川愍�� ��呰葺�ャ �エ�シ �エ��鮒�壱共. �ィ�俯豆� �シ�ク�専イ� �壱劇��愍�� �オ��葺�ー �シ�ク�� 德們擽 �倣紛�川乱 �ー�シ 﨑ィ�� �倣紛�瀧笈�、.", "_t") t("Their most important stats are: Magic and Constitution", "�ク�、�� ��・ �卓囈﨑� �・�・�俯株 �壱イ母ウシ �エ�ゥ��笈�、.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +0 德�, +0 �シ�ゥ, +3 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +5 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * +5 �壱イ�, +1 �們ァ, +0 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# -1", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# -1", "_t") -t("Golem", "�ィ��", "birth facial category") t("Golem becomes a Drolem", "�ィ�們擽 �ゥ �ィ�們擽 �ィ", "_t") t("Archmage", "�壱巡�ャ", "birth descriptor name") t("Hated, harrowed, hunted, hidden... Our ways are forbidden, but our cause is just. In our veiled valley we find solace from the world's wrath, free to study our arts. Only through charity and friendship can you earn our trust.", "�晧丶�幀ウ�, �エ�懍寥﨑俾ウ�, �ャ�・�ケ﨑俾ウ�, �ィ�エ�、�壱共... �ー�ャ�� �ー�壱株 �溢ァ�們来��� �ー�ャ�� ��俯株 �簿胸﨑俯共. �ィ�ィ�� �ィ�懋クー�川� �ー�ャ�� �ク��攪 ����シ 嵓シ﨑エ �溢享�� �サ��, �川悛�ュ�� �ー���� �ー�逸復�、. �、�� 嶸ク�們凰 �ー�菩愍�罹ァ� �ー�ャ�� ���ー�シ �サ�� �� �溢愍�ャ�シ.", "_t") @@ -1505,27 +2990,24 @@ t("An Archmage devotes his whole life to the study of magic above anything else. t("Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.", "����攪 �壱巡�ャ�、� �シ�們��攤 ��握 �ー���� �� �護ァ �サ﨑們ァ�� �ク�、�エ ��� �懍�﨑� �壱イ菩攪 德們愍�� ���﨑ゥ�壱共.", "_t") t("Archmagi start with knowledge of many schools of magic. However, they usually refuse to have anything to do with Necromancy.", "�壱巡�ャ�、� �珠捩 ��・們攪 �壱イ菩揆 ��株 ����� �懍梠﨑ゥ�壱共. 﨑們ァ�� �ク�、� ��� �簿�ケ���シ�� �エ�、 ���巡 �コ� �喜愍�、 﨑ゥ�壱共.", "_t") t("Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.", "����攪 �壱巡�ャ�、� �ィ�ィ�� �溢揆 �呟ウィ�ャ�川� 弡壱�ィ�幗葺�シ�ー �ク�ウ�シ�� �ァ�・ �エ�呰腹 �� �壱株 孖ケ��復 �シ�ク�� �語ウ� �溢慣�壱共.", "_t") +t("Their most important stats are: Magic and Willpower", "�ク�、�� ��・ �卓囈﨑� �・�・�俯株 �壱イ母ウシ �們ァ��笈�、.", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 德�, +0 �シ�ゥ, +0 �エ�ゥ", "_t") +t("#LIGHT_BLUE# * +5 Magic, +3 Willpower, +1 Cunning", "#LIGHT_BLUE# * +5 �壱イ�, +3 �們ァ, +1 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# -4", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# -4", "_t") t("Necromancer", "�簿�ケ���ャ", "birth descriptor name") t("The road to necromancy is a macabre path indeed. Walk with the dead, and drink deeply of their black knowledge.", "�簿�ケ���� �ク� �ク�シ�尖。� �ャ�ゥ﨑俯共. �ス� �尖豆�シ 﨑ィ�� �キ��, �ク�、�� ��倣復 ��晧揆 �、�エ�罹攵.", "_t") t("While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.", "�壱イ倣少�� �エ弡�。� ����攪 �壱イ菩擽 �們峡�� �溢エ壱ヲャ�シ �幀イ� �們来���, �簿�ケ���� ��倣復 �ー�壱株 弡ィ�ャ ��カ奓ー �呷攤�エ �削��オ�壱共.", "_t") t("These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: Eternal life.", "�エ �エ���� �壱イ菩ぎ�、� �晤ェ�揆 �シ�ィ�ャ��, �ス�護揆 �、寀�ー �晧梵�、�� �ー��シ �シ�シ墲オ�壱共. 德們乱 �﨑� �壱ァ晧揆 �ゥ�ア�懦う�ー ��紛, �ク�ャ�� ��キケ��攤 �ゥ岺懍攤 ����� �サ�ー ��紛.", "_t") -t("Their most important stats are: Magic and Willpower", "�ク�、�� ��・ �卓囈﨑� �・�・�俯株 �壱イ母ウシ �們ァ��笈�、.", "_t") -t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") -t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 德�, +0 �シ�ゥ, +0 �エ�ゥ", "_t") -t("#LIGHT_BLUE# * +5 Magic, +3 Willpower, +1 Cunning", "#LIGHT_BLUE# * +5 �壱イ�, +3 �們ァ, +1 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# -3", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# -3", "_t") - ------------------------------------------------ -section "game/modules/tome/data/birth/classes/none.lua" +section "mod-tome/data/birth/classes/none.lua" t("None", "��搆", "birth descriptor name") t("Your race cannot select a class; it has its own powers.", "�ケ���� ��。ア� ��羅�� ��夋晨腹 �� ��慣�壱共. �ク ��� ��梵��攤 �・�・�� ��瀧笈�、.", "_t") - ------------------------------------------------ -section "game/modules/tome/data/birth/classes/psionic.lua" +section "mod-tome/data/birth/classes/psionic.lua" t("Psionic", "�壱冠�・��", "birth descriptor name") t("Weakness of flesh can be overcome by mental prowess. Find the way and fight for the way to open the key to your mind.", "�。���� �們平﨑ィ� �菩侠�� �ィ�ィ�� 奝オ﨑エ �ケ�オ﨑� �� �壱共. '�ク'�� �セ�� '�ク'�� ��紛 �ク�� �ク��� �菩侠�� �罹ーゥ﨑俯攵.", "_t") @@ -1534,6 +3016,8 @@ t("Mindslayer", "�菩侠甯語エエ��", "birth descriptor name") t("A thought can inspire; a thought can kill. After centuries of oppression, years of imprisonment, a thought shall break us free and vengeance will strike from our darkest dreams.", "�晝ー�愍�� ��ー川揆 �� �俯巡 �一ウ�, �晝ー�愍�� �ス�シ �俯巡 �壱共. �ー�俾クエ �オ�母ウシ �ャ�作擽 �晤x�エ �晝ー�捩 �ー�ャ�シ �川悛�ュ�� 﨑� ��擽�� �ー�ャ�� ��・ �エ�川垓 �� �作乱�� �オ�俾ー �、�ャ�シ.", "_t") t("Mindslayers specialize in direct and brutal application of mental forces to their immediate surroundings.", "�菩侠甯語エエ�尖豆� �菩侠�� 德們揆 ���卓��擽�� �被仍﨑俾イ� �シ��� �ー��ケ俯株 ��乱 孖ケ嶹罷据�エ �溢慣�壱共.", "_t") t("When Mindslayers do battle, they will most often be found in the thick of the fighting, vast energies churning around them and telekinetically-wielded weapons hewing nearby foes at the speed of thought.", "�菩侠甯語エエ�尖豆� ��握�� 﨑懋ー�エ�ー�川� �雅劇﨑� �尖ц��シ 弴俯草�エ�ー, �晝ー�ウシ �呷捩 �鷺巡�� �シ�呱�・�シ�� �懍牟�俯株 �エ�ー�、�� 弴俯遭�ャ �シ��� ��豆�� ���エ�俾ケ�笈�、.", "_t") +t("Their most important stats are: Willpower and Cunning", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 �們ァ� �戦劈��笈�、.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +1 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 德�, +0 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +4 �們ァ, +4 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# -2", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# -2", "_t") @@ -1542,24 +3026,24 @@ t("Some believe that the world is the collective dream of those that live in it. t("The Solipsist believes that reality is malleable and nothing more than the collective vision of those that experience it.", "����。��尖豆� 嶸�共� ����擽�ー �ク��揆 �ス嵭倆葺�� �エ�、�� �瀧卿�� �晧メ�� �一ウシ﨑俯共�� �ソ�オ�壱共.", "_t") t("They wield this knowledge to both create and destroy, to invade the minds of others, and to manipulate the dreams of those around them.", "�ク�、� �エ ��晧揆 �エ�ゥ﨑們流 �ス�ー﨑ィ� �呷亨�� 甯語エエ﨑俾ウ�, �、�ク �エ�、�� �菩侠�� �ィ�被葺�ー �溢揆 �ー�啄鮒�壱共.", "_t") t("This knowledge comes with a heavy price and the Solipsist must guard his thoughts, lest he come to believe that the world exists only within his own mind.", "﨑們ァ�� �エ ��晧乱�� �エ�ー�エ ��� �ー��笈�、. ����。��尖豆� �ク��ー �ク�、�� �晧メ�シ �川擽�シ�� �晝ー�愍�罹カ奓ー �、�、�懍攪 �菩侠�� �エ嶸ク﨑エ�シ 﨑ゥ�壱共.", "_t") -t("Their most important stats are: Willpower and Cunning", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 �們ァ� �戦劈��笈�、.", "_t") -t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 德�, +0 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +5 �們ァ, +4 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# -4 (*special*)", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# -4 (*孖ケ��*)", "_t") - ------------------------------------------------ -section "game/modules/tome/data/birth/classes/rogue.lua" +section "mod-tome/data/birth/classes/rogue.lua" -t("Rogues are masters of tricks; they can strike from the shadows, and lure monsters into deadly traps.", "�逸復�ケ�、� �作桷�們攪 �ャ�ク��笈�、. �ク�シ�� �作乱�� ��豆�� �ー�オ﨑俾ウ�, �エ�シ�、�� �俯ェ���攤 﨑ィ�菩愍�� ���ク﨑エ �們ケ倆鮒�壱共.", "_t") -t("Rogue", "�逸復�ケ", "birth descriptor name") -t("Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.", "�逸復�ケ�、� �作桷�們攪 �ャ�ク��笈�、. ��擽 �溢ケ們ア�ァ �サ﨑俾イ� �滝キシ﨑� �、 �ー�オ�� �﨑們流 ��イュ�� 嵓シ﨑エ�シ ��梵 �� �溢慣�壱共.", "_t") +t("Rogue", "����", "birth descriptor name") +t("Rogues are masters of tricks; they can strike from the shadows, and lure monsters into deadly traps.", "����豆� �作桷�們攪 �ャ�ク��笈�、. �ク�シ�� �作乱�� ��豆�� �ー�オ﨑俾ウ�, �エ�シ�、�� �俯ェ���攤 﨑ィ�菩愍�� ���ク﨑エ �們ケ倆鮒�壱共.", "_t") +t("Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.", "����豆� �作桷�們攪 �ャ�ク��笈�、. ��擽 �溢ケ們ア�ァ �サ﨑俾イ� �滝キシ﨑� �、 �ー�オ�� �﨑們流 ��イュ�� 嵓シ﨑エ�シ ��梵 �� �溢慣�壱共.", "_t") t("Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.", "�卓ェス �� �ィ�川乱 �ィ��� �罹株 ��揆 ��嶸ク﨑俯ゥー, 﨑ィ�菩揆 夋川ァ﨑俾ウ� 﨑エ�懦葺�� �� �サ��伎イ� �、�們乱�� �・﨑� ��ャク�� �� �俯巡 �溢慣�壱共.", "_t") +t("Their most important stats are: Dexterity and Cunning", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 �シ�ゥ�シ �戦劈��笈�、.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +1 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 德�, +3 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +5 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +0 �們ァ, +5 �戦劈", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +0", "_t") t("Shadowblade", "�ク�シ�川ケシ��", "birth descriptor name") -t("Shadowblades are Rogues that are touched by the gift of magic, able to kill with their daggers under a veil of stealth while casting spells to enhance their performance and survival.", "�ク�シ�川ケシ���、� �壱イ菩攪 �ャ�・�� 夋���� �逸復�ケ�、��, 巐ィ�ィ��攤 �壱イ菩揆 寬シ�俯株 �呷亨�� �尞川攪 �・�� ��椈�� �ィ��シ�� ��揆 �ー�オ﨑ゥ�壱共.", "_t") +t("Shadowblades are Rogues that are touched by the gift of magic, able to kill with their daggers under a veil of stealth while casting spells to enhance their performance and survival.", "�ク�シ�川ケシ���、� �壱イ菩攪 �ャ�・�� 夋���� ����豆��, 巐ィ�ィ��攤 �壱イ菩揆 寬シ�俯株 �呷亨�� �尞川攪 �・�� ��椈�� �ィ��シ�� ��揆 �ー�オ﨑ゥ�壱共.", "_t") t("Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.", "�ク�、�� �壱イ� �・�・� �ー�エ ��擽 ��旧 ���懍��攤 ��擽�ー �誤ャク��, �川硫��愍�� �壱x�シ �ャ�晨腹 �� ��愍�ー 巐誤ウオ�� ��紛�罹株 �、�ク �俯卿�エ 﨑�囈﨑ゥ�壱共.", "_t") t("They use the schools of Phantasm, Temporal, Divination and Conveyance magic to enhance their arts.", "嶹們メ, �懋ー�, �溢ァ, �ク�ャ�� ��擽 �壱イ� 﨑呰血�� �シ�ク�、�� �ャ�ゥ﨑ゥ�壱共.", "_t") t("Their most important stats are: Dexterity, Cunning and Magic", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 �シ�ゥ�シ �戦劈 �ク�ャ�� �壱イ菩桿�壱共.", "_t") @@ -1567,8 +3051,8 @@ t("#LIGHT_BLUE# * +0 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * + t("#LIGHT_BLUE# * +3 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +3 �壱イ�, +0 �們ァ, +3 �戦劈", "_t") t("Marauder", "�オ�ゥ��", "birth descriptor name") t("I will not hide and I will not sneak - come dance with my blades and we'll see who's weak. Snapping bone and cracking skull, it's the sounds of battle that make life full!", "�ィ���, ��﨑俾イ� ���擽��� �伎イ��、. ��� �エ �シ���シ �、�� �ー �エ�エ ��ー �ス﨑懍ァ �語イ� �俾イ��. �壱・シ ��ャ�ィ�ャ�� �専ー懋ウィ�� ��俯株 �誤ヲャ�シ�尖。� �カ�� �ゥ�護シ 﨑罹共!", "_t") -t("The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.", "�溢ヲ�'�川擽��攪 嶹ゥ�シ�� �溢��復 �ウ�エ ��漁�壱共. �ク�、�ャ�� �喜捩 �シ�們凰 �護符�、�壱株 �ゥ�、�� ��利﨑們ァ�� ���倣復 ���� �� �罹。� �キ�オ�壱共. ��荘�、�シ �ー��豆, �肥ざ�尖豆�シ �ー巐護」シ�們��攤 �ィ嵭俾ー�、, �ャ��エ �ク�� �壱イ菩ぎ�、�シ �壱イ菩揆 �晧丶﨑俯株 �卓侠��豆�護ァ. �エ�、� �ィ�� ��亨�� �・�ス�� �們牟 �ャ嵂駕葺�� �エ�、�専イ� ����エ �ゥ�壱共.", "_t") -t("Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge. With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods. He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.", "�エ�ャ﨑� 嶸シ� �作乱�� �作桷�俯ウエ�、�� 德們愍�� �戦葺�� ��揆 �サ�� 﨑� ��・們攪 �逸復�ケ�エ �溢慣�壱共. �ク�ィ�� �ー���シ �シ�ゥ﨑ィ, �ク�ャ�� 德們愍�� �シ�� 弴俯草�エ�� �オ�ゥ�尖豆� �ケ��ー川揆 �セ��ざ�エ ��・ ���エ�� ���卓��攤 �ゥ�菩愍�� �懋アー﨑ゥ�壱共. �エ�、� �、�ー 巐ィ�シ��攤 �作� �エ�ー�シ �ャ�ゥ﨑俯ゥー, ��勦�エ �壱ヲャ﨑俾イ� �護符��共�エ ��龍﨑� �ー���� �ャ�ゥ﨑俯株 ��巡 �シ�﨑們ァ �喜慣�壱共.", "_t") +t("The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.", "�溢ヲ�'�川擽�護攪 嶹ゥ�シ�� �溢��復 �ウ�エ ��漁�壱共. �ク�、�ャ�� �喜捩 �シ�們凰 �護符�、�壱株 �ゥ�、�� ��利﨑們ァ�� ���倣復 ���� �� �罹。� �キ�オ�壱共. ��荘�、�シ �ー��豆, �肥ざ�尖豆�シ �ー巐護」シ�們��攤 �ィ嵭俾ー�、, �ャ��エ �ク�� �壱イ菩ぎ�、�シ �壱イ菩揆 �晧丶﨑俯株 �卓侠��豆�護ァ. �エ�、� �ィ�� ��亨�� �・�ス�� �們牟 �ャ嵂駕葺�� �エ�、�専イ� ����エ �ゥ�壱共.", "_t") +t("Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge. With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods. He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.", "�エ�ャ﨑� 嶸シ� �作乱�� �作桷�俯ウエ�、�� 德們愍�� �戦葺�� ��揆 �サ�� 﨑� ��・們攪 ����擽 �溢慣�壱共. �ク�ィ�� �ー���シ �シ�ゥ﨑ィ, �ク�ャ�� 德們愍�� �シ�� 弴俯草�エ�� �オ�ゥ�尖豆� �ケ��ー川揆 �セ��ざ�エ ��・ ���エ�� ���卓��攤 �ゥ�菩愍�� �懋アー﨑ゥ�壱共. �エ�、� �、�ー 巐ィ�シ��攤 �作� �エ�ー�シ �ャ�ゥ﨑俯ゥー, ��勦�エ �壱ヲャ﨑俾イ� �護符��共�エ ��龍﨑� �ー���� �ャ�ゥ﨑俯株 ��巡 �シ�﨑們ァ �喜慣�壱共.", "_t") t("Their most important stats are: Strength, Dexterity and Cunning", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 德俾ウシ �シ�ゥ �ク�ャ�� �戦劈��笈�、.", "_t") t("#LIGHT_BLUE# * +4 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +4 德�, +4 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +1 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +0 �們ァ, +1 �戦劈", "_t") @@ -1576,262 +3060,1193 @@ t("Skirmisher", "�呰寇��", "birth descriptor name") t("Fleet of foot and strong of throw, overwhelming every foe, from afar we counter, strike and thud, in the chaos'd skirmish spilling blood.", "���ク �懋ウシ �倣復 妤ャ��, �ィ�� ��揆 �簿巡﨑俯ゥー, � ��ャ�� �ー�ー �樌│�、, �オ �ク�ャ�� ��! �誤ヲー 嵓シ� 嶸シ�� �作乱��.", "_t") t("While able to take maximum advantage of their sling by using deft movements to avoid and confuse enemies that try to get close, the Skirmisher truly excels when fighting other ranged users.", "�滝キシ﨑俯�、 﨑俯株 ��豆�� 嶸シ��、�ス�� 﨑俾ウ� 巐醐半﨑俯株 ��乱�� �シ��ャ�エ �溢ァ��, �呰寇�瀧豆� �、�ク �専アー�ャ �エ�ー �ャ�ゥ�尖豆�� ��劇﨑� �� �ク ���倣復 �幗揆 �懦鮒�壱共.", "_t") t("They have mastered the use of their shield as well as their sling and are nearly impossible to defeat in a standoff.", "�ク�、� 妤ャ�晝オャ� �呷亨�� �ゥ甯ィ�シ �ャ�ゥ﨑俯株 ��握�菩乱 �呱峡�們牟 �溢牟 �ー�ャ�シ �� ��。� �卓ぎ﨑們流 �ク�、�� �エ�誤・エ�� ��捩 �ー�� �一ー�・�� ��晧慣�壱共.", "_t") -t("Their most important stats are: Dexterity and Cunning", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 �シ�ゥ�シ �戦劈��笈�、.", "_t") -t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +0 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 德�, +4 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +1 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +1 �們ァ, +4 �戦劈", "_t") -t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +0", "_t") - ------------------------------------------------ -section "game/modules/tome/data/birth/classes/tutorial.lua" - +section "mod-tome/data/birth/classes/tutorial.lua" +t("Tutorial Adventurer", "孖懦��ャ�シ �ィ嵭俾ー", "birth descriptor name") +t("Adventurers have a generic talent set to teach to young ones.", "�喜捩 �エ�、�� ��エ�� �� �ー�エ�� �シ�們��攤 �ー���、�� �爺ウ� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/birth/classes/warrior.lua" +section "mod-tome/data/birth/classes/warrior.lua" +t("Warrior", "��ぎ", "birth descriptor name") +t("Warriors train in all aspects of physical combat. They can be juggernauts of destruction wielding two-handed greatswords, or massive iron-clad protectors with gleaming shields.", "��ぎ�� �シ�ャ�� ��握�川��� �ィ�� �ゥ�エ�� �俯�ィ﨑ゥ�壱共. ��ぎ�、� ���� �� �エ��餓ァ﨑� 甯語エエ ��ーィ� �� �俯巡 �一ウ�, �、�ー �エ�ー�エ ���滝ウシ �溢ゥ作擽�� �ゥ甯ィ�シ �・�ゥ﨑� �倆从�専ー �� �俯巡 �溢慣�壱共.", "_t") t("Berserker", "�卓��ぎ", "birth descriptor name") +t("A Berserker wields huge two-handed weapons of destruction, bringing pain and death to his foes as he cleaves them in two.", "�卓��ぎ�� �ー�﨑俾ウ�, 甯語エエ��攤 �卓� �エ�ー�シ �、�� ��揆 �� �ス�シ�� �シ�罹イ��、 ��奝オ�シ �ス�護揆 �ー���オ�壱共.", "_t") +t("A Berserker usually forfeits all ideas of self-defense to concentrate on what he does best: killing things.", "�卓��ぎ�� �エ奝オ �ク�、�エ ��・ �� 﨑エ�シ �� �壱株 �ィ 﨑� ���護揆 ��紛 �専クー �ゥ�エ�シ 尞ャ�ー﨑ゥ�壱共. �罷。� �エ﨑エ �川擽���.", "_t") +t("Their most important stats are: Strength and Constitution", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 德俾ウシ �エ�ゥ��笈�、.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") +t("#LIGHT_BLUE# * +5 Strength, +1 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +5 德�, +1 �シ�ゥ, +3 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +0 �們ァ, +0 �戦劈", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +3", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +3", "_t") +t("Bulwark", "�ー�ャ", "birth descriptor name") +t("A Bulwark specializes in weapon and shield combat, rarely leaving the cover of her many protective techniques.", "�ー�ャ�� 﨑懍� �エ�ー� �ゥ甯ィ�シ �エ�ゥ﨑� ��握�� ��ャク���笈�、. �ー�ャ�、� �ゥ�エ �川┷�川� �霊牟�俯株 �シ�エ �ー�� ��慣�壱共.", "_t") +t("A good Bulwark is able to withstand terrible attacks from all sides, protected by her shield, and when the time comes lash out at her foes with incredible strength.", "�呱�ィ�� �ー�ャ�� �ィ�� �ゥ嵂・�川� �、�エ�、�� �肥ー削復 �オ�ゥ�� �ゥ甯ィ�� �餓符�エ�エ ��矯 �� �溢慣�壱共. �ク�ャ�� �語ー �俯ゥエ, �尖巡 �壱据�� 德們愍�� ��乱�� �ケ�オ�� �﨑ゥ�壱共.", "_t") +t("Their most important stats are: Strength and Dexterity", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 德俾ウシ �シ�ゥ��笈�、", "_t") +t("#LIGHT_BLUE# * +5 Strength, +2 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +5 德�, +2 �シ�ゥ, +2 �エ�ゥ", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +6", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +6", "_t") +t("Archer", "���", "birth descriptor name") +t("Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.", "����� �シ�ゥ﨑� �専アー�ャ ��ぎ��, ��豆�� ��乱 �鷺ー菩亨墲、�� 嶹肥ざ�� 寘シ�南慣�壱共.", "_t") +t("Skilled archers can fire special shots that pierce, cripple or pin their foes.", "�呱�ィ�� ����、� ��揆 �ー�ォ��, �エ�・嶹被葺�ー�� �鷺ー倣葺�� 孖ケ�� 夋�劍�� �懍ぎ﨑ゥ�壱共..", "_t") +t("Archers can become good with either longbows or slings.", "����� 嶹懋ウシ 妤ャ�晝オャ. �� �専アー�ャ �エ�ー�川� �倣復 �ィ�オ�� �エ�ャ�鷺笈�、.", "_t") +t("Their most important stats are: Dexterity and Strength (when using bows) or Cunning (when using slings)", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株, 嶹懍揆 �ャ�ゥ﨑� �ス�ー �シ�ゥ�シ 德們擽�� 妤ャ�晝オャ�シ �ャ�ゥ﨑� �ス�ー �戦劈��笈�、.", "_t") +t("#LIGHT_BLUE# * +2 Strength, +5 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +2 德�, +5 �シ�ゥ, +0 �エ�ゥ", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +2 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +0 �們ァ, +2 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +0", "_t") +t("Arcane Blade", "�壱イ� ��ャ", "birth descriptor name") +t("The Arcane Blade is a warrior who has been touched by the gift of magic.", "�壱イ� ��ャ�、� �壱イ菩攪 德們揆 �ィ�ー�� ��ぎ�、��笈�、.", "_t") t("Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.", "�ク�、�� �壱イ� �・�・� �ー�エ ��擽 ��旧 ���懍��攤 ��擽�ー �誤ャク��, �川硫��愍�� �壱x�シ �ャ�晨腹 �� ��愍�ー 巐誤ウオ�� ��紛�罹株 �、�ク �俯卿�エ 﨑�囈﨑ゥ�壱共.", "_t") +t("They can cast spells from a limited selection but have the unique capacity to 'channel' their attack spells through their melee attacks.", "�壱イ� ��ャ�� ��捩 �們攪 �シ�ク�護揆 �ャ�ゥ﨑們ァ��, �オ�ゥ �シ�ク�� ��夋晨紛 �シ�� �オ�ゥ�� '�エ��' ��乱�� 﨑エ�ゥ﨑� �� �溢慣�壱共.", "_t") +t("They are adept with two-handed weapons, for the sheer destruction they can bring.", "�壱イ� ��ャ�� �卓� �エ�ー�� ��ャク��、��, �懍��梭 �卓� �エ�ー�� 甯語エエ�・ �誤ャク��笈�、.", "_t") +t("Their most important stats are: Strength, Cunning and Magic", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 德俾ウシ �戦劈, �ク�ャ�� �壱イ菩桿�壱共.", "_t") +t("#LIGHT_BLUE# * +3 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 德�, +0 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +3 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +3 �壱イ�, +0 �們ァ, +3 �戦劈", "_t") -t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") -t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +0 �們ァ, +3 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +2", "_t") - +t("Brawler", "�ゥ妤ャ�", "birth descriptor name") +t("Though you may fight alone against many, destined to fight till you die, still you do not relent. In a ring of blood you learn that a pair of fists can face the world.", "�護攤�シ ���葺�罷攵��, �、�ケ �ゥ�ィ�� ��揆��シ�� �ゥ妤ャ��� �シ�ャ�懍ァ �喜慣�壱共. 嵓シ�� �戦� �ス�ー�・�川� �ゥ妤ャ��、� �� �シ�ケ�シ�� �ク��乱 ���葺�� �ゥ�菩揆 �ー���オ�壱共.", "_t") +t("The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.", "�壱イ倣少�懍攪 �甯語エエ�� �ク﨑エ �ク�� ��ァ�� �ー��、� ��ァ�川� �ャ�エ�� �們慣﨑俾クー �罷サ、��, �ー�シ�� �珠捩 �エ�、�エ �エ嶸ク�シ �幗ァ �サ﨑俾イ� �們来�オ�壱共. �戦復 �ィ�� �エ� '�エ�ー'�シ�� �ャ�俯・シ ��ヲエ �� �壱腰 ��捩 ��笈����.", "_t") +t("Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.", "�エ����, �菩イ� ��擽 �ィ�� ��。ア�� ��懦復 �オ�呷イエ�、� �エ���� �樌� �ク�� �墲、�ー ��紛 �、�、�懍攪 �。�エ�� 德們揆 �ク��オ�壱共.", "_t") +t("Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.", "�ャ�ゥ�エ �ク��シ, �醐握 ����, �尖株 �ク� �ィ�ク�� �ー�ー�� �ャ�オ�晧擽�� ��乱, �ゥ妤ャ��� �ー���、� �、�� ���尖巡 �、 �ク�醐鮒�壱共.", "_t") +t("Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.", "�ゥ妤ャ��� �ー�� ����捩 �ャ�ゥ ��, �ー�� �川��シ �サ�誤据�ー �エ�シ �ャ�ゥ﨑們流 �壱ャエ�ャ �ー���� 巐ィ�シ�シ �晨少�懦し�壱共.", "_t") +t("The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.", "�ゥ妤ャ�� �ャ�ゥ﨑俯株 �ィ�� �ゥ妤ャ �ー��� �ー�呷┳�シ �� �川揆 �ィ�� �ャ�ゥ﨑� �� �溢牟�シ﨑ゥ�壱共. �ー�シ�� �エ�ー�エ �卓亶�エ��, �エ�ー, �ゥ甯ィ�シ �・�ゥ﨑� ��, �ゥ妤ャ �ー���� �ャ�ゥ﨑� �� ��イ� �ゥ�壱共.", "_t") +t("Their most important stats are: Strength, Dexterity, and Cunning", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 德俾ウシ �シ�ゥ, �ク�ャ�� �戦劈��笈�、", "_t") +t("#LIGHT_BLUE# * +3 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 德�, +3 �シ�ゥ, +0 �エ�ゥ", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +0 �們ァ, +3 �戦劈", "_t") ------------------------------------------------ -section "game/modules/tome/data/birth/classes/wilder.lua" +section "mod-tome/data/birth/classes/wilder.lua" +t("Wilder", "�川硫�� �肥「�梵", "birth descriptor name") +t("Natural abilities can go beyond mere skill. Experience the true powers of nature to learn of its amazing gifts.", "�川硫�� �・�・� 﨑罹こ �、墲ャ�� 德們揆 �ー�エ�們揆 �� �溢慣�壱共. ��シ�エ ���シ�� �オ嶸 �川硫�� ���倣復 德們揆 �エ嵭倆葺�ュ�懍丶.", "_t") +t("Wilders are one with nature, in one manner or another. There are as many different Wilders as there are aspects of nature.", "�川硫�� �肥「�梵�� �エ�、 �ゥ�晧愍�罹蕩 �川硫�シ ���頗 �尖豆��笈�、. �川硫�� �珠捩 �ィ�オ�エ �壱同�エ �川硫�� �肥「�梵�� �ク ��・俾ー �、�啄鮒�壱共.", "_t") +t("They can take on the aspects of creatures, summon creatures to them, feel the druidic call, ...", "�ク�、� �ャ�ャ �晤ェ�イエ�� 嶸菩メ�� �ィ﨑俾アー�� �晤ェ�イエ�シ �醐劍﨑俾アー�� �罹」ィ�エ�懍攪 ���揆 �尖d �� �溢慣�壱共, ...", "_t") +t("Summoner", "�醐劍�ャ", "birth descriptor name") +t("Not all might comes from within. Hear the invocations of nature, hear its calling power. See that from without we can find our true strengths.", "�ィ�� 德們擽 �エ�エ�川� �、�� ��捩 ��漁�壱共. �川硫�� �ゥ�誤ヲャ� �ク 德們揆 �、�シ�ュ�懍丶. �ク��川� �ー�ャ�� ���倣復 德們揆 �セ�� �� �溢揆 ��桿�壱共.", "_t") +t("Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side.", "�醐劍�ャ�� �ー�� 嶹�� �ク�ー� �喜慣�壱共. �ク�、� �ク�罹x �川侠�� 寬ク�� �懍� 﨑ィ�� �ク�護、� �珠捩 �﨑� �� 﨑俯x�シ �醐劍﨑� ���・シ 﨑俾ウ� �溢慣�壱共.", "_t") +t("Summons can range from a combat hound to a fire drake.", "�醐劍�俯株 ��握 �ャ�・�罹カ奓ー 嶹肥両 �罹�溢擽增ャ�護ァ �、�啄鮒�壱共.", "_t") +t("Their most important stats are: Willpower and Cunning", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 �們ァ� �戦劈��笈�、.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") +t("#LIGHT_BLUE# * +0 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 德�, +1 �シ�ゥ, +0 �エ�ゥ", "_t") +t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +5 �們ァ, +3 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +0", "_t") +t("Max summons: %d", "�罹劇 �醐劍��: %d", "tformat") +t("Wyrmic", "�ゥ�ク", "birth descriptor name") +t("Sleek, majestic, powerful... In the path of dragons we walk, and their breath is our breath. See their beating hearts with your eyes and taste their majesty between your teeth.", "�、�逸葺�� ��淀 �們ケ俾ウ� �簿�・﨑ゥ�壱共... �ー�ャ�� �ゥ�� �ク�� �ー�シ �ク�シ�ー, �ク�、�� �ィ�ー� �ー�ャ�� �ィ�ー�エ �ゥ�壱共. �簿徐﨑俯株 �ゥ�� �ャ�・�� �ゥ�ゥ﨑俾ウ� �ク�、�� ��淀�� �エ�ィ�� �ケ�エ �幎ウエ�ュ�懍丶.", "_t") +t("Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons.", "�ゥ�ク� �ゥ�� �ィ�オ�� �シ� 彧雅ざ�エ�� �ゥ�菩揆 �ー�エ ��ぎ�、��笈�、.", "_t") +t("They have access to talents normally belonging to the various kind of drakes.", "�ク�、�専イ� �、�啄復 ��・們攪 �罹�溢擽增ャ� ��� �・�・�� �ャ�ゥ﨑� �� �壱株 �ャ�・�エ �溢慣�壱共.", "_t") t("Their most important stats are: Strength and Willpower", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 德俾ウシ �們ァ��笈�、.", "_t") +t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +1 Constitution", "#LIGHT_BLUE# * +5 德�, +0 �シ�ゥ, +1 �エ�ゥ", "_t") +t("#LIGHT_BLUE# * +0 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +3 �們ァ, +0 �戦劈", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +2", "_t") t("Oozemancer", "�川複���ャ", "birth descriptor name") -t("Their most important stats are: Willpower and Cunning", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 �們ァ� �戦劈��笈�、.", "_t") +t("Magic must fail, magic must lose, nothing arcane can face the ooze...", "�壱イ菩捩 �、甯ィ﨑俾ウ� 甯ィ�ー﨑エ�シ 﨑ゥ�壱共. �エ�、 �壱イ簿巡 �川複�� �﨑ュ﨑� �� ��慣�壱共...", "_t") +t("Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature. Arcane force are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.", "�川複���ャ�� �、�、�� �シ�們��攤 �ク��ウシ ��ヲャ﨑俾ウ� �川硫�シ �ー嶹罷・シ �エ�ィ�ー �エ��ー瀧笈�、. �壱イ菩攪 德們捩 �川複���ャ�、�専イ� ����� ���擽�ー, �ク�、� 夋���� �シ�晧攪 �ー�ィ �・�・�� 奝オ﨑エ 尞ュ�・��攤 �壱イ� �ャ�ゥ�尖豆�シ �呷捩 ��棗�川� �ク�ク �� �溢慣�壱共.", "_t") +t("They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.", "�エ�、� �川複�� �醐劍﨑エ �川侠�� �エ嶸ク﨑俾ウ� ��ャ �ィ�エ�� ��揆 �オ�ゥ﨑俯ゥー, �溢��シ �シ�呱�・ �シ�� 德們揆 �、�ィ�� �ー �オ�呰鮒�壱共.", "_t") t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 德�, +0 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +5 �們ァ, +4 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# -3", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# -3", "_t") -t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") +t("Stone Warden", "�肥怱 �川亨��", "birth descriptor name") +t([[The Spellblaze's scars may be starting to heal, +but little can change how the partisans feel. +Nature and arcane could bridge their divide - +and when it comes down to it, gold won't take sides...]], [[�壱イ倣少�懍攪 ��イ俾ー �們悛�俾クー �懍梠﨑���� �ィ��笈�、. +﨑們ァ�� �エ�ア��攤 �エ�、�� �晝ー�揆 �緋ソ罷��ー�尖株 �壱ャエ �卓捩 �嶹肥桿�壱共. +�川硫�シ �壱イ菩攪 德們攪 �ィ�溢捩 �、�肥ァ� �俯巡 �溢来�オ�壱共 - +�ク �語ー �ャ��シ��, 嶹ゥ�溢捩 寬ク�� �、� �伎イ���� �川擽��...]], "_t") +t("Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.", "�肥怱 �川亨�川捩 �俯糖�ャ�們攪 �・�・�シ �川硫�� �﨑� �肥「�揆 﨑ィ�� 弡壱�ィ﨑� �懍寥嵓�桿�壱共.", "_t") +t("While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.", "�、�ク ��。ア�、�エ ����攪 德俾ウシ �川硫�� 德們擽 �俯劇�罹共�� �ソ�護乱 ����溢揆 ��, �懍寥嵓�豆� �� 德們揆 �ー嶹罷。ュ�� �ー﨑ゥ﨑俯株 �菩揆 �セ��ヨ�オ�壱共.", "_t") +t("Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.", "�肥怱 �川亨�川捩 �卓亶�� ��ウ� �卓��� �ゥ甯ィ�シ �ゥ甯ィ�シ �、�エ �ク�、�� �ャ�ャ �� 德們揆 �エ�エ�エ�� ��ぎ�、��笈�、.", "_t") +t("Their most important stats are: Strength, Magic and Willpower", "�ク�、�専イ� ��・ �卓囈﨑� �・�・�俯株 德�, �壱イ� �ク�ャ�� �們ァ��笈�、", "_t") +t("#LIGHT_BLUE# * +2 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +2 德�, +0 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 �壱イ�, +3 �們ァ, +0 �戦劈", "_t") -t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# +2", "_t") - - ------------------------------------------------- -section "game/modules/tome/data/birth/descriptors.lua" - - ------------------------------------------------ -section "game/modules/tome/data/birth/races/construct.lua" - +section "mod-tome/data/birth/descriptors.lua" + +t("base", "���エ�、", "birth descriptor name") +t("Tutorial", "孖懦��ャ�シ", "birth descriptor name") +t("#GOLD##{bold}#Tutorial mode", "#GOLD##{bold}#孖懦��ャ�シ �ィ��", "_t") +t("#WHITE#Start with a simplified character and discover the game in a simple quest.#{normal}#", "#WHITE#�ィ�懦剩�� �尖ヲュ奓ー�� �護桷�� �懍梠﨑俯ゥー, �ァ� 塚們侃孖ク�シ 奝オ﨑們流 �護桷�� �俯洳��笈�、.#{normal}#", "_t") +t("All damage done to the player reduced by 20%", "嵓誤�溢擽�エ� �幎株 嵓シ﨑エ�餓擽 20% ��牟�ュ�壱共", "_t") +t("All healing for the player increased by 10%", "嵓誤�溢擽�エ� �幎株 �俯」誤汢�エ 10% �晝ー﨑ゥ�壱共", "_t") +t("No main game achievements possible.", "�肥攤 �護桷�� ����揆 �ャ�ア﨑� �� ��慣�壱共.", "_t") +t("Easier", "�ャ�", "_t") +t("#GOLD##{bold}#Easier mode#WHITE##{normal}#", "#GOLD##{bold}#�ャ� �懍擽��#WHITE##{normal}#", "_t") +t("Provides an easier game experience.", "�エ�、 �ャ�エ �護桷�� �ス嵭倆鮒�壱共.", "_t") +t("Use it if you feel uneasy tackling the harder modes.", "�エ�、�エ �ィ�懍乱�� �ク�ャ �ク�、�� ���シ﨑俾クー �ォ�、�エ ��夋晨葺�ク��.", "_t") +t("All damage done to the player decreased by 30%", "嵓誤�溢擽�エ� �幎株 嵓シ﨑エ�餓擽 30% ��牟�ュ�壱共.", "_t") +t("All healing for the player increased by 30%", "嵓誤�溢擽�エ� �幎株 巐誤ウオ�餓擽 30% �晝ー﨑ゥ�壱共", "_t") +t("All detrimental status effects durations reduced by 50%", "�ィ�� ��菩��攤 巐ィ�シ�� ��作亨��擽 50% �ィ�簿姓�壱共", "_t") +t("Achievements are not granted.", "�エ �懍擽��乱�罹株 ����揆 �ャ�ア﨑� �� ��慣�壱共.", "_t") +t("Normal", "�エ奝オ", "birth descriptor name") +t("#GOLD##{bold}#Normal mode#WHITE##{normal}#", "#GOLD##{bold}#�エ奝オ �懍擽��#WHITE##{normal}#", "_t") +t("Provides the normal level of challenges.", "��胸﨑� �們、�� ����揆 �懋ウオ﨑ゥ�壱共.", "_t") +t("Stairs can not be used for 2 turns after a kill.", "�エ﨑エ 弡� 2 奓エ �呷譜 ��卿 �ャ�ゥ�エ �一ー�・﨑ゥ�壱共.", "_t") +t("Nightmare", "��ェス", "birth descriptor name") +t("#GOLD##{bold}#Nightmare mode#WHITE##{normal}#", "#GOLD##{bold}#��ェス �懍擽��#WHITE##{normal}#", "_t") +t("Unfair game setting", "�逸鮒�ャ﨑� �護桷 �懍擽��", "_t") +t("All zone levels increased by 25% by the time Player reaches level 10", "嵓誤�溢擽�エ� �壱イィ 10 �� ��峡﨑� ��, �ィ�� ��ュ�� �壱イィ�エ 25% �晝ー�ゥ�壱共", "_t") +t("All creature talent levels increased by 30%", "�ィ�� �懍イエ�� �ー�� �壱イィ�エ 30% �晝ー﨑ゥ�壱共", "_t") +t("Unique (fixed) bosses advance in bonus classes 30% faster", "���シ (����) �エ�、�、� �エ�溢侃 ��羅�� �ア�・ �鷺巡� 30% ����笈�、", "_t") +t("Rare creatures are slightly more frequent", "彧ャ� �ア�餓攪 ��擽 � �� �川」シ �ア�・﨑ゥ�壱共.", "_t") +t("Stairs can not be used for 3 turns after a kill.", "�エ﨑エ 弡� 3 奓エ �呷譜 ��卿 �ャ�ゥ�エ �一ー�・﨑ゥ�壱共.", "_t") +t("Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.", "�エ �懍擽��乱�罹株 ��ェス �懍擽��攪 ����揆 �ャ�ア 﨑� �� �溢慣�壱共. 夋戦利 �ィ�罹・シ �懍匣﨑俾ウ� �川擽��.", "_t") +t("Insane", "�滝クー", "birth descriptor name") +t("Easy is for the weak! Normal is for the weak! Nightmare is too easy! Bring on the true pain!", "�ャ��シ �エ奝オ �懍擽��株 �ス﨑エ���� �壱豆�� ��復 ��擽��, ��ェス �懍擽��株 �壱ャエ �ス�、! ���倣復 ���懍揆 �エ�� ��ク��シ!", "_t") +t("#GOLD##{bold}#Insane mode#WHITE##{normal}#", "#GOLD##{bold}#�滝クー �懍擽��#WHITE##{normal}#", "_t") +t("Similar rules to Nightmare, but with more random bosses!", "��エ��愍�� ��ェス�シ ��換﨑們ァ��, �罹墾 �エ�、� �� �珠擽 �懦�﨑ゥ�壱共!", "_t") +t("All zone levels increased by 50% + 1 by the time Player reaches level 10", "嵓誤�溢擽�エ� �壱イィ 10 �� ��峡﨑� ��, �ィ�� ��ュ�� �壱イィ�エ 50% + 1 �醐⊂ �晝ー�ゥ�壱共", "_t") +t("All creature talent levels increased by 70%", "�ィ�� �懍イエ�� �ー�� �壱イィ�エ 70% �晝ー﨑ゥ�壱共", "_t") +t("Unique (fixed) bosses advance in bonus classes 70% faster", "���シ (����) �エ�、�、� �エ�溢侃 ��羅�� �ア�・ �鷺巡� 70% �� ����笈�、.", "_t") +t("Rare creatures are far more frequent and random bosses start to appear", "彧ャ� �ア�餓攪 ��擽 �、�ー �川」シ �ア�・﨑俾ウ�, �罹墾 �エ�、� �倆ム�俾クー �懍梠﨑ゥ�壱共.", "_t") +t("Stairs can not be used for 5 turns after a kill.", "�エ﨑エ 弡� 5 奓エ �呷譜 ��卿 �ャ�ゥ�エ �一ー�・﨑ゥ�壱共.", "_t") +t("Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.", "�エ �懍擽��乱�罹株 �滝クー �懍擽��攪 ����揆 �ャ�ア 﨑� �� �溢慣�壱共. 夋戦利 �ィ�罹・シ �懍匣﨑俾ウ� �川擽��.", "_t") +t("Madness", "�瀧梳", "birth descriptor name") +t("Insane is for the weak! Bring on the true mind-shattering experience!", "�滝クー �懍擽��巡 �壱ャエ �ス�、! ���倣復 �菩侠 �母エエ�シ �エ�� ��ク��シ!", "_t") +t("#GOLD##{bold}#Madness mode#WHITE##{normal}#", "#GOLD##{bold}#�瀧梳 �懍擽��#WHITE##{normal}#", "_t") +t("Absolutely unfair game setting. Prepare for the full wrath of DarkGod!", "��ケ德� �逸鮒�ャ﨑� �護桷 �懍擽��桿�壱共. DarkGod�� ��ァ� ����シ �ゥ��葺�シ!", "_t") +t("All zone levels increased by 150% + 2 by the time Player reaches level 10", "嵓誤�溢擽�エ� �壱イィ 10 �� ��峡﨑� ��, �ィ�� ��ュ�� �壱イィ�エ 150% + 2 �醐⊂ �晝ー﨑ゥ�壱共", "_t") +t("All creature talent levels increased by 170%", "�ィ�� �懍イエ�� �ー�� �壱イィ�エ 170% �晝ー﨑ゥ�壱共", "_t") +t("Unique (fixed) bosses advance in bonus classes 170% faster", "���シ (����) �エ�、�、� �エ�溢侃 ��羅�� �ア�・ �鷺巡� 170% �� ����笈�、", "_t") +t("All enemies have 200% more life", "�ィ�� ��攪 �晤ェ��・�エ 200% �晝ー�ゥ�壱共", "_t") +t("Stairs can not be used for 9 turns after a kill.", "�エ﨑エ 弡� 9 奓エ �呷譜 ��卿 �ャ�ゥ�エ �一ー�・﨑ゥ�壱共.", "_t") +t("Player starts with 100 more life and 500 gold, but trust us, you'll need it!", "嵓誤�溢擽�エ�� 100 �� �緋ー �晤ェ��・�シ �逸剩 500 �� �、�� �懍梠﨑ゥ�壱共. �ー�エ �ソ�シ�ク��, �簿ァ尖。� ���豆�エ 﨑�囈﨑� ��笈�、!", "_t") +t("Player is being hunted! Randomly all foes in a radius will get a feeling of where she/he is", "�エ�� 嵓誤�溢擽�エ�� �ャ�・�川擽 �們来�オ�壱共! �肥怱 �エ�� �ィ�� ��擽 �ケ���エ �エ�肥乱 �壱株� �川ァ﨑ゥ�壱共.", "_t") +t("Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.", "�エ �懍擽��乱�罹株 �瀧梳 �懍擽��攪 ����揆 �ャ�ア 﨑� �� �溢慣�壱共. 夋戦利 �ィ�罹・シ �懍匣﨑俾ウ� �川擽��.", "_t") +t("Exploration", "夋戦利", "birth descriptor name") +t("Exploration mode: Infinite lives (donator feature)", "夋戦利 �ィ��: �ゥ�ィ �エ�懦復 (�ー��� ��圸)", "_t") +t("#GOLD##{bold}#Exploration mode#WHITE#", "#GOLD##{bold}#夋戦利 �ィ��#WHITE#", "_t") +t("Provides you with infinite lives.#{normal}#", "�エ�懦復�� �ゥ�ィ�� �懋ウオ﨑ゥ�壱共.#{normal}#", "_t") +t("This is not the way the game is meant to be played, but it allows you to have a more forgiving experience.", "�エ �ィ�罹。� �護桷�� 﨑俯株 ��捩 �護棗�們ァ�� �喜ァ��, � �� �一キク�ャ�エ �ス嵭們揆 �ケ���専イ� �懋ウオ﨑ゥ�壱共.", "_t") +t("Remember though that dying is an integral part of the game and helps you become a better player.", "�ス�護捩 �エ �護桷�� 﨑オ�ャ��攤 ���擽��, �� �ー�エ�� �、�・�� �野カ� �� �一イ醐物�� �ー�オ﨑們強�懍丶.", "_t") +t("Exploration version of achievements will be granted in this mode.", "�エ �ィ�懍乱�罹株 夋戦利 ����攪 ����揆 �ャ�ア﨑� �� �溢慣�壱共.", "_t") +t("Full talent respec is always available.", "�ー�� �オ�� �ィ�誤株 �懦復��擽, �ク�罹蕩� ��・﨑ゥ�壱共.", "_t") +t("Adventure", "�ィ嵭�", "birth descriptor name") +t("#GOLD##{bold}#Adventure mode#WHITE#", "#GOLD##{bold}#�ィ嵭� �ィ��#WHITE#", "_t") +t("Provides you with limited extra lives.", "�懦復�� �緋ー �晤ェ�揆 �懋ウオ﨑ゥ�壱共.", "_t") +t("Use it if you want normal playing conditions but do not feel ready for just one life.#{normal}#", "��胸德� �エ�オ��� �懋キク�シ�エ增ャ �ィ�罹株 �シ�ー�、�エ ��夋晨葺�ュ�懍丶.#{normal}#", "_t") +t("At level 1,2,5,7,14,24,35 get one more 'life' that allows you to resurrect at the start of the level.", "�壱イィ 1,2,5,7,14,24,35 �� �ャ�ア﨑俯ゥエ �ケ��� '�緋ー �晤ェ�'�� 巐鷺統﨑ゥ�壱共.", "_t") +t("Roguelike", "�懋キク�シ�エ增ャ", "birth descriptor name") +t("#GOLD##{bold}#Roguelike mode#WHITE#", "#GOLD##{bold}#�懋キク�シ�エ增ャ �ィ��#WHITE#", "_t") +t("Provides the closer experience to 'classic' roguelike games.", "增エ�們享﨑� �懋キク�シ�エ增ャ �ス嵭們揆 �懋ウオ﨑ゥ�壱共.", "_t") +t("You will only have one life; you *ARE* your character.#{normal}#", "�晤ェ�捩 �ィ 﨑俯x�川桿�壱共. *�ケ���エ* �ケ�� �尖ヲュ奓ー��笈�、.#{normal}#", "_t") +t("Only one life, unless ways to self-resurrect are found in-game.", "�護桷 �エ�川� �嶹� �俯卿�� �セ��ざ� �危株 﨑�, �晤ェ�捩 �ィ 﨑俯x �川桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/birth/races/construct.lua" + +t("Construct", "�ャ�ー�シ", "birth descriptor name") +t("Constructs are not natural creatures.", "�ャ�ー�シ� �川硫��攤 �晤ェ�イエ� ��漁�壱共.", "_t") +t("The most usual contructs are golems, but they can vary in shape, form and abilities.", "��・ �� �誤�、�� �ャ�ー�シ� �ィ�們桿�壱共��, �ィ�滝ウシ 嶸倣�, �ー�・�エ �、�啄腹 �� �溢慣�壱共.", "_t") +t("Skin", "嵓シ�", "birth facial category") +t("Hairs", "�ク�ャ�エ�ス", "birth facial category") +t("Facial features", "�シ�エ 孖ケ��", "birth facial category") +t("Tatoos", "�ク��", "birth facial category") +t("Special", "孖ケ��", "birth facial category") +t("Runic Golem", "�ャ �ィ��", "birth descriptor name") +t("Runic Golems are creatures made of solid rock and animated using arcane forces.", "�ャ �ィ�們捩 �ィ�ィ﨑� �肥怱�� �エ�ィ�エ�ク�溢愍�ー, �壱イ菩攪 德們愍�� ���桿�壱共.", "_t") +t("They cannot be of any class, but they have many intrinsic abilities.", "�ャ �ィ�們捩 ��羅�� ��� �� ��ァ��, ����﨑� �ー���、�� �爺ウ� �溢慣�壱共.", "_t") t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") - - ------------------------------------------------- -section "game/modules/tome/data/birth/races/dwarf.lua" - +t("#LIGHT_BLUE# * +3 Strength, -2 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +3 德�, -2 �シ�ゥ, +3 �エ�ゥ", "_t") +t("#LIGHT_BLUE# * +2 Magic, +2 Willpower, -5 Cunning", "#LIGHT_BLUE# * +2 �壱イ�, +2 �們ァ, -5 �戦劈", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 13", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# 13", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 25%", "#GOLD#�ス嵭們ケ� �溢擽�オ:#LIGHT_BLUE# 25%", "_t") +t("Skin Color 1", "嵓シ� �� 1", "_t") +t("Skin Color 2", "嵓シ� �� 2", "_t") +t("Skin Color 3", "嵓シ� �� 3", "_t") +t("Skin Color 4", "嵓シ� �� 4", "_t") +t("Skin Color 5", "嵓シ� �� 5", "_t") +t("Face 1", "�シ�エ 1", "_t") +t("Face 2", "�シ�エ 2", "_t") +t("Face 3", "�シ�エ 3", "_t") +t("Mustache 1", "�ァ�們両 1", "_t") +t("Mustache 2", "�ァ�們両 2", "_t") +t("Mustache 3", "�ァ�們両 3", "_t") +t("Mustache 4", "�ァ�們両 4", "_t") +t("Mustache 5", "�ァ�們両 5", "_t") +t("Mustache 6", "�ァ�們両 6", "_t") +t("Mustache 7", "�ァ�們両 7", "_t") +t("Mustache 8", "�ァ�們両 8", "_t") +t("Mustache 9", "�ァ�們両 9", "_t") +t("Tatoos 1", "�ク�� 1", "_t") +t("Tatoos 2", "�ク�� 2", "_t") +t("Tatoos 3", "�ク�� 3", "_t") +t("Tatoos 4", "�ク�� 4", "_t") +t("Tatoos 5", "�ク�� 5", "_t") +t("Tatoos 6", "�ク�� 6", "_t") +t("Tatoos 7", "�ク�� 7", "_t") +t("Bikini / Mankini", "��う�� / �ィ墲、��", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/birth/races/dwarf.lua" + +t("Dwarf", "�懍寥嵓�", "birth descriptor name") +t("Dwarves are a secretive people, hailing from their underground home of the Iron Throne.", "�懍寥嵓�豆� ��ー�、�ャ�エ �シ�ア�シ��, ���� �菩「護攪 �﨑們乱�� 夋懍牟�ャ�オ�壱共.", "_t") +t("They are a sturdy race and are known for their masterwork, yet they are not well loved, having left other races to fend for themselves in past conflicts.", "�懍寥嵓�株 �菩攤﨑俾ウ�, �・�ク�� �ー���� ��� �シ�ア��笈�、. �シ�ー�� ��氈�� 嵓シ﨑俾クー ��紛 �、�ク ��。ア�、�専イ護� ���俾ー緋クー �誤ャク�� ��ァ� �珠捩 �エ�、�専イ� �ャ�卓揆 �幎株 ��捩 ��笈��護囈.", "_t") +t("All dwarves are united under the Empire and their love of money.", "�ィ�� �懍寥嵓�豆� �ク�、�� �懋オュ�シ 嶹ゥ�溢乱 �﨑� �ャ�� ��椈 �ィ�ー﨑ゥ�壱共.", "_t") +t("Skin", "嵓シ�", "birth facial category") +t("Hairs", "�ク�ャ�エ�ス", "birth facial category") +t("Facial features", "�シ�エ 孖ケ��", "birth facial category") +t("Special", "孖ケ��", "birth facial category") +t("They possess the #GOLD#Resilience of the Dwarves#WHITE# which allows them to increase their armour, physical and spell saves for a few turns.", "�懍寥嵓�株 �ゥ�エ�・�シ �シ�ャ, �シ�ク �エ�ア�� �� 奓エ �呷譜 嵂・��亨墲ャ �� �壱株 #GOLD#�懍寥嵓�攪 �菩攤﨑ィ#WHITE# �ー���� �爺ウ� �溢慣�壱共.", "_t") t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") +t("#LIGHT_BLUE# * +4 Strength, -2 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +4 德�, -2 �シ�ゥ, +3 �エ�ゥ", "_t") +t("#LIGHT_BLUE# * -2 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * -2 �壱イ�, +3 �們ァ, +0 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# 14", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# 14", "_t") -t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#�ス嵭們ケ� 甯ィ�戦恐:#LIGHT_BLUE# 0%", "_t") - - ------------------------------------------------- -section "game/modules/tome/data/birth/races/elf.lua" - -t("#GOLD#Experience penalty:#LIGHT_BLUE# 12%", "#GOLD#�ス嵭們ケ� 甯ィ�戦恐:#LIGHT_BLUE# 12%", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#�ス嵭們ケ� �溢擽�オ:#LIGHT_BLUE# 0%", "_t") +t("Dark Hair 1", "�� �ク�ャ�エ�ス 1", "_t") +t("Dark Beard 2", "�� �們両 2", "_t") +t("Skin Color 1", "嵓シ� �� 1", "_t") +t("Skin Color 2", "嵓シ� �� 2", "_t") +t("Skin Color 3", "嵓シ� �� 3", "_t") +t("Skin Color 4", "嵓シ� �� 4", "_t") +t("Skin Color 5", "嵓シ� �� 5", "_t") +t("Skin Color 6", "嵓シ� �� 6", "_t") +t("Skin Color 7", "嵓シ� �� 7", "_t") +t("Skin Color 8", "嵓シ� �� 8", "_t") +t("Skin Color 9", "嵓シ� �� 9", "_t") +t("Dark Hair 2", "�� �ク�ャ�エ�ス 2", "_t") +t("Dark Hair 3", "�� �ク�ャ�エ�ス 3", "_t") +t("Dark Hair 4", "�� �ク�ャ�エ�ス 4", "_t") +t("Dark Hair 5", "�� �ク�ャ�エ�ス 5", "_t") +t("Dark Hair 6", "�� �ク�ャ�エ�ス 6", "_t") +t("Dark Hair 7", "�� �ク�ャ�エ�ス 7", "_t") +t("Dark Hair 8", "�� �ク�ャ�エ�ス 8", "_t") +t("Dark Hair 9", "�� �ク�ャ�エ�ス 9", "_t") +t("Dark Hair 10", "�� �ク�ャ�エ�ス 10", "_t") +t("Blond Hair 1", "�壱ケ� �ク�ャ�エ�ス 1", "_t") +t("Blond Hair 2", "�壱ケ� �ク�ャ�エ�ス 2", "_t") +t("Blond Hair 3", "�壱ケ� �ク�ャ�エ�ス 3", "_t") +t("Blond Hair 4", "�壱ケ� �ク�ャ�エ�ス 4", "_t") +t("Blond Hair 5", "�壱ケ� �ク�ャ�エ�ス 5", "_t") +t("Blond Hair 6", "�壱ケ� �ク�ャ�エ�ス 6", "_t") +t("Blond Hair 7", "�壱ケ� �ク�ャ�エ�ス 7", "_t") +t("Blond Hair 8", "�壱ケ� �ク�ャ�エ�ス 8", "_t") +t("Blond Hair 9", "�壱ケ� �ク�ャ�エ�ス 9", "_t") +t("Blond Hair 10", "�壱ケ� �ク�ャ�エ�ス 10", "_t") +t("Redhead Hair 1", "�餓捩 �ク�ャ�エ�ス 1", "_t") +t("Redhead Hair 2", "�餓捩 �ク�ャ�エ�ス 2", "_t") +t("Redhead Hair 3", "�餓捩 �ク�ャ�エ�ス 3", "_t") +t("Redhead Hair 4", "�餓捩 �ク�ャ�エ�ス 4", "_t") +t("Redhead Hair 5", "�餓捩 �ク�ャ�エ�ス 5", "_t") +t("Redhead Hair 6", "�餓捩 �ク�ャ�エ�ス 6", "_t") +t("Redhead Hair 7", "�餓捩 �ク�ャ�エ�ス 7", "_t") +t("Redhead Hair 8", "�餓捩 �ク�ャ�エ�ス 8", "_t") +t("Redhead Hair 9", "�餓捩 �ク�ャ�エ�ス 9", "_t") +t("Redhead Hair 10", "�餓捩 �ク�ャ�エ�ス 10", "_t") +t("Dark Beard 1", "�� �們両 1", "_t") +t("Dark Beard 3", "�� �們両 3", "_t") +t("Dark Beard 4", "�� �們両 4", "_t") +t("Dark Beard 5", "�� �們両 5", "_t") +t("Blond Beard 1", "�壱ケ� �們両 1", "_t") +t("Blond Beard 2", "�壱ケ� �們両 2", "_t") +t("Blond Beard 3", "�壱ケ� �們両 3", "_t") +t("Blond Beard 4", "�壱ケ� �們両 4", "_t") +t("Blond Beard 5", "�壱ケ� �們両 5", "_t") +t("Redhead Beard 1", "�餓捩 �們両 1", "_t") +t("Redhead Beard 2", "�餓捩 �們両 2", "_t") +t("Redhead Beard 3", "�餓捩 �們両 3", "_t") +t("Redhead Beard 4", "�餓捩 �們両 4", "_t") +t("Redhead Beard 5", "�餓捩 �們両 5", "_t") +t("Dark Mustache 1", "�� �ァ�們両 1", "_t") +t("Dark Mustache 2", "�� �ァ�們両 2", "_t") +t("Dark Mustache 3", "�� �ァ�們両 3", "_t") +t("Dark Mustache 4", "�� �ァ�們両 4", "_t") +t("Blond Mustache 1", "�壱ケ� �ァ�們両 1", "_t") +t("Blond Mustache 2", "�壱ケ� �ァ�們両 2", "_t") +t("Blond Mustache 3", "�壱ケ� �ァ�們両 3", "_t") +t("Blond Mustache 4", "�壱ケ� �ァ�們両 4", "_t") +t("Redhead Mustache 1", "�餓捩 �ァ�們両 1", "_t") +t("Redhead Mustache 2", "�餓捩 �ァ�們両 2", "_t") +t("Redhead Mustache 3", "�餓捩 �ァ�們両 3", "_t") +t("Redhead Mustache 4", "�餓捩 �ァ�們両 4", "_t") +t("Dark Beard", "�� �們両", "_t") +t("Blond Beard", "�壱ケ� �們両", "_t") +t("Redhead Beard", "�餓捩 �們両", "_t") +t("Dark Donut", "�� ���", "_t") +t("Blond Donut", "�壱ケ� ���", "_t") +t("Redhead Donut", "�餓捩 ���", "_t") +t("Dark Flip", "�� 嵓誤ヲス", "_t") +t("Blond Flip", "�壱ケ� 嵓誤ヲス", "_t") +t("Redhead Flip", "�餓捩 嵓誤ヲス", "_t") +t("Dark Mustache", "�� �ァ�們両", "_t") +t("Blond Mustache", "�壱ケ� �ァ�們両", "_t") +t("Redhead Mustache", "�餓捩 �ァ�們両", "_t") +t("Dark Sideburns", "�� �ャ�壱x�サ", "_t") +t("Blond Sideburns", "�壱ケ� �ャ�壱x�サ", "_t") +t("Redhead Sideburns", "�餓捩 �ャ�壱x�サ", "_t") +t("Bikini / Mankini", "��う�� / �ィ墲、��", "_t") + +------------------------------------------------ +section "mod-tome/data/birth/races/elf.lua" + +t("Skin", "嵓シ�", "birth facial category") +t("Hairs", "�ク�ャ�エ�ス", "birth facial category") +t("Special", "孖ケ��", "birth facial category") +t("Elf", "�倆売", "birth descriptor name") +t("The elven races are usually named as a whole 'elves', but this is incorrect.", "�倆売 ��。ア�、� ��� '�倆売' �シ�� �雅坡�ク�、 嶸ク�ュ�們ァ��, �エ�� �俯ェサ�� ��桿�壱共.", "_t") +t("Elves are split into three separate races - albeit related - of which only two remain in the current age.", "�倆売�、� �ク ��・們攪 �罹。� �、�ク ��。ア�シ�� �ャ��据�� - �ー��ア�エ ��株 ��捩 ��笈��� - 嶸�椪 �罹劇�尖株 �� ��。ア�護擽 �ィ��梭�オ�壱共.", "_t") +t("Elves usually live about one thousand years, except for the Shaloren who magically sustain themselves forever.", "�倆売�、� ��� �罹� ��護擽 �ス�壱共, �壱イ菩攪 德們愍�� �、�、�罹・シ ��寳德� ���﨑� �� �壱株 �ャ�罹�壱・シ �懍匣﨑俾ウ� �川擽��.", "_t") +t("Their view of the world varies wildly across the different elven races.", "�倆売 ��。ア�、� �ク��エ�エ �ィ�� �懋ー�クー �、��笈�、.", "_t") +t("Skin Color 1", "嵓シ� �� 1", "_t") +t("Skin Color 2", "嵓シ� �� 2", "_t") +t("Skin Color 3", "嵓シ� �� 3", "_t") +t("Skin Color 4", "嵓シ� �� 4", "_t") +t("Skin Color 5", "嵓シ� �� 5", "_t") +t("Skin Color 6", "嵓シ� �� 6", "_t") +t("Skin Color 7", "嵓シ� �� 7", "_t") +t("Skin Color 8", "嵓シ� �� 8", "_t") +t("Skin Color 9", "嵓シ� �� 9", "_t") +t("Dark Hair 1", "�� �ク�ャ�エ�ス 1", "_t") +t("Dark Hair 2", "�� �ク�ャ�エ�ス 2", "_t") +t("Dark Hair 3", "�� �ク�ャ�エ�ス 3", "_t") +t("Dark Hair 4", "�� �ク�ャ�エ�ス 4", "_t") +t("Dark Hair 5", "�� �ク�ャ�エ�ス 5", "_t") +t("Blond Hair 1", "�壱ケ� �ク�ャ�エ�ス 1", "_t") +t("Blond Hair 2", "�壱ケ� �ク�ャ�エ�ス 2", "_t") +t("Blond Hair 3", "�壱ケ� �ク�ャ�エ�ス 3", "_t") +t("Blond Hair 4", "�壱ケ� �ク�ャ�エ�ス 4", "_t") +t("Blond Hair 5", "�壱ケ� �ク�ャ�エ�ス 5", "_t") +t("Redhead Hair 1", "�餓捩 �ク�ャ�エ�ス 1", "_t") +t("Redhead Hair 2", "�餓捩 �ク�ャ�エ�ス 2", "_t") +t("Redhead Hair 3", "�餓捩 �ク�ャ�エ�ス 3", "_t") +t("Redhead Hair 4", "�餓捩 �ク�ャ�エ�ス 4", "_t") +t("Redhead Hair 5", "�餓捩 �ク�ャ�エ�ス 5", "_t") +t("Bikini / Mankini", "��う�� / �ィ墲、��", "_t") +t("Shalore", "�ャ�罹��", "birth descriptor name") +t("Shaloren elves have close ties with the magic of the world, and produced in the past many great mages.", "�ャ�罹�� �倆売�、� �ク��攪 �壱イ母ウシ �ィ�ィ德� �ョ�ャ�溢牟, �シ�ー�� ��劇﨑� �壱イ菩ぎ�、�� �珠擽 �ー�懦紛�溢慣�壱共.", "_t") +t("Yet they remain quiet and try to hide their magic from the world, for they remember too well the Spellblaze - and the Spellhunt that followed.", "﨑們ァ�� �ャ�罹�壱豆� �ィ�オ�� �墲、�ー �ク�、�エ �ャ�ゥ﨑俯株 �壱イ菩揆 �ク��乱�� �ィ�ー�、�� 﨑ゥ�壱共. �ャ�罹�壱豆� �壱イ倣少�懍攪 �ク�ャ� - �� �ク 弡�乱 �懍梠�� �壱イ� �ャ�・�� ��」シ �� �ー�オ﨑俾ウ� �溢慣�壱共.", "_t") +t("They possess the #GOLD#Grace of the Eternals#WHITE# talent which allows them a boost of speed every once in a while.", "�ャ�罹�壱株 ��� �懋ー� �呷譜 ��イエ �鷺巡�シ 嵂・��亨墲、�� #GOLD#��寳�� ���#WHITE# �ー���� �爺ウ� �溢慣�壱共.", "_t") t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") +t("#LIGHT_BLUE# * -2 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * -2 德�, +1 �シ�ゥ, +0 �エ�ゥ", "_t") +t("#LIGHT_BLUE# * +2 Magic, +3 Willpower, +1 Cunning", "#LIGHT_BLUE# * +2 �壱イ�, +3 �們ァ, +1 �戦劈", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 9", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# 9", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 12%", "#GOLD#�ス嵭們ケ� �溢擽�オ:#LIGHT_BLUE# 12%", "_t") +t("Thalore", "夋壱。罹��", "birth descriptor name") +t("Thaloren elves have spent most of the ages hidden within their forests, seldom leaving them.", "夋壱。罹�壱株 ����攪 �罹劇�シ �ク�、�エ �エ�� �壱株 �イ�川� �エ�一ウ�, ��俯涵 �イ�� ���們ァ �喜慣�壱共.", "_t") +t("The ages of the world passed by and yet they remained unchanged.", "�ク��攪 �ャ�ャ �罹劇�、�エ ��俾ー肥ァ��, 夋壱。罹�壱株 �﨑們ァ �喜捩 �ク��懍桿�壱共.", "_t") +t("Their affinity for nature and their reclusion have made them great protectors of the natural order, often opposing their Shaloren cousins.", "夋壱。罹�溢攪 �川硫�� �﨑� �懦剩�・�シ �、�� �懋ー� �呷譜 ��鷺頗 ��肥愍�� �ク﨑エ, 夋壱。罹�壱株 �川硫 �溢��� ��劇﨑� �エ嶸ク�尖。� �ャ�ィ�瀧笈�、. �誤阜�� �ャ�罹�� �ャ�誤豆�シ ���葺�ー�� 﨑們ァ��.", "_t") +t("They possess the #GOLD#Gift of the Woods#WHITE# talent, which allows them to regenerate life and increase healing once in a while.", "夋壱。罹�壱株 �晤ェ��・�� 巐誤ウオ﨑俾ウ�, 巐誤ウオ 巐ィ�ィ�� ��柑�懦う�� #GOLD#�俯ャエ�� ���シ#WHITE# �ー���� �爺ウ� �溢慣�壱共.", "_t") +t("#LIGHT_BLUE# * +2 Strength, +3 Dexterity, +1 Constitution", "#LIGHT_BLUE# * +2 德�, +3 �シ�ゥ, +1 �エ�ゥ", "_t") +t("#LIGHT_BLUE# * -2 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * -2 �壱イ�, +1 �們ァ, +0 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# 11", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# 11", "_t") -t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#�ス嵭們ケ� 甯ィ�戦恐:#LIGHT_BLUE# 0%", "_t") - - ------------------------------------------------- -section "game/modules/tome/data/birth/races/giant.lua" - +t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#�ス嵭們ケ� �溢擽�オ:#LIGHT_BLUE# 0%", "_t") + +------------------------------------------------ +section "mod-tome/data/birth/races/giant.lua" + +t("Giant", "�ー�ク", "birth descriptor name") +t("Powerful beings that tower over all, but the bigger they are, the harder they fall...", "�ー�� �� �簿�・﨑� �エ�ャ�、��, �ー�﨑� �俯。� �ー�ャ��ー �エ�オ�ー �壱�ィ��笈�、...", "_t") +t("#{italic}#\"Giant\"#{normal}# is a catch-all term for humanoids which are typically over eight feet in height. Their origins, cultures, and relationships to other races differ wildly, but they tend to live as refugees and outcasts, shunned by smaller sentient races who usually see them as a threat.", "#{italic}#\"�ー�ク\"#{normal}#� 2.5m �エ��攪 �ィ�� �ク��� ��。ア�� ��ャ墲、�� �誤冠 �ィ�エ��笈�、. �ク�、�� �ー��, �ク嶹�, �ク�ャ�� �、�ク ��。ア�、�シ�� ���株 ��」シ 增ャ�� �、��笈�、. 﨑們ァ�� �ー�ク�、� �シ�� �罹ッシ�エ��, ��卓梵�� �ャ�� �ス嵂・�エ �壱株�ー, �シ�們��攤 �卓捩 ��。ア�、�専イ� �溢牟 �����愍�� �専サエ�ク �ー嵓シ�俾クー �誤ャク��笈�、.", "_t") +t("Skin", "嵓シ�", "birth facial category") +t("Hairs", "�ク�ャ�エ�ス", "birth facial category") +t("Facial features", "�シ�エ 孖ケ��", "birth facial category") +t("Tatoos", "�ク��", "birth facial category") +t("Special", "孖ケ��", "birth facial category") +t("Ogre", "�、�ー�ー", "birth descriptor name") +t([[Forged in the hatred of ages long passed, +made for a war that they've come to outlast. +Their forgotten birthplace lies deep underground, +its tunnels ruined so it wouldn't be found. +Past burglars have failed, but their data's immortal; +to start, look where halflings once tinkered with portals...]], [[��」シ �、�� ��, �罹劇�� �ク�� �晧丶�� �ィ�ー�們牟, +�� �、�� ��鷺据�� �� ��氈�� ��紛 �誤豆�エ�誤共. +�ー�ク�、�� �器��� �懍���� �喜捩 �﨑們乱 �尖ヲャ�。�� �一ウ�, +甯語エエ�� 奓ー�尖。� �ク﨑エ �懋イャ�們ァ �喜葺�、. +�シ�ー�� �壱巡�� �、甯ィ嵂溢ァ��, �ク�、�� �尖」誤株 �壱ゥク﨑罹共; +�懍梠﨑俾クー ��紛��, 﨑罹阜 﨑倆伯��豆�エ �ィ�尖ャク�シ�� �、嵭倆毎�� �ウ�奓ー �セ��ウエ��攵...]], "_t") +t("Ogres are an altered form of Human, created in the Age of Allure as workers and warriors for the Conclave.", "�、�ー�ー�� �ク��攪 �嶸簿頗 �ィ�オ�シ��, �、嶸ケ�� �罹劇 ��, �懋ウ� �倆嚮�シ ��紛 �シ﨑俯腰 �ク�呷梵�、�シ ��ぎ��オ�壱共.", "_t") +t("Inscriptions have granted them magical and physical power far beyond their natural limits, but their dependence on runic magic made them a favored target during the Spellhunt, forcing them to take refuge among the Shalore.", "��攤� �、�ー�ー�専イ� �川硫�� 﨑懋ウ�・シ �ー�エ�們捩 �簿�・﨑� �。�エ��攤 德俾ウシ �壱イ菩��攤 德們揆 �シ�溢慣�壱共. �ク�ャ�� �ャ �壱イ菩乱 �﨑� �們。エ�シ�� �ク﨑エ, �壱イ菩ぎ�・ �ー��徐�� �、�ー�ー�、� �シ�� 岺懍��擽 �們来��, �ク�� �ク﨑エ �ャ�罹�溢攪 ��溜 �エ�� 嵓シ�懍揆 ��誤据�溢慣�壱共.", "_t") +t("Their preference for simple and direct solutions has given them an undeserved reputation as dumb brutes, despite their extraordinary talent with runes and their humble, dutiful nature.", "�、�ー�ー�� �ィ�懦葺�� ���卓��攤 﨑エ�ー�菩揆 ��嶸ク﨑俾クー �誤ャク��, �ャ�シ �ク�、�� �ク�戦葺�� �懍「���攤 �ア嵂・�尖巡 �一オャ﨑俾ウ� �罹蜜�エ���, �エ�晨復 �川柑�エ�シ�� 尞駕倹�� �爺イ誤据�溢慣�壱共.", "_t") +t("They possess the #GOLD#Ogric Wrath#WHITE# talent, which grants them critical chance and power, as well as resistance to confusion and stuns, when their attacks miss or are blocked.", "�、�ー�ー�� �俯ェ�ム 嶹簿・��シ 嵓シ﨑エ�餓揆 ��柑�懦う�� #GOLD#�、�ー�ー�� ���#WHITE# �ー���� �爺ウ� �溢慣�壱共. �シ�� �オ�ゥ�エ �零x��ー��, ��擽 �オ�ゥ�� �餓符�溢揆 �ス�ー 巐ィ�シ� ��柑﨑俯ゥー, �ー�一ウシ �鷺ー� �エ�ュ�・�エ ��柑﨑ゥ�壱共.", "_t") t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") - - ------------------------------------------------- -section "game/modules/tome/data/birth/races/halfling.lua" - -t("Halflings are agile, lucky, and resilient but lacking in strength.", "﨑倆伯��豆� �ー�シ﨑俾ウ�, �エ�エ �苦ウ�, 德們擽 �ス﨑們ァ�� �菩攤﨑ゥ�壱共.", "_t") +t("#LIGHT_BLUE# * +3 Strength, -1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 德�, -1 �シ�ゥ, +0 �エ�ゥ", "_t") +t("#LIGHT_BLUE# * +2 Magic, -2 Willpower, +2 Cunning", "#LIGHT_BLUE# * +2 �壱イ�, -2 �們ァ, +2 �戦劈", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 13", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# 13", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 15%", "#GOLD#�ス嵭們ケ� �溢擽�オ:#LIGHT_BLUE# 15%", "_t") +t("Dark Hair 1", "�� �ク�ャ�エ�ス 1", "_t") +t("Skin Color 1", "嵓シ� �� 1", "_t") +t("Skin Color 2", "嵓シ� �� 2", "_t") +t("Skin Color 3", "嵓シ� �� 3", "_t") +t("Skin Color 4", "嵓シ� �� 4", "_t") +t("Skin Color 5", "嵓シ� �� 5", "_t") +t("Skin Color 6", "嵓シ� �� 6", "_t") +t("Skin Color 7", "嵓シ� �� 7", "_t") +t("Skin Color 8", "嵓シ� �� 8", "_t") +t("Skin Color 9", "嵓シ� �� 9", "_t") +t("Dark Hair 2", "�� �ク�ャ�エ�ス 2", "_t") +t("Dark Hair 3", "�� �ク�ャ�エ�ス 3", "_t") +t("Dark Hair 4", "�� �ク�ャ�エ�ス 4", "_t") +t("Dark Hair 5", "�� �ク�ャ�エ�ス 5", "_t") +t("Dark Hair 6", "�� �ク�ャ�エ�ス 6", "_t") +t("Dark Hair 7", "�� �ク�ャ�エ�ス 7", "_t") +t("Dark Hair 8", "�� �ク�ャ�エ�ス 8", "_t") +t("Dark Hair 9", "�� �ク�ャ�エ�ス 9", "_t") +t("Blond Hair 1", "�壱ケ� �ク�ャ�エ�ス 1", "_t") +t("Blond Hair 2", "�壱ケ� �ク�ャ�エ�ス 2", "_t") +t("Blond Hair 3", "�壱ケ� �ク�ャ�エ�ス 3", "_t") +t("Blond Hair 4", "�壱ケ� �ク�ャ�エ�ス 4", "_t") +t("Blond Hair 5", "�壱ケ� �ク�ャ�エ�ス 5", "_t") +t("Blond Hair 6", "�壱ケ� �ク�ャ�エ�ス 6", "_t") +t("Blond Hair 7", "�壱ケ� �ク�ャ�エ�ス 7", "_t") +t("Blond Hair 8", "�壱ケ� �ク�ャ�エ�ス 8", "_t") +t("Blond Hair 9", "�壱ケ� �ク�ャ�エ�ス 9", "_t") +t("Redhead Hair 1", "�餓捩 �ク�ャ�エ�ス 1", "_t") +t("Redhead Hair 2", "�餓捩 �ク�ャ�エ�ス 2", "_t") +t("Redhead Hair 3", "�餓捩 �ク�ャ�エ�ス 3", "_t") +t("Redhead Hair 4", "�餓捩 �ク�ャ�エ�ス 4", "_t") +t("Redhead Hair 5", "�餓捩 �ク�ャ�エ�ス 5", "_t") +t("Redhead Hair 6", "�餓捩 �ク�ャ�エ�ス 6", "_t") +t("Redhead Hair 7", "�餓捩 �ク�ャ�エ�ス 7", "_t") +t("Redhead Hair 8", "�餓捩 �ク�ャ�エ�ス 8", "_t") +t("Redhead Hair 9", "�餓捩 �ク�ャ�エ�ス 9", "_t") +t("Facial Infusions 1", "�シ�エ �シ��ャシ 1", "_t") +t("Facial Infusions 2", "�シ�エ �シ��ャシ 2", "_t") +t("Facial Runes 1", "�シ�エ �ャ 1", "_t") +t("Facial Runes 2", "�シ�エ �ャ 2", "_t") +t("Facial Runes 3", "�シ�エ �ャ 3", "_t") +t("Facial Runes 4", "�シ�エ �ャ 4", "_t") +t("Body Tatoos 1", "�ク �ク�� 1", "_t") +t("Body Tatoos 2", "�ク �ク�� 2", "_t") +t("Body Tatoos 3", "�ク �ク�� 3", "_t") +t("Body Tatoos 4", "�ク �ク�� 4", "_t") +t("Body Tatoos 5", "�ク �ク�� 5", "_t") +t("Body Tatoos 6", "�ク �ク�� 6", "_t") +t("Body Tatoos 7", "�ク �ク�� 7", "_t") +t("Body Tatoos 8", "�ク �ク�� 8", "_t") +t("Bikini / Mankini", "��う�� / �ィ墲、��", "_t") + +------------------------------------------------ +section "mod-tome/data/birth/races/halfling.lua" + +t("Skin", "嵓シ�", "birth facial category") +t("Hairs", "�ク�ャ�エ�ス", "birth facial category") +t("Special", "孖ケ��", "birth facial category") +t("Halfling", "﨑倆伯��", "birth descriptor name") t("Halflings are a race of very short stature, rarely exceeding four feet in height.", "﨑倆伯��豆� ���� 120cm�シ �俾クー� �サ﨑俯株 �卓捩 ��。ア��笈�、.", "_t") t("They are like humans in that they can do just about anything they set their minds to, yet they excel at ordering and studying things.", "�エ�、� �ク��イ俯涵 﨑俾ウ� �カ� �ィ�� �シ�エ��� �� 﨑エ�シ �� �溢ァ��, ��嚶﨑俾ウ� 﨑呷慣﨑俯株 ��乱 孖ケ�罹か�壱共.", "_t") t("Halfling armies have brought many kingdoms to their knees and they kept a balance of power with the Human kingdoms during the Age of Allure.", "﨑倆伯�� �ー��、� �珠捩 �母オュ�、�� �エ�オ�懍シー��, �、嶸ケ�� �罹劇�呷譜 �ク�� �母オュ�、�シ 德們攪 ��嶸菩揆 �エ�ィ�溢慣�壱共.", "_t") +t("Halflings are agile, lucky, and resilient but lacking in strength.", "﨑倆伯��豆� �ー�シ﨑俾ウ�, �エ�エ �苦ウ�, 德們擽 �ス﨑們ァ�� �菩攤﨑ゥ�壱共.", "_t") +t("Skin Color 1", "嵓シ� �� 1", "_t") +t("Skin Color 2", "嵓シ� �� 2", "_t") +t("Skin Color 3", "嵓シ� �� 3", "_t") +t("Skin Color 4", "嵓シ� �� 4", "_t") +t("Skin Color 5", "嵓シ� �� 5", "_t") +t("Skin Color 6", "嵓シ� �� 6", "_t") +t("Blond Hair 1", "�壱ケ� �ク�ャ�エ�ス 1", "_t") +t("Blond Hair 2", "�壱ケ� �ク�ャ�エ�ス 2", "_t") +t("Blond Hair 3", "�壱ケ� �ク�ャ�エ�ス 3", "_t") +t("Blond Hair 4", "�壱ケ� �ク�ャ�エ�ス 4", "_t") +t("Dark Hair 1", "�� �ク�ャ�エ�ス 1", "_t") +t("Dark Hair 2", "�� �ク�ャ�エ�ス 2", "_t") +t("Dark Hair 3", "�� �ク�ャ�エ�ス 3", "_t") +t("Dark Hair 4", "�� �ク�ャ�エ�ス 4", "_t") +t("Redhead 1", "�餓捩 �ク�ャ�エ�ス 1", "_t") +t("Redhead 2", "�餓捩 �ク�ャ�エ�ス 2", "_t") +t("Redhead 3", "�餓捩 �ク�ャ�エ�ス 3", "_t") +t("Redhead 4", "�餓捩 �ク�ャ�エ�ス 4", "_t") +t("Bikini / Mankini", "��う�� / �ィ墲、��", "_t") t("They possess the #GOLD#Luck of the Little Folk#WHITE# which allows them to increase their critical strike chance and saves for a few turns.", "���罹徐�� �俯ェ�ム 嶹簿・��シ �エ�ア�� �ャ�、�シ�� #GOLD#�卓捩 �エ�� 嵂餓垓#WHITE#�� �ャ�ゥ﨑� �� �溢慣�壱共.", "_t") t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * -3 Strength, +3 Dexterity, +1 Constitution", "#LIGHT_BLUE# * -3 德�, +3 �シ�ゥ, +1 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +0 �們ァ, +3 �戦劈", "_t") t("#LIGHT_BLUE# * +5 Luck", "#LIGHT_BLUE# * +5 嵂餓垓", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# 12", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# 12", "_t") -t("#GOLD#Experience penalty:#LIGHT_BLUE# 10%", "#GOLD#�ス嵭們ケ� 甯ィ�戦恐:#LIGHT_BLUE# 10%", "_t") - +t("#GOLD#Experience penalty:#LIGHT_BLUE# 10%", "#GOLD#�ス嵭們ケ� �溢擽�オ:#LIGHT_BLUE# 10%", "_t") ------------------------------------------------ -section "game/modules/tome/data/birth/races/human.lua" +section "mod-tome/data/birth/races/human.lua" +t("Skin", "嵓シ�", "birth facial category") +t("Hairs", "�ク�ャ�エ�ス", "birth facial category") +t("Facial features", "�シ�エ 孖ケ��", "birth facial category") +t("Special", "孖ケ��", "birth facial category") t("Human", "�ク��", "birth descriptor name") -t("The Humans are one of the main races on Maj'Eyal, along with the Halflings. For many thousands of years they fought each other until events, and great people, unified all the Human and Halfling nations under one rule.", "�ク��ウシ 﨑倆伯��捩 �溢ヲ�'�川擽�護攪 �シ�� ��。ア �� 﨑俯x��笈�、. ��劇﨑� �ク�シ�シ �ャ�エ�エ �ク�、�� 﨑俯x�� �懍惠 ��椈 �カ�エ�シ�ー ��ケ護ァ �ク��ウシ 﨑倆伯��豆� �們イ罹��� �ク�護剩�オ�壱共.", "_t") +t("The Humans are one of the main races on Maj'Eyal, along with the Halflings. For many thousands of years they fought each other until events, and great people, unified all the Human and Halfling nations under one rule.", "�ク��ウシ 﨑倆伯��捩 �溢ヲ�'�川擽�護攪 �シ�� ��。ア �� 﨑俯x��笈�、. ��劇﨑� �ク�シ�シ �ャ�エ�エ �ク�、�� 﨑俯x�� �懍惠 ��椈 �カ�エ�シ�ー ��ケ護ァ �ク��ウシ 﨑倆伯��豆� �們イ� ��ー� �ク�護剩�オ�壱共.", "_t") t("Humans of these Allied Kingdoms have known peace for over a century now.", "�母オュ�ー﨑ゥ�� ��ー��椈 �ク��豆� �ア�� �俾イ� 尞駕剩�シ ���、�肥慣�壱共.", "_t") -t("Humans are split into two categories: the Highers, and the rest. Highers have latent magic in their blood which gives them higher attributes and senses along with a longer life.", "�ク��豆� 﨑們擽�エ(Higher)� �俯ィク��� �俯黄�壱共. 﨑們擽�エ�� 﨑嬢��� 彧尖・エ�� �壱イ菩捩 �ク�、�エ �ー�エ�� �・�・�シ �専ー�, �エ �俯ェ�揆 ��ヲャ�醐鮒�壱共.", "_t") +t("Humans are split into two categories: the Highers, and the rest. Highers have latent magic in their blood which gives them higher attributes and senses along with a longer life.", "�ク��豆� 﨑們擽�エ(Higher)� �俯ィク��� �俯黄�壱共. 﨑們擽�エ�� 﨑嬢��� 彧尖・エ�� �壱イ菩捩 �ク�、�エ �ー�エ�� �・�・�シ �専ー�, �エ �俯ェ�揆 ��ヲャ�� 﨑ゥ�壱共.", "_t") t("The rest of Humanity is gifted with quick learning and mastery. They can do and become anything they desire.", "�俯ィク� �ク��豆� ���ク �オ�晝ウシ �呱峡�� 夋���ャ�オ�壱共. �エ �ャ�誤豆� �戦葺�� �エ�溢擽��� �� �� �溢慣�壱共.", "_t") +t("Skin Color 1", "嵓シ� �� 1", "_t") +t("Skin Color 2", "嵓シ� �� 2", "_t") +t("Skin Color 3", "嵓シ� �� 3", "_t") +t("Skin Color 4", "嵓シ� �� 4", "_t") +t("Skin Color 5", "嵓シ� �� 5", "_t") +t("Skin Color 6", "嵓シ� �� 6", "_t") +t("Skin Color 7", "嵓シ� �� 7", "_t") +t("Skin Color 8", "嵓シ� �� 8", "_t") +t("Dark Hair 1", "�� �ク�ャ�エ�ス 1", "_t") +t("Dark Hair 2", "�� �ク�ャ�エ�ス 2", "_t") +t("Dark Hair 3", "�� �ク�ャ�エ�ス 3", "_t") +t("Dark Hair 4", "�� �ク�ャ�エ�ス 4", "_t") +t("Dark Hair 5", "�� �ク�ャ�エ�ス 5", "_t") +t("Dark Hair 6", "�� �ク�ャ�エ�ス 6", "_t") +t("Blond Hair 1", "�壱ケ� �ク�ャ�エ�ス 1", "_t") +t("Blond Hair 2", "�壱ケ� �ク�ャ�エ�ス 2", "_t") +t("Blond Hair 3", "�壱ケ� �ク�ャ�エ�ス 3", "_t") +t("Blond Hair 4", "�壱ケ� �ク�ャ�エ�ス 4", "_t") +t("Blond Hair 5", "�壱ケ� �ク�ャ�エ�ス 5", "_t") +t("Blond Hair 6", "�壱ケ� �ク�ャ�エ�ス 6", "_t") +t("Redhead 1", "�餓捩 �ク�ャ�エ�ス 1", "_t") +t("Redhead 2", "�餓捩 �ク�ャ�エ�ス 2", "_t") +t("Redhead 3", "�餓捩 �ク�ャ�エ�ス 3", "_t") +t("Redhead 4", "�餓捩 �ク�ャ�エ�ス 4", "_t") +t("Redhead 5", "�餓捩 �ク�ャ�エ�ス 5", "_t") +t("Redhead 6", "�餓捩 �ク�ャ�エ�ス 6", "_t") +t("Redhead Melinda", "�餓捩 �ク�ャ�エ�ス �罹ヲー�、", "_t") +t("Dark Beard 1", "�� �們両 1", "_t") +t("Dark Beard 2", "�� �們両 2", "_t") +t("Dark Beard 3", "�� �們両 3", "_t") +t("Dark Beard 4", "�� �們両 4", "_t") +t("Dark Beard 5", "�� �們両 5", "_t") +t("Blonde Beard 1", "�壱ケ� �們両 1", "_t") +t("Blonde Beard 2", "�壱ケ� �們両 2", "_t") +t("Blonde Beard 3", "�壱ケ� �們両 3", "_t") +t("Blonde Beard 4", "�壱ケ� �們両 4", "_t") +t("Blonde Beard 5", "�壱ケ� �們両 5", "_t") +t("Redhead Beard 1", "�餓捩 �們両 1", "_t") +t("Redhead Beard 2", "�餓捩 �們両 2", "_t") +t("Redhead Beard 3", "�餓捩 �們両 3", "_t") +t("Redhead Beard 4", "�餓捩 �們両 4", "_t") +t("Redhead Beard 5", "�餓捩 �們両 5", "_t") +t("Dark Mustache 1", "�� �ァ�們両 1", "_t") +t("Dark Mustache 2", "�� �ァ�們両 2", "_t") +t("Blond Mustache 1", "�壱ケ� �ァ�們両 1", "_t") +t("Blond Mustache 2", "�壱ケ� �ァ�們両 2", "_t") +t("Redhead Mustache 1", "�餓捩 �ァ�們両 1", "_t") +t("Redhead Mustache 2", "�餓捩 �ァ�們両 2", "_t") +t("Bikini / Mankini", "��う�� / �ィ墲、��", "_t") +t("Higher", "﨑們擽�エ", "birth descriptor name") t("Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure.", "﨑們擽�エ�� �、嶸ケ�� �罹劇�罹カ奓ー �壱イ菩攪 ���ャ�・�� �シ�、�幗捩 �ク��攪 ��們桿�壱共.", "_t") t("They usually do not breed with other Humans, trying to keep their blood 'pure'.", "﨑們擽�エ�、� '�懍� 嶸逸�'�� �墲、�ー ��紛 �、�ク �ク��豆�シ 嵓シ�シ �樌ァ �喜慣�壱共.", "_t") t("They possess the #GOLD#Wrath of the Highborn#WHITE# which allows them to increase damage dealt and decrease damage taken once in a while.", "�ク�、� #GOLD#���﨑� �エ�� ���#WHITE#�シ �ャ�ゥ﨑� �� �溢慣�壱共. �ャ�ゥ﨑俯ゥエ ���罹徐�� �シ�� 嵓シ﨑エ�シ �晝ー�懦う�� �幎株 嵓シ﨑エ�シ �川��懦し�壱共.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +1 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 德�, +1 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +1 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * +1 �壱イ�, +1 �們ァ, +0 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# 11", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# 11", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#�ス嵭們ケ� �溢擽�オ:#LIGHT_BLUE# 0%", "_t") +t("Cornac", "�罷・エ��", "birth descriptor name") t("Cornacs are Humans from the northern parts of the Allied Kingdoms.", "�罷・エ�呷捩 �母オュ�ー﨑ゥ�� ��カ�川� �ィ �ャ�誤豆��笈�、.", "_t") -t("Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# (others only gain one at levels 10, 20 and 34) and both #GOLD#a class and a generic talent point#WHITE# at birth and every 10 levels.", "�ク��捩 ���懍��愍�� ��」シ ��搗��攤 ��。ア�シ�� #GOLD#talent category point#WHITE# (�、�ク ��。ア�、� �壱イィ 10, 20, 34�尖ァ� 﨑俯x�ゥ �サ�� �� �溢慣�壱共.)� #GOLD#a class and a generic talent point#WHITE#�シ �尖ヲュ奓ー �晧┳�懍凰 �壱イィ 10�壱共 �サ�オ�壱共.", "_t") -t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 德�, +0 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +0 �們ァ, +0 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# 10", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# 10", "_t") -t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#�ス嵭們ケ� 甯ィ�戦恐:#LIGHT_BLUE# 0%", "_t") - +t("Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# at birth (others only gain one at levels 10, 20 and 34). They also gain #GOLD#a class and a generic talent point#WHITE# at birth and every 10 levels.", "�ク��捩 ���懍��愍�� ��」シ ��搗��攤 ��。ア�シ�� �護桷 �懍梠 �� #GOLD#�ー�� ��龍 �川� 1 ��#WHITE# (�、�ク ��。ア�、� �壱イィ 10, 20, 34�尖ァ� 﨑俯x�ゥ �サ�� �� �溢慣�壱共) �� �サ�シ�ー, �戦復 �護桷 �懍梠 �懍凰 10 �ィ�� �壱イィ�� ��峡﨑� �誤ァ壱共 #GOLD#�シ�� �ー�� �川� 1 ��#WHITE#�� �サ�オ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/birth/races/tutorial.lua" - +section "mod-tome/data/birth/races/tutorial.lua" +t("Tutorial Human", "孖懦��ャ�シ �ク��", "birth descriptor name") +t("A special tutorial race.", "孖ケ��復 孖懦��ャ�シ �ク��.", "_t") +t("Tutorial Basic", "孖懦��ャ�シ �ー�ク", "birth descriptor name") +t("A Human hailing from the northern town of Derth. A common kind of man, unremarkable in all respects.", "��ーゥ�� �ー�エ�、�川� �ィ �ク��愍��, �ィ�� �エ�川� �溢乱 ��ァ �危株 彧被復 �ク��桿�壱共.", "_t") +t("Tutorial Stats", "孖懦��ャ�シ �・�・��", "birth descriptor name") ------------------------------------------------ -section "game/modules/tome/data/birth/races/undead.lua" +section "mod-tome/data/birth/races/undead.lua" +t("Special", "孖ケ��", "birth facial category") t("Undead", "�ク�ー��", "birth descriptor name") t("Grave strength, dread will, this flesh cannot stay still. Kings die, masters fall, we will outlast them all.", "�雅劇﨑� 德�, �エ�罹ャエ�懦復 �們ァ, �エ �。�エ�� �溢カ肥ァ �危株�、. �菩捩 �ス��, ��ー�尖豆� �ク�晨葺���, �ー�ャ�� �ク�、 �ィ�尖ウエ�、 �、�俯徐�� �エ�ャ﨑俯ヲャ�シ.", "_t") t("Undead are humanoids (Humans, Elves, Dwarves, ...) that have been brought back to life by the corruption of dark magics.", "�ク�ー�罹株 夋�ス﨑� �エ���� �壱イ菩揆 奝オ﨑エ �エ�ケ�シ�� �護符�ィ ��棗��(�ク��, �倆売, �懍寥嵓�, ...)��笈�、.", "_t") t("Undead can take many forms, from ghouls to vampires and liches.", "�ク�ー�罹株 �ャ�ク�川��奓ー 彧。嶸一キ� �ャ�們乱 �エ�エ�ー�護ァ �、�啄復 嶸倣��シ �ィ﨑� �� �溢慣�壱共.", "_t") +t("Bikini / Mankini", "��う�� / �ィ墲、��", "_t") +t("Skin", "嵓シ�", "birth facial category") +t("Hairs", "�ク�ャ�エ�ス", "birth facial category") +t("Facial features", "�シ�エ 孖ケ��", "birth facial category") +t("Tatoos", "�ク��", "birth facial category") t("Ghoul", "�ャ�ク", "birth descriptor name") t("Slow to shuffle, quick to bite, learn from master, rule the night!", "�尖ヲャ�� �ク�シ��, �シ�誤株 ���エ��, �シ�ク�専イ護� �ー��, �、�� ��ー﨑俯ヲャ�シ.", "_t") t("Ghouls are dumb, but resilient, rotting undead creatures, making good fighters.", "�ャ�ク� �作イュ﨑們ァ��, �菩攤﨑們流 �駆捩 妤ャ�ャ�ク �ゥ�エ��� �ク�ー�� �エ�シ��笈�、.", "_t") t("They have access to #GOLD#special ghoul talents#WHITE# and a wide range of undead abilities:", "�ク�、� #GOLD#�ャ�ク ��。ア 孖ケ�ア#WHITE#�� ���ー �、�啄復 �ク�ー�� �・�・�� �ャ�ゥ﨑� �� �溢慣�壱共.:", "_t") -t("- great poison resistance", "- great �瀧遵 �﨑ュ", "_t") -t("- stun resistance", "- �ー�� �﨑ュ", "_t") -t("- special ghoul talents: ghoulish leap, gnaw and retch", "- �ャ�ク ��。ア 孖ケ�ア: �ャ�ク�� ��平, �シ�エ�ッ�ー� �ャ奝�﨑俾クー", "_t") +t("- great poison resistance", "- �餓棗﨑� �瀧遵 �エ�ュ�・", "_t") +t("- bleeding immunity", "- �懦� �エ�ュ", "_t") +t("- stun resistance", "- �ー�� �エ�ュ�・", "_t") +t("- fear immunity", "- �オ尞ャ �エ�ュ", "_t") +t("- special ghoul talents: ghoulish leap, gnaw and retch", "- �ャ�ク ��。ア 孖ケ�ア: �ャ�ク�� ��平, �シ�エ�ッ�ー� �ャ�ュ��", "_t") t("The rotting bodies of ghouls also force them to act a bit more slowly than most creatures.", "�ャ�ク�� �ゥ�エ��� �。�エ �誤ャク�� �ャ�ク�、� ��、�們攪 �晤ャシ�エ�、 �ー�� �尖ヲャ�� ���桿�壱共.", "_t") +t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +3 Strength, +1 Dexterity, +5 Constitution", "#LIGHT_BLUE# * +3 德�, +1 �シ�ゥ, +5 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, -2 Willpower, -2 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, -2 �們ァ, -2 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# 14", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# 14", "_t") -t("#GOLD#Experience penalty:#LIGHT_BLUE# 12%", "#GOLD#�ス嵭們ケ� 甯ィ�戦恐:#LIGHT_BLUE# 12%", "_t") -t("#GOLD#Speed penalty:#LIGHT_BLUE# -20%", "#GOLD#�鷺巡 甯ィ�戦恐:#LIGHT_BLUE# -20%", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 12%", "#GOLD#�ス嵭們ケ� �溢擽�オ:#LIGHT_BLUE# 12%", "_t") +t("#GOLD#Speed penalty:#LIGHT_BLUE# -20%", "#GOLD#�鷺巡 �溢擽�オ:#LIGHT_BLUE# -20%", "_t") +t("Skin Color 1", "嵓シ� �� 1", "_t") +t("Skin Color 2", "嵓シ� �� 2", "_t") +t("Skin Color 3", "嵓シ� �� 3", "_t") +t("Skin Color 4", "嵓シ� �� 4", "_t") +t("Skin Color 5", "嵓シ� �� 5", "_t") +t("Skin Color 6", "嵓シ� �� 6", "_t") +t("Skin Color 7", "嵓シ� �� 7", "_t") +t("Skin Color 8", "嵓シ� �� 8", "_t") +t("Skin Color 9", "嵓シ� �� 9", "_t") +t("Hair 1", "�ク�ャ�エ�ス 1", "_t") +t("Hair 2", "�ク�ャ�エ�ス 2", "_t") +t("Redhead Hair 1", "�餓捩 �ク�ャ�エ�ス 1", "_t") +t("Redhead Hair 2", "�餓捩 �ク�ャ�エ�ス 2", "_t") +t("White Hair 1", "﨑們摩 �ク�ャ�エ�ス 1", "_t") +t("White Hair 2", "�ク�ャ�エ�ス 2", "_t") +t("Beard 1", "�們両 1", "_t") +t("Beard 2", "�們両 2", "_t") +t("Redhead Beard 1", "�餓捩 �們両 1", "_t") +t("Redhead Beard 2", "�餓捩 �們両 2", "_t") +t("White Beard 1", "﨑們摩 �們両 1", "_t") +t("White Beard 2", "﨑們摩 �們両 2", "_t") +t("Alternative Face", "��エ �シ�エ", "_t") +t("Fangs 1", "�。�ウ�� 1", "_t") +t("Fangs 2", "�。�ウ�� 2", "_t") +t("Mustache", "�ァ�們両", "_t") +t("Redhead Mustache", "�餓捩 �ァ�們両", "_t") +t("White Mustache", "﨑們摩 �ァ�們両", "_t") +t("Bloodstains", "嵓シ����", "_t") +t("Bones", "��", "_t") +t("Guts", "�エ�・", "_t") +t("Runes 1", "�ャ 1", "_t") +t("Runes 2", "�ャ 2", "_t") t("Skeleton", "�、�壱�逸�", "birth descriptor name") t("The marching bones, each step we rattle; but servants no more, we march to battle!", "��オー﨑俯株 﨑エ�ィ�� �ー�ィ, �ク�誤ァ壱共 ��、����, �� �エ�� �ャ�ー� �喜愍�ャ�シ. �ー�ャ�� ��棗�シ�� 嵂・﨑俯ヲャ�シ!", "_t") t("Skeletons are animated bones, undead creatures both strong and dexterous.", "���擽�� �壱共��ク �、�壱�逸�� �倣葺�� �シ�ゥ﨑� �ク�ー�� �エ�シ��笈�、.", "_t") t("They have access to #GOLD#special skeleton talents#WHITE# and a wide range of undead abilities:", "�ク�、� #GOLD#�、�壱�逸� ��。ア 孖ケ�ア#WHITE#�� ����, �、�啄復 �ク�ー�� �・�・�� �ャ�ゥ﨑� �� �溢慣�壱共.:", "_t") t("- poison immunity", "- �瀧遵 �エ�ュ", "_t") -t("- bleeding immunity", "- �懦� �エ�ュ", "_t") -t("- fear immunity", "- �オ尞ャ �エ�ュ", "_t") t("- no need to breathe", "- �ィ �エ 﨑�囈 ��搆", "_t") t("- special skeleton talents: bone armour, resilient bones, re-assemble", "- �、�壱�逸� ��。ア 孖ケ�ア : �� �卓亶, �ャ�晨葺�� 﨑エ�ィ, �ャ�ー�ス", "_t") -t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * +3 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 德�, +4 �シ�ゥ, +0 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +0 �們ァ, +0 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# 12", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# 12", "_t") -t("#GOLD#Experience penalty:#LIGHT_BLUE# 20%", "#GOLD#�ス嵭們ケ� 甯ィ�戦恐:#LIGHT_BLUE# 20%", "_t") - - ------------------------------------------------- -section "game/modules/tome/data/birth/races/yeek.lua" - +t("#GOLD#Experience penalty:#LIGHT_BLUE# 20%", "#GOLD#�ス嵭們ケ� �溢擽�オ:#LIGHT_BLUE# 20%", "_t") +t("Eyes 1", "�� 1", "_t") +t("Eyes 2", "�� 2", "_t") +t("Eyes 3", "�� 3", "_t") +t("Teeth 1", "�們符 1", "_t") +t("Teeth 2", "�們符 2", "_t") +t("Cracks", "�壱攵��", "_t") +t("Iron Bolt", "�� ��", "_t") +t("Molds", "�ー甯。�エ", "_t") +t("Rust", "�ケ", "_t") +t("Lich", "�ャ��", "birth descriptor name") +t("You should not see this!", "�� �エ�ー �サ�シ�ク 繞九�!", "_t") +t("Lich Eyes 1", "�ャ�� �� 1", "_t") +t("Lich Eyes 2", "�ャ�� �� 2", "_t") +t("Lich Eyes 3", "�ャ�� �� 3", "_t") +t("Lich Regalia 1", "�ャ�� 弴們棗 1", "_t") +t("Lich Regalia 2", "�ャ�� 弴們棗 2", "_t") +t("Lich Regalia 3", "�ャ�� 弴們棗 3", "_t") +t("Lich Regalia 4", "�ャ�� 弴們棗 4", "_t") +t("Lich Regalia 5", "�ャ�� 弴們棗 5", "_t") +t("Lich Regalia 6", "�ャ�� 弴們棗 6", "_t") +t("Lich Regalia 7", "�ャ�� 弴們棗 7", "_t") +t("Lich Regalia 8", "�ャ�� 弴們棗 8", "_t") +t("Lich Regalia 9", "�ャ�� 弴們棗 9", "_t") +t("Lich Regalia 10", "�ャ�� 弴們棗 10", "_t") + +------------------------------------------------ +section "mod-tome/data/birth/races/yeek.lua" + +t("Skin", "嵓シ�", "birth facial category") +t("Hairs", "�ク�ャ�エ�ス", "birth facial category") +t("Facial features", "�シ�エ 孖ケ��", "birth facial category") +t("Tatoos", "�ク��", "birth facial category") +t("Special", "孖ケ��", "birth facial category") +t("Yeek", "�エ增ャ", "birth descriptor name") +t("One race, one mind, one way. Our oppression shall end, and we shall inherit Eyal. Do not presume we are weak - our way is true, and only those who help us shall see our strength.", "﨑� ��。ア, 﨑� �菩侠, 﨑� �ク. �オ�菩捩 �晤x�ャ�シ, �ク�ャ�� �ー�ャ�� �川擽�護揆 �シ�、�幗愍�ャ��. �ー�ャ�� 德們揆 �簿ウエ� �川ァ�エ�、. �ー�ャ�� �ゥ�晧捩 �ウ�シ��, �ー�ャ�シ �簿株 �尖ァ護擽 �ー�ャ�� ���倣復 德們揆 �エ�� �� ��擽�、.", "_t") t("Yeeks are a mysterious race of small humanoids native to the tropical island of Rel.", "�エ增ャ�� '��'�エ�シ�� �エ��� �ャ�川� �ャ�� �滝ウ� ����。懍垓 ��棗�們桿�壱共.", "_t") t("Their body is covered with white fur and their disproportionate heads give them a ridiculous look.", "�ク�、�� �ク� 﨑們摩 奓ク�� �、�ョ嶸 �一ウ�, �ク�ャ� �、�� �ー�倆復 �晝ケ�壱・シ 﨑俾ウ� �溢慣�壱共.", "_t") -t("Although they are now nearly unheard of in Maj'Eyal, they spent many thousand years as secret slaves to the Halfling nation of Nargol.", "�エ�罹株 �溢ヲ�'�川擽�護乱�� �ー�� �セ��ウシ �� ��イ� �們来���, �エ�、� �俯・エ�ィ�エ�シ�� 﨑倆伯��攪 �俯攵�川� �們イ罹��� �ク�壱。� ��、�護慣�壱共.", "_t") -t("Yeek", "�エ增ャ", "birth descriptor name") -t("One race, one mind, one way. Our oppression shall end, and we shall inherit Eyal. Do not presume we are weak - our way is true, and only those who help us shall see our strength.", "﨑� ��。ア, 﨑� �菩侠, 﨑� �ゥ��. �オ�菩捩 �晤x�ャ�シ, �ク�ャ�� �ー�ャ�� �川擽�護揆 �シ�、�幗愍�ャ��. �ー�ャ�� 德們揆 �簿ウエ� �川ァ�エ�、. �ー�ャ�� �ゥ�晧捩 �ウ�シ��, �ー�ャ�シ �簿株 �尖ァ護擽 �ー�ャ�� ���倣復 德們揆 �エ�� �� ��擽�、.", "_t") +t("Although they are now nearly unheard of in Maj'Eyal, they spent many thousand years as secret slaves to the Halfling nation of Nargol.", "�エ�罹株 �溢ヲ�'�川擽�護乱�� �ー�� �セ��ウシ �� ��イ� �們来���, �エ�、� �俯・エ�ィ�エ�シ�� 﨑倆伯��攪 �俯攵�川� �們イ� ��ー� �ク�壱。� ��、�護慣�壱共.", "_t") +t("They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.", "�・�瀧鵠�ク�� �罹劇�� �ク�、� 峵�、�ャ��, �エ �罹劇 �エ�俯。� �ク�、� '﨑懋クク'�� �ー��笈�、. 﨑懋クク�エ� �ク�、�� �簿�・﨑� �シ�呱�・�� 奝オ﨑エ �菩�懍��攤 �菩侠�� 奝オ﨑ゥ�� �緋オャ﨑俯株 ��桿�壱共.", "_t") +t("Skin Color 1", "嵓シ� �� 1", "_t") +t("Skin Color 2", "嵓シ� �� 2", "_t") +t("Skin Color 3", "嵓シ� �� 3", "_t") +t("Skin Color 4", "嵓シ� �� 4", "_t") +t("Skin Color 5", "嵓シ� �� 5", "_t") +t("Skin Color 6", "嵓シ� �� 6", "_t") +t("Skin Color 7", "嵓シ� �� 7", "_t") +t("Skin Color 8", "嵓シ� �� 8", "_t") +t("Skin Color 9", "嵓シ� �� 9", "_t") +t("Skin Color 10", "嵓シ� �� 10", "_t") +t("Hair 1", "�ク�ャ�エ�ス 1", "_t") +t("Hair 2", "�ク�ャ�エ�ス 2", "_t") +t("Hair 3", "�ク�ャ�エ�ス 3", "_t") +t("Hair 4", "�ク�ャ�エ�ス 4", "_t") +t("Hair 5", "�ク�ャ�エ�ス 5", "_t") +t("Redfur Hair 1", "�餓捩 �ク�ャ�エ�ス 1", "_t") +t("Redfur Hair 2", "�餓捩 �ク�ャ�エ�ス 2", "_t") +t("Redfur Hair 3", "�餓捩 �ク�ャ�エ�ス 3", "_t") +t("Redfur Hair 4", "�餓捩 �ク�ャ�エ�ス 4", "_t") +t("Redfur Hair 5", "�餓捩 �ク�ャ�エ�ス 5", "_t") +t("Beard 1", "�們両 1", "_t") +t("Beard 2", "�們両 2", "_t") +t("Beard 3", "�們両 3", "_t") +t("Redfur Beard 1", "�餓捩 �們両 1", "_t") +t("Redfur Beard 2", "�餓捩 �們両 2", "_t") +t("Redfur Beard 3", "�餓捩 �們両 3", "_t") +t("Eyes 1", "�� 1", "_t") +t("Eyes 2", "�� 2", "_t") +t("Eyes 3", "�� 3", "_t") +t("Eyes 4", "�� 4", "_t") +t("Eyes 5", "�� 5", "_t") +t("Eyes 6", "�� 6", "_t") +t("Eyes 7", "�� 7", "_t") +t("Eyes 8", "�� 8", "_t") +t("Eyes 9", "�� 9", "_t") +t("Eyes 10", "�� 10", "_t") +t("Eyes 11", "�� 11", "_t") +t("Eyes 12", "�� 12", "_t") +t("Eyes 13", "�� 13", "_t") +t("Mustache 1", "�ァ�們両 1", "_t") +t("Mustache 2", "�ァ�們両 2", "_t") +t("Mustache 3", "�ァ�們両 3", "_t") +t("Redfur Mustache 1", "�餓捩 �ァ�們両 1", "_t") +t("Redfur Mustache 2", "�餓捩 �ァ�們両 2", "_t") +t("Redfur Mustache 3", "�餓捩 �ァ�們両 3", "_t") +t("Bodypaint 1", "�罷粕 寬們攤孖ク 1", "_t") +t("Bodypaint 2", "�罷粕 寬們攤孖ク 2", "_t") +t("Tatoos 1", "�ク�� 1", "_t") +t("Tatoos 2", "�ク�� 2", "_t") +t("Redfur", "�餓捩奓ク", "_t") +t("Bikini / Mankini", "��う�� / �ィ墲、��", "_t") t("Yeeks are a mysterious race native to the tropical island of Rel.", "�エ增ャ�� '��'�エ�シ�� �エ��� �ャ�� �川」シ�シ�ク ����。懍垓 ��。ア��笈�、.", "_t") -t("Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol.", "�エ�罹株 �溢ヲ�'�川擽�護乱�� �ー�� �セ��ウシ �� ��イ� �們来���, �エ�、� �俯・エ�ィ�エ�シ�� 﨑倆伯��攪 �俯攵�川� �們イ罹��� �ク�壱。� ��、�護慣�壱共.", "_t") -t("They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.", "�・�瀧鵠�ク�� �罹劇�� �ク�、� 峵�、�ャ��, �エ �罹劇 �エ�俯。� �ク�、� '﨑懋クク'�� �ー��笈�、. '﨑懋クク'� �ク�、�� �簿�・﨑� �シ�呱�・�� 奝オ﨑エ �菩�懍��攤 �菩侠�� 奝オ﨑ゥ�� �緋オャ﨑俯株 ��桿�壱共.", "_t") +t("Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol.", "�エ�罹株 �溢ヲ�'�川擽�護乱�� �ー�� �セ��ウシ �� ��イ� �們来���, �エ�、� �俯・エ�ィ�エ�シ�� 﨑倆伯��攪 �俯攵�川� �們イ� ��ー� �ク�壱。� ��、�護慣�壱共.", "_t") t("They possess the #GOLD#Dominant Will#WHITE# talent which allows them to temporarily subvert the mind of a lesser creature. When the effect ends, the creature dies.", "�ク�、� #GOLD#��ー �們ァ#WHITE#�シ�� �・�・�� 奝オ﨑エ �シ�懍��愍�� 﨑俯導﨑� �晤ャシ�、�� �菩侠�� �、彧罷働�壱共. 巐ィ�シ� �晤あ ��, �ク �晤ャシ� �ス�オ�壱共.", "_t") t("While Yeeks are not amphibians, they still have an affinity for water, allowing them to survive longer without breathing.", "�エ增ャ�、� �卓���擽 ��笈���, �シ�シ�� �懦剩�・�エ �廷符�� 嶸ク彧。��擽 �、�懋クー�� �晧。エ﨑� �� �溢慣�壱共.", "_t") t("#GOLD#Stat modifiers:", "#GOLD#�・�・�� ��ス:", "_t") t("#LIGHT_BLUE# * -3 Strength, -2 Dexterity, -5 Constitution", "#LIGHT_BLUE# * -3 德�, -2 �シ�ゥ, -5 �エ�ゥ", "_t") t("#LIGHT_BLUE# * +0 Magic, +6 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 �壱イ�, +6 �們ァ, +4 �戦劈", "_t") t("#GOLD#Life per level:#LIGHT_BLUE# 7", "#GOLD#�壱イィ �ケ �晤ェ��・:#LIGHT_BLUE# 7", "_t") -t("#GOLD#Experience penalty:#LIGHT_BLUE# -15%", "#GOLD#�ス嵭們ケ� 甯ィ�戦恐:#LIGHT_BLUE# -15%", "_t") -t("#GOLD#Confusion resistance:#LIGHT_BLUE# 35%", "#GOLD#嶸シ� �﨑ュ:#LIGHT_BLUE# 35%", "_t") - +t("#GOLD#Experience penalty:#LIGHT_BLUE# -15%", "#GOLD#�ス嵭們ケ� �溢擽�オ:#LIGHT_BLUE# -15%", "_t") +t("#GOLD#Confusion resistance:#LIGHT_BLUE# 35%", "#GOLD#嶸シ� �エ�ュ�・:#LIGHT_BLUE# 35%", "_t") ------------------------------------------------ -section "game/modules/tome/data/birth/sexes.lua" +section "mod-tome/data/birth/sexes.lua" t("Female", "�ャ�ア", "birth descriptor name") +t("You are a female of the species.", "﨑エ�ケ ��。ア�� �ャ�ア��笈�、.", "_t") +t("There is no in-game difference between the two sexes.", "�ク��� �懍匣﨑俾ウ�, �� �ア��ー�攪 �ィ�エ�川捩 �エ�ャ﨑們ァ �喜慣�壱共.", "_t") t("Male", "�ィ�ア", "birth descriptor name") - - ------------------------------------------------- -section "game/modules/tome/data/birth/worlds.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/calendar_allied.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/calendar_dwarf.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/chats/alchemist-derth.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/chats/alchemist-elvala.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/chats/alchemist-golem.lua" - +t("You are a male of the species.", "﨑エ�ケ ��。ア�� �ィ�ア��笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/birth/worlds.lua" + +t("Maj'Eyal: The Age of Ascendancy", "�溢ヲ�'�川擽��: �シ��攪 �罹劇", "_t") +t("The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves.", "�溢ヲ�'�川擽�護攪 ��。ア�、 : �ク��, 﨑倆伯��, �倆売� �懍寥嵓�.", "_t") +t("The known world has been at relative peace for over one hundred years, and people are prospering again.", "�エ �ク��株 100 �� �エ��徐�� ��劇��愍�� 尞駕剩�懍屏��, �ャ�誤豆� �、�� �溢�﨑俾ウ� �溢慣�壱共.", "_t") +t("You are an adventurer, setting out to find lost treasure and glory.", "�ケ��� �ィ嵭俾ー��, ��牟��ヲー �エ�シ�、�シ ��エ卓揆 �南慣�壱共.", "_t") +t("But what lurks in the shadows of the world?", "﨑們ァ�� �ク��攪 �ク�シ�� �作乱�� �エ�、 ����エ ��ぎ�ャ�� �溢揆�護囈?", "_t") +t("Infinite Dungeon: The Neverending Descent", "�エ﨑懍攪 �們��: �晧螺�� 﨑俾ー�", "_t") +t("Ever deeper, never ending, no reprieve, keep descending. In ruins old, through barred gate, once riddle solved, find thy fate.", "�� �喜捩 �ウ�シ��, �壱劇�� �晤x� �喜愍�ー, �ク �エ�、 ���壱巡 ��擽, �晧桷��擽 �エ�、��シ. �、�俯頗 尞戦来, �霊棗�ク�� �エ��, �們��俯⊂� 峵�ャ�エ, �ク��� �エ��揆 �セ�� ��エ�、.", "_t") +t("Play as your favorite race and class and venture into the infinite dungeon.", "�ケ���エ ��・ ��嶸ク﨑俯株 ��。ア�シ ��羅�シ�� �エ﨑懦復 �們��揆 夋川ラ﨑ゥ�壱共.", "_t") +t("The only limit to how far you can go is your own skill!", "�エ�緋ケ護ァ ��峡﨑� �� �壱株��� �懍��梭 �ケ���� �・�・�� �ャ�ク�オ�壱共!", "_t") +t("Inside the infinite dungeon you will yourself be limitless. You can level up beyond level 50 and continue to gain stat and talent points (at a reduced rate).", "�エ﨑懦復 �們�� �エ�川��� �ケ���� �・�・�尖株 �懦復�エ ��牟�瀧笈�、. �壱イィ 50 �エ��愍�� �壱イィ �� 﨑� �� �一ウ�, ��作��愍�� �・�・�們凰 �ー�� �川��シ 巐鷺統﨑ゥ�壱共. (�ク�ャ�� 巐鷺統�餓捩 �川�� �ョ��ァ瀧笈�、).", "_t") +t("Every level after level 50 the maximum of stats will increase by one.", "�壱イィ 50 �エ弡�, �、 �壱イィ�壱共 �罹劇 �・�・�� 﨑懋ウ�ー 1 �ゥ �晝ー﨑ゥ�壱共.", "_t") +t("Every 10 levels after level 50 the maximum points of each talent will increase by one.", "�壱イィ 50 �エ弡�, �、 10 �壱イィ�壱共 �罹劇 �ー�� �壱イィ 﨑懋ウ�ー 1 �ゥ �晝ー﨑ゥ�壱共.", "_t") +t("The Arena: Challenge of the Master", "���壱x: �菩�川揆 嵂・﨑� ����", "_t") +t("Blood spilled on sand, only the strong survive. Prove yourself worthy to enter.", "�ィ�� ��乱 嵓シ� 彧ゥ�誤�、���, �倣復 �尖ァ護擽 �エ��か�壱共. �、�エ�� �専イゥ�エ �溢搆�� �晤ェ�葺�ュ�懍丶.", "_t") +t("Play as a lone warrior facing the Arena's challenge!", "妤ャ�ー�・�� ����乱 �溢」シ﨑� ����復 ��ぎ�� �護桷�� ��哩﨑ゥ�壱共!", "_t") +t("You can use any class and race for it.", "�ケ��� �ィ�� ��羅�シ ��。ア�� ��夋晨腹 �� �溢慣�壱共.", "_t") +t("See how far you can go! Can you become the new Master of the Arena?", "�ケ���エ �エ�緋ケ護ァ �� �� �溢揆� ��亨�、! �シ�ー 妤ャ�ー�・�� �壱。懍垓 �シ�ク�エ �� �� �溢揆�護囈?", "_t") +t("If so, you will battle your own champion next time!", "�ク��共�エ, �、�� �溢濫 �ケ���� �被半�ク�シ �ク�ー�� ����笈�、!", "_t") + +------------------------------------------------ +section "mod-tome/data/calendar_allied.lua" + +t("Wintertide", "��、�、�� �ィ�ク", "calendar allied") +t("Allure", "�、嶸ケ", "calendar allied") +t("Regrowth", "�ャ�ア�・", "calendar allied") +t("Time of Balance", "��嶸菩攪 �懋ー�", "calendar allied") +t("Pyre", "�・�瀧鵠�ク", "calendar allied") +t("Mirth", "�専アー�", "calendar allied") +t("Summertide", "��、�、�� �ャ��", "calendar allied") +t("Flare", "�ャ��", "calendar allied") +t("Dusk", "嶹ゥ嶸シ", "calendar allied") +t("Time of Equilibrium", "尞餓�菩攪 �懋ー�", "calendar allied") +t("Haze", "��ァ�卓擽", "calendar allied") +t("Decay", "�甯ィ", "calendar allied") + +------------------------------------------------ +section "mod-tome/data/calendar_dwarf.lua" + +t("Iron", "�エ��", "calendar dwarf") +t("Steel", "�菩イ�", "calendar dwarf") +t("Gold", "嶹ゥ��", "calendar dwarf") +t("Stralite", "�、孖ク��攵�エ孖ク", "calendar dwarf") +t("Voratun", "�エ�シ妤ー", "calendar dwarf") +t("Acquisition", "巐鷺統", "calendar dwarf") +t("Profit", "�エ�オ", "calendar dwarf") +t("Wealth", "�", "calendar dwarf") +t("Dearth", "�ー﨑�", "calendar dwarf") +t("Loss", "��共", "calendar dwarf") +t("Shortage", "��ア", "calendar dwarf") + +------------------------------------------------ +section "mod-tome/data/chats/alchemist-derth.lua" + +t("Pfaugh. You're too late. %s has already finished. But I suppose it doesn't do any harm to take these and give you your undeserved reward.", "峵�. �壱ャエ �ヲ�溢牟. %s �エ�ク 嶸菩�罹卿�� �、�エ�肥牟. 﨑們ァ�� �ィ��乖 �ャ�誤豆�� �誤豆�エ �俯巡 �ア德� �們□ �エ ��共�� �晝ー�擽 �罹└. �、� �幗揆 �専イゥ�エ ��共�� �晝ー�巡 �、�エ 﨑們ァ��, ��.", "tformat", nil, {"�エ"}) +t("Ah, excellent. Hand them over, if you please. You should know that in your overlong absence, %s has managed to create a %s. I'll be most put out if he steals my rightful spot.", "��, 弡誤・ュ﨑俾オー. �エ�ャ�� ��. �ク�ャ�� �、� ��来�� �呷譜 %s %s �誤豆�エ ���ク�エ. ��, �護符�� �尖攵��. �ク�溢擽 �エ �尖ヲャ�シ �場イ� �俯ゥエ �ク �、�﨑エ�� 奛誤笈��.", "tformat", nil, {"�エ","�シ"}) +t([[#LIGHT_GREEN#*A human robed in immaculate white satin opens the door and eyes you appraisingly.*#WHITE# +Ah, an adventurer. I was just thinking that I needed a new one.]], [[#LIGHT_GREEN#*�罷#﨑� 彧ー�� �啄��エ �俯株 �罹ク誤・シ ��捩 �ク��擽 �卓梵�ー �ク�� �エ�� �ケ���� 弡卓牟��笈�、.*#WHITE# +��, �ィ嵭俾ー�懋オー. �溢ケィ �壱。懍垓 �ャ�護擽 﨑�囈﨑俯共�� �晝ー�毎�壱株�ー.]], "_t") +t("That sounds promising. And ominous.", "�ャ�誤株 �エ�シ�ー�ク�ー. ��利﨑� �� �呟クー�� 﨑俾ウ�.", "_t") +t("[leave]", "[���罹共]", "_t") +t("Indeed, it is both promising and ominous. I can reward you handsomely for your efforts, but they will lead you into deadly peril to which, I assume, the previous three fellows who went off on my errand never to return can attest.", "嶹菩共德�, �ャ�護愍�エ�罹巡 ��利﨑� �エ�シ�ー�. �ク�・�� �﨑� �エ��捩 ��」シ �駆ァ� �ク�� 﨑エ �シ�����, �エ �シ� �� ��利�� ���ィ�ャ�� �� 奛誤笈��. ��ァ� 嶹菩共﨑俾イ�. �罹ヰ�エ �エ� �溢��乱 �エ�ク �ク �懋オャ�、�エ ��ァ�巡 �� �護符�、�� �一アー��.", "_t") +t("What do you propose?", "�ゥ��擽 �罷魂?", "_t") +t("Good adventurer, I am an alchemist, and quite a good one. This year, for the first time, the great Brotherhood of Alchemists has invited my application to their number. I'll not try your patience with the details of the application process, but suffice to say that it is grueling. Fortunately, a mere three tasks now stand between me and acceptance.", "弡誤・ュ﨑們侠 �ィ嵭俾ー �瀧ー�, �� �ー�溢唖�ャ��, �ク �卓乱�罹巡 �、 �ー�エ�� 寬ク�エ�シ�� �尖カ﨑們ァ. �ャ﨑エ �、�エ��, �ク ��劇﨑� �ー�溢唖�ャ 嶸菩�罹卿�川� �們搆�シ�� �エ�� ��卿 �護悛�シ �エ�溢牟. �ク �們� �溢ーィ�� �﨑エ �シ�一アー�ャ�エ�� �、 �ク�エ�ャ�� �懦利﨑們ァ� �喜揆 �ー��, �ク�・ ��擽 �、 �����。� 德俯豆�壱共���� 﨑エ�� �ゥ��腹 ��擽�シ. �エ�エ �苦イ誤巡, �エ�� �俯梠 ��卿 �ケ�ク �ャ�エ�尖株 �ア �ク �懍攪 �・���シ�� �ィ�們ァ.", "_t") +t("How can I help?", "�エ�サ�� ��凰��ケ�?", "_t") +t("I require ingredients for three potent mixtures. Obviously, since I seek your aid, none of them is to be found by simply strolling to the local herbalist's. No, they will need to be forcibly parted from their owners who will, just as obviously, put up a fight. I've yet to encounter a naga who would be persuaded to hand over his tongue! Ha! Oh, I am droll at times.", "�簿�・﨑� �ス �ク ���シ �誤豆 �ャ�語ー 﨑�囈﨑エ. �エ� �逸復奛� ��它�� �肥イュ﨑俯株 ��ァ� �尖巡 �被葺�����, ��ァ�� �ス�溢メ�、﨑懦��罹株 �ィ 﨑俯x�� �サ �ャ﨑� �ク. �ク �ャ�誤豆� �� �シ�ク�、﨑懦��� �菩�罹。� �サ�エ�シ 﨑� �� �野乱 ��揆 �ー�シ. �� �� 﨑エ�� �語イ����, �ク�護� �川擽�. �尖ケィ�� �、�晤胸﨑エ�� �専クー 嶸�シ �エ�畷株 �俾ー �呷捩 �� �一イ��専ウ�! 﨑�! �、 �エ�ー, ��肥畠 �エ�ー �ー��復 �鷺橋�エ �壱。� �們乖�ィ �川擽�シ.", "_t") +t("I specialize in separating vital body parts from monsters. What do you offer in return?", "�エ�シ�、﨑懦��� �・�ー �ッ�エ�エ�� �� �エ 孖ケ�ー�. �ク �エ�俯。罹株 �� �� �エ�ー?", "_t") +t("Why, I will let you share in the fruits of my labors! Each of the three mixtures I shall produce in a quantity sufficient to create three doses: one for me, one for the Brotherhood and their confounded trial... and one for you. I must tell you that time is of the essence. I am not the only one who the Brotherhood invited this year, yet they will accept only one applicant-- the first to complete their trials. I know of at least three others laboring furiously to take my rightful place. Should your aid see me through, then I will reward you beyond even the remarkable elixirs. I've an ancient Lifebinding Emerald that grants great powers of health and healing when used properly. What say you?", "�懍梍, �エ �ク�呷攪 �ー�、�� �俯��エ �シ�! �エ� �誤豆 �ス �ク ���� ��ー� �ク �卓愍�� �俯� �簿巡�� �卓捩 �� ��擽�シ. 﨑� �卓捩 �エ �ー��, 﨑� �卓捩 嶸菩�罹卿�� �懍カ懦腹 �ー��, �ィ� 﨑� �卓揆 �、�� �シ�. �ク�ャ�� 﨑懍亨� �駕葺�、�� �エ�シ�ー�シ �ュ 﨑エ�シ���ー. �ャ﨑エ�� �俯ァ� 嶸菩�罹卿�専イ� ��卿 �護悛�シ �幗捩 �� ��笈��, 嶸菩�罹卿� �ア 﨑� ��ァ� 嶸菩�罹。� �幗符�、�シ �ー�シ. �ク�、�� �懦利�� ��・ �ィ�ャ 奝オ�シ﨑� 﨑� ��ァ�. �ク�ャ�� �� �懍� �ク ��擽 �エ �尖ヲャ�シ �場クー ��紛�� �ク�罹同�エ �シ﨑俾ウ� �壱共�� �ク �語ウ� �溢ァ. �護平�� �、 ��它�シ�� 嶸菩�罹卿�� �、�エ��� �罹共�エ, �ク �エ��愍�� �ク �卓攪 ��平�、�ー�ィ ��碕イ� �・�﨑俯株 �シ�エ�� �シ���エ. '�晤ェ�揆 �カ�� �尖ゥ罷桷��' �シ�� �、�エ �、��? ���逸葺�� �ー�エ ��イュ�� �們悛�・�シ �晤ェ��・�� �シ�� ����� ���シ�エ�シ. ��, �エ�。﨑���? �� ��凰�� �エ�?", "_t") +t("I accept.", "�駆符, ��凰�シ�.", "_t") +t("I cannot aid you at this time.", "��溢捩 �サ ��凰�シ���、.", "_t") +t("Excellent. Now then, I've three elixirs I'm working on. I'll burden you with only one at a time, since I've learned the hard way about the hazards of overloading an adventurer's brain. Here are your options: the elixir of the fox, which makes you as nimble and cunning as a fox; the elixir of avoidance, which sharpens your natural inclinations to get out of the way of incoming harm; or the elixir of precision, which grants intuitive understanding of an enemy's most sensitive spots. Which would you like to aid me with?", "��」シ �駆符. �エ��, �エ� �卓羅 �卓攤 ��平� �ク ���シ. 﨑們ァ�� 﨑� �溢乱 﨑俯x�� �ス�� �、�� �夋�葺��。� 﨑們ァ. �ィ嵭俾ー�� �護乱 �シ�﨑俾ー �ク�ャ�エ �エ�、 �シ�エ �護牟��� � ��」シ �� �ー���ー��. �、�� ��夋晧ァ�シ �シ���エ. �ャ�ー�� ��平 - �� �ャ�ー�俯涵 �シ�ゥ﨑俾ウ� �戦劈﨑俾イ� �誤豆�エ �シ�� �ス, 巐醐半�� ��平 - �、 �們搗 �・�・�� ���エ�ュ�� 﨑エ�� ��利�川� ���ク�俾ー� �� �一イ� 﨑エ �シ�� �ス, �ク�ャ�� �簿ー�� ��平 - ��豆�� ��・ �シ�戦復 �ウ�� ��ー川��愍�� �エ﨑エ﨑� �� �一イ� 﨑エ �シ�� �ス. �ク �� �� �エ�、 �ク �誤豆�エ �シ��?", "_t") +t("The %s.", "%s.", "tformat") +t("Here's a list of the ingredients I'm missing. Please attempt to not lose your life in their pursuit. I'll be most put out if I must wait another year. Oh, and I suppose I should tell you that I've already a handful of adventurers out scouring the unpleasant places of the world for these ingredients. Dally and one of them shall claim the prize while you're out.", "�エ�� �倆復奛� ��株 �ャ�護攪 �ゥ�晧擽�、. �ク�ー �セ�、� �ス��� ��, �� �エ��ケ護ァ �ー�、�ャ�� �溢愍�エ �ク �、�﨑� 奛誤笈��. �、, �ク�ャ�� �護昏 �ィ嵭俾ー �� ��揆 �ク �ャ�� �セ�シ�シ�� �エ �ク��攪 �溢セ醐復 �・�誤豆�� �エ�壱共�� �俾クー�シ 﨑エ�シ���、. �碕クー��アー�ャ�� �壱共�� �ク �懋オャ�、 �� 﨑� ��擽 �、 �エ�俯・シ �嬢牟��� �� �ー�シ.", "_t") +t("I'll be off.", "�エ�� ��シ���エ.", "_t") +t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*�ク� ���ィ �一ウ� �ク增ャ�� �瀧況﨑俯株 �ャ�護捩 ��慣�壱共*#WHITE#", "_t") +t("[Leave]", "[���罹共]", "_t") +t([[#LIGHT_GREEN#*The alchemist opens his door.*#WHITE# +Ah, you again.]], [[#LIGHT_GREEN#*�ー�溢唖�ャ� �ク�� �エ�溢慣�壱共.*#WHITE# +��, �一オャ��.]], "_t") +t("I've returned with the ingredients for the %s.", "%s�� �ャ�誤豆�� ��ク �肥牟.", "tformat") +t("I've come to offer more aid.", "��它�� �� �シ�ャ �肥牟.", "_t") +t("[Give him the monster bits.]", "[�エ�シ�、�� �ー��揆 �俾クエ�、.]", "_t") +t([[#LIGHT_GREEN#*The alchemist grins and motions impatiently for the ingredients.*#WHITE# +Wonderful, absolutely wonderful! The final step! Here, let me have those!]], [[#LIGHT_GREEN#*�ー�溢唖�ャ� �誤ゥエ�� ��搆�� ��シ�ー, �溢�壱カ�壱ェサ﨑� ��。� �ィ�ャ �ク �ャ�誤・シ �ャ�シ�� �川ァ楠鮒�壱共.*#WHITE# +�駆ァ�ー, ��イス﨑エ! �溢ァ�� �ィ��共! �ィ�ャ �ャ�誤・シ ��!]], "_t") +t("[Give him the monster bits]", "[�エ�シ�、�� �ー��揆 �俾クエ�、]", "_t") +t("Wait here while I perform my art. I'll have your reward within the hour.", "��┳﨑俯株 �呷譜 ���� �ー�、�、. 﨑� �懋ー� �エ�� �エ�俯・シ �シ�.", "_t") +t("[Wait]", "[�ー�、�ー�、]", "_t") +t("A final wait for you, my good adventurer, and then I shall return with both your rewards! Haha, complete at last!", "�ー�、�ャ�� ��巡 �エ�溢擽 �溢ァ�餓擽�シ, �ー�ャ 弡誤・ュ﨑� �ィ嵭俾ー �瀧ー�, �緋ー �エ�俯巡 �、�� �護符�ャ 奛誤笈��! 﨑倆葺, �罹粕�エ ��┳�エ�、!", "_t") +t([[#LIGHT_GREEN#*The alchemist finally returns and hands you a small vial of fine glass.*#WHITE# +Enjoy your reward.]], [[#LIGHT_GREEN#*�溢ケィ�エ �ー�溢唖�ャ� �護符�緋ウ� �ケ���専イ� ���餓侃�ャ�エ �卓捩 ���ャ�卓揆 �シ�溢慣�壱共.*#WHITE# +�� �ー�シ��.]], "_t") +t("Thank you. I'll be off.", "���溢寥. �エ�� ��シ���エ.", "_t") +t([[#LIGHT_GREEN#*The alchemist finally returns with a vial and a green gem.*#WHITE# +Enjoy the fruits of your labors, adventurer. I know I will. To show my appreciation, I shall name my firstborn after... er, what was your name, then? Haha, I jest. Oh, I do go on when I'm giddy. Fare you well.]], [[#LIGHT_GREEN#*�溢ケィ�エ �ー�溢唖�ャ� ���ャ�滝ウシ �ケ�� �エ�晧揆 �、�� �護符�肥慣�壱共.*#WHITE# +�ク�呷攪 �ャ�、﨑� �ー�、�� 﨑懋サ� �専クー�シ��, �ィ嵭俾ー �瀧ー�. �� �専クク �ー�一ケ�. �川ぎ�� �俯ック�� �ォ�ク�� �エ��揆... �エ��揆... �ケ�� �エ��擽 �川��? 﨑倆葺, �鷺橋�エ�シ. �、, �ー�� �駆愍�エ �エ�ー �誤ヲエ 﨑俾イ� �罹共�一ケ�. �ク�シ �� ��エ.]], "_t") +t("Excellent. With which would you like to aid me?", "��」シ �駆符. �エ�、 �ク ��凰 �� �エ�ー?", "_t") +t("Here's a list of the ingredients I'm missing. Please attempt to not lose your life in their pursuit. I'll be most put out if I must wait another year.", "�エ�� �倆復奛� ��株 �ャ�護攪 �ゥ�晧擽�、. �ク�ー �セ�、� �ス��� ��, �� �エ��ケ護ァ �ー�、�ャ�� �溢愍�エ �ク �、�﨑� 奛誤笈��.", "_t") +t("Terribly sorry, but I've already made the elixir without your aid. I've no reward to give you, and no reason to do so if I did.", "��ァ罹。� �ク�逸復�ー, �� �エ�ク �、 ��它 ��擽 ��平�� �誤豆�溢牟. �逸復奛� �� �エ��巡 ��ウ�, �壱共 﨑エ�� �� �エ���� ��ウ� �川擽�シ.", "_t") +t("Hrmph.", "弡�...", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/alchemist-elvala.lua" + +t("Too late! Argh, too late. %s has already finished. I'll make the elixir and reward you as promised, but only because the Brotherhood breaks the fingers of non-member alchemists who rook people. Members, on the other hand...", "�壱ャエ �ヲ�溢牟! �シ��, �壱ャエ �ヲ�溢牟. %s �エ�ク 嶸菩�罹卿�� �、�エ�肥牟. �ス�削毎�� ��平� �誤豆�エ �シ�����, �ク�エ �ク�・ 嶸菩�罹卿�エ �ャ�誤豆�� �ア�尖ィケ�� ��嚮�� �ー�溢唖�ャ�、�� �専ー�ス�� ���ャ�ー �誤ャク�エ�シ, �語イ��エ? ��符, �エ� 巐護寳�エ�壱共�エ...", "tformat", nil, {"�エ"}) +t("Give them here. You took long enough; %s cooked up a %s in your absence. Be quicker about the next one lest I make a 'mistake' in brewing your reward.", "�ャ�誤豆 ��. �、 �、�� �ク�ク�、. �、� ��株 �呷譜 %s %s ��┳嵂溢牟. 嶸ケ�罹x �エ� �、 �エ�們乱�、� '�、��' 﨑� �俯巡 �溢愍�一ケ�, �、�� �溢乱�� �� �ィ�ャ 﨑エ �エ�シ��.", "tformat", nil, {"�エ","�シ"}) +t([[#LIGHT_GREEN#*A shabbily-dressed elf opens the door, scratching his head in apparent puzzlement.*#WHITE# +Another adventurer? Or have we met? I can't tell people apart unless they wear brightly-colored headbands. You need to help me.]], [[#LIGHT_GREEN#*�、 﨑エ�� �キ�� ��捩 �倆売� �ク�� �エ�一ウ�, �ク�ャ�シ ��愍�ー �エ�ャ�・�逸紛 﨑ゥ�壱共.*#WHITE# +�� �、�ク �ィ嵭俾ー�ク�? ��笈�エ �ー�ャ� ��株 �ャ�ク�? ��ー ��オー� �護符�シ �俾ー ��牟�� �川擽�シ. �晧捩 �� �ク�ャ���シ�� 﨑俾ウ� �溢愍�エ �ィ�シ��. ��ャエ孖シ �� � ��凰��.]], "_t") +t("I am indeed an adventurer. Go on.", "�ィ嵭俾ー �樌符. �俾クー ��� 﨑エ ��.", "_t") +t("[leave]", "[���罹共]", "_t") +t("Three elixirs stand between me and acceptance into the Brotherhood of Alchemists, unless I've been through that already. I'm never quite sure. But I think that's the case. Bring me the ingredients.", "�ー�溢唖�ャ 嶸菩�罹卿�� �、�エ��� �ク�護ァ �ク �懍攪 ��平�エ �ィ�� �溢牟. �エ� �護昏 �、 �誤豆�エ �� �� ��笈�シ�エ. 嶹菩侠�エ �� �罹└. 﨑們ァ�� ��ァ� ��梵�シ �� �呷符. �ャ�誤・シ ��ク�、 ��.", "_t") +t("What elixirs? What ingredients?", "�エ�ィ ��平? �エ�ィ �ャ��?", "_t") +t("The ones that I need to get before the other alchemists get them. Can't have some lesser hack sneaking into the Brotherhood.", "�、�ク �ー�溢唖�ャ�、�エ �サ�ー ��乱 �エ� �シ� �サ�エ�シ 﨑俯株 �ー �川擽�シ. 嶸菩�罹卿�� ����復�、�ー�� 﨑� �俯株 ��愍�一ケ�.", "_t") +t("You're making little sense.", "�エ�ィ �誤ヲー� �ィ�エ���罷魂.", "_t") +t([[#LIGHT_GREEN#*He raises his voice and gestures exaggeratedly, seemingly taking you for an idiot.*#WHITE# +Me need pieces of scary monsters for happy-making drink. You get me pieces. You probably get eaten by monsters, me have this conversation yet again with other bonehead.]], [[#LIGHT_GREEN#*�ク�� �ゥ�誤ヲャ� �ク�南揆 �シ�・�俾イ� �廷��オ�壱共. �ケ���� �罷ウエ �ィ�� 﨑俯株 �� �呷慣�壱共.*#WHITE# +�們符�� 嵂雅ウオ﨑俾イ� 﨑エ �シ�� �誤」護� �誤ャク�� �エ�懍牟�エ �エ�シ�、�� �ー��擽 﨑�囈﨑エ. �ー��揆 ��ク�、 ��. �溢牟�� ��ァ� �エ�シ�、﨑懦� ���� �� �ー�シ, �們符�� �エ�ー �エ�シ�ー�シ �� �エ�ー �誤劇��ャ﨑懦� 﨑俾ウ� �壱└.]], "_t") +t("I've been known to kill the occasional monster. Is there a reward in it for me?", "�エ� 孖ケ�エ﨑� �エ�シ�、�� �� �ス�エ�� �ク�� � ����復�ー. �倆復奛� �� �エ�� �呷捩 �エ ��牟?", "_t") +t("It finally understands! You get a dose of every elixir you help me make. And if your help gets me into the Brotherhood, I've got half an Elixir of Invulnerability lying around that I'll give you. Don't try anything; I've already downed the other half.", "�罹粕�エ �エ﨑エ嵂一オャ��! �エ� �誤豆 �� �一イ� ��凰� ��平�、�� �シ�. �ク�ャ�� �護平 �、� ��凰� �ク�� 嶸菩�罹卿�� �、�エ��� �俯ゥエ, ��ー �壱株 �們ッ、 �ィ� �エ��攪 ��平�� ��イ�. �� 﨑� � �一イィ �シ �晝ー�捩 﨑們ァ ��, ��ク �們ッ、 �溢侠 �� �俯笈��.", "_t") +t("I accept.", "�駆符, ��凰�シ�.", "_t") +t("I cannot aid you at this time.", "��溢捩 �サ ��凰�シ���、.", "_t") +t("Three elixirs I need. I'll show you the ingredients to one at a time. Are you interested in the Elixir of Mysticism, the Elixir of the Savior, or the Elixir of Mastery?", "�倆復奛� 﨑�囈﨑� ��平� �ク ���シ. 﨑� �溢乱 �ス 﨑俯x�� �ャ�誤ァ� �エ�ャ �シ�. ��ャ �壱株 �� �川幣? ����攪 ��平? �エ嶸ク�� ��平? ��笈�エ �ー���� ��平?", "_t") +t("The %s.", "%s.", "tformat") +t("Here's a list of the monster bits I need. I've already got a bunch of idiots out looking for these, by the way, so you best hurry up; they've got a head start on you and I'm not getting any saner here.", "�ャ�ー 﨑�囈﨑� �エ�シ �ー��攪 �ゥ��. �ク�エ �ク��ウ� �エ�ー �誤ャク�� �エ�ク �作イュ�エ�、�� 﨑懍符�� �エ�壱株�ー, �ク�ャ�一ケ� �罹劇﨑� �罹遭�ャ �シ�シ. �ク�壱豆� �壱ウエ�、 �シ�� �エ �シ�� �懍梠嵂一ウ�, �俯巡 �エ�� �ャ�ー�� �懍�菩侠�� ���﨑俾クー� 德俯豆�エ.", "_t") +t("So I see. I'll be off.", "�ク��イ� 﨑們ァ. �エ�� ��シ���エ.", "_t") +t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*�ク� ���ィ �一ウ� �ク增ャ�� �瀧況﨑俯株 �ャ�護捩 ��慣�壱共*#WHITE#", "_t") +t("[Leave]", "[���罹共]", "_t") +t([[#LIGHT_GREEN#*The shabby elf opens his door.*#WHITE# +Do I know you?]], [[#LIGHT_GREEN#*嵭壱ヲ�復 �倆売� �ク�� �エ�溢慣�壱共.*#WHITE# +�ー�ャ� ��株 �ャ�ク�?]], "_t") +t("I've returned with the ingredients for the %s.", "%s�� �ャ�誤豆�� ��ク �肥牟.", "tformat") +t("I've come to offer more aid.", "��它�� �� �シ�ャ �肥牟.", "_t") +t("[Give him the monster bits.]", "[�エ�シ�、�� �ー��揆 �俾クエ�、.]", "_t") +t([[#LIGHT_GREEN#*The elf claps his scarred hands together.*#WHITE# +Exceptional work, lackey! The final elixir awaits! Oh, yes. Membership will be mine. And revenge. Ohhhh yes.]], [[#LIGHT_GREEN#*�倆売� 彧駕┣妤ャ�ア�エ�� �川愍�� �菩��シ �ゥ�壱共.*#WHITE# +��」シ �� 嵂溢牟, �エ 﨑們攤��! �懦寇�� ��平�エ �ー�、�ー�、! �、, �ク��. 巐護寳 �尖ヲャ�� �エ �ー�シ. �ク�ャ�� �オ�俯巡. �、�、�、�、�、 �駆符.]], "_t") +t("[Give him the monster bits]", "[�エ�シ�、�� �ー��揆 �俾クエ�、]", "_t") +t("Contain your impatience while I prepare these. I'll have the elixir within the hour.", "�誤豆�� �壱株 �呷譜 �護��梭 �溢牟. 﨑� �懋ー� �エ�� ��平�� ��ク�ャ��.", "_t") +t("[Wait]", "[�ー�、�ー�、]", "_t") +t("Perfection. Wait here.", "��イス﨑エ. �ー�、�ャ�� �溢牟.", "_t") +t([[#LIGHT_GREEN#*The elf finally returns and tosses you a small vial of fine glass.*#WHITE# +Side effects may include some slight mental imbalances.]], [[#LIGHT_GREEN#*�溢ケィ�エ �倆売� �護符� �ケ���専イ� ���餓侃�ャ�エ �卓捩 ���ャ�卓揆 �們�ク �シ�溢慣�壱共.*#WHITE# +��シ�エ �菩侠�� �一キ�嶸� �呷捩 ��卓圸�エ �溢揆 �俯巡 �溢牟.]], "_t") +t("Thank you. I'll be off.", "���溢寥. �エ�� ��シ���エ.", "_t") +t([[#LIGHT_GREEN#*The alchemist finally returns with two vials.*#WHITE# +I have no idea who you are, but I'm pretty sure that I'm supposed to give these to somebody as a reward. If some adventurer kills you and takes them, then apparently you're not the fellow I'm looking for.]], [[#LIGHT_GREEN#*�溢ケィ�エ �ー�溢唖�ャ� ���ャ�� �� �罹・シ �、�� �護符�肥慣�壱共.*#WHITE# +�、� ��オー��� ��� �ィ�エ�����, �エ��豆�� ��オー��専イ� �エ��愍�� �們幣 﨑罹共�� �晝ー�捩 嶹菩共德� �、�エ. �護平�� �エ�、 �ィ嵭俾ー� �� �ス�エ�� �エ��豆�� ��ク��� �俯ゥエ, ��ァ壱巡 �� �エ� �セ�� �ク �ャ�護擽 ��旧 �ー�����.]], "_t") +t("Which of the remaining elixirs interests you?", "�ィ��梭�� ��平�、 �卓乱 ��ャ �壱株 �� �壱x?", "_t") +t("Here's a list of the ingredients I'm missing. Please follow the directions carefully, or the resulting elixir could be more fatal than either of us would hope.", "�ャ�ー �倆復奛� ��株 �ャ�誤豆 �ゥ��. ��� �壱株 ��罹・シ �� �ー�シ�シ �シ, �� �ク�ャ�エ �誤豆�エ�� ��平�エ �ー�ャ� �戦葺�� ��ウエ�、 �� �俯ェ���攵 �俯巡 �一アー��.", "_t") +t("I'll be off.", "�エ�� ��シ���エ.", "_t") +t("Already made it. Best pick up the pace next time, adventurer.", "�護昏 �誤豆�溢牟. �、�� �溢乱�� �� �鷺巡�シ �エ �エ�シ��, �ィ嵭俾ー.", "_t") +t("Hrmph.", "弡�...", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/alchemist-golem.lua" + +t("Equipment(%s) <=> Inventory(%s)", "�・��(%s) <=> �ー�ュ(%s)", "tformat") +t("Change your golem's name", "�ィ�們攪 �エ��揆 �緋セシ�、", "_t") t("Name", "�エ��", "_t") +t("%s (servant of %s)", "%s (%s�� ��)", "tformat") +t("I want to change your equipment.", "�、 �・��・シ �緋セク�� �カ�エ.", "_t") +t("I want to change your talents.", "�、 �ー���� �緋セク�� �カ�エ.", "_t") +t("I want to change your tactics.", "�、 ��唖�� �緋セク�� �カ�エ.", "_t") +t("I want to take direct control.", "�� ���� �ー��葺�� �カ�エ.", "_t") +t("I want to change your name.", "�、 �エ��揆 �緋セク�� �カ�エ.", "_t") +t("Telos the Great and Powerful (reluctant follower of %s)", "��劇﨑俾ウ� �簿�・﨑� 奛罷。懍侃 (�� �� ��擽 %s �ー��)", "tformat", nil, {"�シ"}) +t("#ROYAL_BLUE#The golem decides to change it's name to #{bold}#%s#{normal}#.", "#ROYAL_BLUE#�ィ�們捩 �、�、�懍攪 �エ��揆 #{bold}#%s#{normal}#�� �緋セク�ー�� 﨑們��、.", "log") +t("How is it that you speak?", "�� �川捩 �エ�サ�� 﨑俯株 �ー�シ?", "_t") +t("I want to change your appearance (one-time only).", "�、 �ィ�オ�� �緋セク�� �カ�エ (�、�� 﨑� �壱ァ� ��・).", "_t") +t("Nothing, let's go.", "��ャエ��巡 ��笈�シ, ���.", "_t") +t("What's the good of immortality if you can't even speak? No archmage worth his salt is going to concoct some immoral life-after-death scheme without including some sort of capacity for making his opinions known. And, by the way, your energy manipulation techniques are on the same level as those of my average pair of shoes. Though I guess you are making up for it with your golem crafting skills.", "�尖巡 �サ 﨑俯ゥエ �壱ゥク�エ�シ�� �� �エ�ィ �俯ック� �一イ��エ? �・�庭巡 �サ﨑俯株 ��岺シ�エ� ��旧 �エ��乱�シ, �エ�ィ �壱ゥク�� �カ�エ�� �ャ弡�攪 �カ �呷捩 �ク �、��腹 �� �専クー �們ぎ 岺罹ェ�巡 �サ﨑俯巡�� ��嚶�� �ク�ー�� �壱巡�ャ�� ��共��. �ク�ャ�� �エ �俾クー���, �、 �尖ц� �ー�� �、�・� ��ゥ �エ �懍ケ� �簿巡 �們、�エ�ャ��. �� �ィ�� �懍梠 �ー���� �ク�ク �エ��葺�� �壱共���� �晝ー�葺���.", "_t") +t("Change my name? I'm quite happy being 'Telos' thankyou. Though I wouldn't mind being 'Telos the Great and Powerful'. Do that actually. Yes!", "�エ �エ��揆 �緋セク���、��? �� '奛罷。懍侃' �� �エ��巡 �ゥ��梭 嵂雅ウオ﨑エ ���ス�ィ�們����溢寥. '��劇﨑俾ウ� �簿�・﨑� 奛罷。懍侃' �� �緋セク���、�エ �尖ヲャ�� �伎イ����. ��笈, �ク��イ� 﨑們梵. �ア �駆符!", "_t") +t([[I'm a golem. How droll! +Oh, did you want something?]], [[�們符-�� �ィ-�們擽�シ�、. �エ �シ-�壱x �ー�、��-�、�ャ�エ�! +�、, �� 﨑�囈﨑� �ー�シ�� �壱x?]], "_t") +t([[#LIGHT_GREEN#*The golem talks in a monotonous voice*#WHITE# +Yes master.]], [[#LIGHT_GREEN#*�ィ�們擽 �ィ�ー�懍垓 �ゥ�誤ヲャ�� �戦鮒�壱共*#WHITE# +��, �シ�ク�エ�懍流.]], "_t") + +------------------------------------------------ +section "mod-tome/data/chats/alchemist-hermit.lua" + +t("SON OF A RITCH! YOU SHOW UP TEN MINUTES AFTER I GET THE NEWS THAT SOME JACKASS ALREADY FINISHED THE ELIXIRS AND IS GETTING ACCEPTED BY THE BROTHERHOOD. WHAT THE HELL TOOK YOU SO LONG? MIRVENIA'S MAMMARIES, I'LL TAKE THESE AND MAKE YOU YOUR REWARD, BUT ONLY BECAUSE A CURSE WILL KILL ME IF I DON'T. AND IF IT TASTES LIKE PISS, THAT'S YOUR IMAGINATION, I'M SURE.", "�エ �ソ�� �壱⊂�! �エ�、 �シ��擽� ��平 ��┳﨑俾ウ� 嶸菩�罹卿 �、�エ�罷共�� �護享 �、�ャ�� 10��擽�� ��們� �エ�ー��アー�ャ�エ�� �倆ム��? �ィ��エ ��エ �� �ク��イ� �、�� �ク�ー �ー�シ? �ク�エ���溢符�� �弥��� �ク��, �、�溢攪 �エ��捩 �誤豆�エ �シ��. 﨑們ァ�� �エ�エ �ク�・ �エ� �� �誤豆�エ �シ�エ ��シ �誤ャク�� �エ� �ス�ー �誤ャク�エ�、. �ク�ャ�� �護平 ��ー呷捩 �幗擽 �罹共�エ, �ク�エ �、 �ゥ��擽�、. �エ�晨復�、.", "_t") +t([[#LIGHT_GREEN#*The halfling hands you a note that says, 'Heard %s managed to make a %s while you've been loafing. Hurry the hell up next time.*#WHITE# + I STILL CAN'T HEAR A DAMNED THING. FORTUNATELY, YOU DON'T LOOK LIKE THE SORT THAT MAKES INTERESTING CONVERSATION.]], [[#LIGHT_GREEN#*﨑倆伯��擽 �エ�、 �ス��シ �シ�溢慣�壱共, '�、� �壱則�ー�ャ�� �呷譜 %s %s ��侠德� �誤豆�壱共�� �誤ヲエ �、�壱共. �懋クー��, �、�� �溢濫 �罹草�エ�シ��'.*#WHITE# + �� �ャ��梭 ��ク�ー�ャ�、. �ー �ク �、嵂餓侃�ス��, �� �嶹罷・シ �ャ�語イ� �誤豆 �� �壱株 �ア�作イ俯涵 �エ�エ�� �危└.]], "tformat", nil, {"�エ","�シ"}) +t([[#LIGHT_GREEN#*After a great deal of pounding, a halfling wrapped in charred, smoking robes opens the door. He looks irritated.*#WHITE# +IT'S NOT ENOUGH THAT I WORK ALL MORNING TO MAKE A POTION THAT ENDS UP NEARLY BLOWING MY ASS OFF, BUT NOW I'VE GOT IDIOTS BEATING DOWN MY DAMNED FRONT DOOR WITH WHAT SOUNDS LIKE A BATTERING RAM, AND YES, I HEARD IT, THOUGH I CAN HARDLY MAKE OUT A BLEEDING THING WITH THESE BLEEDING, CONCUSSED EARS. WHAT DO YOU WANT?]], [[#LIGHT_GREEN#*﨑懍ーク�� �ク�� �尖糖�ャ��, �ク��ヲー �ー�ー� 嵓シ�エ�、�エ�� �罹ク誤・シ ��捩 﨑倆伯��擽 �ク�� �エ�溢慣�壱共. �懍ヲ晧擽 �� ��イ俯涵 �エ��笈�、.*#WHITE# +��ケィ�奓ー 﨑俯」ィ��攵 �シ﨑エ�� �誤豆�エ �ク �� ���� �エ �雅昆�エ�シ �ー�� ���、�ケ�� �被復 �シ�ス�ク �� �護ァ� �懍ーョ��, �シ�ー �エ�� �護牟�ケ�� ��ク�� �エ�ィ �ォ�� �壱⊂ �尖糖�、甯ィ�� ��ァ壱Η �尖糖�、��� �作イュ�エ�、�� ��劇﨑エ�シ 﨑罹共��? �ク��, �、�溢牟, �エ �護牟�俯ィケ�� �� �、�ャ�� ��罹巡 �、 �、�壱共��. �戦葺�� �� �川幣?]], "_t") +t("Perhaps there's something that I can help you with.", "�エ� ��垪 �� �壱株 �� �溢揆 �� �呷符��.", "_t") +t("[leave]", "[���罹共]", "_t") +t("SPEAK UP, HAMBRAIN. I'VE JUST GOTTEN MY EARDRUMS BLOWN OUT BY YET ANOTHER BY-THE-PYRE POTION GONE SOUTH, REMEMBER? THRICE-DAMNED THING WAS GOING PERFECTLY, TOO. TOKNOR'S TACKLE!", "增ャ�� �戦紛, �ュ���ャ�シ. �エ� �ゥ�� � �� �、�ー�、�� 嵂溢椁��, �エ? �護牟�ケ�� �シ�ス�� �誤豆�、� ���餓揆 ���、�ケ�壱共��. ���ァ樌捩 �シ�� �シ�罹巡 ��イス﨑俾イ� �們牟��� �溢来�罷魂, �エ�ー 奝�增ャ��� 夋懦��呷捩!", "_t") +t("I SAID, MAYBE THERE'S SOMETHING THAT I CAN HELP YOU WITH!", "�エ�, ��垪 ��, �壱株 ��, �溢揆 ��, �呱共��!", "_t") +t("STILL CAN'T HEAR YOU, BUT LISTEN UP. THE BROTHERHOOD OF ALCHEMISTS IS ACCEPTING THE FIRST NEW APPLICANT TO DEMONSTRATE, AMONG OTHER THINGS, THREE VERY COMPLICATED ELIXIRS. I WOULDN'T BOTHER TRYING TO JOIN SUCH A BUNCH OF ADDLE-BRAINED DEGENERATES, BUT IT SO HAPPENS THAT THE BROTHERHOOD OF ALCHEMISTS HOLDS THE SECRET CURE FOR THE COMMON BLOWN-OFF ASS, WHICH IT SO HAPPENS IS OF SOME INTEREST TO ME.", "�� �� �、�ャ�� �エ �、﨑懋ー����, �� �� �、�エ�シ. �ー�溢唖�ャ 嶸菩�罹卿�川� �� 嶸菩�罹・シ �滝ウ� �壱共. �罷淇�� �オ�。﨑� ��平 �ク ���シ ��・ �シ� �誤糖�� �壱ァ� �瀧株�、��. �ク�エ �作イュ�エ�、�エ�� 嶸ク嶸倣从�懦葺�� �エ �エ�ス�川� �ャ�卓擽���, �ー�溢唖�ャ 嶸菩�罹卿�エ �雅昆�エ�シ ���、�ケ�� 彧被復 �ャ���� �﨑� ��ー�、�ャ�エ �俯」誤イ菩揆 �爺ウ� �壱共� �川幣? �エ� �ク�壱豆 �語ソ雅��エ�� �エ�ク�、�シ�� �エ��� �ク�� �誤ャク�エ�シ��.", "_t") +t("HOW CAN I HELP?", "��, 﨑エ �シ�エ, �俯株�ー?", "_t") +t("THE BROTHERHOOD KNOWS DAMNED WELL WHAT ADVANCES IN THE FIELD OF ALCHEMY WOULD DO FOR EVERY CIVILIZATION IN EXISTENCE, BUT THEY HOARD THEIR FEW WORTHWHILE SECRETS LIKE A GREAT BROWN WYRM SITTING ON ITS PILE OF CRAP. YOU KNOW WHAT? I DON'T EVEN WANT THE ASS-CURE FOR ME. I'M GOING TO STEAL EVERY SECRET THEY'VE GOT, WRITE THEM DOWN, MAKE A HUNDRED COPIES, AND NAIL ONE TO A TREE IN EVERY VILLAGE IN MAJ'EYAL.", "嶸菩�罹卿 �壱豆� �ー�溢唖 ��幣�� �懍��擽 嶸�。エ﨑俯株 �ィ�� �ク��乱�� ��� �ィ�� 﨑エ ��� �壱共�� �ク �エ�俾イ� �� �語ウ� �溢牟. �ク�ー�ー�� �ク ��ー�、�� �ィ�ィ�専ウ� �壱共��. ��、 �ー�一クー �罷ック ��乱 ��恐�� �� �壱株 �ゥ���ャ �壱⊂�、�壱Η! �ク�ー �護符? �ャ�、 �� �エ �雅昆�エ�� �ス �罷・エ�、�� �エ �縄アー�ャ�シ 﨑俾ウ� �壱株 ��巡 ��笈�シ. �ク�壱豆�� ��ー�� �ケ �、 弡肥ウ川�, ��擽�� �ョ�ィ��, �ク�ク �俯ーア �・� �誤豆�エ��, �溢ヲ�'�川擽�� �ィ �呱└�壱共 﨑� �・�ゥ �俯ャエ�尖共� �サ�シ�� �菩符 �� �ー�シ��.", "_t") +t("THAT'S NOT A VERY HERMIT-LIKE ATTITUDE.", "��肥梵 �オ� �喜捩�ー?", "_t") +t("AND THEN WHAT WILL THEY DO? ONCE THEIR PRECIOUS SECRETS-- WHICH, IN ALL PROBABILITY, EITHER DON'T EXIST OR ARE THINGS LIKE RECIPES FOR ELIXIRS OF WHO-GIVES-A-FLYING-DUCK-- ARE OUT IN THE OPEN, THE BROTHERHOOD OF ASSWIPES WILL HAVE NOTHING TO HOLD IT TOGETHER BUT ELIXIRS OF THEIR TEARS AND WIDESPREAD DISDAIN FROM THE REST OF THE WORLD. SPEAK UP, THEN. ARE YOU IN OR OUT?", "�ク��イ� �俯ゥエ �壱豆� �エ�サ�� ����? 﨑� �� �壱豆�� �卓囈﨑� ��ー-- �ィ�� ��・�ア�� ���、﨑俯ゥエ �ク�ー �� ��揆 �俯巡 �一アー�� ��ー �溢亨嵓シ�シ�� �� ��共 �エ�ィ ����共�壱株�、�ャ���シ�� ��平 �呷捩 �ー�シ �俯巡 �溢ァ��-- ��ャエ孖シ �ク��豆�エ �ア�ア�エ �オ�罹据�エ, 弡�棗�ヲ�エ 嶸菩�罹卿�専イ� �ィ� �エ ��、 �壱ャシ�� ��平 �川攵�ー�� �ィ �ク��愍�罹カ奓ー �専ー�ス�溢揆 �幀イ� �� �ー�、. �エ�� � 增ャ�� �戦紛��, 﨑� �ー�� �� �ー��?", "_t") +t("I'M IN.", "﨑���!", "_t") +t("I CANNOT AID YOU AT THIS TIME.", "��溢捩, �サ, ��凰�シ���、!", "_t") +t([[#LIGHT_GREEN#*He hands you a slip of paper with the names and properties of some elixirs on it.*#WHITE# +THE INGREDIENTS TO THESE SUCKERS ARE SORT OF A TRADE SECRET, SO I'LL TELL YOU ABOUT ONE AND WE'LL SEE HOW THAT GOES. OH, AND I'LL MAKE ENOUGH FOR YOU TO HAVE A SWIG WHEN I'M DONE, SO GOOD FOR YOU. WHICH ONE WILL IT BE? JUST POINT AT THE DAMNED LIST. I HAVEN'T HEARD A THING YOU'VE SAID YET. I HOPE TO HELL YOU'RE NOT STANDING THERE TRYING TO SELL ME SOMETHING.]], [[#LIGHT_GREEN#*�ク�� �ケ���専イ� ��平�、�� �エ��ウシ �ク 巐ィ�シ�、�エ ��梃 �ス��シ �シ�溢慣�壱共.*#WHITE# +�エ �護牟�ケ�� ��豆�� �ャ�誤株 �ャ�� ��ー �呷捩 ��豆�エ��, �ク�ャ�一ケ� �逸復奛誤株 �ス 﨑俯x�� �ャ�誤ァ� ��エ�� �シ�� �俯ィク��� �ク �、�� �晝ー�紛 �シ �ー�、. �、, �ク�ャ�� �� �、� �溢共 �� �溢揆 �醐⊂� �誤豆�エ �� 奛誤笈�� �エ �シ� �逸復奛誤巡 �駆捩 �ー�. �エ�、 �ク�� 﨑� �ー��? �ク�・ �ソ �呷捩 �ゥ�晧揆 �川愍�� ��ャ�罹攵. �� ��ァ�巡 �、� 﨑俯株 �川揆 �」��シ �サ 嵂溢愍�一ケ�. �、� �ィ��エ �倆復奛� �� 甯肥符�ケ�シ�、�� �ャ�ー �� �壱株 �� ��笈�ク �壱共.]], "_t") +t("[Indicate the %s.]", "[%s ��ャ墲ィ�、.]", "tformat", nil, {"�シ"}) +t("HERE'S A LIST OF THE STUFF I NEED. MOST OF IT WILL TRY TO KILL YOU, SO I HOPE YOU'RE NOT INCOMPETENT. I'VE GOT PLENTY OF INCOMPETENT HELP ALREADY. I HOPE FOR YOUR SAKE THAT YOU'RE SMARTER AND FASTER THAN THEM.", "�エ�� �倆復奛� 﨑�囈﨑� �ャ�� �ゥ�晧擽�、. �ー�ー �壱株 ��豆� ���� �� �ス�エ�、 �、 �ー��, �ク�ャ�一ケ� �、� ��岺シ�エ� ��笈�溢愍�エ �苦イ��、. �エ�ク �ク�ー ��岺シ�エ �壱豆�� �珠擽 �エ�一アー��. �、� �ク�壱豆�エ�、 �� �瀧�﨑俾ウ� �� �ャ���ク ��晧擽�ク �壱共.", "_t") +t("I'LL BE OFF.", "�エ��, ��シ���エ.", "_t") +t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*�ク� ���ィ �一ウ� �ク增ャ�� �瀧況﨑俯株 �ャ�護捩 ��慣�壱共*#WHITE#", "_t") +t("[Leave]", "[���罹共]", "_t") +t([[#LIGHT_GREEN#*The halfling, still smoking, opens his door.*#WHITE# +I LIVE WAY THE HELL OUT HERE FOR A REASON, YOU PIECE OF... OH. IT'S YOU.]], [[#LIGHT_GREEN#*�ャ��梭 �ー�ー� �俯株 﨑倆伯��擽 �ク�� �エ�溢慣�壱共.*#WHITE# +�エ� �エ�ー �ー �ャ�� �エ �、 �エ��� �壱共, �エ �ィ繞�... �、, �溢��ャ��.]], "_t") +t("I'VE RETURNED WITH THE INGREDIENTS FOR THE %s.", "%s��, �ャ�誤豆��, ��ク, �肥牟!", "tformat") +t("I'VE COME TO OFFER MORE AID.", "��它��, ��, �シ�ャ, �肥牟!", "_t") +t("[Give him the monster bits.]", "[�エ�シ�、�� �ー��揆 �俾クエ�、.]", "_t") +t([[#LIGHT_GREEN#*For the first time you've seen, genuine pleasure lights up the halfling's soot-smeared face.*#WHITE# +GOOD WORK, WHOEVER YOU ARE. ALL OF MAJ'EYAL OWES YOU THEIR THANKS, EXCEPT FOR MEMBERS OF THE BROTHERHOOD OF ALCHEMISTS, WHO MIGHT TRY TO DO YOU BODILY HARM. FORTUNATELY FOR YOU, THEY'RE MOSTLY HARMLESS.]], [[#LIGHT_GREEN#*�ク�シ �エ�� �們� �們搆�シ��, 﨑倆伯��攪 �俯豆�俯豆﨑俾イ� �ク��ヲー �シ�エ�� ��峡�シ�� �ー�� 岺懍�菩擽 ���ャ�川慣�壱共.*#WHITE# +弡誤・ュ﨑俯共, �、� ��オャ�� ��乱. �溢ヲ�'�川擽�護攪 �ィ�� �シ�シ�、�エ �、�� �川ぎ﨑� �ー�、. �逸復奛� 嵓シ�� �オ�俯・シ 﨑� �俯巡 �壱株 �ー�溢唖�ャ 嶸菩�罹卿 �壱豆 �シ��. �、嵂餓侃�ス�誤巡, �ク�壱豆� ���� �ク�エ 德們擽 ��ァ��.]], "_t") +t("[Give him the monster bits]", "[�エ�シ�、�� �ー��揆 �俾クエ�、]", "_t") +t("WAIT HERE. THERE'S A GOOD CHANCE YOU'LL GET BLOWN INTO ADVENTURER KIBBLE IF YOU STEP INSIDE THIS BUILDING. MY ROBE OF MAD ALCHEMIST PROTECTION IS THE ONLY REASON I'M NOT VAPOUR.", "�ャ�ー�� �ー�、�、. �エ �溢乱 �溢愍�エ ��ィ �俾クー �ア �躯共. �エ� ��� �晝クー ���� ��旧 �エ �エ� ��ウ� �壱株 �ク�� �ー�溢唖�ャ �エ嶸ク�� �罹ク� �簿カ�擽�シ��.", "_t") +t("[Wait]", "[�ー�、�ー�、]", "_t") +t("GIVE ME AN HOUR, AND THINK UNPLEASANT THOUGHTS ABOUT THE BROTHERHOOD. IF ANYTHING EXPLODES, COME RESCUE ME, EVEN IF IT LOOKS LIKE THE BUILDING IS AN INFERNO OF POISONOUS SMOKE AND POLKA-DOT FLAMES.", "﨑� �懋ー�ァ� ��, �ク�ャ�� 嶸菩�罹卿�� �﨑� �ー�� �們● �晝ー�揆 � 﨑俾ウ� �溢牟 ��. �護平�� �緋ー 尞ュ�懦葺�エ ��� �� � �ャ﨑エ��. �エ�シ�エ ��┳ �ー�ー�� �。�。�エ �一ス�愍�� ��・ �呷捩 �エ�エ �們牟 �溢牟�� �川擽�シ.", "_t") +t([[#LIGHT_GREEN#*Disaster fails to occur. The halfling finally returns and hands you a small vial of sooty glass.*#WHITE# +ENJOY, AND COME BACK ANY TIME IF YOU'RE INTERESTED IN SIMILAR WORK. I HAVEN'T WON YET. THE LONGER YOU WAIT, THE MORE LIKELY IT IS THAT YOU'LL RETURN TO A SMOKING CRATER AND ONE TRULY IRATE HALFLING.]], [[#LIGHT_GREEN#*�ャ�呷捩 �シ�エ�們ァ �喜葺�オ�壱共. �溢ケィ�エ 﨑倆伯��擽 �護符�緋ウ� �ケ���専イ� �ク��ヲー �卓捩 ���ャ�卓揆 �シ�溢慣�壱共.*#WHITE# +�� �ー��, ��換﨑� �シ�� ��ャ�エ �溢愍�エ �ク�罹蕩� �セ��凰�シ. �� ��ァ� �エ�エ �� ��笈�一ケ�. �、� �、�� �ー�、�エ�俯。�, �、� �護符�肥揆 �� �ー�ー �俯株 �ャ�ゥ�エ�� �伎イ� �。�� 﨑倆伯��揆 �誤x�� �� 嶹簿・��エ �廷符��� �ー ��笈����.]], "_t") +t("THANK YOU. I'LL BE OFF.", "���溢寥, �エ��, ��シ���エ.", "_t") +t([[#LIGHT_GREEN#*The halfling finally returns with a vial and a small pouch.*#WHITE# +YOUR DOSE OF THE ELIXIR, AS WELL AS SOMETHING ELSE. THIS INFUSION IS RARE AS HELL, SO DON'T GO WASTING IT.]], [[#LIGHT_GREEN#*�溢ケィ�エ 﨑倆伯��擽 ���ャ�滝ウシ �卓捩 �シ�ク�壱・シ �、�� �護符�肥慣�壱共.*#WHITE# +�ャ�ー �、 ��平, �ク�ャ�� �エ��巡. �エ �シ��ャシ� �エ�俾イ� 彧ャ�﨑� �ー�一ケ� �ュ��葺� ��.]], "_t") +t("WHICH ELIXIR DO YOU WANT TO HELP ME WITH? YOU ARE HERE TO DO JUST THAT, RIGHT? YOU'RE NOT SOME IMBECILE HERE LOOKING FOR A LOVE POTION?", "�エ�、 ��平 �誤糖�� �ク ��凰�シ�� �カ��ー? �ク�・ ��凰�シ�、�� �ィ�ー �樌ァ? �ャ�卓攪 �們平 �呷捩 �ク �セ�シ�ャ �ィ �シ��擽�� ��笈�?", "_t") +t("TAKE THIS LIST OF INGREDIENTS, AND HURRY THE HELL UP.", "�ャ�� �ゥ�� �幗符, �ク�ャ�� �懋クー��, �罹遭�ャ.", "_t") +t("TOO SLOW, HAMBRAIN. ELIXIR'S MADE ALREADY, AND SOMEBODY ELSE WALKED OFF WITH THE REWARD. IF YOU'RE FEELING SORRY FOR YOURSELF, ASK WHETHER THIS IS MORE OR LESS PLEASANT THAN GETTING APPRECIABLE CHUNKS OF YOUR ANATOMY BLASTED CLEAN OFF YOUR BODY THIS MORNING. THAT'S RIGHT. BYE.", "�壱ャエ �シ��, �ュ���ャ. ��平� �エ�ク ��┳�専ウ�, �、�ク �溢擽 �エ��揆 �呟イィ �罷共. �エ�ク�� �護�一ー川擽 ���、�エ, �、 �ク�� �エ�、 ���擽 �、�� ��ケィ�� �罷#﨑俾イ� ����ー罷共�� �晝ー�紛 ��. �ク��ウエ�ィ �ォ� �危ヰ? �ク�シ �壱�.", "_t") +t("Hrmph.", "弡�...", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/alchemist-last-hope.lua" + +t("Damn it all. You're too late. %s has already finished. But I suppose you did your best, so I'll take these and keep my end of the bargian.", "�懋クー��, �壱ャエ �ヲ�溢牟. %s �護昏 嶸菩�罹卿�� �、�エ�罷共�緋オー. 﨑們ァ�� �、� �ク�・�護ァ� 嵂壱共�� �エ �語ウ� �溢愍�一ケ�, 嶸シ﨑ゥ�シ� �エ�壱ァ� 孖ケ��梭 �誤豆�エ �シ��。� 﨑們ァ.", "tformat", nil, {"�エ"}) +t("Great work! And you're still in one piece, I see. Always nice. I feel the same way after safely brewing up a particularly tricky mixture. I've near blown my face clean off several times. Oh, while you were gone a little bird told me that %s has managed to create a %s. Don't let him finish before me!", "�� 嵂溢牟! �ク�ャ�� ��ァ�ケ護ァ� �ャ�� �川ァア﨑俾オャ��. �� �ク�ャ�ッ�エ �駆�ク. ��� 孖ケ德� �誤共�懍垓 嶸シ﨑ゥ�シ�� �溢��葺�� �誤豆�溢揆 �誤梠 ��換﨑� �尖l�エ�シ. �エ �シ�エ�� �ィ�麗葺�� ���、�ケ�� �被復 ��擽 �、 �溢来�シ�一ケ�. �、, �ク�ー�ー �、� ��株 �呷譜 %s %s ��侠德� �誤豆�壱共�� �護享�� �、�溢牟. �ク� �俯ウエ�、 �シ� �シ�罹・シ �晤ざ�� �� �川ァ� �尖攵��!", "tformat", nil, {"�エ","�シ"}) +t([[#LIGHT_GREEN#*A dwarf in stained, battered mail armor opens the door.*#WHITE# +Say, you interested in dismembering stuff and getting paid?]], [[#LIGHT_GREEN#*�シ�ゥ��� �。� �ャ�ャ �卓亶�� ��捩 �懍寥嵓�ー �ク�� �エ�溢慣�壱共.*#WHITE# +��, �緋ー�シ �俯攵�エ�� �エ�俯・シ �幎株 �シ�� ��ャ�エ �溢愍���?]], "_t") +t("Always.", "﨑ュ�� ��ャ �溢ァ.", "_t") +t("[leave]", "[���罹共]", "_t") +t("By the corpses of the gods, I love adventurers. Was about to become one myself when it suddenly hit me. And by \"it\" I mean \"my wife.\" Har!", "�、, ���、�� �懍イエ�、�エ�懍流, �エ�們� �エ� �ィ嵭俾ー�、�� �ク �駆符﨑罹共�一ケ�. �俯巡 �ィ嵭俾ー� �俯�、 嵂溢来�罷魂, �ク�ー�� �サ�エ�樌符 ���、�� �川擽�シ. \"�ク�ー\" �� �ャ�、, \"�ー�ャ �卓ぎ�圭" �エ���. 﨑ォ﨑�!", "_t") +t("What do you propose?", "�ゥ��擽 �罷魂?", "_t") +t("I propose that I give you a list of monster parts to fetch, then you go and fetch them, then I make some blindingly amazing brews with said monster parts, then I get accepted into the Brotherhood of Alchemists.", "�エ� �逸復奛� �ッ�エ��シ 﨑� �エ�シ�、 �ー��攪 �ゥ�晧揆 �シ�エ, �� ��� �ク��豆�� �ッ�エ �、��, �ク�ク �倆復奛� �シ�エ �エ� �ク��豆�� �ソ�ー� �喜揆 �簿巡�� ��シ�エ 嶸シ﨑ゥ�シ�、�� �誤豆�エ��, �ー�溢唖�ャ 嶸菩�罹卿�� �、�エ��� �ー�.", "_t") +t("Sounds like a plan.", "��嚶�エ �ク �駆ァ�、.", "_t") +t("I make excellent plans. And brews, which the Brotherhood will no doubt make me call 'elixirs' once I'm in. And I'll obey, because they have ways of getting what they want. Now, where were we?", "�エ� ��嚶� �ク �� �懍ァ. �ク�ャ�� 嶸シ﨑ゥ�シ�、��. �シ�� �エ� 嶸菩�罹卿�� �、�エ��エ �ク�ス�川│ �ク�ク '��平' �エ�シ�� ��エ�シ�� 﨑� 奛護ァ��. �ク�ャ�� �� �ー�ー�� �ー�シ�シ�� 﨑俾イ��, 嶸菩�罹卿� �専クー�、�エ �戦葺�� ��� 﨑俾イ� �誤豆 �俯卿�エ �珠愍�一ケ� �川擽�シ. �ク�們�, �エ�緋ケ護ァ �俾クー嵂壱鵠�シ?", "_t") +t("Aiding you with getting into some Brotherhood. What's in it for me?", "�ケ���エ �エ�ィ 嶸菩�罹卿�� �、�エ��� ��凰�シ�� �� �護ァ. �ク �エ�俯攵�� �エ �エ�、 �ー�シ?", "_t") +t("Oh, easy. You get a swig of each brew, of course. They'll put hair on your chest, and possibly your eyelids and fingernails. And, if your aid proves the deciding factor, then I've got a real treat for you: perhaps the last Taint of Purging left in Maj'Eyal.", "�、, ��卿﨑們ァ. �ケ�ー德� �、�� �溢共 �醐復 嶸シ﨑ゥ�シ�、�� ��イ�. �ク��豆� �、 ��エ甯作乱�、� 德們揆 ��寥 �� �ー��, ��ァ� �溢沙�エ�� �戦��尖巡 �ク��イ� 﨑エ �� �ー�シ. �ク�ャ�� �護平 �、� �ー�菩��攤 ��它�� �シ�壱共�エ, ��ァ罹。� ��它�エ �� �醐復 �ク 﨑俯x �シ�. '﨑エ�ゥ�� �呷攤'. ��ァ� �溢ヲ�'�川擽�護乱 �溢ァ�餓愍�� �ィ�� �壱株 ��攵 �ー�シ.", "_t") +t("I accept.", "�駆符, ��凰�シ�.", "_t") +t("I cannot aid you at this time.", "��溢捩 �サ ��凰�シ���、.", "_t") +t("One last thing. There's a few other fellows angling for the same slot in the Brotherhood that I am. They're not going to be sitting on their hands while we're at work here, so best move quick-like. Now, which of these do you want to help me with first: the Brew of Brawn, the Brew of Stoneskin, or the Brew of Foundations? Or Elixirs, rather. Not Brews. Best get in the habit now, I suppose.", "�溢ァ�餓愍�� 﨑俯x �護符 �ャ. 嶸菩�罹卿�� �、�エ��ク �罷攵�� �ャ�誤豆� �� �溢牟. �エ �ス��梵�、�エ�. �ー�ャ� �シ﨑俾ウ� �壱株 �呷譜 �ク�、�、�� �� �縄ウ� ��醐梭 �溢ァ� �喜揆 �ー��, �ク�ャ�一ケ� �一ー懋ー呷擽 ���擽�、�� �ク�・﨑エ�シ 﨑エ. �エ��, �エ��豆 �� ��・ �シ� �エ�、 �ク ��凰�� �エ�? 﨑俯x, �エ�菩攪 嶸シ﨑ゥ�シ, ��, �� 嵓シ��� 嶸シ﨑ゥ�シ, ��, �ー�溢攪 嶸シ﨑ゥ�シ. 嶸シ﨑ゥ�シ�エ ��笈�シ ��平�シ�� 﨑們梵. ��平�エ�シ�� ��エ�� �オ��� �ク�ャ �、�ャ �肥幣���エ.", "_t") +t("The %s.", "%s.", "tformat") +t("Right, here's the list. Oh, one more thing. Got me some fellas already out hunting for this stuff, and I'll not play favorites. One of them brings me those ingredients before you do, and you're out of luck. Hurry back.", "�ク��, �ャ�ー �ャ�� �ゥ��. �、, 﨑俯x ��. �エ �ャ�誤豆 �ャ﨑俯攵�� �ャ�・�シ �懋オャ�、�� �エ�ク �� �� �エ�エ �ィ�罷魂, �� ��オエ 寬ク��﨑俾アー�� 﨑們ァ� �喜符. �ク�、�、 �� ��オー�� �壱ウエ�、 �ィ�ャ �ャ�誤豆�� ��ク �、�エ, �、 �ォ� ��牟��� �ー�シ. �ク�ャ�� �罹草�エ�シ��.", "_t") +t("I'll be off.", "�エ�� ��シ���エ.", "_t") +t([[Right, here's the list. Oh, one more thing. Got me some fellas already out hunting for this stuff, and I'll not play favorites. One of them brings me those ingredients before you do, and you're out of luck. Hurry back. + +Oh, and one other last thing... if you have the time for another errand, though I've got no reward on this one.]], [[�ク��, �ャ�ー �ャ�� �ゥ��. �、, 﨑俯x ��. �エ �ャ�誤豆 �ャ﨑俯攵�� �ャ�・�シ �懋オャ�、�� �エ�ク �� �� �エ�エ �ィ�罷魂, �� ��オエ 寬ク��﨑俾アー�� 﨑們ァ� �喜符. �ク�、�、 �� ��オー�� �壱ウエ�、 �ィ�ャ �ャ�誤豆�� ��ク �、�エ, �、 �ォ� ��牟��� �ー�シ. �ク�ャ�� �罹草�エ�シ��. + +�、, �ア 﨑俯x�� ��... 嶸ケ�� �ャ��� 﨑俯x �� 﨑� �懋ー�擽 �ィ�罷共�エ �、�ク �夋�擽 �壱株�ー. �� �エ�俾ー ��ァ��.]], "_t") +t("Well, I'll see if I can help.", "��, �エ� ��垪 �� �壱株 �ー�シ�エ�シ.", "_t") +t("I'm here for profit, not errands - I have the list and will work on it; sort your own sidejobs out.", "�エ�� �誤ャク�� �シ﨑俯株 �ー�, �ャ���捩 ��笈�シ - �俯巡 﨑エ�シ �� �シ �ゥ�晧擽 �壱共��, ��共�ャ �シ� �川牟.", "_t") +t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*�ク� ���ィ �一ウ� �ク增ャ�� �瀧況﨑俯株 �ャ�護捩 ��慣�壱共*#WHITE#", "_t") +t("[Leave]", "[���罹共]", "_t") +t([[#LIGHT_GREEN#*The mailed dwarf opens his door.*#WHITE# +Aha, my favorite adventurer.]], [[#LIGHT_GREEN#*�卓亶 ��捩 �懍寥嵓�ー �ク�� �エ�溢慣�壱共.*#WHITE# +��葺, �ー�ャ �ィ嵭俾ー �瀧ー們擽�ャ��.]], "_t") +t("I've returned with the ingredients for the %s.", "%s�� �ャ�誤豆�� ��ク �肥牟.", "tformat") +t("I've come to offer more aid.", "��它�� �� �シ�ャ �肥牟.", "_t") +t("[Give him the monster bits.]", "[�エ�シ�、�� �ー��揆 �俾クエ�、.]", "_t") +t([[#LIGHT_GREEN#*He gleefully claps you on the shoulder.*#WHITE# +Ha ha! This is the last one! Stire and Marus and that damned hermit can suck on my beard! And so can my wife! YES, I KNOW YOU CAN HEAR ME. Good work, friend. Let's have them.]], [[#LIGHT_GREEN#*�ク�� ���醐葺�� �ケ���� �エ�ィ�シ �川牟 �� �、�オ�壱共.*#WHITE# +﨑� 﨑�! �エ�� �溢ァ�餓擽�シ! �、夋�エ�エ�� �尖」ィ�、�� �ク �晨腹 ��肥梵 �溢擽 �エ �們両�� �ィ�� �晝イシ�ャ��! �ー�ャ �卓ぎ�誤巡 �川擽�シ! �ャ�、 �エ �� �、�ャ�� �ー �、 �壱共��! 弡誤・ュ嵂溢牟, �懋オャ. �エ�� �誤豆�専ウ�.]], "_t") +t("[Give him the monster bits]", "[�エ�シ�、�� �ー��揆 �俾クエ�、]", "_t") +t("Give me an hour or so to make with the alchemy. Don't go anywhere.", "�ー�溢唖 � ��ャ�� 﨑� �懋ー�ァ� ��. �エ�� �� �尖攵��.", "_t") +t("[Wait]", "[�ー�、�ー�、]", "_t") +t("I'd invite you inside while you wait, but the she-dwarf's in there, and I've grown fond of you.", "�溢ェス�川� �ー�、�ャ�� 﨑俾ウ� �カ���, �卓ぎ�誤巡 �溢牟�� �川擽�シ. �ク�ャ�� �、� �溢搆�� �、�一アー��.", "_t") +t([[#LIGHT_GREEN#*The dwarf finally returns with a vial.*#WHITE# +Tastes like Urh'Rok's own piss, but it gets the job done.]], [[#LIGHT_GREEN#*�溢ケィ�エ �懍寥嵓�ー ���ャ�卓揆 �、�� �護符�肥慣�壱共.*#WHITE# +�ク彧�'�晧攪 �、�� �呷捩 �幗擽 �俾イ����, 巐ィ�シ�� 嶹菩共﨑� �ー�シ.]], "_t") +t("Thank you. I'll be off.", "���溢寥. �エ�� ��シ���エ.", "_t") +t([[#LIGHT_GREEN#*The dwarf finally returns with a vial and a small pouch.*#WHITE# +I put a bit of the good stuff in this one, though it won't do you any favors tomorrow morning. And careful with that Taint of Purging, especially if the wife answers the door the next time you knock. Har!]], [[#LIGHT_GREEN#*�溢ケィ�エ �懍寥嵓�ー ���ャ�滝ウシ �卓捩 �シ�ク�壱・シ �、�� �護符�肥慣�壱共.*#WHITE# +�エ�溢濫 �駆捩 �ク 﨑俯x �シ�誤┘�壱株�ー, �エ�シ ��ケィ �、 �俯ゥエ �� 巐ィ�シ� ��牟�� �ー�シ. �ク�ャ�� �ク 﨑エ�ゥ�� �呷攤� �ー�ャ﨑エ�� �ー�シ��, 孖ケ德壱x �、� �、�誤イ溢乱 �ャ�ー �肥揆 �� �卓ぎ�護擽 �樌擽�シ 﨑エ��、�エ �川擽�シ. 﨑ォ﨑�!]], "_t") +t("Bless you adventurers. Which will it be?", "�ク��専イ� �簿ウオ��, �ィ嵭俾ー �瀧ー�. �エ�、 �ク�� 﨑���?", "_t") +t("Here's a list of the creature bits I need. Good luck with the murdering!", "�ャ�ー 﨑�囈﨑� �ー��豆�� �ゥ��. �俯ヲャ﨑� �� 嵂餓垓�� �壱共!", "_t") +t([[Here's a list of the creature bits I need. Good luck with the murdering! + +Oh, and one other last thing... if you have the time for another errand, though I've got no reward on this one.]], [[�ャ�ー 﨑�囈﨑� �ー��豆�� �ゥ��. �俯ヲャ﨑� �� 嵂餓垓�� �壱共! + +�、, �ア 﨑俯x�� ��... 嶸ケ�� �ャ��� 﨑俯x �� 﨑� �懋ー�擽 �ィ�罷共�エ �、�ク �夋�擽 �壱株�ー. �� �エ�俾ー ��ァ��.]], "_t") +t("Er, it seems that while you were out, somebody else managed to bring me the ingredients. I've got no reward for you! Sorry about that, but when time is of the essence, 'first come, first served' is the only sensible policy.", "�エ�エ, �、� �俾ー �壱株 �呷譜 �、�ク ��晧擽 �ィ�ー �ャ�誤・シ �耶共 � �ィ�卓擽�シ. �逸復奛� �� �� ��牟! �ク�エ �ク�逸葺�エ 﨑們ァ�� �懋ー�擽 �溢攤 �ス�ー�尖株 �川擽�シ, '���ゥ��' �エ ��1�川ケ呷擽�シ��.", "_t") +t("Hrmph.", "弡�...", "_t") +t([[Well, it's like this, one of my wife's friends has gone missing. A young alchemist in training, called Celia. Thing is, her husband died recently, and the grief done drove her mad. She used to go out to his grave every day, until one day she didn't come back. Personally I don't think she was able to live without him; the two were inseparable. If you get a chance on your travels, could you pass by the mausoleum to the east and check... well, you get the idea. + +It's strange what death can do to people, how it can take over their minds. Sometimes they forget it's the living that matter... See she gets a proper burial - treated respectfully, eh?]], [[�駆符, ��卿德� �戦葺�エ, �ー�ャ �卓ぎ�護攪 �懋オャ�、 �� 﨑� ��擽 �ャ�シ�護牟. �エ��捩 ��ャ��ウ�, �俯�ィ �卓擽�� �喜捩 �ー�溢唖�ャ��. �シ�ー �懋キシ�� �ィ寬ク�エ �ス�エ ���ク��, �ク�尖イ�ヲー �� ��旧� �カ�� �簿巡�� �ャ寘シ﨑俯鵠�シ��. �ク�� �ィ寬ク�� �們乱 �川」シ �、� �、�、 嵂溢来�罷魂, �エ�� �� �罷共� �護符�、�� �喜葺�エ. �懍攤��攤 �晝ー�愍�罹株, �ク�� �ィ寬ク ��擽 �エ �� �溢揆 �� �呷ァ� �喜符. �ク �們擽 �溢堪�エ �簿ァ尖。� �駆葺�ー��. �護平�� �ャ嵂餓揆 﨑俯共� �ー巐語ー �溢愍�エ, �呷ェス�� �エ�、�� ���� �、�ャ�� 嶹菩攤﨑エ �� �� �一イ���... �ク, �� �誤ヲー� �語イ��? + +�ク �ー�倆葺�, �ス�護擽 �ャ�誤豆�エ �エ�、 �シ�護ァ ���エ�� �誤糖�肥ァ��, �ャ�誤豆�� �菩侠�� �エ�緋ケ護ァ �シ�南揆 �� �壱株���. �ャ�誤豆� ��肥畠 �専クー� �エ�� �壱共�� �� �卓囈﨑俯共�� �ク �伎イ� �們ァ... ��� �ク�� �罹劇�� �サ嶸 �壱株� - �菩、啄葺�� �・�� �俯洳�ク �壱株� 嶹菩攤﨑エ �シ� �伎イ���, ��?]], "_t") +t("I'll do what I can.", "�エ� 﨑� �� �壱株 �シ�� 﨑エ �エ���エ.", "_t") +t("He points out the location of the graveyard on your map.", "�ク� ���乱 �們ァ�� ��ケ俯・シ 岺懍亨﨑エ �シ�壱共.", "log") + +------------------------------------------------ +section "mod-tome/data/chats/angolwen-leader.lua" + +t([[#LIGHT_GREEN#*A tall woman stands before you. Her fair skin radiates incredible power through her white robe.*#WHITE# +I am Linaniil of the Kar'Krul. Welcome to our city, @playerdescriptor.subclass@. What may I do for thee?]], [[#LIGHT_GREEN#*�・���� �ャ�ア�エ �溢服�� �� �溢慣�壱共. �ク��� �逸葺� �罹ク� �壱ィク�� ��捩 嵓シ��川� ��シ�エ 德們擽 �懍牟�ク �們丶�� �溢慣�壱共.*#WHITE# +�� �エ�エ'增ャ�ー�� �ャ�俯笈�シ��笈�、. �ー�ャ ��亨�� �、�� �ク 嶹們�﨑エ��, @playerdescriptor.subclass@��. �ク��シ ��紛 �懋ー �エ��揆 﨑エ �罹ヲエ �� �溢揆�護囈?]], "_t") +t("I require all the help I can get, not for my sake but for the town of Derth, to the northeast of here.", "�懋ー �ャ﨑� �� �壱株 �罹劇﨑懍攪 ��它�エ 﨑�囈﨑ゥ�壱共. �� ��紛�懋ー ��笈�シ ��徐�ス�� �ー�エ�、 �溢揆�� ��紛��.", "_t") +t("I am ready! Send me to Urkis!", "���据�溢慣�壱共! �ー�エ墲、�、�専イ誤。� �エ�エ �シ�ュ�懍丶!", "_t") +t("Urkis has been slain.", "�ー�エ墲、�、�� �俯卿�們来�オ�壱共.", "_t") +t("Nothing for now. Sorry to have taken your time. Farewell, my lady.", "��溢捩 ��ャエ �シ�� ��慣�壱共. �護、啄復 �懋ー�揆 �嬢牟�� ���﨑ゥ�壱共. �壱�德�, ���﨑� �ャ�ク�エ�懍流.", "_t") +t([[Yes, we have noticed the devastation that happened there. I have sent some friends thence to disperse the cloud, but the true threat lies not there. +He who created this abomination is Urkis. He is a Tempest, a powerful Archmage who channels the storms. +Years ago he went rogue, severing himself from Angolwen. At first he remained quiet, and thus we withheld action, but it seems we have no choice now. +Cleansing the skies will take much time. In the meanwhile, if thou art willing, we can send thee to Urkis' lair to face him. +I will not lie to thee: we can send thee thence, but this could be a death trap, and we have no means for thou to depart his lair, as he lives atop a tall peak in the Daikara mountains.]], [[�、, �ー�ャ�� �ク�ウ�川� �シ�エ�� �ク�ャ�� �﨑エ �語ウ� �溢慣�壱共. �ク �ャ��揆 ��腹�ー ��紛 �呷ァ�、�� �ー�� �エ�溢ァ��, ���倣復 ���� �ク�ウ�� �壱株 ��擽 ��笈�溢牟��. +�ク �肥ー削復 �ャ��揆 �誤豆�エ �ク �エ �ー�エ墲、�、�シ�� �ィ�川桿�壱共. 尞ュ峵作揆 �ィ�� �� �壱株 �簿�・﨑� �壱巡�ャ���. +�ク�� �俯� ��乱 �呟ウィ�ャ�� ���ャ�オ�壱共. �ク�� �們搆�尖株 �ー�ゥ德� ��一ウ�, �ク�們� �ー�ャ�� 嵂雅徐�� �エ�倆毎�溢ァ��, �エ�罹株 ��夋晧攪 �ャ�� ��株 �� �呱└��. +﨑俯釜�� �滝イ� �緋セク�� �ー�尖株 �、�� �懋ー�擽 﨑�囈﨑� ��桿�壱共. �ク �呷譜��, �護平 �ク�� �戦葺���、�エ, �ー�ャ�� �ク�� �ー�エ墲、�、�シ �溢」シ﨑� �� �壱巡�� �ク�� �ー�俯。� �エ�エ�罹ヲャ���オ�壱共. +�ー�畷ァ川捩 﨑們ァ �伎イ��オ�壱共. �ー�ー �ク��シ �エ�エ�罹ヲエ �� �溢ァ��, �ク�エ �ク��シ �ス�護愍�� �エ�ィ�� ��擽 �� �俯巡 �溢慣�壱共. �戦復 �ク�� �ー�俯株 �、�エ�エ�シ �ー�� �廷捩 �餓垈�ャ�� �一クー �誤ャク��, �ー�ャ�専イ� �ク��シ �ク�ウ�川� �嶹們亨墲ャ �ゥ�菩擽 ��慣�壱共.]], "_t") +t("I need to prepare myself. I will be back soon.", "���ー 﨑�囈﨑� �� �呷慣�壱共. �ァ �護符�、���.", "_t") +t("I am ready. Send me. I will not let the good people of Derth down.", "���ー �們来�オ�壱共. �エ�エ �シ�ュ�懍丶. �� �ー�エ�、�� ���駕復 �ャ�誤豆�� �サ �ク�エ 﨑們ァ �喜揆 ��笈�、.", "_t") +t("Good luck to thee. Thou hast the blessings of Angolwen.", "�ク��専イ� 嵂餓垓�エ �一クー�シ. �呟ウィ�ャ�� �簿ウオ�エ �ク�� 﨑ィ�倆腹 ��桿�壱共.", "_t") +t("Thank you.", "�川ぎ﨑ゥ�壱共.", "_t") +t("I see the storm is calmed. Take this rune as a token of my appreciation.", "尞ュ峵作擽 �ヲ��蕩 ��揆 �エ�們慣�壱共. �エ �ャ�� �幗符 �シ�ク��. �� �川ぎ�� �晨像�懍昏.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/angolwen-staves-store.lua" + +t("Welcome @playername@ to my shop.", "�エ ��護乱 �エ�� �, @playername@.", "_t") +t("Let me see your wares.", "�シ�エ�� �エ�� �カ�エ.", "_t") +t("I am looking for staff training.", "�甯。�エ �ー���� �ー�ク �ー�シ �セ�� �壱株�ー.", "_t") +t("Sorry, I have to go!", "�ク��, � �川幣���エ!", "_t") +t("I can teach you staff combat (talent category Spell/Staff combat). Learning the basics costs 100 gold, while more intensive tutelage to gain proficiency costs 500 gold. Once you're proficient, I can teach you more refined techniques for an additional 750 gold.", "�エ� �甯。�エ ��握�ー�� (�ー�� ��龍 �シ�ク/�甯。�エ ��握�ー��) �� ��エ�� �� �� �溢牟. �ー�壱株 100 �ィ��, � �� �ャ��梭�� ��晧捩 500 �ィ��. �ャ��梭�� ��晧揆 �語ウ� �壱共�エ, 750 �ィ�� �緋ー�� �ー�� �� �、�ャ�エ�� �ー���、�� ��エ�� �シ�.", "_t") +t("Just give me the basics (reveals locked talent category) - 100 gold.", "�ー�壱ァ� ��エ�� �� (���ィ�壱株 �ー�� ��龍�エ �エ�エ�� �ィ) - 100 �ィ��.", "_t") +t("The staff carver spends some time with you, teaching you the basics of staff combat.", "�甯。�エ �・�ク� ���� �懋ー�揆 �エ�エ �ケ���専イ� �甯。�エ ��握�� �ー�壱・シ ��エ�、�、.", "logPlayer") +t("He is surprised at how quickly you are able to follow his tutelage.", "�ク�� �ケ���� ��シ�エ �オ�� �鷺巡�� ��尖共.", "logPlayer") +t("Please teach me what I need to know (unlocks talent category) - %d gold.", "�エ� �護符�シ 﨑俯株 �ク ��エ�� �� (�ー�� ��龍 﨑エ��) - %d �ィ��.", "tformat") +t("The staff carver spends a substantial amount of time teaching you all of the techniques of staff combat.", "�甯。�エ �・�ク� ��胸﨑� �懋ー�揆 �エ�エ �ケ���専イ� �甯。�エ ��握 �ー���� �ィ�� ��揆 ��エ�、�、.", "logPlayer") +t("He is impressed with your mastery and shows you a few extra techniques.", "�ク�� �ケ���� �・�呰物�� �戦ヤ﨑俯ゥー, �� �� �緋ー��攤 �ー���、�� �エ�ャ �シ�壱共.", "logPlayer") +t("I'm already proficient, but I want to be an expert (improves talent mastery by 0.2) - 750 gold.", "�ー�ク �エ �、 �ー�����, �� ��ャク�� �俾ウ� �カ�エ (�ー�� ��龍 �呱�ィ�� 0.2 �晝ー) - 750 �ィ��.", "_t") +t("The staff carver spends a great deal of time going over the finer details of staff combat with you%s.", "�甯。�エ �・�ク� ��イュ�� �懋ー�揆 �、�ャ �ケ���専イ� �甯。�エ ��握�� �ク�ク﨑� ���ケ護ァ ��エ�、�オ�壱共.%s", "tformat") +t(", including some esoteric techniques", " �� �� ��棗�� �ー����囈.", "_t") +t("No thanks.", "�ャ�啄葺�.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/antimagic-end.lua" - ------------------------------------------------- -section "game/modules/tome/data/chats/alchemist-hermit.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/chats/alchemist-last-hope.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/chats/angolwen-leader.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/chats/angolwen-staves-store.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/chats/antimagic-end.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/chats/ardhungol-end.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/chats/ardhungol-start.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/chats/arena-start.lua" - +t("\ +\ +#{italic}##LIGHT_GREEN#*As you drink the potion, your runes start to burn as they fade away, and a terrible agony seems to sink through your skin to your bones, muscles, and heart. You black out from the pain, and come to a bit later, the runes gone forever. You feel very ill, and yet... cleansed.*#{normal}##WHITE#", "\ +\ +#{italic}##LIGHT_GREEN#*�シ�ス�� �、�エ墲、��, �ケ���� �ャ�、�エ �ャ�シ��エ�� �逸ム�ー �懍梠﨑俾ウ�, �肥ー削復 ��奝オ�エ 嵓シ��川��奓ー ��, �シ�。, �ク�ャ�� �ャ�・�護ァ 甯語ウ��、�溢慣�壱共. �ケ��� �ケ�ャ﨑� ��奝オ�シ�� �ー�逸腹 ��ス�エ�一ウ�, ���� �、�� �溢揆 ���� 嶹菩攤﨑エ �エ��, �ャ�、� ��� �ャ�シ�ク �溢来�オ�壱共. �ケ��� ��� �ク ���� �、�ー �� �駆捩 �ッ﨑�, �ク�ャ�� �エ�� �... �倣剩�� �ッ﨑� �尖l�エ �ュ�壱共.*#{normal}##WHITE#", "_t") +t([[Excellent! You truly prove that no mage-wrought flame or storm can stand against blade and arrow! Come, learn our ways. You are ready. +#LIGHT_GREEN#*he gives you a potion.*#WHITE# +Drink this. We extract it from a very rare kind of drake. It will grant you powers to fight and cancel magic, but never again will you be able to use magic.%s]], [[弡誤・ュ﨑俯共! �ク��� �エ�、 �壱イ菩ぎ�� �一ス�ウシ 尞ュ峵鷺巡 ��シ 嶹肥ざ�� �樌└ �俯株 ��共�� ��揆 ��共�� �晤ェ�葺��、! �エ�ャ ���, �ー�ャ�� �ゥ�晧揆 �ー�ー�シ. �ク��� ���ー �們牟 �溢揆 奓ー�エ�、. +#LIGHT_GREEN#*�ク� �ケ���専イ� �エ�、 �シ�ス�� �シ�溢慣�壱共.*#WHITE# +�エ��揆 �溢��シ. �餓棗德� 彧ャ�﨑� ��・們攪 �ゥ�専イ護� �肥カ懦復 ��擽�、. �ク��捩 �ク��専イ� �壱イ母ウシ �樌� �ク�ー�� �シ�ク�� �エ�・嶹被腹 �� �壱株 德們揆 �� ��擽���, ��� �ク��� �� �� �、�罹株 �壱イ菩揆 �ー� �サ﨑俾イ� �俯ヲャ�シ.%s]], "tformat") +t("Thank you. I shall not let magic triumph! #LIGHT_GREEN#[you drink the potion]", "�川ぎ﨑ゥ�壱共. �壱イ菩擽 �ク��揆 �サ��� �シ�エ�エ��。� �� �川ァ �伎イ��オ�壱共! #LIGHT_GREEN#[�シ�ス�� �溢侠�、]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/ardhungol-end.lua" + +t([[#LIGHT_GREEN#*As the monstrous spider falls you see something... moving in her belly until it explodes! A tall black man steps out of the spewed guts, surrounded by a golden light.*#WHITE# +By the Sun! I thought I would never again see a friendly face! +Thank you. I am Rashim, and I am in your debt. +]], [[#LIGHT_GREEN#*�エ�シ �ー�ク� �ー�ャ��� �エ�ク�� �エ��オ�壱共... �ー�ク�� ����川� ���擽�、� �ゥ�� 尞ュ�懦復 �エ�ク����! 嶹ゥ�壱ケ幗乱 �俯洳�ク�ク 弡、��﨑� 彧卓攤 �ィ�ア�エ �エ�・�� �、�卓牟�ー�� �ク�エ�們剩�オ�壱共.*#WHITE# +夋懍桝�エ�懍流! �懍�﨑� �シ�エ�� �� �� �、�� �サ �シ�� �護葺�オ�壱共! +���呷慣�壱共. �� �エ��捩 �シ�ャ�エ��, �ケ���俯株 �夥揆 �語オー��. +]], "_t") +t("I have been sent by your wife. She was worried for you.", "�ケ�� ��ざ� �夋�紛�� �肥牟. �ア�菩擽 夋懍げ�エ�俯魂.", "_t") +t([[Ah, my dear heart! +Well, now that I am free I will create a portal to the Gates of Morning. I think I've seen enough spiders for the rest of my life.]], [[��, �エ �ャ��! +��, �エ�� �懋ー �川悛�懍寥�護愍�� ��ケィ�� �ク�シ�� 奝オ﨑俯株 �ィ�尖ャク�� �誤豆���オ�壱共. 尞餓��呷譜 �シ �ー�ク�シ �、�� �、 �ク �� �呱└��.]], "_t") +t("Lead the way!", "�樌棗��!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/ardhungol-start.lua" + +t("Good day to you.", "�駆捩 﨑俯」ィ �エ�エ�ク��.", "_t") +t("Good day to you too.", "�ク�ス�� �駆捩 﨑俯」ィ �エ�エ�ク.", "_t") +t("I have heard you are a great hero of the west. Could you help me, please?", "�ケ���エ �ク �懍ェス�川� �ィ ��劇﨑� ��寉�ク���? ��� �� � ��凰�シ�ク��.", "_t") +t("Maybe, what is it about?", "�エ�ィ �シ�ク�ー?", "_t") +t("I have got enough problems sorry.", "�ク��, ��溢捩 﨑エ�シ �� �シ�エ �珠符.", "_t") +t("Welcome back, @playername@.", "�� �護符�、�ィ�エ��, @playername@.", "_t") +t("I have found your husband. I take it he made it home safely?", "�ケ���� �ィ寬ク�� �セ�們牟. �ク� �エ�ャ德� �護符�罷x?", "_t") +t("I've got to go. Bye.", "� �川幣���、. �壱�德�.", "_t") +t([[My husband, Rashim, is a Sun Paladin. He was sent to clear the spider lair of Ardhungol to the north of this town. +It has been three days now. He should be back by now. I have a feeling something terrible has happened to him. Please find him! +He should have a magical stone given by the Anorithil to create a portal back here, yet he did not use it!]], [[�� �ィ寬ク�ク �シ�ャ� 夋懍桝�� �ー�ャ�川囈. �ク�エ�� �エ �溢揆 ��ェス�� �壱株 �誤糖弡一ウィ�エ�シ�� �ー�ク �語オエ�� �簿ヲャ﨑俯攵�� ��ャエ�シ �幗葺�溢」�. +�ク�� �護昏 3�シ �� �シ�エ�川囈. �ク�エ�専イ� �緋ー �肥ー削復 �シ�エ �シ�エ�� �� 寀�シ��牟��. �ク�エ�シ �セ�� �シ�ク��! +�ク�エ�� ����ャ�、�専イ護� �エ�ウ�シ�� �護符�ャ �� �壱株 �壱イ菩��� �幗葺�罷魂��, ��ァ�ケ護ァ �ー�� �喜葺�エ��!]], "_t") +t("I will see if I can find him.", "�ク�シ �セ�� �エ���エ.", "_t") +t("Spiders? Eww, sorry, but he is probably dead now.", "�ー�ク�シ��? �シ�シ, �エ�ー �� 﨑俾クー �ク�逸葺���, �ク�� ��ァ� �ス�溢揆 �ー�シ.", "_t") +t("Yes, yes he did! He said he would have died if not for you.", "�、, �、! �ク�エ� �護符�肥牟��! �ケ���エ ��笈�溢愍�エ �ス�溢揆 �ー�シ�� �俾クー嵂溢牟��.", "_t") +t("It was nothing.", "�� �川楳��.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/arena-start.lua" + +t("Gladiator's wares", "�妤ャ�ャ�� �・��", "_t") t("None", "��搆", "_t") - +t([[#LIGHT_GREEN#You take a look at the ranking boards before entering. +%s]], [[#LIGHT_GREEN#�、�エ��ー ��乱 �ア�� �懍怱甯川揆 ���� �エ�們慣�壱共. +%s]], "tformat") +t("Enter the arena (60 waves)", "妤ャ�ー�・�シ�� �、�エ��共 (�� 60 �ィ�エ��)", "_t") +t("Enter the arena (shorter mode, 30 rounds)", "妤ャ�ー�・�シ�� �、�エ��共 (�ァ� �ィ��, �� 30 �シ�エ��)", "_t") +t("#LIGHT_RED#[Reset all arena save data]", "#LIGHT_RED#[妤ャ�ー�・�� �ィ�� �ク�エ�� �ー�エ奓ー�シ �一クー嶹被復�、]", "_t") +t("Enter the arena for 60 rounds", "60 �シ�エ�� 妤ャ�ー�・�シ�� �、�エ��共", "_t") +t("Enter the arena for 30 rounds", "30 �シ�エ�� 妤ャ�ー�・�シ�� �、�エ��共", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/arena-unlock.lua" +section "mod-tome/data/chats/arena-unlock.lua" t([[#LIGHT_GREEN#*A tall, hooded man stares at you*#WHITE# Yes...yes...you look like a promising warrior indeed... @@ -1841,25 +4256,27 @@ can provide a good show for our audience. Perhaps you are strong enough to join. All you need to do is beat three of my men in battle, and you shall be rewarded. #LIGHT_GREEN#*You consider the offer of the mysterious hooded man for a moment* ]], [[#LIGHT_GREEN#*墲、� 增ャ��, 弡�糖�シ �、�卓牟 �エ �ィ�専ー �ケ���� �尖共��笈�、.*#WHITE# -�駆符...�駆符... �尖┴ �簿ァ� ��ィ﨑� ��ぎ� �� �� �呟オャ��... +�駆符... �駆符... �ク��� �簿ァ� ��ィ﨑� ��ぎ� �� �� �呟オャ��... �懍譜 﨑俯x 﨑俾イ��、, @playerdescriptor.race@. -�尖└�� �語イ����... �俯株 妤ャ�ー�・�川� �シ﨑俯株 �滝ー懍攤�エ�シ�、. -�俯株 ��晤豆�� �ャ�ク�シ �エ�・﨑� �� �壱株 ��ぎ�シ �セ�� �壱共�、. �尖└�� 﨑罹イ� �ク�﨑エ�エ�エ �駆揆 �� �呟オャ��. -*��握�川� 3��ァ� �懍封﨑罹共�エ �エ��揆 �幗揆 �ク�ク. -#LIGHT_GREEN#*�ケ��� 弡�糖�シ �エ ����復 �ィ�川攪 �懍譜�� ���� ���シ﨑ゥ�壱共.* -]], "_t") -t("Interesting. Tell me more about that Arena.", "彧・�ク�ュ�ー. 妤ャ�ー�・�� �﨑エ �ー�� �� �誤�、��.", "_t") -t("I am strong! What do you have to offer?", "�駆符! �エ��捩 �川ァ?", "_t") -t("I don't accept deals from shady hooded men.", "弡�糖 �、�卓牟 �エ �們メ﨑� �ィ�川攪 �懍譜�ー�� �俯攷﨑們ァ �喜符.", "_t") +�ク��� �語イ����... �俯株 妤ャ�ー�・�川� �シ﨑俯株 �滝ー懍攤�エ�シ�、. +�俯株 ��晤豆�専イ� �駆捩 �シ�ー�ャ�シ �懋ウオ﨑� �� �壱株 ��ぎ�シ �セ�� �壱共�、. �ク��� 妤ャ�ー�・�� �エ�ク�エ �醐⊂ 寘ス �倣紛 �エ�エ�緋オー. +�ア �ク ��ウシ �ク�護� �懍封﨑罹共�エ �ク�� �ク�橄株 �エ��揆 �幀イ� �� �ク�ク. +#LIGHT_GREEN#*�ケ��� 弡�糖�シ �エ �エ��復 �ィ�川攪 �懍譜�� ���� ���シ﨑ゥ�壱共.* +]], "_t") +t("Interesting. Tell me more about that Arena.", "彧・�ク�懍垓�ー. 妤ャ�ー�・�� �﨑エ �ー�� �� �誤�、��.", "_t") +t("I am strong! What do you have to offer?", "�エ� � �倣葺�! �エ��愍�� �� �� �エ�ー?", "_t") +t("I don't accept deals from shady hooded men.", "弡�糖 �、�卓牟 �エ �們メ﨑� �ィ�専ー 﨑俯株 �懍譜� �� �幗符.", "_t") t([[#LIGHT_GREEN#*You can feel the man smiling from inside his hood*#WHITE# I have wealth and glory to offer, and some very useful #YELLOW#combat experience#WHITE# from fighting our men... So, what do you think? Are you up to it? ]], [[#LIGHT_GREEN#*弡�糖�シ �エ �ィ�専ー ��ウ� �溢搆�� �尖d �� �溢慣�壱共.*#WHITE# -�� ����シ �ス�削葺�, �ク�ャ�� ��」シ ���ゥ﨑� �� �� -#YELLOW#��握 �ス嵭�#WHITE#�� ���﨑エ�シ��。� 﨑俯ァ�... -�ク�シ, �ク�﨑エ�シ奛専ー? +�� ���, �ク�ャ�� ��」シ ���ゥ﨑� �� �� +#YELLOW#��握 �ス嵭�#WHITE#�� ���﨑エ�� �� �壱共�、... +�ク�們�, �エ�� �エ�? 﨑罹イ� 﨑エ �シ 奛専ー? ]], "_t") +t("I am ready for battle. Let's go!", "�ク�ク ���株 �エ�ク �晤ぎ�エ. ���!", "_t") +t("I don't have time for games, Cornac.", "�ャ�ス�ー�ャ �� �懋ー� ��牟, �罷・エ��.", "_t") t([[#LIGHT_GREEN#*You can feel the man smiling from inside his hood*#WHITE# The Arena is where the brave come to fight against all odds. We are still growing up, and we lack challengers... @@ -1871,18 +4288,16 @@ you are done with your adventures.#WHITE# You also shall gather some much needed #LIGHT_RED#combat experience#WHITE# from fighting our men...so, what do you think? Are you up to it? ]], [[#LIGHT_GREEN#*弡�糖�シ �エ �ィ�専ー ��ウ� �溢搆�� �尖d �� �溢慣�壱共.*#WHITE# -Arena�� �ィ�� �ュ�ス�� �エ�ィ�シ �� �壱株 �ゥ�戦復 �ャ�護擽 �セ��丶�� �ウ�エ�. -�罹ェィ�� �川�� �、�ク��罷魂, ����梵� ��ア﨑俯共�、... -��ー菩擽�� �、﨑懋ー����, �� ��� ��握�・�� �ャ�ゥ﨑� �川擽�. -妤ャ�ー�・�川� �駆捩 �ャ�ス�ー�ャ�シ �エ�ャ��、�エ, �ク ����... �� �ア��徐�� �エ�エ�� �� ��エ卓揆 -�サ�� �� �溢揆 �ク�ク. +妤ャ�ー�・� �ィ�� �ュ�ス�� �樌� �エ�ィ�エ�、�� �ゥ�戦復 �専ー �セ��丶�� �ウ�エ�. +甯川捩 �川�� �、�ク��罷魂, ����梵� ��ア﨑俯共�、... +��ー母ウシ ��換﨑們ァ��, �� ��� ��握�・�� �ャ�ゥ﨑� �川擽�. +妤ャ�ー�・�川� �駆捩 �ャ�ス�ー�ャ�シ �エ�ャ��、�エ, �ク ����... +��ーア ��徐�� �エ�エ�� �� ��エ卓揆 �サ�� �� �溢揆 �ク�ク. �エ ��卿﨑� �懦利�� 奝オ�シ﨑罹共�エ... -�壱株 #LIGHT_RED#妤ャ�ー�・�� �、�エ�� �� �溢揆 �ク�ク.#WHITE# +�ク��� #LIGHT_RED#�ィ嵭們揆 �溢ケ俾ウ� �� �、 妤ャ�ー�・�� ��┳﨑� �� �溢揆 �ク�ク.#WHITE# �戦復 﨑�囈﨑� #LIGHT_RED#��握 �ス嵭�#WHITE#�� �サ�� �� �溢揆 ��擽�シ. -�ク�シ, �ク�﨑エ�シ奛専ー? +�ク�們�, �エ�� �エ�? 﨑罹イ� 﨑エ �シ 奛専ー? ]], "_t") -t("I am ready for battle. Let's go!", "�ク�ク ���株 �エ�ク �晤ぎ�エ. �罹ー懦葺�!", "_t") -t("I don't have time for games, Cornac.", "�ャ�ス�ー�ャ� �� �懋ー� �ー�� ��牟, �罷・エ��.", "_t") t([[#LIGHT_GREEN#*The man lets out a disappointed sigh*#WHITE# That's unfortunate. We could have used someone like you. You are just the type the audience likes. You could have been a champion. @@ -1890,30 +4305,30 @@ Alas, if you stand by your choice, we shall never meet again. However, if you change your mind...I will #YELLOW#stay in Derth just a little longer.#WHITE# If I am still around, we can have a deal. Think about it, @playerdescriptor.race@. -]], [[#LIGHT_GREEN#*�ィ�尖株 �、�晧攪 﨑懍葵�� �エ�餓来�、.*#WHITE# -�壱瑞�ャ��. �ケ�� �呷捩 ��俯株 �簿ァ� �罹劇�� 﨑エ�シ奛尖魂 �川擽�シ. -�ア ��瀧豆�エ �駆符﨑� 夋��擽�シ. �尖└�� �被半�ク�エ �� �俯巡 �溢来�、�、. -��符... �尖└�� �サ�エ �ク��共�エ, �ー�ャ�� �、�� �誤あ �シ� ��イ��ー. -﨑們ァ��, 嶸ケ�罹x �尖└�� �晝ー�擽 �罷尖共�エ... �俯株 #YELLOW#�ー�エ�、�� ���� �� �ク�エ�シ +]], [[#LIGHT_GREEN#*�ィ�尖株 �、�晨葺�ー 﨑懍葵�� �エ�ャ�溢慣�壱共.*#WHITE# +��ケ晝オャ��. �ク� �呷捩 ��俯株 �簿ァ� �罹劇�� 﨑エ�シ奛尖魂 �川擽�シ. +�ア ��瀧豆�エ �駆符﨑� 夋��擽�シ. �ク��� �被半�ク�エ �� �俯巡 �壱共�、. +��符... �ク��ァ�� �ク��� �サ�エ �ク��共�エ, �ー�ャ� �、�� �誤あ �シ� ��イ��ー. +﨑們ァ��, 嶸ケ�罹x �晝ー�擽 �罷尖共�エ... �俯株 #YELLOW#�ャ�ー �ー�エ�、�� �ー�壱ァ� �� �ク�エ�シ �晝ー�擽�シ�、.#WHITE# -��俯共�壱共� �エ� ��ァ�巡 �エ�ク�、�エ, ��ァ�捩 �ー巐語ー �壱株 �溢擽�シ. �、�� 﨑罹イ� �晝ー�紛�エ�緋イ� �駆揆 �ク�ク, @playerdescriptor.race@. +��俯共�壱共� �エ� �エ�ク�、�エ, ��ァ� �ー巐語ー �壱株 �溢擽�シ. �、�� 﨑� �� �晝ー�紛�エ�� �� �駆揆 �ク�ク, @playerdescriptor.race@. ]], "_t") -t("We'll see. [Leave]", "�専ウ��エ�. [���罹共]", "_t") +t("We'll see. [Leave]", "�晝ー�紛 �シ��. [���罹共]", "_t") t([[#LIGHT_GREEN#*The man smiles in approval*#WHITE# Excellent! A great fighter is always willing to head into battle. You certainly won't regret meeting us, indeed... So, are you ready to fight? -]], [[#LIGHT_GREEN#*�ィ�尖株 嵭壱攷﨑俯株 �ッ﨑� �ク�誤・シ �縄ウ� �壱共.*#WHITE# -�俯瑞�ー! �ュ�� ��劇﨑� �ク��シ� ��握�シ �駆符﨑罹共�一ケ�. -�ケ��� �壱劇�� 弡�嚮﨑們ァ �喜揆�ク�ク... -�ク�シ, �ク�ク ���ー �們来�緋ー? -]], "_t") -t("Sounds like fun. I'm ready!", "�ャ�護牟 �エ�エ�緋オー, �懍梠﨑們ァ!", "_t") -t("Wait. I am not ready yet.", "����. ��ァ� ���据� �喜葺�エ.", "_t") -t("#LIGHT_GREEN#*The man quietly walks away, after making you a gesture to follow him*", "#LIGHT_GREEN#*�ィ�尖株 �ー�ゥ德� �ー�シ�、�シ�� ��嶸ク�シ �エ�エ�� �尖ヲャ�シ �ョ�エ�、.*", "_t") +]], [[#LIGHT_GREEN#*�ィ�尖株 �護。ア﨑� �ッ �ク�誤・シ ��溢慣�壱共.*#WHITE# +弡誤・ュ﨑俾オー! ��劇﨑� �ク��シ� �ク�罹x �ー�シ�エ ��棗�� �們��� �菩擽�. +�壱劇 弡�嚮﨑們ァ �喜揆 �ク�ク... +�ク�シ, �ク�ク ���株 �們来�緋ー? +]], "_t") +t("Sounds like fun. I'm ready!", "�ャ�語イ��罷魂. ��� �、 �川牟!", "_t") +t("Wait. I am not ready yet.", "���罹ァ�. ���・シ � 﨑エ�シ���エ.", "_t") +t("#LIGHT_GREEN#*The man quietly walks away, after making you a gesture to follow him*", "#LIGHT_GREEN#*�ィ�尖株 �ー�ゥ德� �ー�シ�、�シ�� ��嶸ク�シ �エ�エ�� �尖ヲャ�シ �ョ��笈�、.*", "_t") t("[Follow him]", "[�ー�シ��共]", "_t") -t("Defeat all three enemies!", "3��攪 ��揆 �ィ�� �ゥ甯醐葺�シ!", "_t") t("Get ready!", "���!", "_t") +t("Defeat all three enemies!", "3��攪 ��揆 �ィ�� �ゥ甯醐葺�シ!", "_t") t([[#LIGHT_GREEN#*The Cornac rogue comes back from the shadows*#WHITE# Well done, @playerdescriptor.race@! I knew you had potential. #LIGHT_GREEN#*The rogue takes off his hood, showing a fairly young, but unmistakably @@ -1928,3187 +4343,16851 @@ But we can make you a true champion, beloved by many and bathing in diamonds. #WHITE#Very well, @playername@. I must go now. Good luck in your adventures, and come visit us when you are done! ]], [[#LIGHT_GREEN#*�罷・エ�� ����擽 �ク�シ�� �作乱�� �倆ム�ゥ�壱共.*#WHITE# -�倆毎�ー, @playerdescriptor.race@! 﨑エ�シ �� �護葺�, +�倆毎�、, @playerdescriptor.race@! 﨑エ�シ �� �溢揆 �� �護葺�. #LIGHT_GREEN#*����擽 弡�糖�シ �霊梵, �、�� �喜ァ�� 寀�シ��擽 #LIGHT_GREEN#��握�� �ィ�ィ�� �ィ�川桷�エ �罹洳�ゥ�壱共.#WHITE# -�� �溢擽�シ�� 﨑俯└. 妤ャ�ー�・�川� �、�・�� �エ�ャ�� ��劇﨑� �ク��シ�、�� -�セ�� �溢ァ... �尖└ �戦復 ��ィ﨑� �ク��シ�ク �� �呟オー! -�尖└�� �ィ嵭們揆 �ゥ﨑エ﨑� �晝ー�捩 ��共�、. �� �戦復 �ク�俯ィシ �幎あ�尖株 �ィ嵭� �、�� �、�肥来�. -﨑們ァ�� �ー�ー �尖└�シ ���倣復 妤ャ�ャ�� �誤豆�エ �� �� �壱共�、, �珠捩 �ャ�誤豆�� �ャ�卓揆 �幗愍�ー �、�エ��ェャ�罹。� �、�醐腹 �俯巡 �溢揆奛護幣. +�� �溢擽�シ�� 﨑俯└. 妤ャ�ー�・�川� �、�・�� �エ�ャ�� ��劇﨑� �ク��シ�、�� �セ�� �溢ァ... +�ク� �戦復 ��ィ﨑� �ク��シ�ク �� �呟オー! +�尖└�� �ィ嵭們揆 �ゥ﨑エ﨑� �晝ー�捩 ��共�、. �� �戦復 �護怯��乱�� �ィ嵭� �、�� �、�肥来�. +﨑們ァ�� �ー�ー �ク��シ ���倣復 妤ャ�ャ�� �誤豆�エ �� �� �壱共�、. �俯ァ珠捩 �ャ�誤豆�� �ャ�卓揆 �幗愍�ー �、�エ��ェャ�罹。� �ゥ�菩揆 﨑俯株 �ク�ー 妤ャ�ャ�� �川擽�シ. -#LIGHT_GREEN#*����豆�シ 﨑ィ�� �ー�エ�、�� �護符��エ��, �イ�川��� ��握�� �﨑エ -#LIGHT_GREEN#�エ�シ�ー�シ �俯��壱共. �嶹罷・シ 奝オ﨑エ ��握 �ー���� �﨑� 奝オ�ー�・�� �サ�溢慣�壱共.(#WHITE# �シ�� �ー�� �川� +2 #LIGHT_GREEN#)* +#LIGHT_GREEN#*����豆�シ 﨑ィ�� �ー�エ�、�� �護符��エ��, �イ�川��� ��握�� �﨑エ �エ�シ�ー�シ �俯��溢慣�壱共. +#LIGHT_GREEN#�嶹罷・シ 奝オ﨑エ ��握 �ー���� �﨑� 奝オ�ー�・�� �サ�溢慣�壱共. (#WHITE# �シ�� �ー�� �川� +2 #LIGHT_GREEN#)* #WHITE#�駆符, @playername@. �� �エ�� ��川幣 﨑俯└. -�ィ嵭們乱 嵂餓垓�エ ��晨葺�ク, �ク�ャ�� �ィ嵭們擽 �晤x�� �俯ゥエ �セ��丶��! +�ク��� �ィ嵭們乱 嵂餓垓�エ ��晨葺�ク. �ィ嵭們揆 �溢ケ俾ウ� �俯ゥエ �セ��丶��! ]], "_t") -t("I will. Farewell for now.", "�ク�ャ��。� 﨑們ァ. �� ��エ�ク.", "_t") +t("I will. Farewell for now.", "�ク�エ��. �� ��エ.", "_t") t("exit to Derth", "�ー�エ�、�� �エ��", "_t") t("Select the party member to receive the +2 generic talent points:", "�シ�� �ー�� �川� 2�川揆 �幗揆 甯醐恐�川揆 ��夋晨葺�ャ �シ�ク��.", "_t") t("#WHITE#I see. I will be waiting... #YELLOW#But not for long.", "#WHITE#�語イ��、. �ー�、�ャ�� �一イ��、... #YELLOW#﨑們ァ�� �、�俯株 �サ �ー�、�ー�、�、.", "_t") t([[#LIGHT_GREEN#*The Cornac rogue displays a welcoming smile*#WHITE# Welcome back, @playerdescriptor.race@. Have you reconsidered my generous offer? ]], [[#LIGHT_GREEN#*�罷・エ�� ����擽 嶹們�﨑俯ゥー �ク�誤・シ �南慣�壱共.*#WHITE# -�� �罷└, @playerdescriptor.race@. �們攪 �懍譜� �、�� �晝ー�紛�、��? +�エ�� �、��, @playerdescriptor.race@. �エ �懍譜� �、�� �晝ー�紛 �エ�俯x? ]], "_t") t("Yes, tell me more.", "�ク��, � �� �エ�シ�ー﨑エ��.", "_t") -t("No, see you.", "��笈, �� �.", "_t") +t("No, see you.", "��笈, �壱�德�.", "_t") t([[Welcome back, @playerdescriptor.race@. Are you ready to go? -]], [[�� �罷└, @playerdescriptor.race@. �罹ー懦腹 ��� �們来��? +]], [[�エ�� �、��, @playerdescriptor.race@. �罹ー懦腹 ���ー �們来��? +]], "_t") +t("Let's go, Cornac.", "�罹ー懦葺��, �罷・エ��.", "_t") +t("Just a minute. I have to prepare my equipment.", "���罹ァ�, �・�� � 嶹菩攤﨑俾ウ�.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/arena.lua" + +t("Gladiator's wares", "�妤ャ�ャ�� �・��", "_t") +t([[#LIGHT_GREEN#*A gigantic bone giant walks through the main gate. +#LIGHT_GREEN#Its shape is intricate and sharp, resembling a drake, but with countless +#LIGHT_GREEN#spikes instead of wings. +#LIGHT_GREEN#The massive undead stares at you with unusual...intellect. +#LIGHT_GREEN#You have heard of him. Ryal the Towering, your first obstacle! +#LIGHT_GREEN#As an eerie blue glow fills where its eyes should be, the undead giant +#LIGHT_GREEN#roars and multiple bones fly in your general direction!* +]], [[#LIGHT_GREEN#*�ー�﨑� 﨑エ�ィ �ー�ク�エ �簿ャク�川� �ク�エ �們亰�壱共. +#LIGHT_GREEN#�晝ケ�壱株 �オ�。﨑俾ウ� ���エ�懍寥 �溢ケ� �ゥ�俯涵 �晝イシ���, +#LIGHT_GREEN#���� ��� �俯ァ珠捩 ��罹豆�エ �ャ�、 �溢慣�壱共. +#LIGHT_GREEN#�エ �ー�﨑� �ク�ー�罹株 �エ��葺�誤巡... ��ア�� 峵一ウ� �ケ���� �卓亨﨑ゥ�壱共. +#LIGHT_GREEN#�ク�� �﨑エ�� �、� ��擽 �溢慣�壱共. �ー夋� �呷捩 �シ�エ��, �ク� �罷。� �ケ���� �ォ �懍��桿�壱共! +#LIGHT_GREEN#�シ�、�、﨑� 岺ク�ク �幗擽 �溢阜�エ �溢牟�シ 﨑� �ウ�� ��垈��, +#LIGHT_GREEN#�ク�ー�� �ー�ク� ��﨑ィ�� �壱��� �壱豆�エ �ケ�� �ス�シ�� ����亰�壱共!* +]], "_t") +t("Have at you!!", "�、�シ�シ!!", "_t") +t([[#LIGHT_GREEN#*After taking several hits, the undead giant finally succumbs +#LIGHT_GREEN#to your attacks* +#LIGHT_GREEN#Suddenly, Ryal's body starts to regenerate! +#LIGHT_GREEN#Standing tall again, you can almost feel its emotionless skull staring +#LIGHT_GREEN#at you with...satisfaction. +#WHITE#Hehehe...well done, @playerdescriptor.race@. +#LIGHT_GREEN#*Ryal quietly turns towards the gate and leaves, seemingly unharmed* +]], [[#LIGHT_GREEN#*�� �溢攪 �オ�ゥ�� 嵭溢圸﨑們梵, �ク�ー�� �ー�ク�エ �溢ケィ�エ +#LIGHT_GREEN#�ケ���� �オ�ゥ�� �エ�オ﨑們��オ�壱共.* +#LIGHT_GREEN#�卓梵�ー, �シ�エ�護攪 �ク�エ �ャ�晤据�ー �懍梠﨑ゥ�壱共! +#LIGHT_GREEN#�シ�エ�護捩 �、�� �シ�エ�ー��, �ケ��� �エ �エ�川�倣復 﨑エ�ィ�エ �ケ����... +#LIGHT_GREEN#�護。ア�、�ャ�エ �懍│�シ�� �罷攵�エ�� �壱共�� �ク �専シ溢慣�壱共. +#WHITE#嵭、嵭、嵭、...弡誤・ュ嵂溢牟, @playerdescriptor.race@. +#LIGHT_GREEN#*�シ�エ�護捩 ��イ� 﨑俯x ��擽 �ー�ゥ德� ��オャ �ス�シ�� �護符 �俾ー肥慣�壱共.* ]], "_t") -t("Let's go, Cornac.", "�罹ー懦葺�, �罷・エ��.", "_t") -t("Just a minute. I have to prepare my equipment.", "����, �・�� �簿ヲャ � 﨑俾イ��、.", "_t") +t("It was fun, bone giant!", "�専アー�エ �ク��エ�溢牟, 﨑エ�ィ �ー�ク!", "_t") +t("...what? unharmed?", "...�川幣? ��。﨑俯共��?", "_t") +t([[#LIGHT_GREEN#*The wind chills as a young girl walks calmly through the gate. +#LIGHT_GREEN#She looks surprisingly young, with extremely pale skin and contrasting +#LIGHT_GREEN#long black hair. She examines you with eerie calmness*#WHITE# +I am known as Fryjia the Hailstorm. That's all you need to know, @playerdescriptor.race@. Let us begin. +#LIGHT_GREEN#*The whole arena starts to get colder as she speaks, and the audience +#LIGHT_GREEN#starts wearing their finest winter cloaks*]], [[#LIGHT_GREEN#*�ャ �エ�ー �誤�� ��オャ�川� �ィ��葺�� �ク�エ �、�エ�、��, �罷梃�エ �シ�エ�呷慣�壱共. +#LIGHT_GREEN#妤ャ�ー�・�� ��ぎ�シ���� �ソ�ー� �喜揆 �簿巡�� �エ�ャ��, 嵓シ��� �、�ー �ス�ア﨑俯ゥー +#LIGHT_GREEN#�ク� ��ー��愍�� �ー�、� �ク�ャ�シ� ��菩ラ��笈�、. �誤ヲ�⊂�� �簿巡�� �ィ��葺��, �ク��� �ケ���� �エ寬エ�エ�� �溢慣�壱共.*#WHITE# +�� �ー�倣少峵作攪 嵓�ヲャ���. �護符 �川牟�シ 﨑� �エ �ク��ソ川擽�シ, @playerdescriptor.race@. �懍梠﨑們梵. +#LIGHT_GREEN#*�ク�� �ク��イ� �戦葺�� 妤ャ�ー�・ ��イエ� �シ�エ�呟クー �懍梠﨑俾ウ�, +#LIGHT_GREEN#��瀧豆� ��・ �駆捩 �ィ�ク�ゥ �晨��シ ��クー �懍梠嵂溢慣�壱共.*]], "_t") +t("Bring it!", "�、�シ!", "_t") +t([[#LIGHT_GREEN#*With your final blow, Fryjia falls, unable to continue* +#LIGHT_GREEN#*She awkwardly stands up, but doesn't seem critically injured* +#WHITE# I...I admit defeat. +#LIGHT_GREEN#*The audience "oooohs" in awe. Fryjia has turned her back to you* +#WHITE# @playerdescriptor.race@. You are not the person I am looking for... +#LIGHT_GREEN#*Leaving you wondering what she was talking about, the young girl walks +#LIGHT_GREEN#towards the gate. As it closes, you realize her eyes are wet with tears. +]], [[#LIGHT_GREEN#*�ケ���エ ���ー �シ�ゥ�シ�� 嵓�ヲャ���株 �ー�ャ���, �ク��� �� 﨑� �俾ー ��イ� �們来�オ�壱共.* +#LIGHT_GREEN#*�誤��� �エ�駕葺�� �シ�エ�ー���, �ャ﨑俾イ� �、�� �� �呷ァ� �喜符 �エ��笈�、.* +#WHITE# 甯ィ...甯ィ�ー�シ �ク�倣葺���エ. +#LIGHT_GREEN#*��卓擽 ��シ��� "�、�、�、�、" 﨑俾ウ� �誤ヲャ���笈�、. 嵓�ヲャ���株 �、�護葺�オ�壱共.* +#WHITE# @playerdescriptor.race@. �エ� �セ�� �壱株 �ャ�護捩 �ケ���エ ��笈�シ... +#LIGHT_GREEN#*�ク�� �戦復 ��乱 �﨑エ ��ク逸紛﨑俯株 �ケ���� �ィ�ィ�専ウ�, �エ�ー �誤��� ��オャ �ス�シ�� +#LIGHT_GREEN#�ク�エ �俾ー肥慣�壱共. �ク�エ �ォ德一ウ� �們��シ, �ク�� �壱ャシ�� 彧俯ヲャ�� �溢来�、�� �ク �ィ�ャ�們慣�壱共. +]], "_t") +t("w...what was that about?", "��...�専ー �エ�サ�� �� �ー�?", "_t") +t("Let's go!", "﨑罹ー被ヵ 﨑エ �エ��!", "_t") +t("I am pumped up! What's next?", "�ャ�ャ �ャ��丶�エ�罷魂! �、�護捩 ��オャ��?", "_t") +t("Am I the only person with a name that can die here?", "�ャ�ー�� ����復 �ャ�誤豆� ��共 �溢ぎ���ク�? �俯ァ� �ス�� �� �壱株 �エ�?", "_t") +t([[#LIGHT_GREEN#*You suddenly realize everything has turned dark. +#LIGHT_GREEN#You look around searching for your rival. And then you notice it. Standing +#LIGHT_GREEN#right before you, a massive battle armor with an equally massive battle axe. +#LIGHT_GREEN#It wasn't there just a second ago. You step back and examine him better, +#LIGHT_GREEN#realizing it's actually a human inside that hulking, worn armor. You can't see +#LIGHT_GREEN#his eyes, but you know he's piercing your soul with his stare* +f...t...ma....ll... +#LIGHT_GREEN#*You hear a devilish voice, coming from everywhere at once!! But...you are +#LIGHT_GREEN#unable to understand anything! It doesn't seem like any language used in +#LIGHT_GREEN#Maj'Eyal! +#LIGHT_GREEN#And then...a piercing, demonic roar...you are overwhelmed by extreme +#LIGHT_GREEN#emotions invading your very soul!!* +]], [[#LIGHT_GREEN#*�卓梵�ー �ィ�� �� �エ�川寥�誤共�� �ク �ィ�ャ�們慣�壱共. +#LIGHT_GREEN#�ケ��� ��劇�シ �セ�� �尖ヲャ�一アー�ク�オ�壱共. �ク�ャ�� �セ�們慣�壱共. +#LIGHT_GREEN#� �樌乱 �� �壱株, �。�啄葺�ー �晧擽 ��株 ��握 �卓亶�シ, �滝ー呷擽 �ー�﨑� ��握��⊂�シ. +#LIGHT_GREEN#�ゥ�一ケ護ァ�� 﨑エ�� ��ー�� ��来�オ�壱共. �ケ��� �シ�ャ�懍� �ク�シ �川┷德� �エ寬エ �エ�俾ウ�, +#LIGHT_GREEN#� �ー�﨑� �卓亶 �溢乱 �ャ�護擽 �壱共�� �ク �ィ�ャ�們慣�壱共. +#LIGHT_GREEN#�ク�� �溢捩 �エ�エ� �喜ァ��, �ケ��� �ク� �ケ���� ��仂�� �ー�ォ�エ �エ�� �壱共�� �ク �� �� �溢慣�壱共.* +嵓�...孖ク...��....�エ... +#LIGHT_GREEN#*�ィ �ャ�ゥ�川� ��ァ� �呷捩 �ゥ�誤ヲャ� 﨑懋コシ�溢乱 �、�ク�オ�壱共!! +#LIGHT_GREEN#﨑們ァ��...�ク �エ�、 ��巡 �エ﨑エ﨑� �俾ー ��来�オ�壱共! +#LIGHT_GREEN#�溢ヲ�'�川擽�護乱�� �ー�エ�� �ク �エ�、 �ク�エ��� �、��笈�、! +#LIGHT_GREEN#�ク�ャ��...�ケ�ャ﨑�, ��ァ溢攪 �ク�ィ... +#LIGHT_GREEN#�ケ��� ��仂 �ク �川イエ�� 甯語ウ��罹株 �簿�ャ﨑� �川�菩乱 �簿巡�們来�オ�壱共!!* +]], "_t") +t("#LIGHT_GREEN#*You valiantly stand against the darkness*", "#LIGHT_GREEN#*�ゥ�戦葺�� �エ���� �樌│�、*", "_t") +t([[#LIGHT_GREEN#*You valiantly deliver the finishing blow!* +#LIGHT_GREEN#*Valfren collapses as the light returns to this world. +#LIGHT_GREEN#You close your eyes for a brief instant. Fryjia is there when you open them* +Father... #LIGHT_GREEN#*She stands silent for a few seconds*#WHITE# You win, @playerdescriptor.race@. +You have done well. Prepare for your final battle... if you win, we will be at your service. +Good luck... +#LIGHT_GREEN#*After a few uncomfortable seconds, Valfren starts to move again. +#LIGHT_GREEN#He stands up and walks away with Fryjia. At the gates, Valfren turns his +#LIGHT_GREEN#head in your direction. You look at him, and then he looks above +#LIGHT_GREEN#the arena's walls. You follow his gaze... to meet the Master of the Arena* + +#LIGHT_GREEN#*There it is. Your goal. Your heart beats fast, as the time has come* +#LIGHT_GREEN#*The Master of the Arena smiles proudly* +#RED#The final battle begins when the gate closes, just this final time!! +]], [[#LIGHT_GREEN#*�ケ��� �ゥ�戦葺�� �シ�ゥ�� �ゎ符 �」�溢慣�壱共!* +#LIGHT_GREEN#*�懦売�護擽 �ー�ャ��� �エ �ク��乱 �幗擽 �護符�肥慣�壱共. +#LIGHT_GREEN#���� �溢揆 �川葺��, �溢揆 �� �エ�� 嵓�ヲャ���ー �溢来�オ�壱共.* +��イ�ァ... #LIGHT_GREEN#*�ク��� ���� �� ��擽 �� �溢来�オ�壱共.*#WHITE# �ケ���� �ケ�ャ�シ, @playerdescriptor.race@. +弡誤・ュ嵂溢牟. �懦寇�� ��握�シ ���紛... �護平 �ケ���エ �エ�ー�エ, �ー�ー �ケ���� ��它�エ �� �ー�シ. +嵂餓垓�� �語イ�... +#LIGHT_GREEN#*�逸失﨑� �ィ�オ�エ �� �一ー� 彧尖・エ��, �懦売�護捩 �、�� ���擽�ー �懍梠嵂溢慣�壱共. +#LIGHT_GREEN#�ク�� �シ�エ�懍� 嵓�ヲャ���凰 﨑ィ�� �ク�エ �俾ー肥慣�壱共. +#LIGHT_GREEN#�ク �樌乱��, �ク�� �ケ���� 嵂・﨑エ ���罹・シ �誤�ク�オ�壱共. �ケ��� �ク�シ �罷攵�エ�俾ウ�, �ク�ャ�� �ク�� 妤ャ�ー�・�� �ス�� �ャ�、�、 �エ�們慣�壱共. +#LIGHT_GREEN#�ケ��� �ク�� �懍│�� �ー�シ �エ�俾ウ�... 妤ャ�ー�・�� �シ�ク�エ �ク�ウ�� �溢来�オ�壱共.* + +#LIGHT_GREEN#*��ー�� �溢慣�壱共. �ケ���� �ゥ岺懋ー. �ャ�・�エ ���エ�� �ー��, �語ー �們来�オ�壱共.* +#LIGHT_GREEN#*妤ャ�ー�・�� �シ�ク�エ ��注�ケ�ケ﨑俾イ� �ク�護ァ�溢慣�壱共.* +#RED#�ク�エ �ォ德壱ゥエ �懦寇�� ��握� �懍梠�ゥ�壱共. �溢ァ�� �ー��桿�壱共!! +]], "_t") +t("I will defeat you, Master of the Arena!!!", "�ー�ャ�ィ�、 �シ��, 妤ャ�ー�・�� �シ�ク!!!", "_t") +t("I will become Master of the Arena instead of the Master of the Arena!!", "�エ� 妤ャ�ー�・�� �� �シ�ク�エ �俾イ��エ!!", "_t") +t("Wealth and glory! Wealth and glory!", "�� ��エ�! �� ��エ�!", "_t") +t([[#LIGHT_GREEN#*Finally, the master of the arena comes into the gates! +#LIGHT_GREEN#The public roars with excitement as he faces you with confidence!* +I applaud you, @playerdescriptor.race@! You have fought with might and courage! +And now...the time for the final showdown! +#LIGHT_GREEN#*The master assumes a fighting stance. The audience cheers!* +Like you, I started from nowhere. I won't underestimate someone with such potential. +#LIGHT_GREEN#*The master smirks, you assume your fighting stance as well, and the +#LIGHT_GREEN#audience cheers you as well, making the excitement grow inside you* +Can you hear it, the public cheering? That's what this is about. +Pursue glory with all your might, @playerdescriptor.race@!! +#LIGHT_GREEN#*The master steps forward into the sand* +]], [[#LIGHT_GREEN#*�溢ケィ�エ, 妤ャ�ー�・�� �シ�ク�エ ��オャ�� �ク�エ �、�エ�肥慣�壱共! +#LIGHT_GREEN#�ク� 嶹菩侠�� �ィ�� �ケ���� �溢」シ﨑們梵 ��瀧豆�エ 彧・��紛 ��﨑ィ�� ���笈�、!* +�ク��専イ� �菩��シ �エ�エ�, @playerdescriptor.race@! �ク��� 德俾ウシ �ゥ�ー�� �ク�� �エ�ィ �肥愍��! +�ク�ャ�� �エ��... �溢ァ�� �ケ��� �懋ー�擽�、! +#LIGHT_GREEN#*�シ�ク�エ ��握 �川┷�シ �ィ﨑ゥ�壱共. ��瀧豆�エ �卓寳﨑ゥ�壱共!* +�ク��俯涵, �俯巡 �瀧ー罷凶�川��奓ー �懍梠嵂溢来�. �ク�ー ���ャ�・�� ��� �尖・シ �簿ウエ�� �喜揆 ��擽�シ. +#LIGHT_GREEN#*�シ�ク�エ 德溢」ス�ー�ャ��, �ケ���� ��握 �川┷�シ �。��, +#LIGHT_GREEN#��瀧豆�エ �ケ���専イ誤巡 �卓寳�� �エ�エ��, �ケ���� �溢ェス�川� 彧・��擽 �ィ�、�エ�ー �懍梠﨑ゥ�壱共.* +�、�ャ��, ��瀧豆�� �卓寳�エ? �エ�� �罷。� 妤ャ�ー�・�エ�. +�ィ 德們揆 �、﨑エ ��エ卓揆 ��符�シ, @playerdescriptor.race@!! +#LIGHT_GREEN#*�シ�ク�エ �ィ�俯ー罷凶�� �滕愍�ー ��ァ�鮒�壱共* +]], "_t") +t("Wealth and glory!!!", "�� ��エ卓揆!!!", "_t") +t([[#LIGHT_GREEN#*After a glorious battle, the Master falls!* +Hah...haha. You did it, @playerdescriptor.race@... +#LIGHT_GREEN#*The master of the arena, defeated, stands up with a wide smile. +#LIGHT_GREEN#Feeling the master's approval, you pick up its weapon, now lying +#LIGHT_GREEN#in the blood-stained sand.* +Everyone! We got a champion today!! +#LIGHT_GREEN#*The audience rages and shouts your name repeatedly* +Congratulations, @playerdescriptor.race@. You are the Master now. +Now you shall take your rightful place as the champion. +Just remember...like me, you shall fall one day... +But meanwhile, this is your place! Welcome to paradise, @playerdescriptor.race@! +#LIGHT_GREEN#*You see several sponsors and military recruiters approach the +#LIGHT_GREEN#now defeated master, offering deals and good positions in the army. +#LIGHT_GREEN#You smile, victorious, knowing your life will be glorious from now on. +#LIGHT_GREEN#Because even if you are defeated in the future... +#LIGHT_GREEN#You can always sell your image and live large. + +#YELLOW#CONGRATULATIONS! +#YELLOW#You are the new master of the arena! You are great and epic! +#YELLOW#You shall remain as the new master until someone challenges you! +#YELLOW#Next time you play, you shall battle this new champion instead! +]], [[#LIGHT_GREEN#*��エ卓侃�ャ�エ ��握�� �晧乱, �シ�ク�エ �ー�ャ�護慣�壱共!* +﨑�...﨑倆葺. 﨑エ�一オャ��, @playerdescriptor.race@... +#LIGHT_GREEN#*甯ィ�ー﨑� 妤ャ�ー�・�� �シ�ク� 﨑ィ�菩寃�護揆 ��シ�ー �シ�エ�ー�オ�壱共. +#LIGHT_GREEN#�ケ��� �シ�ク�エ �ク�倣毎�、�� ��ー戦葺�ー, +#LIGHT_GREEN#嵓シ�� �野捩 �ィ�� ��乱 �南流�� �シ�ク�� �エ�ー�シ �卓牟 �、�溢慣�壱共.* +�ャ�ャ��! �、�� �壱。懍垓 �被半�ク�エ �ア�・嵂溢慣�壱共!! +#LIGHT_GREEN#*��瀧豆�エ �エ�啄葺�ー �ケ���� �エ��揆 �ー�ュ �誤ヲャ�ゥ�壱共.* +�倣葺﨑俯└, @playerdescriptor.race@. �エ�� �ク�� �シ�ク�エ�シ. +�ク��� �エ�� �被半�ク�シ�懍� 﨑ゥ�ケ﨑� �尖ヲャ�シ �ィ�嵂壱└. +�ク� �ー�オ﨑エ �専イ�...�們イ俯涵, �ク��� �ク� �戦復 �ー�ャ�� ��擽�シ�� �ク... +﨑們ァ��, �エ�ウ� �エ�� �ク��� ��擽�シ! �呷寳�� �ィ �ク 嶹們�﨑俯└, @playerdescriptor.race@! +#LIGHT_GREEN#*�ケ��� ��ェ� 弡�寳�尖豆�シ �ィ�滝エ�、�エ 甯ィ�ー﨑� �シ�ク�専イ� �、���� �ク �エ�們慣�壱共. +#LIGHT_GREEN#�ク�、� �シ�ク�専イ� �� �� �ー�們凰 �ー��� �駆捩 �尖ヲャ�シ �懍譜﨑俾ウ� �溢来�オ�壱共. +#LIGHT_GREEN#�ケ��� �、�、�懍攪 �カ�エ ��壱カ奓ー ����懍垪 ��擽�シ�� �ク �語イ� �們牟 �ケ�ャ�川乱 �ク�護ァ�溢慣�壱共. +#LIGHT_GREEN#�罹ヰ﨑俯ゥエ 嵂餓流�� �ケ���エ 弡�攵 甯ィ�ー﨑俾イ� �俯鵠�シ��... +#LIGHT_GREEN#�ケ��� �ク�罹x �、�、�懍攪 �エ�ク��シ �エ�ゥ﨑� �� �一ウ�, �� �エ�� �� 奛誤笈�護囈. + +#YELLOW#�倣葺�罹ヲス�壱共! +#YELLOW#�ケ��� 妤ャ�ー�・�� �壱。懍垓 �シ�ク��笈�、! �ケ���� �エ�シ�ー�� 弡誤・ュ﨑� �懍ぎ�懋ー �� ��桿�壱共! +#YELLOW#�壱。懍垓 ����梵� �倆ム�俾クー ��ケ護ァ�� �ケ��� �� �シ�ク�シ�� �ィ�� �溢揆 ��桿�壱共! +#YELLOW#�、�� �溢乱 嵓誤�溢擽﨑� �誤株, �エ �壱。懍垓 �被半�ク�シ �ク�ー�� �� ��桿�壱共! +]], "_t") +t("WEALTH!! AND!! GLORYYYYY!!", "�!! �ク�ャ��!! ��エ�!!!!!", "_t") +t("I won't need to save chicks from cults anymore!", "�エ�� �� �ャ�尖豆�� �卓侠��豆�専イ護� �ャ﨑們ァ �喜符�� �� �ー�シ!", "_t") +t("I hereby stand victorious, awaiting future challenges!", "�� �ケ�ャ嵂一ウ�, �ク�們攪 ����豆�� �ー�、�ャ���エ!", "_t") +t("#LIGHT_GREEN#*dance*", "#LIGHT_GREEN#*�、�� �俯共*", "_t") +t([[#LIGHT_GREEN#*The gate opens, revealing a mature human woman in crimson robes. +#LIGHT_GREEN#She looks at you with a wide smile* +#WHITE# My, my, what a fine @playerdescriptor.race@ you are. What was your name again, @playername@? I am soo delighted to be your rival today. +#LIGHT_GREEN#*She speaks quietly as if telling a secret* #WHITE#You know, so few get past the little one as of late, it's such a bore.#LIGHT_GREEN#*She giggles*#WHITE# +So! I am Riala, the Crimson. I came directly from Angolwen. Despite, you know, the whole thing with the Spellblaze, people still enjoy a few magic tricks! +#LIGHT_GREEN#*She snaps her fingers, and then flames start dancing around her!*#WHITE# +Fryjia told me about you, the poor thing, so I will not underestimate such a promising aspirant #LIGHT_GREEN#*She smiles warmly* #WHITE#So, let's make haste my dear! +There is a battle to fight here!]], [[#LIGHT_GREEN#*��オャ� �エ�ャ��, ��剄�餓攪 �罹ク誤・シ ��捩 �川�﨑� �ク�� �ャ�ア�エ �倆ム�ャ�オ�壱共. +#LIGHT_GREEN#�ク�� 﨑ィ�菩寃�護揆 ��シ�ー �ケ���� �罷攵��笈�、.* +#WHITE# �エ�ク��, �駆ァ� @playerdescriptor.race@�們擽�罹└. �エ��擽 �川��罷攵, @playername@? �ケ���� ��劇� �們牟�� �壱ャエ �ー��. +#LIGHT_GREEN#*�ク��� ��ー �エ�シ�ー�シ 﨑俯株 ��イ俯涵 �ー�ゥ﨑俾イ� �戦鮒�壱共* #WHITE#�ケ���� �護椁��? �懋キシ�� �ャ�� ��ー�ィ﨑懦� �エ�ー�� �ャ�誤巡 �� ��株 �ー. ��ィ﨑俾イ� �川擽�シ.#LIGHT_GREEN#*�ク�� 墲、�晝アー�ス�壱共*#WHITE# +�ク�們�! �� ��剄�� �ャ��攵. �呟ウィ�ャ�川� �肥ァ. �誤共�懦半, �ク �壱イ倣少�� �シ�エ �壱株�ー��, �ャ�誤豆� �ャ��梭 �壱イ� �俾クー�、�� �駆符﨑俾アー��! +#LIGHT_GREEN#*�ク�� �専ー�ス�� 孖母クー�� �一ス�豆�エ �ク� �シ��川� �、�� �・�壱共!*#WHITE# +�ク ��セ� 嵓�ヲャ���復奛護� �ケ���� �﨑� �エ�シ�ー�� �、�溢愍�一ケ�, �橄あ�エ �ス�ス﨑� ����梵�シ �簿ウエ�� �伎イ��エ. #LIGHT_GREEN#*�ク�� ��罹淇�� �ク�護ァ南慣�壱共* #WHITE#�ク�ャ�一ケ�, �罹草�エ�専ウ� �専クー�シ! +�ャ�ー�� 﨑罹ー被ヵ �ク�ー�� �ー�シ!]], "_t") +t([[#LIGHT_GREEN#*With the final blow, Riala falls...to suddenly burst in flames!! +#LIGHT_GREEN#You stare at the blazing inferno with understandable confusion, +#LIGHT_GREEN#until you hear her voice from behind*#WHITE# +Oh, my dear! That was quite the fight, wasn't it? I concede you the honor of victory. +#LIGHT_GREEN#*She bows politely* +Fryjia was right about you: you seem to be a champion in the works! +Oh, and please forgive her behavior. You will understand when you meet her father. +And, if you keep fighting like this, it will be really soon. +So, it's been my pleasure, @playername@. #LIGHT_GREEN#*She vanishes in a spiral of flame*]], [[#LIGHT_GREEN#*�ケ���� �シ�ゥ�シ�� �ャ��攵�� �ー�ャ��...�、� �卓梵�ー �一クク�� 弴ゥ�ク��オ�壱共!! +#LIGHT_GREEN#�ケ��� 嶸シ��、�ャ�醐葺�ー �ク �逸ム�� ��・�呷捩 �滝イス�� �罷攵�エ�� �溢来�オ�壱共. +#LIGHT_GREEN#�ク��� �ゥ�誤ヲャ� �、�ス�川� �、�ャ�ー ��ケ護ァ��.*#WHITE# +�、, �専クー�シ! �、 �懍ーョ� �ク��エ�溢ァ, �� �ク��? �ケ���専イ� �ケ�ャ�� ��エ卓揆 �瀧ウエ﨑���. +#LIGHT_GREEN#*�ク�� �菩、啄葺�� ���罹・シ �呷桿�壱共.* +嵓�ヲャ��� �川擽 �樌葺�エ. �ケ��� �被半�ク�エ �� �� �呱└! +�、, �ク�ャ�� �ク ��� �エ�﨑俾イ� �エ�壱腰 �エ �ゥ�懦紛 ��. �ク ���� ��ケ��シ �誤x�� �俯ゥエ, �� �ク�ャ�肥ァ �語イ� �� �ー�シ. +�ク�ャ�� �護平 ��溢イ俯涵 �ク�誤x��共�エ, �ァ �誤x�� �俾イ��. +��ャエ孖シ, �専アー���溢牟, @playername@. #LIGHT_GREEN#*�ク��� 巐護丶�ャ�俯株 �一ス�愍�� �﨑エ �ャ�シ�護慣�壱共.*]], "_t") + +-- new text +--[==[ +t("...", "...", "_t") +--]==] + +------------------------------------------------ +section "mod-tome/data/chats/artifice-mastery.lua" +t("Cancel", "�ィ��", "_t") +t("#CADET_BLUE#%s already mastered.", "#CADET_BLUE#%s �エ�ク �倣剩�們牟 �壱共.", "log", nil, {"��"}) +t("#LIGHT_BLUE# You enhance your preparation of %s.", "#LIGHT_BLUE# %s�� ���・シ �� ���德� 嵂壱共.", "log") +t("%s[%s -- mastery: %s]#LAST#", "%s[%s -- �倣剩�ィ: %s]#LAST#", "tformat") +t("Master which tool?", "�エ�、 �緋クー�シ �倣剩﨑ゥ�一ケ�?", "_t") +-- new text +--[==[ +t([[#GOLD#%s#LAST# +%s]], [[#GOLD#%s#LAST# +%s]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/chats/artifice.lua" + +t("[Cancel]", "[�ィ�珪", "_t") +t("#CADET_BLUE#%s already equipped at level %d.", "#CADET_BLUE#�壱イィ %d�� %s �エ�ク �・�ゥ �們牟�壱共.", "log", {2,1}, {[2]="�"}) +t("#CADET_BLUE#Equipping %s with %s (level %d).", "#CADET_BLUE#%s %s �・�ゥ﨑罹共 (�壱イィ %d).", "log", nil, {"��","��"}) +t("[%sEquip %s%s#LAST#]", "[%s�・��、� %s%s#LAST#]", "tformat") +t("[Equip %s]", "[%s �・��復�、]", "tformat", nil, {"�シ"}) +t("Equip which tool for #YELLOW#%s#LAST#?", "#YELLOW#%s#LAST# : �エ�、 �緋クー�シ �・�ゥ﨑ゥ�一ケ�?", "tformat") +-- new text +--[==[ +t([[#GOLD#%s#LAST# +%s]], [[#GOLD#%s#LAST# +%s]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/chats/assassin-lord-thieves.lua" + +t("I ain't no chatting! Speak to the boss!", "�溢凰 﨑� �川捩 ��共! ��・﨑懦� ��� �エ�シ�ー﨑エ!", "_t") +t("[leave]", "[���罹共]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/assassin-lord.lua" + +t("#LIGHT_GREEN#You and the Lord discuss your new relationship at some length, including the merits of assassination by proxy and some additional trapping techniques.", "#LIGHT_GREEN#�ケ���シ �肥ざ�ィ�・� �川侠�、�� �壱。懍垓 ���乱 �﨑エ �エ �エ�シ�ー�シ �俯��一ウ�, ��ャ �肥ざ�� �エ�尖豆�シ 﨑ィ�� �ー�� �� ���� �﨑� �エ�シ�ー�� �俯��壱共.", "log") +t("As you depart the assassin lord says: 'And do not forget, I own you now.'", "�ケ���エ ���俯�、 﨑們梵 �肥ざ�ィ�・�エ �戦毎�、: '�ク�ャ�� �喜ァ �壱攵, �� �エ�� �エ ��擽�シ.'", "log") +t([[#LIGHT_GREEN#*Before you stands a menacing man clothed in black.*#WHITE# +Ahh, the intruder at last... And what shall we do with you? Why did you kill my men?]], [[#LIGHT_GREEN#*嵭們腐﨑エ �エ�エ�� �ィ�専ー �� �晨��シ ��ウ� �� �溢慣�壱共.*#WHITE# +��符, �、� �ク �ィ��梵�懋オャ��... �エ�ク �エ�サ�� �俯ヲャ�シ 﨑エ�シ 﨑俯x? �� �エ �﨑俯豆�� �ス��?]], "_t") +t("I heard some cries, and your men... they were in my way. What's going on here?", "��ェ� �誤ヲャ�シ �、�一ウ�, �、 �﨑俯豆�... �エ �ク�� �餓葺�エ. �ャ�ー�� �エ�ィ �シ�エ �護牟��� �壱株 �ー�?", "_t") +t("I thought there might be some treasure to be had around here.", "�ャ�ー �エ�シ �呷捩 �� �溢揆 �� �呷符��.", "_t") +t("Sorry, I have to go!", "�ク��, � �川幣���エ!", "_t") +t("Oh, you are not going anywhere, I'm afraid! KILL!", "�、, �ク�逸葺��� �� ��ャエ �ー�� �サ �! �ス�ャ�シ!!", "_t") +t("[attack]", "[�オ�ゥ]", "_t") +t("Wait! Maybe we could work out some kind of arrangement; you seem to be a practical man.", "���罹ァ�! �ー�ー 﨑ィ�� �シ﨑� �� �溢揆��� �ー�シ. �ケ��� 嶸�共��攤 �ャ�護攤 �� �呷捩�ー �川擽�シ.", "_t") +t("Oh, so this is the part where I tell you my plan before you attack me? GET THIS INTRUDER!", "�、, �ク�シ ��� �エ�� �エ� ��嚶�� ���� ��� �・�エ�ク�? �エ� �オ�ゥ�幀クー ��乱? �ィ��梵�シ �。��攵!!", "_t") +t("I am afraid this is not your lucky day then. The merchant is ours... and so are you! GET THIS INTRUDER!!", "�ク�シ, �逸ム�晧ァ�� �エ �駆捩 ���エ ��笈�一オャ��. �ィ��梵�シ �。��攵!!!", "_t") +t([[Well, I need somebody to replace the men you killed. You look sturdy; maybe you could work for me. +You will have to do some dirty work for me, though, and you will be bound to me. Nevertheless, you may make quite a profit from this venture, if you are as good as you seem to be. +And do not think of crossing me. That would be... unwise.]], [[��, �、� �ス�ク ��晤豆�� ���﨑� �溢擽 﨑�囈﨑俾クエ 﨑們ァ. �� �、 孖シ孖シ﨑� �溢攤 �� �呟ウ�, �エ �卓乱�� �シ�� 﨑� �� �溢揆��� �ィ�エ���ー. +�エ �卓乱�� � �罷洳�エ �シ�、�� 﨑エ�シ 﨑� �ー��, �� �エ ���ケ�� �オ��紛�シ�� 﨑� �ー�、. �ク��共�� 﨑エ��, �エ �溢メ��� �、� �シ�� �・�呰葺�� 﨑� �� �壱共�エ, �壱巡 �エ�晧揆 �、 �ュ�、﨑俾イ� �シ �� �溢揆 ��擽�シ. +�ク�ャ�� �エ�� �ー�、�シ �晝ー�捩 﨑們ァ �壱攵. �ク�シ��... 嶸�ェ�葺� �サ﨑� �南攵 奛誤笈��.]], "_t") +t("Well, I suppose it is better than dying.", "��, �ス�� ��ウエ�ィ �ォ���、.", "_t") +t("Money? I'm in!", "�溢擽�シ��? 﨑���!", "_t") +t("Just let me and the merchant get out of here and you may live!", "�ク�・ �俯梠 � ��攤�� �ャ�ー�� �エ�エ�エ �シ�エ �、 �ゥ�ィ� �エ�� �� �溢揆 �ー�、!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/chronomancy-bias-weave.lua" + +t("What kind of anomaly do you prefer?", "�エ�、 �エ�� 嶸�メ�� �戦葺�ュ�一ケ�?", "_t") +t("Physical", "�シ�ャ", "_t") +t("Warp", "�懋ウ。", "_t") +t("Temporal", "�懋ー�", "_t") +t("Never mind", "�ィ��", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/chronomancy-see-threads.lua" + +t("#PURPLE#A paradox has already destroyed other timelines!", "#PURPLE#�エ�ク �エ�ャ�� �ク﨑エ �、�ク �懋ー�│�、�エ 甯語エエ�們来�、!", "logPlayer") +t("#LIGHT_BLUE#You select the timeline and re-arrange the universe to your liking!", "#LIGHT_BLUE#�懋ー�│�� ��夋晨毎�� �ク��乱 �樌カ肥牟 �ー�シ�シ �ャ�ャ�ア嵂壱共!", "logPlayer") +t("You have lived %d turns in three different timelines. Which do you choose to be the real timeline?", "�ク ���� �、�ク �懋ー�│�川� %d 奓エ �呷譜 �溢来�オ�壱共. �エ�、 �懋ー�│�� 嶸�共�� �シ���オ�一ケ�?", "tformat") +t("The first.", "�ォ �溢ァク.", "_t") +t("The second.", "�� �溢ァク.", "_t") +t("The third.", "�ク �溢ァク.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/command-staff.lua" + +t("Greetings. How can I help you?", "�壱�﨑們強�一ケ�. �エ�サ�� ��凰�罹ヲエ�護囈?", "_t") +t("Hurry up and make with the foe-blasting.", "�罹遭�ャ, �壱豆�� ���、���、�シ�.", "_t") +t("O wise wielder, instruct me that I may better serve you.", "�、 嶸�ェ�葺�� �ャ�ゥ�尖鋸, �懋ー �� �ィ�、 �� �壱巡�� ��罹・シ �エ�、 �シ�ク��.", "_t") +t("Make amends, magic-user, for the harm ye have wrought is beyond compare.", "�們悛�シ 嵂駕葺�ク��, �壱イ菩ぎ. �ケ��� �エ�懋ケ護ァ �エ�溢牟�逸葺�� 甯語エエ﨑俾ウ� �、�肥愍�一ケ�.", "_t") +t("You really could have chosen a better home for me, you know. I was reasonably happy in my old crystal. This stick smells like armpit.", "�溢椁��, �罹ー� �エ �� � �� �駆捩 �ウ�シ�� �壱�ィ﨑エ ��. �幎あ�� �エ�� �們�菩擽 �ク �駆葺�罷魂 �川擽�シ. �エ �雅劇�ー�川│ �ィ�罹梠�エ �呷捩 ��ヨ� �罹共��.", "_t") +t("Tremble before the might of Telos!", "奛罷。懍侃�� 德� �樌乱 ��惠﨑俯攵!", "_t") +t("It is not yet your place to command such a staff as this. To do so invites obliteration.", "�エ�ー �甯。�エ�シ �、�ィ�� �エ ��ァ� �エ�ャ��笈�、. �菩ざ�� ��桿�壱共.", "_t") +t("Call on which aspect of the staff?", "�エ�、 ��メ�� �壱洳��笈��?", "_t") +t("error!", "�尖洳!", "_t") +t("Oh, I was once a mighty Eldritch Channeler. Mighty and absentminded, as it turns out. Had a bit of a mishap with an Inverted Kugala's Soul-infusion technique. Long story short, my soul is now stuck in this stick, and the soul I was working with... well, I don't rightly know where he got to. But I hope we never meet him.", "�、, �� �尖椈 �簿�・﨑� 德們揆 ���, �ャ�ゥ﨑� �壱イ菩ぎ��オ�壱共. �簿�・﨑俯ゥエ�罹巡 �罹��擽���護囈. ���壱攵�� ��仂 �シ�� �ー���� �ュ�シ�� �ー�、� �卓捩 �ャ��� �シ�エ�ャ�溢」�. �エ �エ�シ�ー�一ケ� �肥平﨑俯ゥエ, �� ��仂� �エ�� �エ �雅劇�ー�� ��� ���ク��, �ク �� ��� �呷擽 �シ﨑俯腰 �、�ク ��仂�... ��, �ク� �エ�罷。� �罷株��� ��� �倣剳德壱株 �ィ��笈�、. 﨑們ァ�� �ク� �誤あ �シ�エ �罹ー� ��来�シ�エ 﨑俯└��.", "_t") +t("Argh! Bollocksed up a tricky bit of soul magic and the fool that I was supposed to be imprisoning for all eternity flitted away. My body, like all the targets of my spells, intended or otherwise, got reduced to elementary particles. Fortunately, I had this soul-cage of a staff all prepped and ready for a stray soul, so I'm not completely gone. But enough chit-chat. Let's fry somebody.", "�シ��! ��仂 �壱イ菩擽 ��」シ �エ�� ��松�� �エ� ��寳德� ��ャ �尖�、 嵂壱腰 �作イュ�エ� ��ァ晝ー ���ク�エ. �エ �ク� �川� �們、�� ��梵�� 增ャ�ー� ��牟�、�エ ���ク�、��. �エ�語ケ護ァ �エ� �シ�ク�� �ク�壱腰 ��豆�俯涵. �� �俯巡�� �伎イ� �ク��イ� �� ��豆�� �一クエ 﨑們ァ��. ��ャエ孖シ �、嵂餓侃�ス�誤巡 �� �エ �甯。�エ�� ��仂 �ー�ャ�シ 﨑ュ�� �爺ウ� �、�壱ゥエ�� ��仂�エ �護符�� �ウ�エ ��牟��� �ャ夋懍乱 ���葺�� �溢来��, �簿カ�乱 �� ����梭 �ャ�シ��� �喜葺�. �。�エ� �エ �簿巡�エ �川牟. �エ�� ��オャ � �逸��ー�ャ ��専ウ�.", "_t") +t("My old master-- who, though a powerful enchanter, did not compare to you and your glory-- saw fit to imprison me in this fine staff to aid him in his work. Alas, he is long gone, but I despair not, for I have found a mighty new master.", "�簿�・﨑� �壱イ簿カ�ャ�ャ�ィ�� ��� �� �シ�ク�們捩-- ��, �シ�� ��� �シ�ク�們乱 ��葺�エ ��ャエ ��巡 ��笈��護囈-- ��ャエ孖シ �ク��捩 ��シ �エ 弡誤・ュ﨑� �甯。�エ�尖共 ��川亨�エ, �懋ー �ク��揆 ��垪 �� �壱巡�� 﨑們���. ��符... �ク��捩 �、�們��乱 �護符��ィ���, �ャ嵓�ァ� �喜符��. �賀ー倣葺�� �� �シ�ク�們揆 �セ�們愍�一ケ�.", "_t") +t("I am a portion of the very spirit of the world that was ripped free during the Spellblaze. I speak that I might enlighten those who bear me.", "��� �エ �ク��攪 �們ァ �ク �川イエ�� �シ���笈�、. �壱イ倣少�� �ケ�懍乱 ��ヲャ�� �シ���擽��. �懋ー �エ�ー �川揆 﨑俯株 �エ���� �� �護悛﨑� �専ー �ャ�罷・ク �ク�� �ク�溢愍�エ 﨑俾クー �誤ャク��笈�、.", "_t") +t("What's the good of immortality if you can't even speak? No archmage worth his salt is going to concoct some immoral life-after-death scheme without including some sort of capacity for making his opinions known. And, by the way, your energy manipulation techniques are on the same level as those of my average pair of shoes. Best study up if you don't want to die forgotten and incompetent.", "�尖巡 �サ 﨑俯ゥエ �壱ゥク�エ�シ�� �� �エ�ィ �俯ック� �一イ��エ? �・�庭巡 �サ﨑俯株 ��岺シ�エ� ��旧 �エ��乱�シ, �エ�ィ �壱ゥク�� �カ�エ�� �ャ弡�攪 �カ �呷捩 �ク �、��腹 �� �専クー �們ぎ 岺罹ェ�巡 �サ﨑俯巡�� ��嚶�� �ク�ー�� �壱巡�ャ�� ��共��. �ク�ャ�� �エ �俾クー���, �、 �尖ц� �ー�� �、�・� ��ゥ �エ �懍ケ� �簿巡 �們、�エ�ャ��. �エ�・﨑� ��。� �エ�、� �ス�エ�罹巡 �器���� �エ �俾クー �ォ�シ�エ �懍│�� �、﨑エ�� �オ�﨑俯攵��.", "_t") +t("Of course. Which aspect?", "�シ���エ��. �エ�、 ��メ�シ�� 﨑��護囈?", "_t") +t("I highly recommend the mage aspect and the fire element. You're not going to find anything better for turning a piece of meat into a cloud of vapor.", "�壱イ菩ぎ ��メ�� 嶹肥両 �作┳�� �簿�・德� �肥イ懦葺���エ. ����昆�エ�、�� �晝クー �ャ��愍�� �誤糖�� �ー�尖株 �エ��ァ醐復 �� ��揆 �ー�シ��.", "_t") +t("I live to serve-- though my use of the word 'live' is perhaps loose here.", "�シ�ク�們攪 ��揆 �ー�エ���エ��. �ク��擽 �� �カ�� �俯ック�エ��-- �エ�ー ��勦�川� '�カ' �エ�シ�� �川捩 �ー�� �エ�駕腹��� �ィ�エ���、��.", "_t") +t("Choose wisely. Powers beyond your comprehension will tolerate only so much interference in their carefully-laid natural order.", "嶸�ェ�葺�� ��夋晨葺�ク��. �ケ���� �エ﨑エ�シ �們牟�罹株 德俯豆� �ャ�ク﨑� �川硫�� �溢��� ��箕�� �ク�� �� �溢愍��.", "_t") +t("Back in my day, we didn't need to go changing our staves around willy-nilly. We picked an element and stuck with it, by the gods.", "�� �誤株 �川擽�シ, �甯。�エ�シ �一オャ�。�エ�� �緋ソ 﨑�囈 �川イエ� ��来�エ. �、, ���、�エ�懍流, �ー�ー �川� 﨑俯x�シ �ィ�シ�� �ク��ァ� �ー�� �、�罷共��.", "_t") +t("Certainly. You should be impressed, by the way, that I can do such a thing. Most lesser practitioners of my art would have difficulties with this. What shall I change?", "�シ���エ�. �シ�ー �川擽�シ, �エ� �エ�ー �ク 﨑� �� �壱共�� �ー�� �� �戦ヤ﨑エ�シ 﨑罹共��. �エ�ス ��幣�川� 嶸倣失��株 ��晤豆� ���� �エ�ー �ク 﨑俯株 �ー �エ�、��� �ェ�ー��. �エ�、 ��メ�シ�� 﨑���?", "_t") +t("Fine, as long as it leads to blasting something soon. What do you want me to change?", "�駆符, �エ�ク 﨑エ �們� �緋ー ���、��ヲエ �� �壱共�エ�シ. �エ�、 �ク�� 﨑俾ウ� �カ��ー?", "_t") +t("Choose different aspect", "�、�ク ��メ�� ��夋晨復�、", "_t") +t("Never mind.", "��ャエ��巡 ��笈�シ.", "_t") +t("Call forth which element?", "�エ�、 �作┳�� �壱洳��笈��?", "_t") +t("staff", "�壱イ� �甯。�エ", "_t") +t("How is it that you speak?", "�� �川捩 �エ�サ�� 﨑俯株 �ー�シ?", "_t") +t("I'd like you to bring forth a different aspect.", "�溢攪 �、�ク ��メ�� �壱洳� �ャ�シ�エ �苦イ��エ.", "_t") +t("I'd like to alter your basic properties.", "�、 �ー�溢��攤 孖ケ�ア�� �緋セク�� �カ�エ.", "_t") +t("I see.", "�語イ��エ.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/conclave-vault-greeting.lua" + +t([[#LIGHT_GREEN#*Entering the room, you see two massive ogres standing guard, blinking as though awakened from a long sleep. They see you, and immediately snap to attention. The one on the right speaks:*#WHITE# +YOU! Name, rank, and identification. NOW. +]], [[#LIGHT_GREEN#*�ゥ�� �、�エ�懍梵, �ー�﨑� �、�ー�ー �� ��擽 �エ�壱・シ �懋ウ� �壱株 �� �エ��オ�壱共. �、�� ���川� �ィ�エ�� ��イ俯涵 �溢揆 �罹ー母アー�ャ�� �一クエ 嵂溢ァ�護囈. �ク�、� �ケ���� �エ�尖ァ溢梵 �餓亨 �川┷�シ ���� �。�們慣�壱共. �、�ク�ス�� 﨑� ��擽 �戦毎�オ�壱共:*#WHITE# +�ー�ー ��! �エ��, ��ク�, �ク�ャ�� ���尖イ逸从. �ケ�・. +]], "_t") +t("My what?", "�エ� ��?", "_t") +t("[attack]", "[�オ�ゥ]", "_t") +t("#LIGHT_GREEN#*Entering the room, you see two massive ogres standing guard, blinking as though awakened from a long sleep. They see you, and immediately draw their weapons.", "#LIGHT_GREEN#*�ゥ�� �、�エ�懍梵, �ー�﨑� �、�ー�ー �� ��擽 �エ�壱・シ �懋ウ� �壱株 �� �エ��オ�壱共. �、�� ���川� �ィ�エ�� ��イ俯涵 �溢揆 �罹ー母アー�ャ�� �一クエ 嵂溢ァ�護囈. �ク�、� �ケ���� �エ�尖ァ溢梵 �餓亨 �エ�ー�シ �シ�溢慣�壱共.", "_t") +t("#CRIMSON#NARGOL SCUM! WE'RE UNDER ATTACK!", "#CRIMSON#�俯・エ�ィ�� �ー�一クー�、!! �オ�ゥ﨑俾イ��、!!", "_t") +t([[#LIGHT_GREEN#*Entering the room, you see two massive ogres standing guard, blinking as though awakened from a long sleep. They see you, and immediately snap to attention. The one on the right speaks:*#WHITE# +Ah! Reinforcements! I don't know how long it's been, but I'll get Astelrid up here to-- wait a minute, where are the rest of them? #LIGHT_GREEN#*He frowns.*#WHITE# What's your identification number? +]], [[#LIGHT_GREEN#*�ゥ�� �、�エ�懍梵, �ー�﨑� �、�ー�ー �� ��擽 �エ�壱・シ �懋ウ� �壱株 �� �エ��オ�壱共. �、�� ���川� �ィ�エ�� ��イ俯涵 �溢揆 �罹ー母アー�ャ�� �一クエ 嵂溢ァ�護囈. �ク�、� �ケ���� �エ�尖ァ溢梵 �餓亨 �川┷�シ ���� �。�們慣�壱共. �、�ク�ス�� 﨑� ��擽 �戦毎�オ�壱共:*#WHITE# +��! ��� �瀧�・�エ�懋オー! �シ�壱x �、�� �ー�、�ク�肥ァ�� �ィ�エ�����, ��� ��侃奛罷ヲャ�罹・シ 嶸ク�懦紛��-- ���, �俯ィク� �瀧�・�、� �エ�肥乱 �壱x? #LIGHT_GREEN#*�ク� �シ�エ�� �。�ク�ス�壱共.*#WHITE# ���尖イ逸从� �エ��攤�? +]], "_t") +t("Wait! The war's over! It's been thousands of years, the Conclave doesn't exist anymore!", "���罹ァ�! ��氈� �晤ぎ�エ! �ク��巡 �們イ� �� ��乱. �懋ウ� �倆嚮�� �エ�� ��牟!", "_t") +t([[#LIGHT_GREEN#*They look at each other and scowl, drawing their weapons. The one on the left growls:*#WHITE# +LIES! The Conclave could not have lost! I don't know who you are, but we can't afford witnesses! +]], [[#LIGHT_GREEN#*�ク�、� �罹。� �尖共�エ�ー �シ�エ�� �。�ク�ャ����, �エ�ー�シ �卓符�、�溢慣�壱共. �シ�ス�� 﨑� ��擽 �シ�エ��アー�ク�オ�壱共:*#WHITE# +�ー�畷ァ�! �懋ウ� �倆嚮�� 﨑ィ�ス�們ァ �危株�、! �、� ��オャ�ク��� �ィ�エ�����, �エ�ウ�� �ク �溢揆 �� ����� ��共! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/arena.lua" +section "mod-tome/data/chats/corruptor-quest.lua" + +t([[Wait, @playerdescriptor.subclass@! +I see you are a worthy opponent, powerful indeed. I can see, and feel, your mastery of the eldritch crafts. +We are the same.]], [[�ー�、�、�シ, @playerdescriptor.subclass@! +�� �、� ��� �壱株 ����エ�ー, �、�� �倣葺�、�� ��巡 �語ウ� �壱共. �� �シ �� �一ウ�, �尖d �� �壱共. �溢攪 �ャ�ゥ﨑� �ー����. �溢攪 �・�呰物��. +�ー�ー �滝ー呷符.]], "_t") +t("What do you mean 'the same'?", "'�滝ー呱共'�� �� �エ�ィ �俯ック�シ?", "_t") +t("I am nothing like you. Die!", "�滝ー呟クー��. �ス�エ�シ!", "_t") +t("So be it. Die, and give me your power!", "�ク��共�エ �溢搆��� 﨑エ�シ. �ス�エ�シ, �ク�ャ�� �、 德們揆 �エ�� �俾イィ�シ!", "_t") +t([[We both know the strength of the arcane; we both hunger for power. There is so much I have discovered, so much I could teach you. +This place is special. The veil of reality is thin here, forever shattered by the Spellblaze. We are taking advantage of this; we can draw on the power, +leeching from this place, to better ourselves, to bring forth the dominion of magic!]], [[�ー�ャ �� �ィ�� ����攪 德們揆 �語ウ� �一ウ�, 德們乱 �ゥ�尖攵 �壱共. �エ� �護符�ク ��豆� �壱ャエ��, �壱ャエ�� �珠符�� �溢乱�� ���﨑エ �� �俯巡 �壱共. +�エ�ウ� 孖ケ��復 �・�誤共. �エ�ウ� 嶸�共�� �・�餓擽 �キ��, �壱イ倣少�懍乱 �倆紛 ��寳德� �ー�ー�ー��� ����. �ー�ャ�� �エ�ク �エ�ゥ﨑� �� �壱共. �ー�ャ�� 德們揆 �卓符�シ �� �壱共. +�エ�ウ�� 德們揆, �ー�ャ�シ ��紛�� �川擽�シ. �壱イ菩乱 �倆復 �ク��攪 ��ー�シ ��紛�� �川擽�シ!]], "_t") +t("The world suffered from the Spellblaze enough. Magic must serve people, not enslave them. I will not listen to you!", "�エ �ク��株 �壱イ倣少�罹。� �ゥ��梭 ��奝オ�幗葺�エ. �壱イ菩捩 �ャ�誤豆�� ��ー﨑俯株 �� ��笈�シ, ��它�エ �們牟�シ 﨑罹共��. �、 �エ�シ�ー�� �ク� 嵭幗��ャ�シ!", "_t") +t("What do you propose, then?", "�ク��揆 ��ー﨑俾イ��、��? �エ�サ�� 﨑� �エ�ー?", "_t") +t([[Let us end this meaningless fight. Have you ever heard of a group of people called the Ziguranth? +These rambling madmen think magic should not be permitted to exist! They fear us; they fear our powers. +Let us join forces and crush the fools!]], [[�ー�� �エ �エ�俯ック﨑� �ク��� �晤ざ��. ��ャ�嬢擽�シ�� �ィ�エ�� �﨑エ �、�エ�、��? +�壱イ菩擽 �エ�ャ﨑エ�罹株 �� �罹共�� 巐。�、�們└﨑俯株 �ク�俾エ卓擽�、�エ�! �壱豆� �ー�エ �尖�、�醐復�、. �ー�ャ�� 德們揆 �尖�、�醐復�ィ �川擽�、. +�ー�ャ�� 德們愍�� �ク �ク��ャ�、�� �尖カ�們梵!]], "_t") +t("Magic shall triumph!", "�ク��, �壱イ菩擽 �ィ�� ��揆 ��ー﨑俯ヲャ!", "_t") +t("Magic has a purpose. Those men are wrong, but you seem much worse.", "�壱イ菩乱�� �ゥ��擽 �溢牟. �シ�� �ク�壱豆� �俯ェサ�川ァ��, �� �ク�壱豆�誤巡 �サ﨑� ��胸�エ�ャ��.", "_t") +t("Then you must leave... THIS WORLD! DIE!", "�ク�シ ���們幣 﨑� �ー�、... �エ �ク��乱�� �川擽�シ!! �ス�エ�シ!!", "_t") +t([[Good. Before your... untimely arrival we were preparing an attack on the Ziguranth main training camp, on the southern beach of the sea of Sash. +Come with us; let's destroy them! +I will open a portal to Zigur and the massacre shall begin!]], [[�躯共. �、�... �溢亨�� ��ーゥ﨑俾クー ��乱��, �ー�ー �ャ�ャ 﨑エ �ィ�ス 﨑エ��� �壱株 ��ャ�嬢攪 �シ�� 弡壱�ィ�誤・シ �オ�ゥ﨑� ���・シ 﨑俾ウ� �溢来�、. +�ー�ャ� 﨑ィ�倆葺�シ. �壱豆�� �尖カ�們梵! +�エ� ��ャ�エ�� 嵂・﨑俯株 �ィ�尖ャク�� �エ ��擽��, 﨑呷ざ�エ 寬シ�川ァ� ��擽�、!]], "_t") +t("I am ready!", "���瑞�エ!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/derth-attack-over.lua" + +t([[#LIGHT_GREEN#*A Halfling comes forth from his hiding place.*#WHITE# +You killed them all? Are we safe now? Oh, please tell me this was a bad dream!]], [[#LIGHT_GREEN#*�ィ�エ �壱腰 﨑倆伯�� 﨑� ��擽 �エ�ス�シ�� �們剩�オ�壱共.*#WHITE# +�、� ��壱豆 �、 �ス�ク �ー�シ? �ー�ャ �エ�� �溢��復 �ー�シ? �、, �罹ー� ��カ ��ェス�エ�シ�� �戦紛 ��!]], "_t") +t("Be at ease. I have dispatched those monstrosities. Do you know where they came from or what they wanted?", "���倣紛. �エ�シ�、� �エ� �ー��ヨ�エ. 嶸ケ�� �ク�壱豆�エ �エ�肥� �罷株��� �� �戦毎�肥ァ �護符?", "_t") +t([[From nowhere! From the sky! +I do not know. I was tending my crop just outside the town when I heard screaming. As I entered the town, I saw the dark cloud over here. Those... those... things were coming from it in blasts of lightning!]], [[嵭一ウオ�川�! 﨑俯釜�川�! +�� ��ャエ��巡 �ー�シ. �� �ク�・ �溢揆 �野乱�� �ュ�� �誤ウエ�� �溢来�罷魂 ��ェ� �誤ヲャ� �、�ク�エ. �エ� �溢揆�� �護符�肥揆 ��, ��ー �壱株 �懍サ、�シ �ャ��擽 �エ��エ. �ク... �ク... �ク��豆� � �ャ��乱�� �一ー罹・シ �誤ヲャ�ー �肥牟!]], "_t") +t("It seems they have stopped coming for now. I will look for somebody who could help dispose of this nefarious cloud.", "��� �ケ�・� �、�� �、�� �危株 �� �呱└. � �ャ��復 �ャ��揆 ��腹�� �ク ��凰�� �ャ�護揆 �セ��ウシ��.", "_t") +t([[Thank you! You have saved many people today! +I have heard of rumours of a reclusive town of wise and powerful men somewhere in the mountains. Maybe they could help? If they even exist... +There are also those Zigur-something people that claim to fight magic. Why are they not here?!]], [[���溢寥! �� �、�� �俯ァ珠捩 �ャ�誤豆�� �ャ嵂溢牟! +�ク�ャ���エ�� �ー �� �エ�俾ー�� 嶸�ェ�葺�� �倣復 �ャ�誤豆�エ ��� �卓攤 �溢揆�エ �壱共�� �誤ャク�� �、�溢牟. �ク �ャ�誤豆�エ ��凰��ケ�? �、�罹。� �壱株 �� �樓クエ 﨑���... +�壱イ菩乱 �樌� �ク�エ�、�� ��ャ�エ �エ�語ウ� 﨑俯株 �ャ�誤豆�� �壱共�俯魂. �ク �ャ�誤豆� ��� �� �ャ�ー ��株 �ー�シ?!]], "_t") +t("You mean the Ziguranth. That would be me.", "��ャ�� �俾クー�ャ��. �エ� ��ャ�嬢擽�シ.", "_t") +t("I will not let you down.", "�� �エ���、 �川ァ� �喜揆��.", "_t") +t("Well then please do something about this evil magic!", "�駆符, �ク�シ �エ �ャ��復 �壱イ� � �エ�サ�� 﨑エ ��!", "_t") +t("I will!", "�語イ��エ!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/dreadfell-ambush.lua" + +t([[#VIOLET#*As you come out of the Dreadfell, you encounter a band of orcs*#LAST# +You! Give us the staff NOW and we might offer you a quick death!]], [[#VIOLET#*�尖�、��� ��溜�川� �們丶��, �ャ �、增ャ �エ�ャ�、�エ �溢来�オ�壱共*#LAST# +��! ��� �ケ�・! �甯。�エ�シ �俾クー�エ ��愍�� ���ク �ス�護揆 �エ�、�シ��!]], "_t") +t("What are you talking about?", "�� 嵭幗��ャ�シ?", "_t") +t("Why would you want it?", "�エ�� �� 﨑�囈﨑罹魂?", "_t") +t("#LIGHT_GREEN#[Attack]", "#LIGHT_GREEN#[�オ�ゥ﨑罹共]", "_t") +t("Do not play dumb with Ukruk! ATTACK!", "�ー增ャ�ゥ�専イ� �作イュ﨑� �誤ヲャ 﨑們ァ �壱攵! �オ�ゥ!!", "_t") +t("That is not your concern! ATTACK!", "�壱梠� ��エ��共! �オ�ゥ!!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/east-portal-end.lua" + +t([[#LIGHT_GREEN#*A robed Human is waiting for you when you step out of the portal.*#WHITE# +Well met, @playername@! +I am Meranas, Herald of Angolwen. I have come here at the request of King Tolak, who worried when you didn't return. +We have been watching Tannen for some time, and were pleased to see you reveal his true nature-- and stop him. For this we are grateful, and I think we can pay you back. +We have studied his portal research, and if you give me the components I will create the portal for you, here and now!]], [[#LIGHT_GREEN#*�ィ�尖ャク�� 奝オ�シ﨑們梵, �罹ク誤・シ ��捩 �ク��擽 �ー�、�ャ�� �溢来�オ�壱共.*#WHITE# +�俾ー卓慣�壱共, @playername@ ��! +�� �呟ウィ�ャ�� ���ケ�ク �罷攵�們侃��笈�、. 奝ィ�ス �ュ�� 尞戦葺�� �肥イュ�シ�� �肥慣�壱共. �ケ���エ �護符�、� �危株 ��揆 �シ�、﨑們亨�緋オー��. +�彧ャ�� 夋�┴�� �エ�� �簿巡 �シ�懦葺�� �溢来�オ�壱共. �ク�� �ク�ア�� �晨梭��-- �ク�シ ��﨑エ �シ�肥� �川ぎ�罹ヲス�壱共. �� �晝ー�濫 �彧ャ� �川ぎ�� �サ�シ�� �ケ���専イ� �エ�オ�� 﨑エ �罹ヲエ �� �溢揆 �� �呷慣�壱共. +�彧ャ�� �ク�� �ィ�尖ャク �ー�ャ�シ ���嵂溢慣�壱共. �護平 ��専イ� �ィ�尖ャク�� �ャ�誤豆�� �シ���、�エ, ��� �罷。� �エ �尖ヲャ�� �ィ�尖ャク�� �誤豆�エ �罹ヲャ���オ�壱共!]], "_t") +t("Yes, Tannen was not exactly friendly. I thank you for your help. Here are the components. [hand him the diamond and the athame]", "��, 夋�┴�エ �駆捩 �溢捩 ��笈�溢」�. ��凰�シ�肥� �川ぎ﨑ゥ�壱共. �エ�� �ク �ャ�誤豆��笈�、. [�、�エ��ェャ�懍凰 �罹。�ィ��� �俾クエ�、]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/eidolon-plane.lua" + +t([[#LIGHT_GREEN#*Before you stands a humanoid shape filled with 'nothing'. It seems to stare at you.*#WHITE# +I am the Eidolon and you are not welcome here! +No matter how you came to this plane, #{bold}#DO NOT COME BACK! +NOW BEGONE! +#{normal}# +.]], [[#LIGHT_GREEN#*�ク��イ俯涵 �晝イシ��� '�エ'�� ��寥�ク �壱株 嶸菩イエ� �� �樌乱 �� �溢慣�壱共. �ケ���� �卓亨﨑俾ウ� �壱株 �� �呷慣�壱共.*#WHITE# +�� �川擽�誤。��エ�、. �ク�ャ�� �� �エ�ウ�� �溢牟�罹株 �� �罹共! +�、� �エ�、 �ゥ�菩愍�� �エ�ウ�� �罷株��� ��エ��共. #{bold}#�護符�、� �壱攵! +�エ�� �ャ�シ�ク�シ! +#{normal}# +.]], "_t") +t([[#LIGHT_GREEN#*Before you stands a humanoid shape filled with 'nothing'. It seems to stare at you.*#WHITE# +I have brought you here on the instant of your death. I am the Eidolon. +I have deemed you worthy of my 'interest'. I will watch your future steps with interest. +You may rest here, and when you are ready I will send you back to the material plane. +But do not abuse my help. I am not your servant, and someday I might just let you die. +As for your probable many questions, they will stay unanswered. I may help, but I am not here to explain why.]], [[#LIGHT_GREEN#*�ク��イ俯涵 �晝イシ��� '�エ'�� ��寥�ク �壱株 嶸菩イエ� �� �樌乱 �� �溢慣�壱共. �ケ���� �卓亨﨑俾ウ� �壱株 �� �呷慣�壱共.*#WHITE# +�、� �ス�ー ����, �� �エ�ウ�シ�� �ョ�エ ��捩 �俯共. �� �川擽�誤。��エ�、. +�� �、� �們攪 '彧・�ク' �� �ク�樌捩 �尖攵�� �晝ー�紛 �罷共. �� �、� �樌愍�� �ク�エ�� �ク�� ��罹ウシ ��擽�、. +�� �エ�ウ�川� 弴エ�晧揆 �ィ﨑エ�� �俯ゥー, ���ー �ゥ��梭 �們来�、�エ �� �シ�� �ィ�川愍�� �誤�、�エ�エ �シ��. +﨑們ァ�� �エ� 﨑ュ�� ��它�� �� ��擽�シ �ャ�ー� �川符�シ. �� �溢攪 﨑們攤�エ ��笈�ー, �戦復 �� �ク��� �、� �ス�� ��揆 ��罹ウシ ��擽�、. +�溢メ﨑俾アエ� ��ク逸復 ��豆�エ ��」シ �殊イ����, �ク��豆�� �オ�� �サ�� �� ��揆 ��擽�、. �� ��它�� �シ�溢ァ��, �ク �エ���シ �、��葺�� �喜揆 ��擽�、.]], "_t") +t("Thank you. I will rest for a while.", "�川ぎ﨑ゥ�壱共. ���罹ァ� �エ�護囈.", "_t") +t("Thank you. I am ready to go back!", "�川ぎ﨑ゥ�壱共. �護符�� ���ー �們来�オ�壱共!", "_t") +t("Thank you, but I fear I will not survive anyway, can you send me back somewhere else please?", "�川ぎ﨑ゥ�壱共, 﨑們ァ�� �エ��お�ー 德俯豆 �� �呷符�� �尖�、�エ�ー, �、�ク �ウ�シ�� �エ�エ �シ�、 �� �壱x��?", "_t") +t("Thank you, but I fear I will not survive anyway, can you send me back somewhere else on the level please?", "�川ぎ﨑ゥ�壱共, 﨑們ァ�� �エ��お�ー 德俯豆 �� �呷符�� �尖�、�エ�ー, �、�ク �オ�シ�� �エ�エ �シ�、 �� �壱x��?", "_t") +t("Thank you, I am ready to go back!", "�川ぎ﨑ゥ�壱共. �護符�� ���ー �們来�オ�壱共!", "_t") +t("Thank you, but I am weary of this life, I wish no more, please let me go.", "�川ぎ﨑ゥ�壱共, 﨑們ァ�� �� �カ�� ��、�エ��. �� �エ�� �カ� �喜愍�一ケ�, �ク�・ �ス�� 﨑エ �シ�ク��.", "_t") +t([[It seems the threads of time and space have been disrupted... +I will try to send you to safety.]], [[�懋ウオ��攪 ��・�エ 嶸シ��、�ャ�エ �� �呱共... +�溢��葺�� �誤�、�エ�エ �エ��.]], "_t") +t("Thanks.", "�川ぎ﨑ゥ�壱共.", "_t") +t([[#LIGHT_GREEN#*It seems to stare at you in weird way.*#WHITE# +I...had plans for you, but I cannot go against your free will. Know that you had a destiny waiting for you. +Are you sure?]], [[#LIGHT_GREEN#*�ケ���� �倆復 �懍│�シ�� �罷攵�エ�� �� �呷慣�壱共.*#WHITE# +�們乱��...�� ��復 ��嚶�エ �壱共. 﨑們ァ�� �、 �川悛 �們ァ�� �倆腹 �俯株 ��共. �溢攪 �エ��擽 �� �ー�、�ー�、�� ��揆 �誤攵. +�簿ァ尖。� 尞ャ�ー﨑俾イ��緋ー?]], "_t") +t("Just let me go please.", "�ク�・ �ス�� 﨑エ �シ�ク��.", "_t") +t("asked the Eidolon to let %s die in peace", "%s �川擽�誤。��専イ� 尞餓乖﨑� �ス�護揆 �肥イュ嵂壱共.", "tformat", nil, {"��"}) +t("her", "�ク�", "_t") +t("him", "�ク", "_t") +t("brought down by Eidolon", "�川擽�誤。��専イ� �ー�ャ�誤共.", "_t") +t("No actually, perhaps life is still worth it!", "�、, ��笈��, �� �カ�エ ��ァ� ��們梭�� ��� �ー�シ��!", "_t") +-- new text +--[==[ +t("...", "...", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/chats/elisa-orb-scrying.lua" + +t("You immerse your mind in the Way and let knowledge flow in.", "�、�、�懍攪 �菩侠�� 﨑懋クク�� �樌牟, ��晤豆�エ 彧俯洳�、�エ�、��。� 嵂溢慣�壱共.", "_t") +t("[Images and knowledge flow in.]", "[��メ�、�シ ��晧擽 彧俯洳�、�エ�オ�壱共.]", "_t") +t("[You do not gain any knowledge.]", "[孖ケ��復 ��晧揆 �サ� �サ嵂溢慣�壱共.]", "_t") +t("You pause and recall past memories.", "�ャ���シ �溢カ緋ウ� �シ�ー�� �ー�オ�、�� �壱洳�溢慣�壱共.", "_t") +t("[You do not recognize anything new.]", "[�緋ー �壱。懍垓 ��揆 ���ャ�ャ� �サ嵂溢慣�壱共.]", "_t") +t("Oh, hi @playername@, have you got something new to show me?", "�、, �壱� @playername@, �倆復奛� �壱。� �エ�ャ �� �� �壱笈?", "_t") +t("Yes, Elisa, could you have a look at these objects please? [show her the items the orb could not identify]", "�、, �俯ヲャ�ャ, �エ�� � �� �シ�、�們囈? [�ク��専イ� �、�語ー �晤ウ�葺� �サ﨑� �シ�エ�� �エ�ャ ��、]", "_t") +t("Err, no... sorry, I just wanted to hear a friendly voice.", "�エ, ���... ���﨑ゥ�壱共, �ク�・ �懋キシ﨑� �ゥ�誤ヲャ� �」�� �カ�溢牟��.", "_t") +t("Not yet sorry!", "��� ��ァ� ���﨑ゥ�壱共!", "_t") +t([[#LIGHT_GREEN#*You hear something akin to a muffled giggle*#WHITE# +Oh, you are #{bold}#SOOOO#{normal}# cute!]], [[#LIGHT_GREEN#*�ィ�ス�ャ ��株 �ッ﨑� �誤ヲャ�シ �、�溢慣�壱共*#WHITE# +��符, �エ�� #{bold}#�ク�シ�シ�シ�シ��イ�#{normal}# ��ス��!]], "_t") +t("Goodbye, Elisa!", "�� �溢牟��, �俯ヲャ�ャ!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/elisa-shop.lua" + +t([[Let's see what have you got here... +%s + +That is very nice, @playername@!]], [[�エ�� 﨑� �� �シ��... +%s + +�餓棗﨑エ, @playername@!]], "tformat") +t("Thank you, Elisa!", "���溢寥��, �俯ヲャ�ャ!", "_t") +t("Hello friend, what can I do for you?", "�壱�, �� ��凰��ケ�?", "_t") +t("Could you have a look at these objects, please? [show her your unidentified items]", "�エ �シ�エ�、 � �� �シ�、�們囈? [�ク��専イ� �ク�晤ウ� �シ�エ�、�� �エ�ャ ��、]", "_t") +t("Nothing, goodbye.", "���, ��ャエ��巡. �� �溢牟��.", "_t") +t([[Wait, @playername@, you seem to be quite the adventurer. Maybe we can help one another. +You see, I #{bold}#LOOOVVVEEEE#{normal}# learning new lore and finding old artifacts of power, but I am not exactly an adventurer and I would surely get killed out there. +So take this orb (#LIGHT_GREEN#*she gives you an orb of scrying*#WHITE#). You can use it to talk to me from anywhere in the world! This way you can show me your new shiny findings! +I get to see many interesting things, and you get to know what your items do. We both win! Isn't it sweet? +Oh yes, the orb will also identify mundane items for you, as long as you carry it.]], [[���罹ァ�, @playername@, �� �ィ嵭俾ー �樌ァ? �ー�ー �罹。� ��它�� �� �� �溢揆��� �ー�シ. +�誤共�懦半, �� �壱。懍垓 �エ�シ�ー�、�エ�� ����� 德們擽 �エ�エ ���シ�、�� �セ��ざ�� �ク #{bold}#��エ�エ�エ�エ�ク�罹。�#{normal}# �駆符﨑俾アー��. 﨑們ァ�� �� �ィ嵭俾ー� ��笈��, �エ� �ィ嵭們揆 �們��エ �罷。� �ス�� �� �ー�シ. +�ク�ャ�一ケ� �エ�ク �幗符. (#LIGHT_GREEN#*�ク�� �溢ァ�� �、�誤・シ �シ�溢慣�壱共*#WHITE#) �ク�ク �ー�エ �エ �ク�� �ク �エ�肥乱�罹巡 �俯梠 �エ�シ�ー�シ 﨑� �� �溢牟! �エ �ゥ�菩愍�� �、� �壱。� �セ��ず �們ァ晤ー們ァ晨復 ��豆�� �倆復奛� �エ�ャ �� �� �壱共�ャ! +�� �ャ�誤株 ��豆�� ��イュ �珠擽 �シ �� �一ウ�, �� �、 �シ�エ�エ �� 﨑俯株 �ー �ー�� �エ� �� �� �一ウ�. �ー�ャ �� �、 �駆捩 �ー�シ! �ャ�ャ﨑們ァ �危笈? +�、 �橄共, �、� �ク �、�誤・シ �爺ウ� �壱株 �呷譜�, 彧被紛���� �シ�エ�、� �ク�� �護符�� 﨑エ �� �ー�シ.]], "_t") +t("Woah, thanks, Elisa. This is really nice!", "�ー�, ���溢寥��, �俯ヲャ�ャ. �エ�エ ��ァ� �駆捩�ー��!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/escort-quest-start.lua" + +t([[#LIGHT_GREEN#[Pretend to help but when it is time you will use a Ziguranth technique to make the portal fizzle. @npcname@ will be sent to Zigur to be 'dealt with' properly.]#WHITE# +Lead on; I will protect you.]], [[#LIGHT_GREEN#[�簿株 �呷揆 﨑俾ウ�, ��ーゥ嵂溢揆 �� ��ャ�嬢攪 �ー���� �ィ�尖ャク�エ �、�瀧徐﨑俾イ� �誤働�壱共. @npcname2@ ��ャ�エ�� �エ�エ�ク�� �罹劇�� '�俯ヲャ' �� ��桿�壱共.]#WHITE# +�壱ざ﨑エ, ��懍、�イ�.]], "_t") +t("Escort", "嶸ク��", "_t") +t("Go away; I do not help filthy arcane users!", "��ャ �シ�ク! �肥棕﨑� �壱イ菩ぎ �ー�� ��凰�� �� �呱x?", "_t") +t("Lead on; I will protect you.", "�壱ざ﨑エ, ��懍、�イ�.", "_t") +t([[#LIGHT_GREEN#[Pretend to help but when it is time you will use a technique to make the portal fizzle. @npcname@ will be sent to Zigur to be 'dealt with' properly.]#WHITE# +Lead on; I will protect you.]], [[#LIGHT_GREEN#[�簿株 �呷揆 﨑俾ウ�, ��ーゥ嵂溢揆 �� ���逸復 �ー���� �ィ�尖ャク�エ �、�瀧徐﨑俾イ� �誤働�壱共. @npcname2@ ��ャ�エ�� �エ�エ�ク�� �罹劇�� '�俯ヲャ' �� ��桿�壱共.]#WHITE# +�壱ざ﨑エ, ��懍、�イ�.]], "_t") +t("Go away; I do not care for the weak.", "��ャ �シ�ク, �溢イ俯涵 �ス﨑� ��晧擽�シ �ス��� �尖蕩�.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/escort-quest.lua" + +t([[At the last moment you invoke the power of nature. The portal fizzles and transports @npcname@ to Zigur. +You can feel Nature thanking you.]], [[�、�エ��ー ����乱 �川硫�� 德們揆 �ャ�ゥ嵂溢慣�壱共. �ィ�尖ャク� �ュ�ュ�ー�ャ�エ�� @npcname3@ ��ャ�エ�� �エ�溢慣�壱共. +��川硫�エ ���溢寥﨑俯株 �ク �尖d �� �溢慣�壱共.]], "_t") +t([[Thank you, my friend. I do not think I would have survived without you. +Please let me reward you:]], [[���呷慣�壱共, �懋オャ�ャ. �ケ���エ ��笈�溢愍�エ �� ��ェ�梭 �ス�一イ���. +��� �ク �エ�オ�� �幗符 �シ�ク��.]], "_t") +t("There you go. Farewell!", "�ャ�ー �溢慣�壱共. �壱�德�!", "_t") +t("Thank you.", "�川ぎ﨑ゥ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/fallen-aeryn.lua" + +t("%s grabs her amulet and disappears in a whirl of arcane energies.", "%s �川侠�� �ゥ�ク�エ�シ ��懍・川来��, ���� �尖ц��� 弴ゥ�ク�ャ �ャ�シ�誤共.", "logPlayer", nil, {"��"}) +t([[#LIGHT_GREEN#*She lies nearly dead at your feet*#WHITE# +So, now you will kill me and complete the cycle of destruction?]], [[#LIGHT_GREEN#*�ク��� �、 �ス�エ��� ��。� �ケ���� �懍ケ們乱 �ー�ャ�ク �溢慣�壱共*#WHITE# +�ク�們�, �エ�� �� �ス�エ�� �エ 甯語エエ�� �ー��・シ ��┳﨑� �ー��?]], "_t") +t("What are you talking about? Why did you attack me?", "�エ�ィ �誤ヲャ��笈��? �� �� �オ�ゥ嵂溢」�?", "_t") +t("Speak and I might spare you. Why did you attack me?", "�エ�シ�ー�シ �、�エ �エ���. �� �� �オ�ゥ嵂溢慣�一ケ�?", "_t") +t("[kill her]", "[�ク��シ �ス�ク�、]", "_t") +t([[You.. you do not know? +A few hours after you entered this place a raid of orcs fell upon us. They were not alone -- demons walked among them. We were overwhelmed! Utterly destroyed! +My land is no more! All because you could not stop them at the Charred Scar! You failed us! People died to protect you, and you failed! +#LIGHT_GREEN#*She starts to weep...*#WHITE#]], [[��.. �、�� �ー�尖腰 �ー�シ? +�、� �エ�ウ�� �、�エ��� �� �懋ー� �、�� �、增ャ�� ��ー�エ �ー�エ �ョ�、�エ. �、增ャ�、�尖ァ護擽 ��笈�シ -- ��ァ壱豆�� 﨑ィ��. �ー�ー �エ�ク �� ��来�エ! ����梭 甯語エエ�們来�、��! +�エ� ��⊂�� �ャ�誤豆� �エ�� ��牟! ��カ �、 �、� ��� 夋� ��イ們乱�� �壱豆�� �餓ァ �サ嵂一クー �誤ャク�エ�シ! ��カ �� �誤ャク�エ�シ��! �� �墲、�、 �ャ�誤豆�エ �ス�壱株�ー, �� �、甯ィ嵂壱卿 �川擽�シ! +#LIGHT_GREEN#*�ク�� 彧尖叶�シ�ー �懍梠﨑ゥ�壱共...*#WHITE#]], "_t") +t("I know my mistakes and I intend to correct them. Please let me pass. I cannot save your people, but I can make their deaths mean something!", "�� �俯ェサ�ク �ク �語ウ� �一ウ�, �ク�ク �罷。懍棕�� ��笈�、. ��俾ー�� 﨑エ �シ�ュ�懍丶. �ク��� �ャ�誤豆�� �ャ﨑� �� ��ァ��, �ク�、�� �ス�護擽 嵭幎据� �危巡�� 﨑� �俯株 �壱卿 �川桿�壱共!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/gates-of-morning-main.lua" + +t("What may I do for you?", "�エ��揆 ��凰�罹ヲエ�護囈?", "_t") +t("Lady Aeryn, at last I am back home! [tell her your story]", "��乱�ー ��, �懋ー �罹粕�エ �護符�肥慣�壱共! [�ク��専イ� �川┷德� �エ�シ�ー﨑罹共]", "_t") +t("Tell me more about the Gates of Morning.", "��ケィ�� �ク�� �﨑エ �� ��エ�� �シ�ュ�懍丶.", "_t") +t("Before I came here, I happened upon members of the Sunwall in Maj'Eyal. Do you know of this?.", "�懋ー �エ�ウ�� �、�ー ��乱, �溢ヲ�'�川擽�護乱�� 夋懍桝�� �・�ス�� �シ�尖豆�� �エ�們慣�壱共. �ク�、�� �﨑エ ��強�一ケ�?", "_t") +t("I need help in my hunt for clues about the staff.", "�懋ー �セ�� �壱株 �甯。�エ�� �ィ�懋ー 﨑�囈﨑ゥ�壱共.", "_t") +t("I have destroyed the leaders of all the Orc Prides.", "�、增ャ �作ァ�� ���梵�、�� ��カ �ス��オ�壱共.", "_t") +t("I am back from the Charred Scar, where the orcs took the staff.", "�、增ャ�、�エ �甯。�エ�シ ��ク�罷腰 ��� 夋� ��イ們乱�� �護符�肥慣�壱共.", "_t") +t("A dying paladin gave me this map; something about orc breeding pits. [tell her the story]", "�ス�エ��� �ー�ャ� �懋イ� �エ ���・シ �シ�溢慣�壱共. �、增ャ�、�� �溢享 �ャ�ゥ�エ�� �﨑� �� �呷慣�壱共. [�ク��専イ� �川┷德� �エ�シ�ー﨑罹共]", "_t") +t("Sorry, I have to go!", "���﨑ゥ�壱共, � �シ�護囈!", "_t") +t([[@playername@! We thought you had died in the portal explosion. I am glad we were wrong. You saved the Sunwall. +The news about the staff is troubling. Ah well, please at least take time to rest for a while.]], [[@playername@! �ー�ー �ク�� �ィ�尖ャク 尞ュ�罹。� �ス� �� �護葺�オ�壱共. �ー�ャ�� �晝ー�擽 寀�、�� �簿ァ� �、嵂餓桿�壱共. �ク�� 夋懍桝�� �・�ス�� �ャ嵂溢牟��. +�甯。�エ�� �﨑� �エ�シ�ー� �ー�� ���ス�ー�エ���. �、, �ク��ウエ�、 ���罹ァ護擽�シ�� �ャ��。� 﨑們┷��.]], "_t") +t("I shall, thank you, my lady.", "�ク��イ� 﨑俾イ��オ�壱共. �川ぎ﨑ゥ�壱共, ���﨑� �ャ�ク�エ�懍流.", "_t") +t([[There are two main groups in the population here, Humans and Elves. +Humans came here in the Age of Pyre. Our ancestors were part of a Mardrop expedition to find what had happened to the Naloren lands that sunk under the sea. Their ship was wrecked and the survivors landed on this continent. +They came across a group of elves, seemingly native to those lands, and befriended them - founding the Sunwall and the Gates of Morning. +Then the orc pride came and we have been fighting for our survival ever since.]], [[�エ�ウ�尖株 �� ��。ア�エ �エ�� �溢慣�壱共. �ク��。ア�シ �倆売�ア�エ���. +�ク��豆� �・�瀧鵠�ク�� �罹劇�� �エ ��乱 �肥慣�壱共. �ー�ャ�� ���ー�、� �壱糖�ュ �川�簿劇 �懍侠�エ�壱株�ー, �罷共 �卓愍�� ��シ�餓捩 ���罹�� �倆売�ア�� ��乱 �エ�ィ �シ�エ �シ�エ�ャ�肥ァ �護符�エ�、 嵂壱腰 �ャ�誤豆�エ�溢」�. �ク�、�エ 夋�� �ィ �ー�� �ィ�ー嵂一ウ�, �ク �晧。エ�尖豆�エ �エ ��呷乱 �菩ーゥ嵂壱況�壱共. +�ク �ャ�誤豆� �エ ��攪 奝��ゥ�シ�俯涵 �エ�エ�� �倆売�、�シ �溢」シ�、��, �ク�、�シ �懍垈� �們来�オ�壱共. �ク��擽 夋懍桝�� �・�ス�シ ��ケィ�� �ク�� �懍梠�エ�溢」�. +�ク�ャ�� �們� �、增ャ �作ァ�、�エ �倆ム�ャ��, �ク�誤カ奓ー �ー�ャ�� �エ��お�ー ��紛 �ク�� �肥慣�壱共.]], "_t") +t("Thank you, my lady.", "�川ぎ﨑ゥ�壱共, ���﨑� �ャ�ク�エ�懍流.", "_t") +t("Ahh, so they survived? That is good news...", "��符, �ク�、�エ �エ��お�俯腰���? �駆捩 �護享�エ�ー��...", "_t") +t("Go on.", "��� �川楳﨑們亨��.", "_t") +t("Well, actually...", "��, �ク��ァ��...", "_t") +t([[The people you saw are likely the volunteers of Zemekkys' early experiments regarding the farportals. +He is a mage who resides here in the Sunwall, eccentric but skilled, who believes that creation of a new farportal to Maj'Eyal is possible. +Aside from a few early attempts with questionable results, he hasn't had much luck. Still, it's gladdening to hear that the volunteers for his experiments live, regardless of their location. We are all still under the same Sun, after all. + +Actually... maybe it would benefit you if you meet Zemekkys. He would surely be intrigued by that Orb of Many Ways you possess. He lives in a small house just to the north.]], [[�ク�� �エ�俯腰 �ャ�誤豆� �罹ゥ被う�、�� �一クー �・�ー�ャ �ィ�尖ャク �、嵭們乱 �川寳﨑� �ャ�誤豆�ク �� �呟オー��. +�罹ゥ被う�、�� �エ�ウ�� �エ�� �壱株 �壱イ菩ぎ��笈�、. �エ�懍ァ�� �、�・� �懍、啄葺��, �溢ヲ�'�川擽�誤。� 奝オ﨑俯株 �・�ー�ャ �ィ�尖ャク�� �壱。� �誤豆�エ �シ �� �壱共�� �ソ�� �溢」�. +�ー�シ� �們峡�、�ャ�エ �們搆 �罹巡 �� �溢揆 �懍ウ尖��� �エ�エ, �ク�� �エ�エ �駆捩 寬ク�エ ��笈�溢慣�壱共. �ク�ー�ー��, �ク �、嵭們乱 �川寳﨑� �ャ�誤豆�エ �エ�� �壱共�� �エ�シ�ー�シ �、�シ�� �ー�俾オー��. �ク�、�エ ��� �エ�肥乱 �壱株��� ��エ��擽 �川桿�壱共. �エ��ウエ�、 �ー�ー �ャ��梭 �呷捩 夋懍桝 ��椈�� �エ�� �溢愍�一ケ護囈. + +�ャ�、... �罹ゥ被う�、�シ �誤x�エ�� �� �ク��専イ� ��它�エ ����� �ィ�エ���オ�壱共. �ク�� �ク�� �爺ウ� �壱株 �ャ�ャ �・�誤。懍攪 �、�護乱 增ー ��ャ�� �エ�シ ��擽�一ケ護囈. �ク�� �ャ�ー�� �罷。� ��ェス�� �壱株 �卓捩 �卓乱 �エ�� �溢慣�壱共.]], "_t") +t("Maybe I'll visit him. Thank you.", "�ク�シ �セ��ー �エ���オ�壱共. �川ぎ﨑ゥ�壱共.", "_t") +t([[The news has indeed reached me. I could scarce believe it, so long have we been at war with the Pride. +Now they are dead? At the hands of just one @playerdescriptor.race@? Truly I am amazed by your power. +While you were busy bringing an end to the orcs, we managed to discover some parts of the truth from a captive orc. +He talked about the shield protecting the High Peak. It seems to be controlled by "orbs of command" which the masters of the Prides had in their possession. +He also said the only way to enter the peak and de-activate the shield is through the "slime tunnels", located somewhere in one of the Prides, probably Grushnak. +]], [[��� �ク �護享�� 嶹菩共德� �、�溢慣�壱共. �ー�ー �作ァ�、�シ �餓棗德� �、�ォ�呷譜 �ク�� �緋クー��, �ソ�ー 德俯豆�溢ァ�� �川桿�壱共. +�壱豆�エ �ス�壱共? @playerdescriptor.race@ 﨑� ��攪 �川乱 ��カ? �ク��� 德們捩 �、�� �ス�エ�懍垪 �簿巡�懋オー��. +�ク�� �、增ャ�、�� �簿ヲャ﨑俯叶�シ �肥● �呷譜, �呷棕� �、增ャ 﨑� �溢乱�護� ��侠德� �� �� �ャ�、�� �護符�溢慣�壱共. +�ィ��攪 �エ嶸ク�餓擽 �懋ウ��餓揆 �墲、�� �壱共�緋オー��. �作ァ�� ���梵�、�エ ���� �壱腰 "��ー�� �、��" �シ�� �シ�エ�、�� �懍牟�俾ウ� �壱共 﨑ゥ�壱共. +�ク�溢捩 "�ャ�シ�� �エ" �� 奝オ﨑エ�罹ァ� �エ嶸ク�餓揆 ��物 �� �一ウ�, �懋ウ��餓愍�� �� �� �壱共���� �戦毎�オ�壱共. �ク �ャ�シ�� �エ�エ�シ�� �ウ� �作ァ �� 﨑俯x��, ��ァ� �ク�ィ�ャ�� �作ァ�� �壱共�緋オー��. +]], "_t") +t("Thanks, my lady. I have not been able to find all of the orbs of command in my travels; could you have some of your men search for me?", "�川ぎ﨑ゥ�壱共, ���﨑� �ャ�ク�エ�懍流. �ク�ー�ー �懋ー ��ー�� �、�誤攵�� ��揆 ��カ �セ��� �サ嵂壱株�ー, �ク��� �ャ�誤豆�� �エ�エ �セ�� �シ�懍ァ �伎イ��オ�一ケ�?", "_t") +t("Thanks, my lady. I will look for the tunnel and venture inside the Peak.", "�川ぎ﨑ゥ�壱共, ���﨑� �ャ�ク�エ�懍流. �懋ー �ク �エ�� �セ��� �懋ウ��餓愍�� ����オ�壱共.", "_t") +t([[I have already sent parties to clear out the remainder of the prides as you progressed, and have instructed to keep a sharp eye out for any orbs of command you may have missed. + Which do you not have? I can check with the parties if they found any. Our sources indicate that you should have four: one of Undeath, one of Destruction, one of Dragons, and one of Elemental might.]], [[�エ�ク �ク�� �俯ヲャ﨑� �作ァ�、�� �瀧�・�� �エ�溢慣�壱共. �ク�ウ�� ��勦�� 嶹菩攤﨑俾ウ�, �ク�� �、�誤・シ �懋イャ﨑們ァ �サ嵂溢揆 �誤・シ ���紛 ��ュ�エ �、�ク�エ�シ�� 﨑エ �川来��. + ��� ��株 �、�語ー �エ��擽��? 甯語イャ�� �セ��ず ��豆�� 嶹菩攤﨑エ �エ���オ�壱共. �ー�ャ �。 �簿ウエ�� �倆葺�エ, �、�語ー �� �、 �� �溢牟�シ 﨑ゥ�壱共. ��ー� �ュ��, 甯語エエ, �ゥ, �ク�ャ�� �簿�ケ�� 德們擽 �エ�ィ �壱共�緋オー��.]], "_t") +t("The orb of Undeath.", "�ュ�晧攪 �、�語ー ��慣�壱共.", "_t") +t("The orb of Destruction.", "甯語エエ�� �、�語ー ��慣�壱共.", "_t") +t("The orb of Dragons.", "�ゥ�� �、�語ー ��慣�壱共.", "_t") +t("The orb of Elements.", "�簿�ケ�� �、�語ー ��慣�壱共.", "_t") +t("Thanks, my lady, that is all of them. I will look for the tunnel and venture inside the Peak.", "�川ぎ﨑ゥ�壱共, ���﨑� �ャ�ク�エ�懍流. �、�語ー �ィ�� �ィ��オ�壱共. �エ�� �懋ー �ク �エ�� �セ��� �懋ウ��餓愍�� ����オ�壱共.", "_t") +t("Ah yes, my men have found that in Rak'Shor Pride. Here: ", "��, �樌符��. 甯語イャ�� �ス'�シ�エ �作ァ�川� �セ��ヨ�オ�壱共. �エ��桿�壱共. ", "_t") +t("Ah yes, my men have found that in Vor Pride. Here: ", "��, �樌符��. 甯語イャ�� �エ�エ �作ァ�川� �セ��ヨ�オ�壱共. �エ��桿�壱共. ", "_t") +t("Ah yes, my men have found that in Grushnak Pride. Here: ", "��, �樌符��. 甯語イャ�� �ク�ィ�ャ�� �作ァ�川� �セ��ヨ�オ�壱共. �エ��桿�壱共. ", "_t") +t("Ah yes, my men have found that in Gorbat Pride. Here: ", "��, �樌符��. 甯語イャ�� ���エ�� �作ァ�川� �セ��ヨ�オ�壱共. �エ��桿�壱共. ", "_t") +t([[As much as I would like to help, our forces are already spread too thin; we cannot provide you with direct assistance. +But I might be able to help you by explaining how the Pride is organised. +Recently we have heard the Pride speaking about a new master, or masters. They might be the ones behind that mysterious staff of yours. +We believe that the heart of their power is the High Peak, in the center of the continent. But it is inaccessible and covered by some kind of shield. +You must investigate the bastions of the Pride. Perhaps you will find more information about the High Peak, and any orc you kill is one less that will attack us. +The known bastions of the Pride are: +- Rak'shor Pride, in the west of the southern desert +- Gorbat Pride, in a mountain range in the southern desert +- Vor Pride, in the northeast +- Grushnak Pride, on the eastern slope of the High Peak]], [[��� �ク��シ �母ウ� �カ���, �ー�ャ�� �瀧�・� �壱ャエ ��げ�們牟 �溢慣�壱共. ���卓��攤 ��它� �罹ヲャ� �サ﨑� �� �呟オー��. +﨑們ァ�� �� �作ァ�、�エ �エ�サ�� �ャ�ア�們牟 �壱株��� �、��紛 �罹ヲャ���オ�壱共. +�懋キシ�� �ー�ャ�� �作ァ�川� �壱。懍垓 �シ�ク, 嶸ケ� �シ�ク'�、'�� �﨑エ �エ�シ�ー﨑俯株 ��揆 �、�溢慣�壱共. �ク �シ�ク�エ�シ�� �尖豆�エ �ク��� �一ー�ャ�倆復 �甯。�エ�シ �ク�ー �尖豆 �� 﨑俯x�シ��� �ィ��笈�、. +�ー�ー �壱豆�� 德們攪 �シ�川捩 �エ ��呷攪 �卓峡��� �壱株 '�懋ウ���' �エ�シ �壱ヲャ�� �・�誤攵�� �晝ー�鮒�壱共. 﨑們ァ�� �ク�ウ� ��� �ィ��攪 �エ嶸ク�餓愍�� �ョ�ャ �溢牟 �滝キシ�エ �一ー�・﨑� �����笈�、. +�ク��� �作ァ�� �肥ヨ�、�� �ー�ャ﨑エ�シ�� 﨑ゥ�壱共. ��ァ� �懋ウ��餓乱 �﨑� �簿ウエ�シ �� �サ�� �� �溢揆 ��擽��, �ク �シ�菩乱�� �ク�� �、增ャ�、�� �ス�エ�エ �ー�ャ�専イ誤巡 ��它�エ �� ��笈�、. +��� �誤�、�ク �壱株 �作ァ�� �肥ヨ�、� �� �、 �ウ��笈�、. +- �ィ� �ャ�餓攪 �懍ェス�� ��ケ倆復 �ス'�シ�エ �作ァ +- �ィ� �ャ�� �ー �作乱 ��ケ倆復 ���エ�� �作ァ +- ��徐�ス�� ��ケ倆復 �エ�エ �作ァ +- �懋ウ��餓攪 �呱カ�� ��ケ倆復 �ク�ィ�ャ�� �作ァ]], "_t") +t("I will investigate them.", "�ー�ャ﨑エ �エ���オ�壱共.", "_t") +t("Aeryn points to the known locations on your map.", "��乱�ー�エ ���乱 �誤�、�� �作ァ�、�� ��ケ俯・シ 岺懍亨﨑エ �シ�壱共.", "logPlayer") +t([[One more bit of aid I might give you before you go. Your tale has moved me, and the very stars shine with approval of your relentless pursuit. Take their blessing, and let nothing stop you in your quest. + #LIGHT_GREEN#*She touches your forehead with one cool hand, and you feel a surge of power* + ]], [[�ク�� �罹ー懦葺�ー ��乱, 﨑� ���シ �� �罹ヲャ���オ�壱共. �ク��� �エ�シ�ー�� �� �尖徐�懍シー��, 﨑俯釜�� ��豆� �ク��� �溢ァ一クエ �緋イゥ�� �ク�倣葺�ー �幎あ ��桿�壱共. �エ��捩 �ク ��豆�� �簿ウオ��笈�、. �ク �エ�、 ��巡 �ク��� ��ャエ�シ �ゥ﨑エ﨑們ァ �サ﨑俯巡�� 﨑們┷��. + #LIGHT_GREEN#*�ク�� �ィ��エ �川愍�� �ケ���� �菩��ャ�シ �護。語ウ�, �ク�ャ�� 德們擽 �滕符�俯株 �ク �尖d �� �溢慣�壱共* + ]], "_t") +t("I'll leave not a single orc standing.", "�、增ャ�シ �ィ 﨑� �壱巡 �ィ�ー� �伎イ��オ�壱共.", "_t") +t("#VIOLET#You have learned the talent Relentless Pursuit.", "#VIOLET#�ー�� '�溢ァ一クエ �緋イゥ' �� �ー���、.", "logPlayer") +t("I have heard about that; good men lost their lives for this. I hope it was worth it.", "�ク �エ�シ�ー�� �、�溢慣�壱共. ���駕復 �ャ�誤豆�エ �ゥ�ィ�� ��来��. �ク�醐復 ��俾ー �溢来�ク.", "_t") +t("Yes, my lady, they delayed the orcs so that I could get to the heart of the volcano. *#LIGHT_GREEN#Tell her what happened#WHITE#*", "��, ���﨑� �ャ�ク�エ�懍流, �ク�、�エ �、增ャ�、�� �餓符 � �簿カ�乱, �懋ー 嶹肥げ�� �ャ�・��� ��ーゥ﨑� �� �溢来�オ�壱共. #LIGHT_GREEN#*�ク��専イ� �川┷德� �、��復�、*#WHITE#", "_t") +t("I am afraid I was too late, but I still have some valuable information. *#LIGHT_GREEN#Tell her what happened#WHITE#*", "﨑� �� �ヲ�� �川葺���, �卓囈﨑� �簿ウエ�、�� �サ�溢慣�壱共. #LIGHT_GREEN#*�ク��専イ� �川┷德� �、��復�、*#WHITE#", "_t") +t([[Sorcerers? I have never heard of them. There were rumours about a new master of the Pride, but it seems they have two. +Thank you for everything. You must continue your hunt now that you know what to look for.]], [[�シ���ャ�、�エ�シ����? �ク�ー �エ�シ�ー�� �們搆 �、�エ��笈�、. �作ァ�� �� �シ�ク�� �﨑� �ャ�ャ �誤ャク�、�エ �溢来���, �ク �シ�ク�エ� �尖株 �ャ�、 �� ��攤 �� �呟オー��. +�簿ァ尖。� �川ぎ�罹ヲス�壱共. �エ�� �� �セ��幣 﨑� � �護葺�シ��, ��� �セ�� �� �シ�ク��.]], "_t") +t("I will avenge your men.", "�シ� �� �エ�、�� �オ�俯・シ 﨑俾イ��オ�壱共.", "_t") +t([[Sorcerers? I have never heard of them. There were rumours about a new master of the Pride, but it seems they have two. +I am afraid with the power they gained today they will be even harder to stop, but we do not have a choice.]], [[�シ���ャ�、�エ�シ����? �ク�ー �エ�シ�ー�� �們搆 �、�エ��笈�、. �作ァ�� �� �シ�ク�� �﨑� �ャ�ャ �誤ャク�、�エ �溢来���, �ク �シ�ク�エ� �尖株 �ャ�、 �� ��攤 �� �呟オー��. +�壱豆�エ 德們揆 �サ�溢愍�� �エ�� ��﨑俾クー� �� 德俯豆�エ�語イ����, �ー�ャ�専イ� ��夋晧攪 �ャ�� ��慣�壱共.]], "_t") +t("Ah! This is wonderful! Finally a ray of hope amidst the darkness. I will assign my best troops to this. Thank you, @playername@ - take this as a token of gratitude.", "��! �簿ァ� �駆ァ�ー��! �罹粕�エ �エ�� �作乱�� 彧ャ�晧攪 �幗擽 﨑� ��クー �エ��笈�、! �懋ウ� �卓攪 �懋ウ��� �ィ�� �菩ーー��シ �ク�ャ���オ�壱共. �川ぎ�罹ヲス�壱共, @playername@ - �川ぎ�� �晨像�懍昏, �エ�ク �幗符 �シ�ク��.", "_t") +t("Good luck.", "嵂餓垓�� �護」�.", "_t") +t("Aeryn gives you: %s", "��乱�ー�エ %s �シ�壱共.", "logPlayer", nil, {"�シ"}) + +------------------------------------------------ +section "mod-tome/data/chats/gates-of-morning-welcome.lua" + +t([[#LIGHT_GREEN#*Before you stands a beautiful woman clad in shining golden armour*#WHITE# +Stop! You are clearly a stranger! Where do you come from? The Gates of Morning are the last bastion of freedom in these lands, so who are you? A spy?]], [[#LIGHT_GREEN#*�幎x�� 嶹ゥ�� �卓亶�� ��捩 ��ヲ�共�エ �ャ�ク�エ �溢服�� �� �溢慣�壱共*#WHITE# +�溢カー�シ! �ッ�� �川流! �エ�肥� �肥ァ? ��ケィ�� �ク� �エ ��乱�� �川悛�シ �墲、�� �懦寇�� �エ�ィ�、! �� ��オャ��? �ゥ�川攤�?]], "_t") +t("My lady, I am indeed a stranger in these lands. I come from the west, from Maj'Eyal.", "���﨑� �ャ�ク�エ�懍流, 嶹菩共德� �� �エ ��乱�罹株 �ッ�� �エ��笈�、. �� �懍ェス�川�, �溢ヲ�'�川擽�護乱�� �肥慣�壱共.", "_t") +t("Sorry, I have to go!", "���﨑ゥ�壱共, � �シ�護囈!", "_t") +t([[Maj'Eyal! For many years have we tried to contact your people. We always failed. +In any event, what is your purpose here?]], [[�溢ヲ�'�川擽��! ��� ����� �ク�ス�� �ャ�誤豆�シ �卓エ駕紛 �エ�、 �罹巡嵂溢来�. 﨑ュ�� �、甯ィ嵂溢来��. +�エ�誤蕩, �エ�ウ�尖株 �エ�ィ �ゥ�エ��?]], "_t") +t("It seems that I am stranded in these unfamiliar lands. #LIGHT_GREEN#*Tell her about your hunt for orcs and your encounter with Fillarel.*#WHITE#", "�� �エ �ッ�� ��乱 �懍擽 �カ�ャ ��ヲー �� �呷慣�壱共. #LIGHT_GREEN#*�ク��専イ� �、增ャ �ャ�・, �ク�ャ�� 﨑�攵�専ウシ �誤� �エ�シ�ー�シ 嵂溢慣�壱共.*#WHITE#", "_t") +t("Sun Paladins? What do you mean? We know of no such thing where I come from.", "夋懍桝�� �ー�ャ? �ク�� �。�一ケ�? �懋ー �罷腰 �ウ�川│ �ク�ー �川捩 �、�エ �ク ��擽 ��慣�壱共.", "_t") +t([[We are the mighty warriors of the Sunwall, channeling the power of the Sun and merging it with martial training. +For hundreds of years, we stood between the Orc Pride and the free people. Our numbers are diminishing, but we will stand firm until our last breath.]], [[�ー�ー 夋懍桝�� �・�ス�� �賀ー倣復 ��ぎ�、��笈�、. 夋懍桝�� 德們揆 �、�ィ�ー, �ク��揆 �エ�溢凰 �ー﨑ゥ嵂溢」�. +��� �俯ーア ��ー�, �ー�ー �、增ャ �作ァ�、�罹カ奓ー �川悛�懍垓 �ャ�誤豆�� ��ー�オ�壱共. �ー�ャ�� �ォ�尖株 ��牟�、�� �溢ァ��, �ー�ー �溢ァ�� �懋ー�ケ護ァ �樌� �ク�ク ��桿�壱共.]], "_t") +t("You have a noble spirit, my lady.", "�ク��� ���ー﨑� ��擽�懋オー��.", "_t") +t([[Orcs! Ah! Well then this is your lucky day. This whole continent is swarming with Orcs. They have united as the Orc Pride and, according to rumour, their masters are powerful. +They roam the lands freely, ever assaulting us. +@playername@, you have helped one of ours. I grant you access to the Gates of Morning and name you friend of the Sunwall.]], [[�、增ャ�、�エ�シ��! ��! �ク��共�エ �ク��� �、�� �エ�エ �駆捩 �� 寀�シ��オー��. �エ ��� ��イエ� �、增ャ�、�� �、�縄ウ� �溢慣�壱共. �壱豆� �、增ャ �作ァ�シ�� �エ��愍�� �ー﨑ゥ嵂一ウ�, �誤ャク�� �ー�エ�エ �簿�・﨑� �シ�ク�エ �壱共�� 﨑ゥ�壱共. +�壱豆� �エ ��揆 �川悛�ュ�� �護符�、�壱ゥー �ー�ャ�、�護ァ �オ�ゥ﨑俾ウ� �溢慣�壱共. +@playername@, �ク��� �ー�ャ�� �シ�川揆 ��剩�オ�壱共. �ク�� ��ケィ�� �ク�� �、�� �� �壱巡�� 嵭一ー﨑俯ゥー, �戦復 �ク��シ 夋懍桝�� �・�ス�� �懍垈�� �誤�、 �専イ��オ�壱共.]], "_t") +t("Thank you, my lady.", "�川ぎ﨑ゥ�壱共, ���﨑� �ャ�ク�エ�懍流.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/golbug-explains.lua" + +t([[#VIOLET#*As you open the door you notice a huge orc in the distance, covered in both flames and ice.*#LAST# +@playerdescriptor.race@! You should never have come! Your doom awaits! +The Orc Pride will never yield to anybody! They have their precious and there is nothing you can do.]], [[#VIOLET#*�ク�� �エ�� � ��ャ �ー�﨑� �、增ャ� �エ��オ�壱共. �一ス�ウシ �シ�護揆 �呷亨�� �尖・エ�� �溢慣�壱共.*#LAST# +@playerdescriptor.race@! �� �エ�ウ�� ��� �� �尖共! �、�� �ィ� �エ �エ�� �ス�� �川擽�、! +�、增ャ �作ァ�� ��オャ�専イ誤巡 �エ�オ﨑們ァ �危株�、! �ク�尖豆� �戦葺�� ��揆 �川乱 �」�一ウ� �� ��ャエ��巡 﨑� �� ��共.]], "_t") +t("The Orc Pride obeys a master? I see... 'pride' indeed!", "'�、增ャ �作ァ' �シ�� ��, �シ�ク�専イ� �オ��復�、��? 彧�... �逸擴 �ク �作ァ�廷捩 �ア�作擽�ャ��!", "_t") +t("#LIGHT_GREEN#[Attack]", "#LIGHT_GREEN#[�オ�ゥ﨑罹共]", "_t") +t("The Pride chooses its allies. It has no master! ATTACK!", "�作ァ�� �呱ァケ�� ���シ �川擽�、. �シ�ク �ー��株 ��共! �オ�ゥ﨑俯攵!!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/jewelry-store.lua" + +t("Imbue which ring?", "�エ�、 �們ァ�シ �ー���オ�一ケ�?", "_t") +t("Use which gem?", "�エ�、 �エ�晧揆 �ャ�ゥ﨑ゥ�一ケ�?", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#�エ�ー �們攪 '�ク�ャ �ー�簿頗' �ー�シ�� �懋ー� �ャ嵂餓揆 﨑エ�� �罷護ァ �喜慣�壱共.", "_t") +t("%s failed to craft with %s and %s!", "%s %s %s �ャ�ゥ﨑� �懍梠�� �、甯ィ嵂壱共!", "logPlayer", nil, {"��","�シ","�シ"}) +t("Not enough money", "�溢擽 ��ア﨑ゥ�壱共", "_t") +t("This costs %d gold, you need more gold.", "��圸�シ�� %d �ィ�懋ー 﨑�囈﨑俯笈, �ィ�懋ー ��ア﨑ゥ�壱共.", "tformat") +t("Imbue cost", "�懍梠 ��圸", "_t") +t("This will cost you %s gold, do you accept?", "��圸�シ�� %s �ィ�懋ー 﨑�囈﨑ゥ�壱共. �懍ーョ���オ�一ケ�?", "tformat") +t("%s %s ring", "%s %s �們ァ", "tformat") +t("weird", "�ー�倆復", "_t") +t("%s creates: %s", "%s %s �誤豆�エ�壱共.", "logPlayer", nil, {"�","�シ"}) +t("Imbue which amulet?", "�エ�、 �ゥ�ク�エ�シ �ー���オ�一ケ�?", "_t") +t("Use which first gem?", "�ォ �溢ァク �エ�晧愍�� �エ��揆 �ー���オ�一ケ�?", "_t") +t("Use which second gem?", "�� �溢ァク �エ�晧愍�� �エ��揆 �ー���オ�一ケ�?", "_t") +t("Limmir needs more gold for the magical plating.", "�壱イ菩��攤 ��ク溢揆 﨑俯�、�エ �ャ�ク�エ�専イ� �ィ�罹・シ �� ��逸紛�シ 﨑ゥ�壱共.", "_t") +t("You need to use %s gold for the plating, do you accept?", "��ク溢揆 﨑俯�、�エ %s �ィ�懋ー 﨑�囈﨑ゥ�壱共. �懍ーョ���オ�一ケ�?", "tformat") +t("Limmir's Amulet of the Moon", "�ャ�ク�エ�� �ャ �ゥ�ク�エ", "_t") +t("Welcome, @playername@, to my shop.", "�� ��護乱 �エ�� �、�ク��, @playername@.", "_t") +t("Let me see your wares.", "�シ�エ�� �エ�� �カ�エ.", "_t") +t("I am looking for special jewelry.", "孖ケ��復 �・���ャ�シ �セ�� �壱株�ー.", "_t") +t("So you can infuse amulets in this place?", "�エ �・�護乱�� �ゥ�ク�エ�尖巡 德們揆 ��ャ﨑� �� �壱共�� �エ�?", "_t") +t("I have found this tome; it looked important.", "�エ� �エ�ー ���罹・シ �セ��ヨ�エ. �卓囈﨑� �エ�ゥ�ク �� �呱腰�ー.", "_t") +t("Sorry I have to go!", "�ク�� � �川幣���エ!", "_t") +t([[Then you are at the right place, for I am an expert jeweler. +If you bring me a gem and a ring, I can create a new ring imbued with the properties of the gem. The original traits of the ring will be lost in the process but new ones of similar quality will be generated. +There is a small fee dependent on the level of the ring, and you need a quality ring to use a quality gem.]], [[�ク�シ �簿ァ� �� �セ��丶�� ��笈�、. �� �エ�� ��ャク��一ケ護囈. +�懋イ� �エ�晝ウシ �們ァ�シ ��ク�、 �シ�罹ゥエ, �ク �エ�晧攪 德們擽 �エ�エ �壱。懍垓 �們ァ�シ �誤豆�エ �罹ヲャ���オ�壱共. �ク �シ�菩乱�� �們ァ�� �尖椈 �エ�ィ �壱腰 德們捩 �ャ�シ������, �壱。� �誤豆�エ�� �們ァ�� �ク��ウシ ��換﨑� �們、�� 德們揆 �爺イ� �� ��笈�、. +�們ァ�� �們、�� �ー�シ�� �ス��攪 ��圸�エ �、��, ��峵溢ァ� �エ�晧揆 �ャ�ゥ﨑俯�、�エ �ク��ウシ ��換﨑� �們、�� ��峵溢ァ� �們ァ�� 﨑�囈﨑ゥ�壱共.]], "_t") +t("I need your services.", "�卓羅�� 﨑エ ��.", "_t") +t("Not now, thanks.", "�們、卓乱 �夋�紛.", "_t") +t([[Yes! Thanks to you this place is now free from the corruption. I will stay on this island to study the magical aura, and as promised I can make you powerful amulets. +Bring me a an amulet and two different gems and I will turn them into a powerful amulet, though the original properties of the amulet will be lost. +I will not make you pay a fee for it since you helped me so much, but I am afraid the ritual requires a gold plating. This should be equal to about 1000 gold pieces.]], [[�罷。� �ク��慣�壱共! �ケ�� �簿カ�乱, �エ �・�誤株 �エ�� �、�シ�川� �川悛�懍寥�護慣�壱共. �� �エ �ャ�� �ク�シ�エ�� �壱イ菩��攤 �ー�エ�� �ー�ャ﨑� ��擽��, �ス�鷺糖�ク�� ��� �簿�・﨑� �ゥ�ク�エ�シ �誤豆�エ �罹ヲエ �� �溢慣�壱共. +�懋イ� �ゥ�ク�エ 﨑俯x� �� ��・們攪 �エ�晧揆 ��ク�、 �シ�罹ゥエ �簿�・﨑� �ゥ�ク�エ�シ �誤豆�エ �罹ヲャ���オ�壱共. �ゥ�ク�エ�� �尖椈 �エ�ィ �壱腰 德們捩 �ャ�シ�����護囈. +�ケ���エ �� �ク��イ誤x ��凰�シ�ィ�シ�� ��圸� �� �幀イ����, �逸ム�晝イ誤巡 �エ �們享�� 﨑俯�、�エ �ゥ�ク�エ�シ �溢愍�� ��ク逸紛�シ 﨑ゥ�壱共. 﨑�囈﨑� �溢捩 ��ゥ 1000 �ィ�� �簿巡� ��換﨑俾イ��ー��.]], "_t") +t([[#LIGHT_GREEN#*He quickly looks at the tome and looks amazed.*#WHITE# This is an amazing find! Truly amazing! +With this knowledge I could create potent amulets. However, it requires a special place of power to craft such items. +There are rumours about a site of power in the southern mountains. Old legends tell about a place where a part of the Wintertide Moon melted when it got too close to the Sun and fell from the sky. +A lake formed in the crater of the crash. The water of this lake, soaked in intense Moonlight for eons, should be sufficient to forge powerful artifacts! +Go to the lake and then summon me with this scroll. I will retire to study the tome, awaiting your summon.]], [[#LIGHT_GREEN#*�ク�� �ァ�罷。� ���罹・シ �エ寬エ �エ�俾ウ�, �� �� �呷慣�壱共.*#WHITE# �エ�エ ��イュ�� �懋イャ��笈�、! �、�� ��イュ�俾オー��! +�エ ��晧擽 �溢愍�エ �簿�・﨑� 德們揆 ��� �ゥ�ク�エ�シ �誤豆�エ�シ �� �溢慣�壱共. 﨑們ァ��, �ク�ー �シ�エ�� �誤豆�、�エ 孖ケ��復 �・�語ー 﨑�囈﨑ゥ�壱共. +�ィ�ス �ー �作乱 孖ケ��復 德們擽 ��蕩 �ウ�エ �壱共�� �誤ャク�エ �溢」�. �� �� ��└�� �ー�エ�エ, ��、�、�� �ィ�ク�� �ャ�エ 夋懍桝�シ �壱ャエ ��護寥 �護揆 �� �シ���擽 �ケ��, ��愍�� �ィ�エ�� �ウ�エ �溢慣�壱共. +�ク �ゥ�誤。� �晝クエ �ャ�ゥ�エ�� 嶸ク�俾ー �誤豆�エ�誤共�� 﨑ゥ�壱共. �エ 嶸ク�們攪 �シ� ��イ�乱 ��護垓 �懋ー� �呷譜 �ャ�幗揆 �ク�溢来�シ��, �簿�・﨑� ���シ�� �誤豆�エ�エ�ー�� ��鮒﨑� ��笈�、! +嶸ク�俯。� ���, �エ �尖」ィ�壱ヲャ�� �� �壱洳�エ �シ�ク��. �ク ��ケ護ァ ��� �エ ���罹・シ �ー�ャ﨑俾ウ� �一イ��オ�壱共.]], "_t") +t("I will see if I can find it.", "嶸ク�俯・シ �セ�� �エ�エ 﨑���.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/keepsake-berethh-encounter.lua" + +t([[#VIOLET#*Before you stands Berethh. His face shows no emotion, but his posture is threatening.#LAST# +]], [[#VIOLET#*�溢服�� ���溢侃� �� �溢慣�壱共. �シ�エ� �エ岺懍�倣葺���, �ク 夋罹巡�� �����桿�壱共.#LAST# +]], "_t") +t("Kyless is dead.", "墲、�溢侃�� �ス�溢牟.", "_t") +t("I'm not sure if you deserved your fate. Still I cannot let you live.", "�ク�� �、 �瀧ウエ�ク� �エ�、��� �ィ�エ���、. �エ�語アエ �� �エ�、 �� �� ��牟.", "_t") +t("Then you will die like Kyless. #LIGHT_GREEN#[Attack]#LAST#", "�ク�シ �� 墲、�溢侃�俯涵 �ス�� �� �ー�、. #LIGHT_GREEN#[�オ�ゥ﨑罹共]#LAST#", "_t") +t("I need your help. I want to overcome my curse.", "�、 ��它�エ 﨑�囈﨑エ. �エ ��シ�シ �ケ�オ﨑俾ウ� �カ�エ.", "_t") +t("I do not want to kill you.", "�� �ス�エ�� �カ� �喜符.", "_t") +t("#VIOLET#*Berethh ignores your comment, unslings his bow and prepares his attack.*#LAST#", "#VIOLET#*���溢侃�� �ケ���� �川揆 �エ�懦葺��, 嶹懍亨��・シ 峵�� �オ�ゥ﨑� ���・シ 﨑ゥ�壱共.*#LAST#", "_t") +t("#LIGHT_GREEN#[Attack]", "#LIGHT_GREEN#[�オ�ゥ﨑罹共]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/keepsake-caravan-destroyed.lua" + +t([[#VIOLET#*As the last member of the caravan lies dying, you look at him and see the hate that fills his eyes.*#LAST# +We should have finished you off that day. You deserved no mercy!]], [[#VIOLET#*�尖洳�エ�� �溢ァ�� �晧。エ�専ー �ー�ャ�ク �ス�エ���, �ク�� �壱徐�専ー �晧丶�� ��寥�ク ��� �ク �シ �� �溢来�オ�壱共.*#LAST# +�ク ��, �� �晧棗�溢牟�シ 嵂壱株�ー. �尖ケ�・シ ��峵 ��俯巡 ��株 ��!]], "_t") +t("And I will show you no mercy. #LIGHT_GREEN#[Kill him]#LAST#", "�尖ケ�ー ��共�� �� �エ�、 �エ� �エ�ャ�シ�. #LIGHT_GREEN#[�ク�シ �ス�ク�、]#LAST#", "_t") +t("I am sorry. #LIGHT_GREEN#[Help him]#LAST#", "�ク�逸紛��. #LIGHT_GREEN#[�ク�シ �簿株�、]#LAST#", "_t") +t("#VIOLET#*Before you can help him, he collapses to the ground and dies.*#LAST#", "#VIOLET#*�ク�シ �ク�� �母クー ��乱, �ク�� ����梭 �ー�ャ��ー �ス�溢慣�壱共.*#LAST#", "_t") +-- new text +--[==[ +t("...", "...", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/chats/keepsake-kyless-death.lua" + +t([[#VIOLET#*Kyless lies dying on the floor. In his hand he holds a book.*#LAST# +Please! Before I die I have one request. Destroy the book. It wasn't me. The book brought this on us. It must be destoyed!]], [[#VIOLET#*墲、�溢侃� �罷凶�� �ー�ャ�ク �ス�エ��� �溢慣�壱共. �ク�� �川乱�� ��擽 﨑� �� �、�、 �溢慣�壱共.*#LAST# +�夋�擽�シ! �溢ァ�� �夋�. �エ ��揆 ��腹 ��. �ク�エ �エ 夋南擽 ��笈�シ. �エ �� �誤ャク�エ�シ��. �エ�ー �シ�エ� �溢牟�� �� �シ!]], "_t") +t("I will. #LIGHT_GREEN#[destroy the book]#LAST#", "�ク��. #LIGHT_GREEN#[��揆 甯語エエ﨑罹共]#LAST#", "_t") +t("I'm sorry but I need it. #LIGHT_GREEN#[keep the book]#LAST#", "�ク�逸葺��� �ク�� 﨑�囈﨑エ��. #LIGHT_GREEN#[��揆 �呟クエ�、]#LAST#", "_t") +t("#VIOLET#*You destroy the book. When you finish you look up and see that Kyless is already dead.*#LAST#", "#VIOLET#*��揆 甯語エエ嵂溢慣�壱共. �ク �、�� �エ寬エ �エ��, 墲、�溢侃�� �エ�ク �ス�溢慣�壱共.*#LAST#", "_t") +t("Goodbye, Kyless.", "�� ��シ, 墲、�溢侃.", "_t") +t("#VIOLET#*You place the book in your pack. When you finish you look up and see that Kyless is already dead.*#LAST#", "#VIOLET#*��揆 �ー�ュ�� �」�溢慣�壱共. �ク �、�� �エ寬エ �エ��, 墲、�溢侃�� �エ�ク �ス�溢慣�壱共.*#LAST#", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/last-hope-elder.lua" + +t("Welcome, @playername@, to Last Hope. Traveler, please be quick as my time is precious.", "�溢ァ�� 彧ャ�晧乱 �エ�� �、��, @playername@. �ャ嵂餓梵�ャ, �� �肥● �ク�エ�� �ゥ�エ�エ �壱共�エ �ィ�ャ �エ�シ�ー﨑エ �シ��.", "_t") +t("I have found a strange staff in my travels (#LIGHT_GREEN#*describe it in detail*#LAST#) It looked very old and very powerful. I dared not use it.", "�ャ嵂餓揆 﨑俯共� �エ��復 �甯。�エ�シ �セ��ヨ�オ�壱共. (#LIGHT_GREEN#*�甯。�エ�シ �川┷德� �們ぎ﨑罹共*#LAST#) �餓棗德� �、�俯据�� �、�ー �簿�・﨑エ �エ��オ�壱共. �ィ�� �ィ �シ ��草� �們ァ �喜葺�オ�壱共.", "_t") +t("The hunt for the staff took me to a continent far to the east, accessible only by magic portal. I've recently returned by just such a portal, and I come bearing instructions on how to construct a similar portal here in Last Hope to make the return journey possible. I'm sure the Elves there would welcome trade with the west.", "�甯。�エ�シ �セ�� ��、卓乱, �壱イ菩攪 �ィ�尖ャク�� 奝オ﨑エ�� �ケ�呷攪 ��呷乱 �、��肥慣�壱共. �懋キシ�� �ク�ー �ィ�尖ャク�� 奝オ﨑エ�� �護符�罷株�ー, �� ��換﨑� �ィ�尖ャク�� �エ�ウ �溢ァ�� 彧ャ�晧乱 �誤豆�エ�エ�� ��オ��攤 �ゥ�菩揆 �語ウ� �溢慣�壱共. �呷ェス�� ��呷愍�� �護符��� �ィ�尖ャク�� �誤豆�エ, �ク�ス�� �エ�� �壱株 �倆売�ア�エ �ー�ャ� �ー�シ�エ �尖・倆腹 ��桿�壱共.", "_t") +t("Nothing, excuse me. Bye!", "��ャエ��巡��. �、�嵂溢慣�壱共, �壱�德�!", "_t") +t([[#LIGHT_GREEN#*He remains silent for a while*#WHITE# Indeed you were right to come here. +The staff you describe reminds me of an artifact of great power from ancient times. May I see it?]], [[#LIGHT_GREEN#*�ク�� ���� �川螺�エ �溢来�オ�壱共*#WHITE# �簿ァ� �� �セ��剩�ー. +�ク�� �們ぎ﨑� �甯。�エ� ���ャ﨑� �シ�エ�エ ���ャ�尖└. 夋懋ウウ��乱 �誤豆�エ��, �餓棗﨑� 德們揆 峵溢捩 ���シ�エ�. �ク �シ�エ�� ���� �エ �溢愍�� �シ �� �一イ���?]], "_t") +t("Here it is. #LIGHT_GREEN#*Tell him about the encounter with the orcs*#LAST# You should keep it. I can feel its power and it would be safer if it were guarded by the armies of the kingdom.", "�エ��桿�壱共. #LIGHT_GREEN#*�ク�専イ� �、增ャ�、�シ �誤� �エ�シ�ー�シ 﨑們��オ�壱共*#LAST# �ク�ク �エ�﨑エ �シ�ュ�懍丶. � �戦復 �ク 德們揆 �尖d �� �一ウ�, �ク �甯。�エ�� �母オュ �ー��� �川擽 �ソ�� �ウ�� �壱株 寬ク�エ �� �溢��腹 ��笈�、.", "_t") +t("I am afraid I lost it. #LIGHT_GREEN#*Tell him about the encounter with the orcs*", "�逸ム�晧ァ��, ��牟���ク�オ�壱共. #LIGHT_GREEN#*�ク�専イ� �、增ャ�、�シ �誤� �エ�シ�ー�シ 﨑們��オ�壱共*", "_t") +t("I had it briefly but have lost it somehow. It could have been some orcs I encountered ...", "���� �爺ウ� �溢来���, ��溢捩 ��慣�壱共. �懋ー �誤ぎ�� �、增ャ�、�エ ...", "_t") +t([[I am truly astonished by your strength; surviving that encounter was an epic feat. +As for the orcs, it is deeply troubling. We have not seen any for eighty years... could they have come from the far east? +Anyway, thank you again, @playername@, for your help.]], [[�ク��� 德們捩 �、�� �ス�エ�ュ�ー. �ク�ー ��勦�川� �エ��お� �エ �德� �ク�俯。� �壱ヲエ �醐復 ����擽�シ. +�、增ャ�、�� �エ�シ�ー�� �ャ德� �ア�簿据�緋オー. �壱豆� ��� 甯肥強 ��ー� �エ��� ��擽 ��株�ー... �ク�俯ィシ �呷ェス�� ��呷乱�� �ィ ��攤�? +��ャエ孖シ, ��凰 �シ�エ �、�� 﨑� �� ���呱└, @playername@.]], "_t") +t("Thank you, my lord.", "�川ぎ﨑ゥ�壱共, �エ�エ��.", "_t") +t([[Orcs?! In the west?! This is deeply alarming! We have not seen any for nearly eighty years. They must have come from the far east... +But do not let me trouble you; you brought important news and you are lucky to be alive.]], [[�、增ャ�シ��?! �懍ェス ��呷乱�� �川攤�?! 增ー�シ�エ�シ, �簿ァ� 增ー�シ�エ�シ! ��� 甯肥強 ��ー� �、增ャ�、�エ �倆ム�ャ�� ��捩 ��来�、. �壱豆� ��ェ�梭 �ク�俯ィシ �呷ェス�� ��呷乱�� �肥揆 ��擽�シ... +﨑們ァ�� �ク��� �俯ェサ�エ ��笈�シ�、. �ク��� �卓囈﨑� �簿ウエ�シ �懋ウオ嵂一ウ�, ��� �エ��梭�� ��ァ護愍�罹巡 �エ�エ �駆葺�� ��攵�ク.]], "_t") +t([[We have heard rumours from the Dwarves that there may still be an orc presence deep in the old kingdom of Reknor, in the Iron Throne. +I know you have been through a lot, but we need somebody to investigate and determine if there is a connection with the staff.]], [[�懍寥嵓�豆�専イ護� �エ�、 �誤ャク�� �、�壱└. ���� �菩「� �溢ェス, �ク�、�� �� �母オュ �逸〓��� �、增ャ�、�エ �ャ��梭 �溢来�、�緋オー. +�ク�� ��一ケ護ァ 﨑エ�ィ �シ�、�� 﨑エ�� ��イュ�俯共�� �ク �護ァ��, ��� �逸〓��� ��� �ク�ウ�エ �甯。�エ� �ー��エ �壱株� �ー�ャ﨑� �専ー 﨑�囈﨑俯└.]], "_t") +t("I will check the mines.", "�懋ー �ク�ウ�� 嶹菩攤﨑エ �エ���オ�壱共.", "_t") +t("That's extraordinary! I know a number of merchant princes who will salivate at the idea of new trade routes opening. But tell me, how fares your quest for the staff?", "�ク�シ�� ��碕オー! �壱。懍垓 �エ�ュ�懋ー �エ�ー�、�� �護享�� �ー�ィ�� 彧俯ヲエ �ー��豆�� �珠擽 �語ウ� �溢ァ. 﨑們ァ�� �シ� �戦紛�シ��, �ク �甯。�エ�� �﨑� �シ� �エ�サ�� �們牟��� �壱x?", "_t") +t("The staff is recovered and the culprits slain. They will trouble us no more. [tell him the whole story]", "�甯。�エ�� �們ーセ�俾ウ�, �肥平﨑俯腰 �尖豆� �俯卿�們来�オ�壱共. �エ�� ��ャエ �ク�� ��慣�壱共. [�ィ�� �エ�シ�ー﨑罹共]", "_t") +t("The hunt continues. The construction of this portal will be of great assistance in the staff's recovery.", "�ャ��梭 �肥�� �卓桿�壱共. �ィ�尖ャク�� �誤豆�エ �甯。�エ�シ �們ーセ�� �ー�� 增ー ��它�エ �� ��笈�、.", "_t") +t("Excellent! Well then, concerning this fascinating portal, I'm afraid that men have largely forgotten whatever they once knew about the great magics of old. I know of only one man in these lands who might be able to help you, a wise man and recent arrival to Last Hope named Tannen. He claims to hail from Angolwen, a supposed haven for practitioners of magic and mysticism. He arrived just months ago with fabulous wealth and has already constructed his own tower in the northern part of the city. I know little of him, but if he is to be believed, then he is your best hope.", "弡誤・ュ﨑俾オー! �ク�シ �エ �、�・��攤 �ィ�尖ャク�� �﨑エ ���﨑エ �エ�尖ゥエ, �逸ム�晧ァ�� �ャ�誤豆� ����� ��イュ�� �壱イ簿豆�� ���� �喜牟���ク�、�、. �エ ��乱�� �ク��シ ��垪 �� �溢揆 �醐⊂ �嶸罹。懍垓 �ャ�護揆 �ア 﨑� �� �語ウ� �溢ァ. �ク �ィ�川攪 �エ��捩 夋�┴�エ��, �懋キシ�� �溢ァ�� 彧ャ�晧乱 �罷共�、. �ク�� �川侠�エ �壱イ母ウシ ����・シ �、�ィ�� �尖豆�� �溢享�們攤 �呟ウィ�ャ �懍侠�エ�シ�� �シ�・﨑俾ウ� �溢ァ. �ク�� �一ウシ �� �ャ ��乱 ��イュ�� �ャ�ー�シ 﨑ィ�� �エ�ウ�� �肥来��, �護昏 ��亨 ��ェス�� �川侠�� 夋瀧巡 ��壱└. �俯巡 �ク�� �﨑エ�� ��株 �� �ー�� ��ァ��, �ク�� �ク�シ �ソ�� �� �壱共�エ, �ク� ��ァ� �懍│�� ��夋晧攵 ��擽�シ.", "_t") +t("Thank you.", "�川ぎ﨑ゥ�壱共.", "_t") +t("In that case, let us proceed as quickly as possible. Now, concerning this fascinating portal. I'm afraid that men have largely forgotten whatever they once knew about the great magics of old. I know of only one man in these lands who might be able to help you, a wise man and recent arrival to Last Hope named Tannen. He claims to hail from Angolwen, a supposed haven for practitioners of magic and mysticism. He arrived just months ago with fabulous wealth and has already constructed his own tower in the northern part of the city. I know little of him, but if he is to be believed, then he is your best hope.", "�ク��共�エ, �罹劇﨑� �ィ�ャ �シ�� ��哩﨑エ�シ���ー. �エ �、�・��攤 �ィ�尖ャク�� �﨑エ ���﨑エ �エ�尖ゥエ, �逸ム�晧ァ�� �ャ�誤豆� ����� ��イュ�� �壱イ簿豆�� ���� �喜牟���ク�、�、. �エ ��乱�� �ク��シ ��垪 �� �溢揆 �醐⊂ �嶸罹。懍垓 �ャ�護揆 �ア 﨑� �� �語ウ� �溢ァ. �ク �ィ�川攪 �エ��捩 夋�┴�エ��, �懋キシ�� �溢ァ�� 彧ャ�晧乱 �罷共�、. �ク�� �川侠�エ �壱イ母ウシ ����・シ �、�ィ�� �尖豆�� �溢享�們攤 �呟ウィ�ャ �懍侠�エ�シ�� �シ�・﨑俾ウ� �溢ァ. �ク�� �一ウシ �� �ャ ��乱 ��イュ�� �ャ�ー�シ 﨑ィ�� �エ�ウ�� �肥来��, �護昏 ��亨 ��ェス�� �川侠�� 夋瀧巡 ��壱└. �俯巡 �ク�� �﨑エ�� ��株 �� �ー�� ��ァ��, �ク�� �ク�シ �ソ�� �� �壱共�エ, �ク� ��ァ� �懍│�� ��夋晧攵 ��擽�シ.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/last-hope-lost-merchant.lua" + +t([[Ah, my #{italic}#good#{normal}# friend @playername@! +Thanks to you I made it safely to this great city! I am planning to open my most excellent boutique soon, but since I am in your debt, perhaps I could open early for you if you are in need of rare goods.]], [[��, #{italic}#弡誤・ュ﨑�#{normal}# �ー�ャ �懋オャ @playername@! +�エ�ー �晤ざ�シ�� ��亨�� �溢��梭 �ャ �� �一イ� ��凰�們� ���溢寥! �ー�語ー� �懋ウ��� �シ�エ�、�� �ィ�駕葺�� ��誤・シ �エ �溢�菩擽�シ. 﨑們ァ�� �、�� �夥揆 �護愍��, 嶸ケ�� �、� 彧ャ�﨑� �シ�エ�、�エ 﨑�囈﨑俯共�エ �ー�� �シ�� �エ �俯巡 �溢揆 �ー�シ.]], "_t") +t("\ +By the way, ", "\ +�ク�エ �ク��ウ�, ", "_t") +t("during our escape I found the plans for an #YELLOW#Ambush Trap#LAST#", "�ー�ャ� 夋溢カ懦葺�� �呷譜�� #YELLOW#�ー�オ 﨑ィ�畢AST#�エ�シ�� �シ�エ�� �﨑� �、��巡�シ �セ��ヨ�エ.", "_t") +t(" and while", " �ク�ャ�� ��", "_t") +t(" organizing my inventory, I came across some #YELLOW#Smelly Toxin#LAST# that a colleague claimed could actually turn creatures to stone. Truly exotic!", " �ス���シ �簿ヲャ﨑俯共�, �エ�ィ #YELLOW#�們メ﨑� ��ヨ� �俯株 ��#LAST#�� �セ��ヨ�エ. ��ク �尖。罹株 �呷享�シ�、�� �誤。� �緋ソ �� �壱共�俯魂. �簿ァ� 孖ケ�エ﨑エ!", "_t") +t(".", "��慣�壱共.", "_t") +t("\ +You would not happen to be interested, by any chance?", "\ +�エ�ー �シ�エ�尖株 ��ャ ��x?", "_t") +t("\ +Oh my friend, good news! As I told you I can now request a truly #{italic}#unique#{normal}# object to be crafted just for you. For a truly unique price...", "\ +�、, �懋オャ! �駆捩 �護享�エ�シ! ��溢乱 �戦毎�� ��� �エ�� ��ァ罹。� #{italic}#孖ケ��復#{normal}# �シ�エ�� �シ�ク﨑エ �� �� �溢牟. �、�� �� ��紛�罹ァ�. ��ァ罹。� 孖ケ��復 ��ゥ�� �川擽�シ...", "_t") +t("\ +I eventually plan to arrange a truly unique service for the most discerning of customers. If you come back later when I'm fully set up I shall be able to order for you something quite marvellous. For a perfectly #{italic}#suitable#{normal}# price, of course.", "\ +�ー�ュ�� ��・ �壱ェゥ�エ �壱株 ���晤豆�専イ� �簿ァ尖。� ��柑﨑� �罹ケ�侃�シ �懋ウオ﨑� �ー�シ. �們、卓乱 ���ー �、 �川揆 �� �� �セ��丶�エ, ��ァ� �� ��紛 �簿ァ� ��イュ�� �シ�エ�� �シ�ク﨑エ �� �� �溢揆 �ー�シ. �シ��, ��」シ #{italic}#���逸復#{normal}# ��ゥ��.", "_t") +t("Yes please, let me see your wares.", "�ク��, 甯誤株 �シ�エ � �エ�ャ ��.", "_t") +t("What about the unique object?", "孖ケ��復 �シ�エ�エ�シ��?", "_t") +t("Ambush Trap? Sounds useful.", "�ー�オ 﨑ィ�菩擽�シ��? �ク�醐紛 �エ�エ�罷魂.", "_t") +t("Smelly Toxin? What kind of smell?", "��ヨ�俯株 ��擽�シ��? �エ�ィ ��ヨ�ク�ー?", "_t") +t("Sorry, I have to go!", "�ク��, � �川幣���エ!", "_t") +t([[You know, I have asked here and there and it happens to be a very rare thing this contraption... +But since you have saved me, I'm willing to part from it for only 3000 gold pieces, a real bargain!]], [[�エ�ウ��ウ �護符�、�壱ゥエ�� �シ�エ �、�罷魂, �エ �・�俾ー ��ァ� 彧ャ�﨑� �シ�エ�エ�罷攵��... +﨑們ァ�� �逸復奛誤株 �ゥ�ィ�� �夥。護愍�一ケ�, �ア 3000 �ィ�懍乱 �俾クク��. ��ァ� �ク�� �� �シ�� �ー�シ��!]], "_t") +t("Expensive, but I will take it.", "��矯�ャ��. �駆符, �懋ー廷揆 﨑俾クク �罷攵�.", "_t") +t("Nice doing business with you my friend. There you go!", "�駆ァ� �ー�們��エ, �懋オャ. �ャ�ー �シ�エ �幗符!", "_t") +t("Thanks.", "���溢寥.", "_t") +t([[Ungrol told me this substance contains some exceedingly rare components. +"More Toxin than Medicine" he said. Allas, he had not the funds to buy it. On the other hand, because of our special relationship, I'm willing to let you have it #{italic}#at cost#{normal}# -- only 1500 gold pieces!]], [[��キク�、 �尖。罹株 �エ�俾オャ�溢螺�� �簿巡�� 彧ャ�﨑� �ャ�語ー �、�壱共�俯魂. +"�ス�エ�ィ ��乱 �� ��護寥" �シ�� 嵂溢来�. ��符, �ク� �エ�ク �エ �醐復 �溢擽 ��牟�� ��ケ晤└. 﨑們ァ�� �壱梠 﨑俯株 �ー�俯株 孖ケ��葺�一ケ�, #{italic}#�シ ��#{normal}#�� �俾クク�� -- �ア 1500 �ィ�懍乱!]], "_t") +t("Fairly pricey, but seems useful. We have a deal!", "寘ス�エ�� �ク�、. �シ�ー �ク�醐紛 �エ�ャ. �エ��!", "_t") +t("That price ... er stuff really stinks ...", "嵭�, ��ゥ�エ... �シ, �ク�ー ��ヨ� �壱ャエ �ュ�ィ�エ�ー...", "_t") +t("Here you are. Just be sure not to get any on yourself!", "�ャ�ー �溢牟. �、�俯。� �ク�� �� �ソ�� �ー�ャ﨑俯攵��!", "_t") +t("I normally offer this service only for a truly deserved price, but for you my friend I am willing to offer a 20% discount - #{italic}#only#{normal}# 4000 gold to make an utterly unique item of your choice. What do you say?", "�エ奝オ� �シ�エ�� �ク�橄株 �廷愍�� �懋ウオ﨑們ァ��, �� �エ �懋オャ�一ケ� 20% �珠符 ��イ�. 孖ケ��葺�ー �ク���株 �シ�エ�エ #{italic}#����#{normal}# 4000 �ィ��. �エ�。﨑���?", "_t") +t("Why, 'tis a paltry sum - take my order, man, and be quick about it!", "�川幣, ���� �ー��野符? �ィ�ャ �エ �� ��ク�!", "_t") +t("Yes, please!", "�夋�紛!", "_t") +t("HOW MUCH?! Please, excuse me, I- I need some fresh air...", "�シ�壱攵��?!?! �ー�, ��, ���罹ァ�, ��-����﨑� �オ�ー�シ�� �溢��シ���エ...", "_t") +t("Not now, thank you.", "���呷ァ�� �們、卓乱.", "_t") +t("dragonbone wand", "�ゥ�� �壱イ簿エ�", "_t") +t("dragonbone totem", "�ゥ�� 奝�奛�", "_t") +t("voratun torque", "�エ�シ妤ー �シ�� ���ャ", "_t") +t("I've changed my mind.", "�晝ー�揆 �緋ソィ�エ.", "_t") +t("Which kind of item would you like ?", "�エ�、 ��・們攪 �シ�エ�エ 﨑�囈﨑エ?", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#�エ�ー �們攪 '�ク�ャ �ー�簿頗' �ー�シ�� �懋ー� �ャ嵂餓揆 﨑エ�� �罷護ァ �喜慣�壱共.", "_t") +t([[Do you want to name your item? +%s]], [[�シ�エ�� �エ��擽�シ�� �呷攵��? +%s]], "tformat") +t("Yes, please.", "�夋�紛.", "_t") +t("Name your item", "�エ��揆 �呷攤�、", "_t") +t("Name", "�エ��", "_t") +t("#LIGHT_BLUE#The merchant carefully hands you: %s", "#LIGHT_BLUE#��攤�エ �ー�ャ�、�ス�� %s �俾イシ�オ�壱共.", "log", nil, {"�シ"}) +t("No thanks.", "�ャ�啄葺�.", "_t") +t("Oh I am sorry, it seems we could not make the item your require.", "�、, �ク�逸葺�ャ��, �、 �ー��� �ク�橄株 �シ�エ�� �サ �誤蕩 �ィ�卓擽�シ.", "_t") +t("Oh, let's try something else then.", "�ク��? �ク�シ �、�ク �シ�エ�� �夋�紛 �シ��.", "_t") +t("Oh well, maybe later then.", "�ク��? �ク�シ �們、卓乱.", "_t") +t("*This store does not appear to be open yet*", "*�エ ��誤株 ��ァ� �エ� �喜捩 �� �呷慣�壱共*", "_t") +t("[leave]", "[���罹共]", "_t") +-- new text +--[==[ +t("while", "while", "_t") +t("...", "...", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/chats/last-hope-melinda-father.lua" + +t([[#LIGHT_GREEN#*A man talks to you from inside, the door half open. His voice is sad.*#WHITE# +Sorry, the store is closed.]], [[#LIGHT_GREEN#*�ク�エ �們ッ、 �エ�ャ��, �エ�、 �ィ�専ー �ク �、�川� �戦毎�オ�壱共. �ゥ�誤ヲャ� �ャ寘シ �エ��笈�、.*#WHITE# +���﨑ゥ�壱共, ��� �ク �ォ�們牟��.]], "_t") +t("[leave]", "[���罹共]", "_t") +t("@playername@! My daughter's savior!", "@playername@! �ク�� �ャ�ク�シ��!", "_t") +t("Hi, I was just checking in to see if Melinda is all right.", "�壱�﨑們┷��, �罹ヲー�、� �� ��エ�� �壱株� �エ�ャ �罷株�ー.", "_t") +t("Hi, I would like to talk to Melinda please.", "�壱�﨑們┷��, �罹ヲー�、� �エ�シ�ー﨑� �� �溢揆�護囈?", "_t") +t("Melinda", "�罹ヲー�、", "_t") +t("Sorry, I have to go!", "���﨑ゥ�壱共, � �シ�護囈!", "_t") +t("Please take this. It is nothing compared to the life of my child. Oh, and she wanted to thank you in person; I will call her.", "�エ�ク �幗符 �シ�ク��. �ク�� �ゥ�ィ�� ��葺�エ ��ャエ��巡 ��漁�壱共. �、, �ク�ャ�� �ク ��� �懍攤��愍�� ���溢寥﨑俾ウ� �カ�、�緋オー��. ��� ��エ���オ�壱共.", "_t") +t("Thank you.", "�川ぎ﨑ゥ�壱共.", "_t") +t("Melinda's father gives you: %s", "�罹ヲー�、�� ��イ�ァ� %s �シ�壱共.", "logPlayer", nil, {"�シ"}) +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#�エ�ー �們攪 '�ク�ャ �ー�簿頗' �ー�シ�� �懋ー� �ャ嵂餓揆 﨑エ�� �罷護ァ �喜慣�壱共.", "_t") +t("@playername@! #LIGHT_GREEN#*She jumps for joy and hugs you while her father returns to his shop.*#WHITE#", "@playername@ ��! #LIGHT_GREEN#*�ク��� �ー�川� �ー�エ�、�一ウ�, �ケ���� ��ス �護牟�溢葺�オ�壱共. �ク��� ��イ�ァ�� ��誤。� �護符�肥慣�壱共.*#WHITE#", "_t") +t("I am glad to see you are fine. It seems your scars are healing quite well.", "�� ��エ�� �溢牟�� �、嵂餓擽�シ. ��イ俾ー �、 �� ��ャシ�� �壱└.", "_t") +t("I am glad to see you well. Take care.", "���� �駆符 �エ�ャ�� �、嵂餓擽�、. �エ�� �一イ�.", "_t") +t([[Yes it has mostly healed, though I still do have nightmares. I feel like something is still lurking. +Ah well, the bad dreams are still better than the fate you saved me from!]], [[�、, �ー�� �、 �們葺�罷魂, �ャ��梭 ��ェス�� �ク�、 﨑エ��. ��ァ� �緋ー� �ィ�エ �壱株 �� �呷捩... +�� �シ��, �ー�罹ャシ�� �肥ウ川ァ�� ��ウエ�ィ 弡ィ�ャ �ォ��護囈!]], "_t") +t("Should I come across a way to help you during my travels, I will try to help.", "�ャ嵂� �卓乱 �� ��垪 �ゥ�菩揆 �セ�� �俯ゥエ, ��凰��イ�.", "_t") +t("Thank you, you are most welcome.", "�川ぎ﨑ゥ�壱共- �ク�罹x 嶹們��エ�川囈-.", "_t") +t("Most certainly, so what are your plans now?", "�ク��ァ. �ク�エ �ク��ウ�, �エ�� �エ�サ�� 﨑� �ー�シ? �駆捩 �晝ー�擽�シ�� �溢牟?", "_t") +t("Hi @playername@! I am feeling better now, even starting to grow restless...", "@playername@ ��! �ク ���� �駆符�� �� �呷符��, �卓乱�� ��醐梭 �壱株 �� �� 德俯豆�エ��...", "_t") +t("So what are your plans now?", "�駆捩 �晝ー�擽�シ�� �溢牟?", "_t") +t("About that, I was thinking that maybe you'd like to go out with me sometime ...", "�ク��, �呷擽 �エ�俾ー ��ャ �俾ー肥愍�エ �苦イ��、��...", "_t") +t([[#LIGHT_GREEN#*Melinda appears at the door and kisses you*#WHITE# +Hi my dear, I'm so happy to see you!]], [[#LIGHT_GREEN#*�罹ヲー�、� �ク�� �エ��, 墲、�、�シ 嵂溢慣�壱共*#WHITE# +�誤x�� �簿ァ� �ー�川囈!]], "_t") +t("I am still looking out for an explanation of what happened at the beach.", "﨑エ��川� �シ�エ�ャ�� �シ�� �﨑エ �ー�ャ﨑俾ウ� �壱株 �卓擽�シ.", "_t") +t("About what happened on the beach, I think I have found something.", "﨑エ��川� �シ�エ�� �シ �川攤�ー, �緋ー �護符�ク �� �呷符.", "_t") +t([[I do not know yet, my father won't let me out until I'm fully healed. I've always wanted to do so many things. +That is why I got stuck in that crypt, I want to see the world. +My father gave me some funds so that I can take my future into my own hands. I have some friends in Derth, maybe I will open my own little shop there. ]], [[��ァ� �� �ィ�エ���エ��. ��ケ、 �エ� ����梭 �們揆 �語ケ護ァ �俾ー�エ �� �罹共�� 嵂一ウ�. 﨑俾ウ� �カ�壱腰 �シ� ��イュ �珠」�. +�懋ー �ク �﨑們共�� ����� ��巡 �ク�ー �誤ャク�エ�川囈. �ク��揆 �俯洳�エ�� �カ�溢愍�一ケ�. +��ケ�� �専ク溢揆 �ー�� �シ�肥�, �� �川愍�� �橄あ�� �ク�エ �俯株 �溢牟��. �ー�エ�、�� �懋オャ�、�エ � �溢愍�一ケ�, �們、卓乱 �ー�ー�� �卓捩 ��誤攵�� �ィ�、 �シ�護囈? ]], "_t") +t("I have seen how you fought those corruptors, the way you destroyed their magic. I want to learn to do the same, so that such horrors never happen again. To anyone.", "�ク �們● �壱イ菩ぎ�、�� �エ�サ�� �ー�ャ�ィ�ャ�肥ァ �、�エ��. �壱イ菩揆 �ィ�ィ�ク�野符��? ��� �ク�ー �ク �ー�ー�� �カ�エ��. �ク�� �ャ�誤豆 �ク ��オャ�専イ誤巡 �、�罹株 �ク�ー �シ�エ �シ�エ�們ァ �伎イ�.", "_t") +t([[Or maybe, well I suppose I can trust you with this, I've always secretly dreamed of learning magic. Real magic I mean not alchemist tricks! +I've learnt about a secret place, Angolwen, where I could learn it.]], [[��笈�エ, ��, �ソ�� �� �溢愍�一ケ� 﨑俯株 �俾クー�ク�ー, �� 﨑ュ�� �壱イ菩揆 �ー�ー�� �ク �ー�� �一ソ肥剩�エ��. �ー�溢唖 �専ウ� ��ァ� �壱イ菩擽��! +�呟ウィ�ャ�エ�シ�� ��ー�、�ャ�エ �ウ�エ �壱共�俯魂, �ー�ー�� �ー�ク �� �溢揆 ��� �ー�シ��!]], "_t") +t("Derth has its up and downs but I think they could do with a smart girl yes.", "�ー�エ�、�シ�� �駆捩 �シ�� �壱株 �エ ��笈���, �� �瀧�﨑俯笈�� ��ェ� �ア�オ﨑� �ー�シ.", "_t") +t("Thanks!", "嵭、嵭、, ���溢寥��!", "_t") +t("You wish to join our noble crusade against magic? Wonderful! I will talk to them for you.", "�壱イ菩乱 �樌��� �ー�ャ ���ー﨑� ��ぎ�、�� �シ�川擽 �俾ウ� �カ�、��? 弡誤・ュ﨑罹魂! �エ� ��� �エ�シ�ー﨑エ �シ��.", "_t") +t("That would be very nice!", "�ー�, ���溢寥��!", "_t") +t("I happen to be welcome among the people of Angolwen, I could say a word for you.", "�エ� �呟ウィ�ャ �ャ�誤豆�エ�� �� ��エ�� �溢愍�一ケ�, �エ� ��� �エ�シ�ー﨑エ �シ��.", "_t") +t("What?!? Just because you rescued me from a moderately-to-extremely gruesome death, you think that entitles you to take liberties?!", "�尖攵����?!? ��� �� �誤ヲ�⊂�俯株 �ス�護乱�� �ャ嵂壱共�� 﨑エ��, �� �溢搆��� 﨑� �� �壱共�� �晝ー�葺�� �ー�川囈?!", "_t") +t("WHY AREN'T WOMEN ATTRACTED TO ME I'M A NICE %s.", "�懋クー��, �們イ俯涵 �駆ァ� %s� �エ�ィ�、��!", "tformat") +t("GIRL", "�ャ��", "_t") +t("GUY", "�ィ��", "_t") +t("Uhh, sorry I hear my father calling, see you.", "�エ�エ, ���﨑エ��, ��ケ�� ��エ�罹└. �ク�シ.", "_t") +t("Just a minute, I was just...", "���尖ァ�, �� �ク�・...", "_t") +t([[#LIGHT_GREEN#*She looks at you cheerfully.*#WHITE# +Just kidding. I would love that!]], [[#LIGHT_GREEN#*�ク�� �ア��ー�ャ�ー �尖共�エ�們慣�壱共.*#WHITE# +�・�懍擽�川囈. ��� ��� �カ�エ��!]], "_t") +t("#LIGHT_GREEN#[walk away with her]#WHITE#What about a little trip to the south, from the coastline we can see the Charred Scar Volcano, it is a wonderous sight.", "#LIGHT_GREEN#[�ク�� 﨑ィ�� �キ�罷共]#WHITE#�醐注�� ���� �、��、�� �エ �エ��? ��� 夋� ��イ� 嶹肥げ�エ �エ�エ�� �罷狭���. �ス�俾ー ��イュ �駆符.", "_t") +t("Joke's on you really, goodbye!", "�ク�・ �鷺橋�エ�シ, �壱�德�!", "_t") +t("But... ok goodbye.", "﨑們ァ��... �護葺�エ, �壱�德�.", "_t") +t([[#LIGHT_GREEN#*You take Melinda in your arms and press her against you. The warmth of the contact lightens your heart.*#WHITE# +I feel safe in your arms. Please, I know you must leave, but promise to come back soon and hold me again.]], [[#LIGHT_GREEN#*�罹ヲー�、�シ 甯罷。� �川矯 �溢葺�オ�壱共. �ー�、﨑� �ィ�ー� �ャ�・�� 甯語ウ��ュ�壱共.*#WHITE# +�エ�ャ�� �溢愍�一ケ� �溢搆�エ �南流��. �肥● �ク�ク �エ �護ァ��, �、�� �護符��� �エ��イ� �溢符 �シ���、�� �ス�削紛 �シ�ク��, �、?]], "_t") +t("I think I would enjoy that very much. #LIGHT_GREEN#[kiss her]#WHITE#", "�ク ���エ �� �ー��俯株�ク. #LIGHT_GREEN#[�ク��専イ� 墲、�、﨑罹共]#WHITE#", "_t") +t("That thought will carry me in the dark places I shall walk. #LIGHT_GREEN#[kiss her]#WHITE#", "�俯攵�・ �作乱�罹巡 �ク �晝ー�愍�� ����シ��. #LIGHT_GREEN#[�ク��専イ� 墲、�、﨑罹共]#WHITE#", "_t") +t("Oh, I am sorry. I think you are mistaken. I was only trying to comfort you.", "�、, �ク��, �、﨑エ�シ. �� �ク�・ ��。懦葺�、�� �� �川擽�シ.", "_t") +t("Oh, sorry, I was not myself. Goodbye, then. Farewell.", "�、, �ク��, �懍�菩侠�エ ��笈�溢牟. �ク�シ �壱�德�, �� �溢牟.", "_t") +t([[#LIGHT_GREEN#*Melinda looks worried*#WHITE# +Please tell me you can help!]], [[#LIGHT_GREEN#*�罹ヲー�、�� �溢譜﨑エ �エ��笈�、*#WHITE# +�罹ー�, �� ��垪 �� �壱共�� 﨑エ �シ�ク��!]], "_t") +t("Yes, I think so. Some time ago I assumed ownership of a very special home... #LIGHT_GREEN#[tell her the Fortress story]#WHITE#", "�ク��, ��ァ壱巡. ��溢乱 �エ� ��」シ 孖ケ��復 �卓攪 �シ�ク�エ �専アー��... #LIGHT_GREEN#[�尖・エ'妤エ �肥ヨ �エ�シ�ー�シ 﨑罹共]#WHITE#", "_t") +t([[An ancient fortress of a mythical race?! How #{bold}#exciting#{normal}#! +And you say it could cure me?]], [[����。懍垓 ��。ア�� ��� �肥ヨ��?! #{bold}#�餓棗﨑エ��!#{normal}# +�懋ー �ク�ウ�川� �ォ�� �� �ー�シ�ャ��?]], "_t") +t("The Fortress seems to think so. I know this might sound a bit .. inappropriate .. but you would need to come live there, at least for a while.", "�肥ヨ� �ク��共�� 﨑俯腰�ー. � �們メ﨑� �誤ヲャ�ク �エ �俯巡 �護ァ��... �、� �ー�ー�� �エ��幣 﨑���� �ー�シ. ��」シ ���� �呷譜�護擽�シ��.", "_t") +t([[#LIGHT_GREEN#*She looks at you cheerfully*#WHITE# +Ah the plan to sleep with me is finally revealed! +Shhh you dummy, I thought we were past such silliness, I will come, both for my health and because I want to be with you. +#LIGHT_GREEN#*She kisses you tenderly*#WHITE#]], [[#LIGHT_GREEN#*�ク�� �・�懋クー �エ�ー �溢愍�� �罷攵��笈�、*#WHITE# +��葺, �尖劇﨑� 﨑俯」サ�、 ��嚶�エ�一オー��! +�ャ��, �、 �、�ャ���エ��. �簿ァ川擽�... �ー�ャ� �罷ウエ�呷擽 �誤�、�� �戦腹 �ャ�エ�� ��笈�シ�� �晝ー�毎�罷魂. �シ�� �� �ー�川囈. �俯」誤巡 﨑エ�シ �俾ウ�, �エ��ウエ�、 �呷擽 �一ウ� �カ�シ�一ケ�. +#LIGHT_GREEN#*�ク�� �、�倣葺�� 墲、�、﨑ゥ�壱共*#WHITE#]], "_t") +t("Then my lady, if you will follow me. #LIGHT_GREEN#[take her to the Fortress]", "�ク�シ ��ー�ィ, �� �ー�シ�、�懍ァ��. #LIGHT_GREEN#[�ク��シ �肥ヨ�� �ー�ャ�� ��共]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/last-hope-weapon-store.lua" + +t("Welcome @playername@ to my shop.", "�エ ��護乱 �エ�� �, @playername@.", "_t") +t("Let me see your wares.", "�シ�エ�� �エ�� �カ�エ.", "_t") +t("I am looking for martial training.", "��握 �ー���� �ー�ク �ー�シ �セ�� �壱株�ー.", "_t") +t("Sorry, I have to go!", "�ク��, � �川幣���エ!", "_t") +t("I can indeed offer some martial training (talent category Technique/Combat-training) for a fee of 50 gold pieces; or the basic usage of bows and slings (Shoot talent) for 8 gold pieces.", "50 �ィ�� �簿巡�エ �エ� 嶹菩共德� ��エ�� �� �� �溢ァ (�ー�� ��龍 ��握 �ー��/��握 弡壱�ィ). ��笈�エ 8 �ィ�� �簿巡�� 嶹懋ウシ 妤ャ�晝オャ�� �ー�溢��攤 �ャ�ゥ�菩揆 ��エ�� �� �俯巡 �一ウ� (�ャ�ゥ �ー��).", "_t") +t("Please train me in generic weapons and armour usage.", "�エ�ー� �卓亶 �ー�� �菩揆 ��エ�� ��.", "_t") +t("The smith spends some time with you, teaching you the basics of armour and weapon usage.", "��・�・�エ�� ���� �懋ー�揆 �エ�エ �ケ���専イ� �エ�ー� �卓亶 �ャ�ゥ�� �ー�壱・シ ��エ�、�、.", "logPlayer") +t("Please train me in the basic usage of bows and slings.", "嶹懋ウシ 妤ャ�晝オャ �ー�� �菩揆 ��エ�� ��.", "_t") +t("The smith spends some time with you, teaching you the basics of bows and slings.", "��・�・�エ�� ���� �懋ー�揆 �エ�エ �ケ���専イ� 嶹懋ウシ 妤ャ�晝オャ�� �ー�壱・シ ��エ�、�、.", "logPlayer") +t("No thanks.", "�ャ�啄葺�.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/limmir-valley-moon.lua" + +t("I do not have time to talk. This ritual is intense, and we are not alone here. Stop them!", "��� �エ�シ�ー 﨑� �懋ー�擽 ��慣�壱共. �エ �們享� �簿�ャ﨑俾ウ�, �� �エ�ウ�� �ー�ャ�� �壱株 ��巡 ��笈�ー��. ��壱豆�� �餓符 �シ�ク��!", "_t") +t("I will not let you down!", "�懍│�� �、﨑エ �シ��!", "_t") +t("[leave]", "[���罹共]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/lost-merchant.lua" + +t([[Please save me! I will make it worth your whi.. +*#LIGHT_GREEN#The assassin lord hits him in the face.#WHITE#*Shut up!]], [[�エ�、��! �ャ��� �尖荘繞�.. +#LIGHT_GREEN#*�肥ざ�ィ�・�エ �ク�� �シ�エ�� 﨑� � �、�オ�壱共.*#WHITE# �、�シ�エ�シ!]], "_t") +t("Sorry, I have to go!", "�ク��, � �川幣���エ!", "_t") +t("Please get me out of here!", "�罹ー� �ャ�ー�� �俾ー�� 﨑エ ��!", "_t") +t("Come, there is a way out!", "�エ�ス�エ�、, �ャ�ー� �懋オャ�シ!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/lumberjack-quest-done.lua" + +t([[#LIGHT_GREEN#*Ben lies defeated at your feet*#WHITE# +T...thank you for... *cough*... saving me from the curse. +I did no... not want for this to... +#LIGHT_GREEN#*he coughs one last time and dies, a smile on his face as his curse is gone.*#WHITE#]], [[#LIGHT_GREEN#*�、�エ �懍ケ們乱 �ー�ャ�護慣�壱共*#WHITE# +��...���呱共... *�罹。�*... �� ��シ�川� �ャ﨑エ � �ー�シ. +�俯巡 �エ... �エ�ャ�� �カ�� �喜葺... +#LIGHT_GREEN#*�ク�� �溢ァ�餓愍�� �ー�ィ�� 﨑俾ウ� �ス�溢慣�壱共. �ク�� ��シ� �ャ�シ�ク, �ク�誤・シ �縄ウ� �溢来�オ�壱共.*#WHITE#]], "_t") +t("Rest in peace.", "寬ク德� �ャ�ク.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/lumberjack-quest.lua" + +t([[#LIGHT_GREEN#*Before you stands a man covered in dirt and blood. He is out of breath and half mad.*#WHITE# +PLEASE! You must help! #{bold}#IT#{normal}# is slaughtering everybody in my village! Please! +#LIGHT_GREEN#*He points his finger at the nearby forest.*#WHITE#]], [[#LIGHT_GREEN#*�溢服�� 彧呟ウシ 嵓シ�� �、�罷イ�頗 �ィ�専ー �� �溢慣�壱共. �ク�� �ィ�� 嵭尖味�ー�ク�� �們ッ、 �ク�� �� �呷慣�壱共.*#WHITE# +�罹ー�!! ��凰��! #{bold}#�ク��#{normal}# �ー�ャ �溢揆 �ャ�誤豆�� �一オャ �ス�エ�� �溢牟! �罹ー�! +#LIGHT_GREEN#*�ク�� �イ �シ�俯・シ �専ー�ス�シ�� ��ャ�ー�オ�壱共.*#WHITE#]], "_t") +t("I will go there and see what I can do.", "��� 﨑� �� �壱株 �ク 﨑エ �シ��.", "_t") +t("This is not my problem. Go away!", "�俯梠� ��エ ��株 �シ�エ�シ. ��ャ �シ�ク!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/mage-apprentice-quest.lua" + +t([[#LIGHT_GREEN#*Before you stands a young man, a novice mage by his looks*#WHITE# +Good day to yo...#LIGHT_GREEN#*He stares at you and starts to run away fast!*#WHITE# +Do not kill me please!]], [[#LIGHT_GREEN#*�雅ウエ�ー�� �ャ�オ �壱イ菩ぎ �呷捩 �ィ�専ー �溢服�� �溢慣�壱共*#WHITE# +�駆捩 﨑俯」ィ �們┷...#LIGHT_GREEN#*�ク�� �ケ���� �ォ�エ�ク�シ �尖共�エ�罷笈 �ャ�ィ�ャ ��ァ晧ウ、�オ�壱共!*#WHITE# +�罹ー� �� �ス�エ� �溢┷��!]], "_t") +t([[#LIGHT_GREEN#*Before you stands a young man, a novice mage by his looks*#WHITE# +Good day to you, fellow traveler!]], [[#LIGHT_GREEN#*�雅ウエ�ー�� �ャ�オ �壱イ菩ぎ �呷捩 �ィ�専ー �溢服�� �溢慣�壱共*#WHITE# +�駆捩 﨑俯」ィ �們┷��, �ャ嵂餓梵 �呷ァ!]], "_t") +t("What brings an apprentice mage out into the wilds?", "�們慣 �壱イ菩ぎ? �エ �尖ゥ肥げ�ィ�川� �� 﨑俾ウ� �溢牟?", "_t") +t("I found this artefact; it looks powerful and arcane infused. Maybe it would be enough?", "���シ�� �セ�們牟. �、 �簿�・﨑エ �エ�エ�� �壱イ簿巡 ��蕩 �� �呱腰�ー. �エ�ー�エ �俯x?", "_t") +t("So you have enough magical items now?", "�ク�們� �エ�� �壱イ� �シ�エ� �ゥ��復 �ー�?", "_t") +t("Sorry I have to go!", "�ク�� � �川幣���エ!", "_t") +t("Ahh, my story is a sad one... I should not trouble you with it, my friend.", "��符, � �ャ嵓� �エ�シ�ー��笈�、... �懦梭 �シ尞� �シ�俯株 �� ��巨�� 﨑俯└��, �懋オャ�ャ.", "_t") +t("It is no trouble at all! Please tell me!", "��� �シ尞� ��笈�一ケ� �俾クー﨑エ ��!", "_t") +t("Ok, bye then!", "�語イ��エ, �ク�シ �壱�!", "_t") +t([[Well, if you insist... +I am a novice mage, as you might have noticed, and my goal is to be accepted by the people of Angolwen and be taught the secrets of the arcane.]], [[��, �ク�ャ�罹共�エ�シ... +�エ�罹共�懦半 �� �ャ�オ �壱イ菩ぎ��笈�、. �� �ゥ岺罹株 �呟ウィ�ャ�� �シ�川擽 �們牟 ���� �壱イ菩攪 ��ー�� �﨑エ �ー�ー�� ��擽��.]], "_t") +t("Who are the people of Angolwen?", "�呟ウィ�ャ� �� 﨑俯株 �ャ�誤豆�ク�ー?", "_t") +t("Ah yes, Angolwen, I have called it home for many years...", "��, �呟ウィ�ャ�エ�シ. �俯巡 �幎あ�� �ー�ー�� �エ�們来�...", "_t") +t("Well, good luck, bye!", "��, 嵂餓垓�� �語イ�! �壱�!", "_t") +t([[The keepers of ar... err, I do not think I am supposed to talk about them... sorry, my friend... +In any case, I must collect many items. I have some already but I am still looking for an arcane-infused artefact. You do not happen to have one, I imagine... Well, if you do, tell me please!]], [[����攪 �倆从繞�... �エ, �ク �エ�シ�ー�シ 﨑� �晝ー�捩 ��来�罷魂... ���﨑ゥ�壱共, �懋オャ�ャ... +�エ�誤蕩, �� �シ�エ�、�� �珠擽 �ィ��幣 﨑ゥ�壱共. �� ���� �ィ�們ァ��, ��ァ� ���� �壱イ菩擽 ��蕩 ���シ�� �セ� �サ嵂溢慣�壱共. �� �晝ー�乱 �ク�� �ク�ー �ク 﨑俯x �爺ウ� �溢ァ� �喜揆 �� �呷ァ��... �護平 �爺ウ� ��亨�、�エ, ��� �懋イ� �戦紛 �シ�ク��!]], "_t") +t("I will keep that in mind!", "�ー�オ﨑エ �俾イ�!", "_t") +t("No way, bye!", "�ク�エ �� �シ, �壱�!", "_t") +t([[I hope I will too... +In any case, I must collect many items. I have some already but I am still looking for an arcane-infused artefact. You do not happen to have one, I imagine... Well, if you do, tell me please!]], [[��� �ク�ャ�� �カ�ー��... +�エ�誤蕩, �� �シ�エ�、�� �珠擽 �ィ��幣 﨑ゥ�壱共. �� ���� �ィ�們ァ��, ��ァ� ���� �壱イ菩擽 ��蕩 ���シ�� �セ� �サ嵂溢慣�壱共. �� �晝ー�乱 �ク�� �ク�ー �ク 﨑俯x �爺ウ� �溢ァ� �喜揆 �� �呷ァ��... �護平 �爺ウ� ��亨�、�エ, ��� �懋イ� �戦紛 �シ�ク��!]], "_t") +t([[Let me examine it. +Oh yes, my friend, this is indeed a powerful artefact! I think that it should suffice to complete my quest! Many thanks!]], [[﨑� �� 嶹菩攤﨑エ �エ���オ�壱共. +�、, �エ��笈�、, �懋オャ�ャ, 嶹菩共德� �簿�・﨑� ���シ��笈�、! �エ�ク�� �� ��ャエ�シ �溢ケ� �� �溢揆 �� �呟オー��! �簿ァ� �川ぎ�罹ヲス�壱共!]], "_t") +t("Well, I cannot use it anyway.", "��, �エ�語アエ �� �サ �ー�� �シ�エ�エ�一ケ�.", "_t") +t("Oh! How could such a place be kept secret for so long... This is interesting indeed. Thank you for your trust!", "�、! �エ�ー �・�語ー �エ�サ�� �ク��イ誤x �、�ォ�呷譜 �ィ�ィ�ク �溢来�� �ー�... �簿ァ� 彧・�ク�懍寥. �� �ソ�エ �們� ���溢寥!", "_t") +t([[Ah yes! I am so glad! I will be able to go back to Angolwen now, and perhaps we will meet there. +Please take this ring; it has served me well.]], [[��符, �ク��慣�壱共! �簿ァ� �ー�ゥ�壱共! �� �エ�� �呟ウィ�ャ�シ�� �護符�� �� �一イ� �們来��, ��ァ� �ク�ス�川� �ク�� �、�� �誤あ �� �一イ����. +�エ �們ァ�シ �幗符 �シ�ク��, �� �ゥ��梭 ���ゥ﨑俾イ� �シ�オ�壱共.]], "_t") +t("Thanks, and best luck in your studies!", "���溢寥, �ク�ャ�� �壱イ� �オ� �エ�ャ德� 﨑エ!", "_t") +t([[Ah yes! I am so glad! I will be able to go back to Angolw...err... Oh well, I guess I can tell you; you deserve it for helping me. +During the dark years of the Spellhunt, many thousands of years ago, Linaniil, the great mage of the Kar'Krul, worried that magic might disappear with her generation and be lost to mortals should they need it again. +So she set a secret plan into action and built a secret place where magic would be kept alive. +Her plan worked and the group built a town called Angolwen in the western mountains. #LIGHT_GREEN#*He marks it on your map, along with a portal to access it*#WHITE# +Not many people are accepted there but I will arrange for you to be allowed inside.]], [[��符, �ク��慣�壱共! �簿ァ� �ー�ゥ�壱共! �エ�� �呟ウィ�ャ�シ�� �護符�� 繞�...�エ... ��, �ク��専イ� �エ�シ�ー﨑エ�� �俾イ����, �� ��凰�シ�ィ�シ��. +�們イ� �� ��乱 �溢来�� �壱イ� �ャ�・�エ�シ�� �被搗�ー��, �エ�エ'增ャ�ー�� ��劇﨑� �壱イ菩ぎ �ャ�俯笈�シ�們��� �ク �懋クー�� �壱イ菩攪 �� ����梭 �喜牟�ク, 弡�攵 �ャ�誤豆�エ �壱イ菩揆 �、�� 﨑�囈�� 﨑俯鵠�シ�� ��垪 �� ��イ� �們ァ� �喜揆�� �シ�、﨑們��オ�壱共. +�ク�們� �ク��サ們��� �ィ�ー�� �壱イ菩擽 �エ�エ�� �� �壱株 ��ー �・�誤・シ �エ�、﨑俯株 ��嚶�� �ク�ー�ィ�オ�壱共. +�ク��攪 ��嚶� �ア�オ��擽�一ウ�, �ク��イ� �呟ウィ�ャ�エ�シ �壱ヲャ�� �溢揆�エ �懍ェス �ー �作乱 �晝イィ�� ��擽��. #LIGHT_GREEN#*�ク�� �呟ウィ�ャ�シ, �ク�ウ�シ�� 奝オ﨑俯株 �ィ�尖ャク�� ��ケ俯・シ ���乱 岺懍亨﨑エ �シ�溢慣�壱共.*#WHITE# +�呟ウィ�ャ�� �� �� �壱株 �ャ�護捩 �珠ァ �喜慣�壱共. 﨑們ァ��, �ク��� �懋ー �壱劇﨑� ��愍�� 﨑エ �専イ��オ�壱共.]], "_t") + +-- new text +--[==[ +t("...", "...", "_t") +--]==] + +------------------------------------------------ +section "mod-tome/data/chats/magic-store.lua" + +t("Select the item to recharge", "�ゥ��腹 �シ�エ�� ��夋晨葺�ク��", "_t") +t("Not enough money", "�溢擽 ��ア﨑ゥ�壱共", "_t") +t("This costs %d gold.", "��圸� %d �ィ�懍桿�壱共.", "tformat") +t("Recharge?", "�ャ�ゥ�� 﨑們亨���オ�一ケ�?", "_t") +t("This will cost you %d gold.", "��圸� %d �ィ�懍桿�壱共.", "tformat") +t("Welcome, @playername@, to my shop.", "�� ��護乱 �エ�� �、�ク��, @playername@.", "_t") +t("Let me see your wares.", "�シ�エ�� �エ�� �カ�エ.", "_t") +t("I want to recharge some of my equipment.", "�エ �・��・シ �ャ�ゥ��葺�� �カ�エ.", "_t") +t("Sorry, I have to go!", "�ク��, � �川幣���エ!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/melinda-beach-end.lua" + +t("What just happened?!", "�エ�ィ �シ�エ �シ�エ�� �ー��?!", "_t") +t("I'm sorry I didn't manage to protect you and as you were about to die you... fired a powerful wave of blight.", "�� ��� �シ� �サ嵂溢牟, �ク�逸紛. �ク�們� �、� �ス�ー ����乱... �逸復奛護� �簿�・﨑� 嶹ゥ尞� 甯誤徐�エ �懍牟�ク �們剩�エ.", "_t") +t("But I have never cast a spell in my life!", "�ク��ァ�� �, �エ�エ�� �壱イ菩揆 �ィ �ク ��捩 ��株�ク��!", "_t") +t("You are still tainted by that ... foul Demon! The taint is not all gone!", "�� ��ァ� �ク... �ュ�ィ�エ ��ァ溢乱 �護牟 �壱株 �ー�シ! ��ァ溢攪 德們擽 ����梭 �ャ�シ�� �� ��笈�溢牟!", "_t") +t("There must be some of that demon's taint still inside you.", "�ク ��ァ溢攪 德們擽 �ャ��梭 �、 �溢乱 �ィ�� �壱株 �ー�シ.", "_t") +t("This is terrible! I assure you I had no idea this would happen. You must trust me!", "�尖巡 �� �シ! �ケ�ク﨑��護囈, �エ�ー �シ�エ �シ�エ�� ��捩 ��メ�� �サ嵂溢牟��! �ソ�エ�シ�ク��!", "_t") +t("I do. The Ziguranth are not raving zealots, you know. We will look for a way to cure you, as long as you reject the blight.", "�ソ�エ. �壱巡 �誤共�懦半, ��ャ�嬢捩 �菩侠 �俾ー� �卓侠��ー ��笈�野符. �� ���� �ゥ�菩揆 �呷擽 �セ��ウエ��. �、� �ク 嶹ゥ尞川攪 德們擽 �ォ�、�エ �川擽�シ.", "_t") +t("This is terrible! What is happening to me?!? You must help me!", "�尖巡 �� �シ! �倆復奛� �エ�ィ �シ�エ �シ�エ�俯株 �ー�シ?!? �罹ー�, ��凰�們囈!", "_t") +t("I will. We will find a cure for this together.", "��凰��イ�. �� ���� �ゥ�菩揆 �呷擽 �セ��ウエ��.", "_t") +t("I'm a very lucky girl, am I not... This is the second time I've had you to save me now.", "�� �簿ァ� �エ�エ �躯└��, �ケ���エ �� �� �溢擽�� �ャ﨑エ �シ�罹共��.", "_t") +t("Over the last weeks you've become very important to me, and I am glad to have you. This is certainly not the place to talk, though, let's go.", "��� ��」シ �呷譜, �� �エ�� �簿ァ� �護、啄復 �ャ�護擽 �們来�エ. �溢凰 �誤あ �� �溢牟�� �、嵂餓擽�シ. �ャ�エ �エ�シ�ー﨑俾クー �駆捩 �・�誤株 ��笈�一ケ�, ���.", "_t") +t("You're right, let's get out of here.", "�ク�們囈, �エ�� �俾ー��.", "_t") +t("#LIGHT_GREEN#[go back to Last Hope]", "#LIGHT_GREEN#[�溢ァ�� 彧ャ�晧愍�� �護符��共]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/melinda-beach.lua" + +t([[#LIGHT_GREEN#*The two of you spend some time relaxing on the beach. +The air is fresh, the sand shimmers, and the surf roars softly.*#WHITE# + +This was such a lovely idea! +I have had a wonderful time with you today. + +#LIGHT_GREEN#*She looks longingly into your eyes.*#WHITE#]], [[#LIGHT_GREEN#*�罹ヲー�、� 﨑ィ�� 﨑エ��川� �専アー�エ �懋ー�揆 �エ�溢慣�壱共. +�オ�ー�� ��セ醐葺��, �ィ�俯株 �們ァ晧擽�ー, 甯誤巡 �誤ヲャ�� ��罹淇�オ�壱共.*#WHITE# + +�ャ�ー �ィ �エ �簿ァ� 弡誤・ュ﨑� ��夋晧擽�溢牟��! +�們擽�� 﨑ィ��, �ィ��攵 �簿ァ� �専アー���緋アク��. + +#LIGHT_GREEN#*�ク�� �壱峡﨑俯株 �壱ケ幗愍�� �罷攵�エ�� �溢慣�壱共.*#WHITE#]], "_t") +t("#LIGHT_GREEN#[Lean closer and kiss her]#WHITE#", "#LIGHT_GREEN#[�ク�� �ー�ク�ャ �ク��専イ� 墲、�、﨑罹共]#WHITE#", "_t") +t([[Just before your lips touch, you sense that something is very wrong. +]], [[��唖�エ �橄響� �懋ー�, �緋ー ��イュ�俾イ� �俯ェサ�� �ッ﨑� �尖l�エ �、�溢慣�壱共. +]], "_t") +t("#LIGHT_GREEN#[Continue...]#WHITE#", "#LIGHT_GREEN#[���...]#WHITE#", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/melinda-fortress.lua" + +t("Hi, sweety!", "��, �エ�� �、�ク��!", "_t") +t("#LIGHT_GREEN#[kiss her]#WHITE#", "#LIGHT_GREEN#[�ク��専イ� 墲、�、﨑罹共]#WHITE#", "_t") +t("Are you settling in fine?", "�エ�ウ �晨劈� �エ�� �オ�呰紛�護牟?", "_t") +t("I want to open my own little shop in Derth?", "�ー�エ�、�� �卓捩 ��誤・シ �エ�� �カ�、", "_t") +t("I want to study magic at Angolwen?", "�呟ウィ�ャ�川� �壱イ菩揆 �ー�ー�� �カ�、", "_t") +t("I want to train at Zigur?", "��ャ�エ�川� 弡壱�ィ�� �幀ウ� �カ�、", "_t") +t([[Well let me say that tank is #{bold}#dreadful#{normal}#, but that weird butler says it is the only way. +I do start to feel better too. +However I must say I get bored around here a little. +Do you remember, I once told you %s Maybe we could find a way to get me there during the day and return for my treatment during the night?]], [[��, �ア 﨑俯x, �ク �們。ー�� #{bold}#�肥ー�#{normal}#﨑們ァ��, �エ��復 �卓ぎ�們擽 �、�ク �ゥ�菩擽 ��共�、��. +�ク ����� �駆符��ー �懍梠﨑� �� �呷符��. +�ク��ァ��, �エ�ウ�川� �ャ�� �� �ー�� ��ィ﨑エ��ー �懍梠嵂壱共�� �エ�シ�ー�� 﨑エ�シ���、��. +�ー�オ﨑エ��? �懋ー %s�� 嵂溢来�野符��. �懋ー �ョ�尖株 �ク��イ� 﨑俾ウ�, �、�尖株 �俯」誤・シ �幗愍�ャ �護符�ャ �� �壱株 �ゥ�菩擽 �溢ァ �喜揆�護囈?]], "tformat") +t("Oh yes, I think we could arrange that. Shadow, would it be possible to create a portal for her?", "�ク�ー �駆捩 �晝ー�擽�シ. �ク�シ�川幣, �罹ヲー�、�専イ� �ィ�尖ャク�� �誤豆�エ �� �� �溢揆��?", "_t") +t([[Yes Master. I will arrange for that right now. +She will be able to come and go unnoticed.]], [[��, �シ�ク��. �ケ�・ ��カ��� 﨑俾イ��オ�壱共. +孖ケ��梭 �エ�ゥ�� �護ァ �伎ウ� �エ�ウ�� �、�� �� �溢揆 ��桿�壱共.]], "_t") +t("That is perfect.", "��イス﨑エ.", "_t") +t("Oh this is great, thank you! My own secret lair, my own life.", "弡誤・ュ﨑エ��, ���溢寥��! ��護攪 ��ー �・�護乱��, ��護攪 �カ�� �エ �� �一イ� �尖└��.", "_t") +t("I only wish your happiness, I am glad to provide.", "�、 嵂雅ウオ�エ �懍攵�エ�シ. �エ�� ��・﨑エ�� �俯巡 �ー��.", "_t") +t([[#LIGHT_GREEN#*Looking all glamorous she comes closer*#WHITE# +Now my sweet one, where were we the last time?]], [[#LIGHT_GREEN#*�ク�� �、�・��攤 �シ�エ�� �、��オ�壱共*#WHITE# +�ク�們�, �専クー, �ー�ャ ��溢乱 �エ�緋ケ護ァ �肥来��?]], "_t") +t("My memory fails me, care to help me remember? #LIGHT_GREEN#[smile playfully at her]", "���, �ー�オ�エ �� �� �俯└. �們搆�奓ー �、�� 﨑エ �シ��? #LIGHT_GREEN#[�ク��専イ� �・�懍侃�ス�� �ク�護ァ畷株�、]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/message-last-hope.lua" + +t([[Well met, @playername@. I was sent with a message from King Tolak of Last Hope. +I followed the trail of bodies that you left - very impressive! We are lucky to have you on our side. +But enough talk; take this message. I must go now. +#LIGHT_GREEN#He gives you a sealed scroll and vanishes into the shadows.#LAST#]], [[�俾ー卓慣�壱共, @playername@ ��. �溢ァ�� 彧ャ�晧攪 奝ィ�ス �ュ�� 尞戦葺�� ��ー溢桿�壱共. +�ャ�ー�護ァ �、�エ�� �懍イエ�シ �珠擽 �誤糖�ィ�緋オー�� - �簿ァ� �餓棗﨑們強�壱共! �ケ���エ �ー�ャ 寬ク�エ�シ �簿ァ� �、嵂餓桿�壱共. +��, �。�エ� �ャ�ー�護ァ 﨑俾イ��オ�壱共. ��ー� �幗愍�ュ�シ. �� �エ�� ��川幣���オ�壱共. +#LIGHT_GREEN#�ク�� ��雅頗 �尖」ィ�壱ヲャ�シ �エ�、��, �ク�シ�� �作愍�� �ャ�シ�護慣�壱共.#LAST#]], "_t") +t("Thank you for your courage.", "�ケ���� �ゥ�ー�� �ス�俯・シ 岺懦鮒�壱共.", "_t") +t("The herald gives you %s.", "���ケ�エ %s �シ�壱共.", "logPlayer", nil, {"�シ"}) + +------------------------------------------------ +section "mod-tome/data/chats/myssil.lua" + +t([[#LIGHT_GREEN#*A Halfling woman stands before you, clad in dark steel plate.*#WHITE# +Take the test, and then we can talk.]], [[#LIGHT_GREEN#*�エ�川垓 �餓攪 �菩イ� �卓亶�� ��捩 﨑倆伯�� �ャ�ア�エ �溢服�� �� �溢慣�壱共.*#WHITE# +�懦利�� 奝オ�シ﨑エ. �エ�シ�ー�� �ク �、�� 﨑俾イ��、.]], "_t") +t("But...", "﨑們ァ��...", "_t") +t([[#LIGHT_GREEN#*A Halfling woman stands before you, clad in dark steel plate.*#WHITE# +I am Protector Myssil. Welcome to Zigur.]], [[#LIGHT_GREEN#*�エ�川垓 �餓攪 �菩イ� �卓亶�� ��捩 﨑倆伯�� �ャ�ア�エ �溢服�� �� �溢慣�壱共.*#WHITE# +�� �ク�ー, �エ嶸ク�尖共. ��ャ�エ�� �ィ �ク 嶹們�﨑們ァ.]], "_t") +t("I require all the help I can get, not for my sake but for the town of Derth, to the northwest of here.", "�懋ー �ャ﨑� �� �壱株 �罹劇﨑懍攪 ��它�エ 﨑�囈﨑ゥ�壱共. �� ��紛�懋ー ��笈�シ ����ス�� �ー�エ�、 �溢揆�� ��紛��.", "_t") +t("Protector, I have dispatched the Tempest as you commanded.", "�エ嶸ク�尖鋸, ��葺�� ��� �ク ��ー���ャ�シ �俯ヲャ嵂溢慣�壱共.", "_t") +t("Farewell, Protector.", "�壱�德� ��強�懍丶, �エ嶸ク�尖鋸.", "_t") +t([[Yes, we have sensed the blight of the eldritch forces there. I have people working to dispel the cloud, but the real threat is not there. +We know that a Tempest, a powerful Archmage who can control the storms, is responsible for the damage. Those wretched fools from Angolwen will not act. All corrupted! +So you must act, @playername@. I will show you the location of this mage - high in the Daikara mountains. +Erase him.]], [[�ク��, �ー�ャ�� �ク�ウ�� �ャ�ゥ﨑� 嶹ゥ尞川攪 德們揆 �川ァ嵂壱共. �ク �ャ��揆 ��腹�シ�� ��揆 �エ�、 ����, �ク �川攤�エ �、�ク �ウ�� �壱鵠�ー. +�ー�ー 尞ュ峵作揆 �懍牟﨑� �� �溢揆 �簿巡�� �簿�・﨑� ��ー���ャ�シ 﨑� �� �語ウ� �壱共. �溢乱�� �エ �ィ�� �ャ夋懍攪 ��桷�エ �溢ァ. �呟ウィ�ャ�� �ャ��復 �作イュ�エ�、� ��醐梭 �溢揆 �川擽�シ. 夋�ス﨑� �ー�一クー�、 �呷愍�壱攵��! +�ク�ャ���, �、� 﨑エ�シ 﨑罹共, @playername@. �ク �壱イ菩ぎ �溢擽 �壱株 �ウ�� �誤�、 �シ��. �、�エ�エ�シ �ー�� �廷捩 �餓垈�ャ�、. +�溢揆 �エ �ク��乱�� ��ー�� ��シ.]], "_t") +t("You can count on me, Protector.", "�ー��� ��啄葺���オ�壱共, �エ嶸ク�尖鋸.", "_t") +t([[So I have heard, @playername@. You prove worthy of your training. Go with the blessing of nature, @playername@ of Zigur. +#LIGHT_GREEN#*She touches your skin. You can feel nature infusing your very being.*#WHITE# +This shall help you on your travels. Farewell!]], [[�俯巡 �ク �エ�シ�ー�シ �、�壱共, @playername@. �� 弡壱�ィ�� �ア�シ�シ 弡誤・ュ﨑俾イ� �エ�ャ �シ�壱共. ��ャ�エ�� @playername@, ��川硫�� �簿ウオ�エ �溢凰 﨑ィ�倆腹���. +#LIGHT_GREEN#*�ク��� �専クク�エ �ソ�們慣�壱共. ��川硫�� 德們擽 �ク�� ��糖�� ��揆 �尖d �� �溢慣�壱共.*#WHITE# +�、 �ャ�菩乱 ��它�エ �� ��擽�、. �壱�德�!]], "_t") +t("Thank you, Protector.", "�川ぎ﨑ゥ�壱共, �エ嶸ク�尖鋸.", "_t") +t("#00FF00#You gain the fungus talents school and your Mana Clash is enhanced.", "#00FF00#'�ク�晤ャシ' �ー�� ��龍�� �サ�壱共. �戦復 �壱x �母エエ �ー���エ �倣剩�們来�、.", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/chats/norgan-saved.lua" + +t([[Thank you, @playername@! We both survived for the wealth of the Empire. I will bring them the news and then rest. +I do not think I want to see death so closely for some time now. +Farewell.]], [[���呱└, @playername@! �ー�ャ �� �、 �懋オュ�� ��紛 �エ��お�� �� ��擽�シ. �� �エ �護享�� ��葺�� � �ャ���、. +�シ�ィ �ケ��ー�捩 �ス�護揆 ��護擽 﨑俾ウ� �カ�� �喜揆 �� �呟オャ��. +�壱�德�.]], "_t") +t("For the Empire! Take care.", "�懋オュ�� ��葺�ャ! �� ��エ.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/orc-breeding-pits.lua" + + +-- new text +--[==[ +t([[#LIGHT_GREEN#*A ray of light illuminates the gleam of steal amidst the grass. Investigating, you find a lone sun paladin lying stricken on the ground. Her wounds are minor, but her pallid features bely a poison that is taking its final toll. She whispers to you.*#WHITE# +Help, Help me. +]], [[#LIGHT_GREEN#*A ray of light illuminates the gleam of steal amidst the grass. Investigating, you find a lone sun paladin lying stricken on the ground. Her wounds are minor, but her pallid features bely a poison that is taking its final toll. She whispers to you.*#WHITE# +Help, Help me. +]], "_t") +t("What should I do?", "What should I do?", "_t") +t([[I found it... the abomination Aeryn sent me to seek out. The breeding pits of the orcs... It is more vile than you can imagine... They have it hidden away from their encampments, out of sight of all their people. Their mothers, their young, all there - all vulnerable! +#LIGHT_GREEN#*She pulls out a sketched map, and with some effort puts it in your palm.*#WHITE# +This could be the final solution, the end to the war... forever. We must strike soon, before reinforcements... +#LIGHT_GREEN#*She looks hard at you, exerting all her effort into a final pleading stare.*#WHITE#]], [[I found it... the abomination Aeryn sent me to seek out. The breeding pits of the orcs... It is more vile than you can imagine... They have it hidden away from their encampments, out of sight of all their people. Their mothers, their young, all there - all vulnerable! +#LIGHT_GREEN#*She pulls out a sketched map, and with some effort puts it in your palm.*#WHITE# ------------------------------------------------- -section "game/modules/tome/data/chats/artifice-mastery.lua" +This could be the final solution, the end to the war... forever. We must strike soon, before reinforcements... -t("Cancel", "�ィ��", "_t") +#LIGHT_GREEN#*She looks hard at you, exerting all her effort into a final pleading stare.*#WHITE#]], "_t") +t("I cannot do this myself... I will tell Aeryn about it, it is in her hands.", "I cannot do this myself... I will tell Aeryn about it, it is in her hands.", "_t") +t("I will go myself and ensure this is thoroughly dealt with.", "I will go myself and ensure this is thoroughly dealt with.", "_t") +t("You want me to kill mothers and children? This is barbaric, I'll have nothing to do with it!", "You want me to kill mothers and children? This is barbaric, I'll have nothing to do with it!", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/chats/artifice.lua" - +section "mod-tome/data/chats/paradoxology.lua" +t([[#LIGHT_GREEN#*Before you stands... you. You seem to be slightly older, and by the look of it you have been through hell.*#WHITE# +NO! YOU CAN'T! NO GOING THERE! YOU... I... YOU MUST NOT GO THERE! +THIS CANNOT BE AVOIDED! I MUST STOP IT! PLEASE DON'T! +I MUST KILL MYSELF TO PROTECT MYSELF! +#LIGHT_GREEN#*Before you can react, you... I... yourself vanishes into a rift hanging in midair.*#WHITE# +]], [[#LIGHT_GREEN#*�� �樌乱... �ケ���エ �� �溢慣�壱共. �ー�� �� �們擽�、�エ �エ�エ��, ��・�エ�シ�� 嵭、�� �們乖 �ッ﨑� �ー�ィ��笈�、.*#WHITE# +�� �シ!! �� �サ﨑エ!! �ー�ー�� �� ��!! ��... ��... �� �ー�ー�� ��� �� �シ!! +�エ�エ 嵓シ﨑� �� ��株 �シ�エ�シ!! �� �餓符�シ 﨑エ!! �夋�擽�一ケ� 﨑們ァ ��!! +�� �墲、�、�エ �� �川侠�� �ス�ャ�シ 﨑罹共��!! +#LIGHT_GREEN#*�尖攵�� �戦葺�ー�� ��乱, �ケ��... �川侠... �ケ�� �川侠� 嵭一ウオ�� ���エ�� �ャ�シ�護慣�壱共.*#WHITE# +]], "_t") +t("What the...", "�エ�� ��エ ��...", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/assassin-lord-thieves.lua" +section "mod-tome/data/chats/player-inscription.lua" +t("Buy a new slot with one #{bold}#talent category point#{normal}#.", "#{bold}#�ー�� ��龍 �川�#{normal}# 1�川揆 �ィ�� �� �ャ�ッ�� �ー�、", "_t") +t("Cancel", "�ィ��", "_t") +t("You have too many of this type of inscription. You can only override an existing one. The old inscription will be lost.", "�エ ��・們攪 ��攤�� �壱ャエ �珠擽 �一クエ �����笈�、. �エ�ク �壱株 �� �� 﨑俯x�� �ョ�エ�護寥�シ 﨑ゥ�壱共. �尖椈 �壱腰 ��攤� �ャ�シ�瀧笈�、.", "_t") +t([[You have reached your maximum number of inscriptions (infusions/runes). +If you have unassigned #{bold}#talent category points#{normal}# you can use one to create a new slot (up to 5). +You can replace an existing one or cancel. +The old inscription will be lost.]], [[�ャ�ゥ ��・﨑� ��攤 (�シ��ャシ/�ャ) �エ �罹劇�們乱 ��峡嵂溢慣�壱共. +�ィ�� #{bold}#�ー�� ��龍 �川�#{normal}# 1�川揆 �ャ�ゥ﨑エ �壱。懍垓 ��攤 �ャ�ッ�� �誤豆 �� �溢慣�壱共 (��攤 �ャ�ッ� �� 5�ク�護ァ ��・). +�� ��攤�� 嶸�椪 ��攤 �� 﨑俯x�� �ョ�エ�護垪 �俯巡 �一ウ�, �� ��攤 �ャ�ゥ�� �ィ�醐腹 �俯巡 �溢慣�壱共. +�ョ�エ�護垪 �ス�ー, �尖椈 �壱腰 ��攤� �ャ�シ�瀧笈�、.]], "_t") +-- new text +--[==[ +t([[#GOLD#%s#LAST# +%s]], [[#GOLD#%s#LAST# +%s]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/chats/point-zero-zemekkys.lua" + +t("@playername@, nice to see you again! Or is this the first time that you have seen me?", "@playername@, �、�� �誤x �俾ー瀧└! ��笈�エ �エ�溢擽 �ォ �誤お�ク�?", "_t") +t("Farewell, Grand Keeper.", "�壱�德� ��強�懍丶, ��劇﨑� �倆从�尖鋸.", "_t") +t("Yes, this is our first meeting.", "��, �エ�溢擽 �們搆��笈�、.", "_t") +t([[Ah, for you perhaps, but not for me. +Listen, someday you will encounter me again but it will not be me you see now. It will be younger me, if you will. +This is very important: do not tell my previous me about me. Understood?]], [[��葺, �尖└�専イ� �們搆�エ���, �� �們搆�エ ��笈�ー. +�� �」��, �ク��� �尖└�� �� �、�� �誤x�� �俾イ����, �ク�エ ��� �尖└ �樌乱 �� �壱株 �エ� ��巨 ��擽�シ. �喜来�� �護攪 �� �誤x�� �� ��擽� �川擽�. +�エ�エ �簿ァ尖。� �卓囈﨑� �エ�シ�ー�シ�ク. �シ�ー�� �們乱�� ��溢攪 �們乱 �﨑� �エ�シ�ー�シ 﨑エ�� �� �俯└. �エ﨑エ嵂壱x?]], "_t") +t("I think so...", "��ァ壱巡��...", "_t") +t("Yes, Grand Keeper.", "��, ��劇﨑� �倆从�尖鋸.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/pre-charred-scar-eruan.lua" + +t([[@playername@, I am one of a party of Sun Paladins sent by Aeryn. We arrived here tracking the orcs. +They have gone through the portal, and a few of my friends were pulled in with them. +We captured an orc earlier. He revealed that the staff you seek is to be used to absorb the power of a remote place for dark rituals. +You must traverse this portal, if you have any means to, and stop the orcs.]], [[@playername@, �� ��乱�ー �俾サ們� �エ�ク 夋懍桝�� �ー�ャ�、 �� 﨑俯x��笈�、. �ー�ー �、增ャ�、�� �南符 �ャ�ー�護ァ �肥」�. +�壱豆� �ィ�尖ャク �壱ィク�� �ャ�シ�語ウ�, �� �呱」誤豆 �� ��巡 �ク�ス�シ�� �誤�、��、�懦半 﨑� �����笈�、. +�溢��乱 尞ャ巐削毎�� �、增ャ �尖。罹株, �ケ���エ �セ�� �壱株 �甯。�エ�� �ャ��復 �們享�� 奝オ﨑エ �エ�、 �ク�� �・�護攪 德們揆 彧。�倆葺�� �ー �ー�ク�、�緋オー��. +�エ �ィ�尖ャク�� �ィ�� �、增ャ �壱豆�� �餓愍�ャ ��シ 﨑ゥ�壱共. 嶸ケ�� �エ�ク �ク ���逸復 �俯卿�エ �溢慣�一ケ�?]], "_t") +t("I think I can use the portal. Do not worry!", "��ァ壱巡. �ア�倣葺� ��!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/pre-charred-scar.lua" + +t([[*#LIGHT_GREEN#Suddenly a voice appears in your head.#WHITE#* +@playername@, this is High Sun Paladin Aeryn of the Sunwall. I am communicating with you by the power of the Anorithil. +I have some urgent information for you: the staff you were looking for has been located.]], [[#LIGHT_GREEN#*�卓梵�ー �ク�ソ�作乱�� �エ�、 �ゥ�誤ヲャ� �ク�ス�壱共.*#WHITE# +@playername@, 夋懍桝�� �・�ス�� ���� 夋懍桝�� �ー�ャ, ��乱�ー��笈�、. ��� ����ャ�、�� 德們愍�� �ク�� �醐�﨑俾ウ� �壱株 ��笈�、. +�駕梭 ��腹 �護享�エ �溢慣�壱共. �ク�� �セ�� �壱株 �甯。�エ� ��� �エ�肥乱 �壱株� �護符�溢慣�壱共.]], "_t") +t("Where?!", "�ク�� �エ�肥桿�一ケ�?!", "_t") +t([[One of our patrols noticed some strange orc movements around the southern part of the continent, in the desert of Erテコan. +A group of orcs were guarding something that looked like the staff you asked about. +You should go there to investigate. This might be your only chance.]], [[�ー�ャ �菩ーー� �� 﨑俯x� ��� �ィ�ス�� �尖・們譜 �ャ�餓乱�� �們メ﨑� �、增ャ�、�エ �護符�、�壱株 �ク �懋イャ嵂溢慣�壱共. +�、增ャ �エ�ャ�、�エ �ク�� �エ�シ�ー嵂壱腰 �甯。�エ� ��換﨑俾イ� �晝クエ ��揆 �墲、�� �溢来�、�緋オー��. +�ー�ャ﨑俯洳 ��エ�� �� �苦イ��オ�壱共. �エ�� �溢ァ�� �ー巐護攵��� �ー�シ��.]], "_t") +t("I will, right now!", "�ケ�・ �ク��イ� 﨑俾イ��オ�壱共!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/ring-of-blood-master.lua" + +t([[#LIGHT_GREEN#*Before you stands a small humanoid creature with a disproportionate head.*#WHITE# +Ah, what have we here? @playerdescriptor.race@, I believe you have turned at the wrong corner.]], [[#LIGHT_GREEN#*�ク奝オ�� ��紛 �ク�ャ� 增ー, �卓捩 �ク��� �晤ェ�イエ� �溢服�� �溢慣�壱共.*#WHITE# +��, �エ�� ��オャ�シ? @playerdescriptor.race@, �エ �晝ー�乱 �� �ク�� �俯ェサ �� �� �呷捩�ー.]], "_t") +t("So it would seem. What is going on here?", "�ク�ー �� �呟クー�� 﨑俾ウ�. �エ�ウ�川� �エ�ィ �シ�エ �護牟��� �壱株 �ー�?", "_t") +t([[This is my Ring of Blood! Listen, you have now two choices. +Since you do not look like slave fodder to me I will offer to let you pay to play the game. +If you feel you cannot take part in a slaver's game, I am afraid you will need to... disappear.]], [[�ャ�エ �エ 嵓シ�� 妤ャ�ー�・�エ�、! �� �、�エ�シ, �、�� �� �� ��夋晧ァ� �壱共. +�� �ク�溢イ俯涵 �エ�エ�� �喜愍��, �ス��攪 �溢揆 �エ�エ '�護桷'�� 﨑俾イ� 﨑エ �シ�. +﨑們ァ�� �ー�ャ �ク�溢メ�、�� �護桷�� ��ャ�エ ��共�エ, �逸ム�護垓 �シ�エ���... �ャ�シ�ク �們幣���、.]], "_t") +t("Slavers? This is so wrong! [attack]", "�ク�溢メ�エ�シ��? �エ �ャ��復 �川享! [�オ�ゥ﨑罹共]", "_t") +t("You think so? Die.", "�ク��イ� �晝ー�葺��? �ス�エ�シ.", "_t") +t("Game? I like playing, what's this about?", "�護桷�エ�シ��? �護桷 �駆ァ, �エ�ィ �護桷�ク�ー?", "_t") +t([[Well, you see, it's quite simple. I will mentally take control of various wild creatures or slaves while you use the orb of command on the other side of this room to take control of a slave. +Then we fight using our pawns for 10 rounds. If your slave survives you will win the Bloodcaller.]], [[��, �エ�エ �語イ����, �、 ��卿﨑� �ー�. �� �ィ�� �シ�� �呱ャシ�、�エ�� �ク�壱豆�� �菩侠��ー﨑エ�� �ー��葺��, �� ��ー �壱株 ��ー�� �、�誤・シ �ィ�� �ク�壱・シ �ー��葺�� �� �ー�、. +�ク�ャ�� �們�, �ー�ー �罹。懍攪 �・�ー�尖豆�� �ィ�� 10 �シ�エ�� �呷譜 �ク�エ�、. �護平 �、 �ク�一ー �エ��お�シ�エ, ��宙�� �シ�. '嵓シ�� �ク��梵' �シ�� �們ァ�、.]], "_t") +t("What if I lose?", "�エ� ��エ �エ�サ�� �們ァ?", "_t") +t("Blood, death without self-harm risks? Great fun!", "嵓シ� 孖�� �ス�エ�俾ー�エ��, �倆復奛誤株 嵓シ﨑エ� ��共�シ? ��ァ� �ャ�語イ��罷魂!", "_t") +t("Normally you would be taken as a slave, but you look like you would be more useful as a full-time player, so you can just try again.", "�エ奝オ� �、� �ク�一ー �俾イ����, �� �ィ�ィ �尖鋸�シ�� �罷草�� 寬ク�エ �� �駆符 �エ�エ��, �ク�・ �護桷�� �、�� 﨑� �� �一イ� 﨑エ �シ��.", "_t") +t([[Superb. Oh yes, before I forget, to use the orb you will need to pay the standard fee of 150 gold pieces. +I'm sure this is small money to an adventurer of your class.]], [[�懋ウ��. �、 �樌符, �ク �、�誤・シ �ー�、�エ �、�ク �ャ�誤豆�シ �滝ー呷擽 150 �ィ�罹・シ �エ�シ 﨑� �ー�、. +�� �簿巡 �俯株 �ィ嵭俾ー�専イ� 岺シ�溢攵 �ー�シ�� �晝ー�復�、��.]], "_t") +t("150 gold? Err... yes, sure.", "150 �ィ�罹攵��? 彧�... �語イ��エ, �シ��.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/ring-of-blood-orb.lua" + +t([[#LIGHT_GREEN#*You place your hands on the orb.*#WHITE# +You must provide 150 gold to take part in the fight.]], [[#LIGHT_GREEN#*�川揆 �、�護乱 ��ク�、 ��溢慣�壱共.*#WHITE# +150 �ィ�罹・シ �エ�シ 﨑ゥ�壱共.]], "_t") +t("[Pay 150 gold]", "[150 �ィ�罹・シ ��逸復�、]", "_t") +t("[Leave]", "[���罹共]", "_t") +t("Let the fight start!", "��壱カ奓ー �ク�誤攵!", "_t") +t("Bring it on!", "�、�シ!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/ring-of-blood-win.lua" + +t([[So, you tasted blood? Liked it? I am sure you did; you are just that kind of people. +Anyway, I suppose you deserve your reward. +You can always participate again for fun, if you've got the gold to spare.]], [[��, 嵓シ �幗捩 � �、��? �溢搆�� �、�壱x? �ク�ャ�� �ー�シ �ソ�罷共. �� �ク�ー �ス�� �ャ�護攵 奛誤笈. +��ャエ孖シ, �エ�� �、�� 﨑ゥ�ケ﨑� �エ��擽�、. +�溢擽 �ゥ��葺�、�エ, �ク�罹蕩� �、�� �ャ�ク �エ�ャ ��シ.]], "_t") +t("Thanks, it was fun!", "���溢寥, �ャ�護来�エ!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/sage-kitty.lua" + +t([[#LIGHT_GREEN#*Before you stands a cute little orange cat. It looks hungry and looks at you.*#WHITE# +Meowww? +]], [[#LIGHT_GREEN#*��ャ�エ �、�護ァ�� �ャ�� ���卓擽� �溢慣�壱共. �ー��嵓� �� �呟ウ�, �ケ���� �罷攵�エ�� �溢慣�壱共.*#WHITE# +���ケ? +]], "_t") +t("Oh kitty kitty!", "�、 �シ�ケ�� �エ�ャ �ィ!", "_t") +t("No time for cats!", "���卓擽 �呷捩 ��ウシ � �懋ー�捩 ��共!", "_t") +t([[#LIGHT_GREEN#*It rubs up against your leg and purrs.*#WHITE# +Rrrrrrrrrrrr. +]], [[#LIGHT_GREEN#*���卓擽� �、�ャ�� �ク�� ���ゥー ��エ�賀アー�ク�オ�壱共.*#WHITE# +]], "_t") +t("Hey maybe you would like some of this delicious lookin troll intestines? #LIGHT_GREEN#[Feed him the intestines]#WHITE#", "�エ �幗梭�エ �エ�エ�� 孖ク�、 �ス�専ー �ケ�� �カ��? #LIGHT_GREEN#[�ス�尖・シ �ケ�エ�� ��、]#WHITE#", "_t") +t("Sorry little fellow, I can't help you.", "�ク�逸紛 �シ�ケ��, �エ� 﨑エ�� �� �壱株 �� ��└.", "_t") +t("#LIGHT_GREEN#*It eats it all and looks happy. After a while it strolls away. Somehow you feel you have not seen the last of it.*#WHITE#", "#LIGHT_GREEN#*���卓擽�� �ケ�エ�シ ��カ �ケ�エ�們屏��, 嵂雅ウオ﨑エ �エ��笈�、. ���� �、, ���卓擽�� �エ�俾ー�� �ク�エ�肥慣�壱共. ����� �ィ�エ����� � ���卓擽�シ �� �エ�� �� �� �呷慣�壱共.*#WHITE#", "_t") +t("#LIGHT_GREEN#[Leave]", "#LIGHT_GREEN#[���罹共]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/shadow-crypt-yeek-clone.lua" + +t("No time to talk fellow Wayist! ATTACK! FOR THE WAY!", "﨑懋クク�� �呷ァ�ャ, ��溢捩 �エ�シ�ー �俯� �語ー ��笈�シ! �オ�ゥ﨑們梵!! 﨑懋クク�� ��葺�ャ!!", "_t") +t("[leave]", "[���罹共]", "_t") +t("The foolish cultist that created me is no more. What am I to do now...", "�� �誤豆�エ �ク �作イュ﨑� �卓侠�� �溢捩 �エ�� ��オー. �エ�� �� �� 﨑エ�シ 﨑們ァ...", "_t") +t("You are me, come with me!", "�� �俯笈��, �俯梠 �呷擽 ���!", "_t") +t("You should head back to Irkkk.", "�ス增ャ增ャ�� �護符��� �� �駆揆 �� �呷符.", "_t") +t("I fear that would get confusing very fast. I think I will go back to Irkkk. Farewell my clone!", "�ク�シ �懍享��乱 �シ�エ 嶸シ��、�ャ�護ァ� �ク. �� �ス增ャ增ャ�� �護符��� �� �駆揆 �� �呷符. �� �溢牟�シ, �エ ��侠��!", "_t") +t("Clone? No you are the clone.", "��侠�エ�シ��? ��笈, ��侠� �溢ァ.", "_t") +t("Farewell.", "�壱�德�.", "_t") +t("Sure... if you prefer to think about it this way. We are all part of The Way anyway.", "�駆符... �、� �ク��イ� �晝ー�復�、�エ, �ク�� �橄株 �ー���. �エ�誤蕩 �ー�ー �ィ�� 﨑懋クク�� �シ�川擽��.", "_t") +t("I think so too, farewell my clone.", "�俯巡 �ク��イ� �晝ー�紛, �� ��シ, �エ ��侠��.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/shertul-fortress-butler.lua" + +t([[*#LIGHT_GREEN#The creature slowly turns to you. You hear its terrible voice directly in your head.#WHITE#* +Welcome, master.]], [[#LIGHT_GREEN#*�晤ェ�イエ� �懍イ懦梭 �ケ�� �ス�シ�� �ク�� �誤ヲス�壱共. �肥ー削復 �ゥ�誤ヲャ� �ク�ソ�作乱 ���� �ク�ス�壱共.*#WHITE# +�エ�� �、�ュ�懍丶, �シ�ク��.]], "_t") +t("What are you, and what is this place?", "�� �専ウ�, �ャ�エ �� �川幣?", "_t") +t("Master? I am not your mas...", "�シ�ク�們擽�シ��? �� �、 �シ�ク�エ ��笈...", "_t") +t("Why do I understand you? The texts are unreadable to me.", "�エ� �エ�サ�� �、 �川揆 �護符�、�� �� �壱株 �ー�? � ��尖豆�� �ス�� �俯株 ��株�ー.", "_t") +t("What can I do here?", "�エ� �ャ�ー�� �� 﨑��� �溢ァ?", "_t") +t("What else can this place do?", "�エ�ウ�� �、�ク �ー�・�エ �� �壱x?", "_t") +t("Would it be possible to improve my Cloak of Deception so I do not need to wear it to pass as a living being?", "�エ �ー�護攪 �晨��シ �倣剩﨑� �� �溢牟? �エ� �エ�ク �� ��牟�� �エ��梭�� �エ�ャ�俯涵 �ィ�雅据�誤#.", "_t") +t("You asked me to come, about a farportal?", "�、�シ�� 嵂溢来�? �・�ー�ャ �ィ�尖ャク �誤ャク��.", "_t") +t("You asked me to come, about the rod of recall?", "�、�シ�� 嵂溢来�? �嶹們攪 �・� �誤ャク��.", "_t") +t("Would it be possible for my Transmogrification Chest to automatically extract gems?", "�エ �嶹� ��梵� �護符�� �エ�晧揆 �肥カ懦葺�� 﨑� �� �溢揆��?", "_t") +t("Are there any training facilities?", "�ャ�ー 弡壱�ィ �懍└ �呷捩 �ー �溢牟?", "_t") +t("Can you use your magic to alter the appearance of my gear?", "�、 �壱イ菩揆 �エ�ゥ﨑エ�� �エ �・��攪 �ィ�オ�� �緋ソ �� �溢揆��?", "_t") +t("I find your appearance unsettling. Any way you can change it?", "�、 �ィ�オ�エ �エ�ー� �逸失﨑エ. �エ�サ�� �、�ク �ィ�オ�シ�� �緋ソ �� ��牟?", "_t") +t("I have come upon a strange thing indeed. #LIGHT_GREEN#[tell him about Melinda]", "��イュ �エ��復 �シ�エ �溢来�罷魂 �川擽�シ. #LIGHT_GREEN#[�罹ヲー�、 �エ�シ�ー�シ 﨑罹共]", "_t") +t("[leave]", "[���罹共]", "_t") +t([[*#LIGHT_GREEN#The creature glares at you.#WHITE#* +You possess a control rod. You are the master.]], [[#LIGHT_GREEN#*�晤ェ�イエ� �ケ���� �卓亨﨑ゥ�壱共.*#WHITE# +�﨑俾サ們│ �懍牟�餓揆 �護ァ﨑俾ウ� ��強�壱共. �﨑俾ー �シ�ク�們桿�壱共.]], "_t") +t("Err... ok.", "�エ... �護葺�エ.", "_t") +t([[*#LIGHT_GREEN#The creature glares at you.#WHITE#* +You are the master; you have the rod. I am created to speak to the master.]], [[#LIGHT_GREEN#*�晤ェ�イエ� �ケ���� �卓亨﨑ゥ�壱共.*#WHITE# +�﨑俾サ們│ �懍牟�餓揆 �護ァ﨑俾ウ� ��強�壱共. �﨑俾ー �シ�ク�們桿�壱共. ��� �シ�ク�俾サ� �エ�シ�ー﨑俾クー ��紛 �ス�ー�們来�オ�壱共.]], "_t") +t([[*#LIGHT_GREEN#The creature glares at you with intensity. You 'see' images in your head. +You see titanic wars in an age now forgotten. You see armies of what you suppose are Sher'Tuls since they look like the shadow. +They fight with weapons, magic and other things. They fight gods. They hunt them down, killing or banishing them. +You see great fortresses like this one, flying all over the skies of Eyal - shining bastions of power glittering in the young sun. +You see the gods beaten, defeated and dead. All but one. +Then you see darkness; it seems like the shadow does not know what followed those events. + +You shake your head as the vision dissipates, and your normal sight comes back slowly. +#WHITE#* +]], [[#LIGHT_GREEN#*�晤ェ�イエ� �ケ���� �簿�ャ﨑俾イ� �卓亨﨑ゥ�壱共. �川侠�� �ク�ソ�作乱�� ��メ�、�� '�シ' �� �溢慣�壱共. +��溢捩 �器��� ��� �罹劇�� �シ�エ�� ��イュ�� ��氈�� �ィ�オ�エ �エ��笈�、. �ー� �呷捩 ��擽 �エ��笈�、. ��、� �ィ�� �尖・エ'妤エ�シ ��桿�壱共. �卓ぎ�、�� �ィ�オ�エ �肥ヨ�� �ク�シ�川凰 �ョ�俾クー �誤ャク��笈�、. +�ク�、� �エ�ー� �壱イ�, �ク�ャ�� �ィ�� ��豆�� ���、�シ �ク�ー�� �溢慣�壱共. �ク�、� ���、�� �ー�ャ�ィ�ャ��, �ス�エ�ー�� �罷ーゥ嵂溢慣�壱共. +��� �壱株 �・�護凰 ��換﨑� �ー� �肥ヨ�、�エ, �川擽�護攪 﨑俯釜�� ��� �肥垈�� �壱株 �ィ�オ�エ �エ��笈�、. �シ �幎あ�� 夋懍桝�幗揆 �幗符 �幎x�� �溢慣�壱共. +���、�エ �ィ�� 甯ィ�ー﨑們流, �ス�� �ィ�オ�エ �エ��オ�壱共. �ア 﨑俯x�� ���� �シ����. +�ク�ャ�� �們│, �エ���� �エ�シ �川桿�壱共. �ク�シ�尖株 �エ �シ �エ弡�乱 �シ�エ�� �シ�、� �ィ�エ�� �� �呷慣�壱共. + +���罹・シ 彧罷豆�� ��メ�エ �ャ�シ���, �尖椈 �エ�エ�� 峵碕イス�シ�� �懍イ懦梭 �護符�肥慣�壱共.* +#WHITE# +]], "_t") +t("Those are Sher'Tuls? They fought the gods?!", "�ゥ�� �ク�� �、 �尖・エ'妤エ�エ�シ? ���、�シ �ク���エ?!", "_t") +t("They had to. They forged terrible weapons of war. They won.", "�ク�エ �俯ー野乱 ��来�オ�壱共. �ク�、� �肥ー削復 ��氈 �滝クー�、�� �誤豆�エ�溢慣�壱共. �ク�ャ�� �エ�シ�オ�壱共.", "_t") +t("But then where are they now if they won?", "�尖・エ'妤エ�エ �エ�シ�シ�エ, �ク�、� ��� �エ�� �壱株�ー?", "_t") +t("They are gone now. I cannot tell you more.", "�ャ�シ�護慣�壱共. �エ �エ��捩 �エ�シ�ー 﨑� �� ��慣�壱共.", "_t") +t("But I am the master!", "�� �、 �シ�ク�エ�シ! �俾クー﨑エ ��!", "_t") +t("Fine.", "�語イ��エ.", "_t") +t([[*#LIGHT_GREEN#The creature glares at you.#WHITE#* +You are the master. You can use this place as you desire. However, most of the energies are depleted and only some rooms are usable. +To the south you will find the storage room.]], [[#LIGHT_GREEN#*�晤ェ�イエ� �ケ���� �卓亨﨑ゥ�壱共.*#WHITE# +�﨑俯株 �シ�ク�們桿�壱共. �﨑俯株 �ク �肥ヨ�シ �サ��� �エ�ゥ﨑� �� �溢慣�壱共. 﨑們ァ�� �尖ц�� ���� �ャ�シ�� ����エ�ー �� �� �ゥ�� �エ�ゥ ��・﨑ゥ�壱共. +�ィ�ス�シ�� ��罹ゥエ �エ��語ー �溢慣�壱共.]], "_t") +t("Thanks.", "���溢寥.", "_t") +t([[This Fortress is designed as a mobile base for the Godslayers - it can fly. +It is also equiped with various facilities: exploratory farportal, emergency containment field, remote storage, ... +However, the Fortress is badly damaged and has lain dormant for too long. Its energies are nearly depleted. +Take this Transmogrification Chest. It is linked by a permanent farportal to the Fortress. Any item you put inside will be sent to the power core and dismantled for energy. +There are, however, unwanted byproducts to this operation: the generation of a metal known as gold. It is of no use to the Fortress and thus will be sent back to you.]], [[�ク �肥ヨ�� ���エ�尖豆�� ��復 �エ�呷享 �肥ヨ��笈�、 - ��哩�エ ��・﨑ゥ�壱共. +�戦復 夋戦利�ゥ �・�ー�ャ �ィ�尖ャク, �エ�� �ゥ�ゥ �ュ�・, �専イゥ �エ��� �ア�シ �呷捩 �ャ�ャ �� �懍└�エ 夋卓椪�們牟 �溢慣�壱共. +﨑們ァ�� �ク �肥ヨ�� �ャ��復 嵓シ﨑エ�シ ��来�� �壱ャエ �、�� 弴エ�エ ����� �溢来�オ�壱共. �肥ヨ�� �尖ц�� �ー�� ��株 �����笈�、. +�エ �嶹� ��梵�シ �幗愍�ュ�懍丶. �ク �肥ヨ� ��オャ �・�ー�ャ �ィ�尖ャク�シ�� �ー�ー�們牟 �溢慣�壱共. ��梵�� �エ�エ �シ�エ� �ク��擽 �エ��擽��� �ク �肥ヨ�� �呱�・ 﨑オ�シ�� ����們牟 �尖ц��� ��紛�� ��桿�壱共. +﨑們ァ�� �エ �卓羅� �俯巡�� �喜捩 ��ー�シ�エ �懍�﨑ゥ�壱共. '��' �シ�� �誤�、�� �溢��エ ��ー�シ�� �晧┳�ゥ�壱共. 﨑エ�ケ ��ー�シ� �ク �肥ヨ�� 嶹懍圸�俾ー ��愍��� �シ�ク�俾サ� �ャ����� ��桿�壱共.]], "_t") +t("I will, thanks.", "�ク�エ��, ���溢寥.", "_t") +t("I have already found such a chest in my travel. Will it work?", "�溢��乱 �ャ嵂餓揆 﨑俯共� �ク�ー ��梵�シ �セ��ヨ�エ. �エ��巡 ��。德� �瀧徐﨑���?", "_t") +t([[Yes, it will. I will attune it to this fortress. +Done.]], [[�ク��慣�壱共. �ク �肥ヨ�� ��作亨墲、��。� 﨑俾イ��オ�壱共. +��」誤据�溢慣�壱共.]], "_t") +t([[Long ago the Sher'tuls used farportals not only for transportation to known locations, but also to explore new parts of the world, or even other worlds. +This Fortress is equipped with an exploratory farportal, and now has enough energy to allow one teleportation. Each teleportation will take you to a random part of the universe and use 45 energy. +Beware that the return portal may not be nearby your arrival point; you will need to find it. You can use the rod of recall to try to force an emergency recall, but it has high chances of breaking the exploratory farportal forever. +You may use the farportal; however, beware - I sense a strange presence in the farportal room.]], [[�、�� �� �尖・エ'妤エ ��。ア� �・�ー�ャ �ィ�尖ャク�� �ィ�懦梭 孖ケ�� ��ケ俯。� ���﨑俾クー ��紛 �ャ�ゥ﨑� ��擽 ��笈�シ, �エ �ク��攪 �ク�オ��シ, �ャ��エ�� �、�ク �ク��・シ 夋戦利﨑俾クー ��紛�罹巡 �ャ�ゥ嵂溢慣�壱共. +�ク �肥ヨ�� 夋戦利�ゥ �・�ー�ャ �ィ�尖ャク�� �ャ��葺�� �溢慣�壱共. �戦復 �尖ц�� �ゥ��梭 �ィ��オ�壱共. �ィ�尖ャク�� �ャ�ゥ﨑俯ゥエ �シ�ク�們揆 �エ �ー�シ�� �エ�俾ー�� �エ�シ ��擽�ー �ャ�ゥ﨑俯�、�エ �尖ц�� 45 �醐⊂ 﨑�囈﨑ゥ�壱共. +�嶹� �ィ�尖ャク�エ �シ�ク�們擽 ��ーゥ﨑� ��ケ� �シ�們乱 �晧┳�們ァ �危株�、�� �川乱 �シ�倆葺�ュ�懍丶. �シ�ク�俾サ們� �セ��ざ�シ 﨑ゥ�壱共. �嶹們攪 �・��シ �ャ�ゥ﨑們流 �駕梭 �嶹倆腹 �� �溢ァ��, 﨑エ�ケ �ー�・�� �ャ�ゥ﨑們共 �ス�ー 夋戦利�ゥ �・�ー�ャ �ィ�尖ャク�エ �廷捩 嶹簿・��� ��オャ德� �川メ�� ��桿�壱共. +��� �・�ー�ャ �ィ�尖ャク�� �ャ�ゥ﨑� �� �溢慣�壱共. 﨑們ァ�� �ー�ャ﨑們強�懍丶 - �ィ�尖ャク�エ �壱株 �ゥ�� �� �� ��株 �エ�ャ� �川ァ�ゥ�壱共.]], "_t") +t("I will check it out, thanks.", "嶹菩攤﨑エ �シ��, ���溢寥.", "_t") +t([[The rod of recall you possess is not a Sher'tul artifact, but it is based on Sher'tul design. +The Fortress now has enough energy to upgrade it. It can be changed to recall you to the Fortress.]], [[�シ�ク�俾サ們� �護ァ﨑俾ウ� ��侠 �嶹們攪 �・��� �尖・エ'妤エ�� ���シ� ��笈���, �尖・エ'妤エ �卓享�� �ー�們愍�� 﨑� �シ�エ��笈�、. +�ク �肥ヨ�� �尖ц�� �ゥ��梭 �ィ�ャ, �エ�� �・��シ �倣剩﨑� �� �溢慣�壱共. �シ�ク�們揆 �ク �肥ヨ�� �嶹們亨墲、��。� �緋ソ �� �溢慣�壱共.]], "_t") +t("I like it the way it is now. Thanks anyway.", "�� ��� �ク��懋ー �溢搆�� �、�エ. ���溢寥.", "_t") +t("That could be quite useful. Yes, please do it.", "�、 �ク�醐葺���罷魂. �ク��イ� 﨑エ ��.", "_t") +t([[Yes master, a training facility is available to the north, but it is not yet powered on. +I will need to use 50 energy to do this.]], [[�ク��慣�壱共, �シ�ク��. ��ェス�� 弡壱�ィ �懍└�エ �ャ�ゥ ��・﨑俯x, ��ァ� �呱�・�エ �オ�雅据� �喜捩 �����笈�、. +�呱�・�� �オ�駕葺�、�エ 50 �醐⊂�� �尖ц�� 﨑�囈﨑ゥ�壱共.]], "_t") +t("Maybe later.", "�們、卓乱 﨑���.", "_t") +t([[Yes master, the Mirror of Reflections is what you need. It is currently dormant but could be re-activated. +I will need to use 10 energy to do this.]], [[�ク��慣�壱共, �シ�ク��. �們��� �ー�ク�� �エ�ゥ﨑俯ゥエ �サ��� 﨑們共 �� �溢慣�壱共. ��� 弴エ�エ ����エ��, �ャ�ー�呷擽 ��・﨑ゥ�壱共. +�ャ�ー�呰葺�、�エ 10 �醐⊂�� �尖ц�� 﨑�囈﨑ゥ�壱共.]], "_t") +t("\ +#{italic}##CRIMSON#This feature is purely cosmetic is available only to donators/buyers. You can unlock the room and use the preview but you will not be able to validate your choices.#{normal}#", "\ +#{italic}##CRIMSON#�エ �ー�・� �ク� �ク�ャ�護揆 �緋セク�エ �シ�ー, �ー���/�ャ�、�� ��圸 孖ケ��桿�壱共. �ゥ�� ���溢揆 﨑エ�懦葺�� �ー�・�� �幎ウエ�ー�� ��・﨑們ァ��, �ケ���� ��夋晧擽 �、�罹。� �們��們ァ� �喜揆 ��桿�壱共.#{normal}#", "_t") +t("That could be quite nice. Yes, please do it.", "�、 �懍ーョ���罷魂. �ク��イ� 﨑エ ��.", "_t") +t([[Ah yes, you seem to master the simple art of alchemy. I can change the chest to automatically use your power to extract a gem if the transmogrification of the gem would reward more energy. +However, I will need to use 25 energy to do this.]], [[�ク��慣�壱共. �シ�ク�俾サ們│ �ー�溢��攤 �ー�溢唖�� 奝オ�ャ﨑們��ー��. �エ�晧擽 �尖ц��シ �� �珠擽 �晧げ﨑� �ス�ー��, ��梵� �シ�ク�們攪 德們揆 �尖徐��愍�� �エ�ゥ﨑們流 �エ�晧揆 �肥カ懦葺��。� �誤豆 �� �溢慣�壱共. +﨑們ァ�� ��梵� 﨑エ�ケ �ー�・�� �野カ罷巡�� 﨑俯�、�エ 25 �醐⊂�� �尖ц�� 﨑�囈﨑ゥ�壱共.]], "_t") +t("Maybe sometime later.", "�們、卓乱 﨑���.", "_t") +t("I can alter the Fortress holographic projection matrix to accomodate your racial tastes. This will require 60 energy, however.", "�ク �肥ヨ�� 嶹�懋キク�ィ 妤ャ�ャ �シ嶸菩揆 �シ�ク�們攪 �ィ嵂・�� �樌カ肥牟 �嶸倣腹 �� �溢慣�壱共. 﨑們ァ�� 60 �醐⊂�� �尖ц�� 﨑�囈﨑ゥ�壱共.", "_t") +t("Can you try for a human female appearance please?", "�ク�� �ャ�川攪 �ィ�オ�シ�� �緋ソ� ��椈?", "_t") +t("Can you try for a human male appearance please?", "�ク�� �ィ�川攪 �ィ�オ�シ�� �緋ソ� ��椈?", "_t") +t("Please revert to your default appearance.", "�、 �ィ�オ�� �ー�ク嶸菩愍�� �俯曙�、 ��.", "_t") +t("Well, you do not look so bad actually. Let it be for now.", "��, ��� �ク��罹巡 �們§�� �喜符 �エ�エ�、. �ク�・ ��� �ィ�オ�シ�� 﨑們梵.", "_t") +t([[Yes Master. I can use 10 energy to infuse your cloak. When you take it off the effect should still persist. +However, I suggest you still carry it with you in case something manages to remove it from you.]], [[�ク��慣�壱共, �シ�ク��. 10 �醐⊂�� �尖ц��シ �ャ�ゥ﨑エ �シ�ク�們攪 �晨��シ �倣剩﨑� �� �溢慣�壱共. �シ�ク�俾サ們� 﨑エ�ケ �晨��シ �零鵠�シ��, �ク 巐ィ�シ�� ����� ��桿�壱共. +﨑們ァ�� �エ�ク�� 﨑エ�ケ 巐ィ�シ�シ �懋アー嵂溢揆 �誤・シ ���葺�ャ, �晨� �川イエ�� ��� �護ァ﨑俾ウ� ��亨�ク �肥イ罹糖�ス�壱共.]], "_t") +t("Not now.", "�們、卓乱.", "_t") +t([[Demonic taint. Yes I have a way to help in the archives. However this is a long process, the subject will need to live here for a while. +She will have to spend 8 hours per day in the regeneration tank.]], [[��ァ溢乱 �倆復 �、�シ��笈��. �ー�� �エ��護乱 﨑エ�ケ �ク�罹・シ 﨑エ�ー﨑� �ゥ�菩擽 �溢慣�壱共. 﨑們ァ�� �・�ー��乱 �ク�� ��哩﨑エ�シ 﨑俾クー �誤ャク��, ���擽 �エ�ウ�� ���� �ー�シ﨑エ�シ 﨑� 﨑�囈� �溢慣�壱共. +'�罹ヲー�、'�� �ャ�� �們。ー�川� �、�シ �ャ�� �懋ー�揆 �エ�エ�シ 﨑� ��桿�壱共.]], "_t") +t("This is great news! I will tell her at once.", "�簿ァ� �駆捩 �護享�ク�ー! ��� �罷。� �罹ヲー�、�専イ� �エ�シ�ー﨑エ�シ���エ.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/shertul-fortress-caldizar.lua" + +t("\"You should not be here. How di-\"#{normal}# It stops abruptly, and its attention seems to turn to the staff in your hands. #{italic}#\"How did you get that?! You fool, you do not know what forces you play with! Get it away from here - BEGONE!\"", "\"�� �ャ�ー �溢牟�� �� �罹共. �エ�ウ�� �エ�サ��-\"#{normal}# �ク��捩 �卓梵�ー �溢カー �ー��, �ケ���� �川乱 �、�ー �甯。�エ�� �一クク�エ �� �� �呷慣�壱共. #{italic}#\"�ク�ク �エ�サ�� �サ�溢ァ?! �作イュ�エ�, ��� �エ�、 德們揆 弴俯草�エ�� �壱株� �語ウ��� �壱株 �ー��? �ャ�ー�� �俾ー�シ, �ャ�シ�ク�シ!!\"", "_t") +t("\"You should not be here. How did you get here?! BEGONE!\"", "\"�� �ャ�ー �溢牟�� �� �罹共. �エ�ウ�� �エ�サ�� �ィ �ー��?! �ャ�シ�ク�シ!!\"", "_t") +t([[#{italic}#As you open the door you stare in amazement at what is beyond. A creature stands before you, with long tentacle-like appendages and a squat bump in place of a head. An intense aura of power radiates from this being unlike anything you've ever felt before. It can only be a Sher'Tul. A living Sher'Tul! + +But your wonder is cut short as the Sher'Tul notices you, and you feel its intense concentration bear down on you like an unstoppable force. A voice in your head booms, #{normal}#%s#{italic}# + +A wave of mental and magical power blasts into you with the might of a falling star. You are lifted into the air, and intense pressure bears down on every inch of your skin, threatening to crush you into nothingness. You try to resist for a moment, until--#{normal}#]], [[#{italic}#�ク�� �エ��, �ク �壱ィク�� �壱株 ��揆 �エ�� ��シ��� �溢揆 增ャ�� �エ�オ�壱共. �溢服�� �ー�、� �餓��呷捩 ��作ァ�、�� �爺ウ� �一ウ�, �ク�ャ奝オ ��� �ー�ク�� 嶸ケ�エ �ャ�、 �壱株 �晤ェ�イエ� �溢来�オ�壱共. �エ�語ケ護ァ �専サエ �ク ��豆�シ�� ��� �、�ク �簿�ャ﨑� 德們揆 �エ�懋ウ� �溢慣�壱共. �エ�エ �尖・エ'妤エ�エ 寀�シ��慣�壱共. �エ�� �壱株 �尖・エ'妤エ��笈�、! + +�ク�ャ�� �ク �尖・エ'妤エ�エ �ケ���� �懋イャ﨑們梵 �餓亨 �晝ー�擽 �喜牟�瀧笈�、. �尖・エ'妤エ�� �簿�・﨑� �卓、瀧�・�エ �溢カ� �� ��株 德俾ウシ �呷擽 �ケ���� �簿巡嵂溢慣�壱共. �ク�ソ�作乱�� �ゥ�誤ヲャ� 奓ー�ク �們亰�壱共, #{normal}#%s#{italic}# + +�菩侠�・�シ �壱イ菩攪 甯誤巡� �溢ケ� �ィ�エ��� �エ�晝ウシ�� �呷捩 德們愍�� �ケ���� �ョ�、�オ�壱共. �ケ��� �オ�卓愍�� ���、�語ウ�, �簿�ャ﨑� 德們擽 嵓シ��� �エ�� 﨑俯x﨑俯x�シ �畷��ャ �ー�シ�� �シ� �們、�シ�� �シ�、�ャ�ィ�ャ�、 嵂溢慣�壱共. ���� �﨑ュ﨑エ �エ���, �ァ--#{normal}#]], "tformat") +t("[continue]", "[���]", "_t") +t("#{italic}#You wake up suddenly next to your farportal with a pounding headache. Your cheeks feel wet, and touching them you see your fingers stained red - you have been crying tears of blood. A dark and terrible memory lurks at the back of your mind, but the more you try to remember it the harder it becomes, and slowly it fades completely, like a dream.#{normal}#", "#{italic}#�川侠�� �・�ー�ャ �ィ�尖ャク ��乱�� �ィ�エ�ャ�オ�壱共. �ク�ャ� ��一アー�ス�壱共. �ィ�エ �緋ー�� �野牟�壱株 �尖l�エ �、�エ �川愍�� �護�ク�エ�� �餓慣�壱共 - 嵓シ�壱ャシ�� 彧俯ヲャ�� �溢来�オ�壱共. �緋ー �エ�。�� �肥ー削復 �ー�オ�エ �菩侠�� �キ寬ク�� �ィ�エ �壱株 �尖l�エ �、���, �ク�ク ���ャ�ャ�、 﨑俯ゥエ 﨑��俯。� �ク�� �川�� �� �エ�、�護。語ウ�, �ク �ー�オ� �溢ケィ�エ �溢イ俯涵 �懍イ懦梭, 﨑們ァ�� ����梭 �ャ�シ�護慣�壱共.#{normal}#", "_t") +t("[done]", "...", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/shertul-fortress-command-orb.lua" + +t([[*#LIGHT_GREEN#This orb seems to represent the world of Eyal as a whole. It is also probably used for controlling the fortress. +]], [[#LIGHT_GREEN#*�エ �、�誤株 �川擽�� ��イエ�シ 岺懦�﨑俯株 �� �呷慣�壱共. ��, �肥ヨ�シ �懍牟﨑俯株 �ー�尖巡 �ー�エ�� �� �呷慣�壱共. +]], "_t") +t([[You do not understand the inscriptions there.#WHITE#* +#{italic}#"Rokzan krilt copru."#{normal}#]], [[�ー�ー�� �一イィ�� �川揆 �エ﨑エ﨑� �俾ー ��慣�壱共.*#WHITE# +#{italic}#"�エ�� 增ャ�ケ �被売�ィ."#{normal}#]], "_t") +t("#WHITE#*#{italic}#\"Insert control rod.\"#{normal}#", "*#WHITE##{italic}#\"�懍牟�餓揆 �ス��葺�シ.\"#{normal}#", "_t") +t("[Examine the orb]", "[�、�誤・シ �エ寬エ �ク�、]", "_t") +t("[Fly the fortress -- #LIGHT_RED#FOR TESTING ONLY#LAST#]", "[�肥ヨ�シ ��哩�懦お�、 -- #LIGHT_RED#�懦利�ゥ �ー�・#LAST#]", "_t") +t("[Begin the Lichform ceremory]", "[�ャ�� 嶸菩メ�� �們享�� �ー嵂駕復�、]", "_t") +t("[Leave the orb alone]", "[�、�誤・シ �専ウ� ���罹共]", "_t") +t([[*#LIGHT_GREEN#The device seems to be made of pure crystal. It projects a very accurate map of the known world - including the forbidden continent of the south. +There seems to be a hole about the size and form of your Rod of Recall.#WHITE#*]], [[#LIGHT_GREEN#*�エ �・�俯株 �懍�﨑� �們�菩愍�� �誤豆�エ�� �� �呷慣�壱共. �エ �ク��攪 ���・シ �、�ー ��┷﨑俾イ� ��カ緋ウ� �溢慣�壱共. �ャ��エ �ィ�ス�� �溢ァ�� ��呱巡 �溢慣�壱共. +�嶹們攪 �・�� �ュ �樌符�、�エ�� �� �呷捩 �ャ�作擽 �溢慣�壱共.*#WHITE#]], "_t") +t("[Insert the rod]", "[�・��シ ��エ�」�罷共]", "_t") +t([[*#LIGHT_GREEN#As you take the rod close to the orb it seems to vibrate and react. +A shadow appears in a corner of the room! You retract the rod immediately but the shadow stays. +It looks like the horrors you fought when coming inside, only less degenerated. +The thing looks roughly humanoid, but it has no head and its limbs look like tentacles. It does not seem hostile.#WHITE#*]], [[#LIGHT_GREEN#*�・��シ �、�護乱 ��護擽 ��� �、�語ー ��徐﨑俯ゥー �們搗﨑ゥ�壱共. +�ゥ�� �ャ�晧乱 �ャ �ク�シ�専ー �倆ム�ャ�オ�壱共! �ァ�罷。� �・��シ �卓葺��� �ク�シ�尖株 �﨑ィ��擽 �溢慣�壱共. +�ク �ク�シ�尖株 �ャ�ー �、�エ�ャ �� �ク���� �オ尞ャ� �ョ�們ァ��, �ー�� �� 奣エ嶹罷頗 �����オ�壱共. +�ク �晤ャシ� ��ゥ �ャ�護イ俯涵 �晝イシ���, �ク�ャ奝オ�エ ��ウ� �ャ��� �餓��俯涵 �晝イシ�オ�壱共. ��劇��擽�� �喜捩 �� �呷慣�壱共.*#WHITE#]], "_t") + +------------------------------------------------ +section "mod-tome/data/chats/shertul-fortress-gladium-orb.lua" + +t("*#LIGHT_GREEN#This orb is used to control the gladium arena.#WHITE#*", "#LIGHT_GREEN#*�エ �、�誤株 �妤ャ�・�� �懍牟﨑俯株 �ー �ー�エ�� �� �呷慣�壱共.*#WHITE#", "_t") +t("[Go back to the Fortress]", "[�肥ヨ�� �護符��共]", "_t") +t("[Leave the orb alone]", "[�、�誤・シ �専ウ� ���罹共]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/shertul-fortress-shimmer.lua" + +t("[Alter the appearance of %s]", "[%s�� �ィ�オ�� �緋セシ�、]", "tformat") +t("[Alter the appearance of your body]", "[�ク�� �ィ�オ�� �緋セシ�、]", "_t") +t("[Alter the appearance of your facial features]", "[�シ�エ�� �緋セシ�、]", "_t") +t("[Alter the appearance of your hair]", "[�ク�ャ�シ�� �ィ�オ�� �緋セシ�、]", "_t") +t("[Alter the appearance of your cosmetic aura]", "[��垈�シ�� �ィ�オ�� �緋セシ�、]", "_t") +t("[Load/Save outfit]", "[�ク嶸� �壱洳�、�ー/��・﨑俾クー]", "_t") +t("[Disable the visual effects of your sustains]", "[���嶸� �ー���、�� �懋ー��� 巐ィ�シ�シ ��劈�ア嶹被復�、]", "_t") +t("[Leave the mirror alone]", "[�ー�ク�� �� �罷共]", "_t") +t("*#LIGHT_GREEN#As you gaze into the mirror you see an infinite number of slightly different reflections of yourself. You feel dizzy.#WHITE#*", "#LIGHT_GREEN#*�ー�ク�� �卓亨﨑們梵 �ー�溢畠�� �、�ク �川侠�� �ィ�オ�エ �俯巡 ��擽 �珠擽 �エ��笈�、. �ー�� �エ��ス�オ�壱共.*#WHITE#", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/shertul-fortress-training-orb.lua" + +t("All resistances", "�ィ�� �﨑ュ", "_t") +t("From 0 to 100", "0�奓ー 100�護ァ", "_t") +t("Armour Hardiness", "�ゥ�エ 巐ィ�ィ", "_t") +t("Armour", "�ゥ�エ�・", "_t") +t("From 0 to 1000", "0�奓ー 1000�護ァ", "_t") +t("*#LIGHT_GREEN#This orb is used to control the training facilities.#WHITE#*", "#LIGHT_GREEN#*�エ �、�誤株 弡壱�ィ �懍└�� �懍牟﨑俯株 �ー �ー�エ�� �� �呷慣�壱共.*#WHITE#", "_t") +t("[Create one target dummy]", "[�罷ック�シ 﨑俯x �誤蕩�、]", "_t") +t("[Create two target dummy]", "[�罷ック�シ �� �誤蕩�、]", "_t") +t("[Create three target dummy]", "[�罷ック�シ �� �誤蕩�、]", "_t") +t("[Create five target dummy]", "[�罷ック�シ �、�ッ �誤蕩�、]", "_t") +t("[Create ten target dummy]", "[�罷ック�シ �エ �誤蕩�、]", "_t") +t("[Change dummies armour]", "[�罷ック�� �ゥ�エ�・�� �緋セシ�、]", "_t") +t("[Change dummies resistances]", "[�罷ック�� �﨑ュ�・�� �緋セシ�、]", "_t") +t("[Reset]", "[�一クー嶹脳", "_t") +t("[Leave the orb alone]", "[�、�誤・シ �専ウ� ���罹共]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/slasul.lua" + +t([[What is this? Why have you entered my temple and slain my followers? +Speak or die, for I am Slasul and you shall not disrupt my plans.]], [[�エ�� ��エ �エ�ィ �南擽�? �� �エ �ャ�川乱 �、�エ� �呰小�、�� �ス�ク ��擽��? +�ス�� �カ� �危共�エ �戦葺�シ. �� �ャ�シ���エ��, �� �エ ��嚶�� �ゥ﨑エ﨑們ァ �サ﨑� ��擽�、.]], "_t") +t("[attack]", "[�オ�ゥ]", "_t") +t("So be it... Die now!", "�ク��共�エ... �エ�� �ス�エ�シ!", "_t") +t("I was sent by Ukllmswwik to stop your mad schemes to control all underwater life!", "�ー增エ��侃��攪 �夋�擽�. �們、� �晤ャシ�、�� �ィ�� ��ー﨑俯�、�� �、 �菩侠 �俾ー� ��嚶�� �餓愍�ャ �罷共!", "_t") +t([[I see. So the dragon sent you. He told you I am insane, I assume? +But which of us is truly evil? Myself, working to better my people, doing no harm to anyone, or you, who comes here to kill me, destroying my friends and planning to do the same to me? +Who is the insane one?]], [[�語イ��、, �ク �ゥ�エ �� �エ�一オー. �エ� �ク�、�、�� 﨑俯腰�? ��? +﨑們ァ�� ��ァ罹。� �ャ��復 �エ �エ�� �ス�シ��? �エ �呰小�、�� ��紛 �シ﨑俯ゥエ�� ��ャエ�� 﨑エ�們ァ �喜捩 ��? ��笈�エ, �エ �懋オャ�、�� �ス�エ�� �們乱�誤巡 �滝ー呷捩 �南揆 﨑俯�、 嵂壱腰 ��? +�ク�� �エ ��エ �エ�� �ス�エ�シ�� �晝ー�葺��?]], "_t") +t("Your feeble attempt to sway me from the side of good will not work. Pay for you sins!", "���� �ク �簿巡�罹株 �エ� �ウ�、�� �� �ャ�シ�� �喜符. �、 �隷ー廷揆 �俯洳�シ!", "_t") +t("If you refuse to see reason, you leave me no choice!", "�エ�ア��愍�� �幗符�、�エ�ク �ー�﨑罹共�エ, �們乱�誤巡 ��夋晧攪 �ャ�� ��共!", "_t") +t("Your words are... disturbing. Why should I spare you?", "�、 �川捩... 嶸シ��、�ス�、. �エ� �� �溢乱�� �尖ケ�・シ ��峵�エ�シ 﨑們ァ?", "_t") +t([[Spare me?#LIGHT_GREEN#*He laughs.*#WHITE# +Do not be so hasty to assume YOU are in a position to offer mercy to ME! +Yet I shall tell you my story. You surface dwellers do not know much about nagas, but let me tell you this: our current condition was not our choice. +When Nalore sank, many of us died, so we resorted to using the magic of this temple. It worked, it saved us, and yet we are cursed. Cursed in this form by the terrible magic. +If you do not believe anything else of what I say, please believe at least this: the Sher'Tul are hiding, not gone, and they are not benevolent entities. +Recently, that water dragon that sent you here started sending "agents" to secure the temple. I can only imagine his goals, but they are clearly not peaceful.]], [[�尖ケ�攵��?#LIGHT_GREEN#*�ク� ��慣�壱共.*#WHITE# +�、�, �エ��, �尖ケ�・シ ��岺ク�� ��棗�エ�シ�� �」�壱ヲャ 甯尖卿﨑們ァ �壱攵! +�エ �エ�シ�ー�シ 﨑エ�シ� �喜葺�ー. �� �呷捩 ���攪 ��晤豆� �俾ー�、�� �﨑エ �� �ィ�エ�. 﨑們ァ�� �エ� 﨑� �� �誤�、�シ��, �ー�ー �戦紛�� �エ��イ� �� �� ��笈�、. +���罹�一ー ��シ�餓梵, �俯ァ珠捩 �呰小�、�エ �ス�壱共. �ク�們� �ー�ー �懦寇�� �俯卿�シ�� �エ �ャ�川攪 �壱イ菩揆 �ャ�ゥ嵂溢ァ. �ク�エ �ケ嶸�、�一ウ�, �ー�エ �ャ嵂溢ァ��, ��� ��シ�シ �幗葺�、. �肥ー削復 �壱イ菩愍�� �エ�ー �ィ�オ�エ �俯株 ��シ�シ �幀イ� �� �ー�. +�エ� 﨑俯株 �尖豆 �� �ク �エ�、 ��巡 �ソ� �伎イ��、�エ, �夋�擽�� �エ 﨑� �� �護擽�シ�� �ソ�エ�、�、. �尖・エ'妤エ�、� �ィ�エ �壱株 ��擽�, �ャ�シ�� �� ��笈�、. �ク�ャ�� �ク�、� �川腹�ュ� �喜符. +�懋キシ �、�エ, �� �エ�ウ�シ�� �エ�ク �ク �俯」。�エ �ャ�川揆 �墲、�ー ��紛 "�肥寳�、" �� �エ�エ�ー �懍梠嵂壱共. �ク�� �ゥ��捩 �� �� ��ァ��, 尞駕剩�懍垓 �エ 嶹菩共德� ��巨 �ー�、.]], "_t") +t("You do not sound mad to me... could Ukllmswwik have lied?", "�ク�� �誤ヲャ �呷ァ� �喜捩�ー... �ー增エ��侃��擽 �� �作攤 �エ�?", "_t") +t("I will not be deceived by your lies! I will make your pay for your victims!", "�、 �ー�畷ァ川乱 �作ァ� �伎イ��、! �、�� 彧ャ�晤頗 �尖豆�� �ゥ�ィ �廷揆 �俯・エ�� 﨑エ �シ��!", "_t") +t("As you wish. It did not have to come to this...", "�溢搆��� 﨑エ�シ. �エ��イ語ケ護ァ �� 﨑�囈�� ��来�エ...", "_t") +t("Use this portal. It will bring you back to his cave; ask him the truth.", "�エ �ィ�尖ャク�� �ィ�シ. �� �ク �ゥ�� �呟オエ�� �誤�、 �エ�エ�� ��擽�、. �ク�専イ� ��共�� �﨑エ �シ�エ ��.", "_t") +t("I will make him pay for his treachery.", "�� �作攤 ���シ �俯・エ�� 﨑エ �シ���エ.", "_t") +t("Thank you for listening to me.", "�エ �川揆 �、�エ �シ�エ�� ���呟オャ��.", "_t") +t("The dragon was lying, I can feel it. I have decided to embrace your cause.", "�ゥ� �ー�畷ァ川揆 﨑俾ウ� �溢来�エ, �川擽 �罷共��. �、 �サ�� �ー�シ��.", "_t") +t("Farewell, Slasul.", "�壱�德�, �ャ�シ��.", "_t") +t([[I secretly hoped you would. +Then let us seal this alliance. Share your lifeforce with me! So long you should live I shall not be killed! +In return let me offer you this powerful trident.]], [[�溢搆 �作愍�罹株 �、� �ク�ャ�ク �罷椪�. +�ク�シ �ー�ャ�� �呱ァケ�� 嶹母ウ�德� 﨑們梵. �、 �晤ェ��・�� �們凰 �オ��﨑俯攵! �、� �エ��梭�� �呷譜 �エ� �ー�� �ス� �危巡��! +�ク��イ� �罹共�エ �エ�オ�シ��, �、�� �エ �簿�・﨑� �シ��ス�� �シ���、.]], "_t") +t("I shall accept your offer, my liege.", "�サ�� �幎豆���オ�壱共, �シ�ー.", "_t") +t("LET US BE BOUND!", "�ー�ャ�� �晤ェ�捩 﨑俯x�、!!", "_t") +t("This sounds strange. I need to think about it.", "� �エ��復 �誤ヲー�ー. �ー�� �� �晝ー�紛 �シ��.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/sorcerer-end.lua" + +t([[#LIGHT_GREEN#*The two Sorcerers lie dead before you.*#WHITE# +#LIGHT_GREEN#*Their bodies vanish in a small cloud of mist, quickly fading away.*#WHITE# +#LIGHT_GREEN#*You feel the Way reaching out to you, the whole yeek race speaks to you.*#WHITE# +You have done something incredible %s! You also have created a unique opportunity for the yeek race! +The energies of those farportals are incredible, using them we could make the Way radiate all over Eyal, forcing it down on the other races, bringing them the same peace and happiness we feel in the Way. +You must go through the farportal and willingly sacrifice yourself inside. Your mind will embed itself into the farportal network, spreading the Way far and wide! +Even though you will die you will bring the world, and the yeeks, ultimate peace. +The Way will never forget you. Now go and make history! +]], [[#LIGHT_GREEN#*�� �シ���ャ� �ス�エ �尖カ�ャ�ク �溢慣�壱共.*#WHITE# +#LIGHT_GREEN#*�ク�、�� �ク� �卓捩 �シ� �ャ��愍�� �﨑エ, ���エ�� �ャ�シ�護慣�壱共.*#WHITE# +#LIGHT_GREEN#*﨑懋クク�エ �川侠�専イ� �ソ��, �エ增ャ ��。ア ��イエ� �川揆 �ー�� ��揆 �尖d �� �溢慣�壱共.*#WHITE# +��イュ�� �シ�� 嵂壱└, %s�ャ! �ー�ャ �エ增ャ ��。ア�専イ� �俯巡 ��株 �ー巐誤・シ �誤豆�エ �シ�溢牟! +�エ �・�ー�ャ �ィ�尖ャク�� �尖ц��� �ク�シ�尖。� ��イュ�俾ウ�, �エ�ク �エ�ゥ﨑俯ゥエ �川擽�� ��イエ�� 﨑懋クク�� 寘シ�ィ�エ �� �壱共�、. �、�ク ��。ア�、 �ィ�川乱�� �ー�ャ� 﨑懋クク�川� �尖⊂�� ��ウシ �滝ー呷捩 尞駕剩� 嵂雅ウオ�� ���ャ﨑俯株 ��擽�. +�ク��� �・�ー�ャ �ィ�尖ャク�シ�� ��� �ー�シ�エ �、�、�罹・シ 彧ャ�晨紛�シ 﨑俯└. �ク��� �菩侠 �川イエ� �・�ー�ャ �ィ�尖ャク�� �ー�ー�晧乱 �樌流�、�エ, 﨑懋クク�� �尖ヲャ 寘シ�ィ�ャ�� �� ��擽�シ! +�ク��� �ス�� �俾イ����, �ク��� �エ �ク��凰 �エ增ャ ��。ア�専イ� ��キケ�� 尞駕剩�シ ���ャ﨑� �� �壱共�、. +﨑懋クク� �ク��シ �ー�� �喜ァ �喜揆 �ク�ク. �エ�� ���, �ュ�ャ�� �エ��揆 �ィ�ー�誤x! +]], "tformat") +t("sister", "�尖ァ、", "_t") +t("brother", "嶸菩��", "_t") +t("#LIGHT_GREEN#[sacrifice yourself to bring the Way to every sentient creature.]", "#LIGHT_GREEN#[�、�、�罹・シ 彧ャ�晨葺�ャ, �ィ�� ��� �壱株 �晤ェ�イエ�、�専イ� 﨑懋クク�� ���ャ﨑罹共.]", "_t") +t("sacrificing %s to bring the Way to all", "%s �、�、�罹・シ 彧ャ�晨葺�ャ �ィ�川乱�� 﨑懋クク�� ���ャ嵂溢慣�壱共.", "tformat") +t("But... I did so much, I could do so much more for the Way by staying alive!", "﨑們ァ��... �� �簿ァ� �珠捩 �シ�� 﨑エ�溢慣�壱共. �懋ー �ス� �喜符�� 﨑懋クク�� ��紛 弡ィ�ャ �� �珠捩 �シ�� 﨑� �� �壱共����!", "_t") +t([[#LIGHT_GREEN#*You feel the Way taking over your mind, your body.*#WHITE# +You will do as asked, for the good of all Yeeks! The Way is always right. +]], [[#LIGHT_GREEN#*﨑懋クク�エ �川侠�� �菩侠�シ �ク�� ��ー﨑俯株 �ク �尖d �� �溢慣�壱共.*#WHITE# +�懦う�� ��� 﨑俾イ�, �ィ�� �エ增ャ�、�� ��紛��! 﨑懋クク� �ク�罹x �ウ�、�、. +]], "_t") +t("#LIGHT_GREEN#[In a last incredible display of willpower you fight the Way for a few seconds, letting you project your thoughts to Aeryn.]#WHITE# High Lady! Kill me #{bold}#NOW#{normal}#", "#LIGHT_GREEN#[�懦寇�� 德們揆 �罹ざ, �ク�シ�尖。� ��イュ�� �菩侠�・�シ�� ���罹x�� 﨑懋クク�専イ� �﨑ュ﨑們流 ��乱�ー�専イ� �晝ー�揆 ��復�、.]#WHITE# ���﨑� �ャ�ク�エ�懍流! �� �ス�エ�ュ�懍丶! #{bold}#�ケ�・!!#{normal}#", "_t") +t([[#LIGHT_GREEN#*Through your mind Aeryn sees what the Way is planning.*#WHITE# +You were a precious ally and a friend. The world will remember your last act of selfless sacrifice. I swear it. +#LIGHT_GREEN#*As she says this she pierces your body with a mighty thrust of her sword, ending the plans of the Way.*#WHITE# +]], [[#LIGHT_GREEN#*�ケ���� �菩侠�� 奝オ﨑エ ��乱�ー� 﨑懋クク�� ��嚶�� �ィ�ャ�們慣�壱共.*#WHITE# +�ク��� �簿ァ� �護、啄復 �呱」護���, �懋オャ��オ�壱共. �エ �ク��株 �ク�� �懦寇�� �エ�ク �エ夋��攤 彧ャ�晧揆 �ー�オ﨑� ��桿�壱共. �ケ�ク﨑們ァ��. +#LIGHT_GREEN#*�ク��� �川揆 �溢ケ們梵�溢梵, ��シ�� �ケ���� �ク�� 德俾サ� �罷洳 﨑懋クク�� ��嚶�� ��嵂溢慣�壱共.*#WHITE# +]], "_t") +t("#LIGHT_GREEN#[slip peacefully into death.]", "#LIGHT_GREEN#[尞駕剩�ュ�� �ス�護揆 �樌擽﨑罹共.]", "_t") +t("sacrificing %s to stop the Way", "%s �、�、�罹・シ 彧ャ�晨葺�ャ 﨑懋クク�� �餓葺�オ�壱共.", "tformat") +t([[#LIGHT_GREEN#*The two Sorcerers lie dead before you.*#WHITE# +#LIGHT_GREEN#*Their bodies vanish in a small cloud of mist, quickly fading away.*#WHITE# +But the portal to the Void is already open. It must be closed before the Creator can come through or all will have been in vain! +After searching the remains of the Sorcerers you find a note explaining that the portal can only be closed with a sentient being's sacrifice.]], [[#LIGHT_GREEN#*�� �シ���ャ� �ス�エ �尖カ�ャ�ク �溢慣�壱共.*#WHITE# +#LIGHT_GREEN#*�ク�、�� �ク� �卓捩 �シ� �ャ��愍�� �﨑エ, ���エ�� �ャ�シ�護慣�壱共.*#WHITE# +﨑們ァ�� �オ嵭壱。懍攪 �ィ�尖ャク� �エ�ク �エ�ク�オ�壱共. �ス�ー�専ー �簿ヲシ﨑俾クー ��乱 �ォ� �喜愍�エ, �エ �ィ�� �シ�エ 嵭溢ぎ� �ゥ�壱共! +�シ���ャ�、�� 彧肥��揆 �ー�ャ嵂一ウ�, �ィ�尖ャク� ��� �壱株 �晤ェ�イエ�� 彧ャ�晧愍�罹ァ� �ォ�� �� �壱共�� �ス��シ �懋イャ嵂溢慣�壱共.]], "_t") +t("Aeryn, I am sorry but one of us needs to be sacrificed for the world to go on. #LIGHT_GREEN#[sacrifice Aeryn for the sake of the world]", "��乱�ー, �簿ァ� ���﨑們ァ�� �ー�ャ �� �� 﨑俯x� 彧ャ�晨紛�シ �ク��・シ �ャ﨑� �� �溢慣�壱共. #LIGHT_GREEN#[�エ �ク��・シ ��紛 ��乱�ー�� 彧ャ�晧亨墲ィ�、]", "_t") +t("I will close it. #LIGHT_GREEN#[sacrifice yourself for the sake of the world]", "�懋ー �ィ�尖ャク�� �ォ���オ�壱共. #LIGHT_GREEN#[�エ �ク��・シ ��紛 �、�、�罹・シ 彧ャ�晨復�、]", "_t") +t("sacrificing %s for the sake of the world", "�ク��・シ ��紛 %s �、�、�罹・シ 彧ャ�晨毎�オ�壱共.", "tformat") +t([[I cannot believe we succeeded. I was prepared to die and it seems I will die, but at least I will do so knowing my sacrifice is not in vain. +Please, make sure the world is safe.]], [[�ー�ャ� �ア�オ嵂壱共�� �� �ソ�ー�� �喜慣�壱共. �� �ス�� ��丶�� �エ�ウ�� �緋ウ�, �エ�� �懋ー �ス�エ�シ 﨑俯x �エ�ー��. 﨑們ァ��, �懍�﨑� �� 彧ャ�晧揆 嵭幎据�エ 﨑們ァ�� �川符 �シ�ク��. +�夋�糖�ス�壱共. �エ �ク��・シ �溢��葺�� ��� �シ�ク��.]], "_t") +t("You will never be forgotten.", "�ク��� �ー�� �器��� �喜揆 ��笈�、.", "_t") +t([[#LIGHT_GREEN#*The two Sorcerers lie dead before you.*#WHITE# +#LIGHT_GREEN#*Their bodies vanish in some immaterial mist.*#WHITE# +You have won the game! +Both Maj'Eyal and the Far East are safe from the dark schemes of the Sorcerers and their God.]], [[#LIGHT_GREEN#*�� �シ���ャ� �ス�エ �尖カ�ャ�ク �溢慣�壱共.*#WHITE# +#LIGHT_GREEN#*�ク�、�� �ク� �シ�� �們牟 彧肥��巡 ��擽 �ャ�シ�護慣�壱共.*#WHITE# +�護桷�川� �ケ�ャ﨑們��オ�壱共! +�溢ヲ�'�川擽�語ウシ �呷ェス�� ��呷捩 �シ���ャ�、�� �ャ��復 ��嚶�シ, �ク�、�エ �ャ�ー�� ���専イ護� 﨑エ�ゥ�們来�オ�壱共.]], "_t") +t("Aeryn, are you well?", "��乱�ー, �懍ーョ�シ�ュ�一ケ�?", "_t") +t("[leave]", "[���罹共]", "_t") +t([[I cannot believe we succeeded. I was prepared to die and yet I live. +I might have underestimated you. You did more than we could have hoped for!]], [[�ー�ャ� �ア�オ嵂壱共�� �� �ソ�ー�� �喜慣�壱共. �� �ス�� ��丶�� �エ�ウ�� �肥ァ�� ��ァ� �エ�� �一オー��. +�懋ー �ク��シ �シ�醐初�嵂壱腰 �ィ�卓桿�壱共. �ー�ャ� �ー�嵂壱腰 �� �エ��攪 �シ�� 﨑エ �シ�ィ�オ�壱共!]], "_t") +t("We both did.", "� 嶸シ�専ー ��笈�シ, �ー�ャ� 嵂溢」�.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/sorcerer-fight.lua" + +t("High Sun Paladin Aeryn appears next to you!", "���� 夋懍桝�� �ー�ャ ��乱�ー�エ ��乱 �倆ム�ャ�、!", "logPlayer") +t([[#LIGHT_GREEN#*The two Sorcerers stands before you, shining like the Sun.*#WHITE# +Ah! Our guest is finally here. I take it you found the peak entertaining?]], [[#LIGHT_GREEN#*�尖ェ�攪 �シ���ャ�、�エ �� �樌乱 �� �溢慣�壱共. 夋懍桝�俯涵 �幗擽 �俾ウ� �溢慣�壱共.*#WHITE# +��! �尖鋸�エ �罹粕�エ �、�ィ�ー. �餓垈�ャ �ィ嵭們捩 �専アー���、�� �晝ー�紛�� �俾イ��?]], "_t") +t("Spare me the small talk. I am here to stop you!", "�。�誤ヲャ�� �ー�ー�護ァ�、. �逸擣�シ �餓愍�ャ �罷共!", "_t") +t("Why are you doing all that? You were supposed to help people!", "�� �エ�ー �南揆 﨑俯株 �ー�? �逸擴 �ャ�誤豆�� ��垈�、 嵂溢椁��!", "_t") +t([[Oh, but all we want is to help people. We have come to the self-evident conclusion that common people are just unfit to govern themselves, always bickering, arguing... +Since the last invasion of the orcs there has been no threat to unite them!]], "�、, �ー�ー �ャ��梭 �ャ�誤豆�� �簿株 ��ァ� �晝ー�葺�� �壱株�ー �川擽�シ. �ク�, �ク �ャ�誤豆� �、�、�罹・シ 奝オ�倆葺�ー�� ���逸葺� �危共�� �尖ェ�復 �ー���エ �們剩�� ��. �ャ�誤豆� 﨑ュ�� �、妤ャ��, �ク��揆 �護擽�... �、增ャ�、�エ �ィ�オ嵂壱腰 �� �エ弡�。罹株, �ク �ャ�誤豆�エ 﨑俯x�� �餓ケ俾イ� �� �醐⊂ �����攤 ��擽 ��来�、��!", "_t") +t("So you have decided to become the threat yourselves?", "�ク�們�, �川� �ク '�����攤 ��' �エ �俾クー�� 﨑們��、?", "_t") +t("Us? Ah, no, we are merely instruments for the Master. We have planned for His return.", "�ー�ャ� �川擽�シ? �エ, ��笈�. �ー�ー �ク� �シ�ク�� ��オャ�� �一ウシ﨑エ. �ー�ー �ク��揆 �護符�、�懋イ� 﨑� ��嚶�� �ク���� �川擽�、.", "_t") +t("And 'He' would be...?", "'�ク��' �エ�シ��...?", "_t") +t([[The Creator. The God who made this world, He who watched silently as the races fought and burnt the land. +He who felt great sorrow for this world. He who shall now shatter the barriers of this world to remake it, only better! +The staff has allowed us to drain enough energy from this world to open the portal to the Void and summon Him through! +It is already too late. He is coming through as we speak -- it is only a matter of hours!]], [[�ス�ー��. �エ �ク��・シ �ス�ー﨑們亨��, �� ��。ア�、�エ �罹。� �ク�ー�ー ���シ �逸��ー�� �ク �ー�ゥ德� ��罹ウエ�罹腰 ��. +�エ �ク��揆 �エ�ー �喜捩 �ャ嵓肥乱 ����� ��擽��, �エ�� �・�餓揆 ��俾ウ� �エ �ク��・シ �、�� �ス�ー﨑們共 ��擽�懍ァ! �� �駆捩 �ク��愍�� �川擽�シ! +�ー�ー �エ �甯。�エ�� �エ �ク��乱�� �尖ц��シ �ゥ��梭 �ィ��豆���, �オ嵭壱。� 奝オ﨑俯株 �ィ�尖ャク�エ ����梭 �エ�ャ�エ �ク��揆 �樌擽﨑� ��擽�、! +�壱ャエ �ヲ�エ�� �エ�誤x. �ク��捩 ��� �ー�ャ�� ���乱 �瀧況﨑們流 �セ��丶�� ��侠�、. �ク� �懋ー� �ク�懍攵 �川擽�シ��!]], "_t") +t("I *WILL* stop you! The world will not end today!", "�エ�, �逸擽, �賀イ��、!! �エ �ク��株 �、�俯。� �晤x� �喜揆 ��擽�、!", "_t") +t("High Sun Paladin Aeryn", "���� 夋懍桝�� �ー�ャ ��乱�ー", "_t") +t([[The Creator. The God who made this world, He who watched silently as the races fought and burnt the land. +He who felt great sorrow for this world. He who shall now shatter the barriers of this world to remake it, only better! +The staff will allow us to drain enough energy from this world to open the portal to the Void and summon Him through! +You cannot stop us now!]], [[�ス�ー��. �エ �ク��・シ �ス�ー﨑們亨��, �� ��。ア�、�エ �罹。� �ク�ー�ー ���シ �逸��ー�� �ク �ー�ゥ德� ��罹ウエ�罹腰 ��. +�エ �ク��揆 �エ�ー �喜捩 �ャ嵓肥乱 ����� ��擽��, �エ�� �・�餓揆 ��俾ウ� �エ �ク��・シ �、�� �ス�ー﨑們共 ��擽�懍ァ! �� �駆捩 �ク��愍�� �川擽�シ! +�ー�ー �エ �甯。�エ�� �エ �ク��乱�� �尖ц��シ �ゥ��梭 �ィ��豆���, �エ�� �ク 德們愍�� �オ嵭壱。� 奝オ﨑俯株 �ィ�尖ャク�� �エ�� �ク��揆 �樌擽﨑� ��擽�、! +�� �ー�エ �餓ァ �サ﨑エ!]], "_t") +t([[#LIGHT_GREEN#*The air whirls at your side and suddenly High Sun Paladin Aeryn appears!*#WHITE# +Then you shall not fight alone! Together we shall stop them, or die trying!]], [[#LIGHT_GREEN#*��ェス�� �オ�ー� �護圸�護擽�俯鵠�� ���� 夋懍桝�� �ー�ャ ��乱�ー�エ �倆ム�ャ�オ�壱共!*#WHITE# +�ク��共�エ �ク��� 嶸シ�専ー ��巨���! �ー�ー 﨑ィ�� ��、�� �賀アー��, ��笈�エ �ス�護揆 �樌擽﨑俯ヲャ�シ!]], "_t") +t("I am glad to have you at my side, my Lady. Let's hunt some wizards!", "�ク�� �� ��乱 �� �シ�エ �ー�ゥ�壱共. �壱イ菩ぎ �ャ�・ � 﨑エ �エ�、�護囈!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/tannen.lua" + +t("#LIGHT_GREEN#*Nobody answers.*#WHITE#", "#LIGHT_GREEN#*�們搗�エ ��慣�壱共.*#WHITE#", "_t") +t("[leave]", "[���罹共]", "_t") +t("#LIGHT_GREEN#*Nobody answers. Tannen is probably still busy studying the orb.*#WHITE#", "#LIGHT_GREEN#*�們搗�エ ��慣�壱共. 夋�┴� �、�� �ー�ャ�� �肥● �ィ�卓桿�壱共.*#WHITE#", "_t") +t("How may I be of service, good @playerdescriptor.race@?", "�エ� �エ�サ�� ��凰�罹ヲエ��, 弡誤・ュ﨑� @playerdescriptor.race@ �瀧ー�?", "_t") +t("[Relate to him the story of the staff and the Orb of Many Ways and the portals.]", "[�ク�専イ� 彧。�們攪 �甯。�エ� �ャ�ャ �・�誤。懍攪 �、��, �ク�ャ�� �ィ�尖ャク�� �﨑� �エ�シ�ー�シ 﨑罹共.]", "_t") +t("I have the diamond and the athame. [Hand over the Athame and Diamond]", "�、�エ��ェャ�懍凰 �罹。�ィ��� �爺ウ� �溢牟. [�罹。�ィ��シ �、�エ��ェャ�罹・シ �俾クエ�、]", "_t") +t("Thieving, murderous wretch. Prepare to die!", "��荘�溢擽�� 﨑俯株 �エ�ク�� �川享. ��・�シ�� �エ�エ �シ��!", "_t") +t("How fares your research? Are we ready to create the portal?", "�ー�ャ�� �エ�緋ケ護ァ �川牟? �ィ�尖ャク ���株 �、 �� �ー�シ?", "_t") +t("Nothing, excuse me. Bye!", "��ャエ��巡��. �、�嵂溢慣�壱共, �壱�德�!", "_t") +t("Astonishing! I have heard tell of this Orb in ancient texts and legends. Might I see it?", "�簿ァ� ��碕オー! �ク �、�誤株 �ャ�ャ ��└�、�シ ���罹豆�川��� �ア�・嵂溢来�! � �エ寬エ �尖巡 ����?", "_t") +t("[Show him the Orb of Many Ways]", "[�ャ�ャ �・�誤。懍攪 �、�誤・シ �エ�ャ��、]", "_t") +t("Truly, it is the work of a great master. Perhaps Linaniil herself had a hand in its making. And you say you come bearing instructions in its usage?", "�、�� ��イス﨑� �啄宙�エ�ー. ��ァ� �ャ�俯笈�シ�們� �川� �エ��乱 ��ャ﨑們��� �ー�シ. �ク�ャ�� �エ�ク �ー�� �ゥ�菩乱 �﨑エ ��ゥ �語ウ� �壱共 嵂溢来�?", "_t") +t("I do. [Show him Zemekkys's scribbled notes]", "�ク��. [�罹ゥ被う�、� 弴俾ー一イィ �エ �ス��シ �エ�ャ��、]", "_t") +t("#LIGHT_GREEN#*He spends a few minutes reading*#WHITE# Ah! I see. I did not at first grasp this Zemekkys's methods, but I see now that they are sound, and it is simply his penmanship that needs improvement. We can manage to reproduce his work here, but, as he says, we will need the Blood-Runed Athame and a Resonating Diamond.", "#LIGHT_GREEN#*�ク�� �� �� �簿巡 �ス��シ �ス�溢慣�壱共*#WHITE# ��! �エ�� �護葺�エ. �罹ゥ被う�、�� �ゥ�晧乱 �﨑エ �川擽 �� �� �。嶸肥来���, �、�� �ク�エ�ッ﨑� ��擽�一オー. �ク� ��ィ �ー�� �ー�オ � �� 嵂溢愍�エ �苦イ����. ��ャエ孖シ �ク�� �ー�ャ�シ �ャ�ー�� �ャ嶸�腹 �� �一イ����, �ャ�ー ��梃 ���, 嵓シ�� �ャ �罹。�ィ��シ �オ��葺�� �、�エ��ェャ�懋ー 﨑�囈﨑エ.", "_t") +t("Have you any idea where they might be found?", "�ク��豆�� �エ�肥� �セ�� �� �溢揆��?", "_t") +t("If the orcs created a portal in the depths of Reknor, they must have had access to such items. And if these items cannot pass through the portal they created, then it stands to reason that they must still be in Maj'Eyal. I would search Reknor, starting near the portal itself. Perhaps they did not move the Athame and Diamond far after its creation.", "�、增ャ�、�エ �逸〓� �喜捩 �ウ�� �ィ�尖ャク�� �誤豆�壱共�エ, �壱豆� �ク�ー �シ�エ�、�� �サ�� �ゥ�菩擽 �溢来�� �ー�シ. ��, �ク �シ�エ�、�エ �ク��豆�� �誤蕩 �ィ�尖ャク�� 奝オ�シ﨑� �� ��共�エ, �溢ヲ�'�川擽�� �エ�俾ー�� ��ェ�梭 �ィ�� �壱共�� �俾クー� �俾イ��. �逸〓��� �ィ�尖ャク �シ�們乱�罹カ奓ー �セ�� �エ�� �ク �肥イ懦葺���エ. �ャ�誤豆�エ �ク �ィ�尖ャク�エ �誤豆�エ��� �們� �ク��イ� ��ャ ��� �喜葺�� �� �呷愍��.", "_t") +t("I'll get searching. Thank you.", "﨑� �� �セ��ウシ��, ���溢寥.", "_t") +t("One last thing. I will need to hold onto the Orb of Many Ways while you search. I lack the expertise this Chronomancer Zemekkys possesses, and have much learning on the subject to do if I am to follow in his footsteps.", "﨑俯x�� ��. �、� �セ�シ�ャ �� �呷譜 �ャ�ャ �・�誤。懍攪 �、�誤・シ �エ� �爺ウ� �溢牟�シ �俾イ��罷魂. �� �エ �懋ウオ���ャ �罹ゥ被う�、�� ��葺�エ ��ィ �ー���エ ��ア﨑俾ウ�, �ク�� �ー�ャ �懍梵�ィ�シ �ー�シ��、 �エ�エ �エ �シ�懍乱 �﨑エ 弡ィ�ャ �� �珠捩 �ク �� �� �溢揆 �ー�シ.", "_t") +t("[Hand him the Orb] ", "[�ク�専イ� �、�誤・シ �俾クエ�、] ", "_t") +t("I still require the Orb for now.", "��溢捩 �俯巡 �、�語ー 﨑�囈﨑エ.", "_t") +t("Thank you. I will treat it with the utmost care.", "���溢寥. �罹劇﨑� �護、啄葺�� �、�ー��.", "_t") +t("Farewell. I'll return with the Athame and Diamond.", "�� �溢牟. �ィ��エ�� �、�エ��ェャ�罹・シ �セ��� �ャ��.", "_t") +t("Very well. There is no hurry. But I will need to spend a number of days studying it before we can create your portal.", "�ク�シ �エ�� �� ��ァ. �駕復 �シ� ��笈�一ケ�. 﨑們ァ�� �、 �ィ�尖ャク�� �誤豆�エ �シ�、�エ, �ー����捩 �ー�ャ�シ 﨑エ�シ �� �ー�シ.", "_t") +t("I understand. I'll return with the Athame and Diamond.", "�語イ��エ. �ィ��エ�� �、�エ��ェャ�罹・シ �セ�� �、�.", "_t") +t("Excellent. Return in a few days, and I'll have everything prepared. Oh, take this. #LIGHT_GREEN#*He hands you a key*#WHITE# It opens the ruins of Telmur, which the men of Sholtar sealed many years ago. If you happen to find a text in the ruins entitled \"Inverted and Reverted Probabilistic Fields,\" return with it and your odds of surviving our portal attempt will go up drastically.", "弡誤・ュ﨑エ. �ー�� �、�� �、�� �, �ク�護ッ、�エ�エ ���ー �、 �們牟�溢揆 奛誤笈. �、, �エ��巡 ��ク�. #LIGHT_GREEN#*�ク� �エ���シ 﨑俯x �シ�溢慣�壱共*#WHITE# ��ム�エ �ャ�誤豆�エ �幎あ�� �餓攤嵂壱腰 奛罷ャエ�エ�� 尞戦来�シ �ャ�� �ー �ー�エ�� �ー�シ. 嶸ケ�� �ク 尞戦来�川� \"�們��据�� �ュ嵂雅頗 嶹簿・����� �ュ�・\" �シ�� �罹ェゥ�� �ク�罹・シ �セ�� �俯ゥエ, �倆復奛� ��ク�、 ��. �ク�� �溢愍�エ �、� �ィ�尖ャク�� �エ�ャ德� 奝オ�シ﨑俾イ� �� 嶹簿・��エ �溢乱 ��イ� �、�� 奛誤笈��.", "_t") +t("Thank you, and farewell.", "���溢寥, �壱�德�.", "_t") +t("Excellent. Are you yet willing to leave the Orb in my care for a time?", "弡誤・ュ﨑俾オー. 嶸ケ�� ��ァ�巡 �ク �、�語ー 﨑�囈﨑エ? �エ� ���� �爺ウ� �溢愍�エ �駆揆 奛尖魂.", "_t") +t("I dare not let it out of my sight. I'm sorry.", "�倆復奛� ��愍�エ �溢峡�エ �� �們� �川擽�シ. �ク�逸紛.", "_t") +t("Here it is. Guard it carefully. I must return to the Far East soon.", "��, �、��. �ー�ャ﨑エ, �ー�語ー� �呷ェス�� ��呷愍�� �護符��シ 﨑俯笈��.", "_t") +t("#LIGHT_GREEN#*The old man sighs*#WHITE# Very well. I suppose I must make do with a cursory examination under your supervision.", "#LIGHT_GREEN#*�ク�ク�エ 﨑懍葵�� �ス�壱共*#WHITE# �エ�� �� ��ァ. �、� ��罹ウエ�� �壱株 �呷譜�� ��ゥ ��晨葺�� �簿巡�� �晤ざ�シ �� �� �呟オー.", "_t") +t("[Hand him the orb]", "[�ク�専イ� �、�誤・シ �俾クエ�、]", "_t") +t("Thank you. Give me a few minutes. #LIGHT_GREEN#*He begins to pace back and forth absently, staring at the Orb.*#WHITE#", "���溢寥. ���罹ァ� �ー�、�、 ��. #LIGHT_GREEN#*�ク�� �、�誤・シ �卓亨﨑� ��。� �橄彫�� �懍┳�エ�ー �懍梠嵂溢慣�壱共.*#WHITE#", "_t") +t("[Wait]", "[�ー�、�ー�、]", "_t") +t("#LIGHT_GREEN#*He stops pacing and returns the Orb to you.*#WHITE# I believe I know most of what I need to. But I need a few details cleared up. You'll have to return to this Elven Chronomancer and ask him whether he meant an inverted probabilistic field or a reverted probabilistic field. I dare not guess, as the result could be quite unpleasant for you.", "#LIGHT_GREEN#*夋�┴� �シ�� �晤ざ�� �、�誤・シ �誤�、 �シ�溢慣�壱共.*#WHITE# �エ� ����攪 ��ィ �ャ﨑ュ�� 甯護腐﨑俾ウ� �壱共�� �晝ー�紛. 﨑們ァ�� 嶹菩共﨑俾イ� 﨑俯�、�エ �� �� �ク�ク﨑� ���巡 �護符�シ���エ. �ク �倆売 �懋ウオ���ャ�専イ� �護符��� �ク� �戦毎�� �� '�們��頗 嶹簿・����� �ュ�・' �ク�, ��笈�エ '�ュ嵂雅頗 嶹簿・����� �ュ�・' �ク� �シ�エ�エ�� �. �エ��� ��エ �、�� �、�� �� �駆捩 �ー�シ�� �護符�ャ �俯巡 �溢愍��.", "_t") +t("I'll return with the answer.", "�シ�エ�エ�� �ャ��.", "_t") +t("Fear not. Return in a few days, and I'll have everything prepared. Oh, take this. #LIGHT_GREEN#*He hands you a key*#WHITE# It opens the ruins of Telmur, which the men of Sholtar sealed many years ago. If you happen to find a text in the ruins entitled \"Inverted and Reverted Probabilistic Fields\", return with it and your odds of surviving our portal attempt will go up drastically.", "�ア�倣葺� ��. �ー�� �、�� �、�� �, �ク�護ッ、�エ�エ ���ー �、 �們牟�溢揆 奛誤笈. �、, �エ��巡 ��ク�. #LIGHT_GREEN#*�ク� �エ���シ 﨑俯x �シ�溢慣�壱共*#WHITE# ��ム�エ �ャ�誤豆�エ �幎あ�� �餓攤嵂壱腰 奛罷ャエ�エ�� 尞戦来�シ �ャ�� �ー �ー�エ�� �ー�シ. 嶸ケ�� �ク 尞戦来�川� \"�們��据�� �ュ嵂雅頗 嶹簿・����� �ュ�・\" �シ�� �罹ェゥ�� �ク�罹・シ �セ�� �俯ゥエ, �倆復奛� ��ク�、 ��. �ク�� �溢愍�エ �、� �ィ�尖ャク�� �エ�ャ德� 奝オ�シ﨑俾イ� �� 嶹簿・��エ �溢乱 ��イ� �、�� 奛誤笈��.", "_t") +t([[I think not, fool. Look down. +#LIGHT_GREEN#*You notice you're standing on an etched portal.*#WHITE#]], [[��・�エ�シ��? �作イュ﨑俾クエ. ��椈 ��. +#LIGHT_GREEN#*�罷凶�� �一イィ�� �ィ�尖ャク ��乱 �� �溢来�、�� �ク �ィ�ャ�們慣�壱共.*#WHITE#]], "_t") +t("What in the...", "�エ�� �エ�ィ...", "_t") +t([[I am ready. You are not. Look down. +#LIGHT_GREEN#*You notice you're standing on an etched portal.*#WHITE#]], [[�� ���瑞�. �� ��笈���. ��椈 ��. +#LIGHT_GREEN#*�罷凶�� �一イィ�� �ィ�尖ャク ��乱 �� �溢来�、�� �ク �ィ�ャ�們慣�壱共.*#WHITE#]], "_t") + +------------------------------------------------ +section "mod-tome/data/chats/tarelion-start-archmage.lua" + +t("Wait a minute!", "���罹ァ� �ー�、�ャ��!", "_t") +t("Archmage Tarelion?", "夋�壱ヲャ�ィ ��?", "_t") +t([[Yes @playername@, I have heard you plan on going into the wild world, looking for some adventures of your own. +This is good, more of us should get out of here once in a while and actually help people out there. +Say, maybe you might want to get an adventure and help Angolwen?]], [[�ク��, @playername@, �尖└� �ィ嵭們揆 﨑俾クー ��紛 �緋ケ・ �ク��愍�� �俾ー�、 﨑罹共�� �エ�シ�ー�シ �、�壱└. +�駆捩 �シ�エ�, �尖└ �尖ァ� ��笈�シ �、�ク �エ�、�� ���� �緋ケ・�シ�� �俾ー, �ク�ウ�� �ャ�誤豆�� 嶹菩共﨑俾イ� ��凰�シ 﨑� 奛尖魂 �川擽�シ. +�ク�ー �俯ック�川� �サ���、, �呟ウィ�ャ�� ��垪 �� �壱株 �ィ嵭們捩 �エ�、�?]], "_t") +t("Perhaps, what do you need?", "�們§� �喜揆 �� �呷捩�ー��, �� 﨑俯ゥエ �ゥ�一ケ�?", "_t") +t([[During the Spellblaze the world was torn apart - literally. A part of it, that we now call the Abashed Expanse, was ripped from the world and thrown into the void between the stars. +We managed to stabilize it and it is now orbiting Eyal. Recently we have noticed a disturbance there; if we do nothing it will crash onto Eyal, bringing much destruction in its wake. +Because it was once part of a land we know well we can teleport you there. You will need to stabilize three wormholes by firing any attack spells at them. +The instability is also to your advantage there, your simple phase door spell will be fully controllable. + +So, you think you can help us ?]], [[�壱イ倣少�懍擽 �シ�エ�俯ゥエ�� �エ �ク��株 �ー�ー�ー��愍�� �「�ィ�俾ー罷└. �ク�� �ク��懍攪 �俯ック�シ�ク. �ー�ャ� '�壱ャエ�� �啄劈﨑� �オ��' �エ�シ�� ��エ�� �エ �ク��攪 �ー�� �� 﨑俯x�� ��豆 �ャ�エ�� �オ嵭壱。� ����ー ���ク�、. +�ー�ー ��侠德� �ク�ク �溢�菩亨�ー��, ��� �川擽�護攪 �、�� ��乱�� ���、�一ウ� �壱共�、. 﨑們ァ�� �懋キシ�� �ー�ー �ク�ウ�エ �溢譜�倣紛��� �壱共�� �ク 嶹菩攤嵂壱└. �ー�ャ� �ク�ク �ャ�ス�� 﨑俾ウ� �溢愍�エ �ク�ウ� �川擽�誤。� �罷攷﨑エ, �ク �シ�� ����梭 �逸�嶹� �� ��擽�シ. +�ク�ウ� �エ ��攪 �シ���一クー �誤ャク��, �ー�ー �尖┏ �ク�ウ�シ�� �懋ー�擽�呷亨墲ャ �� �壱└. �尖└� ��ーゥ﨑俯ゥエ, �ク �懍攪 �溢譜�倣復 �懦凰�� �シ�ク�� �們符 �溢�倣剩�懍シ懍幣 﨑エ. +�ク ��攪 �溢譜�倣物� �エ�晧擽 �俾クー�� 﨑罹共�、. �尖└�� ��メ ��ク �シ�ク�� �們、�エ �ョ�罷攵��, �ク�ウ�川│ ����梭 �懍牟﨑� �� �溢揆 �ク�ク. + +�ク�們�, �ー�エ ��垪 �� �一イ���?]], "_t") +t("Yes Archmage, send me there!", "��, �壱巡�ャ��. �� �ク�ウ�シ�� �エ�エ �シ�ュ�懍丶!", "_t") +t("No sorry, I need to go.", "���, ���﨑ゥ�壱共. �� ��川幣 﨑エ�懍囈.", "_t") +t("Good luck!", "嵂餓垓�� �語イ��、!", "_t") +t("[teleport]", "[�懋ー�擽�呰復�、]", "_t") +t("Oh well, farewell on your trips. Now I need to find somebody else to go up there.", "�、, �エ�� �� ��ァ. �ー�ャ﨑エ�� ���俾イ�. �� �ク�ス�シ�� � �シ �、�ク �ャ�護揆 �セ��エ川幣���エ.", "_t") +t("Bye.", "�壱�德�.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/tarelion.lua" + +t([[I say, you there. Yes, you, young one! +You seem like the adventuring fare, up to all sorts of doo-daddle in the outside world, I imagine. Well, don't forget to pay patronage to our good library here in the city. The riches of the world are all well and good, but where would we be without the gift of knowledge? And all proceeds go towards the funding of further research. No greater cause, yes?]], [[�、, �壱�﨑們侠�. �ク��, �ク� �川擽�シ, �喜捩�エ! +�ク��� �ュ �緋ケ・ �ク��攪 �ィ�� �。�、﨑� �シ�� 弴俯ァ尖�、 �壱株 �ィ嵭俾ー �呟オャ��. ��, �エ �溢揆�� 弡誤・ュ﨑� ������ �ー��シ�� 﨑們ァ �伎イ���? �エ �ク��攪 ��シ�� ��捩 嶹菩共德� �駆捩 ��擽�. 﨑們ァ�� ��晧擽 ��ク�、 �シ�� ���シ�エ ��共�エ �ー�ー �エ�サ�� �俾イ���? �ク�ャ�� � ������ �ー�溢捩 �ィ�� �ー�ャ��。� �ー�ク�、�、. �ク�シ�� �駆捩 �シ�エ ��旧�, ��?]], "_t") +t("Uh, yes, of course... I'll be moving on now.", "�エ, ��, �ケ�ー﨑們ァ��... �エ�� ��川幣���オ�壱共.", "_t") +t("Hold on! You... You're that apprentice mage I met in the wilds!", "���罹ァ�! �ケ��... �尖ゥ肥げ�ィ�川� �、�� �ク �們慣�晧擽�野符!", "_t") +t("Why, well-spotted, whippersnapper! Indeed, when the mood takes me I sometimes travel under the guise of an apprentice. It permits me to traverse the land unnoticed in my research, and if I meet any I deem worthy and sympathetic to Angolwen's cause, then so much the better. And it does provide the odd chortle, I tell you!", "��葺, �溢ケ俾ー ���エ�ャ��, ���。�エ! ��肥畠 �們慣�� ��棗�� 﨑俾ウ� �野愍�� �俾ー�エ�� �カ�エ��、 﨑俾アー��. �ー�ャ�シ ��紛 �ー�ャ�シ �、��� ��。� �溢乱 �� ��ウ�, �エ��ウエ�、 �呟ウィ�ャ�シ �サ�� �呷擽﨑� �� �溢揆 �醐⊂ ��們梭�� �、�倣復 �尖・シ �誤あ �俯巡 �溢愍�一ケ� �川擽�シ. �ク�ャ�� �エ��イ� ��、�ケ�� �俯巡 �溢愍�� �シ�晧ぞ�ー ��旧�!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/temporal-rift-end.lua" + +t([[#LIGHT_GREEN#*A tall man, glowing like a star, appears out of nowhere.*#WHITE# +You destroyed *it* both? I am sorry for my harsh tone when we first met, but repairing time threads is stressful. +I cannot stay. I still have much to do. But take this-- it should help you. +#LIGHT_GREEN#*He disappears again before you can even reply. A rift opens, to Maj'Eyal... you hope.*#WHITE#]], [[#LIGHT_GREEN#*��イ俯涵 �幗擽 �俯株 �・���� �ィ�専ー 嵭一ウオ�川� 孖�エ�們剩�オ�壱共.*#WHITE# +�ク�ク *�� �、* �們ケ倆毎�、��? �ー�ャ� �們搆 �誤ぎ�� �� �懍ヲ晧揆 �エ�� �ク�逸葺�ー. �懋ー�攪 ��・�� ���俯株 �エ �、�� ����ャ�俯株 �シ�エ�シ�� �川擽�シ. +�� �ャ�ー �、�� �溢ァ �サ﨑エ. 﨑エ�シ �� �シ�エ ��ァ�巡 �ー�罷ック�ー��. 﨑們ァ�� �エ�ク �幗符-- ��它�エ �� �ー�シ. +#LIGHT_GREEN#*�緋ー �戦葺�ー�� ��乱, �ク�� �ャ�シ�護慣�壱共. ���エ�エ �エ�ク�オ�壱共. �溢ヲ�'�川擽�誤。� 奝オ﨑俯株 ��... �エ�溢愍�エ �苦イ��、��.*#WHITE#]], "_t") +t("Ok...", "�駆符...", "_t") +t("The temporal warden gives you: %s.", "�懋ー� �川亨�専ー %s �シ�壱共.", "log", nil, {"�シ"}) + +------------------------------------------------ +section "mod-tome/data/chats/temporal-rift-start.lua" + +t([[#LIGHT_GREEN#*A tall man, glowing like a star, appears out of nowhere.*#WHITE# +Oh no, another *adventurer*! You should not mess with things beyond your comprehension! +Do not meddle in the affairs of Time, for it passes swiftly and is easily disrupted! +#LIGHT_GREEN#*He looks at you more closely.*#WHITE# +You seem capable. Help me, fight the abominations while I repair the timeline. It is your only way out!]], [[#LIGHT_GREEN#*��イ俯涵 �幗擽 �俯株 �・���� �ィ�専ー 嵭一ウオ�川� 孖�エ�們剩�オ�壱共.*#WHITE# +�、 �エ�ー, �� �ィ嵭俾ー�シ?! �、 �エ﨑エ �壱ィク�� �壱株 ��豆�� �晧ウ川│ �� �シ! +�懋ー�ウシ ��ィ�� ��豆�� 﨑ィ��� �尖劇� ��. ���エ�� 彧俯洳���, �ス�� �晝ー��共��! +#LIGHT_GREEN#*�ク� �ケ���� �ー�� �� �川┷德� �エ寬エ��笈�、.*#WHITE# +�� �ゥ��梭 﨑� �� �溢揆 �� �呱└. �� ��凰��, �エ� �懋ー�│�� ���俯株 �呷譜 � 嶸川丶�エ�、�シ �ク��. �エ�� �、� �ャ�ー�� ���ク�俾ー� �� �壱株 ���シ﨑� �ゥ�菩擽�シ!]], "_t") +t("But what is all th...", "﨑們ァ�� �� �エ�� �、 �肥ァ�� �ィ�エ...", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/the-master-resurrect.lua" + +t([[#LIGHT_GREEN#*The Master crumbles before you, vanquished. Yet in the blink of an eye you see his form recreating from dust; unharmed and ready to fight again!*#WHITE# +Ahah you fool! See how even death has no meaning for me; for I am the Master and you are my toy, now and forever.]], [[#LIGHT_GREEN#*夋卓攪 �シ�ク� �溢服�川� 嵭壱ャシ�エ��ー, 甯ィ�ー嵂溢慣�壱共. 﨑們ァ�� �ク�� �� �罹ー倣腹 �溢乱 �シ��川��奓ー 嶸菩イエ�シ �、�� �野キ�慣�壱共. ����梭 ��。﨑エ �エ�エ��, �、�� �ク�ー�、�� 﨑ゥ�壱共!*#WHITE# +��葺, �エ�ャ�晧捩 ���! �エ�� �ス�護擽� �� �シ�壱x �俯ック� ��株� �ィ�ャ�俯x? ��� �エ �懋ー�カ奓ー �� �エ �・�懋ー川擽��, �エ� �、 �シ�ク�エ�、. ��寳德� �川擽�シ.]], "_t") +t("Never! Die!", "嵭幗��ャ! �ス�エ�シ!", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/trap-priming.lua" + +t("[Cancel]", "[�ィ�珪", "_t") +t("#LIGHT_BLUE#You cannot prepare this trap: %s.", "#LIGHT_BLUE#�エ 﨑ィ�菩捩 ���腹 �� ��共: %s.", "logPlayer") +t("Not Prepared", "���据� �喜搆", "_t") +t("Primed Trigger", "孖ケ�� �語エ", "_t") +t("Not Usable", "�ャ�ゥ �一ー", "_t") +t("Normal Trigger", "�シ�� �語エ", "_t") +t([[Choose a trap to prepare with a primed (instant) trigger or to dismantle. +#YELLOW#Newly prepared traps are placed on cooldown.#LAST#]], [[孖ケ�倆復 (�雅ー懍享) �語エ�シ�� ���腹 﨑ィ�菩揆 ��夋晨葺�ュ�懍丶. ��夋� 﨑エ�� �� �ク �語エ�� 﨑エ�エ﨑ゥ�壱共. +#YELLOW#�壱。� ���復 﨑ィ�簿豆� �ャ�ャ�ゥ ��ー�懋ー�擽 﨑�囈﨑ゥ�壱共.#LAST#]], "_t") +-- new text +--[==[ +t("%s[%s: %s]#LAST#", "%s[%s: %s]#LAST#", "tformat") +t([[#GOLD#%s#LAST# +%s]], [[#GOLD#%s#LAST# +%s]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/chats/tutorial-start.lua" + +t("Never mind.", "��ャエ��巡 ��笈�シ.", "_t") +t("Thank you.", "�川ぎ﨑ゥ�壱共.", "_t") +-- new text +--[==[ +t("Hello there. What subject interests you?", "Hello there. What subject interests you?", "_t") +t("Basic gameplay", "Basic gameplay", "_t") +t("Combat stat mechanics", "Combat stat mechanics", "_t") +t("Is there nothing more for me to learn here?", "Is there nothing more for me to learn here?", "_t") +t("\ +You have completed all the tutorials, and should now know the basics of ToME4. You are ready to step forward into the world to find glory, treasures and be mercilessly slaughtered by hordes of creatures you thought you could handle!\ +\ +During this tutorial some creatures were adjusted according to the needs of the lessons. In the unforgiving world of Eyal, monsters are rarely this nice!\ +\ +If you need a reminder of which key does what, you can access the game menu by pressing #GOLD#Escape#WHITE# and checking the key binds. You can also adjust them to suit your needs.\ +\ +If this is your first time with the game, you will find the selection of races and classes limited. Don't worry; many, many more will become available as you unlock them during your adventures. \ +\ +Now go boldly and remember: #GOLD#have fun!#WHITE#\ +Press #GOLD#Escape#WHITE#, then select #GOLD#Save and Exit#WHITE#, and create a new character!", "\ +You have completed all the tutorials, and should now know the basics of ToME4. You are ready to step forward into the world to find glory, treasures and be mercilessly slaughtered by hordes of creatures you thought you could handle!\ +\ +During this tutorial some creatures were adjusted according to the needs of the lessons. In the unforgiving world of Eyal, monsters are rarely this nice!\ +\ +If you need a reminder of which key does what, you can access the game menu by pressing #GOLD#Escape#WHITE# and checking the key binds. You can also adjust them to suit your needs.\ +\ +If this is your first time with the game, you will find the selection of races and classes limited. Don't worry; many, many more will become available as you unlock them during your adventures. \ +\ +Now go boldly and remember: #GOLD#have fun!#WHITE#\ +Press #GOLD#Escape#WHITE#, then select #GOLD#Save and Exit#WHITE#, and create a new character!", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/chats/ukllmswwik.lua" + +t([[#LIGHT_GREEN#*@npcname@'s deep voice booms through the caverns.*#WHITE# +This is my domain, and I do not take kindly to intruders. What is your purpose here?]], [[#LIGHT_GREEN#*@npcname@�� �喜捩 �ゥ�誤ヲャ� �呟オエ �溢乱 �ク�、寘シ�瀧笈�、.*#WHITE# +�エ�ウ� �エ ��溜�エ��, �� �ィ��梵�、�専イ� ��﨑們ァ �危共. �エ��揆 﨑俯洳 �罷株�?]], "_t") +t("I am here to kill you and take your treasures! Die, damned fish!", "�� �ス�エ�� �、 �エ�シ�� ��ク��ャ �罷共! �ス�エ�シ, �晨腹 �シ���ー�シ!", "_t") +t("DIE!", "�ス�エ�シ!!", "_t") +t("I did not mean to intrude. I shall leave now.", "�ィ��葺�、�� �エ ��笈�溢牟. ��� ������.", "_t") +t([[Wait! You seem to be worthy, so let me tell you a story. +During the Age of Pyre the world was sundered by the last effects of the Spellblaze. A part of the continental shelf of Maj'Eyal was torn apart and thrown into the sea. +The Naloren Elves perished... or so the world thinks. Some of them survived; using ancient Sher'Tul magic they had kept for themselves, they transformed to live underwater. +They are now called the nagas. They live deep in the ocean between Maj'Eyal and the Far East. +One of them, Slasul, rebelled against his order and decided he wanted the world for himself, both underwater and above. He found an ancient temple, probably a Sher'Tul remain, called the Temple of Creation. +He believes he can use it to #{italic}#improve#{normal}# nagas. +But he has become mad and now looks upon all other intelligent water life as a threat, and that includes myself. +I cannot leave this sanctuary, but perhaps you could help me? +After all, it would be an act of mercy to end his madness.]], [[����! �� �ゥ��梭 �倣紛 �エ�エ��, �エ �エ�シ�ー�シ �、�エ �エ��攵. +�・�瀧鵠�ク�� �罹劇�� �壱イ倣少�懍攪 弡�悛�晧愍�� �ク﨑エ �ク��ー �「�エ�ク ���ク�. �溢ヲ�'�川擽�護攪 ��呱カ� �シ�� �「�ィ�ク, �罷共 �作愍�� �エ�們�ク�誤共. +�ク �誤ャク�� ���罹�� �倆売�ア�エ �ャ�シ�ク ���ク�、... �� �ク��捩 �晝ー�復�、��. �ク�、 �� �シ��� �エ��お�俯共. �、�、�罹・シ �墲、�ー ��紛 ��� �尖・エ'妤エ�� �壱イ菩揆 �ャ�ゥ﨑們流, �シ�卓乱�罹巡 �エ �� �壱巡�� �ク�� �嶸菩亨�ー�. +�ク�� �罷。� ��� �俾ー�シ �壱ヲャ�� ��。ア�エ�、. �ク�、� �溢ヲ�'�川擽�語ウシ �呷ェス �シ �ウ�� ��� �ャ�エ�� ��ケ倆復 �罷共, �ク �喜捩 �ウ�� �エ�� �壱共. +�ク �卓攪 﨑� ��攤 �ャ�シ���エ�シ�� �専ー �們溜�� �シ�シ��, �エ �ク��・シ �川乱 �」�シ�、 﨑罹共. �シ�爺ウシ �シ�� �ィ��. �溢捩 �ス�ー�� �ャ�川擽�シ �壱ヲャ�� ����� �ャ�川揆 �セ�� �壱共. ��ァ� �尖・エ'妤エ�エ �ィ�エ ��擽���. +�溢捩 �ク �ャ�川揆 �エ�ゥ﨑俯ゥエ �俾ー�、�� #{italic}#�倣剩#{normal}# 﨑� �� �壱共�� �ソ�� �壱共. +﨑們ァ�� �溢捩 �ク�� ���ク��, �エ�� �俾ー�シ � ���擽 �壱株 �ィ�� �們、� �晤ャシ�、�� ����シ�� �エ�� �壱共. �� �戦復 �溢匣� ��笈�. +�� �エ �ア�誤・シ ���� �� ��共. 嶸ケ�� �� ��凰�� �� �一イ��緋ー? +�エ�誤瑞��, �ク�溢攪 �滝クー�シ �溢カー �シ�� ��擽 �ク�専イ誤株 �尖ケ�攵 ��擽�、.]], "_t") +t("I would still rather kill you and take your treasure!", "�ュ�� �� �ス�エ�� �、 �エ�シ�� ��ク��� 寬ク�エ �ォ���、!", "_t") +t("I shall do as you say, but how do I find him?", "�、 �尖劇�� 﨑エ �シ��, �シ�ー �ク�シ �エ�肥� �セ�?", "_t") +t("That seems... unwise. My apologies, but I must refuse.", "�ク�エ �ク... �作イュ﨑� �南攤 �� �呷捩�ー. �簿ァ� �ク�逸葺���, �ー�逸葺���エ.", "_t") +t("I can open a portal to his lair, far away in the western sea, but be warned: this is one-way only. I cannot bring you back. You will have to find your own way.", "�懍ェス �罷共 ��ャ �ク�� �語オエ�� 奝オ﨑俯株 �ィ�尖ャク�� �エ�エ�� �� �壱共. 﨑們ァ�� �シ�倆葺�シ, �エ �ィ�尖ャク�シ�� �、�� �護符�ャ �� ��共. �護符�、�� �ク� �、�、�� �セ��幣 﨑� ��擽�シ.", "_t") +t("I will.", "�ク�エ��.", "_t") +t("This is a death trap! Goodbye.", "�俯ウエ�� �ク�・ �ス�シ�シ�� �ー�野符! �� �溢牟.", "_t") +t("Yes?", "��?", "_t") +t("[attack]", "[�オ�ゥ]", "_t") +t("TREACHERY!", "�ー����!!", "_t") +t("I want your treasures, water beast!", "�、 �エ�シ�エ 﨑�囈﨑エ, �シ�川柑 �溢符!", "_t") +t("Oh, is that so? Well, COME GET THEM!", "�、, �ク��? �ク�シ, �エ�� ��シ!!", "_t") +t("I spoke with Slasul, and he did not seem hostile, or mad.", "�ャ�シ���シ �エ�シ�ー�シ 﨑エ �、�エ. �ク�� ��劇��攤 ��巡, �ク�� ��巡 ��笈�壱共��.", "_t") +t("Farewell, dragon.", "�壱�德�, �ゥ�エ�ャ.", "_t") +t([[#LIGHT_GREEN#*@npcname@ roars!*#WHITE# You listen to the lies of this mad naga! +You are corrupted! TAINTED!]], [[#LIGHT_GREEN#*@npcname1@ �誤ヲャ�ゥ�壱共!*#WHITE# �� �ク �ク�� �俾ー �溢攪 �ー�畷ァ川乱 �作捩 �ー�、! +�� 夋�ス嵂溢牟, �、�シ�尖共��!!]], "_t") +t("DO NOT MEDDLE IN THE AFFAIRS OF DRAGONS!", "�ゥ�� �シ�エ�� �� �� �壱攵!!", "_t") +t("#LIGHT_GREEN#*Shake your head.*#LAST#He swayed my mind! Please, I am not your enemy.", "#LIGHT_GREEN#*�ク�ャ�シ 彧罷豆�溢慣�壱共.*#LAST#�ク� �エ �溢搆�� 彧罷蕩 �ー�シ! �罹ー�, �� �、 ��擽 ��笈�シ��.", "_t") +t("#LIGHT_GREEN#*@npcname@ calms down!*#WHITE# Very well; he is indeed a trickster. Now go finish your task, or do not come back!", "#LIGHT_GREEN#*@npcname1@ ���倣毎�オ�壱共!*#WHITE# �駆符, �ク�溢捩 嶹菩共德� �ャ��梭�� �溢擽�ー. ��� 﨑� �シ�� �晤ざ�シ, �ク ��ケ護ァ� �護符�、� �壱攵!", "_t") +t("Thank you, mighty one.", "���呟オャ��, �倣復 �川流.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/undead-start-game.lua" + +t([[#LIGHT_GREEN#*Before you stands a Human clothed in black robes. He seems to be ignoring you.*#WHITE# +#LIGHT_GREEN#*You stand inside some kind of summoning circle, which prevents you from moving.*#WHITE# +Oh yes! YES, one more for my collection. My collection, yes. A powerful one indeed!]], [[#LIGHT_GREEN#*�� �罹ク誤・シ ��捩 �ク��擽 �� �溢慣�壱共. �ケ���� �エ�懦葺�� �壱株 �� �呷慣�壱共.*#WHITE# +#LIGHT_GREEN#*�ケ��� ���攵 �� ��株 ����エ��, �エ�ィ �醐劍�� �呷捩 �� �溢ェス�� �� �溢慣�壱共.*#WHITE# +�、, �ク��! �ク��! �エ �們ァ啄宙�エ �� 﨑俯x �們来�ー. �エ �們ァ啄宙, �ク��. 嶹菩共德� �倣復 �溢愍��!]], "_t") +t("[listen]", "[�」�罷共]", "_t") +t([[A powerful tool against my enemies. Yes, yes. They all hate me, but I will show them my power! +I will show them! SHOW THEM!]], [[��豆�専イ� �樌└ �簿�・﨑� ��オャ�、. �ク��, �ク��. �壱豆� �ィ�� �� �晧丶﨑們ァ, 﨑們ァ�� �壱豆�専イ� �エ 德們揆 �エ�ャ�シ���ク�シ! +�エ�ャ �シ���、! �エ�ャ �シ���、��!!]], "_t") +t("I am not a tool! RELEASE ME!", "�� ��オャ� ��笈�シ! �� 峵�エ��!!", "_t") +t([[You cannot talk. You cannot talk! You are a slave, a tool! +You are mine! Be quiet! +#LIGHT_GREEN#*As his mind drifts off you notice part of the summoning circle is fading. You can probably escape!*#WHITE# +]], [[�� �川揆 﨑� �俾ー ��牟. 﨑� �俾ー ��共��! �� �ク�一ウ�, ��オャ�シ �川擽�、! +�� �エ ��擽�シ! ��揆 �、�シ�エ�シ! +#LIGHT_GREEN#*�ク�� �卓、瀧�・�エ �ス﨑エ���, �醐劍��攪 �シ�� �ャ�シ��� �壱共�� �ク �溢ケ們ア們慣�壱共. �エ�� 夋溢カ懦腹 �� �溢慣�壱共!*#WHITE# +]], "_t") +t("[attack]", "[�オ�ゥ]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/undead-start-kill.lua" + +t([[#LIGHT_GREEN#*He falls to his knees.*#WHITE# +Please spare me! I am pitiful. I will not stop you. Let me leave!]], [[#LIGHT_GREEN#*�ク� �エ�珠揆 ��愍�ー �ー�ャ�瀧笈�、.*#WHITE# +�エ�、��! �� �溢訣﨑� �溢擽�シ. �� �餓ァ �喜揆��, �俾ー�� 﨑エ ��!]], "_t") +t("No!", "�� �シ!", "_t") +t([[But, but, you were my... you... +You need me! What do you think you will do on the surface? Everything you will meet will try to destroy you. +You are strong but you cannot resist them all!]], [[﨑們ァ��, 﨑們ァ��, �� �エ... ��... +�� �エ� 﨑�囈﨑エ! �野愍�� �俾ー�エ �エ�サ�� �� �� �呱x? �、� �誤x�� ��豆� ��カ �� 甯語エエ﨑俯�、 �、 �ー�シ��. +�� �倣葺���, �野攪 �ィ�川凰 �ク�� �エ�ク �� ��揆 �ク!]], "_t") +t("So what do you propose?", "�エ� �� �エ�、�シ�エ, �� 﨑エ�� �エ�ー?", "_t") +t("[kill him]", "[�ク�シ �ス�ク�、]", "_t") +t("ARRGGggg... You are alone! You will be destroyed!", "��符��腐... �� 嶸シ�尖共! �� 甯語エエ�俯ヲャ�シ!", "_t") +t([[I can give you a cloak that will conceal your true nature! +With it all people will see when they look at you is a normal average Human. You can go about your business. +Please!]], [[�、 �ク�溢揆 �ィ�ィ�シ�� �晨��シ ��イ�! +�ク�ク �ー�エ �ィ�専ー �� �ク�・ 尞雅イ被復 �ク��愍�� �エ�� �� �ー�シ. �� �、� 﨑俾ウ� �カ� �シ�� 﨑� �� �一イ� �� �ー�シ��. +�罹ー�!]], "_t") +t("Thanks for the information. Now you may die. [kill him]", "�駆捩 �簿ウエ ���溢寥. �エ�� �ス�エ�シ. [�ク�シ �ス�ク�、]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/unremarkable-cave-bosses.lua" + +t([[#LIGHT_GREEN#*A beautiful Elven woman in golden robes stands before you, facing an orc clad in mail.*#WHITE# +Fillarel: "Abandon this fight, orc! You cannot win: I stand with the power of the Sun and the shadows of the Moons." +Krogar: "Ha! It's only been one hour and you already look tired, my 'lady'." +#LIGHT_GREEN#*As you enter the room they notice you.*#WHITE# +Fillarel: "You! @playerdescriptor.race@! Help me defeat this monster or begone!" +Krogar: "Ah, looking for help? Bah. @playerdescriptor.race@, kill this wench for me and I shall reward you!"]], [[#LIGHT_GREEN#*嶹ゥ�壱ケ幗攪 �罹ク誤・シ ��捩 ��ヲ�共�エ �倆売 �ャ�ア�エ �溢慣�壱共. �卓亶�� ��捩 �、增ャ� ��倆葺�� �溢慣�壱共.*#WHITE# +﨑�攵��: "妤ャ﨑ュ﨑俯攵, �、增ャ! �� �エ�� �エ�ク �� ��牟. 夋懍桝�� 德俾ウシ �ャ�� �ク�シ�専ー �們凰 﨑ィ�倆復�、." +增ャ�懋ー�エ: "﨑�! �エ�� �ィ�ー 﨑� �懋ー� ��ャ�罷魂 �護昏 ��� �エ�エ�罹株�ャ��, '��ー�ィ'." +#LIGHT_GREEN#*�ゥ�� �、�エ�懍梵 �ク �們擽 �ケ���� �懋イャ嵂溢慣�壱共.*#WHITE# +﨑�攵��: "�ケ��! @playerdescriptor.race@! �エ �エ�シ�� �ー�ャ�ィ�ャ�� �ク ��凰�シ�們ァ, ��笈�エ �ケ�・ �俾ー��!" +增ャ�懋ー�エ: "��, ��它�� �肥イュ﨑們亨���、? 彧・. @playerdescriptor.race@, �エ ��ー�ィ�シ �ス�ャ �シ�エ �エ�オ﨑俾イ��、!"]], "_t") +t("[attack Krogar]", "[增ャ�懋ー�エ�シ �オ�ゥ﨑罹共]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/unremarkable-cave-fillarel.lua" + +t("Thank you, @playername@. I hate to admit it, but you saved my life.", "�川ぎ﨑ゥ�壱共, @playername@. �ク�倣葺�エ �簿ァ� �ォ���, �� �ゥ�ィ�� �ャ﨑們��オ�壱共.", "_t") +t("At your service. But may I ask what you were doing in this dark place?", "�� �川楳��. �シ�ー �エ �エ�川サエ�エ﨑� �ウ�川� �� 﨑俾ウ� �溢来�肥ァ �シ�エ�尖巡 �俾イ��オ�一ケ�?", "_t") +t("At your service. I have been gone for months, but I can feel it, at last this is my homeland!", "�� �川楳��. �� �ャ�� ��来���, �専サエ��、. �溢ケィ�エ ��嵂・ ��乱 �護符�肥牟!", "_t") +t([[I am an Anorithil, a mage of the Sun and Moons; we fight all that is evil. I was with a group of Sun Paladins; we came from the Gates of Morning to the east. +My companions were... were slaughtered by orcs, and I nearly died as well. Thank you again for your help.]], [[�� 夋懍桝�シ �ャ�� �壱イ菩ぎ�ク ����ャ�、��笈�、. ��乱 �樌� �ク�ー��. �懋イ� 夋懍桝�� �ー�ャ �シ嵂雅巡 �溢来�オ�壱共. �ー�ー �呷ェス�� ��ケィ�� �ク�川� �肥」�. +�� �呱」誤豆�... �、增ャ�、�専イ� �エ﨑エ�ケ嵂一ウ�, ��� �ー�� �ス�� �� 嵂溢慣�壱共. �、�� 﨑� ��, ��凰�シ�肥� �川ぎ﨑ゥ�壱共.]], "_t") +t("It was my pleasure. But may I ask a favor myself? I am not from these lands. I used a farportal guarded by orcs deep below the Iron Throne and was brought here.", "�� �ー ��笈�壱共�一ケ護囈. 﨑們ァ�� �懋ー 﨑俯x �シ�エ�� �懍ーョ���オ�一ケ�? �� �エ �� �懍侠�エ ��漁�壱共. �� ���� �菩「� ��椈 �喜捩 �ウ�川� �、增ャ�、�エ �墲、�� �壱腰 �・�ー�ャ �ィ�尖ャク�� �ィ�� �エ�ウ�� ��ーゥ嵂溢慣�壱共.", "_t") +t([[Yes, I noticed you were not from here. Your only hope is the Gates of Morning, the last bastion of freedom in this orc territory. When you leave the caves, head southeast; you cannot miss it. +Tell High Sun Paladin Aeryn that you met me. I'll send word to let you pass.]], [[�、, �ケ���エ �エ�ウ �懍侠�エ ��笈�シ�� ��捩 �溢ケ們ア們慣�壱共. �ケ���エ �ソ�エ �シ �醐復 �エ ��ケィ�� �ク �川擽���、��. �ク�ウ� �エ �、增ャ ����川� �川悛�シ �墲、�� �懦寇�� �エ�ィ��笈�、. �エ �呟オエ�川� ���ク�俾ー�� �罹共�エ, �ィ�呷ェス�シ�� ��ク��. ��ェ� �セ�� �� �溢揆 ��笈�、. +���� 夋懍桝�� �ー�ャ ��乱�ー �俾サ� �� �誤ぎ�、�� �川楳�罹ヲャ�ク��. �ケ���エ ��俾ー� �� �壱巡�� �川揆 ��紛 �専イ��オ�壱共.]], "_t") +t("Thank you, I will talk with Aeryn.", "�川ぎ﨑ゥ�壱共, ��乱�ー �俾ウシ �エ�シ�ー﨑エ �エ���オ�壱共.", "_t") +t([[Gone? Wait, this face.. you are @playername@! We thought you died in the naga portal explosion! +Thanks to your courage the Gates of Morning still stand. +You should go there at once.]], [[��来�、? ���罹ァ�, �ク �シ�エ.. @playername@! �ー�ー �ケ���エ �俾ー �ィ�尖ャク 尞ュ�罹。� �ス� �� �護葺�エ��! +�ケ���� �ゥ�ケ﨑ィ �簿カ�乱 ��ケィ�� �ク� �エ�ャ﨑ゥ�壱共. +��� �罷。� � �エ�ク��.]], "_t") +t("Sadly I am the bringer of bad news, the orcs are planning something. Good luck, my lady.", "�逸ム�晧ァ�� �� �駆捩 �護享�� ��ク�肥」�. �、增ャ�、�エ �緋ー �碕ソ作擽� �溢慣�壱共. 嵂餓垓�� �護ァ��, ���﨑� �ャ�ク�エ�懍流.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/unremarkable-cave-krogar.lua" + +t("@playerdescriptor.race@, you have helped me kill the Elf-wench. The Orc Pride thanks you... for now", "@playerdescriptor.race@, �倆売 ��ー�ィ�シ �ス�エ�� �ク ��凰�ャ�ー. �、增ャ �作ァ�� �エ��愍�� �川ぎ�シ 岺懦復�、... ��溢捩 �川擽�シ.", "_t") +t("I hate Elves anyway...", "�� �倆売� �ォ�シ�一ケ�...", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/ward.lua" + +t("Call forth which ward?", "�エ�、 �エ嶸ク�ャ�ュ�� �壱洳��笈��?", "_t") +t("Fire [%d]", "嶹肥両 [%d]", "tformat") +t("Lightning [%d]", "�一ー� [%d]", "tformat") +t("Cold [%d]", "�賀クー [%d]", "tformat") +t("Arcane [%d]", "���� [%d]", "tformat") +t("Light [%d]", "�� [%d]", "tformat") +t("Darkness [%d]", "�エ�� [%d]", "tformat") +t("Temporal [%d]", "�懋ー� [%d]", "tformat") +t("Physical [%d]", "�シ�ャ [%d]", "tformat") +t("Nature [%d]", "�川硫 [%d]", "tformat") +t("Blight [%d]", "嶹ゥ尞� [%d]", "tformat") +t("Acid [%d]", "�ー�ア [%d]", "tformat") +t("Mind [%d]", "�菩侠 [%d]", "tformat") +t("Never mind", "�ィ��", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/worldly-knowledge.lua" + +t("[%s (at mastery %0.2f)]", "[%s (�呱�ィ�� %0.2f)]", "tformat") +t("Learn which category?", "�エ�、 ��龍�� �ー�ー���オ�一ケ�?", "_t") +-- new text +--[==[ +t([[#GOLD#%s / %s#LAST# +%s]], [[#GOLD#%s / %s#LAST# +%s]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/chats/yeek-wayist.lua" + +t([[#LIGHT_GREEN#*Before you stands a creature about as tall as a Halfling, covered in small white fur and with a disproportionate head. +You also notice he does not wield his greatsword. It seems to float in the air, bound to his will.*#WHITE# +Why did you save me, stranger? You are not of the Way.]], [[#LIGHT_GREEN#*增ャ�ー� 﨑倆伯��ウシ ��換﨑俾ウ�, 﨑們摩 ��卿 �呷捩 奓ク�� �、�ョ�ャ �溢愍�ー �ク奝オ�� ��紛 �ク�ャ� 增ー �晤ェ�イエ� �溢服�� �� �溢慣�壱共. +��, �ク� ���� �。�� �溢ァ �危共�� �ク �護葺�オ�壱共. �ク ��� �ク�� �們ァ�� �ー�シ �オ�卓乱 �� �壱株 �� �呷慣�壱共.*#WHITE# +�� �ャ﨑� �エ��� �エ��攤�, �ッ�� �エ�ャ? �ク��� 﨑懋クク�� �シ�川擽 ��笈�野捩�.]], "_t") +t("Well, you seemed to need help.", "��, ��它�エ 﨑�囈﨑� �� �呷符��.", "_t") +t("So I could rip your throat myself!", "�エ� ���� �、 �ゥ�� �ー�、��!", "_t") +t([[#LIGHT_GREEN#*The greatsword floats to a less aggressive stance. He seems surprised.*#WHITE# +Then, on behalf of the Way, I thank you.]], [[#LIGHT_GREEN#*�� �壱株 ���エ �ー�� �� �����攤 ��巡�� 巐護��毎�オ�壱共. �ク�� �� �� �呷慣�壱共.*#WHITE# +�ク��共�エ, 﨑懋クク�� �エ��愍��, �川ぎ�シ 岺懦葺���、.]], "_t") +t("What is the Way, and what are you?", "�ク '﨑懋クク' �エ�シ�� �� �川幣? �ク�ャ�� �� �専ウ�?", "_t") +t("The Way is enlightenment, peace and protection. I am a Yeek. I came through this tunnel to explore this part of the world that was closed to us for centuries.", "﨑懋クク�エ� ��ェス �ク �川イエ�エ�ー, 尞駕剩� �倆从 �ク �川イエ�エ�ー�� 﨑們ァ. �� �エ增ャ��. �� �ー�ャ ��。ア�専イ� �們イ� ��ー� �エ�、 �溢ァ �危腰 �エ �ク��揆 夋戦利﨑俯�、 �エ 奓ー�尖。� �罷共�、.", "_t") +t("Can you tell me more about the Way?", "﨑懋クク�� �﨑エ �ー�� �� �俾クー﨑エ ��椈?", "_t") +t("Select the party member to receive the mental shield:", "�菩侠 �エ嶸ク�餓揆 �幗揆 甯醐恐 �、��・シ ��夋晨葺�ク��:", "_t") +t("The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10%% confusion resistance)", "﨑懋クク�� �シ�専ウシ�� �誤お�シ��, �菩侠�� �エ嶸ク�・�エ �倣剩�們来�、. (�菩侠 �エ�ア +15, 嶸シ� �﨑ュ +10%%)", "logPlayer") +t("I am never alone. I have the Way.", "�� �ー�� 嶸シ�専ー ��巨�ク. �エ�� 﨑懋クク�エ �溢ァ.", "_t") +t("Farewell, then.", "�ク�シ, �壱�德�.", "_t") +t([[I cannot, but I may show you a glimpse. +#LIGHT_GREEN#*He leans toward you. Your mind is suddenly filled with feelings of peace and happiness.*#WHITE# +This is the Way.]], [[�ク�エ �� ��ァ��, ���� �エ�ャ�シ���、. +#LIGHT_GREEN#*�ク� �ケ���専イ� �ク�� �ー�ク��オ�壱共. �卓梵�ー �ク�ソ�作乱 尞駕剩�懍它�シ 嵂雅ウオ�エ ��� �シ�オ�壱共.*#WHITE# +�エ��擽 �罷。� 﨑懋クク�エ�シ�、.]], "_t") +t("Thank you for this vision. Farewell, my friend.", "�エ�ー �ク �エ�ャ�們� ���溢寥. �壱�德�, �懋オャ.", "_t") +t("Thank the Way. This... thing... would have killed me.", "﨑懋クク�エ�懍流, �川ぎ﨑ゥ�壱共. �エ... '��'�エ... �� �ス�エ�、 �、�溢牟.", "_t") +t("The Way sent me to explore this side of the tunnel.", "﨑懋クク�エ �エ 奓ー�� �壱ィク�シ 夋戦利﨑俯攵 �エ�溢慣�壱共.", "_t") +t("Yes, me too. We should split up to cover more ground.", "�俯巡 �溢ーャ���シ�、. �� �珠捩 �ウ�� �エ�、�エ, �ャ�ー�� �壱攵��� �� �苦イ��ー.", "_t") +t("Farewell. We are the Way, always.", "�壱�德�. 﨑懋クク�エ �ー�ャ� 﨑ュ�� 﨑ィ�倆腹���.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/zemekkys-done.lua" + +t([[What? Ah, it is you, @playername@. +I take it you are satisfied with the portal.]], [[�川幣? ��, �尖└�ャ��, @playername@. +�ィ�尖ャク�エ �溢搆�� �、�溢愍�エ �苦イ��ー.]], "_t") +t("Yes, thank you.", "�、, ���呷慣�壱共.", "_t") +t("Whatever.", "�ク�ュ��ュ.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/zemekkys-start-chronomancers.lua" + +t([[@playername@, you are called to serve. The nearby unhallowed morass inhabitants are growing restless. +You must go there and find the source.]], [[@playername@, �尖└�専イ� ��ャエ�シ �。�ー���、. �エ �シ�ゥ ��倣復 ��オ��� �晤ャシ�、�エ �エ�溢螺�エ �ア�・﨑俾ウ� �溢牟. +�ク�ウ�シ�� ��� �川攤�� �セ��幣 﨑俯└.]], "_t") +t("I will, Grand Keeper.", "�ク��イ� 﨑俾イ��オ�壱共, ��劇﨑� �倆从�尖鋸.", "_t") +t("I am sorry, but I cannot do that.", "���﨑ゥ�壱共��, �サ 﨑俾イ��オ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/zemekkys.lua" + +t([[#LIGHT_GREEN#*A slot in the door opens and a pair of wild eyes peer out.*#WHITE# +What do you want, @playerdescriptor.race@?]], [[#LIGHT_GREEN#*�ク�� �呷捩 �卓捩 �ス�エ �エ�ャ�� �ー�� �壱徐�専ー �エ�ス�� �罷攵��笈�、.*#WHITE# +�戦葺�� �� �尖ヰ, @playerdescriptor.race@?]], "_t") +t("Paladin Aeryn told me that you could help me. I need to get to Maj'Eyal.", "��乱�ー �們擽 �ケ���エ �� ��垪 �� �壱共�俯魂. �� �溢ヲ�'�川擽�誤。� � �川幣 﨑ゥ�壱共.", "_t") +t("I found the Blood-Runed Athame, but there was no Resonating Diamond.", "嵓シ�� �ャ �罹。�ィ�� �セ�們ァ��, �オ��葺�� �、�エ��ェャ�罹株 ��来�オ�壱共.", "_t") +t("I have a Resonating Diamond.", "�オ��葺�� �、�エ��ェャ�罹・シ �爺ウ� �溢慣�壱共.", "_t") +t("Sorry, I have to go!", "���﨑ゥ�壱共, � �シ�護囈!", "_t") +t([[Pfaugh! Her goal in life is to waste my time! Maj'Eyal? Why not Narnia or Chicago? Just as easy to send you someplace entirely fictional as Maj'Eyal. Go away. +#LIGHT_GREEN#*Slot slams shut.*#WHITE#]], [[岺ク弡�! �ク �ャ�専ー �エ �懋ー�揆 �ュ��葺�、�� �卓�倣毎��! �溢ヲ�'�川擽�護擽�シ��? �ィ�シ�ャ �俯笈��x �懍ケエ���� ���� �エ�� �エ �エ�、�? �溢ヲ�'�川擽�� �呷捩 ����梭 ��メ �作攪 �呱└�� �尖┏ �エ�エ�� �� �醐⊂�エ�� �川何���専ウ�. ��ャ �シ���. +#LIGHT_GREEN#*�ス�エ �ク�� �ォ嶸肥慣�壱共.*#WHITE#]], "_t") +t("I got here from Maj'Eyal, didn't I? I have this magic Orb I looted from a dead orc, see, and...", "�懋ー �ク �溢ヲ�'�川擽�護乱�� �ャ�ー�� �罷株�ー��? �ス� �、增ャ﨑懦��� �サ� �壱イ菩攪 �、�誤巡 �ャ�ー �一ウ�, �ク�ャ��...", "_t") +t([[#LIGHT_GREEN#*Slot opens.*#WHITE# +Orb, you say? That you used to travel here from Maj'Eyal? Surely you don't possess the Orb of Many Ways! It's been lost for ages!]], [[#LIGHT_GREEN#*�ス�エ �エ�ク�オ�壱共.*#WHITE# +�ゥ�� �、�誤攵�� 嵂壱x? �ク�ク �ィ�� �溢ヲ�'�川擽�護乱�� �エ�ス�シ�� �罷共��? �尖└� �ャ�ャ �・�誤。懍攪 �、�誤・シ �爺ウ� �溢揆 �ャ�� ��揆 奛尖魂! �ク�エ 﨑懍ーク �幎あ�� �ャ�シ�誤共��!]], "_t") +t("[Hold up the orb]", "[�、�誤・シ �、�エ��共]", "_t") +t([[#LIGHT_GREEN#*His eyes widen.*#WHITE# +Great Socks of Aeryn! It IS the Orb! Maybe we can get you home after all. Or maybe we can get you embedded in magma a thousand leagues straight down.]], [[#LIGHT_GREEN#*�ク�� �溢擽 弴俯則�ク�逸紛�瀧笈�、.*#WHITE# +��乱�ー�� ��劇﨑� �瀧ァ川擽�懍流! ��ァ罹。�, �ク �、�護椁��! �尖└�シ �卓愍�� �誤�、�エ�エ�� �� �溢揆 ��� �ィ�エ���ー. �エ�誤ゥエ �﨑俯。� �們イ� �ャ�シ �エ�、��� �ー�ー �壱株 �一キク�� ��。� �エ�エ�� �� �俯巡 �一ウ�.]], "_t") +t("May I come in?", "�溢乱 �、�エ��� ���護囈?", "_t") +t([[You think I'm letting some filthy @playerdescriptor.race@ in my house with the Orb of Many Ways? +I blow myself up quite enough already without that thing in the house, thank you. +Besides, I still can't help you unless you have a Blood-Runed Athame to etch a portal. +Err, and that portal must be etched on a piece of prepared Resonating Marble. +The Gates of the Morning has a slab of Marble that once could have served, but a number of, um, incidents have taken their toll. +It'll require a Resonating Diamond to get it properly prepared. Oh, and I want 100 gold.]], [[�エ� �罷洳�エ @playerdescriptor.race@ �ー�� �ク �ャ�ャ �・�誤。懍攪 �、�誤梠 �呷擽 �エ �卓乱 �ィ�罷遭 �� �呱x? +�ク�ー �� ��牟�� �エ�ク �卓揆 �� �溢擽�� ���、 �ケ�� �被毎�、��, �菩、啄梭 �ャ�啄葺�. +�誤共�, �尖└﨑懦� �ィ�尖ャク�� �一クー�� �ー 﨑�囈﨑� 嵓シ�� �ャ �罹。�ィ��エ ��共�エ, �� �ャ��梭 �尖┏ �サ ��凰��、�、. +�エ�エ, �ク�ャ�� �ィ�尖ャク� ��啄復 �オ��葺�� ��ャ�晧乱�、� �一イィ�シ�� 﨑們ァ. +��ケィ�� �ク�尖株 �ク�醐毎�� ��ャ�� 甯尖阜�ー� 﨑俯x �壱株�ー, �ャ���, �エ, � �珠擽 �溢来�エ�� �幗擽 � ���ク�、. +�ク�ク �、�� �ク�醐葺�� �誤豆�、�エ �オ��葺�� �、�エ��ェャ�懋ー 﨑�囈﨑� �護幣. �、, �ク�ャ�� 100 �ィ�罹ァ� �シ��.]], "_t") +t("Where can I find all that?", "�ク��豆�� �エ�肥� �セ��幣 﨑ゥ�一ケ�?", "_t") +t("Try your purse for the 100 gold. As for an Athame and a Resonating Diamond, I assume the orcs have some if they're cooking up portals to use that Orb on. Try the Vor Armory. It so happens that I know a back way in. Never mind why.", "100 �ィ�罹株 �尖└ ��卓乱�� �セ�� �� �溢揆 �ー��. �罹。�ィ��エ�� �オ��葺�� �、�エ��ェャ�罹株, ��ァ� �、增ャ�、�エ �ク �、�誤・シ �ク �ィ�尖ャク�� �誤糖�� �ー �ィ�ケ� �喜葺�� �カ��ー. �エ�エ �エ�ー���� � �エ��. �エ�誤共 �エ�� �ク�ス �キ�ク�� �語イ� �専アー��. �エ�誤共 �ク�ャ�肥ァ�� ���ス�ー� �専ウ�.", "_t") +t("Thank you.", "�川ぎ﨑ゥ�壱共.", "_t") +t("Of course there was no Resonating Diamond. What makes you think Briagh would let one loose for even a second?", "�オ��葺�� �、�エ��ェャ�懋ー �ー�ー�� �溢揆 �ャ� ��ァ. �誤ヲャ��キク彧専ー �ク�ク ��」シ �シ�� �ィ�� 﨑俯株 �ク �語ウ� �壱x?", "_t") +t("Briagh?", "�誤ヲャ��キク彧�?", "_t") +t("Briagh the Great Sand Wyrm. Where do you think Resonating Diamonds come from? They're just regular diamonds until they get stuck between Briagh's scales for a few centuries and get infused with his life rhythms. He sleeps on a hoard of precious gems and metals, you see.", "�ー-�﨑� �ィ�� �ゥ �誤ヲャ��キク彧�. �オ��葺�� �、�エ��ェャ�罹攵�� �� �エ�肥� �們乖�、�� �晝ー�葺��? �尖椈 尞雅イ被復 �、�エ��ェャ�懍��� ��豆�エ �誤ヲャ��キク彧川攪 ��釜 �ャ�エ�� �シ�エ��, �ク ����� ��ーア ��ー� �ゥ�シ�エ�� �溢攪 �晤ェ� �ャ�ャ�エ ��豆�� �� �ー�シ��. �誤共�懦半, �ク�溢捩 �庭ケ�蕎 �エ�晝ウシ �溢� �罷ック�川� ���� �罷共�、.", "_t") +t("Where might I find Briagh's lair??", "�誤ヲャ��キク彧川攪 �・��� �エ�肥乱 �溢慣�一ケ�??", "_t") +t("Well south of the Sunwall. I'll mark it for you on your map.", "��, 夋懍桝�� �・�ス �ィ�ス��. ���乱 岺懍亨﨑エ �シ���、.", "_t") +t("I'll be back with a Resonating Diamond.", "�オ��葺�� �、�エ��ェャ�罹・シ ��ク �、���オ�壱共.", "_t") +t("Yes? You got the Athame, the gem and 100 gold?", "��? �ィ��エ�� �エ�晧擽�� 100 �ィ�罹・シ ��ク �罷共��?", "_t") +t("[Give him the gem, the athame and 100 gold]", "[�エ�晝ウシ �罹。�ィ��シ 100 �ィ�罹・シ �俾クエ�、]", "_t") +t("Sorry, it seems I lack some stuff. I will be back.", "���﨑ゥ�壱共, �� �� ���� �� �壱└��. �ァ �護符�、��.", "_t") +t([[#LIGHT_GREEN#*The door opens and a shabby Elf emerges.*#WHITE# +Off we go to prepare the portal!]], [[#LIGHT_GREEN#*�ク�エ �エ�ャ�� 嵭壱ヲ�復 �倆売� �倆ム�ャ�オ�壱共.*#WHITE# +�ィ�尖ャク ���葺�ャ ��ク!]], "_t") +t("[follow him]", "[�ク�シ �ー�シ��共]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/zigur-mindstar-store.lua" + +t("Welcome @playername@ to my shop.", "�エ ��護乱 �エ�� �, @playername@.", "_t") +t("Let me see your wares.", "�シ�エ�� �エ�� �カ�エ.", "_t") +t("I am looking for mindstar training.", "�溢� �ー���� �ー�ク �ー�シ �セ�� �壱株�ー.", "_t") +t("Sorry, I have to go!", "�ク��, � �川幣���エ!", "_t") +t("I can teach you mindstar mastery (talent category Wild-gift/Mindstar mastery). Learning the basics costs 100 gold, while more intensive training to gain proficiency costs 500 gold. Once you're proficient, I can teach you some additional skills for 750 gold.", "�エ� �溢� �俯�ィ�� (�ー�� ��龍 �川硫�� �誤冠/�溢� �俯�ィ) �� ��エ�� �� �� �溢牟. �ー�壱株 100 �ィ��, � �� �ャ��梭�� ��晧捩 500 �ィ��. �ャ��梭�� ��晧揆 �語ウ� �壱共�エ, 750 �ィ�� �緋ー�� �ー�� �� �、�ャ�エ�� �ー���、�� ��エ�� �シ�.", "_t") +t("Just give me the basics (reveals locked talent category) - 100 gold.", "�ー�壱ァ� ��エ�� �� (���ィ�壱株 �ー�� ��龍�エ �エ�エ�� �ィ) - 100 �ィ��.", "_t") +t("The shopkeeper spends some time with you, teaching you the basics of channeling energy through mindstars.", "���� �シ�ク� ���� �懋ー�揆 �エ�エ �ケ���専イ� �溢��� �尖ц��シ 彧俯�、�エ�エ�� �菩攪 �ー�壱・シ ��エ�、�、.", "logPlayer") +t("He is impressed with your affinity for natural forces.", "�ク�� �ケ���� �川硫 �懦剩�・�� �戦ヤ嵂壱共.", "logPlayer") +t("Please teach me what I need to know (unlocks talent category) - 500 gold.", "�エ� �護符�シ 﨑俯株 �ク ��エ�� �� (�ー�� ��龍 﨑エ��) - 500 �ィ��.", "_t") +t("The shopkeeper spends a great deal of time going over the finer details of channeling energy through mindstars with you.", "���� �シ�ク� ��胸﨑� �懋ー�揆 �エ�エ �ケ���専イ� �溢��� �尖ц��シ 彧俯�、�エ�エ�� �菩揆 �� �川┷德� ��エ�、�、.", "logPlayer") +t("He is impressed with your mastery and shows you a few tricks to handle stronger energy flows.", "�ク�� �ケ���� �・�呰物�� �戦ヤ﨑俯ゥー, �� �倣復 �尖ц� 彧尖ヲ�揆 �、�ィ�� �ゥ�簿豆�� �エ�ャ �シ�壱共.", "logPlayer") +t("I'm already proficient, but I want to be an expert (improves talent mastery by 0.2) - 750 gold.", "�ー�ク �エ �、 �ー�����, �� ��ャク�� �俾ウ� �カ�エ (�ー�� ��龍 �呱�ィ�� 0.2 �晝ー) - 750 �ィ��.", "_t") +t("The shopkeeper spends a great deal of time going over the finer details of channeling energy through mindstars with you%s.", "���� �シ�ク� ��イュ�� �懋ー�揆 �、�ャ �ケ���専イ� �溢��� �尖ц��シ 彧俯�、�エ�エ�� �菩揆 �ク�ク﨑� ���ケ護ァ ��エ�、�オ�壱共.%s", "tformat") +t(", and teaches you enhanced mental discipline needed to maintain powerful energy fields", " �簿�・﨑� �尖ц��・�� ���﨑俾クー ��復 �們、�� �菩侠 �俯�ィ�簿巡��.", "_t") +t("No thanks.", "�ャ�啄葺�.", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/zigur-trainer.lua" + +t("Well met, friend.", "�俾ー瀧└, �懋オャ�ャ.", "_t") +t("Farewell.", "�壱�德�.", "_t") +t("Sister", "�尖ァ、", "_t") +t("Brother", "嶸菩��", "_t") +t("You cannot use your %s anymore; it is tainted by magic.", "%s �� �エ�� �ク �� ��共. �ク�エ �壱イ菩乱 �、�シ�� ��擽�、.", "logPlayer", nil, {"�"}) +t([[#LIGHT_GREEN#*A grim-looking Fighter stands there, clad in mail armour and a large olive cloak. He doesn't appear hostile - his sword is sheathed.*#WHITE# +%s, our guild has been watching you and we believe that you have potential. +We see that the hermetic arts have always been at the root of each and every trial this land has endured, and we also see that one day they will bring about our destruction. So we have decided to take action by calling upon Nature to help us combat those who wield the arcane. +We can train you, but you need to prove you are pure, untouched by the eldritch forces, and ready to fight them to the end. +You will be challenged against magical foes. Should you defeat them, we will teach you our ways, and never again will you be able to be tainted by magic, or use it. + +#LIGHT_RED#Note: Completing this quest will forever prevent this character from using spells or items powered by arcane forces. In exchange you'll be given access to a mindpower based generic talent tree, Anti-magic, and be able to unlock hidden properties in many arcane-disrupting items.]], [[#LIGHT_GREEN#*���﨑エ �エ�エ�� ��ぎ� �� �溢慣�壱共. �ク�� �ャ�ャ �卓亶�シ �、�、� �ャ�ャ�護ラ �晨��シ ��ウ� �溢慣�壱共. ��エ ��卓乱 �わ� �溢牟, ��劇��愍�� �エ�エ�� �喜慣�壱共.*#WHITE# +%s�ャ, �ー�ャ �ク�罹株 �ク��シ �シ�ゥ﨑俾ウ� �溢来��, �ー�ャ�� �ク��専イ� �ゥ��復 ���ャ�・�エ �壱共�� �ソ�罷共. +�ー�ャ�� �エ ��擽 �ャ�� �罷腰 �ィ�� �罹�ィ�、�� �川攤� 﨑ュ�� �ィ��攪 ��ー�、�ャ�エ �ー���エ�壱共�� ��揆 �語ウ� �一ウ�, �� �ク�� �ク��� �ー�ャ�� 甯誤ゥク�� ��シ ��擽�シ�� ��巡 �語ウ� �壱共. �ク�們� �ー�ャ�� ��川硫�� 德們揆 �壱洳�エ�エ, ����攪 德們揆 �、�ィ�� �尖豆�シ �樌� �ク�ー�ー�� �ー�倣毎�、. +�ー�ャ�� �ク��シ 弡壱�ィ�懍シ� �� �� �溢ァ��, �ク ��乱 �ク��� �、�、�懋ー �ャ�ゥ﨑� 德們乱 �尖劇� �喜捩 �懍�﨑� ����シ�� ��揆 �晤ェ�紛�シ 﨑俯ゥー, �ク�ー 德們揆 �、�ィ�� �尖豆�シ �懦寇�� �懦寇�護ァ �ク�ク ���・シ 﨑エ�シ 﨑罹共. +�ク��� �壱イ菩揆 �ャ�ゥ﨑俯株 ��豆�� ����揆 �幀イ� �� ��擽�、. �ク�� �ク�、�� �ー�ャ�ィ�ー�、�エ, �ー�ー �ク��専イ� �ー�ャ�� �ゥ�晧揆 ��エ�� ��擽�ー, �ク��� �� �� �、�� �壱イ菩乱 �、�シ�們ァ �伎ウ�, �� �ク��揆 �ク �俯巡 ��揆 ��擽�、. + +#LIGHT_RED#�誤ヲシ: �エ ��ャエ�シ 增エ�ャ�エ﨑俯ゥエ �エ �尖ヲュ奓ー�� ��オャ德� �壱イ� �シ�ク�エ�� �壱イ菩攪 德們愍�� �瀧徐﨑俯株 �シ�エ�� �ャ�ゥ﨑� �� ��イ� �ゥ�壱共. �ク ��� �ケ��� �們ァ�� �ー�倆復 �シ�� �ー�� ��龍�ク '�俯ァ壱イ�' �ー�� ��龍�� 巐鷺統﨑� �� �一イ� �俾ウ�, �壱イ� 甯語エエ�� 德們擽 ��蕩 �シ�エ�、�� �ィ�ィ�� �・�・�� 嶹菩攤﨑� �� �一イ� �� ��桿�壱共.]], "tformat") +t("I will face your challenge!", "����揆 �幗符�、�エ���オ�壱共!", "_t") +t("I'm not interested.", "��ャ ��慣�壱共.", "_t") +t("Very well. I will say that this is disappointing, but it is your choice. Farewell.", "�エ�� �� ��ァ. �ク��� �川擽 �、�晧侃�ス�エ 﨑們ァ��, �ク��� �ー�菩擽�� �尖ヲャ�� �伎イ��、. �壱�德�.", "_t") +t("Ah, you seem eager, but maybe still too young. Come back when you have grown a bit.", "��, �ク��� �們囎� �溢ァ��, ��ァ� �壱ャエ �ク�呰復 �ィ�卓擽�ー. �ー�� �� �ア�・﨑� �、�� �、�� �セ�� �、�シ.", "_t") +t("I shall.", "�ク��イ� 﨑俾イ��オ�壱共.", "_t") +t("\ +Worry not, though, Ogre - we can replace your unclean runes with a newly-discovered mixture of infusions, eliminating your dependence on them. The process will feel... unpleasant, and will dramatically shorten your lifespan, but you will finally be free from the addictive grip of the arcane!\ +", "\ +�尖�、�� �壱攵, �、�ー�ー�ャ. �ー�ー �ク��� �罷洳�エ �ャ�� �壱。懍擽 �懋イャ﨑� �ー﨑ゥ �シ��ャシ�� �川イエ﨑� �� �一ウ�, �ク��� �壱イ� �們。エ�� ���� �� �壱共. �ク �シ�菩捩... �溢セ醐葺��, �ク��� �俯ェ�揆 �溢乱 ��イ� ��攵 ��擽���, �ク�ャ 﨑罹共�エ �ク��� �溢ケィ�エ ����攪 夋尖級�川� �川悛�懍寥�� ��擽�、!\ +", "_t") +t([[We'll also reinforce the infusions you've been granted to replace your runes - the newest mixture should give you about five years of your life that the initial mixture took from you. +]], [[�戦復 �ー�ャ� �ク��� �ャ�� ���﨑� �シ��ャシ�� �倣剩﨑エ �シ���、. �懍侠�� �ー﨑ゥ�シ� �ャ �懋アー �シ�菩乱�� �ク�� ��捩 �俯ェ�攪 5�� �簿巡�シ �俯曙�、 �� ��擽�、. +]], "_t") +t([[Very well. Before you start, we will make sure no magic can help you: +- You will not be able to use any spells or magical devices +- Any worn objects that are powered by the arcane will be unequipped +%s +Are you ready, or do you wish to prepare first?]], [[��」シ �躯共. �懍梠﨑俾クー ��乱, �壱イ菩捩 �ク��シ ��垪 �� ��共�� �ク 嶹菩共德� �呷ァ﨑俯攵. +- �シ�ク�エ�� �壱イ菩��攤 �・�俯・シ �ャ�ゥ﨑� �� ��ウ�, +- �壱イ菩攪 德們愍�� �瀧徐﨑俯株 �シ�エ�、� �ィ�� �隷イ� �� ��擽�、. +%s +���株 �們来��? ��笈�エ ���ー 﨑�囈﨑懋ー?]], "tformat") +t("I am ready", "���ー �們来�オ�壱共.", "_t") +t("I need to prepare.", "���・シ 﨑エ�シ���オ�壱共.", "_t") +t([[#VIOLET#*You are grabbed by two olive-clad warriors and thrown into a crude arena!* +#LIGHT_GREEN#*You hear the voice of the Fighter ring above you.*#WHITE# +%s! Your training begins! I want to see you prove your superiority over the works of magic! Fight!]], [[#VIOLET#*�ャ�ャ�� �餓攪 ��ぎ �� ��乱�� �。嶸, ��仍﨑� 妤ャ�ー�・�シ�� �們�ク�護慣�壱共!* +#LIGHT_GREEN#*��攪 ��ェス�川� ��ぎ�� �ゥ�誤ヲャ� �、�ス�壱共.*#WHITE# +%s�ャ! �ク��� 弡壱�ィ�エ �懍梠�� ��擽�、! �ク�� �壱イ簿ウエ�、 �ー�倆復 �エ�ャ�シ�� ��揆 �晤ェ�葺�シ! �懍梠!]], "tformat") +t("But wha.. [you notice your first opponent is already there]", "﨑們ァ�� �エ�ィ.. [�ォ ��劇� �エ�ク ��ーゥ嵂壱共]", "_t") + +------------------------------------------------ +section "mod-tome/data/chats/zoisla.lua" + +t([[#LIGHT_GREEN#*A naga steps through the portal, she seems to be a high ranked one.*#WHITE# +NO! You fool, the portal is breaking down!]], [[#LIGHT_GREEN#*�俾ー 﨑俯x� �ィ�尖ャク�川� �們剩�オ�壱共. ����攪 �懍イエ�� �エ��笈�、.*#WHITE# +�� �シ!! �エ �ク��ャ�, �ィ�尖ャク�エ �エ�溢ァ�� �溢椁��!]], "_t") +t("And thus my task is done, serpent!", "�エ�ク�� �エ ��ャエ�� �晧擽�、, � �ャ�ャ!", "_t") +t("You do not understand: it will explode!", "�� ��ャエ��巡 �ー�シ! �エ�� 尞ュ�懦腹 �ー�シ��!", "_t") +t([[The portal randomly teleported us before exploding. +You fool! You have doomed us, we could be #{bold}#anywhere!#{normal}# +DIE !]], [[�ィ�尖ャク�エ 尞ュ�懦葺�ー ����乱, �ー�エ �エ�俾ー�� �エ�一オー. +�エ �ク��ャ �川享! �� �誤ャク�� �ー�ー �晨毎�エ, �ー�ャ� ��� ��エ #{bold}#�エ�緋ケ護ァ#{normal}# ����剩�肥ァ�� �ィ�エ���、��! +�ス�エ�シ!!]], "_t") +-- new text +--[==[ +t("...", "...", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/damage_types.lua" + +t("%s(%d warded)#LAST#", "%s(%d �エ嶸ク�ィ)#LAST#", "tformat") +t("#Source# strikes #Target# in the darkness (%+d%%%%%%%% damage).", "#Source1# #Target3# �エ�� �作乱�� �オ�ゥ嵂壱共 (%+d%%%%%%%% damage).", "delayedLogMessage") +t("Something", "�エ��攤�", "_t") +t("%s forces the iceblock to shatter.", "%s �シ�護揆 �菩�罹。� 寘�エエ嵂壱共.", "logSeen", nil, {"��"}) +t("%s(%d to psi shield)#LAST#", "%s(%d �壱冠�・ �エ嶸ク��)#LAST#", "tformat") +t("%s(%d blocked)#LAST#", "%s(%d �ゥ�エ�ィ)#LAST#", "tformat") +t("%s(%d antimagic)#LAST#", "%s(%d �俯ァ壱イ�)#LAST#", "tformat") +t("%s(%d flat reduction)#LAST#", "%s(%d ���� 嵓シ﨑エ �川�)#LAST#", "tformat") +t("You end your target with a crushing blow!", "���揆 �簿�・﨑� �シ�ゥ�シ�� ��エ���ク�、!", "logPlayer") +t("#LIGHT_GREY#(%d resilience)#LAST#", "#LIGHT_GREY#(%d 嵓シ�ゥ 嵓シ﨑エ �懦復)#LAST#", "tformat") +t("#CRIMSON##Source# damages %s through Martyrdom!", "#CRIMSON##Source1# �懋オ尖。� %s�専イ� 嵓シ﨑エ�シ ����、!", "delayedLogMessage") +t("#CRIMSON##Source# reflects damage back to #Target#!", "#CRIMSON##Source2# 嵓シ﨑エ�シ #Target#�専イ� �們ぎ嵂壱共!", "delayedLogMessage") +t("#Source##LIGHT_GREEN# HEALS#LAST# from %s %s #LAST# damage!", "#Source2##LIGHT_GREEN# #LAST# %s %s #LAST# 嵓シ﨑エ�� 巐誤ウオ嵂壱共!", "tformat") +t("cosmetic", "�們棗", "damage type") +t("cosmeticed", "��ラ�們牟", "_t") +t("physical", "�シ�ャ", "damage type") +t("battered", "�尖豆�ィ�樌符", "_t") +t("bludgeoned", "�シ�ィ�ク", "_t") +t("sliced", "��ー�ク", "_t") +t("maimed", "��奝オ�幗符", "_t") +t("raked", "�一クー�一クー �「�エ�ク", "_t") +t("bled", "嵓シ妤ャ�ア�エ� �們牟", "_t") +t("impaled", "�ー�ォ�、", "_t") +t("dissected", "﨑エ��們牟", "_t") +t("disembowelled", "�エ�・�エ �滕符�ク�們凰", "_t") +t("decapitated", "�ク�俯据�エ", "_t") +t("stabbed", "�シ�� �罷�、", "_t") +t("pierced", "�奝オ�ケ﨑エ", "_t") +t("torn limb from limb", "�「�エ�ク", "_t") +t("crushed", "��懍�ク", "_t") +t("shattered", "�ー�ー德� ��懍�ク", "_t") +t("smashed", "�菩ざ��", "_t") +t("cleaved", "�シ�懍�ク", "_t") +t("swiped", "�倣ム�ケ﨑エ", "_t") +t("struck", "�サ�エ�樌符", "_t") +t("mutilated", "�ャ��葺�� 弡シ�尖据�エ", "_t") +t("tortured", "���ク�ケ﨑エ", "_t") +t("skewered", "�ャ�呷擽�� �ー�ォ�、", "_t") +t("squished", "�罹カ�シ�ィ�ャ�ク", "_t") +t("mauled", "�懦少﨑俾イ�", "_t") +t("chopped into tiny pieces", "�卓捩 �ー��愍�� �ー��x", "_t") +t("splattered", "�ャ�� 弡�草�� �ィ�エ�ク", "_t") +t("ground", "�、�ス�エ �們牟", "_t") +t("minced", "�壱�、", "_t") +t("punctured", "�ャ�作擽�ォ�、", "_t") +t("hacked apart", "�ー�ー�ー��擽 ��", "_t") +t("eviscerated", "�エ�・�エ �懋アー�們牟", "_t") +t("arcane", "����", "damage type") +t("blasted", "尞ュ�懍乱 弴俯ァ尖�、", "_t") +t("energised", "�壱�・�シ�� �シ�嶹罷据�エ", "_t") +t("mana-torn", "�壱x�� ��紛�們牟", "_t") +t("dweomered", "�壱�・�シ�� �嶹俯据�エ", "_t") +t("imploded", "甯護龍�們牟", "_t") +t("fire", "嶹肥両", "damage type") +t("burnt", "�ッ�ゥ�エ��們牟", "_t") +t("scorched", "�ク���、", "_t") +t("blazed", "�逸ム�ャ�シ", "_t") +t("roasted", "�ャ�護�ク", "_t") +t("flamed", "�溢擽 �呷牟", "_t") +t("fried", "孖�ィ�ク", "_t") +t("combusted", "�ー�誤据�エ", "_t") +t("toasted", "�エ�ー�苦イ� �ャ�護�ク", "_t") +t("slowly cooked", "�尖ヲャ�� �オ嶸�ク", "_t") +t("boiled", "�南牟�ャ�シ", "_t") +t("cold", "�賀クー", "damage type") +t("frozen", "�シ�エ�呷牟", "_t") +t("chilled", "�呷メ�� �ク�、", "_t") +t("iced", "�呟イー�們牟", "_t") +t("cooled", "�賀ー�据�エ", "_t") +t("frozen and shattered into a million little shards", "�シ�エ�呟ウ� �們イ懋ー懍攪 �卓捩 �ー��愍�� �ー�ー�ー��x", "_t") +t("lightning", "��クー", "damage type") +t("electrocuted", "�川��据�エ", "_t") +t("shocked", "�ゥ�ゥ�ケ﨑エ", "_t") +t("bolted", "�溢ゥ作桷�シ 﨑ィ��", "_t") +t("volted", "��・俾ー 彧俯洳", "_t") +t("amped", "�晨少�ケ﨑エ", "_t") +t("zapped", "���! �誤ヲャ� 﨑ィ��", "_t") +t("acid", "�ー�ア", "damage type") +t("dissolved", "�ゥ﨑エ�們牟", "_t") +t("corroded", "��晤据�エ", "_t") +t("scalded", "嶹被蕗�� 嶹肥メ�シ��", "_t") +t("melted", "�ケ��ざ�、", "_t") +t("nature", "�川硫", "damage type") +t("slimed", "�ャ�シ��剩 �們牟", "_t") +t("splurged", "�川硫��愍�� ��紛�們牟", "_t") +t("treehugged", "�俯ャエ� 﨑俯x� �們牟", "_t") +t("naturalised", "�川硫�シ�� �護符�", "_t") +t("blight", "嶹ゥ尞�", "damage type") +t("diseased", "�卓乱 �ク�、", "_t") +t("poxed", "����揆 奓ー�ィ�ャ�ー", "_t") +t("infected", "�川両�們牟", "_t") +t("plagued", "��両�卓乱 �ク�、", "_t") +t("debilitated by noxious blight before falling", "�ー�ャ��ー ��乱 �ケ��┳ 嶹ゥ尞川乱 �倆紛 �ス嶹罷据�エ", "_t") +t("fouled", "��キィ�シ �懍愍�ー", "_t") +t("tainted", "�、�シ�シ�� �シ�ゥ�ク", "_t") +t("light", "��", "damage type") +t("radiated", "�幗揆 �エ�懍愍�ー", "_t") +t("seared", "�幗乱 �ク���、", "_t") +t("purified", "�倣剩�們牟", "_t") +t("sun baked", "夋懍桝�卓愍�� �尖攵", "_t") +t("jerkied", "�尖攵", "_t") +t("tanned", "嵂�ウ菩乱 �ク���、", "_t") +t("darkness", "�エ��", "damage type") +t("shadowed", "�ク�シ�専ー �罹ヲャ�護�ク", "_t") +t("darkened", "�エ�川寥�ク", "_t") +t("swallowed by the void", "�オ嵭溢乱 �シ�懍�ク", "_t") +t("mind", "�菩侠", "damage type") +t("psyched", "�菩侠��愍�� 嶸シ��� ���ク", "_t") +t("mentally tortured", "�菩侠��愍�� ���ク�幗符", "_t") +t("mindraped", "�菩侠�エ �菩ざ��", "_t") +t("winter", "�ィ�ク", "damage type") +t("temporal", "�懋ー�", "damage type") +t("timewarped", "�懋ー�擽 �、寀�、", "_t") +t("temporally distorted", "�懋ー���愍�� �懋ウ。�們牟", "_t") +t("spaghettified across the whole of space and time", "�懋ウオ�� ��イエ�� �ク�� �ャ�菩擽�們牟", "_t") +t("paradoxed", "�エ�ャ�們牟", "_t") +t("replaced by a time clone (and no one ever knew the difference)", "�懋ー� ��侠�シ�� ��エ�們牟 (�ク�ャ�� ��ャエ�� �ャ�シ�川揆 �護符�ィ�ャ� �サ﨑罹共)", "_t") +t("grandfathered", "﨑���イ�ァ� �們牟", "_t") +t("time dilated", "�懋ー�擽 甯ス�ス﨑エ", "_t") +t("temporal stun", "�懋ー� �ー��", "damage type") +t("%s resists the stun!", "%s �ー�溢乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("lite", "�ー��", "damage type") +t("illumination", "��", "damage type") +t("silence", "�ィ�オ", "damage type") +t("%s resists the silence!", "%s �ィ�オ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t("arcane silence", "���� �ィ�オ", "damage type") +t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t("blindness", "�、��", "damage type") +t("%s resists the blinding light!", "%s �、��攪 �幗乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("blinding ink", "�、�� �ケ�シ", "damage type") +t("%s avoids the blinding ink!", "%s �、�� �ケ�シ�� 嵓シ嵂壱共!", "logSeen", nil, {"��"}) +t("bright light", "�晧捩 ��", "damage type") +t("fire burn", "嶹肥メ", "damage type") +t("stunning fire", "�ー�溢攪 嶹肥両", "damage type") +t("devouring flames", "�卓牟�シ墲、�� 嶹肥両", "damage type") +t("#Source# drains life from #Target#!", "#Source2# #Target#�� �晤ェ��・�� 彧。�倆毎�、!", "logCombat") +t("shadowflame", "�ク�シ�尖カ一ス�", "damage type") +t("stunning darkness", "�ー�溢亨墲、�� �エ��", "damage type") +t("%s resists the darkness!", "%s �エ���� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("flameshock", "嶹肥両�ゥ�ゥ", "damage type") +t("%s resists the searing flame!", "%s �ク��ヲャ�� 嶹肥両�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("ice", "�シ��", "damage type") +t("slowing ice", "�川��� �シ��", "damage type") +t("ice storm", "�シ�� 尞ュ峵�", "damage type") +t("glacial vapour", "�罹ヲャ �晝クー", "damage type") +t("pinning cold", "�鷺ー菩攪 �賀クー", "damage type") +t("freeze", "�呟イー", "damage type") +t("Frozen!", "�呟イー!", "_t") +t("Resist!", "�﨑ュ!", "_t") +t("sticky smoke", "�溢��擽�� �ー�ー", "damage type") +t("acid blind", "�、�� �ー�ア", "damage type") +t("blinding darkness", "�、�� �エ��", "damage type") +t("blinding light", "�、�� ��", "damage type") +t("dazing lightning", "嶸シ�溢攪 ��クー", "damage type") +t("cold repulsion", "�賀クー �俯ー�", "damage type") +t("%s is knocked back!", "%s ��、�ャ�、!", "logSeen", nil, {"�"}) +t("%s resists the wave!", "%s �賀クー�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("bloodspring", "嵓シ���", "damage type") +t("%s resists the bloody wave!", "%s ��嶸溢攪 甯誤巡�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("fire repulsion", "嶹肥両 �俯ー�", "damage type") +t("%s resists the punch!", "%s �シ�ケ�溢乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("burning repulsion", "夋�、�エ�� �俯ー�", "damage type") +t("darkness repulsion", "�エ���� �俯ー�", "damage type") +t("physical repulsion", "�シ�ャ�� �俯ー�", "damage type") +t("%s resists the knockback!", "%s �溢ゥ鷺巡 﨑們ァ �喜葺�、!", "logSeen", nil, {"��"}) +t("fear repulsion", "�オ尞ャ�� �俯ー�", "damage type") +t("%s resists the frightening sight!", "%s �エ�罹ャエ�懦復 �オ尞ャ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("poison", "��", "damage type") +t("cleansing fire", "�倣剩�� 嶹肥両", "damage type") +t("spydric poison", "�ー�ク ��", "damage type") +t("crippling poison", "�ゥ﨑エ�ア ��", "damage type") +t("insidious poison", "��嵂餓┳ ��", "damage type") +t("bleed", "�懦�", "damage type") +t("physical bleed", "�シ�ャ�� �懦�", "damage type") +t("nature slow", "�川硫�� �川�", "damage type") +t("dig", "�エ�ゥ", "damage type") +t("%s turns into %s.", "%s %s �們来�、.", "logSeen", nil, {"�","�エ"}) +t("slow", "�川�", "damage type") +t("congeal time", "�懋ー� �呟イー", "damage type") +t("time prison", "�懋ー�攪 �川丼", "damage type") +t("%s resists the time prison.", "%s �懋ー�攪 �川丼�� �﨑ュ嵂壱共.", "logSeen", nil, {"��"}) +t("confusion", "嶸シ�", "damage type") +t("% chance of confusion", "% 嶹簿・��� 嶸シ�", "damage type") +t("% chance of gloom effects", "% 嶹簿・��� �肥垪巐ィ�シ", "damage type") +t("item darkness numbing", "�壱ケ�┳ �エ�� ��ャ", "damage type") +t("* #LIGHT_GREEN#%d%%#LAST# chance to reduce damage dealt by #YELLOW#%d%%#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST# 嶹簿・��� 嵓シ﨑エ�餓揆 #YELLOW#%d%%#LAST# �川��懦し�壱共.%s", "tformat") +t("item expose", "�エ�ア �﨑� ��ャ", "damage type") +t("* #LIGHT_GREEN#%d%%#LAST# chance to reduce all saves and defense by #YELLOW#%d#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST# 嶹簿・��� �ィ�� �エ�ア�シ 巐醐半��・シ #YELLOW#%d#LAST# �川��懦し�壱共.%s", "tformat") +t("item temporal energize", "�懋ー� �尖ц� ��ャ", "damage type") +t("* #LIGHT_GREEN#%d%%#LAST# chance to gain 10%% of a turn (3/turn limit)%s", "* #LIGHT_GREEN#%d%%#LAST# 嶹簿・��� 0.1 奓エ�� 巐鷺統﨑ゥ�壱共. (1 奓エ�� �罹劇 3 �� �罹徐﨑ゥ�壱共)%s", "tformat") +t("#LIGHT_STEEL_BLUE#%s can't gain any more energy this turn! ", "#LIGHT_STEEL_BLUE#%s �� �エ�� �懋ー�乱�溢ァ�シ �サ�� �� ��共! ", "logSeen", nil, {"��"}) +t("item acid corrode", "��晧┳ �ー�ア ��ャ", "damage type") +t("* #LIGHT_GREEN#%d%%#LAST# chance to reduce armor by #VIOLET#%d%%#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST# 嶹簿・��� �ゥ�エ�・�シ #VIOLET#%d%%#LAST# �ョ�・�壱共.%s", "tformat") +t("item blight disease", "嶹ゥ尞川┳ �壱ウ� ��ャ", "damage type") +t("* #LIGHT_GREEN#%d%%#LAST# chance to reduce strength, dexterity, and constitution by #VIOLET#%d#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST# 嶹簿・��� 德�, �シ�ゥ, �エ�ゥ�� #VIOLET#%d#LAST# �川��懦し�壱共.%s", "tformat") +t("item manaburn arcane", "����攪 �壱x �語ー� ��ャ", "damage type") +t("* #DARK_ORCHID#%d arcane resource#LAST# burn%s", "* #DARK_ORCHID#%d �壱イ� �川イ罹�・�エ#LAST# �逸ム�、��笈�、.%s", "tformat") +t("item nature slow", "�川硫�� �川� ��ャ", "damage type") +t("* #LIGHT_GREEN#%d%%#LAST# chance to slow global speed by #YELLOW#%d%%#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST# 嶹簿・��� ��イエ�鷺巡�シ #YELLOW#%d%%#LAST# �川��懦し�壱共.%s", "tformat") +t("item antimagic scouring", "�俯ァ壱イ� �倣剩 ��ャ", "damage type") +t("* #LIGHT_GREEN#%d%%#LAST# chance to #ORCHID#reduce effective powers#LAST# by %d%%%s", "* #LIGHT_GREEN#%d%%#LAST# 嶹簿・��� #ORCHID#��「� 巐ィ�シ�、�� 巐ィ�・��#LAST# %d%% �川��懦し�壱共.%s", "tformat") +t("item lightning daze", "嶸シ�溢攪 ��クー ��ャ", "damage type") +t("* #LIGHT_GREEN#%d%%#LAST# chance to #ROYAL_BLUE#daze#LAST# at end of turn%s", "* #LIGHT_GREEN#%d%%#LAST# 嶹簿・��� �、 奓エ�� �晧乱 #ROYAL_BLUE#嶸シ�溢揆 ��笈�、.#LAST#%s", "tformat") +t("item light blind", "�、��攪 �� ��ャ", "damage type") +t("* #LIGHT_GREEN#%d%%#LAST# chance to #YELLOW#blind#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST# 嶹簿・��� #YELLOW#�、��亨墲オ�壱共.#LAST#%s", "tformat") +t("item mind gloom", "�肥垪�� �菩侠 ��ャ", "damage type") +t("* #LIGHT_GREEN#%d%%#LAST# chance to cause #YELLOW#random gloom#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST# 嶹簿・��� #YELLOW#�エ�卓怱﨑� �肥垪 巐ィ�シ#LAST#�シ ��ャ﨑ゥ�壱共.%s", "tformat") +t("confusion", "嶸シ�", "_t") +t("stun", "�ー��", "_t") +t("slow'", "�川�'", "_t") +t("blinding", "�、��", "damage type") +t("%s resists the blind!", "%s �、��乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("blinding physical", "�シ�ャ�� �、��", "damage type") +t("%s resists the sandstorm!", "%s �ィ�� 尞ュ峵作乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("physical pinning", "�シ�ャ�� �鷺ー�", "damage type") +t("%s resists the pin!", "%s �鷺ー菩乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("regressive blight", "奣エ嵂餓┳ 嶹ゥ尞�", "damage type") +t("#Source# drains experience from #Target#!", "#Source2# #Target#�� �ス嵭們揆 彧。�倆毎�、!", "logCombat") +t("draining blight", "彧。�們┳ 嶹ゥ尞�", "damage type") +t("sanguine blight", "嶸溢複�ア 嶹ゥ尞�", "damage type") +t("vim draining blight", "�専クー�倣ヨ�� 嶹ゥ尞�", "damage type") +t("demonfire", "��ァ溢攪 嶹肥両", "damage type") +t("purging blight", "�一ー懦葺�� 嶹肥両", "damage type") +t("holy light", "���ア﨑� ��", "damage type") +t("healing", "巐誤ウオ", "damage type") +t("healing light", "巐誤ウオ�� ��", "damage type") +t("#DARK_ORCHID#Your damage shield cannot be extended any farther and has exploded.", "#DARK_ORCHID#嵓シ﨑エ �エ嶸ク�餓攪 �簿巡 �晝ー� 﨑懋ウ�乱 ��峡﨑エ 尞ュ�懦毎�、.", "logPlayer") +t("judgement", "�ャ甯�", "damage type") +t("healing nature", "�川硫�� 巐誤ウオ", "damage type") +t("infective blight", "��両�ア 嶹ゥ尞�", "damage type") +t("hindering blight", "�ゥ﨑エ�ア 嶹ゥ尞�", "damage type") +t("life leech", "�晤ェ��・ 彧。��", "damage type") +t("physical stun", "�シ�ャ�� �ー��", "damage type") +t("warp", "�懋ウオ�� �懋ウ。", "damage type") +t("temporal darkness", "�懋ー�攪 �エ��", "damage type") +t("gravity", "�瀧�・", "damage type") +t("gravity pin", "�瀧�・ �鷺ー�", "damage type") +t("grow", "�ア�・", "damage type") +t("pinning nature", "�川硫�� �鷺ー�", "damage type") +t("%s resists the pinning!", "%s �鷺ー菩乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("impeding nature", "��ー�ア �川硫", "damage type") +t("confounding nature", "�尖梳�ア �川硫", "damage type") +t("%s resists the confusion!", "%s 嶸シ��� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("sanctity", "���ア", "damage type") +t("defensive darkness", "�ゥ�エ�� �エ��", "damage type") +t("blazing light", "�逸ム�� ��", "damage type") +t("prismatic repulsion", "�、�餓攪 �俯ー�", "damage type") +t("mind slow", "�菩侠�� �川�", "damage type") +t("mind freeze", "�菩侠�� �呟イー", "damage type") +t("%s resists the freezing!", "%s �呟イー�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("implosion", "�エ甯�", "damage type") +t("regressive temporal", "�懋ー��� 奣エ嶹�", "damage type") +t("wasting temporal", "�懋ー� �ュ��", "damage type") +t("stop", "�菩ァ", "damage type") +t("%s has not been stopped!", "%s �菩ァ�們ァ �喜葺�、!", "logSeen", nil, {"��"}) +t("debilitating temporal", "���ス�ア �懋ー�", "damage type") +t("%s resists the blindness!", "%s �、��乱 �﨑ュ嵂壱共!!", "logSeen", nil, {"��"}) +t("draining physical", "彧。�們┳ �シ�ャ", "damage type") +t("#Source# consumes %d life from #Target#!", "#Source1# #Target#�� �晤ェ��・ %d �シ 彧。�倆毎�、!", "logCombat") +t("temporal slow", "�懋ー��� �川�", "damage type") +t("molten rock", "�ゥ�� �肥�", "damage type") +t("entangle", "�ゥ�エ�� �ウ��ァ、�ャ��", "damage type") +t("%s resists entanglement!", "%s �ゥ�エ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("manaworm arcane", "����攪 �壱x�誤��", "damage type") +t("%s has no mana to burn.", "%s �逸��ク �壱x� ��共.", "logSeen", nil, {"��"}) +t("arcane blast", "���� 尞ュ��", "damage type") +t("circle of death", "�ス�護攪 ��", "damage type") +t("%s resists the baneful energy!", "%s �ャ��復 �尖ц��� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("decaying darkness", "�甯ィ�懦う�� �エ��", "damage type") +t("abyssal darkness", "�ャ�ー�� �エ��", "damage type") +t("% chance to summon an orc spirit", "% 嶹簿・��� �、增ャ ��仂�� �壱洳��笈�、", "damage type") +t("%s<%d%%%% orc summon chance>#LAST#", "%s<%d%%%% �、增ャ �醐劍 嶹簿・�>#LAST#", "tformat") +t("%s<orc summon>#LAST#", "%s<�、增ャ �醐劍>#LAST#", "tformat") +t("orc spirit", "�、增ャ ��仂", "_t") +t("An orc clad in massive armour, wielding a huge axe.", "�滝ー卓愍�� �エ�・﨑� �、增ャ��笈�、. �ー�﨑� ��⊂�シ �、�� �溢慣�壱共.", "_t") +t("Garkul Spirit", "��エ�ィ�� ��仂", "_t") +t("nightmare", "��ェス", "damage type") +t("cursed miasma", "��シ�� ��クー", "damage type") +t("weakness", "�ス嶹�", "damage type") +t("special effect", "孖ケ�� 巐ィ�シ", "damage type") +t("manaburn arcane", "���� �壱x �語ー�", "damage type") +t("leaves", "�俯ュ�梹", "damage type") +t("distorting physical", "�懋ウ。�� �シ�ャ", "damage type") +t("dreamforge", "�溢攪 ��・��", "damage type") +t("%s resists the forge bellow!", "%s ��・��攪 峵�エ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("%s resists the dream forge!", "%s �溢攪 ��・��乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("natural mucus", "�川硫�� ��複", "damage type") +t("disarming acid", "�エ�・﨑エ�懍攪 �ー�ア", "damage type") +t("%s resists disarming!", "%s �エ�・ 﨑エ�懍乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("corrosive acid", "��晧┳ �ー�ア", "damage type") +t("bouncing slime", "孖母クー�� �ャ�シ��", "damage type") +t("caustic mire", "�ィ�晧┳ �俯��", "damage type") +t("sun path", "夋懍桝�� �ク", "damage type") +t("telekinetic shove", "�シ�呱�・ ��ィ", "damage type") +t("%s resists pinning!", "%s �鷺ー菩乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("%s resists the shove!", "%s ��俾クー�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("dimensional anchor", "�ィ�川攪 �サ", "damage type") +t("phase pulse", "��メ 甯誤徐", "damage type") +t("brain storm", "�醐血 尞ュ峵�", "damage type") +t("%s resists the mind attack!", "%s �菩侠 �オ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("static net", "�菩��クー ��", "damage type") +t("wormblight", "�誤�逸勦尞�", "damage type") +t("pestilent blight", "��桷﨑� ��両��", "damage type") +t("* #LIGHT_GREEN#%d%%#LAST# chance to cause #GREEN#random blight#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST# 嶹簿・��� #GREEN#�エ�卓怱﨑� �壱ウ�#LAST#�� �川両�懦し�壱共.%s", "tformat") +t("blight poison", "嶹ゥ尞川┳ ��", "damage type") +t("terror", "�オ尞ャ", "damage type") +t("random poison", "�エ�卓怱﨑� ��", "damage type") +t("blinding powder", "�、�� ��ィ", "damage type") +t("smokescreen", "�ー�駕ヤ", "damage type") +t("flare", "�ー��ヤ", "damage type") +t("%s resists the blinding flare!", "%s �ー��ヤ�� �ャ�卓乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("flare light", "�ー��ヤ ��", "damage type") +t("sticky pitch", "�溢��擽�� 夋�エ", "damage type") +t("fire sunder", "夋懍垈�� 嶹肥両", "damage type") +t("shadow smoke", "�ク�シ�� �ー�ー", "damage type") +t("frozen earth", "�シ�エ�呷捩 ��", "damage type") +t("void echoes", "�オ嵭溢攪 �肥符�ャ", "damage type") +t("%s resists the void!", "%s �オ嵭溢攪 �肥符�ャ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("#YELLOW#Lite Light#LAST# Burst (radius 1)", "#YELLOW#�卓寳#LAST# 尞ュ�� (�俾イス 1)", "damage type") +t("dark light", "�エ���� ��", "damage type") +t("meteor", "�エ��", "damage type") +t("fetid", "��キィ", "damage type") +t("frostdusk", "�罹ヲャ嶹ゥ嶸シ", "damage type") +t("chill of the tomb", "�エ�、�� �賀クー", "damage type") +t("putrescent liquefaction", "�甯ィ �ャ��", "damage type") +t("boneyard", "�們ァ", "damage type") +t("desolate waste", "嶹ゥ�駕復 尞戦来", "damage type") +t("thaumic energy", "�シ�� �尖ц�", "damage type") +t("utterly vaporized", "����梭 �晤ー懦紛", "_t") +t("annihilated", "�川ざ�們牟", "_t") +t("disintegrated", "��紛�們牟", "_t") +t("black-hole gravity", "�罷棘嶹 �瀧�・", "damage type") +t("%s is pulled in!", "%s �誤�、�罷共!", "logSeen", nil, {"��"}) +t("%s resists the gravity!", "%s �瀧�・�� �﨑ュ﨑罹共!", "logSeen", nil, {"��"}) +t("solar blood", "夋懍桝�� 嵓シ", "damage type") +t("%s(%d abyssal shield)#LAST#", "%s(%d �ャ�ー�� �エ嶸ク��)#LAST#", "tformat") + +-- new text +--[==[ +t("%s<terror chance>#LAST#", "%s<terror chance>#LAST#", "tformat") +t("%s<blinding powder>#LAST#", "%s<blinding powder>#LAST#", "tformat") +t("%s<smoke>#LAST#", "%s<smoke>#LAST#", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/factions.lua" + +t("Neutral", "�瀧ヲス", "faction name") +t("Unaligned", "��徐�ケ", "faction name") +t("Merchant Caravan", "�尖洳�エ", "faction name") +t("Point Zero Onslaught", "���� �ケ�オ��", "faction name") +t("Point Zero Guardians", "���� �倆从�尖豆", "faction name") + +------------------------------------------------ +section "mod-tome/data/general/encounters/fareast-npcs.lua" + +t("Sun Paladins patrol", "夋懍桝�� �ー�ャ �懍ーー�", "entity name") +t("patrol", "�懍ーー�", "entity type") +t("sunwall", "夋懍桝�� �・�ス", "entity subtype") +t("Anorithil patrol", "����ャ�、 �懍ーー�", "entity name") +t("Orcs patrol", "�、增ャ �懍ーー�", "entity name") +t("orc pride", "�、增ャ �作ァ", "entity subtype") + +------------------------------------------------ +section "mod-tome/data/general/encounters/fareast.lua" + +t("Underwater Cave", "�們、瀧徐�エ", "entity name") +t("harmless", "�エ﨑エ﨑�", "entity type") +t("special", "孖ケ��復", "entity subtype") +t("Entrance to an underwater cave", "�們、瀧徐�エ�� 嵂・﨑俯株 ��オャ", "_t") +t("#LIGHT_BLUE#You notice an entrance to an underwater cave.", "#LIGHT_BLUE#�ケ��� �們、瀧徐�エ�� 嵂・﨑俯株 ��オャ�シ �懋イャ嵂壱共.", "logPlayer") +t("Shadow Crypt", "�ク�シ�� �﨑們共", "entity name") +t("hostile", "��劇��攤", "entity type") +t("Entrance to a dark crypt", "�エ�川垓 �﨑們共�� 嵂・﨑俯株 ��オャ", "_t") + +------------------------------------------------ +section "mod-tome/data/general/encounters/maj-eyal-npcs.lua" + +t("Allied Kingdoms human patrol", "�母オュ�ー﨑ゥ�� �ク�� �懍ーー�", "entity name") +t("patrol", "�懍ーー�", "entity type") +t("allied kingdoms", "�母オュ�ー﨑ゥ", "entity subtype") +t("Allied Kingdoms halfling patrol", "�母オュ�ー﨑ゥ�� 﨑倆伯�� �懍ーー�", "entity name") +t("adventurers party", "�ィ嵭俾ー �エ�ャ", "entity name") +t("hostile", "��劇��攤", "entity type") +t("humanoid", "�ク���", "entity subtype") +t("ziguranth patrol", "��ャ�� �肥「�梵 �懍ーー�", "entity name") +t("You have got nothing to fear if you are not using filthy arcane magic. Otherwise: DIE!", "�ケ���エ �肥棕﨑� ���� �壱イ� �ャ�ゥ�専ー ��笈�シ�エ �尖�、�醐腹 﨑�囈�� ��慣�壱共. �俯劇�シ�エ... �ス�エ�シ!", "_t") + +------------------------------------------------ +section "mod-tome/data/general/encounters/maj-eyal.lua" + +t("Novice mage", "�壱ウエ �壱イ菩ぎ", "entity name") +t("harmless", "�エ﨑エ﨑�", "entity type") +t("special", "孖ケ��復", "entity subtype") +t("Novice mage", "�壱ウエ �壱イ菩ぎ", "_t") +t("Lost merchant", "�ク ��捩 ��攤", "entity name") +t("hostile", "��劇��攤", "entity type") +t("Encounter", "�誤お", "_t") +t("You find a hidden trap door, and hear cries for help from within...", "�ィ�ィ�� �﨑們共 �ク�� �懋イャ嵂溢慣�壱共, �ク�ャ�� �溢乱�� ��它�� �罷攵�� ��ェ�揆 �、�溢慣�壱共...", "_t") +t("#LIGHT_BLUE#You carefully get away without making a sound.", "#LIGHT_BLUE#�ー�ャ�、�ス�� �誤ヲャ ��擽 ���ク�們剩�、 .", "logPlayer") +t("#LIGHT_RED#You carefully open the trap door and enter the underground tunnels...", "#LIGHT_RED#�ー�ャ�、�ス�� �﨑們共 �ク�� �エ�� �﨑� 奓ー�尖。� �、�エ�ー�、...", "logPlayer") +t("#LIGHT_RED#As you enter you notice the trap door has no visible handle on the inside. You are stuck here!", "#LIGHT_RED#�ク �溢ェス�� �川棕�エ� ��共�� ��揆 �ィ�ャ�俯共. �エ�ウ�� ����、!", "logPlayer") +t("Enter the tunnels", "奓ー�尖。� �、�エ��共", "_t") +t("Leave carefully", "�ー�ャ�、�ス�� ���罹共", "_t") +t("Sect of Kryl-Faijan", "墲、�エ-寬們擽��� �ャ�尖巡", "entity name") +t([[You find an entrance to an old crypt. An aura of terrible evil emanates from this place. You feel threatened just standing there. +You hear the muffled cries of a woman coming from inside.]], "�、�俯頗 �﨑們共�� ��オャ�シ �懋イャ嵂溢慣�壱共. �肥ー削葺�� �ャ��復 �ー�エ�エ �エ �・�護乱�� �懍牟�ク �們亰�壱共. �ケ��� �エ�ウ�� �� �壱株 ��ァ護愍�罹巡 ����幎株 �尖l�� �幗慣�壱共. �ケ��� �ク �溢乱�罹カ奓ー �ャ�ク�� �ィ�ス�ク �ク�護��ャ� 彧俯洳 �們丶�� ��揆 �、�溢慣�壱共.", "_t") +t("#LIGHT_RED#You carefully open the door and enter the underground crypt...", "#LIGHT_RED#�ー�ャ�、�ス�� �ク�� �エ�� �﨑� �們共�� �、�エ�ー�、...", "logPlayer") +t("#LIGHT_RED#As you enter you notice the door has no visible handle on the inside. You are stuck here!", "#LIGHT_RED#�ク �溢ェス�� �川棕�エ� ��共�� ��揆 �ィ�ャ�俯共. �エ�ウ�� ����、!", "logPlayer") +t("Enter the crypt", "�﨑們共�� �、�エ��共", "_t") +t("Lost kitten", "�ク ��捩 �壱⊂ ���卓擽", "entity name") +t("Lost Kitty", "�ク ��捩 �壱⊂ ���卓擽", "_t") +t("Ancient Elven Ruins", "��� �倆売�� 尞戦来", "entity name") +t("Entrance to some ancient elven ruins", "��� �倆売�� 尞戦来�� ��� ��オャ", "_t") +t("Cursed Village", "��シ�幗捩 �溢揆", "entity name") +t("Half-dead lumberjack", "�、 �ス�エ ��� �俯ャエ�シ", "_t") +t("Ruined Dungeon", "甯語エエ�� �們��", "entity name") +t("Entrance to a ruined dungeon", "甯語エエ�� �們��攪 ��オャ", "_t") +t("Mark of the Spellblaze", "�壱イ倣少�懍攪 彧肥��", "entity name") +t("Mark of the Spellblaze", "�壱イ倣少�懍攪 彧肥��", "_t") +t("Golem Graveyard", "�ィ�們攪 �們ァ", "entity name") +t("Golem Graveyard", "�ィ�們攪 �們ァ", "_t") +t("Agrimley the Hermit", "��肥梵 ��キク�シ�溢擽", "entity name") +t("Agrimley the Hermit", "��肥梵 ��キク�シ�溢擽", "_t") +t("Ring of Blood", "嵓シ�� 妤ャ�ー�・", "entity name") +t("Hidden compound", "�ィ�ィ�� �ク�� �們圸��", "_t") +t("Tranquil Meadow", "���被復 �ゥ�溢ァ", "entity name") +t("tranquil meadow", "���被復 �ゥ�溢ァ", "_t") + +------------------------------------------------ +section "mod-tome/data/general/events/antimagic-bush.lua" + +t("antimagic bush", "�俯ァ壱イ� �、��", "_t") +t("%s (antimagic aura)", "%s (�俯ァ壱イ� �ー�エ)", "tformat") + +------------------------------------------------ +section "mod-tome/data/general/events/bligthed-soil.lua" + +t("blighted soil", "嶹ゥ尞戦剩�� 奝���", "_t") +t("%s (blighted aura)", "%s (嶹ゥ尞戦復 �ー�エ)", "tformat") + +------------------------------------------------ +section "mod-tome/data/general/events/conclave-vault.lua" + +t("Director Hompalan", "�尖遵� 嶹逸券�", "_t") +t([[Only crumbling bones are left of what once was the proud Director Hompalan, chief of this facility. +Now those remains look at you with empty eyes but you can not mistake their intent.]], [[�、�� �エ �懍└�� ��桷�川���, �尖遵� 嶹逸券��� ��懍ァ� �幗。ー��ァ護擽 �ィ��梭�オ�壱共. +�エ�� �ク ��﨑エ�� �ケ���� 奛� �� �一オャ�作愍�� �尖共�エ�� �溢ァ�� �ケ��� �ク��攪 ��ャ�� �護符�ィ�ャ� �喜揆�� ��慣�壱共.]], "_t") + +------------------------------------------------ +section "mod-tome/data/general/events/cultists.lua" + +t("monolith", "�ィ�ク�ャ�、", "_t") +t("Cultist", "�卓侠��", "_t") +t("An elven cultist. He doesn't seem to mind you.", "�倆売 �卓侠��桿�壱共. �ケ���� ���ス �ー� �危株 �� �呷慣�壱共.", "_t") +t("My soul for her!", "�エ ��仂�� �ク��専イ�!", "_t") +t("The Dark Queen shall reign!", "�エ�川垓 �ャ�母サ們� �、�、�ャ�、���!", "_t") +t("Take me! Take me!", "�� �ィ﨑們���, �� �ィ﨑們���!", "_t") +t("From death comes life!", "�ス�護愍�罹カ奓ー �カ�エ �、�ャ�シ!", "_t") +t("corrupted monolith", "夋�ス﨑� �ィ�ク�ャ�、", "_t") +t("This is too soon!", "�壱ャエ �シ�ャ!", "_t") +t("No the ritual will weaken!", "�� �シ, �們享�エ �ス﨑エ��共!", "_t") +t("disrupted monolith", "�溢刋��復 �ィ�ク�ャ�、", "_t") +t("Something the cultists are doing is coming. Beware.", "�卓侠��豆�エ ��夋�� �セ�� ��擽 �、�� �溢慣�壱共. �ー�ャ﨑們強�懍丶.", "_t") +t("The cultist's soul seems to be absorbed by the strange stone he was guarding. You feel like something is about to happen...", "�卓侠��攪 ��仂�エ �ク� �墲、�� �エ��復 �護乱 彧。�俯頗 �� �呷慣�壱共. �エ�ィ �シ�エ �シ�エ�� �� �呷捩 �尖l�エ �ュ�壱共...", "_t") +t("This demon would be very attractive if not for the hovering crown of flames, the three tails and sharp claws. As you watch her you can almost feel pain digging in your flesh. She wants you to suffer.", "�餓棗德� ��嶸ケ��攤 ��ァ溢桿�壱共. ���、�壱株 �一ス� �母エ�シ �ク �懍攪 �ャ�ャ, �ク�ャ�� ���エ�懍垓 �戦��エ ��来�罷攵�エ��. �ク��シ �罷攵�エ�� �エ�� 甯誤ざ�� �ッ﨑� ��奝オ�エ �専サエ�瀧笈�、. �ケ���エ ��奝オ�幀クク �戦葺�� �溢慣�壱共.", "_t") +t("and used for her perverted desires", "�ク�ャ�� �ク �懍イエ�� �ク��� �肥棕﨑� �簿ァ晧揆 ��紛 �ー��オ�壱共.", "_t") +t("Crown of Burning Pain", "�逸ム�� ��奝オ�� �母エ", "_t") +t("burning crown", "�逸ム�� �母エ", "_t") +t("This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.", "�懍�﨑� �一ス�愍�� �エ�ィ�エ�� �母エ�シ��, �ケ�� �エ�ー �ー�ス�誤豆�エ ��ェス�� �エ�倆梭 �珠擽 �� �溢慣�壱共. �ク �ー�ス�� ��ー�捩 ��ァ� ���ア�俯涵 ���エ �� �溢慣�壱共.", "_t") +t([[A terrible shout thunders across the level: 'Come my darling, come, I will be ssssooo *nice* to you!' +You should flee from this level!]], [[�肥ー削復 �ク�ィ�エ �エ �ャ�ュ�� ��懍ァ��笈�、. '�エ�� � �専クー�シ, �エ�� �, �エ� ��エ�エ�エ�ク�� �� 﨑エ��イ�!' +�エ �ャ�ュ�川� ��ァ晧ウ川幣 﨑ゥ�壱共!]], "_t") +t("%s pulls a dagger and opens his own chest, piercing his beating heart. The stone glows with malevolent colors.", "%s �ィ��� �卓符 �川侠�� ��エ�� �壱梵��, �・�呰葺�� �ャ�・�� �罷��、. �護擽 �ャ��復 �幗愍�� �幎ぎ�、.", "logSeen", nil, {"��"}) + +------------------------------------------------ +section "mod-tome/data/general/events/damp-cave.lua" + +t("ladder back to %s", "%s �護符��� �ャ�、�ャ", "tformat", nil, {"��"}) +t("Damp Cave", "�菩カ倣復 �呟オエ", "_t") +t("damp cave", "�菩カ倣復 �呟オエ", "_t") + +------------------------------------------------ +section "mod-tome/data/general/events/drake-cave.lua" + +t("Intimidating Cave", "�オ尞ャ�� �呟オエ", "_t") +t("ladder back to %s", "%s �護符��� �ャ�、�ャ", "_t", nil, {"��"}) + +------------------------------------------------ +section "mod-tome/data/general/events/fearscape-portal.lua" + +t("portal back to %s", "%s �護符��� �ィ�尖ャク", "tformat", nil, {"��"}) +t("#VIOLET# You escape the Fearscape!", "#VIOLET# �オ尞ャ�� ��溜�川� 夋溢カ懦毎�、!", "log") +t("orbital fearscape platform", "�オ尞ャ�� ��溜 �、�� �懦倹", "_t") +t("#rng# the Invader", "�ィ�オ�� #rng#", "_t") +t("fearscape invasion portal", "�オ尞ャ�� ��溜 �ィ�オ �ィ�尖ャク", "_t") +t("#VIOLET#The portal is broken!", "#VIOLET#�ィ�尖ャク�エ ��懍。誤共!", "log") +t("broken fearscape invasion portal", "��懍ァ� �オ尞ャ�� ��溜 �ィ�オ �ィ�尖ャク", "_t") +t("#VIOLET#The portal is already broken!", "#VIOLET#�エ �ィ�尖ャク� �エ�ク ��懍ァ� ����、!", "log") +t("Fearscape Portal", "�オ尞ャ�� ��溜 �ィ�尖ャク", "_t") +t("Do you wish to enter the portal, destroy it, or ignore it (press escape)?", "�ィ�尖ャク�� �、�エ�瀧笈��? 甯語エエ﨑ゥ�一ケ�? ��笈�エ �エ�懦鮒�一ケ�? (�エ �ス�ー ESC�シ ��・エ�ク��)", "_t") +t("#VIOLET#Ignoring the portal...", "#VIOLET#�ィ�尖ャク�� �エ�懦復�、...", "log") +t("Destroy", "甯語エエ", "_t") +t("Enter", "�、�エ��共", "_t") +t("Quit", "�懋オャ", "_t") +t("#VIOLET#A demon steps out of the %s!", "#VIOLET#%s�川� ��ァ一ー �ク�エ �們剩�、!", "logSeen") ------------------------------------------------ -section "game/modules/tome/data/chats/assassin-lord.lua" - +section "mod-tome/data/general/events/fell-aura.lua" +t("%s (fell aura)", "%s (�ゥ�ャ﨑� �ー�エ)", "tformat") ------------------------------------------------ -section "game/modules/tome/data/chats/chronomancy-bias-weave.lua" - +section "mod-tome/data/general/events/font-life.lua" +t("font of life", "�晤ェ�攪 ��", "_t") +t("%s (life aura)", "%s (�晤ェ�攪 �ー�エ)", "tformat") ------------------------------------------------ -section "game/modules/tome/data/chats/chronomancy-see-threads.lua" - +section "mod-tome/data/general/events/glimmerstone.lua" +t("glimmerstone", "�尖ゥク��", "_t") +t("It shimmers and changes the light all around. This is dazling!", "彧ャ�ク﨑� �幗揆 �エ�ー, �シ��� �幗揆 �緋ソ雅笈�、. �溢擽 ��ュ�壱共!", "_t") +t("%s is affected by the glimmerstone!", "%s �尖ゥク�晧攪 ��箕�� �幗葺�、!", "logSeen", nil, {"��"}) ------------------------------------------------ -section "game/modules/tome/data/chats/command-staff.lua" - +section "mod-tome/data/general/events/glowing-chest.lua" +t("glowing chest", "�幎x�� ��梵", "_t") +t("Glowing Chest", "�幎x�� ��梵", "_t") +t("Open the chest?", "��梵�シ �エ���オ�一ケ�?", "_t") +t("#GOLD#An object rolls from the chest!", "#GOLD#��梵�川� �エ�、 �シ�エ�エ 孖�エ�們剩�、!", "logSeen") +t("#GOLD#But the chest was guarded!", "#GOLD#�ク�ャ�� ��梵�� �ス��ウ瀧巡 �溢来�、!", "logSeen") +t("glowing chest (opened)", "�幎x�� ��梵 (�エ�シ)", "_t") +t("Open", "�ー�、", "_t") +t("Leave", "���罹共", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/conclave-vault-greeting.lua" - +section "mod-tome/data/general/events/meteor.lua" +t("Meteor!", "���ア�エ�、!", "_t") +t("As you walk you notice a huge rock falling from the sky. It crashes right near you!", "�ク�エ��� ��、�, �ー�﨑� �肥怱� 﨑俯釜�川� �ィ�エ��� ��揆 �エ�們慣�壱共. �罷。� ��乱 �ィ�エ�護慣�壱共!", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/corruptor-quest.lua" - +section "mod-tome/data/general/events/naga-portal.lua" +t("coral invasion portal", "�ー嶸ク �ィ�オ �ィ�尖ャク", "_t") +t("portal back to %s", "%s �護符��� �ィ�尖ャク", "tformat", nil, {"��"}) +t("water cavern", "�們、� �呟オエ", "_t") +t("#rng# the Tidebender", "甯誤巡�シ �、�ィ�� #rng#", "_t") +t("naga invasion coral portal", "�俾ー �ィ�オ �ー嶸ク �ィ�尖ャク", "_t") +t("#VIOLET#The portal is broken!", "#VIOLET#�ィ�尖ャク�エ ��懍。誤共!", "log") +t("broken naga invasion coral portal", "��懍ァ� �俾ー �ィ�オ �ー嶸ク �ィ�尖ャク", "_t") +t("#VIOLET#The portal is already broken!", "#VIOLET#�エ �ィ�尖ャク� �エ�ク ��懍ァ� ����、!", "log") +t("Coral Portal", "�ー嶸ク �ィ�尖ャク", "_t") +t("Do you wish to enter the portal, destroy it, or ignore it (press escape)?", "�ィ�尖ャク�� �、�エ�瀧笈��? 甯語エエ﨑ゥ�一ケ�? ��笈�エ �エ�懦鮒�一ケ�? (�エ �ス�ー ESC�シ ��・エ�ク��)", "_t") +t("#VIOLET#Ignoring the portal...", "#VIOLET#�ィ�尖ャク�� �エ�懦復�、...", "log") +t("Destroy", "甯語エエ", "_t") +t("Enter", "�、�エ��共", "_t") +t("Quit", "�懋オャ", "_t") +t("#VIOLET#A naga steps out of the %s!", "#VIOLET#%s�川� �俾ー� �ク�エ�們剩�、!", "logSeen") ------------------------------------------------ -section "game/modules/tome/data/chats/derth-attack-over.lua" - +section "mod-tome/data/general/events/necrotic-air.lua" +t("%s (necrotic air)", "%s (�戦仂�� ��ー)", "tformat") ------------------------------------------------ -section "game/modules/tome/data/chats/dreadfell-ambush.lua" - +section "mod-tome/data/general/events/noxious-caldera.lua" +t("Way into a volcanic caldera", "嶹肥げ ��ァ�� ��� �ク", "_t") +t("Ground is shaking", "��擽 彧罷豆�ー�、", "_t") +t("You feel a tremor in the ground for a few seconds and it disappears...", "��擽 ���� 彧罷豆�ャ�、, �珠来�オ�壱共...", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/east-portal-end.lua" - +section "mod-tome/data/general/events/old-battle-field.lua" +t("ramp up to %s", "%s �護符��� �ス�ャ��", "tformat", nil, {"��"}) +t("#VIOLET# The ramp crumbles as you climb it, followed by the collapse of the cavern.", "#VIOLET# �ス�ャ�罹・シ 夋�� �ャ�シ��� �エ�溢�ク, �呟オエ�エ �サ嶸 ���ク�、.", "log") +t("Cavern beneath tombstones", "�俯ケ� ��椈�� �呟オエ", "_t") +t("Undead are rising from the ground! You must hold on!", "�ク�ー�罹豆�エ ��乱�� �シ�エ�俾ウ� �溢慣�壱共! ����シ 﨑ゥ�壱共!", "_t") +t("Onslaught", "�ケ�オ", "_t") +t("You have survived the onslaught of undead. You notice a way to climb up you had not seen before in a wall nearby.", "�ク�ー�罹豆�� �ケ�オ�川� �エ��お�們慣�壱共. �ャ�シ��� �ク�エ �壱共�� �ク �懋イャ嵂溢慣�壱共. �ス �シ�們乱 �溢牟�� �ー�尖腰 �ィ�卓桿�壱共.", "_t") +t("grave", "�們ァ", "_t") +t("Grave", "�エ�、", "_t") +t("Do you wish to disturb the grave?", "�簿ァ尖。� �エ�、�� 弡シ�戦葺���オ�一ケ�?", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#�エ�ー �們攪 '�ク�ャ �ー�簿頗' �ー�シ�� �懋ー� �ャ嵂餓揆 﨑エ�� �罷護ァ �喜慣�壱共.", "_t") +t("opened grave", "�エ�ー �エ�、", "_t") +t("Fall...", "�罷攷...", "_t") +t("As you began digging up the grave, the ground collapsed beneath you. You fall into an eerily lit cavern.", "�エ�、�� 甯誤ざ��, �罹ー卓攪 ��擽 �エ�溢。護慣�壱共. �シ�、�、﨑� �幗愍�� �晨��� �呟オエ�� �ィ�エ�護慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/eidolon-plane.lua" - +section "mod-tome/data/general/events/protective-aura.lua" +t("%s (protective aura)", "%s (�エ嶸ク�� ��垈�シ)", "tformat") ------------------------------------------------ -section "game/modules/tome/data/chats/elisa-orb-scrying.lua" - +section "mod-tome/data/general/events/rat-lich.lua" +t("way up to %s", "%s �ャ�シ��� �ク", "tformat", nil, {"��"}) +t("#VIOLET# As you leave the crypt, the stairway collapses in upon itself.", "#VIOLET# �﨑們共�川� ���ク�們丶��, ��卿�エ �エ�溢。誤共.", "log") +t("dusty rat skull", "�シ�妤ャ�ア�エ �� 﨑エ�ィ", "_t") +t("Skull of the Rat Lich", "�ャ�� �川攪 﨑エ�ィ", "_t") +t("This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets.", "����� 﨑エ�ィ��, �ャ�� �川攪 �被紛��笈�、. �ク 德們攪 �シ�� �ィ�� �溢牟 �一オャ�� �溢ェス�エ �ャ��梭 �餓捩 �幗愍�� �幎か�壱共.", "_t") +t("raise one or two undead rats to fight beside you", "�ク�ー�� �尖・シ 1 ~ 2�壱ヲャ �シ�シ�� ��オー�シ�� �シ�オ�壱共", "_t") +t("You cannot summon; you are suppressed!", "�ゥ﨑エ�シ �幀ウ� �溢牟 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("%s raises %s %s, and a red light flashes from it's eye sockets!", "%s %s %s �シ�シ�ー�、. �一オャ�作乱�� �餓捩 �幗擽 �壱惓��、!", "logSeen", nil, {"��",[3]="��"}) +t("From the dust of decay a %s forms!", "�甯ィ﨑� �シ��川� %s �晝イィ�ャ�、!", "logSeen", nil, {"�エ"}) +t("Forsaken Crypt", "���、�� �﨑們共", "_t") +t("stairway leading downwards", "��椈�� �エ�、��� ��卿", "_t") +t("Stairs seem to lead into some kind of crypt.", "�エ�ィ �﨑們共 �呷捩 �ウ�シ�� �エ�エ��� ��卿��笈�、.", "_t") +t("You hear squeaks and the sounds of clicking bone echo around you... Pure death awaits. Flee!", "�作ー碕アー�ャ�� �誤ヲャ� �ク�碕アー�ャ�� �幗��ャ� �、�ス�壱共... � �樌濫 �ス�� �川桿�壱共. ��ァ晧ケ們┷��!", "_t") +t("collapsed forsaken crypt", "�エ�溢�ク��ヲー ���、�� �﨑們共", "_t") +t("Stairs lead downwards into rubble.", "尞戦来�� �エ�、��� ��卿.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/elisa-shop.lua" - +section "mod-tome/data/general/events/slimey-pool.lua" +t("slimey pool", "�ャ�シ�� ��昆�エ", "_t") +t("%s (slimey)", "%s (�ャ�シ��)", "tformat") ------------------------------------------------ -section "game/modules/tome/data/chats/escort-quest-start.lua" - +section "mod-tome/data/general/events/sludgenest.lua" +t("Way into a strange lush forest", "�エ��葺�� �ク�ス﨑� �イ�シ�� ��� �ク", "_t") +t("Lush forest", "�ク�ス﨑� �イ", "_t") +t("Suddenly it comes back to you. You remember long ago somebody told you about a strange lush forest in the cold icy wastes of the northland.", "�溢��乱 ��オー�� 嵂壱腰 �川擽 �卓梵�ー �晝ー�ぎ�オ�壱共. ��カ ��ゥ�� �シ�護愍�� �ョ�ク 嶹ゥ�エ��� �エ��葺�� �ク�ス﨑� �イ�エ �壱共�� 嵂溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/escort-quest.lua" - -t("spell", "�シ�ク", "_t") +section "mod-tome/data/general/events/snowstorm.lua" +t("Snowstorm", "�壱ウエ�シ", "_t") +t("As you walk into the area you notice a huge snowstorm over your head. Beware!", "�エ �ャ�ュ�� �、�エ�懍梵 ��イュ�� �壱ウエ�シ� �俾ウ� �溢来�オ�壱共. �ー�ャ﨑們┷��!", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/fallen-aeryn.lua" - +section "mod-tome/data/general/events/spellblaze-scar.lua" +t("spellblaze scar", "�壱イ倣少�懍攪 ��イ�", "_t") +t("%s (spellblaze aura)", "%s (�壱イ倣少�懍攪 �ー�エ)", "tformat") ------------------------------------------------ -section "game/modules/tome/data/chats/gates-of-morning-main.lua" - +section "mod-tome/data/general/events/sub-vault.lua" +t("way up (%s)", "�ャ�シ��� ��卿 (%s)", "tformat") +t("#VIOLET# The stairway collapses completely as you ascend!", "#VIOLET# ��卿�� �、 �、�エ�� ��卿�エ ����梭 �エ�溢。誤共!", "log") +t("#VIOLET# The decrepit stairs crumble some more as you climb them.", "#VIOLET# �。� ��卿�� �、�エ�� �� �エ�溢。誤共.", "log") +t("Hidden Vault - %s", "��ー �シ孖ク - %s", "tformat") +t("hidden vault", "��ー �シ孖ク", "_t") +t("Crumbling stairs lead down to something.", "�エ�溢ァ�� �壱株 ��卿�シ��, ��椈�ス�シ�� �� �� �溢慣�壱共.", "_t") +t("collapsing hidden vault", "�エ�溢ァ�� �壱株 ��ー �シ孖ク", "_t") +t("collapsed hidden vault", "�エ�溢ァ� ��ー �シ孖ク", "_t") +t("A collapsed stairway, leading down", "����梭 �エ�溢ァ� ��卿��笈�、.", "_t") +t("nearly collapsed hidden vault", "�ー�� �、 �エ�溢ァ� ��ー �シ孖ク", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/gates-of-morning-welcome.lua" - +section "mod-tome/data/general/events/thunderstorm.lua" +t("Thunderstorm", "�護垈", "_t") +t("As you walk into the area you notice a huge thunderstorm over your head. Beware!", "�エ �ャ�ュ�� �、�エ�懍梵 ��イュ�� �一ー懦少峵作擽 �俾ウ� �溢来�オ�壱共. �ー�ャ﨑們┷��!", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/golbug-explains.lua" - +section "mod-tome/data/general/events/tombstones.lua" +t("grave", "�們ァ", "_t") +t("Grave", "�エ�、", "_t") +t("Do you wish to disturb the grave?", "�簿ァ尖。� �エ�、�� 弡シ�戦葺���オ�一ケ�?", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#�エ�ー �們攪 '�ク�ャ �ー�簿頗' �ー�シ�� �懋ー� �ャ嵂餓揆 﨑エ�� �罷護ァ �喜慣�壱共.", "_t") +t("grave (opened)", "�エ�、 (�エ�シ)", "_t") +t("There is nothing there.", "��ャエ��巡 ��共.", "log") +t("You were not the first here: the corpse was turned into an undead.", "�ケ��� �ォ �尖鋸�エ ��笈�、. �懍イエ� �ク�ー�罹。� �﨑エ �壱共.", "log") ------------------------------------------------ -section "game/modules/tome/data/chats/jewelry-store.lua" - +section "mod-tome/data/general/events/weird-pedestals.lua" +t("weird pedestal", "�ー�エ﨑� �幗ケィ�", "_t") +t("Weird Pedestal", "�ー�エ﨑� �幗ケィ�", "_t") +t("Do you wish to inspect the pedestal?", "�簿ァ尖。� �幗ケィ��シ �ー�ャ﨑俾イ��オ�一ケ�?", "_t") +t("inspecting", "�ー�ャ ��", "_t") +t("inspected", "�ー�ャ�ィ", "_t") +t("As you inspect it a shadow materializes near you, and suddenly it is no more a shadow!", "�ク��揆 �ー�ャ﨑們梵 �シ�們乱 �ク�シ�専ー 嶸菩┳�們来��, �卓梵�ー �、�エ嶹罷据�溢慣�壱共!", "_t") +t("#rng# the Invoker", "��エ�� �� #rng#", "_t") +t("He shall come!", "�ク��サ們� �、�罹ヲャ�シ!", "_t") +t("You are dooooommmed!!", "�� 甯護符��符��ゥク嵂壱共!!", "_t") +t("He will consume all!", "�ク��サ們� �ィ�� ��揆 �シ墲、�罹ヲャ�シ!", "_t") +t("My life for His!", "�エ �ゥ�ィ�� �ク��サ�!", "_t") +t("Die intruder!", "�ス�エ�シ, �ィ��梵!", "_t") +t("weird pedestal (glowing)", "�ー�エ﨑� �幗ケィ� (�幎お)", "_t") +t("%s's soul is absorbed by the pedestal. A glowing orb appears.", "%s�� ��仂�エ �幗ケィ��� 彧。�俯据�壱共. �幎x�� �ャ�エ� �倆ム�ャ�、.", "logSeen") +t("#rng# the Bringer of Doom", "甯誤ゥク�� �ャ�� #rng#", "_t") +t("You hear a terrible voice saying 'Their lives are mine! I am coming!'", "�肥ー削復 �ゥ�誤ヲャ� �、�ク�、, '�壱豆�� �ゥ�ィ� �エ ��擽�壱攵! �エ� ��共!'", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/keepsake-berethh-encounter.lua" - +section "mod-tome/data/general/events/whistling-vortex.lua" +t("%s (whistling vortex)", "%s (弴俯ェー��ケ俯株 �護圸�護擽)", "tformat") ------------------------------------------------ -section "game/modules/tome/data/chats/keepsake-caravan-destroyed.lua" - +section "mod-tome/data/general/grids/autumn_forest.lua" +t("floor", "�罷凶", "entity type") +t("autumn_grass", "��� �壱ェゥ", "entity subtype") +t("autumn grass", "��� �壱ェゥ", "entity name") +t("wall", "�ス", "entity type") +t("autumn tree", "��� �俯ャエ", "entity name") +t("tall thick tree", "��ヲ�糖�ャ�俯ャエ", "entity name") +t("old road", "�、�俯頗 �ク", "entity name") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("way to the previous level", "�エ�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("way to the next level", "�、�� �ャ�ュ�シ�懍攪 �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/keepsake-kyless-death.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/chats/last-hope-elder.lua" - +section "mod-tome/data/general/grids/basic.lua" +t("floor", "�罷凶", "entity type") +t("floor", "�罷凶", "entity subtype") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("previous level", "�エ�� �ャ�ュ", "entity name") +t("next level", "�、�� �ャ�ュ", "entity name") +t("way to the previous level", "�エ�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("way to the next level", "�、�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("floor", "�罷凶", "entity name") +t("wall", "�ス", "entity type") +t("wall", "�ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") +t("sealed door", "�餓攤�� �ク", "entity name") +t("This door seems to have been sealed off. You think you can open it.", "�エ �ク� �餓攤�們牟 �壱株 �� �呷慣�壱共��, �エ �俯株 �溢揆 �� �呷慣�壱共.", "_t") +t("glass wall", "���ャ �ス", "entity name") +t("glass door", "���ャ �ク", "entity name") +t("open glass door", "�エ�、 �壱株 ���ャ �ク", "entity name") +t("This door seems to have been sealed off. You need to find a way to open it.", "�エ �ク� �餓攤�� ��愍�� �エ��笈�、. �ク�� �エ �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") +t("#VIOLET#You hear a door opening.", "#VIOLET#�ク�エ �エ�ャ�� �誤ヲャ� �、�ス�壱共.", "log") +t("This door seems to have been sealed off. You need to find a way to close it.", "�エ �ク� �餓攤�� ��愍�� �エ��笈�、. �ク�� �ォ�� �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") +t("#VIOLET#You hear a door closing.", "#VIOLET#�ク�エ �ォ德壱株 �誤ヲャ� �、�ス�壱共.", "log") +t("lever", "�壱イ�", "entity type") +t("huge lever", "�ー�﨑� �壱イ�", "entity name") +t("trigger", "�瀧徐 �・��", "entity type") +t("bool", "�エ�� �・��", "entity subtype") ------------------------------------------------ -section "game/modules/tome/data/chats/last-hope-lost-merchant.lua" - -t("Name", "�エ��", "_t") +section "mod-tome/data/general/grids/bone.lua" +t("floor", "�罷凶", "entity type") +t("bone", "��", "entity subtype") +t("sand", "�ィ��", "entity name") +t("wall", "�ス", "entity type") +t("bone walls", "�� �ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") +t("This door seems to have been sealed off. You think you can open it.", "�エ �ク� �餓攤�們牟 �壱株 �� �呷慣�壱共��, �エ �俯株 �溢揆 �� �呷慣�壱共.", "_t") +t("sealed door", "�餓攤�� �ク", "entity name") +t("This door seems to have been sealed off. You need to find a way to open it.", "�エ �ク� �餓攤�� ��愍�� �エ��笈�、. �ク�� �エ �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") +t("#VIOLET#You hear a door opening.", "#VIOLET#�ク�エ �エ�ャ�� �誤ヲャ� �、�ス�壱共.", "log") +t("This door seems to have been sealed off. You need to find a way to close it.", "�エ �ク� �餓攤�� ��愍�� �エ��笈�、. �ク�� �ォ�� �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") +t("#VIOLET#You hear a door closing.", "#VIOLET#�ク�エ �ォ德壱株 �誤ヲャ� �、�ス�壱共.", "log") +t("lever", "�壱イ�", "entity type") +t("huge lever", "�ー�﨑� �壱イ�", "entity name") +t("#VIOLET#You hear a mechanism clicking.", "#VIOLET#�エ�、 �・�俾ー �ク�� 﨑俯株 �誤ヲャ�シ �、�壱共.", "log") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("way to the previous level", "�エ�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("way to the next level", "�、�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("ladder to the next level", "�、�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to the previous level", "�エ�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to worldmap", "�ク�� ���。� 奝オ﨑俯株 �ャ�、�ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/last-hope-melinda-father.lua" - +section "mod-tome/data/general/grids/burntland.lua" +t("wall", "�ス", "entity type") +t("burnt", "�逸ヤ", "entity subtype") +t("burnt tree", "�逸ヤ �俯ャエ", "entity name") +t("floor", "�罷凶", "entity type") +t("burnt ground", "�逸ヤ ��", "entity name") +t("corrupted altar", "夋�ス﨑� �罹卿", "entity name") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("way to the previous level", "�エ�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("way to the next level", "�、�� �ャ�ュ�シ�懍攪 �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/last-hope-weapon-store.lua" - +section "mod-tome/data/general/grids/cave.lua" +t("floor", "�罷凶", "entity type") +t("cave", "�呟オエ", "entity subtype") +t("cave floor", "�呟オエ �罷凶", "entity name") +t("wall", "�ス", "entity type") +t("cave walls", "�呟オエ �ス", "entity name") +t("grass", "�罷粕", "entity subtype") +t("huge loose rock", "彧罷豆�ャ�� �ー� �肥怱", "entity name") +t("This rock is loose, you think you can move it away.", "�エ �肥怱�� 彧罷豆�ャ�� �一ウ�, �ョ�ク �� �溢揆 �� �呷慣�壱共.", "_t") +t("ladder to the next level", "�、�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to the previous level", "�エ�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to worldmap", "�ク�� ���。� 奝オ﨑俯株 �ャ�、�ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/limmir-valley-moon.lua" - +section "mod-tome/data/general/grids/crystal.lua" +t("wall", "�ス", "entity type") +t("underground", "�﨑�", "entity subtype") +t("crystals", "�們��", "entity name") +t("floor", "�罷凶", "entity type") +t("floor", "�罷凶", "entity name") +t("ladder to the next level", "�、�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to the previous level", "�エ�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to worldmap", "�ク�� ���。� 奝オ﨑俯株 �ャ�、�ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/lost-merchant.lua" - +section "mod-tome/data/general/grids/elven_forest.lua" +t("wall", "�ス", "entity type") +t("grass", "�罷粕", "entity subtype") +t("tree", "�俯ャエ", "entity name") +t("tall thick tree", "��ヲ�糖�ャ�俯ャエ", "entity name") +t("snowy_grass", "�� �ョ�ク �壱ェゥ", "entity subtype") +t("autumn_grass", "��� �壱ェゥ", "entity subtype") ------------------------------------------------ -section "game/modules/tome/data/chats/lumberjack-quest-done.lua" - +section "mod-tome/data/general/grids/forest.lua" +t("floor", "�罷凶", "entity type") +t("grass", "�罷粕", "entity subtype") +t("grass", "�罷粕", "entity name") +t("wall", "�ス", "entity type") +t("tree", "�俯ャエ", "entity name") +t("tall thick tree", "��ヲ�糖�ャ�俯ャエ", "entity name") +t("flower", "��", "entity name") +t("huge loose rock", "彧罷豆�ャ�� �ー� �肥怱", "entity name") +t("This rock is loose, you think you can move it away.", "�エ �肥怱�� 彧罷豆�ャ�� �一ウ�, �ョ�ク �� �溢揆 �� �呷慣�壱共.", "_t") +t("old road", "�、�俯頗 �ク", "entity name") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("way to the previous level", "�エ�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("way to the next level", "�、�� �ャ�ュ�シ�懍攪 �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/lumberjack-quest.lua" - +section "mod-tome/data/general/grids/fortress.lua" +t("floor", "�罷凶", "entity type") +t("floor", "�罷凶", "entity subtype") +t("floor", "�罷凶", "entity name") +t("wall", "�ス", "entity type") +t("wall", "�ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") +t("sealed door", "�餓攤�� �ク", "entity name") +t("This door seems to be sealed.", "�エ �ク� �餓攤�� �� �呷慣�壱共.", "_t") +t("This door seems to have been sealed off. You think you can open it.", "�エ �ク� �餓攤�們牟 �壱株 �� �呷慣�壱共��, �エ �俯株 �溢揆 �� �呷慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/mage-apprentice-quest.lua" - +section "mod-tome/data/general/grids/gothic.lua" +t("floor", "�罷凶", "entity type") +t("floor", "�罷凶", "entity subtype") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("previous level", "�エ�� �ャ�ュ", "entity name") +t("next level", "�、�� �ャ�ュ", "entity name") +t("way to the previous level", "�エ�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("way to the next level", "�、�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("floor", "�罷凶", "entity name") +t("wall", "�ス", "entity type") +t("wall", "�ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") +t("sealed door", "�餓攤�� �ク", "entity name") +t("This door seems to have been sealed off. You think you can open it.", "�エ �ク� �餓攤�們牟 �壱株 �� �呷慣�壱共��, �エ �俯株 �溢揆 �� �呷慣�壱共.", "_t") +t("This door seems to have been sealed off. You need to find a way to open it.", "�エ �ク� �餓攤�� ��愍�� �エ��笈�、. �ク�� �エ �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") +t("#VIOLET#You hear a door opening.", "#VIOLET#�ク�エ �エ�ャ�� �誤ヲャ� �、�ス�壱共.", "log") +t("This door seems to have been sealed off. You need to find a way to close it.", "�エ �ク� �餓攤�� ��愍�� �エ��笈�、. �ク�� �ォ�� �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") +t("#VIOLET#You hear a door closing.", "#VIOLET#�ク�エ �ォ德壱株 �誤ヲャ� �、�ス�壱共.", "log") +t("lever", "�壱イ�", "entity type") +t("huge lever", "�ー�﨑� �壱イ�", "entity name") +t("trigger", "�瀧徐 �・��", "entity type") +t("bool", "�エ�� �・��", "entity subtype") ------------------------------------------------ -section "game/modules/tome/data/chats/magic-store.lua" - +section "mod-tome/data/general/grids/ice.lua" +t("floor", "�罷凶", "entity type") +t("ice", "�シ��", "entity subtype") +t("icy floor", "�シ�� �罷凶", "entity name") +t("frozen water", "�シ�エ�呷捩 �シ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/melinda-beach-end.lua" - +section "mod-tome/data/general/grids/icecave.lua" +t("floor", "�罷凶", "entity type") +t("icecave", "�シ�� �呟オエ", "entity subtype") +t("ice cave floor", "�シ�� �呟オエ �罷凶", "entity name") +t("wall", "�ス", "entity type") +t("ice cave walls", "�シ�� �呟オエ �ス", "entity name") +t("breakable ice wall", "��� �� �壱株 �シ�� �ス", "entity name") +t("broken ice wall", "��懍ァ� �シ�� �ス", "entity name") +t("ladder to the next level", "�、�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to the previous level", "�エ�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to worldmap", "�ク�� ���。� 奝オ﨑俯株 �ャ�、�ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/melinda-beach.lua" - +section "mod-tome/data/general/grids/jungle.lua" +t("floor", "�罷凶", "entity type") +t("grass", "�罷粕", "entity subtype") +t("grass", "�罷粕", "entity name") +t("mud", "��撕", "entity subtype") +t("muddy floor", "��撕 �罷凶", "entity name") +t("wall", "�ス", "entity type") +t("tree", "�俯ャエ", "entity name") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("way to the previous level", "�エ�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("way to the next level", "�、�� �ャ�ュ�シ�懍攪 �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/melinda-fortress.lua" - +section "mod-tome/data/general/grids/jungle_hut.lua" +t("floor", "�罷凶", "entity type") +t("bamboo floor", "��俯ャエ �罷凶", "entity subtype") +t("bamboo hut floor", "��俯ャエ �、�尖ァ� �罷凶", "entity name") +t("wall", "�ス", "entity type") +t("bamboo hut", "��俯ャエ �、�尖ァ�", "entity subtype") +t("bamboo wall", "��俯ャエ �ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/message-last-hope.lua" - +section "mod-tome/data/general/grids/lava.lua" +t("floor", "�罷凶", "entity type") +t("lava", "�ゥ��", "entity subtype") +t("lava floor", "�ゥ�� �罷凶", "entity name") +t("#Source# burns #Target#!", "#Source1# #Target3# �逸����、!", "logCombat") +t("wall", "�ス", "entity type") +t("lava wall", "�ゥ�� �ス", "entity name") +t("molten_lava", "�ゥ��", "entity subtype") +t("molten lava", "�ゥ��", "entity name") +t("cave", "�呟オエ", "entity subtype") +t("ladder to the next level", "�、�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to the previous level", "�エ�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to worldmap", "�ク�� ���。� 奝オ﨑俯株 �ャ�、�ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/myssil.lua" - +section "mod-tome/data/general/grids/malrok_walls.lua" +t("floor", "�罷凶", "entity type") +t("rocks", "�肥怱", "entity subtype") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("previous level", "�エ�� �ャ�ュ", "entity name") +t("next level", "�、�� �ャ�ュ", "entity name") +t("floor", "�罷凶", "entity name") +t("wall", "�ス", "entity type") +t("wall", "�ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/norgan-saved.lua" - +section "mod-tome/data/general/grids/mountain.lua" +t("floor", "�罷凶", "entity type") +t("rock", "�肥怱", "entity subtype") +t("rocky ground", "�肥怱 �罷凶", "entity name") +t("rockwall", "�肥怱 �・�ス", "entity type") +t("rocky mountain", "�肥怱 �ー", "entity name") +t("wall", "�ス", "entity type") +t("snowy tree", "�� �ョ�ク �俯ャエ", "entity name") +t("cliffside", "�壱イス", "entity name") +t("hard rocky mountain", "嵭倆復 �肥怱 �ー", "entity name") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("way to the previous level", "�エ�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("way to the next level", "�、�� �ャ�ュ�シ�懍攪 �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/orc-breeding-pits.lua" - +section "mod-tome/data/general/grids/psicave.lua" +t("floor", "�罷凶", "entity type") +t("psitech", "�シ�呟ウオ﨑�", "entity subtype") +t("psitech floor", "�シ�呟ウオ﨑� �罷凶", "entity name") +t("wall", "�ス", "entity type") +t("psitech walls", "�シ�呟ウオ﨑� �ス", "entity name") +t("psitech door", "�シ�呟ウオ﨑� �ク", "entity name") +t("psitech door (open)", "�シ�呟ウオ﨑� �ク (�エ�シ)", "entity name") +t("This door seems to be sealed.", "�エ �ク� �餓攤�� �� �呷慣�壱共.", "_t") +t("ladder to the next level", "�、�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to the previous level", "�エ�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to worldmap", "�ク�� ���。� 奝オ﨑俯株 �ャ�、�ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/paradoxology.lua" +section "mod-tome/data/general/grids/sand.lua" +t("floor", "�罷凶", "entity type") +t("sand", "�ィ��", "entity subtype") +t("sand", "�ィ��", "entity name") +t("wall", "�ス", "entity type") +t("sandwall", "�ィ�� �ス", "entity name") +t("unstable sand tunnel", "�溢譜�倣復 �ィ�� 奓ー��", "_t") +t("Loose sand is steadily filling this void, which could collapse suddenly and completely.", "���﨑エ�� �ィ�俾ー 彧俯洳�エ�、 �エ �オ��揆 ��垈�� �溢慣�壱共. �一ウ� ��擽 ����梭 �エ�溢�ク �エ�エ �俯巡 �溢慣�壱共.", "_t") +t("The unstable sand tunnel collapses!", "�溢譜�倣復 �ィ�� 奓ー�川擽 �エ�溢。誤共!", "logSeen") +t("You are crushed by the collapsing tunnel! You suffocate!", "�エ�溢ァ�� 奓ー�川乱 �罷�ク�、! �ィ�� �エ �俾ー ��共!", "logPlayer") +t("was buried alive", "�ー ��。� 甯誤ャサ嶸肥慣�壱共.", "_t") +t("tree", "�俯ャエ", "entity name") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("way to the previous level", "�エ�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("way to the next level", "�、�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("ladder to the next level", "�、�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to the previous level", "�エ�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to worldmap", "�ク�� ���。� 奝オ﨑俯株 �ャ�、�ャ", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/grids/sanddunes.lua" +t("floor", "�罷凶", "entity type") +t("sand", "�ィ��", "entity subtype") +t("sand", "�ィ��", "entity name") +t("dune", "�ィ�� �ク��", "entity type") +t("sand dune", "�ィ�� �ク��", "entity name") +t("solidified sand dune", "�ウ�エ�� �ィ�� �ク��", "entity name") +t("wall", "�ス", "entity type") +t("tree", "�俯ャエ", "entity name") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("way to the previous level", "�エ�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("way to the next level", "�、�� �ャ�ュ�シ�懍攪 �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/player-inscription.lua" - -t("Cancel", "�ィ��", "_t") +section "mod-tome/data/general/grids/slime.lua" +t("floor", "�罷凶", "entity type") +t("slime", "�ャ�シ��", "entity subtype") +t("slime floor", "�ャ�シ�� �罷凶", "entity name") +t("wall", "�ス", "entity type") +t("slime wall", "�ャ�シ�� �ス", "entity name") +t("previous level", "�エ�� �ャ�ュ", "entity name") +t("next level", "�、�� �ャ�ュ", "entity name") +t("slime door", "�ャ�シ�� �ク", "entity name") +t("open slime door", "�エ�、 �壱株 �ャ�シ�� �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/point-zero-zemekkys.lua" - +section "mod-tome/data/general/grids/slimy_walls.lua" +t("floor", "�罷凶", "entity type") +t("floor", "�罷凶", "entity subtype") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("previous level", "�エ�� �ャ�ュ", "entity name") +t("next level", "�、�� �ャ�ュ", "entity name") +t("way to the previous level", "�エ�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("way to the next level", "�、�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("floor", "�罷凶", "entity name") +t("wall", "�ス", "entity type") +t("wall", "�ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") +t("sealed door", "�餓攤�� �ク", "entity name") +t("This door seems to have been sealed off. You think you can open it.", "�エ �ク� �餓攤�們牟 �壱株 �� �呷慣�壱共��, �エ �俯株 �溢揆 �� �呷慣�壱共.", "_t") +t("This door seems to have been sealed off. You need to find a way to open it.", "�エ �ク� �餓攤�� ��愍�� �エ��笈�、. �ク�� �エ �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") +t("#VIOLET#You hear a door opening.", "#VIOLET#�ク�エ �エ�ャ�� �誤ヲャ� �、�ス�壱共.", "log") +t("This door seems to have been sealed off. You need to find a way to close it.", "�エ �ク� �餓攤�� ��愍�� �エ��笈�、. �ク�� �ォ�� �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") +t("#VIOLET#You hear a door closing.", "#VIOLET#�ク�エ �ォ德壱株 �誤ヲャ� �、�ス�壱共.", "log") +t("lever", "�壱イ�", "entity type") +t("huge lever", "�ー�﨑� �壱イ�", "entity name") +t("trigger", "�瀧徐 �・��", "entity type") +t("bool", "�エ�� �・��", "entity subtype") ------------------------------------------------ -section "game/modules/tome/data/chats/pre-charred-scar-eruan.lua" - +section "mod-tome/data/general/grids/snowy_forest.lua" +t("floor", "�罷凶", "entity type") +t("snowy_grass", "�� �ョ�ク �壱ェゥ", "entity subtype") +t("snowy grass", "�� �ョ�ク �壱ェゥ", "entity name") +t("wall", "�ス", "entity type") +t("winter tree", "�ィ�ク �俯ャエ", "entity name") +t("tall thick tree", "��ヲ�糖�ャ�俯ャエ", "entity name") +t("old road", "�、�俯頗 �ク", "entity name") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("way to the previous level", "�エ�� �ャ�ュ�シ�懍攪 �ク", "entity name") +t("way to the next level", "�、�� �ャ�ュ�シ�懍攪 �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/pre-charred-scar.lua" - +section "mod-tome/data/general/grids/underground_dreamy.lua" +t("floor", "�罷凶", "entity type") +t("underground", "�﨑�", "entity subtype") +t("floor", "�罷凶", "entity name") +t("creep", "�ー��", "entity subtype") +t("mushroom creep", "��┗ �ー��", "entity name") +t("wall", "�ス", "entity type") +t("underground thick vegetation", "�ク�ス﨑� �﨑� �壱ェゥ", "entity name") +t("huge loose rock", "彧罷豆�ャ�� �ー� �肥怱", "entity name") +t("This rock is loose, you think you can move it away.", "�エ �肥怱�� 彧罷豆�ャ�� �一ウ�, �ョ�ク �� �溢揆 �� �呷慣�壱共.", "_t") +t("ladder to the next level", "�、�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to the previous level", "�エ�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to worldmap", "�ク�� ���。� 奝オ﨑俯株 �ャ�、�ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/ring-of-blood-master.lua" - +section "mod-tome/data/general/grids/underground_gloomy.lua" +t("floor", "�罷凶", "entity type") +t("underground", "�﨑�", "entity subtype") +t("floor", "�罷凶", "entity name") +t("creep", "�ー��", "entity subtype") +t("mushroom creep", "��┗ �ー��", "entity name") +t("wall", "�ス", "entity type") +t("underground thick vegetation", "�ク�ス﨑� �﨑� �壱ェゥ", "entity name") +t("huge loose rock", "彧罷豆�ャ�� �ー� �肥怱", "entity name") +t("This rock is loose, you think you can move it away.", "�エ �肥怱�� 彧罷豆�ャ�� �一ウ�, �ョ�ク �� �溢揆 �� �呷慣�壱共.", "_t") +t("ladder to the next level", "�、�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to the previous level", "�エ�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to worldmap", "�ク�� ���。� 奝オ﨑俯株 �ャ�、�ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/ring-of-blood-orb.lua" - +section "mod-tome/data/general/grids/underground_slimy.lua" +t("floor", "�罷凶", "entity type") +t("underground", "�﨑�", "entity subtype") +t("floor", "�罷凶", "entity name") +t("creep", "�ー��", "entity subtype") +t("mushroom creep", "��┗ �ー��", "entity name") +t("wall", "�ス", "entity type") +t("underground thick vegetation", "�ク�ス﨑� �﨑� �壱ェゥ", "entity name") +t("huge loose rock", "彧罷豆�ャ�� �ー� �肥怱", "entity name") +t("This rock is loose, you think you can move it away.", "�エ �肥怱�� 彧罷豆�ャ�� �一ウ�, �ョ�ク �� �溢揆 �� �呷慣�壱共.", "_t") +t("ladder to the next level", "�、�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to the previous level", "�エ�� �ャ�ュ�シ�� 嵂・﨑俯株 �ャ�、�ャ", "entity name") +t("ladder to worldmap", "�ク�� ���。� 奝オ﨑俯株 �ャ�、�ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/ring-of-blood-win.lua" - +section "mod-tome/data/general/grids/void.lua" +t("floor", "�罷凶", "entity type") +t("void", "�オ嵭�", "entity subtype") +t("void", "�オ嵭�", "entity name") +t("void", "�オ嵭�", "entity type") +t("wall", "�ス", "entity type") +t("rift", "���エ", "entity subtype") +t("crack in spacetime", "�懋ウオ��攪 ���エ", "entity name") +t("rocks", "�肥怱", "entity subtype") +t("floating rocks", "���、�壱株 �肥怱", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/sage-kitty.lua" +section "mod-tome/data/general/grids/water.lua" +t("floor", "�罷凶", "entity type") +t("underwater", "�們、�", "entity subtype") +t("underwater", "�們、�", "entity name") +t("wall", "�ス", "entity type") +t("coral wall", "�ー嶸ク �ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") +t("water", "�シ", "entity subtype") +t("underwater air bubble", "�們、� �オ�ー�ゥ�ク", "entity name") +t("#LIGHT_BLUE#Replenishes air level when standing inside.#LAST#", "#LIGHT_BLUE#��乱 �� �溢愍�エ 嶸ク彧。 �們ケ俯・シ �エ�ゥ﨑ゥ�壱共.#LAST#", "_t") +t("#AQUAMARINE#The air bubbles are depleted!", "#AQUAMARINE#�オ�ー�ゥ�ク�� �、 �シ�、!", "logSeen") +t("deep water", "�喜捩 �シ", "entity name") +t("poisoned deep water", "��┳ �喜捩 �シ", "entity name") +t("#Source# poisons #Target#!", "#Source1# #Target3# �瀧遵�懍シー�、!", "logCombat") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("previous level", "�エ�� �ャ�ュ", "entity name") +t("next level", "�、�� �ャ�ュ", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/npcs/ant.lua" + +t("insect", "�、�ゥ", "entity type") +t("ant", "�罹ック", "entity subtype") +t("giant white ant", "�ー�﨑� 﨑們摩 �罹ック", "entity name") +t("It's a large white ant.", "�ー�﨑� 﨑們摩 �罹ック��笈�、.", "_t") +t("giant brown ant", "�ー�﨑� �溢ラ �罹ック", "entity name") +t("It's a large brown ant.", "�ー�﨑� �溢ラ �罹ック��笈�、.", "_t") +t("giant carpenter ant", "�ー�﨑� �ゥ�� �罹ック", "entity name") +t("It's a large black ant with huge mandibles.", "�、�、� 奓ア�� ��� �ー�﨑� �� �罹ック��笈�、.", "_t") +t("giant green ant", "�ー�﨑� �壱。� �罹ック", "entity name") +t("It's a large green ant.", "�ー�﨑� �壱。� �罹ック��笈�、.", "_t") +t("giant red ant", "�ー�﨑� �ィ�� �罹ック", "entity name") +t("It's a large red ant.", "�ー�﨑� �ィ�� �罹ック��笈�、.", "_t") +t("giant blue ant", "�ー�﨑� 甯誤梳 �罹ック", "entity name") +t("It's a large blue ant.", "�ー�﨑� 甯誤梳 �罹ック��笈�、.", "_t") +t("giant yellow ant", "�ー�﨑� �ク� �罹ック", "entity name") +t("It's a large yellow ant.", "�ー�﨑� �ク� �罹ック��笈�、.", "_t") +t("giant black ant", "�ー�﨑� �� �罹ック", "entity name") +t("It's a large black ant.", "�ー�﨑� �� �罹ック��笈�、.", "_t") +t("giant fire ant", "�ー�﨑� �� �罹ック", "entity name") +t("It's a large red ant, wreathed in flames.", "�ー�﨑� �ィ�� �罹ック��, �一クク�� 弴ゥ�ク�ャ �溢慣�壱共.", "_t") +t("giant ice ant", "�ー�﨑� �シ�� �罹ック", "entity name") +t("It's a large white ant. The air is frigid around it.", "�ー�﨑� 﨑們摩 �罹ック��, �シ��� �オ�ー� �ィ��護ァ瀧笈�、.", "_t") +t("giant lightning ant", "�ー�﨑� ��クー �罹ック", "entity name") +t("It's a large yellow ant with sparks arcing across its body.", "�ー�﨑� �ク� �罹ック��, �ク�川� �一ーッ�溢擽 孖�� �溢慣�壱共.", "_t") +t("giant acid ant", "�ー�﨑� �ー�ア �罹ック", "entity name") +t("It's a large black ant. Its porous skin oozes acid.", "�ー�﨑� �� �罹ック��, �ャ�鷺� 嵓シ��川� �溢��擽�� �ー�ア�シ�溢揆 �エ�懍慣�壱共.", "_t") +t("giant army ant", "�ー�﨑� �ー� �罹ック", "entity name") +t("It's a large ant with a heavy exoskeleton, geared for war.", "�エ�ー�エ �ク�ィ�ゥ�� ��� �ー�﨑� �罹ック��, ��氈�� ���葺�� �� �呷慣�壱共.", "_t") +t("Queen Ant", "�ャ�� �罹ック", "entity name") +t("Queen of the ants, queen of the biting death!", "�ャ�� �罹ック. �シ�エ �ッ�� �ス�護攪 �ャ��!", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/aquatic_critter.lua" + +t("aquatic", "�們�", "entity type") +t("critter", "�ク��", "entity subtype") +t("giant eel", "�ー� ��・�エ", "entity name") +t("A snake-like being, moving toward you.", "��シ 彧。�ャ﨑� �晤ェ�イエ��, �ケ���専イ� �、��、�� �溢慣�壱共.", "_t") +t("electric eel", "��クー ��・�エ", "entity name") +t("A snake-like being, radiating electricity.", "��シ 彧。�ャ﨑� �晤ェ�イエ��, ��・俯・シ �ゥ�懦鮒�壱共.", "_t") +t("dragon turtle", "�ゥ �ー��", "entity name") +t("A huge, elongated sea-green reptile.", "�ー�﨑俾ウ�, �ー�エ﨑� �簿巡�� �ク�駕復 �罷共�� �壱。� 甯護カゥ�們桿�壱共.", "_t") +t("ancient dragon turtle", "��� �ゥ �ー��", "entity name") +t("A huge, elongated sea-green reptile, it looks old and impenetrable.", "�ー�﨑俾ウ�, �ー�エ﨑� �簿巡�� �ク�駕復 �罷共�� �壱。� 甯護カゥ�們桿�壱共. �們擽�シ �珠擽 �ケ� �� �呟ウ� 孖シ孖シ﨑エ �エ��笈�、.", "_t") +t("squid", "�、�菩牟", "entity name") +t("Darting its many tentacles toward you, it tries to lock you down.", "�ケ���� 嵂・﨑エ �俯ァ珠捩 �餓��シ ���擽�エ��, �ケ���� �ュ��ァ、�、 﨑俾ウ� �溢慣�壱共.", "_t") +t("ink squid", "�ケ�シ �、�菩牟", "entity name") +t("Darting its many tentacles toward you, it tries to blind you with its murky ink.", "�ケ���� 嵂・﨑エ �俯ァ珠捩 �餓��シ ���擽�エ��, 夋�復 �ケ�シ�� �ケ���� �溢揆 ��ャ�、 﨑俾ウ� �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/aquatic_demon.lua" + +t("aquatic", "�們�", "entity type") +t("demon", "��ァ�", "entity subtype") +t("water imp", "�シ ��売", "entity name") +t("A small water demon, lobbing spells at you.", "�ー�ク�� �シ�� ��ァ壱。�, �ケ���専イ� �シ�ク�� �們ァ瀧笈�、.", "_t") +t("Walrog", "�壱。�", "entity name") +t("Walrog, the lord of Water, is fearsome to behold. The water writhes around him as if trying to escape, making his form indistinct. He does not seem surprised to see you.", "�シ�� �シ�ク �壱。晧捩 �罷攵�エ�ー�� 﨑エ�� �誤ヲ�擽 �シ�俯株 �エ�ャ��笈�、. �シ�エ �ク�専イ護� �霊牟�俯�、�� �ッ�エ �ク�� �シ��川� �逸朽�ー�ャ�� �一ウ�, �誤ャク�� �ク�� 嶸菩メ�シ �罹劇�� ���﨑� �� ��慣�壱共. �ク�� �ケ���� �エ���� ��シ� �喜捩 �� �呷慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/bear.lua" + +t("animal", "�呱ャシ", "entity type") +t("bear", "�ー", "entity subtype") +t("brown bear", "�溢ラ �ー", "entity name") +t("The weakest of bears, covered in brown shaggy fur.", "��・ �ス﨑� �ー�シ��, �・�俯」ゥ﨑� �溢ラ 奓ク�� �ョ嶸�溢慣�壱共.", "_t") +t("black bear", "�� �ー", "entity name") +t("Do you smell like honey? 'Cause this bear wants honey.", "�ク�川� � ��ヨ� �俯x��? �エ �ー�エ ��� �セ�� �溢牟��.", "_t") +t("cave bear", "�呟オエ �ー", "entity name") +t("It has come down from its cave foraging for food. Unfortunately, it found you.", "�ケ��アー�ャ�シ �サ�ー ��紛 �呟オエ�川� �エ�、�ィ �ー��笈�、. �逸ム�晝イ誤巡, �ケ���� �懋イャ﨑俾ウ� �川葺�オ�壱共.", "_t") +t("war bear", "��握�ー", "entity name") +t("Bears with tusks, trained to kill.", "�エ�壱笈� �� �ー�シ��, �エ�。�� ��紛 弡壱�ィ �幗葺�オ�壱共.", "_t") +t("grizzly bear", "巐護ラ �ー", "entity name") +t("A huge, beastly bear, more savage than most of its kind.", "�ー�﨑俾ウ� 尞ャ��復 �ー�シ��, �、�ク �ー�エ�、 弡ィ�ャ �� 彧駕少﨑ゥ�壱共.", "_t") +t("polar bear", "�ケ� �ー", "entity name") +t("This huge white bear has wandered south in search of food.", "�ケ��アー�ャ�シ �セ�� �ィ�ス ��ゥ�� ���護符�、�壱腰 �ー�﨑� 彧ー �ー��笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/bird.lua" + +t("animal", "�呱ャシ", "entity type") +t("bird", "��", "entity subtype") +t("Phoenix", "�溢ぎ�ー", "entity name") +t("Ever burning, ever dying, ever reviving, the Phoenix swoops down upon you, seeking to share its fiery fate with you.", "��寳德� �逸ム�ー, �ス�� �誤ァ壱共 﨑ュ�� �們ざ��x�� �ク �溢ぎ�ー��笈�、. �一クク�� 弴ゥ�ク�ク �エ��揆 �ケ���シ �俯��、�� ��イ俯涵 �ケ���� �ョ�俯�、 �、�� �溢慣�壱共.", "_t") +t("#LIGHT_RED#%s raises from the dead!", "#LIGHT_RED#%s �ス�護乱�� �シ�エ�罹共!", "logSeen", nil, {"��"}) +t("RESURRECT!", "�嶹�!", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/bone-giant.lua" + +t("undead", "�ク�ー��", "entity type") +t("giant", "�ー�ク", "entity subtype") +t("bone giant", "﨑エ�ィ �ー�ク", "entity name") +t("A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.", "墲、� 增ー �ク�ー�罹。�, �俯ァ珠捩 �懍イエ�、�� �壱・シ �ィ�� �誤豆�エ�護慣�壱共. ��倣復 �ー�エ�� �ョ�ャ �溢慣�壱共.", "_t") +t("eternal bone giant", "��寳�� 﨑エ�ィ �ー�ク", "entity name") +t("A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.", "墲、� 增ー �ク�ー�罹。�, �俯ァ珠捩 �懍イエ�、�� �壱・シ �ィ�� �誤豆�エ�護慣�壱共. ��倣復 �ー�エ�� �ョ�ャ �溢慣�壱共.", "_t") +t("heavy bone giant", "�ー�﨑� 﨑エ�ィ �ー�ク", "entity name") +t("runed bone giant", "�ャ�エ �一イィ�� 﨑エ�ィ �ー�ク", "entity name") +t("A towering creature, made from the bones of hundreds of dead bodies, rune-etched and infused with hateful sorceries.", "墲、� 增ー �ク�ー�罹。�, �俯ァ珠捩 �懍イエ�、�� �壱・シ �ィ�� �誤豆�エ�護慣�壱共. �溢乱�� �ャ�エ �一イィ�ク �溢愍�ー 嶸川丶�、�ャ�エ �シ���� �倣剩�們来�オ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/canine.lua" + +t("animal", "�呱ャシ", "entity type") +t("canine", "�懋ウシ", "entity subtype") +t("wolf", "�瀧劇", "entity name") +t("Lean, mean, and shaggy, it stares at you with hungry eyes.", "��ゥ� �壱・エ�� 奓ク�エ �・�俯」ゥ﨑� �瀧劇��笈�、. �カ�シ�ー �溢愍�� �ケ���� �罷攵�エ�� �溢慣�壱共.", "_t") +t("great wolf", "�ー� �瀧劇", "entity name") +t("Larger than a normal wolf, it prowls and snaps at you.", "尞雅イ被復 �瀧劇�エ�、 增ー �瀧劇��笈�、. �ケ�� �シ��� �誤ゥエ�� �シ�エ�ッ�シ�、 﨑俾ウ� �溢慣�壱共.", "_t") +t("dire wolf", "�、�エ�エ�瀧劇", "entity name") +t("Easily as big as a horse, this wolf menaces you with its claws and fangs.", "增ャ�ー� �� 﨑� �壱ヲャ�� �。�倣葺�� �瀧劇��笈�、. �懦��シ �エ�ィ�� �ケ���� ���﨑俾ウ� �溢慣�壱共.", "_t") +t("white wolf", "彧ー �瀧劇", "entity name") +t("A large and muscled wolf from the northern wastes. Its breath is cold and icy, and its fur coated in frost.", "��ェス 嶹ゥ�エ��川� �ィ �、�、� �シ�。�� �瀧劇��笈�、. �エ�雅株 �ィ�ー� �罹釜﨑俾ウ� 奓ク�� �罹ヲャ�� �、�ョ�ャ �溢慣�壱共.", "_t") +t("warg", "��エ�ク", "entity name") +t("It is a large wolf with eyes full of cunning.", "�戦劈﨑ィ�シ�� ��� �ャ �溢揆 ��� �ー�﨑� �瀧劇��笈�、.", "_t") +t("fox", "�ャ�ー", "entity name") +t("The quick brown fox jumps over the lazy dog.", "�、�護・� 嵭� ��ー�... ��笈, ���� �溢ラ �ャ�ー� �護愍�ク �罹・シ �ー�エ �俯株 �菩擽��.", "_t") +t("Rungof the Warg Titan", "�ー� ��エ�ク �ス��嵓�", "entity name") +t("It is a large wolf with eyes full of cunning, thrice the size of a normal warg.", "�戦劈﨑ィ�シ�� ��� �ャ �溢揆 ��� �ー�﨑� �瀧劇��, 尞雅イ被復 ��エ�ク�エ�、 3�ー �簿巡 �� 增ス�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/cold-drake.lua" + +t("dragon", "�ゥ", "entity type") +t("cold", "�賀クー", "entity subtype") +t("cold drake hatchling", "�賀クー �罹�溢擽增ャ 﨑エ�ィ��", "entity name") +t("A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.", "�罹�溢擽增ャ�� �壱⊂�� �ク �川イエ�罹株 �ク�、� �倣葺� �喜ァ��, �エ奝オ 嶸菩�懍梵�、�、�シ �呷擽 �倆ム�ゥ�壱共.", "_t") +t("cold drake", "�賀クー �罹�溢擽增ャ", "entity name") +t("A mature cold drake, armed with deadly breath and nasty claws.", "�ア�� �賀クー �罹�溢擽增ャ��, �俯ェ���攤 �ィ�ー�シ �����攤 �懦��シ�� �オ�ゥ﨑ゥ�壱共.", "_t") +t("ice wyrm", "�呱」。", "entity name") +t("An old and powerful cold drake, armed with deadly breath and nasty claws.", "�呟ウ� �簿�・﨑� �シ�� �罹�溢擽增ャ��, �俯ェ���攤 �ィ�ー�シ �����攤 �懦��シ�� �オ�ゥ﨑ゥ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/construct.lua" + +t("construct", "�ャ�ー�エ", "entity type") +t("golem", "�ィ��", "entity subtype") +t("broken golem", "��懍ァ� �ィ��", "entity name") +t("This golem is badly damaged.", "�エ �ィ�們捩 �ャ��葺�� 甯語エエ�們来�オ�壱共.", "_t") +t("golem", "�ィ��", "entity name") +t("This golem's eyes glow with magical energies.", "�エ �ィ�們攪 �溢捩 �壱イ� �尖ц��� �壱惓��笈�、.", "_t") +t("alchemist golem", "�ー�溢唖�ャ �ィ��", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/npcs/crystal.lua" + +t("immovable", "��呷��シ", "entity type") +t("crystal", "�們��", "entity subtype") +t("A shining crystal formation charged with magical energies.", "�壱イ菩攪 德們愍�� ��晧ーャ �們�� �ー�菩桿�壱共.", "_t") +t("wisp", "��慣", "entity name") +t("elemental", "�簿�ケ", "entity type") +t("light", "�ス��", "entity subtype") +t("A floating orb of magical energy. It shines with a radiant light. They explode upon contact.", "���、�壱株 �壱イ� �尖ц� �ャ�エ��笈�、. �壱カ�� �幗揆 �エ�ー, �卓エ駕腹 �ス�ー 尞ュ�懦鮒�壱共.", "_t") +t("red crystal", "�餓捩 �們��", "entity name") +t("A formation of red crystal. It emits bright red, scorching light.", "�餓捩 �們�� �ー�菩桿�壱共. �晧捩 �餓捩�餓攪, �溢ぎ�エ�� �幗揆 �エ�懋ウ� �溢慣�壱共.", "_t") +t("white crystal", "﨑們摩 �們��", "entity name") +t("A formation of white crystal. It emits bright white, chilling light.", "﨑們摩 �們�� �ー�菩桿�壱共. �晧捩 彧ー�餓攪, �シ�、�、﨑� �幗揆 �エ�懋ウ� �溢慣�壱共.", "_t") +t("black crystal", "�� �們��", "entity name") +t("A formation of black crystal. It absorbs all light around it.", "�� �們�� �ー�菩桿�壱共. �シ��� �ィ�� �幗揆 彧。�倆葺�� �溢慣�壱共.", "_t") +t("crimson crystal", "﨑壌ケ� �們��", "entity name") +t("A formation of crimson crystal. It emits a crimson light reminiscent of blood.", "﨑壌ケ� �們�� �ー�菩桿�壱共. 嵓シ�シ �ー��亨墲、�� ��剄�� �幗揆 �エ�懋ウ� �溢慣�壱共.", "_t") +t("blue crystal", "甯誤梳 �們��", "entity name") +t("A formation of blue crystal. Its light shines like the ocean's waves.", "甯誤梳 �們�� �ー�菩桿�壱共. ��卓攪 甯誤巡 �呷捩 �幗揆 �エ�懋ウ� �溢慣�壱共.", "_t") +t("multi-hued crystal", "�、�� �們��", "entity name") +t("A formation of multi-hued crystal. It shines with all the colors of the rainbow.", "�、�� �們�� �ー�菩桿�壱共. �エ��ッ�幗愍�� �幎x�� �溢慣�壱共.", "_t") +t("shimmering crystal", "�エ�ク�ー�ャ�� �們��", "entity name") +t("A formation of shimmering crystal. Orbs of light circle around it.", "�エ�ク�ー�ャ�� �們�� �ー�菩桿�壱共. �幗攪 �ャ�エ� �ク �シ��� ���、�一ウ� �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/elven-caster.lua" +t("humanoid", "�ク���", "entity type") +t("shalore", "�ャ�罹��", "entity subtype") +t("elven mage", "�倆売 �壱イ菩ぎ", "entity name") +t("An elven mage, dressed in dark robes.", "�� �罹ク誤・シ ��捩 �倆売 �壱イ菩ぎ��笈�、.", "_t") +t("elven tempest", "�倆売 ��ー���ャ", "entity name") +t("An elven mage, dressed in crackling blue robes, and smelling of ozone.", "夋�メ �誤ヲャ� �俯株 岺ク�ク �罹ク誤・シ ��捩 �倆売 �壱イ菩ぎ��笈�、. �罷・シ �誤・エ�� ��ヨ� �俯└��.", "_t") +t("elven cultist", "�倆売 �卓侠��", "entity name") +t("An elven cultist, dressed in sickening green robes.", "�ュ�ィ�エ �ケ�� �罹ク誤・シ ��捩 �倆売 �卓侠��桿�壱共.", "_t") +t("elven blood mage", "�倆売 嶸壱ァ壱イ菩ぎ", "entity name") +t("An elven blood mage, dressing in dark, bloodied robes.", "�エ�川垓 嵓シ妤ャ�ア�エ �罹ク誤・シ ��捩 �倆売 嶸壱ァ壱イ菩ぎ��笈�、.", "_t") +t("elven corruptor", "�倆売 夋�ス��", "entity name") +t("An elven corruptor, drawn to these blighted lands.", "�エ 嶹ゥ尞戦復 ��乱 �エ�誤ヲー �倆売 夋�ス�川桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/shadow-crypt-yeek-clone.lua" - +section "mod-tome/data/general/npcs/elven-warrior.lua" +t("humanoid", "�ク���", "entity type") +t("shalore", "�ャ�罹��", "entity subtype") +t("elven guard", "�倆売 �ス��ウ�", "entity name") +t("An elven guard.", "�倆売 �ス��ウ卓桿�壱共.", "_t") +t("mean looking elven guard", "�シ��牟 �エ�エ�� �倆売 �ス��ウ�", "entity name") +t("An elven guard, scarred and sullen.", "彧駕┣� �逸失﨑� 岺懍�菩擽 �溢乱 ��株 �倆売 �ス��ウ卓桿�壱共.", "_t") +t("elven warrior", "�倆売 ��ぎ", "entity name") +t("An elven warrior, clad in heavy armour.", "�滝ー卓揆 �ゥ�ゥ﨑� �倆売 ��ぎ��笈�、.", "_t") +t("elven elite warrior", "�倆売 �菩� ��ぎ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/shertul-fortress-butler.lua" - +section "mod-tome/data/general/npcs/faeros.lua" +t("elemental", "�簿�ケ", "entity type") +t("fire", "嶹肥両", "entity subtype") +t("faeros", "甯ィ�懍侃", "entity name") +t("Faeros are highly intelligent fire elementals, rarely seen outside volcanoes. They are probably not native to this world.", "甯ィ�懍侃�� �、�ー ���攤 嶹肥両�� �簿�ケ�、��, 嶹肥げ �野乱�罹株 �ー�� �シ �� ��慣�壱共. ��ァ� �エ �ク��乱 �削復 �エ�ャ�� ��巨 ��桿�壱共.", "_t") +t("greater faeros", "���� 甯ィ�懍侃", "entity name") +t("ultimate faeros", "��キケ�� 甯ィ�懍侃", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/shertul-fortress-caldizar.lua" - +section "mod-tome/data/general/npcs/feline.lua" +t("animal", "�呱ャシ", "entity type") +t("feline", "���卓梏�シ", "entity subtype") +t("snow cat", "�� ���卓擽", "entity name") +t("A large cat with a grey fur matted with black.", "�、�、� ���卓擽��笈�、. �� �川擽 �倣梃 巐護ラ 奓ク�� �爺ウ� �溢慣�壱共.", "_t") +t("panther", "甯ャ��", "entity name") +t("A large black cat, slender and muscular.", "�、�、� ��菩ラ ���卓梏�シ �呱ャシ��笈�、. ���ャ﨑們ァ�� �シ�。�溢桿�壱共.", "_t") +t("tiger", "嶸ク�卓擽", "entity name") +t("A truly magnificent beast, with fur striped black and yellow.", "�ク�シ�� ��ヲ�共�エ �川柑�シ��, ��菩ラ�シ �ク��餓攪 ��ャエ�ャ ��ス�� �爺ウ� �溢慣�壱共.", "_t") +t("sabertooth tiger", "��倆从", "entity name") +t("This cat is simply enormous, and has fangs with the size and sharpness of short swords.", "�ー�﨑� ���卓梏�シ �呱ャシ��笈�、. �ク�� ���エ�懍垓 �。�ウ�壱株 �ク�シ�尖。� �ィ� �們、��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/shertul-fortress-command-orb.lua" - -t("[Leave the orb alone]", "[�、�誤・シ �専ウ� ���罹共.]", "_t") +section "mod-tome/data/general/npcs/fire-drake.lua" +t("dragon", "�ゥ", "entity type") +t("fire", "嶹肥両", "entity subtype") +t("fire drake hatchling", "嶹肥両 �罹�溢擽增ャ 﨑エ�ィ��", "entity name") +t("A drake hatchling; not too powerful by itself, but it usually comes with its brothers and sisters.", "�罹�溢擽增ャ�� �壱⊂�� �ク �川イエ�罹株 �ク�、� �倣葺� �喜ァ��, �エ奝オ 嶸菩�懍梵�、�、�シ �呷擽 �倆ム�ゥ�壱共.", "_t") +t("fire drake", "嶹肥両 �罹�溢擽增ャ", "entity name") +t("A mature fire drake, armed with deadly breath and nasty claws.", "�ア�� 嶹肥両 �罹�溢擽增ャ��, �俯ェ���攤 �ィ�ー�シ �����攤 �懦��シ�� �オ�ゥ﨑ゥ�壱共.", "_t") +t("fire wyrm", "嶹罷」。", "entity name") +t("An old and powerful fire drake, armed with deadly breath and nasty claws.", "�呟ウ� �簿�・﨑� 嶹肥両 �罹�溢擽增ャ��, �俯ェ���攤 �ィ�ー�シ �����攤 �懦��シ�� �オ�ゥ﨑ゥ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/shertul-fortress-gladium-orb.lua" - -t("[Leave the orb alone]", "[�、�誤・シ �専ウ� ���罹共.]", "_t") +section "mod-tome/data/general/npcs/ghost.lua" +t("undead", "�ク�ー��", "entity type") +t("ghost", "���ケ", "entity subtype") +t("dread", "�罹�壱糖", "entity name") +t("It is a form that screams its presence against the eye. Death incarnate, its hideous black body seems to struggle against reality as the universe itself strives to banish it.", "��ェ�擽 �壱。� 奓ー�ク�們丶�� �ィ�オ�� 﨑� ���ケ��笈�、. �ス�護攪 嶹肥侠�シ�� �呷捩 �ク 彧餓ク。﨑� �ク�ア�エ�� �川侠�� ��腹��ヲャ�、�� �エ �ー�シ�� �樌��� ���﨑エ�� �エ�ャ﨑俯�、 �一ー�椈�� �ー�� �壱株 �� �呷慣�壱共.", "_t") +t("dreadmaster", "�尖�、��� �シ�ク", "entity name") +t("It is an unlife of power almost unequaled. An affront to existence, its very touch abuses and disrupts the flow of life, and its unearthly limbs, of purest black, crumble rock and wither flesh with ease.", "﨑���腹 ��擽 ��株 �溢ぎ�� 德們揆 ��� ���ケ��笈�、. �エ�ャ �川イエ� �晤ェ�乱 �﨑� �ィ�菩擽�ー, �エ �エ�ャ�� �専クク�エ �ソ�� ��ァ護愍�罹巡 �晤ェ�攪 彧尖ヲ�擽 �ゥ﨑エ�シ �幗愍�ー �、寀�ャ�� �ゥ�壱共. �戦復 �一ケ誤ァ� �餓攪 �ャ�ゥ﨑� 甯罷共�ャ�� �肥怱�溢� �川何�� �シ�、�ャ�ィ�ャ�ー �エ�川揆 �川何�� �罹豆�� �誤働�壱共.", "_t") +t("banshee", "�エ��", "entity name") +t("It is a ghostly woman's form that wails mournfully.", "�ャ嵓�イ� �ク��耶株 �ャ�ア�� �ィ�オ�� 﨑� ���ケ��笈�、.", "_t") +t("ruin banshee", "甯誤ゥク�� �エ��", "entity name") +t("A vengeful, screaming soul given form with the breath of Urh'Rok himself. The vapors of the Fearscape seep from its dimension-bending form, withering and searing.", "�オ�們峡�� �逸ム�ー �ク��耶株 ��仂�シ��, �ク彧�'�晧擽 ���� �ィ�ー�� �溢牟�」�エ 嶸菩イエ�シ �サ�� �們来�オ�壱共. �ク�エ �、�ク �ィ�専ウシ �ー�ー�俯ゥエ�� �オ尞ャ�� ��溜�� �晝クー�シ �エ�懋ウ� �溢愍�ー, �誤ャク�� �シ��� �ィ�� ��擽 �罹豆�� �逸ム�、�エ�� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/shertul-fortress-shimmer.lua" - +section "mod-tome/data/general/npcs/ghoul.lua" +t("undead", "�ク�ー��", "entity type") +t("ghoul", "�ャ�ク", "entity subtype") +t("ghoul", "�ャ�ク", "entity name") +t("Flesh is falling off in chunks from this decaying abomination.", "�エ �ゥ�エ��� 彧雅ャシ�専イ護��� �エ�川擽 �ィ�エ�ク �們丶�� �溢慣�壱共.", "_t") +t("ghast", "��、孖ク", "entity name") +t("This vile abomination is a relative of ghouls, and often leads packs of them. It smells foul, and its bite carries a rotting disease.", "�エ �肥ー削復 彧雅ャシ� �ャ�ク�� �懍イ呷愍��, �エ奝オ �ャ�ク �エ�ャ�� �ー�尖ィク�ャ �ュ﨑��� �。�オ�壱共. ��キィ�シ 峵碕クー�ー, �エ�ィ�� �甯ィ�ア �壱ウ卓揆 彧ゥ�誤ヲス�壱共.", "_t") +t("ghoulking", "�ャ�ク��", "entity name") +t("Stench rises from this rotting abomination. Its brow is adorned with gold, and it moves at you with hatred gleaming in its eyes.", "��キィ�シ 峵碕クー�� �壱株 �ゥ�エ��� 彧雅ャシ��笈�、. �エ�壱株 嶹ゥ�溢愍�� �・�晤据�エ �溢愍�ー, �晧丶�� �ャ �溢揆 﨑� ��。� �ケ���専イ� �、��、�� �溢慣�壱共.", "_t") +t("risen corpse", "�、�� �シ�エ�� �懍イエ", "entity name") +t("A body raised through dark magic.", "�ャ��復 �壱イ菩愍�� �、�� �シ�シ�懍ァ� �懍イエ��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/shertul-fortress-training-orb.lua" - -t("[Leave the orb alone]", "[�、�誤・シ �専ウ� ���罹共.]", "_t") +section "mod-tome/data/general/npcs/gwelgoroth.lua" +t("elemental", "�簿�ケ", "entity type") +t("air", "�オ�ー", "entity subtype") +t("gwelgoroth", "�ク�ー���懍侃", "entity name") +t("Gwelgoroth are mighty air elementals, a pure incarnation of lightning and thunder.", "�ク�ー���懍侃�� �簿�・﨑� �オ�ー �簿�ケ�シ��, �一ー懍凰 �罹則�� �懍�﨑� 嶹肥侠��笈�、.", "_t") +t("greater gwelgoroth", "���� �ク�ー���懍侃", "entity name") +t("ultimate gwelgoroth", "��キケ�� �ク�ー���懍侃", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/npcs/horror-corrupted.lua" + +t("horror", "�オ尞ャ", "entity type") +t("corrupted", "�甯ィ", "entity subtype") +t("drem", "�罹��", "entity name") +t("A small faceless humanoid with vaguely Dwarven features. Its waraxe and shield look battered, rusted, and generally in ill repair.", "�シ�エ�エ ��株 �ー�ク�� �ク��� �晤ェ�イエ�� �懍寥嵓�凰 �シ�� �ョ�們慣�壱共. �、�� �壱株 ��握��⊂� �ゥ甯ィ�� �ァ�� �ケ�ャ�溢愍�ー, ��イエ��愍�� �罹劇�� �俯ヲャ�們ァ �喜捩 �� �呷慣�壱共.", "_t") +t("dremling", "�エ�ー �罹��", "entity name") +t("A giant black-skinned humanoid covered in spikey scabrous deposits. Its face is featureless; its eyesockets, empty and hollow.", "�� 嵓シ��シ ��� �ー�﨑� �ク��� �晤ェ�イエ��笈�、. 嵓シ��尖株 ��懋ー �懍棕﨑俾イ� �駆ウ� �溢慣�壱共. �ク �シ�エ� �ク� �躯ー駈鮒�壱共. �� �溢擽 �溢牟�シ 﨑� �ウ� 奛� ��牟 �溢愍�ー �オ嵭逸鮒�壱共.", "_t") +t("drem master", "�罹�� �シ�ク", "entity name") +t("A disfigured humanoid with vaguely Dwarven features dressed in patched-together and rusted mail armor. It seems to be in command of others, though its mouth is sewn shut.", "�懍寥嵓�凰 �シ�� ��換﨑� �サ�晝クエ �ク��� �晤ェ�イエ��笈�、. ��鵠�ー�シ �ー�� �誤蕩 �ケ�ィ �卓亶�� ��ウ� �溢慣�壱共. �エ �懍イエ�� �、�ク �呷。ア�、�専イ� ���ケ�� �エ�ャ�� �壱株 �� �呷慣�壱共. ��捩 ��ァ�護囈.", "_t") +t("brecklorn", "�誤�駕���", "entity name") +t("A giant hairless bat with the face of a Dwarf twisted into a constant scream. Pustulant sores cover its malformed body, and your heart weakens as it nears.", "�ー�﨑俾ウ� 奓ク�エ ��株 �菩・川桿�壱共. �、寀�ー �懍寥嵓�攪 �シ�エ�� �爺ウ� �溢愍�ー �喜桷��擽 ��ェ�揆 ��エ�� �溢慣�壱共. �尖糖�ャ�ー� ����豆�エ 彧餓ク。﨑� �ク�ア�エ�シ �、�ョ�� �溢愍�ー, �ク �ィ�オ� �ク�シ�� �誤ヲ�擽 �シ�ゥ�壱共.", "_t") +t("grannor'vor", "�ク��'�エ�エ", "entity name") +t("A large sluglike creature that moves slowly, leaving a trail of acid in its wake. Its head has strangely humanoid features.", "�ー�﨑� �シ�ャ甯ス�エ �呷捩 �晤ャシ��笈�、. �尖ヲソ�尖ヲソ ���擽�ー ��們乖 �ク�� �ー�ア�。�� �ィ��笈�、. �ク �ク�ャ奝オ�川��� �ー�エ﨑俾イ誤巡 �ク��� ��。ア�� 孖ケ�簿豆�エ �エ��笈�、.", "_t") +t("grannor'vin", "�ク��'��", "entity name") +t("A large sluglike creature with the face of a man. Shadows seem to be drawn to its massive form, and your light dims as it approaches.", "�ー�﨑� �シ�ャ甯ス�エ �呷捩 �晤ャシ��笈�、. �ク��攪 �シ�エ�� �爺ウ� �溢慣�壱共. �ク �ー�﨑� �ク�ア�エ�� �ク�シ�専ー �エ�誤ヲャ�� �� �呟ウ�, �エ��擽 �、��、�� �懦╋�� �幗擽 �エ�川寥�瀧笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/horror-undead.lua" + +t("undead", "�ク�ー��", "entity type") +t("horror", "�オ尞ャ", "entity subtype") +t("necrotic mass", "�簿�ケ�� �ゥ�エ�ャ", "entity name") +t("This putrid mass of rotting flesh shifts and quivers, but shows no signs of intelligence or mobility.", "�エ �ゥ�エ��� �エ�ゥ�エ�ャ�� �ー�溢畠 �逸朽�ー�ャ�� �溢ァ��, �緋ー �晝ー�揆 﨑俾アー�� ���攵 �� �溢ァ�� �喜符 �エ��笈�、.", "_t") +t("necrotic abomination", "�簿�ケ�� 嶸川丶�エ", "entity name") +t("This monstrous form of putrid, torn flesh and chipped bone drags its mass towards you, spurting blood and viscera along the way.", "�「�エ �エ�専ウシ �シ�ィ�� �一ー �一オャ �樌攤 �ゥ�エ��� �ゥ�エ�ャ��笈�、. 嵓シ� �エ�・�� �懍牟�エ�エ�� �ケ���� 嵂・﨑エ �、��、�� �溢慣�壱共.", "_t") +t("#VIOLET#As the necrotic abomination is destroyed you see the remaining bones and flesh reassembling in the form of new foes!", "#VIOLET#�簿�ケ�� 嶸川丶�エ� 甯語エエ�們梵, �ィ�� �壱腰 �溢凰 �エ�エ �、�� �ー�ス�們牟 �壱。懍垓 ��豆�エ �們来�、!", "logSeen") +t("bone horror", "�溢攪 �オ尞ャ", "entity name") +t("The massive ribcage in the middle beats with loud, audible cracks, as many a skeletal hand protrude forth, entwining, fusing, forming long skeletal appendages to support itself, while others crumble and collapse inward. During all this, somehow, it seems they grasp for you.", "�ー�﨑� 彧賀ウス�エ �罹>�ス�� �ャ�ク�ス�ー�ス�壱共. �護カ罹頗 �俯ァ珠捩 �溢攪 �川擽 �罹。� �ス德一ウ� �・嶸 �壱。� �エ�ィ�エ�� �ー�﨑� 甯� �、�ャ�シ �エ�� 彧賀ウス�� �夋ア﨑俾ウ� �溢慣�壱共. 﨑懦失�シ�罹株 甯罷共�ャ� �溢ェス�シ�� ��懍ァ��, �母エエ�俾ウ� �溢慣�壱共. �ク�ャ�� ��卓乱��, �ク �壱豆� �ケ���� �呷棕�シ�、 﨑ゥ�壱共.", "_t") +t("#VIOLET#As the bone horror is destroyed you see the remaining bones reassembling in the form of new foes!", "#VIOLET#�溢攪 �オ尞ャ� 甯語エエ�們梵, �ィ�� �壱株 �一ー �、�� �ー�ス�們牟 �壱。懍垓 ��豆�エ �們来�、!", "logSeen") +t("sanguine horror", "嵓シ�� �オ尞ャ", "entity name") +t("This pulsing, quivering form is a deep crimson, and appears to be composed entirely of thick, virulent blood. Waves rhythmically ripple across its surface, indicating a still beating heart somewhere in its body.", "�エ �簿徐﨑俯ゥー �ィ�� �壱株 嶸菩イエ�� ��復 﨑壌ケ幗揆 ���� �溢愍�ー, �溢��∴��復 ��┳ 嶸溢複�シ�罹ァ� �ャ�ア�� �� �呷慣�壱共. �ク 岺罹ゥエ�川��� �懍ケ呷��愍�� �罷ャシ�ー�エ 寘シ��� �一ウ�, 嵓シ�� �エ�ィ�エ�� 嶸菩イエ �� �エ�俾ー�� ��ァ�巡 �・�呰葺�� �ャ�・�エ �エ�ャ﨑ィ�� �エ�ャ�シ�� �溢慣�壱共.", "_t") +t("animated blood", "�エ�� ���擽�� 嵓シ", "entity name") +t("blood", "嶸溢複", "entity subtype") +t("This crimson shape drips ceaselessly, spattering the nearby ground. The droplets seem to continue moving of their own volition.", "�エ 﨑壌ケ� 嶸菩イエ�� �喜桷��擽 﨑壌ーゥ�ク�� �ィ�エ�ィ�、, �罷凶�� 嵓シ�� ��強�壱共. �シ�ゥ�ク�、� �、�、�懍攪 �們ァ�シ �爺ウ� �喜桷��擽 ���擽�� �� �呷慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/horror.lua" + +t("horror", "�オ尞ャ", "entity type") +t("eldritch", "�ャ�ゥ﨑� ��", "entity subtype") +t("worm that walks", "�ク�エ�、�壱株 �誤�壱名", "entity name") +t([[A bulging rotten robe seems to tear at the seams, with masses of bloated worms spilling out all around the moving form. Two arm-like appendages, each made up of overlapping mucous-drenched maggots, grasp tightly around the handles of bile-coated waraxes. +Each swing drips pustulant fluid before it, and each droplet writhes and wriggles in the air before splashing against the ground.]], [[�ケ�・�エ�シ�� �「�エ�� ��ァ� �呷捩 �壱」ゥ﨑� �罹ク誤・シ ��捩 嶸菩イエ��笈�、. �エ��擽 ���攵 �誤ァ壱共 �峵�エ�、�ク �誤�壱名� �ウ�ウ�川� �滕符�ク �們丶�� �溢慣�壱共. �川複�� �晤圄 彧俯ヲャ�� �ャ�緋クー�、�� �エ�ィ�エ�� 甯� ��換﨑� ��擽 �� �� �ャ�、 �一ウ�, �エ�呷乱 �野捩 ��握��⊂ �� �尖」ィ�シ �� �専ウ� �溢慣�壱共. +�エ�ー�シ 弴俯草�シ �誤ァ壱共 �罷凶�� ����擽 �晤圄 �ィ�エ���, �卓捩 �ゥ�ク 﨑俯x﨑俯x� �罷凶�� �ソ�ー ��ケ護ァ �逸朽�ー�シ�� �溢カ肥ァ �喜慣�壱共.]], "_t") +t("#LIGHT_RED#A carrion worm mass has spawned from %s' wounds!", "#LIGHT_RED#%s�� ��イ們乱�� �懍イエ �誤�壱名� 孖�エ�們剩�、!", "logSeen") +t("bloated horror", "�峵�エ�、�ク �オ尞ャ", "entity name") +t("A bulbous humanoid form floats here. Its bald, child-like head is disproportionately large compared to its body, and its skin is pock-marked with nasty red sores.", "�峵�エ�、�ク �ク��攪 �ィ�オ�� 﨑� 嶸菩イエ� �オ�卓乱 �� �溢慣�壱共. �ク�ャ�エ�ス 﨑� �ャ ��株 �エ�ー��擽 �呷捩 �ク�ャ奝オ� �ク�ア�エ�� ��紛 �尖巡 �� �俾イ� �ー�﨑俾ウ�, �ク 嵓シ��尖株 �壱ケィ�� �尖糖�ャ�ー� 﨑ィ�� �ー�エ �専オュ�エ �罷惓 �� �溢慣�壱共.", "_t") +t("nightmare horror", "��ェス�� �オ尞ャ", "entity name") +t("A shifting form of darkest night that seems to reflect your deepest fears.", "�喜桷��擽 嶸倣�� �﨑俯株 �エ�川サエ�エ﨑� �、�� 嶸����笈�、. �ケ���エ ��・ �尖�、�醐葺�� ��揆 �エ�ャ�鷺笈�、.", "_t") +t("headless horror", "�ク�ャ ��株 �オ尞ャ", "entity name") +t("A headless, gangly humanoid with a large distended stomach.", "�ク�ャ� ��株 �ク��� �オ尞ャ�エ��笈�、. �ク�ア�エ�� �シ��来��� �オ��護捩 增ャ�� 甯ス�ス�們牟 �溢慣�壱共.", "_t") +t("#AQUAMARINE#As %s falls all its eyes fall to the ground!", "#AQUAMARINE#%s �ー�ャ��� �ク��攪 �溢阜�、�エ �ィ�� ��愍�� �ィ�エ�誤共!", "logSeen", nil, {"�"}) +t("eldritch eye", "�シ�ク�ャ�� �溢阜", "entity name") +t("A small bloodshot eye floats here.", "�ゥ嶸壱頗 �ー�ク�� �溢阜 﨑俯x� �オ�卓乱 �� �溢慣�壱共.", "_t") +t("#AQUAMARINE#As #Source# falls #Target# seems to weaken!", "#AQUAMARINE##Source1# �ー�ャ���, #Target#�� 德們擽 �ス﨑エ�� �� �呱共!", "logCombat") +t("+Blind", "+�、��", "_t") +t("%s is blinded by the loss of all its eyes.", "%s �溢揆 ��カ ��ウ� �、�� ����� ���誤共.", "logSeen", nil, {"��"}) +t("luminous horror", "�幎x�� �オ尞ャ", "entity name") +t("A lanky humanoid shape composed of yellow light.", "彧尖叶��アー�ャ�� �ク��攪 嶸菩メ�シ��, �ク� �幗愍�� �エ�ィ�エ�ク �溢慣�壱共.", "_t") +t("radiant horror", "�壱カ�� �オ尞ャ", "entity name") +t("A lanky four-armed humanoid shape composed of bright golden light. It's so bright it's hard to look at, and you can feel heat radiating outward from it.", "彧尖叶��アー�ャ�� �、 甯� �ャ�ー �ク��攪 嶸菩メ�シ��, �晧捩 嶹ゥ�溢ラ �幗愍�� �エ�ィ�エ�ク �溢慣�壱共. �壱ャエ �晝イ� �幎x�� �瀧ー罷。� �尖共�エ�ー� 德俯豆��, �ク �幗乱 �エ�エ �エ�ー �戦復 �尖d �� �溢慣�壱共.", "_t") +t("devourer", "尞ャ�晝キ", "entity name") +t("A headless, round creature with stubby legs and arms. Its body seems to be all teeth.", "�ク�ャ� ��株 �・�シ �晤ェ�イエ��, �ァ� �、�ャ� 甯肥揆 �爺ウ� �溢慣�壱共. �ク ��イエ� �エ�ィ�罹ァ� �エ�ィ�エ�ク �壱株 �� �呷慣�壱共.", "_t") +t("blade horror", "�シ���� �オ尞ャ", "entity name") +t("Blades whirl in the air around this thin, floating figure. The air around it swirls with force, threatening to tear apart anything that approches, if the blades don't do it first.", "�シ��� �シ���、�エ 巐護丶�ャ�俾ウ� �壱株 ��尖共� 嶸菩イエ��笈�、. �尖ァ� ��笈�シ �ク �シ��� �オ�ー �ュ�� �、��、�� �ィ�� ��揆 �「�エ�懋クー�、�� �ッ�エ �倣葺�� �護圸�護擽�俾ウ� �溢慣�壱共. �エ奝オ �シ�� �ス�エ �シ� �ク��イ� 﨑エ �シ����護囈.", "_t") +t("oozing horror", "�川複�� �オ尞ャ", "entity name") +t("A massive, amorphous blob of green slime crawls on the ground towards you. Eyes drift through the viscous mass, scanning for potential prey.", "�ー�﨑� �ケ�� �ャ�シ��擽 �ケ�� �ス�シ�� �ー�エ�、�� �溢慣�壱共. �溢��アー�ャ�� �ゥ�エ�ャ 岺罹ゥエ�尖株 �溢阜�、�エ ���、�一ウ� �一ウ�, �エ�ャ德� �ケ��ー川揆 �セ�� �溢慣�壱共.", "_t") +t("umbral horror", "�ク�シ�川攪 �オ尞ャ", "entity name") +t("A dark shifting shape stalks through the shadows, blending in seamlessly.", "�喜桷��擽 嶸倣�� �﨑俯株 �エ�川垓 �オ尞ャ�エ��笈�、. �ク�シ�� �作愍�� ��イス﨑俾イ� �樌流�、 �� �溢愍�ー �ク �作乱�� �ケ���� �肥��鮒�壱共.", "_t") +t("dreaming horror", "�一セク�� �オ尞ャ", "entity name") +t([[A vaguely tentacled yet constantly changing form rests here apparently oblivious to your existence. +With each slow breath it takes reality distorts around it. Blue twirls into red, green twists into yellow, and the air sings softly before bursting into a myriad of pastel shapes and colors.]], [[�餓�� �ー�� �ャ�ー �エ �オ尞ャ�エ�� �喜桷��擽 嶸倣�� �﨑俾ウ� �溢愍�ー, ���、�エ �溢慣�壱共. �ケ���� �エ�ャ�シ �護符�ィ�ャ� �サ﨑俯株 �� �呷慣�壱共. +�懍イ懦梭 �ィ�� �エ�ャ�エ�� �シ��� 嶸�共�� �懋ウ。﨑俾ウ� �溢慣�壱共. 甯誤梳�餓捩 �呟ク�呟ク �護符 �ィ��ラ�エ �俾ウ�, �壱。晧ラ� �、寀�、 �ク��餓擽 �ゥ�壱共. �ク�ャ�� �オ�ー�� ��罹淇�� �ク�倆葺�罷笈 﨑懍���乱 嶸倣��餓ラ�� �エ�ャ�シ �誤豆�エ��笈�、.]], "_t") +t("It looks asleep and dreamy.", "�喜擽 ���、�エ, �溢揆 �ク�� �壱株 �� �呷慣�壱共.", "_t") +t("It looks awake, beware!", "�ィ�エ�ャ�オ�壱共! �ー�ャ﨑們強�懍丶!", "_t") +t("#LIGHT_BLUE#A dream seed escapes %s's sleeping mind.", "#LIGHT_BLUE#�溢攪 �ィ�霊擽 %s�� ���尖株 �菩侠�川� �ャ��ぎ�、.", "logSeen") +t([[A vaguely tentacled yet rapidly changing shape floats here. With each breath you can feel reality twist, shatter, and break. +Blue burns into red, green bursts into yellow, and the air crackles and hisses before exploding into a thousand fragments of sharp shapes and colors.]], [[�餓�� �ー�� �ャ�ー �エ �オ尞ャ�エ�� �ク 嶸倣�� ���削葺�� �罷語ウ� �溢慣�壱共. �エ��擽 �ィ�� �エ�エ �誤ァ壱共 嶸�共�エ �懋ウ。�俾ウ�, �ー��x�ー, ��懍ァ�� ��揆 �尖d �� �溢慣�壱共. +甯誤梳�餓捩 �逸ム�ャ�シ �ィ��ラ�エ �俾ウ�, �壱。晧ラ� 奓ー�ク�� �ク��餓擽 �ゥ�壱共. �ク�ャ�� �オ�ー�� �一クク﨑俾イ� 夋�メ�ー�ャ�罷笈 﨑懍���乱 尞ュ�懦葺�ャ, 嶸倣��餓ラ�� ���エ�懍垓 �ー��豆�� �エ�倆葺�� �們符��笈�、.]], "_t") +t("#LIGHT_BLUE#The sleeper stirs...", "#LIGHT_BLUE#���尖株 �専ー �、�呷攤�、...", "logSeen") +t("dream seed", "�溢攪 �ィ��", "entity name") +t("A pinkish bubble floats here, reflecting the world not as it is, but as it would be in that surreal place that exists only in our dreams.", "���、�壱株 ��剄�� �ー峵溢桿�壱共. ��ァ� �ク��擽 ��旧 �ク��, �� �作乱�罹ァ� �エ�ャ﨑俯株 ����、��攤 �・�誤・シ ��カ緋ウ� �溢慣�壱共.", "_t") +t("maelstrom", "�護圸�護擽", "entity name") +t("This powerful vortex of ice and lightning somehow gives you the impression of claws, teeth and intense hunger...", "�シ�語ウシ �一ー罹。� �エ�ィ�エ�� �簿�・﨑� �護圸�護擽��笈�、. ����� �ィ�エ����� �戦��シ �懦��� �ー��亨墲、��, ��イュ�俾イ� �ー��甯醐復�、�� �尖l�エ �ュ�壱共...", "_t") +t("parasitic horror", "�ー�晨葺�� �オ尞ャ", "entity name") +t("You don't want to think about what sort of creature this lamprey-like horror was feeding on to grow so large. Its skin pulsates and writhes, like things are moving underneath...", "���ア�・�エ� ��換﨑俾イ� �晝クエ �オ尞ャ�エ��笈�、. ��エ �� �。��ィケ�一クク�� �エ��イ� �ー�﨑俾イ� �尖攵�ャ�肥ァ ��メ�� 﨑俾クー �ォ�オ�壱共. �溢ェス�川� �緋ー� ���擽�� �壱株 ��イ俯涵 ��ス�エ �逸朽�ー�ャ�� �溢慣�壱共...", "_t") +t("%s's severed flesh starts crawling!", "%s�� �俯�、�俾ー� �エ�川擽 �ー�エ��ー �懍梠嵂壱共!", "logSeen") +t("mass of parasitic leeches", "�ー�� �ー�ク�ャ �シ", "entity name") +t("Dozens - hundreds maybe? - of blood-gorged worms, of varying shapes and sizes, making a writhing, ichor-soaked sea of tooth-lined maws and sickly green skin, ready to latch onto you and drink until they burst or your veins run dry.", "嵓シ�シ �ィ�� 奝オ奝オ﨑エ�� �誤�� ��強 �壱ヲャ (��ーア �壱ヲャ�シ���?) � �シ�シ �エ�ャ ��愍��, 﨑俯x﨑俯x� 增ャ�ー� �ィ�卓擽 �、��笈�、. ��ス� �ュ�ィ�エ �壱。晧ラ�エ�� �エ�ィ�、� 嵓シ ����乱 �ョ�ャ �溢愍�ー, ��� �ケ�・�エ�シ�� �ャ�、�、�エ�� 嵓シ�シ �ィ�� �溢共 �ー�ク��笈�、. �ケ���エ �尖攵��朽�エ��ー�� �専クー�、�� �ク�ア�エ� 奓ー�ク�俾ー� �語ケ護ァ��.", "_t") +t("Grgglck the Devouring Darkness", "�卓牟�シ墲、�� �エ�� �ク�エ��オ", "entity name") +t([[A horror from the deepest pits of the earth. It looks like a huge pile of tentacles all trying to reach for you. +You can discern a huge round mouth covered in razor-sharp teeth.]], [[��◎�川� �ー�エ�ャ�シ�ィ �オ尞ャ�エ��笈�、. �ー�﨑� �餓� �ゥ�エ�ャ�俯涵 �晝イシ�シ�ー �餓� 﨑俯x﨑俯x� �ケ���� �呷棕�シ�、 﨑俾ウ� �溢慣�壱共. +�餓��、 �ャ�エ�� ���エ�懍垓 �エ�ィ�� �、�ョ德� �ー�﨑俾ウ� �・�シ ��擽 �エ�エ峵駆擽 �エ��笈�、.]], "_t") +t("Grgglck's Tentacle", "�ク�エ��オ�� �餓�", "entity name") +t("This is one of Grgglck's tentacles. It looks more vulnerable than the main body.", "�ク�エ��オ�� �餓� �� 﨑俯x��笈�、. �ク�エ�エ�、 弡ィ�ャ �� �ー�ス﨑エ �エ��笈�、.", "_t") +t("#AQUAMARINE#With Grgglck's death its tentacle also falls lifeless on the ground!", "#AQUAMARINE#�ク�エ��オ�エ �ス�� �ク �餓��、�� �ス�エ �尖カ�ャ�誤共!", "logSeen") +t("#AQUAMARINE#As #Source# falls you notice that #Target# seems to shudder in pain!", "#AQUAMARINE##Source1# �ス�� #Target1# ��奝オ�� �ク��シ �俯株 �� �呱共!", "logCombat") +t("Ak'Gishil", "��〓'�ー�、", "entity name") +t("This Blade Horror has been infused with intense temporal magic, causing its power to increase dramatically. Rifts in space open around it constantly, summoning and banishing blades before vanishing as quickly as they appear.", "�エ �シ���� �オ尞ャ�� �簿�・﨑� �懋ウオ �壱イ菩揆 峵一イ� �們牟 �エ�俾オャ�溢螺�エ �倣紛�護慣�壱共. �シ�們乱�� �喜桷��擽 ���エ�エ �ャ�ォ德一ウ� �一ウ�, �ク ���エ�川��� �シ���エ �倆ム�ャ�、 �ャ�シ�誤共 﨑俾ウ� �溢慣�壱共.", "_t") +t("construct", "�ャ�ー�エ", "entity type") +t("weapon", "�エ�ー", "entity subtype") +t("Animated Sword", "�エ�� ���擽�� �シ", "entity name") +t("Time seems to warp and bend around this floating weapon.", "�エ ���、�壱株 �エ�ー �シ��� �懋ー�捩 �、寀�ャ�� �懋ウ。�� �� �呷慣�壱共.", "_t") +t("#AQUAMARINE#A rift opens and a free floating blade emerges!", "#AQUAMARINE#���エ�エ �エ�ャ��, ���、�壱株 �シ���エ �倆ム�罹共!", "logSeen") +t("#AQUAMARINE#The %s no longer seems to be controlled and clatters to the ground before vanishing into a rift.", "#AQUAMARINE#%s 奝オ�罹・シ �霊牟��, �ャ�ク�ス �誤ヲャ�シ �エ�ー ��乱 �ィ�エ��� �オ��攪 ���エ�� �罷ーゥ�罹共.", "logSeen", nil, {"��"}) +t("Distorted Animated Sword", "�懋ウ。�� �エ�� ���擽�� �シ", "entity name") +t("This floating weapon shifts and shimmers, time and space warping and bending as it moves. It appears to vibrate, as if it may explode at any moment.", "彧ャ�ク﨑� �幗揆 �エ�ー ���、�壱株 �エ�ー��笈�、. ���攵 �誤ァ壱共 �懋ウオ��擽 �懋ウ。�俾ウ� �、寀�ス�壱共. ��� �ケ�・�エ�シ�� 尞ュ�懦腹 ��イ俯涵 ��徐﨑俾ウ� �溢慣�壱共.", "_t") +t("#AQUAMARINE#A rift opens and a free floating blade emerges! It looks unstable...", "#AQUAMARINE#���エ�エ �エ�ャ��, ���、�壱株 �シ���エ �倆ム�罹共! �溢譜�倣紛 �エ�ク�、...", "logSeen") + +------------------------------------------------ +section "mod-tome/data/general/npcs/horror_aquatic.lua" + +t("horror", "�オ尞ャ", "entity type") +t("aquatic", "�們�", "entity subtype") +t("#LIGHT_BLUE#%s explodes into a huge bubble of air!", "#LIGHT_BLUE#%s 尞ュ�懦葺�ャ �ー�﨑� �オ�ー �ゥ�ク�� �嵂壱共!", "logSeen", nil, {"��"}) +t("entrenched horror", "�肥怱�� �オ尞ャ", "entity name") +t("This massive stony structure shifts and pulsates, its many long, thin tentacles probing the nearby water for food.", "�逸朽�ー�ャ�� �ー�﨑� �肥怱 �呷捩 �ャ�ー�エ��笈�、. �ク�� ��尖共� �餓��、�エ �ケ��ー川揆 �セ�ー ��紛 �シ �作揆 嵭、�滝ウ� �溢慣�壱共.", "_t") +t("swarming horror", "�エ�ャ�畷株 �オ尞ャ", "entity name") +t("This tiny fish-like creature moves erratically, but is constantly surrounded by others of its kind.", "�エ �ー�ク�� �晧│ �呷捩 �晤ェ�イエ�、� �一オャ�。�エ�� ���擽���, 﨑ュ�� �呷。ア�、�シ 﨑ィ�� �護符�、�呱笈�、.", "_t") +t("ravenous horror", "�カ�シ�ー �オ尞ャ", "entity name") +t("A vile looking liquid flows from the teeth of this agile monster. It glides through the water towards you, spined fins jutting outwards.", "�エ�ー�尖巡 �ュ�ィ�エ �。�エ� �エ �ャ���ク �エ�シ�� �エ�ィ �ャ�エ�川� 彧俯洳�們丶�� �溢慣�壱共. ��� ��尖洳�ク�シ �緋ケ・�ス�シ�� ���擽�ー �ケ���専イ� �、��、�� �溢慣�壱共.", "_t") +t("boiling horror", "�南牟�、�エ�� �オ尞ャ", "entity name") +t("This frothing ball of water rages with an intense heat.", "��イュ�� �エ�ー�シ �懍愍�ー �南牟�、�エ�� �壱株 �シ�ー峵溢桿�壱共.", "_t") +t("swarm hive", "�ー�ス", "entity name") +t("This titanic mass of flesh pulsates and churns as tiny monsters burst from its orifices.", "�・�呰葺�� �ー�﨑� �エ�ゥ�エ�ャ��笈�、. �ウ�ウ�� �ォ�ー �ャ�作乱�� �ー�ク�� �エ�シ�、�エ �滕符�ク �們丶�� �溢慣�壱共.", "_t") +t("abyssal horror", "�ャ�ー�� �オ尞ャ", "entity name") +t("This pitch black form is shrouded in darkness. All you can make out are a pair of deep red eyes, hidden behind a mass of tentacles.", "�エ���シ�� �、�ョ�ク ��彧卓攪 嶸菩イエ��笈�、. �エ�エ�� ��擽�シ���� �餓� �ゥ�エ�ャ�� ��、�� 﨑壌ケ� �壱徐�� 﨑� �� �川桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/horror_temporal.lua" + +t("horror", "�オ尞ャ", "entity type") +t("temporal", "�懋ー�", "entity subtype") +t("dredgling", "�エ�ー �罹�幗ァ", "entity name") +t("A small pink-skinned humanoid with large bulbous eyes.", "��剄�� 嵓シ��シ ��� �ー�ク�� �ク��� �晤ェ�イエ��笈�、. �、�、� �溢擽 妤ュ 孖�エ�們凰 �溢慣�壱共.", "_t") +t("dredge", "�罹�幗ァ", "entity name") +t("A hulking pink-skinned creature with long arms as thick as tree trunks. It drags its knuckles on the ground as it lumbers toward you.", "��剄�� 嵓シ��シ ��� �ー�﨑� �晤ェ�イエ��, �ー�、� 甯肥捩 奝オ�俯ャエ�俯涵 �専サ作慣�壱共. �専ー�ス �壱粕�シ ��乱 �溢ァ� �誤ゥー �ケ���� 嵂・﨑エ �尖ヲソ�尖ヲソ �、��、�� �溢慣�壱共.", "_t") +t("dredge captain", "�罹�幗ァ ��・", "entity name") +t("A thin pink-skinned creature with long spindly arms. Half its body is old and wrinkly, and the other half appears quite young.", "��剄�� 嵓シ��シ ��� 嶸ク�ャ嶸ク�ャ﨑� �晤ェ�イエ��, �エ �雅劇�ー �呷捩 甯肥揆 �爺ウ� �溢慣�壱共. �ク�� �壱ー們捩 �呷来�� �シ��。護ァ��, �、�ク �們ェス� ��ァ� �喜牟 �エ��笈�、.", "_t") +t("temporal stalker", "�懋ー� �肥��梵", "entity name") +t("A slender metallic monstrosity with long claws in place of fingers, and razor-sharp teeth.", "�溢��シ�� �エ�ィ�エ�� �們溌﨑� �エ�シ��笈�、. �専ー�ス�エ �溢牟�シ 﨑� �ウ�� �ー�、� �逸エ� �� �一ウ�, �エ�ィ�� �、�ー ���エ�ュ�オ�壱共.", "_t") +t("void horror", "�オ嵭溢攪 �オ尞ャ", "entity name") +t("It looks like a hole in spacetime, but you get the impression it's somehow more than that.", "�懋ウオ��乱 �ォ�ー �ャ�作イ俯涵 �エ�エ���, 弡ィ�ャ �� ��利﨑� �� �呱共�� �尖l�エ �ュ�壱共.", "_t") +t("%s has collapsed in upon itself.", "%s �、�、�� �母エエ�們来�、.", "logSeen", nil, {"��"}) ------------------------------------------------ -section "game/modules/tome/data/chats/slasul.lua" - +section "mod-tome/data/general/npcs/humanoid_random_boss.lua" +t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("human", "�ク��", "entity name") +t("thalore", "夋壱。罹��", "entity name") +t("thalore", "夋壱。罹��", "entity subtype") +t("shalore", "�ャ�罹��", "entity name") +t("shalore", "�ャ�罹��", "entity subtype") +t("halfling", "﨑倆伯��", "entity name") +t("halfling", "﨑倆伯��", "entity subtype") +t("dwarf", "�懍寥嵓�", "entity name") +t("dwarf", "�懍寥嵓�", "entity subtype") +t("giant", "�ー�ク", "entity name") +t("ogre", "�、�ー�ー", "entity subtype") ------------------------------------------------ -section "game/modules/tome/data/chats/sorcerer-end.lua" - +section "mod-tome/data/general/npcs/jelly.lua" + +t("immovable", "��呷��シ", "entity type") +t("jelly", "�、�ャ", "entity subtype") +t("A strange blob on the dungeon floor.", "�們�� �罷凶�� �呷牟 �壱株 �エ��復 �ゥ�エ�ャ��笈�、.", "_t") +t("green jelly", "�ケ�� �、�ャ", "entity name") +t("A strange green blob on the dungeon floor.", "�們�� �罷凶�� �呷牟 �壱株 �エ��復 �ケ�� �ゥ�エ�ャ��笈�、.", "_t") +t("red jelly", "�ィ�� �、�ャ", "entity name") +t("A strange red blob on the dungeon floor.", "�們�� �罷凶�� �呷牟 �壱株 �エ��復 �ィ��ラ �ゥ�エ�ャ��笈�、.", "_t") +t("blue jelly", "甯誤梳 �、�ャ", "entity name") +t("A strange blue blob on the dungeon floor.", "�們�� �罷凶�� �呷牟 �壱株 �エ��復 甯誤梳�� �ゥ�エ�ャ��笈�、.", "_t") +t("white jelly", "﨑們摩 �、�ャ", "entity name") +t("A strange white blob on the dungeon floor.", "�們�� �罷凶�� �呷牟 �壱株 �エ��復 﨑們摩�� �ゥ�エ�ャ��笈�、.", "_t") +t("yellow jelly", "�ク� �、�ャ", "entity name") +t("A strange yellow blob on the dungeon floor.", "�們�� �罷凶�� �呷牟 �壱株 �エ��復 �ク��� �ゥ�エ�ャ��笈�、.", "_t") +t("black jelly", "�� �、�ャ", "entity name") +t("A strange black blob on the dungeon floor.", "�們�� �罷凶�� �呷牟 �壱株 �エ��復 ���� �ゥ�エ�ャ��笈�、.", "_t") +t("Malevolent Dimensional Jelly", "��攪�� �ャ �ィ�� �、�ャ", "entity name") +t("A strange black blob on the dungeon floor; through it you seem to be able to see other times and places. As you stare you see things moving out of it.", "�們�� �罷凶�� �呷牟 �壱株 �エ��復 ���� �ゥ�エ�ャ��笈�、. �ゥ�エ�ャ �溢ェス�� ��ケ俾ウ� �壱株 ��捩 �、�ク �懋ー�劇�� �エ�、 �・�誤豆�ク �� �呷慣�壱共. �エ �、�ャ�シ �尖共�エ�� �壱��シ�エ, �エ��攤�� 彧俯洳�們丶�� �� �溢乱 �エ��笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/lich.lua" + +t("undead", "�ク�ー��", "entity type") +t("lich", "�ャ��", "entity subtype") +t("Only the most powerful spellcasters raised to unlife become liches. Doomed to haunt the world for an eternity, they have grown to hate all that breathes or trespasses on their domain. Unfortunately that includes you.", "�ャ�俾ー �� �� �壱株 ��捩 �溢ぎ�シ �エ�ゥ﨑� �懋ー菩攪 �壱イ菩ぎ�、�川桿�壱共. ��イ�攪 �ク�� �呷譜 �エ �ク��乱 �、�� 﨑エ��ァ護揆 �シ�� �尖豆�エ�ー, �エ�� �ィ�ャ�� �エ�ク��� �川侠�� ��溜�� �ィ�被復 �尖豆�� �晧丶﨑ゥ�壱共. �逸ム�晧ァ�� �ケ���� ��� �ク �晧丶�シ �幀ウ� �溢慣�壱共.", "_t") +t("lich", "�ャ��", "entity name") +t("Having thought to discover life eternal, these beings have allowed undeath to rob them of the joys of life. Now they seek to destroy it as well.", "����� �緋オャ﨑俯共� �カ�� �ー�ィ�シ �溢ぎ�� 德們揆 �橄ー緋セシ �尖豆��笈�、. �エ�� �、�ク �エ�、�� �カ�溢� 甯語エエ﨑俯�、 﨑ゥ�壱共.", "_t") +t("ancient lich", "����� �ャ��", "entity name") +t("An elder being from a now-forgotten age, filled and fueled by its hate and rage toward all things living, it seeks to deprive all others of a prize it cannot have... life.", "�エ�罹株 �器��� �罹劇�奓ー �エ��丶�� ����� �エ�ャ��, �エ�� �壱株 ��豆�� 嵂・﨑エ �晧丶� ����シ �逸���笈�、. �エ�罹株 �ー�� ��� �� ��株 �護、啄復 ��揆 �、�ク �エ�、�専イ護� �霊符�瀧笈�、... �罷。� �晤ェ�擽��.", "_t") +t("archlich", "��〓 �ャ��", "entity name") +t("Blacker than the deepest night, this cold cruel form of darkness approaches. Long ago it laid aside its mortality, but it has not forgotten its power; rather, its malice and hate have bent this undead entity on the destruction of all things living.", "��彧� �呷捩 �、�エ�、�� �� �エ�。�� �駕仍﨑� �エ�ャ��笈�、. 﨑�ゥク�ア�� �霊牟�們ァ� � �、�俯据�溢ァ�� �ク 德們捩 �エ�ャ﨑俯ゥー, �、德壱�、 ��攪� �晧丶�シ 峵一ウ� �エ�� �壱株 �ィ�� ��豆�� 甯語エエ﨑俯�、 﨑俾ウ� �溢慣�壱共.", "_t") +t("blood lich", "嵓シ�� �ャ��", "entity name") +t("The seething, pumping, disembodied blood of a horrendously powerful necromancer. To strike it is to bathe in the rivers of the Fearscape itself.", "�肥ー削腹 �簿巡�� �簿�・﨑� �簿�ケ���ャ�� �ク�川� ���ク�們乖 嵓シ��笈�、. ���ー�ャ�エ�� �溲オャ�俾ウ� �一ウ�, �エ��乱�� �ャ�、�罹株 ��捩 �オ尞ャ�� ��溜�� 彧尖・エ�� �簿ャシ�� �、�卓牟�ー�� ��ウシ �溢ーャ���シ ��笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/losgoroth.lua" + +t("elemental", "�簿�ケ", "entity type") +t("void", "�オ嵭�", "entity subtype") +t("Losgoroth are mighty void elementals, native to the void between the stars. They are rarely seen on a planet's surface.", "�懍侃���懍侃�� �簿�・﨑� �オ嵭溢攪 �簿�ケ�、��, ��豆 �ャ�エ�� �オ嵭溢乱�� �シ �� �溢慣�壱共. 嵂餓┳�� 岺罹ゥエ�川� �懋イャ�俯株 ��捩 � �罹ャク �シ��笈�、.", "_t") +t("losgoroth", "�懍侃���懍侃", "entity name") +t("manaworm", "�壱x �誤��", "entity name") +t("Manaworms are losgoroth which feed on the mana of arcane users. If they ever come in contact with a spellcaster, they latch on and start draining mana away.", "�壱x �誤�壱株 �シ�ク �懍��梵�� �壱x�シ �ィ��ィケ�� �懍侃���懍侃��笈�、. �壱x �誤�一ー �シ�ク �懍��梵� �卓エ駕葺�� �罹共�エ, �ァ�罷。� �ャ�シ�呷捩 �、�� �壱x�シ 彧。�倆葺�ー �懍梠﨑� ��桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/major-demon.lua" + +t("demon", "��ァ�", "entity type") +t("major", "����", "entity subtype") +t("dolleg", "�誤�一キク", "entity name") +t("A monstrous demon, covered in acidic thorns.", "�ー�ア�。�エ �晤圄 �ィ�エ��� ��罹。� �、�ョ�ク �エ�シ �呷捩 ��ァ溢桿�壱共.", "_t") +t("dテコathedlen", "���┷�、��", "entity name") +t("Under a shroud of darkness you discern an evil shape.", "�エ���� �・�� �壱ィク�� ��攪 ��晨復 嶸菩メ�エ �エ�エ峵駆擽 �エ��笈�、.", "_t") +t("uruivellas", "�ー�シ�ィ�シ�、", "entity name") +t([[This demon would look like a minotaur, if a minotaur had a fiery aura surrounding it and horns all over its body. +Oh, and it is twice as big, too.]], [[�エ ��ァ壱株 �ク�ク夋�ー�エ�、�俯涵 �晝イシ�オ�壱共. 嶹肥両�� �ー�エ�� �俯洳�ク�エ�� �ィ�ク�� �肥擽 �駆符�� �ク�ク夋�ー�エ�、� �壱共�エ �川桿�壱共. +�、, �ク�ャ�� �ク�瀧巡 �� �ー �簿巡 �� 增ャ�、��.]], "_t") +t("thaurhereg", "�ク�ク嵭、�一キク", "entity name") +t("This terrible demon is covered in blood, which flows *on* its skin in ever-changing patterns that disturb you simply when looking at it.", "�ィ�ク '��。�' 嵓シ� 彧尖・エ�� �肥ー削復 ��ァ溢桿�壱共. 彧尖・エ�� �ィ�卓擽 �懍亨��ー� �﨑俾ウ� �溢牟, �エ���� �溢牟�� �溢搆�エ �逸失﨑エ�瀧笈�、.", "_t") +t("daelach", "�壱攵增ャ", "entity name") +t([[You can only guess at the real shape of this demon. Its body is surrounded by a cloud of fiery darkness. +It moves swiftly toward you, casting terrible spells and swinging its weapons at you.]], [[�エ ��ァ溢攪 ��ァ� �ィ�オ� �倣剳德� �� �俾ー ��慣�壱共. �ク �ク�ア�エ�� �懍サ、�縄イ� �逸ム�� �ャ��乱 �俯洳�ク�ャ �溢慣�壱共. +�肥ー削復 �シ�ク�シ �エ�ー�シ 弴俯草�エ�エ�� ���ク �鷺巡�� �ケ���専イ� �、���� �溢慣�壱共.]], "_t") +t("champion of Urh'Rok", "�ク彧�'�晧攪 ���ぎ", "entity name") +t("One of Urh'Rok's own champions. A thousand nightmares made flesh and screaming steel tower before you in the form of a massive, armored humanoid.", "��ァ溢攪 �� �ク彧�'�晧攪 ��夋晧揆 �幗捩 ���ぎ �� 﨑俯x��笈�、. �ク �ィ�オ� �卓亶�シ�� �瀧ャエ�・﨑� �ー�﨑� �ク��攪 �ィ�オ�エ���, �ク�シ�尖。� �エ�専ウシ �ク��耶株 �菩イ��� �エ�ィ�エ�� �晧螺�� ��ェス�シ �呷慣�壱共.", "_t") +t("forge-giant", "��・�� �ー�ク", "entity name") +t("A burning giant wielding a forge hammer of the underworld in each hand -- weapons imbued by Urh'Rok himself with the power to crush and shape felsteel. Enter their range at your peril.", "�卓��� ��・�� ��・ �晧ケ俯・シ 﨑俯x�ゥ �� �逸ム�� �ー�ク�シ��, �ク彧�'�晧擽 ���� �ク �晧ケ俯豆�� ���� �尖糖�ャ�� ��� 德們揆 �溢牟�」�溢慣�壱共. �、�� ��利﨑� ��劇��捩 ��ェ�鮒�壱共.", "_t") +t("Khulmanar, General of Urh'Rok", "�ク彧�'�晧攪 �・�ー �ィ�壱x�エ", "entity name") +t("This massive form, sheathed in dark flames, stands tall above a legion of lesser demons. In his hands he holds a massive blackened battleaxe, flames dancing around the blades.", "﨑俾ク� ��ァ壱豆�� �ー�ィ �樌乱 �� �壱株, �エ�川垓 �一ス�乱 弴ゥ�ク�ク �ー�﨑� �エ�ャ��笈�、. �ク �川乱�� ��� �ク��ヲー �。�啄復 ��握 ��⊂� �、�、 �溢愍�ー �ク ��⊂�� ��乱�� �一ス�擽 �、�� �緋ウ� �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/minor-demon.lua" + +t("demon", "��ァ�", "entity type") +t("minor", "﨑們怱", "entity subtype") +t("fire imp", "嶹肥両 ��売", "entity name") +t("A small demon, lobbing spells at you.", "�ー�ク�� ��ァ壱。�, �ケ���専イ� �シ�ク�� �們ァ瀧笈�、.", "_t") +t("wretchling", "�幗クィ��", "entity name") +t("Acid oozes all over this small demon's skin. Beware, they tend to hunt in packs.", "嵓シ��川� �ー�ア �川複�� 彧俯ヲャ�� �壱株 �ー�ク�� ��ァ溢桿�壱共. �ー�ャ﨑們強�懍丶, �エ ��ァ壱豆� �エ奝オ �シ�シ ��エ �ャ�・�� �們┓�壱共.", "_t") +t("onilug", "�、�尖」ィ�ク", "entity name") +t([[A gaunt vaguely humanoid shape featuring unadorned grey leathery skin. Its arms and legs seem somehow too long and it stands tall, projecting an ominous shadow even in darkness. +Its glowing red eyes shine with both cruelty and a deep frightening intellect.]], [[�躯ー駈復 巐護ラ 嵓シ��シ ��� �們イ呰復 �ク��攪 嶸菩メ�� 﨑� ��ァ溢桿�壱共. 甯罷共�ャ� ��」シ �ー�、�隷ウ�, �ー�� �� ��。� �エ�� �作乱�罹ァ溢� �一クク﨑� �ク�シ�尖・シ �罹ヲャ��笈�、. +�賀イ� �幎x�� �� �壱徐�川乱�罹株 �肥攤﨑ィ�シ �尖�、�ク �簿巡�� ��・�エ �呷亨�� �ソ�エ��笈�、.]], "_t") +t("quasit", "�ー��", "entity name") +t("A small, heavily armoured demon, rushing toward you.", "�瀧ャエ�・�� 﨑� �卓捩 ��ァ溢桿�壱共. �ケ���� 嵂・﨑エ �ャ�、��� �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/minotaur.lua" +t("giant", "�ー�ク", "entity type") +t("minotaur", "�ク�ク夋�ー�エ�、", "entity subtype") +t("minotaur", "�ク�ク夋�ー�エ�、", "entity name") +t("It is a cross between a human and a bull.", "嶹ゥ�護凰 �ク��攪 嶸シ��桿�壱共.", "_t") +t("maulotaur", "�溢垪�懦ム�ー�エ�、", "entity name") +t("A belligerent minotaur with a destructive magical arsenal, and armed with a hammer.", "甯語エエ��攤 �壱イ母ウシ �晧ケ俯。� �エ�・﨑� 嶸ク����攤 �ク�ク夋�ー�エ�、��笈�、 .", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/sorcerer-fight.lua" - -t("High Sun Paladin Aeryn", "���� 夋懍桝�� �ー�ャ ��乱�ー", "_t") +section "mod-tome/data/general/npcs/molds.lua" +t("immovable", "��呷��シ", "entity type") +t("molds", "�ー甯。�エ", "entity subtype") +t("A strange growth on the dungeon floor.", "�們�� �罷凶�� 嵓シ�エ�� �エ��復 �ー甯。�エ��笈�、.", "_t") +t("grey mold", "巐護ラ �ー甯。�エ", "entity name") +t("A strange grey growth on the dungeon floor.", "�們�� �罷凶�� 嵓シ�エ�� �エ��復 巐護ラ �ー甯。�エ��笈�、.", "_t") +t("brown mold", "�溢ラ �ー甯。�エ", "entity name") +t("A strange brown growth on the dungeon floor.", "�們�� �罷凶�� 嵓シ�エ�� �エ��復 �溢ラ �ー甯。�エ��笈�、.", "_t") +t("shining mold", "�幎x�� �ー甯。�エ", "entity name") +t("A strange luminescent growth on the dungeon floor.", "�們�� �罷凶�� 嵓シ�エ�� �エ��復 �ー甯。�エ��笈�、. �幗揆 �エ�� �溢慣�壱共.", "_t") +t("green mold", "�壱。� �ー甯。�エ", "entity name") +t("A strange sickly green growth on the dungeon floor.", "�們�� �罷凶�� 嵓シ�エ�� �エ��復 �ケ�� �ー甯。�エ��笈�、. �溢��アー�ス�壱共.", "_t") +t("undead", "�ク�ー��", "entity type") +t("Z'quikzshl the skeletal mold", "�、�壱�逸� �ー甯。�エ ��'塚エ增ャ�溢俺", "entity name") +t("Steeped in fungal malevolence, this mold refused to die. How a mold becomes a skeleton, though, is beyond you. Are those its own bones, or the bones of hapless adventurers?", "�ー甯。�エ �シ�懍乱 ��攪�� ��� �ィ �溢愍�ー, �ス�ー�シ �ー�﨑俾ウ� �溢慣�壱共. �ク�ー�ー �ー甯。�エ� �エ�サ�� �、�壱�逸��エ �� �俾ー �壱株 �エ� ��メ�エ �� �ゥ�壱共. ��� ��ァ� �ー甯。�エ�� �溢攵�護囈? ��笈�エ �エ�、 �エ ��株 �ィ嵭俾ー�� �溢攵�護囈?", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/tannen.lua" - +section "mod-tome/data/general/npcs/multihued-drake.lua" +t("dragon", "�ゥ", "entity type") +t("multihued", "�、��", "entity subtype") +t("multi-hued drake hatchling", "�、�� �罹�溢擽增ャ 﨑エ�ィ��", "entity name") +t("A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.", "�罹�溢擽增ャ�� �壱⊂�� �ク �川イエ�罹株 �ク�、� �倣葺� �喜ァ��, �エ奝オ 嶸菩�懍梵�、�、�シ �呷擽 �倆ム�ゥ�壱共.", "_t") +t("multi-hued drake", "�、�� �罹�溢擽增ャ", "entity name") +t("A mature multi-hued drake, armed with many deadly breath weapons and nasty claws.", "�ア�� �、�� �罹�溢擽增ャ��, �俯ェ���攤 �ィ�ー�シ �����攤 �懦��シ�� �オ�ゥ﨑ゥ�壱共.", "_t") +t("greater multi-hued wyrm", "�、�� �ゥ", "entity name") +t("An old and powerful multi-hued drake, armed with many deadly breath weapons and nasty claws.", "�呟ウ� �簿�・﨑� �、�� �罹�溢擽增ャ��, �俯ェ���攤 �ィ�ー�シ �����攤 �懦��シ�� �オ�ゥ﨑ゥ�壱共.", "_t") +t("Ureslak the Prismatic", "�、�餓攪 �ー�エ�ャ�ス", "entity name") +t("A huge multi-hued drake. It seems to shift color rapidly.", "�ー�﨑� �、�� �罹�溢擽增ャ��笈�、. ��釜�� �賀ケ肥擽 ���エ�� �嶹被葺�� �溢慣�壱共.", "_t") +t("#YELLOW#%s's skin turns %s!", "#YELLOW#%s�� ��釜�エ %s �嵂壱共!", "logSeen", nil, {[2]="�シ��"}) ------------------------------------------------ -section "game/modules/tome/data/chats/tarelion-start-archmage.lua" - +section "mod-tome/data/general/npcs/mummy.lua" +t("undead", "�ク�ー��", "entity type") +t("mummy", "�ク�シ", "entity subtype") ------------------------------------------------ -section "game/modules/tome/data/chats/tarelion.lua" - +section "mod-tome/data/general/npcs/naga.lua" +t("humanoid", "�ク���", "entity type") +t("naga", "�俾ー", "entity subtype") +t("naga myrmidon", "�俾ー �ク�エ�ク��", "entity name") +t("Before you stands a tall figure -- a very tall figure, propped high by a thick serpent's tail in place of where his legs should rightly be. His torso is human-like, with bulging muscles beneath fitted armour, and large hands gripping a fiercely sharp trident. He glares at you with dark intensity, like a wolf about to pounce on unsuspecting prey.", "�ャ�護攪 �、�ャ� �溢牟�シ 﨑� �尖ヲャ�� ��ャ�ャ� �ソ�ソ�エ �� �壱株 弡、��﨑� �晤ャシ��笈�、. ��ー們侠� �ク��ウシ ��換﨑俾ウ�, �ア �橄株 �卓亶 ��椈�� �シ�。�エ �� �、�エ�ィ �溢愍�ー �、�、� �� �川愍�� �餓棗德� ���エ�懍垓 �シ��ス�� ��懍・専ウ� �溢慣�壱共. �ク�� �溢ケ� �懍ァ�復 �卓揆 �ョ�俯�、�� �瀧劇�俯涵, �ケ���� �簿�ャ﨑俾イ� �尖共�エ�� �溢慣�壱共.", "_t") +t("naga tide huntress", "�俾ー 甯誤巡 �ャ�・�シ", "entity name") +t("Though the sharp point of an arrow pointed steadily at your head is of concern, more unnerving is the creature that wields it: a slim and lithe woman from the waist up, but a terrifying giant serpent beneath, her tail stretching for several feet behind her. Her eyes turn cold and ice seems to magically condense on the tip of her barbed arrow. Suddenly it is of concern again.", "�シ�� ���エ�懍垓 嶹肥ざ�餓擽 �ケ���� �ク�ャ�シ �ク�ャ�� �一クエ 﨑們ァ��, �ク��ウエ�、 �� �溢譜﨑俾イ� �誤糖�� �エ �ク�ク �、�� �壱株 �エ �晤ェ�イエ��笈�、. ��ー們侠� �們溌﨑� �ク�、�� �ャ�ア�エ���, 嵭壱ヲャ ��椈�罹株 �ー�﨑� ��� �ィ�オ�エ�ー �ク �、�� �ャ�ャ� 1�ク奓ー ��護擽 �エ�エ�ク �溢慣�壱共. �ク�� �ィ��エ �壱ケ幗愍�� �們符�エ��, �ク�� 嶹肥ざ�� �晤カ��乱 �壱イ菩攪 �シ�護擽 �コ德壱株 �� �呷慣�壱共. �� �、�� �溢譜�川擽 ��慣﨑ゥ�壱共.", "_t") +t("naga psyren", "�俾ー �ャ�エ��", "entity name") +t("Such a mix of enchanting beauty and revolting horror you have never before seen combined. Above, a beautiful, ethereal woman, of scant form and entrancing grace. Below, the thick, smooth scales of a snake, its stretched tail gently waving back and forth in the air behind her. The movement is eye-catching and hypnotic, and whilst you watch a mysterious smile plays across her seductive lips.", "�ク�シ�尖。� �ケ��攪 ��ヲ�共��シ �晧�� �們搆 �エ�� �肥ー削復 �オ尞ャ�� �オ﨑ゥ�エ�シ 﨑� �� �溢慣�壱共. 嵭壱ヲャ ��。罹株 �簿ァ� ��ヲ�共�エ, �懍メ�川� �ィ �� �呷捩 �ャ�ア�エ ���﨑� �戦�� �、嶸ケ��攤 �ー��物�� �尖ざ�� �溢ァ��, �ク ��椈�罹株 �専サ碕ウ� �、��洳�エ � �ャ�ャ� �、�ス �罷凶�護ァ �エ�エ�ク 彧罷豆�ャ�� �溢慣�壱共. �ク��� �ス嶹們��攤 ���桷� �一クク�� �ャ�懍棕��, ����。懍垓 �ク�語ー �、嶸ケ��攤 ��唖�� ��懍ァ壱洳 寘シ�瀧笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/temporal-rift-end.lua" +section "mod-tome/data/general/npcs/ogre.lua" +t("giant", "�ー�ク", "entity type") +t("ogre", "�、�ー�ー", "entity subtype") +t("ogre guard", "�、�ー�ー �エ��", "entity name") +t("A maul-wield ogre. Ready to CRUSH!", "�晧ケ俯・シ �� �、�ー�ー��笈�、. �菩ざ�シ ���ー �們来�オ�壱共!", "_t") +t("ogre warmaster", "�、�ー�ー ��氈�ャ�ケ�", "entity name") +t("A master of combat, she is impatient to test her newfound skills.", "��握�� �ャ�ク�シ��, �壱。� �オ德� �ー���� �ィ�ャ �懦利﨑エ �エ�� �カ�エ 﨑ゥ�壱共.", "_t") +t("ogre mauler", "�、�ー�ー �緋クー��ぎ", "entity name") +t("Crush! Destroy! Maim!", "�誤ヲャ��! ��俾ウ�! �シ�ャ�、!", "_t") +t("ogre pounder", "�、�ー�ー �エ妤ャ�", "entity name") +t("This ogre closes in fast on you, arms open for the hug of death.", "�� 甯肥揆 �誤ヲャ�� ���エ�� �、��、�� �壱株 �、�ー�ー��笈�、. �ケ���専イ� �ス�護攪 尞ャ�ケ�� ���ャ﨑俯�、 﨑ゥ�壱共.", "_t") +t("ogre rune-spinner", "�、�ー�ー �ャ �ゥ��ウオ", "entity name") +t("A towering ogre guard, her skin covered in runes and arcane designs.", "�ー�ャ�� �、�ー�ー �エ�壱。�, �ャ�シ �壱イ菩攪 �ク�卓擽 �ィ�ク�� �、�ョ�� �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/ooze.lua" + +t("vermin", "﨑エ�ゥ", "entity type") +t("oozes", "�川複", "entity subtype") +t("It's colorful and it's oozing.", "��、� 彧尖・エ�� �川複��笈�、.", "_t") +t("green ooze", "�壱。� �川複", "entity name") +t("It's green and it's oozing.", "��、� 彧尖・エ�� �ケ�� �川複��笈�、.", "_t") +t("red ooze", "�ィ�� �川複", "entity name") +t("It's red and it's oozing.", "��、� 彧尖・エ�� �ィ��ラ �川複��笈�、.", "_t") +t("blue ooze", "甯誤梳 �川複", "entity name") +t("It's blue and it's oozing.", "��、� 彧尖・エ�� 甯誤梳�� �川複��笈�、.", "_t") +t("white ooze", "﨑們摩 �川複", "entity name") +t("It's white and it's oozing.", "��、� 彧尖・エ�� 﨑們摩�� �川複��笈�、.", "_t") +t("yellow ooze", "�ク� �川複", "entity name") +t("It's yellow and it's oozing.", "��、� 彧尖・エ�� �ク��� �川複��笈�、.", "_t") +t("black ooze", "�� �川複", "entity name") +t("It's black and it's oozing.", "��、� 彧尖・エ�� ���� �川複��笈�、.", "_t") +t("gelatinous cube", "�、�シ寀エ 增尖ク�", "entity name") +t([[It is a strange, vast gelatinous structure that assumes cubic proportions as it lines all four walls of the corridors it patrols. +Through its transparent jelly structure you can see treasures it has engulfed, and a few corpses as well.]], [[�ー�エ﨑俾ウ� �ー�﨑� �、�シ寀エ �ャ�ー�シ��, �菩悖�エ�エ�� 嶸菩メ�� �ィ﨑俾ウ� �溢慣�壱共. �、 �ゥ嵂・�シ�� �霊牟 �俾ー �シ��� �懍ーー﨑ゥ�壱共. +妤ャ��復 �、�ャ �ャ�ー�シ �溢乱 �爺ー� �エ�シ�、�エ �� ��擽 �エ��笈�、. �懍イエ�� �� �ャ �壱└��.]], "_t") +t("crimson ooze", "﨑壌ケ� �川複", "entity name") +t("It's reddish and it's oozing.", "��、� 彧尖・エ�� ��剄�� �川複��笈�、.", "_t") +t("brittle clear ooze", "�溢譜�倣復 妤ャ�� �川複", "entity name") +t("It's translucent and it's oozing.", "��、� 彧尖・エ�� �倆握��復 �川複��笈�、.", "_t") +t("slimy ooze", "�溢��擽�� �川複", "entity name") +t("It's very slimy and it's oozing.", "�、�ー �溢��擽�� �川複��笈�、.", "_t") +t("poison ooze", "��┳ �川複", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/npcs/orc-gorbat.lua" +t("humanoid", "�ク���", "entity type") +t("orc", "�、增ャ", "entity subtype") +t("orc summoner", "�、增ャ �醐劍�ャ", "entity name") +t("A fierce orc attuned to the wilds.", "�川硫�シ �ー嶹罷・シ �エ�ャ �エ�罹ャエ�懦復 �、增ャ��笈�、.", "_t") +t("orc grand summoner", "�、增ャ ���� �醐劍�ャ", "entity name") +t("orc master wyrmic", "�、增ャ ���� �ゥ�ク", "entity name") +t("A fierce soldier-orc highly trained in the discipline of dragons.", "�ゥ�� �懍惠�� �ー�エ�ー 嶸ケ��復 弡壱�ィ�� �幗捩 �エ�罹ャエ�懦復 �、增ャ �卓ぎ��笈�、.", "_t") +t("orc mage-hunter", "�、增ャ �壱イ菩ぎ �ャ�・�シ", "entity name") +t("An orc clad in massive armour. Magic seems to die down all around him.", "�滝ー卓愍�� �エ�・﨑� �、增ャ��笈�、. �ク �シ��川� �壱イ菩攪 德們擽 �ャ�ク�シ��� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/temporal-rift-start.lua" - +section "mod-tome/data/general/npcs/orc-grushnak.lua" +t("humanoid", "�ク���", "entity type") +t("orc", "�、增ャ", "entity subtype") +t("orc fighter", "�、增ャ ��ぎ", "entity name") +t("An orc clad in massive armour, wielding a shield and a deadly axe.", "�滝ー卓愍�� �エ�・﨑� �、增ャ��笈�、. ���エ�懍垓 ��⊂� �ゥ甯ィ�シ �、�� �溢慣�壱共.", "_t") +t("orc elite fighter", "�、增ャ �菩� ��ぎ", "entity name") +t("orc berserker", "�、增ャ �卓��ぎ", "entity name") +t("An orc clad in massive armour, wielding a huge axe.", "�滝ー卓愍�� �エ�・﨑� �、增ャ��笈�、. �ー�﨑� ��⊂�シ �、�� �溢慣�壱共.", "_t") +t("orc elite berserker", "�、增ャ �菩� �卓��ぎ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/the-master-resurrect.lua" - +section "mod-tome/data/general/npcs/orc-rak-shor.lua" +t("humanoid", "�ク���", "entity type") +t("orc", "�、增ャ", "entity subtype") +t("orc necromancer", "�、增ャ �簿�ケ���ャ", "entity name") +t("An orc dressed in black robes. He mumbles in a harsh tongue.", "�� �罹ク誤・シ ��捩 �、增ャ��笈�、. �ー�� �ゥ�誤ヲャ�� �エ�ク� �卓名�ー�ャ�� �溢慣�壱共.", "_t") +t("orc blood mage", "�、增ャ 嶸壱ァ壱イ菩ぎ", "entity name") +t("An orc dressed in blood-stained robes. He mumbles in a harsh tongue.", "嵓シ妤ャ�ア�エ �罹ク誤・シ ��捩 �、增ャ��笈�、. �ー�� �ゥ�誤ヲャ�� �エ�ク� �卓名�ー�ャ�� �溢慣�壱共.", "_t") +t("orc corruptor", "�、增ャ 夋�ス��", "entity name") +t("An orc dressed in putrid robes. He mumbles in a harsh tongue.", "�ゥ�エ��� �罹ク誤・シ ��捩 �、增ャ��笈�、. �ー�� �ゥ�誤ヲャ�� �エ�ク� �卓名�ー�ャ�� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/trap-priming.lua" - +section "mod-tome/data/general/npcs/orc-vor.lua" +t("humanoid", "�ク���", "entity type") +t("orc", "�、增ャ", "entity subtype") +t("orc pyromancer", "�、增ャ 嶹肥両���ャ", "entity name") +t("An orc dressed in bright red robes. He mumbles in a harsh tongue.", "�晧捩 �餓捩�� �罹ク誤・シ ��捩 �、增ャ��笈�、. �ー�� �ゥ�誤ヲャ�� �エ�ク� �卓名�ー�ャ�� �溢慣�壱共.", "_t") +t("orc high pyromancer", "�、增ャ ���� 嶹肥両���ャ", "entity name") +t("orc cryomancer", "�、增ャ �呟イー���ャ", "entity name") +t("An orc dressed in cold blue robes. He mumbles in a harsh tongue.", "�ィ��エ 岺ク�ク�� �罹ク誤・シ ��捩 �、增ャ��笈�、. �ー�� �ゥ�誤ヲャ�� �エ�ク� �卓名�ー�ャ�� �溢慣�壱共.", "_t") +t("orc high cryomancer", "�、增ャ ���� �呟イー���ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/tutorial-start.lua" +section "mod-tome/data/general/npcs/orc.lua" +t("humanoid", "�ク���", "entity type") +t("orc", "�、增ャ", "entity subtype") +t("orc warrior", "�、增ャ ��ぎ", "entity name") +t("He is a hardy, well-weathered survivor.", "�爺ー� �ュ�ス�� �幀ウ� �エ��お� �菩攤﨑� �、增ャ��笈�、.", "_t") +t("orc archer", "�、增ャ ���", "entity name") +t("orc soldier", "�、增ャ �ー�ク", "entity name") +t("A fierce soldier-orc.", "�ケ�ャ﨑� �、增ャ�� ��ぎ��笈�、.", "_t") +t("fiery orc wyrmic", "嶹肥両�� �、增ャ �ゥ�ク", "entity name") +t("A fierce soldier-orc trained in the discipline of dragons.", "�ゥ�� �懍惠�� �ー�エ�ー 弡壱�ィ�� �幗捩 �エ�罹ャエ�懦復 �、增ャ �卓ぎ��笈�、.", "_t") +t("icy orc wyrmic", "�シ�護攪 �、增ャ �ゥ�ク", "entity name") +t("orc assassin", "�、增ャ �肥ざ��", "entity name") +t("An orc trained in the secret ways of assassination, stealthy and deadly.", "��﨑俾ウ� �俯ェ���攤 �肥ざ�� ��クー�シ 弡壱�ィ�幗捩 �、增ャ��笈�、.", "_t") +t("orc master assassin", "�、增ャ ���� �肥ざ��", "entity name") +t("orc grand master assassin", "�、增ャ �肥ざ�� ��", "entity name") +t("Kra'Tor the Gluttonous", "�ク���、�ー 增ャ�シ'奝��エ", "entity name") +t("A morbidly obese orc with greasy pockmarked skin and oily long black hair. He's clad in plate mail and carries a huge granite battleaxe that's nearly as large as he is.", "�卓��攤 �們、�護ァ �エ�� �、增ャ��, �ー�エ妤ャ�ア�エ 嵓シ�� �� �ク�ャ�シ�� �ー��擽 ��、� 彧尖・エ�� �溢慣�壱共. 甯専ク� �卓亶�シ�� �エ�・嵂溢愍�ー �ー�� �専クー 墲、�� 﨑� �ー�﨑� 嶹緋ー菩部 ��握 ��⊂�シ �、�� �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/plant.lua" + +t("immovable", "��呷��シ", "entity type") +t("plants", "�晤ャシ", "entity subtype") +t("A not-so-strange growth on the dungeon floor.", "�們�� �罷凶�川� �尖攵�俯株 �� �ク��イ� �エ��葺�� �危└��.", "_t") +t("giant venus flytrap", "�ー�﨑� �壱∴�エ�シ�ア", "entity name") +t("This flesh-eating plant has grown to enormous proportions and seeks to quell its hunger.", "�エ�川揆 �ッ�エ�ケ�� �晤ャシ�エ �ー�﨑俾イ� �尖攵 �カ�シ�シ�� ��シ�駕梵 �ゥ�菩揆 �セ�� �溢慣�壱共.", "_t") +t("treant", "�俯ャエ �簿�ケ", "entity name") +t("A very strong near-sentient tree, which has become hostile to other living things.", "�溢刋��復 ��ア�� ��� �賀ー倣復 �俯ャエ��笈�、. �、�ク �晤ェ�イエ�、�専イ� ��劇��愍�� �﨑エ���ク�オ�壱共.", "_t") +t("poison ivy", "��┳ �エ��擽�ゥ�エ", "entity name") +t("This harmless little plant makes you all itchy.", "�エ �エ﨑エ﨑俾ウ� �卓捩 �晤ャシ� �ケ���� 嵓シ��シ ��オ�� �誤働�壱共.", "_t") +t("honey tree", "��俯ャエ", "entity name") +t("As you approach it, you hear a high-pitched buzzing sound.", "��護擽 �、���エ, ���護攪 �呷恙 �誤ヲャ� �、�ス�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/ritch.lua" + +t("insect", "�、�ゥ", "entity type") +t("ritch", "�ソ��", "entity subtype") +t([[Ritches are giant insects native to the arid wastes of the southern parts of the Far East. +Vicious predators, they inject corrupting diseases into their foes, and their sharp claws cut through most armours.]], [[�ソ�俯株 �ケ�呷攪 ��� �懍ェス�� �エ�ー﨑� 嶹ゥ�エ��� �ャ�� �ー� �、�ゥ��笈�、. +�ク�シ�尖。� 彧餓腐﨑� 尞ャ�晧梵��, �ソ�俯豆� ��豆�専イ� �、�シ�� �卓寳���� �シ��葺�ー ���エ�懍垓 �懦��シ�� ����攪 �ゥ�エ�ャ�シ �「�エ ��ヲス�壱共.]], "_t") +t("ritch larva", "�ソ�� ���誤��", "entity name") +t("ritch hunter", "�ソ�� �ャ�・�シ", "entity name") +t("ritch hive mother", "�ソ�� �ー�ス �エ�ク", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/npcs/rodent.lua" + +t("vermin", "﨑エ�ゥ", "entity type") +t("rodent", "�、�俯・�", "entity subtype") +t("giant white mouse", "�ー�﨑� 彧ー�� �晧・�", "entity name") +t("giant brown mouse", "�ー�﨑� �溢ラ �晧・�", "entity name") +t("giant white rat", "�ー�﨑� 彧ー�� �懋カ�・� ", "entity name") +t("giant brown rat", "�ー�﨑� �溢ラ �懋カ�・�", "entity name") +t("giant rabbit", "�ー�﨑� 奝��シ", "entity name") +t("Kill the wabbit, kill the wabbit, kill the wabbbbbiiiiiit.", "��霊揆 �ス�ャ, ��霊揆 �ス�ャ, ��霊揆 �シ�ー�ー�ー�ィ�エ�エ�エ�エ�エ.", "_t") +t("giant crystal rat", "�ー� �們�� �懋カ�・�", "entity name") +t("Instead of fur, this rat has crystals growing on its back, which provide extra protection.", "�エ �懋カ�・尖株 奓ク ��� �ア �、�� �們�菩擽 �尖攵�俾ウ� �溢慣�壱共. �ア�作ァ一ウシ ��換﨑� 巐ィ�シ�シ ��笈�、.", "_t") +t("giant grey mouse", "�ー�﨑� 巐護ラ �晧・�", "entity name") +t("giant grey rat", "�ー�﨑� 巐護ラ �懋カ�・�", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/npcs/sandworm.lua" + +t("vermin", "﨑エ�ゥ", "entity type") +t("sandworm", "�誤糖��", "entity subtype") +t("sandworm", "�誤糖��", "entity name") +t("A huge worm coloured as the sand it inhabits. It seems quite unhappy about you being in its lair.", "�エ�� �壱株 �ィ�們攪 �餓揆 ���� �壱株 �ー�﨑� �誤�溢桿�壱共. �ケ���エ �専クー �・��� �壱株 �� �、�� �溢搆�� �� �罹株 �ィ�卓桿�壱共.", "_t") +t("sandworm destroyer", "�誤糖�� 甯語エエ��", "entity name") +t("A huge worm coloured as the sand it inhabits. This particular sandworm seems to have been bred for one purpose only: the eradication of everything that is non-sandworm, such as... you.", "�エ�� �壱株 �ィ�們攪 �餓揆 ���� �壱株 �ー�﨑� �誤�溢桿�壱共. �エ �誤糖�懍捩 �ィ 﨑� �� �ゥ��揆 ��紛 夋懍牟�� �� �呷慣�壱共. �罷。� �誤糖�懍擽 ��旧 �ィ�� ��揆 ��腹��ヲャ�� �ー��. �壱・シ �、�エ... �ケ�� �呷捩 �ー��.", "_t") +t("sand-drake", "�ィ�� �罹�溢擽增ャ", "entity name") +t("dragon", "�ゥ", "entity type") +t("sand", "�ィ��", "entity subtype") +t("This unholy creature looks like a wingless dragon in shape, but it is sand-colored, making it all the more dangerous for its prey.", "�エ ��利﨑� �晤ェ�イエ�� ���懋ー ��株 �ゥ�俯涵 �晝イシ���, ��釜�エ �ィ�們ラ�エ�シ �ャ�・�� ��棗�川��� 弡ィ�ャ �� ��利﨑ゥ�壱共.", "_t") +t("gigantic sandworm tunneler", "�ー� �誤糖�� �エ�ゥ�シ", "entity name") +t("The ground shakes as this huge worm burrows towards you, its gigantic mouth just as capable of devouring flesh as stone.", "�エ �ー�﨑� �誤�一ー �ケ�� �樌揆 甯語ウ� ��俾ー�� ��菩擽 彧罷豆�ス�壱共. �ク �ー�﨑� ��ー�ャ�� �誤昆�エ�シ ���ー�シ �ケ�ッ�エ �卓牟�シ墲ャ �� �溢慣�壱共.", "_t") +t("gigantic gravity worm", "�ー� �瀧�・ �誤��", "entity name") +t("Space and time seem to bend around this huge worm.", "�エ �ー�﨑� �誤�� �シ��川� �懋ウオ��擽 弴俾ウ� �壱株 �� �呷慣�壱共.", "_t") +t("gigantic corrosive tunneler", "�ー� �ー�ア �エ�ゥ�シ", "entity name") +t("This huge worm burrows through the earth using its powerful corrosive saliva.", "�エ �ー�﨑� �誤�壱株 �簿�・﨑� ��晧┳ 夋�。�� �エ�ゥ﨑エ ��揆 甯語ウ��ュ�壱共.", "_t") +t("%s explodes in an acidic cloud.", "%s �ー�ア �一ー懋ー �們牟 尞ュ�懦毎�、.", "logSeen", nil, {"��"}) + +------------------------------------------------ +section "mod-tome/data/general/npcs/shade.lua" + +t("undead", "�ク�ー��", "entity type") +t("shade", "�ク�シ��", "entity subtype") +t("Through some terrible process that remains mysterious, this creature's shadow has been torn from its body and given unlife.", "�們��俯⊂�� �ィ� �エ�、 �肥ー削復 �シ�菩揆 奝オ﨑エ, �エ �晤ェ�イエ�� �ク�シ�尖株 �尖椈 �ク�川� �「�ィ�ク �們凰 �溢ぎ�� 德們揆 �サ�� �們来�オ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/shertul.lua" + +t("horror", "�オ尞ャ", "entity type") +t("sher'tul", "�尖・エ'妤エ", "entity subtype") + +------------------------------------------------ +section "mod-tome/data/general/npcs/shivgoroth.lua" + +t("elemental", "�簿�ケ", "entity type") +t("ice", "�シ��", "entity subtype") +t("shivgoroth", "�ャ�語ウ��懍侃", "entity name") +t("Shivgoroth are mighty ice elementals, torn away from their home world by a powerful magic.", "�ャ�語ウ��懍侃�� �賀ー倣復 �シ�� �簿�ケ�シ��, �エ�、 �簿�・﨑� �壱イ菩愍�� �ク﨑エ ��嵂・ �ク��。罹カ奓ー �ィ�エ�ク �們剩�オ�壱共.", "_t") +t("greater shivgoroth", "���� �ャ�語ウ��懍侃", "entity name") +t("ultimate shivgoroth", "��キケ�� �ャ�語ウ��懍侃", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/npcs/skeleton.lua" + +t("undead", "�ク�ー��", "entity type") +t("skeleton", "�、�壱�逸�", "entity subtype") +t("degenerated skeleton warrior", "�。� �、�壱�逸� ��ぎ", "entity name") +t("A haphazard collection of crumbling bones, with jerky movements that remind you of a child playing with a marionette. It only has one arm, but that's all it needs to hold a sword.", "�エ�溢�ク��� �壱豆�� ��ゥ �エ�エ�呷攤 �エ�ャ��, �懍サ・�ー�ャ�� ���桷� �エ�ク�� �� ���� ��俯腰 �ュ�専ー�亨 �ク嶸菩揆 �晝ー�x�� 﨑ゥ�壱共. 甯肥捩 﨑� �ス�野乱 ��ァ��, �シ�� �� �� �壱共�エ, �ク�ク�罹巡 �ゥ��鮒�壱共.", "_t") +t("degenerated skeleton archer", "�。� �、�壱�逸� ���", "entity name") +t("A frail skeleton; just about the only bones that aren't cracked are its arms. It's missing a hand, but a notch has been carved into its wrist to let it pull back a bowstring regardless.", "�ー�ス﨑� �、�壱�逸��シ��, �溢擽 �� �喜捩 ���擽�シ�、 甯� �野乱 ��慣�壱共. 﨑� �ス �川擽 ��牟�護ァ��, 甯罷ェゥ�� 嶹溢擽 �一イィ�ク�溢牟, �エ�ャ��擽 嶹� �懍怱�シ �ケ�ク �� �溢慣�壱共.", "_t") +t("skeleton mage", "�、�壱�逸� �壱イ菩ぎ", "entity name") +t("Given its condition, you're less inclined to think this skeleton knows proper spells, rather than simply disgorging its magical energy as it breaks down. This doesn't make it much less dangerous to be around, mind you.", "�エ �ク�ー�懍攪 ����� �エ�エ�ー, �エ�、 �、�、�懋ー �シ�ク�� �語ウ� �壱共�� �晝ー� �們ァ�� �喜慣�壱共. �ィ�シ�ャ ��懍ァ� �� �呷擽 �壱イ� �尖ц��シ 奝�﨑エ�エ�� �� �呷慣�壱共. 﨑們ァ�� �エ�ー �ィ�オ�� �爺ウ� �壱共 﨑俯鵠�シ��, �ー�� �、�ク �シ�ク �懍��梵�、�エ�、 �� ��利﨑們ァ �危共�� �ク ��峡﨑們強�懍丶.", "_t") +t("skeleton warrior", "�、�壱�逸� ��ぎ", "entity name") +t("The forces binding this skeleton together are resilient enough to let it hold a shield and swing a weapon as well as it could have in life. It's still wearing its old armor, in rusty but servicable condition.", "�晧��乱 �ク�ャ�� ��イ俯涵, �ゥ甯ィ�シ �、�� �エ�ー�シ 弴俯遭 �� �溢揆 �醐⊂ �エ �壱豆�� 﨑俯x�� �夋ア﨑エ�シ�� 德們捩 �簿�・﨑ゥ�壱共. ��ァ�巡 �、�俯据�� �ケ�ィ �ゥ�エ�ャ�シ ��ウ� �溢ァ��, �ャ��梭 �們§� �喜捩 �エ嶸ク 巐ィ�シ�シ �ャ�オ﨑エ�鷺笈�、.", "_t") +t("skeleton archer", "�、�壱�逸� ���", "entity name") +t("Nobody scavenged the high-quality bow from this archer before it was raised from the dead. You're about to wish the world had more grave-robbers.", "�ス�護乱�� �シ�エ�俾クー ��ケ護ァ, ��オャ�� �エ ����� �� �駆捩 嶹懍揆 ��オエ﨑エ �� �喜葺�オ�壱共. �エ �ク��濫 �� �珠捩 ��オエ�シ�、�エ 﨑�囈﨑� �� �呱└��.", "_t") +t("skeleton magus", "�、�壱�逸� �壱巡�ャ", "entity name") +t("This skeleton has been imbued with far more magical energy than normal, and serves as a conduit of its master's spellcasting prowess.", "�エ 﨑エ�ィ� �シ�們��攤 �、�壱�逸� �壱イ菩ぎ�エ�、 �� �簿�・﨑� �壱イ� �尖ц��エ �シ��据�エ, �簿�ケ���ャ�� �壱イ� ��峡�� �ュ嶹懍揆 﨑ゥ�壱共.", "_t") +t("armoured skeleton warrior", "�エ�・﨑� �、�壱�逸� ��ぎ", "entity name") +t("It feels no pain. It moves with fluidity and strength that would tear natural muscles apart. It must be from a fresh corpse, since its bones, armor, and weapon are all in pristine condition. And it's furious.", "�エ �ク�ー�罹株 ��奝オ�� �尖⊂� �喜慣�壱共. �シ�們��攤 �エ�� �「�エ�懋クク 德們揆 �エ�エ�ー, ��罹淇�� ���桿�壱共. ��ェ� �溢凰 �ゥ�エ�ャ, �エ�ー�� �� ��ー呷捩 峵溢ァ壱。� �エ�エ�, �ス�� �、�俯据� �喜捩 �懍イエ�� �誤豆�エ �護揆��笈�、. �ク�ャ�� ����シ �懍牟�エ�、��.", "_t") +t("skeleton master archer", "�、�壱�逸� ��ぎ��", "entity name") +t("This skeleton can fire arrows and nock new ones with blinding speed. Arcane forces pull its bones with unnatural precision - its arms will never tremble or get tired.", "�エ �、�壱�逸�� 嶹肥ざ�� �懍ぎ﨑俾ウ�, �溢乱 �エ�エ� �危株 �鷺巡�� �、�ク 嶹肥ざ�� �懍怱�� �ク �� �溢慣�壱共. �壱イ菩攪 德們擽 �エ �壱共��専イ� �� �川硫��攤 �卓、卓揆 ��ャ﨑ゥ�壱共 - 甯肥捩 �ー�� 彧尖惠�ャ�� �喜愍�ー 嵓シ�懋ー �南擽��� �喜慣�壱共.", "_t") +t("skeleton assassin", "�、�壱�逸� �肥ざ��", "entity name") +t("Most skeletons announce their presence with a chorus of rattling bones; this one's been charred black and has enough cartilage between its joints to muffle its approach. The first you'll see of it will be the flash of its blade.", "����攪 �、�壱�逸��、� �懍サ、�� �ー�ャ�� �壱豆�� 﨑ゥ�シ�� �川侠�、�� �エ�ャ�川揆 �倆ム�エ�、﨑們ァ��, �エ ��彧卓攪 �、�壱�逸�� �、��� �� �誤ヲャ�シ �エ� �伎クー ��復 �ー�ィ�エ �ゥ��鮒�壱共. �ケ���エ ��・ �シ� �エ�� �� ��捩 ��ェ� �シ���� ��ケ� �幗攵 ��笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/snake.lua" + +t("animal", "�呱ャシ", "entity type") +t("snake", "�", "entity subtype") +t("large brown snake", "�ー�﨑� �溢ラ �", "entity name") +t("This large snake hisses at you, angry at being disturbed.", "�エ �ー�﨑� �� �ケ���専イ� �ャ�オ �誤ヲャ�シ ��笈�、. �ゥ﨑エ�幗符�� 嶹緋ー �ャ�オ�壱共.", "_t") +t("large white snake", "�ー�﨑� 彧ー�� �", "entity name") +t("copperhead snake", "�エ�エ�ャ", "entity name") +t("It has a copper head and sharp venomous fangs.", "�シ����� �ク�ャ� ���エ�懍垓 ��笈�シ �爺ウ� �溢慣�壱共.", "_t") +t("rattlesnake", "�ゥ�ク�", "entity name") +t("As you approach, the snake coils up and rattles its tail threateningly.", "�ケ���エ �、����, �� �ャ�ャ�シ 寀�� �����愍�� �ャ�ャ�シ 彧罷働�壱共.", "_t") +t("king cobra", "墲ケ �罷ク誤攵", "entity name") +t("It is a large snake with a hooded face.", "�ョ�罹・シ �、�卓牟 �エ�� �呷捩 �シ�エ�� 﨑� �ー�﨑� ���笈�、.", "_t") +t("black mamba", "�罷棘 �俯ー�", "entity name") +t("It has glistening black skin, a sleek body, and highly venomous fangs.", "�壱カ�� �� ��釜�シ �、�ー� �俯株 �ク, �ク�ャ�� �ケ��攪 �エ�ィ.", "_t") +t("anaconda", "��x�俯共", "entity name") +t("You recoil in fear as you notice this gigantic snake. It seeks to crush the life out of you.", "�エ �ー�﨑� ��� �懋イャ﨑們梵, �ケ��� �オ尞ャ�� �キ�ク�護ァ� �ゥ�壱共. �エ �� �ケ���� �晤ェ�揆 ��エ��ヲエ �ゥ�菩揆 �セ�� �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/snow-giant.lua" +t("giant", "�ー�ク", "entity type") +t("ice", "�シ��", "entity subtype") +t("snow giant", "�、�� �ー�ク", "entity name") +t("A towering creature, humanoid but huge. It wields a giant maul and does not look friendly.", "墲、� ��」シ 增ー �ク��� �晤ェ�イエ��, �ー�﨑� �晧ケ俯・シ �、�� �溢愍�ー, �ー嶸ク��愍�� �エ�エ��� �喜慣�壱共.", "_t") +t("snow giant thunderer", "�、�� �ー�ク �一ー� ��エ�ク", "entity name") +t("A towering creature, humanoid but huge. It wields a giant maul and does not look friendly. Lightning crackles over its body.", "墲、� ��」シ 增ー �ク��� �晤ェ�イエ��, �ー�﨑� �晧ケ俯・シ �、�� �溢愍�ー, �ー嶸ク��愍�� �エ�エ��� �喜慣�壱共. �ク�川� ��・俾ー 夋�メ 孖瀧笈�、.", "_t") +t("snow giant boulder thrower", "�、�� �ー�ク �肥� 妤ャ�呟セシ", "entity name") +t("snow giant chieftain", "�、�� �ー�ク ��ア�・", "entity name") +t("Burb the snow giant champion", "�、�� �ー�ク ���ぎ ��ク�", "entity name") +t("A maddened, enraged snow giant that towers over his comrades. You've heard legends mentioning this particular monstrosity; they say that when he's not rampaging around frothing at the mouth, he sits, almost childlike, engraving stories and mysterious patterns on any flat stone surface he can find.", "�ク�俾ウ�, �瀧梳�� ���� �、�� �ー�ク�シ�� �ク�� �呱」誤豆 �ャ�エ�川� �ー�� �懍梭�オ�壱共. �エ ��オ﨑� �エ�シ�� �﨑� ��└�� �、�エ�ク ��擽 �溢慣�壱共. ��└�� �ー�エ�エ, ��乱 �ー峵溢揆 �シ�� �懋エ啄葺� �喜揆 �護濫, ��擽�、�俯涵 �ー�川サ、�� �餓符�� �呷��復 �肥怱 岺罹ゥエ�� �エ�シ�ー�� �� �� ��株 �エ�ャ�シ �一クエ�、�� 﨑ゥ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/spider.lua" + +t("spiderkin", "�ー�ク��", "entity type") +t("spider", "�ー�ク", "entity subtype") +t("Arachnophobia...", "�ー�ク �オ尞ャ��...", "_t") +t("giant spider", "�ー� �ー�ク", "entity name") +t("A huge arachnid, it produces even bigger webs.", "�ー�﨑� �ー�ク��, �� �ー�﨑� �ー�ク��揆 �ュ�壱共.", "_t") +t("spitting spider", "��ア雅株 �ー�ク", "entity name") +t("A huge arachnid, it sprays venom at its prey.", "�ー�﨑� �ー�ク��, �ケ��ー川乱�� �ケ��揆 �餓慣�壱共.", "_t") +t("chitinous spider", "墲、寀エ�� �ー�ク", "entity name") +t("A huge arachnid with a massive exoskeleton.", "�ー�﨑� �ー�ク��, �エ�ー�エ �ク�ィ�ゥ�� �爺ウ� �溢慣�壱共.", "_t") +t("gaeramarth", "�罹攵�壱・エ�、", "entity name") +t("These cunning spiders terrorize those who enter the ever-growing borders of their lairs. Those who encounter them rarely return.", "�エ �戦劈﨑� �ー�ク�� �川�� �、�ク��� ��溜�� �ィ�被復 �ィ�� ��揆 �オ尞ャ�� �ィ�� 﨑ゥ�壱共. �エ�、�シ �ー�ー﨑俾ウ��� �エ�� �護符�ャ �� �壱株 �ャ�護捩 �ケ德� ��慣�壱共.", "_t") +t("ninurlhing", "�壱仮�エ��", "entity name") +t("The air reeks with noxious fumes and the ground around it decays.", "�シ��� �オ�ー� ��� �甯ィ﨑� �ー�ー�シ �エ�懋ウ�, �ゥ�エ��ー ��キィ�シ �エ�懋ウ� �溢慣�壱共.", "_t") +t("faerlhing", "甯ィ�シ��", "entity name") +t("This spider seems to command the flow of mana, which pulses freely through its body.", "�エ �ー�ク�� �簿徐﨑俯株 �。�エ�シ 奝オ﨑エ �川悛�ュ�� �壱x�� 彧尖ヲ�揆 �ー��葺�� �� �呷慣�壱共.", "_t") +t("ungolmor", "��ウィ�ィ�エ", "entity name") +t("Largest of all the spiderkin, its folds of skin seem nearly impenetrable.", "�ィ�� �ー�ク �� ��・ 增ー �ー�ク��, �ク �シ��棕德� 嵓シ��� �奝オ﨑� �� ��揆 �� �呷慣�壱共.", "_t") +t("losselhing", "�懍���", "entity name") +t("The air seems to freeze solid around this frigid spider.", "�エ �呟イー�� �ー�ク �シ�們攪 �オ�ー� �シ�エ�呱株 �� �呷慣�壱共.", "_t") +t("weaver young", "�エ�ー �ク�一セシ", "entity name") +t("A tiny arachnid that phases in and out of reality.", "�卓捩 �ー�ク��, 嶸�共�� ��メ�� �エ�ャ��ャ �、���瀧笈�、.", "_t") +t("weaver patriarch", "�ク�一セシ ��", "entity name") +t("A large blue arachnid with white markings on its thorax. It shifts and shimmers as though only partially connected to the timeline.", "�ー�﨑� 甯誤梳�� �ー�ク��, 彧雅カ�� 﨑們摩 岺懍享�エ �エ��笈�、. �懋ー�│�� �����愍�罹ァ� �ー�ー�� �ッ �嶹被葺�ー, �シ��桿�壱共.", "_t") +t("weaver matriarch", "�ク�一セシ ��ィ", "entity name") +t("A large dark blue arachnid with a shifting yellow and white pattern on its thorax. It shifts and shimmers as though only partially connected to the timeline.", "�ー�﨑� ��イュ�� �ー�ク��, 彧雅カ�� �嶹被葺�� �ク��賀ウシ 彧ー�餓攪 �ク�卓擽 �エ��笈�、. �懋ー�│�� �����愍�罹ァ� �ー�ー�� �ッ �嶹被葺�ー, �シ��桿�壱共.", "_t") +t("Ninandra, the Great Weaver", "��劇﨑� �ク�一セシ �壱��罹攵", "entity name") +t("A huge blue and white spiderkin whose form shifts and shimmers in and out of reality. She spins the threads of fate and binds the destiny of all within her web.", "�ー�﨑� �ュ�ア�� �ー�ク�� 嶸�共�川� �霊牟�俾ウ�, �護符�、�ー �們イ懍攪 �餓愍�� �シ��桿�壱共. �ク��� �ー�ク�� �作乱�� �エ��攪 ��・�� �川符�エ�� �ク�俯・シ �ョ�エ��笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/storm-drake.lua" + +t("dragon", "�ゥ", "entity type") +t("storm", "尞ュ峵�", "entity subtype") +t("storm drake hatchling", "尞ュ峵� �罹�溢擽增ャ 﨑エ�ィ��", "entity name") +t("A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.", "�罹�溢擽增ャ�� �壱⊂�� �ク �川イエ�罹株 �ク�、� �倣葺� �喜ァ��, �エ奝オ 嶸菩�懍梵�、�、�シ �呷擽 �倆ム�ゥ�壱共.", "_t") +t("storm drake", "尞ュ峵� �罹�溢擽增ャ", "entity name") +t("A mature storm drake, armed with deadly breath and nasty claws.", "�ア�� 尞ュ峵� �罹�溢擽增ャ��, �俯ェ���攤 �ィ�ー�シ �����攤 �懦��シ�� �オ�ゥ﨑ゥ�壱共.", "_t") +t("storm wyrm", "�誤」。", "entity name") +t("An old and powerful storm drake, armed with deadly breath and nasty claws.", "�呟ウ� �簿�・﨑� 尞ュ峵� �罹�溢擽增ャ��, �俯ェ���攤 �ィ�ー�シ �����攤 �懦��シ�� �オ�ゥ﨑ゥ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/ukllmswwik.lua" - +section "mod-tome/data/general/npcs/sunwall-town.lua" +t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("human guard", "�ク�� �ス��ウ�", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "��イゥ﨑� �シ�エ�� 﨑� �ス��ウ卓桿�壱共. �ケ���エ �溢揆�� �エ��ス德壱株 �ク �ゥ�ゥ﨑們ァ �喜揆 ��桿�壱共.", "_t") +t("elven archer", "�倆売 ���", "entity name") +t("elf", "�倆売", "entity subtype") +t("human sun-paladin", "�ク�� 夋懍桝�� �ー�ャ", "entity name") +t("A human in shiny plate armour.", "�幎x�� 甯専ク� �卓亶�� ��捩 �ク��桿�壱共.", "_t") +t("elven sun-mage", "�倆売 夋懍桝 �壱イ菩ぎ", "entity name") +t("An elf dressed in glowing robes.", "�幎x�� �罹ク誤・シ ��捩 �倆売��笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/swarm.lua" + +t("insect", "�、�ゥ", "entity type") +t("swarms", "�誤�� �ー��", "entity subtype") +t("Buzzzzzzzzzzzzzzzzzzzzzzzzzzz.", "��擽�エ�エ�エ�エ�エ�エ�エ�エ�エ��.", "_t") +t("midge swarm", "��共� �シ", "entity name") +t("A swarm of midges; they want blood.", "��共� �シ��笈�、, 嵓シ�シ �戦葺�� �溢慣�壱共.", "_t") +t("bee swarm", "�� �シ", "entity name") +t("They buzz at you threateningly, as you have gotten too close to their hive.", "�護ァ卓乱 �壱ャエ ��護擽 �、����, �� �シ� �����攤 �呷恙�誤ヲャ�シ ��笈�、.", "_t") +t("hornet swarm", "�尖イ� �シ", "entity name") +t("You have intruded on their ground, and they will defend it at all costs.", "�尖イ誤豆�� ��溜�� �ィ�被毎�オ�壱共. �エ�、 ���シ �俯・エ�罷攵�� �ク ��溜�� �墲ャ ��桿�壱共.", "_t") +t("hummerhorn", "�呷恙��", "entity name") +t("A giant buzzing wasp, its stinger dripping venom.", "�ー�﨑� �尖イ誤。�, ��ケィ�川� �ケ��擽 �晤圄 �ィ�エ�瀧笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/telugoroth.lua" + +t("Reality has shifted.", "嶸�共�エ �罹イス嵂壱共.", "logSeen") +t("The spell fizzles!", "�シ�ク�エ �、甯ィ嵂壱共!", "logSeen") +t("%s resists the swap!", "%s �川イエ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("elemental", "�簿�ケ", "entity type") +t("temporal", "�懋ー�", "entity subtype") +t("and lost outside time", "�ク�ャ�� �懋ー�攪 �野乱�� �ク��ー �們来�、", "_t") +t("telugoroth", "奛罷」ィ���懍侃", "entity name") +t("A temporal elemental, rarely encountered except by those who travel through time itself. Its blurred form constantly shifts before your eyes.", "�懋ー�攪 �簿�ケ�シ��, �懋ー� �ク �川イエ�シ �ャ嵂駕葺�� �壱株 ��擽 ��笈�シ�エ �罹ャシ�� �懋イャ�ゥ�壱共. �ケ�� �溢服�川� �ク 彧尖ヲソ﨑� 嶸倣�� ��� �ィ�オ�� �緋セク�� �溢慣�壱共.", "_t") +t("greater telugoroth", "���� 奛罷」ィ���懍侃", "entity name") +t("ultimate telugoroth", "��キケ�� 奛罷」ィ���懍侃", "entity name") +t("teluvorta", "奛罷」ィ�エ�エ夋", "entity name") +t("Time and space collapse in upon this erratically-moving time elemental.", "�懋ー�ウシ �オ��攪 �母エエ� �エ ��菩侃�ス�� ���擽�� �懋ー� �簿�ケ�専イ� �シ�エ�ャ�オ�壱共.", "_t") +t("greater teluvorta", "���� 奛罷」ィ�エ�エ夋", "entity name") +t("ultimate teluvorta", "��キケ�� 奛罷」ィ�エ�エ夋", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/undead-start-game.lua" +section "mod-tome/data/general/npcs/thieve.lua" +t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("cutpurse", "�誤ァ、�俾クー", "entity name") +t("The lowest of the thieves, this cutpurse is just learning the tricks of the trade.", "��荘�、 �� ��・ �ク�懦復 �エ�、��, �エ �誤ァ、�俾クー�� �シ�シ�戦劍�� �罷�ケ�� �オ嶸肥慣�壱共.", "_t") +t("rogue", "����", "entity name") +t("Stronger than a cutpurse, this thief has been promoted.", "�誤ァ、�俾クー �エ�、 �倣復 ��荘�シ��, �� ��ク駕毎�オ�壱共.", "_t") +t("thief", "�壱巡��", "entity name") +t("He eyes you and your belongings, then suddenly vanishes... strange, why is your pack lighter?", "�ク� �ケ���シ �ケ���� �護ァ峵溢揆 �尖共�エ�罷笈 �卓梵�ー �ャ�シ�瀧笈�、... �エ��葺�ー��, �� �川擽 ��シ�護。護ァ?", "_t") +t("bandit", "�ク��ー簿巡", "entity name") +t("These ruffians often employ brute force over thievery, but they are capable of stealing as well.", "�エ ��胸� ��荘�溢乱 �エ�・�� �呷寳﨑俯株 寬ク�エ���, �尖ャ倆葺�� 弡肥イ俯ざ�� ��巡 �� 﨑エ��笈�、.", "_t") +t("bandit lord", "�簿巡 �尖ェゥ", "entity name") +t("He is the leader of a gang of bandits. Watch out for his underlings.", "�ク�� �ク��ー簿巡 �エ�ャ�� �ー�尖ィク�ャ��笈�、. �ク�� �﨑俯豆�� �ー�ャ﨑們強�懍丶.", "_t") +t("assassin", "�肥ざ��", "entity name") +t("Before you looms a pair of eyes... a glint of steel... death.", "﨑� �作擽 �溢擽 �エ�エ��... �菩イ��� �們ァ晝アー�シ... �ス��.", "_t") +t("shadowblade", "�ク�シ�川ケシ��", "entity name") +t("Stealthy fighters trying to achieve victory with trickery. Be careful or they will steal your life!", "�シ�肥怱�� �ケ�ャ�シ �ー�ク�尖�、 﨑俯株 ��﨑� �ク��シ�、��笈�、. �ー�ャ﨑們ァ �喜愍�エ �ゥ�エ �ャ��あ ��笈�、!", "_t") +t("rogue sapper", "���� �ー����", "entity name") +t("Stealthy tricksters that leave a wake of deadfalls and other hazards. They really just make a mess of things.", "��﨑� �ィ�オ��、��, 﨑ィ�母ウシ �ク �野攪 '�ー�ー��攤 �肥�'�シ �ィ��笈�、. �シ�� �懦倹�シ�� �誤働�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/troll.lua" + +t("giant", "�ー�ク", "entity type") +t("troll", "孖ク�、", "entity subtype") +t("forest troll", "�イ 孖ク�、", "entity name") +t("Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists.", "�ケ�� 嵓シ��シ ��� �ー�﨑俾ウ� �サ�晝クエ �エ�ア �エ嵂餓イエ� �ャ�一キ妤ャ�ア�エ�ク �ケ�� �シ�ケ�� �� �尖ゥー �ケ���� �卓亨﨑罹共.", "_t") +t("stone troll", "�肥怱 孖ク�、", "entity name") +t("A giant troll with scabrous black skin. With a shudder, you notice the belt of dwarf skulls around his massive waist.", "�ー�倆握�倆復 �� �ー�ス�� ��� �川擽�ク孖ク 孖ク�、��笈�、. �ケ��� ��惠﨑俯ゥエ�� �ク�� �ー�﨑� 嵭壱ヲャ�、�� �ャ�ー 嵭壱ヲャ��� �懍寥嵓� 﨑エ�ィ�� �誤豆�エ�誤共�� ��揆 �護符�ィ�ス�壱共.", "_t") +t("cave troll", "�呟オエ 孖ク�、", "entity name") +t("This huge troll wields a massive spear and has a disturbingly intelligent look in its piggy eyes.", "�エ �ー�﨑� 孖ク�、� �ー�﨑� �ス�� 弴俯草�エ�ー, �エ��葺�誤巡 �ク �エ�� �溢乱 �晤ェ�復 岺懍�菩揆 �南慣�壱共.", "_t") +t("mountain troll", "�ー 孖ク�、", "entity name") +t("A large and athletic troll with an extremely tough and warty hide.", "��」シ �一クー�� �ャ�一キ 妤ャ�ア�エ �ー�ス�� ��� 增ャ�� �エ�倣復 孖ク�、��笈�、.", "_t") +t("mountain troll thunderer", "�ー 孖ク�、 �一ー� ��エ�ク", "entity name") +t("patchwork troll", "��鵠�ー 孖ク�、", "entity name") +t("A disgusting and mismatched construct of necromantically-enhanced troll bits and shattered weapons. Confused and furious, it rends and shatters its surroundings with impossible strength, moving with speed found nowhere in nature.", "�ュ�ケ�� �俯ェサ �ー�護ァ�, �簿�ケ���エ �シ��頗 孖ク�、��, �ー�ー�ー��擽 �� �エ�ー�シ �、�� �溢慣�壱共. ����� 嶸シ��、�ャ�醐葺�ー, �シ��� �ィ�� ��揆 �ソ�� �� ��株 德們愍�� �「�エ�縄ウ� 甯語エエ﨑ゥ�壱共. �川硫�川��� �セ�� �シ �� ��株 �鷺巡��笈�、.", "_t") +t("Forest Troll Hedge-Wizard", "�イ 孖ク�、 �ャ�オ �壱イ菩ぎ", "entity name") +t("This old-looking troll glares at you with malice. His muscles appear atrophied, but a certain power surrounds him nonetheless.", "�呷牟�エ�エ�� 孖ク�、�エ ��攪�� ��晨復 �壱ケ幗愍�� �ケ���� �ク�、��笈�、. �ク� ��カ簿据�エ �溢ァ��, �ク�シ�尖巡 �一オャ﨑俾ウ� �エ�、 德們擽 �ク�シ �俯洳�ク�� �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/undead-rat.lua" + +t("undead", "�ク�ー��", "entity type") +t("rodent", "�、�俯・�", "entity subtype") +t("skeletal rat", "�、�壱�逸� ��", "entity name") +t("A skeletal rat, teeth and claws ground to a sharp point. It glares at you menacingly.", "�、�壱�逸� �尖。�, ��ー罷凶�� ���エ�懍垓 �エ�ィ�シ �懦��� ��慣�壱共. �ケ���� ��攪�� �罷攵��笈�、.", "_t") +t("*squeak*", "*�作ー�*", "_t") +t("Squeak!", "��!", "_t") +t("Squeak??", "�作ー�??", "_t") +t("SQUEAK!!!!!", "�護擽�エ�エ�オ��!!!!!", "_t") +t("ghoulish rat", "�ャ�ク ��", "entity name") +t("Layers of rotting skin are peeling off of this rat. One of the eye sockets appears empty.", "�ゥ� 嵓シ��オ�エ �隷イィ��� �溢慣�壱共. �溢阜 﨑懍ェス�エ �溢牟�シ 﨑� �ウ�エ ��牟�溢慣�壱共.", "_t") +t("*s.q.u.e.a.k*", "*��.�エ.�エ.�エ.�オ*", "_t") +t("Squeeeeeeak!", "�護擽�エ�エ�エ�エ�エ�エ�エ��!", "_t") +t("Squeakkkkkkk??", "�護擽�エ�エ�エ�エ�エ��??", "_t") +t("spectral rat", "��イエ ��", "entity name") +t("An eerie haze surrounds this translucent rat.", "�ャ�ゥ﨑� ��ァ�卓擽� �エ �倆握��復 �尖・シ �川牟�ク�� �溢慣�壱共..", "_t") +t("Eerie Squeak!", "�ャ�ゥ﨑� �作ー�!", "_t") +t("Frightening Squeak??", "�尖�、�エ �作ー�??", "_t") +t("vampire rat", "彧。嶸一キ ��", "entity name") +t("Looks much like a normal rat. That is, other than the very large fangs.", "�エ奝オ �川イ俯涵 �エ�エ��� 弡ィ�ャ �エ �。�ウ�壱・シ �爺ウ� �溢慣�壱共.", "_t") +t("Squeak! Blood!", "�作ー�! 嵓シ!", "_t") +t("gigantic bone rat", "�ー�﨑� 﨑エ�ィ ��", "entity name") +t("This massive beast appears to be a rat composed of countless bones fused together.", "�エ �ー�﨑� �尖株 �� �� ��擽 �珠捩 �壱。� �エ�ィ�エ�ク �溢慣�壱共.", "_t") +t("*SQUEAK*", "* �� �� *", "_t") +t("Rat Lich", "�ャ�� ��", "entity name") +t("The master of the pit is before you. It squeaks with menace as it and a horde of minions approach you.", "�ャ�ゥ�エ�� �シ�ク�エ �ケ�� �樌乱 �� �溢慣�壱共. �����攤 �作ー� �誤ヲャ�シ �エ��, �ク�ー�� �� �シ� �ケ���専イ� �ー�、�オ�壱共.", "_t") +t("#RED#Rising again, the Rat Lich's eyes glow with renewed energy!", "#RED#�ャ�� �川攪 �溢擽 �壱。懍垓 德們愍�� �幎x�ー, �、�� 﨑� �� �シ�エ�ー�、!", "logSeen") +t("\ +The Rat Lich's true power has been unveiled! Swirling with arcane energy, it stalks towards you uttering warsqueaks at its minions!", "\ +�ャ�� �川攪 ���倣復 德們擽 ���シ�� �霊来�オ�壱共! �壱イ菩攪 德們愍�� �護圸�護擽 �俯ゥー, �ケ���専イ誤。� �、��オ�壱共. �ク�ー�� �� �シ�� ��握�作ー作揆 �ク�俯ゥエ�懍囈!", "_t") +t("\"Squeak\" I say, yes .. \"Squeak!\"", "\"�構" �エ �川捩, �ク�� .. \"��!\"", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/vampire.lua" + +t("undead", "�ク�ー��", "entity type") +t("vampire", "彧。嶸一キ", "entity subtype") +t("These ancient cursed beings often take the form of a bat and attack their prey.", "��シ �幗捩 ����� �エ�ャ�、��, �川」シ �菩・川攪 嶸菩メ�シ�� �倆ム�� �ャ�・�川揆 �ョ�ゥ�壱共.", "_t") +t("lesser vampire", "﨑們怱 彧。嶸一キ", "entity name") +t("This vampire has only just begun its new life. It has not yet fathomed its newfound power, yet it still has a thirst for blood.", "�エ 彧。嶸一キ�� �﨑懍ァ �、�俯据� �喜葺�オ�壱共. ��ァ� �壱。懍垓 �・�・�� ���﨑們ァ�� �サ﨑們ァ��, 嵓シ�� �カ�シ�、 �溢慣�壱共 .", "_t") +t("vampire", "彧。嶸一キ", "entity name") +t("It is a humanoid with an aura of power. You notice a sharp set of front teeth.", "德們攪 �ー�エ�エ �川寥�シ �ク��� �ク�ー�罹。�, ���エ�懍垓 �橄笈 �� �作擽 �エ��笈�、.", "_t") +t("master vampire", "���� 彧。嶸一キ", "entity name") +t("It is a humanoid form dressed in robes. Power emanates from its chilling frame.", "�罹ク誤・シ ��捩 �ク��攪 嶸菩メ�シ��, �ィ��エ �壱劇�川� 德們擽 �懍げ�俾ウ� �溢慣�壱共.", "_t") +t("elder vampire", "彧。嶸一キ �・��", "entity name") +t([[A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. +It can summon the very shades of its victims from beyond the grave to come enslaved to its aid.]], [[�罹ク誤・シ ��捩 �肥ー削復 �ク�ー�罹。�, 夋�ク�� �晤ェ�揆 �倣ヨ﨑ィ�シ�懍昏 ��ーア �� �呷譜 �溢ぎ�� �カ�� �エ�エ�肥慣�壱共. +�エ�、� �エ�、 �壱ィク�川� �ク�一ー �們牟��ヲー 彧ャ�晧梵�、�� �ク�シ�尖・シ �壱洳�エ�エ, �ク�、�� ��ス�壱共.]], "_t") +t("vampire lord", "彧。嶸一キ �ー�シ", "entity name") +t("A foul wind chills your bones as this ghastly figure approaches.", "�エ �オ尞ャ�、�ャ�エ �エ�ャ� �、��、��, ��キィ�俯株 �罷梃�� �賀クー� �� �碕ケ護ァ �、�ー�ュ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/venom-drake.lua" + +t("dragon", "�ゥ", "entity type") +t("venom", "�ケ��", "entity subtype") +t("venom drake hatchling", "�ケ�� �罹�溢擽增ャ 﨑エ�ィ��", "entity name") +t("A corrosive venom drake hatchling; not too powerful by itself, but it usually comes with its brothers and sisters.", "��晧┳ �ケ�� �罹�溢擽增ャ�� �壱⊂�� �ク �川イエ�罹株 �倣葺� �喜ァ��, �エ奝オ 嶸菩�懍梵�、�、�シ �呷擽 �倆ム�ゥ�壱共.", "_t") +t("venom drake", "�ケ�� �罹�溢擽增ャ", "entity name") +t("A mature corrosive venom drake, armed with deadly breath and nasty claws.", "�ア�� ��晧┳ �ケ�� �罹�溢擽增ャ��, �俯ェ���攤 �ィ�ー�シ �����攤 �懦��シ�� �オ�ゥ﨑ゥ�壱共.", "_t") +t("venom wyrm", "��」。", "entity name") +t("An old and powerful corrosive venom drake, armed with deadly breath and nasty claws.", "�呟ウ� �簿�・﨑� ��晧┳ �ケ�� �罹�溢擽增ャ��, �俯ェ���攤 �ィ�ー�シ �����攤 �懦��シ�� �オ�ゥ﨑ゥ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/vermin.lua" + +t("vermin", "﨑エ�ゥ", "entity type") +t("worms", "�ャ�緋クー �シ", "entity subtype") +t("white worm mass", "﨑們摩 �誤�壱名", "entity name") +t("green worm mass", "�壱。� �誤�� �シ", "entity name") +t("carrion worm mass", "�懍イエ �誤�� �シ", "entity name") +t("%s exudes a corrupted gas as it dies.", "%s �ス�� �� 嶹ゥ尞戦復 ��、�シ �懍牟�ク�、.", "logSeen", nil, {"��"}) + +------------------------------------------------ +section "mod-tome/data/general/npcs/wight.lua" + +t("undead", "�ク�ー��", "entity type") +t("wight", "��エ孖ク", "entity subtype") +t("These be white wights.", "�エ�、� 﨑們摩 ��エ孖ク��笈�、.", "_t") +t("forest wight", "�イ ��エ孖ク", "entity name") +t("It is a ghostly apparition with a humanoid form.", "�ク����� ���ケ��笈�、.", "_t") +t("grave wight", "�エ�、 ��エ孖ク", "entity name") +t("It is a ghostly form with eyes that haunt you.", "�ケ���� �尖�、��� �ィ�� 﨑俯株 �溢揆 ��� ���ケ��笈�、.", "_t") +t("barrow wight", "���� ��エ孖ク", "entity name") +t("It is a ghostly nightmare of an entity.", "�、�エ�シ �爺ウ� �壱株, ��ェス�シ �呷捩 ���ケ��笈�、.", "_t") +t("emperor wight", "��エ孖ク 嶹ゥ��", "entity name") +t("Your life force is torn from your body as this powerful unearthly being approaches.", "�エ �簿�・﨑俾ウ� �ャ�ゥ﨑� �エ�ャ� �、��、�� �晤ェ��・�エ �ケ���� �ク�川� �「�ィ�俾ー瀧笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/wild-drake.lua" + +t("dragon", "�ゥ", "entity type") +t("wild", "�シ��", "entity subtype") +t("spire dragon", "�們│�ゥ", "entity name") +t("A monstrous, coiled wyrm, patient and hateful. Its hide, studded with spikes and crests and blades, turns aside steel and sorcery with equal ease.", "�ャ�ャ�シ 孖シ �ー�﨑� �ゥ�シ��, 嶸川丶�、�ャ�ー�ー �ク�エ�ャ�エ �倣鮒�壱共. ��ス� �母ウシ �。�ウ, �シ���� �ス嶹罷据�エ �溢愍�ー, �菩イ��シ �壱イ� �ィ�� �川何�� �餓符��笈�、.", "_t") +t("blinkwyrm", "�尖ゥク�ゥ", "entity name") +t("A shifting, writhing, snake-like dragon, blinking in and out of existence, just waiting for you to turn your back.", "�嶹被葺��, �、寀�ャ��, � ��換﨑� �ゥ�シ��, �エ�ャ� �尖ゥク﨑俯ゥー, �ケ���エ �ア�� �エ�エ�ー�護揆 �ー�、�ャ�� �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/xorn.lua" + +t("elemental", "�簿�ケ", "entity type") +t("xorn", "�俯・ク", "entity subtype") +t("umber hulk", "��� 嵭戦〓", "entity name") +t("This bizarre creature has glaring eyes and large mandibles capable of slicing through rock.", "�エ �ー�エ﨑� �エ�ャ�� �們符�エ�� �一ウシ �肥怱�シ �ス�� ���エ�エ�� �ー�﨑� ��椨奓ア�� �爺ウ� �溢慣�壱共.", "_t") +t("xorn", "�俯・ク", "entity name") +t("A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso.", "���� �川��川� �倆ム�� �ー�﨑� �エ�ャ��. ���� �川�� �オ﨑ゥ﨑� �� �溢慣�壱共. 4 �懍攪 增ー 甯肥擽 �ー�﨑� �ク奝オ�川� �們凰�溢慣�壱共.", "_t") +t("xaren", "�ク��", "entity name") +t("It is a tougher relative of the Xorn. Its hide glitters with metal ores.", "�俯・ク�� ��葺�エ �菩攤﨑ゥ�壱共. �ク�護攪 ��ス�� �倣梃 �溢� �瀧ャシ�エ �們ァ晧桿�壱共.", "_t") +t("The Fragmented Essence of Harkor'Zun", "﨑們ス罷・エ'��� �ー��� �菩�", "entity name") +t("Fragmented essence... maybe it'd be best if it stayed fragmented.", "�ー��� �菩�... �ー��� ��。� �壱株 �� �ィ�シ�ャ �� �們揆 �� �呷慣�壱共.", "_t") +t("#AQUAMARINE#%s absorbs the energy of the destroyed fragment!", "#AQUAMARINE#%s 甯語エエ�� �ー��愍�罹カ奓ー 德們揆 �們ーセ�罷共!", "logSeen", nil, {"��"}) +t("#AQUAMARINE#%s is infused with all the energies of the fragments. The real Harkor'Zun is reconstituted!", "#AQUAMARINE#%s �ー��� �菩��� �ィ�� 德們揆 彧。�倆毎�、. ���倣復 﨑們ス罷・エ'��エ �ャ�ャ�ア�們来�、!", "logSeen", nil, {"��"}) +t("demon", "��ァ�", "entity type") +t("major", "����", "entity subtype") +t("Harkor'Zun", "﨑們ス罷・エ'�", "entity name") +t("A gigantic demon composed of elemental Earth, resembling a twisted Xaren but much, much larger. It doesn't seem pleased with your presence.", "��攪 �川��� �エ�ィ�エ�� ��ァ壱。�, �、寀�ー �ク�語ー呷ァ�� 弡ィ�ャ, 弡ィ�ャ �ー�﨑ゥ�壱共. �ケ���エ �エ�ウ�� �壱株 �� �溢搆�� �、� �危株 �ィ�卓桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/npcs/yaech.lua" +t("humanoid", "�ク���", "entity type") +t("yaech", "�シ增ャ", "entity subtype") +t("yaech diver", "�シ增ャ ���俯カ", "entity name") +t("Yaeches are an aquatic subspecies of yeeks. They share the same psionic powers, but they refuse to take part in the Way.", "�シ增ャ�� �罷狭 �� �晨劈�� ��搗﨑� �エ增ャ�� ��「�桿�壱共. �エ�、� �滝ー呷捩 �壱冠�・�� �オ��﨑們ァ��, 﨑懋クク�� �シ�� �俯株 ��捩 �ー�﨑俾ウ� �溢慣�壱共.", "_t") +t("yaech hunter", "�シ增ャ �ャ�・�シ", "entity name") +t("yaech mindslayer", "�シ增ャ �菩侠甯語エエ��", "entity name") +t("yaech psion", "�シ增ャ �壱冠�・��", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/undead-start-kill.lua" - +section "mod-tome/data/general/npcs/ziguranth.lua" +t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("and burned on a pyre", "�ク�ャ�� �・�瀧鵠�ク�川� �逸ム�ャ�尖共", "_t") +t("ziguranth warrior", "��ャ�� ��ぎ", "entity name") +t("dwarf", "�懍寥嵓�", "entity subtype") +t("A Ziguranth warrior, clad in heavy armour.", "��ャ�嬢攪 ��ぎ��, �エ�ー�エ �卓亶�� ��ウ� �溢慣�壱共.", "_t") +t("ziguranth summoner", "��ャ�� �醐劍�ャ", "entity name") +t("thalore", "夋壱。罹��", "entity subtype") +t("A Ziguranth wilder, attuned to nature.", "��ャ�嬢攪 �川硫�� �肥「�梵��, �川硫�� �呰剩 �們来�オ�壱共.", "_t") +t("ziguranth wyrmic", "��ャ�� �ゥ�ク", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/objects/2haxes.lua" + +t("weapon", "�エ�ー", "entity type") +t("battleaxe", "�嶸� ��⊂", "entity subtype") +t("axe", "��⊂", "entity combat talented") +t("Massive two-handed battleaxes.", "�� �川愍�� �罹株 �ー�﨑� �嶸� ��⊂��笈�、.", "_t") +t("iron battleaxe", "�エ�� �嶸� ��⊂", "entity name") +t("iron", "�エ��", "entity short_name") +t("steel battleaxe", "�菩イ� �嶸� ��⊂", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("dwarven-steel battleaxe", "�懍寥嵓� �菩イ� �嶸� ��⊂", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("stralite battleaxe", "�、孖ク��攵�エ孖ク �嶸� ��⊂", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("voratun battleaxe", "�エ�シ妤ー �嶸� ��⊂", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/2hmaces.lua" + +t("weapon", "�エ�ー", "entity type") +t("greatmaul", "�嶸� �晧ケ�", "entity subtype") +t("mace", "��奣エ", "entity combat talented") +t("Massive two-handed mauls.", "�� �川愍�� �罹株 �ー�﨑� �嶸� �晧ケ們桿�壱共.", "_t") +t("iron greatmaul", "�エ�� �嶸� �晧ケ�", "entity name") +t("iron", "�エ��", "entity short_name") +t("steel greatmaul", "�菩イ� �嶸� �晧ケ�", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("dwarven-steel greatmaul", "�懍寥嵓� �菩イ� �嶸� �晧ケ�", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("stralite greatmaul", "�、孖ク��攵�エ孖ク �嶸� �晧ケ�", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("voratun greatmaul", "�エ�シ妤ー �嶸� �晧ケ�", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/2hswords.lua" + +t("weapon", "�エ�ー", "entity type") +t("greatsword", "��", "entity subtype") +t("sword", "�", "entity combat talented") +t("Massive two-handed swords.", "�� �川愍�� �罹株 �ー�﨑� ����笈�、.", "_t") +t("iron greatsword", "�エ�� ��", "entity name") +t("iron", "�エ��", "entity short_name") +t("steel greatsword", "�菩イ� ��", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("dwarven-steel greatsword", "�懍寥嵓� �菩イ� ��", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("stralite greatsword", "�、孖ク��攵�エ孖ク ��", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("voratun greatsword", "�エ�シ妤ー ��", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/2htridents.lua" + +t("weapon", "�エ�ー", "entity type") +t("trident", "�シ��ス", "entity subtype") +t("trident", "�シ��ス", "entity combat talented") +t([[A two-handed massive trident. +Tridents require the exotic weapons mastery talent to use correctly.]], [[�� �川愍�� �罹株 �ー�﨑� �シ��ス��笈�、. +�シ��ス�� �罹劇�� �ャ�ゥ﨑俾クー ��紛�罹株 �エ嶸� �エ�ー �呱�ィ �ー���エ 﨑�囈﨑ゥ�壱共.]], "_t") +t("coral trident", "�ー嶸ク �シ��ス", "entity name") +t("coral", "�ー嶸ク", "entity short_name") +t("blue-steel trident", "岺ク�ク �菩イ� �シ��ス", "entity name") +t("b.steel", "岺ク�ク �菩イ�", "entity short_name") +t("deep-steel trident", "�ャ﨑エ �菩イ� �シ��ス", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("orite trident", "�、�シ�エ孖ク �シ��ス", "entity name") +t("orite", "�、�シ�エ孖ク", "entity short_name") +t("orichalcum trident", "�、�ャ﨑俯・エ�� �シ��ス", "entity name") +t("orichalcum", "�、�ャ﨑俯・エ��", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/axes.lua" + +t("weapon", "�エ�ー", "entity type") +t("waraxe", "��握 ��⊂", "entity subtype") +t("axe", "��⊂", "entity combat talented") +t("One-handed war axes.", "﨑� �川愍�� �罹株 ��握 ��⊂��笈�、.", "_t") +t("iron waraxe", "�エ�� ��握 ��⊂", "entity name") +t("iron", "�エ��", "entity short_name") +t("steel waraxe", "�菩イ� ��握 ��⊂", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("dwarven-steel waraxe", "�懍寥嵓� �菩イ� ��握 ��⊂", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("stralite waraxe", "�、孖ク��攵�エ孖ク ��握 ��⊂", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("voratun waraxe", "�エ�シ妤ー ��握 ��⊂", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/boss-artifacts-far-east.lua" + +t("Life Drinker", "�晤ェ�揆 �溢亨�� ��", "entity name") +t("blood coated dagger", "嵓シ�� �、�ョ德� �ィ�", "_t") +t("Black blood for foul deeds. This dagger serves evil.", "��哩�� �﨑� �� 嵓シ. �エ �ィ�� ��哩�� ����笈�、.", "_t") +t("Trident of the Tides", "甯誤巡�� �シ��ス", "entity name") +t("ever-dripping trident", "�シ�ゥ�ク�エ �ィ�エ��� �シ��ス", "_t") +t([[The power of the tides rush through this trident. +Tridents require the exotic weapons mastery talent to use correctly.]], [[甯誤巡�� 德們擽 �エ �シ��ス �溢乱�� 彧尖・エ�� �溢慣�壱共. +�シ��ス�� �罹劇�� �ャ�ゥ﨑俾クー ��紛�罹株 �エ嶸� �エ�ー �呱�ィ �ー���エ 﨑�囈﨑ゥ�壱共.]], "_t") +t("Fiery Choker", "�ゥ�� �ア �橄株 �一ス� �ゥ�ク�エ", "entity name") +t("flame-wrought amulet", "�一クク�� �ゥ�ク�エ", "_t") +t("A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.", "�懍�﨑� 嶹肥両�シ�� �誤豆�エ�� �ゥ�ク�エ��, �ゥ�ゥ�川攪 �ゥ �シ�們乱�� ��� �シ�ー�們流 �ィ�卓擽 �﨑ゥ�壱共. �エ 嶹肥両� �懍��梵�専イ� 﨑エ�シ �シ�們ァ �危株 �� �俯涵 �エ��笈�、.", "_t") +t("Chromatic Harness", "�エ��� �� �卓亶", "entity name") +t("multi-hued scale-mail armour", "�エ��� �� ��釜 �卓亶", "_t") +t("This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.", "�エ �ゥ ��釜 �卓亶� �、�啄復 �餓愍�� �晝イ� �幎か�壱共. ��ャエ �懍ケ呷螺�エ �賀ケ肥擽 �﨑俯株 �� �呷慣�壱共.", "_t") +t("Glory of the Pride", "�作ァ�� ��エ�", "entity name") +t("The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.", "�作ァ�� ��腹 �� ��株 妤ャ�ャ �ク�ィ�ャ�呷攪 ��・ �護、啄復 �エ�シ��, �エ 嶹ゥ�� �們ァ�尖株 �エ�罹株 �器��� �、增ャ �エ�� ��エ �一イィ�ク �溢慣�壱共.", "_t") +t("deep black ring", "�一ケ誤ァ� �們ァ", "_t") +t("Black Robe", "�� �罹ク�", "entity name") +t("black robe", "�� �罹ク�", "_t") +t("A silk robe, darker than the darkest night sky, it radiates power.", "��卿 �罹ク誤。�, ��・ �エ�川垓 �、﨑俯釜 �エ�、 ��オ�壱共. 德們揆 �ゥ�懦葺�� �溢慣�壱共.", "_t") +t("Crown of the Elements", "�川��� �母エ", "entity name") +t("jeweled crown", "�エ�晤ー倣梃 �母エ", "_t") +t("This jeweled crown shimmers with colors.", "�ャ�ャ �餓愍�� �幗擽 �エ�ク�ー�ャ�� �エ�晤ー倣梃 �母エ��笈�、.", "_t") +t("Warmaster Gnarg's Murderblade", "�ャ�ケ� �俯・エ�ク�� �エ�ク�", "entity name") +t("blood-etched greatsword", "嵓シ�� �一イィ�� ��", "_t") +t("A blood-etched greatsword, it has seen many foes. From the inside.", "嵓シ� �一イィ�� ����笈�、. �珠捩 ��豆��, �ク�、 �作乱�� �エ�們慣�壱共.", "_t") +t("10% chance to send the wielder into a killing frenzy", "10% 嶹簿・��� �ゥ�ゥ�専ー �エ�。�� �瀧梳�� ���瀧笈�、", "_t") +t("Whip of Urh'Rok", "�ク彧�'�晧攪 ��ー�", "entity name") +t("fiery whip", "�一ス� ��ー�", "_t") +t("With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.", "�ク�� �� ��揆�簿巡�� �倣復 �幗揆 �エ�罹株 �エ �一ス� ��ー碕ウシ 﨑ィ��, ��ァ溢攪 �シ�ク �ク彧�'�晧捩 ��握�川� 甯ィ�ー﨑� ��擽 ��共�� �誤�、��� �們来�、.", "_t") +t("Storm Fury", "尞ュ峵� ���", "entity name") +t("crackling longbow", "�、甯醐〓 孖�� 嶹�", "_t") +t("This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.", "�エ �ゥ�� 嶹懍捩 �菩イ� ���� �倣剩�們牟, 嶹懍攪 �ク�エ�川│ �簿�・﨑� ��・俾ー 彧尖・エ��, �一ー懋ー �懍怱�� �� ��椈�� �エ�ャ�ゥ�壱共. �ゥ�ゥ�尖・シ ��梠�ウ 﨑們ァ �伎ウ���.", "_t") +t("Automatically fires lightning bolts every game turn at nearby enemies dealing %d to %d lightning damage based on Magic with a chance to inflict Daze.", "�シ�們攪 ��乱�� �、�� 奓エ�壱共 �一ー� 嶹肥ざ�� ���、 %d - %d �一ー� 嵓シ﨑エ�シ �シ��, �ゥ�ゥ�川攪 �壱イ菩乱 ��。﨑エ �シ�� 嶹簿・��� 嶸シ�溢揆 ��圸﨑ゥ�壱共.", "tformat") +t("#GOLD#A bolt of lightning fires from #Source#'s bow, striking #Target#!", "#GOLD#��クー 嶹肥ざ�エ #Source#�� 嶹懍乱�� �懍ぎ�們牟, #Target3# �オ�ゥ嵂壱共!", "logCombat") +t("Frozen Shroud", "�シ�エ�呷捩 �・��", "entity name") +t("chilling cloak", "�ィ��エ �晨�", "_t") +t("All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.", "�呰葺 �ー�ィ�エ �ィ�エ ���ー�� ��カ��笈�、. �エ �晨��� �ソ�ー�� 﨑エ�� �ィ�� ��揆 �シ�、��ヲャ�� �ィ��エ �賀クー �晝クー�シ �懍牟�エ�� �� �呷慣�壱共.", "_t") +t("release a radius %d chilling blast, instantly dealing %0.2f cold damage and condensing the air into freezing vapors that deal %0.2f cold damage (based on Magic) each turn for %d turns", "�俾イス %d �ク�� �賀クー 尞ュ�懍揆 﨑エ�ゥ﨑エ, �餓亨 %0.2f �賀クー 嵓シ﨑エ�シ �シ��, �オ�ー�シ �シ�エ�呷捩 �晝クー�� �卓カ菩亨�� %0.2f �賀クー 嵓シ﨑エ�シ �、 奓エ �鷺笈�、. (�壱イ菩乱 ��。) �エ 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共.", "tformat") +t("%s releases an icy blast from %s %s!", "%s %s %s�川� �賀クー�シ �ゥ�懦毎�、!", "logSeen", nil, {"��"}) +t("icy vapors", "�シ�� �晝クー", "_t") +t("Blighted Maul", "嶹ゥ尞戦剩�� �晧ケ�", "entity name") +t("rotten stone limb", "�甯ィ﨑� �肥怱 甯� 﨑懍ェス", "_t") +t("The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.", "�ゥ�エ��� 夋�エ夋�攪 甯� 﨑懍ェス�シ��, �ー�﨑� �肥怱� �ゥ�エ��� �エ�� �エ�ィ�エ�ク �溢慣�壱共. �エ��揆 �、 �們幣 �溢ァ��, ��イュ�俾イ� �エ��慣�壱共.", "_t") +t("Blasts creatures in a radius 1 shockwave around your target for %0.2f to %0.2f physical damage (based on Strength).", "�オ�ゥ ��, ���揆 �ー��シ�� �俾イス 1 �ク�� �ゥ�ゥ甯語ー �シ�エ�� %0.2f - %0.2f �シ�ャ 嵓シ﨑エ�シ ��棘�壱共 (德們乱 ��。).", "tformat") +t("%s's %s shakes the ground with its impact!", "%s �・�ゥ﨑� %s�� �ゥ�ゥ�シ�� ��菩擽 �ク�ー�、!", "logSeen", nil, {"�"}) +t("knock away other creatures within radius %d), dealing %0.2f to %0.2f physical damage (based on Strength) to each", "�俾イス %d �ク �エ�� �ィ�� �懍イエ�シ ��尖ざ��, ��箕�� �幗捩 ��豆�専イ� %0.2f - %0.2f �シ�ャ 嵓シ﨑エ�シ ��棘�壱共. (德們乱 ��。)", "tformat") +t("%s slams %s %s into the ground, sending out a shockwave!", "%s %s %s �罷凶�� �エ�ャ��, �ゥ�ゥ甯誤・シ �エ�エ�ク�、!", "logSeen", nil, {"��",[3]="�シ"}) +t("Molten Skin", "�ゥ�� 嵓シ�", "entity name") +t("melting bony armour", "�ケ� �� �ゥ�エ�ャ", "_t") +t("This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.", "�卓棗�� �エ�溢乱�護� �シ�エ�ク �ケ��ざ�ー �� �ゥ�エ�ャ��, �簿�ャ﨑� 德們揆 �懍げ﨑俾ウ� �溢慣�壱共. ��ァ�巡 �エ�溢攪 﨑オ�川� �餓捩 �幀ウシ �エ�ー�シ �エ�懍慣�壱共. 﨑們ァ�� �・�ゥ﨑エ�� 﨑エ�シ �シ�們ァ �喜揆 �� �呷慣�壱共.", "_t") +t("Void Orb", "�オ嵭� �エ�シ", "entity name") +t("This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.", "�エ ��捩 巐護ラ �們ァ�� �喜捩 ��菩ラ�� �エ�シ�� �・�晤据�エ �溢慣�壱共. �ー�ク�」�� 﨑們摩 �川擽 �エ�シ �溢乱�� �尖ヲャ�� �護圸�護擽�俾ウ�, �ク �卓峡�川� 彧ャ�ク﨑� �エ�シ�� �幗擽 �エ��笈�、.", "_t") +t("ethereal ring", "��イエ �們ァ", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/boss-artifacts-maj-eyal.lua" + +t("Wintertide", "��、�、�� �ィ�ク", "entity name") +t("glittering longsword", "�溢ゥ作擽�� �・�", "_t") +t([[The air seems to freeze around the blade of this sword, draining all heat from the area. +It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.]], [[�エ �・��� �シ�� �シ�們攪 �オ�ー�� �シ�エ�呱株 �� �俯涵 �エ��笈�、. �シ��� �ィ�� �エ�� 彧。�倆葺�� �� �俯涵��. +�ォ�溢ァク �、嶸ケ ��氈 ��, �懋ウ� �倆嚮� ��氈 ���梵�シ ��紛 �誤蕩 ��擽�シ�� �誤�、�ク �溢慣�壱共.]], "_t") +t("No Winter Storm Active", "嶹懍┳嶹� �卓攤 �ィ�ク 尞ュ峵� ��搆", "_t") +t("Winter Storm: ", "�ィ�ク 尞ュ峵� : ", "_t") +t("radius %d (%d turns remaining)", "�俾イス %d �ク (%d 奓エ �ィ��)", "tformat") +t("None", "��搆", "_t") +t("Create a Winter Storm that gradually expands (from radius %d to radius %d), dealing %0.2f cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.", "�川�� �南牟��� �ィ�ク 尞ュ峵作揆 �誤豆�エ��笈�、. (�懍� %d �ク - �罹劇 %d �ク) �、 奓エ, �ィ�ク 尞ュ峵作捩 德們乱 ��。﨑俯株 %0.2f �賀クー 嵓シ﨑エ�シ ��豆�専イ� �﨑俾ウ�, 20%% �� �川��� ��圸﨑ゥ�壱共. �エ弡�, ��乱�� �シ�� �オ�ゥ�� �﨑� �誤ァ壱共, ���乱�� 尞ュ峵作揆 �エ�呷亨墲、��, ��作亨��揆 �ー�・﨑ゥ�壱共.", "tformat") +t("#LIGHT_BLUE#A Winter Storm forms around %s.", "#LIGHT_BLUE#�ィ�ク 尞ュ峵作擽 %s �シ�們乱�� �シ�エ�罹共.", "logSeen") +t("precipitate ice walls (lasting 10 turns) within your Winter Storm's area", "�ィ�ク 尞ュ峵作揆 �シ�、 10 奓エ �呷譜 ��鷺据�� �シ�� �ス�� �晧┳﨑ゥ�壱共.", "_t") +t("#LIGHT_BLUE#%s brandishes %s %s, releasing a wave of Winter cold!", "#LIGHT_BLUE#%s %s %s 弴俯遭�ャ, �ィ�ク�� 﨑懦血�シ �シ�シ墲ィ�、!", "logSeen", nil, {"��",[3]="�シ"}) +t("winter wall", "�ィ�ク �ス", "_t") +t("a summoned wall of ice", "�醐劍�� �シ�� �ス", "_t") +t("#LIGHT_BLUE#Ice and snow form a barrier!", "#LIGHT_BLUE#�一ウシ �シ�護擽 �・�ス�シ�� �嶹被毎�、!", "log") +t("Wintertide Phial", "��、�、�� �ィ�ク ���ャ��", "entity name") +t("phial filled with darkness", "�エ���シ�� ��� �ャ �卓捩 ���ャ��", "_t") +t("This phial seems filled with darkness, yet it cleanses your thoughts.", "�エ ���ャ�卓捩 �エ���シ�� ��� �ャ ��イ俯涵 �エ�エ���, �菩侠�� �滝イ� 﨑エ�鷺笈�、.", "_t") +t("cleanse your mind of up to %d (based on Magic) detrimental mental effects", "�罹劇 %d �懍攪 ��菩��攤 巐ィ�シ �懋アー (�壱イ菩乱 ��。)", "tformat") +t("%s uses %s %s to cleanse %s mind!", "%s %s %s �ャ�ゥ﨑エ %s �菩侠�� �倣剩嵂壱共!", "logSeen", nil, {"��"}) +t("Frost Treads", "�罹ヲャ �ク��", "entity name") +t("ice-covered boots", "�シ�護愍�� �、�ョ德� ����", "_t") +t("A pair of leather boots. Cold to the touch, they radiate a cold blue light.", "﨑� �作攪 ��ス �・嶹罷。�. �護��エ�エ �ィ�卓慣�壱共. �ィ��エ 岺ク�ク�� �幗揆 �エ�� �溢慣�壱共.", "_t") +t("Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.", "�ク�� �誤ァ壱共, �ゥ�ゥ�� �ー� �俾イス 1 �ク�� 5 奓エ �呷譜 ��鷺据�� �シ�エ�呷捩 �� 巐ィ�シ�シ �懍��懦し�壱共. �エ 巐ィ�シ�� 3 奓エ �呷譜 �ゥ�ゥ�川攪 �賀クー 嵓シ﨑エ�シ 20% �晝ー�懦し�壱共. �緋ー��, �シ�� ��乱 �� ��捩 3 奓エ �呷譜 20% 嶹簿・��� �ー�� �ャ�ゥ�� �、甯ィ﨑ゥ�壱共.", "_t") +t("Dragonskull Helm", "�ゥ�� �専ー懋ウィ 妤ャ�ャ", "entity name") +t("skull helm", "�専ー懋ウィ 妤ャ�ャ", "_t") +t("Traces of a dragon's power still remain in this bleached and cracked skull.", "�ゥ�エ ��誤腰 德們攪 彧肥��擽 ��ァ�巡 �幎ー罷椈�� �溢擽 �� �専ー懋ウィ �作乱 �ィ��梭�オ�壱共.", "_t") +t("Eel-skin armour", "�・�エ ��ス �卓亶", "entity name") +t("slippery armour", "�ク�誤ック�醐復 �卓亶", "_t") +t("This armour seems to have been patched together from many eels. Yuck.", "�エ �卓亶� �� �珠捩 �・�エ�シ 﨑俯x�� �エ�エ�呷攤 �� �呷慣�壱共. �ゥ.", "_t") +t("Nightsong", "�、�� �ク��", "entity name") +t("A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.", "��彧滝ー呷擽 �一ケ誤ァ� �們ァ��, ��ャエ�ー �・�晤巡 ��慣�壱共. 﨑們ァ�� �エ���� �ゥ�エ�エ �們ァ�� 岺罹ゥエ�� �ー�エ�、�壱株 �� �俯涵 �エ��笈�、.", "_t") +t("obsidian ring", "彧卓囈�� �們ァ", "_t") +t("Steel Helm of Garkul", "��エ�ィ�� �菩イ� 妤ャ�ャ", "entity name") +t("tribal helm", "��ア 妤ャ�ャ", "_t") +t("A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.", "��・ ��劇﨑� �、增ャ�、 �� 﨑俯x�ク 尞ャ�晧梵 ��エ�ィ�エ �ャ�ゥ﨑俯腰, �シ�エ�� �ィ�� ��ャ�� 妤ャ�ャ��笈�、.", "_t") +t("Another of Garkul's heirlooms would bring out his spirit.", "��エ�ィ�� �� �、�ク �エ�シ�エ �ク�� ��仂�� �壱洳�シ ��桿�壱共.", "_t") +t("Lunar Shield", "�ャ�� �ゥ甯ィ", "entity name") +t("chitinous shield", "墲、寀エ�� �ゥ甯ィ", "_t") +t("A large section of chitin removed from Nimisil. It continues to give off a strange white glow.", "�壱ック�、�専イ護� �隷イィ�ク �ー�﨑� 墲、寀エ�� ���桿�壱共. �エ��復 﨑們摩 �幗揆 ��� �エ�懋ウ� �溢慣�壱共.", "_t") +t("Wrathroot's Barkwood", "�ゥ�ク�誤ヲャ�� �俯ャエ �作ァ�", "entity name") +t("large chunk of wood", "�俯ャエ �ゥ�エ�ャ", "_t") +t("The barkwood of Wrathroot, made into roughly the shape of a shield.", "�ゥ�ク�誤ヲャ�� �俯ャエ�作ァ壱。�, ��ゥ �ゥ甯ィ �ィ�卓愍�� �誤豆�溢慣�壱共.", "_t") +t("Petrified Wood", "�晨剩�� �ゥ�ャ", "entity name") +t("red", "�ィ��ラ", "entity subtype") +t("burned piece of wood", "�逸ヤ �俯ャエ �ー��", "_t") +t("A piece of the scorched wood taken from the remains of Snaproot.", "�ア�ア�誤ヲャ�専イ護� �シ�エ�ク �溢乱 �ク�ャ�ー �俯ャエ �ー��桿�壱共.", "_t") +t("Crystal Shard", "�們�� �ー��", "entity name") +t("crystalline tree branch", "�ー�倣剩�� �俯ュ�ー�", "_t") +t("This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.", "�エ �ー�倣剩�� �俯ュ�ー��� �溢乱 ��イ� �オ�ク��, �エ�倆復 �餓愍�� �幗揆 �們ぎ�懦し�壱共. �エ���� �溢牟�� 嶹ゥ嶹﨑エ����, �エ 德們擽 �エ�肥乱�� �肥揆� �晝ー�葺�エ �ャ德� �ア�簿姓�壱共.", "_t") +t("create 2 living shards of crystal to serve you for 10 turns", "�エ��梭�� �們�� �ー��揆 2 �エ �醐劍﨑エ, 10 奓エ �呷譜 ��握�� �ク�ャ﨑ゥ�壱共", "_t") +t("You cannot summon; you are suppressed!", "�ゥ﨑エ�シ �幀ウ� �溢牟 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Crystals splinter off of %s's %s and animate!", "%s�� %s�川� �們�菩擽 �シ�懍� �們凰 �エ�� ���攤�、!", "logSeen") +t("Malediction", "��シ", "entity name") +t("pestilent waraxe", "�ュ�卓攪 ��氈 ��⊂", "_t") +t("The land withers and crumbles wherever this cursed axe rests.", "�エ ��⊂� �ク�エ�� ��捩 �ク�� �エ�罷腰��乱 �罹豆��, �エ�溢ァ瀧笈�、.", "_t") +t("Kor's Fall", "�罷・エ�� 夋�ス", "entity name") +t("dark staff", "�エ�川垓 �甯。�エ", "_t") +t("Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.", "�珠捩 �晤ェ�イエ�� �壱。� �誤豆�エ�� �甯。�エ�� 德們揆 �懍げ﨑ゥ�壱共. ��ャ�罹巡 �エ �甯。�エ�� �ャ��復 �エ�ャ�シ �尖d �� �溢慣�壱共.", "_t") +t("Vox", "�護┳", "entity name") +t("ringing amulet", "�ク�ャ�� �ゥ�ク�エ", "_t") +t("No force can hope to silence the wearer of this amulet.", "�ク �エ�、 德們愍�罹巡 �エ �ゥ�ク�エ�シ �ゥ�ゥ﨑� �川攪 �ゥ�誤ヲャ�シ �シ�霊揆 �� ��慣�壱共.", "_t") +t("Telos's Staff (Top Half)", "奛罷。懍侃 �甯。�エ (�零カ��)", "entity name") +t("broken staff", "��懍ァ� �甯。�エ", "_t") +t("The top part of Telos' broken staff.", "��懍ァ� 奛罷。懍侃 �甯。�エ�� �零カ��桿�壱共.", "_t") +t("Choker of Dread", "�オ尞ャ�� �ゥ�ク�エ", "entity name") +t("dark amulet", "�エ���� �ゥ�ク�エ", "_t") +t("The evilness of undeath radiates from this amulet.", "�溢ぎ�� �ャ��物�エ �エ �ゥ�ク�エ�川� �懍牟�ク�們亰�壱共.", "_t") +t("summon an elder vampire with Taunt to your side for 15 turns", "彧。嶸一キ �・�罹・シ �醐劍﨑エ 15 奓エ �呷譜 ��握�シ �母イ� 﨑ゥ�壱共", "_t") +t("You need an enemy nearby to summon!", "�醐劍﨑俾クー ��紛�罹株 �シ��� ��擽 �溢牟�シ﨑罹共!", "logPlayer") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("%s taps %s %s, summoning a vampire thrall!", "%s %s %s �尖豆�ー��, 彧。嶸一キ 﨑們��ク�エ �醐劍�尖共!", "logSeen", nil, {"��",[3]="�シ"}) +t("elder vampire", "彧。嶸一キ �・��", "_t") +t("A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. It can summon the very shades of its victims from beyond the grave to come enslaved to its aid.", "�罹ク誤・シ ��捩 �肥ー削復 �ク�ー�罹。�, 夋�ク�� �晤ェ�揆 �倣ヨ﨑ィ�シ�懍昏 ��ーア �� �呷譜 �溢ぎ�� �カ�� �エ�エ�肥慣�壱共. �エ�、� �エ�、 �壱ィク�川� �ク�一ー �們牟��ヲー 彧ャ�晧梵�、�� �ク�シ�尖・シ �壱洳�エ�エ, �ク�、�� ��ス�壱共.", "_t") +t("Vampire", "彧。嶸一キ", "_t") +t("gem", "�エ��", "entity type") +t("Runed Skull", "�ャ�エ �一イィ�� 﨑エ�ィ", "entity name") +t("human skull", "�ク�� 﨑エ�ィ", "_t") +t("Dull red runes are etched all over this blackened skull.", "�餓捩 �ャ�エ ��� �ク��ヲー 﨑エ�ィ ��イエ�� �一イィ��壱共.", "_t") +t("Bill's Tree Trunk", "�護攪 奝オ�俯ャエ", "entity name") +t("tree trunk", "奝オ�俯ャエ", "_t") +t("This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!", "孖ク�、 �護擽 �ャ�ゥ﨑俯腰 �ー�﨑俾ウ�, �����攤 奝オ�俯ャエ��笈�、. �エ �エ�ー�シ �、�ー�� �ゥ��復 德俯ァ� �壱共�エ, �護イ俯涵 �ャ�ゥ﨑� �� �溢揆 ��ー呷慣�壱共!", "_t") +t("Sanguine Shield", "嵓シ�� �ゥ甯ィ", "entity name") +t("bloody shield", "嵓シ妤ャ�ア�エ �ゥ甯ィ", "_t") +t("Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.", "��。� 嵓シ�� �、�ョ嶸 �罷洳�護。護ァ��, 夋懍桝�� �ク�・� �ャ��梭 �ク �幗揆 �懍げ﨑ゥ�壱共.", "_t") +t("Flamewrought", "�一ス� �・��", "entity name") +t("chitinous gloves", "墲、寀エ�� �・��", "_t") +t("These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.", "�エ �・�卓捩 �ソ�們攪 �ク�ィ�ゥ�シ�� �誤豆�エ�� ��イ俯涵 �エ��笈�、. �護ァ�エ �エ�ー� �専サエ�瀧笈�、.", "_t") +t("Crystal Focus", "�們�� �卓、�", "entity name") +t("multi-hued", "�、��", "entity subtype") +t("scintillating crystal", "�們ァ晧擽�� �們��", "_t") +t("This crystal radiates the power of the Spellblaze itself.", "�エ �們�菩捩 �壱イ倣少�� �ク �川イエ�� 德們揆 �エ�懋ウ� �溢慣�壱共.", "_t") +t("(The created item can be activated to recover the Focus.)", "(�ー﨑ゥ﨑� �・��・シ �罹徐﨑俯ゥエ �們�� �卓、卓揆 �・��乱�� �懋アー﨑� �� �溢慣�壱共.)", "_t") +t("combine with a weapon (makes a non enchanted weapon into an artifact)", "�エ�ー�� �ー﨑ゥ﨑ゥ�壱共 (德們擽 ��ャ�們ァ �喜捩 �エ�ー�シ ���シ�� �誤働�壱共)", "_t") +t("Fuse with which weapon?", "�エ�、 �エ�ー�� �ー﨑ゥ﨑��護囈?", "_t") +t("crystalline weapon", "�們�菩攪 �エ�ー", "_t") +t("#GOLD#As the crystalline weapon and armour are brought together, they begin to emit a constant humming.", "#GOLD#�們�菩攪 �エ�ー� �們�菩攪 �ゥ�エ�ャ�, �喜桷��擽 �呷恙�ー�ャ�� �誤ヲャ�シ �エ�ー �懍梠﨑罹共.", "logPlayer") +t("#GOLD#The humming from the crystalline artifacts fades as they are separated.", "#GOLD#�・��・シ �霊梵, �們�� ���シ�、�� �呷恙�ー�ャ�� �誤ヲャ� ��シ�餓葺�、.", "logPlayer") +t("Crystalline %s", "�們�菩攪 %s", "tformat") +t(" Transformed with the power of the Spellblaze.", " �壱イ倣少�懍攪 德們愍�� �嶹罷勢.", "_t") +t("recover the Crystal Focus (destroys this weapon)", "�們�� �卓、� �懋アー (�エ �エ�ー�� 甯語エエ�ゥ�壱共)", "_t") +t("You created: %s", "�ケ��� %s �誤豆�壱共", "logPlayer", nil, {"��"}) +t("You fix the crystal on the %s and create the %s.", "�ケ��� �們�菩揆 %s�� �ー﨑ゥ﨑エ, %s �誤豆�壱共.", "logPlayer", nil, {[2]="�シ"}) +t("Crystal Heart", "�們�� �ャ�・", "entity name") +t("coruscating crystal", "�壱惓�エ�� �們��", "_t") +t("This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.", "�エ �們�菩捩 �ャ�� �ク�ャ�醐⊂ �ー�﨑ゥ�壱共. �們�� �ク �川イエ� 嶹倆復 �幗揆 ��笈�、.", "_t") +t("(The created item can be activated to recover the Heart.)", "(�ー﨑ゥ﨑� �・��・シ �罹徐﨑俯ゥエ �們�� �ャ�・�� �・��乱�� �懋アー﨑� �� �溢慣�壱共.)", "_t") +t("combine with a suit of body armor (makes a non enchanted armour into an artifact)", "�ク奝オ �ゥ�エ�ャ�� �ー﨑ゥ﨑ゥ�壱共 (德們擽 ��ャ�們ァ �喜捩 �ゥ�エ�ャ�シ ���シ�� �誤働�壱共)", "_t") +t("Fuse with which armor?", "�エ�、 �卓亶�� �ー﨑ゥ﨑��護囈?", "_t") +t("crystalline armour", "�們�菩攪 �卓亶", "_t") +t("recover the Crystal Heart (destroys this armour)", "�們�� �ャ�・ �懋アー (�エ �卓亶� 甯語エエ�ゥ�壱共)", "_t") +t("Rod of Annulment", "�誤ゥク�� �・�", "entity name") +t("dark rod", "�� �・�", "_t") +t("You can feel magic draining out around this rod. Even nature itself seems affected.", "�エ �・��川� �壱イ菩擽 ���ク�俾ー�� ��揆 �尖d �� �溢慣�壱共. �川硫 �ク �川イエ�� ��箕�� �幎株 �� �呷慣�壱共.", "_t") +t("put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range %d)", "���攪 �ャ, �シ��ャシ, �尖株 �ー�� 3 �懍乱 3-5 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共. (�ャ�ー�ャ %d)", "tformat") +t("#Source# aims %s %s at #target#!", "#Source2# %s %s #target#�専イ� �ィ�壱共!", "logCombat", nil, {[2]="�シ"}) +t("%s's %s is disrupted!", "%s�� %s �ゥ﨑エ�幗葺�、!", "logSeen", nil, {[2]="��"}) +t("Skullcleaver", "�専ー懋ウィ�ー��", "entity name") +t("crimson waraxe", "��剄�� ��握��⊂", "_t") +t("A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.", "�卓ァ�� ���エ�懍垓 ��⊂��笈�、. �壱・シ �、�ャ�エ �誤蕩 �川棕�エ� �ャ�、 �溢慣�壱共. �エ ��⊂�� �俯ァ珠捩 �尖豆�� �ク�ャ奝オ�� �シ�ー��, �ク�們��ク� ��⊂���エ �呷捩 ��剄�餓愍�� �シ�、�エ �溢慣�壱共.", "_t") +t("Tooth of the Mouth", "�シ�・�エ�� �エ�ィ", "entity name") +t("a tooth", "�エ�ィ", "_t") +t("A huge tooth taken from the Mouth, in the Deep Bellow.", "�喜捩 尞ャ巐ィ�� �シ�・�エ�専イ護� �卓捩 �、�、� �エ�ィ��笈�、.", "_t") +t("The Warped Boots", "�、寀�ー �・嶹�", "entity name") +t("pair of painful-looking boots", "�エ�ー�醐紛�� ��奝オ�、�ャ�エ �・嶹肥桿�壱共", "_t") +t("These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.", "�エ �� �・嶹緋ー �シ�ー �南符�ャ�ク�� ��エ卓捩 �ィ�� �ャ�シ�誤共. ��溢捩, �喜捩 尞ャ巐ィ�� 夋�ス�シ �ク 德們攪 甯醐失�� �一ウシ﨑俯共.", "_t") +t("Withering Orbs", "�罹糖�� �エ�シ", "entity name") +t("shadow-strung orbs", "�壱ッシ﨑� �ク�シ�� �ャ�エ�、", "_t") +t([[These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. +If you close your eyes a moment, you can almost imagine what dread sights they see...]], [[�エ �、甯肥ラ�� �エ�シ�、�エ �ク �俯ェ���攤 ��晧愍�� �卓亨﨑們流, �ゥ�ゥ�川攪 嵭溢��シ �ー�護揆 �溢」シ�エ�� 﨑ゥ�壱共. �エ �エ�シ�、� ��メ�� 﨑� �� ��株 �オ尞ャ�シ �ェ�シ�ー �エ��剩�オ�壱共. �ク�ャ�� �エ��, �ク�、 �ィ�専ー �� ��乱 �カ�ャ �ク�シ�川攪 ��」シ �卓捩 ���桷�溢� ��罹エ�笈�、. +���� �溢揆 �川愍�エ, �エ�、 �尖�、�エ �滝イス�� �エ�肥ァ ��メ﨑� �� �溢慣�壱共...]], "_t") +t("Borfast's Cage", "�エ�エ甯ィ�、孖ク�� �川丼", "entity name") +t("a suit of pitted and pocked plate-mail", "�岺ケ 甯ィ�エ��, ��イ俯。� ��晨復 甯専ク� �卓亶", "_t") +t([[Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. +Though clearly a powerful piece, it must once have been much greater.]], [[2.5 �シ寀ー �専サ們攪 �、夋�シ�シ�エ孖ク 甯専ー瀧豆�エ �エ�シ妤ー �峵溢愍�� �ー�ー�們牟�溢慣�壱共. �エ �卓亶� �壱劇 �ォ�� �� ��揆 �� �俯涵 �エ�エ���, �肥ー削葺�� �、��。護搆�エ ��ェ�鮒�壱共 - �岺ケ 甯護攤 ��イ們凰 �ー嶸菩��愍�� �、寀�ー ��甯尖豆, �ク�ャ�� ��晧愍�� �ク﨑� 寀溢擽 �卓亶 岺罹ゥエ�� ��晨鮒�壱共. +��ェ� �簿�・﨑� �啄宙�エ���, �シ�ー�尖株 弡ィ�ャ �� ��ィ嵂溢揆 ��桿�壱共.]], "_t") +t("Aletta's Diadem", "�誤�逸ム�� �ク�ャ��", "entity name") +t("jeweled diadem", "�エ�晧愍�� �・�晤頗 �ク�ャ��", "_t") +t([[A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. +Is this temptation a weak will on your part, or some domination from the artifact itself...?]], [[�珠捩 �卓捩 �エ�晤豆�� ��ヲ�況�� �懍梠�� � �ク�ャ����, �幗揆 �懦葺�� �溢牟 - �ー�� �懍メ�� ��擽�シ�� �晝ー�姓�壱共. 﨑們ァ�� �護ァ�エ 嵓シ�� �シ�エ�呷揆 �� �呟ウ�, �菩侠�� �簿�ャ﨑� �晝ー�揆 �壱洳�オ�壱共. �們�ク ��ヲャ�� �カ���, �エ ���シ�エ �エ�、 德們揆 ��ク�ャ� �晝ー�葺�エ �ク�エ �俾ー ��慣�壱共. +�エ ��嶸ケ� �ィ� �們ァ� �ス﨑エ�懍攵�護囈, ��笈�エ �エ ���シ �ク �川イエ� ��� ��ー�� 德們攵�護囈...?]], "_t") +t("Hare-Skin Sling", "奝��シ ��ス 妤ャ�晝オャ", "entity name") +t("hare-skin sling", "奝��シ ��ス 妤ャ�晝オャ", "_t") +t([[This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. +Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.]], [[�エ �川ァ溢擽 �俯頗 妤ャ�晝オャ�� �、�、� 奝��シ�� ��ス�シ 德們、�。� �誤豆�エ�護慣�壱共. �護ァ�エ ��」シ ��罹淇���, �、�ー 孖シ孖シ﨑ゥ�壱共. ��ェ� �ャ�誤豆� 奝��シ�� ��ス�エ 嵂餓垓�� �壱洳�ィ�、�� 﨑ゥ�壱共. +奝��シ ��ス�エ �簿ァ尖。� �尖椈 �シ�ク�専イ� ��它�エ �們来�肥ァ�� �� �� ��ァ��, �ク�俯巡 ��牟�� 奝��シ ��ス� �倣葺�� �ソ�護ァ�侃�ス�、�� ��捩 嶹菩共﨑ゥ�壱共.]], "_t") +t("Prox's Lucky Halfling Foot", "嵓�。晧侃�� 嵂餓垓�� 﨑倆伯�� ��", "entity name") +t("a mummified halfling foot", "�ク�シ嶹罷頗 﨑倆伯�� ��", "_t") +t([[A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. +It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.]], [[增ャ�� 奓ク�エ ��晨復 �罹。�, 﨑� �溢乱 �尖巡 﨑倆伯��攪 ��擽�シ�� �� �� �溢慣�壱共. �オ� �ク�溢乱 �ョ�ャ�ク �一ウ�, �ャ��葺�� �甯ィ�� ����シ �エ�� �尖椈 �シ�ク�専イ護� �シ�壱x �、�ォ�呷譜 �ィ�エ�ク �們剩�肥ァ �戦葺�ー 德俯豆���, �罹ェゥ �シ�們乱 �エ�ィ �専オュ�エ �壱株 ��愍�� �エ��, �懍揆 �ス�� �エ�シ� �喜葺�、�� �ク��揆 �鷺笈�、. +�語ク一ウシ ��撕 �オ�� �倆紛 增ー �川メ� �們ァ �喜葺���, �川硫�エ �エ �ス� �エ�霊揆 �ゥ德壱株 ��揆 �餓ァ�� �サ嵂溢慣�壱共. ��ェ� �ャ�誤豆� 﨑倆伯��攪 �懍擽 �ゥ�ゥ�川乱�� 嵂餓垓�� ��ク�ィ�、�� 﨑們ァ�� - ��� �� �� �壱株 �エ ��ヨ� ���ス﨑俯共�� ��笈�、.]], "_t") +t([[Detects traps. +Removes (25%% chance) up to three stuns, pins, or dazes each turn%s]], [[﨑ィ�� 夋川ァ. +�、 奓エ, 25%% 嶹簿・��� �罹劇 �ク �懍攪 �ー��, �鷺ー�, 嶸ケ� 嶸シ�溢揆 �懋アー%s]], "tformat") +t(" (cooling down: %d turns)", " (�ャ�ャ�ゥ ��ー�懋ー�: %d 奓エ)", "tformat") +t("#CRIMSON#%s twitches, alerting %s that a hidden trap is nearby.", "#CRIMSON#%s ��� �ー�ャ�ー, %s �シ��� 﨑ィ�菩擽 �溢搆�� �ス��﨑罹共.", "logSeen", nil, {"��"}) +t("%s shrugs off some effects!", "%s ��ー� 巐ィ�シ�シ �懋アー嵂壱共!", "logSeen", nil, {"��"}) +t("#LIGHT_RED#You feel uneasy carrying %s.", "#LIGHT_RED#%s �、�� �、�壱株 ��捩 ��� �シ�シ�削葺�、.", "logPlayer", nil, {"�シ"}) +t("Psionic Fury", "���ー�� �シ�・", "entity name") +t("vibrating mindstar", "��徐﨑俯株 �溢�", "_t") +t("This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.", "�エ �溢�� �溢ケ� �簿�・﨑� 德們擽 﨑�ぎ��愍�� 夋溢カ懦葺�、�� �� �俯涵, �喜桷��擽 彧罷豆�ャ�� ��徐﨑ゥ�壱共.", "_t") +t("release a wave of psionic power, dealing %0.2f mind damage (based on Willpower) to all within radius %d", "�壱冠�・ 甯誤徐�� 﨑エ�ゥ﨑們流, %0.2f �菩侠 嵓シ﨑エ�シ �俾イス %d �ク�� �ィ�� ��乱�� �﨑ゥ�壱共. (�們ァ�� ��。)", "tformat") +t("%s's %s sends out a blast of psionic energy!", "%s�� %s �壱冠�・ �尖ц��シ 尞ュ�懍亨墲ィ�、!", "logSeen", nil, {[2]="�"}) +t("Storm Bringer's Gauntlets", "尞ュ峵� ��エ�� �川攪 ��握 �・��", "entity name") +t("fine-mesh gauntlets", "�們エ倆復 �晧愍�� �エ�ィ�エ�� ��握�・��", "_t") +t("This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.", "�們エ倆復 �晧愍�� �エ�ィ�エ�� �エ�シ妤ー �・�卓愍��, 﨑俯釜�餓攪 ��エ卓揆 孖�ー�� 德們攪 �ク�卓愍�� �ョ嶸�溢慣�壱共. ���ー﨑俾ウ� ��シ�エ �溢��シ�� �誤豆�エ�ク, �シ�ク �懍�菩揆 �ゥ﨑エ﨑們ァ �喜慣�壱共. �ク��, �エ�肥� �エ ��握 �・�卓擽 �ィ�ー�們来�� ��� �� �� ��ァ��, �懍梠�専ー �壱イ菩乱 �﨑エ ��株 ��擽 﨑� �専ー�� ��巨��笈�、.", "_t") +t("+1 to all lightning damage spells", "�ィ�� ��クー 嵓シ﨑エ �シ�ク +1", "_t") +t("River's Fury", "�菩攪 ���", "entity name") +t("ornate trident", "嶹罷�、﨑俾イ� �・�晤頗 �シ��ス", "_t") +t("This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.", "�エ 嶹罷�、﨑俾ウ� �ク�﨑俾イ� �・�晤頗 �シ��ス� �溢擽�� �們侃�緋ー �ャ�ゥ嵂溢慣�壱共. �シ��ス�� �尖ゥエ, �ー��ケ俯株 �簿ャシ�� 尞ャ巐ィ�シ 彧ャ�ク﨑俾イ誤x�� �、�� �� �溢慣�壱共.", "_t") +t("Unerring Scalpel", "�倣剳﨑� �們唖�ゥ �肥侃", "entity name") +t("long sharp scalpel", "�ク�� ���エ�懍垓 �肥侃", "_t") +t("This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.", "�エ �肥侃�� �オ尞ャ�� �シ���ャ�ク �罷・エ'峵�エ 嶹ゥ嶸シ�� �罹劇 �呷譜, �簿�ケ���� �ー�ー�ー �懍梠﨑俯腰 �護乱 �ャ�ゥ嵂溢慣�壱共. �エ��梭�� �ス�壱腰 ��乱 �ク�専イ� 彧ャ�晤頗 �晤ェ�捩 �俯・シ 嵭、��ヲエ �� ��慣�壱共.", "_t") +t("Wyrmbreath", "�ゥ�ィ�ー", "entity name") +t("clawed dragon-scale gloves", "�懦��ャ�ー �ゥ��釜 �・��", "_t") +t("These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.", "�エ �ゥ��釜 �・�卓捩 尞ャ��復 �ゥ�� �懦��シ �エ�ィ�� �晧擽 �・�晤据�エ�溢慣�壱共. �・�卓揆 �護��エ�エ �ー�サ﨑� �ィ�ー� �専サエ�瀧笈�、.", "_t") +t("Eye of the Dreaming One", "�一セク�� �川攪 ��", "entity name") +t("translucent sphere", "�倆握��復 �ャ�エ", "_t") +t("This ethereal eye stares eternally, as if seeing things that do not truly exist.", "�エ ��イエ �溢捩 �喜桷��擽 �卓亨﨑ゥ�壱共, �溢ケ� �エ�ャ﨑們ァ �危株 ��揆 �シ �� �壱株 ��イ俯涵��.", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/general/objects/boss-artifacts.lua" + +t("misc", "��オャ", "entity type") +t("fang", "�。�ウ��", "entity subtype") +t("Rungof's Fang", "�ス��嵓�攪 �。�ウ��", "entity name") +t("bloodied fang", "嵓シ�サ� �エ�ィ", "_t") +t("A fang from the great warg, Rungof, still covered in blood.", "�ー�﨑� ��エ�ク, �ス��嵓�乱�護� �シ�エ�ク �。�ウ�壱。�, ��ァ�巡 嵓シ�� �ョ嶸�溢慣�壱共.", "_t") +t("Khulmanar's Wrath", "�ィ�壱x�エ�� �ゥ�ク", "entity name") +t("firey blackened battleaxe", "�逸ム�� ��� �ク��ヲー ��握��⊂", "_t") +t("Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.", "�ク��搆�エ �罷惓 �シ�� �。�ウ�シ�� �ョ德�, �エ ��握��⊂�� �オ尞ャ�� ��溜�� 嶹肥両�シ�� 尞ャ巐ィ﨑ゥ�壱共. �ク彧�'��, �ク �、�、�� �ク�� �・�ー�専イ� � ��⊂��, �エ �簿�・﨑� �エ�ー�� ��・ �菩攤﨑� �� �ー�ィ�� �逸��� ��ヲエ �� �溢慣�壱共.", "_t") +t("Bladed Rift", "�シ�� ���エ", "entity name") +t("hole in space", "�オ��攪 ���エ", "_t") +t("Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.", "��〓'�ー�、� 甯ィ�ー﨑們梵 �エ �卓捩 ���エ�� �母エエ�們来�オ�壱共. �エ�� �簿ァ� �溢�菩��愍�� ����俯株�, 嶹菩侠�エ �懍ァ �喜慣�壱共. �エ ���エ�� �卓、� 﨑俾ウ� �溢愍�エ, ���エ�川� ��� �壱洳�シ �� �溢揆 �� �呷慣�壱共.", "_t") +t("Blade of Distorted Time", "�、寀�ー �懋ー�攪 �シ��", "entity name") +t("time-warped sword", "�懋ー�擽 �、寀�ー �", "_t") +t("The remnants of a damaged timeline, this blade shifts and fades at random.", "�川メ�� �懋ー�│�� 甯醐失�シ��, �エ �シ� �一オャ�。�エ�� �嶹被葺��, 彧尖�、�瀧笈�、.", "_t") +t("deals %d temporal damage and slows enemies in radius 6 of the target by %d%% based on Magic", "�俾イス 6 �ク�� %d �懋ー� 嵓シ﨑エ�シ �シ��, %d%% �川��懦し�壱共. (�壱イ菩乱 ��。)", "tformat") +t("Rune of Reflection", "�們ぎ�� �ャ", "entity name") +t("You can see your own image mirrored in the surface of this silvery rune.", "�エ ��� �ャ�� �ー�ク�呷捩 岺罹ゥエ�� �川侠�� �ィ�オ�エ ��ケゥ�壱共.", "_t") +t("shiny rune", "�們ァ晧擽�� �ャ", "_t") +t("The Gaping Maw", "�護牟�� ��ー�ャ", "entity name") +t("huge granite battleaxe", "�ー�﨑� 嶹緋ー倣物 ��氈��⊂", "_t") +t("This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.", "�エ �ー�﨑� 嶹緋ー倣物 ��握��⊂�� ��⊂�ク �醐⊂ �緋クー�呷慣�壱共. �川棕�エ�� �逸ヤ �俯ャエ�� �們牟 �溢愍�ー, �罹�溢擽增ャ ��ス�シ�� ���エ �� 嶹緋ー菩部 ��⊂���シ ���簿据�エ�溢慣�壱共. ��⊂���エ �溢��擽�� �ケ�� �。�エ�� �們ァ晧桿�壱共.", "_t") +t("deal manaburn damage equal to your mindpower in a radius 3 cone", "�俾イス 3 �ク�� �尖ソ� �肥怱�� �ゥ�ゥ�川攪 �菩侠�・�シ �呷捩 �們ケ們攪 �壱x �語ー� 嵓シ﨑エ�シ �﨑ゥ�壱共", "_t") +t("#DARK_GREEN#You feel like Nature's Wrath incarnate!", "#DARK_GREEN#�川硫�� ���� 嶸��﨑ィ�� �尖��、!", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/general/objects/bows.lua" + +t("weapon", "�エ�ー", "entity type") +t("longbow", "嶹�", "entity subtype") +t("bow", "嶹�", "entity combat talented") +t("Longbows are used to shoot arrows at your foes.", "嶹懍捩 ��揆 �ャ�ゥ﨑俾クー ��紛 �ー��笈�、.", "_t") +t("elm longbow", "�尖ヲ�x�エ 嶹�", "entity name") +t("elm", "�尖ヲ�x�エ", "entity short_name") +t("ash longbow", "�シ岺ク�壱x�エ 嶹�", "entity name") +t("ash", "�シ岺ク�壱x�エ", "entity short_name") +t("yew longbow", "�シ�ゥ 嶹�", "entity name") +t("yew", "�シ�ゥ", "entity short_name") +t("elven-wood longbow", "�倆売�俯ャエ 嶹�", "entity name") +t("e.wood", "�倆売�俯ャエ", "entity short_name") +t("dragonbone longbow", "�ゥ�� 嶹�", "entity name") +t("dragonbone", "�ゥ��", "entity short_name") +t("ammo", "嶹肥ざ�シ 夋�劍", "entity type") +t("arrow", "嶹肥ざ", "entity subtype") +t("Arrows are used with bows to pierce your foes to death.", "嶹肥ざ� 嶹懋ウシ 﨑ィ�� ��揆 �ー�ォ�エ �ス�護愍�� �ク��鮒�壱共.", "_t") +t("quiver of elm arrows", "�尖ヲ�x�エ 嶹肥ざ奝オ", "entity name") +t("quiver of ash arrows", "�シ岺ク�壱x�エ 嶹肥ざ奝オ", "entity name") +t("quiver of yew arrows", "�シ�ゥ 嶹肥ざ奝オ", "entity name") +t("quiver of elven-wood arrows", "�倆売�俯ャエ 嶹肥ざ奝オ", "entity name") +t("quiver of dragonbone arrows", "�ゥ�� 嶹肥ざ奝オ", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/objects/brotherhood-artifacts.lua" + +t("potion", "�シ�ス", "entity type") +t("potion", "�シ�ス", "entity subtype") +t("Elixir of the Fox", "�ャ�ー�� ��平", "entity name") +t("vial of pink fluid", "��剄�� �。�エ ���ャ��", "_t") +t("A vial of pink, airy fluid.", "��剄�� �。�エ ���ャ�卓愍��, �。�エ� ����、��愍�� 彧罷豆�ス�壱共.", "_t") +t("permanently increase your dexterity and cunning by three", "��オャ��愍�� �シ�ゥ�シ �戦劈�エ 3 �晝ー﨑ゥ�壱共", "_t") +t("#00FFFF#You drink the elixir and feel forever transformed!", "#00FFFF#��平�� �溢亨��, ��寳德� �﨑� �� �呱共!", "logPlayer") +t("#00FF00#The elixir has given you foxlike physical and mental agility!", "#00FF00#��平� �ケ���専イ� �ャ�ー� �呷捩 ���エ, �シ�ャ�� �シ�ゥ�ア�� ��ャ嵂壱共!", "logPlayer") +t("Elixir of Avoidance", "巐醐半�� ��平", "entity name") +t("vial of green fluid", "�ケ�� �。�エ ���ャ��", "_t") +t("A vial of opaque green fluid.", "�ケ�� �。�エ ���ャ��, �逸握��復 �ケ�� �。�エ� �エ�ィ�溢慣�壱共.", "_t") +t("permanently increase your defense and ranged defense by six", "��オャ��愍�� 巐醐半��凰 �専アー�ャ 巐醐半��ー 6 �晝ー﨑ゥ�壱共", "_t") +t("#00FF00#The elixir has improved your defensive instincts!", "#00FF00#��平� �ケ���� �ク�・��攤 �ゥ�エ �・�・�� 嵂・��亨墲ィ�、!", "logPlayer") +t("Elixir of Precision", "�簿ー�� ��平", "entity name") +t("vial of red fluid", "�餓捩 �。�エ ���ャ��", "_t") +t("A vial of chunky red fluid.", "�餓捩 �。�エ ���ャ�卓愍��, �ゥ�エ�ャ�� �餓捩 �。�エ� �エ�ィ�溢慣�壱共.", "_t") +t("permanently increase your physical critical strike chance by 4%", "��オャ��愍�� �シ�ャ �俯ェ�ム 嶹簿・��エ 4% �晝ー﨑ゥ�壱共", "_t") +t("#00FF00#The elixir has improved your eye for an enemy's weak points!", "#00FF00#��平�エ �懍幣�シ �倣剩﨑エ, �ス�川揆 �ス�� 甯護腐﨑� �� �一イ� 﨑罹共!", "logPlayer") +t("Elixir of Mysticism", "����攪 ��平", "entity name") +t("vial of cyan fluid", "﨑俯釜�� �。�エ ���ャ��", "_t") +t("A vial of glowing cyan fluid.", "﨑俯釜�� �。�エ ���ャ�卓愍��, �幎x�� 﨑俯釜�� �。�エ� �エ�ィ�溢慣�壱共.", "_t") +t("permanently increase your magic and willpower by three", "��オャ��愍�� �壱イ母ウシ �們ァ� 3 �晝ー﨑ゥ�壱共", "_t") +t("#00FF00#The elixir has augmented your magical and mental capacity!", "#00FF00#��平�エ �ケ���� �壱イ菩��, �菩侠�� �ュ�餓揆 嵂・��亨墲ィ�、!", "logPlayer") +t("Elixir of the Savior", "�エ嶸ク�� ��平", "entity name") +t("vial of grey fluid", "巐護ラ �。�エ ���ャ��", "_t") +t("A vial of bubbling, slate-colored fluid.", "巐護ラ �。�エ ���ャ�卓愍��, ���ー�ャ�� �肥怱�餓攪 �。�エ� �エ�ィ�溢慣�壱共.", "_t") +t("permanently increase all your saving throws by 4", "��オャ��愍�� �ィ�� �エ�ア�エ 4 �晝ー﨑ゥ�壱共", "_t") +t("#00FF00#The elixir has improved your resistance to unpleasant effects!", "#00FF00#��平�エ ��菩��攤 巐ィ�シ�� �﨑� �﨑ュ�・�� �倣剩嵂壱共!", "logPlayer") +t("Elixir of Mastery", "�ー���� ��平", "entity name") +t("vial of maroon fluid", "��ー溢ラ �。�エ ���ャ��", "_t") +t("A vial of thick maroon fluid.", "��ー溢ラ �。�エ ���ャ�卓愍��, �溢��擽�� ��ー溢ラ �。�エ� �エ�ィ�溢慣�壱共.", "_t") +t("grant you four additional stat points", "�・�・�� �川� 4 �川揆 ��ャ﨑ゥ�壱共", "_t") +t("#00FF00#The elixir has greatly expanded your capacity for improving your mind and body.", "#00FF00#��平�エ �ケ���� �。�エ� �菩侠�� �・�・�� 增ャ�� 嵂・��亨墲ィ�、.", "logPlayer") +t("You have %d stat point(s) to spend. Press G to use them.", "�・�・�� �川� %d �川擽 �ャ�ゥ ��・﨑ゥ�壱共. 'G'墲、�シ �誤洳 �ャ�ゥ﨑們┷��.", "logPlayer") +t("Elixir of Explosive Force", "甯語エエ�� ��平", "entity name") +t("vial of orange fluid", "�シ嶹ゥ�� �。�エ ���ャ��", "_t") +t("A vial of churning orange fluid.", "�シ嶹ゥ�� �。�エ ���ャ�卓愍��, 甯誤巡�俯株 �シ嶹ゥ�� �。�エ� �エ�ィ�溢慣�壱共.", "_t") +t("permanently increase your chance to critically strike with spells by 4%", "��オャ��愍�� �シ�ク �俯ェ�ム 嶹簿・��エ 4% �晝ー﨑ゥ�壱共", "_t") +t("#00FF00#The elixir has improved your eye for an enemy's magical weak points!", "#00FF00#��平�エ �懍幣�シ �倣剩﨑エ, �壱イ菩�� �ス�川揆 �ス�� 甯護腐﨑� �� �一イ� 﨑罹共!", "logPlayer") +t("Elixir of Serendipity", "嵂餓垓�� ��平", "entity name") +t("vial of yellow fluid", "�ク�卓ラ �。�エ ���ャ��", "_t") +t("A vial of lively yellow fluid.", "�ク�卓ラ �。�エ ���ャ�卓愍��, �エ��梭�� �� �呷捩 �ク��� �。�エ� �エ�ィ�溢慣�壱共.", "_t") +t("permanently increase your luck by 5", "��オャ��愍�� 嵂餓垓�エ 5 �晝ー﨑ゥ�壱共", "_t") +t("#00FF00#The elixir seems to have subtly repositioned your entire being within the fabric of reality!", "#00FF00#��平�エ 嶸�共 �ャ�ー �エ�川��� �ケ���� �エ�ャ�シ �ク�倆葺�� �ャ�ー�倆復 ��ー呱共!", "logPlayer") +t("Elixir of Focus", "�卓、卓攪 ��平", "entity name") +t("vial of clear fluid", "�ィ�麗復 �。�エ ���ャ��", "_t") +t("A vial of clear, steaming fluid.", "�ィ�麗復 �。�エ ���ャ�卓愍��, �ィ�麗葺�� �ー�ー� �ャ�シ�、�� �。�エ� �エ�ィ�溢慣�壱共.", "_t") +t("grant you two additional class talent points", "��羅 �ー�� �川� 2 �川揆 ��ャ﨑ゥ�壱共", "_t") +t("#00FF00#The elixir has improved your capacity for exercising your core talents.", "#00FF00#��平� �ケ���� �ー���� �ャ�ゥ�俯株 �・�・�� 嵂・��亨�ー�、.", "logPlayer") +t("Elixir of Brawn", "�エ�菩攪 ��平", "entity name") +t("vial of tan fluid", "嶹ゥ�溢ラ �。�エ ���ャ��", "_t") +t("A vial of sluggish tan fluid.", "嶹ゥ�溢ラ �。�エ ���ャ�卓愍��, �溢��擽�� 嶹ゥ�溢ラ �。�エ� �エ�ィ�溢慣�壱共.", "_t") +t("permanently increase your strength and constitution by three", "��オャ��愍�� 德俾ウシ �エ�ゥ�エ 3 �晝ー﨑ゥ�壱共", "_t") +t("#00FF00#The elixir has augmented your physical might and resilience!", "#00FF00#��平�エ �シ�ャ��攤 德俾ウシ �菩攤﨑ィ�� ��ャ嵂壱共!", "logPlayer") +t("Elixir of Stoneskin", "�� 嵓シ� ��平", "entity name") +t("vial of iron-colored fluid", "�� �賀ケ肥攪 �。�エ ���ャ��", "_t") +t("A vial of grainy, iron-colored fluid.", "�� �賀ケ肥攪 �。�エ ���ャ�卓愍��, �� �賀ケ肥攪 �ー�� �。�エ� �エ�ィ�溢慣�壱共.", "_t") +t("permanently increase your armor by four", "��オャ��愍�� �ゥ�エ�・�エ 4 �晝ー﨑ゥ�壱共", "_t") +t("#00FF00#The elixir has reinforced your entire body!", "#00FF00#��平�エ �ケ���� �ク ��イエ�シ �エ�倣毎�、!", "logPlayer") +t("Elixir of Foundations", "�ー�溢攪 ��平", "entity name") +t("vial of white fluid", "﨑們摩�� �。�エ ���ャ��", "_t") +t("A vial of murky white fluid.", "﨑們摩�� �。�エ ���ャ�卓愍��, 夋�復 﨑們摩�� �。�エ� �、�エ�溢慣�壱共.", "_t") +t("grant you two additional generic talent points", "�シ�� �ー�� �川� 2 �川揆 ��ャ﨑ゥ�壱共", "_t") +t("Taint of Purging", "﨑エ�ゥ�� �呷攤", "entity name") +t("Infusion of Wild Growth", "�餓┳�・�� �シ��ャシ", "entity name") +t("Lifebinding Emerald", "�晤ェ�揆 �カ�� �尖ゥ罷桷��", "entity name") +t("green", "�壱。晧ラ", "entity subtype") +t("cloudy, heavy emerald", "夋�葺��, �エ�ー�エ �尖ゥ罷桷��", "_t") +t("A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface.", "岺罹ゥエ ��椈�� 夋�復 �ャ��擽 �尖ヲャ�� �嶹被葺�� �エ�ー�エ �尖ゥ罷桷�懍桿�壱共.", "_t") +t("Elixir of Invulnerability", "�エ��攪 ��平", "entity name") +t("vial of black fluid", "��菩ラ �。�エ ���ャ��", "_t") +t("A vial of thick fluid, metallic and reflective. It's incredibly heavy.", "��菩ラ �。�エ ���ャ�卓愍��, �們ぎ�ア�� ��, �溢��呷捩 �。�エ� �エ�ィ�溢慣�壱共. �尖巡 �壱据�� �エ��慣�壱共.", "_t") +t("grant you complete invulnerability for five turns", "5 奓エ �呷譜 �エ��メ夋罹。� �護桿﨑ゥ�壱共", "_t") +t("#00FF00#You feel indestructible!", "#00FF00#�ケ��� �ー�� �ー�ャ�� �危株�、�� �尖m�壱共!", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/general/objects/cloak.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("cloak", "�晨�", "entity subtype") +t("A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.", "�エ奝オ �ャ����イ� ��株 寬ク�ク 嵭尖��復 �ク妤ャ��, �専コシ�エ �溢� �卓亶 ��乱 ��牟�� �エ�川�簿巡 �ャ��� �溢慣�壱共.", "_t") +t("linen cloak", "�ャ�ィ �晨�", "entity name") +t("linen", "�ャ�ィ", "entity short_name") +t("cashmere cloak", "�川亨�ク�エ �晨�", "entity name") +t("cashmere", "�川亨�ク�エ", "entity short_name") +t("elven-silk cloak", "�倆売 ��卿 �晨�", "entity name") +t("e.silk", "�倆売 ��卿", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/cloth-armors.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("cloth", "�懍亶", "entity subtype") +t("A cloth vestment. It offers no intrinsic protection but can be enchanted.", "�懍愍�� �� �キ�シ��, ���卓��攤 �ゥ�エ 巐ィ�シ�シ �懋ウオ﨑們ァ�� �喜ァ��, �簿�・﨑� 德們愍�� �倣剩﨑� �� �溢慣�壱共.", "_t") +t("linen robe", "�ャ�ィ �罹ク�", "entity name") +t("linen", "�ャ�ィ", "entity short_name") +t("woollen robe", "�瀧ェィ �罹ク�", "entity name") +t("woollen", "�瀧ェィ", "entity short_name") +t("cashmere robe", "�川亨�ク�エ �罹ク�", "entity name") +t("cashmere", "�川亨�ク�エ", "entity short_name") +t("silk robe", "��卿 �罹ク�", "entity name") +t("silk", "��卿", "entity short_name") +t("elven-silk robe", "�倆売 ��卿 �罹ク�", "entity name") +t("e.silk", "�倆売 ��卿", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/digger.lua" + +t("tool", "��オャ", "entity type") +t("digger", "�。�ュ�エ", "entity subtype") +t("Allows you to dig a wall, remove a tree, create ways.", "�ス�� 甯語アー��, �俯ャエ�シ ���エ��愍�懍昏 �ク�� �誤豆�エ��笈�、.", "_t") +t("iron pickaxe", "�エ�� �。�ュ�エ", "entity name") +t("iron", "�エ��", "entity short_name") +t("dwarven-steel pickaxe", "�懍寥嵓� �菩イ� �。�ュ�エ", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("voratun pickaxe", "�エ�シ妤ー �。�ュ�エ", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/ammo.lua" + +t("barbed ", "��罹暑�", "entity name") +t("barbed", "���", "entity keyword") +t("Wound the target dealing #RED#%d#LAST# physical damage across 5 turns and reducing healing by %d%%", "5 奓エ�� �ク�� #RED#%d#LAST# �シ�ャ 嵓シ﨑エ�シ �シ�� 巐誤ウオ 巐ィ�ィ�� %d%% �ョ�・�壱共", "tformat") +t("deadly ", "�ス�護攪 ", "entity name") +t("deadly", "�ス��", "entity keyword") +t("high-capacity ", "��ゥ�餓攪 ", "entity name") +t("capacity", "��ゥ��", "entity keyword") +t(" of accuracy", " �倣剳�� ", "entity name") +t("accuracy", "�倣剳��", "entity keyword") +t(" of crippling", " �エ�・嶹� ", "entity name") +t("crippling", "�エ�・嶹�", "entity keyword") +t("Cripple the target reducing mind, spell, and combat action speeds by 30%", "���揆 �エ�・嶹被紛 �オ�ゥ, �懍��, �ャ�� �鷺巡�シ 30% �ョ�・�壱共", "_t") +t(" of annihilation", " �ク�� ", "entity name") +t("annihilation", "�ク��", "entity keyword") +t("acidic ", "�ー�ア�� ", "entity name") +t("acidic", "�ー�ア", "entity keyword") +t("Splash the target with acid dealing #VIOLET#%d#LAST# damage over 5 turns and reducing armor and accuracy by #VIOLET#%d#LAST#", "�ー�ア �シ�溢揆 孖�ィ, 5 奓エ �呷譜 #VIOLET#%d#LAST# 嵓シ﨑エ�シ �シ�� �ゥ�エ�・�シ �倣剳��・シ #VIOLET#%d#LAST# �川��懦し�壱共", "tformat") +t("arcing ", "��イゥ�� ", "entity name") +t("arcing", "��イゥ", "entity keyword") +t("#LIGHT_GREEN#25%%#LAST# chance for lightning to strike from the target to a second target dealing #VIOLET#%d#LAST# damage", "#LIGHT_GREEN#25%%#LAST# 嶹簿・��� ���ウシ �ク �シ�們攪 �� 﨑俯x�専イ� �ー��葺�� ��イゥ�� �懍牟�エ #VIOLET#%d#LAST# 嵓シ﨑エ�シ ��棘�壱共", "tformat") +t("flaming ", "夋�、�エ�� ", "entity name") +t("flaming", "夋�、��", "entity keyword") +t("chilling ", "�ク�倆復 ", "entity name") +t("chilling", "�ク��", "entity keyword") +t("self-loading ", "�尖徐�・��攪 ", "entity name") +t("self", "�・��", "entity keyword") +t(" of daylight", " 夋懍桝�� ", "entity name") +t("daylight", "夋懍桝��", "entity keyword") +t(" of vileness", " ��クー ", "entity name") +t("vile", "��クー", "entity keyword") +t(" of paradox", " �エ�ャ ", "entity name") +t("paradox", "�エ�ャ", "entity keyword") +t("elemental ", "�川��� ", "entity name") +t("elemental", "�川�", "entity keyword") +t("fire", "嶹肥両", "_t") +t("cold", "�賀クー", "_t") +t("lightning", "��クー", "_t") +t("acid", "�ー�ア", "_t") +t("Create an explosion dealing #VIOLET#%d#LAST# %s damage (1/turn)", "尞ュ�懍揆 �シ�シ�� #VIOLET#%d#LAST# %s 嵓シ﨑エ�シ �鷺笈�、. 尞ュ�懍捩 﨑� 奓エ�� 1 �� �シ�エ�ゥ�壱共", "tformat") +t("plaguebringer's ", "�壱ウ卓��血�川攪 ", "entity name") +t("plague", "�壱ウ�", "entity keyword") +t("sentry's ", "�川亨�川攪 ", "entity name") +t("sentry", "�川亨", "entity keyword") +t(" of corruption", " 夋�ス ", "entity name") +t("corruption", "夋�ス", "entity keyword") +t("blazing ", "�溢ぎ�エ�� ", "entity name") +t("fiery", "�溢ぎ�エ��", "entity keyword") +t("storming ", "尞ュ峵作ケ俯株 ", "entity name") +t("storm", "尞ュ峵�", "entity keyword") +t("tundral ", "��オャ �呰��� ", "entity name") +t("tundral", "��オャ �呰�", "entity keyword") +t(" of erosion", " �ィ�� ", "entity name") +t("erosion", "�ィ��", "entity keyword") +t(" of wind", " �罷梃 ", "entity name") +t("wind", "�罷梃", "entity keyword") +t("#LIGHT_GREEN#20%%#LAST# chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing #RED#%d#LAST# physical damage", "#LIGHT_GREEN#20%%#LAST# 嶹簿・��� �俾イス 3 �ク �肥怱 �エ�� �オ�ー�シ 奓ー�ィ�、 ��豆�� 2 �ク ��俾ウ�, #RED#%d#LAST# �シ�ャ 嵓シ﨑エ�シ �鷺笈�、", "tformat") +t(" of grasping", " �ゥ�エ ", "entity name") +t("grasping", "�ゥ�エ", "entity keyword") +t("#LIGHT_GREEN#20%%#LAST# chance to create vines that bind the target to the ground dealing #YELLOW#%d#LAST# nature damage and pinning them for 3 turns", "#LIGHT_GREEN#20%%#LAST# 嶹簿・��� ���揆 �鷺ー倣葺�� �ゥ�エ�エ �ュ��ァ、�エ, #YELLOW#%d#LAST# �川硫 嵓シ﨑エ�シ �シ�� 3 奓エ �呷譜 �鷺ー倣鮒�壱共", "tformat") +t("%s resists the grasping vines!", "%s �ゥ�エ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("manaburning ", "�壱x �語ー�攪 ", "entity name") +t("manaburning", "�壱x �語ー�", "entity keyword") +t("slimey ", "�ャ�シ��攪 ", "entity name") +t("slime", "�ャ�シ��", "entity keyword") +t(" of persecution", " �壱イ� �ャ�・ ", "entity name") +t("persecution", "�壱イ� �ャ�・", "entity keyword") +t("inquisitor's ", "�エ�ィ�ャ�ク��� ", "entity name") +t("inquisitors", "�エ�ィ �ャ�ク�", "entity keyword") +t("Deals #YELLOW#%d#LAST# Manaburn damage and puts 1 random spell talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "#YELLOW#%d#LAST# �壱x �語ー� 嵓シ﨑エ�シ �シ��, �エ�卓怱 �壱イ� �シ�ク 﨑俯x�� #YELLOW#%d#LAST# 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共 (�エ 巐ィ�シ�� 嶸シ� �エ�ュ�・�シ�� �﨑ュ ��・﨑ゥ�壱共)", "tformat") +t("#YELLOW#%s has their %s spell disrupted for for %d turns!", "#YELLOW#%s�� %s �シ�ク�エ �ゥ﨑エ�們牟 %d 奓エ �呷譜 �ャ�ゥ�エ �一ー�・﨑俯共!", "logSeen") +t(" of disruption", " �シ�ク �ゥ﨑エ ", "entity name") +t("disruption", "�シ�ク �ゥ﨑エ", "entity keyword") +t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "%% 嶹簿・��� �シ�ク �懍��揆 �ゥ﨑エ﨑俾ウ�, �、 奓エ 10%% 嶹簿・��� �壱イ� ����ー 﨑俯x�シ ��劈�ア嶹� �懦し�壱共 �罹劇 50%% �護ァ �卓イゥ�ゥ�壱共", "tformat") +t("hateful ", "�晧丶�� ", "entity name") +t("hateful", "�晧丶��", "entity keyword") +t("thought-forged ", "�晝ー�愍�� �ィ�ー﨑� ", "entity name") +t("thought", "�晝ー�", "entity keyword") +t("psychokinetic ", "�シ�・�� ", "entity name") +t("psychokinetic", "�シ�・", "entity keyword") +t("#LIGHT_GREEN#20%%#LAST# chance to knock the target back 3 spaces and deal #YELLOW#%d#LAST# physical damage", "#LIGHT_GREEN#20%%#LAST# 嶹簿・��� ��揆 3 �ク ��俾ウ� #YELLOW#%d#LAST# �シ�ャ 嵓シ﨑エ�シ �鷺笈�、", "tformat") +t(" of amnesia", " �ー�オ ��共 ", "entity name") +t("amnesia", "�ー�オ��共", "entity keyword") +t("#LIGHT_GREEN#50%%#LAST# chance to put 1 talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "#LIGHT_GREEN#50%%#LAST# 嶹簿・��� �ー�� 﨑俯x�� #YELLOW#%d#LAST# 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共 (�エ 巐ィ�シ�� 嶸シ� �エ�ュ�・�シ�� �﨑ュ ��・﨑ゥ�壱共)", "tformat") +t("#YELLOW#%s has temporarily forgotten %s for %d turns!", "#YELLOW#%s %s �ー���� %d 奓エ �呷譜 �晝ー�毎�、!", "logSeen", nil, {"��"}) +t(" of torment", " ���ク ", "entity name") +t("torment", "���ク", "entity keyword") +t("#LIGHT_GREEN#20%#LAST# chance to stun, blind, pin, confuse, or silence the target for 3 turns", "#LIGHT_GREEN#20%#LAST# 嶹簿・��� 3 奓エ �呷譜 �ー��, �、��, �鷺ー�, 嶸シ�, �尖株 �ィ�オ �� 﨑俯x�シ ��圸﨑ゥ�壱共", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/amulets.lua" + +t(" of cunning (#STATBONUS#)", " �戦劈 #STATBONUS# ", "entity name") +t("cunning", "�戦劈", "entity keyword") +t(" of willpower (#STATBONUS#)", " �們ァ #STATBONUS# ", "entity name") +t("willpower", "�們ァ", "entity keyword") +t(" of dexterity (#STATBONUS#)", " �シ�ゥ #STATBONUS# ", "entity name") +t("dexterity", "�シ�ゥ", "entity keyword") +t(" of strength (#STATBONUS#)", " 德� #STATBONUS# ", "entity name") +t("strength", "德�", "entity keyword") +t(" of constitution (#STATBONUS#)", " �エ�ゥ #STATBONUS# ", "entity name") +t("constitution", "�エ�ゥ", "entity keyword") +t(" of magic (#STATBONUS#)", " �壱イ� #STATBONUS# ", "entity name") +t("magic", "�壱イ�", "entity keyword") +t(" of mastery (#MASTERY#)", " �呱�ィ (#MASTERY#) ", "entity name") +t("mastery", "�呱�ィ", "entity keyword") +t("insulating ", "�ィ�エ�� ", "entity name") +t("insulating", "�ィ�エ", "entity keyword") +t("grounding ", "�卓ァ�� ", "entity name") +t("grounding", "�卓ァ", "entity keyword") +t("stabilizing ", "�溢�倣剩�� ", "entity name") +t("stabilizing", "�溢��", "entity keyword") +t("warrior's ", "��ぎ�� ", "entity name") +t("warrior", "��ぎ", "entity keyword") +t("clarifying ", "���﨑� ", "entity name") +t("clarifying", "���", "entity keyword") +t("starlit ", "��ケ幗攪 ", "entity name") +t("starlit", "��ケ�", "entity keyword") +t("cleansing ", "�倣剩﨑俯株 ", "entity name") +t("cleansing", "�倣剩", "entity keyword") +t("restful ", "弴エ�晧攪 ", "entity name") +t("restful", "弴エ��", "entity keyword") +t("vitalizing ", "嶹罹�・�� ", "entity name") +t("vitalizing", "嶹罹�・", "entity keyword") +t(" of murder", " �エ﨑エ ", "entity name") +t("murder", "�エ﨑エ", "entity keyword") +t(" of vision", " �懍幣 ", "entity name") +t("vision", "�懍幣��", "entity keyword") +t(" of healing", " 巐誤ウオ ", "entity name") +t("healing", "巐誤ウオ", "entity keyword") +t("protective ", "�エ嶸ク�� ", "entity name") +t("protect", "�エ嶸ク", "entity keyword") +t("enraging ", "�ゥ��攪 ", "entity name") +t("enraging", "�ゥ��", "entity keyword") +t("archmage's ", "��壱イ菩ぎ�� ", "entity name") +t("archmage", "��壱イ菩ぎ", "entity keyword") +t("starseer's ", "�川┳���ャ�� ", "entity name") +t("starseer", "�川┳���ャ", "entity keyword") +t("warmaker's ", "��氈�卓攪 ", "entity name") +t("warmaker", "��氈��", "entity keyword") +t("mindweaver's ", "�菩侠 ��・�・�エ�� ", "entity name") +t("mindweaver", "�菩侠 ��・�・�エ", "entity keyword") +t("savior's ", "�ャ�川梵�� ", "entity name") +t("savior", "�ャ�川梵", "entity keyword") +t("wanderer's ", "�ゥ�卓梵�� ", "entity name") +t("wanderer", "�ゥ�卓梵", "entity keyword") +t("serendipitous ", "嵂餓垓�� ", "entity name") +t("serend.", "嵂餓垓.", "entity keyword") +t(" of soulsearing", " �菩侠�壱ケ� ", "entity name") +t("soulsear", "�菩侠�壱ケ�", "entity keyword") +t(" of manastreaming", " �壱x 彧尖ヲ� ", "entity name") +t("manastream", "�壱x彧尖ヲ�", "entity keyword") +t(" of the eclipse", " �シ�� ", "entity name") +t("eclipse", "�シ��", "entity keyword") +t(" of perfection (#MASTERY#)", " ��イス (#MASTERY#) ", "entity name") +t("perfection", "��イス", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/armor.lua" + +t(" of fire resistance", " 嶹肥両 �﨑ュ ", "entity name") +t("fire res", "嶹肥両 �﨑ュ", "entity keyword") +t(" of cold resistance", " �賀クー �﨑ュ ", "entity name") +t("cold res", "�賀クー �﨑ュ", "entity keyword") +t(" of acid resistance", " �ー�ア �﨑ュ ", "entity name") +t("acid res", "�ー�ア �﨑ュ", "entity keyword") +t(" of lightning resistance", " ��クー �﨑ュ ", "entity name") +t("lightning res", "��クー �﨑ュ", "entity keyword") +t(" of temporal resistance", " �懋ー� �﨑ュ ", "entity name") +t("temporal res", "�懋ー� �﨑ュ", "entity keyword") +t("prismatic ", "�、�餓攪 ", "entity name") +t("prismatic", "�、�餓攪", "entity keyword") +t("cleansing ", "�倣剩﨑俯株 ", "entity name") +t("cleansing", "�倣剩", "entity keyword") +t(" of stability", " �溢�倣剩 ", "entity name") +t("stable", "�溢��", "entity keyword") +t(" of spell shielding", " �壱イ� �ゥ�エ ", "entity name") +t("shielding", "�壱イ� �エ嶸ク��", "entity keyword") +t(" of clarity", " ���﨑ィ ", "entity name") +t("clarity", "���﨑ィ", "entity keyword") +t("searing ", "���� ", "entity name") +t("searing", "����", "entity keyword") +t("radiant ", "�啄恫�� ", "entity name") +t("radiant", "�啄恫", "entity keyword") +t(" of Eyal", " �川擽�� ", "entity name") +t("eyal", "�川擽��", "entity keyword") +t("enlightening ", "��ェス�� ", "entity name") +t("enlight", "��ェス", "entity keyword") +t(" of command", " ���ケ ", "entity name") +t("command", "���ケ", "entity keyword") +t(" of delving", " 夋専オャ ", "entity name") +t("delving", "夋専オャ", "entity keyword") +t(" of the deep", " �ャ�ー ", "entity name") +t("deep", "�ャ�ー", "entity keyword") +t(" of thunder", " �罹則 ", "entity name") +t("thunder", "�罹則", "entity keyword") +t("rejuvenating ", "嶹懋クー�� ", "entity name") +t("rejuv", "嶹懋クー", "entity keyword") +t(" of resilience", " �菩攤﨑ィ ", "entity name") +t("resilience", "�菩攤", "entity keyword") +t(" of natural resilience", " �川硫��攤 �菩攤﨑ィ ", "entity name") +t("natural_resilience", "�川硫 �菩攤", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/belt.lua" + +t(" of carrying", " 弴エ� ", "entity name") +t("carrying", "弴エ�", "entity keyword") +t("cleansing ", "�倣剩﨑俯株 ", "entity name") +t("cleansing", "�倣剩", "entity keyword") +t("insulating ", "�ィ�エ�� ", "entity name") +t("insulate", "�ィ�エ", "entity keyword") +t("grounding ", "�卓ァ�� ", "entity name") +t("grounding", "�卓ァ", "entity keyword") +t("nightruned ", "�、�� �ャ�� ", "entity name") +t("nightruned", "�、�� �ャ", "entity keyword") +t(" of dampening", " �川� 夋�ゥ ", "entity name") +t("dampening", "�川� 夋�ゥ", "entity keyword") +t("blurring ", "彧尖ヲー ", "entity name") +t("blurring", "彧尖ヲシ", "entity keyword") +t("reinforced ", "�エ�簿頗 ", "entity name") +t("reinforced", "�エ��", "entity keyword") +t(" of transcendence", " �溢對 ", "entity name") +t("transcend", "�溢對", "entity keyword") +t(" of the mystic", " ���� ", "entity name") +t("mystic", "����", "entity keyword") +t(" of the giants", " �ー�ク ", "entity name") +t("giant", "�ー�ク", "entity keyword") +t("monstrous ", "�エ�シ�呷捩 ", "entity name") +t("monstrous", "�エ�シ", "entity keyword") +t("balancing ", "��嶸菩攪 ", "entity name") +t("balancing", "��嶸�", "entity keyword") +t(" of recklessness", " �エ�ィ﨑ィ ", "entity name") +t("reckless", "�エ�ィ", "entity keyword") +t(" of burglary", " ��荘�� ", "entity name") +t("burglary", "��荘��", "entity keyword") +t("ravager's ", "甯語エエ�川攪 ", "entity name") +t("ravager", "甯語エエ��", "entity keyword") +t("skylord's ", "﨑俯釜 �ー�シ�� ", "entity name") +t("skylord", "﨑俯釜 �ー�シ", "entity keyword") +t("spiritwalker's ", "��仂 �エ嵂餓梵�� ", "entity name") +t("spiritwalk", "��仂 �ク��", "entity keyword") +t(" of magery", " �壱イ� ", "entity name") +t("magery", "�壱イ�", "entity keyword") +t(" of unlife", " �ュ�� ", "entity name") +t("unlife", "�溢�", "entity keyword") +t(" of the vagrant", " ��卓梵 ", "entity name") +t("vagrant", "��卓梵", "entity keyword") +t(" of shielding", " �壱イ� �エ嶸ク�� ", "entity name") +t("shielding", "�壱イ� �エ嶸ク��", "entity keyword") +t("create a temporary shield that absorbs %d damage", "%d 嵓シ﨑エ�シ 彧。�倆葺�� �シ�懍��攤 �エ嶸ク�餓揆 �晧┳﨑ゥ�壱共.", "tformat") +t("%s uses %s!", "%s %s �ャ�ゥ嵂壱共!", "logSeen", nil, {"��","�シ"}) +t(" of life", " �晤ェ� ", "entity name") +t("life", "�晤ェ�", "entity keyword") +t(" of resilience", " �菩攤﨑ィ ", "entity name") +t("resilience", "�菩攤", "entity keyword") +t(" of valiance", " �ゥ�ケ﨑ィ ", "entity name") +t("valiance", "�ゥ�ケ", "entity keyword") +t(" of containment", " �壱ーゥ ", "entity name") +t("containment", "�壱ーゥ", "entity keyword") +t("noble's ", "��ア�� ", "entity name") +t("noble", "��ア", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/boots.lua" + +t(" of tirelessness", " ���ク ", "entity name") +t("tireless", "���ク", "entity keyword") +t("traveler's ", "�ャ嵂餓梵�� ", "entity name") +t("traveler", "�ャ嵂餓梵", "entity keyword") +t("scholar's ", "﨑呷梵�� ", "entity name") +t("scholar", "﨑呷梵", "entity keyword") +t("miner's ", "�瀧カ�� ", "entity name") +t("miner", "�瀧カ", "entity keyword") +t(" of phasing", " ��メ ", "entity name") +t("phasing", "��メ", "entity keyword") +t("blink to a nearby random location (rad %d)", "�俾イス %d �ク �エ�� �エ�卓怱﨑� ��ケ俯。� �懋ー�擽�� 﨑ゥ�壱共.", "_t") +t("%s uses %s!", "%s %s �ャ�ゥ嵂壱共!", "logSeen", nil, {"��","�シ"}) +t(" of evasion", " 巐醐半 ", "entity name") +t("evasion", "巐醐半", "entity keyword") +t(" of speed", " �鷺巡 ", "entity name") +t("speed", "�鷺巡", "entity keyword") +t(" of rushing", " �護ァ� ", "entity name") +t("rushing", "�護ァ�", "entity keyword") +t(" of void walking", " �オ嵭� �ク�� ", "entity name") +t("void", "�オ嵭�", "entity keyword") +t(" of disengagement", " 弡�� ", "entity name") +t("disengage", "弡��", "entity keyword") +t("blood-soaked ", "嵓シ�� �野捩 ", "entity name") +t("blood", "嵓シ", "entity keyword") +t("restorative ", "�オ�川攪 ", "entity name") +t("restorative", "�オ��", "entity keyword") +t("invigorating ", "�専クー �シ�� ", "entity name") +t("invigor.", "�専クー.", "entity keyword") +t("blightbringer's ", "嶹ゥ尞尖・シ �ー���、�� �川攪 ", "entity name") +t("blight", "嶹ゥ尞�", "entity keyword") +t("wanderer's ", "�ゥ�卓梵�� ", "entity name") +t("wanderer", "�ゥ�卓梵", "entity keyword") +t("undeterred ", "�一オエ�� ", "entity name") +t("undeterred", "�一オエ", "entity keyword") +t("reinforced ", "�エ�簿頗 ", "entity name") +t("reinforced", "�エ��", "entity keyword") +t("eldritch ", "�シ�ク�ャ�� ", "entity name") +t("eldritch", "�シ�ク�ャ��", "entity keyword") +t(" of massiveness", " �。�啄物 ", "entity name") +t("massive", "�。��", "entity keyword") +t("fleetfooted ", "�護��� ", "entity name") +t("fleetfooted", "�護�", "entity keyword") +t(" of force", " 德� ", "entity name") +t("force", "德�", "entity keyword") +t(" of invasion", " �ィ�オ ", "entity name") +t("invasion", "�ィ��", "entity keyword") +t(" of spellbinding", " �シ�ク �ョ�� ", "entity name") +t("spellbinding", "�シ�ク�ョ��", "entity keyword") +t("insulating ", "�ィ�エ�� ", "entity name") +t("insulate", "�ィ�エ", "entity keyword") +t("grounding ", "�卓ァ�� ", "entity name") +t("grounding", "�卓ァ", "entity keyword") +t("dreamer's ", "�一セク�� �川攪 ", "entity name") +t("dreamer", "�一セク�� ��", "entity keyword") +t(" of strife", " 妤ャ�� ", "entity name") +t("strife", "妤ャ��", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/bow.lua" + +t(" of dexterity (#STATBONUS#)", " �シ�ゥ #STATBONUS# ", "entity name") +t("dex", "�シ�ゥ", "entity keyword") +t("keeper's ", "�エ��川攪 ", "entity name") +t("keepers", "�エ���", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/charged-attack.lua" + +t("charged(#USE_TALENT#) ", "�ゥ��頗(#USE_TALENT#) ", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/charged-defensive.lua" + +t("charged(#USE_TALENT#) ", "�ゥ��頗(#USE_TALENT#) ", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/charged-utility.lua" + +t("charged(#USE_TALENT#) ", "�ゥ��頗(#USE_TALENT#) ", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/charms.lua" + +t("quick ", "���ク ", "entity name") +t("quick", "���ク", "entity keyword") +t("supercharged ", "�シ�ゥ��頗 ", "entity name") +t("supercharged", "�シ�ゥ��", "entity keyword") +t("overpowered ", "�簿巡��攤 ", "entity name") +t("overpower", "�簿巡", "entity keyword") +t("focusing ", "�卓、啄葺�� ", "entity name") +t("focusing", "�卓、�", "entity keyword") +t("reduce %d talent cooldowns by 2", "%d �懍攪 �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 2 奓エ �ィ�倣鮒�壱共", "tformat") +t("extending ", "�ー�・�� ", "entity name") +t("extending", "�ー�・", "entity keyword") +t("increase the duration of %d beneficial effects by %d", "%d �懍攪 �エ�懍垓 巐ィ�シ�� ��作亨��揆 %d 奓エ �ー�・﨑ゥ�壱共", "tformat") +t("evasive ", "嵓シ﨑エ �エ巐ィ�� ", "entity name") +t("evasive", "嵓シ﨑エ �エ巐ィ", "entity keyword") +t("gain a %d%% chance to evade weapon attacks for 2 turns", "2 奓エ �呷譜 �幎株 �エ�ー 嵓シ﨑エ�シ %d%% 嶹簿・��� �エ巐ィ嶹� 﨑ゥ�壱共", "tformat") +t("soothing ", "���菩攪 ", "entity name") +t("soothing", "����", "entity keyword") +t("heal for %d", "�晤ェ��・�� %d 巐誤ウオ﨑ゥ�壱共", "tformat") +t("cleansing ", "�倣剩﨑俯株 ", "entity name") +t("cleansing", "�倣剩", "entity keyword") +t("cleanse %d total effects of type disease, wound, or poison", "�罹劇 %d �懍攪 �壱ウ�, ��イ�, �瀧遵 巐ィ�シ�シ �懋アー﨑ゥ�壱共", "tformat") +t("piercing ", "�奝オ﨑俯株 ", "entity name") +t("piercing", "�奝オ", "entity keyword") +t("increase all damage penetration by %d%% for 2 turns", "2 奓エ �呷譜 �ィ�� �﨑ュ �奝オ�エ %d%% ��柑﨑ゥ�壱共", "tformat") +t("powerful ", "�簿�・﨑� ", "entity name") +t("powerful", "�簿�・", "entity keyword") +t("increase all damage by %d%% for 2 turns", "2 奓エ �呷譜 �﨑俯株 嵓シ﨑エ�餓擽 %d%% �晝ー�ゥ�壱共", "tformat") +t("innervating ", "���ス �専キケ�� ", "entity name") +t("innervating", "���ス �専キケ", "entity keyword") +t("reduce fatigue by %d%% for 2 turns", "2 奓エ �呷譜 嵓シ�罹巡�シ %d%% �川�﨑ゥ�壱共", "tformat") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/cloak.lua" + +t("thick ", "�専コシ�エ ", "entity name") +t("thick", "�専コシ�", "entity keyword") +t("shadow ", "�ク�シ�� ", "entity name") +t("shadow", "�ク�シ��", "entity keyword") +t(" of Eldoral", " �俯巡�� ", "entity name") +t("eldoral", "�俯巡��", "entity keyword") +t(" of the Shaloren", " �ャ�罹�� ", "entity name") +t("shaloren", "�ャ�罹��", "entity keyword") +t(" of Iron Throne", " ���� �菩「� ", "entity name") +t("iron.throne", "���菩「�", "entity keyword") +t(" of fog", " �一ー� ", "entity name") +t("fog", "�一ー�", "entity keyword") +t(" of protection", " �倆从 ", "entity name") +t("protection", "�倆从", "entity keyword") +t(" of implacability", " �呷峡 ", "entity name") +t("implacable", "�呷峡", "entity keyword") +t("resilient ", "�菩攤﨑� ", "entity name") +t("resilient", "�菩攤", "entity keyword") +t("enveloping ", "�川矯�� ", "entity name") +t("enveloping", "�川矯��", "entity keyword") +t("regal ", "�・��復 ", "entity name") +t("regal", "�・��", "entity keyword") +t("restorative ", "�オ�川攪 ", "entity name") +t("restorative", "�オ��", "entity keyword") +t("wyrmwaxed ", "�ゥ �エ﨑エ�� ", "entity name") +t("wyrmwaxed", "�ゥ �エ﨑エ", "entity keyword") +t("battlemaster's ", "��握 �ャ�ク�� ", "entity name") +t("battlemaster", "��握 �ャ�ク", "entity keyword") +t(" of sorcery", " �シ�� ", "entity name") +t("sorcery", "�シ��", "entity keyword") +t(" of mindcraft", " �ャ�� �懍梠 ", "entity name") +t("mindcraft", "�ャ�� �懍梠", "entity keyword") +t("spellcowled ", "�壱イ� ��ャ�� ", "entity name") +t("spellcowled", "�壱イ� ��ャ", "entity keyword") +t("marshal's ", "�弴俾エ�� ", "entity name") +t("marshal", "�弴俾エ", "entity keyword") +t("murderer's ", "�エ�ク�川攪 ", "entity name") +t("murderer", "�エ�ク��", "entity keyword") +t(" of the guardian", " �倆从�� ", "entity name") +t("guardian", "�倆从��", "entity keyword") +t(" of conjuring", " ��唖 ", "entity name") +t("conjuring", "��唖", "entity keyword") +t(" of battle", " ��握 ", "entity name") +t("battle", "��握", "entity keyword") +t(" of the hunter", " �ャ�・�シ ", "entity name") +t("hunter", "�ャ�・�シ", "entity keyword") +t(" of the voidstalker", " �オ嵭� �肥��梵 ", "entity name") +t("voidstriker", "�オ嵭� �肥��梵", "entity keyword") +t("blink randomly (up to range 8) within 2 spaces of a target hostile creature", "�罹劇 8 �ク �エ�� �エ�卓怱﨑� ��� �シ�� 2 �ク �エ�エ�� �懋ー�擽�呰鮒�壱共", "_t") +t("%s uses %s!", "%s %s �ャ�ゥ嵂壱共!", "logSeen", nil, {"��","�シ"}) +t(" of backstabbing", " �肥慣 ", "entity name") +t("backstab", "�肥慣", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/digger.lua" + +t(" of delving", " 夋専オャ ", "entity name") +t("delving", "夋専オャ", "entity keyword") +t(" of endurance", " �ク�エ ", "entity name") +t("endurance", "�ク�エ", "entity keyword") +t("miner's ", "�瀧カ�� ", "entity name") +t("miner", "�瀧カ", "entity keyword") +t("woodsman's ", "�俯ャエ�シ�� ", "entity name") +t("woodsman", "�俯ャエ�シ", "entity keyword") +t(" of the Iron Throne", " ���� �菩「� ", "entity name") +t("iron.throne", "���菩「�", "entity keyword") +t(" of Reknor", " �逸〓� ", "entity name") +t("reknor", "�逸〓�", "entity keyword") +t("brutal ", "�懦少﨑� ", "entity name") +t("brutal", "�懦少", "entity keyword") +t("dream-smith's ", "�� ��・�・�エ�� ", "entity name") +t("smiths", "��・�・�エ", "entity keyword") +t("soldier's ", "�卓ぎ�� ", "entity name") +t("soldier", "�卓ぎ", "entity keyword") +t("bloodhexed ", "嶸壱ァ壱イ菩攪 ", "entity name") +t("bloodhexed", "嶸壱ァ壱イ�", "entity keyword") +t("crystalomancer's ", "�們�菩唖�ャ�� ", "entity name") +t("crystal", "�們�菩唖�ャ", "entity keyword") +t("shattering ", "��℡﨑俯株 ", "entity name") +t("shattering", "��℡", "entity keyword") +t("sapper's ", "�オ�卓攪 ", "entity name") +t("sapper", "�オ��", "entity keyword") +t("dwarven ", "�懍寥嵓�攪 ", "entity name") +t("dwarven", "�懍寥嵓�", "entity keyword") +t(" of quickening", " 德們攪 巐誤ウオ ", "entity name") +t("quickening", "德們攪 巐誤ウオ", "entity keyword") +t(" of predation", " 尞ャ�� ", "entity name") +t("predation", "尞ャ��", "entity keyword") +t(" of deeplife", " �ャ�ー ", "entity name") +t("deeplife", "�ャ�ー", "entity keyword") +t(" of wreckage", " �被紛 ", "entity name") +t("wreckage", "�被紛", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/gloves.lua" + +t("cinder ", "�賀アク�� ", "entity name") +t("cinder", "�賀アク��", "entity keyword") +t("corrosive ", "��晧┳�� ", "entity name") +t("corrosive", "���", "entity keyword") +t("naturalist's ", "�川硫�シ�們梵�� ", "entity name") +t("natural", "�川硫", "entity keyword") +t("polar ", "�ケ��� ", "entity name") +t("polar", "�ケ�", "entity keyword") +t("psychic's ", "�壱冠�・�川攪 ", "entity name") +t("psychic", "�壱冠�・��", "entity keyword") +t("sand ", "�ィ�� ", "entity name") +t("sand", "�ィ��", "entity keyword") +t("storm ", "尞ュ峵� ", "entity name") +t("storm", "尞ュ峵�", "entity keyword") +t("blighted ", "嶹ゥ尞戦剩�� ", "entity name") +t("blighted", "嶹ゥ尞�", "entity keyword") +t("umbral ", "�ク�シ�川攪 ", "entity name") +t("umbral", "�ク�シ��", "entity keyword") +t("radiant ", "�啄恫�� ", "entity name") +t("radiant", "�啄恫", "entity keyword") +t("temporal ", "�懋ー�攪 ", "entity name") +t("temporal", "�懋ー�", "entity keyword") +t(" of dexterity (#STATBONUS#)", " �シ�ゥ #STATBONUS# ", "entity name") +t("dex", "�シ�ゥ", "entity keyword") +t(" of magic (#STATBONUS#)", " �壱イ� #STATBONUS# ", "entity name") +t("magic", "�壱イ�", "entity keyword") +t(" of strength (#STATBONUS#)", " 德� #STATBONUS# ", "entity name") +t("strength", "德�", "entity keyword") +t("restful ", "弴エ�晧攪 ", "entity name") +t("restful", "弴エ��", "entity keyword") +t("steady ", "�溢�簿頗 ", "entity name") +t("steady", "�溢��", "entity keyword") +t(" of war-making", " ��氈 �懍亨 ", "entity name") +t("war", "��氈", "entity keyword") +t(" of the iron hand", " ���� ", "entity name") +t("iron", "����", "entity keyword") +t("alchemist's ", "�ー�溢唖�ャ�� ", "entity name") +t("alchemist", "�ー�溢唖�ャ", "entity keyword") +t("brawler's ", "�ゥ妤ャ��� ", "entity name") +t("brawler", "�ゥ妤ャ�", "entity keyword") +t(" of butchering", " ��ざ ", "entity name") +t("butchering", "��ざ", "entity keyword") +t(" of the verdant", " ���� ", "entity name") +t("verdant", "����", "entity keyword") +t("scouring ", "�壱イ� ��℡�� ", "entity name") +t("scouring", "�壱イ� ��℡", "entity keyword") +t(" of the nighthunter", " �、�ャ�・�シ ", "entity name") +t("nighthunter", "�、�ャ�・�シ", "entity keyword") +t("stone warden's ", "�肥怱 �川亨�川攪 ", "entity name") +t("stone", "�肥怱 �川亨��", "entity keyword") +t(" of the starseeker", " ��攪 �ャ��梵 ", "entity name") +t("starseeker", "�� �ャ��梵", "entity keyword") +t(" of spellstriking", " �シ�ク 夋�ゥ ", "entity name") +t("spellstriking", "�シ�ク 夋�ゥ", "entity keyword") +t(" of regeneration", " �ャ�� ", "entity name") +t("regen", "�ャ��", "entity keyword") +t(" of sorrow", " �ャ嵓� ", "entity name") +t("sorrow", "�ャ嵓�", "entity keyword") +t(" of the juggernaut", " 甯語エエ ��ーィ ", "entity name") +t("juggernaut", "甯語エエ ��ーィ", "entity keyword") +t("spellstreaming ", "�シ�ク 彧尖ヲ�攪 ", "entity name") +t("spellstream", "�シ�ク 彧尖ヲ�", "entity keyword") +t("heroic ", "��寉�� ", "entity name") +t("heroic", "��寉", "entity keyword") +t(" of archery", " �ャ�ゥ�� ", "entity name") +t("archer", "�ャ�ゥ", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/heavy-armor.lua" + +t("impenetrable ", "�ォ�ャ� �危株 ", "entity name") +t("impenetrable", "�奝オ �一ー", "entity keyword") +t("hardened ", "�ィ�ィ﨑� ", "entity name") +t("hardened", "�ィ�ィ﨑ィ", "entity keyword") +t("fearforged ", "�オ尞ャ�� �ィ�ー�� ", "entity name") +t("fearforged", "�オ尞ャ�ィ�ー", "entity keyword") +t(" of implacability", " �呷峡 ", "entity name") +t("implac.", "�呷峡", "entity keyword") +t("fortifying ", "�肥ヨ嶹� ", "entity name") +t("fortif.", "�肥ヨ嶹�", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/helm.lua" + +t(" of strength (#STATBONUS#)", " 德� #STATBONUS# ", "entity name") +t("strength", "德�", "entity keyword") +t(" of constitution (#STATBONUS#)", " �エ�ゥ #STATBONUS# ", "entity name") +t("con", "�エ�ゥ", "entity keyword") +t(" of dexterity (#STATBONUS#)", " �シ�ゥ #STATBONUS# ", "entity name") +t("dex", "�シ�ゥ", "entity keyword") +t("thaloren ", "夋壱。罹�溢攪 ", "entity name") +t("thaloren", "夋壱。罹�溢攪", "entity keyword") +t("prismatic ", "�、�餓攪 ", "entity name") +t("prismatic", "�、�餓攪", "entity keyword") +t(" of precognition", " �溢ァ ", "entity name") +t("precog", "�溢ァ", "entity keyword") +t(" of the depths", " �ャ�ー ", "entity name") +t("depths", "�ャ�ー", "entity keyword") +t(" of absorption", " 彧。�� ", "entity name") +t("absorb", "彧。��", "entity keyword") +t("miner's ", "�瀧カ�� ", "entity name") +t("miner", "�瀧カ", "entity keyword") +t("insulating ", "�ィ�エ�� ", "entity name") +t("insulate", "�ィ�エ", "entity keyword") +t("grounding ", "�卓ァ�� ", "entity name") +t("ground", "�卓ァ", "entity keyword") +t("stabilizing ", "�溢�倣剩�� ", "entity name") +t("stabilize", "�溢�倣剩", "entity keyword") +t("cleansing ", "�倣剩﨑俯株 ", "entity name") +t("cleanse", "�倣剩", "entity keyword") +t(" of knowledge", " ��� ", "entity name") +t("knowledge", "���", "entity keyword") +t(" of might", " 德� ", "entity name") +t("might", "德�", "entity keyword") +t(" of trickery", " �シ�肥怱 ", "entity name") +t("trickery", "�シ�肥怱", "entity keyword") +t("warlord's ", "��氈�ー�シ�� ", "entity name") +t("warlord", "��氈�ー�シ", "entity keyword") +t("defender's ", "�ゥ�エ�川攪 ", "entity name") +t("defender", "�ゥ�エ��", "entity keyword") +t("dragonslayer's ", "�ゥ �エ﨑エ�川攪 ", "entity name") +t("dragonslayer", "�ゥ �エ﨑エ��", "entity keyword") +t("werebeast's ", "�川柑�ク��攪 ", "entity name") +t("werebeast", "�川柑�ク��", "entity keyword") +t("mindcaging ", "�菩侠 �ゥ�エ�� ", "entity name") +t("mindcage", "�菩侠 �ゥ�エ", "entity keyword") +t("champion's ", "���ぎ�� ", "entity name") +t("champion", "���ぎ��", "entity keyword") +t("leafwalker's ", "�俯ュ�梹 �ク�護攪 ", "entity name") +t("learwalker", "�俯ュ�梹�ク��", "entity keyword") +t("catburglar's ", "��荘�� ", "entity name") +t("catburglar", "��荘", "entity keyword") +t(" of blood magic", " 嵓シ�� �壱イ� ", "entity name") +t("blood", "嵓シ", "entity keyword") +t(" of fortune", " 嵂餓垓 ", "entity name") +t("fortune", "嵂餓垓", "entity keyword") +t(" of sanctity", " ���ア ", "entity name") +t("sanctity", "���ア", "entity keyword") +t(" of ire", " �ゥ�ク ", "entity name") +t("ire", "�ゥ�ク", "entity keyword") +t("bladed ", "�シ���エ �� ", "entity name") +t("bladed", "�シ��", "entity keyword") +t(" of the bounder", " �晤x�� ", "entity name") +t("bounder", "�晤x��", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/infusions.lua" + +t(" of the warrior", "��ぎ�� ", "entity name") +t(" of the duelist", "�ー妤ャ�ャ�� ", "entity name") +t(" of the wizard", "�壱イ菩ぎ�� ", "entity name") +t(" of the psychic", "�壱冠�・�川攪 ", "entity name") +t(" of the sneak", "����攪 ", "entity name") +t(" of the titan", "�倆从�川攪 ", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/light-armor.lua" + +t("troll-hide ", "孖ク�、 ��ス�� ", "entity name") +t("troll", "孖ク�、", "entity keyword") +t("nimble ", "���オ﨑� ", "entity name") +t("nimble", "���オ", "entity keyword") +t("marauder's ", "�オ�ゥ�川攪 ", "entity name") +t("marauder", "�オ�ゥ��", "entity keyword") +t("duelist's ", "�ー妤ャ�ャ�� ", "entity name") +t("duelist", "�ー妤ャ�ャ", "entity keyword") +t("volcanic ", "嶹肥げ�� ", "entity name") +t("volcanic", "嶹肥げ", "entity keyword") +t(" of the void", " �オ嵭� ", "entity name") +t("void", "�オ嵭�", "entity keyword") +t("blink to a nearby random location (rad %d)", "�俾イス %d �ク �エ�� �エ�卓怱﨑� ��ケ俯。� �懋ー�擽�� 﨑ゥ�壱共.", "_t") +t("%s uses %s %s!", "%s %s%s �ャ�ゥ嵂壱共!", "logSeen", nil, {"��",[3]="�シ"}) +t(" of Toknor", " 奝�增ャ� ", "entity name") +t("toknor", "奝�增ャ�", "entity keyword") +t(" of the wind", " �罷梃 ", "entity name") +t("wind", "�罷梃", "entity keyword") +t("multi-hued ", "�、�餓攪 ", "entity name") +t("multihued", "�、��", "entity keyword") +t(" of alacrity", " 嶹罹ー懦物 ", "entity name") +t("alacrity", "嶹罹ー�", "entity keyword") +t(" of the hero ", " ��寉 ", "entity name") +t("hero", "��寉", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/light-boots.lua" + +t("stealthy ", "����攪 ", "entity name") +t("stealth", "����", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/lite.lua" + +t("bright ", "�晧捩 ", "entity name") +t("bright", "�晧捩", "entity keyword") +t(" of the sun", " 夋懍桝 ", "entity name") +t("sun", "夋懍桝", "entity keyword") +t(" of the moons", " �ャ ", "entity name") +t("moons", "�ャ", "entity keyword") +t("scorching ", "�逸��ー�� ", "entity name") +t("scorching", "�逸��ー��", "entity keyword") +t(" of clarity", " ���﨑ィ ", "entity name") +t("clarity", "���﨑ィ", "entity keyword") +t(" of health", " �晤ェ��・ ", "entity name") +t("health", "�晤ェ��・", "entity keyword") +t("survivor's ", "�晧。エ�川攪 ", "entity name") +t("survivor", "�晧。エ��", "entity keyword") +t("preserving ", "�エ�エ﨑俯株 ", "entity name") +t("preserve", "�エ�エ", "entity keyword") +t("piercing ", "�奝オ﨑俯株 ", "entity name") +t("piercing", "�奝オ", "entity keyword") +t("dreamer's ", "�一セク�� �川攪 ", "entity name") +t("guide", "�壱ざ", "entity keyword") +t("void-walker's ", "�オ嵭壱・シ �キ�� �川攪 ", "entity name") +t("void", "�オ嵭�", "entity keyword") +t("nightwalker's ", "�、�� �キ�肥梵�� ", "entity name") +t("nightwalker", "�、��アキ��", "entity keyword") +t(" of illusion", " 嶹們メ ", "entity name") +t("illusion", "嶹們メ", "entity keyword") +t(" of corpselight", " �懍イエ �壱ケ� ", "entity name") +t("corpselight", "�懍イエ �壱ケ�", "entity keyword") +t(" of the zealot", " �卓侠�� ", "entity name") +t("zealot", "�卓侠��", "entity keyword") +t(" of focus", " �卓、� ", "entity name") +t("focus", "�卓、�", "entity keyword") +t("ethereal ", "��イエ�� ", "entity name") +t("ethereal", "��イエ", "entity keyword") +t("watchleader's ", "�川亨�川攪 ", "entity name") +t("watchleader", "�川亨��", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/massive-armor.lua" + +t(" of the dragon", " �ゥ ", "entity name") +t("dragon", "�ゥ", "entity keyword") +t("impenetrable ", "�ォ�ャ� �危株 ", "entity name") +t("impenetrable", "�奝オ �一ー", "entity keyword") +t("hardened ", "�ィ�ィ﨑� ", "entity name") +t("hardened", "�ィ�ィ﨑ィ", "entity keyword") +t("fearforged ", "�オ尞ャ�� �ィ�ー�� ", "entity name") +t("fearforged", "�オ尞ャ�ィ�ー", "entity keyword") +t(" of implacability", " �呷峡 ", "entity name") +t("implac.", "�呷峡", "entity keyword") +t("fortifying ", "�肥ヨ嶹� ", "entity name") +t("fortif.", "�肥ヨ嶹�", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/mindstars.lua" + +t("blooming ", "�懦剩﨑俯株 ", "entity name") +t("blooming", "�懦剩", "entity keyword") +t("gifted ", "�ャ�・�� �幗捩 ", "entity name") +t("gifted", "�ャ�・", "entity keyword") +t("nature's ", "�川硫�� ", "entity name") +t("nature", "�川硫", "entity keyword") +t(" of balance", " ��嶸� ", "entity name") +t("balance", "��嶸�", "entity keyword") +t(" of life", " �晤ェ� ", "entity name") +t("life", "�晤ェ�", "entity keyword") +t("caller's ", "�醐劍�ャ�� ", "entity name") +t("callers", "�醐劍�ャ", "entity keyword") +t("harmonious ", "�ー嶹罷。懍垓 ", "entity name") +t("harmonious", "�ー嶹�", "entity keyword") +t("mitotic ", "���ャ��龍�� ", "entity name") +t("mitotic", "���ャ��龍", "entity keyword") +t("divide the mindstar in two", "�溢��� 2 �罹。� ��腹﨑ゥ�壱共", "_t") +t("You must have a free hand to divide the %s.", "%s ��腹﨑俾クー ��紛�罹株 﨑懍ェス �川擽 ��牟�溢牟�シ 﨑罹共.", "logPlayer", nil, {"��"}) +t("You cannot split your %s while it has a tinker inside.", "�罹ェ�宙�エ ��圸�們牟 �壱株 﨑� %s ��腹﨑� �� ��共.", "logPlayer", nil, {"��"}) +t("You cannot split your %s while using it as a psionic focus.", "�シ�呱�・�シ�� %s �、�� �壱株 﨑� ��腹﨑� �� ��共.", "logPlayer", nil, {"��"}) +t("Your %s is too flawed to divide.", "�ケ���� %s �� �エ�� ��腹﨑� �� ��共.", "logPlayer", nil, {"��"}) +t("You divide your %s in two, forming a linked set.", "%s 2 �罹。� ��腹﨑們流, �ー�ー�� 﨑� �作揆 �エ�ケ�壱共.", "logPlayer", nil, {"��"}) +t("This mindstar would symbiotize with another like it.", "�エ �溢�� �呷捩 ��・們攪 �溢��シ �オ�晧擽 ��・﨑俯共.", "_t") +t("#GREEN#The mindstars pulse with life.", "#GREEN#�溢��エ �晤ェ��・�シ�� ���呷ケ罹共.", "logPlayer") +t("#SLATE#The link between the mindstars is broken.", "#SLATE#�� �溢���攪 �ー�ー�エ �喜牟�誤共.", "logPlayer") +t("wyrm's ", "�ゥ�ク�� ", "entity name") +t("wyrms", "�ゥ�ク", "entity keyword") +t(" of flames", " 嶹肥両 ", "entity name") +t("flames", "嶹肥両", "entity keyword") +t(" of frost", " �罹ヲャ ", "entity name") +t("frost", "�罹ヲャ", "entity keyword") +t(" of gales", " �倣注 ", "entity name") +t("gales", "�倣注", "entity keyword") +t(" of sand", " �ィ�� ", "entity name") +t("sand", "�ィ��", "entity keyword") +t(" of storms", " 尞ュ峵� ", "entity name") +t("storms", "尞ュ峵�", "entity keyword") +t(" of venom", " �ケ�� ", "entity name") +t("venom", "�ケ��", "entity keyword") +t("manaburning ", "�壱x �語ー�攪 ", "entity name") +t("manaburning", "�壱x �語ー�", "entity keyword") +t("inquisitor's ", "�エ�ィ�ャ�ク��� ", "entity name") +t("inquisitors", "�エ�ィ �ャ�ク�", "entity keyword") +t("Deals #YELLOW#%d#LAST# Manaburn damage and puts 1 random spell talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "#YELLOW#%d#LAST# �壱x �語ー� 嵓シ﨑エ�シ �シ��, �エ�卓怱 �壱イ� �シ�ク 﨑俯x�� #YELLOW#%d#LAST# 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共 (�エ 巐ィ�シ�� 嶸シ� �エ�ュ�・�シ�� �﨑ュ ��・﨑ゥ�壱共)", "tformat") +t("#YELLOW#%s has their %s spell disrupted for for %d turns!", "#YELLOW#%s�� %s �シ�ク�エ �ゥ﨑エ�們牟 %d 奓エ �呷譜 �ャ�ゥ�エ �一ー�・﨑俯共!", "logSeen") +t("protector's ", "�エ嶸ク�川攪 ", "entity name") +t("protectors", "�エ嶸ク�川攪", "entity keyword") +t(" of disruption", " �シ�ク �ゥ﨑エ ", "entity name") +t("disruption", "�シ�ク �ゥ﨑エ", "entity keyword") +t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "%% 嶹簿・��� �シ�ク �懍��揆 �ゥ﨑エ﨑俾ウ�, �、 奓エ 10%% 嶹簿・��� �壱イ� ����ー 﨑俯x�シ ��劈�ア嶹� �懦し�壱共 �罹劇 50%% �護ァ �卓イゥ�ゥ�壱共", "tformat") +t("creative ", "�ス�ー�� ", "entity name") +t("creative", "�ス�ー", "entity keyword") +t("horrifying ", "�オ尞ャ�� ", "entity name") +t("horrifying", "�オ尞ャ", "entity keyword") +t(" of clarity", " ���﨑ィ ", "entity name") +t("clarity", "���﨑ィ", "entity keyword") +t(" of resolve", " �ー�� ", "entity name") +t("resolve", "�ー��", "entity keyword") +t("absorbing ", "彧。�們攪 ", "entity name") +t("absorbing", "彧。��", "entity keyword") +t("dreamer's ", "�一セク�� �川攪 ", "entity name") +t("dreamers", "�一セク�� ��", "entity keyword") +t("epiphanous ", "奝オ�ー�� ", "entity name") +t("epiphanous", "奝オ�ー", "entity keyword") +t("hateful ", "�晧丶�� ", "entity name") +t("hateful", "�晧丶��", "entity keyword") +t("honing ", "���エ�懍垓 ", "entity name") +t("honing", "���エ�懍它", "entity keyword") +t("hungering ", "�カ�シ�ー ", "entity name") +t("hungering", "�カ�シ�シ", "entity keyword") +t("inflict %0.2f mind damage (range 10), gaining psi and hate equal to 10%%%% of the damage done", "%0.2f �菩侠 嵓シ﨑エ�シ �シ�� (�ャ�ー�ャ 10), 嵓シ﨑エ�餓攪 10%%%% �� 﨑エ�ケ﨑俯株 �シ�・�エ�� �晧丶�シ 巐鷺統﨑ゥ�壱共", "tformat") +t("%s feeds %s %s with psychic energy from %s!", "%s %s%s %s�専イ護� �菩侠 �尖ц��シ �シ�霊葺�、!", "logSeen", nil, {"��",[3]="�シ��"}) +t("%s resists the mind attack!", "%s �菩侠 �オ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("projecting ", "妤ャ��葺�� ", "entity name") +t("projecting", "妤ャ��", "entity keyword") +t("resonating ", "�オ��葺�� ", "entity name") +t("resonating", "�オ��", "entity keyword") +t("wrathful ", "����� ", "entity name") +t("wrath", "���", "entity keyword") +t(" of nightfall", " 嶹ゥ嶸シ ", "entity name") +t("nightfall", "嶹ゥ嶸シ", "entity keyword") ------------------------------------------------ -section "game/modules/tome/data/chats/unremarkable-cave-bosses.lua" - +section "mod-tome/data/general/objects/egos/potions.lua" +t("acid-proof ", "�エ�ー�ア ", "entity name") +t("giant ", "�ー�﨑� ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/unremarkable-cave-fillarel.lua" - +section "mod-tome/data/general/objects/egos/ranged.lua" +t("mighty ", "�簿�・﨑� ", "entity name") +t("mighty", "�簿�・", "entity keyword") +t("ranger's ", "�イ��ー�� ", "entity name") +t("ranger", "�イ��ー", "entity keyword") +t("steady ", "�溢�簿頗 ", "entity name") +t("steady", "�溢��", "entity keyword") +t("swiftstrike ", "�碕ウオ�� ", "entity name") +t("swiftstrike", "�碕ウオ", "entity keyword") +t(" of true flight", " (���倣復 ��哩)", "entity name") +t("flight", "��哩", "entity keyword") +t(" of piercing", " �奝オ ", "entity name") +t("piercing", "�奝オ", "entity keyword") +t(" of fire", " 嶹肥両 ", "entity name") +t("fire", "嶹肥両", "entity keyword") +t(" of cold", " �賀クー ", "entity name") +t("cold", "�賀クー", "entity keyword") +t(" of acid", " �ー�ア ", "entity name") +t("acid", "�ー�ア", "entity keyword") +t(" of lightning", " ��クー ", "entity name") +t("lightning", "��クー", "entity keyword") +t("penetrating ", "�ー�ォ�� ", "entity name") +t("penetrating", "�ー�ォ��", "entity keyword") +t("runic ", "�ャ�� ", "entity name") +t("runic", "�ャ", "entity keyword") +t("warden's ", "�川亨�川攪 ", "entity name") +t("wardens", "�川亨��", "entity keyword") +t(" of recursion", " �俯ウオ ", "entity name") +t("recursion", "�俯ウオ", "entity keyword") +t("fungal ", "�ー甯。�エ�� ", "entity name") +t("fungal", "�ー甯。�エ", "entity keyword") +t("regenerate %d life over 5 turns", "5 奓エ�� �ク�� %d �晤ェ��・�� �ャ�晨鮒�壱共", "_t") +t("%s uses %s %s!", "%s %s%s �ャ�ゥ嵂壱共!", "logSeen", nil, {"��",[3]="�シ"}) +t("blazebringer's ", "�シ嶹罷・シ �壱洳�、�� ", "entity name") +t("blaze", "�シ嶹�", "entity keyword") +t("caustic ", "�菩げ�� ", "entity name") +t("caustic", "�菩げ", "entity keyword") +t("stormbringer's ", "尞ュ峵作揆 ��エ�� ", "entity name") +t("stormbringer", "尞ュ峵�", "entity keyword") +t("enhanced ", "�倣剩�� ", "entity name") +t("enhanced", "�倣剩", "entity keyword") +t(" of enduring", " �ク�エ ", "entity name") +t("enduring", "�ク�エ", "entity keyword") +t(" of dampening", " �川� 夋�ゥ ", "entity name") +t("dampening", "�川� 夋�ゥ", "entity keyword") +t("mage-hunter's ", "�壱イ菩ぎ �ャ�・�シ�� ", "entity name") +t("magehunters", "�壱イ菩ぎ�・", "entity keyword") +t("throat-seeking ", "�ゥ�ャ�作揆 �畷株 ", "entity name") +t("throat", "�ゥ�ャ��", "entity keyword") +t("silences the target", "���揆 �ィ�オ �懦し�壱共", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/rings.lua" + +t(" of sensing", " �川ァ ", "entity name") +t("sensing", "�川ァ", "entity keyword") +t(" of clarity", " ���﨑ィ ", "entity name") +t("clarity", "���﨑ィ", "entity keyword") +t(" of tenacity", " �一オエ ", "entity name") +t("tenacity", "�一オエ", "entity keyword") +t(" of perseverance", " �ク�エ ", "entity name") +t("perseverance", "�ク�エ", "entity keyword") +t(" of arcana (#REGEN#)", " ���� (#REGEN#)", "entity name") +t("arcana", "����", "entity keyword") +t(" of fire (#RESIST#)", " 嶹肥両 #RESIST# ", "entity name") +t("fire", "嶹肥両", "entity keyword") +t(" of frost (#RESIST#)", " �罹ヲャ #RESIST# ", "entity name") +t("frost", "�罹ヲャ", "entity keyword") +t(" of nature (#RESIST#)", " �川硫 #RESIST# ", "entity name") +t("nature", "�川硫", "entity keyword") +t(" of lightning (#RESIST#)", " ��クー #RESIST# ", "entity name") +t("lightning", "��クー", "entity keyword") +t(" of light (#RESIST#)", " �� #RESIST# ", "entity name") +t("light", "��", "entity keyword") +t(" of darkness (#RESIST#)", " �エ�� #RESIST# ", "entity name") +t("darkness", "�エ��", "entity keyword") +t(" of corrosion (#RESIST#)", " �ー�ア #RESIST# ", "entity name") +t("corrosion", "�ー�ア", "entity keyword") +t(" of aether (#RESIST#)", " �戦��エ #RESIST# ", "entity name") +t("aether", "�戦��エ", "entity keyword") +t(" of blight (#RESIST#)", " 嶹ゥ尞� #RESIST# ", "entity name") +t("blight", "嶹ゥ尞�", "entity keyword") +t(" of the mountain (#RESIST#)", " �ー�・ #RESIST# ", "entity name") +t("mountain", "�ー�・", "entity keyword") +t(" of the mind (#RESIST#)", " �菩侠 #RESIST# ", "entity name") +t("mind", "�菩侠", "entity keyword") +t(" of time (#RESIST#)", " �懋ー� #RESIST#", "entity name") +t("time", "�懋ー�", "entity keyword") +t("warrior's ", "��ぎ�� ", "entity name") +t("warrior", "��ぎ", "entity keyword") +t("rogue's ", "����攪 ", "entity name") +t("rogue", "����", "entity keyword") +t("marksman's ", "��ぎ�們攪 ", "entity name") +t("marksman", "��ぎ��", "entity keyword") +t("titan's ", "�倆从�川攪 ", "entity name") +t("titan", "�倆从��", "entity keyword") +t("wizard's ", "�壱イ菩ぎ�� ", "entity name") +t("wizard", "�壱イ菩ぎ", "entity keyword") +t("psionicist's ", "�壱冠�・�川攪 ", "entity name") +t("psionic", "�壱冠�・��", "entity keyword") +t("sneakthief's ", "��荘�� ", "entity name") +t("sneakthief", "��荘", "entity keyword") +t("gladiator's ", "�妤ャ�ャ�� ", "entity name") +t("gladiator", "�妤ャ�ャ", "entity keyword") +t("conjurer's ", "�シ���ャ�� ", "entity name") +t("conjurer", "�シ���ャ", "entity keyword") +t("solipsist's ", "����。��川攪 ", "entity name") +t("solipsist", "����。���", "entity keyword") +t("pixie's ", "�肥�菩攪 ", "entity name") +t("pixie", "�肥��", "entity keyword") +t("mule's ", "�ク�溢攪 ", "entity name") +t("mule", "�ク��", "entity keyword") +t(" of power", " �誤冠 ", "entity name") +t("power", "�誤冠", "entity keyword") +t("savior's ", "�ャ�川梵�� ", "entity name") +t("savior", "�ャ�川梵", "entity keyword") +t("painweaver's ", "��奝オ �ゥ��梵�� ", "entity name") +t("painweaver", "��奝オ�ゥ��", "entity keyword") +t(" of life", " �晤ェ� ", "entity name") +t("life", "�晤ェ�", "entity keyword") +t("savage's ", "�シ�晧攪 ", "entity name") +t("savage", "�シ��", "entity keyword") +t("treant's ", "�俯ャエ �簿�ケ�� ", "entity name") +t("treant", "�俯ャエ �簿�ケ", "entity keyword") +t(" of misery", " ��奝オ ", "entity name") +t("misery", "��奝オ", "entity keyword") +t(" of warding", " �エ嶸ク ", "entity name") +t("warding", "�エ嶸ク", "entity keyword") +t(" of pilfering", " ���荘�� ", "entity name") +t("pilfering", "���荘��", "entity keyword") +t(" of speed", " �鷺巡 ", "entity name") +t("speed", "�鷺巡", "entity keyword") +t(" of luminosity", " �瀧ェ� ", "entity name") +t("luminosity", "�瀧ェ�", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/robe.lua" + +t(" of fire (#RESIST#)", " 嶹肥両 #RESIST# ", "entity name") +t("fire", "嶹肥両", "entity keyword") +t(" of frost (#RESIST#)", " �罹ヲャ #RESIST# ", "entity name") +t("frost", "�罹ヲャ", "entity keyword") +t(" of nature (#RESIST#)", " �川硫 #RESIST# ", "entity name") +t("nature", "�川硫", "entity keyword") +t(" of lightning (#RESIST#)", " ��クー #RESIST# ", "entity name") +t("lightning", "��クー", "entity keyword") +t(" of light (#RESIST#)", " �� #RESIST# ", "entity name") +t("light", "��", "entity keyword") +t(" of darkness (#RESIST#)", " �エ�� #RESIST# ", "entity name") +t("darkness", "�エ��", "entity keyword") +t(" of corrosion (#RESIST#)", " �ー�ア #RESIST# ", "entity name") +t("corrosion", "�ー�ア", "entity keyword") +t(" of blight (#RESIST#)", " 嶹ゥ尞� #RESIST# ", "entity name") +t("blight", "嶹ゥ尞�", "entity keyword") +t(" of the mountain (#RESIST#)", " �ー�・ #RESIST# ", "entity name") +t("mountain", "�ー�・", "entity keyword") +t(" of the mind (#RESIST#)", " �菩侠 #RESIST# ", "entity name") +t("mind", "�菩侠", "entity keyword") +t(" of time (#RESIST#)", " �懋ー� #RESIST#", "entity name") +t("time", "�懋ー�", "entity keyword") +t("shimmering ", "�シ��擽�� ", "entity name") +t("shimmering", "�シ��桷", "entity keyword") +t(" of protection", " �倆从 ", "entity name") +t("prot", "�エ嶸ク", "entity keyword") +t("dreamer's ", "�一セク�� �川攪 ", "entity name") +t("dreamer", "�一セク�� ��", "entity keyword") +t("dispeller's ", "奣エ�溢ぎ�� ", "entity name") +t("dispeller", "奣エ�溢ぎ", "entity keyword") +t(" of alchemy", " �ー�溢唖 ", "entity name") +t("alchemy", "�ー�溢唖", "entity keyword") +t("timebroken ", "�ィ�エ�� �懋ー�攪 ", "entity name") +t("timebroken", "�ィ�� �懋ー�", "entity keyword") +t("spellwoven ", "�シ�ク�シ�� �罹ず ", "entity name") +t("spellwoven", "�シ�ク �ゥ��", "entity keyword") +t(" of Linaniil", " �ャ�俯笈�シ ", "entity name") +t("Linaniil", "�ャ�俯笈�シ", "entity keyword") +t(" of Angolwen", " �呟ウィ�ャ ", "entity name") +t("Angolwen", "�呟ウィ�ャ", "entity keyword") +t("stargazer's ", "�川┳��� ", "entity name") +t("stargazer", "�川┳�", "entity keyword") +t("ancient ", "����� ", "entity name") +t("ancient", "���", "entity keyword") +t(" of power", " �誤冠 ", "entity name") +t("power", "�誤冠", "entity keyword") +t("sunsealed ", "夋懍桝�� �ク�・�� ", "entity name") +t("sunseal", "夋懍桝 �ク�・", "entity keyword") +t(" of life", " �晤ェ� ", "entity name") +t("life", "�晤ェ�", "entity keyword") +t("slimy ", "�溢��擽�� ", "entity name") +t("slimy", "�溢��桷", "entity keyword") +t("stormwoven ", "尞ュ峵作愍�� �罹ず ", "entity name") +t("storm", "尞ュ峵�", "entity keyword") +t("verdant ", "���晧攪 ", "entity name") +t("verdant", "����", "entity keyword") +t("mindwoven ", "�菩侠�シ�� �ィ�ー﨑エ�ク ", "entity name") +t("mindwoven", "�菩侠 �ィ�ー", "entity keyword") +t("tormentor's ", "���ク��� ", "entity name") +t("tormentor", "���ク�", "entity keyword") +t("focusing ", "�卓、啄葺�� ", "entity name") +t("focus", "�卓、�", "entity keyword") +t("fearwoven ", "�オ尞ャ�� �罹ず ", "entity name") +t("fearwoven", "�オ尞ャ �ゥ��", "entity keyword") +t("psion's ", "�壱冠�・�川攪 ", "entity name") +t("psion", "�壱冠�・��", "entity keyword") ------------------------------------------------ -section "game/modules/tome/data/chats/unremarkable-cave-krogar.lua" - +section "mod-tome/data/general/objects/egos/scrolls.lua" +t("fire-proof ", "�エ嶹肥┳�� ", "entity name") +t("long ", "�エ ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/chats/ward.lua" - +section "mod-tome/data/general/objects/egos/shield.lua" +t(" of fire resistance (#RESIST#)", " 嶹肥両 �﨑ュ #RESIST# ", "entity name") +t("fire", "嶹肥両", "entity keyword") +t(" of cold resistance (#RESIST#)", " �賀クー �﨑ュ #RESIST# ", "entity name") +t("cold", "�賀クー", "entity keyword") +t(" of lightning resistance (#RESIST#)", " ��クー �﨑ュ #RESIST# ", "entity name") +t("lightning", "��クー", "entity keyword") +t(" of acid resistance (#RESIST#)", " �ー�ア �﨑ュ #RESIST# ", "entity name") +t("acid", "�ー�ア", "entity keyword") +t(" of arcane resistance (#RESIST#)", " ���� �﨑ュ #RESIST# ", "entity name") +t("arcane", "����", "entity keyword") +t(" of mind resistance (#RESIST#)", " �菩侠 �﨑ュ #RESIST# ", "entity name") +t("mind", "�菩侠", "entity keyword") +t(" of physical resistance (#RESIST#)", " �シ�ャ �﨑ュ #RESIST# ", "entity name") +t("physical", "�シ�ャ", "entity keyword") +t(" of purity", " �懍� ", "entity name") +t("purity", "�懍�", "entity keyword") +t(" of reflection", " �們ぎ ", "entity name") +t("reflection", "�們ぎ", "entity keyword") +t(" of temporal resistance (#RESIST#)", " �懋ー� �﨑ュ #RESIST# ", "entity name") +t("temporal", "�懋ー�", "entity keyword") +t("flaming ", "夋�、�エ�� ", "entity name") +t("flaming", "夋�、��", "entity keyword") +t("icy ", "�シ�護乱 �、�ョ德� ", "entity name") +t("icy", "�シ��", "entity keyword") +t("shocking ", "��・俾ー 彧尖・エ�� ", "entity name") +t("shocking", "��・�", "entity keyword") +t("acidic ", "�ー�ア�� ", "entity name") +t("acidic", "�ー�ア", "entity keyword") +t("exposing ", "�倣ヨ﨑俯株 ", "entity name") +t("exposing", "�倣ヨ", "entity keyword") +t("coruscating ", "�們ァ晧擽�� ", "entity name") +t("coruscating", "�們ァ�", "entity keyword") +t("crackling ", "�們ァ�擽�� ", "entity name") +t("crackling", "�們ァ�", "entity keyword") +t("corrosive ", "��晧┳�� ", "entity name") +t("corrosive", "���", "entity keyword") +t(" of winter", " �ィ�ク ", "entity name") +t("wintry", "�ィ�ク", "entity keyword") +t("Deals #YELLOW#%d#LAST# cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)", "#YELLOW#%d#LAST# �賀クー 嵓シ﨑エ�シ �シ��, �俾イス 4 �ク �エ�エ�� �ィ�� ��揆 3 奓エ �呷譜 �シ�、��ヲス�壱共 (﨑� 奓エ�� 1 �壱ァ� �シ�エ�ゥ�壱共)", "tformat") +t("windwalling ", "�罷梃 �・�ス�� ", "entity name") +t("windwalling", "�罷梃 �・�ス", "entity keyword") +t("reinforced ", "�エ�簿頗 ", "entity name") +t("reinforced", "�エ��", "entity keyword") +t(" of resilience", " �菩攤﨑ィ ", "entity name") +t("resilience", "�菩攤", "entity keyword") +t("living ", "�エ��梭�� ", "entity name") +t("living", "�エ��梭��", "entity keyword") +t("scouring ", "�壱イ� ��℡�� ", "entity name") +t("scouring", "�壱イ� ��℡", "entity keyword") +t("warded ", "�エ嶸ク�� ", "entity name") +t("ward", "�エ嶸ク", "entity keyword") +t("reduce the cooldown of your ward talent by 1", "�エ嶸ク �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 1 奓エ �ィ�倣鮒�壱共", "_t") +t("wrathful ", "����� ", "entity name") +t("wrathful", "���", "entity keyword") +t("Deals #VIOLET#%d#LAST# light and fire damage to each enemy blocked", "�餓符�ク ��ァ壱共 #VIOLET#%d#LAST# �幀ウシ 嶹肥両 嵓シ﨑エ�シ �鷺笈�、", "tformat") +t("impervious ", "�壱ウ�� ", "entity name") +t("impervious", "�壱ウ", "entity keyword") +t("swashbuckler's ", "�エ�ャ�� ", "entity name") +t("swashbuckler", "�エ�ャ", "entity keyword") +t(" of resistance", " �﨑ュ ", "entity name") +t("resistance", "�﨑ュ", "entity keyword") +t(" of patience", " �ク�エ ", "entity name") +t("patience", "�ク�エ", "entity keyword") +t(" of the stars", " �� ", "entity name") +t("stars", "��", "entity keyword") +t(" of crushing", " ��封 ", "entity name") +t("crushing", "��封", "entity keyword") +t("Smash the target reducing mind, spell, and combat action speeds by 30%", "���揆 ��封﨑エ �オ�ゥ, �懍��, �ャ�� �鷺巡�シ 30% �ョ�・�壱共", "_t") +t(" of shrapnel", " 甯醐失 ", "entity name") +t("shrapnel", "甯醐失", "entity keyword") +t("Cause enemies within radius 6 to bleed for #RED#%d#LAST# physical damage over 5 turns (1/turn)", "�俾イス 6 �ク �肥怱 �溢攪 ��乱�� �懦��� �シ�シ�� 5 奓エ�� �ク�� #RED#%d#LAST# �シ�ャ 嵓シ﨑エ�シ �鷺笈�、 (﨑� 奓エ�� 1 �壱ァ� �シ�エ�ゥ�壱共)", "tformat") +t("Shards of metal explode from %s's shield!", "%s�� �ゥ甯ィ�川� �ウ�ー��豆�エ 奓ー�ク �們乖�、!", "logSeen") +t(" of earthen fury", " �� ��� ", "entity name") +t("earth", "��", "entity keyword") +t("Deal physical damage equal to your armor (%d)", "�懍��梵�� �ゥ�エ�・�シ �呷捩 �們ケ們攪 �シ�ャ 嵓シ﨑エ�シ �﨑ゥ�壱共 (%d)", "tformat") ------------------------------------------------ -section "game/modules/tome/data/chats/worldly-knowledge.lua" - +section "mod-tome/data/general/objects/egos/sling.lua" +t(" of cunning (#STATBONUS#)", " �戦劈 #STATBONUS# ", "entity name") +t("cun", "�戦劈", "entity keyword") +t("halfling ", "﨑倆伯�� ", "entity name") +t("halfling", "﨑倆伯��", "entity keyword") ------------------------------------------------ -section "game/modules/tome/data/chats/yeek-wayist.lua" +section "mod-tome/data/general/objects/egos/staves.lua" + +t("cruel ", "�被仍﨑� ", "entity name") +t("cruel", "�被仍", "entity keyword") +t("earthen ", "���� ", "entity name") +t("earthen", "��", "entity keyword") +t("potent ", "�簿�・﨑� ", "entity name") +t("potent", "�簿�・", "entity keyword") +t("shimmering ", "�シ��擽�� ", "entity name") +t("shimmering", "�シ��桷", "entity keyword") +t("surging ", "��巡﨑俯株 ", "entity name") +t("surging", "��巡", "entity keyword") +t("blighted ", "嶹ゥ尞戦剩�� ", "entity name") +t("blight", "嶹ゥ尞�", "entity keyword") +t("ethereal ", "��イエ�� ", "entity name") +t("ethereal", "��イエ", "entity keyword") +t("greater ", "��劇﨑� ", "entity name") +t("greater", "��劇", "entity keyword") +t("void walker's ", "�オ嵭壱・シ �キ�肥梵�� ", "entity name") +t("v. walkers", "�オ嵭一アク��", "entity keyword") +t(" of fate", " �エ�� ", "entity name") +t("fate", "�エ��", "entity keyword") +t(" of illumination", " �� ", "entity name") +t("illumination", "��", "entity keyword") +t(" of might", " 德� ", "entity name") +t("might", "德�", "entity keyword") +t(" of power", " �誤冠 ", "entity name") +t("power", "�誤冠", "entity keyword") +t(" of warding", " �エ嶸ク ", "entity name") +t("warding", "�エ嶸ク", "entity keyword") +t(" of breaching", " ���エ ", "entity name") +t("breaching", "���エ", "entity keyword") +t(" of channeling", " �壱x �ゥ��", "entity name") +t("channeling", "�壱x �ゥ��", "entity keyword") +t("channel mana (increasing mana regeneration by 2000%% for 5 turns)", "�壱x�シ �ィ�鷺笈�、 (5 奓エ �呷譜 �壱x �ャ�晧擽 2000%% �晝ー�ゥ�壱共)", "_t") +t("%s channels mana through %s %s!", "%s %s%s �ャ�ゥ﨑エ �壱x�シ 巐誤ウオ嵂壱共!", "logSeen", nil, {"��",[3]="��"}) +t("Your negative mana regeneration rate is unaffected by the staff.", "�壱x �ャ�晤汢�エ �護��シ �ス�ー 巐ィ�シ� �懍�﨑們ァ �危株�、.", "logPlayer") +t("Another mana surge is currently active.", "�、�ク �壱x ��巡 巐ィ�シ� 嶸�椪 嶹懍┳嶹罷据�エ�壱共.", "logPlayer") +t("Your nonexistant mana regeneration rate is unaffected by the staff.", "�壱x� �エ�ャ﨑們ァ �喜揆 �ス�ー 巐ィ�シ� �懍�﨑們ァ �危株�、.", "logPlayer") +t(" of greater warding", " ��エ嶸ク ", "entity name") +t("g. warding", "��エ嶸ク", "entity keyword") +t(" of invocation", " 甯語エエ�� ", "entity name") +t("invocation", "甯語エエ��", "entity keyword") +t("conjure elemental energy in a radius %d cone, dealing %0.2f to %0.2f %s damage", "�俾イス %d �ク�� �尖ソ� �肥怱�� %0.2f - %0.2f %s 嵓シ﨑エ�シ �鷺笈�、", "tformat") +t("%s channels a cone of %s%s#LAST# energy through %s %s!", "%s �尖ソ被��� %s%s#LAST# �尖ц��シ %s%s �ャ�ゥ﨑們流 �ゥ�懦毎�、!", "logSeen", nil, {"��",[5]="�シ"}) +t(" of protection", " �倆从 ", "entity name") +t("protection", "�倆从", "entity keyword") +t(" of wizardry", " �壱イ� ", "entity name") +t("wizardry", "�壱イ�", "entity keyword") +t("lifebinding ", "�晤ェ�揆 �カ�� ", "entity name") +t("lifebinding", "�晤ェ�琉��", "entity keyword") +t("infernal ", "��・�� ", "entity name") +t("infernal", "��・", "entity keyword") +t("bloodlich's ", "嵓シ �ー�ク�ャ�� ", "entity name") +t("bloodlich", "嵓シ�ー�ク�ャ", "entity keyword") +t("magelord's ", "�壱イ母オー�シ�� ", "entity name") +t("magelord", "�壱イ母オー�シ", "entity keyword") +t("short ", "�ァ� ", "entity name") +t("short", "�ァ�", "entity keyword") +t("magewarrior's short ", "�壱イ菩��ぎ�� �ァ� ", "entity name") +t("magewarrior", "�壱イ菩��ぎ", "entity keyword") +t(" of the prodigy", " �ャ�・ ", "entity name") +t("prodigy", "�ャ�・", "entity keyword") +t("imbued ", "�倣剩�� ", "entity name") +t("imbued", "�倣剩", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/torques-powers.lua" + +t(" of psionic shield", " �壱冠�・ �エ嶸ク�� ", "entity name") +t("psionic shield", "�壱冠�・ �エ嶸ク��", "entity keyword") +t("setup a psionic shield, reducing all damage taken by %d for 5 turns", "�壱冠�・ �エ嶸ク�餓揆 ��ー懦紛, 5 奓エ �呷譜 �幎株 嵓シ﨑エ�シ %d �川��懦し�壱共", "_t") +t("%s uses %s!", "%s %s �ャ�ゥ嵂壱共!", "logSeen", nil, {"��","�シ"}) +t(" of clear mind", " �卓捩 �菩侠 ", "entity name") +t("clearmind", "�卓捩 �菩侠", "entity keyword") +t("remove 1 confusion or silence effect and prevent the application of %d detrimental mental effects for 5 turns", "﨑俯x�� 嶸シ��エ�� �ィ�オ 巐ィ�シ�シ �懋アー﨑俾ウ�, 5 奓エ �呷譜 �、�ク ��菩��攤 �菩侠 巐ィ�シ�シ %d �� �餓符��笈�、", "_t") +t(" of gale force", " �醐注 ", "entity name") +t("galeforce", "�醐注", "entity keyword") +t("%s uses %s %s!", "%s %s%s �ャ�ゥ嵂壱共!", "logSeen", nil, {"��",[3]="�シ"}) +t(" of mindblast", " �菩侠甯� ", "entity name") +t("mindblast", "�菩侠甯�", "entity keyword") +t("blast the opponent's mind dealing %d mind damage and silencing them for 4 turns", "���乱�� �菩侠甯誤・シ ���、 %d �菩侠 嵓シ﨑エ�シ �シ��, 4 奓エ �呷譜 �ィ�オ�懦し�壱共", "tformat") +t("%s activates %s %s!", "%s %s�� %s �罹徐嵂壱共!", "logSeen", nil, {"��",[3]="��"}) +t("project a gust of wind in a cone knocking all creatures back %d spaces and dealing %d physical damage", "�尖ソ被��� �醐注�� �シ�シ�� �肥怱 �エ�� �ィ�� �晤ェ�イエ�シ %d �ク ��俾ウ� %d �シ�ャ 嵓シ﨑エ�シ �鷺笈�、", "tformat") + + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/totems-powers.lua" + +t(" of healing", " 巐誤ウオ ", "entity name") +t("healing", "巐誤ウオ", "entity keyword") +t("heal yourself and all friendly characters within 10 spaces for %d", "�懍��梵� �俾イス 10 �ク �エ�� �ー嶸ク��攤 �懍イエ�� �晤ェ��・�� %d 巐誤ウオ﨑ゥ�壱共", "tformat") +t("%s activates %s %s!", "%s %s�� %s �罹徐嵂壱共!", "logSeen", nil, {"��",[3]="��"}) +t(" of stinging", " ��ケィ ", "entity name") +t("stinging", "��ケィ", "entity keyword") +t("sting an enemy dealing %d nature damage over 7 turns and reducing their healing by 50%%%%", "�ィ�シ ���乱 ��ケィ�� �們符 %d �川硫 嵓シ﨑エ�シ 7 奓エ�� �ク�� �シ�� 巐誤ウオ 巐ィ�ィ�� 50%%%% �ョ�・�壱共", "tformat") +t(" of thorny skin", " ��� 嵓シ� ", "entity name") +t("thorny", "��� 嵓シ�", "entity keyword") +t("harden the skin for 7 turns increasing armour by %d and armour hardiness by %d%%%%", "嵓シ��シ �ス嶹肥亨�� 7 奓エ �呷譜 �ゥ�エ�・�� %d , �ゥ�エ 巐ィ�ィ�� %d%%%% �倣剩�懦し�壱共", "tformat") +t(" of summon tentacle", " �餓� �醐劍 ", "entity name") +t("tentacle", "�餓�", "entity keyword") +t([[(Tentacle Stats) +Life: %d +Base Damage: %d +Armor: %d +All Resist: %d]], [[(�餓� �・�・��) +�晤ェ��・: %d +�ー�ク 嵓シ﨑エ: %d +�ゥ�エ�・: %d +�ィ�� �﨑ュ: %d]], "tformat") +t([[summon a resilient tentacle up to %d spaces away for %d turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. + +%s]], [[嵓シ﨑エ�シ �� ��恐�� �餓��シ �罹劇 %d �ク �エ�� �肥怱�� �醐劍﨑ゥ�壱共. �餓��� %d 奓エ �呷譜 ��鷺姓�壱共. �、 奓エ �餓��� �俾イス 3 �ク �エ�� �エ�卓怱﨑� ��揆 �オ�ゥ﨑們流 �シ�ャ 嵓シ﨑エ�シ �シ��, �鷺ー菩揆 �罹巡﨑ゥ�壱共 + +%s]], "tformat") +t("You cannot summon; you are suppressed!", "�ゥ﨑エ�シ �幀ウ� �溢牟 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("Lashing Tentacle", "弡��、�俯株 �餓�", "_t") +t("A lashing tentacle.", "弡��、�俯株 �餓��、.", "_t") +t("#Source# points %s %s at #target#, releasing a writhing tentacle!", "#Source2# %s%s �ャ�ゥ﨑エ #target3# 嵂・﨑エ �、寀�ー �餓��シ �醐劍嵂壱共!", "logCombat", nil, {[2]="��"}) +t("a spot nearby", "�シ�們攪 ��ケ�", "_t") +t("Summon", "�醐劍", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/wands-powers.lua" + +t(" of clairvoyance", " �罹ヲャ�� ", "entity name") +t("clairvoyance", "�罹ヲャ��", "entity keyword") +t("reveal the area around you, dispelling darkness (radius %d, power %d based on Magic), and detect the presence of nearby creatures for 10 turns", "�シ��攪 �オ��揆 �晨梭��, �壱イ菩��攤 �エ���� �懋アー﨑ゥ�壱共. (�俾イス %d, ���・ %d �壱イ菩乱 ��。﨑們流 �晝ー) �戦復 10 奓エ �呷譜 �シ� ��豆�� �川ァ﨑ゥ�壱共.", "tformat") +t("%s uses %s %s!", "%s %s%s �ャ�ゥ嵂壱共!", "logSeen", nil, {"��",[3]="�シ"}) +t(" of lightning storm", " �一ー� 尞ュ峵� ", "entity name") +t("lightning storm", "�一ー� 尞ュ峵�", "entity keyword") +t("create a radius %d storm for %d turns. Each turn, creatures within take %d lightning damage and will be dazed for 1 turn (%d total damage)", "�俾イス %d �ク�� 尞ュ峵作揆 %d 奓エ �呷譜 �壱洳��笈�、. �、 奓エ, �肥怱 �エ�� �懍イエ�、� %d ��クー 嵓シ﨑エ�シ ��ウ� 1 奓エ �呷譜 嶸シ�逸鮒�壱共 (�� 嵓シ﨑エ�� : %d)", "tformat") +t("%s conjures a lightning storm from %s %s!", "%s �一ー� 尞ュ峵作揆 %s%s �壱洳�壱共!", "logSeen", nil, {"��",[3]="��"}) +t(" of conjuration", " 甯語エエ�� ", "entity name") +t("conjure", "甯語エエ", "entity keyword") +t("fire a magical bolt dealing %d %s damage", "�壱イ菩攪 嶹肥ざ�� ���、 %d %s 嵓シ﨑エ�シ �鷺笈�、", "tformat") +t("%s activates %s %s!", "%s %s�� %s �罹徐嵂壱共!", "logSeen", nil, {"��",[3]="��"}) +t(" of shielding", " �壱イ� �エ嶸ク�� ", "entity name") +t("shielding", "�壱イ� �エ嶸ク��", "entity keyword") +t("create a shield absorbing up to %d damage on yourself and all friendly characters within 10 spaces for %d turns", "�罹劇 %d 嵓シ﨑エ�シ 彧。�倆葺�� �エ嶸ク�餓揆 ��ー懦紛, �懍��梵� �俾イス 10 �ク �エ�� �ー嶸ク��攤 �懍イエ�シ %d 奓エ �呷譜 �エ嶸ク﨑ゥ�壱共", "tformat") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/wands.lua" + +t("warded ", "�エ嶸ク�� ", "entity name") +t("ward", "�エ嶸ク", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/weapon.lua" + +t("balanced ", "��嶸菩棕德� ", "entity name") +t("balanced", "��嶸�", "entity keyword") +t(" of massacre", " 﨑呷ざ ", "entity name") +t("massacre", "﨑呷ざ", "entity keyword") +t("quick ", "���ク ", "entity name") +t("quick", "���ク", "entity keyword") +t("truestriking ", "﨑�、卓攪 ", "entity name") +t("truestriking", "﨑�、�", "entity keyword") +t("warbringer's ", "��氈�卓攪 ", "entity name") +t("warbringer", "��氈��", "entity keyword") +t(" of crippling", " �エ�・嶹� ", "entity name") +t("crippling", "�エ�・嶹�", "entity keyword") +t("Cripple the target reducing mind, spell, and combat action speeds by 30%", "���揆 �エ�・嶹被紛 �オ�ゥ, �懍��, �ャ�� �鷺巡�シ 30% �ョ�・�壱共", "_t") +t(" of evisceration", " �エ�・ ��カ� ", "entity name") +t("evisc", "��カ�", "entity keyword") +t("Wound the target dealing #RED#%d#LAST# physical damage across 5 turns and reducing healing by %d%%", "5 奓エ�� �ク�� #RED#%d#LAST# �シ�ャ 嵓シ﨑エ�シ �シ�� 巐誤ウオ 巐ィ�ィ�� %d%% �ョ�・�壱共", "tformat") +t(" of rage", " ��� ", "entity name") +t("rage", "���", "entity keyword") +t(" of ruin", " 甯誤ゥク ", "entity name") +t("ruin", "甯誤ゥク", "entity keyword") +t(" of shearing", " 甯語エエ ", "entity name") +t("shearing", "甯語エエ", "entity keyword") +t("acidic ", "�ー�ア�� ", "entity name") +t("acidic", "�ー�ア", "entity keyword") +t("Splash the target with acid dealing #VIOLET#%d#LAST# damage over 5 turns and reducing armor and accuracy by #VIOLET#%d#LAST#", "�ー�ア �シ�溢揆 孖�ィ, 5 奓エ �呷譜 #VIOLET#%d#LAST# 嵓シ﨑エ�シ �シ�� �ゥ�エ�・�シ �倣剳��・シ #VIOLET#%d#LAST# �川��懦し�壱共", "tformat") +t("arcing ", "��イゥ�� ", "entity name") +t("arcing", "��イゥ", "entity keyword") +t("#LIGHT_GREEN#25%%#LAST# chance for lightning to strike from the target to a second target dealing #VIOLET#%d#LAST# damage", "#LIGHT_GREEN#25%%#LAST# 嶹簿・��� ���ウシ �ク �シ�們攪 �� 﨑俯x�専イ� �ー��葺�� ��イゥ�� �懍牟�エ #VIOLET#%d#LAST# 嵓シ﨑エ�シ ��棘�壱共", "tformat") +t("flaming ", "夋�、�エ�� ", "entity name") +t("flaming", "夋�、��", "entity keyword") +t("chilling ", "�ク�倆復 ", "entity name") +t("chilling", "�ク��", "entity keyword") +t(" of daylight", " 夋懍桝�� ", "entity name") +t("daylight", "夋懍桝��", "entity keyword") +t(" of phasing", " ��メ ", "entity name") +t("phase", "��メ", "entity keyword") +t(" of vileness", " ��クー ", "entity name") +t("vile", "��クー", "entity keyword") +t(" of paradox", " �エ�ャ ", "entity name") +t("paradox", "�エ�ャ", "entity keyword") +t("elemental ", "�川��� ", "entity name") +t("elemental", "�川�", "entity keyword") +t("fire", "嶹肥両", "_t") +t("cold", "�賀クー", "_t") +t("lightning", "��クー", "_t") +t("acid", "�ー�ア", "_t") +t("Create an explosion dealing #VIOLET#%d#LAST# %s damage (1/turn)", "尞ュ�懍揆 �シ�シ�� #VIOLET#%d#LAST# %s 嵓シ﨑エ�シ �鷺笈�、. 尞ュ�懍捩 﨑� 奓エ�� 1 �� �シ�エ�ゥ�壱共", "tformat") +t("plaguebringer's ", "�壱ウ卓��血�川攪 ", "entity name") +t("plague", "�壱ウ�", "entity keyword") +t(" of corruption", " 夋�ス ", "entity name") +t("corruption", "夋�ス", "entity keyword") +t(" of the mystic", " ���� ", "entity name") +t("mystic", "����", "entity keyword") +t(" of erosion", " �ィ�� ", "entity name") +t("erosion", "�ィ��", "entity keyword") +t("blazebringer's ", "�シ嶹罷・シ �壱洳�、�� ", "entity name") +t("blaze", "�シ嶹�", "entity keyword") +t("caustic ", "�菩げ�� ", "entity name") +t("caustic", "�菩げ", "entity keyword") +t("stormbringer's ", "尞ュ峵作揆 ��エ�� ", "entity name") +t("stormbringer", "尞ュ峵�", "entity keyword") +t("enhanced ", "�倣剩�� ", "entity name") +t("enhanced", "�倣剩", "entity keyword") +t(" of enduring", " �ク�エ ", "entity name") +t("enduring", "�ク�エ", "entity keyword") +t("manaburning ", "�壱x �語ー�攪 ", "entity name") +t("manaburning", "�壱x �語ー�", "entity keyword") +t("slime-covered ", "�ャ�シ��愍�� �、�ョ德� ", "entity name") +t("slime", "�ャ�シ��", "entity keyword") +t(" of persecution", " �壱イ� �ャ�・ ", "entity name") +t("persecution", "�壱イ� �ャ�・", "entity keyword") +t("inquisitor's ", "�エ�ィ�ャ�ク��� ", "entity name") +t("inquisitors", "�エ�ィ �ャ�ク�", "entity keyword") +t("Deals #YELLOW#%d#LAST# Manaburn damage and puts 1 random spell talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "#YELLOW#%d#LAST# �壱x �語ー� 嵓シ﨑エ�シ �シ��, �エ�卓怱 �壱イ� �シ�ク 﨑俯x�� #YELLOW#%d#LAST# 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共 (�エ 巐ィ�シ�� 嶸シ� �エ�ュ�・�シ�� �﨑ュ ��・﨑ゥ�壱共)", "tformat") +t("#YELLOW#%s has their %s spell disrupted for for %d turns!", "#YELLOW#%s�� %s �シ�ク�エ �ゥ﨑エ�們牟 %d 奓エ �呷譜 �ャ�ゥ�エ �一ー�・﨑俯共!", "logSeen") +t(" of disruption", " �シ�ク �ゥ﨑エ ", "entity name") +t("disruption", "�シ�ク �ゥ﨑エ", "entity keyword") +t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "%% 嶹簿・��� �シ�ク �懍��揆 �ゥ﨑エ﨑俾ウ�, �、 奓エ 10%% 嶹簿・��� �壱イ� ����ー 﨑俯x�シ ��劈�ア嶹� �懦し�壱共 �罹劇 50%% �護ァ �卓イゥ�ゥ�壱共", "tformat") +t(" of dampening", " �川� 夋�ゥ ", "entity name") +t("dampening", "�川� 夋�ゥ", "entity keyword") +t("hateful ", "�晧丶�� ", "entity name") +t("hateful", "�晧丶��", "entity keyword") +t(" of projection", " 妤ャ�� ", "entity name") +t("projection", "妤ャ��", "entity keyword") +t("Projects up to %d attacks dealing 30%% weapon damage to other random targets in range 7 as mind damage (1/turn)", "�罹劇 %d �溢攪 �オ�ゥ�� 妤ャ��葺�ャ, �俾イス 7 �ク �エ�� �エ�卓怱﨑� ��乱�� 30%% �エ�ー 嵓シ﨑エ�シ �菩侠 �作┳�シ�� �﨑ゥ�壱共. (﨑� 奓エ�� 1 �壱ァ� �シ�エ�ゥ�壱共)", "tformat") +t("thought-forged ", "�晝ー�愍�� �ィ�ー﨑� ", "entity name") +t("thought", "�晝ー�", "entity keyword") +t(" of amnesia", " �ー�オ ��共 ", "entity name") +t("amnesia", "�ー�オ��共", "entity keyword") +t("#LIGHT_GREEN#50%%#LAST# chance to put 1 talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "#LIGHT_GREEN#50%%#LAST# 嶹簿・��� �ー�� 﨑俯x�� #YELLOW#%d#LAST# 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共 (�エ 巐ィ�シ�� 嶸シ� �エ�ュ�・�シ�� �﨑ュ ��・﨑ゥ�壱共)", "tformat") +t("#YELLOW#%s has temporarily forgotten %s for %d turns!", "#YELLOW#%s %s �ー���� %d 奓エ �呷譜 �晝ー�毎�、!", "logSeen", nil, {"��"}) +t(" of torment", " ���ク ", "entity name") +t("torment", "���ク", "entity keyword") +t("#LIGHT_GREEN#20%#LAST# chance to stun, blind, pin, confuse, or silence the target for 3 turns", "#LIGHT_GREEN#20%#LAST# 嶹簿・��� 3 奓エ �呷譜 �ー��, �、��, �鷺ー�, 嶸シ�, �尖株 �ィ�オ �� 﨑俯x�シ ��圸﨑ゥ�壱共", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/egos/wizard-hat.lua" + +t(" of balance", " ��嶸� ", "entity name") +t("balance", "��嶸�", "entity keyword") +t("augmenting ", "�倣剩�� ", "entity name") +t("augment", "�倣剩", "entity keyword") +t("starseer's ", "�川┳���ャ�� ", "entity name") +t("starseers", "�川┳���ャ", "entity keyword") +t("eldritch ", "�シ�ク�ャ�� ", "entity name") +t("eldritch", "�シ�ク�ャ��", "entity keyword") +t("cleansing ", "�倣剩﨑俯株 ", "entity name") +t("cleanse", "�倣剩", "entity keyword") +t("insulating ", "�ィ�エ�� ", "entity name") +t("insulating", "�ィ�エ", "entity keyword") +t("grounding ", "�卓ァ�� ", "entity name") +t("grounding", "�卓ァ", "entity keyword") +t(" of knowledge", " ��� ", "entity name") +t("knowledge", "���", "entity keyword") +t(" of arcana", " ���� ", "entity name") +t("arcana", "����", "entity keyword") +t("aegis ", "��擽�ー�、�� ", "entity name") +t("aegis", "��擽�ー�、", "entity keyword") +t(" of madness", " �滝クー ", "entity name") +t("madness", "�滝クー", "entity keyword") +t(" of the Brotherhood", " 嶸菩�罹卿 ", "entity name") +t("Brotherhood", "嶸菩�罹卿", "entity keyword") +t("stabilizing ", "�溢�倣剩�� ", "entity name") +t("stabilize", "�溢�倣剩", "entity keyword") +t("clarifying ", "���﨑� ", "entity name") +t("clarifying", "���", "entity keyword") +t("shielding ", "�エ嶸ク�餓攪 ", "entity name") +t("shield", "�エ嶸ク��", "entity keyword") +t(" of decomposition", " ��紛 ", "entity name") +t("decomp", "��紛", "entity keyword") +t(" of fire (#RESIST#)", " 嶹肥両 #RESIST# ", "entity name") +t("fire", "嶹肥両", "entity keyword") +t(" of frost (#RESIST#)", " �罹ヲャ #RESIST# ", "entity name") +t("frost", "�罹ヲャ", "entity keyword") +t(" of nature (#RESIST#)", " �川硫 #RESIST# ", "entity name") +t("nature", "�川硫", "entity keyword") +t(" of lightning (#RESIST#)", " ��クー #RESIST# ", "entity name") +t("lightning", "��クー", "entity keyword") +t(" of light (#RESIST#)", " �� #RESIST# ", "entity name") +t("light", "��", "entity keyword") +t(" of darkness (#RESIST#)", " �エ�� #RESIST# ", "entity name") +t("darkness", "�エ��", "entity keyword") +t(" of corrosion (#RESIST#)", " �ー�ア #RESIST# ", "entity name") +t("corrosion", "�ー�ア", "entity keyword") +t(" of blight (#RESIST#)", " 嶹ゥ尞� #RESIST# ", "entity name") +t("blight", "嶹ゥ尞�", "entity keyword") +t(" of the mountain (#RESIST#)", " �ー�・ #RESIST# ", "entity name") +t("mountain", "�ー�・", "entity keyword") +t(" of the mind (#RESIST#)", " �菩侠 #RESIST# ", "entity name") +t("mind", "�菩侠", "entity keyword") +t(" of time (#RESIST#)", " �懋ー� #RESIST#", "entity name") +t("time", "�懋ー�", "entity keyword") +t("shimmering ", "�シ��擽�� ", "entity name") +t("shimmering", "�シ��桷", "entity keyword") +t(" of the sentry", " �川亨 ", "entity name") +t("sentry", "�川亨", "entity keyword") +t("fearwoven ", "�オ尞ャ�� �罹ず ", "entity name") +t("fearwoven", "�オ尞ャ �ゥ��", "entity keyword") +t("psion's ", "�壱冠�・�川攪 ", "entity name") +t("psion", "�壱冠�・��", "entity keyword") +t("mindwoven ", "�菩侠�シ�� �ィ�ー﨑エ�ク ", "entity name") +t("mindwoven", "�菩侠 �ィ�ー", "entity keyword") +t("spellwoven ", "�シ�ク�シ�� �罹ず ", "entity name") +t("spellwoven", "�シ�ク �ゥ��", "entity keyword") + +------------------------------------------------ +section "mod-tome/data/general/objects/elixir-ingredients.lua" + +t("misc", "��オャ", "entity type") +t("ingredient", "�ャ��", "entity subtype") +t("length of troll intestine", "孖ク�、�� �ス��", "entity name") +t("troll guts", "孖ク�、�� �ス��", "_t") +t("A length of troll intestines. Fortunately, the troll appears to have eaten nothing in some time.", "孖ク�、�� �ー�、� �ス�� 﨑� ��. �、嵂駕梭��, �エ 孖ク�、� 﨑罹徐�� ��ャエ��巡 �ケ� �喜葺�� �� �呷慣�壱共.", "_t") +t("skeleton mage skull", "�、�壱�逸� �壱イ菩ぎ�� 﨑エ�ィ", "entity name") +t("battered skull", "�ウ� 﨑エ�ィ", "_t") +t("The skull of a skeleton mage. The eyes have stopped glowing... for now.", "�、�壱�逸� �壱イ菩ぎ�� 﨑エ�ィ. �溢擽 �� �エ�� �幎x� �伎ウ� �溢慣�壱共... ��溢捩.", "_t") +t("ritch stinger", "�ソ�們攪 ��ケィ", "entity name") +t("giant stinger", "�ー�﨑� ��ケィ", "_t") +t("A ritch stinger, still glistening with venom.", "�ソ�們攪 ��ケィ�シ��, ��ァ�巡 ��複�シ�� 彧・�エ﨑ゥ�壱共.", "_t") +t("orc heart", "�、增ャ�� �ャ�・", "entity name") +t("heart", "�ャ�・", "_t") +t("The heart of an orc. Perhaps surprisingly, it isn't green.", "﨑� �、增ャ�� �ャ�・. ��碕イ誤巡, �ケ�餓擽 ��漁�壱共.", "_t") +t("naga tongue", "�俾ー�� 嶸", "entity name") +t("naga tongue", "�俾ー�� 嶸", "_t") +t("A severed naga tongue. It reeks of brine.", "�俾ー�専イ護� �俯攵�ク 嶸. ���復 �語ク壱ャシ ��ヨ� �ゥ�壱共.", "_t") +t("vial of greater demon bile", "���� ��ァ溢攪 �エ�呷擽 �エ�エ ���ャ��", "entity name") +t("demon bile", "��ァ溢攪 �エ��", "_t") +t("A vial of greater demon bile. It hurts your sinuses even with the vial's stopper firmly in place.", "���� ��ァ溢攪 �エ�呷擽 �エ�エ �ス��. �瀧ァ一ー罹・シ �ィ�ィ德� ��� �川来�罷魂�� ��キィ� �罷・シ �誤ヲ�笈�、.", "_t") +t("pouch of bone giant dust", "﨑エ�ィ �ー�ク�� ��ィ �シ�ク��", "entity name") +t("bone giant dust", "﨑エ�ィ �ー�ク�� ��ィ", "_t") +t("Once the magics animating the bone giant fled, its remains crumbled to dust. It might be your imagination, but it looks like the dust occasionally stirs on its own.", "﨑エ�ィ �ー�ク�� ���擽�� 﨑俯株 �壱イ菩擽 �ャ�シ��� �俯ゥエ, 﨑エ�ィ �ー�ク� ��ィ� �們牟 �、�ャ�瀧笈�、. �ゥ��攵��� �ィ�エ�����, ��肥畠 ��ィ� �、�、�� ���擽�ー �樌擽�� �� �呷慣�壱共.", "_t") +t("ice ant stinger", "�シ�� �罹ック�� �ィ", "entity name") +t("stinger", "�ィ", "_t") +t("Wickedly sharp and still freezing cold.", "�、�ー ���エ�懍垈�ー, ��壱巡 �エ�� �尖株 �ッ�エ �ィ�卓慣�壱共.", "_t") +t("minotaur nose", "�ク�ク夋�ー�エ�、�� ��", "entity name") +t("minotaur nose", "�ク�ク夋�ー�エ�、�� ��", "_t") +t("The severed front half of a minotaur snout, ring and all.", "�ク�ク夋�ー�エ�、�� �� �橄カ��揆 �俯攵�ク ��擽�ー �罷囿�壱・シ 﨑� ���ャ�護ァ �ャ�、�溢慣�壱共.", "_t") +t("vial of elder vampire blood", "彧。嶸一キ �・�懍攪 嵓シ� �エ�エ ���ャ��", "entity name") +t("black blood", "�� 嵓シ", "_t") +t("Thick, clotted, and foul. The vial is cold to the touch.", "�溢イ呟アー�ャ�� �賀イィ�呷捩 嵓シ��, ��キィ� �罹共. ���ャ�卓揆 �護ァ�� �賀クー� �専サエ�瀧笈�、.", "_t") +t("multi-hued wyrm scale", "�エ��ッ�� �ゥ ��釜", "entity name") +t("shimmering scale", "�シ��擽�� ��釜", "_t") +t("Beautiful and nearly impregnable. Separating it from the dragon must have been hard work.", "��ヲ�共�ー�ー �ソ�� �� ��揆 �簿巡�� 孖シ孖シ﨑ゥ�壱共. �ゥ�専イ護� �エ ��釜�� �ッ�� �エ �、 德俯蕩 �シ�エ�溢揆 ��笈�、.", "_t") +t("giant spider spinneret", "�ー� �ー�ク�� �ゥ�� �語クー", "entity name") +t("spinneret", "�ゥ�� �語クー", "_t") +t("An ugly, ripped-out chunk of giant spider. Bits of silk protrude from an orifice.", "�ー� �ー�ク�専イ護� �ッ�エ�ク �溢���復 �ク�ア��ヲャ�� �シ�. �ー�ク��擽 �ー�溢畠 �ャ�作乱�� 孖�エ�們亰�壱共.", "_t") +t("honey tree root", "�語ソ �俯ャエ�� �誤ヲャ", "entity name") +t("dirty root", "彧呱ャサ� �誤ヲャ", "_t") +t("The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*.", "�語ソ �俯ャエ �誤ヲャ�� �� ���揆 �俯攵�ク ��桿�壱共. �エ�ー�溢畠 �逸朽 �ー�ー�、. �エ ���桷� �溢ケ� �エ�ク �ス�壱共�� ��揆 ��倣葺�、�� �ッ 﨑ゥ�壱共... �川侠�エ *�晤ャシ*�エ�シ�� ��ァ溢���.", "_t") +t("bloated horror heart", "�峵�エ�、�ク �オ尞ャ�� �ャ�・", "entity name") +t("Diseased-looking and reeking. It seems to be decaying as you watch.", "�ク �川イエ�� �壱ウ滝ウシ ��キィ�シ 峵碕クー�� �溢慣�壱共. �、 �懋ー� �甯ィ﨑エ��� �壱株�ッ 﨑ゥ�壱共.", "_t") +t("electric eel tail", "��クー ��・�エ�� �ャ�ャ", "entity name") +t("eel tail", "��・�エ �ャ�ャ", "_t") +t("Slimy, wriggling, and crackling with electricity.", "�溢��アー�ャ�� �逸朽�ー�ャ�ー, ��ァ� ��クー�� 甯護ァ�アー�ス�壱共.", "_t") +t("vial of squid ink", "�、�菩牟 �ケ�シ�エ �� ���ャ��", "entity name") +t("black liquid", "�� �。�エ", "_t") +t("Thick, black and opaque.", "�呟ウ�, �一ケ誤ァ」��, �逸握��鮒�壱共.", "_t") +t("bear paw", "�ー ��", "entity name") +t("large, clawed paw", "增ャ��, �懦��ャ�ー ��", "_t") +t("Large and hairy with flesh-rending claws. It smells slightly of fish.", "�エ�� �「�エ�エ�� �懦��エ �ャ�、�溢愍�ー �、�、�隷ウ� 奓ク�エ �俯カ�葺�、. �エ�� �晧│ ��ヲー�エ� �ゥ�壱共.", "_t") +t("ice wyrm tooth", "�シ�� �ゥ�� �エ�ィ", "entity name") +t("tooth", "�エ�ィ", "_t") +t("This tooth has been blunted with age, but still looks more than capable of doing its job.", "�エ �エ�ィ� �ク�肥乱 �ー�シ �エ�護。護ァ��, �� �ー�・�� 﨑俯株 �ー�� ��ァ�ケ護ァ �エ�ャ� ��牟�エ��笈�、.", "_t") +t("red crystal shard", "�餓捩 增ャ�ャ�、夋� �ー��", "entity name") +t("red crystal shard", "�餓捩 增ャ�ャ�、夋� �ー��", "_t") +t("Tiny flames still dance ethereally inside this transparent crystal, though its heat seems to have faded... you hope.", "妤ャ��復 �們�� �溢乱�� �卓捩 �一ス�豆�エ �シ��攤�、. �シ�ィ� �エ�ー� �川�� �ャ�シ��� �ッ﨑俯共�� �ソ�� �壱共...", "_t") +t("vial of fire wyrm saliva", "嶹肥両 �ゥ�� 夋�。�エ �� �ス��", "entity name") +t("wyrm saliva", "�ゥ�� 夋�。", "_t") +t("Clear and slightly thicker than water. It froths when shaken.", "�卓愍�ー �シ�エ�、�� �ー�� �� �川┳�エ �溢慣�壱共. 彧罷豆 �誤ァ壱共 �ー峵溢擽 �晝ケ�笈�、.", "_t") +t("chunk of ghoul flesh", "�ャ�ク�� �エ�緋クー", "entity name") +t("chunk of rotten flesh", "�ゥ�エ��� �エ�緋クー", "_t") +t("Rotten and reeking. It still twitches occasionally.", "�ャ﨑俾イ� �ゥ�溢愍�ー ��キィ� �ゥ�壱共. ��肥畠 �ス�ィ�� �シ�シ墲オ�壱共.", "_t") +t("mummified bone", "�ク�シ嶹� �� ��", "entity name") +t("dry, flesh-encrusted bone", "�尖攵��ヲー, �エ�緋クー� �呷牟�壱株 ��", "_t") +t("Bits of dry flesh still cling to this ancient bone.", "�、�俯頗 �溢乱 ��ァ�巡 �壱・ク �エ�ゥ�エ �ー��擽 �呷牟 �溢慣�壱共.", "_t") +t("sandworm tooth", "�誤糖�� �エ�ィ", "entity name") +t("small, pointed tooth", "�滝ウ� �ー�ア﨑� �エ�ィ", "_t") +t("Tiny, dark grey, and wickedly sharp. It looks more like rock than bone.", "�滝ウ�, �巐護ラ�エ�ー, �、�ー ���エ�ュ�オ�壱共. �壱ウエ�ィ �護乱 ��晝イ� �晝イシ�オ�壱共.", "_t") +t("black mamba head", "�罷棘 �俯ー肥攪 �ク�ャ", "entity name") +t("snake head", "��� �ク�ャ", "_t") +t("Unlike the rest of the black mamba, the severed head isn't moving.", "�、�ク �罷棘 �俯ー肥凰�� �、�エ��, �俯ヲー �ク�ャ� ���擽� �喜慣�壱共.", "_t") +t("snow giant kidney", "�、�� �ー�ク�� ���・", "entity name") +t("kidney", "���・", "_t") +t("As unpleasant-looking as any exposed organ.", "�ク �野愍�� �們乖 �エ�・�エ �シ�� �ク��同, �ゥ �エ�ー �駆ァ�� �喜慣�壱共.", "_t") +t("storm wyrm claw", "尞ュ峵� �ゥ�� �懦�", "entity name") +t("claw", "�懦�", "_t") +t("Bluish and wickedly sharp. It makes your arm hair stand on end.", "岺ク�エ�、��葺�� �、�ー ���エ�ュ�オ�壱共. �エ�ー�� 﨑エ�� �誤ヲ�擽 �シ�ゥ�壱共.", "_t") +t("green worm", "�ケ�� �誤��", "entity name") +t("dead green worm", "�ス� �ケ�� �誤��", "_t") +t("A dead green worm, painstakingly separated from its tangle of companions.", "�ス� �ケ�� �誤��. �誤�� �餓ケ們乱�� 德俯豆�� �シ�エ�溢慣�壱共.", "_t") +t("vial of wight ectoplasm", "��エ孖ク �ャ�ケ�エ�� �ス��", "entity name") +t("viscous slime", "�溢��擽�� �ャ�シ��", "_t") +t("Cloudy and thick. Only by bottling it can you prevent it from evaporating within minutes.", "夋�葺�� �呷慣�壱共. �卓乱 �」�エ�川ァ �喜愍�エ �懍享��乱 �晤ー懦紛��ヲエ ��桿�壱共.", "_t") +t("xorn fragment", "�懍攪 甯醐失", "entity name") +t("chunk of stone", "�� �エ�緋クー", "_t") +t("Looks much like any other rock, though this one was recently sentient and trying to murder you.", "�、�ク �護擽�� �、�シ �� ��擽 �晝イシ�オ�壱共. �、�� �エ �護捩 �懋キシ�� ��ア�� ��一ウ� �ケ���� �ス�エ�、�� 嵂溢慣�壱共.", "_t") +t("warg claw", "��エ�ク�� �懦�", "entity name") +t("Unpleasantly large and sharp for a canine's claw.", "�懋ウシ �呱ャシ�� �懦��エ�シ�� 﨑俾クー�� �エ��葺�� 增ャ�� ���エ�ュ�、.", "_t") +t("pouch of faeros ash", "甯ィ�懍侃�� �ャ� �エ�エ �シ�ク��", "entity name") +t("ash", "�ャ", "_t") +t("Unremarkable grey ash.", "�ア德� �溢乱 ��株 �川擽 ��株 巐護ラ �ャ", "_t") +t("wretchling eyeball", "�幗クィ��攪 �溢阜", "entity name") +t("eyeball", "�溢阜", "_t") +t("Small and bloodshot. Its dead gaze still burns your skin.", "�滝ウ� �ゥ嶸壱頗 �溢桿�壱共. �エ �ス� �溢攪 �懍│�シ�罹巡 �ケ���� �エ�霊擽 夋�、��笈�、.", "_t") +t("faerlhing fang", "甯ィ�シ��攪 �。�ウ��", "entity name") +t("fang", "�。�ウ��", "_t") +t("It still drips venom and crackles with magical energy.", "��ァ�巡 ��擽 �晤圄 �ィ�エ��� �壱イ菩攪 德們愍�� 甯護ァ�アー�ス�壱共.", "_t") +t("vampire lord fang", "彧。嶸一キ �ー�シ�� �。�ウ��", "entity name") +t("Brilliantly white, but surrounded by blackest magic.", "�逸葺�霊ァ��, �醐利﨑俾ウ� �ャ��復 �壱イ菩攪 �ー�エ�エ ��ぎ�ス�壱共.", "_t") +t("hummerhorn wing", "嵭壱ー鷺ソ肥攪 ����", "entity name") +t("translucent insect wing", "�倆握��復 �誤�� ����", "_t") +t("Translucent and delicate-looking, but surprisingly durable.", "�倆握��葺�� �ー�ス﨑エ�エ�エ���, ��シ�ク �簿巡�� 孖シ孖シ﨑ゥ�壱共.", "_t") +t("pouch of luminous horror dust", "�幎x�� �オ尞ャ�� ��ィ� �エ�エ �シ�ク��", "entity name") +t("glowing dust", "�幎x�� ��ィ", "_t") +t("Weightless and glowing; not your usual dust.", "�エ�語ー �専サエ�� �喜愍�ー �幗擽 �ゥ�壱共. 尞雅イ被復 ��ィ�呷ァ�� �喜慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/gauntlets.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("hands", "��", "entity subtype") +t("Metal gloves protecting the hands up to the middle of the lower arm.", "甯肥攪 ��エ�ー �奓ー �� �ス�護ァ �エ嶸ク﨑俯株 �溢� �・�卓桿�壱共.", "_t") +t("iron gauntlets", "�エ�� ��握�・��", "entity name") +t("iron", "�エ��", "entity short_name") +t("dwarven-steel gauntlets", "�懍寥嵓� �菩イ� ��握�・��", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("voratun gauntlets", "�エ�シ妤ー ��握�・��", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/gem.lua" + +t("gem", "�エ��", "entity type") +t("white", "�ア��", "entity subtype") +t("Gems can be sold for money or used in arcane rituals.", "�エ�晧捩 ��」シ �廷ァ� �シ�エ�エ�ー, �壱イ菩��攤 �們享�尖巡 �ャ�ゥ�ゥ�壱共.", "_t") +t("color", "�賀ケ�", "entity subtype") +t("alchemist-gem", "�ー�溢唖 �エ��", "entity type") +t("diamond", "�、�エ��ェャ��", "entity name") +t("alchemist diamond", "�ー�溢唖 �、�エ��ェャ��", "entity name") +t("pearl", "��」シ", "entity name") +t("alchemist pearl", "�ー�溢唖 ��」シ", "entity name") +t("Lights terrain (power 100)", "�嶸菩揆 �晨棘�壱共 (���・ 100)", "_t") +t("moonstone", "�肥�", "entity name") +t("alchemist moonstone", "�ー�溢唖 �肥�", "entity name") +t("fire opal", "嶹肥両 �、甯�", "entity name") +t("alchemist fire opal", "�ー�溢唖 嶹肥両 �、甯�", "entity name") +t("red", "�ィ��ラ", "entity subtype") +t("bloodstone", "嶸溢�", "entity name") +t("alchemist bloodstone", "�ー�溢唖 嶸溢�", "entity name") +t("ruby", "�ィ��", "entity name") +t("alchemist ruby", "�ー�溢唖 �ィ��", "entity name") +t("amber", "嶸ク��", "entity name") +t("alchemist amber", "�ー�溢唖 嶸ク��", "entity name") +t("yellow", "�ク���", "entity subtype") +t("turquoise", "奓ー墲、��", "entity name") +t("alchemist turquoise", "�ー�溢唖 奓ー墲、��", "entity name") +t("green", "�壱。晧ラ", "entity subtype") +t("jade", "��キィ", "entity name") +t("alchemist jade", "�ー�溢唖 ��キィ", "entity name") +t("Slows by 17%", "�川� 17%", "_t") +t("sapphire", "�ャ甯護擽�エ", "entity name") +t("alchemist sapphire", "�ー�溢唖 �ャ甯護擽�エ", "entity name") +t("blue", "甯誤梳��", "entity subtype") +t("quartz", "�晧�", "entity name") +t("alchemist quartz", "�ー�溢唖 �晧�", "entity name") +t("emerald", "�尖ゥ罷桷��", "entity name") +t("alchemist emerald", "�ー�溢唖 �尖ゥ罷桷��", "entity name") +t("lapis lazuli", "�シ嵓シ�、 �シ��ヲャ", "entity name") +t("alchemist lapis lazuli", "�ー�溢唖 �シ嵓シ�、 �シ��ヲャ", "entity name") +t("garnet", "��キ", "entity name") +t("alchemist garnet", "�ー�溢唖 ��キ", "entity name") +t("onyx", "�、�餓侃", "entity name") +t("alchemist onyx", "�ー�溢唖 �、�餓侃", "entity name") +t("black", "��菩ラ", "entity subtype") +t("amethyst", "�川���", "entity name") +t("alchemist amethyst", "�ー�溢唖 �川���", "entity name") +t("violet", "�エ�シ��", "entity subtype") +t("opal", "�、甯�", "entity name") +t("alchemist opal", "�ー�溢唖 �、甯�", "entity name") +t("topaz", "奝�甯護ヲ�", "entity name") +t("alchemist topaz", "�ー�溢唖 奝�甯護ヲ�", "entity name") +t("aquamarine", "��ソ���ァ壱ヲー", "entity name") +t("alchemist aquamarine", "�ー�溢唖 ��ソ���ァ壱ヲー", "entity name") +t("ametrine", "��ゥ被敢�ー", "entity name") +t("alchemist ametrine", "�ー�溢唖 ��ゥ被敢�ー", "entity name") +t("Lights terrain (power 10)", "�嶸菩揆 �晨棘�壱共 (���・ 10)", "_t") +t("zircon", "��エ��", "entity name") +t("alchemist zircon", "�ー�溢唖 ��エ��", "entity name") +t("spinel", "�、嵓シ�ャ", "entity name") +t("alchemist spinel", "�ー�溢唖 �、嵓シ�ャ", "entity name") +t("citrine", "�懦敢�ー", "entity name") +t("alchemist citrine", "�ー�溢唖 �懦敢�ー", "entity name") +t("agate", "�壱�", "entity name") +t("alchemist agate", "�ー�溢唖 �壱�", "entity name") +-- new text +--[==[ +t("..", "..", "entity name") +--]==] + + +------------------------------------------------ +section "mod-tome/data/general/objects/gloves.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("hands", "��", "entity subtype") +t("Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.", "�川揆 �エ�川�簿巡 �エ嶸ク﨑俯ゥエ�罹巡 �専ー�ス�� ���桷�� 增ャ�� �ゥ﨑エ﨑們ァ �危株 ��シ�エ �・�卓桿�壱共.", "_t") +t("rough leather gloves", "�ー�� ��ス �・��", "entity name") +t("rough", "�ー��", "entity short_name") +t("hardened leather gloves", "�ス嶹� ��ス �・��", "entity name") +t("hardened", "�ス嶹�", "entity short_name") +t("drakeskin leather gloves", "�ゥ��ス �・��", "entity name") +t("drakeskin", "�ゥ��ス", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/heavy-armors.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("heavy", "�滝ー�", "entity subtype") +t("A suit of armour made of mail.", "�ャ�ャ�� �誤蕩 �卓亶 﨑罹イ護桿�壱共.", "_t") +t("iron mail armour", "�エ�� �ャ�ャ �卓亶", "entity name") +t("iron", "�エ��", "entity short_name") +t("steel mail armour", "�菩イ� �ャ�ャ �卓亶", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("dwarven-steel mail armour", "�懍寥嵓� �菩イ� �ャ�ャ �卓亶", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("stralite mail armour", "�、孖ク��攵�エ孖ク �ャ�ャ �卓亶", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("voratun mail armour", "�エ�シ妤ー �ャ�ャ �卓亶", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/heavy-boots.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("feet", "�、�ャ", "entity subtype") +t("Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.", "�エ�ー�エ ��握 �・嶹罷。�, �懋ー�ス�シ �� �、�溢ケ� ���ー呷捩 �ィ�ス﨑� ���乱 �ウ�ー��揆 �呷流 �ゥ�ゥ�尖・シ ��利�川� �� �� �エ嶸ク﨑ゥ�壱共.", "_t") +t("pair of iron boots", "�エ�� ��握�・嶹�", "entity name") +t("iron", "�エ��", "entity short_name") +t("pair of dwarven-steel boots", "�懍寥嵓� �菩イ� ��握�・嶹�", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("pair of voratun boots", "�エ�シ妤ー ��握�・嶹�", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/helms.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("head", "�ク�ャ", "entity subtype") +t("A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.", "�ク�ャ�シ �ィ��梭 �エ嶸ク﨑俯株 �、�、� 妤ャ�ャ�、. 嶹俾クー� �們● �懍幣�� �ク�懋ー �� �� �溢慣�壱共.", "_t") +t("iron helm", "�エ�� 妤ャ�ャ", "entity name") +t("iron", "�エ��", "entity short_name") +t("dwarven-steel helm", "�懍寥嵓� �菩イ� 妤ャ�ャ", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("voratun helm", "�エ�シ妤ー 妤ャ�ャ", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/jewelry.lua" + +t("jewelry", "�・���ャ", "entity type") +t("ring", "�們ァ", "entity subtype") +t("Rings make your fingers look great!", "�們ァ�� �専ー�ス�� �駆ァ�� �誤豆�エ�鷺笈�、!", "_t") +t("amulet", "�ゥ�ク�エ", "entity subtype") +t("Amulets make your neck look great!", "�ゥ�ク�エ�� �ゥ�� �駆ァ�� �誤豆�エ�鷺笈�、!", "_t") +t("copper ring", "�ャ�ャ �們ァ", "entity name") +t("copper", "�ャ�ャ", "entity short_name") +t("copper ring", "�ャ�ャ �們ァ", "_t") +t("steel ring", "�菩イ� �們ァ", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("steel ring", "�菩イ� �們ァ", "_t") +t("gold ring", "嶹ゥ�� �們ァ", "entity name") +t("gold", "嶹ゥ��", "entity short_name") +t("gold ring", "嶹ゥ�� �們ァ", "_t") +t("stralite ring", "�、孖ク��攵�エ孖ク �們ァ", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("stralite ring", "�、孖ク��攵�エ孖ク �們ァ", "_t") +t("voratun ring", "�エ�シ妤ー �們ァ", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") +t("voratun ring", "�エ�シ妤ー �們ァ", "_t") +t("copper amulet", "�ャ�ャ �ゥ�ク�エ", "entity name") +t("copper amulet", "�ャ�ャ �ゥ�ク�エ", "_t") +t("steel amulet", "�菩イ� �ゥ�ク�エ", "entity name") +t("steel amulet", "�菩イ� �ゥ�ク�エ", "_t") +t("gold amulet", "嶹ゥ�� �ゥ�ク�エ", "entity name") +t("gold amulet", "嶹ゥ�� �ゥ�ク�エ", "_t") +t("stralite amulet", "�、孖ク��攵�エ孖ク �ゥ�ク�エ", "entity name") +t("stralite amulet", "�、孖ク��攵�エ孖ク �ゥ�ク�エ", "_t") +t("voratun amulet", "�エ�シ妤ー �ゥ�ク�エ", "entity name") +t("voratun amulet", "�エ�シ妤ー �ゥ�ク�エ", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/knifes.lua" + +t("weapon", "�エ�ー", "entity type") +t("dagger", "�ィ�", "entity subtype") +t("knife", "�ィ�", "entity combat talented") +t("Sharp, short and deadly.", "���エ�ュ��, �ァ��� �俯ェ���桿�壱共.", "_t") +t("iron dagger", "�エ�� �ィ�", "entity name") +t("iron", "�エ��", "entity short_name") +t("steel dagger", "�菩イ� �ィ�", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("dwarven-steel dagger", "�懍寥嵓� �菩イ� �ィ�", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("stralite dagger", "�、孖ク��攵�エ孖ク �ィ�", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("voratun dagger", "�エ�シ妤ー �ィ�", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/leather-belt.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("belt", "嵭壱ヲャ��", "entity subtype") +t("A belt that goes around your waist.", "嵭壱ヲャ�シ ��株 嵭壱ヲャ����笈�、.", "_t") +t("rough leather belt", "�ー�� ��ス �ィ孖ク", "entity name") +t("rough", "�ー��", "entity short_name") +t("hardened leather belt", "�ス嶹罷頗 ��ス �ィ孖ク", "entity name") +t("hardened", "�ス嶹�", "entity short_name") +t("drakeskin leather belt", "�ゥ��ス �ィ孖ク", "entity name") +t("drakeskin", "�ゥ��ス", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/leather-boots.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("feet", "�、�ャ", "entity subtype") +t("A pair of boots made of leather.", "��ス�シ�� �誤豆�エ�� �・嶹� 﨑� �作桿�壱共.", "_t") +t("pair of rough leather boots", "�ー�� ��ス �・嶹�", "entity name") +t("rough", "�ー��", "entity short_name") +t("pair of hardened leather boots", "�ス嶹� ��ス �・嶹�", "entity name") +t("hardened", "�ス嶹�", "entity short_name") +t("pair of drakeskin leather boots", "�ゥ��ス �・嶹�", "entity name") +t("drakeskin", "�ゥ��ス", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/leather-caps.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("head", "�ク�ャ", "entity subtype") +t("A cap made of leather.", "��ス�シ�� �誤豆�エ�� �ィ�川桿�壱共.", "_t") +t("rough leather cap", "�ー�� ��ス �ィ��", "entity name") +t("rough", "�ー��", "entity short_name") +t("hardened leather cap", "�ス嶹� ��ス �ィ��", "entity name") +t("hardened", "�ス嶹�", "entity short_name") +t("drakeskin leather cap", "�ゥ��ス �ィ��", "entity name") +t("drakeskin", "�ゥ��ス", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/light-armors.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("light", "�ス��", "entity subtype") +t("A suit of armour made of leather.", "��ス �卓亶 﨑罹イ護桿�壱共.", "_t") +t("rough leather armour", "�ー�� ��ス �卓亶", "entity name") +t("rough", "�ー��", "entity short_name") +t("cured leather armour", "��オ ��ス �卓亶", "entity name") +t("cured", "��オ", "entity short_name") +t("hardened leather armour", "�ス嶹� ��ス �卓亶", "entity name") +t("hardened", "�ス嶹�", "entity short_name") +t("reinforced leather armour", "�倣剩 ��ス �卓亶", "entity name") +t("reinforced", "�倣剩", "entity short_name") +t("drakeskin leather armour", "�ゥ��ス �卓亶", "entity name") +t("drakeskin", "�ゥ��ス", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/lites.lua" + +t("lite", "�ー��", "entity type") +t("lite", "�ー��", "entity subtype") +t("Light up the dark places of the world!", "�ク�� �ウ�ウ�� �エ�川垓 �・�誤・シ �晨棘�壱共!", "_t") +t("brass lantern", "�駆� �懦╋", "entity name") +t("brass", "�駆�", "entity short_name") +t("A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.", "�ー��「�擽�シ �エ�ゥ﨑エ �罷梃�� �餓捩 �卓エ壱・シ �エ�ゥ﨑� �駆� �ゥ�ー��, �川棕�エ� �ャ�、 �溢牟 �、�� �、�� �� ��慣�壱共.", "_t") +t("alchemist's lamp", "�ー�溢唖�ャ�� �懦╋", "entity name") +t("alchemist", "�ー�溢唖�ャ", "entity short_name") +t("A normal brass lantern, enhanced by alchemy to make it brighter.", "尞雅イ被復 �駆� �懦╋�エ���, �ー�溢唖�� 奝オ﨑エ �エ�、 �倣復 �幗揆 ��笈�、.", "_t") +t("dwarven lantern", "�懍寥嵓� �懦╋", "entity name") +t("dwarven", "�懍寥嵓�", "entity short_name") +t("Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.", "�懍寥嵓�豆�エ �誤蕩 �懦╋�シ��, ���� ��・ �エ�川垓 ���ケ護ァ �幗擽 �ソ�オ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/lore/fun.lua" + +t("trollish poem", "孖ク�、�� ��", "entity name") +t("A poem written by a... troll?", "孖ク�、�エ... �エ... ��?", "_t") +t("necromancer poem", "�簿�ケ���ャ�� ��", "entity name") +t("A poem written by a... Necromancer?", "�簿�ケ���ャ�... �エ... ��?", "_t") +t("rogues do it from behind", "����捩 �ィ�ー�� 﨑罹共", "entity name") +t("A poem written for a rogue?", "����豆�� ��復 ��?", "_t") +t("how to become a necromancer, part %d", "�簿�ケ���ャ� �俯株 ��: ��%d�・", "tformat") +t("How to become a powerful Necromancer!", "�簿�・﨑� �簿�ケ���ャ� �俯株 �菩乱 �﨑エ �ー�ク �� �溢慣�壱共!", "_t") +t("\"Dust to Dust\", an undead hunter's guide, by Aslabor Borys", "\"�シ��� �シ��彌", ��堪�シ�エ�エ �エ�ャ�、�� �ク�ー�� �ャ�・ �壱ざ��", "entity name") +t("An undead hunter's guide, by Aslabor Borys.", "��堪�シ�エ�エ �エ�ャ�、�� �ク�ー�� �ャ�・ �壱ざ�懍桿�壱共.", "_t") +t("Rolf", "�、嵓�", "_t") +t("Weisman", "��エ�壱ァ�", "_t") +t("letter to %s (%d)", "%s�専イ� �エ�エ�� 寬ク� (%d)", "tformat") +t("A part of the correspondence between two adventurers.", "�� �ィ嵭俾ー �ャ�エ�� �シ�� �幗捩 寬ク��� �シ���笈�、.", "_t") +t("of halfling feet", "﨑倆伯��攪 �懍乱 �﨑エ", "entity name") +t("Notes about... Halfling feet??", "﨑倆伯��攪 �懍乱 �﨑�... �ス�??", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/lore/maj-eyal.lua" + +t("analysis", "���", "entity subtype") + +------------------------------------------------ +section "mod-tome/data/general/objects/lore/misc.lua" + +t("The story of my salvation", "�們攪 �ャ�� �エ�シ�ー", "entity name") +t("An old tale about the fear of magic.", "�壱イ菩攪 �オ尞ャ�� �﨑� �、�俯頗 �エ�シ�ー.", "_t") +t("On Adventuring", "�ィ嵭� ��、�", "entity name") +t("Fragments of a fabled traveler.", "��└��攤 �ャ嵂賀ー� �ィ�エ �ー��.", "_t") +t("memories of Artelia Firstborn", "��・エ奛罷ヲャ�� 寘シ�、孖ク�ク�� �ー�オ", "entity name") +t("The memories of the first elf ever to awaken.", "��・ �シ� �ィ�エ�� �倆売�� �ー�オ.", "_t") +t("human myth of creation", "�ク�� �ス�ー ��嶹�", "entity name") +t("Myth of creation of the humans.", "�ク��攪 �ス�ー�� �﨑� ��嶹�.", "_t") +t("a logical analysis of creation, by philosopher Smythen", "��﨑呷梵 �、�ク�ィ�� �ス�ー�� �﨑� �シ�ャ�� ���", "entity name") +t("Myth of creation of the halflings.", "﨑倆伯�� �ス�ー ��嶹�.", "_t") +t("Tale of the Moonsisters", "�ャ �尖ァ、 �エ�シ�ー", "entity name") +t("The creation of Eyal's moons.", "�川擽�護攪 �ャ�、�� �ス�ー ��嶹�.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/lore/spellhunt.lua" + +t("memories of archmage Varil", "��壱巡�ャ �罷ヲエ�� �ー�オ", "entity name") +t("A collection of thoughts and memories of the archmage Varil, during the Age of Dusk.", "嶹ゥ嶸シ�� �罹劇 �呷譜�� ��壱巡�ャ �罷ヲエ�� �ー�オ�シ �晝ー� �ィ�護ァ卓桿�壱共.", "_t") +t("Spellhunter's Guide part 1: How to Detect a Spellweaver", "�壱イ菩ぎ�・�シ�� ��復 �壱ざ�� ��1�・: �シ�ク��。ー�� �餓カ罹イ�", "entity name") +t("The definitive guide to hunting magic users.", "�壱イ菩ぎ�ゥ�� �ャ�・�� �﨑� �懋ウ��� �壱ざ�懍桿�壱共.", "_t") +t("Spellhunter's Guide part 2: How to Battle a Magic-User", "�壱イ菩ぎ�・�シ�� ��復 �壱ざ�� ��2�・: �壱イ菩ぎ�ゥ�川乱 �樌� �ク�ー�� ��", "entity name") +t("Spellhunter's Guide part 3: How to Kill a Magic-User", "�壱イ菩ぎ�・�シ�� ��復 �壱ざ�� ��3�・: �壱イ菩ぎ�ゥ�� �エ﨑エ��", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/objects/lore/sunwall.lua" + +t("Loremaster Verutir's note", "��柑�� �� ���ィ寀ク�� �ス�", "entity name") +t("A paper scrap containing some lore.", "�エ�、 �エ�シ�ー�シ �エ�� �壱株 ��梏�ー��桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/maces.lua" + +t("weapon", "�エ�ー", "entity type") +t("mace", "��奣エ", "entity subtype") +t("mace", "��奣エ", "entity combat talented") +t("Blunt and deadly.", "�駕渥﨑俾ウ� �俯ェ���桿�壱共.", "_t") +t("iron mace", "�エ�� ��奣エ", "entity name") +t("iron", "�エ��", "entity short_name") +t("steel mace", "�菩イ� ��奣エ", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("dwarven-steel mace", "�懍寥嵓� �菩イ� ��奣エ", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("stralite mace", "�、孖ク��攵�エ孖ク ��奣エ", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("voratun mace", "�エ�シ妤ー ��奣エ", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/massive-armors.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("massive", "甯専ー�", "entity subtype") +t("A suit of armour made of metal plates.", "�溢�甯川愍�� �誤豆�エ�� �卓亶 﨑罹イ護桿�壱共.", "_t") +t("iron plate armour", "�エ�� 甯専ク� �卓亶", "entity name") +t("iron", "�エ��", "entity short_name") +t("steel plate armour", "�菩イ� 甯専ク� �卓亶", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("dwarven-steel plate armour", "�懍寥嵓� 甯専ク� �卓亶", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("stralite plate armour", "�、孖ク��攵�エ孖ク 甯専ク� �卓亶", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("voratun plate armour", "�エ�シ妤ー 甯専ク� �卓亶", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/mindstars.lua" + +t("weapon", "�エ�ー", "entity type") +t("mindstar", "�溢�", "entity subtype") +t("mindstar", "�溢�", "entity combat talented") +t([[Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. +Using mindstars in the offhand does not incur the normal offhand damage penalty.]], [[�溢�� �川硫 �懍�﨑� ��愍��, �エ��梭�� �シ�壱。� �ョ嶸�壱株 �川硫��攤 �エ�晧桿�壱共. �川硫�� �倆从�尖豆�シ �壱冠�・�尖豆�エ �菩侠�・�� �卓、卓亨墲、�ー ��紛 �ャ�ゥ﨑ゥ�壱共. +�エ�ー �エ�ー �ク�� �・�ゥ�� �溢�� �作� �エ�ー �ャ�ゥ �懍攪 �エ�ー �エ�ー 嵓シ﨑エ�� �川��シ �シ�シ墲、� �喜慣�壱共.]], "_t") +t("mossy mindstar", "�エ�シ�� �ョ德� �溢�", "entity name") +t("mossy", "�エ�シ", "entity short_name") +t("vined mindstar", "�ゥ�エ�� �ス德� �溢�", "entity name") +t("vined", "�ゥ�エ", "entity short_name") +t("thorny mindstar", "��罹暑�� �溢�", "entity name") +t("thorny", "���", "entity short_name") +t("pulsing mindstar", "�簿徐﨑俯株 �溢�", "entity name") +t("pulsing", "�簿徐", "entity short_name") +t("living mindstar", "�晤ェ�攪 �溢�", "entity name") +t("living", "�晤ェ�", "entity short_name") +------------------------------------------------ +section "mod-tome/data/general/objects/misc-tools.lua" +t("tool", "��オャ", "entity type") +t("misc", "��オャ", "entity subtype") +t("A miscellaneous tool.", "�ー夋 ��オャ.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/zemekkys-done.lua" - +section "mod-tome/data/general/objects/money.lua" +t("money", "�逸剩", "entity type") +t("money", "�逸剩", "entity subtype") +t("All that glitters is not gold; all that is gold does not glitter.", "�們ァ晧擽�� ��擽 �ィ�� �溢捩 ��笈�ー; �ィ�� �溢擽 �們ァ晧擽�� ��巡 ��笈�、.", "_t") +t("You pickup %0.2f gold pieces.", "�ケ��� %0.2f �逸剩�シ �シ���、.", "logPlayer") +t("gold pieces", "�逸剩", "entity name") +t("huge pile of gold pieces", "�逸剩 �エ�緋クー", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/objects/mounts.lua" + +t("mount", "夋卓柑", "entity type") +t("A mount.", "夋卓柑�シ.", "_t") +t("golem", "�ィ��", "entity subtype") +t("alchemist golem mount", "�ー�溢唖�ャ �ィ��", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/objects/mummy-wrappings.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("mummy", "�ク�シ", "entity subtype") +t("Decaying mummy wrappings.", "�ゥ�エ��� �ク�シ�� �簿劇��笈�、.", "_t") +t("mummy wrappings", "�ク�シ �簿劇", "entity name") +t("mummy", "�ク�シ", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/objects-far-east.lua" + +t("tome", "����", "entity subtype") +t("Ancient Tome titled 'Gems and their uses'", "����: '�エ�晝ウシ �ク �ャ�ゥ�� �﨑們流'", "entity name") +t("ancient tome", "����� �懍��", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/potions.lua" + +t("potion", "�シ�ス", "entity type") +t("potion", "�シ�ス", "entity subtype") +t("potion", "�シ�ス", "_t") +t("Magical potions can have wildly different effects, from healing to killing you -- beware! Most of them function better with a high Magic score.", "�壱イ� �シ�ス� ��� �、�ク 巐ィ�シ�、�� �爺ウ� �溢慣�壱共. �ケ���� 巐誤ウオ�懦ぎ �俯巡, �ス�シ �俯巡 �溢慣�壱共! -- �ー�ャ﨑們強�懍丶! ����捩 �廷捩 �壱イ� �・�・�俯・シ �爺ウ� �溢揆 �ス�ー, �� 巐ィ�シ��桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/quest-artifacts.lua" + +t("weapon", "�エ�ー", "entity type") +t("staff", "�壱イ� �甯。�エ", "entity subtype") +t("Staff of Absorption", "彧。�們攪 �甯。�エ", "entity name") +t("staff", "�壱イ� �甯。�エ", "entity combat talented") +t("dark runed staff", "�� �ャ�� �甯。�エ", "_t") +t([[Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. +Light around it seems to dim and you can feel its tremendous power simply by touching it.]], [[德們攪 �ャ�エ �一イィ�ク �壱株 �エ �甯。�エ�� �シ �幎あ�� �誤豆�エ�護搆�尖巡 彧��� 﨑俯x ��牟 �エ��笈�、. +�エ �甯。�エ �シ��� �幗捩 �エ�川寥��� �溢愍�ー, �ィ�懦梭 �護�ク �エ�ー�� 﨑エ�� �甯。�エ�� 奓ー�エ�溢螺�� 德們揆 �尖d �� �溢慣�壱共.]], "_t") +t("absorb energies", "�尖ц� 彧。��", "_t") +t("This power seems too much to wield; you fear it might absorb YOU.", "�エ �甯。�エ�� 德們捩 �、�ィ�ー�� �壱ャエ�� �簿�・﨑俯共. �エ�� '�、�、�罹・シ' 彧。�倆紛 ��ヲエ�誤エ� �エ�ュ�、.", "logPlayer") +t("You cannot bring yourself to drop the %s", "%s �ィ�� ��ヲエ �俾ー ��来�、", "logPlayer", nil, {"�シ"}) +t("orb", "�ャ�エ", "entity type") +t("orb", "�ャ�エ", "entity subtype") +t("Orb of Many Ways", "�ャ�ャ �・�誤。懍攪 �、��", "entity name") +t("swirling orb", "�護圸�護擽�俯株 �、��", "_t") +t([[The orb projects images of distant places, some that seem to be not of this world, switching rapidly. +If used near a portal it could probably activate it.]], [[�エ �、�誤株 �、�啄復 �・�護攪 �ィ�オ�� ��カ緋ウ� �溢慣�壱共. �ク �ィ�オ�、� ���エ�� �罷語ウ� �溢愍�ー �ク �卓乱�� �エ �ク��ー ��旧 ��イ俯涵 �エ�エ�� �ウ�� �溢慣�壱共. +�ィ�尖ャク �シ�們乱�� �ー�エ, ��ァ� �ィ�尖ャク�� �瀧徐�懦ぎ ��桿�壱共.]], "_t") +t("activate a portal", "�ィ�尖ャク�� 嶹懍┳嶹被復�、", "_t") +t("There is no portal to activate here.", "嶹懍┳嶹被腹 �ィ�尖ャク�エ ��共.", "logPlayer") +t("#VIOLET#The world twists sickeningly around you and you find yourself someplace unexpected! It felt nothing like your previous uses of the Orb of Many Ways. Tannen must have switched the Orb out for a fake!", "#VIOLET#�ケ�� �シ��� �ク��擽 ��朽�ャ��, �ケ��� �ャ奝��川揆 �尖m�壱共. �エ�ス�� �ケ��� �溢メ�俯巡 �サ﨑� �ウ�� ��ーゥ﨑懋アク �ィ�ォ�オ�壱共! �ケ��� �エ�エ ��乱 �ャ�ゥ﨑俯腰 �ャ�ャ �・�誤。懍攪 �、�護擽 ��笈�シ�� �尖m�壱共. 夋�┴�エ ��� �、�誤。� �緋ソ肥ケ俾クー﨑� ��擽 寀�シ��慣�壱共!", "_t") +t("Demonic Orb of Many Ways", "�ャ�ャ �・�誤。懍攪 ��ァ� �、��", "_t") +t("It felt nothing like your previous uses of the Orb of Many Ways. Tannen must have switched the Orb out for a fake!", "�ケ��� �エ�エ ��乱 �ャ�ゥ﨑俯腰 �ャ�ャ �・�誤。懍攪 �、�語ー ��笈�シ�� �尖m�壱共. 夋�┴�エ ��� �、�誤。� �緋ソ肥ケ俾クー﨑� ��擽 寀�シ��慣�壱共!", "_t") +t("Orb of Undeath (Orb of Command)", "�ュ�晧攪 �、�� (��ー�� �、��)", "entity name") +t("orb of command", "��ー�� �、��", "_t") +t("Dark visions fill your mind as you lift the orb. It is cold to the touch.", "�エ �、�誤・シ �、�エ�ャ�ャ��, �エ�川垓 �滝イス�エ �ケ���� �菩侠�� ��宦�壱共. �護ァ�エ �ィ�卓慣�壱共.", "_t") +t("use the orb", "�、�� �ャ�ゥ", "_t") +t("Dragon Orb (Orb of Command)", "�ゥ�� �、�� (��ー�� �、��)", "entity name") +t("This orb is warm to the touch.", "�エ �、�誤・シ �護ァ�エ �ー�サ﨑ゥ�壱共.", "_t") +t("Elemental Orb (Orb of Command)", "�川��� �、�� (��ー�� �、��)", "entity name") +t("Flames swirl on the icy surface of this orb.", "�エ �、�護攪 �シ�� �呷捩 岺罹ゥエ �作乱, �一クク�エ �護圸�護擽 �俾ウ� �溢慣�壱共.", "_t") +t("Orb of Destruction (Orb of Command)", "甯語エエ�� �、�� (��ー�� �、��)", "entity name") +t("Visions of death and destruction fill your mind as you lift this orb.", "�エ �、�誤・シ �、�エ�ャ�ャ��, �ス�語ウシ 甯語エエ� �ケ���� �菩侠�� ��宦�壱共.", "_t") +t("Scrying Orb", "�溢ァ�� �、��", "entity name") +t("orb of scrying", "�川ケ俯株 �、��", "_t") +t("This orb will automatically identify items you find.", "�エ �、�誤株 �ケ���エ �懋イャ﨑俯株 �シ峵壱豆�� �尖徐�シ�� �晤ウ�紛 �� ��桿�壱共.", "_t") +t("Rod of Recall", "�嶹們攪 �・�", "entity name") +t("unstable rod", "�溢譜�倣復 �・�", "_t") +t([[This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. +You have heard of such items before. They are very useful to adventurers, allowing faster travel.]], [[�エ �・��� ����梭 �エ�シ妤ー�シ�� �誤豆�エ�ク �溢愍�ー, �オ�� �ク �川イエ�シ �ャ��エ �� �壱株 �懍�﨑� �壱イ菩攪 德們擽 �シ��据�溢慣�壱共. +�ケ��� �エ�ー �シ峵壱豆�� �﨑エ ��乱 �、�エ�ク ��擽 �溢慣�壱共. ���ク �ャ嵂餓揆 ��・﨑俾イ� 﨑エ, �ィ嵭俾ー�、�専イ誤株 ��」シ ���ゥ﨑ゥ�壱共.]], "_t") +t("recall the user to the worldmap after 40 turns", "40 奓エ 弡�乱 �ャ�ゥ�尖株 �ク�� ���。� �嶹倆鮒�壱共", "_t") +t("The rod emits a strange noise, glows briefly and returns to normal.", "�・�� �エ��復 �誤ヲャ�シ �エ��, �ァ�� �幎x�罷笈, �エ�ス�� �尖椈��� �護符�罷共.", "logPlayer") +t("Space around you starts to dissolve...", "�ケ�� �シ��� �オ��擽 彧ゥ�エ�ク �ャ�シ��ー �懍梠﨑罹共...", "logPlayer") +t("Force a recall", "�菩�� �嶹�", "_t") +t("The Fortress Shadow warned you that trying to force a recall without finding the portal back could break the exploratory farportal forever.", "�肥ヨ�� �ク�シ�尖株 �護符�、�� �ィ�尖ャク�� �セ� �サ﨑� ��, �菩�罹。� �嶹倆腹 �ス�ー, 夋戦利�ゥ �・�ー�ャ �ィ�尖ャク�エ ��寳德� 甯語エエ�罹共�� �ス��嵂溢慣�壱共.", "_t") +t("Cancel", "�ィ��", "_t") +t("Recall", "�嶹�", "_t") +t("Rod of Recall", "�嶹們攪 �・�", "_t") +t("You found a Rod of Recall. You can use it to quickly get out of your current zone and return to the worldmap.", "�ケ��� �嶹們攪 �・��シ �セ�們慣�壱共. �・��シ �ャ�ゥ﨑們流 ���エ�� 嶸�椪 �・�護乱�� �エ夋逸葺��, ��イエ ���。� �嶹� 﨑� �� �溢慣�壱共.", "_t") +t("chest", "��梵", "entity type") +t("sher'tul", "�尖・エ'妤エ", "entity subtype") +t("Transmogrification Chest", "�嶹� ��梵", "entity name") +t([[This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. +The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. + +When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. +Simply go to your inventory to move them out of the chest if you wish to keep them. +Items in the chest will not encumber you.]], [[�エ ��梵�� �� �尖・エ'妤エ�� 德們攪 �ー�・����笈�、. �エ ��梵 �溢乱 �シ�エ�� �南愍�エ, �、�ク �ウ�シ�� ��擽�俯ゥー, �シ�ィ�� �シ�� 弡�乱 甯語エエ�們牟 �尖ц��シ �肥カ懦鮒�壱共. +﨑エ�ケ �シ�菩乱�� ��ー�シ�ク �溢擽 �晧げ�ゥ�壱共. + +�ケ���エ ��梵�シ �爺ウ� �壱株 �呷譜, �ケ���エ �懋イャ﨑俾ウ� �オ�晨復 �ィ�� �シ峵溢捩 �尖徐��愍�� �エ��� �俯か�俾ウ�, 嶸�椪 �オ�� ���� ��, �尖ц�� �溢愍�� �嶹俯姓�壱共. +��梵 �エ�� �護ァ﨑俾クク �戦葺�� �シ峵壱豆�エ �溢揆 �ス�ー, ��梵�シ �エ�エ, �野愍�� �シ�エ, ��ゥ�� �エ�﨑們強�懍丶. +��梵 �溢攪 �シ峵壱豆� �エ�� 0 �シ�� ��」シ�ゥ�壱共.]], "_t") +t("transmogrify all the items in your chest at once (also done automatically when you change level)", "﨑� �溢乱 ��梵 �作攪 �ィ�� �シ峵溢揆 �嶹倆鮒�壱共. (嶸�椪 �ャ�ュ�� ���� �誤巡 �尖徐�シ�� �嶹俯姓�壱共.)", "_t") +t("Transmogrification Chest", "�嶹� ��梵", "_t") +t("Make the Transmogrification Chest the default item's destroyer?", "�シ峵溢揆 �嶹倆腹 ��, 﨑ュ�� �嶹� ��梵�シ �ャ�ゥ﨑��護囈?", "_t") +t("You do not have any items to transmogrify in your chest or on the floor.", "��梵 �溢乱��, ��ー罷凶�尖巡 �嶹倆腹 �シ峵溢擽 �エ�ャ﨑們ァ �喜慣�壱共.", "_t") +t("Transmogrify all %s item(s) on the floor?", "�� �卓攪 �ィ�� %s �懍攪 �シ峵溢揆 �嶹倆腹�護囈?", "tformat") +t("Transmogrify all %s item(s) in your chest?", "��梵 �溢攪 �ィ�� %s �懍攪 �シ峵溢揆 �嶹倆腹�護囈?", "tformat") +t([[This chest is an extension of old Sher'Tul places of power. Any items dropped inside is transported to an other place, processed and destroyed to extract energy. +The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. + +When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. +To take an item out, simply go to your inventory to move them out of the chest. +Items in the chest will not encumber you.]], [[�エ ��梵�� �� �尖・エ'妤エ�� 德們攪 �ー�・����笈�、. �エ ��梵 �溢乱 �シ�エ�� �南愍�エ, �、�ク �ウ�シ�� ��擽�俯ゥー, �シ�ィ�� �シ�� 弡�乱 甯語エエ�們牟 �尖ц��シ �肥カ懦鮒�壱共. +﨑エ�ケ �シ�菩乱�� ��ー�シ�ク �溢擽 �晧げ�ゥ�壱共. + +�ケ���エ ��梵�シ �爺ウ� �壱株 �呷譜, �ケ���エ �懋イャ﨑俾ウ� �オ�晨復 �ィ�� �シ峵溢捩 �尖徐��愍�� �エ��� �俯か�俾ウ�, 嶸�椪 �オ�� ���� ��, �尖ц�� �溢愍�� �嶹俯姓�壱共. +��梵 �エ�� �護ァ﨑俾クク �戦葺�� �シ峵壱豆�エ �溢揆 �ス�ー, ��梵�シ �エ�エ, �野愍�� �シ�エ, ��ゥ�� �エ�﨑們強�懍丶. +��梵 �溢攪 �シ峵壱豆� �エ�� 0 �シ�� ��」シ�ゥ�壱共.]], "_t") +t("Bikini", "��う��", "entity name") +t("tiny piece of cloth", "�� �ー��", "_t") +t([[Revealing, pink, fun. +#{bold}#If you never take it off and win you will gain a neat achievement and bragging rights!#{normal}#]], [[�ケ�懦復, 﨑啄〓��, �ャ�誤共! +#{bold}#�護平 �ケ���エ ��う�壱・シ 﨑� �壱巡 �霊ァ �伎ウ� �護桷�川� �ケ�ャ﨑罹共�エ, ��シ�エ ����揆 �ャ�ア﨑ゥ�壱共! �俾サ� �尖ざ�ク��!#{normal}#]], "_t") +t("You have never taken it off.", "�ケ��� �エ��揆 �霊捩 ��擽 ��慣�壱共.", "_t") +t("Mankini", "�ィ墲、��", "entity name") +t([[Revealing, green, fun. +#{bold}#If you never take it off and win you will gain a neat achievement and bragging rights!#{normal}#]], [[�ケ�懦復, �壱。晧ラ, �ャ�誤共! +#{bold}#�護平 �ケ���エ �ィ墲、�壱・シ 﨑� �壱巡 �霊ァ �伎ウ� �護桷�川� �ケ�ャ﨑罹共�エ, ��シ�エ ����揆 �ャ�ア﨑ゥ�壱共! �俾サ� �尖ざ�ク��!#{normal}#]], "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/random-artifacts/ammo.lua" + + +-- new text +--[==[ +t("ammo reload", "ammo reload", "entity name") +t("travel speed", "travel speed", "entity name") +--]==] + + +------------------------------------------------ +section "mod-tome/data/general/objects/random-artifacts/generic.lua" + + +-- new text +--[==[ +t("generic spellpower", "generic spellpower", "entity name") +t("generic spellcrit", "generic spellcrit", "entity name") +t("generic spell crit magnitude", "generic spell crit magnitude", "entity name") +t("generic spellsurge", "generic spellsurge", "entity name") +t("generic mana regeneration", "generic mana regeneration", "entity name") +t("generic increased mana", "generic increased mana", "entity name") +t("generic mana on crit", "generic mana on crit", "entity name") +t("generic increased vim", "generic increased vim", "entity name") +t("generic vim on crit", "generic vim on crit", "entity name") +t("generic phasing", "generic phasing", "entity name") +t("generic mindpower", "generic mindpower", "entity name") +t("generic mindcrit", "generic mindcrit", "entity name") +t("generic mind crit magnitude", "generic mind crit magnitude", "entity name") +t("generic equilibrium on hit", "generic equilibrium on hit", "entity name") +t("generic max hate", "generic max hate", "entity name") +t("generic hate on crit", "generic hate on crit", "entity name") +t("generic max psi", "generic max psi", "entity name") +t("generic psi on hit", "generic psi on hit", "entity name") +t("generic phys dam", "generic phys dam", "entity name") +t("generic phys apr", "generic phys apr", "entity name") +t("generic phys crit", "generic phys crit", "entity name") +t("generic phys atk", "generic phys atk", "entity name") +t("generic phys crit magnitude", "generic phys crit magnitude", "entity name") +t("generic stamina regeneration", "generic stamina regeneration", "entity name") +t("generic increased stamina", "generic increased stamina", "entity name") +t("generic def", "generic def", "entity name") +t("generic armor", "generic armor", "entity name") +t("generic life regeneration", "generic life regeneration", "entity name") +t("generic increased life", "generic increased life", "entity name") +t("generic improve heal", "generic improve heal", "entity name") +t("generic save physical", "generic save physical", "entity name") +t("generic save spell", "generic save spell", "entity name") +t("generic save mental", "generic save mental", "entity name") +t("generic immune stun", "generic immune stun", "entity name") +t("generic immune knockback", "generic immune knockback", "entity name") +t("generic immune blind", "generic immune blind", "entity name") +t("generic immune confusion", "generic immune confusion", "entity name") +t("generic immune pin", "generic immune pin", "entity name") +t("generic immune poison", "generic immune poison", "entity name") +t("generic immune disease", "generic immune disease", "entity name") +t("generic immune silence", "generic immune silence", "entity name") +t("generic immune disarm", "generic immune disarm", "entity name") +t("generic immune cut", "generic immune cut", "entity name") +t("generic immune teleport", "generic immune teleport", "entity name") +t("generic resist physical", "generic resist physical", "entity name") +t("generic resist mind", "generic resist mind", "entity name") +t("generic resist fire", "generic resist fire", "entity name") +t("generic resist cold", "generic resist cold", "entity name") +t("generic resist acid", "generic resist acid", "entity name") +t("generic resist lightning", "generic resist lightning", "entity name") +t("generic resist arcane", "generic resist arcane", "entity name") +t("generic resist nature", "generic resist nature", "entity name") +t("generic resist blight", "generic resist blight", "entity name") +t("generic resist light", "generic resist light", "entity name") +t("generic resist darkness", "generic resist darkness", "entity name") +t("generic resist temporal", "generic resist temporal", "entity name") +t("generic physical retribution", "generic physical retribution", "entity name") +t("generic mind retribution", "generic mind retribution", "entity name") +t("generic acid retribution", "generic acid retribution", "entity name") +t("generic lightning retribution", "generic lightning retribution", "entity name") +t("generic fire retribution", "generic fire retribution", "entity name") +t("generic cold retribution", "generic cold retribution", "entity name") +t("generic light retribution", "generic light retribution", "entity name") +t("generic dark retribution", "generic dark retribution", "entity name") +t("generic blight retribution", "generic blight retribution", "entity name") +t("generic nature retribution", "generic nature retribution", "entity name") +t("generic arcane retribution", "generic arcane retribution", "entity name") +t("generic temporal retribution", "generic temporal retribution", "entity name") +t("generic inc damage physical", "generic inc damage physical", "entity name") +t("generic inc damage mind", "generic inc damage mind", "entity name") +t("generic inc damage fire", "generic inc damage fire", "entity name") +t("generic inc damage cold", "generic inc damage cold", "entity name") +t("generic inc damage acid", "generic inc damage acid", "entity name") +t("generic inc damage lightning", "generic inc damage lightning", "entity name") +t("generic inc damage arcane", "generic inc damage arcane", "entity name") +t("generic inc damage nature", "generic inc damage nature", "entity name") +t("generic inc damage blight", "generic inc damage blight", "entity name") +t("generic inc damage light", "generic inc damage light", "entity name") +t("generic inc damage darkness", "generic inc damage darkness", "entity name") +t("generic inc damage temporal", "generic inc damage temporal", "entity name") +t("generic resists pen physical", "generic resists pen physical", "entity name") +t("generic resists pen mind", "generic resists pen mind", "entity name") +t("generic resists pen fire", "generic resists pen fire", "entity name") +t("generic resists pen cold", "generic resists pen cold", "entity name") +t("generic resists pen acid", "generic resists pen acid", "entity name") +t("generic resists pen lightning", "generic resists pen lightning", "entity name") +t("generic resists pen arcane", "generic resists pen arcane", "entity name") +t("generic resists pen nature", "generic resists pen nature", "entity name") +t("generic resists pen blight", "generic resists pen blight", "entity name") +t("generic resists pen light", "generic resists pen light", "entity name") +t("generic resists pen darkness", "generic resists pen darkness", "entity name") +t("generic resists pen temporal", "generic resists pen temporal", "entity name") +t("generic stat str", "generic stat str", "entity name") +t("generic stat dex", "generic stat dex", "entity name") +t("generic stat mag", "generic stat mag", "entity name") +t("generic stat wil", "generic stat wil", "entity name") +t("generic stat cun", "generic stat cun", "entity name") +t("generic stat con", "generic stat con", "entity name") +t("generic see invisible", "generic see invisible", "entity name") +t("generic infravision radius", "generic infravision radius", "entity name") +t("generic lite radius", "generic lite radius", "entity name") +t("generic corrupted blood melee", "generic corrupted blood melee", "entity name") +t("generic acid corrode melee", "generic acid corrode melee", "entity name") +t("generic mind expose melee", "generic mind expose melee", "entity name") +t("generic manaburn melee", "generic manaburn melee", "entity name") +t("generic temporal energize melee", "generic temporal energize melee", "entity name") +t("generic slime melee", "generic slime melee", "entity name") +t("generic dark numbing melee", "generic dark numbing melee", "entity name") +t("generic die at", "generic die at", "entity name") +t("generic ignore crit", "generic ignore crit", "entity name") +t("generic void", "generic void", "entity name") +--]==] + + +------------------------------------------------ +section "mod-tome/data/general/objects/random-artifacts/gloves.lua" + +t("damage", "嵓シ﨑エ", "entity name") +t("phasing", "��メ", "entity name") +t("acid melee", "�シ�� �ー�ア", "entity name") +t("lightning melee", "�シ�� ��クー", "entity name") +t("fire melee", "�シ�� 嶹肥両", "entity name") +t("cold melee", "�シ�� �賀クー", "entity name") +t("light melee", "�シ�� ��", "entity name") +t("dark melee", "�シ�� �エ��", "entity name") +t("blight melee", "�シ�� 嶹ゥ尞�", "entity name") +t("nature melee", "�シ�� �川硫", "entity name") +t("arcane melee", "�シ�� ����", "entity name") +-- new text +--[==[ +t("apr", "apr", "entity name") +t("crit", "crit", "entity name") +t("physical melee", "physical melee", "entity name") +t("mind melee", "mind melee", "entity name") +t("temporal melee", "temporal melee", "entity name") +t("corrupted blood melee", "corrupted blood melee", "entity name") +t("temporal energize melee", "temporal energize melee", "entity name") +t("gloom mind melee", "gloom mind melee", "entity name") +t("acid corrode melee", "acid corrode melee", "entity name") +t("light blind melee", "light blind melee", "entity name") +t("lightning daze melee", "lightning daze melee", "entity name") +t("manaburn melee", "manaburn melee", "entity name") +t("slime melee", "slime melee", "entity name") +t("dark numbing melee", "dark numbing melee", "entity name") +t("physical burst", "physical burst", "entity name") +t("mind burst", "mind burst", "entity name") +t("acid burst", "acid burst", "entity name") +t("lightning burst", "lightning burst", "entity name") +t("fire burst", "fire burst", "entity name") +t("cold burst", "cold burst", "entity name") +t("light burst", "light burst", "entity name") +t("dark burst", "dark burst", "entity name") +t("blight burst", "blight burst", "entity name") +t("nature burst", "nature burst", "entity name") +t("arcane burst", "arcane burst", "entity name") +t("temporal burst", "temporal burst", "entity name") +t("physical burst (crit)", "physical burst (crit)", "entity name") +t("mind burst (crit)", "mind burst (crit)", "entity name") +t("acid burst (crit)", "acid burst (crit)", "entity name") +t("lightning burst (crit)", "lightning burst (crit)", "entity name") +t("fire burst (crit)", "fire burst (crit)", "entity name") +t("cold burst (crit)", "cold burst (crit)", "entity name") +t("light burst (crit)", "light burst (crit)", "entity name") +t("dark burst (crit)", "dark burst (crit)", "entity name") +t("blight burst (crit)", "blight burst (crit)", "entity name") +t("nature burst (crit)", "nature burst (crit)", "entity name") +t("arcane burst (crit)", "arcane burst (crit)", "entity name") +t("temporal burst (crit)", "temporal burst (crit)", "entity name") +--]==] + + +------------------------------------------------ +section "mod-tome/data/general/objects/random-artifacts/melee.lua" + +t("damage", "嵓シ﨑エ", "entity name") +t("phasing", "��メ", "entity name") +t("acid melee", "�シ�� �ー�ア", "entity name") +t("lightning melee", "�シ�� ��クー", "entity name") +t("fire melee", "�シ�� 嶹肥両", "entity name") +t("cold melee", "�シ�� �賀クー", "entity name") +t("light melee", "�シ�� ��", "entity name") +t("dark melee", "�シ�� �エ��", "entity name") +t("blight melee", "�シ�� 嶹ゥ尞�", "entity name") +t("nature melee", "�シ�� �川硫", "entity name") +t("arcane melee", "�シ�� ����", "entity name") +-- new text +--[==[ +t("apr", "apr", "entity name") +t("crit", "crit", "entity name") +t("physical melee", "physical melee", "entity name") +t("mind melee", "mind melee", "entity name") +t("temporal melee", "temporal melee", "entity name") +t("corrupted blood melee", "corrupted blood melee", "entity name") +t("temporal energize melee", "temporal energize melee", "entity name") +t("expose mind melee", "expose mind melee", "entity name") +t("acid corrode melee", "acid corrode melee", "entity name") +t("manaburn melee", "manaburn melee", "entity name") +t("slime melee", "slime melee", "entity name") +t("dark numbing melee", "dark numbing melee", "entity name") +t("physical burst", "physical burst", "entity name") +t("mind burst", "mind burst", "entity name") +t("acid burst", "acid burst", "entity name") +t("lightning burst", "lightning burst", "entity name") +t("fire burst", "fire burst", "entity name") +t("cold burst", "cold burst", "entity name") +t("light burst", "light burst", "entity name") +t("dark burst", "dark burst", "entity name") +t("blight burst", "blight burst", "entity name") +t("nature burst", "nature burst", "entity name") +t("arcane burst", "arcane burst", "entity name") +t("temporal burst", "temporal burst", "entity name") +t("physical burst (crit)", "physical burst (crit)", "entity name") +t("mind burst (crit)", "mind burst (crit)", "entity name") +t("acid burst (crit)", "acid burst (crit)", "entity name") +t("lightning burst (crit)", "lightning burst (crit)", "entity name") +t("fire burst (crit)", "fire burst (crit)", "entity name") +t("cold burst (crit)", "cold burst (crit)", "entity name") +t("light burst (crit)", "light burst (crit)", "entity name") +t("dark burst (crit)", "dark burst (crit)", "entity name") +t("blight burst (crit)", "blight burst (crit)", "entity name") +t("nature burst (crit)", "nature burst (crit)", "entity name") +t("arcane burst (crit)", "arcane burst (crit)", "entity name") +t("temporal burst (crit)", "temporal burst (crit)", "entity name") +--]==] + + +------------------------------------------------ +section "mod-tome/data/general/objects/random-artifacts/ranged.lua" + + +-- new text +--[==[ +t("ammo reload", "ammo reload", "entity name") +t("travel speed", "travel speed", "entity name") +--]==] + + +------------------------------------------------ +section "mod-tome/data/general/objects/random-artifacts/shields.lua" + + +-- new text +--[==[ +t("shield block", "shield block", "entity name") +t("shield armor", "shield armor", "entity name") +t("shield increased life", "shield increased life", "entity name") +--]==] + + +------------------------------------------------ +section "mod-tome/data/general/objects/random-artifacts/staves.lua" + + +-- new text +--[==[ +t("stave increased positive/negative energy", "stave increased positive/negative energy", "entity name") +t("stave paradox reduce anomalies", "stave paradox reduce anomalies", "entity name") +t("stave spellpower", "stave spellpower", "entity name") +t("stave inc damage physical", "stave inc damage physical", "entity name") +t("stave inc damage mind", "stave inc damage mind", "entity name") +t("stave inc damage fire", "stave inc damage fire", "entity name") +t("stave inc damage cold", "stave inc damage cold", "entity name") +t("stave inc damage acid", "stave inc damage acid", "entity name") +t("stave inc damage lightning", "stave inc damage lightning", "entity name") +t("stave inc damage arcane", "stave inc damage arcane", "entity name") +t("stave inc damage nature", "stave inc damage nature", "entity name") +t("stave inc damage blight", "stave inc damage blight", "entity name") +t("stave inc damage light", "stave inc damage light", "entity name") +t("stave inc damage darkness", "stave inc damage darkness", "entity name") +t("stave inc damage temporal", "stave inc damage temporal", "entity name") +t("stave resists pen physical", "stave resists pen physical", "entity name") +t("stave resists pen mind", "stave resists pen mind", "entity name") +t("stave resists pen fire", "stave resists pen fire", "entity name") +t("stave resists pen cold", "stave resists pen cold", "entity name") +t("stave resists pen acid", "stave resists pen acid", "entity name") +t("stave resists pen lightning", "stave resists pen lightning", "entity name") +t("stave resists pen arcane", "stave resists pen arcane", "entity name") +t("stave resists pen nature", "stave resists pen nature", "entity name") +t("stave resists pen blight", "stave resists pen blight", "entity name") +t("stave resists pen light", "stave resists pen light", "entity name") +t("stave resists pen darkness", "stave resists pen darkness", "entity name") +t("stave resists pen temporal", "stave resists pen temporal", "entity name") +--]==] + + +------------------------------------------------ +section "mod-tome/data/general/objects/random-artifacts.lua" + +t("spellpower", "�シ�ク�・", "entity name") +t("spellcrit", "�シ�ク �俯ェ�ム 嶹簿・�", "entity name") +t("spell crit magnitude", "�シ�ク �俯ェ�ム 嵓シ﨑エ", "entity name") +t("mindpower", "�菩侠�・", "entity name") +t("mindcrit", "�菩侠 �俯ェ�ム 嶹簿・�", "entity name") +t("mind crit magnitude", "�菩侠 �俯ェ�ム 嵓シ﨑エ", "entity name") +t("phys dam", "�オ�ゥ 嵓シ﨑エ", "entity name") +t("phys apr", "�ゥ�エ�・ �奝オ", "entity name") +t("phys crit", "�シ�ャ �俯ェ�ム 嶹簿・�", "entity name") +t("phys atk", "�倣剳��", "entity name") +t("phys crit magnitude", "�シ�ャ �俯ェ�ム 嵓シ﨑エ", "entity name") +t("acid melee", "�シ�� �ー�ア", "entity name") +t("lightning melee", "�シ�� ��クー", "entity name") +t("fire melee", "�シ�� 嶹肥両", "entity name") +t("cold melee", "�シ�� �賀クー", "entity name") +t("light melee", "�シ�� ��", "entity name") +t("dark melee", "�シ�� �エ��", "entity name") +t("blight melee", "�シ�� 嶹ゥ尞�", "entity name") +t("nature melee", "�シ�� �川硫", "entity name") +t("arcane melee", "�シ�� ����", "entity name") +t("poison melee", "�シ�� ��", "entity name") +t("def", "巐醐半��", "entity name") +t("rdef", "�専アー�ャ 巐醐半��", "entity name") +t("armor", "�ゥ�エ�・", "entity name") +t("stat str", "德�", "entity name") +t("stat dex", "�シ�ゥ", "entity name") +t("stat mag", "�壱イ�", "entity name") +t("stat wil", "�們ァ", "entity name") +t("stat cun", "�戦劈", "entity name") +t("stat con", "�エ�ゥ", "entity name") +t("inc damage physical", "�シ�ャ 嵓シ﨑エ �晝ー", "entity name") +t("inc damage fire", "嶹肥両 嵓シ﨑エ �晝ー", "entity name") +t("inc damage cold", "�賀クー 嵓シ﨑エ �晝ー", "entity name") +t("inc damage acid", "�ー�ア 嵓シ﨑エ �晝ー", "entity name") +t("inc damage lightning", "��クー 嵓シ﨑エ �晝ー", "entity name") +t("inc damage arcane", "���� 嵓シ﨑エ �晝ー", "entity name") +t("inc damage nature", "�川硫 嵓シ﨑エ �晝ー", "entity name") +t("inc damage blight", "嶹ゥ尞� 嵓シ﨑エ �晝ー", "entity name") +t("inc damage light", "�� 嵓シ﨑エ �晝ー", "entity name") +t("inc damage darkness", "�エ�� 嵓シ﨑エ �晝ー", "entity name") +t("inc damage mind", "�菩侠 嵓シ﨑エ �晝ー", "entity name") +t("immune stun", "�ー�� �エ�ュ�・", "entity name") +t("immune knockback", "��尖ざ�ー �エ�ュ�・", "entity name") +t("immune blind", "�、�� �エ�ュ�・", "entity name") +t("immune confusion", "嶸シ� �エ�ュ�・", "entity name") +t("immune pin", "�鷺ー� �エ�ュ�・", "entity name") +t("immune poison", "�瀧遵 �エ�ュ�・", "entity name") +t("immune disease", "�壱ウ� �エ�ュ�・", "entity name") +t("immune silence", "�ィ�オ �エ�ュ�・", "entity name") +t("immune disarm", "�エ�・﨑エ�� �エ�ュ�・", "entity name") +t("immune cut", "��イ� �エ�ュ�・", "entity name") +-- new text +--[==[ +t("resist physical", "resist physical", "entity name") +t("resist fire", "resist fire", "entity name") +t("resist cold", "resist cold", "entity name") +t("resist acid", "resist acid", "entity name") +t("resist lightning", "resist lightning", "entity name") +t("resist arcane", "resist arcane", "entity name") +t("resist nature", "resist nature", "entity name") +t("resist blight", "resist blight", "entity name") +t("resist light", "resist light", "entity name") +t("resist darkness", "resist darkness", "entity name") +t("resist mind", "resist mind", "entity name") +t("save physical", "save physical", "entity name") +t("save spell", "save spell", "entity name") +t("save mental", "save mental", "entity name") +t("mana regeneration", "mana regeneration", "entity name") +t("stamina regeneration", "stamina regeneration", "entity name") +t("life regeneration", "life regeneration", "entity name") +t("increased mana", "increased mana", "entity name") +t("increased stamina", "increased stamina", "entity name") +t("increased life", "increased life", "entity name") +t("see invisible", "see invisible", "entity name") +t("decreased fatigue", "decreased fatigue", "entity name") +t("greater max encumbrance", "greater max encumbrance", "entity name") +t("improve heal", "improve heal", "entity name") +t("lite radius", "lite radius", "entity name") +t("water breathing", "water breathing", "entity name") +t("orc telepathy", "orc telepathy", "entity name") +t("dragon telepathy", "dragon telepathy", "entity name") +t("demon telepathy", "demon telepathy", "entity name") +--]==] + + +------------------------------------------------ +section "mod-tome/data/general/objects/rods.lua" + +t("charm", "���", "entity type") +t("rod", "�壱イ� �雅劇", "entity subtype") +t("rod", "�壱イ� �雅劇", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/general/objects/scrolls.lua" + +t("scroll", "�尖」ィ�壱ヲャ", "entity type") +t("scroll", "�尖」ィ�壱ヲャ", "entity subtype") +t("scroll", "�尖」ィ�壱ヲャ", "_t") +t("Magical scrolls can have wildly different effects!", "�壱イ菩攪 �尖」ィ�壱ヲャ�� �ャ�ャ �� �、�ク 巐ィ�シ�シ ��� �� �溢慣�壱共! ����捩 �壱イ� �・�・�俾ー �廷揆�俯。� �� �廷捩 巐ィ�シ�シ �エ��笈�、!", "_t") +t("infusion", "�シ��", "entity subtype") +t("infusion", "�シ��", "_t") +t("Natural infusions may be grafted onto your body, granting you an on-demand nature talent.", "�川硫�� �シ��ャシ�� �。�エ�� �一イィ�」�エ, 﨑�囈﨑� �ー���� ��� �� �溢慣�壱共.", "_t") +t("inscribe your skin with the infusion", "�シ��ャシ�� 嵓シ��� �一イィ �」�オ�壱共", "_t") +t("rune", "�ャ", "entity subtype") +t("rune", "�ャ", "_t") +t("Magical runes may be inscribed onto your body, granting you an on-demand spell talent.", "�壱イ菩攪 �ャ�� �ケ���� �。�エ�� �一イィ�」�エ, 﨑�囈﨑� �ー���� ��� �� �溢慣�壱共.", "_t") +t("inscribe your skin with the rune", "�ャ�� 嵓シ��� �一イィ �」�オ�壱共", "_t") +t("taint", "�呷攤", "entity subtype") +t("taint", "�呷攤", "_t") +t("Corrupted taints may be inscribed onto your body, granting you an on-demand ability.", "夋�ス﨑� �呷攤�� �ケ���� �。�エ�� �一イィ, 﨑�囈﨑� �ー���� ��� �� �溢慣�壱共.", "_t") +t("inscribe your skin with the taint", "�呷攤�� 嵓シ��� �一イィ �」�オ�壱共", "_t") +t("lore", "�エ�シ�ー", "entity type") +t("lore", "�エ�シ�ー", "entity subtype") +t("This parchment contains some lore.", "�エ�シ�ー�シ �エ�� �壱株 �啄半�.", "_t") +t("read it", "�ス�ー", "_t") +t("healing infusion", "巐誤ウオ �シ��ャシ", "entity name") +t("regeneration infusion", "�ャ�� �シ��ャシ", "entity name") +t("wild infusion", "�川硫 �シ��ャシ", "entity name") +t("movement infusion", "�エ�� �シ��ャシ", "entity name") +t("heroism infusion", "��寉 �シ��ャシ", "entity name") +t("teleportation rune", "�オ��擽�� �ャ", "entity name") +t("shielding rune", "�エ嶸ク�� �ャ", "entity name") +t("biting gale rune", "�エ�� �尖株 �倣注 �ャ", "entity name") +t("acid wave rune", "�ー�ア 甯誤徐 �ャ", "entity name") +t("manasurge rune", "�壱x��巡 �ャ", "entity name") +t("blink rune", "�尖ゥク �ャ", "entity name") +t("stormshield rune", "尞ュ峵鷺ーゥ甯ィ �ャ", "entity name") +t("shatter afflictions rune", "��奝オ ��げ �ャ", "entity name") +t("ethereal rune", "��イエ嶹� �ャ", "entity name") +t("lightning rune", "lightning �ャ", "entity name") +t("invisibility rune", "invisibility �ャ", "entity name") +t("vision rune", "vision �ャ", "entity name") +t("heat beam rune", "heat beam �ャ", "entity name") +t("phase door rune", "phase door �ャ", "entity name") +t("controlled phase door rune", "controlled phase door �ャ", "entity name") +t("sun infusion", "sun �シ��ャシ", "entity name") +t("insidious poison infusion", "insidious poison �シ��ャシ", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/objects/shields.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("shield", "�ゥ甯ィ", "entity subtype") +t("Handheld deflection devices.", "�川乱 �、�エ, �オ�ゥ�� �餓符�エ�� �・��桿�壱共.", "_t") +t("iron shield", "�エ�� �ゥ甯ィ", "entity name") +t("iron", "�エ��", "entity short_name") +t("steel shield", "�菩イ� �ゥ甯ィ", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("dwarven-steel shield", "�懍寥嵓� �菩イ� �ゥ甯ィ", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("stralite shield", "�、孖ク��攵�エ孖ク �ゥ甯ィ", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("voratun shield", "�エ�シ妤ー �ゥ甯ィ", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/slings.lua" + +t("weapon", "�エ�ー", "entity type") +t("sling", "妤ャ�晝オャ", "entity subtype") +t("sling", "妤ャ�晝オャ", "entity combat talented") +t("Slings are used to hurl stones or metal shots at your foes.", "妤ャ�晝オャ�� ��乱�� �護擽�� �溢� 夋�劍�� �們ァ� �� �ャ�ゥ�ゥ�壱共.", "_t") +t("rough leather sling", "�ー�� ��ス 妤ャ�晝オャ", "entity name") +t("rough", "�ー��", "entity short_name") +t("cured leather sling", "��オ ��ス 妤ャ�晝オャ", "entity name") +t("cured", "��オ", "entity short_name") +t("hardened leather sling", "�ス嶹� ��ス 妤ャ�晝オャ", "entity name") +t("hardened", "�ス嶹�", "entity short_name") +t("reinforced leather sling", "�倣剩 ��ス 妤ャ�晝オャ", "entity name") +t("reinforced", "�倣剩", "entity short_name") +t("drakeskin leather sling", "�ゥ��ス 妤ャ�晝オャ", "entity name") +t("drakeskin", "�ゥ��ス", "entity short_name") +t("ammo", "嶹肥ざ�シ 夋�劍", "entity type") +t("shot", "夋�劍", "entity subtype") +t("Shots are used with slings to pummel your foes to death.", "夋�劍� 妤ャ�晝オャ� 﨑ィ�� ��揆 夋�ゥ﨑エ �ス�護愍�� �ク��鮒�壱共.", "_t") +t("pouch of iron shots", "�エ�� 妤ャ�� �シ�ク��", "entity name") +t("iron", "�エ��", "entity short_name") +t("pouch of steel shots", "�菩イ� 妤ャ�� �シ�ク��", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("pouch of dwarven-steel shots", "�懍寥嵓� �菩イ� 妤ャ�� �シ�ク��", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("pouch of stralite shots", "�、孖ク��攵�エ孖ク 妤ャ�� �シ�ク��", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("pouch of voratun shots", "�エ�シ妤ー 妤ャ�� �シ�ク��", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/special-artifacts.lua" + +t("Telos Spire of Power", "奛罷。懍侃�� �誤冠�� �ィ夋�", "entity name") +t("pulsing staff", "���呷ケ俯株 �甯。�エ", "_t") +t("Telos was an extremely powerful mage during the Age of Dusk, hated by his peers and feared by the common folk; he was hunted for a long while. He finally fell from his place of power, Telmur, but his spirit still lingers.", "奛罷。懍侃�� 嶹ゥ嶸シ�� �罹劇�� �エ�� �ケ德� �簿�・﨑� �壱イ菩ぎ��オ�壱共. �簿カ�乱 �呱」誤豆�専イ� �ク��幀ウ�, �シ�們攤�、�専イ誤株 �オ尞ャ�� ���擽��オ�壱共. �ク�們�, 奛罷。懍侃�� �、�ォ�呷譜 �、�ク �尖豆�� 岺懍��擽 �們牟�肥慣�壱共. 奛罷。懍侃�� �晤ざ �ク� �ー�ー﨑俯腰 夋�, 奛罷ャエ�エ�川� �ー�エ�エ�ク�オ�壱共�� �ク�� ��仂� ��ァ� �エ �ク��乱 �ク�シ�� �溢慣�壱共.", "_t") +t("turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not require breath) for 10 turns", "10 奓エ �呷譜 夋�ス﨑� �懍侃���懍侃�� ���﨑ゥ�壱共 (��, �壱ウ�, ��イ們凰 嶸シ��� �エ�ュ�エ �俾ウ�, �﨑� 嵓シ﨑エ�� �壱ー們揆 �晤ェ��・�シ�� 彧。�倆鮒�壱共. �戦復 �ィ�� �エ 﨑�囈� ��牟�瀧笈�、.", "_t") +t("%s brandishes %s %s, turning into a corrupted losgoroth!", "%s %s %s 彧罷豆��, 夋�ス﨑� �懍侃���懍侃�� ���嵂壱共!", "logSeen", nil, {"��",[3]="�シ"}) + +------------------------------------------------ +section "mod-tome/data/general/objects/staves.lua" + +t("weapon", "�エ�ー", "entity type") +t("staff", "�壱イ� �甯。�エ", "entity subtype") +t("staff", "�壱イ� �甯。�エ", "entity combat talented") +t("Staves designed for wielders of magic, by the greats of the art.", "�壱イ� �甯。�エ�� �壱イ� �ャ�ゥ�尖豆�� ��紛 �簿�・﨑� 德們愍�� �懍梠�ゥ�壱共.", "_t") +t("elm staff", "�尖ヲ�x�エ �甯。�エ", "entity name") +t("elm", "�尖ヲ�x�エ", "entity short_name") +t("ash staff", "�シ岺ク�壱x�エ �甯。�エ", "entity name") +t("ash", "�シ岺ク�壱x�エ", "entity short_name") +t("yew staff", "�シ�ゥ �甯。�エ", "entity name") +t("yew", "�シ�ゥ", "entity short_name") +t("elven-wood staff", "�倆売�俯ャエ �甯。�エ", "entity name") +t("e.wood", "�倆売�俯ャエ", "entity short_name") +t("dragonbone staff", "�ゥ�� �甯。�エ", "entity name") +t("dragonbone", "�ゥ��", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/swords.lua" + +t("weapon", "�エ�ー", "entity type") +t("longsword", "�・�", "entity subtype") +t("sword", "�", "entity combat talented") +t("Sharp, long, and deadly.", "���エ�ュ��, �ク�� �俯ェ���桿�壱共.", "_t") +t("iron longsword", "�エ�� �・�", "entity name") +t("iron", "�エ��", "entity short_name") +t("steel longsword", "�菩イ� �・�", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("dwarven-steel longsword", "�懍寥嵓� �菩イ� �・�", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("stralite longsword", "�、孖ク��攵�エ孖ク �・�", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("voratun longsword", "�エ�シ妤ー �・�", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/torques.lua" + +t("charm", "���", "entity type") +t("torque", "�シ�� ���ャ", "entity subtype") +t("torque", "�シ�� ���ャ", "_t") +t("Torques are made by powerful psionics to store psionic powers.", "�簿�・﨑� �壱冠�・�尖豆�エ �壱冠�・�� �エ�ー��紛 �シ�� ���ャ�シ �懍梠﨑ゥ�壱共.", "_t") +t("iron torque", "�エ�� �シ�� ���ャ", "entity name") +t("iron", "�エ��", "entity short_name") +t("steel torque", "�菩イ� �シ�� ���ャ", "entity name") +t("steel", "�菩イ�", "entity short_name") +t("dwarven-steel torque", "�懍寥嵓� �菩イ� �シ�� ���ャ", "entity name") +t("d.steel", "�懍寥嵓�", "entity short_name") +t("stralite torque", "�、孖ク��攵�エ孖ク �シ�� ���ャ", "entity name") +t("stralite", "�、孖ク��攵�エ孖ク", "entity short_name") +t("voratun torque", "�エ�シ妤ー �シ�� ���ャ", "entity name") +t("voratun", "�エ�シ妤ー", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/totems.lua" + +t("charm", "���", "entity type") +t("totem", "奝�奛�", "entity subtype") +t("totem", "奝�奛�", "_t") +t("Natural totems are made by powerful wilders to store nature power.", "�簿�・﨑� �川硫�� �肥「�梵�、�エ �川硫�� 德們揆 �エ�ー��紛 奝�奛懍揆 �懍梠﨑ゥ�壱共.", "_t") +t("elm totem", "�尖ヲ�x�エ 奝�奛�", "entity name") +t("elm", "�尖ヲ�x�エ", "entity short_name") +t("ash totem", "�シ岺ク�壱x�エ 奝�奛�", "entity name") +t("ash", "�シ岺ク�壱x�エ", "entity short_name") +t("yew totem", "�シ�ゥ 奝�奛�", "entity name") +t("yew", "�シ�ゥ", "entity short_name") +t("elven-wood totem", "�倆売�俯ャエ 奝�奛�", "entity name") +t("e.wood", "�倆売�俯ャエ", "entity short_name") +t("dragonbone totem", "�ゥ�� 奝�奛�", "entity name") +t("dragonbone", "�ゥ��", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/wands.lua" + +t("charm", "���", "entity type") +t("wand", "�壱イ簿エ�", "entity subtype") +t("wand", "�壱イ簿エ�", "_t") +t("Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.", "�簿�・﨑� �ー�溢唖�ャ��, ��壱イ菩ぎ� �シ�ク�� 德們揆 �エ�ー��紛 �壱イ簿エ餓揆 �懍梠﨑ゥ�壱共.", "_t") +t("elm wand", "�尖ヲ�x�エ �壱イ簿エ�", "entity name") +t("elm", "�尖ヲ�x�エ", "entity short_name") +t("ash wand", "�シ岺ク�壱x�エ �壱イ簿エ�", "entity name") +t("ash", "�シ岺ク�壱x�エ", "entity short_name") +t("yew wand", "�シ�ゥ �壱イ簿エ�", "entity name") +t("yew", "�シ�ゥ", "entity short_name") +t("elven-wood wand", "�倆売�俯ャエ �壱イ簿エ�", "entity name") +t("e.wood", "�倆売�俯ャエ", "entity short_name") +t("dragonbone wand", "�ゥ�� �壱イ簿エ�", "entity name") +t("dragonbone", "�ゥ��", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/whips.lua" + +t("weapon", "�エ�ー", "entity type") +t("whip", "��ー�", "entity subtype") +t("whip", "��ー�", "entity combat talented") +t("Sharp, long and deadly.", "���エ�ュ��, �ク�� �俯ェ���桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/wizard-hat.lua" + +t("armor", "�ゥ�エ�ャ", "entity type") +t("head", "�ク�ャ", "entity subtype") +t("A pointy cloth hat, very wizardly...", "�ー�ア﨑� �� �ィ��, �、�ー �壱イ菩ぎ�呷慣�壱共...", "_t") +t("linen wizard hat", "�ャ�ィ �壱イ� �ィ��", "entity name") +t("linen", "�ャ�ィ", "entity short_name") +t("cashmere wizard hat", "�川亨�ク�エ �壱イ� �ィ��", "entity name") +t("cashmere", "�川亨�ク�エ", "entity short_name") +t("elven-silk wizard hat", "�倆売 ��卿 �壱イ� �ィ��", "entity name") +t("e.silk", "�倆売 ��卿", "entity short_name") + +------------------------------------------------ +section "mod-tome/data/general/objects/world-artifacts-far-east.lua" + +t("tome", "����", "entity subtype") +t("Scroll of Summoning (Limmir the Jeweler)", "�醐劍�� �尖」ィ�壱ヲャ (�エ�� �ク�オ�ャ �ャ�ク�エ)", "entity name") +t("summon Limmir the jeweler at the center of the lake of the moon", "�ャ�� 嶸ク�� 﨑� ��エ�ー�川�, �エ�� �ク�オ�ャ �ャ�ク�エ�シ �醐劍﨑ゥ�壱共.", "_t") +t("Pendant of the Sun and Moons", "夋懍桝�シ �ャ�� 寬罹腰孖ク", "entity name") +t("a gray and gold pendant", "巐護ラ�シ �溢ラ�� 寬罹腰孖ク", "_t") +t("This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.", "�卓捩 甯ャ�倆敢��, ��イ��� �ャ�シ 嶹ゥ�壱ケ� 夋懍桝�� �シ�晧揆 �們ぎ﨑俾ウ� �溢慣�壱共. 夋懍桝�� �・�ス�� �、�ス�� �� 﨑� ��擽 �ゥ�ゥ﨑俾ウ� �、�罷共�� ��└�エ �溢慣�壱共.", "_t") +t("All your damage is converted and split into light and darkness.", "�﨑俯株 �ィ�� 嵓シ﨑エ� �幀ウシ �エ�� �作┳�シ�� �嶹俯姓�壱共.", "_t") +t("Unsetting Sun", "�� �危株 夋懍桝", "entity name") +t("shimmering gold shield", "��・ク�ー�ャ�� 嶹ゥ�� �ゥ甯ィ", "_t") +t("When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.", "���雅劇 嶸ク�� ���・�ク �俯ック�、 甯誤x�川捩 ��・ �シ� �懦血�� �ー�� ���尖豆�エ �エ �・�誤・シ �シ�駕毎�オ�壱共. ��シ�エ��� 夋懍桝�� �溢ァ�� �幗擽 �ク�� �ゥ甯ィ�� �們ぎ�們来��, �們ぎ�卓擽 �ソ� �ウ�� ���尖豆� �尖ヲャ�シ �。��, 弡�乱 夋懍桝�� �・�ス�エ �� �ー�シ��シ �ク���オ�壱共. �ゥ甯ィ�� 弡零あ, �エ�川垓 �懋クー�川��� �罷x� �ク�們乱 �﨑� 彧ャ�晧攪 ��ァ菩擽 �們来�オ�壱共.", "_t") +t("Glows brightly in the light of dawn.", "�壱イス�幗乱 �晝イ� �幎か�壱共.", "_t") +t("Scorched Boots", "�ク��ヲー �・嶹�", "entity name") +t("pair of blackened boots", "�ク��ヲー �・嶹� 﨑� �、��", "_t") +t("The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.", "�簿�・﨑� 嶸壱ァ壱イ菩ぎ �ィ'�ク� �、嶸ケ�� �罹劇 ��, �尖・エ'妤エ �・�ー�ャ �ィ�尖ャク�� 德們揆 �エ�ゥ﨑� �、嵭們乱 妤ャ��頗 �ォ �溢ァク �、增ャ��オ�壱共. �ク�ー�ー, �ォ �溢ァク �、嵭們捩 �們ーク﨑俾イ� �、甯ィ嵂一ウ�, �尖ц� 尞ュ�懍乱�� �ィ'�ク�エ �セ�� �� �壱腰 �ィ�� ��捩 �ク� �ク��ヲー �・嶹� 﨑� �、�� �川擽��オ�壱共.", "_t") +t("Goedalath Rock", "�エ�ャ�シ�、�� ��", "entity name") +t("demonic", "��ァ溢攪", "entity subtype") +t("unearthly black stone", "�ャ�ゥ﨑� �� ��", "_t") +t("A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.", "�ケ�ャ﨑� �尖ц��� �ィ�ャ��, �エ �卓捩 �護捩 �エ �ク�� �們牟�川� �ィ �� �俯涵 �エ��笈�、. �懋ウ。�俾ウ�, �オ尞ャ�、�ス�� �ャ��復... �、, 﨑們ァ�� �壱ャエ�� �簿�・﨑ゥ�壱共.", "_t") +t("evil touch", "��攪 �専クク", "_t") +t("Threads of Fate", "�エ��攪 ��・�、", "entity name") +t("a shimmering white cloak", "彧ャ�ク﨑俾イ� �幎x�� 﨑們摩 �晨�", "_t") +t("Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.", "�ク�肥攪 峵削血� �ソ� �喜捩, �エ �ャ�ク﨑� 﨑們摩 �晨��� �嶹被葺�ー, 彧ャ�ク﨑� �幗揆 �懦葺�� �エ�ィ�川攪 �シ�壱。� �誤豆�エ�� �� �呷慣�壱共.", "_t") +t("Blood-Edge", "嵓シ�シ��", "entity name") +t("red crystalline sword", "�餓捩 �們�� �", "_t") +t([[This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. +Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.]], [[�エ �呷捩 �餓捩 �餓攪 �� ���﨑エ�� 嵓シ�壱ャシ�� 彧俯ヲス�壱共. �川侠�エ �ス� 弡�乱�� ��仂�エ �ー�ー﨑� �� �溢揆�醐復 �們�菩揆 �誤豆�、�� �、增ャ 夋�ス��, 弴エ�ュ�エ �エ �シ�� �川侠�� �ー�ャ�護乱�� �誤豆�エ�溢慣�壱共. �エ�� ��, 夋懍桝�� �ー�ャ 﨑� �エ�ャ�� �倆紛 弴エ�ュ�� ��嚶� �倆小�� �護符�肥慣�壱共. �ー�ャ ����捩 �ス�溢ァ��, �ー�ャ ��・�エ��� �シ���エ 﨑� �川乱 �シ�� �専ウ� �ア��・シ �墲、�� �オ尞ャ�� 﨑們��ク�、�� �們ケ倆葺�ー, 弴エ�ュ�� �、嵭們共�� ��峡嵂溢慣�壱共. �ク�ウ�川� 弴エ�ュ�シ �シ��, �� �ャ�護捩 ��握�シ �護��オ�壱共. 嶸壱ァ壱イ母ウシ �シ���エ �、���� �晧乱, �� �� �ィ�� �ャ��復 ��イ俯・シ ��ウ� �罷凶�� �ー�ャ�護慣�壱共. �、增ャ 夋�ス�尖株 �溢ァ�� 德們揆 �、﨑エ �ク�� �ア�シ﨑ィ�シ�� �ー�エ�肥慣�壱共. �ス�護乱�� 弴エ�ュ, �ク �、�、�罹・シ �ャ�戦腹 �� �エ�シ�� 彧ャ�晧揆 峵一ウ��懍囈. 﨑們ァ�� �シ��� �エ�ク �ク�� ��嚶�� �作��、�エ �語ウ� �溢来��, �ア�シ﨑ィ�� �エ�ィ�壱腰 �們�菩揆 �幗攪 �ク��シ �幗捩 ��シ�� �エ�、�、�オ�壱共. �們�菩捩 甯語エエ�們来�シ��, 甯語エエ� �呷亨�� �ゥ�罹頗 �尖ц�� �菩イ�, �們��, �ク�ャ�� 嶸溢複�� 﨑俯x�� �オ﨑ゥ�懍シー�オ�壱共. +�エ��, �エ �ャ��復 ���シ� �シ���� ��懍ァ� ��仂�� �川丼�エ �們来�オ�壱共. �ク�� �菩侠� �們強�� �呷譜�� �専ク溢愍�� �ク﨑エ �ク�俾ウ�, �、寀�ク�オ�壱共. �、�� 嵓シ�� 嵂・�ク�護擽 �ク�シ �壱洳�エ, 夋�ク�� �晤ェ�攪 嵓シ�シ �シ�霊符, �、�懋ク� �シ�ャ��攤 嶸菩メ�� �ィ﨑俾イ醐腹 �� �溢慣�壱共. �シ��� �エ��梭�� �エ�、�� 嵓シ�シ �ィ﨑俯ゥー �ク��野揆 ��桿�壱共.]], "_t") +t("15% chance to animate a bleeding foe's blood", "15% 嶹簿・��� �懦� �卓攤 ��攪 嵓シ� �エ�� ���桿�壱共", "_t") +t("animated blood", "�エ�� ���擽�� 嵓シ", "_t") +t("A haze of blood, vibrant and pulsing through the air, possessed by a warped and cracked soul. Every now and then a scream or wail of agony garbles through it, telling of the mindless suffering undergone by its possessor.", "嵓シ�� �一ー罹。�, �オ�ー �作乱�� ��徐﨑俯ゥー, ���呷ケゥ�壱共. ��懍ァ�� �、寀�ー ��仂�エ 嶸溢複�� �呷攪嵂溢慣�壱共. ��� ��奝オ�シ�� �ク﨑� ��ェ�ウシ 彧尖叶�護擽 �一ー罹・シ �ォ�� �們凰, �呷攪﨑� ��仂�エ �ェ� �エ�ャ﨑� ��奝オ�� �戦紛�鷺笈�、.", "_t") +t("Summon", "�醐劍", "_t") +t("#GOLD#As the blade touches %s's spilt blood, the blood rises, animated!", "#GOLD#�シ���エ %s�� 彧ゥ�誤�、�� 嵓シ�� �ソ��, 嵓シ� �ィ�オ�� �野カ緋ウ�, �エ��它��攤�、!", "logSeen") +t("#GOLD#%s draws power from the spilt blood!", "#GOLD#%s 彧ゥ�誤�、�� 嵓シ�川� 德們揆 �サ�罷共!", "logSeen", nil, {"��"}) +t("Dawn's Blade", "�壱イス�� �", "entity name") +t("shining longsword", "�幎x�� �・�", "_t") +t("Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.", "夋懍桝�� �・�ス �溢ース�ー�� �ィ�ー�們来�、�� ��紛��� �・��シ��, �壱イス �幗揆 �懦葺�ー, �ィ�� �ク�シ�尖・シ �罷ーゥ﨑ゥ�壱共.", "_t") +t("invoke dawn, inflicting %0.2f light damage in radius %d (based on Magic) and lighting the area within radius %d", "�壱イス�� �壱洳�エ�エ, %0.2f �� 嵓シ﨑エ�シ �俾イス %d �ク�� �﨑ゥ�壱共 (�壱イ菩乱 ��。) �戦復 �俾イス %d �ク�� �晝イ� ��カ・�壱共", "tformat") +t("%s raises %s and sends out a burst of light!", "%s %s �、�エ�ャ�、 �幗攪 尞ュ�懍揆 �エ�エ�壱共!", "logSeen", nil, {"��","��"}) +t("#GOLD#You feel a swell of positive energy!", "#GOLD#�ケ��� �滝クー� �峵�エ �、��揆 �尖��、!", "logPlayer") +t("If the sun doesn't set, dawn's power lasts forever.", "夋懍桝�エ �� �危株�、�エ, �壱イス�� 德們捩 ��寳﨑俯ヲャ.", "_t") +t("#GOLD#As you wield the sword and shield of the Sunwall, you feel the Sun's light radiating from your core.", "#GOLD#夋懍桝�� �・�ス�� ��シ �ゥ甯ィ�シ �川乱 �川梵, �ケ���� �卓峡��川� 夋懍桝�� �幗擽 �滕符�ク�俾ー�� �溢搆�� �尖m�壱共.", "logPlayer") +t("#GOLD#You feel the Sun's light vanish from within you.", "#GOLD#�ケ���� �エ�エ�川� 夋懍桝�� �幗擽 �ャ�シ�川揆 �尖m�壱共.", "logPlayer") +t("Zemekkys' Broken Hourglass", "�罹ゥ被う�、�� ��懍ァ� �ィ�們亨��", "entity name") +t("a broken hourglass", "��懍ァ� �ィ�們亨��", "_t") +t("This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.", "�エ �滝ウ� ��懍ァ� �ィ�溢亨��株 ��捩 �� �ャ�ャ�� �、�ャ�、�溢慣�壱共. ���ャ�� �ィ���, �ィ�俯株 �エ�ク ���ク�俾ー�ァ �、�ゥ�壱共.", "_t") +t("Mandible of Ungolmor", "��ウィ�ィ�エ�� ��椨奓ア", "entity name") +t("curved, serrated black dagger", "�ス�エ�ク�一ウ�, 奝ア�一ー �� �� �ィ�", "_t") +t("This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.", "彧卓囈�晧愍�� �誤蕩 �ス�エ�� �シ���� ��ウィ�ィ�エ�� �俯ェ���攤 �。�ウ�一ー �倣��溢慣�壱共. �シ� �ク��攪 �幗揆 �ィ��豆�エ�� �ッ 﨑ゥ�壱共.", "_t") +t("inflicts spydric poison dealing 200 damage over 3 turns and pinning the target", "3 奓エ �呷譜 ��揆 �鷺ー倣葺��, �� 200 嵓シ﨑エ�シ �﨑俯株 �ー�ク ��乱 �瀧遵�懦し�壱共.", "_t") +t("Kinetic Spike", "�呷溜﨑� �。�ウ", "entity name") +t("bladeless hilt", "�シ����株 �シ�尖」ィ", "_t") +t("A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.", "�ィ�懦葺��, �餓┳﨑俾イ� �誤豆�エ�� �エ �� �シ�尖」ィ�シ �尖ゥエ ��徐﨑俯株 �シ���� �ゥ�懦鮒�壱共. �シ��� �ー�� �溢乱 �エ�エ� �喜愍�ー, �溢ケ� ��ァ�卓擽�呷慣�壱共. �ィ�懦復 �ク�ャ�� ��紛, �エ �エ�ー�シ �罹劇�� �ク �� �壱株 �倣復 �菩侠�・�� ��� �川攪 �川乱 �、�エ��共�エ �ィ�ィ﨑� 嶹緋ー菩部�� �珠符��ヲエ �� �溢慣�壱共.", "_t") +t("fire a bolt of kinetic force (range %d), dealing 150%% (physical) weapon damage", "%d �ク �ャ�ー�ャ�� �呷溜﨑� 嶹肥ざ�� �懍ぎ﨑エ 150%% �エ�ー嵓シ﨑エ�シ �シ�ャ�作┳�シ�� �﨑ゥ�壱共.", "tformat") +t("The %s fires a bolt of kinetic force!", "%s �呷溜﨑呷攪 德們擽 �エ�エ 嶹肥ざ�� �懍ぎ嵂壱共!", "logSeen", nil, {"��"}) +t("Rod of Sarrilon", "�ャ�エ�ャ�ィ�� �・�", "entity name") +t("ceremonial staff", "�溢享 �甯。�エ", "_t") +t("A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.", "尞雅イ被復 �溢享�ゥ �・��俯涵 �エ�エ���, �エ �甯。�エ�� �懋ウオ���ャ�、�� ��ァ� �エ﨑エ﨑們ァ �サ﨑� �懋ー�ウシ �ー�ー�們牟 �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/general/objects/world-artifacts-maj-eyal.lua" + +t("Penitence", "�ク巐�", "entity name") +t("glowing staff", "�幎x�� �甯。�エ", "_t") +t("A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.", "�ャ�罹�壱豆�エ ��ー�ャ�� �呟ウィ�ャ�シ�� �エ�ク �簿�・﨑� �甯。�エ��, �壱イ倣少�� �エ弡� �シ�エ�� �ュ�滝ウシ�� �ク��� �母クー ��紛 �誤豆�エ�護慣�壱共. �エ �甯。�エ�� ��蕩 德們捩 嵓シ﨑エ�シ �﨑俯株 ��擽 ��旧, 巐誤ウオ�シ �エ嶸ク�� 德們桿�壱共.", "_t") +t("cure up to %d diseases or poisons (based on Magic)", "�罹劇 %d �懍攪 �壱ウ卓擽�� �瀧遵 巐ィ�シ�シ 巐誤ウオ﨑ゥ�壱共. (�壱イ菩乱 ��。)", "tformat") +t("%s uses %s %s, curing %s afflictions!", "%s %s %s �ャ�ゥ﨑エ �ク�� �倣剩﨑罹共! %s", "logSeen", nil, {"��",[3]="�シ"}) +t("#DARK_GREEN#You feel the cleansing power of Penitence attune to you.", "#DARK_GREEN#�ク巐語ー ��� �倣剩�� 德們擽 �ケ���専イ� �呰剩�俯株 ��揆 �専シ壱共.", "logPlayer") +t("Lost Staff of Archmage Tarelion", "�壱巡�ャ 夋�壱ヲャ�ィ�� ��牟��ヲー �甯。�エ", "entity name") +t("shining staff", "�晝イ� �幎x�� �甯。�エ", "_t") +t("Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.", "�エ�ク�� ��, 夋�壱ヲャ�ィ� �ク��・シ �ャ嵂駕毎�オ�壱共��, �ク��株 �ク��イ� �駆ァ� �・�誤株 ��笈��オ�壱共. ��... 夋�壱ヲャ�ィ� ���エ�� ��ァ晧ケ� ��ー呟オー��.", "_t") +t("Spellblaze Echoes", "�壱イ倣少�懍攪 �肥符�ャ", "entity name") +t("deep black amulet", "��彧卓攪 �ゥ�ク�エ", "_t") +t("This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze", "�エ ����� ���捩 ��ァ�巡 �壱イ倣少�罹。� �シ�エ�� �甯語エエ�� �ク�俯ィシ �肥符�ャ�シ �エ�� �溢慣�壱共.", "_t") +t("unleash a destructive wail, destroying terrain and dealing %0.2f physical damage (based on Magic) in a radius of %d", "甯語エエ��攤 ��ェ�揆 﨑エ�ゥ﨑エ, �嶸菩揆 甯語エエ﨑俾ウ� %0.2f �シ�ャ 嵓シ﨑エ�シ (�壱イ菩乱 ��。﨑ゥ�壱共) �俾イス %d �ク�� �﨑ゥ�壱共 ", "tformat") +t("%s uses the %s!", "%s %s �ャ�ゥ嵂壱共!", "logSeen", nil, {"��","�シ"}) +t("Daneth's Neckguard", "�、�、�、�� �ゥ �エ嶸ク�ャ", "entity name") +t("a thick steel gorget", "�専コシ�エ �菩イ� �ゥ �エ嶸ク�ャ", "_t") +t("A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.", "�専コシ�エ �菩イ� �ゥ �エ嶸ク�ャ��, �ゥ�ゥ�川攪 �ゥ�� 嵂・﨑俯株 �俯ェ���攤 �オ�ゥ�� �賀クー��紛 ���壱据�溢慣�壱共. �エ 孖ケ��復 �ゥ �エ嶸ク�ャ�� 﨑倆伯�� �・�ー �、�、�、 奛尖鵠�ィ�エ�エ �・�瀧鵠�ク ��氈 �� �ゥ�ゥ嵂溢慣�壱共. �ク�ャ�� 岺罹ゥエ�� �� �専オュ�, �エ �ゥ �エ嶸ク�ャ� �・�ー�� �晤ェ�揆 �懍�﨑� 﨑� �� �エ�� �ャ嵂溢揆 �� �呷慣�壱共.", "_t") +t("#LIGHT_BLUE#You feel invincible!", "#LIGHT_BLUE#�ケ��� �エ��攪 德們揆 �尖��、!", "logPlayer") +t("Thaloren-Tree Longbow", "夋壱。罹�� �俯ャエ 嶹�", "entity name") +t("glowing elven-wood longbow", "�幎x�� �倆売�俯ャエ 嶹�", "_t") +t("In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.", "�壱イ倣少�懍攪 �ャ甯� �作乱��, 夋壱。罹�壱豆� �川侠�、�� �イ�� ��ウシ 嶹肥椪�川� ��懍幣�� 嵂溢慣�壱共. �倆売�、�� �ク�・�尖巡 �一オャ﨑俾ウ� �珠捩 �俯ャエ�、�エ �ス�溢慣�壱共. �エ�� �ク �俯ャエ�、� �エ���� �樌��ー ��紛 嶹� �ィ�卓愍�� ��オ�們牟 �ケ���� �� �樌乱 �溢慣�壱共.", "_t") +t("#DARK_GREEN#You understand this bow-and its connection to nature-in a way few can.", "#DARK_GREEN#�ケ��� �護��� �ャ�誤豆�� �ィ�ャ�� �� �壱株 嶹懋ウシ �川硫�� �ー�ー�� �エ﨑エ嵂溢慣�壱共.", "logPlayer") +t("Corpsebow", "�懍イエ嶹�", "entity name") +t("rotting longbow", "�ゥ�エ��� 嶹�", "_t") +t("A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.", "嶹ゥ嶸シ�� �罹劇 �� �誤豆�エ�� ��牟��ヲー ���シ��, �懍イエ嶹懍捩 嶹ゥ嶸シ�� �罹劇 �ケ�懍攪 �肥ー削復 �ュ�卓攪 �肥。エ﨑� �菩��� ��� �ィ�溢慣�壱共. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.", "_t") +t("#DARK_BLUE#You feel a kindred spirit in this bow...", "#DARK_BLUE#�ケ��� �エ 嶹懍乱�� ��換﨑� ��仂�� �尖m�壱共...", "logPlayer") +t("Spellblade", "�シ�ク�シ��", "entity name") +t("glowing long sword", "�幎x�� �・�", "_t") +t("Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.", "�壱イ菩ぎ�、� ��� �ャ�誤株 �晝ー�揆 﨑俾ウ、 﨑ゥ�壱共. �壱巡�ャ �罷ヲエ� 﨑罹阜 ����� �ー����, �専クー�� �甯。�エ�エ�、�� �シ�エ �� �� �橄株�、�� �ャ�、�� �ィ�ャ�們慣�壱共.", "_t") +t("Genocide", "��。ア 﨑呷ざ", "entity name") +t("pitch black blade", "��彧滝ー呷捩 �シ��", "_t") +t("Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.", "寬俯ヲャ�ク� �溢ァ�� 彧ャ�� ���握�川� 奝�增ャ� �菩揆 ��紛 �ク�エ �ー �・�川桿�壱共. �ク�� ��握�シ �晤ざ�� ��嵂・�� �護符�肥ァ��, �ク�シ �俾クー�� ��捩 �、增ャ�� �・�瀧鵠�ク�� �逸ム�、�エ�� ��嵂・�エ���, �エ�ス�� 寬俯ヲャ�ク� �滝クー�� ���ク�、�溢慣�壱共. ����シ 嵂・﨑� �ク�� �簿ァ晧愍�� �ク﨑エ, 寬俯ヲャ�ク� �ー�川� ��溜﨑エ, 嶸シ�� 嶹罹徐﨑俾クー �懍梠嵂溢慣�壱共. �ス�卓揆 ��ウ�, �シ 﨑懍梵�ィ�護揆 �� �エ. \9�珠捩 �ャ�誤豆�エ �、增ャ �シ��ァ�シ �「�エ��ヲャ��, �ィ�尖・シ 﨑呷ざ﨑俯ゥー, �エ�尖ケ�葺�� ��ざ﨑罹共�� �ャ�們擽�� �﨑� �エ��� �、�エ�、�ー ��ケ護ァ 寬俯ヲャ�ク� �ス�壱共�� �晝ー�毎�オ�壱共. �、增ャ�、�エ �溢ヲ�'�川擽�護乱�� �簿ゥク�俾クー�護ァ �ク�� �� 﨑俯」ィ�� 100 ��乱 �ャ﨑俯株 �、增ャ�� 嵓シ�シ �溢��、�� 﨑ゥ�壱共. �溢ァ�� �、增ャ� �ク�� �川乱 �ー�ャ���, �肥擽�� �ィ� �、增ャ� ��共�� ��揆 �ィ�ォ�誤据��, 寬俯ヲャ�ク� �シ���� �川侠�専イ� �誤�、, �ク�� ��エ�� �ー�ォ�溢慣�壱共. �シ��� �壱腰 �ャ�誤豆� �ク�� �ク�エ �ス�ィ�シ�� �ィ�ク�壱共�� 嵂溢ァ��, ��オャ�� �ク� �ク�� �溢来�肥ァ, ��ウ� �溢来�肥ァ �� �� ��来�オ�壱共.", "_t") +t("Bolbum's Big Knocker", "�シ�肥攪 �、�、� �ク�尖糖�ャ�ク", "entity name") +t("thick staff", "�専コシ�エ �甯。�エ", "_t") +t("A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.", "�晧乱 �エ�ー�エ �緋ー �ャ�ー �専コシ�エ �甯。�エ��笈�、. � �ー�溢唖�ャ �シ�肥擽 �、嶸ケ�� �懋クー �� �ャ�ゥ嵂壱共�� ��紛�瀧笈�、. 孖ケ德� ����復 ��捩 �ク�シ �尖�、�醐葺�� �ク�� �懍梵�、��, �専ー懋ウィ �ィ�壱・��エ ��」シ �廷葺�、��﨑ゥ�壱共. �シ�肥捩 �ア�� �ィ��� 7 �� �罷�、 �ス�一ウ�, �シ�罷ァ醐⊂�エ�� �晧丶�幎腰 �甯。�エ�� �ク 弡�乱 �ャ�シ�護慣�壱共.", "_t") +t("Guidance", "�ク��", "entity name") +t("a softly glowing crystal", "��罹淇�� �幎x�� �們��", "_t") +t([[Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. +It seems somebody well versed in antimagic could use it to its fullest potential.]], [[�壱イ� �ャ�・ �ー��徐�� �エ�ィ�ャ�ク� �溢サ、�、 �們擽 �ャ�ゥ嵂壱共�� ��紛���, �エ �シ�ケ�醐復 �晧� �們�菩捩 �喜桷��擽 ��罹洳�エ 﨑們摩 �幗揆 �エ�懍慣�壱共. �戦復, �ゥ�ゥ�川攪 ��メ�エ�� �。�エ� �菩侠�� �卓、卓揆 �簿株�、�� ��紛��ー, ��桷﨑� �壱イ菩愍�罹カ奓ー �ゥ�ゥ�尖・シ ��懍、�、�� 﨑ゥ�壱共. +�俯ァ壱イ菩乱 �倣�﨑� �ャ�護擽 �エ �們�菩攪 德們揆 �罹劇﨑� �エ�護牟�シ �� �溢揆 �� �呷慣�壱共.]], "_t") +t("#LIGHT_BLUE#You feel a great hero guiding you!", "#LIGHT_BLUE#��劇﨑� ��寉�エ �ケ���� �ク��物�� �専シ壱共!", "logPlayer") +t("Eldoral Last Resort", "�俯巡��攪 �懦寇�� �俯卿", "entity name") +t("well-made sling", "�� �誤豆�エ�� 妤ャ�晝オャ", "_t") +t("A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.", "嶸シ�。�エ ���乱 ��エ �一イィ�� 妤ャ�晝オャ��笈�、. '�エ���シ�� �ク��川�, �エ 妤ャ�晝オャ�シ �� �エ�� �戦劈﨑ィ� �、�一イ�擽�、'.", "_t") +t("When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.", "�晤ェ��・�エ �罹劇 �晤ェ��・�� 30% �エ﨑俯。� �ィ�エ��エ, �オ�ゥ�鷺巡� 20% �晝ー﨑俾ウ�, 嵓シ�罹巡� 100% �ョ��ァ瀧笈�、. �戦復 5 奓エ �呷譜, �ャ�ゥ�� 夋�劍�� �誤ェィ﨑們ァ �喜慣�壱共. 30 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�擽 �エ�ャ﨑ゥ�壱共.", "_t") +t("Orc Feller", "�、增ャ ��ざ��", "entity name") +t("shining dagger", "�幎x�� �ィ�", "_t") +t("During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees.", "�俯巡��攪 �ィ�オ�呷譜, 﨑倆伯�� ���� 嵭、�シ�� 嵓シ�罹ッシ�、�� �墲、�� �呷譜 100 ��擽 �俯株 �、增ャ�シ �ー�ャ�ィ�ク�、��﨑ゥ�壱共.", "_t") +t("#LIGHT_BLUE#Herah's guile and luck is with you, her successor!", "#LIGHT_BLUE#嵭、�シ�� �ク��凰 嵂餓垓�エ �ク�� 﨑ィ�倆復�、. �ク��� ��柑�川流!", "logPlayer") +t("Nature's Vengeance", "�川硫�� ���", "entity name") +t("thick wooden mace", "�専コシ�エ �俯ャエ �緋クー", "_t") +t("This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.", "�壱イ� �ャ�・�シ �シ��エ �ャ�ゥ﨑俯腰 �専コシ�エ �緋クー��, �シ�� �壱イ倣少�� �ケ�� �誤ヲャ�� �啄���ヲー ����� �。�壱x�エ�� �エ �緋クー�シ �誤豆�溢慣�壱共. �珠捩 �壱イ菩ぎ�、�シ �壱��、�エ �エ �エ�ー�� �倆紛 �ー�ャ�護慣�壱共. �シ�� �川硫�� �﨑� �肥」�・シ ���ク �エ�、�専イ� �菩攪�シ ��ク�肥慣�壱共.", "_t") +t("#LIGHT_BLUE#You feel nature defending you.", "#LIGHT_BLUE#�ケ��� �川硫�エ �ケ���� ��懍」シ�� �溢搆�� �尖��、.", "logPlayer") +t("Fists of the Desert Scorpion", "�ャ�� ��ー溢攪 �シ�ケ", "entity name") +t("viciously spiked gauntlets", "��桷﨑� �。�ウ�ャ�ー ��握�・�� gauntlets", "_t") +t([[These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. + +Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.]], [[�エ ��桷﨑� �ィ�オ�� �。�ウ ��握 �・�卓捩 �・�瀧鵠�ク�� �罹劇 �� �懍ェス �ャ�餓揆 �簿ウオ﨑� �、增ャ �ャ�ケ��エ �ゥ�ゥ﨑俾ウ� �溢来�オ�壱共. �、增ャ�、� �ャ�餓揆 �ー��� �シ�� �ィ�ス�� �俯ー罹攵�シ �ィ�オ嵂溢慣�壱共. ��ー溢擽�シ�� �壱ヲャ�� �エ �、增ャ�� ��握�川� �ケ﨑エ�シ �エ� ��牟�エ��オ�壱共. �ャ��復 �菩侠�� 德們愍�� ��豆�� �ク�専イ誤。� �護牟�ィ�シ��, �俯ェ���攤 �ケ�オ�シ�� 﨑俯x 﨑俯x �エ�� ���ク�オ�壱共. �エ 嶹ゥ�賀ウシ 彧卓ラ�� ��握 �・�卓捩 ��劇﨑� �ャ�罹�� �壱イ菩ぎ�、�エ �ー�ャ��ー ��乱 �エ�誤据��, �晧腹 �溢ァ�� �・�エ�エ��オ�壱共. + +�溢ケィ�エ ��ー溢捩, �エ ��・ ��桷﨑� �、增ャ�シ 嶸シ�� ���葺�ャ �肥来�� �ー�溢唖�ャ �、�、�ャ��乱�� 甯ィ�ー嵂溢慣�壱共. �、增ャ ��・� �倆売�シ �川柑�呷捩 ��搆�誤ヲャ嶹� 﨑ィ�� �護牟�ケ�シ���, �ク��� 嵓シ� �エ�川� �晤ェ�揆 �霊符��ー ��乱 �、�、�ャ��株 �罹ク誤・シ �「�溢慣�壱共. �ク��� �壱ウオ ��椈�尖株 80 �懍攪 �懦剩�ア 尞ュ夋�擽 �ク��� �ク�� �カ�ャ�溢来��, �ク��� �専ー�ス�川� 孖�エ�們乖 �、甯醐〓 﨑俯x� �ィ�� 尞ュ夋�豆�� �瀧徐�懍シ�, �� 墲ャ�� �ク奓ー �野乱�罹巡 �ク 嶹肥両�� �シ �� �溢来��ァ醐⊂ �ー�﨑� 尞ュ�懍揆 �シ�シ�ー�オ�壱共. �、�俯あ�護ァ �、�、�ャ��株 �ャ�罹�� �呷。ア�� �墲、�ー��紛 �川侠�� ����� 彧ャ�晨復 ��乱 �﨑� �ャ��� �ー�オ�俾ウ� �溢慣�壱共.]], "_t") +t("Wind's Whisper", "�罷梃�� �作く��", "entity name") +t("flowing light cloak", "彧尖・エ�� �幗攪 �晨�", "_t") +t("When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west.", "�、�エ�エ�シ �ー�ク �シ�們乱�� �肥唖�ャ �シ���エ �壱イ� �ャ�・�シ�、�� �倆紛 ��ァ�� �ー�ク�� ��, �ク��� �晨��� �ク�� �川矯�、�� ��捩 嶸滝ウ。�シ�� �ク�� 嵓シ嵂溢慣�壱共. �ャ�・�シ�、�エ 嶹肥ざ��・シ �ク��専イ� 寘シ��溢ァ��, �ー��擽 �シ�エ�ャ�肥ァ, ��笈�エ �ク� �壱イ菩攪 德們擽��肥ァ�� �� �� ��ァ��, 嶹肥ざ�エ �ィ�� �零x�肥慣�壱共. �シ��� 夋溢カ懦腹 �� �溢来��, 弡�乱 �懍ェス�� �ィ�ィ�� ��亨�� ��ァ晧ケ� �� �溢来�オ�壱共.", "_t") +t("Gwai's Burninator", "�シ�エ�� �逸��ー�ク", "entity name") +t("glowing rod", "�幎x�� �・�", "_t") +t("Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.", "�シ�エ, �壱イ� �ャ�・ �呷譜 �エ�俯腰 嶹肥両�� �壱���, �壱イ� �ャ�・�シ�、�専イ� �俯洳�南��� ��, �ク��� �懦寇�護ァ �ク��, �エ �・� 﨑俯x�� ��牟�� 10 �� �エ��攪 �ャ�・�シ�、�� �ー�ャ�ィ�ク�、�� 﨑ゥ�壱共.", "_t") +t("shoot a cone of flames (radius %d) for %0.2f fire damage (based on Magic)", "�俾イス %d �ク�� �尖ソ罷イ肥怱�� 嶹肥両�� �懍ぎ﨑們流 %0.2f 嶹肥両 嵓シ﨑エ�シ �﨑ゥ�壱共 (�壱イ菩乱 ��。﨑ゥ�壱共)", "tformat") +t("%s activates %s %s!", "%s %s�� %s �罹徐嵂壱共!", "logSeen", nil, {"��",[3]="��"}) +t("Drake's Bane", "�罹�溢擽增ャ�� 甯誤ゥク", "entity name") +t("viciously sharp battle axe", "�ャ��葺�� ���エ�懍垓 ��握 ��⊂", "_t") +t("The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.", "�懋ー菩攪 �ゥ, 增ャ�、夋�� �エ﨑エ�� �エ�エ�ー�護ァ, 7 �懍對�呷譜 20,000 �ャ��攪 �懍寥嵓� ��ぎ� 彧ャ�晤据�溢慣�壱共. �溢ケィ�エ �ク 彧餓腐﨑� �川柑� ��鷺頗 �オ�ゥ�シ�� �ス嶹罷据�一ウ�, ��劇﨑� ��・�・�エ�ク �ク�ゥ�ャ�エ �ー�ャ�� ��垈�、�� �懍イエ�シ �溲ウ� �ャ�シ�, �ク�� ��⊂, �、�懍ァ �ゥ�� ��ス�� �ォ�ー��紛 �誤豆�エ�� �ク�� ��⊂�� 增ャ�、夋�� �ゥ�� �ク�溢慣�壱共..", "_t") +t("Blood-Letter", "嶸溢�", "entity name") +t("glacial hatchet", "�呰葺 �尖巡�シ", "_t") +t("A hand axe carved out of the most frozen parts of the northern wasteland.", "��カ 嶹ゥ�エ��� �シ�エ�呷捩 �呰葺�シ �珠符�誤蕩 �尖巡�シ��笈�、.", "_t") +t("Telos's Staff Crystal", "奛罷。懍侃 �甯。�エ�� �們��", "entity name") +t("multi-hued", "�、��", "entity subtype") +t("scintillating white crystal", "�溢ゥ作擽�� 﨑們摩 �們��", "_t") +t("A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.", "�ク�サ �エ�ー�� �懍�﨑� 﨑們摩 �幗擽 �們�菩乱�� �懍げ�俯株 �� �呷ァ��, �、�罹。罹株 �エ�倆復 �餓攪 �幗擽 �護圸�護擽 �俯ゥー �幎か�壱共.", "_t") +t("combine with a staff", "�甯。�エ� �ー﨑ゥ", "_t") +t("Fuse with which staff?", "�エ�、 �甯。�エ�� �ー﨑ゥ﨑��護囈?", "_t") +t("You fix the crystal on the %s and create the %s.", "�ケ��� �們�菩揆 %s�� �ー﨑ゥ﨑エ, %s �誤豆�壱共.", "logPlayer", nil, {[2]="�シ"}) +t("The fusing fails!", "�ー﨑ゥ�エ �、甯ィ嵂壱共!", "logPlayer") +t("#CRIMSON#Telos's gem seems to flare and glows an unearthly colour.", "#CRIMSON#奛罷。懍侃�� �エ�晧擽 �エ �ク��攪 ��擽 ��旧 �幗揆 ��笈�、.", "logSeen") +t("#CRIMSON#The unearthly glow fades away.", "#CRIMSON#�エ �ク��攪 ��擽 ��旧 �幗擽 彧ゥ�エ�瀧笈�、.", "logPlayer") +t("Telos Golem (reluctant follower of %s)", "奛罷。懍侃 �ィ�� (%s�� �ソ�護ァ�侃�ス� �サ﨑� ��)", "tformat") +t("#ROYAL_BLUE#The golem decides to change it's name to #{bold}#%s#{normal}#.", "#ROYAL_BLUE#�ィ�們捩 �、�、�懍攪 �エ��揆 #{bold}#%s#{normal}#�� �緋セク�ー�� 﨑們��、.", "log") +t("I feel lost!", "��牟��ヲー �� �呱共!", "_t") +t("Voice of Telos", "奛罷。懍侃�� �ゥ�誤ヲャ", "entity name") +t("scintillating white staff", "�們ァ晧擽�� 彧ー�� �甯。�エ", "_t") +t("A closer look at this pure white staff reveals that it is really a plethora of colors swirling and scintillating.", "�ク�サ �エ�ー�� �懍�﨑� 﨑們摩 �幗擽 �甯。�エ�川� �懍げ�俯株 �� �呷ァ��, �、�罹。罹株 �エ�倆復 �餓攪 �幗擽 �護圸�護擽 �俯ゥー �幎か�壱共.", "_t") +t("Rope Belt of the Thaloren", "夋壱。罹�溢攪 �ァ�� 嵭壱ヲャ��", "entity name") +t("short length of rope", "�ァ� �ァ��", "_t") +t("The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.", "��・ �ィ�懦復 嵭壱ヲャ����, �們┷�ー�呷譜 �イ�シ �ク��� �呷。ア, 夋壱。罹�壱・シ �誤ウエ�俯腰 �、�、�シ 夋�Ζ�護擽 �ゥ�ゥ嵂溢慣�壱共. �ク��� �嶸懍凰 德們擽 �ァ��攪 �ャ�� 﨑俯x 﨑俯x�� ��豆�エ �溢慣�壱共.", "_t") +t("#DARK_GREEN#Nessilla's belt seems to come alive as you put it on.", "#DARK_GREEN#�ケ���エ 嵭壱ヲャ���シ �、��, �、�、�シ�� 嵭壱ヲャ��� �エ��x�� �� �呱共.", "logPlayer") +t("Neira's Memory", "�、�エ�シ�� �ー�オ", "entity name") +t("crackling belt", "�、甯醐〓孖�� 嵭壱ヲャ��", "_t") +t("Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.", "�們┷�ー ��, �ャ�俯笈�シ�エ �喜捩 �懍�溢乱 �ゥ�ゥ嵂壱腰 嵭壱ヲャ����笈�、. 嵭壱ヲャ���� 德們揆 �ャ�ゥ﨑エ, �ク��� �壱イ倣少�懍攪 �一ス�ケ�乱�� �ク�� �墲ャ �� �溢来�オ�壱共. 﨑們ァ�� �ク��� �尖ァ、 �、�エ�シ�シ ��懍、� �俯株 ��来�オ�壱共.", "_t") +t("surround yourself with a magical shield (strength %d, based on Magic) for %d turns", "%d 奓エ �呷譜 ��鷺据�� �壱イ� �エ嶸ク�餓揆 �晧┳﨑エ, %d 嵓シ﨑エ�シ 彧。�倆鮒�壱共 (�壱イ菩乱 ��。)", "tformat", {2,1}) +t("%s invokes the memory of Neira!", "%s �、�エ�シ�� �ー�オ�� �壱洳�壱共!", "logSeen", nil, {"��"}) +t("Nature's Blessing", "��川硫�� �簿ウオ", "entity name") +t("supple leather armour entwined with willow bark", "��糖�俯ャエ �作ァ壱。� �ス德� ���ー﨑� ��ス �卓亶", "_t") +t("Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.", "�ク��ウシ 﨑倆伯�� ��攪 �壱イ菩ぎ ��氈�エ �護牟�� �� ��ャ�嬢揆 �、�ス﨑� �エ嶸ク�� ��・エ�溢擽 �ゥ�ゥ﨑� �卓亶��笈�、. �エ �卓亶�� �川硫�� 德們擽 �シ��据�エ �溢牟 �壱イ菩攪 ��倣復 德們愍�罹カ奓ー �ゥ�ゥ�尖・シ ��懍、鷺笈�、.", "_t") +t("#DARK_GREEN#You feel especially blessed.", "#DARK_GREEN#�ケ��� 孖ケ��復 �簿ウオ�� �幗葺�護揆 �尖��、.", "logPlayer") +t("Plate Armor of the King", "�菩攪 甯専ク� �卓亶", "entity name") +t("suit of gleaming voratun plate", "�幎x�� �エ�シ妤ー 甯専ク一ー卓亶", "_t") +t("Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.", "奝�增ャ� �菩攪 �溢ァ�� 彧ャ�� �ゥ�エ��乱 �﨑� �ー��豆�エ �ク�ャ﨑俾イ� �ク�オ�們牟�溢慣�壱共. �、�ケ ��・ �ャ��復 ��胸�、�シ ��シ�� �エ �卓亶�エ �溢乱 �倆ム�エ, �壱ァ晧擽 �ク�、�� ��エ ��晨梭 �ィ�� �ゥ�壱共.", "_t") +t("Witch-Bane", "�壱��� 甯誤ゥク", "entity name") +t("an ivory handled voratun longsword", "��符 �川棕�エ�� �エ�シ妤ー �・�", "_t") +t([[A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. +It seems somebody well versed in antimagic could use it to its fullest potential.]], [[�エ�シ�� �懍乱 �川矯�ャ�壱株, ��符 �川棕�エ�シ �爺ウ� �壱株 �エ�シ妤ー �・���笈�、. �エ �エ�ー�� �尖椈 �シ�ク�ク �溢サ、�、 �們イ俯涵 �德� ��└��桿�壱共. �シ�ク �ャ�・ �専クー, �溢サ、�、� �ゥ�ィ�� ��ウ� �� �、 甯語エエ�� ��愍�� �誤�、�ク �溢来�オ�壱共. +�俯ァ壱イ菩乱 �倣�﨑� �ャ�護擽 �エ ��� 德們揆 �罹劇﨑� �エ�護牟�シ �� �溢揆 �� �呷慣�壱共.]], "_t") +t("#LIGHT_BLUE#You feel a great hero watching over you!", "#LIGHT_BLUE#��劇﨑� ��寉�エ �ケ���� �罷攵��揆 �専シ壱共!", "logPlayer") +t("Staff of Arcane Supremacy", "����� ���� �甯。�エ", "entity name") +t("silver-runed staff", "��� �ャ�エ �一イィ�� �甯。�エ", "_t") +t([[A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. +It hums faintly, as if great power is locked within, yet alone it seems incomplete.]], [[�ク�� ��尖共� �甯。�エ��, ��� �ゥ�壱。� �誤豆�エ�護愍�ー, �ャ�、�エ 岺罹ゥエ�� �晧捩 ��幗愍�� ����葺�� �一イィ�ク�溢慣�壱共. +�簿�・﨑� 德們擽 �エ��� �餓攤�� �� �俯涵 ��寉 �ー�ャ���, �エ �甯。�エ�護愍�罹株 ��ァ� �溢刋��鮒�壱共.]], "_t") +t("A true understanding of the arcane is needed to release its full power.", "���� �壱イ菩乱 �﨑� ���倣復 �エ﨑エ� �餓攤�� 德們揆 﨑エ�ゥ﨑� ��桿�壱共.", "_t") +t("#STEEL_BLUE#You feel a swell of arcane energy.", "#STEEL_BLUE#�ケ��� ���� �尖ц��� 甯ス�ス�� �専シ壱共.", "logSeen") +t("Hat of Arcane Understanding", "���� �エ﨑エ�� �ィ��", "entity name") +t("silver-runed hat", "��� �ャ�エ �一イィ�� �ィ��", "_t") +t([[A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. +Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.]], [[�����攤 �ィ�卓攪 �ー�ア﨑� �壱イ菩ぎ �ィ�尖。�, �エ�シ�� �倆売 ��卿�シ�� �誤豆�エ�護愍�ー, �幎x�� ��� �ャ�シ�� �・�晤据�エ�溢慣�壱共. �エ �ィ�尖株 �エ�ク ��� �懍�壱カ奓ー �エ�ャ﨑エ�緋ウ�, �� �珠捩 ��劇﨑� �壱巡�ャ�、�� �ク�ャ�シ �ー�、�護揆 �� �� �溢慣�壱共. +�ィ�尖・シ �護ァ�エ �シ�ー�� 德俾ウシ ��晧擽 �専サエ����, �ク �� �シ��� � ��ャ�� �餓攤�們牟�溢慣�壱共. ��劇﨑� ��晧攪 �エ��� �罹ーゥ�俾クー�護揆 �ー�、�ス�壱共.]], "_t") +t("Only supremacy of the arcane can release its full power.", "�、�� ����� ���� �尖ц��護擽 �ィ�� 德們揆 﨑エ�ゥ﨑� ��桿�壱共.", "_t") +t("#STEEL_BLUE#The arcane energies surrounding you dissipate.", "#STEEL_BLUE#�ケ���� �俯洳�ク�� ���� �尖ц�� �ャ�シ�誤共.", "logPlayer") +t("Mirror Shards", "�ー�ク �ー��", "entity name") +t("mirror lined chain", "�ー�ク�� �ー�ー﨑� �ャ�ャ", "_t") +t("Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.", "�壱イ倣少�� �エ弡�, 尞ュ��豆�� �倆紛 �ー�シ�� 甯語エエ�� �簿�・﨑� �壱イ菩ぎ� �エ ���シ�� �誤豆�壱共�� ��紛�瀧笈�、. �ク�� ��護侃�� ��ァ晧ウ、���, �ク� ��� ��豆� ��懍ァ��, �逸ム��, �菩ざ�ャ�オ�壱共. �ク�� 尞戦来�� �護符�, �ィ��梭�� ��懍ァ� �ー�ク�� �エ �ゥ�ク�エ�シ �誤豆�溢慣�壱共..", "_t") +t("create a reflective shield (50%% reflection rate, %d strength, based on Magic) for %d turns", "%d 奓エ �呷譜 ��鷺据��, 彧。�俯汢 %d �� �們ぎ �エ嶸ク�餓揆 �晧┳﨑ゥ�壱共. (�們ぎ�ィ� 50%% �エ�ー, 彧。�俯汢� �壱イ菩乱 ��。﨑ゥ�壱共)", "tformat", {2,1}) +t("%s activates %s, forging a reflective barrier!", "%s %s �ャ�ゥ﨑們流, �們ぎ �エ嶸ク�餓揆 �ィ�ー嵂壱共!", "logSeen", nil, {"��","��"}) +t("Destala's Scales", "�ー�、夋�シ�� ��釜", "entity name") +t("green dragon-scale cloak", "�ケ�� �ゥ��釜 �晨�", "_t") +t("This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.", "�エ �晨��� 嶹ゥ嶸シ�� �罹劇 �専クー��, �俯攵�シ �オ尞ャ�� �川符�南捩 ��ェ��� �ー�ア �罹�溢擽增ャ�� ��釜�� �誤豆�エ�護慣�壱共. �罹�溢擽增ャ�� ��、寀エ 﨑們擽﨑�エ �エ��株 奝��誤劇�� �倆紛 �ー�ャ�語ウ�, �ク�� �懍攤��攤 ��ヲャ峵溢愍�� �エ �晨��シ �ィ嵂溢慣�壱共.", "_t") +t("Spellblaze Shard", "�壱イ倣少�懍攪 �ー��", "entity name") +t("crystalline dagger", "�們�� �ィ�", "_t") +t("This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.", "�エ �川」ス�川」ス﨑� �們�菩捩 ��梵�ー��攤 �幗揆 �懦鮒�壱共. �懍。ー��擽 �川棕�エ�俯涵 﨑� �ス �晧揆 �川矯�� �溢慣�壱共.", "_t") +t("Mercy", "�尖ケ�", "entity name") +t("wickedly sharp dagger", "�ー�エ﨑� �簿巡�� ���エ�懍垓 �ィ�", "_t") +t("This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.", "嶹ゥ嶸シ�� �罹劇 �呷譜 﨑� �エ��螺�� �們悛�ャ� �エ �ィ��� �ャ�ゥ嵂溢慣�壱共. 﨑罹こ 﨑�ゥク �ク��攤 �ク�� �・�・�� �霊牟�俯株 ��ュ�卓擽 �ク�� �溢揆�� �ョ�、�� ��, �ク�� �ィ��� �、�� 彧ャ�晧螺�� 嶹們梵�、�� �溢」シ﨑� �誤ァ壱共 �尖ケ�。懍垓 �懍唖�� 嵂駕毎�オ�壱共. �ク�� �駆捩 �俯巡��� �、�エ��, �エ�� �エ �ィ�� �エ�川垓 德們乱 �倆紛 ��シ� �エ�、�語ウ� �エ�ク ���ス﨑エ�� �エ�、�� �ゥ�ィ�� �ィ�シ�� �霊符�瀧笈�、.", "_t") +t("deals 60 physical damage increased by 1% for each 1% life the target has lost", "60 �シ�ャ 嵓シ﨑エ�シ �鷺笈�、. �エ 嵓シ﨑エ�� ���擽 ��捩 �晤ェ��・ 1% �ケ 嵓シ﨑エ�餓擽 1% �晝ー﨑ゥ�壱共", "_t") +t("Thalore-Wood Cuirass", "夋壱。罹�� �俯ャエ 彧賀ー�", "entity name") +t("thick wooden plate armour", "�専コシ�エ �俯ャエ 甯専ー�", "_t") +t("Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.", "��ャク��攤 �懍畑�� �俯ャエ �作ァ溢揆 ��オ﨑�, �エ �俯ャエ �卓亶� ��」シ ��シ�ー�エ�� 弡誤・ュ﨑� �エ嶸ク 巐ィ�シ�シ �鷺笈�、..", "_t") +t("#DARK_GREEN#The armor molds comfortably to one of its caretakers.", "#DARK_GREEN#�エ �卓亶� �俯ャエ�� �倆从�尖攵�エ �エ�ャ��擽 �ャ�ゥ﨑� �� �壱共.", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/general/objects/world-artifacts.lua" + +t("Windborne Azurite", "峵削剩�� �ィ�呷�", "entity name") +t("blue", "甯誤梳��", "entity subtype") +t("windy gem", "�罷梃�� �エ��", "_t") +t("Air currents swirl around this bright blue jewel.", "�オ�ー�� 彧尖ヲ�擽 �エ 岺ク�ク �エ�� �シ�們乱 �護圸�護擽 �ゥ�壱共.", "_t") +t("Primal Infusion", "�シ�川攪 �シ��ャシ", "entity name") +t("This wild infusion has evolved.", "�シ�晧攪 �シ��ャシ�エ ��剩嵂溢慣�壱共.", "_t") +t("pulsing infusion", "���呷ケ俯株 �シ��ャシ", "_t") +t("Prismatic Rune", "�、�餓攪 �ャ", "entity name") +t("Mirror Image Rune", "�ー�ク�� �� �ャ", "entity name") +t("Staff of Destruction", "甯語エエ�� �甯。�エ", "entity name") +t("darkness infused staff", "�エ���エ �シ��頗 �甯。�エ", "_t") +t("This unique-looking staff is carved with runes of destruction.", "�エ ��柑﨑� �甯。�エ�尖株 甯語エエ�� �ャ�、�エ �一イィ�ク �溢慣�壱共.", "_t") +t("Vargh Redemption", "�罷・エ�ク�� �ャ��", "entity name") +t("sea-blue ring", "岺ク�ク �罷狭�� �們ァ", "_t") +t("This azure ring seems to be always moist to the touch.", "�エ 﨑俯釜�� �們ァ�� �護ァ�エ 﨑ュ�� �餓エ駕腹 �� �呷慣�壱共.", "_t") +t("summon a radius %d tidal wave that expands slowly over %d turns, dealing %0.2f cold and %0.2f physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance", "�俾イス %d �ク�� 甯誤巡�シ �壱洳��笈�、. 甯誤巡�� %d 奓エ�� �ク�� �尖ヲャ�� 寘シ�ク�俾ー�ー, �、 奓エ %0.2f �賀クー 嵓シ﨑エ� %0.2f �シ�ャ 嵓シ﨑エ�シ �鷺笈�、. (�們ァ�� ��。) �戦復 ��豆�� ��尖ざ��, �ー�� �﨑ュ�� �ョ�・�壱共", "tformat") +t("tidal wave", "甯誤巡", "_t") +t("%s brandishes %s, calling forth the might of the oceans!", "%s %s 彧罷豆��, �簿劇﨑� �罷共�� 德們擽 ���乱 �啄毎�、!", "logSeen", nil, {"��","�シ"}) +t("Ring of the Dead", "�ス� �川攪 �們ァ", "entity name") +t("dull black ring", "�エ�卓攪 �� �們ァ", "_t") +t("This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.", "�エ �們ァ�� �エ�、 �壱ィク�� 德們擽 �シ��据�溢慣�壱共. �エ �們ァ�シ �ゥ�ゥ﨑俯株 �尖株, �ィ�� �ク�エ �エ���エ �エ�、�餓揆 ��, �壱。懍垓 �ク�� �セ�� �� �壱共�� 﨑ゥ�壱共.", "_t") +t("Will bring you back from death, but only once!", "�ケ���� �ス�護乱�� �護��懦し�壱共. 﨑們ァ�� �ィ 﨑� �壱ソ川桿�壱共!", "_t") +t("Elemental Fury", "�川��� ���", "entity name") +t("multi-hued ring", "�、�餓攪 �們ァ", "_t") +t("This ring shines with many colors.", "�エ �們ァ�� �、�啄復 �餓愍�� �幎か�壱共.", "_t") +t("All your damage is converted and split into arcane, fire, cold and lightning.", "�ケ���エ �﨑俯株 �ィ�� 嵓シ﨑エ�� ����, 嶹肥両, �賀クー, ��クー �作┳�シ�� �倆劍�ゥ�壱共.", "_t") +t("Feathersteel Amulet", "��┷�菩イ� �ゥ�ク�エ", "entity name") +t("light amulet", "��シ�エ �ゥ�ク�エ", "_t") +t("The weight of the world seems a little lighter with this amulet around your neck.", "�ク��攪 �エ�語ー �エ �ゥ�ク�エ �シ�們乱�罹株 �ー�� �� ��シ�護ァ�� �� �呷慣�壱共.", "_t") +t("The Far-Hand", "�シ ��", "entity name") +t("a weird metallic hand", "�エ��復 �ー�� ��", "_t") +t("You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.", "�ケ��� �エ �ー�エ﨑� �ー�� �川擽 �逸朽��� ��揆 �尖m�壱共. �シ��� �オ��擽 �懋ウ。�俯株 ��イ俯涵 �専サエ�瀧笈�、.", "_t") +t("Garkul's Teeth", "��エ�ィ�� �エ�ィ", "entity name") +t("a necklace made of teeth", "�們符�� �誤蕩 �ゥ�ク�エ", "_t") +t("Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.", "�ク��� �晤ェ�イエ�� �エ�ィ �� �ア�懋ー �ャ�ャ ��・�� ��捩 ��ス�シ�� �エ�エ, �エ ��ア �ゥ�ク�エ�シ �誤豆�溢慣�壱共. �エ��豆� 尞ャ�晧梵 ��エ�ィ�� �們符� ��笈�シ, �、德壱�、 ��エ�ィ�� �川峡 �晧ぎ�、�� �エ�ィ�エ�シ�� �エ�� �� �們揆 ��笈�、.", "_t") +t("Another of Garkul's heirlooms would bring out his spirit.", "��エ�ィ�� �� �、�ク �エ�シ�エ �ク�� ��仂�� �壱洳�シ ��桿�壱共.", "_t") +t("#CRIMSON#As you wear both Garkul's heirlooms you can feel the mighty warrior's spirit flowing through you.", "#CRIMSON#��エ�ィ�� �エ�シ �� �罹・シ �・��葺��, �簿�・﨑� ��ぎ�� 嶸シ�エ �ケ���� ���エ�シ 夋�� 彧尖・エ�� ��揆 �尖m�壱共.", "logSeen") +t("#CRIMSON#The spirit of Garkul fades away.", "#CRIMSON#��エ�ィ�� ��仂�エ �ャ�シ�瀧笈�、.", "logPlayer") +t("Summertide Phial", "��、�、�� �ャ�� ���ャ��", "entity name") +t("glowing phial", "�幎x�� ���ャ��", "_t") +t("A small crystal phial that captured Sunlight during the Summertide.", "��、�、�� �ャ��擽 �� �壱株 �呷譜, 夋懍桝�幗揆 �エ ���ャ�� �溢乱 �エ�們慣�壱共.", "_t") +t("When attacking in melee, deals 15 light damage and lights tiles in radius 1.", "�シ�� �オ�ゥ ��, ���乱�� 15 �� 嵓シ﨑エ�シ �シ��, �俾イス 1 �ク�� �肥怱�シ �晨棘�壱共.", "_t") +t("call light, dispelling darkness and lighting tiles in radius 20.(%d power, based on Willpower)", "�幗揆 �壱洳�, �壱イ菩��攤 �エ���� �懋アー﨑俾ウ�, �俾イス 20 �ク�� �幗揆 ��カ・�壱共. (���・ %d, �們ァ�� ��。)", "tformat") +t("%s brandishes %s %s and banishes all shadows!", "%s %s %s 彧罷豆��, �エ���エ �罷ーゥ�罹共!", "logSeen", nil, {"��",[3]="��"}) +t("Burning Star", "�逸ム�� ��", "entity name") +t("burning jewel", "�逸ム�� �エ��", "_t") +t([[The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. +This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.]], [[�、嶸ケ�� �罹劇 ��, �懍エ溢攪 﨑倆伯�� �壱イ菩ぎ�、�エ 夋懍桝�幗揆 �エ��, �エ�晧乱 ��ャ﨑俯株 �ゥ�菩揆 �懋イャ嵂溢慣�壱共. +�エ ��捩 �ク �ー���� �菩���, �喜桷��擽 �嶹被葺�� �ク� 岺罹ゥエ�川� �晧捩 �幗揆 �懦葺�� �溢慣�壱共.]], "_t") +t("map surroundings within range 20", "�シ� 20 �ク�� �嶸菩揆 �川ァ﨑ゥ�壱共", "_t") +t("%s brandishes the %s which radiates in all directions!", "%s %s 彧罷豆��, �ャ�ゥ�シ�� �幗擽 �霊牟�俾ー�共!", "logSeen", nil, {"�エ","�シ"}) +t("Dテコathedlen Heart", "���┷�、�� �ャ�・", "entity name") +t("a dark, fleshy mass", "�エ�川垓, ����昆�エ�ャ", "_t") +t("This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.", "�エ �エ�川垓 �餓捩 �ャ�・� �� �シ�ク�専イ護� �ィ�エ�ク�們剩�護乱�� �一オャ﨑俾ウ� ��� ���呷ケ俾ウ� �溢慣�壱共. �エ �ャ�・� ��護擽 �、�� �尖豆�� �卓寳�� �ス﨑俾イ� �誤糖�� 德們擽�溢慣�壱共.", "_t") +t("The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.", "�ケ���エ �エ�� 嵓シ﨑エ�シ �﨑� �誤ァ壱共, �ャ�・� �幗揆 彧。�倆鮒�壱共. �ク�們ァ� �ク�� �溢揆 ��, �ケ��� 德們擽 �倣紛�川揆 �尖m�壱共.", "_t") +t("potion", "�シ�ス", "entity type") +t("potion", "�シ�ス", "entity subtype") +t("Blood of Life", "�晤ェ�攪 嵓シ", "entity name") +t("bloody phial", "﨑壌ケ� ���ャ��", "_t") +t("This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. \"Drink me, mortal,\" the red liquid seems to whisper in your thoughts. \"I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life...\"", "�エ ���ャ�� �溢攪 嵓シ�� ��ァ�卓擽�� �罹劇�� �エ�� ��� ��。ア�� ��桿�壱共. �ク��ー �� �誤豆�エ�誤腰 �懋クー�� 德俾ウシ 嶹罹�・�エ ���ャ�� �溢乱�� 彧尖ヲ�笈�、. \"�� �溢��シ, 﨑�ゥク�川流.\" �餓捩 �。�エ� �ケ���� �菩侠�� ���� �作く�エ�� �� �呷慣�壱共. \"�エ� �エ�� �壱ィク�� �幗揆 �一イィ�、 �シ��. �エ �菩��シ �幎ウク �尖株 �。���� �ス�護擽 �尖�オ� �伎イ� �俯ヲャ�シ. �� �溢��シ, 﨑�ゥク�川流. �、 �ゥ�ィ�エ �護、啄葺�、�エ...\"", "_t") +t("quaff the Blood of Life to grant an extra life", "�晤ェ�攪 嵓シ�シ �溢�, �緋ー �ゥ�ィ�� 巐鷺統﨑ゥ�壱共", "_t") +t("%s quaffs the %s!", "%s %s �溢��、!", "logSeen", nil, {"��","��"}) +t("#LIGHT_RED#You feel the Blood of Life rushing through your veins.", "#LIGHT_RED#�晤ェ�攪 嵓シ� �ケ���� 嶸一エ�� 夋�� 寘シ�ク�俾ー�� ��擽 �専サエ��共.", "logPlayer") +t("The Blood of Life seems to have no effect on you.", "�晤ェ�攪 嵓シ�� �ケ���専イ誤株 �� ��箕�エ ��株 �� �呱共.", "logPlayer") +t("Eden's Guile", "�尖唆�� �作桷��", "entity name") +t("pair of yellow boots", "�ク� �・嶹� 﨑� �、��", "_t") +t("The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.", "�罷ーゥ�� ����攪 �・嶹罷。�, �� �シ�ク� �ク�罹・シ 﨑エ�ー﨑俯株 ��・ �駆捩 �ゥ�菩擽 �ク�罹。� �奓ー ��ァ晧ケ俯株 ��桷�� �語ウ� �溢来�オ�壱共.", "_t") +t("boost speed by %d%% (based on Cunning)", "�鷺巡 %d%% �晝ー (�戦劈�� ��。)", "tformat") +t("Fire Dragon Shield", "嶹罷」。 �ゥ甯ィ", "entity name") +t("dragon shield", "�ゥ �ゥ甯ィ", "_t") +t("This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.", "�器��� ��攤 夋�エ'�川擽�護攪 �珠捩 嶹肥両 �罹�溢擽增ャ�、�� ��釜�� �誤蕩 �ー�﨑� �ゥ甯ィ��笈�、.", "_t") +t("30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.", "�オ�ゥ�専ー 6 �ク �エ�� �溢揆 �ス�ー, 30% 嶹簿・��� �ゥ�ゥ�尖株 �オ�ゥ�川乱�� 嶹肥両 �ィ�ー�� �エ�餓慣�壱共. �エ 巐ィ�シ�� 﨑� 奓エ�� 4 �壱ァ� �懍�﨑ゥ�壱共.", "_t") +t("Titanic", "�ー�", "entity name") +t("huge shield", "�ー�﨑� �ゥ甯ィ", "_t") +t("This shield made of the darkest stralite is huge, heavy and very solid.", "�エ �ゥ甯ィ�� ��・ �エ�川垓 �、孖ク��攵�エ孖ク�� �誤豆�エ�語ウ�, ��」シ �エ��ウ� ��」シ �ャ��﨑ゥ�壱共.", "_t") +t("Black Mesh", "�� �ク�シ", "entity name") +t("pile of tendrils", "�ゥ�エ �罷ック", "_t") +t("Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.", "��, �ゥ�エ�、�エ �ス德一ウ� �、�� 嶸菩┳�� �エ �ク�シ� �ゥ甯ィ�罹巡 �ャ�ゥ﨑� �� �溢慣�壱共. �護ァ�エ �溢乱 ��イ� �們搗﨑俾ウ�, 甯肥乱 �ャ�シ�呷牟 �ィ�ー�シ ��紛�鷺笈�、.", "_t") +t("Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it", "﨑� 奓エ�� 1 ��, 15 �ク �ィ�エ�� ��揆 �ク�啄復 ��ケ俯。� �護牟�ケ�ー��, �溢享�シ �鷺ー菩揆 ��圸﨑ゥ�壱共", "_t") +t("#ORCHID#Black tendrils from #Source# grab #Target#!", "#ORCHID##Source#�� �� �ゥ�エ�エ #Target3# �呷棕�俯共!", "logCombat") +t("#ORCHID##Source#'s tendrils pull #Target# in!", "#ORCHID##Source#�� �ゥ�エ�エ #Target3# �護牟�ケ�エ�、!", "logCombat") +t("#ORCHID#%s resists the tendrils' pull!", "#ORCHID#%s �ゥ�エ�� �。��胸�ー�� 德們乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("Rogue Plight", "����攪 �ュ�ス", "entity name") +t("blackened leather armour", "��� �ク�ャ�ー ��ス �卓亶", "_t") +t("No rogue blades shall incapacitate the wearer of this armour.", "�ク �エ�、 ����攪 �シ���� �エ �卓亶�� �ゥ�ゥ�尖・シ �エ�・嶹� 﨑� �� ��共.", "_t") +t("Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.", "4 奓エ�壱共 﨑� �溢畠, �懦�, ��, ��イ� 巐ィ�シ �� 﨑俯x�シ �ク�シ�� ��擽��, 巐ィ�シ ��ャ�川乱�� ���﨑ゥ�壱共.", "_t") +t("#CRIMSON#Rogue Plight transfers an effect to its source!", "#CRIMSON#����攪 �ュ�ス�エ ��� 巐ィ�シ 﨑俯x�シ 巐ィ�シ ��ャ�川乱�� ���嵂壱共!", "logPlayer") +t("#CRIMSON#Rogue Plight transfers an effect to a nearby enemy!", "#CRIMSON#����攪 �ュ�ス�エ ��� 巐ィ�シ 﨑俯x�シ �ク�啄復 ��乱�� ���嵂壱共!", "logPlayer") +t("misc", "��オャ", "entity type") +t("egg", "��", "entity subtype") +t("Mummified Egg-sac of Ungolテォ", "��ウィ�溢攪 �ク�シ嶹罷頗 �護」シ�ク��", "entity name") +t("dark egg", "�エ�川垓 ��", "_t") +t("Dry and dusty to the touch, it still seems to retain some shadow of life.", "�護ァ�エ 彧呟ウシ �シ�� �サ�エ�ゥ�壱共. ��ァ�巡 �晤ェ�攪 �ク�シ�尖・シ �ク�一ウ� �壱株 �� �呷慣�壱共.", "_t") +t("summon up to 2 spiders", "�罹劇 2 �壱ヲャ�� �ー�ク�シ �醐劍﨑ゥ�壱共", "_t") +t("You cannot summon; you are suppressed!", "�ゥ﨑エ�シ �幀ウ� �溢牟 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Helm of the Dwarven Emperors", "�懍寥嵓� 嶹ゥ�懍攪 妤ャ�ャ", "entity name") +t("shining helm", "�幎x�� 妤ャ�ャ", "_t") +t("A Dwarven helm embedded with a single diamond that can banish all underground shadows.", "�﨑們攪 �ィ�� �エ���� �南符�シ �� �壱株 �ィ 﨑俯x�� �、�エ��ェャ�懋ー �倣梃 �懍寥嵓� 妤ャ�ャ��笈�、.", "_t") +t("#LIGHT_BLUE#The legacy of Dwarven Emperors grants you their wisdom.", "#LIGHT_BLUE#�懍寥嵓� 嶹ゥ�懍攪 ���ー�エ �ケ���専イ� �嶸罹・シ ��ク�、�鷺笈�、.", "logPlayer") +t("Silent Blade", "�ィ�オ�� �シ��", "entity name") +t("shining dagger", "�幎x�� �ィ�", "_t") +t("A thin, dark dagger that seems to meld seamlessly into the shadows.", "��ウ�, �エ�川垓 �ィ��シ��, �ク�シ�� �作乱�罹株 ��イス﨑俾イ� �エ���シ �呰剩�� �� �呷慣�壱共.", "_t") +t("Enter stealth for 3 turns.", "3 奓エ �呷譜 ��� ����� ��桿﨑ゥ�壱共.", "_t") +t("Moon", "�ャ", "entity name") +t("crescent blade", "�溢柑�ャ �ィ�卓攪 �シ��", "_t") +t("A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.", "�ャ��葺�� 弴們牟�� �シ����, �、嶹肥乱 �ー�エ�エ �ャ�川� �ィ �シ�壱。� �誤豆�エ�誤共�� 﨑ゥ�壱共. �シ��� �シ��� �幗揆 �卓牟�シ墲、�ー, 彧ャ�ク﨑エ�瀧笈�、.", "_t") +t("Deal 200%% of your Cunning as Darkness damage (%d).", "�戦劈 �們ケ們攪 200%% �シ �エ�� 嵓シ﨑エ�� �﨑ゥ�壱共 (%d).", "tformat") +t("Deal %d Darkness damage.", "%d �エ�� 嵓シ﨑エ�シ �﨑ゥ�壱共.", "tformat") +t("The moon shines alone in a starless sky.", "�ャ� �� ��株 﨑俯釜�川� 嶹�� �幎か�壱共.", "_t") +t("#ANTIQUE_WHITE#The two blades glow brightly as they are brought close together.", "#ANTIQUE_WHITE#�� �尖」ィ�� �シ�� ��護擽 ��ク���, �壱カ�懋イ� �幎x�ー �懍梠﨑ゥ�壱共.", "logSeen") +t("#ANTIQUE_WHITE#The light from the two blades fades as they are separated.", "#ANTIQUE_WHITE#�� �尖」ィ�� �シ�エ ��エ��� �幗擽 �ャ�シ�瀧笈�、.", "logPlayer") +t("Star", "��", "entity name") +t("jagged blade", "�川」ス�シ�ス﨑� �シ��", "_t") +t("Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.", "��└�� �倆葺�エ, ��イ俯涵 �晝イ� �幎x�� �エ �シ� 﨑俯釜�川� �ィ�エ�� �幎x�� �シ�壱。� �ィ�ー�們来�、�� 﨑ゥ�壱共.", "_t") +t("Deal 200%% of your Dexterity as Light damage (%d).", "�シ�ゥ �們ケ們攪 200%% �シ �� 嵓シ﨑エ�� �﨑ゥ�壱共 (%d).", "tformat") +t("Deal %d Light damage.", "%d �� 嵓シ﨑エ�シ �﨑ゥ�壱共.", "tformat") +t("The star shines alone in a moonless sky.", "��捩 �ャ ��株 﨑俯釜�川� 嶹�� �幎か�壱共.", "_t") +t("Ring of the War Master", "��氈 �ャ�ケ��� �們ァ", "entity name") +t("blade-edged ring", "�シ���エ �ク�護ァ� �們ァ", "_t") +t("A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.", "德們揆 �エ�罹株 �シ���エ �ク�護ァ� �們ァ��笈�、. �専ー�ス�� �シ�エ, ��奝オ�シ 甯語エエ�� �﨑� �エ��復 ��メ�エ �溢搆 �作乱 彧俯洳�、�エ�オ�壱共.", "_t") +t("Unstoppable Mauler", "�溢カ肥ァ �危株 �晧ケ�", "entity name") +t("heavy maul", "�エ�ー�エ �晧ケ�", "_t") +t("A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.", "�ソ�ー� �危株 �エ�護攪 �嶸� �晧ケ俯。�, �、�エ�エ�エ �ク ��オャ�� �ケ���� �餓揆 �� ��揆 �� �呷慣�壱共.", "_t") +t("Crooked Club", "�ャ��ャ�� �ス�・�エ", "entity name") +t("weird club", "�エ��復 �ス�・�エ", "_t") +t("An oddly twisted club with a hefty weight on the end. There's something very strange about it.", "�エ��葺�� �、寀�ー, �晤カ��擽 孖ケ德� 增ャ�� �エ�ー�エ �ス�・�エ��笈�、. �緋ー �餓棗德� �エ��鮒�壱共.", "_t") +t("Reduce targets accuracy and powers by 5 (stacks 5 times)", "���攪 �倣剳��凰 �シ�ャ�・, �シ�ク�・, �菩侠�・, �晝クー�・�� 5 �川��懦し�壱共. (5 �� �卓イゥ�ィ)", "_t") +t("Spider-Silk Robe of Spydrテォ", "�、甯護擽�罹�溢攪 �ー�ク ��卿 �罹ク�", "entity name") +t("spider-silk robe", "�ー�ク ��卿 �罹ク�", "_t") +t("This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.", "�エ �罹ク誤株 ����梭 �ー�ク ��卿�シ�罹ァ� �誤豆�エ�護慣�壱共. �餓棗德� �エ�ュ��愍�� �エ�エ��, �、�ク �ク��攪 嶸�ェ�復 �晝ー�豆�エ �作く��笈�、. ��ェ� �・�ー�ャ �ィ�尖ャク�� 奝オ﨑エ�� �、�ャ�� ��擽�����.", "_t") +t("Huh?", "�・?", "_t") +t("As you wear the strange set of robes, you notice something folded into one of its pockets...", "�ケ���エ �エ �エ��復 �罹ク誤・シ ��梵, �ケ��� �シ�ク�溢乱 �エ�ク�� �啄��溢搆�� �ィ�ォ�オ�壱共...", "_t") +t("Dragon-helm of Kroltar", "增ャ�、夋�� �ゥ 妤ャ�ャ", "entity name") +t("dragon-helm", "�ゥ 妤ャ�ャ", "_t") +t("A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.", "�溢愍�� �滝ー�据��, �・�晤頗 �菩イ� 妤ャ�ャ��, �懋ー菩攪 嶹罷」。, 增ャ�、夋�� �ク�ャ�シ �ク�・�シ�� �ャ�ゥ﨑俾ウ� �溢慣�壱共.", "_t") +t("Kroltar's power resides in his scales.", "增ャ�、夋�� 德們擽 ��釜�� �ィ��梭�オ�壱共.", "_t") +t("#GOLD#The fumes and fire fade away.", "#GOLD#�ー�ー� 嶹肥両�エ �ャ�シ��共.", "logPlayer") +t("Crown of Command", "��ー�� �母エ", "entity name") +t("unblemished silver crown", "彧���株 � �母エ", "_t") +t("This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.", "�エ �母エ� 嶹ゥ嶸シ�� �罹劇 ��, �俯・エ�ィ ��揆 ��ー嵂壱腰 﨑倆伯�� ��, �ィ甯誤・エ� �シ�� �母エ��笈�、. �ク �エ�川垓 �懋クー �呷譜, �ィ甯誤・エ�� �嶸ケ﨑� �簿�ケ�シ�� �溢�� �懍惠�� �、�� �ク���オ�壱共. �菩揆 �墲、� �危株 �尖株 ��オャ�シ�� �俯イ誤ー幗葺��, �菩攪 �サ�� �ャ�ア﨑們ァ �危株 �エ�、� �オ�簿瑞�オ�壱共. �ク�ャ�� �珠捩 �エ�、�エ �ク�� �俯ァ珠捩 �川丼�川� 彧肥��巡 ��擽 �ャ�シ�護慣�壱共. �ィ�� �ャ�誤豆�エ �菩乱�� �ゥ�ア﨑俾アー��, �ス���簿巡�� ��奝オ�幀イ誤据�溢慣�壱共. �ク�ャ��, �ィ甯誤・エ� 弡�ウ�梵��擽 �ス��, �ク�� �母エ�� �ャ�シ���, �母オュ� 嶸シ�溢乱 ���ク�、�� �們来�オ�壱共.", "_t") +t("#LIGHT_BLUE#As you don the %s, you gain understanding of the might of your race.", "#LIGHT_BLUE#%s �ク�ャ ��乱 �ー��, �ケ�� ��。ア�� 德們揆 ���菩愍�� �ィ�ォ�誤据�溢慣�壱共.", "logPlayer", nil, {"�シ"}) +t("Gloves of the Firm Hand", "�ィ嶸ク﨑� �川攪 �・��", "entity name") +t("heavy gloves", "�エ�ー�エ �・��", "_t") +t("These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.", "�エ �・�卓捩 �肥怱�呷捩 �溢�母ー川揆 �鷺笈�、! �エ �壱イ� �・�卓攪 �エ��シ �護��エ�エ �、�ー ��罹淇�オ�壱共. 﨑們ァ�� �雅ゥエ�, �壱イ� �誤豆�エ �喜桷��擽 �嶹被葺�� �ー�� 岺罹ゥエ�� �エ�ィ�� �溢慣�壱共. 妤ャ��シ �、�� ��, �壱イ菩愍�� �エ�ィ�エ�� �肥怱 �尖ц� �卓│�エ �尖徐�シ�� �ケ���シ ��揆 �エ�エ�シ�エ, �溢�菩┳�� �晤劇�懦し�壱共.", "_t") +t("Dakhtun's Gauntlets", "�、增ャ妤ー�� ��氈�・��", "entity name") +t("expertly-crafted dwarven-steel gauntlets", "�・�ク�� �懍畑�� �誤豆�エ�� �懍寥嵓� �菩イ� ��握�・��", "_t") +t("Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.", "�、嶸ケ�� �罹劇 ��, ��劇﨑� ��・�・�エ �、增ャ妤ー�エ �懍梠﨑� �エ �懍寥嵓� �菩イ� ��握 �・�卓捩 嶹ゥ�壱ケ� �壱イ菩攪 �ャ�エ �一イィ�ク�溢慣�壱共. �ゥ�ゥ�川乱�� �ャ�� �ー ��株 �簿�・﨑� �。�エ��, �壱イ菩�� 德們揆 ��、�� ��紛�瀧笈�、.", "_t") +t("Voratun Hammer of the Deep Bellow", "�喜捩 尞ャ巐ィ�� �エ�シ妤ー �晧ケ�", "entity name") +t("flame scorched voratun hammer", "嶹肥両�� �ク��ヲー �エ�シ妤ー �晧ケ�", "_t") +t("The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.", "��ァ晤�� �懍寥嵓� ��・�・�エ�、�� ��└��攤 �晧ケ俯。�, �晧ケ� �川イエ� �賀ー倣復 德們揆 �爺クー ��ケ護ァ��, 夋�、�エ�� �エ�ー� 﨑ィ�� �簿�・﨑� �エ�ー�シ �ィ�ー嵂溢来�オ�壱共.", "_t") +t("Snow Giant Wraps", "�、�� �ー�ク�� �川矯��", "entity name") +t("fur-lined leather wraps", "�ィ嵓シ�シ �� ��ス �川矯��", "_t") +t("Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.", "�、�、� ��ス �� �ー��擽 �専ウシ 甯罷圄�� �エ嶸ク﨑� �� �溢揆�醐復 嶸倣��シ �爺ウ� �溢慣�壱共. �エ 孖ケ��復 �川矯�罹株 �壱イ菩擽 ��ャ�們流, �ゥ�ゥ�川乱�� �倣復 德們揆 �鷺笈�、.", "_t") +t("This would be great with a mighty matching belt.", "�エ �・�滝ウシ �橄株 �簿�・﨑� 嵭壱ヲャ��� 﨑ィ�俯攵�エ, �肥坡 �簿�・﨑エ�� ��桿�壱共.", "_t") +t("Mighty Girdle", "德們攪 �ー�、", "entity name") +t("massive, stained girdle", "�ー�﨑俾ウ�, �シ�ゥ妤ャ�ア�エ�ク �ー�、", "_t") +t("This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.", "�エ �ー�、� �簿�・﨑� �エ嶸ク �壱イ菩愍�� �ク﨑エ, ��ャエ�ャ �ア�ア﨑� �ャ�護擽 �ゥ�ゥ﨑エ�� �喜牟�� �喜慣�壱共. �エ �ー�、�� �簿�・﨑� 德們擽 �エ�肥� �罷腰��乱, �エ�ー�エ �川揆 �エ�倆腹 �� 增ー ��它�エ �ゥ�壱共.", "_t") +t("Some giant wraps would make you feel great.", "�ー�ク�� �川矯�懍凰 﨑ィ�俯攵�エ �肥坡 �簿�・﨑エ�� ��桿�壱共.", "_t") +t("#GOLD#You grow to immense size!", "#GOLD#�ケ��� �ー�﨑エ�誤共!", "logPlayer") +t("#LIGHT_BLUE#You feel a lot smaller...", "#LIGHT_BLUE#�卓符�� �� �呷捩 �ー��擽 ���、...", "logPlayer") +t("Serpentine Cloak", "� �晨�", "entity name") +t("tattered cloak", "�晤ァ一ー �� �晨�", "_t") +t("Cunning and malice seem to emanate from this cloak.", "�エ �晨��川� �戦劈﨑ィ�シ ��攪� �懍牟�們亰�壱共.", "_t") +t("Vestments of the Conclave", "�懋ウ� �倆嚮�� �壱ウオ", "entity name") +t("tattered robe", "��鵠�ー� �� �罹ク�", "_t") +t([[An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. +It was made by Humans for Humans; only they can harness the true power of the robes.]], [[���, �、嶸ケ�� �罹劇 �誤カ奓ー, �ク�肥攪 峵削血�尖巡 �一オャ﨑俾ウ� �エ��お� �罹ク� 﨑� �護桿�壱共. �川エ溢��攤 �壱イ簿�・�エ �ク�シ�ャ�溢慣�壱共. +�エ �罹ク誤株 �ク��擽 �ク��揆 ��紛 �懍梠嵂溢慣�壱共. �、�� �ク��ァ護擽 �エ �罹ク護攪 ���倣復 德們揆 �罹劇�� 弴俯草�シ �� �溢揆 ��桿�壱共.]], "_t") +t("#LIGHT_BLUE#You feel as surge of power as you wear the vestments of the old Human Conclave!", "#LIGHT_BLUE#�� �懋ウ� �倆嚮�� �壱ウオ�� ��梵, �ケ��� 德們攪 ��巡�シ �尖��、!", "logPlayer") +t("Firewalker", "嶹肥両�� �キ�肥梵", "entity name") +t("blazing robe", "夋�、�エ�� �罹ク�", "_t") +t("This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.", "�エ �逸ム�� �罹ク誤株 嶹ゥ嶸シ�� �懋クー �川乱 �珠捩 �溢揆�� 甯語エエ嵂壱腰 �ク�� 嶹肥両���ャ 﨑��ァ�エ �ャ�ゥ嵂溢慣�壱共. 﨑��ァ� �壱イ倣少�懍乱�� �ィ�ー 巐誤ウオ﨑俯�、�� �溢揆�、�� �ス夋逸葺��, �ゥ嶹被毎�ー �誤ャク��, �ー�ュ ��ャ�� �肥「�梵�、�エ �ク�シ �セ��ざ, 嶸�シ �尖・エ��, �ク�� �ク�ャ�シ ����, �ク�� �ク�� �一ー逸梭 �「�エ���ク�オ�壱共. 﨑��ァ�� �ク�ャ�� �シ�� �溢乱 ���, �ー�シ�シ�、�� 嶹倆从�作乱 �溢揆�、�� �ー�ャ�シ 嵂餓ァ�葺�� �們来�オ�壱共. �、�� �エ �罹ク誤ァ護擽 﨑��ァ�エ �ィ�エ ���シ﨑� 嶹肥両��笈�、.", "_t") +t("Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.", "�俾イス 4 �ク �エ�� �ィ�� ��乱�� 40 嶹肥両 嵓シ﨑エ�シ �シ��, �ゥ�ゥ�尖株 �、 奓エ 5 嵓シ﨑エ�シ �幗慣�壱共.", "_t") +t("#CRIMSON# A powerful fire aura appears around you as you equip the %s.", "#CRIMSON# %s �ゥ�ゥ﨑們梵 �簿�・﨑� 嶹肥両�� �ー�エ�エ �シ� �オ�ー�シ �、�雅笈�、.", "logPlayer", nil, {"�シ"}) +t("Robe of the Archmage", "�壱巡�ャ�� �罹ク�", "entity name") +t("glittering robe", "�幎x�� �罹ク�", "_t") +t("A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.", "尞雅イ被復 �倆売 ��卿 �罹ク誤。�, �罹ク語ー �懍�﨑� 德們揆 �懦葺� �喜葺�、�エ, �護符��ァ �サ嵂溢揆 ��笈�、.", "_t") +t("Temporal Augmentation Robe - Designed In-Style", "�懍侠 ��嵂� �懋ー� �倣剩 �罹ク� ", "entity name") +t("stylish robe with a scarf", "�ゥ �・�晧擽 �ャ�ー �駆ァ� �罹ク�", "_t") +t("Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.", "�ス�� ��� �エ�ャ���ャ� �懍梠﨑� �エ �罹ク誤株 �ク�� �エ�肥乱�� �懋イャ﨑俾アエ 﨑ュ�� �駆ァ� �ク�ャ�� �爺ウ� �溢慣�壱共. �ィ嵭俯徐��, �エ�ャ���ャ�、�専イ� ��它�� �シ�ー ��紛 �懍梠�們来�シ�ー, �エ �罹ク誤株 �懋ー� �ク �川イエ� �、�ー �溢譜�倣葺��, �、寀�、�溢搆�� �エ﨑エ﨑俯株 �エ�、�専イ� 增ー ��它�� �鷺笈�、. �ー�倆葺�誤巡, 4� �ゥ�ゥ�川攪 ��イュ�俾イ� �エ ��握�� �ー�シ��, �罹ク誤株 �、�ー �ク�� �、�餓攪 �ゥ �・�晧擽 �ャ�ャ�� �們来�オ�壱共.", "_t") +t("Oddly it never produces a hat.", "�エ��葺�誤巡 �ィ�尖株 �晧げ�們ァ �喜葺�オ�壱共.", "_t") +t("Un'fezan's Cap", "�エ'寬們梍�� �ィ��", "entity name") +t("red stylish hat", "�駆ァ� �ィ�菩ラ �ィ��", "_t") +t([[This fez once belonged to a traveler; it always seems to be found lying around in odd locations. +#{italic}#Fezzes are cool.#{normal}#]], [[�エ 寬們ヲ壱株 﨑罹阜, 﨑� �ィ嵭俾ー� �ゥ�ゥ嵂溢慣�壱共. 﨑ュ�� �エ��復 �ウ�川� �懋イャ�俯株 �� �呷慣�壱共. +#{italic}#寬們ヲ壱株 ��」シ �駆�ク.#{normal}#]], "_t") +t("Needs something equally stylish and cool to go with it.", "寬們ヲ溢乱 �エ�ク�エ �醐復 �駆ァ�� �ィ﨑� �� 﨑�囈﨑��ー �呷捩�ー?", "_t") +t("#STEEL_BLUE#A time vortex briefly appears in front of you.", "#STEEL_BLUE#�懋ー�攪 �護圸�護擽� �ケ�� �樌乱 �ァ�� �倆ム�罹共.", "logPlayer") +t("Crude Iron Battle Axe of Kroll", "增ャ�、�� �ー�。﨑� �エ�� ��握 ��⊂", "entity name") +t("crude iron battle axe", "�ー�。﨑� �エ�� ��握 ��⊂", "_t") +t("Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.", "�懍寥嵓�豆�エ 弡誤・ュ﨑� ��・�ー���� �ー�ー�ー ��乱 �懍梠�� �エ 妤ャ�倣復 ��⊂�� �簿�・﨑� 德們揆 �爺ウ� �溢慣�壱共. 﨑們ァ�� �、�� �懍寥嵓�ァ護擽 �エ ��⊂�� ���倣復 德們揆 﨑エ�ゥ﨑� �� �溢揆 ��桿�壱共.", "_t") +t("#LIGHT_BLUE#You feel as surge of power as you wield the axe of your ancestors!", "#LIGHT_BLUE#���ー�� ��⊂�シ �川梵 �ケ��� 德們擽 ��巡﨑ィ�� �尖��、!", "logPlayer") +t("Scorpion's Tail", "��ー� �ャ�ャ", "entity name") +t("metal whip", "�菩イ� ��ー�", "_t") +t("A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.", "��寬ク�� �エ�エ�呷攤 �エ ��ー作捩 �肥ー削復 ��揆 �懍牟�エ�� ��」シ ���エ�懍垓 ��� ��ケ���シ�� �壱ャエ�ャ�們牟�壱共.", "_t") +t("Girdle of Preservation", "�エ�エ�� �ー�、", "entity name") +t("shimmering, flawless belt", "�幎x��, 彧��卓螺�� 嵭壱ヲャ��", "_t") +t("A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.", "�川硫 �ク��懍攪 �懍�﨑� 﨑們摩 ��ス�シ �ャ�エ �一イィ�� �エ�シ妤ー ����� �エ�ィ�エ�ク �溢慣�壱共. �懋ー�擽�� �ー夋 �、�ク �川��、�� 甯語エエ��攤 德們擽 �ク�們ァ �喜捩 �� �呷慣�壱共.", "_t") +t("Girdle of the Calm Waters", "�肥梍﨑� �シ�� 嵭壱ヲャ��", "entity name") +t("golden belt", "�溢ラ 嵭壱ヲャ��", "_t") +t("A belt rumoured to have been worn by the Conclave healers.", "�懋ウ� �倆嚮�� �們悛�ャ� �シ�、�� �誤ャク�エ ��株 嵭壱ヲャ����笈�、.", "_t") +t("Behemoth Hide", "�ー�們攪 ��ス", "entity name") +t("tough weathered hide", "�専サ碕ウ� �。� ��ス", "_t") +t("A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...", "�ー�﨑� �シ�們乱�護� �シ�エ�ク ��ス��笈�、. ��」シ �。��ウエ�エ���, ��ァ� �ャ�ゥ� ��・﨑ゥ�壱共. ��ァ� � 孖ケ��腹 ��� �ィ��笈�、...", "_t") +t("Skin of Many", "�珠捩 �エ�� ��ス", "entity name") +t("stitched skin armour", "��ス�� �エ�エ�呷攤 �卓亶", "_t") +t("The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.", "�、�啄復 �晤ェ�イエ�� ��ス�� 﨑俯x�� �エ�エ�呷��オ�壱共. �溢阜�シ ��擽 �罹ク誤・シ �・�晨葺�� �溢ァ��, ��ェ�捩 ��ァ� �エ��梭�� �� �呷慣�壱共. ���ク�� ��奝オ�シ�� �ク��野慣�壱共.", "_t") +t("#BLUE#The skin seems pleased to be worn by the unliving, and grows silent.", "#BLUE#�エ ��ス� �溢ぎ�尖豆�エ �川侠�� ��クー�シ �戦葺�� �� �呱共. ��ス�エ �ー�ゥ德� �幎��、.", "logPlayer") +t("Iron Mail of Bloodletting", "��嶸溢攪 �エ�� �卓亶", "entity name") +t("gore-encrusted suit of iron mail", "嵓シ�� �、�ョ德� �エ�� �卓亶", "_t") +t("Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.", "�エ 夋�ス﨑� �エ�� �卓亶�川� 嵓シ� ��� �ィ�エ���, �ャ��復 �壱イ菩擽 �溢乱 �エ�シ�醐⊂ �卓亶�� �シ��・シ 弴俯曙�� �溢慣�壱共. �エ �卓亶�� ��捩 �川乱�� ���葺�� �エ�、� 﨑壌ケ� 甯誤ゥク�� �樓イ� �� ��桿�壱共.", "_t") +t("Scale Mail of Kroltar", "增ャ�、夋�� ��釜 �卓亶", "entity name") +t("perfectly-wrought suit of dragon scales", "��イス﨑俾イ� �誤豆�エ�� �ゥ��釜 �卓亶", "_t") +t("A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.", "增ャ�、夋�� �被紛�� �誤蕩 ��釜 �卓亶�シ��, �溢ケ� 10 �ケ�� �ゥ甯ィ�シ ��ウ��、�壱株 �� �呷慣�壱共.", "_t") +t("Kroltar's head would turn up the heat.", "增ャ�、夋�� �ク�ャ� �エ�ー�シ �エ�懍愍�ー ���罹・シ �ュ�壱共.", "_t") +t("Cuirass of the Thronesmen", "�菩「護攪 彧賀ー�", "entity name") +t("heavy dwarven-steel armour", "�エ�ー�エ �懍寥嵓� �菩イ� �卓亶", "_t") +t("This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength.", "�エ �エ�ー�エ �懍寥嵓� �菩イ� �卓亶� ���� �菩「護攪 ��・ �喜�﨑� ��・��乱�� �誤豆�エ�護慣�壱共. �卓亶� ��腹 �ー ��株 �エ嶸ク 巐ィ�シ�シ �懋ウオ﨑俯x, �、�� �川侠 �、�、�懍攪 德們愍�罹ァ� �懋エ�� 嵭、�俯x��シ﨑ゥ�壱共.", "_t") +t("#LIGHT_BLUE#You feel your dwarven power swelling to meet the challenge of this armor!", "#LIGHT_BLUE#�エ �卓亶�� ����乱 �啄葺�ー ��紛, �ケ���� �懍寥嵓��� 德們擽 �滕符�、�エ�� ��揆 �専シ壱共!", "logPlayer") +t("Golden Three-Edged Sword 'The Truth'", "嶹ゥ�� �シ�滝イ '��共'", "entity name") +t("three-edged sword", "�シ�滝イ", "_t") +t("The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.", "嶸�梵�、� ��共�エ�シ�尖。� �シ�滝イ�エ�シ�� 﨑ゥ�壱共. �ク�罹蕩� ��共� ��奝オ�、�ャ�エ �菩擽�ー��.", "_t") +t("9% chance to stun or confuse the target", "9% 嶹簿・��� ���乱�� �ー�溢擽�� 嶸シ��� �シ�シ墲オ�壱共", "_t") +t("Ureslak's Femur", "�ー�エ�ャ�ス�� �奣エ�ィ", "entity name") +t("a strangely colored bone", "�エ��復 �餓攪 ��", "_t") +t("A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.", "�簿�・﨑� �、�雅」。 �ー�エ�ャ�ス�� �奣エ�ィ�� �ァ�� ��オ﨑� ��愍��, �エ �一キ懍ケ呰復 嶸倣��� �� �ス�・�エ�� ��ァ�巡 �ク�� �溢譜�倣復 �懍┳�シ �オ��葺�� �溢慣�壱共.", "_t") +t("10% chance to shimmer to a different hue and gain powers", "10% 嶹簿・��� �、�ク �幗揆 �エ�ー 德們揆 �サ�オ�壱共", "_t") +t("Ureslak's %s Femur", "�ー�エ�ャ�ス�� %s �奣エ�ィ", "tformat") +t("#GOLD#Ureslak's Femur glows and shimmers!", "#GOLD#�ー�エ�ャ�ス�� �奣エ�ィ�エ �晝イ� �幎��、!", "logSeen") +t("Flaming", "�逸ム��", "_t") +t("Frozen", "�呟イー", "_t") +t("Crackling", "�、甯醐〓�シ 孖�ー��", "_t") +t("Venomous", "�ケ��攪", "_t") +t("Starry", "��ケ幗攪", "_t") +t("Eldritch", "�シ�ク�ャ��", "_t") +t("What would happen if more of Ureslak's remains were reunited?", "�ー�エ�ャ�ス�� �、�ク ��﨑エ� 﨑� �尖ヲャ�� �ィ�エ�エ �エ�、�シ�エ �シ�エ���護囈?", "_t") +t("Ureslak's Molted Scales", "�ー�エ�ャ�ス�� �ケ��ざ�ー ��釜", "entity name") +t("scaly multi-hued cloak", "�、�餓攪 ��釜�� �、�ョ德� �晨�", "_t") +t("This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.", "�エ �晨��� �ー�﨑� 甯護カゥ�們攪 ��釜�� �誤豆�エ�護慣�壱共. �エ��� �餓愍�� �幗揆 �們ぎ﨑ゥ�壱共.", "_t") +t("energize the scales for 16 turns, increasing resistance to %s damage by 15%% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.)", "16 奓エ �呷譜 ��釜�� 德們揆 �溢牟�」�エ, �オ�ゥ �幀クー ����乱 %s �作┳ �﨑ュ�� 15%% 嵂・��亨墲オ�壱共. (�エ 巐ィ�シ�� 5 奓エ �呷譜 ��鷺据�ー, 﨑� ��・們攪 �作┳�尖ァ� ��箕�� �鷺笈�、.)", "tformat") +t(", or ", ", �尖株 ", "_t") +t("%s empowers %s %s!", "%s %s %s 嶹懍┳嶹被毎�、!", "logSeen", nil, {"��",[3]="��"}) +t("It would go well with another part of Ureslak.", "�ー�エ�ャ�ス�� �、�ク ��﨑エ� 﨑ィ�俯攵�エ �、 �懍ーョ�� �� �呷慣�壱共.", "_t") +t("#YELLOW_GREEN#An ironic harmony surrounds Ureslak's remains as they reunite.", "#YELLOW_GREEN#�ー�エ�ャ�ス�� ���ー�エ 﨑� �ー �ィ�エ��, �ュ�、��攤 �ー嶹緋ー �� ��﨑エ�� �尖処�、.", "logSeen") +t("#YELLOW_GREEN#Ureslak's remains seem more unsettled.", "#YELLOW_GREEN#�ー�エ�ャ�ス�� ��﨑エ� �� �溢譜�倣紛 �エ�ク�、.", "logSeen") +t("Razorblade, the Cursed Waraxe", "�エ��あ, ��シ�幗捩 ��氈��⊂", "entity name") +t("razor sharp war axe", "�壱ヲャ﨑� ��氈��⊂", "_t") +t([[This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. +It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.]], [[�エ �簿�・﨑� ��⊂�� ��」シ �壱ヲャ﨑� �シ�俯涵 �卓亶�� 奝オ�ク�� �ィ �� �溢揆 �尖鵠�ャ, �エ�ー�エ �緋クー�俯涵 �ゥ�ゥ�� �シ�シ墲オ�壱共. +�ャ�誤豆�エ �戦葺�ク, �エ ��⊂�シ �罹株 �エ�、� �懍�德� �ク�専ー�共�� 﨑ゥ�壱共. �ク�ャ��, �ク ��オャ�� �ク �誤ャク�� �晤ェ�葺� �サ嵂溢慣�壱共 - ��乱 �サ德� �護悛�尖豆� �誤ャク�エ �ャ�、�ク� ��旧� �戦腹 �� ��クー �誤ャク��笈�、.]], "_t") +t("Sword of Potential Futures", "���ャ��攤 �ク�們攪 �", "entity name") +t("under-wrought blade", "�エ�� �シ", "_t") +t("Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.", "��└�� �ー�エ�エ, �エ �シ�尖株 �晧擽 �俯株 �シ 﨑懍梵�ィ� �� �壱共�� 﨑ゥ�壱共. �エ �鷺則�エ �� �川亨�専ー �、�ス�俯腰 �懋クー�� �ィ�ー�們来�オ�壱共. �呱�ィ�們ァ �喜捩 �エ�、� �エ ��� 德們揆 �罹劇�� �懦恫﨑� �� ��ァ��, �川亨�尖豆� �エ�シ ��ァ� �エ�ゥ﨑們ァ �喜捩 �懋ー�攪 ���ャ�・�� ��ァ倣復�、�� �晝ー�鮒�壱共.", "_t") +t("In the past there was a dagger with it.", "�シ�ー�尖株 �ィ� 﨑� �尖」ィ� �溢来�オ�壱共.", "_t") +t("10% chance to reduce the target's resistances to all damage", "10% 嶹簿・��� ���攪 �ィ�� 嵓シ﨑エ �﨑ュ�� �川��懦し�壱共", "_t") +t("#CRIMSON#The echoes of time resound as the blades are reunited once more.", "#CRIMSON#�� �尖」ィ�� �シ�エ 﨑� �ー �ィ�エ��, �懋ー�攪 �肥符�ャ� �ク�、寘シ��共.", "logSeen") +t("#CRIMSON#Time seems less perfect in your eyes as the blades are separated.", "#CRIMSON#�� �シ�エ ��エ��� �懋ー�擽 �� ��イス﨑エ��共.", "logPlayer") +t("Dagger of the Past", "�シ�ー�� �ィ�", "entity name") +t("rusted blade", "�ケ�ィ �シ", "_t") +t("Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.", "��└�� �ー�エ�エ, �エ �シ�尖株 �晧擽 �俯株 �シ 﨑懍梵�ィ� �� �壱共�� 﨑ゥ�壱共. �エ �鷺則�エ �� �川亨�専ー �、�ス�俯腰 �懋クー�� �ィ�ー�們来�オ�壱共. �呱�ィ�們ァ �喜捩 �エ�、� �エ ��� 德們揆 �罹劇�� �懦恫﨑� �� ��ァ��, �川亨�尖豆� �エ�シ �シ�ー�� �、�俯。罹カ奓ー �ー�ク �� �壱株 �ー巐誤・シ ��ァ倣復�、�� �晝ー�鮒�壱共.", "_t") +t("Potentially it would go with a sword in the future.", "���ャ��愍�� �ク�們攪 﨑� �尖」ィ�� ��� �誤x�� ��� �ィ��笈�、.", "_t") +t("10% chance to return the target to a much younger state", "10% 嶹簿・��� ���揆 ����クー�� �誤�、�エ��笈�、", "_t") +t("Stone Gauntlets of Harkor'Zun", "﨑們ス罷・エ'��� �肥怱 ��握 �・��", "entity name") +t("dark stone gauntlets", "�� �肥怱�� ��握�・��", "_t") +t("Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.", "����� 﨑們ス罷・エ'��� �卓侠��豆�エ �誤蕩, �エ 嶹緋ー菩部 ��握 �・�卓捩 �ク�、�� �ャ��復 �シ�ク�シ�罹カ奓ー �ゥ�ゥ�尖・シ �エ嶸ク﨑俾クー ��紛 �懍梠�們来�オ�壱共.", "_t") +t("Unflinching Eye", "�一オエ�� ��", "entity name") +t("a bloodshot eye", "�ゥ嶸壱頗 ��", "_t") +t("Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.", "��オー� �専コシ�エ �� ��揆 �エ �ー�﨑俾ウ�, �ゥ嶸壱頗 �溢阜�� �ー�エ��, �ゥ�ク�エ �俯涵 �ャ�ゥ﨑� �� �一イ� �們来�オ�壱共. �・�ゥ﨑�� �川ァ�� �ケ���� ��夋晧擽��護囈.", "_t") +t("Pick of Dwarven Emperors", "�懍寥嵓� 嶹ゥ�懍攪 �。�ュ�エ", "entity name") +t("crude iron pickaxe", "妤ャ�倣復 �エ�� �。�ュ�エ", "_t") +t("This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.", "�エ ����� �。�ュ�エ�� 﨑� �ク��川� �、�� �ク��� ��└�� ��柑﨑俯株�ー �ャ�ゥ�們来�オ�壱共. �。�ュ�エ �ク�ャ� �川棕�エ �護ァ�� �ィ�� ���乱 �懍寥嵓� �シ�ア�� �エ�シ�ー� �エ�エ �ャ�エ �一イィ�ク�溢慣�壱共.", "_t") +t("#LIGHT_BLUE#You feel the whisper of your ancestors as you wield this pickaxe!", "#LIGHT_BLUE#�エ �。�ュ�エ�シ �、��, ���ー�、�エ �ケ���専イ� �作く�エ�� �溢搆�� �尖m�壱共!", "logPlayer") +t("Quiver of the Sun", "夋懍桝�� 嶹肥ざ奝オ", "entity name") +t("bright quiver", "�幎x�� 嶹肥ざ奝オ", "_t") +t("This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.", "�エ �エ��復 �シ嶹ゥ�� 嶹肥ざ奝オ� 嶹ゥ�呷愍�� �誤豆�エ�語ウ�, �幗揆 �幗愍�エ �餓捩 �幗揆 �エ�� �珠捩 �ャ�シ�� �・�晤据�エ�溢慣�壱共. 嶹肥ざ �ク �川イエ�� ��」シ 孖シ孖シ﨑俯ゥー, �逸ム�� �エ �卓│�� �ゥ�懦鮒�壱共. �溢ケ� 嵂�ざ�� �尖豆�ー�� �ィ�ー﨑エ �倣�嶹罷頗 嶸菩メ�シ�� �誤蕩 �� �呷慣�壱共.", "_t") +t("Quiver of Domination", "��ー�� 嶹肥ざ奝オ", "entity name") +t("grey quiver", "巐護ラ 嶹肥ざ奝オ", "_t") +t("Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.", "�簿�・﨑� 奛罷�逸血�懍攪 德們擽 �エ 嶹肥ざ奝オ�� 嶹肥ざ�川� �懍げ�俾ウ� �溢慣�壱共. 嶹肥ざ�餓捩 �ー�ア﨑們ァ�� �喜ァ��, �護��エ�エ �ゥ�ャ﨑� ��奝オ�� �尖d �� �溢慣�壱共.", "_t") +t("dominate the target", "���揆 ��ー﨑ゥ�壱共", "_t") +t("Blightstopper", "�ュ�卓揆 ��罹ァ雅株 ��", "entity name") +t("vine coated shield", "�ゥ�エ�エ �、�ョ德� �ゥ甯ィ", "_t") +t("This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.", "�、�們�� 﨑倆伯�� �・�ー �誤ァ壱共�エ �ャ�ク�エ �エ �専コシ�エ �ゥ�エ�� �、�ョ德� �エ�シ妤ー �ゥ甯ィ�� �川硫�� 德們揆 �シ��毎�オ�壱共. �・�瀧鵠�ク ��氈�� 﨑懍ース�シ ��, �ャ�ク� �エ �ゥ甯ィ�シ �、增ャ 夋�ス�尖豆�エ 寘シ�ィ�ャ�� �ュ�滝ウシ �壱イ菩乱 �﨑ュ﨑俾クー ��紛 �ャ�ゥ嵂溢慣�壱共.", "_t") +t("purge up to %d diseases (based on Willpower) and gain disease immunity, %d%% blight resistance, and %d spell save for 5 turns", "�罹劇 %d �懍攪 �壱ウ卓揆 �們悛﨑俾ウ�, (�們ァ�� ��。) 5 奓エ �呷譜, �壱ウ� �エ�ュ�・�� �サ�シ�ー, 嶹ゥ尞� �﨑ュ�エ %d%% ��柑﨑ゥ�壱共. �戦復 �シ�ク �エ�ア�エ %d �晝ー﨑ゥ�壱共", "tformat") +t("%s holds %s %s close, cleansing %s of corruption!", "%s %s %s �ク �ス�シ�� �護牟�ケ�ィ, %s ��倣復 德們揆 �倣剩嵂壱共!", "logSeen", nil, {"��",[3]="�シ"}) +t("%s is purged of diseases!", "%s �壱ウ卓揆 �倣剩嵂壱共!", "logSeen", nil, {"�"}) +t("#DARK_GREEN#You feel nature's power protecting you!", "#DARK_GREEN#�川硫�� 德們擽 �ケ���� �エ嶸ク﨑ィ�� �尖��、!", "logPlayer") +t("Star Shot", "��攪 夋�劍", "entity name") +t("blazing shot", "�逸ム�� 夋�劍", "_t") +t("Intense heat radiates from this powerful shot.", "�エ �簿�・﨑� 夋�劍�川� �エ�ー� �ゥ�罹姓�壱共", "_t") +t("sets off a powerful explosion", "�簿�・﨑� 尞ュ�懍揆 �シ�シ墲オ�壱共", "_t") +t("Nexus of the Way", "﨑懋クク�� �ー﨑ゥ", "entity name") +t("brilliant green mindstar", "�幎x�� �壱。晧ラ �溢�", "_t") +t("The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.", "﨑懋クク�� �ー�﨑� �壱冠�・�エ �エ �エ�� �溢乱�� �ク�ス�壱共. 﨑� �� �護ァ�エ, �ケ���� �簿巡﨑俯株 德們揆 �尖d �� �溢愍�ー � �� ��擽 �珠捩 �晝ー�擽 �ケ���� ��宦�壱共.", "_t") +t("#LIGHT_BLUE#You feel the power of the Way within you!", "#LIGHT_BLUE#﨑� �ク�� 德們擽 �ケ���� �エ��シ ��� ��它�� �尖��、!", "logPlayer") +t("#RED#The Way rejects its former captors!", "#RED#﨑懋クク� �シ�ー�� �ィ�オ�尖豆�� �幗符�罹ヲャ� �危株�、!", "logPlayer") +t("Amethyst of Sanctuary", "�ア�ュ�� �川���", "entity name") +t("deep purple gem", "�喜捩 �エ�壌ケ� �エ��", "_t") +t("This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.", "�エ �幎x�� �エ�晧捩 �ー�ゥ﨑俾ウ�, �卓、瀧頗 德們攪 �ー�エ�� 峵碕ケ�笈�、. �川乱 �専ウ� �溢愍�エ, �ク��� 德們乱 �﨑ュ﨑エ �エ嶸ク�幀ウ� �壱共�� �尖l�� �幗慣�壱共.", "_t") +t("Reduce damage from attackers more than 3 tiles away by 25%", "3 �ク �野乱�� �、�� �オ�ゥ�� 嵓シ﨑エ�餓揆 25% ��桿�壱共", "_t") +t("Sceptre of the Archlich", "��〓 �ャ�們攪 嶹", "entity name") +t("bone carved sceptre", "�壱・シ �珠符 �誤蕩 嶹", "_t") +t("This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.", "�エ 嶹� �����, �溢乱 �ク�ャ�ー �壱・シ �珠符 �誤豆�一ウ�, �ャ�ク﨑俾イ� �ク�オ�� 彧卓囈�晧擽 �倣��溢慣�壱共. �エ 嶹 �喜捩 �ウ�川� �エ���� 德們擽 �専サエ�瀧笈�、. �ャ��復 德們捩 �エ 嶹�川� ���ク�俾ー�、 �一ー� 德們揆 ��笈�、.", "_t") +t("#LIGHT_BLUE#You feel the power of the sceptre flow over your undead form!", "#LIGHT_BLUE#�エ 嶹�� �簿�・﨑� 德們擽 �ケ���� �ク�ー�� �。�エ�� 彧俯�、�、�エ�ィ�、!", "logPlayer") +t("It desires to be surrounded by undeath.", "�エ �們ァ�� �溢ぎ�� 德們乱 �俯洳�ク�エ�ク �戦鮒�壱共.", "_t") +t("Oozing Heart", "�川複 �ャ�・", "entity name") +t("slimy mindstar", "�溢��擽�� �溢�", "_t") +t("This mindstar oozes a thick, caustic liquid. Magic seems to die around it.", "�エ �溢�� �、�ー �溢��擽��, ��晧┳ �。�エ�シ �エ�懍慣�壱共. �壱イ菩捩 �エ �溢� �シ�們乱�� �ス�エ��ヲャ�� �� �呷慣�壱共.", "_t") +t("#DARK_GREEN#The Heart pulses with antimagic forces as you grasp it.", "#DARK_GREEN#�ケ���エ �ャ�・�� �川梵, �俯ァ壱イ菩攪 德們擽 ���呷ケィ�� �尖��、.", "logPlayer") +t("Bloomsoul", "�懦剩﨑俯株 嶸シ", "entity name") +t("flower covered mindstar", "��愍�� �、�ョ德� �溢�", "_t") +t("Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.", "﨑� �� �罷洳��� �サ� �喜捩 ��豆�エ �エ �溢��� 岺罹ゥエ�� �ョ�� �溢慣�壱共. �護��エ�エ, �専ー�擽 �ィ��紛���, �ク�� 嵓シ�懋ー ���シ��� �� �呷慣�壱共.", "_t") +t("Gravitational Staff", "�瀧�・�� �甯。�エ", "entity name") +t("heavy staff", "�エ�ー�エ �甯。�エ", "_t") +t("Time and Space seem to warp and bend around the massive tip of this stave.", "�エ �甯。�エ�� �ー�﨑� �� �シ��� �懋ー�ウシ �オ��擽 �懋ウ。�俾ウ� �壱株 �� �呱共.", "_t") +t("Eye of the Wyrm", "�ゥ�� ��", "entity name") +t("multi-colored mindstar", "�、�餓攪 �溢�", "_t") +t("A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.", "�エ�倆復 �餓愍�� �﨑俯株 �� 嶹作ア�ー �エ �溢��� �卓峡�� �壱共. �溢ケ� �エ��攤� �セ�� �� �呷擽, �ク �懍│�シ�� �シ��・シ �一オャ 弡卓牟�ク�、.", "_t") +t("The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.", "�、 奓エ, �エ �溢��� �ィ�ー� �シ�� 嶹簿・��� 嶹肥両, �シ��, �賀クー, �ー�ア, �ク�ャ�� �シ�ャ �作┳ �� 﨑俯x�� �﨑ゥ�壱共.", "_t") +t("Great Caller", "��劇﨑� �醐劍�ャ", "entity name") +t("humming mindstar", "�呷恙�ー�ャ�� �溢�", "_t") +t("This mindstar constantly emits a low tone. Life seems to be pulled towards it.", "�エ �溢�� ��作��愍�� �ョ� �誤ヲャ�シ ��笈�、. �エ �溢�� �晤ェ�揆 �護牟�ケ�ー�� �� �俯涵 �エ��笈�、.", "_t") +t("Gives a 30% chance that your nature summons appear as wild summons.", "�川硫�� �醐劍�俯・シ �醐劍 �� 30% 嶹簿・��� �シ�晧攪 �醐劍�俾ー �ゥ�壱共.", "_t") +t("Corrupted Gaze", "夋�ス﨑� �懍│", "entity name") +t("dark visored helm", "�エ�卓擽 �ャ�ー �� 妤ャ�ャ", "_t") +t("This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.", "�エ 妤ャ�ャ�� �エ���� 德們揆 �懍げ﨑ゥ�壱共. �シ�エ�� ��ャ�� �エ�卓捩 �ゥ�ゥ�川攪 �懍幣�シ �、寀�� 夋�ス�懦う�� ��イ俯涵 �エ��笈�、. �エ�卓揆 �壱ャエ �、�ォ�呷譜 �エ�ャ�� �溢愍�エ, ��朽�ー �懍幣� �菩侠�尖巡 ��箕�� �� �� �呷慣�壱共.", "_t") +t("Umbral Razor", "�ク�シ�� �エ��ケシ", "entity name") +t("shadowy dagger", "�ク�シ�� �ィ�", "_t") +t("This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.", "�エ �ィ�� �懍�﨑� �ク�シ�尖。� �エ�ィ�エ�ク �壱株 �� �呷慣�壱共. �ー�エ﨑� ��クー� �シ�� �シ�們乱 �尖助�壱共.", "_t") +t("20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.", "20% 嶹簿・��� ���攪 �ク�シ�尖・シ 嵓シ彧俯ヲャ�� 﨑ゥ�壱共. 嵓シ彧俯ヲャ�� �ク�シ�尖・シ �爺ウ� �壱株 ��揆 �オ�ゥ﨑� �誤ァ壱共 �晤ェ��・�� 15 巐誤ウオ﨑ゥ�壱共.", "_t") +t("%s resists the shadowy cut", "%s �ク�シ�� ��イ們乱 �﨑ュ﨑罹共.", "logSeen", nil, {"��"}) +t("Emblem of Evasion", "巐醐半�� ��ァ�", "entity name") +t("gold coated emblem", "�壱巡�壱頗 ��ァ�", "_t") +t("Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.", "巐醐半�� �ャ�ク�エ �爺ウ� �溢来�、�� �� ��ク壱頗 �菩イ� �ク�卓捩, �ク�� �ー���� ��ァ倣鮒�壱共.", "_t") +t("Surefire", "�ア�罹ーア��", "entity name") +t("high-quality bow", "��峵溢ァ� 嶹�", "_t") +t("This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.", "�懍怱� 甯ス甯ス﨑俾イ� �ク�ー �エ 嶹懍捩 �餓棗﨑� �ー���� �爺ウ� �壱株 �エ� �誤蕩 �� �呷慣�壱共. �懍怱�シ �ケ�ィ�エ�エ, �ク �、�� �ィ�ィ�ク �壱株 �ソ�� �� ��株 德們揆 �尖d �� �溢慣�壱共.", "_t") +t("Frozen Shards", "�シ�� �ー��", "entity name") +t("pouch of crystallized ice", "�ー�倣剩�� �シ�� �餓ケ�", "_t") +t("In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.", "�エ �エ�川垓 甯誤梳�� �シ�ク�� �溢乱 �シ�� �ャ�エ� �珠擽 �エ�ィ�溢慣�壱共. �エ��復 �ー�ー� �ャ�エ�、�� �川矯�� �一ウ�, �護��エ�� �一ー �罹ヲエ �簿巡�� �ィ�卓慣�壱共.", "_t") +t("bursts into an icy cloud", "尞ュ�懦紛 �シ�� �ャ��擽 �ゥ�壱共", "_t") +t("Stormlash", "尞ュ峵作ア�ー�", "entity name") +t("electrified whip", "��・俾ー 彧尖・エ�� ��ー�", "_t") +t("This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.", "�エ �菩イ�甯川擽 �ァ�呷流�� ��ー作捩 �簿�・﨑� ��・們攪 ��〓�シ �懍牟��笈�、. �エ 德們捩 �懍牟﨑� �� ��ウ�, 尞ュ�懍��擽�ー, �簿�・﨑ィ�� �尖m�壱共.", "_t") +t("Focus the lightning forces on an enemy", "��乱�� ��クー�� 德們揆 �卓、啄鮒�壱共", "_t") +t("The storm is on your side !", "尞ュ峵作擽 �ケ�� ��乱 �壱共!", "logPlayer") +t("The storm betrayed you...", "尞ュ峵作擽 �ケ���� �ー��﨑罹共...", "logPlayer") +t("strike an enemy within range %d (for 100%% weapon damage as lightning) and release a radius %d burst of electricity dealing %0.2f to %0.2f lightning damage (based on Magic and Dexterity)", "�俾イス %d �ク �エ�� ��揆 弡��、�� (100%% �エ�ー 嵓シ﨑エ�シ ��クー �作┳�シ�� �﨑ゥ�壱共) �俾イス %d �ク�� ��クー 尞ュ�懍揆 �シ�シ墲オ�壱共. %0.2f - %0.2f ��クー 嵓シ﨑エ�シ �﨑ゥ�壱共 (�壱イ母ウシ �シ�ゥ�� ��。﨑ゥ�壱共)", "tformat") +t("#Source# strikes #Target# with %s %s, sending out an arc of lightning!", "#Source1# #Target3# %s %s 弡��、��, ��クー ��〓�シ �エ�エ��笈�、!", "logCombat", nil, {[2]="�シ��"}) +t("Focus Whip", "�卓、卓攪 ��ー�", "entity name") +t("gemmed whip handle", "�川棕�エ�� �エ�晧擽 �倣梃 ��ー�", "_t") +t("A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.", "�川棕�エ ��・ ��ェス�� �卓捩 �溢��エ �倣��壱共. �溢��� �護ァ��, �倆握��復 �溢擽 �們凰, �ケ���� �們ァ��� �罹ケ。��笈�、.", "_t") +t("Try to fry your enemies brain (25% chance to brainlock)", "��攪 �誤・シ 孖�ィ��ヲス�壱共 (25% 嶹簿・��� �ャ���菩ァ�シ ��圸)", "_t") +t("strike all targets in a line (for 100%% weapon damage as mind) out to range 4", "�ャ�ー�ャ 4 �ク�� ��│ �エ�� �ィ�� ��揆 �オ�ゥ﨑ゥ�壱共. (100%% �エ�ー 嵓シ﨑エ�シ �菩侠 �作┳�シ�� �﨑ゥ�壱共)", "_t") +t("#Source# manifests a psychic assult with %s %s!", "#Source2# %s %s �ャ�ゥ﨑エ �菩侠�� �オ�ゥ�� �嵂壱共!", "logCombat", nil, {[2]="��"}) +t("Latafayn", "�シ夋甯護攤", "entity name") +t("flame covered greatsword", "嶹肥両�シ�� �ョ德� ��", "_t") +t("This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.", "�エ �ー�﨑俾ウ�, 嶹肥両�シ�� �ョ德� ��� 嶹ゥ嶸シ�� �罹劇 ��, ��、寀エ 﨑們擽﨑�エ 弡肥イ俯ず ��愍��, �尖椈�� �餓捩 嵓�。���'�� �エ�シ�� ��ァ一ー �護悛﨑俾ウ� �溢来�オ�壱共. �エ ��� �ャ��復 嶹肥両�� 尞ャ巐ィ�シ ��エ�ー, �ク �エ�ャ �川イエ�護愍�� �エ ���シ 嶹ゥ尞戦剩﨑俯株 �� �呷慣�壱共.", "_t") +t("accelerate burning effects on all creatures in a radius %d ball within range %d, consuming them to instantly inflict 125%% of all remaining burn damage", "���揆 �卓峡�シ�� �俾イス %d �ク(�罹劇 �ャ�ー�ャ %d �ク) �エ�� �ィ�� �懍イエ�専イ� ��圸�� 嶹肥メ 巐ィ�シ�シ ��削紛, 嶹肥メ 巐ィ�シ�シ �懋アー﨑俾ウ�, �ィ��梭�� 嵓シ﨑エ�餓攪 125%% �� �ャ﨑俯株 嵓シ﨑エ�シ 﨑� �溢乱 �鷺笈�、", "tformat", {2,1}) +t("%s's %s lashes out in a flaming arc, intensifying the burning of %s enemies!", "%s�� %s 嶹肥両�� 嶸ク�シ �ク�、, %s �エ�� ��乱�� ��圸�� 嶹肥メ 巐ィ�シ�シ �晨少嵂壱共!", "logSeen", nil, {[2]="�シ��"}) +t("Robe of Force", "德們攪 �罹ク�", "entity name") +t("rippling cloth robe", "�シ�ー�エ �エ�� �� �罹ク�", "_t") +t("This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.", "�エ ��捩 �� �罹ク誤株 ���呷ケ俯株 �シ�呱�・�シ�� �俯洳�ク�ャ �溢慣�壱共.", "_t") +t("send out a range %d beam of kinetic energy, dealing %0.2f to %0.2f physical damage (based on Willpower and Cunning) with knockback", "�ャ�ー�ャ %d �ク�� �呷溜﨑� �尖ц��� �卓│�� �懍ぎ﨑エ, %0.2f - %0.2f �シ�ャ 嵓シ﨑エ�シ �シ�� ��ゥ�壱共 (�們ァ� �戦劈�� ��。)", "tformat") +t("%s focuses a beam of force from %s %s!", "%s %s %s �卓│�� �卓、啄葺�� �壱共!", "logSeen", nil, {"��",[3]="�シ��"}) +t("Serpent's Glare", "��� �卓亨", "entity name") +t("venomous gemstone", "�ケ��攪 �エ�� �川�", "_t") +t("A thick venom drips from this mindstar.", "�溢��擽�� ��┳�シ�溢擽 �エ �溢��川� �ィ�エ�瀧笈�、.", "_t") +t("Corpathus", "�罷・エ甯護��、", "entity name") +t("bound sword", "�餓攤�� �シ", "_t") +t("Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.", "�専コシ�エ �壱豆�エ �シ���� �専ウ� �溢慣�壱共. �シ�� �卓ェス �エ�� �エ�ィ�呷擽 �、�・���・﨑� ���エ �� �ャ�エ�ャ�エ�� 孖�エ �們凰�溢慣�壱共. �壱豆�� 峵�、�� 﨑們ァ��, 德們擽 �ィ�尖ヲ�笈�、.", "_t") +t("grows dramatically in power", "德們擽 �ケ��愍�� �倣紛�瀧笈�、", "_t") +t("grows in power", "德們擽 �倣紛�瀧笈�、", "_t") +t("Corpathus bursts open, unleashing a horrific mass!", "�罷・エ甯護��、�� ��ー�ャ� �ー���� �エ�ャ�罷笈, �肥ー削復 �ゥ�エ�ャ�シ �懍牟�壱共!", "logSeen") +t("Vilespawn", "嶸川丶�、�ャ�エ ��", "_t") +t("This mass of putrid slime burst from Corpathus, and seems quite hungry.", "�エ �ゥ�エ��� �ャ�シ�� �ゥ�エ�ャ�� �罷・エ甯護��、�川� 奓ー�ク�們乖 ��愍��, �、�� 嵭一クー�� �� �呱共.", "_t") +t("Anmalice", "�、�尖ヲャ�、", "entity name") +t("twisted blade", "�、寀�ー �", "_t") +t("The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.", "�エ �シ �川棕�エ�� �ャ�ー �溢捩 �ケ���� �卓亨﨑們流, ��仂�シ �菩侠�� �ー�ォ�� �� �呷慣�壱共. �餓��、�エ �川棕�エ�シ �、�ョ�� �一ウ�, �川揆 �� �専ウ� �溢慣�壱共.", "_t") +t("torments the target with many mental effects", "���揆 �、�啄復 �菩侠�� 巐ィ�シ�� ���ク﨑ゥ�壱共.", "_t") +t("reduces mental save penalty", "�菩侠 �エ�ア �溢擽�オ�� ��桿�壱共", "_t") +t("Anmalice focuses its mind-piercing eye on #Target#!", "�、�尖ヲャ�、�� �ク �菩侠�� �ー�ォ�エ �エ�� �懍│�� #Target#�専イ� ���倣毎�、!", "logCombat") +t("#CRIMSON#The tentacles release your arm, sated.", "#CRIMSON#�餓��、�エ �ケ���� 甯肥揆 �肥」シ�壱共, �護。ア﨑� �� �呷擽.", "logPlayer") +t("#CRIMSON#As you tear the tentacles from your arm, horrible images enter your mind!", "#CRIMSON#甯肥乱 �ャ�シ�呷捩 �餓��シ �「�エ��ヲャ��, �肥ー削復 �滝イス�エ �菩侠�� ��垓�、!", "logPlayer") +t("#CRIMSON#As you wield the sword, the tentacles on its hilt wrap around your arm. You feel the sword's will invading your mind!", "#CRIMSON#�エ �シ�� �、��, �川棕�エ ���乱 �壱腰 �餓�� �ケ���� 甯肥揆 弴俾ー尖株�、. �シ�� �們ァ� �ケ���� �菩侠�� �ィ�オ﨑俾ウ� �壱株 �� �呱共!", "logPlayer") +t("Morrigor", "�ィ�ャ���エ", "entity name") +t("jagged, segmented, sword", "�、�雅あ�駕葺��, ��腹��, �シ", "_t") +t("This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.", "�エ �エ��ウ�, 嶸溢。ー� �們梭�� �シ� �壱イ菩攪 德們揆 �エ�懋ウ� �溢ァ��, �シ �川棕�エ�シ �。��ウエ�エ �ィ��エ 﨑懋クー� �ケ���� �呷カ緋ケ護ァ 寘シ�瀧笈�、. �ケ��� �エ �シ�� �倆紛 �ー�ャ��, �。�エ�シ �霊牟�俯イ�ヲー �ィ�� �エ�ャ�、�� �尖m�壱共. �ク�、 �ィ�尖株 �壱。懍垓 �呱」誤・シ �戦鮒�壱共.", "_t") +t("deal %0.2f arcane and %0.2f darkness damage (based on Magic) in a radius 1 around the target", "%0.2f ���� 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ (�壱イ菩乱 ��。) ��� �シ�� �俾イス 1 �ク�� �﨑ゥ�壱共", "tformat") +t("swallows the victim's soul, gaining a new power", "彧ャ�晧梵�� ��仂�� �卓牟�シ��, �壱。懍垓 德們揆 �サ�オ�壱共", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#�エ�ー �們攪 '�ク�ャ �ー�簿頗' �ー�シ�� �懋ー� �ャ嵂餓揆 﨑エ�� �罷護ァ �喜慣�壱共.", "_t") +t("@Source@ taps the #SALMON#trapped soul#LAST# of %s, xmanifesting %s!", "@Source2@ %s�� #SALMON#�鷺ー簿頗 ��仂�シ��#LAST#, %s �ャ�ゥ嵂壱共!", "tformat", nil, {[2]="��"}) +t("%s's %s #SALMON#CONSUMES THE SOUL#LAST# of %s, gaining the power of %s!", "%s�� %s, %s�� #SALMON#��仂�� �シ��#LAST#, %s�� 德們揆 �シ�壱共!", "logSeen", nil, {[2]="�"}) +t("Hydra's Bite", "德壱糖�シ�� ��ー�ャ", "entity name") +t("triple headed flail", "�ク�ャ �� �ャ�ー ��ヲャ��", "_t") +t("This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.", "�エ �ク�ャ �� �ャ�ー �、孖ク��攵�エ孖ク ��ヲャ���� 德壱糖�シ�� 德們愍�� ��揆 �オ�ゥ﨑ゥ�壱共. �オ�ゥ�� �エ�エ�俾ー� �誤ァ壱共, �シ��� �壱株 ��巡 �オ�ゥ�� �幗慣�壱共.", "_t") +t("hit up to two adjacent enemies", "�ク�啄復 �罹劇 2 �エ�� ��揆 �オ�ゥ﨑ゥ�壱共", "_t") +t("#Source#'s three headed flail lashes at #Target#%s!", "#Source#�� �ク�ク�ャ ��ヲャ�ィ� #Target#%s �オ�ゥ嵂壱共!", "logCombat", nil, {"�シ"}) +t(" and %s", " �ク�ャ�� %s", "tformat") +t("#Source#'s three headed flail lashes at #Target#!", "#Source#�� �ク�ク�ャ ��ヲャ�ィ� #Target3# �エ�、�罹共!", "logCombat") +t("Spellhunt Remnants", "�壱イ菩ぎ�・�� �肥椪", "entity name") +t("heavily corroded voratun gauntlets", "��イュ�俾イ� ��晤頗 �エ�シ妤ー ��握�・��", "_t") +t("These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.", "﨑罹阜, �ャ�德� �幎ぎ�� �エ�シ妤ー ��握�・�卓擽 ��溢捩 �壱ャエ �ャ��復 ��晧愍�� �サ �ク ��ス�エ�們来�オ�壱共. �尖椈�� �壱イ� �ャ�・ �懋クー�� �ー��シ�ー, �壱イ� ���シ�� 甯語エエ﨑ィ�シ�懍昏 �ク��乱�� �壱イ菩攪 尞戦紛�シ �們悛﨑� �� �川」シ �ー��オ�壱共.", "_t") +t("Can't be worn by those with arcane powers.", "�壱イ� �ャ�ゥ�尖株 �・�ゥ﨑� �� ��慣�壱共.", "_t") +t("#ORCHID#Your arcane equipment or powers conflict with the gauntlets!#LAST#", "#ORCHID#�ケ���� �壱イ菩��攤 德�, �尖株 �・��ー �エ ��握�・�滝ウシ ��ス�卓擽�、!#LAST#", "logPlayer") +t("corroded voratun gauntlets", "��晤頗 �エ�シ妤ー ��握�・��", "_t") +t("These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.", "﨑罹阜, �ャ�德� �幎ぎ�� �エ�シ妤ー ��握�・�卓捩 ��� �ャ��葺�� ��晤据�溢慣�壱共. �尖椈�� �壱イ� �ャ�・ �懋クー�� �ー��シ�ー, �壱イ� ���シ�� 甯語エエ﨑ィ�シ�懍昏 �ク��乱�� �壱イ菩攪 尞戦紛�シ �懋アー﨑� �� �川」シ �ー��オ�壱共.", "_t") +t("tarnished voratun gauntlets", "��雅頗 �エ�シ妤ー ��握�・��", "_t") +t("These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.", "﨑罹阜, �ャ�德� �幎ぎ�� �エ�シ妤ー ��握�・�卓攪 岺罹ゥエ� �、 �倣復 嵓シ﨑エ�シ �幗捩 ��愍�� �エ��笈�、. �尖椈�� �壱イ� �ャ�・ �懋クー�� �ー��シ�ー, �壱イ� ���シ�� 甯語エエ﨑ィ�シ�懍昏 �ク��乱�� �壱イ菩攪 尞戦紛�シ �懋アー﨑� �� �川」シ �ー��オ�壱共.", "_t") +t("slightly tarnished voratun gauntlets", "�ー�� ��雅頗 �エ�シ妤ー ��握�・��", "_t") +t("These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.", "﨑罹阜, �ャ�德� �幎ぎ�� �エ�シ妤ー ��握�・�卓捩 �ク�肥攪 彧呱ィシ� ��椈�川� �晝イ� �幎x�� �溢慣�壱共. �尖椈�� �壱イ� �ャ�・ �懋クー�� �ー��シ�ー, �壱イ� ���シ�� 甯語エエ﨑ィ�シ�懍昏 �ク��乱�� �壱イ菩攪 尞戦紛�シ �懋アー﨑� �� �川」シ �ー��オ�壱共.", "_t") +t("gleaming voratun gauntlets", "�幎x�� �エ�シ妤ー ��握�・��", "_t") +t("These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.", "�エ �壱カ�� �エ�シ妤ー �・�卓捩 �エ �ク��攪 ��擽 ��旧 �� �俯涵 �幎か�壱共. �尖椈�� �壱イ� �ャ�・ �懋クー�� �ー��シ�ー, �壱イ� ���シ�� 甯語エエ﨑ィ�シ�懍昏 �ク��乱�� �壱イ菩攪 尞戦紛�シ �懋アー﨑� �� �川」シ �ー��オ�壱共. �エ�� �エ ��� �俯ャエ�シ �エ嵂駕復 �作ァ� �・�卓乱�� �懍げ�俾ウ� �溢慣�壱共.", "_t") +t("attempt to destroy all magic effects and sustains on creatures in a radius %d cone (unnatural creatures are additionally dealt %0.2f arcane damage and stunned)", "�俾イス %d �ク�� �尖ソ� �肥怱 �エ�� �ィ�� �懍イエ�� ��圸�� �壱イ� 巐ィ�シ� ����ー�シ ��カ �懋アー﨑ゥ�壱共. (��梵�ー��攤 �懍イエ�、� �緋ー�� %0.2f ���� 嵓シ﨑エ�シ �幀ウ� �ー�逸鮒�壱共)", "tformat") +t("%s unleashes antimagic forces from %s %s!", "%s %s %s�川� �俯ァ壱イ菩攪 德們揆 �ゥ�懦毎�、!", "logSeen", nil, {"��"}) +t("%s's animating magic is disrupted by the burst of power!", "%s ���擽�� �壱イ菩擽 尞ュ�懦葺�� �俯ァ壱イ菩攪 德們乱 �ゥ﨑エ�們来�、!", "logSeen", nil, {"�シ"}) +t("destroy an arcane item (of a higher tier than the gauntlets)", "�壱イ� �シ峵� 﨑俯x�シ 甯語エエ﨑ゥ�壱共. (��握 �・�瀧ウエ�、 �� �廷捩 �ア�餓攪 �シ峵溢擽�ャ�シ 﨑ゥ�壱共)", "_t") +t("#LIGHT_RED#You can not do that with a tinker attached. Remove it first.", "#LIGHT_RED#�罹ェ�宙�エ �・�ゥ�� ����川��� �一ー�・﨑ゥ�壱共. �罹ェ�宙�� �シ� �懋アー﨑エ�シ�ク��.", "log") +t("Destroy which item?", "�エ�、 �シ峵溢揆 甯語エエ﨑���?", "_t") +t("You crush the %s, and the gloves take on an illustrious shine!", "%s 甯語エエ﨑們梵, ��握 �・�卓擽 �倣復 �幗揆 �懦毎�、!", "logPlayer", nil, {"��"}) +t("Merkul's Second Eye", "�罷・エ增們攪 �尖イ溢ァク ��", "entity name") +t("sleek stringed bow", "�、�逸復 �懍怱�� 嶹�", "_t") +t("This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to \"steal\" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.", "�エ 嶹懍捩 ��ェ��� �懍寥嵓� �ゥ�専ー �ー�� ��オャ�シ�� 﨑ゥ�壱共. �誤ャク�� �倆葺�エ, �エ 嶹懍捩 ��豆�� �懍幣�シ '弡肥ケ� �� �壱株' 德們揆 �シ�壱共�� 﨑ゥ�壱共. 嶹肥ざ�� �樌捩 ��捩 ��豆� ��� �エ�� �護符�緋ウ�, �懍寥嵓� �ゥ�尖株 �シ�霊捩 �懍幣�シ 奝オ﨑エ ��豆�エ �語イ誤ェィ�エ�� ���懦葺�� �簿ウエ�シ ���嵂壱共�� 﨑ゥ�壱共.", "_t") +t("Summertide", "��、�、�� �ャ��", "entity name") +t("shining gold shield", "�幎x�� 嶹ゥ�� �ゥ甯ィ", "_t") +t("A bright light shines from the center of this shield. Holding it clears your mind.", "�壱カ�� �幗擽 �ゥ甯ィ�� �卓蕗�川� �懍牟�們丶�� �溢慣�壱共. �ゥ甯ィ�シ �尖ゥエ �菩侠�エ �卓符�瀧笈�、.", "_t") +t("releases a burst of light", "尞ュ�懦葺�� �� 﨑エ�ゥ", "_t") +t("send out a range %d beam, lighting its path and dealing %0.2f to %0.2f light damage (based on Willpower and Cunning)", "�ャ�ー�ャ %d �ク�� �卓│�� �懍ぎ﨑エ, �懍ぎ�、��・シ �晨梭�� %0.2f - %0.2f �� 嵓シ﨑エ�シ �﨑ゥ�壱共 (�們ァ� �戦劈�� ��。﨑ゥ�壱共)", "tformat") +t("%s's %s flashes!", "%s�� %s �溢ゥ作攤�、!", "logSeen", nil, {[2]="�"}) +t("Wanderer's Rest", "�ゥ�卓梵�� 弴エ��", "entity name") +t("weightless boots", "�エ�語ー ��株 �・嶹�", "_t") +t("These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.", "�エ �・嶹罷株 �ー��, ��イス﨑俾イ� �エ�語ー ��慣�壱共. �護��エ�エ, �ケ��� �雅劇﨑� �川揆 �霊牟��ヲー �� �呷慣�壱共.", "_t") +t("Silk Current", "��卿 彧尖ヲ�", "entity name") +t("flowing robe", "彧尖・エ�� �罹ク�", "_t") +t("This deep blue robe flows and ripples as if pushed by an invisible tide.", "�エ ��復 甯誤梳�餓攪 �罹ク誤株 �エ�エ� �危株 甯誤巡�� �ソ� �ッ 彧尖・エ��, �シ�ー�ゥ�壱共.", "_t") +t("Skeletal Claw", "﨑エ�ィ �戦�", "entity name") +t("bone-link chain", "�壱。� �エ�エ�呷捩 �ャ�ャ", "_t") +t("This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.", "�エ ��ー作捩 �ク��攪 �呷カ� �壱。� �誤蕩 �� �呷慣�壱共. �川棕�エ�� 﨑懍ェス �晧乱 �一ウ�, �、�ク 﨑懍ェス�尖株 ���エ�ュ�� ��懋ー �駆捩 �戦��エ �ャ�、�溢慣�壱共.", "_t") +t("Core of the Forge", "��・��攪 﨑オ", "entity name") +t("fiery mindstar", "�逸ム�� �溢�", "_t") +t("This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.", "�ィ��イ� �逸ム�� �溢��エ �シ�倣復 ��イゥ�シ�� �・�菩ウ�, �オ�ゥ�� �﨑� �誤ァ壱共 �エ�ー �俯ソ懍慣�壱共.", "_t") +t("Aetherwalk", "�戦��エ �ク��", "entity name") +t("ethereal boots", "��イエ �・嶹�", "_t") +t("A wispy purple aura surrounds these translucent black boots.", "�ャ�ア�ャ�ア﨑� �エ�シ�� �ー�エ�エ �エ �倆握��復 �� �・嶹罷・シ �俯洳�ク�� �溢慣�壱共.", "_t") +t("Creates an arcane explosion dealing %d arcane damage based on magic in a radius of 3 around the user after any teleport.", "�懍��梵� �懋ー�擽�� ��, �壱イ菩乱 ��。﨑� %d ���� 嵓シ﨑エ�エ ��梭�� �俾イス 3 �ク�� 尞ュ�懍揆 �シ�シ墲オ�壱共. �エ 巐ィ�シ�� �ィ�� �懋ー�擽�呷乱 �罹徐﨑ゥ�壱共", "tformat") +t("phase door up to range 6, within radius 2 of the target location", "�罹劇 6 �ク �肥怱 �エ�� ��倣復 �・�誤。� �懋ー�擽�呰鮒�壱共. �、�ィ �肥怱�� 2 �ク��笈�、", "_t") +t("%s is #PURPLE#ENVELOPED#LAST# in a deep purple aura from %s %s!", "%s %s %s �懍げ﨑俯株 ��復 �エ�シ�餓攪 �ー�エ�� #PURPLE#�ク�ク�、#LAST#!", "logSeen", nil, {"��",[3]="�エ"}) +t("Colaryem", "�罹攵�ャ��", "entity name") +t("floating sword", "���壱株 �", "_t") +t("This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.", "�エ �オ�。﨑� 嶸倣��� �� ��共�ゥ��愍�� �ク��, �壱ケ�株 �ー�� �ケ�� �ク�� 﨑ゥ�壱共. �ク 增ャ�ー� �壱ケ�乱 ��紛 �シ� ��胸德� ��作慣�壱共. ��笈 ��シ�エ�� ��笈�シ �ケ�・�エ�シ�� �川乱�� �ー�俯x� 﨑俯釜�� ����ー� �� �呷慣�壱共. ��」シ �倣復 德們愍�� �エ ��� �呷棕�俾ー ��笈�エ �ク�エ ��」シ �ー�﨑エ�シ �� �� �呷慣�壱共.", "_t") +t("Attack speed improves with your strength and size category.", "�オ�ゥ �鷺巡� 德俾ウシ �ク�� 增ャ�ー�� ��。﨑ゥ�壱共.", "_t") +t("Void Quiver", "�オ嵭溢攪 嶹肥ざ奝オ", "entity name") +t("ethereal quiver", "��イエ 嶹肥ざ奝オ", "_t") +t("An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.", "�エ ��彧卓攪 嶹肥ざ奝オ �溢乱 嶹肥ざ�エ �エ﨑懦梭 ��寥�瀧笈�、. �専キク�逸復 﨑們摩 �幗攪 �川擽 嶹肥ざ奝オ�� 岺罹ゥエ�� �俯��� �溢慣�壱共.", "_t") +t("Hornet Stingers", "�尖イ護攪 ��ケィ", "entity name") +t("sting tipped arrows", "�護ケィ 嶹肥ざ", "_t") +t("A vile poison drips from the tips of these arrows.", "嶹肥ざ�� �晧乱�� �肥ー削復 ��擽 �ィ�エ�ク�們亰�壱共.", "_t") +t("afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns", "���揆 �瀧遵�懍シ� 6 奓エ�呷譜, �、 奓エ 20 嵓シ﨑エ�シ �シ�� 20% 嶹簿・��� 嵂雅徐�エ �、甯ィ﨑俾イ� 﨑ゥ�壱共. ", "_t") +t("Umbraphage", "�ク�シ�� 尞ャ��", "entity name") +t("deep black lantern", "��彧卓攪 �懦╋", "_t") +t("This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.", "�ス�ア﨑� �幗攪 﨑們摩 �們�菩擽 �エ���� �ャ�エ�シ �エ�� �溢慣�壱共. �幗擽 �ソ�� �ク �ィ�� �ウ�� �エ���エ ����梭 �ャ�シ�瀧笈�、.", "_t") +t("Absorbs all darkness (power %d, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge %d).", "�卓寳 �俾イス �エ�� �ィ�� �エ���� 彧。�倆鮒�壱共 (���・ %d, �們ァ� �戦劈�� ��。), �戦復 彧。�倆復 �エ���シ�� �ク﨑エ �卓寳 �俾イス�エ �晝ー﨑ゥ�壱共. (嶸�椪 �ゥ��汢 %d).", "tformat") +t("#ORCHID#Umbraphage is fully powered!", "#ORCHID#�ク�シ�� 尞ャ�晧擽 ����梭 �ゥ��据�壱共!", "logPlayer") +t("release absorbed darkness in a %d radius cone with a %d%% chance to blind (based on lite radius), dealing %0.2f darkness damage (based on Mindpower and charge)", "�俾イス %d �ク�� �尖ソ� �肥怱�� �エ���� 﨑エ�ゥ﨑エ, %d%% 嶹簿・��� �、��亨墲、�� (�卓寳 �肥怱�� ��。), %0.2f �エ�� 嵓シ﨑エ�シ �﨑ゥ�壱共 (�菩侠�・�シ �ゥ��汢�� ��。)", "tformat") +t("%s unshutters %s %s, unleashing a torrent of shadows!", "%s %s %s �エ�エ, �ク�シ�川攪 �雅・俯・シ 﨑エ�ゥ嵂壱共!", "logSeen", nil, {"��",[3]="�シ"}) +t("Spectral Cage", "���ケ �川丼", "entity name") +t("ethereal blue lantern", "��イエ�� 岺ク�ク �懦╋", "_t") +t("This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.", "�エ �����, �。� �懦╋� �エ��� �呷捩 ���ケ�呷捩 嶸菩メ�エ �懦葺�� �ス�ア﨑� 甯誤梳 �幗愍�� �幎か�壱共. �溢� 奛誤・シ �護��エ�エ �シ�護イ俯涵 �ィ�卓慣�壱共.", "_t") +t("release a will o' the wisp that will explode against your foes for %d cold damage (based on your Magic)", "��乱�� �、�� 尞ュ�懦紛 %d �賀クー 嵓シ﨑エ�シ �﨑俯株 (�壱イ菩乱 ��。) ��ケィ��カ溢揆 﨑エ�ゥ﨑ゥ�壱共", "tformat") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("will o' the wisp", "��ケィ��カ�", "_t") +t("A chilling, ghostly form that floats in the air.", "�ィ�滝ウ� ���ケ�呷捩 嶸菩メ�エ �オ�卓揆 ���語ウ� �溢慣�壱共.", "_t") +t("#Source# releases an icy whisp from %s %s!", "#Source2# %s %s�川� �シ�エ�呷捩 ��ケィ��カ溢揆 峵�エ�畷株�、!", "logCombat") +t("Summon", "�醐劍", "_t") +t("charm", "���", "entity type") +t("totem", "奝�奛�", "entity subtype") +t("The Guardian's Totem", "�エ嶸ク�川攪 奝�奛�", "entity name") +t("a cracked stone totem", "�溢擽 �� �� 奝�奛�", "_t") +t("This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.", "�溢��擽�� �川複�エ �エ ����� �� 奝�奛懍攪 �們螺�エ �珠捩 ���エ�川� 彧俯洳�們亰�壱共. �ク��ァ��, �醐�奛� �溢攪 �ー�﨑� 德們揆 �尖d �� �溢慣�壱共.", "_t") +t("call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.)", "10 奓エ �呷譜 ��鷺据�� �エ�� �一ー�・﨑� �俯ァ壱イ� �ー�・�� �ク��笈�、. (�ー�・� �俾イス 5 �ク�� �ィ�オ�� �ー�エ�� �懍げ﨑俯ゥー, ��揆 �護牟�ケ�ー��, �ー�溢亨墲、�ー �ャ�シ��揆 �賀ウ� �����・�� 夋懍寥��ヲス�壱共. �醐劍 ��, �ゥ�ゥ�尖・シ �ィ�オ�懦し�壱共.)", "_t") +t("Not enough space to invoke!", "�壱洳�エ�ー ��復 �オ��擽 ��ア﨑俯共!", "logPlayer") +t("Stone Guardian", "�肥怱 �倆从��", "_t") +t("This massive stone pillar drips with a viscous slime. Nature's power flows through it, obliterating magic all around it...", "�エ �ー�﨑� �肥怱 �ー�・� ��桷﨑� �ャ�シ�� �ゥ�ク�エ �ィ�エ�瀧笈�、. �川硫�� 德們擽 �ー�・�� 彧尖・エ�� �溢愍�ー, �シ��� �ィ�� �壱イ菩揆 �川ざ�懦し�壱共...", "_t") +t("#Source# uses %s to summon a natural guardian!", "#Source2# %s �ャ�ゥ﨑們流 �川硫�� �倆从�尖・シ �壱洳�ク�、!", "logCombat", nil, {"��"}) +t("Cloth of Dreams", "�溢攪 �懍亶", "entity name") +t("Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.", "�エ�ク��乱�� �誤豆�エ�� �エ �晨��シ �護ァ�エ �ク�ャ��� ����梭 �ィ�エ�溢搆�� �尖m�壱共.", "_t") +t("wand", "�壱イ簿エ�", "entity subtype") +t("Void Shard", "�オ嵭� �ー��", "entity name") +t("strange jagged shape", "�エ��葺�� �珠攤 �ー��", "_t") +t("This jagged shape looks like a hole in space, yet it is solid, though light in weight.", "�エ �川」ス�シ�ス﨑� 嶸菩メ� �溢ケ� �オ��乱 �� �ャ�碕ー呷慣�壱共��, ��シ�エ �エ�護乱 ��紛 �ィ�ィ﨑ゥ�壱共.", "_t") +t("release a radius %d burst of void energy at up to range %d, dealing %0.2f temporal and %0.2f darkness damage (based on Magic)", "�罹劇 %d �ャ�ー�ャ �エ�� �俾イス %d �ク�� �オ嵭� �尖ц� 尞ュ�懍揆 �シ�シ��, %0.2f �懋ー� 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ �﨑ゥ�壱共 (�壱イ菩乱 ��。)", "tformat", {2,1,3,4}) +t("%s siphons space and time into %s %s!", "%s %s %s�シ�� �懋ー�ウシ �オ��揆 彧。�倆毎�、!", "logSeen", nil, {"��"}) +t("Coral Spray", "�ー嶸ク �シ�エ�シ", "entity name") +t("thick coral plate", "�専コシ�エ �ー嶸ク 甯�", "_t") +t("A chunk of jagged coral, dredged from the ocean.", "�川ュ雅ケシ�駕復 �ー嶸ク �ゥ�エ�ャ��, ��卓乱�� �エ��ャ�ク�オ�壱共.", "_t") +t("30% chance to spray freezing water (radius 4 cone) at the target.", "30% 嶹簿・��� �ィ��エ �シ�エ�シ�シ �シ�シ�� ���揆 �オ�ゥ﨑ゥ�壱共 (�俾イス 4 �ク�� �尖ソ�).", "_t") +t("A wave of icy water sprays out from #Source# towards #Target#!", "�ィ��エ �シ�エ�シ� #Source#�専イ護� 寘シ�ク�們凰 #Target3# �ョ�罹共!", "logCombat") +t("Shard of Insanity", "�滝クー�� �ー��", "entity name") +t("cracked black amulet", "�� �� ��菩ラ �ゥ�ク�エ", "_t") +t("A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.", "�エ ��懍ァ� �ゥ�ク�エ�� �ョ�ク �� �護捩 ��復 �餓捩�餓攪 �幗揆 �エ�� �溢慣�壱共. �護��エ�エ, �菩侠�� ���� �作く�エ�� �ゥ�誤ヲャ�シ �、�� �� �溢慣�壱共.", "_t") +t("Pouch of the Subconscious", "���ャ�們享�� �シ�ク��", "entity name") +t("familiar pouch", "�懋キシ﨑� �シ�ク��", "_t") +t("You find yourself constantly fighting an urge to handle this strange pouch of shot.", "�エ�� �懋ー� �エ �エ��復 �シ�ク�� �作攪 夋�劍�� ��� �護ァ�� �カ�、�� �ゥ�呟ウシ �ク�ー�� �ゥ�壱共.", "_t") +t("50% chance to reload 1 ammo", "50% 嶹簿・��� 1 �� �・��鮒�壱共", "_t") +t("Wind Worn Shot", "�罷梃�� �ウ� 夋�劍", "entity name") +t("perfectly smooth shot", "��イス﨑俾イ� ��罹洳�エ 夋�劍", "_t") +t("These perfectly white spheres appear to have been worn down by years of exposure to strong winds.", "�エ ��イス﨑俾イ� �・�ク�ー �ャ�エ�� �倣復 �罷梃�� �エ �ク�� �呷譜 峵削剩�� �� �呷慣�壱共.", "_t") +t("35% chance for lightning to arc to a second target", "35% 嶹簿・��� �� �、�ク ���乱�� ��・俾ー �ー��鮒�壱共", "_t") +t("Spellcrusher", "�シ�ク 甯語エエ��", "entity name") +t("vine coated hammer", "�ゥ�エ�ョ德� �晧ケ�", "_t") +t("This large steel greatmaul has thick vines wrapped around the handle.", "�エ �ー�﨑� �菩イ� �嶸� �晧ケ俯株 �川棕�エ ���擽 �専コシ�エ �ゥ�エ�� �川矯��溢慣�壱共.", "_t") +t("50% chance to shatter magical shields", "50% 嶹簿・��� �壱イ� �エ嶸ク�餓揆 甯護℡﨑ゥ�壱共", "_t") +t("%s's magical shields are shattered!", "%s�� �壱イ� �エ嶸ク�餓擽 甯護℡�們来�、!", "logSeen") +t("#DARK_GREEN#You feel a great power rise within you!", "#DARK_GREEN#��劇﨑� 德們擽 �ケ�� �作乱�� �シ�エ�罹株 �� �専サエ�瀧笈�、!", "logPlayer") +t("torque", "�シ�� ���ャ", "entity subtype") +t("Telekinetic Core", "�呷溜﨑� 﨑オ", "entity name") +t("heavy torque", "�エ�ー�エ �シ�����ャ", "_t") +t("This heavy torque appears to draw nearby matter towards it.", "�エ �エ�ー�エ �シ�� ���ャ�� �シ��� �ャ�シ�� �護牟�ケ�ー�� �壱株 �� �呱共.", "_t") +t("Spectral Blade", "���ケ�� �", "entity name") +t("immaterial sword", "�、�エ��株 �", "_t") +t("This sword appears weightless, and nearly invisible.", "�ー�� 妤ャ��乱 ��護垓, �エ �� �エ�語ー ��株 �� �呷慣�壱共.", "_t") +t("Crystle's Astral Bindings", "增ャ�ャ�ャ�� ��豆�� �専ー専ー�", "entity name") +t("crystalline gloves", "�們�� �・��", "_t") +t("Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.", "�ャ�シ�� ����ャ�、�エ �爺ウ� �溢来�、�� ��紛��� �・�卓愍��, �エ �ク��ー ��旧 �ウ�川� �誤蕩 �� �呷捩 岺罹ゥエ�� ��ケ幗擽 �� ��擽 ��カ肥牟�瀧笈�、.", "_t") +t("Prothotipe's Prismatic Eye", "嵓�。懦�寀ー嵓�攪 �、�� ��", "entity name") +t("multi-hued", "�、��", "entity subtype") +t("cracked golem eye", "�溢擽 �� �ィ�們攪 ��", "_t") +t("This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.", "�エ �溢擽 �� �エ�晧捩 �ク�肥攪 峵削血�シ �樌符 �幗擽 �罷椪�オ�壱共. 﨑罹阜, �ィ�們攪 �溢乱 �倣��溢来�� �� �呷慣�壱共.", "_t") +t("Casts lasers on spellcast when worn or imbued.", "�ゥ�ゥ﨑俾アー��, �・��乱 ��ャ�們来�� ��, �シ�ク �懍�� �� �卓│�� �懍ぎ﨑ゥ�壱共.", "_t") +t("Plate of the Blackened Mind", "�� �菩侠�� 甯専ク� �卓亶", "entity name") +t("solid black breastplate", "�ィ�ィ﨑俾ウ� �� 彧賀ー�", "_t") +t("This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.", "�エ ��彧卓攪 �卓亶� �ソ�� �ィ�� �幗揆 彧。�倆鮒�壱共. �エ�。��, �川エ溢��攤 德們擽 �エ �卓亶 �溢乱 ���、�エ �溢ァ��, �ク 德們捩 �川侠 �シ��乱 �エ�ィ �シ�エ �シ�エ�俯株� �們享﨑俾ウ� �溢慣�壱共. �エ 甯専ク� �卓亶�� �護ァ��, �エ�川垓 �晝ー�擽 �菩侠�� �ィ�被物�� �尖m�壱共.", "_t") +t("Tree of Life", "�晤ェ�攪 �俯ャエ", "entity name") +t("tree shaped totem", "�俯ャエ �ィ�� 奝�奛�", "_t") +t("This small tree-shaped totem is imbued with powerful healing energies.", "�エ �卓捩 �俯ャエ �們桝�� 奝�奛懍捩 �簿�・﨑� 巐誤ウオ �尖ц�� �シ��据�溢慣�壱共.", "_t") +t("Heals all nearby living creatures by 5 points each turn.", "�シ��� �ィ�� �晤ェ�イエ�� �晤ェ��・�� 奓エ �ケ 5 �ゥ 巐誤ウオ �懍シ懍、鷺笈�、", "_t") +t("#CRIMSON# A powerful healing aura appears around you as you equip the %s.", "#CRIMSON#%s �ゥ�ゥ﨑們梵, �簿�・﨑� 巐誤ウオ�� �ー�エ�エ �ケ�� �シ��� 寘シ�瀧笈�、.", "logPlayer", nil, {"�シ"}) +t("take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns", "���� �誤ヲャ�シ �菩符 �晤ェ��・�� 300 巐誤ウオ﨑俾ウ�, �ゥ�エ�・�エ 20, �ゥ�エ 巐ィ�ィ�エ 20%% ��柑﨑們ァ��, 4 奓エ �呷譜 �鷺ー簿姓�壱共", "_t") +t("%s merges with %s %s!", "%s %s %s �オ﨑ゥ�罹共!", "logSeen", nil, {"��",[3]="�シ"}) +t("Ring of Growth", "�ア�・�� �們ァ", "entity name") +t("This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.", "�エ �卓捩 �俯ャエ �們ァ�� �壱。晧ラ ��クー 﨑俯x� �川矯�� �溢慣�壱共. �専コシ�エ �珠ぎ��、�エ �ァ ��クー�川� �尖攵�� �� �呷慣�壱共.", "_t") +t("vine encircled ring", "�ゥ�エ �俯ヲー �們ァ", "_t") +t("Wrap of Stone", "�肥怱�� 尞ャ�ケ", "entity name") +t("solid stone cloak", "�ィ�ィ﨑� �肥怱 �晨�", "_t") +t("This thick cloak is incredibly tough, yet bends and flows with ease.", "�エ �専コシ�エ �晨��� �尖巡 �壱据�� �倣葺���, �罷梃�� �ス�� 弴俯あ�ス�壱共.", "_t") +t("Death's Embrace", "�ス�護攪 尞ャ�ケ", "entity name") +t("black leather armor", "�� ��ス �卓亶", "_t") +t("This deep black leather armor, wrapped with thick silk, is icy cold to the touch.", "�エ ��彧卓攪 ��ス �卓亶�, �専コシ�エ ��卿�シ�� �ク�ャ�一ウ�, �護ァ�エ �シ�語ー呷擽 �ィ�卓慣�壱共.", "_t") +t("turn yourself invisible (power %d, based on Cunning and Magic) for 10 turns", "10 奓エ �呷譜 妤ャ�� ����� �護桿﨑ゥ�壱共 (����・ %d, �戦劈�シ �壱イ菩乱 ��。)", "tformat") +t("%s pulls %s %s around %s like a dark shroud!", "%s %s %s �ャ�ゥ﨑エ %s �シ��乱 �エ���� �俯��、!", "logSeen", nil, {"��",[3]="��"}) +t("Breath of Eyal", "�川擽�護攪 �ィ�ー", "entity name") +t("gauzy green armor", "��イ� ��ケ俯株 �壱。� �卓亶", "_t") +t("This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.", "�エ ��シ�エ �卓亶� �� �� ��擽 �珠捩, ��ァ� �尖攵�俾ウ�, 巐誤ウオ�俾ウ� �壱株 �溢胸�シ�� �エ�ィ�エ �� �� �呷慣�壱共. ��愍�エ, �川愍�� �、�溢揆 �護攪 �ク ��シ��尖巡 �一オャ﨑俾ウ�, �� �エ�們乱 �ク��攪 �エ�語ー �専サエ�瀧笈�、.", "_t") +t("#DARK_GREEN#You feel the strength of the whole world behind you!", "#DARK_GREEN#�ケ��� �ケ�� �ア �、�� �南流��, �ク��攪 �ィ�� 德們揆 �尖��、!", "logPlayer") +t("Eternity's Counter", "��寳�� �懋ウ�", "entity name") +t("crystalline hourglass", "�們�� �ィ�� �懋ウ�", "_t") +t("This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.", "�エ �ク��ー ��旧 �ウ�川� �ィ �� �呷捩 �們�� �溢乱��, �ィ�俾ー �溢牟�シ �� �ウ�� �們螺�エ �珠捩 �卓捩 �エ�晤豆�エ ��垈�� �溢慣�壱共. �エ�晧擽 �ィ�� �ィ�エ��エ, �シ��� �懋ー�攪 彧尖ヲ�擽 �﨑ィ�� �尖m�壱共.", "_t") +t("Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time.", "�オ�ゥ��攤, �尖株 �ゥ�エ��攤 巐ィ�シ�シ �懋ウオ﨑ゥ�壱共. �エ�� �ィ�們攪 ��ケ們乱 �ー�シ �、�ク 巐ィ�シ�シ �幗慣�壱共. �エ �ィ�� �懋ウ�・シ �誤ヲャ�� ��捩 奓エ�� �誤ェィ﨑們ァ �喜慣�壱共..", "_t") +t("flip the hourglass (sands currently flowing towards %s)", "�ィ�� �懋ウ� �、�滝クー (嶸�椪 %s �ス�シ�� 彧尖・エ�� �溢慣�壱共)", "tformat") +t("stability", "�菩イエ", "_t") +t("entropy", "�被敢�懦半", "_t") +t("%s flips %s %s over...", "%s %s %s �、�卓来�、...", "logSeen", nil, {"��",[3]="�シ"}) +t("#GOLD#The sands slowly begin falling towards %s.", "#GOLD#�ィ�俯株 %s �ス�シ�� �尖ヲャ�� 彧尖・ク�、.", "logPlayer") +t("#GOLD#As the final sands drop into place, you feel a surge of power.", "#GOLD#�溢ァ�� �ィ�俾ー �ィ�エ���, �ケ��� 德們攪 ��巡�シ �尖��、.", "logPlayer") +t("#GOLD#As the final sands drop into place, you suddenly feel safer.", "#GOLD#�溢ァ�� �ィ�俾ー �ィ�エ���, �ケ��� �卓梠�、�� �壱巡�川揆 �尖��、.", "logPlayer") +t("Malslek the Accursed's Hat", "��シ�幗捩 �川堪�餓攪 �ィ��", "entity name") +t("black charred hat", "�一ケ誤ァ」�� 夋� �ィ��", "_t") +t("This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.", "�エ �� �ィ�尖株 嶹ゥ嶸シ�� �罹劇 �� �簿�・﨑� �壱巡�ャ, �川堪�餓擽 �護悛﨑俾ウ� �溢来�オ�壱共. �川堪�餓捩 �、�ク �ィ�川攪 �エ�ャ�、�シ ��平�� �コ�壱共�� �誤�、�ク �溢慣�壱共. 孖ケ德� �ク�� �ャ�ャ �簿�・﨑� ��ァ溢凰 ��平�� 嵂壱株�ー, �エ�� �� ��ァ溢、� 﨑俯x� �ク��, ���菩��攤 夋罹巡�� ���シ�エ �� �俯ィク�, �川堪�餓揆 �ー��﨑俾ウ� �ク�� 德們揆 弡肥イ俾ー肥慣�壱共. ����� ��晧ーャ �川堪�餓捩 ��ァ壱・シ �ス�エ�ー ��紛 �ク�� 夋卓乱 �溢揆 �壱��オ�壱共��, �エ �ッ�罷ック� �� �ィ�専ー �ク 尞戦来�� �ィ� ���シ﨑� ��擽��オ�壱共.", "_t") +t("#RED#Malslek's hatred flows through you.", "#RED#�川堪�餓攪 �晧丶� �ケ���川� 彧俯洳�們乖�、.", "logPlayer") +t("Fortune's Eye", "嵂餓垓�� ��", "entity name") +t("golden telescope", "�溢ラ �晧寳�ス", "_t") +t([[This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. + +His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."]], [[�エ �駆捩 峵溢ァ� �晧寳�ス� 﨑罹阜 �ィ嵭俾ー�エ�� 夋戦利��ク ��、寀エ 﨑們擽﨑�エ �護悛﨑俾ウ� �溢来�オ�壱共. �エ ��オャ�シ �専ウ�, �ク�� �溢ヲ�'�川擽�護揆 ��懍ァ�エ�ー �エ�シ�� �セ�ー��復 �ャ嵂餓揆 嵂溢慣�壱共. 弡零あ ��、寀エ�エ �ス�ー �� �護ァ �ィ� �們ァ啄宙�、� �尖巡 �壱据�� �珠葺�、�� ��紛�瀧笈�、. ��、寀エ� �エ �晧寳�ス�� �川侠�� 嵂餓垓�� ��ァ菩擽�シ�� �晝ー�毎�一ウ�, �、�罹。罹巡 �エ �晧寳�ス�� �爺ウ� �壱株 �呷譜 ��ャエ�ャ ��利﨑� ��勦�川��� 夋溢カ� 﨑� �� �溢来�オ�壱共. ��、寀エ� ��牟��ヲー ��� �﨑� �オ�俯。� �ゥ�ク﨑� ��ァ溢凰 ���葺�、 �ス�壱共�� ��紛�瀧笈�、. + +�溢ァ�餓愍�� �ク� �ィ�エ �川捩 �、�語ウシ �呷慣�壱共. "��� �エ�� �晧擽�シ�� �尖l�エ �罹株�ャ��, ��ァ� ��ー�� �� �珠捩 �エ�シ�エ �溢揆奛尖魂 �川擽�シ."]], "_t") +t("Eye of the Forest", "�イ�� ��", "entity name") +t("overgrown leather cap", "�シ�ア�・﨑� ��ス �ィ��", "_t") +t("This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.", "�エ ��ス �ィ�尖株 �専コシ�エ �エ�シ� �、�・�、�・ �呷牟�溢慣�壱共. �俯ャエ�� �ー��頗 �溢擽 �壱株 �ウ�� �シ����. �溢��擽�� �壱。� �ャ�シ��擽 �溢乱�� �尖ヲャ��, �壱ャシ�俯涵 彧俯洳�們亰�壱共.", "_t") +t("Eyal's Will", "�川擽�護攪 �們ァ", "entity name") +t("pale green mindstar", "�ス�ア﨑� �壱。� �溢�", "_t") +t("This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.", "�エ ��罹洳�エ �壱。� �們�菩捩 﨑オ ���乱 �晧捩 �壱。� �ャ�シ��擽 彧尖・エ�� �溢慣�壱共. ��� �壱。� �ャ�シ��擽 岺罹ゥエ�尖巡 嶸菩┳ �俯株�ー, ��乱 �ィ�エ��エ �ク �尖ヲャ�川� �罷粕� ���エ�� �尖攵�ゥ�壱共.", "_t") +t("Evermoss Robe", "��寳﨑� �エ�シ�� �罹ク�", "entity name") +t("fuzzy green robe", "�エ�。�エ�。﨑� �壱。� �罹ク�", "_t") +t("This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.", "�エ �専コシ�エ �罹ク誤株 �罷��餓攪 �エ�シ�� �誤豆�エ�護慣�壱共. ��」シ �ャ��﨑俾イ� ��。ー�們牟, �護ァ�エ �懍寳﨑ゥ�壱共. 嶹懋クー�シ �們ーセ��」シ�� 孖ケ�ア�エ �壱共�� 﨑ゥ�壱共.", "_t") +t("Nithan's Force", "�逸ヤ�� 德�", "entity name") +t("massive sling", "�ー�﨑� 妤ャ�晝オャ", "_t") +t("This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...", "�エ �簿�・﨑� 妤ャ�晝オャ�� �壱ャエ�� ��イュ�� 甯� 德們揆 ��ク, 夋�劍�シ�� �ス�� �ス�� �エ�壱惠�エ �� �壱腰 ��ぎ� �護悛﨑俾ウ� �溢来�オ�壱共...", "_t") +t("The Titan's Quiver", "夋�エ夋�攪 嶹肥ざ奝オ", "entity name") +t("gigantic ceramic arrows", "�ー�﨑� ��梵�ー �� 嶹肥ざ", "_t") +t("These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.", "�エ �ー�﨑� 嶹肥ざ� ��シ�ク �簿巡�� �壱ヲャ﨑ィ�� �野カ緋ウ� �一ウ�, �壱劇 甯語エエ�們ァ �喜揆 �� �呷慣�壱共. �ケ���エ ��乱 �ク �ク �エ�、 嶹肥ざ�エ�、 妤ャ�ス �呷捩 �晝ケ �壱・シ 﨑俾ウ� �溢慣�壱共.", "_t") +t("pin the target to the nearest wall", "���揆 ��護垓 �ス�� ���倣鮒�壱共", "_t") +t("%s is knocked back and pinned!", "%s ��、�俾ウ�, ���簿瑞�、!", "logSeen", nil, {"��"}) +t("Inertial Twine", "��ア�� ��", "entity name") +t("This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.", "�エ �� �懍攪 �們│�シ�� �エ�ィ�エ�� �們ァ�� ���擽�、�� 﨑俯ゥエ �﨑ュ�川擽 �専サエ�瀧笈�、. �ゥ�ゥ﨑俯ゥエ �エ�ー �作┳�エ �ク ��イエ�� 寘シ��� �� �呷慣�壱共.", "_t") +t("entwined iron ring", "�ス嶸�壱株 �エ�� �們ァ", "_t") +t("Everpyre Blade", "��寳�� �・�瀧鵠�ク �", "entity name") +t("flaming wooden blade", "�逸ム�� �俯ャエ �シ", "_t") +t("This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.", "�エ 嶹罷�、﨑俾イ� �・�晤頗 �シ� ��寳德� �逸ヤ�、�� �俯ャエ�シ �珠符 �誤豆�溢慣�壱共. �川棕�エ ���捩 �エ�晧愍�� �ク�ャ�溢牟, 﨑罹阜, �、 �廷捩 ����擽 �ャ�ゥ嵂溢搆�� �� �� �溢慣�壱共. �一ス�捩 ��� �� �ャ�護攪 �們ァ��� �ス德� �� �壱株 �� �呷慣�壱共.", "_t") +t("Eclipse", "�シ��", "entity name") +t("dark, radiant staff", "�エ�。��, �幎x�� �甯。�エ", "_t") +t("This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.", "�エ �エ �甯。�エ�� �晧乱 �ャ�﨑� �幗揆 �懦葺�� ��彧卓攪 �ャ�エ� �ャ�、�溢慣�壱共.", "_t") +t("Eksatin's Ultimatum", "�卓ぎ寀エ�� �懦寇奝オ�ゥ", "entity name") +t("gore stained battleaxe", "嵓シ�� �、�ョ德� ��握��⊂", "_t") +t("This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.", "�エ 嵓シ�� �、�ョ德� ��握 ��⊂�� 﨑罹阜, �ク �﨑呷┳�シ�� ��ェ���� �菩擽 �ャ�ゥ嵂溢慣�壱共. �菩捩 �ク� �倆��� ��懦葺��, �ク �、�、�� �倆��� �啄哩嵂溢慣�壱共. �ク�� �倆�﨑� �エ�、�� �ク�ャ�シ ��」シ �護、啄葺�� �エ�シ �エ����� �エ�嵂溢慣�壱共. �ク� �菩「護乱�� �縄イィ�� �、, �ク�� �ク�ャ �ュ�� �エ����� �卓峡�� ��亨�們来�オ�壱共. �ク �﨑呷┳�シ �肥桷﨑ィ�� �尖ヲャ �誤ヲャ�ー ��紛�� �川擽��.", "_t") +t("decapitate a weakened target", "�ス﨑エ�� ��揆 �ク�倆鮒�壱共", "_t") +t("#RED#%s#GOLD# has been decapitated!#LAST#", "#RED#%s#GOLD# �ク�� �ケ嵂壱共!#LAST#", "logSeen", nil, {"��"}) +t("Radiance", "�啄恫", "entity name") +t("a sparkling, golden cloak", "�、甯醐〓 孖��, 嶹ゥ�� �晨�", "_t") +t("This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.", "�エ �� ��ー呷捩 �溢ラ �晨��� �卓梵�ー �溢牟�・�俯株 �罷梃�� 弴俯あ�ス�壱共. �エ��� �罹ーア�エ��, �ク��� �簿�ャ﨑� �幗愍�� �幎か�壱共.", "_t") +t("Unbreakable Greaves", "�ィ�ィ�エ �� ��株 ��握 �・嶹�", "entity name") +t("huge stony boots", "�ー�﨑� �肥怱 �・嶹�", "_t") +t("These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.", "�エ �ー�﨑� �・嶹罷株 �護乱�� �珠符�ク �� �呷慣�壱共. �ウ�� �溢擽 ��壱株 �� �呷ァ��, �ィ�� �オ�ゥ�� �ス�� 孖母イィ��笈�、.", "_t") +t("The Untouchable", "�一ー��", "entity name") +t("tough leather coat", "�ー�� ��ス �被敢", "_t") +t([[This rugged jacket is the subject of many a rural legend. +Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. +All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.]], [[�エ 妤ャ�倣復 ��攪�� �珠捩 �懋ウィ ��└�、�� �ィ�ィ �護椪��笈�、. +��ェ� ��└�川��� �壱イ倣少�� �エ��, �壱イ菩ぎ�川� ����擽 �� �ィ嵭們峡 �們ケ俯株 �エ� �誤豆�壱共��﨑俯x, �ク�� 嵂雅ーゥ�壱ェ�据�溢慣�壱共. +�ィ�� �醐揄﨑� ��ー母セシ�、�エ �エ �キ�� 﨑� �� �、� ��牟�エ�俯共�� �シ�・﨑ゥ�壱共. �、甯ィ﨑們ァ��, �ー�ュ �エ��お�罷共. �エ��擽 �� �エ �被敢�� �エ��擽 �一ー�餓攤 �エ���シ�� ��ー母セシ�、� �戦鮒�壱共.]], "_t") +t("When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.", "﨑� �溢乱 �罹劇 �晤ェ��・�� 20% �エ��攪 嵓シ﨑エ�シ �幗揆 ��, �幗捩 嵓シ﨑エ�餓攪 130% �� �ャ﨑俯株 �エ嶸ク�餓擽 �晧┳�ゥ�壱共.", "_t") +t("#LIGHT_BLUE#A barrier bursts from the leather jacket!", "#LIGHT_BLUE#��ス �川シ南乱�� �ゥ�ス�エ �懍牟�ク �們乖�、!", "logPlayer") +t("Honeywood Chalice", "��俯ャエ �ア�ー", "entity name") +t("sap filled cup", "�們複�エ �� ��", "_t") +t("This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.", "�エ �俯ャエ �肥捩 �溢��擽�� �們複�呷捩 �シ�壱。� ��� ��寥�瀧笈�、. �幗揆 �エ�エ ��」シ �ー��擽 �苦ウ�, �簿�ャ﨑� �専ー��・�� �尖m�壱共.", "_t") +t("The Calm", "����", "entity name") +t("ornate green robe", "嶹罷�、﨑� �・�晧攪 �壱。� �罹ク�", "_t") +t("This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.", "�エ �壱。� �罹ク誤株 �ャ��ウシ �護圸�護擽 �俯株 �罷梃�� 嶸菩メ�エ �一イィ�ク�溢慣�壱共. �尖椈 �シ�ク, 嵓�。懍ケシ�シ �シ�� �簿�・﨑� �壱イ菩ぎ�� �、�、� �尖ケ�凰 �賀ー倣復 德們擽 﨑�囈﨑� �誤ァ壱共 增ー �ャ�ャ�シ �幗葺�オ�壱共.", "_t") +t("Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.", "�一ー懍凰 �ー�� �一ー� �シ�ク�エ 24% 嶹簿・��� ��乱�� 嶸シ�溢揆 ���懦葺��, �護垈 �シ�ク�エ 12% 嶹簿・��� 嶸シ�溢揆 ���懦鮒�壱共.", "_t") +t("Omniscience", "��ァ", "entity name") +t("very plain leather cap", "�、�ー 尞雅イ被復 ��ス �ィ��", "_t") +t("This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen.\"", "�エ 﨑們摩 �ィ�尖株 尞雅イ被葺�� �� 孖ケ�菩擽 ��ァ��, �幗擽 �ク 岺罹ゥエ�� ��カ罷ゥエ, �ク �� �作乱�� �ク�� � ��ャ �ィ�エ�� �ウ�� �シ �� �溢慣�壱共.\"", "_t") +t("reveal the surrounding area (range 20)", "�シ��攪 �嶸菩揆 �晨棘�壱共 (�肥怱 20)", "_t") +t("%s grasps %s %s and has a sudden vision!", "%s %s %s ��懍・川梵, �懍幣� 嶹菩棗�罹共!", "logSeen", nil, {"��",[3]="�シ"}) +t("Earthen Beads", "���� �オ�シ", "entity name") +t("strung clay beads", "��撕�エ �ー�ク �オ�シ", "_t") +t("This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.", "�エ ����� �溢捩, �ス嶹罷頗 ��撕 �オ�シ��, �溢擽 ���, �ク�肥攪 峵削血�シ �樌葺�オ�壱共. �シ �幎あ, �川硫�� �肥「�梵�、�エ �川硫�シ�� �ー�ー�� �倣剩﨑俾クー ��紛 �ャ�ゥ嵂壱共�� 﨑ゥ�壱共.", "_t") +t("Enhances the effectiveness of Meditation by 20%", "��メ�� 巐ィ�シ� 20% �晝ー﨑ゥ�壱共", "_t") +t("Hand of the World-Shaper", "�ク�� 嶸菩┳�川攪 ��", "entity name") +t("otherworldly stone gauntlets", "����、��攤 �肥怱 ��握�・��", "_t") +t("These heavy stone gauntlets make the very ground beneath you bend and warp as they move.", "�エ �エ�ー�エ �� ��握�・�卓擽 ���攵 �誤ァ壱共, �� �卓攪 ��� �ス�エ��� �、寀�ス�壱共.", "_t") +t("Guise of the Hated", "�晧丶�� �ク嵓シ", "entity name") +t("gloomy black cloak", "�護垪﨑� �幗攪 �� �晨�", "_t") +t([[Forget the moons, the starry sky, +The warm and greeting sheen of sun, +The rays of light will never reach inside, +The heart which wishes that it be unseen.]], [[�ャ, �幎x�� 﨑俯釜�� �喜牟�シ +�ー�、﨑俾イ� �樌符�シ�� �幎x�� 夋懍桝��, +�ク �幗捩 �壱劇�� �エ�エ�� �ソ� �喜揆���, +�ク �ャ�・� �ク� �エ�エ��シ �伎クク �罷攵�ク�シ.]], "_t") +t("Spelldrinker", "�シ�ク尞ャ�晧梵", "entity name") +t("eerie black dagger", "�エ��復 �� �ィ�", "_t") +t([[Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. +Passed on and on, this blade has developed a thirst of its own.]], [[�� �簿�・﨑� 德們揆 �サ�ー��紛 �、�ク �壱イ菩ぎ �呷。ア�、�� �ー��﨑� �壱イ菩ぎ�、�, �エ �ィ��� 弴俯遭�ャ �們螺�エ �珠捩 �壱イ菩ぎ�、�� �晤ェ�揆 �霊符�肥慣�壱共. +�川乱 �川揆 �ー�俾イ誤据��, �エ �ィ�� �、�、�� �カ�シ�シ�� �壱牟�オ�壱共.]], "_t") +t("steals up to 50 mana from the target", "���愍�罹カ奓ー �罹劇 50 �壱x�シ 弡肥ケゥ�壱共", "_t") +t("Frost Lord's Chain", "�罹ヲャ �ー�シ�� �ャ�ャ", "entity name") +t("ice coated chain", "�シ�護愍�� �、�ョ德� �ャ�ャ", "_t") +t("This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.", "�エ �尖巡 �壱据�� �ィ��エ �罹ヲャ�� �、�ョ德� �溢� �ャ�ャ� �ー�エ﨑俾ウ� �ク����攤 �ー�エ�� �エ�懍慣�壱共.", "_t") +t("Gives all your cold damage a 20% chance to freeze the target.", "�ゥ�ゥ�専ー �﨑俯株 �ィ�� �賀クー �作┳ �オ�ゥ� 20% 嶹簿・��� ���揆 �シ�、��ヲス�壱共.", "_t") +t("Twilight's Edge", "嶹ゥ嶸シ�� �シ��", "entity name") +t("shining long sword", "�幎x�� �・�", "_t") +t("The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.", "�エ �・��� �シ��� �エ�シ妤ー�シ �、孖ク��攵�エ孖ク 﨑ゥ�溢愍�� �誤蕩 �� �呷慣�壱共. �ク �ー�シ, �幀ウシ �エ���� �護圸�護擽� �エ �シ�� ��乱�� �、�・�壱共.", "_t") +t("release a burst of light and dark damage (scales with Magic)", "�幀ウシ �エ���� 尞ュ�懍揆 﨑エ�ゥ﨑ゥ�壱共 (�壱イ菩乱 ��。)", "_t") +t("Mnemonic", "�ー�オ", "entity name") +t("As long as you wear this ring, you will never forget who you are.", "�エ �們ァ�シ � �呷譜, �ケ��� �壱劇 �ケ���エ ��オャ��肥ァ�シ �喜牟��ヲャ� �喜慣�壱共.", "_t") +t("familiar ring", "�懍�﨑� �們ァ", "_t") +t("When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.", "�菩侠 �ー���� �ャ�ゥ﨑� ��, 10% 嶹簿・��� �罹劇 3 �� �川硫, �壱冠�・, ��シ ��� �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 3 奓エ �ィ�倣鮒�壱共.", "_t") +t("Acera", "��┷�シ", "entity name") +t("corroded sword", "��晤頗 �", "_t") +t("This warped, blackened sword drips acid from its countless pores.", "�エ �、寀�ャ��, ��� 夋� �シ� �ク � �� ��擽 �珠捩 �ャ�作乱�� �ー�ア�シ�溢揆 �ィ�エ�ィ�ャ�� �溢慣�壱共.", "_t") +t("Borosk's Hate", "�エ�懍侃增ャ�� �晧丶", "entity name") +t("double-bladed sword", "�瀧あ�", "_t") +t("This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.", "�エ �ク����攤 ��� �� �ー�﨑� ��� 尞駕哩�� �エ�ィ�ー �簿�ャ�們牟 �溢慣�壱共. �� �エ�ー�尖巡 �駆捩 �エ�� ��嶸菩揆 �爺ウ� �壱株 �� �呷慣�壱共.", "_t") +t("25% chance to strike the target again.", "25% 嶹簿・��� ���揆 﨑� �� �� �オ�ゥ﨑ゥ�壱共.", "_t") +t("Butcher", "��ざ��", "entity name") +t("blood drenched shortsword", "嵓シ�� �野捩 �ァ� �", "_t") +t("Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said \"This was fun, let's do it again some time.\"", "夋�ス, �滝クー �尖株 �ー�エ﨑� �醐� �誤ャク�ク��� �ー�シ��, �幎あ, �シ�呷擽�シ�� 﨑倆伯�� ��ざ�尖株 �� ����� �川侠�� �呷。ア�� �。�� �ケ�溢慣�壱共. �ク�� �エ�。� �晤x� �喜葺�シ�ー �ク ��オャ�� �ク� �エ�罷。� �ャ�シ�誤株� �護ァ �サ﨑ゥ�壱共. �ク� �シ 﨑懍梵�ィ�護擽 﨑壌昆�エ�ャ�� �倣梃 ��。� �ィ�們慣�壱共. �川棕�エ ��椈�尖株 �、�語ウシ �呷擽 �ィ�溢慣�壱共 \"�ャ�護来�、, �們、卓乱 �、�� 﨑エ �川幣�.\"", "_t") +t("Enter Rampage if health falls below 20%%%s", "�晤ェ��・�エ 20%%%s �エ﨑俯。� �ィ�エ��エ �瀧梳 ����� ���瀧笈�、", "tformat") +t(" (cooling down: %d turns)", " (�ャ�ャ�ゥ ��ー�懋ー�: %d 奓エ)", "tformat") +t("Attempt to devour a low HP enemy, striking again and possibly killing it instantly.", "�シ�� 嶹簿・��� ��捩 �晤ェ��・�� ��揆 �卓牟�シ墲オ�壱共. 﨑� �� �� ��ゥ﨑俾ウ�, ��・﨑� �ス�ー �餓亨 �エ﨑エ�懦し�壱共.", "_t") +t("Enter a Rampage (Shared cooldown).", "�瀧梳 (�ャ�ャ�ゥ ��ー�懋ー�捩 �オ���ゥ�壱共).", "_t") +t("Ethereal Embrace", "�戦��エ�� 尞ャ�ケ", "entity name") +t("wispy purple cloak", "�ア�エ �エ�シ�� �晨�", "_t") +t("This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.", "�エ �シ��擽�� �幀ウシ 﨑ィ�� 弴俯あ�ャ��, �戦��エ�� �ャ�・�� �ャ�ー�シ�シ ��カ・�壱共.", "_t") +t("Damage shields have +1 duration and +15% power", "嵓シ﨑エ �エ嶸ク�餓攪 ��作亨��擽 1 奓エ, 彧。�俯汢�エ +15% �晝ー﨑ゥ�壱共", "_t") +t("Boots of the Hunter", "�ャ�・�シ�� �・嶹�", "entity name") +t("well-worn boots", "﨑エ�� �・嶹�", "_t") +t("These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.", "�エ �壱骨�壱骨﨑� �・嶹罷株 �専コシ�エ ��撕�オ�シ�� �ョ嶸�溢慣�壱共. ��乱 ��ー �爺ウ� �溢来�肥ァ�� ��ェ�葺� �喜ァ��, �、�� �、�啄復 ��勦�川� �ャ�ゥ�� �� �呷慣�壱共.", "_t") +t("boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)", "5 奓エ �呷譜 �エ�� �鷺巡� 300% �晝ー﨑ゥ�壱共 (��擽�呷┳ 嵂餓怱�シ 﨑� �� �餓亨 �瀧卿�ゥ�壱共)", "_t") +t("%s digs in %s %s.", "%s %s %s �罹ェゥ �喜擽 ���壱共.", "logSeen", nil, {"��",[3]="�シ"}) +t("Sludgegrip", "��ース��キ", "entity name") +t("slimy gloves", "�溢��擽�� �・��", "_t") +t("These gloves are coated with a thick, green liquid.", "�エ �・�卓捩 �溢��擽�� �壱。� �。�エ�� �ョ嶸�溢慣�壱共.", "_t") +t("Ring of the Archlich", "��〓 �ャ�們攪 �們ァ", "entity name") +t("dusty, cracked ring", "�シ� �サ��, �� �� �們ァ", "_t") +t([[This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. +Perhaps it feels all the death you will bring to others in the near future.]], [[�エ �們ァ�� �簿巡��擽��� �オ�誤ヲー 德們擽 �シ��据�エ �溢慣�壱共. �エ 德們捩 �菩イ� �川丼�川� �溢��シ �一オャ �霊牟, 甯語エエ�懍シ罹イ�ヲエ �晤ェ�揆 �セ�� �溢慣�壱共. �、�� �ケ���� �ク �ャ��復 �川符��川� �エ�ャ﨑ゥ�壱共. +��ァ壱巡, ��護垓 �ク�們乱 �ケ���エ 彧ゥ�誤ヲエ �ス�護揆 �尖⊂�� �� �� �呷慣�壱共.]], "_t") +t("#DARK_GREY#Your ring releases a burst of necromantic energy!", "#DARK_GREY#�ケ���� �們ァ� �簿�ケ �尖ц��� 尞ュ�懍揆 﨑エ�ゥ嵂壱共!", "logPlayer") +t("#DARK_GREY#Your ring's power fades away.", "#DARK_GREY#�們ァ�� 德們擽 �ャ�シ�ク��共.", "logPlayer") +t("Lightbringer's Wand", "�幗揆 ��ク�、�� �川攪 �壱イ簿エ�", "entity name") +t("bright wand", "�幎x�� �壱イ簿エ�", "_t") +t("This gold-tipped wand shines with an unnatural sheen.", "�晧擽 �溢愍�� �ー��頗 �エ �壱イ簿エ餓捩 ��梵�ー��愍�� �幎か�壱共.", "_t") +t("summon a stationary shining orb within range %d for 15 turns that will illuminate its area and deal %d light damage (based on your Magic and Strength) to your foes within radius %d each turn", "���擽� �危株 �幗攪 �ャ�エ�シ �俾イス %d �ク �エ�� 15 奓エ �呷譜 �醐劍﨑ゥ�壱共. �ャ�エ�� ��ュ�� �晨梭�� %d �� 嵓シ﨑エ�シ �俾イス %d �ク �エ�� �ィ�� ��乱�� �、 奓エ �﨑ゥ�壱共 (�壱イ母ウシ 德們乱 ��。﨑ゥ�壱共)", "tformat") +t("Lightbringer", "�幗揆 ��ク�、�� ��", "_t") +t("A shining orb.", "�幎x�� �ャ�エ.", "_t") +t("#Source# points %s %s at #target#, releasing a brilliant orb of light!", "#Source1# %s %s #target# �ス�シ�� �們シ罹豆��, �幗攪 �ャ�エ� �倆ム�罹共!", "logCombat") +t("a spot nearby", "�シ�們攪 ��ケ�", "_t") +t("Temporal Rift", "�懋ー�攪 ���エ", "entity name") +t("handled hole in space", "�川棕�エ� �ャ�ー �懋ー�攪 �ャ��", "_t") +t("Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.", "��ェ� �菩侠�俾ー� �懋ウオ���ャ�、�エ �エ �懋ウオ�� �ャ�作乱 �川棕�エ�シ �、���� �� �呷慣�壱共. �、�ク �俯ック�� �餓棗德� ���ゥ﨑エ �エ��笈�、.", "_t") +t("Arkul's Siege Arrows", "��・エ�ィ�� �オ�ア 嶹肥ざ", "entity name") +t("gigantic spiral arrows", "�ー�﨑� �們│ 嶹肥ざ", "_t") +t("These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.", "�エ �ー�﨑� �エ�瀧x�� 嶹肥ざ� 﨑罹��� �尖巡 �シ�們��攤 ��握�エ�、�� 夋滝ウシ �ア�ス�� �ャ�ゥ﨑俾クー ��紛 �誤蕩 �� �呷慣�壱共. ����攪 ��豆�� �ス�� �ー�ャ�ィ�エ �� �壱共�� �ャ�、� ��ーア﨑ゥ�壱共.", "_t") +t("25% of all damage splashes in a radius of 1 around the target.", "�﨑俯株 �ィ�� 嵓シ﨑エ�� 25% � ��� �シ�� �俾イス 1 �ク�� �﨑エ�瀧笈�、.", "_t") +t("Punae's Blade", "崧ィ�們擽�� �", "entity name") +t("thin blade", "��捩 �", "_t") +t("This very thin sword cuts through the air with ease, allowing remarkably quick movement.", "�エ �、�ー ��捩 �シ� �オ�ー�シ �川何�� ���エ�シ �簿巡�� ��シ��, ���エ�� 弴俯草�シ �� �一イ� �ゥ�壱共.", "_t") +t("Crimson Robe", "﨑壌ケ� �罹ク�", "entity name") +t("blood-stained robe", "嵓シ���瀧頗 �罹ク�", "_t") +t("This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.", "�エ �罹ク誤株 �尖椈 �俯ァ珠捩 �壱冠�・ ��幣�シ �懍イ呰復, �ー�エ�� �壱冠�・�川攤 �シ�ャ�、奓ー� �護悛﨑俾ウ� �溢来�オ�壱共. �ク�� ��ざ� �エ﨑エ�ケ﨑� 弡�, �シ�ャ�、奓ー�� �晧丶�シ �ー�誤。� �シ�� �壱。ュ�� 甯語エエ��攤 �ー���� �ャ�ゥ﨑俯ゥー, ��ざ�シ �ス�ク �尖・シ �俯糖�� �セ�� �専イ��、�� �瀧��� �ィ �溢来�オ�壱共. �ク �エ�ク�尖・シ ���ク﨑エ �川ざ�� �ー���� 弡�, �シ�ャ�、奓ー�� ���シ ���誤ゥー �ク� �誤x�� �ィ�� �エ�シ �川ざ�� �ー��┘�溢慣�壱共 - �ク �俯ヲ�劇�� �ク��攪 �オ尞ャ�罹カ奓ー 﨑エ�ゥ�懍シ懍、 ��桿�壱共. �エ�� ��, �シ�ャ�、奓ー�� �ャ�シ�護慣�壱共. �エ 嵓シ�罹ャシ��, �罹ク誤株 �ク� �ィ�エ ���シ﨑� �シ�エ�エ��オ�壱共.", "_t") +t("Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.", "����。� 﨑懋ウ�汢�エ 20% �晝ー﨑ゥ�壱共 (�爺ウ� �溢揆 �ス�ー). ����。� �們ケ俯・シ �爺ウ� �溢揆 �ス�ー, ��イエ �鷺巡� 15% �晝ー﨑ゥ�壱共.", "_t") +t("#RED#You feel yourself lost in the aura of the robe.", "#RED#�エ �罹ク護攪 �ー�エ �作乱��, �ケ��� ��共�川揆 �尖��、.", "logPlayer") +t("#RED#The robe drapes comfortably over your doomed body.", "#RED#�ケ���� ��シ�幗捩 �ク�� �エ �罹ク誤株 寬ク�逸葺�� �川矯��、.", "logPlayer") +t("Exiler", "�罷ーゥ �菩�懍梵", "entity name") +t([[The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. +In the case of opponents who weren't alone, he had to improvise.]], [[�罷ヲャ�、�シ�� �誤�、�� �懋ウオ���ャ�� �川擽�護攪 �ィ�� ���� �誤�、�ク �溢慣�壱共. �ク�� �ク�罹x 嶹�� ��揆 ���葺�� �� �呷葺�オ�壱共. +��擽 﨑俯x� ��巨 �ス�ー, �罷ヲャ�、�� �駕擂��愍�� ��倆紛�シ 嵂溢慣�壱共.]], "_t") +t("insignia ring", "��ァ菩擽 �ャ�ー �們ァ", "_t") +t("attempt to inflict %0.2f temporal damage (based on Spellpower and Paradox, if any) on foes in a radius %d ball out to range %d (chance depends on rank, summons are always affected), removing any that survive from time for up to %d turn(s)", "�罹劇 %d �ク �ャ�ー�ャ�� ��ケ們乱 �俾イス %d �ク�� �懋ー� 甯誤徐�� �シ�シ�� �シ�� 嶹簿・��� %0.2f �懋ー� 嵓シ﨑エ�シ �﨑ゥ�壱共. (�シ�ク�・�シ �エ�ャ�� ��。﨑ゥ�壱共) (嶹簿・�� ��攪 �ア�餓乱 ��箕�� �幀ウ�, �醐劍�俯株 﨑ュ�� ��箕�� �幗慣�壱共) 嵓シ﨑エ�シ �幀ウ� �エ��お� ��捩 �罹劇 %d 奓エ �呷譜 �懋ー�│�川� �懋アー�ゥ�壱共", "tformat", {3,2,1,4}) +t("%s focuses time flows through %s %s!", "%s %s %s �ャ�ゥ﨑エ �懋ー�攪 彧尖ヲ�乱 �卓、啄毎�、!", "logSeen", nil, {"��",[3]="��"}) +t("Piercing Gaze", "�ー�ォ�エ�エ�� �懍│", "entity name") +t("stone-eyed shield", "�肥怱 �溢攪 �ゥ甯ィ", "_t") +t("This gigantic shield has a stone eye embedded in it.", "�エ �ー�﨑� �ゥ甯ィ�尖株 �肥怱 �溢阜�エ �倣��ク�溢慣�壱共.", "_t") +t("30% chance of petrifying the attacker.", "30% 嶹簿・��� �オ�ゥ�尖・シ �晨剩﨑ゥ�壱共.", "_t") +t("The eye locks onto %s, freezing it in place!", "�溢擽 �懍│�� %s�専イ� ���倣葺��, �ク �尖ヲャ�川� �ウ�ー �懍梠嵂壱共!", "logSeen") +t("Shantiz the Stormblade", "尞ュ峵作ケシ�� �ィ寀ー��", "entity name") +t("thin stormy blade", "��捩 尞ュ峵作ケ俯株 �ィ�", "_t") +t("This surreal dagger crackles with the intensity of a vicious storm.", "�エ ����、��攤 �ィ�� �簿�ャ﨑� 尞ュ峵作愍�� �エ�� �、甯醐〓�シ 孖��笈�、.", "_t") +t("Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.", "��クー�シ �壱洳�エ �俾イス 10 �ク �エ�� �ィ�� 妤ャ�ャ�エ�シ 甯語エエ﨑ゥ�壱共. �戦復 �俾イス 5 �ク �エ�� ��乱�� 嵓シ﨑エ�シ �﨑俾ウ�, 嶸シ�溢揆 �シ�シ墲オ�壱共.", "_t") +t("#GREEN#Shantiz strikes down a projectile!", "#GREEN#�ィ寀ー�一ー 妤ャ�ャ�エ�シ 甯語エエ嵂壱共!", "logPlayer") +t("Swordbreaker", "� 甯語エエ��", "entity name") +t("hooked blade", "�一ウ��ャ �ャ�ー �", "_t") +t("This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.", "�エ 彧被復 �ィ�� �� �苦ウ�, �ャ��﨑� �エ�シ妤ー �ャ�壱。�, �ー�ア﨑� �一ウ��ャ�、�エ �シ�� �ス�� �們梭�オ�壱共. �エ �ィ�懦復 �ィ�� �ク�ャ�シ�� �、�エ�� �簿�・﨑� 德們擽 �罹�、�溢慣�壱共 - �エ �ィ��� �一ウ��ャ�ャ�ー ��キ�� �� �珠捩 �シ���� 甯語エエ﨑俾ウ�, ���ク ��ぎ�、�� �壱巡 甯語エエ嵂溢慣�壱共.", "_t") +t("Can block like a shield, potentially disarming the enemy.", "�ゥ甯ィ�俯涵 �オ�ゥ�� �餓揆 �� �溢慣�壱共. �シ�� 嶹簿・��� ��攪 �エ�・�� 﨑エ�懦鮒�壱共.", "_t") +t("Breaks enemy weapon.", "��攪 �エ�・�� 甯語エエ﨑ゥ�壱共.", "_t") +t("Shieldsmaiden", "�ゥ甯ィ �俯�", "entity name") +t("icy shield", "�シ�護乱 �、�ョ�ク �ゥ甯ィ", "_t") +t("Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.", "��└�� �倆葺�エ, �溢ヲ�'�川擽�護攪 ��カ 嶹ゥ�エ��尖株 �ゥ甯ィ �俯��シ�� �ャ��ぎ ��ア�エ �溢来�、�� 﨑ゥ�壱共. ��ア�シ�、�� �エ�壱株 彧��。�� �ー ��来��, �ク ��ヲ�共�� �珠捩 �エ�、�� �溢搆�� �ャ�懍棕�們ァ��, �ク�、 �ィ�� �護�溢揆 �幎ウエ�們慣�壱共. �ク�ャ﨑們流, �ゥ甯ィ �俯��� �ャ�・� �ク��、�� �ゥ甯ィ�俯涵 �ィ��ー�ー, ��懍ァ� �危株�、�� �川擽 寘シ��ー �懍梠嵂溢慣�壱共.", "_t") +t("Granted talent can block up to 1 instance of damage each 10 turns.", "�、 10 奓エ�壱共 1 �溢攪 嵓シ﨑エ�シ �餓符��笈�、.", "_t") +t("Tirakai's Maul", "寀ー�シ�エ�エ�� �ー� �晧ケ�", "entity name") +t("This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.", "�エ �ー�﨑� �晧ケ俯株 �ー�エ﨑� �ー�簿豆�� �エ�ィ�エ�� �専コシ�エ �ゥ�エ�ャ�� �誤豆�エ�ク �溢慣�壱共. �晧ケ們攪 �� ���乱�� �� �オ��擽 �溢慣�壱共. �エ�晧擽 �ス�� �、�エ�� �� �呷慣�壱共.", "_t") +t("None", "��搆", "_t") +t("No gem", "�エ�� ��搆", "_t") +t("Write a description for this gem's properties!", "�エ �エ�晧乱 �﨑� �、��揆 �卓┳﨑們強�懍丶!", "_t") +t("Demonic", "��ァ溢攪", "_t") +t("imbue the hammer with a gem of your choice", "��夋晨復 �エ�晧揆 �晧ケ們乱 �ゎ符 �」�オ�壱共", "_t") +t("Use which gem?", "�エ�、 �エ�晧揆 �ャ�ゥ﨑ゥ�一ケ�?", "_t") +t("You remove your %s.", "�ケ��� %s �懋アー﨑罹共.", "logPlayer", nil, {"�シ"}) +t("something has gone wrong", "�緋ー� �俯ェサ�川慣�壱共", "_t") +t("Unique", "�ィ�シ", "_t") +t("You imbue your %s with %s.", "�ケ��� %s�� %s �ゎ符�」�壱共.", "logPlayer", nil, {[2]="��"}) +t("Fist of the Destroyer", "甯語エエ�川攪 �シ�ケ", "entity name") +t("vile gauntlets", "��桷﨑� ��握�・��", "_t") +t("These fell looking gloves glow with untold power.", "�エ 夋�ス﨑� �・�卓捩 嶸菩圸�サ﨑� 德們愍�� �幗擽�ゥ�壱共.", "_t") +t([[Increases all damage by %d%% of current vim +Current Bonus: %d%%]], [[嶸�椪 �専クー�� %d%% �醐⊂ �ィ�� 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共 +嶸�椪 嵓シ﨑エ �緋ー�� : %d%%]], "tformat") +t("Only the masochistic can unlock its full power.", "�、�� ��奝オ�ア���尖ァ護擽 �エ �・�卓攪 ���倣復 德們揆 﨑エ�ゥ﨑� �� �溢慣�壱共.", "_t") +t("#STEEL_BLUE#The fist and the mangled clothing glow ominously!", "#STEEL_BLUE#�� �シ�ケ�シ 弡シ�尖頗 �� �キ�エ �一クク﨑俾イ� �幎��、!", "logPlayer") +t("#STEEL_BLUE#The ominous glow dies down.", "#STEEL_BLUE#�一クク﨑� �幗擽 �ス�エ ��牟�誤共.", "logPlayer") +t("Masochism", "��奝オ �ア��", "entity name") +t("mangled clothing", "弡シ�尖頗 �� �キ", "_t") +t([[Stolen flesh, + Stolen pain, + To give it up, + Is to live again.]], [[弡肥イ俯ず �。�エ, + 弡肥イ俯ず ��奝オ, + �、�� �エ�ー��紛�罹攵�エ, + �ィ�� �南符�們幣 �ィ��.]], "_t") +t([[Reduces all damage by %d%% of current vim or 50%% of the damage, whichever is lower; but at the cost of vim equal to 5%% of the damage blocked. +Current Bonus: %d]], [[嶸�椪 �専クー�餓攪 %d%%, �尖株 嵓シ﨑エ�餓攪 50%% �� �� �ョ� �廷揆 ��圸﨑們流, 嵓シ�ゥ �� �幎株 嵓シ﨑エ�餓揆 ��桿�壱共. 﨑們ァ�� 嵓シ﨑エ�シ �餓符�シ �誤ァ壱共, �餓符�ク 嵓シ﨑エ�� 5%% �醐⊂ �専クー� �誤ェィ�ゥ�壱共. +嶸�椪 嵓シ﨑エ �ゥ�エ��: %d]], "tformat") +t("With a better grip it would be the destroyer of your enemies.", "�エ�、 �們捩 �・�卓擽 �溢来�罷攵�エ �� �簿�・﨑� 甯語エエ�専ー �� �� �溢揆 �� �呷慣�壱共.", "_t") +t("Obliterator", "�川ざ��", "entity name") +t("titanic maul", "�ー�﨑� �晧ケ�", "_t") +t("This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.", "�エ �ー�﨑� �晧ケ俯。� ��揆 �俯ェ���攤 德們愍�� �エ�ャ�ゥ�壱共. �ク �ー�﨑� �ゥ�ゥ�シ�� �一ー �シ�、�ャ���, ��懍ァ�ー, �壱�、�俾ー �シ��� 嶹被腹 ��桿�壱共.", "_t") +t("Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing %d Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.", "���� ��徐�� �シ�シ�� �川」ス �シ�ス﨑� �誤豆�� 孖�エ�們丶�� 﨑ゥ�壱共. %d �シ�ャ 嵓シ﨑エ�シ �シ�ー, (�ゥ�ゥ�川攪 德� �們ケ們凰 �呷慣�壱共, �罹劇 嵓シ﨑エ�� 150) 5 �ク �ャ�ー�ャ�� �卓│�俯涵 ����ー瀧笈�、. ��箕�� �幗捩 ��捩 �懦� ���� �們牟 �緋ー�� 5 奓エ�� �ク�� 50 嵓シ﨑エ�シ �幗慣�壱共. �懦� 巐ィ�シ�� �卓イゥ�ゥ�壱共.", "tformat") +t("Yaldan Baoth", "��卿 �肥丶�、", "entity name") +t("obscuring helm", "�懍幣�シ �ゥ﨑エ﨑俯株 妤ャ�ャ", "_t") +t("The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, \"Fear no evil\", the crown was passed onto his successor.", "嶹ゥ�� �エ�� �母エ�シ��, ��卿�� ��, ���ィ�エ� �爺ウ� �溢来�オ�壱共. ��嶹肥��攤 ��亨�ク ��卿� �ア�ア�、�� �ク �、�醐物 �誤ャク�� �川擽�護攪 增ー 嵓シ﨑エ�シ �シ�溢慣�壱共. �ク �ア�ア�、 �� ���シ﨑� �晧。エ�尖株, �溢ァ�� �� �� �呷譜 �溢ース�ー�� �ク��・シ �ャ嵂駕葺�ー, �ク��豆�専イ� �エ���シ �樌� �ク�ー�� �菩揆 ��エ�、�オ�壱共. ���ク�ク, \"��揆 �尖�、�誤ァ尖攵\" �� �専ウシ 﨑ィ��, �母エ� �ク�� ��柑�川乱�� �シ�、�シ�溢慣�壱共.", "_t") +t("lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.", "妤ャ�ャ�� �エ�卓揆 �エ�、, 6 奓エ �呷譜 �、�� ���� �ゥ�壱共. (�ク�ャ�� �、�ク �、�� 巐ィ�シ�シ �餓符�鷺笈�、) 妤ャ�ャ�シ �霊愍�エ, �エ 巐ィ�シ�� �� �シ�� �晤x�� �ゥ�壱共.", "tformat") +t("%s forgoes their vision!", "%s �懍幣�シ 尞ャ�ー嵂壱共!", "logSeen", nil, {"��"}) +t("Champion's Will", "���ぎ�� �們ァ", "entity name") +t("blindingly bright sword", "�溢擽 � �簿巡�� �晧捩 �幗攪 �", "_t") +t("This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.", "�エ �ク����攤 �� �川棕�エ�尖株 嶹ゥ�溢愍�� 夋懍桝�エ �一イィ�� ��擽 孖ケ�菩愍��, �シ�� ���乱�� �、�� �ク�シ �溢搆�� �俯�ィ﨑� �尖ァ護擽 �エ �シ�� 巐ィ�ィ��愍�� �ャ�ゥ﨑� �� �壱共�� �ー�ク �ャ�、�エ �一イィ�ク�溢慣�壱共.", "_t") +t("Increases the damage of Sun Beam by 15%.", "夋懍桝 �卓│�� 嵓シ﨑エ�餓擽 15% �晝ー﨑ゥ�壱共.", "_t") +t("releases a burst of light, dealing %d light damage (based on Spellpower) in a radius 3 cone.", "�幗攪 尞ュ�懍揆 �シ�シ��, %d �� 嵓シ﨑エ�シ (�シ�ク�・�� ��。) �俾イス 3 �ク�� �尖カ� �肥怱 �エ�� �﨑ゥ�壱共.", "tformat") +t("attack everything in a line out to range %d, dealing 100%% weapon damage (as light), and healing for 50%% of the damage dealt", "�ャ�ー�ャ %d �ク ��│ �エ�� �ィ�� �懍イエ�専イ�, 100%% �エ�ー 嵓シ﨑エ�シ �� �作┳�シ�� �シ��, �﨑� 嵓シ﨑エ�餓攪 50%% �シ �晤ェ��・�シ�� 巐誤ウオ﨑ゥ�壱共", "tformat") +t("#Source# strikes out at #target# with %s %s!", "#Source2# #target3# %s %s �ケ�ャ﨑俾イ� 夋�ゥ嵂壱共!", "logCombat", nil, {[2]="�シ��"}) +t("something", "�エ�ク�", "_t") +t("Tarrasca", "夋�シ�、�エ", "entity name") +t("absurdly large armor", "���菩メ��愍�� �ー�﨑� �卓亶", "_t") +t("This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.", "�エ �ー�﨑� 甯専ク� �卓亶� �エ�溢牟�逸復 增ャ�ー� �簿巡��攤 �エ�誤・シ �尖梠﨑ゥ�壱共. 﨑� �エ��螺�� �ー�ク�エ �、增ャ ��イャ��� �ィ�オ�川� �ク�� ��嵂・ �溢揆�� ��� �ク�� ��ー�� �� ��ウ� �溢来�オ�壱共. �ー���呷譜�� �オ�ゥ�尖巡 �一オャ﨑俾ウ� �ク�シ �ー�ャ�ィ�ャ�ー� �一ー�・嵂一クー�� �、增ャ�、� �護符�肥慣�壱共. 﨑們ァ�� �ク �ィ�尖株, ����頗 嵓シ�� �誤ャク�� �ク �尖ヲャ�川� �ス�溢慣�壱共. �卓亶�エ �溢ケィ�エ �ク�� �晤ェ�揆 �ー�ャ�肥慣�壱共.", "_t") +t([[When your effective movement speed (global speed times movement speed) is less than 100%%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%%). +Current reduction bonus: %d%%]], [[�、�� �エ�呷���ー (��イエ �鷺巡 テ� �エ�呷���) 100%% �エ﨑們攵 �ス�ー, �川��� �們ケ俯ァ醐⊂ �幎株 嵓シ﨑エ�餓揆 �川��懦し�壱共 (�罹劇 70%%). +嶸�椪 �川��� : %d%%]], "tformat") +t("slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns", "3 奓エ �呷譜 �俾イス 5 �ク �肥怱�� �ィ�� �懍イエ�� �エ�� �鷺巡�シ 40% �川��懦し�壱共. (�ゥ�ゥ�� 尞ャ﨑ィ)", "_t") +t("%s rebalances the bulky plates of %s %s, and things slow down a bit.", "%s %s %s�� �専コシ�エ 甯専ク壱豆�� �ャ�ー�倆葺�ャ, �シ��攪 ���桷�� �被剩�懍シー�、.", "logSeen") +t("The Face of Fear", "�オ尞ャ�� �シ�エ", "entity name") +t("bone mask", "�� ��エ", "_t") +t("This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.", "�エ ��エ� �ー�� �エ�ャ﨑們ァ �喜葺�エ�シ﨑� �、寀�ャ��, �ー嶸菩攤 �晤ェ�イエ�� �専ー懋ウィ�� �珠符 �誤蕩 �� �呷慣�壱共. ��エ�� �エ�エ �オ尞ャ�� �ィ�� �俾ウ�, 奛� �� �� �ャ�作擽 �ケ���� �卓亨﨑俯株 ��イ俯涵 �専サエ�瀧笈�、.", "_t") +t("Cinderfeet", "�賀アク�溢攪 ��", "entity name") +t("flame coated sandals", "�一クク�� �ョ�ク �誤豆", "_t") +t("A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.", "﨑� �ス���� �エ�シ�ー�� �ー�エ�エ ���擽�シ�� ����� 彧瀧ァ壱イ菩ぎ�� 﨑ュ�� �エ�ャ�シ�、�シ �ー�壱ゥー, ��� �、�、�懍攪 德俾ウシ ��桷 﨑� ��ァ溢攪 嶹ゥ�エ��� 德�, �� �罹・シ �、嵭倆紛 �エ�、 嵂溢慣�壱共. �ク�� �、�ー �ー�ャ�、�ャ�� 﨑ュ�� 嶹��, �エ��� ��ャエ��巡 �ィ﨑們ァ �伎ウ� �護符�, ��ァ壱豆�エ �川侠�� ��ケ俯・シ �セ�� �� ��巡�� 嵂溢慣�壱共. �逸哩德壱巡, �エ�ャ�シ�、�懍攪 �簿椈� �ヲ��ァ��, �ク�� �誤豆, �オ尞ャ�� ��溜�� �ク��搆�シ �ャ�� �ョ德� �誤豆�シ �ク �、�シ �エ� �壱カ呷捩 �懍梵�ュ�エ, �ク�専イ� �エ�川垓 �エ��攪 �晧揆 ���ャ嵂溢慣�壱共.", "_t") +t("Each step you take leaves a burning trail behind you lasting 5 turns that deals %d fire damage (based on Spellpower) to foes who enter it.", "�ゥ�ゥ�専ー �エ�呰腹 �誤ァ壱共, 5 奓エ �呷譜 ��鷺据�� �一クク�エ �ィ��, �、�エ�� ��乱�� %d 嶹肥両 嵓シ﨑エ�シ �鷺笈�、. (�シ�ク�・�� ��。)", "tformat") +t("fire trail", "�一クク", "_t") +t("Cuirass of the Dark Lord", "�エ���� �ー�シ�� 彧賀ー�", "entity name") +t("black, spiked armor", "���, ��罹ー倣梃 �卓亶", "_t") +t("Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.", "�、�們��乱 �器��� ��胸�エ �ゥ�ゥ﨑� �卓亶�シ��, �エ��﨑� �� �們イ� ��攪 嵓シ�シ 德們愍�� �ャ�ゥ嵂溢慣�壱共. �ク��﨑俾ウ�, 嵭溢平﨑エ�� �エ���� �ー�シ�� 嶹�� �ス�一ウ�, �ク�� ��ー�� �エ�溢。護愍�ー, �ア�ア�、� �ャ��ぎ�オ�壱共. �ィ� �エ �、�� �ス�エ��ー �、�懋ク� ����﨑� 嵓シ�シ �幎ウエ�� �カ�エ﨑俯株 彧賀ー� �� ��笈�、.", "_t") +t("drain blood from all creatures within range 5, causing them to bleed for %0.2f physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed", "�俾イス 5 �ク�� �ィ�� �懍イエ�� 嶸溢複�� 彧。�倆葺�ャ, �懦��� �シ�シ�� %0.2f �シ�ャ 嵓シ﨑エ�シ 4 奓エ�� �ク�� �﨑ゥ�壱共 (�シ�ャ�・�� ��。). 彧。�俯胸﨑� �� 﨑俯x�壱共, (�罹劇 10 �エ) �卓亶�� �倣剩�懦し�壱共. 尞ャ�晨葺� �危株�、�エ, �エ 巐ィ�シ�� 10 奓エ�� �ク�� �ャ�シ�瀧笈�、", "tformat") +t("%s revels in the bloodlust of %s %s!", "%s %s %s �シ�シ墲、�� 嵓シ�� �ゥ�呷乱 ���エ�罹共!", "logSeen", nil, {"��",[3]="�"}) +t("Blood Charges: %d", "嶸溢複 �卓イゥ : %d", "tformat") +t("Decayed Visage", "�ゥ�エ��� �シ�エ", "entity name") +t("mask of mummified skin", "�ク�シ嶹罷頗 ��ス �溢侃增ャ", "_t") +t("A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.", "�エ�ー�� �ク�� 嵓シ��� �誤蕩 ��エ�シ��, �・�瀧鵠�ク�� �罹劇 ��, �ャ�俾ー �俯株�ー �、甯ィ﨑� �簿�ケ���ャ� �ィ�エ ���シ﨑� �シ峵溢桿�壱共. ��� �シ�菩捩 �����愍�罹ァ� �ア�オ﨑エ, �ク�� �ス��� �サ﨑� ��, �ク�� �逸月�エ ����� �ク�� �尖ヲャ�� �ゥ�エ�肥慣�壱共. �エ�� �ク�� ��仂� �エ �ク�シ嶹罷頗 ��ス 﨑� �川乱�� �ィ��梭���, �ャ��梭 ����� �ゥ�尖攵﨑ゥ�壱共.", "_t") +t("Dream Malleus", "�溢攪 �晧ケ俯シ�", "entity name") +t("keening hammer", "�ク��耶株 �晧ケ�", "_t") +t("A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.", "�エ �ー�﨑俾ウ� �們ァ晧擽�� �晧ケ俯株 �ケ���� ��� �エ��揆 �シ�シ墲、�� �� �呷慣�壱共. �エ �晧ケ俯株 �晝ー�ァ醐⊂ ���ー﨑俾ウ� ��・ �ィ�ィ﨑� �溢��醐⊂ �ィ�ィ﨑ゥ�壱共.", "_t") +t("Cloud Caller", "�ャ�� ��エ�ク", "entity name") +t("broad brimmed hat", "�南捩 �� �ィ��", "_t") +t("This hat's broad brim protects you from biting colds and sudden storms.", "�エ �ィ�川攪 �南捩 �呷捩 �エ�� �尖株 �ッ﨑� �肥怱� �卓梠�、�ー 尞ュ峵作愍�罹カ奓ー �ケ���� �エ嶸ク﨑ゥ�壱共.", "_t") +t("A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.", "�卓捩 尞ュ峵作擽 �ゥ�ゥ�尖・シ �ー�シ�、�呱笈�、, �懍��梵�シ �ー��シ�� �俾イス 3 �ク �エ�エ�� �ィ�� ��捩 15 ��クー 嵓シ﨑エ�シ �幗慣�壱共.", "_t") +t("The Jolt", "�ゥ�ゥ�ー", "entity name") +t("tingling torque", "�ー�被復 �シ�� ���ャ", "_t") +t("This torque feels tingly to the touch, but seems to enhance your thinking.", "�エ �シ�����ャ�シ �護��エ�エ �ー�被葺��� �ケ���� �菩侠�・�� �晨少�懦ぎ �� �溢揆 �� �呷慣�壱共.", "_t") +t([[Your mind is attuned to electricity. +Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. +Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. +Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). +This item can have up to 2 charges, with each charge having 4 turn cooldown.]], [[�ゥ�ゥ�川攪 �菩侠�エ ��・們凰 �呰剩�ゥ�壱共. +彧ャ�晧梵�� �罹劇 �晤ェ��・�� 10% �エ��攪 ��クー 嵓シ﨑エ�シ �﨑� �ス�ー, ���乱�� �シ�� 嶹簿・��� �ャ���菩ァ�シ �シ�シ墲オ�壱共. +嵓シ�ゥ ��, �罹劇 �晤ェ��・�� 10% �エ��攪 ��クー 嵓シ﨑エ�� �ケ﨑� �ス�ー, �ゥ�ゥ�川攪 �菩侠�エ �賀ー� �エ�オ﨑エ, �幗捩 嵓シ﨑エ�� 30% �� 﨑エ�ケ﨑俯株 �菩侠 嵓シ﨑エ�シ �﨑俯ゥー, �シ�� 嶹簿・��� �ャ���菩ァ�シ �シ�シ墲オ�壱共. +嵓シ�ゥ ��, �罹劇 �晤ェ��・�� 10% �エ��攪 �菩侠 嵓シ﨑エ�� �ケ﨑� �ス�ー, �們ぎ��愍�� �ゥ�ゥ�ー�シ �罹徐﨑エ, ���揆 嵂・﨑エ 嶸シ�溢亨墲、�� ��・俯・シ �懍牟��笈�、. (嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑ゥ�壱共) +�エ �シ峵溢捩 �罹劇 2 �� �ゥ��姓�壱共. ��ー�攪 �ゥ��汢� 4 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 �野慣�壱共.]], "_t") +t("Stormfront", "尞ュ峵作��│", "entity name") +t("damp steel battle axe", "�菩カ倣復 �菩イ� ��握 ��⊂", "_t") +t("The blade glows faintly blue, and reflects a sky full of stormy clouds.", "��⊂���エ 彧ャ�ク﨑� 岺ク�ク�餓愍�� �幎x�ー, ��梳�エ�シ�� ��晨復 﨑俯釜�� ��カ・�壱共.", "_t") +t("inflicts either shocked or wet, chosen at random", "��クー �ゥ�ゥ �尖株 �野搆 巐ィ�シ �� 﨑俯x�シ ��圸﨑ゥ�壱共", "_t") +t("Eye of Summer", "�ャ��攪 ��", "entity name") +t("warm mindstar", "�ー�サ﨑� �溢�", "_t") +t("This mindstar glows with a bright warm light, but seems somehow incomplete.", "�エ �溢�� �ー�サ﨑俾ウ� �晧捩 �幗揆 �エ���, �緋ー ��ア﨑俯共�� �尖l�� �幀イ� �ゥ�壱共.", "_t") +t("Nature requires balance in these matters.", "�川硫�尖株 ��嶸菩擽 﨑�囈﨑ゥ�壱共.", "_t") +t("#GREEN#You feel the seasons in perfect balance.", "#GREEN#���溢乱 ��イス﨑� ��嶸菩擽 �護符�エ�� �尖m�壱共.", "logSeen") +t("#GREEN#The seasons no longer feel balanced.", "#GREEN#���溢攪 ��嶸菩擽 �ィ�ク���ク�オ�壱共.", "logPlayer") +t("Eye of Winter", "�ィ�ク�� ��", "entity name") +t("cold mindstar", "�ィ��エ �溢�", "_t") +t("This mindstar glows with a dim cool light, but seems somehow incomplete.", "�エ �溢�� �エ�。�� �ィ��エ �幗揆 �エ���, �緋ー ��ア﨑俯共�� �尖l�� �幀イ� �ゥ�壱共.", "_t") +t("Ruthless Grip", "�エ�尖ケ�復 �川符�", "entity name") +t("sinister gauntlets", "�ャ��復 ��握�・��", "_t") +t("Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.", "�、孖ク��攵�エ孖ク �川符� ��椈 �ア�ア�、�� �呷棕�� �縄ウ� �カ�エ嵂壱腰 ��氈 �ー�シ�シ ��紛 �懍梠�們来�オ�壱共. �ク�� �ク���, �エ ��握�・�卓揆 �誤糖�� �ー, �エ�川垓 �晝ー�豆�エ 彧俯洳 �、�エ�肥慣�壱共.", "_t") +t("Icy Kill", "�シ�エ�呷捩 �ス��", "entity name") +t("sharpened icicle", "�ィ�� ���罹ヲ�", "_t") +t([[As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. +One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. +Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.]], [[�ィ�� �川氈�エ� �語ウ� �壱同, �エ�ク�川凰 彧ャ�晧梵�� �ー�ー ���ャ�� �ァ 彧賀クー��, �川氈�エ�、� 彧ャ�晧梵 - �エ�ー - �エ�ク�尖。� �エ�エ��� �ー�ー ���ャ�シ �ー�シ�� �� �溢慣�壱共. +﨑� �駕�﨑� �エ�ク�尖株 �エ �ゥ�菩揆 �ー巐醐腹 �ゥ�菩揆 �晝ー�紛�溢慣�壱共. �シ�護揆 �珠符 �シ���� �誤豆�エ, �戦葺�� ��� �エ�ク�� ��壱洳�� �ー�ー ���ャ�� �ケ�� �ャ�シ��誤据�� ��擽���. +�ク�� �エ�。� 彧ャ�晧梵 﨑俯x� �エ �苦イ� �シ���� �エ�ク�川攪 �ャ�・�� �ゎ符��ヲャ�� �晧擽 �ャ�オ�壱共. �シ�護揆 �珠符�ク �ィ��エ �ャ�・�シ 﨑俯x� �們梵, �溢ァ�� �シ�� �シ��� �壱劇 �ケ� �伎イ� �們来�オ�壱共.]], "_t") +t("freezes the target", "���揆 �シ�ス�壱共", "_t") +t("explodes a frozen creature (damage scales with willpower)", "�シ�エ�呷捩 �懍イエ�シ 尞ュ甯護亨墲オ�壱共 (嵓シ﨑エ�餓捩 �們ァ�� ��。)", "_t") +t("Thunderfall", "�ー�溢カ罷攷", "entity name") +t("large echoing mace", "增ャ�� �ク�ャ�� �緋クー", "_t") +t("Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.", "�雅劇﨑� 德們擽 德� �エ�ー�エ �緋クー�� �卓、瀧据�エ �溢慣�壱共. �ク� �ィ�エ�ィ�ャ�� ��ァ護愍�罹巡 �シ�們攪 �ス�� �エ�壱惠�エ �� �溢慣�壱共.", "_t") +t("perform a melee strike against a target at up to range %d for an automatic critical hit as lightning damage", "�罹劇 %d �ク �エ�� ��乱�� �シ�� �オ�ゥ�� �﨑ゥ�壱共. �エ�ー�エ �俯ェ�ム�シ �懍��懦う�ー, ��クー 嵓シ﨑エ�シ �鷺笈�、", "tformat") +t("#Source# hurls %s %s at #target#!", "#Source1# %s %s #target#�専イ� �們ァ�共!", "logCombat", nil, {"��"}) +t("%s's weapon returns to %s!", "%s�� �エ�ー� %s�専イ� �護符�罷共!", "logSeen") +t("Kinetic Focus", "�呷溜﨑� �卓、卓��", "entity name") +t("Kinetic energies are focussed in the core of this mindstar.", "�エ �溢��� 﨑オ�尖株 �呷溜﨑� �尖ц�� �卓、瀧据�エ �溢慣�壱共.", "_t") +t("You feel two unconnected psionic channels on this item.", "�エ �溢��川� �ー�ー�們ァ �喜捩 �� �懍攪 �壱冠�・ 彧尖ヲ�擽 �専サエ�瀧笈�、.", "_t") +t("#YELLOW#You feel psionic energy linking the mindstars.", "#YELLOW#�ケ��� �壱冠�・�エ �溢��、�� �ー�ー﨑俯株 ��揆 �尖��、.", "logSeen") +t("Charged Focus", "��クー�ュ﨑� �卓、卓��", "entity name") +t("sparking mindstar", "�、甯醐〓 孖�� �溢�", "_t") +t("Electrical energies are focussed in the core of this mindstar.", "�エ �溢��� 﨑オ�尖株 ��クー�ュ﨑� �尖ц�� �卓、瀧据�エ �溢慣�壱共.", "_t") +t("Thermal Focus", "�エ�ュ﨑� �卓、卓��", "entity name") +t("blazing mindstar", "�逸ム�� �溢�", "_t") +t("Thermal energies are focussed in the core of this mindstar.", "�エ �溢��� 﨑オ�尖株 �エ�ュ﨑� �尖ц�� �卓、瀧据�エ �溢慣�壱共.", "_t") +t("Lightning Catcher", "��クー �們ァ滝クー", "entity name") +t("coiled metal belt", "��│ �専クエ �溢� �ィ孖ク", "_t") +t("A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.", "�ァ�� �懍流�� �溢� ��・�エ �ィ�ィ﨑� �ャ�ャ�� �呷擽 �カ�ャ �溢慣�壱共. �、甯醐〓� �ク ��乱�� �、�・�壱共.", "_t") +t([[Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. +The charges decay at a rate of 1 per turn. Max 10 charges.]], [[��クー 嵓シ﨑エ�シ �幀アー��, �俯ェ�ム�シ �﨑� ��, �尖ц� �卓イゥ�� 2 �� �晧┳﨑ゥ�壱共, �卓イゥ 﨑俯x �ケ ��クー 嵓シ﨑エ�シ 5% �俯ヲャ��, �ィ�� �・�・�俾ー 1 ��柑﨑ゥ�壱共. +�、 奓エ, �卓イゥ�エ 﨑俯x�ゥ �ャ�シ�瀧笈�、. �罹劇 10 �卓イゥ �ゥ�ゥ ��・﨑ゥ�壱共.]], "_t") +t("#GOLD#As the helm of Kroltar approaches the scale armour, they begin to fume and emit fire.", "#GOLD#增ャ�、夋�� 妤ャ�ャ� ��釜 �卓亶�エ ��護寥���, �ー�ー� 嶹肥両�� �エ�ー �懍梠﨑罹共.", "logPlayer") + +-- new text +--[==[ +t("%s: %s", "%s: %s", "tformat") +--]==] + +------------------------------------------------ +section "mod-tome/data/general/stores/basic.lua" + +t("heavy armour smith", "�卓亶 ��・�・�エ", "entity name") +t("tanner", "�エ�川棗�エ", "entity name") +t("tailor", "�ャ�ィ�ャ", "entity name") +t("sword smith", "� ��・�・�エ", "entity name") +t("axe smith", "��⊂ ��・�・�エ", "entity name") +t("mindstar collector", "�溢� �們ァ滝ー", "entity name") +t("mace smith", "�緋クー ��・�・�エ", "entity name") +t("two handed weapons", "�卓� �エ�ー", "entity name") +t("one handed weapons", "﨑懍� �エ�ー", "entity name") +t("archery", "�専アー�ャ �エ�ー", "entity name") +t("knife smith", "�ィ� ��・�・�エ", "entity name") +t("staff carver", "�甯。�エ �懍梠��", "entity name") +t("infusion store", "�シ��ャシ ����", "entity name") +t("rune store", "�ャ ����", "entity name") +t("gem store", "�エ�� ����", "entity name") +t("tool store", "��オャ ����", "entity name") +t("staves and wands store", "�甯。�エ� �壱イ簿エ� ����", "entity name") +t("jewelry store", "�エ�� ����", "entity name") +t("rune store and library", "�ャ ���専ウシ ����", "entity name") +t("rare goods", "彧ャ�﨑� �シ峵壱豆", "entity name") +t("library", "����", "entity name") +t("armour smith", "�ゥ�エ�ャ ��・�・�エ", "entity name") +t("shady library", "�ク�シ�� ����", "entity name") +t("gladiator's wares", "�妤ャ�ャ�� �・��", "entity name") +t("staves", "�甯。�エ", "entity name") + +------------------------------------------------ +section "mod-tome/data/general/traps/alarm.lua" + +t("annoy", "�ゥ﨑エ", "entity type") +t("alarm", "�ス�エ", "entity subtype") +t("trap", "﨑ィ��", "_t") +t("intruder alarm", "�ィ��梵 �ス�エ", "entity name") +t("@Target@ triggers an alarm!", "@Target1@ �ス�エ�シ �瀧徐�懍シー�、!", "_t") +t("pressure plate", "�簿�・甯�", "_t") +t("Makes noise, alerting others.", "�護搆�� �エ�エ, �、�ク �エ�、�専イ� �ス�エ�シ �ク�ス�壱共.", "_t") +t("summoning alarm", "�醐劍 �ス�エ", "entity name") +t("An alarm rings!", "�ス�エ� �ク�ー�、!", "_t") +t("ring of faded sigils", "彧尖ヲー �ク�卓攪 �ス�エ��笈�、", "_t") +t("Summons creatures.", "��揆 �醐劍﨑ゥ�壱共.", "_t") +t("%s appears out of the thin air!", "嵭一ウオ�川� %s 孖�エ�們剩�、!", "logSeen", nil, {"�エ"}) ------------------------------------------------ -section "game/modules/tome/data/chats/zemekkys-start-chronomancers.lua" - +section "mod-tome/data/general/traps/annoy.lua" +t("annoy", "�ゥ﨑エ", "entity type") +t("annoy", "�ゥ﨑エ", "entity subtype") +t("trap", "﨑ィ��", "_t") +t("lethargy trap", "�エ�ー�・ 﨑ィ��", "entity name") +t("@Target@ seems less active.", "@Target1@ ��劈�ア嶹罷据�壱共.", "_t") +t("pattern of glyphs", "��� �ク�川攪 �啄鮒", "_t") +t("Disrupts activated talents.", "�罹徐嶸� �ー���� �ャ�ゥ�� �ゥ﨑エ﨑ゥ�壱共.", "_t") +t("burning curse trap", "�逸ム�� ��シ 﨑ィ��", "entity name") +t("@Target@ triggers a burning curse!", "@Target1@ �逸ム�� ��シ�シ �罹徐�懍シー�、!", "_t") +t("dark pentagram", "�� �、�晧┳", "_t") +t("Afflicts the target with a curse: talents inflict %d fire damage and have increased cooldowns.", "���揆 ��シ﨑ゥ�壱共 : �ー�� �ャ�ゥ �� %d 嶹肥両 嵓シ﨑エ�シ ��ウ�, �ャ�ャ�ゥ ��ー�懋ー�擽 �們牟�ゥ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/chats/zemekkys.lua" - +section "mod-tome/data/general/traps/complex.lua" +t("complex", "�オ�。﨑ィ", "entity type") +t("trap", "﨑ィ��", "_t") +t("boulder", "�肥怱", "entity subtype") +t("giant boulder trap", "�ー� �肥怱 﨑ィ��", "entity name") +t("@Target@ walks on a trap, and there is a loud noise.", "@Target1@ 﨑ィ�� ��乱 �懍揆 �罷粕��, �罹>�ャ�エ �護搆�エ �、�ー�、.", "_t") +t("large pressure plate", "�ー�﨑� �簿�・甯�", "_t") +t(" (from %s)", " (%s�川� �倆ム�ィ)", "tformat") +t("Releases a large boulder%s that smashes into the target for %d physical damage and knocks it back.", "�ー� �肥怱%s�シ ��� �ゥ嵂・�シ�� �エ�、, %d �シ�ャ 嵓シ﨑エ�シ �シ�� �、�� ��ゥ�壱共.", "tformat") +t("huge boulder", "�ー� �肥怱", "_t") +t("arcane", "����", "entity subtype") +t("spinning beam trap", "巐護�� �卓│ 﨑ィ��", "entity name") +t("@Target@ activates a trap, and its magical energies change.", "@Target1@ 﨑ィ�菩揆 �罹徐﨑エ, �壱イ� �尖ц�� �嶹被復�、.", "_t") +t("magical emitter", "�壱イ� �尖ц� �懍げ�ー", "_t") +t("Projects a rapidly spinning beam of magical energies (range %d), dealing %d damage (%s%s#WHITE#) to those struck.", "���エ�� 巐護��葺�� �壱イ� �尖ц� �卓│�� �懍ぎ﨑ゥ�壱共. �ャ�ー�ャ�� %d �エ�ー, %d 嵓シ﨑エ�シ (%s%s#WHITE#) �卓│�� �ソ�� ���乱�� ��棘�壱共.", "tformat") +t("nature", "�川硫", "entity subtype") +t("poison spore", "�� 尞ャ��", "entity name") +t("@Target@ walks on a poison spore.", "@Target1@ �� 尞ャ�� ��乱 �懍揆 �罷滋�、.", "_t") +t("spore colony", "尞ャ�� �ー��", "_t") +t("Releases a cloud of poison spores (radius %d), poisoning for #LIGHT_GREEN#%d#LAST# damage over 5 turns.", "�肥怱 %d �ク�� ��┳ 尞ャ�� �ー�ー�シ 彧ゥ�誤�、, 5 奓エ�� �ク�� #LIGHT_GREEN#%d#LAST# 嵓シ﨑エ�シ �幀イ� 﨑ゥ�壱共.", "tformat") +t("The poison spore looks somewhat drained.", "��┳ 尞ャ�専ー �尖攵��ヲー �� �呱共.", "logSeen") +t("delayed explosion trap", "��ー 尞ュ�� 﨑ィ��", "entity name") +t("Flames start to appear around @target@.", "@target@ �シ��� 嶹肥両�エ �シ�エ�ャ�、.", "_t") +t("hot spot", "�ィ�ー�エ ���", "_t") +t("Releases up to 4 delayed fuse fireballs within range %d that each explode for #LIGHT_RED#%d#LAST# fire damage after %d turns.", "%d �ク �俾イス �エ�� �罹劇 4 �懍攪 ��ー 嶹肥両�ャ�シ ���、, %d 奓エ 弡�乱 #LIGHT_RED#%d#LAST# 嶹肥両 嵓シ﨑エ�シ �﨑ゥ�壱共.", "tformat", {1,3,2}) +t("cold flames trap", "�賀クー 嶹肥両 﨑ィ��", "entity name") +t("Cold flames start to appear around @target@.", "@target@ �シ��� �賀クー 嶹肥両�エ �シ�エ�ャ�、.", "_t") +t("cold spot", "�ィ��エ ���", "_t") +t("Cold flames slowly spread from %d spots within radius %d, The flames deal %d cold damage with a chance to freeze.", "�ィ��エ 嶹肥両�エ �俾イス %d �ク �エ�� %d ��ケ們乱 寘シ�瀧笈�、. �賀クー 嶹肥両� %d �賀クー 嵓シ﨑エ�シ �シ��, ��揆 �シ�、��ヲエ 嶹簿・��エ �溢慣�壱共.", "tformat", {2,1,3}) + +------------------------------------------------ +section "mod-tome/data/general/traps/elemental.lua" + +t("elemental", "�簿�ケ", "entity type") +t("trap", "﨑ィ��", "_t") +t("Deals %s%d#LAST# %s damage", "%s%d#LAST# %s 嵓シ﨑エ�シ �﨑ゥ�壱共", "tformat") +t("Deals %s%d#LAST# %s damage (radius %d)", "%s%d#LAST# %s 嵓シ﨑エ�シ �﨑ゥ�壱共 (�俾イス %d)", "tformat") +t("acid", "�ー�ア", "entity subtype") +t("acid trap", "�ー�ア 﨑ィ��", "entity name") +t("A stream of acid gushes onto @target@!", "�ー�ア�。�エ @target@�専イ誤。� �滕符�ク�們乖�、!", "_t") +t("corroded spot", "��晤頗 ���", "_t") +t("fire", "嶹肥両", "entity subtype") +t("fire trap", "嶹肥両 﨑ィ��", "entity name") +t("A bolt of fire blasts onto @target@!", "嶹肥両�� 嶹肥ざ�エ @target@�専イ� 尞ュ�懍揆 �シ�シ墲ィ�、!", "_t") +t("burnt spot", "�溢乱 夋� ���", "_t") +t("cold", "�賀クー", "entity subtype") +t("ice trap", "�シ�� 﨑ィ��", "entity name") +t("A bolt of ice blasts onto @target@!", "�賀クー 嶹肥ざ�エ @target@�専イ� 尞ュ�懍揆 �シ�シ墲ィ�、!", "_t") +t("frozen spot", "�シ�エ�呷捩 ���", "_t") +t("lightning", "��クー", "entity subtype") +t("lightning trap", "��クー 﨑ィ��", "entity name") +t("A bolt of lightning fires onto @target@!", "��クー 嶹肥ざ�エ @target@!�専イ誤。� �懍ぎ�罹共!", "_t") +t("crackling spot", "�們ァ�アー�ャ�� ���", "_t") +t("poison", "��", "entity subtype") +t("poison trap", "�ケ�� 﨑ィ��", "entity name") +t("A stream of poison gushes onto @target@!", "��複�エ @target@�専イ誤。� �滕符�ク�們乖�、!", "_t") +t("acid blast trap", "�ー�ア 尞ュ�� 﨑ィ��", "entity name") +t("fire blast trap", "嶹肥両 尞ュ�� 﨑ィ��", "entity name") +t("A bolt of fire fires onto @target@!", "嶹肥両 嶹肥ざ�エ @target@�専イ誤。� �懍ぎ�罹共!", "_t") +t("ice blast trap", "�賀クー 尞ュ�� 﨑ィ��", "entity name") +t("lightning blast trap", "��クー 尞ュ�� 﨑ィ��", "entity name") +t("arcing spot", "��・俾ー 彧尖・エ�� ���", "_t") +t("poison blast trap", "�� 尞ュ�� 﨑ィ��", "entity name") +t("nature", "�川硫", "entity subtype") +t("anti-magic trap", "�俯ァ壱イ� 﨑ィ��", "entity name") +t("@Target@ is blasted with anti-magic forces!", "@Target1@ �俯ァ壱イ� 尞ュ�懍乱 弴俯ァ尖�ク�、!", "_t") +t("dull area", "�オ嵭� ��", "_t") +t("Deals up to %d manaburn damage, draining mana, vim, and positive and negative energies within radius %d.", "�罹劇 %d �壱x �語ー� 嵓シ﨑エ�シ �シ��, �俾イス %d �ク �エ�� �壱x, �専クー, �滝クー, �語クー�シ �晤ー懍亨墲オ�壱共.", "tformat") +t("dragon fire trap", "�ゥ�� 嶹肥両 﨑ィ��", "entity name") +t("A powerful blast of fire impacts @target@!", "�簿�ャ﨑� 嶹肥両 尞ュ�懍擽 @target3@ �ョ�、�、!", "_t") +t("burned area", "嶹肥両 ��", "_t") +t("All within radius %d are dealt %d fire damage, set on fire for %d more fire damage over 3 turns, and may be stunned.", "�俾イス %d �ク �エ�� �ィ�� �懍イエ�� %d 嶹肥両 嵓シ﨑エ�シ �幀ウ�, �溢擽 �呷牟, 3 奓エ�� �ク�� %d 嶹肥両 嵓シ﨑エ�シ �緋ー�� �幗慣�壱共. �ー�逸腹 嶹簿・��エ �エ�ャ﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/general/traps/natural_forest.lua" + +t("natural", "�川硫", "entity type") +t("forest", "�イ", "entity subtype") +t("trap", "﨑ィ��", "_t") +t("sliding rock", "�ク��洳�エ ��", "entity name") +t("@Target@ slides on a rock!", "@Target1@ �肥怱�シ �溲ウ� �ク��洳�誤共!", "_t") +t("slippery rock", "�ク��。懍垓 ��", "_t") +t("Stuns for 4 turns.", "4 奓エ �呷譜 �ー�逸鮒�壱共.", "_t") +t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t("poison vine", "��┳ �ゥ�エ", "entity name") +t("A poisonous vine strikes at @Target@!", "��┳ �ゥ�エ�エ @Target3@ 弡��、�、�、!", "_t") +t("venomous vine", "�ケ�� �ゥ�エ", "_t") +t("A motile vine that strikes out for %s%d#LAST# %s damage.", "���擽�� �ゥ�エ�エ ��ゥ﨑エ %s%d#LAST# %s 嵓シ﨑エ�シ �鷺笈�、.", "tformat") ------------------------------------------------ -section "game/modules/tome/data/chats/zigur-mindstar-store.lua" - +section "mod-tome/data/general/traps/store.lua" +t("store", "����", "entity type") +t("store", "����", "entity subtype") ------------------------------------------------ -section "game/modules/tome/data/chats/zigur-trainer.lua" - +section "mod-tome/data/general/traps/teleport.lua" +t("annoy", "�ゥ﨑エ", "entity type") +t("teleport", "�懋ー�擽��", "entity subtype") +t("trap", "﨑ィ��", "_t") +t("teleport trap", "�懋ー�擽�� 﨑ィ��", "entity name") +t("Teleports the victim away. How does anyone get close enough to disarm this trap...?", "彧ャ�晧梵�シ �懋ー�擽�� �懦し�壱共. �エ�サ�� 﨑ィ�菩揆 﨑エ�エ﨑� �醐⊂ ��護擽 �、��� �� �溢揆�護囈...?", "_t") +t("@Target@ shimmers briefly.", "@Target1@ �ァ�� �幎ぎ�、.", "_t") +t("shimmering floor switch", "�幎x�� �罷凶 �、��ケ�", "_t") +t("%s is teleported away!", "%s �懋ー�擽�� 嵂壱共!", "logSeen", nil, {"��"}) +t("%s resists being teleported!", "%s �懋ー�擽�呷乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) ------------------------------------------------ -section "game/modules/tome/data/chats/zoisla.lua" - +section "mod-tome/data/general/traps/temporal.lua" +t("temporal", "�懋ー�", "entity type") +t("water", "�シ", "entity subtype") +t("trap", "﨑ィ��", "_t") +t("disturbed pocket of time", "�、寀�ー �懋ー�攪 �ャ��", "entity name") +t("@Target@ is caught in a distorted pocket of time!", "@Target1@ �懋ー�攪 �、寀�ー �ャ�� �溢乱 �懍揆 �、��、!", "_t") +t("faint distortion", "彧ャ�ク﨑� �懋ウ。", "_t") +t("Creates a temporal anomaly when triggered.", "�罹徐 ��, �懋ー�攪 �エ�� 嶸�メ�� �シ�シ墲オ�壱共.", "_t") +t("extremely disturbed pocket of time", "�ケ�ィ��愍�� �、寀�ー �懋ー�攪 �ャ��", "entity name") +t("@Target@ is caught in an extremely distorted pocket of time!", "@Target1@ �ケ�ィ��愍�� �、寀�ー �懋ー�攪 �ャ�� �溢乱 �懍揆 �、��、!", "_t") +t("distortion", "�懋ウ。", "_t") +t("Creates a major temporal anomaly when triggered.", "�罹徐 ��, �ャ��復 �懋ー�攪 �エ�� 嶸�メ�� �シ�シ墲オ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/damage_types.lua" +section "mod-tome/data/general/traps/water.lua" -t("%s(%d blocked)#LAST#", "%s(%d �ゥ�エ�ィ)#LAST#", "tformat") -t("%s(%d antimagic)#LAST#", "%s(%d �俯ァ壱イ�)#LAST#", "tformat") -t("arcane", "����", "_t") -t("light", "��", "_t") -t("temporal", "�懋ー�", "_t") -t("fire", "嶹肥両", "_t") -t("ice", "�シ��", "_t") -t("%s resists the silence!", "%s �ィ�オ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) -t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t("natural", "�川硫", "entity type") +t("water", "�シ", "entity subtype") +t("trap", "﨑ィ��", "_t") +t("water jet", "�シ ��ぎ�ー", "entity name") +t("@Target@ triggers a water jet!", "@Target1@ �シ ��ぎ�ー�シ �罹徐�懍シー�、!", "_t") +t("a nozzle", "��ぎ�ャ", "_t") +t("Deals %s%d#LAST# %s damage.", "%s%d#LAST# %s 嵓シ﨑エ�シ �﨑ゥ�壱共.", "tformat") +t("water siphon", "�シ 彧。�俾クー", "entity name") +t("@Target@ is caught by a water siphon!", "@Target1@ �シ 彧。�俾クー�� ����、!", "_t") +t("a drain", "彧。�俾クー", "_t") +t("Deals %s%d#LAST# %s damage (radius %d).", "%s%d#LAST# %s 嵓シ﨑エ�シ ��棘�壱共 (�俾イス %d).", "tformat") + +------------------------------------------------ +section "mod-tome/data/ingredients.lua" + +t("organic", "�・�ー", "entity type") +t("length of troll intestine", "孖ク�、�� �ス��", "entity name") +t("A length of troll intestines. Fortunately, the troll appears to have eaten nothing in some time.", "孖ク�、�� �ー�、� �ス�� 﨑� ��. �、嵂駕梭��, �エ 孖ク�、� 﨑罹徐�� ��ャエ��巡 �ケ� �喜葺�� �� �呷慣�壱共.", "_t") +t("Kindly empty it before returning.", "��� �シ�ー ��乱 �罷#﨑俾イ� �溢揆 ��寥 ��.", "_t") +t("skeleton mage skull", "�、�壱�逸� �壱イ菩ぎ�� 﨑エ�ィ", "entity name") +t("The skull of a skeleton mage. The eyes have stopped glowing... for now.", "�、�壱�逸� �壱イ菩ぎ�� 﨑エ�ィ. �溢擽 �� �エ�� �幎x� �伎ウ� �溢慣�壱共... ��溢捩.", "_t") +t("If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.", "�護平 �溢擽 ��� �幎��、�エ, �幗擽 �ャ�シ�� �語ケ護ァ ��� 弡��、�俯巡�� 﨑エ. �エ �ー�ャ�、�川� �エ�ー �� �エ��x�� ����シ�・�� �誤豆�エ �畷株 �エ� �、�罹株 �サ ��.", "_t") +t("ritch stinger", "�ソ�們攪 ��ケィ", "entity name") +t("A ritch stinger, still glistening with venom.", "�ソ�們攪 ��ケィ�シ��, ��ァ�巡 ��複�シ�� 彧・�エ﨑ゥ�壱共.", "_t") +t("Keep as much venom in it as possible.", "�ク �溢乱 ��揆 �罹劇﨑� �珠擽 �ィ�ィ�畷巡��.", "_t") +t("orc heart", "�、增ャ�� �ャ�・", "entity name") +t("The heart of an orc. Perhaps surprisingly, it isn't green.", "﨑� �、增ャ�� �ャ�・. ��碕イ誤巡, �ケ�餓擽 ��漁�壱共.", "_t") +t("If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.", "�護平 ��ァ� �ー�� �壱株 �、增ャ�� �ャ�・�� ��ク�、 ��、�エ 弡ィ�ャ �ォ���. 﨑們ァ�� �� �ー�エ�� �簿�ケ���ャ�俯涵 �エ�エ�� �危株�ャ��.", "_t") +t("naga tongue", "�俾ー�� 嶸", "entity name") +t("A severed naga tongue. It reeks of brine.", "�俾ー�専イ護� �俯攵�ク 嶸. ���復 �語ク壱ャシ ��ヨ� �ゥ�壱共.", "_t") +t("Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...", "�一イス﨑� �川揆 �エ� ��擽 ��株 嶸� ��・ �駆捩 �菩擽�. �ク�ャ�� �ア�川イ俯涵 ��共﨑� �俾ー�シ �語ウ� �壱共�エ...", "_t") +t("vial of greater demon bile", "���� ��ァ溢攪 �エ�呷擽 �エ�エ ���ャ��", "entity name") +t("A vial of greater demon bile. It hurts your sinuses even with the vial's stopper firmly in place.", "���� ��ァ溢攪 �エ�呷擽 �エ�エ �ス��. �瀧ァ一ー罹・シ �ィ�ィ德� ��� �川来�罷魂�� ��キィ� �罷・シ �誤ヲ�笈�、.", "_t") +t("Don't drink it, even if it tells you to.", "�溢亨� ��. �溢亨�シ�� �作く��擽 �、�、��� �川擽�シ.", "_t") +t("pouch of bone giant dust", "﨑エ�ィ �ー�ク�� ��ィ �シ�ク��", "entity name") +t("Once the magics animating the bone giant fled, its remains crumbled to dust. It might be your imagination, but it looks like the dust occasionally stirs on its own.", "﨑エ�ィ �ー�ク�� ���擽�� 﨑俯株 �壱イ菩擽 �ャ�シ��� �俯ゥエ, 﨑エ�ィ �ー�ク� ��ィ� �們牟 �、�ャ�瀧笈�、. �ゥ��攵��� �ィ�エ�����, ��肥畠 ��ィ� �、�、�� ���擽�ー �樌擽�� �� �呷慣�壱共.", "_t") +t("Never, ever to be confused with garlic powder. Trust me.", "�壱劇, �壱劇�� �壱釜 ��ィ�� 嵭キ�壱ヲャ� ��. ��峡﨑俯攵��.", "_t") +t("ice ant stinger", "�シ�� �罹ック�� �ィ", "entity name") +t("Wickedly sharp and still freezing cold.", "�、�ー ���エ�懍垈�ー, ��壱巡 �エ�� �尖株 �ッ�エ �ィ�卓慣�壱共.", "_t") +t("If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.", "�エ �ィ�� �ィ��梭�� �� �呷捩 �ャ�醐復 �ク�罹・シ 﨑エ�ー﨑� �ゥ�簿ァ� �壱共�エ, �誤」誤・シ �ィ�滝イ� �溢共 �� �壱株 弡誤・ュ﨑� �餓� �ィ��� �ク �� �溢ァ.", "_t") +t("minotaur nose", "�ク�ク夋�ー�エ�、�� ��", "entity name") +t("The severed front half of a minotaur snout, ring and all.", "�ク�ク夋�ー�エ�、�� �� �橄カ��揆 �俯攵�ク ��擽�ー �罷囿�壱・シ 﨑� ���ャ�護ァ �ャ�、�溢慣�壱共.", "_t") +t("You'll need to find one with a ring, preferably an expensive one.", "���ャ� �ャ�ー �ク �セ�� �� �駆揆 �ー�シ. �ー�菩擽�エ ��蕎 �� �苦イ��.", "_t") +t("vial of elder vampire blood", "彧。嶸一キ �・�懍攪 嵓シ� �エ�エ ���ャ��", "entity name") +t("Thick, clotted, and foul. The vial is cold to the touch.", "�溢イ呟アー�ャ�� �賀イィ�呷捩 嵓シ��, ��キィ� �罹共. ���ャ�卓揆 �護ァ�� �賀クー� �専サエ�瀧笈�、.", "_t") +t("Once you've gotten it, cross some moving water on your way back.", "�エ�ク �サ�� �俯ゥエ, �護符�、�� �ク�� 彧尖・エ�� �シ�� �エ�溢� �、��。� 﨑俯攵��.", "_t") +t("multi-hued wyrm scale", "�エ��ッ�� �ゥ ��釜", "entity name") +t("Beautiful and nearly impregnable. Separating it from the dragon must have been hard work.", "��ヲ�共�ー�ー �ソ�� �� ��揆 �簿巡�� 孖シ孖シ﨑ゥ�壱共. �ゥ�専イ護� �エ ��釜�� �ッ�� �エ �、 德俯蕩 �シ�エ�溢揆 ��笈�、.", "_t") +t("If you think collecting one of these is hard, try liquefying one.", "�エ�ク �ッ�エ �エ�� �� �、�� �エ�オ�、�� �晝ー�復�、�エ, 﨑� �� �エ�ク �。嶹肥亨�� �エ�シ��.", "_t") +t("giant spider spinneret", "�ー� �ー�ク�� �ゥ�� �語クー", "entity name") +t("An ugly, ripped-out chunk of giant spider. Bits of silk protrude from an orifice.", "�ー� �ー�ク�専イ護� �ッ�エ�ク �溢���復 �ク�ア��ヲャ�� �シ�. �ー�ク��擽 �ー�溢畠 �ャ�作乱�� 孖�エ�們亰�壱共.", "_t") +t("The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.", "�ケ���、 嵭幀ー�乱 �ャ�� �ー�ク�、� �護圸�エ ��└. �ー� �ー�ク� �肥ァ�� �誤x�エ�エ �罷。� �� �ー�シ. �溢ヲ�'�川擽�護乱�� �セ�ー 德俯蕩 �壱豆�エ��� �川擽�シ.", "_t") +t("honey tree root", "�語ソ �俯ャエ�� �誤ヲャ", "entity name") +t("The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*.", "�語ソ �俯ャエ �誤ヲャ�� �� ���揆 �俯攵�ク ��桿�壱共. �エ�ー�溢畠 �逸朽 �ー�ー�、. �エ ���桷� �溢ケ� �エ�ク �ス�壱共�� ��揆 ��倣葺�、�� �ッ 﨑ゥ�壱共... �川侠�エ *�晤ャシ*�エ�シ�� ��ァ溢���.", "_t") +t("Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.", "�� �呷棕�� �溢牟�シ 﨑エ. �護平 �ィ�エ�ィ�ャ�エ �エ��豆� �� �作愍�� �罷。� 甯語ウ��、 �ー�シ.", "_t") +t("bloated horror heart", "�峵�エ�、�ク �オ尞ャ�� �ャ�・", "entity name") +t("Diseased-looking and reeking. It seems to be decaying as you watch.", "�ク �川イエ�� �壱ウ滝ウシ ��キィ�シ 峵碕クー�� �溢慣�壱共. �、 �懋ー� �甯ィ﨑エ��� �壱株�ッ 﨑ゥ�壱共.", "_t") +t("Don't worry if it dissolves. Just don't get any on you.", "奓ー�ク�� �ア�倣葺� �尖攵��. �ソ��� �喜愍�エ �俯笈��.", "_t") +t("electric eel tail", "��クー ��・�エ�� �ャ�ャ", "entity name") +t("Slimy, wriggling, and crackling with electricity.", "�溢��アー�ャ�� �逸朽�ー�ャ�ー, ��ァ� ��クー�� 甯護ァ�アー�ス�壱共.", "_t") +t("I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.", "�護葺�エ, �語イ��、��. ��・�エ�� �ャ�ャ� �エ�罷カ奓ー�ク� ��ク逸葺�、��? �ク�エ ��。� �卓囈﨑們ァ �喜符. �晧乱�� 25cm �簿巡�� ��ク�、�エ �シ.", "_t") +t("vial of squid ink", "�、�菩牟 �ケ�シ�エ �� ���ャ��", "entity name") +t("Thick, black and opaque.", "�呟ウ�, �一ケ誤ァ」��, �逸握��鮒�壱共.", "_t") +t("However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.", "�エ�ー �ク �ィ��丶�� �� �、 �懍ヲ晤x�� �シ�エ�エ 﨑俾イ����, �エ �ー�ャ�、�川� �ケ�シ�エ �懍牟�シ ��キィ� �� �懍ヲ晤あ �ー�シ�� �エ �ス�削葺�.", "_t") +t("bear paw", "�ー ��", "entity name") +t("Large and hairy with flesh-rending claws. It smells slightly of fish.", "�エ�� �「�エ�エ�� �懦��エ �ャ�、�溢愍�ー �、�、�隷ウ� 奓ク�エ �俯カ�葺�、. �エ�� �晧│ ��ヲー�エ� �ゥ�壱共.", "_t") +t("You'd think I could get one of these from a local hunter, but they've had no luck. Don't get eaten.", "�エ �シ� �ャ�・�シ�専イ護� 﨑俯x �サ�エ�ャ �� �溢揆 �ー�シ�� �晝ー�腹��� �ィ�エ�. �ク�ー�ー �ク �ャ�・�シ�、� 奝オ �エ�エ ��来�エ. �� �ケ德溢ァ �尖攵��.", "_t") +t("ice wyrm tooth", "�シ�� �ゥ�� �エ�ィ", "entity name") +t("This tooth has been blunted with age, but still looks more than capable of doing its job.", "�エ �エ�ィ� �ク�肥乱 �ー�シ �エ�護。護ァ��, �� �ー�・�� 﨑俯株 �ー�� ��ァ�ケ護ァ �エ�ャ� ��牟�エ��笈�、.", "_t") +t("Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.", "�シ�� �ゥ�、� �エ�ィ�� �� 彧俯ヲャ�� �、�壱株 寬ク�エ�. �ク�ャ�� �護平 �、� �エ�エ �躯共�エ �ク�ー��� �伎ウ� �サ�� �� �溢揆 �ー�シ. 﨑們ァ�� �護攵�� ���紛 �ー�サ﨑俾イ� ��牟 �ャ�シ���.", "_t") +t("red crystal shard", "�餓捩 增ャ�ャ�、夋� �ー��", "entity name") +t("Tiny flames still dance ethereally inside this transparent crystal, though its heat seems to have faded... you hope.", "妤ャ��復 �們�� �溢乱�� �卓捩 �一ス�豆�エ �シ��攤�、. �シ�ィ� �エ�ー� �川�� �ャ�シ��� �ッ﨑俯共�� �ソ�� �壱共...", "_t") +t("I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.", "�俯ー罹攵 �シ��� �呟オエ�川� �セ�� �� �壱共�� �、�壱└. �ャ�� �、�エ�シ �川硫 �懦剩�懦ぎ �俯巡 �壱共�� �、�溢愍��, �、� �護侠�ス�エ� �シ�� �護符��� �エ��復 �シ� ��巨 �ー�シ.", "_t") +t("vial of fire wyrm saliva", "嶹肥両 �ゥ�� 夋�。�エ �� �ス��", "entity name") +t("Clear and slightly thicker than water. It froths when shaken.", "�卓愍�ー �シ�エ�、�� �ー�� �� �川┳�エ �溢慣�壱共. 彧罷豆 �誤ァ壱共 �ー峵溢擽 �晝ケ�笈�、.", "_t") +t("Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.", "�エ� �、�ク �エ��梭�� �ィ嵭們梵�シ �ャ﨑俯株 �エ�� �エ�� �カ� �� ��笈�シ�エ �ィ�・�一ウシ ��護擽 �川ァ �尖攵��.", "_t") +t("chunk of ghoul flesh", "�ャ�ク�� �エ�緋クー", "entity name") +t("Rotten and reeking. It still twitches occasionally.", "�ャ﨑俾イ� �ゥ�溢愍�ー ��キィ� �ゥ�壱共. ��肥畠 �ス�ィ�� �シ�シ墲オ�壱共.", "_t") +t("Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.", "�� �駆捩 �護享�エ���, �ャ�ク�専イ護� �エ�ー�� �ィ�エ�ク �們丶�� �エ�ゥ�エ�罹株 �� �シ. �ャ�ク�専イ護� ���� ����﨑� �溢愍�� ��カ倣紛��シ 﨑エ.", "_t") +t("mummified bone", "�ク�シ嶹� �� ��", "entity name") +t("Bits of dry flesh still cling to this ancient bone.", "�、�俯頗 �溢乱 ��ァ�巡 �壱・ク �エ�ゥ�エ �ー��擽 �呷牟 �溢慣�壱共.", "_t") +t("That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.", "�ク�シ �俯ヲャ �� �懍イエ�川� �們乖 �一ー 﨑�囈﨑エ. �ャ�、 �ク�ー �懍イエ�川� �們乖 �ー�シ�エ �エ�� ���エ ���蕩 ��エ ��└��, �ク�シ�シ �キ�エ�ィ�� �サ�エ�シ �� �壱株 ���エ ��� �卓乱�� �壱・シ �サ �セ�� �シ� ��アー��. ��シ�� �ク�ャ� �喜捩 �溢揆 �セ�� �ク �肥イ懦葺�.", "_t") +t("sandworm tooth", "�誤糖�� �エ�ィ", "entity name") +t("Tiny, dark grey, and wickedly sharp. It looks more like rock than bone.", "�滝ウ�, �巐護ラ�エ�ー, �、�ー ���エ�ュ�オ�壱共. �壱ウエ�ィ �護乱 ��晝イ� �晝イシ�オ�壱共.", "_t") +t("Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.", "�ク��, ���擽�� �エ�ィ�エ �壱共��. ��イュ�俾イ� �卓揆 �川擽�シ. �ク�ー ��豆�� �セ�� �醐復 �ウ�シ�� ��罷攵�� �� �エ��� �護符�、�シ��.", "_t") +t("black mamba head", "�罷棘 �俯ー肥攪 �ク�ャ", "entity name") +t("Unlike the rest of the black mamba, the severed head isn't moving.", "�、�ク �罷棘 �俯ー肥凰�� �、�エ��, �俯ヲー �ク�ャ� ���擽� �喜慣�壱共.", "_t") +t("If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.", "�護平 �シ�ャ�罷攵�� �ク�ャ�� ��ク�、�エ �エ� �エ�、�� �� �壱└... �シ�� �シ�ャ�� �們� 1�� �溢乱 ��シ�����. 嵂餓垓�� �護ァ.", "_t") +t("snow giant kidney", "�、�� �ー�ク�� ���・", "entity name") +t("As unpleasant-looking as any exposed organ.", "�ク �野愍�� �們乖 �エ�・�エ �シ�� �ク��同, �ゥ �エ�ー �駆ァ�� �喜慣�壱共.", "_t") +t("I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.", "�、�� �ー�ク�� �ス�シ �� ���・�� �誤・エ� �危株 �ク �護棗﨑們ァ. �、�ク �溢揆 �セ��幣 﨑� �ー�ー��.", "_t") +t("storm wyrm claw", "尞ュ峵� �ゥ�� �懦�", "entity name") +t("Bluish and wickedly sharp. It makes your arm hair stand on end.", "岺ク�エ�、��葺�� �、�ー ���エ�ュ�オ�壱共. �エ�ー�� 﨑エ�� �誤ヲ�擽 �シ�ゥ�壱共.", "_t") +t("green worm", "�ケ�� �誤��", "entity name") +t("A dead green worm, painstakingly separated from its tangle of companions.", "�ス� �ケ�� �誤��. �誤�� �餓ケ們乱�� 德俯豆�� �シ�エ�溢慣�壱共.", "_t") +t("Try to get any knots out before returning. Wear gloves.", "�シ�ー ��乱 �餓シ懍�ク �壱株 ���捩 �、 峵�エ�シ��。�. �・�卓捩 �ー��.", "_t") +t("vial of wight ectoplasm", "��エ孖ク �ャ�ケ�エ�� �ス��", "entity name") +t("Cloudy and thick. Only by bottling it can you prevent it from evaporating within minutes.", "夋�葺�� �呷慣�壱共. �卓乱 �」�エ�川ァ �喜愍�エ �懍享��乱 �晤ー懦紛��ヲエ ��桿�壱共.", "_t") +t("If you ingest any of this, never mind coming back here. Please.", "嶸ケ�� �エ�ク �ー�溢擽�シ�� �、�エ�溢��、�エ, �ャ�ー�� �、�� �喜葺�シ�エ �苦イ��ー. �エ �夋�葺�.", "_t") +t("xorn fragment", "�懍攪 甯醐失", "entity name") +t("Looks much like any other rock, though this one was recently sentient and trying to murder you.", "�、�ク �護擽�� �、�シ �� ��擽 �晝イシ�オ�壱共. �、�� �エ �護捩 �懋キシ�� ��ア�� ��一ウ� �ケ���� �ス�エ�、�� 嵂溢慣�壱共.", "_t") +t("Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.", "�懍攪 �溢擽 �壱株 ���捩 ��ク�、� ��. �ー�溢唖 �ャ�醐復奛� ��ー�ケ﨑俯株 �� �シ�壱x �溢セ醐復� �、� �� 奓ア�エ �壱x.", "_t") +t("warg claw", "��エ�ク�� �懦�", "entity name") +t("Unpleasantly large and sharp for a canine's claw.", "�懋ウシ �呱ャシ�� �懦��エ�シ�� 﨑俾クー�� �エ��葺�� 增ャ�� ���エ�ュ�、.", "_t") +t("My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.", "�エ奝オ �エ �ャ�� �們ァ� �俯「ー�シ �幎株 ��晤豆� ��エ�ク�シ �ャ�・﨑エ�ャ�シ�� 﨑俯ゥエ �エ�シ��ヲャ�. �護符�、�� �ク�� �ク�、� ��ャ�� ��ッ、�エ�シ �シ�壱蕩� 﨑エ�� �罹共��.", "_t") +t("pouch of faeros ash", "甯ィ�懍侃�� �ャ� �エ�エ �シ�ク��", "entity name") +t("Unremarkable grey ash.", "�ア德� �溢乱 ��株 �川擽 ��株 巐護ラ �ャ", "_t") +t("They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.", "�エ�、� �懍�﨑� �一ス�愍�� �エ��。護ァ. ��ァ壱巡 �、�ク �ィ�川乱�� �ィ �� �呷符. �ク�ー�ー �エ�、�� �一ス�愍�� 夋��ヲャ�� �ィ� �ャ�� ��胸德� 孖ケ�エ﨑� �川擽 �狩卿 �川擽�.", "_t") +t("wretchling eyeball", "�幗クィ��攪 �溢阜", "entity name") +t("Small and bloodshot. Its dead gaze still burns your skin.", "�滝ウ� �ゥ嶸壱頗 �溢桿�壱共. �エ �ス� �溢攪 �懍│�シ�罹巡 �ケ���� �エ�霊擽 夋�、��笈�、.", "_t") +t("Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.", "�幗クィ��, �ー�ク�」�� ��遵﨑� �壱豆�エ�. 﨑� �� �壱株 �醐⊂ �罹劇﨑� �珠擽 �ス�ャ ��. �エ� 﨑�囈﨑� �エ ��。﨑� �溢阜 﨑俯x �川擽��� �川擽�シ.", "_t") +t("faerlhing fang", "甯ィ�シ��攪 �。�ウ��", "entity name") +t("It still drips venom and crackles with magical energy.", "��ァ�巡 ��擽 �晤圄 �ィ�エ��� �壱イ菩攪 德們愍�� 甯護ァ�アー�ス�壱共.", "_t") +t("I've lost a number of adventurers to this one, but I'm sure you'll be fine.", "�エ �� �誤ャク�� �エ �俯「ー�シ �幗捩 �俯ァ珠捩 �ィ嵭俾ー�、�� ��来�. 﨑們ァ�� �� �懍ーョ�� �ー�シ.", "_t") +t("vampire lord fang", "彧。嶸一キ �ー�シ�� �。�ウ��", "entity name") +t("Brilliantly white, but surrounded by blackest magic.", "�逸葺�霊ァ��, �醐利﨑俾ウ� �ャ��復 �壱イ菩攪 �ー�エ�エ ��ぎ�ス�壱共.", "_t") +t("You should definitely consider not pricking yourself with it.", "�エ �エ�ィ�� �罷ヲャ� �危巡�� �簿ァ� �ー�ャ﨑エ�シ 﨑エ.", "_t") +t("hummerhorn wing", "嵭壱ー鷺ソ肥攪 ����", "entity name") +t("Translucent and delicate-looking, but surprisingly durable.", "�倆握��葺�� �ー�ス﨑エ�エ�エ���, ��シ�ク �簿巡�� 孖シ孖シ﨑ゥ�壱共.", "_t") +t("If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.", "嵭壱ー鷺ソ肥揆 �ク ��擽 ��共�エ, �ク�・ �尖イ� �呷捩�ー�シ�� �晝ー�紛. �、�� ��イュ�俾イ� 增ャ�� ��利﨑� �川擽�.", "_t") +t("pouch of luminous horror dust", "�幎x�� �オ尞ャ�� ��ィ� �エ�エ �シ�ク��", "entity name") +t("Weightless and glowing; not your usual dust.", "�エ�語ー �専サエ�� �喜愍�ー �幗擽 �ゥ�壱共. 尞雅イ被復 ��ィ�呷ァ�� �喜慣�壱共.", "_t") +t("Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.", "�壱カ�� �オ尞ャ� 嵭キ�壱ヲャ� �尖攵��. �壱カ�� �オ尞ャ� �溢」シ�罹共�エ... �エ �俯「ー�シ �幗符�� �ィ嵭俾ー�� 﨑ュ�� �尖�、 �壱共�� ��ァ� �護符�ャ.", "_t") +t("I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.", "�ー�尖ヲャ�懦��� 﨑俯x �俯攵�、�� �� �們揆 �ー�シ. �� �滝ウ� �卓符�、�ー �� �ス�ー��. 﨑們ァ�� �エ ��擽 ��株 �懦��エ�� �、�ー ���エ�懍寥. �ク�ャ�� �罷ヲャ� �尖攵��. �� �樌符, �ケ德溢ァ�� �専ウ�.", "_t") + +------------------------------------------------ +section "mod-tome/data/keybinds/tome.lua" + +t("Show character sheet (player)", "�尖ヲュ奓ー �懦敢 �エ�ー (嵓誤�溢擽�エ)", "_t") +t("Show character sheet (actor @ cursor)", "�尖ヲュ奓ー �懦敢 �エ�ー (actor @ cursor)", "_t") +t("Select controlled character", "�ー�� �卓攤 �尖ヲュ奓ー ��夋�", "_t") +t("Switch control to character 1", "�尖ヲュ奓ー 1 �ー��", "_t") +t("Switch control to character 2", "�尖ヲュ奓ー 2 �ー��", "_t") +t("Switch control to character 3", "�尖ヲュ奓ー 3 �ー��", "_t") +t("Switch control to character 4", "�尖ヲュ奓ー 4 �ー��", "_t") +t("Switch control to character 5", "�尖ヲュ奓ー 5 �ー��", "_t") +t("Switch control to character 6", "�尖ヲュ奓ー 6 �ー��", "_t") +t("Switch control to character 7", "�尖ヲュ奓ー 7 �ー��", "_t") +t("Switch control to character 8", "�尖ヲュ奓ー 8 �ー��", "_t") +t("Give order to character 1", "�尖ヲュ奓ー 1 �専イ� ���ケ", "_t") +t("Give order to character 2", "�尖ヲュ奓ー 2 �専イ� ���ケ", "_t") +t("Give order to character 3", "�尖ヲュ奓ー 3 �専イ� ���ケ", "_t") +t("Give order to character 4", "�尖ヲュ奓ー 4 �専イ� ���ケ", "_t") +t("Give order to character 5", "�尖ヲュ奓ー 5 �専イ� ���ケ", "_t") +t("Give order to character 6", "�尖ヲュ奓ー 6 �専イ� ���ケ", "_t") +t("Give order to character 7", "�尖ヲュ奓ー 7 �専イ� ���ケ", "_t") +t("Give order to character 8", "�尖ヲュ奓ー 8 �専イ� ���ケ", "_t") +t("Toggle movement mode", "�エ�� �ィ�� ��ス", "_t") +t("Attack left", "�懍ェス �オ�ゥ", "_t") +t("Attack right", "�呷ェス �オ�ゥ", "_t") +t("Attack up", "��ェス �オ�ゥ", "_t") +t("Attack down", "�ィ�ス �オ�ゥ", "_t") +t("Attack diagonally left and up", "����ス �オ�ゥ", "_t") +t("Attack diagonally right and up", "��徐�ス �オ�ゥ", "_t") +t("Attack diagonally left and down", "�ィ�懍ェス �オ�ゥ", "_t") +t("Attack diagonally right and down", "�ィ�呷ェス �オ�ゥ", "_t") +t("Toggle UI display", "UI 岺懍亨 ��ス", "_t") +t("Locks tooltip in place", "妤エ甯�揆 ���倣鮒�壱共", "_t") +t("Locks tooltip in place while comparing items", "�シ峵壱豆�� ��オ� �卓乱 妤エ甯�揆 ���倣鮒�壱共.", "_t") +t("Toggle automatic talent usage", "�尖徐 �ー�� �ャ�ゥ ��ス", "_t") +t("Toggle automatic accept target option", "�尖徐 ��� 嶹菩攤 �、��", "_t") + +------------------------------------------------ +section "mod-tome/data/lore/age-allure.lua" + +t("age of allure", "�、嶸ケ�� �罹劇", "newLore category") +t("research log of halfling mage Hompalan", "﨑倆伯�� �壱イ菩ぎ 嶹逸券��� �ー�ャ �シ�", "_t") +t([[#{bold}#Hompalan's Log Entry1#{normal}# +#{italic}#Age of Allure Year 4537#{normal}# +Excavation of Sher'Tul ruins almost complete. Markings seem to match previous ruins in the south. +Current theory: Possibly a portal of some kind? We have only rumours and myths of the Sher'Tul, and all say they could travel Eyal in the blink of an eye. Mana readings of the place are beyond anything we can even begin to comprehend. Last diviner I sent down there is still in a coma. Must continue studies. ------------------------------------------------- -section "game/modules/tome/data/factions.lua" +#{bold}#Hompalan's Log Entry 2#{normal}# +#{italic}#Age of Allure Year 4541#{normal}# +Testing of live yeeks has not gone well. Thankfully I can leave the clean-up to my technicians... Four years and it feels like we have not even begun to understand these ruins. I'm worried our research grant will soon be cut. But I have hope that some of the items we've recently uncovered may provide some sort of key to the portals. Or perhaps they were just used for Sher'Tul sports? We shall see. ------------------------------------------------- -section "game/modules/tome/data/general/encounters/fareast-npcs.lua" +#{bold}#Hompalan's Log Entry 3#{normal}# +#{italic}#Age of Allure 4542#{normal}# +Third test confirms it - the orb allows transition between portal gates. This is the greatest discovery of my life. We are the first research team to ever unlock such powers from a Sher'Tul ruin! Just a shame about all the yeeks we sent through before. I'm really starting to suspect that pronged instrument was some sort of eating device... Oh well, plenty more dumb yeeks available. +]], [[#{bold}#嶹逸券��� �ー�� 1#{normal}# +#{italic}#�、嶸ケ�� �罹劇 4537��#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/encounters/fareast.lua" +�尖・エ'妤エ ���� �懋オエ�エ �ー�� �晤ぎ�、. 岺懍享�エ �エ��乱 �ィ�ス ����乱�� �、�� ��ウシ �シ�倆葺�� �� �呱共. +嶸�椪 ��、: �エ�、 ��・們攪 �ィ�尖ャク�シ �俯巡 �溢揆��? �ー�ャ� �尖・エ'妤エ�� �﨑エ ��株 ��捩 �誤ャク�シ ��嶹罷ソ川擽���, ��カ �� �罹ー倣腹 �ャ�エ�� �川擽�護揆 �護符�、�� �� �溢来�、�� �エ�シ�ー﨑俾ウ� �壱共. �エ �・�護乱�� �ス� �壱x�� 彧肥��捩 �ー�ャ� �ィ�ー �エ﨑エ﨑俾クー �懍梠﨑� �們、�� �ー�エ�俯株 ��擽�、. �卓愍�� �エ�ク �溢ァ�� 夋川ぎ�尖株 ��ァ�巡 嶸シ�們メ夋罹共. �ー�ャ�シ ���﨑エ�シ 﨑罹共. +#{bold}#嶹逸券��� �ー�� 2#{normal}# +#{italic}#�、嶸ケ�� �罹劇 4541��#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/encounters/maj-eyal-npcs.lua" +�エ��梭�� �エ增ャ �、嵭們捩 �� 峵�ャ� �喜葺�、. �、嵂駕梭�� �ュ�誤・シ �ー���尖豆�専イ� �。�ク �� �溢来�、... 4��擽 ��ャ��� ��ァ�巡 �エ ����豆�� �罹劇�� �エ﨑エ�ー�ィ �サ嵂壱共�� �尖l�エ ���、. �ー�ャ��ー �ァ �伎クク �� �呷符 �ア�菩擽�、. 﨑們ァ�� �懋キシ�� �懋オエ﨑� �� �� �シ�エ�、�エ �ィ�尖ャク�� �ャ�� �エ�� �ュ﨑��� 﨑エ��ァ�� �ィ�ク�、. ��笈�エ �尖・エ'妤エ�� �エ�� �ス�ー�� �ャ�ゥ嵂壱腰 �シ�エ�シ���? �ク�エ �専ウ��川幣 �語イ��. -t("humanoid", "�ク���", "entity subtype") +#{bold}#嶹逸券��� �ー�� 3#{normal}# +#{italic}#�、�晧攪 �罹劇 4542��#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/encounters/maj-eyal.lua" +�ク �溢ァク �、嵭們愍�� 嶹菩共﨑エ�誤共. �、�語ー �ィ�尖ャク�� ����� ��・﨑俾イ� 﨑エ��、�� ��揆 �川擽�、. �エ �ク�晧乱�� ��・ ��劇﨑� �懋イャ�エ�、. �尖・エ'妤エ ����乱�� �エ�ー 德們揆 �護符�ク ��捩 �ー�ャ �ー�ャ甯�エ �懍エ溢擽�、! �ー�ャ� ��乱 �エ�、�エ�壱腰 �エ增ャ�、� � �壱瑞�エ 﨑們ァ��. �� �ク �壱攵�� ��オャ� �ィ��攪 �晝クー... �呷捩 ��擽 ��巨�� �們峡﨑俾クー �懍梠嵂壱共. �、, �ク��. �作イュ﨑� �エ增ャ�、�エ ��ァ� �珠擽 �ィ��梭�、. +]], "_t") +t([[#{bold}#Hompalan's Log Entry 4#{normal}# +#{italic}#Age of Allure 4544#{normal}# +Just when I was getting somewhere the military decide to barge in and take over. Don't they realise what a serious scientific project this is? All they care about is the little stripes on their helmets. Some tell rumours of humans threatening to attack the facility, but I really care not for such trivial politics. Besides, what threat could those stupid lanklegs really be? I suppose I shall have to persevere though, and try to work around these insane security restrictions. ------------------------------------------------- -section "game/modules/tome/data/general/events/antimagic-bush.lua" +#{bold}#Hompalan's Log Entry 5#{normal}# +#{italic}#Age of Allure 4545#{normal}# +Well, I suppose this whole war thing wasn't just hot wind after all. Apparently there's lots of people dying outside. What a nuisance - I just want to get on with my work without my supplies being cut off. There is one upside though - human test subjects! We're going to get started on them in the coming months. +I must say I'll be glad to get rid of these disgusting yeeks. They disturb me somehow with their oversized heads. Why we ever decided to use these useless creatures as servants is beyond me... At least the human subjects will be able to talk, lacking though they be in true mental capacity. ------------------------------------------------- -section "game/modules/tome/data/general/events/bligthed-soil.lua" +#{bold}#Hompalan's Log Entry 6#{normal}# +#{italic}#Age of Allure 4546#{normal}# +Test subject A-C: Imploded during transition. +Test subject D: Exploded during transition. +Test subject E: Half transitioned, half remained. Partial success? +Test subject F: Imploded during transition. +Test subject G: Turned to goo during transition. +Test subject H-K: Imploded during transition. +Test subject L: Frozen during transition. +Test subject M: Survived first transition. Imploded 2 seconds after. Progress! +Test subject N: Survived first transition, but in coma. Died after 4 days. +We're really getting somewhere here... Just a shame humans are such messy creatures! Honestly, how much intestines do they need?! Will start on the next set of subjects early in the new year. +]], [[#{bold}#嶹逸券��� �ー�� 4#{normal}# +#{italic}#�、嶸ケ�� �罹劇 4544��#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/events/conclave-vault.lua" +�エ� �尖ヲャ�シ ��垓 �ャ�エ�� �ー�ク�、�エ �、�エ�・�� �エ�ウ�� �・��葺�ー�� �ー�倣毎�、. �エ�� �シ�壱x �卓囈﨑� �シ﨑呷�� �ー�ャ �シ�懍攤� �ィ�エ�� �壱株 �エ�? �ー�ク �壱豆�エ ���ス �ー�� ��擽�シ�、 妤ャ�ャ�� �ク�、�� �シ��ァ� ��ャエ�ャ�川擽�. �エ�、 �壱豆� �ク��豆�エ �エ �懍└�� �オ�ゥ﨑俯�、 﨑罹共�� �誤ャク�� �﨑エ�� �エ�シ�ー﨑們ァ��, �俯株 �ャ�醐復 �菩ケ們�� �ャ�� �呷捩 �エ ���ス �ー� �危株�、. �ク�ャ�� �ク �作イュ﨑� �ス�、�ャ �壱豆�エ �エ�サ�� ����エ �罹共�� �ー�? ��ャエ�俯巡 �シ�ィ� �ク�シ�エ��, �エ �菩侠 �俾ー� �エ�� �懍平 �作乱�� ��� �シ﨑エ�シ 﨑� �� �呱共. +#{bold}#嶹逸券��� �ー�� 5#{normal}# +#{italic}#�、嶸ケ�� �罹劇 4545��#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/events/cultists.lua" +�エ ��氈�エ� ��擽 �ィ�懦復 �エ峵作捩 ��巨 �ー�シ �晝ー�復�、. �」�� 﨑俯笈 �野乱�罹株 �俯ァ珠捩 �ャ�誤豆�エ �ス�エ��� �壱共�� 﨑罹共. �簿ァ� �ィ�ォ�ー�ャ�、. �俯株 �ク� �エ�餓擽 �伎クー� �喜捩 ��。� �ー�ャ�シ ���﨑俾ウ� �カ�� �川擽�、. �俯ゥエ�� �駆捩 �尖巡 �壱共. �罷。� �ク�� �、嵭們イエ�、�エ�、! �� �ャ �溢乱 �ク��愍�� �、嵭倆腹 �� �溢揆 ��擽�、. +�エ �エ�シ�ー�� �ュ 﨑エ �ャ�シ���罷魂, �ュ�ィ�エ �エ增ャ�、�� �們寥��ヲエ �� �溢牟�� �ー�俯共. �壱豆�� ��劇﨑� �ク�ャ奝オ� �� �逸失﨑俾イ� �誤蕩�、. �� �ー�ャ� �ク�ー �ク�ィ��株 �晤ェ�イエ�、�� 﨑們攤�シ�� ��ャ�ー�� �ー�倣毎�肥ァ �エ﨑エ�シ �サ 﨑俾イ��、... ��牟�� �ク�� �、嵭們イエ�� ��・� ��ア﨑エ�� �嶹罷株 﨑� �� �一イ��. -t("Shasshhiy'Kaish", "�、�ャ'�エ�エ�ャ", "_t") +#{bold}#嶹逸券��� �ー�� 6#{normal}# +#{italic}#�、嶸ケ�� �罹劇 4546��#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/events/damp-cave.lua" +�、嵭們イエ A-C: ��� �� �母エエ﨑ィ. +�、嵭們イエ D: ��� �� 尞ュ�懦物. +�、嵭們イエ E: �壱ー� ���, �壱ー� �罷・�. �壱ー們攪 �ア�オ�ク�? +�、嵭們イエ F: ��� �� �母エエ﨑ィ. +�、嵭們イエ G: ��� �� �川複�壱。� �﨑ィ. +�、嵭們イエ H-K: ��� �� �母エエ﨑ィ. +�、嵭們イエ L: ��� �� �シ�エ�呷搆. +�、嵭們イエ M: �ォ �溢ァク ����川� �ア�オ. 2�� 弡�乱 �母エエ﨑ィ. ����擽�、! +�、嵭們イエ N: �ォ �溢ァク ����川� �ア�オ嵂溢ァ��, 嶸シ�們メ夋懍乱 ����. 4�シ 弡�乱 �ャ�晨物. +��」シ �ー�溢畠 ����揆 �エ�� �壱共... �ク��擽 �ク��イ� �雅ァ晧攤 �晤ャシ�エ�シ�� �逸ム�晤共! ��ァ罹。�, �エ�・�エ �� �ク��イ語ケ護ァ �珠擽 﨑�囈﨑� �ー�?! �逸紛� �俯ゥエ �壱。懍垓 �、嵭們イエ�、�� �、嵭們揆 �懍梠﨑� �ー�、. +]], "_t") +t([[#{bold}#Hompalan's Log Entry 7#{normal}# +#{italic}#Age of Allure 4547#{normal}# +Test subject O: Imploded during transition. +Test subject P: Survived first transition, but turned mad - had to be put down. +Test subject Q: Survived first transition. Imploded on return transition. +Test subject R: Died during first transition. +Test subject S-T: Imploded on return transition. +Test subject U: Survived return transition. Muttered something about hearing a voice before jumping back into portal - imploded. What a nuisance! +Test subject V: Died on return transition. ------------------------------------------------- -section "game/modules/tome/data/general/events/drake-cave.lua" +Running out of letters soon. Also out of subjects for now. Will have to wait for the soldiers to fetch me more. +#{bold}#Hompalan's Log Entry 8#{normal}# +#{italic}#Age of Allure 4548#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/events/fearscape-portal.lua" +Test subject W: Shrunk during first transition, before exploding. (error in calibration?) +Test subject X: Returned from second transition missing head. How bizarre. +Test subject Y: Disappeared during transition. +Test subject Z: Survived both transitions. Remarkable! -t("Quit", "�懋オャ", "_t") +Subject Z currently raving, but I believe this is due to stressful conditions, not a direct corrosion of mental faculties from the portal use. Will have to study further. +]], [[#{bold}#嶹逸券��� �ー�� 7#{normal}# +#{italic}#�、嶸ケ�� �罹劇 4547��#{normal}# +�、嵭們イエ O: ��� �� �母エエ﨑ィ. +�、嵭們イエ P: �ォ �溢ァク ����川� �晧。エ嵂溢ァ��, �ク�尖イ�ヲシ. �懍封﨑エ�シ 嵂溢搆. +�、嵭們イエ Q: �ォ �溢ァク ����川� �晧。エ. �護符�、�� ����川� �母エエ﨑ィ. +�、嵭們イエ R: �ォ �溢ァク ����川� �ャ�晨物. +�、嵭們イエ S-T: �護符�、�� ����川� �母エエ﨑ィ. +�、嵭們イエ U: �護符�、�� ����川� �晧。エ. �ィ�尖ャク�シ�� �ー�エ�、�ー ��乱 �エ�ィ �ゥ�誤ヲャ� �、�ー�、�� �卓名�ー�ャ�、� �母エエ﨑ィ. �ィ�ォ�ー�ャ �呷愍��! +�、嵭們イエ V: �護符�、�� ����川� �ャ�晨物. ------------------------------------------------- -section "game/modules/tome/data/general/events/fell-aura.lua" +�ャ�ゥ﨑� �醐血�ウ�� �、 �ィ�エ�ク��共. �ク�ャ�� ��溢捩 �、嵭們イエ�� �、 �ィ�エ�誤共. �ー�ク�、�エ �、嵭們イエ�シ �� �ー�、�、�ク �ー�、�、�シ 﨑罹共. +#{bold}#嶹逸券��� �ー�� 8#{normal}# +#{italic}#�、嶸ケ�� �罹劇 4548��#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/events/font-life.lua" +�、嵭們イエ W: �ォ �溢ァク ����川� 尞ュ�懦葺�ー ��乱 �シ�ク�シ�ヲ. (�ー�� �ィ��攪 �、�們攤�?) +�、嵭們イエ X: �� �溢ァク ����川� �ク�ャ�シ �シ�� �護符�罷共. �ー�エ﨑俾オー. +�、嵭們イエ Y: ��� �� �ャ�シ��. +�、嵭們イエ Z: �� �溢攪 ����川� �ィ�� �エ��お�俯共. ��ィ﨑エ! +�、嵭們イエ Z�� 嶸�椪 �ク�� ���ー�� �溢ァ��, �エ�エ �ィ�尖ャク �ャ�ゥ�シ�� �ク﨑� �菩侠�� �ー�・�� ���卓��攤 �川共�エ ��旧 �ケ�ャ﨑� �、孖ク�溢侃 �誤ャク�エ�シ�� �晝ー�復�、. � �� �ー�ャ﨑エ�シ 﨑罹共. +]], "_t") +t([[#{bold}#Hompalan's Log Entry 9#{normal}# +#{italic}#Age of Allure 4549#{normal}# +Subject Z is still doing well. Have completed numerous further transitions with him. Is capable of intelligent dialogue at times, though his species is fairly limited in intellect. Seems to have little real clue as to what is going on, and is always asking what time it is. What a fool... I must conjecture that humans are far too tall to have blood pumped all the way to their brain. Still, I dare not risk sending any halflings through the portal yet, and what humans I have sent through since have all died. ------------------------------------------------- -section "game/modules/tome/data/general/events/glimmerstone.lua" +#{bold}#Hompalan's Log Entry 10#{normal}# +#{italic}#Age of Allure 4550#{normal}# +Beginning to suspect subject Z has latent magical powers. Have seen him move much faster than I thought his species capable, and mend broken objects without any obvious means of repair. These are small things, but I believe the portals may be somehow enhancing a basic ability. Will need to test more. He still seems quite dumb though. Said his last journey took three days, when clearly it took but seconds. He began to eat ravenously afterwards. I suspect he is just greedy. I saw him staring for a long time at the farportal earlier, but I had my assistants pull him away before he did any damage. ------------------------------------------------- -section "game/modules/tome/data/general/events/glowing-chest.lua" +#{bold}#Hompalan's Log Entry 11#{normal}# +#{italic}#Age of Allure 4551#{normal}# +Subject Z has vanished! This is terrible! It was not even during a portal transit. It looked like he simply stepped into his own shadow and disappeared. My research is ruined!! There will never be another subject like him! ------------------------------------------------- -section "game/modules/tome/data/general/events/meteor.lua" +The military are annoying me to no end. I told them to find me more test subjects immediately, but they gave some excuses about enemy patrols in the area. Do they think I care about such trivial things?! And now I hear them practising their fighting in the corridors. They are even grunting and screaming in fake battle noises like stupid children. Do they not realise what an important facility this is? Can they not understand how my genius is disturbed by--- +]], [[#{bold}#嶹逸券��� �ー�� 9#{normal}# +#{italic}#�、嶸ケ�� �罹劇 4549��#{normal}# +�、嵭們イエ Z�� �ャ��梭 �� ��エ�� �壱共. ��晧揆 ���愍�� �ャ�ャ �ィ� ����� ��」醐毎�、. ��晧攪 ��。ア� ��・ �們、�エ ��胸德� �懦復�ィ�尖巡 �一オャ﨑俾ウ� ��肥捩 ���攤 �嶹緋ー ��・﨑俯共. ��晧捩 �エ�ィ �シ�エ �シ�エ�俾ウ� �壱株 �エ� ��� �逸半�シ �。� �サ﨑俯株 �� �呟ウ�, 﨑ュ�� ��� �� �懍攤� �シ�エ�ク�、. �作イュ�エ �呷愍��... �エ� �肥ク。﨑俾クー�� �ク��捩 墲、� �壱ャエ �、�� �尖㈹�護ァ 嵓シ�シ �ゥ��梭 �エ�エ� �サ﨑俯株 �� �呱共. �ャ��梭 �ィ�尖ャク�� 奝オ﨑エ�� 﨑倆伯��揆 �エ�エ�� ��利�� �ィ�� �川�﨑們ァ� �サ﨑俾イ��、. �エ� �エ�壱腰 �ク��豆� ��カ �ス�溢愍�� �川擽�、. ------------------------------------------------- -section "game/modules/tome/data/general/events/naga-portal.lua" +#{bold}#嶹逸券��� �ー�� 10#{normal}# +#{italic}#�、嶸ケ�� �罹劇 4550��#{normal}# -t("Quit", "�懋オャ", "_t") +�、嵭們イエ Z�専イ� ���ャ�� �壱イ菩攪 德們擽 �壱株 �� ��旧� �們峡﨑俾クー �懍梠嵂壱共. �エ� �晝ー�毎�� ��。ア�� 﨑懋ウ�・シ �們牟�� 弡ィ�ャ ���エ�� ���擽�� �ィ�オ�� �ク ��擽 �一ウ�, �エ��﨑� �俯ヲャ ��オャ�� ��擽 ��懍ァ� �シ�エ�� ���俾クー�� 﨑罹共. �エ�ー ��豆� �ャ�醐葺���, �俯株 �エ�サ�� 﨑� �エ��� �ー�シ�� �ィ�尖ャク�エ ��晧攪 �ー�ク��攤 �・�・�� 嵂・��亨�ー�、�� �ソ�罷共. �、嵭們擽 �� �珠擽 﨑�囈﨑俯共. ��晧捩 ��ァ�巡 �作イュ﨑エ �エ�ク�、. ��ェ� �� �壱ー野乱 �ク�ャ� �喜葺�護乱�� �溢ァ�� �ャ嵂餓擽 3�シ�エ�� �ク�ク�、�� �戦葺�� �川擽�、. �溢捩 �エ弡�。� �語アク�、�ス�� �ケ�ー �懍梠嵂壱共. �エ �晝ー�濫 �ク�・ 夋川囎�、�ャ�エ �� �呱共. �懋キシ�� �溢擽 �、�ォ�呷譜 �ィ�尖ャク�� �卓亨﨑俯株 �ィ�オ�� �、���, ��晧擽 �ィ�尖ャク�� �エ�、 �川メ�エ�シ�� �シ�ー ��乱 �ー�俯・シ �懍シ� �シ�エ�南葺�、. ------------------------------------------------- -section "game/modules/tome/data/general/events/necrotic-air.lua" +#{bold}#嶹逸券��� �シ� 11#{normal}# +#{italic}#�、嶸ケ�� �罹劇 4551��#{normal}# +�、嵭們イエ Z� �ャ�シ�誤共! �簿ァ� �肥ー削葺�、! �ャ��エ �ィ�尖ャク ��� �瀧巡 ��笈�壱共. �ク�・ �専クー�� �ク�シ�尖。� �ク�エ��� �ャ�シ�� ��イ俯涵 �エ��、. �エ �ー�ャ�� �晨毎�、!! �ク�ー �、嵭們イエ�� �� �� �、�罹株 �ャ﨑們ァ �サ﨑� �ー�、! +�ー�ク�、� �晤巡 ��擽 �俯・シ �懍ヲ晤x�� �誤蕩�、. �俯株 �ー�ク�、�専イ� �ケ�・ �、嵭們イエ�シ �� �ャ﨑エ�、�シ�� 嵂溢ァ��, �壱豆� �シ�ゥ�� �� �懍ーー�� �壱共�� ���揆 嵂壱共. �エ� �ク�ー �ャ�醐復 �シ�� ���ス�エ�� �ク �� �呱x?! �ク�ャ�� ��溢捩 �壱豆�エ �オ��乱�� �ク� �ー�オ �ー��・シ 﨑俯株 �誤ヲャ� �、�ー�、. �壱豆� ��罹。� �ク�ー�エ�罹巡 �作イュ﨑� ���壱⊂�、�俯涵 ���護��ャ�シ �エ�� ��ェ�揆 ��ク�、. �ャ�ー� �シ�壱x �卓囈﨑� �懍└�ク� �語ウ��� �壱株 �エ�? �エ �懍椪�ア�エ �シ�壱x �ゥ﨑エ�幀ウ� �壱株� �エ﨑エ�シ--- +]], "_t") +t("order for director Hompalan", "�尖遵� 嶹逸券��専イ� �エ�ャ�� ���ケ��", "_t") +t([[#{italic}#To: Research Director Hompalan - #{bold}#TOP PRIORITY#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/events/noxious-caldera.lua" +Thanks to one of our scouting parties catching a Conclave lieutenant's squad off-guard, we have found directions to a noteworthy laboratory hidden underground, in what's newly Nargol territory. Unfortunately, the long-legs scuttled the entrances before we could arrive, and it'd take us years to dig ourselves in, even if we could afford recalling our geomancers from the front lines to work on it - which we can't. +Your new objective is to find a way to warp a recovery team inside to scavenge it, then get them back safely with their data in tow. It's possible that they've figured out a way to ward it against teleportation; enclosed is a key, in case it's necessary to target a point between the obstruction and the entrance. I don't want to hear any of your nonsense about it being "impossible" without a linked portal near the destination; thirty years ago, you would've told me that almost everything you're now doing on a daily basis is impossible. +I know you think yourself "above" such "petty politics" like how vital this facility would be to our survival, so I won't bore you with stressing how important this is to us. Accordingly, let me put this in terms you can relate to: This is an order, and your usual excuses won't cut it. Your job is on the line. #{bold}#Make. It. Work.#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/events/old-battle-field.lua" +-General Martolep -t("grave", "�們ァ", "_t") +#{italic}#(Some coordinates are enclosed, along with a large, magic-infused key. You think you can figure out, roughly, where this sealed Conclave facility is.)#{normal}# +]], [[#{italic}#�們侠: �ー�ャ �尖遵� 嶹逸券� - #{bold}#�懍垈�� ���ケ#{normal}# +�ー�ャ �菩ーー�� �ゥ�ャ﨑俾ウ� �壱腰 �懋ウ� �倆嚮 �卓怱�� ���シ 尞ャ巐削復 �簿カ�乱, �エ�、 ��ー �﨑� �ー�ャ�誤。� ��� �ク�� �懋イャ﨑エ�壱共. �俯・エ�ィ �母オュ�� �� ��� �エ�� �壱鵠�ー. ��何�誤巡, �ス�、�ャ�、�エ �ー�ャ� ��ーゥ﨑俾クー ��乱 ��オャ�シ �餓符���ク�� �ー�ャ� �ー�ー ��揆 甯誤ざ�� �、�エ��、�エ �� ��捩 �ク�エ �ー��, �ク��巡 �懍��│�� �����ャ�、�� �エ�ス�シ�� �護ァ啄紛�� �卓羅�� �懦ぎ 嶸倣失�エ �們来�� �護攪 �エ�シ�ー�、. �ク�ャ�一ケ� �ー�ュ �ク��イ誤株 �サ 﨑罹共�� ��擽�. ------------------------------------------------- -section "game/modules/tome/data/general/events/protective-aura.lua" +�エ�罹カ奓ー ��� ��桿���シ �ク �懍└ �溢愍�� �懋ー�擽�呷亨��, �懍└�� ��ュ�エ �、�� 﨑エ�ケ ��� �簿ウエ�シ ���� �溢��梭 �オ�﨑� �� �壱巡�� 﨑俯株 �ゥ�菩揆 �セ��ざ�シ 﨑罹共. 﨑エ�ケ �懍└�� �ー�ャ�尖豆� �懋ー�擽�呷揆 �ィ�ィ﨑俯株 �ゥ�菩揆 �懋イャ﨑エ�溢揆 ��・�ア�エ �壱共. �エ���シ �呱エ駕毎��, �護平�� �・���シ�シ ��オャ �ャ�エ�� ��川揆 �ゥ岺罹。� 﨑罹共�エ �ク��擽 﨑�囈﨑� ��擽�、. �ゥ��ァ �シ�們乱 �ー�ー�� �ィ�尖ャク�エ ��愍�エ "�一ー�・﨑俯共" �ー��攪 嵭幗��ャ�� �罷株 �」�� �カ� �危共. 30�� ��カ奓ー, ��� �、�シ�、�シ 﨑俯株 �ー�� �ィ�� �シ�、�エ �一ー�・﨑俯共�� ���流�肥愍��. +���エ '�エ �懍└�エ �ー�ャ� �エ��お�� �ー�� �シ�壱x ��它�エ �俯株�' �呷捩 "﨑們ーョ� �菩ケ們�� �ク��" "�ー��" �� ���ス �� �エ�、�� ��捩 �語ウ� �壱共. �ク�ャ��� �エ��擽 �シ�壱x �卓囈﨑懍ァ�� �﨑エ �シ�一アー�ャ�エ�� ���� ��ョ�� 﨑們ァ� �伎イ��、. �ー�シ��, �ア �� �壱粕�� �� 﨑俾ウ� �エ�� ��擽���、. �エ�エ ���ケ�エ��, ���捩 﨑�囈 ��共. ���� ��ャエ�� �エ�ク �懍梠�們来�、. #{bold}#�エ�サ�誤蕩. �俾イ�. 﨑俯攵.#{normal}# +-�・�ー �逸��� ------------------------------------------------- -section "game/modules/tome/data/general/events/rat-lich.lua" +#{italic}#(�エ�、 �醐像� 﨑ィ�� �、�、� �壱イ菩攪 �エ��� �呱エ雅据�エ �溢慣�壱共. 寬ク��川� �戦葺�� �懋ウ� �倆嚮�� �餓攤�� �懍└�エ �エ�肥乱 �壱株� ��ゥ �護符�シ �� �溢揆 �� �呷慣�壱共.)#{normal}# +]], "_t") +t("Door to an old Conclave vault", "�懋ウ� �倆嚮�� ��ー �シ孖ク�� ��� �ク", "_t") +t("Conclave Vault", "�懋ウ� �倆嚮�� ��ー �シ孖ク", "_t") +t("Arriving at the location given by the coordinates, you see an enormous crack in the ground; peering down, the gleam of exposed metal catches your eye, and you recognize it as a massive door. It would seem that the Cataclysm's tectonic upheaval has carved a path right to one of its entrances, bypassing the ruined tunnels entirely. You climb down, just outside the door.", "�醐像� �倆ム�エ�� ��ケ們乱 ��ーゥ﨑俯笈, ��乱 �ー�﨑� ���エ�エ �� �壱株 ��擽 �エ��オ�壱共. �ク ��椈�シ �エ�、�、�エ�� 孖�エ�們乖 �溢��エ �們ァ晧擽�� ��擽 �エ���, �ク��擽 �ー�﨑� �ク�エ�シ�� ��揆 �護符�ィ�ク�オ�壱共. ��ゥ��シ�� �ク﨑エ �ャ�ー� 增ャ�� �﨑エ���、, �エ�溢�ク �エ�ー 奓ー�川揆 ����梭 �ー巐醐葺�ャ ��オャ �� 﨑俯x�� �ァ�・ ��� �ク�エ �誤豆�エ�� �ィ�卓桿�壱共. �ケ��� �ク�� �罷。� �緋ケ・�ス�シ�� �エ�、�肥慣�壱共.", "_t") +t("healer Astelrid log 1", "�們悛�ャ ��侃奛罷ヲャ�懍攪 �ー�� 1", "_t") +t([[Work in a hospital like this is more draining than I thought it'd be. I thought I'd have no trouble with motivation, helping our wounded get back to health again, but seeing so many of them, and knowing there are some I cannot help... it weighs heavily on my mind. It would be difficult to go on, if I did not keep a few things in mind: +One, that I am truly doing the best I can to minimize the world's suffering, both directly by healing, and indirectly by ensuring that the world will be united under the wise, thoughtful rule of the Conclave. Ready access to regeneration infusions ensures that even the most dire of wounds can be healed in a matter of days, and the soldiers can return to the battlefield; furthermore, the Overseers have granted us access to their amnesia-inducing spells, allowing us to properly treat those who have been traumatized by the horrors of battle. May the eyes of the Higher watch over this world for thousands of years to come. +Two, that the "side project" the Overseers have assigned me to is working out very well. Those wounded who have consented to our trial treatments, consisting of a unique combination of experimental variations on heroism infusions and shielding runes, have experienced slightly increased physical strength and endurance, with no sign of the effects wearing off. There is one mild side effect which has given me cause to worry, though I dare not speak of my misgivings to anyone else; some of those treated have needed to be disciplined for getting too "enthusiastic" in battle. The Overseers have assured me that this is actually having a net positive effect on morale, and thus I can wait to cure these aggressive tendencies until the war is over. In the meantime, I am proud of my work, and although it's nothing so glorious as the creation of the Higher race, it will be a tremendous boon to our society in the long term. ------------------------------------------------- -section "game/modules/tome/data/general/events/slimey-pool.lua" +And three, that the war will soon be over, and with it we shall no longer have to bear the maiming of our proud soldiers and the impudence of the Nargol. We have made impressive gains in territory in the last few days, thwarting numerous ambushes and keeping our momentum as we expand further into Nargol lands. Granted, one cannot be sure of how much of what we're hearing has been "cleaned up" by the Overseers, but one recent statement from the Nargol leads me to believe it is the truth: +"This is your last chance to back down. A great tragedy will ensue if you continue to push further, and do not accept our previously-stated terms of peaceful resolution. Do not force us to do this." +After waging a war of trickery and deceit, those halflings think they can bluff us! Once their military is broken, we can bring their citizens into our fold and enlighten them, and then the true healing can begin.]], [[�エ�ー �卓寳�川� �シ﨑俯株 �エ �溢メ�エ�、 �� 德俯豆�、. �ー�ャ�� ���ウ瀧豆�� �、�� �エ�倣葺�� �誤豆���、�� 尞ャ��� �駆葺���, ���ウ瀧豆�エ �エ��イ誤x �殊ウ�, �� �エ� ��垪 �� ��株 �エ�、�� �壱株 ��揆 �エ��... �溢搆�エ �エ�ー�護ァ�共. �� �� ��峡﨑俾ウ� �壱株 �� ��来�罷攵�エ, �エ �シ�� ���﨑俾クエ �エ�、���� ��擽�、. ------------------------------------------------- -section "game/modules/tome/data/general/events/sludgenest.lua" +﨑俯x, �� �簿ァ尖。� �エ �ク��乱 �們ウ尖x�� ��奝オ�� �罹劇﨑� ��擽�ー ��紛 �懍│�� �、﨑俾ウ� �壱共�� ��. ���� �俯」醐葺�� �エ �シ���エ��, �ィ �ク��擽 �懋ウ� �倆嚮�� 嶸�ェ�葺�� �ャ�、 �喜捩 奝オ�俯・シ 嶹菩共德� ��ヲエ �� �壱巡�� 﨑エ��, ���卓��愍�罹巡. �ャ�� �シ��ャシ�� �ァ�罷。� �ャ�ゥ﨑� �� �一クー �誤ャク�� �簿ァ� �ャ��復 ��イ俯攵�� �ー�� �エ�� �俯」醐腹 �� �一ウ�, �卓ぎ�、� �、�� ��棗�シ�� �護符�� �� �壱共. �誤共�, �尖遵��、�們� �ー�オ �語アー �壱イ菩揆 �ャ�ゥ﨑� �� �一イ� 﨑エ �シ�肥� ��棗�� �オ尞ャ�� �溢搆�� ��イ俾ー �晝クエ 嶹們梵�、�� ���逸葺�� �俯」醐腹 �� �一イ� �們来�、. 﨑們擽�エ�、�� �溢擽 �・�ィ �們イ� ��ー� �エ �ク��・シ ��罹ウシ �� �一クク. +��, �尖遵��、�エ �エ�� �。�エ "���嚶" �エ �簿ァ� �� ��哩�俾ウ� �壱共�� ��. �、嵭們�� �俯」護乱 �川寳﨑� ���ウ瀧豆� ��寉 �シ��ャシ�シ �エ嶸ク�� �ャ�� �ー﨑ゥ﨑� �懦利�卓愍�� �們ケ俯・シ �幗葺��, �ク�、� �シ�・�シ ��ャ�・�エ �、�� 嵂・��据�溢愍�ー �ク 巐ィ�シ�� ��ァ�ケ護ァ� ��オャ��攤 �� �呱共. �、�ク �エ�、�専イ� �ィ�� �戦腹 �� ��ァ��, �ア�簿据�� ��卓圸�エ 﨑� �� �壱共. �ク �們ケ俯・シ �幗捩 �ャ�誤豆 �� ��ェ�擽 ��握�� �壱ャエ "�エ�啄復�、" �� ��擽�、. �尖遵��、�エ �ク�� �ャ�ー ���卓乱 ��它�エ �罹共�� �・�エ嵂一クー �誤ャク��, �ク �オ�ゥ�ア� ��氈�エ �晤� �、�� �俯」醐葺�ー�� 嵂壱共. ��ャエ孖シ �� �エ� 﨑俾ウ� �壱株 �シ�エ �尖梠�、�ス��, �シ�� 﨑們擽�エ ��。ア�エ �エ�ゥ﨑� ��豆�� ��葺�エ ��ャエ��巡 ��笈�エ 﨑們ァ��, �ク�俯巡 �・�ー��愍�罹株 �エ �ー�ャ� �ー�ャ �ャ巐護乱 ��イュ�� ��它�エ �� ��擽�、. +�ク�ャ�� ��, ��氈� �ァ �晤あ �ー��, �ク��イ� �俯ゥエ �ー�ャ �尖梠�、�ャ�エ �卓ぎ�、�エ ���揆 �ケ﨑� 﨑�囈��, �俯・エ�ィ �壱豆�� �罷サ被物�� �� �専ウ� �シ 﨑�囈�� ��共�� ��. �ー�ー ��� �ー�� �呷譜 �珠捩 ����シ 嶹簿ウエ嵂壱共. ��豆�� �ー�オ�� �俯巡 ��擽 �護�溢亨墲、��, �懍。ー�ュ�� �俯・エ�ィ�� ��愍�� ���﨑エ�� �們符��� �壱共. �シ��, �ー�ャ﨑懦� �、�ャ�� �護享�、�エ �尖遵��、﨑懦� �シ�壱x "�尖ざ��" ��豆�ク��� �ィ�エ�����, �俯・エ�ィ �壱豆�エ �懋キシ�� �エ�ー �ア��揆 �エ�� ��ァ懍攵 �ー�シ�� �晝ー�擽 �、�エ 﨑罹共. ------------------------------------------------- -section "game/modules/tome/data/general/events/snowstorm.lua" +"��溢擽 �護符�� �溢ァ�� �ー巐誤共. �エ��乱 �懍亨嵂壱腰 尞駕剩 嶸卓�菩揆 �幗符�、�エ� �伎ウ� �エ �エ�� �ィ�オ�� ���﨑罹共�エ, ��イュ�� ��キケ�エ �・�俾イ� �� ��擽�、. �ー�ャ �戦復 �ク��イ語ケ護ァ 﨑俾ウ� �カ��� �危共." +� 﨑倆伯�� �壱豆� �エ�懋ケ護ァ �俯巡 ��擽 �作桷�俯・シ �ィ �肥愍�エ��, ��ァ�ケ護ァ�� 嵭溢┷�シ ��ャ�� �壱共! ��、�� �ー�� �エ�溢ァ�� �俯ゥエ, �ー�ー ��、 �、�� �シ��攤�、�� �幗符�、�ャ �ィ�ー�俾イ� 﨑エ�シ 﨑罹共. �ク�ャ�� ���倣復 �們悛�� �ー�ー�罹カ奓ー �懍梠�� ��擽�、.]], "_t") +t("healer Astelrid log 2", "�們悛�ャ ��侃奛罷ヲャ�懍攪 �ー�� 2", "_t") +t([[The Nargol were not bluffing, and what they did was worse than anything we could've imagined. The details coming from the survivors - of which there are both far too many and far too few - are conflicting at times, but from what I can tell... +As our forces began their final push, the ground began to rumble and give way behind them, and the bones of the war's fallen (halflings and Conclave alike) began to rise up, then draw their once-discarded weapons and rush at our soldiers in a frenzy. There were so many... those who were on higher ground when it happened said it was like a sea of bones and rotting flesh. Outnumbered, our forces broke ranks and tried to retreat, but with the halflings in front of them and the abominations behind them, we took tremendous losses... and our humble medical center is overflowing with the gravely wounded. Many come to us with a terrible sickness passed on by the Nargol's ghouls; there is no cure for this, and I have already had to "mercifully" end the lives of over a dozen men and women to save them from a long, drawn-out death, ending in their transfiguration into one of those horrid creatures... including-- ------------------------------------------------- -section "game/modules/tome/data/general/events/spellblaze-scar.lua" +[The end of the preceding paragraph, several lines' worth of text, has been furiously scribbled out.] +No... the real horrid creatures here are the halflings. We've seen necromancy before, but mostly as a parlor trick by deranged cults; we never dreamed that any large organization would tolerate it, let alone hide necromantic charms on every one of its ranking officers. They've been planning to do this since the start of the war, and only sprung the trap now... Any misgivings I had about the aggression associated with our new treatment are gone forever; we cannot be ferocious enough in purging these fiends from Maj'Eyal. I have requested an audience with the Overseers to broaden the scope of our experiments, setting our sights higher so we may crush this evil empire as swiftly as possible. +May the Conclave prevail, and may the Empire's fate serve as a warning to all who would defy our wisdom.]], [[�俯・エ�ィ �壱豆� 嵭溢┷�シ ��ャ�� �壱腰 �� ��笈�壱共. �ク�ャ�� �壱豆�エ ���ク �南捩 �ー�ャ�� ��メ�� �們牟�罹株 �南擽�壱共. �エ��お� �エ�、�� �エ�シ�ー�、� - �壱ャエ �殊クー�� 﨑俾ウ� �壱ャエ ��クー�� 﨑們ァ�� - �橄彫� �� �橄株 ���豆�エ �壱株�ー, �ク�俯巡 �エ� �エ﨑エ﨑� �罷。罹株... ------------------------------------------------- -section "game/modules/tome/data/general/events/sub-vault.lua" +�ー�ャ �ー�ャ�、�エ �溢ァ�餓愍�� ��イゥ﨑們梵, ��擽 彧罷豆�ャ�罷笈 �ク�エ�罷腰 ��擽 �エ�溢ァ�� �ー�ー�� ��ぎ�尖豆 (��オー ��オー �ィ��) �� �一ー �滕符�俾クー �懍梠嵂溢愍�ー, �エ�エ �エ�ー�シ �鷺鵠�� �ー�ャ �卓ぎ�、�� 嵂・﨑エ �ク�� �ッ�エ �ャ�、�、�壱共�� 﨑罹共. �ォ�専ー �簿ァ� �珠葺�、��... �ク �ャ夋罹・シ �廷捩 �ウ�川� �エ�、�、�、�� �エ�、�, �溢ケ� �ゥ�エ��� �エ�専ウシ �壱。� �� �罷共 �呷葺�、�� �戦毎�、. ��攪 �瀧�・�エ �壱ャエ �珠符�� ��エ� �エ�溢。語ウ�, �ー�ャ �卓ぎ�、� 弡��﨑俯�、 嵂溢ァ�� �簿ゥエ�尖株 﨑倆伯��豆�エ, �ア �、�尖株 �肥ー削復 彧雅ャシ�、�エ �溢牟, ��イュ�� 嵓シ﨑エ�シ ��来�、�� 嵂壱共... �ク�ャ�� �ー�ャ �エ�俾イ�螺�� �俯」護��� �啄劍�尖豆�エ �們ウ尖x�� �壱共. �俯・エ�ィ �壱豆�� �ャ�ク�、�専イ� �ャ﨑俾イ� �ケ﨑� �ャ�誤豆�エ �ー�、�罷株�ー, �俯」醐腹 �ゥ�菩擽 ��来�、. �ク�ャ�� �� �エ�ク �ャ�ャ �ャ�誤豆�� �カ�� "�尖ケ�。ュ��" �晤ざ �シ�壱共. �、�ォ�呷譜 ��奝オ�幎共� �ー�ュ �ス�エ��, �ク �肥ー削復 ��豆 �� 﨑俯x�� �﨑俾クー ��乱... �誤共�-- +[�エ �ク�ィ�� �俯ィク� ���捩 �懦少﨑俾イ� �一オャ �ク�エ�� �� �誤ャク�� �護符�シ �俾ー ��慣�壱共.] +��笈�シ... ��ァ罹。� �肥ー削復 �エ 﨑倆伯�� �壱豆�エ�、. �溢��乱 �簿�ケ���� �ク ��擽 �一クエ 﨑們ァ�� �ク�エ ���� �菩侠 �俾ー� �ャ�尖巡�、�エ �ィ�ー�� �ー�� ��豆�エ�溢ァ, �、�� �ク�ク �ゥ�ク﨑俯株 �俯攵� �溢揆 ��捩, �ク��巡 �・�� 﨑俯x﨑俯x� �簿�ケ���� �オ德一ウ� �溢揆 ��捩 �溢乱�� �ー�尖共. �壱豆� ��氈�エ �懍梠�川揆 �誤カ奓ー �エ�エ �卓�菩擽�一ウ�, �ク 﨑ィ�菩揆 �エ�� 奓ー�ィ�ー ��ソ川擽���... �ー�ャ�� �� �俯」誤イ菩愍�� �オ�ゥ�ア�エ �、��� ��擽 �溢譜嵂溢来���, �エ�� ��笈�、. ��寳德�. � ��キ�、�� �溢ヲ�'�川擽�護乱�� �ー��ざ�、�エ �ク �簿巡�罹株 ��ア﨑俯共. �� �尖遵��、�シ �エ�シ�ー�シ 﨑俾ウ� �カ�、�� �肥イュ嵂壱共. �ー�ャ �、嵭們攪 �肥怱�シ �楠梭��, �ゥ岺罹・シ �� �廷捩 �ウ�シ�� �。�ー ��紛��. �ー�ー � �ャ��復 �懋オュ�� ��・﨑� 﨑� �ィ�ャ �尖カ�エ���、�シ 﨑罹共. ------------------------------------------------- -section "game/modules/tome/data/general/events/thunderstorm.lua" +�懋ウ� �倆嚮� �ケ�ャ﨑俾クー�シ, �ク�ャ�� � �懋オュ�� �エ��擽 �ー�ャ�� �嶸罹・シ �ー�﨑俯株 �尖豆�専イ� �ク�エ�ー� �俾クー�シ.]], "_t") +t("healer Astelrid log 3", "�們悛�ャ ��侃奛罷ヲャ�懍攪 �ー�� 3", "_t") +t([[The Overseers were ecstatic about my ideas! Our staff have been relocated to a more secure location, deep underground with several extensive tunnels leading in from different locations. Although this means we can no longer leave to harvest herbs for our infusions, the increased budget the Overseers have given us does more than enough to compensate. Many wounded are still brought to me through the tunnels, but now our goal is not simply to make them as strong and healthy as they were before, but far stronger and far healthier than they could've dreamed. They are brought to us unconscious, with amnesia spells already applied to ensure they do not resist our experiments; although they are not told they will be test subjects before being brought here, we are sure they would consent to these experiments, if they knew how valuable they were to help the Conclave. As such, although this process violates several oaths we have taken as healers, I ultimately do not see any moral problem with this, and nobody else at this facility has expressed any concerns to me. After all, those who join the Conclave as soldiers have already volunteered to give their lives in service to the Overseers' enlightened rule, and this is surely a much more productive way to do so than dying to a Nargol sling-bullet. -t("Thunderstorm", "�護垈", "_t") +With access to better components, we can make the same basic improvements to their strength as we could before, but the changes do not stop there! With so many subjects to work with, and the Overseers' encouragement to take risks, we've made them much larger (with associated multiplying effects on their effectiveness in combat), and reinforced their constitution to be capable of bearing more inscriptions without collapsing under the stress. A fellow researcher had the brilliant idea to use this runic affinity to both enhance their connection to magic's weave, and make them biologically and structurally dependent on it; now, our front-line soldiers can conjure devastating fireballs with little training, and should those hairy-footed vermin attempt to raise one of these soldiers from the dead, they will collapse, having lost the magic that kept them intact when they still lived. +The Overseers have been working with us personally to make psychological changes as well; with the blank slate provided by the amnesia spell, we've managed to give them a mindset that will serve them well both during the war and for our glorious reign that shall follow. Extraordinarily dutiful, helpful and striving for excellence in their daily lives without lusting for power or personal glory, wise about their place in the world, and slow to anger... but utterly ferocious when needed. Just as the Higher were created to be scholars and policy-makers, and have proven successful in this role beyond the Conclave's wildest dreams, these new "Ogres" (as the staff has taken to nicknaming them) shall be our laborers and soldiers, a solid foundation of hard work and dutiful enforcement on which our society shall be built. There will still be a place for the unaltered races, of course; their natural adaptability will make them perfect to fill in the gaps, as the glue that holds everything else together. ------------------------------------------------- -section "game/modules/tome/data/general/events/tombstones.lua" +These Ogres are integrating into our military very well! The rank-and-file soldiers know better than to attract attention from the Overseers by asking too many questions about where their new, giant allies came from, and thus acceptance came rather swiftly once they saw these creations in action. We received one report that an Ogre sergeant was seen eating a particularly insolent halfling alive, after he feigned surrender and attempted to cast a lightning spell; this spectacle was both highly motivating to our troops and demoralized the remnants of that halfling's squad into surrendering, so I shall be enhancing their digestive capabilities as well. -t("grave", "�們ァ", "_t") +For the most part, though, our research work is done. All that's left to do is get a response from the Overseers as to whether to increase their birth rate or not (currently set very low as a precaution against future overpopulation), and improve the training we give freshly-created Ogres for runic magic, given that regular maintenance of their runes is necessary to keep them alive. This is not to say we have idle staff, however! Some of us have made a project for after the war ends - a modification to our experimental growth-tanks, rendering them capable of holding a person of Ogric biology indefinitely in a "sleeping" state where they do not age or starve. We can install tanks filled with these "sleeping" Ogres stationed near bridges that may need regular maintenance, stashed in reserve armories, or any other place where you'd need a batch of dependable workers or guards, without having to incur all the other costs associated with keeping extra citizens around. +]], [[�尖遵��、�エ �エ�� ��」シ 弡誤・ュ﨑� �晝ー�擽�シ�� 嵂壱共! �ー�ャ ��寳�、� � �� �エ�溢擽 ���﨑� �ウ�� �ャ�ー�俯瑞�罷魂, �﨑� �喜捩 �ウ�� �一ウ� 奓ー�川擽 �ャ�ャ �壱椈�� �ォ�、 �壱株 �ウ�エ�壱共. �エ�� �シ��ャシ�� �ク �ス�壱豆�� �倆剳﨑俯洳 �� �� ��イ� �俾クエ 嵂溢ァ��, �溢げ�エ 弡ィ�ャ �們牟�� 增ー �ク�罹株 ��共. �ャ��梭 ���ウ瀧豆�エ 奓ー�尖。� ��、�、�� �溢ァ��, �エ�� �ー�ャ�� �ゥ岺罹株 �ク�、�� �ク� �、�� �溢��イ俯涵 �エ�倣葺�� �誤糖�� �� ��笈�シ, �ク�、�エ ��メ﨑� �� �壱株 ��ウエ�、 弡ィ�ャ �� �菩攤﨑俾イ� �誤糖�� ��擽�、. �ク�、�専イ誤株 �ー�オ �語アー �壱イ菩揆 �ク�エ �エ�們享 ����� �誤糖�罷魂, �エ�� �﨑ュ﨑們ァ �サ﨑俯巡�� 﨑俾クー ��紛�罹共. �� �ク�、﨑懦� �、嵭� ���擽 �們牟 �シ�エ�シ���、�� �川揆 﨑們ァ�� �喜ァ��, �ー�ー �ク �ャ�誤豆�� �川侠�、�エ �懋ウ� �倆嚮�� �シ�壱x ��它�エ �俯株� �語ウ� �溢来�、�エ �ケ�ー德� �呷攪嵂溢揆 ��擽�シ 嶹菩侠﨑罹共. �シ�� �エ�ー �シ�菩捩 �ー�ャ� �們悛�ャ�懍� ���懦毎�� ��ェ� �ャ﨑ュ�� ��ーー�俾クエ 﨑們ァ��, ��キケ��愍�� ��黒��攤 �ク�罹株 ��共�� �晝ー�葺�� �一ウ� �ー�ャ ��寳�、�� �ク�ー �エ�シ�ー�シ �シ�エ� �喜葺�、. �エ�� �們来�エ, �懋ウ� �倆嚮�� �卓ぎ�� �川寳﨑� ��、� �エ�ク �尖遵��、�� 嶸�ェ�復 奝オ�俯・シ ��紛 �川侠�、�� �晤ェ�揆 �肥ケ俾クー�� 﨑� ��擽��, �ー�ャ�� �、嵭們揆 �幎株 �� �俯・エ�ィ �壱豆�� 妤ャ�晝オャ 夋�劍�� �樌符 �ス�� ��ウエ�、 弡ィ�ャ ��� �壱株 �シ�ク ��捩 寀�シ��共. +�� �� �駆捩 �ャ�誤豆�� �ク �� �一イ� �們牟�� �溢��乱 嵂壱腰 ��イ俯涵 嵓シ嵭們梵�、�� �シ�・�� �倣剩�懦ぎ �� �溢ァ��, �ク��ソ尖ァ護擽 ��笈�、! �、嵭們イエ�� ��」シ �珠葺��, �尖遵��、�� �シ�戦葺�� 﨑エ �エ�シ�� �ー�� �菩乱 �ー�ー 嵓シ嵭們イエ�、�� �ク�卓揆 弡ィ�ャ 墲、�ク �� �溢来�� (�ク�卓擽 增ャ�エ ��握�川� �ャ�ャ ���� ���ャ﨑俯共), �ク�、�� �ク�� �シ��ャシ�エ�� �ャ �呷捩 ��攤�、�エ �� �珠擽 �一イィ��罷攵�� �ゥ��梭 �ャ�� �� �壱巡�� �倣剩嵂壱共. �﨑� �ー�ャ�� 﨑俯x� 弡誤・ュ﨑� �俾イャ�� �壱株�ー, �エ �ャ�シ�� �懦剩�ア�� �エ�ゥ﨑エ�� �エ�、�� �壱イ� �ー�� �・�・�� �倣剩﨑俾ウ�, �エ�、�エ �晤ャシ﨑呷��愍��, �� �ャ�ー��愍�� �ャ�� �們。エ﨑俯巡�� 﨑們梵�� ��擽�壱共. �エ�� �懍��│�� �罹株 �ー�ャ �卓ぎ�、� ��卿﨑� 弡壱�ィ�� �ー�俯ゥエ �簿�・﨑� 嶹肥両�ャ�シ �們符�シ �� �一ウ�, �ク �、�ャ�� 奓ク�エ �俯カ�復 �誤�� �川享�、�エ �ク�ー �卓ぎ�、�� �、�� �シ�シ墲、�罷攵��, �ァ�罷。� �エ�溢�ク �エ�エ ��擽�、. �ク�、�エ �ス�シ�エ �ク �。�エ�シ �夋ア﨑俯腰 �壱イ簿巡 �ャ�シ��� �俯笈��. ------------------------------------------------- -section "game/modules/tome/data/general/events/weird-pedestals.lua" +�尖遵��、�� �懍攤��愍�� �ー�ャ� 﨑ィ�� �シ嵂壱株�ー, 嵓シ嵭們梵�、�� �菩侠��攤 �エ�� �緋セク�エ�シ 嵂一クー �誤ャク�エ�壱共. �ー�ー �ー�オ �語アー �壱イ菩乱 �倆紛 �ア����� �� �ク�、�� �菩侠�� �壱。懍垓 �ャ���ゥ�晧揆 �ャ�� �ー �ア�オ嵂壱共. ��氈�川��� �シ���エ��, �ク �エ弡� �エ�エ�� �ー�ャ�� ��エ卓侃�ャ�エ �罹劇�川��� �誤ァ樌捩 �ャ���ゥ�晧揆. ��イュ�俾イ� �懍「���擽�� 嵭護侠��擽�ー �ゥ岺罹・シ ��紛 �、�シ�呷擽 �ク�・﨑俾ウ�, �ク�ャ�エ�罹巡 �誤�・�エ�� �懍攤��攤 ��� �呷捩 ��乱�� ��ャ�エ ��ウ�, �川侠�� ����シ �誤ゥー �ク�エ�ャ�� �一ウ�... 﨑們ァ�� �ュ 﨑�囈﨑� �誤株 ����シ �ケ�ャ﨑俾イ� 奓ー�ィ�エ �� �壱巡�� �川擽�、. 﨑們擽�エ ��。ア�エ �ー�ャ�川凰 �菩ケ們攤�エ �俯巡�� �誤豆�エ�ク �、�罹。� �懋ウ� �倆嚮�� �溢メ�� �ー�エ�俯株 �ュ﨑��� 﨑俾ウ� �壱株 ��イ俯涵, �壱。ュ�� 夋��﨑� "�、�ー�ー" (�ー�ャ�尖豆�エ �呷攤 ��ェ�擽�、) �、� �瀧��呷乱 �誤ァ樌捩 �ー�エ�� �。�エ� 嵭護侠��攤 �ア�ゥ�� �エ�、, �シ�シ�エ�� �卓ぎ� �們牟 �ー�ャ�� �ャ巐誤・シ 孖シ孖シ德� �夋ア﨑エ�� ��擽�、. �シ��, �ー�ャ �ャ巐護乱�� 尞雅イ被復 �ク��豆�� 﨑�囈﨑俯共. �ク�、� �ィ�� ��揆 �エ�エ�呷擽�� �卓ーゥ�懍イ俯涵, �川侠�、�� 夋���� ��搗�・�� �エ�、 ��ア﨑� ���豆�� ��寥�� ��擽�、. +�、�ー�ー�、� �ー�ャ�� �ー��� ��」シ �� �ケ��豆�� �壱共! �シ�俯ウ瀧豆� �懦梭 �尖遵��、�専イ� "� �ゥ�� �懋オャ�、� �エ�肥� �ィ ��笈��?" �呷捩 �壱ャク �オ�ク�シ 寘シ�南ァ� �喜葺��, �、�ー�ー�、�エ �們��� �シ�� 﨑エ�們垈�� �ク �エ�� �們梵 �ク�、�� ���エ�� �幗符�、��、. �エ�、 �、�ー�ー �卓ぎ� 孖ケ德壱x �エ�ゥ�誤腰 﨑倆伯�� 﨑俯x�シ �ー ��。� �ケ�� �ク �、�、�� �エ���� �幗捩 ��擽 �壱共. �ク 﨑倆伯��捩 﨑ュ�オ﨑俯株 �呰葺�エ�� �一ー� �壱イ菩揆 �ャ�ゥ﨑俯�、 嵂壱共�俯魂, ��ャエ孖シ �ク �滝イス�� ��罹ウエ�� �ー�ャ �卓ぎ�、� �ャ�ー� 﨑俯釜�� �誤・エ�� �専ウ�, �ー�ー �壱腰 �俯ィク� 﨑倆伯��豆� �俯劇�� �ャ�ー� ����梭 �セ�ャ�� 﨑ュ�オ嵂壱共�� 﨑罹共. ��, �、�ー�ー�、�� �醐剩�・�� �倣剩�懍シ� �シ�エ�シ���、. +﨑們ァ�� �エ�� �ー�ャ�� �ー�ャ�� ���� �壱ャエ�ャ�們来�、. �エ�� �ィ� �エ �尖遵��、﨑懦� �、�ー�ー�、�� �溢享���� �俯ヲエ� �川ァ �シ�エ�エ�� ��ウシ, (��溢捩 �餓棗德� �ョ�� 﨑エ �川来�罷魂, �們、卓乱 �ク�ソ�俾ー �壱ャエ �珠符�� �俯巡 �一クー �誤ャク�エ�、), �壱。� �誤豆�エ�� �、�ー�ー�、�エ �幗揆 �ャ �壱イ� 弡壱�ィ�� �懍│﨑俯株 ��ソ川擽�、. �、�ー�ー�、�エ �エ��ー�、�エ �川侠�、�� �ャ�� �母クー��愍�� ��ャ﨑エ�シ 﨑俾クー �誤ャク�� �エ�ー 弡壱�ィ�エ 﨑�囈﨑俯共. �ー�ャ�尖豆�エ 﨑� �シ�� ��擽�、�� �ク�ャ�� �� ��笈�、! ��ェ� �ー�ャ�尖豆� ��氈�エ �晤� �、�� ��嚶�� �ク���罷魂, �ー�ャ�� �、嵭們��攤 �ア�・ 夋ア增ャ�シ �懍。ー﨑エ�� �、�ー�ー �呷捩 �ク�� ��� �ャ�護揆 �們��ャ��愍�� �エ�エ﨑俯�、�� ��嚶�エ�、. "�俯ゥエ" ����川│ �呷ァ�� �カ�エ �ス��� �喜愍�一ケ�. �エ�ー "�俯ゥエ" ����� �、�ー�ー� �� 夋ア增ャ�、��... �壱・シ �、�エ �母クー��愍�� �エ�俯・シ 﨑エ�シ 﨑俯株 �、�ャ �シ�俯x, �エ�ー�� ��, �ク �ク �ソ�� �� �壱株 �シ�シ�エ�� �ス��ウ卓擽 﨑�囈﨑� �・�護乱 �南符�尖ゥエ �ク�エ��・シ �溢平﨑� �� �溢揆 ��擽�、. +]], "_t") +t("healer Astelrid log 4", "�們悛�ャ ��侃奛罷ヲャ�懍攪 �ー�� 4", "_t") +t([[Announcement to All Staff: ------------------------------------------------- -section "game/modules/tome/data/general/events/whistling-vortex.lua" +I'm sure you've all heard the rumors about what our scryers saw, and why we've been on lockdown the past few days; it is with a heavy heart that I must confirm that they are true. The Nargol have taken the land above our facility, and are combing the area with golems to find the entrances. We've already lost one entrance to the failsafe explosive-rune traps set in place to collapse it, and now they'll be looking to defuse those as well. In short, we have no means of escape, and if allowed the time, they will find the way in, kill us, and steal our precious work for themselves. The Empire has been enough of a problem without Ogres; we CANNOT take the risk of them finding us and tipping the balance in their favor. +We are doomed, no matter what happens. My orders from the Overseers in such a situation would be to destroy our findings, then put an alchemical vial they gave me in the ventilation system, painlessly suffocating us. I have no intention of throwing away our rightfully-earned place in the history books by doing this. Instead, I have prematurely detonated all the remaining explosive traps, thoroughly sealing the way in. We are very, very deep underground, and without any tunnels to follow, it could be decades before a Nargol excavation team reached us. In other words, we are completely sealed off from the Nargol... and the rest of the Conclave. +We have a small supply of emergency rations, but it would last us a couple of months at the longest, and we cannot assume the Conclave will reclaim this territory in that time. We could try to repurpose the infusion herb-garden for making edible crops, but that would only buy us a month after that before the grow-lights lost their magic. Without drastic steps, we will surely die of starvation; fortunately, we have drastic steps available to us. ------------------------------------------------- -section "game/modules/tome/data/general/grids/autumn_forest.lua" +This is my last order: I have prepared our surgical golems to apply the Ogric inscriptions to us, and updated all of our records to reflect our best current knowledge of their effects and effectiveness. I have also had the golems upgrade all of our growth vats (ones in use included) to our newest "stasis tank" design, and furthermore freed up enough space for each of us to use one by... disposing of some of the test subjects who had low chances of survival (an action I am already beginning to regret). By the time you find this note, I will have already undergone this process myself, and will be hibernating in a tank I've had moved to my office. If you do not wish to die, you should acquire a weapon from the armory, then follow my lead. When we are dormant, we will be immune to the ravages of time, and prepared to greet whoever finally digs their way down and finds us. Hopefully, it will be Conclave reinforcements, in which case we will stand down, give them our notes, and await further orders. And if it isn't the Conclave... make them regret it. Send a message stronger than any NO TRESPASSING sign ever could, then resume your slumber. -t("wall", "�ス", "entity type") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("way to the previous level", "�エ�� �オ�シ�懍攪 �ク", "entity name") -t("floor", "�罷凶", "entity type") -t("way to the next level", "�、�� �オ�シ�懍攪 �ク", "entity name") +It has been an honor working with such talented individuals, and an honor doing everything I can for a noble cause. Perhaps we still had some progress to make, but overall I'm proud of what we've accomplished, and the contributions the Ogre race will make to all of Maj'Eyal. +Long live the Conclave! +Healer Astelrid]], [[�ィ�� ��寳�専イ� �誤ヲシ: ------------------------------------------------- -section "game/modules/tome/data/general/grids/basic.lua" +�ャ�ャ�� �ィ�� �ー�ャ �溢椋�尖豆�エ �エ��揆 �エ�俯株�, �ク�ャ�� �� �ー�ャ� �エ�ウ�� �専ク壱据�壱株� �誤ャク� �オ德� �、�溢愍�ャ�シ �晝ー�鮒�壱共. �簿ァ� �ャ嵓�ァ��, �ク �誤ャク�、� �ィ�� �ャ�、��笈�、. �俯・エ�ィ �壱豆�エ �エ �懍└ �罷。� ��ェス�� ����シ �ィ�嵂一ウ�, ��� �エ �懍└�� ��オャ�シ �セ��ざ�、�� �ィ�們揆 �呷寳﨑們流 ��ュ�エ �、��� �溢慣�壱共. �溢��棗�俯。� �、�倆紛 �南葺�� 尞ュ�� �ャ 﨑ィ�� �簿カ�乱 �エ�ク �懍桿�ャ 﨑俯x�� �エ�溢。語ウ�, �エ�� �壱豆� �ク �ャ�、�� 﨑エ�エ﨑� �ゥ�菩揆 �セ��ぞ ��笈�、. ��, �エ�� �ー�ー 夋溢カ懦腹 �ゥ�菩擽 ��ウ�, �壱豆�エ ��オャ�シ �セ��ざ �、�エ��� �ー�エ �ス�エ�� �卓囈﨑� �ー�ャ �尖」誤豆�� 弡肥ウ専ー�� �エ �懋ー�ャク�懍攵 �川擽�シ�� ��笈�、. � �ャ��復 �懋オュ� 﨑倆伯�� �、�ー�ー �呷捩 �� ��株 ��壱巡 �ゥ��梭 �ク�懍桿�壱共. �ク�ャ��, �ー�ー �壱豆�エ �ー�エ �セ��ざ ��氈�� �ュ�エ�� �川侠�、�専イ� ���ャ﨑俾イ� �誤豆��。� 﨑� �� ��慣�壱共. �壱劇��. -t("previous level", "�エ�� �オ", "entity name") -t("next level", "�、�� �オ", "entity name") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("way to the previous level", "�エ�� �オ�シ�懍攪 �ク", "entity name") -t("way to the next level", "�、�� �オ�シ�懍攪 �ク", "entity name") -t("door", "�ク", "entity name") -t("This door seems to have been sealed off. You think you can open it.", "�エ �ク� �餓攤�們ァ �喜捩 ��愍�� �エ��笈�、. �ク�� �エ �� �溢揆 �� �呷慣�壱共.", "_t") -t("sealed door", "�餓攤�� �ク", "entity name") -t("This door seems to have been sealed off. You need to find a way to open it.", "�エ �ク� �餓攤�們ァ �喜葺���, �エ�ャ� �喜慣�壱共. �ク�� �エ �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") -t("#VIOLET#You hear a door opening.", "#VIOLET#�ク�エ �エ�ャ�� �誤ヲャ� �、�ス�壱共.", "log") -t("wall", "�ス", "entity type") -t("open door", "�エ�ー �ク", "entity name") -t("This door seems to have been sealed off. You need to find a way to close it.", "�エ �ク� �餓攤�們ァ �喜葺���, �ォ德溢ァ �喜慣�壱共. �ク�� �ォ�� �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") -t("#VIOLET#You hear a door closing.", "#VIOLET#�ク�エ �ォ德壱株 �誤ヲャ� �、�ス�壱共.", "log") -t("floor", "�罷凶", "entity subtype") -t("lever", "�壱イ�", "entity type") -t("huge lever", "�ー�﨑� �壱イ�", "entity name") -t("trigger", "�瀧徐 �・��", "entity type") +�専ー �エ�� �們来�エ, �ー�ー �晧棗�ャ�オ�壱共. �尖遵��、� �懋イ� �ー�ャ �尖」誤豆�� �ィ�� ��腹��ヲャ��, �エ�エ �誤・シ ���紛 �誤豆�エ�� �ー�溢唖 ��平�� 奝オ峵� �懍侃奛懍乱 �」�シ�シ�� 嵂溢慣�壱共. �ク�シ �ー�ャ �ィ�尖株 ��奝オ ��擽 �ス�� �� �溢」�. 﨑們ァ�� �ク��イ� 﨑俯ゥエ, �壱腐德� �ュ�ャ��攪 﨑� �・�� �俯���幣 﨑� �ー�ャ�� �エ��豆�エ �ィ�� �器���� �ゥ�壱共. �ク�們� ��� �ク��イ� 﨑們ァ �喜揆 ��笈�、. �ク �����, ��� �ィ�� �壱株 尞ュ�� 﨑ィ�簿豆�� �ィ�� �ー尞ュ�懍シ� �エ �懍└�� ����梭 �餓℡嵂溢慣�壱共. �ー�ー ��� ��」シ, ��」シ �喜捩 �� �作乱 �一ウ�, 奓ー�川捩 �ィ�� �エ�溢。護愍�� �俯・エ�ィ�� �川�簿劇� �ャ�ー�� ��ーゥ﨑俯�、�エ �們強 ��擽 �ク�エ ��笈�、. �、�� �戦紛, �ー�ー �俯・エ�ィ �壱豆�シ ����梭 �ゥ�ャ�們来�、�� �川桿�壱共... �懋ウ� �倆嚮�� �俯ィク� �呷ァ�、�シ�� �溢ーャ����. +��メ�晤汢� �ー�壱ー野乱 ��ウ�, �ク�ク�罹巡 �� �ャ �簿巡�� ��矯 �� �一クエ 﨑們ァ�� �ク �� �ャ �エ�� �懋ウ� �倆嚮� �エ �懍└ ��攪 ����シ �們ーセ�シ�ャ�シ �エ�エ �エ�オ�オ�壱共. �シ��ャシ�ゥ �ス�壱・シ 墲、�ー�� �作棗�川� �晤汢�シ�� �ク �� �壱株 �瀧ャシ�� 墲、�ク �俯巡 �一イ����, �瀧ャシ�� 墲、�ー�� �ー 﨑�囈﨑� �懋エ滝クー�� �壱イ菩擽 﨑� �ャ�、 �、�� �ャ�シ��� �俯笈 �ー�シ�� �滝ー呷慣�壱共. �ケ�ィ��攤 �俯卿�エ ��愍�エ, �ー�ー ��ェ�梭 �カ�エ �ス�� �俾イ���. �、嵂駕梭, �ー�ャ�専イ� �ク �ケ�ィ��攤 �俯卿�エ �溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/general/grids/bone.lua" +�エ�� �懋ー �ャ�ャ��乱�� �エ�ャ�� �溢ァ�� ���ケ��笈�、. �們唖�ゥ �ィ�俯豆�エ �ー�ャ�専イ� �、�ー�ー �懍唖�� 﨑� �� �壱巡�� ���紛 �川来��, �罹劇﨑� �珠捩 �ー�晧揆 �們�﨑� �� �壱巡�� �ー�ャ �ー�晧捩 �ィ�� �懍侠�シ�� �ョ�エ�護屏�オ�壱共. ��, �ィ�俯豆�� �懍シ� �ー�ャ� �爺ウ� �壱腰 �ア�・ 夋ア增ャ�、�� (�ャ�ゥ �卓擽�� ��巡 尞ャ﨑ィ﨑エ��) �ィ�� �懍侠�� "�呱ゥエ 夋ア增ャ" �� �懍。ー嵂一ウ�... �晧。エ 嶹簿・��エ �ョ� 嵓シ嵭們イエ �� ��揆 尞専クー �俯カ�紛�� (�� �們捩 �ゥ�菩捩 ��来�� 弡�嚮﨑俾ウ� �溢慣�壱共), 夋ア增ャ�シ �ー�ャ �ィ�専ー �溢乱 �、�エ�� �� �溢揆 �醐⊂ 嶹簿ウエ嵂溢慣�壱共. �ャ�ャ��擽 �エ �ー�晧揆 �セ��ヨ�� ��, ��� �エ�ク �ク �懍唖�� �幀ウ�, �� �ャ�エ�、�� �ョ�ィ �南捩 �呱ゥエ 夋ア增ャ �溢乱�� �専ウ� �溢揆 ��笈�、. �エ�� �カ�、�エ, �エ�ー���川� �エ�ー�シ 﨑俯x �呟クー�懋ウ� �� ��ィ�� �ー�エ�ク��. �ー�ャ� 夋ア增ャ �溢乱�� �専ウ� �溢揆 �誤株 �懋ー�攪 ��箕�� 彧俯�、��ヲエ �� �一ウ�, �ー�ー �ャ�ー�護ァ 甯語ウ� �エ�、��� �ー�エ �セ��ず �尖豆�� �樌擽﨑� ��笈�、. �ー�エ �セ��ざ�� �� �懋ウ� �倆嚮�� ��専オー�エ�溢愍�エ �苦イ��、��. �ク��イ� �罹共�エ, �ー�ー �ク �ャ�誤豆�専イ� �ー�ャ �尖」誤・シ �俾クー�� �、�� ���ケ�� �ー�、�ャ�エ �ゥ�壱共. �ク�ャ�� �護平 �懋ウ� �倆嚮�� �呷ァ� ��笈�シ�エ... �ー�エ �セ��ず �ク 弡�嚮﨑俾イ� �誤豆�エ �シ�ク��. '�懍桿 �溢ァ' �ー��凰�� ��オ尖巡 �們ァ �危株 �肥亨��シ �エ�エ�シ��, �、�� ���、�エ �ゥ�壱共. -t("door", "�ク", "entity name") -t("This door seems to have been sealed off. You think you can open it.", "�エ �ク� �餓攤�們ァ �喜捩 ��愍�� �エ��笈�、. �ク�� �エ �� �溢揆 �� �呷慣�壱共.", "_t") -t("sealed door", "�餓攤�� �ク", "entity name") -t("This door seems to have been sealed off. You need to find a way to open it.", "�エ �ク� �餓攤�們ァ �喜葺���, �エ�ャ� �喜慣�壱共. �ク�� �エ �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") -t("#VIOLET#You hear a door opening.", "#VIOLET#�ク�エ �エ�ャ�� �誤ヲャ� �、�ス�壱共.", "log") -t("wall", "�ス", "entity type") -t("open door", "�エ�ー �ク", "entity name") -t("This door seems to have been sealed off. You need to find a way to close it.", "�エ �ク� �餓攤�們ァ �喜葺���, �ォ德溢ァ �喜慣�壱共. �ク�� �ォ�� �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") -t("#VIOLET#You hear a door closing.", "#VIOLET#�ク�エ �ォ德壱株 �誤ヲャ� �、�ス�壱共.", "log") -t("lever", "�壱イ�", "entity type") -t("huge lever", "�ー�﨑� �壱イ�", "entity name") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("way to the previous level", "�エ�� �オ�シ�懍攪 �ク", "entity name") -t("way to the next level", "�、�� �オ�シ�懍攪 �ク", "entity name") -t("floor", "�罷凶", "entity type") +�ャ�ャ�� �呷捩 弡誤・ュ﨑� �ャ�誤豆�シ 﨑ィ�� �シ﨑� �� �溢牟��, �� ���﨑� ��俯・シ ��紛 �罹劇﨑� 德們萄 �� �溢牟�� ��エ卓擽�溢慣�壱共. �ー�ャ﨑� �� ��ァ� �� �ィ�� �溢来�� �俯巡 �一イ���. 﨑們ァ�� ��� �ー�ャ� ��一サ� �エ�ゥ嵂壱腰 ��豆�シ, �・�ィ �、�ー�ー�シ�� ��。ア�エ �溢ヲ�'�川擽�護乱 �オ嵭醐腹 �ィ�� ��豆�エ �尖梠�、�ス�オ�壱共. +�懋ウ� �倆嚮�ャ ��寳﨑俯攵! +�們悛�ャ ��侃奛罷ヲャ�彎], "_t") +t("investigator Churrack note", "�ー�ャ� �罹攵增ャ�� �罷ェィ", "_t") +t([[FROM: Investigator Churrack +TO: Whoever holds the position of High Overseer of Loyalty when we're let out ------------------------------------------------- -section "game/modules/tome/data/general/grids/burntland.lua" +Though I'm trapped in here with these healers, I haven't stopped prying to determine if their loyalties lie with us or with themselves. This case has more layers than a damn onion; while Astelrid did disobey a direct order (and several more by revealing the existence of that order), her alternative seems to fit our goals nonetheless. Response from staff has been mixed. While most are reluctantly going along with her plan for lack of other options, some seem to follow her lead enthusiastically, and have been singing this song as they wait in line for their treatment: -t("wall", "�ス", "entity type") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("way to the previous level", "�エ�� �オ�シ�懍攪 �ク", "entity name") -t("floor", "�罷凶", "entity type") -t("way to the next level", "�、�� �オ�シ�懍攪 �ク", "entity name") +#{italic}#Some Nargol once told me their Empire's gonna roll me +We ain't as strong as all their undead +They looked kind of silly with giant feet so furry +And an ogre's club smashing their foreheads +Well, the Empire's coming and they won't stop coming +So you'd better be ready to hit the ground running +Didn't make sense to kill everyone +Praise the Overseers, but that plan was dumb ------------------------------------------------- -section "game/modules/tome/data/general/grids/cave.lua" +So much to do, so much to see +So what's wrong with waiting in stasis? +We'll never know if we don't try +We'll never shine if we just die -t("wall", "�ス", "entity type") -t("floor", "�罷凶", "entity type") +Hey, now, you're a healer, get ogrified, go wait +Hey, now, you're a guard now, stand vigil in the tanks +They won't work on normal humans +But we won't age sleeping in these ruins +It's a safe place, even as it gets older +'cause this war's not over until we say it's ogre +But the golems outside beg to differ +Judging by the sights in the scrying-orb's picture ------------------------------------------------- -section "game/modules/tome/data/general/grids/crystal.lua" +The ground we're under was getting pretty thin +Their scouts are onto us, and they've got us all pinned +We blew the tunnels - no way out, +until the Conclave finds us, give trespassers a rout! + +Hey, now, you're a healer, get ogrified, go wait +Hey, now, you're a guard now, stand vigil in the tanks +They won't work on normal humans +But we won't age sleeping in these ruins -t("wall", "�ス", "entity type") -t("floor", "�罷凶", "entity type") +Hey, now, you're a healer, get ogrified, go wait +Hey, now, you're a guard now, stand vigil in the tanks +They won't work on normal humans +But we won't age sleeping in these ruins +Somebody once asked if we'd finished, but alas +While I'm proud of what we've done in this place +We weren't done yet with this project, +but we're close enough where this isn't neglect +Eyal will appreciate our new race! ------------------------------------------------- -section "game/modules/tome/data/general/grids/elven_forest.lua" +Well, the years'll start coming and they won't stop coming +So you'd better be ready to hit the ground running +Didn't make sense to kill everyone +Praise the Overseers, but that plan was dumb -t("wall", "�ス", "entity type") +So much to do, so much to see +So what's wrong with waiting in stasis? +We'll never know if we don't try +We'll never shine if we just die +Hey, now, you're a healer, get ogrified, go wait +Hey, now, you're a guard now, stand vigil in the tanks +They won't work on normal humans +But we won't age sleeping in these ruins ------------------------------------------------- -section "game/modules/tome/data/general/grids/forest.lua" +They won't work on normal humans +But we won't age sleeping in these ruins#{normal}# -t("wall", "�ス", "entity type") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("way to the previous level", "�エ�� �オ�シ�懍攪 �ク", "entity name") -t("floor", "�罷凶", "entity type") -t("way to the next level", "�、�� �オ�シ�懍攪 �ク", "entity name") +...Everyone reacts to grief differently, I guess. #{bold}#-Churrack#{normal}#]], [[�ー�ャ� �罹攵增ャ�, +�ー�ャ� 夋溢カ懦毎�� �� �懋ウ� �ク�ャ �尖遵���揆 �。�� ��共 ��サ� +�們悛�ャ�、�シ 﨑ィ�� �ャ�ー ��梭�エ 嵂溢ァ��, �エ�、�エ �ー�ャ�専イ� �ゥ�ア�� �、﨑俯株�, ��笈�エ �専クー�、 �ゥ�ィ�エ �懍攵�ク� 甯尖卿﨑俯株 ��捩 �ク�誤草� �喜葺�オ�壱共. �エ �ク�罹株 �護牟�ケ�� �啄血�エ�、 �� �ケ�ケ�エ �ク�ャ �溢慣�壱共. ��侃奛罷ヲャ�罹株 �尖遵��、�們� ���� �エ�ー ���ケ�� �オ��葺� �喜葺�オ�壱共 (��, �ク�ー ���ケ�エ �溢来�、�� �ク �晨��� �、�ク ���ケ�、�� �� �� �� �エ�ー�� �川」�). 﨑們ァ�� �ク�� ���ケ�� �ー�エ�� ����� ��夋晨復 �ゥ�菩捩 �ー�ャ�� �ゥ��乱 �﨑ゥ﨑俯株 �� �呷慣�壱共. ��寳�、�� �們搗� �懋ー�ー�桿�壱共. ����捩 �、�ク �ゥ�菩擽 ��牟�� �エ�� �� ��擽 �ク��� ��嚶�� �ー�エ���, �エ�菩��愍�� �ー�エ�� �ャ�誤豆�� �溢慣�壱共. �們ケ俯・シ �幗愍�、�� ��揆 �懍� �ー�、�ャ�エ��, �エ�ー �ク�俯・シ ��エ�緋オー��. ------------------------------------------------- -section "game/modules/tome/data/general/grids/fortress.lua" +#{italic}#�エ�、 �俯・エ�ィ ��晧擽 �戦葺�ー�シ +�逸擣�、 �懋オュ�エ �ゥ�啄葺�� 寬エ ��アー�シ +�逸擣�、 �ク�ー�� ���川� �晧擽�シ +�罹ァ� 增ー 奓ク�オ�ュ�エ �ー�、�エ �懋オャ�、 +�、�ー�ー� �ク �ク�ャ奝オ �ィ �シ�壱共�、 -t("door", "�ク", "entity name") -t("open door", "�エ�ー �ク", "entity name") -t("floor", "�罷凶", "entity subtype") -t("wall", "�ス", "entity type") -t("sealed door", "�餓攤�� �ク", "entity name") +�懋オュ�エ �、�� �一ウ� �溢カ肥ァ�シ �危└ +�ク�ャ�� �エ�� �溢カ罹ー懦腹 ���紛 +���川ス� �ィ�� �ス�� �� ��ァ +�尖遵� �護┷! ��嚶� �駕┣�ャ��� +﨑� �シ�� �殊ウ�, �シ ��巡 �珠ァ +�尖ゥエ�� �ー�、�ャ�エ �俯株 �ー�野符? +﨑エ �エ� �喜愍�エ ��ャエ��巡 �ー�シ +�ク�・ �ス�シ�エ ��ャエ�� �ー�シ�� ------------------------------------------------- -section "game/modules/tome/data/general/grids/gothic.lua" +�ー�ー �們悛�ャ��, �、�ー�ー �們� �ー�、�、 +�ー�ー �ス��ウ瀧鋸, 夋ア增ャ �溢乱�� �エ�� �� +尞雅イ被復 �ャ�誤豆 �エ��イ� �サ 﨑們ァ +�専ウ� �溢愍�エ �們擽�� �� �ケ�罷共�、 -t("previous level", "�エ�� �オ", "entity name") -t("next level", "�、�� �オ", "entity name") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("way to the previous level", "�エ�� �オ�シ�懍攪 �ク", "entity name") -t("way to the next level", "�、�� �オ�シ�懍攪 �ク", "entity name") -t("door", "�ク", "entity name") -t("This door seems to have been sealed off. You think you can open it.", "�エ �ク� �餓攤�們ァ �喜捩 ��愍�� �エ��笈�、. �ク�� �エ �� �溢揆 �� �呷慣�壱共.", "_t") -t("sealed door", "�餓攤�� �ク", "entity name") -t("This door seems to have been sealed off. You need to find a way to open it.", "�エ �ク� �餓攤�們ァ �喜葺���, �エ�ャ� �喜慣�壱共. �ク�� �エ �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") -t("#VIOLET#You hear a door opening.", "#VIOLET#�ク�エ �エ�ャ�� �誤ヲャ� �、�ス�壱共.", "log") -t("wall", "�ス", "entity type") -t("open door", "�エ�ー �ク", "entity name") -t("This door seems to have been sealed off. You need to find a way to close it.", "�エ �ク� �餓攤�們ァ �喜葺���, �ォ德溢ァ �喜慣�壱共. �ク�� �ォ�� �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") -t("#VIOLET#You hear a door closing.", "#VIOLET#�ク�エ �ォ德壱株 �誤ヲャ� �、�ス�壱共.", "log") -t("floor", "�罷凶", "entity subtype") -t("lever", "�壱イ�", "entity type") -t("huge lever", "�ー�﨑� �壱イ�", "entity name") -t("trigger", "�瀧徐 �・��", "entity type") +�。�� ��エ 﨑們ァ�� �ャ�エ �溢��紛 +﨑們ァ�� ��氈� �晤x� �喜葺�、 +�ー�ャ� �晤ざ�シ �晧擽 �、�ー�緋アー� +�野攪 �ィ�俯豆� �ク�倣葺� �伎イ���� +�ク�ャ �� ��捩 ��符�ク ��� +�菩ーー�瀧豆 ��� �ー�エ �カ�エ�専ウ� �壱└ +奓ー�川揆 ���ク�シ�� �俾ー��� �サ﨑エ +��川擽 �ャ�語ケ護ァ �ィ��梵�、 �尖豆�ー��! ------------------------------------------------- -section "game/modules/tome/data/general/grids/ice.lua" +�ー�ー �們悛�ャ��, �、�ー�ー �們� �ー�、�、 +�ー�ー �ス��ウ瀧鋸, 夋ア增ャ �溢乱�� �エ�� �� +尞雅イ被復 �ャ�誤豆 �エ��イ� �サ 﨑們ァ +�専ウ� �溢愍�エ �們擽�� �� �ケ�罷共�、 -t("floor", "�罷凶", "entity type") -t("ice", "�シ��", "entity subtype") +�ー�ー �們悛�ャ��, �、�ー�ー �們� �ー�、�、 +�ー�ー �ス��ウ瀧鋸, 夋ア增ャ �溢乱�� �エ�� �� +尞雅イ被復 �ャ�誤豆 �エ��イ� �サ 﨑們ァ +�専ウ� �溢愍�エ �們擽�� �� �ケ�罷共�、 +�エ�、 �エ� ��� �シ�エ�エ�ク +﨑俯�、�� ��豆� �、 �晤ヨ�緋ー +�ャ�ー�� �エ�ャ ��豆 �尖梠�、�ス��� +��嚶� ��ァ� �晤x� �喜葺�、�、 +�ク�ャ�� �罷。� ��乱 �ア�シ� �溢ァ +�川擽�護捩 �ー�ャ�、 �� ��。ア�� 嶹們�﨑俯ヲャ! ------------------------------------------------- -section "game/modules/tome/data/general/grids/icecave.lua" +�エ��擽 �、�� �一ウ� �溢カ肥ァ�シ �危└ +�ク�ャ�� �エ�� �溢カ罹ー懦腹 ���紛 +���川ス� �ィ�� �ス�� �� ��ァ +�尖遵� �護┷! ��嚶� �駕┣�ャ��� -t("wall", "�ス", "entity type") -t("floor", "�罷凶", "entity type") +﨑� �シ�� �殊ウ�, �シ ��巡 �珠ァ +�尖ゥエ�� �ー�、�ャ�エ �俯株 �ー�野符? +﨑エ �エ� �喜愍�エ ��ャエ��巡 �ー�シ +�ク�・ �ス�シ�エ ��ャエ�� �ー�シ�� +�ー�ー �們悛�ャ��, �、�ー�ー �們� �ー�、�、 +�ー�ー �ス��ウ瀧鋸, 夋ア增ャ �溢乱�� �エ�� �� +尞雅イ被復 �ャ�誤豆 �エ��イ� �サ 﨑們ァ +�専ウ� �溢愍�エ �們擽�� �� �ケ�罷共�、 ------------------------------------------------- -section "game/modules/tome/data/general/grids/jungle.lua" +尞雅イ被復 �ャ�誤豆 �エ��イ� �サ 﨑們ァ +�専ウ� �溢愍�エ �們擽�� �� �ケ�罷共�、#{normal}# -t("wall", "�ス", "entity type") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("way to the previous level", "�エ�� �オ�シ�懍攪 �ク", "entity name") -t("floor", "�罷凶", "entity type") -t("way to the next level", "�、�� �オ�シ�懍攪 �ク", "entity name") +...��壱共 �、�ク �ゥ�晧愍�� 增ャ�倆� �ャ嵓肥乱 ��倆葺�� �� �呷慣�壱共. ��ァ壱巡. #{bold}#-�罹攵增ャ#{normal}#]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/age-pyre.lua" +t("age of pyre", "�・�瀧鵠�ク�� �罹劇", "newLore category") +t("Atamathon, the giant golem", "�ー� �ィ�� ��ム�溢除", "_t") +t([[This giant golem was constructed by the Halflings during the Pyre Wars to fight the orcs, but was felled by Garkul the Devourer. +Its body is made of marble, its joints of solid voratun, and its eyes of purest ruby. One of its eyes seems to be missing. At over 40 feet high it towers above you. +Someone foolish has tried to reconstruct it, but it seems like it misses an eye to be completed.]], [[�エ �ー� �ィ�們捩 �・�� ��氈 �懋クー�� 﨑倆伯��豆�エ �、增ャ�、�専イ� �樌��ー ��紛 �誤豆�エ�溢ァ��, 尞ャ�晧梵 ��エ�ィ�専イ� �ー�ャ�護慣�壱共. +�ク� ��ャ�晧愍�� �誤豆�エ�語ウ� �ー�ー��� �ャ��﨑� �エ�シ妤ー�エ�ー, ��・ �懍�﨑� �ィ��ー �溢愍�� �倣� �溢慣�壱共. �� 﨑俯x�� �ャ�シ�� �ィ�卓桿�壱共. 增ャ�ー� 12 �ク奓ー� �俾クー �誤ャク�� �ケ���エ�、 弡ィ�ャ 增ス�壱共. +�エ�、 �シ��擽� �エ�ク ���� �エ�、 嵂溢ァ��, �ィ�們擽 ��┳�俯�、�エ �ャ�シ�� �溢擽 﨑�囈嵂壱腰 �ィ�卓桿�壱共.]], "_t") ------------------------------------------------ -section "game/modules/tome/data/general/grids/jungle_hut.lua" +section "mod-tome/data/lore/angolwen.lua" -t("floor", "�罷凶", "entity type") -t("door", "�ク", "entity name") -t("wall", "�ス", "entity type") -t("open door", "�エ�ー �ク", "entity name") +t("angolwen", "�呟ウィ�ャ", "newLore category") +t("Lecture on Humility by Archmage Linaniil", "�壱巡�ャ �ャ�俯笈�シ�� �ク�川乱 �﨑� �菩攪", "_t") +t([[It were some years now since twain of our brightest students left Angolwen, sullied by our veil of secrecy and our silent duty. It still lies heavy on mine heart to think of what they could accomplish within our private circle. I but hope that one day they whilst return, and they whilst understand the reasons behind our solemn mission. +But I must think of the future, for too many are the regrets of mine long past, and to hold their burdens overlong is to be crushed. I must think of ye, young acolytes, who start now in the learning of our lores. I must explain to ye our mission, our purpose, our justification, so that ye understand all what we do and why. In secrecy we operate, trying to heal the harms of our past, trying to build a better future. For our penance is great, and never should it be forgotten in all Eyal the terrors of the Spellblaze. ------------------------------------------------- -section "game/modules/tome/data/general/grids/lava.lua" +I should know well, for I were there. But a young mage was I, though not without promise. I knew of the Shaloren mages' experiments on the Sher'Tul ruins. Aye, and I were jealous of the powers they sought to unlock. No fear or caution had I in my arrogant youth, thinking only of opportunities and glory. Heed well that thought... -t("wall", "�ス", "entity type") -t("floor", "�罷凶", "entity type") +Two thousand six hundred cycles of the Sun have passed above my head, and yet still I cannot shake the memory of the day the sky turned to flame and the earth was torn to shreds. I felt the magic in the air, the sudden unleashing of arcane energies beyond anyone's control. I knew in an instant that the Shaloren had unlocked the power of the farportals, but the forces were far beyond their expectations. I saw within seconds the streams of blazing energy tear through the sky above our heads, and then rain down in crimson plumes of destruction. It was all I could to put a shield about myself, and the burns I suffered were terrible, such that scars remain to this day. No one about me survived. Still I remember mine sister Neira's shortened scream as she stood beside me, her skin flayed off by the terrible energies, her body consumed by a pyre of flames, her ashes strewn by a great tumult in the earth. Twenty-six centuries have passed and still I do wake to the sound of that scream... +Many were the loved ones I lost that day, and I were not alone. Countless perished across the lands, and countless more died in the chaos which followed. Then the Spellhunt began, and the people rose against the arrogance of the mages and began slaughtering us mercilessly. After the Spellblaze our abilities were in disarray, our mana channels sundered. We were nigh defenceless, and it took great effort to gather many of us together and found the hidden city of Angolwen. A great many mages were killed in the riots that followed, aye and many innocents too, for distrust was rife and the thirst for blood all-consuming. But alas, the suffering did not end there. ------------------------------------------------- -section "game/modules/tome/data/general/grids/mountain.lua" +The effects of the Spellblaze can still be seen today, in tortured lands and blighted earths. In the Age of Dusk it were much worse. New diseases arose, plagues swept across all cities, civilisations brought to nothing. All our races came close to extinction, and an age of darkness came upon all learning and enlightenment. Feudal lords and bandit gangs fought amongst what little healthy lands were left, whilst the blights continued to ravage what free people remained. That was when I did begin our secret missions to repair the world, to make right the errors of our actions. In silent operation we visited the broken lands and used our powers to heal, not to destroy. Many centuries it took, but at last the aftereffects of the Spellblaze began to diminish, and the people began to rebuild. -t("wall", "�ス", "entity type") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("way to the previous level", "�エ�� �オ�シ�懍攪 �ク", "entity name") -t("floor", "�罷凶", "entity type") -t("way to the next level", "�、�� �オ�シ�懍攪 �ク", "entity name") +Ah, how much hope was in me then. But foolish were I to think it could be so easy. The wounds of Eyal struck deeper than mere diseases on the surface. The poison went down much further, and the cracks tore through the very roots of our world. One dark and stormy day a great cataclysm swept forth from the east, and the land rose 500 leagues into the sky. We could do naught but gasp in horror as whole cities, whole races were swept into the sea. The continents were sheared apart and all of Eyal forever changed. It was a sight to humble even the greatest archmage. +Aye, and humility is what I teach to ye now. Know ye well that there are forces out there which dwarf ye into insignificance. Know as well that they have no glory, no pride, for they are forces of ultimate destruction which bring only terror and pain. ------------------------------------------------- -section "game/modules/tome/data/general/grids/psicave.lua" +Our mission is to help the world. Our penance is to act in secret. Old wounds remain and new threats do arise, but all must be dealt with from behind our cloak of silence. The mistrust of our ilk still lies deep in people's minds, and there are even those who hate us with a violent passion. But the world is changing, and perhaps one day we shall be accepted again in society. Until then remember well this lesson of humility, and in the open world keep ye secret, and keep ye safe.]], [[�ー�ャ�� �ィ�オ �作攪 �俯ャエ� ��ー�� �・�餓愍�� �ク﨑エ �ク �エ��擽 �罷淇嶸��, ��・ 弡誤・ュ嵂壱腰 �� 﨑呷��エ �呟ウィ�ャ�� ���� � �� ��擽 ��ャ�オ�壱共. �ク�、�エ �ー�ャ ��乱�� �南符 �ャ�エ �� �溢来�� ��豆�� �晝ー�葺�エ, ��ァ�巡 ��エ 﨑懦失�エ �エ��└��. 﨑們ァ�� �ク��� �ク�、�エ �、�� �護符�, �ー�ャ�� ���﨑� �ャ��攪 �キ寬ク�� �エ�ャ﨑俯株 �ク �エ���シ �エ﨑エ﨑エ �シ�ク, ��� 彧ャ�晨鮒�壱共. -t("wall", "�ス", "entity type") -t("floor", "�罷凶", "entity type") +��� �ク�俯・シ �ア�倣紛�シ�� 﨑ゥ�壱共. �� �喜捩 ���� 弡�嚮�� �壱ャエ�� 增ャ�ー��, �ク 弡�嚮�シ �ィ�� �喜牟��共�エ ��� 甯誤ゥク�� �エ�エ�����. �ク�們� ��� �エ��, �ー�ャ�、�� �エ�シ�ー�シ �ー�ー�� �ャ�ャ��揆, �喜捩 �ャ�オ �壱イ菩ぎ�、�� �晝ー�紛�シ 﨑ゥ�壱共. ��� �ャ�ャ��乱�� �ー�ャ�� �ャ��ウシ �ゥ��, �ク�ャ�� �ー�ャ�� �簿胸﨑� �エ���� �﨑エ �、��腹 ��桿�壱共. �ク�ャ﨑們流 �ャ�ャ��捩 �ー�ャ� �エ��揆 嵂駕葺�肥ァ, �� 嵂駕葺�肥ァ �エ﨑エ﨑俾イ� �俾イ����. �ー�ャ�� ��ー�ャ�� ���擽��, �シ�ー�� ��イ俯・シ �們悛﨑俾クー ��紛 德們萄 ��擽�ー, �エ�、 �們捩 �ク�俯・シ �エ�、﨑俾クー ��紛 �ク�・﨑� ��桿�壱共. �ー�ャ� �作」�紛�シ 﨑俯株 ��株 �、�� �ー�﨑俾ウ�, �戦復 �ィ �川擽�護揆 甯誤ゥク�� �ー��┘� �壱イ倣少�懍揆 �ー�� �喜牟�罹株 �� �ゥ�壱共. +��� �エ�、 �� �護葺�エ�シ 嵂溢慣�壱共. �罷。� �ク�ウ�� �溢来�シ��. �ケ�� �ャ�・� �溢来��� �ク� �エ�ー �壱イ菩ぎ�シ �川擽�壱腰 ��� �ャ�罹�� �壱イ菩ぎ�、�エ �尖・エ'妤エ ����乱�� �、嵭們揆 ��哩﨑俾ウ� �壱腰 ��揆 �語ウ� �溢来�オ�壱共. ��符, ��� �ク�、�エ 峵�エ�エ�、 ���シ �ー�� �ク 德們揆 �懍�嵂溢慣�壱共. ��� �、�醐毎�� �喜捩 �懍�溢捩, �ク �エ�、 �尖�、��� �シ�俯巡 ��擽 �ー巐護凰 ��エ瀧ァ護揆 �晝ー�毎�溢慣�壱共. �ャ�ャ��捩 �ク ��利﨑� �晝ー�揆 �ス��葺�ク��... ------------------------------------------------- -section "game/modules/tome/data/general/grids/sand.lua" +夋懍桝�エ �� �ク�ャ ��。� �エ�� �。�ア �溢揆 �懦嚮嵂溢ァ��, ��� ��ァ�巡 﨑俯釜�エ 嶹肥両�シ�� �、�ョ�エ��, ��擽 �壱攵��� ���� �ー�オ�� �ィ�尖ぞ �俾ー ��慣�壱共. �ク�� ��� 嵭一ウオ�川� �壱イ菩揆 �専シ溢慣�壱共. �卓梵�ー 奓ー�ク�們剩��, �ク ��オャ�� �懍牟﨑� �� ��株 �壱イ� �尖ц��、��. ��� �ク �餓亨 �ャ�罹�� �壱イ菩ぎ�、�エ �・�ー�ャ �ィ�尖ャク�� 德們揆 﨑エ�ゥ嵂壱共�� �ク �護葺�オ�壱共. 﨑們ァ�� �ク 德們捩 �ク�、�� �溢メ�� ��統德� �ー�エ�們捩 ��擽�溢慣�壱共. �ク �ァ� �� �� �呷譜, �逸ム�、�エ�� �尖ц�� �ー�ャ �ク�ャ ��攪 﨑俯釜�� �「�エ�懋クー��, ��剄�� 甯語エエ�� �ー�・�、�� �﨑エ �ァ�・ ��愍�� �零ー懍ウ、�オ�壱共. �懋ー 﨑� �� �壱腰 ��擽�シ���� �� �ク 﨑俯x �墲ャ �エ嶸ク�餓揆 �俯株 ��ソ川擽�一ウ�, �ケ�懍乱 �懋ー ��来�� 嶹肥メ� �、�� �肥ー削紛, �、�俯あ�護ァ 彧駕┣� �ィ��梭�オ�壱共. �、�ク �エ�、� ��オャ�� �エ��お� �サ嵂溢慣�壱共. ��� ��ァ�巡 �� �尖ァ、 �、�エ�シ� �罷。� ��乱�� �壱��� �ァ� ��ェ�揆 �ー�オ﨑ゥ�壱共. �ク��� 嵓シ��� �肥ー削復 �尖ц��� �ク﨑エ �隷イィ�ク �俾ー��, �ク� �一ス�乱 �シ�懍。護愍�ー, �ゥ�﨑俯株 ��� �ク��� �ャ�シ 彧ゥ�誤�ク�オ�壱共. 26�ク�ー�シ�� �ク�肥擽 ��ャ�護乱�� ��� ��ァ�巡 �ク ��ェ� �誤ヲャ�� �、 ���� �、�俾ウ��� 﨑ゥ�壱共... -t("wall", "�ス", "entity type") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("way to the previous level", "�エ�� �オ�シ�懍攪 �ク", "entity name") -t("way to the next level", "�、�� �オ�シ�懍攪 �ク", "entity name") -t("floor", "�罷凶", "entity type") +�ク �� ��� �ャ�啄葺�� �ャ�誤豆�� �珠擽 ��来���, �ク�ー �ャ嵓肥乱 ���� �ャ�護捩 � 嶸シ�専ー ��笈�溢慣�壱共. �ィ �川擽�護乱 彧ャ�晧梵�、�エ �們ウ尖ぎ��, �、�エ� 嶸シ��� � �� ��擽 �珠捩 �ャ�誤豆�エ �� 彧ャ�晤据�溢慣�壱共. �ク��イ� �壱イ� �ャ�・�エ �懍梠�們梵, �ャ�誤豆� �壱イ菩ぎ�、�� �、�醐物�� �俾クー�シ �、�一ウ� �ー�ャ�シ �エ�尖ケ�葺�� 﨑呷ざ嵂溢慣�壱共. �壱イ倣少�� �エ弡�, �ー�ャ�� �・�・� 嶸シ��、�ャ�護。語ウ�, �ー�ャ�� �壱x 奝オ�罹株 �喜牟�護来�オ�壱共. �ー�ャ�� �ー�� �エ�ゥ�� ������, �ク��クー�� �ー�ャ�� �ィ�ィ�� ��亨, �呟ウィ�ャ�� �ク�ー�罷魂 �珠捩 �ク�・�� �、�ャ�シ 嵂溢慣�壱共. �俯ァ珠捩 ��劇﨑� �壱イ菩ぎ�、�エ �壱イ倣少�� �エ弡� �シ�エ�� 尞ュ�呱豆�� 弴俯ァ尖�、 �エ﨑エ�ケ嵂一ウ�, �エ��﨑� �エ�、�� �ク�� �サ��伎イ� �珠捩 嵓シ�シ 彧俯�ク�オ�壱共. �溢侠�シ 嵓シ�� �﨑� �溢ヲ晧擽 �ャ�誤豆 �ャ�エ�� �護硫嵂溢ァ��. 﨑們ァ��, ��符... ��奝オ� �ー�ー�� �晤x� �喜葺�オ�壱共. +��奝オ�幗捩 ��ウシ 嶹ゥ尞戦剩�� �� �ア, �壱イ倣少�懍攪 ��箕� �、�俯あ�尖巡 ���� �溢愍�� �シ �� �溢慣�壱共. 嶹ゥ嶸シ�� �罹劇 �護攪 ��勦� 弡ィ�ャ �俯ケエ�溢慣�壱共. �壱。懍垓 �壱ウ卓擽 �ス�戦葺��, �ュ�卓擽 ��亨�、�� �ィ���擽 �ク�エ���ク�シ�ー, �珠捩 �ク��豆�エ �ー峵溢イ俯涵 �ャ�シ�護慣�壱共. �ィ�� ��。ア�、�エ �ク��攪 ��クー�� �ー�ク��, �ィ�ャ�語ウシ ��エ�ィ�� �ャ﨑俯株 �尖豆�� �被搗�� �懋クー� ��椈﨑們��オ�壱共. ��」シ�、�シ �簿巡�、� �シ�� �ィ� �喜捩 �ィ�麗復 ��昆�エ�シ �専ウ� �ク����, �ク�ャ�� �呷譜 �ク �野攪 ��ュ�川��� 嶹ゥ尞専ー �喜桷��擽 �川悛�シ�、�エ �ィ��梭�� ��揆 甯語エエ嵂溢慣�壱共. �ク�語ー �罷。� �懋ー �ー�ャ�� ��ー�、�ャ�エ �ャ��揆 ��紛 �們��ー �懍梠﨑� �護桿�壱共. �エ �ク��・シ �誤�、�縄ウ�, �ー�ャ�� �俯ェサ�� �罷。懍棕�ー ��紛��. �ー�ャ�� ��ャエ�� �ィ�エ�� ��懍ァ� ��揆 �セ��ー �ー�ャ�� 德們揆 甯語エエ� ��旧, �們悛�シ ��紛 �ャ�ゥ嵂溢慣�壱共. �們悛�� ��ーア ��擽 �ク�ク���, �懍�﨑� �壱イ倣少�懍攪 弡�少峵作捩 �ヲ��豆�ー �懍梠嵂一ウ�, �ャ�誤豆� �ク��揆 �ャ�エ﨑俾クー �懍梠嵂溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/general/grids/sanddunes.lua" +��, �ク�� �懋ー �シ�壱x 增ー 彧ャ�晧揆 峵一ウ� �溢来�肥ァ. 﨑們ァ�� ��� �エ��擽 �壱ャエ �川何�、�� �晝ー�腹 �簿巡�� �エ�ャ�晧来�オ�壱共. �川擽�護攪 ��イ俯株 �ク ���� �ス�戦復 �壱ウ瀧豆�エ�、 �� �喜�﨑� �ウ�護ァ 甯語ウ��、�溢慣�壱共. �壱イ倣少�懍攪 ��クー�� �ー�ャ �晝ー�ウエ�、 弡ィ�ャ �喜捩 �ウ�護ァ 甯語ウ��、�一ウ�, �ク �壱攵�� ��イ俯株 �ー�ャ �ク��攪 �シ�� �ク �川イエ�シ �「�エ���ク�オ�壱共. �エ�。��, 尞ュ峵作擽 �シ�� �エ�� ��, �呷ェス�� ���川��奓ー ��イュ�� �ゥ��エ �シ�エ�ャ��, ���� �們イ� 墲ャ�罹ック奓ー�護ァ 﨑俯釜�� �們��� �ャ�川慣�壱共. �ャ�ャ ��亨�、�エ 奝オ�ク��, �� �ャ�ャ ��。ア ��イエ� �罷狭�作愍�� 弴ゥ�ク�、 �� �� �ー�ャ�� ��乱 �壱�、�� �ィ�� �罹劇�� �ャ� �サ嵂一ウ�, ��ャエ��巡 﨑� �� ��来�オ�壱共. ��呷捩 �ー��。ー�� �壱攵�語ウ�, �ィ �川擽�護擽 ��寳德� �﨑エ���ク�オ�壱共. �懋ウ��� �壱巡�ャ�溢� �ク�ャ﨑� �滝イス �樌乱�罹株 �ク�戦紛�� �俯ー野乱 ��イ����. -t("wall", "�ス", "entity type") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("way to the previous level", "�エ�� �オ�シ�懍攪 �ク", "entity name") -t("floor", "�罷凶", "entity type") -t("way to the next level", "�、�� �オ�シ�懍攪 �ク", "entity name") +��符, �ク�們� �懋ー �ャ�ャ��乱�� �ク�川乱 �﨑エ ��エ�俯株 ��桿�壱共. �ャ�ャ�� �ィ�� �� �護符�川┷��, � �野乱�� �ャ�ャ��揆 �エ��倆腹 �簿巡�� �卓符��� �誤糖�� �賀ー倣復 德俯豆�エ �エ�ャ﨑ゥ�壱共. �ク�ー 德們捩 �、�� �オ尞ャ� 甯語エエ�護揆 �壱洳�、�ー��, �ク��豆�尖株 ��エ瀧巡, �作ァ�� ��搆�� �� �護符�川亨�ク �罷檮�壱共. +�ー�ャ�� �ャ��捩 �エ �ク��・シ �簿株 ��桿�壱共. �ー�ャ�� �作」�株 ��ャエ�� �ィ�エ�� 嵂駕紛�瀧笈�、. �、�俯頗 ��イ俾ー �ィ��梭�� �壱。懍垓 ����エ �倆ム�俾ウ� �溢ァ��, �ク �ィ�尖・シ �ィ�オ�� �・�� �、�川� �俯ヲャ﨑� ��笈�、. �ー�ャ �壱イ菩ぎ�、�� �﨑� �溢侠� ��ァ� �ャ�誤豆�� �溢搆�作乱 �喜擽 �尖ヲャ �。�� �一ウ�, 尞ュ�・��攤 �ゥ�ク�シ 峵一ウ� �ー�ャ�シ �晧丶﨑俯株 �エ�、�� �エ�ャ﨑ゥ�壱共. 﨑們ァ�� �エ �ク��株 �﨑俾ウ� �一ウ�, ��ァ� �ク��� �ー�ャ�、� �エ �ャ巐護攪 �シ�川愍�� �、�� 﨑� �� �幗符�、�ャ��� �� ��笈�、. �ク�語ケ護ァ, �エ �ク�川乱 �﨑� ��エ�ィ�� �� �ー�オ﨑俾ウ�, � �野攪 �ク��乱�罹株 ��ァ� �ィ�オ�� �ィ�ー�エ��, �ャ�ャ�� �ィ�川攪 �ク�� �墲、�ー�シ �罷檮�壱共.]], "_t") +t("Lecture on the nature of magic by Archmage Tarelion", "�壱巡�ャ 夋�壱ヲャ�ィ�� �壱イ菩攪 �ク�溢乱 �﨑� �菩攪", "_t") +t([[#{bold}#"What is Magic?" +#{italic}#A study by Archmage Tazimar Tarelion#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/grids/slime.lua" +How uncouth and common a question it must seem, and yet it is the one I am asked most often, even by some of our most learned students. Too often we teach The Art by practice and imitation and concentration on the end effects, without teaching in greater detail of the underlying principles. Just as a musician may merrily play on his harp without knowing how the sound arises from the vibration of the strings, so a mage may make use of magic without realising the true forces at work. In this document I hope to give learning on the nature of magic, and how the underlying effects give rise to all the wondrous fruits we can produce. -t("previous level", "�エ�� �オ", "entity name") -t("floor", "�罷凶", "entity type") -t("next level", "�、�� �オ", "entity name") -t("wall", "�ス", "entity type") +Alchemists will tell you that the world is made up of many base materials - lead, copper, iron, gold and so on. They are fixated on splitting things down into these components and investigating how they react with each other. However there is more to the world than this. Certainly they represent the physical make-up of things, but they do not show the forces and energy that bring everything into motion. The forces of fire, cold, lightning and life itself are all very real effects, and these we call the Elements of Eyal. The true archmage is interested in the interactions of the elemental forces of the world, and manipulating them to his or her need. +The elemental forces exist naturally in the world, and are weaved around all things in an all-encompassing canvas. They move, vibrate and resonate with the materials of the world, and the effects of each play heavily on one another. All creatures naturally make use of these elements, and some are more attuned to these threads than others. With great training and practice we can become more attuned to these wild forces ourselves, and in so doing some can match the speed of wolves, the strength of bears, the tenacity of treants and even the immense natural powers of dragons. ------------------------------------------------- -section "game/modules/tome/data/general/grids/slimy_walls.lua" +But there is another way of gaining access to these elemental forces - a more direct way, though some would call it unnatural. Long ago people discovered with much training how to concentrate their wills to pluck the elemental threads directly. This can release great energies, and these can be shaped to produce real effects in the world. Plumes of fire, bolts of lightning and blasts of ice can all be called forth by those suitably trained. The true masters of magic can go much further, combining many resonant forces to create complex physical effects. -t("previous level", "�エ�� �オ", "entity name") -t("next level", "�、�� �オ", "entity name") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("way to the previous level", "�エ�� �オ�シ�懍攪 �ク", "entity name") -t("way to the next level", "�、�� �オ�シ�懍攪 �ク", "entity name") -t("door", "�ク", "entity name") -t("This door seems to have been sealed off. You think you can open it.", "�エ �ク� �餓攤�們ァ �喜捩 ��愍�� �エ��笈�、. �ク�� �エ �� �溢揆 �� �呷慣�壱共.", "_t") -t("sealed door", "�餓攤�� �ク", "entity name") -t("This door seems to have been sealed off. You need to find a way to open it.", "�エ �ク� �餓攤�們ァ �喜葺���, �エ�ャ� �喜慣�壱共. �ク�� �エ �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") -t("#VIOLET#You hear a door opening.", "#VIOLET#�ク�エ �エ�ャ�� �誤ヲャ� �、�ス�壱共.", "log") -t("wall", "�ス", "entity type") -t("open door", "�エ�ー �ク", "entity name") -t("This door seems to have been sealed off. You need to find a way to close it.", "�エ �ク� �餓攤�們ァ �喜葺���, �ォ德溢ァ �喜慣�壱共. �ク�� �ォ�� �ゥ�菩揆 �セ��エ川幣 﨑� �� �呷慣�壱共.", "_t") -t("#VIOLET#You hear a door closing.", "#VIOLET#�ク�エ �ォ德壱株 �誤ヲャ� �、�ス�壱共.", "log") -t("floor", "�罷凶", "entity subtype") -t("lever", "�壱イ�", "entity type") -t("huge lever", "�ー�﨑� �壱イ�", "entity name") -t("trigger", "�瀧徐 �・��", "entity type") +The tapping of threads can be a draining task, requiring much effort of will to sustain. This is what we versed in the arcane call "mana", that mental stamina dedicated to the interaction with the elements of the world. Continual use of magic is like the constant lifting and holding of heavy weights, and eventually one will find one's capacity drained. Practice allows one to build up greater pools of mana, and certain runes and spells can gradually build extra reserves to be called upon as needed. +Magical runes and items are imbued with an attachment to certain elemental threads. This requires delicate work by experienced and gifted enchanters. The most intricate of magical artifacts demand many years of work, using intense mental effort to permanently attune the core materials to the right elemental energies. Gemstones are especially easy to work with in this craft, and alchemists use them often to bring about elemental effects. ------------------------------------------------- -section "game/modules/tome/data/general/grids/snowy_forest.lua" +Some believe that magic is inherently wrong, that the so-called twisting of the elements with one's will can only lead to terrible things. As students of Angolwen I assume you disagree! Magic is simply an extension of the forces of nature, and are we not natural creatures that use it? But remember that magic is still a powerful force that can be used for good or ill. Magic is indeed a tool of immense value - use it wisely. +]], [[#{bold}#"�壱イ菩擽 �。�一ケ�?" +#{italic}#夋��壱・エ 夋�壱ヲャ�ィ�� �ー�ャ#{normal}# -t("wall", "�ス", "entity type") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("way to the previous level", "�エ�� �オ�シ�懍攪 �ク", "entity name") -t("floor", "�罷凶", "entity type") -t("way to the next level", "�、�� �オ�シ�懍攪 �ク", "entity name") +�シ�壱x ��侃�ス�� 彧被復 �壱ャク�ク�, 﨑們ァ�� �エ��擽�シ�尖。� �エ� ��・ �珠擽 �」�� �壱ャク�エ�、. �ャ��エ ��・ �晤ェ�復 﨑呷��、�溢� �エ�� �壱イ菩擽 �エ�エ�専ウ� �シ�エ�エ�、 﨑罹共. �ー�ャ�� �ー�� 﨑ュ�� �ー�尖・シ 嵂駕葺�� �母ウシ �ィ�ゥ﨑俯株 ��, �ク�ャ�� �ク �ー�シ�� �﨑エ�罹ァ� ��エ�� ��, �ク �エ�エ�� �シ�ク��攤 �菩ケ呱豆�� �﨑エ �ク�ク﨑俾イ� ��エ�們ァ�� �喜葺�、. �溢ケ� �護腐�� 嶸�攪 ��徐�川� �誤ヲャ� �エ�サ�� �懍�﨑俯株� �ィ�エ�� ��。罹巡 �専イ�イ� 﨑倆売�シ �ー�シ﨑� �� �壱株 ��イ俯涵, �壱イ菩ぎ �戦復 �エ�エ�川� �卓圸﨑俯株 ���倣復 德俯豆�� �﨑エ�� �ィ�ォ� �サ﨑� ��。罹巡 �壱イ菩揆 �ャ�ゥ﨑� �� �壱株 ��擽�、. �エ �ク�懍乱��, �俯株 �ク��、�専イ� �壱イ菩攪 �ク�溢揆 �エ﨑エ﨑俯株 �ー ��它�� �シ��, �ク �シ�ク��攤 巐ィ�シ�、�エ �エ�サ�� �ー�ャ�� ��劇﨑� �ア�シ�、�� �エ�ィ�エ �エ�肥ァ ��エ�俾ウ��� 﨑罹共. +�ー�溢唖�ャ�、� �ク��株 �、�啄復 �ー�ク �シ�壱。� �エ�ィ�エ�誤共�� �戦腹 ��擽�、 - �ゥ, �ャ�ャ, ��, �� �ア. �ー�溢唖�ャ�、� �エ�ー �肥��、�� �ク��揆 �俯���, �ク �肥��、�エ �罹。� �エ�サ�� �們搗﨑俯株� �ー�ャ﨑俯株 �ー�� �卓ーゥ﨑罹共. 﨑們ァ�� �エ �ク��乱�� �ク�ャ﨑� �肥��、�エ�、 �� �珠捩 ��豆�エ �壱共. ��ェ�梭 �ク��豆� �ャ�シ�エ �シ�ャ��愍�� �エ�サ�� �ャ�ア�們牟 �壱株��シ �倆ム�エ���, �誤ャシ�� ���擽�� 﨑俯株 德俾ウシ �尖ц��シ �、��紛 �シ��� �危株�、. ��, �シ��, �一ー�, �ク�ャ�� �晤ェ� �ク �川イエ�� 德們捩 �、�罹。� �ク��乱 ��箕�� �ク�俾ウ� �溢愍�ー, �ー�ャ�� �エ�ャ﨑� ��豆�� �川擽�護攪 �川��シ�� ��ク�、. ���倣復 �壱巡�ャ�シ 﨑ィ�, �ク��乱 �エ�ャ﨑俯株 �川��、�� 德們擽 ��从�卓圸﨑俯株 ��乱 ��ャ�� �爺ウ�, �ク��豆�� �川侠�� 﨑�囈�� �ー�シ �ー�啄腹 �� �溢牟�シ 﨑罹共. ------------------------------------------------- -section "game/modules/tome/data/general/grids/underground_dreamy.lua" +�川��� 德們捩 �ク��乱 �川硫��愍�� �エ�ャ﨑俾ウ�, �ィ�� �エ�ャ�� �シ��� �ョ�ャ �壱共. �川��、� �ク��攪 �シ�壱豆�シ 﨑ィ�� ���擽��, �オ��葺��, ��徐﨑俯ゥー, �エ�ー ���桷 﨑俯x﨑俯x� �、�ク ��豆�専イ� �、�ー 增ー ��箕�� �ク�罹共. �ィ�� �晤ェ�イエ�、� �川硫��愍�� �エ�ャ﨑� �川��、�� �ャ�ゥ﨑� �� �壱株 德們揆 夋���們ァ��, ��ェ�捩 �エ�ャ﨑� �川��� ��・�� �、�ク �晤ェ�イエ�、�エ�、 弡ィ�ャ �� �呰剩�們牟 �壱共. �餓棗﨑� 弡壱�ィ�シ �ー�オ�シ��, �ー�ャ�� �ー�ャ �、�、�罹・シ �肥坡�� �川硫�� 德們乱 �呰剩�懦ぎ �� �壱共. �ク��イ� �ー�ャ�� �瀧劇� �呷捩 �鷺巡�シ, �ー�シ �呷捩 德們揆, �俯ャエ �簿�ケ�シ �呷捩 �菩攤﨑ィ��, �ャ��エ�� �ゥ�ア�� �エ�溢牟�逸復 �川硫�� 德俯ァ溢� �サ�� �� �壱共. -t("wall", "�ス", "entity type") -t("floor", "�罷凶", "entity type") +﨑們ァ�� �川��、�� 德們乱 �滝キシ﨑� �� �壱株 �ゥ�菩捩 �� �壱共 - �エ�、 �エ�、� '�エ�們乱 �エ�躯��、'�� �戦葺�� �ゥ�菩擽���, �� ���卓��攤 �ゥ�菩擽�、. �シ �幎あ�� �ャ�誤豆� �俯�ィ�� �ー�ュ﨑們流, �川侠�� �們ァ�シ �卓、啄紛 �川��� ��・�� ���� �卓符�シ �� �壱株 �ゥ�菩揆 �懋イャ﨑們��、. �エ �ゥ�菩捩 ��イュ�� �尖ц��シ �懍牟�エ��, �� �エ �ク��乱 �、�溢��攤 ��箕�� �シ �� �壱巡�� �、�ャ�エ�� �� �壱共. 嶹肥両�� �ー�・, �一ー懍攪 嶹肥ざ, �ク�ャ�� �シ�� 尞ュ�懍イ俯涵. ��胸﨑� 弡壱�ィ�� �幗捩 �エ�、�エ�シ�エ ��オャ�� �エ 德們揆 �壱洳�シ �� �壱共. �ー�ー�� �被紛, ���倣復 �壱イ菩攪 ���、� �、�啄復 德們攪 �オ��揆 �ー﨑ゥ﨑們流 �肥坡 �オ�。﨑� �シ�ャ�� 巐ィ�シ�シ �誤豆�エ �ク�、. +�川��、�� ��・�� �エ�ゥ﨑俯株 �ゥ�晧捩 �、 ���俾ウ�, ��・�� ���﨑俾クー ��紛�罹株 �菩攤﨑� �們ァ� 﨑�囈﨑俯共. �エ��擽 �罷。� �壱イ菩乱 �倣�﨑� �エ�、, �� �ー�ャ�、�エ 彧被梭 �戦葺�� "�壱x"�エ�、. �エ �菩侠��攤 �ー�・� �ク��攪 �川��、�シ ��从�卓圸﨑俾クー ��復 ��擽�、. �壱イ菩揆 ���﨑エ�� �ャ�ゥ﨑俯株 ��捩 �エ�ー�エ �シ�エ�シ �、�エ�ャ�、�� �ィ�エ�ィ�ャ� �伎イ� �。�� �壱株 ��ウシ �呷愍�ー, �晤ざ ���尖株 �、�、�懍攪 德們擽 ���壱据�溢搆�� �語イ� �� ��擽�、. �壱イ菩ぎ�、� �ー�オ�� 奝オ﨑エ �ャ�ゥ ��・﨑� �壱x�� �卓揆 �俯ヲエ �� �溢愍�ー, 孖ケ�倣復 �ャ�シ �シ�ク�� 奝オ﨑エ�� �壱x�シ �ー�溢畠 ��カ倣紛 �川来�、� 﨑�囈﨑� �� �ャ�ゥ﨑� �� �壱共. ------------------------------------------------- -section "game/modules/tome/data/general/grids/underground_gloomy.lua" +�壱イ� �ャ�シ �壱イ� �シ峵壱豆�尖株 孖ケ�倣復 �川��� ��・�エ ��ゥ�們牟 �壱共. �エ�� �懍┳��攤 �ャ�・�シ �ス嵭們揆 �ク��復 �壱イ簿カ�ャ�ャ�、�エ �ャ�ク﨑俾イ� �卓羅﨑エ�シ �誤豆�エ�シ �� �壱共. ��」シ �オ�。﨑� �壱イ� ���シ�、� �� �� �呷譜�� �ク�・�� �被葺�罷魂, 﨑オ�ャ �シ�溢揆 �ャ�罷・ク �川� �尖ц��� ��オャ��愍�� �呰剩�懦う�ー ��紛 �雅劇﨑� �菩侠�� �ク�・�エ �俯ー俯頗�、. �エ�晤豆� �エ�ャ﨑� �ク�・�、�� 弡ィ�ャ �ス�� �誤豆�エ�シ��, �ー�溢唖�ャ�、� �シ�們��愍�� �エ�晧揆 �ャ�ゥ﨑エ �川��� 巐ィ�シ�シ �壱洳�ク�、. -t("wall", "�ス", "entity type") -t("floor", "�罷凶", "entity type") +�エ�、 �尖豆� �壱イ菩擽 �ク�溢��愍�� �俯ェサ�們来�、�� �ソ�罷共. �護怱 "﨑� �ャ�護攪 �們ァ�護愍�� �川��、�� �、寀�エ ��ヲャ��" ��捩 �、�� �肥ー削復 �ー�シ�護揆 �壱椈﨑罹共�� �晝ー�葺�ー �誤ャク�エ�、. �呟ウィ�ャ�� 﨑呷��シ�懍�, �ク��、� �エ�� �呷攪﨑們ァ �喜愍�ャ�シ �ソ�罷共! �壱イ菩擽� �ィ�懦梭 �川硫�� 德們攪 �ー�・���� �一ウシ﨑俾ウ�, �壱イ菩揆 �ャ�ゥ﨑俯株 �ー�ャ�、�エ ��梵�ー��攤 �エ�ャ� �俯株 ��捩 ��笈� �喜捩�? 﨑們ァ�� �ー�オ﨑俯攵, �壱イ菩捩 �ャ��梭 �簿�・﨑� 德們擽�ー, ���シ �� �ク �ィ�尖・シ ��紛 �ー�シ �� �溢搆��. �壱イ菩擽� �、�� ��イュ�� ��俯・シ ��� ��オャ�エ�、. 嶸�ェ�葺�� �ャ�ゥ﨑俯巡��. +]], "_t") +t("The spellblade", "�シ�ク�シ��", "_t") +t([[From the desk of Archmage Varil, +Another day dawns on Angolwen. I hesitate to write this, but it almost feels as if peace is once again returning to Eyal. Saying this, I almost expect war and destruction to erupt immediately - fate is anything if not spiteful. Regardless, my sleep grows less disturbed by my memories of the Spellhunt day by day, and I can now devote myself wholly to the betterment of our cloistered community here in the mountains. +This is not to say that life has been without conflict at all. An agent of the Ziguranth infiltrated Angolwen under the guise of a travelling alchemist a few days ago; an unhappy first, I'm afraid. Having used choking powder to incapacitate the guards and rob the surrounding mages of their voices, things may have turned ugly if Linaniil hadn't been passing by on one of her walks. Little was left of that man... or the tree he hid behind... or many of the surrounding buildings, to be honest. ------------------------------------------------- -section "game/modules/tome/data/general/grids/underground_slimy.lua" +In a way, the incident lit a fire under me to pursue my studies and develop my powers, but I must admit that my interest in staff practice has waned as of late. My fencing, on the other hand, improves by the day. Hmm... I wonder if I can get some of the enchanters to help me "augment" my old sword. After all, what is a blade but a sharpened metal staff?]], [[�壱巡�ャ �罷ヲエ �, +�呟ウィ�ャ�� �尖共�� �� ��ケィ�エ �晧葺�、. �エ�ー �誤ヲャ�シ �シ�エ�ー �晧└�ャ����, �、�� 﨑罹イ� �川擽�誤。� 尞駕剩� �護符�、�� �壱共�� �尖l�エ ���、�、. �エ��イ� �戦葺�エ�罹巡, �エ �晝ー�乱�� ��氈�シ 甯語エエ� �ケ�・ 尞ュ�懦腹 �� �呷ァ�� - �エ��擽�シ�� ��捩 ��菩ァ� �溢擽�一ケ� �川攵�ク. �ク�シ�尖巡 �一オャ﨑俾ウ�, ���エ ��エ �溢��� �壱イ� �ャ�・�� �ー�オ�、�� ���� �、�俯株 �シ�エ ��牟�、�ー �懍梠嵂壱共�、. �ク�們� �俯株 �エ��, �ク�碕ウシ �ー�� �喜捩 �喜捩 �ー�� �ー�ャ �オ�呷イエ�� �懍��揆 ��紛 ���﨑� �� �一イ� �們来�、�、. -t("wall", "�ス", "entity type") -t("floor", "�罷凶", "entity type") +�ク��共�� �エ�ウ�川��� �カ�� �逸剩� ��来�、�� �サ� ��巨�ク. �ー�� ��乱, ��ャ�� �肥寳 﨑俯x� �ー�溢唖�ャ�� ��棗﨑們流 �呟ウィ�ャ�� ����毎�、. �エ�ー �� �駆捩 ��勦� �們搆 �樌葺�� ��擽�シ, �俯株 ��擽 �ャ�、�、. �溢捩 �溢享 ��ィ�シ �ャ�ゥ﨑エ �ー�ャ �エ�壱豆�� �エ�・嶹肥亨墲、��, �シ��・シ �俯洳�シ �壱イ菩ぎ�、�� �ゥ�誤ヲャ�シ �霊符�肥ァ. �ャ�俯笈�シ�エ �シ�俯・シ �ー��葺�� �溢ァ �喜葺�、�エ ��勦�エ �ャ��紛�護揆 ��擽�シ. �ク �ィ�川攪 彧肥��捩 �ー�� �ィ� �喜葺�、... �溢擽 �、�� �ィ�壱腰 �俯ャエ��... �ク �シ�們乱 �壱腰 �俯ァ珠捩 �エ�シ�、��. �シ�・�エ ��笈�シ �� �ク��罹攵�、. +�エ�� �們来�エ, �ク �ャ�エ �誤ャク�� �ー�ャ�シ ��哩﨑俾ウ� 德們揆 墲、�護幣���、�� �們囎�エ �逸ム�ャ�川ァ��, �懋キシ �、�エ �甯。�エ �俯�ィ�� ��ャ﨑俾ウ� �壱共�� ��捩 �ク�倣紛�シ���、. �ク ���, �エ ����エ, 﨑俯」ィ� �、�エ�� �俾ウ� �壱共�、. ��... �エ �、�俯頗 �シ�� "�倣剩" 﨑� �� �溢揆 �醐復 �壱イ簿カ�ャ�ャ�シ �セ�� �� �溢揆� ��ク逸葺�、�、. �エ�誤蕩, �シ���エ�シ�� ��捩 �ァ ���エ�懍垓 �溢� �甯。�エ ��笈����?]], "_t") +t("Angolwen Fountain", "�呟ウィ�ャ ���", "_t") +t([[#{italic}#(You see here a large, elaborate fountain. A statue of Linaniil stands in the center, her arms outstretched to welcome all; around the outside of the fountain stand statues of a dwarf manipulating earthen runes, a human with a simple healer's crosier, an elf with a tall, elaborate staff, and a halfling with a scepter in one hand and a fireball hovering over the other. The runes and the fireball are not connected to anything, and float in a fixed position in the air. You see a carving repeating along the border of the fountain, in small print.)#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/grids/void.lua" +ALL ARE WELCOME WHO LEARN FROM THE MISTAKES OF THE PAST -t("wall", "�ス", "entity type") -t("floor", "�罷凶", "entity type") +LET THE ARCANE ONCE MORE BE A BOON AND NOT A BANE TO MAJ'EYAL +ALL ARE WELCOME WHO EASE THE SUFFERING OF THE PRESENT ------------------------------------------------- -section "game/modules/tome/data/general/grids/water.lua" +MAY WE HAVE THE WISDOM TO ONE DAY REUNITE THE WORLD IN SAFETY AND ENLIGHTENMENT -t("door", "�ク", "entity name") -t("wall", "�ス", "entity type") -t("open door", "�エ�ー �ク", "entity name") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") -t("previous level", "�エ�� �オ", "entity name") -t("floor", "�罷凶", "entity type") -t("water", "�シ", "entity subtype") -t("next level", "�、�� �オ", "entity name") +ALL ARE WELCOME WHO PREVENT THE THREATS OF THE FUTURE +GATHER HERE IN PEACE TO DISCOVER AND PERFECT THE KNOWLEDGE OF HOW, AND WHEN, TO WEAVE THE WORLD'S FABRIC]], [[#{italic}#(�ー�﨑俾ウ�, �母オ戦葺�� �誤豆�エ�� ���� �エ��笈�、. �ャ�俯笈�シ�� �ー��メ�エ �卓蕗�� �ー�� �懍梭��, �ク��� �� 甯肥揆 �誤�、 �ィ�尖・シ 嶹們�﨑俾ウ� �溢慣�壱共. ����� �シ��尖株 �� �ャ�� �ー�卓、卓攤 �懍寥嵓� �ー��メ�シ, �ィ�懦復 �俯」護ぎ �甯。�エ�シ �� �ク��, �ク�ク﨑俾イ� �・�晤頗 �エ �甯。�エ�シ �� �倆売, �ク�ャ�� 﨑� �川乱 嶹�・�� �、�� �、�ク �� ��乱 嶹肥両�ャ�シ �、�� �壱株 﨑倆伯�� �ー��メ�エ �溢慣�壱共. �ャ�シ 嶹肥両�ャ�� �エ�肥乱�� �ー�ー�們ァ �喜葺���, 嵭一ウオ�� 﨑� �川乱 �サ�倣梃 �ッ �� �溢慣�壱共. ����� �ス�� ���揆 �ー�シ �卓捩 ��ィ�� ��� �一イィ�ク �溢慣�壱共.)#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/npcs/ant.lua" +�シ�ー�� �、�俯。罹カ奓ー �ー�ー���� 﨑俯株 �エ�、�� �ィ�� 嶹們�﨑們丶 +�、�� 﨑� �� �壱イ菩擽 �溢ヲ�'�川擽�護攪 甯誤ゥク�エ ��旧 �エ�懍垓 ��オャ� �俾イ� 﨑俯ヲャ�シ +嶸�椪�� ��奝オ�� �懋ウ��� 﨑俯株 �エ�、�� �ィ�� 嶹們�﨑們丶 ------------------------------------------------- -section "game/modules/tome/data/general/npcs/aquatic_critter.lua" +�ー�ャ�専イ� �溢��ウシ �ィ�ャ�� �作乱�� �ク��・シ �、�� 﨑俯x�� �餓ケ� �嶸懋ー ��豆�ー�シ +�ク�們攪 ����� �賀ウ��� 﨑俯株 �エ�、�� �ィ�� 嶹們�﨑們丶 +�ク��攪 �ャ�ー�シ �ョ�エ�シ ��晧揆 尞駕剩 �作乱�� �懋イャ﨑俾ウ� ��┳﨑俯�、�� ��, �エ�ウ�� �セ��丶�ク]], "_t") ------------------------------------------------ -section "game/modules/tome/data/general/npcs/aquatic_demon.lua" +section "mod-tome/data/lore/ardhungol.lua" +t("ardhungol", "�誤糖弡一ウィ", "newLore category") +t("Rashim Journal (1)", "�シ�ャ�� �シ� (1)", "_t") +t([[#{bold}#Journal Entry I#{normal}# +It's been some time since High Sun Paladin Aeryn sent me out on an assignment. According to recent intelligence, it would seem that a cavern has mysteriously emerged near our outpost, the Gates of Morning. They have bestowed the name "Ardhungol" on the newly discovered cavern. The elder warriors seem anxious in regards to the origin of this new subterranean area; they're likely concerned that the orcs are using Ardhungol as a staging point for further aggression against the Gates of Morning. I'll have to make sure I'm well equipped for this journey; the fate of us all could hang in the balance. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/bear.lua" +#{bold}#Journal Entry II#{normal}# +I spoke with the border patrols tonight. There seem to have been several sightings of orcs and other wild beasts roaming throughout the wilderness, yet strangely enough, none seem to have been anywhere near Ardhungol. Perhaps the subterranean cavern was simply a natural phenomenon with unfortunate timing. It's either that, or an unknown force powerful enough to alter the very foundation of the land upon its arrival. I shudder at the latter thought, but for now this is all merely speculation. If all goes well, I'll be ready to depart by dawn. +]], [[#{bold}#[1]#{normal}# +���� 夋懍桝�� �ー�ャ ��乱�ー �俾サ們� ��ャエ�シ �エ�、�シ�ィ�、. �懋キシ�� �サ� �簿ウエ�� �倆葺�エ, �ー�ャ�� �ー�川攤 ��ケィ�� �ク �シ�們乱 �們メ﨑� �呟オエ�エ �倆ム�ャ�、�� 﨑罹共. �ク �呟オエ�尖株 "�誤糖弡一ウィ" �エ�シ�� �エ��擽 �呷流�誤共. ���� �ー�ャ�、� �ク �﨑俯徐�エ�エ �� �晝クエ ��攤� ���シ﨑俯ゥエ�� �溢譜﨑エ﨑俾ウ� �壱共. �ク�、� �誤糖弡一ウィ�エ �、增ャ�、�� �啄鮒� ��換﨑� ��擽��, �ー�ク 奝オ﨑エ�� ��ケィ�� �ク�� �� �ケ�ャ德� �オ�ゥ﨑俯株 �� ��巨�� �ア�倣葺�� �壱株 �ィ�卓擽�、. ���・シ 嶹菩共﨑俾イ� 﨑エ �川牟�シ���、. �エ ��ャエ�� �ー�ャ�� �エ��擽 �ャ�、 �壱株 ��攵 �俯巡 �溢愍�一ケ�. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/bird.lua" +#{bold}#[2]#{normal}# +��ー、�� �懍ーー�� �エ�シ�ー�シ �ー�� 﨑エ �エ�俯共. �、增ャ�、�エ�� �ク �ク �シ�晤徐�シ�、�エ �シ�ゥ�� �護符�、�壱株 �ク �エ�エ 嵂溢ァ��, �ク �エ��葺�誤巡 �誤糖弡一ウィ �シ�們乱�罹株 ��� �シ �� ��来�、�� 﨑罹共. �ク �﨑俯徐�エ� �ク�・ �川硫嶸�メ�シ�� �晝イィ�� ��攵 �俯巡 �一イ��、. �晝イィ�� 夋�エ�作擽 �エ��紛�� �懦梭 �們峡�� �幗捩 �ー�. ��笈�エ, �倣剳德� �肥ァ�� �ィ�エ����� ��ャエ孖シ ��イュ�� 德們擽 �卓圸﨑俯ゥエ�� �シ�們攪 �� �ク �川イエ�シ �、寀�エ ��ヲー ��攵 �俯巡 �一イ���. �簿ァ� �誤ヲ� �シ�俯株 �ス�ー�エ 﨑們ァ��, �エ�誤蕩 ��溢愍�懍��� �ィ�� �肥ク。�シ �川擽�、. �倆葺�エ �壱イス�尖株 �罹ー懦腹 �� �溢揆 ��擽�、. +]], "_t") +t("Rashim Journal (2)", "�シ�ャ�� �シ� (2)", "_t") +t([[#{bold}#Journal Entry III#{normal}# +It was a half days journey from the Gates of Morning to Ardhungol, but I've finally arrived. I've decided to rest beneath the shade of a great oak tree and enjoy one of the sweet rolls my wife Melnela prepared for me. I'm unsure why, but the closer I've come to Ardhungol, the thicker the atmosphere has become, almost as if there is a foreign energy infecting the very air I breathe. I've been to many places in this vast world, but I've never felt an aura quite like this; I will have to uncover the source of this energy before I can bring a full report back to Aeryn. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/bone-giant.lua" +#{bold}#Journal Entry IV#{normal}# -t("giant", "�ー�ク", "entity subtype") +A thick green veil of mist permeates the air within this cavern; I'm uncertain if this is a byproduct of whatever creatures now inhabit this place, or if it's coming directly from another source. There also seem to be arcane rifts appearing in different locations throughout the cavern, though I dare not approach them; I will leave them for our anorithils to assess after I have secured the area. I must admit, I'm not looking forward to encountering the origin of a threat this grave, yet it is my sworn duty as a Sun Paladin to face what lies ahead; even should it be my own doom. +#{bold}#Journal Entry V#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/npcs/canine.lua" +Impossible; how could spiders have grown to such an immense size? Not only that, but the markings and physical traits are unlike any arachnid I have previously encountered. The first one I encountered nearly took my left arm during its initial assault, if my reflexes had been a split second slower, I fear the worst may have transpired. If the Gates of Morning are assaulted by not only the orcs, but also this new 窶吐ound species of arachnids, I fear all hope will be lost. For the sake of all Eyal, I must venture further into this spider infested cavern and destroy the source of this incursion. +]], [[#{bold}#[3]#{normal}# +��ケィ�� �ク�川� �誤糖弡一ウィ�護ァ ��� �ー�� �俯x�溢擽�� �ク�ャ�エ 嵂溢ァ��, ��ャエ孖シ ��ーゥ嵂壱共. �、�、� �、增ャ �俯ャエ ��椈 �ク�們乱�� �ャ�エ��, �エ ��ざ �罹┏�シ� ���紛 � �、��敢�、 﨑俯x�シ �専クー�ー�� 嵂壱共. ����� �ィ�エ����� �誤糖弡一ウィ�� ��護擽 �溢��� �オ�ー� 夋�紛��� �� �呟ウ�, �緋ー �エ�溢��攤 �尖ц�� �エ� �ィ �ャ�� �壱株 �エ �オ�ー �川イエ�シ �、�シ�懦う�� �壱共�� �尖l�エ ���、. �エ �南捩 �ク�� �ウ�ウ�� �護符�、� �、���, �エ�ー �尖l�� �ー�エ� �晧�� �們搆�エ�、. �エ �尖ц�� �エ�肥� 彧俯洳�們丶�� �エ� �晨��エ��, ��乱�ー �俾サ� ��カ �エ���罹�、�シ���、. +#{bold}#[4]#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/npcs/cold-drake.lua" +�エ �呟オエ �溢乱�� 夋�復 �ケ�餓攪 �一ー懋ー �川坡﨑俯共. �エ�� �ャ�ー �ャ�� �晤ェ�イエ�、�エ �エ�罹株 �エ�, ��笈�エ �緋ー �、�ク �シ�川擽 �壱株 �エ� �� �俾ー ��共. ��, �エ �呟オエ �溢乱�� �壱イ菩攪 ���エ�エ �ウ�ウ�� �尖�、 �壱株 �� �呷捩�ー, �ー�ー�� �ィ�� ��護擽 �� �� ��来�、. �エ� �エ ��ュ�� 嶹簿ウエ﨑俾ウ� �俯ゥエ, �ー�ャ ����ャ�、�、�エ �ク��豆�エ �、 �肥ァ �ー�ャ﨑エ�シ �� �一イ��. �ク�倣腹 �エ �ク�倣紛�シ���、 - �エ �一オエ�� �誤豆�エ�ク ��利﨑� ��ウシ �溢」シ﨑俾ウ� �カ� �危共. 﨑們ァ�� �� 夋懍桝�� �ー�ャ�懍� �ケ�ク�シ 嵂一ウ�, � �樌乱�� �ー�、�ャ�� �壱株 �ク �ケ�ケ德� �溢」シ﨑俯株 �� �エ �俯ャエ�、. �ク �俯ャエ �誤ャク�� �エ� 甯誤ゥク�� �樌擽﨑俾イ� ����シ��. +#{bold}#[5]#{normal}# +�尖巡 �� �罹共. �ー�ク� �エ�サ�� ���イ語ケ護ァ 增エ �俾ー �壱株 �ー�? �ク��ソ尖ァ護擽 ��笈�シ, �ク�� 孖ケ�菩擽�� 德俯巡 �エ� �エ�語ケ護ァ �、�� �ー�ク�、�シ�� ����梭 �、�エ�、. �エ� �ャ�ー�� �們搆 �、�� �溢捩 �� �エ�尖ァ溢梵 �ャ�、�、�壱株�ー, 﨑� �ゥ�� �シ甯肥揆 �ッ�ク �被毎�� �エ� ��」シ �ー�壱ァ� �� �ヲ�� �們搗嵂溢愍�エ �ク �尖ヲャ�川� �ス�溢揆 ��擽�、. ��ケィ�� �ク�エ �エ ���� �ー�ク�、﨑懦��� �オ�ゥ�� �ケ﨑俾イ� �罹共�エ, �ィ� 彧ャ�晧擽 �ィ�� �シ��� �俾イ��. �エ �ー�ク �呟オエ�� �� �喜擽 夋川ぎ﨑エ��, �エ �ィ�� �ャ夋懍攪 �戦揄�� 甯語エエ﨑エ�シ 﨑罹共. �ィ �川擽�護揆 ��紛. +]], "_t") +t("Rashim Journal (3)", "�シ�ャ�� �シ� (3)", "_t") +t([[#{bold}#Journal Entry VI#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/npcs/construct.lua" +It took some time, but my muscles have started to adapt and react to the unique movements of these arachnid. The way they fight, it's almost as if they possess a higher level of thought, elevating them far beyond the base intelligence of lesser arachnid... is it possible that they could be sentient? Do they act individually, or are they perhaps manipulated by a greater arachnid? Let us pray that this species is not connected through a hive mind, for this threat could become even greater than I had imagined. -t("golem", "�ィ��", "entity name") +#{bold}#Journal Entry VII#{normal}# +I have slain dozens of these arachnids, each one seemingly more difficult than the last. I am unsure if this is a result of my weariness, or if they are also adapting to my movements and battle techniques. I don't see how that could be possible however, a mere spider couldn't possibly adapt to the battle techniques of a veteran Sun Paladin, it's simply not feasible. Furthermore, the origin of these spiders worries me. So far I have not found any other entrances to this cavern, meaning they were transported here via other means. Those arcane rifts I found earlier are starting to worry me, and I fear for us all when I think of what may be waiting for us beyond them. I must put these thoughts out of my mind; distractions will only serve to weaken my resolve. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/crystal.lua" +#{bold}#Journal Entry VIII#{normal}# -t("light", "��", "entity subtype") +Incredible, the size of that arachnid is unimaginable; there is no doubt about it, that spider is the matriarch here. I am heavily wounded, but there is no turning back now; I must finish what I started for the sake of all those awaiting my return. If I don't make it back, whoever is now reading this journal, please make High Sun Paladin Aeryn at the Gates of Morning aware of the grave situation... and tell Melnela that I'm sorry.]], [[#{bold}#[6]#{normal}# +�懋ー�擽 � �ク�ャ�エ 嵂溢ァ��, �エ �ク�エ � �ー�ク�、�� ��柑﨑� ���桷�� �オ�呰紛�語ウ� �們搗﨑� �� �一イ� �們来�、. ��壱豆�エ �ク�ー�� �ィ�オ�� �エ�� �溢梵��, ��壱豆�� ��・� 尞雅イ被復 �ー�ク�� �們、�� ��統﨑俾イ� �們牟�� �� �呱共�� �晝ー�擽 ���、... �ー�ク� �晝ー�揆 﨑� �� �壱株�? �壱豆� ��梵��愍�� 嵂雅徐﨑俯株 �エ�? ��笈�エ �� ���� �ー�ク�� ���ケ�� �幎株 �エ�? � �ー�ク�、﨑懦� �ー�エ �們享 �呷捩 �� ��クク �ー��紛�シ���、. �ク�ー �ス�ー�シ�エ �ャ夋懋ー �エ� ��メ嵂壱腰 ��ウエ�、 弡ィ�ャ �� �ャ��紛�� 奛誤笈��. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/elven-caster.lua" +#{bold}#[7]#{normal}# -t("humanoid", "�ク���", "entity type") -t("shalore", "�ャ�罹��", "entity subtype") +�ー�ク�、�� 﨑� �エ�緋クー�� �ス���, �壱豆�� �ス�エ�ー� �川�� �� 德俯豆�エ��� �壱共. �エ� ��川� �ク�ー �エ�, ��笈�エ ��壱豆�� �エ ���桷�シ �ー���� ��搗﨑俾ウ� �壱株 �エ� �ィ�エ���、. 﨑們ァ�� �ク�� ��・﨑俾クエ 﨑懋ー? ���� �ー�ク �シ�懍乱 ��奛誤梠 夋懍桝�� �ー�ャ�� �ー���� ��搗﨑罹共��, �ク�・ �川擽 �� �罹共. �誤共�, � �ー�ク�、�� �懍イ俯巡 �ア�菩侃�ス�、. �エ��イ誤x ��ャ �罷株�ー �エ �呟オエ�� �、�ク ��オャ�� ��来��, �ク �川攤�� � �ー�ク�、� �緋ー �、�ク �川攤 �誤ャク�� �エ�ウ�� ��擽�尖共�� �ー�、. �エ�ャ�� �エ�� ��ケ� �セ��ヨ�� �壱イ菩攪 ���エ�、�エ �ア�簿据�ー �懍梠嵂壱共. �ク��豆 �壱ィク�川� �ー�エ �ー�、�ャ�� �壱株 �� �エ��攵� ��メ�� 﨑エ�� �尖�オ�、. �エ�ー �晝ー�捩 �ク�� 﨑エ�シ���、. �ア德� �ャ�シ��� ��巡 ��ウ� �エ �ー�ャ�� 彧尖�、�� �川擽�一ケ�. +#{bold}#[8]#{normal}# + +��鷺共, ���イ� 增ー �ー�ク� �壱共��. � ��晧擽 寀�シ��擽 �エ �呟オエ�� �ャ�菩攵 ��擽�、. ��イ俾ー �ャ﨑俾クエ 﨑們ァ��, ��ァ� �護符�� �俯株 ��共. �エ� �護符�、�ク �ー�、�ャ�� �ャ�誤豆�� ��紛��, �エ� �懍梠嵂壱腰 �シ�� �晤ァ溢ウ川幣�� 﨑罹共. ��� �エ�ク �ス�� ��侠 ��サ�, �護平 �懋ー �護符�� �サ嵂壱共�エ, ��� ��ケィ�� �ク�� ���� 夋懍桝�� �ー�ャ ��乱�ー �俾サ� �エ �ャ��復 �ャ夋罹・シ �誤�、 �シ�ュ�懍丶... �ク�ャ�� �罹┏�シ�専イ� �ク�逸葺�、�� ��紛 �シ�ュ�懍丶.]], "_t") +t("scrap of paper", "��梏�ー��", "_t") +t([[#{italic}#A few tattered scraps of paper lie on the ground, ruined from your fight with the creature carrying it. It's almost completely illegible, but you can piece some of it together to read:#{normal}# +"...pheromone signals effective on much Eyalite wildlife ineffective on species 'sun paladin.' at current planetary core cooling rates, passive study would lead to great loss - next step of emigration program should be cleaning of local 'sun paladin' nest and establishment of..."]], [[#{italic}#�壱骨�壱骨﨑エ�� ��梏�ー��豆�エ ��乱 �尖カ�ャ�ク �溢慣�壱共. �エ�ク �爺ウ� �壱腰 �晤ャシ�シ �ク�ー�� ��卓乱 �ー��� �ィ�卓桿�壱共. ����梭�� �ス�� �俾ー ��ァ��, �ー��豆�� � �ィ�� �エ�� �エ�� �簿巡�� �ス�� �俾ー �溢来�オ�壱共:#{normal}# +"...�川擽�� 奝��ゥ �晤ェ�イエ ����乱�� 巐ィ�シ� �壱腰 寬俯。罹ェャ ��嶸ク�� '夋懍桝�� �ー�ャ' �シ�� ��。ア�専イ誤株 巐ィ�シ� ��来�、. 嶸�椪 嵂餓┳ 﨑オ�� �賀ー�・��� �エ��, �俯徐�� �ー�ャ�� �ャ��復 �川共�� �シ�ー﨑� ��擽�、 - �、�� �エ�シ ��嚶� 奝��ゥ '夋懍桝�� �ー�ャ' �� �語オエ�� ��腹�� ...�� �エ�、��..."]], "_t") +t("#{italic}#This pile of tattered paper could theoretically be assembled into something legible, but without more text to draw back on, it'd still be in a language you could never interpret. If only you had more Spydric text to help translate this...#{normal}#", "#{italic}#�エ �壱骨�壱骨﨑� ��梏�ー��豆� ���逸梭 �ー﨑ゥ﨑俯ゥエ ��ェ� �ス�� �� �一イ����, �ク��イ� 﨑エ�� �ャ��梭 �ケ��� �ー�� �エ﨑エ﨑� �� ��株 �ク�エ�� �ー�ャ �溢揆 ��桿�壱共. �ー�ク�� �ク�エ�� �� �ク�懋ー �� �溢愍�エ 﨑エ��腹 �� �溢揆 奛尖魂...#{normal}#", "_t") ------------------------------------------------ -section "game/modules/tome/data/general/npcs/elven-warrior.lua" +section "mod-tome/data/lore/arena.lua" -t("humanoid", "�ク���", "entity type") -t("shalore", "�ャ�罹��", "entity subtype") +t("arena", "妤ャ�ー�・", "newLore category") +t("Arena for dummies", "�懍ケ俯巡 �エ﨑エ﨑� �� �壱株 妤ャ�ー�・", "_t") +t([[#{italic}#You find a note with some highlighted words... +#{bold}#SCORING IN THE ARENA +#{normal}#The rules of the arena are simple. +Every wave, the gates will open, releasing enemies. When the gates close, you will be given a bonus score. +The bonus will #YELLOW#decrease every turn #LAST#, but #YELLOW#enemies you kill at this point#LAST#, will +raise your bonus. When you defeat all enemies, you will be granted your bonus score, multiplied by +your bonus multiplier. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/faeros.lua" +Every few rounds, a miniboss round will come. After two miniboss rounds, one out of four bosses will appear. +#YELLOW#Kill enemies before the gates close #LAST#to raise your score multiplier!. +#YELLOW#Kill several enemies at once or very strong enemies #LAST#to please the audience and increase your rank!. +#YELLOW#Collect gold #LAST#to increase your score and resources at the end of each round. +#YELLOW#Kill enemies fast to get better scores! +#YELLOW#Take advantage of the trap at the center of the arena! +Good luck! +]], [[#{italic}#��ェ� ��尖豆�エ �菩。ー�們牟 �壱株 �罷ェィ�シ �懋イャ嵂溢慣�壱共... +#{bold}#妤ャ�ー�・�� �川� �エ�� -t("fire", "嶹肥両", "entity subtype") +#{normal}#妤ャ�ー�・�� �懍ケ呷捩 ��卿﨑ゥ�壱共. +�、 �ィ�エ�誤ァ壱共 �簿ャク�エ �エ�ャ��, ��豆�エ �們丶�� �ゥ�壱共. �簿ャク�エ �ォ德一イ� �俯ゥエ, �緋ー �川��シ �サ�� �ゥ�壱共. +�緋ー �川��� #YELLOW#�、 奓エ �川�﨑ゥ�壱共#LAST#. 﨑們ァ�� #YELLOW#�エ �� ��豆�� �ス�エ�� �俯ゥエ#LAST#, �緋ー �川�� ��柑﨑ゥ�壱共. +��豆�� �ィ�� �ー�ャ�ィ�ャ�エ, "�緋ー �川� * �ー�ィ" �醐⊂�� �川��シ �サ�� �ゥ�壱共. +�シ�� �シ�エ�罹ァ壱共 �滝ー� �エ�、 �シ�エ�懋ー �ア�・﨑ゥ�壱共. �滝ー� �エ�、 �シ�エ�罹・シ �� �� 奝オ�シ﨑俯ゥエ, �、 ��攪 �エ�、�、 �� 﨑俯x� �ア�・﨑ゥ�壱共. +#YELLOW#�簿ャク�エ �ォ德一クー ��乱 ��豆�� �ス�エ�エ#LAST# �川� �ー�ィ�エ ��柑﨑ゥ�壱共! +#YELLOW#﨑罹イ溢乱 �ャ�ャ �エ�� ��揆 �ス�エ�ー�� �、�ー �倣復 ��揆 �ス�エ�エ#LAST# ��瀧豆�エ 嶹倆从﨑俾ウ� �ケ���� �ア�餓擽 �ャ�シ�瀧笈�、! +#YELLOW#�ィ�罹・シ �ィ��#LAST# �� �シ�エ�懍攪 �晧乱 �川��シ �廷擽�� �、�� �ク��� ���葺�ク��. +#YELLOW#��豆�� ���エ�� �ス�エ�エ �川��� �珠擽 �サ�オ�壱共! +#YELLOW#妤ャ�ー�・ 﨑懋ー�エ�ー�� 﨑ィ�菩揆 �� �エ�ゥ﨑們┷��! +嵂餓垓�� �簿笈�、! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/general/npcs/feline.lua" +section "mod-tome/data/lore/blighted-ruins.lua" +t("blighted ruins", "嶹ゥ尞戦剩�� 尞戦来", "newLore category") +t("note from the Necromancer", "�簿�ケ���ャ�� �ス�", "_t") +t("Work on my glorious project has been delayed. This displeases me. The fools from the nearby village are starting to suspect my presence, and have begun guarding their graveyards and cemeteries closely. Whatever meagre remains I can steal away are often too rotted or insubstantial to use for my project, so I have no choice but to use them as sub-par minions instead. Perhaps they will sow enough conflict and discord so that new, fresher remains will become available...", "�エ �尖劇﨑� ��嚶�� �罹徐�エ �ク�ク�、. �簿ァ� �懍ヲ晤x�緋オー. �シ�� �溢揆�� �ャ�� �シ��擽�、� �簿�ケ���ャ� �壱株 ��擽 ��旧� �們峡﨑俾ウ� �一ウ�, �専クー�、�� �エ�、�シ �們ァ�、�� ���﨑俾イ� �墲、�ー �懍梠嵂壱共. �エ� 弡肥ケ� �� �溢来�� �溢平﨑� �懍イエ�、� �エ ��嚶�� �エ�ゥ﨑俾クー�尖株 ���� �壱ャエ �甯ィ�們来�ー�� �壱ャエ �ス嵂溢愍��, �ク�ー ��豆� �ク� �ク�ー �們、�� 﨑們��ク�シ�� �シ�� �俯ー野乱 ��来�、. �ク�俯巡 �ク 﨑們��ク�、� �ゥ��梭 嶸シ��� �シ�シ墲ャ �� �一ウ�, �ク��イ� ����﨑� �� �懍イエ�、�� �サ�� �� �溢揆��� �ィ�ク�、...", "_t") +t("The cloak of deception is complete! Truly my finest work, not counting my project of course, it allows my minions to walk amongst the living without arousing their suspicions at all. Already I have taken a stroll to a nearby town alongside a ghoulish thrall, wrapped in the cloak... hah! The fools didn't even bat an eyelid! With this item, acquisition of components for my project shall be all the more simple.", "�ー�護攪 �晨�� ��┳�們来�、! �、�� �エ �懋ウ��� �啄宙�エ�シ���野濫 﨑� �川擽 ��共. �シ�� �エ ��嚶�� �懍匣﨑俾ウ� �川擽���. �エ �晨��� �エ 﨑們��ク�、�エ �エ�� �壱株 �尖豆�専イ� ��� �們峡�幗ァ �危株 ��。� �ク ��乱�� ��シ �� �一イ� 﨑エ �� ��擽�、. � ��乱 �ャ�ク �ク�� 﨑� �溢乱�� �晨��シ �呷流�、�� �シ�� �溢揆�� �ー��揆 �、��罷株�ー... 﨑�! �作イュ�エ�、�エ �� �樌乱�� �エ���� �� 﨑俯x �罹ー倣葺� �喜葺�、! �エ�� �エ�� �溢愍�� �エ ��嚶�� 﨑�囈﨑� ��豆�� � �� �川何�� �ィ�� �� �溢揆 ��擽�、.", "_t") +t("Fate smiles upon me. What did I come across today but the body of an unfortunate %s? Unfortunate indeed, but rather fortunate for me. The body displays next to no decomposition... it shall be perfect! With this new minion and the cloak of deception, the completion of my project is all but assured. I must prepare for the ritual... my dark menagerie shall soon have a new member.", "�エ��擽 �エ�� �ク�誤・シ ��エ�シ�緋オー. �、�� �ー�ー�ョ�� �エ�、 %s�� �懍イエ�シ �懋イャ嵂壱共. �エ�� ���ャ ��株 ��� �呷愍��, 﨑們ァ�� �エ�� �ク�シ�尖。� 嵂餓垓�エ�壱共. �ク �懍イエ�� �ー�� �甯ィ﨑們ァ �喜葺�ー �誤ャク�エ�、... ��」シ ��イス﨑� ��擽�、! �エ �壱。懍垓 﨑們��ク�シ �ー�護攪 �晨�� �溢愍�エ, �エ ��嚶� �ー�� ��┳�� ��擽�� �、��螺�、. �エ�� �們享�� ���紛�シ���、... �ク��喜符 �エ 﨑們��ク�ィ�� ����擽 �、�エ�ャ ��擽�、.", "tformat") +t("My masterpiece walks! It is glorious, beautiful. While it remains unfinished, it is finished enough to serve in its purpose of protecting my lair. No would-be hero will be able to defeat it, and once it is complete it will be nigh invulnerable! Now all that remains is to animate my newest minion and bend it to my will... then they'll see. They'll ALL see. What can possibly stop me now, I ask? What?!", "�エ �ク�卓擽 �ク�エ�、�誤共! �簿ァ� �壱カ�懋ウ�, ��ヲ�況�、. ��ァ� �溢刋��葺�エ 﨑們ァ��, �エ �語オエ�� �墲、�� �ー�� �ゥ��葺�、. ��� ����罹巡 ��寉�エ �俯�、�� �エ�、嵓� �壱豆 �簿巡�� �川何�� 﨑エ�們垪 �� �一ウ�, ��┳�俾ウ� �俯ゥエ �ー�� �エ��攵 ��擽�、! �エ�� ���� 﨑們��ク�� �シ�シ墲、�� �エ �們ァ�� �オ��亨墲、�ー�� 﨑俯ゥエ �罹共... �ク�ャ�� �俯ゥエ �壱豆� �エ�� �俯ヲャ�シ. 﨑� �壱巡 �ィ���擽 �ィ�� �エ�� �俯ヲャ�シ. �エ�� �エ��擽 �� �餓揆�俯ヰ? ��? ��?!?!", "_t") +------------------------------------------------ +section "mod-tome/data/lore/daikara.lua" ------------------------------------------------- -section "game/modules/tome/data/general/npcs/fire-drake.lua" - -t("fire", "嶹肥両", "entity subtype") +t("daikara", "�、�エ�エ�シ", "newLore category") +t("expedition journal entry (daikara)", "�川�� �シ� (�、�エ�エ�シ)", "_t") +t([[#{bold}#Relle, Cornac Fighter & Expedition Captain#{normal}# +Nothing but hatchlings so far. Honestly, if this keeps up we won't have enough dragonhide to cover a dragon, let alone cover our losses. I've really spared no expense this time as well: Gorran is one of the finest rangers I know, and Sodelost... his prices are exorbitant, but then what else would you expect from those money-grubbing dwarven Thronesmen? I must admit I don't know much about Xann. The locals say there's no finer wyrmic in the area, and I admit she is something special in combat. Now, if only she could turn her draconic talents to FINDING some dragons!]], [[#{bold}#�川�簿劇�・ �罷・エ�� ��ぎ �川攪 �シ�#{normal}# +��ァ�ケ護ァ� 﨑エ�ィ��豆 �川擽�、. �肥ァ�梭 �戦葺�エ, �エ��� ��エ �ア�エ �ゥ 﨑� �壱ヲャ �簿巡�� �ゥ��ス�� �サ �サ�� �戦紛�� �罷惓 �エ�� �� �ー�、. �エ�� �川�菩乱�� 妤ャ�尖・シ ��⊂� �喜葺�シ�� �川擽�シ. ���� �エ� ��株 �エ�、 �� �懋ウ��� �ー��ー�エ��, �誤魂�懍侃孖ク��... �シ�ケ�� 奓ー�エ�溢螺�エ ��矯�� ��エ�エ 嵂溢ァ��, ���� �菩「� �懍寥嵓�豆� �溢乱 嶹們棗﨑� �ク�� ����葺��, ��... �ャ�、, �� �肥乱 �﨑エ�罹株 �� �ィ�ク�、. �エ ��ュ �ャ�誤豆 �尖。罹株 �エ �シ�ゥ�川� �懍攵��� �ゥ�ク�エ�シ�俯魂, �ク��エ �護牟��エ ��ェ� �エ��ー廷揆 﨑� ��擽�、. 弡�, �ク�� �ク �ゥ�ク�� 德們愍�� �ゥ�� � �セ��ざ �� �� �壱共�エ �駆揆 奛尖魂!]], "_t") +t([[#{bold}#Sodelost, Dwarf Rogue#{normal}# +Can't believe I agreed to this expedition. I suppose it's because I've known Relle for a while. We've crossed paths many times at Derth's trading post. I even gave her a special rate for my services. Sentimental fool! All it's got me is boots filled with snow and a light coinpurse. I still don't understand why these Kingdom types are so enamoured with drakeskin... makes superior armour they say. Pah! If you can't handle metal armour, what business do you have even wearing armour? Leather has about as much use as a halfling tied to a... noises up ahead, must stop writing.]], [[#{bold}#�懍寥嵓� ���� �誤魂�懍侃孖ク�� �シ�#{normal}# +�エ� �� �エ�ー �川�菩乱 � �ー�? �専ウシ �、 �、�� �語ウ� ��ク 夋南乱 �エ ��ス�護ァ � ���ク�、. �ー�エ�、�� �川溜�護乱�� �ク ��晝ウシ �川」シ �溢」シ�、�壱株�ー, �ク�� �誤ャク�� 孖ケ��梭 �シ �廷乱 �シ﨑エ �シ�ー�� 嵂溢来�. �川┳�� �ィ﨑� �作イュ�エ �呷愍�壱攵��! �簿カ�乱 �エ�� �倆復奛� �ィ� �エ �溢擽 �賀ス� �、�エ�ャ �����, 奛�� �� ��瀧ソ川擽�、. �母オュ �壱豆�エ �� �ク��イ� �ゥ��ス�� 嶹們棗﨑俯株� ��ァ�巡 �エ﨑エ� �� �罹共... ��, �� �駆捩 �卓亶�� �誤豆 �� �壱共��? 﨑�! �溢� �卓亶�� �サ ��株 �壱豆�エ �卓亶� �エ�ィ! ��ス �卓亶� 﨑倆伯��豆�エ�� �... � �樌乱�� �エ�ィ �誤ヲャ� �、�ク�、. ��エ�� ����擽�� �溢揆 �語ー ��笈�ー.]], "_t") +t([[#{bold}#Gorran, Cornac Archer#{normal}# +That snake. That addlepated beardling. That coin-hounding, blackhearted, stump-kneed dwarf! A scout he calls himself! The finest eyes of the Iron Throne, able to read the sign of the tavern in Last Hope from the tavern in Derth! Surely someone with such grandiose praise for his own eyesight would have spotted that cold drake waiting in ambush for us! Damnable thing, I'll be lucky if I can ever use my left arm again. I can't use my bow now ... I'm effectively dead wood to the team. I'm beginning to think that Sodelost has ulterior motives... I wouldn't put it past a dwarf to lead us up this forsaken mountain to die just so he could rifle through our pockets! I keep telling Relle, but she won't listen. The fool...]], [[#{bold}#�罷・エ�� ��� ����� �シ�#{normal}# +� �呷捩 ��. �作イュ﨑� �們両��擽. �� �野乱 �ィ�エ�� �醐揄﨑� ��蛤�エ �懍寥嵓� �川享! �菩ーー�� �。���、��? ���� �菩「護攪 ����ャ �溢擽�シ��? �ー�エ�、 ���卓乱�� �溢ァ�� 彧ャ�晧攪 ���� ��倹�� �ス�� �� �壱共��? �ク��イ� �溢擽 �駆愍�� ��擽 �ー�エ �ョ�俯�、�� �ィ�エ �壱腰 �賀クー �罹�溢擽增ャ�� �� �サ �エ�ィ��ケ�?! �護牟�ケ�� �川享, �エ �シ甯肥擽 ��。﨑俾イ� ���川ァ�共�エ �� �エ�� 嵂餓垓��イ��. �エ�� 嶹罹巡 �� �� ��共... �� �川ァ晧擽�� �、��螺�� �� �ー�、. �エ �晝ー�濫 �誤魂�懍侃孖ク �溢擽 �緋ー �碕ソ作擽� �壱株 �� �呱共... �懍寥嵓� �呷捩 �溢擽�シ�エ �ー�エ �ク�ー�� ��株 �ー�シ�� �エ�護牟�� �ス�� �エ���、 �� �、��, �ー�ャ �シ�ク�壱・シ ��ュ�エ �、��� �縄アー�ャ �簿巡�� 﨑� �� �一イ��! �戦復奛� ��� �エ �エ�シ�ク 﨑俾ウ� �溢ァ��, �畷導�シ�罹巡 �� �」�罷共. �作イュ﨑� ��...]], "_t") +t([[#{bold}#Relle, Cornac Fighter & Expedition Captain#{normal}# +Sodelost is dead, and so is Gorran. The former by Gorran's hand, the latter by my hand. Even in these wastes I cannot abide such an act of mutiny. I was aware of Gorran's anger ever since the drake attack, but I never dreamed he would turn on Sodelost like he did. He had taken my longsword as I slept the previous night, strode up to Sodelost, unheeding of I and Xann watching him, ran him through and laughed. Simply laughed. There was nothing for it; I wrenched my sword from his hand and brought it down on his neck. The commotion seems to have stirred up a nearby drake's nest, and now I fear we don't have the strength to repel a concentrated attack. We may have to abandon this expedition.]], [[#{bold}#�川�簿劇�・ �罷・エ�� ��ぎ �川攪 �シ�#{normal}# +�誤魂�懍侃孖ク�� �ス�一ウ�, ����� �溢ーャ���、. ��梵�� ����� �川乱, 弡�梵�� �エ �川乱. �エ�エ ��ー呷捩 ��勦�川��� �ク�ー �俯梳嵂餓怱�� �ゥ�ゥ﨑� �� ��共. �罹�溢擽增ャ﨑懦� �オ�ゥ�� �ケ﨑� �、�� ����エ 嶹緋ー �ャ�、�� �エ �語ウ� �溢来���, �、�� �誤魂�懍侃孖ク�シ �ク�エ ��捩 �溢乱�� �ー�尖共. �ク�溢捩 ��ー、�� �エ� �尖株 �呷譜 �エ ��� ��ク���, �們凰 �肥捩 �エ�懦葺�� �誤魂�懍侃孖ク�専イ� �ャ�、�, �ク�シ �ス��、. �ク�ャ���� ��来�、. �ク�・ ��牟�懋シ壱共. �、�ク �ゥ�菩捩 ��来�、. �� �溢攪 �川乱�� ��� �シ�霊符�� �罷。� �ゥ�尖共� �ゎ符���ク�、. �エ �罹ヲャ �誤ャク�� �シ�們攪 �罹�溢擽增ャ �語オエ�川��� �罹ヲャ� �ャ�罷魂, �壱豆�エ 﨑懋コシ�溢乱 �ー�、�、�エ �餓揆 �� ��揆 �� �呷符 �尖�オ�、. �川�菩揆 尞ャ�ー﨑エ�シ 﨑���� �ィ�エ���、.]], "_t") +t([[#{bold}#Xann, Shaloren Wyrmic#{normal}# (This entry was scrawled by an unsteady hand) +#{italic}#impudent fools treading upon dragon's ground. slaying my dear kin just for their skin they will pay they will pay. i called the drake, told it to be cunning, avoid the dwarf's gaze. i laughed as it bit into that ranger's arm ahaahaa. they're killing each other now, simple creatures, simple soft skinned creatures. not like dragons, so perfect, symbols of power, perfection... their captain still lives, but not for long. i will bring her to you to feast. +rantha i will see you soon#{normal}#]], [[#{bold}#�ャ�罹�� �ゥ�ク �肥攪 �シ�#{normal}# (�エ ���捩 �ィ�ャ�� �川愍�� �エ �� �呷慣�壱共) +#{italic}#�ゥ�� ��揆 �ィ�被葺�� �エ�ゥ�� �シ��擽�、. ���� ��ス �誤ャク�� �エ �ャ�卓侃�ャ�エ �呷。ア�、�� �ス�エ�、�� ���シ �俯・エ�ャ�シ���シ�� �エ�ャ�シ. �罹�溢擽增ャ�シ �壱洳 �懍寥嵓�攪 �溢揆 嵓シ﨑エ �ィ�エ �� �シ�シ�� 嵂壱腰 �エ �俯共. �ク �ー��ー�溢攪 甯肥擽 �シ�エ�ッ�ー�緋アエ ��ァ懍寃�シ�、 ��葺﨑倆葺��葺﨑�. �壱豆� ��� �罹。罹・シ�ス�エ�� �壱共. �ィ�懦復 �壱豆, �ィ�懦葺 ���尖梠�尖梠﨑罹� �、. �簿ァ尖。� ��イス﨑� �ゥ�、�シ�� ����、�エ�、. ��イス﨑ィ�シ 德俾キク�川イエ�ク �ゥ�、�シ�肥���... ��・� ��ァ� �エ��梭 ���, �ァ �ス��アー�、. �エ� �罷・シ �晧ぎ�罹劇�啄腹��. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/ghost.lua" +�ー�溢梭�、 �エ�� ��ク#{normal}#]], "_t") +t("Dragonsfire Trap", "�ゥ�� 嶹肥両 﨑ィ��", "_t") +t([[#{bold}#Relle, Cornac Fighter and Expedition Leader#{normal}# +It knows we're here. Xann's gone, and I have to assume the worst. Too late to run. One option left, a contraption Sodelost ensured us he'd be able to use to get the kill... shame he didn't leave instructions behind with it, it's unclear how to arm it, and I don't want to add "being charred to a crisp" to my list of troubles today. +I might not know a great deal about artifice, but I know how wild animals work, and for all the praise they get, dragons are no better. I don't need to know how to rig this device so it goes off when the beast steps on it - I just need to put it inside something it'll eat whole... +#{italic}#Judging from this note's intact state and delicate placement next to a sack covered in assorted animal viscera, the dragon not only avoided setting off the trap, but has kept it as a trophy. Inside the sack is a disarmed trap featuring a few recognizable alchemical flasks, and a means of mixing them in the right proportion when a pressure plate is triggered to produce a blast of dragonsfire. Figuring out how to arm it is almost as easy as figuring out how to make more traps like it.#{normal}#]], [[#{bold}#�川�簿劇�・ �罷・エ�� ��ぎ �川攪 �シ�#{normal}# +�溢捩 �ー�ャ� �ャ�ー �壱共�� �ク �語ウ� �壱共. �肥捩 �ャ�シ�語ウ�, �懍腐�� ��勦�� ���倣紛�シ�� 﨑罹共. ��ァ晧ケ俾クエ �壱ャエ �ヲ�壱共. �ィ� ��夋晧ァ�� �ィ 﨑俯x, �誤魂�懍侃孖ク� �ゥ�� �ス�シ �� �壱共�� �・�エ嵂壱腰 �・�俯・シ �ー�� ��ソ�... �ク� �エ�ク �エ�サ�� �ー�� �エ� �誤�、�シ� �喜捩 �� ��何�、. �エ�サ�� �、�倆葺�� �エ��� �ィ�エ�����, �シ�ー�尖共� "�肥く﨑� �ッ�ゥ�エ� �們来�、" �シ�� �ー�� �カ�� �危共. +�エ�ー �們攪 �・�們乱 �﨑エ�罹株 �� �ィ�エ�エ 﨑們ァ�� �シ�� �呱ャシ�、�� �オ�ア� �語ウ� �一ウ�, �ゥ�、�エ ��ャエ�ャ �倣葺�、��� �ク �呱ャシ�、�エ�� ��ー� �ィ�エ�� ��共�� ��巡 �壱共. �エ�ク �エ�サ�� �、�ィ�肥ァ�� �� 﨑�囈 ��共. �ク�・ �肥符 �尖ゥエ, �溢擽 �エ�ク �滕葺�� �� �瀧徐﨑俾イ��. �ク�・, �溢擽 奝オ�ク�� �シ�懍� �ケ�� �醐復 ��揆 �溢乱 �」�エ �専クー�� 﨑俯ゥエ �罹共... +#{italic}#�エ �シ�� �ィ��復 ����シ�� ��ウシ, �エ�� �ィ�� �呱ャシ �エ�・�シ�� �、�ョ�ク �尖」ィ ��乱 ���ー德� �南流 �壱腰 ��愍�� �エ��, �ク �ゥ� 﨑ィ�菩揆 嵓シ嵂溢揆 �尖ァ� ��笈�シ ��ヲャ峵溢愍�� �呟イィ �川来�� �ィ�卓桿�壱共. �尖」ィ �溢乱�� 﨑エ�エ�� 﨑ィ�菩擽 �、�エ �溢来�罷魂, �ー�溢唖�� �ー�エ�� 嵓誤攵�、增ャ�、�エ �� �� �ャ�、 �壱株 ��擽 �溢乱 ��来�オ�壱共. �懦倹�エ �誤ヲャ�エ �懍平�、�� ���逸復 ��惠�� 嶸シ﨑ゥ﨑エ�� �ゥ�� 嶹肥両 尞ュ�懍揆 �シ�シ墲、�� 﨑ィ�菩攤 �� �呷慣�壱共. �尖ヲャ�� ��卿﨑� 寬ク�エ�シ, �エ 﨑ィ�菩揆 ���� �誤豆�エ�エ�� ��巡 �エ�オ�� �喜揆 ��桿�壱共.#{normal}#]], "_t") +t("Freezing Trap", "�呟イー 﨑ィ��", "_t") +t([[#{bold}#Relle, Cornac Fighter and Expedition Leader#{normal}# +It knows we're here. Xann's gone, and I have to assume the worst. Too late to run. One option left, a contraption Sodelost ensured us he'd be able to use to get the kill... shame he didn't leave instructions behind with it, it's unclear how to arm it, and I don't want to add "being frozen solid" to my list of troubles today. +I might not know a great deal about artifice, but I know how wild animals work, and for all the praise they get, dragons are no better. I don't need to know how to rig this device so it goes off when the beast steps on it - I just need to put it inside something it'll eat whole... +#{italic}#Judging from this note's intact state and delicate placement next to a sack covered in assorted animal viscera, the dragon not only avoided setting off the trap, but has kept it as a trophy. Inside the sack is a disarmed trap featuring a few recognizable alchemical flasks, and a means of mixing them in the right proportion when a pressure plate is triggered to produce a blast of ice. Figuring out how to arm it is almost as easy as figuring out how to make more traps like it.#{normal}#]], [[#{bold}#�川�簿劇�・ �罷・エ�� ��ぎ �川攪 �シ�#{normal}# +�溢捩 �ー�ャ� �ャ�ー �壱共�� �ク �語ウ� �壱共. �肥捩 �ャ�シ�語ウ�, �懍腐�� ��勦�� ���倣紛�シ�� 﨑罹共. ��ァ晧ケ俾クエ �壱ャエ �ヲ�壱共. �ィ� ��夋晧ァ�� �ィ 﨑俯x, �誤魂�懍侃孖ク� �ゥ�� �ス�シ �� �壱共�� �・�エ嵂壱腰 �・�俯・シ �ー�� ��ソ�... �ク� �エ�ク �エ�サ�� �ー�� �エ� �誤�、�シ� �喜捩 �� ��何�、. �エ�サ�� �、�倆葺�� �エ��� �ィ�エ�����, �シ�ー�尖共� "�シ�語クー�・�エ �們来�、" �シ�� �ー�� �カ�� �危共. +�エ�ー �們攪 �・�們乱 �﨑エ�罹株 �� �ィ�エ�エ 﨑們ァ�� �シ�� �呱ャシ�、�� �オ�ア� �語ウ� �一ウ�, �ゥ�、�エ ��ャエ�ャ �倣葺�、��� �ク �呱ャシ�、�エ�� ��ー� �ィ�エ�� ��共�� ��巡 �壱共. �エ�ク �エ�サ�� �、�ィ�肥ァ�� �� 﨑�囈 ��共. �ク�・ �肥符 �尖ゥエ, �溢擽 �エ�ク �滕葺�� �� �瀧徐﨑俾イ��. �ク�・, �溢擽 奝オ�ク�� �シ�懍� �ケ�� �醐復 ��揆 �溢乱 �」�エ �専クー�� 﨑俯ゥエ �罹共... +#{italic}#�エ �シ�� �ィ��復 ����シ�� ��ウシ, �エ�� �ィ�� �呱ャシ �エ�・�シ�� �、�ョ�ク �尖」ィ ��乱 ���ー德� �南流 �壱腰 ��愍�� �エ��, �ク �ゥ� 﨑ィ�菩揆 嵓シ嵂溢揆 �尖ァ� ��笈�シ ��ヲャ峵溢愍�� �呟イィ �川来�� �ィ�卓桿�壱共. �尖」ィ �溢乱�� 﨑エ�エ�� 﨑ィ�菩擽 �、�エ �溢来�罷魂, �ー�溢唖�� �ー�エ�� 嵓誤攵�、增ャ�、�エ �� �� �ャ�、 �壱株 ��擽 �溢乱 ��来�オ�壱共. �懦倹�エ �誤ヲャ�エ �懍平�、�� ���逸復 ��惠�� 嶸シ﨑ゥ﨑エ�� �シ�� 尞ュ�懍揆 �シ�シ墲、�� 﨑ィ�菩攤 �� �呷慣�壱共. �尖ヲャ�� ��卿﨑� 寬ク�エ�シ, �エ 﨑ィ�菩揆 ���� �誤豆�エ�エ�� ��巡 �エ�オ�� �喜揆 ��桿�壱共.#{normal}#]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/derth.lua" + +t("derth", "�ー�エ�、", "newLore category") +t("Beam Trap", "�卓│ 﨑ィ��", "_t") +t([[#{italic}#A villager runs up to you, carrying a hefty looking sack.#{normal}# +You've saved us from the storms! We can't ever repay you enough, but, well... Shortly after you stopped them, a witch approached us and offered us some... magical #{italic}#things#{normal}# and said they would protect our town if anything like that happened again. +It's not that I don't trust her, not after you and they - mostly you! - saved us, but... I just don't feel comfortable having all this arcane stuff around us all the time. None of us do. If you've got a use for these, you're more than welcome to them. +#{italic}#He hands you a sack, containing a few dozen of the same strange magical object; included is a guide to using them and producing more, written for users completely inexperienced with magic. Apparently, they're designed to be mounted on walls and rooftops, and will try to non-lethally incapacitate outside invaders while sending a message of distress to Angolwen. With a few tweaks, you can make them deadly instead (and avoid harassing Angolwen while you're at it).#{normal}#]], [[#{italic}#�溢揆 �シ�シ 﨑� ��擽 �オ��復 �尖」ィ�シ �、�� �ケ���専イ誤。� �ー�エ�肥慣�壱共.#{normal}# +�彧ャ�シ 尞ュ峵作乱�� �ャ﨑エ�シ�� �� �ケ���エ�ー��! �エ �嶸罹株 �ク �エ��愍�罹巡 �夥ァ �サ﨑� ��笈�、. 﨑們ァ��, ��... 尞ュ峵作擽 �溢カ緋ウ� �們�, �ャ �壱�� ��罹株 �彧ャ�専イ� �エ�ー... �壱イ� #{italic}#�シ�エ�、#{normal}#�� �シ�� �肥慣�壱共. �ク�ャ���� �、�誤イ溢乱 �エ�ー �シ�エ �� �シ�エ�俯鵠�シ��, �エ��豆�エ �彧ャ�シ ��懍、� �� �溢揆 �ー�シ�� 﨑俯鵠�シ����. +��笈, �ク, �懋ー �ク��シ �サ �ソ���、�� �エ ��漁�壱共! �ケ���エ�� �ク�ス �ャ�誤豆�エ �彧ャ�シ �ャ﨑エ �シ�ィ�罷魂 �們峡﨑罹共�溢囈. �ケ�俯巡 �喜捩 �誤ヲャ��... ��� �ィ� �エ�ー �壱イ� �シ�エ�、�エ �彧ャ �シ�們乱 �壱株 �� � �溢譜﨑� �川桿�壱共. ��尖ァ� ��笈�シ, �彧ャ �ィ�専ー��. �護平 �エ��豆�エ �ク�醐復 �シ�エ�エ�シ�エ, �彧ャ�エ�、�� �ケ���エ �� ���ゥ﨑俾イ� �ー�、 �� �溢揆 ��笈�、. +#{italic}#�ク�� �ケ���専イ� �尖」ィ�シ �エ�、�シ�一ウ�, �ク �溢乱�� �エ��復 �壱イ� ��オャ� �們強 �� �、�エ �溢来�オ�壱共. �壱イ菩乱 �﨑エ ��� �ィ�エ�� �エ�、�� ��復 �ャ�ゥ �、���� �懍梠�簿巡 �呱エ雅据�エ �壱└��. �エ��葺�� �ス�エ�� ��菩乱 �、�倆紛�� �ィ��梵�、�� �ス�エ� �危株 ���川� �エ�・嶹被葺��, �呟ウィ�ャ�� �ャ�ー �肥イュ�� �エ�エ�� �・�們攤 �� �呷慣�壱共. �ー�壱ァ� �尖ウエ�エ �エ��圸�シ�罹巡 �ィ�ケ�� �� �溢揆 �� �呷慣�壱共 (��, �エ�� �呟ウィ�ャ�� ��ョ�� 﨑們ァ �伎イ誤巡��).#{normal}#]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/dreadfell.lua" + +t("dreadfell", "�尖�、��� ��溜", "newLore category") +t("note from the Master", "�シ�ク�� �誤ヲシ", "_t") +t([[MINIONS: Perhaps you feel your Master has been lax or absent? Well, I shall amend that. I have been studying an object of great import. It is of much greater interest than your foolish unlives. But do not think that I will let you get away with things because of this. + +Skeletons, you have been getting noticeably behind in your adventurer slaughtering quotas. The next skeleton archer I see drinking coffee and chatting with the wights shall be rent limb from limb and fed to the orcs. Also, as a punishment for your general laxness, 1,000 skeletons shall be remanded down to Kor'Pul as punishment. A further 250 shall be slaughtered. These orders to be carried out by myself tomorrow at 3am.]], [[﨑們��ク�、��: +�逸擣�� �シ�ク�エ �懋キシ 﨑エ�エ﨑エ�語アー�� �削葺�� �懋ー�揆 �エ�エ�� �壱共�� �晝ー�葺�尖ヰ? �ク �、﨑エ�シ �罷。懍棕���、. �俯株 �懋キシ�� �餓棗德� �卓囈﨑� �シ�エ 﨑俯x�シ �ー�ャ﨑俾ウ� �壱共. �逸擣 �呷捩 �エ�ャ�晧捩 �ク�ー�罹豆�シ�� ��オ尖巡 �� �� �簿巡�� 彧・�ク�懍垓 �シ�エ�エ�. 﨑們ァ�� �ク��共�� 﨑エ�� �逸擣�、�エ �シ�� �醐凰德� 﨑エ�� �罹共�� ��捩 ��笈�、. + +�、�壱�逸��、��, �ィ嵭俾ー �エ﨑エ 﨑��ケ�餓揆 �珠擽 �サ ��屏�ャ��. �、�誤イ溢乱 �、嵓シ�シ �溢亨�エ�� ��エ孖ク�、�シ �俯共�� �ィ�� �壱株 �、�壱�逸� ���� �� �エ�エ�エ, �壱・シ �ー��。ー�� �ッ�エ�エ�� �、增ャ�、�� �ケ�エ�� �� ��ヲエ ��擽�、. �戦復 �逸擣�� ��ャエ 夋罹ァ護乱 �﨑� �誤。懍昏, �、�壱�逸� 1,000�壱ヲャ�シ �罷・エ'峵�� ��卓揆 �エ�エ���、. �被紛��, 250�壱ヲャ�シ �俯カ�腹 ��擽�、. �エ�シ �、�� 3�懍乱 �エ� ���� �啄哩﨑俯巡�� 﨑俾イ��、.]], "_t") +t([[MINIONS: Be aware, I your great Master have found an item. It is of extreme power, but not yet complete, at least for my purposes. + +All hail your brilliant Master. Would you like to walk in the sun? Would you like to be free to roam green meadows and crush innocent children? Such are my wishes also. The reward to anyone who brings me any item that will help me bend this sta... item to my will shall be stupendous. + +Also, any new minions who have magical research skills are wanted. Recruit them and you shall be rewarded. Though if they steal my secrets, your blood will be my wine and your heart my appetizer.]], [[﨑們��ク�、��: +�護符 �川牟�シ, �逸擣�� �シ�ク�ク �エ� �エ�、 �シ�エ�� �セ��ヨ�、. �ケ��。� �簿�・﨑� 德們揆 峵一ウ� �溢ァ��, ��ァ� ����葺��� �危共. �懍�﨑�, ��� �ケ�・ �們攪 ��嚶�� �エ�ゥ﨑� �俯株 ��共. + +�ィ�� �逸擣�� 弡誤・ュ﨑� �シ�ク�� �ャ�啄葺��。� 﨑們流�シ. �壱カ�� 夋懍桝�幗揆 �幗愍�ー �キ�� �カ�シ��? �啄劈﨑� �溢寳�� �川悛�ュ�� �ー�尖ゥー �懍ァ�ャエ�ャ﨑� ��擽�、�� �シ�ィ��ヲャ�� �カ�シ��? �俯巡 �ク�ャ�� �カ�ャ��. �エ� �エ �甯。... �シ�エ�� �、�ィ�� �ー ��它�エ �俯株 ��揆 ��ク�、�� ��晧乱�誤株, �雅劇﨑� ��揆 �エ�、�シ��。� 﨑俾イ��、. + +��, �壱イ� �ー�ャ�シ ��垪 﨑們��ク�エ 﨑�囈﨑俯共. �ク�ー ��晧揆 �セ��ず ��晧乱�誤巡 ��揆 �エ�、�シ���、. �シ�� �們攪 ��ー�� �尖ず�、�エ, �逸擣�� 嵓シ�シ 尞ャ��」シ�� �シ�� �逸擣�� �ャ�・�� ��ア�囈�ャ�� �専イィ �シ���、.]], "_t") +t([[MINIONS: Perhaps you are minor dens of foulness because you have nothing to aspire to? Perhaps you could be greater if you had a worse example before you? Consider Me! I began my long unlife as a foolish pipsqueak such as yourself. Why, there was a time before I had conquered even a pit let alone a level or a dungeon. Now, behold all that is Mine. + +You must have aspirations. I am not content with just the rule of Dreadfell. No, soon I shall have more. Much more. My boots shall tread the surface of the earth! I shall explore and destroy the most beautiful mountains. All shall be mine once I can walk in the sun once more. Where will you be? Do you wish to be more than the wight I stepped on yesterday? I shall need great leaders to guide my armies across the land.]], [[﨑們��ク�、��: +�逸擣� 嶸倣失��株 �エ���擽�、�ク ��捩 �逸擣�専イ� �ゥ岺懋ー ��クー �誤ャク�エ ��笈��? �シ�們乱 �逸擣�エ�、�� �� 嶸倣失��来�� �エ���擽� �溢来�、�エ � �們囎�エ �們ァ �伎イ��尖ヰ? �ク �エ���擽� �罷。� �們��、! �� �ュ�� �、�ォ�呷譜 �逸擣�俯涵 �エ�ャ�晧捩 ��岺シ�エ�� �エ��剩�壱共. �ク��, �俯巡 﨑罹阜�� �們��捩�、�� �ー�ク�� �ャ�ゥ�エ 﨑俯x�� �簿ウオ﨑們ァ �サ嵂溢来�、. ��溢捩 �エ��﨑俯ヰ? �逸擣 �溢服�� �ィ�� ��擽 �們攪 �川譜�� �壱共. + +�逸擣 �戦復 尞ャ�� �溢牟�シ 﨑罹共. �俯株 �エ 夋卓揆 ��ー﨑俯株 �� �簿巡�罹株 �ア�� �ィ� �危株�、. �ク��, �� �珠擽 �戦葺�. 弡ィ�ャ �� �珠擽. �エ ��揆 �們攪 �罹。� �畷ー滕揆 ��擽�、! �シ�エ�俾イ� ��ヲ�共�エ �ー�・�、�� �ィ�ー�ャ �菩ざ�エ �シ���、. �エ� �、�� 﨑� �� 夋懍桝 ��椈�川� �エ ��揆 �キ�� �俯ゥエ, �誤ャシ�エ �們攪 ��擽 �� ��擽�、. �ク�語ー �俯ゥエ �逸擣�� �エ�サ�� �俾イ��尖ヰ? �エ� �エ�� �畷ー滕葺�� ��エ孖ク�俯涵 �俾ウ� �カ�� �伎イ��? �エ�� �エ ��揆 ��懍ァ�シ �ー��シ �エ�� 弡誤・ュ﨑� �・�ー�、�エ 﨑�囈﨑俯共.]], "_t") +t([[MINIONS: You are foolish sods. Have you heard of the great Kor'Pul? Perhaps not, because you know very little and he died long before you were so stupid as to be born. However, he was great and had the chance to be greater still. He let himself be cooped into a small hellhole and was destroyed when the right hero invaded it and destroyed his plaything. Now he is but a mere shade of his former glory. + +I shall not make this mistake. Be ready, for soon we shall march out upon the lands. Soon we shall conquer as even he could not. Pity the fool who thinks he can keep me stuck in even the grandest of pits, Dreadfell.]], [[﨑們��ク�、��: +�逸擣�� �ク�シ�� �エ�ャ�晧捩 ��晤豆�エ�、. ��劇﨑� �罷・エ'峵�� �﨑エ �語ウ� �壱叶��? ��ァ� �ィ�シ ��擽�、. �罹ヰ�エ �逸擣�� ��株 �� ��株 ��晤豆�エ��, �ク�� �逸擣 �呷捩 �作イュ�エ�、�エ 夋懍牟�俾クー 弡ィ�ャ ��乱 �ス�溢愍�� �川擽�、. 﨑們ァ�� �ク�� ���� ��攤�エ�一ウ�, �ー�ー�� �� ��劇﨑エ�� �俯巡 �溢来�、. �ク�� �、�� �ュ�ケ�� ��「�捩 �ウ�� 寀�エ�倣梭�� �們来��, �ー�ュ �エ�、 �ゥ�ャ� �ク�シ �尖カ�� �、�� �ク�� �ク�ャ�罹巡 �滝ー呷擽 �菩ざ�エ ���ク�、. �ク�� �エ��攪 ��エ卓揆 ��ウ� �ィ�懦復 �ク�シ�専ー �們牟���ク�. +�� �ク�ー �、�俯・シ ���エ� �喜揆 ��擽�、. ���葺�ー�シ, �ク��喜符 �ー�ャ�� �ク��。� �們符�� ��擽��. �ー�ー ��劇﨑� �罷・エ'峵�ー�ィ �エ�ィ� �サ嵂壱腰 甯ィ��揆 �エ�ー ��擽�、. �� �エ�ウ�� ��川牟 �� �� �壱共�� �晝ー�葺�� �シ��擽�� �溢訣德� �ャ�ー��。� 﨑們流�シ. �エ�ウ �尖�、��� ��溜� �ク 弡誤・ュ﨑� �ウ�エ�エ 﨑俯共��.]], "_t") +t([[MINIONS: To my newest vampire: burn, foolish adventurer, burn! I bet you are sorry for that flame spell now, aren't you? Suffer as I revisit it upon you. +To the rest of you, there will be punishment. An adventurer got down to my bedroom and surprised me. I, Myself, was hurt and almost had to use My special power. All is well now and I am as dangerous as ever, but you shall suffer for letting him get so low. The next minion I see shall be toasted with my marshmallows. Where then were the special pits of doom I organized? Where were the poisons of my wights or the diseases of my ghouls? Indeed, I should slaughter all of you, and I would, but those who were most foully remiss were already slaughtered by the adventurer. The rest of you? Beware My wrath.]], [[﨑們��ク�、��: + ���� 彧。嶸一キ�専イ� - �逸ム�ャ�シ�シ, �エ�ャ�晧捩 �ィ嵭俾ー �溢符! �ソ�罷ック� �們牟�シ! �エ�� �ク 嶹肥両 �シ�ク�エ �ク ��何���, �� �ク�ャ��? �エ� �川� �滝ー呷擽 �誤�、�� 奛誤笈, �、�キ ��奝オ�幎巡�� 﨑們流�シ. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/ghoul.lua" +�俯ィク��、�専イ誤巡 �護揆 �エ�ャ���、. �ィ嵭俾ー �溢擽 �エ �ィ�、�護ァ �、�エ�・�川� �溢亨�� �ー�オ嵂壱卿 �川擽�、. �俯巡 增ャ�� �、�川� ���倣復 德們揆 �シ�シ �被毎�、. �エ�� �們来�� ��勦� �簿ヲャ�們来�� �俯巡 尞餓�� �、��螺�エ �賀ー倣葺���, �逸擣�� �溢揆 �ク�・ �エ�エ� ���シ �俯洳�シ 﨑罹共. �、�誤イ溢乱 �エ �溢乱 ��株 ��晧捩 �エ �溢亨�罹。懍凰 﨑ィ�� �ャ�� �シ���、. �エ� �川� �誤豆�エ �南捩 甯誤ゥク�� �ー�ィ� �、 �エ�� �溢来�尖ヰ? ��揆 �罹株 ��エ孖ク�、, �壱ウ卓揆 寘シ�ィ�ャ�� �ャ�ク�、� �、 �エ�� �溢来�尖ヴ �川擽�、. �ク�俯攵�エ �壱腐德� �逸擣 �ィ�尖・シ �俯カ�紛�シ�����, ��・ �護揆�ャ ���誤腰 ��晤豆� �護昏 �ィ嵭俾ー�専イ� �ケ﨑エ ���ク�ャ��. �俯ィク� 﨑們��ク�、��? �エ ����シ �ー�ャ﨑俾アー�シ.]], "_t") +t("A smudged poem chalked on a dark piece of slate", "��菩ラ �尖ケ、� �ー��乱 ��符�� ��� �壱株 �賀ー懍ァ� ��", "_t") +t([[Master of life, Master of death, +All fall to a word +From his dreaded breath! +Master of staff, Master of steel, +None can withstand +His ruthless zeal! +Master of magic, Master of fire, +Pity the fool +That stirs his great ire! ------------------------------------------------- -section "game/modules/tome/data/general/npcs/gwelgoroth.lua" +Master of strength, Master of will, +Dare not oppose him +Or your blood will spill! -t("air", "�オ�ー", "entity subtype") +Master of shadows beyond mortal thought, +Against undying death all are as naught.]], [[�カ�� ��ー��, �ス�護攪 ��ー�� +�ク �尖�、�エ �� 﨑� �壱粕�� +�ィ�� �エ�珠揆 ��イ� �們ァ! +�甯。�エ�� ��ー��, �菩イ��� ��ー�� +�ク �エ�尖ケ�復 �エ�菩乱 +�ク ��オャ�� �樌�� �サ﨑俯└! ------------------------------------------------- -section "game/modules/tome/data/general/npcs/horror-corrupted.lua" +�壱イ菩攪 ��ー��, �一ス�攪 ��ー�� +�ク ��イュ�� ����� +�誤イ� ���� �シ��擽�、 �エ�シ! +德們攪 ��ー��, �們ァ�� ��ー�� +�ク �賀ー倣復 德� �樌乱 +�、 嵓シ� ����俯涵 �滕愍�ャ! +�ク�シ�川攪 ��ー��, 﨑�ゥク�� �們牟�� +�ス� �危株 �ス�� �樌乱 �誤ャシ�エ 嵭幎据�ャ��.]], "_t") +t("A poem written in scribbled, child-like writing", "�エ�ー��擽 �呷��俯涵 �ー�ャ �壱株 ��", "_t") +t([[Me like Master, +He's a real laster, +He is faster +than a caster, +Can bring disaster, +Need more'n a plaster +After his attackaster... ------------------------------------------------- -section "game/modules/tome/data/general/npcs/horror-undead.lua" +Alabaster... raster... pastor? Grr, need more brains...]], [[�� �躯共 �シ�ク��, +�尖�、� ��溜�� �シ��鋸, +��イュ ���エ�� �ス��鋸, +�ャ�呷揆 �エ��株 �ス�誤鋸, +�ャ��梭 �エ��ウ�侠 �ス���, +�ー�ャ �ィ�川攪 �ー���, +�壱豆�� �ィ�� �ー�ク��... +�ア�ク... �ー��... �ー��? �シ�ス, �語ー �� �溢来�シ�エ...]], "_t") +t("A poem written in an elegant Gothic script", "�ー��復 ���� �懍イエ�� �ー�ク ��", "_t") +t([[No staff will save thee +Against the blindness of pride +Death will catch thee up]], [[�尖ァ護乱 �ィ﨑エ �� �壱巡 ��、�ク +�甯。�エ�� �ク��� �ャ﨑們ァ �サ﨑俯笈 +�ス�護擽 �ク��シ �呷棕�� �俯ヲャ�シ]], "_t") +t("a note about undead poetry from the Master", "﨑們��ク�、�� �懍乱 �﨑� �シ�ク�� �誤ヲシ", "_t") +t("As an aside, I notice one of my skeletons has amused himself by writing a poem about me. Whilst my first reaction was to have his bones crunched into dust and what remained of his undead soul sent to the darkest depths of the abyss, I do now realise that there is some merit to this. Every great leader needs tales penned of his brilliant conquest. Therefore I now command you all to write more poetry in my honour, praising my amazing powers, unrivalled leadership, unconquerable strength, etc etc. Any that fail to produce works of sufficient standard shall be annihilated.", "�ク�ャ�� �エ��, �エ�、 �、�壱�逸� 﨑俯x� �們乱 �﨑� �罹・シ �ー�エ�� �専アー�醐葺�� �ク �ク ��擽 �壱共. �ク�溢攪 �壱・シ �シ�ィ�� ��ィ�� �誤蕩 �、�� �ク ��仂�� �エ�川サエ�エ﨑� �ャ�ー�� �瀧ー罷凶�シ�� �エ�溢来�罷魂, �晝ー�紛�エ�� �ク�� �駆捩 �尖巡 �壱株 �� �呱共. ��劇﨑� ���梵�、� �ク�� 弡誤・ュ﨑� �簿ウオ�� �ク�倆葺�� �エ�シ�ー� 﨑�囈﨑們ァ. �ク�ャ��� �エ�罹カ奓ー �ィ�� �罹・シ �� �珠擽 �ー��。� 﨑們流�シ. �們攪 ��エ滝ウシ �賀ー倣復 �・�・, ��腹 �� ��株 ����・, �一オエ�� 德�, �ー夋 �ア�ア�� �ャ�啄葺�� �罹・シ �川擽�、. 尞餓梠�尖巡 �ク�們ァ �サ﨑俯株 �ク�卓揆 �ィ�ク ��晧捩 �ソ�罷ック� �� ��擽�、.", "_t") +t("slain master", "夋卓攪 �シ�ク�� �被紛", "_t") +t("A powerful staff is grabbed from the Master's dead hands.", "夋卓攪 �シ�ク�� �川符��� �簿�・﨑� 德們揆 峵溢捩 �甯。�エ� �川牟�ク �溢来�オ�壱共.", "_t") +t("a letter to Borfast from the Master", "�シ�ク�エ �エ�エ甯ィ�、孖ク�専イ� �エ�ク 寬ク�", "_t") +t([[Ah, my dear Borfast, welcome to your glorious undeath! Your armour a cage, your hopes despair, your axe enslaved to my will, your soul mine to feast upon. How does it feel? Rather lovely I like to imagine! You were a valiant opponent, and though you were little threat to me I do like to honour you with this special treatment. And you do like honour, don't you? I know you wished to honour your people by defeating me and destroying my tower, but I'm sure you realise now that it was a rather vain endeavour. +I apologise for what happened to that lovely suit of plate. I know it got a little... worn... during the treatment. But I'm afraid I really did need to find out the locations of your companion, and certain pressures had to be applied. You weren't very talkative, now were you? But I soon made you sing, oh yes. Of course, I could have just used a little divination magic to find out what I wanted, but I do so enjoy a good torture... And my, how joyous your screams were whenever the acid splashed against your beard! Hoh, we did chortle, did we not? But no matter, I've had my best skeletal smiths work on fixing your armour, fit to be worn by my new champion. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/horror.lua" +I hope you enjoy your new work. Approach it with gusto, that sort of thing. I know in life you always dreamed of being a mighty hero of legend. But, well, what can be more glorious than this? You will live forever as my servant, destined to defend my throne for all time! You will be the envy of all the lesser ghouls that shamble about my halls. Well, until you get slain by some dumb intruding adventurer, of course... But that's the beauty of you heroes - one comes in, makes a mess, and then I get a new plaything to toy with. I wonder who shall replace you, eh? +Until then, do enjoy the work, try to keep the place clean, and remember - I own you forever. +- The Master]], [[��, �ー�ャ �エ�エ甯ィ�、孖ク, ��エ卓侃�ャ�エ �ク�ー�懋ー �� �ク 嶹們�﨑俯ァ�! �、 �卓亶� �溢攪 �ー�ャ�エ��, �、 彧ャ�晧捩 �ァ �壱ァ晧擽�ー, �、 ��⊂�� �們攪 �サ�� �ー�シ ���攵 ��擽��, �、 ��仂� �們攪 �護ーャ�エ��. ��� �ー��擽 �エ��﨑俯ヰ? ��メ�� 﨑エ�� 嶹ゥ嶹﨑俾オャ��! �� �簿ァ� �ゥ�ケ﨑俾イ� �ク����, �ク�們� ��。� �川荻�エ ��劇�エ 嵂溢ァ�� �、 �ゥ�ケ﨑ィ�� �倆葺﨑俾ウ� �カ�壱共. 孖ケ�� ��ー�� �川擽�シ. ��� �駆ァ, �ク��ァ �喜愍��? �、� �� �ー�ャ�ィ�ャ�� �エ 夋卓揆 ��們牟, �、 �呰小�、�� ����シ �罹��エ�� �カ�エ 嵂溢来�、�� �ク �語ウ� �壱共. �エ��, �ク�� �ク�シ�� �エ�ィ﨑� �晝ー�擽�壱共�� �ク �ィ�ャ�們愍�ャ�シ �ソ�罷共. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/horror_aquatic.lua" +�、� ��⊂�� 甯専ク� �卓亶�� �﨑エ�罹株 �ャ�シ﨑俯ァ�. �、�� �們ケ俯・シ 﨑俯株 �呷譜 �ク��... �ス��... 﨑エ��� �們来�、. �簿ァ� �ク�逸葺��� �、 �呱」誤豆�エ �エ�� �壱株� �護符�エ�シ�� 嵂溢来�、. �ー�� �ゥ�菩揆 �ィ�罹攵�� �川擽�シ. �� �簿ァ� ��擽 �エ�ー���溢ァ, �ク��ァ �喜愍��? �エ� �シ�� ��們ァ �喜符�� �ク�俯・シ ��エ�� 﨑エ �シ�溢ァ��. �シ��, �ク�誤巡 �川唖 �壱イ簿ァ� �ス�� ��ク�シ�エ �エ� �戦葺�� ��揆 �サ�エ�シ �� �溢来���, �エ� ���ク�� �ク �駆符﨑俾アー��... �ー�ア�。�エ �、 �們両�� �滕符�護揆 �� �壱��� ��ェ�捩 �シ�壱x �ャ�、嵂壱株�! 嶸ク, �ク �専アー���溢ァ, ��? �エ�� �們来��, �懋ウ��� �、�壱�逸� ��・�・�エ�専イ� �、 �卓亶�� ���俯攵�� ��紛 �川来�、. �們攪 �壱。懍垓 �被半�ク�専イ� �溢┳�樌カ、�エ �俯巡�� �川擽�シ. +�壱。懍垓 �シ�エ �溢搆�� �、�溢愍�エ �苦イ��ャ��. �エ�菩擽��, �� �、�ク ��換﨑� ��揆 �爺ウ� ��葺��。� 﨑們流�シ. �、� �エ�� �溢揆 ��, ��└�� �ィ�� �醐復 �賀ー倣復 �ゥ�ャ� �俯株 ��揆 �一セク�壱共�� �ク �語ウ� �壱共. 﨑們ァ��, �ク��ウエ�、�� �肥坡 ��エ卓侃�ャ�エ �シ�エ �エ��攤� ��叶��? 尞餓� �們攪 﨑們攤�シ�� �エ��ー�エ�� �們攪 �・�誤・シ 尞餓�奝��� �墲、�� �シ�エ�、! �們攪 ��胸�� �護符�、�壱株 �ャ�ク�、�エ �� �ー�ャ�ャ�エ�ー �懋クー﨑� ��擽�、. ��, �シ�� �、� �� �、�ク �作イュ﨑� �ィ嵭俾ー﨑懦� �ー�ャ��ー ��ケ護ァ �川擽���... 﨑們ァ�� �ク��擽�シ�尖。� �ィ嵭俾ー�、�� �ク�菩擽�. 﨑� �溢擽 �、�エ���, �懍棗甯川揆 �誤豆�エ, �� �壱。懍垓 �・�懋ー川揆 �サ�� �俯株 ��擽�、. ��ー �、 弡�桷�シ�� �、�エ�、�� ��� ��ク逸葺�ャ��. +�ク�語ケ護ァ, �専イ�イ� �シ﨑俾ウ�, �エ�ウ�� �ィ�麗復 ����� ���﨑俾アー�シ. �ク�ャ�� �ー�オ﨑俾アー�シ, �� ��寳德� �們攪 ��擽�、. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/horror_temporal.lua" +- �溢攪 �シ�ク]], "_t") +t("a letter to Aletta from the Master", "�シ�ク�エ �誤�逸ム�専イ� �エ�ク 寬ク�", "_t") +t([[Ah, sweet Aletta! How rich your blood tasted on my lips! I know it's not quite what you were expecting from the next step in our relationship, but aren't surprises the true joy of any romance? -t("temporal", "�懋ー�", "entity subtype") +I don't blame you for falling for me, you know, even to the point of betraying all your companions just for me. Women have always had a weakness for my brooding personality and sparkling wit. Even in life I was quite the charmer, and death only improves things, I assure you. I really do have the reputation as a heartbreaker, in more ways than one... Your heart shall now sit in a special place, next to the rest of the offal in my pits. +Thank you for telling me of Borfast's weaknesses - it shall make overcoming the dwarven grunt all the simpler. Your rogue friend remains more elusive, but he will be found and destroyed. You see I have a sort of persistent bloody-mindedness about this sort of thing. There is not a cockroach in this tower that does not obey my every whim and will, and I shall see to it that it remains that way. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/humanoid_random_boss.lua" +You must feel a little betrayed of course. I promised you power beyond your imaginings, and instead I drained your blood, fed your flesh to my servants, and enthralled your soul to my bidding. Well, we all struggle to manage expectations sometimes, eh? At least be glad I let your tortured essence roam the cold fastness of my fortress, haunting anyone foolish enough to invade. And some power I will impart to you, and it is indeed beyond your imaginings, for your mind could never reach the dark places I can. But open your eyes now, for such dark places shall be with you till the end of time... Welcome, indeed, to the dark place of my heart. -t("humanoid", "�ク���", "entity type") -t("human", "�ク��", "entity subtype") -t("thalore", "夋壱。罹��", "entity subtype") -t("shalore", "�ャ�罹��", "entity subtype") -t("halfling", "﨑倆伯��", "entity subtype") -t("dwarf", "�懍寥嵓�", "entity subtype") -t("giant", "�ー�ク", "entity name") -t("ogre", "�、�ー�ー", "entity subtype") +- The Master]], [[��, �ャ�卓侃�ャ�エ �誤�逸ム! �エ ��唖�� ��亨�� �、 嵓シ�� �シ�壱x �尖ック�懍屏�肥ァ! �ー�ャ�� �、�� �ィ��ー �エ��イ� �� �ー�シ���� �溢メ �サ 嵂一イ����, �ク�� �罹ァィ�、�� ��ァ� �俯ック� ��笈���尖ヰ? +�們乱�� 嶹�ア ���� �エ �、 �俯ェサ�エ ��笈�、. ��, �ク�� �誤ャク�� �、� �呱」誤豆�� ��カ �ー��嵂溢牟�� �川擽�シ. �ャ�尖豆� 﨑ュ�� �エ �護垪﨑� �ア�ゥ�シ �們ァ晧擽�� ��敢�� �ス嵂壱共. �エ� �エ�� �溢揆 �護乱�� �、 �、�・��攤 �ィ�川��エ 嵂溢ァ��, �ス�� �俯笈�� �ク �エ��擽�溢ァ. �簿ァ尖。�. �ャ�ャ�� ��俾ウ� �、�壱株 �溢愍�� �エ��揆 ���ク�壱共. ��, �ャ�ャ �俯ック�� �川擽���... �エ�� �、 �ャ�・� ��」シ 孖ケ��復 �ウ�� �エ��� �ー�、. �、 �俯ィク� �・�ー�、�シ 﨑ィ�� �川擽�シ. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/jelly.lua" +�エ�エ甯ィ�、孖ク�� �ス�川揆 ��エ�� �シ�エ�� ���呟オャ�� - �ク �懍寥嵓� ��晧揆 �ャ�護じ�ー� �� �ャ�護ァ���. �、 ���� �懋オャ�� ��ァ� ���懋キ�ー﨑們ァ��, �ク ��晤巡 �懋ー�ャク�懍攵 �川擽�、. �誤共�懦半, �エ� �エ�ー �シ�尖株 � �被仍﨑� �簿巡�� �卓囈﨑� 寬ク�エ�. �エ 夋卓乱 �壱株 ��豆� �ク�� �エ��擽���, 﨑俯x�� ���川螺�エ �エ �們ァ�� �オ��葺�� �誤豆�一ウ�, �樌愍�罹巡 �ク��イ� 﨑� �卓�菩擽�、. +�シ��, ��� �ス�� �ー���川揆 �尖⊂�� �一イ��. �� �、�� ��メ�� �溢對﨑俯株 德們揆 ���ャ﨑俾クー�� �ス�削毎�溢ァ��, �ク ����� �、 嵓シ�シ ��カ �ィ�俾ウ�, �、 �エ�川捩 﨑們��ク�、 �・�シ�� �ャ��, �、 ��仂� �エ �們ァ�� �オ��葺�� �誤豆�溢愍��. ��, �ー�ャ �ィ�尖株 奓ー�エ�溢螺�エ �廷捩 �ゥ岺罹・シ �エ�ィ�、�� �一ー�椈�� �ー�、 﨑們ァ, �ク��ァ �喜愍��? �� �、德壱�、 �エ�� �川ぎ﨑エ�シ 﨑罹共. ��奝オ�� �ク��シ �俯株 �、 �菩�� �エ �ィ��エ �肥ヨ�シ �護符�、�壱ゥー �エ�ャ�晧捩 �ィ��梵�、�� �エ�ュ德壱巡�� �罷草�� �簿巡�� �晤ざ �シ�溢愍�一ケ�. ��, �エ� �溢乱�� ���ャ﨑� 德們捩 �� �ク��� �、 ��メ�� �溢對﨑� ��擽�、. �、 �菩侠� �エ� �壱株 �エ�川垓 �ク��乱 �ー�� �、�、�エ� �サ﨑� 奛誤笈. 﨑們ァ��, �エ�� �溢揆 �� �エ�ー�シ. �� �エ�罹カ奓ー �ク�ー �エ�川垓 �ク��乱�� �エ��ー�� �� ��擽�、. �エ �ク��擽 �晤あ �語ケ護ァ �川擽�シ... �エ�� ��シ, �エ �溢搆�� �エ���� �ク��乱. +- �溢攪 �シ�ク]], "_t") +t("a letter to Filio from the Master", "�シ�ク�エ 﨑�ヲャ�、�専イ� �エ�ク 寬ク�", "_t") +t([[Oh Filio, what a fun game we have had of cat and mouse! Well, perhaps to you it was a life and death struggle, but for me this past three weeks of patiently hunting you through my halls has been the most entertaining of past-times. I have enjoyed extending the game so, letting you escape my clutches when I felt it most prudent, watching as you got ever more desperate. Alas, you have now degraded too much, and it was simply too embarrassing watching you eat your own faeces to survive. I had to put an end to it - I'm sure you understand. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/lich.lua" +But ah, it's not truly an end, for you get to experience the wonder of undead enslavement! Is it not most exciting? Do your bones not quiver with delight? It is just your bones now, since I have a certain fondness for skeletal servants, but I have been nice enough to pad your heels with leather so you can still sneak about quietly. How you did love to sneak! Now you may spend an eternity doing so, ensuring any future trespassers get quite the surprise wandering through my great keep. +I have let you keep your little sling, since I know you like to play with it. Such a quaint weapon... But this staff I found in your possession - my, what a treasure you have brought me! I do not know whence you stole this artifact, but you clearly were completely unaware of its value or power. It has a history beyond your very comprehension, and in my hands it shall change the future! Thank you kindly, my servant; already you have served your Master well. I'm sure we shall enjoy a great friendship over the many years to come. Well, not friendship exactly - it more involves eternal agony on your part, and a rise to ultimate power and majesty for me. Such is the fate of the weak and the strong, a lesson you have already learned well. What a great teacher I make... +- The Master]], [[�、 﨑�ヲャ�、, �ス��凰 ��荘 ��エ, �簿ァ� �専アー���壱共! �、�� �晧ぎ�シ �エ �ャ妤ャ���ァ�� �ィ�エ�����, ��� 3�シ�� �溢ァ一クー�� �エ 巐誤梠�� �護符�、�壱ゥエ�� �� �セ��共�壱株 �エ �簿ァ� �エ�エ�� ��・ �専アー���� �ス嵭們擽�壱共. �エ ��エ�シ �� �、�� 﨑俾ウ� �カ�エ�� �ー�菩��攤 �懋ー�ァ壱共 �� �シ��ャ �南符�シ��, �、� �川�� �� �壱ァ晧乱 ����� �ィ�オ�� ��罹ウエ�們ァ. ��符, 﨑們ァ�� �� �エ�� �壱ャエ �護侠�ス�エ� �們来��, �エ��ウエ�、 �、� �エ��お�ー ��紛�� �専クー �・�� �ケ�� �ク ��罹ウエ�� �� �簿ァ� 德俯豆�壱共. �ク�們� ��エ�シ �晤ざ�シ�� 嵂溢来�. �エ﨑エ﨑エ�� ��擽�シ �ソ�罷共. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/losgoroth.lua" +﨑們ァ��, ��, ���菩愍�� �晤� �エ ��笈�、. �エ�� �� �ク�ー�� �ク�溢攪 �ス�エ�懍垓 �カ�� �ス嵭倆葺�� �們来�シ�一ケ�! �簿ァ� 彧・��据� �危叶��? �ィ�ク�� �一ー 彧・��愍�� �ィ�ャ� �危叶��? �エ�� �� �壱ァ� �ィ�� �們来�、. �エ� �、�壱�逸� 﨑們��ク�� 孖ケ德� �駆符﨑エ�� �川擽�シ. 﨑們ァ�� �俯株 ��﨑� �シ�ク�エ�シ, �、 �、�溢ケ俯シ溢乱 ��ス�� �ァ���, �エ�� �溢揆 �護イ俯涵 �、 �ー�ゥ﨑俾イ� �ィ�エ�� ���攵 �� �壱巡�� 﨑エ �シ�壱共. �ィ�� �� �駆符﨑們ァ �危叶��! �エ�� ��寳德� �ク�エ �� �壱共. �エ ��劇﨑� �肥ヨ�シ �護符�、�壱ゥエ��, �ィ��梵�、�� �懍ァ� ��シ�� 﨑エ �シ�エ�� �川擽�シ. +�、 �懍ー削復 妤ャ�晝オャ�� �爺ウ� �、�� �� �一イ� 﨑エ �シ��. �、� �ク�ク�� �ク�� �ク �駆符﨑俯笈 �川擽�、. �、�� �溢侃�ャ�エ �エ�ー�... 﨑們ァ�� �エ� �逸復奛護� �セ��ず �エ �甯。�エ�� - ��符, �エ �シ�壱x ��キ﨑� �エ�シ�エ��! �、� �エ�肥� �エ�ー ���シ�� �ャ�削毎�肥ァ�� �ィ�エ�����, �� �エ �シ�エ�� ��俯x 德們揆 ��� �ィ�エ�� �壱腰 �� 寀�シ��オャ��. �エ�エ �、 �エ﨑エ�シ ��統德� �們牟�罹株 �エ�・�� ��� �シ�エ�エ��, �エ�� �エ�� �エ �川譜�� �溢愍�� �ク��攪 �エ��擽 �罷� ��擽�、! �川ぎ�シ 岺懦葺��, �們攪 﨑們攤��. �エ�ク �溢攪 �シ�ク�� �ゥ��梭 �� �ャ�エ ��擽�、. �ー�ー �樌愍�� �、�ォ�呷譜 �エ �ー�菩揆 �エ�エ�� �� �溢愍�ャ�シ �ソ�罷共. ��, �倣剳德壱株 �ー�菩捩 ��笈���ー - �� ��寳﨑� ��奝オ�� �幎ウエ�� �� �ー��, �� ��キケ�� 德俾ウシ �誤�・�� �サ�� �� 奛誤笈. �ス﨑� �川凰 �倣復 �川攪 �エ��擽� �、 �ク�ー ��擽�、. �エ� �エ�ク �溢乱�� �ゥ��梭 �� ��エ�� �シ�溢揆 奛護ァ��. ��, �俯巡 �ク 弡誤・ュ﨑� ���晧擽�懋オー... +- �溢攪 �シ�ク]], "_t") +t("#0080FF#On the back of the letter you can just make out a coarsely scrawled and badly faded diagram.#LAST#", "#0080FF#寬ク��� �、�ス�川� �ー�。﨑俾イ� �ク�、�� ��享�� �懋イャ嵂壱共. �ャ﨑俾イ� 彧ャ�ク﨑エ�� ����、.#LAST#", "log") ------------------------------------------------ -section "game/modules/tome/data/general/npcs/major-demon.lua" +section "mod-tome/data/lore/elvala.lua" +t("spellblaze", "�壱イ倣少��", "newLore category") +t("The Spellblaze Chronicles(1): A Fateful Meeting", "�壱イ倣少�� �ー��ー (1): �エ����攤 �誤お", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# +#{bold}#Chapter One: A Fateful Meeting#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/npcs/minor-demon.lua" +This tale begins in the Age of Allure, when I was yet young, and the idea of youth and age was still a pressure on our people. It is one tale amongst a host of tales, for many are the stories of tragedy and heroism that befell all the races in this era. I can only give my story, my tragedies, and my follies dressed as heroism, woven around the great force that shook our world and changed our histories: The Spellblaze. +I first met Linaniil at a council summit, when our leader Ephinias was meeting with the head of the Kar窶僵rul. I remember the huge man walking through the gates of our city, our people staring at his wide girth and bristling hair, his fur clothes and his proud stride. How out of place he looked amongst us slender elves... Some thought him a barbarian, but I could see behind his frosty eyes there was great power. He was from a hardy race of men that once dwelt in the north of Eyal, who it was said drew power from the green fires that danced in their everwinter skies. Turthel was his name, and the like of him has not trod through earth or snow in many centuries. Upon his right hand he wore the Ring of Kar窶僵rul, a lustrous gold band adorned by a blazing ruby, token to his position as the leader of the greatest union of human mages in Maj窶僞yal. +With him were his twin daughters, Linaniil and Neira, who walked before him. Identical they were in looks, yet I saw straight away that they were opposites in personality. They were each of crimson hair, worn long in spilling tresses, with pale skin that shone in the sunlight. They were dressed in silken robes, but whilst Neira was adorned in yellow and orange, Linaniil wore blue and silver. Neira was bright of glance and cheery of voice, remarking on every item of beauty she passed as they strolled through the courtyards of Elvala. Linaniil was quiet though, and stern of face, coldly analysing and calculating all she saw. But beneath that icy exterior I could see a fire 窶� nay, a blaze, a bright burning passion yearning to break out, yet kept restrained. For a moment we made eye contact as the party approached the citadel, and I could see laid bare her wild spirit and untempered thoughts, a will and strength of mind that was utterly unconquerable. It took my breath from me. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/minotaur.lua" +Few of my people have ever understood how one of our race could be infatuated with a human. But they have not known Linaniil. Not as I have known her. Like raw fire given flesh is she, a burning ball of emotions and desires. Her fervent mind brooks no opposition, and her wit and words charm or coerce all around her. Beautiful and radiant is her form, as bright as the summer sun, yet also cold and remote, unreachable unless she wants to be reached. In all the ages this has never changed about her. -t("giant", "�ー�ク", "entity type") +I barely noticed Neira greeting me warmly as she passed through the gate. Linaniil gave me but a curt nod. I followed after, as our leader and his guests entered the grand chamber and took their seats. The summit was to begin on the planning of a new endeavour, a great work by our highest mages to tap into the power of the Sher窶儺ul farportals. Long had the relics of that ancient race lain dormant beneath the soil, their powers untouched. With that mighty strength brought forth we could end the war with the orcs quickly and decisively. The Spellblaze they called it, and it was a name we spoke in awe and reverence. +King Ephinias began the meeting, introducing our guests and then those around him. 窶弋his is my general,窶� he said gesturing to me, 窶廚ommander Gawaeil of the Shaloren Armies.窶� Immediately Linaniil looked at me and gawked. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/molds.lua" +窶弩hat?窶� she cried, staring at my armour and baldric. She turned away from us, seeming not to heed her distinguished hosts. 窶廡ather, what be the meaning of this?窶� she said to the burly man. 窶弸e gave tell that the Shaloren had the mightiest battlemages, yet their general be cased in steel and girt with sword. Does a mere fighter command experts in the Art?窶� +Ephinias looked outraged, but I laughed suddenly, both at her extreme rudeness and her wild presumptions. 窶廣 mere fighter?窶� I said between incredulous gasps. 窶廰ady, you would do well not to judge so on appearances. For if I judge right I see no mere impudent lass before me, but a great master of flames and inflagrations, and a weaver of threads more stern-willed even than her chill-blooded father. But do not presume yourself a greater worker of the Art than I! For I am Aranion Gawaeil, master of the Arcane Blade, a channeller of mighty elemental forces. The spells willed through my steel have slain more orcs than you have seen in your short life, or like will ever see.窶� +She looked at me then with sudden interest. 窶廣 strange technique it sounds. Ludicrous it seems when one can simply burn foes from afar. Though perhaps if we hunt orc together some time I shall see for mine self. But ye would be hard pressed indeed to better me on the battlefield.窶� ------------------------------------------------- -section "game/modules/tome/data/general/npcs/multihued-drake.lua" +窶廬 shall endeavour to impress, my lady,窶� I said, with a mock bow of my head. A thin smile played across her lips. +Turthel grunted and turned his shaggy head to the king. 窶廝usiness,窶� he said, in the blunt and brief manner I had heard reported of him. +Ephinias cleared his throat and sat back in his chair. 窶弩e have a grand plan before us,窶� he began. 窶廡or many years we have been plagued by orc attacks. Initially we were weakened from the Allure Wars, but now that we are beginning to recover our strength it is time to put our joint enemy to rest. Too often they have threatened to overrun us all, to destroy civilisation forever. We have all lost much. Turthel, I can deeply sympathise with your personal loss.窶� The fur-clothed man did not change his expression, but I could see his daughters dip their heads in solemn thought. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/mummy.lua" +窶廬 have been leading our archmages in an experiment on the Sher窶儺ul farportal to the east of here. We believe we can evoke the great powers sealed within to create a wave of destructive energy that we could direct against the orcish armies. If all the races cooperate in drawing the orcish forces out then we can end this war in one swift strike. The orcs would be decimated beyond recovery, and Eyal would be cleansed of their presence. +窶廬 have approached the leaders of the other races. The halflings are fully supportive. The Nargol regents have even provided us with some of their historical research on Sher窶儺ul ruins.窶� +Turthel cursed then suddenly. 窶彝esearch done on human slaves!窶� he barked. He turned quiet then, letting his temper settle. 窶弩hat of your sea and forest cousins?窶� ------------------------------------------------- -section "game/modules/tome/data/general/npcs/naga.lua" +Ephinias looked him coolly in the eye. 窶弋he Naloren are prideful and do not wish to cooperate. They think they can protect their lands on their own. Yet I believe they will thank us in the end... The Thaloren are not entirely keen either. But we have discussed with their king and queen, and given great assurances as to the safety of our operations. They do not wholly trust us or our command of the arcane, but in this they will not oppose us. Shatur is as weary of the orc attacks on its borders as any of us. They will give aid where it is convenient, as long as they ride under their own banners. We do not particularly need them, of course, but we thought it prudent to involve all we could. -t("humanoid", "�ク���", "entity type") +窶弋he other human leaders have mostly assented. Some have expressed wholly irrational fears of our activities. Alas, legends and myths still abound to scare people away from anything to do with the Sher窶儺ul. But we are confident that we know what we are doing here. The Kar窶僵rul elite I窶冦 sure will understand. And your alliance is worth a dozen lesser kings.窶� +The burly man stared hard and long into Ephinias窶� eyes, before turning to his daughters. 窶弩hat do ye think, girls?窶� ------------------------------------------------- -section "game/modules/tome/data/general/npcs/ogre.lua" +Neira was the first to respond, and there was colour in her cheeks and emotion in her voice. 窶廬 deem this Shaloren king remote and proud. Sympathy he talks of whilst using our mother窶冱 memory as a tool. Understanding he proclaims, yet how can any truly know the subtlety behind these Sher窶儺ul relics? Untouched they be for millennia, and their original power is still unknown. What pride lets ye think ye can toy with them now? It be folly to use a weapon that ye know not how to wield.窶� -t("giant", "�ー�ク", "entity type") -t("ogre", "�、�ー�ー", "entity subtype") +The room went quiet, and I could see Ephinias was silently fuming. He was not accustomed to such open criticism. Then Linaniil began to speak, and her voice was low and cool, yet all ears hung on her words. 窶廴any have been the works of pride over the years that have arisen in splendour. Whence have come our great artworks, our grand cities, or the arcane weavings that shape our societies? No meekness be found in their crafting. There be no shame in acting out of pride, and we gain nothing from misplaced humility. Too long have the powers of the Sher窶儺ul been left untapped by fearful and timid hearts.窶� I could see then her eyes light up with excitement. 窶弋hink of the glories we could unlock! This war with the orcs would be but the beginning. Great benefit could be brought to us all. To leave these powers buried would be a crime, I say.窶� +Turthel paused reflectively before nodding his head slowly, and it was clear that Linaniil窶冱 words aligned better with his own thoughts. 窶弖ery well,窶� he slowly announced, looking directly at Ephinias. 窶弩e are with you.窶� Neira stayed silent with brooding concern, but a flash of satisfaction crossed her sister窶冱 eyes.]], [[#{italic}#�俯ー罹攵�� ��倆嚮�・, ��攵�溢乖 ��ィ�シ�� 巐語ウ��晧乱�� �懍キ�#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/npcs/ooze.lua" +#{bold}#��1 �・: �エ����攤 �誤お#{normal}# +�エ �エ�シ�ー�� �懍梠� �、嶸ケ�� �罹劇�� �ー�ャ�ャ �ャ�シ��共. �エ� ��ァ� �喜来�� ��, �ク�ャ�� �喜搆�シ �俯ェ� �ク�罹。� �ー�ャ ��。ア�エ �ャ��梭 �ィ�俯・シ �ゥ�� �溢来�� �護擽�、. �エ �罹劇�� �ィ�� ��。ア�専イ� �・�� ��キケ�、�シ, �ク �作乱�� �シ�エ�� ��寉�、�� �エ�シ�ー�� �俯巡 ��擽 �殊クー��, �們攪 �エ�シ�ー�� �俯ァ珠捩 �エ�シ�ー�、 �� 﨑俯x�� �一ウシ﨑俯共. �エ� 﨑エ�� �� �壱株 ��捩 �們攪 �エ�シ�ー�川擽�、. �們攪 ��キケ�、�シ, ��寉��擽�シ�� 尞ャ�・�� �們攪 �ー嵂雅豆�� �﨑エ��. �ク�ャ�� �ク �ィ�� �エ�シ�ー�、� �ー�ャ�� �ク��・シ �、彧罷豆�� �ー�ャ�� �ュ�ャ�シ �。�尖ヲャ�ク �緋セシ ��イュ�� 德俾ウシ ��ィ�エ �壱共. �罷。� �壱イ倣少�懍擽�、. +�エ� �ャ�俯笈�シ�� �們搆 �誤� ��捩 �ー�ャ�� ���梵 �戦半�溢符�、� �エ�エ'增ャ�ー�� �們棗�シ �菩メ 巐誤橋�� 﨑� �護��、. �俯株 �エ�、 �ー�ャ�� �ク��擽 �ー�ャ ��亨�� ��ク�川� �ク�エ �們丶�� ��揆 �エ�俾ウ�, �ー�ャ �罹ッシ�、� �ク�� �ア�ア﨑� �エ�ゥ�シ �」�」﨑� �ク�ソ�ー, ��ウ� �壱腰 奓ク��ス �キ�シ �川侠�� �們ケ俯株 �ク�語アク�エ�シ ��ウァ �尖共�エ�� �溢来�、. �ー�ャ�、, ���ャ﨑� �倆売�、 �ャ�エ�川� �ク� �シ�壱x �エ��葺�� �エ��肥ァ ��メ�エ�� 﨑� �� �一イ��緋ー? �ク� �シ�護攤�エ�シ�� �晝ー�復 �エ�、�� �溢来���, �俯株 �ク �ィ��エ �壱徐�� �、寬ク�� ��イュ�� 德們擽 �ィ�ィ�ク �壱共�� �ク �� �� �溢来�、. �ク�� �川擽�� ��ーゥ�� �エ�俯腰 �菩攤﨑� �ク�� ��。ア 夋懍��シ��, �誤ャク�� �倆葺�エ �ク�� ��ーゥ�� �ィ�ク 﨑俯釜�川� �溢垪�ー�ャ�� �壱。晧ラ 嶹肥両�川� 德們揆 �サ�罷共�� 﨑罹共. �ク�� �エ��捩 妤ャ�エ奛肥擽���, �俯株 ��」シ �、�� �ク�肥擽 ��� ��一ケ護ァ�� �ク�俯涵 �ケ�ケ﨑俾イ� �キ�� �エ�� �ク ��擽 ��共. �ク�� �、�ク�川乱�� �逸ム�� �ッ﨑� �ィ��。� �・�晤頗 �幎x�� 嶹ゥ�� ���ャ, �エ�エ'增ャ�ー�� �們ァ� �シ�護�ク �溢来�、. �ク� �溢ヲ�'�川擽�� �懋ウ��� �ク�� �壱イ菩ぎ �ー﨑ゥ�� �エ�壱共�� �晨像��、. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/orc-gorbat.lua" +�鷺則�エ �ク�、�エ �ク�� �、�シ �ー�エ�� �溢来�、. �ャ�俯笈�シ�シ �、�エ�シ. �餓愍�罹株 �滝ー呷擽 �晝イシ���, �ク��、�� �ア�ゥ� �� �俯劇�シ�� ��揆 﨑� �溢乱 �� �� �溢来�、. �ク��、 �ィ�� ��剄�� �ク�ャ�シ�� �ク�� �苦ウ� �溢来�シ�ー, �ク �ア�・ �呷捩 嵓シ��� 夋懍桝�幗揆 �幗符 �們ァ晧��、. �� �ィ�� ��卿 �罹ク誤・シ ��ウ� �溢来��� �、�エ�シ�� �罹ク誤株 �ク��賀ウシ �シ嶹ゥ�餓愍��, �ャ�俯笈�シ�� �罹ク誤株 甯誤梳�賀ウシ ��餓愍�� �・�晤据�エ �溢来�、. �、�エ�シ�� �� �壱徐�尖・シ �幎ざ�エ��, �俯ー罹攵�� �壱慍�� ��俯ゥー �エ�エ�� ��ヲ�共�エ ��豆 﨑俯x﨑俯x�� �﨑エ�� 嶹懋クー�ャ �ゥ�誤ヲャ�� �エ�シ�ー﨑俾ウ� �溢来�、. �ク�� �倆紛 �ャ�俯笈�シ� �川擽 ��来��, �溢乱 �エ�エ�� �ィ�� ��豆�� �餓�倣葺�� ���﨑俾ウ� ��げ﨑俾ウ� �壱株 �ッ﨑� �ィ嶸ク﨑� 岺懍�菩揆 �縄ウ� �溢来�、. 﨑們ァ�� �ク �ィ��エ �ク�ィ��� �、�エ�� �俯株 �ク��専イ護� �一ス�揆, ��笈, �エ��ー�ャ�� �一クク�� �エ�俯共. �ー�ク�� 夋�、�エ�� �一クク�シ�� �呷捩 �菩龍�エ �ケ�・ 奓ー�ク �們豫 �� �呷葺���, �ク�シ�尖巡 �ク��� �ク��揆 �ウ�� 峵一ウ� �溢来�、. �シ嵂餓擽 �ア��乱 �ケ��毎�� ��, �俯株 �懋ー� �ク�� �溢揆 �溢」シ�、��, �ク �壱ィク�� �壱株 �川悛��ーゥ﨑� ��仂�シ �ー�ィ��株 �晝ー�豆�� �シ �� �溢来�、. �ク��� �們ァ� �菩侠�・� �德� ���腹 �専ー ��株 �ッ嵂壱共. �俯巡 �ィ�エ�� �ィ�� �、�エ�ー�、. -t("humanoid", "�ク���", "entity type") +�ー�ャ �呰小�、 �� �ク��乱�� �ォ�溢乱 �倆腹 �俯巡 �壱共�� �ク �エ﨑エ﨑� �� �壱株 �ャ�護捩 �ー�� ��共. 﨑們ァ�� �ク�ー �ャ�誤豆� �ャ�俯笈�シ�� �ィ�エ�ー �誤ャク�エ�、. �ク ��オャ�� �俯ァ醐⊂ �ク��シ �護ァ �サ﨑罹共. �ク��� �溢ケ� �エ�� �壱株 �一ス�擽 �。���� �サ�� �� �エ�ャ �呟ウ�, �川�母ウシ �簿ァ晧愍�� ��� �ャ �壱昆�エ�ャ� �呱共. �ャ�俯笈�シ�� �簿�ャ﨑� �菩侠� �ー�、�エ�� ��揆 �ー�� �ゥ�ゥ﨑們ァ �伎ウ�, �ク��� �ャ�們凰 �� 﨑� �壱粕 﨑� �壱粕� �シ��� �ィ�� ��揆 �、�醐葺�� �� �オ��シ 﨑罹共. �ク��� �ィ�オ� �溢ケ� 﨑懍流��攪 夋懍桝�俯涵 ��ヲ�況�� �壱カ�罹共. �ク�シ�尖巡 �ク��� �餓�倣葺�� ���樌愍�ー, �ク�� 嵭壱攷﨑們ァ �危株�、�エ ��オャ�� �ク ��護擽�� �� �� ��共. �ク�ャ�� �、�� �ク�肥擽 ��� �、�俯あ�護ァ�� �ク��� ��� �﨑們ァ �喜葺�、. +�駆揆 �縄ウ� �壱腰 �俯株 �、�エ�シ� ��ク�� �們丶�エ�� �エ�� �ー�サ﨑� �ク�ャ�シ �エ�ク�、�� �ク �ィ�ー �護符�ィ�エ �� �溢来�、. �俯ゥエ�� �ャ�俯笈�シ� ���罹・シ ��ゥ ��黒�エ�ー�� 嵂壱共. �、�エ�エ �ー�ャ�� ���梵� �エ�壱豆�エ 巐護攪�、�� ��棗﨑エ �尖ヲャ�� �ゥ�晨葺�� �俯株 �ク �、�シ �ー�シ�罷共. �菩メ 巐誤橋� �壱。懍垓 ��嚶�� �﨑エ �シ�倆葺�� ��カ奓ー �懍梠�尖共. �ー�ャ �。 �懋ウ��� �壱イ菩ぎ�、�� �川愍�� �尖・エ'妤エ �・�ー�ャ �ィ�尖ャク�� 德們揆 �エ�ゥ﨑俯株 ��嚶�エ�壱共. ��� ��。ア�エ �ィ�エ �ク ���シ�、� �、�ォ�呷譜 �� �作乱 ���、�エ �溢来��, �ク ��オャ�� �ク 德們乱�� �川揆 �� �サ嵂溢来�、. �ク �賀ー倣復 德們揆 �エ�ゥ﨑俯ゥエ �ー�ャ�� �、增ャ��� ��氈�� ���削葺��, �� ����葺�� �晤ぞ �� �溢揆 ��擽�壱共. �ク�、� �エ ��嚶�� 窶罹ァ壱イ倣少�懌晧擽�シ�� �壱���, �ー�ャ�� �エ �エ��乱 �ス�ク�ャ�� �エ�� �ス�エ﨑俾イ� �壱��、. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/orc-grushnak.lua" +�戦半�溢符�、 �菩捩 巐護攪�シ �懍梠嵂壱共. �ー�� �ク�� �川侠�� �シ��� �餓符�壱腰 �エ�壱豆�奓ー �語ー懦毎�、. 窶懍擽�ス�エ �ー�ャ �・�ー�ク,窶� �ク� �俯・シ ��ャ墲、�ー �戦毎�、. 窶懍Ξ�罹�一オー�� ��ィ�シ �ャ�ケ��エ�、.窶� �ァ�罷。� �ャ�俯笈�シ�エ �俯・シ �罷攵�エ�罷笈 �シ���� 岺懍�菩揆 ��壱共. -t("humanoid", "�ク���", "entity type") +窶罹ュ尖攵����?窶� �ク�� �エ �卓亶�シ ��侃�ャ德� �俯洳�� ���シ �尖共�エ�ー �ク�、�、. �ク��� 巐護攪�� �ク�﨑� �、�ク �エ�、�� �ー�、���エ��� �伎ウ�, �俯劇�ス�シ�� �ク�� �誤�ク�、. 窶懍符��ァ, �エ�� ��エ �エ�ィ �俯ック�ク���?窶� �ク��� �エ�・﨑� �ィ�川乱�� �戦毎�、. 窶懍符��ァ�們��� �ャ�罹�溢。ア�� �懋ウ� �們、�� ��握 �壱イ菩ぎ�、�エ �壱共�� �川楳﨑們��罷魂, �ク �ャ�ケ��エ�シ�� �エ �ャ�護捩 �卓亶�� �エ��ウ� ��� �ィ�� �壱└��. �シ�� �ク��シ�エ �壱イ� �ー�溢乱 奝オ�ャ﨑� �エ�、�専イ� ���ケ�� �エ�ー�、�� �エ���?窶� +�戦半�溢符�、�� �ゥ�ク﨑� ��イ俯涵 �エ��シ��, �俯株 �ク��� 奓ー�エ�溢螺�� �エ�﨑ィ�シ ��溢ァ川梠�� ��搆�� 奓ー�ィ�ク�、. 窶懍攵�� �ク��シ�エ�シ����?窶� �俯株 �ィ�� �罹劇�� �サ �ャ�エ�� �川揆 �エ�壱共. 窶懍符��ィ, �雅ェィ�オ�� �エ�� �ャ�護揆 甯尖卿﨑俯株 ��捩 �駆ァ �喜捩 �� �呟オー��. �懋ー �瀧ー罷。� �エ�� �� �橄共�エ ��� ��� �ク� ��ヲ�螺�� ��ー�ィ� ��笈�シ, ��劇﨑� 嶹肥両�シ �エ嶹肥攪 �シ�ク�エ�� �駕�﨑� �ク ��罹ウエ�、�� �肥坡 �菩攤﨑� �們ァ�シ ��一ウ� �川��� ��・�� �ョ�エ�エ�� �尖・シ �エ�� �壱株 ��擽�� �川桿�壱共. 﨑們ァ�� ��ー�ィ�� �ー�一ー ��エ�、 �ー�エ�俯共�� �」�壱ヲャ �ャ�ー��� �溢強�懍丶! �� ��攵�溢乖 ��ィ�シ, �壱イ母イ�� ���エ�� �賀ー倣復 �川��� 德們揆 �、�ィ�� �川桿�壱共. �懋ー ��� �溢牟�」� �シ�ク�、� ��ー�ィ�們� �ァ� �ク�� �呷譜 �エ�ィ�� �、增ャ�、�エ�、 �� �珠捩 �、增ャ�、�� �ー�ャ�ィ�ク�オ�壱共. �エ�誤ゥエ 尞餓� �エ�、 ��ウエ�、 �� �珠揆 �俯巡 �一イ����.窶� ------------------------------------------------- -section "game/modules/tome/data/general/npcs/orc-rak-shor.lua" +�ク�� �卓梵�ー 彧・�ク�ュ�、�� 岺懍�菩愍�� �俯・シ �尖共�エ�俯共. 窶懋キク�� �ク �エ��復 �ー���エ�、��. ��ャ�� ��揆 �逸��誤イ�ヲエ �� �壱株 �ャ�護乱�誤株 ��ャエ �ク�ィ�� ��株 �� ��笈���エ��. �ク�俯巡 �ク��� �ー�ャ� 﨑ィ�� �、增ャ�シ �ャ�・﨑� �シ�エ �晝クー�エ, �ク �ー���� � �エ�� �尖巡�� 﨑們」�. ��棗�川� �� �ー�エ�們愍�、�エ ���� � 﨑們��シ�����.窶� -t("humanoid", "�ク���", "entity type") +窶懍符��ィ�� �喜捩 �ク��揆 �ィ�ー�、�エ �ク�・﨑エ�シ���ー��.窶� ��ャ�� 妤ャ�� �エ� �戦毎�、. �ク�ャ�� �ク��� ��唖�川� ��捩 �ク�語ー �溢�ク�俾ー罷共. +妤ャ�エ奛肥捩 �� 﨑俯株 �誤ヲャ�シ �エ�ー �ク �・�俯」ゥ﨑� �ク�ャ�シ �菩乱�� �誤�ク�、. 窶懍�嵂駕葺�懍丶.窶� �ク� �戦毎�、. �エ��乱 �エ���幗葺�� ���, �ク�� 夋罹巡�� �エ�晤圄﨑俾ウ� ��└��擽�壱共. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/orc-vor.lua" +�戦半�溢符�、�� �ゥ�� ��、�ャ���� �、�� �們梵�� �餓葺�、. 窶懍垈�ャ�専イ誤株 �尖劇﨑� ��嚶�エ �溢�.窶� �ク� �川揆 �懍梠嵂壱共. 窶懍垈�ャ�� �、�ォ�呷譜 �、增ャ�� �オ�ゥ�� �罹峡�、�肥�. �們搆�� �ー�ャ�� �、嶸ケ ��氈 �誤ャク�� �ス﨑エ�ク �溢来���, �ー�ャ� 德們揆 巐誤ウオ﨑俾ウ� �壱株 ��溢擽 �罷。� �ー�ャ�� �オ�オ�� ��乱�� �溢享�� ���ャ﨑� �護囈. �壱豆� �ー�� ��亨 �ー�ャ�シ �簿巡﨑エ, �ー�ャ �ク��揆 ����梭 甯語エエ﨑俾イ��、�� ���﨑エ �肥�. �ー�ャ �ィ�� �壱ャエ �珠捩 ��豆�� ��牟�肥�. 妤ャ�エ奛�, �ケ���エ ��捩 ��豆�� �ャ德� ���晨葺�� �晝ー�葺�、.窶� 奓ク��ス �キ�� ��捩 �ィ�尖株 岺懍�菩揆 �緋セク� �喜葺�シ��, �俯株 �ク�� �ク�、�エ ���罹・シ �呷擽�� �ィ奝オ﨑� �晝ー�乱 ���エ ��揆 �シ �� �溢来�、. -t("humanoid", "�ク���", "entity type") +窶罹x�� �エ�ウ�川� �呷ェス�� ��ケ倆復 �尖・エ'妤エ �・�ー�ャ �ィ�尖ャク�� �、嵭們乱 �ク�ャ﨑俯株 �壱巡�ャ�、�� �エ�護牟 �肥�. �ー�ャ�� �ー�ャ�� �川愍�� �ィ�尖ャク�� �餓攤�� ��イュ�� 德們揆 �シ�ィ��, 甯語エエ��攤 �尖ц� 甯誤徐�� �誤豆�エ�エ�エ �、增ャ �ー��シ 弴ゥ�ク �� �壱共�� �ソ�エ �們峡�� �喜�. �護平 �ィ�� ��。ア�エ 嶸瀧�・﨑們流 �、增ャ �ー��シ �シ�晨ム��復�、�エ, �ー�ャ�� �エ ��氈�� �ィ 﨑� �溢攪 �碕ウオ�シ�� �晤ぞ �� �溢揆 ��擽�、. �、增ャ�、� �、�罹株 �シ�エ�、 �� ��揆 夋�ゥ�� �幀イ� �� ��擽��, �川擽�護乱�� �壱豆�� 彧肥��。ー�ィ �ィ� �伎イ� �� ��擽�、. +窶罹x�� �エ�ク �、�ク ��。ア ���梵�、�シ �滝イャ嵂溢�. 﨑倆伯��豆� �ー�ャ�シ ����愍�� ��戦復�、�� ���ク嵂一ウ�, �ャ��エ �俯・エ�ィ �ュ�倣嚮�� �尖・エ'妤エ ����攪 �ー�ャ �ア�シ �シ��シ �ー�ャ�専イ� �懋ウオ﨑俾クー�護ァ 嵂溢�.窶� ------------------------------------------------- -section "game/modules/tome/data/general/npcs/orc.lua" +�ク�ャ�� 妤ャ�エ奛肥擽 �卓梵�ー �菩└�� 寘シ��壱共. 窶懋キク�エ �ク�� �ク�壱・シ �エ�ゥ﨑エ �サ� �ア�シ��!窶� �ク� �誤ヲャ�、�、. �ク�ャ�罷笈 嶹罷・シ ��シ�駕梭�� �ー�ゥ德� �護符�ー�、. 窶罹ー罷共� �イ�� �ャ�� �ケ���、 �懍イ呱豆� �エ�エ�シ�� 嵂溢�?窶� -t("humanoid", "�ク���", "entity type") +�戦半�溢符�、�� �ク�� �溢揆 �餓�倣葺�� �尖共�エ�ー �戦毎�、. 窶罹あ�罹�壱株 �誤y �作ァ �廷捩 ��。ア�エ�ー��, �ー�ャ� 嶸瀧�・﨑� �晝ー�擽 ���. �ク�、� �川侠�、�� ��揆 嶹�� �墲ャ �� �壱共�� �晝ー�葺�� �溢�. �ク��共 﨑俯鵠�シ�� �俯株 ��椈�尖株 �ク�、�エ �ー�ャ�専イ� �川ぎ﨑� ��擽�シ�� 嶹菩侠﨑們丶... 夋壱。罹�� �ュ�� �ゥ �エ�菩��擽��� �喜�. 﨑們ァ�� �ー�ャ�� �ク�、�� �母ウシ �簿ケ�凰 �嶹被葺�ャ, �ー�ャ�� ��嚶� �溢��葺�、�� 嶹菩侠�懍シー��. �ク�、� �ー�ャ�シ, ��笈�エ �ー�ャ�� �壱イ菩攪 德們揆 ����愍�� �溢侠﨑們ァ��, ��牟�� �エ �エ�� �﨑エ�罹株 �俯劇﨑們ァ �喜揆 ��擽�、. �、妤エ �ュ�� �ー�ャ�俯涵 �、增ャ�� �ィ�オ�シ�� �ィ�ク�ャ�シ �ゥ�� �溢�. �ク�、� �川侠�、�� ��ー� ��椈�シ�エ �エ�肥乱�罹蕩 ���逸復 ��它�� �� ��擽�、. �シ�� �ー�ャ� �ク�、�� ��它�エ �溢共﨑� ��捩 ��笈���, ��・﨑� 﨑� �珠捩 �エ�、�� �護牟�、�エ�� ��擽 嶸�ェ�腹 ��擽�シ �晝ー�毎��. +窶罹共�ク �ク�� ���梵�、�� ���� �ャ�ア嵂溢�. 﨑們ァ�� �エ�、 �エ�、� �ー�ャ� 﨑俯�、�� �シ�� �﨑エ�� 奓ー�エ�溢螺�� �オ尞ャ�シ �エ��ケ俾クー�� 嵂溢�. ��符, �尖・エ'妤エ�シ ��ィ�� �ィ�� ��└�シ ��嶹� �誤ャク�� �ャ�誤豆� �尖・エ'妤エ �エ�シ�ー� �們丶�エ ��� ��揆 �ケ�エ��ヲー�、�、. 﨑們ァ�� �ー�ャ�� �ク��ァ �喜�. �ー�ャ� �エ�ウ�川� 﨑俾ウ� �壱株 �シ�� �� �語ウ� �壱共�� 嶹菩侠﨑們丶. �エ�エ'增ャ�ー�� ���梵�シ�エ ��ェ� �エ�シ �エ﨑エ﨑� ��擽�シ �ソ��. �ク�ャ�� �ケ���� �ー﨑ゥ 﨑俯x�� �ク�懦復 �� �エ�ャ ��攪 ��俾ー �溢�.窶� ------------------------------------------------- -section "game/modules/tome/data/general/npcs/plant.lua" +�エ�・﨑� �ク��捩 �戦半�溢符�、�� �溢揆 �ォ�エ��� �卓亨嵂壱共. �ク�ャ�罷笈 �ク�� �ク�、�専イ誤。� �ク�� �誤ヲャ�ー �戦毎�、. 窶罹蛤�、��, �逸擣�� �晝ー�捩 �エ��﨑俯ヰ?窶� +�、�エ�シ� �シ� ��オ嵂壱共. �ク �ィ� �賀イ� �シ�、�エ �溢来�� �ゥ�誤ヲャ�尖株 �川�菩擽 �、�、 �溢来�、. 窶懍��� �ャ�罹�溢攪 �菩捩 �、�醐葺�ー �ク �エ�シ�ー�� �ク�誤据�壱共�� �晝ー�鮒�壱共. �ク�� �ー�ャ� ��� �エ�ク�溢攪 �ー�オ�� ��オャ�懍昏 �エ�ゥ﨑俾クー ��紛 �呷�倣葺�� �溢慣�壱共. �エ�ィ �川揆 﨑俾ウ� �カ���� �語イ��オ�壱共. 嵭壱x, �ク �尖・エ'妤エ ���シ�� �、寬ク�� �ィ�ィ�� �ク�ク﨑� ���ケ護ァ ���菩愍�� ��株 �専ー �溢慣�一ケ�? �ク ���シ�、� �們イ� �� �� ��ャエ�� �尖劇� �喜葺��, �ー�ャ�� �ク��攪 �ク�� 德們擽 �エ�、 ��攤� �ャ��梭 �ィ�エ�� �溢慣�壱共. ��エ �シ�壱x �尖ァ護乱 �ィ﨑エ �溢愍�エ �ク�ー ��揆 ���� � �� �壱共�� �晝ー�葺�� �ー��? �エ�サ�� �。�肥ァ�� �ィ�エ�� �エ�ー�シ 弴俯草�エ�� ��捩 �エ�ャ�晧捩 �南桿�壱共.窶� +�ゥ�エ �ー�ゥ﨑エ�誤共. �ク�ャ�� �俯株 �戦半�溢符�、� �ー�ゥ德� ��揆 �ュ�エ�� �壱株 ��揆 �エ�俯共. �ク�� �ク�ー �オ�オ�ー﨑� ��倹�� �オ�呰葺� �喜葺�、. �ク�ャ���� �ャ�俯笈�シ�エ �戦葺�ー �懍梠嵂壱共. �ク �ゥ�誤ヲャ�� �ョ�� �ィ����シ��, �ィ�専ー �ク��� �川乱 ��シ �ー�ク��、. 窶懍ァ�� �ュ�ャ�シ 奝オ寀�エ �們螺�エ �珠捩 ��羅�、�エ �罷。� �、�醐物�シ�罹カ奓ー �們剩�オ�壱共. �ー�ャ�� ��ヲ�共�エ �溢唖 �啄宙�、� �エ�肥乱�� �肥揆�護囈? �ー�ャ�� ��棗﨑� ��亨�、�? �ー�ャ �ャ巐護攪 �ー�們揆 �エ�ィ�� �壱イ� �ー���、���? �ク�ャ﨑� ��羅�、� �ー����ィ﨑俾イ� �エ�ィ�エ�� ��擽 ��漁�壱共. �尖ァ護乱 �ィ�� 嵂雅徐﨑俯株 ��捩 ���洳�エ ��擽 ��笈�ー, �ー�ャ�� �護符�� �ク�川揆 奝オ﨑エ�罹株 ��ャエ��巡 �サ� �サ﨑� ��桿�壱共. �オ尞ャ� �シ� �誤ャク�� �尖・エ'妤エ�� 德們捩 �壱ャエ �、�ォ�呷譜 ���、�エ �溢来�オ�壱共.窶� �俯株 �ク��� �溢擽 彧・��愍�� �幎x�� ��揆 �シ �� �溢来�、. 窶懍垈�ャ� �サ�� �� �壱株 ��イュ�� 德們揆 �晝ー�紛 �エ�ク��! �、增ャ�、�シ�� ��氈� �ク� �懍梠�� �一ウシ﨑� ��擽��, �ク 德們捩 �ー�ャ �ィ�川乱�� ��イュ�� �エ�川揆 �一イィ�� ��桿�壱共. �エ�ー 德們揆 ���� ��。� �尖株 ��捩 ��腐�エ�� �、��螺�、�� �晝ー�鮒�壱共.窶� ------------------------------------------------- -section "game/modules/tome/data/general/npcs/ritch.lua" +妤ャ�エ奛肥捩 �們ぎ��愍�� �溢ケォ﨑俯鵠�� ���罹・シ �懍イ懦梭 ��黒���, �ャ�俯笈�シ�� �川擽 �ク�� �晝ー�ウシ �﨑ゥ﨑俯共�� ��捩 �尖ェ�毎�、. 窶懋キク��オー,窶� �ク� �戦半�溢符�、�シ �罷攵�エ�ー �懍イ懦梭 �戦毎�、. 窶罹惱�� �呷擽 﨑俾イ���.窶� �、�エ�シ� �ィ�オ�� �墲、�ー �護垪﨑� �ア�菩揆 﨑俾ウ� �溢来���, �ク �尖ァ、�� �溢乱�� �護。ア�� �幗擽 �、�� ��俾ー罷共.]], "_t") +t("The Spellblaze Chronicles(2): A Night to Remember", "�壱イ倣少�� �ー��ー (2): �喜ァ �サ﨑� �、", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# +#{bold}#Chapter Two: A Night to Remember#{normal}# +It was three nights later I awoke in darkness from a troubled dream to find my window open, the silk drapes billowing in the breeze. As my eyes adjusted to the light I saw Linaniil stood at the foot of my bed, a thin azure dress clinging to her skin in the chill night air. Around her was a cashmere belt inset with opals and woven with pale runes, and gold jewellery adorned her neck and wrists. A long staff rested lightly in her hands, rubies glistening in its decorated top. Her red hair stirred in the wind as she gazed at me. + +窶弩hat are you doing here?窶� I enquired. I did not bother asking how she managed to sneak into my bedchamber, past many guards. I knew that no less than a council member would be able to divine her presence when she put her mind to illusion. + +She looked at me slowly for a moment, before turning her eyes to the rest of the room, analysing my personal space in detail. 窶弋here be a band of orcs marauding in the north,窶� she said in a distracted tone. She picked an ornamental dagger from a shelf and looked it over as she spoke. 窶弋hey look like to cause trouble for some outlying elven settlements.窶� + +窶廬 will summon a raiding party at once,窶� I said, rising quickly from my bed, unheeding of modesty. + +窶廾h, how boring!窶� she complained, putting the dagger down and spinning to face me. 窶弩hat of the promise ye made to hunt orc together?窶� + +窶弩hat, just the two of us?窶� + +窶廣ye,窶� she said, looking my unclad form up and down with a slow gaze, seeming to take delight in the sight. 窶廾r are ye not man enough?窶� + +窶廣 strange question to ask of an elf, my lady. But I can take this band of orcs myself, I am sure. If you wish to tag along then I cannot promise to keep you safe.窶� + +She laughed then, and the sound was like ringing crystal. 窶弖ery well then! Get ye your steel stick and we shall see who holds their own best.窶� I agreed with a smile, and went to my armoury and shoved on metal greaves and a chain hauberk, my breastplate and steel gauntlets. Linaniil tutted in surly impatience. 窶廴ust ye wear that tin suit?窶� + +窶廬t is my battle gear,窶� said I, pulling on my visored helm and wrapping a thick cloak round my shoulders. + +窶弸e look like a golem,窶� she muttered, visibly annoyed. 窶廚ome then, I grow bored.窶� She leapt out the window, taking to the air with grace, flying away into the night. + +I took then my greatsword from its hanging. It was a simple looking blade, adorned only with a heavy moonstone on its pommel. But its looks belied its power, for it was forged by the dwarves in their early years, before vanity overcame their works and their weapons became more for show than for battle. It had an edge that clove through steel and bone with ease, without ever dulling the blade. Mooncutter it is called, though it is lost to me now. I gave it a swing through the air before leaping out the window myself, conjuring a cushion of air beneath me and following swiftly after Linaniil. + +With rapid pace we flew through the scattered clouds in silence for twenty minutes before Linaniil began to descend. I could see nestled between some low hills were the flames of campfires, and as we came closer the sound of orcish chanting became clear. 窶廩ow shall we approach them?窶� I called out, wondering what tactics the sorceress would want to employ. + +窶廛irectly,窶� she said, and with that she made a sudden burst of speed, coming right above the orcish camp and descending in their midst. With a curse I sped after her, landing by her side and drawing Mooncutter as the orcs rose in fury and alarm, grabbing up their weapons. As a ring of dark swords and spears and halberds gathered round us Linaniil turned to me with a wild smile. 窶弋ime to dance.窶� + +She shot forth a ray of purple arcane energy from her right hand, whilst her left held up her staff, its tip blazing like a torch. Flames leapt up in tandem from my own blade as I rose it high, and swept it before me in a wide arc, cutting down the nearest brute and sending a shocking wave of fire into the troops behind it. I pressed forward, forcing back the orcs before me with a roaring hot wind. Their weapons dropped from their hands as they reached up to cover their faces, and with a grin of satisfaction I rushed to hew their heads off. But as I swung my blade I was knocked to the ground from behind by a blast of fire, and turning about I saw Linaniil standing in a pillar of flame, her arms outstretched as it expanded around her. 窶弋oo hot for ye, Aranion?窶� she called out as the orcs nearby were fried to a crisp, their flesh withering into black dust. + +I grunted, and turned my blade into ice, and with deft sword strokes sent streams of freezing cold into the orcs around her, so that they shattered like glass before the fire ever hit them. Linaniil cursed my name as she dropped the flames from about her. 窶廛on窶冲 ruin my fun!窶� she exclaimed, before teleporting to the other side of the camp and beginning to blast the orcs there. + +I laughed and turned on the beasts nearest me, and brought tumults to the earth with each swing, so that they lost their footing and fell to the ground before my sword found their throats. Then I conjured a mighty spark of lightning, spearing it through their densest ranks, and I rushed along its glowing length hewing down the monsters before they could react. I laughed again with the fey heat of battle, and I discarded my helm and tore off my platemail, taking joy from moving about the field with ease and slaughtering my inferior foes. Mooncutter danced through their flesh, and their dark blood gushed and fountained with joyful rhythm. + +On the far side of the camp explosions and screams marked Linaniil窶冱 passage, and I saw burning limbs flying into the air and streaks of fire tearing through the night. The sorceress was wreathed in flames, her eyes shining, and the dancing blaze about her made her look like a nymph of fire incarnate. No more beautiful and awe-inspiring a sight had I ever beheld. + +Seeing their numbers quickly dwindling the orcs began to flee, but I phased to block their retreat and called forth a wave of water, forcing them back against Linaniil窶冱 flames. There against the wall of fire I dashed them, and great numbers of them fell like leaves scattered in the wind. Blood spilled thick and plentiful, and with but a few more thrusts of Mooncutter and blasts from Linaniil窶冱 hands the battle was over. Not a single orc still moved, and well over four hundred lay dead on the ground. + +Linaniil and I stood facing each other, panting with sudden exhaustion as the adrenaline of the fight left us. 窶廬 lost count,窶� I said between breaths, 窶徙f who slew more窶ヲ窶� She grinned coyly at me, sweat trickling down her face. Minor cuts and burns left her robe in tatters, with one shoulder strap hanging loose. Her glistening chest heaved up and down with each breath, and her deep eyes looked at me with naked intensity. + +She strode forward then, and grabbing me roughly by my hauberk she pulled my lips to hers. The kiss was hot and fierce, and as she bit my lower lip the course of blood in battle came back to me afresh. I kissed her again and grabbed her body, pulling her tight to me, our lips locked. She tore lustfully at my remaining armour, flinging it to the ground, and I slid off her silken clothes, till we were left bare beneath the stars. Then against a rocky outcrop we pressed against each other, still gasping and sweating from the fight. There with blazing passion flesh met flesh and our hot moans rose into the cold night sky.]], [[#{italic}#�俯ー罹攵�� ��倆嚮�・, ��攵�溢乖 ��ィ�シ�� 巐語ウ��晧乱�� �懍キ�#{normal}# + +#{bold}#��2 �・: �喜ァ �サ﨑� �、#{normal}# + +3�シ �、, �俯株 﨑罹ー、�卓乱 �� �駆捩 �溢揆 �ク�、 �ィ�エ�ャ�� �エ �ゥ �ス�ク�エ �エ�、�壱株 ��揆 �懋イャ嵂壱共. ��卿 �、孖シ�エ �ー�、�罷梃�� 彧罷豆�ク�、. �エ �溢擽 �幗乱 �オ�呰紛��� �俯株 �ャ�俯笈�シ�エ �エ �ィ� �懍ケ們乱 �懍梭�� ��揆 �エ�俯共. ��捩 﨑俯釜�� �罹�溢侃� �ィ��エ �、�オ�ー�シ �樌愍�ー �ク��� 嵓シ��� �ゥ �ャ�シ�呷牟 �溢来�、. �ク��� �、甯緋ウシ �ス�ア﨑� �ャ�エ �倣梃 �川亨�ク�エ 嵭壱ヲャ���シ �ィ�� �溢来��, �溢愍�� �誤豆�エ�� �ゥ�ク�エ� 甯肥ー語ー �ク��� �ゥ�シ �尖ェゥ�� ��ヲ�況�� �・�晨葺�� �溢来�、. �ク��� �エ �甯。�エ�シ ��碕イ� �、�� �溢来��, �甯。�エ�� �晧乱�� �ィ��ー �們ァ晧擽�� �溢来�、. �ク��� �� �尖共�エ�� �溢来�� �ク �餓捩 �ク�ャ�エ�ス� �罷梃�� 弴俯あ�ャ�� �溢来�、. + +窶懍流�ー�� �� 﨑俯株 ��笈��?窶� �エ� �シ�壱共. �エ�サ�� �俯ァ珠捩 �ス��ウ瀧豆�� �ォ�� �エ �ィ�、�� �ィ�エ �、�エ�罷株��� �ウ�エ �サ� �喜葺�、. �ク�� 嶹們� �壱イ菩揆 �ャ�ゥ嵂壱共�エ, ��倆嚮�� �ク�ャ﨑俯株 �専ー ��旧 �エ�� �ク�� �壱共�� �ク �護符�ィ�ャ��� �サ﨑� ��擽�シ�� �ク �語ウ� �溢来�ー �誤ャク�エ�、. + +�ク��� ���� �� �罷攵�エ�、� �一クク�� �シ��シ�� �誤�ク�、. �ィ�、�� �俯洳�エ�� �ク��� �溢捩 �エ �懍攤��攤 �オ��揆 �ク�ク﨑俾イ� ���﨑俯株 �ッ嵂壱共. 窶懍丶增ャ �エ�ャ 﨑俯x� �エ�ウ ��ェス�� �オ�ゥ﨑俾ウ� �溢牟��.窶� �ク��� 﨑� �� ��ァ﨑ィ�� ��株 �エ�ー�� �戦毎�、. ���們乱�� �溢棗�ゥ �ィ��� �瀧鵠�� �ク��揆 弡卓牟�エ�ー �、�� �戦葺�ク, 窶懍匣�エ �倆売 �菩ーゥ��、�エ 嵓シ﨑エ�シ �シ �� �呱└��.窶� + +窶罹胸�・ �オ�ゥ��シ �護ァ啄葺���オ�壱共.窶� �ク��イ� �戦葺�ー �俯株 �ィ��川� �ァ�・ �シ�エ�ャ�、. �壱巡 �呷捩 �ク �墲ャ �語ー ��笈�壱共. + +窶懍符, �ャ�ク��イ�!窶� �ク��� �ク��イ� �逸初﨑俾ウ���, �ィ��� �エ�、�縄ウ� �エ �シ��・シ �呟ク�呟ク �誤ゥエ�� �エ�� �戦毎�、. 窶懋ー呷擽 �、增ャ�、�� �ャ�・﨑們梵�� �ス�作捩 �エ�� �� �エ���?窶� + +窶懦来, �ー�ャ �們擽��?窶� + +窶罹ャシ���エ��.窶� �ク�� �エ �ィ�ク�� ��符�俯。� �懍イ懦梭 �卓亨﨑俯ゥー �戦毎�、. �ク 岺懍�菩捩 ��� �ィ�エ�� �専アー�醐葺�� �ッ嵂壱共. 窶懍符�壱ゥエ ��ァ� ��ァ� �ィ�専ー ��笈���エ�?窶� + +窶懍利嵓�乱�誤株 �エ��復 �壱ャク�エ�ー��, ��ー�ィ. 﨑們ァ�� ��� �ク �、增ャ �壱豆�� 嶸シ�川� �ク�エ��ヲエ �� �溢慣�壱共. �・�エ﨑們ァ��. 﨑們ァ�� �� 﨑ィ�� ����、 﨑俯鵠�シ��, ��ー�ィ�� �溢��捩 �・�エ﨑� �俾ー ��オー��.窶� + +�ク�ャ�� �ク�� ��来�、. �ク �誤ヲャ�� �溢ケ� �們�菩擽 �ク�ャ�� �� �呷葺�、. 窶懋キク�シ �� �尖└��! �ク �菩イ� �雅劇�ー�シ ��ク�、�懍」�, ��ー �懋ウ��ク� 﨑� �� �エ�専オャ��.窶� �俯株 �ク�誤・シ ��シ�ー �俯攷嵂一ウ�, �ァ�・ �エ�ー���� ��� �菩イ� ��握嶹肥凰 �ャ�ャ �卓亶�� ��ウ�, �ク ��乱 彧賀ー卓揆 �ク�俾ウ�, �菩イ� ��握 �・�滝ケ護ァ �壱共. �ャ�俯笈�シ� �エ�﨑俾イ� 嶸�シ �シ�、. 窶懋シュ �ク �。奝オ�� ��牟�シ 﨑俯x��?窶� + +窶懍擽�� �� ��握�オ�エ�シ�� �川桿�壱共.窶� �エ�卓擽 �ャ�ー 妤ャ�ャ�シ �ー��, �エ�ィ�� �専コシ�エ �晨��シ �ク�俯ゥー �戦毎�、. + +窶懋ウィ�� �呷符 �エ�ャ��.窶� �ク��� �懍ヲ晧擽 �� �ッ﨑� �シ�エ�� �卓名�ー�ク�、. 窶罹ケィ�ャ �、�懍」�, ��ィ�護ァ�� �溢愍�一ケ�.窶� �ク��� �ス�ク �野愍�� �ス�ク�� �ー�尖x�緋ウ�, �罷梃�� 夋�ー �、﨑俯釜�� �ー��葺�� ��懍ァ壱洳 ����ー罷共. + +�俯株 �ス�ク�エ�川� �エ ���� �シ�壱共. �シ�尖」ィ �晧擽 �オ��復 �肥��シ�� �・�晤据�エ �壱株 �ク �シ�エ, ��ケ德� �們�﨑� ��エ�、. 﨑們ァ�� �エ �壱攵﨑� �ク�ャ� �溢ケ� �� 德們揆 �ィ�ー�� �ッ嵂壱共. �餓ケ俯�溢乱 ��們ケ俾イ� ���ス �ー�ー ��, �エ�ー� ��龍�� ��旧 ��棗�� �� �エ�ク�ャ�� �誤豆�� �� �懍寥嵓�豆�エ �シ�、�ク ��イ. �エ ��� �シ��� �菩イ��シ �壱・シ ��碕イ� �俯攵�エ�� �ー�� �エ�護ァ� �喜葺�、. �ク�緋イ. ��。� ��溢捩 �エ �川揆 ���俾ー肥ァ��, �ク��擽 �エ ��� �エ��擽�壱共. �俯株 �ス �野乱 ��� 弴俯遭�ャ ��椈�ス�� �オ�ー�� ���們揆 �誤豆�エ �� �、��, �ァ�罷。� �ー�エ�エ�、 �ャ�俯笈�シ�� �ャ�ィ�ャ �南符�罷共. + +�ー�ャ�� ���ク �鷺巡�� �ャ�� �ー�� �作揆 嵭、�尖x��ー 20�� �呷譜 �� 﨑� �壱粕 ��擽 ����ー緋ウ�, �エ�ス�� �ャ�俯笈�シ�エ ����・シ �ョ�緋クー �懍梠嵂壱共. �俯株 �エ�、 �們ァ�駕復 �� �ク�� �ャ�エ�� �ィ�・�� �壱ケ幎豆�エ �尖ヲャ�シ �。�� �壱株 ��揆 �シ �� �溢来�、. �ー�ャ� ��護擽 �、����, �、增ャ�、�� �ク�ォ�誤ヲャ� �罹�キ﨑俾イ� �、�ク�、. 窶懍牟�サ�� �滝キシ﨑��護囈?窶� �俯株 �ク�� �エ�、 ��唖�� �ー�� �カ��ァ ��ク逸紛﨑俯ゥー �誤ヲャ�、�、. + +窶懍�簿ゥエ�シ��.窶� �ク��� �ク��イ� �戦葺���� �賀ー�削毎��, �、增ャ �シ��ァ�� �罷。� ��。� ��� �壱豆 﨑罹ウオ甯川乱 �ゥ�呰毎�、. �俯株 �菩ァ�ー�ャ�シ 﨑俯ゥー �ク��シ �罷。� �、�南葺�、. �ク��� �罷。� ��乱 �エ�、� �ク�緋イ�� �卓梵 �、增ャ�、�エ ���﨑俯ゥー, �� �溢譜﨑エ﨑俯ゥー �シ�エ�� �エ�ー�シ �川乱 �川来�、. ��シ �ス, 﨑���糖�� �エ�ィ�エ�� �� ���ャ� �ー�ャ�シ �俯洳�ク�� �們梵, �ャ�俯笈�シ�エ �シ�ア��攤 ��搆�� �エ�エ�エ�ー �戦毎�、. 窶懍カ、 﨑� �。 �肥共�護囈?窶� + +�ク��� �、�ク�川愍�� �川、壌ケ� �壱イ� �尖ц� �卓│�� �們符�一ウ�, �シ�川乱 �、�、 �壱腰 �甯。�エ�� �晧捩 �溢ケ� 巐�カ溢イ俯涵 �逸ム�ャ�尖共. �エ� ��� �廷擽 �尖豆�尖ァ溢梵 �ク �シ���エ �一クク�� 弴ゥ�ク���, �ァ�・ �樌愍�� 增ャ�� 弴俯遭�ャ �肥服�� �壱腰 �、增ャ 﨑俯x�シ ���エ�俾クエ �、�� �ク �、�ス�� �俯ィク��、�専イ� �一ス�攪 �ゥ�ゥ甯誤・シ ���ク�、. �俯株 �ク嶸ク﨑俯株 �エ峵作揆 夋�� �樌愍�� ��� �俾ー �、增ャ�、�� �簿ー倣毎�、. �エ峵作揆 �樌捩 �、增ャ�、� �川愍�� �シ�エ�� ��ャ�、�� �エ�ー�シ �ィ�エ�ィ�ク��, �俯株 �護。ア�、�ス�� ��愍�ー �壱豆�� �ゥ�� �俯攵�エ�、 �ャ�、�俾ー罷共. 﨑們ァ�� �エ� ��� 弴俯草�エ�、�� �懋ー�, �ア �、�川� 嶹肥両 尞ュ�懍擽 �シ�エ�ャ�� �俯株 ��ー罷凶�シ�� �俯徐�ク�シ�誤共. �、�シ �護符�エ�� �ャ�俯笈�シ�エ �一クー�・ �作乱 �� �溢来��, �ク�� 甯肥揆 �� 寬エ�� �一クー�・�エ 甯ス�ス﨑俾クー �懍梠嵂壱共. 窶罹ц�エ �ィ�ー�エ� �エ��, ��攵�溢乖?窶� �ク�� �ク��イ� �誤ヲャ�們梵 �シ�� �、增ャ�、�エ �肥胸 孖�ィ�語ウ�, �ク �エ�川捩 �エ�エ �シ�ク�シ�、�エ �一ケ誤ァ� �ソ�罷ック� �們来�、. + +�俯株 妤ャ�懋アー�ャ�エ�� ��� �シ���� �シ�� �ー��愍�� �緋セク�一ウ�, �ャ���エ�� 弴俯遭�ャ �ク� �シ�們攪 �、增ャ�、�専イ� �シ�エ�呱株 �賀クー�� 彧尖ヲ�揆 �シ�ケ�壱共. �ク�ャ�� �、增ャ�、� �一ス�乱 �卓牟�シ�懍ァ�ー�� ��乱 ���ャ�ー��イ俯涵 �ー�ー�ー��ぎ�、. �ャ�俯笈�シ� �俯・シ �倣葺�エ�� �シ��� �一ス�豆�� �シ孖ク�ク�、. 窶罹ーゥ﨑エ﨑們ァ �川符��!窶� �ク�� �ク�、�、. �ク�ャ���� �、增ャ �シ��ァ�� �俯劇寬ク�シ�� �懋ー�擽�呰葺�罷笈 �、�� �、增ャ�、�� ���、��ヲャ�ー �懍梠嵂壱共. + +�俯株 增ャ�� ��牟�罹⊂�ー �罷。� �� �川柑�、�専イ� �ク�� �誤�ク�、. �俯株 ��� 弴俯草�シ �誤ァ壱共 ���シ �罷徐�俾イ� 﨑エ��, �シ���エ �壱豆�� �ゥ�� �ソ�ー�� ��乱 �壱豆�� ��乱 �尖カ�ャ�ィ�ク�、. �ク�ャ���� �俯株 �簿�・﨑� �一ー罹・シ �壱豆�エ ��・ �珠擽 �ィ�ク �ウ�� �們符�一ウ�, �一ー罹株 �ク �エ�シ �壱豆�エ �ク�� �們搗﨑俾クー�� ��乱 �壱豆�� �ー�ォ�溢愍�ー �ク�ャ�� �呷譜 �俯株 �ク ��揆 �ー�シ �ャ�、�俾ー罷共. �俯株 ��棗�川��� �尖d �� �壱株 �エ�ー�� �ィ﨑エ �、�� 﨑� �� ��牟�懋シ一ウ�, �エ�エ 妤ャ�ャ� 甯専ー卓揆 �霊牟�們ァ� �、�� ��棗�� �川悛�ュ�� �ー�エ�、�壱ゥエ�� �エ�俾イ�螺�� ��豆�� 﨑呷ざ﨑俯株 �専アー��� ���ク�、�壱共. �ク�緋イ� �壱豆�� �エ�ゥ�エ�ャ�シ 弴們��シ�ー �、�� �肥来��, �ク�ャ�� �壱豆�� �懍サ、�シ 嵓シ� �ス�醐復 �菩梵�� �樌カ肥牟 ����俯涵 �懍牟�ク �們剩�、. + +�シ��ァ�� �俯劇�ス�川��� �ャ�俯笈�シ�エ �ー�壱株 �ウ�壱共 尞ュ�懋ウシ ��ェ�擽 奓ー�ク �們剩�、. �俯株 �逸ム�、�エ�� 甯罷共�ャ�、�エ 嵭一ウオ�� ����共�一ウ� 嶹肥両 ��クー�、�エ �、﨑俯釜�� �「�エ �縄ウ� �壱株 ��揆 �エ�俯共. �ク��� �一クク�� �俯洳�ク�ャ �溢来�� �壱徐�尖株 �幎x�� �溢来�シ�ー �ク �シ��川� �、�罷株 �一ス�豆 �簿カ�乱 �溢ケ� �溢攪 �肥�菩擽 �簿ヲシ﨑� �� �呷葺�、. �俯株 �ク�エ�、 �� ��ヲ�況�� �・��復 �滝イス� �ク ��擽 ��共. + +�、增ャ�、� �ク�ソ�俾ー ���エ�� ��牟�、�� ��ァ晧ケ俾クー �懍梠嵂壱共. 﨑們ァ�� �俯株 �懋ー�擽�呷愍�� �壱豆�� 奣エ�罹・シ �賀ウ� 甯誤巡�� 德們揆 �壱洳�エ�エ, �壱豆�エ ��ァ晧ウ� �們剩�� �ャ�俯笈�シ�� �一クク �作愍�� �壱豆�� �、�� �ー��┘�壱共. �俯株 嶹肥両�� �ス�� �ア�� �、增ャ�、�専イ� �護ァ�毎��, ��イュ�� �ォ�専ー �罷梃�� 彧ゥ���ャ�� �俯ュ�梹�俯涵 �ー�ャ�誤共. �懍サ、�シ 嵓シ� �ャ�ゥ�� 彧ゥ�誤�、�ク 嵓シ�罷共� �們来��, �ク�緋イ�エ �� �� �� �、�� �緋ウ� �ャ�俯笈�シ�エ 尞ュ�懍揆 �� �� �� �シ�シ墲、�� ��握� �晤ぎ�、. �エ��お� �、增ャ�� �ィ 﨑� �壱巡 ��来�� �ャ�ア �ャ�� �ア德� �俾クー�� �懍イエ�、�エ ��揆 �俯��俯共. + +�ャ�俯笈�シ�シ �俯株 �罹。罹・シ �溢」シ �エ�ー �ー�、. ��棗�� �エ�ー� ���俾ー��, �ー�ャ�� �懍享��乱 德們擽 ���ク �ィ�� �ー��荻�壱共. 窶罹�� �� �珠擽 �ス���,窶� �、�ィ�シ ���ィ �ャ�エ, �ァ� �ー�� �呷譜 �エ� �川揆 �シ�壱共. 窶懍┷�、� �滝ー�乱 �誤ィケ�溢慣�壱共窶ヲ窶� �ク��� ��エ ��、� 彧尖・エ�� �シ�エ�� �俯・シ �エ���� �們、碕イ� ��来�、. �肥メ�們凰 �一クク �誤ャク�� �ク��� �罹ク誤株 �壱骨�壱骨嵂一ウ�, 﨑懍ェス �エ�ィ�溢捩 �シ﨑俾イ� �們牟�� 嵭専アー�護�ク �溢来�、. ��シ�� �們ァ晝アー�ャ�� �ク��� ��エ�エ �ィ�� �エ�エ �誤ァ壱共 ��符�俯。� 彧罷豆�ク��, �ク��� �ク�ャ�� �ィ�ー��� �喜捩 ��。� �ク�ス﨑俾イ� �俯・シ �尖共�、�、. + +�ク��� �エ�誤。� �ア增シ�ア增シ �ク�エ�、�罷笈, �エ �卓亶�� �ー���� �。�� �エ ��唖�� �護牟�、� �川侠�� ��唖�� �ケ�、�、. 墲、�、�� �ィ��ウ� �ゥ�ャ嵂溢愍�ー, �ク�� �エ ��椨��唖�� �ィ�シ�� ��棗�� �エ�ー� �、�� 嵓シ�シ 夋�� �俯・シ �ャ�ャ�壱共. �俯株 �ク��専イ� �、�� 墲、�、�シ 﨑俾ウ�, �ク��� �ク�� �呷棕�� �� �護牟�ケ�シ�、. �ー�ャ�� ��唖� ��� 﨑俯x�ク ����、. �ク��� �菩龍��愍�� �エ �俯ィク� �卓亶�、�� �隷クー�� �ク��豆�� ��乱 �エ�們。誤共. �俯株 �ク��� ��卿�キ�� �ャ�ー�� �隷イシ��, ��ケ� ��椈�川� �ー�ャ�� �ィ�ク�エ �們来�、. �ク�ャ���� �肥怱�� ��� �ー�ャ�� �罹。罹・シ �簿ー倣毎��, �� �、�ク ��握�シ �俯・エ�エ�� �ィ�� �ー��荻�一ウ� ��� �野来�、. �エ��ー�ャ�� �菩龍�シ 﨑ィ�� �エ�シ �エ�エ �橄響�� �ー�ャ�� �ィ�ー�エ ���護擽 �ィ��エ �、﨑俯釜 ��。� �滕符�ャ�尖共.]], "_t") +t("The Spellblaze Chronicles(3): The Farportal", "�壱イ倣少�� �ー��ー (3): �・�ー�ャ �ィ�尖ャク", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# + +#{bold}#Chapter Three: The Farportal#{normal}# + +窶弩hy are ye not leader?窶� asked Linaniil, resting her head in her hand with her naked form strewn across my bed. + +I looked at her, surprised by the sudden question. My mind struggled briefly with the strange query, still recovering from the heat of sex but a minute before. 窶弩hy should I be leader?窶� I asked back. + +窶廝ecause ye are strong, of course,窶� she responded. 窶廬 deem ye stronger in battle than any of your kin. Ye should rule with such strength.窶� + +I chuckled softly. 窶廴ere strength is not enough to rule a people. It requires responsibilities, careful decision making, and above all 窶� politics. I have no interest in such matters. Ephinias is far better suited to those sorts of things. Give me a sword and soldiers to lead into battle and I am content. Let the leaders worry about where I should point my blade.窶� + +She was quiet a moment, seemingly dissatisfied with that response. 窶弸e are not happy with the current plans though.窶� + +For a moment I was struck with shock. It surprised me how clearly she divined my inner thoughts. I had not expressed my concerns to anyone, yet she could so easily read me. Five weeks it had been since we first met, and it seemed like there was nothing I could hide from her keen sight. + +The preparations for the Spellblaze were well underway. Turthel of the Kar窶僵rul had returned to his northern citadel, but he left his daughters as ambassadors to aid in our designs. It meant Linaniil and I had many an opportunity to meet, though we kept it secret. Few of my race would understand or approve of such a liaison, and none of us could afford a scandal. Yet I could not resist this human mage窶冱 advancements, nor she mine. + +窶廬 am a warrior,窶� I said to her finally, getting brusquely from my bed and recovering my robes. 窶廬 settle my battles facing my foe, not by toying with relics from afar. It irks me that we must deal with our enemies in such a craven way.窶� + +窶廝ut does it not excite ye, using these Sher窶儺ul ruins?窶� she said, putting a finger to her lower lip as she still languished in my bed, the sheets sticking tightly to her bare skin. She seemed visibly aroused by her thoughts. 窶彜uch powers lain dormant for so long, ready to be summoned to our control... How it were I to command so great a venture!窶� + +I shook my head sadly as I finished buttoning up my doublet. 窶廬 do not trust those ruins. We Shaloren are mighty, but we have yet to reach the heights of the Sher窶儺ul, nor do we truly understand the devices they have left behind. My thoughts are more with your sister Neira on this. We should stick to what abilities we have mastered, without stretching ourselves to such grand experimentation.窶� + +Linaniil looked at me intently, a touch of humour in her dark eyes. 窶廬f ye were leader then ye could stop this. But then I would have to hate ye.窶� + +I allowed myself a thin smile. 窶弩ell, that would indeed be a terrible and dangerous thing.窶� I finished dressing whilst Linaniil still lay in my bed, her face reflective. 窶廬 must go now to check on the latest operations at the farportal. You are welcome to join me.窶� + +She shook her head languidly. 窶廸ay, I wish to rest more. And besides, hearing their reports would but make me jealous. Leave me here awhile 窶� I wilst depart in secret later.窶� + +I left my chamber then, dark thoughts now brooding at the back of my mind. The date was coming closer when our plans would come to fruition and the Great Spellblaze would be unleashed. A heavy foreboding lay over my heart. Yet the alternatives seemed grim. The war with the orcs was going badly, with few races able to secure their borders well and attacks from the brutes ever increasing. Their numbers seemed inexhaustible. Though they had little skill in warfare they could bring great harm to unprotected townsteads, and in enough force could bring down cities. One human kingdom had collapsed under their attacks but a week before. After that many who had initially rejected our plans came begging for our protection. The Spellblaze seemed our only hope against imminent disaster. + +Such thoughts were weighing on my mind as I passed from my chambers in the palace, down to the courtyard by the main gate. Then from the corner of my eye I saw a swish of long red hair, and spun round thinking Linaniil had followed me. But the golden robes and bright eyes of Neira revealed otherwise. + +窶廢xpecting someone else?窶� she asked with a wide smile, seeing the surprised look on my face. + +窶廬 was deep in thought,窶� I explained, bowing slightly to greet her. 窶廬 am just on my way to inspect the farportal operations. Perhaps you-窶� + +窶廬 shall join ye,窶� she said quickly, not waiting for my invitation. I nodded my assent and guided her to my carriage. + +As soon as we took off east the mood changed. 窶彜he wilst only hurt ye,窶� said Neira suddenly. + +I cursed quietly, understanding her meaning. 窶廣re there no secrets to be had in all Eyal?窶� I muttered. + +窶廸ot between sisters, and especially not between twins.窶� She smiled warmly at me, yet there was no humour in her eyes. 窶廬 mean it though. I love mine sister, but I know her ways. She be fickle, and willed to do her own thing when she likes. Do not be surprised when she bores of ye. Nor hurt.窶� + +窶廬 am quite capable of taking care of myself,窶� I said in clipped tone. + +She gazed into my eyes a moment and then turned away to stare out the window. 窶弩ell, I have warned ye...窶� she replied softly, a touch of sadness in her voice. + +Was it jealousy perhaps that stirred such an outburst? And for her sister窶冱 attention or for mine? I never did discover. The rest of the trip was spent in sullen silence. The sun was setting behind our carriage, casting a long shadow on the path ahead, and bathing the land about in crimson light. It seemed for a moment like we rode into some demon窶冱 plane, pitch black shadows melting into blood-red soil, whilst cold white stars began to spear through the sky above. I shivered suddenly as the ruins came into view. + +Few Sher窶儺ul ruins have been discovered which even come close to matching the grandeur of those which were near Elvala. Many centuries our people spent excavating them, digging deep into the ground, ever careful not to damage or upset the relics. The centrepiece was the Crystal Tower. From the surface all that could be seen of it was a wide, even-sided square, which when cleaned of soil revealed a white stone smoother than marble. But delving down our archaeologists found it plummeted deep, deep below the ground. Half a mile it went down, the featureless white stone not bearing a single mark or engraving anywhere on its surface, until it ended suddenly and without foundation. It was like the whole tower was separate from the earth, some strange thing of the stars that had dropped from the skies and lay sleeping beneath the soil. + +Some years earlier our people had solved the invisible runes that allowed it to be opened, revealing vast crystal-lined halls and chambers arrayed in geometric patterns of sublime beauty. Light sparked and shone from every surface, and the walls seemed to hum with energy. Many shafts and passageways could only be navigated by flight, and at the top was found a grand room large enough to encompass the whole palace of Elvala. At its centre was the farportal, a raised dais forty feet in diameter and crackling with energy upon which slowly spun a cloud of stars. It was beautiful and frightening, enchanting and terrifying. No power of the Shaloren could discern its operation, and though through careful experimentation we were able to manipulate its energies, never could we get a true grasp of the forces that lay beneath. + +Neira and I descended to the base of the tower, smothered in the cold shadows of the excavated ruins. I nodded to the guards as we passed through the square white entrance, and Neira窶冱 eyes instantly enlarged in wonder. The scintillating rooms were eye-catching to be sure, but they were also desolate and empty. I tried to imagine what it must have looked like when filled with Sher窶儺ul. 窶廩ow did they all die?窶� I asked under my breath as we traversed the crystal halls, a question many had asked before. + +The sorceress picked up on my words and laughed softly. 窶廬t be a mystery, of course! Mine mother once taught me that they killed themselves in a great civil war, using magics far beyond our imaginings.窶� + +窶廬 wonder,窶� said I. We had our own records, of course, which we didn窶冲 share with the younger races, but they were not so clear-cut as the many myths that had spread over the ages. + +We reached the central shaft, and from there levitated up past floors and floors of abandoned chambers, living spaces, workshops, storerooms, and many other areas of purpose undivined by our loremasters. Finally, after ascending for several minutes, we rose into the grand chamber of the farportal, and Neira gasped to see its size. Her eyes soon settled on the great Sher窶儺ul farportal, sparks from it reflecting off the roof hundreds of feet above. About it were bustling many of our Shaloren mages in silken robes, and Ephinias himself was leading the operations. + +He broke from his advisers as he saw us arrive, and strode towards us with a confident smile on his face. Though he wore the grey robes of a research mage he still bore his great golden staff, Luminis, token of his position as king. + +窶廣h, General Aranion!窶� he said, 窶弸ou have come at last. And brought the Kar窶僵rul girl with you; how splendid.窶� + +I gave a small bow. 窶弸our majesty. I am here for the update on our operations.窶� + +窶弸es, yes, of course,窶� he said with a dismissive hand gesture. 窶廣nd doubtless the girl is here to make sure we know what we窶决e doing?窶� + +If Neira was offended she covered it up well. 窶廬t would be mine delight to see evidence of ye skill and power over the ruins, lord Ephinias.窶� + +The king smiled and nodded then, and called to some of his aides. 窶弃repare the topography demonstration, using the acute fire strand.窶� He turned back to us then. 窶廬t is not mere skill and power of course that we can show you, but subtlety and scale too. Now excuse me a moment whilst I join the others.窶� + +He went with two of the senior research mages then to the front of the farportal. They faced each other and began a low humming in unison, and slowly it seemed that the sparks from the farportal began to flicker redly. Over the course of a few minutes their hum became a higher pitched chant, but softly sung and still in perfect unison. As they raised their staffs there appeared above the farportal an image in flames, and looking at it both Neira and I marvelled, for we could see clearly that it was an image of ourselves, looking upwards, as if looking we were staring into a mirror. Our features and movements were all clearly discernible, down the smallest detail, all carved out of flickering orange fire. + +Then the chanting rose higher and it seemed the image zoomed out, so that we saw the farportal nearby us and the mages gathered about. And still the focus soared upwards till we were but specks in a wide hall, until the image was displaced by a white square with carven edges dug into the earth about it, and I knew we were looking at the top of the Crystal Tower from above. The view widened, and I could see the land rushing away, and the city of Elvala to the west. The chanting rose higher and now the sea could be seen, and the mountains to the north-west, and all the land about. And soon the continent was visible, right to the frozen north, and the ocean wrapped all about, and it seemed small white stars were dotted about the landscape. The singing reached a crescendo and before us hung an image of the whole of Eyal, a globe of fire suspended in mid-air, slowly turning. + +Then the chanting stopped and the image disappeared, and I could hear beside me Neira suddenly gasp for air, as if she had not dared draw breath through the last few minutes. + +窶弸ou see now?窶� said Ephinias, grinning with pleasure. 窶廡rom the smallest detail to the grandest scale we can manipulate the farportal窶冱 energy. And did you see those white points marked across the image? They are the other farportals spread across the world, and this one can connect to them all. With careful, delicate control we can harmonise the energy of them all and use it to our will. I窶冦 afraid your sword can be no match to this, Aranion.窶� + +I had no words to respond, and only nodded softly, still in awe of what I had seen. Neira seemed the same, and I could see her now staring at the farportal with the same eager eyes as her sister. She was converted. + +Yet my hand strayed across the hilt of Mooncutter, and my heart still murmured with unease.]], [[#{italic}#�俯ー罹攵�� ��倆嚮�・, ��攵�溢乖 ��ィ�シ�� 巐語ウ��晧乱�� �懍キ�#{normal}# + +#{bold}#��3 �・: �・�ー�ャ �ィ�尖ャク#{normal}# + +窶懍劈 �ケ���エ ���梵� ��旧 �ー��?窶� �誤ェク�ク �ャ�俯笈�シ�エ �エ �ィ� ��乱�� 奓ア�� �ク ��。� �シ�壱共. + +�俯株 �卓梠�、�ャ�エ �壱ャク�� ��シ �ク��シ �尖共�エ�俯共. �エ�� �� �ケ�、�� �エ�ー�川� 巐誤ウオ�俾ウ� �壱腰 �俯株 �ク �エ��復 �壱ャク�� �エ�エ�シ ��オ﨑エ�シ 﨑�� ���� ���シ嵂壱共. 窶罹ざ� �� ���梵� �們牟�シ 﨑們ァ?窶� �俯株 �ク��専イ� �俯ャシ�壱共. + +窶懋キク�シ �ケ��� �倣葺�一ケ護」�.窶� �ク�� ��オ嵂壱共. 窶罹x�� �ケ���エ �ャ�罹�� �卓乱�� �ク ��オャ�エ�、�� �倣葺�、�� �晝ー�紛��. �ケ��� �ク�ー 德們愍�� �ャ�誤豆�� �エ�護牟�シ 﨑罹共�ャ��.窶� + +�俯株 ��罹淇�� ��来�、. 窶罹卿�懦梭 �倣葺�、�� 﨑エ�� �ャ�誤豆�� �エ�� �俯株 ��牟. ��桷�尖巡 﨑�囈﨑俾ウ�, ���啄葺�� �ー�ィ�� �エ�エ �� �溢牟�シ 﨑俾ウ�, �ク�ャ�� �エ��ウエ�、�� - �菩ケ們乱 �ー�エ�們幣 﨑エ. �� �ク�ー ��豆�尖株 ��ャ ��牟. �ク�ー �エ �戦半�溢符�、 �ス�エ 弡ィ�ャ �� ��桷�エ�. �� �シ 﨑� �尖」ィ �専ウ� ��棗�川� �卓ぎ�、�� �エ�� �� �溢愍�エ �ク�ク�� �ゥ��紛. �エ �シ�晧揆 �エ�罷。� �ィ��牟�シ 﨑���� ���梵�、�専イ� �。�ィ �� �ー��.窶� + +�ク��� �エ ��オ�� �護。ア﨑們ァ �サ﨑� �ィ�卓攤� ���� �ィ�オ嵂壱共. 窶懦葺��� �エ ��嚶� �溢搆�� �� �罹株 �ー��?窶� + +�俯株 �ゥ�ゥ�� �幗符 ���� �シ�エ�呷来�、. �エ�サ�� �ク�� �エ �晝ー�揆 �ク��イ誤x �倣剳﨑俾イ� �ス�� �� �溢来��ケ�, �懍ァ� ��尖共. �エ �晝ー�揆 ��オー��専イ� �エ�シ�ー﨑� ��擽 ��来�罷魂�� �ク��� �ク�ク �川何�� �ス�エ�壱共. �ー�ャ� �們搆 �誤� �、�� 5�シ� ��ャ�� �護��罷魂, �ク��� ���エ�懍垓 �懍│�シ�罹カ奓ー �エ� �緋ー�シ �ィ�ク �� �溢揆 �� �呷ァ�� �喜葺�、. + +�壱イ倣少�懍攪 ���株 �懍。ー�懍屏�、. �エ�エ'增ャ�ー�� 妤ャ�エ奛肥捩 �ク� �エ�� ��ーゥ�� �ア��。� �護符�肥ァ��, �ー�ャ�� ��嚶�� ��戦葺�ー ��紛�� �ク�� �� �ク�� ��ャ�� �ィ�ィ �川来�、. ��, �ャ�俯笈�シ�シ �俯株 �誤あ �ー巐語ー �珠葺�、. �シ�� ��ー�ャ�� �誤x�ー�� 嵂溢ァ��. �ャ�罹�� �卓乱 �エ�ャ﨑� ���・シ �エ﨑エ﨑俾アー�� �ク�倣腹 �ャ�護捩 �ー�� ��来�� ��擽��, �� �俯巡 �ャ�俯笈�シ�� �ク�ー �罷ャク�� 寘シ�ィ�エ �俯株 ��来�、. �ク�シ�尖巡 �俯株 �エ �ク�� �壱イ菩ぎ� �、��、�� �ク �ィ�� �俾ー ��来��, �ク��� �溢ーャ���� �� �ィ�� �� ��来�、. + +窶罹� ��ぎ�シ.窶� �溢ケィ�エ �俯株 �ク��専イ� �ク��イ� �戦葺����, �ィ��川� �エ�晤圄﨑俾イ� �ク�エ �們凰 �エ �罹ク誤・シ �ク�、�、. 窶罹� ��棗�川� ��豆�専イ� �樌└ ��, ��ャ�� ��� ���シ�� �爺ウ� ���� �喜符. �ク�ー �ゥ�ケ﨑們ァ �サ﨑� �ゥ�菩愍�� ��豆�� �俯ヲャ﨑エ�シ�� 﨑罹共�� �� ���淇�、��.窶� + +窶懦葺��� �エ �尖・エ'妤エ ����攪 德們揆 �ャ�ゥ﨑俯株 �� �ー��們ァ �喜愍�罹x��?窶� �ク�� �専ー�ス�� ��椨��唖�� �耶共 ��ー �戦毎�、. �ク��� �ャ��梭 �エ �ィ� ��乱 ��寥�溢来��, �ィ� �懦敢� �ク��� �霊捩 �ク�� �ゥ �ャ�シ�呷牟�溢来�、. �ク��� ��メ�� 﨑エ�� 彧・��据�� �緋ー�シ �晝ー�葺�� �壱株 �� ��ェ�毎�、. 窶懋キク��イ誤x �、�� ���、�エ �壱腰 �簿劇﨑� 德們揆, �エ�� �ー�ャ�� �サ��� �壱洳�ャ ���ー �們来�、��... �エ� �ク�ー ��劇﨑� ����揆 �川� �エ�ー �� �壱共�エ �シ�壱x �駆揆��!窶� + +�俯株 �罷ク罷ヲソ�� �ィ�罷・シ �、 ��垈�� �ャ嵓�イ� ���罹・シ ��壱共. 窶罹� �ク ����揆 �ソ� �喜符. �ー�ャ �ャ�罹�壱豆� �倣葺��� ��ァ� �尖・エ'妤エ�醐⊂� ��笈�. �ー�ャ� �ク�、�エ �ィ�エ �シ�エ�、�� ��イス﨑俾イ� �ー�� �壱株 ��巡 ��笈��. �エ ��嚶�� �﨑エ�罹株 �、�エ�シ �卓攪 �俾イャ�エ � �� �オ�尖松. �ー�ャ�� �ク�ー �ー�ス﨑� �、嵭� �専ウ�, �ー�ャ� ��・ �倆葺�� �シ�� ��� �卓、啄紛�シ 﨑俯株�ー �川擽�シ.窶� + +�ャ�俯笈�シ�エ �俯・シ �ォ�エ�ク�シ �尖共�、�、. �ク��� �� �壱徐�川乱�� �・�懋クー� �専サエ�誤共. 窶罹ァ護平 �ケ���エ ���梵��、�エ �エ ��嚶�� 尞ャ�ー﨑� �俯巡 �溢来���、��. �ク��イ� �尖共�エ �� �ケ���� �晧丶嵂一イ���護囈.窶� + +�俯巡 �ィ�エ�� 嵓シ�� ��牟���ク�、. 窶懍搆, �、�� �肥ー削復 �ク�ャ� 奓ー�語イ��、.窶� �俯株 �キ�� �ィ�� ��来�� �ャ�俯笈�シ� �ャ��梭 �エ �ィ��� ��寥 �壱株 ����、. �ク��� �エ�ク� �ィ�倆梭 �晝ー�葺�� �� �呷葺�、. 窶罹x�� �・�ー�ャ �ィ�尖ャク �卓��攪 嶸�勦�� 嶹菩攤﨑俯洳 ��シ 﨑エ. �� �シ ��愍�エ �呷擽 ���.窶� + +�ク��� �俯・ク﨑俾イ� ���罹・シ ��壱共. 窶懍符�ィ, � �� �ャ�� �カ�エ��. �ク �エ���、�� �」�� �溢愍�エ �懦梭 �俯ァ� �俾クー�� 﨑俾ウ�. �シ� ��懍」�, �ー�� �壱共� �ャ�誤豆﨑懦� �� �、墲、�� �俾ー一イ護囈.窶� + +�ク �川乱 �俯株 �ィ�、�� �們┣��, �エ�川垓 �晝ー�豆�エ �エ �ク�ソ�� 﨑懋オャ�晧乱�� �尖攵�俾クー �懍梠嵂壱共. �ー�ャ�� ��嚶�エ �ー�、�� �コ��, �ク ��イュ�� �壱イ倣少�懍揆 �シ�シ墲ャ ���エ ��護寥��� �溢来�、. ��イュ�俾イ� �一クク﨑� �一ー川擽 �エ ��エ�� �罹ヲャ���、. 﨑們ァ��, �壱イ倣少�懍揆 �シ�シ墲、� �危株�、�エ �ク�� �戦復 �肥垪﨑エ �エ��、. �、增ャ��� ��氈� �川�� �� �壱ヲャ﨑俾イ� 彧俯洳��� �溢来��, �川�� �ー�ク�ク��� �ク �シ�護。ア�、�� �オ�ゥ�� �樌��� �ュ�ス�� �墲ャ �� �壱株 ��。ア� �ケ�護���、. ��ャエ�ャ �ス�ャ�� �壱豆�� �ク�ソ�俯株 ��牟�、 �ー�ク� �エ�エ� �喜葺�、. �壱豆�� ��握 �ー��� �エ�俾イ�螺�溢ァ��, �ゥ�エ �俯卿�エ ��株 �溢揆�、� �、�、� 嵓シ﨑エ�シ ��来�� ��亨�シ �エ�壱惠�ャ�ー�尖巡 �ゥ��毎�、. �一ウシ �シ�シ�シ ��乱 �エ�、 �ク�� �母オュ�エ �、增ャ�、�� �オ�ゥ�� �幗符 �エ�溢。誤共. �ク �ー�シ, �們搆�� �ー�ャ�� ��嚶�� �俯劇嵂壱腰 �エ�、�エ �ー�ャ�シ �セ��凰 �エ嶸ク﨑エ �ャ�シ�� ���ク﨑俯株 ��ス�エ �們来�、. �壱イ倣少�懍捩 �エ �ー�﨑� �ャ�呷乱 �樌└ �ィ 﨑俯x�� 彧ャ�晝ウシ�� �呷葺�、. + +��カ� �エ�� �ィ�、�川� �簿ャク �シ�們攪 �壱慍�護ァ �エ�、��� �呷譜, �ク�ー �晝ー�豆�エ �們攪 �溢搆�� �畷��エ�� �溢来�、. �ク�� �俯株 �餓捩 �ク�ャ�エ�ス�エ 彧ゥ���ャ�� ��揆 �シ﨑� �エ�俯共. �ャ�俯笈�シ�エ �俯・シ �ー�シ�罷共�� �晝ー�葺�� �ャ�ゥ�� �俯洳�エ�們ァ��, �ク�ウ�� �壱腰 �エ 嶹ゥ�壱ケ� �罹ク誤・シ ��ウ� �晧捩 �壱徐�尖・シ �幎ざ�� �、�エ�シ��、. + +窶罹ァ誤x�ー�� 﨑� �ャ�護擽�シ�� �溢愍�����?窶� �� �エ �シ�エ�� �エ�ー, �ク�� 嶹肥ぎ﨑俾イ� ��愍�エ�� �シ�壱共. + +窶懍���揆 � 﨑俾ウ� �溢来�オ�壱共.窶� ���罹・シ �呷流 �ク�ャ﨑俯ゥー 﨑エ��毎�、. 窶懍��� �・�ー�ャ �ィ�尖ャク �卓��揆 嶹菩攤﨑俯洳 ��� �ク��笈�、. ��ー�ィ�們���--窶� + +窶懍��� �呷擽 ���.窶� �ク��� �エ� �壱劇﨑俯株 �川揆 �エ�、�� �ク �ー�、�ャ� �伎ウ� �ャ�ィ�ャ �戦毎�、. �俯株 ���罹・シ ��黒�エ�� �ク��シ �エ �溢ーィ�� �壱ざ嵂壱共. + +�ー�ャ� �呷ェス�シ�� �罹ー懦葺�尖ァ溢梵 ��怱�ー� �罷護来�、. 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�彧ャ �エ�ク�一サ俯株 �ク�、�エ ��イュ�� �エ��揆 �護流�� �尖ゥク嵂一ウ�, �ク �エ��乱�� �ー�ャ�� ��メ�� �ー�エ�俯株 �壱イ簿豆�� �ャ�ゥ嵂溢来�、�� �ー���エ��.窶� + +窶懍ーク ��ク逸葺�ー��.窶� �エ� �戦毎�、. �シ�� �ー�ャ�� �エ�ー ��。ア�、�専イ誤株 �オ��﨑們ァ �喜捩 �ー�ャ�護攪 �ュ�ャ �ー�晧揆 �爺ウ� �溢ァ��, �ク��豆� �、�� �ク�肥乱 �ク�� 寘シ�ク�俾ー� �俯ァ珠捩 ��嶹罷豆�俯涵 ��」醐葺��� �喜葺�、. + +�ー�ャ�� �卓蕗 �們ァ� 奝オ�懍乱 ��ーゥ嵂一ウ�, �オ�瀧カ�� �壱イ菩愍�� �ャ�ャ �オ�� ��們ウ� �罷共. ���、�� �ゥ�、, �晨劈�オ��, �卓羅�・, �ス��, �ク�ャ�� �ー�ャ �。 ��柑�� ���、�ー�ィ �ゥ��・シ �ィ�エ�� �俯ァ珠捩 �ャ�ュ�、. �� �� �呷譜 ����丶�ク �晧乱, �ー�ャ�� �・�ー�ャ �ィ�尖ャク�エ �壱株 �ー�﨑� �ゥ�� ��ーゥ嵂壱共. �、�エ�シ�� �ク �ゥ�� 增ャ�ー�シ �エ�� 嵭� 﨑俾ウ� �ィ�� �、�エ�ー�、. �ク��� �エ�エ �尖・エ'妤エ �・�ー�ャ �ィ�尖ャク�シ�� �溢揆 �誤�ク�、. �ィ�尖ャク�川� 孖�� �溢ゥ作擽�� �一ス�擽 �們強 �ク奓ー ��攪 �懍棗�専ケ護ァ �ソ�� �溢来�、. �ク �シ�們乱�� ��卿 �罹ク誤・シ ��捩 �ー�ャ �ャ�罹�� �壱イ菩ぎ�、�エ ����擽�� �溢来��, �戦半�溢符�、� ���� ��嚶�� ���葺�� �溢来�、. + +�ー�ャ� ��ーゥ﨑� ��揆 �エ�� �戦半�溢符�、�� �ー�ク��、�� �罷草��, �川侠�� �們ケ俯株 �ク�誤・シ ���ー �ー�ャ�専イ誤。� �、��罷共. ��。� �ク�� �ー�ャ �壱イ菩ぎ�、�エ ��株 巐護ラ �罹ク� �ィ�シ�エ�溢ァ��, �ャ�罹�溢攪 �菩擽�シ�� �晨像�ク ��劇﨑� 嶹ゥ�� �甯。�エ, �ィ�ク�溢侃�シ �ャ��梭 �川乱 �専ウ� �溢来�、. + +窶懍符, ��攵�溢乖 �・�ー!窶� �ク� �戦毎�、. 窶罹ァ溢ケィ�エ ��ーゥ嵂一オャ�、. �エ�エ'增ャ�ー�� ��ー�ィ�� 﨑ィ�俯。懋オー, ��」シ 弡誤・ュ﨑們丶.窶� + +�俯株 ��碕イ� �壱・シ �野キ�共. 窶懦署﨑�. �ー�ャ ��嚶�� ��イ呷揆 嶹菩攤﨑俾クー ��紛 �肥慣�壱共.窶� + +窶懋キク��, �ク��, �ク��イ��.窶� �ク� �エ�懦葺�� �ッ﨑� �川ァ南揆 﨑俯ゥー �戦毎�、. 窶懋キク�ャ�� ��ー�ィ�� �ー�ャ� �、�、�� �エ�ィ �シ�� 﨑俾ウ� �壱株� �� �語ウ� �壱株�, 嶹菩攤﨑俯洳 �ィ ��擽���ー?窶� + +窶懍乱嵓シ�溢符�、 �ュ�� 尞戦葺, 尞戦葺�們� �エ ����揆 ��垈�エ�� �ー���シ �・�・�� �エ�ャ �シ���、�エ �簿ァ� �ー�� ��笈�、.窶� �護平 �、�エ�シ� �戦半�溢符�、�� �川揆 �」�� �ー��擽 ��毎�、�エ, �ク��� �川�菩揆 �� �ィ�エ ��擽 ��ェ�毎�、. + +�菩捩 ��愍�ー ���罹・シ ��黒�エ���� �エ�語エ �� ��揆 �壱��、. 窶懍ァ嶸� 妤ャ�ャ �懍硫�� ���葺��, �簿�ャ﨑� 嶹肥両 ��・�� �ー�� �ク��.窶� �ク�� �、�� �ー�ャ�専イ誤。� �ク�� �誤�ク�、. 窶懍垈�ャ�� �ク� �ー���シ �・�・�尖ァ� ��笈�シ �ク�﨑ィ�シ �ク �罹ェィ �ュ�� �エ�ャ�� �� �壱共�、. �ク�シ, �俯巡 ��、�シ 﨑ィ�� 﨑エ�シ 﨑俯笈 ���� �、�﨑俾イ���.窶� + +�ク�� ��ク� �ー�ャ �壱イ菩ぎ �� ��ウシ 﨑ィ�� �・�ー�ャ �ィ�尖ャク�� �樌乱 �ー�、. �ク�、� �溢」シ �エ�ー �シ�懦梭 �ョ� �誤ヲャ�� ��名�ー�ャ�ー �懍梠嵂一ウ�, �・�ー�ャ �ィ�尖ャク�川� 孖�� �一ス�豆�エ �懍�德� �餓捩�幗揆 ���ー �罹ケ。��、. �� ��擽 ��們梵 �ク�、�� ��名�ー�シ� �廷捩 �護。ー�� �ャ�� �們来���, �ク ��罹洳�エ �ク�ォ��ス� �ャ��梭 ��イス﨑� �ー嶹罷・シ �エ�ィ�� �溢来�、. �ク�、�エ �甯。�エ�シ �們シ罹豆�� �・�ー�ャ �ィ�尖ャク ��乱 嶹肥両�シ�� �エ�ィ�エ�� ��擽 �倆ム�ャ��, �們凰 �、�エ�シ�� �ス夋�葺�ー �ク��揆 �罷攵�エ�俯共. �ー�ャ�� �ク ��擽 �ー�ャ�、, ���罹・シ �、�� ��・シ �ャ�、�、�エ�� �壱株 �ー�ャ�� �ィ�オ�エ�シ�� ��揆 嶹菩共﨑俾イ� �護符�シ �� �溢来��, �溢ケ� �ー�ク�� �尖共�エ�� �壱株 �� �呷葺�、. ��カ肥牟�� ��捩 �ー�ャ�� 孖ケ�母ウシ ���桷�� �ィ�� ��イス﨑俾イ� 妤ャ��葺�� �溢来��, ��」シ �ク�ャ﨑� ���ケ護ァ�� ����梭 �滝ー呷葺�、. �ィ, �ク �ィ�� ��豆�エ �罹ケ。�エ�� �シ嶹ゥ�� 嶹肥両�シ�� �エ�ィ�エ�ク �溢来�、. + +�ャ��� �護。ー�� �川�� �� �廷符�語ウ�, �ク�ャ�� �ィ�尖ャク ��乱 妤ャ��頗 �ー�ャ�� ��擽 �川�� �菩��俯ゥエ�� �� �南捩 �・�誤・シ ��カ肥来�、. �ク��イ� �ー�ャ�、� �ー�ャ �シ�們攪 �・�ー�ャ �ィ�尖ャク�シ, �壱イ菩ぎ�、�エ �ィ�ャ �壱株 �ィ�オ�� �シ �� �溢来�、. 﨑們ァ�� �溢�川捩 �ー�ャ�、�エ �南捩 巐誤梠 �� �ー�ク�逸復 �川擽 �� �語ケ護ァ ��。� ���﨑エ�� �們��俯共. �エ�ス�� ��捩 ��乱 �サ嶸 �壱株 �俯同﨑� 﨑們摩 �ャ����シ�� �嵂壱共. �俯株 �ー�ャ� 﨑俯釜 �廷捩 �ウ�川� �們�倣ヱ�� �ュ��ー�シ �エ�、�、�エ�� �溢搆�� �ィ�ャ�俯共. �懍幣� �川�� �南牟���, ��� ���エ�� �卓符�誤共. �懍ェス�� �俯ー罹攵� �エ��、. �ャ��� �護。ー�� �肥坡�� �廷符�語ウ�, �エ�� �ー�ャ�� �罷共� ����ス�� �ー�・, �ク�ャ�� �ク �シ��� ��揆 ��カ �シ �� �溢来�、. �エ�エ �シ�エ�呷捩 ��カ ��ゥ�� 尞ャ﨑ィ﨑エ ��� ��イエ� 﨑罹��� �、�エ�、�� �們来��, �罷共� �ク �シ��� �� �俯洳�ク�� �溢来�、. �俯株 �� �ウ�ウ�� �卓捩 﨑們摩 ��豆�エ �川イ俯涵 �削� �壱株 ��揆 �エ�俯共. �ク�ォ�誤ヲャ�� �懋ウ��ー�� �ャ嵂一ウ�, �ク�ャ�� �ー�ャ�� �溢服�尖株 �懍�德� 巐護��葺�� �壱株 �溢攪 �ャ�エ, �� �ィ �川擽�護揆 妤ャ��復 ��擽 ��カ肥牟�ク �溢来�、. + +���� �、 �ャ�� �晤ぎ�� 妤ャ��頗 �� �戦復 �ャ�シ�誤共. �俯株 �エ ��乱 �壱腰 �、�エ�シ� �卓梵�ー �ィ�� �、�エ�罹株 �誤ヲャ�シ �、�壱共. �溢ケ� �� �� �呷譜 �ィ�� �エ ��草�シ �サ �壱腰 �� �呷葺�、. + +窶懍擽�� �語イ���?窶� �戦半�溢符�、� �ー�ィ�� �ィ�� 嶹懍ァ� ��愍�ー �戦毎�、. 窶懍垈�ャ�� �・�ー�ャ �ィ�尖ャク�� �尖ц��シ �エ �簿巡 �們、�護ァ �ー�啄腹 �� �壱共�、. ��・ �ク�ク﨑� ���カ奓ー ��・ ��棗﨑� �罹ェィ�� �エ�エ�ー�護ァ �川擽�、. ��, ��乱 岺懍亨�們来�� 﨑們摩�� �尖豆�� �エ�們�? �ク��豆� �ィ �ク��乱 寘シ�� �、�ク �・�ー�ャ �ィ�尖ャク�、�� �倆ム�エ�� ��擽��, �ー�ャ �樌攪 �エ �ィ�尖ャク� �ク �ィ�� �ィ�尖ャク�、�シ �エ�エ�� �� �溢�. ���啄葺��, �� �ャ�ク﨑俾イ� �ー�啄葺�エ �ー�ャ�� �ク �ィ�尖ャク�、�� �尖ц��シ �ィ�� �呷。ー�懦う�エ, �ー�ャ�� �サ��� �ャ�ゥ﨑� �� �溢�. ��攵�溢乖, �逸ム�晧ァ�� �ク��� �� �エ��乱 ��腹 �緋ー �サ �們丶.窶� + +�俯株 ��オ﨑� �川擽 ��来��, �ク� ���罹・シ ��碕イ� ��黒��、. �俯株 �ャ��梭 �ク �滝イス�� �ゥ�ゥ�川� �霊牟�們ァ �サ﨑俾ウ� �溢来�、. �、�エ�シ�� �溢ーャ���ク ��イ俯涵 �エ��、. �俯株 �ク�� �ャ�俯笈�シ�俯涵, �・�ー�ャ �ィ�尖ャク�� ���逸梭 �罷攵�� �ッ﨑� �溢愍�� �尖共�エ�� �壱株 �ク �シ �� �溢来�、. �ク��� �俾イャ�エ �罷� ��擽�壱共. + +﨑們ァ�� �俯株 ��� �ィ�エ�� �ク�緋イ�� �川棕�エ�� �川揆 ��ク�、�緋ウ�, �エ �ャ�・� �ャ��梭 �溢譜﨑ィ�� �ィ�尖ざ� �サ嵂壱共.]], "_t") +t("The Spellblaze Chronicles(4): Before the Dawn", "�壱イ倣少�� �ー��ー (4): �壱イス�エ �晝クー ��", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# + +#{bold}#Chapter Four: Before the Dawn#{normal}# + +I rode my great grey horse at a low trot, surrounded by my lieutenants and their elite cavalry and spellrangers. Beside me on a brown mare my squire held high a banner emblazoned with a flame-wreathed sword, symbol of my personal entourage. The pole seemed to shiver slightly in the young elf窶冱 hands, a sign of nervousness. + +窶廩old that banner firm, boy,窶� I said in a commanding tone. + +The squire suddenly sat upright in his saddle, and gripped tight on the banner pole. 窶弸es, sire!窶� he said, alarmed. 窶弩hatever you say, sire!窶� He kept his head faced forward but I could see his eyes glance towards me, desperate for approval. Whatever I say indeed... I had seen his gaze on me before, with all the adoration of a young soldier towards his commander, and perhaps a little more. If I had not the joy of Linaniil窶冱 company then the attention of such a pretty lad would not be unwelcome. But this was not the time for such thoughts. + +This would be the day, the day of the Spellblaze, and the boy had every right to be nervous. It was a few hours after midnight, and already our scouts would be engaged alongside the other races, drawing out the orcs from their hiding places. We marched through our main offensive lines, where we would hem them in before the great conflagration. All around were arrayed spears and swords and mail, glistening in the starlight. Troops upon troops of battlemages in purple robes held aloft glowing staves. It was a sight to behold. Yet we knew also the risk of engaging on open ground with the orcs in their full numbers. If the Spellblaze failed then we would suffer greatly. + +I set up camp upon a low hill overlooking the field, and then left my entourage to seek the Kar窶僵rul army to the north. As I rode my stallion towards their station I could see smoke rising in the east. Four thick grey plumes stood out against the pre-dawn light. They would be villages looted and burned by the orcs as they rampaged against our feigned assaults. The townsteads would be empty, but after this battle there would be nothing left for their residents to return to. A small sacrifice in a game of war that spanned the continent. + +A fifth column of smoke began to rise, and in the greenish haze of early morn those pillars of smoke suddenly seemed to look like a demonic hand stretching over the world, ready to dig its claws into the earth and rip out the flesh beneath. This, I knew, was the threat the orcs faced to us all, a menace to all civilisation. Whatever price we paid to stop them would be a small one. So I thought. So we all thought. + +When I reached the Kar窶僵rul camp Linaniil came out to meet me. Her smile was warm at the sight of me, but I could tell from her eyes that she was more excited for the events of the day. 窶廱ust a few more hours,窶� she whispered like an impatient child. 窶弋his will be fascinating!窶� + +As I came in the Kar窶僵rul pavilion I saw Neira inside, and some of their senior mages and delegates from other human kingdoms. I knew Turthel would not be with them, as he stayed in his northern city with his people. It was not cowardice nor age that held him back from the front lines of war. Indeed, it was said that ever since his wife was killed by the orcs he had to restrain himself from battle, lest his anger overcome him and he destroy friend and foe alike in his rage. Yet it was known that sometimes he would venture through the lands alone, and he would bring with him a deafening storm of wrath, and the orcs would cower at the rumour of the approach of Turthel, Tempest of the North. + +Neira and Linaniil commanded the Kar窶僵rul forces, and from the firm-set look on their archmages窶� faces it was clear that they were ready for whatever the day would bring. Yet Neira looked troubled, doubt evident in her eyes. + +窶弩hat irks your sister?窶� I whispered to Linaniil. + +窶彜ome dumb dream,窶� she responded callously. + +Neira窶冱 eyes shot up. 窶廬t were not a dream!窶� she barked. 窶廣n omen it were, I tell ye!窶� She turned to me then with pleading eyes. 窶弸e must believe me, Aranion. Something wilst go terribly wrong today. I saw last night a terrible sight in mine dreams, as if it were a memory of long ago. There were a burning city, made of glass and silver and marble. And as it burned I did hear the cries of thousands, tens of thousands, young and old all dying. And then the city fell, for it had been held in the sky, and it crashed down to the earth with a shattering torment that spilled across the land. And other cities there were, and pillars of violet light struck up from them, and they did dance around filling the air with the scent of ozone and seared flesh. Death was everywhere! Death like none we have ever seen. + +窶廬t were no mere dream I tell ye. It be a message, a warning - some forgotten tale of the dangers we play with. We must stop this thing!窶� + +Linaniil was tapping her foot impatiently as her sister raved, but I could see some of the other leaders looking worried. I knew I had to quiet Neira down, so I drew myself near and put my hands on her shoulders, looking her calmly in the eyes and bringing my face close. + +窶廬t may well be that this is no dream. For this is no normal day, and even in all the legends of ages past this will stand out as a day of reckoning. Our civilisation in under peril, our way of life threatened from the orcish scourge. We rest upon a knife edge, the world balancing on a pivot, and the wrong sway could tip us into darkness and despair forever. Our actions today will decide this. So yes, you have had a warning, you have had a message, and that message is to be strong. For today we all hold the reins of fate in our palms, and only the steady hand can guide us past the threat of doom that is to come. Neira, can you be that steady hand?窶� + +She looked at me with open and hopeful gaze, her fingers clenched around my wrist as if she sought to draw strength from me. She nodded slowly then. 窶廬窶冦 sorry Aranion. I just... I窶冤l be strong.窶� + +I turned to the others who all seemed rapt by my words. It was clear that leaving them to their own thoughts could only bring trouble. I had to pull them into action straight away. 窶廬t begins now!窶� I shouted. 窶廨ather your troops and prepare for the march. Slow and steady we shall advance, carefully shall we hold the battle, and beyond fire and fury we will emerge free and victorious. This day shall stand in history forever! This day shall mark a new era for all the races! The day of the Spellblaze is here!窶� + +They all cheered and rushed to order their troops, taking courage from the duties of command. Neira went to her own mages, and I left the pavilion alone. But outside I was ambushed by Linaniil, who pulled me into an empty tent with a playful laugh. + +窶弸e said ye were no leader!窶� she exclaimed with a grin. 窶弋hat were a leader窶冱 speech if ever I heard one.窶� + +I shrugged and smiled modestly. 窶廬 said what I had to.窶� + +She drew close then, a sudden flush of worry in her face. 窶廬t were just a dream, right?窶� I could see then beneath all the bravado and humour she was mortally scared, her fingers trembling as she gazed into my eyes, yearning for reassurance. + +窶廬t was just a dream,窶� I lied, and it is a lie I have paid for with all my heart and soul. 窶廢verything will be all right.窶� I pulled her close and wrapped my arms around her slender frame, and she held tight to me, still trembling slightly. + +窶弋hank you, Aranion,窶� she whispered. Turning up her face she kissed me, and it was the softest, most delicate kiss she ever gave me. It was also the last. + +We parted then, and I began the lonely ride back to my own troops. My heart was now pounding like a deafening war drum, whilst the words of Neira still echoed round my head. They stirred up a memory in me of a dream I myself had that morning, but that had laid dormant in my mind till then. I was lying in my bed, and floating above me was a shape of light and air, like the figure of a creature I had never seen before. It had long tentacles for arms, and billowing robes fluttered about it slowly. Where it should have a head there was only a small bump, but I could tell it was focused on me. It stretched out a long tentacle towards me, as if it were warding against a dark and dangerous threat. A feeling came over me of terrible foreboding, the looming portent of a doom like no other the world had ever seen. As the tip of the tentacle neared my brow everything went black. + +Was it a dream? Some strange foretelling? Or could it have been a true apparition, something trying to give me a direct warning? But I had no time for such thoughts. The time of the Spellblaze was nearly upon us, and there could be no room for doubt. 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�ー�ャ� �ー�� �ク ��擽 ��株 �ク�ー �ス�護愍��." + +窶罹ッソ�エ �シ�ク��, �ク�エ �ィ�懦復 �溢擽 ��笈�川囈. �ク�エ... ��亨� 寀�シ��牟��. �ー�ャ� �川揆 �� ��利﨑� 德們乱 �ス德� �シ �幎あ�� �エ�シ�ー�シ �エ�ャ �シ�エ��, �ー�ャ�専イ� �ス��﨑� �ー�シ�ャ��. �ー�ー �ケ�・ �溢カー�シ 﨑エ��!窶� + +�、�エ�シ� �エ��� 奝�﨑們梵 �ャ�俯笈�シ� �懍ヲ晧揆 �エ�エ�� �罹◎�シ�� ��揆 妤ュ妤ュ �ィ�� �溢来���, �俯株 �、�ク ���梵�、�� �シ�エ�� �ク�シ�専ー ��� ��揆 �シ �� �溢来�、. �ク�� �俯株 �、�エ�シ�シ ���菩亨�懍幣 﨑罹共�� �ク �ィ�ャ�俾ウ�, �俯株 �ク��専イ� �、�� �ク��� �エ�ィ�� �川揆 �ャ�ャ��, �溢揆 �ー�ゥ德� �卓亨﨑俯ゥー �シ�エ�� ��護擽 ��ク�、�罷共. + +窶懋キク�・ �溢擽 ��巨 �俯巡 �一イ����. 﨑們ァ�� �、�們捩 ��」シ 孖ケ��復 ���エ��, ��俾ー� �罹劇 ��イエ�シ 奝オ寀�エ�罹巡 �、�們捩 �ャ甯川攪 ���� �ー�オ�� ��笈�、. �、增ャ�シ�� �ャ�� �誤ャク�� �ー�ャ�� �ク��捩 ��利�� �倆紛 �一ウ�, �ー�ャ�� �カ �ュ�� ����懍垓 ��勦��笈�、. �ー�ャ�� �シ�� ��・シ �キ�� �溢慣�壱共. �エ �ク��株 �ク �シ�� ��乱�� ��嶸菩揆 �。�� �一ウ�, �俯ェサ�� 彧罷豆�シ 﨑� �溢擽 �ー�ャ�シ �エ���シ �壱ァ� �作愍�� ��� �ー��┘�� �俯巡 �溢慣�壱共. �、�� �ー�ャ�� 嵂雅徐�エ �ク��揆 �ー�倣腹 ��笈�、. �ク�們囈, ��ー�ィ�們��� �ス���シ �幗葺��, ��」シ �罹�キ﨑� ��亨�� �幗葺�オ�壱共. 﨑們ァ�� �、�� �ー�ャ�� �川乱�� �エ��攪 ���専ー �川牟�ク �一ウ�, �、�� 彧罷豆�ャ� �危株 ���梵�護擽 �、��ャ 甯誤ゥク�� ����シ�罹カ奓ー �ー�ャ�シ �霊牟�俾イ� 﨑エ �� ��笈�、. �、�エ�シ ��ー�ィ, �ク 彧罷豆�ャ� �危株 ���梵� �們牟 �シ�懋イ��オ�一ケ�?窶� + +�ク��� �俯・シ 彧ャ�晧ーャ �溢愍�� �罷攵�エ�俯共. �ク��� �専ー�ス� �溢ケ� �們乱�護� 德們揆 �ィ��ざ�、�� �ッ �們攪 �尖ェゥ�� �� �川来�、. �ク�ャ���� �懍イ懦梭 ���罹・シ ��黒��、. 窶懍」��﨑エ��, ��攵�溢乖. ��� �ク�... ���, ��� ��丶﨑��護囈.窶� + +�俯株 �エ �川揆 �」�� ����梭 �駆揆 ��捩 �ャ�誤豆�専イ誤。� �ク�� �誤�ク�、. �壱ャエ �、�� �晝ー�葺�� �尖ゥエ �ク�罹ァ� �� �シ�エ�� �� �被毎��, �俯株 �ク�、�エ �ケ�・ 﨑エ�シ 﨑� �シ�� 﨑俾イ� �誤豆�エ�シ 嵂壱共. 窶懍擽�� �懍梠��笈�、!窶� �俯株 �ク��イ� �誤ヲャ�、�、. 窶罹ウ卓ぎ�、�� �護ァ啄葺�� ��オー ���・シ 﨑們強�懍丶. �ー�ャ�� �懍イ懦梭, �� �喜桷��擽 �們符�� ��擽��, ���啄葺�� ��握�� ��腹 ��擽�ー, �一クク�シ ����シ �們牟�� �溢ケィ�エ �川悛�シ �們ーセ�� �ケ�ャ�シ �誤⊃﨑� ��桿�壱共. �、�們捩 ��寳奝��� �ュ�ャ�� �ィ�� ��桿�壱共! �、�們捩 �ィ�� ��。ア�、�� ��復 �� �罹劇�� �ォ���エ �� ��桿�壱共! �、�們擽 �罷。� �壱イ倣少�懍攪 ����笈�、!窶� ------------------------------------------------- -section "game/modules/tome/data/general/npcs/rodent.lua" +�ク�、� �ィ�� 嶹倆从�ア�� �エ��エ�ー ��梵 ���シ �弴倆葺�ー ��紛 �ャ�、�俾ー罷共. ���梵�� �ャ��揆 �們ヨ�ー�� �ゥ�ー�シ �サ� ��擽 寀�シ��来�、. �、�エ�シ�� �ク� 弴倆葺�� �壱イ菩ぎ�、�専イ誤。� �緋ウ�, �罹ァ餓乱�� �� 嶸シ�� �ィ�� �們来�、. 﨑們ァ�� �俯株 �罹ァ� �野愍�� �俾ー�、� �ャ�俯笈�シ�専イ� �ー�オ�ケ嵂壱共. �ク��� �・�懋クー �エ�ー ��搆�� ��シ�ー �俯・シ �� �罹ァ� �溢愍�� �語ウ� �罷共. + +窶懍ァ��梵 �川擽 ��笈�シ�エ�懍囈!窶� �ク��� �戦ヤ﨑俯ゥエ�� 嶹懍ァ� ��来�、. 窶懍擽�懋ケ護ァ �、�壱腰 ��豆 �� ��・ ���梵�、�エ �ー�、�エ�溢牟��.窶� +�俯株 �エ�ィ�シ �シ�ア﨑俯ゥー �ク�戦葺�� �ク�護ァ�壱共. 窶懦腹 �川揆 﨑� ��ソ川擽�シ.窶� + +�ク�ャ�� �ク�� �エ�� �肥ァ� �、��罷共. �ク��� �シ�エ�� �卓梵�ー �溢譜﨑� �幗擽 ���ャ�尖共. 窶懋キク�・ �溢擽�一イ���? �ク��」�?窶� �俯株 �ク�� �エ�懋サ� 嵭溢┷� �・�懋クー�� ��イュ�� �尖�、��� �ィ�ー�� �溢来�護揆 �� �� �溢来�、. �ク��� �們攪 �溢揆 �罷攵�エ�� �溢来��, �ク��� �専ー�ス� �溢峡�懍シ� �シ�ク �罷攵�ー �罹骨 �ィ�ク�、. +窶懋キク�・ �溢擽�シ.窶� �俯株 �ー�畷ァ戦毎�、. �、�俯あ�護ァ�� �エ �ィ�� ��揆 �肥ウ� ���シ �俯洳 �罷腰 �ー�畷ァ川揆 嵂壱共. 窶罹共 �� �� �ー�シ.窶� �俯株 �ク��シ �護牟�ケ�ィ�� 甯罷。� �ク��� ��倆蝿 �ク�� �溢葺�、. �ク�� �俯・シ �� �。�俯共. �ク��� ��ァ�巡 �ィ�� �溢来�、. + +窶懋ウ��溢寥��, ��攵�溢乖.窶� �ク�� �作く��、. �ク�ャ���� �シ�エ�� �、�� �エ�� ��揆 �樌カ肥来�、. �ク�� �エ�� 﨑エ �シ�壱腰 ��豆 �� ��・ ��罹淇��, ��・ �ャ�ク﨑� 墲、�、��、. �溢ァ�� 墲、�、�エ�ー�� 嵂壱共. + +�ク 弡� �ー�ャ�� �壱攵�語ウ� �俯株 �川乱 �ャ�シ夋 �エ �﨑俯豆�専イ� �護符��ー ��復 �ク�懍垓 �ャ嵂餓揆 �懍梠嵂壱共. �エ �ャ�・� ���餓揆 �「�� ��氈�� ����ャ�俯涵 �オ�オ��� �溢来�� �、�エ�シ� 嵂壱腰 �尖豆�エ �ク�ソ�作乱�� ��� �ク�ャ�� �溢来�、. �ク �尖豆�エ �ク�� ��ケィ �エ� �ク�壱腰, 﨑們ァ�� ����ケ護ァ ��エ 﨑懋オャ�晧乱 ���、�エ �壱腰 �溢揆 ���ャ�ャ�� 﨑エ �シ�壱共. �俯株 �エ �ィ��� ��寥 �溢来��, �エ ��乱�� �幀ウシ �オ�ー�� �エ�ィ�エ�� �エ�、 嶸菩イエ� ���、�一ウ� �溢来�罷魂 �エ� �エ�懋ケ護ァ 﨑� �壱巡 �ク ��擽 ��株 �晤ェ�イエ�� �ィ�オ�� 﨑俾ウ� �溢来�、. 甯肥擽 �溢牟�シ 﨑� �尖ヲャ�尖株 �ー�、� �餓�� �呷牟 �溢来��, 彧ゥ���ャ�� �罹ク語ー �懍イ懦梭 �ク ��乱 �エ�滝アー�ク�、. �ク�ャ� �溢牟�シ 﨑� �尖ヲャ�尖株 �ー�ク�� 嶸ケ�� �溢来���, �俯株 �ク �晤ェ�イエ� �� �罷攵�エ�� �溢搆�� �� �� �溢来�、. �ク �晤ェ�イエ�� �ャ��葺�� ��利﨑� ��愍�罹カ奓ー �俯・シ �エ嶸ク﨑俯�、�� ��イ俯涵 �ー�、� �餓��シ �エ�� �霊来�、. �肥ー削葺�� �一クク﨑� �一ー川擽 �俯・シ �ョ�川剩�、. �ク�� �ク ��オャ�� �ク ��擽 ��株 甯誤ゥク�エ ��� �、��、�� �壱共�� �尖l�エ. �餓��� �晧擽 �エ �エ�溢乱 �ソ�� �溢服�エ ��� �嵂壱共. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/sandworm.lua" +�ク�エ �ク� �溢擽�溢揆��? �エ��復 �溢ァ ��換﨑� ��擽�溢揆��? ��笈�エ �エ�� ���� �ス��﨑俯�、 嵂壱腰 ��ァ� ���ケ�エ�溢揆��? 﨑們ァ�� �俯株 �ク�ー �晝ー�揆 﨑� �ィ�シ�エ ��来�、. �壱イ倣少�懍攪 �語ー �、��、�� �溢来��, �們峡 �呷捩 �ク 﨑� �語ー ��笈�壱共. �俯株 �エ �エ��揆 嵂・﨑エ �菩ーィ�シ �嵂壱共.]], "_t") +t("The Spellblaze Chronicles(5): The Day of the Spellblaze", "�壱イ倣少�� �ー��ー (5): �壱イ倣少�懍攪 ��", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# +#{bold}#Chapter Five: The Day of the Spellblaze#{normal}# +I loosened Mooncutter in its sheath as the troops marched forwards. My grip tightened on the reins, holding my horse in check lest it gallop ahead in the excitement, and I could see my squire to my left doing the same. The tension in the air was palpable. Before us, less than a mile away, the vanguard of the orcish armies was now visible. We had stirred up their nest and they had responded in full force. They were like a shadowy blight that swallowed up the horizon, a great pestilence that threatened to consume the world. Before me the armies of the Shaloren seemed small in comparison, but I knew our strength was not told by mere numbers. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/shade.lua" +Trumpets blared from the bulwarks at the front, as they readied to engage with the first wave when needed. To the north were archers to crumble the initial resistance, and at their flank a legion of spellriders, their hands glowing with arcane energies as they sat atop their fearsome steeds. On the south was the regular cavalry, the greatswords, the armoured knights and the main bulk of our mages, readying support spells. Here and there senior battlemages were dotted about, ready to move swiftly to points of intense activity and blast it away. There was no need to have more than one of them in any place - alone they could decimate a score of orcs with ease. +Drums beat loudly in the distance, and a clamour arose from the enemy. They had with them trained beasts and trolls, and were arrayed in swords and maces and crude armours. One took up a loud howl and others joined in, and the air seemed to reverberate with their ugly voices. +The cacophony was unsettling, but my army responded with a display of power. Swords and speartips rose into the air, and crackles of lightning shot up to the heavens, the sparks shining off the gleaming blades and armour. The orcish army gasped in dismay. The eastern skyline was beginning to glow red, and we knew the dawn would break any moment now, the signal for the start of the Great Spellblaze. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/shertul.lua" +窶弋he day is here!窶� one of our warriors shouted out, and it was taken up elsewhere by the marching troops. 窶弋he day is here!窶� they began to chant, anticipating the glory to come. 窶弋he day is here!窶� my squire sang, his voice full of youthful joy and hope. 窶弋he day is here!窶� we all shouted in unison, the pride of the Shaloren kingdom in our hearts as we watched the first rays of sunlight shine out from the horizon. 窶弋he day is here! The day is here! The day is-窶� +Silence. All at once our voices dropped, and a terrible brooding silence swept over the battlefield. We could feel it, every one of us, so attuned are our race to the flows of magic. It was like having the breath sucked from one窶冱 lungs, or the earth disappear from beneath one窶冱 feet. All our mana channels were gone, changed suddenly, arcane energies beyond all reach. Groans and murmurs began to arise, as mages clutched at their heads in sudden despair. I saw my squire lurch forwards in his saddle and begin to vomit uncontrollably, my standard slipping from his hand, whilst others fell to the ground in pain. I struggled to battle an overwhelming migraine, blotches appearing in front of my eyes, and with great effort of will I managed to keep control of myself and began to seek out new paths of mana. +But there was something wrong, terribly wrong. Like a river run off its course the flow of magic across the whole of Eyal had changed. What could have caused this? And now I had to fight years of attunement and training that had taught me to naturally rely on the known flows and courses so that I might find new paths, new sources. And as I did so I put my powers into divination, and what I discovered shocked me to my core. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/shivgoroth.lua" +The orcs saw us in disarray and began to charge. But my attention was turned west, not east, towards Elvala and the Crystal Tower where our leaders had been manipulating the Sher窶儺ul farportal. But the tower, I felt, was gone - crumpled into the earth, and from there now emanated a wave of white-hot flame. The orcs tore into our army with little resistance, their weapons tearing through the elven troops, but they were soon met by a wave of destructive energy far greater. -t("ice", "�シ��", "entity subtype") +窶彜hields!窶� I shouted out as the whole sky turned redder than blood, but above the sudden deafening roar of roasting air I was not heard. It would have helped little anyway, defenceless as my army was without their usual sources of mana. Spears of flame streaked down on our heads, shearing through flesh and steel in an instant and sinking into the earth. The ground shook, and lava blasted up from the deep holes torn into the rock. +I put an arcane shield about myself with a great effort of will. I saw my squire raise a hand to do the same, but a blaze tore off his arm. He didn窶冲 even get to scream before another wave burned through the top half of his torso. Spurting blood evaporated instantly, and the air became full of red mist and fire. I leapt from my horse as it neighed and stumbled and fell burning into ash. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/skeleton.lua" +Another wave came, and I tried to strengthen my shield, but the force of it took me off my feet and sent me flying. I was thrashed through the air like a swirling leaf, unable to do anything more than struggle to maintain my protection. All about my army was being utterly decimated, ranks and ranks of soldiers and mages burnt to a crisp or torn apart by the raw energies. The orcs were the same, and a huge rent in the ground swallowed great numbers of their troops. Blasts of lava soon thundered upward and rained down for miles around, turning into glowing rivers of death that swept across the consumed landscape. +How I managed to stay alive I am still not sure. I almost slipped from consciousness at several points, but by a mental tenacity I never knew I had I managed to stay focused and keep my protective shield active. I became less aware of my surroundings, not knowing if the bubble of my ward was floating through air or fire or blood, or swallowed into the depths of Eyal into some hell never before witnessed. At last, after what seemed like a tortuous age, the wave of energy passed, and I found myself lying alone on an outcrop of cracked and parched earth, the air a haze of heat about me. +I struggled to my feet and looked around, seeing nothing but desolation in all directions. Steam and smoke rose from rents in the ground, and blood, limbs and ashes were strewn about all over. Nothing was alive. In a daze I despaired that I was alone of the hundreds of thousands who had stood here but a short while before. Friends and comrades, mentors and students, people I had never known and ones I was dearly close to - all gone. A sudden pain lanced my heart as I thought of Linaniil. She could not be dead, surely? ------------------------------------------------- -section "game/modules/tome/data/general/npcs/snake.lua" +I gritted my teeth and summoned the energy to levitate, and as I rose I began to get my bearings around the changed landscape. Slowly I pushed north-east, passing over devastation beyond belief. I struggled to keep a grip on my sanity as the scent of burnt flesh and blood surrounded me, my vision filled with a horrored landscape beyond imagination, the utter silence more deafening than any sound I had ever heard. Eventually I came near to where the Kar窶僵rul army had stood, and cast about the ruined land for some sign of life. Then faintly I detected something, some small sliver of life, and searching it out I found her. +Her clothes had been mostly burned off, her hair half turned to ash, and blood was seeping freely from burns all across her body. A weak shield still hummed over her, but as I knelt down and laid a hand on her it vanished. Quietly she gasped a breath before whispering, 窶廸eira窶�, and sinking into unconsciousness. She was still alive, but barely. I looked about and saw no signs of her sister, or of any of the rest of her troops, other than the scorched flesh and blackened bones that marked the scourging path swept by the blaze. +I began to cast what healing spells I could on Linaniil, but I could tell it was not enough, and my weakened powers could not hope to save her. I began to cry openly, thinking of all I had lost this day, all that had gone so terribly wrong. Hope had turned to crisis, and the cruelty of fate was far too much for me to bear. Cradling my dying love窶冱 head in my lap I turned my face to the sky and screamed. Torment was in my cracked voice, and I raged against all the injustice of life and the futility of war, surrounded on all sides by blood and bones and ashes. They had once been souls and lives with hopes and dreams, now all cast away like dust in the wind, and I lamented their deaths and my despair. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/snow-giant.lua" +But mine was just one voice, one torment, a single note in the great cacophony that spread across the continent. Millions of lives lost and shattered, millions of voices raised in anguish and torture and suffering, as the devastation continued over all Maj窶僞yal from the ultimate force of destruction, the Spellblaze.]], [[#{italic}#�俯ー罹攵�� ��倆嚮�・, ��攵�溢乖 ��ィ�シ�� 巐語ウ��晧乱�� �懍キ�#{normal}# -t("giant", "�ー�ク", "entity type") -t("ice", "�シ��", "entity subtype") +#{bold}#��5 �・: �壱イ倣少�懍攪 ��#{normal}# +�卓ぎ�、�エ �樌愍�� ��イゥ﨑們梵 �俯株 �ク�緋イ�� �卓揆 ���・シ 嵂壱共. �俯株 ���尖・シ �� �。��, �エ �川擽 彧・��紛�� �ー�尖x�� �サ﨑俯巡�� �呷棕�俯共. �エ ��攪 ��梵�� �們凰 �滝ー呷擽 �川揆 �呷棕�� �溢来�、. �オ�ー �卓乱 彧尖・エ�� �エ�・�川揆 �罹�キ﨑俾イ� �尖d �� �溢来�、. �ー�ャ �樌ェス�シ�� 2墲ャ�罹ック奓ー�� �� �們ァ �危株 �ウ�川� �、增ャ �ー�ィ�� ���雅劇� �ィ�オ�� �罹洳�エ�ー �懍梠嵂壱共. �ー�ャ� �壱豆�� �語オエ�、�� 弴們�縄ウ� �、�� �簿カ�乱 �壱豆� ���・�シ�� �樌��ク 夋晨毎�、. �ク �ー�ィ�� �ィ�オ� �溢ケ� �尞餓│�� �卓牟�シ墲ィ �懍サ、�シ �ュ�滝ウシ�� �呷葺��, �ク�シ�尖。� �エ �ク��・シ 奝オ�ク�� �シ墲ャ �ー�ク��、. �ー�ャ �ャ�罹�� �卓ぎ�、� �們��愍�� ��ク���, �ー�ャ�� �ク�ソ�俾ー ��ー�、�� 﨑エ�� 德俾ケ護ァ ��ャ��� �危株�、�� ��揆 �俯株 �語ウ� �溢来�、. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/spider.lua" +�懍��ーゥ�� �ー�ャ�、�エ �倆券�� �溢来�、. �ク�罹蕩� ��攪 ���川凰 �川��揆 �俯・シ ���ー �們来�、�� �俯ック��、. ��ェス�川��� ����、�エ ��豆�� �ー�シ �セ�� ���・シ �溢ウ、��, �ク �。�エ�尖株 �シ�ク �ー�� �ー�ィ�エ �ー�俯据�エ �溢来�、. �ク�、� ��梵 �エ�罹ャエ�懦復 �ー�溢乱 �ャ�シ夋 �溢来�� �ク �卓�� �壱イ� �尖ц��� �幗揆 �エ�� �溢来�、. �ィ�ス� �シ�� �ー�俯豆�シ ���ャ�、, �瀧ャエ�・ �ー�ャ�、�エ �。�� �溢来�� �シ�� �壱イ菩ぎ �瀧�・ �戦復 �エ�ー �シ�ク�� �懍��腹 ���・シ �溢ケ� �����、. ��ク� ��握 �壱イ菩ぎ�、� �エ�ウ��ウ�� 彧ゥ�エ�ク��, �ゥ��擽 �俯洳��� ��川愍�� ���削葺�� �エ�呰葺�ャ ��豆�� �ゥ甯醐腹 ��擽�壱共. �ク �壱イ菩ぎ�、� 嶸シ�川��� �俯ァ珠捩 �、增ャ�、�� �川何�� �俯ヲャ﨑� �� �溢来�ー�� �� ��尖ァ壱共 﨑� ��擽�エ �ゥ��毎�、. +��ャ�� ����ャ� �罹>�ス�� �ク�ャ��, ��豆�� 﨑ィ�ア�エ �川�� �、�ク�罷共. �壱豆� ��シ ��奣エ�� �エ�・﨑� ��。� �ー�。﨑� �卓亶�� �ク�俾ウ� �溢来��, �ク ��乱�� 弡壱�ィ�� �川柑�、�シ 孖ク�、�、�エ �溢来�、. 﨑俯x� �罹>�ス�� �ク��野愍�� �、�ク �壱豆�� �ー�シ 﨑俾クー �懍梠嵂一ウ� �ィ �ャ�ゥ�エ �壱豆�� �ュ�ィ�エ �ゥ�誤ヲャ�� �、彧罷豆�ャ�� �� �呷葺�、. +�ク�シ�� �ー�ャ�ャ�� �ク �誤ヲャ�� �ー�ャ�� �溢搆�� 彧罷豆�溢ァ��, �ー�ャ �卓ぎ�、� ��梵�� 德們揆 �罹洳�エ�� ��愍�� �卓�嵂壱共. ��シ �ス�晤豆�エ 﨑俯釜�� 嵂・嵂一ウ�, �罹�� �ウ�� 嵂・﨑エ �一ー� ��クー� �エ�ャ�ク�、. �壱惓�エ�� �シ���シ �卓亶�、�� �一ーッ�溢擽 ��ウ� 嶹倆葺�� �幎ぎ�、. �エ�� �、增ャ �ー�ィ� �ス��葺�ー �ィ�� �ス��、. �呷ェス 﨑俯釜�エ �賀イ� �幎x�ー �懍梠﨑們梵, �ー�ャ�� �ァ �壱イス�エ �晧揆 ��擽�シ�� ��ー戦毎�、. ��劇﨑� �壱イ倣少�懍攪 �懍梠�� �誤ヲャ�� ��嶸ク��、. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/storm-drake.lua" +窶懋キク ���エ �罷共!窶� �ー�ャ ��ぎ�、 �� 﨑俯x� �ク��イ� ��エ�野来�、. �ク �川捩 ��イゥ﨑俾ウ� �壱株 �卓ぎ�、�専イ誤。� 寘シ�ク�俾ー罷共. 窶懋キク ���エ �罷共!窶� �ク�、� �ァ ��椈﨑� ��エ卓揆 �ー�、�ャ�ー �ー嶸ク﨑俾クー �懍梠嵂壱共. 窶懋キク ���エ �罷共!窶� �エ ��梵�� �ー�シ �壱��、. �ク �ゥ�誤ヲャ�尖株 �ュ��攪 �ー�ィ�シ 彧ャ�晧擽 ��� �エ�ィ �溢来�、. 窶懋キク ���エ �罷共!窶� �ー�ャ �ィ�尖株 �シ�懦梭 �ク�、��, �尞餓│ �壱ィク�罹カ奓ー �幗、�クー� �溢牟 �們丶�� ��揆 ��罹ウエ�エ�� �ー�ャ ��エ�� �ャ�罹�� �母オュ�� �作ァ�シ �専シ壱共. 窶懋キク ���エ �罷共! �ク ���エ �罷共! �ク ���エ--窶� -t("storm", "尞ュ峵�", "entity subtype") +�菩��. 﨑懍���乱 �ゥ�誤ヲャ� �ィ�� �シ�語ウ�, �肥ー削腹 �簿巡�� �護垪﨑� �菩��擽 ��棗�� 弴ゥ�ク�壱共. �ー�ャ�� �尖d �� �溢来�、. �ー�ャ �ィ�� �尖d �� �溢来�、. �ー�ャ ��。ア� �壱イ菩攪 彧尖ヲ�ウシ ��胸德� �呰剩�們牟 �一クー �誤ャク��. �溢ケ� 尞川乱�� �オ�ー� 﨑懍���乱 �ィ�、�俾ー� �� �呷捩, �罹ー卓攪 ��擽 �卓梵�ー �ャ�シ�ク ��ヲー �� �呷捩 �尖l�エ�壱共. �ー�ャ�� �壱x 奝オ�罹豆�エ �ィ�� �ャ�シ���, �賀イゥ﨑俾イ� �﨑們流 �ク ��オャ�� �壱イ� �尖ц��シ �、�ー �� ��イ� �們来�、. �壱イ菩ぎ�、�エ �卓梠�、�ャ�エ �壱ァ晝ー川乱 �ク�ャ�シ ��懍・川来��, ���� �誤ヲャ� �卓名�ー�ャ�� �誤ヲャ� 奓ー�ク�們丶�ー �懍梠嵂壱共. �俯株 �エ ��梵� �樌ェス�シ�� �ク�� 弴們イュ�エ�罷笈, �シ�エ﨑� �� ��擽 �ャ奝��シ 﨑俯株 ��揆 �エ�俯共. ��ー懍擽 ��梵�� �川乱�� �ク��洳�語ウ�, �、�ク �エ�、 �戦復 ��奝オ�、�ャ�醐葺�ー ��乱 �尖カ�ャ�誤共. �俯株 �エ�罹ャエ�懦復 �戦��� �ャ�誤ざ�、 ���シ �シ��, �懍幣� �一オャ �シ�ク�ャ��ー �懍梠嵂壱共. �俯株 �ィ 德們揆 �、﨑エ�� ��侠德� �菩侠�� �呷棕�俾ウ�, �エ�エ �壱。懍垓 �壱x 奝オ�罹豆�� �セ�ー �懍梠嵂壱共. +﨑們ァ�� �緋ー� �俯ェサ�們来�、. �肥ー削葺�� �俯ェサ�們来�、. �溢ケ� �簿ャシ�エ �菩、�クー�川� �霊牟�� ��イ俯涵, �川擽�� ��イエ�� �壱イ菩攪 彧尖ヲ�擽 �ャ�シ�ク �溢来�、. �エ�サ�� �エ�ー �シ�エ �護牟�� �� �溢来��ケ�? �エ�� �俯株 �、�ォ�呷譜 �エ�� �ク�・ �尖椈 �壱腰 彧尖ヲ�ウシ 奝オ�懍乱 �川硫�、�ス�� �。�ー�エ �罹共�� ��エ�、�� �呰剩 �・�・�シ 弡壱�ィ�� �ー�ャ�ャ�シ�� 嵂壱共. �ク�ャ 﨑エ�シ�� �壱。懍垓 �壱x�� 彧尖ヲ�揆, �壱。懍垓 奝オ�罹・シ �セ�� �� �溢揆 ��擽�壱共. �俯株 �ク��イ� 德們揆 �ィ��� �溢ァ�� �滕符��一ウ�, �溢服�� ���、�ク �滝イス�� �ゥ��葺�� 增ャ�倆� �ゥ�ゥ�� �幗符 �シ�エ�呷来�、. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/sunwall-town.lua" +�、增ャ�、� 嶸シ��� ���� �ー�ャ�、�� �エ�� �語イゥ﨑俾クー �懍梠嵂壱共. 﨑們ァ�� �エ �一クク�� �ャ�懍棕� ��捩 �呷ェス�エ ��笈�シ �懍ェス, �ー�ャ�� �母ウシ �壱イ菩ぎ�、�エ �尖・エ'妤エ �・�ー�ャ �ィ�尖ャク�� �ー�啄葺�� �壱腰 �俯ー罹攵� �們�倣ヱ �ス�エ�壱共. 﨑們ァ�� �ク�ウ�� 夋卓捩 ��来�、. �們�倣ヱ� �エ�溢�ク �エ�、 ����シ�� �ャ�シ�語ウ�, 夋卓擽 �壱腰 �尖ヲャ�川��� �ケ�ャ﨑� �一クク�護擽 �們��� �溢揆 �川擽�壱共. �、增ャ�、� �エ�ゥ��復 �ー�ャ �ー��専イ� �ケ�オ�� 寘シ��一ウ�, �壱豆�� �エ�ー�� �ー�ャ �卓ぎ�、�� �一オャ �壱梵�、. 﨑們ァ�� �壱豆 �ュ�� �ク��喜符 奓ー�エ�溢螺�エ 甯語エエ��攤 �尖ц� 甯誤徐�� �樓イ� �� ��擽�壱共. -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") +窶罹ウエ嶸ク��!窶� �ィ 﨑俯釜�エ 嵓シ�エ�、�� �賀イ� �シ�、�エ��� �俯株 �ク��イ� �誤ヲャ�、�、. 﨑們ァ�� �オ�ー� �逸ム�、�エ�ー ��イュ�� �餓搆�エ 奓ー�ク�們乖 夋南乱 �エ �ク�ィ� �サ嶸���ク�、. �エ �卓ぎ�、� �オ�呰復 �壱x�� �川イ懍揆 ��捩 �����シ�� �エ�� �們来�� �ク ���ケ�エ �、�ク�、 﨑エ�� �� ��它�エ �們ァ�� �喜葺�� ��擽�、. 妤ャ�ス�シ�� �呷捩 �壱昆�エ�ャ�、�エ �ー�ャ�� �ク�ャ ��。� �エ�ャ�ク��, �懍享��乱 �卓ぎ�、�� �卓亶�シ �ク�ア�エ�シ �ー�ォ�� �� �作愍�� ��シ�餓葺�、. ��� 彧罷豆�ャ��, ��乱 �伎イ� �ォ�ー �ャ�鷺豆�川� �ゥ�肥擽 奓ー�ク �們剩�、. +�俯株 �ィ 德們揆 �川牟�懍� �エ �ク�� �壱イ� �エ嶸ク�餓愍�� �川血�、. �エ ��梵�� �們イ俯涵 �川揆 �們シ罹豆�溢ァ��, �一クク�エ �ク�� 甯肥揆 �「�エ�エ ���ク�、. �ク� ��ェ�揆 ��エ�ー�� ��乱 �� �、�ク 甯誤徐�エ �ョ�川凰 �ク�� ��ー們侠 �壱ー們揆 �逸����、. �懍牟�ク �們乖 嵓シ�� �ク �餓亨 �晤ー懦紛���ク��, �ク �シ�� �餓捩 �一ー懍凰 �一ス�愍�� ��� �ィ�� �們来�、. �エ� 夋�� �壱腰 �川擽 﨑� �� �ク��野来��, �エ�エ ��朽�ー�ャ�、� �ソ�罷ック�� �﨑俯ゥー �ー�ャ�誤共. �俯株 �罷。� �ー�エ�エ�ク�、. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/swarm.lua" +甯誤徐�エ �� 﨑� �� �ー��凶�、�、. �俯株 �エ嶸ク�餓揆 �倣剩﨑俯�、 嵂溢ァ��, �ク ��イュ�� 德們乱 �俯株 嵭一ウオ�シ�� �エ�呱剣�エ�川。誤共. �俯株 �溢ケ� ���、��� �俯ュ�梹�俯涵 嵭一ウオ�� ��エ�ー 嵭溢垈��アー�ク��, �エ� 﨑� �� �溢来�� �エ �ク� �エ嶸ク�餓揆 ���﨑俯�、 �一ー�椈�� �ー�� ��ソ川擽�壱共. �ー�ャ �ャ�罹�一オー� �ク�シ�尖。� ����梭 �、�ク�俾ウ� �壱株 �卓擽�一ウ�, �エ�� ���� �壱イ菩ぎ ���� �懍�﨑� �尖ц��� �ケ﨑エ �ッ�ゥ�エ� �俾アー�� �一クー�一クー �「�ー�� �溢来�、. �、增ャ�、�� ��勦�� ��ー� �、�エ� �喜葺�罷魂, �俯ァ珠捩 �、增ャ �卓ぎ�、�エ ��擽 �「�ィ �� �ー�﨑� ���エ�� �卓牟�シ�懍。誤共. �、�エ�エ �ゥ�肥擽 �ー�溢凰�� �呷捩 �誤ヲャ�シ �エ�ー �溲オャ�、��, �� 墲ャ�罹ック奓ー �ィ�エ�� �ウ�専ケ護ァ �滕符�誤共. �ク�シ�尖。� �エ 嶹ゥ尞戦剩�� ���シ ��懍ァ�エ��, �幎x�� �ス�護攪 �母ウシ �呷葺�、. +�エ� �エ�サ�� �エ��お�� �� �溢来�肥ァ ��ァ�巡 �� �ィ�エ���、. �俯株 �� �溢攤� �們享�� ��揆 �� 嵂溢ァ��, �、�、�罹巡 �ー�尖腰 �菩侠�・�シ�� �溢ァ一クー�� �卓、啄葺�ャ ��侠德� �エ嶸ク�餓揆 ���﨑� �� �溢来�、. �俯株 �シ��乱�� �シ�エ�俾ウ� �壱腰 �シ�、�� �川�� �エ�専ー�紛�誤共. �� �川蕎 �エ嶸ク�餓擽 ��� 嵭一ウオ�� ���、�一ウ� �壱株 �エ�, �壱ー罷共�� 嵓シ�罷共 �作乱 �� �壱株 �エ�, ��笈�エ �川擽�護攪 �喜捩 �ウ�シ�� �卓牟�シ�懍�ク�� �エ�懋サ� �溢」シ﨑� ��擽 ��株 ��・�� ���、�一ウ� �壱株 ��攤�, ��ャエ孖シ �ク�ー �ク ���ス �ク �ィ�シ�エ ��来�、. �溢ケィ�エ, ��巡﨑俯株 �尖ц�� ��俾ー�� ��寳﨑� ��ァ� �呱腰 ��奝オ�� �懋ー�擽 �晤x��, �俯株 �罷ァ壱・エ�� �壱攵�� �� �� �エ�、 �肥怱�� 嶹�� ��寥 �溢来�、. ��ァ�卓擽� 嵓シ�エ�、�エ�� �ィ�ー�エ �オ�ー� �俯・シ �川血�、. +�俯株 ��侠德� �シ�エ�們� �シ��� �俯洳�エ�俯共. �ャ�ゥ�� �エ�エ�� ��擽�シ���� 嶹ゥ�エ��川擽�壱共. �晝クー� �ー�ー� ��攪 �壱攵�� 寀溢乱�� 嵓シ�エ�ャ�専ウ�, 﨑嬢梵�ュ�シ �「�ィ�俾ー� 甯罷共�ャ, �ク�ャ�� �ソ�罷ック�、�エ �ィ �ャ�ゥ�� �尖カ�ャ�ク �溢来�、. �エ�� �壱株 ��捩 ��ャエ��巡 ��来�、. 嶸シ��、�ャ�エ ��勦 �作乱��, �俯株 �ー�� ��ケ護ァ �俯ァ珠捩 �ャ�誤豆�エ �壱腰 �エ�ウ�� �ィ��梭�� �� �俯ソ川擽�シ�� �ャ�、�� �ィ�ォ�� �壱ァ晨毎�、. �懋オャ�、�シ ��垈�、, �、�ケ�シ �懍梵�、, �エ� ��� �ー�尖腰 �ャ�誤豆�シ �們凰 �、�ー ��護屏�� �ャ�誤豆�エ - �ィ�� �ス�� ��来�、. �ャ�俯笈�シ�� ���ャ�ャ�尖ァ溢梵 ��エ�エ �ー�ォ�ャ�� �� �呷葺�、. �ク�� �ス�溢揆 �ャ� ��来�、. �ク�們幣�� 嵂壱共. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/telugoroth.lua" +�俯株 �エ�シ ��ャシ�� �尖ц��シ �壱洳 �ィ�� ��哩 �壱イ菩揆 �ャ�ゥ嵂一ウ�, ����丶�エ�エ�� �罷護牟��ヲー �シ� �嶸簿豆�� �俯洳�エ�ー �ゥ嵂・�� �。�ー �懍梠嵂壱共. �俯株 �ソ�� �� ��揆 �簿巡�� �們ーク﨑� 峵碕イス�� ��俯ゥー �懍イ懦梭 ��徐�ス�シ�� 嵂・嵂壱共. ��徐﨑俯株 �逸ヤ �エ�川攪 ��ヨ� 嵓シ ��ヨ, �溢服�� 寬シ�川ァ� ��メ�� �ー�エ�俯株 �肥ー削復 �滝イス�、, �ク�ャ�� �溢ケ� ��ュ�エ 奓ー�ク��ヲー �� �呷捩 ����復 �菩�� - �ク��豆 �作乱�� �俯株 �懍�菩侠�� ���﨑俯�、 ���シ �シ�、. �晤ざ �俯株 �エ�エ'增ャ�ー�� �瀧�・�エ �シ�被葺�� �ウ �シ�們乱 ��ーゥ嵂一ウ�, �晤ェ�攪 彧肥��揆 �セ�� 嶹ゥ尞戦紛�� ��揆 �エ尞壱共. �ク�ャ�、� �俯株 彧ャ�ク﨑� �エ�ク��シ, �ー�ク�� �晤ェ�攪 �倣寇�シ �川ァ嵂一ウ�, �ク��揆 �セ�� 嵭、�、�、 �ー�ュ �俯株 �ク��シ �セ��ヨ�、. -t("temporal", "�懋ー�", "entity subtype") +�ク��� �キ� �ー�� �逸ム ��牟�ク �溢来�� �ク�ャ�エ�ス� �們ッ、 �ャ� �們牟 �溢来�シ�ー, �ィ�ク�� 嶹肥メ �専オュ�、�川� 嵓シ� �溢牟 �們丶�� �溢来�、. 彧ャ�ク﨑� �エ嶸ク�餓擽 �ャ��梭 �ク��シ �川蕎 ��。� ��寉�ー�ャ�� �溢来���, �エ� �エ�珠揆 ��ウ� �ク��� �ク�� �川揆 �ケ�� �ャ�シ�ク ���ク�、. �ク��� �ー�ゥ德� �ィ�� 﨑� �� �エ�ャ���� 窶罹└�エ�シ窶晤攵�� �卓名�ー�ク��, �エ�エ �們享�� ��来�、. �ク��� �エ�� �溢来���, �ィ�� ��侠德� �呷牟 �溢来�、. �俯株 �シ��� �俯洳�エ�們ァ�� �、�エ�シ�� 彧肥��捩 �セ��ざ� �サ嵂一ウ�, �ク�� �エ�誤腰 ���� �晧。エ�� �ュ�� ��来�、. �シ��� �壱腰 ��捩 �尖ц�� 弴ゥ�ク�� �� �ク�� �エ�ャ�シ�� �逸ヤ �エ�ゥ�エ�、�シ �一ケ誤ァ� �壱豆 �川擽�壱共. +�俯株 �エ� ��株 巐誤ウオ �壱イ菩揆 �ィ�ー�ャ �ャ�俯笈�シ�専イ� �ク�ー �懍梠嵂溢ァ��, �ク��ァ護愍�罹株 ��ア嵂壱共. �エ 德們捩 �ス﨑エ�ク �溢牟�� �ク��シ �ャ﨑� ��晧擽 ��来�、. �俯株 �ク�� �エ� ��ウ� �� ��豆��, �肥ー削葺�� �俯ェサ�們牟 ��ヲー �ィ�� ��豆�� �晝ー�葺�エ�� �ク��爺クー �懍梠嵂壱共. �ィ 﨑俯x�� 彧ャ�晧擽 �エ�ャ﨑� �ク�ャ�シ �ウ� ��擽�一ウ�, �俯株 �エ�ー �肥攤﨑� �エ��揆 ���德� �尖胸﨑� �� ��来�、. �ス�エ��� �エ �ャ�卓攪 �ク�ャ�シ �川矯 �一ウ� �俯株 﨑俯釜�� �ク�ャ�シ �們シ罹豆�ー �一キ懦毎�、. �エ�懍它�エ �エ�エ �壱攵�� �ゥ�誤ヲャ��, �俯株 �溢凰 �ャ� �尖ヲー 嵓シ�罷共�� 﨑懋ー�エ�ー�川� ��ケ﨑� 彧ャ�晝ウシ ��氈�� 嵭壱ァ晨物�� ����シ �滕符�壱共. �一ウシ 彧ャ�晧揆 峵一ウ� �壱腰 �晤ェ�豆�エ, �ィ�� �罷梃�� ���ャ�� �シ��俯涵 彧ゥ�エ�ク ���ク�、. �俯株 �ク�、�� �ス�護揆, �ク�ャ�� �エ� ��ウ� �� ��豆�� ���﨑エ嵂壱共. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/thieve.lua" +﨑們ァ�� �エ �ゥ�誤ヲャ, �エ �エ�懍它� �ィ ��呷乱 �ク�ャ�� 增ャ�倆� �一キ� �� 﨑俯x�� �一ウシ嵂壱共. � �� ��擽 �珠捩 �晤ェ�擽 �シ��� �ー�ー�ー��ぎ�シ�ー, �ィ�� ��イュ�� ��奝オ �作乱 �エ�懍寥﨑俯ゥー ��ェ�揆 �壱��、. 奓ー�エ�溢螺�� 甯語エエ�� 德們擽, �壱イ倣少�懍擽 �溢ヲ�'�川擽�� ��溜�� 弴ゥ�ク�� �溢来�ー �誤ャク�エ�、.]], "_t") +t("The Spellblaze Chronicles(6): A Changed Eyal", "�壱イ倣少�� �ー��ー (6): �﨑エ��ヲー �川擽��", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") +#{bold}#Chapter Six: A Changed Eyal#{normal}# +Perhaps what happened will never be truly understood. What Sher窶儺ul ruins survived the Spellblaze have been little touched since - the burned hand learns its lesson. But we know that Ephinias and his mages lost control somehow, whatever delicacy and balance they wrought with coming untangled. At the moment they tried to connect to the other farportals the imbalance was reverberated, resonated, magnified beyond control. The farportal in the Crystal Tower imploded in a fraction of a second, killing all within and crushing the land about. The energies in the Sher窶儺ul relics then erupted in a blaze of white light, turning the air to fire and the ground to ruin. The blaze swept eastwards, rolling over our battle with an unstoppable destructive force, and then carrying on towards the Thaloren lands. Most of the ancient forests of Shatur were ripped from their roots, and the lands lain cursed ever since. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/troll.lua" +Meanwhile the other farportals all over Maj窶僞yal erupted, white stone cracking and vast swathes of energy spilling forth. All of the Cornac lands to the west were turned to desert, the dwarven halls of Korhek crumpled, the midvale plains were risen up as mountains and Lake Nur formed in their wake. In the south the ancient tower of Darafel was collapsed, and the forests beside it morphed into an ever-broiling scar of lava and blackened earth. Far in the east the Naloren farportal, the largest of all in Maj窶僞yal, disappeared in a vast earthquake that swallowed everything for miles around, and boiling water spewed up to fill its cavernous depths. -t("giant", "�ー�ク", "entity type") +And whilst this destruction was wrought the incredible energies disrupted all of the mana flow around Eyal. Streams of energy that followed set, slowly changing courses, now were flooded and droughted, warped and split. The threads of the elements were in vast disarray, and any attuned to magic suddenly found themselves far away from their accustomed power sources. +Even the Heavens were changed. The wandering star of Vor disappeared, the constellations were tilted off their normal course, and the seasons rent harsher since. Some say the moons dimmed and the sun went whiter after that day. I do not know. The whole world has seemed darker to me. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/undead-rat.lua" +The numbers killed are beyond count. The initial destruction took at least five million lives, and the terror that followed claimed far more. For though it had been a day of tragedy and immeasurable woe, it was to be followed by a bloody age of darkness and torment. +But none of this I knew as I lay weeping in the aftermath, cradling in my lap the one life I cared about. In abject misery I called on all the healing powers I could to bring her back to me for but one moment. Her heart beat softly, and her eyes opened, but seemed glassy and far away. +窶廰inaniil,窶� I whispered, and her dark eyes turned towards my face. I tried to mumble an apology, to say I was sorry and was unable to help her, but emotions overcame my voice. Her gaze at me was empty, as if she looked right through me, before she turned her eyes away. Slowly she raised a hand to an amulet about her neck, and with a light touch it glowed and then cracked. Her eyes closed again but I could feel the power from the artifact pumping into her, strengthening her heart-beat and mending her flesh. She was unconscious and still badly wounded, but for now the mortal threat was gone. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/vampire.lua" +My thoughts were mixed - glad she was no longer at death窶冱 door, but worried she might relapse, and at the back of my mind scared of that empty look she had given me. Could she possibly forgive my part in this? +Carefully I picked up her frail body, and began the journey back to Elvala. Two days it took on foot, through blasted and ruined ground. On the passage I came across other survivors, refugees now leaving their destroyed homes, heading to the city to seek shelter. I tried to nurse Linaniil as best I could, giving her water during brief periods of waking and dressing her wounds, but true healing could not happen till I reached the city. +Elvala was a quiet chaos, oppressed by fear and uncertainty, an air of dread filling all the streets. The news had broken that our army had been entirely wiped out - there would be no loved ones returning to their families, and the sound of stifled mourning was to be heard in all corners of the city. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/venom-drake.lua" +I took Linaniil straight to the healing grounds in the palace and gave her to the doctors with the strictest instructions. They were swamped by casualties, but followed my orders without question, tending immediately to her wounds and applying tinctures and regenerative spells. +It was as I watched over her quietly that a party bustled loudly into the grounds. I recognised at their head was Perissa, a senior court official. At her side was an elderly human who immediately went to where Linaniil lay. +窶廨eneral Aranion!窶� announced Perissa loudly, 窶廬 heard you were here, but I could scarce believe it. Thank the threads you have returned to us! This is a grave time; we must talk at once.窶� ------------------------------------------------- -section "game/modules/tome/data/general/npcs/vermin.lua" +But I ignored her as I saw the human touch Linaniil窶冱 hand, and her eyes gently open. 窶廚uilan?窶� she murmured softly. +窶廣ye, it is me, my lady,窶� he said quietly. 窶廬 have been sent here by your father. He has ordered me to pass you this.窶� And with that he brought forth a golden ring set with a fiery ruby. I recognised it immediately as the Ring of Kar窶僵rul, worn by the mighty Turthel. Linaniil sat up quickly, wincing from the pain, but with her eyes locked on the ring as it was placed in her hand. +窶廝ut mine father...窶� ------------------------------------------------- -section "game/modules/tome/data/general/npcs/wight.lua" +窶廬窶冦 sorry, my lady. It brings me great sorrow to bear you this news. Your father and his court are dead. His last act was to instruct me to bring this ring to you and your sister. Neira...窶� he said glancing about. 窶廬s she...?窶� He saw the look in Linaniil窶冱 eyes and dipped his head despondently. 窶廬 see. I am terribly sorry. It becomes my duty then, my lady, to declare you the new leader of the Kar窶僵rul.窶� +窶廨eneral Aranion,窶� interjected Perissa. 窶廬 really must speak with you now!窶� +窶弩ait!窶� I barked, and turned to the human Cuilan. 窶弩hat is happening here? How could one such as Turthel be killed?窶� ------------------------------------------------- -section "game/modules/tome/data/general/npcs/wild-drake.lua" +The man looked at me then with a wan sadness in his eyes, before turning to address Linaniil. 窶弸esterday, the day after the terrible Spellblaze, as we began some attempt at reconstruction, still struggling to realign our mana paths, a murmur began amongst the people. It spoke thus: The Kar窶僵rul circle of mages had betrayed the ordinary people. They accused us of siding with the elves to destroy non-mages, of toying with terrible powers beyond our control, of deliberately massacring them out of evil and malice. We could not logic with them, they would listen to no reason, and they rose up in violent anger. They attacked many of us, with farming instruments and whatever weapons they could find. Our defences were weak, and striking back just made the crowd fiercer. We retreated to your father窶冱 home, begging for help, but he shook his head and said he could not fight back. They came for us then, storming his palace, and Turthel ordered all to put up no resistance. He handed me his ring, saying to seek you out in Elvala, and then stepped outside to face the crowds. He didn窶冲 resist! The people... they... they...窶� He lapsed into sullen silence, shaking his head in sorrow. He looked like he wanted to cry, but had no tears left to shed. Linaniil窶冱 face was graven and she stared hard at the ring. +Perissa grabbed me then and turned me to her attention. 窶弋his is what I need to speak with you about, General Aranion. If this human窶冱 tale is to be believed then we are in very grave danger! Scout reports suggest there is a body of humans coming here from the north as we speak. From what this human says they seek retribution - they wish to slaughter us all. A storm of wrath lies on our borders and we are defenseless! We need you desperately to organise our defence, to protect our city and our people.窶� +I felt numb, the events overwhelming me. 窶廝ut who leads us?窶� I said. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/xorn.lua" +窶弋here is no one. What royals are known to be alive are not suited. We are entering a time of war, a terrible time like no other we have ever faced. We need military leadership. You, General Aranion, you must be our leader.窶� +I held Perissa窶冱 gaze then and saw the wisdom in her words. My duty as a Shaloren was clear. But my heart tremored as I turned to look at Linaniil. +窶弋his be our path then, Aranion,窶� she said quietly, raising herself from the bed and carefully placing the ring on the middle finger of her right hand. 窶廬 must tend to mine people, and ye to yours. We will not meet again.窶� ------------------------------------------------- -section "game/modules/tome/data/general/npcs/yaech.lua" +窶廝ut your wounds-窶� I tried to object. -t("humanoid", "�ク���", "entity type") +窶弩ill never heal!窶� she cried, hate dripping from her voice. Her eyes were like cold and impenetrable ice, a smouldering anger deep within. 窶廚ome, Cuilan, we must leave this place.窶� And with that they departed, Linaniil walking tall and proud in spite of her injuries. +I closed off my heart and my emotions then, lest they overwhelm me. My duty was before me, and the events of the past had to be locked away from memory. ------------------------------------------------- -section "game/modules/tome/data/general/npcs/ziguranth.lua" +The ceremony was organised in under an hour, and I was anointed leader of the Grand Council of Elvala, head of the Shaloren people. On my order rangers began transporting in survivors from outpost settlements, whilst I commanded our remaining mages to begin a new endeavour around our city walls. -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") -t("dwarf", "�懍寥嵓�", "entity subtype") -t("thalore", "夋壱。罹��", "entity subtype") +The first waves of the storm of hate came the next day. Human peasants and farmers, ordinary workers armed poorly, their looted swords and spears badly wielded. I stood alone at our gates as they approached, Mooncutter in my hand. When the first few charged at me I thrust the blade into the soil and tore a great chasm in the earth, and our mages summoned forth mists and smoke that rose from the ground and began to surround our whole city. As the peasants stumbled in confusion archers started firing from our walls. What few made it through the smoke and arrows I took on, tearing Mooncutter through their flesh with little resistance. Their blood gushed out in the gallons, drenching our ground, staining my skin. It was like a warm shower over my boiling emotions, a bath of blood to wash over my sins. +The Shroud of Elvala was begun, as our whole city was wreathed in cloud and smoke. Our shield, our mask, our hiding. It would last for centuries, the only dealings with the outside world being in furtive secrecy. +]], [[#{italic}#�俯ー罹攵�� ��倆嚮�・, ��攵�溢乖 ��ィ�シ�� 巐語ウ��晧乱�� �懍キ�#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/objects/2haxes.lua" +#{bold}#��6 �・: �﨑エ��ヲー �川擽��#{normal}# +�エ�誤ゥエ ���� �エ�ィ �シ�エ �シ�エ�ャ�緋ー�� �ー�� �エ﨑エ﨑� �� ��揆��� �ィ�ク�、. �壱イ倣少�� �エ弡� �エ��お� �尖・エ'妤エ ����豆�尖株 ��ャエ�� �川揆 �� �伎イ� �們来�、. �逸ム��ヲー �川擽 �ク��豆�エ � �戦寤�� �喜ァ �喜葺�ー��. 﨑們ァ�� �ー�ャ�� �戦半�溢符�、� �ク 弴倆葺�� �壱イ菩ぎ�、�エ �ィ��攪 �エ���� �ィ�尖ャク�� �懍牟﨑俯株 �ー �、甯ィ嵂一ウ�, �誤ャク�� �ク �ャ�ク﨑ィ�シ ��嶸菩擽 ����梭 �ィ�ク ���ク�、�� �エ �語ウ� �壱共. �ク�、�エ �、�ク �・�ー�ャ �ィ�尖ャク�、�� �ー�ー﨑俯�、 �罹巡﨑� �懋ー� ��嶸菩擽 �エ�躯ぎ��, �ィ�ク��ヲー ��嶸菩捩 �ス�懋ー�乱 寘シ�ク�俾ー 奝オ�懦腹 �� ��株 �們、�護ァ �エ�エ�� �� ��擽�、. �們�倣ヱ �溢乱 �壱腰 �・�ー�ャ �ィ�尖ャク� �ー�們攪 �懋ー�乱 尞ュ�懦葺�ャ, �ク �溢乱 �壱腰 �エ�、�� ��カ �ス�エ�� �シ� ��揆 �菩ざ�壱共. �尖・エ'妤エ ���シ�� �エ�ィ �壱腰 �尖ц��� �逸葺�隷イ� �幎x�� �一クク�� �﨑們流 �懍牟�ク �們凰, �オ�ー�シ �溢ぎ�エ�� ��揆 �壱梵�、. �一クク� ��呷攪 �呱カ�シ 嵂・嵂一ウ�, ��圍�エ��葺�� 甯語エエ�� 德們愍�� �ー�ャ� �ク�ー�� ��棗�� 弴ゥ�エ �、�� 夋壱。罹�溢攪 ��愍�� �們符�罷共. �、妤エ�� ��� �イ�、� ���� �。�尖ヲャ�ク �「�ィ �俾ー�� �専ウ�, �ク�誤カ奓ー �ク �イ�エ �壱腰 �ウ� ��シ�幗捩 ��擽 �們来�、. +﨑懦失 �溢ヲ�'�川擽�� ��溜�� 寘シ�ク �壱腰 �、�ク �・�ー�ャ �ィ�尖ャク�、� 尞ュ�懦毎�罷魂, 﨑們摩 �護乱 �溢擽 ��罷笈 �雅劇﨑� �尖ц�� �滕符�ク �們剩�、. �懍ェス�� �壱腰 �罷・エ�呷攪 ��捩 ��カ �ャ�餓愍�� �﨑エ���ク��, �罷�餓攪 �懍寥嵓� 巐誤梠� �エ�溢。護愍�ー, �ク�罹イ��シ 尞餓寳� �滕符�ャ�シ �ー�エ �們来�� 尞餓寳�エ �壱腰 �尖ヲャ�尖株 ��・エ 嶸ク�俾ー �晝イィ�ャ�、. �ィ�ス�川��� �、�シ寬� ��夋卓擽 �エ�溢。護愍�ー, �ク �シ�們乱 �壱腰 �イ� ��� �逸ム���ク�� �喜桷��擽 �ゥ�肥擽 �縄イ� �們来�、. �呷ェス �晧乱 �壱腰 ���罹�溢攪 �・�ー�ャ �ィ�尖ャク� �溢ヲ�'�川擽�護乱�� ��・ 增ー �ィ�尖ャク�エ�溢ァ��, �� 墲ャ�罹ック奓ー�� �ク�� �ィ�� ��揆 �卓牟�シ墲ィ ��イュ�� ��� �誤ャク�� �ャ�シ�ク ���ク�� �ィ�尖ャク�エ �壱腰 �尖ヲャ�川��� �南牟�、�エ�� �シ�エ �懍牟�ク �們凰 奛� �� �ャ�ー�� ��屏�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/2hmaces.lua" +�ク�ー �ャ�呷擽 �シ�エ�俯株 ��卓乱 �雅劇﨑� �尖ц�� �川擽�護乱 彧尖・エ�� �壱x�� 彧尖ヲ�揆 �ィ�ー�ャ 彧ゥ�ィ�、 �南葺�、. �エ�懋サ� �シ��俾イ� 彧尖・エ�� �尖ц��、� �懍�德� �ス�懋ー �罷護来��, �ー�ュ �尖ц�� �們ケ俯株� 﨑俯ゥエ �壱・エ�� �俾クー�� 﨑俾ウ�, 彧尖ヲ�擽 �セ�エ�ー�� �壱攵��� ��ス�護ァ �、�� �� ��擽�、. �川��� ��・�、�� �ャ��葺�� �懍棕﨑エ�ク, �壱イ母ウシ �呰剩�們牟 �壱腰 �尖豆� �ィ�� 﨑懍���乱 �オ�呰葺�� 德們攪 �川イ懍愍�罹カ奓ー ��エ�ク ���ク�、�� �ク �ィ�ォ�� �們来�、. +�ャ��エ �懍メ�溢� �罷護牟���ク�、. ���護擽 �� �エ�エ�� �ャ�シ�ク ���ク��, ��梵�ャ�、� �ク�� �ス�懍乱�� �エ夋逸毎�シ�ー, �� ���壱豆� 弡ィ�ャ �� �嶸ケ﨑エ�誤共. �� �ャ�エ �� 彧尖ヲソ﨑エ�語ウ� 夋懍桝�エ �� �晧符�誤共�� �エ�、�� �壱共. �俯株 �� �ィ�エ���、. �エ�� �ィ �ク��擽 �� �エ�。�� �エ�シ �川擽�、. +彧ャ�晤頗 �尖豆� � �們。ー�ィ ��来�、. �們搆 �シ�エ�� 甯語エエ� ��牟�� �、�ア�� ��攪 �ゥ�ィ�� �霊符�肥愍�ー, �、�ー�シ�ィ ��イュ�� �オ尞ャ �作乱�� 弡ィ�ャ �� �珠捩 �エ�、�エ �ス�� �們来�、. �ク ��� ���� ��キケ�� ���エ�一ウ� �� �尖。� �、﨑們ァ �サ﨑� �ャ嵓肥攪 ���エ�溢ァ��, �エ���シ ��奝オ�シ�� ��� �ャ 嵓シ��ヲー�エ �俯株 �罹劇�� �ォ���エ�ー�� 嵂一クー �誤ャク�エ�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/2hswords.lua" +﨑們ァ�� �ク �ケ�懍攪 �俯株 ��ャエ��巡 �ィ�エ�� ��。�, �ク� 尞戦来 﨑懋ー�エ�ー�川� �エ �ャ�卓揆 �一ウ� 彧尖叶�シ���� �溢来�、. �ク ��ーク﨑俾クー �晧擽 ��株 ��奝オ �作乱��, �俯株 �ィ 﨑懍���ァ護擽�シ�� �ク��シ �們ざ�ャ�ー ��紛�� �們悛�� 德們揆 �ク�ャ�ィ�俯共. �ク��� �ャ�・�エ 彧ャ�ク﨑俾イ� �ー�ー �懍梠嵂一ウ�, �エ�エ �ク��� �溢揆 �エ���, �ク �壱徐�尖株 彧尖ヲソ嵂一ウ� 﨑懍螺�エ �シ �ウ�� �卓亨﨑俾ウ� �溢来�、. +窶罹ヲャ�俯笈�シ,窶� �エ� �ク��イ� �作く�エ�� �ク��� �� �壱徐�専ー �俯・シ �罷攵�エ�俯共. �簿ァ� �ク�逸葺�、��, ��凰�� �俾ー ��共�� �戦葺�、 嵂溢ァ��, �ャ�ャ �川�菩擽 ��ー幗ウ� �ゥ�誤ヲャ�シ �エ� �サ嵂壱共. �ク��� �� �罷攵�エ�� �溢来���, �ク �壱ケ幗捩 �溢ケ� �エ �、�ス �壱ィク�シ �エ�� �壱株 �ッ �オ嵭逸毎�、. �ク�� �懍│�� �誤�ク�、. �ク��� �懍イ懦梭 �川揆 �、�エ�ャ�ャ�罷笈 �川侠�� �ゥ�� �ク�、 �壱腰 �ゥ�ク�エ�� ��ク�、�緋ウ�, �ク�ャ�� �ゥ�ク�エ� �幗揆 �エ�罷笈 �ィ�誤共. �ク��� �、�� �溢揆 �川葺��� �俯株 �ク ���シ�川� �懍牟�ク �們乖 德們擽 �ク��専イ� 彧俯洳�、�エ��� �ク �尖d �� �溢来�、. �ク��� �ャ�・� �川�� �� �罹�キ﨑俾イ� �ー�� �溢来��, �ィ�ク�� ��イ俯巡 �們悛�俾ウ� �溢来�、. �ク��� �們享�エ ��来�� �ィ�ク�� ��イ俯巡 �ャ��梭 �ャ��復 �們、�エ�溢ァ��, �エ�� �ス�護攪 �川符���� ��エ�� �����、. +�ク�ソ�作擽 �、�ス�菩」ス�エ�壱共. �ク�� �ス�護攪 �ク奓ア�川� �霊牟�� �エ �ー�、���, ���� �、�� ��剩���� �� �ア�菩侃�ャ����, �� 﨑懦失�シ�罹株 �ク�� �エ�� �エ�ャ�シ�壱腰 �ク �オ嵭逸復 �壱ケ幗擽 �尖�、���、. �エ �ャ夋懍乱�� ��ェ� �エ ��桷�� �溢来�、. �ク�� �� �ゥ�懦腹 �� �溢揆��? ------------------------------------------------- -section "game/modules/tome/data/general/objects/2htridents.lua" +�俯株 �ー�ャ�、�ス�� �ク��� �ー�ス﨑� �ク�� �溢符 �、��, �俯ー罹攵�� �護符��� �ャ�菩揆 �懍梠嵂壱共. �一クク�� �ク�、 嶹ゥ尞戦紛�� ��揆 �キ�ク �エ寀 �ク, �、�ク �晧。エ�尖豆�� �懋イャ嵂壱共. ����梭 甯語エエ�� ��嵂・�� ����, 嵓シ�懍イ俯・シ �セ�シ�、 ��亨�� 嵂・﨑俯株 嵓シ�罹ッシ�、�エ�壱共. �俯株 �懍│�� �、﨑エ �ャ�俯笈�シ�� ��从﨑俯�、 ���シ�、. ���﨑エ�� �ク�シ�ー �ク��専イ� �シ�� �ケ�エ�� ��イ俯巡 �俯」醐毎���, ��亨�� �、�、�エ�ー ��ケ護ァ�� �罹劇�� �� �俯」誤・シ 﨑� �� ��来�、. +�俯ー罹攵�� ���被毎��� �ク�シ�尖巡 嶸シ�溢攪 ��ー�溢��、. �オ尞ャ� �溢譜�川乱 �ィ�専ー �ー�ク﨑エ嵂一ウ�, �ー�ャ�壱共 �尖�、�エ ��怱�ー� �罷�、 �溢来�、. �ー�ャ �ー�� ����梭 �、�ク�們来�、�� �護享�エ �、�、�罷共 - �ク ��オャ�� �ャ�啄葺�� ��ア�� ��愍�� �護符�、� �サ﨑� ��擽�一ウ�, �ィ�ス�ャ �、�エ﨑俯株 �誤ヲャ�シ �エ�肥��� �、�� �� �溢来�、. +�俯株 �ァ�・ �ャ�俯笈�シ�� ��カ川攪 �俯」護��� �ー�、�緋ウ�, �們ぎ�、�専イ� ��イゥ﨑俾イ� ��罹・シ �エ�ャ�ー �ク��シ �。�シ�、. �俯」護��� 嶹們梵�、�� �們ウ尖x�� �溢来��� �ク�、� �エ ���ケ�� �尖ァ川螺�エ �ー�専ウ�, �餓亨 �ク��� ��イ俯・シ �誤遵﨑俾ウ� �ャ�� �シ�ク�� �ャ�ゥ﨑俾クー �懍梠嵂壱共. ------------------------------------------------- -section "game/modules/tome/data/general/objects/axes.lua" +�俯株 �ク��シ �川螺�エ �罷攵�エ�� �溢来�罷魂, �エ�、 �ャ�誤豆�エ �誤梳�、�ス�� �俯」護��� �懍桿嵂壱共. �俯株 �ク ���川乱 �� �ャ�護擽 ���� ��ャ��揆 �。�� �壱腰 寬俯ヲャ�ャ�シ�� �ク �護符�エ�俯共. �ク��� ��ェス�川� �エ�、 ���ケ�� �ク��擽 �ー�尖x� ��寥 �壱株 �ャ�俯笈�シ�専イ誤。� �ァ�・ �ャ�、�罷共. +窶懍符�シ�溢乖 �・�ー!窶� �ク�� �罹>�ス�� �戦毎�、. 窶懍流�ー �壱共�� �エ�シ�ー�� �、�溢ァ�� ���德� �ソ�� �俾ー ��来�オ�壱共. �ケ���エ �エ�� �護符�、�、��, �川��� ��・�、�専イ� �川ぎ﨑エ�シ���オ�壱共! �瀧劇﨑� �ャ�エ�エ �溢慣�壱共. ��� �ケ�・ �エ ��勦�� �﨑エ �俯�﨑エ�シ 﨑ゥ�壱共.窶� +﨑們ァ�� �俯株 �ク��シ �エ�懦葺�� �ャ�俯笈�シ�� �川揆 �。�� �壱株 �ク��揆 �エ�俯共. �ャ�俯笈�シ�� �一コシ峵�エ �懍イ懦梭 �エ�ク��, 德們螺�エ �卓名�ー�ク�、. 窶懦シ�?窶� ------------------------------------------------- -section "game/modules/tome/data/general/objects/boss-artifacts-far-east.lua" +窶懍�, �瀧笈�、, ��ー�ィ.窶� �ク� �ィ�ゥ﨑俾イ� �戦毎�、. 窶懦握�エ奛� �們攪 ��愍�� �肥慣�壱共. ��イ�鋸�們� ��ー�ィ�� �エ��揆 ��葺�シ�� ��葺�ィ�オ�壱共.窶� �ク��イ� �戦葺�ー �ク�� �逸ム�� �ッ﨑� �ィ��ー �倣梃 嶹ゥ�� �們ァ�シ �シ�壱共. �俯株 �ァ�罷。� �ク��擽 �ク �賀ー倣復 妤ャ�エ奛肥擽 �シ�� �溢来�� �エ�エ'增ャ�ー�� �們ァ�シ�� �ク �護符�エ�俯共. �ャ�俯笈�シ� �ァ�罷。� �ク�� �シ�シ�ー��, ��慣﨑俯株 ��奝オ�� �シ�エ�� �。�ク�ク�、. 﨑們ァ�� �ク��� �尖ー罷凶 ��乱 �們ァ� �南擽�� �ク��� �們ァ�シ �ォ�エ�ク�シ �尖共�エ�俯共. +窶懦葺��� ��イ�ァ�們���...窶� +窶懍」��﨑ゥ�壱共, ��ー�ィ. � �戦復 �エ�ィ �戦腹 �� ��擽 �ャ嵓�ァ��, ��ー�ィ�� �エ �護享�� ��紛�罹�、�シ�� 﨑ゥ�壱共. ��イ�鋸�シ �ク��攪 ��﨑俯豆� �ィ�� �護符��ィ�オ�壱共. �ク��サ們��� �懦寇�� �懋イ� �エ �們ァ�シ ��ー�ィ� �、�エ�シ ��ー�ィ�� ��ク��シ ��葺�ィ�オ�壱共. �、�エ�シ...窶� �ク�� �シ��� 德尖#德尖# �エ嵓シ�ー �戦毎�、. 窶罹└�エ�シ ��ー�ィ�們│...?窶� �ク�� �ャ�俯笈�シ�� �溢揆 �エ�罷笈 �呱橋﨑俯ゥー ���罹・シ �ィ�ャ�壱共. 窶懋キク��慣�一ケ�. ���﨑俾クー 﨑懍擽 ��慣�壱共. �ク��共�エ �エ �ュ�� �� ��ャエ� �俾イ��ー��. ��� �エ �尖ヲャ�川�, ��ー�ィ�們� �エ�エ'增ャ�ー�� �� ���梵� �們��護揆 ���ク﨑ゥ�壱共.窶� ------------------------------------------------- -section "game/modules/tome/data/general/objects/boss-artifacts-maj-eyal.lua" +窶懍符�シ�溢乖 �・�ー,窶� 寬俯ヲャ�ャ� �シ�エ�、�壱共. 窶懍ァ�� �ケ�・ �俯�﨑エ�シ�� 﨑俯株 ��擽 �溢慣�壱共!窶� -t("None", "��搆", "_t") -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") +窶懋クー�、�ャ�懍丶!窶� �俯株 �誤ヲャ�、��, 塚シ��エ�シ�� �ク��乱�誤。� �ク�� �誤�ク�、. 窶懋キク�� �エ�ィ �川擽�、? �ク 妤ャ�エ奛肥擽 �ス�壱共�� �川擽�、? ��エ �エ�サ��?窶� +�ィ�尖株 �ャ嵓肥擽 ��晨復 �溢愍�� 德們螺�エ �俯・シ �罷攵�エ�俯共. �ク�ャ���� �ャ�俯笈�シ�専イ� �戦葺�ー �懍梠嵂壱共. 窶懍牟��, �ク �肥ー削復 �壱イ倣少�懍擽 �シ�エ�� �、�� ���エ�溢慣�壱共. �彧ャ�� ��亨�� 嵓シ﨑エ�シ �オ�ャ﨑俯�、 �罹巡嵂一ウ� �壱x 奝オ�罹・シ �ャ�簿ケ�葺�� �ー �ャ��梭 �懦墳�� �ェ�� �溢来�罷魂, �ャ�誤豆 �ャ�エ�川� �エ�、 �エ�シ�ー� �語クー �懍梠嵂溢慣�壱共. 窶懍ケエ�エ'增ャ�ー �壱イ菩ぎ �ー﨑ゥ�エ 尞雅ッシ�、�� �ー��嵂壱共窶晤攵��. �ク�、� �ー�ャ� �壱イ菩ぎ� ��旧 �尖豆�� ��腹�ー ��紛 �倆売�、�� 寬ク�� �懍�, �ー�ャ� 奝オ�懦腹 �� ��株 �肥ー削復 德們揆 ���� ��俾ウ�, ��攪�シ 峵一ウ� �俯巡��愍�� �川侠�、�� 﨑呷ざ﨑俾ウ� �壱共�� ���嵂溢慣�壱共. �ク �ャ�誤豆�専イ誤株 �シ�ャ� 奝オ﨑們ァ �喜葺�� 﨑エ��巡 �、�シ�、 﨑們ァ �喜葺�オ�壱共. �ク� ����� 弴ゥ�ク�ャ �賀クー﨑� �川擽�溢慣�壱共. �ャ�誤豆� �碕クー�ャ�� �シ���エ�� �エ�ー�� �ク �� �壱株 ��擽�シ�エ �尖蕩� 弴俯遭�ャ �彧ャ�シ �オ�ゥ嵂溢慣�壱共. �彧ャ�� �ゥ�エ�� �ス﨑エ�ク �溢来��, �彧ャ� �俾イゥ�� �﨑エ�� �ー�瀧豆�� 嶹罷ァ� ���ァ逸腹 �川擽�溢慣�壱共. �彧ャ�� 妤ャ�エ奛� �們攪 �ー�俯。� 弡��﨑們流 �ク��サ� ��它�� �ャ嵂溢ァ��, �ク��サ們��� ���罹・シ ��シ�懋ウ��� �樌� �ク�ク �� ��共�� 﨑們��オ�壱共. �ク�� �ャ�誤豆�エ ����愍�� �、�エ�・�、��, 妤ャ�エ奛� �俾サ們��� ��﨑俯豆�専イ� �﨑ュ﨑們ァ �尖攵�� ��葺�ィ�オ�壱共. �ク��サ們��� �懋イ� �俯ー罹攵�� ��� ��ー�ィ�シ �セ�シ�シ�� 﨑們���, �們ァ�シ �懋イ� �。�ー�懋ウ��� �ー�瀧豆�専イ誤。� �們符��ィ�オ�壱共. �ク�� �ュ�� �﨑ュ﨑們ァ �喜愍�ィ�オ�壱共! �ク�ー�ー�� �ャ�誤豆�... �ャ�誤豆... �ャ�誤豆�...窶� �ク�� �ィ�ク﨑俾イ� ��揆 �、�シ���� �ャ嵓肥乱 ���ィ ���罹・シ 彧罷豆�壱共. �ク�� �ク�� �カ� �� �呷符 �エ����, 彧俯ヲエ �壱ャシ 﨑� �ゥ�ク�ー�ィ �ィ��梭� �喜葺�、. �ャ�俯笈�シ� �ャ��復 岺懍�菩揆 �� ��。� �們ァ�シ �ク�、�エ�� �溢来�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/boss-artifacts.lua" +�ク�ャ�� 寬俯ヲャ�ャ� �俯・シ �呷棕�� �誤�、�ク�ー�ー �戦毎�、. 窶懍符�シ�溢乖 �・�ー, �エ �エ�シ�ー�� �﨑エ�� �ケ���シ �俯�﨑俯�、 嵂溢慣�壱共. �護平 �エ �ク��攪 �エ�シ�ー� �ャ�、�エ�シ�エ, �餓棗德� ��利﨑� ��勦��笈�、! �菩ーー�卓攪 �エ���懍乱 �ー�エ�エ ��ェス�川� �エ�、 �ク�� �エ�ャ� �エ�ウ�シ�� 嵂・﨑俾ウ� �壱共�� 﨑ゥ�壱共. �エ �ク��攪 �尖。� �ク�ィ�エ�エ�エ, �ク�、� ��ェ� �ー�ャ�シ �卓ァ倣葺���� 﨑� ��笈�、. �ー�ャ �ィ�尖・シ ��・呰葺�ク �戦葺�����. ����� �ャ 尞ュ峵作擽 �ー�ャ�� �ュ�ス�� �罹ヲャ���罷魂, �ー�ャ�� 嶸�椪 �エ�ゥ��鮒�壱共! �ゥ�エ��揆 �懋ウ�, �ー�ャ�� ��亨� �シ�ア�� �墲、�ー ��紛�� �ケ���� 德們擽 �溢共德� 﨑�囈﨑ゥ�壱共.窶� +�ャ�ャ �� �ャ�エ�、�エ �卓梵�ー ��慣﨑� 夋南乱 �俯株 ���� �削葺�� �溢来�、. 窶懍棧�罹ァ�, ��溢捩 ��ー �ー�エ �エ�護ァ?窶� �エ� �戦毎�、. +窶懋キク�エ �ャ�護擽 ��慣�壱共. �晧。エ﨑エ �壱共�� �誤�、�� �菩。ア�、 �卓乱�� ��桷�専ー ��慣�壱共. ��梳�� �罹劇�, �ク ��オャ�� �ェ�エ �エ� �サ﨑� �肥ー削復 �罹劇� �、��、�� �溢慣�壱共. �ー�ャ�専イ� �ー��シ 奝オ�被葺�� ����・�エ 﨑�囈﨑ゥ�壱共. �ク�ャ�� ��攵�溢乖 �・�ー, �ケ���エ �ー�ャ�シ �エ�護牟�シ�� 﨑ゥ�壱共.窶� ------------------------------------------------- -section "game/modules/tome/data/general/objects/bows.lua" +�俯株 寬俯ヲャ�ャ�� �溢揆 �溢」シ �エ�俯共. �ク��� �川捩 �ウ�俯共. �ャ�罹�溢攪 �シ�川愍�懍� �エ� 﨑エ�シ 﨑� �シ� ��ェ�毎�、. 﨑們ァ�� �ク�� �誤�、 �ャ�俯笈�シ�� �エ�� �們梵 ��エ�エ �ィ�ャ�ー �懍梠嵂壱共. +窶懍擽�� �ー�ャ� ��シ�� 﨑俯株 �ク�エ�川囈, ��攵�溢乖.窶� �ク��� �ー�ゥ德� �ク��イ� �戦葺����, �ィ��川� �シ�エ�� �、�ク�� ��エ�����ス�� �ー�ャ�、�ス�� �們ァ�シ �壱共. 窶罹x�� �エ �ャ�誤豆�� �誤ウエ��幣 﨑俾ウ�, �ケ��� �ケ���� �ャ�誤豆�� �誤ウエ��幣 﨑エ��. �、�� �誤x�� �� �シ� ��イ���.窶� +窶懦葺��� �ク ��イ俯株--窶� �俯株 �俯劇﨑俯�、 嵂壱共. ------------------------------------------------- -section "game/modules/tome/data/general/objects/brotherhood-artifacts.lua" +窶懍��� �� �們揆 �ー�溢囈!窶� �ク��� �誤ヲャ�、�、. �ク �ゥ�誤ヲャ�川��� �晧丶� �サ�エ�們剩�、. �ク��� �溢捩 �ィ�����, �溢ケ� �ー�ォ�� �� ��株 �ィ�ィ﨑� �シ�語ウシ �呷葺�シ�ー �ク �喜�﨑� �ウ�川��� ���� 夋�、�エ�� �溢来�、. 窶罹伐�シ�, 塚シ�. �エ�ウ�� ���シ 﨑エ.窶� �ク��イ� �ク�、� ���ャ�、. �ャ�俯笈�シ� �ィ�ク�� ��イ們乱�� �一オャ﨑俾ウ� �ァ�� �懍�, �ケ�ケ﨑俾イ� �野愍�� �ク�エ �俾ー罷共. +�ク��, �俯株 �エ �溢搆�シ �川�菩揆 �ィ�� �ォ��イ��ク�、. �ク��ァ �喜葺�、�エ �� �ク��豆�� �卓牟�シ�懍。護揆 奛誤笈��. �エ� 﨑エ�シ 﨑� �シ�エ �溢服�� �溢来��, ��俾ー� �シ�、� �ー�オ � �壱ィク�� �サ�エ���、�シ 嵂壱共. +�餓怱�晧捩 﨑� �懋ー�巡 �� �壱据�エ �晤ぎ�、. �俯株 �俯ー罹攵 ��倆嚮�� �罷劇�シ �幗符 ���梵� �們来��, �ャ�罹�� �シ�ア�� �岺懦葺�� �們来�、. �懍ーー��尖豆� �エ ���ケ�� �ー�シ �ク�エ �菩ーゥ��� �晧。エ�尖豆�� �們�﨑俾クー �懍梠嵂一ウ�, �ィ��梭�� �壱イ菩ぎ�、�専イ誤株 ��亨�� �ア�ス�� �倣剩﨑俯攵�� ���ケ�� �エ�ク�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/cloak.lua" +�、�� ��, �晧丶�� 尞ュ峵作攪 �ォ �溢ァク �罷梃�エ �ー��ウ、�、. �ク�� �鷺ッシ�、�シ �護梠�鷺豆, �ク �ク 尞雅ッシ �ク�呷梵�、�エ 嶸倣失��株 �們、�� �エ�・�� 﨑俾ウ� �溢来��, �ク�、� �ク巐削復 ��シ �ス�� ��ャエ��イ誤x �専ウ� �溢来�、. �俯株 �ク�緋イ�� �専ウ� ��ク �樌乱 嶹�� �懍� �ク�、�� �樌擽嵂壱共. �們搆�� ��ェ�擽 �エ�� �ャ�、�、�� �俯株 ��� ��乱 �ゎ符 ��乱 ��イュ�� ���エ�� �シ�シ�ー��, �ー�ャ �壱イ菩ぎ�、� ��乱�� �一ー懍凰 �ー�ー�シ �溲イ� �誤豆�エ �ー�ャ ��亨 ��イエ�シ �川矯�ー �懍梠嵂壱共. �護梠�鷺豆�エ 嶸シ��� �����, ����、�エ �ア�ス ��乱�� �ャ�ゥ�� �懍梠嵂壱共. �ー�ー� 嶹肥ざ��・シ �ォ�� �エ� �壱株 �ウ�護ァ ��ーゥ﨑俯株 �ー �ア�オ﨑� �ケ�護��、� �エ� �ク�緋イ�シ�� ����, �川何�� ���壱共. �ク�、�専イ護� �一オャ �懍牟�ク �們乖 嵓シ�� �ー�ャ�� ��揆 彧��� ��亨��, �エ 嵓シ��� 孖�エ �シ�ゥ�誤共. �溢ケ� �南牟�、�エ�� �川�菩揆 �晨梭�� �ク��シ﨑� �誤x�ー �呷捩, �エ� ���ク ��腐�� �サ�エ�エ�ー ��復 嵓シ�罷共��、. +�ー�ャ�� ��亨 ��イエ�� �ャ��ウシ �ー�ー�� �俯洳�ク�エ�� �們来��, �ク��擽 �俯ー罹攵 �・�餓攪 �懍梠�エ�壱共. �ー�ャ�� �ゥ甯ィ, �ー�ャ�� ��エ, �ー�ャ�� �����. �・�餓捩 ��ーア �� �呷譜 ����們来��, �緋ケ・�ク��ウシ�� �尖・俯株 �ケ德� ��ー�ャ�� �エ�ィ�エ�誤共. +]], "_t") +t("The Spellblaze Chronicles(7): Into Darkness", "�壱イ倣少�� �ー��ー (7): �エ�� �作愍��", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# +#{bold}#Chapter Seven: Into Darkness#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/objects/cloth-armors.lua" +We veiled our guilt, cloaked our crimes. Though we had some communication with the outside through halfling traders and the odd disguised Shaloren adventurer, we remained mute to the world at large, hidden from their accusing gaze. Outside our quiet walls others had not the luxury of hiding. The Spellhunt was begun, and it knew no mercy. +Ordinary people rose up against what they perceived as the arrogance of the mages, a revolt against the power of the few that had ruined the lives of so many. Any suspected of sorcery or ties to the Art were cruelly dealt with. There was sympathy for none, and many innocents fell victim to the unquenchable thirst for retribution. The madness swept across the whole of Maj窶僞yal. +Law and order had broken down. Armies, territories and whole cities had been destroyed or ravaged by the Spellblaze, with many areas left completely uninhabitable. Kingdoms fell and tyrants arose. Bandits picked at the bones of civilisation like vultures on a rotten corpse. ------------------------------------------------- -section "game/modules/tome/data/general/objects/digger.lua" +An organisation called the Ziguranth, thought dead long ago, came into resurgence, gaining popular support from the people in their anti-magic crusade. We heard of some mages going into hiding, but inevitably being rooted out, or fleeing desperately from place to place. Dark tales also arose of necromancers and fell wizards creating dungeons and strongholds, fending off or evading attacks, and beginning reigns of terror. +And one tale came to my ears of a group of mages that managed to band together and stay in hiding, though always on the run from the chasing Ziguranth. The story from outside was that they were led by a demon with fiery hair, fiercely glowing eyes and hands wrapped in flames, that fought with blazing wrath and could be opposed by none. I knew that description well... +I carried out my reign, my duty, taking care of the Shaloren people. We were safe from attackers, secure in our supplies through discrete trade, and slowly building back some of what we had lost. But both fear and shame prevented us from showing our face to the world. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/ammo.lua" +Fifteen long years passed before I awoke one night in my council chambers, the crescent Wintertide moon softly illuminating a shape near the end of my bed. The figure was tall and slim, wrapped in tight-fitting wools and furs. Her crimson hair stirred gently as she stood with her back to me. Memories arose of a night long ago, in a more innocent time, when a younger me and a younger her first became close. -t("fire", "嶹肥両", "_t") -t("storm", "尞ュ峵�", "entity keyword") +I barely dared to whisper her name, afraid that she might disappear, an apparition or a dream that could be broken by a spoken word. 窶廰inaniil,窶� I softly mouthed. She turned to me, and I saw those same dark eyes I remembered. But they were surrounded by lines of care, the markings of years of strain and responsibility clear on her face. +Rising from my bed I gathered a robe about me. I took a few steps towards her but stopped, not able to move myself any further. I wanted to be near her, to put my arms around her, but it felt as if she were across a wide chasm from me, a gulf of time and pain between us. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/amulets.lua" +窶廬 have come for help, Aranion,窶� she said in a low voice, not quite meeting my gaze. 窶弋here be something I seek, and ye must aid me in achieving it.窶� I did not understand, but I nodded my assent. 窶廨et ye dressed and ready then. There be a long journey ahead of us.窶� -t("eclipse", "�シ��", "entity keyword") +She stepped towards the window, her back towards me again, waiting as I put on a stralite mail and gathered my sword. When she noticed I was ready she levitated out, and I followed. +We whistled through the air, travelling northwards at great speed. The lands swept beneath us, and the climate grew colder as we went further and further north. Hours passed in intrepid silence, till we were flying above snowy tundra. We soared past plains of white and grey before we reached a low range of hills. Here Linaniil slowed and descended, and I went down beside her. We came to rest before a dark opening at the foot of the hills. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/armor.lua" +Linaniil stood for a while staring at the black cave. Fear radiated from her face, but her eyes were hard and determined. 窶廬t is here,窶� she said quietly, her voice steady. I followed her gaze, trying to guess what secrets this remote place contained, but I could sense nothing special. +She marched forwards and I followed, until we came right up to the shadowed opening. Linaniil hesitated a moment, staring into the blackness, before finally stepping inside and being swallowed from sight. I could feel it then, the sensation that something ancient lay in this place. My skin tingled and my arcane attunement felt on fire. This dark cave held some mysterious force, secluded from all knowledge since the oldest days of Eyal. There was something here that could change the destiny of the world. +I took a deep breath and stepped forwards.]], [[#{italic}#�俯ー罹攵�� ��倆嚮�・, ��攵�溢乖 ��ィ�シ�� 巐語ウ��晧乱�� �懍キ�#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/belt.lua" +#{bold}#��7 �・: �エ�� �作愍��#{normal}# -t("giant", "�ー�ク", "entity keyword") +�ー�ャ�� �・�餓愍�� �ー�ャ�� ��桷�� ��ャ��, �ー�ャ� ���ク ��・シ �ィ�シ�、. 﨑倆伯�� ��攤�、�シ �ー�倆葺�� ��・﨑� �ャ�罹�� �ィ嵭俾ー�、�� 奝オ﨑エ�� �緋ケ・�ク��ウシ �ー�� �尖・倆腹 �俯株 �溢来���, �ー�ャ�� �ャ��梭 �ク��擽 �エ�エ�� ����� �懍│�シ�罹カ奓ー �ク�� �ィ�エ �� �ィ�オ﨑俾ウ� �溢来�、. �俯ー罹攵�� ���被毎��� �緋ケ・�ク��攪 �ャ�誤豆� 嵓シ�懍イ俯攵�� �ャ�俯・シ ��ヲエ �� ��来�、. �壱イ� �ャ�・�エ �懍梠�們来��, �ク��捩 �尖ケ�攵�� ��揆 �ー�尖共. +尞雅イ被復 �ャ�誤豆� �壱イ菩ぎ�、�� �、�醐葺�、�� �ャ�シ��, �ク�� �樌� �賀クー嵂壱共. �俯ァ珠捩 �エ�、�� �ゥ�ィ�� �霊符��, �ケ�護��護擽 ��� 德們乱 �樌� �シ�エ�� �俯梳�ク ��擽�、. �シ���� �ャ�ゥ嵂壱共�� �們峡�俾アー�� �壱イ� �ー�溢凰 ���ー �壱腰 �エ�、� �ィ�ー�ャ �被仍﨑俾イ� �俯ヲャ�們来�、. �ク�、�専イ誤株 �シ�川攪 �呷�菩峡�� ��来��, �卓ァ菩揆 �罷攵�� �ー�� ��寥�� �喜揆 �壱ァ� �誤ャク�� �エ��﨑� �エ�、�エ �們螺�エ 彧ャ�晤据�壱共. �滝クー� �溢ヲ�'�川擽�� ��溜�� 弴ゥ�ク�壱共. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/boots.lua" +�母ウシ �溢��� �エ�溢。誤共. �ー�� ���, ��亨 ��イエ� �壱イ倣少�� �誤ャク�� �エ�溢ァ�ー�� 嶹ゥ尞戦剩�們来��, �俯ァ珠捩 ��ュ�、�エ ��オャ�� �エ �� ��株 ��擽 �們牟 ���、�誤共. �母オュ�、� �エ�溢ァ�� 尞ュ�ー�、�エ �晧┷嵂壱共. ����豆� �ゥ� �懍イエ�� �ー�、�罹株 ����ャ�俯涵 �エ�溢ァ� �ク��豆�� �壱・シ �シ��ィケ�壱共. +�、�們��乱 �ャ�シ�誤腰 ��ャ�嬢擽�シ�� �ィ�エ� �嶹懦葺���, �シ�瀧豆� �ク�、�� �俯ァ壱イ� �ア��揆 ��嵂壱共. �ー�ャ�� ��被葺�� �壱株 �壱イ菩ぎ�、�エ �壱共�� �、�溢ァ��, �晤ざ �倆��ケ﨑俾アー�� 﨑�ぎ��愍�� ���﨑エ�� ��ァ晧ケ俾ウ� �壱共�� �護享�� �、�壱共. �簿�ケ���ャ�、�シ 夋�ス﨑� �壱イ菩ぎ�、�エ �們��ウシ �ア��・シ �誤豆�壱共�� �肥垪﨑� �エ�シ�ー�、�� �、�、�罷共. �ク�、� �ク�ー �肥ヨ�シ �エ�ゥ﨑エ �オ�ゥ﨑エ�、�� �尖豆�� �餓符�エ�� 嵓シ﨑俯ゥエ��, �オ尞ャ�� �倆復 ��ー�シ �懍梠﨑俾ウ� �溢来�、. +�ク�ャ�� �エ ��� �、�、�ィ �� �、�ク �エ�シ�ー�� �ー�エ�エ, �エ�、 �壱イ菩ぎ�、�エ �エ�ャ�シ �エ�ィ�エ 﨑ィ�� �ク�� �ィ�ー�� ��ャ�嬢攪 �肥��揆 嵓シ﨑俾ウ� �壱共�� 﨑罹共. �ク�ャ�� �ク ���川乱�� �卓��エ �一ス�乱 弴ゥ�ク�ク ��ァ一ー �溢来�罷魂, �ク �ク�ャ�エ�ス� �逸ム�� �ッ﨑� �餓捩�餓擽�一ウ� �ク �壱徐�尖株 �ケ�ャ﨑俾イ� �幎x�� �溢来�、�� 﨑罹共. ��ァ壱株 �エ��ー�ャ�� ����シ �滕符�エ�ー �ク���� �ク ��オャ�� �樌└ �� ��来�、��. �、�� �懍�﨑� �們ぎ��、... ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/bow.lua" +�俯株 奝オ�俯・シ �エ�エ��エ�� �エ� 﨑エ�シ�� 﨑俯株 �シ�� 嵂壱共. �ク�ャ�一ケ�, �ャ�罹�� �シ�ア�� �誤ウエ�俯共. �ー�ャ�� �ク��豆�罹カ奓ー �溢��毎�� �罹ャク�罹ャク �エ�ュ�� 奝オ﨑エ �シ�尖・シ 嶹簿ウエ﨑エ �俾ー肥愍�ー, �ー�ャ� ��ウ� �� ��豆�� �懍�德� �ャ�エ﨑俾クー �懍梠嵂壱共. 﨑們ァ�� �ー�ャ�� �尖�、��シ �們ケ們峡 �誤ャク�� �ー�ャ�� �ィ�オ�� �ク��乱 �罹洳�シ �� ��来�、. +�ュ�、 ��擽 ��� �エ�� �� �、, �俯株 �倆嚮�ケ�� �エ �ゥ�川� �ィ�エ�ャ�、. �溢柑�ャ �ィ�卓攪 ��、�、�� �ィ�ク�エ ��罹淇�� �エ �ィ��� �晧乱��, �エ�、 嶸菩イエ�シ ��カ緋ウ� �溢来�、. 墲、� 增ャ�� ���ャ嵂溢愍�ー, �ク�� �ア �呱株 �瀧ェィ� �ィ嵓シ �キ�� ��ウ� �溢来�、. �ア�� �誤ヲャ�� �� �壱株 �ク��� ��剄�� �ク�ャ�エ�ス�エ ��罹淇�� �、�� �肥来�、. �ュ�、 �� ��, �ク�� �、�� �ー�オ�エ �們ざ��x�ー �懍梠嵂壱共. �ー�ャ �們擽 � �� �懍�嵂壱腰 �懍�溢攪, �ー�� �� �エ�ク�� �們凰 �ク�� �們搆�シ�� ��護寥�誤腰 �、�� �ー�オ�エ. +�ク��� �エ��揆 ��エ�� ��。ー�ィ �晧└�ャ�誤共. �エ� ��エ�エ �ク�� �ャ�シ�ク ��ヲエ �� �呷符��, �エ �ィ�� �� �� 﨑罹ァ壱粕�� �ィ�ク ��ヲエ 嶹們メ�エ�� �溢攵 �� �呷符��. 窶罹ヲャ�俯笈�シ.窶� �俯株 �エ�ー�� �ク �エ��揆 ��乱 �エ�俯共. �ク�� �俯・シ 嵂・﨑エ �ク�� �誤�ク��, �俯株 �幎あ�シ �滝ー呷捩, �ー�オ �作攪 �ク �� �壱徐�尖・シ �エ�俯共. 﨑們ァ�� �� �一ー�尖株 �シ��擽 �ク �溢来��, ��� �ク�� �呷譜 �ク�� �喜牟��� �エ��乖 �卓封�シ ��桷�� �エ�ャ �シ�� �溢来�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/charged-attack.lua" +�俯株 �ィ��川� �シ�エ�� �罹ク誤・シ �、�� �野カー ��来�、. �俯株 �ク��専イ� �� �ク�� �、��肥ァ�� �エ�エ �溢カ肥来�、. �ク �エ�� �、��� �俾ー ��来�、. �俯株 �ク��� ��愍�� ��� �カ�一ウ�, �ク��シ �護牟�一ウ� �カ�壱共. 﨑們ァ�� �溢ケ� �ー�ャ �� �ャ�エ�� �川ー削復 �壱イス�エ �壱株 �� �呷葺�、. 彧俯洳�� �ク�緋ウシ �ェ�エ�罷腰 ��奝オ�エ �ー�ャ �ャ�エ�� �ク�ー �ー�ャ�川揆 �誤豆�エ�壱共. +窶罹巡��� �ュ﨑俯洳 �肥牟��, ��攵�溢乖.窶� �ク��� �エ �壱ケ幗揆 嵓シ﨑俯ゥエ�� �們ァ�駕葺�� �戦毎�、. 窶懍ーセ�� �� 﨑俯x �溢牟��. �ク�ャ�� �ク�ク �川乱 �」�シ�、�エ �ケ���� ��它�エ �ュ 﨑�囈﨑俾オャ��.窶� �俯株 �ク �尖惱�� �エ﨑エ﨑們ァ�� �サ嵂溢ァ��, ���罹・シ ��黒�エ�ー �ケ�呰毎�、. 窶懋ー卓亶 �呟イィ ��ウ� ���葺�ク��. �� �ク�エ �ク�一ケ�.窶� +�ク��� �ス� �ス�シ�� �ク�エ��罷笈, �、�� �エ �ス�シ�� �護符�ク �、�� �エ� �、孖ク��攵�エ孖ク�� �卓亶�� �ク�俾ウ� ��� �呟クー�� �ク �ー�、�ク�、. �エ� ���・シ �晤ざ�� �ク��� 嵭一ウオ�シ�� ����豫�専ウ�, �俯株 �ク��� �、�シ �南葺�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/charged-defensive.lua" +�ー�ャ�� �罷梃�� ��エ�ー ��ーゥ�� 嵂・﨑エ ��イュ�� �鷺巡�� ����ー罷共. �罹ー卓攪 ��� 弴ゥ�ク�ャ�ッ ��俾ー緋ウ�, ��ェス�シ�� �們符�溢��� ���ィ� �川�� �� �肥寥�誤共. �ー�ャ�� �� �懋ー� �呷譜 �� 﨑罹ァ壱粕 ��擽 �� �ョ�ク �ケ� ��・シ ���俯共. �們凰 �ャ�俯笈�シ� �ア�賀ウシ 巐護ラ�� 尞餓寳�� ���, �エ�ス�� �ョ� �ャ�餓ァ�� ��ーゥ嵂壱共. �ク�ウ�� ��ーゥ﨑們梵 �ャ�俯笈�シ� �鷺巡�シ ��擽�� �ゥ�呰毎�シ�ー, �俯巡 �ク��� ��愍�� �エ�、�罷共. �ク�� ��椈�ス�川� ��コ�復 �呟オエ�エ �ィ�オ�� �罹洳�エ�� �ー�ャ�� �懋アク�護揆 �溢カ肥来�、. +�ャ�俯笈�シ� ���� �溢カー �懍� �エ�川垓 �呟オエ�� �尖共�エ�俯共. �ク��� �シ�エ�� �尖�、�エ �ー�餓擽 ���ャ�川ァ��, �� �壱徐�尖株 �ィ嶸ク嵂一ウ� �ク �作乱�罹株 �ー�俾ー �ソ�エ��、. 窶懍流�ー�川囈.窶� �ク��� �ー�ゥ德� �戦毎��, �ク �ゥ�誤ヲャ�� �ィ��毎�、. �俯株 �ク��� �懍│�� �南愍�ー �エ �ク�エ�ウ�� �エ�、 ��ー�エ ���、�エ �壱株 ��攤� �晝ー�紛 �エ�們ァ��, �尖巡 �。德溢ァ �喜葺�、. +�樌棗�罹株 �ク��シ �俯株 �、�ー�専ウ�, �ー�ャ�� �ク�シ�� �� ��オャ �罷。� �樌乱�� �溢カ肥来�、. �ャ�俯笈�シ� �エ���� �卓亨﨑俯ゥー ���� �晧└�エ�罷笈, �ー�ュ �ク �溢愍�� �ク�エ �、�エ�緋ウ� �エ�エ �エ�� �作愍�� �ャ�シ�誤共. �ク��, �俯株 �尖d �� �溢来�、. 夋懋ウウ��攪 �エ�ク�� �エ�ウ�� ���、�エ �溢来�、. �エ�霊擽 �シ�シ嵂一ウ�, �壱イ母ウシ �呰剩�� �エ �ク�エ �ス���シ �エ�エ�� �溢来�、. �ク �エ�川垓 �呟オエ� �ィ��攪 �一ー�ャ�倆復 德們揆, �川擽�護攪 夋罹徐�ー�奓ー �誤ャシ�罹カ奓ー �ゥ�ャ�們牟 �罷腰 �ク�ー 德們揆 峵一ウ� �溢来�、. �ク�ウ�尖株 �エ �ク��攪 �エ��揆 �護垈﨑� �� �壱株 �エ��攤�� ���、�エ �溢来�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/charged-utility.lua" +�俯株 �ャ嶸ク彧。�� 﨑俾ウ�, �樌愍�� �們符�罷共.]], "_t") +t("The Spellblaze Chronicles(8): Forbidden", "�壱イ倣少�� �ー��ー (8): �壱卿", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# +#{bold}#Chapter Eight: Forbidden#{normal}# +Light sprung from Linaniil窶冱 staff, and she cast about a luminescence, revealing a narrow icy passageway that led downwards. It was deathly cold, and our breaths condensed in clouds as we made our way down the wending tunnels. My skin pricked, and all my senses seemed on edge. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/charms.lua" +窶弩hat is down here?窶� I asked, my curiosity all-consuming. +窶弃ower,窶� Linaniil responded, not looking at me as she spake, continuing to follow the path. 窶廣nd power be what I seek. I am afeared for mine people, but have not the strength to protect them as I wouldst like. With what be here, perhaps, I shall have the power to make a safe haven. This be a place of legend amongst mine people, and I have scouted it out over many years. Today I shall finally reach what lies at the centre.窶� +窶廣nd why do you need me?窶� ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/cloak.lua" +She didn窶冲 respond, but carried onwards. We reached a split in the tunnel, and without hesitation Linaniil took the left path. It led further and further underground. We came to blockages, but by arcane force the sorceress easily cleared a way. -t("guardian", "�倆从��", "entity keyword") +As we passed through a large cavern I sensed movement, and drew Mooncutter quickly. What looked like a disembodied limb, or some great thrashing worm, was writhing towards us pathetically. Linaniil send a blast of fire towards it - it squealed and went still. +And then more movement, a hundred movements. From crevasses and holes in the walls and ceiling there burst out dozens upon dozens of the worm-like creatures, their maggoty bodies flapping rigorously, fanged mouths opening up and screaming torturous sounds. Linaniil growled and began sending torrents of flame towards the approaching horde. I covered her back, slicing open their pale green flesh and sending strokes of lightning through their ranks. In under a minute we had dispatched them all. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/digger.lua" +I prodded a corpse with my foot and it collapsed into sludge. 窶弩hat strange creatures,窶� I commented. I looked at Linaniil for some explanation but she simply proceeded forward. I followed after, keeping my sword in hand and watching closely for further attacks. +At the other end of the cavern a wall of ice blocked our way. Linaniil held up the Ring of Kar窶僵rul, and the jewel on it began to blaze. The ice melted away slowly, revealing a passage to another, smaller chamber. +This cold, crypt-like hollow was covered in smooth, glistening ice on all sides. The walls were square and straight, and ancient pillars of marble were dotted about the room. On the pillars and walls were weathered runes and symbols. I came close to study some, but couldn窶冲 recognise them from any of my studies. 窶弩hat was this place?窶� I asked, turning to Linaniil. 窶廬t seems older even than Sher窶儺ul.窶� ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/gloves.lua" +She ran her hand over one of the walls, tracing the outline of a door. 窶廬t be a temple to Quekorja, god of a race whose name somehow escapes my mind. The were killed off by the Sher窶儺ul long before our races were born. They did build this temple in honour of Quekorja, and the last of them did die here defending her.窶� -t("storm", "尞ュ峵�", "entity keyword") -t("temporal", "�懋ー�", "entity keyword") -t("stone", "�肥�", "entity keyword") +I looked about in awe. Though I had explored many Sher窶儺ul ruins I hadn窶冲 seen anything like this. The architecture was simple but elegant. There was a crude beauty to it all. I turned back to the door Linaniil was examining. +She was trying to open it, but was obviously struggling to find a way. 窶弋here be some key, some puzzle to open this,窶� she muttered. 窶廝ut I can nay solve it - the secret be lost to time.窶� She growled in anger and stood back. Holding out her staff she unleashed a blast of arcane force from it, violently splitting the stone door apart and tearing open a passage to a chamber beyond. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/heavy-armor.lua" +Many things suddenly happened at once. From beyond I felt a pulse of energy, a huge surge of power that I had never felt before. Linaniil was focussed on it intensely. But noise came from all around of creatures moving asudden. From the cave we had entered from there was a shriek of a hundred wailing voices, and the floor beneath our feet trembled. Rocks fell from the ceiling and out burst horrific creatures with spiked limbs and smooth, triangular faces. From the trembling ground arose a strange ethereal being of light, with long tentacles for limbs. And as I turned to face these threats I saw that in the previous cavern the worms had come back to life, and were now coalescing into a huge mass of putrid flesh. +I tried to cut through the being of light, but my sword barely slowed as it passed through it, and the flames I summoned seemed to have little effect. It raised a tentacle towards me and an intensely bright beam of light shone from it through my torso, filling my flesh with searing pain. I jumped back and send a wave of ice at it, tearing off a tentacle and pushing it further away. Meanwhile Linaniil had reduced one of the spiked creatures to a pile of ash, but her arcane shield was collapsing beneath the slashes of the others, and more were spilling from the ceiling. In the entranceway the mass of worms was pressing through, and from the mouths of the flailing bodies came spits of burning acid. +We were at severe risk of getting surrounded in this confined space, the numbers too many to take on at once. 窶廾ver here!窶� shouted Linaniil, as she dashed through the door she had split apart. I followed, slashing my blade through the mass of worms, causing it to lurch back screeching in pain, and spearing a blast of lightning through one of the spiked creatures, splitting open its head. It continued to attack me, but I parried and cut its arm off, dancing around it and reaching the doorway. With my back to the opening I brought up a wall of water and sent it flooding into the chamber, pushing the horrors away as I leapt backwards through the door. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/helm.lua" +As soon as I passed through Linaniil thrust her staff into the ground and a pillar of rock rose upwards, sealing off the opening. I could hear thrashing and thumping sounds from the other side, but for now we seemed safe. 窶弩hat were those things?!窶� I asked incredulously, as I scanned around the open cavern for signs of any more creatures. It was a large space, but everything was still, and I could see no other entrances. +窶彜cions of Amakthel,窶� she responded calmly. 窶弋he butchered god seeks to break his chains. But he needs more power... And here in this dark, forgotten place is part of that power he seeks.窶� +窶廣nd what is here? What terrible power lies here that would draw both you and those horrors?!窶� ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/infusions.lua" +窶弉uekorja,窶� she said. +窶弉uekorja? The... the god?窶� I couldn窶冲 believe I what I was hearing. 窶弩as it not slain by the Sher窶儺ul?窶� +窶廣ye, that it were. But there be power even in a slain god. Look behind ye, Aranion.窶� ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/light-armor.lua" +I turned then, wondering what she wanted me to behold. It took me a moment to see it, but when I did I gasped in shock. The far wall of this great cavern was not merely a wall. It was covered in a thick layer of ice, but beneath at its centre I could make out a huge yellow eye. And around that eye I could trace out a giant form. Dark grey skin covered a bulging head, topped with three great curved horns, which sat atop a long, thick body with six limbs. It was deathly still and chillingly ancient, seeming more like part of the rock than anything that had once been alive. I couldn窶冲 believe what I was seeing, but I could feel it. In that corpse was still power, immense power, like nothing I had ever felt before. +窶弋his be it,窶� said Linaniil. 窶廾ne of the few corpses of the gods left to find in Maj窶僞yal. And I shall take its power as mine own.窶� +窶弋his is insane!窶� I shouted. 窶弸ou have no idea if that is safe or not. You don窶冲 know what it will do to you!窶� ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/light-boots.lua" +She chuckled darkly. 窶廣ye, that be true. But that is why I have brought ye here.窶� I looked at her in confusion and she chuckled again. 窶弸e still know not your purpose here. Did ye think I took ye here for protection? That I couldst not handle those horrors on mine own? No, there be a different reason I have brought ye. When I absorb this corpse, when I take its power for mine own, I do not know what wilst become of me. It may kill me. Or it may drive me mad, it may turn me into something terrible. Should that happen, Aranion, you art the only one I know with the strength to kill me.窶� +The words hit me like a blow to the chest. 窶廳ill you? But I couldn窶冲...窶� +窶廝ut ye must!窶� she said firmly. 窶廣fter all ye have done... all the torture ye have brought my life... ye owe me this.窶� I looked deep into her eyes and saw the turmoil of emotions within, the pain and agony of all that had befallen her, the hatred and blame of those who had wronged her, the guilt and shame for not being able to do more herself. And deep inside still some touch of love for me and what we had shared. I reached out my hand and stroked her soft hair, my fingers touching lightly against the side of her face. I leaned in close and she closed her eyes, turning her face up to me as I moved my lips towards hers. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/lite.lua" +窶廸o!窶� she suddenly cried, pushing me back. 窶廬t cannot be!窶� She swiftly turned from me, and I saw a tear drip down one cheek. 窶弋he world has changed, Aranion. I have a duty before me, and none can walk that path beside me.窶� And with that she began to run, staff in hand, towards the great eye whose dead gaze was locked behind the wall of ice. I sprinted after her, but she was faster, and with running leap she thrust the base of her staff through the ice and into the center of the god窶冱 eye. -t("sun", "夋懍桝", "entity keyword") +The ice cracked with a deafening thunder, and the giant yellow eye pulsed before exploding in a ball of light. I stopped and covered my eyes as white light flooded the room and shards of ice flew through the air. I could barely make out Linaniil, bathed in light, hanging with one hand from her staff, her hair and robes blown backwards as she reached forwards with her other arm. Slowly, intrepidly, she placed her hand into the centre of the ball of light where the eye had been, and shadows danced about the cavern as she wrapped her fingers round that luminous sphere, before squeezing tight. +The cavern shook, her staff shattered, the wall creaked and split before wholly blasting apart. The corpse of the dead god collapsed into a stream of silver and in a roaring cacophony rushed towards Linaniil, tearing apart her robes and sinking into her skin. She floated in the air, limbs outstretched as the vast energy poured into her flesh. She opened her mouth as if to scream and light burst out, and light spilled from her eyes and ears. The cavern quaked dangerously and rocks fell from the walls and ceiling. But in seconds it was over, the corpse of the god fully absorbed, the light in Linaniil窶冱 eyes went out, and she dropped to the ground like a stone. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/massive-armor.lua" +Then the horrors broke through, the collapsing cavern having made an opening for them, and immediately they sped hungrily to where Linaniil lay. 窶廸o!窶� I cried, rushing to intercept them. 窶弸ou cannot have her!窶� +I sliced off the head of a spiked creature and put up a wall of fire ahead of the rest of them as I backed towards Linaniil窶冱 body. She looked dead, with no sign of movement or breathing, but I had no time to check. The being of light and tentacles passed through my flames without resistance, and I ran sparks along my sword as I tore it up the centre of the monster. It shot light through my torso and I coughed up blood, but I forced my sword in deeper and ran a flood of arcane energy through it, blowing the thing apart. More spiked creatures came, and I took care of my footing whilst parrying and chopping on my left and sending waves of flame to my right. +The mass of worms broke through the wall, and with it two more luminous horrors, and some fiend of darkness and nightmares, and I could see behind others were spilling through. I put up a shield as rays of light shot towards me, and sent balls of frost back at them. One of the light beings fell, whilst the other was slowed. The dark thing came quickly, and the mass of worms not far behind, so I sliced my sword across the ground, sending heat through it, and turned the stone into a mass of lava. The dark thing came around it, and I felt an aura of deathly cold from it as it approached. I hacked at it desperately, and it shot back speared limbs towards my chest that seemed to suck all strength from me. With a roar I shot a pulse of flames down my blade and it burst apart. The worms charged directly over the lava, squealing in pain as a bulk of them were burned, but coming at me with speed. I adjusted my grip, getting ready to make deft strokes to stay out of its range, but a lance of light then shot through my leg, dropping me to one knee with a scream. The mass of worms rushed at me then, and I dug my sword deep into their midst, but the worms crawled over my arms, digging their acidic teeth into my flesh and reaching for my neck. With my left arm I cast a blanket of flames over them, burning my arm along with the screeching worms. They pulled away slightly, but the being of light was approaching from the side, a tentacle flaring up in luminescent energy, and three spiked horrors were behind it. My right arm was burnt, my left leg injured, my mail pocked with holes, and my mana reserves were running low. But I gritted my teeth in determination - I could not back from this fight. I rushed at the mass of worms with my sword held firm. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/mindstars.lua" +It exploded in a fiery mess, and an intense wave of force and fire blasted across the cavern, turning the other horrors to ash, and even burning through the luminous being - a low scream arising from it as the flames tore it apart. I gasped, not knowing whence this blaze had come, until I turned around and saw Linaniil. She was standing tall, her robes burnt off, flames dancing up and down her skin, bright light shining from her eyes. Heat seemed to radiate from her. I kept my grip on my sword, not sure if this was the Linaniil I knew, or some other force born of her union with the dead god. -t("nightfall", "嶹ゥ嶸シ", "entity keyword") +She laughed suddenly, and it was a harsh laugh that I had not heard her make before. 窶弩hat a fool I have been,窶� she said, almost to herself. 窶廬 brought ye here in case ye had to stop me. But now... Now mine power exceeds ye by a long distance. Ye would have no hope of opposing me!窶� She made a low sound somewhere between a laugh and a sigh. 窶廣h, but ye have no cause to worry. I am still me. Mostly. And through pain and sacrifice I have achieved the power I desired. The power I need.窶� +I let my sword dip and breathed heavily, relief mingled with trepidation sweeping through me, whilst the withdrawing adrenalin of battle left me feeling exhausted. I looked Linaniil over, her pale skin now glowing, her eyes brimming with energy and vitality. I saw the power she had was not in mere force, but that she had taken on the ageless nature of the gods. A power forbidden to all creatures was now hers and hers alone. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/potions.lua" +窶弩hat now?窶� I said quietly. +窶廸ow, ye go home, and I go to make mine home, a sanctuary for me and mine people.窶� +窶弩ill we meet again?窶� ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/ranged.lua" +She smiled sadly. 窶廴ayhaps. Mayhaps not. The world changes quicker than predictions can tell. But if we do meet again it shall be in a place that does not yet exist - the city of Angolwen.窶� She raised an arm then and from it shot a tremendous pulse of arcane energy, the violet light shooting to the roof of the cavern and spearing through, deep through, till it split the rock apart right through to the open sky a mile above. Sunlight spilled down, splashing over Linaniil窶冱 lithe form. It had been many hours since this long long night had begun. -t("fire", "嶹肥両", "entity keyword") +窶廝ut for now, farewell Aranion,窶� she said as she began to float from the ground. And then she sped up and soared out of sight. +I lay down on the cold stone, resting for a while, slowly healing my wounds and recovering my strength. I reflected on the events since the evening before, thinking back on the trials of all the races of Maj窶僞yal. War, disease and death threatened all equally. Was Linaniil beyond that now? How would a taste of immortality affect her? ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/rings.lua" +It was then that thought for our race came to me. In ages past we had searched for immortality. Our ancestral leaders had obsessed over it, but out of vanity, pride and a fear of death. What would the real effects be if all our society were to be gifted with it? With immortal life we might separate ourselves from the strifes and wars of the world. It would give us a perspective beyond the petty squabbles and prideful competition of the other races. -t("fire", "嶹肥両", "entity keyword") -t("light", "��", "entity keyword") -t("aether", "�戦��エ", "entity keyword") +I dug through the ice and rocks and found still some trace of the dead god Quekorja, faint though it were. I gathered all that was left and made the long journey back to Elvala. There I retreated to my labs, studying the remains for years before finally unlocking its secrets. It was thus that immortality for our race was born, and it has changed our outlook on the world ever since. +We stood apart from the others then, not engaging in war, finding a new respect for life. It was not till Garkul the Devourer assaulted our gates in the Age of Pyre that we ever had cause for large scale war again, and I rode out to face him in combat. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/robe.lua" +But ah, that is another tale, one indeed of many tales, in the long and rich history of the Tales of Maj窶僞yal...]], [[#{italic}#�俯ー罹攵�� ��倆嚮�・, ��攵�溢乖 ��ィ�シ�� 巐語ウ��晧乱�� �懍キ�#{normal}# -t("fire", "嶹肥両", "entity keyword") -t("light", "��", "entity keyword") -t("storm", "尞ュ峵�", "entity keyword") +#{bold}#��8 �・: �壱卿#{normal}# +�ャ�俯笈�シ�� �甯。�エ�川� �幗擽 �懍牟�ク �們剩�、. �ク��� �懋エ� �壱イ菩揆 �ャ�ゥ﨑エ ��椈�� �エ�エ��� �シ�エ�呷捩 奝オ�罹・シ �晨��、. �呟オエ �溢捩 �、�ー �肥屏��, 奝オ�罹・シ �ー�シ ��椈�� �エ�、��� �ー�ャ� �エ�雅株 �ィ� �逸葺�隷イ� �滝イー�們来�、. 嵓シ�� �ー�緋アー�ク��, �ィ�� �専ー�擽 �、�川��� �� �呷葺�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/scrolls.lua" +窶懍� ��椈�尖株 �専ー �溢ァ?窶� �俯株 ��ク逸紛�� �ャ�� �俾ー ��牟 �シ�壱共. +窶懦椈.窶� �ャ�俯笈�シ� �エ �ス�� �エ��� �伎ウ� ��オ﨑俯ゥー �ク�� �エ�、�罷共. 窶懍�懋ー �セ�� 德們擽 �溢牟��. ��� �� �ャ�誤豆�� �ア�倣葺�� �溢ァ��, �懋イ誤株 �ク �ャ�誤豆�� �戦葺�� �醐⊂ �エ嶸ク﨑� �� �壱株 德們擽 ��牟��. 﨑們ァ�� �エ�ウ�� ���、�エ �壱株 德們擽�シ�エ, �ャ�誤豆�� ��復 �溢享�俯・シ �誤豆�エ�シ �� �溢揆 �ー�溢囈. ��ァ壱巡. �エ�ウ� �ー�ャ �シ�ア�専イ� ��└�� �エ�、�、�� �ウ�エ��, ��� �、�ォ�呷譜 �エ�ウ�� �ー�ャ﨑エ �肥来��. �ク�ャ�� �、��, ��� �ー﨑�ス� �エ�ウ�� ���� 德們揆 �川乱 �」�� �ー�溢囈.窶� +窶懋キク�シ, �� �エ ��它�エ 﨑�囈﨑� �ー�シ?窶� ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/shield.lua" +�ク��� ��オ﨑們ァ �伎ウ� ��� �懋アク�護揆 �ョ�シ�、. �ー�ャ�� �溢服�� �壱ヲシ�ク�エ �倆ム�們梵, �ャ�俯笈�シ� �晧└�� ��擽 �シ�ス 奝オ�罹。� �、�エ�罷共. �ク� �﨑� �喜�﨑� �ウ�護ァ �エ�エ�ク �溢来�、. �シ�� ��們ァ �喜符 �エ�溢ァ� �被紛 �誤ャク�� �ク�エ �駕梭�� �川ァ��, �ャ�俯笈�シ� �壱イ菩愍�� �川何�� �ク�� �ォ�壱共. -t("fire", "嶹肥両", "entity keyword") -t("arcane", "����", "entity keyword") -t("temporal", "�懋ー�", "entity keyword") -t("earth", "��", "entity keyword") +�ー�ャ�� �ー�﨑� �呟オエ�� ��俾ー緋ウ�, �ク�� �俯株 �エ�ク�� ���擽�� ��揆 �尖⊂�� �ャ�ィ�ャ �ク�緋イ�� �卓葺�、. �ク�ア�エ�川� �ィ�エ�ク �們乖 甯罷共�ャ �呷捩 ��擽, ��笈�エ �ー�﨑� �誤�溢イ俯涵 �晝クエ ��擽 ���俯。ュ�� �ク�� ��朽�エ�� �ー�ャ �ス�シ�� �、��罷共. �ャ�俯笈�シ� �ク��乱�� 嶹肥両 尞ュ�懍揆 �們符�一ウ�, �ク��捩 �・ �誤ヲャ�シ �エ���� �� �エ�� ���擽� �喜葺�、. +�ク�ャ�� �エ�ク�� �� �����、. �俯巡 ��擽 �珠擽. �シ�� �壱イス�川�, �ス�� �� �ャ�作乱��, �ク�ャ�� �懍棗�川� �ク �誤�� �呷捩 �晤ェ�イエ�、�エ �エ�緋クー�� �滕符�ク �們剩�、. �ク �ャ�緋クー �呷捩 �ク�ア�エ�、� �シ�ャ�壱梳﨑俾イ� 寬�味�エ�エ��, �。�ウ�一ー �尖糖�ャ�� ��ー�ャ�シ �誤ヲャ�ー ��奝オ�� �ャ ��ェ�揆 ��エ�ー �懍梠嵂壱共. �ャ�俯笈�シ� 嶹緋ー �� ��イ俯涵 ���醐葺�罷笈 ��、�、�� �誤�� �ー�ィ�専イ� �一ス�攪 甯誤巡�シ �滕符�エ�ー �懍梠嵂壱共. �俯株 �ク��� �ア �、�シ �墲、�エ�� �壱豆�� �ー�ケ�� �エ�川揆 ���エ�エ��, �壱豆�� ��エ�� �一ー� ��クー�シ �們符�壱共. �誤�壱豆� �シ ��巡 �� ��恐� �サ嵂壱共. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/sling.lua" +�罹。� �誤�溢攪 �懍イエ 﨑俯x�シ �。 �誤・エ��, 嶸菩イエ� �エ�溢�ク �エ�ャ�罷笈 �溢イ呰復 �。�エ�� �嵂壱共. 窶罹ュ� �エ�ー �� �、 �溢ァ?窶� �俯株 �ャ�俯笈�シ�� �尖共�エ�ー �ク�� �緋ー �、��揆 﨑エ �シ�ク �ー�嵂溢ァ��, �ク��� �ク� �懋アク�護揆 �ャ�駕毎�、. �俯株 ��� �� ��。� �、�誤イ� �オ�ゥ�� �ス��葺�エ�� �ク��� �、�シ �ー�尖共. -t("halfling", "﨑倆伯��", "entity keyword") +�呟オエ�� �晧乱�� �シ�� �ス�エ �ク�� �賀ウ� �溢来�、. �ャ�俯笈�シ� �エ�エ'增ャ�ー�� �們ァ�シ �樌愍�� �們シ罹豆�一ウ�, �ク�ャ�� �們ァ�� �倣梃 �エ�晧擽 �一クク�� �誤豆�エ�エ�ー �懍梠嵂壱共. �シ�護捩 �懍イ懦梭 �ケ��ざ�ク��, �ー�� �� �卓捩 �ゥ�シ�� 奝オ﨑俯株 奝オ�罹・シ �罹洳�エ�ー �懍梠嵂壱共. +�﨑俯ャ們共�俯涵 �晝クエ �溢ェス �ゥ� �肥屏��, �ィ �ャ�ゥ�エ �、��淇�� �俯豆�ー�ャ�� �シ�護愍�� �ョ�ャ �溢来�、. �ス� �、�ィ �俯同﨑俾ウ� �罷#嵂溢愍�ー, 夋懋ウウ��乱 �誤豆�エ�� ��ャ�� �ー�・�、�エ �ゥ �ャ�ー��ー�� 彧ゥ�エ�ク �溢来�、. �ー�・�シ �ス�、�尖株 �ィ��攪 �ャ�シ �ー嶸ク�、�エ �一イィ�ク �溢来�、. �ー�� �� ��護擽�川� �エ寬エ�エ�們ァ��, �エ�懋サ� �エ��丶�エ�� 﨑� �壱巡 �ク ��擽 ��株 ��豆�エ�壱共. 窶懍流�ー�� �� 﨑俯腰 �ウ�エ�シ?窶� �ャ�俯笈�シ �ス�シ�� �ク�� �誤ヲャ�ー �シ�壱共. 窶懍艶�エ'妤エ ����ウエ�、�� �、�俯頗 �� �呷捩�ー.窶� ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/staves.lua" +�ク��� �ス �作攪 �ク�� �セ�シ�、 �ス�� �罷闘�壱共. 窶懍流�エ ���川ス罷・エ�尖攵�� ���� ����擽�川囈. �エ���� �ィ�エ����� �ク �エ��揆 �ー�オ﨑� �俾ー ��株 �エ�、 ��。ア�� ���エ�溢」�. �ク ��。ア� �ー�ャ ��。ア�エ 夋懍牟�俾クー 﨑懍ーク ��乱 �尖・エ'妤エ�専イ� �ス�エ ��牟�護牟��. �ク�、� ���川ス罷・エ�尖・シ ��紛 �エ ����揆 ��一ウ�, �溢ァ�� �ィ� �晧。エ�尖巡 �エ�ウ�川� �川侠�、�� �ャ���� �墲、�、� �ス�� �們来��.窶� +�俯株 �ス�ク�ャ�� 峵一ウ� �シ��� �俯洳�エ�俯共. ��一ケ護ァ �俯ァ珠捩 �尖・エ'妤エ ����豆�� 夋戦利嵂溢来���, �エ�ー ��捩 �ク ��擽 ��来�、. �エ�� �ー�菩捩 �ィ�懦葺�エ�罹巡 �ー��毎�、. �ィ�� ��乱 �シ�ア�� ��ヲ�共��エ ��豆�エ �溢来�、. �俯株 �ャ�俯笈�シ�エ �ー�ャ﨑俾ウ� �壱腰 �ク �ス�シ�� �護符�ー�、. +�ク��� �ク �ク�� �エ�エ �エ�、 﨑俾ウ� �溢来��� ��ャエ�ャ �エ��巡 �晝ー�イ俯涵 �� �們ァ �危株 �� �呷葺�、. 窶懍龍��� �壱└, �エ�ク �ャ�� 寘シ�� �呷捩 ��,窶� �ク��� �ク��イ� �卓名�ー�ク�、. 窶懦葺��� �溢牟�� 峵 �俾ー ��イ��, �壱ャエ �、�們��擽�シ �、 �器��� 奛誤笈��.窶� �ク��� �溢搆�� �� ���、�� �ッ �� 﨑俯株 �誤ヲャ�シ �エ�ー �、�� �シ�ャ�ー�、. �ク�ャ���� �甯。�エ�シ �ィ��ウ� �壱イ菩愍�� �ク�� 尞ュ甯醐毎�、. �肥怱�� �� �ク� ����梭 �ー�ー�ー��ぎ�� �、�� �ゥ�シ�� 奝オ﨑俯株 �ク�エ �ー���� �エ�ク�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/torques-powers.lua" +�ク�、�� �懋ー�, �ャ�ャ �� �シ�、�エ 﨑懋コシ�溢乱 �シ�エ�ャ�、. �俯株 � ��ャ�� �エ�、 �尖ц�� ���呷ケ俯株 ��揆, �エ�懋サ� �専サエ�ク ��擽 ��株 �エ�溢牟�逸復 德們擽 ��巡﨑俯株 ��揆 �専シ壱共. �ャ�俯笈�シ� �ク 德們乱 �ィ �菩侠�� �ー�ク��、. 﨑們ァ�� �卓梵�ー �シ��川� �エ��攤�� ���擽�� �� �呷捩 �護搆�エ �、�、�罷共. �ー�ャ� �、�エ�罷腰 �呟オエ �ス�川� �俯ァ珠捩 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�懍牟�ク �們剩�、. +��豆�エ �壱ャエ �珠擽, �� 﨑懋コシ�溢乱 �ャ�、�、�エ�� 﨑俯ァ逸┣�エ �ク ��捩 �ゥ �溢乱 尞ャ��胸﨑� �被毎�、. 窶懍擽�ス�シ��!窶� �ャ�俯笈�シ�エ �誤ヲャ�、��, �ク��� �専クー� �菩ざ�ク �肥怱 �ク �ス�シ�� �ャ�、 �俾ー罷共. �俯株 �ク��シ �南葺��, �誤�壱豆�� ���� �「�シ�ー ��� �駆ケ� �エ�シ 﨑俯x�専イ� �一ー� ��クー�シ �們符 �ク �ク�ャ奝オ�� �ー�ー�ー��ヨ�、. �エ�シ� ��� �� �オ�ゥ﨑俯�、 嵂溢ァ�� �� �溢攪 �オ�ゥ�� �尖ざ�エ�� �ク 甯肥揆 ���エ���ク��, �シ�、�� �罷共�懦半 﨑俯ゥー �晤ざ 奝オ�� �晧乱 �、�、�尖共. �ァ�罷。� �罷腰 �ク�� �ク�� �誤�、 﨑エ�シ�� �壱洳�シ�シ�ー��, 奝オ�罹・シ �ク�エ��ヲャ�エ�� �ク �オ尞ャ�エ �壱豆�� ��エ�エ�� 夋溢カ懦毎�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/egos/totems-powers.lua" +�エ� �ャ�俯笈�シ ��愍�� �ー�尖x��� �ク��� �甯。�エ�� ��揆 �エ�、�作来��, �肥怱�� �� �ー�・�� �ク�護� ��オャ�シ �餓葺�、. �俯劇寬ク�川� �� �誤�、 ��俯株 �誤ヲャ� �、�、�、�� �溢来���, �ケ��ー�捩 �溢��腹 �� �呷葺�、. 窶懍���豆� �、 �川幣?!窶� �俯株 �ク 夋� 孖ク�ク �呟オエ�� �、�ク �晤ェ�イエ� ��株� �エ嵓シ�エ��, �ソ�ー� �危株�、�� �戦握�� �シ�壱共. �南捩 �オ��擽�溢ァ�� �ィ�� ��擽 ���被毎��, �、�ク �懍桿�ャ�� ��来�、. -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") +窶懍符�逸〓奛肥攪 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�ャ�ー�� ��ァ晧ケ� �俯株 ��来�、. �俯株 ��� �� ��懍・専ウ�, �誤�壱名�シ 嵂・﨑エ �護ァ�毎�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/gauntlets.lua" +�誤�壱名� �一ス�揆 �懍牟�エ�ー 尞ュ�懦毎��, �簿�ャ﨑� 德俾ウシ 嶹肥両�� �ゥ�俾ー �ィ �呟オエ�� 弴ゥ�ク�壱共. �、�ク �オ尞ャ�エ�、� �餓亨 �ソ�罷ック� �們来��, �ャ��エ �幗愍�� �� �エ�ャ�、�溢��� �逸ム�ャ�川愍�ー �壱豆� �一ス�乱 �「�ィ�俾ー�エ�� �ョ� �誤ヲャ�� ��ェ�揆 �壱洳�罷共. �俯株 �エ ��イュ�� �一クク�エ �エ�肥� �們乖 ��攤� �ィ�エ�� ��。� �ィ�� �ー��荻�一ウ�, �エ�エ �シ��� �俯洳�エ�、 �ャ�俯笈�シ�� �懋イャ嵂壱共. �ク��� �ケ�ケ﨑俾イ� �� �溢来�� ��ウ� �壱腰 �罹ク誤株 �ィ�� �逸ム ��牟�ク �溢来�罷魂, �一ス�豆�エ �ク��� 嵓シ� ��乱�� �、�� �緋ウ� �溢来�� �壱徐�川乱�罹株 �晧捩 �幗擽 �滕符��� �溢来�、. �ィ�ー�エ �エ�ー� �ク��専イ護� �懍牟�ク �們丶�� �壱株 �� �呷葺�、. �俯株 �﨑ィ��擽 ��� �� �専ウ� �溢来�、. �溢服�� �ク�� �エ� �語ウ� �壱腰 �ク �ャ�俯笈�シ�エ �橄株 �エ�, ��笈�エ �ス� ���シ �オ﨑ゥ﨑們流 �壱。ュ�� 夋懍牟�� �エ�ク��ク� �� �俾ー ��来�ー �誤ャク�エ�壱共. +�ク��� �卓梵�ー ��搆�� 奓ー�ィ�ク��, �ク�� �ク��イ� �駕仍﨑俾イ� ��株 �エ �ク�� �們搆 �エ�俯共. 窶罹� �ク �エ�ャ�晧来�ャ��,窶� �ク��� �ー�� 嶸シ�」�戦葺�ッ �戦毎�、. 窶罹あ �餓符�シ 﨑� �誤・シ ���紛�� �ケ���� �ー�、�肥来�. 﨑們ァ�� �エ�� �エ��... �エ 德們捩 �ケ���� 德們揆 ��統德� �們牟�罹└��. ��劇�� �� �専イ��緋アク!窶� �ク��� ��搆�� 﨑懍葵�� ��旧 �エ�滝ー�復 �誤ヲャ�シ �壱共. 窶懍符, 﨑們ァ�� �ア�倣腹 﨑�囈 ��牟��. �俯株 �﨑ィ��擽 ��溢囈. ����梭 �滝ー呷ァ� �喜ァ��. ��奝オ�シ 彧ャ�晧揆 �ャ�誤ざ��, ��� �罹粕�エ �罷攵�� 德們揆 �川乱 �」�溢牟��. �懋イ� 﨑�囈﨑俯腰 �ク 德們揆.窶� +�俯株 ��� �エ�、�縄ウ� �伎イ� �ィ�� �エ�ャ�壱共. �壱巡�専ウシ �尖�、��エ 﨑罹魂 �、�樌流 ��慣嵂一ウ�, ��握�� ��糖�壱あ�ー�エ ���俾ー�エ�� �、�� 嵓シ�、嵂壱共. �ャ�俯笈�シ �ス�� 弡卓牟�エ�� �ク��� �ス�ア﨑� 嵓シ��� �エ�� ��﨑� �幗揆 �エ�� �溢来��, �ク��� �壱徐�尖株 �尖ц�� 嶹罹�・�シ�� �ゥ�醐毎�、. �俯株 �ク�� �ク ���専イ護� �ィ�懦復 德俯ソ尖ァ護擽 ��笈�シ, ���� �壱ゥク�ア�溢� �ィ嵂壱共�� ��揆 �護符�ィ�ク�、. �ク��� �エ�� �ク ��オャ�専イ誤巡 嵭壱攷�們ァ �危株 �壱卿�� 德們揆 �川乱 �」�一ウ�, �戦復 �ク 德們捩 �エ�� �、�� �ク��護攪 ��擽 �們来�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/gem.lua" +窶懍擽�� �エ�� �ー�シ?窶� �俯株 �ー�ゥ德� �戦毎�、. +窶懍擽��, �ケ��� �卓愍�� �護符��ク��. ��� �� �卓揆, �� �� �ャ�誤豆�� ��復 �溢享�俯・シ ��シ�ャ �� �ー�溢囈.窶� +窶懍垈�ャ� �、�� �誤あ �� �溢揆��?窶� ------------------------------------------------- -section "game/modules/tome/data/general/objects/gloves.lua" +�ク��� �ャ嵓� �ク�誤・シ ��壱共. 窶懍牟�誤ゥエ��. ��巨 �俯巡 �一ウ�. �ク��捩 �溢メ�エ�、 �ィ�ャ �﨑俯株 �菩擽��. 﨑們ァ�� �ー�ャ� �、�� �誤x�� �罹共�エ, ��ァ�捩 �エ�ャ﨑們ァ �危株 �ウ�川� �誤x�� �� �ー�溢囈. �呟ウィ�ャ�エ�シ�� �エ��攪 ��亨�川�.窶� �ク��� 﨑懍ェス 甯肥揆 �、�エ�ャ�ャ�� �ク�シ�尖。� 奓ー�エ�溢螺�� �壱イ� �尖ц��シ �們符�壱共. �エ�壌ケ� �卓│�エ �呟オエ�� �懍棗�� �ク��� �ォ�� ��俾ー �肥怱�シ �壱梵��, �シ 墲ャ�罹ック奓ー �� ��攪 﨑俯釜�エ �ィ�オ�� �罹洳�壱共. 夋懍桝�幗擽 �ク��� �滕符�ク �エ�、� �ャ�俯笈�シ�� �俾ク躯x�駈復 �ク�� ��カ肥来�、. �ク �ー�俾クエ �、�エ �懍梠�俾ウ� �們� �護昏 �� �懋ー�擽 ��俾ー� ��擽�壱共. +窶懦葺��� ��溢捩 �壱�德�, ��攵�溢乖.窶� �ク��� 﨑俯釜�� ���、�エ�ー �ク��イ� �戦毎�、. �ク�ャ�罷笈 ��イュ�� �鷺巡�� ����ー, �懍幣�川� �ャ�シ�誤共. +�俯株 �ィ��エ �� ��乱 ��寥�� ���� �ャ�一ウ�, �懍イ懦梭 ��イ俯豆�� �們悛﨑俯ゥエ�� 德們揆 �們ーセ�俯共. �俯株 �エ�ッ�、�奓ー �壱腰 �シ�、�� ���ャ�ャ�ー, �溢ヲ�'�川擽�護攪 �ィ�� ��。ア�エ �ェ�� �壱株 �罹�ィ�、�� �們ヨ�ィ �エ�俯共. ��氈, �ュ��, �ク�ャ�� �ス�護擽 �ィ�尖・シ 尞雅導﨑俾イ� ���﨑俾ウ� �溢来�、. �エ�� �ャ�俯笈�シ� �ク�ー ��豆�� �ィ�� �溢對﨑� ��攵��? �壱ゥク�エ�シ�� ��擽 �ク��専イ� �エ�、 ��箕�� �ク�俾イ� ����? ------------------------------------------------- -section "game/modules/tome/data/general/objects/heavy-armors.lua" +�ー�ャ �シ�ア�エ ���、�ク �エ �罷。� �ク�護��、. �、�們��カ奓ー �ー�ャ�、� �壱ゥク�� ��符 �肥来�、. �ー�ャ�� ��� ���梵�、� �ク��乱 �卓ーゥ嵂溢ァ��, �ク�エ 嵭溢��ャ�シ �尖ァ�, �ク�ャ�� �ス�護乱 �﨑� �オ尞ャ �誤ャク�エ�壱共. �護平 �ー�ャ �ィ�専ー �壱ゥク�ア�� �野カ緋イ� �罹共�エ �エ�、 �シ�エ �シ�エ�俾イ� ����? �壱ゥク�� �カ�� �エ�� �� �ー�ャ�� �ク��乱�� �シ�エ�俾ウ� �壱株 �爺ー� ��氈�、�シ ��氈�川� �川悛�懍寥�� �俯巡 �溢揆 ��擽�壱共. �、�ク ��。ア�、�エ �護擽�� �ャ�醐復 �、妤シ�シ �川。エ�ャ �ク��� �們牟�罹株 ��川揆 ���ャ﨑エ �� ��擽�壱共. + +�俯株 �シ�語ウシ �肥怱�シ 甯醐陸�、��, 彧ャ�ク﨑俾クエ 嵂溢ァ��, �ス� �� ���川ス罷・エ�川攪 �被紛�シ �セ��ぞ �� �溢来�、. �俯株 �被紛�シ ��・﨑� 﨑� �護牟�ィ�俾ウ�, �俯ー罹攵�� �護符��� �エ �ャ�菩揆 �溢ケ� �� �溢来�、. �ク�ャ�� �俯株 �エ �ー�ャ�、�� �護符�, �� �� �呷譜 �ー�ャ﨑� �晧乱 �ク ��ー�� 峵�エ�壱共. �ク��イ� �ー�ャ ��。ア� �壱ゥク�専ー �們来��, �ク�誤カ奓ー �エ �ク��・シ �罷攵�エ�� �ー�ャ�� �懍│�エ ����梭 �罷護来�、. +�ク��イ� �ー�ャ�� �、�ク ��。ア�シ ���・シ �伎ウ�, ��氈�� �ク�ャ﨑們ァ�� �喜捩 ��。�, �晤ェ�擽�シ�� ��揆 �、�� 﨑� �� �エ�啄葺�� �們来�、. �エ弡� �・�瀧鵠�ク�� �罹劇�� �エ�エ�ャ, 尞ャ�晧梵 ��エ�ィ�エ �ー�ャ ��亨�� ��ク�� �オ�ゥ﨑エ �、�� �ー�ャ�� ��罹ェィ�� ��氈�� �、�� 﨑� �� �シ�シ�ー��, �俯株 ��エ�ィ�専イ� �樌��ー ��紛 ��棗�シ�� �ャ�、 �俾ー罷共. +﨑們ァ��, ��符, �ク�エ �� �、�ク �エ�シ�ー�、. �、�� �俯ァ珠捩 �エ�シ�ー �� 﨑俯x�� �一ウシ﨑俯共. �ク�シ�� �ク�� 峵鷺カ﨑� �エ�・�� ��� �溢ヲ�'�川擽�護攪 �エ�シ�ー �� 﨑俯x�� �一ウシ﨑俯共...]], "_t") ------------------------------------------------ -section "game/modules/tome/data/general/objects/heavy-boots.lua" +section "mod-tome/data/lore/fearscape.lua" +t("fearscape", "�オ尞ャ�� ��溜", "newLore category") +t("a fearsome sight", "�エ�罹ャエ�懦復 �滝イス", "_t") +t([[You stand in a field of fire, the flames dancing back and forth like blaze-spawned corn waving in the wind. It licks your feet, your skin, your face, and writhes around in tiny shapes which tear across your flesh and crawl down your throat. It burns and blazes through your body, and crazed thoughts fill your mind. This is Goedalath they tell you, the Fearscape, and you have no rightful place here. +In the distance you see looming, demonic shapes of absolute darkness, towering above the blazing land like wardens of doom. The sky is black, but above your head hangs a round world that you recognise as Eyal. Across the burning plains gather armies of fiendish figures, and glowing eyes turn up with hateful glowers to your home world. Suddenly both you and it and seem small and frail. As the flames fill your body with pain your only thought is of escape.]], [[�ケ��� �逸ム�� �、甯川乱 �� �壱共. �罷梃�� 彧罷豆�ャ�� �一ス�擽 �溢乱�� 夋懍牟�� �・�們��俯涵 �橄彫�� �、�� �俯共. �一ス�捩 �ケ���� ��, 嵓シ�, �シ�エ�� 﨑・��, �ク �エ�ー�� �ケ���� �エ�� �「�� �ゥ�ャ�作愍�� �ー�エ���、. �一ス�捩 �ケ���� �ク�� 嶹懦劈 �逸��ー��, �菩侠 �俾ー� �晝ー�豆�エ �ク�ソ�作揆 ��� ��垓�、. �ク��豆�エ �戦復�、, �エ�ウ� �エ�ャ�シ�、 - "�オ尞ャ�� ��溜", �ク�ャ�� �� �ャ�ー�� �溢牟�� �� �罹共. ------------------------------------------------- -section "game/modules/tome/data/general/objects/helms.lua" +� ��ャ�尖株 �エ�エ峵駆擽 ����復 �エ���シ�� �� ��ァ溢攪 嶸菩イエ�、�エ, �逸ム�� �� ��乱 �溢ケ� 甯誤ゥク�� �川亨�尖豆�俯涵 �ー�� �滕符 �壱株 �� �エ�ク�、. 﨑俯釜� ���� �ク�ャ ��乱�� �川擽�誤。� �エ�エ�� �・�シ �ク��ー �ク�、 �壱共. �逸ム�� 尞餓寳 �エ�逸失�尖株 ��キ �呷捩 嶸菩イエ�シ 﨑� �卓ぎ�、�エ �ィ�ャ�、��, �幎x�� �溢愍�� �ケ���� ��嵂・�� �晧丶�シ �エ�� �尖共�エ�� �壱共. �ケ��� �卓梵�ー �川侠�シ �川擽�� �ィ�専ー �滝ウ� �ー�ス﨑俾イ� �専サエ��共. �エ�エ �一ス�擽 �ィ�ク�� ��奝オ�シ�� ��� ��垈�� 夋溢カ懦紛�シ 﨑罹共�� �晝ー�ー野乱 �、� �危株�、.]], "_t") +t("sacrificial altar", "彧ャ�晧攪 �罹卿", "_t") +t([[You see a female human lying unconscious on a black altar, twisted sigils scored into her naked flesh. +Around her are several figures in dark robes. +As they notice you one calls out 'Intruder! Protect the seed of Kryl-Feijan!']], [[�� �罹卿 ��乱 �們享�� ��ウ� ��寥 �壱株 �ク�� �ャ�ア�エ �エ��笈�、, �、寀�ー �ク�・�、�エ �ク��� �誤ェク ��。� �ク�ャ�、 �溢慣�壱共. +�ク��� �シ��乱�� �エ�川垓 �罹ク誤・シ ��捩 �尖豆�エ �ャ�ソ �溢慣�壱共. +�ク�、�エ �ケ���� �エ�ャ�シ �護符�ィ�ャ�� �エ�、 �専ー 增ャ�� �ク�、�オ�壱共. '�ィ��梵�、! 墲、�エ-寬們擽��� �ィ�霊揆 �エ嶸ク﨑俯攵!']], "_t") ------------------------------------------------ -section "game/modules/tome/data/general/objects/jewelry.lua" +section "mod-tome/data/lore/fun.lua" +t("misc", "��オャ", "newLore category") +t("trollish poem", "孖ク�、�� ��", "_t") +t([[#{bold}#"Me Likes to Club" +#{italic}#Club club club, +Grab some grub! +When hunger hits, +Me likes to club! ------------------------------------------------- -section "game/modules/tome/data/general/objects/knifes.lua" +Little halfling, +Furry feet, +Smash his brains, +Tasty meat! +Skinny elf, +Eyes so blue, +Crush his bones, +Make elf stew! +Hairy dwarf, +Smells like dirt, +Cook him long, +Or stomach hurt! ------------------------------------------------- -section "game/modules/tome/data/general/objects/leather-belt.lua" +Stupid human, +Has no fear, +Looks surprised, +When me eats his ear! +Club club club, +Grab some grub! +When hunger hits, +Me likes to club!#{normal}#]], [[#{bold}#"�� �ス�・�エ �ー��" +#{italic}#�ス�・�エ �ス�・�エ �ス�・�エ, +�護享�� �セ��! +�ー��嵓� �誤ヲャ�エ, +�� �ス�・�エ �ー��! ------------------------------------------------- -section "game/modules/tome/data/general/objects/leather-boots.lua" +�シ��ァ� 﨑倆伯��, +奓ク�� ��, +�ク�ャ奝オ�� �誤ヲャ�エ, +�溢怯�� ���ー! +�尖攵�ス�エ �倆売, +甯誤梳 ��, +�ャ�ィ�� �誤ヲャ�エ, +�、! �倆売 �、孖�! +��堪��堪 �懍寥嵓�, +彧呱ヤ�一ー ��, +�、�ォ�呷譜 �罷ヲャ�逸葺�エ, +�ー� ��詐! ------------------------------------------------- -section "game/modules/tome/data/general/objects/leather-caps.lua" +�作イュ﨑� �ク��, +��劇��ャ ��牟, +��シ ����﨑� ��, +�� �シ�エ�� ��! +�護享�� �セ��! +�ー��嵓� �誤ヲャ�エ, +�� �ス�・�エ �ー��!!#{normal}#]], "_t") +t("necromancer poem", "�簿�ケ���ャ�� ��", "_t") +t([[#{bold}#"The Necromancer's Canticle" +#{italic}#Saved from coffin, casket, urn +Darkness falls, but life returns! +Flesh may fall and bone may burn +But soul remains, for which we yearn ------------------------------------------------- -section "game/modules/tome/data/general/objects/light-armors.lua" +Those we return to life's esteem +We see their hearts, their eyes do gleam +They rave! They kill! They gnash! They scream! +So full of joy! Their greatest dream! -t("light", "��", "entity subtype") +Returning those that we amend +They hurry home, a distant friend +But do they cheer? Do they commend? +They yell! Does rotting flesh offend? +We bring life to lifeless bone +But do they smile? Do they condone? +They sit upon their golden thrones +They shun us, spurn us, make unknown ------------------------------------------------- -section "game/modules/tome/data/general/objects/lites.lua" +Fools! Sit high in golden tower +From your lofty perch you glower +Time will come when you will cower +We rule death, we wield the power +#{normal}#]], [[#{bold}#"�簿�ケ���ャ�� �ャ�。�" +#{italic}#��晧乱��, ��作乱��, �ィ��作乱�� �ャ﨑エ�ク +�エ���エ �エ�、�肥ァ��, �カ� �俯曙��剩��共! +�エ�川捩 �ィ�エ��� �壱株 �逸��護。護揆��シ�� +�ー�ャ� �壱ァ晨葺��, ��仂� �ィ�� �溢愍�� +�カ�� �ス夋� �作愍�� �ー�ャ� �ク�、�� �俯曙�ャ�ク�シ +�ー�ャ� �ク�、�� �ャ�・�� �エ�エ, �ク�、�� �溢捩 �們ァ晧擽�� +�ク�、� ��堂��! �ス�エ��! �エ�シ �壱ゥー! ��ェ� ��ク�、! +�シ�壱x �専アー�エ�! �ク�、�� ��劇﨑� �溢擽�ャ! ------------------------------------------------- -section "game/modules/tome/data/general/objects/lore/fun.lua" +�ー�ャ� ���� �エ�、 �護符���� +��ア�専イ� �懋オャ�専イ�, �ャ�、�� �護符���� +�ク�ャ�� �ク�、� �ー�戦葺�緋ー? �ー�ャ�シ �ュ�ャ﨑俯株�? +�ク�、� ��﨑ィ��ク�、! �ゥ�エ��� �エ�川擽 �溢セ醐復�? +�ー�ー �晤ェ�螺�� �溢乱 �カ�� �溢牟 �」�ク�シ +�ク�ャ�� �ク�、� �ク�護ァ畷株�? �ゥ�ゥ﨑俯株�? +�ク�、� 嶹ゥ�� �・�護乱 �餓符�� +�ク�、� �ー�エ 嵓シ﨑俾ウ�, �廷符�エ��, �川カ罷�、 �罹笈 +�懍ケ俯豆! 嶹ゥ�� 夋� ��乱 �ー�醐葺�� �餓符 +�逸擣�� ���﨑� �尖ヲャ�川� �ク�「�� 﨑們ァ�� +�語ー �、�ャ�シ �逸擣� ��ィケ�� �� +�ー�ャ�� �ス�護揆 ��ー﨑俾ウ�, �ク 德們揆 弴俯草�エ�ャ�シ +#{normal}#]], "_t") +t("how to be a necromancer, part 1", "�簿�ケ���ャ� �俯株 ��: ��1�・", "_t") +t([[#{bold}#THE GLORIOUS ART#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/objects/lore/maj-eyal.lua" +Have you cast away the feeble pretensions of your society? Does your soul thirst for the taste of real power? Do you wish to have the strength to deny that most prevalent force, death itself? The glorious art of necromancy shall fulfil your wishes in ways you couldn't possibly imagine. +#{italic}#1. Your First Steps#{normal}# +Be aware, necromancy isn't all weaving mighty spells of undeath, wearing flowing black robes and crushing entire nations beneath the feet of your mighty undead horde; you'll have to put in some elbow grease as well. Your first few bodies will have to be stolen away personally as few people will aid a necromancer willingly, and those that do are rarely competent. The cemeteries of small towns and villages are good sites for your first acquisitions, but if time demands it don't be afraid to "make" some specimens of your own with the aid of a sharp knife or heavy bludgeon. Once you have your first minions out performing your bidding you needn't worry about resources any longer; opportunities to practice your art will, quite literally, pile up. ------------------------------------------------- -section "game/modules/tome/data/general/objects/lore/misc.lua" +Also important is the upkeep of the bodies themselves. True, this is not strictly necessary as sufficient enchantment can bestow mobility upon even the most ruined and incomplete remains, but making sure that the joints and cruses of your prospective minions move freely and with ease much reduces the will required to grant them reanimation. It also makes for a sturdy and reliable base in case you desire to undertake larger, more audacious projects (see 46. Bone Giants & You). +Still not sure what to do? Then suffer and perish. Necromancy does not abide the inept.]], [[#{bold}#��エ卓侃�ャ�エ �ー��#{normal}# +�、� �削復 �ャ巐護攪 �エ�俾イ�螺�� ��晧揆 ���ク�緋ー? �、 ��仂�エ ���倣復 德們揆 �一オャ﨑俾ウ� �壱株�? ��・ �尖ヲャ 寘シ�ク�壱株 德們攤 �ス�� �ク �川イエ�シ ��倣腹 �� �壱株 德們揆 �戦葺�緋ー? ��劇﨑� �簿�ケ���� �ー�壱株 �、� ��メ�ー�ィ 﨑� �� ��株 �ゥ�晧愍�� �、 �誤ァ晧揆 �、嶸�腹 ��擽�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/lore/spellhunt.lua" +#{italic}#1. �ォ�ク��#{normal}# +��峡﨑俯攵, �簿�ケ���エ�シ�� ��捩 �� �罹ク誤・シ ��捩 ��。� �簿�・﨑� �溢ぎ�� �シ�ク�� �川符�エ�エ��, �賀ー倣復 �ク�ー�� �ー�ィ�� �エ�語ウ� �俯攵 ��イエ�シ �畷ー滔株 ��擽 ��カ� ��笈�、. �� �ー�� �。�エ�ク�呱カ奓ー 﨑エ�シ 﨑罹共. �、� �們搆�� �ャ�ゥ﨑� �懍イエ �� �ャ�� �、�、�� 弡肥ウ尖ざ�シ 﨑� ��擽�、. �エ�� �簿�ケ���ャ�シ �ー�シ�エ ��垈�、�� �尖株 �ー�� ��クー �誤ャク�エ��, 嶸ケ�� �壱共�� 﨑エ�� �ク�ー �尖豆� �ー�� ��カ� �エ�・﨑俾クー �誤ャク�エ�、. �卓捩 ��亨�� �溢揆�� �オ�呱ャ們ァ�� �們搆 �罹巡﨑俾クー �駆捩 �・�護擽���, 﨑�囈﨑俯共�エ ���エ�懍垓 �シ�エ�� �エ�ー�エ �緋クー�シ �エ�ゥ﨑們流 岺罹ウク �� �ャ�シ "�誤糖��" ��揆 �尖�、�醐葺� �尖攵. �ォ �溢ァク 﨑們��ク�、�エ �� �ュ﨑��� 﨑俾クー �懍梠﨑俯ゥエ �� �エ�� �護椪 �ア�菩揆 﨑� 﨑�囈� ��牟��共. �エ弡�濫 �溢攪 �ー�壱・シ �ー�オ﨑� �懋ー�擽 �� �ク��� �們ウ尖x�� �罹共. +�戦復 �卓囈﨑� ��捩 �懍イエ�� ��� ��ャ�エ�、. �ャ�、, ����梭 �菩ざ�� ��擽�� �溢刋��復 �被紛�罹巡 �壱イ簿ァ� �ゥ��梭 ��ャ﨑罹共�エ ���擽�� �誤豆 �� �一クー �誤ャク�� �ュ 﨑�囈﨑� ��捩 ��笈���, �エ�� �溢攪 �壱ケ� 﨑們��ク�、�� ��� �ア�エ 嶹菩共德� �川悛�ュ�� ���擽��。� 﨑俾ウ� �ク�、�� �們ざ�ャ�罷魂 﨑�囈﨑� �們ァ�・�� ��擽�ー ��復 ��擽�、. �戦復 �� 增ャ�� ��エ﨑� ��嚶�� ��哩﨑俾ウ��� 﨑� �� 﨑�囈﨑� �� �壱株 �ャ��﨑俾ウ� ���ー﨑� �� �壱株 �護椪�シ �壱�ィ﨑� �誤巡 ��它�エ �罹共 ("46. �溢凰 﨑エ�ィ �ー�ク" �ク�ー). ------------------------------------------------- -section "game/modules/tome/data/general/objects/lore/sunwall.lua" +��ァ�巡 �エ��揆 﨑エ�シ 﨑�� �ィ�エ���緋ー? �ク��共�エ ��奝オ �作乱�� �ス�エ�シ. �� �呷捩 �エ�・﨑� �尖株 �簿�ケ���� �、�ー �� ��共.]], "_t") +t("how to be a necromancer, part 2", "�簿�ケ���ャ� �俯株 ��: ��2�・", "_t") +t([[#{italic}#2. Domination Of The Deceased#{normal}# +A contentious issue arises when it comes time to breathe life into your gathered specimens - do you raise them as lifeless drones, or do you bind the souls of the deceased within their vessels once more? There is much disagreement on this between the various movements of necromancers. The Beinagrind method of necromancy extols the torturous imprisonment of the soul as fundamental; the anguish generated by the captive spirit makes for a much more effective undead thrall, they claim. The recently founded Tren? method however disagrees, claiming that allowing souls freedom not only results in more obedient slaves less prone to rising up and slaughtering their masters, but also causes your work to become marginally more acceptable to the unwashed masses. Sure, they'll still thrash you, drag you through town and burn you at the stake if they get the chance, but they'll feel ambivalent about it, by thunder! +Remember, when utilising a runic circle to bend your new minions to your will, make sure beforehand that every rune in the circle is enchanted properly and in no danger of fizzling out. If the unthinkable happens and one of your thralls is freed from your control, offer them goods or equipment in exchange for your life. Few undead will kill their creators after receiving such an act of generosity.]], [[#{italic}#2. �ス� �川攪 ��ー#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/objects/maces.lua" +�、� �們ァ啄復 岺罹ウク�� �晤ェ�揆 �溢牟�」�� ��, �俾イャ�エ �壱ヲャ�� �ク�懋ー �懍�﨑罹共 - �ィ�懦梭 �ク�ア�エ�護揆 �シ�シ�� �ク�ク ��攤�? ��笈�エ �ス� �尖豆�� ��仂�� �ク�、�� �ク�ア�エ�� �、�� 﨑� �� �鷺ー倣腹 ��攤�? �珠捩 �簿�ケ���ャ ��血�、�ー�ィ �シ��揆 �護擽�� �ク�罹共. ���エ�俾キク�ー�� �簿�ケ�� ��血�� �ー�ク��愍�� ��仂�� ��奝オ�、�ス�� �鷺ー倣葺�� ��揆 �菩。ー﨑罹共. �ク�、� �鷺ー簿頗 ��仂�エ �誤豆�エ�エ�� �エ�懍它�エ �ク�ー�� �ク�壱豆�� �� 巐ィ�シ��愍�� �誤蕩�、�� �シ�・﨑罹共. �懋キシ�� �ク�護ァ� 孖ク�� ��血�� �エ�、�? �ク�、� �俯劇�� ��仂�� �川悛�シ �エ�・﨑俯株 ��擽 �� �懍「���攤 﨑們��ク�� �誤豆�� �シ�ク�エ �エ﨑エ�ケ﨑俯株 �シ�� ��流�� �尖ァ� ��笈�シ, �ー�、﨑� �シ�瀧豆�エ �、 �啄宙�� �エ�、 �� �幗符�、�エ�� �誤蕩�、�� �シ�・﨑罹共. �シ��, �ク�尖豆� �ャ��梭 �� �尖豆�ィ 甯ィ��, �溢揆�� �語ウ� � �ー��。� �逸��ク �ー巐誤ァ� �ク�ャ�� �溢揆 ��擽�、. 﨑們ァ�� �ク�ー �南揆 﨑俯ゥエ�� �エ�卓��攤 �川�菩揆 �尖d �ー�シ�� ��擽�、! 嵭� �ク! +�ー�オ﨑俯攵, �ャ �壱イ菩ァ�揆 �ャ�ゥ﨑エ�� 﨑們��ク�、�� �、 �們ァ�� �鷺ー倣腹 ��, �壱イ菩ァ� �溢攪 �ャ�、 﨑俯x﨑俯x�� �罹劇�� �壱イ菩擽 �ク�、�壱株�, �� 彧尖�、�� ��利� ��株� 嶹菩攤﨑エ�シ 﨑罹共. �護平 �晝ー�ァ�� �サ﨑� �シ�エ �シ�エ��, �ク�� 﨑俯x� �、 奝オ�懍乱�� �霊牟�俾イ� �罹共�エ �、 �ゥ�ィ�� �エ��葺�� ���� �駆捩 �・��x �シ峵溢揆 ��駕葺�シ. �エ�ー �一キク�ャ�エ �們ぎ�シ �幀イ� �� �ク�ー�罹豆 �� �シ�ク�� �ス�ャ��ヲャ�� ��晧捩 �ー�� ��共.]], "_t") +t("how to be a necromancer, part 3", "�簿�ケ���ャ� �俯株 ��: ��3�・", "_t") +t([[#{italic}#3. Unwanted Attention#{normal}# +Sadly, it is not only the peasantry and our "virtuous" archmage cousins that disapprove of our work. Though not entirely understood, necromancy is known to create "ripples" of a sort across the many dimensions, ripples that attract extra-planar attention. As a necromancer's power grows, so do said ripples, until eventually said necromancer finds all manner of demonic force and entity beating down their door, both mentally and physically. ------------------------------------------------- -section "game/modules/tome/data/general/objects/massive-armors.lua" +Once again, opinions differ on this demonic interference. Necromancy is such a beautiful, divergent art, is it not? The Tren? method sees the necromancer's corruption by outside forces as a negative thing, and practitioners of said method often take measures to divert supernatural attention from themselves, creating talismans to act as spiritual "conductors" or living close to the communities that despise them, the life essences of the masses masking the necromancer's dark emanations. On the other hand, the Beinagrind method welcomes the cursed whisperings that come from the demonic realms, believing it to be the completion of their psyches. Only once their spirits have been "corrupted" (a term Beinagrind practitioners scoff at) do people realize their true ambitions, they claim. Why these "true ambitions" always seem to be the utter and complete destruction of all life in this world and the summoning of unthinkable atrocities from the outer dimensions is unexplored. +You may have noticed that no instruction has been given on how to deal with the attention of common folk. That is because a true necromancer requires none. They are vermin, fit only to be crushed.]], [[#{italic}#3. �川ケ� �喜捩 ��ャ#{normal}# +�ャ嵓�イ誤巡, �ー�ャ�� �啄宙�� �サ�壱腐﨑俾イ� �ャ�ー�� ��捩 �鷺ッシ�、�シ �ー�ャ�� "���ー﨑們侠" �壱巡�ャ �ャ�誤豆�護擽 ��笈�、. ��。� ����梭 甯護腐�們ァ�� �喜葺��� �簿�ケ��� �、�ク �俯ァ珠捩 �ィ�川乱 �ク�� �シ��攪 "甯誤ャク"�� �誤豆�エ �エ�� ��愍�� �誤�、�護愍�ー, �エ�� �ク� �ィ�川乱 �ャ�� �エ�ャ�、�� ��ャ�� �壱共. �簿�ケ���ャ�� 德們擽 �、�溢��� 甯誤ャク�� 增ャ�ー�� �滝ー呷擽 �、��ー, �エ��捩 �晤ざ �ィ�� ��・們攪 ��ァ壱豆�シ ��ヲス�エ�、�エ �簿�ケ���ャ�、�� ��ク�晧揆 �尖糖�ャ�� �� �語ケ護ァ ����罹共. �菩侠��攤 �俯ック�罹蕩, �シ�ャ��攤 �俯ック�罹蕩. ------------------------------------------------- -section "game/modules/tome/data/general/objects/mindstars.lua" +�、�� 﨑� �� �エ ��ァ壱豆�� ��┓�� �﨑� �俾イャ�エ ��ー壱ヲー�、. �簿�ケ���エ� �、�� ��ヲ�況��, �� �懋ー�クー �、�ク �ー�一ー ��旧�? 孖ク�� ��血�� �ク� �ク�・�� �倆復 �簿�ケ���ャ�� 夋�ス�� ��菩��攤 ��愍�� �エ�� �溢愍�ー, �ク �ゥ�簿。��� �ー�エ�� �尖豆� �川侠�� 嵂・﨑俯株 �溢梵�ー��攤 ��ャ�� �エ �ー�� �誤ヲャ�ー ��紛�� ��「� ��� �ー��・シ �誤豆�エ ����攤 "嵓シ�ー�ィ"�シ�� �ャ�ゥ﨑俾アー�� �川侠�、�� �ス�ク﨑俯株 �オ�呷イエ� ��護垓 �ウ�川� �晨劈﨑俯株�ー, ��卓攪 �晤ェ� �菩�� �簿�ケ���� �エ�川垓 �ー�エ�� ��ャ��。� 﨑俯株 ��擽�、. 﨑懦失, ���エ�俾キク�ー�� ��血�� ��ァ溢攪 �ク��乱�� �、�� ��シ�幗捩 �作く��揆 嶹們�﨑俯ゥー, �ク��擽 �簿�ケ���ャ�シ �菩侠��愍�� ��┳�懦お�、�� �ソ�罷共. �ク�、� ��仂�エ "夋�ス﨑�" (���エ�俾キク�ー�懍攪 �ゥ�簿。��� �ー�エ�� �尖豆� �エ�ャ﨑� �ゥ�エ�シ ��シャ�� 妤ャ�� �ャ�ゥ﨑罹共) 弡�乱�シ ���倣復 �シ�晧揆 �、嶸�腹 �� �壱共�� �シ�・﨑罹共. �エ�ク�� �エ "���倣復 �シ��"�エ� ��擽 﨑ュ�� �エ �ク��攪 �ィ�� �晤ェ�揆 ����葺�� ��イス﨑俾イ� 甯語エエ﨑俾ウ�, �ク� �ィ�川乱 �ャ�� ��メ�� �溢對﨑俯株 �們、�� �エ�シ�、�� �醐劍﨑俯株 �南攤 ��イ俯涵 �エ�エ�肥ァ�� �ク��俯共. +�エ�、�川� ��卓攪 ��ャ�� �エ�サ�� ��倆紛�シ 﨑俯株��� �﨑� ��ィ�エ �シ�エ�� �喜葺�、�� �ャ�、�� �溢ケ們ア們揆 ��擽�、. �エ�� ���倣復 �簿�ケ���ャ�シ�エ ��共�ク ��俾ー 﨑�囈﨑們ァ �伎クー �誤ャク�エ�、. �壱豆� �ク�・ 﨑エ�ゥ�エ��, �シ�ィ��ヲャ�エ �ク�護擽�、.]], "_t") +t("how to be a necromancer, part 4", "�簿�ケ���ャ� �俯株 ��: ��4�・", "_t") +t([[#{italic}#4. Necromancers Of Maj'Eyal#{normal}# +The greatest enemy of the necromancer is other necromancers. Well, apart from the Ziguranth, the Allied Kingdoms, the Shaloren, the Thaloren, the Iron Throne, common townsfolk, undead hunters, adventurers, rogue undead and Linaniil. But apart from them, the greatest enemy of the necromancer is other necromancers. Below is listed the location of many notable necromancers, areas possessing above-average undead activity, and other regions considered unfitting for our designs. Budding practitioners of our art are encouraged to perform their work away from these areas, lest they be recognized as threats or nuisances and are subsequently eradicated. ------------------------------------------------- -section "game/modules/tome/data/general/objects/misc-tools.lua" +#{italic}#The Ruins Of Kor'Pul#{normal}#: While this necromancer of old may have perished, and his shade has long since lost any trace of sanity, his lair remains a nexus of dark energies, and his minions remain legion. +#{italic}#Blighted Ruins#{normal}#: An ambitious amateur has made his lair within these ruins, thought to be chasing dreams of raising an unstoppable army of the dead. His methods are known to be crude and prone to failure, and I fully expect to hear of him perishing at the hands of his own works within the year. +#{italic}#Dreadfell#{normal}#: Undead have been massing at this abandoned tower in unprecedented numbers. Obviously, a powerful figure has recently made it his home. Regardless, no clue has been given to the identity of this tower's supposed master. ------------------------------------------------- -section "game/modules/tome/data/general/objects/money.lua" +#{italic}#Derth#{normal}#: While there is no formal necromancer presence in this sleepy countryside village, no practitioner of our art has been able to work within its vicinity. Rumours on why this is so are wild and varied, ranging from stories of almost all of its inhabitants being undead minions wearing cloaks of deception, to it being the secret base of the founder of the Tren? method of necromancy. Whatever reason there is, beware. +#{italic}#Zigur#{normal}#: The enemy of our enemy is not our friend in this case. What passes for "normal" magic is enough to send the cult residing here into a frothing, psychotic frenzy - the presence of a necromancer would be enough to instigate a second Age of Pyre! +No further aid awaits you, for we do not tolerate the dependent. All that remains is for you to prove yourself worthy of practising this glorious art...]], [[#{italic}#4. �溢ヲ�'�川擽�護攪 �簿�ケ���ャ�、#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/objects/mounts.lua" +�簿�ケ���ャ �罹劇�� ��捩 �、�ク �簿�ケ���ャ�、�エ�、. ��, ��ャ�� �壱豆�シ, �母オュ�ー﨑ゥ�シ, �ャ�罹�壱豆, 夋壱。罹�壱豆, ���� �菩「�, 尞雅イ被復 �溢揆 �ャ�誤豆, �ク�ー�� �ャ�・�シ�、, �ィ嵭俾ー�、, �シ�ク ��株 �ク�ー�罹豆, �ク�ャ�� �ャ�俯笈�シ�� �シ�エ �川擽�、. 﨑們ァ�� �ク�ー ��豆�� �懍匣﨑俯ゥエ, �簿�ケ���ャ �罹劇�� ��捩 �、�ク �簿�ケ���ャ�、�エ�、. ��椈 �ゥ�晧捩 �シ�ゥ﨑� �醐復 �簿�ケ���ャ�、�エ �壱株 �ウ, �ク�ー�� 嶹罹徐�エ 尞賀キ� �エ��愍�� �護牟��� ��ュ, �ク�ャ�� �ー�ャ� �卓羅﨑俾クー�� ���逸葺� �サ﨑� ��ュ�、�エ�、. �ー�ャ ��幣�� 嵂�ウ卓符�ャ�、� �エ ��ュ�、�� 嵓シ﨑エ�� �卓羅﨑� ��揆 �護棗﨑俯ゥー, �エ�� �ー�ャ �們慣�晤豆�エ ����エ�� �ィ�ォ�ー�ャ�� �ャ�ィ�ク �晤ざ �菩カ罹胸﨑俯株 ��揆 �ゥ�﨑俾クー ��物�エ�、. -t("golem", "�ィ��", "entity subtype") +#{italic}#�罷・エ'峵�� 尞戦来#{normal}#: �ャ�ー �エ�� �簿�ケ���ャ �呷捩�エ�� �ス�エ�� ��牟�語ウ� �ク�� �ク�シ�� �戦復 �、�們��乱 �菩侠��揆 �南符 ���ク���, �ク�� �語オエ�尖株 �ャ��梭 �ャ��復 �尖ц�� �卓、瀧据�エ �一ウ� 﨑們��ク�、 �戦復 �シ�ー��� �ィ�� �壱共. +#{italic}#嶹ゥ尞戦剩�� 尞戦来#{normal}#: �シ�晧擽 �們ケ俯株 ��ァ溢カ肥牟 �簿�ケ���ャ� �エ 尞戦来�� �・��シ 寀�壱株�ー, �溢捩 �ク ��オャ�� �餓揆 �� ��株 �溢ぎ�� �ー�ィ�� �誤豆�エ �エ���、�� �溢揆 �エ�ィ�、�� �ク�・﨑俾ウ� �壱株 �ィ�卓擽�、. �溢攪 �ゥ�晧捩 �ー�。﨑俾ウ� �シ�� �晧ケ俾クー�� �ャ�ー�ー, �溢捩 �シ �� �溢乱 �専クー �啄宙�� �川乱 �肥ー削葺�� �エ﨑エ�ケ﨑� ��擽�シ �・�エ﨑俾イ��、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/mummy-wrappings.lua" +#{italic}#�尖�、��� ��溜#{normal}#: �エ ���、�� 夋卓乱�� �ク�ー�罹豆�エ ��。� ��揆 �簿巡�� �珠擽 �ィ�ャ �壱共. �エ�、 �賀ー倣復 �エ�ャ� �懋キシ�� �ク 夋卓揆 �卓愍�� �シ� ��擽 寀�シ��共. ��ャエ孖シ, �エ 夋卓攪 �シ�ク �俯株 �エ�ャ� �エ��攤��� ��� �誤�、�� �喜葺�、. +#{italic}#�ー�エ�、#{normal}#: �エ �ー�ゥ﨑� �誤徐�、�尖株 �簿�ケ���ャ� ��株 ��愍�� �誤�、�ク �溢ァ��, �エ��葺�誤巡 �エ �シ�ゥ�川� �簿�ケ�� �卓羅�� �ア�オ﨑� �ャ�護擽 ��共. �ク �エ���� �﨑エ�罹株 �ャ�ャ �、�エ �壱株�ー, �エ �呱└ �シ�シ�、�エ �ャ�、 ��カ �、 �ー�護攪 �晨��シ �、�卓牟�エ �ク�ー�� 﨑們��ク�エ�シ�� �、�奓ー, 孖ク�� ��血 �ス�懍梵�� ��ー �ー�川擽�シ�� �、�護ァ ��」シ �、�啄葺�、. �ク �エ���シ �エ�誤蕩, �護符 �尖巡��. +#{italic}#��ャ�エ#{normal}#: �エ �ス�ー�尖株, ��攪 ��捩 �們攪 �懋オャ�シ�� �川擽 奝オ﨑們ァ �危株�、. �エ�ウ�� �ャ�� �卓侠��豆� "尞雅イ被葺�、" �� �ャ�ィ��� �壱イ簿豆�尖巡 �語アー峵溢揆 �シ�� �ャ�、���、. �簿�ケ���ャ�� �エ�ャ� �誤�、��エ ��2�� �・�瀧鵠�ク�� �罹劇� �エ�エ ��擽�、! ------------------------------------------------- -section "game/modules/tome/data/general/objects/objects-far-east.lua" +�ー�ー 嶹�懍��ー�シ �嵂・﨑俾クー �誤ャク��, �エ �エ�� ��它�� �シ�� �伎イ��、. �エ�� �エ ��劇﨑� �ー�溢攪 �ク�� �ク�シ�ー �、�、�懍攪 ��俯・シ �晤ェ�葺�シ...]], "_t") +t("of halfling feet", "﨑倆伯��攪 �懍乱 �﨑エ", "_t") +t([[Some men have said that the feet of halflings can nay be harmed, not by fire, blade nor magic. And they do say that this is a truly astounding thing. And some men consider the foot of a halfling to be an item of great luck and protection, and many have one hung above their door or mantle. Though these days 'tis frowned upon to go hunt for one, so 'tis considered a prized heirloom to be passed from father to son. +But women do look upon men and declare them fools. "For how," say they, "Can the foot of a halfling be a lucky thing, when with their large uncomely feet they are not able to wear shoes and footwear of elegant crafts and beauteous materials? And especially 'tis a great misfortune unto them, as with their short stature they could really do with a decent pair of heels..." +And lo, 'tis little mystery why halflings do look upon humans and say "The Big Folk really are very dumb."]], [[�エ�、 �エ�、� 﨑倆伯��豆�� �懍捩 �一ス�擽�� �� �シ���エ�� �壱イ菩乱 �樌符�� ��イ俾ー �們ァ �危株�、�� �戦復�、. �、�� ��シ�エ �シ�エ�シ�� �尖巡 �ァ�呷流��. ��, ��ェ� �エ�、� 﨑倆伯��豆�� �懍捩 �エ�溢牟�逸復 嵂餓垓�シ �エ嶸ク�シ ��ク�、 ��、�� �ソ�� �一ウ�, �ク�、 �� ����捩 �専クー�、 �卓攪 ��ク�晧擽�� ��罹ァ餓乱�、 �ク �懍揆 﨑俯x�ゥ �、�ャ�� �罷共. �、�俯あ 﨑倆伯��揆 �ャ�・﨑俯�、 �、�エ �菩揆 �ケ�ー �誤ャク��, �ク �懍捩 ��イ�ァ� ��豆�専イ� �シ�、�シ�� ��エ �簿巡�� �ィ�雅据�� �壱共. ------------------------------------------------- -section "game/modules/tome/data/general/objects/potions.lua" +�ク�ャ�� �ャ�尖豆� �ク�ー �ィ�尖豆�� 﨑懍峡﨑� �溢愍�� �尖共�エ�エ�� �罷ウエ �ィ�餓揆 﨑罹共. "��エ �� �エ�サ�� 﨑俯ゥエ," �ク �ャ�誤豆� �エ��イ� �戦復�、. "﨑倆伯��攪 �懍擽 嵂餓垓�� �シ�エ�エ �俯株 �ー�シ? �懍擽 �ク��イ誤x 增ャ�� �サ�晝クー�エ �ー��葺�� ��ヲ�共�エ ���懍揆 ���� �俾ー ��椁��? �、, �溢訣﨑� 﨑倆伯��豆. �、�ャ� �ァ��ー�� �ス�エ �廷捩 �ャ�尖巡 �サ ����..." +�、�、, �エ�ャ�� 﨑倆伯��豆�エ �ク��豆�� �罷ウエ�エ�� �エ��イ� �戦葺�� ��巡 �ク�、� ��作ァ �危共. "�ス�、�ャ�、� ��ァ� �罹蜜�エ�� ��晤豆�エ�シ�一ケ�."]], "_t") +t("Rogues do it from behind", "����捩 �ィ�ー�� 﨑罹共", "_t") +t([[An archer from the northern lands +Claimed of his great renown +With peerless skill and countless trials +His name known town to town +He spoke of facing vampire lords +Who promised years of pain +The archer gave a stern retort +An arrow through the brain ------------------------------------------------- -section "game/modules/tome/data/general/objects/quest-artifacts.lua" +A fighter from the southern lands +Claimed armies fled his might +With dragons slain 'most every day +And demons crushed by night -t("Cancel", "�ィ��", "_t") -t("Transmogrification Chest", "�嶹� ��梵", "_t") +He spoke of ancient sprawling ruins +Home to a ghastly shade +Its years of madness, hate and rage +Were ended on his blade +An archmage from the western lands +Claimed kingdoms feared his name +With countless legends, songs and myths +Attesting to his fame ------------------------------------------------- -section "game/modules/tome/data/general/objects/random-artifacts.lua" +He spoke of fire, storm and hail +To match the fiercest wyrm +To see one man hold so much power +Can make an empire squirm +A rogue who came from unknown lands +Not known for anything +A leap, a flash, a concealed blade +Three heroes felt its sting +The archer dropped, his bow unplucked +The fighter died as well +The archmage found its poison +Far too potent to dispel ------------------------------------------------- -section "game/modules/tome/data/general/objects/random-artifacts/ammo.lua" +The rogue is unknown to this day +Though rumours persist still +Rogues aren't known by name or deed +But by the names they kill]], [[��ェス�川� �ィ �エ�、 嶹懍棕�エ +�懍畑� �躯共�� �誤ャク�エ �川梵嵂壱└ +�壱カ�� �ー���シ �俯ァ珠捩 �罹�ィ�シ�� +�ク �エ�� �ゥ�ゥ�。�。 寘シ�ク �俾ー罷└ +彧。嶸一キ �ー�シ� �樌��ー �戦葺�ク +��寳﨑� ��奝オ�� �罹劇�シ �ャ�ャ�シ +嶹懍棕�エ�� �川螺�エ 﨑� �� �們符 +�ク 嶹肥ざ �ク�ャ�シ �ォ�エ ���ク�、 +�ィ�ス�川� �ィ �エ�、 �ク��シ +�ク�� 德� �樌乱 �ー��� ��ァ晧ウ、�、 +���エ�エ ���壱共 �ゥ�� �ス�エ�� +�、�エ�エ �、�壱共 ��ァ壱・シ �ス��、 ------------------------------------------------- -section "game/modules/tome/data/general/objects/random-artifacts/generic.lua" +�ャ�ゥ﨑� �ク�シ�専ー ��エ�� 尞戦来 +�ク��シ� �ク�ウ�� �ゥ�ケ德� �們符� +�ー�俾クエ �滝クー �晧丶� ��� +�ク�� �シ���� �喜牟 ���ク�、 +�懍ェス�川� �ィ �エ�、 �壱巡�ャ +�母オュ�ー�ィ �ク�� �エ��揆 ��ざ�壱└ +�俯ァ珠捩 ��└ �ク�們凰 �懍ぎ�� +�ク�� �エ��愍�� �尖ヲャ 寘シ�誤└ +�ク�� �一ス�ウシ 尞ュ峵碕ウシ �ー�� +�懋ー菩攪 �ゥ�シ�� �橄ィケ�罷共 﨑們��� +�ク 德們擽 �壱ャエ�� �簿劇﨑� 夋南乱 +�懋オュ�ー�ィ �ク �樌乱 �誤イ� �ィ�壱└ ------------------------------------------------- -section "game/modules/tome/data/general/objects/random-artifacts/gloves.lua" +�エ�俾ー�川� �ィ �エ�、 ����捩 +�エ��巡 �誤ャク�� ��└�� ��来�、 +�ャ�、�、�エ �ク �シ�エ 﨑� �� �壱惓�エ�� +�ク �ゥ�ャ 﨑俯x﨑俯x �ー�ャ��� �川葺�、 +嶹懍棕�エ�� �ク �懍怱 峵��� �サ﨑們��� +�ク��シ�� �ク ��� �卓ァ�� �サ﨑們��� +�壱巡�ャ�� �ク�ア�エ�� 寘シ�ク�� ��捩 +�壱ャエ�� ��葺�ャ 峵 �俾ー ��来�、 +�ゥ�ャ�、 﨑エ﨑� ����攪 �エ��捩 +��ァ�巡 �誤ャク�� �エ�ア﨑� �川擽�、 +����捩 �エ��巡 ��└�� ��ウ� +�ス�ク �尖豆�� �エ��ァ� ����葺�、]], "_t") +t("Dust to Dust", "�シ��� �シ���", "_t") +t([[#{italic}#An undead hunter's guide, by Aslabor Borys#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/objects/random-artifacts/melee.lua" +So, apparently I'm a legend now. Hah, knock a vampire's head off with a greatmaul and suddenly you're up there with Toknor and Mirvenia apparently. More and more often these days I get novice adventurers coming up to me, asking me for advice when it comes to battling the undead. My first instinct was to tell them to get back home and become bakers or gardeners or something. If they need crib notes for combat they obviously aren't cut out for it. +But then I was thinking, these are good kids. Heck, I'd buy every man and woman in the world who's bumped off a ghoul a free drink if I could. If they want help when it comes to putting down necromancer slime and their chilling creations, I would be more than happy to oblige. Not much of a writer, but let's see. First... +#{bold}#1. Ghouls#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/objects/random-artifacts/ranged.lua" +Every once in a while, people come to me and say "Are all necromancers truly evil?" "Surely necromancy could be used for good!" "Isn't it wrong to discriminate against others simply because of the magicks they practice?" To these people, the first thing I usually say - shortly after giving them a black eye - is to take a look at a ghoul. Take a good, long look. Take in the diseased, putrescent flesh. Take in the oozing, exposed organs. Take in its features, slowly rotting to mulch. It used to be a person. It used to have a family, people who loved it. Now it's a walking corpse, its only desire being death and the mad, all-encompassing consumption of living flesh. Are all necromancers truly evil? A thousand times, yes. +Even this most basic of undead minions can strike terror into the unprepared. The multitude of diseases that a normal ghoul carries are contagious in a manner many adventurers do not truly appreciate until they see the sores and necrosis visibly spreading up their arm from where a ghoul bit them. Such maladies must be dealt with promptly: if bitten by a ghoul, immediately plunge the afflicted area in scalding hot water, then wrap it quickly in clean cloth lined with mugwort and quartz powder. The wound must remain dressed for three weeks, with new dressings applied every four days, and make sure to burn the old ones! Failing the above, a wild infusion also works splendidly. + * * * ------------------------------------------------- -section "game/modules/tome/data/general/objects/random-artifacts/shields.lua" +#{bold}#2. Skeletons#{normal}# +What guide to the undead would be complete without mentioning the humble skeleton? Despite these clattering and chittering bones of the deceased often looking so fragile that a stiff breeze could break them apart, in many ways they are more dangerous than their ghoul cousins. ------------------------------------------------- -section "game/modules/tome/data/general/objects/random-artifacts/staves.lua" +With no masses of rotted and ruined flesh to reanimate, necromancers can commit themselves fully to bestowing some level of fighting skill on a reanimated skeleton, and since a fighter's weapons will often last as long as his bones will, skeletons are usually armed and sometimes even armoured. The potential skill of a skeleton doesn't stop at melee weapons either - fallen archers take up their bows once again, and although difficult by comparison, some necromancers can even grant dead mages their magic powers once again. +Some adventurers find themselves baffled when it comes to fighting skeletons. How do you destroy a foe who, by all rights, should be destroyed already? To these adventurers, I say take heart. The more broken and incomplete a body is, the more effort it takes to keep it reanimated. As most necromancers see skeletons as the lowest of low peons, you can expect a few good blows to easily dissipate the minimal effort their masters put into creating them. + * * * ------------------------------------------------- -section "game/modules/tome/data/general/objects/rods.lua" +#{bold}#3. Wights#{normal}# +Wights are an odd duck amongst the undead, often not created by necromancers specifically, but instead rising of their own volition when the conditions are right. Wights are by no means individual souls, but often part of a gestalt; when a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. Sadly, it is for this reason that necromancers often facilitate the creation of wights regardless, for no other study or profession causes so much blood or death. ------------------------------------------------- -section "game/modules/tome/data/general/objects/scrolls.lua" +Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. It's just a shame that such battles are likely to simply create more of them in the long run... -t("infusion", "�シ��", "_t") + * * * ------------------------------------------------- -section "game/modules/tome/data/general/objects/shields.lua" +#{bold}#4. Vampires#{normal}# +Vampires are so far removed from other varieties of undead it seems almost unreal. What grants them their longevity? How do they retain such great intelligence? Beyond their sallow complexion and drawn features, why do they not decay and decompose as their ghoulish siblings do? The study of vampiric nature is one long list of unanswered questions, each new study adding yet more to the ever-growing pile. +As said before, a vampire's greatest strength is its resemblance to a living man, both in mind and body. Thanks to this, vampires are known for residing comparatively close to normal towns and villages far more than other undead. Some have even been known to keep their lairs within these communities themselves! Despite their resemblance however, there are many telltale signs of vampirism: Unnaturally pale skin, long and distinctive fangs, an aversion to sunlight, and much more besides. In an effort to avoid close inspection, some vampires are known to masquerade as men of wealth, often cloistering themselves in remote locations to discourage prying eyes. ------------------------------------------------- -section "game/modules/tome/data/general/objects/slings.lua" +But perhaps the most astonishing thing regarding vampires is their propensity for alliance and familial relationships. No other undead being even approaches matching the incomprehensible tangle of clans, broods, families and bloodkin that vampires create for themselves. It is for this reason that vampires often end up becoming rulers of lesser undead themselves, commanding them as a normal necromancer would. So, in turn, treat them as you would a necromancer - with cold steel. + * * * ------------------------------------------------- -section "game/modules/tome/data/general/objects/special-artifacts.lua" +#{bold}#5. Spirits#{normal}# +During my travels, I have noticed that some communities in the wild no longer bury their deceased as is the norm in larger settlements. Some folk burn the corpses of their fallen, committing their ashes to the earth instead. When asked why they perform this peculiar practice, I always receive the same answer: Necromancers. Fearful of their dead rising up to slay them at the whims of delusional, murderous filth, they believe that with the burning of the dead, their spirits are forever beyond the reach of a necromancer's bony fingers. +Alas, this is not true. While fire may burn away a man's physical being, no flame can touch his spirit. Unfortunately, necromancers can. Bereft of both body and freedom, many souls are driven mad in the employ of necromancers, ceaselessly drifting through windswept crypts, harrying any unfortunate wanderers they encounter with a multitude of curses and hexes. Worst of all are those spirits who embrace their newfound purpose, causing them to grow in power at a frightening rate. No other being in Maj'Eyal is so obviously abhorrent to existence itself as these "dreads"; it is almost as though creation itself wants these beings gone from her world. It is my hope that you, and many others, oblige her wish. ------------------------------------------------- -section "game/modules/tome/data/general/objects/staves.lua" + * * * +#{bold}#6. Bone Giants#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/objects/swords.lua" +One of the most horrific, vomit-inducing expressions of the necromancer's so-called "art" is the bone giant. Not content with merely profaning the bodies of singular souls, some ambitious necromancers work to bind the bodies of countless skeletons together, creating hideous engines of destruction that can stand many times higher than the height of a normal man. +It is a deadly mistake to liken these abominations to the golems alchemists and archmages employ. Wilful and fey as they are, normal mages often only craft golems for utility and their own protection, while necromancers create bone giants for the sole purpose of dealing death, and the only limit to their destructive capability is the necromancer's twisted imagination. Ever fought a snow giant? Imagine one with six arms and fingers like blades, wrought of sharpened ribs. Imagine one with countless skulls lining every inch of its wretched body, all screaming for your blood to be spilt as it thrashes spinal columns like whips from its disfigured hands! After facing one of these grotesque amalgamations, you'll be begging to go back to the Daikara to pick on simple, frost-rimed sub-men. + * * * ------------------------------------------------- -section "game/modules/tome/data/general/objects/torques.lua" +#{bold}#7. Liches#{normal}# +Hate made flesh. Evil made pure. Death incarnate. The culmination of a necromancer's work. Whatever you know liches as, I can tell you that they do not match the countless myths and legends that surround their terrible figures. They surpass them. ------------------------------------------------- -section "game/modules/tome/data/general/objects/totems.lua" +Once a powerful necromancer finally crosses the border between life and death, the abyssal power that they could only initially grasp in dribs and drabs becomes theirs to control totally. It is often said that unexpected quakes, crops failing, and the leaves simultaneously falling from the trees heralds the birth of a lich. Lords of the undead, liches can annihilate ghouls and skeletons, banish dreads with a glance, and reduce bone giants to powder within moments. +As to how to actually destroy one? Well, tell you what. If you manage to defeat one of these abominations, be a dear and write a guide for me, for I have absolutely, positively, no idea. + * * *]], [[#{italic}#��堪�シ�エ�エ �エ�ャ�、�� �ク�ー�� �ャ�・ �壱ざ��#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/objects/wands.lua" +�エ��葺�� �エ� �エ�� ��└��攤 �們龍�� �、�エ�ー�� �エ�、. 﨑�, �、�、� �晧ケ俯。� 彧。嶸一キ �溢攪 �ク�ャ奝オ�� ���、��ヲャ�一ケ� �卓梵�ー � ��乱�� 奝�增ャ��シ �ク�エ���溢符� �エ�ィ�シ �俯梳德� 﨑俾イ� �們来�� �エ�ー. �肥ヲ� �、�エ �ク�ー�懍凰 �ク�ー�� �菩乱 �﨑エ�� �ー�ク�� �ャ﨑俯株 �壱ウエ �ィ嵭俾ー�、�エ �川�� �� �珠擽 �セ��丶�� �壱共. �ク ��晤豆�� �エ�尖ァ溢梵 �卓愍�� �護符��� �罹ケオ�ャ�� �菩寳�ャ �呷捩 �� �俯攵�� �戦毎�壱共. �ク��菩ァ溢揆 �護擽�� �ー �、�� 寬們擽寘シ �ー��ー 﨑�囈﨑俯共�エ ��ェ� �ク��シ�� �� �橄株 ��晤豆�エ�シ�� �サ�エ�一ケ�. +﨑們ァ�� �晝ー�紛 �、�罷魂, �罷豆� �ク �ゥ﨑� ��晤豆�エ�、. �懋クー��, �俯巡 﨑� �俯ァ� �壱共�エ �ャ�ク�� 﨑エ�們垈�罷魂 德們堂�� �壱株 �ー�壱豆�専イ� ��カ 﨑懦┳�ゥ �エ�シ�� �カ�、. �ー�一クー �呷捩 �簿�ケ���ャ �壱豆�シ �ク �誤ヲ�⊂�俯株 �ス�ー�シ�、�� �俯ヲャ﨑俾ウ� �カ��ー ��它�エ 﨑�囈﨑俯共�エ, �俯株 �ー�� �溢搆�シ�� ��垪 �晝ー�擽�、. ��ィ﨑� ��懍畑� �壱株 �エ ��笈���, �エ�� �エ��. �シ�... +#{bold}#1. �ャ�ク#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/objects/whips.lua" +��肥畠 �� �セ��凰�� "�簿�ケ���ャ�、� ��ァ罹。� ��カ �、 �ャ��復���?" "��ェ� �簿�ケ���� �駆捩 �ゥ��。� �エ�ゥ﨑� �� �溢揆 �ー�溢囈!" "�ー�� �壱イ� �誤ャク�� �ィ��葺�� �エ �俯ェサ�� �ー ��旧���?" �呷捩 �誤ヲエ 﨑俯株 �ャ�誤豆�エ �壱共. �エ�ー �ャ�誤豆﨑懦� (�壱草�ゥ�� �� � �、�� �誤豆�エ � �、��) �エ� �懍攵 �們搆 﨑俯株 �誤ヲャ��, �ャ�ク�� �エ�シ�� ��擽�、. �壱豆�� �川┷德�, �ャ�ャ德� �ッ�エ�エ��攵. �卓乱 �誤蕩 ��。�, �ゥ�エ��� �エ�ゥ�エ�ャ�シ �エ��攵. �野愍�� 孖�エ�們凰�� �溢ァ� 彧俯洳�們丶�� �エ�・�� �エ��攵. �懍�德� �ゥ�エ �ク�罹洳�ク �ィ�エ�ク �俾ー�� �壱株 �ャ�ク�、�� �ィ�オ�� �エ� �川擽�、. �壱豆�� �溢��乱�� �ャ�護擽�壱共. 﨑罹阜 ��ア�エ �溢来��, �ク ��ア�� �ャ�卓揆 �幎腰 �ャ�護擽�壱共. 﨑們ァ�� �エ�罹株 �ク� �ク�エ �、�壱株 �懍イエ�シ �川擽��, �壱豆� �、�� �ス�語ウシ �滝クー�護揆 �罷梳�、. �エ�� �壱株 �エ�尖ァ護揆 �壱ァ晨葺��, �ク�� �ク�尖株 ��ャエ��巡 ���ス �ー� �危株�、. �簿�ケ���ャ�、� ��ァ罹。� ��カ �、 �ャ��葺�専ウ�? �� �溢揆 �シ�エ�� ��オ� �ク�罹x �滝ー呱共. ��カ �、 �ャ��葺�、. +�ャ�ク �呷捩 �ケ德� �ィ�懦復 �ク�ー�� 﨑們��ク�エ�シ�� �ー�オ�ケ﨑俾イ� �罹共�エ �、�ー �����擽�、. �俯ァ珠捩 �ィ嵭俾ー�、� 尞雅イ被復 �ャ�ク�、�エ �俯ァ珠捩 �壱ウ卓揆 �エ�サ�� �ョ�ー�肥ァ �� �護符��ァ �サ﨑俯ゥー, �壱豆�専イ� �シ�エ�ッ�エ 甯罷圄�エ �エ�ャ﨑俾ウ� ��クー� �溢�ク�俾ー� �語ー �們牟�懍幣 �ィ�ォ�罷共. �ク�ー �壱ウ瀧豆� �ァ�罷。� �ー�俯・シ �ィ﨑エ�シ 﨑罹共: �ャ�ク�専イ� �シ�ャ�� �俯ゥエ �餓亨 ��イ� ���・シ �ィ�ー�エ �シ�� �エ�シ �、��, �・�シ �晧� ��ィ�シ �罹攵�南捩 �ィ�麗復 �懍愍�� �ク�、�シ 﨑罹共. ��イ俯株 3�シ �呷譜 �簿劇�� �専ウ� �溢牟�シ 﨑俾ウ�, 4�シ�壱共 �� ��愍�� �緋ソ肥幣 﨑俯ゥー, �、 �エ �簿劇�� �俯糖�� 夋懍寥�シ 﨑罹共! �護平 �エ�ー �們ケ俯・シ 﨑� �� ��株 ��勦�エ�シ�エ, �川硫 �シ��ャシ�� �ィ�� 弡誤・ュ﨑� 巐ィ�シ�シ �シ �� �溢揆 ��擽�、. + * * * ------------------------------------------------- -section "game/modules/tome/data/general/objects/wizard-hat.lua" +#{bold}#2. �、�壱�逸�#{normal}# +�ク�懦復 �、�壱�逸��� �﨑エ�� �、�ィ� �危株 �ク�ー�� �ャ�・ �壱ざ�懋ー �ク��乱 �エ�� �一イ��緋ー? �エ �ャ��・�ー�ャ�� �ス� �川攪 �壱共��、� �ー�、�罷梃�エ �一クー�� 﨑エ�� ��懍ァ� ��イ俯涵 �ー�ス﨑エ �エ�エ���, �ャ�ャ �エ�川� �、�壱�逸�� �壱豆�� �ャ�� �ャ�ク�、�エ�、 �� ��利﨑俯共. ------------------------------------------------- -section "game/modules/tome/data/general/objects/world-artifacts-far-east.lua" +�們ざ�エ �懍イエ�� �ゥ�エ �ク�罹洳�� �エ�ゥ�エ�ャ� ��共�エ, �簿�ケ���ャ�、� �エ�、 �ィ��梭 �卓、啄腹 �� �溢牟�� �們ざ��あ 﨑エ�ィ�� ��胸﨑� ��握 �ー���� ��ャ﨑� �� �溢愍�ー, �シ�們��愍�� ��ぎ� �ー�� �エ�ー�� �ク �壱ァ醐⊂�エ�� �、�� �ィ��梭�ー �誤ャク�� �、�壱�逸�� �エ奝オ �エ�ー�� �エ�・﨑俯ゥー ��肥畠 �ゥ�エ�ャ�護ァ �ゥ�ゥ﨑� �誤巡 �壱共. �、�壱�逸��� ���ャ�・�・� �シ�ー�ャ �エ�ー�川� �溢カ肥ァ �危株�、. �ー�ャ�� ����、� �、�� 﨑� �� 嶹懍揆 �、��, ��オ川�� �エ�オ���, �エ�、 �簿�ケ���ャ�、� �ス� �壱イ菩ぎ�、�専イ誤ァ溢��� �、�� 﨑� �� �壱イ菩攪 德們揆 ��ャ﨑� �俯巡 �壱共. +�エ�、 �ィ嵭俾ー�、� �、�壱�逸��� ��劇﨑� �� �ケ嶹ゥ﨑俾ウ、 﨑罹共. ��ーア德� �エ�ク �菩ざ�� �壱株 ��揆 �エ�サ�� �� �菩ざ�シ ��攤�? �ク�ー �ィ嵭俾ー�、�専イ�, �俯株 �ゥ�ー�シ �エ�シ�� �戦復�、. �、�壱�逸��� �ク�エ �晝ー��� �溢刋��紛�溢���, �ク��揆 ���擽�� �ー�� �� �珠捩 德們擽 﨑�囈﨑エ��共. ����攪 �簿�ケ���ャ�、� �、�壱�逸��� ��・ 﨑們ーョ� �ク�壱。� �エ�� �溢愍���, �� �壱ァ� �罷#﨑俾イ� �シ�ゥ�� �ケ�エ�エ �、�壱�逸��� �シ�ク�エ �ク�、�� �ス�ー﨑俯株�ー �滕捩 �懍�﨑懍攪 �ク�・ �簿巡�� �ス�� ��腹��ヲエ �� �溢揆 ��擽�、. + * * * ------------------------------------------------- -section "game/modules/tome/data/general/objects/world-artifacts-maj-eyal.lua" -t("Genocide", "��。ア 﨑呷ざ", "entity name") +#{bold}#3. ��エ孖ク#{normal}# +��エ孖ク�� �ク�ー�� �卓乱�罹巡 ����� ��俯共. �ク�、� �エ奝オ �簿�ケ���ャ� ���� �誤豆�エ �ク�、�ー�エ�、��, �エ�、 �ー�エ�エ �野カー��エ �川侠�、�� �們ァ�� �滕符�、�エ�、 﨑罹共. ��エ孖ク�� �ー�� �罹ウ���攤 ��仂�、�エ ��笈�シ, �エ�、 奝オ﨑ゥ�エ�� �シ���擽�、. 孖ケ�倣復 ��, �� ��氈奓ー�� �イ, �﨑� ��ャ�, �們ァ �呷捩 �ウ�� 嵓シ� �ゥ��梭 彧ゥ�誤�、��エ, �ク ��擽 ��ゥエ嵂壱腰 ��握� 甯誤梳�� 岺懦�﨑俯株 �シ�ャ�� 嶸菩メ�� ��護垓 �ィ�オ�シ�� �エ�ャ ��エ �、�エ嶹罷頗 ��擽 ��エ孖ク�、. �ャ嵓�イ誤巡, �簿�ケ���ャ�、�エ ��「� ��エ孖ク�、�� �一オャ �誤豆�エ�エ�� �� ��・﨑� �� �エ�ー �尖ヲャ �誤ャク�エ�、. 嵓シ� �ス�護揆 �壱洳�、�� ��幣�、 �� �簿�ケ���醐復 ��擽 ��クー �誤ャク�エ�、. ------------------------------------------------- -section "game/modules/tome/data/general/objects/world-artifacts.lua" +��エ孖ク� �溢」シ�� �ャ�誤豆� ��「� �ク��豆�エ �晧梵�ス�エ 﨑エ�ク 峵�エ��ー �倆逐�ー�ャ�� �幎ー罷棡 �晨��� �ク�ク 彧尖ヲソ﨑� 﨑エ�ィ�� 嶸菩イエ�シ ��誤共��, �エ��復 �壱ケ幗擽 �溢擽 �溢牟�シ 﨑� �尖ヲャ�川� �、�� �緋ウ� �壱共�� �們ぎ﨑罹共. �晧。エ�尖豆� �エ�ー �ス�護攪 嵭一ケィ��豆�エ ��護擽 �、��, �川侠�、�� �晤ェ��・�エ �罹豆�� ���ク�俾ー�� �� �呷捩 孖ケ�エ﨑� 嵓シ�懋ー川揆 �専シ壱共�� �戦復�、. �ク�ャ�� ��エ孖ク�� ���ケ �呷捩 �ク�ィ��� ��エ��擽, �シ�ャ��攤 �オ�ゥ�シ�罹巡 �エ�、�� 甯語エエ﨑俾アー�� ��牟�� �ケ��ー�捩 �尖ヲャ�川� ��誤イ�ヲャ�� �ー�尖株 �ゥ��葺�、�� �ー�晤据�エ �壱共. �エ�ー ��握� �・�ー��愍�罹株 �� �珠捩 ��エ孖ク�、�� �誤豆�エ �シ �懦倹�エ �� �� �呷符 �逸ム�晝クー�� 﨑們ァ�� �川擽�、... -t("Radiance", "�啄恫", "entity name") -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") -t("None", "��搆", "_t") + * * * ------------------------------------------------- -section "game/modules/tome/data/general/stores/basic.lua" +#{bold}#4. 彧。嶸一キ#{normal}# +彧。嶸一キ�� �、�ク �ク�ー�罹豆�シ�� �呱蜜�エ�� �エ�ャ�エ�、. �壱豆� �壱ャエ�俯巡 �ー�エ﨑俯共. 彧。嶸一キ�� �エ�サ�� �・�倆葺�緋ー? �エ�サ�� �ク��イ� �ー�エ�� ��・�� ���﨑� �� �壱株�? �溢ラ� ����イ� �エ�� �ク�ア�エ�� �們イ呰復�ー, �� 嶸菩�懍梵�、�們攤 �ャ�ク�、�俯涵 �ゥ�ー�� ��紛�們ァ �危株�? 彧。嶸一キ�� �晨��� �﨑エ�罹株 �俯ャク�尖豆�� �ク�� �エ�エ�ク �壱株 ����エ��, �ー�ャ�シ �ー�ュ﨑� �誤ァ壱共 峵�ャ�� �エ ��ウ� �川�� �� �珠符��ー�� 﨑� �ー��擽�、. +�樌乱�� �戦復 ��イ俯涵, 彧。嶸一キ�� ��・ 增ー �菩�川捩 �ャ���エ �ィ�� �エ�� �壱株 �ャ�語ウシ ��換﨑俯共�� ��擽�、. �簿カ�乱 彧。嶸一キ�� �、�ク �ク�ー�罹ウエ�、 弡ィ�ャ �� �溢揆�シ ��護垓 �ウ�� �ャ�� ��愍�� �誤�、�ク �壱共. �ャ��エ ��ュ�ャ巐� �溢乱 �川侠�、�� �語オエ�� �ク�ャ�ー�� 﨑俯株 彧。嶸一キ�� �壱共�� 﨑罹共! �ク�ャ�� �ク ���ャ�ア�尖巡 �一オャ﨑俾ウ� 彧。嶸一キ�護攪 孖ケ�簿豆�エ �珠擽 �壱共. ��川硫�、�ス�� �ス�ア﨑� 嵓シ�, �ク�� ��柑﨑� �。�ウ��, 嵂�ケ� 嶸川丶, �ー夋 �ア�ア ��」シ �狩共. ��護擽�川� ��ー�俯株 �ク 嵓シ﨑俾クー ��復 �ク�・�� �シ嶹們愍��, �エ�、 彧。嶸一キ�、� �川げ��ク ��イ俯涵 �ク�ク�� �ク�ー �呷揆 﨑俯株 ��愍�� �誤�、�ク �溢愍�ー, �們峡�� �一クク�� 嵓シ﨑俾クー ��紛 ��「� �ク�エ�ウ�� ��被葺�、 﨑罹共. ------------------------------------------------- -section "game/modules/tome/data/general/traps/alarm.lua" +﨑們ァ�� 彧。嶸一キ� ��ィ﨑們流 ��・ ��シ�エ �川捩 ��ァ� �呱ァケ�エ�� ��ア ���・シ �誤糖�� ��揆 ��嶸ク﨑罹共�� �川攵 ��擽�、. 彧。嶸一キ�、� �、�、�罹・シ ��紛 �ケ�� �エ﨑エ﨑� �俾ー ��株 �ィ�ア, �エ�ャ, ��ア, 嶸溢。ア �呷捩 ��豆�� �誤糖�罷魂, �、�ク �ク�ー�罹豆� �ク�ー �ク �誤豆�、�� �罹巡�ー�ィ 﨑們ァ �危株�、. 彧。嶸一キ�、�エ ��「� �簿�ケ���ャ�、�エ �ク�ャ﨑俯同 﨑俾ク� �ク�ー�罹豆�� �、�、�ャ�� ��ー�専ー �俯株 ��巡 �エ�ー �エ���川��エ�、. �ク�ー �俯ック�川�, �壱豆� �簿�ケ���ャ� �滝ー呷擽 ��啄紛 �シ�エ�シ. �ィ��エ �菩イ��� �川擽�、. -t("trap", "﨑ィ��", "_t") + * * * ------------------------------------------------- -section "game/modules/tome/data/general/traps/annoy.lua" +#{bold}#5. �晤�ケ#{normal}# -t("trap", "﨑ィ��", "_t") +�ャ嵂餓揆 﨑俯株 �呷譜, �俯株 �シ�� ��ュ�� �壱株 �オ�呷イエ�、� �� 增ー �オ�呷イエ�、�シ �、�エ�� �ス� �エ�、�� ��乱 �ク��� �サ� �危株�、�� �川乱 �シ�ゥ﨑俾イ� �尖共. �エ�、 �ャ�誤豆� �ス� �エ�� �懍イエ�シ �逸��エ �、�� �ク �ャ�シ ��乱 �サ�壱共. �� �エ�ー ��柑﨑� �ゥ�晧揆 �ャ�ゥ﨑俯叶�専ウ� �シ�シ�エ 﨑ュ�� �滝ー呷捩 ��オ�エ �護符�罷共. "�簿�ケ���ャ". �ク �ャ�誤豆� �ス� �尖豆�エ �晧メ�� �ャ�懍棕德� �� �シ�護��擽�� �肥腐﨑� �エ�シ�� �﨑エ �川侠�、�� �ス�エ�、 �、� �喜揆�� �尖�、�醐葺�� �溢来��, �晧梵�シ �逸��ー�エ �ク ��仂�エ �簿�ケ���ャ�� �呷メ﨑� �川符�� �ソ� �サ﨑俯株 � �壱ィク�� ��寳德� ���罹共�� �ソ�壱共. +��符, 嶸�共� �ク��ァ �危共. �一ス�擽 﨑� �ャ�護攪 �。�エ�シ 夋懍寥��ヲエ �俯株 �溢牟�� �ク ��仂� �エ�罹ヲエ �� ��共. �逸ム�晝イ誤巡, �簿�ケ���ャ�� �エ�罹ヲエ �� �壱共. �。���シ �川悛�シ ��捩 �俯ァ珠捩 ��仂�、� �簿�ケ���ャ�専イ� �溢��ケ﨑エ �滝クー�� ����� �俾ウ�, 嶹ゥ�駕復 �﨑� �們共�� �エ �� ��擽 ���護符�、�壱ゥエ��, �溢」シ�俾イ� �� �逸哩﨑� �ゥ�卓梵�、�� �俯ァ珠捩 ��シ� �シ���� �エ�ュ德誤共. �ク�� �懍腐� �壱。ュ�� �サ� �ゥ��揆 �幗符�、�ャ �エ�懍垓 �鷺巡�� 德們揆 墲、�ー�� ��仂�、�エ�、. �溢ヲ�'�川擽�護乱 �壱株 �、�ク �エ�、 �エ�ャ�� �エ�ャ﨑� "�罹�壱糖" �醐⊂�エ�� 嶸川丶�、�ス��� �危共. �溢ケ� �ス�ー�シ�� �罹� �川イエ� �エ�ャ﨑� �エ�ャ�、�エ �川侠�� �ク��乱�� �ャ�シ��ー�シ �戦葺�� �� �呱共. �俯株 �溢凰, �ク �ク �俯ァ珠捩 �ャ�誤豆�エ �ク �誤ァ晧擽 �エ�ィ�エ��� �ク �母クク �罷攵�� �壱共. ------------------------------------------------- -section "game/modules/tome/data/general/traps/complex.lua" + * * * -t("trap", "﨑ィ��", "_t") -t("arcane", "����", "entity subtype") +#{bold}#6. 﨑エ�ィ �ー�ク#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/traps/elemental.lua" +�簿�ケ���ャ�� �護怱 "�溢唖" �卓乱��, ��・ �誤ヲ�⊂�俾ウ� �ャ�ュ�壱x�� �ス�瀧ャシ �� 﨑俯x� �罷。� 﨑エ�ィ �ー�ク�エ�、. ��ェ� �シ�ャ�ャ �簿�ケ���ャ�、� 﨑� ��仂�� �。�エ�シ �ィ��葺�� ��乱 �護。ア﨑們ァ �伎ウ�, �俯ァ珠捩 﨑エ�ィ�、�� 﨑罹魂 �カ�エ, 尞雅イ被復 �ャ�誤ウエ�、 �� �ー�� �� �ー�﨑� �オ尞ャ�、�ャ�エ 甯語エエ �滝クー�シ �誤豆�エ�ク�、. -t("trap", "﨑ィ��", "_t") -t("fire", "嶹肥両", "entity subtype") +�エ�ー 彧餓ク。﨑� ��豆�� �ー�溢唖�ャ�、�シ �壱巡�ャ�、�エ ��ャ�� �ィ�� ��換﨑� ��擽�シ�� �晝ー�復�、�エ 增ャ�倆� �、�ー�エ�、. �們囎�エ �們ケ俾ウ� �ス�� �雅坡﨑� 尞雅イ被復 �壱イ菩ぎ�、� �シ�們��愍�� 寬ク�俯x �専クー �エ嶸ク�シ ��紛 �ィ�們揆 �誤糖�� �俯ゥエ, �簿�ケ���ャ�、� �、�� �ス�護揆 �、�ィ�ー ��紛�� 﨑エ�ィ �ー�ク�� �ス�ー﨑俯ゥー, �ク 甯語エエ �・�・�尖株 﨑懋ウ�ー ��ウ� �簿�ケ���ャ�� �、寀�ー ��メ�・�� �ク��� �們�﨑罹共. �、�� �ー�ク�シ �ク�誤ウク �� �壱株�? �壱ケ�シ一ー ���エ�ュ�� �ャ��ャ�ク �一ウ� 甯肥擽 �ャ�ッ �� �ャ�、 �溢愍�ー, �専ー�ス �晧擽 﨑俯x�呷擽 �シ���俯涵 ���エ�懍垓 �ー�ク�� 﨑罹イ� ��メ﨑エ�エ�シ. �ク �肥ー削復 �ク�ア�エ�� �ャ�晝オャ�晝ケ護ァ �俯ァ珠捩 﨑エ�ィ�、�エ ��ァ�エ �倣� �壱株 ��揆 ��メ﨑エ�エ�シ. �溢擽 彧駕葺�� ��朽�ー �川愍�� �呷カ罷・シ ��ー作イ俯涵 弴俯遭�ャ �、 嵓シ� �ャ�ゥ�� 彧ゥ�誤�、��ー�シ, ��ェ� ��エ�ー �一オャ﨑俯株 﨑エ�ィ�、�� �川擽�、! �エ�ー �ー�エ﨑� �オ﨑ゥ�エ�、 �� 﨑俯x�シ �溢」シ﨑俾イ� �罹共�エ, �、�エ�エ�シ�� �護符� 甯罷共�ャ�� �罹ヲャ� � ��。﨑� �ー�ク�、�シ �ク�ー�� 﨑エ�ャ�シ�� ���戦葺�� �� ��擽�、. + * * * ------------------------------------------------- -section "game/modules/tome/data/general/traps/natural_forest.lua" -t("trap", "﨑ィ��", "_t") -t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +#{bold}#7. �ャ��#{normal}# +�晧丶�� 嶸��. �懍�﨑� ��. �ス�護攪 嶹肥侠. �簿�ケ���� �ー�菩イエ. �、� �ャ�俯・シ �エ��愍�� �語ウ� �壱蕩 ��乱, �ク �肥ー削復 �ィ�オ�� �俯洳�シ �エ�倆復 ��嶹肥凰 ��└�、�シ�� ��オ尖巡 �們ァ �危株�、�� �エ�シ�ー﨑� �� �壱共. �壱豆� ��└�� �・�﨑罹共. ------------------------------------------------- -section "game/modules/tome/data/general/traps/store.lua" +�シ�ィ �賀ー倣復 �簿�ケ���ャ� �溢ケィ�エ �カ�シ �ス�護攪 �ス��・シ �們牟�懋イ� �俯ゥエ, �エ��乱�� �ィ�ー �川牟�� �ク �� �壱腰 �ャ�ー�� 德們揆 ����梭 奝オ�懦腹 �� �一イ� �罹共. 彧被梭 �卓梠�、�ス�� �シ�エ�俯株 ���擽��, �瀧ャシ�エ �罹豆�� �俯ュ�梹�エ �シ�懦梭 �ィ�エ��� ��揆 �エ�� �ャ�� 夋���� �菩。ー�シ�� 﨑罹共. �ク�ー�懍攪 �ー�シ�懍�, �ャ�俯株 �ャ�ク�シ �、�壱�逸��� �壱ゥク�懦ぎ �� �一ウ�, �罹�壱糖�シ �ャ�� �尖共�エ�ー�� 﨑エ�� �ャ�シ��� �誤豆 �� �溢愍�ー, 﨑エ�ィ �ー�ク�、�� 﨑懍���乱 �幀ー�ィ�� �誤豆 �� �壱共. +�ク�們� �ャ�俯・シ �エ�サ�� ��腹�専ウ�? 彧�, �エ��イ� 﨑エ �エ��. �、� �エ 嶸川丶�、�ャ�エ �壱豆 �� 﨑俯x�シ �シ�ャ�俯株 �ー �ア�オ﨑罹共�エ, ��� �懍�溢揆 ��峵�エ �倆復奛� �ク �ゥ�菩揆 �誤�、 �シ�� �ク��. ��ァ﨑俾イ�, �壱腐﨑� �ゥ�菩擽 �� ���、�ク�、. ���. + * * *]], "_t") ------------------------------------------------ -section "game/modules/tome/data/general/traps/teleport.lua" - -t("trap", "﨑ィ��", "_t") +section "mod-tome/data/lore/high-peak.lua" +t("high peak", "�懋ウ���", "newLore category") +t("closing the void farportal", "�オ嵭壱。� 奝オ﨑俯株 �・�ー�ャ �ィ�尖ャク�� �ォ�罷共", "_t") +t("The void farportal is closed, preventing untold horrors from assaulting Eyal.", "�オ嵭壱。� 奝オ﨑俯株 �・�ー�ャ �ィ�尖ャク� �ォ嶸緋ウ�, 嵭、��ヲエ �� ��株 �オ尞ャ� �川擽�護乱 �ィ��葺�� ��揆 �餓葺�オ�壱共.", "_t") +t("a blood-soaked resonating diamond", "嵓シ�� �野捩 �オ��葺�� �、�エ��ェャ��", "_t") +t([[#{italic}#On touching the still-wet diamond, you find yourself experiencing memories that are not your own, memories that slowly seep into your mind with increasing detail. You cannot tell if the initial haze covering them is a side-effect of the absorption process, or if it's from being dazed and waking from unconsciousness in these memories...#{normal}# ------------------------------------------------- -section "game/modules/tome/data/general/traps/temporal.lua" +#FIREBRICK#Pain#LAST#. Everywhere, but where is worst... -t("temporal", "�懋ー�", "entity type") -t("trap", "﨑ィ��", "_t") -t("water", "�シ", "entity subtype") +Abdomen. Broken ribs? Breathe in-- #FIREBRICK#yes they're broken#LAST#. Shallow breaths. What happ-- right. Damned orcs. Didn't expect them on this continent, much less in a Sher'Tul ruin. Didn't even expect a Sher'Tul ruin... Carrying Ziguranth weapons, preventing healing magic from working. So now we've got #{italic}#two#{normal}# bands of past-their-prime savages working together to burn down civilization. Lovely. +[...] ------------------------------------------------- -section "game/modules/tome/data/general/traps/water.lua" +Elandar, leaning over me, can't hug me because of my ribcage. Says I should be dead. That he found what he thinks is the fabled Blood of Life, and poured it down my throat and into my wounds. That I'm healing, but... if he was wrong, we can't go back to them. Back to #{italic}#her#{normal}# - not after last time. I can't let them take me from Elandar, not after all he's done for me, no matter what they might find if they analyze what's left in that bottle. -t("trap", "﨑ィ��", "_t") -t("water", "�シ", "entity subtype") +The pain is fading - little by little, ribs mending minute by minute, I can breathe slightly deeper before #FIREBRICK#hitting#LAST# that sudden wall of #FIREBRICK#agony#LAST#. It feels... healthy. Powerful, even. Whatever my love may have found, his gift is definitely capable of nourishing living creatures... but there are other feelings too. Feelings of being trapped. Lost. Alone. Homesick for a home I'm already lying in. +[...] ------------------------------------------------- -section "game/modules/tome/data/ingredients.lua" +I have my theories, unsettling as they are, as to what's coming over me - what I suspect to have invisibly replaced my subconscious already, what I constantly feel my conscious thoughts drifting towards if I'm not focusing, why that ability to hold conscious attention on anything else seems to be slipping more every minute. Committing suicide or sending myself to an Angolwen asylum (if they were that merciful) are not options - egotistical as this sounds, I know the happiness I bring to Elandar's tragic life is the only thing that keeps him going. I believe I can use this bond and the #FIREBRICK#painfully unnatural#LAST# urges that come with it... productively, without breaking my love's heart or leaving a worse world behind. I will be happy, Elandar will be happy, and #FIREBRICK#he#LAST# will be happy.]], [[#{italic}#�ャ��梭 嵓シ�� �野牟�壱株 �、�エ��ェャ�罹・シ �護ァ�� �川侠�� ��擽 ��旧 �ー�オ�エ �溢搆�� �懍�德� �、�ー�、�エ �川�� ����紛�瀧笈�、. �ー�オ�� �們搆 ���揆 �ョ�� �壱腰 彧尖ヲソ﨑� �尖l� �ー�オ�� 彧。�倆復 ��卓圸�ク�, ��笈�エ �エ �ー�オ�� �シ�ク�エ �削葺�� �壱共� ��� �エ�們享 ����川� �ィ�エ�俾ウ� �壱株 ��攤��� �� �俾ー ��慣�壱共...#{normal}# +#FIREBRICK#��奝オ#LAST#. �ィ�ク��, 﨑們ァ�� ��・ �ャ﨑� ���捩... +��エ. �壱ケ�シ一ー ��ャ�誤x? �ィ�� �、�エ�ャ�エ�シ-- #FIREBRICK#�ク��... ��ャ�誤└#LAST#. �母イ� �ィ�� �ー�、. ��エ �エ�ィ �シ�エ-- �ク��. �晨腹 �、增ャ�、. �ク�壱豆�エ �エ ��呷乱 �溢揆 �� �ー�尖共. �尖・エ'妤エ ���� �溢乱 �溢揆 ��捩 �罷鵠�ア �ー�専ウ�. �尖・エ'妤エ ���� �溢乱 �溢揆 �� �ー�川ァ��... �、�� ��ャ�嬢攪 �エ�ー�シ �、�� ���, �們悛 �壱イ菩擽 �卓圸﨑俯株 �ク �餓揆 ��擽�シ. �ク�ャ�一ケ� �ー�ー �ク��揆 �逸��ー�ー ��紛 嶸瀧�・ �卓攤 ��奣エ﨑俯株 �シ�護攤�、 #FIREBRICK#��#LAST# �エ�ャ�シ �橄凶�ィ�ャ�� �尖腰 �ー�. ��」シ �晤ざ�シ�、. ------------------------------------------------- -section "game/modules/tome/data/keybinds/tome.lua" +[...] +�俯梳�、�エ�, �エ �ス�シ�� �ク�� �ー�ク�エ��� �エ �壱ケ�シ� �誤ャク�� �� �溢符 �� �� ��共. �エ� �ス�壱共�� �晝ー�毎�、 �戦復�、. �専クー� �晝ー�葺�ー�� ��└ �作攪 '�晤ェ�攪 嵓シ'�ク �� �呷捩 �ク �懋イャ嵂壱共��, �エ �ゥ�ャ�碕ウシ ��イ們乱�、 �ク�ク ��壱共�� 﨑罹共. �エ� �們悛�俾ウ� �壱共�� 﨑罹共. 﨑們ァ��... �ク� �ウ�� 寀�ャ��, �ク�尖豆�専イ� �護符�� �俯株 ��共. #{italic}#�ク�#{normal}#�専イ� �護符�� �俯株 ��共. �エ�懍凰�罹株. �ク�尖豆�エ �俯梳�、�エ� �� �シ�エ �縄イ� �� �� ��共. �ク� �� ��紛 �エ��イ語ケ護ァ 﨑エ �シ�壱株�ク. �ク�尖豆�エ �ク �� �溢乱 �ィ�� �壱株 �ク ���﨑エ�� �� �護符�エ��� �尖蕩� ��エ��共. +�ー�溢畠, �懍�德� ��奝オ�エ �ヲ��蕩�、. �壱ケ�シ一ー �懍イ懦梭 ��ャシ�� �一ウ�, ��ウエ�ィ �ー�� �� �伎イ� �ィ �エ �� �壱共. �卓梠�、�ス�� #FIREBRICK#��イュ�� ��奝オ�エ#LAST# #FIREBRICK#��慣﨑俾クー ��ケ護ァ�#LAST#. �エ��... 﨑エ��� �壱株 �� �呱共. �ャ��エ 德們擽 �們ケ俾クー�護ァ. ��ャエ孖シ �エ �ャ�卓擽 �セ��ず �� �川��肥ァ�� �ィ�エ�����, �ク� �エ�� � ��捩 ��ェ� �エ��梭�� �晤ェ�イエ�専イ� 嶹懋クー�シ �溢牟�」�� �� �溢牟... 﨑們ァ�� �、�ク ��巡 �専サエ��共. ��梃 �尖l. �ク�� ��捩 �尖l. 嶸シ�川攤 �尖l. �� �エ�ク �卓乱 ��寥 �壱株�ー��, �卓揆 �ク�ャ�醐葺�� �壱共. ------------------------------------------------- -section "game/modules/tome/data/lore/age-allure.lua" +[...] -t([[#{bold}#Hompalan's Log Entry1#{normal}# -#{italic}#Age of Allure Year 4537#{normal}# +��� �倆復奛� �エ�ィ �シ�エ �シ�エ�俾ウ� �壱株 �エ�, �川梠 ��� �� 﨑俯x �壱共. �晝ー�葺�ー�� �ォ���. �エ ���ャ�們享� �エ� �ィ�エ�� �ャ�エ�� �エ�ク �、�ク ��オー��� ��愍�� �緋ソ肥ウ川。語ウ�, �ク�們� �エ� ��� �卓、啄葺� �喜愍�エ �エ �們享�エ � �壱ィク�� ����ー ��ヲエ �� �呷捩 �尖l�エ �罹株 ��擽�、. ��, �エ�ク�� �エ� �、�ク �緋ー�� �卓、啄葺�� �� ��エ �溢��� 德俯豆�エ��� �エ���� �、��腹 �� �壱共. �川ざ�� 﨑俾アー��, (�ク�尖豆�エ �尖ケ�。ュ�� �幗符�シ�� �尖蕩) �呟ウィ�ャ�� �菩侠�卓寳�シ�� ���� �喜揆 ��擽�、. �エ�ー��愍�� ��ケ���� �ィ�エ�����, �エ� ��愍�エ �俯梳�、�エ�� �エ�溢�ク �エ�エ ��擽�、. ��キケ�シ�� ��晧ーャ �ク�� �ク�晧乱�� 嵂雅ウオ�エ�シ ��シ �� �壱株 �エ �俯ソ川擽�シ�� �ク �語ウ� �壱共. �� �エ ����シ, �ク�ャ�� �、�ー�シ�、�� #FIREBRICK#奓ー�エ�溢螺�エ ���菩メ��攤#LAST# �ゥ�呷揆 嶹懍圸﨑� �� �溢揆 ��擽�、... �エ �ャ�卓攪 �溢搆�� �ク�エ��� �誤豆���, �エ �ク��揆 �� �肥ー削葺�� �誤豆��� �伎ウ�, �晧げ��愍��. �� 嵂雅ウオ﨑エ�� ��擽�、. �俯梳�、�エ�� 嵂雅ウオ﨑エ�� ��擽�、. �ク�ャ�� #FIREBRICK#�ク#LAST#�� 嵂雅ウオ﨑エ�� ��擽�、.]], "_t") +t("Elandar's journal (1)", "�俯梳�、�エ�� �シ� (1)", "_t") +t([[I am increasingly certain that what I gave my love was not the Blood of Life. -Excavation of Sher'Tul ruins almost complete. Markings seem to match previous ruins in the south. -Current theory: Possibly a portal of some kind? We have only rumours and myths of the Sher'Tul, and all say they could travel Eyal in the blink of an eye. Mana readings of the place are beyond anything we can even begin to comprehend. Last diviner I sent down there is still in a coma. Must continue studies. +Her demeanor has... changed, but not in the way one would expect. If I had given her the essence of some god the Sher'Tul wounded and exsanguinated for a trophy, or a blight-ridden demon, or something else that would affect her mental state, I would expect her to start acting oddly - with more cruelty, more arrogance, less #{italic}#humanity.#{normal}# Instead... she acts like she knows the world is about to end and can't tell anyone. She mutters about needing to use the contents of that ruin, one that we still can't even tell Angolwen #{italic}#exists#{normal}#, to bring about a new order of magocracy like the one Tannen wants "before it's too late." Something is gnawing at her, and she dreads that I may find out what, but otherwise... she's almost #{italic}#too#{normal}# rational. +She is terrified of losing me, losing this world, losing #{italic}#herself#{normal}# - but to what, I have no idea. Ultimately, it does not matter what is running through her mind; I will study the texts in this ruin for summoning rituals, farportal schematics, or something else that would fulfill her plan for her. She will get to see this "Gerlyk" once, for herself - and then his magic will be absorbed and it will be over. Whatever this creature is, it can't give orders when it's dead.]], [[�エ� �エ �ャ�卓乱�� �シ�壱腰 ��擽 �晤ェ�攪 嵓シ� ��笈�壱共�� 嶹菩侠�エ �喜牟�ク ��共. -#{bold}#Hompalan's Log Entry 2#{normal}# -#{italic}#Age of Allure Year 4541#{normal}# +�ク��� 夋罹巡�... �嵂壱共. �ク��巡 ��� �溢メ�� �サ﨑� �ゥ嵂・�シ��. �護平 �エ� �ク��専イ� � ��擽 �尖・エ'妤エ�エ �エ�、 ���専イ護� ��ヲャ峵溢愍�� �卓符�ク �菩���ー��, 嶹ゥ尞川攪 德們擽 �、�畷株 ��ァ溢攪 嵓シ��ー��, ��笈�エ �ク��� �菩侠 ����� ��箕�� �� �� �壱株 �、�ク �エ�、 �エ�ャ�� 嵓シ��、�エ, �エ� �ク�� �エ�シ �ー�エ﨑� 嵂雅徐�、�� �溢ク。﨑� �� �溢来�エ�シ 﨑罹共. �� �肥攤﨑俾イ�, �� �、�醐葺��, �� #{italic}#�ク����愍��#{normal}# �嵂溢揆 奛護ァ. 﨑們ァ��... �ク��� �溢ケ� �ク��攪 ��ァ川擽 �肥服�シ�� �、��罷共�� �ク �語ウ� �溢ァ�� ��ャエ﨑懦��� �エ�シ�ー﨑們ァ �サ﨑俯株 ��イ俯涵 嵂雅徐﨑俾ウ� �壱共. �ク��� �ー�ャ� ����攪 �エ�ゥ�シ��, ��ァ�巡 �呟ウィ�ャ�� #{italic}#�エ�ャ#{normal}#﨑罹共���ー�ィ �晨梵 �� ��株 �ク ����攪 �エ�ゥ�シ�� �ィ�シ 﨑罹共�� �卓名�ー�ー�、. �ク�ク �ャ�ゥ﨑エ�� �壱イ菩ぎ�、�� �倆復 �壱。懍垓 �溢��シ 嶹簿ヲス﨑エ�シ 﨑罹共�� 﨑罹共. "�壱ャエ �ヲ�ー ��乱"� �尖イ�ヲ�擽�� 夋�┴�� �ー��亨墲ィ�、. �エ��攤�� �ク��シ �餓符�ケ�� �一ウ�, �ク��� �エ� �ク�� �エ��攤� �護符�シ�� �� �尖�、�醐葺���, �ク �ク�� �ス�ー�尖株... �ク��� #{italic}#�壱ャエ#{normal}# �エ�ア��擽�、. -Testing of live yeeks has not gone well. Thankfully I can leave the clean-up to my technicians... Four years and it feels like we have not even begun to understand these ruins. I'm worried our research grant will soon be cut. But I have hope that some of the items we've recently uncovered may provide some sort of key to the portals. Or perhaps they were just used for Sher'Tul sports? We shall see. +�ク��� �俯・シ ��ウ�, �エ �ク��・シ ��ウ�, #{italic}#�ク� �、�、��#{normal}#�シ ��イ� ���� �� �尖�、�醐復�、. 﨑們ァ�� �エ�� �誤ャク�� ��イ� �罹共�� ��攤�? �俯株 ��� �川梠�エ �� �危株�、. 﨑們ァ�� �ー�ュ, �ク�� �エ�ィ �晝ー�揆 﨑俾ウ� �壱株��� �卓囈﨑們ァ �危共. �俯株 �エ ����乱 �壱株 �ク�罹豆�� �ー�ャ﨑� ��擽�、. �醐劍 �們享�エ��, �・�ー�ャ �ィ�尖ャク�� �、�� ��享�エ��, ��ャエ孖シ �ク��� ��嚶�� ��它�エ �� �醐復 ��擽 �ー�ャ �壱株 ��擽�シ�エ �尖蕩�. �ク��� �戦葺�� ��� �エ "�誤・シ�ュ" �エ� ��揆 �溢愍�� ���� �エ�� �� ��擽��, �ク�ャ�エ �ク�� �壱イ菩擽 �ィ�� 彧。�俯据�エ, �、 �晤あ ��擽�、. �エ �晤ェ�イエ� �エ��擽��� ��乱, �ス�� �俯ゥエ �� �エ�� �ク��専イ� ���ケ�� �エ�エ �� ��揆 ��擽�、.]], "_t") +t("Argoniel's blood-runed athame", "��・エ���溢利�� 嵓シ�� �ャ �罹。�ィ�", "_t") +t([[#{italic}#On touching the blood-dripping knife, memories flood your mind - this time, with incredible intensity. You drop the knife immediately, thankful you only touched the plain handle, and not the rune-lit blade or the red pool under it. Moments later, your mind starts parsing and interpreting what it just absorbed:#{normal}# +pain. pain loneliness and cold, so much cold and it keeps growing. in my dreams i can't move a muscle thanks to this #{italic}##FIREBRICK#[untranslatably foul profanity]#LAST##{normal}# cage. he never had his chance. could've made the world in his image. could've made a peaceful world, one of meadows and soft rolling hills, if the other gods hadn't fought with him over it. might've made humans - in any case he watched over us, protected us from those #{italic}##FIREBRICK#[untranslatably ancient profanity]#LAST##{normal}# squid until they drove him into the void -#{bold}#Hompalan's Log Entry 3#{normal}# -#{italic}#Age of Allure 4542#{normal}# +he suffers on a distant world, his power leeched out bit by bit for reasons never told to him by evildoers he's never seen. this is not right. he must be free. i must be free. he must come to eyal so our vision for it can finally be realized -Third test confirms it - the orb allows transition between portal gates. This is the greatest discovery of my life. We are the first research team to ever unlock such powers from a Sher'Tul ruin! Just a shame about all the yeeks we sent through before. I'm really starting to suspect that pronged instrument was some sort of eating device... Oh well, plenty more dumb yeeks available. -]], [[#{bold}#嶹逸券��� �ー�� 1#{normal}# -#{italic}#�、嶸ケ�� �罹劇 4537��#{normal}# +it will be -�尖・エ'妤エ 尞戦来 �懋オエ�エ �ー�� �晤ぎ�、. �シ�ー �ィ�ス 尞戦来�川� �ク 岺懍享�シ �シ�倆葺�� �� �呱共. -嶸�椪 ��、: �エ�、 ��・們攪 ��ク�シ �俯巡 �溢揆��? �ー�ャ� �尖・エ'妤エ�� �﨑エ ��株 ��捩 �誤ャク�シ ��嶹罷ソ川擽���, ��カ �� �懍ァ晨腹 �ャ�エ�� �川擽�� �ク��・シ �エ�呰腹 �� �壱共�� ��豆�エ�、. �エ �・�護乱�� �ス� �壱x�� 彧肥��捩 �ー�ャ� �ィ�ー �エ﨑エ﨑俾クー �懍梠﨑� �們、�� �ー�エ�俯株 ��擽�、. �卓愍�� �エ�ク �溢ァ�� 夋川ぎ�尖株 ��ァ�巡 嶸シ�們メ夋罹共. �ー�ャ�シ ���﨑エ�シ 﨑罹共. +#{italic}#so#{normal}# -#{bold}#嶹逸券��� �ー�� 2#{normal}# -#{italic}#�、嶸ケ�� �罹劇 4541��#{normal}# -�エ��梭�� �エ增ャ �、嵭們捩 �� 峵�ャ� �喜葺�、. �、嵂駕梭�� �ュ�誤株 �エ �ー���尖豆�専イ� �。�ク �� �溢来�、... 4��擽 ��ャ��� ��ァ�巡 �エ 尞戦来�、�� �罹劇�� �エ﨑エ�ー�ィ �サ嵂壱共�� �尖l�エ ���、. �ァ �ー�ャ��ー �伎クク �� �呷符 �ア�菩擽�、. 﨑們ァ�� �懋キシ�� �懋オエ﨑� �� �� �シ�エ�エ ��ク�� �ャ�� �エ�� �ュ﨑��� 﨑エ��ァ�� �ィ�ク�、. ��笈�エ �尖・エ'妤エ�� �エ�� �ス�ー�� �ャ�ゥ嵂壱腰 �シ�エ�シ���? �ク�エ �専ウ��川幣 �語イ��. +#{italic}##FIREBRICK#b e a u t i f u l#LAST##{normal}# +]], [[#{italic}#嵓シ� �晤圄 �ィ�エ��� �シ�� �護ァ�エ, �エ�溢乱�� �ー�オ�、�エ �ソ�� �� ��揆 �簿巡�� �簿�ャ﨑俾イ� �ケ���� �溢搆�� �們ウ戦攝��笈�、. �ケ��� �ァ�罷。� �ィ��� �ィ�エ�ィ�ク��, �ャ�エ �一イィ�� �シ���エ�� �ク �卓攪 �餓捩 ��昆�エ� ��旧 尞雅イ被復 �川棕�エ�シ �護�ク�� �、嵂餓擽�壱共�� �晝ー�鮒�壱共. ���� �、, �ケ���� �溢搆� �ゥ�� 彧。�俯頗 ��揆 﨑エ�晨葺�� �エ﨑エ﨑俾クー �懍梠﨑ゥ�壱共.#{normal}# -#{bold}#嶹逸券��� �ー�� 3#{normal}# -#{italic}#�、�晧攪 �罹劇 4542��#{normal}# +��奝オ. ��奝オ�シ �ク�懍它�シ �肥怱�, ��イュ�� �肥怱� �川�� �� �ャ﨑エ��共. �溢��川� �俯株 �エ #{italic}##FIREBRICK#[�ク�エ�� 岺懦�﨑� �俾ー ��揆 �簿巡�� ��遵﨑俾ウ� �一イス﨑� �疹#LAST##{normal}# �溢棗 �誤ャク�� �シ�晤巡 﨑� �� ��共. �ク�専イ� �シ�川攪 �ー巐誤巡 ��来�、. �エ �ク��揆 �ク�� ��メ��� �誤豆 �� �溢来�� 奛尖魂. �溢寳�シ ��罹洳�エ �ャ�雅豆�� ��晨復 尞駕剩�懍垓 �ク��揆 �誤豆 �� �溢来�� 奛尖魂. �ク�� �誤ャク�� �、�ク ���、�エ �ク�専イ� �、�シ�、� �喜葺�、�エ �ク�エ �� �溢来�� 奛尖魂. �ク��揆 �誤蕩 �� �ク�シ��� �ィ�ク�、 - �エ�� �們来�エ �ク�� �ー�エ ��罹ウエ�俾ウ�, �ク #{italic}##FIREBRICK#[�ク�エ�� 岺懦�﨑� �俾ー ��株 ����� �一イス﨑� �疹#LAST##{normal}# �、�菩牟�、�罹カ奓ー �ー�ャ�シ �エ嶸ク﨑エ �シ�壱共 �ク�壱豆�エ �ク�シ �オ嵭� �作愍�� �ー��┘�ー ��ケ護ァ ��� -�ク �溢ァク �、嵭們愍�� 嶹菩共﨑エ�誤共. �、�語ー ��ク�� ����� ��・﨑俾イ� 﨑エ��、�� ��揆 �川擽�、. �エ �ク�晧乱�� ��・ ��劇﨑� �懋イャ�エ�、. �尖・エ'妤エ 尞戦来�川� �エ�ー 德們揆 �護符�ク ��捩 �ー�ャ �ー�ャ甯�エ �懍エ溢擽�、! �ー�ャ� ��乱 �エ�、�エ�壱腰 �ィ�� �エ增ャ�、� ���洳�エ �シ�エ���. �� �エ �壱攵�� �・�俾ー �エ�、 ��・們攪 �ケ�� �ー��ー... ��巨�� �們峡﨑俾クー �懍梠嵂壱共. �、, �ク��. ��ァ� �作イュ﨑� �エ增ャ�、�エ �珠擽 �ィ��梭�エ. -]], "_t") -t([[#{bold}#Hompalan's Log Entry 4#{normal}# -#{italic}#Age of Allure 4544#{normal}# +�ク�� �ク�俯ィシ �ク��乱�� ��奝オ�幀ウ� �壱共. �ク�� 德們捩 �ク� �護ァ�� �サ﨑俯株 �エ����, �ク� �エ��� �サ﨑� ��復�、�専イ� �ー�溢畠 �ー�溢畠 ���ク�俾ー�� �壱共. �エ�エ �ウ� �危共. �ク�� �川悛�懍寥�ク�シ�� 﨑罹共. �俯株 �川悛�懍寥�ク�シ�� 﨑罹共. �ク�� �川擽�誤。� ��シ�� 﨑罹共 �ク��イ� �ー�ャ�� ��嚶�エ �溢ケィ�エ 嶸�共�エ �俯株 ��擽�、 -Just when I was getting somewhere the military decide to barge in and take over. Don't they realise what a serious scientific project this is? All they care about is the little stripes on their helmets. Some tell rumours of humans threatening to attack the facility, but I really care not for such trivial politics. Besides, what threat could those stupid lanklegs really be? I suppose I shall have to persevere though, and try to work around these insane security restrictions. +�ク��イ� �罹共�エ +#{italic}#�簿ァ�#{normal}# -#{bold}#Hompalan's Log Entry 5#{normal}# -#{italic}#Age of Allure 4545#{normal}# -Well, I suppose this whole war thing wasn't just hot wind after all. Apparently there's lots of people dying outside. What a nuisance - I just want to get on with my work without my supplies being cut off. There is one upside though - human test subjects! We're going to get started on them in the coming months. -I must say I'll be glad to get rid of these disgusting yeeks. They disturb me somehow with their oversized heads. Why we ever decided to use these useless creatures as servants is beyond me... At least the human subjects will be able to talk, lacking though they be in true mental capacity. +#{italic}##FIREBRICK#�� �� �、 �ク �ー �シ#LAST##{normal}# -#{bold}#Hompalan's Log Entry 6#{normal}# -#{italic}#Age of Allure 4546#{normal}# +]], "_t") +t("Elandar's journal (2)", "�俯梳�、�エ�� �シ� (2)", "_t") +t([[I awoke early this morning to see the love of my life altering the unique farportal we've been building together. Our plans are all on track so far, the Staff of Absorption has been integrated into the portal so it'll drain Gerlyk the moment it summons him, the orcs are too busy suspecting each other to bother investigating us... and then I discover that she's sabotaged it. This portal will #{italic}#em#{normal}#power Gerlyk when it summons him - and he surely must be insane from the loneliness of tumbling in the void of space all this time. In any case, even a sane god would be devastating to life as we know it. + +...I can't bring myself to stop her. + +Argoniel, my love, you have brought me so much joy and given me much to live for. I have sworn to hold your hand and walk beside you, no matter where you choose to go. If that means joining you down the road to a second Spellblaze... so be it. + +Forgive me, Eyal.]], [[�俯株 �、�� ��ケィ �シ�� �シ�エ�們� �エ ��寳﨑� �ャ�卓擽 �ー�ャ� 﨑ィ�� �誤豆�エ�罷腰 孖ケ�倆復 �・�ー�ャ �ィ�尖ャク�� �懍。ー﨑俾ウ� �壱株 ��揆 �エ�� �們来�、. �ー�ャ�� ��嚶� �ィ�� �� ��哩�俾ウ� �溢来��, 彧。�們攪 �甯。�エ�� �ィ�尖ャク�シ 奝オ﨑ゥ�們牟 �溢来�、. �ク�ャ﨑們流 �ィ�尖ャク�エ �誤・シ�ュ�� �醐劍﨑俯株 �懋ー� �甯。�エ� �ク�シ 彧。�倆腹 ��擽�一ウ�, �、增ャ�、� �罹。� �們峡﨑俯叶�シ �壱ャエ �罷ケ� �ー�エ ���ス �ク 寀溢擽 ��揆 ��擽�壱共... �ク�ャ�� �� �ク�� �ィ�尖ャク�� �晝ー�ィ�ャ�� �壱株 �ク �エ���シ �川葺�、. �エ�� �エ �ィ�尖ャク� �誤・シ�ュ�� �醐劍﨑俾ウ�, 德們揆 #{italic}#��ャ#{normal}#﨑� ��擽�、. �ク�ャ�� �ク�� ��イュ�� �懋ー� �呷譜 �ー�シ�� �オ嵭� �作乱�� �ゥ嶹ゥ嵂溢愍�� �ク �ク�懍它 �誤ャク�� 寀�シ��擽 �ク�� �溢揆 ��擽�、. �護乱 﨑俯x, �ク ���エ �懍�菩侠�シ��シ�� �ー�ャ� �エ�懋サ� �誤腰 �カ� ����梭 甯語エエ�� ��擽�、. + +...�俯。懍��� �ィ�� �ク��シ �餓揆 �� ��共. + +��・エ���溢利, �エ �ャ��. �� �エ�� ��イュ�� �ー�ィ��, �� �エ��ー� �俯ック�シ �シ�溢牟. �、� �エ�罷。� ����� 﨑俯蕩, �、 �川揆 �。�� �、 ��乱�� �ク�� ��擽�シ �ケ�ク﨑���. �護平 �ク�� �溢凰 﨑ィ�� ��2�� �壱イ倣少�罹。� ��� �ク�エ�シ�エ... �ク��イ� �俾イ� �尖ヲャ�シ. + +�俯・シ �ゥ�懦紛�、�、, �川擽�護擽�ャ.]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/infinite-dungeon.lua" + +t("ruined dungeon", "甯語エエ�� �們��", "newLore category") +t("clue (ruined dungeon)", "�ィ�� (甯語エエ�� �們��)", "_t") +t([[There is an inscription here: +#{italic}#The river flows in its bed of stone...#{normal}#]], [[�ャ�ー�尖株 �、�語ウシ �呷捩 ��エ �一イィ�ク �溢慣�壱共: +#{italic}#�簿ャシ� �肥恬�� ��。� 彧尖・エ��...#{normal}#]], "_t") +t([[There is an inscription here: +#{italic}#...The feather flies gently in the wind. +The tree's roots run deep...#{normal}#]], [[�ャ�ー�尖株 �、�語ウシ �呷捩 ��エ �一イィ�ク �溢慣�壱共: +#{italic}#...��┷� �罷梃�ー�� ��罹淇�� ����丶�ク�、. +�俯ャエ�� �誤ヲャ�� �伎イ� �尖攵��...#{normal}#]], "_t") +t([[There is an inscription here: +#{italic}#...The eldritch force burns all that lives.#{normal}#]], [[�ャ�ー�尖株 �、�語ウシ �呷捩 ��エ �一イィ�ク �溢慣�壱共: +#{italic}#...�ャ�ゥ﨑� 德們捩 �エ��梭�� �ィ�� ��揆 �逸��エ�、.#{normal}#]], "_t") +t([[There is an inscription here: +#{italic}#Darkness beyond twilight. +Crimson from the blood that flows...#{normal}#]], [[�ャ�ー�尖株 �、�語ウシ �呷捩 ��エ �一イィ�ク �溢慣�壱共: +#{italic}#嶹ゥ嶸シ �壱ィク�� �エ��. +彧尖・エ�� 嵓シ�� ��剄��...#{normal}#]], "_t") +t([[There is an inscription here: +#{italic}#...Buried in the flow of time. +Colder than the coldest ice...#{normal}#]], [[�ャ�ー�尖株 �、�語ウシ �呷捩 ��エ �一イィ�ク �溢慣�壱共: +#{italic}#...�懋ー�攪 彧尖ヲ� �作乱 甯誤ャサ嶸. +��・ �ィ��エ �シ�誤ウエ�、 �� �ィ�瀧共....#{normal}#]], "_t") +t([[There is an inscription here: +#{italic}#...Unleash dark thoughts. +Upon this blighted land!#{normal}#]], [[�ャ�ー�尖株 �、�語ウシ �呷捩 ��エ �一イィ�ク �溢慣�壱共: +#{italic}#...�エ�川垓 �晝ー�揆 﨑エ�ゥ﨑俯攵. +�エ 嶹ゥ尞戦復 ��乱!#{normal}#]], "_t") +t("infinite dungeon (ruined dungeon)", "�エ﨑懍攪 �們�� (甯語エエ�� �們��)", "_t") +t([[There is an inscription here: +The deceptive god Ralkur fled before the wrath of the godslayer Branzir and his dark blade Madrath. But though he fled to the depths of the dungeon he came to an end. Seeing himself cornered he used his power to delve deeper into the ground, laying traps and summoning enemies to confound his enemy. But Branzir would not be lost. He pursued his prey ever on, hunting him ever deeper. And Ralkur fled further, and faster, delving to fathoms beyond knowledge, with the godslayer always behind him, hunting relentlessly. + +And so the chase continues. Over centuries beyond count Branzir has never stopped to rest or sleep as he pursues his prey through the ravages of infinity. And though death would be a welcome reprieve he thinks only of the hunt and of vanquishing the cowardly god. Ralkur continues to run, and he does not take a breath that it is not a gasp, and he does not take a step that it is not in flight, and every beat of his traitorous heart is a pounding of terror as he flees deeper and deeper till the ends of time. + +This passage seems to point to the passage there, it seems to indicate there are no possible exits. +You should not enter it.]], [[�ャ�ー�尖株 �、�語ウシ �呷捩 ��エ �一イィ�ク �溢慣�壱共: +�ー�護攪 �� ��ソ��エ�� ���エ�� �誤梳��エ�� ���� �ク�� �エ�川垓 � �壱糖�シ�、 �樌乱�� ��ァ晧ウ、�、. �ク�ャ�� �ク�� �們��攪 �喜�﨑� �ウ�シ�� ��ァ晧ウ、�護乱�� �ー�ュ �雅共�ク �晧乱 �ー�ャ�� �們来�、. ��ァ�� �ー�ク�、�� ��揆 ��ー戦復 ��ソ��エ�� �川侠�� 德們愍�� ��� �喜擽 甯語ウ��、�エ 﨑ィ�菩揆 �緋ウ� ��豆�� �醐劍﨑們流 �ク�� �呷��揆 �尖梳嵂壱共. �ク�ャ�� �誤梳��エ� �ク�� ��株 �シ� ��来�、. �ク�� �溢ァ一クー�� �� �喜捩 �ウ�シ�� �們符��ー �ャ�・�川揆 �南葺�、. �ク�ャ�� ��ソ��エ�� �� ��ャ, �ク�ャ�� �� �ィ�ャ ��ァ晧ウ� �ィ�� 嵭、��ヲエ �俯巡 ��擽 �喜捩 �ウ�シ�� 甯語ウ��、�� �一ウ�, ���エ�尖株 ��俯株 �シ ��擽 �ク�� �、�シ �溢ァ一クー�� �緋イゥ﨑俾ウ� �壱共. + +�ク�ャ﨑們流 �ャ�・� ����俾ウ� �壱共. �誤梳��エ�� � �� ��擽 �、�� �ク�� �呷譜 �ャ��� �伎ウ� ���� �川ァ �喜捩 �� �晧螺�� �罹�ィ�� �醐血﨑俯ゥー �ャ�・�川揆 �縄ウ� �壱共. �ク�専イ� �ス�護捩 �ャ�、﨑� 弴エ�晧擽 �俾イ���� �ク�� �、�� ��イ�復 ���� �ャ�・﨑們流 ��腹��ヲエ �晝ー�ァ� 﨑俾ウ� �壱共. ��ソ��エ�� ��� ��ァ晧ケ俾ウ� �溢ァ��, �ク�� �ィ 﨑� �壱巡 寬ク�逸葺�� �ィ�� �ャ� �サ﨑俾ウ� �ィ 﨑� �ク�誤巡 �溢カー �懍ァ �サ﨑� ��擽�ー, �ー���� ���ク �ク �ャ�・� �懋ー�擽 ��ァ川揆 ��﨑俯株 �ク �懋ー�ケ護ァ �ィ�、�エ�� �尖�、��� �ィ�尖ざ� �サ﨑� ��擽�、. + +�エ 奝オ�懋ー �ク �們��攪 ��オャ�ク �� �呟ウ�, �ク �們��乱�� �懋オャ� ��株 �� �呷慣�壱共. +�、�エ�� �危株 �� �駆揆 �� �呷慣�壱共.]], "_t") +t("infinite dungeon", "�エ﨑懍攪 �們��", "newLore category") +t("The Hunter and the Hunted chapter 1", "�ャ�・�シ�シ �ャ�・�� ��1�・", "_t") +t([[Branzir was the mightiest of the Sher'Tul hunters, and his fame was known at every Farportal. He could run for days without rest, cross terrain no others would dare to pass, and had senses more keen than all the wildest animals of Eyal. It was for this reason that Caldizar came to him at his forest keep and beseeched him to join in the Godhunt. At first Branzir refused, for he said he was not one to meddle in such mighty affairs, and he wanted but peace to hunt and fend for his family. But Caldizar convinced him that this life of peace was not possible whilst the schemes and machinations of the gods continued. And so reluctantly Branzir accepted, and took in his hands the great sword Madrath, and upon his shoulders was laid the title "Godslayer". + +In the great Godhunt that followed Branzir became the most fervent of the Godslayers, and would not sleep nor rest whilst a hunt was on. He it was that chased the troll-spawner Ugg'matho through the snow-capped mountains of Pertolias and broke his body on the highest peak. He it was that tracked the blight-weaver Xadoch through the howling vales of Anvion and trapped him and throttled him and cut him into seven pieces to be cast into the Glonglum lake. And he it was that was tasked with finding and killing Ralkur the Deceptor, god of charms and illusions, who had taken hiding amongst the lesser races.]], [[�誤梳��エ�� �尖・エ'妤エ �ャ�・�シ �卓乱�� ��・ �倣復 �川���, �ク�� ��┳� �・�ー�ャ �ィ�尖ャク�シ�� �エ�エ�� �ク��豆 﨑俯x﨑俯x�� 寘シ�ク �俾ー罷共. �ク�� �ー���� �ャ� �伎ウ� �ャ�エ �� �溢来��, �、�ク �エ�、 �エ�� ��俾ー� ��草�シ �エ� �サ﨑俯株 �嶸菩揆 �エ�� �� �溢来�シ�ー, �川擽�護攪 �エ�、 �シ�� �呱ャシ�エ�、 �� �壱ヲャ﨑� �専ー�揆 ���� �溢来�、. �シ�肥梵�エ� �ク� �ャ�� �イ�� �ア��ケ護ァ �セ��凰 �� �ャ�・�� 﨑ゥ�倆紛 �ャ�シ�� ��イュ﨑� ��巡 �罷。� �エ�ー �エ�� �誤ャク�エ�壱共. �們搆�� �誤梳��エ�� �川侠� �ク�ー ��イュ�� �シ�� �シ�エ�、 �醐復 �ク�シ�エ ��笈�シ�� �戦葺�ー �ー�逸毎�、. �ク�� �、�� 尞駕剩�護揆 �罷桷 �川擽�一ウ�, �ク� �ャ�・�� 﨑俯ゥー ��ア�� �誤ウエ�ク �戦毎�、. 﨑們ァ�� �シ�肥梵�エ�� ���、�� �誤ェィ� ����擽 ����俯株 﨑� 尞駕剩�懍垓 �カ�� �エ �� ��共�� �ク�シ �、�晨毎�、. �ク�ャ﨑們流 �誤梳��エ�� �溢ァ�サ﨑エ �幗符�、���, �ー�﨑� � �壱糖�シ�、�シ �卓��シ�� �専イ� �� �ク�� �エ�ィ ��乱�� "���エ��"�シ�� �ュ嶸ク� �南擽�� �們来�、. + +�、�ー�ク ��└��攤 �� �ャ�・ �懋クー�� �誤梳��エ�� ��・ �エ�菩��攤 ���エ�専ー �們来�� �ャ�・�� 﨑俯株 �呷譜�尖株 ���� �専アー�� �ャ��� �喜葺�、. 孖ク�、�� �ス�ー﨑� �ー�ク'�逸��シ �� �ョ�ク 寬俯・エ奝ィ�ャ��侃 �ー�・�� �ー�シ �緋イゥ﨑們流, ��・ �廷捩 �餓垈�ャ�川� �ク �。�エ�シ ��エ��ヲー ��擽 �罷。� �ク��、. �戦復 �ク�� �壱ケ�乖�� �ク��耶株 ��ウ。 �ャ�エ�� 嶹ゥ尞尖・シ �川符�エ�� �� �尖巡增ャ�シ �肥��葺�ャ �ク�シ ��専ウ� �ゥ�ク�シ �ス�ク �、 �シ�ア �ー��愍�� 奝��� �エ�エ ��ア�ク 嶸ク�們乱 �們�ク �」�壱共. �ク�ャ�� 﨑俯導﨑� ��。ア�、 �ャ�エ�� �ィ�エ�壱腰 �、嶸ケ�シ 嶹們メ�� ��, �ー�護梵 ��ソ��エ�シ �セ��ざ�エ �ス�エ�� ��ャエ�シ �。� �� �ュ�� �ク��、.]], "_t") +t("The Hunter and the Hunted chapter 2", "�ャ�・�シ�シ �ャ�・�� ��2�・", "_t") +t([[Thus began the greatest hunt there ever was. Branzir used forceful coercion and the spilling of blood to uncover the secret of his enemy's hiding place. He tracked Ralkur down to the primitive settlement where he had taken the form of one of the lesser races. Branzir rooted him out, and came upon him with Madrath in hand. But Ralkur seeing the wrath of the hunter and the terrible sword became frightful, and he took on the form of an antelope and fled across the Harloe Plains. But Branzir ran after and ran swifter and nigh caught him before they reached the Woods of Darmin. There Ralkur assumed the form of a monkey and took to the trees. But Branzir tracked him and followed close, overcoming the traps his foe left behind. Then the forest fell away and they came to the Azure Sea, and Ralkur took the form of a gull and flew over the waters cawing with prideful glee. But Branzir was unfazed and leapt into the water, swimming after the cowardly god with all his strength. Twenty days and nights he followed through the ocean, feeding off fish he could catch near the surface, whilst Ralkur beat his wings on the winds above. Not once did Branzir lose sight of his target, and with each passing day Ralkur became more and more filled with fright. + +Finally they came to the far shore of Tar'Eyal, and Ralkur fell onto the sandy beach bereft of strength. Depleted of all energy he reverted to his natural form, short and squat, and stumbled across the sand before falling down exhausted. Branzir arose from the water behind, and in spite of his trials he stood tall and fierce, and marched with purpose towards the cowering god. He drew out the fell blade Madrath from its sheath and held it to the throat of his prey. + +But Ralkur, in a last desperate effort, took on a pathetic and piteous form, and wailing and crying he begged Branzir for mercy, promising to leave all Eyal and never return. And Branzir, looking on the divine form sunk to such depths, was moved in his heart, and agreed. But he said in a solemn tone, "Get thee then from this world, which we mortals now claim for our own. Remove thyself from all influence in Eyal, and never dare thee to return. But if thou doest break my trust, let thee be afeared. For then not a breath shalt thou take that it will not be a gasp, and not a step shalt thou take that it will not be in flight, and each beat of thy traitorous heart shalt be a pounding of terror. For I shalt come for thee and I shalt find thee and even to the depths of Infinity I shalt hunt thee without rest till my hands are on thy throat and thy life is crushed to dust." And when he spake the wind fell silent and the sky turned black, for when a Sher'Tul speaks so his words become Words of Power, and they can change the world forever. And Ralkur hearing those words was filled with a dread beyond conception, and forgetting all exhaustion he immediately took the form of a swallow and flew high into the sky beyond all sight.]], [[�ク��イ� �ュ�ャ�� ��・ ��劇﨑� �ャ�・�エ �懍梠�們来�、. �誤梳��エ�� ��攪 ����們攪 ��ー�� �晨梭�ー ��紛 �エ�・�� �呷寳嵂一ウ� ��嶸溢ぎ夋罹・シ �シ�シ�ー�、. �ク�� ��ソ��エ�シ �肥��葺�ャ �エ�、 �川亨 ��。ア�� �菩ーゥ��� ��峡嵂一ウ� �ク�ウ�川� ��ソ��エ�� �エ�、 﨑俯導﨑� ��。ア�� 嶸菩メ�� �ィ﨑� �����、. �誤梳��エ�� �ク�シ �餓カ懦紛 �エ�エ, �壱糖�シ�、�シ �専ウ� �ク�専イ� �、�シ�、�壱共. 﨑們ァ�� ��ソ��エ�� �ャ�・�シ�� ���� �ク �肥ー削復 ��� �エ�� ��乱 �壱�ク��, �エ�エ ��桝�� 嶸菩メ�� �ィ﨑們流 﨑��� 尞餓寳�� ��懍ァ壱洳 ��ァ晧ウ、�、. �ク�ャ�� �誤梳��エ�� �、�シ �イ�� ��ーゥ﨑俾クー ����乱 ���削葺�� �、�南符 �ャ�、� �ク�シ �呷棕�俯共. �ク�ウ�川� ��ソ��エ�� �川渥�エ�� 嶸菩メ�シ�� �﨑エ �俯ャエ�シ 夋�ー ��ァ晧ウ、�、. �ク�ャ�� �誤梳��エ�� �ク�� �ャ�・�川擽 �ィ�エ 﨑ィ�簿豆�� �ケ�オ﨑俯ゥエ�� �ク�シ �肥��葺�ャ �肥ァ� �ー�シ�罷共. �ク�ャ�� �イ�エ �晤x�� 﨑俯釜�� �罷共� �們剩��, ��ソ��エ�� �壱ァ、�ー�� 嶸菩メ�� �ィ嵂壱共. ��ソ��エ�� �尖ァ護乱 �ィ�� ���醐紛﨑俯ゥー �護腐�ー�ャ���� �シ ��。� ����ー罷共. �ク�ャ�� �誤梳��エ�� �ケ嶹ゥ﨑們ァ �伎ウ� �シ�作愍�� �ー�エ�、�エ �ィ 德們揆 �、﨑エ ��氈�エ ���� �、�南符 嵭、��ウ、�、. �ク�� 20�シ �、�ョ�シ�� 﨑エ�俯ゥエ ��護擽�川� �シ���ー�シ �。��ィケ�シ�エ�� �罷共�シ ��懍ァ壱洳, �ク ��乱�� �罷梃�� 夋�� ���� �壱株 ��ソ��エ�シ �緋イゥ嵂壱共. �誤梳��エ�� �ィ 﨑懍���巡 �ャ�・�川乱�護� �溢揆 �シ� �喜葺��, ���エ �溢��� ��ソ��エ�� �川�� �尖�、��� 弴ゥ�ク��、. + +�溢ケィ�エ �ク�、� �罷共 �壱ィク ��ャ 夋�エ'�川擽�� 﨑エ�一ー�� �、�、�専ウ�, ��ソ��エ�� 夋溢ァ�葺�ャ �ィ�們ぎ�・�� �罷攷嵂壱共. �尖ц��シ ��カ �、 �ィ��ヲー �ク�� �川侠�� �尖椈 嶸倣��ク �ァ�� ��蛤�駕復 嶸倣��� �護符�肥愍�ー, ��朽�ー�ャ�エ�� �ィ�俯・シ ��懍ァ�エ�、 ��� �ー�ャ�誤共. �ク �、寬ク�� �シ�作乱�� �誤梳��エ� �シ�エ�ー��, �野捩 �罹�ィ�尖巡 �一オャ﨑俾ウ� �ク�� �ソ�ソ�エ �ク��, �ク�� ����ャ�� �壱株 ���専イ� �、��罷共. �ク�� �シ�卓乱�� �壱糖�シ�、�シ �卓符 �ャ�・�川攪 �ゥ�� �耶共 �罷共. + +�ク�ャ�� ��ソ��エ�� �溢ァ�� 﨑�ぎ��攤 �ク�・�シ�� 﨑懍峡﨑俾ウ� ���俯。懍垓 嶸菩メ�� �ィ嵂一ウ�, 奝オ�。﨑俾ウ� �ク�エ�� �誤梳��エ�専イ� �尖ケ�・シ �ャ�ク﨑俯ゥー �川擽�護揆 ���� �、�罹株 �護符�、� �伎イ��ク�シ�� �ス�削毎�、. �ク�ャ�� �誤梳��エ�� �ク��イ� 﨑懍峡﨑� �ィ�オ�シ�� �ー�ス﨑俾イ� �� ���ア﨑� �エ�ャ�シ �罷攵�エ�ー �呷�菩峡�� �尖ケ�・シ ��峵�壱共. �ク�ャ�� �ク�� ���﨑� �エ�ー�� �戦毎�、. "�エ �ク��乱�� ���俯攵. �エ �ク��捩 �エ�� �ー�ャ 﨑�ゥク�尖豆�� ��擽�、. �、� �川擽�護乱 �ク�� ��箕�� �ィ���擽 �懋アー﨑俾ウ�, �� �� �、�罹株 �護符�ャ �晝ー�巡 �川符�シ. �ク�ャ�� �、� �們攪 ���ー�シ ���ヲー�、�エ, �壱株 �尖�、��� �ィ�� �� ��擽�、. �壱株 �ィ 﨑� �壱巡 寬ク�逸葺�� �ィ�� �ャ� �サ﨑俾ウ� �ィ 﨑� �ク�誤巡 �溢カー �懍ァ �サ﨑俾イ� �� ��擽�ー, �ー���� ���ク �、 �ャ�・� �ィ�、�エ�� �尖�、��� �ィ 﨑懍���巡 �ィ�尖ざ� �サ﨑俾イ� �� ��擽�、. �俯株 �壱・シ �セ��ざ�エ, �エ﨑懦梭 �喜捩 �ウ�シ��シ�� �壱・シ �南符 �、�エ�, �エ �川愍�� �、 �ゥ�� ��朽�� �、 �ゥ�ィ�エ �シ�、�ャ�ク �シ�� �� �語ケ護ァ �ャ� �伎ウ� �� �ャ�・﨑� ��擽�、." �ク�ャ�� �ク� �川揆 �晤ざ�� �罷梃�エ �ヲ��豆�� 﨑俯釜�エ ��� �嵂壱株�ー, �尖・エ'妤エ�エ �エ��イ� �川揆 﨑俯ゥエ �ク �川捩 �ク�ケ�エ �們来��, �ク 德們捩 �ク��揆 ��寳德� �緋ソ �� �溢来�、. �ク�ャ�� �ク �川揆 �、� ��ソ��エ�� ��メ�� �溢對﨑俯株 �オ尞ャ�� �壱�、, 嵓シ�罹・シ ����梭 �喜捩 ��。� �餓亨 �罹ケ�攪 嶸菩メ�� �ィ﨑們流 﨑俯釜 �廷擽 ����豫�シ �ャ�シ�誤共.]], "_t") +t("The Hunter and the Hunted chapter 3", "�ャ�・�シ�シ �ャ�・�� ��3�・", "_t") +t([[Branzir returned to his people, and continued the hunt for the other gods, till but one god remained: Amakthel. Then the last great Godhunt began, as the Sher'Tul fought to overcome their maker and master. And this was no easy feat, for Amakthel was by far the strongest of all the gods, and many Sher'Tul were still loyal to their creator. Much blood was spilled before ever the assault on his throne could begin, and much blood would spill still after. + +Now Ralkur had fled into the heavens with the full intent of passing beyond all reach of mortals forever more, such was the fear laid on him by the solemn words of Branzir. But as he soared higher and the fear faded, he came to change his mind, for he was a prideful god and moreso a vengeful one. Thoughts and schemes began to build in his mind for how he could gain retribution on the Sher'Tul that had brought him to shame. So he took on the form of an eagle and flew above the highest volcano in Eyal, and there he stretched his wings and glided high on the rising heat, watching all that happened in the lands below and biding his time for vengeance. + +He watched with joy as he saw the Sher'Tul armies fall before the forces of Amakthel's fortress. He watched with anxiety as he saw the Sher'Tul finally break through the defences and come upon the great god himself. He watched with awe as he saw the nine Godslayers do battle with their creator, and several broken before his almighty wrath. And then he watched with utter terror as he saw the mightiest of all gods felled, and maimed and mutilated and bound, and cast into the darkest depths of the world. +]], [[�誤梳��エ�� �呰小�、�� ��愍�� �護符�, ���﨑エ�� �、�ク ���、�� �ャ�・﨑們��、. �ク�ャ�� ��ァ� ���エ 﨑俯x �ィ�� �溢来�シ��, �罷。� ��ァ逸〓奛肥擽�壱共. �尖・エ'妤エ� �ク�、�� �ス�ー﨑� �シ�ク�� �們牟�懋クー ��紛 �ク�ー�ー�� 﨑們���, �エ�懍昏 �懦寇�� ��劇﨑� �� �ャ�・�エ �懍梠�們来�、. �ク�ャ�� �エ��捩 �ス�� �ャ�ア﨑� �� �壱株 ��羅�エ ��笈�壱株�ー, ��ァ逸〓奛肥捩 �ィ�� �� �卓乱�� �ィ�ー�� ��・ �倣葺���, �俯ァ珠捩 �尖・エ'妤エ�、�エ �ャ��梭 �ク�、�� �ス�ー�シ�専イ� �ゥ�ア�� �、﨑俾ウ� �溢来�ー �誤ャク�エ�、. �ク�� �・�誤・シ 嵂・﨑� �オ�ク� �懍梠�俾クー�� ��乱 �俯ァ珠捩 嵓シ�シ 彧俯ヲャ�� �們来��, �懍梠�� 弡�乱�� �滝ー呷擽 �俯ァ珠捩 嵓シ�シ 彧俯ヲャ�� �� ��擽�壱共. + +�ク �懍�川乱 ��ソ��エ�� 﨑�ゥク�尖豆�� �専クク�エ ��� �ソ� �危株 �ウ�シ�� 嵂・﨑俯�、 �懍メ�シ�� �ャ��ぎ�罷魂, �エ�� �誤梳��エ�� ���﨑� �川揆 �」�� �罹ヲャ�護ァ� �尖�、� �誤ャク�エ�壱共. �ク�ャ�� �ク� �� �廷擽 ����丶�エ�� �尖�、��エ �ャ�シ�語ウ�, �ク�� �溢搆�� �緋セク�� �們来�、. �ク�� �川。エ�ャ�エ �倣毎��, �肥坡�エ �オ�們峡�エ �倣復 ���エ�一クー �誤ャク�エ�、. �エ�サ�� 﨑俯ゥエ �川侠�専イ� �們ケ俯・シ �一イィ� �ク �尖・エ'妤エ�専イ� �エ�オ﨑� �� �溢揆 ��攤� 﨑俯株 �晝ー�ウシ ��ア�擽 �ク�ソ�作乱 �南擽�ー �懍梠嵂壱共. �ク�ャ﨑們流 �ク�� ����ャ�� 嶸菩メ�� �ィ﨑們流 �川擽�護乱�� ��・ �廷捩 嶹肥げ ��。� ����ー緋ウ�, �ー�ー�川� �ク�� ���罹・シ 寬エ�� �滕符�、�エ�� �エ�ー�シ 夋�� ���エ�� � ��椈 ��乱�� �シ�エ�俯株 �ィ�� �シ�、�� ��罹ウエ�ー �オ�倆腹 �語ー �、�ー�シ �ー�、�ク�、. + +�ク�� �尖・エ'妤エ�� �ー�ィ�エ ��ァ逸〓奛肥攪 �肥ヨ �樌乱 �ー�ャ��� ��揆 �専イ�イ� ��罹ウエ�俯共. �ク�� �尖・エ'妤エ�エ �溢ケィ�エ �ゥ�エ���� �ォ�� ��・ ��劇﨑� ���専イ� �ケ��葺�� ��揆 �溢譜﨑エ﨑俯ゥー ��罹ウエ�俯共. �ク�� ��刮 ��攪 ���エ�尖豆�エ �ク�、�� �ス�ー�シ� �ク�ー�� ��ウシ, �ス�ー�シ�� ��冠﨑� ��� �樌乱�� �� ��擽 �ー�ャ��� ��揆 �ス�ク�ャ�� ���� ��罹ウエ�俯共. �ク�ャ�� �ク�� �ィ�� �� �卓乱�罹巡 ��・ �倣復 ���エ �ー�ャ���, �ク �。�エ� �一オャ 甯語エエ�們牟, �鷺ー簿頗 ��。� �ク��攪 ��・ �エ�。�� �喜�﨑� �ウ�シ�� �罷ーゥ�俯株 ��揆 ����梭 ��乱 �壱ヲー ��。� ��罹ウエ�俯共. +]], "_t") +t("The Hunter and the Hunted chapter 4", "�ャ�・�シ�シ �ャ�・�� ��4�・", "_t") +t([[Seeing the full powers of the Sher'Tul Ralkur felt paralysed with fear, and thought his quest for vengeance hopeless. But he bided his time still, and his patience was rewarded as he saw dissention begin to arise in the great race. When Caldizar disappeared and the Godslayers separated he felt his time was ripe, and he came upon the forest keep of Branzir under a storm of wrath. He flew down screeching, and spreading his wings he let loose spikes of steel that rained down on the keep, cutting through wood and stone and flesh. All who were in the keep were killed, and the air was filled with Ralkur's cackling laughter as he flew away. + +But the vengeful god had been hasty at the last, for Branzir was out hunting at the time. Coming back the next day he saw his home in ruins, and all his family and servants butchered, and sorrow and torment filled every corner of his being. On hearing reports of what happened he knew well the perpetrator and his fury was incandescent. He sought the aid of the other Godhunters in scouring out the stray god, but they were all divided, and each engaged in the politics that would lay the seeds for war. Perhaps if they had aided him then the popular Branzir could have helped unify the people and stop the madness that was to come. But Caldizar was gone, reportedly aggrieved and repentant at their acts, and the remaining Godslayers thought only of their own powers and making gods of themselves.]], [[�尖・エ'妤エ�� ���倣復 德們揆 �ゥ�ゥ﨑� ��ソ��エ�� ��乱 �壱�、 �シ�晤巡 﨑們ァ �サ嵂一ウ�, �オ�俯・シ �エ�ー ��晧擽 ��共�� �晝ー�毎�、. �ク�ャ�� �ク�� �﨑ィ��擽 �誤・シ �ー�、�ク��, �ク�ャ�、� �ク ��劇﨑� ��。ア�川� �エ��擽 �シ�エ�俾クー �懍梠﨑俯株 ��揆 �エ�� �俯ゥエ�� �ク�エ�� �エ�オ�� �幗葺�、. �シ�肥梵�エ� �川キィ�シ �川カ緋ウ� ���エ�尖豆�エ 彧ゥ�エ��� �們梵 �ク�� �語ー �エ�エ�オ�壱共�� ��ー戦毎��, �ク�� 尞ュ峵� �呷捩 ����� 弴ゥ�ク�ャ �誤梳��エ�� �イ �� �ア��乱 �、�エ�・�、�、. �ク�� �・�・ �誤ヲャ�シ �エ�ー ���� �エ�、��罷笈 ���罹・シ 寬シ��, �菩イ� ��罹豆�� ��イ俯涵 �們符�エ�エ �俯ャエ, ��, �エ��, ��エ �� ��擽 �「�エ�懋イシ�、. �ア��乱 �壱腰 �エ�、� ��カ �エ﨑エ�ケ嵂一ウ�, ��ソ��エ� ����ー�エ�� �エ�� �・�・�ー�ャ�� ��搆�誤ヲャ�� �ク�、 寘シ�誤共. + +�ク�ャ�� �オ�們峡�� �逸ム�� ��� �ー�ュ �ア�駕毎�壱株�ー, �誤梳��エ�� �ク�� �ャ�・�� �俾ー �溢来�ー �誤ャク�エ�、. �、�誤あ �護符�ィ �ク�� �卓擽 尞戦来� �們牟 �一ウ� ��ア�シ 﨑們攤�、�エ �ィ�� �ク�エ�們牟 �壱株 �滝イス�� �エ�� �們来�、. �ャ嵓緋ウシ �エ�懍它�エ �ク�シ�� �エ�ャ�シ �ャ�晝オャ�晝ケ護ァ 﨑懋ー�� ��屏�、. �エ�ィ �シ�エ �シ�エ�� ��攤� �エ���シ �」�� �� �ク�� �肥攤�� �菩イエ�シ ��」シ �� �語ウ� �溢来�� �エ�エ �簿�ャ﨑� ���� �滕葺�、. �ク�� ��ァ晧ケ� ���� ��ュ�エ �們ラ﨑俾クー ��紛 �、�ク ���エ�尖豆�専イ� ��它�� �ュ嵂溢ァ��, �ク�、� ����梭 ��龍�們牟 �溢来�� ��梵 �ク��喜符 ��氈�� �溢畑� �� �菩ケ倆倹�� �ー�エ�、�エ �溢来�、. �護平�� �ク�、�エ �誤梳��エ�シ ��剩�罷攵�エ, ��ァ� �廷捩 �誤梳��エ�� �呰小�、�� �ィ�ー�懦う�� �・�ィ �、��ャ �滝クー�シ �溢カ� �俯巡 �溢来�� ��擽�、. �ク�ャ�� �シ�肥梵�エ�� �誤ャク�� �倆葺�エ ���エ�尖豆�� 嵂雅徐�� ��ー懦葺�� 弡�嚮﨑俯ゥエ�� �川キィ�シ �川カ肥来�、�� 﨑俯ゥー, �俯ィク� ���エ�尖豆� �、�� �川侠�� 德俯ァ護揆 �晝ー�葺�エ�� �、�、�罹・シ ���シ�� �誤豆�、 﨑� �川擽�壱共.]], "_t") +t("The Hunter and the Hunted chapter 5", "�ャ�・�シ�シ �ャ�・�� ��5�・", "_t") +t([[So Branzir set out alone, with Madrath in his sheath. It did not take long to find his prey, who had now stopped all attempts at hiding. He came upon the god in a settlement of lesser creatures who worshipped him, and he ruthlessly cut down the pathetic wretches that tried to protect their new deity. Ralkur fled at the sight of Branzir and his dark blade, filled with all-encompassing fright. But Branzir was not to be lost, and chased him into some nearby ruins. There Ralkur laid traps and summoned enemies and fled deeper into the darkness. But Branzir overcame them all and came on faster, till they reached the depths of the dungeons. And being out of space the god created new space and fled further, and kept on fleeing. And Branzir carried on chasing, not letting up for a second as the pursued god continued to delve deeper into the ground. + +And so the chase continues. Over centuries beyond count Branzir has never stopped to rest or sleep as he pursues his prey through the ravages of infinity. And though death would be a welcome reprieve he thinks only of the hunt and of vanquishing the cowardly god. Ralkur continues to run, and he does not take a breath that it is not a gasp, and he does not take a step that it is not in flight, and every beat of his traitorous heart is a pounding of terror as he flees deeper and deeper till the ends of time.]], [[�ク�ャ﨑們流 �誤梳��エ�� �壱糖�シ�、�シ �呟イィ 嶹�� �ク�� ���ャ�、. �エ�� �菩イエ�シ �ィ�ー�、 �、��� �危株 �ャ�・�川揆 �セ��ざ�� �ー�尖株 �ク��イ� �、�� �ク�ャ� �喜葺�、. �ク�� �エ�、 �菩ーゥ��川� 﨑俯導﨑� �晤ェ�イエ�、�� �ュ�ー�シ �幀ウ� �壱腰 ���専イ� �ケ��毎��, �川侠�、�� �壱。懍垓 ���� �墲、�、 �、�� 﨑懍峡﨑� �尖豆�� ��ィ��擽 ���壱共. ��ソ��エ�� �簿巡��攤 �尖�、��� 弴ゥ�ク�ャ �誤梳��エ� �ク�� �エ�川垓 � �樌乱�� ��ァ晧ウ、�、. �ク�ャ�� �誤梳��エ�� �ク�シ �南ケ們ァ �喜葺��, �ク�シ �南符 �シ�� 尞戦来�� �、�エ�罷共. �ク�ウ�川� ��ソ��エ�� 﨑ィ�菩揆 �緋ウ� ��豆�� �醐劍﨑俯ゥー �� �喜捩 �エ�� �作愍�� ��ァ晧ウ、�、. �ク�ャ�� �誤梳��エ�� �ク��豆�� �ィ�� �エ�ィ�エ�ー �肥坡 ���エ�� �南葺��, �ー�ュ �ク�、� �們��攪 �喜�﨑� �ウ�� �、�、�エ�� �們来�、. �ク�ャ�� ��ァ晧ケ� �ウ�エ ��牟�� ��� �壱。懍垓 �オ��揆 �ス�ー﨑俯ゥエ�� �� ��ャ, ���﨑エ�� ��ァ晧ウ、�、. �ク�ャ�� �誤梳��エ�� ���﨑エ�� ��� �喜捩 �ウ�シ�� ��ァ晧ケ俯株 ���� ���罹巡 �ャ� �伎ウ� �、�南葺�、. + +�ク�ャ﨑們流 �ャ�・� ����俾ウ� �壱共. �誤梳��エ�� � �� ��擽 �、�� �ク�� �呷譜 �ャ��� �伎ウ� ���� �川ァ �喜捩 �� �晧螺�� �罹�ィ�� �醐血﨑俯ゥー �ャ�・�川揆 �縄ウ� �壱共. �ク�専イ� �ス�護捩 �ャ�、﨑� 弴エ�晧擽 �俾イ���� �ク�� �、�� ��イ�復 ���� �ャ�・﨑們流 ��腹��ヲエ �晝ー�ァ� 﨑俾ウ� �壱共. ��ソ��エ�� ��� ��ァ晧ケ俾ウ� �溢ァ��, �ク�� �ィ 﨑� �壱巡 寬ク�逸葺�� �ィ�� �ャ� �サ﨑俾ウ� �ィ 﨑� �ク�誤巡 �溢カー �懍ァ �サ﨑� ��擽�ー, �ー���� ���ク �ク �ャ�・� �懋ー�擽 ��ァ川揆 ��﨑俯株 �ク �懋ー�ケ護ァ �ィ�、�エ�� �尖�、��� �ィ�尖ざ� �サ﨑� ��擽�、.]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/iron-throne.lua" + +t("iron throne", "���� �菩「�", "newLore category") +t("Iron Throne Profits History: Age of Allure", "���� �菩「� �エ�、 �ー��: �、嶸ケ�� �罹劇", "_t") +t([[#{bold}#3800: #{normal}#Gold accepted as standard unit of currency amongst all races after heavy lobbying. This is greatly to our favour, as our vein resources are high and the material otherwise has no practical usage. Must continue to stockpile more. +#{bold}#4200: #{normal}#New smelting techniques developed allow more stralite to be recovered from existing veins. Techniques must be kept hidden from other races. +#{bold}#4362: #{normal}#Grand Smith Dakhtun has discovered new methods of infusing magical effects in weapons and armour. Potential for profit growth in this area very high. +#{bold}#4550: #{normal}#First special meeting of Iron Throne Profits Committee. War with humans and halflings worrying, as it is reducing potential market size. Threat of complete market elimination forces us to drastic action - all weapons trade must cease. Increase stockpiles of construction materials in hope of eventual reconciliation. +#{bold}#5967: #{normal}#Shaloren involvement in war is becoming too grave a risk - legends of Sher'Tul destruction are a pertinent reminder of the dangers of high magic. Increasing investment in new Ziguranth order in hopes of opposing this problem. +#{bold}#6550: #{normal}#War ended. Opportunity presents itself - now reopening trade, with high prices on all construction items. Profits forecast is very high. +#{bold}#6827: #{normal}#Killed Kroltar the Crimson Wyrm and recovered his hoard. Value of hoard: 20 million gold. Resources lost in recovery effort: 7 million gold (estimation based on standard assessment of 350 gold per capita lost). Net profit: 13 million gold. Profit margin is 186%! +#{bold}#6980: #{normal}#Resources based on dragon hoards are dwindling. Must reduce cull targets to allow recovery of numbers. +#{bold}#7420: #{normal}#Major orc attacks are ruining trade arrangements. Cutting off all contracts until markets settle. +#{bold}#7494: #{normal}#Disastrous use of magic by Shaloren elves has had an unprecedented impact on profitability of our operations. Increasing protectionist measures to prevent economic ruin.]], [[#{bold}#3800: #{normal}#����攤 �罹ケ�・シ �ー�� �ー�シ �ィ�懋ー �ィ�� ��。ア�� 岺懍、 奝オ嶹罷。� �ク�簿据�壱共. �エ�エ �ー�ャ�専イ� 寘ス ���ャ﨑俯共. 嶹ゥ�溢捩 �ー�ャ �。�� �、�・�餓捩 峵鷺カ﨑俯ゥエ�� ��共�ク 嶹懍圸��ー ��株 �溢��エ�ー �誤ャク�エ�、. �喜桷��擽 �溢揆 �南符 �川牟�シ 﨑罹共. +#{bold}#4200: #{normal}#�罹�ィ �ー���� �罹峡�� �瀧ァ・�川� �、孖ク��攵�エ孖ク�シ �� �珠擽 �サ�エ�シ �� �一イ� �們来�、. �、�ク ��。ア�、�専イ� �エ �ー���エ �ー�� �溢牟 �俾ー� �危巡�� 﨑エ�シ 﨑罹共. +#{bold}#4362: #{normal}#��劇﨑� ��・�・�エ �、增ャ妤ー�エ �エ�ー� �卓亶�� �壱イ菩揆 ��豆�� 﨑俯株 �壱。懍垓 �ゥ�菩揆 �懋イャ﨑エ�壱共. �エ ��幣�� ���ャ�・� �ク�シ�尖。� ��イュ�俯共. +#{bold}#4550: #{normal}#���� �菩「� �エ�、 ��寳巐語ー �們搆�シ�� 孖ケ�� 巐護攪�シ ��哩﨑們��、. �ク��ウシ 﨑倆伯�� ��攪 ��氈 �誤ャク�� ���ャ��攤 �懍棗�� 增ャ�ー� �菩��� �� �溢牟 �、�� �ー�、�、�ス�、. �懍棗�エ ����梭 �ャ�シ�� �俯巡 �一クー �誤ャク�� �ケ�ィ��攤 嵂雅徐�� �ィ﨑エ�シ�� 嵂一ウ�, �ー�ュ �エ�ー �ー�俯・シ ����梭 �瀧卿﨑們��、. �� ��。ア�エ �溢ケィ�エ 嶹被紛﨑俾イ� �們来�� �誤・シ ���葺�ャ �エ�菩梵�ャ�� ��カ簿汢�� �俯�ク�、. +#{bold}#5967: #{normal}#�ャ�罹�壱豆�エ ��氈�� �懍桿﨑俯株 ��攪 ��利�ア�エ �ャ��復 �們、�護ァ �、�ク ��� �壱共. �尖・エ'妤エ ��。ア�エ �シ�シ墲ィ �甯語エエ�� �﨑� ��└�、�エ, ����攪 �壱イ菩擽 ��利﨑俯共�� ���逸復 �晝アー� �� ��擽�、. ���� ��ャ�� �ー�ャ�ィ�� �� �珠擽 妤ャ�戦毎�、. �ク�尖豆�エ�シ�エ �エ �ク�懍乱 �樌� �ク�ク �� �溢揆 ��擽�、. +#{bold}#6550: #{normal}#��氈�エ �晤ぎ�、. ��溢擽 �ー巐誤共. �エ�� �エ�ュ�� �ャ�懦葺��, �エ�菩梵�ャ�シ ��蕎 �廷乱 甯肥符�俾クエ�、. �エ�、�� ��」シ �珠擽 �ィ�ク �� �溢揆 ��擽�、. +#{bold}#6827: #{normal}#��剄�。 增ャ�、夋�シ �ス�エ�� �ク �エ�シ�� �サ�壱共. �ク �エ�シ� 2000�� �ィ�� �簿巡�� �廷牟�俾ー �壱共. 嵓シ﨑エ�シ �オ�ャ﨑俯株 �ー�� 700�� �ィ�罹・シ �ャ�ゥ嵂壱共 (�ク�ケ 350 �ィ�� �簿巡�� �川共�� �ク ��愍�� �肥�倣物). �懍擽�オ�シ�� 1300�� �ィ�懋ー �ィ�罷共. 186% �エ��! +#{bold}#6980: #{normal}#�ゥ�� �エ�シ�� �廷牟�俾ー ��牟�、�� �壱共. �ー�� �シ�ク ��豆�� �俯・シ ��流�� �廷牟�俯・シ 巐誤ウオ�懍シ懍幣 﨑罹共. +#{bold}#7420: #{normal}#�、增ャ�、�� �ィ�オ �誤ャク�� �エ�ュ 嶸卓�菩擽 夋�ゥ�� �幀ウ� �壱共. �懍棗�エ �溢�簿摺 �語ケ護ァ ��平�� �シ�エ �瀧卿﨑罹共. +#{bold}#7494: #{normal}#�ャ�罹�� �倆売�、�エ �壱イ菩愍�� ��ャ�呷揆 �シ�シ�ー��, �ー�ャ�� ��羅 嶹罹徐� ��。� ��株 �們、�� 夋�ゥ�� ��来�、. �ス�懋ー 甯醐ヤ�俯株 ��揆 �賀クー ��紛 �エ嶸ク ���揆 �母オャ﨑罹共.]], "_t") +t("Iron Throne Profits History: Age of Dusk", "���� �菩「� �エ�、 �ー��: 嶹ゥ嶸シ�� �罹劇", "_t") +t([[#{bold}#412: #{normal}#Diseases and food shortages force increased trade with other races. For the first time in our great history we are in the red. Morale amongst the people is at an all-time low, and is badly affecting productivity. +#{bold}#1430: #{normal}#Several mages visited and used their arts to cure many of the plagues we have suffered for centuries. When offered payment they refused. How very odd... +#{bold}#1490: #{normal}#Production now nearing pre-Spellblaze levels. Profits high, and commerce with other races increasing. +#{bold}#1567: #{normal}#Gigantic earthquakes have completely destroyed many of our major production facilities. Loss of personnel resources is also very tragic, especially key production experts. This is having a very negative effect on our forecasts.]], [[#{bold}#412: #{normal}#��「� �壱ウ滝ウシ �晤汢 ���壱。� �ク﨑エ �、�ク ��。ア�、�シ �ー�俯・シ �� �珠擽 﨑俾イ� �們来�、. �ー�ャ�� ��劇﨑� �ュ�ャ�川� �們搆�シ�� ��梵�シ �エ�俯共. �ャ�誤豆�� �們囎�� �ュ� �懦葺 �們、�エ��, �エ�� �晧げ�・�尖巡 ���嵂・�� �ク�俾ウ� �壱共. +#{bold}#1430: #{normal}#��ェ� �壱イ菩ぎ�、�エ ��亨�シ �ゥ�ク﨑エ��, �ー�ャ� �俯ーア ��ー� ��奝オ�幗符 �罷腰 �俯ァ珠捩 �ュ�瀧豆�� �俯」醐紛 �シ�壱共. �ク �ャ��シ �懍亨嵂壱株�ー, �幗ァ� �喜葺�、. �ク 孖ケ�エ﨑� �ャ�誤豆�エ�、... +#{bold}#1490: #{normal}#�晧げ�餓擽 �壱イ倣少�� �エ�� �們、�護ァ �ャ�シ�罷共. �エ�、�� �珠擽 �俾ウ� �一ウ�, �、�ク ��。ア�、�シ�� �エ�ュ �戦復 嶹罹ー懦紛��� �壱共. +#{bold}#1567: #{normal}#��イュ�� ���擽 �シ�エ�� �ー�ャ�� �シ�� �晧げ �懍└�、�エ ����梭 甯語エエ�們来�、. �ク�� �川共 �ュ�� �ク�シ�尖。� �肥ー削葺��, 孖ケ德� 﨑オ�ャ 峵壱ェゥ�� �・�ク�、�� ��捩 �� �溢符嵓�共. �樌愍�懍攪 ��ァ晧捩 �エ�。�ー�� 﨑俯共.]], "_t") +t("Iron Throne Profits History: Age of Pyre", "���� �菩「� �エ�、 �ー��: �・�瀧鵠�ク�� �罹劇", "_t") +t([[#{bold}#240: #{normal}#Market forecasts recovering better than expected. Increasing expansion in external trade areas. +#{bold}#490: #{normal}#Orcish attacks have become much worse - seem to be using higher magic and some demonic forces. Potential threat to resources. +#{bold}#581: #{normal}#Several key cities overwhelmed from underground by attacks from orcs and strange horrors. Have collapsed lower caverns to prevent further penetration. Working on continued resource protection measures. +#{bold}#711: #{normal}#Developed key strategic agreements with outside races to help contain orcish threat to resources and infrastructure. Relations with Toknor of the humans are seen to be especially important - have sent him some of our best armour and weapons to ensure a good return on our investments. In hindsight we should have charged more for these. +#{bold}#713: #{normal}#Orcish threat eliminated. Profits beginning to soar due to increased external trade relations. +]], [[#{bold}#240: #{normal}#�懍棗�エ �溢メ�エ�、 �� 巐誤ウオ�俾ウ� �壱共. ��ク �エ�ュ �懍棗�� �壱。� �懍イ� �卓擽�、. +#{bold}#490: #{normal}#�、增ャ�、�� �オ�ゥ�エ �溢メ�エ�、 �� �ャ��葺�、. �壱豆� ����攪 �壱イ菩捩 �シ���エ�� ��ァ溢攪 德俯ァ溢� �ャ�ゥ﨑俾ウ� �壱株 �� �呱共. 增ー ����ク ��捩 ��ェ�葺�、. +#{bold}#581: #{normal}#�、增ャ�、�シ �エ��復 �オ尞ャ�エ�、�エ �﨑們乱�罹カ奓ー �オ�ゥ﨑們流, ��ェ� 﨑オ�ャ ��亨�、�エ �ャ﨑� 夋�ゥ�� �幗葺�、. �、�誤イ� �ィ�オ�� �賀クー ��紛�� ��亨 ��椈�� �呟オエ�、�� �エ�壱惠�ク�、. �ゥ�エ��揆 ���﨑エ�� �懋ウ� �壱共. +#{bold}#711: #{normal}#�、增ャ�、�� �賀クー ��紛�� �緋ケ・�� ��。ア�、�シ ��楫 嶸卓�菩揆 �コ�壱共. �ー�ャ�� �川げ�シ �懍└�� �エ嶸ク﨑俯株 �ー�� ��它�エ �� ��擽�、. �ク��。ア�� 奝�增ャ��シ�� ���・シ 孖ケ德� �卓囈﨑� ��愍�� ��」シ﨑們流, 妤ャ�川攪 �ー�シ�シ �エ�・﨑俾クー ��紛 �ク�専イ� �懋ウ��� �卓亶�シ �エ�ー�、�� �エ�壱共. �エ�� ��� �晝ー�紛�エ��, ��溢揆 � �� �珠擽 �幗葺�エ�シ 嵂壱腰 �� �呱共. +#{bold}#713: #{normal}#�、增ャ�� ����エ �ャ�シ�誤共. ��ク �エ�ュ�エ �們牟�俯ゥエ�� �エ�、�� �餓メ�ケ﨑俾ウ� �壱共. +]], "_t") +t("Iron Throne Profits History: Age of Ascendancy", "���� �菩「� �エ�、 �ー��: �シ��攪 �罹劇", "_t") +t([[#{bold}#28: #{normal}#Mutual defence treaty signed with newly formed Allied Kingdom, and further trade routes opened. Highest ever recorded profit in final quarter of this year. +#{bold}#115: #{normal}#Noted a return of an orcish presence in the collapsed caverns beneath the Iron Throne. Also increased reports of horrors and demons affecting mining operations. Key strategic decision taken: these must be kept hidden from the other races. Uncertainty will only destabilise the markets. Increase stockpiles of weapons and armour, especially voratun and stralite materials, in case of new war trade. +#{bold}#120: #{normal}#Orcish raid has stolen many of our stockpiled weapons. Pressures on mining operations have increased, cutting off key stralite veins. Resource protection measures need increasing, whilst threat must be contained beneath us. Profits are stable, but under heavy threat.]], [[#{bold}#28: #{normal}#���� �母オュ�ー﨑ゥ�シ ��从 �ゥ�� �ー�ス�� �コ�一ウ�, �エ�ュ�懋ー �� �珠擽 �エ�ク�、. �ャ﨑エ �懍「� ��クー�尖株 �エ�、�エ �懋ウ� �ー�晧揆 �ス��嵂壱共. +#{bold}#115: #{normal}#���� �菩「� ��椈�� ���、�� �呟オエ�� �、增ャ� �、�� �懋イャ�們来�、. �戦復 �オ尞ャ�エ� ��ァ壱豆 �誤ャク�� ��エ� �卓羅�� �ィ�溢揆 �夛ウ� �壱共�� �エ���� �們牟�俾ウ� �壱共. ��楫�� �ー�ィ�エ �エ�、�誤株�ー, �エ �ャ�エ� �、�ク ��。ア�、�専イ� ���德� ��ー�� 﨑俾イ� �們来�、. �エ�ー �逸剳�、﨑� ��勦� �懍棗�� �溢譜�倣葺�� �誤豆 �川擽�、. �壱。懍垓 ��氈�� ���葺�ャ �エ�ー� �卓亶, 孖ケ德� �、孖ク��攵�エ孖ク�懍凰 �エ�シ妤ー�懍攪 ��カ簿汢�� �俯�ク�、. +#{bold}#120: #{normal}#�、增ャ�、�� �オ�ゥ�シ�� �ク﨑エ ��カ倣紛 �� �エ�ャ�、�� ��荘�樌葺�、. ��エ� �卓羅� �川�� �� 德俯豆�エ��� �一ウ�, �卓囈﨑� �、孖ク��攵�エ孖ク �瀧ァ・�� �滝キシ﨑� �� ��イ� �們来�、. �ー�ャ �罹ー卓攪 ����� �オ�懦腹 ���擽 﨑�囈﨑俯共. �エ�、 ��勦� �溢�簿据�エ �溢ァ��, 增ャ�倆� ����エ ��ぎ�ャ�� �壱共.]], "_t") +t("Iron Throne Edict", "���� �菩「護攪 尞ャ���ケ", "_t") +t([[#{bold}#AN EDICT TO ALL CITIZENS OF THE IRON THRONE. LONG MAY OUR EMPIRE ENDURE.#{normal}# -Test subject A-C: Imploded during transition. -Test subject D: Exploded during transition. -Test subject E: Half transitioned, half remained. Partial success? -Test subject F: Imploded during transition. -Test subject G: Turned to goo during transition. -Test subject H-K: Imploded during transition. -Test subject L: Frozen during transition. -Test subject M: Survived first transition. Imploded 2 seconds after. Progress! -Test subject N: Survived first transition, but in coma. Died after 4 days. +The rumours you have heard are true. It is with a heavy heart that I confirm one of our mines, Reknor, has been overtaken and inhabited by a large and organised orcish force. How there could be such a decisive and total failure on our part to stop this threat remains a mystery - the source of the orcish invasion remains unknown. A battalion of soldiers will form a defensive perimeter around Reknor until a force to retake the mine and exterminate the orcs can be mustered. All civilians residing within the surrounding halls are to be evacuated. -We're really getting somewhere here... Just a shame humans are such messy creatures! Honestly, how much intestines do they need?! Will start on the next set of subjects early in the new year. -]], [[#{bold}#嶹逸券��� �ー�� 4#{normal}# -#{italic}#�、嶸ケ�� �罹劇 4544��#{normal}# +This is a grave and unprecedented issue, so I decree an oath of silence to be laid upon all citizens of the Iron Throne, regardless of class and station: NO NEWS OF THIS INVASION MUST REACH FOREIGN EARS. We must maintain an image of stability and strength with the Allied Kingdom, as any signs of weakness or internal strife would be catastrophic to our alliance and future trade agreements. Any citizen found divulging this information to any outside party will be punished with exile. Rest assured, I will personally send messages to those outside the Throne who can be trusted with this information, and I trust this orcish intrusion shall be dealt with swiftly and decisively. So speaks the ruler of the Iron Throne, long may our empire endure.]], [[#{bold}#���� �菩「護攪 �ィ�� �ュ�シ�専イ� ��﨑罹共. �懋オュ�エ�ャ ��寳﨑俯攵.#{normal}# -�エ� �尖ヲャ�シ ��垓 �ャ�エ�� �ー�ク�、�エ �、�エ�・�� �エ�ウ�� �・��葺�ー�� �ー�倣毎�、. �エ�� �シ�壱x �卓囈﨑� �シ﨑呷�� �ー�ャ �シ�懍攤� �ィ�エ�� �壱株 �エ�? �ー�ク �壱豆�エ ���ス �ー�� ��擽�シ�、 妤ャ�ャ�� �ク�、�� ��ャエ�ャ�川擽�. �シ��� �ク��擽 �エ �懍└�� �オ�ゥ﨑�� �ィ�ク�、�� ����� �﨑エ �戦毎���, �俯株 �ャ�醐復 �菩ケ們�� �ャ�溢捩 ���ス �ー� �危株�、. �ク�ャ�� �ク �作イュ﨑� �ス�、�ャ �壱豆�エ �エ�サ�� ����エ �罹共�� �ー�? ��ァ壱巡 �エ �菩侠 �俾ー� �エ�� �懍平 �作乱�� ��� �シ﨑エ�シ 﨑� �� �呱共. +�懋オー�エ �、�壱腰 �誤ャク�、� �ィ�� �ャ�、�エ�、. �� �戦復 �、�ー �ク�エ﨑� �ャ�菩擽��, 嶹菩共德� �晨��� �俯ー野乱 ��共. �ー�ャ�� �卓げ �� 﨑俯x�ク �逸〓��エ ����。� �ー��剩�� �、增ャ�� ��ー�� �オ�ゥ�� �幗符, �専アー�ケ﨑� ����エ�、. �ー�ャ� �エ�醐葺�ャ �ク��イ語ケ護ァ �エ�・嵂壱株��� �壱ェ�攤 ����エ�ー, �、增ャ�、�エ �エ�肥乱�� �罷株� �戦復 �壱ェ�擽�、. �� �ー���� �逸〓� �シ��川� �ゥ�エ���� 寬シ�俾ウ�, �ー�ャ�・�エ �ゥ��梭 �ィ�エ�� �俯ゥエ �卓げ�� 夋逸劍﨑俾ウ� �、增ャ�、�� ����梭 �ャ�ク﨑� ��擽�、. �ク �ク�シ�川� �ー�シ �卓攤 �シ��攤�、� �ィ�� �嵓シ﨑們流�シ 﨑罹共. +�エ�� �、�ー �瀧劇﨑俾ウ� �戦復 ��。� ��株 �ャ夋懍擽�ー, �ー�シ�� �俯株 ���� �菩「護攪 �ィ�� �ュ�シ�専イ� ����ウシ �護��� �壱ャク﨑俾ウ� �ィ�オ�� �懍平�� ��圸﨑� ��揆 ��尞ャ﨑罹共. �エ �ィ�オ�� �﨑� ��捩 �ー�� �ク��ク�、�専イ� �誤�、�ク�罹株 ��笈 �罹共. �ー�ャ �懋オュ� ��ク��愍�� �簿劇﨑俾ウ� �ウ�エ﨑� �エ�ク��シ ���﨑エ�シ�� 﨑俯ゥー, �エ嶹們擽 �壱共�� ��擽 �ク��� �誤�、��共�エ �エ�� �・�ィ �ー�ャ�� �呱ァケ ���凰 �エ�ュ 嶸卓�菩乱 �ャ��復 ���嵂・�� �ク�� �� �壱共. �懋オー �� �エ �ャ�、�� �ク��� ��カ懦復 ��擽 �晨���� �尖株 ����揆 �雅。�﨑俾ウ� �罷ーゥ﨑� ��擽�、. �ク��ァ�� �壱ャエ �ア�倣葺��� �尖攵. �俯株 ���ー﨑� �� �壱株 �ク��ク�、�専イ� �懍攤��愍�� �エ �ャ夋懍乱 �﨑エ �誤ヲエ ��擽�ー, �ャ夋罹株 �ク��喜符 嶹菩共﨑俾イ� ��イー�� ��擽�シ �ソ�� �壱共. �エ��, ���� �菩「護攪 ���梵��、. �懋オュ�エ�ャ ��寳﨑俯攵.]], "_t") +t("Iron Throne trade ledger", "���� �菩「� �ー�們棗�", "_t") +t([[#{bold}#IRON THRONE TRADE LEDGER - Allied Kingdom#{normal}# +#{italic}#Age of Ascendancy, 121#{normal}# -#{bold}#嶹逸券��� �ー�� 5#{normal}# -#{italic}#�、嶸ケ�� �罹劇 4545��#{normal}# +#{bold}#Last Hope - Exports#{normal}# + Steel Plate Armour (Human) - 500pcs. + Steel Plate Armour (Halfling) - 460pcs. + Steel Armaments - + * Longswords - 170pcs. + * Spears - 200pcs. + * Maces - 150pcs. + Crafts, Sundries - 2,200pcs. -�エ ��氈�エ� �ィ�� ��豆�エ �ィ�懦復 �エ峵作捩 ��巨 �ー�シ �晝ー�復�、. �」�� 﨑俯笈 �野乱�罹株 �珠捩 �ャ�誤豆�エ �ス�エ��� �壱共�� 﨑罹共. �簿ァ� �ィ�ォ�ー�ャ�、. �俯株 �ク� �エ�餓擽 �伎クー� �伎ウ� �ー�ャ�シ ���﨑俾ウ� �カ�� �川擽�、. �俯ゥエ�� �駆捩 �尖巡 �壱共. �ク�� �、嵭們イエ�、! �� �ャ �溢乱 �ク��愍�� �、嵭倆腹 �� �溢揆 ��擽�、. -�ュ�ィ�エ �エ增ャ�、�� �們垪 �� �溢牟�� �ー�俯卿 �ャ�、� �ュ �戦紛�シ���、. �壱豆�� ��劇﨑� �ク�ャ�� �俯・シ �逸失﨑俾イ� 﨑罹共. �� �ー�ャ� �ク�ー �ク�ィ��株 �晤ェ�イエ�シ 﨑們攤�シ�� �ャ�ゥ﨑俾クー�� �ー�倣毎�肥ァ �エ﨑エ�シ �サ 﨑俾イ��、... ��牟�� �ク�� �、嵭們イエ�� ��・� ��ア﨑エ�� �嶹罷株 﨑� �� �一イ��. +#{bold}#Derth - Exports#{normal}# + Iron Hatchets - 50pcs. + Tools, Sundries - 65pcs. +#{bold}#Last Hope - Imports#{normal}# + Gold - 500,000pcs. + Grains, Etc. - 1,000tons -#{bold}#嶹逸券��� �ー�� 6#{normal}# -#{italic}#�、嶸ケ�� �罹劇 4546��#{normal}# +#{bold}#CONFIDENTIAL: Angolwen - Exports#{normal}# + Garnets - 50pcs. + Rubies - 40pcs. + Diamonds - 20pcs. -�、嵭們イエ A-C: ��� �� �母エエ﨑ィ. -�、嵭們イエ D: ��� �� 尞ュ�懦物. -�、嵭們イエ E: �壱ー� ���, �壱ー� �罷・�. �壱ー們攪 �ア�オ�ク�? -�、嵭們イエ F: ��� �� �母エエ﨑ィ. -�、嵭們イエ G: ��� �� �川複�壱。� �﨑ィ. -�、嵭們イエ H-K: ��� �� �母エエ﨑ィ. -�、嵭們イエ L: ��� �� �シ�エ�呷搆. -�、嵭們イエ M: �ォ �溢ァク ����川� �ア�オ. 2�� 弡�乱 �母エエ﨑ィ. ����擽�、! -�、嵭們イエ N: �ォ �溢ァク ����川� �ア�オ嵂溢ァ��, 嶸シ�們メ夋懍乱 ����. 4�シ 弡�乱 �ャ�晨物. +low diamond yield this year - +50% charge? ziguranth raided our last ang. caravan - more guards? - D. +yes to diamonds. arm our merchants in the caravan, no extra guards. profits are thin enough as it is! - S.]], [[#{bold}#���� �菩「� �ー�們棗� - �母オュ�ー﨑ゥ#{normal}# +#{italic}#�シ��攪 �罹劇, 121#{normal}# -��」シ �ー�溢畠 ����揆 �エ�� �壱共... �ク��擽 �ク��イ� �雅ァ晧攤 �晤ャシ�エ�シ�� �逸ム�晤共! �� �ク��イ� �珠捩 �エ�・�エ 﨑�囈﨑� �ー�?! �逸紛 �溢乱 �壱。懍垓 �、嵭們イエ�、�� �、嵭們揆 �懍梠﨑� �ー�、. -]], "_t") -t([[#{bold}#Hompalan's Log Entry 7#{normal}# -#{italic}#Age of Allure 4547#{normal}# +#{bold}#�溢ァ�� 彧ャ�� - �們カ�#{normal}# + �菩イ� 甯専ク� �卓亶 (�ク��圸) - 500 �� + �菩イ� 甯専ク� �卓亶 (﨑倆伯��圸) - 460 �� + �菩イ��� �エ�ー - + * �・� - 170 �尖」ィ + * �・�ス - 200 �尖」ィ + * ��奣エ - 150 �尖」ィ + �オ�逸宙, �。嶹� - 2,200 �� -Test subject O: Imploded during transition. -Test subject P: Survived first transition, but turned mad - had to be put down. -Test subject Q: Survived first transition. Imploded on return transition. -Test subject R: Died during first transition. -Test subject S-T: Imploded on return transition. -Test subject U: Survived return transition. Muttered something about hearing a voice before jumping back into portal - imploded. What a nuisance! -Test subject V: Died on return transition. +#{bold}#�ー�エ�、 - �們カ�#{normal}# + �エ�� �尖巡�シ - 50 �尖」ィ + �ー�・, �。嶹� - 65 �� -Running out of letters soon. Also out of subjects for now. Will have to wait for the soldiers to fetch me more. +#{bold}#�溢ァ�� 彧ャ�� - �們桿#{normal}# + �� - 500,000 �ィ�� + �。�シ�� - 1,000 奝、 +#{bold}#�ケ�� �ャ﨑ュ: �呟ウィ�ャ - �們カ�#{normal}# + ��キ - 50 �� + �ィ�� - 40 �� + �、�エ��ェャ�� - 20 �� -#{bold}#Hompalan's Log Entry 8#{normal}# -#{italic}#Age of Allure 4548#{normal}# +�ャ﨑エ �、�エ�� �ー�罹汢 ��来�、. ��ゥ 50% �ャ�、�シ? ��ャ�嬢擽 ��溢乱 �ー�ャ ��. �尖洳�エ �オ�ゥ嵂壱共. 嶸ク�� �� 﨑�囈? - D. +�、�エ��株 �ク��イ�. 嶸ク��株 �専ウ�, ��� �尖洳�エ ��攤�、 �エ�・�懦う��. ��壱巡 �們攘 ��胸��胸﨑俯共! - S.]], "_t") +t("Iron Throne Reknor expedition, last words", "���� �菩「� �逸〓� �川�簿劇, �懦寇�� �ー��", "_t") +t("...We are lost. The orcish forces are too great. No matter how many our squad slays, yet more surge from the depths. Where are the cursed creatures coming from?! We have spied their leader, but have had no hope in killing him; he is a beast, a destroyer, burning with fire infernal and ice cruel and chilling. The power these orcs wield now fills me with dread... perhaps they have found new, mighty allies? This news must reach our ruler. My comrades... I am sorry. I will flee once the opportunity arises, but know that your sacrifices will not be in vain. Long may our empire endure.", "...�ー�ャ�� 甯ィ�ー嵂壱共. �、增ャ�� �ー�ャ�� �壱ャエ �珠葺�、. �ー�ャ ��� �シ�壱x �珠擽 �ス�エ�� ��乱, ��椈�川� �� �珠擽 �ー�、�ィ�、. � ��シ�幗捩 �壱豆� ��エ �エ�肥乱�� �、�� �ー�?! �ー�ャ�� �壱豆�� ��・�� �エ�エ 嵂溢ァ��, �ス�シ ��晧捩 ��来�、. �ク �溢捩 �川柑 �呷捩 甯語エエ�川擽��, ��・�一ウシ �肥ー削復 﨑懋クー�シ �尖・エ�� �壱共. � �、增ャ�、�エ 弴俯草�エ�� 德們捩 �ク� �オ尞ャ�、�ャ�ク �川擽�、... � �壱豆�エ �簿�・﨑� �� �呱ァケ�、�� �セ��ず �エ ��巨��? �ー�ャ�� ���梵�専イ� �エ �シ�� ��紛�シ�� 﨑罹共. �呷ァ�、�エ�ャ... �ゥ�懦紛�シ. �� �ー巐誤・シ �川� ��ァ晧ケ� ��擽���, �ク��、�� 彧ャ�晧揆 嵭幎据�エ 﨑們ァ�� �伎イ��、. �懋オュ�エ�ャ ��寳﨑俯攵.", "_t") +t("Deep Bellow excavation report 1", "�喜捩 尞ャ巐ィ �懋オエ �ー�� 1", "_t") +t([[10 days into initial site survey, hmm! Recent tremors have opened deep new chasms, but we must work cautiously to ensure they're stable before conducting major operations, oh yes! Proceeding well at start, with supports being put in place and no flammable gases detected, hmm hmm. -Test subject W: Shrunk during first transition, before exploding. (error in calibration?) -Test subject X: Returned from second transition missing head. How bizarre. -Test subject Y: Disappeared during transition. -Test subject Z: Survived both transitions. Remarkable! +Some Sher'Tul relics have been found. Perhaps great profit to be had here! High margins on Shaloren market, yes yes. -Subject Z currently raving, but I believe this is due to stressful conditions, not a direct corrosion of mental faculties from the portal use. Will have to study further. -]], [[#{bold}#嶹逸券��� �ー�� 7#{normal}# -#{italic}#�、嶸ケ�� �罹劇 4547��#{normal}# +Some miners saying they feel ill, hrm hrm. The drem fools have likely been gorging on too much mead. Will deduct it from their pay, yes yes! -�、嵭們イエ O: ��� �� �母エエ﨑ィ. -�、嵭們イエ P: �ォ �溢ァク ����川� �晧。エ嵂溢ァ��, �ク�尖イ�ヲシ. �懍封﨑エ�シ 嵂溢搆. -�、嵭們イエ Q: �ォ �溢ァク ����川� �晧。エ. �護符�、�� ����川� �母エエ﨑ィ. -�、嵭們イエ R: �ォ �溢ァク ����川� �ャ�晨物. -�、嵭們イエ S-T: �護符�、�� ����川� �母エエ﨑ィ. -�、嵭們イエ U: �護符�、�� ����川� �晧。エ. ��ク�シ�� �ー�エ�、�ー ��乱 �ゥ�誤ヲャ� �、�ー�、�� �卓名�ー�ャ�、� �母エエ﨑ィ. �ィ�ォ�ー�ャ �呷愍��! -�、嵭們イエ V: �護符�、�� ����川� �ャ�晨物. +-- Foreman Tamoth]], [[彧�! 嶸�棗 �ー�ャ�シ �懍梠﨑� � �エ彧們擽 ��ャ�、. �懋キシ�� �シ�エ�� ���愍�� ��乱 �喜捩 ���エ�エ �壱。� �晝イシ�、. �ク�ゥ��愍�� �卓羅�� �ゥ�倆葺�ー ��乱, �ク ���擽 �エ�溢ァ� �伎イ� �ー�ャ�、�ス�� �ー�� �卓羅�奓ー 﨑エ�シ 﨑罹共. �ケ�ー德� �ク�們幣�! �懍梠� �懍。ー�ュ�、. ����� �� �ー�倆毎��, �溢ェス�� ��ー�ア ��、 �呷捩 ��巡 ��罹頗 �� ��ウ�. 彧�彧�. -�ャ�ゥ﨑� �醐血�ウ�� �、 �ィ�エ�ク��共. �ク�ャ�� ��溢捩 �、嵭們イエ�� �、 �ィ�エ�誤共. �ー�ク�、�エ �、嵭們イエ�シ �� �ー�、�、�ク �ー�、�、�シ 﨑罹共. +�尖・エ'妤エ ���シ�� �� �� �セ��ヨ�、. �エ�晧擽 �、�� �ュ�、﨑俾イ��罷魂! �ャ�罹�壱豆�専イ� �俾クー�エ ��矯�� �� �シ���. ��, �ク��ウ��専ウ�. +彧�, �瀧カ �� ��擽 ��蝿 �� �呱共�� �エ�シ�ー嵂壱共. �作イュ﨑� �罹�� ��晤豆, �語ソ�シ�シ �壱ャエ �珠擽 寘シ�溢侠 �ー���. �シ�ケ�川� �護幣���、. �ケ�ー德� �ク�們幣�! -#{bold}#嶹逸券��� �ー�� 8#{normal}# -#{italic}#�、嶸ケ�� �罹劇 4548��#{normal}# +-- 嶸�棗 �尖遵 �シ�懍梏]], "_t") +t("Deep Bellow excavation report 2", "�喜捩 尞ャ巐ィ �懋オエ �ー�� 2", "_t") +t([[Chasms go deep, yes yes. More relics found, oh yes. Will be mighty profitable! But ah, my secret treasure is even better, indeed! Gold! Beautiful lovely gold, buried deep, so deep... Have kept it hidden, sealed, yes. Looks like the remains of a giant throne. I touched it, yes, I even put my lips to it - ahhh, the taste! -�、嵭們イエ W: �ォ �溢ァク ����川� 尞ュ�懦葺�ー ��乱 �シ�ク�シ�ヲ. (�ー�� �ィ��攪 �、�們攤�?) -�、嵭們イエ X: �� �溢ァク ����川� �ク�ャ�シ �シ�� �護符�罷共. �ー�エ﨑俾オー. -�、嵭們イエ Y: ��� �� �ャ�シ��. -�、嵭們イエ Z: �� �溢攪 ����川� �ィ�� �エ��お�俯共. ��ィ﨑エ! +But must stay focussed, much work to be done. Miners are rowdy, hrm! One of the drem fools went mad and killed himself with a pickaxe - messy business. Must restore order, yes yes! More Sher'Tul artifacts found, possibly even remains of weapons. Imagine the profit! Will keep them hidden yes, the dreams say yes, in the darkness, secret, waiting waiting, for the right time... -�、嵭們イエ Z� 嶸�椪 �ク�尖あ�ー�� �溢ァ��, �エ�エ ��ク �ャ�ゥ�シ�� �ク﨑� �菩侠�� �ー�・�� ���卓��攤 �川共�エ ��旧 �ケ�ャ﨑� �、孖ク�溢侃 �誤ャク�エ�シ�� �晝ー�復�、. �� �ー�ャ﨑エ�シ 﨑罹共. -]], "_t") -t("research log of halfling mage Hompalan", "﨑倆伯�� �壱イ菩ぎ 嶹逸券��� �ー�ャ �シ�", "_t") -t([[#{bold}#Hompalan's Log Entry 9#{normal}# -#{italic}#Age of Allure 4549#{normal}# +Hmm, that fellow's blood was so red, spilling on the cavernous floor. I wonder where they buried him? My mouth... it wants to taste, yes yes... -Subject Z is still doing well. Have completed numerous further transitions with him. Is capable of intelligent dialogue at times, though his species is fairly limited in intellect. Seems to have little real clue as to what is going on, and is always asking what time it is. What a fool... I must conjecture that humans are far too tall to have blood pumped all the way to their brain. Still, I dare not risk sending any halflings through the portal yet, and what humans I have sent through since have all died. +-- Foreman Tamoth]], [[��, ���エ� ��イュ �伎イ� 甯ィ�ャ �一ウ�, ���シ�� �� �珠擽 �們丶�� �壱共. �駆符 �駆符. ��イュ�� �エ�晧揆 �シ �� �溢揆 ��擽�、! 﨑們ァ��, ��符, �エ� �ィ�ィ�� �エ�シ�� ��葺�エ ��ャエ��巡 ��笈�、! 嶹ゥ��! �簿ァ� ��ヲ�況�� �ャ�卓侃�ャ�エ 嶹ゥ�溢擽, ��符��」シ �喜捩 �ウ�� 甯誤ャサ嶸 �溢来�、... �ィ�ー��, �餓攤�� ��。� �川擽�シ. �、 �ク��. �エ�ィ �ー�﨑� �菩「護攪 �被紛�俯涵 �晝イシ�溢ァ. �、, �ク�ク �護�ク�� �エ�俾ウ�, ��唖�護ァ �耶共 �肥来�、 - ��符��符, �シ�壱x 嶹ゥ嶹﨑� �幗擽�壱株�! +﨑們ァ�� ��溢捩 �卓、啄紛�シ 﨑罹共. 﨑� �シ�エ ��ァ� �ー�罷ック�一ケ�. �瀧カ�、�エ �誤梳�� �シ�シ墲、�� �壱共, 彧�! �作イュ﨑� �罹�� 﨑� �溢擽 �ク�川� �。�ュ�エ�� �専クー �ク�ャ�シ �作来�、. �シ�エ ��ョ��。語オー. �ー�菩揆 �、�。��幣 﨑罹共, �ク��ウ��専ウ�! �尖・エ'妤エ ���シ�、�� �� �珠擽 �們丶�� �壱株�ー, �エ�ィ �エ�ー�� �被紛�ク �� �呱共. �エ�エ �� �シ�壱x �ュ�、﨑���! �ク��豆�� �ィ�ィ �川牟�シ�, �ク��, �溢乱�� �エ��, �ク��, �エ�� �作乱��, �ィ�ー��, �ー�、�ャ�� �ー�、�ク�, ��胸﨑� �語ー �、�ク �川擽�シ... -#{bold}#Hompalan's Log Entry 10#{normal}# -#{italic}#Age of Allure 4550#{normal}# +彧川搆, �ク �罹�� �溢攪 嵓シ�� ��ァ� �壱ケィ�幎共. �ィ �罷凶�エ 嵓シ���卓擽 �們牟 �一オー. �ク�� �懍イエ�シ �エ�罷共 �サ�壱鵠�シ? �エ ��擽... �幎ウエ�� �カ�エ﨑罹共, �、, �ク��ウ��専ウ�... -Beginning to suspect subject Z has latent magical powers. Have seen him move much faster than I thought his species capable, and mend broken objects without any obvious means of repair. These are small things, but I believe the portals may be somehow enhancing a basic ability. Will need to test more. He still seems quite dumb though. Said his last journey took three days, when clearly it took but seconds. He began to eat ravenously afterwards. I suspect he is just greedy. I saw him staring for a long time at the farportal earlier, but I had my assistants pull him away before he did any damage. +-- 嶸�棗 �尖遵 �シ�懍梏]], "_t") +t("Deep Bellow excavation report 3", "�喜捩 尞ャ巐ィ �懋オエ �ー�� 3", "_t") +t([[Hah, my mouth, it tastes, it feels, hmm hmm. It grows, yes yes! The others are changing, flying, screaming, squelching, warping. Bad for profit, hmm hmm. My teeth, they grow, they hunger, yes. They want to escape! +I can feel in my dreams, the dark depths. Bound, buried, forgotten. My mouth wants to open, to scream, to destroy! Hmm hmm, deep below, yes... Want to get out! -#{bold}#Hompalan's Log Entry 11#{normal}# -#{italic}#Age of Allure 4551#{normal}# +Must stay down here to be close to the dreams, yes yes. Must plant my mouth in the soil and watch it grow! It will devour me, and grow and grow, hmm hmm. It will call from the dark place, and bring back Him from the deepest below, oh yes. -Subject Z has vanished! This is terrible! It was not even during a portal transit. It looked like he simply stepped into his own shadow and disappeared. My research is ruined!! There will never be another subject like him! +-- Ta...moth... The mouth... yes yes!]], [[﨑ォ﨑�, �エ ��擽, �幗揆 �エ��, �尖⊂��, 彧�彧�. �、�ク��� �壱共, �駆符 �駆符! �、�ク �壱豆�� �﨑俾ウ� �壱共, ����, ��ェ�ァ�エ��, �賀ー懍ァ��, ��朽�、���. �エ�晧捩 �� �俾イ��罷魂, 彧�彧�. �エ �エ�ィ��, �、��� �一ウ�, �ー��甯醐復�、. ���ク�俾ー�� �カ�エ 﨑罹共! �ク��ウ��専ウ�! -The military are annoying me to no end. I told them to find me more test subjects immediately, but they gave some excuses about enemy patrols in the area. Do they think I care about such trivial things?! And now I hear them practising their fighting in the corridors. They are even grunting and screaming in fake battle noises like stupid children. Do they not realise what an important facility this is? Can they not understand how my genius is disturbed by--- -]], [[#{bold}#嶹逸券��� �ー�� 9#{normal}# -#{italic}#�、嶸ケ�� �罹劇 4549��#{normal}# +�� �作乱�� �尖d �� �壱共. �エ�川垓 �� ��. �����, 甯誤ャサ嶸��, �器��護ァ. �エ ��捩 �エ�ャ�� �カ�エ 﨑俾ウ�, ��ェ�揆 ��エ��, 甯語エエ﨑俾ウ� �カ�エ 﨑罹共! 彧�彧�, �﨑� �喜捩 �ウ, �ク��... �野愍�� �俾ー�� �カ�エ 﨑罹共! -�、嵭們イエ Z�� �ャ��梭 �� ��エ�� �壱共. �溢揆 ���愍�� �ャ�ャ �ィ� ����� ��」醐毎�、. �溢攪 ��。ア� ��・ �們、�エ ��胸德� �懦復�ィ�尖巡 �一オャ﨑俾ウ� ��肥捩 ���攤 �嶹緋ー ��・﨑俯共. ��晧捩 �エ�ィ �シ�エ �シ�エ�俾ウ� �壱株� ��� �逸半�シ �。� �サ﨑俯株 �� �呟ウ� �ク�罹x ��溢攪 �懋ー�揆 �シ�エ�ク�、. �作イュ�エ �呷愍��... �エ� �肥ク。﨑俾クー�� �ク��捩 墲、� �壱ャエ �、�� �尖㈹�護ァ 嵓シ�シ �ゥ��梭 �エ�エ� �サ﨑俯株 �� �呱共. �ャ��梭 ��ク�� 奝オ﨑エ �エ��﨑� 﨑倆伯��巡 �エ�エ�� ��利�� �川�﨑們ァ� �喜揆 ��擽�、. �エ� ���﨑� �ク��捩 ��カ �ス�溢愍�� �川擽�、. +�溢乱 ��護擽 ��、�エ �ャ�ー�� �溢牟�シ 﨑罹共, �ク��ウ��専ウ�. �エ ��揆 ��乱 �ャ�エ�� �ク�� �尖攵�� �ィ�オ�� ��罹エ川幣 﨑罹共! �� �卓牟�シ墲、��, �川�� �、�ク��, 彧�彧�. �エ�� �作乱�� �誤ヲャ�シ �壱洳, "�ク" �シ �﨑� ��◎�川� �ー�、�ャ �ー�、, �ク��, �ク��ウ��専ウ�. +-- �シ...�懍梏... �シ...�・�エ... �ク�� �ク�ー�シ! �ク��ウ��専ウ�!]], "_t") -#{bold}#嶹逸券��� �ー�� 10#{normal}# -#{italic}#�、嶸ケ�� �罹劇 4550��#{normal}# +------------------------------------------------ +section "mod-tome/data/lore/keepsake.lua" -�、嵭們イエ Z�専イ� ���ャ�� �壱イ菩攪 德們擽 �溢ァ�� �危x �們峡﨑俾クー �懍梠嵂壱共. ��。ア��攤 﨑懋ウ�葺 �晝ー�毎�� ��ウエ�、 �肥坡 ���エ�� ���擽�� �ィ�オ�� �ク ��擽 �一ウ� �エ��﨑� 嶹菩共﨑� �俯卿 ��擽�� ���・�� �シ�エ�� ���俾クー�� 﨑罹共. �エ�ー ��豆� �ャ�醐葺���, �俯株 ��ク�エ �エ�サ�誤蕩 �ー�ク��攤 �・�・�� 嵂・��毎�、�� �ソ�罷共. �� �珠捩 �、嵭們擽 﨑�囈﨑俯共. ��ァ�巡 �溢捩 �作イュ﨑エ �エ�ク�、. ��ェ� �� �壱ー野乱 �ク�ャ� �喜葺�護乱�� �溢ァ�� �ャ嵂餓擽 3�シ�エ�� �ク�ク�、�� �戦葺�� �川擽�、. �溢捩 �エ弡�。� �語アク�、�ス�� �ケ�ー �懍梠嵂壱共. �エ �晝ー�濫 �ク�・ 夋川囎�、�ャ�エ �� �呱共. �懋キシ�� �溢擽 �、�ォ�呷譜 ��ク�� �卓亨﨑俯株 �ィ�オ�� �、���, �エ�、 �川メ�エ�シ�� �シ�ー ��乱 �ー�俯・シ �懍シ� �シ�エ�南葺�、. +t("keepsake", "�ィ�ィ�� ��", "newLore category") +t("A Tranquil Meadow", "���被復 �ゥ�溢ァ", "_t") +t([[You've entered a tranquil meadow. Something about this place seems familiar but you're not quite sure. +The only thing that you are sure of is that it has offered you a moment of rest from the long suffering of your cursed life. +You feel the hate inside you melt away. You feel as if the curse has subsided for a moment. +This place makes you wonder if there is a way to end the curse. +And if you can't overcome it you might be able to master it and take back a part of your life. +Either way, you feel the time has come to do something more about this curse. +]], [[���被復 �ゥ�溢ァ�� �罷共. �懍�﨑� �尖l�エ �罹株 �ウ�エ��� �倣剳德壱株 �� �ィ�エ���、. +﨑� �� 嶹菩共德� �語ウ� �壱株 �エ, ��シ�幗捩 �ク�� �呷譜 ���シ﨑俾イ� �ク ��奝オ�川� 﨑エ�ゥ�川来�� ��擽 �壱株 �ウ�エ�シ�� ��ソ川擽�、. +�エ�エ�� �南流 �壱腰 �晧丶� �ケ�� ��牟��� �� �専サエ��共. ��シ� ���� ��シ�餓捩 �ィ�卓擽�、. -#{bold}#嶹逸券��� �シ� 11#{normal}# -#{italic}#�、嶸ケ�� �罹劇 4551��#{normal}# +�ク�� �ク�ー �晝ー�擽 ���、. ��シ�シ �晤ぞ �� �壱株 �ゥ�菩擽 �溢揆��? +�護平 ��シ�シ �ケ�オ﨑� �� ��共 﨑俯鵠�シ��, ��シ�シ �、�、�、�� � �� �菩メ��攤 �カ�� �エ��ー� �� �溢ァ �喜揆��? +�エ�サ�� �俯蕩 ��乱, �エ ��シ�シ �瀧ー罷。� �溢」シ﨑� �懋ー�擽 �ィ �� �呱共. +]], "_t") +t("A Haunting Dream", "�喜揆 �� ��株 ��", "_t") +t([[As you wander the meadow you grow more relaxed. You lie down for a moment and close your eyes... -�、嵭們イエ Z� �ャ�シ�誤共! �簿ァ� �肥ー削葺�、! �ャ��エ ��ク ��� �瀧巡 ��笈�壱共. �ク�・ �専クー�� �ク�シ�尖。� �ク�エ��� �ャ�シ�� ��イ俯涵 �エ��、. �エ �ー�ャ�� �晨毎�、!! �ク�ー �、嵭們イエ�� �、�� �ャ﨑們ァ �サ﨑� �ー�、! +You wake up (if you can call it that) in a vivid dream. A small trail winds through the dense forest. +The branches of the trees seem to close in around you. The tranquil feeling of the meadow is gone. +Instead you feel the rising fear and hatred that rule your waking life. Further down the trail you hear voices. +]], [[�ゥ�溢ァ�シ �ー�尖共 �エ�� �エ�・�エ �川�� 峵�、�罷共. ���� ��寥�� �溢揆 �川葺�、... -�ー�ク�、� �晤巡 ��擽 �俯・シ �懍ヲ晤x�� �誤蕩�、. �俯株 �ー�ク�、�専イ� �ケ�・ �、嵭們イエ�シ �� �ャ﨑エ�、�シ�� 嵂溢ァ��, �壱豆� ��ュ�� �� �懍ーー�� �壱共�� ���揆 嵂壱共. �エ� �ク�ー �ャ�醐復 �シ�� ���ス�エ�� �ク �� �呷捩�?! �ク�ャ�� ��溢捩 巐誤梠�川� �ク��エ�� �ー�オ﨑俯株 �壱豆�� �誤ヲャ� �、�ー�、. �壱豆� ��罹。� �ク�ー�エ�罹巡 �作イュ﨑� ���、�俯涵 ���護��ャ�シ �エ�� ��ェ�揆 ��ク�、. �ャ�ー� �シ�壱x �卓囈﨑� �懍└�ク� �語ウ��� �壱株 �エ�? �エ �懍椪�ア�エ �シ�壱x �ゥ﨑エ�幀ウ� �壱株� �エ﨑エ�シ--- +��」シ �晧�﨑� �溢��川� (�、�� �エ�駕復 岺懦��シ �� �溢ァ��) �溢揆 �エ�、. �ク�ス﨑� �イ�� ��懍ァ壱洳 �卓捩 �、�緋クク�エ �� �壱共. +�シ� �俯ュ�ー��、�エ �ィ�ク�� 弴俾ー尖株 �� �呱共. �ゥ�溢ァ�� ���被物� �ィ�ー��魂��共. +�ク �����, �壱ャエ�� �オ�呰復 �オ尞ャ� �晧丶� �溲オャ�俯株 �� �専サエ�誤共. �、�緋クク �壱ィク�川� �ャ�ャ �ゥ�誤ヲャ� �、�ク�、. ]], "_t") +t("Bander's Notes", "�エ�肥攪 �ス�", "_t") +t([[#{italic}#You find a folded up piece of paper with some notes on it...#{normal}# +* Mom apparently died like the others but they refuse to say much more about it. I think all of the bodies were burned. ------------------------------------------------- -section "game/modules/tome/data/lore/age-pyre.lua" +* Terrik mentioned the caravan was having a good year. Profits were great and the usual bandits and thieves were absent. Something scaring them off? +* Some of the dead had 'normal' wounds but some were just 'lifeless' or 'pale'. Jak was found the same way. That was 2 months earlier. +* All of the attackers were spirits or wisps of darkess. As far as I can tell no one was spared attack, though a few survived. I'll need to check their stories. ------------------------------------------------- -section "game/modules/tome/data/lore/angolwen.lua" +* People keep mentioning the 3 new hires when I ask about this. Why do they come to mind? I hear Berethh is some kind of hero around these parts. Alva thought Kyless was a rotten person. She's not the only one. +* Someone said "Bander, you ask too many questions." I'll have to give them some time. Even after all these years. +]], [[#{italic}#�啄� �壱株 ��擽�ー��揆 �懋イャ嵂壱共. �溢乱 �緋ー� �ー�ャ �壱共...#{normal}# +* ��ァ壱巡 �、�ク �ャ�誤豆�俯涵 �ス� �� �呷ァ��, �、�、 �ク �エ�シ�ー�シ �� 﨑俯�、�� 﨑罹共. �ク �懍イエ�、� 﨑俯x�� �ィ���擽 �逸��護。護揆 �� �呱共. ------------------------------------------------- -section "game/modules/tome/data/lore/ardhungol.lua" +* 奛誤ヲュ ����ィ� �ャ﨑エ �尖洳�エ� �� �尖共�� �エ�シ�ー嵂壱共. �壱イ護擽�� ��イュ �� �専ウ� 尞餓�� �、�エ�� �ー��擽�� ����豆�� ��来�、. �緋ー� �ク�壱豆�� �南符�ク �エ�? +* '尞雅イ被復' ��イ俯。� �ス� �ャ�誤豆 �専ウ���, �ク�・ '�ス�ア﨑�' �懍イエ�� '�晤ェ�擽 �ャ�シ��' �� �呷捩 �懍イエ�、�� �溢来�、. �ュ ����ィ�� �ク�ー ����� �懋イャ�川来�、. �� �ャ ��乱. +* �ャ�誤豆�� �オ�ゥ嵂壱腰 �エ 﨑俯x�呷擽 �エ�ィ ��仂�エ��, �エ���� �簿�ケ�エ�壱共. �エ� �語クー�� 﨑� ��巡 ���川螺�エ �オ�ゥ�� �ケ嵂壱株�ー, �エ��お� �ャ�護擽 �� �� �壱共. �ク �ャ�誤豆�� �エ�シ�ー�シ �、�エ�川幣���、. ------------------------------------------------- -section "game/modules/tome/data/lore/arena.lua" +* �エ� �エ �エ�シ�ー�� �﨑エ �シ�エ�エ�エ �ャ�誤豆� ��� ���� �ク �� �エ�シ�ー�� 﨑罹共. �ク �ャ�誤豆�エ ��? ���溢侃�シ�� �ャ�護捩 �エ �シ�ゥ�川� ��寉 ��卓揆 �幎株�、�俯魂. �誤ー� �ィ�� 墲、�溢侃� �肥ー削復 �ャ�護擽�シ�� �晝ー�葺�� �溢来�罷魂, �ク��イ� �晝ー�葺�� �ャ�誤豆�エ �� �溢来�、. + +* ��ー �倆復奛� "�エ��, �� ��ク逸復 �� �壱ャエ �珠符." �シ�� 嵂壱共. �們、卓乱 �、�� �シ�エ�川幣���、. �� ��擽 �ク�ー�、 﨑エ�� 尞ャ�ー �サ﨑エ. +]], "_t") +t("The Acorn", "����ャ", "_t") +t([[Along the trail you see something at your feet. It's a small acorn, made of iron. You stare at the acorn for a while and pick it up. +It belonged to Bander's mom, and before that, his dad. You remember she never went anywhere without it. +Bander was just a kid then. You wonder how he's turned out. Not well you imagine. Thanks to Berethh, Kyless and you. +You keep turning the acorn in your hand and squeezing it until the cold iron bites into your skin. +That gives you comfort somehow. Unable to part with it, you put it in your pack. +]], [[�、�緋クク�� �ー�シ��、 �エ�� �懍ケ們乱 �緋ー� �溢来�、. ���� �誤豆�エ�� �卓捩 ����ャ�、. �ク�ク ���� �尖共�エ�、�, �卓牟 �、�壱共. +�エ�エ �エ�肥攪 ��ァ� ��擽�壱共. �ク ��乱��, �エ�肥攪 ��ケ� ��擽�一ウ�. �エ�肥攪 ��ァ壱株 �エ�ク 﨑ュ�� ��一ウ� �、�罷共. +�ク �懍�溢乱��, �エ�罷株 �ク�・ �ャ�溢��、. �ク ��晧捩 �エ�サ�� �們来��ケ�... ��メ﨑俾ウ� �カ� �危共. �、 ���溢侃� 墲、�溢侃, �ク�ャ�� �� �誤ャク�エ�、. +�ク ����ャ�シ ��� �護ァ�滝アー�ャ�、�, �� ��懍・川来�、. �ィ��エ �エ��� 嵓シ��シ 甯語ウ��、�壱共. +����� �ィ�エ����� 寬ク�逸復 �尖l�エ ���、. �ク�ク ���德� ��ヲエ �俾ー ��牟��, �ー�ュ�� �」�壱共. +]], "_t") +t("The Merchant Caravan", "�尖洳�エ", "_t") +t([[The trail leads out to a clearing where a group of people sit around talking. +This is the merchant caravan you once belonged to. You haven't thought of them for a long time, but now they haunt your dreams. + +You suddenly realize how much you despise them now. Is it this hate that fuels your curse? +They wanted to kill you, but left you to die instead. They could feel what you had become. +And they can feel it now. Each in turn grabs a weapon and begins to head your way... +]], [[�、�緋クク�� �晧乱�� �オ奓ー� �溢来�、. �ャ�ャ �ャ�誤豆�エ �餓符�� �エ�シ�ー�シ �俯��� �壱共. +﨑罹阜 �ク�エ�俯腰 �尖洳�エ�エ�、. �、�ォ�呷譜 �伎ウ� �溢来���, ��� �溢��� 孖�エ�們剩�、. + +�卓梵�ー �晝ー�ぎ�、. ��尖豆�エ �簿ァ� �ク���、. �エ�� ��シ�� �尖徐�・�エ �俯株 �晧丶�ク�? +��尖豆� �� �ス�エ�� �カ�エ 嵂溢ァ��, �ィ奝オ�� �危株 ����� �ク�・ �ス��。� �エ���、 �川来�、. �エ�� �シ�エ�� �嶹罷・シ �専シ溢揆 奛護ァ. +�ク�ャ��, ��壱巡 �尖d �� �壱株 �� �呱共. �尖洳�エ�� �ャ�誤豆�エ �エ�ー�シ �滝ウ� �エ�ス�シ�� �、��、�ー �懍梠嵂壱共... +]], "_t") +t("The Dream's End", "�溢攪 ��", "_t") +t([[You wake up in the tranquil meadow, feeling refreshed. The dream seemed to release you from a burden you've been carrying. +As you lie there you notice yourself turning something around in your hand. It is the small acorn from the dream. +You open your hand and see that it has been stained with someone else's blood. You grip the acorn tighter until you can feel the pain of the biting iron. +Your hate is burning inside you again. If it has to be released then there is only one person who deserves it more than anyone. +He had a sanctuary: a cave where he would store his 'profits'. Perhaps you could find him there. +As you look around the meadow you realize what this place is and perhaps what drew you here. +Kyless had taken you this way once. On the north side of the meadow was a secret path that led to his cave. +]], [[���被復 �ゥ�溢ァ�川� �ィ�エ�ャ�、. ��セ醐葺�、. �ク �� �簿カ�乱 �エ�語ケ護ァ �喜牟��� �壱腰 �川乱�� 﨑エ�ゥ�� �� �呱共. +�ク�ャ�� �エ�� �川乱 �緋ー� �川牟�ク �壱共. �溢��川� �シ���� �ク �ー�ク�� ����ャ�、. +�尖ー罷凶�� 寬エ�� 嶹菩攤﨑エ �エ��, ����ャ�� ��オー��� 嵓シ�� �シ�ゥ�ク �溢来�、. �ク�� �尖ー罷凶�� 甯語ウ��、�エ ���エ�懍垓 ��粕�エ �専サエ�� �語ケ護ァ, �� ��懍・川来�、. ------------------------------------------------- -section "game/modules/tome/data/lore/blighted-ruins.lua" +�溢搆�作乱�� �晧丶� �、�� �逸ム�、�エ�ー �懍梠﨑罹共. �ク �晧丶�シ �幗符�シ 﨑� �専ー �壱共�エ, �ィ 﨑� ��, �ク ��オャ�エ�、�� �ク�� �エ�ク�ャ�� �溢擽 﨑� �� �溢来�、. +�溢捩 �溢享�俯・シ �爺ウ� �溢来�、. �専クー�� '�倆剳' �� �南符 �尖株 �呟オエ. �ー�ー�� �溢揆 �セ�� �� �一イ��. +�シ��� �俯洳�エ�俯共. �ク�ャ�� �エ�ウ�エ �川��肥ァ, �� �エ�ウ�� �� �肥来�肥ァ �ィ�ャ�俯共. +墲、�溢侃� �エ �ク�� �壱ざ嵂壱腰 ��擽 �溢来�、. �ゥ�溢ァ�� ��ェス�� �溢攪 �呟オエ�� ��� �幀クク�エ �溢来�、. +]], "_t") +t("The Stone Marker", "���", "_t") +t([[#{italic}#You find a stone marker at the entrance to a sealed off cave...#{normal}# +#{bold}#Do Not Enter#{normal}# +This cave holds a danger that should never be released upon this world again. Break the seal and you will suffer. ------------------------------------------------- -section "game/modules/tome/data/lore/daikara.lua" +* Under the protection of Berethh +]], [[#{italic}#�餓攤�� �呟オエ ��オャ�� �ャ ����エ �壱共...#{normal}# +#{bold}#�滝キシ �溢ァ#{normal}# +�エ �呟オエ� �エ �ク��乱 �� �� �、�罹株 峵�、�們│ �� �� �ャ�呷揆 ��専ウ� �壱共. �餓攤�� ��俯株 �尖株 ��奝オ�幀イ� �俯ヲャ�シ. ------------------------------------------------- -section "game/modules/tome/data/lore/derth.lua" +* ���溢侃� �エ�シ �倆从﨑俯ヲャ +]], "_t") +t("The Sealed Cave", "�餓攤�� �呟オエ", "_t") +t([[The entrance to the cave appears to be sealed. There are many strange markings and glyphs carved into the rock. +You suspect the cave is protected by some kind of natural magic. +It looks as if the protections were meant to keep someone in. You don't think it would be difficult to force the door from the outside. +]], [[�呟オエ�� ��オャ�� �餓攤�� �� �呱共. �肥怱�� �エ��復 岺懍享�シ ��攤�、�エ �シ�。﨑俾イ� �一イィ�ク �壱共. +�呟オエ� �エ�ィ �川エ溢攪 �壱イ� �呷捩 ��愍�� �エ嶸ク�俾ウ� �壱株 �� �呱共. +��オー��シ �溢ェス�� ��ャ �専クー ��復 �餓攤�ク �� �呱共. �緋ケ・�ス�川� �菩�罹。� �ャ�� �� �ク�、� �エ�、�� �エ�エ�� �危株�、. +]], "_t") +t("The Battle of the Cave", "�呟オエ�� ��握", "_t") +t([[You step into the cave and give your eyes a moment to adjust to the darkness. +There are signs of an old battle here. Two skeletons lie on the floor dressed in hand-crafted armor, their simple but well-made weapons still in hand. +The bodies don't look old enough to have decomposed but seem rather gnawed on. The remains of several large dogs also lie nearby. +Suddenly you catch movement in the corner. One of the dogs appears to be alive. It's lean and dirty and has an unnatural way of moving. +That's when you notice shadows move across the floor towards the dog. The animal lifts its head as if listening to something. +Together the dog and the shadows rise up to face you. +]], [[�呟オエ�� �懍揆 �、���, �溢ェス�� �エ���� ��搗﨑俾クー ��紛 ���� �シ��� �エ寬エ�ク�、. +�溢��乱 ��握� �俯洳�� 彧肥��豆�エ �ィ�� �壱共. �們�� �ゥ�エ�ャ�シ �ィ�、��捩 﨑エ�ィ �� �ャ� ��乱 �尖カ�ャ�ク �壱共. �ィ�懦葺��� 峵溢ァ溢擽 �駆捩 �エ�ー�シ �ャ��梭 �川乱 �専ウ� �壱共. +�ク 﨑エ�ィ�、� �、�俯松�� �ゥ� �� ��笈�シ �シ�エ�ッ�エ ��乱 ��護寥 �エ�ク�、. �、�、� �� �� �壱ヲャ�� �懍イエ�� �シ�們乱 �尖カ�ャ�ク �壱共. +�ャ�晧乱�� �緋ー� ���擽�� �� �エ��、. � �罹豆 �� 﨑� �壱ヲャ�� �エ�� �溢来�� �� �呱共. ��ゥ� �尖梵�� ���」�葺�ー, ���桷�エ �川硫�、�ス�� �危共. +�ク�� �ク�シ�� �� �エ� �罷凶�� ��懍ァ壱洳�� �罹・シ 嵂・﨑エ ���擽�� �� �エ��、. �ク �罹株 �エ�、 �誤ヲャ�シ �、� ��イ俯涵 �ク�ャ�シ �、�壱共. +�ク�ャ�� �懍凰 �ク�シ�専ー 﨑ィ�� �エ�ス�シ�� �ャ�、�、�壱共. +]], "_t") +t("Kyless' Journal: First Entry", "墲、�溢侃�� �シ� 1", "_t") +t([[#{italic}#This is a page from what you assume is Kyless' journal.#{normal}# + +I finally made it out. I don't think I could stay another year on that farm. +Dad had no ambition. Every time I went with him to sell our crop he took whatever the merchants offered him. +When the job with the caravan came up, how could I not take it? I'm sure I'll be back to see the parents soon. +So far the work at the caravan is pretty dull. I've been paying attention to the merchants though. +They let me follow them on their trips into the towns. I'm learning a lot. In time I may become one of them. +The caravan hired a couple of other porters too. They won't say but I think the last ones were killed in some kind of raid. +I'll have to learn to defend myself or let others do it for me. Still, this is better than being a farmer. +]], [[#{italic}#�エ�、 �シ��川� �ッ�ィ �們乖 寬們擽��ク �� �呱共. ��ァ� 墲、�溢侃� �シ�� ��擽�、.#{normal}# + +�罹粕�エ 﨑エ�壱共. �ク �作棗�川│ 1��巡 �� �サ ����� �ー�、. +��ケ��専イ� �シ�晧擽 ��共. �エ� 﨑ィ�� �作梠�シ�、�� 甯罷洳 �� �誤ァ壱共, ��攤�、�エ ��エ�� �廷乱 彧・�簿巡 �� 﨑俾ウ� �罷。� �俾イシ�溢ァ. +�ク�ャ�一ケ� �尖洳�エ �シ�エ �、�エ�肥揆 ��, �ク�ク �エ�サ�� �壱共﨑� �俾ー �溢来���エ? �� ��� �們�逸葺�� �エ ��笈��, ��ィ�們揆 �ァ �壱洳 �� �ー�、. +�尖洳�エ �シ� ��ァ�ケ護ァ�� �、�� �ー��葺�、. �ク�俯巡, ��攤�、�エ �エ�サ�� �シ﨑俯株� �溢流�ィ�エ�� �壱共. +�尖洳�エ �ャ�誤豆� �溢揆�� ��ーゥ﨑� �語ケ護ァ�� �呰哩﨑俾イ� 﨑エ �シ�壱共. ��イュ �珠擽 �ー�ー�� �壱共. �ー�語ー� �俯巡 �ク �シ�川擽 �� �� �溢揆��� �ィ�ク�、. +�尖洳�エ� �、�ク �専セシ�� �� �� �� ���ゥ嵂壱共. �ク �エ���� �エ�シ�ー�シ �� 﨑エ�シ���, �エ �晝ー�濫 �エ�ィ �オ�ゥ �呷捩 �ク�� �尖椈 �専セシ�、�エ �エ﨑エ�ケ﨑� �� �呱共. +�俯巡 �エ �ク�� �墲、�� �菩揆 �ー�ー���, �ス嶸ク�川揆 �ャ﨑エ�シ���、. �ク�俯巡, �エ�� �鷺カ� �俯株 ��ウエ�ィ �ォ�、. +]], "_t") +t("Kyless' Journal: Second Entry", "墲、�溢侃�� �シ� 2", "_t") +t([[#{italic}#This is a page from what you assume is Kyless' journal.#{normal}# + +Berethh found something in the woods...a dead man and a few dead trolls. +At first we thought they killed each other but there weren't any wounds we could see. It was something awful though; you could see it in their faces. +Berethh just wanted to leave. He didn't like the way it felt. But I just couldn't pass up a free opportunity like that. +They had some money on them and some other things which we divided up. The man also had a book, which I took. +I've been studying it. It seems like some kind of magic, but nothing like any of the magic I've heard in stories. +It's more like a language. A way of thinking or calling out with your mind. I'm learning it now. +I hear what sound like whispers in my head. And I've found I can whisper back. +My mind can reach out. Control things. Control people. But there's more. Something is out there. I have to reach out. +Once I've mastered this I may be able to use it to advance in the caravan. I'm tired of just being a porter. +]], [[#{italic}#�エ�、 �シ��川� �ッ�ィ �們乖 寬們擽��ク �� �呱共. ��ァ� 墲、�溢侃� �シ�� ��擽�、.#{normal}# + +���溢侃� �イ �作乱�� �� �セ��ヨ�、... �エ�、 �ィ�川攪 �懍イエ�� 孖ク�、 �� �壱ヲャ�� �懍イエ��、. +�們搆�尖株 �罹。� �ス�エ�、 �、�溢揆 �ー�シ�� �晝ー�毎�罷魂, �ク �懍イエ�、�尖株 ��イ俾ー 﨑俯x�� ��来�、. ��ャエ孖シ �緋ー �肥ー削復 �シ�エ �シ�エ�ャ�� ��擽 寀�シ��共. �懍イエ�、 岺懍�菩揆 �エ�エ �� �� �壱共. +���溢侃�� �ク�・ �罷草�� ��専ウ� 嵂壱共. �� �駆捩 �尖l�エ ���、�� 嵂溢来�. 﨑們ァ�� �� �ク�ー �駆捩 �ー巐誤・シ �南ケ� �俾ー ��来�、. +�ク �懍イエ�、�尖株 �ス��攪 �溢擽�� �ク �ク �、�ク �シ�エ�、�エ �� �� �溢来��, �ー�ー �ク�ク �俯唖 ��誤共. �ィ�尖株 ��巡 﨑� �� �爺ウ� �溢来�罷魂, �ク�エ �エ� ���ー�� 嵂壱共. +�� �ク ��愍�� �オ��シ 嵂壱共. �エ�ィ �壱イ菩攤 �� �呷捩�ー, �エ� �エ�語ケ護ァ �、�エ�、�� �ク �エ�、 �壱イ母ウシ�� �ャ�尖共. +�壱イ簿ウエ�、�� �ク�エ�� �� ��護屏�、. �晝ー�揆 﨑俯株 �ゥ�晧擽�� �菩侠�� 奝オ﨑エ �壱洳�エ�� �ゥ�� �呷捩 ��豆. ��� �ー�ー�� �壱共. +�ク�ソ�作乱�� �緋ー� �作く�エ�� �誤ヲャ� �、�ー�、. �ク�ャ�� �エ� �ク �作く��乱 ��オ﨑� �� �壱共�� ��巡 �語イ� �們来�、. +�エ �菩侠� ��ャ �霊牟�俾ー� �� �壱共. �ャ�シ�� �ー��葺��, �ャ�護揆 �ー��腹 �� �溢ァ. 﨑們ァ�� �ク�� ��カ� ��笈�、. �緋ー� �� �壱共��. �ク �ス��護ァ �ソ��幣 﨑罹共. +�エ �ー���� 奝オ�ャ﨑俾イ� �俯ゥエ �尖洳�エ�� �ー�ャ﨑俯株 �ー �ィ�ケ�� �� �溢揆 ��擽�、. �ク�・ �専セシ �ク��愍�� �護。ア﨑� �� ��共. +]], "_t") +t("Kyless' Journal: Third Entry", "墲、�溢侃�� �シ� 3", "_t") +t([[#{italic}#This is a page from what you assume is Kyless' journal.#{normal}# + +I've come so far in the last year. The other merchants listen to me now. They think I have a real gift for trade. +The weak-minded peasants we trade with are so easy to control though. They practically give me their money. +But the real money and power rests with the bandits. Those two that ambushed me got what they deserved. So did the rest of their camp. +The fear on their faces when I struck was priceless. They must have had more gold than the caravan makes in a year! +I got some help carrying it off to a nearby cave. A few more encounters like that and I'll be rich. +Until then, I'll stay with the caravan. The only prolem is Jak. He doesn't trust me. +I guess I threaten his authority. Not sure what I'll have to do about that... +]], [[#{italic}#�エ�、 �シ��川� �ッ�ィ �們乖 寬們擽��ク �� �呱共. ��ァ� 墲、�溢侃� �シ�� ��擽�、.#{normal}# + +�瀧��尖株 �簿ァ� �珠捩 �懍��擽 �溢来�、. �エ�� �、�ク ��攤�、� �エ �川乱 ��シ �ー�ク�ク�、. �エ� 夋���� �・�ャ�シ�エ�シ�� �晝ー�葺�� �壱共. +�ー�ャ� �ー�倆葺�� �護梠�鷺豆� �菩侠�エ �ー�ス﨑エ�� �簿ァ� �川何�� �ー��腹 �� �壱共. �倆復奛� �溢揆 �耶共 �肥ケ俯株 �們、�エ�、. +﨑們ァ�� ��ァ� �溢擽 �俯株 �エ ���� �壱豆�エ�、. �ィ�エ �壱共� �� �ョ�� �� �溢捩 �壱腐德� �幗符�シ 﨑� �護揆 �幗捩 �ー�、. �シ�們乱�� ��嵓� �俾ウ� �壱腰 �俯ィク� �壱豆�� �溢ーャ����. +�エ� 德們揆 �シ�� �� �ク�壱豆�� 岺懍�菩擽 ��ァ� �ク�卓擽�壱株�ー �川擽�シ. ��, �壱豆� �溢揆 �南符 �専ウ� �壱株 �� 寀�シ��共. �尖洳�エ�エ �シ ��ー� �護牟�、�エ�� ��ウエ�、 �� �珠擽! +�懋オャ�� ��它�� �幗符�� �壱豆�エ �爺ウ� �壱腰 �ク �シ�們攪 �呟オエ�� �ョ�シ�、. �エ�ー �ク �� �壱ァ� �� 﨑俯ゥエ �� ��専ー �� �ー�シ. +�ク�語ケ護ァ�, �エ �呟オエ�川� ��シ ��擽�、. ���シ﨑� �溢離��罹株, �ュ�エ�、. �ク�溢捩 �� �們峡﨑俾ウ� �溢牟. +�エ� �ク�溢攪 �護怱�シ ���﨑俾ウ� �壱株 �ィ�卓擽�、. �� �エ�サ�� 﨑俯ゥエ �駆揆��... +]], "_t") +t("Kyless' Journal: Fourth Entry", "墲、�溢侃�� �シ� 4", "_t") +t([[#{italic}#This is a page from what you assume is Kyless' journal.#{normal}# + +Berethh! He must have followed me back to the cave. How could he know I was behind the attacks? +And now he's betrayed me. We were friends once! It seems he's made some new friends in these parts. +I thought I could retreat back into the cave. Take them in the darkness like I always do. +But they didn't follow. He must have known I was too strong. +The entrance has been sealed now. I can't seem to break it. Nothing I've tried works. +It's as though the seal were alive, growing stronger with every attack. Berethh must have planned this carefully. +I'm sure I can overcome his wards though. I just need some time to grow my power. +]], [[#{italic}#�エ�、 �シ��川� �ッ�ィ �們乖 寬們擽��ク �� �呱共. ��ァ� 墲、�溢侃� �シ�� ��擽�、.#{normal}# + +���溢侃! �ク �川享, �呟オエ�護ァ �� �ク嵂駕復 �� 寀�シ��共. �エ� �オ�ゥ﨑俾イ� �懍シー�、�� �ク �エ�サ�� �護符�ク �ー�? +�ク�ャ�� �エ�� �溢捩 �� �ー��嵂壱共. �ー�ー �懋オャ��野符! �溢捩 �エ �シ�ゥ�川� �� �懋オャ�、�� �ャ�� �ィ�卓擽�、. +�呟オエ�� 弡��﨑� �� �溢愍�ャ�シ �晝ー�毎�壱共. �エ�語ケ護ァ �ク�ャ�� ��イ俯涵, �エ�� �作愍�� �護牟�、�エ�、 嵂溢来�. +﨑們ァ�� �壱豆� �ー�シ �、�エ�、� �喜葺�、. �エ� �罷導﨑俾イ� �倣葺�、�� �ク �語ウ� �溢来�� �� 寀�シ��共. +�呟オエ�� ��オャ�� �餓攤�尖共. �ケ�・ �ク �餓攤�� �ー �俯株 ��揆 �� �呱共. �� �� �罹巡﨑エ �、�罷魂, ��カ �護圸��来�、. +�ク �餓攤� �溢ケ� �エ�� �壱株 ��イ俯涵, �エ� �オ�ゥ﨑� �誤ァ壱共 �川�� �倣紛��共. ���溢侃� �オ�� �珠擽 �、��� 奛護ァ. +�ク�俯巡, �ー�ュ�尖株 �ー �� �溢揆 ��擽�、. �エ 德們揆 墲、�ク �懋ー�擽 﨑�囈﨑� �川擽�、. +]], "_t") +t("The Vault", "�エ�シ��", "_t") +t([[You find yourself at the entrance to a small room. +It's one of the vaults that Kyless used to store the valuable things he recovered on his excursions. +For a cut you had helped him carry stuff down here. You made some pretty good money off him. +Funny how it seemed like such a fortune then. The loot of petty bandits. +You should have turned your back on him. Things got pretty bad toward the end. +You knew he was greedy and ambitious but you didn't realize how cold-hearted he was. +You never thought he would go after the caravan. How could you have known? +You've tried to forget that day for a long time. You've tried to forget what he did to those people. +And those things of his almost killed you too. But maybe you were cursed long before that day ever happened. +]], [[��� �ー�ク�� �ゥ�� ��オャ �樌乱 �� �壱共. +�エ�エ 墲、�溢侃� �サ�エ�ク �庭x��� �シ�エ�、�� �エ�﨑俾クー ��紛 �ャ�ゥ﨑俯腰 �エ�シ�� �� 﨑俯x�、. +�エ �ォ�� �幀クー ��紛�� �ク �シ�エ�、�� �ャ�ー�� �ョ�ー�� �ク ��凰�ャ�壱共. �ク �ォ� �ー�� ��捩 �溢擽 ��笈�壱共. +�ク�� �ク �廷�ク �エ��� �� �ー�、�ク �川擽�、. 﨑們ーョ� ����豆﨑懦��� �ッ�エ�壱腰 ��豆 �川擽�、. +�逸復奛護� �ア�� �誤�ク�エ�シ 嵂壱共. �ク �ィ�� �シ�、�エ �ー�ュ �懍腐�� �ャ夋罹。� �俯境�� �川葺�、. +�溢擽 �菩峡��擽�� �シ�晧揆 峵一ウ� �溢来�、�� �エ �語ウ� �溢来���, �ク��イ語ケ護ァ �被仍﨑� �溢擽�溢揆 ��捩 �ー�尖共. +�溢擽 �ク �尖洳�エ�� �オ�ゥ﨑� ��捩 ��メ�� �サ 嵂壱共. �ク�ク ��エ �エ�サ�� �� �� �溢来���緋ー? +�、�ォ�呷譜 �ク ���� �ー�オ �作乱�� ��誤イ�ヲャ�、 �ク�・﨑エ �罷共. �溢擽 �ク �ャ�誤豆�専イ� ���ク �南揆 �喜愍�、 ���シ �ィ �罷共. +墲、�溢侃� ���ク �� �誤ャク�� �俯巡 �ス�� �被毎�、. 﨑們ァ��, �エ�誤ゥエ �ク ���エ ��笈�壱鵠�シ��, �� 弡ィ�ャ ��乱 ��シ�シ �幗捩 �ク��� �ィ�エ���、. +]], "_t") +t("Kyless", "墲、�溢侃", "_t") +t([[A figure squats in the darkness with his face turned your way. At first you're not sure if Kyless recognizes you. +His face seems twisted by hunger and madness. But soon it softens and he begins to look more like the Kyless of old. +He speaks your name in recognition but doesn't move. Slowly, almost imperceptibly, the air in the room begins to change. +A charge seems to fill the space around you. Small gusts of wind pick up and scatter dust across the floor. +You feel as if the room itself is coming to bear upon you. Kyless smiles and then attacks. +]], [[�エ�� �作乱 �シ�ク�、 �餓符 �壱株 嶸菩イエ� �エ�ス�シ�� ���罹・シ �誤ヲー�、. 墲、�溢侃� �� �護符�エ�� �エ� �� �ィ�エ���、. +�溢攪 �シ�エ� �カ�シ�シ�シ �滝クー �誤ャク�� �、寀�、 �壱共. 﨑們ァ�� �エ�エ ��罹淇�� �嵂一ウ�, �シ�エ� �ー�オ �作攪 墲、�溢侃� �川�� �ョ��ー罷共. +�溢捩 �� �護符�エ��, �エ��揆 ��エ���, ���擽�� �危株�、. �懍イ懦梭, �溢ケ們ア�クー 德俯豆 �簿巡�� �鷺巡��, �ゥ �溢攪 �オ�ー� �罷護牟 ��共. +�ャ�ゥ﨑� �ー�エ�エ �シ� �オ��揆 ��垈�� �壱共. �ク�ス﨑� �醐注�エ �ゥ�� 弴ゥ�ク�エ, �シ��シ �罷凶�� 彧ゥ�誤�ク�、. +�エ �ゥ �川イエ� �� �簿ー倣葺�� �壱共�� �尖l�エ ���、. �ク�ャ�� 墲、�溢侃� �ク�誤・シ �畷鵠��, �ャ�、�、�壱共. +]], "_t") +t("Keepsake", "�ィ�ィ�� ��", "_t") +t([[Berethh lies dead. Kyless has been destroyed. The merchant caravan wiped out. Nothing of your past remains. +You thought you might find answers in this place but you have been left with only one certainty. You are cursed. +As you try to push these thoughts out of your mind, you find yourself turning the iron acorn in your hand. +The cold iron hardens your resolve. Whether the curse consumes you or not, you will press on. +As the iron cuts your flesh, you slowly become aware of a sound coming from the direction of the meadow. +Dogs barking. Following that come the voices of men. These must be Berethh's companions. Arriving too late. +You rise and prepare to kill again. +]], [[���溢侃�� �ス�エ �尖カ�ャ�ク �壱共. 墲、�溢侃�� �菩ざ�エ �ャ�、. �尖洳�エ� �ク�、�俾ー罷共. �シ�ー�� 彧肥��豆� ����梭 �ャ�シ�誤共. +�エ�ウ�� �緋ー 﨑エ�ー��擽 �溢揆 �ー�シ �晝ー�毎�罷魂, �ー�ュ 嶹菩共﨑俾イ� �ィ� �エ 﨑俯x��, �� ��シ�幗葺�、�� �ャ�、�川擽�、. +�エ�ー �晝ー�豆�� ��� ��ヲャ�、 﨑俯笈, �俯巡 �ィ�エ�� �� ����ャ�シ �護ァ�滝アー�ャ�� �溢来�、. +�ィ��エ ���� �川エ餓擽 �川侠�� �ー�俯・シ �們ヨ�ィ��、. �エ ��シ� �� �卓牟�シ墲、�� �尖蕩, �� �樌愍�� �們符��シ�� 﨑罹共. +�ク ���エ �尖ー罷凶�� 甯語ウ��、 �� �溢搆��, �ゥ�溢ァ �ス�川� �エ�ィ �誤ヲャ� �、�、�ィ�、�� ��揆 �ィ�ャ�俯共. +�� �耶株 �誤ヲャ. �、�エ�エ, �ャ�誤豆�� �ゥ�誤ヲャ. ���溢侃�� �呱」誤豆�エ���. �壱ャエ �ヲ�� �罷共. +�シ�エ�懍�, �、�� �ス�ャ�俾ー� ���・シ 﨑罹共. +]], "_t") +t([[Berethh lies dead. Kyless has been destroyed. The merchant caravan wiped out. Nothing of your past remains. +You thought you might find answers in this place but you have been left with only one certainty. You are cursed. +As you try to push these thoughts out of your mind, you find yourself turning the iron acorn in your hand. +The acorn now serves as a focus for your anger. Though the curse may consume you, there are many who deserve your wrath. And they will feel it. +As the iron cuts your flesh, you slowly become aware of a sound coming from the direction of the meadow. +Dogs barking. Following that come the voices of men. These must be Berethh's companions. Arriving too late. +You rise and prepare to kill again. +]], [[���溢侃�� �ス�エ �尖カ�ャ�ク �壱共. 墲、�溢侃�� �菩ざ�エ �ャ�、. �尖洳�エ� �ク�、�俾ー罷共. �シ�ー�� 彧肥��豆� ����梭 �ャ�シ�誤共. +�エ�ウ�� �緋ー 﨑エ�ー��擽 �溢揆 �ー�シ �晝ー�毎�罷魂, �ー�ュ 嶹菩共﨑俾イ� �ィ� �エ 﨑俯x��, �� ��シ�幗葺�、�� �ャ�、�川擽�、. +�エ�ー �晝ー�豆�� ��� ��ヲャ�、 﨑俯笈, �俯巡 �ィ�エ�� �� ����ャ�シ �護ァ�滝アー�ャ�� �溢来�、. +�エ�� �エ ����ャ�� �川侠�� ����シ �卓、卓亨�� ��、. �エ ��シ� �� �卓牟�シ墲、�罷攵��, �ク��濫 �エ ����シ �幗符 �壱腐﨑� �壱豆�エ �狩共. �溢��ャ�� �尖⊂�� 﨑エ �シ��. +�ク ���エ �尖ー罷凶�� 甯語ウ��、 �� �溢搆��, �ゥ�溢ァ �ス�川� �エ�ィ �誤ヲャ� �、�、�ィ�、�� ��揆 �ィ�ャ�俯共. +�� �耶株 �誤ヲャ. �、�エ�エ, �ャ�誤豆�� �ゥ�誤ヲャ. ���溢侃�� �呱」誤豆�エ���. �壱ャエ �ヲ�� �罷共. +�シ�エ�懍�, �、�� �ス�ャ�俾ー� ���・シ 﨑罹共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/lore/dreadfell.lua" +section "mod-tome/data/lore/kor-pul.lua" +t("kor'pul", "�罷・エ'峵", "newLore category") +t("journal page (kor'pul)", "�シ� 﨑� �・ (�罷・エ'峵)", "_t") +t([[Damn that Zemekkys! Damn his insane experiments!! Why in the blackest night did I ever agree to take part in them?! +Oh yeah, because I was broke. Bah... ------------------------------------------------- -section "game/modules/tome/data/lore/elvala.lua" +I think I might have considered things differently had I known I'd be transported without my clothes though! Imagine my embarrassment turning up in a foreign land, with my... my unmentionables on display... Thankfully I managed to borrow a robe from a friendly farmer, and did some work for him to earn gold enough for a bit of food, a journal, and a rusty old sword. When I heard there were ruins filled with undead nearby I knew my calling had come! So here I am, mighty Sun Paladin Telthar, to prove my strength in these foreign lands of the west! +But all I've found so far is rats. I hate rats...]], [[�罹ゥ被う�、 �エ �護牟�ケ�� �壱⊂! �護牟�俯ィケ�� �菩侠�俾ー� �、嵭� �呷愍��!! �エ 德俯蕩 �懋クー�� �エ� �� �ク�エ �、嵭們乱 �ク�嵂壱腰 �ー�?! +�罹ー� �懋クエ �懍幣, �エ� �逸┷奓ー�ャ��シ�一ケ護ァ. 﨑�... ------------------------------------------------- -section "game/modules/tome/data/lore/fearscape.lua" +�ク�俯巡 �川擽�シ, �キ�� �シ�� �ク�� ����罹共�� �ク �ク�ャ �護葺�シ�エ �� �溢捩 �� ���シ﨑エ�、�� �ー�シ��! �シ, �エ �ッ�� ��乱�� �ク�ー �ス甯罷ヲャ�� �エ��... �簿ァ� �川ぎ﨑俾イ誤巡 �エ�、 �懍�逸復 �鷺カ ����ィ﨑懦��� �罹ク誤・シ 﨑俯x �誤ヲエ �� �溢来��, �ク�ャ�� ��� 峵壱巡 � 甯肥符�� �ケ��アー�ャ �ス��擽�� �。�� �ケ�ィ � 﨑� �尖」ィ, �ク�ャ�� ��� �ー�� �壱株 �エ �シ��シ ��、. �シ�們乱 �ク�ー�懋ー �、�畷株 尞戦来� �壱共�� �俾クー�シ �、�溢揆 ��, �エ �ク�エ �們└ �ィ�� �罷共�� �ク �ィ�ャ�們ァ! �ク�們� ��, 德們┷�� �倣復 夋懍桝�� �ー�ャ 奛被ム�エ��, �エ �懍ェス ��ャ �ッ�� ��呷乱 �們攪 �倣物�� ���エ�エ�、 ��� �エ�ウ�� �、�� �� ��擽�、! +﨑們ァ�� ��一ケ護ァ �セ��ず �エ �川ヨ�シ�、 �川擽�壱共. �尖株 ��ァ� �溢ラ�エ�シ��...]], "_t") +t([[Aha, I have found the accursed undead that plague this nefarious dungeon! The skeletal fool was thankfully no match for me! I suppose it helped that he had no arms... +I've found myself an old shield that in spite of a few dents seems serviceable enough. Some of these rats are BIG, and giving them a strong bash with the shield helps to stop their poisonous bites before I get my sword to their necks. I also found a few gems - I may have to hunt round for more. Not out of any personal greed of course, but my noble quest requires that I gather resources to defeat the great evils in this land and back home! ------------------------------------------------- -section "game/modules/tome/data/lore/fun.lua" +Diamonds are my favourite, so sparkly.]], [[�駆葺�エ, �エ �ャ��復 �們��揆 �罷淇德一ウ� �壱株 ��シ�幗捩 �ク�ー�罹・シ �セ�俯共! �ク �作イュ﨑� �、�壱�逸�� 﨑懍」シ�ケ�ー�ャ�� �� �尖共! ��, �溢擽 甯肥擽 ��来�� �簿カ�擽���... +�� �ー�ー� �岺ケ �、�エ�� �ゥ甯ィ�� �、 �ク�醐葺�、�� �ク �ィ�ャ�俯共. �エ �呱└ �川ヨ�シ�、� �ク�卓擽 �ー�醐復�ー, �ク�們� �エ �ゥ甯ィ�� 弡��、�俯ゥエ �壱豆� �� �サ �ィ�シ��, �� �ァ�罷。� �壱豆 �ゥ�罹ック�尖共 ��� �罷洳 �」�� �� �壱共. �エ�晤巡 �� �� �セ��ヨ�、. �シ��� ��ュ�エ �、��エ�� �� �ィ��幣���、. �シ�� �ャ�ャ�ャ�菩愍�� �ィ�シ�� �エ ��笈�、! �エ ���﨑� �ャ��揆 ���﨑俯�、�エ, �エ ��攪 ��揆 �シ�ャ�俾ウ� �卓愍�� �護符�� �ャ��ー 﨑�囈﨑俾クー �誤ャク�エ�シ��! +�懍攵 �駆捩 �エ �、�エ��ェャ�罹共. ��ァ� �們ァ晤ー們ァ晨葺�一ケ�.]], "_t") +t([[This place is infested! I've found a lot of skeletons now, and unfortunately most of them have borne a full set of limbs. However, my holy quest cannot be denied! Plus I got a really great sword off one of the blighters, I can chop anything up easily now! ------------------------------------------------- -section "game/modules/tome/data/lore/high-peak.lua" +The skeletal mages have been a night-born nuisance, but I've found a new weapon to use against them - a phase door rune! As soon as I catch sight of one of the robed wretches I activate my rune and foom, I'm away! +It's not fleeing, it's just tactical repositioning... +]], [[�エ�ウ�� �簿ァ� ��擽 �、�縄ウ� �壱共! ��一ケ護ァ �、�壱�逸��� ��イュ �珠擽 �懋イャ嵂壱株�ー, �� �ャ�� ��イ� �壱豆� ���� �、 �ャ� �川ァア﨑俯共. 﨑們ァ�� �エ ���ア﨑� ��ャエ�シ 尞ャ�ー﨑� �� ��ァ! �誤共� �シ�� ��乱 � �ャ��復 �壱豆 �� 﨑俯x﨑懦��� �簿ァ尖。� �晤ざ�シ�� ��� 﨑� �尖」ィ �サ�壱共��! �エ�� �尖蕩� ��卿﨑俾イ� �ー�エ ��ヲエ �� �壱共�� �川楳! +�エ���川� 夋懍牟�� � �、�壱�逸� �壱イ菩ぎ�、� �簿ァ尖。� �ィ�ォ�ー�ャ���, �壱豆�専イ� �樌└ �壱。懍垓 �エ�ー�シ �セ��ヨ�、. �罷。� ��メ ��ク �ャ�エ�、! � �罹ク� �エ �川享�、�エ �エ�エ�尖ァ溢梵 �エ�ク �ー�エ, �� 﨑俾ウ� �ィ�ィ�� �ャ�シ�� �� �壱共�� �ー�! ------------------------------------------------- -section "game/modules/tome/data/lore/infinite-dungeon.lua" +�エ�エ ��ァ晧ケ俯株 �� ��笈�シ. ��唖�� 弡���シ��... +]], "_t") +t([[Kor'Pul, Kor'Pul... When the farmer told me what this place was called it reminded me of something, and I think it's coming back to me now. My mother used to tell me a story about our ancestors, how they fled by ship to escape the grasp of an evil sorcerer who dominated the lands. The sorcerer was a vile necromancer who took advantage of the destruction from the Spellblaze and the Cataclysm to create huge armies of undead. The people fought against him time and time again, but though he would be defeated he would still come back, sometimes after hundreds of years. And that sorcerer's name was.... Kor'Pul. +Probably just a coincidence.]], [[�罷・エ'峵, �罷・エ'峵�エ�シ... �鷺カ ����ィ� �エ �呱└ �エ��揆 �俾クー﨑エ �ャ�� �� �緋ー �ク�ャ�� �� �溢来�罷魂, �ゥ�� �晝ー�ぎ�、. �ー�ャ �エ�ク�一サ們│ �ー�ャ�� ���ー�、�� �﨑� �エ�シ�ー�シ 﨑エ �シ�懋ウ、 嵂壱株�ー, �尖椈 �エ�� ��呷揆 �川乱 �」� �ャ��復 �シ���ャ�シ 嵓シ﨑エ �ー�シ 夋�� ��ァ晧ケ� �エ�シ�ー��、. �ク �シ���ャ�� �ュ�ィ�エ �簿�ケ���ャ��罷魂, �壱イ倣少�懋ウシ ��ゥ��シ�� �シ�エ�� ��ク�ャ�シ �エ�ゥ﨑エ�� �ク�シ�尖。� ��イュ�� �ォ�川攪 �ク�ー�� �ー�ィ�� �誤豆�壱共�� 嵂壱共. �ケ�� �ャ�誤豆� �ク�一ウシ �� �溢擽�� �樌� �ク�����, �溢捩 甯ィ�ー﨑エ �ー�ャ�ク�� ���﨑エ�� �、�� �護符�緋ウ�, ��� ��ーア �� �、�� �、�� �倆ム�ャ�� �誤巡 �溢来�、�� 﨑罹共. �ク�ャ�� �ク �シ���ャ �溢攪 �エ��擽... �罷・エ'峵�エ�壱共. +�川擽, �ク�・ �ー�ー�� �シ�俾イ��.]], "_t") +t([[It's quiet down here. And dark... very dark. I suppose I should have brought a lantern. Our motto is to bring light into dark places, but I guess I should have thought about that in practical terms. I've cleared out pretty much all of this area, and there's not much left to explore beyond this last room. ------------------------------------------------- -section "game/modules/tome/data/lore/iron-throne.lua" +This adventuring stuff is quite lonely, I must say. I guess keeping this journal helps a bit. I miss home a lot now. I miss... I miss Falia. Maybe I should have said something to her about how I feel... but I guess running away on an adventure seemed easier. Pah, how brave of me... +I'm not cut out for this paladin work. Here I am, alone in a horrible dark dungeon in an unknown land, without a single sound to keep me company beyond the scratchings of my own quill. Hmm, except for--]], [[�ャ�エ �、�� ���被葺�、. ��, �エ�。�、... ��イュ �エ�。�、. �懦╋�� ��ク�肥牟�シ 嵂壱株�ー. �ー�ャ�� �護垈��擽 �エ�川垓 �ウ�� �幗揆 �壱洳�、�尖株 ��擽�エ 﨑們ァ��, �エ� �ク�ク � 嶸�共��攤 �ゥ�菩愍�� �、�懦毎�エ�シ 嵂壱腰 �� �呱共. �エ 尞戦来�シ ���� �ュ�醐毎��, �� �護符�シ �ウ�� ��。� �� �ィ�俯共. �ゥ 﨑俯x�� �シ��. +�ク�倣腹 �エ �ク�倣紛�シ���、, �エ "�ィ嵭�" � �、 �ク�ュ�、. �エ��イ� ��� �シ��シ �ー�� �� �ス��擽�俯ァ� ��譜�エ �� ��擽�、. ��嵂・�エ �ク�ス�、. 甯罷ヲャ��ー... �ク�ス�、. �ク��専イ� 嶹菩共﨑俾イ� �エ �溢搆�� ��毎�エ�シ 嵂溢揆��� �ィ�エ���、... �ク�誤株 �ィ嵭們揆 﨑俯洳 ��ァ晧ケ俯株 �� 弡ィ�ャ �� �ャ�� �エ��. �尖攵�エ, ��ィ﨑� �ゥ�ャ�� �ゥ�ィ�、 ��」シ... + +�� �ー�ャ �ク�� 﨑� �ャ�ゥ�エ ��旧 �� �呱共. �� ��� �エ �ッ�� ��攪 �肥ー削葺�� �エ�川垓 �們�� �溢乱�� 嶹�� �� �一ウ�, ��� �俯梠 﨑ィ�倆葺�� �エ �罹ー� �エ� 寬懍愍�� ��尖x ����擽�� �誤ヲャ�川擽�、. 彧�? ��笈, �、�ク �誤ヲャ��--]], "_t") ------------------------------------------------ -section "game/modules/tome/data/lore/keepsake.lua" +section "mod-tome/data/lore/last-hope.lua" +t("last hope", "�溢ァ�� 彧ャ��", "newLore category") +t("The Diaries of King Toknor the Brave", "�ゥ�ケ�� 奝�增ャ��� �シ�ー", "_t") +t([[#{italic}#68th of Dusk, Year of Pyre 710#{normal}# +The orcish tribe have routed us. We have retreated to some Mardrop ruins and secured ourselves amongst the fortifications. I have just shy of 2,000 men under my banner, some of the best warriors I have ever served with, but we are simply no match for the numbers we face. Counting them is difficult, but I would put a minimum estimate at 10,000. The tribe has camped a league away - they seem to be waiting for reinforcements. This does not bode well... +I have sent messenger crows to all the kingdoms. I can but hope they send aid in time.]], [[#{italic}#�・�瀧鵠�ク�� �罹劇 710��, 嶹ゥ嶸シ�� �ャ 68�シ#{normal}# +�、增ャ ��ア�専イ� �瀧�・�エ �、�ク�們来�、. �ー�ー �エ�、 �壱糖�ュ 尞戦来�� 弡��﨑們流 �肥ヨ�シ �ク�� �作┳嵂壱共. �エ �瀧�・� �エ�� 2,000 ��巡 �� �� �俾ウ�, �ク�、 﨑俯x﨑俯x� �懋ウ� �們、�� ��ぎ�、�エ�エ 﨑們ァ�� �ク�俯巡 �壱豆�� ��ー�� �樌��ー�尖株 �ュ��ア�エ�、. �壱豆�エ �倣剳德� ��擽�� �俯株� �ク�ー�� �エ�オ���, ��ャエ�ャ ��イ� �。��巡 1�護捩 �� ��擽�シ �エ�� �壱共. ��ア �壱豆� �エ �肥ヨ �� �樌乱 ��揆 �、�、. ��専オー�� �ー�、�ャ�� �壱株 �� �呱共. �エ�サ�� �尖巡 �駆捩 �菩。ー�� ��笈�、... ------------------------------------------------- -section "game/modules/tome/data/lore/kor-pul.lua" +�、�ク �母オュ�、�� ���ケ �誤ァ一キ�、�� �エ�壱共. �ク�ス�川� �罹阜�� �専オー�� �エ�エ �シ�ク �罷桷 �俯ー野乱 ��共.]], "_t") +t([[#{italic}#25th of Haze, Year of Pyre 710#{normal}# +Five men tried deserting last night. Today I had them flogged in front of all the others. I have given warning that any future deserters shall be hanged. These are measures I do not like to take, but harsh times call for harsher discipline. +Our supplies are holding steady for now, but I fear they may not last. I've received word that it will take at least fifty days to muster a force that can save us. Alas, food may well be the least of our worries, for the orcs have begun to attack our strongholds. Thankfully we have had time to reinforce the existing structures. Indeed, little work was needed, for the foundations of this place are strong. My loremaster tells me it was abandoned following the Crimson Pox, but was once the capital of Mardrop. The men have taken a fondness to the place, and have named it "Last Hope". Though I normally discourage such romantic notions I cannot help but feel the same. These stone walls give strength to my heart - I feel we can fight through this. +Their attack has begun again. They seem to have mages now. Ah, it will be a long night...]], [[#{italic}#�・�瀧鵠�ク�� �罹劇 710��, ��ァ�卓擽�� �ャ 25�シ#{normal}# +��罹ー、�� �卓ぎ �、�ッ ��擽 夋溢��� �罹巡嵂壱共. �ク�ャ�� �、��, �、�ク �エ�、 �樌乱�� �ク�、�� ��ー作ァ逸毎�、. �エ弡� 夋溢��� 﨑俯�、�� �尖株 ��オャ��� �ス�護愍�� �、�、�ャ���、�� �シ��棗�� �南葺�、. �俯巡 �ク��イ語ケ護ァ 﨑俾ウ� �カ�� �喜葺���, �嶸ケ﨑� ��勦�� ��恐�ー ��紛�罹株 �滝ー呷擽 �嶸ケ﨑� �懍惠�エ 﨑�囈﨑� �菩擽�、. ------------------------------------------------- -section "game/modules/tome/data/lore/last-hope.lua" +�ー�ャ�� �エ�餓捩 ��ァ�ケ護ァ� �� �ク�懋ー ��ァ��, �ク�� �、�俾ー� �喜揆 �� �呷符 �尖�オ�、. �ー�エ �ャ�戦腹 �� �溢揆 �醐復 �瀧�・�� �ィ�シ�、�エ �懍� 50�シ� �ク�エ ��擽�シ�� �護享�� �、�壱共. ��符, �エ�� �晤汢 �ク�� �呷捩 �エ �キ��擽�、. �、增ャ�、�エ �ー�ャ �肥ヨ�シ �オ�ゥ﨑俾クー �懍梠嵂溢愍�一ケ�. �、嵂駕梭 �肥ヨ�シ �エ�倆腹 �懋ー�捩 �溢来�、. �誤共� �エ�� �卓羅�エ �ク��イ� �エ�オ��� �喜葺�罷魂, �エ 尞戦来�� 奝��� ��」シ 孖シ孖シ嵂一クー �誤ャク�エ�壱共. �ー�ャ �。 �ュ�ャ��� �尖。罹株 �エ�ウ� �尖椈 �壱糖�ュ�� �卓峡 ��亨����, "��剄�� �川ース" �エ�シ�� �ュ�卓擽 �誤ゥー ���、�誤共�� 﨑罹共. �ー�ャ �卓ぎ�、�� �エ�ウ�エ �溢搆�� �、�エ��, "�溢ァ�� 彧ャ��" �エ�シ�� �エ��揆 �呷流 �シ�壱共. 尞餓��シ�エ �ク�ー �ュ�護��攤 �晝ー�捩 �川�懦葺�シ�� 嵂一イ����, ��溢捩 �俯巡 �卓ぎ�、�シ �滝ー呷捩 �ャ�菩擽�、. �エ�ウ�� ����﨑� �ス�、� �エ ��エ�� �ゥ�護シ 﨑エ ��、 - �エ�ウ�エ �溢愍�エ, �ク�� �俾ー� �� �壱共. +�壱豆�� �オ�ゥ�エ �、�� �懍梠�們来�、. �壱豆�� ��ー�� �壱イ菩ぎ�、�エ �晧寳�� �� �呱共. ��, �、�� �、� 寘ス �ク���ー...]], "_t") +t([[#{italic}#47th of Haze, Year of Pyre 710#{normal}# +Rations low. Men demoralised. Winterhaze wind is making conditions unbearable. The fortress is holding, but each night they pick off some of our troops. It is but a matter of time before we no longer have the strength to resist. +I can hear their blasted trumpets again. Accursed swine! We have no rest or sleep, not the slightest sojourn without their braying, howling, jeering, taunting, insufferable cantations! It is driving me from my wits! But I must remain strong... I must put on a brave face for the men. They are relying on me, and though the burden feels close to crushing me I must bear it with the dignity of a king. ------------------------------------------------- -section "game/modules/tome/data/lore/maze.lua" +It is getting dark again. Who will die this night? I am so very afraid... but I cannot show it...]], [[#{italic}#�・�瀧鵠�ク�� �罹劇 710��, ��ァ�卓擽�� �ャ 47�シ#{normal}# +�晤汢�エ �ィ�エ�ク ��共. �卓ぎ�、�� �ャ�ー�� �罷凶�� �罹共. �エ�� �尖株 �ッ﨑� �ィ�ク�罷梃�� �川�� �� ��恐�ー 德俯豆�� �誤豆�� �壱共. �肥ヨ �川イエ�� �ウ�エ﨑們ァ��, �、�シ �、�壱共 �壱豆�� �オ�ゥ �誤ャク�� �卓ぎ�、�エ �ー�溢畠 �ス�エ�俾ー�� �壱共. �ー�ー �ク��喜符 �罷株 ��恐� �サ﨑俾ウ� �ー�ャ��� �� ��擽�、. �ィ� �懋ー�ャク�懍攵 �川擽�、. +�壱豆�� �護牟�ケ�� �倆券 �誤ヲャ� �� �、�ー�、. ��シ�幗捩 �シ� �壱⊂�、 �呷愍�壱攵��! �壱豆�� �ク�護��ャ, ��﨑ィ, �シ��, �ー�ア, �ク�ャ�� ���德� �サ �、�エ�� �ク�ォ�誤ヲャ�� �ィ 﨑懍���巡 �溢カ� ��擽 ��来��... �ー�ー �ャ���, ���� �川ァ�� �サ嵂壱共! �俾ケ護ァ �ク�� ��ヲエ ��ス�エ�、! 﨑們ァ�� �� ��ャエ��ァ�� �伎イ� �ャ�誤ざ�シ�� 﨑罹共... �ー�ャ �・�瀧豆�� ��紛 �﨑ィ��擽 �ゥ�ケ﨑� �ィ�オ�� �エ�ャ�シ�� 﨑罹共. �ク�、� �俯ァ� �罷攵�エ�� �溢愍��, �エ �エ�ー�エ �川擽 �� �シ�、�ャ�ィ�エ ��ス�エ�シ��, �ャ�誤ざ�シ�� 﨑罹共. �ク�、�� �菩愍�懍�, 峵溢怱�シ ���﨑エ�シ�� 﨑罹共. +���エ �、�� �エ�川寥��� �壱共. �、�� �、�尖株 ��ー �ス�� ����? �、�� �尖�オ�、... 﨑們ァ�� �エ��揆 �エ�エ�シ �俯株 ��共...]], "_t") +t([[#{italic}#51st of Haze, Year of Pyre 710#{normal}# +Oh, happy days! Joyous retribution! From the jaws of defeat we have been saved, and never before have I felt such elation! ------------------------------------------------- -section "game/modules/tome/data/lore/misc.lua" +Last night as dusk approached, the orcish armies began to prepare a major attack. My men were ready, for I was determined that if they were to have our lives they would pay for them thrice over. But as the sun waned in the western sky I saw what looked like a rain of gold falling amongst the orcish troops and suddenly they were in disarray. Another flurry came and I saw that it were not gold, but bolts of steel reflected in the setting sun. "The halflings!" my scout shouted, and lo I saw then it was indeed a large army of halflings come upon the orcs' flank. -t([[#{bold}#Tract of Destruction#{normal}# +The orcish army suddenly forgot about us, turning upon their new enemy. But foolish is any who ignores the wrath of a caged lion which sees its chance for vengeance! I led my men immediately into battle, taking the enemy swiftly from the rear, and throwing their organisation into madness. When the halfling army came upon their flank it was a massacre, and we drove them mercilessly towards the southern lake. There upon the shores we beat them to the last number, and their blood stained the water a horrific black. -Though armies would fall before the Spellblaze's might, though forests were razed and the skies bled red with fire, they always felt that the earth would endure. It seemed eternal, unmoving. Not even the fury of the Spellblaze could hope to destroy it. +Our victory sealed, I immediately met with the halfling leader, and found it to be no less than the princess Mirvenia! Truly words cannot express my joy when I saw her face flushed red in the last embers of the setting sun. I almost felt... no, I should not think such things.]], [[#{italic}#�・�瀧鵠�ク�� �罹劇 710��, ��ァ�卓擽�� �ャ 51�シ#{normal}# +��, �、�� �ー�� ���エ�罹共! �ャ�、﨑� �卓ァ菩攪 ���エ�壱共! 甯ィ�ー�� �ク奓ア�川� �ー�ー �ャ�尖ー幗葺��, 﨑懦初�� �エ��イ誤x �ー�、�� ��擽 ��来�、! -How wrong they were. The Nalorテォn people, long secluded, were prepared to fend off any attacks on their land, but how could they hope to stop the land itself crumbling? Seeing their home literally tearing itself apart, plains and forests tumbling into the seas... For one brief, terrible moment, they beheld the true extent of the Spellblaze's power. Not only was it destroying the people of the world, but the world itself. +�罷。� �エ��, ��アー�ク� ��ー �懍梠﨑們梵 �、增ャ�� ��ー�エ �オ�ゥ�� ���葺�� �溢来�、. �エ �卓ぎ�、� ���・シ �溢ケ� �����、. �エ� ��毎�� ���, 﨑� ��擽 �ー�ャ��エ �ク �ー�� �夥符�� ���・シ. 﨑們ァ�� 夋懍桝�エ �懍ェス 﨑俯釜 �壱ィク�� �ャ�シ��ー �懍梠﨑� �エ�オ, 﨑俯釜�川� 嶹ゥ�溢攪 �幗擽 ��イ俯涵 �エ�ャ�罷笈 �、增ャ�� �卓ぎ�、�専イ� �滕符�語ウ�, �壱豆�� ��エ�エ �卓梵�ー �エ�溢。誤共. �� �、�ク �ケ�オ�エ �壱豆�� �ョ�、��, �ク�懍��シ �� �ク�� 嶹ゥ�溢擽 ��笈�シ �菩イ��� �� 嶹肥ざ�エ 嶹ゥ�壱ケ幗攪 �晧桝�� ��カ� ��擽�壱共�� �ク �ィ�ャ�俯共. "﨑倆伯��豆�エ�、!" �菩ーー�� 﨑俯x� �誤ヲャ�、��, �ク�ャ�� �、�、, �、�� ��イュ�� �罹ェィ�� 﨑倆伯�� �ー�ィ�エ �、增ャ �壱豆�� �。�エ�川� �ャ�、�、�� �溢来�、. -The lands of the Nalorテォn had sunk beneath the waves.]], [[#{bold}#Tract of Destruction#{normal}# +�、增ャ�� �ー�ィ� �餓亨 �ー�エ �エ�懦葺�� �壱。懍垓 ��豆�� 嵂・﨑エ �護符�ー�、. 﨑們ァ�� �川擽�、, �オ�們攪 �語ー �罷共�� �ク �ィ�ャ� �ャ�川攪 ����シ �エ�懦葺�、��, �、�� �エ�ャ�晧捩 �壱豆�エ ��旧�! �俯株 �ァ�・ �卓ぎ�、�� �エ�語ウ� ��棗�� �們�, ���削葺�� �壱豆�� �ア �、�シ �。�� 嶸シ�溢攪 ��ー�溢乱 �們�ク �」�壱共. 﨑倆伯��攪 ��ー�エ �壱豆�� �。�エ�� ��峡﨑們梵, �ク�シ�尖。� �﨑呷ざ�エ 寬シ�川。語ウ� �ー�ー �エ�尖ケ�葺�� �壱豆�� �ィ�ス�� 嶸ク�俾ケ護ァ �ー��ヨ�、. 嶸ク�們乱 ��ーゥ﨑俾ウ� �們��� �ー�ー �壱豆�� �懦寇�� 﨑� �一ケ護ァ �ィ�ー�ャ �ー�ャ�ィ�ク��, �壱豆�� 嵓シ� 嶸ク�們攪 �シ�� �肥ー削復 ���餓愍�� �シ�、��、. -�シ�ク尞ュ�懍攪 ���・ �作乱 �ー��、�エ �エ�溢ァ��繞。 �イ�エ �逸ム 﨑俯釜�エ 﨑壌ケ幗愍�� �シ�、��シ��, ���� �ー�ュ �ャ�誤ぞ ��擽�シ�� �ャ�誤豆� �晝ー�毎�オ�壱共. ���� ��寳﨑俾ウ� �壱ゥク﨑俯共. ���ー�� �シ�ク尞ュ�懍攪 ��箕�� ���シ 甯語エエ﨑� �俯株 ��揆 ��擽�、. +�ー�ャ�� �ケ�ャ� 嶹母ウ�﨑エ��� �� �餓亨 﨑倆伯��オー�� �ャ�ケ��� �誤x�ャ �緋ウ�, �エ� �ク�� �ク �シ�エ� �ク�エ���溢符 �オ�シ� 寀�シ��来�、! �尞餓│ �壱ィク�� �ャ�シ��� 夋懍桝�� �溢ァ�� �壱ケ幗揆 �幗符 �ク��� �シ�エ�エ �賀イ� �シ�、�溢揆 ��, �ク�� �エ� �専シ壱腰 �ー�ィ� ���� �尖。� 岺懦�﨑� �俾ー ��共. �ク��専イ� �ー��... �� �罹共. �エ�ー �晝ー�捩 �川�懦紛�シ 﨑罹共.]], "_t") +t([[#{italic}#2nd of Allure, Year of Pyre 711#{normal}# +We have solidified the defences at Last Hope and received more troops from all of the kingdoms. Our tactical position near the sea is proving an excellent base for further attacks on the orcs. I hope to expand our facilities here much further. I am drawing up an alliance now with the other leaders, for only together can we hope to beat this terrible threat to all our kingdoms. -�シ�壱x 寀�ー �晝ー�擽�壱株�... ���罹�� �ク�、� �、�ォ�呷譜 ��被紛 �エ�エ�� �ィ�� ����� ���紛 �肥ァ��, �� �ク �川イエ� �エ�溢�ク �エ�ャ�� �滝イス�� �溢カ罷株 ��擽 ��・�エ�� 﨑俾イ��オ�一ケ�? 﨑� �懋ー�, �肥ー削葺�� ��嵂・�エ �ー�ー�ー��x�� �、甯専ウシ �イ�エ ��シ�喜符 �罷共� �俯株 �滝イス�� �エ�エ�� ���罹�� �ク�、� �ク� ��罹ウシ �俯ー野乱 ��来�オ�壱共. �シ�ク尞ュ�懍擽 �ク��攪 �ャ�誤豆�護擽 ��笈�シ �ク�� �川イエ�シ �一クー�一クー �「�エ�畷株 ��揆... +Mirvenia has been key to the discussions and the plans. She is a tactical genius, and I am constantly amazed by her wealth of knowledge and skills. There is an odd woman that accompanies her though, with long fiery hair and a silken robe - Linaniil is her name. One of my men swears he saw her riding into battle in a blaze of flames, burning all the orcs before her. The idea of a spellweaver in our midst is unsettling, but Mirvenia says I should trust her. And if Mirvenia says so then I must believe her. -甯誤巡� �ー�、� ���罹�溢攪 ��揆 �卓牟�シ�ー�オ�壱共.]], "_t") -t([[#{bold}#Tract of Anarchy#{normal}# +She is a remarkable force for good, Mirvenia, popular with all the troops. I feel my normal iron rule smoothed by her presence. Too long have I led the cold life of a soldier... alone... -For the years following the cataclysm, chaos reigned. Their culture, their way of life, it was as broken and fractured as the land itself. Nalorテォ civilisation was reduced to a few isolated and feeble settlements, scratching out meagre existences as land, mind and body was warped in both shape and spirit. +Ah, the beating of my heart cannot be silenced. I must speak to Mirvenia, and tell her how I feel... I only hope she shares some inkling of my emotion.]], [[#{italic}#�・�瀧鵠�ク�� �罹劇 711��, �、嶸ケ�� �ャ 2�シ#{normal}# +�ー�ー �溢ァ�� 彧ャ�晧乱�� �ゥ�エ��揆 �ウ�エ德� �、�語ウ� �、�ク �母オュ�、�専イ護� �瀧�・ ��川揆 �� �幗葺�、. �罷共 �シ�們乱 ��ケ倆復 �エ�ウ� �・�ィ �、增ャ�、�� �オ�ゥ�� �樌└ �� 弡誤・ュ﨑� �ー�川擽 �� ��擽�、. �エ�ウ�� �ャ�ャ �懍└�エ �� �珠符�護愍�エ �苦イ��、. �俯株 ��� �、�ク ���梵�、�専イ� �ー﨑ゥ�� �ー�ア﨑們梵�� �懍譜﨑俾ウ� �壱株�ー, �ー�ャ �母オュ�、�エ �ィ�� 德們揆 﨑ゥ�川幣�� �エ �肥ー削復 ����� 夋甯醐腹 �� �一クー �誤ャク�エ�、. -Faced with the idea of their great race failing 窶� another victim of the Spellblaze, a footnote in the annals of history 窶� impassioned pleas were sent to their elven brothers: The Shalorテォn, the Thalorテォn. Aid was even requested from human and halfling, embroiled in their own petty squabbles as they were. +�ク�エ���溢符� �ク �ー﨑ゥ ��嚶�� 﨑オ�ャ �ク�シ�エ�、. �ク��� �、�� 夋���� ��楫��エ��, �� �ク��� 峵鷺カ﨑� ��晝ウシ �ー���� �喜桷��擽 �戦ヤ﨑俾ウ� �壱共. �ク�ー�ー �ク��� ��乱�� �エ��復 �ャ�専ー 﨑� �� �溢来�罷魂, �逸ム�� �ッ﨑� �餓捩 �ク�ャ�シ�� �ク�� �們牟�ィ�ク�� ��卿 �罹ク誤・シ ��ウ� �溢来�、. �エ��擽 �ャ�俯笈�シ�エ�シ�� 﨑俯腰�ー, �卓ぎ�、 �� 﨑� ��擽 �ケ�ク﨑俾クク �ク�� �一クク�� �シ�シ墲、�ー ��棗�� 弴們�縄ウ� �、�壱ゥエ�� �溢服�� �、增ャ�、�� ��共 �溢ぎ�エ�� �ク �、�、�� 﨑罹共. �シ�ク�� �ョ�エ�エ�� �専ー �ー�ャ�� �肥ヨ�� �壱共�� �エ �、 �溢譜﨑們ァ��, �ク�エ���溢符�� �エ� �ク��シ �ソ�エ�シ 﨑罹共�� �戦毎�、. �ク�ャ�� �ク�エ���溢符� �ク��イ� �戦毎�シ��, �� �ク��シ �ソ�エ�シ�� 﨑俾イ��. -The Nalorテォn received no answer.]], [[#{bold}#Tract of Anarchy#{normal}# +�ク�エ���溢符�� �エ �菩攪�� �ー��� �、�� ��シ�エ 德們擽 �俾ウ� �一ウ�, �卓ぎ�、 﨑俯x﨑俯x�専イ誤巡 尞駕倹�エ �躯共. �ク��� �エ�ャ�護愍�� �エ�懋ケ護ァ �エ� ��懍剩�� �エ�� �呷捩 �川ケ呱豆�エ ��罹洳�護ァ� �� �呱共. �� �ィ��エ �ー�ク�� �ク�� �壱ャエ �、�ォ�呷譜... 嶹�� �ク�エ�肥来�、... -嶸シ�溢愍�� ��晧ーャ �ャ�呷攪 �罹劇�シ ��們丶�エ��. �ク�、�� �ク嶹肥凰 �カ�� �ゥ�晧捩 ��� �晝ー�� ��イ俯涵 �エ�溢ァ�� �川葺�オ�壱共. ���罹�� �ク��捩 �護��� �滝ウ� ���ス�� �菩ーゥ��護擽 �ィ�� �簿巡�� ��奣エ嵂溢慣�壱共. �ャ��エ �ク�、�� �菩侠�シ �。�エ�溢� 彧戦敢�ャ�護慣�壱共. +��符, �ク�罹同�エ �ー�� ��エ�エ ��シ�餓ァ�シ �危株�、. �ク�エ���溢符�専イ� ��� �エ �晝ー�揆 ��紛�シ�� 﨑罹共... �ク�� �エ �溢搆�� ��」シ �ー�壱ァ護擽�シ�� �エ﨑エ﨑エ �シ�ク �罷桷 �川擽�、.]], "_t") +t([[#{italic}#6th of Flare, Year of Pyre 713#{normal}# +Why is it only in times of darkness I turn to my journal? Today has been the darkest day in over two years, but it could have been darker still. -��劇﨑� ��。ア-�ュ�ャ�懍攪 ��」シ�� �倆葺�エ, �� �、�ク �シ�ク尞ュ�懍攪 彧ャ�晧梵�エ�、-�エ �母エエ﨑エ��� 嶸�共�� �溢」シ﨑們梵, ���罹�壱豆� �倆売 嶸菩�罹豆-�ャ�罹�溢凰 夋壱。罹�壱・シ �戦鮒�壱共-�専イ� ��它�� �肥イュ嵂溢慣�壱共. �専クー�、�シ�ャ '�ャ�醐復'�ク��揆 �護擽�� �ク��ウシ 﨑倆伯��乱�誤巡 ��凰�ャ�シ�� ��イュ嵂溢慣�壱共. +Mirvenia's convoy was attacked by a rogue band of orcs. Though the brutes were repelled she was hurt in the conflict, and her labour brought on early. She lay before the halls of death for many hours. It is only thanks to the skill of her people's healers that she and the baby survived. -�ク�ャ�� ��ャエ ��它�� �幗ァ �サ嵂溢慣�壱共.]], "_t") -t([[#{bold}#Tract of Acceptance#{normal}# +The baby... our baby. My son! Mirvenia is still recovering, but the boy seems hale as any freshly-born child. But still I worry... How I wish that he were born into a more perfect world. How I worry for my wife and child in this age of suffering. I want to make a new age for them, free from such threats as almost took away the woman I love. I want to give my son the chance to reign in an era of peace. -Betrayed by the Shalorテォn, wilful and destructive, and the Thalorテォn, aloof and suspicious, a long, seething silence fell over the remaining Nalorテォn people. It was during this period of grim introspection that salvation was suddenly and unexpectedly granted. The ancient Sher'Tul magicks, long pondered over by the land's mystics, would bear fruit at last. +Too long have we been content with repelling orcish raids and pushing back small tribes. Last Hope is now a gleaming city, and a focal point for all the armies of the west. Now is the time for us to drive forward and root out every orcish colony on the continent. I will not rest until Maj'Eyal is free from their vile influence, till every accursed brood is burned to ashes and every pig-spawn orc is cast from existence. I shall end this terrible Age of Pyre and usher in a new Age of Ascendancy! This I do solemnly swear.]], [[#{italic}#�・�瀧鵠�ク�� �罹劇 713��, �ャ�卓攪 �ャ 6�シ#{normal}# +�俯株 �エ�ク�� �エ�川垓 �俯あ�尖ァ� �シ��� �川揆 ��� ��攤�? �、�們擽 ��� 2��揆 奝オ寀�エ ��・ �エ�川垓 ���エ�エ��, �エ�シ� �、�俯ウエ�、 �� �エ�川寥�� �俯巡 �壱共. -The same force that destroyed the Nalorテォn would save them. Through the Sher'Tul's magic, the Nalorテォn became able to breathe water as if it was air. Their bodies became adapted for existence under the waves, their legs becoming long, snake-like tails. Such drastic metamorphosis would naturally cause horror, you may expect. However, the Nalorテォn saw the possibilities their new forms provided: Their sunken lands were their own once again. Their homes would be rebuilt, their civilisation reborn. Nalorテォn no more, the denizens of the sunken kingdom would come to be known as 'nagas'...]], [[#{bold}#Tract of Acceptance#{normal}# +�ク�エ���溢符�� 嶸ク�。�� �、增ャ ���� �エ�ャ�� �オ�ゥ�� �幗葺�、. �ク �川柑�、� �シ�ャ�、��� �ク �シ�菩乱�� �ク�エ���溢符� �、�俾イ� �専ウ�, �ク �誤ャク�� ����エ �溢�簿ウエ�、 �シ�� �懍梠�們来�、. �ク��� �� �懋ー� �呷譜�エ�� �ャ�ス�� 嵭、�、�� �溢来�、. �ク�� ��クー� �エ��お� �エ �ィ� �ク��� �﨑� �們悛�ャ�、�� �、�・�エ �懍、啄毎�� �簿カ�擽�、. -���卓┥ �ャ�罹�壱豆�シ ���啄葺�� �們峡�珠捩 夋壱。罹�壱豆�専イ� �ー���ケ﨑俾ウ�, ���罹�� �晧。エ�尖豆� �、�ャ�呷譜 �ィ�オ �作乱 �作蕪�エ﨑俯ゥー ��奝オ�幗揆 �俯ー野乱 ��来�オ�壱共. �肥垪﨑俾イ� 﨑俯」ィ 﨑俯」ィ�シ �エ�エ�� ��, �ャ�川捩 �夥梵�ー �セ��剩�オ�壱共. �、�懋クー�� �們��俯⊂��� �尖・エ'妤エ�� ��� �壱イ菩擽 �溢ケィ�エ �エ�、�シ �コ� ��桿�壱共. +��クー... �ー�ャ�� ��クー. �エ ��豆! �ク�エ���溢符�� ��ァ� 巐誤ウオ �卓擽���, ��擽�� �ャ�� ���晧符�、�俯涵 �エ�倣紛 �エ�ク�、. 﨑們ァ�� �ャ��梭 �溢譜﨑俯共... �ク ��擽� �ー�� �� ����復 �ク��乱�� 夋懍牟�ャ�シ�エ �シ�壱x �駆揆��. �エ ��ざ� ��擽� �エ ��奝オ�� �罹劇� ��旧, �壱。懍垓 �罹劇�川� �エ��ー� �� �壱共�エ �シ�壱x �駆揆��. �エ� �ク �壱。懍垓 �罹劇�シ �ャ�ャ�シ. �ャ�啄葺�� ��ざ�シ �霊符�� �被復 �ク�壱豆�罹カ奓ー, �エ �ク��・シ �川悛�ュ�� 﨑俯ヲャ�シ. �們攪 ��豆�専イ� 尞駕剩�� �罹劇�シ �、�、�エ �ー巐誤・シ �シ�ャ�シ. -���罹�壱・シ 甯誤ゥク�懍シー�� 德們擽 �エ�溢乱�� �ャ�川攪 �川揆 �エ��溢慣�壱共. �尖・エ'妤エ�� �壱イ菩揆 奝オ﨑エ ���罹�壱豆� �シ �作乱�� �ィ�エ �� �一イ� �們来�オ�壱共. �ク� 甯誤巡 ��椈�� �晨劈�� ��搗﨑們���, �、�ャ�� ��呷擽 �エ �ャ�ャ� �們来�オ�壱共. �卓梠�、�ス�� 增ー ��エ� �シ�エ�俯ゥエ �エ奝オ ��シ�� �尖�、�醐葺�ー �壱�ィ��笈�、. �ク�俯巡 ���罹�壱豆� �壱。懍垓 �。�エ�川� ��・�ア�� �エ�們慣�壱共: �エ�� ��シ�餓捩 ��捩 �、�� �ク�、�� ��擽 �俾ウ�, �卓揆 �、�� �縄ウ� �ク��擽 �シ�エ�、 ��桿�壱共. ���罹�壱株 �� �エ�� ��慣�壱共. �エ ��シ�喜捩 �母オュ�� �ー�シ�尖豆� '�俾ー'�シ�� �壱ヲャ�� �ゥ�壱共...]], "_t") -t([[At long last, the temple finally reveals its secrets to me, and my plans can be set in motion. Lithe in form, faultless in combat, unmatched in speed both above the waves and beneath... nature couldn't have hoped to create such a race as nagas. With the Temple of Creation now open to me however, we may become so much more. With my guidance, my careful shaping of the Sher'Tul's magicks, under my expert hand our great race shall soon reach its zenith. A new tract shall soon be written: The Tract of the Devourer. -]], [[�、�� �ー��◎��, �罹粕�エ ����擽 ��ー�� �罹洳�エ�緋オャ�� �エ�� �們攪 ��嚶�� �、嵂駕腹 �� �一イ��、! ���ー﨑� 嶸菩メ�シ �エ�ー�川攪 ��握�・�・, 甯誤巡 ��凰 ��椈�川� ��オャ�� �ー�シ�ャ �� ��株 �鷺巡�護ァ... �川硫� �俾ー� �呷捩 �エ�ー ��。ア�� �誤豆 �� ��来�、. �ク�ャ�� �ス�ー�� ����擽 �罹ーゥ�們来�シ��, �ー�ャ�� �� �們符��ャ�シ. �們攪 �ク�� ��椈, �們攪 �ャ�ク﨑� �尖・エ'妤エ �壱イ菩乱 �倆紛�� �ー�ャ ��劇﨑� ��。ア� �菩�川擽 �俯ヲャ�シ. �壱。懍垓 �ク�エ �ー�ャ�� ��擽�� �エ��擽 �ァ : The Tract of the Devourer. -]], "_t") -t([[Dear Rolf, +�ー�ー �、增ャ �壱豆�� �オ�ゥ�� �シ�ャ�俾ウ�, �壱豆�� �ー�ク�� ��ア�シ�� �俯曙�、 �南捩 �簿巡�� �壱ャエ �、�ォ�呷譜 �護。ア﨑エ �罷共. �溢ァ�� 彧ャ�晧捩 �エ�� 嶹倆葺�� �幎x�� ��亨� �們来��, �エ �懍ェス ��呷攪 �ィ�� �ー��、�エ �エ�ウ�� �溢�川揆 �樌カ緋ウ� �壱共. �エ�� �樌愍�� �們符�, �エ ��呷乱�� �、增ャ �壱豆�� �ー�川揆 �ィ 﨑俯x�� �ィ���擽 �誤ヲャ�卓揆 �語ー �罷共. �� �溢ヲ�'�川擽�護擽 �壱豆�� �ャ��復 �川符��罹カ奓ー ����梭 �川悛�懍寥�� �語ケ護ァ, �ク ��シ�幗捩 �壱豆�� �川��、�エ �ィ�� �ソ�罷ック� �俾ウ� �シ� �壱⊂ �呷捩 �、增ャ�、�エ �エ �ク��乱�� ����梭 �ャ�シ�� �語ケ護ァ �ャ� �喜愍�ャ�シ. �エ �川愍�� �エ �肥ー削復 �・�瀧鵠�ク�� �罹劇�シ �晤ざ�� �壱。懍垓 �罹劇�シ... �シ��攪 �罹劇�シ �ャ�ャ�シ! ��� �エ �懋ー� ���德� �ケ�ク﨑罹共.]], "_t") +t("All Hail King Tolak the Fair!", "�オ�菩剳 奝ィ�ス �護┷!", "_t") +t([[Twice blessed is he of the union of King Toknor of the humans and Queen Mirvenia of the halflings! Praise his glory! +By royal decree it is under absolute conditions forbidden to show racial prejudice against humans or halflings. There shall be no preference of price or service, and no discrimination of trade or business or employment. No halfling shall be named fur-toes, midget or shortbum, and no human shall be named lanklegs, cloudhead or stumpfoot. +The penalty for disobedience shall be flogging. Intolerance will not be tolerated!]], [[�ク��攪 �� 奝�增ャ��シ 﨑倆伯��攪 �ャ�� �ク�エ���溢符�� �簿ウオ�� 﨑� �ク�� �幗愍�� ��擽�懍流! �ィ�� �ク��攪 ��エ卓揆 �ャ�ク﨑俯攵! +�ク��擽�� 﨑倆伯��乱�� �� ��。ア�� �﨑� 寬ク�ャ�� �罹洳�エ�� ��捩 �簿ェ�愍�� ��イゥ﨑俾イ� �溢ァ�們牟 �壱共. �シ�エ�� �廷擽�� ��ー�� ��。ア�� �ー�ク �ー�� �溢牟�罹株 �� �俯ゥー, �ー�俯x �ャ��, ���ゥ�川� �ィ��擽 �溢牟�罹巡 �� �罹共. �ク �エ�、 﨑倆伯��巡 奓ク��渥�エ, �懍氈�エ, ��蛤�エ �ア�シ�� �壱洳�罹株 �� �俯ゥー, �ク �エ�、 �ク��巡 �ス�、�ャ, �シ�ィ�ー, �、�溢擽 �ア�シ�� �壱洳�罹株 �� �罹共. +�エ�シ �エ�ー�� �尖株 夋懦��� �倆葺�ャ�シ. �エ��ゥ�� ��ゥ�シ�� �ゥ�懦腹 �� ��共!]], "_t") +t("All Hail King Toknor the Brave!", "�ゥ�ケ�� 奝�增ャ� �護┷!", "_t") +t([[Born the 23th Allure, Year of Pyre 682 +Died the 2th Summertide, Year of Ascendancy 108 -I hope this letter finds you well. I must apologise for this recent dry spell in our communication; my adventures across Maj'Eyal have taken many exciting and perilous turns as of late. What turns do I speak of, you ask? I know how you delight in reading the accounts of my exploits, so I shall waste no further time on this pre-amble. +King of Kings, Founder of Last Hope, Purger of Orcs, Father of the Age of Ascendancy. Great is the memory of the warrior who fought for peace, and won. +Quoth King Toknor: "I have lived for the future, a future of peace and prosperity, a future free for all. How happy I am to see that future now... Aye, and it is brighter than any sword, and stronger than any armour, and more enduring than any war. Though warrior I am in flesh and mind, my heart belongs to peace."]], [[�・�瀧鵠�ク�� �罹劇 682�� �、嶸ケ�� �ャ 23�シ �懍� +�シ��攪 �罹劇 108�� ��、�、�� �ャ��攪 �ャ 2�シ �ャ�� -Imagine, if you will, a wolf. Imagine a beastly wolf, a wolf with strength, ferocity and a lust for flesh matching that of an entire pack of its lesser kind. You too may have some small experience with these "wargs" as the locals are wont to call them. Now... imagine one the size of a bear. Truly, as I travelled the lands surrounding Derth did I come across such a monstrous, awe-inspiring, lupine adversary. With fangs of a length to match my own blade, I entered combat against this lupine lord and its skulking brood. To my regret I failed in slaying the beast, but I assure you - simply surviving against such feral rage is an honour worthy of recognition and renown. +�� �卓攪 ��, �溢ァ�� 彧ャ�晧揆 �ク�エ ��, �、增ャ�シ �ー��ず ��, �シ��攪 �罹劇�� ��イ�ァ. 尞駕剩�シ ��紛 �ク�� �ケ�ャ﨑� ��ぎ, �ク ��劇﨑� �エ�シ �エ�懍昏 �ー�ー�、. -And indeed, would there have been much glory in killing such a creature? True, I would have had enough to fur to line each and every boot and hat in Derth, but legends must live on. They are what give this world its very spirit! +奝�增ャ� �菩擽 ��シ�ャ�: +"�俯株 �ク�俯・シ ��紛, �ィ�� �エ� �川悛�懍寥�ク 尞駕剩� �溢��� ��ヲエ �� �壱株 �ク�俯・シ ��紛 �エ�俯共. ��� �ク �ク�俯・シ �們攪 �溢愍�� �シ �� �溢牟 �、�� 嵂雅ウオ﨑俯共... ��符, �ク �エ�、 ��エ�、�� �壱カ�懋ウ�, �ク �エ�、 �卓」シ�エ�、�� �菩攤﨑俯ゥー, �ク �エ�、 ��氈�エ�、�� �、�� �エ�エ��ャ�シ. ��。� �們攪 �。�エ� �菩侠� ��ぎ�� �ク�� �ク�溢愍��, �們攪 �溢搆� 尞駕剩�シ ��ヲャ�� �壱共."]], "_t") +t("All Hail Queen Mirvenia the Inspirer!", "�ゥ�、�ャ�� �ク�エ���溢符 �護┷!", "_t") +t([[Born the 5th Flare, Year of Pyre 688 +Died the 2th Summertide, Year of Ascendancy 113 -With eager anticipation for your reply, -Weisman]], [[Dear Rolf, +Saviour of the Battle of Last Hope, Bringer of Unity, Soother of Hearts and Minds. Greatly is missed the alchemist that could change sorrow to joy, despair to hope, defeat to victory. +Quoth Queen Mirvenia: "Nothing moves me more than seeing the sun set over Last Hope, seeing all the joy and beauty we have brought here bathed in glorious light. At moments like this I still feel him next to me, and I know I have lived a good life. Today has been a good day... Today I think I shall die."]], [[�・�瀧鵠�ク�� �罹劇 688�� �ャ�卓攪 �ャ 5�シ �懍� +�シ��攪 �罹劇 113�� ��、�、�� �ャ��攪 �ャ 2�シ �ャ�� -�エ 寬ク�� �� ��ーゥ嵂溢愍�エ �苦イ��ー��. �懋キシ ��� �ー�ス�エ �ク﨑� ��乱 �﨑エ �ャ�シ﨑俯株 ��カ奓ー �懍梠﨑エ�シ 﨑俾イ��ー��.; �溢ヲ�'�川擽�護乱�懍攪 ��� �ャ�菩捩 �懋キシ �ャ�ャ 彧・�ク�ュ�� ��利﨑� �シ�エ �溢来�オ�壱共. ��ァ� �エ�ィ �シ�エ �溢来��ケ�, �シ�� �サ�� �カ����? �ケ���エ �� �ャ�菩攪 �ー�晧揆 �ス�エ �俾ー�ー�シ ��」シ �駆符﨑罹共�� �語ウ� �溢慣�壱共. �。�誤ヲャ�� �卓牟�們垈�� �罷。� �懍梠﨑們」�. +�溢ァ�� 彧ャ�� ��握�� �ャ�川梵, �� ��。ア�� 奝オ﨑ゥ�� �エ�� ��, �溢搆�シ �菩侠�� �ャ�俯腰 ��. �ャ嵓肥揆 �ー�ィ�シ��, �壱ァ晧揆 彧ャ�晧愍��, 甯ィ�ー�シ �ケ�ャ�� �緋ソ �� �溢来�� �ー�溢唖�ャ, �ク ��劇﨑� �エ�シ �エ�懍昏 �ク�ー�、. -﨑� �� �瀧劇 﨑罹ァ壱ヲャ�シ ��メ﨑エ �エ�ク��. 彧駕小﨑俾ウ� �簿�・﨑俯ゥー �ー�エ�� �エ�ャ� 﨑ィ�� �エ�� �カ�シ�ー �ク�ー �瀧劇�シ �川擽��. ��ァ� �ケ���� �エ�ー "��エ�ク"� ��ィ﨑エ �ー�� �ス嵭倆復 �緋ー �溢愍�、 ��笈�、. �シ�シ�、� �エ�、�� �エ�懍寥﨑俾ウ� �エ�壱豆�� �壱洳�ィ�シ� �器��� �シ�倆葺���. �エ��... �ー�� 增ャ�ー�シ 﨑� �瀧劇�シ ��メ﨑エ�エ�ク��. �懋ー �ー�エ�、 �シ�俯・シ �ャ嵂駕腹 �� �エ �ー�﨑俾ウ� �ス�エ�懍垓 ��劇�シ �誤か�オ�壱共. ��ァ罹。懍囈. �エ ��晧捩 �� �シ���シ �ク�エ� ��換﨑� �簿巡�� �ー�﨑� �。�ウ�壱・シ ���� �溢来��! �エ �簿�・﨑� �ー�尖ィク�ャ �瀧劇� �ィ�エ�壱腰 �エ�ャ �シ� �� �ク���オ�壱共. �逸ム�晧ァ�� �ク �川柑�� �ス�エ� �サ嵂壱況�壱共. �ク�俯巡 �エ�ク �ー�オ﨑エ �シ�ク��. �シ�晧攪 彧駕小﨑� �エ�シ�シ �樌� �エ��お�俯共�� �川イエ�護愍�罹巡 ����懍垓 �シ�エ�シ�� �ク��! +�ク�エ���溢符 �ャ�菩擽 ��シ�ャ�: +"�溢ァ�� 彧ャ�晧攪 �晧桝�醐⊂ ��エ�エ ��ーィ�� ��擽 ��共. �ー�ャ� �南符 �ャ�ー �ィ�� �ー�ィ�シ ��ヲ�共��エ �ク �壱カ�� �幗乱 �川矯�エ�� �ク �シ �� �溢愍�一ケ�. �ク �ィ�オ�� �エ�� �溢愍�エ, �ャ��梭 �ク�エ� �エ ��乱 �壱株 ��ァ� �呱共. 嵂雅ウオ﨑� �カ�エ�壱共. �、�們捩 �簿ァ� �駆捩 ���エ�壱共... �、�們擽, �エ� �ス�エ�シ 﨑� ���ク �� �呱共."]], "_t") +t("southspar", "�ィ�ス�、甯�", "newLore category") +t("The Pale King, part one", "�ス�ア﨑� ��, ��1�", "_t") +t([[#{italic}#A study into Southspar's most unusual ruler.#{normal}# -�ク�ャ�� �ケ�ー德�, �エ �エ�シ�� �ス�エ�� ��ァ醐⊂ ��エ卓侃�ャ�エ �シ�エ �溢揆�護囈? True, I would have had enough to fur to line each and every boot and hat in Derth, 﨑們ァ�� ��└� �ィ��梭�エ�シ��. ��└�、�エ �エ �ク��乱 ��仂�� �溢牟�」�エ ��オ�壱共! +Chances are you haven't heard of Southspar. -�ケ���� �オ�・�� �ー�、�ャ�ー, -Weisman]], "_t") -t([[Dear Weisman, +And why would you have? It was naught but a tiny, provincial island kingdom off the coast of Tar'Eyal that existed within the Ages of Allure and Dusk. By all accounts, Southspar was a pleasant place to live; temperate climate, healthy trade relations with mainland human kingdoms, and by great luck, the island upon which the kingdom sat held great deposits of the much-valued metal stralite. -Ah! What feelings your last letters inspired within me... primarily mirth, with a good amount of scorn! Must you continuously assail me with tale after tale of your waving of wooden swords and pestering of toothless mongrels? Allow me to recount your "legends" in a much more succinct manner: One day, I failed to kill a dog. Such bravery! Such pluck and derring-do! +Despite this good fortune though, Southspar was doomed to mediocrity. Why? The actions of its ruler. By all accounts a bumbling, octogenarian dotard, his name lost to the mists of time, this mouldy monarch mismanaged Southspar almost to its demise. The Dwarves of the Iron Throne, having heard of the stralite beneath the island, manipulated the king into mining it and selling it to them for a fraction of its true worth. Also, despite Southspar's decidedly puny military power, the king saw fit to send whatever troops he could muster to aid mainland human kingdoms in their great and many wars against the halflings, who up to this point had barely registered Southspar's existence. Not only were the undertrained, ill-equipped troops crushed like vermin before the superior halfling forces, but also these foolhardy attacks succeeded in attracting the halflings' attention to their secluded island. Almost immediately, the raids began. -Your petty escapades are made ever more insignificant by the trials I myself have recently overcome. Mere days ago I was trekking through the Old Forest (that's outside Derth, Weisman! Terror must already grip you!) when, by unfortunate happenstance, I came across a most hideous, bloated, oozing and chittering horror! No less than the giant ants' repulsive progenitor! Such hordes of frenzied chitinous young it had at its command, it was as though the ground itself was swarming forward to devour me! +From what records remain, the king was mystified by the decline of his nation, believing to the end that every action he took had been the right one. He passed away soon after the halfling raids began. Whether it was suicide, assassination, or simple old age is unknown. The king never married and had no children, the only remaining member of his family being a distant cousin, a young man named Drake. -And yet I live. Weisman, I sincerely hope that my letter has revealed to you your folly. Only when you have faced true danger can you call yourself an adventurer. Bore me with your tales no longer. +And so it was that Drake ascended to the throne, and Southspar entered a golden age. -Rolf]], [[Dear Weisman, +#{bold}#1. Drake and the Halfling Horde.#{normal}# -﨑�! �、 �溢ァ�� 寬ク�� �エ�� �シ�シ墲ィ �川�菩擽�... �シ�� ��ウ�, �ス�ク﨑俾クー�� �ゥ��毎�エ! �、 �ク �俯ャエ �シ��ャ �シ�� �エ�ィ��株 嶸ク�卓擽�シ �誤ヲャ�� �ッ﨑� �エ�シ�ー�シ �晤巡 ��擽 �倆復奛� ��紛�シ 﨑俾イ��エ? �エ� 﨑罹イ� �、 '��└�、'�� � �� �ク�エ�ッ﨑俾イ� �ィ�シ��: �エ�尖あ, ��� �菩符��シ �ス�エ�、�、� �、甯ィ嵂溢牟��. �エ��イ� �ゥ�ケ�、�ャ�ク �語ー �壱共��! +To the newly crowned Drake, the most obvious and immediate threat to Southspar was the growing raids and sorties being held by the halflings. To this end, he ordered a complete and total reconstruction of Southspar's military, turning them from a ragtag bunch of militia into a small yet devastatingly efficient engine of war. Drake knew that the only advantage his forces held over the halflings was their knowledge of the island, and so bade them to travel stealthily, carry small, armour-defeating stralite knives rather than spears and swords, and only engage with the halflings strictly on their own terms. Southspar's newly assembled "Army of Rogues" was a success. Although the halflings were great in number, strike after surgical strike from Drake's army weighed heavily on their morale, and finally, grumpily declaring Southspar "not worth the bother", the halfling forces withdrew. -�、 �ー�俯魂�ー ��株 �・�懍捩 �川擽�シ, �エ� �懋キシ �ー�エ�們捩 �罹�ィ�、�� ��葺�エ ��ャエ��巡 ��笈�シ. �們攵 ��乱 �俯株 �、�俯頗 �イ�� �キ�� �溢来�(�一ー �戦復 �ー�エ�、 �ク�ス�エ�シ, Weisman! �溢訣﨑俾イ誤巡 �� �オ尞ャ�� �ャ�懍棕嶸緋イ��?), �逸哩﨑俾イ誤巡 �俯株 彧雅ャシ�、�ス�� �尖統�エ�� �オ尞ャ�� �樌��� �們来�! �ー� �罹ック�� 嶸川丶�、�ャ�エ �ー��桷�エ 寀�シ��来�! �、�� �エ�壱ャエ�懦復 �エ�ャ� �、�ー�エ�一ケ�, �溢ケ� �� ��イエ� �俯・シ �卓牟�シ墲、�、�� �ョ�川丶�� �� �呷葺�エ! +Southspar celebrated its peace and its newly found military might, but for Drake, the celebration was short-lived. The stralite he had used to craft his Army of Rogues' knives and armour was stralite that wasn't going into the Dwarves' pockets, and they were far from happy. Drake formulated a plan - by the time he was through, the Dwarves would be even further from happy. -�ク�ー �シ�� �ェ�溢ァ�� �� �エ��梭�エ. Weisman, �簿ァ尖。� �エ 寬ク�� �、 �エ�ャ�晧搆�� �シ�ィ�� �ャ�シ�エ �苦イ��、. �ィ嵭俾ー�シ�� �エ �川擽�シ, ���倣復 ��利�シ �溢」シ�尖ウク ��擽 �溢牟�シ �、�、�� �ュ﨑� �� �壱株�ー�シ. �肥擽�� �、 嵭幗��ャ�� �懍ヲ晤x�� 﨑們ァ�壱攵. +#{bold}#2. Drake and the Stralite Stratagem.#{normal}# -Rolf]], "_t") -t([[Dear Rolf the Antslayer, +The Dwarves have always been a secretive race. Even now only a select few know the location of their "Iron Council", and in the days of Southspar there were still those who considered Dwarves nothing but myth. Being a monarch in possession of large amounts of stralite can open even the most concealed of doors, however... Drake had requested an audience with the Iron Council, and the Dwarves, expecting said audience to be a humble apology and promises of further stralite for the gold they were paying, readily accepted. -Ha! Such trials you have overcome! Forget dragons and demons, here we have a hero who has survived against ants! I shall deliver this joyous news to Last Hope with all haste - perhaps there shall be a parade in your honour! +What they got, in reality, was quite different. Gone was the ineffectual king of Southspar's past, and now the Dwarves found themselves facing a young, hard-eyed human who was demanding that the amount of gold that the Dwarves were paying for Southspar's stralite be increased twenty-fold. -I hope you registered the sarcasm in my previous words, but I obviously cannot expect much from one who struggles with insects. Allow me to share with you knowledge of a beast rather more fitting for a true adventurer to behold. My travels had taken me south, and as I walked one night along an abandoned mountain pass, imagining what treasures and trials the next day may bring, a brilliant light filled my vision! I stood in its radiance, the land around me illuminated so that it almost appeared to be in broad daylight, and that was when I saw it. +To say the Dwarves scoffed at this would be an understatement; open, derisive laughter hits nearer the mark. Despite Southspar's recent repulsion of the halflings, the Dwarves of the Iron Throne saw no problem in taking Southspar's stralite by force. In his heart, Drake knew they could accomplish this, and it was to this end that he had brought the small pouch around his neck to the Council. -Such a magnificent sight! With wings of fire, leaving the air itself hissing and smouldering in its wake, I could only watch with rapt amazement as it alighted on a rocky outcrop mere yards away from me, the stone beneath its talons warping from its tremendous heat. It was at that moment, Rolf, that I realised that this was what being an adventurer was about - there is always more in this world of ours to amaze and astonish us. +Drake held the small, drakeskin pouch high, opened it and emptied its contents onto the floor: Stralite, ground to dust, muddied with dirt and base metals, made unusable and worthless. The Dwarves of the Council gasped in horror at this waste, one (if rumours are to be believed) even fainting on the spot. Drake went on to say that, if his demands were not met, the entirety of the stralite beneath his island would meet the same fate as the stralite cast upon the chamber's floor. -Learn from my experiences, -Weisman]], [[Dear Rolf the Antslayer, +By the time Drake left the Iron Council, the Dwarves had agreed to pay thirty times the previous amount. +]], [[#{italic}#�ィ�ス�、甯護攪 ��・ ��イ被復 ���梵�� �﨑� �ー�ャ#{normal}# -�! �餓棗﨑� �罹�ィ�� �ー�エ�們愍�ィ�ー��! �ゥ�エ�� ��ァ壱ウエ�、 ��ィ﨑� �罹ック ��ァ壱ヲャ�シ ��劇﨑俾ウ� �エ��お�シ�� ��寉�們擽 �ャ�ー ��亨�オ�壱共! �罹劇﨑� �ィ�ャ �溢ァ�� 彧ャ�晧乱 �エ �専アー�エ �護享�� ��紛�シ ���エ�� - �エ �護享�� �」�� �懍│�晧揆 﨑エ��ァ�� �ー�シ��! +��梵 �ャ�ャ��捩 ��ァ� �ィ�ス�、甯誤攵�� ��揆 �、�エ�ク ��擽 ��揆 ��擽�、. -�エ� 﨑� �川擽 �ー�� ��シャ�� �俯巡� �壱共�� �ク �護符�ィ�ク�シ�エ �駆揆奛尖魂, �� �、�ゥ�エ�� �ィ��葺�� �ャ�醐復奛護��� �ク �簿巡�� �エ�ャ�シ�、��? �エ� ���倣復 �ィ嵭俾ー�� �ク�樌捩 �川柑�� �誤� �エ�シ�ー�シ 﨑エ��イ護囈. �ィ�ス�シ�� �ャ嵂駕毎�� ��乱, �、�エ �們牟�� ���、�� �ー�ク�� �キ�� �溢来��. �エ�シ �セ��ァ�� �ィ�エ�� �エ�シ�シ �罹�ィ�� ��メ﨑俯ゥエ�� �川擽�川囈. �ク�ー�ー �卓梵�ー �晧捩 �幎ャエ�ャ� �倆ム�懋アー�川囈! �幗擽 ��ョ�俯涵 �エ �シ��� ��カ罷鵠�シ��, �ク �� �エ� �エ�溢揆 �們搆 �エ�誤成��. +�ク �エ��� �エ��攵��? �ィ�ス�、甯誤梳 �ク� �、嶸ケ�� �罹劇� 嶹ゥ嶸シ�� �罹劇�� 夋�エ'�川擽�� �ー�溢乱 �エ�ャ嵂壱腰 �ー�ク�� ��ゥ �ャ�俯攵�シ �川擽�一クー �誤ャク�エ�、. �シ�們��攤 �ャ﨑エ�� �ー�エ�エ, �ィ�ス�、甯誤株 �エ�ー �駆捩 �ウ�エ�壱共. �ー弡�株 �ィ嶹被毎�� �ク奝��� �ク�� �母オュ�シ ���巡 �啄从﨑エ �エ�ュ�� �護��シ�ー, �簿ァ� �エ�エ �苦イ誤巡 �ク �母オュ�エ �壱腰 �ャ�尖株 �、�ー ��啄復 �瀧ャシ�ク �、孖ク��攵�エ孖ク� 峵鷺カ﨑俾イ� �サ嶸 �溢来�ー �誤ャク�エ�、. -�餓棗﨑� �滝イス�エ�溢牟��! �逸ム�� ���罹・シ ��� �エ�溢捩 �ャ�ゥ�� � �誤ヲャ� �晝クー�� ��� ��屏��! �一ウシ �� �シ�� �樌乱�� ��イュ�� �エ�� �エ�罹株 �エ�溢揆 �ク� �罷攵�エ�ー�� 﨑� �� �野乱 ��来�エ��. Ralf, �ク �懋ー� �ィ嵭俾ー� �罹共�� ��擽 �エ�溢攤� �ィ�ャ��イ��ク�エ�� - �ク��乱�� ��碕ウ� �誤ャエ�シ���醐復 �壱豆�エ 﨑ュ�� �壱共�� �ク��. +�エ��イ誤x 嵂餓垓�エ �ー�シ �シ�溢搆�尖巡 �一オャ﨑俾ウ�, �ィ�ス�、甯誤株 �ク� �ク�ー �們、�� �俯攵�� ��攷嵂壱共. �� �ク�ャ��ケ�? �ク 奝オ�們梵� �ク�懍��、. �、�ャ�� �肥乱 �ー�エ�エ �ク �ー�シ�� �エ��捩 �エ�ク �、�們��乱 �器��護ァ��, �菩侠�エ �、�ス��ス﨑俯株 80��� �ク�ク�エ�溢愍�ー �ク �呷捩 �緋オー�� �、�菩愍�� �ク﨑エ �ィ�ス�、甯誤株 �ク�� ����ケ護ァ �ー�ク�、�� 﨑罹共. ���� �菩「護攪 �懍寥嵓�豆� �ク �母オュ ��椈�� �サ德� �、孖ク��攵�エ孖ク�� �﨑� �誤ャク�� �」����, �菩揆 �ャ�懋イィ �ク��揆 ��オエ﨑エ�ク �、�� �川侠�、�専イ� �尖巡 �� �俯株 嵭専ー廷乱 �俾クー��。� 嵂壱共. ��, �ィ�ス�、甯護攪 �ー�ャ�・� ��ーア﨑俾イ� 﨑們ーョ� �們、�エ�溢搆�尖巡 �ク �菩捩 ��・﨑� 﨑� �瀧�・�� �護牟�ィ��, �ク奝��川� 﨑倆伯��ウシ ��イュ�� �罹ェィ�� ��氈�� �護擽�� �壱腰 �ク�� �母オュ�� ��戦葺�� ��擽 �ウ�、�� �晝ー�毎�、. �エ�� �ケ�懍乱 﨑倆伯��豆� �ィ�ス�、甯誤攵�� �俯攵� �壱株 ��巡 �ィ�エ�� �溢来�罷魂, 弡壱�ィ�� �罹劇�� �們牟 �溢ァ �喜葺�� �ー�、 �エ�・�護ァ �溢平嵂壱腰 �ィ�ス�、甯語オー� 弡ィ�ャ �� �ー�倆復 﨑倆伯��オー�専イ� �シ�� 﨑エ�ゥ�俯涵 �畷ー溏��� �尖ァ� ��笈�シ, �ク�、�エ �エ�ィ﨑俾イ� �オ�ゥ嵂壱腰 夋南乱 �ク�呷譜 �ィ�ィ�ク �壱腰 �ィ�ス�、甯護攪 �ャ� 﨑倆伯��豆�� �シ�俯・シ �語イ� �們来��, �ー�� �餓亨 �ィ�オ�エ �懍梠�們来�、. -�エ �ス嵭們乱�� �尖攵�� � �ー�ー�ィ�シ�エ �苦イ��罷魂, -Weisman]], "_t") -t([[Dearest Weisman, +�、�俯あ�護ァ�� �ィ�� �壱株 �ー�晧乱 �倆葺�エ �ク �菩捩 �溢ァ�賀ケ護ァ �川侠�エ �エ�ー �ー�簿豆�エ 﨑俯x�呷擽 �ウ�俯共�� �ソ�一ウ�, �川侠�� �俯攵� �晨紛��� ��揆 �エ�ー �エ�ャ�・�逸紛 嵂壱共�� 﨑罹共. �ク �菩捩 﨑倆伯��豆�� �ィ�オ�エ �懍梠�俾ウ� �シ�� ��們ァ �喜符 �ク��揆 �エ�、. �ク� �専イー﨑� ��攤�, �肥ざ�ケ﨑� ��攤�, ��笈�エ �ク� �ク嶹們擽�壱株��� �壱ェ�擽�、. �ク �菩捩 �ー嶸シ﨑� ��擽 ��来�� �川享�� ��来�ー �誤ャク��, �ク �母ー�� �ィ�� �壱腰 ���シ﨑� 嶸溢硫� �菩攪 �シ �懍イ呷擽�壱腰 �罹�溢擽增ャ�シ�� �エ��攪 �喜捩�エ��、. -Sorry to cut your birdwatching session short, but I must bring this badinage to an end. I have tolerated your ridiculous pomposity and false heroics long enough. At first, I took your over-inflated tales of bothering local wildlife with good humour but now I realise, with dread, that you are sincere; you believe your pathetic wanderings to be the stuff of legend. +�ク�ャ�� �罹�溢擽增ャ� �菩怱�� �、�エ��, �ィ�ス�、甯誤株 嶹ゥ�一クー�シ �樌擽﨑俾イ� �們来�、. -Well, no more. We shall meet seven days from now in Derth's town square. Come prepared for travel. The number of rumours claiming that a monster has taken up residence within the ruins just north of town have grown to the point where they cannot be considered rumours anymore. You shall come with me, face this creature alongside me, and experience intimately the vast difference between your skills and my own. If we're lucky, you will learn this lesson unscathed, but I fear that such a trial may cost you a limb or two. +#{bold}#1. �罹�溢擽增ャ� 﨑倆伯��攪 ��ー#{normal}# -Prepare yourself, if you've the courage, -Rolf]], [[Dearest Weisman, +�壱。ュ�� �菩擽 �� �罹�溢擽增ャ�� �ィ�ス�、甯護乱�� ��・ �エ�駕葺�� �ャ��復 ���� �俯あ�エ �ー�ク��� 﨑倆伯��豆�� �ィ�オ�エ�壱共. �エ ��勦�� 夋甯醐葺�ー ��紛, �ク�� �ィ�ス�、甯護攪 �ー��シ ����梭 �壱。ュ�� �ャ寬ク�ア﨑們流 �ー�ク�� �シ�瀧劇 �們、�エ�壱腰 �ー��シ �護��菩��� ��氈 �滝クー�、�� �誤豆�エ �南葺�、. �罹�溢擽增ャ�� 﨑倆伯��豆�シ ��オ戦葺�ャ �川侠�� �ー�� �爺ウ� �壱株 ���シ﨑� �エ�川擽� ��ャ, �� �ャ�� �﨑� ��晧擽�シ�� �ク �語ウ� �溢来��, �ク�們� �ク�� �卓ぎ�、�専イ� ��﨑俾イ� 嵂雅徐﨑俾ウ�, �川捩 �懍�﨑懍愍�� �、�� �、�壱ゥー, �ス�エ�� � ����� �卓亶�� �ォ�� �� �壱株 �、孖ク��攵�エ孖ク�� �ィ��シ�� �エ�・﨑俾ウ� �川��捩 嶹菩共﨑� �誤ァ�, �川ァ�紛�� �倆哩﨑俯巡�� ���ケ嵂壱共. �ィ�ス�、甯語オー�川� �壱。ュ�� 寬ク�ア﨑� "�肥ざ��" �� 增ー ��ウシ�シ �ャ�ク�、. 﨑倆伯��豆� �們��愍�� 弡ィ�ャ �ー�ク嵂溢ァ��, �罹�溢擽增ャ�� �ー�� �倣剳﨑� �シ�ゥ�� �ゎ符 �」�� �ャ�ー� 增ャ�� �ィ�エ�語ウ� �ー�ュ�尖株 "�滕符�畷株 �川寳�� ��紛 �サ�� ��擽 ��共" �� �シ�們��ャ�シ �ィ�ー�ー 奣エ��毎�、. -�、 �一エ�ー �懋ー�揆 �ゥ﨑エ﨑エ�� �ク�逸紛, �ク�俯巡 �エ�ー 嵭幗��ャ�� �晧揆 �エ�シ���罷攵��. �ク �ー�醐葺�� �ー�畷ァ� �ゥ�エ�ャ�ク ��寉�エ� �壱ヲエ�醐⊂ �、�溢牟. �們搆�尖株, �シ�・�� �ー�一オャ�ス�エ�シ�ー�シ �川擽��, ��搆�ー�ャ�� �罹共�� �晝ー�毎�エ. 﨑們ァ�� �川擽�シ, �、� ��ァ罹。� �溢訣﨑俾イ� �護符�、�壱株 ��擽 ��└�� �エ�シ�ー� ���ー�シ�� �ソ�緋アー �呷捩�ー. �エ�エ � �エ�ュ�罷攵. +�ィ�ス�、甯誤株 尞駕剩�シ �們ーセ� ��ウシ �、�� �エ�� �� �ー�ャ�・�� �簿ーー�シ �、�溢ァ��, �罹�溢擽增ャ� �エ�ー�� �ク�ャ�� �溢揆 �語ー ��笈�壱共. �ク� �ー��� �卓亶�シ �ィ��� �誤糖�� �ー �ャ�ゥ﨑� �、孖ク��攵�エ孖ク�� �尖椈�シ�エ �懍寥嵓�豆�� 嶸ク�シ�ク�壱。� �、�エ�� ��豆�エ�一ウ�, �ク�們� �ケ�� �懍寥嵓�豆�エ �尖⊂�� �ー��捩 嵂雅ウオ�シ�� �ー�ャ� ��壱共. �罹�溢擽增ャ�� ��楫�� 﨑俯x �ク���、. �エ��擽 �、嶸�据�エ, �懍寥嵓�豆� 嵂雅ウオ�シ�罹カ奓ー �罷鵠�ア ��エ�� ��擽�壱共. -�ク�一ケ� �エ�� �ク�醐紛. �ー�エ�、�� �溢揆�卓棗�川� 7�シ 弡�乱 �誤x��. ��� �ャ嵂餓、��葺�シ��. �溢��乱 �溢揆 ��ェス �ー�シ��シ �エ�シ�、�エ �尖�ケ嵂壱共�� �誤ャク�エ �川�� �溢牟�俯鵠�シ��, �エ�罹株 �ィ�懦梭 �誤ャク�シ�� �俯カ﨑� �� ��揆 �� �呷符. ��� 﨑ィ�� ���, �エ �エ�シ�、�シ �呷擽 �樌���. �エ ��乱�� �們凰 �溢攪 �ー���� �ィ�エ�シ �瀧�德� �エ��。晨紛. �ー�ャ� �エ�エ �駆愍�エ, �、�們ァ �伎ウ� �緋ー �サ�エ�� �� �溢揆�ー�シ. �、� 甯罷共�ャ �� �ス ��揆 �� �呷符�� �ア�簿据��� �川擽�シ. +#{bold}#2. �罹�溢擽增ャ� �、孖ク��攵�エ孖ク ��楫#{normal}# -�ゥ�ー� �壱共�エ, �. -Rolf]], "_t") -t([[Weisman, +�壱x ��溢擽�� �懍寥嵓�株 ��ー�、�ャ�エ ��。ア�エ�、. �、�俯あ�尖巡 �ク�、�� "���� 尞餓攪巐�" � �壱株 �ウ�� ��株 �尖株 �ケ德� �罹ャシ�ー, �ィ�ス�、甯語ー �壱腰 �罹劇�尖株 �懍寥嵓�梳 �ク� �ク���� ��們ァ �危株�、�� �ソ�� �ャ�誤豆�� �珠葺�、. 﨑們ァ��, ��イュ�� �卓攪 �、孖ク��攵�エ孖ク�シ ���� �壱株 �ー�シ�シ�エ �エ�シ�ー� �、�エ�、. �ケ��。� ��川ァ�� �・�護攪 �ク�� �エ �� �壱株 ��擽�、... �罹�溢擽增ャ�� ���� 尞餓攪巐誤・シ �醐�﨑俾ウ��� 﨑罹共�� �肥イュ�� �エ�一ウ�, �懍寥嵓�豆� 彧肥セ醐梭 �俯攷嵂壱共. �ク� �醐� �・�護乱�� ���ョ� �ャ�シ�シ �エ�、�ー �、孖ク��攵�エ孖ク�シ �肥坡 �シ �廷乱 �俾クク ��擽�シ �溢メ嵂壱腰 ��擽�、. -The tentacles. I still remember them. They have lashed into my mind as they lashed into my flesh. How can nature abide such a... a... being in her realm? What dark plane of existence could it have been born from? How can creation itself tolerate such an aberration?! +�ク�ャ�� �、�罹。� �溢」シ﨑俾イ� �們梵 ��勦� �溢メ�シ�� �珠擽 �ャ�尖共. �シ�ー �ィ�ス�、甯誤・シ �シ�エ�エ�� �エ�・﨑� �菩捩 �ィ�ー��魂��ウ�, ���エ�懍垓 �壱ァ、�シ ��� �喜捩 �ク��擽 �倆ム�� �懍寥嵓�豆�専イ� �ィ�ス�、甯護攪 �、孖ク��攵�エ孖ク �廷揆 �エ�懋ケ護ァ�� 20�ー�� �ャ�ャ�シ�� �緋オャ﨑� ��擽�、. -How did we survive? I have no clue. All I can remember is pain, and panic, and fear. All I could think of was getting away, fleeing... to my shame, all other thoughts left me. Thoughts of you, home, the world... all I could do was keep hacking away at the... things between myself and freedom. Perhaps that is why it didn't... no. I shall not think on it. The beast is certain to fill my nightmares tonight, I won't allow it to fill my waking thoughts. +�エ�� �懍寥嵓�豆�エ �エ�ク �們搗�� "�ー�ア" �エ�シ�� 岺懦�﨑俯ゥエ, �餓棗德� �懦剩﨑� ��擽�、. ��縄ウ� ��寃�壱共�� 﨑俯株 �� �� �倣剳﨑� ��擽�、. ��。� �ィ�ス�、甯語ー �懋キシ�� 﨑倆伯��豆�� �シ�ャ�俾クエ 嵂溢ァ��, ���� �菩「護攪 �懍寥嵓�豆� �エ�・�� �呷寳﨑俯ゥエ �ィ�ス�、甯語ー ��� �、孖ク��攵�エ孖ク�シ �川何�� �シ�霊揆 �� �壱共�� �晝ー�葺�� �溢来�、. �罹�溢擽增ャ�� �溢搆�作愍�罹株 �ゥ��梭 �ク�エ �� �壱共�� �晝ー�葺�� �溢来��, �ク�們� �ゥ�� �卓捩 �シ�ク�壱・シ 﨑俯x �、�ャ�� 尞餓攪巐護乱 �セ��乖 ��擽�、. -Rest easy, brother. It may have taken your eye, but think of what else it could have taken. Anyway, I shall be leaving for the tavern soon. Maybe I can drown the images of that monster in a sea of ale. +�罹�溢擽增ャ�� �ク �ー�ク�� �ゥ��ス �シ�ク�壱・シ �廷擽 �尖豆��, �ク��揆 �エ�エ �エ�ゥ�シ�� ��ー罷凶�� �滕符�壱共. �ク �エ�ゥ�シ� �、孖ク��攵�エ孖ク, �ク��巡 彧呟ウシ �。�、﨑� �卓��エ �樌流�� �ク�ィ��, ��俯巡 ��イ� �� ��擽�壱共. 尞餓攪巐護攪 �懍寥嵓�豆� �ク ��啄復 �溢��� �ュ��復 ��乱 �一イ�葺�ー 嵭� 﨑俯株 �誤ヲャ�シ �一ウ�, (�誤ャク�、�エ �ャ�、�エ�シ�エ) �エ�、 �懍寥嵓�株 �ク �尖ヲャ�川� �、��﨑俾クー�護ァ 嵂壱共. �ク�ャ�� �罹�溢擽增ャ�� �川擽 �エ�エ�誤共. �エ �緋オャ�シ �幗符�、�エ� �危株�、�エ, �ィ�ス�、甯� ��椈�� �、孖ク��攵�エ孖ク�� 﨑俯x�� �ィ���擽 �ィ�� �滝ー呷捩 �エ�エ �� ��擽�シ��. -Make sure you write the words on your next letter nice and big, -Rolf]], [[Weisman, +�罹�溢擽增ャ� ���� 尞餓攪巐誤・シ �們┣�� ��, �懍寥嵓�豆� �エ�懋ケ護ァ�� 30�ー�� �廷愍�� �ャ�、�エ���、�� ���ク﨑� �、��、. +]], "_t") +t("The Pale King, part two", "�ス�ア﨑� ��, ��2�", "_t") +t([[#{bold}#3. Drake and the Conclave Mages.#{normal}# -��ァ�巡 �ク �餓��、�エ �晧�德� �ー�オ��. �エ�壱豆�エ �� 弡��、�� �� �溢搆�護ァ �尖豆�シ�俯エ�. ��エ �� �川硫�エ �ク...�ク... ��豆�� 峵一ウ� �溢揆��? ��エ �シ�壱x �エ�。�� 夋�ス﨑� �ウ�川� �エ�壱豆�エ 夋懍牟�ャ��ケ�? �エ��イ� �エ�躯� �ス�ー� ��・��� 﨑� ��擽�壱共��?! +With its borders unassailed, ands its coffers rapidly filling with Dwarven gold, many believed that the fortune of Southspar could not increase any further. Drake, however, had one last task to accomplish, and it regarded the Conclave. -�エ�サ�� �ー�ャ� �エ��お�� �� �溢来�肥ァ ��� �ィ�エ�滕牟. �ク� ��奝オ�シ �オ尞ャ�� �オ嶹ゥ�� ���誤腰 ��ァ� �ー�オ�� �川擽�シ. �們ケ們侃�ャ��� ��ァ晧ケ俯株 ��ー野乱��... �晝ー�腹 �� ��来�エ. �滝ウシ �溢凰 �エ ��嵂・�� �晝ー�葺�エ��... �エ�ー��紛 �罹イ�則�俯ゥエ��... �� ��罹ァ雅株 ��豆�� �一オャ 嵭、�俯ゥエ��... ��ァ� �ク��擽 �ク�ク 﨑們ァ �喜捩 �エ���... ��笈 �ク�・ �晝ー�葺� �川梵. �エ�シ �シ�エ�們��� �エ�溢揆 �晝ー�葺�ー�� �ォ�シ�一ケ�, �、�� �、 ��ェス� �俯糖�� �エ �エ�シ�� �﨑懋アー���. +For a long time, a small number of Conclave mages had made their home in Southspar. The remote location and the doddering nature of its old king meant that they could perform experiments and practice magic that would have been disallowed on the mainland. Being reclusive by nature, only a few of their group had heard of the rise of the new king, and none of them had cared much. Drake's royal guards breaking down the door of their study, followed by the king himself, gave them cause to care. Drake had for them an ultimatum: -嶸菩�懍流, �エ�� 寬ク德� �ャ�専ウ�. �、 �溢揆 ��来���, �晝ー�紛�エ�エ �、�ク ��巡 ��来�� �俯巡 �溢来�エ. ��ャエ孖シ �� �エ�� �����卓愍�� �� �ー�シ. ����乱 ����エ �ク �溢揆 �喜揆 �� �一クー�シ �罷椈�� �溢牟. +"This is the kingdom of Southspar, my kingdom, and so everything within her borders must be within my control. This applies to her people, her land, her resources, and now her magic. I shall allow you to remain here in Southspar on one condition: You become members of my royal court, obey my commands, and use your magic for the betterment of the kingdom. When un-needed you may tend to your Conclave matters as you will, but your greatest loyalty will be to me. Do you accept?" -Make sure you write the words on your next letter nice and big, -Rolf]], "_t") -t([[Rolf, +The Conclave mages' response? Laughter. But this laughter was not the mocking laughter of the Dwarves, but laughter of disbelief. As recorded, the mages' response went as: -I can't remember anything from the fight save the sheer terror at being near something so horrid and powerful. There is no shame in running from a foe you cannot possibly hope to defeat, is there? Maybe ale from the tavern is a good idea, but maybe it is better to conquer your fear once and for all... I hope you can forgive me, but I must defeat this monster, if it takes me the rest of my life. +"King Drake! You needn't have bothered us with such a stern ultimatum! A simple request would have sufficed. True, in the past we may have chosen to reside here for simple seclusion, but it is hard to ignore Southspar's rising star. This kingdom's glory shall continue to grow, and we want to be a part of it. We accept." -Wishing you and your ale a hearty good-bye, +Freedom from halfling attacks, Dwarven fortunes, and now the magic of the Conclave blessed Southspar. What, the common people thought, could possibly happen next? -Weisman.]], [[Rolf, +Mere weeks after the Conclave joined the royal court, Drake fell ill and died. -�ク��イ� �倣葺�� 彧餓ク。﨑� ��晝ウシ ��護擽 �溢来�、��, �ク� �オ尞ャ�野乱�� ��ャエ��巡 �ー�オ�們ァ �喜符��. �エ�ク ��晤巡 ��株 ��劇﨑懦��� ��ァ晧ケ俯株 �� �們ケ們侃�ャ�エ �シ�エ ��巨�ー�川囈, �ク��」�? �����卓乱�� �・�シ�シ �溢亨�緋アエ �駆捩 �晝ー� �呱└��. �ク�俯巡 �オ尞ャ�シ �エ�ィ�エ�緋イ�...�簿ウオ﨑エ �エ�� ��擽... �� �ォ� �喜揆�� �晝ー�紛��. �� �� �ク�� �俯ィク��シ �エ�溢擽 ��ク��罷攵�� �エ�シ��晧揆 �ー�ャ�ィ�、�シ���エ��. �� �ゥ�懦紛 �シ�ク��. +#{bold}#4. Drake and the Empty Throne.#{normal}# -�ケ���シ �駆ァ� �・�シ 﨑� �肥乱�� ��峡�シ�� �瀧ウ�揆 �ャ﨑俯ゥー, +Drake was dead, and Southspar's people were struck with depression and outright horror. Their king, who was fast on his way to making their kingdom one of the greatest in Maj'Eyal, was no more. The throne lay empty; not a single soul vied for the now vacant position of king. As far as Southspar's citizens were concerned, it was Drake's throne, nobody else's. -Weisman.]], "_t") -t([[Weisman, +The norm in tales like this would be that the kingdom slowly managed to get back on its feet, recover from the loss of their king, and finally return to a state resembling normalcy. Not so for Southspar. Drake's demise had left a wound that was not healing, and it was clear that something had to be done. One of the men closest to Drake in his life, his chancellor, left abruptly on a mysterious "errand", hoping that the kingdom would not crumble before his return. After a period of some months he did return, and his first port of call? The study of the Conclave mages. He held in his hand a tome, bound in skin and marked with blood-red runes. Its subject matter was obvious: Necromancy. The chancellor had but one command for the mages: -By my ancestors' profits I hope you receive this message in good health and spirits. Please, old friend - there is no need to impress upon me your valour, I know full well how courageous you are. Please, do not go after that... that thing! If I must drag you away physically, that is what I shall do, but I beg of you, please, consider another foe to fight! +"Bring him back." -Your friend, +#{bold}#5. Drake and the Pale Kingdom.#{normal}# -Rolf.]], [[Weisman, +Here, sadly, definitive facts on Southspar and Drake's fate vanish. Some say that Drake's rebirth was a resounding success, and Southspar's star continued to rise as the now skeletal Drake retook the throne, the gaze from his exposed skull unchanged from his mortal visage. Others believe that the madness that grasps those returned from the grave took him, and with the new powers that the Conclave had blessed him with began a reign of terror that drowned Southspar in blood. The only fact that can be known for certain was the new name his subjects gave to him in his death: Pale King Drake, the Pale King, or simply Pale Drake. -By my ancestors' profits I hope you receive this message in good health and spirits. �、�� �懋オャ�ャ �、 �ゥ�ー�シ �� �尖ぞ 﨑�囈�� ��牟, �尖└�� �ゥ�ケ﨑ィ� �エ�ク �� �語ウ� �溢愍��. �罹ー� �ク...�エ�シ�� �廷符�� ��! �護攵 �廷符����、�エ �ィ�ク�� �們�ク �尖ヲエ�ー�シ, �ク�俯ァ� �罹ー� �夋�復�、. �、�ク ��劇�シ �セ��! +I leave you with a copy of one of the last pieces of Southspar's history, a partially destroyed scrap of parchment, supposedly written moments before the Cataclysm and Southspar's destruction, falling beneath the waves along with the rest of Tar'Eyal. -�、 �懋オャ�, +"Time grows pressi... ... ome in the boat... ... found. The binding w... a success. Now, to the sea, to l... ... ew, and Dreadfe... ... oble king. Rot in my new du... as you will!"]], [[#{bold}#3. �罹�溢擽增ャ� �懋ウ� �倆嚮�� �壱イ菩ぎ�、#{normal}# -Rolf.]], "_t") -t([[Last Will and Testament of Rolf Two-Axes +����� ��オャ�� �俯ウシ �� ��イ� �們来��, �一ウ��� �懍寥嵓�攪 嶹ゥ�溢愍�� ��� ��寥�ク, �俯ァ珠捩 �エ�、�エ �ィ�ス�、甯護攪 �� �エ �エ�� �們牟�� �俯株 ��揆 ��擽�シ �ソ�エ �們峡�� �喜葺�、. 﨑們ァ�� �罹�溢擽增ャ�専イ� �溢ァ�餓愍�� �俯ヲャ﨑エ�シ 﨑� ��擽 﨑俯x �ィ�� �溢来�罷魂, �罷。� �懋ウ� �倆嚮��、. -I have failed. Oh by the great wyrm's maw, I have failed! The beast Weisman set out to slay was dead already by another's hand, but its corruption remained still. When I arrived in its chamber, Weisman was already half-gone; he was hacking away at foes only he could see. When I tried to stop him, he turned his axe on me... I am beaten and broken, hiding in some crevasse away from... from my own friend, who through the corruption in this place has been perverted into a monstrosity my axes were unable to fell. I hold no doubt that this is the last time I shall put quill to parchment, as even now I can hear my old friend's perverted voice.. calling to me. I bequeathe my belongings to any who slay ... -#{italic}#(the ink blotch seems to indicate Weisman had caught up to his old friend, one-half of that abomination)#{normal}#]], [[Last Will and Testament of Rolf Two-Axes +�懋ウ� �倆嚮 �護��� �壱イ菩ぎ �� ��捩 �ィ�ス�、甯護乱�� �、�ォ�呷譜 �エ�� �溢来�、. �エ�ャ�晝ウ� �呷捩 �菩擽 奝オ�倆葺�� �ク�エ �ャ�俯攵�シ�エ �ク奝��川� 嵭壱攷�們ァ �危株 �、�啄復 �壱イ� �、嵭俾ウシ �ー�ャ�シ 﨑� �� �一イ��、�� �晝ー�毎�ー �誤ャク�エ�壱共. �ク��乱 �川イエ ��ャ�エ ��来�� �ク�、� �壱。懍垓 �菩擽 �餓怱嵂壱共�� �護享�� �ー�� �」��� �サ嵂一ウ�, �ク�ー ��乱 ���ス�ー��� �喜葺�、. �罹�溢擽增ャ�� �菩共 �シ��劇�� �ク �壱イ菩ぎ�、�� �ー�ャ�、 �ク�� �菩ーシ��, �シ��劇�� �ア �、�尖株 �ュ�菩擽 ���� 嵂餓ーィ﨑們流 �ク�、�� �エ�・� 嵂壱共. �罹�溢擽增ャ�� �ク�、�専イ� �懦寇奝オ�ゥ�� ���ク�、. -�� �、甯ィ嵂壱共. Oh by the great wyrm's maw, I have failed! Weisman�エ �ス�エ�ャ �罷腰 �川柑� �、�ク �エ�� �川乱 �エ�ク �ス�エ�溢来�、. �ク�シ�尖巡 夋�ス�� ��箕� �ィ��梭�壱共. �エ� ��ーゥ嵂溢揆 ��, Weisman� �エ�ク �們ェス�エ �們牟 �溢来�、.; �ク�� �エ�エ�� ��揆 嵂・﨑エ�� �・�俯株 ��� 嵭、�滝ウ� �溢来�、. �俯株 �ク�シ �溢カ罷�、�� 嵂溢ァ��, �ク�� ��⊂�シ �們乱�� 嵂・嵂壱共... �俯株 �尖豆�ィ �樓ウ� �們ーク﨑� �ー�ィ��... �エ �懋オャ�専イ護� �ィ�エ�� �卓捩 寀溢乱 �ク�� �ィ�シ�、. who through the corruption in this place has been perverted into a monstrosity my axes were unable to fell. I hold no doubt that this is the last time I shall put quill to parchment, as even now I can hear my old friend's perverted voice.. calling to me. I bequeathe my belongings to any who slay ... -#{italic}#(�駕〓�専オュ�シ�� �エ�� Weisman�エ �ク�� �、�� �懋オャ�シ �。�シ�ャ �ィ �� �呱共. one-half of that abomination)#{normal}#]], "_t") -t([[#{italic}#This scroll looks ancient, possibly going back millennia, but has been incredibly well-preserved.#{normal}# +"�エ�ウ� �ィ�ス�、甯� �母オュ, �們攪 �母オュ�エ��, �ィ�ス�、甯護攪 ��� �エ�� �壱株 ��捩 �エ��擽�� �エ �専クク ��椈�� �溢牟�シ 﨑罹共. �エ �川ケ呷捩 �ク �ア�ア�専イ誤巡, �ク ��乱��, �ク �川寳�尖巡 �溢ーャ����, �エ�� �ク �壱イ菩乱�� �滝ー呷擽 ��圸﨑俾イ��ク�シ. 﨑� �� �ー�エ�� �幗符�、�ク�、�エ, �逸擣� �エ�ウ�� ���﨑エ�� �エ��ー� �� �壱巡�� 﨑エ �シ���、. �逸擣 �ィ�専ー �エ ���� �壱イ菩ぎ� �們牟, �エ ���ケ�� �オ��葺��, �逸擣�� �壱イ菩揆 �エ �母オュ�� �懍��揆 ��紛 �ャ�ゥ﨑俯ゥエ �罹共. 尞餓メ�懍乱�� �懋ウ� �倆嚮�� �シ�� �俯ヲャ﨑エ�� ��エ��ァ��, �エ ���ケ�� �懍垈���シ�� 嵂雅徐﨑エ�シ 﨑� ��擽�、. �幗符�、�エ���緋ー?" -I remember when I first woke, and I drew my first breath, and the fresh young air of the world filled me with vitality. I opened my eyes, and above me stood a figure of outstanding radiance. She was tall and slim, crowned in silver hair that fell to the ground in silken tresses. Her skin was pale to the point of luminance, and her eyes were brighter than the stars. +�懋ウ� �倆嚮 �壱イ菩ぎ�、�エ �エ�、 �們搗�� �エ��� �� �呷捩�? ��来�、. 﨑們ァ�� �懍寥嵓�豆�俯涵 ��寃� ��捩 ��笈�一ウ�, �溢侠�� �エ� ��搆�エ�壱共. �ー�晧乱 �ー�エ�エ, �壱イ菩ぎ�、� �エ��イ� �オ嵂壱共. -I watched her for what felt like a century, and she watched me, and I saw tears form in her eyes. I did not have a voice yet, but I thought, "Why does she look so sad?" And I felt then her reply in my thoughts, "For you are beautiful, and far more beautiful than all else in the world. But this is a world of pain and sorrow, and I cannot bear to think of my creation come to harm. I will give you strength to endure many years, and a voice to express all desires, but the burden of sadness will follow you forever. At that thought I weep..." +"�罹�溢擽增ャ �ュ�� 尞戦葺! �ク�ー �ィ嶸ク﨑� �懦寇奝オ�ゥ�シ�� �彧ャ�シ �エ�ュ德壱共�懦半 﨑們亨� �喜符�� �ゥ�壱共! �ク� �肥イュ�� 﨑們��エ�� ��卿嵂溢揆 ��笈�、. 嶹菩共德�, �シ�ー �彧ャ�� �ク� ��被葺�ー ��紛 �エ �俯攵�シ 夋晨毎�シ��, ��溢攪 �ィ�ス�、甯誤株 ���、�エ�� ��ウシ �呷符 �エ�懦腹 �� ��慣�壱共. �母オュ�� ��エ卓捩 �川�� �� �晝イ� �幎あ ��擽��, �彧ャ�� �ク ��エ卓乱 �呷ーク﨑俾ウ��� 﨑ゥ�壱共. �懍譜﨑們侠 ��揆 �幗符�、�エ���オ�壱共." -I felt then strength come into my limbs, and a voice rise in my throat. I rose to the ground and I looked around, and in awe of the world around me and the stars above me I sang loudly for joy. And the woman smiled as she heard my voice, and her tears stopped, so I continued to sing for a while to entertain her. But then I said, "Am I alone?" She nodded, and said, "There are no others like you." At this I felt sad, and she could see the loneliness in my heart. She seemed to hesitate a moment, and said, "Though it pains me, I cannot deny your desires. You will sleep now, and when you awaken you will be among people like yourself, and you will walk out into this broken world and try to mend it." +﨑倆伯��攪 �ィ�オ�シ�罹カ奓ー �川悛�懍寥�語ウ�, �懍寥嵓�攪 ��シ �サ�壱腰 �ィ�ス�、甯誤株 �エ�� �懋ウ� �倆嚮�� �壱イ菩擽 �エ�、�シ�� �簿ウオ�護ァ �幀イ� �們来�、. �ア�ア�、� �晝ー�毎�、. "�、�護乱�� �エ�、 �ス�ャ� ����?" -As she finished speaking I instantly fell into a trance, and when I awoke I saw the world had changed, and there was now a blazing light in the sky - it was the new-born Sun. And I saw all around dozens more people like me, and others similar in appearance but varying in traits and abilities. I woke them up, and gathered them together, and we all expressed delight in each other's being, and named ourselves Alor?. But the woman was gone, and no others knew anything about her, and my searches for any trace of her were in vain. +�懋ウ� �倆嚮� ���菩乱 �護��� � �一ウシ �� �シ �、, �罹�溢擽增ャ�� �卓乱 �ク�、 �ス�壱共. -Times passed and changed, and other creatures were found, and oft they were fell and vile and we did war with them. Then we found the Sher'Tul, and they delighted in our beauty, and taught us the ways of the Arts. And then the War came, and some of us helped them in their battles, but soon we saw we had no place beside such masters, and we retreated to the woods as the War raged to its catastrophic conclusion. +#{bold}#4. �罹�溢擽增ャ� 奛� �� �菩「�#{normal}# -In all those centuries I still searched for the woman and found no trace. I know that the gods were all hunted down, and I remember the thorough searches of the Sher'Tul in their holy war. I grow old now, and some of those who first woke with me have passed away, and each passing night seem ever colder and lonelier. But still at times when I lie asleep I see her face or I hear her voice, and I know that one day, somehow, I will see her again.]], [[#{italic}#This scroll looks ancient, possibly going back millennia, but has been incredibly well-preserved.#{normal}# +�罹�溢擽增ャ� �ス��, �ィ�ス�、甯護攪 �ャ�誤豆� �簿巡��攤 �オ尞ャ� �エ�・�川乱 弴ゥ�ク��、. �ー�ィ��株 嵂雅ウエ�� �川侠�、�� �母オュ�� �溢ヲ�'�川擽�護乱�� ��・ 弡誤・ュ﨑� �俯攵�� �誤豆�エ��� �ク �菩擽, �ス�エ ��牟�� ��擽�、. �ク �菩「誤株 奛� �� ��。� �ィ�ィ�誤株�ー, �ク ��オャ�� �ク �菩「誤・シ �ィ�﨑俯�、�� �們�� �喜葺�ー �誤ャク�エ�、. �ィ�ス�、甯� �ャ�誤豆�� �溢搆�作乱�� �ク�エ �、�� �罹�溢擽增ャ�護攪 �尖ヲャ��、. �ク ��オャ�� �ク�シ ���﨑� �� ��来�、. -�們搆 �ィ�エ�們� �ォ �ィ�� �、�エ�ー�� ��, �ク��攪 ����﨑� �オ�ー� �俯・シ 嶹罹�・�シ�� ��� ��垈�� �ク �懋ー�揆 �ー�オ﨑罹共. �溢揆 �ィ��, �エ ��乱�� �ャ�﨑� �卓ア�・シ �エ�罹株 嶸菩メ�エ �� �溢来�、. ��卿 �俯ャエ �ャ�エ�川� �ク��� 增ャ�� �們溌﨑俾ウ�, �罷凶�� �ソ�� �簿巡�� �エ ��懍揆 ���� �� �溢来�、. �ク��� 嵓シ��� �幎ウエ�、 﨑們沫��, �溢捩 ��ウエ�、 �晧葺�、. +�エ�ー �們攪 �エ�シ�ー�川│ �母オュ� �懍イ懦梭 �、�� �シ�エ��, �ク�、�� �菩揆 ��捩 �ャ嵓肥揆 �ケ�オ﨑俾ウ�, �溢ケィ�エ �菩メ�シ�� �護符��� 彧尖ヲ�擽 �シ�們��擽�、. �ィ�ス�、甯誤株 �ャ�尖共. �罹�溢擽增ャ�� �ス�護擽 �ィ�エ ��イ俯株 �ー�� ��ャシ� �喜葺��, �エ�サ�誤蕩 �ー�俯・シ �ィ﨑エ�シ�� 嵂壱共. �罹�溢擽增ャ� �エ�� �溢揆 �� �ク� ��・ ��護屏�� �ク�シ�、 �� 﨑俯x��� �ク�� �ャ��捩 �エ�、 �� �� ��株 "�シ" �誤ャク�� �護硫 �川キィ�シ �川カ肥来�罷魂, �ク�� �ク� �護符�ャ �語ケ護ァ �母オュ�エ �エ�溢ァ� �伎ウ� ��恐�� �一クク �罷桷 �川擽�壱共. �� �ャ �、�� �ク�� �護符�罷株�ー, �ク� ��・ �シ� �懋アク�護揆 �ョ�エ �ウ�エ �エ�肥���ケ�? �罷。� �懋ウ� �倆嚮 �壱イ菩ぎ�、�� �ー�ャ�、�エ�壱共. �ク�� �エ�、 ���罹・シ 﨑� �� �、�� �溢来�罷魂, �ク ��ス 岺懍ァ�尖株 﨑壌ケ� �ャ�エ �一イィ�ク �溢来�、. �ク ��攪 �シ�罹株 �尖ァ戦腹 �� ��擽, �簿�ケ���エ�壱共. �ャ��捩 �壱イ菩ぎ�、�専イ� �エ��イ誤ァ� ���ケ嵂壱共. -�ク��シ �尖共�エ�� ��ァ護愍�� 﨑� �ク�ー� ��� ��ァ� �呷葺�、. �ク��� �俯・シ �、��, �ク �� �溢乱�� �壱ャシ�エ �コ嶸罷共. �俯株 ��ァ� �ゥ�誤ヲャ�ー�ィ ��来���, "�� �エ��イ誤x �ャ寘シ �エ�シ��?"�シ�� �晝ー�毎�、. �ク�ャ�� �エ �菩侠�溢乱�� �ク��� ��オ�エ �肥符�ャ�、�、. "�、� ��ヲ�況�ー��, �エ �ク��攪 ��オャ�エ�、 弡ィ�ャ ��ヲ�況�ー��... 﨑們ァ�� �エ �ク��捩 ��奝オ�シ �ャ嵓肥愍�� ��晧ーサ�ー��... �們攪 嵓シ�ー�シ�エ ��奝オ�幗揆 �晝ー�揆 﨑俯笈 �ャ�� �俾ー ��来�ィ�、. �溢乱�� �們強��揆 ��矯 德俾ウシ �、 �簿ァ晧揆 岺懦�﨑� �ゥ�誤ヲャ�シ �シ��. �ク�シ�尖巡 �ャ嵓肥攪 �エ�語ー �� 尞餓� �畷��シ ��擽��... �エ �晝ー�揆 﨑俯笈 �ク� �喜揆 �� ��来�ィ�、." +"尞戦葺�シ �、�� �ィ�肥凰�シ." -�エ �們。ア�� 德們擽 �晝クー��, �ゥ�ャ�作乱�� �ゥ�誤ヲャ� �們丶�ー �懍梠嵂壱共. �シ�エ�� �シ��・シ �俯洳�エ��, �ク��攪 �ス�エ�懍它�シ �エ ��攪 ��豆�� �エ���們� �ー�川� 增ャ�� �ク�倆葺� �喜揆 �� ��来�、. �エ �ゥ�誤ヲャ�シ �」�� �ク �ャ�ク� �ク�護ァ�壱共. �壱ャシ�� �ク�、�、. �ク��シ �専イ�イ� 﨑エ�シ�、�� � �� �ク�俯・シ �壱��、. "��� 嶸シ�川攤���?" �エ� �サ�� �ク��� ��黒��、. �� �呷捩 �エ�ャ�� �ャ�ャ ��卿�、." �俯株 �ャ嵓肥揆 �専シ�共. �ク��� �エ ��エ�作乱 �ク�懍它�エ �溢搆�� �シ �� �溢来�、. ���� �シ�﨑俾ウ��� �ク��� �戦毎�、, "��奝オ�、�ス���, �、 �簿ァ晧揆 ��倣腹 �� ��イ��ャ��. �エ�� ���、�エ�シ, �、� �、�� �ィ�エ�ャ��阜 �� �溢凰 �呷捩 �ャ�誤豆 �ャ�エ�� �一イ� �� �ー�、. �ク�ャ�� �エ �晝ー�� �ク��愍�� �ク�エ�俾ー ���俯�、�� 﨑エ �エ��攵." +#{bold}#5. �罹�溢擽增ャ� �ス�ア﨑� �母オュ#{normal}# -�ク�� �川揆 �溢ケ俾ウ� �俯株 �餓亨 ���� ���誤共. �エ� �シ�エ�ャ�� �� �ク��捩 �罷護牟 �溢来�、. 﨑俯釜�尖株 �簿�ャ﨑� �幗擽 �溢来�、-�ク��捩 �� 夋懍牟�� 夋懍桝�エ�壱共. �シ��尖株 �們凰 �呷捩 �ャ�誤豆�エ �溢来��, �ク��� ��換﨑們ァ�� �・�・�シ 孖ケ�ア�エ �、�ク �ャ�誤豆�� �溢来�、. �ク�、�� �ィ�ー�� 﨑� �ー �ィ�俯共. �ー�ャ�� �罹。懍攪 �エ�ャ﨑ィ �ク �川イエ�シ �ー�戦毎�、. �ー�ャ �、�、�罹・シ Alor? �シ�� �エ��カ呷��、. �ク��ァ�� �ク �ャ�ク� �ャ�シ�誤共. ��ャエ�� �ク��� �﨑エ�� �ー�専ウ�, �セ�ー ��紛 �ャ�ー ��ー�シ �セ�們ァ�� �ィ�� �倆小�� �護符�罷共. +�ク�ャ�� �、�俯あ, �逸ム�晝イ誤巡 �エ弡� �ィ�ス�、甯護凰 �罹�溢擽增ャ� �エ�、 �エ��揆 �樌擽嵂壱株��� ��ェ�葺� �危共. �エ�、 �エ�、� �罹�溢擽增ャ�� �護�� 弡誤・ュ﨑俾イ� �ア�オ﨑們流, �、�壱�逸��エ �� �罹�溢擽增ャ� �、�� �菩「護乱 �餓梵 �ィ�ス�、甯誤株 �ク ��エ卓揆 �エ�エ�罷共, �ク�� ���エ�懍垓 �壱ァ、�� �、�壱�逸��エ �們牟�罹巡 ��� �﨑們ァ �喜葺�、�� �エ�シ�ー﨑罹共. �� �エ�、 �エ�、� �エ�、�川� �エ�� �護符�ィ �ャ�� �エ�、�俯涵 �罹�溢擽增ャ�� �滝クー�� 弴ゥ�ク�ャ, �懋ウ� �倆嚮� �ク�専イ� �エ�ー �壱。懍垓 德們愍�� �オ尞ャ�菩ケ俯・シ 寬シ�� �ィ�ス�、甯誤・シ 嵓シ�罷共�� �誤豆�壱共�� �エ�シ�ー﨑罹共. �ィ 﨑俯x 嶹菩共﨑� ��捩, �ク�� ��﨑俯豆�エ �ス�護揆 �樓イ� �� �ク�専イ� �壱。懍垓 �エ��揆 �呷��、�� ��ソ川擽�、 - �ク �エ��捩 "�ス�ア﨑� �� �罹�溢擽增ャ", 嶸ケ� "�ス�ア﨑� ��", 嶸ケ� ��卿﨑俾イ� "�ス�ア﨑� �罹�溢擽增ャ" ��、. -�懋ー�擽 彧尖・エ��, �、�ク �晤ャシ�、�エ �懋イャ�ャ�、. ��「� �壱。� �懋イャ�� �晤ャシ�、� �ャ��復 �エ�ャ��シ�ー, �ー�ー �ク�、�シ ��氈�� �護��、. �ク�ャ�� �ー�ャ�� �尖・エ'妤エ�� �懋イャ嵂壱共. �ク�、� �ー�ャ�� ��ヲ�共��� 嶹倆擣嵂一ウ� the ways of the Arts�シ ��エ�� �シ�壱共. �ク ��氈�エ �セ��丶�� �ー�ャ �� �シ��� �ク�、�� 寬ク�川� �ク�����, �ク�ー ���、 ��乱 �、 �尖ヲャ�� ��共�� �ク �ィ�ャ�俯共. �ク�們� �ー�ャ�� �イ�作愍�� 弡��嵂一ウ�, ��氈�エ �ャ�呷擽�� �、��螺�� �ー�シ�� �ケ�ャ德� �俯境�� ��揆 �シ �� �野乱 ��来�、. +�ィ�ス�、甯護攪 �ュ�ャ�シ �エ� �懦寇�� �ー��豆 �� 﨑俯x�シ �ャ�ー�� �ク�ゥ﨑俯ゥー �晧揆 �コ��。� 﨑俾イ��、. �尖ウク� �ー�ー�ー�ー �川メ�� ��梏�ー��攤�ー, ��ゥ��シ�� �ィ�ス�、甯語ー 夋�エ'�川擽�語ウシ 﨑ィ�� 甯誤巡 ��椈�� ��シ�賀クー ����乱 �卓┳�� ��愍�� �肥�簿頗�、. -��� �� �ク�ー �呷譜 �俯株 �ク �ャ�ク�� �セ�俾ウ� �エ��﨑� 彧肥��巡 �懋イャ﨑� �� ��来�、. ���、� �ィ�� �ャ�・�ケ﨑� ��揆 �語ウ� �溢来��, �ク�、�エ �ア��揆 �俯」ー �呷譜 �尖・エ'妤エ�� ���德� �們ラ﨑� ��巡 �ー�オ﨑罹共. �� �エ�� �呷来�、. �們凰 﨑ィ�� �們搆 �ィ�エ�� �エ�、� 﨑俯x �們畠 �ク��揆 ���俾クー �懍梠嵂壱共. �、�エ ����誤ァ壱共 �川�� �� �・�� �ク�懍寥�川揆 �尖��、. 﨑們ァ�� ���尖ヲャ�� �、�誤ゥエ �溢��川� �ク��� �シ�エ�� �エ�� �ゥ�誤ヲャ�シ �」�罷共. �ク���, �エ�サ�誤蕩, �ク��シ �、�� �シ �� �溢揆 �ー�シ�� �尖l�エ ���、.]], "_t") +"�懋ー�捩 ���﨑エ�� 彧俯洳... ...繞霊�� �エ孖ク��... ... �セ��ヨ�、. �ャ�� ��... �ア�オ��擽�壱共. �エ��, �罷共�シ 嵂・﨑エ, 繖ク... ... �ク�ャ�� �尖�、��� ��... ...﨑� �菩擽. �エ �壱。懍垓... �ゥ�エ�シ... �、 �サ���!"]], "_t") +t("Declaration of the Unification of the Allied Kingdoms", "�母オュ �ー﨑ゥ�� 奝オ�シ ���ク", "_t") +t([[Herewith is set the constitutional declaration of the Allied Kingdoms under the rule of King Toknor and Queen Mirvenia. Any who defy or seek to undermine the laws here set shall suffer torment and death. +As of the 1st of Allure, Age of Pyre year 714, henceforth to be known as the Age of Ascendancy year 1, all human and halfling kingdoms shall be united under the banner of the Allied Kingdoms. This shall include all towns, villages, serfdoms and farmsteads with over 50% human or halfling populace in the whole expanse of Maj'Eyal. ------------------------------------------------- -section "game/modules/tome/data/lore/noxious-caldera.lua" +The Allied Kingdoms shall be presided over by the rule of King Toknor and Queen Mirvenia, long may their line endure. Their throne and residency shall be held in the citadel of Last Hope, and here also shall be seated all administrative and military offices. Free trade shall be established between all elements of the Allied Kingdoms, and central taxation shall be administered by the Royal Treasury. All lands within the Allied Kingdoms shall be regularly patrolled by official guards to enforce the peace. One rule and one law shall be applied to all. +This unification shall make our lands stronger, more whole. Too long have we suffered under the shadows of invasion and terror. Too long have we been splintered, broken by petty infighting. But now we shirk off the failures of the past, and with one strong rule, one unbreakable alliance, we shall all prosper and find peace. Together we shall fight back against the darkness, and an age of light shall be born. We will fear the night no more. +To those who oppose this, let thee be afeared, for a new dawn is rising and it shall suffer no obstruction. This Alliance and the era it brings shall be protected at all costs. Treason will not be tolerated, and divisors will be damned. All shall follow the rule of Toknor and Mirvenia, or face the righteous wrath of a new age. ------------------------------------------------- -section "game/modules/tome/data/lore/old-forest.lua" +All hail the reign of King Toknor and Queen Mirvenia! All hail the Allied Kingdoms! All hail the Age of Ascendancy!]], [[�エ�ウ�� 奝�增ャ� �母ウシ �ク�エ���溢符 �ャ�菩攪 奝オ�俯・シ �幎株 �母オュ�ー﨑ゥ�� 嵭誤イ菩揆 ���ク﨑罹共. ��オャ�� �エ﨑們攪 �菩揆 �エ�ー�ー�� 弡シ�戦葺�、 �罹株 �川乱�誤株 ��奝オ�シ �ス�護擽 �ー�エ�ャ�シ. +�溢攵, �・�瀧鵠�ク�� �罹劇 714�� �、嶸ケ�� �ャ 1�シ�� �シ��攪 �罹劇 1��愍�� �シ��, �ィ�� �ク�� �母オュ�シ 﨑倆伯�� �母オュ�� �母オュ�ー﨑ゥ�エ�シ�� �エ�� 﨑們乱 奝オ﨑ゥ﨑罹共. �エ�� �溢ヲ�'�川擽�� ��溜�� �エ�ャ﨑俯ゥエ�� �ク�� �尖株 﨑倆伯��擽 �ク�ャ�� �シ�們揆 �ィ�﨑俯株 �ィ�� �溢揆, ��亨, �・��, �ク�ャ�� �作棗 �戦復 尞ャ﨑ィ�罹共. +�母オュ�ー﨑ゥ�� 奝オ�們梵�� 奝�增ャ� �母ウシ �ク�エ���溢符 �ャ�菩擽�、. �� 奝オ�們梵�� ���ー ��寳﨑俾クー�シ. �� 奝オ�們梵�� �・�誤株 �溢ァ�� 彧ャ�� �ア��乱 �尖ゥー, �ー�� �戦復 �ク�ウ�シ�� 﨑罹共. 嵂餓�� �ー�ャ� �ー�ャ �ー�ャ�� �呷捩 ��ケ們乱 �ー�倆復�、. �母オュ�ー﨑ゥ� �川悛 �エ�ュ�� �ー�ク �川ケ呷愍�� 﨑俯ゥー, �菩┷�� �菩�� �ャ�エ��川� ��ャ﨑罹共. �母オュ�ー﨑ゥ�� �ィ�� ����� �母オュ�ー �ス��ウ瀧豆�エ �母クー��愍�� �懍ーー﨑們流 �們譜�� ���﨑罹共. �ィ�� �ュ�シ�、� �ィ 﨑俯x�� 奝オ��, �ィ 﨑俯x�� �� ��椈�� �削復�、. ------------------------------------------------- -section "game/modules/tome/data/lore/orc-prides.lua" +�エ�ャ﨑� 奝オ﨑ゥ� �ー�ャ�シ �肥坡 ��倣葺��, �肥坡 ����葺�� �誤糖�ャ�シ. �ー�ー ��」シ �、�� �ー�� �ィ�オ�シ �オ尞ャ�� �ク�シ�� ��椈�川� ��奝オ�幗符 �罷共. �エ�俾イ�螺�� �エ�� 夋南乱 �ー�ー �壱ャエ �、�ォ�呷譜 �俯汚�エ�ク �溢来�、. �ク�ャ�� �エ�� �ー�ャ�� �シ�ー�� �呟ク溢揆 �伎ウ�, 﨑俯x�� �賀ー倣復 奝オ�� ��椈�川� ����復 �ー﨑ゥ�� �エ�ィ�エ, 﨑ィ�� �溢�﨑俾ウ� 尞駕剩�シ �緋オャ﨑俯ヲャ�シ. �ー�ャ�� 﨑ィ�� �エ���� �樌� �ク��, �壱カ�� �罹劇�シ �誤豆�エ��ャ�シ. �ー�ー �� �エ�� �、�エ �尖�オ� �危共. -t("The Legend of Garkul", "��エ�ィ�� ��└", "_t") +�エ�シ �ー�、�エ�、�� �尖豆� �ー�ャ﨑俯攵. �壱。懍垓 �壱イス�エ �エ�ャ�� �一ウ� �ク �エ��巡 �エ�シ �餓揆 �俯株 ��愍��. �ー�ャ�� �ー﨑ゥ�シ �ー�ャ� �エ�護牟�� �罹劇�� �エ�、 ���シ �俯洳�罹攵�� ��罹ざ�ャ�シ. �ー��� �ゥ�罹ー幗ァ �サ﨑� ��擽�ー, ��龍�� 巐作ア�復�、�エ 甯誤ゥク �川擽�ャ. 奝�增ャ� �母ウシ �ク�エ���溢符 �ャ�菩攪 奝オ�俯・シ �ー�エ� �危株�、�エ, �壱。懍垓 �罹劇�� �瀧胸﨑� ����シ �溢」シ﨑俾イ� �俯ヲャ�シ. +奝�增ャ� �ュ�� 尞戦葺 �護┷! �ク�エ���溢符 �ャ�� 尞戦葺 �護┷! �母オュ�ー﨑ゥ �護┷! �シ��攪 �罹劇 �護┷!]], "_t") +t("The Oceans of Eyal", "�川擽�護攪 ��瀧豆", "_t") +t([[The Oceans of Eyal represent a frontier which we have been powerless to break. In spite of advanced craft and skill, and even the more forbidden areas of magic, there are natural barriers that we simply cannot overcome. Long range seafaring has become seen as unprofitable and a fruitless endeavour. The last great ship to be built was the Vanguard, over a thousand years ago, which disappeared over the eastern horizon and was never seen again. ------------------------------------------------- -section "game/modules/tome/data/lore/rhaloren.lua" +Yet we know that the Sher窶儺ul once travelled the whole globe, that records exist from our younger days of other continents, of sailing routes that go right round the whole of Eyal. How it stirs my heart to think of the unexplored lands that lie beyond our stormy coasts! +Alas, records from the time of the Spellblaze and the Cataclysm show that those old routes can no longer be traversed. A reshaping of currents, an increase in storms and a greater abundance of dangerous sea creatures have all locked us onto the continent of Maj窶僞yal. +Yet my desire for knowledge is not sated. I spoke some time ago with an old fisherman - a halfling sea dog with a crusty beard, hideous scars, and the foul stench of stale ale all about him. Inbetween the wretched smelling breaths from his toothless mouth he told me some valuable information. I transcribe it as best I can here: ------------------------------------------------- -section "game/modules/tome/data/lore/sandworm.lua" +窶廸ay, ya窶冤l not get long out b窶冩nd coast thar. In th窶冩rth ya窶冤l run inta ice floes, miles wide stretches at窶冤l close in on ya and crush yar hull fro窶冢eath. Out west be a field o窶� storms, cyclones and hur窶冂anes tha窶冤l swaller up any 窶和t go near. And out east... ack, out east be th窶冩rst. Nagas and sea dragons, switchin窶� currents and ocean rifts, storms of hate like y窶冢ever seen in yar worst nightmares. As fer south, well tha窶冱 best spot fer fishin窶� and the like, we gots some good patches thar. But venture too far and ya meet a... I 窶�unno, some magicy barrier or whatnot. Ships hit 窶枠ainst it like a wall o窶� air. Go too fast and ya smash yar prow apart! And out b窶冩nd it... some cloud of darkness lies on t窶决izon. We stays clear o窶� that, I tells ya.窶� +It窶冱 a remarkable report, and one I窶冦 minded to believe, in spite of the notorious unreliability of seafarer tales. South was once the continent of Tar窶僞yal, said to be a desert-smothered land full of wild energies. What fate has swallowed it from our access now is hard to say. But my curiosity is sorely piqued, and I shall endeavour to charter a ship to investigate this strange barrier to the south. Likely the lesser races that crew these vessels would balk at such an enterprise, but I窶冦 sure that with the leadership and influence of a Higher like myself I can persuade them to have a little more backbone. +- Lord Estevan Asimir ------------------------------------------------- -section "game/modules/tome/data/lore/scintillating-caves.lua" +#{italic}#Footnote: After this paper was published Lord Asimir was found dead and stripped of all valuables in one of the ports of Last Hope.#{normal}#]], [[�川擽�護攪 ��瀧豆� �ー�ャ� �醐血﨑俾クー�� �壱ャエ�俯巡 �簿劇﨑� ��豆�� �岺懍」シ�尖共. �エ �ク��乱�� �ー�ャ� �罹峡�� �ー��� �シ���エ�� �溢ァ�� �壱イ簿豆�護ァ �呷寳﨑俯鵠�シ�� �ケ�オ﨑們ァ �サ﨑俯株 ��川硫�� �・�ス �呷捩 ��豆�エ �壱共. �、�俯あ �・�ー�ャ 﨑ュ﨑エ� ��共�ク �エ�晤巡 ��株 �罹巡�シ�� �ャ�ィ��� �壱共. �ュ�ャ�� �懦寇�� �嶸菩│� �們イ� �� �� �エ�ー�� "���雅劇" 嶸ク�ク�ー, �ク �ー�� �呷ェス �倆初�� �壱ィク�� �ャ�シ�ク �� �� �、�罹株 �倆ム�們ァ �喜葺�、. +﨑們ァ�� �ー�ー �尖・エ'妤エ ��。ア�エ �エ �ク�� ��イエ�シ �シ�シ嵂溢来�、�� ��揆 �語ウ� �壱共. �ク�、� �シ �幎あ�� �ク �、�ク ��呱豆�� �﨑� �ー�晧揆 �ィ�シ��, �川擽�� ��イエ�シ �シ�シ﨑� �� �壱株 﨑ュ�懍乱 �﨑� �ー�晤巡 �壱共. 尞ュ峵� �俯株 �罷共�シ ��エ�ー �ク��� ��揆 夋戦利﨑罹共��, ��メ�� 﨑エ�� ��エ�エ �一オャ �エ�、! +��符, �壱イ倣少�懋ウシ ��ゥ��� �罹劇�� �ィ�ィ�� �ー�晧乱 �ー�エ�エ, �ク�ー �� 﨑ュ�罹豆� �� �エ�� �エ�ゥ﨑� �� ��イ� �們来�、. �罷狭�シ�� 彧尖ヲ�捩 �罷護牟���ク��, 尞ュ峵作捩 �� �川」シ �俾イ� �們来�シ�ー ��利﨑� 﨑エ�� �晤ャシ�、�エ ��イュ�俾イ� �們牟�俾イ� �們牟, �ー�ー �エ �溢ヲ�'�川擽�� ��呷乱 ��梃 �エ�エ �們来�、. ------------------------------------------------- -section "game/modules/tome/data/lore/shertul.lua" +﨑們ァ�� �エ ��晧囎� ��ァ� 嵭逸葺�、. �エ��乱 �俯株 �エ�、 �呷捩 ��ぎ�語ウシ �エ�シ�ー�シ �俯��壱共. �們両� �」�」﨑俾ウ� �ィ�ク�� 彧駕┣� �ィ�� �壱株 﨑倆伯�� �エ���罷魂, �ィ�ク�川� ��復 �川攵�� �ュ�ィ�エ ��ヨ� 峵碕イシ�、. �們符� �、 ���� ��乱�� �俯株 ��ヨ�� �餓棗德� �肥ー削毎�罷魂, ��ャエ孖シ �、�ー ��啄復 �簿ウエ�シ �懋ウオ﨑エ �シ�壱共. �懍│�� �、﨑エ �幗符 ��来�、. +窶罹ィシ�罷共�� �俾ー�共���シ? �� �シ �エ �瀧ー們符, ��愍�� ��エ �川擽�シ, �罷共�� ���、�壱株 �シ�護。ー��豆�エ 孖�エ�們丶�罷魂, �エ, �ク�� ��」シ ��エ �溢��� �シ�。﨑エ���� �川擽 �ー�尖共 �ア �倣��� �シ�エ ��、� �専アー�シ��. �罹。� ��エ �呱└�� �ャ�� 尞ュ峵� 夋懦注�、�エ ��」シ �肥ケ俯・シ �護流�緋ー��� 奝オ�ク�� �シ�懍ァ一アー��, �呷愍�� ��エ �エ��, �シ弴エ, �呷愍�� ��緋イ� �懍攵 �肥ー削葺�, ��ャ�ャ�ー �罷共 �ゥ���ャ� �尖�ク��, �シ�ク�エ�ー �雅・俯巡 ��� �罷語ウ�, �ク �呱└ 夋懦注�� �エ�エ �エ� ��� �溢揆 �ク�� �壱x 﨑俯株 �晝ー�擽 �、 ��擽�シ. �ィ�シ�� ��エ, �エ�� �ク �呱└�� ���ー�。�エ﨑俾クー� �駆ァ, �エ. �ー�ャ�� ��株 �ー�� �� �ー�ー �一ウ�, �シ�ー �川擽�シ, �ー�ー�� �ィ�シ�� �� ��エ... �肥ァ�� �ィ�エ���罷魂, �ク, �壱イ菩攤� �肥ァ �ス �呷捩�� �川�ク �壱卿 �川擽�. �ー� �ク �壱ウエ�エ�� �ス�� �� �菩符��ヲー�、��. �俯ェサ﨑エ�� �ィ�ャ ��、� �菩符��ヲャ�エ ��」シ �ー�ー�ー��擽 ���ク! �ク�ャ�� �ク �ス �壱ィク ��ャ��... �ャ �懍サ、�シ �ャ��擽 �懍ァ�シ. �ク�們� �ー�ー�護ァ� �� �, �エ.窶� +�、�ー 彧・�ク�懍垓 �エ�シ�ー��罷魂, ��。� ��ぎ�誤豆�� �エ�シ�ー�� ����、��攤 ��愍�� ��ェ�擽 �廷ァ��, �ク�俯巡 﨑俯x�� �ソ�エ �エ�、 﨑罹共. �ィ�ス�� 夋�エ'�川擽�� ��呷擽 �溢来�罷魂, �ー�� �尖ц��� �ゥ�醐復 �ャ�餓攪 ��擽�壱共 﨑罹共. ��エ �エ�ィ �シ�エ �シ�エ�ャ�ー�� �ク�ス�シ�� �� �� ��株��� �� �� ��共. 﨑們ァ�� ��� 嶸ク�ー�ャ�エ �ャ﨑俾イ� �呰葺�� �溢愍��, �ー�シ 﨑俯x �誤�、�� �ィ�ス�� �壱共�� �ク �エ��復 �エ嶸ク�餓揆 �ー�ャ﨑エ �エ��幣���、. �ク�ー �ー�� 夋�� 﨑俯導﨑� ��。ア�、� �ク�ー �ィ嵭們揆 﨑俯株 ��揆 �シ�ャ�����, �� �簿巡�� ����・�シ ��箕�・�� �野カ� 﨑們擽�エ�シ�エ 寀�シ��擽 �ク�、�エ � �� �シ�ア�� �懦恫﨑俯巡�� �、�晨腹 �� �溢揆 ��擽�、. ------------------------------------------------- -section "game/modules/tome/data/lore/slazish.lua" +- �罹糖 �川侃奛誤ー� ���罹ック�エ +#{italic}#��」シ: �エ �ク�懋ー �懦像�� 弡�, �罹糖 ���罹ック�エ�� �溢ァ�� 彧ャ�晧攪 﨑ュ�ャ �� 﨑� �ウ�川� �懍侠�シ�� �懋イャ�們来�、. �ク� ��一ウ� �壱腰 ��啄宙�、� �ィ�� �ャ�シ��� ��来�、.#{normal}#]], "_t") +t("A creased letter", "�ャ�ィ�� 寬ク�", "_t") +t([[Oh Cecil, what must you think of me? But I remember your words to me, before the fever took you - you told me to live. And live I must... And yet that fever has now spread to me and I feel my days are numbered. +I have a confession to make, my love. Those tinctures I brewed for you towards the end of your disease, those that helped you stay in my arms a few weeks longer, they were not my regular alchemy. In desperation I turned to darker arts in my obsession to save you. But though they kept your eyes open for a little longer, they could not keep you here with me. ------------------------------------------------- -section "game/modules/tome/data/lore/spellblaze.lua" +How desperately I yearn for you... At nights the pain of my disease tears me apart, yet I could bear it all if only you were by my side. But alone I have not the strength, and the dark thoughts return. My obsession remains. +You would frown were you to see the things I have done. You would be sickened! I cringe each time I think of what your reaction would be to see me now. But please understand, my dear, please forgive me. For I must live! Though each morning I grow weaker, my determination to survive hardens. And it is not just for me... +Amidst this darkness I have good news for you, my darling. I am with child. Though you have died your blood still lives in me, and even as my own flesh withers I can feel our baby blossoming within my womb. It is for this I carry on my experiments, gruesome as they be. It is for our child I struggle with hardened heart to extend my life ever further. ------------------------------------------------- -section "game/modules/tome/data/lore/spellhunt.lua" +I am cold and alone in this chilly crypt, thinking back on my times of warmth with you. Abominations lie beyond the walls, their haunting cries torturing my ears, reminding me of the black deeds I have performed. But every now and then I feel a gentle kick, and my resolve is stiffened, and to my experiments I return. +I must live. For you, my love, I will live.]], [[��符 �ク�、, �、� ��� �� �エ�� �俯ゥエ �エ�ィ �晝ー�揆 﨑���? 﨑們ァ�� �� �、� �エ�卓愍�� ���俾クー ��乱 �ィ�シ�� �川揆 �ー�オ﨑俾ウ� �溢牟 - "�エ��ー" �シ�� 嵂溢来�. �俯巡 �エ��ー�� �カ���... �� �霊符�� �エ�卓擽 �エ�� �俾ケ護ァ �語ウ� ��、 﨑俾ウ� �溢牟. �専サエ�ク, �ィ� �懋ー�擽 �ー���野乱 ��牟. +���ア﨑� �� �溢牟, �エ �ャ��. �、� ���俾クー ����乱 �誤豆�エ �シ�壱腰 甯�〓 �溢椁��, �、� �エ 峵溢乱 �� �シ �簿巡 �� �一イィ �溢揆 �� �一イ� 﨑エ �ャ�� �ク�ー. �ク�エ 尞雅イ被復 �ー�溢唖�� �誤蕩 �� ��笈�溢牟. �ク�� ��, �戦小�専クー﨑俯株 �溢搆�シ�� �ャ��復 �ー���� �川揆 � ���ク�エ. �� �エ�サ�誤蕩 �エ�ャ�� �カ�エ��. 﨑們ァ�� �ク��巡 �エ��揆 �ー�� �ク�ィ�溢揆 ��, �、� �們凰 﨑ィ�倆葺�� 﨑エ �シ�� �サ嵂溢ァ. ------------------------------------------------- -section "game/modules/tome/data/lore/sunwall.lua" +�簿ァ� �エ�� �カ�溢牟... �、�シ �、 �ク �� �誤ャク�� �ク�エ �「�エ��� �ッ�エ ��血. �、� �エ ��乱 �溢来�、�エ �ャ�� �� �溢来�� 奛尖魂. 﨑們ァ�� �エ�� �� 嶸シ�専ウ�, �ャ�誤ぞ 德們擽 ��牟. �ク�們�, �� �ク�ー �肥ー削復 �晝ー�揆 﨑エ ���ク�エ. �俯ェサ�� �� ��壱洳 ���ク�エ. +�エ� �護攤 �南揆 �エ�エ, ��ェ�梭 �� �ク�醐葺���. �ュ�ィ�醐腹 �ー�シ! �ク �ィ�オ�� ��メ�� 﨑エ�� �們ケ們侃�ャ��. 﨑們ァ�� �罹ー� �エ﨑エ﨑エ��, �エ �ャ��. �罹ー� �ゥ�懦紛��. �� �エ��ー�シ 﨑エ! �、�シ ��ケィ�壱共 �ク� �川�� �� �駆符��� �溢ァ��, �エ��お��幣 﨑罹共�� �ー�ャ� �川�� 嶹母ウ�﨑エ��� �溢牟. �エ�エ �� ��紛�罹ァ誤巡 ��旧�ク... +�エ��イ誤x �肥垪﨑罹魂�� �駆捩 �護享�エ �溢牟, �エ �ャ��. �エ ����� ��擽� �尖攵�� �溢牟. �� �ス�溢ァ�� �、 嵓シ�� �ャ��梭 �エ �溢乱 �エ�� �一ウ�, �エ �ク� ���ス﨑エ�ク �ス�エ��� �溢ァ��, ����川� �ー�ャ�� ��擽� �尖攵�俾ウ� �壱株 �エ �尖d �� �溢牟. �エ�� �エ� �ク �誤ヲ�⊂�俯株 �、嵭們揆 ���﨑俾ウ� �壱株 �エ���シ. �エ� �ク�ー �畷豆�� ��壱洳��エ�懋ケ護ァ �エ��ー�、�� 﨑俯株 �エ, �、 �ー�ャ�� ��擽 �誤ャク�エ�シ. ------------------------------------------------- -section "game/modules/tome/data/lore/tannen.lua" +�エ �ィ��エ �エ�、�川� �溢凰 﨑ィ�倆毎�� �ー�、﨑� ���、�� ���ャ�ャ��, �簿ァ� �・�� �ク�懍寥. � �ス �、�尖株 彧餓ク。﨑� �エ�シ�、�エ �一ウ�, �ク��豆�エ ��エ�� �肥ー削復 ��ェ�揆 �」�� �溢愍�エ �簿ァ� �ク�� �� �呷符. �エ� ���ク �ャ��復 �シ�、�エ ���、�エ�� �シ. 﨑們ァ�� ��肥畠 ��擽� �エ �ー�シ �エ�� �ー �誤ァ壱共, �、�� �ウ�� �溢搆�� �ケ�� �、嵭們揆 �エ�エ��� �溢牟. +�� �エ��ー�シ 﨑エ. �エ �ャ��, �� ��紛 �エ��お��イ�.]], "_t") +t("last hope graveyard", "�溢ァ�� 彧ャ�� �オ�呱ャ們ァ", "newLore category") +t("gravestone", "�俯ケ�", "_t") +t([[#{bold}# +Here lies Jake, son of Borlin and Clarise +#{normal}#112 - 118#{italic}# +Rest well, our child +This world was too dark for thee +#{normal}#]], [[#{bold}# +�ャ�ー �エ�ー�シ 增エ�シ�ャ�、�� ��豆 �懍擽增ャ� ���、�、 +#{normal}#112 - 118#{italic}# +寬ク德� �ャ�エ, �ー�ャ ��豆 +�エ �ク��捩 �、�� �壱ャエ �エ�。�ャ�� +#{normal}#]], "_t") +t([[#{bold}# +Here lies Alenda and Pariel +#{normal}#92 - 115, 94 - 115#{italic}# +In sin you lived +In sin you died +Rot here together +#{normal}#]], [[#{bold}# +�ャ�ー �誤�誤共� 甯誤ヲャ�們擽 ���、�、 +#{normal}#92 - 115, 94 - 115#{italic}# +��・シ ��エ �エ�俾ウ� +��・シ ��エ �ス�溢愍�� +�ャ�ー�� 﨑ィ�� �ゥ�エ�シ +#{normal}#]], "_t") +t([[#{bold}# +Marcus the Immortal +#{normal}#23 - 107#{italic}# +Ambitious in life +Humbled in death +#{normal}#]], [[#{bold}# +�壱ゥク�� �溢サ、�、 +#{normal}#23 - 107#{italic}# +�シ�晧愍�� ��晧ーシ�� �カ +�ク �ス�護捩 �壱攵嵂壱巡�、 +#{normal}#]], "_t") +t([[#{bold}# +Lord Gracion Bestelle +#{normal}#41 - 112#{italic}# +The memory of the greatest +Shall never dim +#{normal}#]], [[#{bold}# +�罹糖 �ク�シ�懍乖 ���、奛� +#{normal}#41 - 112#{italic}# +�ク ��劇﨑� ����捩 +�ー�� �罷椈� �喜愍�ャ +#{normal}#]], "_t") +t([[#{bold}# +Inilasac Salocin +#{normal}#32 - 120#{italic}# +All tomes shall remember thee +And thine dark blessings +#{normal}#]], [[#{bold}# +�エ�尖攵�ュ �エ�懍侠 +#{normal}#32 - 120#{italic}# +�ィ�� �懋ー �ク��シ �ー�オ﨑俯ヲャ +�ク��� �エ�川垓 �簿ウオ �戦復 +#{normal}#]], "_t") +t([[#{bold}# +RIP Cecil Farion +#{normal}#98 - 122#{italic}# +Noble in mind +Pure in spirit +Rest now from the burdens of the flesh + +#{normal}#A fresh rose lies here]], [[#{bold}# +寬ク德� ���懍���, �ク�、 甯誤ヲャ�ィ +#{normal}#98 - 122#{italic}# +�ク �菩侠� ���﨑們��� +�ク ��仂� �懍�﨑們��シ�� +�エ�� �。���� �川揆 �隷ウ� 寬ク德� �ャ�護� + +#{normal}#�晧�﨑� �・�ク 﨑� �。�エ� �南流 �溢慣�壱共.]], "_t") +t([[#{bold}# +Here lies Golan of Derth +#{normal}#65 - 113#{italic}# +May your memories +Always bring joy and love +#{normal}#]], [[#{bold}# +�ャ�ー �ー�エ�、�� �ィ��エ ���、�、 +#{normal}#65 - 113#{italic}# +�ク�� 﨑ィ�倆復 �ー�オ�、�エ +�ク�罹x �ー�ィ�シ �ャ�卓揆 ��ク�、�ー�シ +#{normal}#]], "_t") +t([[#{bold}# +Here lies Mara +#{normal}#70 - 109#{italic}# +You knew your doom +And faced it +Rest in peace +#{normal}#]], [[#{bold}# +�ャ�ー �壱攵� ���、�、 +#{normal}#70 - 109#{italic}# +�川侠�� 甯誤ゥク�� �語ウ� �溢来�� +�ク��揆 ��亨﨑們��シ�� +寬ク德� ���懍��� +#{normal}#]], "_t") +t([[#{bold}# +Bodun the Follower +#{normal}#86 - 117#{italic}# +Killed by a friend's untimely death dance +#{normal}#]], [[#{bold}# +�ー�エ�� �� �エ�� +#{normal}#86 - 117#{italic}# +�懋オャ�� �護符�� �ス�護攪 �エ��乱 �ャ�� +#{normal}#]], "_t") +t([[#{bold}# +Tania Pure-Hearted +#{normal}#78 - 115#{italic}# +Our tears are for ourselves +To have lost one so bright as you +#{normal}#]], [[#{bold}# +�懍�﨑� 夋�溢符 +#{normal}#78 - 115#{italic}# +�溢凰 �呷擽 �幎x�� �エ�シ ��来�シ�� +�ー�ー �ク� �壱ャシ 彧俯ヲエ �俯ー野乱 +#{normal}#]], "_t") +t([[#{bold}# +Unknown +#{normal}#?? - 107#{italic}# +Your bravery will not be forgotten +#{normal}#]], [[#{bold}# +���� �壱ェ� +#{normal}#?? - 107#{italic}# +�ク��� �ゥ�ケ﨑ィ� �ー�� �器��� �喜愍�ャ +#{normal}#]], "_t") +t([[#{bold}# +Captain Lepant +#{normal}#56 - 102#{italic}# +A hero to all elements of society +#{normal}#]], [[#{bold}# +�逸倹孖ク ��・ +#{normal}#56 - 102#{italic}# +�護攤�� ��紛 �ク�エ ��寉 +#{normal}#]], "_t") +t([[#{bold}# +Ghormot the Black +#{normal}#0 - 97#{italic}# +In this bright age +Of new adventures +You are not forgotten +#{normal}#]], [[#{bold}# +���幗攪 ���エ�サ +#{normal}#0 - 97#{italic}# +�壱。懍垓 �ィ嵭們愍�� ��晨復 +�エ �晧捩 �罹劇�� +�ク��� �ー�� �器��� �喜愍�ャ +#{normal}#]], "_t") +t([[#{bold}# +Gygax the Great +#{normal}#38 - 108#{italic}# +Most blessed are we +To have shared this world with thee +#{normal}#]], [[#{bold}# +��劇﨑� �� ��エ�晧侃 +#{normal}#38 - 108#{italic}# +�ク�� �呷捩 﨑俯釜 ��椈�川� �エ��ー� �� �溢牟�� +�ー�ャ�� �、�� 嵂餓垓��豆�エ�壱共 +#{normal}#]], "_t") +t([[#{bold}# +Here lies Opius the Wastrel +#{normal}#89 - 117#{italic}# +Death was too good for you +May you quickly be forgotten +#{normal}#]], [[#{bold}# +�ャ�ー �餓流�ク�� �、嵓シ�ー�、� ���、�、 +#{normal}#89 - 117#{italic}# +�ス�護。ー�ィ �、�� �ャ�們擽�� +�ィ�ャ �器���ー�シ +#{normal}#]], "_t") +t([[#{bold}# +Wichman Toy +#{normal}#80 - 121#{italic}# +Your rogueish charms +Inspire us forever +#{normal}#]], [[#{bold}# +��ケ俯ィシ 奝��エ +#{normal}#80 - 121#{italic}# +�ク��� �・�懍侃�ー �、�・� +��寳德� �ー�ャ ��エ�作乱 +#{normal}#]], "_t") +t([[#{bold}# +Annei Caffrey +#{normal}#26 - 102#{italic}# +On the wings of dragons +You forever soar +#{normal}#]], [[#{bold}# +�壱└�エ �エ嵓�ヲャ +#{normal}#26 - 102#{italic}# +�ゥ�� ���罹・シ 夋�� +�ク��� �ク�懋ケ護ァ�� �們��シ�ャ +#{normal}#]], "_t") +t([[#{bold}# +Here lies Eden of Derth +#{normal}#97 - 121#{italic}# +Untamed in spirit +Unhesitant in flight +Unlifed in grimmest darkness +#{normal}#]], [[#{bold}# +�ャ�ー �ー�エ�、�� �尖唆�エ ���、�、 +#{normal}#97 - 121#{italic}# +�ク ��仂� �川悛��ーゥ嵂一ウ� +�ク ��哩� �ー�ィ�エ ��牟 +��・ �肥垪﨑� �エ�� �作乱�� �ス�、 +#{normal}#]], "_t") +t([[#{bold}# +Calici the Brave +#{normal}#86 - 113#{italic}# +Alas that bravery was not enough +#{normal}#]], [[#{bold}# +�ゥ�ケ﨑� �シ�ャ�� +#{normal}#86 - 113#{italic}# +��符 �ク �ゥ�ー �ゥ��ケ� �喜葺�、 +#{normal}#]], "_t") +t([[#{bold}# +Barbrim the Cursed +#{normal}#92 - 119#{italic}# +Betrayed by those he trusted +#{normal}#]], [[#{bold}# +��シ�幗捩 �� �罷ク誤ヲシ +#{normal}#92 - 119#{italic}# +�ソ�壱腰 �尖豆�専イ� �ー���ケ﨑俯共 +#{normal}#]], "_t") +t([[#{bold}# +Falsira Mageslayer +#{normal}#78 - 104#{italic}# +Slain by the dark magics she fought +We shall never forget +Death to the spellweavers! +#{normal}#]], [[#{bold}# +�壱イ菩ぎ�・�シ 甯肥亨�シ +#{normal}#78 - 104#{italic}# +�樌� �ク�ー�� �ャ��復 �壱イ菩乱 �ス�、 +�ー�� �喜ァ �喜愍�ャ +�シ�ク��。ー�尖豆�専イ� �ス�護揆! +#{normal}#]], "_t") +t([[#{bold}# +Here lies Amalla +#{normal}#86 - 105#{italic}# +Burned for witchcraft +#{normal}#]], [[#{bold}# +�ャ�ー ��ァ尖攵� ���、�、 +#{normal}#86 - 105#{italic}# +�壱イ菩揆 �ャ�ゥ﨑� �壱�, �ク ��。� �逸ム �ス�、 +#{normal}#]], "_t") +t([[#{bold}# +Gamrik Dellhorn +#{normal}#47 - 93#{italic}# +Fell to the Wintertide blizzard +#{normal}#]], [[#{bold}# +�尖ヲュ �ク嶸シ +#{normal}#47 - 93#{italic}# +��、�、�� �ィ�ク�� �壱ウエ�シ�� �ー�ャ��、 +#{normal}#]], "_t") +t([[#{bold}# +Here lies Peterin +#{normal}#32 - 89#{italic}# +Died alone +#{normal}#]], [[#{bold}# +�ャ�ー 嵓シ奓ー�ー�エ ���、�、 +#{normal}#32 - 89#{italic}# +�ク�ュ�� �ス�、 +#{normal}#]], "_t") +t([[#{bold}# +Ben Harrison +#{normal}#68 - 104#{italic}# +Praise the name +Of he who helped us band together +#{normal}#]], [[#{bold}# +�、 﨑エ�ャ�ィ +#{normal}#68 - 104#{italic}# +�ー�ャ� �餓ケ俾イ� 﨑エ �シ�壱腰 +�ク�� �エ��揆 �ャ�ク﨑俯攵 +#{normal}#]], "_t") +t([[#{bold}# +Here rests Raymond Gaustadnes +#{normal}#84 - 120#{italic}# +The Pixels finally got him... +#{normal}#]], [[#{bold}# +�ャ�ー �溢擽�シ�� ��ー�、夋�罹└�、� ���、�、 +#{normal}#84 - 120#{italic}# +嵓ス� �卓羅﨑俯共� �ー�ュ... +#{normal}#]], "_t") +t([[#{bold}# +Here lies Crokar +#{normal}#86 - 113#{italic}# +His love of trolls proved too dangerous a hobby +#{normal}#]], [[#{bold}# +�ャ�ー 增ャ�懍ケエ�エ� ���、�、 +#{normal}#86 - 113#{italic}# +孖ク�、 ��嶸ク�� �壱ャエ ��利﨑� �ィ�ク�シ�� �ク �晤ェ�毎�、 +#{normal}#]], "_t") +t([[#{bold}# +Lyrissa the Wyrmfriend +#{normal}#93 - 116#{italic}# +Eaten by dragons +#{normal}#]], [[#{bold}# +�ゥ�� �懋オャ �シ�エ�ソ�ャ +#{normal}#93 - 116#{italic}# +�ゥ�専イ� �。��ィケ嶸罷共 +#{normal}#]], "_t") +t([[#{bold}# +Here rests Weldeth the Deserter +#{normal}#86 - 103#{italic}# +Fled from battle +Bereft of pride +On a comrade's sword +He quickly died +#{normal}#]], [[#{bold}# +�ャ�ー 夋溢��� �ー�ー�、� ���、�、 +#{normal}#86 - 103#{italic}# +��握�川� ��ァ晧ケ� +�作ァ� ��株 �� +�ク ��垈�� ��� +���エ�� �ス�壱共 +#{normal}#]], "_t") +t([[#{italic}# +This gravestone has been desecrated +#{normal}#]], [[#{italic}# +�エ �俯ケ�株 弡シ�尖据�エ �溢慣�壱共. +#{normal}#]], "_t") +t([[#{bold}# +Seria Swanfoot +#{normal}#56 - 109#{italic}# +May your feet now walk amongst the stars +#{normal}#]], [[#{bold}# +�ア�ー�、�ャ �ク�ャ�� +#{normal}#56 - 109#{italic}# +�ク��� �懍擽 �エ�� ��豆 �ャ�エ�シ �キ�ー�シ +#{normal}#]], "_t") +t([[#{bold}# +Eric and Erik +#{normal}#66 - 114#{italic}# +Met their death investigating dark light +Alas, the pit was darker still +#{normal}#]], [[#{bold}# +�尖ヲュ�シ �俯ヲュ +#{normal}#66 - 114#{italic}# +�エ�川垓 �幀ウシ 﨑ィ�� �ス�護揆 �樌擽﨑俯共 +��符, �ク �ャ�ゥ�エ�� �ャ��梭 �エ�川屏�、 +#{normal}#]], "_t") +t([[#{bold}# +Hoblo Sureshot +#{normal}#94 - 120#{italic}# +Death by ricochet +#{normal}#]], [[#{bold}# +�ア�罹ーア�� 嶸ク�罷。� +#{normal}#94 - 120#{italic}# +��ヤ�� �樌符 �ャ�� +#{normal}#]], "_t") +t([[#{bold}# +Grave of the Unknown Mason +#{normal}#??? - ???#{italic}# +In dedication to all those lost building the dungeons of Maj'Eyal +#{normal}#]], [[#{bold}# +���� �壱ェ�攪 �晝ウオ�� �� +#{normal}#??? - ???#{italic}# +�溢ヲ�'�川擽�護攪 �們��豆�� �畷共 �ャ�晨復 �ィ�� �エ�、�専イ� �肥ケ罹共 +#{normal}#]], "_t") +t([[#{bold}# +Here lies Albert Deathproof +#{normal}#75 - ???#{italic}# +Buried alive +#{normal}#]], [[#{bold}# +�ャ�ー �溢ぎ�� �誤イ�敢� ���、�、 +#{normal}#75 - ???#{italic}# +�ー ��。� ��乱 �サ嶸罷共 +#{normal}#]], "_t") +t([[#{bold}# +RIP Legless Jack +#{normal}#26 - 98#{italic}# +His life's dream was to dance +But even dreams must die +#{normal}#]], [[#{bold}# +寬ク德� ���懍���, �、�ャ ��株 �ュ +#{normal}#26 - 98#{italic}# +�ク�� �溢捩 �、�� �ー �エ�� ��擽�壱共 +﨑們ァ�� �溢。ー�ィ�� �ク��� �ス�ー �壱�ィ�エ�、 +#{normal}#]], "_t") +t([[#{bold}# +The Blightbringer +#{normal}#14 - 46#{italic}# +Do not disturb +#{normal}#]], [[#{bold}# +嶹ゥ尞川攪 �ャ�� +#{normal}#14 - 46#{italic}# +�ゥ﨑エ﨑們ァ �溢亨�、 +#{normal}#]], "_t") +t([[#{bold}# +Matthew the Brawler +#{normal}#101 - 122#{italic}# +Killed in a ring of blood +#{normal}#]], [[#{bold}# +�ゥ妤ャ� �、孖� +#{normal}#101 - 122#{italic}# +嵓シ�� 妤ャ�ー�・�川� �エ﨑エ�ケ嵂壱共 +#{normal}#]], "_t") +t([[#{bold}# +Sarusan the Timeraper +#{normal}#102 - 87#{italic}# +He who wields Time +Dies by Time +#{normal}#]], [[#{bold}# +�懋ー�揆 ��ヨ﨑俯株 �ャ�ィ�ー +#{normal}#102 - 87#{italic}# +�懋ー�揆 �、�ィ�� �� +�懋ー�乱 �倆紛 �ス�、 +#{normal}#]], "_t") +t([[#{bold}# +Palia the Poacher +#{normal}#94 - 118#{italic}# +Shown no mercy in the cursed woods +#{normal}#]], [[#{bold}# +��オ�シ 甯罷ヲャ�� +#{normal}#94 - 118#{italic}# +��シ�幗捩 �俯ャエ�、�専イ� �尖ケ�梳 ��来�、 +#{normal}#]], "_t") +t([[#{bold}# +Here lies the merchant Dalio +#{normal}#83 - 121#{italic}# +Slain by an assassin's deadly poison +#{normal}#]], [[#{bold}# +�ャ�ー ��攤 �ャ�ャ�、� ���、�、 +#{normal}#83 - 121#{italic}# +�肥ざ�川乱�� ��ざ�ケ嵂壱共 +#{normal}#]], "_t") +t([[#{bold}# +Here lies Jazak +#{normal}#92 - 113#{italic}# +He played with the wildest fires +And got burnt +#{normal}#]], [[#{bold}# +�ャ�ー �川梠�エ ���、�、 +#{normal}#92 - 113#{italic}# +�ク�� �ケ�ャ﨑� �溢揆 ���� ��俾ウ� +�逸ム �ス�壱共 +#{normal}#]], "_t") +t([[#{bold}# +RIP Gedis the Paladin +#{normal}#?? - 118#{italic}# +Bright star from foreign lands +We weep your fallen light +#{normal}#]], [[#{bold}# +寬ク德� ���懍���, �ー�ャ �誤粕�、 +#{normal}#?? - 118#{italic}# +�ッ�� ��乱�� �ィ �晧捩 �� +�ク��� �幗擽 �ャ�ク�シ�ク �ャ嵓シ �ー�ク�シ +#{normal}#]], "_t") +t([[#{bold}# +Foursaw the Clown +#{normal}#82 - 114#{italic}# +We laughed +Until we saw +The joke was over +#{normal}#]], [[#{bold}# +�瀧劇 尞ャ�護垈 +#{normal}#82 - 114#{italic}# +�鷺橋�エ�ャ�シ �晝ー�毎�、 +�ク�� �鷺橋�エ +�晤ぎ�、�� �ク �語クー ��ケ護ァ +#{normal}#]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/maze.lua" + +t("maze", "�ク��", "newLore category") +t("diary (the maze)", "�シ�ー (�ク��)", "_t") +t([[Dear diary, + +Lessons are off this week as my tutor has fallen ill, so I've decided to sneak out and have a wander round the old mazed ruins nearby. I know I'll get in trouble if I'm caught, but as long as I'm back in a couple of days no one will notice... Besides, I get so bored cooped up in those mountains! I want some fun! + +This is rather a dirty place though. I've come across a few bandits and snakes in here, but nothing to threaten a grade 3 mage like me. + +I remember hearing that this labyrinth used to be a prison used by the halfling king Roupar during the Age of Dusk, and that with the lawlessness of the time captives were simply sent here to rot. Some say a magical curse infected the place and turned them into bull-like monsters that patrol the halls to this day. How exciting!! +]], [[�シ�ー�・��, + +�ー�ャ �菩ぎ�們擽 �卓乱 �ク�、�� �エ�� �シ�� �菩攪� ��牟. �ク�們� �� �ー�� ���ク�俾ー�� �シ�ゥ�� �壱株 �、�俯据�� �オ�。﨑� 尞戦来�シ �俯洳�エ�ー�� 嵂溢ァ. �ク�ャ�エ �ケ�ー德� ��ョ��ァ�����, 﨑俯」ィ �エ寀 �エ�� �護符��ー�� 﨑俯ゥエ �壱劇 �� �ク�エ �ー�シ... �誤共�, � �ー�� �俯ー倣� �壱株 �エ ��ァ� ��ィ﨑俯共��! �緋ー �ャ�ク �シ �� 﨑�囈﨑エ! + +�シ�ー �ャ�エ �ク ����復 �ウ�エ�シ. �ャ�ー�� ����� �� ��擽�� ��� �誤ぎ�罷魂, �� �呷捩 3 ��怱 �壱イ菩ぎ �簿巡�エ �エ�懍垪 �� ��ァ. + +�ク�ャ�� �エ�� �エ �ク��捩 﨑倆伯�� �� �ィ甯誤・エ� 嶹ゥ嶸シ�� �罹劇�� �川丼�シ�� �シ��, �ク�語ー �エ�菩イ懍ァ �罹劇�シ�� 尞ャ�罹豆�� �ャ�ー�、 �エ�エ �縄ウ� �ク�・ �ゥ�� �罷草�壱共�� �エ�シ�ー�シ �、� ��擽 �溢牟. �� �エ�、 �ャ�� �尖。罹株 �壱イ菩��攤 ��シ �呷捩 �� �エ�ウ�� �、�シ�懍シー��, �ャ�ー�� �ゥ�� 尞ャ�罹豆� �ク ��シ �誤ャク�� 嶹ゥ�誤梠 �ョ� �エ�シ�� �﨑エ��, �、�俯あ�護ァ�� �ク��揆 �護符�、�誤劇. �護昏�奓ー �ー��俯株�ー!! +]], "_t") +t([[I'm having so much fun! Probability Travel is making this little trip a breeze. And you should have seen the look on that bandit's face when I came out one wall, disappeared through another, and came around behind him! Hee hee hee... +I still remember Archmage Tarelion's lecture about the spell - "Probability effects can be employed for ease of use, but beware thee of relying on them. With ease of use comes ease of mind and a weakening of one's will and concentration. Soon one will find oneself in a situation of risk, bereft of normal judgement of danger, and low on the mental resources to save onself. Heed thee well." Bah, what tosh!!! How dumb does he really think I am?! ------------------------------------------------- -section "game/modules/tome/data/lore/trollmire.lua" +Besides, I'm enjoying myself - I'm having an adventure!! +I saw something! I don't know what it was... but it was big and shadowy! But when I tried chasing it I got lost... Um, maybe I just imagined it? No, I'm sure it must be something cool and exciting, I just have to keep exploring!]], [[�ャ�ク ��イュ �、�エ! ��・�ア ��平 �シ�ク �簿カ�乱 ��ァ� �晧捩 �ス �ケ�ー��、��. �、� �ク ����� 岺懍�菩揆 �、�エ�シ 嵂壱株�ー! �エ� �エ�、 �ス�川� 孖�エ�們凰��, �、�ク �ス�シ�� �、�エ�� �、��, �ク�� �、�川� 孖�エ�們剩�� �� ��壱腰 岺懍�� �川擽�シ! 德逸梭德�... +夋�壱ヲャ�ィ �俾サ們� �エ �シ�ク�� �、��葺�罹ゥエ�� 﨑們��� �川擽 ��ァ�巡 �ー�オ��. "嶹簿・��� �、�ィ�� �ー��� �ャ�ゥ﨑俾クー�� 寬ク�ャ﨑們ァ��, �ク��、� �ク��乱 �壱ャエ �們。エ﨑們ァ �危巡�� �シ�倆紛�シ 﨑罹共. 寬ク�ャ﨑� ��乱 �們。エ﨑俾イ� �俯ゥエ �川侠�� �ィ�エ�� �エ�・�� 峵�� �們牟, �們ァ� �卓、瀧�・�エ �ス﨑エ��� �罹共. �ク�ー �尖豆� ��クー 甯尖卿 �・�・�シ �菩侠�・�� ��ア�シ�� 增ー ��クー�� �倆葺�� �� ��擽�、. �ィ�� �ー�ャ﨑俯攵." 﨑�, �尖巡 �� �俯株 �誤ヲャ!!! �エ� �ク�エ �ク��ャ�ク �� ��亨��?! ------------------------------------------------- -section "game/modules/tome/data/lore/zigur.lua" +�誤共�, �� ��� �エ ��勦�� �専クー�� �壱共�� - �� �ィ嵭� �卓擽�シ��!! +�緋ー �エ��エ! �ク�� �川��肥ァ�� �ィ�エ�����... ��ャエ孖シ �、�、�隷ウ� �エ��復 �ー��エ! �シ�ー �ク�ク �南符��、�� 﨑俯笈�� ��牟�ク ���ク�、... ��, �エ� 嵭幀イ�擽�シ�� �ク �エ�? ��笈�, ��ェ�梭 �緋ー �駆ァ�� ���俯株 ��攵 �ー�シ! ��� 夋戦利﨑エ�シ�!]], "_t") +t("the perfect killing device", "��イス﨑� �エ﨑エ �・��", "_t") +t([[I have now devised the perfect trap for the horned beast that walks these halls! Truly he cannot avoid this amazing contraption - the perfect blend of technical mastery and nature's lethal gifts. Ah, how I look forward to having that monster's head mounted on my walls - it shall be the pride of my collection! +The contraption is elegant and simple, though many months I have spent getting the formula perfect. There are two vials attached together - one containing finely ground hemlock, the other containing a carefully prepared zinc compound. When the vials are broken the materials react with the air and pump out an amazing cloud of poisonous vapour! The poison is supremely effective, killing within minutes. All I have to do is carefully hide the vials beneath a thin piece of slate and wait for my prey to step upon the trap - then POOF, it's dead! ------------------------------------------------- -section "game/modules/tome/data/maps/towns/gates-of-morning.lua" +I have prepared a great many vials to last me throughout the hunting season. By this time next year I will have a trophy collection to match the kings! +I seem to have misplaced one though... I'm sure it must be close by. ------------------------------------------------- -section "game/modules/tome/data/maps/towns/last-hope.lua" +No, NO! I have - I --- acci--- pain, such pa--______ +#{italic}#You find a dusty case filled with many small vials of powder. They seem serviceable.#{normal}#]], [[�エ �オ��・シ �護符�、�壱株 � �� �ャ�ー �川柑�� �俯ヲャ﨑� ��イス﨑� 﨑ィ�菩揆 �罹ー懦毎�、! �壱劇�� �サ 嵓シ﨑� �ク? �ャ�護攪 �ー���シ �川硫�� �ケ��攪 ��イス﨑� �ー﨑ゥ�エ�シ��! ��, � �エ�シ�� �ゥ�� �ス�尖共 �ク�エ �・�晨葺�� ���� �シ�壱x �ー�、�、�罷株�! �エ �們ァ啄宙 �ゥ�晧揆 嶹菩共﨑俾イ� �幎ざ �� ��擽�、! ------------------------------------------------- -section "game/modules/tome/data/maps/towns/shatur.lua" +�尖ヲャ�� �ィ�懦葺�エ�罹巡 �ー��葺�、. �ク�俯巡 ��イス﨑俾イ� ��げ﨑俯�、�� �� �ャ�エ�� 妤ャ�戦毎�、. �エ �・�們乱�� �卓擽 �� �� �ャ�、 �壱共. 﨑俯x�尖株 �ア�� �サ� ��ック�俯ヲャ� �、�エ �一ウ�, �、�ク 﨑俯x�尖株 ���ス �ィ�� ���復 ��硫 嶹被鮒�シ�エ �、�エ �壱共. �エ �瀧豆�エ �ィ��� �俯ゥエ �溢乱 �� ��豆�エ �オ�ー� �們搗﨑エ�� ��イュ�� �� �一ー罹・シ �懍牟�エ�� �罹共! �エ ��捩 巐ィ�シ� �簿ァ� �晤ざ�們�, �ャ�・�川揆 �� �� �エ�� �ス�シ �� �壱共. �� �ク�・ �瀧豆�� �懦倹 ��椈�� �ー�ャ�、�ス�� �ィ�ー��, �エ �ャ�・�川擽 﨑ィ�� ��。� �ャ�シ�、�ー�シ �ー�、�ャ�ー�� 﨑俯ゥエ �罹共. �ク�シ, 寬�!! �懍梍, �懍イエ�、! +�ャ�・���� ���紛�� �卓揆 ��イュ �珠擽 ���紛 �川来�、. �エ�� �エ�俯阜�、�エ�エ �エ �們ァ啄宙�、� �簿豆�� ��ウシ�� �橄ィケ�� �ー�、! +�シ�ー 﨑俯x �俯ェサ �、�倆復 �� �呱共... �エ �シ�們��� 奛尖魂. ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/auto/greater/living-weapons.lua" +�� �シ, �� �シ!! �俯株 - �� --- �ャ��--- ��血, �エ��イ誤x ��売--_____ +#{italic}#�シ�妤ャ�ア�エ ��梵�シ �セ��ヨ�オ�壱共. �溢乱�� �エ�、 ��ィ� �� �ー�ク�� �瀧豆�エ �珠擽 �、�エ �溢慣�壱共. ��ァ� �ク�醐紛 �エ��笈�、.#{normal}#]], "_t") + ------------------------------------------------ -section "game/modules/tome/data/maps/vaults/auto/greater/orc-hatred.lua" +section "mod-tome/data/lore/misc.lua" +t("temple of creation", "�ス�ー�� �ャ��", "newLore category") +t("tract of destruction", "甯語エエ�� �・", "_t") +t([[#{bold}#Tract of Destruction#{normal}# +Though armies would fall before the Spellblaze's might, though forests were razed and the skies bled red with fire, they always felt that the earth would endure. It seemed eternal, unmoving. Not even the fury of the Spellblaze could hope to destroy it. ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/auto/greater/paladin-vs-vampire.lua" +How wrong they were. The Nalorテォn people, long secluded, were prepared to fend off any attacks on their land, but how could they hope to stop the land itself crumbling? Seeing their home literally tearing itself apart, plains and forests tumbling into the seas... For one brief, terrible moment, they beheld the true extent of the Spellblaze's power. Not only was it destroying the people of the world, but the world itself. +The lands of the Nalorテォn had sunk beneath the waves.]], [[#{bold}#甯語エエ�� �・#{normal}# +�ャ�誤豆� �壱イ倣少�懍攪 ��オ﨑� 德� �樌乱 �ー��、�エ �エ�溢ァ�� �イ�エ �逸ム�� 﨑俯釜�エ 嶹肥両�シ�� �賀イ� �シ�、��シ��, ���� �ャ�誤ぞ ��擽�シ�� �晝ー�毎�、. ���� 彧罷豆�シ ��擽 ��寳﨑� �� �呷葺�、. ��ャエ�ャ �壱イ倣少�懍擽�シ�� 﨑エ�� ���シ 甯語エエ﨑� �俯株 ��揆 �� �呷葺�、. ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/auto/greater/portal-vault.lua" +�シ�壱x �俯ェサ�� �晝ー�擽�壱株�. ���罹�� �ャ�誤豆� �、�ォ�呷譜 ��被紛 �エ�エ�� �ィ�� ����� ���紛 �肥ァ��, �� �ク �川イエ� �エ�溢�ク �エ�ャ�� ��揆 �溢カ罷株 ��擽 ��・�エ�� 﨑俾イ��緋ー? �川侠�、�� ��嵂・�エ �ク�� �ク��� �ー�ー�ー��愍�� �「�ー�� �、甯専ウシ �イ�エ �罷共�� ��シ�雅株 �滝イス��, ���罹�� �ャ�誤豆� �ク� ��罹ウシ �俯ー野乱 ��来�、... �ィ 﨑懍���, �ク �肥ー削復 﨑懍���乱 �ャ�誤豆� �壱イ倣少�懍攪 ��ァ� 德們揆 �ゥ��葺�� �� ��擽�、. �ク 德們捩 �ャ�誤豆�尖ァ� ��笈�シ �ク�� �川イエ�シ �一クー�一クー �「�エ�畷株�、�� ��揆. -t("Cancel", "�ィ��", "_t") +�エ�ス�� ���罹�溢攪 ��捩 甯誤巡 ��椈�� ��シ�餓葺�、.]], "_t") +t("tract of anarchy", "嶸シ�溢攪 �・", "_t") +t([[#{bold}#Tract of Anarchy#{normal}# +For the years following the cataclysm, chaos reigned. Their culture, their way of life, it was as broken and fractured as the land itself. Nalorテォ civilisation was reduced to a few isolated and feeble settlements, scratching out meagre existences as land, mind and body was warped in both shape and spirit. ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/auto/greater/sleeping-dragons.lua" +Faced with the idea of their great race failing 窶� another victim of the Spellblaze, a footnote in the annals of history 窶� impassioned pleas were sent to their elven brothers: The Shalorテォn, the Thalorテォn. Aid was even requested from human and halfling, embroiled in their own petty squabbles as they were. +The Nalorテォn received no answer.]], [[#{bold}#嶸シ�溢攪 �・#{normal}# +嶸シ�溢擽 ��ー﨑俯株 ��ゥ��� �罹劇�シ ��們丶�エ��, �ク�、�� �ク嶹肥凰 �カ�� �ゥ�晧捩 �晝ー�� ���俯涵 �エ�溢ァ��, �溢擽 ��� �川葺�、. ���罹�� �ク��捩 �滝ウ� ���ス�� �菩ーゥ� �� �ウ�護擽 �ィ�� �簿巡�� ��奣エ﨑俾イ� �們来�、. �ャ��エ �ク�、�� �菩侠�シ �。�エ�溢� �、寀�、�誤共. ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/auto/lesser/loot-vault.lua" +��劇﨑� ���罹�溢。ア� �ク�� ��クー�シ ��ゥエ﨑俾イ� �們梵 - �ュ�ャ�懍攪 ��」シ�� �倆葺�エ �� �、�ク �壱イ倣少�懍攪 彧ャ�晧梵�、�ク - �倆売 嶸菩�罹豆, �ャ�罹�溢凰 夋壱。罹�溢乱�� ��它�� �肥イュ嵂壱共. �ャ��エ �専クー�、�シ�ャ �エ�俾イ�螺�� �、妤シ�� �護擽�� �ク��ウシ 﨑倆伯��乱�誤巡 ��它�� �肥イュ嵂壱共. +���罹�溢乱�誤株 �ク �エ�、 ��オ�� �護符�、� �喜葺�、.]], "_t") +t("tract of acceptance", "�們圸�� �・", "_t") +t([[#{bold}#Tract of Acceptance#{normal}# +Betrayed by the Shalorテォn, wilful and destructive, and the Thalorテォn, aloof and suspicious, a long, seething silence fell over the remaining Nalorテォn people. It was during this period of grim introspection that salvation was suddenly and unexpectedly granted. The ancient Sher'Tul magicks, long pondered over by the land's mystics, would bear fruit at last. ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/collapsed-tower.lua" +The same force that destroyed the Nalorテォn would save them. Through the Sher'Tul's magic, the Nalorテォn became able to breathe water as if it was air. Their bodies became adapted for existence under the waves, their legs becoming long, snake-like tails. Such drastic metamorphosis would naturally cause horror, you may expect. However, the Nalorテォn saw the possibilities their new forms provided: Their sunken lands were their own once again. Their homes would be rebuilt, their civilisation reborn. Nalorテォn no more, the denizens of the sunken kingdom would come to be known as 'nagas'...]], [[#{bold}#�們圸�� �・#{normal}# +���� �ク�� 甯語エエ��攤 �ャ�罹�壱豆�シ ���啄葺�� �們峡 �珠捩 夋壱。罹�壱豆�専イ� �ー���ケ﨑� ���罹�� �ャ�誤豆� �、�ォ�呷譜 �ィ�オ �作乱 �作蕪�エ�シ 﨑俯ゥー ��揆 �ュ�シ �俯ー野乱 ��来�、. �肥垪﨑俾イ� 﨑俯」ィ﨑俯」ィ�シ �エ�エ�� ��, �卓梠�、�ス�� �� �溢メ�� �サ﨑俾イ� �ャ�川擽 �エ�、�罷共. �、�ォ�呷譜 �們��俯⊂��� �尖・エ'妤エ�� ��� �壱イ菩擽�壱共. ���罹�� �ー�ャ�尖豆�� �ク�・�エ �溢ケィ�エ �ー�、�� �コ� ��擽�、. +���罹�壱・シ 甯誤ゥク�懍シー�� 德們擽 �エ�溢乱�� �ャ�川攪 �専クク�� �エ��壱共. �尖・エ'妤エ�� �壱イ菩揆 奝オ﨑エ ���罹�壱豆� �シ�作乱�� �ィ�� �エ �� �一イ� �們来�、. �ク� 甯誤巡 ��椈�� �晨劈�� ��搗﨑俾イ� �們来��, �、�ャ�� ��呷擽 �エ �ャ�ャ� �們来�、. �卓梠�、�ス�� ��イュ�� �嶹緋ー �シ�エ�俯ゥエ �エ奝オ ��シ�� �尖�、�醐葺�ー �壱�ィ�エ�、. 﨑們ァ�� ���罹�壱豆� �壱。懍垓 �。�エ�川� ��・�ア�� �エ�俯共. ��シ�餓捩 �ク�、�� ��捩 �、�� 﨑� �� �ク�、�� ��擽 �們来��, �ク�、� ��嵂・�� �ャ�エ﨑俾ウ� �ク��揆 �シ�シ墲ャ ��擽�、. �エ�� ���罹�壱攵�� ��捩 ��共. �エ ��シ�餓捩 �母オュ�� �ャ�誤豆� �エ弡� '�俾ー'�シ�� �エ��愍�� �誤�、��� �罹共...]], "_t") +t("personal note (Slasul)", "�懍攤��攤 �シ� (�ャ�シ��)", "_t") +t([[At long last, the temple finally reveals its secrets to me, and my plans can be set in motion. Lithe in form, faultless in combat, unmatched in speed both above the waves and beneath... nature couldn't have hoped to create such a race as nagas. With the Temple of Creation now open to me however, we may become so much more. With my guidance, my careful shaping of the Sher'Tul's magicks, under my expert hand our great race shall soon reach its zenith. A new tract shall soon be written: The Tract of the Devourer. +]], [[�溢ケィ�エ, �ャ�川擽 �エ�� ��ー�� �罹洳�エ�緋オャ��. �エ�� �エ ��嚶�� �、嵂餓乱 �ョ�ク �� �壱共. ���ー﨑� 嶸菩メ, ��イス﨑� ��握�・�・, 甯誤巡 ��乱�罹蕩 ��椈�川��� �ー�シ�ャ �専ー ��株 �鷺巡�護ァ... �川硫� �ク�� �俾ー� �呷捩 ��。ア�� �誤豆�エ�シ �� ��来�、. �ク�ャ�� �エ�� �ス�ー�� �ャ�川擽 �エ�� �エ�ャ�� �們来�シ��, �ー�ャ ��。ア� �ク �エ��攪 �ス��� �エ�エ�� �� �俯巡 �壱共. �們攪 �ク�� ��椈, �們攪 �ャ�ク﨑� �尖・エ'妤エ �壱イ� ��椈�川� ��劇﨑� �ー�ャ ��。ア� �エ �ク��攪 �菩�川乱 �罹ヲャ�シ. �ク��喜符 �壱。懍垓 �・�エ �ー�ャ�� ��擽��, �ク �エ��捩 '尞ャ�晧梵�� �・'�エ �俯ヲャ�シ. +]], "_t") +t("adventures", "�ィ嵭�", "newLore category") +t("letter to Rolf (1)", "�、嵓� �ィ�専イ� �エ�エ�� 寬ク� (1)", "_t") +t([[Dear Rolf, ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/greater-crypt.lua" +I hope this letter finds you well. I must apologise for this recent dry spell in our communication; my adventures across Maj'Eyal have taken many exciting and perilous turns as of late. What turns do I speak of, you ask? I know how you delight in reading the accounts of my exploits, so I shall waste no further time on this pre-amble. +Imagine, if you will, a wolf. Imagine a beastly wolf, a wolf with strength, ferocity and a lust for flesh matching that of an entire pack of its lesser kind. You too may have some small experience with these "wargs" as the locals are wont to call them. Now... imagine one the size of a bear. Truly, as I travelled the lands surrounding Derth did I come across such a monstrous, awe-inspiring, lupine adversary. With fangs of a length to match my own blade, I entered combat against this lupine lord and its skulking brood. To my regret I failed in slaying the beast, but I assure you - simply surviving against such feral rage is an honour worthy of recognition and renown. +And indeed, would there have been much glory in killing such a creature? True, I would have had enough to fur to line each and every boot and hat in Derth, but legends must live on. They are what give this world its very spirit! ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/grushnak-armory.lua" +With eager anticipation for your reply, +Weisman]], [[�、嵓� �ィ�専イ�, +�エ 寬ク�� �� ��ーゥ嵂溢愍�エ �苦イ��ー��. �ー�� �懋キシ�� �ー�ス�エ �ク﨑エ�� ���﨑俯共�� �尖カ奓ー 﨑俾イ��オ�壱共. �溢ヲ�'�川擽�護揆 ��ケ�株 �ィ嵭俾クク�� 彧・�ク��ァ�葺�� �� �簿ァ� ��利﨑� �シ�、�エ ��」シ �珠葺�ー����. �エ�、 �シ�エ �溢来�肥ァ �サ�� �カ�シ�懋イ���? �懋ー �エ�ゥ﨑� ��羅�、 �ゥ�晧揆 �ス�エ �俾ー�� �ク ��」シ �駆符﨑們亨�� �ー �、 �簿笈�、. �ク�ャ�� �。�誤ヲャ�� �エ �簿巡�� �晤ざ�� �罷。� �懍梠﨑們」�. +�瀧劇 﨑� �壱ヲャ�シ 﨑� �� ��メ﨑エ �エ�ク��. �瀧劇 﨑� �エ�ャ ��イエ� �橄ィケ�� �簿巡�� 嵓シ�� �カ�シ�、 �壱株, 德們┷�� 彧駕小﨑� �ク�ー �瀧劇�シ �川擽��. �ャ�誤豆� "��エ�ク"�シ�� ��エ�俯魂, ��ァ� �ケ���� �エ�ー ��晧揆 ��劇﨑エ �ク ��擽 �溢揆 ��笈�、. �エ��... �ク�卓擽 �ー �醐復 ��エ�ク ��晧揆 ��メ﨑エ �エ�ク��. �懋ー �ー�エ�、 �シ�ゥ�� ��俾ー�エ�� �ク�ー �エ�俾オャ�溢螺��, �戦ヤ�野乱 �� �們丶�� ��晧揆 ��劇嵂溢来�オ�壱共. ��ァ罹。懍囈. ��晧攪 �。�ウ�壱株 增ャ�ー� �懋ー �、�� �壱腰 ��エ�� ��換﨑� �們、�エ�一ウ�, ��� �ク�ー ��イュ�� ��晤ソ尖ァ� ��笈�シ �シ�們乱 �ィ�エ �溢来�� ��晧攪 �壱⊂�、�シ�� �ク���オ�壱共. �逸ム�晝イ誤巡 �ク �川柑�� �ス�エ��� �サ嵂溢」�. 﨑們ァ�� �ク�ー �肥ー削葺�ャ�護ケ� ��利﨑� ��握�川� �エ��お� ��巡 �ゥ��梭 �エ��揆 ���エ �醐復 ��羅�エ�シ�� �晝ー�鮒�壱共. �� �ク�們囈? ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/lava_island.lua" +�誤共�, �ク�ー ��晧揆 �ス�エ�� �� �簿ァ尖。� ��エ卓侃�ャ�エ �シ�シ�護囈? �ャ�、, �ク ��晧揆 �。�俯共�エ ��晧攪 �ィ嵓シ�� �ー�エ�、�� �壱株 ���� �ィ�尖豆 﨑俯x﨑俯x�� �一ー川揆 �ァ�� �� �溢来�����, ��└�エ�シ�� ��豆� �ィ��ァ�ー ��� �エ��ー�シ 﨑ゥ�壱共. �ク�ー ��└�、�エ �エ �ク��乱 �晝クー�シ �溢牟�」�エ �シ�� �� ��笈���オ�一ケ�! +�オ�・�� �ー�、�ャ�ー, +��エ�壱ァ珪], "_t") +t("letter to Weisman (1)", "��エ�壱ァ護乱�� �エ�エ�� 寬ク� (1)", "_t") +t([[Dear Weisman, +Ah! What feelings your last letters inspired within me... primarily mirth, with a good amount of scorn! Must you continuously assail me with tale after tale of your waving of wooden swords and pestering of toothless mongrels? Allow me to recount your "legends" in a much more succinct manner: One day, I failed to kill a dog. Such bravery! Such pluck and derring-do! ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/renegade-pyromancers.lua" +Your petty escapades are made ever more insignificant by the trials I myself have recently overcome. Mere days ago I was trekking through the Old Forest (that's outside Derth, Weisman! Terror must already grip you!) when, by unfortunate happenstance, I came across a most hideous, bloated, oozing and chittering horror! No less than the giant ants' repulsive progenitor! Such hordes of frenzied chitinous young it had at its command, it was as though the ground itself was swarming forward to devour me! +And yet I live. Weisman, I sincerely hope that my letter has revealed to you your folly. Only when you have faced true danger can you call yourself an adventurer. Bore me with your tales no longer. +Rolf]], [[��エ�壱ァ護乱��, ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/renegade-undead.lua" +��! �、� �溢ァ�餓愍�� �エ�壱腰 寬ク��シ �ス�エ �、�罷魂... �ー�ク��愍�� ��クー��, �ク 﨑懍峡嵂壱共! �俯ャエ �シ��ャ �シ�� �エ�ィ ��株 �・�罹豆 �エ�ュ德� �エ�シ�ー�シ �ク�懋ケ護ァ 﨑� �エ�ー? �エ� 﨑� �� �、 "��└�、"�� � �� �ク�エ�ッ﨑俾イ� �ィ�シ��. "��溢乱 �懋ー �エ�、 �鷺ゥ作擽�シ �ス�エ�、�、� �、甯ィ嵂溢牟��. � ��ァ� �ゥ�戦葺��?! ��ァ� �ャ�們擽�オ��?!" +�、 �エ�俾イ�螺�� �ィ嵭俯橋� �川擽�シ, �エ� �シ�� �ー�エ�們捩 �罹�ィ�、�� ��葺�エ ��ャエ��巡 ��笈�シ. �ー�� ��乱 �エ� �、�俯頗 �イ�� �キ�� �溢来�罷魂 (�、� �戦復 �ク �ー�エ�、 �緋ケ・�� �溢牟, ��エ�壱ァ�! ��ェ� ��符���� �誤イ� �ィ�� �一イ��?), �ャ�俯巡 ��イ� �罷惓 �峵�エ �ャ�シ��, �誤ヲ�⊂�俯株 �誤ヲャ�シ �エ�エ�� �川複�� �溢ァ� 彧俯ヲャ�� 彧餓ク。﨑� ��晧揆 �橄凶�ィ�ク�エ! �ー� �罹ック�� �ュ�ィ�エ �ー�� �溢擽 寀�シ��来�! �溢攪 �、�ス�� �エ�壱ャエ�懦復 �壱⊂ �罹ック �シ�ー�ャ� �、�ー�シ �、��、�罷魂, �溢ケ� �エ �� �川イエ� �俯・シ �卓牟�シ墲、�、�� �ョ�川丶�� �� �呷葺�、��! +�ク�ー �シ�� �ェ�溢ァ�� �� �エ��お�們牟. ��エ�壱ァ�, ��峡�シ�� 﨑俯株 �川攤�ー, �エ 寬ク��シ �ス�� �、� �シ�壱x �エ�ャ�晧捩� � �ィ�ャ�們愍�エ �苦イ��、. �ィ嵭俾ー�シ�� ���誤ヲャ�� �、�壱�、�エ �川擽�シ, ���菩愍�� ��利﨑� �懋ー�揆 �溢」シ﨑エ�ク ��擽 �溢牟�シ 﨑罹共��. �エ�罹カ奓ー�� � �� ��ィ﨑� �エ�シ�ー�シ �エ�エ �尖攵. ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/renegade-wyrmics.lua" +�、嵓Ь], "_t") +t("letter to Rolf (2)", "�、嵓� �ィ�専イ� �エ�エ�� 寬ク� (2)", "_t") +t([[Dear Rolf the Antslayer, +Ha! Such trials you have overcome! Forget dragons and demons, here we have a hero who has survived against ants! I shall deliver this joyous news to Last Hope with all haste - perhaps there shall be a parade in your honour! +I hope you registered the sarcasm in my previous words, but I obviously cannot expect much from one who struggles with insects. Allow me to share with you knowledge of a beast rather more fitting for a true adventurer to behold. My travels had taken me south, and as I walked one night along an abandoned mountain pass, imagining what treasures and trials the next day may bring, a brilliant light filled my vision! I stood in its radiance, the land around me illuminated so that it almost appeared to be in broad daylight, and that was when I saw it. ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/test.lua" +Such a magnificent sight! With wings of fire, leaving the air itself hissing and smouldering in its wake, I could only watch with rapt amazement as it alighted on a rocky outcrop mere yards away from me, the stone beneath its talons warping from its tremendous heat. It was at that moment, Rolf, that I realised that this was what being an adventurer was about - there is always more in this world of ours to amaze and astonish us. +Learn from my experiences, +Weisman]], [[�懍腹﨑俯株 �罹ック﨑呷ざ�� �、嵓� �ィ�専イ�, +﨑�! ��イュ�� �罹�ィ�� �ー�エ�們愍�ィ�ー��! �ゥ�ア�� ��ァ壱巡 ��ャ �� �罹ック �� �壱ヲャ�シ ��劇﨑俾ウ� �エ��お�シ�� ��寉�們擽 �ャ�ー ����、! �溢ァ�� 彧ャ�晧乱�、� �エ �ー�� �護享�� �罹劇﨑� �ィ�ャ ��紛�シ���罷魂��? �エ �護享�� �」�� �懍│�晧揆 﨑エ��ァ�� �ー�シ��! ------------------------------------------------- -section "game/modules/tome/data/maps/vaults/trickvault.lua" +��シャ�� �ク �護符�ィ�ャ�罹ゥエ �駆揆 奛尖魂, �� �、�ゥ�、�エ�� �瀧q��エ�� �ク�エ �ャ�醐復奛� �ク�ー �ク �ー�﨑俯株 �エ �ャ�俾イ���. �懋ー ���倣復 �ィ嵭俾ー�専イ� �ク�樌捩 �川柑�� �誤� �エ�シ�ー�シ �、�、 �罹ヲャ���オ�壱共. �ィ�ス�シ�� �ャ嵂餓揆 ���ャ�� ��乱, ��� 﨑罹ー、�卓乱 嶹ゥ�駕復 �ー�ク�� �キ�� �溢来��. �エ�シ �セ��ざ�� ����� �ィ�エ�� �エ�シ�シ �罹�ィ�、�� ��メ﨑俯ゥエ�� �川擽�川囈. �ク�ー�ー �卓梵�ー �晧捩 �幎ャエ�ャ� �倆ム�ャ�オ�壱共! �� ���� �ク �� �作乱 �� �溢来�罷魂, �ク �幗擽 �� �シ��� �溢ケ� ��ョ�呷擽 �晨���. �ク�� �懋ー �エ�俯腰 ��擽 �溢慣�壱共. +�餓棗﨑� �滝イス�エ�溢牟��! �逸ム�� ���罹・シ ��� �川柑�エ 﨑俯釜�� ��懍ァ�エ�� �溢来�罷魂, ��俾ー� �尖ヲャ� �ュ�ュ�ー�ャ�エ�� �南牟�ャ�川牟��! ��晧捩 �一ウシ �� �ク奓ー �樌攪 �肥怱�� �エ�、�餓葺�罷魂, ��晧擽 �エ�罹株 ��イュ�� �エ�ー �誤ャク�� �ク �懦� ��椈�� �肥怱� �ケ��ざ�エ �簿巡���. ��� �シ�エ ���ク�� ��晧揆 �ク� �罷攵�シ �俯ー野乱 ��来��. �、嵓� �ィ, ��� �ク �懋ー� �ィ嵭俾ー� �� �エ���シ �ィ�ャ�們慣�壱共. �エ �ク��乱�� �ー�ャ� ��シ�� �誤ャエ�ャ���醐復 ��豆�エ �們ウ尖��、����. +�� �エ�シ�ー�川� �尖攵�� � �ー�� �エ�懍」�, +��エ�壱ァ珪], "_t") +t("letter to Weisman (2)", "��エ�壱ァ護乱�� �エ�エ�� 寬ク� (2)", "_t") +t([[Dearest Weisman, ------------------------------------------------- -section "game/modules/tome/data/maps/wilderness/eyal.lua" +Sorry to cut your birdwatching session short, but I must bring this badinage to an end. I have tolerated your ridiculous pomposity and false heroics long enough. At first, I took your over-inflated tales of bothering local wildlife with good humour but now I realise, with dread, that you are sincere; you believe your pathetic wanderings to be the stuff of legend. +Well, no more. We shall meet seven days from now in Derth's town square. Come prepared for travel. The number of rumours claiming that a monster has taken up residence within the ruins just north of town have grown to the point where they cannot be considered rumours anymore. You shall come with me, face this creature alongside me, and experience intimately the vast difference between your skills and my own. If we're lucky, you will learn this lesson unscathed, but I fear that such a trial may cost you a limb or two. +Prepare yourself, if you've the courage, +Rolf]], [[�懍腹﨑俯株 ��エ�壱ァ護乱��, ------------------------------------------------- -section "game/modules/tome/data/maps/zones/collapsed-tower.lua" +�、 �� �ャ�ス �懋ー�揆 �ゥ﨑エ﨑エ�� �ク�逸復�ー, �ク�俯巡 �エ�ー �鷺橋�ー�ケ�ー�� �エ�� �晧揆 �エ�シ���罷攵. �、� �エ�エ�� �ク �ー�、�晧侃�ス�� �ー�醐復 ��� ��寉�エ �罷株 �サ �、�エ�シ���、. �們搆�尖株 �、� �シ�� �呱ャシ�、 �エ�ュ德� �エ�シ�ー�シ �峵�、�� �戦葺�� �� �ク�・ �ー�、�ッ�誤ヲャ�� 﨑俯株 �ー�シ�� �晝ー�毎�エ. �シ�ー �誤ヲ� �躯株 �ャ�、�� �ィ�ォ�� �川葺�、. �、� ��ァ﨑俯共�� �ク. �、�� �、� ���俯。ュ�� �ク�護符�、�� �ク ��ァ罹。� ��└��攤 ��羅�エ�シ�� �晝ー�葺�� �溢揆 ��捩 �ー�尖共��. +��, �ク �エ�シ�ー�� �エ�、 﨑エ �専ウ�. 7�シ �、�� �ー�エ�、�� �卓棗�川� �誤x��. �ャ嵂� ��� 嶹菩共德� 﨑エ �専ウ�. �エ�、 �エ�シ�エ �溢揆 �罷。� ��ェス 尞戦来�� �・��シ 寀�壱共�� �誤ャク�エ �川�� �� 甯誤共﨑エ��� �溢牟. �エ�罹株 �ク�・ �誤ャク�エ�シ�� �俾クク �們、�エ ��笈�シ. �俯梠 �呷擽 ���, 﨑ィ�� �ク �エ�シ �溢乱�� �樌� �エ��. �們凰 �溢攪 �ー�� �ィ�エ�シ �瀧�德� �� �尖攵��. �エ�エ �駆愍�エ, �、� �、�們ァ �伎ウ��� �緋ー �ー�語ー� �� �溢揆 �ー�シ. �、� 甯罷共�ャ 﨑罹草 �� ���、�ケ�� �� �呷符�� �ア�簿据�エ 﨑們ァ��. +�、� ��ァ� �ゥ�戦復 �溢擽�シ�エ, ��丶﨑エ �尖攵��. +�、嵓Ь], "_t") +t("letter to Weisman (3)", "��エ�壱ァ護乱�� �エ�エ�� 寬ク� (3)", "_t") +t([[Weisman, ------------------------------------------------- -section "game/modules/tome/data/maps/zones/halfling-ruins-last.lua" +The tentacles. I still remember them. They have lashed into my mind as they lashed into my flesh. How can nature abide such a... a... being in her realm? What dark plane of existence could it have been born from? How can creation itself tolerate such an aberration?! +How did we survive? I have no clue. All I can remember is pain, and panic, and fear. All I could think of was getting away, fleeing... to my shame, all other thoughts left me. Thoughts of you, home, the world... all I could do was keep hacking away at the... things between myself and freedom. Perhaps that is why it didn't... no. I shall not think on it. The beast is certain to fill my nightmares tonight, I won't allow it to fill my waking thoughts. +Rest easy, brother. It may have taken your eye, but think of what else it could have taken. Anyway, I shall be leaving for the tavern soon. Maybe I can drown the images of that monster in a sea of ale. ------------------------------------------------- -section "game/modules/tome/data/maps/zones/shertul-fortress-caldizar.lua" +Make sure you write the words on your next letter nice and big, +Rolf]], [[��エ�壱ァ�, +�ク �餓��、. ��ァ�巡 �晧�德� �ー�オ��. �ク��豆�エ �エ �ク�� 弡��、�� �� �エ �菩侠�� �呷擽 �サ�エ�樌捩 ��ァ� �呷符. ��川硫�エ ��エ �� �ク�ー... �ク�ー... �エ�ャ�、�� 峵一ウ� �壱株 �ー�? �ク��豆� ��エ �エ�肥� �ィ �ー�シ? ��エ �エ�サ�� �ク�ー ��豆�エ �エ�ャ﨑� �俾ー �壱株 �ー�専ウ�?! +�ー�ー �エ�サ�� �エ��お�俯腰 �ー�? ��� �ィ�エ���エ. �ー�オ�俯株 �エ �ク� ��権��, �� �エ�サ�� 﨑エ�シ 﨑�� �ー�専ウ�, �エ�懍屏�、�� �� �川擽�シ. �們ケ們侃�ス���... ��ァ晧ウ川幣 﨑罹共�� �晝ー�ー野乱 �� �、�溢牟. �壱巡, �瀧巡, �エ �ク��巡, �晝ー�腹 �ィ�シ�エ ��来�... �� �ク� �エ �樌揆 ��罹ァ雅株... ��豆�� �一オャ ���エ��ヲャ�エ�� ��ァ晧ケ� �俯ー野乱 ��来�、��. �ク�� ��ァ壱巡... ��笈. �ク �晝ー�捩 﨑們ァ �川符�シ���エ. �エ�ィ嵓シ �、�� �、�� ��ェス �作乱�� �ク�溢擽 孖�エ�們豫 奛誤笈��, �ィ�エ �溢揆 �護乱�� �ク�� �晝ー�揆 﨑們ァ �川符�シ�. ------------------------------------------------- -section "game/modules/tome/data/maps/zones/tannen-tower-1.lua" +�溢搆 寬ク﨑俾イ� �ケ�専ウ�, �懋オャ. �、� �溢揆 﨑俯x ��クエ 嵂溢ァ��, �ク�エ�、 �� �ャ﨑� �エ�� �ケ﨑� �俯巡 �溢来�野符. ��ャエ孖シ, �エ�� �� �����卓愍�� �� �ー�シ. ����乱 ���ク �溢愍�エ �ク �エ�シ �溢揆 �喜揆 �� �溢揆��� �ィ�エ�一ケ� �川擽�シ. +�、�� �� 寬ク��尖株 ��ィ�シ 增ャ�� �尖ー簿��� �ー�シ��. +�、嵓Ь], "_t") +t("letter to Rolf (3)", "�、嵓� �ィ�専イ� �エ�エ�� 寬ク� (3)", "_t") +t([[Rolf, +I can't remember anything from the fight save the sheer terror at being near something so horrid and powerful. There is no shame in running from a foe you cannot possibly hope to defeat, is there? Maybe ale from the tavern is a good idea, but maybe it is better to conquer your fear once and for all... I hope you can forgive me, but I must defeat this monster, if it takes me the rest of my life. ------------------------------------------------- -section "game/modules/tome/data/maps/zones/tempest-peak-top.lua" +Wishing you and your ale a hearty good-bye, +Weisman.]], [[�、嵓� �ィ, +��� �ク �ク��川� �エ�ィ �シ�エ �溢来�肥ァ ��� �ー�オ�們ァ �喜符��. �ク��イ� �エ�罹ャエ�懦葺�� �賀ー倣復 �エ�ク�� �溢服�� �壱共�� �懍�﨑� �尖�、� �ク�尖株 �川桿�壱共. �ー�ャ�ィ�エ �� ��株 ��乱�護� ��ァ晧ケ俯株 ��捩 ���洳�エ �シ�エ ��笈���, �ク��ァ �喜捩���? �����卓乱�� �川攵 﨑� �� 﨑俯株 ��巡 �駆ァ��, �エ�誤ゥエ �ケ���エ �尖�、�醐葺�� �ク�ク ����梭 �エ�ィ�エ�� �� �� �們揆��� �ー�シ��... ��� �� �ゥ�懦紛 �シ�ク��. ��� �ク �エ�シ �溢揆 �俯糖�� �ー�ャ�ィ�エ ��笈�、. 﨑懦初�晧擽 �ク�ー�、 﨑エ��. ------------------------------------------------- -section "game/modules/tome/data/maps/zones/valley-moon.lua" +�ケ���シ, �ク �川乱 �、�ー �川攵�専イ� �、�倣復 �瀧ウ� �ク�ャ�シ �ィ�ー�ー, +��エ�壱ァ護擽.]], "_t") +t("letter to Weisman (4)", "��エ�壱ァ護乱�� �エ�エ�� 寬ク� (4)", "_t") +t([[Weisman, +By my ancestors' profits I hope you receive this message in good health and spirits. Please, old friend - there is no need to impress upon me your valour, I know full well how courageous you are. Please, do not go after that... that thing! If I must drag you away physically, that is what I shall do, but I beg of you, please, consider another foe to fight! ------------------------------------------------- -section "game/modules/tome/data/mapscripts/lib/subvault.lua" +Your friend, +Rolf.]], [[��エ�壱ァ�, +�エ ���ー�、�� �エ�、�� �ク��, ��� �、� �エ 寬ク��シ �。�エ��愍�罹巡 �菩侠��愍�罹巡 �エ�倣復 ����川� �幀クー�シ �罷攵�� �溢牟. �、�� �懋オャ�ャ, �罹ー�! �エ�� �、 �ゥ�ー�シ �尖ざ� �喜符�� �シ. �、� �簿ァ� �ゥ�戦葺�、�� �ク �エ�ク �� �語ウ� �壱共��. �夋�擽�、, �罹ー� �ク... �ク �エ�シ�� �南符�� ��! �ュ 﨑エ�シ 﨑罹共�エ �オ��罹攵�� �餓符�、 �ー�シ. 﨑們ァ�� �エ��イ� ���戦腹��, �罹ー�, �ク �エ�シ�エ�� �ク�ー�エ �� �シ! ------------------------------------------------- -section "game/modules/tome/data/quests/anti-antimagic.lua" +�溢攪 �懋オャ, +�、嵓�ー.]], "_t") +t("Last Will of Rolf", "�、嵓�攪 �溢ァ�� ���ク", "_t") +t([[Last Will and Testament of Rolf Two-Axes +I have failed. Oh by the great wyrm's maw, I have failed! The beast Weisman set out to slay was dead already by another's hand, but its corruption remained still. When I arrived in its chamber, Weisman was already half-gone; he was hacking away at foes only he could see. When I tried to stop him, he turned his axe on me... I am beaten and broken, hiding in some crevasse away from... from my own friend, who through the corruption in this place has been perverted into a monstrosity my axes were unable to fell. I hold no doubt that this is the last time I shall put quill to parchment, as even now I can hear my old friend's perverted voice.. calling to me. I bequeathe my belongings to any who slay ... +#{italic}#(the ink blotch seems to indicate Weisman had caught up to his old friend, one-half of that abomination)#{normal}#]], [[�鷺巡�シ �、嵓�攪 ���ク�・ ------------------------------------------------- -section "game/modules/tome/data/quests/antimagic.lua" +�� �、甯ィ嵂壱共. �、, �ー� �ゥ�� ��ー�ャ�ャ, �� �、甯ィ嵂壱共! ��エ�壱ァ護擽 �ス�エ�ャ �罷腰 �川柑� �エ�ク �、�ク �川攪 �川乱 �ス�エ �溢来���, �ク �ュ�ィ�エ 德們捩 �ャ��梭 �ィ�� �溢来�、. �エ� �ク�溢攪 �・��� ��ーゥ嵂溢揆 ��, ��エ�壱ァ護捩 �エ�ク �們ッ、 �ク�� �溢来�、. �ク ��晧捩 �川侠�専イ誤ァ� �エ�エ�� ��乱�� �・�俯株 ��� ��⊂�シ 弴俯草�エ�� �溢来�、. �エ� �ク ��晧揆 �溢カ罷�、�� 﨑們梵, ��⊂�シ �倆復奛� 弴俯草�エ�ー �懍梠嵂壱共... �俯株 彧��ャ �サ�エ�樓ウ� �們ーク﨑� �ー�ィ�� �エ... �エ �懋オャ�専イ護� �ー�� �ィ�エ�� �卓捩 ���エ�� �ク�� �ィ�シ�、. ��エ�壱ァ護捩 �エ�ウ�� �ィ�� �壱株 夋�ス�� 德� �誤ャク�� �エ�シ�� �﨑エ���ク��, �エ ��⊂�罹株 �ク ��晧揆 �ー�ャ�ィ�エ �� ��共. ��壱巡 �エ �、�� �懋オャ� �、寀�ー �ゥ�誤ヲャ�� �� ��エ�� �ク �、�� �� �壱共... �エ �啄半� �シ��ャ�� �緋ー �ィ�罹d �� �壱株 ��巡 寀�シ��擽 ��溢擽 �溢ァ�餓擽���. �俯株 �ク ��晧揆 �ス�ャ� �川乱�� �エ� ��� �ィ�� ��揆 �ィ�ー ... +#{italic}#(�駕〓 �専オュ�シ�� �エ�� ��エ�壱ァ護擽 �ク�� �、�� �懋オャ�シ �呷棕� �� �呷慣�壱共. �ク�� �ク 彧雅ャシ�� �們ェス �ク�ア�エ� �們来�� ��桿�壱共.)#{normal}#]], "_t") +t("myths of creation", "�ス�ー ��嶹�", "newLore category") +t("memories of Artelia Firstborn", "��・エ奛罷ヲャ�� 寘シ�、孖ク�ク�� �ー�オ", "_t") +t([[#{italic}#This scroll looks ancient, possibly going back millennia, but has been incredibly well-preserved.#{normal}# +I remember when I first woke, and I drew my first breath, and the fresh young air of the world filled me with vitality. I opened my eyes, and above me stood a figure of outstanding radiance. She was tall and slim, crowned in silver hair that fell to the ground in silken tresses. Her skin was pale to the point of luminance, and her eyes were brighter than the stars. +I watched her for what felt like a century, and she watched me, and I saw tears form in her eyes. I did not have a voice yet, but I thought, "Why does she look so sad?" And I felt then her reply in my thoughts, "For you are beautiful, and far more beautiful than all else in the world. But this is a world of pain and sorrow, and I cannot bear to think of my creation come to harm. I will give you strength to endure many years, and a voice to express all desires, but the burden of sadness will follow you forever. At that thought I weep..." ------------------------------------------------- -section "game/modules/tome/data/quests/arena-unlock.lua" +I felt then strength come into my limbs, and a voice rise in my throat. I rose to the ground and I looked around, and in awe of the world around me and the stars above me I sang loudly for joy. And the woman smiled as she heard my voice, and her tears stopped, so I continued to sing for a while to entertain her. But then I said, "Am I alone?" She nodded, and said, "There are no others like you." At this I felt sad, and she could see the loneliness in my heart. She seemed to hesitate a moment, and said, "Though it pains me, I cannot deny your desires. You will sleep now, and when you awaken you will be among people like yourself, and you will walk out into this broken world and try to mend it." +As she finished speaking I instantly fell into a trance, and when I awoke I saw the world had changed, and there was now a blazing light in the sky - it was the new-born Sun. And I saw all around dozens more people like me, and others similar in appearance but varying in traits and abilities. I woke them up, and gathered them together, and we all expressed delight in each other's being, and named ourselves Alor?. But the woman was gone, and no others knew anything about her, and my searches for any trace of her were in vain. +Times passed and changed, and other creatures were found, and oft they were fell and vile and we did war with them. Then we found the Sher'Tul, and they delighted in our beauty, and taught us the ways of the Arts. And then the War came, and some of us helped them in their battles, but soon we saw we had no place beside such masters, and we retreated to the woods as the War raged to its catastrophic conclusion. ------------------------------------------------- -section "game/modules/tome/data/quests/arena.lua" +In all those centuries I still searched for the woman and found no trace. I know that the gods were all hunted down, and I remember the thorough searches of the Sher'Tul in their holy war. I grow old now, and some of those who first woke with me have passed away, and each passing night seem ever colder and lonelier. But still at times when I lie asleep I see her face or I hear her voice, and I know that one day, somehow, I will see her again.]], [[#{italic}#�エ �尖」ィ�壱ヲャ�� ����� �シ�エ�シ�� �エ�エ�罷魂, �們イ� �� ��乱 �誤豆�エ�� �� �呷慣�壱共. �ク�シ�尖巡 �一オャ﨑俾ウ� ��鷺巡�� �� �エ�エ�們牟 �溢慣�壱共.#{normal}# -t("The Arena", "妤ャ�ー�・", "_t") +�俯株 �們搆 �ィ�エ�們� �ォ �ィ�� �、�エ�ー�� �誤・シ, �ク��攪 ����﨑� �オ�ー� �俯・シ 嶹罹�・�シ�� ��� ��垈�� �ク �懋ー�揆 �ー�オ﨑俾ウ� �壱共. �溢揆 �ィ��, �エ ��乱�� �ャ�﨑� �卓ア�・シ �エ�罹株 嶸菩イエ� �� �溢来�、. ��卿 �俯ャエ �ャ�エ�川� �ク��� 增ャ�� �們溌﨑俾ウ�, �罷凶�� �ソ�� �簿巡�� �エ ��懍揆 ���� �� �溢来�、. �ク��� 嵓シ��� �幎ウエ�、 﨑們沫��, �溢捩 ��ウエ�、 �晧葺�、. +�ク��シ �尖共�エ�� ��ァ護愍�� 100�� �簿巡 �懋ー�擽 彧俯洳�� �� �呷葺�、. �ク��� �俯・シ �、��, �ク��� �� �溢乱 �壱ャシ�エ �コ嶸罷共. �俯株 ��ァ� �ゥ�誤ヲャ�ー�ィ ��来���, "�� ���イ� �ャ寘シ �エ�シ��?"�シ�� �晝ー�毎�、. �ク�ャ�� �エ �菩侠 �溢乱�� �ク��� ��オ�エ �肥符�ャ�、�、. "�、� ��ヲ�共�護�, �エ �ク��攪 �エ��ウエ�、�� 弡ィ�ャ �� ��ヲ�共�護�. 﨑們ァ�� �エ �ク��捩 ��奝オ�シ �ャ嵓肥愍�� ��� �ィ �一ウ�, �ク�ー �ク��乱�� �エ 嵓シ�ー�シ�エ ��奝オ�幀イ� �� �ー�シ�� �晝ー�揆 﨑俯笈 �ャ�� �俾ー ��オャ��. �溢乱�� �ャ�ャ 﨑エ�シ ��矯 德俾ウシ �、 �ィ�� �簿ァ晧揆 岺懦�﨑� �ゥ�誤ヲャ�シ �シ��. �ク��イ� 﨑エ�� �ャ嵓肥攪 �エ�語ー �� ��寳德� �畷��エ���. �エ �晝ー�揆 﨑俯笈 �ク� �喜揆 �� ��来�ィ�、..." ------------------------------------------------- -section "game/modules/tome/data/quests/brotherhood-of-alchemists.lua" +�エ�エ �エ 甯罷共�ャ�� 德們擽 �晝クー��, �ゥ�ャ�作乱�� �ゥ�誤ヲャ� �們丶�ー �懍梠嵂壱共. �俯株 �シ�エ�� �シ��・シ �俯洳�エ�俾ウ�, �ク��攪 �ス�エ�懍它�シ �エ �ク�ャ ��攪 ��豆�� �エ�� �們� �ー�ィ�� �ィ�� 增ャ�� �ク�俯・シ �壱��、. �エ �ゥ�誤ヲャ�シ �」�� �ク �ャ�ク� �ク�� ��壱共. �壱ャシ�� �ク�、�、. �ク��シ �専イ�イ� 﨑エ �シ�、�� � �� �ク�俯・シ �壱��、. "��� 嶸シ�川攤���?" �エ� �サ�� �ク��� ��黒��、. "�� �呷捩 �エ�ャ�� �ャ�ャ ��卿�、." �俯株 �ャ嵓肥揆 �専シ壱共. �ク��� �エ ��エ�作乱 �ク�懍它�エ �溢搆�� �シ �� �溢来�、. ���� �シ�﨑俾ウ��� �ク��� �戦毎�、. "��奝オ�、�ス���, �、 �簿ァ晧揆 ��倣腹 �俾ー ��オャ��. �エ�� ���、�ー�シ. �、� �、�� �ィ�エ�ャ�� �� �� �溢凰 �ョ� �尖豆 �ャ�エ�� �一イ� �� �ー��、. �ク�ャ�� �エ �晝ー�� �ク��愍�� �們符� ���俯�、 﨑エ �エ�ー�シ." + +�ク�� �川揆 �溢ケ們梵 �俯株 �ク �餓亨 ���� ���語ウ�, �エ� �シ�エ�ャ�� �� �ク��捩 �罷護牟 �溢来�、. 﨑俯釜�尖株 �簿�ャ﨑� �幗擽 �溢来�� �ク��捩 �� 夋懍牟�� 夋懍桝�エ�壱共. �シ��尖株 �們凰 �呷捩 �ャ�誤豆�エ �溢来��, �ク�ィ�� ��換嵂溢ァ�� �・�・�シ 孖ケ�ア�エ �、�ク �ャ�誤豆�� �溢来�、. �俯株 �ク�、�� �ィ�ー�� 﨑罹魂 �ィ�俯共. �ー�ャ�� �罹。懋ー �エ�ャ﨑罹共�� �ク �ャ�、 �川イエ�シ �ー�戦毎�、. �ー�ャ�� �、�、�懍乱�� "�誤。罹��"�シ�� �エ��揆 �呷��、. �ク��ァ�� �ク �ャ�ク� ��来��, �ク��� �﨑エ�� �語ウ� �壱株 �ャ�護捩 﨑� ��巡 ��来�シ�ー, �俯株 �ク��� 彧肥��。ー�ィ �セ� �サ嵂壱共. +�懋ー�擽 彧尖・エ��, �、�ク �晤ェ�イエ�、�エ �懋イャ�尖共. �壱。� �懋イャ�� �晤ェ�イエ�、� ��「� ��桷﨑俾ウ� �ャ��毎�シ�ー, �ー�ー �ク�ー �尖豆�シ ��氈�� �護��、. �ク�ャ�� �ー�ャ�� �尖・エ'妤エ�� �懋イャ嵂壱共. �ク�、� �ー�ャ�� ��ヲ�共��� �エ�ー 增ャ�� �ー�戦毎�� �爺ー� �ー�壱・シ ��エ�� �シ�壱共. �ク�ャ�� �ク ��氈�エ �シ�エ�ャ��, �ー�ャ �� ��ェ�捩 �ク�、�� 寬ク�� �懍� �ク�����, �シ�� ��們ァ �喜符 �ク�ー ��イ被復 �尖豆 ��乱 �ー�ャ� �、 �尖ヲャ�� ��共�� �ク �ィ�ォ�� �們来�、. �ク�們� �ー�ャ�� �イ �作愍�� 弡��嵂一ウ�, ��氈�エ �ャ�呷擽�� �、��螺�� �ー�シ�� �ケ�ャ德� �俯境�� ��揆 ��罹ウシ �俯ー野乱 ��来�、. + +�エ� �エ��ー�� ��ーア �� �呷譜 �俯株 �ク �ャ�ク�� �セ�� 嵭、�ク��� �ク �エ�、 彧肥��巡 �セ��ぞ �� ��来�、. ���、�エ �ィ�� �ャ�・�ケ嵂壱共�� ��揆 �語ウ� �溢来��, �尖・エ'妤エ�、�エ �ク �ア��揆 �俯・エ�� �呷譜 ���、�� ���﨑俾イ� �們ラ嵂壱腰 ��巡 �ー�オ﨑俾ウ� �壱共. �� �エ�� �呷来��, �們凰 﨑ィ�� ��・ �們搆 �ィ�エ�ャ�� �エ�、� 﨑俯x�們畠 �ク��揆 ���俾クー �懍梠嵂壱共. �、�エ ��� �誤ァ壱共 �川�� �� �・�� �ク�懍寥�川揆 �尖��、. 﨑們ァ�� ���尖ヲャ�� �、 �誤ゥエ �溢��川� �ク��� �シ�エ�� �エ�� �ゥ�誤ヲャ�シ �」�罷共. �ク�ャ�� �� �ク���, �エ�サ�誤蕩, �ク��シ �、�� �シ �� �溢揆 ��擽�、.]], "_t") +t("human myth of creation", "�ク�� �ス�ー ��嶹�", "_t") +t([[At the start of time Sun was born, and Moons, and Eyal raised from the Darkness. +And Gerlyk walked Eyal with his three brothers. +But one day Gerlyk walked alone and realised he was alone, and he desired company. +So Gerlyk took a burning coal, and put stones around it, and wrapped it in earth, and bathed it in water and breathed his breath into it, and it became alive. And Gerlyk named it Human. +Now Gerlyk brought Human back to his brothers to see. +But Gerlyk's brothers were jealous and tore Human apart. One brother grabbed the stone, and one brother grabbed the earth, and one brother grabbed the water. +Gerlyk was sad, but took the burning coal that was left and made a new Human. +Then the brother with the earth copied him, but made a short creature, and called it Halfling. +And the brother with the stone made a thick creature, and called it Dwarf. +And the brother with the water made a thin creature, and called it Elf. +But Gerlyk's brothers grew jealous of each others creatures, and they fought, and they all were killed. And Elf cried and Dwarf cried and Halfling cried to see their creators fall. +And Gerlyk was sad, and looked at Human and said, "I am sorry, but this is not a time for creators any more. I must go." +And Gerlyk walked into the Darkness. +But Human did not cry, for the coal in his heart burned hot, and he knew he was not truly alone.]], [[夋懍エ溢乱 夋懍桝�シ �ャ�エ 夋懍牟�俾ウ�, �川擽�護擽 �エ�� �作乱�� �倆ム�ャ�、. +�ク�ャ�� �誤・シ�ュ� �ク 嶸菩�懍凰 﨑ィ�� �川擽�護揆 �ー�川来�、. +﨑們ァ�� �エ�� �� �誤・シ�ュ� 嶸シ�� �ー�尖共 �川侠�エ 嶸シ�尖攵�� ��揆 �ィ�ャ�俾ウ�, ��オー�� 﨑ィ�� 﨑俾クー�シ �戦毎�、. +�ク�ャ﨑們流 �誤・シ�ュ� �逸ム�� �晨ヤ�� ��ク�、�, �ク �シ��� �誤ゥゥ�エ�シ �尖・エ��, 彧呷愍�� �川蕎 �、��, �シ�� ��亨�� �ク �作乱 �ィ�ー�� �溢牟�」�シ��, �ク��捩 �晤ェ�揆 �サ�壱共. �ク�ャ�� �誤・シ�ュ� �ク��乱�� "�ク��"�エ�シ�� �エ��揆 �呷��、. +�エ弡� �誤・シ�ュ� �ク��揆 嶸菩�罹豆�専イ� �ー�ャ�� � �エ�ャ�シ�壱共. +�ク�ャ�� �誤・シ�ュ�� 嶸菩�罹豆� �ク��揆 �懋クー﨑們流 �ク��揆 �一ー�ャ �「�エ ���ク�、. 﨑� 嶸菩�罹株 �護揆 ��懍・専ウ�, �、�ク 嶸菩�罹株 彧呷揆 ��懍・川来�シ�ー, �溢ァ�� 嶸菩�罹株 �シ�� ��懍・川来�、. +�誤・シ�ュ� �ャ寬川ァ�� �ィ�� �壱腰 �逸ム�� �晨ヤ�� ��ク�、� �壱。懍垓 �ク��揆 �誤豆�壱共. +�ク�ャ�� 彧呷揆 �� 嶸菩�懋ー �ク�シ �ー�シ 﨑們��シ��, ��蛤�駕復 �晤ェ�揆 �誤豆�� �們来��, �ク��揆 "﨑倆伯��"�エ�シ�� �壱��、. +�ク�ャ�� �護揆 �� 嶸菩�罹株 �専コシ�エ �晤ェ�揆 �誤豆�エ, �ク��揆 "�懍寥嵓�"�シ�� �壱��、. +�ク�ャ�� �シ�� �� 嶸菩�罹株 ���ャ﨑� �晤ェ�揆 �誤豆�エ, �ク��揆 "�倆売"�シ�� �壱��、. +�ク�ャ�� �誤・シ�ュ�� 嶸菩�罹豆� �罹。懋ー �誤蕩 �、�ク �晤ェ�豆�� �逸握﨑俾イ� �們来�、. �ク�、� �ク����, �ク�、� �罹。罹・シ �エ﨑エ嵂壱共. �ク�ャ�� �川侠�、�� �ス�ー�シ�、�� �ー�ス�� �エ�ー �倆売� �ク�一ウ� �懍寥嵓�ー �ク�溢愍�ー 﨑倆伯��擽 �ク�壱共. +�ク�ャ�� �誤・シ�ュ� �ャ寘シ﨑們��、. �ク�� �ク��揆 �罷攵�エ�ー �戦葺��、. "�ク�逸葺�ャ��, �エ�罹株 �ス�ー�シ�、�� �語ー ��笈�、. �俯株 ��シ�� 﨑俯��シ." +�ク�ャ�� �誤・シ�ュ� �エ�� �作愍�� �ク�エ�罷共. +�ク�ャ�� �ク��捩 �ク� �喜葺�、. ��エ�作攪 �晨ヤ�エ �ィ��イ� 夋�、�エ�ー�� ���菩愍�� 嶸シ�専ー ��笈�シ�� ��揆 �語ウ� �溢来�ー �誤ャク�エ�、.]], "_t") +t("a logical analysis of creation, by philosopher Smythen", "��﨑呷梵 �、�ク�ィ�� �ス�ー�� �﨑� �シ�ャ�� ���", "_t") +t([[Many are the tales of how our world was made, from the absurd to the romantic to the horrific. But they are all mere myths, with no more than seeds of truth to even the most reliable. The history of our race goes back far, but it is tantalisingly scant in details from before we met the other races. Indeed, it is only through our battles with the others that we halflings have any ancient records at all. + +The elves one would suspect of having the greatest knowledge of elder times, but they are aloof and silent. One must judge from this that either they do not know, or that the truth ashames them. The latter would certainly not surprise me. + +The humans have more myths than they have brain cells. It seems that each village has several versions of their own local tales, usually passed down orally over the ages. It is clear that not a single element of any of their myths can be construed to contain any essence of the truth. + +The dwarves are reticent about the subject of how they were made. They say that such talk is "not profitable". However upon further pressing (and bribing) they will open up a little further. They as a race are of the most fervent belief that they were the last people to be made in Maj'Eyal. They say they are the "final product". Their word for all other races in fact translates directly to "prototype". This mostly singular outlook does of course seem absurd, but one need only look at the rest of dwarven society to see that they are an absurd race with ridiculous ideals. If they are what they consider perfection then I thank whatever god made me that I am flawed! + +The subject of gods is of course a difficult one. Clearly there are no divine forces at work in the world today. But the world as we know it did not come from nothing, and even the great Sher'Tul clearly did naught more than manipulate the world - they did not make it. + +By logical conjecture one can only presume that some great being made the world. This must have been a benevolent being, for it is clear that "He" created creatures separate from himself to walk the earth. Clearly this is we halflings. We are the only race that truly appreciates the world. We do not warp it with magic experiments like the Shaloren, nor hide from it like the Thaloren. We do not bring destruction like the orcs, or petty greed like the dwarves. And our understanding and knowledge is so far advanced than the humans that it is hard to understand why we share the same world with them at all. We were quite clearly the first of the current races to be created, and our natural feelings of entitlement to all there is in Maj'Eyal must stem from this. + +Now that this has been clearly analysed in logical terms, one must consider the source of the other races. It is impossible that they were made by the same god - truly impossible. What strange being could create our race, so gifted and rounded, and yet make such warped and twisted creatures as the dwarves and humans? No, clearly other gods were responsible, lesser gods than our own which copied his grand design. But with fudging fingers and inelegant touches the works of their design were clearly far inferior to the subtleties and perfection which crafted us. + +However there remains the matter of the Sher'Tul. Clearly these were of greater power than us, and yet they disappeared. One must presume that our god made this race before us, but was somehow unhappy with them, and so removed them and made us instead. We are not as powerful as the Sher'Tul - not yet at least - but we have our own gifts that evidently give us a greater place in our creator's heart. This would explain why we were the first race to unlock the powers of the Sher'Tul farportals. We had a natural affinity to the works of our elder brethren. + +So what happened to these gods after they had made the races which we see today? One must presume strife between them, and that they killed themselves, or took their battle away from the world. Our creator, seeing the other gods killed or left, must have then entrusted the world to us halflings, knowing that we would rule over it in his stead. This is why at every point in history we have played a pivotal role in the shaping of our world. It is our rightful inheritance, and it is our duty to rule it well.]], [[�ー�ャ�� �ク��ー �エ�サ�� �誤豆�エ�誤株��� �﨑� �エ�シ�ー�、� 奓ー�エ�溢螺�� ��カ奓ー �ュ�護��攤 ��, �肥ー削復 ��ケ護ァ ��」シ �、�啄葺�、. �ク�ャ�� ��・ ���呷┳ �壱株 �エ�シ�ー�溢��� �ー�常紛�シ ��共�� �、�ス �簿巡 �俯株 �ィ�懦復 ��嶹肥攵 �川擽�、. �ー�ャ ��。ア�� �ュ�ャ�� �シ �幎あ�� �ー�ャ�ャ �ャ�シ����, �、�ク ��。ア�、�� �誤x�ー ��攪 �ク���攤 �エ�シ�ー�� �川ァ壱x�� ��ア﨑俯共. �ャ�、, �ー�ャ 﨑倆伯��豆�エ ���� �壱株 ����� �ー�晤豆� ��カ �、�ク ��。ア�、�シ�� ��握�� �﨑� ��豆�川擽�、. + +�倆売�、� ��� �ュ�ャ�� �﨑エ ��・ ��ィ﨑� ��晧揆 ���� �壱共�� �肥�簿据���, �ク�、� �雅橋﨑俯ゥー �川擽 ��共. �エ�ャ﨑� �ャ�、�� �ク�ィ�エ 甯尖卿﨑俾アエ� �倆売�、� ��共�� �ィ�エ�ー��, �ク ��共�エ �們ケ們侃�ャ�ク ��擽�、. 弡�梵�� �ス�ー�シ 﨑俯鵠�シ�� ��� ��作ァ �危共. + +�ク��豆�� ��嶹罷株 �専クー�、 �護┷尞ャ �懍��エ�、 �� �狩共. �� �溢揆�壱共 ��� �ャ��愍�� �罹劇�シ �們牟 ��紛��� �ク�、�護攪 ��ュ �、嶹緋ー �� �懍畠 �壱株 �� �呱共. 嶹菩共﨑� �エ �ク��攪 ��嶹罷豆 �� �ク �エ�、 ��巡 ��共�� �エ�、 﨑オ�ャ�� �エ�� �溢ァ �危共�� ��擽�、. + +�懍寥嵓�豆� �ク�、�エ �エ�サ�� �誤豆�エ�誤株��� �﨑エ�� �川揆 ��⊂�� �壱共. �ク�、� �ク�ー �エ�シ�ー� "�溢擽 �� �罹共"�シ�� �戦復�、. �ク�ャ�� �ク�、�� � �� �簿ー倣葺�エ (�ク�ャ�� �誤ャシ�� �川牟�シ�エ) �ー�� �� 奓ク�エ�南揆 ��擽�、. �ク�、� �川侠�、�エ �溢ヲ�'�川擽�護乱�� ��・ �溢ァ�餓愍�� �誤豆�エ�� ��。ア�エ�シ�� �ウ�� �ソ�� �一ウ�, �川侠�、�エ "��┳峵�"�エ�シ�� �戦復�、. �、�ク ��。ア�、�� ��ュ﨑俯株 �ク�、�� �川捩 �ャ�、 "�懍�懦宙"�エ�シ�� �尖。� �倆劍﨑� �� �壱共. �シ�� �エ 孖ケ�エ﨑俾クー �ク���株 �ク��エ� 奓ー�エ�溢螺�エ �エ�ク�、. �ク�ャ�� �ア 﨑� �壱ァ� �懍寥嵓� �ャ巐誤・シ �、�ャ�、�エ�エ �ク�、�奓ー� �ー�、�晧侃�ャ�エ �エ��揆 ��� 奓ー�エ�溢螺�� ��。ア�エ�シ�� ��揆 �� �� �壱共. �護平 �ク�、�エ �、�、�罹・シ ����ャエ�ー﨑俯共�� �晝ー�葺�� ��擽�シ�エ, �俯株 �ー�ャ�シ �ー�� �一イ� �誤豆�エ� ���専イ� �川ぎ�シ 岺懦復�、! + +���、�� �﨑� �シ�罹株 �シ�� �エ�、�エ ��擽�、. ��ェ�梭 �、�俯あ �エ �ク��乱�� ���� 德們擽 �卓圸﨑俾ウ� �溢ァ �危共. �ク�ャ�� �ー�ャ� �語ウ� �壱株 �ク��捩 �エ�川� �ィ ��擽 ��笈�一ウ�, ��劇﨑� �尖・エ'妤エ�ー�ィ �ク��揆 �シ�エ�エ�� �� �エ��捩 﨑們ァ �喜葺�、�� �� 嶹菩共﨑俯共 - �ク�、�エ �ク��揆 �誤豆�エ�ク ��捩 ��笈�、. + +�シ�ャ��攤 �肥ク。�シ�罹株 �エ�、 ��劇﨑� �エ�ャ� �ク��揆 �誤豆�壱共�� �肥ク。﨑� �� �溢揆 �川擽�、. "�ク"�� �専クー �川侠�シ�罹カ奓ー ��ヲャ�� �晤ェ�イエ�シ �ス�ー﨑們流 ���シ �キ�� 﨑們��シ��� ��ェ� �尖ケ�。懍垓 �エ�ャ��� ��擽�、. �ク�ャ�� �ク �晤ェ�イエ� 﨑�亨 �ー�ャ 﨑倆伯��豆�エ�、. �ー�ャ�� �ク��乱 ���菩愍�� �川ぎ﨑俯株 ���シ﨑� ��。ア�エ�、. �ー�ャ�� �ャ�罹�溢イ俯涵 �壱イ� �、嵭們愍�� �ク��揆 �、寀�エ �南ァ�� �伎ウ�, 夋壱。罹�溢イ俯涵 �ク��乱�� �ィ�オ�� �ィ�ー��� �危株�、. �、增ャ�俯涵 甯誤ゥク�� �壱洳�、��� �喜愍�ー, �懍寥嵓�イ俯涵 﨑們ーョ� �菩峡�� ��ャ��� �危株�、. �ク�ャ�� �ー�ャ�� �エ﨑エ� ��晧捩 �ク��ウエ�、 弡ィ�ャ ��ウエ�們牟 �溢牟�� �ー�ャ� �エ�ク�� �ク�、�シ �呷捩 �ク��乱�� �エ��ー�シ 﨑俯株� ��� �エ﨑エ﨑� �� ��揆 �簿巡�、. �ー�ャ�� 﨑�亨 嶸�� ��。ア�、 �� ��・ �們搆�シ�� �ス�ー�們来�シ�ー, �ー�ャ� �ク�・��愍�� �溢ヲ�'�川擽�護攪 �誤ャシ�� �壱腐德� �護悛﨑エ�シ 﨑罹共�� �晝ー�揆 﨑俯株 �� �戦復 �エ��愍�罹カ奓ー �ー�ク﨑� ��擽 ��ェ�葺�、. + +�エ��揆 �シ�ャ��攤 �ゥ�エ�� ��剳﨑俾イ� ���﨑們��シ���, �エ�� �、�ク ��。ア�、�� �ー�川揆 ���、﨑エ�川幣 﨑罹共. �ー�ャ�シ �ス�ー﨑� ���エ �滝ー呷擽 �ク�、�� �ス�ー嵂壱共�� ��捩 �一ー�・﨑俯共 - ��共�� �一ー�・﨑俯共. �エ�、 ��� �エ�ャ� �ク��イ� �ャ�・ �一ウ� �ィ�� ��揆 ��垈�エ�� �ー�ャ ��。ア�� �ス�ー嵂溢愍�エ��, �懍寥嵓�凰 �ク��イ俯涵 �、寀�ャ�� ��朽�ー �晤ェ�イエ�、�� �ス�ー﨑� �� �一イ��緋ー? ��笈, �ク�、�� �ス�ー﨑� ��捩 ��ェ�梭 �、�ク ���、�エ�、. �ー�ャ�シ �誤蕩 ���� ��棗﨑� �肥梵�ク�� ��� �エ�ア﨑� ���、�エ �溢来�� ��擽�、. �ク�ャ�� �専ー�ス�エ �一ク�一ク﨑� �ー�、 �尖◎�エ �ア� �喜捩 �ク�、�� �肥梵�ク� �ー�ャ�シ �誤豆�エ� �ャ�ク﨑ィ�シ ��イス﨑ィ�尖株 弡ィ�ャ �サ �ク�、�� ��擽�、. + +﨑們ァ�� ��ァ� �尖・エ'妤エ�� �ク�懋ー �ィ��梭�、. ��ェ�梭 �尖・エ'妤エ� �ー�ャ�エ�、 �� �倣復 德們揆 ���� �溢来�シ��, �ク�シ�尖巡 �ク�、� �ャ�シ�誤共. �ー�ャ�� ���エ �ー�ャ�シ �誤豆�ー ��乱 �シ� �エ ��。ア�� �誤豆�溢ァ��, �エ�誤頗 �シ�ク� �エ�、�専イ� �壱ァ護擽 �晝イィ �エ�、�� �懋アー﨑俾ウ� ��� �ー�ャ�シ �誤豆�壱共�� �肥ク。﨑俯株 ��擽 �ウ�、. �ー�ャ�� (��牟�� ��ァ�捩) �尖・エ'妤エ�醐⊂ �倣葺��� �喜ァ��, �ー�ャ�� ��ェ�梭 �ー�ャ�、�護攪 �・�川揆 �爺ウ� �溢愍�ー �ク �簿カ�乱 �ー�ャ �ス�ー�シ�� �晧腹�シ �尖・エ'妤エ�エ�、 �� �珠擽 �幗揆 �� �壱共. �エ��擽 �� �ー�ャ� �尖・エ'妤エ �・�ー�ャ �ィ�尖ャク�� 德們揆 ��・ �們搆 �晨��ク ��。ア�エ�壱株��シ �、��紛 �� �シ�ー� �� ��擽�、. �ー�ャ�� �川恬嶸菩�罹豆�� �啄宙�、�� 夋���� �懦剩�・�� ���� �壱共�� ��擽�、. + +�ク��共�エ �エ ���、� �ー�ャ� �、�俯あ �シ �� �壱株 ��。ア�、�� �ス�ー﨑� 弡�乱 �エ�サ�� �們来��ケ�? �ク�、� �、妤シ �晧乱 �罹。罹・シ �ス��ー��, �ク�、�� �ク�奓ー�シ �ク�� �壱ィク�� �ョ�シ�、�� �肥ク。﨑俯株 ��擽 �ウ�、. �、�ク ���、�エ �ス�ー�� ���俯株 ��揆 �ク �ー�ャ�� �ス�ー�シ�� �ー�ャ� �ク�シ ���﨑エ �ク��揆 �、�、�エ ��揆 �語ウ�, �ク��揆 �ー�ャ 﨑倆伯��豆�専イ� �。�エ ��擽 寀�シ��共. �ク��クー �誤ャク�� �ー�ャ� ���ャ �エ�俯。� �ク�罹x �ー�ャ�� �ク��・シ �護垈﨑俯株 �ー�� �卓カ肥��攤 �ュ﨑��� 﨑エ �ィ ��擽�、. �エ �ク��捩 �ー�ャ�� �簿胸﨑� ���ー�エ�ー, �ク��揆 �� �、�、�ャ�� ��擽 �ー�ャ�� �俯ャエ�エ�、.]], "_t") +t("eyal", "�川擽��", "newLore category") +t("Tale of the Moonsisters", "�ャ �尖ァ、 �エ�シ�ー", "_t") +t([[Eyal was raised from Darkness, +And One came who made a blinding light called Sun, +But Eyal flinched and said, "It is too bright!" +So Gerlyk spun Eyal around; thus his face was half-time in light and half-time in shadow, +But in shadow Eyal became lonely and cried. + +And so Gerlyk made him two younger sisters who danced around Eyal +And kept him in good spirits. +But the moonsisters became jealous of their brother's affection, +Threatening to fight and scream. +Thus Gerlyk separated them so that Eyal would only ever dance with one at a time. + +In the summer Eyal dances with the moonsister Altia. +She sings songs of joy and laughter, +And brings friends and family together, +And she glows yellow with mirth. +In the winter Eyal dances with the moonsister Felia. +She tells tales of times begone, +And makes men walk alone in thought, +And she glows blue with solemness. + +But in the time between, +When both sisters are slimly seen on each side of Eyal, +Glaring at each other from behind their brother's belly, +Then the world goes still, and the winds hold their breath, and the oceans lie flat. +For this is the Time of Balance, when the Darkness rises deepest, and all life is in peril. +Aye, and Gerlyk did say, "Let no man walk abroad this night, lest Darkness catch him and take him forever." +Aye, and Gerlyk did walk abroad that night, into Darkness beyond, and has ne'er since been seen.]], [[�川擽�護擽 �エ�� �作乱�� �倆ム�ャ�、. +�ク�ャ�� 夋懍桝�エ�シ �壱ヲャ�� �壱カ�� �幗揆 �誤豆�エ�ク �専ー �罷共. +﨑們ァ�� �川擽�護擽 ����ャ�ー �戦葺�ク, "�壱ャエ �壱カ��!" +�ク�ャ�� �誤・シ�ュ�エ �川擽�護揆 �呱ケ� �語イ� �誤豆�壱共. �ク�ャ﨑們流 �川擽�護攪 �シ�エ� �俯x�溢捩 �� �作乱, �俯ィク� �俯x�溢捩 �ク�シ�� �作乱 �溢来�、. +�ク�ャ�� �ク�シ�� �作乱�� �川擽�護捩 �ク�懍寥﨑俯ゥー �ク�壱共. + +�ク�ャ�� �誤・シ�ュ�エ �川擽�護攪 �ャ�呷��� �� �誤豆�エ �ク ��乱�� �、�� �緋イ� 﨑們流 +�川擽�護擽 �ャ寘シ﨑們ァ �伎イ� 﨑們��、. +�ク�ャ�� �ャ�呷� �ャ�、� �、�シ��攪 ���菩揆 �縄ウ� �罹。� �逸握﨑們流 +�罹。� �誤ヲャ�シ ��エ�ー �ク�ー�、 �、�壱共. +�ク�ャ﨑們流 �誤・シ�ュ� �ク �們揆 �シ�エ �南符, �川擽�護擽 﨑� �溢乱 﨑� �ャ�シ�� �、�� �� �� �壱巡�� 﨑們��、. + +�ャ��乱 �川擽�護捩 �ャ �尖ァ、 �� �醐恐��凰 �、�� �俯共. +�ク��� �ー�ィ�シ ��搆�エ ��晨復 �ク�俯・シ ��エ�ー +�懋オャ�、�シ ��ア�、�� 﨑罹魂 �壱洳 �ィ�俾ウ� +彧・�� �ィ�� �ク��幗愍�� �幎ぎ�、. +�ィ�ク�� �川擽�護捩 �ャ �尖ァ、 �� 寬��ャ��凰 �、�� �俯共. +�ク��� ��俾ー� �懍�溢攪 �エ�シ�ー�シ 﨑俯ゥー +�ャ�誤豆�エ 嶹�� �晝ー�乱 ���ィ �キ�� �誤豆�一ウ� +���﨑� �シ�エ�� 岺ク�ク�幗愍�� �幎ぎ�、. + +﨑們ァ�� �ャ��ウシ �ィ�ク�� �ャ�エ��, +�� �尖ァ、� �川擽�護攪 �卓ェス�川� 彧ャ�ク﨑俾イ� �エ�シ �� +�ャ �尖ァ、�� �、�シ��攪 �ー �壱ィク�� �罹。罹・シ �ク�、�エ�俾ウ� +�ク�ャ�� �ク��擽 ���被紛���, �罷梃�エ �ィ�� �ク��, �罷共� �肥梍﨑エ�誤共. +�エ�語ー �罷。� ��嶸菩攪 �懋ー�擽��, �エ���エ ��・ �喜牟��� �ィ�� �晤ェ�豆�エ ����懍寥��� �護擽�、. +��符, �ク�ャ�� �誤・シ�ュ�エ �戦葺�ク, "�エ�ー �、�尖株 �ク ��オャ�� �ク�� �キ� �専アー�シ. �エ���エ �ク�シ �。��共 ��� �ー�、�溢ァ��." +��符, �ク�ャ�� �誤・シ�ュ� �ク�ー �、�� �エ���� 嵂・﨑エ �ク�エ�緋ウ�, �ク �、�� ��� �ク�シ �シ �� ��来�、.]], "_t") +t("ancient elven ruins", "��� �倆売�� 尞戦来", "newLore category") +t("ancient papyrus scroll", "����� 甯醐半�ィ�、 �尖」ィ�壱ヲャ", "_t") +t([[Death is nearing. I can feel her chilling breath down the back of my neck. So many of us firstborn have passed on already. I cannot allow it... I will not let myself rot into dirt like the others. I am the mightiest of the Shaloren - I have a right to life! +]], [[�ス�護擽 �、��、�� �壱共. �ク�� �ア �、�川� �エ �ゥ�罹ック�� �ィ��エ �ィ�ー�� �エ�ャ�� �壱株 ��揆 �尖d �� �壱共. �俯ァ珠捩 寘シ�、孖ク�ク 嶸菩�罹豆� �エ�ク ���ャ�、. �� �ク�ャ� �伎イ��、... �、�ク �エ�、�俯涵 �� �作乱 �サ嶸 �ゥ�エ���� �伎イ��、. �� �懋ー菩攪 �ャ�罹�壱共 - �エ�� ���﨑エ�� �エ��ー� �誤ヲャ� �壱共! +]], "_t") +t([[Death mocks my experiments. I can preserve the flesh of my servants, tightly wrapped and salted, treated with the correct chemicals. I can animate them, make them shuffle about the empty halls of my mausoleum. But they are but empty shells, devoid of any soul. Is this how my majesty is to end? I demand a greater fate... +My days are numbered. Each night that passes saps strength from me. I must find the way to preserve my soul within my flesh. My greatness cannot be allowed to fade.]], [[�ス�護擽 �エ �、嵭俯豆�� ��寃�� �壱共. �� 﨑們攤�、�� �簿劇�� ��ス� �カ�� �語ク溢揆 �誤�、��, �ャ�罷・ク 嶹被蕗 �俯ヲャ�シ 奝オ﨑エ �ク�、�� �。���� �エ�エ﨑� �� �壱共. �� �ク�、�� ���擽�� �誤豆 �� �一ウ�, �ク�、�エ �エ ��ャ們攪 奛� �� 巐誤梠�� �護符�、�一イ� �誤豆 �� �壱共. 﨑們ァ�� �ク�、� ��仂�エ ��株 �� �鷺魂�ー�シ �川擽�、. �們攪 �・��復 �ク�晧捩 �エ��イ� �晤x�� ��攤�? �俯株 �� ��劇﨑� �エ��揆 �樌擽﨑エ�シ�� 﨑俯株�ー... ------------------------------------------------- -section "game/modules/tome/data/quests/charred-scar.lua" +�エ�� �ー�� �ィ� �喜葺�、. �、�シ �、�壱共 �川�� ���ス﨑エ��� �壱共. �エ ��仂�� �エ �。�� �溢乱 �エ�エ﨑� �ゥ�菩揆 �セ��幣�� 﨑罹共. ��劇﨑� �エ �ク�エ �ャ�シ�� �俯株 ��共.]], "_t") +t([[Death has met her match. My results are complete, and I am ready to step to the Beyond. I have my sword by my side, and its icy edge will freeze even the dark one in her tracks. My powers cannot be denied... +Come, Death, try to lay your bony fingers on me! I will vanish before your very eyes and slice you apart! You and your agents are no threat to me. I am immortal!]], [[�ス�護攪 嶸ク���� 夋��嵂壱共. �エ �ク�・�エ �ク �ー�、�� �コ�一ウ�, �� ��� �ス�� �壱ィク�� �懍揆 �罷莫 ���・シ �溢ウ、�、. ��� 﨑� �尖」ィ ���紛 �川来��, �ク �ィ��エ �シ��� �ス�護攪 �ャ��。ー�ィ �シ�、��ヲエ ��擽�、. �們攪 德們揆 ��倣腹 �� ��揆 ��擽�、... +�、�壱攵, �ス�護擽�ャ! �ク �呷メ﨑� �専ー�ス�� �エ�� ��エ �エ��攵! �溢攪 �溢服�川� �ャ�シ�ク, �俾イ� �ー��ざ �シ��! �溢凰 �、 �ャ��株 �俯・シ 﨑エ﨑� �� ��共. �俯株 �壱ゥク�尖共!]], "_t") +t("valley of the moon", "�ャ�� 嶸滝ウ。", "newLore category") +t("Rassir's journal part 1", "�シ�ィ�エ�� �シ� 1", "_t") +t([[I have come to see the moonstone again. My younger brother Limmir understands a little of my obsession with it, yet the others do not care. I have tried to explain how it is of importance to Aeryn, but she simply asked if she could make a sword from it. Bah! Such stupidity from that grunt fighter. ------------------------------------------------- -section "game/modules/tome/data/quests/deep-bellow.lua" +Our ancestors found their powers from the intense study of the stars, yet the people these days seem only to care about their applications in battle. I know our position with the orcs is grim, but we must not forget our roots in the celestial sphere! Only by sun, moons and stars do we find knowledge and power in life. +Ah well, I shall at least be able to study here in peace. The ring of invisibility I have crafted affords me cover from any orc patrols, and the caves around the moonstone are quiet enough. I have set up my telescope in the open air of the Valley of the Moon itself. +Last night I spotted a red star in the early dawn. How very peculiar... Could this be a new celestial body to study?]], [[�ク �肥��� �、�� �エ�ャ �罷共. �エ �呷� �ャ�ク�エ�� �ク�俯ァ� �� �ス��擽�シ�� �エ﨑エ﨑エ �シ�エ 﨑們ァ��, �、�ク �エ�、� ��� ���ス �ー� �危株�、. ��乱�ー �俾サ俯巡 �エ��攪 �卓囈�ア�� �、��葺�、 嵂壱株�ー, �ク��� �ク�ク�� ��� �誤豆 �� �壱株� �シ�エ�シ �川擽�壱共. 﨑�! �ク��野乱 �ィ�エ�罹笈 �ク�ー �シ���� �誤ヲャ�� 﨑俯株 �ー�. ------------------------------------------------- -section "game/modules/tome/data/quests/dreadfell.lua" +�ー�ャ�� ���ー�、�們��� ��豆�� �卓囈﨑俾イ� �ー�ャ﨑們亨�エ �ク 德們揆 �川乱 �」�シ�ィ�罷魂, �肥ヲ� �ャ�誤豆� �ク�・ �ク��� �エ�サ�� �ィ�ケ�� �� ��x 﨑俯株 ��ヲャ�� 﨑俯株 �� �呱共. �シ�� �俯巡 �、增ャ�専イ� �樌��� �壱株 ��� ��勦�エ �肥垪﨑俯共�� �エ �護ァ��, �ー�ャ�� �シ��捩 �懍イエ�、�� �壱共�� ��揆 �喜牟�罹株 �� �罹共! �、�� 夋懍桝�シ �ャ�、�シ ��豆�罹カ奓ー��, �エ��ー� �� �壱株 德俾ウシ ��晧揆 �セ�� �� �壱共��. +��, �ク�俯巡 �ャ�ー�� �ー�ゥ德� �ー�ャ﨑� �� �溢揆 �� �呱共. �エ� �誤豆�エ�ク 妤ャ��剩 �們ァ �簿カ�乱 �、增ャ �懍ーー��� �壱巡 嵓シ﨑� �� �一ウ�, �肥� �シ��� �呟オエ�� �、 ���被葺�、. �ャ�� 嶸滝ウ。�川� 﨑俯釜�エ �� �エ�エ�� �ウ�� �晧寳�ス�� �、�倆毎�、. +�エ�� �壱イス�們乱 �餓捩�� ��揆 﨑俯x �懋イャ嵂壱共. �簿ァ� �ー�倆葺�ー... �ー�ャ﨑� �醐復 �壱。懍垓 �懍イエ�ク�?]], "_t") +t("Rassir's journal part 2", "�シ�ィ�エ�� �シ� 2", "_t") +t([[Oh, what terrible horrors! Demons, clawed creatures, dark smog, clouds of acid, skins of lava! Where did they all come from?! ------------------------------------------------- -section "game/modules/tome/data/quests/east-portal.lua" +It was when I was studying the moonstone, and as the red star was rising again before the dawn. The stone glowed blood-red and suddenly portals awakened in the rock of the valley. From them poured forth all manner of demonic creatures! I put my ring of invisibility on and fled into the caves. But now the creatures are everywhere! The caves are infested with them, prowling about like hungry animals. -t("Back and there again", "�、�� �� �ク�ウ��", "_t") +And there is something... something terrible. In the shadows, in the darkness, I can sense it looking for me. It stalks me, an invisible hunter after invisible prey. Now and then I hear the cracking of a terrible whip. I must stay hidden...]], [[��, �肥ー削復 �オ尞ャ�エ �壱豆! ��ァ壱豆, �懦� �ャ�ー ��豆, �エ�川垓 �ー�ー �呷捩 ��ウシ �ー�ア �ャ��, �ク�ャ�� 嵓シ�� �ゥ�肥愍�� �� ��ケ護ァ! ���豆� �、 �エ�肥� �ィ �ー�?! +�エ� �肥��� �ー�ャ﨑俾ウ� �溢揆 ��, �壱イス�們乱 �餓捩 ��擽 �、�� ���、�エ�エ�� �シ�エ�� �シ�エ�壱共. �肥��エ 﨑壌ケ幗愍�� �幎x�罷笈 嶸滝ウ。�� �肥恬�� �ャ�エ�� �卓梵�ー �ィ�尖ャク�エ �倆ム�ャ�、. �ク�ャ�� �ー�ー�� � �ャ��復 �晤ェ�イエ�、�エ �滕符�ク �們剩�、! �� 妤ャ��剩 �們ァ�シ �シ�� �呟オエ�� ��ァ晧ウ、�、. 﨑們ァ�� ���豆�エ �ィ �ャ�ゥ�� �尖�、 �壱共! �呟オエ�尖巡 ��壱豆�エ �、�縄ウ� �一ウ�, �カ�シ�ー �川柑�、�俯涵 �護符�、�一ウ� �壱共. ------------------------------------------------- -section "game/modules/tome/data/quests/escort-duty.lua" +�ク�ャ�� �エ�ク�... �エ�ク� �肥ー削復 ��擽 �壱共. �ク�シ�� ��, �エ�� �作乱��, �ク�� �� �罷攵�エ�� �壱株 �� �専サエ��共. �� �縄ウ� �壱共. 妤ャ��復 �ケ��ー川揆 �畷株 妤ャ��復 �ャ�・�シ�エ�、... ��肥畠 �肥ー削復 ��ー作ァ� �誤ヲャ �呷捩 �� �、�ー�、. �ィ�エ �溢牟�シ�� 﨑罹共...]], "_t") +t("Rassir's journal part 3", "�シ�ィ�エ�� �シ� 3", "_t") +t([[I fell asleep in a dark hollow, but my sleep was troubled by terrible dreams. The dreams are so vivid in my mind! +I saw the red star, and it became a land of fire floating in the night sky, full of black creatures with yellow eyes and hungry red mouths. And beyond the red star, far beyond was a dim world, but fractured and split all about its surface. As the world spun the split continents crushed against each other, and lava spilled up, and lands sunk into the ground. Demonic mouths screamed up as they disappeared into fiery death. It was if the world was tearing itself apart, but some force of will was desperately trying to keep it held together. +And I saw then in the centre of the world, as it spun and crumpled and crunched, a vast figure with a horned head and outstretched limbs and shining white eyes. It held tight to the innards of the world, holding it together against forces threatening to pull the whole planet apart. The giant face contorted and screamed in pain and fury. ------------------------------------------------- -section "game/modules/tome/data/quests/grave-necromancer.lua" +窶弑rh'Rok,窶� a deep voice spoke within my head. 窶廾ur god, our saviour, holder of our world. In the name of Urh'Rok we seek vengeance against Amakthel and the Sher'Tul. The petty world of Eyal shall fall!窶� And then I woke up, and I felt sure something was nearby, looking for me. I fled instantly. +Am I going mad? The name 窶弑rh'Rok窶� still rebounds through my skull and my vision is dimmed. Perhaps I have been wearing this ring too long... +Yes, yes, this is all clearly an illusion! A strange nightmare that I shall wake up from. I shall take the ring off, and go visit the lovely moonstone again. Once I see the stars all shall be well...]], [[�エ�川垓 �オ嵭� �作乱�� ���エ �、�溢ァ��, �肥ー削復 �� �誤ャク�� ���� �� �川ァ�� �サ嵂壱共. ��壱巡 �ク �溢擽 �晧�﨑俯共! ------------------------------------------------- -section "game/modules/tome/data/quests/high-peak.lua" +�俯株 �餓捩 ��揆 �エ�俾ウ�, �ク��捩 �、﨑俯釜 �作乱 ���、�壱株 �逸ム�� ��擽 �們牟, �ク� �壱徐�川凰 嵭一クー�� �餓捩 ��揆 ��� �懍サ、�シ �晤ェ�イエ�、�� ��晨毎�、. �ク�ャ�� �餓捩 �� �壱ィク, ��」シ ��ャ�� �エ�川垓 �ク��擽 �溢来�、. 岺罹ゥエ�エ �壱攵�ク �ー�ー�ー��� �ク��擽. �ク �ク��ー 巐護��葺�� �壱攵�� ��呱豆�エ �罹。� ��ェ嶸緋ウ�, �ク 寀溢愍�� �ゥ�肥擽 �溲オャ��, ��捩 ��椈�� ��シ�餓葺�、. ��ァ壱豆� �逸ム �ス�シ�ー ��ェ�揆 �壱��、. �ク��捩 �溢ケ� �ク�� �川イエ� �ー�ー�ー��愍�� �「�エ��� �ッ﨑們��罷魂, �エ�、 �們ァ�シ ��� 德們擽 �ク��豆�� 﨑俯x�� �ィ�シ�、 﨑�ぎ��愍�� �ク�・﨑俾ウ� �溢来�、. +�ク�ャ�� �俯株 �ク �ク��ー 巐護��葺�ー �ャ�ィ��� �シ�、�ャ���, �ク 﨑懋ー�エ�ー�川� ��イュ�俾イ� �ー�﨑� 嶸菩イエ� �罹洳�俯株 ��揆 �エ�俯共. �ク�ャ�尖株 �肥擽 �ャ�ク�� �ャ�� �� �霊牟 �溢来�シ�ー, �逸葺� �溢捩 �壱カ�� �幗揆 �懍牟�壱共. �ク��捩 �ク�� �ー��豆�� �溢ェス�� �� �。��, 嵂餓┳ ��イエ� ����梭 �ー�ー�ー��x�� ��揆 �賀ウ� �溢来�、. �ク �ー�﨑� �シ�エ� ��奝オ�シ �ゥ�ク�� �シ�ク�ャ�語ウ� ��ェ�揆 �壱��、. +窶懍垪彧�'��,窶� �エ�ー�エ �ゥ�誤ヲャ� �ク�ソ�作乱�� �戦毎�、. 窶懍垈�ャ�� ��, �ー�ャ�� �ャ�ク�シ, �ー�ャ�� �ク��攪 �シ�ク�エ�懍流. �ケ���� �エ��愍�� �ー�ャ�� ��ァ逸〓奛緋ウシ �尖・エ'妤エ�専イ� �オ�倆葺���們擽�、. �エ�俾イ�螺�� �川擽�護捩 甯誤ゥク�� �樌擽﨑俯ヲャ�エ�、!窶� �ク�ャ�� �俯株 �ィ�エ�ャ��, �ク �シ�們乱�� �エ�ク�� �� ��罹ウエ�� �壱共�� 嶹菩侠嵂壱共. �� �ァ�・ ��ァ晧ウ、�、. ------------------------------------------------- -section "game/modules/tome/data/quests/infinite-dungeon.lua" +�エ� �ク�専ー�� �壱株 �エ�? 窶懍垪彧�'�昶� �エ�シ�� �エ��擽 ��ァ�巡 �エ �溢乱 �ク�ャ�� �一ウ�, �溢服�エ �エ�川サエ�エ﨑俯共. ��ァ� �エ �們ァ�シ �壱ャエ �、�� �シ�� �溢来�� 夋南攤 �� �呱共... +�ク��, �ク�ー�シ, �エ�エ ��カ �、 嶹們メ�エ�、! �エ�エ �エ��復 ��ェス�エ��, �� �ィ�エ�們幣 﨑罹共. �エ �們ァ�シ �シ��, �ク �ャ�卓侃�ャ�エ �肥��� �、�� �エ�ャ ��シ���、. ��豆�� �、�� �エ�エ �、 �懍ーョ��ァ� �ー�シ...]], "_t") +t("races", "��。ア", "newLore category") +t("Loremaster Greynot's Analysis of the Races - Introduction", "��柑�� �� �ク�溢擽�ォ�� ��。ア ��� �エ���� - �懍囈 ", "_t") +t([[I set out here to give a full and complete analysis of all the intelligent races in Maj'Eyal. This is an ambitious project to say the least, but it is put together from a great many years labour, including travels across all the kingdoms and direct meetings with many of the highest rulers and most learned sages. I have drawn my findings from common knowledge, exclusive interviews, and studies of many thousands of pages of texts and histories, some going back dozens of centuries. +I myself am a Higher human, in the employ of the court of King Tolak the Fair, but I have done my best to write all accounts from a purely neutral standpoint. I leave it to my peers to judge my success. ------------------------------------------------- -section "game/modules/tome/data/quests/keepsake.lua" +Index: +Chapter 1 - Humans +Chapter 2 - Halflings +Chapter 3 - Dwarves +Chapter 4 - Shaloren +Chapter 5 - Thaloren +Chapter 6 - Naloren (extinct) +Chapter 7 - Ogres +Chapter 8 - Orcs (extinct) +Chapter 9 - Sher'Tul (extinct) +Chapter 10 - Monstrous Races +Chapter 11 - Dragons +]], [[�俯株 �溢ヲ�'�川擽�護攪 �ィ�� ��� ��。ア�� �﨑� ����葺���� �逸笈��株 �エ���罹・シ �卓┳﨑俾クー ��紛 �們┣�、. �エ��捩 �シ�・ ��擽 �、�� �シ�ャ�ャ 嵓�。懍�晨敢��, �俯株 ��� �ュ�� ��ー� �� �母オュ�、�� ���川螺�エ �ゥ�ク﨑俾ウ� ���� ���梵�、�シ ��・ �菩享﨑� 嶸�梵�、�� �誤x�� �ア ��イュ�� �ク�・�� �、���, 尞雅イ被復 ��晤カ奓ー ���� �ク奓ー�ー, �ク�ャ�� �們イ� �・�� �ク�罹豆�シ �們イ� ��揆 �ー�ャ�ャ �、�エ�� �ュ�ャ�罹豆�� �ー�ャ﨑� �晧乱 �啄符﨑� �� �溢来�、. +�俯株 �ク�� �卓乱�罹巡 﨑們擽�エ�エ�ー �オ�菩剳 奝ィ�ス�� ���菩乱�� �シ�� 﨑們ァ��, �ィ�� �エ�ゥ� �罹劇﨑� �瀧ヲス��攤 ��川乱�� �懍唖﨑� �� �壱巡�� �ャ嶸溢揆 �ー�ク��、. �エ��揆 �ス�� ��梵�、�専イ� �エ ��瀧ャシ�エ �ア�オ��攤�, �ク 甯尖卿�� �。�エ�、. +�餓攤: +�倣┣ 1 - �ク�� +�倣┣ 2 - 﨑倆伯�� +�倣┣ 3 - �懍寥嵓� +�倣┣ 4 - �ャ�罹�� +�倣┣ 5 - 夋壱。罹�� +�倣┣ 6 - ���罹�� (�ク��) +�倣┣ 7 - �、�ー�ー +�倣┣ 8 - �、增ャ (�ク��) +�倣┣ 9 - �尖・エ'妤エ (�ク��) +�倣┣ 10 - �エ�� ��。ア�、 +�倣┣ 11 - �ゥ +]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 1 - Humans", "��柑�� �� �ク�溢擽�ォ�� ��。ア ��� �エ���� - �倣┣ 1 - �ク��", "_t") +t([[I begin my writings with a study of the humans, currently the most populous of the races in Maj'Eyal. The greatest kingdom in number are by far the Cornacs, but mention should also be made of the Sholtar and Mardrop kingdoms, and the Higher bloodline. The biggest human population centre is around the citadel of Last Hope, though many other settlements exist across all corners of Maj'Eyal. ------------------------------------------------- -section "game/modules/tome/data/quests/kryl-feijan-escape.lua" +Cornacs are normally around 5'9", with generally dark hair, brown eyes and ruddy features. Most Cornacs take up roles as tradesmen, farmers, or other manual labour jobs. It is a sad fact that the majority of bandit groups tend to be dominated by Cornacs. Cornac families tend to be large, and since the Age of Dusk their population has expanded rapidly, especially in the farming lands in the west and around Last Hope in the south. +Sholtar are generally 5'11", with dark skin, hair and eyes. They originate from the south-east of Maj'Eyal, and are few in number since the Cataclysm tore much of their land into the sea. Their affinity with nature is renowned, and they are often found employed as healers, infusion crafters or wyrmic huntsmen. +Mardrop humans are all but extinct, after the Spellhunt and the plagues during the Age of Dusk. They were known to be powerful spellcasters, and as such were prime targets by the spellhunters. However some trace of them can still be found, as their fiery hair and freckled skin oft can appear in those of distant descent. A few are rumoured to still possess citadels and towers in remote locations. ------------------------------------------------- -section "game/modules/tome/data/quests/lichform.lua" +Highers are on average 6'0", with fair hair and skin and blue or grey eyes. The majority of scholarly roles are taken up by Highers, and they tend to fill most of the noble classes. Some say this is due to discrimination and elitism, though these may simply be jealous sentiments. There are also rumours that the superior intellects of Highers are due to arcane experiments instigated by the ancient Conclave during the Age of Allure, but I have found no records to support this idea and must consider it to be baseless. The Higher bloodline is renowned as a mark of excellence, and mixing with lower bloods is strongly frowned upon. -t("Lichform", "�ャ�� 嶸菩メ", "_t") +All human kingdoms were united by King Toknor the Brave in the Age of Pyre, and remain under the rule of his son King Tolak the Fair. A full discussion of the long human history would require a far more detailed document.]], [[�俯株 ��・ �們搆�シ�� �ク��乱 �﨑� �ー�ャ�シ �懍梠嵂壱共. 嶸�椪 �溢ヲ�'�川擽�護攪 �ク�ャ ����揆 �ィ�﨑俯株 �ク��乱 �﨑エ�� �川擽�、. �ク��。ア�� ��、�俯株 �罷・エ�呷擽�、. 﨑們ァ�� ��ム�エ� �壱糖�ュ�� �﨑エ�罹巡 �ク�駕紛�シ 﨑� ��擽�ー, 﨑們擽�エ�� 嶸逸��� �﨑エ�罹巡 �、�ィ�エ�シ 﨑� ��擽�、. �ク��豆� �溢ァ�� 彧ャ�� �ア�� �シ��川� ��・ �珠擽 �エ���, �溢ヲ�'�川擽�� ��溜 �ャ�晝オャ�晧乱 �菩ーゥ��、�エ �珠擽 �エ�ャ﨑罹共. +�罷・エ�呷攪 ���・� 175cm �簿巡�エ�、. �シ�們��愍�� �� �ク�ャ�シ�� ��語ウ�, �壱徐�尖株 �溢ラ�エ�ー 嵓シ��餓捩 �一キク�、��葺�、. �罷・エ�呷捩 ���� �・�ャ�シ�エ�� �鷺カ, 嶸ケ� �ク �ク �ィ�� �ク�呷ァ�乱 ��ぎ﨑罹共. �ャ嵓�イ誤巡 ���� �エ�ャ �戦復 ���� �罷・エ�呷愍�� �ャ�ア�們牟 �壱共. �罷・エ�呷捩 ���ア�� �エ�ィ�� �ス嵂・�エ �溢愍�ー, 嶹ゥ嶸シ�� �罹劇 �エ�俯。� �ク�、�� �ク�ャ�俯株 ���エ�� �們牟�ャ�、. 孖ケ德� �懍ェス�� �碕イス�� �ィ�ス�� �溢ァ�� 彧ャ�� �シ��川� �川擽�、. ------------------------------------------------- -section "game/modules/tome/data/quests/lightning-overload.lua" +��ム�エ�� ���・� 180cm �簿巡�エ�ー �� 嵓シ�� �� �ク�ャ�シ, �� �溢揆 ��誤共. �ク�、� �溢ヲ�'�川擽�護攪 �ィ�呷ェス�川� �ー�戦毎�シ�ー �ク �ォ�尖株 �ケ�護��ク�ー �エ�� ��ゥ��エ �ク�、�� ��嵂・��揆 �罷狭�作愍�� ��シ�駕��ー �誤ャク�エ�、. �ク�、� �川硫 �懦剩�・�シ�� �� �誤�、�ク �溢愍�ー, 彧被梭 �們悛�ャ�� �シ��ャシ �懍梠��, 嶸ケ� �ゥ�ク �ャ�・�シ�シ�� 嶹罹徐﨑罹共. +�壱糖�ュ �ク��捩 �ク��毎�、. 嶹ゥ嶸シ�� �罹劇�� �シ�エ�� �壱イ� �ャ�・�シ �ュ�� �誤ャク�エ�、. �ク�、� �簿�・﨑� �シ�ク�懍��梵�、�� ����毎�シ�ー, �簿カ�乱 �壱イ� �ャ�・�シ�、�� �シ�� �ャ�・�川擽�壱共. 﨑們ァ�� �ク�、�� 彧肥��豆�エ �ャ��梭 �� �� �懋イャ�俾ウ、 﨑罹共. �ク�、�� �逸ム�� �ッ﨑� �餓捩 �ク�ャ� �シ�シ�ィ 嵓シ�� ��ャ�罹巡 �溢乱 ��クー �誤ャク�エ�、. �誤ャク�� �ー�エ�エ �� �� �俯株 �壱糖�ュ�、�エ �ャ��梭 �ク�エ�ウ�� �壱株 �ア��x 夋卓乱 �ー�ー﨑俾ウ� �壱共�� 﨑罹共. +﨑們擽�エ�� ���・� 182cm �簿巡�エ�ー �壱ケ� �ク�ャ�シ�シ 﨑們摩 嵓シ� �ク�ャ�� 甯誤梳 �溢擽�� 巐護ラ �溢揆 ��誤共. 﨑呷梵� 夋専オャ�尖豆� ���� 﨑們擽�エ�、�エ�ー �戦復 �ク�、� ����攪 ��ア�オ�� �ィ�﨑俾ウ� �壱株 �ス嵂・�エ �壱共. �ィ�懦復 �逸握 �誤ャク�ク� ��旧��� �ィ�エ����� �エ�、 �エ�、� �エ�エ �ィ��擽�� �俯ヲャ孖ク�シ�俯攵�� �戦復�、. �� 﨑們擽�エ�、�� �ー�倆復 ��・� �、嶸ケ�� �罹劇�� ��� �懋ウ� �倆嚮� ��哩﨑� �一ー�ャ�倆復 �壱イ� �、嵭們乱 �倆復 ��擽�シ�� �誤ャク�� �壱共. 﨑們ァ�� �俯株 �ク �誤ャク�� �キ�幗ケィ﨑俯株 �ー�晧揆 �セ�� �� ��来�� �ー�ュ �ャ�誤ャク�エ�シ 甯尖卿嵂壱共. 﨑們擽�エ�� 嶸逸�� �ー�被物�� �晨像�� �ャ�ィ��ー, 﨑們擽�エ�、� 﨑們怱 嶸逸��シ �樌擽�� ��揆 �、�ー �溢セ醐葺�� �晝ー�復�、. ------------------------------------------------- -section "game/modules/tome/data/quests/lost-merchant.lua" +�ィ�� �ク�� �母オュ�、� �・�瀧鵠�ク�� �罹劇�� �ゥ�ケ�� 奝�增ャ��� �倆紛 奝オ﨑ゥ�們来�シ�ー, 嶸�椪�護ァ�� �ク ��豆�ク �オ�菩剳 奝ィ�ス�� �們┷ ��椈 ����俾ウ� �壱共. �ク��攪 �エ �ュ�ャ�� �﨑エ�� ����復 �シ�俯・シ 﨑俯�、�エ 弡ィ�ャ �� ��┷﨑� �ャ�語ー 﨑�囈﨑� ��擽�、.]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 2 - Halflings", "��柑�� �� �ク�溢擽�ォ�� ��。ア ��� �エ���� - �倣┣ 2 - 﨑倆伯��", "_t") +t([[There are two main kingdoms of halflings, the Eldoral and the Nargol, though both mix often. All halflings are just under 4' tall, and are generally noted for their large feet and curly hair. Eldoral are usually fair-haired and blue-eyed. Nargol tend to be darker in hair and complexion, with hazel eyes, and oft slightly shorter than their cousins. Halflings are known for their intelligence and quick wit, but also their arrogance in dealing with other races - something they do not deny, for they say it is well-deserved. +Halflings used to be the most dominant race in Maj'Eyal, with control of many strategic Sher'Tul ruins and rule over great swathes of land. The recorded wars between humans and halflings are numerous, and the halflings were the most often victors. However the Age of Pyre brought them great ruin, for the orcs seemed to target them more fiercely than any other race, and many of their communities were wiped out. This has forced them to rely more on trade with other races in modern times, especially with the humans. +The Eldorals used to have a kingdom in the north of the continent, but most of it was destroyed during the wars with the orcs, and not much has been rebuilt. However they do still have many agricultural settlements such as Derth, albeit shared with other races. The Eldoral are known for their great healers and farmers, and their slingers are considered the best in all the lands. ------------------------------------------------- -section "game/modules/tome/data/quests/love-melinda.lua" +The Nargols once had many strong fortifications in the south of Maj'Eyal, but though they suffered less than the Eldoral in the Age of Pyre they still lost great numbers, and much of their centres of population dwindled. The rise of Last Hope has accelerated this process, as many communities are subsumed into the city's suburbs. Nargols are known as great jewellers, alchemists and rune-crafters, and possess some of the best tactical minds of all the races. Many generals and military advisers are employed from their kingdom. +The most famous of all halflings is Queen Mirvenia, most famed for her saving of King Toknor in Last Hope from a siege of orcs. Mystery still surrounds how she managed to bypass the winter's icy floes with her army to reach the citadel in time to rescue Toknor. Some have hypothesised that she enlisted the aid of sorcerers, but none of her troops would talk about the journey afterwards. She wed King Toknor in the second year of the Age of Ascendancy, and gave birth to the first known mixed race child - Tolak the Fair. +]], [[﨑倆伯��捩 增ャ�� �� �ク��愍�� �俯汚�罷魂, �俯巡��ウシ �俯・エ�ィ�エ�、. �シ�� �� �ク��擽 �川」シ �樌擽�エ 﨑們ァ�� �川擽�、. 﨑倆伯��豆�� ���・� 120cm�シ �們ァ �サ﨑俯ゥー, �エ奝オ �、�、� �懋ウシ �ア�ャ�ク�ャ� 孖ケ�菩擽�、. �俯巡��捩 �シ�們��愍�� �ク�ャ�エ�ス�エ 嶹ゥ�溢ラ�エ�� �壱徐�尖株 岺ク�ク�餓擽�ー, �俯・エ�ィ�� �ク�ャ�賀ウシ 嵓シ��餓捩 �ク�エ�、 �� �エ�。�� �壱徐�尖株 嵭、�エ�川ラ�エ�ー ���� �俯巡�� �ャ�誤豆�エ�、 墲、� �ス�� �瀧共. 﨑倆伯��捩 �廷捩 ��・�シ �ャ���ク �ー��� ����復�ー, �、�ク ��。ア�、�� �、�醐復 夋罹巡�� �﨑俯株 ��愍�罹巡 ����葺�、 - 﨑倆伯��豆� �エ �川揆 ��倣葺� �危株�ー �川侠�、�専イ誤株 �ク�エ�醐復 �誤ヲャ� �壱共�� �ソ�ー �誤ャク�エ�、. +﨑倆伯��捩 �溢ヲ�'�川擽�護攪 �シ�� ��ー ��。ア�エ�壱株�ー, ��楫��愍�� 增ー ��俯・シ ��壱株 �尖・エ'妤エ ����豆�� �エ�ゥ﨑們流 �ゥ�﨑� ��揆 奝オ�倆毎�壱共. 﨑倆伯��ウシ �ク�� �ャ�エ�� ��氈 �ー�晧捩 ��胸德� �珠愍�ー 﨑倆伯��豆� �ク ��氈�、�川� ���� �ケ�ャ﨑們��、. 﨑們ァ�� �・�瀧鵠�ク�� �罹劇�� �ク�、� �、�、� 甯誤ゥク�� �溢」シ嵂壱共. �、增ャ�、�エ ���� 﨑倆伯��豆�� �� �ケ�ャ﨑俾イ� �オ�ゥ嵂一ウ�, �エ�� �ク﨑エ �俯ァ珠捩 﨑倆伯�� �オ�呷イエ�、�エ �ク�、�俾ー罷共. �ク�ャ�� �エ �誤ャク�� 嶸�劇�� 﨑倆伯��豆� �、�ク ��。ア�、, 孖ケ德� �ク��豆�シ�� �ー�們乱 �肥坡 �們。エ﨑俾イ� �們来�、. ------------------------------------------------- -section "game/modules/tome/data/quests/lumberjack-cursed.lua" +�俯巡��攪 �母オュ� ��呷攪 ��ェス�� �溢来�、. 﨑們ァ�� �ク �母オュ� �、增ャ��� ��氈�川� ���� 甯語エエ�們来�シ�ー �、�俯あ�護ァ�� �ャ�エ�� ��捩 �ク �シ���乱 �一ウシ﨑俯共. 﨑們ァ�� ��。� �、�ク ��。ア�、�シ �オ��﨑俾クエ 﨑們ァ�� �ク�、� �ャ��梭 �ー�エ�、 �呷捩 �碕イス �菩ーゥ��シ ���� �壱共. �俯巡��捩 弡誤・ュ﨑� �們悛�ャ� �鷺カ�� ����葺�ー 孖ケ德� 妤ャ�晝セシ�、� ��� �懋ウ��� �ス德誤共. +�俯・エ�ィ� 﨑罹阜 �溢ヲ�'�川擽�護攪 �ィ�ス�� �簿劇﨑� �肥ヨ�、�� �珠擽 ���� �溢来�、. 﨑們ァ�� �・�瀧鵠�ク�� �罹劇�� �俯巡��豆�エ�、�� �� �罹峡�ク�護乱�� �ク�、� �珠捩 �俯・シ ��来�シ�ー, 﨑オ�ャ ��亨�、�� �ク�ャ �戦復 ��牟�、�ー �懍梠嵂壱共. �溢ァ�� 彧ャ�晧擽 ��尖据�エ�� �エ�� �肥坡 ��鷺据�壱株�ー �俯ァ珠捩 �オ�呷イエ�、�エ �ク ��亨�� �川匣�� 彧。�俯据�一クー �誤ャク�エ�、. �俯・エ�ィ� 弡誤・ュ﨑� �エ�� �ク�オ�ャ� �ー�溢唖�ャ, �ャ �懍梠�尖。� ����葺�ー �ィ�� ��。ア�� 奝オ寀�エ ��・ �ー�エ�� ��楫��、�� �エ��﨑俾ウ� �壱共. �俯ァ珠捩 �・�ー�、�シ �ー�ャ �ー�ク��、�エ �ク�、�� �母オュ�川� �ィ�罹据�、 﨑罹共. +﨑倆伯�� �卓乱�� ��・ ����復 �エ�� �ク�エ���溢符 �ャ�菩擽�、. �ク��� �溢ァ�� 彧ャ�� ��握�川� �、增ャ�� �オ�ク�罹カ奓ー 奝�增ャ� �菩揆 �ャ﨑エ�ク ��愍�� ����┷�シ �ィ�、�、. �一ー�ャ�倆復 �川捩 �ク�� �エ�サ�� �ー�� 﨑ィ�� �ィ�ク�� �シ�エ�呷捩 ���� ��・シ �エ�溢� �懍亨��乱 �ア��乱 ��ーゥ﨑エ 奝�增ャ��� �ャ﨑� �� �溢来�尖株 ��擽�、. �エ�、 �エ�、� �ク�� �壱イ菩ぎ�、�� 德們揆 �誤�ク�� ��擽�シ�� ��、�� �エ�南葺�、. 﨑們ァ�� �ク��� �卓ぎ�、� 﨑� ��巡 ���川螺�エ �ク���� �ャ�菩乱 �﨑エ�� 﨑ィ�ャ嵂壱共. �ク��� �シ��攪 �罹劇 �� �溢ァク 﨑エ�� 奝�增ャ� �母ウシ 嶸シ�ク嵂溢愍�ー, �懍エ溢攪 �エ��。ア 嶸シ嶸� �川��シ�� �誤�、�� - �オ�倣復 �� 奝ィ�ス�� �ウ�俯共. +]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 3 - Dwarves", "��柑�� �� �ク�溢擽�ォ�� ��。ア ��� �エ���� - �倣┣ 3 - �懍寥嵓�", "_t") +t([[The dwarves are an exceptionally secretive and quiet race, reluctant to talk about themselves to outsiders unless hefty bribes are paid. Many times in their history they have cut off all contact with the other races for no known reason, shutting tight the great iron doors that cover the trade passages to their mines and their cavernous cities. However of late they have become more open with the outside world, and I have even had the pleasure of receiving the unique distinction of being allowed to enter their main city, the Iron Throne, and speaking with several of their guild leaders. ------------------------------------------------- -section "game/modules/tome/data/quests/mage-apprentice.lua" +Dwarves are around 5' tall, with generally brown or grey hair. They are usually stocky and muscular, and known to be very resistant to any physical suffering. Their females can be hard to distinguish from their males, but can usually be identified by the beads braided into their beards. All dwarves are highly proud of their beards, and take immaculate care of them. The greatest insult to a dwarf is to belittle his beard, and the greatest sign of suffering in a dwarf is for him to tear at his beard. +Dwarves are known especially for their smithwork and artificing, which is unrivalled amongst all the other races. They also make cunning merchants, known to drive a hard bargain. Their society consists of a fairly strict caste system, with families belonging to guilds of miners, smelters, craftsmen, and so on, and deviance into work outside of one's guild of birth is almost unheard of. However there is no perceived inequality between guilds, with each having equal representation on their ruling Committee of Guilds. Who actually acts as figurehead is unknown to outsiders though, and no amount of bribing will encourage any dwarf to speak on the subject. When it is mentioned in passing their allusions to a leader are normally marked by an almost religious reverence. +Their skill with metal is renowned above all else. Dwarven steel is considered the most durable material for use in construction, and dwarves are the finest workers with stralite and voratun, precious metals of immense value. They trade heavily in their crafts from their capital the Iron Throne, but allow no outsiders in - instead they send innumerable merchant caravans out to all the cities to ply their wares. ------------------------------------------------- -section "game/modules/tome/data/quests/master-jeweler.lua" +As well as the many merchant dwarves one may meet there are also a great deal of young dwarves who venture beyond their halls of stone. These are generally of adventuring fare, and it is encouraged in dwarven society to experience something of the wider world in one's younger years. This is known to them as being "smithed upon the anvil of the world". In private though some senior dwarves admit that this activity is promoted to help with their "market research strategy".]], [[�懍寥嵓�株 �ケ��。� 尞川℡��擽�� ��ー�、�ャ�エ ��。ア�エ�ー, �尖荘﨑� �溢」シ�ク�壱・シ �誤ャシ�� �川牟�シ� �危株 �エ�� �ク��ク�、�専イ� �川侠�、�� �﨑エ �エ�シ�ー﨑俾クク �シ�ー�、. �懍寥嵓�豆� ��� �ュ�ャ�シ 奝オ寀�エ ����攪 �懋ー� �呷譜 �川侠�、�� �エ�ュ�懍凰 �呟オエ ��亨�、�� �墲、�� �ー�﨑� �エ�� ��ク�、�� �ウ�� �ク�エ���ク����, �、�ク ��。ア�、�専イ� 孖ケ��復 �、�� ��擽 ���・シ ��カ �伎ウ� �エ��剩�、. 﨑們ァ�� �シ�� �、�エ �ク�、� �ク� �ク��乱 �ー�� �� �罹ーゥ��擽�� �嶹被毎�、. �ャ��エ �俯株 �ク�、�� �シ�� ��亨�ク ���� �菩「護乱 ��棗﨑� �� �壱株 �専イゥ�シ ��ェ� �ク�� ���梵�、�シ �エ�シ�ー�シ �俯� �� �壱株 孖ケ�護揆 ��ヲャ�� �ー�ィ�� �サ�ー�� 嵂壱共. +�懍寥嵓�攪 ���・� 150cm �簿巡�エ�� �シ�們��愍�� ���� �尖株 巐護ラ �ク�ャ�シ�� ��誤共. �エ�ゥ� �、���ー �シ�。�溢擽��, �戦復 �菩攤﨑� �。�エ�罹カ奓ー �、�� 弡誤・ュ﨑� �エ�ア�シ�� ����葺�、. �懍寥嵓� �ャ�ア� �ク嶸� ��愍�� �懍寥嵓� �ィ�ア�シ �ャ��葺�ー �エ�オ��� �們両�� �ャ�、 �壱株 �・�晧圸 �ャ�ャ�� �ス�� �護符�シ �� �壱共. �ィ�� �懍寥嵓�豆� �川侠�、�� �們両�� �餓棗﨑� �専ク作峡�� ���� �溢愍�ー �們両�� 寀ー�� 﨑俯x ��擽 �ィ�麗葺�� ���﨑俯�、�� 﨑罹共. �懍寥嵓�豆�専イ� ��・ 增ー �ィ�菩捩 �們両�� �罷ウエ�� ��擽�ー, �懍腐�� ��奝オ�� 岺懦�﨑俯株 �ゥ�晧捩 �川侠�、�� �們両�� �。�� �ッ�� ��擽�、. +�懍寥嵓�豆� 孖ケ德壱x �、�ク ��。ア�、�シ ��オ川。ー�ィ �們ァ �危株 �ー�エ�� ��・ �ー���シ �オ�溢唖�� ����葺�、. �戦復 﨑懋ウ�ケ護ァ �エ�、�� �卓符�エ�� �戦劈﨑� �・�ャ�シ�、�罹巡 ����葺�、. �懍寥嵓�豆�� �ャ巐誤株 ��胸德� �ス��頗 ��ク� �ャ巐護攤�ー, �ク�、� ��ク �ィ��。� �瀧カ �ク��, �罹�ィ�ャ �ク��, �オ�一ー �ク�� �ア�ア�� �護��們牟 �溢愍�ー 孖ケ�� �ク�懍寳�シ�� 夋懍牟�� �エ� �ク �ク�� ��「�乱�� ��ぎ﨑俯株 �ャ��� �ー�� �誤�、�ク �溢ァ �危共. 﨑們ァ�� �ク�� ��乱 �溢乱 ��株 �逸初�ア� ��愍�ー �ク�� �� ��寳巐護乱�� �� �ク�罹ァ壱共 �呷攵﨑� �們攪 ��寳�、�エ ���罹据�エ �ク�ャ﨑罹共. �懍寥嵓�豆�� �、�溢��攤 �們棗�エ ��オャ�ク��� �ク��ク�、�専イ� �誤�、�ク �溢ァ �喜ァ��, �懍寥嵓�豆� �、�ケ ��イュ�� �誤ャシ�� ��、 﨑エ�� �ク �エ�シ�ー�� 﨑們ァ �喜揆 ��擽�、. �懍寥嵓�豆�エ �ク�、�� ���梵�� �﨑エ �護ァ�� �戦腹 �誤株 �ー�� 﨑ュ�� ��オ川�� �ス�俾ー �エ�エ 岺懦��� �ャ�ゥ﨑俾ウ、 﨑罹共. ------------------------------------------------- -section "game/modules/tome/data/quests/orb-command.lua" +�懍寥嵓�豆�エ �溢��� �、�ィ�� �ー��� 夋�� �肥「�揆 �逸来﨑罹共. �懍寥嵓��� �菩イ�� ��・ �ャ��﨑� �エ�菩梵�ャ�� �ャ�ィ��ー, �雅劇﨑� ��俯・シ ��� �、孖ク��攵�エ孖ク� �エ�シ妤ー �呷捩 ��溢��� �﨑エ�罹巡 �懋ウ��� �ー���� ���� �壱共. �懍寥嵓�豆� �シ�� ���� �菩「護乱�� �晧げ�� �オ�逸宙�シ�� �ー�俯・シ 﨑們ァ��, ���� �菩「護乱 �ク��ク�� �、�ャ�エ�エ��� �危株�、 - ��� � �� ��擽 �珠捩 �尖洳�エ�、�� ��亨 �野愍�� �エ�エ ��宙�、�� �ィ�駕葺�� 﨑罹共. +�緋ケ・�川��� �懍寥嵓� ��攤�、 �専ウ��� �川侠�、�� �誤。� �� 巐誤梠 �壱ィク�� �ィ嵭們揆 ���� �喜捩 �懍寥嵓�豆�� �誤あ �� �壱共. �エ�、� �ィ嵭們梵 �エ�ャ�� �シ �ャ�ア�川愍��, �懍寥嵓� �ャ巐護乱�� �喜捩 �們擽�� �罹�� �緋ケ・�ク��揆 �ス嵭倆葺�� �、�� ��揆 �・�、﨑俾ウ、 﨑俯ゥー �ク�、� �エ��揆 "�ク��攪 �ィ�ィ ��乱�� �ィ�ー�俯株 �シ��"�エ�シ�� 岺懦�﨑罹共. 﨑們ァ�� �エ�、 �ア�ク �懍寥嵓�豆� �懍攤��愍�� �エ�ャ﨑� 嶹罹徐�エ "�懍棗 �ー�ャ ��楫"�� �シ嶹們擽�シ�� ��揆 �ク�倣葺�、 﨑罹共.]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 4 - Shaloren", "��柑�� �� �ク�溢擽�ォ�� ��。ア ��� �エ���� - �倣┣ 4 - �ャ�罹��", "_t") +t([[Though the elven races look very similar in appearance, they are extremely distinct in history, culture, mindset and many subtle physical traits, so I shall write of each of them separately. All elves are marked by their long, pointed ears and high cheek-bones, but other features can vary greatly. It should be noted that they call themselves as a whole "Elore", which means "siblings", yet the interactions between these brothers and sisters are oft strained. +Shaloren (or Shalore - lit "siblings of grace") are on average 6'2", with bright hair and blue or purple eyes. They are usually slim and lightly built, more marked for their mental prowess than their physical strengths. They are however known to be extremely swift of movement and light of foot. But of particular note is their magical affinity, which is far stronger than any other race, and their intense powers of will. ------------------------------------------------- -section "game/modules/tome/data/quests/orc-breeding-pits.lua" +The Shaloren have a long history of magic-use which continues to this day. Though other races shun the dangers of magic to a large degree, the Shaloren embrace it, and it is still widely used throughout their society. However they are careful to hide this in their dealings with other races. The Shaloren were the ones that began the Spellblaze, though they would soon have it forgotten, and the memories of blame run deep amongst many. During the Spellhunt in the Age of Dusk they locked their city doors and shrouded the whole region in mist, only coming out in secrecy. It took many centuries before they were accepted again in wider society, and still they are treated with intense distrust. +Their capital city is Elvala, in the south-west peninsula, and they have very few settlements outside of this. They have naturally long lives, and their mastery of the arcane arts has allowed them to extend their lives indefinitely. The eldest immortals make up their Council of Elders, which is headed by their King Aranion Gayaeil. Death is a particular fascination amongst the Shaloren, and early kings of their race were said to build great tombs for themselves whilst experimenting in flesh preservation and necromancy. The Shaloren of course deny this. +They deal with other races seldom, preferring to keep a low profile, and most of their trade is done through halfling intermediaries. A few rune-crafters and enchanters sometimes travel to other major cities to do business, and some brash youths are known to explore further afield.]], [[�倆売 ��。ア�、� �ク��� �、�ー ��換﨑ィ�尖巡 �一オャ﨑俾ウ�, �ュ�ャ, �ク嶹�, �ャ���ゥ��, �ク�ャ�� �ク�ク﨑� �。�エ�� 孖ケ�ア �エ�川� �ケ��葺�� �尖糖�ャ�� �ィ�エ�シ �エ�ク�、. ���� �俯株 �エ�、�� �﨑エ�罹株 ��ー� �ー�� �懍唖﨑俾イ��、. �倆売 ��。ア�、� �ィ�� �ク�駕葺�� �ー�ア﨑� �� �廷捩 �瀧劇�一ー 孖ケ�菩擽��� �ク �ク �ク��� 孖ケ�簿豆� �、�ー �、�啄葺�、. �ク�、�エ �、�、�罹・シ "�俯。罹��", �ク�、�� �ク�エ�� "嶸菩�懍梵�、�、"�エ�シ�� ��ク�、�� �川揆 �シ�ゥ﨑エ�シ 﨑罹共. �専ウシ�� �ャ�ャ �エ 嶸菩�懍梵�、�、� �川」シ ��>�ャ�エ ���ー �們来��� �川擽�、. ------------------------------------------------- -section "game/modules/tome/data/quests/orc-hunt.lua" +�ャ�罹�� (�ク�、�� �ク�エ�� "��晧攪 嶸菩�懍梵�、�、") �� ���・� 尞賀キ���愍�� 187cm �簿巡�エ�ー, �晧捩 �餓攪 �ク�ャ�エ�ス�シ 岺ク�ク�� 嶸ケ� �エ�シ�� �壱徐�尖・シ ��誤共. �ク�、�� �エ嶸菩捩 �シ�們��愍�� �們溌﨑俾ウ�, �。�エ�� 德俯ウエ�、�� �菩侠�� �ー�餓愍�� ����復 ��。ア�エ�、. 﨑們ァ�� �ク �罹��シ�� �、�ー �ャ���エ�ー �� ��シ�ー�ー, 孖ケ德� �、�ク ��。ア�、�� ��統德� �們牟�罹株 �壱イ� �懦剩�・�シ �簿�ャ﨑� �們ァ�� 德們愍�� ����葺�、. +�ャ�罹�壱株 �、�們��カ奓ー �壱イ菩揆 �ャ�ゥ﨑エ�肥愍�ー �、�俯あ�尖巡 �ャ�ゥ﨑俾ウ� �壱共. �、�ク ��。ア�、� �壱イ菩攪 ��利�ア�� 增ャ�� �ス��葺�ャ �ー嵓シ嵂溢ァ�� �ャ�罹�壱株 �壱イ菩揆 �幗符�、���, �壱イ菩捩 �ャ��梭 �ク�、�� �ャ巐� ��ー們乱 �瀧イ肥怱﨑俾イ� �ャ�ゥ�俾ウ� �壱共. 﨑們ァ�� �ク�、� �、�ク ��。ア�、�専イ� �エ�ャ﨑� �壱イ� �ャ�ゥ�� �ィ�ー�� �ー �シ�俯・シ �ー�ク�エ�� �壱共. �ャ�罹�壱株 �ク �壱イ倣少�懍揆 �シ�シ�ー�シ�ー �ク�、� �ク �ャ�、�� �シ�� �� � �喜牟��ヲャ�� �們来���, ����� �幗葺�� �ー�オ�醐⊂� �伎イ� �倣� �壱共. 嶹ゥ嶸シ�� �罹劇�� �シ�エ�� �壱イ� �ャ�・�川� �ク�、� ��亨�� �ク�� ���ク�� �ク �シ��シ �一ー罹。� �、�ョ���� ��」シ ��﨑俾イ� ��亨�シ �、�罷共. �エ��捩 �ャ�罹�一ー �、�� �緋ケ・�ク��攪 �ャ巐護乱 �幗符�、�ャ�� �語ケ護ァ �� �ク�ー �呷譜 �エ�エ�護愍�ー, �、�俯あ �ク�、� �ャ��梭 �、�ク �エ�、�専イ� �ケ�ャ﨑� �溢侠�� �ャ�� �壱共. +�ク�、�� �卓峡 ��亨�� �俯ー罹攵��, �ィ�懍ェス�� �俯巡�� �尖ヲャ﨑俾ウ� �溢愍�ー �ャ�罹�壱豆� �俯ー罹攵 �緋ケ・�尖株 �菩ーゥ��シ �ー�� �南ァ �喜葺�、. �ク�、� �ク�俯カ奓ー �・�倆葺�� ��。ア�エ���, ���們、�� �壱イ� �ー�壱・シ �エ�ゥ﨑們流 �川侠�、�� �俯ェ�揆 �エ﨑懍�� �俯ヲエ �� �壱共. �ク�、 �� ��・ �們擽� �珠捩 �壱ゥク�尖豆� �ク�、�� �� ��攵�溢乖 ��ィ�シ�� 﨑�草�� "�・�懦嚮"�シ �ャ�ア嵂壱共. �ス�護捩 �ャ�罹�壱豆�専イ� 孖ケ��復 �、�・�シ�� �、��肥愍�ー, �一クー�� �ャ�罹�� �簿豆� �川侠�、�� ��復 �ー�﨑� �エ�、�、�� �ク�ー�� 嵂一ウ� 﨑懦失�シ�罹株 �。�エ�シ �エ�エ﨑俯株 �ゥ�母ウシ �簿�ケ���� �ー�ャ﨑俾イ� 嵂壱共. �壱。� �ャ�罹�壱豆� �エ �ャ�、�� ��倣復�、. ------------------------------------------------- -section "game/modules/tome/data/quests/orc-pride.lua" +�ク�、� �、�ク ��。ア�、�シ ��俯涵 �尖・倆葺� �喜愍�ー, ��・﨑� 﨑� �エ�ゥ�� �護ァ �喜愍�、 﨑罹共. �戦復 �ク�、�� �エ�ュ� ���� 﨑倆伯�� �滝ー懍メ�、�� 奝オ﨑エ �エ�ィ�エ��共. �� �� �俯株 �ャ �懍梠�川凰 �壱イ簿カ�ャ�ャ�、�護擽 ��「� �、�ク ���亨�� �ャ��ーィ �ャ嵂餓揆 ���俯ゥー, ��ェ� �川侠�誤ァ醐復 �喜捩�エ�、� �エ�エ�、 �� �們符� �卓乱�� �� ��ャ �ィ�エ�� �ウ�シ�� 夋戦利�� ���俾ウ、 﨑罹共.]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 5 - Thaloren", "��柑�� �� �ク�溢擽�ォ�� ��。ア ��� �エ���� - �倣┣ 5 - 夋壱。罹��", "_t") +t([[The Thaloren (or Thalore - lit "siblings of wrath") are on average 6'4", with dark brown hair and hazel or green eyes. They are generally of muscular build, and known for their physical prowess. They are renowned to be of a fey mindset - as quick to furious violence as they are to joyous song. Their relations with the Shaloren are particularly strained, as they strongly oppose their brethren's use of magic. -t("The many Prides of the Orcs", "�、增ャ �エ�ャ�� �、�啄復 �作ァ�、", "_t") -t("Investigate the bastions of the Pride.", "�作ァ�� �肥ヨ�、�� �ー�ャ﨑們強�懍丶.", "_t") -t("#LIGHT_GREEN#* You have destroyed Rak'shor.#WHITE#", "#LIGHT_GREEN#* �ケ��� �ス'�シ�エ �作ァ�シ 甯語エエ嵂溢慣�壱共.#WHITE#", "_t") -t("#SLATE#* Rak'shor Pride, in the west of the southern desert.#WHITE#", "#SLATE#* �ィ� �ャ�餓ァ��� �懍ェス�� ��ケ倆復 �ス'�シ�エ �作ァ.#WHITE#", "_t") -t("#LIGHT_GREEN#* You have destroyed Vor.#WHITE#", "#LIGHT_GREEN#* �ケ��� �エ�エ �作ァ�シ 甯語エエ嵂溢慣�壱共.#WHITE#", "_t") -t("#SLATE#* Vor Pride, in the north east.#WHITE#", "#SLATE#* ��徐�ス�� ��ケ俯梠 �エ�エ �作ァ.#WHITE#", "_t") -t("#LIGHT_GREEN#* You have destroyed Grushnak.#WHITE#", "#LIGHT_GREEN#* �ケ��� �ク�ィ�ャ�� �作ァ�シ 甯語エエ嵂溢慣�壱共.#WHITE#", "_t") -t("#SLATE#* Grushnak Pride, near a small mountain range in the north west.#WHITE#", "#SLATE#* ������ �卓捩 �ー�・ ��シ�� �ク�ィ�ャ�� �作ァ.#WHITE#", "_t") -t("#LIGHT_GREEN#* You have destroyed Gorbat.#WHITE#", "#LIGHT_GREEN#* �ケ��� ���エ�� �作ァ�シ 甯語エエ嵂溢慣�壱共.#WHITE#", "_t") -t("#SLATE#* Gorbat Pride, in a mountain range in the southern desert.#WHITE#", "#SLATE#* �ィ� �ャ�餓ァ��� �ー�・�� ��ケ倆復 ���エ�� �作ァ.#WHITE#", "_t") -t("#LIGHT_GREEN#* All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!#WHITE#", "#LIGHT_GREEN#* �ィ�� �作ァ�� �肥ヨ�、� 尞戦来� �們牟 �エ�溢。語ウ� �ク�、�� �シ�ク� �ク�晨毎�オ�壱共. ���� 夋懍桝�� �ー�ャ ��乱�ー� �エ �護享�� �」�� �ー�戦腹 ��桿�壱共.#WHITE#", "_t") +Their capital city is Shatur, hidden deep within the northern woods, and they are loathe to let any outsiders even approach the surrounding forest. Archers and fighters carefully patrol their borders, ready to rain down death from the trees on any who encroach. Their leader is Queen Nessilla Tantaelen, and they are said to live in extensive dwellings carved into giant trees, but little else is known about their society. +Those who choose to leave the fastness of the forest tend to be of unique disposition with unusual attitudes and traits. Oft they are musicians, bowmasters or skilled warriors. However they are sometimes mistrusted heavily, as rumour has it that many of those who leave Shatur are actually criminals expelled for the very worst crimes. In any case they tend to be natural loners who wander the world on their own personal quests. ------------------------------------------------- -section "game/modules/tome/data/quests/paradoxology.lua" +The Thaloren do business very rarely with the outside world, but when they do it is normally for metals and certain foodstuffs that they cannot get themselves. Usually in trade they sell woodcraft and fine silks. This is the only legal source of elven-wood, a rare commodity that is often sought after for fletchwork. Black market sources rely on poachers to cut trees from the Shatur forest - an immensely risky business, but also very profitable for the high prices paid by Shaloren mages for an elven-wood staff.]], [[夋壱。罹�� (�ク�、�� �ク�エ�� "����� 嶸菩�懍梵�、�、") �� ���・� 尞賀キ���愍�� 193cm �簿巡�エ��, �ク�ャ�エ�ス� �緋ー溢ラ�エ�ー �壱徐�尖株 嵭、�エ�� �� �尖株 �ケ�餓擽�、. �ク�、� �シ�們��愍�� �シ�。�溢擽�ー, �。�エ�� �ー�餓擽 �ー�エ�� ��愍�� �� �誤�、�ク �壱共. 夋壱。罹�壱株 �ア�ク� ��� ��愍�� ����復�ー, �ー�俾イ� �ク�俯・シ ��エ�、��� �卓梵�ー ����シ 奓ー�ィ�ャ�ー 尞ュ�・�� 弴俯草�エ�� �晧擽�、. 夋壱。罹�壱株 �ャ�罹�一ー �壱イ菩揆 �ャ�ゥ﨑俯株 ��揆 �倣葺�� �俯劇﨑俾ウ� �一クー �誤ャク�� �ク�、�シ�� ���株 ��胸德� ��>�ス�、. -t("The Way We Weren't", "�ー�ャ� �� �喜葺�� �ク", "_t") -t([[You have met what seems to be a future version of yourself. -]], [[�ケ��� �ク�們攪 �川侠�ク �� �呷捩 ��ウシ �ー�ー嵂溢慣�壱共. -]], "_t") -t([[You tried to kill yourself to prevent you from doing something, or going somewhere... you were not very clear. -]], [[�ケ��� �川侠�� �ス�ャ �ケ���エ �エ�ク��シ 﨑俾アー��, �エ�俾ー�� ��、 﨑俯株 ��揆 �餓愍�、 嵂溢慣�壱共... �ケ��� �エ﨑エ﨑們ァ �サ﨑俾イ���護囈. -]], "_t") -t([[You were killed by your future self, and thus this event never occured. -]], [[�ケ��� �ク�們攪 �川侠�専イ� �ス�一ウ�, �ー�シ�� �エ �ャ�エ� �シ�エ�� ��擽 ��慣�壱共. -]], "_t") -t([[You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... -]], [[�ケ��� �ク�們攪 �川侠�� �ス��オ�壱共. ��ァ� �ク�們攪 �ケ��� ��� �エ �懋ー�愍�� �懋ー� �ャ嵂駕葺�� ��揆 嵓シ﨑俯�、 﨑� ��笈�、... -]], "_t") -t("%s the Paradox Mage", "�エ�ャ�壱イ菩ぎ %s", "tformat") -t("A later (less fortunate?) version of %s, possibly going mad.", "�ク�専ー�� �壱株 (�逸哩﨑�?)�ク�們攪 %s��笈�、.", "tformat") -t("but nobody knew why #sex# suddenly became evil", "﨑們ァ�� �� �ク #sex#�エ 夋�ス嵂壱株��� ��ャエ�� �ィ��笈�、.", "_t") -t("#LIGHT_BLUE#Killing your own future self does feel weird, but you know that you can avoid this future. Just do not time travel.", "#LIGHT_BLUE#�ク�們攪 �川侠�� �ス�エ�� ��捩 �倆復 �ー��揆 �、�� 﨑ゥ�壱共. 﨑們ァ�� �ケ��� �エ�� �エ�サ�� 﨑俯ゥエ �エ �ク�俯・シ 嵓シ﨑� �� �壱株� �語ウ� �溢慣�壱共. �ク� �懋ー�流嵂餓揆 﨑們ァ �喜愍�エ �ゥ�壱共.", "logSeen") -t("Meet the guardian!", "�倆从�尖・シ �誤x�、!", "_t") -t("#LIGHT_BLUE#Your future self kills you! The timestreams are broken by the paradox!", "#LIGHT_BLUE#�ク�們攪 �ケ���エ �ケ���� �ス��オ�壱共! �懋ー� ���エ �エ�ャ�� �ク﨑エ �母エエ﨑ゥ�壱共!", "logSeen") -t("#LIGHT_BLUE#All those events never happened. Except they did, somewhen.", "#LIGHT_BLUE#�エ �ィ�� �ャ�エ� �シ�エ�� ��擽 ��慣�壱共. �ク��� �シ�エ�� �ャ�エ�エ� ��ァ� �シ�エ.", "logSeen") -t("This rift in time has been created by the paradox. You dare not enter it; it could make things worse. Another Warden will have to fix your mess.", "�エ �懋ー�攪 ���エ� �エ�ャ�� �ク﨑エ �懍�嵂溢慣�壱共. ��勦�� �� ��剩�懦う�ー �ォ�、�エ �エ�ウ�� �、�エ��、 﨑們ァ �溢強�懍丶. �、�ク �川亨�専ー �ケ���� �、�俯・シ ���川、們幣 﨑� ��桿�壱共.", "log") +�ク�、�� �卓峡 ��亨�� �、妤エ��, ��カ �イ �� �喜捩 �ウ�� �ィ�ィ�ク �溢愍�ー 夋壱。罹�壱豆� �ク��ク�、�エ �、妤エ�� �シ� �イ�� ��護擽 �、�� ��。ー�ィ 嶸川丶﨑罹共. ���� ��ぎ�、�エ �イ�� �ス��・シ �シ�� �伎イ� �懍ーー﨑俾ウ� �一ウ�, ��護擽 �、�� �� ��オャ�� ��乱 �俯ャエ ��乱�� �ス�護揆 ��イ俯涵 �滕符�シ ���ー �們牟 �壱共. 夋壱。罹�溢攪 ���梵�� �、�、�シ 夋�Ζ�� �ャ�菩擽�ー, �ク�、� �ー�﨑� �俯ャエ�シ �珠符�ク �南捩 奓ー�川� �ャ�� ��愍�� �誤�、�ク �壱共. 﨑們ァ�� �エ��豆 �ク�� 夋壱。罹�溢攪 �ャ巐護乱 �﨑エ�罹株 �ー�� �誤�、�ク �溢ァ �危共. +�イ �作攪 �肥ヨ�シ ���俾クー�� �ー�倣復 夋壱。罹�壱豆� �シ�們��愍�� 孖ケ�エ﨑� �ャ���ゥ�晝ウシ �ー�溢揆 ��� �エ�罹豆�エ�、. �ク�ー �エ�、� �エ奝オ �護腐��� ��ぎ��, 嶸ケ� �呱�ィ�� ��ぎ�、�エ�、. 﨑們ァ�� �ク�ー �エ�、� ��肥畠 �倣復 �溢侠�� �ャ�� �俯株�ー, �、妤エ�� ���� 夋壱。罹�壱豆� �ャ�、 ���� 彧餓腐﨑� ��・シ ��エ �罷ーゥ�� ��擽�シ�� �誤ャク�エ ���語ウ� �一クー �誤ャク�エ�、. �ク�� �ャ�、�エ�� ��笈�� �ク�、� �懍┳��愍�� ����復 �カ�� �専クー�� �エ�、�エ�ー �懍攤��攤 夋専オャ�シ ��紛�� �ク��揆 �ゥ�啄葺�� �ス嵂・�エ �壱共. ------------------------------------------------- -section "game/modules/tome/data/quests/pre-charred-scar.lua" +夋壱。罹�壱豆� �緋ケ・�ク��攪 �ャ�誤豆�シ �ー�俯・シ �ー�� 﨑們ァ �喜愍�ー, �ク�、�エ �ー�們乱 �們└ �誤株 �エ奝オ �川侠�、�エ �ャ﨑� �� ��株 �溢��エ�� 孖ケ�倣復 �晧椪�誤・シ �ャ﨑俯株 �ス�ー�エ�、. �シ�們��愍�� 夋壱。罹�壱豆� �俯ャエ �オ�逸宙�エ�� ���エ ��卿�� 甯尖共. �エ��擽 �倆売�俯ャエ�シ 﨑ゥ�菩��愍�� �ャ﨑� �� �壱株 ���シ﨑� �ゥ�菩攤�ー, �倆売�俯ャエ�� 嶹肥ざ�� �ャ�誤。� �們囈� �珠捩 ��キ﨑� �シ�エ�エ�、. �肥亨�・�� �護符�、�壱株 �倆売�俯ャエ�� �エ�ィ�シ�� �、妤エ �イ�� �俯ャエ�シ ���� ��俾セシ�、�エ �エ�畷株 ��攤�ー, �エ �誤ェゥ �卓羅� �エ�溢牟�逸復 ��利�エ �ー�ク�、. 﨑們ァ�� �ャ�罹�� �壱イ菩ぎ�、�エ �倆売�俯ャエ �甯。�エ�� �廷揆 ��矯�� �川」シ�ー �誤ャク�� �們攘 �川イエ�� �ク�ー ��利�� �川�﨑� �醐葺�、.]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 6 - Naloren (extinct)", "��柑�� �� �ク�溢擽�ォ�� ��。ア ��� �エ���� - �倣┣ 6 - ���罹�� (�ク��)", "_t") +t([[The Naloren (or Nalore - lit "siblings of spirit") are now an extinct race, as their homeland was swept into the sea by the Cataclysm. However as a separate elf race they are worth studying, scant though the records be. Much of what is now said about the Naloren is traced with myth, but one can deduce certain facts. -t("Important news", "�瀧劇﨑� �護享", "_t") -t("Orcs were spotted with the staff you seek in an arid waste in the southern desert.", "�ィ� �ャ�餓ァ��� �尖・們譜 �壱ェィ��川� 彧。�們攪 �甯。�エ�シ ��� �、增ャ �エ�ャ� �懋イャ�們来�オ�壱共.", "_t") -t("You should go investigate what is happening there.", "�ケ��� �ク�ウ�シ�� ��� �エ�、 �シ�エ �護牟��� �壱株� �ー�ャ﨑エ�シ 﨑ゥ�壱共.You should go investigate what is happening there.", "_t") -t("High Sun Paladin Aeryn", "���� 夋懍桝�� �ー�ャ ��乱�ー", "_t") -t("Aeryn explained where the orcs were spotted.", "��乱�ー�エ �、增ャ �エ�ャ� �エ�肥� �懋イャ�們来�肥ァ �、��紛�シ�溢慣�壱共", "logPlayer") +Naloren elves were around 5'10", with blonde hair and green eyes. They were incredibly thin, but known for their swift and dextrous capabilities. Their kingdom was located on the eastern side of Maj'Eyal, and all of their towns were on the sea or straddling major rivers. They employed themselves as fishermen, sponge-divers, sailors and musicians. They were renowned for being able to stay underwater for hours at a time, and those with arcane abilities were said to be able to stay submerged indefinitely. +They traded little with the other races, and were very protective of their coastal lands. They most especially guarded jealously an ancient Sher'Tul ruin that lay in the centre of their territories. The Shaloren were in particular keen to study this relic, but the Naloren always refused them access, though they were too afraid to touch it themselves. The orcs were said to encroach on their lands often, but were always fought back by their mail-clad warriors wielding vicious tridents. ------------------------------------------------- -section "game/modules/tome/data/quests/rel-tunnel.lua" +Alas their love of the sea was to be their undoing. When the Cataclysm came the whole of the coastal kingdom was shorn away and fell into the sea, annihilating almost the entire race. What small numbers survived committed suicide soon after by leaping from the eastern cliffs into the ocean, following their fallen brothers and sisters. Almost no evidence of their civilisation remains.]], [[���罹�� (�ク�、�� �ク�エ�� "��仂�� 嶸菩�懍梵�、�、") �� �ク��復 ��。ア�エ�、. ��ゥ��シ�� �ク﨑エ �ク�、�� ���� �罷狭�作愍�� 弴ゥ�ク�、 �ャ�シ�語クー �誤ャク�エ�、. ��ィ �ー�晧擽 �ー�� �ィ��梭� �伎クエ 﨑們ァ�� ��ヲス�� �倆売 ��。ア�シ�懍昏 �ク�、� �ー�ャ﨑��醐復 ��俾ー �壱共. �、�俯あ ���罹�溢乱 �﨑� �エ�シ�ー�、� ��胸�俾ー ��嶹肥乱�� �ア�・﨑俯株 ��豆�エ���, �エ �卓乱�� ��共�� ��、�シ �� �溢来�、. +���罹�溢攪 ���・� 178cm �簿巡�エ�ー, �晧捩 �壱ー懋ウシ �ケ�� �壱徐�尖・シ ��誤共. �ク�、� ��シ�ク �簿巡�� �尖梵��� �シ�ゥ﨑俾ウ� ���削復 ���桷�シ�� ����毎�、. �ク�、�� �母オュ� �溢ヲ�'�川擽�� �呷ェス�� �尖ヲャ �。�� �溢来��, �ク�、�� �溢揆� 﨑俯x�呷擽 �罷狭��� �、�、� �� �壱ィク�� ��ケ倆葺�� �溢来�、. �ク�、� �エ��� 﨑エ�エ�俯・シ ��キィ﨑俯株 ���俯カ, ��ぎ��, �ク�ャ�� �護腐��� �シ嵂壱共. ���罹�壱豆� 﨑� �� ���倆葺�ャ �シ�作乱�� 﨑� �懋ー� �呷譜 �ク�シ �� �壱株 ��愍�� ����毎�シ�ー, �壱イ� �・�・�� ��� �尖豆� �シ�卓乱�� �エ﨑懍�� ���倆腹 �� �溢来�、�� 﨑罹共. +���罹�壱株 �、�ク ��。ア�、�シ�� �ー�� �尖・倆葺� �喜葺�シ�ー �川侠�、�� 﨑エ�� ����シ �餓棗德� �シ�戦葺�� �エ嶸ク嵂壱共. �ク�、� 孖ケ德壱x ��� �卓峡��� �壱腰 �尖・エ'妤エ ����揆 �エ�菩��愍�� �エ嶸ク嵂壱共. �ャ�罹�壱豆�エ �エ ����揆 �簿ァ� �ー�ャ﨑俾ウ� �カ�エ嵂壱株�ー, ���罹�壱豆� �ク ����揆 �尖�、�醐葺�ャ �エ�罹ヲエ ��草�シ �エ� �サ嵂溢搆�尖巡 �一オャ﨑俾ウ� �ャ�罹�壱豆�エ ����乱 ��護擽 ��� ��揆 﨑懍ぎ�� �ー�嵂壱共. �、增ャ�、�エ �ク�、�� ����シ �川」シ �ィ�被毎�溢ァ�� �ク�罹x �卓亶�� �尖・エ�� ���エ�懍垓 �シ��ス�� �� ��ぎ�、�専イ� �ゥ奣エ�們来�、. ------------------------------------------------- -section "game/modules/tome/data/quests/ring-of-blood.lua" +��符! ���罹�壱豆�� �罷共 �ャ�卓擽 �ク�、�� 甯誤ゥク�� �エ�ー�俯共. ��ゥ��エ ���罹�溢攪 﨑エ�� �母オュ�� �ョ�們梵 �母オュ� 奝オ�ク�� 弴ゥ�ク�、 �罷狭�作愍�� ��シ�餓葺�シ�ー, �ャ�、�� �エ �懋ー� ���罹�壱攵�� ��。ア� �エ �ク��乱�� �ャ�シ�誤共. �エ��お� �ケ�護��� ���罹�壱豆� �シ�� ��們ァ �喜符 �呷ェス �� �シ�卓乱�� �罷共�� �ク�� �們�ク, �ク�、�� 嶸菩�懍梵�、�、�� �、�シ �ー�尖共. �、�俯あ �ク�、�� �ク��乱 �﨑� �ャ�誤株 �ー�� �ィ��梭� �危共.]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 7 - Ogres", "��柑�� �� �ク�溢擽�ォ�� ��。ア ��� �エ���� - �倣┣ 7 - �、�ー�ー", "_t") +t([[Ogres have never been a thriving race, starting from their abrupt appearance as soldiers and laborers for the Conclave during the Allure Wars (unexplained aside from a highly implausible story from the Conclave's Overseers about a lost mountain tribe). Left without homes or proper runic training after the war's end, they were forced to found their own tribes and rediscover the fields of rune and infusion creation for themselves, and though their numbers dropped rapidly, they enjoyed a brief period of relative success as nomadic rune-traders, virtually unaffected by the Spellblaze. The Spellhunt nearly proved to be their undoing, as their monstrous size and rune-covered skin made them popular targets; they were thought to be extinct, and only in recent years has the city of Elvala revealed that some Ogres took refuge there during this time. Their descendants still live today, fearful of persecution but gradually beginning to explore outside Elvala for the first time in ages. +Ogres' most striking feature is their size, by far the largest of any intelligent race; they average at roughly 8'4" tall, and most are nearly half as wide with muscle. They have a similar range of skin tones to humans, although slightly grayer on the whole; their hair tends to be dark brown or black, and their eyes run the gamut from black to bright blue to purple, presumably a side-effect of runic mis-transcription. Their angular facial features invite some impolite comparisons to Orcs, with strong jawlines, disproportionately large mouths and teeth, and squarish heads, but otherwise resemble those of humans. It would be remiss of me to describe Ogres' appearance without mentioning the intricate, glowing pattern of runes covering their skin from head to toe, although the exact patterns and colors vary. +Although they excel at physical tasks for obvious reasons, and the necessity of careful inscription has made their finger dexterity (and penmanship) rather impressive, their limb movements tend to be slow and clumsy due to their size, and they tire quickly if they over-exert themselves during strenuous labor. Their slow speech, incredible appetites, and lack of interest in arts or most scholarly concerns has led to a misconception that they are dim-witted; however, Ogres forced into studious tasks have performed admirably, and one needs only look at their runic patterns to know the patient study and artistic vision they are capable of, if properly motivated. This may tie into the humble, duty-bound mindset that seems to be an inherent property of the species - most Ogres show absolutely no interest in leadership or impressing others, only completing tasks in the most reliable manner possible, and such strategies tend to be rather simple. ------------------------------------------------- -section "game/modules/tome/data/quests/shertul-fortress.lua" +While Shalore use of magic is (arguably) a choice, Ogres have no such luxury. Their inscriptions are as crucial to their well-being and structural integrity as any internal organ, and attempts by Ziguranth to "cleanse" captured Ogres of their runes invariably lead to them first collapsing under their own weight, then their organs shutting down one by one; one can assume that their natural infusions are just as vital. As such, Ogre reproduction is a careful task; a newborn can live for a few months unaltered, but after this the parents must give their child a thorough regimen of runic inscription and herbal infusions. The parents typically perform this task together, using each others' runes as a reference, and any mistakes made in the transcription will affect the child's health and development (usually adversely, though it is believed that transcription errors are responsible for mitigating Ogres' once-uncontrollable tempers). As such, the inscribed patterns are as much of an influence on the child's development as the physical and mental traits of his or her parents. +Due to the safety and comfort of Elvala, and their mistrust of much of the outside world, most Ogres who leave their home do so for trade purposes; no longer using Shaloren as couriers, some have begun to enter the growing market of runes and infusions, and have proven very successful thanks to their natural talent in this area. Those few who could be considered "adventurers" tend to pack up their things and leave abruptly, not for glory or riches, but because they see a recurring source of misery in the world and wish to dispose of it themselves as a public service. It is not uncommon for an Ogre to sigh in frustration after hearing about a hijacked shipment of grain, head out, return a few days later with the blood of a once-persistent bandit clan stuck to his club, and go right back to tending his crops.]], [[�、�ー�ー�� �ー�� �溢�﨑� ��擽 ��来�� ��。ア�ク�ー, �、嶸ケ ��氈 �ケ�懍乱 �懋ウ� �倆嚮�� �卓ぎ� �ク�呷梵�� �卓梠�、�ス�� �ィ�オ�� �罹洳�壱共 (�懋ウ� �倆嚮 �尖遵��、� �、�ー�ー�、�エ �ク�� �ー�作乱 �エ�� �エ�、 ��ア�エ�壱共�� �、��毎���, ���呷┳�エ �、�ー �ョ� �エ�シ�ー�シ �ャ�、�� �ク �ー�川捩 �壱ェ�擽�、). ��氈�エ �晤� 弡� �、�ー�ー�、� ��﨑� �卓擽�� ���逸復 �ャ 弡壱�ィ�� ��擽 �ゥ�俯据�一ウ�, �ク�、� �、�、�� ��ア�� �エ�ィ�� �ャ�シ �シ��ャシ�� �誤糖�� �菩乱 �﨑エ �、�� �ィ�ー�� �俯ー野乱 ��イ� �們来�、. �ク�ャ�� �ク�、�� �ク�ャ� �餓���。� �川�﨑俾クー �懍梠嵂溢搆�尖巡, �ク�、� ���護擽 �ャ ��攤�シ�� �ァ� �ー�� �呷譜 ��劇��攤 �ア�オ�� ���ク�シ�ー �ャ�、�� �壱イ倣少�懍攪 嵓シ﨑エ�シ �幗ァ �喜葺�、. �、�ー�ー�、� �壱イ� �ャ�・ �誤ャク�� �ク��腹 �被毎�罷魂, �ー�﨑� �エ�ャ� �ャ�シ�� �、�ョ�ク 嵓シ� �誤ャク�� �ク�、� �ク�ー �壱株 �ャ�・�川擽 �們来�� �、�罹。� �ク��毎�、�� �ャ�ィ�護来�、. 﨑們ァ�� �一ウシ �� �� ��乱 �俯ー罹攵�川� �壱イ� �ャ�・ �懋クー�� �、�ー�ー 嵓シ�罹ッシ�、�� �� �� �幗符�、��、�� �懦像嵂壱共. �ク�、�� 弡���、� �、�俯あ�護ァ �エ��お�俾ウ�, �、�ー�ー�、� �倣紛�幎株�ク �尖�、�醐葺�エ�罹巡 �ュ�ャ�� �懍エ壱。� �俯ー罹攵 �緋ケ・�� �ク��・シ 夋戦利﨑俾クー �懍梠嵂壱共. +�、�ー�ー�� 孖ケ�� �� ��・ �溢乱 ��株 ��捩 �ー�﨑� �エ�ャ�エ�、. �ク �エ�、 ��� ��。ア�エ�、�� 﨑懍ーク �� �ー�﨑罹魂, �ク ���・� 尞賀キ���愍�� 250cm �簿巡�エ�� ���エ �壱ケ�株 �ク �壱ー� �簿巡�エ�ー �シ�。�シ�� ��晨葺�、. �、�ー�ー�� 嵓シ��餓捩 �ク��ウシ ��換﨑們ァ�� ��イエ��愍�� �ス�� 巐護ラ�幗擽�、. �ク�、�� �ク�ャ�エ�ス� �溢ラ�エ�� ���餓擽�ー, �溢捩 ���餓乱�� �晧捩 岺ク�ク��, �エ�シ�賀ケ護ァ �、�啄復�ー �エ�� �ャ�� �俯ェサ �一クエ ��卓圸�エ�シ �肥ク。�罹共. �ク�、�� ��ァ� �シ�エ嶸菩捩 �溢セ醐葺�誤巡 �、增ャ�シ �ー��亨墲、�罷魂, �倣復 奓ア���シ ��劇﨑� ��ウシ �們符, �、�ィ�� �ク�ャ�護ァ �、增ャ� ��換﨑俯共. 﨑們ァ�� �ク �ク�尖株 �ク��ウシ ��換﨑俯共. �、�ー�ー�� �ク�ィ�シ �、��葺�� �ー �オ�。﨑� �ャ 甯ィ奓エ�� �﨑エ�� �ク�駕葺� �喜揆 �俯株 ��揆 ��擽�、. �幎x�� �ャ�、�エ �ク�、�� �ク�ャ�奓ー �罹◎�護ァ, 嵓シ� ��イエ�シ �、�ョ�� �一ウ� �ク 甯ィ奓エ�シ �餓メ� ��桝��ラ�エ�、. ------------------------------------------------- -section "game/modules/tome/data/quests/spydric-infestation.lua" +�ク�、� �ケ�ー德� 德們揆 �ィ�シ 﨑俯株 �シ�� 弡誤・ュ﨑俾イ� 﨑エ�シ �� �溢ァ��, ��攤�� �、�ィ�ー ��紛�罹株 �ャ�ク﨑ィ�エ �緋オャ�俾クー �誤ャク�� �川椪�シ�� (�ク�ャ�� �専ク�ィ�エ��) ��シ�エ �們、�エ�、. 﨑懦失 �ク�、� �ク�卓擽 �壱ャエ �、�� 甯罷共�ャ�シ ���擽�� �� �尖ヲャ�� �懦握�エ�ー, �エ�ャ﨑エ�� �瀧��呷揆 﨑俾イ� �俯ゥエ ���エ�� ��罹共. �尖ヲソ�尖ヲソ﨑� 嶹罷イ母ウシ ��イュ�� �晧囎, �ク�ャ�� 﨑呷唖 ��ー們乱 �﨑� �エ��ャ �誤ャク�� �ク�、� ��藻﨑俯共�� �、﨑エ�シ �ャ�、 﨑俯株�ー, �餓メ �、�ー�ー�、�専イ� �ク�ャ�シ �ー�� �シ�� �懍シ� �エ�エ �餓棗﨑� �ア�シ�シ �ク�、. �ャ�、 �ク�、�� �ク�� �一イィ�� �ャ 甯ィ奓エ�、�� �エ��巡, �ク�、�� �溢搆�� �ケ�シ�エ �溢ァ一クー�� �ー�ャ﨑� �� �一ウ� �溢唖��攤 �専ー� �戦復 �野カ緋ウ� �壱共�� �ク �� �� �壱共. �、�ー�ー�、� �ク�戦葺�� �俯ャエ�シ �卓亨﨑俯株 ��俾エ�� ��。ア �ィ��。� 夋���俯株 ��愍�� �エ�エ�罷魂, �ク��ウシ ���ー �溢揆��� �ィ�エ����� �、�ー�ー�、� ���� �、�ク �エ�、�� �エ�ゥ�� �語アー�� �樌棗�懍� �エ�語アー�� 﨑俯株 �ー�尖株 ��� ��ャ�エ ��共. �ク�、� �ク� �罹劇﨑� 嶹菩共﨑� �ゥ�菩愍�� �シ�エ�� ��ャエ�シ �倆哩﨑� �川擽�ー, �エ�菩擽�エ �ィ�懦復 �ゥ�菩揆 夋晨葺�� �ス嵂・�エ �壱共. +�ャ�罹�壱豆�エ �壱イ菩揆 �ャ�ゥ﨑俯株 ��擽 (�シ��� �ャ�� �溢ァ��) �川侠�、�エ �戦紛�懍攤 �俯ゥエ��, �、�ー�ー�、� �ク�ー �ャ�俯・シ ��エ �俾ー ��共. �ク�、�� ��攤�、� �ク�作攪 �エ�・�、�俯涵 �晤ェ� ���� ���エ �ャ�ー ����� 﨑����擽�、. ��ャ�嬢捩 �、�ー�ー�、�� 尞ャ巐削葺�ャ �ク�� �一イィ�� �ャ�� "�倣剩" 﨑俯�、 嵂壱株�ー, �ャ�� ��イ� �� �、�ー�ー�、� 﨑俯x�呷擽 �、�、�懍攪 �エ�誤・シ �エ�ー� �サ﨑俾ウ� ���ク�シ�護愍�ー �エ�エ �エ�・�、�エ 﨑俯x﨑俯x �ー�・�� �菩ァ﨑俾イ� �們来�、. �エ�� �ク�ィ�エ�エ�� �ク�、�� �シ��ャシ�� �ャ�俯涵 﨑����攵 ��擽�、. �ク��クー �誤ャク�� �、�ー�ー�専イ� �溢享�エ� �、�ー ���啄葺�� �エ�ィ�エ�ク�シ 﨑俯株 �卓羅�エ�、. �、�ー�ー ���晧符�� ��攤 ��擽�� �� �ャ �簿巡�� �エ��ー� �� �溢ァ��, �ク 弡� �、�ー�ー ��ィ�、� �俯糖�� �尖��専イ� �ャ�シ �ス�� �シ��ャシ�� ���﨑俾イ� �一イィ�シ 﨑罹共. ��ィ�、� �エ奝オ �エ �卓羅�� 﨑ィ�� ��哩﨑俾ウ�, �罹。懍攪 �ャ�� �ク��﨑俯ゥエ�� �一イィ�俾ー�ー �ク �シ�菩乱�� �ス��ァ� �、�俯・シ ��壱洳�� ��擽�� �ク ���� �ア�・�� ��箕�� �ク�俾イ� �罹共 (�エ�ー �、�俯豆 �誤ャク�� �、�ー�ー�� 彧駕少﨑� �ア�溢擽 �川�� ��剩�俾ウ� �壱共�� �ャ�ィ����, �エ奝オ ���嵂・�� �ク�俾イ� �罹共). �ク�ー �川乱�� ��攤�� 甯ィ奓エ� ��擽�� �ア�・�� �ク ��ィ�� �。�エ��-�菩侠�� �ー�壱ァ醐⊂�エ�� 增ー ��箕�� �ク�罹共�� 﨑� �� �壱共. +�俯ー罹攵� �懋ウオ﨑俯株 �溢��ウシ 寬ク�逸物 �ク�ャ�� �ク�、�エ ��� �緋ケ・�ク��乱 �﨑� �溢侠 �誤ャク��, ��嵂・�� ���� �、�ー�ー�、� ���� �川溜�� ��紛�罹ァ� �ク�ャ 﨑罹共. �ャ�罹�壱豆�� �滝ー懍攤�シ�� �シ�� �ク �ク�誤草�� �ア�・﨑俾ウ� �壱株 �ャ�シ �シ��ャシ �懍棗�� ���� �ー�エ�罹株 �エ�、�� �壱株�ー, �エ�、� �ク ��幣�川� 夋���� �ャ�・ �簿カ�乱 增ー �ア�オ�� �ー�専ウ� �壱共. "�ィ嵭俾ー"�シ�� ��シ �� �壱株 �� �� �俯株 �、�ー�ー�、� �罹魂��擽 �川揆 �ク�、 ���俯株 �ス嵂・�エ �壱株�ー, �ク�ー �エ�、� ��エ卓擽�� ��シ �罷攵�懋ー ��笈�シ �エ夋��攤 �溢搆�川� �エ �ク��乱�� �倆逐�エ�俯株 ��キケ�� �シ�川揆 �セ��� �誤ヲャ �滝クク �戦葺�ー �誤ャク�エ�、. ��ー �。�晧揆 �ス夋壱胸嵂壱共�� �護享�� �」���� 﨑懍葵�� �エ�ャ��, �ァ�・ �ク�� ���� �ー�� �、 ����名��� ��攪 嵓シ�� �罷イ�擽 �� �ス�・�エ�シ �、�� �護符��罹株 �ァ�罷。� �川侠�� �作梠�シ�� ��ク�ャ ��� �、�ー�ー�� �ィ�オ�� �ャ�ャ�� �伎イ� �シ �� �壱共.]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 8 - Orcs (extinct)", "��柑�� �� �ク�溢擽�ォ�� ��。ア ��� �エ���� - �倣┣ 8 - �、增ャ (�ク��)", "_t") +t([[The orcs are, joyfully, extinct from Maj'Eyal, following the purge instigated by King Toknor the Brave at the start of the Age of Ascendancy. But an academic study of their previous culture and civilisation is still of interest, primitive though it may have been. ------------------------------------------------- -section "game/modules/tome/data/quests/staff-absorption.lua" +Orcs were generally around 6'1", with green or black skin. They varied greatly in physical appearance and build, most likely due to their exceptionally fast breeding rates. The majority of orcs were thick-built and heavily muscled, well remembered as the stock grunts of their terrible armies. However in the Age of Pyre a greater number of thinner, stringier orcs appeared, oft versed in destructive magics. +The orcs were first encountered by the Eldoral halflings, who tried to use the simple creatures as servants, but gave up after finding them to be too violent. In the many centuries since wars and battles have been almost continuously fought with the brutes. Their oft superior numbers have at times threatened to overwhelm all of civilisation, even leading to such drastic defensive measures as the Spellblaze. The most terrifying time though was during the Age of Pyre, when the orcs developed arcane abilities, and under the leadership of Garkul the Devourer they swept through the continent, mercilessly slaying all before them. In the end 10,000 halflings gave up their lives in the Battle of Nargol to defeat their demonic leader and stem their army's advance. Gradually the civilised races began to recover, and finally King Toknor and Queen Mirvenia succeeded in uniting the human and halfling kingdoms, putting together a force to push back the orcs and ultimately extinguishing them entirely. +Recent investigations of orcish ruins have revealed a surprising amount of cultural material, and even crude artworks based around fertility and battle. Some evidence has also been found of strong community elements to their culture, with much focus on sporting activities and racial pride events. However these are still clearly lacking in the subtleties and aesthetics of our more advanced cultures, and any attempt to compare them with us must be overshadowed by their brutality, territorial violence, and obsession with war. ------------------------------------------------- -section "game/modules/tome/data/quests/start-allied.lua" +There have been no substantiated reports of orcs for over 100 years. What reported sightings there are tend to be from such unreliable sources as adventurers and hermits, and have never been verified. We should be thankful that these horrible creatures have been banished to the annals of history, surviving only as stories to be told to misbehaving children.]], [[�ー�俾イ誤巡, �、增ャ ��。ア� �シ��攪 �罹劇� ��尞ャ�ィ�シ �呷亨�� �ゥ�ケ�� 奝�增ャ��� �シ�� 﨑們乱 ��哩�� ����攤 �呷イュ�シ�� �溢ヲ�'�川擽�護乱�� �ク��毎�、. 﨑們ァ�� �シ�ー�� �ク�、�エ �爺ウ� �壱腰 �ク嶹肥凰 �ク��揆 﨑呟オャ��愍�� �ー�ャ﨑俯株 ��捩 �ャ��梭 彧・�ク�ュ�、. �ク��豆�エ �川亨��攵��ク��. +�、增ャ�� ���・� �エ奝オ 185cm �簿巡���, 嵓シ��� �ケ�餓擽�� ���餓擽�壱共. �ク�、� �ク�ィ� �エ嶸菩擽 ��」シ �、�啄毎�罷魂, ��ァ壱巡 �溢享 �鷺巡� �ケ德� �ィ�専クー �誤ャク�シ ��擽�、. �、增ャ�、� ���� �エ�ゥ�エ �。�啄毎�� �シ�。�溢擽�溢愍�ー �ク�、�� �ー��� �卓ぎ�、�エ �晤巡 ��擽 ��、�、�� ��愍�� ��ェ�擽 �廷葺�、. 﨑們ァ�� �・�瀧鵠�ク�� �罹劇�尖株 甯語エエ �壱イ菩乱 �倣�﨑�, �壱・エ�� �懍�﨑� �、增ャ�、�エ �� �珠葺�、. +�、增ャ�シ ��・ �們搆 �懋イャ﨑� ��捩 �俯巡�� 﨑倆伯��豆�エ�壱株�ー, �ク�、� �エ �ィ�懦復 �晤ェ�イエ�、�� 﨑們攤�シ�� ��ャ�、 嵂溢ァ�� �壱ャエ 尞ュ�・��擽�壱腰 夋南乱 尞ャ�ー﨑俾イ� �們来�、. �ク �エ�俯。� �ー�ャ�� ��」シ �、�� �ク�� �呷譜 �エ �シ�護。ア�、�シ �喜桷��擽 ��氈�� �護流 �罷共. �ク�、�� �ー�被復 �ク�ソ�俯株 �誤阜�� �ィ�� �ク��揆 �簿巡﨑� �簿巡��� �ク �誤ャク�� �ー�ャ�� �壱イ倣少�� �呷捩 �ケ�ィ��攤 �ゥ�エ�俯卿�護ァ �母オャ﨑エ�シ 嵂壱共. ��・ �肥ー削毎�� �懋クー�� �罷。� �・�瀧鵠�ク�� �罹劇, �壱イ菩揆 �ー�ャ﨑們流 �ィ�ー�俾イ� �� �、增ャ�、�エ 尞ャ�晧梵 ��エ�ィ�� ��� ��椈�川� �溢服�� �ィ�� ��豆�� ��・呱ざ�ー �ィ ��呷揆 弴ゥ�ク�� �、�罷腰 �護��、. �ク�、�� ��イゥ� �俯・エ�ィ ��握�川� �シ�� ��攪 﨑倆伯��豆�エ �ゥ�ィ�� �肥ウ� ��ァ溢凰�� �呷捩 �ク ���梵�シ �晧棗�エ�� �們��シ �シ�、﨑們��、. �ク�ャ�� �ク��剩�� ��。ア�、� �川ーィ ���・�� 巐誤ウオ﨑俾クー �懍梠嵂一ウ�, �溢ケィ�エ 奝�增ャ� �母ウシ �ク�エ���溢符 �ャ�菩擽 �ク�� �母オュ�、�シ 﨑倆伯�� �母オュ�、�� 﨑俯x�� 奝オ﨑ゥ﨑俯株 �ー �ア�オ﨑們流 﨑ィ�� �、增ャ�、�� �ー��ざ�� �晤◎�エ ����梭 ��腹���ク�、. ------------------------------------------------- -section "game/modules/tome/data/quests/start-archmage.lua" +�懋キシ�� �、增ャ ����豆�� �ー�ャ﨑� �ー�シ ��鷺巡�� �珠捩 �卓攪 �ク嶹� ���シ�エ �懋オエ�們来�罷魂, �ャ��エ 峵作梠�シ ��握�シ �シ�罹。� �誤豆�エ�� �ー�。﨑� �溢唖峵壱豆�溢� �溢来�、. �、尞ャ�� 嶹罹徐�シ ��。ア��攤 �専ク作峡�� ���卓亨墲、�� �ー�� �溢�川揆 �� ���シ�、�� �懋イャ�們来�罷魂 �エ�� �、增ャ �ク嶹肥乱 �倣復 �オ�呷イエ�� �肥��、�エ �溢来�護揆 �エ�ャ�シ�� �晝アー�エ�、. 﨑們ァ�� �ー�ャ�� ���� �ク嶹肥乱 ��葺�エ ��ヲ�況��� �ャ�ク﨑們ァ�� �危共�� ��捩 �﨑ィ�エ ��愍�ー ��オ� �川イエ�� �ク�、�� �シ�護��攤 �ク�ア�エ�� ���� ��氈�� �卓ーゥ﨑俯株 �ア�� �誤ャク�� 增ー �俯ック� ��揆 ��擽�、. +��� 100��ー� �、增ャ� �懋イャ�們来�、�� �ソ�� �醐復 �ー�晧捩 ��来�、. �、增ャ �ゥ�ゥ�エ� �エ奝オ �ィ嵭俾ー�� ��肥梵�俯涵 �ソ�� �俾ー ��株 �尖豆�� �エ�シ�ー��シ�ー, �罹劇�� 嶹菩攤�� ��擽 ��来�、. �ー�ャ�� �エ �肥ー削復 �晤ェ�イエ�、�エ �ュ�ャ �作愍�� �ャ�シ�ク, �俯ェサ�� ���エ�� ��擽�、�専イ� �、�、�� �エ�シ�ー�罹ァ� �エ��お�� �壱共�� ��乱 �川ぎ﨑エ�シ 﨑罹共.]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 9 - Sher'Tul (extinct)", "��柑�� �� �ク�溢擽�ォ�� ��。ア ��� �エ���� - �倣┣ 9 - �尖・エ'妤エ (�ク��)", "_t") +t([[Ah, the legendary Sher'Tul! How any scholar does love to write about them. Indeed, the texts are many, but the facts are few, as so little is known about this crucible race. The most learned and factual academic on the subject is the renowned explorer and archaeologist Darwood Oakton, but he has alas been missing for several months at the time of writing. I will attempt to summarise here some of his key discoveries. +The Sher'Tul lived over ten thousand years ago, during what is referred to as the Age of Haze. The name of the race we know from the elves, who speak of the ancient beings with awe and reverence, yet know little else about them. Ruins of fantastical Sher'Tul structures have been found all across Maj'Eyal, and some have been observed in sunken lands off the coasts, implying that in their time the Sher'Tul must have ruled unopposed all across the world. ------------------------------------------------- -section "game/modules/tome/data/quests/start-dwarf.lua" +The farportals were first discovered by the halflings during the Age of Allure, and after much experimentation they were found to be able to transport items and creatures over vast distances. The arcane powers behind these incredible artifacts are still far beyond the understanding of the greatest minds of our time. The one attempt to truly tap into these powers ended in disaster - the Shaloren moved all known farportals to a remote spot near their capital, and their most powerful mages were overwhelmed as they unleashed the Spellblaze, killing them instantly and tearing apart the continent. What remains of farportals are left in the world have since been left untouched. +Of their physical appearance we know almost nothing, as there is no surviving artwork or records which depict themselves. However they must have been of similar form to other common races, as their ruins contain stairs, doorways and rooms not unfit for humans. Oakton estimates from his studies of their tools and artifacts that they would have stood around 5'4" tall, with uncommonly long limbs and fingers. +What caused them to become extinct is unknown, though many theories abound. The most popular in academic circles at the moment is that their mighty magics were their undoing, turned upon their own people during some great civil strife. Other theories hold weight though - Archiman Garybald, Professor of Demonic Studies, believes that the extensive uses of arcane energies by the Sher'Tul may have attracted twisted forces from other worlds which wiped out the ancient race. Some even believe that they are not truly extinct, but are in hiding, or have left this world for elsewhere. I fear the truth may never be fully known, but the ongoing study and examination of the relics they have left behind continues to provide immense value and inspiration.]], [[��, ��└��攤 �尖・エ'妤エ! ��エ �エ�、 﨑呷梵� �ク�、�� �﨑� ��� �ー�� ��揆 �壱共﨑俾イ��緋ー. �ャ�、 �尖」� �川イエ�� �ゥ�﨑俯x, �エ �菩イエ�壱ェ�攪 ��。ア�� �﨑エ�� �誤�、�� �緋ー �ー�� ��同�エ �懍、卓乱 ��共� �ケ�護��、. �エ ��幣�川� ��・ �菩享﨑俯ゥー �� ��共�� ��・ ��護擽 �、��� 﨑呷梵�� ���復 夋戦利� �ク ����﨑呷梵�ク �、�ー�� �、增ャ奝、�エ���, �逸ム�晝イ誤巡 �ク�� �エ ��� �ー�� �懍�川乱�� �� �ャ ��乱 嵂雅ーゥ�壱ェ�据�壱共. �エ �・�川��� �ク�� �シ�� �懋イャ�、 �� �� ���シ �肥平﨑エ �エ�、 﨑罹共. ------------------------------------------------- -section "game/modules/tome/data/quests/start-point-zero.lua" +�尖・エ'妤エ� ��溢愍�罹カ奓ー �シ�� ��巡 �� �エ��乱, �護怱 ��ァ�卓擽�� �罹劇�シ�� �壱ヲャ�� �懋クー�� �エ�俯共. �ー�ャ� ��株 �尖・エ'妤エ�エ�シ�� �エ��捩 �倆売�、�専イ護� �、� ��攤�ー, �倆売�、� �ク ����� �エ�ャ�、�� �ス�ク�ャ�シ �ス�エ﨑ィ�� �エ�� ��エ��� �菩梠 �ク�、�� �﨑エ�罹株 ��株 ��擽 �ー�� ��共. 嶹們メ��攤 �尖・エ'妤エ �エ�簿ャシ�� ����豆�エ �溢ヲ�'�川擽�� ��溜�川� �懋イャ�們来��, �エ�、 ����豆� �罷狭�作愍�� ��シ�餓捩 ��乱�罹巡 �懋イャ�俾クー�� 嵂壱株�ー �エ�� �尖・エ'妤エ�エ �ケ�懍乱 �ィ �ク��揆 �ー�ャ�� ��擽 ��ー﨑們��護揆 �懍ぎ﨑罹共. +�、嶸ケ�� �罹劇�� 﨑倆伯��豆�� �倆紛 �尖・エ'妤エ�� �・�ー�ャ �ィ�尖ャク�エ �們搆�シ�� �懋イャ�們来��, �俯ァ珠捩 �、嵭� �晧乱 �ク�、� �爺ー� �シ�エ�シ �晤ェ�イエ�、�� ��」シ �シ �ウ�シ�� ����懦ぎ �� �壱共�� ��揆 �護符�壱共. �エ �ソ�� �� ��株 ���シ �、�� �ィ�ィ�� �一ー�ャ�倆復 德們捩 �ャ��梭 �ー�ャ �罹劇 �懋ウ��� 嶸�梵�、�ー�ィ�� ��� �エ﨑エ﨑們ァ �サ﨑罹共. �エ 德們揆 ���菩愍�� �エ�ゥ﨑俯�、�� �ィ 﨑� �溢攪 �罹巡�� �ャ�呷愍�� �晤ぎ�、. �ャ�罹�壱株 �誤�、�� �ィ�� �・�ー�ャ �ィ�尖ャク�、�� �ク�、�� �卓峡 ��亨 �シ�們攪 �ク�エ�ウ�シ�� �ョ�シ��, �ク�、�� �懍�菩メ�� �壱イ菩ぎ�、� �壱イ倣少�懍揆 �シ�シ�ー�、. �ク�ャ�� �壱イ倣少�懍捩 �ク �壱イ菩ぎ�、�� �餓ぎ�懍シー�� �ァ�エ�エ �エ ��呷揆 �一ー�ャ �「�壱共. �ク �エ弡� �エ �ク��乱 �ィ�� �壱株 �・�ー�ャ �ィ�尖ャク�、� �ク��� �ゥ�俯据�� �壱共. +�尖・エ'妤エ�� �ク�ィ�� �﨑エ�罹株 �ー�ャ�� �ー�� ��ャエ��巡 �ィ�エ�罷魂, �エ�� �ク�、�エ �、�、�罹・シ �們ぎ﨑� �溢唖 �啄宙�エ�� �ー�晧擽 �ィ�� �溢ァ �伎クー �誤ャク�エ�、. 﨑們ァ�� �ク ����豆�尖株 �ク��巡 �エ�ャ ��擽 �ャ�ゥ﨑� �� �壱株 ��卿�エ�� ��ク, �ゥ�エ �溢来�ー �誤ャク�� �ク�、�� 嶸菩メ� 﨑�亨 �、�ク 尞雅イ被復 ��。ア�、�シ ��換嵂溢揆 ��擽�、. �、增ャ奝、� �ク�、�� ��オャ� ���シ�、�� �ー�ャ﨑� �ー�シ �ク�、�� ���・� �ス 162cm �簿巡��� 甯罷共�ャ� �専ー�ス�エ �餓棗德� �ク�溢揆 ��擽�シ �肥�倣毎�、. ------------------------------------------------- -section "game/modules/tome/data/quests/start-shaloren.lua" +��、� ��」シ �珠ァ��, �ク�、�エ �ク��葺�� �� �川攤� �� �� ��共. 嶸�椪 﨑呟ウ�乱�� ��・ �ク�ー �壱株 ��捩 �ク�、�� �賀ー倣復 �壱イ� �誤ャク�エ�壱共�� ��、�エ�、. �エ�、 ��イュ�� �エ��擽 �護牟��エ�� �ク �壱イ� �誤ャク�� �尖ゥク嵂壱共�� ��擽�、. 﨑們ァ�� ���・﨑� ��、� �� �壱共 - ��ァ逸蕗 �川��ク ��ケ俯ィシ �誤ヲャ�罹糖�� �尖・エ'妤エ�エ �壱イ� �尖ц��シ �シ��葺�� �ャ�ゥ﨑� 夋南乱 �、�ク �ク��攪 �エ�、 �、寀�ー 德俯豆�� �壱洳�、�エ�� �們牟, �ク �誤ャク�� �ク��毎��ァ�� �ィ�ク�、�� �俾イャ�� �懍亨嵂壱共. �ャ��エ �エ�、 �ャ�誤豆� �ク�、� ���菩愍�� �ク��頗 ��擽 ��笈�シ �エ�俾ー�� �ィ�エ �一アー��, �エ �ク��・シ ���� �、�ク �エ�俾ー�� �肥揆 ��擽�シ �ソ�� �壱共. ��共�エ �ー�� ����梭 �晨��� �喜揆 �� �呷符 �尖�オ���, �ク�、�エ �ィ�エ ���シ�� �﨑� ��作��攤 �ー�ャ� �ー�ャ�� ��イュ�� ��們凰 ��ー川揆 �喜桷��擽 �ス�懦葺�� �壱共.]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races", "��柑�� �� �ク�溢擽�ォ�� ��。ア ��� �エ���� - �倣┣ 10 - �エ�� ��。ア�、", "_t") +t([[No text would be complete without at least a brief note of some of the more brutish races which infest our world. These do not hold any civilised society of note, nor in general do they seem capable of any form of higher thought or culture, but they are still of interest to study for any who take delight in analysing beings of more primitive intellect. +Trolls come in two main types - Kezrak and Moltep, or stone and forest trolls as they are colloquially known. Stone trolls infest many mountain chains to the north-east, and some have been known to wander further afield in search of food or to spread violence. They are generally over 8' high, with extremely pronounced muscular strength and a thick, solid hide which bears the appearance of coal or granite. Forest trolls are generally found in dense woods or swamps, with the Trollmire east of Derth being especially infamous. They have a more advanced form of speech than their mountain-dwelling cousins, and are known to move faster and wield more elaborate weapons, though their greenish hide is not as thick and their musculature less developed. All trolls have intensely fast metabolisms, capable of healing from grievous wounds within a matter of hours. At birth they measure just eight inches long, but within two years grow to full maturity, and rarely live beyond ten years old. They used to be considered little more than beasts, but towards the end of the Age of Pyre many were trained as fighters by the orcs, and were even taught the basics of language and certain battle tactics, making them much more dangerous. Though the orcs are gone their servants remain, and their remote breeding areas and intense birth rates have so far scampered attempts to eradicate them completely. +Giants live mostly around the mountainous peaks surrounding the Daikara Pass. They vary greatly in size, but are normally at least 10' tall. They look somewhat like large, deformed humans, with swollen or distended facial features and much longer, swinging limbs. They live in nomadic tribes, moving from peak to peak with the seasons, feeding on wild deer and goats. They are usually peaceful creatures, only turning violent when their territory is encroached or their young are threatened. There are sometimes reports of giants coming to lowlands and stealing farm animals or attacking communities, but these are rare and normally isolated to particularly harsh winters. Giants seem to have no developed culture or language worth mentioning, but have been noted to show interactions of limited intelligence and to commune well in groups. ------------------------------------------------- -section "game/modules/tome/data/quests/start-sunwall.lua" +Nagas were once believed to be mere myth, but reliable reports and even the capturing of dead physical samples has shown them to be real creatures. The upper half of their body is humanoid in form, with blonde hair and an extremely thin build, but the lower half is like that of a giant snake's tail. They stand around 6' tall on land, though their tails extend several feet further. They have been encountered off the eastern and south-eastern coasts of Maj'Eyal, which seems to indicate some exotic civilisation beneath the waves. Records of them exist only from the last few hundred years, and only more recently have they been interpreted as more than just the wild fantasies of inebriated sailors. They can breathe in air and underwater, possessing both lungs and gills, and have been reported to move with surprising speed on the ground. One might think them simply odd monsters, but they decorate themselves in jewellry and craft weapons and armour from materials found on the sea-bed, such as supple mail formed from layers of thick shark-hide. This would suggest an advanced culture, but communication with them so far has proved impossible. It is not known if they are capable of complex speech, but to date their only response to those who encounter them has been extreme violence, and fishermen in the east are always wary of coming across these vicious creatures. +The origin of Demons is not wholly known, but it is clear that they are capable of intelligence and so I feel the need to describe them somewhat here. It is known that they can be summoned by certain magical rites, and minor demons were oft in the employ of evil sorcerers during the Age of Dusk. The main theory, which is supported by certain studies by Shaloren archmages, seems to indicate that they come from another world than our own, with connections formed through intense arcane energies. It must be a truly terrifying place to host such foul denizens. Demons vary immensely in appearance and power, as much as the creatures of our own world vary. They generally have blueish blood and metallic flesh and skin, which can oft react oddly with our atmosphere - some become wreathed in flames, others release hideous acids or belching clouds of darkness. All seem versed in magical abilities to some degree, and the strongest of them possess truly terrifying powers. Luckily they are exceptionally rare, and seem to be much less common in modern times since magic has fallen out of use.]], [[�ー�ャ �ク��乱 �、�畷株 �シ�護侃�ャ�エ ��。ア�、�� �﨑エ�罹巡 �ク�駕葺� �喜揆 �俾ー ��共. �エ�、� �ク��剩�� �ャ巐� �呷捩 �ク �エ�ィ�� �溢ァ �喜愍�ー, ����攪 �ャ�� 嶹罹徐�エ�� �ク嶹肥�嶹� �呷捩 ��揆 﨑� �� �溢揆 �� �呷ァ�� �危共. �ク�俯巡 �ー�ャ�エ�、 �川亨��攤 ��ア�エ�、�� ���﨑俯株 �ー �専アー��� �尖⊂�� �ャ�誤豆�専イ誤株 �ャ��梭 彧・�ク�懍垓 �ー�ャ �シ�懍擽�、. +孖ク�、� 增ャ�� ��壱攷�シ �ー奛�, �ャ�エ�エ�罹株 �肥怱 孖ク�、�シ �イ 孖ク�、�� �� ��・俯。� �俯奥�、. �肥怱 孖ク�、� ��徐�ス�� �エ �ー�・�� �、�縄ウ� �壱株�ー, �エ�、 �エ�、� �ケ�� ��擽�� �ク��� �セ��� �� �シ �ウ�� ���護符�、�壱株 ��愍�� �誤�、�ク �壱共. �エ�、� �シ�們��愍�� ���・�エ 2.4m� �們愍�ー, �シ�。�エ �、�ー ��糖�シ�語ウ� �専サ碕ウ� �ィ�ィ﨑� �ク ��ス� �溢ケ� �晨ヤ�エ�� 嶹緋ー菩部�俯涵 �エ�ク�、. �イ 孖ク�、� �シ�們��愍�� �ク�ス﨑� �イ�エ�� �ェ�川� �シ �� �壱株�ー, �ー�エ�、 �呷ェス�� �壱株 孖ク�、 �ェ�エ 孖ケ德� ��ェ� �庭共. �エ�、� �ー�・�� �ャ�� �ャ�誤豆�� ��紛 �ク�エ �・�・�エ �エ�、 �ー�エ�俯ゥー, ��。� �壱。晤ケ� ��ス� �� �専サ碕ウ� �シ�。�� �罹峡�エ �� �俾クエ 嵂溢ァ�� ���桷� �肥坡 ���エ�ー �ャ�ゥ﨑俯株 �エ�ー�� �エ�、 �母オ戦復 ��愍�� �誤�、�ク �壱共. 孖ク�、�、� �ィ�� �、�ー ���ク ����劇�ャ�シ ���� �溢牟 �ャ��復 ��イ俯・シ ��牟�� �� �懋ー� �簿巡�エ �ォ�� �罹共. �� 夋懍牟�� 孖ク�、� ���・�エ 20cm �簿巡�野乱 �們ァ �喜ァ�� 2�� �エ�� ����梭 �ア�呰紛��ー, �俯ェ�擽 10��揆 �俾クー�� �ス�ー�� �罹ャシ�、. �溢��乱�� �川柑�シ �、�シ �� ��株 �晤ャシ �簿巡�� �ャ�ィ�護ァ�� �・�瀧鵠�ク�� �罹劇� �晤x�� �エ�オ�尖株 �、增ャ�、�エ �俯ァ珠捩 孖ク�、�、�� �ク��シ�シ�� 弡壱�ィ�懍シー��, �ャ��エ �ー�溢��攤 �ク�エ� ��握 �ー���溢� �� �� ����幀イ� �們牟 弡ィ�ャ �� ��利﨑エ�誤共. ��。� �、增ャ�� �ャ�シ�護ァ�� �ク�、�� 﨑們攤�、� �ャ��梭 �ィ��梭�、. �ク�ャ�� �ク �溢享��� �ク�エ�ウ�� �ィ�ィ�ク �一ウ� �溢享�� �戦復 ��イュ�� ��一ケ護ァ 孖ク�、�、�� ����梭 �シ�逸葺�、�� �罹巡�� ��カ �倆小�� �護符�罷共. ------------------------------------------------- -section "game/modules/tome/data/quests/start-thaloren.lua" +�ー�ク�、� ���� �、�エ�エ�シ ���ッ�ク�� �俯洳�シ �ー�餓垈�ャ �シ��� �ー�、. �ク�、�� ���・� �懋ー�ー�擽��� �エ奝オ ��牟�� 3m �エ��擽�、. �ー�ク�、� �、�、�隷ウ� �ク�エ �ー嶸菩攤 �ク��イ俯涵 �晝イシ�罷魂, �エ�ゥ�ャ��株 ��エ�、�エ�ー�� 甯ス�ス�們牟 �一ウ�, 甯罷共�ャ� 弡ィ�ャ �ク�� �呷梠� 增ャ�、. �ク�、� ���ゥ ��ア�� �エ�ィ�エ �エ�エ�� ���溢乱 �ー�シ �、�ク �餓垈�ャ�� �ョ�ィ ��ー �シ�晧攪 �ャ�エ�シ �シ�誤豆�� �ー�ク�、. �ク�、� �エ奝オ 尞駕剩�懍垓 ��。ア�シ��, �川侠�、�� ���� �ィ�罷胸﨑俾アー�� ��擽�、�エ ����幗揆 �誤ァ� 尞ュ�・��愍�� �﨑罹共. ��肥畠 �ー�ク�、�エ �ー�川� �エ�、��� �作棗�� ��簿豆�� 弡肥ケ俾アー�� �オ�呷イエ�シ �オ�ゥ﨑罹共�� �エ��� �溢ァ��, �エ�ー �シ� �罹ャシ�ー �シ�們��愍�� 孖ケ德� 嶸ケ��復 �ィ�ク�尖ァ� �シ�エ�罹共. �ー�ク�、� �ー�� �ク�駕腹 �醐復 �罹峡�� �ク嶹罷x �ク�エ� ��株 ��イ俯涵 �エ�エ���, �エ�� �簿巡 �俯株 ��・�シ ��从�卓圸�� �エ�ャ�シ�一ウ� �瀧卿�シ�罹株 �罹。� 尞駕剩�ュ�� �� ��エ�� ��愍�� �誤�、�ク �壱共. +�俾ー�� 﨑罹阜 ��嶹� �作攪 �エ�ャ�� �一ウシ﨑俯共�� �ャ�ィ�護ァ��, �ソ�� �醐復 �エ�シ�ー�、�� �被紛�� �ャ��エ �ク �ャ�エ�� 岺罹ウク�護ァ �サ�� �們牟 �ク�、�エ �、�エ﨑俯株 �晤ェ�イエ�シ�� ��揆 �語イ� �們来�、. �ク�、�� ��ー們侠� 嶹ゥ�壱ケ� �ク�ャ�シ�� ��語ウ� �ケ��。� �壱・ク �ク����エ���, �ク 﨑俯ー們侠� �ー�﨑� ��� �ャ�ャ�俯涵 �晝イシ�、. �ク�、�エ �ソ�ソ�エ �シ�エ�罹ゥエ �ス 182cm �簿巡�ク�ー, �ク �ャ�ャ�� �ク �、�� ��強 �シ寀ー�ク奓ー �簿巡 �� �霊牟 �壱共. �ク�、� �溢ヲ�'�川擽�護攪 �呷ェス 﨑エ�一ウシ �ィ�呷ェス 﨑エ�溢乱�� �ゥ�ゥ�們来�罷魂, �エ�� 甯誤巡 ��椈�� �エ�、 孖ケ�エ﨑� �ク��擽 �エ�ャ﨑罹共�� ��揆 �懍ぎ﨑罹共. �エ�、�� �﨑� �ー�晧擽 ��・ �們搆 �ア�・﨑� ��捩 ���� ��ーア �� ��愍��, �ク �、�エ� 嶹菩攤�� ��巡 �懋キシ�エ�シ �シ�� ��ケ護ァ�� 﨑エ�� ���� �ィ﨑� ��ぎ�誤豆�エ ���擽�� 嵭幗��ャ�� �俯カ�俾ウ� �溢来�、. �ク�、� 嵭逸血� ��ー�ク�シ �ィ�� ���� �溢牟 �シ�野乱�罹蕩 �シ�卓乱�罹蕩 �ィ�� �エ �� �一ウ�, ���乱�� ��イュ�� �鷺巡�� ���攵 �� �壱共�� �エ�シ�ー� �溢来�、. �ィ�懦梭 �エ��復 �エ�シ�シ �川擽�シ�� �晝ー�腹 �俯巡 �溢ァ��, �ク�、� �・���ャ�� �川侠�� �ク�ク�� �、�壱ゥー �シ�卓乱�� �サ�� �� �壱株 �ャ�誤豆�� �エ�ー� �ゥ�エ�ャ�シ �誤糖�罷魂, ��ケ �専コシ�エ ��牟 ��ス�シ�� ���ー﨑� �卓亶�� �誤豆�エ�エ�� �晧擽�、. �エ��捩 �俾ー�、�エ ��ウエ�� �ク嶹罷・シ ���� �壱共�� ��揆 �肥亨﨑俯株 �� �呷ァ��, ��一ケ護ァ �ク�、�シ �們ぎ�醐��� �罹巡﨑エ�� �ア�オ﨑� �ャ�� ��共. �ク�、�エ �オ�。﨑� 巐醐剩�シ �ャ�ャ﨑� �� �壱株��� �壱カ�ェ�葺���, �エ�懋サ� �ク�、� �溢」シ�俯株 �ィ�� �ャ�誤豆�専イ� �ゥ�ャ﨑� 尞ュ�・�� ���ャ嵂溢愍�ー �簿カ�乱 �呱カ�� �エ��、� �エ�ー ��桷﨑� �晤ャシ�、�シ �溢」シ�們ァ �危巡�� 﨑ュ�� �ス��復�、�� 﨑罹共. +��ァ壱豆�� �ー�川擽 ����梭 �晨��� ��捩 ��笈���, �ク�、�専イ� ��ア�エ �壱共�� ��捩 ��ェ�葺�ー �誤ャク�� �エ �・�� ��ァ壱豆�� �﨑エ�罹巡 �エ�� �簿巡 �ィ �川牟�シ 﨑� �� �呱共. �ク�、� 孖ケ�倣復 �壱イ� �們享�シ�� �醐劍﨑� �� �壱共�� �誤�、�ク �一ウ�, �、�罹。� 嶹ゥ嶸シ�� �罹劇�尖株 �ャ��復 �壱イ菩ぎ�、�エ 﨑俾ク� ��ァ壱豆�� �醐劍﨑俾ウ、 嵂壱共. �ャ�罹�� �壱イ菩ぎ�、�� ��ェ� �ー�ャ �ー�シ�シ �シ�ー�� 嶸�椪 ���シ �幀ウ� �壱株 﨑呷└� ��ァ壱豆�エ �簿�ャ﨑� �壱イ� �尖ц��シ 奝オ﨑エ 嶸菩┳�� �ー�ー�� 奝オ﨑エ �ー�ャ�� �ク��ー ��旧 �、�ク �ク��乱�� �エ�溢剩�、�� �シ�・﨑罹共. �ク�ー �ュ�ィ�エ �尖豆�エ �エ�� �ウ� �、�� �肥ー削復 �ウ��乱 寀�シ��共. �ー�ャ �ク��攪 �晤ャシ�、�エ �ク�ャ﨑俯同�エ ��ァ� �戦復 �ク�ャ�シ �・�・�エ ��イュ�俾イ� �、�啄葺�、. �シ�們��愍�� �ク�、�� 嵓シ�� 岺ク�ク�幗擽�� 嵓シ�� �エ�川捩 �溢��ア�ク�ー, �エ��豆� �ー�ャ �ク��攪 �オ�ー� �ー�エ﨑� �們搗�� �シ�シ墲ィ�、. �エ�、 �尖株 �一クク�� 弴ゥ�ク�エ��, �� �エ�、 �尖株 �肥ー削復 �ー�ア�。�� 彧俯ヲャ�ー�� �エ���� �ャ��揆 �懍牟�ク�、. ��ァ壱豆� �ィ�� �エ�� �簿巡 �壱イ� �・�・�� �倣�﨑� �� �呟ウ�, �ク�卓乱�罹巡 ��・ �倣復 �尖株 �、�� �エ�懍垓 �・�・�� ��一ウ� �壱共. �、嵂駕梭�� �ク�ー �尖豆� �ケ德� �罹ャシ��, �ー�ャ� �壱イ菩揆 �ャ�ゥ﨑們ァ �伎イ� �俯ゥエ�� 嶸�劇�尖株 弡ィ�ャ �� �罹ャシ�エ�� �� �呱共.]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 11 - Dragons", "��柑�� �� �ク�溢擽�ォ�� ��。ア ��� �エ���� - �倣┣ 11 - �ゥ", "_t") +t([[The common man may scoff at the idea of classifying dragons as an intelligent race, but experienced wyrmics know otherwise. Dragons are incredibly long-lived creatures, with some known to survive for thousands of years. Though in their early life they are of a bestial nature, as they advance through the centuries they gain an ever keener and more developed intellect. The eldest of wyrms are sometimes considered the most subtle and intelligent of creatures in Maj'Eyal, capable of telepathic communication and advanced mental abilities, and wyrmics speak of them with the highest reverence. ------------------------------------------------- -section "game/modules/tome/data/quests/start-undead.lua" +Dragons come in many shapes and sizes, normally growing from 5' long hatchlings to 20' long mature drakes, with some of the greatest wyrms growing to over 40' in length. They are generally winged, with large lizard-like maws and sharp talons on both their fore and hind legs. They are often noted for the lustrous colour of their scales, normally representing an attunement to one of the key Elements of Eyal. This attunement is unseen in any other race, and some philosophers believe that dragons predate all other races, being formed as raw representations of the elements of nature at the beginning of the world. However this theory may be borne purely from the fanatical delusions of certain wyrmics who have studied the creatures for too long. +All corners of Maj'Eyal show some trace of different types of dragons. The Daikara Pass and surrounding mountain chains are home to a great number of ice and storm dragons. Numerous sand and red dragons can be found in the western desert and hills, and many have been the reports of gigantic sea dragons in the deepest oceans, especially to the south. +Attacks from dragons on humans and halfling settlements are fairly rare, but when they occur they can be truly devastating. Usually they are to feed on livestock, but now and then come attacks from newly matured drakes, seeking out precious metals and gemstones to build up a hoard. Dragon hoards have become a thing of legend, with the greatest wyrms rumoured to protect literal mountains of gold, but in modern times truly sizeable hoards are rare. The dwarves farmed hoarding dragons almost to extinction in the Age of Allure, and most dragons these days retain only modest treasures in their lairs. ------------------------------------------------- -section "game/modules/tome/data/quests/start-yeek.lua" +Dragons are regularly hunted for their thick scales and their elementally imbued bones. Dragonskin leather is prized amongst armour-workers, as when properly treated it is both light and tough, and oft retains some inkling of the original wyrm's power. Dragon-bone is highly favoured by staff-crafters for its natural attunement to elemental forces, and is sometimes used by fletchers in the crafting of the most delicate yet resilient bows and arrows. However the hunting of dragons for their skin and bones is greatly opposed by many wyrmics, and there is an increasing market for "naturally harvested" drake materials - those taken from dragons which have died of natural causes. Still, demand for all dragon materials is strong with exceptionally high prices paid, and many are the greedy souls that lose their lives each year at the fangs and claws of these magnificent creatures.]], [[�ゥ�� ��� ��。ア�シ�� ��・倆復�、�� 﨑俯ゥエ 尞雅イ被復 �ャ�誤豆� ��寃�� �俯巡 �一イ����, �ス嵭們擽 峵鷺カ﨑� �ゥ�ク�、� ���罹・シ ��黒�シ ��擽�、. �ゥ� �ソ�� �� ��揆 �簿巡�� �・�倆葺�� �晤ェ�イエ�エ�ー, �エ�、 �ゥ�、� �們イ� ��揆 �エ��ー�ー�� 﨑俯株 ��愍�� �誤�、�ク �壱共. ��。� ����クー�尖株 �川柑�俯涵 �エ��ー�エ 﨑們ァ��, �� �ク�ー�シ �ー�� �ア�呰物�� �ー�シ �ク�、�� ��ア� �川�� �� �壱ヲャ﨑エ��� �懍��葺�� �罹共. �懋ウ��ケ �ゥ�、� ��肥畠 �溢ヲ�'�川擽�護乱�� ��・ �戦劈﨑俾ウ� ���攤 �エ�ャ�� �ク�雅据�ー 奛罷�逸血�罹・シ 奝オ﨑� �醐� �・�・�シ �ー�エ�� �菩侠�� �・�・�� ���� �壱共. �ク�們� �ゥ�ク�、� �ク�ャ﨑� �ゥ�、�� �﨑エ�� �エ�シ�ー﨑� �誤株 �罹劇﨑� �ス���ャ�� �エ��� �エ�シ�ー﨑罹共. +�ゥ�、�� �晝ケ�溢凰 增ャ�ー�� �、�啄復�ー, �エ奝オ 1.5m �簿巡�� 﨑エ�ィ��擽 �ア�・﨑俯ゥエ 6m �簿巡�� �ア�エ �罹�溢擽增ャ� �俯ゥー, 增ャ�誤株 12m �簿巡�護ァ �尖梳�、. �エ�、� �シ�們��愍�� ���懋ー �一ウ� �、�、� �シ�・�エ�� ��ァ壱ア�� ��ウシ ��換﨑俯ゥー �橄共�ャ� �キ�、�ャ�尖株 ���エ�懍垓 �懦��エ �ャ�、 �壱共. �エ�、� �、�エ �俯株 ��釜 �餓愍�� ��「� �ク�雅据�、 﨑俯株�ー, �エ��捩 �シ�們��愍�� �ク �ゥ�エ �川擽�護攪 﨑オ�ャ �川��、 �� �エ�、 﨑俯x� �ー嶹罷・シ �エ�ィ�溢搆�� �倆ム�ク�、. �エ�ャ﨑� �ー嶹罷株 �ゥ �ク�尖株 �ク �エ�、 ��。ア�専イ護��� �シ �� ��愍�ー, �ク�們� �ク��攪 夋罹徐�ー�� �川硫�� �川��、�エ �晤ェ�攪 嶸倣��� �﨑� ��擽 �罷。� �ゥ�エ�� �ー�シ�� �ゥ�エ ��・ �們搆�シ�� �誤豆�エ�� ��。ア�エ�シ �ソ�� ��﨑呷梵�、�� �壱共. �ク�ャ�� �エ�ャ﨑� 﨑呷└� �懍��梭 �壱ャエ �、�ォ�呷譜 �ク �晤ャシ�、�� �ー�ャ﨑エ �ィ ��ェ� �ゥ�ク�、�� �卓侠��攤 �晧メ�川� ��。ッ�� ��攵 �俯巡 �壱共. +�溢ヲ�'�川擽�� �ウ�ウ�川� �、�啄復 ��・們攪 �ゥ�� 彧肥��擽 �倆ム�俾ウ� �壱共. �、�エ�エ�シ ���ッ�ク�シ �ク �シ��� �俯洳�ク�� �壱株 �ー�・�尖株 ��イュ�� �ォ�川攪 �シ�� �ゥ�シ 尞ュ峵� �ゥ�、�エ �エ�� �壱共. �懍ェス�� �ャ�賀ウシ �ャ�餓ァ��川��� �ィ�� �ゥ�シ ��ラ �ゥ�� �們螺�エ �シ �� �一ウ�, �ャ﨑エ�, 孖ケ德� �ィ�ス �罷共�川� �ー�﨑� �罷共 �ゥ�、�� �エ�俯共�� �ー�晤巡 �珠擽 �溢来�、. ------------------------------------------------- -section "game/modules/tome/data/quests/starter-zones.lua" +�ゥ�、�エ �ク��ウシ 﨑倆伯��攪 �菩ーゥ��シ �オ�ゥ﨑俯株 �シ� ��胸德� �罹ャシ���, �、�罹。� �ク�ー �シ�エ �懍�﨑罹共�エ �ク 嵓シ﨑エ�� �、�� �肥ー削葺�、. �エ奝オ� ��菩揆 �ケ�エ�� �シ���, �� �ア�エ� �� �罹�溢擽增ャ�、� �エ�ー�溢畠 �オ�ゥ�� ��� �川侠�� �・��� �南符 �� �醐復 ��溢��シ �エ�晤豆�� �ス夋逸紛��共. �ー�﨑� �ゥ�、�エ �ク�� �ク��� 嶹ゥ�溢愍�� �� �ー�� �墲、�� �壱共�� �誤ャク�エ 寘シ��エ�� �ゥ�� �・��シ�� ��捩 �シ��攪 ��└�エ �們来�罷魂, �、�俯あ�� �エ�エ�ャ�罹株 �ク�ー ��イュ�� �罹ェィ�� �・��� �罹ャシ�、. �懍寥嵓�豆�エ �、嶸ケ�� �罹劇�� �・��シ 孖シ �ゥ�、�� �ー�� �ク�� ����ケ護ァ �ャ�・嵂一ウ�, �、�俯あ�� �ゥ�、� �エ�シ�� �ク� �ク�ー �們、�シ�罹ァ� �ィ�� �専クー �誤ャク�エ�、. +�ゥ�、� �専コシ�エ ��釜�シ �川�� �、�ー�� �� �誤ャク�� �川」シ �ャ�・�ケ﨑罹共. �ゥ��ス� ���逸梭 ��オ﨑俯ゥエ ��碕ウ� �一クエ �ー�、�, �エ奝オ �ク �シ�ク�エ�壱腰 �ゥ�� 德們揆 �エ�� �簿巡 峵一ウ� �一クー �誤ャク�� �・�ク�、 �ャ�エ�川� ��啄葺�� �ャ�ィ��� �壱共. �ゥ�壱株 夋懍���愍�� �川��� 德俾ウシ �ー嶹罷・シ �エ�ィ�� �一クー �誤ャク�� �甯。�エ �・�ク�、�エ �、�ー ��嶸ク﨑俯株 �ャ�護擽�ー, ��肥畠 嶹� �・�ク�、�エ �、�ー �ャ�ク﨑俯ゥエ�罹巡 夋��・ �壱株 嶹懋ウシ 嶹肥ざ�� �誤豆�ー ��紛 夋晨葺�ー�� 﨑罹共. 﨑們ァ�� �俯ァ珠捩 �ゥ�ク�、�エ ��ス�シ �� �誤ャク�� �ゥ�� �ャ�・﨑俯株 ��乱 增ャ�� �俯劇﨑俾ウ� �溢愍�ー, �ク �誤ャク�� "�川硫�エ �ー��" �ゥ �護椪 �懍棗�エ �ア�・﨑俾ウ� �壱共. �ク�シ�尖巡 �一オャ﨑俾ウ� �ゥ �護椪�、� 﨑俯x�呷擽 ���ャ�ャ ��蕎 �廷愍�� �ー�俯据�� �一クー �誤ャク��, �、��ァ壱共 �俯ァ珠捩 夋川囎�� �ャ ��仂�、�エ �エ �・��復 �晤ェ�イエ�、�� �。�ウ�溢凰 �懦��� �ゥ�ィ�� ��ウ� �壱共.]], "_t") +t("shatur", "�、妤エ", "newLore category") +t("Lament for Lands now Lost", "��ウ� �� ��乱 �肥ケ俯株 ���", "_t") +t([[You see a moss covered statue of a Thalore reciting a poem, over and over. +#{italic}#"Where bright and berried yews did stand, +Where the eldest oaks grew so grand, +Where singing birds once flew to land, +All is dust, all is dead. +Once flowers rose to reach the sky, +Once blossoms fell from beech on high, +Once thrush and owl did screech and cry, +Now all lost, now all fled. ------------------------------------------------- -section "game/modules/tome/data/quests/strange-new-world.lua" +Oaths from Shaloren mages sworn, +Yet spells of fiery rages born, +Our lands of bygone ages torn, +Gone is trust, wrath is red.#{normal}# +]], [[�エ�シ�� �ョ�ク �晧メ�エ �溢慣�壱共. 夋壱。罹�壱豆�エ �罹・シ �ャ�ャ 寬ク �一イィ �南葺�オ�壱共. +#{italic}#嵂�ウ� �作乱 �エ�、 �コ�� �シ�ゥ�エ �壱腰 �ウ, +�懋ウ��ク �、增ャ�俯ャエ� �ー�﨑俾イ� �尖攵�� �ウ, +�壱豆�エ �ク�倆葺�ー �川悛�懍擽 ���� �ウ, +�ィ�� �シ� �們牟, �ィ�� �ス�� �川葺�、. +��豆�エ 﨑俯釜�護ァ �ソ�� �ウ, +�壱巡�、�俯ャエ��擽 﨑俯釜�川� �エ�ャ�� �ウ, +�ク�溢凰 ��餓擽� �・�・��ー �ク�� �ウ, +�ィ�� �ャ�シ�ク, �ィ�� ��ァ晧ウ、�、. +�ャ�罹�� �壱イ菩ぎ�、� �ケ�ク�シ 嵂溢ァ�� +�ク �一ス�捩 ����護揆 �ウ�俾ウ� +�ー�ャ�� �� ��捩 �壱攵�ク ���、 +���ー�� �ャ�シ��� �餓捩 �晧丶�� �ィ�俯└.#{normal}# +]], "_t") +t("artifacts", "���シ", "newLore category") +t("Running man", "�ャ�ャ�� �川流", "_t") +t([[Running man, running man +Your time is ending soon +Running man, running man +Will not save sun nor moons + +Running man, running man +Survival growing slim +Running man, running man +You know your fate is grim + +Running man, running man +Now's the time to choose +Running man, running man +Your honour or your shoes!]], [[�ャ�ャ�� �川流, �ャ�ャ�� �川流 +�、 �罹劇�� �ァ �晧擽 �罹共 +�ャ�ャ�� �川流, �ャ�ャ�� �川流 +夋懍桝�� �ャ�� �ャ﨑們ァ �サ﨑罹共 + +�ャ�ャ�� �川流, �ャ�ャ�� �川流 +�エ��お�ー �川�� 德俯豆�ー�� 﨑俾ウ� +�ャ�ャ�� �川流, �ャ�ャ�� �川流 +�壱巡 �エ�川垓 �エ��揆 �語イ�� + +�ャ�ャ�� �川流, �ャ�ャ�� �川流 +�エ�� ��夋晨腹 �語ー �緋オャ�� +�ャ�ャ�� �川流, �ャ�ャ�� �川流 +����� ���懍擽�� �エ�� ��夋晨葺�シ!]], "_t") +t("Gifts of Nature", "��川硫�� ���シ", "_t") +t([[In Age of Allure rose an archmage high +With power beyond compare +And the people poor would not come nigh +His dark and terrible lair + +Whilst crops fell dead in drought and blight +And children grew diseased +The wizard dread stole in the night +To pillage what he pleased + +But a hero came with shining sword +And a will of solid steel +Not seeking fame or high reward +He followed but his zeal + +"From Zigur I come on righteous quest +To battle foes arcane +I will not succumb to magic detest +I will end this evil reign" + +And so he rode on pure-white steed +To the warlock's hold +That dank abode of dark misdeed +He entered brave and bold + +There battle blazed beyond all sight +Sword clashed with spell +Blood was razed in fearsome fight +Scream followed yell + +A beam was cast of arcane pure +Piercing mail and shield +But still steadfast with flesh secure +The hero did not yield + +A slash tore through the wizard's cloth +His hat dropped to the ground +From loose grip flew his staff so wroth +Thus fell the mage renowned + +Now bare of skin and weaponless +Here lay but a man +No arcane sin could now redress +The blood that freely ran + +"Fool warlock dead, you were too vain +To gifts of Nature trust +Your faith instead in tools arcane +Now to Nature you are dust"]], [[�幎あ �幗��乱 �、嶸ケ�� �罹劇�� +�簿�・﨑� �壱巡�ャ �廷擽 ����豫�シ +�ク�� �ャ��葺�� �肥ー削復 �壱イ菩乱 +��セ� �ャ�誤豆 �ゥ�菩擽 ��来�、 + +���ウシ 嶹ゥ尞川乱 �瀧ャシ�、 �ー�ャ��� +��擽�、�� �ュ�卓乱 ��奝オ�エ 﨑懍螺�� +�尖�、�エ �壱イ菩ぎ �、�エ �俯ゥエ �們��� +�戦葺�� �� �エ��擽�� �シ�隷ウ� �、�罷└ + +﨑們ァ�� �壱カ�� � �廷擽 �尖豆�� +�菩イ��� �們ァ�� �エ�・﨑� �ゥ�ャ�� +����� �エ�俯巡 �罷攵� �伎ウ� +�菩攪�護揆 �罷攵�ー �樌愍�� �們┣�、 + +"�菩攪�シ ��紛 �壱イ母ウシ �ク�ー�ャ +�エ� ��� ��ャ�エ�� �肥��エ�、 +�ュ�ィ�エ �壱イ菩乱 �エ�オ﨑們ァ �喜愍�ャ +�肥ー削復 �壱イ菩ぎ ��胸�� �俯卿﨑俯ヲャ" + +�ク��イ� �ク�� �逸葺� �� 夋�� +�ャ��擽 �們ケ俯株 �菩カ倣復 �語オエ�� +�壱イ菩ぎ �語オエ�� �ァ�・ �ャ�、�罷└ +�ゥ�戦梭 �ウ�エ德� �語オエ�� �、�エ�罷└ + +嶹罷�、﨑� ��握� 﨑俯釜�� �シ�、�ャ +��シ �壱イ菩擽 �罹。� ��ェ嶸緋ウ� +��嶸溢擽 �ュ�戦復 �ク��エ �エ�エ�ク +��ェ�乱 �エ�エ�� ��﨑ィ�エ �ク�ク�、 + +�懍�﨑� �壱イ菩攪 �卓│�エ �エ�ャ�、 +�ゥ�ャ�� �卓亶�シ �ゥ甯ィ�シ �ォ�壱└ +﨑們ァ�� �ク �ク� �﨑ィ�エ ��来�、 +�ゥ�ャ�� �ー�� �エ�オ﨑們ァ �喜葺�、 + +�ク ��エ �壱イ菩ぎ �キ��揆 �「�� +�壱イ菩ぎ �ィ�専ー ��愍�� �ィ�エ��� +�川乱 �、�ー �甯。�エ�� ��ャ ����ー +�溢ケィ�エ �ャ��復 �壱イ菩ぎ �ー�ャ�誤└ + +�壱イ菩ぎ�� �誤ェク�� �甯。�エ�� ��牟 +�ク� 尞雅イ被復 �ィ�川攵 �川擽�壱└ +�ャ��復 �壱イ簿巡 ���們ァ �サ﨑俯笈 +�餓捩 嵓シ� �ャ�ゥ�シ�� 彧俯洳� ���ク�、 + +"�エ�ャ�晧捩 �壱イ菩ぎ�シ, �壱ャエ �ー�戦毎�ャ�� +��川硫�� ���シ�� �ソ� �喜葺�ャ�� +����� �壱イ� �ー���� �ソ�溢愍�� +��川硫 �樌乱 �シ�� �們来�ャ��"]], "_t") +t("dreamscape", "�� �� �ク��", "newLore category") +t("If I Should Die Before I Wake", "�護平 ���川� �ィ�ー ��乱 �エ� �ス�罷共�エ", "_t") +t([[You wake suddenly from your unexpected slumber and attempt to quickly regain your bearings. However, you are not prepared for the bizarre vision that greets you: instead of land and sky you see only amorphous shapes and varying degrees of light. A strange psychedelic haze permeates the air and otherworldly colors and shadows flicker in and out of your peripheral vision. +As you begin to come to grips with this strange environment, you realize with horror that you cannot move! Your body feels as if it is completely without weight and try as you may you cannot budge an inch. You experience a sense of Dテゥjテ� Vu as you recall past nightmares of being paralyzed. That's when it strikes you: you never woke up at all, you're still asleep! This epiphany is only reinforced when you notice a strange phenomenon: mirror copies of yourself are being slowly projected from where you stand and are moving about of their own volition. +They all seem to be focused on something in particular, but what? Just as soon as you set your mind to discerning what your dreamselves are focusing on, you feel it. With horror, you realize that you are not alone here. +Somehow, your foe has invaded your very subconcious and is attacking you in your dreams. Still unable to move, your lucid mind races on how to handle such an insane and horrible situation. On a whim you concentrate on one of your projections and you find that you can control it. +Free now to face this nightmare, you turn to find your foe. While you have a sense that having one of your dreamselves destroyed may not by itself be catastrophic, what would happen if several or many are cut down? Unwilling to find out, you resolve yourself to end this offensive intrustion into your mind.]], [[�ケ��� �溢メ�� �サ嵂壱腰 �喜捩 ���川� �卓梵�ー �ィ�エ�ャ��, ���削葺�� ��握夋懍┷�シ �、�� �野カ罷�、 嵂壱共. 﨑們ァ��, �溢服�� 寬シ�川ァ� �ー�倆復 �滝イス�� ���� 﨑� �川揆 ��来�、. 﨑俯釜�シ ��捩 �ィ�ー��魂��ウ�, �エ�倣��� 嶸菩イエ�、�シ �、��。懍垓 �餓攪 �幎ァ� �エ�シ �川擽�、. �倆復 嶹俾ー� �呷捩 �一ー懋ー �オ�ー �卓乱 ���、�一ウ� �エ �ク��攪 ��擽 ��旧 �餓ア�凰 �ク�シ�尖豆�エ �シ��川� �罹ケ。�ー�ャ�� �壱共. +�ケ���エ �エ�ー �ー�倆復 嶹俾イス�� ��搗﨑俾クー �懍梠﨑� �� �溢搆, �ケ��� �川侠�� �ク�エ ���擽� �危株�、�� ��揆 �ィ�ォ�� ��乱 �壱�ク�、! �ケ���� �ク� �エ�語ー ����梭 �ャ�シ�� ��ァ� �呟ウ�, ��ャエ�ャ ���シ �ィ �尖巡 ��」シ �ー�壱巡 ���攵 �俾ー ��来�、. �ケ��� �ー�� �� �ク�壱腰 ��ェス�� 奝オ﨑エ �ー�尖キ罷・シ �専シ一ウ�, �ク�� �ィ�ャ�俯共. �ケ��� ���川� �ィ�エ�� ��擽 ��共. ��ァ� ���、�エ �壱共! �ク �ィ�ャ�護捩 �エ��復 嶸�メ�エ �シ�エ�俾ウ� �壱株 ��揆 �懋イャ﨑俯ゥエ�� �肥坡 嶹母ウ�﨑エ�ク �罷共. �ケ���シ ����梭 �滝ー呷擽 �晝クエ 嶸菩イエ�、�エ �懍イ懦梭 �晝イィ��, �川悛 �們ァ�シ �爺ウ� ���擽�ー �懍梠﨑� ��擽�、. +�ク 嶸菩イエ�、� �エ�、 �ゥ岺懍乱 �卓、啄葺�� �壱株 �� �呷葺�罷魂, �ク �ゥ岺懋ー �川ァ? � 嶸菩イエ�、�エ �� �セ�� �壱株 ��攤� ���� ���シ﨑們梵�溢梵, �尖d �� �溢来�、. �エ�ウ�� 嶸シ�� �壱株 ��擽 ��笈�シ�� �オ尞ャ� 﨑ィ��. +�エ�サ�� 﨑� ��攤��� �ィ�エ�����, �ケ���� ��捩 �ケ���� �ャ�オ �們享 �ク �川イエ�� �ィ��葺�ャ, �溢��川� �ケ���� �オ�ゥ﨑俾ウ� �壱共. �ャ��梭 �ク� ���擽� �喜ァ��, �溢��川� �ィ�エ �壱株 �ケ���� �菩侠� �エ�ー �尖巡 �� �俯株 �肥ー削復 ��勦�� �エ�サ�� ��倆紛�シ 﨑俯x ���シ嵂壱共. �ク�ャ�� �ー�ー德�, �ケ���� ��� 嶸菩イエ 﨑俯x�� �菩侠�� �卓、啄葺�エ �ク��揆 �ー��腹 �� �壱共�� ��揆 �語イ� �們来�、. +�エ ��ェス�シ�罹カ奓ー �川悛�懍寥��ー ��紛, �ケ��� �懍│�� �誤�、 ��揆 �セ�罷共. �ケ���� �ィ�オ�� ��� � 嶸菩イエ� 﨑俯x 甯語エエ�俯鵠�シ�� ��」シ �ャ��復 �シ�エ �護牟��� �喜揆 奛護ァ��, �ャ�ャ �エ�, 嶸ケ� ��、�俾ー 甯語エエ�罹共�エ? �シ�シ�呰復 �晝ー�揆 �ク�エ﨑俯ゥエ��, �ケ��� �川侠�� �菩侠�� �エ嶸ク﨑俾クー ��紛 ��握�� �們┣�、.]], "_t") +t("vault", "�エ�シ�ス��", "newLore category") +t("Mocking Note", "�ー�ア﨑俯株 �ス�", "_t") +t([[Dear graverobber, + +Try to be a little faster next time. ------------------------------------------------- -section "game/modules/tome/data/quests/temple-of-creation.lua" +Love, #{italic}#Eden#{normal}#]], [[��オエ�シ �瀧ー們乱��, +�、�� �溢濫 � �� �罹遭�ャ �エ�ュ�シ. +�ャ�卓揆 �エ��, #{italic}#�尖唆#{normal}#]], "_t") +t("Guard's Journal", "�ス��ウ卓攪 �シ�", "_t") +t([[Sixth time this week stuck guarding at the stash. And for what? Just a little fun! ------------------------------------------------- -section "game/modules/tome/data/quests/temporal-rift.lua" +Almost miss being at the farm sometimes. At least there I wasn't able to screw anything up. Wonder if they would take me back knowing what I've been doing with my life...]], [[�エ�� �シ�尖ァ� �ャ�ッ �溢ァク�� ����� �樌乱�� �ス��・シ �懋ウ� �壱共. ��? �エ�� �ャ�ク �エ�、�、�! -t("Temporal Warden", "�懋ー� �川亨��", "_t") +��肥捩 �作棗�� �エ�� �懍�溢擽 �ク�ャ�護ァ� ��ス�エ�、. �懍�﨑� �ー�ー�� �エ� �� �晧ウ尖イ�ヲャ�ー�� 﨑� �俯株 ��来�シ�一ケ�. ��、�エ �エ� �エ�懋ケ護ァ �� 﨑俯ゥエ�� �エ��剩�肥ァ �語イ� �俯ゥエ, �� �、�� �ー�、�溢ァ ��ク逸葺�、...]], "_t") +t("Boss's Journal", "�ー�尖ィク�ャ�� �シ�", "_t") +t([[The best haul we ever got, gone. We could have been set for life, the most legendary outlaws in all the lands! Villages would tremble at the thought of us roaming the woods. +Only a matter of time until that nobleman catches wind and comes after us. We were about to get more gold than we could count for his lassie back, and that dirt farmer set her on fire. Of all the skullbrained things to do for fun! ------------------------------------------------- -section "game/modules/tome/data/quests/trollmire-treasure.lua" +Ordered my men to kill any who pass by and been running triple guard. We need all the time we can get before they come for us, can't let any word out. Once we find somewhere new, I'll leave that idiot burnt on a stake as tribute and hope we don't catch chase. +I'm going to enjoy hearing his screams, a log on the pyre a gold he cost us. Nice and slow, need to make sure he doesn't die easy.]], [[�ー�ャ� �エ�懋ケ護ァ �サ�壱腰 �� �� ��・ �晤ざ�シ�� ��, �ャ�シ�誤共. �エ ��乱�� ��・ ��└��攤 �エ�菩梵�、�� �エ��ー� �� �溢来�罷魂! �ャ�誤豆�エ �ー�ャ� �イ�� �護符�、�誤共�� �晝ー�ァ� 﨑エ�� �誤イ� �ィ�� �誤豆 �� �溢来�罷魂. +�ク ��ア �瀧ー們擽 �誤ャク�� �」�� �ー�エ �南符�、�� �エ �懋ー�ャク�懍攵 �川擽�、. �ク ��ー�ィ�� �ク�廷愍�� �ー�ャ� �ィ�� � �俯巡 ��揆 �簿巡�� �溢揆 �サ�� �� �溢来�罷魂, �ク �護梠�� �壱⊂� ��ー�ィ﨑懦� �溢揆 �壱洳 ���ク�、. �ク �ィ �� �壱⊂�� �ャ�ク � �エ�専ウ� �ク�エ �縄アー�エ ��壱��、��! ------------------------------------------------- -section "game/modules/tome/data/quests/tutorial-combat-stats.lua" +�﨑俯豆�専イ� ��俾ー�、�� �溢捩 �、 �ス�ャ ��ヲャ�シ�� ���ケ﨑エ ���, �ス�� �罹株 �壱巡 �ク �ー�� �俯�ク�、. �壱豆�エ �ー�エ �セ��ざ�ー ��乱 �罹劇﨑� �懋ー�揆 �護牟�シ 﨑罹共. �エ�、 �エ�シ�ー�� �溢牟�俾ー�� �� �罹共. �エ�� ��胸﨑� �・�誤・シ �壱。� �セ��ざ�� �俯ゥエ, �ク �シ��擽�シ 嶹被���川� �逸��ー�� �罹ャシ�� �ィ�ィ�川牟�� �壱豆�エ �ー�エ �南符�、� �伎クク �護牟�シ���、. +�溢攪 ��ェ���ャ�シ ��メ�� 﨑エ�� �専イ�オー. �溢擽 ���、�ケ� �廷擽 �溢愍��, �懍イ懦梭, �ー�ャ�、�ス�� �逸��� �們幣�. �溢擽 �川何�� �ス�エ��ヲャ� �危巡�� 﨑エ�シ���、.]], "_t") +t("How to Summon a Phoenix", "�溢ぎ�ー�シ �醐劍﨑俯株 ��", "_t") +t([[#{bold}#How to Summon a Phoenix#{normal}# + 10 pouches faeros ash + 5 vials fire wyrm saliva + 3 red crystal shards + 3 pouches bone giant dust + 1 vial greater demon bile + 1 skeleton mage skull + pinch of luminous horror dust +This is a long and complex ceremony, and all steps must be followed precisely if you wish to succeed. Heed well that for the errant fool who takes on what they cannot finish, there will be consequences. To play with fire and assert your dominance over the flames comes with risks if you overestimate your power. + +The ritual begins with a vessel; any man will do. Bind them in place with flame secure bindings, and give a sound gag. The gag isn't strictly necessary, but the screams of agony tend to be quite distracting and inspirit mistakes after a few days. ------------------------------------------------- -section "game/modules/tome/data/quests/tutorial.lua" +Take 2 vials fire wyrm saliva and dissolve 2 pouches faeros ash in each. Be sure to dissolve completely. A few fireballs at the vial can do the trick if they're stubborn. Using one of the prepared vials, begin to etch the saliva in the skin of the vessel, heating it so that it brands the shape of --- +#{italic}#The remainder of the scroll has been singed into a pile of char, illegible and scattering into a cloud of ash as you grasp it#{normal}# + ]], [[#{bold}#�溢ぎ�ー�シ �醐劍﨑俯株 ��#{normal}# + 甯ィ�懍侃�� �ャ 10 �シ�ク�� + 嶹肥両 �ゥ�� 夋�。 5 �� + �餓捩 �們�� �ー�� 3 �� + 﨑エ�ィ �ー�ク�� ��ィ 3 �シ�ク�� + ���� ��ァ溢攪 �エ�� 1 �� + �、�壱�逸� �壱イ菩ぎ�� 﨑エ�ィ 1 �� + �幎x�� �オ尞ャ�� ��ィ 1 �尖ー、 +�エ��捩 �ク�� �オ�。﨑� �們享�エ�ー, �ア�オ﨑俯�、�エ �� �ィ��・シ �倣剳﨑俾イ� �ー�シ�シ 﨑罹共. �晤ァ溢ケ們ァ�� �サ﨑� �シ�� �。���� �エ�南揆 﨑俯株 �シ��擽�、� �シ�倆葺�シ, �ク�樌捩 �ー�シ� �ー�、�ャ�� �溢愍��. �、 德們揆 �シ�尞賀ー﨑俾ウ� �壱共�エ, �一ス�揆 ���� ��ー�� �、�ィ�、 �罹巡﨑エ�� �ク�� �ク�樌捩 ��利�エ �ー�シ ��擽�、. + +�們享� �ク��揆 ���葺�� ��愍�罹カ奓ー �懍梠﨑罹共. �ャ�護擽�シ�エ ��オャ�シ�� ��エ��共. �エ嶹� �ャ�碕オャ�� �懍梵�ャ�� �カ��, ��乱�� �ャ�溢揆 �シ�ー�、. �ャ�溢擽 �ュ 﨑�囈﨑們ァ�� �喜愍��, ��奝オ�� �ャ ��ェ� �誤ヲャ �誤ャク�� �卓、瀧�・�エ 彧戦敢�ャ�� �� �一ウ� �ー�� �、�� �、�俯・シ 﨑俾イ� �� �俯巡 �壱共. ------------------------------------------------- -section "game/modules/tome/data/quests/void-gerlyk.lua" +嶹肥両 �ゥ�� 夋�。 �� �卓揆 �滝ウ�, 甯ィ�懍侃�� �ャ�シ ��ー� 﨑� �シ�ク�溢畠 �ケ�ク�、. ����梭 �ケ�俯株� 嶹菩攤﨑エ�シ 﨑罹共. �卓擽 孖シ孖シ﨑俯共�エ, �卓乱�、 嶹肥両�ャ�シ �� �� �俯株 ��巡 ��它�エ �罹共. ���頗 �� 﨑俯x�シ �ャ�ゥ﨑エ��, �ク��攪 嵓シ��� �ク�卓揆 �一クー�� ��エ﨑們流 --- +#{italic}#�尖」ィ�壱ヲャ�� �俯ィク� ���捩 �ッ�ゥ�エ� �們牟�� �ス�� �俾ー ��来��, �ク ���揆 �川愍�� �川牟 �エ�� �ー�ー�ー��x 彧ゥ�エ�ク ���ク�オ�壱共.#{normal}# + ]], "_t") +t("magic", "�壱イ�", "newLore category") +t("Nature vs Magic", "�川硫�シ �壱イ菩攪 �ゥ��", "_t") +t([[Your arcane abilities have been interfered with! +Eyal is a torn world, and the forces of nature can react strongly to the arcane energies that seek to manipulate them. Some items and areas are imbued with anti-magic, a natural energy that disrupts magical abilities and effects. There are even those who have learned to harness anti-magic into their own wild abilities, and who use them to hunt down and destroy those who practise magic. So beware, caster! It is a hostile world ye wander in.]], [[�ケ���� �壱イ� �・�・�エ �ゥ﨑エ�シ �幀ウ� �溢慣�壱共! ------------------------------------------------- -section "game/modules/tome/data/quests/west-portal.lua" +�川擽�護捩 增ー ��イ俯・シ ��捩 �ク��擽�ー �誤ャク��, �川硫�� 德們捩 �川侠�� �ー��葺�、�� �壱イ菩攪 德們乱 �倣葺�� �俯ー懦腹 �� �溢慣�壱共. �エ�、 �シ�エ�エ�� ��ュ�尖株 �壱イ菩��攤 �・�・�エ�� 巐ィ�シ�シ �ゥ﨑エ﨑俯株 �川硫�� 德� - �� �俯ァ壱イ菩攪 德們擽 ��豆�エ �溢慣�壱共. ��, �エ �ク��乱�� �ク�ー �俯ァ壱イ菩攪 德們揆 �懍牟﨑們流 �川侠�� 德們愍�� �シ� �尖豆�� �一ウ�, �ク 德們揆 �エ�ゥ﨑エ �壱イ菩揆 �、�ィ�� �尖豆�� �ャ�・﨑們流 甯語エエ﨑俯�、�� �尖豆�� �溢慣�壱共. �ク�ャ�� �ー�ャ﨑們┷��, �壱イ� �ャ�ゥ�川流! �ケ���エ �護符�、�壱株 �エ �ク��株 �ケ���� ��劇�懦鮒�壱共.]], "_t") +t("highfin", "﨑們擽﨑", "newLore category") +t("On Adventuring", "�ィ嵭� ��、�", "_t") +t([[I must say, as time grows, I feel so do I grow more and more inclined to distance myself from the calling of an 'adventurer', like so many you can find roaming the countryside. I feel like the myth of a wandering hero has blinded too many with promise of easy fame and riches, with no eye for the other kind of fortune. -t("There and back again", "�� �、�� �ク�ウ��", "_t") +Hear me out on this. +Nowadays most don't really recognize how fascinating the world we live in truly is. It is vast, more than you can imagine. I can safely promise, any wild thought you can muster up, dear reader, will not come close to the truth. Such is the breadth of wonders, I would probably dismiss most of what I have seen as myth, be I not there myself. And even then sometimes, I had to wonder whether I could trust my eyes. ------------------------------------------------- -section "game/modules/tome/data/quests/wild-wild-east.lua" +Perhaps I'm being too vague, or maybe these promises leave much to be desired. After all, adventuring is not all fun and exotics, it is before all danger and a constant threat of death, or worse. So then if you wish me to be more concrete, think of derelict, crumbling crypts, cults and demons, hungry forests full of monsters and forces beyond time and place. True, there is overwhelming awe, thrill even, but the reason that so little detail reaches you, is because so little live to tell. +What does reach us then, are not people, but objects. Artifacts of great power, legacy of the past. Surely, any drunkard might like to tell tales after a pint or two, but a magical sword is a proof of its own and it keeps quiet of what it has seen. So, a great hero is usually easy to recognize, being practically a walking history book. Clad in half the age of important events which he probably has no idea about. +It is important to remember, that every artifact has a meaning, beings of great power and importance behind them. Stories, that now slowly wane into nothing. This is why it is not artifacts that make an adventurer. It is his great deeds, the will to dare where nobody did before. It is not important if you get known in the process or not, after all, if you were truly great, maybe you will leave behind a legacy of your own. ------------------------------------------------- -section "game/modules/tome/data/resources.lua" +-#{italic}#Kestin Highfin#{normal}#]], [[�エ �エ�シ�ー�� �ュ 﨑エ�シ���、. �懋ー�擽 ��エ �溢���, �、�ク �エ�、�エ �� '�ィ嵭俾ー' �シ�� ��エ� �喜葺�シ�エ �苦イ��、�� �晝ー�擽 �、�ク ��� �壱共. � �誤徐�、�川� �ゥ嶹ゥ﨑俯株 �俯ァ珠捩 �尖豆�シ �滝ー呷捩 �エ��愍�� ��エ� �喜葺�シ�エ �苦イ��、. ���護擽 ��寉�� ��寉�エ�エ �俯ァ珠捩 �エ�、�� �ゥ��乱 ���ィ�ャ�� �壱株 �� �呱共. �ィ嵭俾ー� �俯ゥエ �� ��┳�� �川何�� �サ�� �� �壱共�� �ゥ�� �川擽�、. �ク �誤ャク��, �ャ�誤豆� �卓囈﨑� ��豆�� ��ウシ﨑俾ウ� �壱株 �� �呱共. -t("Air", "嶸ク彧。", "_t") -t("Air capacity in your lungs. Entities that need not breathe are not affected.", "尞川乱 �ィ��梭�� �オ�ー�� �卓桿�壱共. �ィ�� �ャ� �危株 �エ�ャ�、� ��箕�� �幗ァ �喜慣�壱共.", "_t") -t("Stamina", "�エ�・", "_t") -t("Stamina represents your physical fatigue. Most physical abilities consume it.", "�エ�・� �ケ���� �。�エ�� 嵓シ�罹巡�シ �倆ム��笈�、. ����攪 �シ�ャ �ー��� �エ�・�� �誤ェィ﨑ゥ�壱共.", "_t") -t("Mana", "�壱x", "_t") -t("Mana represents your reserve of magical energies. Most spells cast consume mana and each sustained spell reduces your maximum mana.", "�壱x�� �ケ���エ �エ��﨑� �壱イ菩�� �尖ц��� �卓揆 �倆ム��笈�、. ����攪 �シ�ク� �壱x�シ �誤ェィ﨑俾ウ� ���嶸� �シ�ク� �ケ���� �罹劇 �壱x�シ �川��懦し�壱共.", "_t") -t("Equilibrium", "尞餓��", "_t") -t("Equilibrium represents your standing in the grand balance of nature. The closer it is to 0 the more balanced you are. Being out of equilibrium will adversely affect your ability to use Wild Gifts.", "尞餓�菩捩 ��劇﨑� �川硫�� ��嶸� �作乱�� �ケ���� ����シ �倆ム��笈�、. 尞餓�菩擽 0�� ��護垪�俯。� �ケ���エ ��嶸菩揆 �� �。�� �壱共�� ��揆 �俯ック﨑ゥ�壱共. ��嶸菩揆 �ィ孖ク�ャ�� ��捩 �川硫�� �誤冠�� �ャ�ゥ﨑俯株 �ー ���嵂・�� �ク�� ��桿�壱共.", "_t") -t("%d (%d%%%% fail)", "%d (%d%%%% �、甯ィ)", "tformat") -t("Vim", "�専クー", "_t") -t("Vim represents the amount of life energy/souls you have stolen. Each corruption talent requires some.", "�専クー�� �ケ���エ �倣ヨ﨑� �晤ェ��ケ�シ ��仂�� �卓揆 �倆ム��笈�、. 夋�ス �ー��� �ャ�ゥ﨑俯株�ー �シ�簿汢�� �専クー�シ �緋オャ﨑ゥ�壱共.", "_t") -t("Positive energy", "�滝クー", "_t") -t("Positive energy represents your reserve of positive power. It slowly increases.", "�滝クー�� �ケ���エ ��� 夋懍桝�� 德們攪 增ャ�ー�シ �倆ム��笈�、. �懍イ懦梭 巐誤ウオ�ゥ�壱共.", "_t") -t("Negative energy", "�語クー", "_t") -t("Negative energy represents your reserve of negative power. It slowly increases.", "�語クー�� �ケ���エ ��� �ャ�� 德們攪 增ャ�ー�シ �倆ム��笈�、. �懍イ懦梭 巐誤ウオ�ゥ�壱共.", "_t") -t("Hate", "�晧丶", "_t") -t("Hate represents your soul's primal antipathy towards others. It generally decreases whenever you have no outlet for your rage, and increases when you are damaged or destroy others.", "�晧丶�� 夋�ク�� �﨑� �ケ�� ��仂�� �川エ溢�� �俾ー川揆 �倆ム��笈�、. �晧丶�� �ケ���エ ����シ 嵂・﨑� ���擽 ��愍�エ �川�﨑俾ウ� 嵓シ﨑エ�シ ��アー�� ��揆 �們ケ倆葺�エ �晝ー﨑ゥ�壱共.", "_t") -t("Paradox", "�エ�ャ", "_t") -t("Paradox represents how much damage you've done to the space-time continuum. A high Paradox score makes Chronomancy less reliable and more dangerous to use but also amplifies its effects.", "�エ�ャ�� �ケ���エ �懋ウオ�� �ー�作┳�� �シ�壱x �珠捩 嵓シ﨑エ�シ �シ�壱株� �倆ム��笈�、. �廷捩 �エ�ャ �們ケ俯株 �懋ウオ �シ�ク�� �溢譜�倣葺�� ��利﨑俾イ� �誤豆��� �呷亨�� �懋ウオ �シ�ク�� ���・�� �晨少�懦し�壱共.", "_t") -t("%d/%d(anom: %s)", "%d/%d(�ュ��: %s)", "tformat") -t("Psi", "�シ�・", "_t") -t("Psi represents your reserve of psychic energy.", "�シ�・� �ケ���エ ��� �壱冠�・�� ����シ �倆ム��笈�、.", "_t") -t("Souls", "�戦仂", "_t") -t("This is the number of soul fragments you have extracted from your foes for your own use.", "�戦仂� �ケ���エ ��乱�護� �肥カ懦復 ��仂 甯醐失�� �俯・シ �倆ム��笈�、.", "_t") +�シ�ィ �エ�シ�ー�シ 﨑� �� �、�エ �エ�罹攵. +�、�俯あ ����攪 �ャ�誤豆� �ー�ャ� �エ�� �壱株 �ク��ー �シ�壱x ��ヲ�共�エ �ウ�ク� �� �ィ�エ�� �壱共. �エ �ク��株 �ケ���� ��メ �エ��愍�� �啄劈﨑俯共. �・�エ﨑� �� �壱共. �エ�ク �ス�� �壱株 �ャ�ャ��, �ケ���、�エ �ク �エ�、 �ク ��メ﨑俯鵠�シ��, 嶸�共� �ク �エ��攵 ��擽�、. �ク�シ�� �、�啄復 �シ�、�エ �シ�エ�俾ウ�, �俯巡 �、�罹。� �ェ�エ �エ� �喜葺�、�エ �ク� ��└�� �俯カ﨑俾ウ� �俾イシ�� ��豆�エ �狩共. �ク�ャ�� ��肥畠�, �簿ァ� �エ �溢揆 �ソ�� �� ��株 �シ�、�� �シ�エ�罹共. ------------------------------------------------- -section "game/modules/tome/data/rooms/greater_vault.lua" +�エ� �壱ャエ �ィ嶸ク﨑俾イ� �エ�シ�ー�シ 嵂一アー��, �、��揆 � ��ゥ 﨑� ��攵��� �ィ�ク�、. ��ャエ孖シ, �ィ嵭們揆 﨑罹共�� ��捩 �ク�・ �ィ�懦葺�� �ャ�誤株 �シ�エ�� �壱。懍垓 �ス嵭們揆 﨑俯株 �シ�エ ��笈�、. �ィ嵭們揆 﨑罹共�� ��捩 �喜桷��擽 �ス��, �尖株 �ク�エ�、 �被復 �エ�� �ケ﨑� ��利�シ �溢」シ﨑俾イ� �罹共�� �俯ック�エ�、. �ク�ャ�� �ャ�ャ��擽 �エ� � �� �ャ�エ��攤 �エ�シ�ー�シ 﨑エ �シ�溢愍�エ 﨑罹共�エ, �ク�・ ��卓梵�� �エ�溢ァ�� �﨑俯ャ們ァ, �卓侠��豆�シ ��ァ壱豆, �エ�シ�ア��、�� ��� �ャ �カ�シ�ー �イ, �ク�ャ�� �懋ウオ��揆 �溢對﨑� 德俯豆�� �﨑エ �晝ー�紛 �エ�エ �罹共. �シ�� �簿巡��攤 �ス�エ�懍它�シ ��惠�� �尖d �� �一クエ 﨑們ァ��, ��梵 �ャ�ャ��擽 �ク�ー �エ�シ�ー�シ �� �啄紛 �エ� �サ﨑� ��捩, ���溢乱 �エ�� �護符��� �ク�ー �エ�シ�ー�シ 﨑エ �� �� �壱株 �ャ�誤豆�エ �シ�� �們ァ �伎クー �誤ャク�エ�、. +�ク ����� �ー�ャ� �啄腹 �� �壱株 �エ, �ャ�護擽 ��笈�シ �シ�エ�、�エ�、. ��イュ�� 德們揆 峵溢捩 ���シ�、, �シ�ー�� ���ー�、 �川擽�、. �シ��, ���シ�エ�シ�エ ��オャ��� 﨑罹草 �� �ク�俾ウ� �俯ゥエ �エ�シ�ー�シ ���� �、�、�シ�����, �壱イ菩攪 �� �ク �川イエ�� �エ�シ�ー� �俯ゥエ�� �川侠�� �エ�シ�ー�シ ��縄ウ� �俯カ一アー�ャ��� �危株�、. �ク�們�, ��劇﨑� ��寉� �エ奝オ �護符�エ�ー� �ス�、. �ク�エ�、�壱株 �ュ�ャ��擽�シ�� �尖巡 �エ�ゥ﨑� ��擽��. �ク�ー ��寉�、� �ク�ー�� ���シ�、�� �ィ�ク�� �ク�俾ウ� �、�壱株�ー, ��ァ� �ク�ク� �ク�� �、 �肥ァ �護符�エ��� �サ﨑� ��擽�、. +�エ�� �卓囈﨑� ���攤�ー, ���シ�エ�シ �壱ヲャ�� ��豆� ��カ ��壱共�� �俯ック� �一ウ�, ��イュ�� 德們揆 峵溢捩 �卓囈﨑� �シ�エ�エ�シ�� ��擽�、. �ク�ャ�� �エ�シ�ー�シ�� ��捩 �懍イ懦梭 �器���� �罹共. �エ�� �ィ�懦梭 ���シ�� �護悛�尖攵�� 﨑エ�� �ィ嵭俾ー�シ�� ��シ �� ��株 �エ���エ�、. �エ��乱 ��オャ�� �ャ�ア﨑� ��擽 ��株 ��羅�� �エ�ィ�、 﨑俯株 �専ー, �罷。� �ィ嵭俾ー�、. �ク �シ�菩乱�� �ャ�ャ��擽 ����紛��� �壱叶�尖株 ��� �卓囈﨑們ァ �危共. ��ャエ孖シ, �ャ�ャ��擽 ���� ��劇﨑� �尖攵�エ, ��ァ� �ャ�ャ��ァ護攪 ���ー�� �ィ�ク �� �溢揆 ��擽�、. ------------------------------------------------- -section "game/modules/tome/data/rooms/lesser_vault.lua" +-#{italic}#��、寀エ 﨑們擽﨑#{normal}#]], "_t") +t("point zero", "����", "newLore category") +t("Warden-Master Galsamae's Orientation Notes", "� �川亨�� ��エ�ャ�、�� �、�ャ�被��エ�� �ス�", "_t") +t([[Congratulations, sir and/or madam. Whether by invitation, discovering it on your own, or simply being enough of a thorn in our side to recruit rather than dispose of, you have gained the secrets of chronomancy. The ultimate power of time - the ability to reset and try again if you fail, the ability to save time by seeing the results of investigations before they happen. Though our powers are bound to post-Spellblaze Eyal, they are those of nigh-omnipotence with enough patience. +But trust me - "enough patience" is one nasty limiting reagent. You're going to be running out of that fast when you've spent the last week trying to dismantle an Age of Dusk-era house-of-cards system of causally interdependent tyrannies without causing dwarven extinction, and a plague just broke out right when you had things almost perfect, for the sixth time-- +Look. The point is, there's a reason the person who writes the invitations and the mission statements isn't someone out in the field - and you're lucky enough to be working for someone who understands that you need more flexibility than idealism allows. Our squad knows that to stay sane, we have to know when "time flows forward at a rate of one second per second" isn't the only rule we have to break. That it's generally okay to skip the trial and just deal with a temporally hazardous jackass as you see fit, if you've foreseen a guilty verdict - as long as your investigations are solid when you actually conduct them (and you do have to do the work once in a while, or you'll only be capable of seeing yourself procrastinating). And if you just need to not be watched, you should know that there are a few decades in the Age of Dusk we and a few other squads recognize as "fair game" - whatever experiments you've wondered about or horrors you want to inflict, just keep it to the time period of infinite forgotten evils and it doesn't hurt anything in the grand scheme. Trust me, we've checked - nothing in that time period matters unless you've got another Spellblaze to set off. ------------------------------------------------- -section "game/modules/tome/data/talents.lua" +But most importantly, you should know: Zemekkys is even lazier than I am, but he has status to maintain. If you continually violate his will, there will come a point at which you will be informed that you have been caught and should stop resisting. Accept whatever fate he doles out for you. If you do not stop, there will come a point where he will be forced to make an example of you so severe that the entire cosmos will notice your non-existence. Obviously we can't be sure how many of us he's done this to (if any) or how it works, but we're pretty sure that the result looks like something starting with a W. +Everyone here wants the same thing - keep spacetime stable, have fun with your powers, cheat at a few lotteries - but we've got cover to maintain and, in theory, an actual job to do if something ever cracks that Sher'Tul shield or the Greigu find a way to bypass a portal-filter. Scratch backs when yours gets scratched, don't make so much noise that the system comes crashing down on your head, and you'll enjoy your stay in eternity. +Welcome to Point Zero, agent. Enclosed are timespace coordinates to what is, quite literally, the best roast-yeti restaurant that could possibly exist - I'll have the squad meet you there and then. Thank me later. ------------------------------------------------- -section "game/modules/tome/data/talents/celestial/celestial.lua" +[i]-Galsamae[/i] -t("Your devotion grants you additional protection.", "夋懍桝�� �﨑� 嵭護侠� �簿�・﨑� �エ嶸ク�シ �懋ウオ﨑ゥ�壱共.", "_t") -t("guardian", "�倆从��", "_t") -t("Chant the glory of the Sun.", "夋懍桝�� ��エ卓揆 �ク�倆鮒�壱共.", "_t") -t("chants", "夋懍桝�� �ア�", "_t") -t("Invoke the power of the light to heal and mend.", "�幗攪 德們揆 �シ�シ�� ��イ俯・シ �們悛﨑俾ウ� �オ�戦鮒�壱共.", "_t") -t("light", "��", "_t") -t("Your devotion allows you to combat your foes with indomitable determination.", "夋懍桝�� �﨑� 嵭護侠� �一オエ�� �們ァ�シ ���� ��ウシ �樌��� 﨑エ�鷺笈�、.", "_t") -t("combat", "�幗攪 ��握", "_t") -t("You channel the light of the sun through your body.", "�ケ���� �ク�� 奝オ﨑エ 夋懍桝�� �幗揆 �懍牟��笈�、.", "_t") -t("radiance", "�啄恫", "_t") -t("Forgo your shield for the chance to crush your foes with a mighty two handed weapon.", "�簿�・﨑� �卓� �エ�ー�� ��揆 ��℡﨑俾クー ��紛 �ゥ甯ィ�シ ��ヲス�壱共.", "_t") -t("crusader", "�ア��ぎ", "_t") -t("sunlight", "夋懍桝��", "_t") -t("Summon the power of the Sun to burn your foes.", "夋懍桝�� 德們揆 �醐劍﨑エ ��揆 �逸���笈�、.", "_t") -t("sun", "夋懍桝", "_t") -t("Bind the brilliant powers into glyphs to trap your foes.", "夋懍桝�� 德們揆 �ク�卓乱 �溢牟�」�エ ��揆 﨑ィ�菩乱 ��孖ク�ス�壱共.", "_t") -t("glyphs", "�幗攪 �ク��", "_t") -t("Stand between the darkness and the light, harnessing both.", "�エ���シ �� �ャ�エ�川� �� 德們揆 �ィ�� �ャ�ゥ﨑ゥ�壱共.", "_t") -t("twilight", "嶹ゥ嶸シ", "_t") -t("Call the fury of the Stars and the Moon to destroy your foes.", "��ウシ �ャ�� ����シ �壱洳� ��揆 甯語エエ﨑ゥ�壱共.", "_t") -t("star fury", "��攪 ���", "_t") -t("Chant the glory of the Moon.", "�ャ�� ��エ卓揆 �ク�倆鮒�壱共.", "_t") -t("hymns", "�ャ�� �ャ�", "_t") -t("Bind the power of the Moon into circles at your feet.", "�ャ�� 德們揆 �溢牟�」� �壱イ菩ァ�揆 �� �卓乱 �ク�ス�壱共.", "_t") -t("circles", "�ャ�� �壱イ菩ァ�", "_t") -t("The moment of the Eclipse is the moment of Truth, when Sun and Moon are in tandem and the energies of the world hang in the balance. Intense focus allows the greatest Anorithils to harness these energies to unleash devastating forces...", "夋懍桝�シ �ャ�エ �橄響�� �ク��攪 �尖ц�� ��嶸菩揆 �エ�ィ�� �懋ー�攤 �シ�晧捩 ��共�� �懋ー�桿�壱共. �ー�エ�� ����ャ�、� �エ 德們揆 �卓、卓亨�� 甯語エエ��攤 德們揆 �懍げ﨑� �� �溢慣�壱共.", "_t") -t("eclipse", "�シ��", "_t") -t("Other celestial powers.", "�、�ク �懋ウオ�� 德�.", "_t") -t("Various celestial talents.", "�、�啄復 �懋ウオ ��龍�� �ー��.", "_t") -t("celestial", "�懋ウオ", "talent category") -t("other", "�、�ク", "_t") +PS: You might encounter a... benefactor of sorts in your travels. You'll know it when you see it, ham-fistedly yanking its puppets back from the brink of death; if you see it for yourself, we regret to inform you that you've taken a one-way trip off prime Timeline-E4-RL territory for a doomed offshoot unless "he" feels like weaving you back in - and it tends to only do that to people who narrowly avert its engineered apocalypses through incredible power or luck. If you have been chosen by its schemes, play along and you might get brought back from the temporal graveyard that is the Timeline-E4-EXPADV subnetwork. We do not know what it is - a runaway creation of our own, a competing culture's weapon, or something far above ourselves - but if it has hostile intent, it has already won. So far it's been... mostly cooperative. Just make a point not to remind it that we're its competition.]], [[�ー�� �倣葺﨑罹共. �護悛�シ �幗符�� �罷蕩, �川侠�� 德們愍�� �懋イャ﨑エ�壱蕩, ��笈�エ ��腹�� ��ウエ�、 �呱」誤。� �幗符�、�エ�� �� �� �ォ�、�� 甯尖卿�� ��晧擽��, �﨑俯株 �懋ウオ �懍牟���� ��ー�� �川乱 �」�壱共. �懋ー�攪 德們捩 �、�ー �賀ー倣葺�、. �﨑俾ー �、甯ィ嵂溢揆 �� �ク �ー�シ�シ ��腰 �シ�� 﨑俾ウ� �、�� �罹巡﨑� �� �壱巡�� 﨑エ �シ��, �ク�們乱 �シ�エ�� �シ�� �ク�ャ �エ�、�エ�� �懋ー�揆 ��d �� �一イ� 﨑エ �シ�. ��。� �ー�ャ�� 德們捩 �壱イ倣少�� �エ弡� �懍�川攪 �川擽�護乱�� 﨑懍�簿据���, �ャ�ゥ�川攪 �ク�エ�ャ�エ �ゥ��葺�、�エ ��冠�� ��晤共 﨑� �� �壱共. +﨑們ァ��, "�ク�エ�ャ�エ �ゥ��葺�、�エ" �エ�シ�� �ー�エ� �川イ俯涵 �ス�� �危共. �� �ソ�エ�シ. �壱・シ �、�エ, �﨑俾ー 嶹ゥ嶸シ�� �罹劇�川� �ー�ー德� ��从�們。エ��攤 ����� �壱腰 ��椪�ュ��、�� ��堪��堪﨑� �ー����・シ 﨑エ�エ﨑エ�シ 﨑罹共�� 﨑エ �エ��. �懍寥嵓� ��。ア�エ �ク��葺� �危株 �ゥ�菩愍�� �川擽�シ. �シ�シ�シ�� �エ �シ�� �、�ャ�、 �エ�エ, �ク "�ゥ��復 �ク�エ�ャ" � ���エ�� �罷凶�� ��擽�、. �ー�ー�、, �﨑俾ー ��侠德� �シ�� ��イス﨑俾イ� �晤ァ溢ケ俾ウ� �溢揆 �� �卓梵�ー �ュ�卓擽 �ス�戦復�、�エ? �エ�ク �餓愍�、�� �ャ�ッ �溢揆 �俯ウオ嵂壱株�ー�� �滝ー呷擽 �ス�戦復�、�エ? ------------------------------------------------- -section "game/modules/tome/data/talents/celestial/chants.lua" +�シ�ゥ﨑俯攵. �肥�川捩, �ク�専ウシ �卓��揆 ��ャ﨑俯株 �ャ�語ウシ 嶸�棗�川� �ー�� �ャ�護擽 �ー�� �壱株 �エ �、 �エ��� �壱共�� ��擽�、. �ク�ャ�� �エ�ー ��川乱�� �﨑俯株 �エ�エ �躯共. 嶸�棗�川��� �エ��揆 �ク��� �ー�エ�� ��ウエ�、 ���ー﨑俾イ� ��倆葺�� �� �� �卓囈﨑俯共�� ��揆 �エ﨑エ﨑俾ウ� �壱株 �ャ�� �卓乱�� �シ﨑俾イ� �們来�シ��. �ー�ャ 甯�, �懍�菩侠�� ���﨑俯ゥエ�� �エ �シ�� 﨑俯�、�エ "�懋ー�攪 彧尖ヲ�捩 �壱胸 1�溢攪 �鷺巡�� 彧尖・ク�、" �シ�� �懍ケ� �専ウ��� �、�ク �懍ケ呱豆�� �ィ�シ 﨑� �語ー �壱共�� �ク ��株 �ャ�誤豆�エ�、. ��, �護平�� �﨑俾ー ����ー �エ�、��� �ィ�オ�� �溢ァ嵂壱共�エ, �ャ甯川攪 �滝ー� �シ�菩揆 �エ�壱峅�� �ク 嵓シ�� �瀧ー們揆 ���逸葺�� �俯ヲャ﨑エ�� �懍ーョ�、�� ��擽�、. �ィ, �、�罹。� �ー�ャ�シ 﨑エ �、�� �� �溢ァ� �シ�倆葺�� �ス�ー�尖ァ� (��, ��肥畠� �ク�ー �晧愍�� �晤楫﨑們ァ �専ウ� �シ�� �菩ァ�葺�� 﨑エ�シ 﨑俯株�ー, �ク�ャ� �喜愍�エ �﨑俾ー 﨑� �シ�� �ク�ィ�� �ィ�オ�� �溢ァ﨑俾イ� �� �俯巡 �一クー �誤ャク�エ�、). �ク�ャ�� �﨑俾ー �、�ク �エ�、�� �溢揆 嵓シ﨑俾ウ��� 﨑罹共�エ, 嶹ゥ嶸シ�� �罹劇�尖株 �ー�ャ 甯�シ �、�ク 甯 ��ェ�擽 "�誤ァ醐復 ��" �エ�シ ��エ�� �懋ー�劇� �壱共�� ��揆 �護符 �川牟�シ 﨑罹共. "�誤ァ醐復 ��" �懋ー�劇�� �ャ�誤豆�� �ー�オ�川� �器��� �エ﨑懦復 ��擽 ���ー�� �懋クー��, �ク �ャ�、�� ���﨑俯株 﨑� �ク �懋ー�劇�川� �エ�ィ �南揆 �護流�� �ー�﨑� 彧尖ヲ�乱�� ��ャエ�ー ��・�エ ��共. �� �ソ�エ�シ, �、 ��晨紛 �、�、. �緋ー ��ク逸復 �� �一アー�� ��利﨑� �シ�� �シ�シ�� �エ�� �カ�シ�エ �ク �懋ー�劇�川� �、嵭倆紛 �エ�エ �罹共. �ア 﨑俯x, �壱イ倣少�懍揆 �� �シ�シ墲、��� �喜愍�エ �罹共. -t("Chant of Fortitude", "�一オエ�� �ア�", "talent name") -t([[You chant the glory of the Sun, granting you %d Mental Save and increasing your maximum life by %0.1f%% (Currently: %d). - You may only have one Chant active at once. - The effects will increase with your Spellpower.]], [[夋懍桝�� ��エ卓揆 �ク�倆鮒�壱共. �菩侠 �エ�ア�� %d �晝ー�懦う�� �罹劇 �エ�・�� %0.1f%% �晝ー�懦し�壱共(嶸�椪: %d). - 﨑� �溢乱 﨑俯x�� �ア��� 嶹懍┳嶹被腹 �� �溢慣�壱共. - �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") -t("Chant of Fortress", "�ク�エ�� �ア�", "talent name") -t([[You chant the glory of the Sun, granting you %d%% physical damage resistance, %d physical save, %d armour and +15%% armour hardiness. - You may only have one Chant active at once. - The effects will increase with your Spellpower.]], [[夋懍桝�� ��エ卓揆 �ク�倆鮒�壱共. �シ�ャ �﨑ュ�� %d%% �シ�ャ �エ�ア�� %d �ゥ�エ�・�� %d �ゥ�エ 巐ィ�ィ�� 15%% �晝ー�懦し�壱共. - 﨑� �溢乱 﨑俯x�� �ア��� 嶹懍┳嶹被腹 �� �溢慣�壱共. - �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") -t("Chant of Resistance", "�﨑ュ�� �ア�", "talent name") -t([[You chant the glory of the Sun, granting you %d%% fire, lightning, acid and cold damage resistance, %d spell save and reduces the damage from enemies 3 or more spaces away by %d%%. - You may only have one Chant active at once. - The effects will increase with your Spellpower.]], [[夋懍桝�� ��エ卓揆 �ク�倆鮒�壱共. 嶹肥両/�賀クー/��クー/�ー�ア �﨑ュ�� %d%% �シ�ク �エ�ア�� %d �晝ー�懦う�ー 3�ク �エ�� �ィ�エ�� ��愍�罹カ奓ー �幎株 嵓シ﨑エ�シ %d%% �川��懦し�壱共. - 﨑� �溢乱 﨑俯x�� �ア��� 嶹懍┳嶹被腹 �� �溢慣�壱共. - �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") -t("Chant of Light", "�幗攪 �ア�", "talent name") -t([[You chant the glory of the Sun, empowering your light and fire elemental attacks so that they do %d%% additional damage. - In addition, this talent surrounds you with a shield of light, dealing %0.1f light damage to anything that hits you in melee. - Your lite radius is also increased by %d. - You may only have one Chant active at once and this Chant costs less power to sustain. - The effects will increase with your Spellpower.]], [[夋懍桝�� ��エ卓揆 �ク�倆鮒�壱共. 嶹肥両/�� 嵓シ﨑エ�シ %d%% �晝ー�懦し�壱共. - �緋ー�� �エ �ー��� �懍��梵�シ �幗攪 �ゥ甯ィ�� �エ嶸ク﨑エ �シ�� �オ�ゥ﨑俯株 ��乱�� %0.1f �� 嵓シ﨑エ�シ �鷺笈�、. - �卓寳 �俾イス�エ %d�ク �晝ー﨑ゥ�壱共. - 﨑� �溢乱 﨑俯x�� �ア��� 嶹懍┳嶹被腹 �� �溢愍�ー, �エ �ア��� ��� ��圸�エ �ョ�オ�壱共. - �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") -t([[You have learned to sing the praises of the Sun, in the form of three defensive Chants. - Chant of Fortitude: Increases your mental save by %d and maximum life by %d%%. - Chant of Fortress: Increases your physical save by %d, your physical resistance by %d%%, your armour by %d and your armour hardiness by 15%%. - Chant of Resistance: Increases you spell save by %d, your fire/cold/lightning/acid resistances by %d%% and reduces all damage that comes from distant enemies (3 spaces or more) by %d%%. - You may only have one Chant active at a time.]], [[夋懍桝�� �ャ�ク﨑俯株 3���� �ゥ�エ��攤 �ア��シ �ー���オ�壱共. - �一オエ�� �ア�: �菩侠 �エ�ア�� %d �晝ー�懦う�� �罹劇 �エ�・�� %d%% �晝ー�懦し�壱共. - �ク�エ�� �ア�: �シ�ャ �﨑ュ�� %d%% �シ�ャ �エ�ア�� %d �ゥ�エ�・�� %d �ゥ�エ 巐ィ�ィ�� 15%% �晝ー�懦し�壱共. - �﨑ュ�� �ア�: 嶹肥両/�賀クー/��クー/�ー�ア �﨑ュ�� %d%% �シ�ク �エ�ア�� %d �晝ー�懦う�ー 3�ク �エ�� �ィ�エ�� ��愍�罹カ奓ー �幎株 嵓シ﨑エ�シ %d%% �川��懦し�壱共. - 﨑� �溢乱 﨑俯x�� �ア��� 嶹懍┳嶹被腹 �� �溢慣�壱共.]], "tformat", {1,2,4,3,5,7,6,8}) -t([[Your Chants now bathe you in a cloak of light, which increases your stamina and mana regenerations by %0.2f per turn and does %0.2f light damage to anyone who hits you in melee. - These values scale with your Spellpower.]], [[�ア�� �懍��梵�シ �幗攪 �晨��� �川矯 �溢慣�壱共. �エ�・�シ �壱x �ャ�晧擽 %0.2f �晝ー﨑俾ウ�, �シ�� �オ�ゥ�� 﨑俯株 ��乱�� %0.2f �� 嵓シ﨑エ�シ �鷺笈�、. - �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") -t("%s is cured!", "%s �倣剩�們来�オ�壱共!", "logSeen", nil, {"�エ"}) -t([[Your skill at Chanting now extends the cloak of light, increasing your light radius by %d. - Also, when you start a new Chant, you will be cured of all cross-tier effects and cured of up to %d debuffs. - Chant of Fortitude cures mental effects. - Chant of Fortress cures physical effects. - Chant of Resistance cures magical effects.]], [[�呱峡�� �ア��� �幗攪 �晨��シ ��ャ 寘シ孖ク�、 �卓寳 �俾イス�� %d �晝ー�懦し�壱共. - �緋ー��愍�� �壱。懍垓 �ア��シ ��エ�ー �懍梠﨑��誤ァ壱共 �ィ�� �簿巡 巐ィ�シ�シ �倣剩﨑俾ウ� ��菩�� 巐ィ�シ�シ �罹劇 %d�� �倣剩﨑ゥ�壱共. - �一オエ�� �ア��� �菩侠 巐ィ�シ�シ �倣剩﨑ゥ�壱共. - �ク�エ�� �ア��� �シ�ャ 巐ィ�シ�シ �倣剩﨑ゥ�壱共. - �﨑ュ�� �ア��� �壱イ� 巐ィ�シ�シ �倣剩﨑ゥ�壱共.]], "tformat") -t([[Your passion for singing the praises of the Sun reaches its zenith. - Your Chanting now increases your light and fire damage by %d%% and up to %d times per turn, when you are hit by a weapon attack, you will gain %0.1f Positive. - These values scale with your Spellpower.]], [[夋懍桝�� �ャ�ク﨑俯株 �ク �エ�菩擽 �溢�菩乱 �エ�エ��オ�壱共. - 嶹肥両/�� 嵓シ﨑エ� %d%% �晝ー﨑俾ウ� 﨑� 奓エ�� �罹劇 %d �一ケ護ァ �エ�ー�� �オ�ゥ�ケ﨑� �誤ァ壱共 �滝クー�シ %0.1f 巐誤ウオ﨑ゥ�壱共. - �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") +﨑們ァ�� �﨑俾ー �護符�シ 﨑� ��豆 �� ��・ �卓囈﨑� �� 﨑俯x �ィ�� �壱共. �罹ゥ被う�、�� �俯ウエ�、�� �� �護愍�エ���, �ク�俯巡 �護怱� �壱株 �ャ�護擽�、. �護平 �﨑俾ー ���﨑エ�� �ク�� �サ�� �ー�、�ク�、�エ, �ー�ュ�尖株 "�ケ��� 尞ャ巐鷺据�壱共. �﨑ュ�� �溢カ肥牟�シ" �シ�� 奝オ�エ�シ �幀イ� �� �ー�、. �ク��イ� �俯ゥエ, �エ�、 �エ��擽 �ー�、�ャ�� �幗符�、�ャ�シ. �ク�ク �エ�懦葺�� ��� ���エ�、�エ, �ク� �﨑俯巡 �嶸ケ﨑� �ク�エ�ー�� �シ�� �俯ー野乱 ��イ� �俾ウ�, �ィ �ー�シ� �﨑們攪 �エ�ャ �川イエ� �ャ�シ�誤共�� ��揆 �語イ� �� ��擽�、. �シ��, �ー�ャ�� �エ�懋ケ護ァ �� ��擽�� �ク�ー �俯カ�揆 �幀イ� �尖株�, �� �ク�� �倣剳德� �エ�、 �俯カ�攤��� �ィ�ク�、. 﨑們ァ�� 﨑� ���� 嶹菩共﨑エ �エ�エ�罷魂, �ク �ー�シ�シ� W�� �懍梠﨑俯株 �緋ー�俯涵 �エ�ク�、�� ��擽�、. +�ャ�ー �壱株 �ャ�誤豆� �ィ�� �滝ー呷捩 �誤ァ晧揆 �爺ウ� �壱共. �懋ウオ��擽 ���﨑エ�� �溢�簿据�エ �壱巡�� 﨑俾ウ�, �川侠�、�� 德們愍�� �ャ�ク�� � �エ��, �オ�護愍�� �ャ�ー�� �ス�� �� �エ�� - �ク�俯巡 �ー�ー �ゥ�エ��揆 �� �懍幣 﨑罹共. FM ��, �護平�� �エ�ク�� �尖・エ'妤エ�� �エ嶸ク�餓揆 �ィ�ィ�ャ�ー�� �ク�溢擽�ャ� �ィ�尖ャク �ー��ァ晧揆 �ー巐醐葺�� �ゥ�菩揆 �セ��ず�、�エ, �ー�ャ� �、�罹。� 嵂雅徐�� �懍亨﨑エ�シ 﨑罹共. ��オー��専イ� ��它�� �幗葺�、�エ, �滝ー呷擽 ��它�� �シ�エ�シ. ��, �壱ャエ �誤梳�� 嵓シ�ー��� �壱攵. �エ �エ�� ��イエ� �ク�ャ ��。� �エ�溢�ク �エ�エ �� �溢愍��. �エ�ー ��豆�� �� �墲、�エ, ��寳德� �専イ�イ� ��シ �� �壱共. ------------------------------------------------- -section "game/modules/tome/data/talents/celestial/circles.lua" +���川乱 �ィ ��揆 嶹們�﨑罹共, �倆从��. �エ �ス��� �懋ウオ�� �醐像�シ 﨑俯x �呱エ駕紛 �川来�、. �エ� ��株 﨑懍乱�罹株 �ク�� �ク��懍攪 �俯ック��, �エ �ク�� �懋ウ��� �逸恐 �、�専オャ�エ ��ャク�川擽�、. �ー�ー�� �ー�ャ 甯�尖豆�� �語ー懦紛 �シ���、. �エ�サ�� ���溢寥﨑�� �晝ー�紛 �尖巡��. -t("Circle of Shifting Shadows", "�嶹被葺�� �ク�シ�川攪 �壱イ菩ァ�", "talent name") -t([[Creates a circle of radius %d at your feet; the circle increases your defense and all saves by %d while dealing %0.2f darkness damage per turn to everyone else within its radius. The circle lasts %d turns. - The damage will increase with your Spellpower.]], [[�� �瀧カ奓ー �俾イス %d �ク 增ャ�ー�� �壱イ菩ァ�揆 �晧┳﨑ゥ�壱共. �壱イ菩ァ�捩 巐醐半��凰 �ィ�� �エ�ア�� %d �晝ー�懦う�� �、 奓エ �懍��梵�シ �懍匣﨑� �ィ�� ���乱�� %0.2f �被搗 嵓シ﨑エ�シ �鷺笈�、. �壱イ菩ァ�捩 %d奓エ�� ��鷺姓�壱共. - �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") -t("Circle of Sanctity", "���ア�� �壱イ菩ァ�", "talent name") -t("Creates a circle of radius %d at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing %d light damage to everyone else who enters. The circle lasts %d turns.", "�� �卓乱 �俾イス %d �� �壱イ菩ァ�揆 �晧┳﨑ゥ�壱共. �壱イ菩ァ�捩 �懍��梵�シ �ィ�オ 巐ィ�シ�罹カ奓ー �エ嶸ク﨑俯ゥー, �壱イ菩ァ�乱 �滝キシ﨑俯株 �懍��梵�シ �懍匣﨑� �ィ�� ���揆 �ィ�オ�懦う�� %d �� 嵓シ﨑エ�シ �鷺笈�、. �壱イ菩ァ�捩 %d 奓エ�� ��鷺姓�壱共.", "tformat") -t("Circle of Warding", "�倆从�� �壱イ菩ァ�", "talent name") -t([[Creates a circle of radius %d at your feet; the circle slows incoming projectiles by %d%% and attempts to push all creatures other than yourself out of its radius, inflicting %0.2f light damage and %0.2f darkness damage per turn as it does so. The circle lasts %d turns. - The effects will increase with your Spellpower.]], [[�� �卓乱 �俾イス %d�ク�� �壱イ菩ァ�揆 �晧┳﨑ゥ�壱共. �壱イ菩ァ�捩 �壱イ菩ァ�愍�� �、�エ�、�� �ィ�� 妤ャ�ャ�エ�シ %d%% �川��懦う�ー, �懍��梵�シ �懍匣﨑� �ィ�� ���揆 ��エ�エ�� �、 奓エ %0.2f �� 嵓シ﨑エ� %0.2f �被搗 嵓シ﨑エ�シ �鷺笈�、. �壱イ菩ァ�捩 %d奓エ�� ��鷺姓�壱共. - �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") -t("Celestial Surge", "�懋ウオ ��巡", "talent name") -t([[Conjure a surge of celestial power through your circles. Any foe standing within one of your circles will be slowed by %d%% for %d turns and take %d light and %d darkness damage. - Residual power from the surge will emanate from your circles for %d turns; each circle you stand in will increase your celestial resources. - Shifting Shadows: +1 negative. - Sanctity: +1 postive. - Warding: +0.5 postive and negative.]], [[�壱イ菩ァ�乱 ��巡﨑俯株 �懋ウオ�� 德們揆 �溢牟�」�オ�壱共. �壱イ菩ァ� ��乱 �� �壱株 �ィ�� ��揆 %d奓エ �� %d%% �川��懦う�� %d �� 嵓シ﨑エ� %d �被搗 嵓シ﨑エ�シ �鷺笈�、. - �懋ウオ ��巡 弡� �罷・� �呱�・� �壱イ菩ァ�乱�� %d 奓エ�� �ゥ�罹姓�壱共. �罷・� �呱�・� �懋ウオ �川寳�� 巐誤ウオ�懦し�壱共. - �嶹被葺�� �ク�シ��: +1 �語クー. - ���ア: +1 �滝クー. - �倆从: +0.5 �滝クー� �語クー.]], "tformat", {2,1,3,4,5}) +[i]-��エ�ャ�、[/i] +�肥侠: �ャ嵂餓揆 﨑俯共� �ィ��攪... ��它�� �シ�、�� �エ�ャ�シ �誤x�� �� �俯巡 �壱共. �、�罹。� �エ�エ �語イ� �� ��攤�ー, �ス�護攪 �ク奓ア�� �懋イ� �� �川侠�� �ュ�専ー�亨�シ �懦斡�� �夥符��株 ��晧擽�、. �護平 �﨑俾ー �ク��揆 ���� �エ�� �尖共�エ, ���川擽��� �﨑俯株 �シ�� �懋ー�│ E4-RL ��溜�川� 甯誤ゥク�� 嵂・﨑エ �ャ�、��� �� ��擽�、. �ク��イ� �尖共�エ "�ク" � �﨑俯・シ �尖椈 �懋ー�│�シ�� �誤�、�エ�エ �シ���� 﨑俯株 �� ��笈�エ �オ�エ ��共. �ク�ャ�� �ク ��晧捩 �専クー� ���紛 �� 甯誤ゥク�� �エ�シ�罹蕩 �、�・�シ�罹蕩 ��堪��堪﨑俾イ� ���ク�俾ー� �川乱�誤ァ� �ク�ャ�� ��愍�� �エ�ク�、. �護平 �﨑俾ー �ク��攪 ��夋晧揆 �幀イ� �們来�、�エ, �溢擽 �懦う�� ��� 﨑エ�シ. �ク�ャ�エ �ク �懋ー�攪 �們ァ - �懋ー�│ E4-RL�� �罹ク誤└孖ク�醐〓�川� ���ク�們豫 �� �溢揆 ��擽�、. �ー�ー �ク �エ�ャ� �肥ァ �ィ�ク�、. �ー�ャ �。�� �壱共� 夋溢カ懦復 �ー�ャ�� 嵓シ�ー�シ�ク�, ��劇 �ク�・�� �滝クー�ク�, ��笈�エ �ー�ャ�� �エ﨑エ�シ �ー�エ�俯株 �エ�ク��ク�, �� �俾ー ��共. 﨑們ァ�� �護平�� �ク��擽 ��劇��攤 夋罹巡�シ �ィ﨑罹共�エ, �ク��捩 �エ�ク �川侠�� �ゥ��揆 �ャ�ア﨑� ��擽�、. ��一ケ護ァ��... �エ奝オ �ー嶸ク��擽�エ 嵂溢ァ��. ��ャエ孖シ, �ー�ャ� �ク��ウシ ��ス﨑俾ウ� �壱共�� ��揆 �、墲、� �危巡�� �ー�ャ﨑俯攵.]], "_t") +t("spydrテォ", "�、甯護擽�罹��", "newLore category") +t("Mantra of a Shiiak", "�懍腐�� ��椋", "_t") +t([[Each morning I wake, happy I'm alive; +the traps of this tomb won't claim me today. +Though its curse of hunger eats at my insides, +I curse it one better by having outstayed. ------------------------------------------------- -section "game/modules/tome/data/talents/celestial/combat.lua" +Say a curse for the goblins' tortures that remained, +and a curse for the gods who stole half the world. +Say a curse for the chill that leaves magic drained, +and a curse for the star that grew dark as it swirled -t("Weapon of Light", "�幗攪 �エ�ー", "talent name") -t([[Infuse your weapon with the power of the Sun, adding %0.1f light damage on each melee hit. - Additionally, if you have a temporary damage shield active, melee hits will increase its power by %d once per turn. - The damage dealt and shield bonus will increase with your Spellpower.]], [[夋懍桝�� 德們揆 �エ�ー�� �シ��葺�ャ �シ�� �オ�ゥ�� %0.1f �� 嵓シ﨑エ�シ �緋ー﨑ゥ�壱共. - �緋ー�� 嵓シ﨑エ 彧。�� �エ嶸ク�餓擽 嶹懍┳嶹罷頗 ����エ 奓エ�ケ 1��, �シ�� �オ�ゥ�� �エ嶸ク�� �們ケ俯・シ %d �晝ー�懦し�壱共. - �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") -t("Wave of Power", "德們攪 甯誤徐", "talent name") -t("#CRIMSON#%sstrikes twice with Wave of Power!#NORMAL#", "#CRIMSON#%s 德們攪 甯誤徐�シ�� 2�� �オ�ゥ﨑ゥ�壱共!#NORMAL#", "logSeen", nil, {"�エ"}) -t([[In a pure display of power, you project a ranged melee attack, doing %d%% weapon damage. - If the target is outside of melee range, you have a chance to project a second attack against it for %d%% weapon damage. - The second strike chance (which increases with distance) is %0.1f%% at range 2 and %0.1f%% at the maximum range of %d. - The range will increase with your Strength.]], [[德們揆 �シ�懦葺�� ��紛 �専アー�ャ �シ�� �オ�ゥ�� �罹巡﨑們流 %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. - �護平 ���擽 �シ�啄復 ���� ��笈�シ�エ �シ�� 嶹簿・��� %d%% �エ�ー 嵓シ﨑エ�シ �緋ー�� ��棘�壱共. - �緋ー �オ�ゥ 嶹簿・�� �ー�ャ�� �ー�シ �晝ー﨑俯ゥー 2�ク �ー�ャ�川� %0.1f%%, �罹劇 %d�ク �ー�ャ �川� %0.1f%% ��笈�、. +But most important of all is to note, +in spite of fate's bias, only we survived. +Curse the dead all you want, but we've stayed afloat; +we're the only ones blessed with the skillset to thrive. + +Our wit, strength, and teamwork outweigh cosmic powers; +they've done what they could but Spydrテォ is [b]ours.[/b] ]], [[�、�シ ��ケィ ���川� �ー �誤ァ壱共, �エ��梭�護乱 �川ぎ﨑罹共 +�エ �エ�、�� 﨑ィ�簿豆� �、�� �� 﨑エ﨑們ァ �サ﨑俯ヲャ. +�カ�シ�シ�� ��シ� �� �溢ェス�奓ー �シ墲、�� �溢ァ�� +�ャ�緋ウ� �ャ�� �� �倣復 ��シ�� �エ�オ﨑俯ヲャ. + +��シ�シ 寘シ��エ�シ, �ャ��梭 �倣紛﨑俯株 ���罷ヲー�、�専イ� +��シ�シ 寘シ��エ�シ, �ク��攪 �們揆 弡肥ケ� ���、�専イ� +��シ�シ 寘シ��エ�シ, �壱イ菩揆 ��� ��ク�� �エ �賀クー�専イ� +��シ�シ 寘シ��エ�シ, �護圸�護擽�俯ゥー �エ�川寥��� ��乱 + +�ク�ャ�� ��・ �卓囈﨑� ��擽 �溢愍�� +�エ��乱�� ��ヲシ�幗葺���, �エ��お� ��捩 �ー�ャ�川擽�、. +�ス� �尖豆�専イ� ��シ�シ 寘シ��エ�シ, �ー�ー �ャ��梭 �エ�� �溢愍�� +�溢�﨑� �� �壱株 �ー���� ��� �エ �ー�ャ�川擽�、. + +�ー�ャ�� �嶸懍凰 德們揆 﨑ゥ�俯ゥエ �ー�シ�� 德們。ー�ィ �們牟�罹笈 +��、� �戦葺�� ��� �サ�溢ァ�� �、甯護擽�罹�壱株 [b]�ー�ャ�� �ゼ/b]�エ�、.]], "_t") +t("boss", "�エ�、", "newLore category") +t("Z'quikzshl", "��'塚エ增ャ�溢俺", "_t") +t([[#{italic}#(The handwriting of this diary entry is poor at best. Whoever wrote this was in poor health.) + +#{bold}#53rd Allure, Year 603 of the Age of Pyre#{normal}# + +I have done it! My fool of a master said I was not ready for the rites of lichdom, that I would attract undue attention... what utter idiocy. Already I can feel the transformation taking place, and I am certain that this weakness will only be momentary. My master was foolish to leave the Grimoire of Mortality Transcended open and unattended! All I needed was a bone from a magical creature, and as luck would have it, I had found a skeletal corpse of a dragon not far from our tower. The other ingredients were trivial and in possession of my master... surely he will be astounded that I, Zilquick the Eternal, will have transcended mortality! + +(Another entry is written beneath this one, in a much more elegant and controlled script.) + +Zilquick the Eternal, hah! What an unbearable buffoon, and I am glad his pride was his undoing. The young fool used up the Ruby of Eldoral in creating his phylactery, however; I must acquire a new phylactery for myself. On the bright side, my incompetent apprentice did illustrate why a bone from a creature slain by my own hand is important: the dragon bone he chose had left to fester a mold infection, and the mold somehow infused itself with the bone's inherent magical properties, altering the magical composition of the spell. I do hope whoever finds this note shall kill this "lich" using the most painful means available, and shall deposit him someplace where he is sure to be found. +Oh, look. He is trying to harm me with spells, but all he can manage is a corruption of his own name: Z'quikzshl.]], [[#{italic}#(�エ ���攪 ��ィ�� ���擽� �ー�エ��� �們、��笈�、. �エ�ク �エ �尖株 �エ�菩擽 �駆ァ �喜葺�� ��擽 ��ェ�鮒�壱共.) + +#{bold}#�・�瀧鵠�ク�� �罹劇 603��, �、嶸ケ�� �ャ 53�シ#{normal}# + +﨑エ�壱共! �作イュ﨑� �、�ケ� �エ� �ャ�� 嶸菩メ �們享�� �俯・シ ���ー �� �尖共��, �ク�ー��擽 �シ�俯ァ� �語イ� �� ��擽�シ�� �俾クー嵂溢来�... �作イュ﨑俾クー �晧擽 ��牟. �護昏 �ク�エ �﨑俾ウ� �壱株 �� �専サエ���, �ク ���� �駆ァ� �喜ァ�� ��ェ�梭 �ァ �們符�� ��擽�、. �、 �ー�ャ �作イュ﨑� �、�ケ�們� "﨑�ゥク�ア �溢對�� ��" �シ 寬シ�� ��。� �罷草�� ���� �菩擽�、! �� �ク�・ �壱イ� �晤ャシ�� �壱ァ� �セ�シ�エ �川来�罷魂, �ク��巡 �エ �苦イ� 夋� �シ�們乱�� �ゥ�� �壱共��シ �セ��� 﨑エ�ー嵂壱共. �俯ィク� �ャ�誤豆� 彧被紛���� ��豆�エ�シ, �、�ケ�エ ��カ �爺ウ� �溢来�... �エ �ィ�オ�� �エ�エ ��シ �尖ケ�����! ��, �溢ぎ�� �逸オ�, 﨑�ゥク�川攪 �エ��揆 �霊牟�ャ�シ�一ケ�! + +(�ク ��椈�� �ー�ャ �壱株 �、�ク ���捩 ��ィ�エ� 弡ィ�ャ �� �ー��葺�� �罷#﨑ゥ�壱共.) + +�溢ぎ�� �逸オ�エ�シ, 﨑�! �� ��ー �シ��擽� �、 �壱x. �尖ァ護揆 �シ�エ�シ �サ 﨑エ�� 甯誤ゥク�� �樌擽﨑俯共��, ��」シ �エ�ー� �苦オー. �シ�ー �ク ���。�エ� ��� �誤蕩�オ�懋ウ� �俯巡�� �ィ��・シ �、 �ィ���、��, �エ ���揆 �誤豆 �ャ�誤・シ �ー�� �ャ﨑俾イ� �尖共. �作�菩��愍�� �エ�エ, �ク ��岺シ�エ �懍梵 �溢捩 �川� �ス�ク �晤ェ�イエ�� �壱・シ �ィ�シ 﨑俯株 �エ���シ �ク�� �エ�ャ� ��擽�、. �溢擽 ���ク �ゥ�� �壱株 �ー甯。�エ� �、�ョ��。� �罷藻 ��擽�壱株�ー, �� �エ�サ�� 﨑� ��攤��� �ー�シ�� �ク �ー甯。�エ� �溢乱 �ィ�� �壱腰 �壱イ菩揆 彧。�倆葺�ャ �ャ�� 嶸菩メ �シ�ク�� �壱イ菩�� �ャ�ア�� �緋ソ� ��ヲー ��擽�壱共. �エ �ス��シ �セ��ず �尖株 �エ "�ャ��" �シ �罹劇﨑� ��奝オ�、�ャ�エ �ゥ�菩愍�� �ス�ャ�シ�ク �罷梳�、. ��, �溢攪 �懍イエ�シ �� �エ�エ�� �ウ�� ���、�川来�シ�エ �苦イ��、. +�、, �エ�� �尖攵. �溢擽 �シ�ク�� �ィ�� �� 﨑エ�俯�、 﨑俯株�ー, �溢擽 﨑� �� �壱株 ��擽�シ���� ��侠德� �専クー �エ�� ��換﨑� ��揆 �卓名�ー�ャ�� ��ソ川擽�ャ��. "��'塚エ增ャ�溢俺" �エ�シ��.]], "_t") +t("Walrog", "�壱。�", "_t") +t([[Dirge of the Naloren + +There once was a village +the Nalore held dear, +but when Ol' Walrog came t'pillage, +they cowered in fear. + +He trampled their men +and their babes newly born, +and seeing it finished, +he summoned a storm. + +So remember old Shellsea +as she was in the past, +for Ol' Walrog sent the gale +that drowned her at last.]], [[���罹�溢乱�� �肥ケ俯株 ��� + +�幎あ �幗��乱 �エ�、 �溢揆�� +���罹�壱豆 嵂雅ウオ﨑俾イ� �エ�� �溢来�、 +�ク�ャ�� �呷捩�エ �壱。晧擽 �倆ム�� +�溢揆�� �ィ�専ー �オ尞ャ�� �ィ�壱└ + +�ィ�専ウ� ��クー�� �ー�� �� ��擽 +�溢捩 �ク �罹。� �一オャ �畷ー溲ウ� +�ャ�誤豆 �ィ�エ �溢ケィ�エ �喜牟��� +尞ュ峵作揆 �壱洳�エ �溢揆�� 弴ゥ�ク�壱└ + +�ク�ャ�� �ー�罹ー罷共 �溢揆�� �ー�オ﨑們┷ +�幎あ �幗��攪 �ー�罹ー罷共 �溢揆�� +�呷捩�エ �壱。晧攪 尞ュ峵作揆 �樌符 +�溢ケィ�エ �ャ�シ�� �ー�罹ー罷共 �溢揆�Ь], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/noxious-caldera.lua" + +t("dogroth caldera", "��キク�懍侃 嶹肥げ ��ァ", "newLore category") +t("tattered paper scrap", "�壱骨�壱骨﨑� ��梏�ー��", "_t") +t([[What wending path brought me to this place? I know not. The mists have obscured all passage, all trail. I see but the enclosing dominance of the caldera ahead. The ashen cauldron of steam lures me, yet repels me. I feel there is a force here trying to sway my thoughts. + +Where are the rest of my party? Have my friends abandoned me?]], [[�エ�誤共� �エ�ー �ウ�護ァ �、�� �� �ー�? ��� �ィ�エ���、. �一ー� �誤ャク�� �樓クク��, �罷腰 �ク�� �� �� �エ�ク�、. �ク�俯巡 � ��ャ�� 嶹肥げ ��ァ� �壱共�� �エ �語イ��、. �ャ� �、�樌攤 �晝クー� �� ��嶸ケ﨑俯ゥエ��, �呷亨�� ��エ�エ�� �壱共. �エ�、 德們擽 �エ �菩侠�� 彧罷豆�エ �南愍�、�� �� �専サエ��共. + +�エ 甯醐恐�尖豆� �、 �エ�罷。� �肥ァ? �ク �懋オャ�、�エ �� ��ヲー �エ�?]], "_t") +t([[I fell into a trance, I know not how. Were it the rich blossoms or the oppressive heat? I swooned into the grass and the mists swirled over my face, playing out fantastic shapes before my eyes. Dancing ladies strode across the skies, and a row of dwarves stood laughing as their beards flew into the wind. Then I felt a Shadow near, and the ladies scattered and the dwarves in terror screamed, their mouths yowling and spilling black petals. I tried to move, but I couldn't, and frozen in fear I saw the Shadow above me, looking down upon my countenance. It grunted and lurched away. I passed out then, and have just recovered. + +I am not sure what to make of this. I wish to leave, but I do not know the way. Only by escaping this mist shall I have a clear view of the land. Yet each path seems to wind unexpected, each step takes me closer to the centre, not further. I must make haste from this place. +]], [[�們享�エ ��ー被紛�護来�、. �エ���� �ィ�エ���、. 嶹罷�、﨑� �� 夋南攤�? ��笈�エ 弡�婚��シ﨑� �エ�ー 夋南攤�? �� 峵�ュ�� �ー�ャ�護来�� �一ー懋ー �エ �溢服�� �護圸�護擽�、�罷魂, �� �樌乱�� �緋ー 嶹們メ��攤 �ィ�卓愍�� �嵂壱共. �、�� �罷ゥー 﨑俯釜�� ��懍ァ壱洳 �ャ�、�俾ー�� ��ー�ィ�、, �ク�ャ�� �専クー�、 �們両�エ �罷梃�� 弴俯あ�ャ�� ��牟�弥梭�� �懍寥嵓�豆�� �ィ�卓擽�壱共. �ク�ャ�� �� �シ�們乱 �エ�、 �ク�シ�専ー �壱共�� �ク �護符�俾ウ�, �ク�ャ�� ��ー�ィ�、� �ー�ー�エ 彧ゥ�エ�語ウ� �懍寥嵓�豆� ��乱 �壱�、�� ��ェ�揆 �壱��罷魂, �ク�、�� ��乱�罹株 �懍サ、�シ ��梹�、�エ �滕符�ク �們剩�、. �� ��ァ晧ケ俯�、 嵂溢ァ�� �ク�エ �� ������, �ク �ク�シ�尖株 ��乱 �壱�、�� ����梭 �ウ� �エ �シ�エ�� �エ�、�、�エ�俯共. �ク��捩 墲�a�ー�ャ�罷笈 ��朽�ー�ャ�エ�� ���俾ー罷共. �ク�ャ�� �� �菩侠�� ��来��, �ゥ�� �ィ�エ�ャ�、. + +�エ�ィ �シ�エ �護牟��� �壱株 �エ� �ィ�エ���、. �ャ�ー�� �ケ�・ �俾ー�� �カ��ー, �俾ー�� �ク�� �ィ�ク�、. �エ �一ー懍乱�� ���ク�俾ー�シ �ク�� �セ�� �� �一イ��. �ク�ー�ー �エ�エ�� �ク�、�エ �、 �エ��葺�� �ャ�一オャ�逸復�ー��, �ク �ク�、� �野愍�� �俾ー�ー�肥サ、�� 﨑俯x�呷擽 嶹肥げ ��ァ�� �卓峡��� 奝オ﨑俯株 �� �呱共. �罹劇﨑� �ィ�ャ �ャ�ー�� ���ク�俾ー�シ�� 﨑罹共. +]], "_t") +t([[I have found a body, a fellow Thaloren by the looks of things. Her face was contorted in horror, her limbs twisted into painful shapes. Yet there was no blood, and I see not how she were felled. Was it the Shadow? I have buried her as best I could. + +There are strange things in this land, and I am afeared. I saw a large ant earlier, and when I tried to stomp it underfoot it screamed at me, and called me names. I crushed it, and its eyes went red and burst, and it let out a shrill death cry that still echoes round my skull, scattering my thoughts. + +My head aches, and with each pounding the earth visibly shakes beneath my feet. Is this a fever? I must get out of here!]], [[�懍イエ�シ �懋イャ嵂壱共. �ィ�シ�壱。� �川│ 夋壱。罹�� �呰小�ク �� �呱共. �ク��� �シ�エ� ��乱 �壱�、�� �シ�ク�ャ�ク �溢来��, 甯罷共�ャ�� �エ��復 ��巡�� ��朽�、 �溢来�、. 嵓シ�シ 彧俯ヲー �� �呷ァ�� �喜符�� �エ�� �誤ャク�� �ス�� �� �エ��� �ィ�エ���、. �ク �ク�シ�専ー 﨑� �南攤�? �ク��シ �罹劇﨑� �菩、啄葺�� �サ�エ �シ�壱共. + +�エ�ウ�尖株 �エ��復 ��豆�エ �エ�� �壱共. �壱ャエ �エ�ュ�、. ��ケ� ��乱 �、�、� �罹ック�シ 﨑� �壱ヲャ �、�罷魂, �エ� �ク ��晧揆 �滕愍�、 﨑俯笈�� �罹ー卓乱�� ��ェ�揆 �壱��、. �ク�ャ�� �エ �エ��巡 �壱��、. 德俾サ� �畷ー滕愍�一ケ�, �ク ��晧攪 �溢擽 �壱ケィ�懍ァ�罷笈 奓ー�ク ���ク�、. �ク�ャ�� �ク ��晧擽 �ス�シ�エ�� �エ��ク ���エ�懍垓 ��ェ� �誤ヲャ� ��ァ�ケ護ァ�� �器��� �危株�、. �ク�ソ�作乱�� �ク�ャ�エ��, �エ �菩侠�� �ー�ー�ー�� �エ�、﨑俾ウ� �壱共. + +�ク�ャ� ��売�、. �ク�ャ� ��一アー�エ �誤ァ壱共 ��擽 �溢乱 ��イ� 彧罷豆�ャ�� �壱共. �エ�エ�シ�� �俯株 �エ�? �ャ�ー�� 夋溢カ懦紛�シ�� 﨑罹共!]], "_t") +t([[Another body, if one could call it that. Mangled remains strewn about a rocky outcrop, of whom I know not. Only the armour and weapon give tell that it were once an intelligent race. The breastplate still polished and undented, the axe still clean and un-notched, yet the flesh ripped apart like shredded paper. What could do this?! + +I did not even attempt to bury the remains. I ran, and as frightful thoughts filled my head the sky turned red and the earth turned black, and spiders appeared with morphing faces. They laughed at me and spun their webs. I tore through them, the strands sticking to my fingers, mucousy remnants dripping over my skin. A surge of revulsion pulsed through me and suddenly the webs evaporated and the spiders coalesced into a giant face, its mouth a red flower. I reached into the midst of the crimson petals and it exploded in a wet mess, blinding all sight and thought. + +I woke up with my flesh drenched in blood. Or is it blood? Is it my flesh? The ground rumbles with my every moan, the mists swirl with my every sigh. I am closer to the heart of the caldera now. Closer to finding the truth. The truth of this place. The truth of myself...]], [[�懍イエ�シ �� �セ�俯共. �エ�ク �懍イエ�シ�� ��シ �� �壱共�エ. �南擽�ィ�� �エ�尖豆�エ �肥怱�� 彧ゥ�誤�、�ク �溢牟��, ��オー��� �ィ�エ���、. �シ�們乱 �卓亶�エ�� �エ�ー� �ィ�エ�ク �溢愍��, ���攤 ��。ア�エ�壱共�� ��ー野乱 �� �俾ー ��共. ��エ �ゥ�エ�ャ�� �ャ��梭 �、�エ �俾ウ� �一ウ� �語キク�ャ�� ���巡 ��共. ��⊂�� �ャ��梭 �ィ�麗葺�� �溢擽 �� ���巡 ��共. �ク�ー�ー �エ�尖豆�� �溢ケ� �俾イ� �「�エ ��梏�ー��イ俯涵 �ャ�ゥ�� 彧ゥ�誤�、�ク �壱共. �エ�サ�� �エ�エ �俾ー �壱株 �ー�?! + +�ク��豆� ��乱 �サ�エ �� �俯巡 ��来�、. �� �ク�・ ��ァ晧ウ、�罷魂, �尖�、�エ �晝ー�豆�エ �ク�ソ�作乱 ��� �ィ�、�エ�一ケ� 﨑俯釜� �壱ケィ�幀イ� ��捩 �懍サ、�縄イ� �嵂一ウ�, �ク�ャ�� �シ�エ�エ ��� �﨑俯株 �ー�ク�、�エ �倆ム�ャ�、. �壱豆� �� ��寃�シ�エ�� �ー�ク��揆 �誤�ク�、. �� �ク�ク �「�シ�エ�� �們符�肥ァ��, �ク ��・�、�エ �エ �専ー�ス�� �ャ�シ�呷来�� �川複�溢擽 嵓シ� ��。� 彧俯��、. �ュ�ィ�エ �尖l�エ �ク�� �ォ�� ��俾ー�� �ー�ク��豆� �卓梵�ー �ャ�シ�語ウ� �ー�ク�、� 﨑ゥ�川�ク�� �ー�﨑� �シ�エ�エ �們来�罷魂, ��擽 �溢揆 �尖ヲャ�尖株 �餓捩 ��擽 �溢来�、. �ク ��剄�餓攪 ��梹�、 﨑罹ウオ甯川乱 �川揆 �霊梵, �ク��捩 尞ュ�懦葺�エ�� �菩カ倣復 �ゥ�エ�ャ� �ャ�ゥ�シ�� ���ク��, �溢服�シ �ク�ソ�作擽 﨑ィ�� �逸葺�們。誤共. + +�シ�エ�� �エ�� �ィ�ク�エ 嵓シ�� 彧��� �野牟 �溢来�、. �エ�� ��ァ� 嵓シ�ク�? �エ�� �エ �ク�エ �樓クエ 﨑懋ー? �エ� ���護揆 彧俯ヲエ �誤ァ壱共 ��擽 �罷徐�俾ウ�, �エ� 﨑懍葵�� �エ�エ �誤ァ壱共 �一ー懋ー �護圸�護擽�罹共. �エ�� ��ァ�� �ャ�・��� �ー�� �、�、�尖共. ��共�� ��護寥��� �壱共. �エ�ウ�� ��共��. �エ ��共��...]], "_t") +t([[Broken land and broken thoughts. If I think clearly the land runs smooth. But my thoughts are not clear. I think. + +I am here and here is me, a reflection of my will. Is it my will any more? Perhaps I am the reflection, my actions inspired by the mists about me. + +My dreams follow me as I wake, and wake as I follow them. I seek them and summon them and play with them. This is my playground now. Whatever I dream shall appear, and when I am tired I discard of them, rend them away. + +Others want to disturb my games. They come as hawks and moths and snakes, and their mouths spill putrescence over my blessed soil. But let them come. I will play with them. We shall have a fun game together, I think. + +And what I think is what is real.]], [[��懍ァ� ��� ��懍ァ� �晝ー�. �エ� ��剳﨑俾イ� �晝ー�葺�エ ���� �、��洳�護ァ�共. 﨑們ァ�� �エ �晝ー�豆� ��剳﨑們ァ �危共. �エ� �晝ー�葺�ー�尖株. + +�俯株 �ャ�ー�� �一ウ� �ャ�ー �壱株 ��捩 �俯共. �們攪 �們ァ�シ 妤ャ��復 嶸菩イエ�、. �エ��擽 �ャ��梭 �們攪 �們ァ�ク�? �エ�誤ゥエ �エ� �エ�ク��� 妤ャ��攵��� �ィ�ク�、. �エ� 﨑俯株 嵂雅徐�、� �エ ��攪 �一ー懋ー �戦葺�� ��攵��� �ィ�ク�、. + +�エ� ���川� �ィ�エ �們攪 �壱豆�エ �� �ー�エ��, �エ� �們攪 �壱豆�� �ー�エ�エ �壱豆�エ ���川� �ャ�、. �� �壱豆�� ��ウ� �壱洳�エ�� 﨑ィ�� �エ�ク�、 �シ�、. �エ�ウ� �エ�� �們攪 ��エ奓ー�エ�、. �エ� �一セク�� ��捩 �エ��擽��� �倆ム�� ��擽��, �エ� ��俾イ� �俯ゥエ �壱豆�� ��ヲャ��, �「�シ�エ �俯株 ��擽�、. + +�、�ク �尖豆� �們攪 ��エ�シ �ゥ﨑エ﨑俾ウ� �カ�エ 﨑罹共. �ク�、� �、�懍� �俯ーゥ�シ�懍� �ク�ャ�� ��シ�懍� �セ��丶��, �ク�、�� ��捩 �們攪 �簿ウオ�幗捩 ���� �、夋�揆 �滕符�ク�、. 﨑們ァ�� �、�� �専イ��、. �ク�、�シ 﨑ィ�� ��エ�シ �専クー���、. 﨑ィ�� �ャ�ク�壱株 ��エ�シ �専クク �� �溢揆 ��擽�、. �エ� �晝ー�葺�ー�尖株. + +�ク�ャ�� �俯株 嶸�共�エ� �エ��攤��� �﨑エ �晝ー�復�、.]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/old-forest.lua" + +t("old forest", "�、�俯頗 �イ", "newLore category") +t("journal entry (old forest)", "�シ� (�、�俯頗 �イ)", "_t") +t([[#{italic}#From the notes of Darwood Oakton, explorer: +#{bold}#CHAPTER ONE: THE SHER'TUL + +#{normal}#The Sher'Tul. Who were they? Where did they come from? Where did they go? The mysteries surrounding this ancient race are almost infinite. What little scraps of information we have regarding them allude to a mighty and world-spanning civilisation, wielding power and magic unthinkable. Now, however, all that remains of them are forgotten, wind-swept ruins, the tiniest minutiae of their technology sealed away in the studies of reclusive sages. Does their mystery not call to your curious nature as it does mine, gentle reader? + +My quest has drawn me into the Old Forest. What is there to be said about a place like "the old forest"? It is a forest, and it is old. By its unimaginative moniker you can guess how important this place is to the people of Derth; the only locals who commonly venture under its boughs are novice alchemists in search of ingredients, plus the odd hunter with his sights set low. However, the story of this old forest now takes a more interesting twist... + +Rumours are growing of trees roaming in its depths, moving as you or I would. Some even claim that they now possess the spark of sentience. The Sher'Tul were rumoured to hold the power of animism... is this mere coincidence?]], [[#{italic}#夋戦利� �、�ー�� �、增ャ奝、�� �ー�� �シ�: +#{bold}#��1�・: �尖・エ'妤エ + +#{normal}#�尖・エ'妤エ. �ク�、� �エ�、 �エ�、�エ�壱株�? �ク�、� �エ�肥� �罷株�? �ク�、� �エ�罷。� �ャ�シ�誤株�? �エ ��� ��。ア�� �俯洳�シ �們��俯⊂�、� �晧擽 ��揆 ��ス�エ�、. �ー�ャ� ��� 寀ー�誤ァ醐復 �簿ウエ�罹巡 �ク�、�� �賀ー倣復 �ク��擽 �ィ �ク��乱 �ク�� �エ�ャ嵂溢愍�ー, ��メ�� �ー�エ�俯株 �們、�� 德俾ウシ �壱イ菩揆 弴俯遭��、�� ��捩 �� �� �壱共. 﨑們ァ�� �、�俯あ, �ク�、�エ �ィ�エ ��豆� �器���� �ク�、 �俾ー� �ッ﨑� ����豆 �川擽�ー, ��、�ャ�ー �們、�� �ー���、�溢��� ��被復 嶸�梵�、�� �倆紛 �餓攤�們牟 ���ク�、. ��梵 �ャ�ャ��, �ク�、�� �們��俯⊂� �ャ�ャ��攪 嶸ク�ー�ャ�� �専キケ﨑俾ウ� �溢ァ �喜捩�? �俯巡 �溢ーャ���、. + +�俯株 �尖・エ'妤エ�� 彧肥��揆 �畷共 �エ�� �、�俯頗 �イ�� ��ーゥ﨑俾イ� �們来�、. ��梵 �ャ�ャ��捩 "尞雅イ被葺�� �、�俯頗 �イ�エ�シ �壱ヲャ�� �ウ�� �エ�ィ 孖ケ��復 ��擽 �一イ��エ?" �呷捩 �晝ー�揆 﨑俾ウ� �一イ��. �エ�ウ� �イ�エ��, �、�俯瑞�、. �エ �ー� �駕梃 �エ��愍�罹カ奓ー, �ー�エ�、 �ャ�誤豆�エ �エ �・�護乱 �滕符�畷株 ���菩擽 �エ�� �簿巡�ク� �川梠﨑� �� �溢愍�ャ�シ. �エ�ウ�� �護符�、�壱株 ��ュ �シ�シ� �ャ�誤・シ �セ��共�壱株 �壱ウエ �ー�溢唖�ャ, �ー�ー�� �被紛�� �川荻�エ �ャ�・�川揆 �セ��共�壱株 �エ�� �ャ�・�シ �簿巡�野乱 ��共. 﨑們ァ��, �エ �、�俯頗 �イ�� �ス德� �エ�シ�ー�� �、 彧・�ク�ュ�、... + +�エ ��ュ�川� �俯ャエ�、�エ �護符�、�誤共�� �誤ャク�エ 甯誤共﨑俯共. �ク��共, �俯ャエ� �俯梠 ��梵 �ャ�ャ��イ俯涵 �ク�エ�、�誤共�� ��擽�、. �エ�、 �エ�、� �ク �俯ャエ�、�エ �晝ー� ��換﨑� ��揆 﨑罹共�� �シ�・﨑俾クー�護ァ 﨑罹共. �尖・エ'妤エ� �簿�ケ�� 德們揆 �、�ー �� �溢来�、�� �誤ャク�� �壱株�ー... �エ��擽 �ィ�懦復 �ー�ー�シ��?]], "_t") +t([[#{italic}#From the notes of Darwood Oakton, explorer: +#{bold}#CHAPTER TWO: ANCIENT RUINS + +#{normal}#My inquiries have paid off! It took much searching, and even more arm-twisting and cajoling once I had found my man, but a local lumberjack who plies his trade in the old forest has divulged to me an amazing secret! He speaks of ruins within the forest, a location where the living trees seem to congregate in larger numbers. He would not speak much of the place, and seemed to believe it cursed, but I did manage to squeeze out of him the appearance of the ruins, submerged in the middle of the great lake. There is no longer any doubt in my mind now: They belonged to the Sher'Tul!]], [[#{italic}#夋戦利� �、�ー�� �、增ャ奝、�� �ー�� �シ�: +#{bold}#��2�・: ��� ����豆 + +#{normal}#�エ �ク�・�エ �罹粕�エ �ー�、�� �コ�壱共! 﨑懍ーク�� �ー�ャ﨑俯洳 �、�緋ウ�, ��胸﨑� �ャ�護揆 �誤ぎ�� �� �ク�シ �ャ�護じ�シ�、 �ィ�� �南揆 �護流�シ 嵂溢ァ��, �ク�俯巡 �溢ケィ�エ �、�俯頗 �イ�川� �シ�� 﨑俯株 �エ�、 �俯ャエ�シ�エ �エ�� ��シ�エ ��ー�� �誤�、� ��擽�、! �ク�� �イ �作乱 �壱株 �エ�、 ����乱 �﨑エ �エ�シ�ー嵂壱株�ー, �エ��梭�� �俯ャエ�、�エ �エ�溢牟�逸葺�� �ィ�ャ �壱株 �ウ�エ�シ 嵂壱共. �ク�� �ク �・�護乱 �﨑エ�� �川揆 ��シ壱株�ー, �ク�� ��シ�幗捩 �ウ�エ�シ �晝ー�葺�� �� �呷葺�、. 﨑們ァ�� �俯株 �ク� � �� �エ�シ�ー﨑俯巡�� �、�晨葺�� �ー �ア�オ嵂一ウ�, �ク�� �ク�� �ー�﨑� 嶸ク�們攪 﨑罹ウオ甯川乱 ���ィ �壱共�� 嵂壱共. �エ �晝ー�濫 �� �們峡﨑� �們怱� ��共. �尖・エ'妤エ�� ����擽 寀�シ��共!]], "_t") +t([[#{italic}#From the notes of Darwood Oakton, explorer: +#{bold}#CHAPTER THREE: DISASTER! + +#{normal}#Does my title not tell you enough? Disaster, and again disaster! True enough, these Sher'Tul ruins exist... several hundred feet at the bottom of a mighty lake! The lake of Nur, one of the largest in the old forest, has swallowed up the ruins in its murky depths. I am hardly a strong swimmer, gentle reader, but even if I could swim like a naga-spawned beast I could not hope to explore the ruin's sunken expanses before drowning. I fear I must abandon my present expedition... the trees are paying closer attention to me, and I do not believe it is of the pleasant sort...]], [[#{italic}#夋戦利� �、�ー�� �、增ャ奝、�� �ー�� �シ�: +#{bold}#��3�・: ��ク�ャ! + +#{normal}#�エ ���攪 �罹ェゥ�護愍�� �ゥ��葺� �喜揆��? �ク�ャ�、. �、�� ��ク�ャ�、! 嶹菩共德�, �尖・エ'妤エ�� ����捩 �、�エ嵂壱共... �ー�﨑� 嶸ク�� �作愍�� ��強 �ク奓ー�シ �エ�、�� �罷凶�� �川擽�、! �、�俯頗 �イ�川� ��・ 增ー 嶸ク�� �� 﨑俯x�ク ��・エ 嶸ク�俾ー, ����揆 �卓牟�シ墲ィ ��擽�、. ��梵 �ャ�ャ��, �俯株 �們��� �倆葺�� 寬ク�エ ��笈���, �、�ケ �エ� �俾ー �呷捩 �エ�シ �們、�� �們� �、�・�� �野カ肥来�、 﨑俯鵠�シ��, �オ�ャ﨑俾クー ��乱 � �畷粕�南捩 �シ�卓揆 ��イス德� 夋川ぎ﨑俯株 ��捩 �一ー�・﨑俯共. �ャ�ー�護ァ �罷株�ー, �ー�ャ�シ 尞ャ�ー﨑エ�シ 﨑俯株 ��攤�... � �俯ャエ�、�� �倆復奛� ��ャ�� ���ー �懍梠﨑俾ウ� �壱株�ー, �ク�� 尞雅イ被復 嶸ク�ー�ャ�シ �ャ�� ��揆 ��擽�、...]], "_t") +t([[#{italic}#From the notes of Darwood Oakton, explorer: +#{bold}#CHAPTER FOUR: NEEDS MUST... + +#{normal}#Before I continue, I must make one thing clear: I am no great friend to the mages. Some powers simply were not meant for mortal hands or minds. As history has taught us time and again, from the sudden disappearance of the Sher'Tul to the Spellblaze and the plagues it brought in its wake, magic is wont to cause more harm than good. But I fear it is a necessity for my current task. During my stay in Derth a fellow traveller and I have become fast friends, often drinking together in the local tavern. I can't put my finger on it, but I believe him to be a mage; he has an unexplainable feeling of power surrounding him, not to mention a rather ostentatious hat. I wonder what his thoughts would be on the art of water-breathing...?]], [[#{italic}#夋戦利� �、�ー�� �、增ャ奝、�� �ー�� �シ�: +#{bold}#��4�・: �ュ 﨑�囈﨑俯共�エ... + +#{normal}#�エ�シ�ー�シ ���﨑俾クー ��乱, 﨑� ���� 嶹菩共德� 﨑エ �専ウ� �カ�、. �俯株 �壱イ菩ぎ�、�� �ク�、� �駆符﨑們ァ �危株�、. �ク��乱�� 﨑�ゥク�尖豆�エ �川揆 ��罹株 �� �俯株 德俯巡 �壱株 �菩擽�、. �尖・エ'妤エ ��。ア�� �卓梠�、�ャ�エ �、��カ奓ー �懍梠﨑們流 �壱イ倣少��, �ク 弡�少峵作愍�� �ス�戦復 �ュ�瀧豆... �ュ�ャ� �ー�ャ�専イ� �エ�シ�ー﨑エ �シ�ッ�エ, �エ�� �壱イ菩擽� ��捩 �晤ウエ�、 �、�� �� �珠擽 ��ク�ィ�、. 﨑們ァ�� �エ� �ー�ャ�シ ���﨑俯�、�エ �ク 德們擽 﨑�囈﨑� �� �呷符 �シ�シ�呰葺�、. �エ� �ー�エ�、�川� ��エ�� �呷譜 �エ�、 �ャ嵂餓梵 �呷ァ� �俯巡 ��株 �懋オャ� �們来�罷魂, �ク� �川」シ ���卓乱�� 﨑懍梍 﨑俾ウ��� 嵂壱共. 嶹菩ヲ晧捩 ��ァ��, �� �ク� �壱イ菩ぎ�シ�� �ソ�� �壱共. �緋ー �、��腹 �俾ー ��株 德� �呷捩 ��揆 弴俾ー専ウ� �溢来��, �ク �ィ�� - "�� �壱イ菩ぎ��" 﨑俾ウ� �滝ウ�﨑俯株 �ッ﨑� �ク �ィ�尖巡. �シ�作乱�� �ィ�� �ャ�� �ゥ�菩揆 �シ�エ�エ�エ �ク� �尖攵�� ��オ﨑���...?]], "_t") +t([[#{italic}#From the notes of Darwood Oakton, explorer: +#{bold}#CHAPTER FIVE: HORR... + +#{italic}#This note seems hastily written and stained with water and blood. + +#{normal}#I... I haven't got long. +The key is here, but I never ... the door. + +I was unprepared! The trees I could avoid, the water I ... traverse, but beyond... +Horrors ... tentacles ... blazing light that burned in an instant ... +My flesh devoured, my mind shattered ... worms, alive, walking tog ... +... barely escaped. But my wounds are too ... blood won't stop ... + +I thought the Sher'Tul wonderful, I was entranced ... every facet of knowledge I could gain ... +But this, is this their legacy? ... horrifying ... all my dreams ... Perhaps death is welcome now... + +If any come after, I bid you turn ... horrors ... too much. If you are foolish enough to ... my only advice is to ... + +#{italic}#You find with the note a tiny, faintly glowing orb - is this the key the note mentions? +#{normal}#]], [[#{italic}#夋戦利� �、�ー�� �、增ャ奝、�� �ー�� �シ�: +#{bold}#��5�・: �オ繞�---- + +#{italic}#�エ �ー�晧捩 �駕葺�� 弴俾ー一イィ �エ �� �呟ウ�, �ー�ー�ー�ー �シ�シ 嵓シ�� �野牟 �護符�シ �俾ー ��慣�壱共. + +#{normal}#��... �俯株 ��ャ ���� �サ嵂壱共. +�エ���� �ャ�ー �溢ァ��, �ク �ク�� ... �俾ー ��来�、. + +���ー ��ア嵂壱共! �俯ャエ�、�� 嵓シ嵂一ウ�, �シ ... ��懍ァ壱����, �ク �壱ィク��... +�オ尞ャ�エ�、 ... �餓��、�エ ... �幗擽 �エ�、�尖鵠�� �懍享��乱 �逸ム ... +�エ �ク� �ッ�エ�ケ嶸緋ウ�, �菩侠� �ー�ー�ー�� ... �誤�壱豆, �エ��� �キ�� ��ウ� �ク ... +... ��侠德� 夋溢カ懦毎�、. 﨑們ァ�� ��イ俾ー �壱ャエ ... 嵓シ� �溢カ肥ァ �喜符 ... + +�俯株 �尖・エ'妤エ�エ ��」シ �ス�エ�懍垓 �エ�ャ�シ �晝ー�毎�、. �ク�、�� �壱。懍垓 �エ�� �懋イャ﨑� �誤ァ� ... 嶹ゥ嶹﨑エ�� ... +﨑們ァ�� �エ��擽, �エ��擽 ���� �ク�、�� ���ー�エ� �川攤�? ... �尖�、�エ ... �エ �溢擽�壱株�ー ... �エ�誤ゥエ ��� �ス�エ�� 弡�嚮�� ��揆 �� �呱共... + +�エ �ー�晧揆 �南符 �ャ�ー�護ァ �ィ �川流, �ケ�・ �護符 ... �オ尞ャ ... �壱ャエ �狩共. �護平 �ク�� ... �簿巡�� �エ�ャ�晧捩 �尖攵�エ, �エ� 﨑エ �� �� �壱株 �川捩 �ク� ... + +#{italic}#�エ �ス� ��乱�� �緋ー�シ �セ��ヨ�オ�壱共. 彧ャ�ク﨑� �幗揆 �エ�� �壱株 �ー�ク�� �、�護桿�壱共 - �エ�� �ス��川� �ク�駕葺�� "�エ��" �シ�護囈? +#{normal}#]], "_t") +t("lake of nur", "��・エ 嶸ク��", "newLore category") +t("magical barrier", "�壱イ� �エ嶸ク��", "_t") +t("As you descend to the next level you traverse a kind of magical barrier keeping the water away. You hear terrible screams.", "�、�� �オ�シ�� �エ�、��エ�� �ケ��� �シ�� ��エ�エ�� �エ�、 �壱イ� �エ嶸ク�� �呷捩 ��揆 奝オ�シ嵂溢慣�壱共. �肥ー削復 ��ェ� �誤ヲャ� �、�ク�オ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/lore/orc-prides.lua" + +t("orc prides", "�、增ャ �作ァ", "newLore category") +t("Grushnak's Note", "�ク�ィ�ャ�呷攪 �シ�", "_t") +t([[Treachery! During a patrol around the outskirts of the High Peak I witnessed two orcs - the envoys from our supposed "master" - talking in secret. Remaining to watch them, I beheld as their orcish features sloughed from their bodies, revealing a pair of human wizards! Humans! To think that our great pride has been deceived in such a manner! I should have crushed their skulls there and then. However, mages can be crafty, so I left them to their scheming. + +Even now the blood runs hot! What would Garkul, our mighty berserker king, think if he saw our great race bending before humans?! Many times I have entertained the idea of taking a group of my finest warriors and ending this folly, but... loathsome as it is, I must use tact. A rebellion would leave my pride weakened, easy prey. That bone-picker Rak'Shor and his unnatural creations have dreamed of my death (and subsequent dominion) for years, I know this to be true. This conundrum frustrates and confuses! ... At least we are agreed on one matter - the total destruction of those sun-worshipping dogs of the Gates of Morning...]], [[�ー���尖豆! �懋ウ��� �シ�俯・シ �懍ーー﨑俯共� �、增ャ �� ��揆 �エ�俯共. �ー�ャ�� �護怱 "�シ�ク" �エ �エ�ク �ャ�壱豆�エ�壱株�ー, �ク ��晤豆� �緋ー ��ー�、�ー �エ�シ�ー�シ 﨑俾ウ� �溢来�、. �ク�們� �壱豆�� ��� ��罹ウエ�� �溢来�罷魂, �壱豆�� �、增ャ�、�ャ��エ �隷イィ��� �ク �卓乱�� �ク�� �壱イ菩ぎ�� �ィ�オ�エ �罹洳�俯株 �� ��旧�! �ク�� �壱豆! �戦梭 �ー�ャ�� ��劇﨑� �作ァ�シ �ク�ー �晧愍�� �ー�醐紛?! �壱豆�� �ク�ャ奝オ�� �ク �尖ヲャ�川� �罷。� �ィ ���ク�エ�シ 嵂壱株�ー. 﨑們ァ�� �壱イ菩ぎ�シ�� �ア�鷺豆� �戦劈﨑俯笈, �シ�ィ� �壱豆�エ �専クー�、 ��嚶�� ��哩﨑俯巡�� �� ��、. + +��一ケ護ァ�� 嵓シ� �南牟�、�エ�� �壱共! �ー�ャ�� �賀ー倣復 �卓��ぎ �� ��エ�ィ�エ, ��劇﨑� �ー�ャ ��。ア�エ �ク�� �壱豆�専イ� ���罹・シ �呷擽�� �ク �、�、�エ �エ�ィ �晝ー�揆 﨑���?! �エ �菩� ��ぎ�、�シ 﨑ィ�� �エ �瀧劇��護揆 �晤ざ�� ��メ� �� �溢揆 﨑エ�� �専アー�����, �シ... ��溢捩 �ク�ー �南揆 﨑� �語ー ��笈�、. � �ュ�ケ�エ 﨑們ァ��, �ク�ャ�シ �ィ�シ�. ��� �、�� �シ�エ�俯ゥエ �エ �作ァ�� �ス﨑エ�ク, �川荻�エ �ケ��ー川擽 �� �ー�、. �壱x �爺ウ� �ク�� �ス'�シ�エ �一ウシ �ク �ク�ー�� �俯ァ壱笈�、� ��� �� ��ー� �エ� �ス�ー�護揆 �罷攵�� �溢愍�一ケ� (�エ �懍イエ�� �ク�壱。� �エ�ャ�� �カ� �ィ�卓擽�、), 寀�シ��擽 �ク��イ� �俾イ��. �エ�ャ��� ��ャ��� �サ﨑俾ウ� �ク�� ��ス�エ�、! ... �� �ク�俯ァ� �ー�ャ�専イ� �滝ー呷捩 �ゥ��擽 �壱共 - ��ケィ�� �ク�川� 夋懍桝�� �ュ�ー﨑俯株 �懍梵�晤豆�� ����梭 �溢符��ヲャ�� �ー�...]], "_t") +t("Rak'Shor's Note", "�ス'�シ�エ�� �シ�", "_t") +t([[The eyes of the dead bring interesting news to me. Our masters are not what they appear; they are human, simply masquerading as orcs in our presence. I might have suspected this... it is difficult to disguise the basic weakness and frailty of a human soul, even with complex spells. Their goals elude me, yet I sense strange energies in the vicinity of the High Peak - the voices of spirits long departed from this world... some not from this world at all. + +But this is foolishness compared to my current trials. Gorbat remains as obstinate as ever, the dragon-loving, scale-shining buffoon. He thinks that dragons are special, different, not suitable for my craft. I care not for his prattling, I desire the corpses of dragons! Mountains of them! How can his heart not beat a little faster at the prospect of a dracozombie?! The mere thought of it is enough to send delightful shivers down my spine...]], [[�ス� �尖豆�� �溢捩 �エ�� 彧・�ク�懍垓 �護享�、�� ��ク�、 ��、. �ー�ャ�� �シ�ク�、� �雅ェィ�オ�シ�� �、�エ�� �ク��擽�ー, �ー�ャ �樌乱�罹ァ� �、增ャ�� ��エ�� �ー�� �壱株 �� �川擽�壱共. �� �ィ�ャ �護符�� �俯巡 �溢来�罷魂... ��」シ ����攪 �壱イ菩揆 �ャ�ゥ﨑俯鵠�シ��, �ク��攪 ��仂�エ ���� �壱株 �ー�ク��攤 �ィ�ス�専ウシ �ー�ス﨑ィ�� �ィ�ー�� ��捩 �ャ�エ �シ�エ ��笈�一ケ�. �ク ��晤豆�� �ゥ��捩 �� �俾ー ��ァ��, �懋ウ��� �ス�川� �エ��復 �尖ц�� �専サエ��共 - �、�們��乱 �ク��揆 ���� ��仂�、�� �ゥ�誤ヲャ�... ��� �、�ク �ク��乱�� �ィ ��豆�� �壱共. + +﨑們ァ�� �エ ��嚶�� ��葺�エ 﨑們ーョ�ー �晧擽 ��株 ��擽�、. ���エ��捩 �ャ��梭 �� �駕梃 �ゥ ��嶸ク���, �ー�、�晧侃�ス�� ��釜�� �卓擽�� �エ�エ�� �エ�� �壱共. �ク�溢捩 �ゥ�ア� ��」シ 孖ケ��葺�� �ィ�ャ�シ��, �エ �啄宙�尖株 �エ�ク�ャ� �危株�、�� �晝ー�葺�� �壱共. �ク�溢擽 �尖攵�� �シ�一アー�ャ�� ��エ��共, �ゥ�� �懍イエ� 﨑�囈﨑俯共! �ー�罷ック�醐⊂ �川擽�シ! ���エ�� ��, �エ�サ�� �ク��イ語ケ護ァ ��� �ゥ�� ��ャ�エ ��揆 �俾ー �壱株 �ー�?! �� ��メ�� 﨑エ�� �、���� �ア�ィ�� �誤ヲ�擽 �� �シ�俯株�ー �川擽�シ...]], "_t") +t("Gorbat's Note", "���エ��攪 �シ�", "_t") +t([[My dragons bring news. They witnessed humans upon the High Peak, speaking of their mastery over our prides. They did not heed my dragons, unwitting of their ability to communicate with me. Now I possess this information, I must think deeply on how to proceed regarding our "masters". Many of my finest wyrmics wish to rise up against our deceivers, see them consumed in wyrmfire. Even some of my dragons have divulged this wish to me. Sadly, this must wait. + +Vor's insolence will be tolerated no longer! His claims that his pride's mastery over the elements surpasses that of the dragons is insult enough, but this...! Some of my finest dragons, my glorious multi-hued wyrms, have been captured and held within their armouries in the hopes that they can further their twisted mockeries of fire and ice! This will not stand! I must ignore the plots of our human deceivers for the moment, for Vor requires my full attention.]], [[�エ �ゥ�、�エ �� �護享�� ��ク�罷共. �懋ウ��餓乱�� �ク��豆�� �、��, �ク�壱豆�エ �ー�ャ �作ァ�、�� �エ�サ�� ��ー﨑�� �エ�シ�ー�シ 﨑俾ウ� �溢来�、 﨑罹共. �壱豆� �エ �ゥ�、�エ �俯梠 �醐��� 﨑� �� �壱共�� �ク �ー�シ�� �ク�・ �� �� �� �呱共. �エ�� �エ �簿ウエ�シ �サ�� �川愍��, �ー�ャ "�シ�ク�、" �� �エ�サ�� �罷ヲャ﨑エ �罹ヲエ� �� �晝ー�紛�川幣 﨑罹共. �エ 弴倆葺�� �菩� �ゥ�ク�、� �ー�エ �作攤 �壱豆�専イ� �樌���, �壱豆�エ 嶹肥両 �ィ�ー�� �、�卓牟�ー�� �エ�� �エ�� �カ�エ 﨑罹共. �ャ��エ �エ �ゥ�、 �卓乱�罹巡 �ク�ャ�� �カ�エ 﨑俯株 ��晤豆�エ �壱共. �逸ム�晧ァ��, ��溢捩 �誤・シ �ー�、�、�シ 﨑罹共. + +�エ�エ �溢攪 �エ�﨑ィ�� �罷株 �ク�� �俾ー ��共! �専クー�、 �作ァ�� �川��� �﨑� �呱�ィ��株 �ゥ�、�溢� �們牟���、�� �誤ヲャ�護愍�罹巡 �ゥ��梭 �ィ�菩��擽���, �ク�俯巡 �エ�エ...! �エ �菩� �ゥ�、��, �エ �尖梠�、�ャ�エ �、�� �ゥ�、�� �呷棕���, �専クー�、 �エ�ー���� ���、��! �専クー�、�� �駕┣�ャ �呷捩 �溢棗�� �シ�護棗�懍擽 �� �們符�� �ー�シ�� �エ�俾オャ�溢螺�� �エ����! �エ�エ ���� �們来�、! ��溢捩 �ー�エ �作攤 �ク�� �壱豆�� ��嚶� �� �専ウ�, �エ�エ �溢乱�� �卓、啄紛�シ�� 﨑罹共.]], "_t") +t("Vor's Note", "�エ�エ�� �シ�", "_t") +t([[Strange lights play atop the High Peak. Torches? Nay. The fire of dragons? Not so. A volcanic eruption, perchance? Alas, no. It is unmistakably the fire of the arcane, the fire of mages, and seeing as every pyromancer within our pride is under my dominion, I can only assume that these lights come from one not affiliated with us. The lights are fascinating, I wish to study them; they put me in mind of the fires of the Spellblaze, burning so very long ago... + +Sadly, such desires are denied to me at this moment. Plans are in motion, and we are scant weeks away from finally crushing the accursed sun paladins and their tin-plated harlot ruler. Even once the Sunwall lies in ruins I must be careful - the horde of sub-orc savages Grushnak calls a pride are ever at my door, claiming we do not follow Garkul's "true path". He is a fool, but dangerous, and I must be vigilant.]], [[�懋ウ��� �霊ェス�川� �エ��復 �壱ケ幎豆�エ �罹ー菩擽�� �壱共. 巐�カ溢攤�? �ク�エ �ャ�. �ゥ�、�� �一ス�攤�? ��ァ� ��巨 �ー�、. 嶹肥げ ��カ懍攵 �俯巡? ��符, �ク�エ �ャ� ��ァ. �壱イ菩愍�� �シ�エ�� �一ス�, �壱イ菩ぎ�、�� �一ス�擽 寀�シ��共. �ク�ャ�� �ー�ャ �作ァ�� 嶹肥両���ャ�、� ��カ �エ 弴倆葺�� �溢愍��, �ク �幗捩 �ー�ャ� ��エ��株 �尖豆�エ �誤豆�エ�ク ��擽�シ �晝ー�腹 �俯ー野乱 ��共. �ク �幎豆� �ク �、�・��擽�、 - �ー�ャ﨑エ �エ�� �カ�ー. ��」シ �幎あ�� �逸ム�ャ�尖腰, �壱イ倣少�懍攪 �一ス�揆 ���ャ�ャ�� �誤蕩�、... + +�逸ム�晧ァ��, ��溢捩 �エ�ー ��豆�� �卓牟�� �� �野乱 ��共. ��嚶� �ゥ�ゥ ��哩�俾ウ� �一ウ�, �エ�� �� �シ�� �� ���葺�エ �ク ��シ�幗揆 夋懍桝�� �ー�ャ�、�シ �壱豆�� �エ��株 �。奝オ �卓亶 ��捩 嶹罷Η��揆 �晧棗�エ ��ヲエ �� �壱共. �ク�ャ�� 夋懍桝�� �・�ス�エ ��」シ 尞戦来� �俯鵠�シ�� �ー�ャ﨑エ�シ 﨑罹共 - �ク�ィ�ャ�呷捩 �専クー �作ァ�シ�� ��ク�、��, ���ャ �、增ャ�シ�� 﨑俯株 �� �� �倣剳﨑� �シ�護攤�、�エ ��ァ�ケ護ァ�� ��ク�� �ー�、�、�エ�� �ー�ャ� ��エ�ィ�� "��ァ� �ク" �� �ー�エ� �危株�、�� ��垈�ア�俾ウ� �一クー �誤ャク�エ�、. �ク�ィ�ャ�� �溢捩 �作イュ﨑們ァ�� ��利﨑俯笈��, 﨑ュ�� �ス��紛�シ�� 﨑罹共.]], "_t") +t("Records of Lorekeeper Hadak part one", "��柑��ー 﨑俯共增ャ�� �ー�� ��1�", "_t") +t([[Our history is a history of battles, a history of wars. We orcs have always been under attack from the other races, always having to defend ourselves against their ruthless advances. The other races paint us as evil, they think of us as purely beasts. Not so! If we are cruel, it is because they made us cruel. If we are heartless, it is because they ripped our beating hearts from our chests and stamped them beneath their feet! + +It was the halflings we first did war with, in the Age of Allure. We were weak then, and disorganised, and in their arrogance they sought to enslave us. But we fought back! And we have been fighting back ever since. They used magic on us, though we had never come in touch with the arts before. They used whips and chains and tried to beat us down. They used us for labour, butchering any young that were not strong enough for them, burning any constructions we tried to make for ourselves. + +At first we escaped and fled, and hid in dark caves. Our numbers grew, though we had to endure squalor and hardship. After many years we could hide no longer, as starvation and disease threatened to kill us all. And so seeing our enemy weak we rose upon them in wrath. We were not organised, but we were determined. The elves and the humans and the dwarves tried to oppose us too, but we would not allow ourselves to be beaten! They tried to use their magics against us, but we overcame them with numbers, five of us dying for every mage we managed to kill. With blood we paid and finally we had lands for our own!]], [[�ー�ャ�� �ュ�ャ�� 妤ャ��攪 �ュ�ャ�エ��, ��氈�� �ュ�ャ�シ�� 﨑� �� �壱共. �ー�ャ �、增ャ ��。ア� �ク�罹x �、�ク ��。ア�、�� �オ�ゥ�� �幗葺��, �ク�罹x �ク�、�� ��ィ��株 ��イゥ�� �樌� �ー�ャ �、�、�罹・シ �ゥ�エ﨑エ�シ�� 嵂壱共. �、�ク ��。ア�、� �ー�ャ�専イ� '��' �エ�シ�� �呷攤�� �作来��, �ー�エ �懍�﨑� �川柑�エ�シ�� �晝ー�毎�、. ��� �ク��ァ �危共! �護平�� �ー�ャ� �被仍﨑� ��。ア�エ�シ�エ, �ク�エ �ク�、�エ �ー�エ �被仍﨑俾イ� �誤豆�一クー �誤ャク�エ�、. �護平�� �ー�ャ� �駕仍﨑俯共�エ, �ク�エ �ク�、�エ �ー�ャ�� �ー�サ﨑� �溢搆�� ���、�エ�エ �川侠�、�� �罹。� �畷ー滕葺�ー �誤ャク�エ�、! + +�ー�ャ� �們搆�シ�� ��氈�� �護��� �エ �、嶸ケ�� �罹劇, 﨑倆伯��豆�シ��、. �ク �� �ー�ー �ス嵂一ウ�, �罹劇�� �ー��剩�們牟 �溢ァ�� �喜葺�シ�ー, �、�醐復 﨑倆伯��豆� �ー�エ �ク�壱。� �シ�シ�、 嵂壱共. 﨑們ァ�� �ー�ー �樌� �ク���、! �ク�ャ�� �ー�ー �ク �誤カ奓ー �樌� �ク�� �罷共. 﨑倆伯��豆� �ー�ャ�専イ� �壱イ菩揆 �ャ�ゥ嵂壱株�ー, �ク �� �ケ�� �ー�ー �ク�ー �ー���� �﨑エ�� ��� �ィ�エ�� �溢来�、. �壱豆� ��ー碕ウシ �ャ�ャ�� �ィ�� �ー�エ �エ�オ�懦う�、 嵂壱共. �壱豆� �ー�ャ�専イ� �ク�ュ�� �懍シー��, �ゥ��梭 �倣葺� �喜捩 �エ�ー�エ�、�� �ィ�� �ス�ャ ���ク�シ�ー, �ー�ャ� �� �エ�シ�、� ��共 �逸��� ���ク�、. + +�們搆�� �ー�ャ�� 夋溢カ懦紛 ��ァ晧ウ、��, �エ�川垓 �呟オエ �溢乱 �ィ�壱共. �ー�ー �ク �罷洳�エ �呟オエ�� 嶹俾イス�� �ク�シ�エ�� �ク�ソ�俯・シ �俯�ク�、. 﨑們ァ�� �ク�懋ケ護ァ�� �ー�ー�� �ィ�エ �溢揆 �� ��来�、 - �ー��凰 �壱ウ� �誤ャク�� �、 �ス�� �被毎�ー �誤ャク�エ�、. �ク�們� �ー�ー ��豆�エ �ス﨑エ�� �ク �エ�俾ウ�, ����シ 峵一ウ� �壱豆�� �オ�ゥ嵂壱共. �ー�ー �ャ��梭 �ー�� ��� �溢来���, �ー�俯・シ �、�� �����、. �倆売� �ク��, �ク�ャ�� �懍寥嵓�豆�� �ー�ャ�専イ� �樌��、 嵂溢ァ��, �ー�ー �ー�ャ�� �喜葺�、! �壱豆� �壱イ菩揆 �ィ�� �ー�ャ�専イ� �樌┣���, �ー�ー �ク�ソ�俯。� �ケ�オ嵂壱共. �、增ャ �、�ッ�エ 﨑懋コシ�溢乱 �、�シ�シ ��侠德� �壱イ菩ぎ 﨑俯x�シ �ス�シ �� �溢来�、. �俯ァ珠捩 嵓シ�シ 彧俯ヲー �晧乱, �ー�ー �溢ケィ�エ ����シ �サ�� �� �溢来�、!]], "_t") +t("Records of Lorekeeper Hadak part two", "��柑��ー 﨑俯共增ャ�� �ー�� ��2�", "_t") +t([[After fighting back the other races we began to build and prosper. Finally we had our own towns and cities, and we began to advance our own abilities. Though battles were still ongoing at our borders we were free to thrive and prosper. + +But then the accursed Shaloren mages began experimenting with Sher'Tul ruins. Oh what a dark and terrible a day it was for our race! The Spellblaze massacred our people. Earthquakes tore up our new-built towns, fires raged over old and young alike, and the whole world was turned to turmoil. Afterwards disease and blight ravaged our people, utterly ruining all the progress we had made. + +Only the strongest of us lived through the dark times that followed. We fled east, back to our dark and hidden places, but our people swore terrible oaths of vengeance on the races that had brought such bloody ruin upon us.]], [[�、�ク ��。ア�、�シ �樌� �ク�エ �、, �ー�ャ ��。ア� �エ�シ�、�� �南符�ャ�ャ�ー �溢�﨑俾クー �懍梠嵂壱共. �溢ケィ�エ �ー�ャ�専イ誤巡 �溢揆�シ ��亨�、�エ �晝イシ��, �、�、�懍攪 �・�・�� �一ウ��ヲ�� �� �一イ� �們来�、. �ー�ャ�� �ュ�ス�川│ �ャ��梭 ��握� ��哩 �卓擽�溢ァ�� �ー�ー �川悛�ュ�� �溢�﨑� �� �溢来�、. + +�ク�ャ�� ��シ�幗揆 �ャ�罹�� �壱イ菩ぎ�、�エ �尖・エ'妤エ�� ����愍�� �、嵭們揆 﨑俾クー �懍梠嵂壱共. ��符, �、�� �肥垪﨑俾ウ� �肥ー削復 ���エ�壱共! �壱イ倣少�懍擽 �ー�ャ �呰小�、�� �エ�ク﨑俾イ� 﨑呷ざ嵂壱共. ���擽 �シ�エ�� �ー�ャ� �壱。ュ�� �� �溢揆�、�� �一クー�一クー �「�エ ���ク��, �一ス�擽 �喜捩�エ�� �呷捩�エ�� 﨑� �� ��擽 �ィ�� �卓牟�シ�ー�シ�ー, �ィ �ク��擽 嶸シ��、�ャ�護。誤共. �ク 弡�少峵作愍�� �ィ �壱ウ滝ウシ 嶹ゥ尞尖巡 �ー�エ 嵓シ尞戦葺�� �誤豆�一ウ�, �ー�ャ� �エ�ゥ嵂壱腰 ��豆� �ィ�� ����梭 �ソ�罷ック� �們来�、. + +��・ �菩攤﨑� �エ�、�護擽 �ク �被搗�� �罹劇�川� �エ��お�� �� �溢来�、. �ー�ー �呷ェス�� �ク �エ�川垓 �呟オエ�� �、�� ��ァ晧ウ、���, �ー�ャ �呰小�、� �ク��� �ー�ャ ��。ア�専イ� �エ�ー �肥ー削復 �南揆 ���ク �尖豆�専イ� �被仍﨑� 嵓シ�� �オ�俯・シ 﨑� ��揆 �ケ�ク嵂壱共.]], "_t") +t("Records of Lorekeeper Hadak part three", "��柑��ー 﨑俯共增ャ�� �ー�� ��3�", "_t") +t([[During the Age of Dusk we lay hidden, nursing our wounds and plotting our revenge. But this turned against us, as centuries after the Spellblaze had torn our race apart, the Cataclysm would bring ruin upon us again. We were finally recovering our numbers when earthquakes tore through all of our settlements. Falling rocks crushed and smothered us, thousands of us were left trapped to die beneath the ground. What few of us were left came out to a changed world. + +The effects of magic left a grave impression on us then, and we knew we must learn its secrets in order to compete. For centuries we studied the effects of the Spellblaze, and captured enemy mages to experiment on them. Finally we were able to master the arts of magic and use them for ourselves. We built up our capabilities in secret, waiting for the right moment to strike a decisive vengeance. Garkul the Devourer, the greatest of our race, brought the plans to fruition. Under his awe-inspiring leadership we marched out upon the halfling kingdoms and burnt all before us. What glorious retribution we had! Whole cities were felled beneath our wrath. Everywhere we went we piled the bodies of our victims high and lit them in blazing pyres, as a symbol of our indomitable strength. + +The Age of Pyre was our age, the time when we showed ourselves the strongest of the races, standing alone and unbeatable.]], [[嶹ゥ嶸シ�� �罹劇�尖株 �ー�ー ��被葺�ー, �ー�ャ�� ��イ俯豆�� �們悛﨑俾ウ� �オ�們攪 �シ�� �一ウ� �溢来�、. 﨑們ァ�� �エ�エ �ー�ャ�専イ� �� �� �駆捩 �ー�シ�� �護符�罷共. �壱イ倣少�懍擽 �ー�ャ ��。ア�� �ー�ー�ー��ず� �� �ク�ー� ��們�, ��ゥ��エ �シ�エ�� �� �、�� �ー�ャ ��。ア�� 甯誤ゥク�� �ー�� �� ��擽�、. �ー�ャ� �ィ�ー �ク�ソ�俯・シ �、�� ��屏�� �エ�オ��, ���擽 �シ�エ�� �ー�ャ�� �菩ーゥ��シ ��共 �溢符�珠牟 ���ク�、. �呷��、�エ �ィ�エ�ク �ー�エ �肥符�賀ー懋ウ� �ィ�� �サ �ャ�� 嵂溢愍�ー, �們イ� ��攪 �呰小� �� �作乱 ����� �ス�壱共. �ケ�護��� �エ��お�� �壱。ュ�� �罷� �ク��愍�� �們剩�、. + +�壱イ菩攪 ���・� �ー�ャ�専イ� ��イュ�� �ク��揆 �ィ�シ��, �ー�ー �壱イ菩乱 �樌��ー ��紛�� �壱イ菩攪 德們揆 �護符�シ 﨑罹共�� �ク �ィ�ャ�俯共. �ク 弡� ��ーア �� �呷譜 �ー�ー �壱イ倣少�懍攪 ��箕�� �﨑エ �ー�ャ嵂一ウ�, ��攪 �壱イ菩ぎ�、�� �呷棕�� �、嵭們揆 嵂壱共. �溢ケィ�エ �ー�ー �壱イ菩乱 奝オ�ャ﨑們��� �ー�ャ �、�、�罹・シ ��紛�� �壱イ菩揆 �ャ�ゥ﨑� �� �一イ� �們来�、. �ー�ー ��ー�、�ス�� 德們揆 墲、�ー�エ��, �ー�菩��攤 �オ�俯・シ �エ�ィ�ー �誤ァ樌捩 �語ー �、�ー�シ �ー�、�ク�、. �ク �ー�、�� �コ�� ��嚶�� �ク�エ ��捩 ��・ ��劇﨑� �、增ャ�ク, 尞ャ�晧梵 ��エ�ィ�エ�壱共. �ク�� �ス��侃�ャ�ク �簿巡�� ����・�� �懦恫﨑們���, �ー�ー 﨑倆伯�� �母オュ�護ァ ��ァ�葺�ャ �溢服�� �ィ�� ��揆 �逸����、. �エ �シ�壱x ��エ卓侃�ャ�エ �オ�們攤�! �ィ�� ��擽 �ー�ャ�� ��� ��椈�� �ー�ャ�誤共. �ー�ャ�� �懋クク�エ �ソ�� �ウ�壱共 ��豆�� �懍イエ� �ー�� �エ�ィ�一ウ�, �ァ �逸��護。誤共. �ク �一ス�捩 �ー�ャ� ��� �セ�エ� �危株 �們ァ�� ��ァ菩擽�壱共. + +�・�瀧鵠�ク�� �罹劇�� �ク�シ�尖。� �ー�ャ�� �罹劇���, �ー�ャ� ��・ �倣復 ��。ア�エ�ー, �戦復 ����﨑俾ウ� �セ�� �� ��株 �エ�、�エ�シ�� ��揆 �晤ェ�復 �罹劇��、.]], "_t") +t("Records of Lorekeeper Hadak part four", "��柑��ー 﨑俯共增ャ�� �ー�� ��4�", "_t") +t([[How greatly our race advanced during the Age of Pyre! Truly none of the weaker races can compare. For it was vengeance that drove us, and so fervently we pursued our goals at the thought of our just retribution on the races that had punished us and beaten us for so long before. + +During the Age of Pyre we discovered the farportal, deep beneath the dwarven cities. We were more cautious than the foolish elves before us, and managed to harness the portal's power to open a gateway to the lost east. We sent military forces over, and easily beat back the puny elves and humans that were hoveling there already. We established the Prides there - training camps for our soldiers where they could hone their battle skills before returning to fight the wars in the west. + +But all in the west did not go well. We conquered many lands, and came close to wiping out many races, but we became spread thin. As the other races began to fight back our Age of Pyre was to dwindle.]], [[�ー�ャ� �・�瀧鵠�ク�� �罹劇�� �シ�壱x �珠捩 �懍��揆 �エ�ゥ嵂壱腰�! �、�� �、�ク �ス﨑エ���� ��。ア�、�シ�� ��腹 �緋ー �們ァ �サ嵂壱共. �ー�ャ�� �ゥ��捩 �、�� 嵓シ�� �オ�們��ー��, �ー�エ �ク奝��� �、�ォ�呷譜 �エ�ュ德一ウ� �オ�倣毎�� ��。ア�、�� �﨑� �オ�俯ァ護揆 �晝ー�葺�ー �エ�菩��愍�� ��毎�ー �誤ャク�シ ��擽�、. + +�・�瀧鵠�ク�� �罹劇�� �ー�ー �懍寥嵓�。ア�� ��亨 �喜捩 �ウ�� �壱腰 �・�ー�ャ �ィ�尖ャク�� �懋イャ嵂壱共. �ー�ー �ク �エ�ャ�晧捩 �倆売�、�エ�、 �� �ー�ャ�、�ス�� 嵂雅徐嵂一ウ�, ��侠德� �ク 德們揆 �懍牟﨑� �� �溢来�、. �器��� �呷ェス �シ �ウ�� ��呷愍�� 嵂・﨑俯株 �ク�� �エ�� �� ��擽�、. �ー�ー �ク�ス�シ�� �ー��シ �エ�一ウ�, �ク�ス�� �エ�� �壱腰 﨑們ーョ� �倆売�、�シ �ク��豆�� �川何�� �シ�ャ�、�、. �ー�ー �ク�ウ�尖共 '�作ァ' - �ー�ャ�� �ー�ャ�、�エ �懍ェス�� ��氈�� �ク�ャ﨑俯洳 �護符��ー ��ケ護ァ �川侠�、�� ��握 �ー���、�� �一ウ��ヲ�� �� �壱株 弡壱�ィ�・�、�� �ク���、. + +�ク�ャ�� �懍ェス�� �シ�、�エ �ィ�� �サ��� �� ��捩 ��笈�壱共. �ー�ー �俯ァ珠捩 ��揆 �簿ウオ嵂一ウ�, �俯ァ珠捩 ��。ア�� �ク�� ����ケ護ァ �ー��┷�����, �ク 夋南乱 �ー�ャ �瀧�・� ��げ�們牟 ���ク�� ��擽�、. �、�ク ��。ア�、�エ �ー�ャ�専イ� �樌� �ク�ー�ー �懍梠﨑們���, �ー�ャ�� 嶹ゥ�一クー�� �晤x��ー �懍梠嵂壱共.]], "_t") +t("Records of Lorekeeper Hadak part five", "��柑��ー 﨑俯共增ャ�� �ー�� ��5�", "_t") +t([[The humans and the halflings made an alliance to defend their kingdoms, and soon the elves and the dwarves joined too, and we were pushed back. Our tactics became increasingly defensive as they made greater advances into our territory. + +We fought well and hard, but we were not prepared for the terrible tactics they would use. Instead of attacking our military bases they went for our towns and cities, killing all of our civilians. Babes were slaughtered in their mother's arms, and every last woman and child was hunted down and murdered. It was genocide of the highest order. + +What forces we could muster we sent east, leaving behind token troops who bravely sacrificed themselves against the enemy attacks, convincing them that their genocide had been complete. + +But what was left of our people in the east was a broken picture. Gone were the majority of our women and children, gone were our centres of culture, gone was all softness that ever lived in us. Our military forces were all that were left, consolidated in the Prides. By arcane experimentation we found ways to breed again, but we are left a hollow people. Until we are free from the threats of the other races we can focus on only one thing - revenge. + +We still have a secret presence in the west, in our rightful lands across which we have spilled rivers of our own blood. We are building up our military force at an accelerating rate, and when the time comes we shall sweep across Maj'Eyal with a vengeance that cannot be held back. The other races will suffer as they have made us suffer, and all that they have built will be brought to ruin.]], [[�ク��ウシ 﨑倆伯��捩 �川侠�、�� �母オュ�� �墲、�ー ��紛 �ー﨑ゥ�� �ー�ア嵂一ウ�, �シ�� ��們ァ �喜符 �倆売� �懍寥嵓�巡 �ー�ー�� �呷ーク嵂壱共. �ク�ャ�� �壱豆� �ー�ャ�専イ� �俾イゥ﨑エ�、�ー �懍梠嵂壱共. �壱豆�エ �ー�ャ�� ����� �ケ�ャ﨑俾イ� ��イゥ﨑エ �、�エ�� �ー�ャ�� ��唖� �川�� �� �ゥ�エ��愍�� �﨑エ�罷共. + +�ー�ー 弡誤・ュ﨑俾イ�, �ク�ャ�� �們�逸葺�� �ク�����, �壱豆�エ �ク�ー �肥ー削復 ��楫�� 夋晨毎�� ��捩 ��メ�� 﨑們ァ �サ嵂壱共. �壱豆� �ー�ャ�� �ー�ャ �ー��シ �オ�ゥ﨑俯株 ����� �ー�ャ�� �溢揆�シ ��亨�� ���, �エ��﨑� �罹ッシ�、�� �ス��� ��擽�、. �畷���クー�、�ー�ィ�� �エ�ク�溢攪 峵溢乱�� 奝��雅ぎ�シ�ー, �ャ�尖豆�シ ��擽�、� 﨑� ��巡 �ィ���擽 �ィ�� �エ﨑エ�ケ嵂壱共. �ャ�� �懍腐�� ��� 﨑呷ざ�エ�壱共. + +�ャ��エ �ー�ャ �瀧�・ �� �シ��� �ー�エ �ィ�� �嵓シ�懦う�� �ゥ�戦葺�� ��豆�� �オ�ゥ�� �幗符�エ�� 彧ャ�晨葺�ャ, �壱豆�エ �川侠�、�� 﨑呷ざ�エ �晤ぎ�、�� �ソ�� �誤豆�、 嵂壱共. �ク�ー�ー �ー�ャ� �エ�� �呷ェス ��呷攪 �卓ぎ�、�� �壱洳�、�シ �俾ー �溢来���緋ー? + +﨑們ァ�� �呷ェス�� �ィ� �ー�ャ �呰小�、�� ��勦� �肥垪﨑俾クー �ク���来�、. �ャ�尖豆�シ ��擽�、� �ー�� �、 �ス�一ウ�, �ー�ャ� �南符�ャ�ク�� �ク嶹罷巡 �護共�們来�シ�ー, �ー�ャ�� �溢搆 �作乱 �ィ�� �壱腰 �ィ�簿ァ溢� �ャ�シ�ク ���ク�、. �ー�ャ�専イ� �ィ� �エ �、�� �ー�, �作ァ�、�� �ィ�ャ �壱腰 �ー� �川擽�壱共. �壱イ� �、嵭們揆 奝オ﨑エ�� �ー�ー �、�� �溢享﨑� �ゥ�菩揆 �セ��ヨ���, �ー�ャ�� �エ�エ� 奛� ��イ� �們来�、. �エ�� �ー�ー �、�ク ��。ア�、�� ����シ�罹カ奓ー �川悛�懍寥�� �語ケ護ァ, �ィ 﨑� ���尖ァ� �卓、啄腹 �� �壱共. + +�オ��. + +�懍ェス ��呷乱�罹株 �ー�ー �ャ��梭 �ィ�エ �エ�� �壱共. �ー�ャ�� 嵓シ�� �菩揆 �誤豆�エ �簿胸德� �サ�エ�ク �ク ��乱. �ー�ャ�� �ー�ャ�、� �川�� �� ���エ�� �們牟�俾ウ� �一ウ�, �ー�ー �語ー �、�エ �ケ�ャ﨑俾イ� �溢ヲ�'�川擽�護揆 弴ゥ�ク ��擽�、. �ク ��オャ�� �ー�エ �餓ァ �サ﨑� ��擽�、. �、�ク ��。ア�、� �川侠�、�エ �嵂壱腰 ��奝オ�� �ク��� �誤�、�幀イ� �� ��擽�ー, �壱豆�エ �エ�懋ケ護ァ �南符�罷腰 ��豆� �ィ�� �ソ�罷ック� �� ��擽�、.]], "_t") +t("The Legend of Garkul", "��エ�ィ�� ��└", "_t") +t([[#{bold}#Chapter One: A Young Warrior#{normal}# + +#{italic}#"Without hardship you cannot have strength. Only through pain do we truly learn. Our race has lived through war and fire and pestilence, and each one has made us stronger. Each trial we overcome brings us to greater strength." +- Sayings of Garkul the Devourer#{normal}# + +Garkul was the greatest orc to ever live, and the tale of his life is the tale of the greatest age for our race. He united our tribes, drove back the enemy races, conquered west and east, and died with ten thousand bodies at his feet. + +He was born in a troubled time, when we lived a life of hiding, capable of only sneak attacks on the other races from our dark caves. He was from a small brood of no notable blood, but at a young age proved himself on the streets as a fierce and intelligent warrior. Note that there could be no one like Garkul in the other races. They coddle their nobility and weaken them, whilst those that endure true hardship are doomed to live a life of servitude. We orcs are all born equal, and every one of us is given the opportunity to fight and show our prowess above others. Only the strong live to rule, and only the smart stay in power. + +Garkul formed his own street gang, as those who saw his strength quickly devoted themselves to him. Soon he became powerful enough to take over his whole tribe. But one day he was spotted for a greater fate. Verikor the spellmaker was visiting each tribe, gathering volunteers for his experiments in magic. When he came to Garkul's tribe the young orc laughed at him, and said that all the spells of Eyal could not match the muscles in his left arm. Verikor was impressed by this adolescent display of pride, and moreover saw something else in the youth, and invited Garkul to test his brawn against the strongest of the new breed of mages. Garkul accepted, and the two travelled to Verikor's halls. + +Here Garkul was surprised, for the caverns beneath the halls hid thousands of orcs training in the ways of magic. They were highly organised, split into schools of ability and rising ranks, with masters teaching them well in the use of the Art for combat. Verikor explained how he had spent his life studying the effects of the Spellblaze, and experimenting on kidnapped mages from the other races, and this was the culmination of that lifelong research. With young orcs from all the tribes he could build an army of mages that could help their whole race fight back against their enemies. Garkul was clearly stirred by the possibilities this could bring. + +Then came the time of the trial, for Garkul had bet that with his left arm alone he could fend off the greatest of wizards. So Verikor brought out his three most advanced students, one trained in fire, one trained in ice, and one trained in blood, and the challenge was to see who could knock the other out first. Garkul accepted with a grin, putting his right arm behind his back as he faced the three mages. + +The pyromancer began by shooting a wreath of flames at the fighter, but Garkul dodged with immense speed, and before the mage could cast another spell Garkul was upon him, and swept a vicious uppercut into the caster's jaw, breaking it and instantly knocking him out. Then the cryomancer let loose a hail of ice, but Garkul grabbed the swooning fire mage by his robe and used him as a shield as he ran through the icy storm, till he came to the second caster, tossed aside the inert body, and hooked the ice mage soundly on the temple. With two mages down in just a few seconds he then turned on the corruptor, who backed off in fright. Garkul advanced with a laugh, but as he came near the blood mage cast a hex, and the warrior felt his arm suddenly shrivel up, unusable. With a curse he headbutted the final caster, who fell instantly to the ground, and the hex was broken. + +Garkul turned to the amazed Verikor and bowed. "You have bested me - I had to use my head for the last one." But Verikor was in awe of the fighter's skills - his incredible speed, his amazing strength, and his quick-wittedness in battle were all far beyond anything he had seen before. The two talked a while, and Garkul brought forth many ideas for how the army of mages could work together with the warriors and the wilders of the tribes to produce an unequalled force. His eyes were open now to the potential for magic, and his brain wrought together new tactics and strategies for how it could be used in battle. + +Verikor kept Garkul as his guest for many months, and though Garkul had no inkling for the Art he learnt many things about how to resist and avoid the effects of magic. Verikor never ceased to be impressed by the young orc's talents, and it became clear to him that here was one who was destined to lead their race to great things.]], [[#{bold}#��1�・: �喜捩 ��ぎ#{normal}# + +#{italic}#"德們揆 �川何�� �サ�� �俯株 ��共. ��奝オ�� 奝オ﨑エ�罹ァ� ���菩愍�� �ー�ク �� �壱共. �ー�ャ ��。ア� ��氈�シ �一クク�シ �ュ�卓揆 �ー�� �エ��お�俾ウ�, �ク��豆� �ー�エ �肥坡 �倣葺�� �誤豆�壱共. �ー�ャ� �罹�ィ�� 﨑俯x �們牟�、 �誤ァ壱共, �ー�ー �� �倣復 德們揆 �サ�� �� ��擽�、." +- 尞ャ�晧梵 ��エ�ィ#{normal}# + +��エ�ィ� �ー�ャ�� �ュ�ャ�� ��・ ��劇﨑� �、增ャ�エ�ー, �ク�� �エ�シ�ー� �ァ �ー�ャ ��。ア 嶹ゥ�一クー�� �エ�シ�ー�エ�、. �ク�� �ー�ャ ��ア�� 奝オ﨑ゥ嵂一ウ� �� ��。ア�、�� �シ�ャ�、�シ�ー, �罹ーゥ� �シ���エ�� �呱ーゥ�護ァ �簿ウオ嵂一ウ�, �懦寇�尖株 �シ�� ��攪 ��オー�シ 﨑ィ�� �ス�壱共. + +�ク�� �エ�、�エ �罹劇�� 夋懍牟�ャ�、. �ー�ャ ��。ア�エ �エ�川垓 �呟オエ�川� ��� �晨劈�� 﨑俯ゥー, 﨑� �� �壱株 ��擽�シ���� �、�ク ��。ア�、�� �ー�オ﨑俯株 �� �川擽�壱腰 �懋クー��、. �ク�� �卓捩 ��ア �懍侠�シ��, 孖ケ��復 嶸逸��� ��笈�壱共. 﨑們ァ�� �ク�� �エ�ー �們擽�� �ク�ー�ャ�川� �川侠�エ �ケ�ャ﨑俾ウ� ��ヲャ﨑� ��ぎ�シ�� ��揆 �晤ェ�毎�、. �、�ク ��。ア�尖株 ��エ�ィ �呷捩 �専ー �溢揆 �� ��共�� ��乱 �シ�ゥ﨑俯攵. �壱豆� ���﨑ィ�� ����卓ァ﨑俯ゥエ�� �、�、�罹・シ �ス﨑俾イ� �誤豆 �川擽�ー, ���倣復 ���懍揆 �ャ�誤ざ�� �尖豆�護擽 �ャ��� �幎株 �カ�� �エ�� �俯株 ��擽�、. �ー�ャ �、增ャ�、� �ィ�� 尞雅導﨑俾イ� 夋懍牟�俯ゥー, �ィ�専ー �ク��� 奝オ﨑エ�� �、�ク �エ�、�専イ� �川侠�� �懍畑�シ �晤ェ�腹 �� �壱共. �倣復 �尖ァ護擽 ��ー﨑� �� �一ウ�, ��ヲャ﨑� �尖ァ護擽 �ク ��ー�シ ���﨑� �� �壱株 ��擽�、. + +��エ�ィ� �ク�ー�ャ�川� �川侠�� �ア�ィ�� �誤豆�エ�一ウ�, �ク �シ�尖豆� �ィ�� �ク�� 德們揆 �ゥ��葺�� �ァ�罷。� �ゥ�ア�� �ケ�ク﨑� �エ�、�エ�壱共. �シ�� ��們ァ �喜符 �ク�� �川侠�� ��ア ��イエ�シ �護ァ�ー�﨑� �簿巡�� �倣紛��� �們来�、. 﨑們ァ�� �エ�� �� �ク�� �エ��攪 �壱ヲシ�ク�� �溢」シ﨑俾イ� �們来�、. �シ�ク�懍梠�� ���ャ�罷・エ� �� ��ア�、�� �ゥ�ク﨑俯ゥー �ク�� �壱イ� �、嵭們乱 �川寳﨑� �エ�シ �セ�� �壱腰 ��擽�、. �ク� ��エ�ィ�� ��ア�� �ゥ�ク﨑們��� �� �ク �喜捩 �、增ャ�� 﨑懋サ� ��牟�罹⊂����, �川擽�護攪 �ク �エ�、 �壱イ簿巡 �川侠�� �シ甯肥乱�� �ク�們ァ �サ﨑罹共�� �戦葺��、. ���ャ�罷・エ�� �ク �喜捩�エ�� �川侠�川乱 �喜捩 �尖ェ�揆 �幗葺�� �尖ァ� ��笈�シ �ク�専イ護� �� �、�ク �エ�ク��シ �エ�俾ウ�, �ク�們� ��エ�ィ�� �壱劇﨑們流 �ク� �壱。ュ�� �誤豆�エ�ク �壱イ菩ぎ�、�シ ���亨��, �ク�� 德們揆 �懦利﨑俾ウ��� 﨑們��、. ��エ�ィ� �ケ�呰葺���, �ク �們捩 ���ャ�罷・エ�� �、嵭們棗�シ�� �罷共. + +�ク�ウ�川� ��エ�ィ� ��椁�� ��尖共. �、嵭們棗 ��椈�� �ィ�ィ�� �呟オエ�川� �們イ� ��攪 �、增ャ�、�エ �壱イ菩揆 �俯�ィ﨑俾ウ� �溢来�ー �誤ャク�エ�、. �ク�、� ����。� �ー��剩�們牟 �溢来��, �・�・��。� 﨑呰血� �ア�餓擽 �俯汚�エ�ク �溢来�シ�ー, �ク�、�� �、�ケ�、 �戦復 �、�� ��握 �ー���� 弡誤・ュ﨑俾イ� ��エ�俾ウ� �溢来�、. ���ャ�罷・エ�� �ク� �壱イ倣少�懍攪 ��箕�� �ー�ャ﨑俯株 �ー�� �シ�晧揆 �肥ケ俾イ� �� �エ��� �、�ク ��。ア�、�� �壱イ菩ぎ�、�� �ゥ�倆葺�ャ �、嵭們揆 﨑� �エ�シ�ー, �ク�ャ�� ��� �エ�� �壱株 �� �ク� 﨑懦初�� �ー�ャ﨑� ��攪 �ー�、�エ�シ�� ��揆 �戦紛 �シ�壱共. �� ��ア�、�� �喜捩 �、增ャ�、�� �ー�、�、� �壱イ菩ぎ �ー��シ �卓┳﨑們流, �呰小�、�� �母ウ� ��豆�専イ� �樌��、 嵂壱腰 ��擽�、. ��エ�ィ� �エ�、�� ���ャ�・�� �﨑エ �晝ー�葺�ー �喜捩 �尖ェ�揆 �幗葺�、. + +�ク�ャ�� ��エ�ィ�� �懦利 �懋ー�擽 �們来��, ��エ�ィ� �エ��乱 �戦毎�� ��� �シ甯� 﨑俯x�護愍�罹巡 �懋ウ��� �壱イ菩ぎ�、�� ��劇﨑� �� �壱共�� ���ク﨑們��、. �ク�們� ���ャ�罷・エ�� ��・ 弡誤・ュ﨑� 﨑呷� �駆揆 �卓葺�罷魂, �ク�、� ��ー� ��, �シ��, �ク�ャ�� 嵓シ�シ �、�ィ�� �壱イ菩ぎ��、. �ク�� ��劇�ゥ�� �シ� �ー�ャ�ィ�ャ�� �ス�エ �ケ�ャ﨑� ��愍�� 﨑罹共�� 嵂一ウ�, ��エ�ィ� �誤ゥエ�� ��搆�� ��垈�ー �ケ�呰葺����, �川侠�� �、�ク甯肥揆 �ア �、�ス�� �ア �呷攤 ��。� �ク ��攪 �壱イ菩ぎ�、�シ �樌┣�、. + +嶹肥両���ャ� �エ�罹ャエ�懦復 �一ス�揆 �們符�肥ァ�� ��エ�ィ� ��イュ�� �鷺巡�� �ィ�� 嵓シ嵂一ウ�, �ク �壱イ菩ぎ� �、�� �シ�ク�� �懍��葺�ー ��乱 奓ア�� �ケ�ャ﨑� �エ寘シ�キ�� �菩符 �」�エ �ク�シ �シ�ゥ�� �ー�ャ�ィ�ク�、. �賀クー���ャ� �シ�� �ー�菩揆 �一オャ ���、�肥ァ��, ��エ�ィ� �ー�逸復 嶹肥両���ャ�� �罹ク誤・シ �。�� �ク�シ �夥符��牟 �ゥ甯ィ�� �シ��� �ー�� 尞ュ峵作揆 �ォ�シ�ー �ャ�、�俾ー緋ウ�, �� �溢ァク �壱イ菩ぎ �樌乱�� �ク �ゥ甯ィ�シ �們�ク ��ヲー �、�� �ァ�罷。� �壱イ菩ぎ�� ��尖��エ�シ �エ�ャ�、�、. �エ��イ� �壱イ菩ぎ �� ��擽 �一ウシ �� �壱ァ護乱 �俾ー�ィ�エ��� �們梵, �エ�� �ク�� ��揆 �ケ�� �キ�ク�護ァ溢揆 �俾ウ� �壱腰 夋�ス�川乱�誤。� �ク�� �誤�ク�、. ��エ�ィ� ��搆�� 彧俯ヲャ�ー �護ァ�毎���, �ク 嶸壱ァ壱イ菩ぎ� ��シ�シ �ク�一ウ� ��エ�ィ� �川侠�� 甯肥擽 �卓梵�ー �シ�ク�シ�、�エ�� �ク �俾ー ��イ� �們来�、�� �ク �護符�ィ�ク�、. �ク�ャ�� �ク�� �溢ァ�� �壱イ菩ぎ�専イ� �菩ケ俾クー�シ ���ク��, �壱イ菩ぎ� �ァ�罷。� �ー�ャ��エ�� ��シ�� �餓亨 �ィ�誤共. + +��エ�ィ� �、�ー �� ���ャ�罷・エ�シ �護符�エ�俾ウ�, ���罹・シ �呷��、. "�ケ���エ �エ�シ�、. �溢ァ�� �溢揆 �俯ヲャ﨑� �� �ク�ャ�シ �ィ ���ク�シ�一ケ�." �ク�ャ�� ���ャ�罷・エ�� �ク ��ぎ�� �ー���� ��イュ�� �ゥ�ゥ�� �幗葺�、. �ク�� �ソ�� �� ��株 �鷺巡� ��シ�エ 德�, �ク�ャ�� ��クー�瀧ウ� �ク� �エ�懋ケ護ァ �エ�� �罷腰 �ク �エ�、 �エ�エ�、�� �ー�エ�ャ�、. �� �ャ�護捩 ���� �エ�シ�ー�シ �俯��一ウ�, ��エ�ィ� �ク�� �壱イ菩ぎ �ー��� �﨑エ �、�啄復 �俾イャ�� �懍亨嵂壱共. �ク�、�エ ��ア�� ��ぎ�、, �ク�ャ�� �川硫�� �肥「�梵�、�シ 德們揆 﨑ゥ�俯ゥエ �賀ー倣復 �ー��シ �誤豆�エ�シ �� �壱共�� ��擽�壱共. �ク�� �エ�� �壱イ菩攪 ���ャ�・�� �﨑エ 嶹菩共德� �ィ�ャ�俾ウ�, �ク�� �ク�ソ�作濫 �、��乱�� �ャ�ゥ﨑� �� �溢揆 �醐復 ��楫��唖�、�エ 﨑懋ー�� ���ャ�尖共. + +�ク 弡� ���ャ�罷・エ�� �� �ャ�� ��エ�ィ�� �尖鋸�シ�� �樌擽嵂一ウ�, ��エ�ィ� �壱イ� �川イエ�� �﨑エ�罹株 ��� �エ﨑エ﨑們ァ �サ嵂溢ァ�� �ク��豆�� 巐ィ�シ�� �﨑ュ﨑俾ウ� 巐醐半﨑俯株 �ゥ�簿豆�� �﨑エ �ー�ク �� �溢来�、. ���ャ�罷・エ�� �ク �喜捩 �、增ャ�� �ー���� �喜桷��擽 �戦ヤ嵂一ウ�, �・�ィ �ー�ャ ��。ア�� 弡誤・ュ﨑俾イ� �エ�� �専ー ��� �エ �尖ヲャ�� �壱共�� ��揆 �ィ�ォ�� �們来�、.]], "_t") +t([[#{bold}#Chapter Two: Rise of the Devourer#{normal}# + +#{italic}#"There are no such things as obstacles, no such things as impossibilities. When a problem presents itself you use your head and your fists, and you remove the problem. If you cannot punch you kick, and if you cannot kick you bite, and you do not unclench your jaws until the thing that was a problem is a problem no more." +- Sayings of Garkul the Devourer#{normal}# + +The next spring Verikor brought Garkul to the tribal council, when each of the leaders of the tribes met. Wargon the elder headed the meeting, as they heard reports from the happenings in each tribe. + +Garkul listened patiently until one of the western tribes briefed about an attack on their base by the halflings, and he stirred as he heard about how their warriors had fallen to the Eldoral slingers and mages, but Verikor bade him be still. There were mutterings from some of the other tribal leaders, but Garkul was shocked that none called for an avenging strike. + +Wargon stayed silent and contemplative, but when the mutterings died down he raised his voice. "These are terrible events, but little can be done. To attack back would be to draw attention to ourselves, to invite further destruction. We must remain silent, perhaps-" + +"Fangless dog!" shouted Garkul, standing up suddenly, no longer able to control himself. "You have no teeth! We should fight back, we should teach them a lesson for daring to assault our tribes!" + +Wargon seethed with rage at the insult, and gestured for several guards to chop down the young warrior. Garkul tensed as he saw them reach for their weapons, ready to fight back against the whole room if needs be, but Verikor swiftly stood up to intervene. "Elder, forgive the boy; he is young and keen for battle. It is my fault for bringing him here, I accept full responsibility." + +Wargon's eyes turned to slits as he looked at the spellmaker. "You would take this boy's stead?" Verikor gravely nodded, and a thin smile crossed the elder's lips. Long had he suspected the mage of building up secret forces, and now he saw a chance to remove a potential rival. He motioned to the nearest guard, who advanced on the unresisting mage and slit his throat. + +Garkul remained motionless, staring hard at the elder. Wargon's slitted eyes rested on him for a moment, but the stare made him uneasy. Turning to one of the guards he said, "I do not like the look in this one's eyes. Put out his right eye, and then let him go." Garkul did not flinch as the guard took the knife to his face, and his left eye remained fixed on Wargon as the right was cut open and blood poured down his face. + +He returned to his tribe and had the wound tended, but would accept no patch on it, and the name of Garkul One-Eye was laid on him. People asked, "How do you now intend to stand for leadership of our tribe when you have but half vision?" But Garkul responded, "I see more than all others, and I will lead this tribe and more besides." + +He awaited his vengeance till he deemed the time right, and at the next tribal council he arrived with twenty of his followers. When he was refused entry he batted away the guards with a single swipe of his fist. He marched towards Wargon whilst his warriors surrounded the tribal leaders. "So, fangless wolf," he growled. "Will you fight me now?" + +Wargon clenched his teeth, and not wanting to appear weak he reached for his daggers and sprung at the challenger. But Garkul grabbed both of his arms, and in a swift movement tore them from their sockets. Then he seized the screaming elder by the head, digging his nails into his flesh, and pulled the face close to his own. He opened his jaw over Wargon's right eye and bit down sharply, shearing the orb from its socket, before tossing back his head and swallowing the eyeball. Then he turned to the other eye and did the same, black blood running down his chin as he chewed through the squelching flesh. + +He dropped the twitching body on the ground, bent over it and pummelled his fist down on the wounded head, cracking Wargon's skull apart and smashing out all his teeth. He turned then to the other leaders and cried, "See?! For each eye one takes from me, I take two! Follow me, and I will kill two halflings for every one they take of us. There will be no more snivelling and sneaking - we will rise up and bring a blaze of wrath across the lands!" Confronted by Garkul's strength and surrounded by his warriors, the tribal leaders without hesitation all agreed to follow him. + +So ended the name Garkul One-Eye, for a new name was born: Garkul the Devourer. The teeth of Wargon he collected and made into a necklace, and he added more teeth to it as he dealt with dissent amongst the tribes, until all followed him without question.]], [[#{bold}#��2�・: 尞ャ�晧梵�� �ア�・#{normal}# + +#{italic}#"�・���シ�エ�シ�� ��捩 ��ウ�, �一ー�・�エ�シ�� ��巡 ��共. �エ�、 �ク�懋ー �シ�エ�俯ゥエ �、 �ク�ャ� �シ�ケ�� �ィ�� �ク�罹・シ ��腹���、�シ. �護平 �シ�ケ�壱巡 �懋クク�壱巡 﨑� �� ��ウ�, �シ�エ�ッ�� �俯巡 ��共�エ, �ク �ク�懋ー �罷株 �ク�罹据� �喜揆 �語ケ護ァ 奓ア�川� 德們揆 �シ� �壱攵." +- 尞ャ�晧梵 ��エ�ィ#{normal}# + +�エ�ャ﨑エ ��乱 ���ャ�罷・エ�� ��エ�ィ�� ��ア 尞餓攪巐護乱 �ー�、�罷共. �� ��ア�� ���梵�、�エ �誤x�� �ィ��擽�壱共. �倆嚮�� ���梵�� �・�� ��、�シ��, �ク�� �� ��ア�川� �シ�エ�� �シ�、�� �﨑エ �エ���シ �幀ウ� �溢来�、. + +��エ�ィ� �懍ェス�� �エ�� ��ア�エ 﨑倆伯��豆�専イ� �オ�ゥ�� �幗葺�、�� �エ���シ 﨑俾クー ��ケ護ァ�, ��醐梭 �」���� �溢来�、. �ク�ャ�� �ク ��ア�� ��ぎ�、�エ �俯巡��攪 妤ャ�晝セシ�、�シ �壱イ菩ぎ�、�専イ� �ー�ャ�誤共�� ��ゥ�� �エ�エ�ャ�罹株 �ャ�ー� �逸失﨑エ�護ァ��, ���ャ�罷・エ�� �ク�専イ� ��醐梭 �溢愍�シ�� �戦毎�、. �、�ク ��ア�� ���梵�、�エ �ス�� �逸初�� 﨑俾クエ 嵂溢ァ��, ��エ�ィ� �ク�、 �� ��オャ�� �オ�� �エ�シ�ー�シ �シ�エ� �危株 ��乱 �ゥ�ゥ�� �幗葺�、. + +��、� �ー�ゥ德� �晝ー�揆 﨑俾ウ� �壱共�, �逸初�、�エ ��シ�餓梵 �ゥ�誤ヲャ�シ �廷��、. "�肥ー削復 �シ�エ�エ 﨑們ァ��, 﨑� �� �壱株 �� �ー�� ��共. �俾イゥ�� �們��� �エ �、�ク ��。ア�、�� �シ�俯・シ �護牟��, �� �珠捩 甯語エエ�� �エ�エ�� �� �壱共. �ー�ー ��ァ� ��ャエ �シ�� ��来�、�� �ッ�エ �溢牟�シ-" + +"�エ�ィ ��株 �� �呷捩 ��!" ��エ�ィ�エ �卓梵�ー �シ�エ�罹ゥー �誤ヲャ�、�、. �罷株 �ク�� �俾ー ��来�、. "�エ ��氈�エ �壱⊂�シ! �ー�ー �樌� �ク�護幣 﨑罹共, �ー�ャ ��ア�� �オ�ゥ﨑� �エ�ゥ�� �壱豆�専イ� �ク ���シ �瀧�德� ��エ�川、們幣 﨑罹共��!" + +��、� �ク �ィ�菩乱 �俯・シ �ィ�一ウ�, �ス��ウ瀧豆�専イ� �川ァ楠紛 �喜捩 ��ぎ�シ ���エ ��ヲャ�シ�� ��毎�、. �ク�、�エ �エ�ー�シ �、�� �、��、�� ��エ�ィ� �溢搆�� �、�。��, 﨑�囈﨑俯共�エ �エ �ゥ�� �ィ�川凰�� �ク�ク 夋懍┷�シ �ィ嵂溢ァ��, �ァ�罷。� ���ャ�罷・エ� �シ�エ�懍� �餓符 �ー�、. "�・�罹鋸, �エ ��擽�� �エ��シ �ゥ�懦紛 �シ�ュ�懍丶. �ク�� ��ァ� �伎ウ� �ク��� 﨑俾クク �罷攵�� �溢慣�壱共. �懋ー �ク�シ �ャ�ー�� �ー�、�肥愍���, �ィ�� ��桷� �懋ー ����オ�壱共." + +��、�エ �溢揆 ��俾イ� �ィ�� �シ�ク�懍梠�尖・シ �エ�俯共. "�ク �ャ�� ��� �護揆 �幀イ��、�� �エ�?" ���ャ�罷・エ�� �川螺�エ ���罹・シ ��黒���, �ク�ャ�� �・�懍攪 ��唖�� ��捩 �ク�語ー ���ャ�尖共. � �専ー �ャ�卓愍�� ��ャ�ー ��紛 �壱イ菩ぎ�、�� 弡壱�ィ�懦う�� �壱腰 �� ��旧� �們峡﨑俯腰 �ィ��, ���ャ��攤 �ス��梵�シ �懋アー﨑� �ー巐語ー �晝クエ ��擽�、. �・�罹株 ��・ ��護垓 �ス��ウ卓乱�� ��揆 �エ�ク��, �ク�� �シ�� �﨑ュ﨑們ァ �危株 �壱イ菩ぎ�専イ� �、�� �ク�� �ゥ�� ���壱共. + +��エ�ィ� �ー�� �溢カー �懍� �・�罹・シ �ク�、�エ�� �溢来�、. ��、�エ �護。ア�� �ャ �溢揆 﨑俾ウ� �ク�シ ���� �溢」シ�エ�俯共�, �ク �壱ケ幗乱�� �一クク﨑ィ�� �専シ壱共. �・�罹株 �ス��ウ� 﨑俯x�専イ� �戦毎�、. "� ��晧攪 �壱ケ幗擽 �溢搆�� �� �罹株�ー. �、�ク�ス �溢揆 �ク��, �� �� �ク ��� �� �ャ�シ." ��エ�ィ� �ス��ウ卓擽 �川侠�� �シ�エ�� �シ�� �、�エ��� �ク�呱巡 﨑們ァ �喜葺�シ�ー, �、�ク�ス �溢擽 �俯�、�� 嵓シ� �シ�エ�� 夋�� 彧尖・エ�� �溢揆 �誤巡, �シ�ス �溢捩 �ャ��梭 ��、�� �ク�、�エ�� �溢来�、. + +�ク�� ��ア�シ�� �護符� ��イ俯・シ �俯」醐毎���, �壱劇�� 﨑們ァ �喜葺�、. �ク�ャ﨑們流 '�ク�溢攪 ��エ�ィ' �エ�シ�� ��ェ�揆 �サ�� �們来�、. �ャ�誤豆� "�エ�� �溢擽 﨑� �ス�野乱 ��株�ー �エ�サ�� �ー�ャ ��ア�� �� �エ�� �� �一イ��緋ー?" �シ�� �シ�壱共. 﨑們ァ�� ��エ�ィ� �エ��イ� ��オ嵂壱共. "�� �、�ク �尖豆�エ �シ �� ��株 ��揆 �シ �� �一ウ�, �エ� �エ ��ア�� �� �們捩 �ウ�シ�� �エ�� ��擽�、." + +�ク�� �オ�俯・シ 﨑俾クー ��胸﨑� �語ー �、�ー�シ �ー�、�ク��, �、�� �� ��ア 尞餓攪巐� ���� �﨑� �、�エ ��揆 ��呰葺�� �們┣�、. �餓符�罹株 �ス��豆� �シ�ケ�� 﨑� �溢愍�� �ー�ャ�ィ�ク�、. �ク�� �﨑俯豆�エ �俯ィク� ��ア ���梵�、�� �餓符�� �呷譜, �ク�� ��、�専イ� �、��罷共. "��, �エ�ィ ���� �瀧劇 �溢符." �ク� �シ�エ��アー�ク�、. "�エ�� �俯梠 �呷牟 �シ 奛誤ヰ?" + +��、� �ク ����梵�専イ� �簿ウエ�エ�� �カ� �喜符, �卓��� �ィ��� �専ウ� �エ�シ ��ャシ�壱共. �ク�ャ�� ��エ�ィ� �ク�� �啄券�� �呷棕��, �ァ�罷。� �ク奝オ�川� �ッ�エ �壱共. �ク�ャ�、 ��ェ�揆 ��エ�� �壱株 �・�懍攪 �ク�ャ�シ �川愍�� �� �。��, �戦��� �エ�尖共� �簿共�懦半 﨑� ��。�, �ク�� �シ�エ�� �専クー �シ�エ �樓ケ護ァ �ケ�ィ�罷共. �ク�� ��、�� �、�ク�ス �� ��。� 奓ア�� �誤ヲャ��, ���エ�ュ�� ���エ�シ�エ �一オャ�� �ク�� �ィ�ク �、��, �ク��� ���罹・シ �弥��� �ッ�エ�エ�� �溢阜�� �シ�ー�、. �ク�ャ���� �、�ク �ス �壱巡 �滝ー呷擽 �ッ�エ�エ �シ�ー��, �ク� �罹カ�ャ�� �エ�川揆 �ケ�� �懍サ、�シ 嵓シ� 奓ア�� 夋�� 彧俯��、. + +��緋アー�ャ�� �ク奝オ�エ ��愍�� �ィ�エ�語ウ�, ��エ�ィ� �一オャ�作擽 �・ �ォ�ー �ク �ク�ャ�尖共� �シ�ケ�� �エ�ャ��, ��、�� �専ー懋ウィ�� �ー�ー�ー��ヨ�� �ク�� �エ�ィ�� ��共 ���、���ク�、. �ク�� �、�ク ���梵�、 �ス�シ�� �ク�� �誤ヲャ�� �ク��野来�、. "�、��?! �エ�護� �溢揆 﨑俯x ��ク�肥愍��, �� �� �罹・シ ��ク�罷共! �� �ー�シ�シ, �エ� �ス� �、增ャ 﨑� ��胸 﨑倆伯��揆 �� �� �ス�ャ ��ヲャ���、. �ク�エ�� �ィ�エ ��エ�� �エ �エ�� �晧擽�、 - �ー�ー �エ�� �シ�エ�懍�, �エ ��揆 ����� �逸��ク ��擽�、!" ��エ�ィ�� ��ぎ�、�専イ� �俯洳�ク�ク ��。� �ク�� 德們揆 �ゥ��復 ��ア ���梵�、� �尖ァ川螺�エ �ク�シ �ー�エ�ー�� 﨑們��、. + +�ク��イ� �ク�溢攪 ��エ�ィ�エ�シ�� ��ェ�捩 �ャ�シ��� �� �エ��愍�� �罷護来�、. '尞ャ�晧梵 ��エ�ィ'. �ク�� ��、�� �エ�ィ�、�� �ィ�� �ゥ�ク�エ�� �誤豆�一ウ�, ��ア�、 �エ��� �俯劇 �俾イャ�、�� �俯ヲャ﨑俯ゥエ�� �ゥ�ク�エ�� �エ�ィ�� �� �」�壱共. �ク��イ� �ィ�専ー �ク�� �サ�� �ー�エ�� �們来�、.]], "_t") +t([[#{bold}#Chapter Three: Bringer of Pyre#{normal}# + +#{italic}#"Fire is a symbol all races understand. To burn is to destroy utterly. When I conquer I leave behind fire - every house, every field, every corpse, burnt to a cinder. This is a sign of our dominance, and the word of it spreads amongst our enemies. To them I become a living, unquenchable flame, and the sight of my army fills them with the dread of incineration." +- Sayings of Garkul the Devourer#{normal}# + +Garkul united the tribes swiftly and effectively. He reorganised them, joining together the warriors and the wyrmics into their own bands, encouraging competition between them. Seeing the strength of the mages he split them in two, one for the elements, and one for corruption and death, and he encouraged them to compete against each other further. He said that only orcs could compete against other orcs, for the other races could never compare. Only through competition with ourselves could we achieve our true strengths. + +He organised protective groups around the orcish territories, so that any attacks from the other races were quickly put down. But the halflings saw our increased organisation, and began to enlarge their scouting groups and bolster their patrols. Garkul saw that this could not continue any longer, and that the time was ripe to bring his plans to full fruition. He began to plan an attack on Barton, the largest Eldoral city in the region. + +The attack was made in the dead of night. Under the shadow of darkness his army marched towards the city walls, and they were not spotted until they were nearly upon it. When the guards let up a cry of warning they tried to close the city gates, but the orcish mages let loose a barrage of spells that tore the defences apart. The Barton army finally rallied and began to flood out of the city gates to meet their attackers, but Garkul ordered that balls of fire be shot into their midst, splitting the troops apart, so that his fighters could easily slice through the few that came through the gates, whilst the archers shot down those held back by the flames. The pyromancers continued to send conflagrations of flame over the city walls, and as the halflings inside tried to escape their burning homes a new chaos erupted. For Garkul had sent necromancers into the city in advance through the sewers, and hidden by arcane illusion they now began to raise the fallen halflings as their undead minions. People screamed as they saw their deceased loved ones suddenly rise as ghasts and wights to attack them. And no leadership could be found amongst the defenders, as Garkul had sent through stealthed assassins to strike them down at the moment of attack. As all resistance crumbled the great leader then let loose his berserkers and wilders into the city, and they tore through the streets butchering every last opponent. Within a few hours not a single halfling remained alive, and not a single cobblestone in the city was left unstained by their crimson blood. And Garkul's victory was truly transcendent, for not a single orc had been hurt in all the battles. + +When his troops asked what should be done next he stayed quiet for a moment, looking at a hill to the south of the city. Then he said, "Chop down wood from the forest nearby and bring it to the top of that hill. Then gather all the bodies from the city - every part of every man, woman and child - and construct atop the hill a mighty pyre." And his army did so, and did it quickly, for the word of Garkul now stood above all else in their minds. When the pyre was finished it was over 80 feet high, and crammed with the bodies of thousands of their victims. As dawn began to glow red on the eastern horizon they lit the pyre, and the flames rose up to make a mighty furnace, incinerating the fallen corpses. + +The pyre could be seen for miles around, and the other races sent out scouts to find out what it was. Garkul instructed his troops not to stop them, and the reports came back to the leaders of the other races of a butchery beyond all concept. Some could barely believe the words of their scouts, but the next night the same happened again to another Eldoral city, and the night after several towns in the region were burnt to a cinder. Garkul's army was sweeping forth in a blaze of wrath, and suddenly the peaceful world of the other races was falling apart. + +These early victories came easy, but as they advanced they met more resistance, as the races had more forewarning of their attacks. But Garkul was always master of any situation, and his strategy and tactics overcame all defences. And after each victory was always the great pyre, and our armies would chant songs of victory as the flames reached into the cold night sky. The battles would become known as the Pyre Wars, and the flames of conquest would spread across all of Maj'Eyal. + +Within three months the Eldoral kingdom was broken, and refugees flooded south to the halfling kingdom of Nargol, desperate to escape the deadly pyres. Garkul then consolidated his forces, building new bases in the conquered lands, before advancing out against the other races. None would escape the wrath of the people that had suffered so long from the attacks of the other races. Centuries of oppression had hardened us, and now the flames of vengeance that rose in our hearts could not be quenched.]], [[#{bold}#��3�・: �一クク�� �エ��株 ��#{normal}# + +#{italic}#"�溢捩 �ィ�� ��。ア�エ �エ﨑エ﨑� �� �壱株 ��ァ菩擽�、. �逸��エ�、�� ��捩 ����梭 甯語エエ﨑罹共�� �サ�エ�、. �エ� �簿ウオ﨑� �ウ�尖株 �一クク�� �ィ�ィ �川来�、 - �瀧巡, ��巡, �懍イエ��, �ィ�� �、, �ソ�罷ック� �們来�、. �エ��捩 �ー�ャ ��ー�� ��ァ菩擽��, �エ �エ�シ�ー�� �ー�ャ�� ��豆�専イ� 寘シ�� ��擽�、. �ク��イ� �壱豆�専イ� �� �エ�� �ィ�ャ�ー �シ�ィ�エ �� ��株 �一ス�擽 �俯株 ��擽��, �壱豆� �ー�ャ �ー��シ �シ�誤ァ壱共 �一クク�エ ���ャ�シ ��乱 �壱ヲャ�� �俯株 ��擽�、." +- 尞ャ�晧梵 ��エ�ィ#{normal}# + +��エ�ィ� ��ア�、�� ���削葺��, �� 巐ィ�シ��愍�� 奝オ﨑ゥ﨑們��、. �ク�� ��ア�� �ャ�ー��葺�ャ, ��ぎ�、�シ �ゥ�ク�、�� ��ー懍攪 ���、�� �誤豆�エ ��从 �ス��揆 �・�、﨑們��、. �戦復 �ク�� �壱イ菩攪 德們揆 �エ﨑エ﨑俾ウ� �溢来�シ��� �壱イ菩ぎ�、�� �� ���� �俯��壱共 - 﨑俯x�� �川��シ �、�ィ�� �尖豆��, �、�ク 﨑俯x�� 夋�ス�シ �ス�護揆 �、�ィ�� �尖豆��. �ク�ャ�� �ク�、�エ �、�ク ���� �壱イ菩ぎ�、�シ �ス��腹 �� �壱巡�� 﨑們��、. �ク�� �、增ャ� �ス��腹 �� �壱株 �エ �呷捩 �、增ャ �川擽�ー �、�ク ��。ア�、� ��オ尖巡 �們ァ �危株�、, �、�� ��从 �ス��揆 奝オ﨑エ�罹ァ� �ー�ャ�� ���倣復 德們揆 �サ�� �� �壱共�� �戦葺��、. + +�ク�� �、增ャ ����シ �エ嶸ク﨑俯株 ���、�� �ー�� �ー��葺���, �ク�ャ﨑們流 �、�ク ��。ア�、�エ �エ�、 �オ�ゥ�� 﨑俯鵠�シ�� ���エ�� ��封�們来�、. �ク�ャ�� 﨑倆伯��豆� �ー�ャ�� �ー�� �倣紛��� �壱株 ��揆 �溢ケ們ア俾ウ�, �川侠�、�� �菩ーー���シ �俯ヲャ�� �懍ーー��シ �エ�倣葺��、. ��エ�ィ� �エ �エ�� ��矯 �俯株 ��共�� 甯尖卿嵂一ウ�, ��溢擽 �罷。� �川侠�� ��嚶�エ ����梭 �ー�、�� �コ�� �誤攵�� �晝ー�毎�、. �ク�� �俯巡��攪 ��・ 增ー ��亨�ク �罷・エ奝オ�� �オ�ゥ﨑� ��嚶�� �ク�ー�ー �懍梠嵂壱共. + +�オ�ゥ� 﨑罹ー、�卓乱 �懍梠�們来�、. �ク�們ァ� �エ�� �作乱 �ィ�エ �ク�� �ー��� ��亨 �ア�ス�� 嵂・﨑エ ��オー﨑們���, �ア�ス�� �ー�� �、 �們揆 �語ケ護ァ �懋ー�据� �喜葺�、. �ス��ウ瀧豆�エ �ス�エ�シ �ク�、�� ��亨�� �ク�� �ォ�シ�、 嵂溢愍��, �、增ャ �壱イ菩ぎ�、�� �シ�ク �ク��� ����梭 �ー�ー�ー��ぎ�、. �罷・エ奝オ�� �ー�� �溢ケィ�エ �滝イー﨑們流 �ィ�オ�尖豆�� �樌擽﨑俾クー ��紛 �ア�ク �野愍�� �滕符�ク �們剩�シ��, ��エ�ィ� �ク�、 﨑懋ー�エ�ー�� 嶹肥両�ャ�シ �們符 ��豆�� �壱攵 �南愍�シ ��毎��, �ク �簿カ�乱 ����、�エ �一クク�� �罹ェゥ�� �。德� ��豆�� �們符 �ー�ャ�ィ�ャ�� �呷譜 ��ぎ�、� �ア�ク �野愍�� �們乖 �� �壱据�� ��豆�� �川何�� ���エ�俾クク �� �溢来�、. 嶹肥両���ャ�、� �ア�ス �壱ィク�� ���﨑エ�� �壱昆�エ�シ �們符�一ウ�, �ア�ス �溢攪 﨑倆伯��豆�エ �逸ム�� �卓乱�� 夋溢カ懦葺�、 﨑們梵 �壱。懍垓 �懍棗甯川擽 �誤豆�エ��� �溢来�、. ��エ�ィ�エ �エ�ク �簿�ケ���ャ�、�エ �壱イ菩愍�� ���﨑� ��。� 﨑們���・シ 奝オ﨑エ ��オー﨑們流, �ス� 﨑倆伯��豆�� �ク�ー�� 﨑們��ク�シ�� �シ�シ墲ィ ��擽�、. 﨑倆伯��豆� �シ� �� �護、啄復 �エ�、�エ �卓梵�ー ��、孖ク� ��エ孖ク�� �シ�エ�� �川侠�、�� �オ�ゥ﨑俯株 �滝イス�� �エ�ー ��ェ�揆 �壱��、. �戦復 ��エ�ィ�エ �エ�エ �川来�� �肥ざ�尖豆�エ �オ�ゥ ����乱 �・�ー�、�� ��共 �ー�ャ�ィ�ク�シ���, �ゥ�エ �。�川│ �ャ夋罹・シ �們慣﨑� �弴俾エ�エ ��来�、. 弡誤・ュ﨑� �弴俯。� �ィ�� �ゥ�エ �俯卿�エ �エ�溢ァ�� �ク�� �卓��ぎ�、�シ �川硫�� �肥「�梵�、�� ��亨�� �エ�一ウ�, �ク�、� �ー�ャ�シ 嶹罹ウエ﨑俯ゥー ��豆�� 﨑� �壱巡 �ィ�ー� �伎ウ� �ィ�� �、 �ス��、. 﨑� �懋ー�巡 �� �們ァ �喜符 ��亨 �溢乱 﨑倆伯��捩 �ィ 﨑� ��巡 �ィ� �伎イ� �們来��, ��攪 �専ー� 﨑俯x﨑俯x� 嵓シ�� �シ�、�� �們来�、. ��エ�ィ�� �ケ�ャ�� �ク�シ�尖。� 﨑俯釜�溢� ��� �シ�エ�壱株�ー, �エ ��握 �エ�エ �ィ 﨑� ��攪 �、增ャ�� �、�們ァ �喜葺�ー �誤ャク�エ�、. + +�ク�� �ー�ャ�、�エ �、�� 﨑エ�シ 﨑� �シ� �エ��攤� �サ�� �ク�� ���� �晝ー�葺�罷笈, ��亨 �ィ�ス�� �ク�菩揆 �罷攵�エ���� �戦毎�、. "�シ�� �イ�川� �俯ャエ�、�� ���エ�、� � �ク�� ��。� ��ク��シ. �ク�ャ�� �俯ゥエ ��亨 �溢攪 �懍イエ�、�� ��カ �ィ��攵. �ィ�尖蕩 �ャ�尖蕩, ��擽�� �ク�ク�エ�� �ー�ク�� �ー��巡 �ィ�ー� �専ウ� �ィ��. �ク��豆�� �ク�菩乱 �廷擽 �南符��, ��イュ�� �・�瀧鵠�ク�シ �誤豆 ��擽�、." �ク�� �ー��� ���ケ�� ���削葺�� �倆哩嵂壱共. �エ�� ��エ�ィ�� ���ケ� �ク �エ��ウエ�、�� �� �卓囈嵂一クー �誤ャク�エ�、. �・�瀧鵠�ク� ��┳�們梵 �ク �廷擽�� �エ�、 24�ク奓ー�シ �們来��, �們イ� �ャ�� �懍イエ�� �ス�ス德� �、�エ�ィ �溢来�、. �呷ェス �倆初���シ�� �餓捩 �幗擽 ���、�エ�ー �呷擽 孖ク�ー �懍梠﨑們梵, �ク�、� �・�瀧鵠�ク�� �溢揆 �呷��� �一ス�捩 �ケ�ャ﨑俾イ� �逸ム�ャ�シ, �ー�ャ�� �尖豆�� �懍イエ�シ �逸����、. + +�ク �一ス�捩 �� 墲ャ�罹ック奓ー �野乱�罹巡 �シ �� �溢来��, �、�ク ��。ア�、� �菩ーー��シ �エ�エ �エ�ィ �シ�エ �シ�エ�� �エ� 嶹菩攤﨑俯�、 嵂壱共. ��エ�ィ� �ク�� �ー�ャ�、�専イ� �ク �菩ーー��、�� �餓ァ �尖攵�� 嵂一ウ�, �ク�們� �、�ク ��。ア�、�� ���梵�、� �ク �エ�。�� �﨑� �エ���シ �幀イ� �們来�、. ��ェ� ���梵�、� �菩ーー��� �エ�シ�ー�シ �ー�� �ソ� �サ嵂溢ァ��, �ク �、�� �、�� �俯巡��攪 �、�ク ��亨�川� �滝ー呷捩 �シ�エ �護牟�語ウ�, �� �、�� �、�尖株 ��� �溢攪 �溢揆 �� �懋ー �ソ�罷ック� �們来�、. ��エ�ィ�� �ー��� ����� �一クク�� �ィ �ャ�ゥ�� 弴ゥ�ク�一ウ�, �、�ク ��。ア�、�� 尞駕剩�懍垓 �ク��株 �懍享��乱 �エ�溢。誤共. + +�エ��同 ��氈 �溢ース�ー�尖株 �川何�� �エ�シ�シ��, ��豆�� �川�� �懍��毎�ー�� �﨑ュ� �川�� �� �ー�ク�誤共. ��豆�エ �ス��乱 �ー�� �� 德們揆 �滕葺�ー �誤ャク�エ�壱共. 﨑們ァ�� ��エ�ィ� �エ�、 ��勦�川��� �・�呰葺�� ��啄毎��, �ク�� ��楫��唖� 﨑ュ�� ��豆�� �ゥ�エ�シ �ー�エ�們来�、. �ク�ャ�� �ク�ー �ケ�ャ �、�尖株 﨑ュ�� �ー�﨑� �・�瀧鵠�ク� �溢来��, �ー�ャ�� �ー��� �ク �一クク�エ �ィ��エ �、﨑俯釜�� �晨梵 �誤ァ壱共 �ケ�ャ�� �ク�俯・シ �壱��、. �ク ��握�、� '�・�� ��氈' �エ�シ�� �エ��愍�� �誤�、��� �們来��, �簿ウオ�� �一クク� �溢ヲ�'�川擽�� ��溜�シ�� 寘シ�ク �俾ー罷共. + +3�懍對�� �� �們ァ �喜符 �俯巡�� �母オュ� �エ�溢。語ウ�, �罹ッシ�、� �戦小�専クー﨑� ��。� �ク �一クク�� 嵓シ﨑エ �ィ�ス�� �俯・エ�ィ 﨑倆伯�� �母オュ�シ�� �ー�、�罷共. �ク�ャ�� ��エ�ィ� �ク�� �ー�ャ�、�� �ィ�� �簿ウオ﨑� ��乱 �壱。懍垓 �ー��、�� �エ�、﨑� �、 �、�ク ��。ア�、�� 嵂・﨑エ ��イゥ嵂壱共. �、�ク ��。ア�、�罹カ奓ー �、�ー �、�ォ�呷譜 ��奝オ�� �幗符 �罷腰 �尖豆�� �����, �ク ��オャ�� 嵓シ﨑� �� ��来�、. �� �ク�ー�� �ク�� �オ�菩捩 �ー�エ �菩攤﨑俾イ� �誤豆�一ウ�, �エ�� �ー�ャ�� ��エ �作乱 夋�、�ク �オ�們攪 �一ス�捩 �シ�ィ�エ �� ��イ� �們来�、.]], "_t") +t([[#{bold}#Chapter Four: Conqueror of West and East#{normal}# + +#{italic}#"Our strength must come through our pride, and our pride must rise from our strength. Many are our powers and abilities, and we are unified in our pride of them. Be proud in our great race and revel in the glories we can achieve together." +- Sayings of Garkul the Devourer#{normal}# + +For many years the great conquest could not be held back. Garkul marched across the lands, insufferable of any resistance. The Eldoral were broken, and they fled to their halfling cousins the Nargols in the south. The humans were split into many kingdoms, and Garkul began to pick them off one by one, leaving just a few isolated in the west and south. The Thaloren hid in their dark forests, penned in by the mighty orcish armies. The Shaloren tried to fight, and with their great magics they created grave opposition to the orcish troops, but gradually they were beaten back and forced to retreat to their capital in the south-west. The dwarves viciously defended their halls in the east, and Garkul could not penetrate their cities of stone, but he laid plans in place to take them through caves below. + +All the centre of Maj'Eyal was under Garkul's dominion - from the northern wastes to the southern lakes; from the Daikara Mountains to the western ocean. Orc patrols covered every valley and every field, and any enemies found were eradicated. Garkul's support was utterly unwavering, as every orc took new pride in their amazing achievements under his leadership. + +But victory was not complete, as many centres of power and resistance still remained, and the Nargol were still a grave threat from the south. Garkul was careful not to overreach, not to spread his forces too thin before victory was assured. He knew he must bide his time and build up his forces to their greatest possible strength. + +Then beneath the dwarven city of Reknor our scouts discovered an amazing thing - a Sher'Tul farportal. The blood mages studied it, and after some time they succeeded in activating it, and discovered a new land. It was the lost East, sundered from Maj'Eyal after the great cataclysm. Garkul saw here a great opportunity, and he instructed many thousands of young warriors and mages to be sent over to the east. There they formed training grounds where the military could train and practise to master their techniques before returning to join the wars in the west. Garkul named them the Prides, for he said here was were the strength of our race would lie, and here was what we would be most proud of. + +But while Garkul was busy establishing the Prides the Nargol king was planning a strategy of defence. He knew that the orcish armies would come for his kingdom soon, and he drew on the powers of his greatest strategists to prepare a force that could not be overcome. He summoned the mightiest alchemists from all the lands and together they laid plans for a creation that could not be beaten: the giant golem Atamathon. + +When Garkul next returned from the east he heard from his spies of great operations afoot in the Nargol kingdom, and he knew that he must face down the halflings. He did not know that it would be his last battle.]], [[#{bold}#��4�・: �罹ーゥ�シ �呱ーゥ�� �簿ウオ#{normal}# + +#{italic}#"�ー�ャ�� 德們捩 �ー�ャ�� �作ァ�罹カ奓ー ��シ 﨑俯ゥー, �ー�ャ�� �作ァ�� �ー�ャ�� 德們愍�罹カ奓ー �滕符�シ 﨑罹共. �俯ァ珠捩 ��豆�エ �ー�ャ�� 德們擽�� �・�・�エ��, �ー�ー �ク��豆�� �﨑� �作ァ�� �餓ウ、�、. �ー�ャ� �エ��イ� ��劇﨑� ��。ア�エ�シ�� ��揆 �尖梠�、�ャ�醐葺��, �ー�ャ� 﨑ィ�� �エ�ー �� �壱株 ��エ卓揆 �専イィ�シ." +- 尞ャ�晧梵 ��エ�ィ#{normal}# + +��劇﨑� �簿ウオ� ��強 ��ー� �エ�エ�誤共. ��エ�ィ� �ク �エ�、 �﨑ュ�尖巡 �エ﨑們ァ �伎ウ� ���シ ��懍ァ壱��、. �俯巡�� �母オュ� �エ�溢。語ウ�, �ク�、� 﨑倆伯�� �ャ�誤豆�エ �ャ�� �ィ�ス�� �俯・エ�ィ �母オュ�シ�� ��ァ晧ウ、�、. �ク��豆� �俯ァ珠捩 �母オュ�、�� ��龍�們来��, ��エ�ィ� �ク �母オュ�、�� 﨑俯x﨑俯x �オ�ゥ﨑們流 �ー�ュ �懍ェス�シ �ィ�ス�� ��ェ�ァ� �懍匣﨑俾ウ� �ィ�� �ク�晧亨�ー�、. 夋壱。罹�壱豆� �川侠�、�� �エ�川垓 �イ�� �ィ�壱株�ー, �賀ー倣復 �、增ャ �ー��� �倆紛 �ク�ウ�� ��梃 �エ�エ�� �、��螺�壱共. �ャ�罹�壱豆� �樌� �ク�ー�、 嵂一ウ� �、�罹。� �簿�・﨑� �壱イ菩揆 �ャ�ャ﨑們流 �、增ャ �ー��専イ� 增ー ����エ �們来�溢ァ��, �川�� 甯ィ奣エ﨑們流 �ー�ュ �ィ�懍ェス�� �壱株 �川侠�、�� �卓峡 ��亨�� 弡��﨑� �俯ー野乱 ��来�、. �懍寥嵓�豆� �呷ェス�� �壱株 �川侠�、�� ��亨�シ �ケ�ャ﨑俾イ� �ゥ�エ嵂一ウ�, ��エ�ィ�ー�ィ �ク�、�� �肥怱�� �� ��亨�シ �ォ�エ�エ�� �サ﨑們���� �ク ����� �ク�� ��亨 ��椨�ス�� �呟オエ�� 奝オ﨑エ �壱豆�� �俯ヲャ﨑� ��嚶�� �ク���、. + +��カ 嶹ゥ�エ��奓ー �ィ�ス�� 嶸ク�俾ケ護ァ, �、�エ�エ�シ �ー�・�奓ー �懍ェス�� �罷共�護ァ, �溢ヲ�'�川擽�護攪 �ィ�� �卓峡�� ��エ�ィ�� ��ー 﨑們乱 �溢来�、. �、增ャ �懍ーー�� 嶸滝ウ。�シ 尞餓幣�シ ��カ �川亨嵂溢愍�ー, ��豆�� �懋イャ﨑俯株 �餓亨 �誤ヲャ�シ �卓符 ���ク�、. ��エ�ィ�� �弴� �戦復 﨑懋イー�呷葺��, �ィ�� �、增ャ�、� �ク�� ��椈�川� �エ�ゥ﨑� ����豆�� �エ�ー �壱。ュ�� �専ク作峡�� �、�� �� �溢来�、. + +�ク�ャ�� ��ァ� ����復 �ケ�ャ�� ��笈�壱共. �ャ��梭 德們揆 �ィ�シ�ー �﨑ュ﨑俾ウ� �壱株 �エ�ャ�、�エ �ィ�� �溢来��, �ィ�ス�� �俯・エ�ィ �母オュ �戦復 �ャ��梭 �瀧劇﨑� ����エ�壱共. ��エ�ィ� �川侠�� �ケ�ャ� 嶹菩共﨑エ��ー ��ケ護ァ�� �ゥ�ャ﨑們ァ �喜愍�、 �ク�・嵂一ウ�, �瀧�・�、�� �壱ャエ ��げ�懦う� �喜愍�、 嵂壱共. �ク�� ���逸復 �懋クー� �、�ク �ー�、�ャ�エ�� �懋ー菩攪 �瀧�・�� 墲、�誤ざ�シ 﨑罹共�� ��揆 �語ウ� �溢来�、. + +�ク �エ弡�, �ー�ャ�� �菩ーー�� �懍寥嵓�攪 ��亨 �逸〓� �﨑們乱�� ��」シ ��シ�エ ��揆 �懋イャ﨑們��、. �罷。� �尖・エ'妤エ�� �・�ー�ャ �ィ�尖ャク�エ�壱共. 嶸壱ァ壱イ菩ぎ�、�エ �ク��揆 �ー�ャ﨑們���, �シ�� ��們ァ �喜符 �ク��揆 �瀧徐�懦う�� �ー �ア�オ﨑們流 �壱。懍垓 ��揆 �懋イャ﨑俾イ� �們来�、. �ク ��擽 �罷。� ��牟��ヲー �呷ェス ��呷愍��, ��ゥ� �ケ�� �溢ヲ�'�川擽�護乱�� �ィ�エ�ク �們乖 ��擽�壱共. ��エ�ィ� �ク ��乱�� �餓棗﨑� ���ャ�・�� �エ�俾ウ�, �們イ懍乱 �ャ﨑俯株 �喜捩 ��ぎ�、�シ �壱イ菩ぎ�、�� �呷ェス ��愍�� �エ�エ�シ�� ��毎�、. �ク�、� �ー�� �懍ェス�� ��氈�� �ク�﨑俯洳 �護符��ー ��ケ護ァ �川侠�、�� �ー���� �一ウ��ヲ�� �� �壱株 弡壱�ィ�・�� �誤豆�壱共. ��エ�ィ� �ー�ャ ��。ア�� 德們擽 �エ�ウ�� �溢愍�ー, �ー�ャ� ��・ �尖梠�、�ャ�醐紛�シ 﨑� ��擽 �壱株 �ウ�エ�シ�� 﨑俯ゥー, �ク�ウ�、�� '�作ァ' �シ�� ��ェ�葺��、. + +�ク�ャ�� ��エ�ィ�エ �作ァ�、�� �ク�ー�尖攵 �肥● �呷譜, �俯・エ�ィ�� �菩捩 �ゥ�エ ��楫�� �懋ウ� �溢来�、. �溢捩 �、增ャ �ー�� �ク��喜符 �川侠�� �母オュ�シ�� �ャ ��擽�シ�� �ク �語ウ� �溢来��, �ク�們� �懋ウ��� ��楫��、�� 德們揆 �誤�、 �壱劇�� 甯ィ�ー﨑們ァ �危株 �瀧�・�� �誤豆�エ�エ�、 嵂壱共. �溢捩 �溢ヲ�'�川擽�� ��溜�川� �懋ウ��� �ー�溢唖�ャ�、�� �壱洳�ィ�俾ウ�, �ク�ャ﨑們流 ��。� ��株 �懋ー菩攪 �滝クー�シ �誤豆�エ�シ ��嚶�� �ク���、. �ク �ー�シ�シ�エ �罷。�, �ー� �ィ�� ��ム�溢除�エ�壱共. + +�呷ェス ��呷乱�� �護符�ィ ��エ�ィ� �ク�� �ゥ�尖豆�罹カ奓ー �俯・エ�ィ �母オュ�川� ��哩�� ��イュ�� ��嚶�� �﨑� �エ�シ�ー�シ �」�� �們来��, �ク�� 﨑倆伯��豆�� �俯糖�� �ー�ャ�ィ�、�シ 﨑罹共�� ��揆 �ィ�ォ�� ��握 ���乱 �們┣�、. �ク�ャ�� �ク��擽, �川侠�� �溢ァ�� ��握� �� ��擽�シ���� �護ァ �サ嵂壱共.]], "_t") +t([[#{bold}#Chapter Five: Fall of the Mighty#{normal}# + +#{italic}#"A true warrior never dies. His fall may come on the battlefield, but it is a fall to inspire all others who follow him. He lives on in their every thrust, every parry, every swipe. Whilst blood still spills in his name a warrior is immortal." +- Sayings of Garkul the Devourer#{normal}# + +Garkul gathered a force together to take on the Nargol kingdom, striking south at their centre of power. It was not a force as strong as he would have liked, for many troops had been sent east to establish the Prides, but he knew he must quell any resistance from the halflings before it was too late. + +He marched with care towards the southern city, with minor skirmishes along the way. As he approached the capital he saw the halfling armies ready, with over ten thousand troops organised into units, ready to defend their kingdom. Garkul had only five thousand with him, but he knew that his warriors were far stronger, and that with his tactics they would easily prevail. But still a nervousness was in him, and he advanced his troops with caution. + +The orcs reached a tilled field, and the halfling army stood on the other side, waiting. Garkul eyed the ground suspiciously, but as the halfling slingers began to fire at them he knew he must act - he gave the order to attack. His warriors charged with speed towards with enemy, with his mages following behind, but as they neared their foe there was a sudden tumult in the ground. The fighters were knocked back as the earth tore open and a massive hand rose up, followed by a gigantic head. Slowly rising forth from the ground they saw a monster of unparalleled size - it was the giant golem Atamathon. Long had the halfling alchemists worked on it in secret, crafting its body of marble and its joints of voratun, setting a thousand rubies into each of its eyes and imbuing it with unrivalled power. Carefully had the strategists laid the trap, leading Garkul's army to this place with precisely timed skirmishes, waiting for the right moment to reveal their awe-inspiring weapon. + +The orcish troops flailed against the golem, battering their weapons against its solid feet, but to no result. The mages fired spells of fire and ice at its chest, but they were reflected away without effect. Then the halfling alchemists stood forth and channelled their energies through the golem, and its ruby eyes glowed brightly before a beam of flames erupted and burned down on the orcish troops. The golem marched forwards, each step crushing dozens of warriors, whilst its beaming eyes tore through the ranks of mages. Then the alchemists joined in throwing bombs, and the slingers fired shot after shot and a great massacre began. + +Garkul saw his troops in disarray, and knew that against this new weapon none of his army could prevail. He ran to his wolf-riders and grabbed the greatest beast, a vicious warg over ten feet long, and mounting it he charged into the fray. He rushed the wolf straight towards the giant golem, and made it leap towards the monster's towering chest. The golem swiped down a massive fist that smashed the warg apart, but Garkul jumped at the last moment and grabbed onto the golem's head, and drawing out his axe he swept it into one of the ruby eyes, shattering it. + +Then the golem reached with both hands and grabbed Garkul by the arms, and his axe fell to the ground below. Atamathon held tightly to the great orc's limbs in its marble grip, and proceeded to try and rip them off. But Garkul flexed his muscles with all his strength, and resisted the might of the golem, and slowly he began to twist the golem's fists forwards, drawing him closer to monster's head. When he was close enough to that marble brow he smashed his head forwards against it, and the ringing sound of his steel helm hitting the solid stone tore through the air. The golem shuddered a moment, and Garkul headbutted it again, and his steel helm was torn from his pate. Once more he thrust his head forward, and the impact made a deep gash across his temples, but the thick marble of the golem's head was also dented. Another headbutt was launched forth, and two more as the golem's skull began to crack apart and its legs gave way beneath it. Garkul turned his bloodied head to the sky and roared before delivering a final fatal plunge of his head. His brow met the thick marble, and the golem's head shattered apart beneath the force. The golem collapsed, and Garkul with it. Thus fell the giant golem Atamathon, and its like has not been seen again. + +At this the halflings were dismayed, for though the orcish troops were decimated their mighty weapon was also broken. Then they advanced towards the ruins and saw movement within, and before them rose Garkul the Devourer. His head was gashed and bloodied, and his arms were badly bruised, but he had recovered his axe and now faced them with a grin. + +He saw he was alone now, for what had remained of his army had been finished off whilst he had battled the golem, and though they had fought well there still remained ten thousand troops before him. But he grinned, for he was a warrior true, and never more happy than when on the battlefield, facing foes insurmountable. He charged. + +The bodies soon piled up in his wake as he tore through the halfling troops. He shrugged off blows against him, and swung his axe before him. He cleaved through skulls and sliced through armour and flesh and bones. When they tried to grab his weapon from him he punched them away, or bit through their throats. He laughed as he danced around his enemies, blood spurting up from their wounds and raining down over his face. Hundreds fell beneath his blade before the axe cracked and broke, but still he gripped the shaft and stabbed and clubbed and swiped. + +Then the alchemists threw their bombs at him, scorching his flesh. And the archers and slingers fired at him, their arrows piercing his skin and their shots bruising his body. But Garkul roared a mighty warshout, and the arrows and shots in the air were shattered, and the ground before him tore apart. He grabbed two waraxes from the bodies nearby and rushed towards his attackers, raining down blows on them with each hand. The halflings surrounded him, and attacks came from all sides, but he carried on fighting furiously. + +But the fight could not carry on forever. A stab from a sword crippled his leg, and a blast from a bomb blinded his eye, and though he continued to battle, wading through the corpses around him, blood now seeped through cuts all over his body. The blades of the axes he wielded became cracked and dented, and he was left wielding the shafts as clubs. He swung them through the troops before him, until his movements slowed to a stop, and the alchemists rained down bomb after bomb until his charred corpse moved no more. So died Garkul the Devourer, though his body stayed upright even in death, clutching his weapons above his head, and standing atop a field of over ten thousand bodies. For when the halflings counted their numbers after, only a few hundred remained. + +Our forces never full recovered from the loss of our great leader. The wars continued, but without his strategies failure became more frequent. Eventually the other races began to fight back, and we were driven from our homeland. But the spirit of Garkul remains with us all, and his lessons stay in our hearts and minds. One day we will return to the place of his birth, and the glory he began shall be completed - Maj'Eyal will be ours.]], [[#{bold}#��5�・: �ー�ャ��� ��寉#{normal}# + +#{italic}#"���倣復 ��ぎ�� �ー�� �ス� �危株�、. ��棗�川� �ー�ャ�� �� �溢ァ��, �ー�エ�� �尖豆�� ���エ�懦う�ー ��紛�� �ー�ャ��� ��擽�、. ��ぎ�� �ク�、�� �誤・エ�ー 﨑俯x﨑俯x��, �尖ざ�ー 﨑俯x﨑俯x��, �ク�ャ�� �エ�ー 﨑俯x﨑俯x�� �エ�� �ィ�ャ�� �壱共. �ク�� �エ��愍�� 嵓シ� 彧ゥ�誤�、��� 﨑�, ��ぎ�� �壱ゥク�エ�、." +- 尞ャ�晧梵 ��エ�ィ#{normal}# + +��エ�ィ� ��攪 �ク�ー��ク �ィ�ス �俯・エ�ィ �母オュ�� �俾クー ��紛 �瀧�・�� �ィ�俯共. �俯ァ珠捩 �卓ぎ�、�エ �作ァ�シ �エ�、﨑俾クー ��紛 �呷ェス ��呷愍�� � �溢来�ー �誤ャク��, �ク� �ィ� �瀧�・� �エ�懋ケ護ァ�� ��葺�エ ��ア﨑� 寬ク�エ�壱共. 﨑們ァ�� �ク�� �壱ャエ �ヲ�ー ��乱 﨑倆伯��豆�� �﨑ュ�� �誤ヲャ�卓符�シ 﨑罹共�� ��揆 �語ウ� �溢来�、. + +�ク�� �語キ罹ェィ �川��揆 �俯・エ�エ�� ���啄葺�� �ィ�ス�� ��亨�� ��イゥ嵂壱共. �卓峡 ��亨� ��護寥��� �シ�護揆 �俯株 﨑倆伯�� �ー�� ����。� �ィ�ャ��, �川侠�、�� �母オュ�� �墲ャ 夋懍┷�シ �溢ケ� ��擽 �エ��、. ��エ�ィ�専イ� �卓ぎ� �、�� �ィ�畷ー野乱 ��来���, �ク�� �川侠�� �ー�ャ�、 �ス�エ ��、�エ�、 弡ィ�ャ �� �倣葺�ー ��楫��唖�� �� 嶹懍圸﨑俯ゥエ �ス�� �エ�ク �� �壱共�� �ク �語ウ� �溢来�、. �ク�シ�尖巡 �一オャ﨑俾ウ� �ク�� �、�� �溢譜﨑ィ�� �専サエ, ���啄葺�� ��ァ�毎�、. + +�、增ャ �ー��� �ス�卓ァ�� ��ーゥ嵂一ウ�, 﨑倆伯�� �ー��� �ク �樌捩寬ク�川� �ー�、�ャ�� �溢来�、. ��エ�ィ� �シ�� ��揆 �シ�俾ケ伎イ� �エ寬エ�、���, 﨑倆伯��攪 妤ャ�晝セシ�、�エ �オ�ゥ�� �懍梠﨑們梵 �� ��エ﨑� �懋ー�擽 ��共�� �ク �ィ�ャ�俾ウ�, �オ�ゥ ���ケ�� �エ�ク�、. ��ぎ�、�エ ��豆�� 嵂・﨑エ �語イゥ﨑們���, �壱イ菩ぎ�、�エ �ク �、�シ �ー�尖共. �ク�ャ�� �卓ぎ�、�エ ��豆�専イ� �、�、�エ��, �卓梵�ー �罹ー卓攪 ��擽 彧罷豆�ャ�ー �懍梠嵂壱共. ��擽 �壱攵��エ�� ��ぎ�、� �、�� ��、�ャ��, �ク 寀溢乱�� �。�啄復 �川擽 �滕符�俯鵠��, �ァ�エ�エ �ー�﨑� �ク�ャ�� 孖�エ�們剩�、. �ソ�� �� ��揆 �簿巡�� �ー�﨑� �エ�シ�エ ��乱�� �懍イ懦梭 �シ�エ�俾クー �懍梠嵂壱共. �罷。� �ー� �ィ�� ��ム�溢除�エ�壱共. �ク奝オ� ��ャ�晧擽�一ウ� �ー�ー��� �エ�シ妤ー�エ�溢愍�ー, �們イ� �懍攪 �ィ��。� �誤豆�エ�ク �壱徐�川乱�� ��腹 �� ��擽 �簿�・﨑� 德們擽 ��豆�エ �溢来�、. 﨑倆伯��攪 �ー�溢唖�ャ�、�エ ��ー�ャ�� �、�� �懋ー�揆 �、�ャ �誤豆�エ�ク ��擽�壱共. ��楫��、� ���啄葺�� �語キ罹ェィ �川��揆 ����葺�ャ ��エ�ィ�� �ー��シ �エ�ウ�シ�� ���ク﨑エ, �川侠�、�� �ス�エ�懍垓 �滝クー�シ ���エ�シ �懋ー�揆 �ー�、�ャ�� �壱腰 ��擽�、. + +�、增ャ �卓ぎ�、� �ィ�� �樌乱�� �エ�・嵂壱共. �エ�ー�� �ィ�ィ﨑� �懍揆 �� �溢揆 �エ�ャ�� �尖巡, 彧��瀧巡 �們ァ �喜葺�、. �壱イ菩ぎ�、�エ ��エ甯作乱�、 嶹肥両�シ �シ�護揆 �們符 �尖巡, 孖母イィ �俾ー� �川擽�壱共. �ク�ャ�� 﨑倆伯�� �ー�溢唖�ャ�、�エ �們��� �ィ�們乱 �尖ц��シ �卓、卓亨�ー��, �ィ�們攪 �ィ�� �溢擽 �晝イ� �幎x�罷笈 嶹肥両�� �卓│�� �們符�エ�エ �、增ャ �卓ぎ�、�� �溢ざ�尖共. �ィ�們捩 �樌愍�� ��ァ�葺�ー �懍梠嵂一ウ�, 﨑� �ク�� �ク�� �誤ァ壱共 ��ぎ 﨑� �エ�ャ�シ �畷ー滕愍�ー �溢乱�� �卓│�� �們符 �壱イ菩ぎ�、�� �「�エ ���ク�、. �ー�溢唖�ャ�、�� �エ�� 尞ュ夋�揆 �們ァ�ー �懍梠嵂一ウ�, 妤ャ�晝セシ�、�� �喜桷��擽 �ャ�ゥ�� 﨑俯ゥー ��イュ�� �懍棗甯川擽 �護牟��� �們来�、. + +��エ�ィ� �卓ぎ�、�� ��エ�エ �エ�溢ァ�� ��揆 �エ�俾ウ�, �川侠�� �ー�ャ�、�護愍�罹株 � ���エ�ー�シ �ー�� �ー�ャ�ィ�エ �� ��共�� �ク �ィ�ャ�俯共. �ク�� �瀧劇�ー�俯豆�専イ誤。� �ャ�、� ��・ 增ー �� - 增ャ�ー� 3�ク奓ー�シ �俯株 ��エ�ク�シ �ィ�シ�。��, �ァ�罷。� �ャ�シ夋���� �語イゥ嵂壱共. �ク�� �瀧劇�シ 夋�� �ー� �ィ�們揆 嵂・﨑エ �ァ�・ �溢」シ﨑們流, �ク �エ�シ�� �ー�﨑� �ク奝オ�� 嵂・﨑エ �ー�エ�、�壱共. �ィ�們擽 �。�啄復 �シ�ケ�� 弴俯遭�ャ ��エ�ク�シ �ー�ー�ー��ヨ���, ��エ�ィ� �ク ����乱 �戦売﨑們流 �ィ�們攪 �ク�ャ�シ �呷棕�俾ウ�, ��⊂�シ �シ�エ �ィ�� �� 﨑俯x�尖共 弴俯遭�ャ �ー�ー�ー��ヨ�、. + +�ク�ャ�� �ィ�們擽 �卓��シ�� ��エ�ィ�� �呷棕�俾ウ�, �ク�� ��⊂�� ��愍�� �ィ�エ�ク ���ク�、. ��ム�溢除� ��ャ�� �川愍�� ��劇﨑� �、增ャ�� 甯罷共�ャ�シ �� �。��, �ク奝オ�川� �ッ�エ�エ�、�� 嵂壱共. �ク�ャ�� ��エ�ィ� �ィ德們揆 �、﨑エ �ィ�們攪 �エ�・�� �﨑ュ嵂一ウ�, �ー�溢畠 �ィ�們攪 �シ�ケ�� �樌愍�� ��朽�エ�� �ク �エ�シ�� �ク�ャ� �川�� ��護寥��� �誤豆�壱共. ��ャ�晧愍�� �� �エ�一ー �ゥ��梭 ��護寥�� �懋ー�, �ク�� �菩ケ俾クー�シ ���ク�� �ク�� �菩イ� 妤ャ�ャ� �ィ�ィ﨑� �語ウシ ��ェ嶸, �「�エ�� �ッ﨑� �誤ヲャ� �ク�、寘シ�誤共. �ィ�們捩 ���� 弴們イュ���, ��エ�ィ�エ �、�� 﨑� �� �菩ケ俾クー�シ ���ャ�� �菩イ� 妤ャ�ャ� ��� �「�ィ�ク �俾ー罷共. �川侠�� �ク�ャ�シ �ソ�� 﨑� �� �� ���ャ�� �菩��ャ �ス�� �喜捩 ��イ俾ー �ャ�、. 﨑們ァ�� �ィ�們攪 �ィ�ィ﨑� ��ャ�� �ク�ャ�� �岺ケ 甯ィ��、. �� �、�� �菩ケ俾クー� �瀧�ャ﨑俾ウ�, �ァ�罷。� �� �ゥ �� �、�エ��� �ィ�們攪 �ク�ャ� �ィ�ク �俾ー�ー �懍梠﨑俯ゥエ��, ��ム�溢除� �エ�珠揆 ��来�、. ��エ�ィ� 嵓シ妤ャ�ア�エ� �� �ク�ャ�シ 﨑俯釜�� �們シ罹豆��, �ー��ーャ 尞ャ巐ィ� 﨑ィ��, �懦寇�� �シ�ゥ�� ���ク�、. �エ�一ー �ア�ア﨑� ��ャ�晝ウシ ��ェ嶸, �ー�ー�ー��� ��捩 �ィ�們攪 �ク�ャ��、. �ィ�們捩 �エ�溢�ク �エ�ク��, ��エ�ィ�� 﨑ィ�� �ー�ャ�誤共. �エ��擽 �ー� �ィ�� ��ム�溢除�� �懦寇���, �エ��ウシ �ャ��ァ醐復 �滝クー�� �� �� �、�� �ア�・﨑們ァ �喜葺�、. + +﨑倆伯��豆� �ス��揆 �溢ケ� �サ嵂壱共. �、增ャ �ー��� �、�ク�們来��� �川侠�、�� �簿�・﨑� �滝クー�� 甯語エエ�們来�ー �誤ャク�エ�壱共. �ク�ャ�� �們� �壱豆� ��ム�溢除�� �被紛�� �ャ�、�緋ウ�, �ク �溢乱�� �エ�ク�� ���擽�� ��揆, 尞ャ�晧梵 ��エ�ィ�エ �シ�エ�罹株 ��揆 �エ�俯共. �ク�� �ク�ャ�� ��イ倆握�ア�エ�� 嵓シ�罷イ�擽 �們牟 �一ウ�, �� 甯罷巡 �ャ﨑俾イ� �作擽 �、�エ �溢来�、. �ク�シ�尖巡 �一オャ﨑俾ウ� �川侠�� ��⊂�シ ��懍・� ��。�, �誤ゥエ�� ��搆�� �縄ウ� �溢来�、. + +�ク�� �エ�� 嶸シ�� �ィ�俯共�� ��揆 �語ウ� �溢来�、. �ィ�俾ウシ �ャ妤ャ�シ �護擽�� �呷譜 �ィ� �瀧�・�、�エ ��カ �ク�、�俾ー緋クー �誤ャク�エ�、. �ク�、� 弡誤・ュ﨑俾イ� �ク�����, �ャ��梭 ��� �溢服�尖株 �シ�護捩 �ア德� �俯株 �卓ぎ�、�エ �ィ�� �壱共. 﨑們ァ�� �ク�� ���倣復 ��ぎ��ー �誤ャク��, ��棗�川� �們牟�、 �� ��株 ��豆�� �溢」シ﨑俾ウ� �溢揆 �� ��・ 嵂雅ウオ﨑� �川��ー �誤ャク��, 嶹倆擣�� �ャ ��搆�� ��壱共. �ク�ャ��, �ー�エ�、�壱共. + +�ク� 﨑倆伯�� �卓ぎ�、�� �ォ�� ��俾ー��, ��們乖 �ク�尖株 �懍イエ� �南��、. �ク�� �川侠�専イ� ����丶�� �オ�ゥ�尖巡 ��梠�ウ﨑們ァ �伎ウ� ��⊂�シ 弴俯遭��、. �俯ァ珠捩 �専ー懋ウィ�� �シ�懋ウ�, �卓亶�シ �エ�専ウシ �壱・シ ���エ�壱共. �壱豆�エ �エ�ー�シ �呷棕�シ�、 﨑俯ゥエ �シ�ケ�壱。� ���、��ヲャ�ー�� �ゥ�� �シ�エ�ッ�壱共. �ク�� ��豆 �ャ�エ�� �、�� �罷ゥー 﨑懋サ� ��牟�懋シ一ウ�, �壱豆�� ��イ們乱�� 嵓シ� �溲オャ�� �ク�� �シ�エ�� �滕符�誤共. �ク�� �川乱 �俯ーア ��擽 �ー�ャ�語ウ� �溢ケィ�エ ��懍・� ��⊂�� �溢擽 ��� ��懍�ク ���ク���, �ク�� �ィ� ��⊂�尖」ィ�� �滝ー呷擽 ����, �シ�ィ��, ���、���ク�、. + +�ク�ャ�� �ー�溢唖�ャ�、�エ 尞ュ夋�揆 �們�ク �ク�� 嵓シ��シ �ク���ク�、. ����、�シ 妤ャ�晝セシ�、�� �ク�シ �們符 �橲�, 嶹肥ざ�エ �エ�� 甯語ウ��、�一ウ� �作擽 �、�壱共. 﨑們ァ�� ��エ�ィ�エ �賀ー倣復 尞ャ巐ィ�シ ��エ��, ����丶�� 嶹肥ざ�シ 夋�劍�、� ��ィ� �們来�� �罹ー卓攪 ��擽 �壱攵�誤共. �ク�� �シ�們攪 �懍イエ�川� �� �尖」ィ�� ��⊂�シ �シ�誤豆��, ��豆�専イ� �ャ�、�、�エ �卓��シ�� �罹ャエ�シ �嵂壱共. 﨑倆伯��豆�エ �ク�シ �俯洳�ク�� �ィ �ャ�ゥ�川� �シ�懦梭 �オ�ゥ嵂溢愍��, �ク�� �瀧梳�� 弴ゥ�ク�ク ��。� ���﨑エ�� �ク�誤x�罷共. + +�ク�ャ�� ��寳德� �ク�ク �俯株 ��来�、. ���エ�懍垓 ��� �、�ャ�シ �ー�ォ�ク��, 尞ュ夋�乱 �樌符 �溢揆 ��来�シ�ー, �ク�シ�尖巡 ���﨑エ�� �ク�� �懍イエ�、�� �ィ�ー�ー �們符�肥ァ��, �エ�� �ィ�ク�エ 嵓シ�罷イ�擽 �們来�、. �ク� ��懍・� ��⊂�、� ��カ �溢擽 ��� ���エ �俾ー肥愍�ー, �エ�� �ク��豆�� �ス�・�エ�俯涵 �ー�� �們来�、. �ス�・�エ�、�� �卓ぎ�、�専イ� 弴俯草�エ�� �ク�� ���桷� �川ーィ �尖�、��、� �ー�ュ �溢カ緋イ� �們来��, �ー�溢唖�ャ�、� �ク�� �懍イエ� �ッ�ゥ�エ� �們� �罷株 ���擽� �伎イ� �� �語ケ護ァ 尞ュ夋�揆 寘シ��壱共. �ク��イ� 尞ャ�晧梵 ��エ�ィ� �シ�護擽 �俯株 �懍イエ�、�エ �尖カ�ャ�� ��乱 �ー�� �懍�, �ャ��梭 �エ�ー�シ �。�� �壱株 �川揆 �ク�ャ ��。� �們シ罹蕩 ��。� �ス�壱共. 﨑倆伯��豆� �ィ� �瀧�・�� �俯・シ �ク �エ�俾ウ�, ��握�川� �エ��お� �エ ���� �俯ーア �� �川擽�壱共. + +�ー�ャ �ー��� ��劇﨑� ���梵�� �オ�ア�� �肥垪 �� ��来�、. ��氈� ����們来���, ��楫��唖�� ��ャ�� 甯ィ�餓擽 �肥坡 �呷牟�� �川擽�壱共. �溢ケィ�エ �、�ク ��。ア�、�� �俾イゥ�シ�� �ー�ー ��嵂・ ��ケ護ァ �ー�ャ�� �們来�、. 﨑們ァ�� ��エ�ィ�� 嶸シ� �ー�ャ �ィ�川乱�� �ィ�� �一ウ�, �ク�� ��エ�ィ �戦復 �ー�ャ�� �菩侠�シ ��エ�� �一イィ�ク �壱共. 弡零あ �ー�ー �ク� 夋懍牟�� ��愍�� �護符�, �ク� �懍梠嵂壱腰 ��エ卓揆 �エ�エ�幗符 �晤ァ溢ケ� ��擽�、. �溢ヲ�'�川擽�護捩 �ー�ャ�� ��擽 �俯ヲャ�シ.]], "_t") +t("Captain Gumlarat's report", "��・ ��シ�嬢攪 �エ����", "_t") +t("Ukruk's log", "�ー增ャ�ゥ�� �ー��", "_t") +t([[Sher'Tul ruin matches description from high command. Investigation begun, but slow. Looks like it crashed into the ground long ago - hard to access many areas. Target item has been described by command as a staff. Do not know why a staff so important. Surely the ultimate weapon should be a sword or axe, like that wielded by the great Garkul? + +Have heard many rumours against high command lately - strange rumours, indeed. Perhaps by completing this mission I shall get closer to them so that I might seek the truth... + +... + +Curses and banes! Some bastard blaze-born THIEF has raided the ruins! And a halfling no less, a curr-damned halfling! I am pyred with rage! + +He got in during dusk somehow, crawling through a tunnel too narrow for my workers to reach. He grabbed a staff from the ruins and snuck out past my orcs! The dirty, treacherous sneak has run away, and my career with him! I have sent scouts to track him, but he is proving elusive. But I will not let him escape! This is unforgiveable! + +... + +We've followed the tracks of the wretch. It seems as if he met up with a dwarf and a human near a town called Derth, and they travelled south-east from there. Following the three of them was much easier than the sneak alone, but we still must take care to remain hidden. Our orders from high command strictly forbid showing ourselves, and we must avoid battle as much as possible. I have a trained team of archers and fighters with me that know how to stay hidden in the woods. + +The thief and his cursed allies have entered an old ruined tower called Dreadfell. It an ancient place, known to be filled with undead in its dungeons. If we break in we're bound to cause a stir, and so close to the big human town east of here... I am not sure how to proceed, and have sent a message to command requesting instructions. For now we wait in the woods, keeping an eye on the entrance for any change. If anyone comes out from the tower with that staff they will face my wrath! + +... + +Word is finally back from command - hold position and wait for the staff to emerge. If it doesn't happen soon then they will send their own agents in time. + +In time! Bah! This will be my ruin if it comes to that. If there is any appearance of the staff I must snatch it and get back East as soon as possible...]], [[�尖・エ'妤エ ����捩 �ク��豆 �、��劇�罹共. �ー�ャ�シ �懍梠﨑俾クエ 嵂溢ァ��, �尖�、奓ー�誤共. ��イュ �幎あ�� ��乱�、 �ク�� �俯ー倣梃 �� �呱共 - ���� �ォ�� �、�エ��ー� 德俯豆�、. �ゥ岺� �シ�エ�, �、��劇�罹攵�エ �甯。�エ. �ク�� �雅劇�ー� �専ー �ク��イ� �卓囈﨑懍ァ� �ィ�エ���、. ��キケ�� �エ�ー�シ�� �エ ��エ�� ��⊂�ャ�シ �俯株 �ー ��旧�? ��劇﨑們侠 ��エ�ィ�們� �ー�ィ�� ��イ俯涵? + +�懋キシ�� �ク��豆�� �﨑� �誤ャク�エ �珠擽 �、�ー�、 - 孖ケ德�, �們メ�作捩 �誤ャク�エ�、. �エ ��ャエ�シ �晤ざ�エ �ク��豆�シ �ー�� �� ��護寥��� �� �ー�、. �ク��イ� �俯ゥエ �専ー �橄株 �川攤� 嶹菩攤﨑エ�川幣���、... + +... + +�エ�ー �護牟�ケ��! �エ�、 �晨腹 ��荘�溢擽 ����揆 奓ク�エ�ケ�壱共! 﨑倆伯��擽 寀�シ��共, �ソ�呷捩 﨑倆伯��豆! ��ァ� �エ�幎株�、! + +�エ�サ�� 嵂壱株�� �ィ�エ����� 﨑エ�壱��� �エ �シ�シ�、� �壱ャエ ��符�� �サ �、�エ��� 奓ー�尖。� �ー�エ�� �、�エ�罷共. �溢捩 ����乱�� �甯。�エ�シ �呟イィ�、� �ー�� ���ク�俾ー� �ー�、! �ク �罷淇�� �作た﨑� �� �誤ャク�� �エ �ス�・�� �晧ケ俾イ� �晝イシ�、! �。�� �、�シ�� �菩ーー��シ �エ�溢ァ�� 奝オ �護享�エ ��共. 﨑們ァ�� �壱劇 ��� �� �罷藻�、! �ゥ�� �サ﨑罹共! + +... + +�ク �ー�一クー �川享�� 彧肥��揆 �南葺�、. �ク�溢捩 �ー�エ�、�シ�� �溢揆 �シ�們乱�� �エ�、 �懍寥嵓�梠 �ク��擽�� �誤� �、�護乱 �ィ�呷ェス�シ�� �� �� �呱共. �ク �ク �溢揆 �畷株 �エ �ィ�エ�� ��ァ晤共�壱株 﨑� �溢揆 �畷株 ��ウエ�、 弡ィ�ャ �ス���, �ャ��梭 �懋ー�据� �危巡�� �ー�ャ﨑エ�シ�� 﨑罹共. �廷愍�� ��豆� �ー�ャ� �ィ�オ�� �罹洳�エ�� �ク ��イゥ德� �溢ァ﨑俾ウ� �一ウ�, �ク��� �罹劇﨑� 嵓シ﨑エ�シ 﨑罹共. �ク�俯巡 �エ �卓乱�� �イ �作乱�� �ィ�エ ��エ�� �菩揆 �語ウ� �壱株 ���� ��ぎ ��� �壱共. + +��荘�一ウシ �ク�溢攪 ��シ�幗揆 �懋オャ�、� �尖�、��� ��溜�エ�シ�� �。��ケ��� 夋卓愍�� �、�エ�罷共. ��ァ� �、�俯頗 �ウ�エ��, �溢乱 �ク�ー�罹豆�エ 﨑懋ー�� �壱共�� 﨑罹共. ��ー�� �尖豆�エ��エ ��ェ�梭 ��ョ� �シ�エ �晝クー�� �� �ー��, �ャ�ー�� �呷ェス�シ�� �ー�壱ァ� ��エ �ク��豆�� ���亨�� �壱共... �� �エ�サ�� 﨑エ�シ﨑�� �ー�シ�� ��罹・シ �エ�、 �ャ�シ�� �肥亨��シ �エ�壱共. �ー�ー ��� �イ �作乱 �ィ�エ�� �ー�、�ャ�� �一ウ�, 夋� ��オャ�シ �川亨﨑俾ウ� �壱共. �エ�、 �溢擽�� �甯。�エ�シ �、�� ��ー�� �們丶�エ �エ ����シ �幎ウエ�ャ �� 奛誤共! + +... + +�罹粕�エ ��懋ー �エ�、�罷共 - '�甯。�エ� �倆ム�� �語ケ護ァ �ク �尖ヲャ�川� �ー�、�、�シ. �懋ー�擽 �、�� �ク�ャ�エ �ー�語ー�乱 �肥寳�、�� �エ�エ���、'. + +�ー�語ー�? 彧・! ��ァ� �、�エ �俯ァ� �ス甯罷ヲー�、��. �甯。�エ� �エ�エ�エ �罷。� �シ�霊符�� �罹劇﨑� �ィ�ャ �呷ェス�シ�� �護符��シ���、...]], "_t") +-- new text +--[==[ +t("Clinician Korbek's experimental notes part one", "Clinician Korbek's experimental notes part one", "_t") +t([[#{bold}#Clinician Korbek's experimental notes part one#{normal}# + +What a dread and woeful task I have been given - the revival of our race. The swine humans and halflings have destroyed our whole society, and only the brutes of the military remain to rule our people. We are left with just a handful of women left, and without drastic measures we shall soon be extinct. + +And those drastic measures come down to me. I am the sole orc left with any advanced medical knowledge, as I evacuated to the East before our settlement was wiped out. I must find a way to prolong the lives of our remaining females and have them breed at far faster rates. I will use all natural and magical means at my disposal. + +I have taken this cavern up as a secret base, far away from the main encampment. I must do dark deeds here, and I wish them to remain hidden...]], [[#{bold}#Clinician Korbek's experimental notes part one#{normal}# + +What a dread and woeful task I have been given - the revival of our race. The swine humans and halflings have destroyed our whole society, and only the brutes of the military remain to rule our people. We are left with just a handful of women left, and without drastic measures we shall soon be extinct. + +And those drastic measures come down to me. I am the sole orc left with any advanced medical knowledge, as I evacuated to the East before our settlement was wiped out. I must find a way to prolong the lives of our remaining females and have them breed at far faster rates. I will use all natural and magical means at my disposal. + +I have taken this cavern up as a secret base, far away from the main encampment. I must do dark deeds here, and I wish them to remain hidden...]], "_t") +t("Clinician Korbek's experimental notes part two", "Clinician Korbek's experimental notes part two", "_t") +t([[#{bold}#Clinician Korbek's experimental notes part two#{normal}# + +I have begun work on several of the females. They are being kept in a coma for the duration of the experiments - it's far better that way. Initially I have subjected them to very high levels of wild infusion and arcane regeneration fields, whilst also keeping a direct feed into their stomachs high in protein. Corrupted blood is being pumped into their ovaries with a temporal acceleration field surrounding them. The leaders of each Pride have donated their seed for use in the experiments. + +Initial results have mostly been immensely successful. Body mass has grown significantly, especially in the abdominal region. One has even begun developing extra ovaries and sexual organs. I have managed to increase their fertility immensely, and the stimulated foetal growth rate means that new orcs take only eight weeks from conception to birth. The young also seem to be progressing in their development at a very advanced pace, with particularly accelerated muscle development. + +Some females have died during the procedures. I can only presume these were the weaker subjects, but it is a tragic loss regardless.]], [[#{bold}#Clinician Korbek's experimental notes part two#{normal}# + +I have begun work on several of the females. They are being kept in a coma for the duration of the experiments - it's far better that way. Initially I have subjected them to very high levels of wild infusion and arcane regeneration fields, whilst also keeping a direct feed into their stomachs high in protein. Corrupted blood is being pumped into their ovaries with a temporal acceleration field surrounding them. The leaders of each Pride have donated their seed for use in the experiments. + +Initial results have mostly been immensely successful. Body mass has grown significantly, especially in the abdominal region. One has even begun developing extra ovaries and sexual organs. I have managed to increase their fertility immensely, and the stimulated foetal growth rate means that new orcs take only eight weeks from conception to birth. The young also seem to be progressing in their development at a very advanced pace, with particularly accelerated muscle development. + +Some females have died during the procedures. I can only presume these were the weaker subjects, but it is a tragic loss regardless.]], "_t") +t("Clinician Korbek's experimental notes part three", "Clinician Korbek's experimental notes part three", "_t") +t([[#{bold}#Clinician Korbek's experimental notes part three#{normal}# + +My work is continuing with tremendous success. All subjects now have multiple operational wombs, thanks to the corrupted blood infusions coupled with arcane regeneration fields to quickly repair the corrupted tissues. With greater advances in accelerating the foetal growth stage we are now seeing new orcs every few days! I believe this can be pushed even further. + +Though the wombs operate at an advanced rate, we are keeping their vital organs suppressed to extend their lifespans. Perhaps they can live for hundreds, if not thousands of years. + +Pumping nutrients directly into their stomach is proving a difficulty with the increased activity in the abdominal region. I am currently investigating ways to condense nutrients into the atmosphere so that the subjects can be passively fed through breathing. Initial tests show a slimy build-up on the skin but no other negative side-effects.]], [[#{bold}#Clinician Korbek's experimental notes part three#{normal}# + +My work is continuing with tremendous success. All subjects now have multiple operational wombs, thanks to the corrupted blood infusions coupled with arcane regeneration fields to quickly repair the corrupted tissues. With greater advances in accelerating the foetal growth stage we are now seeing new orcs every few days! I believe this can be pushed even further. + +Though the wombs operate at an advanced rate, we are keeping their vital organs suppressed to extend their lifespans. Perhaps they can live for hundreds, if not thousands of years. + +Pumping nutrients directly into their stomach is proving a difficulty with the increased activity in the abdominal region. I am currently investigating ways to condense nutrients into the atmosphere so that the subjects can be passively fed through breathing. Initial tests show a slimy build-up on the skin but no other negative side-effects.]], "_t") +t("Clinician Korbek's experimental notes part four", "Clinician Korbek's experimental notes part four", "_t") +t([[#{bold}#Clinician Korbek's experimental notes part four#{normal}# + +Oh horrors... Oh black bilious terrors! What have I done? What vile and black sin have I done?! + +I have so long been concentrating on my objectives that I never stopped to think of the monstrous acts I was performing on these women. But last night I decided to take one out of her coma to see what reactions there might be. What reaction indeed! Her first action was to moan in pain - her swollen lungs have deprived her of any other form of communication. But then she opened her eyes and saw herself, and saw the others around her, and the panic and disgust that filled those eyes reached into my very soul. + +She wanted to die. I know she wanted to die, I could see her accusing eyes on me begging to let her die. But I cannot, I cannot... This is too terrible. I should burn this cave to the ground, and erase my horrible actions from existence! But where would that leave our people... + +My mind is in torment. I cannot live like this any longer... I cannot live...]], [[#{bold}#Clinician Korbek's experimental notes part four#{normal}# + +Oh horrors... Oh black bilious terrors! What have I done? What vile and black sin have I done?! + +I have so long been concentrating on my objectives that I never stopped to think of the monstrous acts I was performing on these women. But last night I decided to take one out of her coma to see what reactions there might be. What reaction indeed! Her first action was to moan in pain - her swollen lungs have deprived her of any other form of communication. But then she opened her eyes and saw herself, and saw the others around her, and the panic and disgust that filled those eyes reached into my very soul. + +She wanted to die. I know she wanted to die, I could see her accusing eyes on me begging to let her die. But I cannot, I cannot... This is too terrible. I should burn this cave to the ground, and erase my horrible actions from existence! But where would that leave our people... + +My mind is in torment. I cannot live like this any longer... I cannot live...]], "_t") +t([[#{bold}#Captain Gumlarat's report#{normal}# + +I have found clinician Korbek's body in his study. It seems he slit his own throat. This would explain the lack of reports in the last few days. + +The reason for suicide is beyond understanding. His research has been immensely successful. Our race can now return to strength! I have read through his notes and based on his findings I will increase the procedures being used to allow for even faster birth rates. The Pride leaders will be pleased. + +I see his notes also suggest the mothers may be in pain. I will allow a doping infusion to be administered to alleviate this. We would not wish our women to suffer... + +]], [[#{bold}#Captain Gumlarat's report#{normal}# + +I have found clinician Korbek's body in his study. It seems he slit his own throat. This would explain the lack of reports in the last few days. + +The reason for suicide is beyond understanding. His research has been immensely successful. Our race can now return to strength! I have read through his notes and based on his findings I will increase the procedures being used to allow for even faster birth rates. The Pride leaders will be pleased. + +I see his notes also suggest the mothers may be in pain. I will allow a doping infusion to be administered to alleviate this. We would not wish our women to suffer... + +]], "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/lore/rhaloren.lua" + +t("rhaloren", "��。罹��", "newLore category") +t("letter (rhaloren camp)", "寬ク� (��。罹�� �シ��ァ)", "_t") +t([[We must be on guard. The Council of Elders is desperate to find us, to hunt us down and suppress us. But we will not be suppressed. We have our rights! Their scouts try to track us down, and their spies try to infiltrate our numbers. They cannot accept any others having power, or any voice but their own being heard. + +We have split away from our people, and we follow our own path now. We are outcasts. They call us renegades, anarchists; they think of us as nothing but vermin to be crushed underfoot. But we will not endure their cruel suppression. Our voice will be heard across the world and they shall recognise a new race of power - the mighty Rhaloren! + +-- The Inquisitor +]], [[�ス��・シ �ヲ�肥牟�� �� �罹共. �・�懦嚮� �溢乱 �溢揆 �懋ウ� �ー�エ �セ��共�一ウ� �一ウ�, �ー�エ �ャ�・﨑俾ウ� �オ�倣葺�、 﨑罹共. �ク�ャ�� �ー�ャ�� �ー�� �オ�簿ー幗ァ �喜揆 ��擽�、. �ー�ャ�専イ誤株 �ク�ャ﨑� �誤ヲャ� �壱共! �壱豆�� �呰寇��� �ー�エ �肥��葺�、 﨑俾ウ� �一ウ�, �壱豆�� �ゥ�尖豆� �ー�ャ�、 �ャ�エ�� ����葺�、 﨑俾ウ� �溢ァ. �壱豆� �、�ク �エ�、�エ 德們揆 ���� ��揆 �ゥ�ゥ﨑們ァ �サ﨑俾ウ�, �、�ク �エ�、�� �川揆 �、�シ�、 﨑們ァ�� �危株�、. + +�ー�ャ�� �呷。ア�シ�罹カ奓ー �壱攵�ク �們凰, �ー�ャ�、�護攪 �ク�� �ー�エ�� �壱共. �ー�ャ�� �護匣�� �エ�、�エ�、. �壱豆� �ー�エ 夋溢」シ�尖豆, �俯梳��梵�、�エ�シ�� ��エ�� �溢ァ. �ー�ャ�� �畷ー滕符�シ 﨑� 﨑エ�ゥ�シ �川擽�シ�� �晝ー�葺�� �壱共. �ク�ャ�� �ー�ャ�� �壱豆�� �被仍﨑� �オ�菩揆 �尖ざ﨑們ァ�� �喜揆 ��擽�、. �ー�ャ�� �ゥ�誤ヲャ�� �エ �ク��乱 �ク�、 寘シ�� ��擽��, �川擽�護攪 �ィ�� �エ�、�エ �壱。ュ�� 夋懍牟�� �簿劇﨑� ��。ア�� �エ��揆 �語イ� �� ��擽�、. �賀ー倣復 ��。罹�壱攵�� �エ��揆! + +-- �エ�ィ�ャ�ク� +]], "_t") +t([[The Scintillating Caverns must be protected. Our great leader has ordered it so, and his word is more binding than any law. Our numbers are few, and we must move in secrecy, but a quiet watch will be made on the caverns. Any who are seen to interfere in them must be lured here to our place of strength, and brought before me for inquisition. + +More have joined our cause. Their eyes have been opened to the injustice our people have suffered, blamed by the other races for the Spellblaze and its effects. They are sick of the cowardice of the Council, who sit in silence as we are scorned and hated across the world. But most of all they are inspired by our great leader, and the powers he has gained from studying the Spellblaze. He alone realizes our full potential, he alone can see in our hearts what we are truly capable of. He has blessed me, rescued me from a tortured life and touched me with his power. Only he can lead our people! With his mastery the world will see our strength and recognise us as a true force to be reckoned with. + +Trust in his power, for he shall bring us all to glory. + +-- The Inquisitor]], [[�壱惓�エ�� �呟オエ�� �エ嶸ク﨑エ�シ�� 﨑罹共. �ー�ャ�� ��劇﨑們侠 ���梵�們� �エ�ャ�� ���ケ�エ��, �ク��攪 ���ケ� �ク �エ�、 �懍惠�エ�、�� �ー���罹共. �ー�ャ�� �ク�ソ�俯株 �ー�� �珠ァ �伎ウ�, �ー�ャ�� �ィ�エ�� 嵂雅徐﨑エ�シ�� 﨑俾クー �誤ャク��, �ク �呟オエ�� �川亨﨑俾クー�� 﨑俯攵. �呟オエ�� �ィ��葺�、�� �専ー �壱共�エ, �ク�� ��オャ��� �ー�ャ�� �ー�川愍�� ���ク﨑們流 �エ �樌愍�� �語ウ� ��シ. �エ� ���� �ャ�ク﨑俾イ��、. + +�ー�ャ� �サ�� �呷擽 﨑俾ウ��� 﨑俯株 �エ�、�エ �們牟�俾ウ� �壱共. �ー�ャ ��。ア�エ �ェ�� �壱株 ��奝オ�、�シ, �ー�ャ� �壱イ倣少�� �� �ク ��箕 �誤ャク�� �、�ク ��。ア�、�専イ� ��ケ﨑� ����� �幀ウ� �溢搆�� �ィ�ャ� �エ�、�エ�、. �ー�ャ� �ィ �ク��愍�罹カ奓ー �ス�ク�シ �晧丶�シ �幀ウ� �溢搆�尖巡 ��揆 �、�シ���� �壱株 �・�懦嚮�� ��氈�エ�、�専イ� 嶹俯ゥク�� �尖⊂�� �溢ァ. 﨑們ァ�� ����捩 �ー�ャ�� ��劇﨑� ���梵�, �ク��サ們� �壱イ倣少�懍揆 �ー�ャ﨑俯ゥー �サ�� �� 德們乱 �尖ェ�揆 �幗捩 �エ�、�エ�、. �、�� �ク��ァ護擽 �ー�ャ�� ��ァ� ���ャ�・�� �ィ�ャ�シ�ィ��, �、�� �ク��ァ護擽 �ー�ャ� ���菩愍�� �戦葺�� ��揆 ��侠�、. �ク��サ們��� �エ�� �簿ウオ�� �エ�、�シ�ィ�� ��奝オ�シ�� ��� �シ�� �カ�川� �ャ﨑エ �シ�ィ�シ�ー, �エ�� 德們揆 �俯��エ �シ�ィ�、. �、�� �ク��ァ護擽 �ー�ャ�シ �エ��共 �� �壱共! �ク��攪 ��� ��椈�川�, �ィ �ク��捩 �ー�ャ�� 德們揆 �ゥ��葺�� �� �� �、�罹株 �ー�ャ�シ �エ�懦腹 �� ��イ� �� ��擽�、. + +�ク��攪 德們揆 �ソ�エ�シ. �ク��サ們� �ー�ャ �ィ�尖・シ ��エ卓愍�� �エ��共 ��擽�、. + +-- �エ�ィ�ャ�ク�]], "_t") +t([[For too long we have been taught that the Spellblaze was a tragedy, that we are responsible for the deaths of millions and for suffering across the world. These are lies! Lies spread to defame us, to prevent our people from using magic to its rightful degree. The lesser races are jealous of our powers, of our amazing potential, and so they think to keep us underfoot, to stop us from ascending to our rightful place in the world. They fear us. + +The truth is that the Spellblaze was an experiment that went wrong. Many of our greatest mages died from the resulting energies, and some lands nearby were set ablaze. But there was no loss of life amongst the other races - it is their own wars that caused that, and their own squalid societies that brought about the plagues that followed. Many centuries later a great natural earthquake occurred that tore the lands apart, and the other races had the audacity to blame that on us. + +For this reason they persecuted us during the Spellhunt. Many of our mages were killed +mercilessly, and even those with no affinity to magic were brutally slaughtered in the terrible crusade. Even today we suffer discrimination and persecution, and tales still spread of innocent Shaloren burned at the stake or chopped to pieces. And what does the Council do? It sits in silence and hopes people will just forget. + +But no more! The time will come when the truth shall be known, and retribution will fall on any that deny us our rights. + +-- The Inquisitor]], [[�ー�ャ�� �、�ォ�呷譜 �壱イ倣少�懍捩 �肥ー削復 ��キケ�エ�壱共�� �ー�� �罷共. �ク�� �誤ャク�� �俯ーア�護擽 �俯株 �晤ェ�擽 �ゥ�ィ�� ��ウ� �ィ �ク��擽 ��奝オ�幀イ� �們来�シ��, �ー�ャ�� �ク ��桷�� �ク�シ 﨑罹共�� �ー���. �ク�エ ��カ �ー�畷ァ川擽�、! �ー�ャ ��。ア�� �珠符�エ�、, �ー�ャ� �壱腐德� ���、�シ 﨑� ����攪 �壱イ菩揆 �ャ�ゥ﨑們ァ �サ﨑俯巡�� 﨑俯�、�� �ー�畷ァ川擽�、. �、�ク ��。ア�、� �ー�ャ�� 德俾ウシ ��シ�エ ���ャ�・�� �懋クー﨑俾ウ� �壱共. �ク�們� �壱豆� �ー�エ �オ�倣葺��, �ー�ャ�専イ� �ク�樌捩 ���・シ �ィ�﨑們ァ �サ﨑俯巡�� 﨑俯�、�� ��擽�、. �壱豆� �ー�ャ�シ �尖�、�醐復�、. + +��共� �エ��共. �壱イ倣少�懍捩 �ク� �、甯ィ﨑� �、嵭們攵 �川擽�壱共. �ク �ャ甯誤。� 﨑エ�ゥ�� �尖ц��� �ー�ャ ��。ア �懋ウ��� �壱イ菩ぎ�、�エ �ゥ�ィ�� ��来��, �ク �シ�們攪 ���� �溢ざ�シ�誤共. 﨑們ァ��, �、�ク ��。ア�、� �ク 嵓シ﨑エ�シ ��� �幗ァ �喜葺�、. �壱豆�エ �ス� ��捩 �川侠�、�エ �シ�シ墲ィ ��氈 �誤ャク�エ��, �ュ�卓擽 �ス�戦毎�� ��捩 �壱豆�� �晨劈��擽 �肥棕嵂一クー �誤ャク�エ�、. ��ーア �� �、�� �川硫��愍�� ��イュ�� ���擽 �シ�エ�� �エ ��� �ー�ー�ー��擽 �ャ���, �、�ク ��。ア�、� �罷サ被葺�誤巡 �ク��ァ溢� �ー�ャ�� 夋南擽�シ ���嵂溢ァ. + +�エ�� �誤ャク�� �壱豆� �壱イ� �ャ�・ �懋クー�� �ー�ャ�シ �倣紛嵂壱共. �俯ァ珠捩 �壱イ菩ぎ�、�エ �エ�尖ケ�葺�� �エ﨑エ�ケ嵂一ウ�, �ャ��エ �壱イ母ウシ ��ィ�エ ��株 �エ�、�ー�ィ "�ア��" �エ�シ�� �エ�� 﨑們乱 �エ�ク德� 﨑呷ざ�ケ嵂壱共. �、�俯あ�護ァ�� �ー�ャ ��。ア� �ィ�� �ィ��ウシ �倣紛�� ��奝オ�� �幀ウ� �一ウ�, ��ァ�ケ護ァ�� �エ��﨑� �ャ�罹�壱豆�エ 奝オ�ャ�エ� �俾アー�� 奝��餓擽 �ャ�、�� �エ�シ�ー� �、�、�、�� �壱共. �エ�ャ�� �呷譜 �ク �・�懦嚮�� ��エ �エ��揆 嵂溢ァ? ��揆 �ケ �、�シ��, �ャ�誤豆�エ �ク�・ �喜牟��ヲャ�ク �罷攵�� �溢揆 �川擽�、. + +�� �エ��捩 �ク��イ誤株 �� �罹共! ��共� �晨��� ��擽��, �ー�ャ�� �簿胸﨑� �誤ヲャ�シ �オ�倣葺�� �尖豆�専イ誤株 �卓ァ菩擽 �エ�エ ��擽�、. + +-- �エ�ィ�ャ�ク�]], "_t") +t([[I have great news! Our glorious leader has written to me, telling me of his travels. He is on a great pilgrimage, a holy quest to discover more about the Spellblaze and its powers, so that we may show the truth about it to the world. It is a quest fraught with peril, for we have many enemies in the world. But by his powers he cannot fail. He cannot! He cannot... + +One day soon he will return to us, and bring us to our proper glory. Look forward to that great time, when he is amongst us once more. Be ready for that moment when he stands tall before us and looks at us with his deep eyes... Work hard now and be attentive in your duties, so that we may make him proud. We fight for him, we struggle for him, and if needs be we will die for him. He is our hope and our glory, and the only joy we have in this dispassionate world. + +-- The Inquisitor +]], [[��」シ �駆捩 �護享�エ �壱共! �ー�ャ�� 弡誤・ュ﨑們侠 ���梵�們� �エ�� 寬ク��シ �エ�エ�懍牟, �ク��攪 �ャ嵂餓乱 �﨑エ �エ�シ�ー﨑們��、. �ク��サ們��� ��劇﨑� �ア� �罹。�� �ャ�菩乱 �、�エ�ィ��, �エ�� �壱イ倣少�懋ウシ �ク 德們乱 �﨑エ �� �珠擽 �晨��エ�エ, �ク ��共�� �尖ヲャ �誤ヲャ�ー ��復 ���ア﨑� ��ャエ�シ 﨑們��、. �エ �ク��乱�� �ー�ャ�� ��擽 �殊クー �誤ャク��, �エ�� �、�� ��利﨑俾ウ� �ア�菩侃�ャ�エ �ャ�菩擽�、. �ク�ャ�� �ク��サ們��� �賀ー倣葺�罹笈 �、甯ィ﨑們共 �ャ� ��共. �ー��! �ー��... + +�ク��サ們��� �ク��� �ー�ャ�専イ� �ク�樌捩 ��エ滝ウシ 﨑ィ�� �護符�、�、 ��擽�、. �ク��揆 �、�� �呟イ� �� ���� �ー�、�ャ�ー �ク�・﨑們梵. �ク��サ們� �ー�ャ �樌乱 �、�� �們�, �ク �喜捩 �壱徐�尖。� �ー�ャ�シ 峵溢愍�、 �ク ���� ���葺��... �懋ー懍攤�専イ� �シ�エ�� �シ�� �エ�ャ德�, �� �ク�ャ﨑俾イ� �倆哩﨑俯攵. �ク��攪 ����シ ��葺�ャ. �ー�ー �ク��揆 ��紛 �ク�ー��, �ク��揆 ��紛 �ク�・﨑俾ウ�, 﨑�囈﨑俯共�エ �ク��揆 ��紛 �ス�エ�シ 﨑罹共. �ク��サ們��� �ー�ャ�� 彧ャ�晧擽�� �ー�ャ�� �幗擽�ー, �エ �ィ��エ �ク�� �� ���シ﨑� �ー�ィ�エ�、. + +-- �エ�ィ�ャ�ク� +]], "_t") +t("carefully preserved letter (rhaloren camp)", "�ー�ャ�、�ス�� �エ�エ�� 寬ク� (��。罹�� �シ��ァ)", "_t") +t([[My dearest, + +I hope this letter finds you well. I worry for you, so close to the city, so vulnerable should they find our base... But I trust in your strength, and I know you will be safe. Yet should anything happen... + +I wish you were here with me, able to share in the wonders I have seen. Yet this journey has far more perils. The Ziguranth have been on to us, tracking us relentlessly, spoiling many of my plans. They are truly a force to be reckoned with. But luck is with me - I have managed to capture one and find out the location of their base. Soon we shall prepare an attack that shall put an end to their threat forever. + +Ah, but there is something more exciting even than that! Near the Charred Scar I have uncovered a truly amazing thing - a mark of the Spellblaze. Oh, how I long for you to be here with me to see its wonders! You of all people know my passions so well, and what delight you would find in what I have discovered here. Here is where our future lies. Here is where we shall gain the power to truly strike out on our own! + +Look after our people well, and keep strong our base for when I return. It shall be soon, I hope, and it shall be in glory. + +With passion abound, +Your dearest love]], [[�エ �ャ��, + +寬ク�� �� ��ーゥ嵂溢愍�エ �苦イ��ャ��. 﨑ュ�� �� �ア�倣葺�� �壱共. �ー�川擽 ��亨�� �壱ャエ ��護寥��, �壱豆�エ �川何�� �セ��ざ�� ��擽 ��巨��... 﨑們ァ�� �� �溢攪 �倣物�� �ソ�� �一ウ�, �、� �溢��腹 ��擽�シ�� ��巡 �語ウ� �壱共. �ク�俯巡 嶸ケ�� �ィ�エ��... + +�、� �們凰 﨑ィ�� �溢来�シ�エ �簿ァ� �駆葺�� 奛尖魂. �エ� �エ��剩�� ����・シ �溢凰 﨑ィ�� �俯� �� �溢来�� 奛誤笈��. 﨑們ァ�� �エ �ャ嵂餓捩 �溢メ�エ�、 弡ィ�ャ �� ��利﨑俯共. ��ャ�嬢擽 �ー�ャ�シ �シ�ゥ﨑俾ウ� �一ウ�, �ー�ャ�シ �溢ァ一クー�� �緋イゥ﨑エ��, �エ ��嚶�� �俯巡 ��擽 �晧ウ� �南葺�、. �壱豆� �簿ァ尖。� �護亨﨑エ�� �� �俯株 �ク�・�エ�、. 﨑們ァ�� 嵂餓垓�エ �ー�シ � �菩乱, �壱豆�� �シ�� 﨑俯x�シ ��侠德� �呷棕���, �壱豆�� �ー�川擽 �エ�肥乱 �壱株� �護符�シ �� �溢来�、. �ク��喜符 �ー�ャ�� �壱豆�� �ー�川揆 �オ�ゥ﨑エ, �ク ��利﨑� �壱豆�� ��寳德� ��腹 ��ヲエ ���・シ 﨑俾イ� �� ��擽�、. + +��, 﨑們ァ�� �ク�ー ��ウエ�、�� 弡ィ�ャ �卓囈﨑� �誤統�エ �溢来�、! ��� 夋� ��イ� �シ�們乱��, �簿ァ尖。� ��シ�エ ��揆 﨑俯x �懋イャ嵂溢ァ. �壱イ倣少�懍攪 彧肥��擽�壱共. �、, �ク ����。懍它�� �溢凰 﨑ィ�� �シ �� �壱共�エ �シ�壱x �駆揆��! �溢凰 �呷ァ�、� �エ �エ�菩揆 ��」シ �� �語ウ� �溢愍��, �エ� �エ�ウ�川� �懋イャ﨑エ�ク ��揆 �逸擣� �エ�エ �シ�壱x �ー�戦腹� �溢乱 ��﨑俾オャ��. �エ�ウ�� �ー�ャ�� �ク�俾ー �壱共. �エ�ウ�川� �ー�ー 德們揆 �サ�エ, ���菩愍�� �ー�ャ�� �ク�� �ク�エ�� ��擽�、! + +�呷ァ�、�� ��� �� �エ�エ寬エ �シ�ク. �ク�ャ�� �エ� �護符�� �語ケ護ァ �ー�川揆 �� �夋�復�、. �、�� �ク�ャ�� �喜揆 �� �呱共. �ー�﨑俾ウ� �溢愍�シ��. + +�菩龍�� �エ��, +�、 �ャ�卓擽]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/sandworm.lua" + +t("sandworm lair", "�誤糖�� �エ", "newLore category") +t("song of the sands", "�ィ�們攪 �ク��", "_t") +t([[I have stared in the mouths of crimson wyrms +And felt the claws of drakes so sleek +But through deserts dry and sandy storms +There is something else I seek + +In the trail of giant worms I walk +Through tunnels of sand below +Of arcane tools let there be no talk +It's on the wyrmic path I go!]], [[��剄�� �ゥ�専イ� �ォ�溢乱 �倆毎�、 +�ゥ�、�� �懦�� �ク�シ�� �壱カ�ィ�、 +﨑們ァ�� �ャ�餓捩 �罷ァ壱・エ�� 尞ュ峵作ケ俾ウ� +�エ� �セ�� ��捩 �ー�� �壱共�、 + +�ィ�� �ク ��椈 �エ�� 奝オ﨑エ�� +�ー�﨑� �誤�壱・シ �、�ー�シ �ク�壱└ +�肥腐﨑� �壱イ菩捩 �ゥ�ゥ﨑們ァ �喜愍�ャ +�俯株 �エ�� �ゥ�� �ク �ー�エ�ャ!]], "_t") +t([[The dragon's breath corrodes my eyes +It tears flesh from my skin +But onward I search to see what lies +Amidst the sandy depths within + +The piles of sand fall past my head +Nearly crushing me alive +But I hurry on bereft of dread +For my quest I must survive!]], [[�ゥ�� �ィ�ー� �エ �溢揆 ��ケ�� +�ク �懦�� �ク�川� �エ�川揆 �「�エ�エ�、 +﨑們ァ�� �ィ�� �� �喜��エ �ィ� �� +�ク��揆 �セ�シ�、 �樌愍�� �們符��、 + +�ィ�� �罷ック� �ク�ャ ��。� �滕符�誤└ +﨑俯ァ逸┣�エ �罷�、 �ス�� �� 嵂壱└ +﨑們ァ�� �尖�、� ��擽 �罹遭��、 +�ャ��揆 ��紛 �俯株 �エ��お�シ�ャ!]], "_t") +t([[The sandworms go from strength to strength +Ever greater do they seem +Of towering height and massive length +It is all as if a dream... + +To the darkest depths I now depart +In search of my one fate +How I long to taste the beating heart +Of the legendary worm so great!]], [[�誤糖�� �晧螺�エ �尖攵�� �倣紛�ク +�ク�瀧巡 弡ィ�ャ �� �、��� �壱└ +�ー�� �滕捩 �ク�シ ��イュ�� �ク�エ +�� ��� �溢擽�シ�� �ク�� �壱株�... + +���シ﨑� �エ��揆 �セ�� 嵭、�、�エ +��・ �喜捩 �ウ �エ�� ��ーゥ嵂壱└ +��└ �� �誤�溢攪 �オ�オ��� �ャ�・ +�幎ウエ�� �語ー �、�� �ー��俯└!]], "_t") +t([[I have seen the Queen in glory true +And she has moved me to my soul +Oh Queen! Let me be a part of you! +Please devour me! Swallow me whole!!]], [[�簿ァ尖。� ��ヲ�共�エ �ャ�� 尞戦葺 �エ�俯└ +�ク��攪 �戦��� ��仂�溢� �専イゥ﨑俯└ +�、 �ャ�菩擽�懍流! ��� ��シ �ー�、��護�! +��� ��シ �ィ﨑們���! 奝オ�ク�� �シ�懍」シ�護�!!]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/scintillating-caves.lua" + +t("scintillating caves", "�壱惓�エ�� �呟オエ", "newLore category") +t("research journal part 1", "�ー�ャ �シ� 1", "_t") +t([[I have been given permission to explore the scintillating caves to the east. Normally they are sealed off, but having a father on the council has its uses, even if he is normally a dumb buffoon... + +These caves are the site of where the Spellblaze began. An ancient Sher'Tul farportal lay buried here, and our ancestors tapped into that power to their destruction. Many of the greatest Shaloren mages stood here, and when the energies beyond comprehension erupted they were all annihilated instantly. It was a terrible loss to our people - such knowledge and power lost forever! + +Now the ancient ruins have become overgrown by crystals. Reports say that they grow each year. Could they be alive..? + +I must admit that stepping into the starting place of the Spellblaze fills me with immense trepidation. This was where the great destruction began, that tore through our world, wiping out cities, tearing the world apart. And yet look at the beauty here! +]], [[�呷ェス�� �壱株 �壱惓�エ�� �呟オエ�� 夋戦利 嵭一ー�シ �サ�壱共. �エ�ウ� 尞餓��尖株 �餓攤�們牟 �溢ァ��, 尞餓攪�� ��イ�ァ�シ �尖ゥエ �エ�ー �ク�ィ� �壱共. 尞餓��尖株 �ク�ィ��株 �シ��擽�シ �川擽���, ��... + +�エ �呟オエ� �壱イ倣少�懍擽 �們搆 �シ�エ�� �・�誤共. ��� �尖・エ'妤エ�� �・�ー�ャ �ィ�尖ャク�エ �エ�ウ�� 甯誤ャサ嶸 �溢来��, �ー�ャ�� ���ー�、� �ク 德們揆 �エ�ゥ﨑俯�、�、� �尖ゥク嵂壱共. �ャ�罹�� ��。ア �エ �懋ウ��� �壱イ菩ぎ�、�エ �エ�ウ�� �ィ�ャ �溢来��, �尖ц�� �溢メ�� �ー�エ�俯株 �們、�シ�� �ゥ�罹据�� �ク�、� �ィ�� 﨑懍���乱 �誤ゥク�們来�、. �、�� 增ャ�倆� �川共�エ ��巨 �� ��共 - �ク�ー ��晝ウシ 德們揆 ��� ��イ� �尖共��! + +�、�俯あ �ク ����� ����捩 �ー�菩イエ�、�エ �専アー嵂壱共. �エ���� �ー�エ�エ �ク �ー�簿豆� �、�� �川�� �、��� �壱共�� 﨑罹共. �エ�� �壱株 �エ�...? + +�ク�倣腹 �エ �ク�倣紛�シ���、. �壱イ倣少�懍擽 �們搆 �シ�エ�� �・�誤。� �懋アク�護揆 �エ�幎株 �エ �、�� �尖�オ�、. ��亨�、�� �ク�エ��ヲャ��, �エ �ク��・シ �「�� �ー�ー�ー��ず ��イュ�� 甯語エエ�, �罷。� �エ�ウ�川� �懍梠�們来�、�� ��擽�、. �ク�シ�尖巡 �一オャ﨑俾ウ� �エ�ウ�� �ス�俯株 ��ヲ�況�、! +]], "_t") +t("research journal part 2", "�ー�ャ �シ� 2", "_t") +t([[I have definitely seen crystals move of their own volition here, and some even seem capable of producing magical effects in self-defence. They are no threat to me whatsoever - my arcane powers are far beyond whatever latent magic seems to possess these things. + +Possession... is what it almost seems like. These crystals are not natural. I have broken some down and studied them, and the very structure of the material seems vastly distinct from any other I have seen. I have even studied Sher'Tul relics in the Academy and this is most certainly something different. Truly fascinating! +]], [[� �ー�簿豆�エ �川悛 �們ァ�シ �爺ウ� ���擽�� ��揆 �瀧�德� �エ�俯共. ��, �エ�、 ��豆� �壱イ� �呷捩 ��揆 �ャ�ゥ﨑們流 �、�、�罹・シ �エ嶸ク﨑俯株 ��イ俯涵 �エ��、. �シ��, �エ ��劇�� �サ �罹共. ���豆�エ �� �� ��株 �壱イ菩揆 �爺ウ� �壱共 﨑罹豆, �エ �壱イ菩攪 德們擽 弡ィ�ャ �� �倣葺�一ケ�. + +�爺ウ� �壱共... �シ�� 岺懦��, �ー�� �ク��イ� �エ��、�� ��擽�、. � �ー�菩イエ�、� �川硫�� �削葺� �危株�、. �� �エ �ー�ャ�ィ�、�� �エ寬エ�、�罷魂, �ク �シ�溢攪 �ャ�ー �川イエ� �エ� �エ�懋ケ護ァ �エ�� �罷腰 �ク �エ�、 ��豆�シ�� 嶹菩硫德� �ャ�尖共. �エ� 﨑呷唖�川乱 �溢揆 �� �尖・エ'妤エ�� ���シ�、�� �ー�ャ嵂壱腰 ��擽 �壱株�ー, �エ �ー�簿豆� �ク��豆�シ�� �、�エ�、. �ー�� 嶹菩共﨑俯共�� �ク�、. �、�� 彧・�ク�ュ�、! +]], "_t") +t("research journal part 3", "�ー�ャ �シ� 3", "_t") +t([[Earth, water, fire, air - these are the elements we forge our magic with, and all of these I have seen manifested in the crystals here. But there is something else, something different... There are dark crystals here which seem to posses some new, destructive element - a very twisting of the nature of the other elements, warping them into malign designs. + +Why have I never seen this before?! I must study it, I must understand it - I must comprehend its very nature and hold its power in my own hands... The thirst for knowledge is all-consuming! + +I shall name this new element "blight".]], [[��, �シ, ��, �オ�ー - �ー�ャ�� �エ �川��、�� �壱イ菩揆 �シ�、�ク�、. �ク�ャ�� �エ�ウ�� �們�簿豆 �溢乱 �ク �川��、�エ �壱株 ��揆 ��ェ�梭 �エ�俯共. 﨑們ァ�� �エ�ク�� �� �壱共. �エ�ク� �、�ク ��擽... �エ�ウ�尖株 �エ�川垓 �餓攪 �ー�菩イエ�、�エ �壱株�ー, �ク��豆� 甯語エエ��攤 德們揆 峵溢捩, �壱。懍垓 �川��シ �爺ウ� �壱株 �� �呱共. �川硫�� �エ�ャ﨑俯株 �、�ク �川��、�エ ����梭 �、寀�、, 﨑エ�懍它�� �ィ� 嶸倣��� �﨑俾イ� �� �壱。懍垓 �川��シ. + +�� �俯株 �エ�ー ��揆 �エ��乱 �ク ��擽 ��株 �ー�?! �ー�ャ﨑エ�シ�� 﨑罹共, �護符�エ�シ�� 﨑罹共... �エ��攪 �ク�溢揆 �エ﨑エ﨑俾ウ�, �ク 德們揆 �川乱 �」�エ�シ�� 﨑罹共... �ィ�ク�エ �エ ��晧揆 �一オャ﨑俾ウ� �壱共! + +�エ �壱。懍垓 �川��シ �エ�罹カ奓ー "嶹ゥ尞�" �シ�� ��エ���、.]], "_t") +t("research journal part 4", "�ー�ャ �シ� 4", "_t") +t([[I can see it now, I can see so clearly... The forces at work here are not of this world. They are a result of the Spellblaze, from the tearing of the fabric of our world. And from outside that fabric... something else, something truly powerful, trying to force its way in. I feel I can almost reach out and touch it! Such awesome power it is... could this even rival the renowned powers of the Sher'Tul? + +The crystals are a corruption of the elements of Maj'Eyal. These outside forces are changing the very make-up of the matter of our world. This cavern is truly a garden of delights, a font of growth and energy. Who knows how far this garden of wonders could spread if we encourage it more? Perhaps the whole of our world could be enveloped in this scintillating glory, a grand corruption for all Eyal! + +I have begun to train myself in controlling this "blight". It takes much energy, draining my very vim, but I can feel the tremendous power behind it. I must tap into it more...]], [[�護葺�、. 嶹菩共﨑俾イ� �ィ�ャ�俯共... �エ�ウ�� 德俯豆� �エ �ク��攪 ��擽 ��笈�、. �ク 德俯豆� �壱イ倣少�� �誤ャク�� �ー�ャ �ク��攪 �ャ�ー �川イエ� �「�エ��エ�� �懍�﨑� �ー�シ�シ�エ�、. �ク�ャ�� �ク �ャ�ー�� �緋ケ・�川�... �エ�ク��, �エ�ク� �、�� �賀ー倣復 ��擽, �ャ�ー�� �溢ェス�シ�� ��� �、�エ�、�、 﨑俾ウ� �壱共. �尖ァ� �霊愍�エ �ソ�� �� �一ウ�, �護ァ� �俯巡 �溢揆 �� �呱共! �エ��イ誤x ��シ�エ 德們擽... �尖・エ'妤エ�エ ��誤腰 �簿�・﨑� 德們乱 﨑���葺�� �們、�エ ��巨��? + +�ク �ー�菩イエ�、� �溢ヲ�'�川擽�護攪 �川��、�エ �、�シ�俾ウ� 夋�ス﨑� ��擽�、. �ク �緋ケ・�ス�� 德俯豆� �ー�ャ �ク��攪 �シ�� �ャ�ア �ク �川イエ�シ �緋セク�� �壱共. �エ �呟オエ� �ク�シ�尖。� �ー�ィ�エ �們ウ戦攝�エ�� �呷げ�エ��, 德俾ウシ �尖ц�� �滔株 �們擽�、. �ー�ャ� �エ�ク �� ��緋クエ�、�エ, �ス�エ�� ��� �ャ �エ �呷げ� �シ�ー �エ�緋ケ護ァ 寘シ�ク�俾ー� �� �溢揆��? �エ�誤ゥエ �ィ �ク��擽 �エ�ー �壱カ�� �・��シ�� �、�ョ�シ �俯巡 �一イ��. �ィ �川擽�護揆 ��復 ��劇﨑� 夋�ス�ク ��擽�、! + +�エ "嶹ゥ尞�" �シ �、�ィ�� �ー�オ�� �懍梠嵂壱共. �尖ц�� �珠擽 﨑�囈﨑俾ウ�, �エ �専クー �ク �川イエ�シ �ィ��ィケ���, �ク �、�� �エ�ャ﨑俯株 奓ー�エ�溢螺�� 德們揆 �尖d �� �壱共. �エ��攪 �ク�溢乱 � �� �、���シ�� 﨑罹共...]], "_t") +t("research journal part 5", "�ー�ャ �シ� 5", "_t") +t([[I sought to reach out and touch the abyss, but I found it touched me first... I have been blessed, I have been fully awoken! + +There is a wonder here, a wonder beyond all else I have ever seen. A crystal of amazing intricacy and beauty, with a halo of power that echoes of the original energies of the Spellblaze. All the power that our ancestors unlocked, mixed with the glorious corruption that it triggered. What beauty - what tremendous beauty! + +I felt it touch me, I felt it reach into my heart and imbue me with its strength. I stood entranced as its energy flowed into me. Oh how the blood now courses through my veins! Blood corrupted with true power! + +I see now the path that lies before me. The Spellblaze was not a curse, it was a blessing. I must open our people's eyes to the glory that our race has unlocked! I shall bring the wonders of this corruption to the whole world!]], [[�俯株 �ャ�ー�� �川揆 �霊牟 �ク��揆 �護ァ�、 嵂溢愍��, �ク �ャ�ー�エ �� �シ� �護。誤共�� ��揆 �ィ�ャ�俯共... �� �簿ウオ�� �幗葺�、. �� ����梭 �ィ�エ�ャ�、! + +�エ�ウ�尖株 �ス�エ�, �エ� �エ�懋ケ護ァ �、�� �ク �エ�、 ��ウエ�、�� ��イュ�� �ス�エ� �壱共. ��シ�エ �オ�。�ア�シ ��ヲ�共��� ��緋ウ�, �壱イ倣少�懍攪 �尖ц� �ク �川イエ�� �シ�� �ィ�� 弴俾エ卓揆 �エ�懋ウ� �壱株 �ー��. ���ー�、�エ 﨑エ�ゥ嵂壱腰 德� �ク �川イエ�, �ク��愍�� �ク﨑エ �シ�エ�� �壱カ�� 夋�ス�シ �、�樌攤 ��擽�、. �エ �シ�壱x ��ヲ�共�エ� - �エ �シ�壱x 奓ー�エ�溢螺�� ��ヲ�共��ク�! + +�エ��捩 �� �護。誤共. �エ��擽 �エ �ャ�・�護ァ �ソ�� �川侠�� 德們愍�� �� ��寥 � ��揆 �尖d �� �壱共. �ク �尖ц�� �エ�� 彧俯洳�、�エ�、�� 嶹ゥ嶹﨑ィ�溢� �尖d �� �壱共. ��符, �エ �ク�作乱 彧尖・エ�� �エ 嵓シ! ���倣復 德們揆 �サ�エ 夋�ス﨑俾イ� �� 嵓シ�、! + +�エ�� �エ �溢服�� 寬シ�川ァ� �ク�エ �エ�ク�、. �壱イ倣少�懍捩 ��シ� ��笈�壱共. �ク��捩 �簿ウオ�エ�壱共. �呷。ア�、�� �溢揆 �ィ�エ�� 﨑エ�シ 﨑罹共. �ー�ャ ��。ア�エ 﨑エ�ゥ﨑� ��エ卓乱 �壱惠�� 﨑エ �シ�エ�シ 﨑罹共! �ィ �ク��乱 �エ 夋�ス�� �ス�エ�懍它�� �、甯醐紛�シ 﨑罹共!]], "_t") +t("exploration journal", "夋戦利 �シ�", "_t") +t([[#{italic}#10th Mirth, Year 122 of the Age of Ascendancy#{normal}# +The council has seen fit to allow me to investigate the scintillating caverns after that Rhaloren madman started raving on the streets about how someone had "befouled" them... I do not see any such befoulment, but neither do I see the moving crystals this place was rumoured to have. There are oddly misplaced crystal shards, which seem to have sheared off of something larger, but hardly anything spectacular. + +#{italic}#2nd Summertide, Year 122 of the Age of Ascendancy#{normal}# +It's strange, really.. from the fragments I've been able to find, they seem to adhere to the ethereal geometry of magics - the red fragments seem to be pieces of fire magic from their geometry; the blue adheres to water, etc... there also seem to be pieces of deformed crystal, as though some terrible power warped whatever colour some of these crystals used to be into something they were never intended to be - is this the "befoulment" the madman raved about? + +#{italic}#3rd Summertide, Year 122 of the Age of Ascendancy#{normal}# +Well... that was certainly unexpected. There may be some truth to the rumours that these crystals can move about, or at least that they have some will of their own - I was just about to finish my investigation of the caves, when in the very last part of the cave I hadn't yet explored, I saw what appeared to be two giant... legs, growing from the cavern. I was immediately overcome by feelings of fear and malice, and not my own - that crystal sent them to me, that I was unwelcome here, that it was not yet finished. I dare not tell the council of my cowardice, so I shall... invent a more fitting report in a much safer place. If some wayward adventurer finds these notes, it is my surmise that whomever destroyed the original crystals left such a strong impression of strength and will that the rudimentary intelligence governing them decided the form of its destroyer was stronger than the original, crystalline shapes.]], [[#{italic}#�シ��攪 �罹劇 122��, �専アー��� �ャ 10�シ#{normal}# +�・�懦嚮�� �ク ��。罹�� �ク�俾エ卓擽� �ク�ー�ャ�川� �緋ー� �専クー�、�� �エ�サ�� "�罷淇嶸�"�肥ァ ���擽�� �、�一クー �懍梠﨑俯笈��, �エ� �壱惓�エ�� �呟オエ�� �ー�ャ﨑� �� �一イ� 﨑エ �シ�� �� �橄共�� �晝ー�葺�� �ィ�卓擽�、... �ク�ー "�罷洳�エ" ��豆� 﨑俯x�� �� �エ�エ��, �幎あ�� �誤ャク�シ�� �、�壱腰 ���擽�� �ー�� �呷捩 ��巡 �� �エ�ク�、. �� 增ー �ー�菩乱�� �珠符�ク �� �呷捩 �ー��豆�エ ��川硫�、�ス�� �尖�、 �一クエ 﨑們ァ��, �緋ー 孖ケ��梭 �溢乱 ��株 ��捩 ��共. + +#{italic}#�シ��攪 �罹劇 122��, ��、�、�� �ャ��攪 �ャ 2�シ#{normal}# +�エ��葺�、, ��ァ罹。�... ��� �エ�エ�� �ー�� �ー��豆� �壱イ菩攪 ��ヲ�共�エ �ー﨑倆蕗�� �ャ�ー�シ ���﨑俾ウ� �壱株 �� �呱共. �餓捩 �ー��捩 嶹肥両�� �壱イ菩攪 �シ���擽��, 岺ク�ク �ー��捩 �シ�� �壱イ菩擽��, �、�ク ��豆�� �溢ーャ���、... �ー�エ﨑俾イ� �シ�ク�ャ�� �� �呷捩 �ー��巡 �壱株�ー, �溢ケ� �エ�、 �肥ー削復 德們擽 � �ャ�ャ �賀ケ肥攪 �ー�簿豆�� ��� �、�ク �ィ�オ�シ�� �懋ウ。﨑エ ��ヲー �� �呱共. �エ�� �ク �ク�俾エ卓擽�、�エ ������ "�罷洳�" �ク�? + +#{italic}#�シ��攪 �罹劇 122��, ��、�、�� �ャ��攪 �ャ 2�シ#{normal}# +��... 嶹菩共德� �溢メ�� �サ﨑� �ャ夋罹共. �ー�簿豆�エ ���攵 �� �壱共�� - �懍�﨑� �川悛 �們ァ ��換﨑� ��擽 �壱共�� �誤ャク� �エ�� �簿巡 �ャ�、�エ�壱腰 �� �呱共. �ゥ�� �エ �呟オエ�� �溢ァ�� ���揆 嶹菩攤﨑俾ウ� �ー�ャ�シ �晤ざ�、�� �ク�エ�壱株�ー, �エ�、 �ー�﨑�... �、�ャ�俯涵 �エ�エ�� �� �� �懋ー �呟オエ�川� �尖攵�俯株 ��揆 �エ�俯共. �ク�ャ�� �� �卓梠�、�ャ�エ �オ尞ャ� ��攪�� �簿巡�們来�罷魂, �ク�エ �エ �川�菩擽 ��笈�壱共. �ク �ー�菩イエ� �倆復奛� �エ�ク ��擽�壱共. �� �溢イュ�晧擽��, ��ァ� �晤x� �喜葺�、��. �・�懦嚮�� �エ� ��ィケ�壱共�� �ク �エ��﨑� �俯株 ��ァ. �ク�ャ��... 弡ィ�ャ �溢��復 �ウ�川� � �� �ク�エ�ッ﨑� �エ���シ �ク�ー�エ�シ���、. 嶸ケ�罹x �エ �ス��シ �セ��ず ���瀧カ逸� �ィ嵭俾ー�シ ��紛, �肥ク。�� 﨑俯x �ィ �縄イ��、. � �ー�菩イエ�� �尖ウク�� �菩ざ�ク �� ��オャ�ク��� �ー�シ��, �ー�菩イエ�� �ク �ャ�護攪 �倣物�シ �們ァ�� �喜捩 �ク��揆 �幗葺��, �ク�們� �ク �ー�菩イエ� �爺ウ� �壱腰 ��」シ �ー�溢��攤 ��・� �川侠�� �尖ウク�� �菩ざ�ク �倣復 �川攪 嶸菩メ�� �ィ﨑俾クー�� �ー�倣復 �� �呱共.]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/shertul.lua" + +t("sher'tul", "�尖・エ'妤エ", "newLore category") +t("first mural painting", "�ォ �溢ァク �ス嶹�", "_t") +t([[You see here a mural showing a dark and tortured world. Large, god-like figures with powerful auras fight each other, and the earth is torn beneath their feet. +There is some text underneath ]], [[�エ�。�� ��奝オ�幎株 �ク��・シ �們ぎ﨑俯株 �ス嶹肥桿�壱共. ���俯涵 �エ�エ�� �ー�﨑� 嶸菩イエ�、�エ �賀ー倣復 �ー�エ�� �尖・エ�� �罹。� �ク�ー�� �一ウ�, ���� �ク�、�� �罹ー卓乱�� �壱攵�ク �溢慣�壱共. +��椈�� ��専ー ��� �溢慣�壱共. ]], "_t") +t("which you do not understand: #{italic}#'Sho ch'zun Eyal mor donuth, ik ranaheli donoth trun ze.'#{normal}#", "�エ�ィ �サ�ク��� �ィ�エ���オ�壱共. #{italic}#'�シ 增ャ'� �川擽�� �ィ�エ ����、, �� �シ�倆流�ャ ����、 孖ク�ャ ��.'#{normal}#", "_t") +t("#{italic}#'In the beginning the world was dark, and the petty gods fought over their broken lands.'#{normal}#", "#{italic}#'夋懍エ溢乱 �ク��株 �エ�川屏��, 﨑們ーョ� ���、� �川侠�、�� ��懍ァ� ���シ �縄ウ� �ク���、.'#{normal}#", "_t") +t("second mural painting", "�� �溢ァク �ス嶹�", "_t") +t([[In this picture a huge god with glowing eyes towers above the land, and in his right hand he holds high the sun. The other gods are running from him, wincing from the light. +There is some text underneath ]], [[�エ �ス嶹肥乱�罹株 �幎x�� �溢揆 ��� �ー�﨑� ���エ ���シ �エ�、�、�エ�� �溢慣�壱共. �們シ罹蕩 �、�ク�川乱�� 夋懍桝�エ �、�、 �溢慣�壱共. �、�ク ���、� �ク �幗乱 ����ャ�ー �ク�専イ護� ��ァ晧ケ俾ウ� �溢慣�壱共. +��椈�� ��専ー ��� �溢慣�壱共. ]], "_t") +t("which you do not understand: #{italic}#'Fa AMAKTHEL tabak, ik koru bazan tro yu, ik ranaheli tobol don schek ruun. Ik blana dem Soli as banafel ik goriz uf Eyal ik blod, \"Tro fasa goru domus asam, ik goru domit tro Eyal.\"'#{normal}#", "�エ�ィ �サ�ク��� �ィ�エ���オ�壱共. #{italic}#'甯� ��ァ逸〓奛� 夋�ャ, �� �罷」ィ �肥梍 孖ク�� ��, �� �シ�倆流�ャ 奝��シ �� �、�� �ィ�エ. �� �罷攵�� � �罷ヲャ ���、 �罷x寬� �� ���� �� �川擽�� �� �罷。罹糖, \"孖ク�� 甯護ぎ ���ィ ��ャエ�、 ��ぞ, �� ���ィ ��ー� 孖ク�� �川擽��.\"'#{normal}#", "_t") +t("#{italic}#'But AMAKTHEL came, and his might surpassed all else, and the petty gods fled before his glory. And he made the Sun from his breath and held it above the world and said, \"All that this light touches shall be mine, and this light shall touch all the world.'#{normal}#", "#{italic}#'�ク�ャ�� ��ァ逸〓奛緋サ們� ��椈﨑們亨��, �ク��攪 德們捩 �、�ク �ィ�� ��揆 �・�﨑們���, 﨑們ーョ� ���、� �ク��攪 �瀧ェ� �樌乱�� ��ァ晧ウ、��共. �ク�ャ�� �ク��サ們��� ��ケ�� ��懍牟 夋懍桝�� �ス�ー﨑們亨�� �ク��攪 �ク�ャ ��乱 �川���共. �ク�ャ�� ��シ�ャ�, \"�エ �幗擽 �エ�ィ�護ァ�� ��捩 �ィ�� �們攪 ��擽 �� ��擽�ー, �エ �幗捩 �ィ �ク��揆 �エ�ィ�護ァ�ャ�シ.\"'#{normal}#", "_t") +t("third mural painting", "�ク �溢ァク �ス嶹�", "_t") +t([[This picture shows the huge god holding some smaller figures in his hands and pointing out at the lands beyond. You imagine these figures must be the Sher'Tul. +There is some text beneath ]], [[�エ �ス嶹罷株 �ー�﨑� ���エ �ー�ク�� 嶸菩イエ�、�� �� ��乱 �ャ�、 �専ウ�, � �壱ィク�� ���シ ��ャ墲、�� �ィ�オ�� �們ぎ﨑俾ウ� �溢慣�壱共. �ク �ー�ク�� 嶸菩イエ�、� 寀�シ��擽 �尖・エ'妤エ�シ ��桿�壱共. +��椈�� ��専ー ��� �溢慣�壱共. ]], "_t") +t("which you do not understand: #{italic}#'Ik AMAKTHEL cosio SHER'TUL, ik baladath peris furko masa bren doth benna zi, ik blod is \"Fen makel ath goru domus ik denz tro ala fron.\"'#{normal}#", "�エ�ィ �サ�ク��� �ィ�エ���オ�壱共. #{italic}#'�� ��ァ逸〓奛� �肥亨�、 �尖・エ'妤エ, �� �罹攵�、�、 寬俯ヲャ�、 岺ク�エ�� �溢ぎ �誤�� ��侃 �、�� �, �� �罷。罹糖 �エ�、 \"寬� �溢シ� ��侃 ���ィ ��ャエ�、 �� �エ�� 孖ク�� �誤攵 嵓�。�.\"'#{normal}#", "_t") +t("#{italic}#'And AMAKTHEL made the SHER'TUL, and gave unto us the powers to achieve all that we set our will to, and said to us \"Go forth to where the light touches and take all for your own.\"'#{normal}#", "#{italic}#'�ク�ャ�� ��ァ逸〓奛緋サ們��� �尖・エ'妤エ�� �ス�ー﨑們亨�一ウ�, �ー�ャ�専イ� 﨑俾ウ��� 﨑俯株 ��揆 �ィ�� �エ�ー �� �壱株 德們揆 �シ�懍来�、. �ク�ャ�� �ー�ャ�専イ� ��シ�ャ�, \"�幗擽 �エ�ィ�護ァ�� �ウ�シ�� �們符� �ィ�� �逸擣�� ��愍�� �ィ﨑俯攵.\"'#{normal}#", "_t") +t("fourth mural painting", "�、 �溢ァク �ス嶹�", "_t") +t([[You see a mural showing a huge metropolis made of crystal, with small islands of stone floating in the air behind it. In the foreground is sitting a Sher'Tul, with a hand stretched up to the sky. +There is some text beneath ]], [[�エ �ス嶹肥乱�� �們�菩愍�� �誤豆�エ�� �ー�﨑� �溢イ罹」ィ�, �ク �、�ス 嵭一ウオ�� ���、�壱株 �卓捩 �ャ�、�エ �ク�、�ク �溢慣�壱共. �ク �樌ェス�尖株 �餓符�� �川揆 﨑俯釜�� �隷ウ� �壱株 �尖・エ'妤エ�エ �エ��笈�、. +��椈�� ��専ー ��� �溢慣�壱共. ]], "_t") +t("which you do not understand: #{italic}#'Batialatoth ro Eyal, ik rinsi akan fronseth sumit kurameth ik linnet pora gasios aeren. Ach nen beswar goreg.'#{normal}#", "�エ�ィ �サ�ク��� �ィ�エ���オ�壱共. #{italic}#'�被恐�誤攵奝��、 �� �川擽��, �� �ー�� ��ケク 嵓�。��ク�、 �俯ー� ���シ�肥侃 �� �ー�キ 尞ャ�シ ��懍丶�、 ����. ��〓 �ィ ���、� ���一キク.'#{normal}#", "_t") +t("#{italic}#'We conquered the world, and built for ourselves towering cities of crystal and fortresses that travelled the skies. But some were not content...'#{normal}#", "#{italic}#'�ー�ー �ク��・シ �簿ウオ嵂一ウ�, �們�菩愍�� �誤豆�エ�� �ー�� �滕捩 ��亨�、�シ 﨑俯釜�ク�� �ャ嵂餓揆 﨑俯腰 �肥ヨ�、�� ��壱共. �ク�ャ�� �エ�、 �エ�、� �ク��愍�� �護。ア﨑們ァ �喜葺�、...'#{normal}#", "_t") +t("fifth mural painting", "�、�ッ �溢ァク �ス嶹�", "_t") +t([[This mural shows nine Sher'Tul standing side by side, each holding aloft a dark weapon. Your eyes are drawn to a runed staff held by the red-robed figure in the centre. It seems familiar somehow... +There is some text beneath ]], [[�エ �ス嶹肥乱�� ���餓攪 �エ�ー�、�� 﨑俯x�ゥ �� ��刮 ��攪 �尖・エ'妤エ�エ �ィ�ャ �� �壱株 �ィ�オ�エ �ク�、�ク �溢慣�壱共. 﨑懋ー�エ�ー, �餓捩 �罹ク誤・シ ��捩 嶸菩イエ� �、�� �壱株 �ャ�エ �一イィ�� �甯。�エ� �溢乱 ��来�オ�壱共. ����� �ィ�エ�����, �ッ�エ �オ�オ�壱共... +��椈�� ��専ー ��� �溢慣�壱共. ]], "_t") +t("which you do not understand: #{italic}#'Zubadon koref noch hesen, ik dorudon koref noch pasor. Cosief maro dondreth karatu - Ranaduzil - ik jein belsan ovrienis.'#{normal}#", "�エ�ィ �サ�ク��� �ィ�エ���オ�壱共. #{italic}#'�シ�罷処 �罷�「 �ク增ャ 嵭、�シ, �� ��」ィ�� �罷�「 ��〓 甯護��エ. �肥亨�ェ �壱。� �壱糖�溢侃 �エ�シ妤ャ - \"�シ�俯草��\" �� �懍攤 �ィ�ー �オ�ャ�尖笈�、.'#{normal}#", "_t") +t("#{italic}#'Of pride we accepted no equals, and of greed we accepted no servitude. We made for ourselves terrible weapons - the Godslayers - and nine were chosen to wield them.'#{normal}#", "#{italic}#'�ー�ャ�� �尖ァ護乱 �ィ﨑エ �、�、�罹・シ ��腹 �� ��株 �尖。� �誤豆�ー�� 嵂一ウ�, 夋川囎�� �ィ﨑エ �ク �エ��乱�誤巡 �溢��ケ﨑們ァ �伎クー�� 嵂壱共. �ー�ャ�� �肥ー削復 �エ�ー�、 - \"���エ�尖豆\"�� �誤豆�一ウ�, �ク��揆 �ャ�ゥ﨑� ��刮 ��揆 �卓葺�、.'#{normal}#", "_t") +t("sixth mural painting", "�ャ�ッ �溢ァク �ス嶹�", "_t") +t([[You see images of epic battles, with Sher'Tul warriors fighting and slaying god-like figures over ten times their size. +There is some text underneath ]], [[��イュ�� ��握�シ �們ぎ﨑俾ウ� �壱株 �ス嶹肥桿�壱共. �尖・エ'妤エ�� ��ぎ�、�エ �ク�、�エ�、 �エ �ー�� �� 增ー ���俯涵 �エ�エ�� 嶸菩イエ�、�シ �ク��, �ス�エ�� �溢慣�壱共. +��椈�� ��専ー ��� �溢慣�壱共. ]], "_t") +t("which you do not understand: #{italic}#'Ranaheli meth dondruil ik duzin, ik leisif konru as neremin. Eyal matath bre sun. Ach unu rana soriton...'#{normal}#", "�エ�ィ �サ�ク��� �ィ�エ���オ�壱共. #{italic}#'�シ�倆流�ャ �肥侃 �壱糖�ィ�シ �� �川ァ�, �� �溢擽�カ �俯」ィ ���、 �、�壱ッシ. �川擽�� �逸ム�、 �誤�� ��. ��〓 �ー�� �シ�� �誤ヲャ奝、...'#{normal}#", "_t") +t("#{italic}#'The petty gods were hunted down and slain, and their spirits rent to nothing. The land became our own. But one god remained...'#{normal}#", "#{italic}#'﨑們ーョ� ���、� �ャ�・�ケ﨑エ �ス��揆 �ケ嵂溢愍�ー, �ク ��仂� �「�ィ�ク �エ� �們来�、. ���� �ー�ャ�� ��擽 �們来�、. �ク�ャ�� ��ァ� ���エ 﨑俯x �ィ�� �溢来�シ��...'#{normal}#", "_t") +t("seventh mural painting", "�シ�ア �溢ァク �ス嶹�", "_t") +t([[You see the red-robed Sher'Tul striking the huge god with the dark, runed staff. Bodies litter the floor around them, and the golden throne behind is bathed in blood. The light in the god's eyes seems faded. +There is some text underneath ]], [[�餓捩 �罹ク誤・シ ��捩 �尖・エ'妤エ�エ �ャ�エ �一イィ�� ���� �甯。�エ�� �ー�﨑� ���専イ� �シ�ゥ�� �﨑俯株 �・�エ�エ �們ぎ�們牟 �溢慣�壱共. �シ�� �罷凶�尖株 �懍イエ�、�エ �尖カ�ャ�ク �一ウ�, �ク �、�� 嶹ゥ�� �・�誤株 嵓シ���卓擽 �們牟 �溢慣�壱共. ���� �壱徐�川乱�� �幎x�� �幗捩 �ャ�ク�シ�、�溢慣�壱共. +��椈�� ��専ー ��� �溢慣�壱共. ]], "_t") +t("which you do not understand: #{italic}#'Trobazan AMAKTHEL konruata as va aurin leas, ik mab peli zort akan hun, penetar dondeberoth.'#{normal}#", "�エ�ィ �サ�ク��� �ィ�エ���オ�壱共. #{italic}#'孖ク�罹ー肥梍 ��ァ逸〓奛� �俯」ィ��ム ���、 �� ��垈�ー �ャ��侃, �� �� 寬��ャ �ー孖ク ��ケク 弡�, 寬俯└夋�エ �壱魂���懍侃.'#{normal}#", "_t") +t("#{italic}#'The almighty AMAKTHEL was assaulted on his golden throne, and though many died before his feet, he was finally felled.'#{normal}#", "#{italic}#'��冠﨑們侠 ��ァ逸〓奛緋サ們��� �ク��攪 嶹ゥ�� �・�護乱�� �ケ�オ�� �幗愍�懍来��, �俯ァ珠捩 �尖豆�エ �ク��攪 �罹ー卓乱�� �ス�護揆 �樌擽嵂溢愍��, �ク��捩 �ー�ュ �、�ャ��懍来��共.'#{normal}#", "_t") +t("eighth mural painting", "�ャ�� �溢ァク �ス嶹�", "_t") +t([[The large mural shows the great god spread on the ground, with the dark staff held against his chest. Sher'Tul surround him, some hacking off his limbs, cutting out his tongue, and binding him with chains. A burst of light flares up from where a tall Sher'Tul warrior is gouging his eye with a black-bladed halberd. In the background a Sher'Tul mage beckons to a huge chasm in the ground. +The text beneath says simply ]], [[�エ �ー�﨑� �ス嶹罷株 ��劇﨑� ���エ ��乱 �ー�ャ�ク �一ウ�, �ク ��エ甯作乱 �� �甯。�エ� �わ� �壱株 �・�エ�� �們ぎ﨑俾ウ� �溢慣�壱共. �尖・エ'妤エ�エ �ク�シ �俯洳�ク�� �ク�� �ャ��シ ���エ�エ��, 嶸�シ �尖・エ��, �ャ�ャ�� �ク�シ �カ�� �溢慣�壱共. 墲、� 增ー �尖・エ'妤エ ��ぎ� �� ���� 﨑���糖�� �ク�� �溢揆 �誤・エ�� �壱カ�� �幗擽 �滕符�ク �們丶�� �溢慣�壱共. �ク ��乱�罹株 �尖・エ'妤エ �壱イ菩ぎ� ��乱 ��イュ�� ���エ�� �エ�� �溢慣�壱共. +��椈�� ��梃 ��尖株 ��イー﨑ゥ�壱共. ]], "_t") +t("#{italic}#'Meas Abar.'#{normal}#", "#{italic}#'�ク��侃 ��ー�.'#{normal}#", "_t") +t("#{italic}#'The Great Sin.'#{normal}#", "#{italic}#'增ャ�倆� ��腐.'#{normal}#", "_t") +t("ninth mural painting", "��刮 �溢ァク �ス嶹�", "_t") +t("This final mural has been ruined, with deep scores and scratches etched across its surface. All you can see of the original appears to be flames.", "�溢ァ�� �ス嶹罷株 弡シ�尖据�エ �溢慣�壱共. �餓乱 甯ィ�ク �専オュ�シ ��梃 �専オュ�エ �尖ケ�鮒�壱共. �尖椈 �一クク �呷捩 ��擽 �ク�、�ク �溢来�、�� ��ー野濫 �� �俾ー ��慣�壱共.", "_t") +t("Yiilkgur raising toward the sky", "�シ增ャ�ャ�エ� 﨑俯釜�� ����丶�エ�、", "_t") +t("Yiilkgur, the Sher'Tul Fortress is re-activated and raises from the depths of Nur toward the sky.", "�尖・エ'妤エ �肥ヨ �シ增ャ�ャ�エ�� �ャ�ー�呰葺�ャ, ��・エ 嶸ク�們攪 �喜捩 �ウ�川� 﨑俯釜�� ����丶��笈�、.", "_t") +t("a living Sher'Tul?!", "�エ�� �壱株 �尖・エ'妤エ?!", "_t") +t("You somehow got teleported to an other Sher'Tul Fortress, in a very alien location. There you saw a living Sher'Tul.", "�ケ��� �エ�誤共� �、�ク �尖・エ'妤エ �肥ヨ�� �懋ー�擽�呰毎�オ�壱共. �エ �肥ヨ�� ��」シ �ッ�� �ウ�� �壱株 �� �呷慣�壱共. �エ�ウ�川� �ケ��� �エ�� �壱株 �尖・エ'妤エ�� �ゥ�ゥ嵂溢慣�壱共.", "_t") +t("lost farportal", "��牟��ヲー �・�ー�ャ �ィ�尖ャク", "_t") +t("%s boldly entering a Sher'Tul farportal.", "%s �エ�﨑俾イ� �尖・エ'妤エ�� �・�ー�ャ �ィ�尖ャク�シ�� �、�エ�肥慣�壱共.", "tformat", nil, {"��"}) + +------------------------------------------------ +section "mod-tome/data/lore/slazish.lua" + +t("slazish fens", "�ャ�シ��ャ �ェ�", "newLore category") +t("conch (1)", "�誤攵���・ (1)", "_t") +t([[#{italic}#Touching the conch makes it emit a sound. As you put it to your ear you hear a lyrical voice emanating from within:#{normal}# + +"Report from Tidewarden Isimon to Tidebringer Zoisla. Alucia and I have, um, begun scouting the outer perimeter. The, uh, the terrain is proving difficult to navigate, but I'm sure we'll make, uh, quick progress. We shall, uh, we'll continue now... in the name of the Saviour! + +"...Um, you think that was okay?" + +#{italic}#A second, lighter voice joins in.#{normal}# "Yeah, that was fine, Isimon. We'll make a Myrmidon of you yet!" + +"Heh, I wouldn't be so sure of that... Guess I'll turn this off and we'll get going." + +"Hey, what's the rush? This is the first time we've been alone from the others all week. Maybe we could..." + +"What? Surely you don't mean-? What if someone comes along?" + +"Oh, who would catch us out here? Come on!" + +"I, uh, well, I suppose... I should stop this recording."]], [[#{italic}#�誤攵���・�� �護ァ�� �誤ヲャ� 彧俯洳�們亰�壱共. �ク�ク ��� �耶共 ��� ��ヲ�共�エ �ゥ�誤ヲャ� �ク �溢乱�� �、�ス�壱共.#{normal}# + +"甯誤巡�川亨�� �エ�罹ェャ�エ 甯誤巡�シ �エ��株 �ー�エ�ャ�シ�俾サ� �エ�� �罹ヲス�壱共. �誤」ィ�懍符� ���, ��, �ゥ��│ �緋ケ・�� �菩ーー�� �懍梠嵂溢慣�壱共. �ク, �エ, �嶸菩擽 �ー���エ�� �ス��� �喜ァ��, �俯糖��, �エ, ���削梭 �溢ケ俾イ��オ�壱共. �彧ャ�� �エ��, �エ, �菩ーー�� ���﨑俾イ��オ�壱共... �ャ�ク�シ�們攪 �エ��愍��! + +"...��, �エ �簿巡�エ �尖x?" + +#{italic}#� �� ��シ�エ �ゥ�誤ヲャ� �シ�エ�ュ�壱共.#{normal}# "�ク��, �們§� �喜葺�エ, �エ�罹ェャ. �ー�語ー� �ク�エ�ク�溢擽 �� �� �溢揆��� �ー�シ!" + +"�川擽, �ク�エ �ャ�... �エ�� �エ�ー ��ウ� 﨑俯腰 ��ャエ�� ���﨑們梵." + +"�シ, �専ー �ク��イ� �駕紛? �罹粕�エ �俯ァ� �一イ� �尖株�ー. �エ�� �シ �エ�エ �ー巐語ー ��来�野符. ��溢擽�シ�エ..." + +"��? ��峡�エ�シ?! ��ー �、�エ �エ�誤�、��?" + +"彧戦擂, ��ー �ャ�ー�護ァ �ィ�、�� �ク��? �ィ�ャ �!" + +"�エ, ��... �ー�晧揆 �瀧卿﨑エ�シ���オ�壱共."]], "_t") +t("conch (2)", "�誤攵���・ (2)", "_t") +t([[#{italic}#Touching the conch makes it emit a sound. As you put it to your ear you hear a deep voice emanating from within:#{normal}# + +"Waverider Tiamel reporting. Immediate perimeter is secure, though I have sent some members to scout the surrounding areas. I will feel better when we have mapped the land and are ready to sustain a larger team. Still, we should be perfectly safe as long as the landdwellers do not know of our presence. And even if they dare come here the magics of Zoisla will put their puny star worship to shame. + +"I fear that some of the team are not taking our mission seriously. Do they not know the responsibility the Saviour has laid on us? We are his arms and tails in this far land, and it is our duty to protect the farportal which will help bring us to greater strengths. We are his first line of attack against the blood relatives of those who doomed our race so long ago. And with our efforts we shall push forward our race to new boundaries, laying the path for the bright future our great Saviour has planned for us. Long live Slasul! Long live the legend of the Devourer!"]], [[#{italic}#�誤攵���・�� �護ァ�� �誤ヲャ� 彧俯洳�們亰�壱共. �ク�ク ��� �耶共 ��� �ョ� �ゥ�誤ヲャ� �ク �溢乱�� �、�ス�壱共.#{normal}# + +"甯誤巡�ー�� 寀ー��ゥ懍擽 �エ�� �罹ヲス�壱共. �ゥ��│�護ァ�� �溢��揆 嶹簿ウエ嵂溢ァ��, �ク �シ�ゥ�� �菩ーー��� �エ�エ �川来�オ�壱共. �シ�們攪 ��ャ�シ ��カ �ー��, ��罹ェィ�� ���シ ���﨑� �� �一イ� �俯ゥエ �溢搆�エ 寬ク﨑エ��� �川桿�壱共. �ク�俯巡, �シ�野乱 �ャ�� �尖豆�エ �ー�ャ�� �エ�ャ�シ �護ァ �サ﨑俯株 﨑�, ��ャエ�ー �ク�懋ー ��揆 ��笈�、. �戦復 �護平�� �ク�、�エ �ャ�ー�護ァ �エ�、�ィ�、 﨑俯鵠�シ�� �ー�エ�ャ�シ� �壱イ菩愍�� �ク �エ�俾イ�螺�� �懍イエ ����豆�� �俯ヲャ﨑� ��笈�、." + +"���� �卓乱�� ��ャエ�シ ��ァ﨑俾イ� �倆哩﨑們ァ �危株 �尖豆�� �壱株 �� �呷符 �シ�、�、�ス�オ�壱共. �ャ�ク�シ�俾サ們� �ー�ャ�専イ� �。�ー�� �ャ��擽 �シ�壱x �餓、啄復� �ィ�エ�� ��攵�護囈? �エ �シ ��乱�� �ー�ャ�� �ク��攪 甯肥擽�� �ャ�ャ�エ�ー, �ー�ャ�専イ� �賀ー倣復 德們揆 ��ク�、 �� �・�ー�ャ �ィ�尖ャク�� �ャ�倆葺�� ��擽 �ー�ャ�� �ャ��桿�壱共. �ー�ャ�� ��」シ �、�們��, �ー�ャ ��。ア�専イ� 甯誤ゥク�� �一イィ�、 �シ�壱腰 �懍イ呱豆�� 嵂・﨑� �オ�們攪 �ォ 嶹肥ざ��笈�、. �ク�ャ�� �ー�ャ�� �ィ 德們揆 �、﨑們流 �ー�ャ ��。ア�� �壱。懍垓 �尞餓愍�� �們符��� 﨑俾イ��オ�壱共. ��劇﨑們侠 �ャ�ク�シ�俾サ們� �ー�ャ�シ ��紛 ��嚶﨑�, �晧捩 �ク�俯。� ��� �ク�� �壱�ィ﨑俾イ��オ�壱共. �ャ�シ�� �護┷! 尞ャ�晧梵�� ��└�エ�ャ ��寳﨑俯攵!"]], "_t") +t("conch (3)", "�誤攵���・ (3)", "_t") +t([[#{italic}#Touching the conch makes it emit a sound. As you put it to your ear you hear a charismatic and commanding voice emanating from within:#{normal}# + +"My fellow nagas! I do not envy you on your journey so far from our great Temple. But you have been chosen for a glorious mission, to establish a new outpost for invasion against the landwalkers. These are the cousins and descendants of those who abandoned us and left our race for dead. Whilst we have hidden beneath the waves for centuries, they prance about worshipping the sun! Well, their nightfall comes soon, and the dawn will rise with us as rulers of land and sea. + +"Do not despair that we are attacking this outpost instead of the orcs. My stratagem is carefully planned, and the Sunwall is too great a threat to my designs to be allowed to stand any longer. The orcs... will have their uses in the short term. But be assured, when our time comes there shall be none who can stand as equals against us. Our greatness cannot be quelled or submerged! Our long history of suffering will finally bring forth redemption! + +"Your immediate mission is clear, my friends. Ensure the farportal is correctly set up and secured, but take care, as the Sher'Tul magics used are still experimental. Then scout out the area and begin to fortify the surroundings, but do so in secret. When your job is done well I, your humble leader Slasul, shall be honoured to join you on the front line. Until then, swim safely my brothers and sisters, and do not forget our glory." + +]], [[#{italic}#�誤攵���・�� �護ァ�� �誤ヲャ� 彧俯洳�們亰�壱共. �ク�ク ��� �耶共 ��� �簿�ャ﨑俾ウ� ��淀�エ �専サエ��� �ゥ�誤ヲャ� �ク �溢乱�� �、�ス�壱共.#{normal}# + +"�俾ー �呷ァ�、�エ�ャ! �ー�ャ�� 弡誤・ュ﨑� �ャ�川揆 ���� �シ �ャ嵂賀クク�� �、�ク �ク��、�� �晝ー�葺�� �溢搆�エ �エ��共. �ク�ャ�� �ク��、� ��エ卓侃�ャ�エ ��ャエ�シ ��紛 �懦メ�� ��擽�、. �シ�野攪 �ー�シ�尖豆�� �ィ�オ﨑俾クー ��復 �壱。懍垓 ��エ一クー��シ �ク�ー�� ��擽�. �壱豆� �ー�ャ�シ ��ヲャ��, �ー�ャ ��。ア�エ �ス��。� �エ���、�� �尖豆�� �懍イ呱豆�エ�ー 弡���、�エ�、. �ー�ャ� ��ーア ��揆 甯誤巡 ��椈�川� �ィ�エ ��シ �呷譜, �壱豆� 夋懍桝�� �ュ�ー﨑俯ゥー �� ��・シ 嶹罹ウエ嵂壱共�� ��擽�、! �エ��, �壱豆�� �罹劇� �晤あ ���エ �ク��喜葺��, �ー�ャ�� �。�� �罷共�� ��ー�専ー �們牟 �ー�ャ�� �壱イス�エ �エ�エ ��擽�、." + +"�ー�ャ� �、增ャ�� �樌棕�エ�� �エ �ー��シ �オ�ゥ﨑俾ウ� �壱共�� 﨑エ�� �呱橋﨑們ァ�� �尖攵. �們攪 ��楫� ���ャ �晧乱 �ク�エ ��擽��, 夋懍桝�� �・�ス� �エ �エ�� �罷草�ー�尖株 �壱ャエ�� 增ー ����エ�、. �、增ャ�、�... ���� �呷譜� �ク�ィ� �溢揆 ��擽�、. 﨑們ァ�� ��� 嶹菩共德� 﨑エ �専イ��、. �ー�ャ�� �罹劇� �、�エ, �ク ��オャ�� �ー�ャ�専イ� �樌�� �サ﨑� ��擽�、. �ー�ャ�� ��劇﨑ィ� �ー�� ��シ�餓ァ��, �器梭��� �喜揆 ��擽�、! �ー�俾クエ ��奝オ�� �ュ�ャ�� �晤x��, �ー�ャ�� �ャ�尖ー幗愍�ャ�シ!" + +"�呰小�、�エ�ャ, �ク��、�� 嶸�椪 ��ャエ�� �オ�。﨑� ��擽 ��笈�、. �・�ー�ャ �ィ�尖ャク�� �ャ�罷・エ�� �、�倆葺��, �ャ�倆葺�シ. 﨑們ァ�� �ー�ャ﨑俯攵, �ク �尖・エ'妤エ�� �壱イ菩捩 ��ァ� �、嵭們��攤 �ィ��擽�、. �ク��擽 �晤x�エ, �シ��� �菩ーー﨑俾ウ� �肥ヨ嶹被葺�シ. �エ��捩 ��ー�ャ�� 﨑エ�シ 﨑罹共. �ク��、�� ��ャエ� �� �壱ャエ�ャ�俯ゥエ, �ク��、�� ���梵�ク �� �ャ�シ���エ, ��ア﨑� �ク�エ��� �ク�� �ク��、�シ 﨑ィ�� �懍��│�� �罹株 ��エ卓揆 ��ヲエ �� �溢揆 ��擽�、. �ク�語ケ護ァ �ク�ー�ャ﨑俯攵, �們攪 嶸菩�懍梵�、�、�エ�ャ. �ク�ャ�� �ー�ャ�� ��エ卓揆 �喜ァ �尖攵." + +]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/spellblaze.lua" + +t("spellblaze", "�壱イ倣少��", "newLore category") +t("draft letter (mark of the spellblaze)", "寬ク��� �一ウ� (�壱イ倣少�懍攪 彧肥��)", "_t") +t([[Dear Father, + +How glad you must be to hear from your "renegade" son. Do not worry overmuch; I keep myself and my group well hidden from your petty Council. I know how you fret about your status amongst those fools. + +I write to you to tell you that I have discovered something wonderful. In all my travels I could not have imagined a place so perfect as this. It is a remnant of the Great Spellblaze, a scar in the very fabric of Eyal. How beautiful it is! Ah, and what strength lies here too! You cannot possibly imagine, sitting idly in your little hall of stone. + +You are wrong about the Spellblaze, of this I am certain. Seeing this has opened my eyes fully. The success of our ancestors cannot be denied! The power unleashed was tremendous, and still it lasts, 2646 years later. So much power still remains, untapped! You ramble on about the destruction it caused, but I cannot help but think you are exaggerating about the deaths. And were not the orcs also defeated? The grand purpose was achieved. Oh, you prattle about the plagues and blights, but I have seen how those dirty humans live, and those halflings in their grimy holes. Pestilence is rife amongst them. Besides, it seems clear to me that a little help from natural selection can only serve to improve the lesser races. Indeed, I have done some experiments which show just that. But alas, I think with your short vision you would only be disgusted by my advances. + +My Rhaloren have come far in the world, and we have learned many things. Oft we have had to flee the terrible Ziguranth and their Death Wilders, but we have pulled through by force of will and grown stronger every day. Here our pilgrimage ends, for here is where we shall truly come into being. You should hear the voices here, screaming from the other side. You should hear their glorious cacophony! The Spellblaze is almost complete; it only needs our gentle push to bring everything to full fruition. The walls between worlds have been worn thin here, and with my strength we can break through to realms of power beyond belief. Such power I shall have! And with it I shall rend forces through this broken world that shall make the Spellblaze seem a happy memory. Eyal will be put to right, and our mighty place restored at the head of all other races! For the Rhaloren this shall truly be the Age of Ascendancy. For the lesser races, herewith comes their Age of Torment. + +As I write to you our final plans are in motion. Sleep well when you read this, for it may well be your last night before the Great Torment begins. + +With passionate detest, +Your disobedient son]], [[�懍腹﨑俯株 ��イ�ァ, + +"夋溢」シ��" ��豆 �護享 �、�� �� �溢牟�� �ク �ー�們亨���、. �壱ャエ �ア�倣葺�� ��, �俯梠 �エ �ャ�誤豆� �ケ���、 﨑們ーョ� �・�懦嚮 �溢揆 �� 嵓シ﨑俾ウ� �溢愍�一ケ�. �ク �シ��擽�、 �ャ�エ�川� �・�ク�� �場クー�� �喜揆�� �溢。ー﨑エ﨑俯株 �ィ�オ�エ �溢乱 ��﨑俾オー. + +�エ� � �駆ァ� �ク �セ��ざ��, �ク �エ�シ�ー 﨑エ ���、�� 寬ク� �エ�、. �ク��揆 �護符�、� �、�罷魂 �エ��イ誤x ��イス﨑� �ウ�エ �溢揆 ��捩 ��メ�� �サ 嵂溢牟. ��劇﨑� �壱イ倣少�懍攪 �被紛, �川擽�護攪 �ー�ク �ャ�ー �ク �川イエ�� �� ��イ們ァ. �簿ァ尖。� ��ヲ�共��! ��, �エ�ウ�� ���、�エ �壱株 德俯巡 ��ヲ�況��! �ク �ー�ク�� 巐護棗�川� 﨑� �シ ��擽 �餓符 �壱株 �ケ��� ��ァ� ��メ�� �サ 﨑俾イ��. + +�ケ��� �壱イ倣少�懍乱 �﨑エ 嶹菩共﨑俾イ� �、﨑エ﨑俾ウ� �溢牟. �エ�ウ�� �エ�一ケ� �エ �溢擽 ����梭 �ィ�エ�� �尖共��. �ー�ャ ���ー�、�� ��劇﨑� ����揆 ��倣葺�、��! �ク�� 﨑エ�ゥ�� 德們捩 �ク�シ�尖。� 奓ー�エ�溢螺�� �簿巡���, 2646��擽 ��� ��壱巡 �ィ�� �溢牟. �、�� ��イュ�� 德們擽 �ャ�ー�� �ィ�� �壱共��! ��ャエ�� �尖劇� �喜捩 ��。�! �ケ��� �エ�� �シ�壱x 增ー 甯語エエ�シ �シ�シ�ー�肥ァ �シ�一アー�ャ���, �ャ�晧梵 �俯・シ �峵�ャ�� �壱共�� �晝ー�ー野乱 �� �罹株�ー. �ク�ャ�� �エ�ク�� �、增ャ�、�� �シ�ャ�們ァ �喜葺�壱x? �ク�シ �尖椈 �ゥ��揆 �エ�ャ �ー�. �、, �ュ�卓擽�� 嶹ゥ尞川乱 �﨑エ�罹巡 ���擽�罹腰�ー, 﨑們ァ�� �� �ク �肥棕﨑� �ク��豆�エ �エ�サ�� �エ�� �壱株� �、��, 﨑倆伯��豆�� �罷洳�エ �語オエ�� �、�、��. �ュ�卓擽 �壱豆 �ャ�エ�� �護硫﨑俯腰�ー. �誤共�, �川硫��夋晧攪 ��它�� �ス�� �幗揆 �� �溢愍�� �ク�・ 﨑俯導﨑� ��。ア�、�� �罹汢�懍シ懍」シ�� ��ソ川擽� �危x? �エ �溢濫 嶹菩共德� �ク��イ� �エ�エ�罷魂 �川擽�シ. �、嵭們愍�� ��晝ケ護ァ 﨑エ �、�、��. 﨑們ァ��, ��符, �ケ���� �ク ��符奓ー�� �懍幣�シ �晝ー�紛 �エ�エ, �エ� �エ�ゥ﨑� ��ウエ�� �ク�・ �ュ�ケ�� �エ�シ �川擽���ー. + +�エ� �エ��株 ��。罹�壱株 �エ�� �ク��。� �們符���, �俯ァ珠捩 ��豆�� �ー���エ. �ク �肥ー削復 ��ャ�� �壱豆�シ �ク �卓攪 �川硫 �肥「�梵�、﨑懦��� �川」シ ��ァ晧ウ川幣 嵂溢ァ��, �ー�ー �們ァ�� 德們愍�� �ィ�� �ュ�ス�� 嵭、�俾ウ� �俯あ�エ �倣紛��� �溢ァ. �エ�� �エ�ウ�川� �ー�ャ�� �罹。�� �晧擽 �俾ウ�, �エ�ウ�川� �ー�ャ�� ���菩愍�� �、�� 夋懍牟�� ��擽�、. �ケ��� �エ�ウ�川� �ク�ャ�� �ゥ�誤ヲャ�シ, � �壱ィク�罹カ奓ー �ク�、 寘シ��� ��ェ�揆 �、�エ�シ 﨑� �ー�シ. �ク�、�� ��ヲ�共�エ �逸�嶹肥搆��! �壱イ倣少�懍捩 �ー�� ��┳�們来�エ. �ー�ャ� �エ�� ��エ �シ�ー�� 﨑俯ゥエ �罹共��. �エ�ウ� �ク��豆 �ャ�エ�� �・�ス�エ ��ウ�, �エ 德們擽 �溢愍�エ �ー�ャ�� �ク �ス�� ��俾ウ� ��メ�� �溢對﨑俯株 德們擽 �們ウ戦攝�エ�� ��溜�シ�� �� �� �溢ァ. �� �ク 德們揆 �川乱 �」���エ! �ク�ャ�� �ク��イ� �サ� 德們愍�� �俯株 �エ ��懍ァ� �ク��乱 彧尖・エ�� �ィ�� 德們揆 ��エ ��ヲエ �ー�シ. �ク��イ� �俯ゥエ �壱イ倣少�懍擽 嵂雅ウオ嵂壱腰 �肥矛�俯涵 �エ�エ���. �川擽�護捩 ��。懍� �ャ�罷・エ�� �� ��擽��, �ー�ャ ��。ア� �、�ク ��。ア�、�� ��・エ��, �、�� �菩�川愍�� �護符�、�� �� �ー�シ! ��。罹�溢攪 ���倣復 "�シ��攪 �罹劇" � �懍梠�俯株 ��擽�. 﨑俯導﨑� ��。ア�、�� ��奝オ�� �罹劇� 﨑ィ��. + +�エ�ク �ー�� �壱株 �呷譜�尖巡, �ー�ャ�� �溢ァ�� ��嚶�エ ��哩�俾ウ� �溢ァ. �エ�ク �ス�� �俯ゥエ, 岺ケ �川亨�シ. 增ャ�倆� ��奝オ�エ ��椈﨑俾クー ��攪 �溢ァ�� �、�エ �� 奛誤笈��. + +�簿�ャ﨑� 嶸川丶�川揆 �エ��, +�逸圷�餓峡﨑� ��豆�エ]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/spellhunt.lua" + +t("age of dusk", "嶹ゥ嶸シ�� �罹劇", "newLore category") +t("memories of archmage Varil", "��壱巡�ャ �罷ヲエ�� �ー�オ", "_t") +t([[From an objective viewpoint, you would think the Spellhunt futile, but it was not so. You couldn't imagine the barbarism of the magehunting mobs; they would abuse and persecute any they saw as eccentric, many of whom had no connection to magic at all. +... +True mages would sometimes speak up in an act of altruism, just to stop the suffering of the innocent, but this only fuelled the horde's anger... +... +Other mages, those less forgiving and more given to action, would attack the roving mobs, but they soon learnt that against sufficient numbers magic is not omnipotent... +... +Ones I saw were set upon by dozens, their conjured flames and bolts of energy failing against the maddened crowds... they would often literally rip the mage limb from limb. It was horrific. +... +Angolwen, Linaniil calls it. I have known Linaniil for many years, and I know she has lost many loved ones to the Spellhunt, but she still holds true to her belief that one day we will be accepted once again. If this is the course of action she desires, I will follow her without question.]], [[�晝エ��攤 ��川乱��, �壱イ� �ャ�・� �� �� ��旧 �シ�エ�壱共�� �晝ー�腹 �俯巡 �一イ����, �ク��ァ �喜葺�、. �エ�ク �ス�� �壱株 �ケ��� �壱イ菩揆 �ャ�・﨑俯腰 �エ�ャ�、�エ �シ�壱x �シ�護��擽�壱株� ��メ﨑俾クー�� 德俯豆 ��擽�、. �ク�、� �緋ー �們メ﨑エ �エ�エ�� �尖株 ��オャ��� 﨑呱劇﨑俾ウ� �� �倣紛嵂溢愍�ー, �ク �� ����捩 �壱イ母ウシ ��� ��エ�エ ��株 �尖豆�エ�壱共. +... +���倣復 �壱イ菩ぎ�シ ��シ �醐復 �尖豆� ��肥畠 �エ夋��攤 �溢搆�川� �ゥ�誤ヲャ�シ �廷流, �エ��﨑� �尖豆�� �エ���、 �尖攵�� �戦毎���, �ク��捩 �ー�瀧豆�� �一ー呷捩 ����� �ー��揆 �シ�ケ�� �川擽�壱共... +... +�ク��┳�エ �、�� ��ア﨑俾ウ� �們��� ��揆 ��嶸ク﨑俯腰 �、�ク �壱イ菩ぎ�、�, ���護符 �、�壱株 �壱イ� �ャ�・ �エ�ャ�シ �オ�ゥ嵂溢ァ��, �ク��喜符 �ク�ソ�們乱�� ��ー�、�エ �壱イ簿巡 ��冠﨑們ァ�� �危共�� ��揆 �ー�ー�� �們来�、... +... +�エ��乱 �エ� �エ�俯腰 �エ�、 �壱イ菩ぎ�、� �們強 ��乱�� �俯洳�ク�ャ �溢来�罷魂, �ク�、� �エ�ア�� ��捩 �ー�瀧豆�� 嵂・﨑エ 嶹肥両�シ �一ー罹・シ �們符�肥ァ��... �ク �ー�瀧豆� �壱イ菩ぎ�、�� 甯罷共�ャ�シ �� �ク��� �「�エ ���ク�、. �オ尞ャ�、�ャ�エ �滝イス�エ�壱共. +... +�呟ウィ�ャ, �ャ�俯笈�シ� �ク��イ� �壱��、. �� �ャ�俯笈�シ�シ �、�ォ�呷譜 �語ウ� ��一ウ�, �ク�� �壱イ� �ャ�・�シ�� �ャ�啄葺�� �エ�、�� �俯巡 ��擽 ��来�、�� ��巡 �語ウ� �壱共. �ク�ャ�� �ク��� �ク��� �ー�ャ �壱イ菩ぎ�、�エ �、�� �幗符�、�ャ�� ���エ �ャ ��擽�シ�� �ソ�護揆 尞ャ�ー﨑們ァ �喜葺�、. �ク��擽 �ク�� �罷攵�� �ク�エ�シ�エ, �� �ク��シ �ソ�� �ー�シ ��擽�、.]], "_t") +t("Spellhunter's Guide part 1: How to Detect a Spellweaver", "�壱イ菩ぎ�・�シ�� ��復 �壱ざ�� ��1�・: �シ�ク��。ー�� �餓カ罹イ�", "_t") +t([[Those who partake in the profane sorcery can oft be marked by their appearance, their mannerisms, their personal keeping and their effect on the environment around them. Keep close watch on all you meet, for they are deceptive creatures that can take on many guises. Even women, children and cripples may be clever disguises of demon-communers and necromancers. + +In their appearance you should be wary of the following: +* Particular grossness in complexion +* Unnatural or "elven" beauty +* Extreme thinness, with prominent bones +* Pointed or sharp-tipped ears - beware indeed of those with long hair or hats covering their ears +* Hunched backs and distorting limps +* Peculiar eye colour + +In their behaviour you should be wary of the following: +* Tiredness during daylight hours and heavy activity at night +* Social aversion and fear of crowded places +* A questioning and probing attitude, in particular if challenging the precepts and set morals of society +* Quick-wittedness, especially where used for guile +* Furtiveness or a secretive attitude + +In their effect on their environment you should be wary of the following: +* Causing grass to wilt and flowers to close as they pass +* Animals are alarmed by their presence, particularly dogs +* Crops wilt and cows' milk turns sour +* Arguments are stirred within their presence +* Women's moontide flow becomes more effluent +* Apparitions and unexplained events occur in their surroundings + +Note that a spellweaver will doubtless deny any accusation against them, and will show great emotion when evidence is laid before them. But one should not delay in bringing swift judgement, lest they try to cast a hex or escape by arcane means.]], [[�シ�們��愍�� �雅ェィ�オ, ��ヲ�, �懍攤 �護ァ峵�, �ク�ャ�� �シ� 嶹俾イス�� �ク�俯株 ��箕�シ�� �一イス﨑� �シ���� �懍揆 �、�ク �尖豆�� 孖ケ�倣腹 �� �壱共. �壱豆� �戦劈﨑俾イ誤巡 �川侠�� �ィ�オ�� �緋ソ �� �一クー �誤ャク��, �溢」シ﨑俯株 �ィ�� �エ�、�� �シ�俾ケ伎イ� ��ー﨑俯攵. �ク ��ァ� �ュ�ー�尖豆�シ �簿�ケ���ャ�、� �ャ��エ �ャ��, ��擽, �・���ク�シ�罹巡 �緋ー啄腹 �� �壱共. + +�雅ェィ�オ�エ �エ﨑們攪 孖ケ�菩揆 尞ャ﨑ィ﨑俾ウ� �壱共�エ �シ�倆葺�シ: +* �ク�ィ� 孖ケ德� �ュ�ィ� +* ��川硫�、�ャ�ク �簿巡�エ�ー�� "�倆売 �呷捩" �ク�ィ +* �一ー �呷メ﨑� �簿巡�� �壱ヲ� +* �ー�ア﨑俾アー�� ��尖共� � - �エ �ク�ャ�シ�エ�� �ィ�尖。� ��シ ��ャ�� �溢揆 �� �溢愍�� �シ�倆葺�シ +* �ア�エ �ス�一ウ� 甯罷共�ャ� �ャ��ャ�� +* 孖ケ�エ﨑� �壱徐�� �� + +嵂雅徐�ー�� �エ﨑們攪 孖ケ�菩揆 尞ャ﨑ィ﨑俾ウ� �壱共�エ �シ�倆葺�シ: +* �ョ�� 嵓シ�、﨑エ﨑俾ウ� �、�� 嶹罹ー懦葺�� 嶹罹徐﨑ィ +* �ク��エ��・シ 嶸川丶﨑俾ウ� �ャ�護擽 �珠捩 �・�誤・シ �シ�シ +* 巐護攪��擽�� �尖ャサ�� 夋罹巡, 孖ケ德� �ャ巐護攪 �懍惠�シ ��黒�ア 嶹簿ヲス�� �エ�俯・シ �懋クー﨑ィ +* ���ク �尖㈹ 巐護��, 孖ケ德� �作桷�俯・シ �ク �� +* �戦劈﨑俾アー�� ��ー�、�ャ�エ 夋罹巡 + +�シ� 嶹俾イス�� �、�語ウシ �呷捩 ��箕�� �ク�俾ウ� �壱共�エ �シ�倆葺�シ: +* ��俾ー� �ク�� �壱ェゥ�エ �罹豆�� ��エ餓丶�ャ� �ォ德� +* �呱ャシ�、�エ �ス��物, 孖ケ德� �罹豆�エ +* �瀧ャシ�、�エ �罹豆�� �ー��� ��物 +* �シ�們乱�� �、妤シ�エ �シ�エ�ィ +* �ャ�尖豆�� �ャ�ー�ャ �シ�ー� �ィ�シ�� +* �シ�們乱�� ���ケ�エ�� �ク �ク �川擽 �� �俯株 嶸�メ�、�エ �倆ム�ィ + +�シ�ク��。ー�尖豆� �エ�、 ���揆 﨑俯鵠�シ�� �溢匣 ��擽 ��ク﨑� ��擽�ー, �ク �晝アー�シ �懍亨﨑俯ゥエ 增ャ�� �ケ嶹ゥ﨑� ��擽�、. 﨑們ァ�� �壱豆�エ �シ���� �懍��葺�ー�� �壱イ菩愍�� 夋溢カ懦葺�、 﨑� �� �溢愍���, ��エ ��擽, ���削梭 �ャ甯川揆 �エ�、�シ 﨑罹共.]], "_t") +t("Spellhunter's Guide part 2: How to Battle a Magic-User", "�壱イ菩ぎ�・�シ�� ��復 �壱ざ�� ��2�・: �壱イ菩ぎ�ゥ�川乱 �樌� �ク�ー�� ��", "_t") +t([[Those who rape the forces of nature with their malign wills doubtless unlock great powers to their advantage. We of noble cause, with our abilities aligned to nature's threads, can struggle to equal the terrible might of these unholy mages. But we must persist, for our cause is just, and the threat to this world from the terrors of the arcane evils cannot be under-stated. Too long has Eyal suffered the torture of their presence, and so we must fight with all the powers that nature can give us. + +Mobility is key against spell-slinging warlocks and witches. One must rush with full speed towards them and hack them down, not giving them time to utter a spell of attack or defence. Against multiple opponents this could be difficult, and retreat to less open space is often vital. Do not consider this cowardice, for you play the weaker hand and must take all advantage you can acquire. Get into a tighter environment, and keep behind a concealed corner until they are right upon you, before unleashing all of your strength against them without warning. + +Necromancers and fell conjurers can present a great threat when they summon their dark minions to overwhelm you. Oft it is best to take out the wizard first, though it presents risk. You must raise your will and suppress all pain until you come right upon him, and then strike him down quickly before retreating to a safer area. Stunning or dazing the caster before they have a chance to summon aid can also help immensely. + +Hexes and curses can wreak terror upon you, and you would do well to have an infusion that removes these and other blighted magic effects when facing dread occultists. Infusions to augment your natural healing are also a must for difficult battles. + +Remember to show no mercy, for they will give you none.]], [[�ャ��復 �們ァ�� ��川硫�� ��ヨ﨑俯株 �尖豆� �溢匣 ��擽 �賀ー倣復 德們揆 �エ�エ�ャ �ー�ク�シ �戦葺�、 﨑� ��擽�、. ���﨑� ��俯。� �們│ �ー�ャ�専イ誤株 ��川硫�エ 德們揆 �誤�、�シ���, �ク�俯巡 � ��倣復 �壱イ菩ぎ�、�� �肥ー削復 德們乱 ����腹 �� �壱共. �ク�ャ�� �ー�ャ�� ��� �樌� �ク�護幣�� 﨑罹共. �ー�ャ�� �、�� �菩攪�護揆 ��紛 �們┣�シ�ー, � �ャ��復 �壱イ菩擽 �エ �ク��乱 �シ�� ����� �シ�醐初�﨑エ�罹株 ��笈 �俾クー �誤ャク�エ�、. �川擽�護捩 ��、�専イ� �壱ャエ �、�ォ�呷譜 ��奝オ�幗符�肥愍��, �ー�ャ�� ��川硫�エ ���ャ﨑俯株 德們揆 �罹劇﨑� 嶹懍圸﨑們流 �ク�護幣�� 﨑罹共. + +�シ�ク�� �們符��� �壱イ菩ぎ� �壱��、�� ��劇﨑� �誤株 ���削復 ���桷�エ 﨑オ�ャ�エ�、. �壱豆�エ �シ�ク�� �ャ�ゥ﨑俾クー ��乱, �ィ 德們揆 �、﨑エ �懍ざ�呷擽 �ャ�、� ���エ ���、�シ�� 﨑罹共. ��擽 �ャ�ャ ��擽�シ�エ �エ �ゥ�菩揆 �ャ�ゥ﨑俯株 ��捩 �エ�、�ク �� �溢愍��, �シ�們��愍�� ��署�シ�エ �珠捩 �・�誤。� 弡��﨑俯株 ��擽 �卓囈﨑俯共. �エ��揆 ��イ�葺�、�� �ャ�ー� �尖攵. �ク��� �ス�川攪 ��ケ們擽��, �罹劇﨑� ���ャ﨑� ��勦�川� �ク�護幣�� 﨑罹共. ��「�捩 �ウ�シ�� �・�誤・シ �緋セク��, �壱豆�エ �肥服�護ァ �ャ �語ケ護ァ �ィ妺�擽�� �ィ�エ �壱共�, �ィ 德們揆 �、﨑エ �ー�オ﨑俯攵. + +�簿�ケ���ャ�� 夋�ス﨑� �壱イ菩ぎ�、� �ク��シ �簿巡﨑俯株 �們、�� �ャ��復 﨑們��ク�� �醐劍﨑� �� �溢愍���, 增ー ����エ �罹共. �シ�們��愍�罹株 �オ�ゥ�ケ﨑� ��利�� �川�﨑俾ウ� �壱イ菩ぎ�シ �シ� �俯ヲャ﨑俯株 ��擽 �懍攵�エ�、. ��丶�シ �、���, �罹劇﨑� ��奝オ�� �ャ�罷ゥー, �溢擽 �� �溢��復 �ウ�シ�� 弡��﨑俾クー ��乱 �誤�、�倣��シ�� 﨑罹共. �シ�ク�懍��梵� 甯ィ�ー�ャ�シ �醐劍﨑俾クー ��乱 �ー�溢亨墲、�ー�� 嶸シ�溢亨墲、�� �� �戦復 �、�ー 增ー ��它�エ �� ��擽�、. + +�シ���エ�� ��シ�� �ク�ャ�エ ��利﨑俯共. �ク�ャ��� �ク�ー �肥ー削復 ��唖�� �、�ィ�� �尖豆�� �溢」シ﨑� �誤株 �ク�ー �シ���エ�� �、�ク �ャ��復 �壱イ菩�� 巐ィ�シ�シ �懋アー﨑� �� �壱株 �シ��ャシ�� �ャ��紛 �尖ゥエ �躯共. �ク��� �川硫 巐誤ウオ�・�� �廷流�シ�� �シ��ャシ �戦復 �懍��揆 ��劇﨑� �誤株 﨑��峵溢擽�、. + +�ー�オ﨑俯攵, �尖ケ�・シ ��峵� �尖攵. �壱豆�� �ク��専イ� ��峵� �喜揆 ��擽��.]], "_t") +t("Spellhunter's Guide part 3: How to Kill a Magic-User", "�壱イ菩ぎ�・�シ�� ��復 �壱ざ�� ��3�・: �壱イ菩ぎ�ゥ�� �エ﨑エ��", "_t") +t([[When a magic-user is captured, they must be slain, and slain fast. Captivity is too great a risk. Preferably they should be killed in a way that utterly removes any means for the body to recover through arcane force. Remember that coming back from the dead is no alien feat to these abominations. + +Beheading is simple and effective, especially in a hurry, but ideally their other limbs should be removed too and sealed in separate metal cases wrapped in willow-bark. + +Devouring by animals is sometimes used, but is not advised, as it can at the very least can cause severe diarrhoea in the animals, and at the worst can leave you facing a pack of fire-breathing hell hounds corrupted by the mana-wielder's aura. + +Freezing is ineffective, and no magic-user can ever be frozen to death, in spite of what rumours you may have heard. Anyone you have heard of that was frozen to death was either not a mage or was pretending. + +Burning is popular amongst the less educated towns, but typically no witch or wizard of power would ever allow themselves to be caught, bound and put to stake without finding means of escape. Simply putting together the necessary firewood takes too long, even if stocked in advance. Usually those executed in this manner are magic-sympathisers rather than true magic users. Whilst strictly speaking this does not carry the penalty of death it does well to set an example for others and to warn arcane users to stay well away from the community. + +The best method, if time and situation allows, is to very slowly slice the caster to death. One should have them securely bound in a sealed room, with willow-bark or beech-wood around their wrists and cranium. One should start by slowly slicing off the toes, fingers and other extremities, before slicing through all the limbs and finally the torso. Do not cut open the skull, in case resident demons escape. The head should be put into a metal box and incinerated for 24 hours with the rest of the remains. Extremely sharp instruments are needed for the job, and do not be surprised if they need re-sharpening several times during the process, as it is a typical warlock's trick to harden their bones before the procedure as a final act of spite. + +]], [[�壱イ菩ぎ�ゥ�尖・シ 尞ャ巐削葺�� �俯ゥエ, �俯糖�� �俯卿﨑エ�シ 﨑罹共. �ク��巡 ���削葺��. �晨小﨑俯株 ��捩 ��利��エ�エ �壱ャエ 增ャ�、. ��, ��餓�� �壱豆�� �懍イエ� ����梭 �ャ�シ��� �ゥ�菩愍�� �ス�ャ�シ 﨑罹共. �エ�� �壱イ菩揆 �ャ�ゥ﨑エ �們ざ��x�� ��揆 �ゥ�﨑俾クー ��紛�懍攤�ー, � 嶸川丶�、�ャ�エ �壱豆�専イ� �嶹� �簿巡�� ��。� ��� �シ�� ��笈�シ�� ��揆 �ー�オ﨑俯攵. + +�ク�俯株 ��卿﨑俾ウ� 巐ィ�シ��擽�ー, 孖ケ德� ��勦�エ �、�駕腹 �� �躯共. 﨑們ァ�� �壱豆�� �、�ク �ャ��、�� �俯攵�エ�エ, ��クー �、�ク �溢� ��梵�� �エ�� ��糖�俯ャエ �作ァ壱。� �カ�エ �餓攤﨑俯株 ��擽 �エ����擽�、. + +�呱ャシ�� �ケ�エ�� �シ�� �ゥ�簿巡 ��� �ー�エ���, �護棗﨑們ァ�� �危株�、. �呱ャシ�、�エ �ー�� �俯糖�� �ャ﨑� �、�ャ�シ 﨑俾イ� �俯ゥー, �懍腐�� �ス�ー�尖株 �呱ャシ�、�エ �壱x �ャ�ゥ�川攪 �ー�エ�� �、�シ�們牟�� �溢揆 �罹株 嵭ャ 﨑們垓�罹。� �﨑エ��ヲエ �俯巡 �一クー �誤ャク�エ�、. + +�シ�ャ�� ��捩 ��圷�ィ��攤 ��捩 �シ���エ��, �壱イ菩ぎ�ゥ�尖株 �ー�� �シ�エ �ス� �危株�、. �ャ�ャ �� �誤ャク�エ �エ�ア﨑俾クエ 﨑們ァ��, �護平�� �シ�エ �ス�罷共�エ �ク��捩 �壱イ菩ぎ� ��笈�一アー�� �壱イ菩ぎ�ク �呰葺�� �川攵 ��擽�、. + +嶹被�� �川悖 �們、�エ �ョ� �溢揆�川� ��・ 彧被復 �ゥ�晧擽���, �シ�們��愍�� 德� �壱株 �壱イ菩ぎ�� �壱��、� ���川ス� �。嶸�� 嶹被���� �カ�ャ �シ��� �喜愍�ー, �ク��共 﨑俯鵠�シ�� 夋溢カ懦腹 �ゥ�菩揆 ���紛 �罷共. �ィ�懦梭 �晝ー�紛 �尖巡 嶹被��� �ャ�ゥ﨑� �・�瀧鵠�ク�シ �ィ�シ�� �� �壱ャエ �、�� �ク�ャ�ー, �ク�ャ ���紛 �� ��擽 �壱共 﨑エ�� �溢ーャ���、. �シ�們��愍�� �エ�ー �ゥ�晧愍�� �倆��俯株 �尖豆� ��ァ� �壱イ菩ぎ�ゥ�専ー ��旧, �壱イ菩ぎ�、�専イ� �呷。ー﨑俯株 �尖豆�エ�、. ��ー德� �戦紛 �エ �ゥ�晧捩 �倆��シ�罹株 �、�� ��ア﨑們ァ��, �、�ク �エ�、�専イ� �ク�エ�ー�シ �エ�エ�� ��ウシ �壱イ菩ぎ�、�専イ� �溢揆�川� ��ャ �ィ�エ��シ�� �ス��﨑俯株 �ー�尖株 巐ィ�シ��擽�、. + +�懋ー��� �ャ��� ��勦�� �� ���、﨑エ�シ 﨑們ァ��, �懋ウ��� �ゥ�菩捩 �壱イ菩ぎ�シ �、�ー �懍イ懦梭, �俾イ� �ー�エ �ス�エ�� ��擽�、. �エ �ゥ�菩揆 �ャ�ゥ﨑俯�、�エ �壱豆�� ��、�� �ィ�ィ德� �カ�エ �川牟�シ 﨑俾ウ�, �� 甯罷ェゥ�シ �ク�ャ奝オ�� �カ�� �誤株 ��糖�俯ャエ �作ァ溢擽�� �壱巡�、�俯ャエ�� �誤蕩 �ャ�碕オャ�シ �ィ�シ 﨑罹共. �エ�� �壱豆�� �懋ー�ス�エ�� �専ー�ス, �ク �ク ���エ �尖卿�奓ー �懍イ懦梭 �ー�エ��, �ー�� �ャ��シ �ー�エ�ク �、�� �溢ァ�餓愍�� �ク奝オ�� �ー�エ�シ 﨑罹共. �専ー懋ウィ�� �俯攵�� �エ�エ�罹株 ��笈 �罹共. �ク�ウ�� �エ�� ��ァ一ー ��ァ晧ケ� �俯巡 �溢愍��. �ク�ャ奝オ� �溢� ��梵�� �」�エ��, �、�ク ���エ ���豆�シ 﨑ィ�� 24�懋ー� �呷譜 �逸��護幣 﨑罹共. �エ �卓羅�尖株 �ケ德� ���エ�懍垓 ��オャ� 﨑�囈﨑罹魂, �卓羅 ��、卓乱 �ク ��オャ�� ���エ �� �溢擽�� ��葺�罷攵�� ��シ� �尖攵. �壱イ菩ぎ�、�エ �懦寇�� �懍腐�シ�� �川侠�、�� �壱・シ �ィ�ィ﨑俾イ� �誤蕩 ��擽�、. + +]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/sunwall.lua" + +t("history of the Sunwall", "夋懍桝�� �・�ス�� �ュ�ャ", "newLore category") +t("Loremaster Verutir's note", "��柑�� �� ���ィ寀ク�� �ス�", "_t") +t([[Loremaster Verutir here. I have been assigned to write an official chronicle of the history of the Sunwall. This will be my notebook as I interview people and travel from place to place. If you are reading this, you are either my patron (thanks again, sir!), a sneak (get out of my journal!), or the finder of my corpse. If the last, please take this to Lord Forosyth of the town of the Sunwall for a reward, tell my wife how I died, and tell the kids that I love them. +With that said I shall be starting this project by investigating the Elves and their connection to the Sunwall. They should be one of the easier races to interview considering their life expectancy and their penchant for remembering their own history. Of course, there aren't as many of them around as there used to be. +... +Unfortunately though, our local Elves are also unwilling to talk to me about their history, saying they do not have records of the earlier times. However, there is a fellow Thanchir who I hear would be happy to help. The only problem is that he lies on the other side of a huge encampment of orcs, so I will need an escort to help me. We will see how that goes. I have heard things about those adventurer escorts ...]], [[�俯株 ���ィ寀ク, ��柑�� ���エ�、. �俯株 夋懍桝�� �・�ス�� �ュ�ャ�シ �ー��ー�� �卓┳﨑俯攵�� ��揆 �幗葺�、. �エ�罹カ奓ー �ゥ�ゥ�。�。�� �護符�、�壱ゥー �ャ�誤豆�専イ� �エ�シ�ー�シ �シ�� ��擽��, �ク �エ�ゥ�� �ー�晨腹 ��擽�、. �エ�ク �ス�� �壱株 �ケ��� ��ァ� �俯・シ 弡�寳﨑エ �シ�罹株 ��擽�ー�� (�、�� 﨑� �� �川ぎ�罹ヲス�壱共!), ��荘�溢擽�ー�� (�エ �シ��川� �� �シ�シ!), ��笈�エ �エ �懍イエ�シ �懋イャ﨑� �ャ�護攵 ��擽�、. �護平 �溢ァ�� �ス�ー�シ�エ, ��� �エ �ス��シ 夋懍桝�� �・�ス �溢揆�� �罹糖 尞ャ�懍亨�、�� ��峡﨑エ �シ�罹攵. ��ェ� �エ��巡 �幗揆 �� �溢揆 ��擽�、. ��, �エ ��ざ�専イ� �エ� �エ�誤共� �ス�� �們来�肥ァ, �� ��擽�、�専イ� �ャ�啄復�、�� ��紛 �シ�罹攵. +��攪 ���ク�� �、 ��ウ� �們�, �俯株 �倆売�、�シ 夋懍桝�� �・�ス�� ���・シ �ー�ャ﨑俯株 ��カ奓ー �懍梠﨑俾クー�� 嵂壱共. �倆売�、� �、�� �エ��, �川侠�、�� �シ�ー�シ �ー�オ﨑俯株 ��揆 ��嶸ク﨑俯株 ��。ア�エ��, �エ�シ�ー�シ �川何�� �、�エ�シ �� �壱株 ��。ア �� 﨑俯x�シ ��擽�、. �シ��, �、�俯あ �エ �シ�ゥ�� �倆売�、� �溢��乱 ��紛 �ク�ャ�俾ー �珠擽 ��来���. +... +�ク�ャ�� �逸ム�晝イ誤巡, �エ �シ�ゥ�� �倆売�、� �エ�� �ュ�ャ�� �﨑エ�� �エ�シ�ー﨑エ �シ�、 﨑們ァ �喜葺�、. �シ�ー�� �ー�晧擽 �ィ�� �溢ァ �危共�� ��擽�、. 﨑們ァ�� �ク�、� 夋�ケ俯・エ�シ�� �倆売� �ー�シ�エ �エ�シ�ー﨑エ �� ��擽�シ �戦毎�、. �ク�懋ー 﨑俯x �壱共�エ, �ク�� �ー�﨑� �、增ャ �溢揆�� �俯劇寬ク�� �エ�� �壱共�� ��擽�壱共. �ク�們� �エ�� �� 嶸ク��紛 �� �ャ�護揆 �セ��幣 﨑罹共. �シ�ー �シ�エ �� 峵�エ ��攤�? �ィ嵭俾ー�、�� 嶸ク��乱 �﨑エ�罹株 �ャ�ャ ���� �川擽 �狩腰�ー...]], "_t") +t([[And boy were all the rumors about unreliable adventurers true. I'd heard that many, many escorted people die when their adventurer flees and protects himself. It is TRUE. Once I got an escort, I headed off in the right direction immediately. However, for some reason, he did not immediately follow, let alone lead. Didn't he know the way to go? Foolish man. Why am I offering my special trainings to someone who doesn't even know where the local portals are! Fortunately I survived, but no thanks to him. I won't even mention his snoring... +This Thanchir guy really, really needs to find a more urban spot with accessible public transportation (no adventurers please!). However, once I could get him to talk, he did know quite a bit. Apparently, he claims some distant kinship to the first Elf in these parts. They arrived by boat from some legendary land called "Maj'Eyal". He says that it definitely exists, but could provide no real evidence. This should be investigated further]], [[�ク��乱, �ィ嵭俾ー�、� �ソ�� �� �サ �罹共�� �誤ャク�、� ��カ �ャ�、�エ�壱共. 嶸ク��・シ 﨑俾クー�� 嵂壱腰 �尖豆�エ ��ァ晧揆 �川� �専クー �ク�� �墲、�、 﨑� 夋南乱 �俯「ー�シ�、�エ �俯巡 ��擽 �ス�壱共�� �エ�シ�ー�シ �、� ��擽 �溢来�罷魂, �ク �エ�シ�ー�� 寀�シ��株 �ャ�、�エ�壱共. �� 嶸ク��・シ �肥イュ﨑俾ウ�, �ァ�罷。� �倣剳﨑� �ゥ嵂・�シ�� �懋アク�護揆 �ョ�シ�、. 﨑們ァ��, �懍攤��� �ー�シ�� �ク�溢捩 �樌棗�懋クー�肥サ、�� �ァ�罷。� �ー�シ�、��� �喜葺�、. ��� �ク�� �ー�尖腰 ��攤�? �シ��擽 �呷愍��. �エ� �� �シ�ゥ�� �ィ�尖ャク ��ケ俯巡 �ィ�エ�� �溢乱�� �ク �セ�ー 孖ケ�母ケ護ァ 﨑エ �シ�エ�シ 﨑俯株 ��擽�?! �エ�エ �苦イ誤巡 �� �エ��お�� �� �溢来���, �ク�溢乱�� ���溢寥﨑� �エ���� ��共. �緋ウィ�エ�� �� �シ�壱x ���毎�肥ァ... +�ク 夋�ケ俯・エ�シ�� �瀧ー們捩 �罹ー�, �罹ー� � �戦� �緋アエ�エ � �� �駆捩 ��亨 �シ�俯。� �エ�ャ�シ 﨑エ �シ�溢愍�エ �苦イ��、 (�ィ嵭俾ー�� �エ�� ��駆ァ�駈葺�、!). 﨑們ァ�� �エ�サ�� ��ーゥ﨑エ�� �エ�シ�ー�シ �俯��エ �エ��, �ク�専イ護� �、 �珠捩 �エ�シ�ー�シ �、�� �� �溢来�、. �」�� 﨑俯笈 �ク�� �エ ��ュ�� �們搆 �菩ーゥ﨑� �倆売�、�� �シ �懍イ呱サ們擽�シ�� �� �呱共. �ク �倆売�、� "�溢ヲ�'�川擽��" �エ�シ�� ��└ �作攪 ��乱�� �ー�シ 夋�� �エ�ウ�� �罷共�� 﨑罹共. �ク�� �溢ヲ�'�川擽�護捩 寀�シ��擽 �エ�ャ﨑罹共�� �エ�シ�ー嵂溢愍��, �シ�晧揆 �懍亨﨑們ァ�� �サ嵂壱共. � �� �ー�ャ�シ 﨑エ �エ��幣 﨑� �� �呱共.]], "_t") +t([[However, I have been repeatedly told by the powers that be, that I need to get on with this and turn in another report on how a different race got here. So, I will temporarily pause my researches on whether or not Maj'Eyal is real or just an Elf legend. (Can't trust everything they say despite their long memories.) Instead, I am on to meet the keeper of the Eastern Historical Society who has the best collection of lore about how Humans got here. As such, I will be travelling to northern Vor to use their archives. +And yes, unfortunately I will be travelling by adventurer again. By all the gods, why don't I get a better budget? This is absolutely terrible. It has been a particularly long walk. Longer than I thought it would be, truthfully, so I have run out of food. Foolish, I know, but I figured I could ask the escort for some of his. The snobby piece of troll-liver says he doesn't eat! Now talk about a terrible lie. Did he really think that would fool me? This Eastern Historical Society had better be good...]], [[﨑們ァ��, �廷愍�� ��豆�們� ���﨑エ�� �肥イュ�� 﨑們��、. 﨑俯腰 �ー�ャ�シ ���﨑俾ウ�, �、�ク ��。ア�、� �エ�ウ�� �エ�サ�� �、�� �們来�肥ァ�� �エ��﨑エ �シ�溢愍�エ 﨑罹共��. �ク�們�, �ク �溢ヲ�'�川擽�護擽 �、�エ﨑俯株 ��攤�, ��笈�エ �ク� �倆売�、�� ��└�� �一ウシ﨑懍ァ �ー�ャ﨑俯株 ��捩 ���� �瀧卿﨑俾クー�� 嵂壱共. (�倆売�、�エ �、�� �ー�、�� 﨑エ�� �ク�、 �川揆 ��カ �ソ�� �� �壱株 ��捩 ��笈�、.) �ク �����, �俯株 �ク��豆�エ �エ�サ�� �エ�ウ�� �、�� �們来�肥ァ�� �﨑� �懋ウ��� �ャ�誤豆�� �エ��﨑俾ウ� �壱株 �呱ーゥ �ャ﨑呰嚮�� ��ャ�尖・シ �誤x�、 﨑罹共. �ク�ャ﨑們流 �俯株 �ク�、�� �ー�� �エ��誤・シ �エ�ゥ﨑俾クー ��紛 ��カ �エ�エ �ス�シ�� �ャ嵂餓揆 ���俾イ� �們来�、. +�ク��共, �ク �エ�� ��イ誤巡 �� �ィ嵭俾ー� 﨑ィ�� �ャ嵂駕葺�� �們来�、. ���、�エ�懍流, �溢げ�エ �� �エ��ー野乱 �� �俯株 ��擽�? �、�� �肥ー削葺�ー �晧擽 ��株 ��勦�エ�、. �エ�� �ャ嵂賀クク� 孖ケ德壱x �シ�ー, �壱ァ川擽 ��笈�シ �エ� �溢メ﨑俯腰 ��ウエ�、�� �� �、�� �ク�、�� �ー�ュ �晤汢�エ �、 �ィ�エ��� �們来�、. �ク�們� �エ� �晝ー�紛�� �エ�ャ�ゥ��� �エ 嶸ク��乱�� �ケ�� ��揆 � �俯��エ �ャ�シ�� �肥イュ嵂壱共. �ク�ー�ー �ク �ー�醐葺�ー �晧擽 ��株 孖ク�、 �呷捩 �溢擽 ��オ﨑俾クー�シ, �川侠� �緋ー�シ �ケ�� 﨑�囈� ��共�� ��擽�、! �エ�� �川擽�� �俯株�? ��峡�シ�� �� �作攵 �� �壱共�� �晝ー�復 ��攤�? �呱ーゥ �ャ﨑呰嚮�� ��ーゥ﨑俯ゥエ ��勦�エ � �們符�ク�シ 﨑� 奛尖魂...]], "_t") +t([[Finally arrived in Vor safe and mostly sound. (Though I do have some burns on my stomach from mage fire and my coat is a complete wreck. I wonder if I can expense a new coat.) However, the Eastern Historical Society is everything I could have hoped. Who can doubt that Humans are the superior race! You'd never see an Elf or an orc keep neat paper records like this! +In short: Aethidry was the first Human to map out these shores. EHS has his map preserved in good crackly yellow parchment. However, he travelled on and later died on distant shores, so he was neither the first Human to arrive here, nor the one who organized the first settlement. Some historians guess that the first Human to arrive in the east was one Vaeryn Gorthol. At the least, many of the first explorers mention him as a precursor, so he may well have been. A few of the important first settlers were Oweodry Arandur, Aethor (or perhaps Aethur) the Wronged, and Bloran the Black.]], [[�溢ケィ�エ �エ�エ �ス�� ��ーゥ嵂壱共. ��利﨑� �シ� ��来�� 增ー �ク�罹巡 ��来�、. (�エ�、 �壱イ菩ぎ� ���ー �一ス�揆 �樌符�� �ー� �ス�� �ー�一ウ�, �簿カ�乱 �ク妤ャ� ����梭 �サ�ー�� �� ��ァ� �シ�エ. �� �ク妤ャ�シ �ャ﨑� �� �溢揆��� �� �ィ�エ���、.) 﨑們ァ�� �呱ーゥ �ャ﨑呰嚮�尖株 �エ� �セ�� �ク �ィ�� ��豆�エ �溢来�、. �ク��。ア� �、�� �們峡�� �ャ�� ��株 �ー�被復 ��。ア�エ�、! �倆売�、�エ�� �、增ャ�、�エ �エ��イ誤x �罷#﨑� �ー�晧揆 �ィ�ク �俯株 ��揆 ��擽�、! +�肥平﨑們梵�エ, �エ ��呷攪 﨑エ�一ー�シ ���。� �ク�ー �懍エ溢攪 �ク��捩 ���罹糖�ャ�シ�� �尖共. �ャ﨑呰嚮�� �ク�� ���・シ �� �苦ウ� �� �壱・ク �ク��� �啄半��� �ク�� �エ�エ﨑エ �専ウ� �溢来�、. 﨑們ァ�� �ク�� 﨑ュ﨑エ�シ ���﨑俯共� �、�ク �シ �ウ�川� �ス�� �們来��, �ー�シ�� �ク�� �エ ��乱 �們搆�シ�� �懍揆 �、�ク �ク��巡, �懍エ溢攪 �菩ーゥ��シ �ク�エ �尖巡 ��笈�、. �エ�、 �ュ�ャ��、� �エ ��乱 �們搆�シ�� �懍揆 �、�ク �ク��捩 �ー�ー ���エ�肥擽�シ�� �ク�シ�エ�シ�� �肥ク。﨑俾クー�� 﨑罹共. �シ�ィ �ク �ク�シ� �俯ァ珠捩 �溢ース�ー 夋戦利��、�専イ� ���ャ�尖。� �ク�雅据�� �一クー �誤ャク��, �ク��共�� �エ��巡 �エ�ゥ﨑� ��擽�、. �懍エ溢攪 �菩ーゥ�シ�、 �� �卓囈 �ク�シ� �、�エ�罹ヲャ ��梳�尖・エ, 﨑呱劇�ケ﨑� �� ���護牟 (�尖株 ����), �ク�ャ�� ���餓攪 �罷。罹梳 �ア�エ �壱共.]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/tannen.lua" + +t("tannen's tower", "夋�┴�� 夋�", "newLore category") +t("Welcome to your cell", "�エ�罹カ奓ー �ク�ウ�エ �、 �川丼�エ�シ", "_t") +t([[A Note to the Adventurer: + +I am truly sorry about this; had circumstances been different, we could've been allies, my weapons and magic letting you fight the hordes of threats to Maj'Eyal. As it stands, however, your continued existence is highly inconvenient to me. + +See, my funding comes from the merchants of Last Hope, who want a functioning portal and will stop paying once they have one; furthermore, my portal research has proved to be a very useful cover story for the other experiments I'm conducting here. Now that you've gotten a portal working, and will want to use it in full view of the city, I'm out of a job - and there is so much more knowledge for me to find! The medical applications of necromancy, for one - the only other source of data on this subject went missing shortly after her husband's death, and everyone else has a Ziguranth-like fervor against the idea of using that magic baseline in any way whatsoever. Also, selective drake breeding programs, experiments on zealots to shatter their anti-magic barriers, studying demons to learn more about their altered biologies and steal that magic for our own militaries... I could go on, but I'd rather not waste enchanted ink. The point is, you using the portal without further injury would mean an end to my experiments. Ideally, you need to disappear, but if you were to emerge from my basement, wounded and raving with wild eyes about impossible beasts in the basement of my humble tower... well, that'd just further my case that portals need more research to be used safely, wouldn't it? + +#{italic}#As you move on to the next paragraph, you notice that everything above it has faded away, and the scroll is beginning to grow warm in your hands.#{normal}# + +Worry not, though - you can still help the world, by devoting yourself to my quest for knowledge! My sources have told me that you've grown exponentially more powerful since you first started making a name for yourself, and you continue to cause prodigious amounts of destruction. The modified portal I used on you had about a 33% chance of draining some of the power you've accumulated; if you're feeling exhausted, simply lay down and wait for my imp servants to collect you for further testing. If you aren't, however: I've sealed the way up, and placed the switches in each of the subject holding pens on this floor. You can fight your way through them, and I'll be watching to see how a creature of your power fares against different types of foes. I'm sure you'll want to get to the top floor and kill me in revenge, and I encourage you to try! You may die, but the data you provide will be immortal - and if I can have my drolem subdue you non-lethally, I'll send you back to the bottom and repeat the experiment with tweaked parameters. We can keep repeating this until I find your breaking point, or figure out what makes you so special, at which point you'll be held until I can work on a reliable method of controlling your mind. And on the off chance that you do actually manage to kill me... try not to do too much damage to my notes, please? Knowledge and progress are bigger matters than either of us; don't let your spite doom thousands of lives that could rely on my research in the future. + +Oh, and I can't risk this note getting into anyone else's hands, can I? It's going to catch fire a few seconds after you're done reading. Please drop it before it does - you having burnt hands isn't part of the experiment. + +#{italic}#You throw the paper away. After about fifteen seconds, it fizzles, then bursts into flame, not even leaving ashes behind.#{normal}#]], [[�ィ嵭俾ー�専イ�: + +�簿ァ尖。� �ク�逸葺�� �川牟. ��勦�エ �ー�壱ァ� �ャ�川愍�エ, �ー�ー �呱」語ー �們牟��, �エ� �誤蕩 �エ�ー� �壱イ菩愍�� �、� �溢ヲ�'�川擽�護揆 ���﨑俯株 �エ�ャ�、�シ �ク�ー�� ��揆 ��垪 �俯巡 �溢来�� 奛尖魂. 﨑們ァ��, 嶸� ��勦�川��� �、� ��� �エ��梭�、�� �� �簿ァ尖。� �逸失﨑俾アー��. + +�、�エ ��, �エ �ー�ャ �専ク溢捩 �溢ァ�� 彧ャ�晧攪 ��攤�、﨑懦��� �サ�� �エ�ー, �ク �ャ�誤豆� ��。德� �瀧徐﨑俯株 �ィ�尖ャク�� �戦葺�� �溢牟. �ク�ャ�� 﨑� �� �ィ�尖ャク�� �川乱 �」�� �俯ゥエ, �ク �ー�ャ��ー �伎クー���. �誤共�, �エ� ��� 﨑俾ウ� �壱株 �ィ�尖ャク �ー�ャ�� �ャ�ー�� �、�ク �ー�ャ�シ 﨑俾ウ� �壱共�� �ク �ィ�ー�� �ー�� �ゥ��。� �簿ァ� �ク�醐葺�ー��. �ク�ー�ー �� �罹劇�� �瀧徐﨑俯株 �ィ�尖ャク�� �サ�� �専ウ�, �ィ ��亨 �ャ�誤豆�エ �、 �エ�� �樌乱�� �ー�� �カ���. �ク�シ �エ �シ�ー�ャ� �、 ����ー�� �ー��. �ク�ャ�� �� ��ァ� �ー�ャ﨑� �� �ー�罷ック� �川擽�シ! �壱・シ �、�エ��, �簿�ケ���� �俯」� �ゥ��愍�� �卓圸﨑罹共�俾ー - �エ �シ�懍凰 ��ィ�� �尖」誤・シ ���シ﨑俾イ� �懋ウオ﨑エ �シ�� �ャ�尖株 �ィ寬ク�エ �ス�尖ァ溢梵 �、��据�エ ���ク��, �誤共� �ャ�誤豆� �簿�ケ���エ�シ�� �尖ァ� �、�エ�� �ィ�� �、 ��ャ�� �壱豆�俯涵 �語アー峵溢揆 �ク�、��. �ク�ク �シ�壱x ���ゥ﨑俾イ� 嶹懍圸﨑� �� �壱株�� ��エ��擽 �川擽�シ. ��, �ゥ�、�� ��夋晧��愍�� �尖ーー�懍シ� �エ�� �、嵭�, �ク �卓侠�� �壱豆�� �俯ァ壱イ� �エ嶸ク�餓揆 �ィ�ィ�ャ�� �、嵭�, ��ァ壱豆�� �晨��シ �川┷德� �晨� �エ�� �壱豆�� �壱イ菩揆 弡肥ウ川� �ー�ャ�� �ー��シ �倣剩﨑俯株 �ー�ャ �呷捩 ��豆�� �溢ァ... �ク��豆 �専ウ��� �� �珠ァ��, �壱イ菩攪 �駕〓�シ �ュ��葺�� �� �呷符�� �� �ー�� �伎イ��エ. �肥�川捩 �川擽�, �、� �ィ�尖ャク�� 甯罷共�ャ ��。﨑俾イ� �ャ�ゥ﨑罹共�� �� �誤�、��エ �エ �ー�ャ�、� �、 �晧棗�エ�シ�� �ー�シ. ��・ �駆捩 �エ �、� �ク�・ �ャ�シ�ク ��ヲャ�� �ー���, �護平�� �、� �エ�ウ�川� 夋溢カ懦紛��, �ィ�ク�� ��イ俾ー ��晨葺�� �溢擽 彧ャ�壱惓�ー�ャ�� ����� �エ �エ�俾イ�螺�� 夋� �﨑們乱 �尖巡 �� �俯株 �川柑�、�エ ��晨葺�、�� �誤ヲャ�シ �壱洳��共 �� �エ�エ... 彧�, �ク�エ �ク�・ �ィ�尖ャク�� �溢��葺�� �エ�ゥ﨑俯�、�エ �ー�ャ� � �� 﨑�囈﨑俯共�� �エ �シ�・�� �キ�幗ケィ﨑エ�シ�� �エ�エ ��巨��, �� �ク��? + +#{italic}#�、�� �ク�ィ�シ�� �一クク�� �ョ�ー��, �卓梵�ー ��乱 �ー�ャ �壱腰 �エ�ゥ�エ �ィ�� �ャ�シ�語ウ� �エ �尖」ィ�壱ヲャ� �懍イ懦梭 �ィ�ー�護ァ�ー �懍梠嵂溢慣�壱共.#{normal}# + +﨑們ァ�� �ア�倣葺�� �� - �� �ャ��梭 �エ �ク��揆 ��垪 �� �溢牟. �エ �ー�ャ�� �ク 﨑� �ク�� �肥ウ川� �川擽�シ! �簿ウエ�尖豆 �尖。罹株 �� �們搆 �エ��揆 ���ク�� �誤カ奓ー �ー﨑俾ク餓���愍�� �倣紛�ク �緋ウ�, �樌愍�罹巡 �エ�俾オャ�溢螺�� �們、�� 甯語エエ�シ 嵂駕腹 ��擽�シ. �エ� �� �エ�ウ�シ�� �エ�エ�� �ー �エ �ィ�尖ャク� �ス 33% 嶹簿・��� �、� �ィ�� �罷腰 德們攪 �シ��シ 彧。�倆毎�� 奛尖魂, �護平 ��� �ィ�ク�� 德們擽 ��共�エ �ク��� ��寥�� �ー�、�、. �エ ��売 﨑們��ク�、�エ �� 巐護�﨑エ�� �、�ク �、嵭俯豆�� �ィ�ケ�� 奛誤笈��. 﨑們ァ�� ��� �ィ�ク�エ ��。﨑俯共�エ, �エ� �ャ�シ��� �ク�� �餓符 �南葺�シ�� �エ �オ�� �壱株 �ャ�ャ �、嵭們共�� �、�エ���, �、嵭們イエ�、�� �ー�ャ�ィ�ャ�� �ー�ー �壱株 �、��ケ俯豆�� ��カ �瀧徐�懍シ�. �� �簿巡�� 德們揆 ��� ��晧擽 ��クー �、�ク ��嶸菩攪 ��豆�専イ� �エ�サ�� �樌��肥ァ ��罹エ� ��イ�. �� ��ェ�梭 �ュ��ー�護ァ �ャ�シ�, �� �ス�ャ�� �オ�俯・シ 﨑俾ウ� �カ���. �エ�ャ德� 﨑エ �エ�シ��! �、 �ゥ�ィ�シ �、�エ��, �、� �懋ウオ﨑俯株 �尖」誤株 �壱ゥク�エ�ー��. �ク�ャ�� �護平 �エ �罹。、�們擽 �� �ス�エ� �伎ウ� �懍封﨑罹共�エ, �、嵭� �ー�エ�� �緋セク�� �、�� �エ 夋卓攪 �罷凶�シ�� �エ�エ ��イ�. �、� 﨑懋ウ�乱 �、�、�エ�ー��, ��笈�エ �、� �ク��イ誤x 孖ケ�罹x�� �倣復 �エ���シ �晨��シ �語ケ護ァ �エ �南揆 �俯ウオ﨑� �ー�シ. 弡�梵�� �ス�ー�尖株, �エ� �、 �菩侠�� 嶹菩共﨑俾イ� �ー��腹 �� �壱株 �ゥ�菩揆 �セ��ぞ �語ケ護ァ �� ��ャ �� �ー��. �ク�ャ�� ��」シ 彧ャ�倣復 嶹簿・��エ���, �護平�� �、� �� �ス�エ�� �罹共�エ... ��� �エ �ー�晤豆�� � ���ス �ィ ��椈? �エ ��晝ウシ ��ウエ�� ��葺�エ �ー�ャ �們攪 �ゥ�ィ �呷捩 �エ ��。� �卓囈﨑們ァ �喜愍�一ケ� �川擽�シ. �ャ�醐復 �尖ァ� �誤ャク�� �エ �ー�ャ �簿カ�乱 弡�攵 �ャ�尖ー幀イ� �� �俯ァ珠捩 �晤ェ�豆�� �、 �ス�ャ ��ヲャ�� �尖攵��. + +�、, �ク�ャ�� �エ �ス�� �、�ク �ャ�護攪 �川乱 �、�エ��� �俯株 ��利�� �川�﨑� �俯株 ��ァ. �、� �エ�ク �、 �ス�� �俯ゥエ �� �� �、�� �溢擽 �呟イ� �� 奛誤笈��, ��� �逸ム�ー ��乱 ���、 �� - �川乱 嶹肥メ ��捩 ��。� ��哩﨑俯株 �、嵭們擽 ��笈�一ケ� �川擽�シ. + +#{italic}#�ケ��� ��擽�シ �エ�們。護慣�壱共. 15�� �簿巡 ��俯笈 �ス��� �ュ�ュ�ー�ャ�� �誤ヲャ�シ �エ�罷笈 �一クク�� 弴ゥ�ク���, �ャ�� �ィ�ー� �伎ウ� �逸ム �ャ�シ�護慣�壱共.#{normal}#]], "_t") +t("Personal note (1)", "�懍攤��攤 �シ� (1)", "_t") +t([[Angolwen is too timid. Too paranoid about repeating the mistakes of the past. Too cautious and infuriatingly non-pragmatic. Too prone to avoiding the "little sins," ignoring the big picture. I've told them again and again that our ancestors' mistake wasn't trying to use the Sher'Tul portals, it was trying to weaponize them before we understood how they worked - couldn't we have plundered the Nargol facility for more data, or started kidnapping orc scouting parties as experimental subjects? Couldn't we have tried to learn more about the Sher'Tul _before_ desperation pushed us into blowing up half of the world? No, that was "forbidden" magic, "too powerful for mortals to tamper with," right up until we realized we needed all that power after all. Like a pacifist finally picking up a flail to defend himself, only to bash himself in the head with it, our lack of familiarity led to catastrophe. + +My arguments have just gotten me blank stares and an increasing amount of whispering behind my back (aside from a young couple whose abrupt departure might've been inspired by a particularly passionate rant in response to a lecture on "ethics"). Some of them have even resorted to deflecting my arguments, blaming them on my lack of magical power and saying I've spent too much time working on my drolem! They think they can inspire the world and protect it from danger without getting their hands dirty; the orc invasions proved that, no, they can't, and I fear that if the demons ever start arriving in full force, we'll be even more woefully unprepared for it. We even cower from the Ziguranth, no matter how many people die from diseases our healers could cure if they could roam freely, and no matter how easily we could find a way around their defenses if we started capturing a few of their agents. + +Well, I won't have it. I've been selling potions and inscriptions on the side for a couple of years now, in spite of Angolwen's regulations, and managed to amass enough money to set up a laboratory far away from Angolwen. There, I intend to do the experiments my cowardly, squeamish peers won't. I'm sure they won't approve, but I'm beyond caring - there are certain things we need to know before it's too late, and if a few zealots or criminals die in the process, it won't matter when my data saves countless lives in the long run. Construction begins tomorrow - I've got three separate sets of contractors lined up to work on it, so none know the tower's full layout, and I've made arrangements with powerful merchants in Last Hope so I can conduct some of my experiments publicly (they want working portals for trade, and I convinced them I won't cause another Spellblaze trying to make one), providing a convenient cover story for the more... controversial experiments. I can have my drolem carry in sensitive equipment so I don't have to answer any problematic questions. I will NOT escape one band of stuck-up fools just to have another confiscate bone-giants which I spent a fortune on. +]], [[�呟ウィ�ャ �壱豆� �、 ��氈�エ�、. �シ�ー�� �、�俯・シ �倆逐�エ﨑エ�� �� �罹共�� �晝ー�擽 �德� 寬ク�卓ヲ� �們、�エ�、. �壱ャエ ���啄葺��, �� 嶹緋ー �俯ー �簿巡�� 夋�メ�オ���� �護攤�、. "�ャ�醐復 ��" �シ 嵓シ﨑俯株 �ー�� �賀ク駕復 �俯ィク�, 增ー �ク�シ�� �晝ー�葺� �伎ウ� �壱共. �� ��� �エ�シ�ー嵂溢来�, �ー�ャ ���ー�、�� �、�俯株 �尖・エ'妤エ�� �ィ�尖ャク�� �ャ�ゥ﨑俯�、�� 嵂壱腰 ��擽 ��笈�シ, �ク��攪 �尖ヲャ�シ �エ﨑エ﨑俾クー ��乱 �エ�ー�� �ー�、�� 嵂壱腰 �川擽�シ��. �ク�・ �俯・エ�ィ�� �懍└�川� �尖」誤・シ �シ�霊葺�ー��, �、增ャ�� �菩ーー��シ �晨小﨑エ�� �、嵭們イエ�� �ィ�ケ�溢愍�エ �們ァ �喜葺��? �ー�ャ� �壱ー倣物�� �ャ�懍棕嶸�� �ク��攪 �壱ー們揆 ���、 ��ヲャ�ー "��乱" �尖・エ'妤エ�� �﨑エ�� � �� �ー�ャ嵂溢愍�エ �們ァ �喜葺��? �� �們ァ, �ク�エ "�溢ァ��" �壱イ菩擽�一ウ�, "﨑�ゥク�尖豆�エ �、�ィ�ー�尖株 �壱ャエ �簿�・" 嵂溢来�. �溢ァ�� �懋ー�乱 �ー�ャ�専イ� �ク 德們擽 﨑�囈﨑俯共�� �ク �ィ�ォ�ー ����ケ護ァ �川擽�、. 尞駕剩�シ�們梵�� ��ァ�� �ー�、 ��奣エ�シ �、�� �俯鵠�シ��, �ク�ク�� �専クー �ク�ャ�シ �俯株 ��ー野乱 﨑� �俾ー ��共. �ー�ャ�� �溢ーャ���、. �ー�ャ� �ク��揆 ��ャ嵂一クー �誤ャク�� �肥ー削復 �ャ�呷愍�� �護符�ィ ��擽�、. + +�エ� �エ��� 奝�﨑エ��, �護符�、�� �エ �ス�ク �エ�ー �懍│�シ �川�� �� �ヲ��ァ�� �キ�エ嶹罷ソ川擽�壱共 (�呟ウィ�ャ�� �卓梵�ー ���� �ク �喜捩 �、嵓護捩 �シ��. ��ァ� �エ� �ク "�、�ャ" �� �﨑� ��エ�ィ�� �倣葺�� �俯ー倣葺�� ��揆 �エ�� �尖ェ�揆 �幗捩 �� �呱共). �ャ��エ ��ェ� �壱豆� �エ �シ�・�� �。﨑エ﨑俾ウ�, �エ� �壱イ� �・�・�エ ��ア﨑俯共�� ���﨑俯ゥエ�� �エ� �罹。、�們揆 �誤糖�� �ー�� �懋ー�揆 �壱ャエ 嵭壱ケ�葺�� �壱共�� ������! �壱豆� �専クー�、 �川揆 �罷淇德溢ァ �伎ウ��� �ャ�誤豆�� ��凰�� �エ �ク��揆 �エ嶸ク﨑� �� �壱共�� �晝ー�葺�� �壱共. �ク�ャ�� �、增ャ �ィ�オ �エ�� �尖巡 �� �� �壱同�エ, 嵭幗��ャ�シ �川擽�、. �ク�ャ�� �護平�� �エ�溢乱�� ��ァ壱豆�エ ���・�� �、﨑エ�� �ィ�オ�� �懍亨﨑罹共�エ? �ー�ャ�� �、增ャ �誤ウエ�、�� ���ー 弡ィ�ャ �� ��ア﨑� ����ク�ー? �ー�ー �ャ��エ � ��ャ�� �壱豆�� ��ざ�� �壱共. �ー�ャ �們悛�ャ�、�エ �川悛�ュ�� �護符�、�誤共�エ �ュ�卓愍�� �ス�エ�俾ー�� �壱株 �俯ァ珠捩 �ャ�誤豆�� �ャ﨑� �� �壱株�ー��. ��ャ�嬢攪 �肥「�梵�シ �� �壱ァ� �呷棕�シ�エ �壱豆�� �ゥ�エ�シ �ィ�ィ�エ �ゥ�菩揆 �川何�� �セ��ぞ �� �壱株�ー��. + +��, �壱豆� �エ�� �� �� ��笈�、. �� ��� �� ��ー� �呟ウィ�ャ�� �懍惠�� �ー�� �エ�ー�エ�� �シ�ス�シ ��攤�、�� 甯肥符�們屏�、. �ク�ャ�� �呟ウィ�ャ�川� ��ャ �ィ�エ�� �ウ�� �ー�ャ�、�� �ク�ク �� �溢揆 �醐⊂ �壱巡 �ィ�俯共. �エ�� �ク�ウ�川� �ー�ャ �ャ�ァ�シ�� ��氈�エ ��豆�エ �壱劇 﨑們ァ �サ﨑� �、嵭俯豆�� ��哩﨑� ��擽�、. �壱豆� ��ェ�梭 �俯劇﨑俾イ����, ��エ��共 - �エ �ク��乱�� �壱ャエ �ヲ�ー ��乱 �護符�シ 﨑俯株 ��豆�エ �一ウ�, �護平 �ク �シ�菩乱�� �卓侠��x �肥」�梵�、�エ �� �� �ス�エ�俾ー�共 﨑エ�� �・�ー��愍�� �エ �ー�ャ� �俯ァ珠捩 �晤ェ�豆�� �ャ﨑罹共�エ ��ャエ�ー �ク�懋ー ��揆 ��擽�、. �ー�ャ�、 �エ�菩捩 �エ�シ�奓ー ��哩�罹共 - �� �シ�シ�、�� �ク 甯�シ�� �俯��エ�� �シ﨑俯巡�� ��懦毎��, �ー�シ�� �ク ��オャ�� 夋卓攪 ��イエ �ャ�ー�シ �ィ�ク�、. �ク�ャ�� �溢ァ�� 彧ャ�晧攪 ��嶸ク �� ��ウシ ��平�� �コ�エ �川来�シ�� ��ェ� �、嵭俯豆� �オ�晧��愍�� �倆哩﨑� �� �一イ� �們来�、 (�ク ��攤�、� �エ�ュ�� �ャ�ゥ﨑� �ィ�尖ャク�� �戦毎�罷魂, �� �壱イ倣少�懍揆 �� �シ�シ墲、��� �伎イ��、�� �、�晧揆 嵂壱共). �エ�ャ�エ ��ェ� �ー�ャ�シ �ー�餓圸�シ�� �倆哩﨑エ��, �俯ィク� �ー�ャ� 寬ク﨑エ�� ��擽�、... �シ��ー�ャ� �� �醐復 �・��豆� �罹。、�們愍�� �エ�倆腹 ��擽�、. �エ�ャ�エ �們峡�� �エ �シ� ��イ��. �エ�� �� �� �、�罹株 �ク �ャ�� ��株 �シ��擽�、�� 嵓シ﨑エ �、�溢ァ �喜揆 ��擽�、. �エ� �ー�溢揆 �滕符�� 﨑エ�ィ �ー�ク�、�� �シ�隷クー�� �エ �エ�� �ャ�溢擽�、. +]], "_t") +t("Personal note (2)", "�懍攤��攤 �シ� (2)", "_t") +t([[Well... that was interesting. + +Setting up a portal took surprisingly little effort - conjured replicas of a Blood-Runed Athame and a Resonating Diamond work perfectly for setting up a portal, as it turns out, even if it burns them out after making just one. This solution wouldn't work for the Orb of Many Ways, given that if it shorts out after one use, that means you're trapped on the other side of the portal, so I started working on a more tangible replica. I noticed that most of them were disrupted by some form of interference, maybe echoes from the Spellblaze; my latest attempt at a more permanent orb was more of a curiosity than anything, an attempt to use those waves as constructive interference to lock onto their source. I tossed a bandit through (my drolem's flight and relative silence have proven to be very convenient for securing test subjects!) with it tied to him, expecting him to pop into some magical maelstrom, quickly teleport back, and promptly die of terrible burn wounds (like the last four). + +I didn't get a bandit back. I got an imp. + +My drolem grabbed it with its jaws, as usual, but I told it to back off on seeing the imp wasn't armed and wasn't even trying to cast any spells. I apologized, treated its wounds, then asked it to explain what happened to my test subject. Apparently, the demons have been running their own portal experiments! The test subject was unharmed when he popped up in their laboratory; after the demons "questioned" him (boiling tar was involved), they realized that another inquisitive mind was on the other side, and hoped to communicate and possibly trade data with that person. I've managed to make more progress than the demons have - either I'm a genius, or I've severely overestimated the threat the demons pose! + +I've "officially" agreed to their deal - they'll supply me with materials, subjects, and what little progress they've made, and in return I've developed a modified orb that'll give them readings when it's used in a portal. Needless to say, the readings are all bogus, and if they actually try to use those readings to make a second portal of their own, it'll blow them to bits. The data they've given me has been VERY useful! I've used it to construct a second altar from scratch - it still has some links to the demonic realm, but a single teleport with a genuine Orb of Many Ways will recalibrate it and cut those off completely, letting me get away scot-free with my knowledge and treasures, and preventing the demons from reaching me again. + +Now, I just need to get a genuine orb before the demons catch on...]], [[彧�... 彧・�ク�ュ�ー. + +�ィ�尖ャク�� �、�倆葺�� �エ �エ�俾オャ�溢螺�� �簿巡�� �ャ���、. 嵓シ�� �ャ �罹。�ィ��シ �オ��葺�� �、�エ��ェャ�罹株 �オ�懦宙�� �誤豆�エ �ィ�� ��ャエ�ー �ク�懋ー ��来�、. �ャ��エ �ク��豆� �ィ�尖ャク 﨑俯x �誤豆�エ �ャ�シ�ク ��ヲャ�� �誤ェィ峵溢攤�ー�� �川擽�、. 﨑們ァ�� �シ巐護圸 �オ�懦宙�シ�� �ゥ�ケ﨑罹共�� �ゥ�菩捩 �ャ�ャ �・�誤。懍攪 �、�護乱�� �ケ德溢ァ �喜揆 ��擽�、. �シ巐護圸 �、�誤・シ �ャ�ゥ﨑罹共�エ �ィ�尖ャク�� �俯劇寬ク�� ��梭�� �エ�エ �� 奛誤笈��. �ク�們� �� � �� �、�� �ク �� �壱株 �オ�懦宙�� �誤糖�� �卓羅�� �ゥ�倆毎�、. �、�誤豆� ���� �エ�、 ��┓�� �倆紛 �ゥ﨑エ�シ �幎株�、�� ��揆 �語イ� �們来�罷魂, ��ァ壱巡 �壱イ倣少�懍攪 �倆箕 夋南攵 �� �呱共. �懋キシ�� �ャ�ャ�ゥ ��・﨑� �、�誤・シ �誤豆�ー ��紛�� 嵂壱腰 �、嵭們捩 �、�� 彧・�ク�懍屏�罷魂, �ク ��┓�、�� �ュ�エ�ゥ﨑エ�� �ク �シ�川擽 �エ��攤� 孖ケ�倣紛 �エ�、�� �、嵭們擽�壱共. �エ�、 ���� 﨑俯x�専イ� �、�誤・シ �カ�エ �専ウ� �ィ�尖ャク�� �們�ク �」�壱株�ー (�エ �罹。、�們捩 ��哩�エ ��・﨑俾ウ� �護搆�� �オ�懦腹 �� �溢牟��, �、嵭們イエ�シ �ャ﨑俾クー� ��」シ 寬ク�ャ﨑俯共!) �� �ク ��晧擽 (�ク ��攪 �、嵭們イエ �キ�俯涵) �エ�ィ 弴俯ェー��ケ俯株 �壱イ� �護圸�護擽�� ����� �シ��, ���エ�� �、�� �懋ー�擽�呱頗 �、�� �肥ー削復 嶹肥メ �誤ャク�� �ス�� �� �ー�シ�� �溢メ嵂溢来�、. + +����捩 �護符�、� �喜葺�、. ��� ��売� 﨑俯x �罷共. + +�エ �罹。、�們捩 �ク�罹x�俯涵 �ク ��売�シ �ケ�エ�ケ�シ�、 嵂溢ァ��, �ク ��売�� �エ�・�� 﨑們ァ �喜捩 ������ �ャ��エ �壱イ菩揆 �懍��葺�、 﨑們ァ�� �喜符��, �罹。、�們乱�� �溢カ罷攵�� ���ケ嵂壱共. �� ��売�専イ� �ャ�シ﨑俾ウ� ��イ俯・シ �俯」醐紛 �シ�壱共. �ク�ャ�� �エ �、嵭們イエ�専イ� �エ�ィ �シ�エ �シ�エ�� �エ� �、��紛 �ャ�シ�� �夋�毎�、. �」�� 﨑俯笈, ��ァ壱豆�� ��梵��愍�� �ィ�尖ャク �ー�ャ�シ 﨑俾ウ� �壱腰 �� �呱共! �エ �、嵭們イエ�� ��イ� 﨑俯x ��擽 ��ァ壱豆�� �、嵭們共�� �倆ム�ャ��, ��ァ壱豆� �ク�専イ� "�壱ャク" (�南牟�、�エ�� 夋�エ�シ �シ�、�� 﨑罹共) �� 﨑エ�� �エ�逸失�尖巡 夋専オャ�シ �駆符﨑俯株 �専ー �壱共�� ��揆 �語イ� �們来�、. �ク�ャ�� �ク�川凰 �ー�ス�� �ィ﨑エ �罹。懍攪 �尖」誤・シ �戦劍﨑俾ウ��� 嵂壱共�� 﨑罹共. �エ �ー�ャ�� ��ァ壱豆�� ��ウエ�、 �� ��ウエ�們牟 �溢来�、. �エ�エ �� �� 﨑俯x���. �エ� �懍椪�エ�ー��, �エ� ��ァ壱豆�� ����� �シ�尞賀ー嵂一アー��! + +"�餓愍�罹株" �俯株 ��ァ壱豆�� �懍譜�� �幗符�、��、. ��ァ壱豆� �エ�� �ャ�護凰 �、嵭們イエ�、, �ク�ャ�� �専クー�、�� �ャ�醐復 �ー�ャ�� ��イ� ��勦�� �懋ウオ﨑俾クー�� 嵂一ウ�, �ク �エ�オ�シ�� �エ� �罹ー懦復 �罹汢嶸� �、�誤・シ �懋ウオ﨑俾クー�� 嵂壱共. �エ �、�誤。� �ィ�尖ャク�� �ャ�ゥ﨑俯ゥエ ��ァ壱豆�専イ� �尖」語ー ����� ��擽�、. �戦腹 﨑�囈�� ��擽, �ク �尖」誤株 ��カ �駕┣�ャ�� �護平�� �壱豆�エ �ク�ク�� �ィ�尖ャク�� �誤糖�、 﨑罹共�エ, �壱豆� �ー�ー�ー��擽 �俾イ� �� ��擽�、. �壱豆�エ �エ�� �懋ウオ﨑� �尖」誤株 �、�� ��イュ�� ��它�エ �罹共! �ク �尖」誤・シ �エ�ゥ﨑エ�� �� �溢ァク �ィ�尖ャク�� �壱。� �誤豆�壱株�ー, ��ァ� ��ァ壱豆�� ��溜�シ�� �ー�ー�エ �� �� �ィ�� �一クエ 﨑們ァ��, ��ァ� �ャ�ャ �・�誤。懍攪 �、�誤・シ �ィ 﨑� �壱ァ� �ャ�ゥ﨑俯ゥエ �ク �ー�ー� ����梭 �ィ�ィ�� ��擽�、. �ク�ャ�エ �エ�� �� �エ ��晝ウシ �エ�シ�、�� �呟イィ�� ��ァ晧ケ� �� �一イ� �俾ウ�, ��ァ壱豆�� 﨑エ�肥ァ�シ �ケ﨑� �シ�� ��牟��共. + +�ク�シ, �エ�� ��ァ壱豆�エ �、�ー ��乱 ��ァ� �、�誤ァ� �川乱 �」�シ�エ �俯株�ー...]], "_t") +t("Demon Orders", "��ァ溢攪 ���ケ��", "_t") +t([[Order to the Portal Excursion Team: + +This egotistical human has proven to be very valuable. We gave him only a very limited amount of data, and yet he still thinks he has the upper hand, thinking he could trick us by giving us faulty information. No matter - the plans we gave him for a portal altar are feeding their measurements straight to us every time he uses them. Every time he runs an experiment, we get much closer to devising a way to penetrate Eyal's shield; even the data we already have is enough to take us through one at a time, with the prohibitive limitation of creating a new Orb of Many Ways for each prospective invader. + +Your orders are to play along. Keep giving him what he says he wants - more components, more captured Eyalites, more assistants. Above all, let him think he's got the upper hand - feign ineptitude, and never let on that we know the data he's giving us is false. Compared to what we're getting in return, it's a bargain.]], [[�ィ�尖ャク �川�� ���� �エ�ャ�� ���ケ: + +�ク �、�醐葺�ー �晧擽 ��株 �ク��捩 �、�ー �ク�醐葺�、. �ー�ー �溢乱�� �ケ�誤汢�� �尖」誤ァ� �シ�壱株�ー �溢捩 ��ァ�巡 �川侠�エ �ー�ャ�エ�、 �ー��乱 �壱共�� �ソ�� �一ウ�, �俯ェサ�� �簿ウエ�シ �シ�エ�� �ー�エ �作攵 �� �壱共�� �晝ー�葺�� �壱共. ��エ��共 - �ー�ャ� �溢乱�� � �ィ�尖ャク 奝���� �、��株 �溢擽 �ク�ク �ャ�ゥ﨑� �誤ァ壱共 �ー�ャ�専イ� �ァ�罷。� �。�菩ケ俯・シ �エ�エ ��、. �溢擽 �、嵭們揆 ��哩﨑俯ゥエ 﨑��俯。�, �川擽�護攪 �エ嶸ク�餓揆 �ォ�� �ー�ャ� ��鷺頗�、. ��� �ー�ャ �。�エ �菩��頗 �尖」� �簿巡�罹巡 﨑� �溢乱 﨑� ��畠� �川擽�誤。� �エ�シ �� �溢愍��, �川擽�護揆 �ィ�オ﨑� �ク�尖豆�専イ� �ャ�ャ �・�誤。懍攪 �、�誤・シ �誤豆�エ �エ�駕葺�� ��捩 嶸�椪�懍昏�� �一ー�・�� ��晤共. + +�ク�ャ�� �溢攪 �・�懍ァ溢乱 �エ�ク�、 �シ�エ�シ. �溢擽 �戦葺�� ��豆�� ��� ��ク�、 �シ�エ�シ. �ャ�誤蕩, �呷棕� �川擽�護攤�エ��, ��它�エ��. �エ��ウエ�、��, �溢擽 �ー�ャ�エ�、 �ー��攵�� �晝ー�葺��。� �罷草�エ�シ. ��� �エ�・﨑� �呷揆 﨑俾ウ�, �ー�ャ� �溢攪 �作��� �、 �語ウ� �壱共�� �ャ�、�� �ィ�ィ�シ. �エ�ク�� �ー�ャ� �サ�� �� �壱株 ��揆 �晝ー�葺�エ, ���x �シ�� �� �簿巡�� ��ャエ��巡 ��笈�、.]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/trollmire.lua" + +t("trollmire", "孖ク�、 �ェ", "newLore category") +t("tattered paper scrap (trollmire)", "�壱骨�壱骨﨑� ��梏�ー�� (孖ク�、 �ェ)", "_t") +t([[You find a tattered page scrap. Perhaps this is part of a diary entry. +"...is a gorgeous glade, but I could swear that looked like a part of a human femur. + +... + +Saw an absolutely gigantic troll, but fortunately I threw him off my scent."]], [[�壱骨�壱骨﨑� ��梏�ー��揆 �懋イャ嵂溢慣�壱共. ��ァ壱巡 �エ�、 �シ��� �シ���攤 �� �呷慣�壱共. +"...�� �罹イ� �シ�ャ﨑� �オ奓ー���, �エ� �エ�ー�� ��ー�� �尖カ�ャ�ク �壱株 �エ �ャ�護攪 �母ー菩擽 �一ー 嶹菩共﨑エ �エ�ク�、. + +... + +�エ��餓ァ﨑俾イ� �、�、� 孖ク�、�� �懋イャ嵂壱共. �、嵂駕梭 �ク�逸復奛護� �エ 彧肥��揆 �ィ�ク �� �溢来�、."]], "_t") +t([[You find a tattered page scrap. Perhaps this is part of a diary entry. +"...ack again, but he's just a stupid old troll. It'll be easy to not let him get wind of me. + +... + +...initely found his treasure stash further on, but had to turn back. If you get this, HELP!"]], [[�壱骨�壱骨﨑� ��梏�ー��揆 �懋イャ嵂溢慣�壱共. ��ァ壱巡 �エ�、 �シ��� �シ���攤 �� �呷慣�壱共. +"...�� �ャ�ー�� �護符�肥ァ��, �ク ��晧捩 �ク�・ �作イュ﨑� �呱共�ャ 孖ク�、�シ �川擽�、. ��� �ー�� ���擽�� �� �エ�オ�� �喜揆 ��擽�、. + +... + +...�、德� � �樌乱 �ク 孖ク�、 ��晧攪 �エ�シ �ス��� �壱株 �ク �、���, �ャ�ー�� �護符�ャ �俯ー野乱 ��来�、. �護平�� ��ー �エ�ク �セ��ず�、�エ, ��凰��!!"]], "_t") +t([[You find a tattered page scrap. Perhaps this is part of a diary entry. +"...writing this in a tree and he's at the bottom of it. Waiting. His club is the size of a tall dwarf. Don't think I'm going to make it..." + +Alongside the note is a part of a plan of the region.]], [[�壱骨�壱骨﨑� ��梏�ー��揆 �懋イャ嵂溢慣�壱共. ��ァ壱巡 �エ�、 �シ��� �シ���攤 �� �呷慣�壱共. +"...�俯ャエ ��乱�� �エ �シ��シ �エ�、. �ク 孖ク�、 ��晧擽 �俯ャエ ��椨�ス�� �墲、�� �壱共. �ー�、�ャ�� �壱共. ��晧攪 �ス�・�エ�� �ー�� 墲、 增ー �懍寥嵓�ァ醐葺�、. ��ャエ�俯巡 �エ��x��ー�� ���、�� �晝ー�擽 ���、..." + +��梏�ー�� ��乱�� �エ �シ�ゥ�� ��� �ー��擽 �ィ�エ�ク �溢来�オ�壱共.]], "_t") + +------------------------------------------------ +section "mod-tome/data/lore/zigur.lua" + +t("zigur", "��ャ�エ", "newLore category") +t("Rules of the Ziguranth", "��ャ�� �肥「�梵�� �懍惠", "_t") +t([[1. You will not talk about Zigur to the wider world, lest evil ears be listening. +2. You will shun the use of all spells and witchcraft. +3. You will shun the use of magic-cursed items. +4. You will shun the baneful influence of arcane runes and burn any skin that comes in contact with them. +5. You will not aid or abet any you suspect of wizardry or conjuration. +6. You will take note of any you suspect of spellweaving and report their name and address to the elders. +7. You will actively hunt down and bring suffering upon any you suspect of using magic, communing with spirits, demon worship, or any you suspect of aiding others in these acts. +8. You will report to the elders all activity you deem suspicious, especially evidence of cults or secret societies. + +These are the rules we live by, these are the rules by which we will save our world. All who fail in these rules will be purged with flame.]], [[1. ��ャ�エ�� �﨑エ �ク��� �懍└﨑們ァ �川ァ�エ�、. �ャ��復 �尖豆�エ ��シ �ー�ク�エ�� �溢搆�エ�シ. +2. �壱イ母ウシ �ャ���� �川揆 ��� �シ�� 嵓シ﨑���エ�、. +3. �壱イ菩擽 ��蕩 �一イス﨑� �シ�エ�、�� �ー�� �シ�� 嵓シ﨑���エ�、. +4. �壱イ菩攪 �ャ�シ�� �尖ック�肥捩 �ャ��復 巐ィ�シ� �ク��豆�� �ク�� �一クー�� 嵂餓怱�シ 嵓シ﨑���エ�、. +5. �壱イ菩擽�� �シ���� �們峡�俯株 �ク �エ��﨑� 嵂餓怱�� �母アー�� �ゥ�ー﨑們ァ �川ァ�エ�、. +6. �シ�ク�� �ャ嶸�葺�� ��愍�� �們峡�俯株 ��豆� �エ��擽��� �ー�晨葺��, �ク�、�� �エ��ウシ ��ケ俯・シ �・�罹豆�専イ� ��﨑���エ�、. +7. �壱イ菩揆 �ャ�ゥ﨑俯株 ��, ��仂�シ �専ー戦葺�� ��, ��ァ壱・シ �ュ�ー﨑俯株 ��, 嶸ケ� �ク�、�� �ー�・�尖。� �們峡�俯株 �尖豆�� ��キケ��愍�� �肥��葺��, ��奝オ�� �エ�エ��エ�、. +8. �們峡�、�ャ�エ �倣勦�、, 孖ケ德� �ャ�懍擽��復 ��オ尖x ��ー �ー�ャ�、�� �晝アー�� �們峡�俯株 �ィ�� ��揆 �・�罹豆�専イ� ��﨑���エ�、. + +�ー�ャ�� �エ�ャ﨑� �懍惠 ��椈 �エ��ー�ー, �エ�� �尖ック�肥符 �ー�ャ�� �ク��・シ �ャ�戦腹��エ�、. ��オャ�� �ー�ャ�� �懍惠�� �ー�倆葺�� �尖株 �壱。懍昏 �倣剩�俯ヲャ�シ.]], "_t") +t("The Great Evil", "�簿劇﨑� ��", "_t") +t([[We live in a world of wonders. All around us are natural energies and wild powers that are a marvel to see and experience. Soaring birds, mighty bears and ice-breathing dragons all abound in towering mountains, deep oceans and luscious forests. And we are part of this glorious environment, with our thoughts and strengths and all our wondrous capabilities. Truly we live in a fantastic world, and we should be glad to have a place amongst the wonders of Maj'Eyal. + +But some are not content. Some seek to pervert the wonders of the world with unnatural powers. With arcane forces they rip the threads of nature apart and sew it back however they see fit, uncaring of the damage they cause. Sometimes it is out of curiosity or a misplaced desire to do good, but normally it is out of greed and malice and a perverse obsession with power. Even those who enter into the banes of magic with good intentions inevitably end up doing harm and becoming themselves corrupted by the gross forces they tamper in. + +History teaches us well the dangers of these forces. First were the Sher'Tul, of which we know little, but we do know that they manipulated magic to strengths beyond the dreams of current mages. And they led themselves to their own utter destruction. Alas that the lesson was not learnt by the younger races. The first recorded war in our history is between the humans and halflings for control of Sher'Tul ruins. Magic was used in those wars and the battles only stopped after two thousand years of slaughter left both sides too crippled to carry on fighting. It was in this time that our order was formed, and we tried to stop the insanity and the bloodshed. Alas that we failed. + +The weakening of our peoples by the magic-fuelled fighting left us then open to attacks by the orcs, whose surging numbers nearly overwhelmed us. But instead of relying on our own strengths and our natural defences, the foolish elves decided that only the arcane forces could save us. How very wrong they were... Their insidious mages tapped the vile powers of the Sher'Tul ruins and unleashed catastrophic waves of energy that burned half the world to a cinder. Mountains crumbled, lakes were boiled, and raging fires stripped the land of all life. The devastation can truly never be fully stated. But it is unforgettable and utterly unforgiveable. The Shaloren try to deny responsibility, but the blood of millions is on their hands. + +The suffering that followed the unfortunate survivors lasted centuries, as the unnatural forces created black plagues that wiped out kingdoms and made huge swathes of land uninhabitable. Dread warlocks and necromancers took advantage of the chaos to raise armies and gain power. Kor'Pul was the deadliest of these, and our order fought long and hard to kill him time and time again. We fought viciously to protect the people of Maj'Eyal from all the terrible pains of this time. + +But our efforts could not prevent the ultimate tragedy that followed. The plagues were mere echoes of the Spellblaze as its horrible effects rebounded across the land. One dark and terrible day those echoes rose in resonance, and a cataclysmic force tore through the heart of our world. The land was rent in two, earthquakes spouted forth magma from the ground, and the eastern edge of our land was torn away and sunk into the deepest oceans. It was a tragedy beyond comparison. + +As our civilisations slowly recovered the orcs began to increase in numbers, and it became clear then that they too had learned the dark arts. For centuries we suffered their attacks, and only by a unification of the races did we manage to finally contain them and wipe them out. Our order was vital in suppressing their pyromancers and blood mages, and many of our people bravely gave up their lives to protect the western armies and towns from destruction. + +But we are not clear of danger yet. Magic still exists, though oft it lies secret and hidden. Memories of the dark days have waned, and one can even see alchemists and enchanters walking openly in the streets, unheeding of the pain their ilk have brought to our world. But worse exists... Secret societies hide themselves in unknown places, plotting and scheming to bring further destruction on Maj'Eyal. Dark cults exist in quiet isolation, kidnapping innocents and performing vile ceremonies. We try our best to hunt these monsters down, to root them out from their fell dens and bring an end to their depraved plans. Yet we must try harder, for our world is in mortal peril if these fiends are allowed to act unhindered. + +We must never forget the terrors of the Great Evil, and the suffering brought upon us by those who choose to corrupt nature with arcane powers. Be wary in your travels, and be thorough in your duties. Our fight is difficult, but it is just and true, and not until all Maj'Eyal is cleansed of the impurities of magic can we ever know peace. We are the protectors of the world, and by our strength and our union with nature we shall be its saviours. + +-- Protector Myssil]], [[�ー�ャ�� �ス�エ�懍垓 �ク��乱 �エ�� �壱共. �ー�ャ �シ��乱 ��晨復 ��川硫�� �尖ц�� �シ�晧攪 德們捩 �ク�� �エ��巡 ��碕ウ�, �、 �懋ー� �壱。ュ�、. ����丶�エ�� �壱豆, �・�﨑� �ー�、�シ �シ�� �ィ�ー�� �ク�溢捩 �ゥ�、�エ �罹��エ �們�� �ー�餓垈�ャ�、 �ャ�エ�シ �ー�専ウ�, �喜捩 ��滝ウシ �尖ック�懍垓 �イ�、�エ �エ�ャ﨑俯株 �ク��. �ク�ャ�� �ー�ャ�� �エ ��エ卓侃�ャ�エ ��川硫�� �シ��懍�, �ー�ャ�� �菩侠�シ 德�, �ク �ィ�� �ュ�雅豆�� ��一イ� �罹共. �、�� �ー�ャ�� 嶹們メ��攤 �ク��乱 �エ�� �溢愍�ー, �エ奝��� �ス�エ�懍垓 �溢ヲ�'�川擽�護攪 �シ��シ 嵂・��﨑俾ウ� �溢搆�� �川ぎ﨑エ�シ 﨑� ��擽�、. + +�ク�ャ�� �エ�� �護。ア﨑們ァ �サ﨑俯株 �尖豆�エ �壱共. �エ�們乱 �エ�躯� 德們愍�� �エ �ク��攪 ��ヲ�共��� �、寀�エ ��ヲャ���� 﨑俯株 �エ�、�エ. �ク�、� �川侠�、�エ �壱椈﨑� 尞戦紛�シ ���、﨑們ァ�� �喜捩 ��, �壱イ菩攪 德們揆 �エ�ゥ﨑們流 ��川硫�� �ー�� �ッ�エ�エ�� �溢搆��� �エ�エ �呷流 ��ヲー�、. �エ�ャ﨑� 嵂餓怱�� ��肥捩 嶸ク�ー�ャ�シ�罹カ奓ー, �尖株 ���� 嵂駕葺�ー ��復 �俯ェサ�� �エ�晧愍�罹カ奓ー ��。ッ�們ァ��, �エ奝オ� 夋川囎�シ ��攪, 德們乱 �﨑� ��圖�エ�� �卓ーゥ�エ �ク �川攤�エ�、. �ャ��エ �駆捩 �俯巡�シ ������ �壱イ菩攪 ��遵﨑ィ�� �エ�ゥ﨑俾ウ��� 﨑俯株 �エ�、�ー�ィ�� 﨑�硫��愍�� 﨑エ��揆 �シ�俾イ� �俯ゥー, �ク�、�エ �、�ィ�、�� �ク �ュ�ィ�エ 德們乱 �、�シ�們牟 夋�ス﨑俾ウ� �誤共. + +�ュ�ャ�� �ー�ャ�専イ� �ク 德們擽 ��� ��利�ア�� �﨑エ �� ��エ�川、�、. �ク �ォ �溢ァク �溢亨�� �尖・エ'妤エ��, ��。� �ー�ャ� �� �護ァ �サ﨑俯株 �エ�ャ�、�エ��, �ー�ャ�� �ク�、�エ �壱イ菩揆 �ャ�ゥ﨑們流 嶸�劇�� �壱イ菩ぎ�、� �壱巡 �ク� �サ﨑� 德們揆 �夥牟�溢搆�� �語ウ� �壱共. �ク�ャ�� �ク�、� �、�、�罹・シ ����梭 甯誤ゥク�懦う�� �川葺�、. ��符, �ク�ャ�� �尖・エ'妤エ�エ �ー�ス﨑� �エ弡� �壱。懍擽 ��椈﨑� ��。ア�、� �エ�罹カ奓ー ��ャエ�ー �戦寤�� �サ� �サ﨑們��、. �ュ�ャ�� �ー�晤頗 �懍エ溢攪 ��氈�ク �ク��ウシ 﨑倆伯�� �ャ�エ�� ��氈�, �尖・エ'妤エ�� ����乱 �﨑� �護悛�護揆 �専ウ� �シ�エ�� ��擽�壱共. �エ弡� �ク�、 �ャ�エ�川� �シ�エ�� �俯ァ珠捩 ��氈�、�川� �壱イ菩擽 �ャ�ゥ�們来��, �ー�ュ �エ�� ��ー� �エ�エ�� �エ�。�� �晧乱, �� ��。ア �ィ�専ー �罷株 �ク�ク �� ��揆 �簿巡�� �護侠�ス�エ� �俾ウ� �們��シ �ク��� �溢カ� �� �溢来�、. �ー�ャ�� ��ー �ー�ャ�� �エ�� �誤豆�エ�護愍�ー, �ー�ャ�� �ク �滝クー� ��嶸溢揆 �賀ウ��� �ク�・嵂溢ァ��, ��符, �ー�ュ �ー�ャ�� �、甯ィ﨑俾ウ� �川葺�、. + +�ー�ャ�� 德們捩 �壱イ菩愍�� �川イ��� �ク� �誤ャク�� �ス﨑エ�語ウ�, �ー�ュ �ク�ソ�俯。� �ー�ャ�シ ��統德� �ー�エ�們捩 �、增ャ�、�� �オ�ク�� �エ�ゥ��葺�� �ク�罹据�� �川葺�、. �ク�ャ�� � �エ�ャ�晧捩 �倆売�、� �ー�ャ �川侠�� 德俾ウシ ��川硫�� �肥ヨ�� �們ァ﨑俯株 ���, �、�� �壱イ菩攪 德俯ァ護擽 �ー�ャ�シ �ャ�戦腹 �� �溢愍�ャ�シ �ャ�シ�、. �エ �シ�壱x �ク��頗 甯尖卿�エ�壱卿 �川攤�... �ク�、�� �醐揄﨑� �壱イ菩ぎ�、� �尖・エ'妤エ�� ����乱 ���ャ�� �ャ��復 德們乱 �川揆 ��一ウ�, �エ�エ 甯誤ゥク��攤 �尖ц� 甯誤徐�� 﨑エ�ゥ﨑們流 �ィ �ク��攪 �壱ー們揆 �ソ�罷ック�� �誤豆�壱共. �ー� �肥侃�ャ���, 嶸ク�俯株 �南牟�ャ�川愍�ー, �ケ�ャ﨑� �一クク�エ �ィ ��揆 �、�ョ�エ �ィ�� �晤ェ�揆 �霊符�罷共. �、�� �ク �ク��揆 �ィ��梭 岺懦�﨑� �� �壱株 �川擽 ��共. 﨑們ァ�� �エ�� �器��� �喜揆 ��擽�ー, �ー�� �ゥ�罹ー幗ァ �サ﨑� ��擽�、. �ャ�罹�壱株 �川侠�、�� ��桷��揆 ��ク﨑俯�、 﨑們ァ�� �ク�、�� �川捩 �エ�ク �俯ーア�護攪 嵓シ�� �シ�、�エ �壱共. + +�ク ���菩メ��攤 德們愍�罹カ奓ー �晝イィ�� 彧卓ぎ�卓捩 �俯ァ珠捩 �母オュ�、�� �ク�エ��ヲャ�� �罹�� ��揆 �ャ�護擽 �エ �� ��イ� �誤豆�� �川葺�シ�ー, �エ �們§�� �エ��お�� �� �尖豆� �們┷�ー �呷譜�エ�� ��奝オ�� �ェ�� �俯ー野乱 ��来�、. 彧餓腐﨑� �肥唖�ャ�、�シ �簿�ケ���ャ�、� �エ�ャ﨑� 嶸シ�溢揆 �エ�ゥ﨑エ�� �ー��シ �シ�シ墲、�� 德們揆 �菩��葺��、. �ク�卓乱�罹巡 ��・ ��遵嵂壱腰 �専ー �罷。� �罷・エ'峵�エ�溢愍�ー, �ー�ャ �ー�ャ�� �溢揆 �ス�エ�ー ��復 �ク���� �們龍﨑� �ク��� �� �溢擽�� ���﨑エ �罷共. �ー�ャ�� �ケ��� �肥ー削復 ��奝オ�シ�罹カ奓ー �溢ヲ�'�川擽�護攪 �ャ�誤豆�� �エ嶸ク﨑俾クー ��紛 �們龍﨑俾イ� �ク�護乖 ��擽�、. + +�ク�ャ�� �ー�ャ�� �ク�・�シ�罹株 �、�エ�エ ��椈﨑� �懍腐�� ��キケ�� �餓符�シ �� ��来�、. �壱イ倣少�懍攪 �誤ヲ�⊂�俯株 ��箕�・�エ �、�懋ク� �エ ��揆 ��懍ァ�エ�� �溢来��, �ュ�瀧豆� �ク��攪 �肥符�ャ�� ��們ァ �喜葺�� ��擽�壱共. �エ�。���� �肥ー削毎�� �エ�� ��, �ク �肥符�ャ�、�エ �オ��葺�ー �肥坡 �、��ー �懍梠嵂一ウ�, 奓ー�エ�溢螺�エ ��イュ�� 德們擽 �ー�ャ �ク��攪 �ャ�・��シ �「�エ��ヲャ�� �川葺�、. ���� �� �ー��愍�� �「�エ�懋イィ�語ウ�, ���愍�� �壱攵�� ��乱�� �一キク�一ー �懍牟�ク �們剩�シ�ー, �晤ざ�� �ー�ャ ��呷攪 �呷ェス �晤カ��擽 �ッ�ィ �俾ー �罷狭�� ��・ �喜捩 �ウ�シ�� ��シ�餓符 ���ク�、. �エ�� �ク �エ��ウシ�� ��クク �ー ��株 ��キケ�エ�溢搆�エ�シ. + +�ー�ャ�� �ク��擽 �懍�德� 巐誤ウオ�ー�� �卓牟�罹株 �ャ�エ �、增ャ�、� �ク �俯・シ �壱ヲャ�ー �懍梠嵂一ウ�, �壱豆 �戦復 �ク �ャ��復 �ー�壱・シ �オ德一イ� �們来�、�� ��擽 ��ェ�紛�誤共. �ー�ャ�� �壱豆�� �オ�ゥ�� ��ーア �� �呷譜 ��奝オ�幗葺�シ�ー, �ィ�� ��。ア�、�エ 德們揆 﨑ゥ�俾ウ� �們��シ ��侠德� �壱豆�� �餓符�エ�� �醐ヵ﨑� �� �溢来�、. �ー�ャ �ー�ャ�� �壱豆�� 嶹肥両���ャ�、�シ 嶸壱ァ壱イ菩ぎ�、�� �オ�懦葺�� �餓、啄復 �ュ﨑��� �。�俾ウ�, �俯ァ珠捩 嶸菩�懍梵�、�、�エ �ゥ�ケ﨑俾イ� �ゥ�ィ�� �肥ウ� �懍ェス�� �卓ぎ�、�シ ��亨�、�� 甯誤ゥク�罹カ奓ー ��罹ヨ�、. + +�ク�ャ�� �エ��愍�� �ー�ャ� �溢��紛�� ��捩 ��笈�、. �壱イ菩捩 �ャ��梭 �肥部�ャ�� �エ�ャ﨑俾ウ� �壱共. ��奝オ�、�ス�� ���、�� �ー�オ� �俯あ�エ 彧ャ�ク﨑エ�ク ���, �ャ��エ�� �ー�溢唖�ャ�� �壱イ簿カ�ャ�ャ�、�エ ��縄ウ� �ー�ャ�シ 嶹罹ウエ﨑俯株 �ィ�オ�� �シ �� �一クー�護ァ 﨑俯共. �川侠�シ �呱・們攤 �卓梵�、�エ �エ �ク��乱 �一イシ�� ��奝オ�� ��� �晝ー�葺� �危株 �尖豆�� �川擽�、. �ク�ャ�� �ク�エ�、�� �肥ー削復 �シ�エ �溢愍��... ��ー �ー�ャ�、�エ �ィ�們乱 �ィ�エ�、�エ, �溢ヲ�'�川擽�護乱 �肥坡 增ー 甯誤ゥク�� �壱洳�ャ �誤ェィ� ��楫�� �ク�ク�� �壱共�� ��擽�、. � �ャ��復 �エ�尖巡�、� ��ャエ�� �ィ�エ�� �ク�エ�ウ�� �・��シ 寀��, �エ��﨑� �エ�、�� �ゥ�倆葺�ー ��倣復 �們享�� �俯・エ�� �壱共. �ー�ャ�� �エ �ケ��ャエ��復 �尖豆�� �餓カ懦紛�エ�エ, �エ�、�� �ャ��復 �語オエ�� �誤ヲャ �滝ウ� �ュ�ィ�エ ��嚶�� ��ァ��シ �作愍�、 �ィ 德們揆 �、﨑俾ウ� �壱共. �ク�ャ�� �ー�ャ�� �肥坡�� �ク�・﨑エ�シ�� 﨑罹共. �エ�ャ﨑� ��キ�、�エ �溢搆��� ���ー��。� �エ���、 �罷共�エ, �ー�ャ�� �ク��株 﨑�亨 �ク�晨腹 ��利�� �倆葺�� �� ��擽�ー �誤ャク�エ�、. + +�ー�ャ�� �ク �簿劇﨑� ��乱 �﨑� �オ尞ャ�シ, �壱イ菩攪 德們愍�� ��川硫�� �、�シ�懦う���� 﨑� �尖豆�エ �ー�ャ�専イ� �一イィ�シ�壱腰 ��奝オ��, �ー�� �喜牟�罹株 �� �罹共. �ャ嵂餓揆 﨑俯株 ��、卓乱�� �ス��・シ �ヲ�肥ァ �危巡��, �ク�ャ�� �川侠�� �俯ャエ�� ���德� ��葺��。� 﨑俯攵. �ー�ャ�� 妤ャ��捩 ���們ァ��, �菩攪�ュ�� ��共�� ��擽��, �壱イ菩擽�シ�� �、�シ�� �溢ヲ�'�川擽�護乱�� �ィ���擽 �サ�エ�シ �語ケ護ァ �ー�ャ�� 尞駕剩�シ �サ�� �� ��愍�ャ�シ. �ー�ャ�� �エ �ク��・シ �エ嶸ク﨑俯株 �尖豆�エ�ー, �ー�ャ�� 德俾ウシ ��川硫�シ�� �ー�作愍�� �尖ック�肥符 �エ �ク��攪 �ャ�川梵� �俯ヲャ�シ. + +-- �エ嶸ク�� �ク�ー]], "_t") +t("The story of my salvation", "�們攪 �ャ�� �エ�シ�ー", "_t") +t([[I used to be a potion merchant in Derth. I brewed alchemical tonics and elixirs for locals and travellers. My trade was good, and I lived very happily from the gold I earned. For a young woman to have such a business I was very proud. + +One day however several people in the town fell ill from a mystery disease. Rumours spread that my potions were to blame, and people stopped coming to my shop. My business was in ruins, and I soon ran the risk of becoming destitute. Then one of the elders died, and though he had been ill for some time, I was blamed for his death. People said I had laid a hex on him, and murmurs arose of witchcraft. + +I still remember how peaceful the evening had seemed when the townsfolk came for me. I was looking up at the brightness of the stars and the clear crescent Summertide moon, thinking of how I should restart my business, when I heard shouts from the distance. I saw the crowd appear from round the corner, advancing with their torches. I screamed for help, but they broke through my door, smashed through my windows and grabbed me. They dragged me outside and set their torches to my house. I was stripped to my skin and beaten heavily whilst they cursed and jeered, and even the man who had been my fiancテゥ spat on my face and cursed me. + +They pulled me over grass and stone to the town square, and though half-blinded by the tears and my swollen flesh I could still make out the wooden stake they were erecting. I tried to cry out, I tried to beg for mercy, but their response was to hold me down by my throat and pull out my tongue with the blacksmith's tongs. As I coughed up blood they put me against the wooden pole and used barbed cords to tie my wrists to it above my head. The pain was unbearable and I passed out, and did not wake until I could feel the burning at my feet. The crowd were cheering as the smoke began to wrap around me, and they cheered louder with every pained scream I released from my lungs. + +I was choking from the smoke, barely able to breathe, and I could no longer feel my legs. Just when I felt my consciousness slipping away again I heard a commotion and a woman's voice shouted out, "She is no witch!" Then I saw some people coming towards me, and at the front was a halfling woman in dark armour. She rushed towards me, unheeding of the flames, and with a swift flick from her long sword she cut my bonds. She caught me as I fell and pulled me away from the fire, laying me down on the ground. I saw her soft face above mine as she whispered to me, "Tell me child, do you reject magic in all its forms?" I nodded my head - I could not say no to those bright eyes. She wiped the tears streaming down my face and kissed my forehead. "Then you will be safe - rest now." At once I passed out. + +When I awoke I was in another village in a soft bed. There were wrappings round my legs and bandages covering the cuts and bruises over the rest of my body. Healers tended to me, using natural remedies and herbal balms. The halfling woman would come and see me every day to check up on me. I longed for her every visit. She would speak to me sometimes. She explained how the townsfolk weren't to blame for their actions. It was all the mages' fault. They were corrupting the world, spreading chaos, and turning people against each other. I realised I was wrong for ever brewing potions - they were infested with arcane energies and could only bring harm to the world. + +She explained how she and her friends were helping to save the world, to rid our lands of all magic. And she has saved me. Not just from a terrible death, but also from the evil influences of the arcane. Even if I still had a tongue I could not find words to express my thanks to her, and my joy at the new life I lead, free from the abominations of magic. Thanks to her help I can now walk again with the aid of a crutch, and I can find true happiness in my rightful place in nature. + +I have no voice now to tell my story to others, and so I write it down instead, and I spread it to the winds. I have suffered from my contact with magic, and others will suffer too. Do not trust in the terrible powers of these devious arts. They will only betray you and bring you to harm. Turn your back on magic, and make others repent too. Find your own salvation in nature's joys before it is too late. +]], [[��� �尖椈 �ー�エ�、�� �シ�ス ��攤�エ�溢慣�壱共. �シ�� �ー�溢唖�� �菩棗�罹x ��平�� �誤豆�エ�� ��ュ �シ�シ�、�シ �ャ嵂餓梵�、�専イ� 甯緋ウ��� 嵂溢」�. ��� �們刋�エ �駆捩 寬ク�エ�一ウ�, �懋ー �護牟�、�ク �ィ�罹。� �、�ー �護。ア�、�ャ�エ �カ�� ��怱﨑� �� �溢来�オ�壱共. �喜捩 �ャ�ア�シ�懍� �エ �簿巡 �ャ��揆 �エ��復�、�� ��乱 增ー �尖カ�ャ�� �溢来��. + +�ク�ャ�� �エ�� �� �溢揆 �ャ�誤豆 �� ��ェ�擽 �� �� ��株 �壱ウ卓乱 �ク�、 �南符�母イ� �們来�オ�壱共. �� �シ�ス�エ �ク�懍��、�� �シ�ー ��株 �誤ャク�エ �護葺��, �ャ�誤豆� �� ��護乱 �セ��丶� �伎イ� �們来�オ�壱共. �� �ャ��捩 ����梭 �晨紛���ク��, �ァ ��附﨑� �們ァ�シ �エ﨑俾クー �エ�、�護。護」�. �シ�� ��們ァ �喜符 �溢揆�� �ク�ク�、 �� 﨑� ��擽 �ス�壱株�ー, �ク �ク�ク� �、 �、�們��カ奓ー ��卓揆 �縄ウ� �溢来�� �ャ�護擽�壱株�ー�� �ャ�誤豆� �� 夋南擽�シ�� ���嵂溢慣�壱共. �ャ�誤豆� �懋ー �ク �ク�ク�専イ� �シ���� �ク�壱共�� �エ�シ�ー嵂溢愍�ー, �ャ��復 �溢唖�エ �エ�語ウ� 﨑俯ゥエ�� �俾オー�ー�ャ�ー �懍梠嵂溢慣�壱共. + +�ャ�誤豆�エ ��シ �セ��剩�� �ク�� �、�エ ��ァ�巡 �ー�オ�ゥ�壱共. �ク���ー�シ �ク��擽 �エ�誤x 尞餓乖﨑エ �エ�エ�們ァ. ��� ��豆�エ �們ァ晧擽�� �ィ�オ��, �ク�ャ�� �ク ��乱 ���、�ク �ュ��復 �ャ�� �溢柑�ャ�� �罷攵�エ�エ�� �エ�サ�� 﨑エ�シ �ャ��揆 �、�� �シ�シ墲ャ �� �溢揆� ���シ﨑俾ウ� �溢来��. �ク��, ��ャ�� ��﨑ィ �誤ヲャ� �、�ク�オ�壱共. 﨑� �エ�ャ�� �ャ�誤豆�エ �ィ �ャ�ゥ�川� �ィ�オ�� �罹洳�一ウ�, 﨑俯x�呷擽 巐�カ溢揆 �川乱 �、�� �懋イ� �、��、�� �溢来�オ�壱共. ��� ��凰�ャ�シ�ー ��ェ�揆 �壱����, �ク �ャ�誤豆� �� �� �ク�� ��俾ウ�, �ス�ク�� �ィ�� �、�エ�・�� ��シ �呷棕�們慣�壱共. �ク�、�エ ��シ �倣葺�� �ー�ア﨑俯株 �呷譜 �� �エ�霊捩 �「�エ��� �ャ﨑俾イ� �サ�エ�樌葺�シ�ー, �ャ��エ �� �ス嶸シ�川��� �ィ�尖ァ溢��� �� �シ�エ�� �ィ�� �餓愍�ー �菩ァ�ー�ャ�シ 寘シ��溢」�. + +�ク�、� ��シ �溢ァ� �語ウ� 峵�ュ�シ �専ー一クク�� ��� �溢揆�� �卓棗�シ�� �肥慣�壱共. �壱ャシ�シ ��エ�、�ク �壱草�ゥ�エ �誤ャク�� �ー�� ��ャエ��巡 �シ �俾ー ��来���, �ク�、�エ �俯ャエ�� 嶹被���シ �ク�ー�� �壱共�� �� �簿巡�� �護符�シ �� �溢来�オ�壱共. ��� ��ェ�揆 �エ��エ�ー �尖ケ�・シ �ャ﨑俯�、 ���シ���, �ク�、� �� �ゥ�ャ�作揆 �エ�エ�弥梭�� ��・�� �滝イ誤。� �� 嶸�シ �卓符�エ�� ��愍�� �オ嵂溢慣�壱共. �懋ー 嵓シ�シ 奝�﨑エ�エ�� �呷譜 �ク�、� ��シ �俯ャエ �ー�・�� �ャ�ャ�� ��� �駆ケ� ���ャ�� �� �尖ェゥ�� �ク�ャ ��。� �カ�溢慣�壱共. ���德� �ャ�� �� ��株 ��奝オ�� ��� �菩侠�� ��来��, �� �� �晧擽 �逸ム�、�エ�� ��揆 �尖⊂�� �們��シ �ィ�エ�� �� �溢来�オ�壱共. �ー�ー �ィ�ク �ャ�誤豆� �ー�ー� �� �シ��・シ �川矯�ー �懍梠﨑俯株 ��揆 �エ�ー 嶹倆从�ア�� ��エ�� �溢来��, �� 嵭逸血�川� ��奝オ�� �ャ ��ェ���ャ� 奓ー�ク �們豫 �誤ァ壱共 嶹倆从�ア� �川�� �� �、�ク �肥慣�壱共. + +��� �ー�ー �誤ャク�� �ィ�� �エ �俾ー ��来��, �、�ャ�� �専ー�擽 ��牟�護慣�壱共. �� �們享�エ �、�懋ク� ���ク�俾ー�� ��擽 �専サエ�� �� �溢搆, ��� �エ�ク� �誤梳�エ �シ�エ�俯株 �誤ヲャ� 﨑ィ��, �エ�、 �ャ�専ー "�ク��� �壱�� ��笈�、!"�シ�� �ク�俯株 �誤ヲャ�シ �、�� �� �溢来�オ�壱共. �ク�� ��� �エ�、 �ャ�誤豆�エ ��専イ� �、��、�� ��揆 �エ�俾ウ�, �ク ���川乱�� �� �卓亶�� ��捩 﨑倆伯�� �ャ�ア�エ �溢来�オ�壱共. �ク��� �� �シ��乱�� 夋�、�エ�� �一ス�捩 ��梠�ウ﨑們ァ�� �伎ウ�, �懋イ� �ャ�、��� ��� 孖母クー�ッ 弴俯遭�ャ ��シ 峵�エ�シ�溢慣�壱共. �ク��� ��椈�� �ィ�エ��� �� �幗符�シ�一ウ�, �一クク�川� ��ャ �ィ�エ�� �ウ�� �倣��シ�溢慣�壱共. �ク��� ��罹洳�エ �シ�エ�� �罷攵�エ�� �溢梵 �ク��� ��専イ� �作く��オ�壱共. "�戦紛 �エ�ー�シ, �們幣. �壱イ菩擽�シ�エ �ク�� �エ��擽��� �ー�﨑俾イ��尖ヰ?" ��� ���罹・シ ��黒��オ�壱共. �ク�俯涵 �們ァ晧擽�� �溢揆 �罷攵�エ�ー ��笈�シ�� ��オ﨑� �俯株 ��来��. �ク��� �� �ィ�� 彧尖・エ�� �壱ャシ�� �ヲ��」シ���� �� �エ�溢乱 ��揆 �樌カ肥来�オ�壱共. "�ク��共�エ �� �溢��紛�� ��擽�、. ��溢捩 �ャ�ー�シ." �、�� �懋ー� ��� �們享�� ��来�オ�壱共. + +�、�� �菩侠�� �ィ�ク�� ��, ��� �エ�俾ー �、�ク �溢揆�� �溢来��, 岺ケ��﨑� �ィ��� �倣��ク �溢来�オ�壱共. �� �、�ャ�尖株 �� �呷捩 ��擽 �専イィ�溢来��, �ィ�ク�� �、�ョ�� �壱腰 ��イ俯豆�シ �鷺豆�尖巡 �簿劇� �俯洳�ク �溢来�オ�壱共. �們悛�ャ�、� ��シ �誤ウエ�ー �晧平�シ �ス�壱。� �誤蕩 �ー���シ �ャ�ゥ﨑エ �シ�溢慣�壱共. �ク 﨑倆伯�� �ャ�ア� �、�シ�、�シ �� �セ��凰 �� ����シ 嶹菩攤﨑俾ウ��� 嵂溢」�. �ク�� �� �セ�� �誤ァ壱共 �ケ�� �ー�、�オ�壱共. �ク��� ��肥畠 �懋イ� �エ�シ�ー�シ 﨑エ�シ�、 嵂溢慣�壱共. �エ�ク�� �溢揆 �ャ�誤豆�エ ���ク �南擽 �ク �ャ�誤豆�� �俯ェサ�エ ��旧��� �﨑エ �、��紛 �シ�ー�� 嵂溢来��. �ク�エ �ィ�� �壱イ菩ぎ�、�� �俯ェサ�エ�溢慣�壱共. �壱イ菩ぎ�、�エ �エ �ク��揆 �、�シ�懦う��, 嶸シ�溢揆 寘シ�ィ�ャ�ー �ャ�誤豆�エ �罹。� �ク�ー��。� �誤豆�� �溢来�� ��桿�壱共. ��� �ャ��エ �懋ー �シ�ス�� �誤豆�エ�エ�� ��巡 �俯ェサ�� �シ�エ�壱共�� �ク �ィ�ォ�� �們来�オ�壱共. �ク �シ�ス�、� �壱イ� �尖ц��� �、�シ�們牟 �溢来��, �ー�ュ� �エ �ク��乱 﨑エ��ァ護揆 �シ�俾ウ� �� ��擽�溢慣�壱共. + +�ク��� �川侠�シ �ク �懍垈�、�エ �ク��揆 �墲、�ー ��紛 﨑エ�罷腰 �ク�・�、�� �﨑エ��, �壱イ菩揆 �ィ �ク��乱�� ��腹��ヲャ�ー ��復 �ク�・�、�� �﨑エ�� �、��紛�シ�溢慣�壱共. �ク�ャ�� �ク��� ��シ �ャ﨑エ�シ�溢」�. �肥ー削復 �ス�護愍�罹カ奓ー �ャ﨑� ��ソ尖ァ護擽 ��旧, �壱イ菩攪 �ャ��復 ��箕�・�シ�罹カ奓ー ��シ �ャ﨑エ� ��桿�壱共. �、�ケ �懋イ� 嶸� �ィ��梭�壱鵠�シ��, �ク��専イ� �川ぎ�� �溢搆��, 嶸川丶�、�ャ�エ �壱イ菩愍�罹カ奓ー 﨑エ�ゥ�懍シ懍」シ��, �壱。懍垓 �カ�シ�� ��シ �エ�護牟� �ー�� �﨑� �ー�ィ�� �尖。罹株 �、 岺懦�﨑� �� ��来�� ��笈�、. �ク��� ��它 �菩乱 ��� �ゥ�懍揆 �夛ウ��� �、�� �ク�エ �、�� �� �一イ� �們来��, �エ�� ��川硫 �作乱 �壱�ィ�� ��� �簿胸﨑� �尖ヲャ�川� �エ��ー�ー, ���倣復 嵂雅ウオ�� �セ�� �� �一イ� �們来�オ�壱共. + +�エ�罹株 �� �エ�シ�ー�シ �、�、�� �ゥ�誤ヲャ�シ �シ �� ��クー��, ��� �エ �エ�シ�ー�シ ��懍昏 ��慣�壱共. �ク�ャ�� �罷梃�� ���、 �エ��笈�、. ��� �壱イ母ウシ 﨑ィ�倆葺�ャ ��奝オ�幗葺�シ��, �ャ�ャ��巡 �ク �誤ャク�� �滝ー呷捩 ��奝オ�� �ェ�� �� ��笈�、. �ク ��倣復 �ー���、�エ ��� �肥ー削復 德俯豆�� �ソ� �溢┷��. �ク 德們捩 �ャ�ャ��揆 �ー�倆葺��, ��利�� ���ィ�エ ��桿�壱共. �壱イ菩愍�罹カ奓ー �ア�� �誤ヲャ��, �、�ク �エ�、�� 巐語ー懦腹 �� �壱巡�� 﨑們┷��. ��川硫�エ ���ャ﨑俯株 �ー�ィ�� 奝オ﨑エ �、�、�罹・シ �ャ�戦葺��。� 﨑們┷��. �壱ャエ �ヲ�ー ��乱. +]], "_t") +t("Purging Trap", "�倣剩 﨑ィ��", "_t") +t([[[As you begin to leave, Protector Myssil stops you.] + +Actually... You fight in a more subtle way than most, do you not? It is a point of pride for many of us that we stand tall in the face of arcane aggression and give warlocks one chance to repent before purging them, and much of our training reflects that, but I won't deny that less... #{italic}#traditionally glorious#{normal}# methods can be extremely effective. Decorum's no reason to let a necromancer get away alive when you could've planted a trap in their escape route. + +(She hands you a scroll.) Here - some of us have come up with a pre-prepared device which will sap magic from whoever or whatever sets it off. All we ask is that you use discretion with these devices; no matter what our #{italic}#last#{normal}# assassin thought, planting them in some lesser rune-scribe's shop would be more likely to do us harm than good in the long run.]], [[[�ケ���エ ���俯�、 﨑� ��, �エ嶸ク�� �ク�ー�エ �ケ���� �溢カー�ク���オ�壱共.] + +嶹菩共德�... �� �、�ク �エ�、�エ�、 ��ヲャ﨑� �ゥ�菩愍�� �ク�ー�緋オー. �ク��ァ �危x? �ー�ャ�� �壱イ菩攪 ����� �ケ�ケ德� �樌��エ��, �ク �壱イ菩ぎ�、�� �呷イュ﨑俾クー ��乱 �ィ 﨑� �� 巐語ー懦腹 �ー巐誤・シ �シ�� �壱共. �ー�ャ�� �ク�ャ﨑� �ゥ�晧揆 �尖梠�、�ャ�醐葺�� �溢ァ. �ー�ャ� �懦哩﨑俯株 弡壱�ィ�� ��胸 ���巡 �ク�ー ��川揆 �們�﨑俾ウ� �溢ァ��, �溢凰 �呷捩... #{italic}#�����攤 ����懍它#{normal}#�エ �ー�� �懦復 �ゥ�� �戦復 �餓棗德� 巐ィ�シ��攵 �� �壱共�� �ク ��倣葺��� �伎イ��、. �、� �簿�ケ���ャ �壱豆�� ��」シ �ス�懍乱 﨑ィ�菩揆 �肥符 �� �ー巐語ー �壱株�ー��, �ク� �ゥ�� � �ィ�ャ�専ウ� �壱豆�エ 﨑俯x�シ�� �エ��� ��ァ晝ー��。� �エ���、 �� �俯株 ��ァ �伎イ��緋ー. + +(�ク��� �ケ���専イ� �尖」ィ�壱ヲャ�シ 﨑俯x �エ�ク�オ�壱共.) �幗符�シ - �エ�、 �呷ァ�、�エ �エ�ー �・�俯・シ ���逸紛�壱共. ��オャ���, ��笈�エ �エ��擽��� ��乱 �エ�ク ��呷亨墲、�� ��晧攪 �壱イ� �・�・�� �ス嶹肥亨墲ャ �� �壱株 �シ�エ�エ�. �ャ�賀サ� �ャ�ゥ﨑俯ゥエ �罹共. �ー�ャ�� #{italic}#�溢ァ��#{normal}# �肥ざ�専ー �エ�ィ �晝ー�揆 﨑俾ウ� �溢来�肥ァ�� �ィ�エ�����, �エ�ー �・�俯豆�� ���� �ー�ク�逸復 �ャ ���� �呷捩 �ウ�� �、�倆紛 �尖株 �エ �ー�ャ�専イ� �・�ー��愍�� �戦紛� �� 奛誤笈�� �川擽�シ.]], "_t") + +------------------------------------------------ +section "mod-tome/data/maps/towns/gates-of-morning.lua" + +t("Limmir the Jeweler", "�エ�� �ク�オ�ャ �ャ�ク�エ", "_t") +t("Melnela", "�罹┏�シ", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/towns/last-hope.lua" + +t("Statue of King Tolak the Fair", "�オ�菩剳 奝ィ�ス�� �ー��メ", "_t") +t("Statue of King Toknor the Brave", "�ゥ�ケ�� 奝�增ャ��� �ー��メ", "_t") +t("Statue of Queen Mirvenia the Inspirer", "�ゥ�、�ャ�� �ク�エ���溢符�� �ー��メ", "_t") +t("Declaration of the Unification of the Allied Kingdoms", "�母オュ �ー﨑ゥ�� 奝オ�シ ���ク", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/towns/shatur.lua" + +t("Moss covered statue", "�エ�シ�� �ョ德� �ー��メ", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/auto/greater/greater-checkerboard.lua" + +t("#rng# the Guardian", "�倆从�� #rng#", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/auto/greater/living-weapons.lua" + +t("Poltergeist %s", "尞エ奓ー��エ�、孖ク %s", "tformat") +t("Animated %s", "�エ�� ���擽�� %s", "tformat") +t("Moving %s", "���擽�� %s", "tformat") +t("Poltergeist's %s", "尞エ奓ー��エ�、孖ク�� %s", "tformat") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/auto/greater/orc-hatred.lua" + +t("Something in the floor clicks ominously.", "�罷凶�� �エ�ク�� �一クク﨑俾イ� �ー�オ �誤ヲャ�シ �壱共.", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/auto/greater/paladin-vs-vampire.lua" + +t("corrupted lava floor", "�、�シ�� �ゥ�� �罷凶", "_t") +t("#Source# emits dark energies at your feet.", "#Source1# �、�ャ �卓乱�� �エ�川垓 �尖ц��シ �エ�懍来�、.", "logCombat") +t("The corrupted lava reanimates %s's corpse!", "�、�シ�� �ゥ�� �罷凶�エ %s�� �懍イエ�シ �シ�シ�ー�、!", "logSeen") +t("human sun-paladin", "�ク�� 夋懍桝�� �ー�ャ", "_t") +t("A Human in shining plate armour.", "�幎x�� 甯専ク� �卓亶�� ��捩 �ク��桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/auto/greater/portal-vault.lua" + +t("#YELLOW#The Portal repels you briefly before becoming quiescent. The other side seems to be blocked.", "#YELLOW#�ィ�尖ャク� �ケ���� 孖母イィ�一ウ� �ァ ����﨑エ�誤共. �俯劇寬ク�エ �駕� �壱株 �� �呱共.", "logPlayer") +t("Malevolent Portal", "��攪�シ 峵溢捩 �ィ�尖ャク", "_t") +t("An ominous aura emanates from this portal. Are you sure you want to go through?", "�エ �ィ�尖ャク� �一クク﨑� �ー�エ�� �エ�懋ウ� �溢慣�壱共. �簿ァ尖。� �、�エ����オ�一ケ�?", "_t") +t("#YELLOW#You overcome intense #LIGHT_BLUE#REPULSIVE FORCES#LAST# as you traverse the Portal.", "#YELLOW#�ィ�尖ャク�シ�� �、�エ�, #LIGHT_BLUE#�簿�ャ﨑� �俯ー罹�・#LAST#�� �ケ�オ﨑俾ウ� �ィ�尖ャク�� 奝オ�シ嵂壱共.", "logPlayer") +t("Teleport", "�懋ー�擽��", "_t") +t("Cancel", "�ィ��", "_t") +t("#YELLOW#Nothing happens when you use the Portal.", "#YELLOW#�ィ�尖ャク�� �エ�ゥ嵂一ウ� ��ャエ �シ�� �シ�エ�們ァ �喜葺�、.", "logPlayer") +t("Portal", "�ィ�尖ャク", "_t") +t("A strange portal to some place else.", "�、�ク �・�誤。� �エ�エ��� �エ��復 �ィ�尖ャク��笈�、.", "_t") +t("A portal out of this place.", "�エ �・�護乱�� �俾ー�� �ィ�尖ャク��笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/auto/greater/sleeping-dragons.lua" + +t("The dragons here are asleep. You may try to steal their treasure... at your own risk.", "�エ�ウ�� �ゥ�、� ���、�エ �壱共. ��晤豆�� �エ�シ�� 弡肥ケ� �俯巡 �壱共... ��利�� �川�﨑エ�シ�����.", "log") +t("#CRIMSON#The dragons awaken from their slumber detecting their loot being stolen!", "#CRIMSON#�エ�シ�エ ��荘�樌捩 �ク �尖⊂�� �ゥ�、�エ �喜捩 ���川� �ィ�エ�ャ�、!", "log") +t("Sleeping #rng#", "���尖株 #rng#", "_t") +t("Dozing #rng#", "�ク�ー #rng#", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/auto/lesser/loot-vault.lua" + +t("scroll", "�尖」ィ�壱ヲャ", "_t") +t("Mocking Note", "�ー�ア﨑俯株 �ス�", "_t") +t("A small scrap of paper written in a mocking tone.", "�ー�ア﨑俯株 �戦握�� ��エ �ー�ャ�� �卓捩 ��梏�ー��桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/bandit-fortress.lua" + +t("bandit fortress", "����攪 �肥ヨ", "_t") +t("stairs back to %s", "%s �護符��� ��卿", "_t", nil, {"��"}) +t("#rng# the Guard", "�ス��ウ� #rng#", "_t") +t("scroll", "�尖」ィ�壱ヲャ", "_t") +t("Guard's Journal", "�ス��ウ卓攪 �シ�", "_t") +t("A messily scrawled pile of loose papers.", "�雅ァ晧ァ�ース�シ�� 弴俾ー一イィ�ク �壱株, 嵭専アー�エ ��擽 �、�懍桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/collapsed-tower.lua" + +t("elemental crystal", "�川� �們��", "_t") +t("collapsed tower", "�エ�溢ァ� 夋�", "_t") +t("stairs back to %s", "%s �護符��� ��卿", "_t", nil, {"��"}) + +------------------------------------------------ +section "mod-tome/data/maps/vaults/greater-crypt.lua" + +t("Something in the floor clicks ominously%s", "�罷凶�� �エ�ク�� �一クク﨑俾イ� �ー�オ �誤ヲャ�シ �一ウ�%s", "logPlayer") +t(", and suddenly the world spins around you!", ", �ク�ャ�� �卓梵�ー �シ� �ク��擽 �呱ケ� �壱共!", "_t") +t(", and the crypt rearranges itself around you!", ", �ク�ャ�� �シ��� �嶸菩擽 �ャ�ー�エ�尖共!", "_t") +t("Something in the floor clicks ominously.", "�罷凶�� �エ�ク�� �一クク﨑俾イ� �ー�オ �誤ヲャ�シ �壱共.", "logPlayer") +t("Something beneath you clicks ominously.", "�罹ー卓攪 �エ�ク�� �一クク﨑俾イ� �ー�オ �誤ヲャ�シ �壱共.", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/grushnak-armory.lua" + +t("#rng# the Archer", "��� #rng#", "_t") +t("Warbear #rng#", "��握�ー #rng#", "_t") +t("Elite Combat Trainer #rng#", "�菩� ��握 �専エ #rng#", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/lava_island.lua" + +t("#rng# the Witherer", "嶹罹�・�� �壌株 #rng#", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/renegade-pyromancers.lua" + +t("scroll", "�尖」ィ�壱ヲャ", "_t") +t("How to Summon a Phoenix", "�溢ぎ�ー�シ �醐劍﨑俯株 ��", "_t") +t("An old and singed scroll, the bottom half burnt off.", "�ク���、�ク �壱株 �。� �尖」ィ�壱ヲャ��笈�、. ��椨�ス �壱ー� �簿巡�� �逸ム ��牟�護慣�壱共.", "_t") +t("#rng# the Flamebringer", "�一ス�揆 ��エ�� #rng#", "_t") +t("#rng# the Invoker", "��エ�� �� #rng#", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/renegade-undead.lua" + +t("Grand Necromancer #rng#", "��劇﨑� �簿�ケ���ャ #rng#", "_t") +t("Inquisitor #rng#", "�エ�ィ�ャ�ク� #rng#", "_t") +t("#rng# the Tortured Mass", "��奝オ�� �ゥ�エ�ャ #rng#", "_t") +t("Tortured Mass #rng#", "�溢攪 �ゥ�エ�ャ #rng#", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/renegade-wyrmics.lua" + +t("#rng# the Herald", "���ケ #rng#", "_t") +t("Beastmaster #rng#", "�川柑 �ー�ィ�ャ #rng#", "_t") +t("#rng# the Flame Terror", "嶹肥両�� �オ尞ャ #rng#", "_t") +t("#rng# the Storm Terror", "尞ュ峵作攪 �オ尞ャ #rng#", "_t") +t("#rng# the Frozen Terror", "�シ�エ�呱株 �オ尞ャ #rng#", "_t") +t("#rng# the Caustic Terror", "��晧攪 �オ尞ャ #rng#", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/test.lua" + +t("#PINK# Test vault onplace function called: zone:%s, level:%s, map:%s", "#PINK# 奛護侃孖ク �シ孖ク onplace 﨑ィ�� 嶸ク�罹勢: ��ュ:%s, �ャ�ュ:%s, ���:%s", "log") +t("#PINK# Test vault roomCheck function called: zone:%s, level:%s, map:%s", "#PINK# 奛護侃孖ク �シ孖ク roomCheck 﨑ィ�� 嶸ク�罹勢: ��ュ:%s, �ャ�ュ:%s, ���:%s", "log") + +------------------------------------------------ +section "mod-tome/data/maps/vaults/trickvault.lua" + +t("#YELLOW#The world spins around you!", "#YELLOW#�シ� �ク��擽 �呱ケ� �壱共!", "logPlayer") +t("#YELLOW#The air comes alive with terrible magics!", "#YELLOW#�肥ー削復 �壱イ菩愍�� �ク﨑エ �シ��� �オ�ー� �エ�� ���攤�、!", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/maps/wilderness/eyal.lua" + +t("Maj'Eyal", "�溢ヲ�'�川擽��", "_t") +t("Island of Rel", "�� �ャ", "_t") +t("Charred Scar", "��� 夋� ��イ�", "_t") +t("Far East", "�呷ェス ���", "_t") +t("Tar'Eyal", "夋�エ'�川擽��", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/zones/bandit-fortress.lua" + +t("#rng# the Guard", "�ス��ウ� #rng#", "_t") +t("#rng# the Thug", "�エ�ャ #rng#", "_t") +t("Bandit Leader #rng#", "����卿 �ー�尖ィク�ャ #rng#", "_t") +t("scroll", "�尖」ィ�壱ヲャ", "_t") +t("Boss's Journal", "�ー�尖ィク�ャ�� �シ�", "_t") +t("A messily scrawled pile of loose papers.", "�雅ァ晧ァ�ース�シ�� 弴俾ー一イィ�ク �壱株, 嵭専アー�エ ��擽 �、�懍桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/zones/collapsed-tower.lua" + +t("arcane crystal", "�壱イ菩攪 �們��", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/zones/halfling-ruins-last.lua" + +t("Long tunnel to the island of Rel", "�� �ャ�シ�� ��� �エ 奓ー��", "_t") +t("Long tunnel", "�エ 奓ー��", "_t") +t("As you enter the tunnel you feel a strange compulsion to go backward.", "奓ー�尖。� �、�エ�懍梵, �、�� �護符��シ 﨑罹共�� �エ��復 �菩封�� �専シ溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/zones/shertul-fortress-caldizar.lua" + +t("Control Room", "�懍牟�、", "_t") +t("Exploratory Farportal", "夋戦利�ゥ �・�ー�ャ �ィ�尖ャク", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/zones/tannen-tower-1.lua" + +t("open sky", "﨑俯釜", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/zones/tempest-peak-top.lua" + +t("open sky", "﨑俯釜", "_t") + +------------------------------------------------ +section "mod-tome/data/maps/zones/valley-moon.lua" + +t("Passage to the caverns", "�呟オエ�� ��� 奝オ��", "_t") +t("A dark hole in the mountain", "�ー�� �� �壱株 �� �ャ��", "_t") + +------------------------------------------------ +section "mod-tome/data/mapscripts/lib/subvault.lua" + +t("Hidden Vault - %s", "��ー �シ孖ク - %s", "tformat") +t("stairs back to %s", "%s �護符��� ��卿", "_t", nil, {"��"}) +t("hidden vault", "��ー �シ孖ク", "_t") +t("Crumbling stairs lead down to something.", "�エ�溢ァ�� �壱株 ��卿�シ��, ��椈�ス�シ�� �� �� �溢慣�壱共.", "_t") +t("collapsing hidden vault", "�エ�溢ァ�� �壱株 ��ー �シ孖ク", "_t") +t("collapsed hidden vault", "�エ�溢ァ� ��ー �シ孖ク", "_t") +t("It is fully collapsed, no way down.", "����梭 �エ�溢�ク, �エ�、��� �ク�エ ��慣�壱共.", "_t") +t("#VIOLET# The stairway is about to collapses completely, you may still go back but it will be the last time!", "#VIOLET# ��卿�エ �ー�� �、 �エ�溢。誤共. ��ァ� �護符�� �俯株 �溢ァ�� �� �� �、�� �、��� �サ﨑� ��擽�、!", "log") +t("nearly collapsed hidden vault", "�ー�� �、 �エ�溢ァ� ��ー �シ孖ク", "_t") +t("#VIOLET# The decrepit stairs crumble some more as you climb them.", "#VIOLET# �。� ��卿�� �、�エ�� �� �エ�溢。誤共.", "log") + +------------------------------------------------ +section "mod-tome/data/quests/anti-antimagic.lua" + +t("The fall of Zigur", "��ャ�エ�� �ー�ス", "_t") +t("You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.", "��劇﨑� 夋�ス�川攪 寬ク�� �懋クー�� �ー�倣葺��� ��ャ�嬢攪 德們攪 �シ�ー��シ �俾クー�� 﨑們��オ�壱共.", "_t") +t("The Grand Corruptor died during the attack before he had time to teach you his ways.", "��劇﨑� 夋�ス�専ー �ケ���専イ� ��エ�ィ�� �シ�ー ��乱, ��ャ�エ�シ �オ�ゥ﨑俯株 ��、� �ス�溢慣�壱共.", "_t") +t("The defenders of Zigur were crushed, the Ziguranth scattered and weakened.", "��ャ�エ�シ �墲、�� �尖豆� �菩ざ�ャ��, ��ャ�嬢捩 �ー�ー�ー��x �ス﨑エ�護慣�壱共.", "_t") +t("In the aftermath you turned against the Grand Corruptor and dispatched him.", "�ク �エ弡�乱 ��劇﨑� 夋�ス�川乱�護� �ア�� �誤ヲャ�� �ク�シ �俯ヲャ嵂溢慣�壱共.", "_t") +t("Select the party member to receive the hexes generic talent tree:", "'��唖' �シ�� �ー�� ��龍�� �ー�ク 甯醐恐 �、��・シ ��夋晨葺�ク��:", "_t") +t("Grand Corruptor", "��劇﨑� 夋�ス��", "_t") +t("#LIGHT_GREEN#The Grand Corruptor gazes upon you. You feel knowledge flowing in your mind. You can now train some corruption powers.", "#LIGHT_GREEN#��劇﨑� 夋�ス�専ー �ケ���� �卓亨﨑ゥ�壱共. ��晧擽 �ク�ソ�作愍�� 彧俯洳�罹株 �ク �専シ溢慣�壱共. �エ�� 夋�ス�� 德們揆 �� �� �オ德� �� �溢慣�壱共.", "_t") +t("Victory is mine!", "�ケ�ャ�� �エ �ー�、!", "_t") +t("While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.", "�ケ���エ �呷ェス ��呷乱 �壱株 �呷譜 ��劇﨑� 夋�ス�尖株 �溢ヲ�'�川擽�護乱�� �、 �肥§�� �エ�� �壱腰 �ィ�卓桿�壱共.", "_t") +t("With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.", "��ャ�エ� �ー�ス﨑� �、�� �ク�� �ャ�罹�溢攪 �卓峡 ��亨�ク �俯ー罹攵�シ �オ�ゥ﨑們流 �簿ウオ﨑們��オ�壱共.", "_t") +t("His plans however do not stop there.", "﨑們ァ�� �ク�� ��嚶� ��ァ� �晤x� �喜葺�オ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/antimagic.lua" + +t("The Curse of Magic", "�壱イ菩攪 ��シ", "_t") +t("You have been invited to join a group called the Ziguranth, dedicated to opposing magic.", "�壱イ菩乱 �﨑ュ﨑俯株 '��ャ��' �エ�シ�� �ー��乱 ���葺�シ�� �壱劇�シ �幗葺�オ�壱共.", "_t") +t("Grim-looking fighter", "���﨑エ �エ�エ�� ��ぎ", "_t") +t("#VIOLET#A foe is summoned to the arena!", "#VIOLET#��劇� 妤ャ�ー�・�� �醐劍�們来�、!", "logSeen") +t("#VIOLET#Another foe is summoned to the arena!", "#VIOLET#�� �、�ク ��劇� 妤ャ�ー�・�� �醐劍�們来�、!", "logSeen") + +------------------------------------------------ +section "mod-tome/data/quests/arena-unlock.lua" + +t("The agent of the arena", "妤ャ�ー�・�� �肥寳", "_t") +t("You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena", "妤ャ�ー�・�� �ク�﨑俾クー ��紛, ����乱�護� ��ぎ�懍昏�� ��俯・シ �晤ェ�紛 �エ�シ�� �肥イュ�� �幗葺�オ�壱共.", "_t") +t("You succesfully defeated your adversaries and gained access to the arena!", "��劇�ゥ�、�� �ア�オ��愍�� �シ�ャ�、�� 妤ャ�ー�・�� �� �� �一イ� �們来�オ�壱共!", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/arena.lua" + +t("The Arena", "妤ャ�ー�・", "_t") +t("Seeking wealth, glory, and a great fight, you challenge the Arena!", "�� ��エ�, �ク�ャ�� 弡誤・ュ﨑� �ク��� �セ�� 妤ャ�ー�・�� ����毎�オ�壱共!", "_t") +t("Can you defeat your foes and become Master of Arena?", "��劇�ゥ�、�� �ー�ャ�ィ�ャ�� 妤ャ�ー�・�� �シ�ク�エ �� �� �溢揆�護囈?", "_t") +t("Winner", "�ケ�ャ", "_t") +t("#GOLD#Well done! You have won the Arena: Challenge of the Master#WHITE#", "#GOLD#�倣葺�罹ヲス�壱共! ���壱x: �菩�川揆 嵂・﨑� ����乱�� �ケ�ャ﨑們��オ�壱共.#WHITE#", "_t") +t("You valiantly fought every creature the arena could throw at you and you emerged victorious!", "�ケ���専イ� �ャ�、�罹株 妤ャ�ー�・�� �ィ�� ��豆�シ �ゥ�戦梭 �ク�� �ケ�ャ�シ ��キィ嵂溢慣�壱共!", "_t") +t("Glory to you, you are now the new master and your future characters will challenge you.", "�ケ��� 妤ャ�ー�・�� �壱。懍垓 �シ�ク�エ �俯株 ��エ卓揆 �サ�一ウ�, �ケ���� �被寇 �尖ヲュ奓ー�、� �ケ���専イ� ����葺�� �� ��桿�壱共.", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/quests/brotherhood-of-alchemists.lua" + +t("The Brotherhood of Alchemists", "�ー�溢唖�ャ 嶸菩�罹卿", "_t") +t("#LIGHT_GREEN#Thanks to your timely aid, %s is the newest member of the Brotherhood of Alchemists.#WHITE#", "#LIGHT_GREEN#�ケ���� ���逸復 ��它�シ��, %s �ー�溢唖�ャ 嶸菩�罹卿�� �シ�川擽 �們来�オ�壱共.#WHITE#", "tformat", nil, {"�エ"}) +t("#RED#You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is %s.#WHITE#", "#RED#�ー�溢唖�ャ 嶸菩�罹卿�� ���葺�� �カ�エ 﨑俯株 �溢ヲ�'�川擽�護攪 �ャ�ャ �シ�シ�、�� ��剩�シ��, �エ�� ��オャ�� ��イス﨑俾イ� �菩ァ�� �サ嵂溢慣�壱共. �ャ﨑エ�� ����捩 %s��笈�、.#WHITE#", "tformat") +t("#LIGHT_BLUE#Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.#WHITE#", "#LIGHT_BLUE#�溢ヲ�'�川擽�護攪 �ャ�ャ �ー�溢唖�ャ�、�エ �ク ����復 �ー�溢唖�ャ 嶸菩�罹卿�� ���葺�ー ��紛 �ス��葺�� �一ウ�, �懍� 﨑� ��攪 �ー�溢唖�ャ�専イ護� ��它 �肥イュ�� �幗葺�オ�壱共.#WHITE#", "_t") +t("#GREEN#You have aided %s in creating an %s.#WHITE#", "#GREEN#%s %s �誤糖�� ��揆 ��凰 �シ�溢慣�壱共.#WHITE#", "tformat", nil, {"�エ","�シ"}) +t("#RED#%s has completed an %s without your aid.#WHITE#", "#RED#%s �ケ���� ��它 ��擽 %s ��┳嵂溢慣�壱共.#WHITE#", "tformat", nil, {"�エ","�シ"}) +t("#SLATE#Having failed to gain admittance to the Brotherhood of the Alchemists, %s no longer needs your help making the %s.", "#SLATE#%s �ー�溢唖�ャ 嶸菩�罹卿 ��卿�� �、甯ィ嵂一クー �誤ャク�� %s �誤豆 �エ��� ��牟�護慣�壱共.", "tformat", nil, {"�","�シ"}) +t("%s needs your help making an %s. He has given you some notes on the ingredients:", "%s %s �誤豆�ー ��紛 ��它�� �肥イュ嵂溢慣�壱共. �ク� �ャ�護乱 �﨑� �ス��、�� �シ�溢慣�壱共:", "tformat", nil, {"�エ","�シ"}) +t("#SLATE# * 'Needed: one %s. %s'#WHITE#", "#SLATE# * '﨑�囈﨑� ��: %s 﨑俯x. %s'#WHITE#", "tformat") +t("#LIGHT_GREEN# * You've found the needed %s.#WHITE#", "#LIGHT_GREEN# * 﨑�囈﨑俯腰 �ャ�� %s �セ�們慣�壱共.#WHITE#", "tformat", nil, {"�シ"}) +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#�エ�ー �們攪 '�ク�ャ �ー�簿頗' �ー�シ�� �懋ー� �ャ嵂餓揆 﨑エ�� �罷護ァ �喜慣�壱共.", "_t") +t("#VIOLET#You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.", "#VIOLET#ESC 墲、�シ ��・エ�� '�ー�溢唖 �ャ�� �エ�ー' �シ ��・エ�エ 嶸�椪 �爺ウ� �壱株 �ャ�誤豆�� 嶹菩攤﨑� �� �壱共.", "log") +t("You receive: %s", "%s �幗葺�、.", "logPlayer", nil, {"�シ"}) +t("elixir of the fox", "�ャ�ー�� ��平", "_t") +t("elixir of avoidance", "巐醐半�� ��平", "_t") +t("elixir of precision", "�簿ー�� ��平", "_t") +t("elixir of mysticism", "����攪 ��平", "_t") +t("elixir of the savior", "�エ嶸ク�� ��平", "_t") +t("elixir of mastery", "�ー���� ��平", "_t") +t("elixir of explosive force", "甯語エエ�� ��平", "_t") +t("elixir of serendipity", "嵂餓垓�� ��平", "_t") +t("elixir of focus", "�卓、卓攪 ��平", "_t") +t("elixir of brawn", "�エ�菩攪 ��平", "_t") +t("elixir of stoneskin", "�� 嵓シ� ��平", "_t") +t("elixir of foundations", "�ー�溢攪 ��平", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/charred-scar.lua" + +t("The Doom of the World!", "�エ �ク��攪 甯誤ゥク!", "_t") +t("You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.", "�ケ��� �ー�﨑� 嶹肥げ�� �ャ�・��� �壱株 ��� 夋� ��イ俯。� �エ�エ�護慣�壱共. �・�瀧鵠�ク�� �罹劇�� 嶹肥げ�エ 尞ュ�懦葺�エ�� �ャ�ー �壱腰 �、�俯頗 �尖・エ'妤エ ����擽 甯語エエ�們来��, �ー�ー �ィ�� �壱腰 �壱イ菩捩 ���� �シ��� 彧。�俯据�溢慣�壱共.", "_t") +t("This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption!", "�エ �・�誤株 �ャ��梭 �壱イ菩攪 德們愍�� ��� �ィ �一ウ� �、增ャ�、� 彧。�們攪 �甯。�エ�シ �エ�ゥ﨑エ �ク 德們揆 彧。�倆葺�、 﨑ゥ�壱共!", "_t") +t("Whatever their plan may be, they must be stopped at all cost.", "�ク�、�� ��嚶�エ �エ��擽����乱, �エ�ィ �俯・シ �ィ�罹蕩 �餓符�シ 﨑ゥ�壱共.", "_t") +t("The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time.", "嶹肥げ�エ �、增ャ�、�専イ� �オ�ゥ�幀ウ� �溢慣�壱共. ��ェ� 夋懍桝�� �ー�ャ�、�エ �ケ���シ 﨑ィ�倆鮒�壱共. �ク�、� �ケ���専イ� �懋ー�揆 �護牟�シ�ー ��紛 �ゥ�ィ�� �肥ウ� �、增ャ�、�� �餓揆 ��桿�壱共.", "_t") +t("Honor their sacrifice; do not let the orcs finish their work!", "�ク�、�� �ュ��﨑� 彧ャ�晧揆 嵭幎据�エ 﨑エ�罹株 �� �ゥ�壱共. �、增ャ�、�エ �ゥ��揆 ���﨑俯巡�� �� �川牟�罹株 �� �ゥ�壱共!", "_t") +t("You arrived too late. The place has been drained of its power and the sorcerers have left.", "�壱ャエ �ヲ�溢慣�壱共. �エ �・�護攪 德們捩 �ィ�� 彧。�俯据�一ウ� �シ���ャ�、� �ャ�シ�護慣�壱共.", "_t") +t("Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.", "�ィ�尖ャク�� �ャ�ゥ﨑エ�� �呷ェス ��呷愍�� �護符��ク��. �エ�ィ �俯・シ �ィ�罹蕩, *�俯糖��* �ク�、�� �餓符�シ 﨑ゥ�壱共.", "_t") +t("You arrived in time and interrupted the ritual. The sorcerers have departed.", "�壱ャエ �ヲ�ー ��乱 ��ーゥ﨑エ�� �們享�� ��嵂溢慣�壱共. �シ���ャ�、� 夋溢カ懦毎�オ�壱共.", "_t") +t("#VIOLET#A portal activates in the distance. You hear the orcs shout, 'The Sorcerers have departed! Follow them!'", "#VIOLET#��ャ�� �ィ�尖ャク�エ �瀧徐﨑罹共. �、增ャ�、�エ �誤ヲャ�俯株 ��揆 �、�壱共. '�シ���ャ�、�エ 夋溢カ懦毎�、! �ー�シ���!'", "logPlayer") +t("#VIOLET#The Sorcerers flee through a portal. As you prepare to follow them, a huge faeros appears to block the way.", "#VIOLET#�シ���ャ�、�エ �ィ�尖ャク�シ�� ��ァ晧ウ、�、. �ク�、�� �南符��、 﨑們梵, �ー�﨑� 甯ィ�懍侃� �倆ム�� �樌揆 �餓葺�、.", "logPlayer") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/quests/deep-bellow.lua" + +t("From bellow, it devours", "�喜捩 �ウ�川�, �卓牟�シ墲ィ�、", "_t") +t("Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.", "�逸〓��川� 夋溢カ懦復 �ケ���� �ャ�・� �オ��アー�ャ�� �一ウ�, �� 德們乱 �﨑� �壱ァ晧捩 10�ー�、 �� �ー�ク�護慣�壱共.", "_t") +t("Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow.", "�ィ嵭俾ー�懍昏�� �カ�� �懍梠﨑� �懋ー�攵��� �ィ��笈�、. ���� �菩「� �ー�� �﨑� �喜�﨑� �ウ�� '�喜捩 尞ャ巐ィ' �シ �壱ヲャ�� �ウ�エ �溢慣�壱共.", "_t") +t("It has been long sealed away but still, from time to time adventurers go there looking for wealth.", "�、�們��乱 �餓攤�們来��� �ャ��梭 ��肥畠 �ィ嵭俾ー�、�エ ��シ �セ��� �エ�、��、 﨑ゥ�壱共.", "_t") +t("None that you know of has come back yet, but you did survive Reknor. You are great.", "�ー�ー�� �護符�罷共�� �ャ�護捩 ��ァ�ケ護ァ �」�� �エ�� �サ嵂溢ァ��, �ケ��� �逸〓��川� �エ��x�肥椁�オ�一ケ�. ��ェ� �ケ��� �、�シ ��笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/dreadfell.lua" + +t("The Island of Dread", "�尖�、��� �ャ", "_t") +t("You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.", "�ケ��� ��� 夋� ��イ� �シ�ゥ �ィ�ス�� �壱株, '�尖�、��� ��溜' �エ�シ �壱ヲャ�� 尞戦来� �� 夋卓乱 �﨑� �エ�シ�ー�シ �、�溢慣�壱共.", "_t") +t("There are disturbing rumors of greater undead, and nobody who reached it ever returned.", "�簿�・﨑� �ク�ー�懋ー �エ�� �一ウ�, �罷共� �護符�ィ �ャ�護擽 ��共�� �シ�、�、﨑� �誤ャク�� �エ�ア﨑� �ウ��笈�、.", "_t") +t("Perhaps you should explore it and find the truth, and the treasures, for yourself!", "��ァ� �ク�ウ�シ�� ��� �誤ャク�� ��共�� �セ��ざ�シ 﨑� �� �呷慣�壱共. �ク�ャ�� �エ�シ�� �呟クー����. �エ�シ �駆椁��囈!", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/east-portal.lua" + +t("Back and there again", "�、�� �� �ク�ウ��", "_t") +t("You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.", "�溢ヲ�'�川擽�誤。� �護符��� �ィ�尖ャク�� �誤豆�エ �溢慣�壱共. �溢ァ�� 彧ャ�晧攪 ��オー��専イ� �呷ェス ��呷愍�� �護符��� �ィ�尖ャク�� �誤糖�� ��乱 �﨑エ �エ�シ�ー�シ 﨑エ �川幣 﨑ゥ�壱共.", "_t") +t("You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city.", "�溢ァ�� 彧ャ�晧攪 �・�懍凰 �エ�シ�ー�シ 嵂一ウ� �ク�� ��亨�� ��ェス�� �ャ�� 夋�┴�エ�シ�� �川凰 �エ�シ�ー�シ 﨑エ �エ�シ�� 嵂溢慣�壱共.", "_t") +t("You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor.", "夋�┴�� �ー�ャ�シ ��紛 �ク�専イ� �ャ�ャ �・�誤。懍攪 �、�誤・シ �。�シ�オ�壱共. �ク� �ー�ャ�シ 﨑俯株 �呷譜 �罹。�ィ��シ �、�エ��ェャ�罹・シ �セ�シ�ャ �逸〓��� ��シ 﨑ゥ�壱共.", "_t") +t("You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor.", "�ー�ャ�シ ��紛 �ャ�ャ �・�誤。懍攪 �、�誤・シ �ャ�シ�� 夋�┴�� �夋�揆 �ー�逸毎�オ�壱共. �エ�� �罹。�ィ��シ �、�エ��ェャ�罹・シ �セ�シ�ャ �逸〓��� ��シ 﨑ゥ�壱共.", "_t") +t("You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days.", "夋�┴�専イ� �、�エ��ェャ�懍凰 �罹。�ィ��� ��ク�、 �シ�一ウ�, �エ�溢乱�� �ク�� 奛罷ャエ�エ�� 夋卓乱�� �ィ�尖ャク�� �﨑� �ク�罹・シ 﨑� �� �セ��ウエ�シ 嵂溢慣�壱共. �ク�罹株 �ー�ー�� ��揆 �俯巡 �壱共�� 﨑ゥ�壱共. �ク�� �ー�� �、�� �、�� �、�シ�� �戦毎�オ�壱共.", "_t") +t("You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions.", "夋�┴�専イ� �、�エ��ェャ�懍凰 �罹。�ィ��� ��ク�、 �シ�一ウ�, �エ�溢乱�� �ク�� �罹ゥ被う�、�専イ� ��� �� �� �卓囈﨑� �壱ャク�� �﨑� �オ�� �」�� �、�シ�� 嵂溢慣�壱共.", "_t") +t("You brought back the diamond and athame to Tannen who asked you to come back in a few days.", "夋�┴�専イ� �、�エ��ェャ�懍凰 �罹。�ィ��� ��ク�、 �シ�一ウ�, �ク�� �ー�� �、�� �、�� �、�シ�� �戦毎�オ�壱共.", "_t") +t("Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge!", "夋�┴�エ �ケ���� �作��オ�壱共! �溢捩 �ャ�ャ �・�誤。懍攪 �、�� ����� ��ァ溢攪 �ィ�川愍�� �エ�エ�シ�� ��� �、�誤・シ �誤�、� ��擽�溢慣�壱共. 夋溢カ懋オャ�シ �セ�� �ク�溢乱�� �オ�倆葺�ク��!", "_t") +t("Tannen revealed himself as the vile scum he really is and trapped you in his tower.", "夋�┴� �簿ァ尖。� �ュ�ィ�エ �ー�一クー �呷捩 �川享�エ�溢慣�壱共. �ク�� �ケ���� �川侠�� 夋卓乱 ���オ�壱共.", "_t") +t("#LIGHT_GREEN#* The portal to the Far East is now functional and can be used to go back.#WHITE#", "#LIGHT_GREEN#* �呷ェス�� ��呷愍�� 奝オ﨑俯株 �ィ�尖ャク� �エ�� �瀧徐﨑ゥ�壱共. �ク�ス�シ�� �護符��� �ー �エ�ゥ﨑� �� �溢慣�壱共.#WHITE#", "_t") +t("Tannen points to the location of Telmur on your map.", "夋�┴�エ ���乱 奛罷ャエ�エ�� ��ケ俯・シ 岺懍亨﨑エ �シ�壱共.", "logPlayer") +t("A portal appears in the center of the tower!", "夋卓攪 﨑懋ー�エ�ー�� �ィ�尖ャク�エ �倆ム�ャ�オ�壱共!", "_t") +t("Meranas, Herald of Angolwen", "�呟ウィ�ャ�� ���ケ �罷攵�們侃", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back in Last Hope.", "#VIOLET#�護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ�緋ウ� �� �罹ー倣腹 �溢乱 �溢ァ�� 彧ャ�晧愍�� �護符�罷共.", "logPlayer") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/quests/escort-duty.lua" + +t("You successfully escorted the %s to the recall portal on level %s.", "%s �ア�オ��愍�� %s �ャ�ュ�� �嶹� �ィ�尖ャク�護ァ 嶸ク��毎�オ�壱共.", "tformat", nil, {"�シ"}) +t("As a reward you %s.", "�ク �エ��: %s.", "tformat") +t("You abandoned %s, to death.", "%s �ス��。� �エ���、��オ�壱共.", "tformat", nil, {"�"}) +t("You failed to protect the %s from death by %s.", "%s %s �誤ャク�� �ス�� ��揆 �餓ァ �サ嵂溢慣�壱共.", "tformat", nil, {"�"}) +t("Escort the %s to the recall portal on level %s.", "%s %s �ャ�ュ�� �嶹� �ィ�尖ャク�護ァ 嶸ク��毎�オ�壱共.", "tformat", nil, {"�シ"}) +t("#LIGHT_RED#%s is dead, quest failed!", "#LIGHT_RED#%s �ス�壱共. ��ャエ �、甯ィ�、!", "logPlayer", nil, {"�エ"}) +t("something", "�エ�ク�", "_t") +t("Recall Portal", "�嶹� �ィ�尖ャク", "_t") +t("%s of %s", "%s %s�ャ�ュ", "tformat", {2,1}) +t("Escort: %s (level %s)", "嶸ク��: %s (%s)", "tformat") +-- new text +--[==[ +t("", "", "_t") +t("???", "???", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/quests/grave-necromancer.lua" + +t("And now for a grave", "�ク�ャ�� �エ�� �エ�、�シ�� ��共", "_t") +t("Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.", "�溢ァ�� 彧ャ�晧攪 ��キク�、�エ ��ざ�� �、��頗 �懋オャ ��ャ��・シ �セ��峡�シ�� 嵂溢慣�壱共. �ク��� �溢ァ�� 彧ャ�� �シ�們攪 �オ�呱ャ們ァ�� �溢ケ俯頗, �シ� ���� �ィ寬ク�� �們乱 �川」シ �、��、�� 﨑ゥ�壱共.", "_t") +t("You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant.", "�溢ァ�� 彧ャ�� �シ�們攪 �オ�呱ャ們ァ�川� ��ャ��・シ �セ�� �、��, �シ��シ �懋イャ嵂溢慣�壱共. �ク �シ��� �ク�ィ�エ�エ�� ��ャ��株 �川侠�� �俯ェ�揆 �ー�・﨑俾クー ��紛 �ャ�ャ �ャ��復 �シ���� �、嵭們揆 﨑俾ウ� �壱腰 �� �呷慣�壱共... ��, �ク��� ��侠 �卓攤 �� �呷慣�壱共.", "_t") +t("You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there.", "�溢ァ�� 彧ャ�� �オ�呱ャ們ァ�川� ��ャ��攪 彧肥��揆 �南符 �ク��� �ィ寬ク�� �エ�、�シ�� �、�エ�肥慣�壱共. �ク��� �ー�ー�� �躯劇�� �懍イエ�、�� �、�ィ�� �壱腰 �� �呷慣�壱共.", "_t") +t("You have laid Celia to rest, putting an end to her gruesome experiments.", "��ャ��乱�� �溢享�� �シ��, �ク��� �誤ヲ�⊂�俯株 �、嵭們乱 ��ァ��シ �作来�オ�壱共.", "_t") +t("You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did.", "��ャ��乱�� �溢享�� �シ��, �ク��� �、甯ィ﨑� �、嵭們乱 ��ァ��シ �作来�オ�壱共. ��, �川侠�� �、嵭們揆 ��紛�� �ク��� �ャ�・�� �卓符�溢慣�壱共. �ケ��� �ク��俯涵 �、甯ィ﨑們ァ�� �喜揆 ��桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/high-peak.lua" + +t("Falling Toward Apotheosis", "��ィ�川攪 �餓擽 �、�ク�、", "_t") +t("You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.", "�、增ャ �作ァ�� �シ�ク�、�� �ィ�� �エ�罷��オ�壱共. �エ�� �エ �ク��乱�� ��・ ��利﨑� �・�護攤 '�懋ウ���' �シ�� ��シ 﨑ゥ�壱共.", "_t") +t("Seek the Sorcerers and stop them before they bend the world to their will.", "�シ���ャ�、�エ �ク��揆 �溢搆��� �シ�エ�エ�ー ��乱 �ク�、�� �セ��� �餓符�シ 﨑ゥ�壱共.", "_t") +t("To enter, you will need the four orbs of command to remove the shield over the peak.", "�、�エ��ー ��紛�罹株 �、 �懍攪 ��ー�� �、�誤・シ �ャ﨑エ �エ嶸ク�餓揆 ��腹�シ 﨑ゥ�壱共.", "_t") +t("The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.", "�懋ウ��餓攪 ��オャ�� '�ャ�シ�� �エ' �エ�シ �壱ヲャ�� �ウ�� �溢慣�壱共. �ャ�シ�� �エ� �ク�ィ�ャ�� �作ァ�� �溢ェス�エ�� �シ�們乱 �溢揆 ��桿�壱共.", "_t") +t("You have reached the summit of the High Peak, entered the sanctum of the Sorcerers and destroyed them, freeing the world from the threat of evil.", "�懋ウ��餓攪 �菩メ�� ��峡﨑們流, �シ���ャ�、�� �ア�護乱 �、�エ� �ク�、�� �尖カ�俾ウ� �エ �ク��・シ ��愍�罹カ奓ー �ャ﨑エ�溢慣�壱共.", "_t") +t("You have won the game!", "�護桷�川� �ケ�ャ嵂溢慣�壱共!", "_t") +t("#LIGHT_GREEN#* You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her.#LAST#", "#LIGHT_GREEN#* 夋懍桝�� �ー�ャ ��乱�ー�シ �溢」シ�、��, �ク��� 夋懍桝�� �・�ス�� ��捩 ��乱 �﨑エ �ケ���� ���嵂溢慣�壱共. �ク��シ �ス�シ �� �野乱 ��来�オ�壱共.#LAST#", "_t") +t("#LIGHT_GREEN#* You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her.#LAST#", "#LIGHT_GREEN#* 夋懍桝�� �ー�ャ ��乱�ー�シ �溢」シ�、��, �ク��� 夋懍桝�� �・�ス�� ��捩 ��乱 �﨑エ �ケ���� ���嵂溢慣�壱共. �ク�ャ�� �ク��シ �ス�エ� �伎ウ� �� �シ�溢慣�壱共.#LAST#", "_t") +t("#LIGHT_GREEN#* You defeated the Sorcerers before the Void portal could open.#LAST#", "#LIGHT_GREEN#* �オ嵭溢攪 �ィ�尖ャク�エ �エ�ャ�ー ��乱 �シ���ャ�、�� �們ケ倆毎�オ�壱共.#LAST#", "_t") +t("#LIGHT_GREEN#* You defeated the Sorcerers and Aeryn sacrificed herself to close the Void portal.#LAST#", "#LIGHT_GREEN#* �シ���ャ�、�� �們ケ倆毎��, ��乱�ー�エ �オ嵭溢攪 �ィ�尖ャク�� �ォ�ー ��紛 �、�、�罹・シ 彧ャ�晨毎�オ�壱共.#LAST#", "_t") +t("#LIGHT_GREEN#* You defeated the Sorcerers and sacrificed yourself to close the Void portal.#LAST#", "#LIGHT_GREEN#* �シ���ャ�、�� �們ケ倆毎��, �ケ��� �オ嵭溢攪 �ィ�尖ャク�� �ォ�ー ��紛 �、�、�罹・シ 彧ャ�晨毎�オ�壱共.#LAST#", "_t") +t("Endgame", "�懍「�棗", "_t") +t("#LIGHT_RED#As you enter the level you hear a familiar voice.", "#LIGHT_RED#�オ�� �、�エ�懍梵 �オ�呰復 �ゥ�誤ヲャ� �、�ク�、.", "logPlayer") +t("#LIGHT_RED#Fallen Sun Paladin Aeryn: '%s YOU BROUGHT ONLY DESTRUCTION TO THE SUNWALL! YOU WILL PAY!'", "#LIGHT_RED#夋�ス﨑� 夋懍桝�� �ー�ャ ��乱�ー: '%s! �� 夋懍桝�� �・�ス�� �、�� 甯誤ゥク�護揆 �ー�� �罷共! �ク ���シ �俯・エ�� 﨑エ �シ��!!'", "logPlayer") +t("Ruins of the Gates of Morning", "��ケィ�� �ク�� 甯誤ゥク", "_t") +t("The Sunwall was destroyed while you were trapped in the High Peak.", "�ケ���エ �懋ウ��餓乱 ��� �壱株 �呷譜 夋懍桝�� �・�ス� 甯語エエ�們来�オ�壱共.", "_t") +t("Winner", "�ケ�ャ", "_t") +t("#GOLD#Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy#WHITE#", "#GOLD#�倣葺�罹ヲス�壱共! �溢ヲ�'�川擽�護攪 �エ�シ�ー: �シ��攪 �罹劇�川� �ケ�ャ﨑們��オ�壱共.#WHITE#", "_t") +t("The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.", "�ケ���� �ク�・�シ�� �シ���ャ�、� �ス�一ウ�, �、增ャ �作ァ�� 尞戦来� �們来�オ�壱共.", "_t") +t("Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.", "�ケ���� 彧ャ�晧擽 奝オ嵂溢慣�壱共. �ケ���� �菩侠 �尖ц�� �・�ー�ャ �ィ�尖ャク�� �尖ц�� �、�樌���, �溢ケ� �菩侠�・�� 﨑エ�シ�俯涵, �懋ウ��餓乱�罹カ奓ー �川擽�護攪 �俯ィク� ���ケ護ァ 﨑懋クク�エ 寘シ�ク �俾ー肥慣�壱共.", "_t") +t("Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.", "�川擽�護攪 ��� �壱株 �晤ェ�イエ�、� ��壱カ奓ー �ィ�� 﨑懋クク�� �シ�川桿�壱共. 尞駕剩� 嵂雅ウオ�エ �ィ�川乱�� �菩�罹据�溢慣�壱共.", "_t") +t("Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?", "�呟ウィ�ャ�� �壱イ菩ぎ�、�護擽 �菩侠�� �ゥ�ゥ�� ��矯 �� �溢来��, �ク�ャ��� �ク�、� ���シ﨑俾イ� ��利�� ���� ��。� �ィ� �ャ�誤豆��笈�、. 﨑們ァ�� �ク�、�エ 﨑懋クク�� �賀ー倣復 德� �樌乱�� �シ�ー �� 﨑� �俾ー �溢揆�護囈?", "_t") +t("In the aftermath of the battle the Way tried to force you to act as a vessel to bring the Way to every sentient being.", "��握� �晤� �、 﨑懋クク�エ �ケ���� �ー��葺�ャ �川擽�護攪 �ィ�� �晤ェ�イエ�、�専イ� 﨑懋クク�� 寘シ�ィ�エ �、�懍イエ�� �エ�ゥ﨑俯�、 嵂溢慣�壱共.", "_t") +t("Through an incredible display of willpower you resisted long enough to ask Aeryn to kill you.", "�ク�ャ�� �ケ��� �ク�シ�尖。� ��イュ�� �菩侠�・�シ�� ���川擽�俯ァ� 﨑懋クク�専イ� �﨑ュ﨑エ, ��乱�ー�専イ� �、�、�罹・シ �ス�エ�シ�� �夋�葺��オ�壱共.", "_t") +t("She sadly agreed and ran her sword through you, enabling you to do the last sacrifice you could for the world.", "�ク��� �ャ寘シ﨑俯ゥー �ァ�・ �ケ���専イ� ��� �ゎ符 �」�エ, �ケ���エ �溢ァ�餓愍�� �ク��・シ ��紛 彧ャ�晨腹 �� �壱巡�� 﨑們��オ�壱共.", "_t") +t("You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.", "�ケ��� �オ嵭溢凰 奝オ﨑俯株 �ィ�尖ャク�エ �エ�ャ�� ��揆 �餓符, �ス�ー�専ー �エ �ク��揆 �晤ざ�、 �簿ヲシ﨑俯�、�� ��揆 ��嵂溢慣�壱共.", "_t") +t("In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.", "��ケ德� �エ夋��攤 �溢搆�シ��, ���� 夋懍桝�� �ー�ャ ��乱�ー� �ク� �、�、�罹・シ 彧ャ�晨葺�ャ �オ嵭溢凰 奝オ﨑俯株 �ィ�尖ャク�� �ォ��, �ス�ー�専ー �エ �ク��揆 �晤ざ�、 �簿ヲシ﨑俯�、�� ��揆 ��嵂溢慣�壱共.", "_t") +t("In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.", "��ケ德� �エ夋��攤 �溢搆�シ��, �ケ��� �、�、�罹・シ 彧ャ�晨葺�ャ �オ嵭溢凰 奝オ﨑俯株 �ィ�尖ャク�� �ォ��, �ス�ー�専ー �エ �ク��揆 �晤ざ�、 �簿ヲシ﨑俯�、�� ��揆 ��嵂溢慣�壱共.", "_t") +t("The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.", "��ケィ�� �ク� 甯語エエ�們来�� 夋懍桝�� �・�ス� �ー�ス嵂溢慣�壱共. �呷ェス ��呷攪 �俯ィク� �ャ�誤豆�� �ァ �ャ�シ�� ��擽��, �ク��喜符 �、增ャ� �エ ��揆 ��ー﨑俾イ� �� ��桿�壱共.", "_t") +t("The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.", "�呷ェス ��呷攪 �、增ャ�、� �ク�、�� ���梵�シ ��捩 ��ウシ �シ���ャ�、�� �ス�護愍�� �ク�・�エ �餓棗德� �ス嶹罷据�溢慣�壱共. �川悛�懍寥�� 夋懍桝�� �・�ス�� �ャ�誤豆� �エ ��乱�� �溢�﨑俾イ� �� ��桿�壱共.", "_t") +t("Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.", "�溢ヲ�'�川擽�護捩 �、�� 﨑� �� 尞駕剩�懍寥�� ��桿�壱共. ����攪 �ャ�誤豆� �川侠�、�� �カ�エ �シ�� �晝ケ護ァ �ー�ク�壱共�� ��揆 ��� �護ァ �サ﨑� ��桿�壱共. 﨑們ァ�� �ク ��オャ�� �護ァ �サ﨑罹共 﨑エ�� �ャ�罷・ク �シ�� 﨑俯株 ��擽�シ�尖。�, �ク��擽�シ�尖。� ���倣復 ��寉�エ �罹共�� ��桿�壱共.", "_t") +t("You may continue playing and enjoy the rest of the world.", "���﨑エ�� 嵓誤�溢擽﨑エ, �エ �ク��攪 �俯ィク� ���揆 �専クク �俯巡 �溢慣�壱共.", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/quests/infinite-dungeon.lua" + +t("The Infinite Dungeon", "�エ﨑懍攪 �們��", "_t") +t("You have entered the Infinite Dungeon. There is no going back now.", "�エ﨑懍攪 �們��乱 �、�エ�肥慣�壱共. �護符��� �ク� ��慣�壱共.", "_t") +t("Go deep, fight, win or die in a blaze of glory!", "�喜擽 �エ�、�, �ク�ー��, �ケ�ャ﨑俾アー�� ��エ卓攪 �一ス� �作乱�� �ス�シ�ク��!", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/keepsake.lua" + +t("Keepsake", "�ィ�ィ�� ��", "_t") +t("You have begun to look for a way to overcome the curse that afflicts you.", "�、�、�罹・シ ��ケ�� �壱株 ��シ�シ �ケ�オ﨑� �ゥ�菩揆 �セ�ー �懍梠嵂溢慣�壱共.", "_t") +t("You have found a small iron acorn which you keep as a reminder of your past.", "�ー�ク�� �� ����ャ�シ �セ��ヨ�オ�壱共. �シ�ー�シ �喜ァ �伎イ� 﨑エ �シ�� �シ�エ�シ�� ��ァ�葺�ー�� 嵂溢慣�壱共.", "_t") +t("You have destroyed the merchant caravan that you once considered family.", "﨑罹阜 ��ア�エ�シ�� �晝ー�毎�� �尖洳�エ�� ��カ �ス��オ�壱共.", "_t") +t("Kyless, the one who brought the curse, is dead by your hand.", "��シ�シ �爺ウ� �壱腰 �尖豆 �� 﨑� ��擽�壱腰 墲、�溢侃�� �ケ���� �川乱 �ス�溢慣�壱共.", "_t") +t("Berethh is dead, may he rest in peace.", "���溢侃�� �ス�溢慣�壱共. �ク� �溢享�� �セ�俾クク.", "_t") +t("Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present.", "�ケ���� ��シ� �� ����ャ�シ �嶹肥亨�ー�オ�壱共. �エ�� ����ャ�� �ケ���� �シ�ー� 嶸�椪�シ �被仍﨑俾イ� ���ャ�ャ�� 﨑エ �シ�� �シ�エ�エ �們来�オ�壱共.", "_t") +t("You have found a small iron acorn which you keep as a reminder of your past", "�ー�ク�� �� ����ャ�シ �セ��ヨ�オ�壱共. �シ�ー�シ �喜ァ �伎イ� 﨑エ �シ�� �シ�エ�シ�� ��ァ�葺�ー�� 嵂溢慣�壱共.", "_t") +t("Your curse has defiled the iron acorn which now serves as a reminder of your vile nature.", "�ケ���� ��シ� �� ����ャ�シ �、�シ�懍シー�オ�壱共. �エ�� ����ャ�� �ケ���� 嶸川丶�、�ャ�エ �ク�ア�� ���ャ�ャ�� 﨑エ �シ�� �シ�エ�エ �們来�オ�壱共.", "_t") +t("#LIGHT_GREEN#You need to find Berethh, the last person who may be able to help you.", "#LIGHT_GREEN#�ケ���� ��垪 �俯巡 �壱株 �溢ァ�� �ャ�護攤 ���溢侃�シ �セ��幣 﨑ゥ�壱共.", "_t") +t("#LIGHT_GREEN#Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him.", "#LIGHT_GREEN#�ゥ�溢ァ ��ェス�川� 墲、�溢侃�� �呟オエ�� �セ��ざ �ク�シ �晧棗�エ�シ 﨑ゥ�壱共. ��ァ壱巡 ��シ�� �ク� 﨑ィ�� �ャ�シ�� ��桿�壱共.", "_t") +t("#LIGHT_GREEN#Discover the meaning of the acorn and the dream.", "#LIGHT_GREEN#����ャ� �溢攪 �俯ック�シ �護符�エ�シ 﨑ゥ�壱共.", "_t") +t("#LIGHT_GREEN#You may have to revist your past to unlock some secret buried there.", "#LIGHT_GREEN#�ケ���� �シ�ー�シ �俯曙��ウエ��幣 﨑� ��� �ィ��笈�、. �緋ー ��ー�エ �ィ�ィ�ク �溢揆 �俯巡 �溢愍��.", "_t") +t("#VIOLET#The time has come to learn the true nature of your curse.", "#VIOLET#��シ�� �ク�溢乱 �﨑エ �語イ� �� �懋ー�擽�、.", "logPlayer") +t("#VIOLET#You find yourself in a dream.", "#VIOLET#�� �作乱�� �川侠�� �セ��ヨ�、.", "logPlayer") +t("#VIOLET#Your hate surges. You refuse to succumb to death!", "#VIOLET#�晧丶� �南牟�、�ク�、. �ス�護攪 �専クク�� �ー�嵂壱共!", "logPlayer") +t("#VIOLET#You have discovered a small iron acorn, a link to your past.", "#VIOLET#�川侠�� �シ�ー� �ー�ー�們牟 �壱株 �卓捩 �� ����ャ�シ �懋イャ嵂壱共.", "logPlayer") +t("#VIOLET#The merchant caravan from the past has appeared in your dream.", "#VIOLET#�幎あ�� �尖洳�エ�エ �溢乱 �倆ム�ャ�、.", "logPlayer") +t("Last of the Caravan", "�尖洳�エ �懦寇�� �晧。エ��", "_t") +t("secret path to the cave", "�呟オエ�� 奝オ﨑俯株 �ィ�ィ�� �ク", "_t") +t("#VIOLET#You have begun your hunt for Kyless!", "#VIOLET#墲、�溢侃 �ャ�・�� �懍梠嵂壱共!", "logPlayer") +t("#VIOLET#You have a marker to the entrance of Kyless' cave!", "#VIOLET#墲、�溢侃�� �呟オエ ��オャ�� 岺懍享�エ �壱共!", "logPlayer") +t("#VIOLET#You have found the entrance to Kyless' cave!", "#VIOLET#墲、�溢侃�� �呟オエ ��オャ�シ �セ��ヨ�、!", "logPlayer") +t("#VIOLET#You have found the entrance to a vault!", "#VIOLET#�エ�シ���� ��オャ�シ �セ��ヨ�、!", "logPlayer") +t("#VIOLET#The shadows have noticed you!", "#VIOLET#�ク�シ�専ー �ケ���� �懋イャ嵂壱共!", "logPlayer") +t("A Second Vault", "�� �溢ァク �エ�シ��", "_t") +t("#VIOLET#You have found Kyless. You must destroy him.", "#VIOLET#墲、�溢侃�シ �セ��ヨ�、. �菩ざ�エ�シ 﨑罹共.", "logPlayer") +t("Death of Kyless", "墲、�溢侃�� �ス��", "_t") +t("#VIOLET#Kyless is dead.", "#VIOLET#墲、�溢侃� �ス�壱共.", "logPlayer") +t("Berethh", "���溢侃", "_t") +t("#VIOLET#Berethh lies dead.", "#VIOLET#���溢侃� �ス�エ �尖カ�ャ�誤共.", "logPlayer") +t("You recognize this door as the entrance to a second vault. There are some scuffling noises and heavy breathing coming from the other side of the door.", "�エ �ク�エ �� �溢ァク �エ�シ���� ��オャ��、�� �ク ���ャ�ク�オ�壱共. �ク�� �俯劇寬ク�川� �・�・ ���擽�� �誤ヲャ� �ー�� �ィ�誤ヲャ� �、�、�、�� �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/kryl-feijan-escape.lua" + +t("The Sect of Kryl-Feijan", "墲、�エ-寬們擽��� �ャ�尖巡", "_t") +t("You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.", "�﨑們共�川� 墲、�エ-寬們擽��エ�シ�� �エ��攪 ��ァ壱・シ �ュ�ー﨑俯株 �ャ�尖巡�、�� �懋イャ嵂溢慣�壱共.", "_t") +t("They were trying to bring it back into the world using a human sacrifice.", "�ク�、� �ク���オ�卓揆 奝オ﨑エ �ク ��ァ壱・シ �エ �ク��。� �、�� �壱洳�、�エ�、 﨑俾ウ� �溢慣�壱共.", "_t") +t("You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.", "��ァ溢攪 �懍「�豆�� �們ケ倆葺�� �ャ�尖・シ �ャ嵂溢慣�壱共. �ク��� �川侠�エ �溢ァ�� 彧ャ�晧乱 �ャ�� ���﨑� ��攤�� �ク�エ�シ�� 嵂溢慣�壱共.", "_t") +t("You failed to protect her when escorting her out of the crypt.", "�﨑們共�� �俾ー�エ�� �ク��シ 嶸ク��葺�� �ー�� �、甯ィ嵂溢慣�壱共.", "_t") +t("You failed to defeat the acolytes in time - the woman got torn apart by the demon growing inside her.", "��ァ溢攪 �懍「�豆�� �罹阜 �們ケ倆葺� �サ嵂溢慣�壱共 - �ャ�尖株 �ク��� �ク �作乱�� �尖攵�� �壱腰 ��ァ一ー �ー�ー�ー�� �エ ���ク�オ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/lichform.lua" + +t("From Death, Life", "�ス�護愍�罹カ奓ー �サ�� �カ", "_t") +t("The affairs of this mortal world are trifling compared to your true goal: To conquer death.", "�エ 﨑�ゥク�尖豆�� �ク��乱�� �シ�エ�俯株 �シ�、� 﨑們ーョ�ー �晧擽 ��株 ��豆��笈�、. �ケ���� ���倣復 �ゥ岺懍凰 ��オ戦葺�エ �川桿�壱共. �罷。� �ス�護揆 �簿ウオ﨑俯株 ��擽��.", "_t") +t("Your studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth.", "�ケ���� �ー�ャ�� �エ �シ�懍凰 ��ィ�� ��豆�� ���� �晨��溢ァ��, �エ�� �、�、�懍攪 ����懍垓 嶹們��� ���紛�シ�� 﨑ゥ�壱共.", "_t") +t("You will need:", "﨑�囈﨑� ��豆:", "_t") +t("#LIGHT_GREEN#* You are experienced enough.#WHITE#", "#LIGHT_GREEN#* �ケ���� �ス嵭們捩 �ゥ��鮒�壱共.#WHITE#", "_t") +t("#SLATE#* The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available).#WHITE#", "#SLATE#* �エ �們享�� �ー嵂駕葺�、�エ �ケ��� �ゥ��梭 ��俾ー �一ウ�, �ス嵭們擽 峵鷺カ﨑エ�シ 﨑俯ゥー, 德們揆 �エ�� �簿巡 �爺ウ� �溢牟�シ 﨑ゥ�壱共 (�壱イィ 25, �壱イ� �・�・�� 50 �エ��, �們ァ �・�・�� 25 �エ��, �ク�ャ�� 孖ケ�� �ー�� �川� 1�川擽 﨑�囈).#WHITE#", "_t") +t("#LIGHT_GREEN#* You have 'extracted' the heart of one of your fellow necromancers.#WHITE#", "#LIGHT_GREEN#* �呟クー�� �簿�ケ���ャ �� 﨑� ��攪 �ャ�・�� '�肥カ�' 嵂溢慣�壱共.#WHITE#", "_t") +t("#SLATE#* The beating heart of a powerful necromancer.#WHITE#", "#SLATE#* �簿�・﨑� �簿�ケ���ャ�� �エ�� �壱株 �ャ�・.#WHITE#", "_t") +t("#LIGHT_GREEN#* Yiilkgur the Sher'tul Fortress is a suitable location.#WHITE#", "#LIGHT_GREEN#* �尖・エ'妤エ �肥ヨ �シ增ャ�ャ�エ� ��胸﨑� �・�護攵 ��桿�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* Yiilkgur has enough energy.#WHITE#", "#LIGHT_GREEN#* �シ增ャ�ャ�エ�� �ゥ��復 �尖ц�� �ィ�ャ �溢慣�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You are now on the path of lichdom.#WHITE#", "#LIGHT_GREEN#* �ャ�俾ー �俾クー ��復 �ィ�� ���ー �晤ぎ�オ�壱共.#WHITE#", "_t") +t("#SLATE#* Use the control orb of Yiilkgur to begin the ceremony.#WHITE#", "#SLATE#* �們享�� �懍梠﨑俯�、�エ �シ增ャ�ャ�エ�� �懍牟 �、�誤・シ �ャ�ゥ﨑們┷��.#WHITE#", "_t") +t("#SLATE#* Your lair must amass enough energy to use in your rebirth (40 energy).#WHITE#", "#SLATE#* �ケ���� �ー�們乱 嶹們��� �ク �� �溢揆 �醐⊂�� �ゥ��復 �尖ц�� 﨑�囈﨑ゥ�壱共 (40 �尖ц�).#WHITE#", "_t") +t("#SLATE#* The ceremony will require a suitable location, secluded and given to the channelling of energy#WHITE#", "#SLATE#* �們享�� �俯・エ�、�エ ��鮒﨑� �・�語ー 﨑�囈﨑ゥ�壱共. ���ス�們牟 �一ウ�, �尖ц��シ �卓、卓亨墲ャ �� �壱株 �・�語ー �苦イ��オ�壱共.#WHITE#", "_t") +t("#CRIMSON#* You have ascended to Lichdom!#WHITE#", "#CRIMSON#* �ャ�俾ー �俯株 ��乱 �ア�オ嵂溢慣�壱共!#WHITE#", "_t") +t("Lichform", "�ャ�� 嶸菩メ", "_t") +t("The secrets of death lay open to you! You are to become a Lich upon your next death!", "�ス�護攪 ��ー�エ �溢服�� �エ�、 �溢慣�壱共! �、�� �溢乱 �ス�シ�エ �ャ�俾ー �ゥ�壱共!", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/lightning-overload.lua" + +t("Storming the city", "尞ュ峵� �俯株 �溢揆", "_t") +t("As you approached Derth you saw a huge dark cloud over the small town.", "�ー�エ�、�� ��護擽 ��� �ク �ー�ク�� �溢揆 ��乱 �ー�﨑� �ケ�ャ��擽 �シ�エ �壱株 �� �エ��オ�壱共.", "_t") +t("When you entered you were greeted by an army of air elementals slaughtering the population.", "�溢揆�� �、�エ���, �ャ�誤豆�� 﨑呷ざ﨑俾ウ� �壱株 ��ー�� �簿�ケ �ー�ィ�エ �俾イィ �鷺笈�、.", "_t") +t(" * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.", " * �簿�ケ�、�� ��カ �俯ヲャ嵂溢ァ�� �ャ��梭 �ャ��擽 �ィ�� �溢慣�壱共. �エ�ク ��物 �� �溢揆 �醐復 �ャ�誤豆�� �セ��幣 﨑ゥ�壱共. �ク�ャ���エ�� �ィ�懍ェス �ー �溢ェス�� ��ー�、�ャ�エ �溢揆�エ �壱共�� �誤ャク�エ �溢慣�壱共. ��, �壱イ菩乱 �樌� �ク�ー�、�� ��ャ�� �ィ�エ�シ 嶹菩攤﨑エ �シ �俯巡 �溢慣�壱共.", "_t") +t(" * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.", " * �エ �ャ夋懍攪 �川攤� �ー�エ墲、�、�シ�� �エ��攪 夋溢」シ ��ー���ャ�シ�� ��揆 �護葺�オ�壱共. �呟ウィ�ャ�� �壱イ菩ぎ�、�エ �ケ���� �ー�エ墲、�、� �壱株 �ウ�シ�� �エ�エ �� ���・シ �溢ウ、�オ�壱共.", "_t") +t(" * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold.", " * �エ �ャ夋懍攪 �川攤� 夋溢」シ﨑� ��ー���ャ�シ�� ��揆 �護葺�オ�壱共. �溢攪 �ー�川愍�� 奝オ﨑俯株 �ィ�ィ�� ��オャ�シ �セ��ヨ�オ�壱共.", "_t") +t(" * You have slain Urkis. Return to Angolwen or Zigur for a reward.", " * �ー�エ墲、�、�シ �俯卿嵂溢慣�壱共. �呟ウィ�ャ�エ�� ��ャ�エ�� �護符� �エ��揆 �幗愍�ク��.", "_t") +t(" * Urkis has been dealt with. Permanently.", " * �ー�エ墲、�、 �エ� �� �俯ヲャ�們来�オ�壱共. ��寳德溢囈.", "_t") +t("Scared Halfling", "��ィケ� 﨑倆伯��", "_t") +t("Danger...", "��利...", "_t") +t([[You step out on unfamiliar grounds. You are nearly on top of one of the highest peaks you can see. +The storm is raging above your head.]], [[�ッ�� �ウ�シ�� �懋アク�護揆 �エ�幗慣�壱共. �溢愍�� �シ �� �壱株 �ウ�、 �� ��・ �廷捩 �餓垈�ャ�、, �ク �� 﨑俯x�� �菩メ �シ�們乱 � �溢慣�壱共. +�ク�ャ ��ェス�川� 尞ュ峵作擽 弴俯ェー��ケ俾ウ� �溢慣�壱共.]], "_t") +t([[As you arrive in Derth you notice a huge dark cloud hovering over the town. +You hear screams coming from the town square.]], [[�ー�エ�、�� ��ーゥ﨑們梵 �ー�﨑� �ケ�ャ��擽 �溢揆 ��・シ ���、�一ウ� �壱株 �ク �懋イャ嵂溢慣�壱共. +�溢揆 �卓棗 �ス�川� ��ェ� �誤ヲャ� �、�ス�壱共.]], "_t") +t("Clear sky", "�護イュ﨑� 﨑俯釜", "_t") +t([[It seems the Ziguranth have kept their word. +Derth is free of the storm cloud.]], [[��ャ�嬢擽 �ス�作揆 �墲ィ �ィ�卓桿�壱共. +�ー�エ�、�� 尞ュ峵作乱�� 﨑エ�ゥ�們来�オ�壱共.]], "_t") +t([[It seems the mages have kept their word. +Derth is free of the storm cloud.]], [[�壱イ菩ぎ�、�エ �ス�作揆 �墲ィ �ィ�卓桿�壱共. +�ー�エ�、�� 尞ュ峵作乱�� 﨑エ�ゥ�們来�オ�壱共.]], "_t") + +------------------------------------------------ +section "mod-tome/data/quests/lost-merchant.lua" + +t("Trapped!", "����、!", "_t") +t("You heard a plea for help and decided to investigate...", "��凰�ャ�シ�� ���川揆 �」�� �ー�ャ�シ 﨑エ �エ�ー�� �ー�倣毎�オ�壱共...", "_t") +t("Only to find yourself trapped inside an unknown tunnel complex.", "�肥ァ �ィ�シ �﨑� �懍└�� ��� ���ク�オ�壱共.", "_t") +t("A stairway out appears at your feet. The Lord says: 'And remember, you are MINE. I will call you.'", "�罹ー卓乱 ��卿�エ �倆ム�ャ�、. �ィ�・�エ �戦毎�、: '�ク�ャ�� �ー�オ﨑エ�シ, �� �エ ��擽�シ. �ー�語ー� �ー�ス﨑俾イ��、.'", "logPlayer") +t("#LIGHT_BLUE#The merchant thanks you for saving his life. He gives you 8 gold and asks you to meet him again in Last Hope.", "#LIGHT_BLUE#��攤�エ �ゥ�ィ�� �ャ﨑エ� ��乱 �﨑エ �川ぎ﨑エ﨑罹共. �ク�� 8 �ィ�罹・シ �シ�ー �溢ァ�� 彧ャ�晧乱�� �、�� �エ�専ウ� �戦毎�、.", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/quests/love-melinda.lua" + +t("Melinda, lucky girl", "�エ �駆捩 �誤� �罹ヲー�、", "_t") +t("After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.", "墲、�エ-寬們擽��シ �卓侠��豆�専イ護� �罹ヲー�、�シ �ャ�懦復 �、, �溢ァ�� 彧ャ�晧乱�� �ク��シ �、�� �誤ぎ�オ�壱共.", "_t") +t("Melinda was saved from the brink of death at the beach, by a strange wave of blight.", "�罹ヲー�、�� 﨑エ��川� �ス�� �被毎��, �� �� ��株 嶹ゥ尞� 甯誤徐 �簿カ�乱 �ゥ�ィ�� �エ�護慣�壱共.", "_t") +t("Melinda died to a Yaech raiding party at the beach.", "�罹ヲー�、�� 﨑エ��川� �シ增ャ �オ�ゥ��専イ� �ス�溢慣�壱共.", "_t") +t("The Fortress Shadow said she could be cured.", "�肥ヨ�� �ク�シ�尖株 �ク�� �俯」誤摺 ��擽�シ�� 嵂溢慣�壱共.", "_t") +t("Melinda decided to come live with you in your Fortress.", "�罹ヲー�、�� �肥ヨ�川� �ケ���シ 﨑ィ�� �エ�ー�� �ー�倣毎�オ�壱共.", "_t") +t("The Fortress Shadow has established a portal for her so she can come and go freely.", "�肥ヨ�� �ク�シ�専ー �ク��シ ��紛 �ィ�尖ャク�� �誤豆�エ �シ�一ウ�, �ク��� �川悛�ュ�� �肥ヨ �逸月�� �、�� �� �一イ� �們来�オ�壱共.", "_t") +t("After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.", "�ケ��� �ケ�ャ�シ �ー�� �、 �溢ァ�� 彧ャ�晧愍�� �護符� �罹ヲー�、� �、�� �誤ぎ��, �ク��� �� �� �、 ��ァ溢攪 �、�シ�川� �川悛�懍寥�護慣�壱共.", "_t") +t("You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.", "�ケ��� �ク�� 﨑ィ�� 嵂雅ウオ﨑俾イ� �エ�們慣�壱共. �罹ヲー�、�� �ィ嵭俾ー�、�� �ー���溢� �� �� �オ嶸緋ウ�, �ケ���シ 﨑ィ�� �川擽�護揆 �ャ嵂駕葺�ー �壱。懍垓 ��└�、�� �誤豆�エ�肥慣�壱共.", "_t") +t("Melinda", "�罹ヲー�、", "_t") +t("You saved her from the depth of a cultists' lair and fell in love with her. She has moved into the Fortress to see you more often.", "�罹ヲー�、�シ �卓侠��豆�� �語オエ�川� �ャ﨑エ �一ウ� �ク�� �ャ�卓乱 ���護慣�壱共. �ク��� �ケ���� �� �川」シ �誤x�ー ��紛�� �肥ヨ�川� �エ�� �們来�オ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/lumberjack-cursed.lua" + +t("The beast within", "�エ�エ�� �シ��", "_t") +t("You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.", "�卓捩 �溢揆�川� ��ァ晧ウ� �們丶�� �壱株 �們ッ、 �ク�� �俯ャエ�シ�� �誤ぎ��, �ク�� �溢揆�川� �ャ�誤豆�� 﨑呷ざ﨑俾ウ� �壱株 �戦腹 �� ��株 �オ尞ャ�� �﨑エ 巐。�、�們└嵂溢慣�壱共.", "_t") +t("%d lumberjacks have died.", "%d��攪 �俯ャエ�シ�エ �ス�溢慣�壱共.", "tformat") +t("Small lumberjack village", "�卓捩 �俯ャエ�シ �溢揆", "_t") +t("He points in the direction of the Riljek forest to the north.", "�ク�� ��ェス�� �エ�� �イ �ス�� ��ャ�ー�、.", "logPlayer") +t("Thanks", "�川ぎ﨑ゥ�壱共.", "_t") +t("The remaining lumberjacks collect some gold to thank you (%0.2f).", "�エ��お� �俯ャエ�シ�、�エ �川ぎ�� �俯ック�� �溢揆 �ィ�� �ケ���専イ� �シ�溢慣�壱共 (%0.2f �ィ��).", "tformat") +t("You saved %s of us, please take this as a reward. (They give you %s)", "�ー�ャ %s �ャ﨑們��オ�壱共. ���ョ��� �エ�ク �幗符 �シ�ュ�懍丶. (�ケ���専イ� %s �シ�溢慣�壱共)", "tformat", nil, {"�シ","�シ"}) +t("all", "�ィ��", "_t") +t("most", "�� ����", "_t") +t("#LIGHT_RED#A lumberjack falls to the ground, dead.", "#LIGHT_RED#�俯ャエ�シ�エ ��愍�� �ー�ャ�ク, �ス�壱共.", "logSeen") + +------------------------------------------------ +section "mod-tome/data/quests/mage-apprentice.lua" + +t("An apprentice task", "�們慣�晧攪 �シ��", "_t") +t("You met a novice mage who was tasked to collect an arcane powered artifact.", "�壱イ菩攪 德們愍�� �呷梠﨑俯株 ���シ�� �セ�� �、�シ�� �シ�罹・シ �幗捩 �們慣 �壱イ菩ぎ�シ �誤ぎ�オ�壱共.", "_t") +t("He asked for your help, should you collect some that you do not need.", "�ク�� �ケ���専イ� ��它�� �肥イュ嵂一ウ�, 﨑�囈 ��株 ��揆 ��ク�、 �ャ�シ�� �戦毎�オ�壱共.", "_t") +t("#SLATE#* Collect an artifact arcane powered item.#WHITE#", "#SLATE#* �壱イ菩攪 德們愍�� �呷梠﨑俯株 ���シ ��ク�、 �シ�ー.#WHITE#", "_t") +t("Offer which item?", "�エ�、 �シ�エ�� �シ���オ�一ケ�?", "_t") +t("#LIGHT_RED#As the apprentice touches the staff he begins to scream, flames bursting out of his mouth. Life seems to be drained away from him, and in an instant he collapses in a lifeless husk.", "#LIGHT_RED#�們慣�晧擽 �甯。�エ�シ �護ァ�� ��ェ�揆 ��エ�ー �懍梠嵂一ウ�, �ク�� ��乱�� �溢擽 �懍牟�ク �們剩�、. �晤ェ��・�� �ィ�� 彧。�俯胸﨑� ��愍�� �エ���, �ク�� �懍享��乱 奛� �� �鷺魂�ー�� �ィ�俯共.", "logPlayer") +t("You have no more %s", "%s �� �エ�� �爺ウ� �溢ァ �危共.", "log", nil, {"�シ"}) +t("You receive: %s", "%s �幗葺�、.", "logPlayer", nil, {"�シ"}) + +------------------------------------------------ +section "mod-tome/data/quests/master-jeweler.lua" + +t("Lost Knowledge", "�器��� ���", "_t") +t("You found an ancient tome about gems.", "�エ�晧乱 �﨑� ���罹・シ �セ��ヨ�オ�壱共.", "_t") +t("You should bring it to the jeweler in the Gates of Morning.", "��ケィ�� �ク�� �エ�� �ク�オ�ャ�専イ� ���罹・シ �エ�ャ �� ��亨�、.", "_t") +t("Limmir told you to look for the Valley of the Moon in the southern mountains.", "�ャ�ク�エ�� �ィ�ス�� �ー �溢ェス�� �壱株 �ャ�� 嶸滝ウ。�� �セ��ざ �ャ�シ�� �戦毎�オ�壱共.", "_t") +t("#VIOLET#This tome seems to be about the power of gems. Maybe you should bring it to the jeweler in the Gates of Morning.", "#VIOLET#�エ ���懍攪 �エ�ゥ� �エ�晧攪 德們乱 �﨑� ��愍�� �エ�ク�、. ��ケィ�� �ク�� �エ�� �ク�オ�ャ�専イ� ��ク�、 �們幣 﨑� ��� �ィ�エ���、.", "logPlayer") +t("Limmir points to the entrance to a cave on your map. This is supposed to be the way to the valley.", "�ャ�ク�エ� ���乱 �呟オエ�� ��オャ�シ 岺懍亨﨑エ �シ�壱共. 嶸滝ウ。�シ�� ��� �ク�シ ��擽�、.", "logPlayer") +t("You must be near the moonstone to summon Limmir.", "�ャ�ク�エ�シ ��エ�、�エ �肥� �シ�們乱 �溢牟�シ 﨑罹共.", "logPlayer") +t("You do not have the summoning scroll!", "�醐劍 �尖」ィ�壱ヲャ�シ ���� �溢ァ �危共!", "logPlayer") +t("Limmir (Quest)", "�ャ�ク�エ (��ャエ)", "_t") +t("Limmir the Master Jeweler", "�エ�� �ク�オ�� �� �ャ�ク�エ", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/orb-command.lua" + +t("The Orbs of Command", "��ー�� �、��", "_t") +t("You have found an orb of command that seems to be used to open the shield protecting the High Peak.", "��ー�� �、�誤・シ �セ��ヨ�オ�壱共. �懋ウ��餓揆 �墲、�� �壱株 �エ嶸ク�餓揆 �ャ�� �ー �ャ�ゥ�俯株 �� �呷慣�壱共.", "_t") +t("There seems to be a total of four of them. The more you have the weaker the shield will be.", "�エ �、�誤株 �� �、 �懋ー �壱株 �� �呷慣�壱共. �、�語ー �珠愍�エ �エ嶸ク�餓捩 �� �ス﨑エ�� ��桿�壱共.", "_t") +t("#LIGHT_BLUE#There is a loud crack. The way is open.", "#LIGHT_BLUE#�罹>�ス�� �壱攵��� �誤ヲャ� �、�ク�、. �ク�エ �エ�ク�、.", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/quests/orc-breeding-pits.lua" + + +-- new text +--[==[ +t("Desperate Measures", "Desperate Measures", "_t") +t("You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination.", "You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination.", "_t") +t("You have decided to report the information to Aeryn so she can deal with it.", "You have decided to report the information to Aeryn so she can deal with it.", "_t") +t("Aeryn said she would send troops to deal with it.", "Aeryn said she would send troops to deal with it.", "_t") +t("You have taken upon yourself to cleanse it and deal a crippling blow to the orcs.", "You have taken upon yourself to cleanse it and deal a crippling blow to the orcs.", "_t") +t("The abominable task is done.", "The abominable task is done.", "_t") +t("Entrance to the orc breeding pit", "Entrance to the orc breeding pit", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/quests/orc-hunt.lua" + +t("Let's hunt some Orc", "�、增ャ �ャ�・ �懋ー�擽�、", "_t") +t("The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.", "�溢ァ�� 彧ャ�晧攪 �・�罹株 �、增ャ�� �エ�ャ�シ �ー�ャ﨑俯攵�ー, �ケ���� ���� �菩「� ��椈�ス �喜捩 �ウ�� �壱株 �懍寥嵓�攪 �� �母オュ �逸〓��� �エ�溢慣�壱共.", "_t") +t("Find out if they are in any way linked to the lost staff.", "�、增ャ�、�エ �ャ�シ�� �甯。�エ� �エ�、 �晧愍�罹蕩 �ー��エ �壱株� �護符�エ�シ 﨑ゥ�壱共.", "_t") +t("But be careful -- even the Dwarves have not ventured in these old halls for many years.", "﨑們ァ�� �ー�ャ﨑們強�懍丶 -- �懍寥嵓�豆�ー�ィ �川侠�、�� �� �母オュ�� �、�ォ�呷譜 �ー�ャ﨑們ァ �サ嵂溢慣�壱共.", "_t") +t("The elder points to Reknor on your map, to the north on the western side of the Iron Throne.", "�・�懋ー �逸〓��� ��ケ俯・シ ���乱 岺懍亨﨑エ �シ�壱共. ���� �菩「� �罹カ�川� ��ェス�シ�� �� ��ケ俯共.", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/quests/orc-pride.lua" + +t("The many Prides of the Orcs", "�、增ャ �エ�ャ�� �、�啄復 �作ァ�、", "_t") +t("Investigate the bastions of the Pride.", "�作ァ�� �肥ヨ�、�� �ー�ャ﨑們強�懍丶.", "_t") +t("#LIGHT_GREEN#* You have destroyed Rak'shor.#WHITE#", "#LIGHT_GREEN#* �ス'�シ�エ �作ァ�シ 甯語エエ嵂溢慣�壱共.#WHITE#", "_t") +t("#SLATE#* Rak'shor Pride, in the west of the southern desert.#WHITE#", "#SLATE#* �ィ� �ャ�餓ァ��� �懍ェス�� ��ケ倆復 �ス'�シ�エ �作ァ.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have destroyed Vor.#WHITE#", "#LIGHT_GREEN#* �エ�エ �作ァ�シ 甯語エエ嵂溢慣�壱共.#WHITE#", "_t") +t("#SLATE#* Vor Pride, in the north east.#WHITE#", "#SLATE#* ��徐�ス�� ��ケ倆復 �エ�エ �作ァ.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have destroyed Grushnak.#WHITE#", "#LIGHT_GREEN#* �ク�ィ�ャ�� �作ァ�シ 甯語エエ嵂溢慣�壱共.#WHITE#", "_t") +t("#SLATE#* Grushnak Pride, near a small mountain range in the north west.#WHITE#", "#SLATE#* ������ �卓捩 �ー�・ ��シ�� �ク�ィ�ャ�� �作ァ.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have destroyed Gorbat.#WHITE#", "#LIGHT_GREEN#* ���エ�� �作ァ�シ 甯語エエ嵂溢慣�壱共.#WHITE#", "_t") +t("#SLATE#* Gorbat Pride, in a mountain range in the southern desert.#WHITE#", "#SLATE#* �ィ� �ャ�餓ァ��� �ー�・�� ��ケ倆復 ���エ�� �作ァ.#WHITE#", "_t") +t("#LIGHT_GREEN#* All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!#WHITE#", "#LIGHT_GREEN#* �ィ�� �作ァ�� �肥ヨ�、� 尞戦来� �們牟 �エ�溢。語ウ� �ク�、�� �シ�ク� �ク�晨毎�オ�壱共. ���� 夋懍桝�� �ー�ャ ��乱�ー� �エ �護享�� �」�� �ー�戦腹 ��桿�壱共!#WHITE#", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/quests/paradoxology.lua" + +t("The Way We Weren't", "�ー�ャ� �� �喜葺�� �ク", "_t") +t([[You have met what seems to be a future version of yourself. +]], [[�ケ��� �ク�們攪 �川侠�ク �� �呷捩 ��ウシ �ー�ー嵂溢慣�壱共. +]], "_t") +t([[You tried to kill yourself to prevent you from doing something, or going somewhere... you were not very clear. +]], [[�ケ��� �川侠�� �ス�ャ �ケ���エ �エ�ク��シ 﨑俾アー��, �エ�俾ー�� ��、 﨑俯株 ��揆 �餓愍�、 嵂溢慣�壱共... �ケ��� �エ﨑エ﨑們ァ �サ﨑俾イ���護囈. +]], "_t") +t([[You were killed by your future self, and thus this event never occured. +]], [[�ケ��� �ク�們攪 �川侠�専イ� �ス�一ウ�, �ー�シ�� �エ �ャ�エ� �シ�エ�� ��擽 ��慣�壱共. +]], "_t") +t([[You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... +]], [[�ケ��� �ク�們攪 �川侠�� �ス��オ�壱共. ��ァ� �ク�們攪 �ケ��� ��� �エ �懋ー�愍�� �懋ー� �ャ嵂駕葺�� ��揆 嵓シ﨑俯�、 﨑� ��笈�、... +]], "_t") +t("%s the Paradox Mage", "�エ�ャ���ャ %s", "tformat") +t("A later (less fortunate?) version of %s, possibly going mad.", "�ク�専ー�� �壱株 (�逸哩﨑�?) �ク�們攪 %s��笈�、.", "tformat") +t("but nobody knew why #sex# suddenly became evil", "﨑們ァ�� �� �ク #sex#�エ 夋�ス嵂壱株��� ��ャエ�� �ィ��笈�、.", "_t") +t("#LIGHT_BLUE#Killing your own future self does feel weird, but you know that you can avoid this future. Just do not time travel.", "#LIGHT_BLUE#�ク�們攪 �川侠�� �ス�エ�� ��捩 �倆復 �ー��擽 ���、. 﨑們ァ�� �エ�� �エ�サ�� 﨑俯ゥエ �エ �ク�俯・シ 嵓シ﨑� �� �壱株� �語ウ� �壱共. �ク� �懋ー� �ャ嵂餓揆 﨑們ァ �喜愍�エ �罹共.", "logSeen") +t("Meet the guardian!", "�倆从�尖・シ �誤x�、!", "_t") +t("#LIGHT_BLUE#Your future self kills you! The timestreams are broken by the paradox!", "#LIGHT_BLUE#�ク�們攪 �ケ���エ �ケ���� �ス��、! �懋ー�│�エ �エ�ャ�� �ク﨑エ �母エエ�們来�、!", "logSeen") +t("#LIGHT_BLUE#All those events never happened. Except they did, somewhen.", "#LIGHT_BLUE#�エ �ィ�� �ャ�エ� �シ�エ�� ��擽 ��共. �ク��� �シ�エ�� �ャ�エ�エ� ��ァ� �シ�エ.", "logSeen") +t("This rift in time has been created by the paradox. You dare not enter it; it could make things worse. Another Warden will have to fix your mess.", "�エ �懋ー�攪 ���エ� �エ�ャ�� �ク﨑エ �懍�嵂壱共. �、�エ��エ ��勦�エ �� ��剩�俯ッ��, �ケ��� �、�エ�� ��草� �們ァ �危株�、. �、�ク �川亨�専ー �ケ���� �、�俯・シ ���� �シ�エ�シ 﨑� ��擽�、.", "log") + +------------------------------------------------ +section "mod-tome/data/quests/pre-charred-scar.lua" + +t("Important news", "�瀧劇﨑� �護享", "_t") +t("Orcs were spotted with the staff you seek in an arid waste in the southern desert.", "�ィ� �ャ�餓ァ��� �尖・們譜 �壱ェィ��川� 彧。�們攪 �甯。�エ�シ ��� �、增ャ �エ�ャ� �懋イャ�們来�オ�壱共.", "_t") +t("You should go investigate what is happening there.", "�ク�ウ�シ�� ��� �エ�、 �シ�エ �護牟��� �壱株� �ー�ャ﨑エ�シ 﨑ゥ�壱共.", "_t") +t("High Sun Paladin Aeryn", "���� 夋懍桝�� �ー�ャ ��乱�ー", "_t") +t("Aeryn explained where the orcs were spotted.", "��乱�ー�エ �、增ャ �エ�ャ� �エ�肥� �懋イャ�們来�肥ァ �、��紛 �シ�壱共.", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/quests/rel-tunnel.lua" + +t("Light at the end of the tunnel", "奓ー�� �晧攪 ��", "_t") +t([[You must find a way to Maj'Eyal through the tunnel to the north of the island. +]], [[�ャ�� ��ェス 奓ー�川乱�� �溢ヲ�'�川擽�誤。� ��� �ク�� �セ��幣 﨑ゥ�壱共. +]], "_t") + +------------------------------------------------ +section "mod-tome/data/quests/ring-of-blood.lua" + +t("Till the Blood Runs Clear", "嵓シ� �ィ�麗紛�� �語ケ護ァ", "_t") +t("You have found a slavers' compound and entered it.", "�ク�� �們圸�誤・シ �懋イャ嵂一ウ� �ク�ウ�シ�� �、�エ�肥慣�壱共.", "_t") +t("You decided to join the slavers and take part in their game. You won the ring of blood!", "�ク�溢メ�、�専イ� ��エ﨑エ �護桷�� �専クー�ー�� �ー�倣毎�オ�壱共. 嵓シ�� 妤ャ�ー�・�川� �ケ�ャ嵂溢慣�壱共!", "_t") +t("You decided you cannot let slavers continue their dirty work and destroyed them!", "�ク�溢メ�、�� �罷洳�エ �縄アー�ャ�シ �� �川ァ �伎クー�� �ー�倣毎�� �壱豆�� �尖カ�溢慣�壱共!", "_t") +t("The orb seems to fizzle without the Blood Master.", "嵓シ�� 妤ャ�ー�・�� �シ�ク�エ ��牟, �ャ�エ�� �ュ�ュ�ー�ャ�� ��愍�� �エ�ク�、.", "log") +t("%s's slave", "%s�� �ク��", "tformat") +t("#CRIMSON#The crowd yells: 'LOSER!'", "#CRIMSON#��卓擽 �誤ヲャ�罹共: '甯ィ�ー��!'", "log") +t("#LIGHT_GREEN#As you touch the orb your will fills the slave's body. You take full control of his actions!", "#LIGHT_GREEN#�、�誤・シ �護ァ�� �ケ���� �們ァ� �ク�溢攪 �ク�� ��寥 ��共. �ク�� �ク�� ��イス﨑俾イ� �ー��腹 �� �壱共!", "log") +t("#CRIMSON#A new foe appears in the ring of blood!", "#CRIMSON#嵓シ�� 妤ャ�ー�・�� �壱。懍垓 ��劇� �倆ム�ャ�、!", "log") +t("#CRIMSON#The crowd yells: 'BLOOOODDD!'", "#CRIMSON#��卓擽 �誤ヲャ�罹共: '嵓シ�シ �肥牟�エ�エ�エ�エ!'", "log") +t("#LIGHT_BLUE#The Blood Master hands you the %s.", "#LIGHT_BLUE#嵓シ�� 妤ャ�ー�・�� �シ�ク�エ %s �シ�壱共.", "logPlayer", nil, {"�シ"}) +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/quests/shertul-fortress.lua" + +t("Sher'Tul Fortress", "�尖・エ'妤エ �肥ヨ", "_t") +t("You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.", "�、�俯頗 �イ�川� �エ�、 夋戦利�� �ィ�エ �ス��シ �セ��ヨ�オ�壱共. �ク�� �イ �卓蕗�� �壱株 ��・エ 嶸ク�們乱 ��シ�餓符 �壱株 �尖・エ'妤エ �肥ヨ�� �﨑エ �エ�シ�ー嵂溢慣�壱共.", "_t") +t("With one of the notes there was a small gem that looks like a key.", "�ス� �� 﨑俯x�尖株 �エ���俯涵 �晝クエ �卓捩 �エ�晧擽 﨑ィ�� �溢来�オ�壱共.", "_t") +t("#LIGHT_GREEN#* You used the key inside the ruins of Nur and found a way into the fortress of old.#WHITE#", "#LIGHT_GREEN#* 嶸ク�們攪 ����乱�� �エ���シ �ャ�ゥ嵂一ウ� �、�俯頗 �肥ヨ�� 奝オ﨑俯株 �ク�� �懋イャ嵂溢慣�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* The Weirdling Beast is dead, freeing the way into the fortress itself.#WHITE#", "#LIGHT_GREEN#* �ー�エ﨑� �川柑� �ス�一ウ�, �肥ヨ �溢愍�� 奝オ﨑俯株 �ク�エ �エ�ク�オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have activated what seems to be a ... butler? with your rod of recall.#WHITE#", "#LIGHT_GREEN#* �嶹們攪 �・���... �卓ぎ? �呷捩 ��揆 嶹懍┳嶹肥亨�ー�オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have bound the transmogrification chest to the Fortress power system.#WHITE#", "#LIGHT_GREEN#* �肥ヨ�� �呱�・ �懍侃奛懍乱 �嶹� ��梵�シ ��作亨�ー�オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them.#WHITE#", "#LIGHT_GREEN#* �嶹� ��梵�� �ー�・�� �倣剩嵂溢慣�壱共. �エ�� ��梵�� �シ�エ�� �俯ヲャ﨑俾クー ��乱, �尖徐��愍�� �溢��ア �シ�エ�、�� �エ�晧愍�� �嶹們亨墲オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have unlocked the training room.#WHITE#", "#LIGHT_GREEN#* 弡壱�ィ�、�� �ク�� �エ�溢慣�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have unlocked the hall of reflections.#WHITE#", "#LIGHT_GREEN#* �們��� ��胸�� �エ�溢慣�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have upgraded your rod of recall to transport you to the fortress.#WHITE#", "#LIGHT_GREEN#* �嶹們攪 �・��� �ー�・�� �倣剩嵂溢慣�壱共. �エ�� �・��� �ケ���� �肥ヨ�� �エ�エ�鷺笈�、.#WHITE#", "_t") +t("#SLATE#* The fortress shadow has asked that you come back as soon as possible.#WHITE#", "#SLATE#* �肥ヨ�� �ク�シ�専ー �懋ー� �俯株 ��� �肥ヨ�� �護符�、�シ�� �肥イュ嵂溢慣�壱共.#WHITE#", "_t") +t("#RED#* You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process.#WHITE#", "#RED#* 夋戦利�ゥ �・�ー�ャ �ィ�尖ャク�シ�� �� �ャ�ュ�川� �菩�罹。� �嶹倆毎�オ�壱共. �ク 夋南乱 �・�ー�ャ �ィ�尖ャク�エ �川メ�們来�オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal.#WHITE#", "#LIGHT_GREEN#* 夋戦利�ゥ �・�ー�ャ �ィ�尖ャク�� �ゥ�� �、�エ�緋ウ� �ー�ー �壱腰 �オ尞ャ�シ �們ケ倆毎�オ�壱共. �エ�� �・�ー�ャ �ィ�尖ャク�� �ャ�ゥ﨑� �� �溢慣�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have re-enabled the fortress flight systems. You can now fly around in your fortress!#WHITE#", "#LIGHT_GREEN#* �肥ヨ�� ��哩 �ー�・�� �ャ嶹懍┳嶹被毎�オ�壱共. �エ�� �肥ヨ�� ����共�� �� �溢慣�壱共!#WHITE#", "_t") +t("#SLATE#* The fortress shadow has asked that you find an Ancient Storm Sapphire, along with at least 250 energy, to re-enable the fortress flight systems.#WHITE#", "#SLATE#* �肥ヨ�� �ク�シ�尖株 �肥ヨ�� ��哩 �ー�・�� �ャ嶹懍┳嶹被葺�、�エ �懍� 250�� �尖ц�� ����� 尞ュ峵� �ャ甯護擽�エ� 﨑�囈﨑俯共�� 嵂溢慣�壱共.#WHITE#", "_t") +t("\ +The fortress's current energy level is: #LIGHT_GREEN#%d#WHITE#.", "\ +�肥ヨ�� 嶸�椪 �尖ц� �們、�: #LIGHT_GREEN#%d#WHITE# ��笈�、.", "tformat") +t("Fortress Shadow", "�肥ヨ�� �ク�シ��", "_t") +t("Master, you have sent enough energy to improve your rod of recall. Please return to the fortress.", "�シ�ク��, �シ�ク�們攪 �嶹們攪 �・��シ �倣剩﨑� �� �溢揆 �醐⊂�� �尖ц��シ �エ�エ�ィ�オ�壱共. �肥ヨ�� �護符� �シ�ュ�懍丶.", "_t") +t([[Master, you have sent enough energy to activate the exploratory farportal. +However, there seems to be a disturbance in that room. Please return as soon as possible.]], [[�シ�ク��, 夋戦利�ゥ �・�ー�ャ �ィ�尖ャク�� 嶹懍┳嶹被腹 �� �溢揆 �醐⊂�� �尖ц��シ �エ�エ�ィ�オ�壱共. +﨑們ァ�� �ク �ゥ �溢乱 �ゥ﨑エ�シ�エ �壱株 �� �呷慣�壱共. �懋ー� �俯株 ��� �護符� �シ�ュ�懍丶.]], "_t") +t("The energy is too low. It needs to be at least 15.", "�尖ц� �們、�エ �壱ャエ �ョ�オ�壱共. �懍� 15� 﨑�囈﨑ゥ�壱共.", "_t") +t("#VIOLET#Your rod of recall glows brightly for a moment.", "#VIOLET#�嶹們攪 �・�� ���� �晝イ� �幎ぎ�、.", "log") +t("The energy is too low. It needs to be at least 25.", "�尖ц� �們、�エ �壱ャエ �ョ�オ�壱共. �懍� 25� 﨑�囈﨑ゥ�壱共.", "_t") +t("#VIOLET#Your transmogrification chest glows brightly for a moment.", "#VIOLET#�嶹� ��梵� ���� �晝イ� �幎ぎ�、.", "log") +t("The fortress is not found!", "�ャ�ー�� �肥ヨ� ��共!", "log") + +------------------------------------------------ +section "mod-tome/data/quests/spydric-infestation.lua" + +t("Eight legs of wonder", "�、�ャ �ャ�� �� �ャ�ー ����", "_t") +t("Enter the caverns of Ardhungol and look for Sun Paladin Rashim.", "�誤糖弡一ウィ �呟オエ�� �、�エ� 夋懍桝�� �ー�ャ �シ�ャ�� �セ�� �エ�ー�� 嵂溢慣�壱共.", "_t") +t("But be careful; those are not small spiders...", "﨑們ァ�� �ー�ャ﨑們強�懍丶, �ー�ク�� �ー�ク�、�エ ��漁�壱共...", "_t") +t("#LIGHT_GREEN#You have killed Ungolテォ in Ardhungol and saved the Sun Paladin.", "#LIGHT_GREEN#�誤糖弡一ウィ�川� ��ウィ�壱・シ �ス�エ�� 夋懍桝�� �ー�ャ�シ �ャ﨑エ�溢慣�壱共.", "_t") +t("She marks the location of Ardhungol on your map.", "�ク�� �誤糖弡一ウィ�� ��ケ俯・シ ���乱 岺懍亨﨑エ �シ�壱共.", "logPlayer") +t("Portal back to the Gates of Morning", "��ケィ�� �ク�シ�� �護符��� �ィ�尖ャク", "_t") +t("A portal appears right under you, and Rashim rushes through.", "�ィ�尖ャク�エ �罹ー卓乱 �倆ム�ャ��, �シ�ャ� �懍ざ�呷擽 �ー�ー�� �、�エ�罷共.", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/quests/staff-absorption.lua" + +t("A mysterious staff", "�一ー�ャ�倆復 �甯。�エ", "_t") +t("Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.", "�尖�、��� ��溜�� �晧乱�� �簿�・﨑� 彧。嶸一キ��� 夋卓攪 �シ�ク�シ �ク�� �ク�シ �菩ざ�溢慣�壱共.", "_t") +t("On your way out of the Dreadfell you were ambushed by a band of orcs.", "�尖�、��� ��溜�川� �俾ー�� �ク�� �、增ャ �エ�ャ�専イ� �オ�ゥ�ケ嵂溢慣�壱共.", "_t") +t("They asked about the staff.", "�壱豆� �甯。�エ�� �﨑エ �シ�溢慣�壱共.", "_t") +t("On your way out of the Dreadfell you were ambushed by a band of orcs and left for dead.", "�尖�、��� ��溜�川� �俾ー�� �ク�� �、增ャ �エ�ャ�専イ� �オ�ゥ�ケ嵂一ウ�, �ク�、�専イ� 甯ィ�ー﨑エ �ス��。� �エ���、�護慣�壱共.", "_t") +t("They asked about the staff and stole it from you.", "�壱豆� �甯。�エ�� �﨑エ �シ�一ウ� �ク�ク 弡肥ウ専ー肥慣�壱共.", "_t") +t("#LIGHT_GREEN#Go at once to Last Hope to report those events!", "#LIGHT_GREEN#�ァ�・ �溢ァ�� 彧ャ�晧愍�� ��� �エ �シ�� �﨑エ �エ��﨑們┷��!", "_t") +t("You told them nothing and vanquished them.", "��オ�� 﨑エ �� �エ���� ��来��, �壱豆�� �ュ�シ�� �エ�罷��オ�壱共.", "_t") +t("In its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself.", "�ク�� �被紛�川� �エ��復 �甯。�エ�シ �セ��ヨ�オ�壱共. ��利﨑� 德們揆 �エ�懋ウ� �溢牟 �ィ �シ ��草� �們ァ �喜葺�オ�壱共.", "_t") +t("You should bring it to the elders of Last Hope in the southeast.", "�溢ァ�� 彧ャ�� �ィ�呷ェス�� �ャ�� �・�罹豆�専イ� �甯。�エ�シ �エ�ャ�シ�� �� �苦イ��オ�壱共.", "_t") +t("#00FFFF#You can feel the power of this staff just by carrying it. This is both ancient and dangerous.", "#00FFFF#�ク� �、�� �壱株 ��ァ護愍�罹巡 �甯。�エ�� 德們揆 �尖d �� �壱共. ��」シ �、�俯頗 �シ�エ�エ��, ��利﨑俯共.", "logPlayer") +t("#00FFFF#It should be shown to the wise elders in Last Hope!", "#00FFFF#�溢ァ�� 彧ャ�晧攪 嶸�ェ�復 �・�罹豆�専イ� �エ�ャ�シ�� �� �苦イ��、!", "logPlayer") +t("#VIOLET#As you come out of the Dreadfell, you encounter a band of orcs!", "#VIOLET#�尖�、��� ��溜 �野愍�� �們丶��, �、增ャ �エ�ャ� �壱共!", "logPlayer") +t("Ambush", "�オ��", "_t") +t([[You wake up after a few hours, surprised to be alive, but the staff is gone! +#VIOLET#Go at once to Last Hope to report those events!]], [[�� �懋ー� �、�� �シ�エ�ャ�オ�壱共. �川侠�エ �エ�� �壱株 �� ��作慣�壱共. 﨑們ァ�� �甯。�エ� �ャ�シ�護慣�壱共! +#VIOLET#�ァ�・ �溢ァ�� 彧ャ�晧愍�� ��� �エ �シ�� �エ��﨑エ�シ 﨑ゥ�壱共!]], "_t") +t("Ukruk the Fierce", "�ケ�ャ﨑� �ー增ャ�ゥ", "_t") +t([[You are surprised to still be alive. +#VIOLET#Go at once to Last Hope to report those events!]], [[�、�、�罹巡 �エ��お� �� ��作慣�壱共. +#VIOLET#�ァ�・ �溢ァ�� 彧ャ�晧愍�� ��� �エ �シ�� �エ��﨑エ�シ 﨑ゥ�壱共!]], "_t") + +------------------------------------------------ +section "mod-tome/data/quests/start-allied.lua" + +t("Of trolls and damp caves", "孖ク�、�シ �菩カ倣復 �呟オエ", "_t") +t([[Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! +]], [[�エ�シ�シ ��エ卓揆 �セ�� �罷・エ'峵�� 尞戦来 ��椈�� �呟オエ�シ 孖ク�、 �ェ�� 夋戦利﨑エ ��亨�、! +]], "_t") +t("#LIGHT_GREEN#* You have explored the Trollmire and vanquished Shax the Troll.#WHITE#", "#LIGHT_GREEN#* 孖ク�、 �ェ�� 夋戦利﨑俾ウ� 孖ク�、 �・�、�シ �エ�罷��オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Trollmire and vanquished Prox the Troll.#WHITE#", "#LIGHT_GREEN#* 孖ク�、 �ェ�� 夋戦利﨑俾ウ� 孖ク�、 嵓�。晧侃�シ �エ�罷��オ�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore the Trollmire and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* 孖ク�、 �ェ�� 夋戦利﨑エ �ク�ウ�� �ィ�ィ�� ��豆�シ �エ�シ�、�� �セ��幣 﨑ゥ�壱共!#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the ruins of Kor'Pul and vanquished the Possessed.#WHITE#", "#LIGHT_GREEN#* �罷・エ'峵�� 尞戦来�シ 夋戦利﨑俾ウ� �ャ�懍棕德� �尖・シ �エ�罷��オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the ruins of Kor'Pul and vanquished the Shade.#WHITE#", "#LIGHT_GREEN#* �罷・エ'峵�� 尞戦来�シ 夋戦利﨑俾ウ� �ク�們ァ� �尖・シ �エ�罷��オ�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* �罷・エ'峵�� 尞戦来�シ 夋戦利﨑エ �ク�ウ�� �ィ�ィ�� ��豆�シ �エ�シ�、�� �セ��幣 﨑ゥ�壱共!#WHITE#", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/start-archmage.lua" + +t("Spellblaze Fallouts", "�壱イ倣少�懍攪 弡�少峵�", "_t") +t([[The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. +]], [[�壱ャエ�� �啄劈﨑� �オ��捩 �壱イ倣少�� �ケ�� �ー�ー�ー��x�� ��豆 �ャ�エ�� �オ嵭壱。� �エ�們�ク�� �川擽�護攪 﨑� ���桿�壱共. +]], "_t") +t([[It has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. +]], [[�ク�ウ� �懋キシ�� �溢譜�倣紛��ー �懍梠﨑エ, �川擽�語ウシ �ゥ�醐腹 ��利�エ �晝イシ�オ�壱共. �ク��イ� �俯ゥエ �シ�們攪 �ィ�� ��擽 甯語エエ�� ��桿�壱共. +]], "_t") +t([[You have entered it and must now stabilize three wormholes by firing any spell at them. +]], [[�ケ��� �ク�ウ�� �懍揆 �、���, �ク �懍攪 �溢譜�倣復 �懦凰�� �シ�ク�� �們符 �溢�倣剩�懍シ懍幣 﨑ゥ�壱共. +]], "_t") +t([[Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. +]], [[���、�壱株 �ャ�、� �溢譜�倣復 ����ー �エ�卓怱�� �懋ー�擽�呰腹 �俯巡 �壱共�� �ク �ー�オ﨑們┷��. 﨑們ァ�� �ク �溢譜�倣物� ��它�エ �俾クー�� 﨑ゥ�壱共. �ャ�ー�� '��メ ��ク' �シ�ク�エ ���們、�エ ��笈�罷攵�� ��ーゥ﨑� ��ケ俯・シ ��イス德� �懍牟﨑� �� �溢慣�壱共. +]], "_t") +t("#LIGHT_GREEN#* You have explored the expanse and closed all three wormholes.#WHITE#", "#LIGHT_GREEN#* �啄劈﨑� �オ��揆 夋戦利﨑俾ウ� �ク �懍攪 �懦凰�� ��カ �ォ�們慣�壱共.#WHITE#", "_t") +t("#SLATE#* You have closed %s wormhole(s).#WHITE#", "#SLATE#* %s�懍攪 �懦凰�� �ォ�們慣�壱共.#WHITE#", "tformat") + +------------------------------------------------ +section "mod-tome/data/quests/start-dwarf.lua" + +t("Reknor is lost!", "�逸〓��� ��来�エ!", "_t") +t("You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.", "�ケ��� �逸〓� �母オュ�� ����シ �ー�ャ﨑俾クー ��紛 �エ�エ�� �懍寥嵓�豆 �� 﨑俯x��オ�壱共.", "_t") +t("When you arrived there you found nothing but orcs, well organized and very powerful.", "�ク�ウ�� ��ーゥ嵂溢揆 �護濫 �、增ャ�、 �野乱 ��来��, �ク�、� 弡誤・ュ﨑俾イ� �ー��剩�們牟 �溢来�シ�ー �、�ー �簿�・嵂溢慣�壱共.", "_t") +t("Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news.", "�呱」誤豆 ����捩 �エ﨑エ�ケ嵂一ウ�, �エ�� �ケ���� �懍匣﨑俯ゥエ ���シ﨑� �晧。エ�川攤 �ク�エ��ウシ 﨑ィ�� �罹遭�ャ ���� 尞餓攪巐誤。� �護符� �エ �護享�� ��紛�シ�� 﨑ゥ�壱共.", "_t") +t("Let nothing stop you.", "�罹ェゥ�� �呷棕�� ��豆� �俯ヲャ﨑們┷��.", "_t") +t("Both Norgan and you made it home.", "�ク�エ��ウシ �ケ��� �卓愍�� �護符�、�� �ー �ア�オ嵂溢慣�壱共.", "_t") +t("Norgan", "�ク�エ��", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/start-point-zero.lua" + +t("Future Echoes", "�ク�俾ー �肥符�ャ�罹共", "_t") +t("The unhallowed morass is the name of the 'zone' surrounding Point Zero.", "��倣復 ��オ��� ���川揆 �俯洳�ク�� �壱株 '�ャ�ュ' �� �エ��桿�壱共.", "_t") +t("The temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on.", "�ク�ウ�� �ャ�� �懋ー�攪 �ー�ク�、� �エ �� ��擽 �ア�・﨑エ ��ャエ�� �オ�ゥ﨑俾ウ� �溢慣�壱共. �シ�エ �エ�サ�� �護符��� �壱株 �エ� �ー�ャ﨑エ�シ 﨑ゥ�壱共.", "_t") +t("#LIGHT_GREEN#* You have explored the morass and destroyed the weaver queen, finding strange traces on it.#WHITE#", "#LIGHT_GREEN#* ��オ��シ 夋戦利﨑エ �エ�ケ�ー�ク �ャ�菩揆 �菩ざ�エ��, �們メ﨑� 彧肥��揆 �セ��ヨ�オ�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore the morass.#WHITE#", "#SLATE#* ��オ��シ 夋戦利﨑エ�シ 﨑ゥ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have helped defend Point Zero.#WHITE#", "#LIGHT_GREEN#* ���川揆 �墲、�� ��揆 ��剩�オ�壱共.#WHITE#", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/start-shaloren.lua" + +t("Echoes of the Spellblaze", "�壱イ倣少�懍攪 �肥符�ャ", "_t") +t([[You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. +]], [[�壱惓�エ�� �呟オエ �溢ェス�� �壱イ倣少�懍攪 �尖ц��� ��� �ャ �エ��復 �們�簿豆�エ �壱共�� �エ�シ�ー�シ �、�溢慣�壱共. +]], "_t") +t([[There are also rumours of a renegade Shaloren camp to the west. +]], [[�� �懍ェス�� 夋溢」シ �ャ�罹�壱豆�� �シ��ァ� �壱共�� �誤ャク�� �溢慣�壱共. +]], "_t") +t("#LIGHT_GREEN#* You have explored the scintillating caves and destroyed the Spellblaze Crystal.#WHITE#", "#LIGHT_GREEN#* �壱惓�エ�� �呟オエ�� 夋戦利﨑俾ウ� �壱イ倣少�� �ー�菩揆 甯語エエ嵂溢慣�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore the scintillating caves.#WHITE#", "#SLATE#* �壱惓�エ�� �呟オエ�� 夋戦利﨑エ�シ 﨑ゥ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Rhaloren camp and killed the Inquisitor.#WHITE#", "#LIGHT_GREEN#* ��。罹�� �シ��ァ�シ 夋戦利﨑俾ウ� �エ�ィ�ャ�ク��� �ス��オ�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore the renegade Shaloren camp.#WHITE#", "#SLATE#* 夋溢」シ �ャ�罹�壱豆�� �シ��ァ�シ 夋戦利﨑エ�シ 﨑ゥ�壱共.#WHITE#", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/start-sunwall.lua" + +t("Serpentine Invaders", "� �ャ�ャ �ャ�ー �ィ�オ�尖豆", "_t") +t([[Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. + Locate and destroy the invaders' portal.]], [[�俾ー�、�エ �ャ�シ��ャ �ェ��シ �ィ�オ﨑俾ウ� �溢慣�壱共. 夋懍桝�� �・�ス� �瀧ゥエ�シ�� �ク�ク �俯株 ��慣�壱共. �壱ャエ �ヲ�ー ��乱 �ク �ィ�オ�尖豆�� �餓符�シ 﨑ゥ�壱共. + �ィ�オ�尖豆�� �ィ�尖ャク�� �セ��ざ �菩ざ�エ�ク��.]], "_t") +t("#LIGHT_GREEN#* You have destroyed the naga portal. The invasion is stopped.#WHITE#", "#LIGHT_GREEN#* �俾ー �ィ�尖ャク�� 甯語エエ嵂溢慣�壱共. �ィ�オ� �溢キ�慣�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You are back in Var'Eyal, the Far East as the people from the west call it.#WHITE#", "#LIGHT_GREEN#* �懍ェス�川� �ィ �ャ�誤豆� '�呷ェス�� ���' �エ�シ�� ��エ��, �罷・エ'�川擽�誤。� �護符�肥慣�壱共.#WHITE#", "_t") +t("#SLATE#* However, you were teleported to a distant land. You must find a way back to the Gates of Morning.#WHITE#", "#SLATE#* 﨑們ァ�� �ケ��� �、�ク �シ �ウ�シ�� �懋ー�擽�呱据�溢慣�壱共. ��ケィ�� �ク�シ�� �護符�� �ゥ�菩揆 �セ��幣�� 﨑ゥ�壱共.#WHITE#", "_t") +t("#SLATE#* You must stop the nagas.#WHITE#", "#SLATE#* �俾ー�、�� �餓符�シ 﨑ゥ�壱共.#WHITE#", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/start-thaloren.lua" + +t("Madness of the Ages", "�罹劇�� �滝クー", "_t") +t([[The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. +]], [[夋壱。罹�溢攪 �イ� �エ��ス嶸�護慣�壱共. �、�シ�エ 寘シ��� �溢慣�壱共. �倆从�� �ー �ク�エ���、�� �ク�� ���ク�、�� 﨑ゥ�壱共. +]], "_t") +t([[On the western border of the forest a gloomy aura has been set up. Things inside are... twisted. +]], [[�イ�� �罹カ�� �懍サ、�シ �ー�エ�エ �罷�、 �溢慣�壱共. �ク �溢乱 �壱株 ��豆�... �、寀�ク�オ�壱共. +]], "_t") +t("#LIGHT_GREEN#* You have explored Norgos' Lair and stopped the shivgoroth invasion.#WHITE#", "#LIGHT_GREEN#* �ク�エ���、�� �ー�俯・シ 夋戦利﨑俾ウ� �ャ�語ウ��懍侃�� �ィ�オ�� �餓葺�オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored Norgos' Lair and put it to rest.#WHITE#", "#LIGHT_GREEN#* �ク�エ���、�� �ー�俯・シ 夋戦利﨑俾ウ� �ク�専イ� �溢享�� �シ�溢慣�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore Norgos' Lair.#WHITE#", "#SLATE#* �ク�エ���、�� �ー�俯・シ 夋戦利﨑エ�シ 﨑ゥ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Heart of the Gloom and slain the Dreaming One.#WHITE#", "#LIGHT_GREEN#* �エ���� �ャ�・�� 夋戦利﨑俾ウ� �一セク�� �尖・シ �俯卿嵂溢慣�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Heart of the Gloom and slain the Withering Thing.#WHITE#", "#LIGHT_GREEN#* �エ���� �ャ�・�� 夋戦利﨑俾ウ� �ス��侃�ャ�エ �エ�ャ�シ �俯卿嵂溢慣�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore the Heart of the Gloom.#WHITE#", "#SLATE#* �エ���� �ャ�・�� 夋戦利﨑エ�シ 﨑ゥ�壱共.#WHITE#", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/start-undead.lua" + +t("The rotting stench of the dead", "�ゥ�エ��� �懍イエ�� ��キィ", "_t") +t("You have been resurrected as an undead by some dark powers.", "�ケ��� �エ�、 �ャ��復 德們乱 �倆紛 �ク�ー�罹。� �嶹懦毎�オ�壱共.", "_t") +t("However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world.", "﨑們ァ�� �嶹� �們享�エ �ー�� �、甯ィ﨑們��� �ケ��� �川攪�晧揆 ���﨑俾ウ� �溢慣�壱共. �エ �エ�川垓 �ウ�� 夋溢カ懦紛 �ク��愍�� �俾ー �川幣 﨑ゥ�壱共.", "_t") +t("You have found a very special cloak that will help you walk among the living without trouble.", "��」シ 孖ケ��復 �晨��シ �セ��ヨ�オ�壱共. �ク�ー�懍攤 �ケ���エ �エ��梭�� �尖豆�シ �� �ク�� ��擽 ��シ �� �壱巡�� ��凰�� ��桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/start-yeek.lua" + +t("Following The Way", "﨑懋クク�� �ー�シ", "_t") +t([[You have been tasked to remove at leastg one of the threats to the yeeks. +]], [[�エ增ャ ��。ア�専イ� ����エ �俯株 ��揆 �懍� 﨑俯x�� ��腹�シ�� ��ャエ�シ �幗葺�オ�壱共. +]], "_t") +t([[Protect the Way, and vanquish your foes. +]], [[﨑懋クク�� �エ嶸ク﨑俾ウ�, ��豆�� �エ�誤・エ�ク��. +]], "_t") +t("#LIGHT_GREEN#* You have explored the underwater zone and vanquished the naga invader, Lady Nashva.#WHITE#", "#LIGHT_GREEN#* �シ�� ��ュ�� 夋戦利﨑俾ウ� �俾ー �ィ�オ�� �溢擽�� �們侃�罷・シ �エ�罷��オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the underwater zone and vanquished Murgol.#WHITE#", "#LIGHT_GREEN#* �シ�� ��ュ�� 夋戦利﨑俾ウ� �エ�エ�ィ�� �エ�罷��オ�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore the underwater lair of Murgol.#WHITE#", "#SLATE#* �エ�エ�ィ�� �シ�� �エ�� 夋戦利﨑エ�シ 﨑ゥ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the ritch tunnels and vanquished their queen.#WHITE#", "#LIGHT_GREEN#* �ソ�� 奓ー�川揆 夋戦利﨑俾ウ� �ソ�� �ャ�菩揆 �エ�罷��オ�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore the ritch tunnels.#WHITE#", "#SLATE#* �ソ�� 奓ー�川揆 夋戦利﨑エ�シ 﨑ゥ�壱共.#WHITE#", "_t") +t("You should head to the tunnel to Maj'Eyal and explore the world. For the Way.", "�溢ヲ�'�川擽�誤。� 奝オ﨑俯株 奓ー�尖。� 嵂・﨑エ �ク��揆 夋戦利﨑エ�シ 﨑罹共. 﨑懋クク�� ��葺�ャ.", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/quests/starter-zones.lua" + +t("Into the darkness", "�エ�� �作愍��", "_t") +t("It is time to explore some new places -- dark, forgotten and dangerous ones.", "�壱。懍垓 �・�誤豆�� 夋戦利﨑エ �シ �懋ー�桿�壱共 -- �エ�。�� �器��� ��利﨑� �ウ�、 �川桿�壱共.", "_t") +t("The Old Forest is just south-east of the town of Derth.", "�、�俯頗 �イ� �ー�エ�、 �溢揆�� �ィ�呷ェス �シ�們乱 �溢慣�壱共.", "_t") +t("The Maze is west of Derth.", "�ク��捩 �ー�エ�、�� �懍ェス�� �溢慣�壱共.", "_t") +t("The Sandworm Lair is to the far west of Derth, near the sea.", "�誤糖�� �エ� �ー�エ�、�川� �懍ェス�シ�� ��ャ, �罷共 �シ�們乱 �溢慣�壱共.", "_t") +t("The Daikara is on the eastern borders of the Thaloren forest.", "�、�エ�エ�シ�� 夋壱。罹�溢攪 �イ �呱カ�� �溢慣�壱共.", "_t") +t("#LIGHT_GREEN#* You have explored the Old Forest and vanquished Shardskin.#WHITE#", "#LIGHT_GREEN#* �、�俯頗 �イ�� 夋戦利﨑俾ウ� �ー��サ作ァ溢揆 �エ�罷��オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Old Forest and vanquished Wrathroot.#WHITE#", "#LIGHT_GREEN#* �、�俯頗 �イ�� 夋戦利﨑俾ウ� �ゥ�ク�誤ヲャ�シ �エ�罷��オ�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore the Old Forest and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* �、�俯頗 �イ�� 夋戦利﨑エ �ク�ウ�� �ィ�ィ�� ��豆�シ �エ�シ�、�� �セ��幣 﨑ゥ�壱共!#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Maze and vanquished the Horned Horror.#WHITE#", "#LIGHT_GREEN#* �ク��揆 夋戦利﨑俾ウ� �� �ャ�ー �オ尞ャ�シ �エ�罷��オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Maze and vanquished the Minotaur.#WHITE#", "#LIGHT_GREEN#* �ク��揆 夋戦利﨑俾ウ� �ク�ク夋�ー�エ�、�シ �エ�罷��オ�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore the Maze and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* �ク��揆 夋戦利﨑エ �ク�ウ�� �ィ�ィ�� ��豆�シ �エ�シ�、�� �セ��幣 﨑ゥ�壱共!#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Sandworm Lair and vanquished their Queen.#WHITE#", "#LIGHT_GREEN#* �誤糖�� �エ�� 夋戦利﨑俾ウ� �誤糖�� �ャ�菩揆 �エ�罷��オ�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* �誤糖�� �エ�� 夋戦利﨑エ �ク�ウ�� �ィ�ィ�� ��豆�シ �エ�シ�、�� �セ��幣 﨑ゥ�壱共!#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Daikara and vanquished the huge fire dragon that dwelled there.#WHITE#", "#LIGHT_GREEN#* �、�エ�エ�シ�シ 夋戦利﨑俾ウ� �ー�ー �エ�� �壱腰 �ー�﨑� 嶹肥両 �ゥ�� �エ�罷��オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Daikara and vanquished the huge ice dragon that dwelled there.#WHITE#", "#LIGHT_GREEN#*�、�エ�エ�シ�シ 夋戦利﨑俾ウ� �ー�ー �エ�� �壱腰 �ー�﨑� �シ�� �ゥ�� �エ�罷��オ�壱共.#WHITE#", "_t") +t("#SLATE#* You must explore the Daikara and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* �、�エ�エ�シ�シ 夋戦利﨑エ �ク�ウ�� �ィ�ィ�� ��豆�シ �エ�シ�、�� �セ��幣 﨑ゥ�壱共!#WHITE#", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/strange-new-world.lua" + +t("Strange new world", "�ッ�� ���ク��", "_t") +t("You arrived through the farportal in a cave, probably in the Far East.", "�・�ー�ャ �ィ�尖ャク�� 奝オ�シ﨑エ �呟オエ�� ��ーゥ嵂溢慣�壱共. ��ァ� �呷ェス ��呷攪 �呟オエ�シ ��桿�壱共.", "_t") +t("Upon arrival you met an Elf and an orc fighting.", "��ーゥ﨑們梵�溢梵 �ク�ー�� �壱腰 �エ�、 �倆売� �、增ャ�シ �誤ぎ�オ�壱共.", "_t") +t("You decided to side with the Elven lady.", "�倆売 �ャ�ク�� 寬ク�� �、�ー�� �ー�倣毎�オ�壱共.", "_t") +t("You decided to side with the orc.", "�、增ャ�� 寬ク�� �、�ー�� �ー�倣毎�オ�壱共.", "_t") +t("Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.", "﨑�攵�川捩 �ィ�呷ェス�シ�� ��� ���� 夋懍桝�� �ー�ャ ��乱�ー�� �誤x�シ�� 嵂溢慣�壱共.", "_t") +t("Krogar told you to go to the west and look for the Kruk Pride.", "增ャ�懋ー�エ�� �懍ェス�シ�� ��� 增ャ�ゥ �作ァ�シ �セ��ウエ�シ�� 嵂溢慣�壱共.", "_t") +t("%s go to the west, and find Kruk Pride!", "%s, �懍ェス�シ�� ��� 增ャ�ゥ �作ァ�シ �セ��攵!", "tformat") +t("%s go to the southeast, and tell Aeryn what happened to me!", "%s, �ィ�呷ェス�シ�� �, ��乱�ー �俾サ� �エ �シ�� ��葺�ク��!", "tformat") + +------------------------------------------------ +section "mod-tome/data/quests/temple-of-creation.lua" + +t("The Temple of Creation", "�ス�ー�� �ャ��", "_t") +t("Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad.", "�ー增エ��侃��捩 �ク�� �ィ�尖ャク�� �ャ�ゥ﨑エ �ス�ー�� �ャ�川愍�� ��� �ク�尖イ�ヲー �ャ�シ���� �ス�エ�シ�� �夋�毎�オ�壱共.", "_t") +t("Slasul told you his side of the story. Now you must decide: which of them is corrupt?", "�ャ�シ��� �エ�シ�ー�シ �ク�� ��棗�川� �、�、 �シ�溢慣�壱共. �エ�� �ー�倣紛�シ�� 﨑ゥ�壱共, 夋�ス﨑� �エ ��オャ �ス�シ�護囈?", "_t") +t("Slasul bound his lifeforce to yours and gave your a powerful trident in return.", "�ャ�シ��� �川侠�� �晤ェ�揆 �ケ���シ �ー�ー﨑們���, �ク �エ��愍�� �ケ���専イ� �簿�・﨑� �シ��ス�� �シ�溢慣�壱共.", "_t") +t("#LIGHT_GREEN#* You have killed both Ukllmswwik and Slasul, betraying them both.#WHITE#", "#LIGHT_GREEN#* �ー增エ��侃��ウシ �ャ�シ�� �� �、 �ー��﨑們流, �� �、 �ス��オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have sided with Ukllmswwik and killed Slasul.#WHITE#", "#LIGHT_GREEN#* �ー增エ�シ�、��攪 寬ク�� �、�エ �ャ�シ���� �ス��オ�壱共.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have sided with Slasul and killed Ukllmswwik.#WHITE#", "#LIGHT_GREEN#* �ャ�シ���� 寬ク�� �、�エ �ー增エ��侃��揆 �ス��オ�壱共.#WHITE#", "_t") +t("Portal to the Temple of Creation", "�ス�ー�� �ャ�川愍�� 奝オ﨑俯株 �ィ�尖ャク", "_t") +t("A portal opens behind Ukllmswwik.", "�ー增エ��侃��攪 �、�ス�� �ィ�尖ャク�エ �エ�ク�、.", "logPlayer") +t("Portal to the Flooded Cave", "�們、� �呟オエ�� 奝オ﨑俯株 �ィ�尖ャク", "_t") +t("A portal opens to the flooded cave.", "�們、� �呟オエ�� 奝オ﨑俯株 �ィ�尖ャク�エ �エ�ク�、.", "logPlayer") + +------------------------------------------------ +section "mod-tome/data/quests/temporal-rift.lua" + +t("Back and Back and Back to the Future", "�ア �ア �ア 妤ャ �� 崧ィ��", "_t") +t([[After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. +]], [[�懋ー� �エ�� 嶸�メ�� 奝オ�シ﨑� �、, �エ ��エ �懋ー�│�� 彧雅ャシ�エ�、�� 甯語エエ﨑俯攵�� �懋ー� �川亨�尖・シ �誤ぎ�オ�壱共. +]], "_t") +t("Temporal Warden", "�懋ー� �川亨��", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/trollmire-treasure.lua" + +t("Hidden treasure", "�ィ�ィ�� �エ�シ", "_t") +t("You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.", "�ィ�ィ�� �エ�シ�� �﨑� �ィ�� �ィ�罹・シ �セ�們慣�壱共. 孖ク�、 �ェ�� �ク �溢ァク �ャ�ュ�� �エ�シ�エ �壱株 �ウ�シ�� ��� �ク�エ �溢揆 ��桿�壱共.", "_t") +t("It looks extremely dangerous, however - beware.", "﨑們ァ�� �餓棗德� ��利﨑エ �エ��笈�、 - �ー�ャ﨑們┷��.", "_t") +t("You have slain Bill. His treasure is yours for the taking.", "�護揆 �俯卿嵂溢慣�壱共. �ク �エ��愍�� �ク�� �エ�シ� �ィ�� �ケ�� ��桿�壱共.", "_t") +t("way to the hidden trollmire treasure", "孖ク�、 �ェ�� �ィ�ィ�� �エ�シ�� 奝オ﨑俯株 �ク", "_t") +t("Beware!", "�ー�ャ﨑們┷��!", "_t") +t("Danger...", "��利...", "_t") +t("This way leads to the lair of a mighty troll. Traces of blood are everywhere. Are you sure?", "�エ �ク�� ��エ �簿�・﨑� 孖ク�、�� �ー�俾ー �們亰�壱共. 﨑嬢梵�ュ�エ �ャ�ゥ�� �尖�、 �溢慣�壱共. �簿ァ尖。� ����オ�一ケ�?", "_t") +t("The way to the treasure is to the east. But beware, death probably awaits there.", "�呷ェス�シ�� ��エ �エ�シ�エ �溢慣�壱共. 﨑們ァ�� �ー�ャ﨑們┷��, �ク�ウ� �、�ー ��利﨑ゥ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/tutorial-combat-stats.lua" + + +-- new text +--[==[ +t("Tutorial: combat stats", "Tutorial: combat stats", "_t") +t("Explore the Dungeon of Adventurer Enlightenment to learn about ToME's combat mechanics.", "Explore the Dungeon of Adventurer Enlightenment to learn about ToME's combat mechanics.", "_t") +t("#LIGHT_GREEN#You have navigated the Dungeon of Adventurer Enlightenment!#WHITE#", "#LIGHT_GREEN#You have navigated the Dungeon of Adventurer Enlightenment!#WHITE#", "_t") +t("Tutorial Finished", "Tutorial Finished", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/quests/tutorial.lua" + +t("Tutorial", "孖懦��ャ�シ", "_t") +t("You must venture in the heart of the forest and kill the Lone Wolf, who randomly attacks villagers.", "�ケ��� �イ�� �懍峡��シ 嵂・﨑エ �ィ嵭倆葺�ャ, �溢揆 �ャ�誤豆 ��ャエ�� �オ�ゥ﨑俯株 �ク奝ィ�エ �瀧劇�シ �ス�ャ�シ 﨑ゥ�壱共.", "_t") +t("Tutorial: Movement", "孖懦��ャ�シ: ���擽�ー", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/void-gerlyk.lua" + +t("In the void, no one can hear you scream", "�オ嵭� �作乱��, �ク ��オャ�� �、 ��ェ�揆 �」� �サ﨑俯└", "_t") +t("You have destroyed the sorcerers. Sadly, the portal to the Void remains open; the Creator is coming.", "�シ���ャ�、� �ス��オ�壱共. 﨑們ァ�� �逸ム�晝イ誤巡, �オ嵭壱。懍攪 �ィ�尖ャク� �エ�、 �溢慣�壱共. �ス�ー�専ー �、�� �溢慣�壱共.", "_t") +t("This cannot be allowed to happen. After thousands of years trapped in the Void between the stars, Gerlyk is mad with rage.", "�シ�エ�們│ �� �俯株 �シ��笈�、. ��豆 �ャ�エ�� �オ嵭溢乱 �們イ� ��ー� ��� �溢来�� �誤・シ�ュ� ����� �ク�� ���ク�� ��擽�ー �誤ャク��笈�、.", "_t") +t("You must now finish what the Sher'tuls started. Take the Staff of Absorption and become a Godslayer yourself.", "�エ�� �尖・エ'妤エ ��。ア�エ �懍梠嵂壱腰 �シ�� �ケ���エ �壱ャエ�ャ﨑エ�シ 﨑ゥ�壱共. 彧。�們攪 �甯。�エ�シ �、��, ���エ�専ー �們┷��.", "_t") + +------------------------------------------------ +section "mod-tome/data/quests/west-portal.lua" + +t("There and back again", "�� �、�� �ク�ウ��", "_t") +t("Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.", "��ケィ�� �ク�� �罹ゥ被う�、�� �溢ヲ�'�川擽�誤。� �護符��� �ィ�尖ャク�� �誤豆�エ �� �� �溢慣�壱共.", "_t") +t("#LIGHT_GREEN#* You have found a Blood-Runed Athame.#WHITE#", "#LIGHT_GREEN#* 嵓シ�� �ャ �罹。�ィ��� �セ�們慣�壱共.#WHITE#", "_t") +t("#SLATE#* Find a Blood-Runed Athame.#WHITE#", "#SLATE#* 嵓シ�� �ャ �罹。�ィ��� �セ�シ�ク��.#WHITE#", "_t") +t("#LIGHT_GREEN#* You have found the Resonating Diamond.#WHITE#", "#LIGHT_GREEN#* �オ��葺�� �、�エ��ェャ�罹・シ �セ�們慣�壱共.#WHITE#", "_t") +t("#SLATE#* Find a Resonating Diamond.#WHITE#", "#SLATE#* �オ��葺�� �、�エ��ェャ�罹・シ �セ�シ�ク��.#WHITE#", "_t") +t("#LIGHT_GREEN#* The portal to Maj'Eyal is now functional and can be used to go back, although, like all portals, it is one-way only.#WHITE#", "#LIGHT_GREEN#* �溢ヲ�'�川擽�誤。� 奝オ﨑俯株 �ィ�尖ャク� �エ�� �瀧徐﨑俯ゥー �護符��� �ー �エ�ゥ﨑� �� �溢ァ��, �、�ク �ィ�尖ャク�、�俯涵 �シ�ゥ奝オ嵂餓桿�壱共.#WHITE#", "_t") +t("Zemekkys points to the location of Vor Armoury on your map.", "�罹ゥ被う�、� �エ�エ �エ�ー���� ��ケ俯・シ ���乱 岺懍亨﨑エ �シ�壱共.", "logPlayer") +t("Zemekkys points to the location of Briagh's lair on your map.", "�罹ゥ被う�、� �誤ヲャ��キク彧川攪 �呟オエ�� ��ケ俯・シ ���乱 岺懍亨﨑エ �シ�壱共.", "logPlayer") +t("#VIOLET#Zemekkys starts to draw runes on the floor using the athame and gem dust.", "#VIOLET#�罹ゥ被う�、� �罹。�ィ��シ �エ�� ��ィ�� �罷凶�� �ャ�� �ク�ャ�ー �懍梠﨑罹共.", "logPlayer") +t("#VIOLET#The whole area starts to shake!", "#VIOLET#��ュ ��イエ� 彧罷豆�ャ�ー �懍梠嵂壱共!", "logPlayer") +t("#VIOLET#Zemekkys says: 'The portal is done!'", "#VIOLET#�罹ゥ被う�、� �戦毎�、: '�ィ�尖ャク�エ ��┳�們来�、!'", "logPlayer") +t("High Chronomancer Zemekkys", "���� �懋ウオ���ャ �罹ゥ被う�、", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/quests/wild-wild-east.lua" + +t("The wild wild east", "嵭倆葺�� 嵭倆復 �呷ェス ���", "_t") +t("There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.", "�ィ��キク�� �語オエ�� �呷ェス�� ��呷愍�� ��� �ク�エ ��ェ�梭 �溢揆 ��桿�壱共. �ク��� �呷ェス ��呷揆 夋戦利﨑俯ゥー, �甯。�エ�� �﨑� �ィ�罹・シ �ィ�シ�ク��.", "_t") + +------------------------------------------------ +section "mod-tome/data/resources.lua" + +t("Air", "嶸ク彧。", "_t") +t("Air capacity in your lungs. Entities that need not breathe are not affected.", "尞川乱 �ィ��梭�� �オ�ー�� �卓桿�壱共. �ィ�� �ャ� �危株 �エ�ャ�、� ��箕�� �幗ァ �喜慣�壱共.", "_t") +t("Stamina", "�ー�・", "_t") +t("Stamina represents your physical fatigue. Most physical abilities consume it.", "�ー�・� �ケ���� �。�エ�� 嵓シ�罹巡�シ �倆ム��笈�、. ����攪 �シ�ャ �ー��� �ー�・�� �誤ェィ﨑ゥ�壱共.", "_t") +t("Mana", "�壱x", "_t") +t("Mana represents your reserve of magical energies. Most spells cast consume mana and each sustained spell reduces your maximum mana.", "�壱x�� �ケ���エ �エ��﨑� �壱イ菩�� �尖ц��� �卓揆 �倆ム��笈�、. ����攪 �シ�ク� �壱x�シ �誤ェィ﨑俾ウ� ���嶸� �シ�ク� �ケ���� �罹劇 �壱x�シ �川��懦し�壱共.", "_t") +t("Equilibrium", "尞餓��", "_t") +t("Equilibrium represents your standing in the grand balance of nature. The closer it is to 0 the more balanced you are. Being out of equilibrium will adversely affect your ability to use Wild Gifts.", "尞餓�菩捩 ��劇﨑� �川硫�� ��嶸� �作乱�� �ケ���� ����シ �倆ム��笈�、. 尞餓�菩擽 0�� ��護垪�俯。� �ケ���エ ��嶸菩揆 �� �。�� �壱共�� ��揆 �俯ック﨑ゥ�壱共. ��嶸菩揆 �ィ孖ク�ャ�� ��捩 �川硫�� �誤冠�� �ャ�ゥ﨑俯株 �ー ���嵂・�� �ク�� ��桿�壱共.", "_t") +t("%d (%d%%%% fail)", "%d (%d%%%% �、甯ィ)", "tformat") +t("%d(fail: %s)", "%d(�、甯ィ: %s)", "tformat") +t("Vim", "�専クー", "_t") +t("Vim represents the amount of life energy/souls you have stolen. Each corruption talent requires some.", "�専クー�� �ケ���エ �倣ヨ﨑� �晤ェ��ケ�シ ��仂�� �卓揆 �倆ム��笈�、. 夋�ス �ー��� �ャ�ゥ﨑俯株�ー �シ�簿汢�� �専クー�シ �緋オャ﨑ゥ�壱共.", "_t") +t("Positive energy", "�滝クー", "_t") +t("Positive energy represents your reserve of positive power. It slowly increases.", "�滝クー�� �ケ���エ ��� 夋懍桝�� 德們攪 增ャ�ー�シ �倆ム��笈�、. �懍イ懦梭 巐誤ウオ�ゥ�壱共.", "_t") +t("Negative energy", "�語クー", "_t") +t("Negative energy represents your reserve of negative power. It slowly increases.", "�語クー�� �ケ���エ ��� �ャ�� 德們攪 增ャ�ー�シ �倆ム��笈�、. �懍イ懦梭 巐誤ウオ�ゥ�壱共.", "_t") +t("Hate", "�晧丶", "_t") +t("Hate represents your soul's primal antipathy towards others. It generally decreases whenever you have no outlet for your rage, and increases when you are damaged or destroy others.", "�晧丶�� 夋�ク�� �﨑� �ケ�� ��仂�� �川エ溢�� �俾ー川揆 �倆ム��笈�、. �晧丶�� �ケ���エ ����シ 嵂・﨑� ���擽 ��愍�エ �川�﨑俾ウ� 嵓シ﨑エ�シ ��アー�� ��揆 �們ケ倆葺�エ �晝ー﨑ゥ�壱共.", "_t") +t("Paradox", "�エ�ャ", "_t") +t("Paradox represents how much damage you've done to the space-time continuum. A high Paradox score makes Chronomancy less reliable and more dangerous to use but also amplifies its effects.", "�エ�ャ�� �ケ���エ �懋ウオ�� �ー�作┳�� �シ�壱x �珠捩 嵓シ﨑エ�シ �シ�壱株� �倆ム��笈�、. �廷捩 �エ�ャ �們ケ俯株 �懋ウオ �シ�ク�� �溢譜�倣葺�� ��利﨑俾イ� �誤豆��� �呷亨�� �懋ウオ �シ�ク�� ���・�� �晨少�懦し�壱共.", "_t") +t("%d/%d(anom: %s)", "%d/%d(�ュ��: %s)", "tformat") +t("Psi", "�シ�・", "_t") +t("Psi represents your reserve of psychic energy.", "�シ�・� �ケ���エ ��� �壱冠�・�� ����シ �倆ム��笈�、.", "_t") +t("Souls", "�戦仂", "_t") +t("This is the number of soul fragments you have extracted from your foes for your own use.", "�戦仂� �ケ���エ ��乱�護� �肥カ懦復 ��仂 甯醐失�� �俯・シ �倆ム��笈�、.", "_t") +-- new text +--[==[ +t("%d/%d (%d%%%%)", "%d/%d (%d%%%%)", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/rooms/greater_vault.lua" + + +-- new text +--[==[ +t("#GOLD#PLACED GREATER VAULT: %s", "#GOLD#PLACED GREATER VAULT: %s", "log") +--]==] + + +------------------------------------------------ +section "mod-tome/data/rooms/lesser_vault.lua" + + +-- new text +--[==[ +t("#GOLD#PLACED LESSER VAULT: %s", "#GOLD#PLACED LESSER VAULT: %s", "log") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/celestial/celestial.lua" + +t("celestial", "�懋ウオ", "talent category") +t("guardian", "�倆从��", "talent type") +t("Your devotion grants you additional protection.", "夋懍桝�� �﨑� 嵭護侠� �簿�・﨑� �エ嶸ク�シ �懋ウオ﨑ゥ�壱共.", "_t") +t("chants", "夋懍桝�� �ア�", "talent type") +t("Chant the glory of the Sun.", "夋懍桝�� ��エ卓揆 �ク�倆鮒�壱共.", "_t") +t("light", "��", "talent type") +t("Invoke the power of the light to heal and mend.", "�幗攪 德們揆 �シ�シ�� ��イ俯・シ �們悛﨑俾ウ� �オ�戦鮒�壱共.", "_t") +t("combat", "��握", "talent type") +t("Your devotion allows you to combat your foes with indomitable determination.", "夋懍桝�� �﨑� 嵭護侠� �一オエ�� �們ァ�シ ���� ��ウシ �樌��� 﨑エ�鷺笈�、.", "_t") +t("radiance", "�啄恫", "talent type") +t("You channel the light of the sun through your body.", "�ケ���� �ク�� 奝オ﨑エ 夋懍桝�� �幗揆 �懍牟��笈�、.", "_t") +t("crusader", "�ア��ぎ", "talent type") +t("Forgo your shield for the chance to crush your foes with a mighty two handed weapon.", "�簿�・﨑� �卓� �エ�ー�� ��揆 ��℡﨑俾クー ��紛 �ゥ甯ィ�シ ��ヲス�壱共.", "_t") +t("sunlight", "夋懍桝��", "talent type") +t("Summon the power of the Sun to burn your foes.", "夋懍桝�� 德們揆 �醐劍﨑エ ��揆 �逸���笈�、.", "_t") +t("sun", "夋懍桝", "talent type") +t("glyphs", "�ク��", "talent type") +t("Bind the brilliant powers into glyphs to trap your foes.", "夋懍桝�� 德們揆 �ク�卓乱 �溢牟�」�エ ��揆 﨑ィ�菩乱 ��孖ク�ス�壱共.", "_t") +t("twilight", "嶹ゥ嶸シ", "talent type") +t("Stand between the darkness and the light, harnessing both.", "�エ���シ �� �ャ�エ�川� �� 德們揆 �ィ�� �ャ�ゥ﨑ゥ�壱共.", "_t") +t("star fury", "��攪 ���", "talent type") +t("Call the fury of the Stars and the Moon to destroy your foes.", "��ウシ �ャ�� ����シ �壱洳� ��揆 甯語エエ﨑ゥ�壱共.", "_t") +t("hymns", "�ャ�� �ャ�", "talent type") +t("Chant the glory of the Moon.", "�ャ�� ��エ卓揆 �ク�倆鮒�壱共.", "_t") +t("circles", "�護溜", "talent type") +t("Bind the power of the Moon into circles at your feet.", "�ャ�� 德們揆 �溢牟�」� �壱イ菩ァ�揆 �� �卓乱 �ク�ス�壱共.", "_t") +t("eclipse", "�シ��", "talent type") +t("The moment of the Eclipse is the moment of Truth, when Sun and Moon are in tandem and the energies of the world hang in the balance. Intense focus allows the greatest Anorithils to harness these energies to unleash devastating forces...", "夋懍桝�シ �ャ�エ �橄響�� �ク��攪 �尖ц�� ��嶸菩揆 �エ�ィ�� �懋ー�攤 �シ�晧捩 ��共�� �懋ー�桿�壱共. �ー�エ�� ����ャ�、� �エ 德們揆 �卓、卓亨�� 甯語エエ��攤 德們揆 �懍げ﨑� �� �溢慣�壱共.", "_t") +t("other", "�ー夋", "talent type") +t("Other celestial powers.", "�、�ク �懋ウオ�� 德�.", "_t") +t("Various celestial talents.", "�、�啄復 �懋ウオ ��龍�� �ー��.", "_t") +t("Dirges", "�・�。�。", "talent type") +t("The songs the Fallen sing.", "夋�ス﨑� �専ー ��エ�� �ク�們桿�壱共.", "_t") +t("Darkside", "�エ�川垓 �エ", "talent type") +t("Signature magics of the Fallen. The sun shines for the guilty and the innocent alike.", "夋�ス﨑� �尖・シ ��ァ倣葺�� �壱イ菩桿�壱共. 夋懍桝� ��ァ� �川凰 �エ��﨑� �� �ィ�尖・シ �滝ー呷擽 ��カ・�壱共.", "_t") +t("Dark Sun", "�エ�川垓 夋懍桝", "talent type") +t("Celestial combat techniques inspired by the dark places that are not empty.", "�オ嵭逸葺� �喜捩 �エ�川垓 �ウ�川� ��ー川揆 �幗捩 �懍メ�� ��握 �ー����笈�、.", "_t") +t("Sing of death and damnation.", "�ス�語ウシ ��シ�� �ク�們桿�壱共.", "_t") + + +------------------------------------------------ +section "mod-tome/data/talents/celestial/chants.lua" + +t("Chant of Fortitude", "�一オエ�� �ア�", "talent name") +t([[You chant the glory of the Sun, granting you %d Mental Save and increasing your maximum life by %0.1f%% (Currently: %d). + You may only have one Chant active at once. + The effects will increase with your Spellpower.]], [[夋懍桝�� ��エ卓揆 �ク�倆鮒�壱共. �菩侠 �エ�ア�� %d �晝ー�懦う�� �罹劇 �晤ェ��・�� %0.1f%% �晝ー�懦し�壱共(嶸�椪: %d). + 﨑� �溢乱 﨑俯x�� �ア��� 嶹懍┳嶹被腹 �� �溢慣�壱共. + �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") +t("Chant of Fortress", "�ク�エ�� �ア�", "talent name") +t([[You chant the glory of the Sun, granting you %d%% physical damage resistance, %d physical save, %d armour and +15%% armour hardiness. + You may only have one Chant active at once. + The effects will increase with your Spellpower.]], [[夋懍桝�� ��エ卓揆 �ク�倆鮒�壱共. �シ�ャ �﨑ュ�� %d%% �シ�ャ �エ�ア�� %d �ゥ�エ�・�� %d �ゥ�エ 巐ィ�ィ�� 15%% �晝ー�懦し�壱共. + 﨑� �溢乱 﨑俯x�� �ア��� 嶹懍┳嶹被腹 �� �溢慣�壱共. + �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") +t("Chant of Resistance", "�﨑ュ�� �ア�", "talent name") +t([[You chant the glory of the Sun, granting you %d%% fire, lightning, acid and cold damage resistance, %d spell save and reduces the damage from enemies 3 or more spaces away by %d%%. + You may only have one Chant active at once. + The effects will increase with your Spellpower.]], [[夋懍桝�� ��エ卓揆 �ク�倆鮒�壱共. 嶹肥両/�賀クー/��クー/�ー�ア �﨑ュ�� %d%% �シ�ク �エ�ア�� %d �晝ー�懦う�ー 3 �ク �エ�� �ィ�エ�� ��愍�罹カ奓ー �幎株 嵓シ﨑エ�シ %d%% �川��懦し�壱共. + 﨑� �溢乱 﨑俯x�� �ア��� 嶹懍┳嶹被腹 �� �溢慣�壱共. + �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") +t("Chant of Light", "�幗攪 �ア�", "talent name") +t([[You chant the glory of the Sun, empowering your light and fire elemental attacks so that they do %d%% additional damage. + In addition, this talent surrounds you with a shield of light, dealing %0.1f light damage to anything that hits you in melee. + Your lite radius is also increased by %d. + You may only have one Chant active at once and this Chant costs less power to sustain. + The effects will increase with your Spellpower.]], [[夋懍桝�� ��エ卓揆 �ク�倆鮒�壱共. 嶹肥両/�� 嵓シ﨑エ�シ %d%% �晝ー�懦し�壱共. + �緋ー�� �エ �ー��� �懍��梵�シ �幗攪 �ゥ甯ィ�� �エ嶸ク﨑エ �シ�� �オ�ゥ﨑俯株 ��乱�� %0.1f �� 嵓シ﨑エ�シ �鷺笈�、. + �卓寳 �俾イス�エ %d�ク �晝ー﨑ゥ�壱共. + 﨑� �溢乱 﨑俯x�� �ア��� 嶹懍┳嶹被腹 �� �溢愍�ー, �エ �ア��� ��� ��圸�エ �ョ�オ�壱共. + �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") +t("Chant Acolyte", "�ャ�ー�� �川攪 �ア�", "talent name") +t([[You have learned to sing the praises of the Sun, in the form of three defensive Chants. + Chant of Fortitude: Increases your mental save by %d and maximum life by %d%%. + Chant of Fortress: Increases your physical save by %d, your physical resistance by %d%%, your armour by %d and your armour hardiness by 15%%. + Chant of Resistance: Increases you spell save by %d, your fire/cold/lightning/acid resistances by %d%% and reduces all damage that comes from distant enemies (3 spaces or more) by %d%%. + You may only have one Chant active at a time.]], [[夋懍桝�� �ャ�ク﨑俯株 3���� �ゥ�エ��攤 �ア��シ �ー���オ�壱共. + �一オエ�� �ア�: �菩侠 �エ�ア�� %d �晝ー�懦う�� �罹劇 �晤ェ��・�� %d%% �晝ー�懦し�壱共. + �ク�エ�� �ア�: �シ�ャ �﨑ュ�� %d%% �シ�ャ �エ�ア�� %d �ゥ�エ�・�� %d �ゥ�エ 巐ィ�ィ�� 15%% �晝ー�懦し�壱共. + �﨑ュ�� �ア�: 嶹肥両/�賀クー/��クー/�ー�ア �﨑ュ�� %d%% �シ�ク �エ�ア�� %d �晝ー�懦う�ー 3 �ク �エ�� �ィ�エ�� ��愍�罹カ奓ー �幎株 嵓シ﨑エ�シ %d%% �川��懦し�壱共. + 﨑� �溢乱 﨑俯x�� �ア��� 嶹懍┳嶹被腹 �� �溢慣�壱共.]], "tformat", {1,2,4,3,5,7,6,8}) +t("Chant Illuminate", "�幎x�� �ア�", "talent name") +t([[Your Chants now bathe you in a cloak of light, which increases your stamina and mana regenerations by %0.2f per turn and does %0.2f light damage to anyone who hits you in melee. + These values scale with your Spellpower.]], [[�ア�� �懍��梵�シ �幗攪 �晨��� �川矯 �溢慣�壱共. �晤ェ��・�シ �壱x �ャ�晧擽 %0.2f �晝ー﨑俾ウ�, �シ�� �オ�ゥ�� 﨑俯株 ��乱�� %0.2f �� 嵓シ﨑エ�シ �鷺笈�、. + �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") +t("Chant Adept", "���駕葺�� �川攪 �ア�", "talent name") +t("%s is cured!", "%s �倣剩�們来�オ�壱共!", "logSeen", nil, {"�エ"}) +t([[Your skill at Chanting now extends the cloak of light, increasing your light radius by %d. + Also, when you start a new Chant, you will be cured of all cross-tier effects and cured of up to %d debuffs. + Chant of Fortitude cures mental effects. + Chant of Fortress cures physical effects. + Chant of Resistance cures magical effects.]], [[�呱峡�� �ア��� �幗攪 �晨��シ ��ャ 寘シ孖ク�、 �卓寳 �俾イス�� %d �晝ー�懦し�壱共. + �緋ー��愍�� �壱。懍垓 �ア��シ ��エ�ー �懍梠﨑� �誤ァ壱共 �ィ�� �簿巡 巐ィ�シ�シ �倣剩﨑俾ウ� ��菩�� 巐ィ�シ�シ �罹劇 %d�� �倣剩﨑ゥ�壱共. + �一オエ�� �ア��� �菩侠 巐ィ�シ�シ �倣剩﨑ゥ�壱共. + �ク�エ�� �ア��� �シ�ャ 巐ィ�シ�シ �倣剩﨑ゥ�壱共. + �﨑ュ�� �ア��� �壱イ� 巐ィ�シ�シ �倣剩﨑ゥ�壱共.]], "tformat") +t("Chant Radiant", "�啄恫�� �ア�", "talent name") +t([[Your passion for singing the praises of the Sun reaches its zenith. + Your Chanting now increases your light and fire damage by %d%% and, up to %d times per turn when you are hit by a weapon attack, you will gain %0.1f Positive Energy. + These values scale with your Spellpower.]], [[夋懍桝�� �ャ�ク﨑俯株 �ク �エ�菩擽 �溢�菩乱 �エ�エ��オ�壱共. + 嶹肥両 嵓シ﨑エ� �� 嵓シ﨑エ� %d%% �晝ー﨑俾ウ� 1 奓エ�� �罹劇 %d �一ケ護ァ �エ�ー�� �オ�ゥ�ケ﨑� �誤ァ壱共 �滝クー�シ %0.1f 巐誤ウオ﨑ゥ�壱共. + �� �們ケ俯豆� �シ�ク�・�� ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/celestial/circles.lua" + +t("Circle of Shifting Shadows", "�嶹被葺�� �ク�シ�川攪 �護溜", "talent name") +t([[Creates a circle of radius %d at your feet; the circle increases your defense and all saves by %d while dealing %0.2f darkness damage per turn to everyone else within its radius. The circle lasts %d turns. + The damage will increase with your Spellpower.]], [[�� �瀧カ奓ー �俾イス %d �ク �肥怱�� �壱イ菩ァ�揆 �晧┳﨑ゥ�壱共. �壱イ菩ァ�捩 巐醐半��凰 �ィ�� �エ�ア�� %d �晝ー�懦う�� �、 奓エ �懍��梵�シ �懍匣﨑� �ィ�� ���乱�� %0.2f �エ�� 嵓シ﨑エ�シ �鷺笈�、. �壱イ菩ァ�捩 %d 奓エ �呷譜 ��鷺姓�壱共. + �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") +t("Circle of Sanctity", "���ア�� �護溜", "talent name") +t("Creates a circle of radius %d at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing %d light damage to everyone else who enters. The circle lasts %d turns.", "�� �卓乱 �俾イス %d �ク �肥怱�� �壱イ菩ァ�揆 �晧┳﨑ゥ�壱共. �壱イ菩ァ�捩 �懍��梵�シ �ィ�オ 巐ィ�シ�罹カ奓ー �エ嶸ク﨑俯ゥー, �壱イ菩ァ�乱 �滝キシ﨑俯株 �懍��梵�シ �懍匣﨑� �ィ�� ���揆 �ィ�オ�懦う�� %d �� 嵓シ﨑エ�シ �鷺笈�、. �壱イ菩ァ�捩 %d 奓エ �呷譜 ��鷺姓�壱共.", "tformat") +t("Circle of Warding", "�倆从�� �護溜", "talent name") +t([[Creates a circle of radius %d at your feet; the circle slows incoming projectiles by %d%% and attempts to push all creatures other than yourself out of its radius, inflicting %0.2f light damage and %0.2f darkness damage per turn as it does so. The circle lasts %d turns. + The effects will increase with your Spellpower.]], [[�� �卓乱 �俾イス %d �ク �肥怱�� �壱イ菩ァ�揆 �晧┳﨑ゥ�壱共. �壱イ菩ァ�捩 �壱イ菩ァ�愍�� �、�エ�、�� �ィ�� 妤ャ�ャ�エ�シ %d%% �川��懦う�ー, �懍��梵�シ �懍匣﨑� �ィ�� ���揆 ��エ�エ�� �、 奓エ %0.2f �� 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ �鷺笈�、. �壱イ菩ァ�捩 %d 奓エ �呷譜 ��鷺姓�壱共. + �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") +t("Celestial Surge", "�懋ウオ ��巡", "talent name") +t([[Conjure a surge of celestial power through your circles. Any foe standing within one of your circles will be slowed by %d%% for %d turns and take %d light and %d darkness damage. + Residual power from the surge will emanate from your circles for %d turns; each circle you stand in will increase your celestial resources. + Shifting Shadows: +1 negative. + Sanctity: +1 postive. + Warding: +0.5 postive and negative.]], [[�壱イ菩ァ�乱 ��巡﨑俯株 �懋ウオ�� 德們揆 �溢牟�」�オ�壱共. �壱イ菩ァ� ��乱 �� �壱株 �ィ�� ��揆 %d 奓エ �呷譜 %d%% �川��懦う�� %d �� 嵓シ﨑エ� %d �エ�� 嵓シ﨑エ�シ �鷺笈�、. + �懋ウオ ��巡 弡� �ィ� 德們擽 �壱イ菩ァ�乱�� %d 奓エ �呷譜 �ゥ�罹姓�壱共. �罷・� �呱�・� �懋ウオ �川寳�� 巐誤ウオ�懦し�壱共. + �嶹被葺�� �ク�シ��: +1 �語クー. + ���ア: +1 �滝クー. + �倆从: +0.5 �滝クー� �語クー.]], "tformat", {2,1,3,4,5}) + +------------------------------------------------ +section "mod-tome/data/talents/celestial/combat.lua" + +t("Weapon of Light", "�幗攪 �エ�ー", "talent name") +t([[Infuse your weapon with the power of the Sun, adding %0.1f light damage on each melee hit. + Additionally, if you have a temporary damage shield active, melee hits will increase its power by %d once per turn. + The damage dealt and shield bonus will increase with your Spellpower.]], [[夋懍桝�� 德們揆 �エ�ー�� �シ��葺�ャ �シ�� �オ�ゥ �� %0.1f �� 嵓シ﨑エ�シ �緋ー﨑ゥ�壱共. + �緋ー�� 嵓シ﨑エ 彧。�� �エ嶸ク�餓擽 嶹懍┳嶹罷頗 ����エ 奓エ�ケ 1��, �シ�� �オ�ゥ �� �エ嶸ク�� �們ケ俯・シ %d �晝ー�懦し�壱共. + �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") +t("Wave of Power", "德們攪 甯誤徐", "talent name") +t("#CRIMSON#%sstrikes twice with Wave of Power!#NORMAL#", "#CRIMSON#%s 德們攪 甯誤徐�シ�� 2�� �オ�ゥ﨑ゥ�壱共!#NORMAL#", "logSeen", nil, {"�エ"}) +t([[In a pure display of power, you project a ranged melee attack, doing %d%% weapon damage. + If the target is outside of melee range, you have a chance to project a second attack against it for %d%% weapon damage. + The second strike chance (which increases with distance) is %0.1f%% at range 2 and %0.1f%% at the maximum range of %d. + The range will increase with your Strength.]], [[德們揆 �シ�懦葺�� ��紛 �専アー�ャ �シ�� �オ�ゥ�� �罹巡﨑們流 %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. + �護平 ���擽 �シ�啄復 ���� ��笈�シ�エ �シ�� 嶹簿・��� %d%% �エ�ー 嵓シ﨑エ�シ �緋ー�� ��棘�壱共. + �緋ー �オ�ゥ 嶹簿・�� �ー�ャ�� �ー�シ �晝ー﨑俯ゥー 2 �ク �ー�ャ�川� %0.1f%%, �罹劇 %d�ク �ー�ャ �川� %0.1f%% ��笈�、. 德們乱 �ー�シ �ャ�ー�ャ� �晝ー﨑ゥ�壱共.]], "tformat", {1,2,3,5,4}) t("Weapon of Wrath", "����� �エ�ー", "talent name") t([[Your weapon attacks burn with righteous fury, dealing %d%% of your lost HP as additional Fire damage (up to %d, Current: %d). Targets struck are also afflicted with a Martyrdom effect that causes them to take %d%% of all damage they deal for 4 turns. - The bonus damage can only occur once per turn.]], [[�エ�ー�シ �菩攪�懍垓 ����� �逸��護� �シ�� �オ�ゥ �� ��捩 �エ�・�� ��。﨑俯株 %d%% 嶹肥両 嵓シ﨑エ�シ �緋ー﨑ゥ�壱共.(�罹劇 %d, 嶸�椪: %d). - 嵓シ﨑エ�シ �幗捩 ���捩 4奓エ�� �懋オ� ����� ���ク ���擽 �﨑� 嵓シ﨑エ�� %d%% �� 﨑エ�ケ﨑俯株 �們ぎ 嵓シ﨑エ�シ �幗慣�壱共. - �緋ー 嵓シ﨑エ�� 﨑� 奓エ�� 﨑� �壱ァ� �懍�﨑ゥ�壱共.]], "tformat") + The bonus damage can only occur once per turn.]], [[�エ�ー�シ �菩攪�懍垓 ����� �逸��護� �シ�� �オ�ゥ �� ��捩 �晤ェ��・�� ��。﨑俯株 %d%% 嶹肥両 嵓シ﨑エ�シ �緋ー﨑ゥ�壱共.(�罹劇 %d, 嶸�椪: %d). + 嵓シ﨑エ�シ �幗捩 ���捩 4 奓エ �呷譜 �懋オ� ����� ���ク ���擽 �﨑� 嵓シ﨑エ�� %d%% �� 﨑エ�ケ﨑俯株 �們ぎ 嵓シ﨑エ�シ �幗慣�壱共. + �緋ー 嵓シ﨑エ�� 1 奓エ�� 﨑� �壱ァ� �懍�﨑ゥ�壱共.]], "tformat") t("Second Life", "�尖イ溢ァク �晤ェ�", "talent name") -t("Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for %d.", "�エ�・�� 1 �ク�護愍�� �川��懦う�� �オ�ゥ�エ �尖イ溢ァク �晤ェ�揆 �罹徐�懦し�壱共. �尖イ溢ァク �晤ェ�捩 �エ�・�� 1�� �誤蕩 弡�, �エ�・�� %d 巐誤ウオ�懦お �、�護乱 ��劈�ア嶹罷姓�壱共.", "tformat") - +t("Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for %d.", "�晤ェ��・�� 1 �ク�護愍�� �川��懦う�� �オ�ゥ�エ �尖イ溢ァク �晤ェ�揆 �罹徐�懦し�壱共. �尖イ溢ァク �晤ェ�捩 �晤ェ��・�� 1�� �誤蕩 弡�, �晤ェ��・�� %d 巐誤ウオ�懦お �、�護乱 ��劈�ア嶹罷姓�壱共.", "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/celestial/crusader.lua" +section "mod-tome/data/talents/celestial/crusader.lua" t("Absorption Strike", "彧。�們攪 �シ�ゥ", "talent name") +t("You require a two handed weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �卓� �エ�ー� 﨑�囈﨑ゥ�壱共.", "logPlayer") t([[You strike your foe with your two handed weapon, dealing %d%% weapon damage. If the attack hits, all foes in radius 2 will have their light resistance reduced by %d%% and their damage reduced by %d%% for 5 turns.]], [[�卓� �エ�ー�� ��揆 �オ�ゥ﨑們流 %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. - �オ�ゥ�エ ��、啄葺�エ �俾イス 2�ク �エ�エ �ィ�� ��攪 5奓エ�� �� �﨑ュ�エ %d%% �川�﨑俾ウ�, �シ�� 嵓シ﨑エ� %d%% �川�﨑ゥ�壱共.]], "tformat") + �オ�ゥ�エ ��、啄葺�エ �俾イス 2 �ク �エ�エ �ィ�� ��攪 5 奓エ �呷譜 �� �﨑ュ�エ %d%% �川�﨑俾ウ�, �シ�� 嵓シ﨑エ� %d%% �川�﨑ゥ�壱共.]], "tformat") t("Mark of Light", "�幗攪 �倣像", "talent name") -t("You mark a target with light for 3 turns, causing all melee hits you deal to it to heal you for %d%% of the damage done.", "���乱�� 3奓エ�� �幗攪 �倣像�シ ��ャ﨑ゥ�壱共. �倣像� ��ャ�� ���揆 �シ�� �オ�ゥ﨑俯ゥエ �﨑� 嵓シ﨑エ�� %d%% �シ 巐誤ウオ﨑ゥ�壱共.", "tformat") +t("You mark a target with light for 3 turns, causing all melee hits you deal to it to heal you for %d%% of the damage done.", "���乱�� 3 奓エ �呷譜 �幗攪 �倣像�シ ��ャ﨑ゥ�壱共. �倣像� ��ャ�� ���揆 �シ�� �オ�ゥ﨑俯ゥエ �﨑� 嵓シ﨑エ�� %d%% �シ 巐誤ウオ﨑ゥ�壱共.", "tformat") t("Righteous Strength", "�菩攪�懍垓 德�", "talent name") t([[While wielding a two handed weapon, your critical strike chance is increased by %d%%, and your melee criticals instill you with righteous strength, increasing all physical and light damage you deal by %d%%, stacking up to 3 times. In addition, your melee critical strikes leave a lasting lightburn on the target, dealing %0.2f light damage over 5 turns and reducing opponents armour by %d. - The damage increases with your Spellpower.]], [[�卓� �エ�ー�シ �・��復 ����シ�エ �俯ェ�ム�ィ�エ %d%% �晝ー﨑俾ウ�, �シ�� �俯ェ�ム� �懍��梵�専イ� �菩攪�懍垓 德們揆 �溢牟�」�エ �シ�ャ/�� 嵓シ﨑エ� %d%% �晝ー﨑ゥ�壱共. 嵓シ﨑エ �晝ー 巐ィ�シ�� �罹劇 3巐� �卓イゥ�ゥ�壱共. - �緋ー�� �シ�� �俯ェ�ム� ���乱�� �卓両�� �ィ�ィ 5奓エ�� %0.2f �� 嵓シ﨑エ�シ �シ�� �ゥ�エ�・�� %d �川��懦し�壱共. + The damage increases with your Spellpower.]], [[�卓� �エ�ー�シ �・��復 ����シ�エ �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑俾ウ�, �シ�� �俯ェ�ム� �懍��梵�専イ� �菩攪�懍垓 德們揆 �溢牟�」�エ �シ�ャ/�� 嵓シ﨑エ� %d%% �晝ー﨑ゥ�壱共. 嵓シ﨑エ �晝ー 巐ィ�シ�� �罹劇 3巐� �卓イゥ�ゥ�壱共. + �緋ー�� �シ�� �俯ェ�ム� ���乱�� �卓両�� �ィ�ィ 5 奓エ �呷譜 %0.2f �� 嵓シ﨑エ�シ �シ�� �ゥ�エ�・�� %d �川��懦し�壱共. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �倣剩�ゥ�壱共.]], "tformat") t("Flash of the Blade", "��� �ャ��", "talent name") -t("You require a two handed weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �卓� �エ�ー� 﨑�囈﨑ゥ�壱共.", "logPlayer") t([[Infuse your two handed weapon with light while spinning around. All creatures in radius one take %d%% weapon damage. In addition while spinning your weapon shines so much it deals %d%% light weapon damage to all foes in radius 2. At level 4 your spinning blade creates a shield that blocks all damage for 1 turn.]], [[�卓� �エ�ー�� �幗攪 德們揆 �シ��葺�� 巐護��葺�ー 弴俯草��笈�、. - �俾イス 1�ク �エ�� �ィ�� ��乱�� %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. - �戦復 �壱ャエ�俯巡 �晝イ� �幎x�� �エ�ー� �俾イス 2�ク �エ�� �ィ�� ��乱�� %d%% �� �エ�ー 嵓シ﨑エ�シ �鷺笈�、. - �ー�� �壱イィ 4�� ��峡﨑俯ゥエ 巐護��葺�� ��エ �エ嶸ク�餓揆 �晧┳﨑エ 1奓エ�� �幎株 �ィ�� 嵓シ﨑エ�シ �餓符��笈�、.]], "tformat") - - ------------------------------------------------- -section "game/modules/tome/data/talents/celestial/eclipse.lua" + �俾イス 1 �ク �エ�� �ィ�� ��乱�� %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. + �戦復 �エ�ー�川� �簿�ャ﨑� �幗擽 �懍牟�ク�們凰 �俾イス 2 �ク �エ�� �ィ�� ��乱�� %d%% �� �エ�ー 嵓シ﨑エ�シ �鷺笈�、. + �ー�� �壱イィ 4�� ��峡﨑俯ゥエ 巐護��葺�� ��エ �エ嶸ク�餓揆 �晧┳﨑エ 1奓エ �呷譜 �幎株 �ィ�� 嵓シ﨑エ�シ �餓符��笈�、.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/celestial/dark-sun.lua" + +t("Collapse", "�母エエ", "talent name") +t([[Open a radius 1 rift in spacetime at the targeted location for %d turns, increasing in radius by 1 each turn to a maximum of %d. + All caught within the rift are pulled towards the center and take %0.2f gravity damage. +The damage will increase with your Spellpower.]], [[��� ��ケ們乱 %d 奓エ �呷譜 ����俯株 �俾イス 1 �ク�� �懋ウオ�� ���エ�� �ス�壱共. ���エ� �懋ー�擽 ��� �俯。� �川�� �、�ク, �罹劇 �俾イス %d �ク�� �肥怱�� ��箕�� �シ�ゥ�壱共. + ���エ �エ�� �ィ�� ��捩 �卓峡��� �ィ�、�、�エ���, %0.2f �瀧�・ 嵓シ﨑エ�シ �幗慣�壱共. +嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Devourer Stance", "尞ャ�� �川┷", "talent name") +t([[Attune yourself to the endless hunger of distant dead suns. For the next %d turns, your attacks will inflict an additional %0.2f gravity damage and attempt to pull enemies closer. After three turns, you will recover half of all damage taken during this effect. +The damage will increase with your Spellpower.]], [[� ��ャ �エ�ャ﨑俯株 �ス� 夋懍桝�、�� �晧螺�� �カ�シ�シ�� �、�、�罹・シ �呰剩﨑ゥ�壱共. �、�� %d 奓エ �呷譜, �懍��梵� �﨑俯株 �オ�ゥ�� %0.2f �瀧�・ 嵓シ﨑エ� �緋ー�� ��圸�俾ウ�, ��揆 �護牟�ケ��笈�、. 3 奓エ 弡�, ��削圷�シ �卓乱 �幗捩 嵓シ﨑エ�餓攪 �壱ー們揆 巐誤ウオ﨑ゥ�壱共. +嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Singularity Armor", "孖ケ�エ�� �卓亶", "talent name") +t("Create a gravity field around you that converts %d%% of all damage you deal into physical damage, slows incoming projectiles by %d%%, and causes your gravity damage to reduce the target's knockback resistance by half for two turns.", "[[�シ��乱 �瀧�・�・�� �俯洳, �懍��梵� �﨑俯株 �ィ�� 嵓シ﨑エ�� %d%% �シ �シ�ャ 嵓シ﨑エ�� ��劍﨑俾ウ�, ����丶�� 妤ャ�ャ�エ�� �鷺巡�シ %d%% �川� �懦し�壱共. �戦復 �瀧�・ 嵓シ﨑エ�シ �﨑� ��, 2 奓エ �呷譜 �オ�ゥ�� �幗捩 ���攪 ��尖ヤ �﨑ュ�� �壱ー們愍�� �川��懦し�壱共.", "tformat") +t("Doom Spiral", "甯誤ゥク�� �們│", "talent name") +t([[Infuse your weapon with overwhelming gravitational power while spinning around. + All creatures within radius 2 take %d%% weapon damage as physical (gravity) and are pulled closer. + Then, all adjacent creatures take %d%% weapon damage. This second strike shields you for between %d and %d, increasing with more enemies hit. The shield lasts for 2 turns. +The shield strength will increase with your Spellpower.]], [[巐護�� ��, �エ�ー�� �簿巡��攤 �瀧�・�� 德們揆 �溢牟�」�オ�壱共. + �俾イス 2 �ク �エ�� �ィ�� ���捩 %d%% �エ�ー 嵓シ﨑エ�シ �シ�ャ �作┳�シ�� �幀ウ� (�瀧�・ �作┳) �懍��梵 �ス�シ�� �誤�、�瀧笈�、. + �ク�ャ��, �ィ�� �ク�啄復 ��捩 %d%% �エ�ー 嵓シ﨑エ�シ �幗慣�壱共. �尖イ溢ァク �オ�ゥ�� �幗捩 ��攪 �們乱 ��。﨑們流 %d - %d ���・�� �エ嶸ク�餓揆 �晧┳﨑ゥ�壱共. �エ嶸ク�餓捩 2 奓エ �呷譜 ��鷺姓�壱共. +�エ嶸ク�� ���・� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/celestial/darkside.lua" + +t("Brutalize", "�シ�護攪 �倣ム", "talent name") +t("%s resists the brutality!", "%s �シ�護攪 �倣ム�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target is stunned for %d turns and has their bleed resistance reduced by 50%%. +The stun chance increases with your Physical Power. + +#{italic}#It may not bleed, exactly, but you'll make it hurt.#{normal}#]], [[���揆 �エ�ー�� �オ�ゥ﨑エ, %d%% 嵓シ﨑エ�シ �鷺笈�、. ��、� ��, ���捩 %d 奓エ �呷譜 �ー�逸葺��, �懦� �エ�ュ�・�エ 50%% �川�﨑ゥ�壱共. +�ー�� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + +#{italic}#�倣剳﨑俾イ誤株, �懦�� ��笈��� �溢乱�� ��イ俯・シ �� �ー�シ�� �エ 嶹菩共﨑俾オー.#{normal}#]], "tformat") +t("Lunacy", "�菩侠��", "talent name") +t([[Your curse feeds on the magic, which in turn is powered by the curse. +You gain a bonus to Spellpower equal to %d%% of your Willpower. +You gain a bonus to Mindpower equal to %d%% of your Magic. + +#{italic}#Something is not quite right inside you. Your solar spells are somehow twisted, but your bloody rites make things clear as day.#{normal}#]], [[��シ�� �壱イ菩攪 德們乱 �ー�倆葺��, �壱イ� �ュ��, �ー�ュ�� ��シ�� �倆紛 �瀧徐﨑ゥ�壱共. +�們ァ�� %d%% �� 﨑エ�ケ﨑俯株 �シ�ク�・�� �サ�オ�壱共. +�壱イ菩攪 %d%% �� 﨑エ�ケ﨑俯株 �菩侠�・�� �サ�オ�壱共. + +#{italic}#�ケ���� �エ�エ� �エ��攤�� ��ア﨑ゥ�壱共. �ケ���� 夋懍桝 �シ�ク�、� �エ�ク �、寀�、���ク���, �ケ���� 嵓シ�� �們享� ��ーア﨑俾イ� �ク �エ��攤��シ ��寥�シ�� �溢慣�壱共.#{normal}#]], "tformat") +t("Flee the Sun", "夋懍桝 嵓シ﨑俾クー", "talent name") +t("%s's teleportation fizzles!", "%s�� �懋ー�擽�呷擽 �、甯ィ嵂壱共!", "logSeen") +t("%s emerges from the darkness!", "%s �エ���川� �倆ム�ャ�、!", "logSeen", nil, {"��"}) +t([[Fade into the darkness and reappear elsewhere within range %d. When you emerge from the shadows, you are accompanied by a bright flash, dealing %0.2f light damage to enemies in radius 1. + The damage will increase with your Spellpower.]], [[�エ�� �作愍�� �ャ�シ���, �俾イス %d �ク �エ�� 﨑� ��川乱�� �、�� �倆ム�ゥ�壱共. �ク�シ�� �作乱�� �倆ム�� ��, �壱カ�� �幗擽 �シ�エ�� �俾イス 1 �ク �エ�� %0.2f 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Final Sunbeam", "�懦寇�� 夋懍桝 �卓│", "talent name") +t([[Put all of your physical and magical might into one devastating attack. +Strike all adjacent enemies for %d%% weapon damage and daze them (using your highest power) for 3 turns. + +Using this talent consumes all of your Positive Energy and prevents you from generating positive energy for 5 turns. +Every point of positive energy increases the damage by %.2f%%. +Every %d points of positive energy increase the radius by 1 (up to 10).]], [[�シ�ャ��, �壱イ菩�� 德們揆 �罹劇﨑� �護牟�エ �ィ 﨑俯x�� 甯語エエ��攤 �シ�ゥ�� ���鮒�壱共. +�ク�啄復 �ィ�� ��揆 %d%% �エ�ー 嵓シ﨑エ�� �オ�ゥ﨑俾ウ�, 3 奓エ �呷譜 嶸シ�溢揆 ���懦鮒�壱共. 嶸シ�� 甯川�菩捩 �懍��梵�� �シ�ャ�・, �シ�ク�・, �菩侠�・ �� ��・ �廷捩 �廷揆 �エ�ゥ﨑們流 ��げ﨑ゥ�壱共. + +�エ �ー��� �懍��梵�� �ィ�� �滝クー�シ �誤ェィ﨑俯ゥー, �エ弡� 5 奓エ �呷譜 �滝クー�シ �晧┳﨑� �� ��イ� �ゥ�壱共. +�滝クー �們ケ� 1 �� �ケ 嵓シ﨑エ�餓擽 %.2f%% �晝ー﨑ゥ�壱共. +�滝クー �們ケ� %d �� �壱共, �肥怱� 1 �ク�ゥ �晝ー﨑ゥ�壱共. �罹劇 10 �ク �肥怱�護ァ �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/celestial/dirge.lua" + +t("Dirge of Famine", "�ー�シ�� �・�。�。", "talent name") +t([[Sing a song of wasting and desolation which sustains you in hard times. + +This dirge increases your health regeneration by %d. The regeneration will increase with your level.]], [[���懍攪 �懋クー�� �エ��ー� 德們揆 �シ�� 嶹ゥ�駕物�シ 嶹ゥ尞川攪 �ク�俯・シ ���笈�、. + +�エ �・�。�。� �晤ェ��・ �ャ�晧揆 %d �晝ー�懦し�壱共. �ャ�� 巐ィ�シ�� �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Dirge of Conquest", "�簿ウオ�� �・�。�。", "talent name") +t([[Sing a song of violence and victory (mostly violence) and sustain yourself through cruelty. +Each time you deal a critical strike you gain 10%% of a turn (only once per turn). +Each time you kill a creature you gain %d%% of a turn (only once per turn). +]], [[���� 尞ュ�・�シ�� �川イ��� �ケ�ャ�� �ク�俯・シ �壱洳 �肥攤﨑ィ�シ�懍昏 �川侠�� �夋ア﨑ゥ�壱共. +�懍��梵� �俯ェ�ム�シ �﨑� ��, 﨑� 奓エ�� 10%% �シ 巐鷺統﨑ゥ�壱共. (�エ 巐ィ�シ�� 﨑� 奓エ�� 1 �壱ァ� �懍�﨑ゥ�壱共) +�懍��梵� ��オー��シ �エ﨑エ﨑� ��, 﨑� 奓エ�� %d%% �シ 巐鷺統﨑ゥ�壱共. (�エ 巐ィ�シ�� 﨑� 奓エ�� 1 �壱ァ� �懍�﨑ゥ�壱共) +]], "tformat") +t("Dirge of Pestilence", "�壱ウ卓攪 �・�。�。", "talent name") +t([[Sing a song of decay and defiance and sustain yourself through spite. + Each time you suffer a detrimental effect, you gain a shield with strength %d, that lasts as long as the effect would. This will add to and extend an existing shield if possible. + This can only trigger once every %d turns]], [[�甯ィ� �倆墳�� �ク�俯・シ �壱洳, ��攪�懍昏 �川侠�� �夋ア﨑ゥ�壱共. + ��菩��攤 巐ィ�シ�� �ケ﨑� �誤ァ壱共, ���・ %d �� �エ嶸ク�餓揆 �サ�オ�壱共. �エ嶸ク�餓攪 ��� �懋ー�捩 﨑エ�ケ 巐ィ�シ�� ��作亨��ウシ �呷慣�壱共. ��・﨑� �ス�ー, �エ�ク �エ�ャ﨑俯株 �エ嶸ク�餓乱 嵓シ﨑エ 彧。�俯汢�エ �被紛���, ��作亨��擽 �ー�・�� ��桿�壱共. + �エ 巐ィ�シ�� �、 %d 奓エ�壱共 﨑� �溢畠 �懍�﨑ゥ�壱共.]], "tformat") +t("Dirge Acolyte", "�ャ�ー�� �川攪 �・�。�。", "talent name") +t([[Even now, something compels you to sing. + Dirge of Famine: Increases health regen by %d. + Dirge of Conquest: Gives you part of a turn on critical (10%%) or kill (%d%%). + Dirge of Pestilence: Shields you for %d when an enemy inflicts a detrimental effect on you (5 turn cooldown). + You may only have one Dirge active at a time.]], [[��壱巡, �エ��攤�� �ク�俯・シ ��エ�� �� �菩囈﨑俯株 ��揆 �尖m�壱共. + �ー�シ�� �・�。�。 : �晤ェ��・ �ャ�晧擽 %d �晝ー﨑ゥ�壱共. + �簿ウオ�� �・�。�。 : �俯ェ�ム �� 﨑� 奓エ�� 10%% �シ 巐鷺統﨑俾ウ�, ��揆 �ー�ャ�ィ�エ �� 﨑� 奓エ�� %d%% �シ 巐鷺統﨑ゥ�壱共. + �壱ウ卓攪 �・�。�。 : ��乱�護� ��菩��攤 巐ィ�シ�シ ��圸 �幗揆 ��, %d ���・�エ �エ嶸ク�餓擽 �晧┳�ゥ�壱共 (�ャ�ャ�ゥ ��ー�懋ー� 5 奓エ). + 﨑� �溢乱 﨑俯x�� �・�。�。�� 嶹懍┳嶹被腹 �� �溢慣�壱共.]], "tformat") +t("Dirge Intoner", "�ー��葺�� �川攪 �・�。�。", "talent name") +t([[Your dirges carry the pain within you, which threatens to swallow those who come too close. Anyone who hits you in melee suffers %0.2f mind damage. + You, on the other hand, are steadied by the song. Your dirges increase your resistance to stun and knockback by %d%%. + The damage will increase with your Mindpower and your level.]], [[�・�。�。�エ �、��、�� �エ�、�� �卓牟�シ墲、�� �エ�エ�� ��奝オ�� 寘シ�ィ�ス�壱共. �シ�� �オ�ゥ�� �﨑� ��, %0.2f �菩侠 嵓シ﨑エ�シ �﨑ゥ�壱共. + �俯ェ� �懍��梵�� �・�。�。�� �倆紛 �溢�簿据�エ, �ー�� �エ�ュ�・�シ ��俾クー �エ�ュ�・�� %d%% 巐鷺統﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�シ �懍��梵�� �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Dirge Adept", "���駕葺�� �川攪 �・�。�。", "talent name") +t([[Your dirges echo mournfully through the air. When you end a dirge, you continue to gain its acolyte-level effects for %d turns. You can only benefit from one such lingering dirge at a time. + +Furthermore, you are given focus by the song. Your dirges increase your resistance to confusion and fear by %d%%.]], [[�・�。�。�エ 嵭一ウオ�� �ャ嵓�イ� �肥符�ャ �ゥ�壱共. �・�。�。�� �晤ぞ ��, �ャ�ー�� �川攪 �・�。�。�� 﨑エ�ケ﨑俯株 巐ィ�シ�シ %d 奓エ �呷譜 �� �幗慣�壱共. 﨑� �溢乱 﨑俯x�� �・�。�。�川��� �エ 巐ィ�シ� �シ�エ�ゥ�壱共. + +�緋ー��, �ク�俯。� �ク﨑エ �卓、瀧�・�エ �倣紛�ク, 嶸シ��シ �オ尞ャ �エ�ュ�・�エ %d%% �晝ー﨑ゥ�壱共.]], "tformat") +t("Dirge Nihilist", "嵭壱ャエ�シ�們梵�� �・�。�。", "talent name") +t([[Your dirges deaden you to the outside world, reducing all incoming damage by %d. +The damage reduction will increase with your Spellpower.]], [[�・�。�。�エ �ク��� �懍桿�� �ス﨑俾イ� 﨑們流, �幎株 �ィ�� 嵓シ﨑エ�シ %d �川��懦し�壱共. +嵓シ﨑エ �川��俯株 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/celestial/eclipse.lua" t("Blood Red Moon", "﨑壌ケ� �餓捩 �ャ", "talent name") -t("Increases your spell critical chance by %d%%.", "�シ�ク �俯ェ�ム�ィ�� %d%% �晝ー�懦し�壱共.", "tformat") -t("Totality", "����物", "talent name") +t("Increases your spell critical chance by %d%%.", "�シ�ク �俯ェ�ム 嶹簿・��� %d%% �晝ー�懦し�壱共.", "tformat") +t("Totality", "�懋クー�シ��", "talent name") t([[Increases your light and darkness resistance penetration by %d%% for %d turns, and reduces the cooldown of all Celestial skills by %d. - The resistance penetration will increase with your Cunning.]], [[��/�被搗 �﨑ュ �奝オ�エ %d奓エ�� %d%% �晝ー﨑俾ウ� �ィ�� �懋ウオ �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 %d奓エ �川�﨑ゥ�壱共. + The resistance penetration will increase with your Cunning.]], [[��/�エ�� �﨑ュ �奝オ�エ %d 奓エ �呷譜 %d%% �晝ー﨑俾ウ� �ィ�� �懋ウオ �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 %d 奓エ �川�﨑ゥ�壱共. �戦劈�� �ー�シ �﨑ュ �奝オ�エ �倣剩�ゥ�壱共.]], "tformat", {2,1,3}) t("Corona", "�罷。罹x", "talent name") t([[Each time one of your spells criticals, you project a bolt of light or shadow at up to %d targets within radius %d, doing %0.2f light damage or %0.2f darkness damage per bolt. This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2. The damage scales with your Spellpower. - This spell cannot crit.]], [[�シ�ク �俯ェ�ム� �懍�﨑� �誤ァ壱共 �俾イス %d�ク �エ�� �罹劇 %d��攪 ��乱�� �壱イ� 嶹肥ざ�� �懍ぎ﨑ゥ�壱共. 嶹肥ざ� %0.2f �� 嵓シ﨑エ �尖株 %0.2f �被搗 嵓シ﨑エ�シ �鷺笈�、. + This spell cannot crit.]], [[�シ�ク �俯ェ�ム� �懍�﨑� �誤ァ壱共 �俾イス %d �ク �エ�� �罹劇 %d �エ�� ��乱�� �壱イ� 嶹肥ざ�� �懍ぎ﨑ゥ�壱共. 嶹肥ざ� %0.2f �� 嵓シ﨑エ �尖株 %0.2f �エ�� 嵓シ﨑エ�シ �鷺笈�、. �エ 巐ィ�シ�� �罹徐 �� �滝クー 2 �尖株 �語クー 2�シ �緋オャ﨑俯ゥー, �滝クー �尖株 �語クー� 2 �ク�護攵 �ス�ー �罹徐﨑們ァ �喜慣�壱共. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �倣剩�ゥ�壱共. �エ �シ�ク� �俯ェ�ム� �懍�﨑們ァ �喜慣�壱共.]], "tformat", {2,1,3,4}) t("Darkest Light", "��彧卓攪 ��", "talent name") -t("Shroud foes within radius %d in darkest light, dealing %0.2f light and %0.2f darkness damage per turn and converting %d%% of the damage they deal between light and darkness for %d turns.", "�俾イス %d�ク �エ�� ��揆 %d奓エ�� ��彧卓攪 �幗愍�� �ョ�エ �、奓エ %0.2f �� 嵓シ﨑エ� %0.2f �被搗 嵓シ﨑エ�シ �鷺笈�、. ��彧卓攪 �幗乱 �ョ德� ��擽 �﨑俯株 嵓シ﨑エ�� %d%%�� �幀ウシ �被搗 嵓シ﨑エ�� ��劍�ゥ�壱共.", "tformat", {1,5,2,3,4}) - +t("Shroud foes within radius %d in darkest light, dealing %0.2f light and %0.2f darkness damage per turn and converting %d%% of the damage they deal between light and darkness for %d turns.", "�俾イス %d �ク �エ�� ��揆 %d 奓エ �呷譜 ��彧卓攪 �幗愍�� �ョ�エ �、 奓エ %0.2f �� 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ �鷺笈�、. ��彧卓攪 �幗乱 �ョ德� ��擽 �﨑俯株 嵓シ﨑エ�� %d%% � �幀ウシ �エ�� 嵓シ﨑エ�� ��劍�ゥ�壱共.", "tformat", {1,5,2,3,4}) ------------------------------------------------ -section "game/modules/tome/data/talents/celestial/glyphs.lua" +section "mod-tome/data/talents/celestial/glyphs.lua" t("Glyphs", "�幗攪 �ク��", "talent name") t("glyph of sunlight", "夋懍桝�卓攪 �ク��", "_t") +t("trap", "﨑ィ��", "_t") t("Deals %d light damage and heals the summoner for %d", "%d �� 嵓シ﨑エ�シ �シ�� �醐劍�川攪 �晤ェ��・�� %d 巐誤ウオ�懦し�壱共.", "tformat") t("glyph of moonlight", "�緋エ卓攪 �ク��", "_t") -t("Deals %d darkness damage and saps the foes energy, reducing all damage dealt by %d%% for %d turns.", "%d �被搗 嵓シ﨑エ�シ �シ�� ��揆 �ス嶹肥亨�� %d奓エ�� �シ�� 嵓シ﨑エ�シ %d%% �川��懦し�壱共.", "tformat", {1,3,2}) +t("Deals %d darkness damage and saps the foes energy, reducing all damage dealt by %d%% for %d turns.", "%d �エ�� 嵓シ﨑エ�シ �シ�� ��揆 �ス嶹肥亨�� %d 奓エ �呷譜 �シ�� 嵓シ﨑エ�シ %d%% �川��懦し�壱共.", "tformat", {1,3,2}) t("glyph of twilight", "嶹ゥ嶸シ�� �ク��", "_t") -t("trap", "﨑ィ��", "_t") -t("Explodes knocking the enemy 1 space in a random direction and dealing %d light and %d darkness damage.", "尞ュ�懦葺�ャ �エ�卓怱 �ゥ嵂・�シ�� ��揆 1�ク ��エ�エ�� %d �� 嵓シ﨑エ� %d �被搗 嵓シ﨑エ�シ �鷺笈�、.", "tformat") -t([[When one of your spells goes critical, you bind glyphs in radius 1 centered on a random target in range %d at the cost of 5 positive and 5 negative energy. - Glyphs last for %d turns and cause various effects when an enemy enters their grid. - Glyphs will only spawn on enemies that aren't adjacent to an existing glyph and will prioritize your own position if it is valid. - This can only happen every %d game turns. - Glyph effects will scale with your Spellpower. - - Avalable glyphs are: - #ffd700#Glyph of Sunlight#LAST#: Bind sunlight into a glyph. When triggered it will release a brilliant light, dealing %0.2f light damage and healing you for %d. - #7f7f7f#Glyph of Moonlight#LAST#: Bind moonlight into a glyph. When triggered it will release a fatiguing darkness, dealing %0.2f darkness damage and reducing the foes damage dealt by %d%% for %d turns. - #9D9DC9#Glyph of Twilight#LAST#: Bind twilight into a glyph. When triggered it will release a burst of twilight, dealing %0.2f light and %0.2f darkness damage and knocking the foe back %d tiles. - ]], [[�シ�ク �俯ェ�ム� �懍�﨑俯ゥエ �俾イス %d�ク �エ �エ�卓怱 ���攪 �シ�� 1�ク�� �ク�卓揆 﨑俯x �一ケ�笈�、. �ク�卓揆 �一クー�罷魂�尖株 �滝クー 5� �語クー 5� 﨑�囈﨑ゥ�壱共. - �ク�卓捩 %d奓エ�� ��鷺据�ー ��擽 �ク�卓擽 �一イィ�� �ク�� �ャ�シ�罹ゥエ �、�啄復 巐ィ�シ� �懍�﨑ゥ�壱共. - �ー�エ �ク�卓乱 �ク�啄葺� �喜捩 ��攪 �シ��� �ク�卓擽 �一イィ��ー, �懍��梵�� ��ケ們乱�� ��巐ィ﨑� �・�語ー �� �ー���ゥ�壱共. - �エ 巐ィ�シ�� �、 %d �護桷 奓エ�壱共 �罹徐﨑ゥ�壱共. - �シ�ク�・�� �ー�シ �ク�� 巐ィ�シ� �倣剩�ゥ�壱共. - - �一クク �� �壱株 �ク��: - #ffd700#夋懍桝�卓攪 �ク��#LAST#: 夋懍桝�卓揆 �ク�卓愍�� �一ケ�笈�、. �罹徐 �� �ャ�﨑� �幗揆 �エ�懍牟 %0.2f �� 嵓シ﨑エ�シ �シ�� �懍��梵�� �晤ェ��・�� %d 巐誤ウオ�懦し�壱共. - #7f7f7f#�緋エ卓攪 �ク��#LAST#: �緋エ卓揆 �ク�卓愍�� �一ケ�笈�、. �罹徐 �� �ス嶹肥攪 �エ���� �エ�懍牟 %0.2f �被搗 嵓シ﨑エ�シ �シ�� %d奓エ�� ��擽 �シ�� 嵓シ﨑エ�シ %d%% �川��懦し�壱共. - #9D9DC9#嶹ゥ嶸シ�� �ク��#LAST#: 嶹ゥ嶸シ�� �ク�卓愍�� �一ケ�笈�、. �罹徐 �� 嶹ゥ嶸シ�� �エ�懍牟 %0.2f �� 嵓シ﨑エ� %0.2f �被搗 嵓シ﨑エ�シ �シ�� ��揆 %d�ク ��エ��笈�、. - ]], "tformat") +t("Explodes knocking the enemy 1 space in a random direction and dealing %d light and %d darkness damage.", "尞ュ�懦葺�ャ �エ�卓怱 �ゥ嵂・�シ�� ��揆 1 �ク ��エ�エ�� %d �� 嵓シ﨑エ� %d �エ�� 嵓シ﨑エ�シ �鷺笈�、.", "tformat") t("Glyphs of Fury", "����� �ク��", "talent name") t([[Your glyphs are imbued with celestial fury; they last %d turns longer and when triggered they will deal damage. #ffd700#Glyph of Sunlight#LAST#: Deals %0.2f light damage. #7f7f7f#Glyph of Moonlight#LAST#: Deals %0.2f darkness damage. - #9D9DC9#Glyph of Twilight#LAST#: Deals %0.2f light and %0.2f darkness damage.]], [[�懍��梵�� �ク�卓擽 �懋ウオ�� ����� �シ�ュ�壱共. �ク�卓攪 ��作亨��擽 %d 奓エ �晝ー﨑俾ウ� �罹徐﨑��� �緋ー 嵓シ﨑エ�シ �鷺笈�、. + #9D9DC9#Glyph of Twilight#LAST#: Deals %0.2f light and %0.2f darkness damage.]], [[�懍��梵�� �ク�卓擽 �懋ウオ�� ����� �シ�ュ�壱共. �ク�卓攪 ��作亨��擽 %d 奓エ �晝ー﨑俾ウ� �罹徐﨑� �� �緋ー 嵓シ﨑エ�シ �鷺笈�、. #ffd700#夋懍桝�卓攪 �ク��#LAST#: %0.2f �� 嵓シ﨑エ�シ �鷺笈�、. - #7f7f7f#�緋エ卓攪 �ク��#LAST#: %0.2f �被搗 嵓シ﨑エ�シ �鷺笈�、. - #9D9DC9#嶹ゥ嶸シ�� �ク��#LAST#: %0.2f �� 嵓シ﨑エ� %0.2f �被搗 嵓シ﨑エ�シ �鷺笈�、.]], "tformat") + #7f7f7f#�緋エ卓攪 �ク��#LAST#: %0.2f �エ�� 嵓シ﨑エ�シ �鷺笈�、. + #9D9DC9#嶹ゥ嶸シ�� �ク��#LAST#: %0.2f �� 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ �鷺笈�、.]], "tformat") t("Empowered Glyphs", "�ク�� �晝ー�", "talent name") -t("Up to 3 times per turn when one of your glyphs triggers you feel a surge of celestial power, increasing your darkness and light resistance and affinity by 5%% for %d turns, stacking up to %d times.", "�、 奓エ �罹劇 3��, �ク�卓擽 �罹徐﨑� �誤ァ壱共 �懍��梵�専イ� �懋ウオ�� 德們擽 ��巡﨑ゥ�壱共. �懋ウオ�� 德們捩 %d奓エ�� ��/�被搗 �﨑ュ�シ �懦剩��・シ 5%% �晝ー�懦し�壱共. �懋ウオ�� 德們捩 �罹劇 %d巐� �卓イゥ�ゥ�壱共.", "tformat") +t("Up to 3 times per turn when one of your glyphs triggers you feel a surge of celestial power, increasing your darkness and light resistance and affinity by 5%% for %d turns, stacking up to %d times.", "�、 奓エ �罹劇 3��, �ク�卓擽 �罹徐﨑� �誤ァ壱共 �懍��梵�専イ� �懋ウオ�� 德們擽 ��巡﨑ゥ�壱共. �懋ウオ�� 德們捩 %d 奓エ �呷譜 ��/�エ�� �﨑ュ�シ �懦剩��・シ 5%% �晝ー�懦し�壱共. �懋ウオ�� 德們捩 �罹劇 %d巐� �卓イゥ�ゥ�壱共.", "tformat") t("Destabilize Glyphs", "�ク�� �母エエ", "talent name") t([[Destabilize your glyphs, triggering every glyph in radius 10 with an enemy standing on it. At talent level 2 glyphs triggered this way will leave a residue of themselves on the ground, dealing damage each turn for %d turns. #ffd700#Sunlight#LAST#: %0.2f light damage. #7f7f7f#Moonlight#LAST#: %0.2f darkness damage. - #9D9DC9#Twilight#LAST#: %0.2f light and %0.2f darkness damage]], [[�ク�卓揆 �母エエ�懍シ� �俾イス 10�ク �エ�� ��擽 �溲ウ��壱株 �ク�卓揆 �罹徐�懦し�壱共. - �ー�� �壱イィ 2�� ��峡﨑俯ゥエ �ク�� �母エエ�シ 奝オ﨑エ �罹徐﨑� �ク�卓擽 �被紛�シ �ィ�ィ %d奓エ�� 嵓シ﨑エ�シ �鷺笈�、. + #9D9DC9#Twilight#LAST#: %0.2f light and %0.2f darkness damage]], [[�ク�卓揆 �母エエ�懍シ� �俾イス 10�ク �エ�� ��擽 �溲ウ� �壱株 �ク�卓揆 �罹徐�懦し�壱共. + �ー�� �壱イィ 2�� ��峡﨑俯ゥエ �ク�� �母エエ�シ 奝オ﨑エ �罹徐﨑� �ク�卓擽 �被紛�シ �ィ�ィ %d 奓エ �呷譜 嵓シ﨑エ�シ �鷺笈�、. #ffd700#夋懍桝��#LAST#: %0.2f �� 嵓シ﨑エ. - #7f7f7f#�緋エ�#LAST#: %0.2f �被搗 嵓シ﨑エ. - #9D9DC9#嶹ゥ嶸シ#LAST#: %0.2f �� 嵓シ﨑エ� %0.2f �被搗 嵓シ﨑エ.]], "tformat") + #7f7f7f#�緋エ�#LAST#: %0.2f �エ�� 嵓シ﨑エ. + #9D9DC9#嶹ゥ嶸シ#LAST#: %0.2f �� 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ.]], "tformat") +t([[When one of your spells goes critical, you bind glyphs in radius 1 centered on a random target in range %d at the cost of 5 positive and 5 negative energy. + Glyphs last for %d turns and cause various effects when an enemy enters their grid. + Glyphs will only spawn on enemies that aren't adjacent to an existing glyph. + This can only happen every %d game turns. + Glyph effects will scale with your Spellpower. + Available glyphs are: + #ffd700#Glyph of Sunlight#LAST#: Bind sunlight into a glyph. When triggered it will release a brilliant light, dealing %0.2f light damage and healing you for %d. + #7f7f7f#Glyph of Moonlight#LAST#: Bind moonlight into a glyph. When triggered it will release a fatiguing darkness, dealing %0.2f darkness damage and reducing the foes damage dealt by %d%% for %d turns. + #9D9DC9#Glyph of Twilight#LAST#: Bind twilight into a glyph. When triggered it will release a burst of twilight, dealing %0.2f light and %0.2f darkness damage and knocking the foe back %d tiles. + ]], [[�シ�ク �俯ェ�ム�シ �﨑� ��, �俾イス %d �ク �エ�� �エ�卓怱﨑� ���揆 �ー��シ�� �俾イス 1 �ク�� �ク�卓揆 �一ケ�笈�、. �エ 巐ィ�シ�� �滝クー� �語クー�シ 5 �ゥ �誤ェィ﨑ゥ�壱共. + �ク�卓捩 %d 奓エ �呷譜 ��鷺据�ー, ��擽 �ク�卓乱 �エ�� ��桿﨑俯ゥエ �、�啄復 巐ィ�シ�シ �懦恫﨑ゥ�壱共. + �ク�卓捩 �ー�エ�� �ク�卓乱 �ク�啄葺� �喜捩 ��攪 ��ケ們乱 �一イィ�瀧笈�、. + �エ 巐ィ�シ�� �、 %d �、�� 奓エ�壱共 �シ�エ�ゥ�壱共. + �ク�卓攪 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + + �一クク �� �壱株 �ク�� : + #ffd700#夋懍桝�卓攪 �ク��#LAST#: 夋懍桝�卓揆 �ク�卓愍�� �一ケ�笈�、. �罹徐 �� �ャ�﨑� �幗揆 �エ�懍牟 %0.2f �� 嵓シ﨑エ�シ �シ�� �懍��梵�� �晤ェ��・�� %d 巐誤ウオ�懦し�壱共. + #7f7f7f#�緋エ卓攪 �ク��#LAST#: �緋エ卓揆 �ク�卓愍�� �一ケ�笈�、. �罹徐 �� �ス嶹肥攪 �エ���� �エ�懍牟 %0.2f �エ�� 嵓シ﨑エ�シ �シ�� ��擽 �シ�� 嵓シ﨑エ�シ %d%% �川��懦し�壱共. �ス嶹� 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共 + #9D9DC9#嶹ゥ嶸シ�� �ク��#LAST#: 嶹ゥ嶸シ�� �ク�卓愍�� �一ケ�笈�、. �罹徐 �� 嶹ゥ嶸シ�� �エ�懍牟 %0.2f �� 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ �シ�� ��揆 %d �ク ��エ��笈�、. + ]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/celestial/guardian.lua" +section "mod-tome/data/talents/celestial/guardian.lua" t("Shield of Light", "�幗攪 �ゥ甯ィ", "talent name") t([[Infuse your shield with light, healing you for %0.2f each time you take damage at the expense of up to 2 positive energy. @@ -5116,7 +21195,7 @@ t([[Infuse your shield with light, healing you for %0.2f each time you take dama Additionally, once per turn successful melee attacks will trigger a bonus attack with your shield dealing %d%% light damage. The healing done will increase with your Spellpower.]], [[�ゥ甯ィ�� �幗攪 德們揆 �シ��葺�ャ 嵓シ﨑エ�シ �幗揆�誤ァ壱共 �滝クー 2�シ �誤ェィ﨑們流 �晤ェ��・�� %0.2f 巐誤ウオ﨑ゥ�壱共. �誤ェィ﨑� �滝クー� ��共�エ �エ 巐ィ�シ�� �罹徐﨑們ァ �喜慣�壱共. - �緋ー�� �、 奓エ�ケ 1�� �シ�� �オ�ゥ�� �ゥ甯ィ�� �緋ー �オ�ゥ﨑們流 %d%% �� �エ�ー 嵓シ﨑エ�シ �鷺笈�、. + �緋ー�� �、 奓エ�ケ 1�� �シ�� �オ�ゥ �� �ゥ甯ィ�� �緋ー �オ�ゥ﨑們流 %d%% �� �エ�ー 嵓シ﨑エ�シ �鷺笈�、. �シ�ク�・�� �ー�シ 巐誤ウオ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") t("Brandish", "弴俯草�エ�ー", "talent name") t("You cannot use Brandish without a shield!", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �ゥ甯ィ�シ �ゥ�ゥ﨑エ�シ 﨑ゥ�壱共.", "logPlayer") @@ -5139,16 +21218,15 @@ t([[You demonstrate your dedication to the light with a measured attack striking �エ�ー �オ�ゥ�エ ��、啄葺�エ �エ�卓怱 �ー�� %d�懍攪 �ャ�ャ�ゥ ��ー�懋ー�擽 1 �川�﨑ゥ�壱共. �ゥ甯ィ �オ�ゥ�エ ��、啄葺�エ ��菩�� 巐ィ�シ�シ �罹劇 %d�� �倣剩﨑ゥ�壱共.]], "tformat") - ------------------------------------------------ -section "game/modules/tome/data/talents/celestial/hymns.lua" +section "mod-tome/data/talents/celestial/hymns.lua" t("Hymn of Shadows", "�ク�シ�川攪 �ャ�", "talent name") t([[Chant the glory of the Moons, gaining the agility of shadows. This increases your movement speed by %d%% and your spell speed by %d%%. You may only have one Hymn active at once. The effects will increase with your Spellpower.]], [[�ャ�� ��エ卓揆 �ク�倆葺�ャ �ク�シ�川攪 �ー�シ﨑ィ�� �サ�オ�壱共. - �エ�呷���ー %d%% �晝ー﨑俾ウ� �懍�����ー %d%% �晝ー﨑ゥ�壱共. + �エ�呷���ー %d%% �晝ー﨑俾ウ� �懍�� �鷺巡� %d%% �晝ー﨑ゥ�壱共. 﨑� �溢乱 﨑俯x�� �ャ��� 嶹懍┳嶹被腹 �� �溢慣�壱共. �シ�ク�・�� �ー�シ 巐ィ�シ� �晝ー﨑ゥ�壱共.]], "tformat") t("Hymn of Detection", "��血�� �ャ�", "talent name") @@ -5156,26 +21234,27 @@ t([[Chant the glory of the Moons, granting you stealth detection (+%d power), an You may also attack creatures you cannot see without penalty and your critical hits do %d%% more damage. You may only have one Hymn active at once. The stealth and invisibility detection will increase with your Spellpower.]], [[�ャ�� ��エ卓揆 �ク�倆葺�ャ ��� �川ァ� %d �晝ー﨑俾ウ� 妤ャ�� �川ァ� %d �晝ー﨑ゥ�壱共. - �エ�エ� �危株 ��揆 �オ�ゥ﨑��� 甯ィ�戦恐� �ャ�シ��� �俯ェ�ム 嵓シ﨑エ�餓擽 %d%% �晝ー﨑ゥ�壱共. + �エ�エ� �危株 ��揆 �オ�ゥ﨑� �� 甯ィ�戦恐� �ャ�シ��� �俯ェ�ム 嵓シ﨑エ�餓擽 %d%% �晝ー﨑ゥ�壱共. 﨑� �溢乱 﨑俯x�� �ャ��� 嶹懍┳嶹被腹 �� �溢慣�壱共. �シ�ク�・�� �ー�シ ��� �川ァ� 妤ャ�� �川ァ� �晝ー﨑ゥ�壱共.]], "tformat") t("Hymn of Perseverance", "�們ァ�� �ャ�", "talent name") t([[Chant the glory of the Moons, granting you %d%% stun, blindness and confusion resistance. - You may only have one Hymn active at once.]], [[�ャ�� ��エ卓揆 �ク�倆葺�ャ �ー��/嶸シ�/�、�� �﨑ュ�エ %d%% �晝ー﨑ゥ�壱共. + You may only have one Hymn active at once.]], [[�ャ�� ��エ卓揆 �ク�倆葺�ャ �ー��/嶸シ�/�、�� �エ�ュ�・�エ %d%% �晝ー﨑ゥ�壱共. 﨑� �溢乱 﨑俯x�� �ャ��� 嶹懍┳嶹被腹 �� �溢慣�壱共.]], "tformat") t("Hymn of Moonlight", "�緋エ卓攪 �ャ�", "talent name") t("#DARK_GREY#A shroud of shadow dances around %s!", "#DARK_GREY#%s �シ��攪 �ク�シ�専ー �、�緋クー �懍梠﨑ゥ�壱共!", "logSeen") -t("%s's %s", "%s �� %s", "tformat") +t("%s's %s", "%s�� %s", "tformat") t("#DARK_GREY#The shroud of shadows around %s disappears.", "#DARK_GREY#%s �シ��攪 �ク�シ�専ー �ャ�シ�瀧笈�、.", "logSeen") t([[Chant the glory of the Moons, conjuring a shroud of dancing shadows that follows you as long as this spell is active. Each turn, a shadowy beam will hit up to %d of your foes within radius 5 for 1 to %0.2f damage. This powerful spell will drain %0.1f negative energy for each beam; no beam will fire if your negative energy is too low. You may only have one Hymn active at once. The damage will increase with your Spellpower.]], [[�ャ�� ��エ卓揆 �ク�倆葺�ャ �ャ�� 嶹懍┳嶹罷頗 �呷譜 �ケ���� �ー�エ�� �、�罷株 �ク�シ�尖・シ �晧┳﨑ゥ�壱共. - �、 奓エ, �ク�シ�� �卓│�エ �俾イス 5 �エ�� �罹劇 %d ��攪 ��揆 �オ�ゥ﨑們流 1�川� %0.2f �被搗 嵓シ﨑エ�シ �鷺笈�、. + �、 奓エ, �ク�シ�� �卓│�エ �俾イス 5 �エ�� �罹劇 %d ��攪 ��揆 �オ�ゥ﨑們流 1�川� %0.2f �エ�� 嵓シ﨑エ�シ �鷺笈�、. �ク�シ�� �卓│�� �懍ぎ﨑俯株�ー %0.1f �語クー�シ �緋オャ﨑俯ゥー �語クー� ��ア﨑� �ス�ー �ク�シ�� �卓│� �懍ぎ�們ァ �喜慣�壱共. 﨑� �溢乱 﨑俯x�� �ャ��� 嶹懍┳嶹被腹 �� �溢慣�壱共. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") +t("Hymn Acolyte", "�ャ�ー�� �川攪 �ャ�", "talent name") t([[You have learned to sing the praises of the Moons, in the form of three defensive Hymns: Hymn of Shadows: Increases your movement speed by %d%% and your spell casting speed by %d%%. @@ -5186,36 +21265,38 @@ Hymn of Perseverance: Increases your resistance to stun, confusion and blinding You may only have one Hymn active at a time.]], [[�ャ�� �ャ�ク﨑俯株 3�� �ゥ�エ�� �ア嵂・�� �ャ��シ �ー��笈�、. -�ク�シ�川攪 �ャ�: �エ�呷���ー %d%% �晝ー﨑俾ウ� �懍�����ー %d%% �晝ー﨑ゥ�壱共. +�ク�シ�川攪 �ャ�: �エ�呷���ー %d%% �晝ー﨑俾ウ� �懍�� �鷺巡� %d%% �晝ー﨑ゥ�壱共. ��血�� �ャ�: ��� �川ァ� %d 妤ャ�� �川ァ� %d �晝ー﨑俾ウ� �俯ェ�ム 嵓シ﨑エ�餓擽 %d%% �晝ー﨑ゥ�壱共. -�們ァ�� �ャ�: �ー��/嶸シ�/�、�� �﨑ュ�エ %d%% �晝ー﨑ゥ�壱共. +�們ァ�� �ャ�: �ー��/嶸シ�/�、�� �エ�ュ�・�エ %d%% �晝ー﨑ゥ�壱共. 﨑� �溢乱 﨑俯x�� �ャ��� 嶹懍┳嶹被腹 �� �溢慣�壱共.]], "tformat") +t("Hymn Incantor", "�ー��葺�� �川攪 �ャ�", "talent name") t([[Your Hymns now focus darkness near you, which increases your darkness damage by %d%% and does %0.2f darkness damage to anyone who hits you in melee. - These values scale with your Spellpower.]], [[�ャ�� �シ��� �エ���� �卓、卓亨墲オ�壱共. �被搗 嵓シ﨑エ� %d%% �晝ー﨑俾ウ� �シ�� �オ�ゥ﨑俯株 ��乱�� %0.2f �被搗 嵓シ﨑エ�シ �鷺笈�、. + These values scale with your Spellpower.]], [[�ャ�� �シ��� �エ���� �卓、卓亨墲オ�壱共. �エ�� 嵓シ﨑エ� %d%% �晝ー﨑俾ウ� �シ�� �オ�ゥ﨑俯株 ��乱�� %0.2f �エ�� 嵓シ﨑エ�シ �鷺笈�、. �シ�ク�・�� �ー�シ 巐ィ�シ� �晝ー﨑ゥ�壱共.]], "tformat") +t("Hymn Adept", "���駕葺�� �川攪 �ャ�", "talent name") t([[Your skill in Hymns now improves your sight in darkness, increasing your infravision radius by %d. Also, when you end a Hymn, you will gain a buff of a type based on which Hymn you ended. Hymn of Shadows increases your movement speed by %d%% for one turn. Hymn of Detection makes you invisible (power %d) for %d turns. - Hymn of Perseverance grants a damage shield (power %d) for %d turns.]], [[�ケ���� �呱�ィ�� �ア�� �エ���� �ー�ォ�エ�エ�� �懍幣�シ �懋ウオ﨑們流 infravision �俾イス�エ %d �晝ー﨑ゥ�壱共. + Hymn of Perseverance grants a damage shield (power %d) for %d turns.]], [[�ケ���� �呱�ィ�� �ア�� �エ���� �ー�ォ�エ�エ�� �懍幣�シ �懋ウオ﨑們流 ��匣�� �懍幣 �俾イス�エ %d �晝ー﨑ゥ�壱共. �緋ー�� �ャ�� �晤あ�誤ァ壱共 �緋ー 巐ィ�シ�シ �サ�オ�壱共. - �ク�シ�川攪 �ャ��� �エ�呷���・シ 1奓エ�� %d%% �晝ー�懦し�壱共. - ��血�� �ャ��� %d 奓エ�� 妤ャ��(���・ %d) ����� �護桿﨑ゥ�壱共. - �們ァ�� �ャ��� %d 奓エ�� 嵓シ﨑エ 彧。�� �エ嶸ク��(���・ %d)�� �晧┳﨑ゥ�壱共.]], "tformat", {1,2,4,3,6,5}) + �ク�シ�川攪 �ャ��� �エ�呷���・シ 1奓エ �呷譜 %d%% �晝ー�懦し�壱共. + ��血�� �ャ��� %d 奓エ �呷譜 妤ャ��(���・ %d) ����� �護桿﨑ゥ�壱共. + �們ァ�� �ャ��� %d 奓エ �呷譜 嵓シ﨑エ 彧。�� �エ嶸ク��(���・ %d)�� �晧┳﨑ゥ�壱共.]], "tformat", {1,2,4,3,6,5}) +t("Hymn Nocturnalist", "�ャ�ク﨑俯株 �川攪 �ャ�", "talent name") t([[Your passion for singing the praises of the Moons reaches its zenith. Your Hymns now fire shadowy beams that will hit up to %d of your foes within radius 5 for 1 to %0.2f damage, with a 20%% chance of blinding. This powerful effect will drain %0.1f negative energy each time it fires at at least 1 target; no beam will fire if your negative energy is too low. These values scale with your Spellpower.]], [[�ャ�� �ャ�ク﨑俯株 �ケ���� �エ�菩捩 �溢�菩乱 �エ�エ��オ�壱共. - �ャ�� �ク�シ�� �卓│�� �懍ぎ﨑エ �俾イス 5 �エ�� �罹劇 %d ��攪 ��揆 �オ�ゥ﨑們流 1�川� %0.2f �被搗 嵓シ﨑エ�シ �シ�� 20%% 嶹簿・��� �、��亨墲オ�壱共. + �ャ�� �ク�シ�� �卓│�� �懍ぎ﨑エ �俾イス 5 �エ�� �罹劇 %d ��攪 ��揆 �オ�ゥ﨑們流 1�川� %0.2f �エ�� 嵓シ﨑エ�シ �シ�� 20%% 嶹簿・��� �、��亨墲オ�壱共. �ク�シ�� �卓│�� �懍ぎ﨑俯株�ー %0.1f �語クー�シ �緋オャ﨑俯ゥー �語クー� ��ア﨑� �ス�ー �ク�シ�� �卓│� �懍ぎ�們ァ �喜慣�壱共. �シ�ク�・�� �ー�シ 巐ィ�シ� �晝ー﨑ゥ�壱共.]], "tformat") - ------------------------------------------------ -section "game/modules/tome/data/talents/celestial/light.lua" +section "mod-tome/data/talents/celestial/light.lua" t("Healing Light", "巐誤ウオ�� ��", "talent name") t([[An invigorating ray of Sunlight shines upon you, healing your body for %d life. @@ -5226,113 +21307,112 @@ t([[A magical zone of Sunlight appears around you, healing and shielding all wit Existing damage shields will be added to instead of overwritten and have their duration set to 2 if it isn't higher. If the same shield is refreshed 20 times it will become unstable and explode, removing it. It also lights up the affected area. - The amount healed will increase with the Magic stat]], [[�俾イス %d�ク�� 嵂�ケ幗擽 �エ�ャ�尖株 ��ュ�シ�� �誤働�壱共. ��ュ �エ�� �ィ�� ���捩 �、 奓エ �們悛 巐ィ�ィ�エ %d%% �晝ー﨑俯ゥー, �晤ェ��・�� %0.2f 巐誤ウオ﨑俾ウ�, 巐誤ウオ�賀ウシ �呷捩 �們ケ們攪 嵓シ﨑エ 彧。�� �エ嶸ク�餓揆 �サ�オ�壱共. ��溜� %d 奓エ�� ����ゥ�壱共. - �エ 巐ィ�シ�� �サ�� 嵓シ﨑エ 彧。�� �エ嶸ク�餓捩 �ー�エ�� 嵓シ﨑エ 彧。�� �エ嶸ク�餓揆 �ョ�エ�ー� �伎ウ� �倣剩﨑俯ゥー, ��作亨��擽 2奓エ �ク�護擽�シ�エ 2奓エ�シ�� �誤働�壱共. + The amount healed will increase with the Magic stat]], [[�俾イス %d �ク�� 嵂�ケ幗擽 �エ�ャ�尖株 ��ュ�シ�� �誤働�壱共. ��ュ �エ�� �ィ�� ���捩 �、 奓エ �們悛 巐ィ�ィ�エ %d%% �晝ー﨑俯ゥー, �晤ェ��・�� %0.2f 巐誤ウオ﨑俾ウ�, 巐誤ウオ�賀ウシ �呷捩 �們ケ們攪 嵓シ﨑エ 彧。�� �エ嶸ク�餓揆 �サ�オ�壱共. ��溜� %d 奓エ �呷譜 ����ゥ�壱共. + �エ 巐ィ�シ�� �サ�� 嵓シ﨑エ 彧。�� �エ嶸ク�餓捩 �ー�エ�� 嵓シ﨑エ 彧。�� �エ嶸ク�餓揆 �ョ�エ�ー� �伎ウ� �倣剩﨑俯ゥー, ��作亨��擽 2 奓エ �ク�護擽�シ�エ 2 奓エ�シ�� �誤働�壱共. �エ 巐ィ�シ�� 嵓シ﨑エ 彧。�� �エ嶸ク�餓擽 20巐� �倣剩�俯ゥエ �エ嶸ク�餓擽 �溢譜�倣紛�ク 甯語エエ�ゥ�壱共. �緋ー�� ��溜 �エ�� �エ���� �ー��ュ�壱共. - �壱イ� �・�・�們乱 �ー�シ 巐誤ウオ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") + �壱イ� �・�・�們乱 �ー�シ 巐誤ウオ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat", {1,3,2,4}) t("Barrier", "�ゥ�ス", "talent name") -t([[A protective shield forms around you that lasts for up to 10 turns and negates %d damage. - The total damage the barrier can absorb will increase with your Spellpower and can crit.]], [[10奓エ�� ����俯株 �倆从�� �ゥ�ス�� �晧┳﨑們流 �罹劇 %d 嵓シ﨑エ�シ 彧。�倆鮒�壱共. - �シ�ク�・�� �ー�シ �ゥ�ス�� 嵓シ﨑エ 彧。�俯汢�エ �晝ー﨑俾ウ� �俯ェ�ム� �懍�﨑� �� �溢慣�壱共.]], "tformat") +t([[A protective shield forms around you that lasts for up to %d turns and negates %d damage. + The total damage the barrier can absorb will increase with your Spellpower and can crit.]], [[�罹劇 %d 奓エ �呷譜 ����俯株 �倆从�� �ゥ�ス�� �晧┳﨑們流 �罹劇 %d 嵓シ﨑エ�シ 彧。�倆鮒�壱共. + �ゥ�ス�� �エ�ャ��株 �シ�ク�・�� ��。﨑們流 �晝ー﨑俯ゥー, �エ 巐ィ�シ�尖株 �俯ェ�ム� �懍�﨑� �� �溢慣�壱共.]], "tformat") t("Providence", "�ュ�ャ", "talent name") -t("Places you under the protection of a ray of sunlight. For %d turns, the light removes a single negative effect from you every turn.", "嵂�ケ幗攪 �嶸ク ��椈�� �尖ヲャ�。�オ�壱共. �嶸ク�� %d奓エ�� ����俯ゥー, �、 奓エ ��菩�� 巐ィ�シ�シ 﨑俯x �倣剩﨑ゥ�壱共.", "tformat") - +t("Places you under the protection of a ray of sunlight. For %d turns, the light removes a single negative effect from you every turn.", "嵂�ケ幗攪 �嶸ク ��椈�� �尖ヲャ�。�オ�壱共. �嶸ク�� %d 奓エ �呷譜 ����俯ゥー, �、 奓エ ��菩�� 巐ィ�シ�シ 﨑俯x �倣剩﨑ゥ�壱共.", "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/celestial/other.lua" +section "mod-tome/data/talents/celestial/other.lua" t("Glyph of Explosion", "尞ュ�懍攪 �ク��", "talent name") t("You somehow fail to set the corrosive seed.", "��晧┳ �ィ�霊揆 �畷株�ー �、甯ィ嵂溢慣�壱共.", "logPlayer") t("glyph of explosion", "尞ュ�懍攪 �ク��", "_t") +t("trap", "﨑ィ��", "_t") t("Explodes (radius 1) for %d light damage.", "尞ュ��(�俾イス 1)﨑們流 %d �� 嵓シ﨑エ�シ �鷺笈�、.", "tformat") t("test glyph", "奛護侃孖ク �ク��", "tformat") t("Glyph of Paralysis", "�壱ケ�攪 �ク��", "talent name") t("glyph of paralysis", "�壱ケ�攪 �ク��", "_t") -t("Dazes for %d turns.", "%d奓エ�� 嶸シ�溢亨墲オ�壱共.", "tformat") +t("Dazes for %d turns.", "%d 奓エ �呷譜 嶸シ�溢亨墲オ�壱共.", "tformat") t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be dazed for %d turns. - The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.]], [[�罷凶�� �ク�卓揆 �一クー�� �幗揆 �溢牟�」�オ�壱共. �ク�� ��乱 �ャ�シ�� ��捩 %d奓エ�� 嶸シ�逸鮒�壱共. - �ク�卓捩 �ィ�ィ�� 﨑ィ��(夋川ァ �懍擽�� %d, 﨑エ�エ �懍擽�� %d)�エ�ー %d奓エ�� ����ゥ�壱共. �壱イ� �・�・�們乱 �ー�シ 﨑ィ�菩攪 夋川ァ / 﨑エ�エ �懍擽��ー �晝ー﨑ゥ�壱共.]], "tformat") + The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.]], [[�罷凶�� �ク�卓揆 �一クー�� �幗揆 �溢牟�」�オ�壱共. �ク�� ��乱 �ャ�シ�� ��捩 %d 奓エ �呷譜 嶸シ�逸鮒�壱共. + �ク�卓捩 �ィ�ィ�� 﨑ィ��(夋川ァ �懍擽�� %d, 﨑エ�エ �懍擽�� %d)�エ�ー %d 奓エ �呷譜 ����ゥ�壱共. �壱イ� �・�・�們乱 �ー�シ 﨑ィ�菩攪 夋川ァ / 﨑エ�エ �懍擽��ー �晝ー﨑ゥ�壱共.]], "tformat") t("Glyph of Repulsion", "�俯ー懍攪 �ク��", "talent name") t("glyph of repulsion", "�俯ー懍攪 �ク��", "_t") t("Deals %d physical damage, knocking the target back.", "%d �シ�ャ 嵓シ﨑エ�シ �シ�� ���揆 ��エ��笈�、.", "tformat") t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be hit by a blast that does %0.2f physical damage and knocks them back. The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns. The damage will increase with your Spellpower.]], [[�罷凶�� �ク�卓揆 �一クー�� �幗揆 �溢牟�」�オ�壱共. �ク�� ��乱 �ャ�シ�� ��捩 尞ュ�懍乱 弴俯ァ尖�、 %0.2f �シ�ャ 嵓シ﨑エ�シ ��ウ� �、�� ��、�ゥ�壱共. - �ク�卓捩 �ィ�ィ�� 﨑ィ��(夋川ァ �懍擽�� %d, 﨑エ�エ �懍擽�� %d)�エ�ー %d奓エ�� ����ゥ�壱共. �壱イ� �・�・�們乱 �ー�シ 﨑ィ�菩攪 夋川ァ / 﨑エ�エ �懍擽��ー �晝ー﨑ゥ�壱共. + �ク�卓捩 �ィ�ィ�� 﨑ィ��(夋川ァ �懍擽�� %d, 﨑エ�エ �懍擽�� %d)�エ�ー %d 奓エ �呷譜 ����ゥ�壱共. �壱イ� �・�・�們乱 �ー�シ 﨑ィ�菩攪 夋川ァ / 﨑エ�エ �懍擽��ー �晝ー﨑ゥ�壱共. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") t("Glyph of Fatigue", "嵓シ�懍攪 �ク��", "talent name") t("glyph of fatigue", "嵓シ�懍攪 �ク��", "_t") -t("trap", "﨑ィ��", "_t") -t("Slows (%d%%) for 5 turns.", "5奓エ�� ��イエ�鷺巡�シ %d%% �川��懦し�壱共.", "tformat") +t("Slows (%d%%) for 5 turns.", "5 奓エ �呷譜 ��イエ�鷺巡�シ %d%% �川��懦し�壱共.", "tformat") t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be slowed by %d%% for 5 turns. - The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.]], [[�罷凶�� �ク�卓揆 �一クー�� �幗揆 �溢牟�」�オ�壱共. �ク�� ��乱 �ャ�シ�� ��捩 5奓エ�� ��イエ �鷺巡� %d%% �川�﨑ゥ�壱共. - �ク�卓捩 �ィ�ィ�� 﨑ィ��(夋川ァ �懍擽�� %d, 﨑エ�エ �懍擽�� %d)�エ�ー %d奓エ�� ����ゥ�壱共. �壱イ� �・�・�們乱 �ー�シ 﨑ィ�菩攪 夋川ァ / 﨑エ�エ �懍擽��ー �晝ー﨑ゥ�壱共.]], "tformat") - + The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.]], [[�罷凶�� �ク�卓揆 �一クー�� �幗揆 �溢牟�」�オ�壱共. �ク�� ��乱 �ャ�シ�� ��捩 5 奓エ �呷譜 ��イエ �鷺巡� %d%% �川�﨑ゥ�壱共. + �ク�卓捩 �ィ�ィ�� 﨑ィ��(夋川ァ �懍擽�� %d, 﨑エ�エ �懍擽�� %d)�エ�ー %d 奓エ �呷譜 ����ゥ�壱共. �壱イ� �・�・�們乱 �ー�シ 﨑ィ�菩攪 夋川ァ / 﨑エ�エ �懍擽��ー �晝ー﨑ゥ�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/celestial/radiance.lua" +section "mod-tome/data/talents/celestial/radiance.lua" t("Radiance", "�啄恫", "talent name") t([[You are so infused with sunlight that your body glows permanently in radius %d, even in dark places. - Your vision adapts to this glow, giving you %d%% blindness resistance. + Your vision and body adapt to this glow, giving you %d%% blindness resistance, %d%% light resistance, and %d%% light affinity. The light radius overrides your normal light if it is bigger (it does not stack). - ]], [[���エ�� 夋懍桝�卓揆 �ケ��。� �シ��紛 ��オャ��愍�� �懋エ卓亨�� �俾イス %d �シ �エ���作乱�罹巡 �晨棘�壱共. - �懍幣� 弴俾エ卓乱 ��搗﨑エ �、�� �﨑ュ�エ %d%% �晝ー﨑ゥ�壱共. - �卓寳 �俾イス�エ �啄恫�� �俾イス�エ�、 �瀧共�エ �啄恫� �卓寳 �俾イス�� �ョ�エ��笈�、(�卓イゥ �一ー). + ]], [[���エ�� �シ��頗 夋懍桝�� 德們愍��, �、�ケ �エ�川垓 �ウ�シ ��シ�� ��オャ��愍�� �俾イス %d �ク�� �幗揆 �エ�懍慣�壱共. + �懍��梵�� �懍幣�シ �。�エ�� �エ 弴俾エ卓乱 ��搗�們牟, �、�� �エ�ュ�・�� %d%%, �� �作┳ �エ�ア�� %d%%, �� �作┳ �懦剩�シ %d%% �サ�オ�壱共. + �エ �ー���� �サ�� �卓寳 �肥怱� �ー��ウエ�、 增エ �ス�ー, �ー��攪 �卓寳 �肥怱 ��� �エ �ー���� �卓寳 �肥怱�シ ��圸﨑ゥ�壱共. (�ー�シ�� �卓寳� �卓イゥ�們ァ �喜慣�壱共). ]], "tformat") -t("Illumination", "�懋エ�", "talent name") -t([[The light of your Radiance allows you to see that which would normally be unseen. - All enemies in your Radiance aura have their invisibility and stealth power reduced by %d. - In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by %d and all evasion bonuses from being unseen are negated. - The effects increase with your Spellpower.]], [[�幗攪 �啄恫� �シ�們��愍�� �エ�エ� �危株 ��揆 �シ�� �一イ� 﨑エ�鷺笈�、. - �啄恫�� �俾イス �溢乱 �壱株 ��捩 妤ャ��ウシ ����� ���・�エ %d �川�﨑ゥ�壱共. - �緋ー�� �懋エ卓攪 ��箕�� �幎株 �ィ�� ��揆 �オ�ゥ﨑俾クー �ャ�護�ク 巐醐半��ー %d �川�﨑俾ウ� �エ�エ� �危株��愍�� �サ�� �ィ�� 巐醐半 �エ�溢侃�シ ��慣�壱共. - �シ�ク�・�� �ー�シ 巐ィ�シ� �晝ー﨑ゥ�壱共.]], "tformat") -t("Searing Sight", "夋�、�エ�� �懍幣", "talent name") -t([[Your Radiance is so powerful it burns all foes caught in it, doing %0.1f light damage to all non-dazed foes caught inside. - Each enemy effected has a %d%% chance of being dazed for 5 turns. - The damage increases with your Spellpower.]], [[�ケ��。� �簿�・﨑エ�� �啄恫� �俾イス �エ�� 嶸シ�� ���� ��旧 �ィ�� ��揆 �逸��� %0.1f �� 嵓シ﨑エ�シ �鷺笈�、. - 嵓シ﨑エ�シ �幎株 �ィ�� ��揆 %d%% 嶹簿・��� 5奓エ�� 嶸シ�溢亨墲オ�壱共. - �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") +t("Judgement", "�ャ甯�", "talent name") t("Judgement", "�ャ甯�", "_t") -t("Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects dealing %d light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing %d light damage in radius 1 and healing you for 50%% of the damage dealt.", "�啄恫�� �俾イス �エ�� �ィ�� ��乱�� �懋エ啄葺�� �ャ�エ�シ �懍ぎ﨑ゥ�壱共. �� �ャ�エ�� ���揆 �懍イ懦梭 �肥��葺�ャ �ス�懍メ�� �ィ�� ��乱�� %d �� 嵓シ﨑エ�シ �鷺笈�、. �ャ�エ� ���乱�� ��、啄葺�エ 尞ュ�懦葺�ャ �俾イス 1 �エ�� �ィ�� ��乱�� %d �� 嵓シ﨑エ�シ �シ�� �懍��梵�� �晤ェ��・�� �﨑� 嵓シ﨑エ�� 50%%�醐⊂ 巐誤ウオ�懦し�壱共.", "tformat") - +t([[Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects, dealing %d light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing %d light damage in radius 1 and healing you for 50%% of the damage dealt. + All targets struck by your Judgement will be blighted by light, reducing saves by %d, reducing critical power by %d%%, and causing light damage received to splash in radius 2 for %d%% damage against all hostile targets for 4 turns.]], [[�啄恫�� �肥怱 �溢攪 �ィ�� ��乱�� �壱カ�� �幗攪 �ャ�エ�シ �懍ぎ﨑ゥ�壱共. �ィ�� �ャ�エ�� ���乱�� �ソ�� �語ケ護ァ �尖ヲャ�� ���揆 �緋イゥ﨑ゥ�壱共. �ャ�エ�� �ソ� ��捩 %d �� 嵓シ﨑エ�シ �幀ウ�, ���乱�� �� �ャ�エ� �ソ�� �ス�ー, �俾イス 1 �ク�� 尞ュ�懍擽 �シ�エ�� %d �� 嵓シ﨑エ�シ ��梭��, 嵓シ﨑エ�餓攪 50%% �醐⊂ �懍��梵�� �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + �ャ甯川乱 ��箕�� �幗捩 �ィ�� ��捩 �幗乱 �倆紛 嶹ゥ尞戦剩 �們牟, �ィ�� �エ�ア�エ %d �川�﨑俾ウ�, �俯ェ�ム 嵓シ﨑エ�餓擽 %d%% �川�﨑ゥ�壱共. �戦復 ���捩 4 奓エ �呷譜 �幗��ア 嵓シ﨑エ�シ ��イ誤据�エ, ���揆 �ー��シ��, 﨑エ�ケ 嵓シ﨑エ�餓攪 %d%% �� 嵓シ﨑エ�シ �﨑俯株 �俾イス 2 �ク�� 尞ュ�懍揆 �誤豆�エ ��笈�、.]], "tformat") +t("Searing Sight", "夋�、�エ�� �懍幣", "talent name") +t([[Your Radiance is so powerful it burns all foes caught in it, dealing %0.1f light damage to all foes caught inside every turn. + Each enemy effected has a %d%% chance of being dazed and blinded by the light for 3 turns. The daze and blind can be applied to each enemy at most once every 7 turns. + The damage increases with your Spellpower.]], [[�簿�ャ﨑� �啄恫� �肥怱 �エ�� ��揆 �逸���, �、 奓エ %0.1f �� 嵓シ﨑エ�シ �肥怱 �エ�� �ィ�� ��乱�� �﨑ゥ�壱共. + ��箕�� �幗捩 ��捩 %d%% 嶹簿・��� 3 奓エ �呷譜 ��鷺据�� 嶸シ�一ウシ �、��擽 ��圸�ゥ�壱共. 嶸シ�一ウシ �、��捩 ��ー� ��乱 �﨑エ 7 奓エ�壱共 1 �溢畠 ��圸�� �� �溢慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Illumination", "�懋エ�", "talent name") +t([[The light of your Radiance allows you to see that which would normally be unseen and strike that which would normally be protected. + All enemies in your Radiance aura have their invisibility and stealth power reduced by %d; all actors affected by illumination have their defense reduced by %d as well as all evasion bonuses from being unseen negated. + In addition, your light damage is increased by %d%% and your strikes ignore %d%% of the light resistance of your targets. + The invisibility, stealth power, and defense reductions increase with your Spellpower.]], [[�啄恫�� �幗愍�� �ク﨑エ, 尞餓メ�罹攵�エ �エ� �サ嵂溢揆 ��揆 �シ �� �一イ� �俾ウ�, �零x�肥揆 �オ�ゥ�� ��、� �懦ぎ �� �一イ� �們来�オ�壱共. + �啄恫 �エ�� �ィ�� ��攪 ����・�シ 妤ャ�� ����・�エ %d �川�﨑ゥ�壱共. �戦復 �懋エ卓攪 ��箕�� �幎株 �ィ�� �懍イエ�� 巐醐半��ー %d �川�﨑俾ウ�, ����シ�� �幎株 �ィ�� �エ�晧揆 �エ巐ィ嶹被鮒�壱共. + �緋ー��, �� 嵓シ﨑エ�餓擽 %d%% �晝ー﨑俾ウ�, �� �作┳ �オ�ゥ�エ ���攪 �� 嵓シ﨑エ �﨑ュ�� %d%% �エ�懦鮒�壱共. + ����・�シ 巐醐半�� �川��� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/celestial/star-fury.lua" +section "mod-tome/data/talents/celestial/star-fury.lua" t("Moonlight Ray", "�緋エ� �卓│", "talent name") t([[Focuses the power of the Moon into a beam of shadows, doing %0.2f damage. - The damage dealt will increase with your Spellpower.]], [[�ャ�� 德們揆 �エ� �ク�シ�� �卓│�� �懍ぎ﨑們流 %0.2f �被搗 嵓シ﨑エ�シ �鷺笈�、. + The damage dealt will increase with your Spellpower.]], [[�ャ�� 德們揆 �エ� �ク�シ�� �卓│�� �懍ぎ﨑們流 %0.2f �エ�� 嵓シ﨑エ�シ �鷺笈�、. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") t("Shadow Blast", "�ク�シ�� 尞ュ��", "talent name") t([[Invokes a blast of shadows that deals %0.2f darkness damage, and leaves a radius 3 field that does %0.2f darkness damage per turn for %d turns. - The damage dealt will increase with your Spellpower.]], [[�ク�シ�尖・シ 尞ュ�懍亨�� %0.2f �被搗 嵓シ﨑エ�シ �シ�� �、 奓エ %0.2f �被搗 嵓シ﨑エ�シ �シ�� �俾イス 3�� �被搗 ���シ %d 奓エ�� �晧┳﨑ゥ�壱共. + The damage dealt will increase with your Spellpower.]], [[�ク�シ�尖・シ 尞ュ�懍亨�� %0.2f �エ�� 嵓シ﨑エ�シ �シ�� �、 奓エ %0.2f �エ�� 嵓シ﨑エ�シ �シ�� �俾イス 3�� �被搗 ���シ %d 奓エ �呷譜 �晧┳﨑ゥ�壱共. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") t("Twilight Surge", "嶹ゥ嶸シ ��巡", "talent name") t([[A surge of twilight pulses from you, doing %0.2f light and %0.2f darkness damage to all others within radius %d. - The damage dealt will increase with your Spellpower.]], [[嶹ゥ嶸シ�� 甯誤徐�エ �ケ���シ�罹カ奓ー ��巡﨑ゥ�壱共. �俾イス %d �エ�� �ィ�� ���乱�� %0.2f �� 嵓シ﨑エ� %0.2f �被搗 嵓シ﨑エ�シ �鷺笈�、. + The damage dealt will increase with your Spellpower.]], [[�懍��梵�罹カ奓ー 嶹ゥ嶸シ�� 甯誤徐�エ ��巡﨑ゥ�壱共. �俾イス %d �エ�� �ィ�� ���乱�� %0.2f �� 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ �鷺笈�、. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat", {3,1,2}) t("Starfall", "��丼��", "talent name") t([[A star falls on a radius %d area, doing %0.2f darkness damage on impact and stunning all within the area for 4 turns. - The damage dealt will increase with your Spellpower.]], [[��� ��ュ�� ��揆 �ィ�エ孖ク�、 �俾イス %d �エ�� �ィ�� ���乱�� %0.2f �被搗 嵓シ﨑エ�シ �シ�� 4奓エ�� �ー�溢亨墲オ�壱共. + The damage dealt will increase with your Spellpower.]], [[��� ��ュ�� ��揆 �ィ�エ孖ク�、 �俾イス %d �エ�� �ィ�� ���乱�� %0.2f �エ�� 嵓シ﨑エ�シ �シ�� 4 奓エ �呷譜 �ー�溢亨墲オ�壱共. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") - ------------------------------------------------ -section "game/modules/tome/data/talents/celestial/sun.lua" +section "mod-tome/data/talents/celestial/sun.lua" t("Sun Ray", "夋懍桝 �卓│", "talent name") t([[Calls forth a ray of light from the Sun, doing %0.1f Light damage to the target. At level 3 the ray will be so intense it will also blind the target and everyone in a radius 2 around it for %d turns. The damage dealt will increase with your Spellpower.]], [[夋懍桝�シ�罹カ奓ー 﨑懍、�クー �幗揆 �壱洳� ���乱�� %0.1f �� 嵓シ﨑エ�シ �鷺笈�、. - �ー�� �壱イィ 3�� ��峡﨑俯ゥエ �簿�ャ﨑� 夋懍桝�卓擽 ��� �俾イス 2 �エ�� �ィ�� ���揆 %d 奓エ�� �、��亨墲オ�壱共. + �ー�� �壱イィ 3�� ��峡﨑俯ゥエ �簿�ャ﨑� 夋懍桝�卓擽 ��� �俾イス 2 �エ�� �ィ�� ���揆 %d 奓エ �呷譜 �、��亨墲オ�壱共. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") t("Path of the Sun", "夋懍桝�� �ク", "talent name") t([[A path of sunlight appears in front of you for 5 turns. All foes standing inside take %0.1f Light damage per turn. While standing in the path, your movement takes no time and can not trigger traps. - The damage done will increase with your Spellpower.]], [[夋懍桝�� �ク�エ ��ーゥ�� 5奓エ�� �倆ム�ゥ�壱共. �ク ��攪 ��捩 �、 奓エ %0.1f �� 嵓シ﨑エ�シ �幗慣�壱共. + The damage done will increase with your Spellpower.]], [[夋懍桝�� �ク�エ ��ーゥ�� 5 奓エ �呷譜 �倆ム�ゥ�壱共. �ク ��攪 ��捩 �、 奓エ %0.1f �� 嵓シ﨑エ�シ �幗慣�壱共. 夋懍桝�� �ク ��乱 �� �壱株 �呷譜, 奓エ �誤ェィ ��擽 �エ�呰腹 �� �溢愍�ー 﨑ィ�菩揆 �罹徐�懦う� �喜慣�壱共. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") t("Sun's Vengeance", "夋懍桝�� �オ��", "talent name") @@ -5340,48 +21420,46 @@ t([[Infuse yourself with the raging fury of the Sun, increasing your physical an Each time you crit with a physical attack or a spell you have %d%% chance to gain Sun's Vengeance for 2 turns. While affected by Sun's Vengeance, your Sun Ray will take no time to use and will deal 25%% more damage. If Sun Ray was on cooldown, the remaining turns are reduced by one instead. - This effect can only happen once per turn.]], [[夋懍桝�� �ケ�ャ﨑� ����� �ク�� �。�ィ �シ�ャ/�壱イ� �俯ェ�ム�ィ�エ %d%% �晝ー﨑ゥ�壱共. - �シ�ャ/�壱イ� �俯ェ�ム� �懍�﨑� �誤ァ壱共 %d%% 嶹簿・��� 2奓エ�� 夋懍桝�� ����シ �サ�オ�壱共. + This effect can only happen once per turn.]], [[夋懍桝�� �ケ�ャ﨑� ����� �ク�� �。�ィ �シ�ャ/�壱イ� �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑ゥ�壱共. + �シ�ャ/�壱イ� �俯ェ�ム� �懍�﨑� �誤ァ壱共 %d%% 嶹簿・��� 2 奓エ �呷譜 夋懍桝�� ����シ �サ�オ�壱共. 夋懍桝�� ���� 嶹懍┳嶹罷頗 �呷譜 夋懍桝 �卓│�� 奓エ �誤ェィ ��擽 �懍��腹 �� �溢愍�ー 嵓シ﨑エ�餓擽 25%% �晝ー﨑ゥ�壱共. 夋懍桝 �卓│�エ �ャ�ャ�ゥ ��ー�卓擽�シ�エ �ャ�ャ�ゥ ��ー�懋ー�擽 �餓亨 1奓エ�シ�� �川�﨑ゥ�壱共. - �エ 巐ィ�シ�� 1奓エ�� 﨑罹イ壱ァ� �罹徐﨑ゥ�壱共.]], "tformat") + �エ 巐ィ�シ�� 1奓エ�� 﨑� �壱ァ� �罹徐﨑ゥ�壱共.]], "tformat") t("Suncloak", "夋懍桝 �晨�", "talent name") t([[You wrap yourself in a cloak of sunlight that empowers your magic and protects you for 6 turns. While the cloak is active, your spell casting speed is increased by %d%%, your spell cooldowns are reduced by %d%%, and you cannot take more than %d%% of your maximum life from a single blow. - The effects will increase with your Spellpower.]], [[夋懍桝�� �晨��シ �俯洳 6奓エ�� �壱�・�� �倣剩﨑俾ウ� �ク�� �エ嶸ク﨑ゥ�壱共. - 夋懍桝�� �晨�� 嶹懍┳嶹罷頗 �呷譜 �懍�����ー %d%% �晝ー﨑俾ウ� �シ�ク �ャ�ャ�ゥ ��ー�懋ー�擽 %d%% �川�﨑俯ゥー 﨑罹イ溢乱 �幎株 嵓シ﨑エ� �罹劇 �エ�・�� %d%% �シ �一ウシ﨑俯ゥエ �一ウシ﨑俯株 嵓シ﨑エ�シ �エ巐ィ嶹被鮒�壱共. + The effects will increase with your Spellpower.]], [[夋懍桝�� �晨��シ �俯洳 6 奓エ �呷譜 �壱�・�� �倣剩﨑俾ウ� �ク�� �エ嶸ク﨑ゥ�壱共. + 夋懍桝�� �晨�� 嶹懍┳嶹罷頗 �呷譜 �懍�� �鷺巡� %d%% �晝ー﨑俾ウ� �シ�ク �ャ�ャ�ゥ ��ー�懋ー�擽 %d%% �川�﨑俯ゥー 﨑� �溢乱 �幎株 嵓シ﨑エ� �罹劇 �晤ェ��・�� %d%% �シ �一ウシ﨑俯ゥエ �一ウシ﨑俯株 嵓シ﨑エ�シ �エ巐ィ嶹被鮒�壱共. �シ�ク�・�� �ー�シ 巐ィ�シ� �倣剩�ゥ�壱共.]], "tformat") - ------------------------------------------------ -section "game/modules/tome/data/talents/celestial/sunlight.lua" +section "mod-tome/data/talents/celestial/sunlight.lua" t("Searing Light", "夋�、�エ�� ��", "talent name") t([[Calls the power of the Sun into a searing lance, doing %d damage to the target and leaving a radius 1 area of searing light on the ground for 4 turns that does %d light damage to all foes within it. - The damage dealt will increase with your Spellpower.]], [[夋懍桝�� 德們揆 �壱洳� 夋�、�エ�� �ス�シ�� 嶸菩メ嶹被葺�ャ �オ�ゥ﨑エ ���乱�� %d �� 嵓シ﨑エ�シ �シ�� �俾イス 1�� 夋�、�エ�� �幗揆 �ィ�ィ 4奓エ�� %d �� 嵓シ﨑エ�シ �鷺笈�、. + The damage dealt will increase with your Spellpower.]], [[夋懍桝�� 德們揆 �壱洳� 夋�、�エ�� �ス�シ�� 嶸菩メ嶹被葺�ャ �オ�ゥ﨑エ ���乱�� %d �� 嵓シ﨑エ�シ �シ�� �俾イス 1�� 夋�、�エ�� �幗揆 �ィ�ィ 4 奓エ �呷譜 %d �� 嵓シ﨑エ�シ �鷺笈�、. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") t("Sun Flare", "夋懍桝 嵓誤�溢牟", "talent name") t([[Invokes the Sun to cause a flare within radius %d, blinding your foes for %d turns and lighting up the area. All enemies effected will take %0.2f light damage. At talent level 3 you gain %d%% light, darkness, and fire resistance for %d turns. - The damage done and resistances will increase with your Spellpower.]], [[夋懍桝 嵓誤�溢牟�シ �懍��懍シ� �俾イス %d �エ�シ �晨梭�� ��溜 �エ�� �ィ�� ��揆 %d奓エ�� �、��亨墲オ�壱共. + The damage done and resistances will increase with your Spellpower.]], [[夋懍桝 嵓誤�溢牟�シ �懍��懍シ� �俾イス %d �エ�シ �晨梭�� ��溜 �エ�� �ィ�� ��揆 %d 奓エ �呷譜 �、��亨墲オ�壱共. ��箕�� �幎株 �ィ�� ��捩 %0.2f �� 嵓シ﨑エ�シ �幗慣�壱共. - �ー�� �壱イィ 3�� ��峡﨑俯ゥエ %d 奓エ�� ��/�被搗/嶹肥両 �﨑ュ�エ %d%% �晝ー﨑ゥ�壱共. + �ー�� �壱イィ 3�� ��峡﨑俯ゥエ %d 奓エ �呷譜 ��/�エ��/嶹肥両 �﨑ュ�エ %d%% �晝ー﨑ゥ�壱共. �シ�ク�・�� �ー�シ 嵓シ﨑エ�賀ウシ �﨑ュ�エ �晝ー﨑ゥ�壱共.]], "tformat", {1,2,3,5,4}) t("Firebeam", "嶹肥両�卓│", "talent name") t([[Call forth the Sun to summon a fiery beam that pierces to the farthest enemy dealing %d fire damage to all enemies hit. This spell will automatically cast again at the start of your next two turns. You will gain %0.2f positive energy each time firebeam or an instant damage proc caused by firebeam deals damage. The damage done will increase with your Spellpower.]], [[��揆 �奝オ﨑俯株 夋�、�エ�� �卓│�� �壱洳� �ス�� ��攪 �ィ�� ��乱�� %d 嶹肥両 嵓シ﨑エ�シ �鷺笈�、. - �エ �シ�ク� �、�� 2奓エ�� �懍梠�懍乱 �尖徐�シ�� �ャ�懍��姓�壱共. + �エ �シ�ク� �、�� 2 奓エ�� �懍梠�懍乱 �尖徐�シ�� �ャ�懍��姓�壱共. 嶹肥両 �卓│�シ�� 嵓シ﨑エ�シ �シ�ー�� �ク�� �ク﨑エ �懍�﨑� �緋ー 嵓シ﨑エ 1巐誤胸 �滝クー�シ %0.2f 巐誤ウオ﨑ゥ�壱共. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") t("Sunburst", "夋懍桝�� 尞ュ��", "talent name") -t("Release a burst of sunlight beams at %d random foes in radius %d, dealing %d damage to all foes hit and increasing your bonus light damage by %d%% of your bonus darkness damage for %d turns.", "尞ュ�懍��攤 夋懍桝�卓│�� �ゥ�懦紛 �俾イス %d �エ�� �エ�卓怱 %d ��攪 ��揆 �オ�ゥ﨑エ %d �� 嵓シ﨑エ�シ �シ�� %d 奓エ�� �� 嵓シ﨑エ� 嶸�椪 �被搗 嵓シ﨑エ�� %d%% �醐⊂ �晝ー﨑ゥ�壱共.", "tformat", {2,1,3,5,4}) - +t("Release a burst of sunlight beams at %d random foes in radius %d, dealing %d damage to all foes hit and increasing your bonus light damage by %d%% of your bonus darkness damage for %d turns.", "尞ュ�懍��攤 夋懍桝�卓│�� �ゥ�懦紛 �俾イス %d �エ�� �エ�卓怱 %d ��攪 ��揆 �オ�ゥ﨑エ %d �� 嵓シ﨑エ�シ �シ�� %d 奓エ �呷譜 �� 嵓シ﨑エ� 嶸�椪 �エ�� 嵓シ﨑エ�� %d%% �醐⊂ �晝ー﨑ゥ�壱共.", "tformat", {2,1,3,5,4}) ------------------------------------------------ -section "game/modules/tome/data/talents/celestial/twilight.lua" +section "mod-tome/data/talents/celestial/twilight.lua" t("Twilight", "嶹ゥ嶸シ", "talent name") t([[You stand between the darkness and the light, allowing you to convert 15 positive energy into %d negative energy. @@ -5389,328 +21467,1802 @@ t([[You stand between the darkness and the light, allowing you to convert 15 pos �戦劈�� �ー�シ �語クー 巐鷺統�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") t("Jumpgate: Teleport To", "��平��ク: �エ��", "talent name") t("You must sustain the Jumpgate spell to be able to teleport.", "��平��ク �シ�ク�� ���﨑俾ウ� �溢牟�シ ��平﨑� �� �溢慣�壱共.", "logPlayer") -t("Instantly travel to your jumpgate, as long as you are within %d tiles of it.", "��平��ク�川� %d �ク �エ�エ�� ��ケ倆葺�� �壱共�エ ��平��ク�� ��ケ俯。� �餓亨 �エ�呰鮒�壱共.", "tformat") +t("Instantly travel to your jumpgate, as long as you are within %d tiles of it.", "��平��ク�川� %d �ク �エ�� ��ケ倆葺�� �壱共�エ ��平��ク�� ��ケ俯。� �餓亨 �エ�呰鮒�壱共.", "tformat") t("Jumpgate", "��平��ク", "talent name") +t("jumpgate", "��平��ク", "_t") t([[Create a shadow jumpgate at your current location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within %d tiles of it. Note that any stairs underneath the jumpgate will be unusable while the spell is sustained, and you may need to cancel this sustain in order to leave certain locations. - At talent level 4, you learn to create and sustain a second jumpgate.]], [[嶸�椪 ��ケ們乱 �ク�シ�� ��平��ク�� �晧┳﨑ゥ�壱共. �シ�ク�� ���﨑俾ウ� �一ウ� ��平��ク�川� %d �ク �エ�エ�� ��ケ倆葺�� �壱共�エ '��平��ク: �エ��'�� �ャ�ゥ﨑們流 ��平��ク�� ��ケ俯。� �餓亨 �エ�呰腹 �� �溢慣�壱共. + At talent level 4, you learn to create and sustain a second jumpgate.]], [[嶸�椪 ��ケ們乱 �ク�シ�� ��平��ク�� �晧┳﨑ゥ�壱共. �シ�ク�� ���﨑俾ウ� �一ウ� ��平��ク�川� %d �ク �エ�� ��ケ倆葺�� �壱共�エ '��平��ク: �エ��'�� �ャ�ゥ﨑們流 ��平��ク�� ��ケ俯。� �餓亨 �エ�呰腹 �� �溢慣�壱共. �シ�ク�エ ����俯株 �呷譜 ��平��ク ��椈�� ��卿� ��劈�ア嶹罷据�ー �誤ャク�� ��卿�� �ャ�ゥ﨑俾クー ��紛�罹株 �シ�ク�� ��劈�ア嶹被紛�シ 﨑ゥ�壱共. �ー�� �壱イィ 4�� ��峡﨑俯ゥエ ��平��ク�� �罹劇 2�� �晧┳﨑俾ウ� ���﨑� �� �溢慣�壱共.]], "tformat") t("Mind Blast", "�菩侠 尞ュ��", "talent name") t([[Let out a mental cry that shatters the will of your targets within radius %d, dealing %0.2f darkness damage and confusing (%d%% to act randomly) them for %d turns. - The damage will improve with your spellpower and the duration will improve with your Cunning.]], [[��攪 �們ァ�シ �ー�ー�ー��ざ�� �溢搆�� �ク�ィ�� �エ�餓慣�壱共. �ク�ィ� �俾イス %d �エ�� ��乱�� %0.2f �被搗 嵓シ﨑エ�シ �シ�� %d 奓エ�� 嶸シ�(���・: %d%%)�懦し�壱共. + The damage will improve with your spellpower and the duration will improve with your Cunning.]], [[��攪 �們ァ�シ �ー�ー�ー�� �エ�� �溢搆�� �ク�ィ�� �エ�餓慣�壱共. �ク�ィ� �俾イス %d �エ�� ��乱�� %0.2f �エ�� 嵓シ﨑エ�シ �シ�� %d 奓エ �呷譜 嶸シ�(���・: %d%%)�懦し�壱共. �シ�ク�・�� �ー�シ 嵓シ﨑エ�餓擽 �晝ー﨑俾ウ� �戦劈�� �ー�シ ��作亨��擽 �晝ー﨑ゥ�壱共.]], "tformat", {1,2,4,3}) -t("Shadow Simulacrum", "�ク�シ�� �オ��", "talent name") -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") -t("You can't target summons!", "�オ�罹・シ ���愍�� 﨑� �� ��慣�壱共.", "logSeen") +t("Shadow Simulacrum", "�ク�シ�� ��侠", "talent name") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("You can't target summons!", "��侠�シ ���愍�� 﨑� �� ��慣�壱共.", "logSeen") t("You can't target allies!", "��オー�� ���愍�� 﨑� �� ��慣�壱共.", "logSeen") +t("%s's shadow simulacrum", "%s�� �ク�シ�� ��侠", "tformat") t("A dark, shadowy shape whose form resembles the creature it was copied from. It is not a perfect replica, though, and it makes you feel uneasy to look at it.", "�エ�川垓 �ク�シ�川攪 嶸菩メ�� 﨑� �ィ�ゥ�エ��笈�、. ��イス﨑� �オ�懦宙� ��笈��� �罷攵�エ�� �溢愍�エ �溢譜﨑� �溢搆�エ �ュ�壱共.", "_t") t([[Creates a shadowy copy of a hostile target. The copy will attack its progenitor immediately and lasts for %d turns. The duplicate has %d%% of the target's life, +50%% darkness resistance, -50%% light resistance, and deals 50%% less damage. - The duration and life scale with your Cunning.]], [[���攪 �ク�シ�� �オ�罹・シ �晧┳﨑ゥ�壱共. �オ�懦宙� �餓亨 �尖ウク�� �オ�ゥ﨑俾クー �懍梠﨑俯ゥー %d 奓エ�� ��鷺姓�壱共. - �オ�懦宙� �尖ウク �晤ェ��・�� %d%% �シ ���ー �被搗 �﨑ュ�エ 50%% �晝ー﨑俾ウ� �� �﨑ュ�エ 50%% �川�﨑俾ウ� �シ�� 嵓シ﨑エ� 50%% �川�﨑ゥ�壱共. + The duration and life scale with your Cunning.]], [[���攪 �ク�シ�� ��侠�� �晧┳﨑ゥ�壱共. ��侠� �餓亨 �尖ウク�� �オ�ゥ﨑俾クー �懍梠﨑俯ゥー %d 奓エ �呷譜 ��鷺姓�壱共. + ��侠� �尖ウク �晤ェ��・�� %d%% �シ ���ー �エ�� �﨑ュ�エ 50%% �晝ー﨑俾ウ� �� �﨑ュ�エ 50%% �川�﨑俾ウ� �シ�� 嵓シ﨑エ� 50%% �川�﨑ゥ�壱共. �戦劈�� �ー�シ ��作亨��ウシ �晤ェ��・ ��惠�エ �晝ー﨑ゥ�壱共.]], "tformat") t("Jumpgate Two", "��平��ク 2嶸ク", "talent name") -t("jumpgate", "��平��ク", "_t") -t("Create a second shadow jumpgate at your location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within %d tiles of it.", "嶸�椪 ��ケ們乱 2�溢ァク �ク�シ�� ��平��ク�� �晧┳﨑ゥ�壱共. �シ�ク�� ���﨑俾ウ� �一ウ� ��平��ク 2嶸ク�川� %d �ク �エ�エ�� ��ケ倆葺�� �壱共�エ '��平��ク 2嶸ク: �エ��'�� �ャ�ゥ﨑們流 ��平��ク 2嶸ク�� ��ケ俯。� �餓亨 �エ�呰腹 �� �溢慣�壱共.", "tformat") +t("Create a second shadow jumpgate at your location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within %d tiles of it.", "嶸�椪 ��ケ們乱 2�溢ァク �ク�シ�� ��平��ク�� �晧┳﨑ゥ�壱共. �シ�ク�� ���﨑俾ウ� �一ウ� ��平��ク 2嶸ク�川� %d �ク �エ�� ��ケ倆葺�� �壱共�エ '��平��ク 2嶸ク: �エ��'�� �ャ�ゥ﨑們流 ��平��ク 2嶸ク�� ��ケ俯。� �餓亨 �エ�呰腹 �� �溢慣�壱共.", "tformat") t("Jumpgate Two: Teleport To", "��平��ク 2嶸ク: �エ��", "talent name") t("You must sustain the Jumpgate Two spell to be able to teleport.", "��平��ク 2嶸ク �シ�ク�� ���﨑俾ウ� �溢牟�シ ��平﨑� �� �溢慣�壱共.", "logPlayer") -t("Instantly travel to your second jumpgate, as long as you are within %d tiles of it.", "��平��ク 2嶸ク�川� %d �ク �エ�エ�� ��ケ倆葺�� �壱共�エ ��平��ク 2嶸ク�� ��ケ俯。� �餓亨 �エ�呰鮒�壱共.", "tformat") - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/age-manipulation.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/anomalies.lua" - -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") +t("Instantly travel to your second jumpgate, as long as you are within %d tiles of it.", "��平��ク 2嶸ク�川� %d �ク �エ�� ��ケ倆葺�� �壱共�エ ��平��ク 2嶸ク�� ��ケ俯。� �餓亨 �エ�呰鮒�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/age-manipulation.lua" + +t("Turn Back the Clock", "�懋ウ� �俯曙�ャ�ー", "talent name") +t([[Projects a bolt of temporal energy that deals %0.2f temporal damage, and reduces the targets three highest stats by %d for 3 turns. + The damage dealt will scale with your Spellpower.]], [[�懋ー� �尖ц��� 嶹肥ざ�� �們符, %0.2f �懋ー� 嵓シ﨑エ�シ ��梭��, 3 奓エ �呷譜 ���攪 ��・ �廷捩 �們ケ們攪 �・�・�� �ク ��・俯・シ %d �川��懦し�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Temporal Fugue Old", "�、�俯頗 �懋ー�攪 岺ク�", "talent name") +t("Reverts the minds of all creatures in a radius %d cone to an infantile state, in effect confusing them (%d%% to act randomly) for %d turns.", "�俾イス %d �ク�� �尖ソ� �肥怱 �エ�� �ィ�� ���攪 �菩侠�� ����クー ����� �俯曙�ス�壱共. ��圸�幎株 ���捩 %d 奓エ �呷譜 嶸シ��� �ク�ス�壱共 (%d%% 嶹簿・��� �エ�卓怱﨑俾イ� 嵂雅徐﨑ゥ�壱共).", "tformat", {1,3,2}) +t("Ashes to Ashes", "�シ��川� �シ���", "talent name") +t([[You surround yourself with a radius %d distortion of time, which deals %0.2f stacking temporal damage over 3 turns to all other creatures. The effect lasts %d turns. + The damage dealt will scale with your Spellpower.]], [[�シ��� �俾イス %d �ク�� �懋ー� �懋ウ。�シ�� �川潔�壱共. �懋ー� �懋ウ。� �卓イゥ ��・﨑� %0.2f �懋ー� 嵓シ﨑エ�シ �俾イス �エ�� �ィ�� ���乱�� 3 奓エ�� �ク�� ��棘�壱共. 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Body Reversion", "���エ �俯曙�ャ�ー", "talent name") +t([[You revert your body to a previous state, healing yourself for %0.2f life and removing %d physical status effects (both good and bad). + The amount of life healed will scale with your Spellpower.]], [[�ク�� �シ�ー ����� �俯曙�ス�壱共. �晤ェ��・�� %0.2f 巐誤ウオ﨑俾ウ� %d �懍攪 �シ�ャ�� 巐ィ�シ�シ �懋アー﨑ゥ�壱共. (�エ�懍垓 巐ィ�シ� ��菩��攤 巐ィ�シ�シ �ィ�� 尞ャ﨑ィ﨑ゥ�壱共). + �晤ェ��・ 巐誤ウオ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/anomalies.lua" + +t("Anomaly Rearrange", "�エ�� 嶸�メ �ャ�ー��", "talent name") +t("@Source@ causes a spacetime hiccup.", "@Source2@ �懋ウオ��攪 ��ー�� ���懦毎�、.", "_t") +t("Teleports up to five targets in a radius of %d up to ten tiles away.", "�俾イス %d �ク �エ�� �罹劇 �、�ッ �懍イエ�シ �罹劇 10 �ク �懋ー�擽�� �懦し�壱共.", "tformat") +t("Anomaly Teleport", "�エ�� 嶸�メ �オ��擽��", "talent name") +t("@Source@ shifts reality.", "@Source2@ �オ��揆 �嶹肥亨�ー�、.", "_t") +t("Teleports up to five targets in a radius of %d up to %d tiles away.", "�俾イス %d �ク �エ�� �罹劇 �、�ッ �懍イエ�シ �罹劇 %d �ク �懋ー�擽�� �懦し�壱共.", "tformat") +t("Anomaly Swap", "�エ�� 嶸�メ �尖劇", "talent name") +t("@Source@ swaps places with a nearby target.", "@Source2@ �シ�們攪 ���ウシ �尖ヲャ�シ �緋ソィ�、.", "_t") +t("The spell fizzles!", "�シ�ク�エ �、甯ィ嵂壱共!", "logSeen") +t("You swap locations with a random target.", "�エ�卓怱﨑� ���ウシ �尖ヲャ�シ �緋ソ雅笈�、.", "tformat") +t("Anomaly Displacement Shield", "�エ�� 嶸�メ ��� �エ嶸ク��", "talent name") +t("@Source@ transfers damage to a nearby target.", "@Source2@ �幗捩 嵓シ﨑エ�シ �シ�們攪 ���乱�� ��峡﨑罹共.", "_t") +t([[50%% chance that damage the caster takes will be warped to a set target. + Once the maximum damage (%d) is absorbed, the time runs out, or the target dies, the shield will crumble.]], [[50%% 嶹簿・��� �懍��梵� �幎株 嵓シ﨑エ� ��簿頗 ���乱�� ��峡�ゥ�壱共. + �罹劇 彧。�俯汢�� ��峡﨑俾アー�� (%d), ��作亨��擽 �晤x�ー��, 嶸ケ� ���擽 �ャ�晨葺�エ �エ嶸ク�餓捩 �ャ�シ��� �ゥ�壱共.]], "tformat") +t("Anomaly Wormhole", "�エ�� 嶸�メ �懦凰", "talent name") +t("@Source@ folds the space between two points.", "@Source2@ �� ��� �ャ�エ�� �オ��揆 �卓来�、.", "_t") +t("wormhole", "�懦凰", "_t") t("trap", "﨑ィ��", "_t") - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/blade-threading.lua" - -t("You require two weapons to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �作� �エ�ー�シ �・��紛�シ 﨑ゥ�壱共.", "logPlayer") - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/bow-threading.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/chronomancer.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/chronomancy.lua" - +t("@Target@ moves onto the wormhole.", "@Target2@ �懦凰�� �エ�呰復�、.", "_t") +t("%s tries to enter the wormhole but a violent force pushes it back.", "%s �懦凰�� �、�エ��、�� 嵂溢ァ��, �簿�・﨑� 德們擽 �、�エ�� �サ﨑俾イ� ��エ�壱共.", "logSeen", nil, {"��"}) +t("%s ignores the wormhole.", "%s �懦凰�� �エ�懦復�、.", "logSeen", nil, {"��"}) +t("Reality asserts itself and forces the wormhole shut.", "嶸�共 �ク �川イエ� �俯ー懦葺�� �ッ, �懦凰�エ �ォ嶸罷共.", "logSeen") +t("Creates a wormhole nearby and a second wormhole up to ten tiles away.", "�懦凰�� �ー�� �懍��梵 �シ��� 﨑俯x �晧┳﨑俾ウ�, �� �、�ク �懦凰�� 10�ク �エ�エ�� ��ケ們乱 �、�倆鮒�壱共.", "tformat") +t("Anomaly Probability Travel", "�エ�� 嶸�メ ��・�ア ��平", "talent name") +t("@Source@ places several targets out of phase.", "@Source2@ �ャ�ャ ���揆 ��メ�嶹� �懍シー�、.", "_t") +t("Allows up to five targets in a radius of %d to travel up to %d tiles through walls.", "�俾イス %d �ク �エ�エ�� �罹劇 �、�ッ ���揆 �罹劇 %d �ク�� �ス�� �ォ�� �エ�呰腹 �� �一イ� 﨑ゥ�壱共.", "tformat") +t("Anomaly Blink", "�エ�� 嶸�メ �懋ー�擽��", "talent name") +t("@Source@ makes several targets blink uncontrollably.", "@Source2@ �ャ�ャ ���揆 �懋ー�擽�� �懍シー�、.", "_t") +t("Up to five targets in a radius of %d are teleporting %d tiles every turn.", "�俾イス %d �ク �エ�エ�� �罹劇 �、�ッ ���揆 �、 奓エ %d �ク �懋ー�擽�� �懦し�壱共.", "tformat") +t("Anomaly Summon Townsfolk", "�エ�� 嶸�メ �呱└ �ャ�� �醐劍", "talent name") +t("Some innocent bystanders have been teleported into the fight.", "�エ��﨑� 嵂餓攤�エ �ク�甯川愍�� �懋ー�擽�� �ゥ�壱共.", "_t") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("human farmer", "�ク�� �鷺カ", "_t") +t("A weather-worn Human farmer, looking at a loss as to what's going on.", "�ク��攪 峵削血�シ �ェ� �ク�� �鷺カ, �エ�ィ �シ�エ �シ�エ�俾ウ� �壱株� 嵭逸ヨ﨑� �溢愍�� �罷攵�エ�� �壱共..", "_t") +t("halfling gardener", "﨑倆伯�� �菩寳�ャ", "_t") +t("A rugged Halfling gardener, looking quite confused as to what he's doing here.", "�、���� �晝クエ 﨑倆伯�� �菩寳�ャ, �川侠�エ �ャ�ー�� �� 﨑俾ウ� �壱株� �晝ー�葺�ー �、 嶸シ��、�ャ�醐復�、.", "_t") +t("shalore scribe", "�ャ�罹�� �懋クー", "_t") +t("A scrawny Elven scribe, looking bewildered at his surroundings.", "�呷メ﨑� �倆売 �懋クー, �ク�� �シ��� �ケ嶸ケ�、�ス�� �尖共�ク�、.", "_t") +t("dwarven lumberjack", "�懍寥嵓� �誤ェゥ�シ", "_t") +t("A brawny Dwarven lumberjack, looking a bit upset at his current situation.", "德們┥ �懍寥嵓� �誤ェゥ�シ, 嶸�椪 ��勦�� �﨑エ �ス�� 嶹罷x�壱共.", "_t") +t("Pulls innocent people into the fight.", "�エ��﨑� �ャ�誤豆�� ��握�� �護牟�オ�壱共.", "tformat") +t("Anomaly Slow", "�エ�� 嶸�メ �懋ー� �川�", "talent name") +t("@Source@ creates a bubble of slow time.", "@Source2@ �懋ー�擽 �尖ヲャ�� 彧俯洳��� �ゥ�ク�� �誤豆�エ�壱共.", "_t") +t("Slows up to five targets in a radius %d ball by %d%%.", "�俾イス %d �ク�� �ゥ�ク�� �誤豆�エ, �肥怱 �エ�� �罹劇 �、�ッ ���乱 ���・ %d%%�� �川��� ��笈�、.", "tformat") +t("Anomaly Haste", "�エ�� 嶸�メ �懋ー� ���", "talent name") +t("@Source@ creates a bubble of fast time.", "@Source2@ �懋ー�擽 ���エ�� 彧俯洳��� �ゥ�ク�� �誤豆�エ�壱共.", "_t") +t("Increases global speed of up to five targets in a radius %d ball by %d%%.", "�俾イス %d �ク�� �ゥ�ク�� �誤豆�エ, �肥怱 �エ�� �罹劇 �、�ッ ���攪 ��イエ �鷺巡�シ %d%% �晝ー�懦し�壱共.", "tformat") +t("Anomaly Stop", "�エ�� 嶸�メ �懋ー� �菩ァ", "talent name") +t("@Source@ creates a bubble of nul time.", "@Source2@ �懋ー�擽 �エ�ャ﨑們ァ �危株 �ゥ�ク�� �誤豆�エ�壱共.", "_t") +t("Stuns up to five targets in a radius %d ball.", "�俾イス %d �ク�� �ゥ�ク�� �誤豆�エ, �ゥ�ク �エ�� �、�ッ ���揆 �ー�溢亨墲オ�壱共.", "tformat") +t("Anomaly Temporal Bubble", "�エ�� 嶸�メ �懋ー� �ゥ�ク", "talent name") +t("@Source@ removes several targets from time.", "@Source2@ �、�們攪 ���揆 �懋ー�乱�� �懋アー嵂壱共.", "_t") +t("Time Prisons up to five targets in a radius %d ball.", "�俾イス %d �ク �エ�エ�� �罹劇 �、�ッ ���乱�� �懋ー�攪 �川丼 巐ィ�シ� �懍�﨑ゥ�壱共.", "tformat") +t("Anomaly Temporal Shield", "�エ�� 嶸�メ �懋ー� �エ嶸ク��", "talent name") +t("@Source@ creates a temporal shield around several targets.", "@Source2@ �シ��攪 �、�們攪 ���乱�� �懋ー� �エ嶸ク�餓揆 寬シ�、�、.", "_t") +t("Time Shields up to five targets in a radius of %d.", "�俾イス %d �ク �エ�� �罹劇 �、�ッ ���乱�� �懋ー� �エ嶸ク�餓揆 ��笈�、.", "tformat") +t("Anomaly Invigorate", "�エ�� 嶸�メ 嶹罹�・ �ャ��", "talent name") +t("@Source@ energizes several targets.", "@Source2@ �、�們攪 ���乱�� 嶹罹�・�� �シ��毎�、.", "_t") +t("Invigorates up to five targets in a radius of %d.", "�俾イス %d �ク �エ�� �罹劇 �、�ッ ���乱�� 嶹罹�・�� �溢牟�」�オ�壱共.", "tformat") +t("Anomaly Temporal Clone", "�エ�� 嶸�メ �懋ー� �オ��", "talent name") +t("@Source@ clones a nearby creature.", "@Source2@ �シ�們攪 �エ�ャ�シ �オ�懦毎�、.", "_t") +t("Clones a random creature within range.", "�肥怱 �エ�� �エ�卓怱﨑� �懍イエ�シ �オ�懦鮒�壱共.", "tformat") +t("Anomaly Temporal Storm", "�エ�� 嶸�メ �懋ー� 尞ュ峵�", "talent name") +t("@Source@ creates a temporal storm.", "@Source2@ �懋ー� 尞ュ峵作揆 �晧┳嵂壱共.", "_t") +t("Creates a temporal storm for %d to %d turns that deals between %0.2f and %0.2f temporal damage each turn.", "�俾イス %d �ク �エ�� %d 奓エ �呷譜 ��鷺据�� 尞ュ峵作揆 �壱洳� %0.2f - %0.2f �懋ー� 嵓シ﨑エ�シ �、 奓エ ��棘�壱共.", "tformat") +t("Anomaly Gravity Pull", "�エ�� 嶸�メ �瀧�・ �ャ�ク", "talent name") +t("@Source@ increases local gravity.", "@Source2@ �ュ� �瀧�・�� �晨少�懍シー�、.", "_t") +t("%s is drawn in by gravity!", "�瀧�・�エ %s �護牟�ケ�シ�、!", "logSeen", nil, {"�シ"}) +t("Increases localized gravity, pulling in targets in a radius of %d.", "�瀧�・�� �晨少�懍シ�, �俾イス %d �ク �エ�エ�� ���揆 �護牟�ケ��笈�、.", "tformat") +t("Anomaly Dig", "�エ�� 嶸�メ �エ�ゥ", "talent name") +t("@Source@ turns matter to dust.", "@Source2@ �シ�溢揆 �シ��� �誤豆�壱共.", "_t") +t("Digs out all terrain in a radius %d ball.", "�俾イス %d �ク �エ�� �ィ�� �嶸菩揆 �エ�ゥ﨑ゥ�壱共.", "tformat") +t("Anomaly Entomb", "�エ�� 嶸�メ �、�ー", "talent name") +t("@Source@ creates a stone wall.", "@Source2@ �肥怱 �ス�� �晧┳嵂壱共.", "_t") +t("stone wall", "�肥怱 �ス", "_t") +t("a summoned wall of stone", "�醐劍�� �肥怱�� �ス", "_t") +t("Entombs a single target in a wall of stone.", "﨑俯x�� ���揆 �肥怱�ス�シ�� �、�ー�懦し�壱共.", "tformat") +t("Anomaly Entropy", "�エ�� 嶸�メ �被敢�懦半", "talent name") +t("@Source@ increases local entropy.", "@Source2@ �ュ� �被敢�懦半�シ �晨少�懍シー�、.", "_t") +t("%s's %s is disrupted!", "%s�� %s �ゥ﨑エ�幗葺�、!", "logSeen", nil, {[2]="��"}) +t("Places between three and six talents of up to 5 targets in a radius %d ball on cooldown for up to %d turns.", "�俾イス %d �ク �エ�� �罹劇 �、�ッ ���攪 �ー�� 3 - 6 �懍攪 �ャ�ャ�ゥ ��ー�懋ー�揆 �罹劇 %d 奓エ �ー�・�懦し�壱共.", "tformat") +t("Anomaly Gravity Well", "�エ�� 嶸�メ �瀧�・ �ー�シ", "talent name") +t("Creates a gravity well in a radius %d ball, pinning up to five targets.", "�俾イス %d �ク �肥怱�� �瀧�・ �ー�シ�� �晧┳﨑エ, �罹劇 �、�ッ ���揆 �鷺ー倣鮒�壱共.", "tformat") +t("Anomaly Quake", "�エ�� 嶸�メ ���", "talent name") +t("@Source@ causes an earthquake.", "@Source2@ ���揆 �シ�シ�ー�、.", "_t") +t("Causes an earthquake in a radius of %d.", "�俾イス %d �ク �エ�� ���揆 �シ�シ墲オ�壱共.", "tformat") +t("Anomaly Flawed Design", "�エ�� 嶸�メ �ー﨑ィ", "talent name") +t("@Source@ crumbles the resistances of several targets.", "@Source2@ �、�們攪 ���攪 �﨑ュ�� �肥侃�シ�ィ�ク�、.", "_t") +t("Reduces the resistances of up to five targets in a ball of radius %d by %d%%.", "�俾イス %d �ク �エ�� �罹劇 �、�ッ ���攪 嵓シ﨑エ �﨑ュ�� %d%% �ョ�・�壱共.", "tformat") +t("Anomaly Dust Storm", "�エ�� 嶸�メ �シ� 尞ュ峵�", "talent name") +t("@Source@ causes a dust storm.", "@Source2@ �シ� 尞ュ峵作揆 �シ�シ�ー�、.", "_t") +t("Dust Storm", "�シ� 尞ュ峵�", "_t") +t("Summons three to six dust storms.", "3 - 6 �懍攪 �シ� 尞ュ峵作揆 �醐劍﨑ゥ�壱共.", "tformat") +t("Anomaly Blazing Fire", "�エ�� 嶸�メ �溢ぎ�エ�� 嶹肥両", "talent name") +t("@Source@ causes a fire.", "@Source2@ 嶹肥両�� �シ�シ�ー�、.", "_t") +t("Blazing Fire", "�溢ぎ�エ�� 嶹肥両", "_t") +t("Summons three to six blazing fires.", "3 - 6 �懍攪 �溢ぎ�エ�� 嶹肥両�� �醐劍﨑ゥ�壱共.", "tformat") +t("Anomaly Calcify", "�エ�� 嶸�メ �晨剩", "talent name") +t("@Source@ calcifies several targets.", "@Source2@ �、�們攪 ���揆 �晨剩﨑ゥ�壱共.", "_t") +t("Turns up to 5 targets in a radius %d ball to stone for %d turns.", "�俾イス %d �ク �エ�� �罹劇 �、�ッ ���揆 %d 奓エ �呷譜 �晨剩�懦し�壱共.", "tformat") +t("Anomaly Call", "�エ�� 嶸�メ �醐劍", "talent name") +t("@Source@ teleports several targets to @Source@'s location.", "@Source2@ �、�們攪 ���揆 @Source@ ��愍�� �懋ー�擽�� �懍シー�、.", "_t") +t("Teleports between 3 and 6 targets to the caster.", "3 - 6 �エ�� ���揆 �懍��梵 �ス�シ�� �懋ー�擽�� �懦し�壱共.", "tformat") +t("Anomaly Deus Ex", "�エ�� 嶸�メ �ー�ー�、 �卓侃", "talent name") +t("The odds have tilted.", "�ケ�ー�エ �ー�ク�エ�誤共.", "_t") +t("Substantially toughens and hastes one target for %d turns.", "﨑俯x�� ���揆 %d 奓エ �呷譜, �� �菩攤﨑俾ウ� ���エ�� �誤働�壱共.", "tformat") +t("Anomaly Evil Twin", "�エ�� 嶸�メ ��攪 �鷺則�エ", "talent name") +t("@Source@'s evil twin has come from another timeline.", "@Source@�� �ャ��復 �鷺則�エ� �� �、�ク �懋ー�│�シ�罹カ奓ー �倆ム�ャ�、.", "_t") +t("Clones the caster.", "�懍��梵�シ �オ�懦鮒�壱共.", "tformat") +t("Anomaly Intersecting Threads", "�エ�� 嶸�メ ��・ �川ーィ", "talent name") +t("@Source@ has caused two threads to merge.", "@Source@ �� �懍攪 �懋ー� ��・�� �川ーィ嵂壱共.", "_t") +t("Clones all creatures in a radius of 10.", "�俾イス 10�ク �エ�エ�� �ィ�� �懍イエ�シ �オ�懦鮒�壱共.", "tformat") +t("Anomaly Mass Dig", "�エ�� 嶸�メ �瀧イ肥怱﨑� �エ�ゥ", "talent name") +t("@Source@ digs out a huge area.", "@Source2@ ��」シ �南捩 ��ュ�� �エ�ゥ嵂壱共.", "_t") +t("Digs out all terrain in between three and six radius %d balls.", "�俾イス %d �肥怱�� ��ュ, 3 - 6 �罹・シ �エ�ゥ﨑ゥ�壱共.", "tformat") +t("Anomaly Sphere of Destruction", "�エ�� 嶸�メ 甯語エエ�� �ャ", "talent name") +t("@Source@ creates a sphere of destruction.", "@Source2@ 甯語エエ�� �ャ�シ �晧┳嵂溢慣�壱共.", "_t") +t("Sphere of Destruction", "甯語エエ�� �ャ", "_t") +t("Summons a sphere of destruction.", "甯語エエ�� �ャ�シ �醐劍﨑ゥ�壱共.", "tformat") +t("Anomaly Tornado", "�エ�� 嶸�メ �ゥ�、��", "talent name") +t("@Source@ causes a tornado storm.", "@Source2@ �ゥ�、��揆 �シ�シ�ー�、.", "_t") +t("Tornado", "巐護丶�ャ �罷梃", "_t") +t("%s resists the tornado!", "%s �ゥ�、��乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("Summons three to six tornados.", "3 - 6 �懍攪 �ゥ�、��揆 �醐劍﨑ゥ�壱共.", "tformat") +t("Anomaly Meteor", "�エ�� 嶸�メ �エ��", "talent name") +t("@Source@ causes a meteor to fall from the sky.", "@Source2@ �エ�晧揆 﨑俯釜�川� �ィ�エ��� 嵂壱共.", "_t") +t("%s resists the stun!", "%s �ー�溢乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("Causes a meteor to fall from the sky.", "﨑俯釜�川� �エ�晧揆 �ィ�エ�ィ�ス�壱共.", "tformat") +t("Anomaly Spacetime Tear", "�エ�� 嶸�メ �懋ウオ�� �懋ウオ", "talent name") +t("@Source@ tears a hole in the fabric of spacetime.", "@Source2@ �懋ウオ��攪 �ャ�ー�� �ャ�作揆 �壱共.", "_t") +t("Spacetime Tear", "�懋ウオ�� �懋ウオ", "_t") +t("%s forces the tear shut!", "%s �菩�罹。� �ャ�作揆 �ォ�俯共!", "logPlayer", nil, {"�"}) +t("Tears a hole in the fabric of spacetime.", "�懋ウオ��攪 �ャ�ー�� �ャ�作揆 ��笈�、.", "tformat") +t("Anomaly Summon Time Elemental", "�エ�� 嶸�メ �懋ー� �簿�ケ �醐劍", "talent name") +t("Some Time Elementals have been attracted by @Source@'s meddling.", "��ェ� �懋ー� �簿�ケ�、�エ @Source@�� �懋ウオ�� ��┓�� �懍桿﨑ゥ�壱共.", "_t") +t("Time elementals have been attracted to the timeline.", "�懋ー� �簿�ケ�エ �懋ー�│�� �エ�誤�、�罷共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/blade-threading.lua" + +t("Warp Blade", "�懋ウ。�� �シ��", "talent name") +t("You require two weapons to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �作� �エ�ー�シ �・��紛�シ 﨑罹共.", "logPlayer") +t([[Attack with your melee weapons for %d%% weapon damage as physical and temporal (warp) damage. If either attack hits you may stun, blind, pin, or confuse the target for %d turns. + + Blade Threading talents will freely swap to your dual-weapons when activated if you have them in your secondary slots. Additionally you may use the Attack talent in a similar manner.]], [[�シ�� �オ�ゥ�� 﨑エ %d%% �エ�ー 嵓シ﨑エ�シ �シ�ャ� �懋ー� �作┳�エ 嶸シ﨑ゥ�� �懋ウ。 �作┳�シ�� ��棘�壱共. �オ�ゥ�エ ��、啄葺�エ ���乱�� �ー��, �、��, �鷺ー�, �尖株 嶸シ��� %d 奓エ �呷譜 ��笈�、. + + �尖イ溢ァク �・�� �ャ�ッ�� �作� �エ�ー� �・�ゥ�們牟 �溢揆 �ス�ー, �ャ�ィ�� �シ�� �ー���� �ャ�ゥ﨑俯ゥエ 奓エ �誤ェィ ��擽 �餓亨 �エ�ー�シ �川イエ﨑ゥ�壱共. �シ�� �オ�ゥ�尖巡 �呷攵﨑俾イ� ��圸�ゥ�壱共.]], "tformat") +t("Blink Blade", "�尖ゥク�� �シ��", "talent name") +t("The spell fizzles!", "�シ�ク�エ �、甯ィ嵂壱共!", "logSeen") +t([[Teleport to the target and attack with your melee weapons for %d%% damage. Then teleport next to a second random enemy, attacking for %d%% damage. + Blink Blade can hit the same target multiple times.]], [[���乱�� �懋ー�擽�呰紛 �シ�� �エ�ー�� %d%% 嵓シ﨑エ�シ ��棘�壱共. �ク 弡� �エ�卓怱﨑� ��乱�� �、�� �懋ー�擽�� 﨑エ, %d%% 嵓シ﨑エ�シ ��棘�壱共. + �尖ゥク�� �シ��� �呷攵﨑� ���揆 �ャ�ャ �� �オ�ゥ﨑� �� �溢慣�壱共.]], "tformat") +t("Blade Shear", "�壱卿�� �シ��", "talent name") +t("%s has been cut from the timeline!", "%s �懋ー�│�川� �俯�、�俾ー罷共!", "logSeen", nil, {"��"}) +t("%s resists the temporal shear!", "%s �懋ー� �壱卿�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Attack up to three adjacent targets for %d%% weapon damage. If any attack hits you'll create a temporal shear dealing %0.2f temporal damage in a radius %d cone. + Each target you hit with your weapons beyond the first increases the damage of the shear by 25%%. Targets reduced below 20%% of maximum life by the shear may be instantly slain. + The cone damage improves with your Spellpower.]], [[�ク�啄復 �罹劇 �ク ���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �﨑ゥ�壱共. �オ�ゥ�エ ��、啄葺�エ �懋ー� �壱卿�� �シ�シ��, �俾イス %d �ク�� �尖ソ� �肥怱 �エ�� ���乱�� %0.2f �懋ー� 嵓シ﨑エ�シ ��棘�壱共. + �懋ー� �壱卿�� 嵓シ﨑エ�餓捩 (嵓シ�ゥ�ケ﨑� ���攪 �� - 1) テ� 25%% �� ��げ�ゥ�壱共. �晤ェ��・�エ 20%% �ク�護愍�� �ィ�エ�� ���捩 �懋ー� �壱卿�エ �餓亨 �エ﨑エ﨑� ��桿�壱共. + �懋ー� �壱卿�� 嵓シ﨑エ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,3,2}) +t("Blade Ward", "�エ嶸ク�� �シ��", "talent name") +t("While dual-wielding you have a %d%% chance of completely parrying melee attacks made against you.", "�作� �エ�ー�シ �・�ゥ �卓乱, %d%% 嶹簿・��� ��攪 �シ�� �オ�ゥ�� ��イス﨑俾イ� �尖ュ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/bow-threading.lua" + +t("Arrow Stitching", "�罷釜� 嶹肥ざ", "talent name") +t([[Fire an arrow for %d%% weapon damage and call up to 2 wardens, depending on available space, that will each fire a single arrow before returning to their timelines. + The wardens are out of phase with normal reality and deal %d%% less damage but shoot through friendly targets. All your arrows, including arrows from Shoot and other talents, now phase through friendly targets without causing them harm. + + Bow Threading talents will freely swap to your bow when activated if you have one in your secondary slot. You may use the Shoot talent in a similar manner.]], [[嶹肥ざ�� �懍ぎ﨑エ %d%% 嵓シ﨑エ�シ �﨑俾ウ� �罹劇 2 ��攪 �川亨�尖・シ �醐劍﨑ゥ�壱共. (�醐劍 ��・﨑� �オ��乱 �ー�シ ��呱姓�壱共) �川亨�尖豆� �川侠�、�� �懋ー�│�シ�� �護符��ー ��乱 嶹肥ざ�� 﨑� �� �懍ぎ﨑ゥ�壱共. + �川亨�尖豆� 嶸�共�� �霊牟�� ��メ�� �エ�ャ﨑俾クー �誤ャク�� %d%% �川��� 嵓シ﨑エ�シ �シ���, 嶹肥ざ� ��オー�専イ� 嵓シ﨑エ�シ �シ� �伎ウ� ��揆 嵂・﨑エ ����ー瀧笈�、. �シ�� �ャ�ゥ�シ �、�ク �ー���� 尞ャ﨑ィ﨑� �ィ�� �ャ�ゥ �ー��� �エ�� ��オー�専イ� 嵓シ﨑エ�シ �シ� �伎ウ� ��乱�� ����ー瀧笈�、. + + �尖イ溢ァク �・�� �ャ�ッ�� 嶹懍擽 �・�ゥ�們牟 �溢揆 �ス�ー, �ャ�ィ�� 嶹� �ー���� �ャ�ゥ﨑俯ゥエ 奓エ �誤ェィ ��擽 �餓亨 �エ�ー�シ �川イエ﨑ゥ�壱共. �シ�� �ャ�ゥ�尖巡 �呷攵﨑俾イ� ��圸�ゥ�壱共.]], "tformat") +t("Singularity Arrow", "孖ケ�エ�� 嶹肥ざ", "talent name") +t("%s resists the knockback!", "%s �溢ゥ鷺巡 﨑們ァ �喜葺�、!", "logSeen", nil, {"��"}) +t("%s is drawn in by the singularity!", "孖ケ�エ�川擽 %s �護牟�ケ�シ�、!", "logSeen", nil, {"�シ"}) +t([[Fire an arrow for %d%% weapon damage. When the arrow reaches its destination or hits a target it will draw in all other targets in a radius of %d and inflict %0.2f physical damage. + Each target moved beyond the first increases the damage %0.2f (up to %0.2f bonus damage). + Targets take reduced damage the further they are from the epicenter (20%% less per tile). + The additional damage scales with your Spellpower.]], [[嶹肥ざ�� �懍ぎ﨑エ %d%% �エ�ー 嵓シ﨑エ�シ ��棘�壱共. 嶹肥ざ�エ �ゥ岺� ��川乱 ��峡﨑俾アー�� ���乱 ��、� 嵂溢揆��, �俾イス %d �ク �エ�� �、�ク �ィ�� ���揆 �護牟�ィ�� �ゥ�護亨�� %0.2f �シ�ャ 嵓シ﨑エ�シ �緋ー�� ��棘�壱共. + �ゥ�� 嵓シ﨑エ�餓捩 (嵓シ�ゥ�ケ﨑� ���攪 �� - 1) テ� %0.2f �� ��げ�俾ウ�, �罹劇 %0.2f 嵓シ﨑エ�シ ��棘�壱共. + ��寳��川� ��ャ �ィ�エ�� ��攵�俯。�, ��捩 嵓シ﨑エ�シ �幗慣�壱共. (﨑� �ク�ケ 20%% ��捩 嵓シ﨑エ�シ �幗慣�壱共). + �緋ー 嵓シ﨑エ�雅株 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Arrow Echoes", "嶹肥ざ �肥符�ャ", "talent name") +t("You do not have line of sight.", "�懍幣 �野攪 ���桿�壱共.", "logSeen") +t([[Over the next %d turns you'll fire up to %d arrows at this target from this location, each dealing %d%% weapon damage to the target. + These shots do not consume ammo.]], [[%d 奓エ �呷譜 �罹劇 %d �懍攪 嶹肥ざ�� 嶸�椪 ��ケ們乱�� ���乱�� �懍ぎ﨑ゥ�壱共. �� 嶹肥ざ� %d%% �エ�ー 嵓シ﨑エ�シ ���乱�� �﨑ゥ�壱共. + �エ �ャ�ゥ� 夋�劍�� �誤ケ�葺� �喜慣�壱共.]], "tformat") +t("Arrow Threading", "嶹肥ざ�� �ャ�ィ", "talent name") +t("Your arrows now tune your Paradox %0.2f points towards your preferred Paradox on hit.", "嶹肥ざ�エ ��、啄葺�エ �懍��梵� �、�倣復 �エ�ャ �廷愍�� %0.2f ��呱姓�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/chronomancer.lua" + +t("chronomancy", "�懋ウオ �懍牟", "talent category") +t("Blade Threading", "�ャ�ィ�� �シ��", "talent type") +t("A blend of chronomancy and dual-weapon combat.", "�懋ウオ �懍牟 �ー���シ �作� �エ�ー�� �ー﨑ゥ ��笈�、.", "_t") +t("Bow Threading", "�ャ�ィ�� 嶹�", "talent type") +t("A blend of chronomancy and ranged combat.", "�懋ウオ �懍牟 �ー���シ �専アー�ャ �エ�ー�� �ー﨑ゥ ��笈�、.", "_t") +t("Temporal Combat", "�懋ウオ ��握", "talent type") +t("A blend of chronomancy and physical combat.", "�懋ウオ �懍牟 �ー���シ �シ�ャ ��握 �ー���� �ー﨑ゥ ��笈�、.", "_t") +t("Temporal Guardian", "�懋ー�攪 �倆从��", "talent type") +t("Warden combat training and techniques.", "�川亨�川攪 ��握 弡壱�ィ�シ ��握 �ー����笈�、.", "_t") +t("Threaded Combat", "�ャ�ィ�� ��握", "talent type") +t("A blend of ranged and dual-weapon combat.", "�専アー�ャ �ャ�ゥ�シ �作� �エ�ー�� �ー﨑ゥ ��笈�、.", "_t") +t("Temporal Hounds", "�懋ー�攪 �ャ�・��", "talent type") +t("Call temporal hounds to aid you in combat.", "�懋ー�攪 �ャ�・�罹・シ 峵�エ ��握�シ �母イ� 﨑ゥ�壱共.", "_t") +t("flux", "彧尖ヲ�", "talent type") +t("Fluctuate spacetime.", "�懋ウオ��乱 ��呷揆 �シ�シ墲オ�壱共.", "_t") +t("gravity", "�瀧�・", "talent type") +t("Call upon the force of gravity to crush, push, and pull your foes.", "�瀧�・�� 德們揆 �壱洳�エ�エ ��揆 ���, �ケ�ー��, 甯語エエ﨑ゥ�壱共.", "_t") +t("matter", "�シ��", "talent type") +t("Change and shape matter itself.", "�シ�� �川イエ�シ �嶹被葺��, 嶸菩メ嶹被鮒�壱共.", "_t") +t("Spacetime Folding", "�懋ウオ�� �啄鮒", "talent type") +t("Mastery of folding points in space.", "�懋ウオ��攪 �ャ�ャ ��川揆 �啄鮒﨑俯株 �ー����笈�、.", "_t") +t("Speed Control", "�鷺巡 �懍牟", "talent type") +t("Control how fast objects and creatures move through spacetime.", "�懋ウオ�� �エ�川��� �シ�一ウシ �晤ャシ�� �鷺巡�シ �懍牟﨑ゥ�壱共.", "_t") +t("stasis", "�菩イエ", "talent type") +t("Stabilize spacetime.", "�懋ウオ��揆 �溢�倣剩﨑ゥ�壱共.", "_t") +t("Timeline Threading", "�懋ー�│ �ャ�ィ", "talent type") +t("Examine and alter the timelines that make up the spacetime continuum.", "�懋ウオ�� �ー�作イエ�シ �ャ�ア﨑俯株 �懋ー�│�� �ー�ャ﨑俾ウ�, �嶹肥亨墲オ�壱共.\9", "_t") +t("timetravel", "�懋ー�流嵂�", "talent type") +t("Directly manipulate the flow of time", "�懋ー�攪 彧尖ヲ�揆 ���卓��愍�� �ー�啄鮒�壱共", "_t") +t("Spellbinding", "�シ�ク �ョ��", "talent type") +t("Manipulate chronomantic spells.", "�懋ウオ �シ�ク �ク �川イエ�シ �ー�啄鮒�壱共.", "_t") +t("Chronomancy", "�懋ウオ �懍牟", "talent type") +t("Allows you to glimpse the future, or become more aware of the present.", "�ク�俯・シ �ソ�エ�ー��, 嶸�椪�シ 甯護腐﨑俯株 �・�・�� �野カ・�壱共.", "_t") +t("energy", "�尖ц�", "talent type") +t("Manipulate raw energy by addition or subtraction.", "�緋ー 嶸ケ� �ュ�川揆 奝オ﨑エ �懍�﨑� �尖ц��シ �ー�啄鮒�壱共.", "_t") +t("Fate Weaving", "�エ�� ��。ー", "talent type") +t("Weave the threads of fate.", "�エ��攪 ��・�� �ョ�エ��笈�、.", "_t") +t("Spacetime Weaving", "�懋ウオ�� ��。ー", "talent type") +t("Weave the threads of spacetime.", "�懋ウオ��攪 ��・�シ �ョ�エ��笈�、.", "_t") +t("Manifold", "�エ�ー �啄鮒", "talent type") +t("Passive effects that Weapon Folding can trigger.", "�エ�ー �啄鮒�シ�� �罹徐﨑俯株 ��削圷�シ�、.", "_t") +t("Other", "�ー夋", "talent type") +t("Miscellaneous Chronomancy effects.", "�ー夋 �懋ウオ 巐ィ�シ�、.", "_t") +t("Age Manipulation", "�卓平�� �懋ー� �ー��", "talent type") +t("Manipulate the age of creatures you encounter.", "��攪 �懋ー�揆 �ー�啄鮒�壱共.", "_t") +t("Temporal Archery", "�懋ー� ��唖", "talent type") +t("paradox", "�エ�ャ", "talent type") +t("Break the laws of spacetime.", "�懋ウオ��攪 �菩ケ呷揆 甯語エエ﨑ゥ�壱共.", "_t") +t("anomalies", "�エ�� 嶸�メ", "talent type") +t("Spacetime anomalies that can randomly occur when paradox is to high.", "�エ�ャ �們ケ俾ー �廷揆 ��, �エ�卓怱�� �シ�エ���� �壱株 �エ�� 嶸�メ�、.", "_t") +t("%s's temporal clone", "%s�� �懋ー� ��侠", "tformat") +t("A creature from another timeline.", "�、�ク �懋ー�│�川� �ィ �エ�ャ.", "_t") + + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/chronomancy.lua" + +t("Precognition", "�溢ァ", "talent name") +t([[You peer into the future, sensing creatures and traps in a radius of %d for %d turns. + If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight bonuses) while Precognition is active.]], [[�ク�俯・シ ���ャ德� ��ー﨑們流, �俾イス %d �ク �エ�� �懍イエ� 﨑ィ�菩揆 %d 奓エ �呷譜 �川ァ﨑ゥ�壱共. + �一イャ�� �ー���、�エ �エ �ー���エ 嶹懍┳嶹罷瑞�� ��, �緋ー��攤 巐醐半��凰 嵓シ�ゥ �� �俯ェ�ム �エ巐ィ嶹� 嶹簿・��� �サ�オ�壱共. (�一イャ�シ�� �サ�� �滝ウシ �呷攵﨑ゥ�壱共)]], "tformat") +t("Foresight", "�一イャ", "talent name") +t([[Gain %d defense and %d%% chance to shrug off critical hits. + If you have Precognition or See the Threads active these bonuses will be added to those effects, granting additional defense and chance to shrug off critical hits. + These bonuses scale with your Magic stat.]], [[%d 巐醐半��凰 %d%% �俯ェ�ム �エ巐ィ嶹� 嶹簿・��� �サ�オ�壱共. + �溢ァ�� ��・ �エ�ー�シ �ー���、�エ, 嵂・��頗 巐醐半��凰 嵓シ﨑エ �エ�� 嶹簿・��エ 﨑エ�ケ �ー���� 巐ィ�シ�� �緋ー�ゥ�壱共. + ��柑�俯株 �壱イ菩乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Contingency", "�逸剳�、�ア ���", "talent name") +t("#LIGHT_RED#Your Contingency has failed to cast %s!", "#LIGHT_RED#�ケ���� �逸剳�、�ア ���ー %s�� �懍��乱 �、甯ィ嵂壱共!", "logPlayer") +t("#STEEL_BLUE#Your Contingency triggered %s!", "#STEEL_BLUE#�ケ���� �逸剳�、�ア ���ー %s�� 巐ィ�シ�シ �罹徐嵂壱共!", "logPlayer", nil, {"��"}) t("None", "��搆", "_t") - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/energy.lua" - +t([[Choose an activatable spell that affects only you, does not require a target, and does not have a fixed cooldown. When you take damage that reduces your life below %d%% the spell will automatically cast. + This spell will cast even if it is currently on cooldown, will not consume a turn or resources, and uses the talent level of Contingency or its own, whichever is lower. + This effect can only occur once every %d turns and takes place after the damage is resolved. + + Current Contingency Spell: %s]], [[�川侠�専イ誤ァ� ��箕�� �ク�俾ウ�, ���擽 﨑�囈﨑們ァ �喜愍�ー, ���簿据� �喜捩 �ャ�ャ�ゥ ��ー�懋ー�揆 ��� �シ�ク�� 﨑俯x ����笈�、. �懍��梵�� �晤ェ��・�エ %d%% �エ﨑俯。� �ィ�エ�� ��, �シ�ク�エ �尖徐�シ�� �懍��姓�壱共. + ��夋晤頗 �シ�ク� �ャ�ャ�ゥ ��ー�懋ー� �卓攵��シ�� �懍��姓�壱共. �エ�懍攤﨑エ �懍��頗 �シ�ク� 奓エ�エ�� �川イ罹�・�� �誤ェィ﨑們ァ �喜慣�壱共. �エ�懍昏 �罹徐�俯株 �シ�ク�� �壱イィ� �逸剳�、�ア ��� �ー�� �壱イィ�シ �シ�ク�� �ー�� �壱イィ�� �ョ� ��攪 �壱イィ�� �ー��笈�、. + �シ�ク�� �罹徐� %d 奓エ�壱共 1 �溢畠 �シ�エ�� �� �溢愍�ー, 嵓シ﨑エ� ��圸�� 弡� �罹徐﨑ゥ�壱共. + + 嶸�椪 �逸剳�、�ア ��� �シ�ク: %s]], "tformat") +t("See the Threads", "��・ �エ�ー", "talent name") +t("The timeline is too fractured to do this now.", "��溢捩 �懋ー�│�� 甯醐失嶹緋ー �壱ャエ �ャ﨑俯共.", "logPlayer") +t("You've seen as much as you can here.", "�シ �� �壱株 �ク�俯株 �エ�ウ�川� �ゥ��梭 �エ�俯共.", "logPlayer") +t([[You peer into three possible futures, allowing you to explore each for %d turns. When the effect expires, you'll choose which of the three futures becomes your present. + If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. + This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. + If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. + This spell may only be used once per zone level.]], [[�ク �� �エ�ャ ��・﨑� �ク�俯・シ �エ��, ��ー�攪 �ク�們乱 %d 奓エ �呷譜 �懍桿﨑� �� �溢慣�壱共. ��作亨��擽 �晤ぎ��阜, �ク �懍攪 �ク�� �卓乱 嶸�共�エ �� �ク�俯・シ �ー�倣鮒�壱共. + �一イャ�� �ー���、�エ, ��・ �エ�ー� 嶹懍┳嶹罷瑞��阜 �緋ー��攤 巐醐半��凰 �俯ェ�ム �エ巐ィ嶹� 嶹簿・��� �サ�オ�壱共. (�一イャ�シ�� �サ�� �滝ウシ �呷攵﨑ゥ�壱共) + �エ �シ�ク� �懋ー�│�� ��龍�懦し�壱共. �エ �ー���エ 嶹懍┳嶹罷据�エ�溢揆 ��, �、�ク �懋ー�│�� ��龍�懦う�� �シ�ク�� �懍��葺�� ��捩 �一ー�・﨑ゥ�壱共. + ��・ �作乱�� �ャ�� ��, �懍��梵�� �懋ー�│�� �俯曙�、 �シ�ク�� �懍��毎�� �誤。� �護符���, �シ�ク�� 巐ィ�シ� �卓ァ�ゥ�壱共. + �エ �シ�ク� 﨑� �オ�� 﨑� �壱ァ� �ャ�ゥ ��・﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/energy.lua" + +t("Energy Decomposition", "�尖ц� ��紛", "talent name") +t("%s(%d dissipated)#LAST#", "%s(%d �護共�ィ)#LAST#", "tformat") +t([[Partially dissipates all incoming damage, reducing it by 30%%, up to a maximum of %d. + The maximum damage reduction will scale with your Spellpower.]], [[�幀イ誤据�� �ィ�� 嵓シ﨑エ�シ �����愍�� �誤ゥク�懦し�壱共. �懍��梵� �幎株 嵓シ﨑エ�餓擽 30%% �川��ゥ�壱共. (�罹劇 �川��餓捩 %d ��笈�、) + �罹劇 嵓シ﨑エ �川��俯株 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Energy Absorption", "�尖ц� 彧。��", "talent name") t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/fate-weaving.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/flux.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/gravity.lua" - - +t("%s's %s is disrupted by the Energy Absorption!", "�尖ц� 彧。�俾ー %s : %s�� �ー�� �ャ�ゥ�� �ゥ﨑エ嵂壱共!", "logSeen", nil, {[2]="��"}) +t([[You sap the target's energy and add it to your own, placing up to %d random talents on cooldown for %d turns. + For each talent put on cooldown, you reduce the cooldown of one of your talents currently on cooldown by %d turns.]], [[���攪 �尖ц��シ ���懍亨��, �ク �尖ц��シ �川侠�� ��愍�� �シ�オ�壱共. �エ�卓怱﨑� %d �懍攪 �ー���� %d 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共. + ��乱�� ��圸﨑� �ャ�ャ�ゥ ��ー�懋ー� 﨑俯x �ケ, �懍��梵�� �ャ�ャ�ゥ ��ー �卓攤 �ー���� %d 奓エ �ィ�倣鮒�壱共.]], "tformat") +t("Redux", "巐語キ", "talent name") +t([[The next talent you cast with a cooldown of %d or less will not go on cooldown. + Once a talent is effected by this spell or %d turns pass the effect is lost.]], [[�エ �ー�� �、�護乱 �ャ�ゥ�俯株 �ャ�ャ�ゥ ��ー�懋ー� %d 奓エ �エ﨑們攪 �ー��� �ャ�ャ�ゥ ��ー�懋ー�擽 �エ�罹姓�壱共. + �エ�� 﨑� �ー���エ 巐ィ�シ�シ �エ�ー��, %d 奓エ�エ ��俾イ� �俯ゥエ 巐ィ�シ�� �ャ�シ�瀧笈�、.]], "tformat") +t("Entropy", "�被敢�懦半", "talent name") +t("Each turn, for the next %d turns, one of the target's sustained talents will be deactivated.", "%d 奓エ �呷譜 ���攪 ����ー�� �、 奓エ 﨑俯x�ゥ ��劈�ア嶹罷姓�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/fate-weaving.lua" + +t("Spin Fate", "�エ�� �ゥ��", "talent name") +t([[Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by %d for three turns. + This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of %d).]], [[夋�ク�専イ護� 嵓シ﨑エ�シ ��揆 �誤ァ壱共 �ゥ�� �卓イゥ�� 1 巐鷺統﨑ゥ�壱共. �ゥ�� 﨑俯x �ケ 3 奓エ �呷譜 巐醐半��凰 �エ�ア�エ %d 嵂・��姓�壱共. + �エ 巐ィ�シ�� 1 奓エ�� 1 �� �シ�エ�� �� �溢愍�ー, �ゥ��捩 �罹劇 3�� �卓イゥ�ゥ�壱共. (�罹劇 巐醐半��, �エ�ア ��柑�� : %d).]], "tformat") +t("Seal Fate", "�エ�� �餓攤", "talent name") +t([[Activate to Seal Fate for %d turns. When you damage a target while Seal Fate is active you gain Spin and have a %d%% chance to increase the duration of one detrimental status effect on it by one turn. + If you have Spin Fate active the chance will be increased by 33%% per Spin (for %d%% at three Spin.) + The duration increase can occur up to %d times per turn and the bonus Spin once per turn.]], [[%d 奓エ �呷譜 �エ�� �餓攤�� 嶹懍┳嶹被鮒�壱共. �エ�� �ゥ��擽 嶹懍┳嶹罷頗 �呷譜 ���乱�� 嵓シ﨑エ�シ �� ��, �懍��梵�� �ゥ��揆 1 �� 巐鷺統﨑俾ウ�, %d%% 嶹簿・��� 嵓シ﨑エ�シ �幗捩 ��攪 ��菩��攤 巐ィ�シ 﨑俯x�シ 1 奓エ �ー�・�懦し�壱共. + �エ�� �ゥ��攪 巐ィ�シ� 嶹懍┳嶹罷頗 �ス�ー, ��揆 ���愍�懦復 ��菩��攤 巐ィ�シ �ー�・ 嶹簿・��エ �ゥ�� 﨑俯x �ケ 33%% ��柑﨑ゥ�壱共 (�ゥ��擽 3�懍攵 �� %d%%.) + ��作亨�� �ー�・� 1 奓エ�� �罹劇 %d �� �シ�エ�� �� �一ウ�, �緋ー �ゥ�� 巐鷺統� 1 奓エ�� 1 �壱ァ� �シ�エ�ゥ�壱共.]], "tformat") +t("Fateweaver", "�エ��揆 �ョ�� ��", "talent name") +t("You now gain %d combat accuracy, physical power, spellpower, and mindpower per Spin.", "�エ�� �ゥ�� 﨑俯x �壱共 %d �倣剳��, �シ�ャ�・, �シ�ク�・, �ク�ャ�� �菩侠�・�� 巐鷺統﨑ゥ�壱共.", "tformat") +t("Webs of Fate", "�エ��攪 �ー�ク��", "talent name") +t([[For the next %d turns you displace %d%% of any damage you receive onto a random enemy. + While Webs of Fate is active you may gain one additional Spin per turn and your maximum Spin is doubled.]], [[%d 奓エ �呷譜 �懍��梵� �幎株 嵓シ﨑エ�� %d%% �� �エ�卓怱﨑� ��乱�� ��峡﨑ゥ�壱共. + �エ��攪 �ー�ク��擽 嶹懍┳嶹罷据�エ �壱株 �呷譜, 1 奓エ�壱共 �ゥ�� �卓イゥ�� 﨑俯x �ゥ �サ�� �� �一ウ�, �罹劇 �ゥ�� �卓イゥ 﨑懋ウ�・シ �� �ー�� �俯ヲス�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/flux.lua" + +t("Induce Anomaly", "�エ�� 嶸�メ ����", "talent name") +t([[Create an anomaly, reducing your Paradox by %d. This spell will never produce a major anomaly. + Induced Anomalies may not be held by Twist Fate, nor do they cause held anomalies to trigger. However upon learning Twist Fate you may target Induced Anomalies. + The Paradox reduction will increase with your Spellpower.]], [[�エ�� 嶸�メ�� ���懦葺��, �エ�ャ�シ %d ��桿�壱共. �エ �シ�ク� �ャ��復 �エ�� 嶸�メ�� �シ�シ墲、� �喜慣�壱共. + ���罹頗 �エ�� 嶸�メ� �エ�� ��朽�ー�� ��箕�� �幗ァ �伎ウ�, �エ�� ��朽�ー�� �オ�罹頗 �エ�� 嶸�メ�� ���懦葺��� �喜慣�壱共. 﨑們ァ�� ���罹頗 �エ�� 嶸�メ� �エ�� ��朽�ー�� ���擽 �� �� �溢慣�壱共. + �エ�ャ �川� �們ケ俯株 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Reality Smearing", "彧ャ�ク﨑エ��� 嶸�共�ア", "talent name") +t("#LIGHT_BLUE##Source# converts damage to paradox!", "#LIGHT_BLUE##Source1# 嵓シ﨑エ�シ �エ�ャ�� 嶹們寳嵂壱共!", "delayedLogMessage") +t("#LIGHT_BLUE#(%d converted)#LAST#", "#LIGHT_BLUE#(%d �エ�ャ�� 嶹們寳�ィ)#LAST#", "tformat") +t([[While active 30%% of all damage you take is converted into %0.2f Paradox per point. + The Paradox is gained over three turns.]], [[嶹懍┳嶹� �呷譜, �懍��梵� �幎株 �ィ�� 嵓シ﨑エ�� 30%% �シ �エ�ャ�� 嶹們寳﨑ゥ�壱共. 嵓シ﨑エ�� 1 �ケ %0.2f �エ�ャ�們ケ俯。� 嶹們寳�ゥ�壱共. + �エ�ャ�� 3 奓エ�� �ク�� �懍�德� �晝ー﨑ゥ�壱共.]], "tformat") +t("Attenuate", "�エ�ャ 彧ャ��", "talent name") +t([[Deals %0.2f temporal damage over %d turns to all targets in a radius of %d. Targets with Reality Smearing active will instead recover %d life over four turns. + If a target is reduced below 20%% life while Attenuate is active it may be instantly slain. + The damage will scale with your Spellpower.]], [[�俾イス %d �ク �エ�� %0.2f �懋ー� 嵓シ﨑エ�シ %d 奓エ�� �ク�� �﨑ゥ�壱共. 彧ャ�ク﨑エ��� 嶸�共�ア�エ 嶹懍┳嶹罷頗 ���捩 %d �晤ェ��・�� 4 奓エ�� �ク�� 巐誤ウオ﨑ゥ�壱共. + �エ�ャ 彧ャ�晧乱 ��箕�� �幎株 ���攪 �晤ェ��・�エ 20%% �エ﨑們攵 �ス�ー ���捩 �餓ぎ﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�餓乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {3,1,2,4}) +t("Twist Fate", "�エ�� ��朽�ー", "talent name") +t("You must have a twisted anomaly to cast this spell.", "�エ �シ�ク�� �ャ�ゥ﨑俾クー ��紛�罹株 �、寀�ー �エ�� 嶸�メ�エ 﨑�囈﨑俯共.", "logPlayer") +t("#STEEL_BLUE#Casts %s.", "#STEEL_BLUE#%s �罹徐﨑罹共.", "logPlayer", nil, {"��"}) +t("#STEEL_BLUE#Targeting %s", "#STEEL_BLUE#%s �ー�﨑罹共", "saySimple", nil, {"��"}) +t("#STEEL_BLUE#You take control of %s.", "#STEEL_BLUE#�ケ��� %s 奝オ�懦復�、.", "logPlayer", nil, {"��"}) +t([[If Twist Fate is not on cooldown minor anomalies will be held for %d turns, allowing your spell to cast as normal. While held you may cast Twist Fate in order to trigger the anomaly and may choose the target area. + If a second anomaly occurs while a prior one is held or the timed effect expires the first anomaly will trigger immediately, interrupting your current turn or action. + Paradox reductions from held anomalies occur when triggered. + + Current Anomaly: %s + + %s]], [[�エ�� ��朽�ー� �ャ�ャ�ゥ ��ー�懋ー�擽 ��巨 ��, �ャ��葺� �喜捩 �エ�� 嶸�メ�、�� %d 奓エ �呷譜 �オ�懦葺�ャ �シ�ク�� �菩メ��愍�� �懍��腹 �� �一イ� �ゥ�壱共. �エ�� 嶸�メ�� �オ�� �卓攵 ��, �エ �シ�ク�� �ャ�ゥ﨑俯ゥエ �オ�懍、卓攤 �エ�� 嶸�メ�� ��� ��ケ們乱 﨑エ�ゥ�懦し�壱共. + �護平 �エ�ク �エ�� 嶸�メ�� �オ�懦葺�� �壱株 ��、卓乱 �� �、�ク �エ�� 嶸�メ�エ �罹徐﨑俾アー��, �エ �ー���� ��作亨��擽 �晤��、�エ �餓亨 �オ�� �卓攤 �エ�� 嶸�メ�エ �罹徐 �ゥ�壱共. �エ�� �懍��梵�� �ィ�� 嵂雅徐�� �ィ�醐葺�� 1 奓エ�� �誤ェィ﨑ゥ�壱共. + �オ�懦葺�� �壱腰 �エ�� 嶸�メ�エ 峵�、�罹共�エ �ク�� �ー�ク �エ�ャ �們ケ俯・シ 巐誤ウオ﨑ゥ�壱共. + + 嶸�椪 �オ�懍、卓攤 �エ�� 嶸�メ: %s + + %s]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/chronomancy/guardian.lua" - +section "mod-tome/data/talents/chronomancy/gravity.lua" + +t("Repulsion Blast", "�呱�・ 尞ュ��", "talent name") +t("%s slams into something solid!", "%s �俯ー倣��、!", "logSeen", nil, {"��"}) +t("%s is knocked back!", "%s ��、�ャ�、!", "logSeen", nil, {"�"}) +t("%s resists the knockback!", "%s �溢ゥ鷺巡 﨑們ァ �喜葺�、!", "logSeen", nil, {"��"}) +t([[Sends out a blast wave of gravity in a radius %d cone, dealing %0.2f base physical (gravity) damage and knocking back targets caught in the area. + Targets knocked into walls or other targets take 25%% additional damage and deal 25%% damage to targets they're knocked into. + Closer targets will be knocked back further and the damage will scale with your Spellpower.]], [[�俾イス %d �ク�� �尖ソ� �肥怱�� �瀧�・ 甯誤徐�� �エ�エ�エ, �肥怱 �エ�� ���乱�� %0.2f �シ�ャ (�瀧�・ �作┳) 嵓シ﨑エ�シ ��梭�� �、�� ��尖ュ�壱共. + �ス�エ�� �、�ク ���乱�� �ゥ�醐復 ��捩 25%% �� �緋ー 嵓シ﨑エ�シ �幀ウ�, ��、�� ���ウシ ��ェ德� ��巡 25%%�� 嵓シ﨑エ�シ ��慣�壱共. + �懍��梵� ��護垓 ���捩 �� ��ャ ��、�ゥ�壱共. 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Gravity Spike", "�瀧�・ ���", "talent name") +t("%s is drawn in by the singularity!", "孖ケ�エ�川擽 %s �護牟�ケ�シ�、!", "logSeen", nil, {"�シ"}) +t([[Creates a gravity spike in a radius of %d that moves all targets towards the spell's center and inflicts %0.2f physical (gravity) damage. + Each target moved beyond the first increases the damage by %0.2f (up to a maximum of %0.2f bonus damage). + Targets take reduced damage the further they are from the epicenter (20%% less per tile). + The damage dealt will scale with your Spellpower.]], [[�俾イス %d �ク �肥怱 �溢乱 �瀧�・ ��罹・シ �晧┳﨑們流, �肥怱 �エ�� �ィ�� ���揆 �シ�ク 﨑� ��エ�ー�� �護牟�ケ��笈�、. %0.2f �シ�ャ 嵓シ﨑エ�シ ��棘�壱共. (�瀧�・ �作┳) + �ゥ�� 嵓シ﨑エ�餓捩 (嵓シ�ゥ�ケ﨑� ���攪 �� - 1) テ� %0.2f �� ��げ�俾ウ�, �罹劇 %0.2f 嵓シ﨑エ�シ ��棘�壱共. ��寳��川� ��ャ �ィ�エ�� ��攵�俯。�, ��捩 嵓シ﨑エ�シ �幗慣�壱共. (﨑� �ク�ケ 20%% ��捩 嵓シ﨑エ�シ �幗慣�壱共). + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Gravity Locus", "�瀧�・�� �卓峡", "talent name") +t([[Create a gravity field around you that converts %d%% all damage you deal into physical damage, slows incoming projectiles by %d%%, and protects you from all gravity damage and effects. + Additionally, damage dealt by Repulsion Blast has a %d%% chance to reduce the target's knockback resistance by half for two turns.]], [[�シ��乱 �瀧�・�・�� �俯洳, �懍��梵� �﨑俯株 �ィ�� 嵓シ﨑エ�� %d%% �シ �シ�ャ 嵓シ﨑エ�� ��劍﨑俾ウ�, ����丶�� 妤ャ�ャ�エ�� �鷺巡�シ %d%% �川� �懦し�壱共. �エ �ー��� �懍��梵�シ �瀧�・ ��龍 �ー���� 嵓シ﨑エ� �ク 巐ィ�シ�罹カ奓ー �エ嶸ク﨑ゥ�壱共. + �緋ー��, �呱�・ 尞ュ�罹。� 嵓シ﨑エ�シ �﨑俯ゥエ %d%% 嶹簿・��� ���攪 ��俾クー �﨑ュ�� 2 奓エ �呷譜 �俾ー戦鮒�壱共.]], "tformat") +t("Gravity Well", "�瀧�・ �ー�シ", "talent name") +t([[Increases local gravity in a radius of %d for %d turns, dealing %0.2f physical (gravity) damage as well as decreasing the global speed of all affected targets by %d%%. + The damage done will scale with your Spellpower.]], [[�俾イス %d �ク �肥怱�� ��ュ�� �瀧�・�� %d 奓エ �呷譜 �晨少�懦し�壱共. �肥怱 �エ�� ���乱�� %0.2f �シ�ャ (�瀧�・ �作┳) 嵓シ﨑エ�シ �﨑俾ウ� ��箕�� �幎株 �ィ�� ���攪 ��イエ �鷺巡�シ %d%% �ョ�・�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/guardian.lua" + +t("Strength of Purpose", "�ゥ��攪 德�", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using swords, axes, maces, knives, or bows. + You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage. + These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.]], [[�, ��⊂, �緋クー, �ィ�, �ク�ャ�� 嶹懍揆 �・�ゥ ��, �エ�ー 嵓シ﨑エ� %d%% , �シ�ャ�・�エ 30 �晝ー�ゥ�壱共. + �戦復 �エ�ー� 夋�劍�� �・�ゥ �懦復�� 德� ��� �壱イ菩愍�� ��エ﨑ゥ�壱共. �エ�ー�� 嵓シ﨑エ�シ ��げ﨑� �誤巡 德� ��� �壱イ� �・�・�俯・シ ��圸﨑ゥ�壱共. + �エ �ー��� �、�ク �呱�ィ �ー���、�シ �卓イゥ�們ァ �喜愍�ー (�エ�ー �呱�ィ, �ィ� �呱�ィ, 嶹� �呱�ィ �ア), �ー����愍�� ��圸�ゥ�壱共. ]], "tformat") +t("Guardian Unity", "�倆从�川攪 �ィ�ー", "talent name") +t("#STEEL_BLUE#(%d shared)#LAST#", "#STEEL_BLUE#(%d 嵓シ﨑エ��橋)#LAST#", "tformat") +t("Guardian", "�倆从��", "_t") +t("#STEEL_BLUE##Source# shares damage with %s guardian!", "#STEEL_BLUE##Source2# �倆从�川凰 嵓シ﨑エ�シ �俯斡�、 %s !", "delayedLogMessage") +t("Not enough space to summon warden!", "�川亨�尖・シ �醐劍﨑俾クー�尖株 �オ��擽 ��ア﨑俯共!", "logPlayer") +t([[When a single hit deals more than %d%% of your maximum life another you appears and takes %d%% of the damage as well as %d%% of all damage you take for the next %d turns. + The clone is out of phase with this reality and deals 50%% less damage but its arrows will pass through friendly targets. + This talent has a cooldown.]], [[�罹劇 �晤ェ��・�� %d%% �エ��攪 嵓シ﨑エ�シ 﨑� �溢乱 �幗揆 ��, �、�ク �懋ー�│�� �川侠�エ �倆ム�� 﨑エ�ケ 嵓シ﨑エ�� %d%% �シ ��� �幀ウ�, �、�� %d 奓エ �呷譜 �幎株 嵓シ﨑エ�� %d%% �シ �俯唖 �幗慣�壱共. + �懍��梵�� ��侠� �、�ク ��メ�� �エ�ャ﨑俾クー �誤ャク��, 50%% ��捩 嵓シ﨑エ�シ �﨑們ァ��, �倆从�川攪 嶹肥ざ� ��オー�専イ� 嵓シ﨑エ�シ �シ� �伎ウ� ��揆 嵂・﨑エ ����ー瀧笈�、. + �エ �ー��� �ャ�ャ�ゥ ��ー�懋ー�擽 �エ�ャ﨑ゥ�壱共.]], "tformat", {1,2,4,3}) +t("Vigilance", "�川亨", "talent name") t("#ORCHID#%s has recovered!#LAST#", "#ORCHID#%s 巐誤ウオ嵂溢慣�壱共!#LAST#", "logSeen", nil, {"�"}) - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/induced-phenomena.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/matter.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/other.lua" - -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/spacetime-folding.lua" - +t([[Improves your capacity to see invisible foes by +%d and to see through stealth by +%d. Additionally you have a %d%% chance to recover from a single negative status effect each turn. + Sense abilities will scale with your Magic stat.]], [[妤ャ��葺�ー��, ��� �卓攤 ��揆 �セ�� �・�・�� �俯�ィ﨑ゥ�壱共. 妤ャ��復 ��乱 �﨑� 夋川ァ�・�エ +%d, ���﨑� ��乱 �﨑� 夋川ァ�・�エ +%d 嵂・��姓�壱共. �戦復 %d%% 嶹簿・���, �、 奓エ�壱共 﨑俯x�� ��菩��攤 巐ィ�シ�川� 巐誤ウオ�ゥ�壱共. + 夋川ァ�・� �壱イ菩乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Warden's Focus", "�川亨�川攪 �卓、�", "talent name") +t("You require a weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �エ�ー� 﨑�囈﨑俯共.", "logPlayer") +t("You must pick a focus target.", "�ケ��� �菩侠�� �卓、啄腹 ���揆 ��夋晨紛�シ 﨑罹共.", "logPlayer") +t([[Attack the target with either your ranged or melee weapons for %d%% weapon damage. For the next %d turns random targeting, such as from Blink Blade and Warden's Call, will focus on this target. + Attacks against this target gain %d%% critical chance and critical strike power while you take %d%% less damage from all enemies whose rank is lower then that of your focus target.]], [[�専アー�ャ �尖株 �シ�ー�ャ �エ�ー�� ���揆 �オ�ゥ﨑エ %d%% �エ�ー 嵓シ﨑エ�シ ��棘�壱共. �、�� %d 奓エ �呷譜, �尖ゥク�� �シ���エ�� �川亨�川攪 ���イ俯涵 �エ�卓怱�ア�エ �エ�ャ﨑俯株 �ー���、�エ �オ�ゥ�ケ﨑� ��ァ護揆 ���愍�� 﨑ゥ�壱共. + 﨑エ�ケ ��揆 ���愍�� 﨑俯株 �ィ�� �オ�ゥ� %d%% �緋ー �俯ェ�ム 嶹簿・��シ �緋ー �俯ェ�ム 嵓シ﨑エ�シ ��圸�幗慣�壱共. �戦復 ���ウエ�、 �ョ� �ア�餓攪 ��豆�専イ護� �幎株 嵓シ﨑エ� %d%% ��牟�ュ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/induced-phenomena.lua" + +t("Epoch", "�戦少", "talent name") +t("%s resists the blindness!", "%s �、��乱 �﨑ュ嵂壱共!!", "logSeen", nil, {"��"}) +t("%s resists the pin!", "%s �鷺ー菩乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("%s resists the confusion!", "%s 嶸シ��� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +-- new text +--[==[ +t("Cosmic Cycle", "Cosmic Cycle", "talent name") +t("#LIGHT_BLUE#Your cosmic cycle expands.", "#LIGHT_BLUE#Your cosmic cycle expands.", "logPlayer") +t("#LIGHT_RED#Your cosmic cycle contracts.", "#LIGHT_RED#Your cosmic cycle contracts.", "logPlayer") +t([[Tune yourself into the ebb and flow of spacetime. When your Paradox crosses a 100 point threshold, your Cosmic Cycle gains or loses one radius. + While Cosmic Cycle is expanding, your temporal resistance penetration will be increased by %d%%. While it's contracting, your Willpower for Paradox calculations will be increased by %d%%.]], [[Tune yourself into the ebb and flow of spacetime. When your Paradox crosses a 100 point threshold, your Cosmic Cycle gains or loses one radius. + While Cosmic Cycle is expanding, your temporal resistance penetration will be increased by %d%%. While it's contracting, your Willpower for Paradox calculations will be increased by %d%%.]], "tformat") +t("Polarity Shift", "Polarity Shift", "talent name") +t("You must have Cosmic Cycle active to use this talent.", "You must have Cosmic Cycle active to use this talent.", "logPlayer") +t("Polarity Bolt", "Polarity Bolt", "_t") +t([[Reverses the polarity of your Cosmic Cycle. If it's currently contracting, it will begin to expand, firing a homing missile at each target within the radius that deals %0.2f temporal damage. + If it's currently expanding, it will begin to contract, braiding the lifelines of all targets within the radius for %d turns. Braided targets take %d%% of all damage dealt to other braided targets. + The damage will scale with your Spellpower.]], [[Reverses the polarity of your Cosmic Cycle. If it's currently contracting, it will begin to expand, firing a homing missile at each target within the radius that deals %0.2f temporal damage. + If it's currently expanding, it will begin to contract, braiding the lifelines of all targets within the radius for %d turns. Braided targets take %d%% of all damage dealt to other braided targets. + The damage will scale with your Spellpower.]], "tformat") +t("Reverse Causality", "Reverse Causality", "talent name") +t([[When a creature enters your expanding Cosmic Cycle, you heal %d life at the start of your next turn. + When a creature leaves your contracting Cosmic Cycle, you reduce the duration of one detrimental effect on you by %d at the start of your next turn. + The healing will scale with your Spellpower.]], [[When a creature enters your expanding Cosmic Cycle, you heal %d life at the start of your next turn. + When a creature leaves your contracting Cosmic Cycle, you reduce the duration of one detrimental effect on you by %d at the start of your next turn. + The healing will scale with your Spellpower.]], "tformat") +t([[While your cosmic cycle is expanding, creatures in its radius have a %d%% chance to suffer the effects of aging; pinning, blinding, or confusing them for 3 turns. + While your cosmic cycle is contracting, creatures in its radius suffer from age regression; reducing their three highest stats by %d. + The chance and stat reduction will scale with your Spellpower.]], [[While your cosmic cycle is expanding, creatures in its radius have a %d%% chance to suffer the effects of aging; pinning, blinding, or confusing them for 3 turns. + While your cosmic cycle is contracting, creatures in its radius suffer from age regression; reducing their three highest stats by %d. + The chance and stat reduction will scale with your Spellpower.]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/matter.lua" + +t("Dust to Dust", "�シ��� �シ���", "talent name") +t([[Fires a beam that turns matter into dust, inflicting %0.2f temporal damage and %0.2f physical (warp) damage. + Alternatively you may target yourself, creating a field of radius %d around you that will inflict the damage over three turns. + The damage will scale with your Spellpower.]], [[�シ�溢揆 �シ��� �誤�、�エ�エ�� �卓│�� �懍ぎ﨑ゥ�壱共. %0.2f �懋ー� 嵓シ﨑エ� %0.2f �シ�ャ (�懋ウ。) 嵓シ﨑エ�シ ��棘�壱共. + �戦復, �懍��梵 �、�、�罹・シ ���愍�� �シ�� �ュ�・�� �晧┳﨑� �� �溢慣�壱共. �エ �ス�ー, �俾イス %d �ク�� �ュ�・�� �シ��� 寬シ�� 3 奓エ�� �ク�� 﨑エ�ケ 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Matter Weaving", "�シ�� �ゥ��", "talent name") +t([[Weave matter into your flesh, becoming incredibly resilient to damage. While active you gain %d armour, %d%% resistance to stunning, and %d%% resistance to cuts. + The bonus to armour will scale with your Magic.]], [[�。�エ�� �シ�溢揆 �ョ�エ �」�エ, �倣復 �ゥ�エ�・�� �サ�オ�壱共. 嶹懍┳嶹� �呷譜 �ゥ�エ�・ %d, �ー�� �エ�ュ�・ %d%%, �懦� �エ�ュ�・ %d%% � 嵂・��姓�壱共. + �ゥ�エ�・ ��柑�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Materialize Barrier", "�シ�逸剩�� �ゥ�ス", "talent name") +t("materialize barrier", "�シ�逸剩�� �ゥ�ス", "_t") +t("a summoned wall of stone", "�醐劍�� �肥怱�� �ス", "_t") +t([[Create a tightly bound matter wall of up to a length of %d that lasts %d turns. + If any part of this wall is dug out it will explode, causing targets in a radius of %d to bleed for %0.2f physical damage over six turns.]], [[�ィ�ィ﨑俾イ� �ョ�エ�� �シ�溢攪 �ス�� �ク��笈�、. �ス� �罹劇 %d �ク �ク�エ�エ�ー, %d 奓エ �呷譜 ��鷺姓�壱共. + �エ �ス�エ 﨑� �ウ�エ�シ�� 甯語エエ�俯ゥエ �俾イス %d �ク �肥怱 �エ�� 尞ュ�懍擽 �シ�エ��, �懦��� �ク﨑エ %0.2f �シ�ャ 嵓シ﨑エ�シ 6 奓エ�� �ク�� ��棘�壱共.]], "tformat") +t("Disintegration", "��紛", "talent name") +t("#CRIMSON#%s's beneficial effect was stripped!#LAST#", "#CRIMSON#%s�� �エ�懍垓 巐ィ�シ� �懋アー�尖共!#LAST#", "logSeen") +t([[While active your physical and temporal damage has a %d%% chance to remove one beneficial physical or magical temporary effect (respectively) from targets you hit. + Only one physical and one magical effect may be removed per turn from each target. + Additionally your Dust to Dust spell now digs up to %d tiles into walls.]], [[嶹懍┳嶹罷頗 �呷譜, �懍��梵� �﨑俯株 �シ�ャ 嵓シ﨑エ� �懋ー�半﨑エ�� ���攪 �エ�懍垓 �シ�ャ��, �壱イ菩�� 巐ィ�シ�シ %d%% 嶹簿・��� �懋アー﨑ゥ�壱共. (��ー� 1�懍畠 �懋アー﨑ゥ�壱共) + 1 奓エ �呷譜, �� 﨑俯x �ケ, 﨑� �懍攪 �シ�ャ�� 巐ィ�シ� 﨑� �懍攪 �壱イ菩�� 巐ィ�シ�� �懋アー﨑� �� �溢慣�壱共. + �緋ー��, �シ��� �シ��� �シ�ク� �罹劇 %d �ク�� �ス�� 甯語エエ﨑� �� �一イ� �ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/other.lua" + +t("Spacetime Tuning", "�懋ウオ�� �ー�ィ", "talent name") +t("Spacetime Tuning", "�懋ウオ�� �ー�ィ", "_t") +t("What's your preferred paradox level?", "�エ�ャ �們ケ俯・シ �シ�壱。� �、�倣鮒�一ケ�?", "_t") +t("Slow", "�川�", "talent name") +t("Gather the Threads", "��・ �ィ�シ�ー", "talent name") +t("Fade From Time", "�懋ー�乱�� 彧尖�、��", "talent name") +t("Paradox Clone", "�エ�ャ ��侠", "talent name") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("The real %s... or so %s says.", "���倣復 %s...�シ�� %s �晝ー�復�、...", "tformat", nil, {[2]="��"}) +t("Paradox Clone", "�エ�ャ ��侠", "_t") +t("Temporal Clone", "�懋ー� ��侠", "talent name") +t("Temporal Clone", "�懋ー� ��侠", "_t") +t("Damage Smearing", "嵓シ﨑エ 彧ャ��", "talent name") +t("The spell fizzles!", "�シ�ク�エ �、甯ィ嵂壱共!", "logSeen") +t("%s resists the swap!", "%s �川イエ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("You do not have line of sight.", "�懍幣 �野攪 ���桿�壱共.", "logSeen") +t("%s resists the stun!", "%s �ー�溢乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("Carbon Spikes", "夋�� ���", "talent name") +t([[Fragile spikes of carbon protrude from your flesh, clothing, and armor, increasing your armor rating by %d and inflicting %0.2f bleed damage over six turns on attackers. Each time you're struck, the armor increase will be reduced by 1. Each turn the spell will regenerate 1 armor up to its starting value. + If the armor increase from the spell ever falls below 1, the sustain will deactivate and the effect will end. + The armor and bleed damage will increase with your Spellpower.]], [[�ス�� ��懍ァ�� 夋�� �ャ�溢攪 ��懋ー �エ�隷ウシ �キ�シ �卓亶�川� �滕符�ャ�シ, �ゥ�エ�・�� %d 嵂・��亨墲、��, 嵓シ�ゥ ��, �オ�ゥ�川乱�� �懦��� ���� 﨑エ 6 奓エ�� �ク�� %0.2f �懦�嵓シ﨑エ�シ ��棘�壱共. 嵓シ�ゥ�ケ﨑� �誤ァ壱共, �ゥ�エ�・� 1 �ゥ �ョ��ァ瀧笈�、. �エ��イ� �誤ェィ�� �ゥ�エ�・� �、 奓エ 1 �ゥ 巐誤ウオ�俯ゥー, �懍�� �ケ�懍攪 �ゥ�エ�・ �們ケ俾ケ護ァ 巐誤ウオ�ゥ�壱共. + �シ�ク�シ�� �晝ー�� �ゥ�エ�・�エ 1 �エ﨑俯。� �ィ�エ��� �俯ゥエ, ����ー� �餓亨 ��劈�ア嶹罷据��, ��削圷�シ� ��」誤姓�壱共. + �ゥ�エ�・�シ �懦� 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t([[Use to set your preferred Paradox. While resting or waiting you'll adjust your Paradox towards this number at the rate of %d per turn. + Your Paradox modifier is factored into the duration and spellpower of all chronomancy spells. + + Preferred Paradox : %d + Paradox Modifier : %d%% + Spellpower for Chronomancy : %d + Willpower Paradox Modifier : -%d + Paradox Sustain Modifier : +%d + Total Modified Paradox : %d + Current Anomaly Chance : %d%%]], [[�エ�ャ�� �ー��俯・シ �、�倣鮒�壱共. �ャ�ー�� �ー�、�ャ�� �呷譜 �懍��梵� �、�倣復 �エ�ャ �們ケ俯・シ 嵂・﨑們流 �エ�ャ �們ケ俾ー �、 奓エ %d ��呰鮒�壱共 + �エ�ャ �們ケ俯株 �ィ�� �懋ウオ �懍牟 �シ�ク�� ��作亨��ウシ �シ�ク�・�� ��箕�� �鷺笈�、. + + �、�簿頗 �エ�ャ �們ケ� : %d + �エ�ャ �エ�菩ケ� : %d%% + �懋ウオ �懍牟 �シ�ク�� �シ�ク�・ : %d + �們ァ�� �ー�ク �エ�ャ �們ケ� �嶹� : -%d + ����ー�� �倆復 �エ�ャ �們ケ� �嶹� : +%d + �懍「� �エ�ャ �們ケ� : %d + 嶸�椪 �エ�� 嶸�メ 嶹簿・� : %d%%]], "tformat") + +-- new text +--[==[ +t([[Creates a time distortion in a radius of %d that lasts for %d turns, decreasing global speed by %d%% for 3 turns and inflicting %0.2f temporal damage each turn to all targets within the area. + The slow effect and damage dealt will scale with your Spellpower.]], [[Creates a time distortion in a radius of %d that lasts for %d turns, decreasing global speed by %d%% for 3 turns and inflicting %0.2f temporal damage each turn to all targets within the area. + The slow effect and damage dealt will scale with your Spellpower.]], "tformat") +t("Spacetime Mastery", "Spacetime Mastery", "talent name") +t("Your mastery of spacetime reduces the cooldown of Banish, Dimensional Step, Swap, and Temporal Wake by %d, and the cooldown of Wormhole by %d. Also improves your Spellpower for purposes of hitting targets with chronomancy effects that may cause continuum destabilization (Banish, Time Skip, etc.), as well as your chance of overcoming continuum destabilization, by %d%%.", "Your mastery of spacetime reduces the cooldown of Banish, Dimensional Step, Swap, and Temporal Wake by %d, and the cooldown of Wormhole by %d. Also improves your Spellpower for purposes of hitting targets with chronomancy effects that may cause continuum destabilization (Banish, Time Skip, etc.), as well as your chance of overcoming continuum destabilization, by %d%%.", "tformat") +t("Quantum Feed", "Quantum Feed", "talent name") +t([[You've learned to boost your magic through your control over the spacetime continuum. Increases your Magic and your Spell Save by %d. + The effect will scale with your Willpower.]], [[You've learned to boost your magic through your control over the spacetime continuum. Increases your Magic and your Spell Save by %d. + The effect will scale with your Willpower.]], "tformat") +t("Moment of Prescience", "Moment of Prescience", "talent name") +t([[You pull your awareness fully into the moment, increasing your stealth detection, see invisibility, defense, and accuracy by %d for %d turns. + If you have Spin Fate active when you cast this spell, you'll gain a bonus to these values equal to 50%% of your spin. + This spell takes no time to cast.]], [[You pull your awareness fully into the moment, increasing your stealth detection, see invisibility, defense, and accuracy by %d for %d turns. + If you have Spin Fate active when you cast this spell, you'll gain a bonus to these values equal to 50%% of your spin. + This spell takes no time to cast.]], "tformat") +t([[You begin to gather energy from other timelines. Your Spellpower will increase by %0.2f on the first turn and %0.2f more each additional turn. + The effect ends either when you cast a spell, or after five turns. + Eacn turn the effect is active, your Paradox will be reduced by %d. + This spell will not break Spacetime Tuning, nor will it be broken by activating Spacetime Tuning.]], [[You begin to gather energy from other timelines. Your Spellpower will increase by %0.2f on the first turn and %0.2f more each additional turn. + The effect ends either when you cast a spell, or after five turns. + Eacn turn the effect is active, your Paradox will be reduced by %d. + This spell will not break Spacetime Tuning, nor will it be broken by activating Spacetime Tuning.]], "tformat") +t("Entropic Field", "Entropic Field", "talent name") +t([[You encase yourself in a field that slows incoming projectiles by %d%%, and increases your physical resistance by %d%%. + The effect will scale with your Spellpower.]], [[You encase yourself in a field that slows incoming projectiles by %d%%, and increases your physical resistance by %d%%. + The effect will scale with your Spellpower.]], "tformat") +t([[You partially remove yourself from the timeline for 10 turns. + This increases your resistance to all damage by %d%%, reduces the duration of all detrimental effects on you by %d%%, and reduces all damage you deal by 20%%. + The resistance bonus, effect reduction, and damage penalty will gradually lose power over the duration of the spell. + The effects scale with your Spellpower.]], [[You partially remove yourself from the timeline for 10 turns. + This increases your resistance to all damage by %d%%, reduces the duration of all detrimental effects on you by %d%%, and reduces all damage you deal by 20%%. + The resistance bonus, effect reduction, and damage penalty will gradually lose power over the duration of the spell. + The effects scale with your Spellpower.]], "tformat") +t("%s's Paradox Clone", "%s's Paradox Clone", "tformat") +t([[You summon your future self to fight alongside you for %d turns. At some point in the future, you'll be pulled into the past to fight alongside your past self after the initial effect ends. + This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.]], [[You summon your future self to fight alongside you for %d turns. At some point in the future, you'll be pulled into the past to fight alongside your past self after the initial effect ends. + This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.]], "tformat") +t("Displace Damage", "Displace Damage", "talent name") +t("#PINK##Source# displaces some damage onto #Target#!", "#PINK##Source# displaces some damage onto #Target#!", "delayedLogMessage") +t([[You bend space around you, displacing %d%% of any damage you receive onto a random enemy within range. + ]], [[You bend space around you, displacing %d%% of any damage you receive onto a random enemy within range. + ]], "tformat") +t("Repulsion Field", "Repulsion Field", "talent name") +t([[You surround yourself with a radius %d distortion of gravity, knocking back and dealing %0.2f physical damage to all creatures inside it. The effect lasts %d turns. Deals 50%% extra damage to pinned targets, in addition to the knockback. + The blast wave may hit targets more then once, depending on the radius and the knockback effect. + The damage will scale with your Spellpower.]], [[You surround yourself with a radius %d distortion of gravity, knocking back and dealing %0.2f physical damage to all creatures inside it. The effect lasts %d turns. Deals 50%% extra damage to pinned targets, in addition to the knockback. + The blast wave may hit targets more then once, depending on the radius and the knockback effect. + The damage will scale with your Spellpower.]], "tformat") +t([[Clones the target creature for up to %d turns. The duration of the effect will be divided by half the target's rank, and the target will have have %d%% of its normal life and deal %d%% less damage. + If you clone a hostile creature the clone will target the creature it was cloned from. + The life and damage penalties will be lessened by your Spellpower.]], [[Clones the target creature for up to %d turns. The duration of the effect will be divided by half the target's rank, and the target will have have %d%% of its normal life and deal %d%% less damage. + If you clone a hostile creature the clone will target the creature it was cloned from. + The life and damage penalties will be lessened by your Spellpower.]], "tformat") +t("%s(%d smeared)#LAST#", "%s(%d smeared)#LAST#", "tformat") +t([[You convert %d%% of all non-temporal damage you receive into temporal damage spread out over %d turns. + This damage will bypass resistance and affinity.]], [[You convert %d%% of all non-temporal damage you receive into temporal damage spread out over %d turns. + This damage will bypass resistance and affinity.]], "tformat") +t("Phase Shift", "Phase Shift", "talent name") +t("Phase shift yourself for %d turns; any damage greater than 10%% of your maximum life will teleport you to an adjacent tile and be reduced by 50%% (can only happen once per turn).", "Phase shift yourself for %d turns; any damage greater than 10%% of your maximum life will teleport you to an adjacent tile and be reduced by 50%% (can only happen once per turn).", "tformat") +t("Swap", "Swap", "talent name") +t([[You manipulate the spacetime continuum in such a way that you switch places with another creature with in a range of %d. The targeted creature will be confused (power %d%%) for %d turns. + The spell's hit chance will increase with your Spellpower.]], [[You manipulate the spacetime continuum in such a way that you switch places with another creature with in a range of %d. The targeted creature will be confused (power %d%%) for %d turns. + The spell's hit chance will increase with your Spellpower.]], "tformat") +t("Temporal Wake", "Temporal Wake", "talent name") +t([[Violently fold the space between yourself and another point within range. + You teleport to the target location, and leave a temporal wake behind that stuns for %d turns and deals %0.2f temporal and %0.2f physical warp damage to targets in the path. + The damage will scale with your Spellpower.]], [[Violently fold the space between yourself and another point within range. + You teleport to the target location, and leave a temporal wake behind that stuns for %d turns and deals %0.2f temporal and %0.2f physical warp damage to targets in the path. + The damage will scale with your Spellpower.]], "tformat") +t("Destabilize", "Destabilize", "talent name") +t([[Destabilizes the target, inflicting %0.2f temporal damage per turn for 10 turns. If the target dies while destabilized, it will explode, doing %0.2f temporal damage and %0.2f physical damage in a radius of 4. + If the target dies while also under the effects of continuum destabilization, all explosion damage will be done as temporal damage. + The damage will scale with your Spellpower.]], [[Destabilizes the target, inflicting %0.2f temporal damage per turn for 10 turns. If the target dies while destabilized, it will explode, doing %0.2f temporal damage and %0.2f physical damage in a radius of 4. + If the target dies while also under the effects of continuum destabilization, all explosion damage will be done as temporal damage. + The damage will scale with your Spellpower.]], "tformat") +t("Quantum Spike", "Quantum Spike", "talent name") +t("%s has been pulled apart at a molecular level!", "%s has been pulled apart at a molecular level!", "logSeen") +t("%s resists the quantum spike!", "%s resists the quantum spike!", "logSeen") +t([[Attempts to pull the target apart at a molecular level, inflicting %0.2f temporal damage and %0.2f physical damage. If the target ends up with low enough life (<20%%), it might be instantly killed. + Quantum Spike deals 50%% additional damage to targets affected by temporal destabilization and/or continuum destabilization. + The damage will scale with your Spellpower.]], [[Attempts to pull the target apart at a molecular level, inflicting %0.2f temporal damage and %0.2f physical damage. If the target ends up with low enough life (<20%%), it might be instantly killed. + Quantum Spike deals 50%% additional damage to targets affected by temporal destabilization and/or continuum destabilization. + The damage will scale with your Spellpower.]], "tformat") +--]==] + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/spacetime-folding.lua" + +t("warp mine: %s", "�懋ウ。 ��ー: %s", "tformat") +t("toward", "��ァ�", "_t") +t("away", "弡��", "_t") t("trap", "﨑ィ��", "_t") - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/spacetime-weaving.lua" - +t("The teleport fizzles!", "�懋ー�擽�呷擽 �、甯ィ嵂壱共!", "logSeen") +t("%s resists the teleport!", "%s �懋ー�擽�呷乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("Warp Mine Toward", "�懋ウ。 ��ー - ��ァ�", "talent name") +t([[Lay Warp Mines in a radius of 1 that teleport enemies to you and inflict %0.2f physical and %0.2f temporal (warp) damage. + The mines are hidden traps (%d detection and %d disarm power based on your Magic) and last for %d turns. + The damage caused by your Warp Mines will improve with your Spellpower.]], [[�俾イス 1 �ク �肥怱 �エ�� �滕捩 ���揆 �懍��梵 �ス�シ�� �懋ー�擽�� �懦う�� �懋ウ。 ��ー�シ �ャ�オ�壱共. ��ー�� �罹徐�懦お ���乱�� %0.2f �シ�ャ 嵓シ﨑エ� %0.2f �懋ー� 嵓シ﨑エ (�懋ウ。)�シ �﨑ゥ�壱共. + ��ー�� 﨑ィ�菩愍�� �ィ�雅据�ー, %d 奓エ �呷譜 ��鷺姓�壱共. (��ー�� %d 夋川ァ�・, %d 﨑エ�エ�・�� �野愍�ー �エ�� �壱イ菩乱 ��。﨑ゥ�壱共) + �懋ウ。 ��ー�� ��圸�俯株 嵓シ﨑エ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,2,5,3,4}) +t("Warp Mine Away", "�懋ウ。 ��ー - 弡��", "talent name") +t([[Lay Warp Mines in a radius of 1 that teleport enemies away from you and inflict %0.2f physical and %0.2f temporal (warp) damage. + The mines are hidden traps (%d detection and %d disarm power based on your Magic) and last for %d turns. + The damage caused by your Warp Mines will improve with your Spellpower.]], [[�俾イス 1 �ク �肥怱 �エ�� �滕捩 ���揆 �懍��梵�専イ護� ��ャ �懋ー�擽�� �懦う�� �懋ウ。 ��ー�シ �ャ�オ�壱共. ��ー�� �罹徐�懦お ���乱�� %0.2f �シ�ャ 嵓シ﨑エ� %0.2f �懋ー� 嵓シ﨑エ (�懋ウ。)�シ �﨑ゥ�壱共. + ��ー�� 﨑ィ�菩愍�� �ィ�雅据�ー, %d 奓エ �呷譜 ��鷺姓�壱共. (��ー�� %d 夋川ァ�・, %d 﨑エ�エ�・�� �野愍�ー �エ�� �壱イ菩乱 ��。﨑ゥ�壱共) + �懋ウ。 ��ー�� ��圸�俯株 嵓シ﨑エ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,2,5,3,4}) +t("Warp Mines", "�懋ウ。 ��ー", "talent name") +t([[Learn to lay Warp Mines in a radius of 1. Warp Mines teleport targets that trigger them either toward you or away from you depending on the type of mine used and inflict %0.2f physical and %0.2f temporal (warp) damage. + The mines are hidden traps (%d detection and %d disarm power based on your Magic), last for %d turns, and each have a ten turn cooldown. + Investing in this talent improves the range of all Spacetime Folding talents and the damage caused by your Warp Mines will improve with your Spellpower. + + Current Spacetime Folding Range: %d]], [[�俾イス 1 �ク �肥怱 �エ�� �懋ウ。 ��ー�シ �ャ�� �ゥ�菩揆 �ー��笈�、. �懋ウ。 ��ー�� ��・們乱 �ー�シ ���揆 �懍��梵 �ス�シ�� �懋ー�擽�� �懦う�ー��, ��ャ �懋ー�擽�� �懦ぎ �� �溢慣�壱共. ��ー�� %0.2f �シ�ャ 嵓シ﨑エ� %0.2f �懋ー� 嵓シ﨑エ (�懋ウ。 �作┳)�シ �﨑ゥ�壱共 + ��ー�� 﨑ィ�菩愍�� �ィ�雅据�ー, %d 奓エ �呷譜 ��鷺姓�壱共. (��ー�� %d 夋川ァ�・, %d 﨑エ�エ�・�� �野愍�ー �壱イ菩乱 ��。﨑ゥ�壱共) + �エ �ー���� �﨑� �川� 妤ャ�尖株 �ィ�� �懋ウオ�� �啄鮒 �ー���� �ャ�ー�ャ�シ �晝ー�懦し�壱共. �懋ウ。 ��ー�� �懍�﨑俯株 嵓シ﨑エ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + + 嶸�椪 �懋ウオ�� �啄鮒 �肥怱: %d �ク]], "tformat", {1,2,5,3,4,6}) +t("Spatial Tether", "�オ�� �ャ�ャ", "talent name") +t("You can't place a tether here", "�ケ��� �エ�ウ�� �ャ�ャ�� �、�倆腹 �� ��共.", "logPlayer") +t("%s's spatial tether", "%s�� �オ�� �ャ�ャ", "tformat") +t("#CRIMSON#%s has been yanked back to the tether!", "#CRIMSON#%s �ャ�ャ�� �誤�、��共!", "logSeen", nil, {"��"}) +t([[Tether the target to the location for %d turns. + Each turn the target has a %d%% chance per tile it's travelled away from the tether to be teleported back, inflicting %0.2f physical and %0.2f temporal (warp) damage to all enemies in a radius of %d at both the entrance and exit locations. + The damage will scale with your Spellpower.]], [[%d 奓エ �呷譜 ��鷺据�� �オ�� �ャ�ャ�� �晧┳﨑エ ���ウシ ���攪 �オ��揆 �カ�オ�壱共. + �、 奓エ, ���捩 �オ�� �ャ�ャ�専イ護� ��エ�� �ク テ� %d%% 嶹簿・��� �ャ�ャ�エ ��ケ倆復 ��川愍�� �懋ー�擽�呰鮒�壱共. �エ�� %0.2f �シ�ャ 嵓シ﨑エ� %0.2f �懋ー� 嵓シ﨑エ (�懋ウ。 �作┳) �シ �懋ー�擽�� ���ウシ �オ�� �ャ�ャ �シ��� �俾イス %d �ク �エ�� �ィ�� ��乱�� ��棘�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Banish", "�罷ーゥ", "talent name") +t("The spell fizzles on %s!", "�シ�ク�エ �、甯ィ嵂壱共 %s!", "logSeen", nil, {"��"}) +t("#CRIMSON#%s has been banished!", "#CRIMSON#%s �罷ーゥ�尖共!", "logSeen", nil, {"��"}) +t("%s resists the banishment!", "%s �罷ーゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Randomly teleports all enemies within a radius of three. Enemies will be teleported between %d and %d tiles from you and may be stunned, blinded, confused, or pinned for %d turns. + The chance of teleportion will scale with your Spellpower.]], [[�俾イス 3 �ク �エ�エ�� �ィ�� ��揆 �懋ー�擽�� �懦し�壱共. ��捩 �懍��梵�専イ護� %d - %d �ク �ィ�エ�� ��ケ俯。� �懋ー�擽�� �俯ゥー, �シ�� 嶹簿・��� �ー��, �、��, 嶸シ�, 嶸ケ� �鷺ー� �� 﨑俯x�シ %d 奓エ �呷譜 ��圸﨑ゥ�壱共. + �懋ー�擽�� 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Dimensional Anchor", "�ィ�川攪 �サ", "talent name") +t([[Create a radius three anti-teleport field for %d turns and daze all enemies in the area of effect for two turns. + Enemies attempting to teleport while anchored take %0.2f physical and %0.2f temporal (warp) damage. + The damage will scale with your Spellpower.]], [[�俾イス 3 �ク �肥怱�� �懋ー�擽�� �ゥ﨑エ �ュ�・�� %d 奓エ �呷譜 寬シ�� �肥怱 �溢攪 �ィ�� ��乱�� 2 奓エ �呷譜 嶸シ�溢揆 ��笈�、. + �ィ�川攪 �サ�� ��箕�� �幎株 ��擽 �懋ー�擽�呷揆 �罹巡﨑俯�、﨑� �誤ァ壱共 %0.2f �シ�ャ 嵓シ﨑エ� %0.2f �懋ー� 嵓シ﨑エ�シ ��棘�壱共. (�懋ウ。 �作┳) + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/spacetime-weaving.lua" + +t("Dimensional Step", "�ィ�� �ク��", "talent name") +t("You do not have line of sight.", "�懍幣 �野攪 ���桿�壱共.", "logPlayer") +t("#Source# folds space with with #target#!", "#Sourc#� #target# �ャ�エ�� �オ��揆 �卓来�、!", "logCombat") +t("#Source#'s space-time folding with #target# fizzles!", "#Source# � #target# �ャ�エ�� �懋ウオ�� �滝クー� �、甯ィ嵂壱共!", "logCombat") +t("#Source# resists #target#'s space-time folding!", "#Source2# #target#�� �懋ウオ�� �滝クー�� �﨑ュ嵂壱共!", "logCombat") +t("%s's space-time folding fizzles!", "%s�� �懋ウオ�� �滝クー� �、甯ィ嵂壱共!", "logSeen") +t("%s emerges from a space-time rift!", "%s �懋ウオ�� 寀溢乱�� �倆ム�罹共!", "logSeen", nil, {"�"}) +t([[Teleports you to up to %d tiles away, to a targeted location in line of sight. + At talent level 5 you may swap positions with a target creature.]], [[�懍符 �エ�� �エ�エ�� ��ケ俯。� �罹劇 %d �ク �懋ー�擽�呰鮒�壱共. + �ー�� �壱イィ 5 �シ �� �懍��梵�� �シ�� 嶹簿・��� ���ウシ ��ケ俯・シ �橄ー緋ソ �� �溢慣�壱共.]], "tformat") +t("Dimensional Shift", "�ィ�� ��劍", "talent name") +t("When you teleport you reduce the duration of a single detrimental effect by %d turns.", "�懍��梵� �懋ー�擽�呰腹 ��, ��菩��攤 巐ィ�シ 﨑俯x�� ��作亨��揆 %d 奓エ �ィ�倣鮒�壱共.", "tformat") +t("Wormhole", "�懦凰", "talent name") +t("You can't place a wormhole entrance here.", "�ク�ウ�� �懦凰 ��オャ�シ �、�倆腹 �� ��共.", "logPlayer") +t("You can't place a wormhole exit here.", "�ク�ウ�� �懦凰 �懋オャ�シ �、�倆腹 �� ��共.", "logPlayer") +t("wormhole", "�懦凰", "_t") t("trap", "﨑ィ��", "_t") - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/speed-control.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/spellbinding.lua" - +t("@Target@ moves onto the wormhole.", "@Target2@ �懦凰�� �エ�呰復�、.", "_t") +t("%s tries to enter the wormhole but a violent force pushes it back.", "%s �懦凰�� �、�エ��、�� 嵂溢ァ��, �簿�・﨑� 德們擽 �、�エ�� �サ﨑俾イ� ��エ�壱共.", "logSeen", nil, {"��"}) +t("%s ignores the wormhole.", "%s �懦凰�� �エ�懦復�、.", "logSeen", nil, {"��"}) +t("Reality asserts itself and forces the wormhole shut.", "嶸�共 �ク �川イエ� �俯ー懦葺�� �ッ, �懦凰�エ �ォ嶸罷共.", "logSeen") +t("%s folds the space between two points.", "%s �� ��� �ャ�エ�� �オ��揆 �瀧株�、.", "logSeen", nil, {"��"}) +t([[You fold the space between yourself and a second point within a range of %d, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius %d accuracy). + The wormholes will last %d turns and must be placed at least two tiles apart. + The chance of teleporting enemies will scale with your Spellpower.]], [[�懍��梵�� �俾イス %d �ク �エ�エ�� ��� �ャ�エ�� �懦凰�� �晧┳﨑エ �オ��揆 �ー�ー﨑ゥ�壱共. �懦凰�� �滕捩 �懍イエ�� �、�ク �懦凰 �シ�俯。� �懋ー�擽�� �ゥ�壱共. (�、�ィ�肥怱 %d �ク). + �懦凰� %d 奓エ �呷譜 ��鷺据�ー, ��牟�� 2 �ク �エ�� �ィ�エ�� ��ケ俯・シ ���愍�� ��倣紛�シ 﨑ゥ�壱共. + ��攪 �懋ー�擽�� 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Phase Pulse", "��メ 甯誤徐", "talent name") +t([[When you teleport you fire a pulse that jolts enemies out of phase in a radius of %d around both the start and the destination point. + Each target has a %d%% chance per tile you travelled to be stunned, blinded, confused, or pinned for %d turns.]], [[�懍��梵� �懋ー�擽�呰腹 �誤ァ壱共, �ゥ�ゥ甯誤・シ �懍ぎ﨑エ �俾イス %d �ク �エ�エ�� ��攪 ��メ�� 彧尖惠�ャ�南慣�壱共. �エ 巐ィ�シ�� 奛罷�逸小孖ク�シ �懍梠 ��ケ們凰 �ゥ岺� ��ケ�, �� ��川乱�� �呷亨�� �懍�﨑ゥ�壱共. + �ィ�� ���捩 �懋ー�擽�呰復 �ク 﨑俯x テ� %d%% 嶹簿・��� %d 奓エ �呷譜 ��鷺据�� �ー��, �、��, 嶸シ�, 嶸ケ� �鷺ー� �� 﨑俯x�シ ��圸﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/speed-control.lua" + +t("Celerity", "�懋ー�攪 ���削物", "talent name") +t("When you move you gain %d%% movement speed for %d turns. This effect stacks up to three times but can only occur once per turn.", "�エ�呰腹 ��, �エ�呷���ー %d 奓エ �呷譜 %d%% �晝ー﨑ゥ�壱共. �エ 巐ィ�シ�� �罹劇 3 �� �卓イゥ�們ァ��, 1 奓エ�� 1 �壱ァ� �菩��姓�壱共.", "tformat", {2,1}) +t("Time Dilation", "�懋ー� 甯ス�ス", "talent name") +t([[When you use a non-instant chronomancy spell you gain %d%% attack, spell, and mind speed for %d turns. This effect stacks up to three times but can only occur once per turn. + ]], [[��ヲ雅ー懍┳ �懋ウオ �懍牟 �シ�ク�� �懍��腹 ��, �オ�ゥ, �シ�ク, �ャ�� �鷺巡� %d 奓エ �呷譜 %d%% 嵂・��姓�壱共. �エ 巐ィ�シ�� �罹劇 3 �� �卓イゥ�們ァ��, 1 奓エ�� 1 �壱ァ� ��圸�ゥ�壱共. + ]], "tformat", {2,1}) +t("Haste", "���", "talent name") +t("Increases your global speed by %d%% for %d game turns.", "%d �、�� 奓エ �呷譜 ��イエ �鷺巡� %d%% �晝ー�ゥ�壱共", "tformat", {2,1}) +t("Time Stop", "�懋ー� �菩ァ", "talent name") +t("#STEEL_BLUE#%s has stopped time!#LAST#", "#STEEL_BLUE#%s �懋ー�揆 �溢キ�共!#LAST#", "logSeen", nil, {"��"}) +t("Gain %d turns. During this time your damage will be reduced by %d%%.", "%d 奓エ�� 巐鷺統﨑ゥ�壱共. �溢カー�� �懋ー� �呷譜 �懍��梵� �﨑俯株 嵓シ﨑エ�餓捩 %d%% �川�﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/spellbinding.lua" + +t("Empower", "��ャ", "talent name") t("None", "��搆", "_t") - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/stasis.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/temporal-archery.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/temporal-combat.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/temporal-hounds.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/threaded-combat.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/timeline-threading.lua" - -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") +t([[Empowers the selected chronomancy spell, increasing spellpower when casting it by %d%%. + Each spell can only be spellbound in one way at a time. + + Current Empowered Spell: %s]], [[�懋ウオ �懍牟 �シ�ク�� 﨑俯x ��夋晨鮒�壱共. ��夋晨復 �シ�ク�� �懍��腹 �� �シ�ク�・�エ %d%% ��柑﨑ゥ�壱共. + 﨑俯x�� �シ�ク�� �シ�ク �ョ�護揆 �ャ�ャ �� �卓イゥ﨑� �� ��慣�壱共. + + 嶸�椪 ��ャ�� �シ�ク : %s]], "tformat") +t("Extension", "�ー�・", "talent name") +t([[Extends the duration of the selected chronomancy spell by %d%%. + Each spell can only be spellbound in one way at a time. + + Current Extended Spell: %s]], [[�懋ウオ �懍牟 �シ�ク�� 﨑俯x ��夋晨鮒�壱共. ��夋晨復 �シ�ク� ��作亨��擽 %d%% �ー�・�ゥ�壱共. + 﨑俯x�� �シ�ク�� �シ�ク �ョ�護揆 �ャ�ャ �� �卓イゥ﨑� �� ��慣�壱共. + + 嶸�椪 嶹菩棗�� �シ�ク: %s]], "tformat") +t("Matrix", "�簿�ャ", "talent name") +t([[Reduces the cooldown of the selected chronomancy spell by %d%%. + Each spell can only be spellbound in one way at a time. + + Current Matrix Spell: %s]], [[�懋ウオ �懍牟 �シ�ク�� 﨑俯x ��夋晨鮒�壱共. ��夋晨復 �シ�ク� �ャ�ャ�ゥ ��ー�懋ー�擽 %d%% �ィ�簿姓�壱共. + 﨑俯x�� �シ�ク�� �シ�ク �ョ�護揆 �ャ�ャ �� �卓イゥ﨑� �� ��慣�壱共. + + 嶸�椪 �簿�ャ�� �シ�ク: %s]], "tformat") +t("Quicken", "���", "talent name") +t([[Reduces the casting speed of the selected chronomancy spell by %d%%. + Each spell can only be spellbound in one way at a time. + + Current Quickened Spell: %s]], [[�懋ウオ �懍牟 �シ�ク�� 﨑俯x ��夋晨鮒�壱共. ��夋晨復 �シ�ク�� �懍�� �鷺巡� %d%% �� �ィ�シ�瀧笈�、. + 﨑俯x�� �シ�ク�� �シ�ク �ョ�護揆 �ャ�ャ �� �卓イゥ﨑� �� ��慣�壱共. + + 嶸�椪 ��鷺頗 �シ�ク: %s]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/stasis.lua" + +t("Spacetime Stability", "�懋ウオ�� �溢��", "talent name") +t([[You automatically adjust your Paradox %0.2f points towards your preferred Paradox each turn. + While using Spacetime Tuning twice this value will instead be added to the amount you would normally tune.]], [[奓エ�壱共 �、�倣復 �エ�ャ �們ケ俯・シ 嵂・﨑們流 �エ�ャ �們ケ俾ー �、 奓エ %0.2f �ゥ ��呰鮒�壱共. + �懋ウオ�� �ー�ィ�エ 嶹懍┳嶹� �卓攵 ��, �エ �ー���� �廷攪 2 �ー� ��呱汢�� �緋ー�ゥ�壱共.]], "tformat") +t("Time Shield", "�懋ー� �エ嶸ク��", "talent name") +t([[This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. + Once either the maximum damage (%d) is absorbed, or the time runs out (%d turns), the stored damage will return as a temporal restoration field over time (5 turns). + Each turn the restoration field is active, you get healed for 10%% of the absorbed damage. + While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by %d%%. + The shield's max absorption will increase with your Spellpower.]], [[�エ �オ�。﨑� �シ�ク� �懍�� �� �専クー �シ��乱 �餓亨 �懋ー� �エ嶸ク�餓揆 �俯洳�ゥ�壱共. �エ嶸ク�餓捩 �ィ�� 嵓シ﨑エ�シ �賀ウ�, 﨑エ�ケ 嵓シ﨑エ�シ �ク�俯。� �エ�エ��ヲス�壱共. + �懋ー�攪 �エ嶸ク�餓捩 �ィ�� 嵓シ﨑エ�シ 彧。�倆葺�ャ �ク�俯。� �エ�エ��ヲャ�ー, �エ嶸ク�餓擽 �� %d �エ��攪 嵓シ﨑エ�餓揆 彧。�倆葺�ー�� %d 奓エ�エ ��� ��作亨��擽 �晤x�エ �エ嶸ク�餓捩 �ャ�シ�瀧笈�、. �エ嶸ク�餓捩 �ャ�シ��エ�� 5 奓エ �呷譜 �懋ー�攪 巐誤ウオ �ュ�・�� �誤豆�エ�エ, + �、 奓エ�壱共 �エ嶸ク�餓乱 ����瑞�� 嵓シ﨑エ�餓攪 10%% �醐⊂ �懍��梵�� �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + �懋ー�攪 �エ嶸ク�餓擽 嶹懍┳嶹罷頗 �呷譜 �幗捩 �ィ�� ���巐ィ�シ�� �エ嶸ク�餓愍�� �ク﨑エ ��作亨��擽 %d%% �ィ�簿姓�壱共. + �エ嶸ク�餓攪 �罹劇 彧。�俯汢� �シ�ク�・�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("Stop", "�菩ァ", "talent name") +t([[Inflicts %0.2f temporal damage, and attempts to stun all targets in a radius %d ball for %d turns. + The damage will scale with your Spellpower.]], [[�俾イス %d �ク �エ�� %0.2f �懋ー� 嵓シ﨑エ�シ �﨑俾ウ�, �シ�� 嶹簿・��� �肥怱 �エ�� �ィ�� ���揆 %d 奓エ �呷譜 �ー�溢亨墲オ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1,3}) +t("Static History", "�菩��攤 �ュ�ャ", "talent name") +t([[For the next %d turns you may not create minor anomalies. You do not regain Paradox or lose the spell you're casting if a random anomaly would normally occur. + This spell has no effect on major anomalies.]], [[�、�� %d 奓エ �呷譜 �懍��梵�� �ャ��葺� �喜捩 �エ�� 嶸�メ�� �晧┳�� �オ�懦鮒�壱共. �尖椈 �シ�エ�ャ�エ�シ 﨑� �エ�� 嶸�メ �誤ャク�� �エ�ャ �們ケ俯・シ �サ���, �壱イ菩擽 �ィ�誤据��� �喜慣�壱共. + �エ �シ�ク� �ャ��復 �エ�� 嶸�メ�専イ誤株 巐ィ�シ� ��慣�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/temporal-archery.lua" + + +-- new text +--[==[ +t("Phase Shot", "Phase Shot", "talent name") +t("You fire a shot that phases out of time and space allowing it to virtually ignore armor. The shot will deal %d%% weapon damage as temporal damage to its target.", "You fire a shot that phases out of time and space allowing it to virtually ignore armor. The shot will deal %d%% weapon damage as temporal damage to its target.", "tformat") +t("Unerring Shot", "Unerring Shot", "talent name") +t("You focus your aim and fire a shot with great accuracy, inflicting %d%% weapon damage. Afterwords your attack will remain improved for one turn as the chronomantic effects linger.", "You focus your aim and fire a shot with great accuracy, inflicting %d%% weapon damage. Afterwords your attack will remain improved for one turn as the chronomantic effects linger.", "tformat") +t("Perfect Aim", "Perfect Aim", "talent name") +t([[You focus your aim, increasing your critical damage multiplier by %d%% and your physical and spell critical strike chance by %d%% + The effect will scale with your Spellpower.]], [[You focus your aim, increasing your critical damage multiplier by %d%% and your physical and spell critical strike chance by %d%% + The effect will scale with your Spellpower.]], "tformat") +t("Quick Shot", "Quick Shot", "talent name") +t([[You pause time around you long enough to fire a single shot, doing %d%% damage. + The damage will scale with your Paradox and the cooldown will go down with more talent points invested.]], [[You pause time around you long enough to fire a single shot, doing %d%% damage. + The damage will scale with your Paradox and the cooldown will go down with more talent points invested.]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/temporal-combat.lua" + +t("Fold Fate", "�エ�� �啄鮒", "talent name") +t([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f temporal damage to enemies in a radius of %d. + Affected targets may also have their physical and temporal resistance reduced by %d%% for %d turns. + This effect has a cooldown. If it triggers while on cooldown it will reduce the cooldown of Fold Gravity and Fold Warp by one turn.]], [[�エ�ー �啄鮒�エ 嶹懍┳嶹罷頗 ����川� �オ�ゥ ��, %d%% 嶹簿・��� �緋ー��攤 %0.2f �懋ー� 嵓シ﨑エ�シ ��� �シ� �俾イス %d �ク�� ��棘�壱共. + �シ�ャ, �懋ー� 嵓シ﨑エ �﨑ュ�エ %d%% �﨑俯姓�壱共. �エ 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �エ 巐ィ�シ�� �ャ�ャ�ゥ ��ー�懋ー�擽 �溢慣�壱共. �エ �ー���エ �罹徐﨑俯ゥエ �、�ク �エ�ー �啄鮒�� �ャ�ャ�ゥ ��ー�懋ー�擽 1 奓エ �ィ�簿姓�壱共.]], "tformat") +t("Fold Warp", "�懋ウ。 �啄鮒", "talent name") +t([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f physical and %0.2f temporal (warp) damage to enemies in a radius of %d. + Each target hit may be stunned, blinded, pinned, or confused for %d turns. + This effect has a cooldown. If it triggers while on cooldown it will reduce the cooldown of Fold Gravity and Fold Fate by one turn.]], [[�エ�ー �啄鮒�エ 嶹懍┳嶹罷頗 ����川� �オ�ゥ ��, %d%% 嶹簿・��� �緋ー��攤 %0.2f �シ�ャ 嵓シ﨑エ� %0.2f �懋ー� 嵓シ﨑エ�シ (�懋ウ。 �作┳) ��� �シ� �俾イス %d �ク�� ��棘�壱共. + 嵓シ﨑エ�シ �幗捩 ��捩 �シ�� 嶹簿・��� %d 奓エ �呷譜 ��鷺据�� �ー��, �、��, �鷺ー�, 嶸ケ� 嶸シ��� �ク�ス�壱共. + �エ 巐ィ�シ�� �ャ�ャ�ゥ ��ー�懋ー�擽 �溢慣�壱共. �エ �ー���エ �罹徐﨑俯ゥエ �、�ク �エ�ー �啄鮒�� �ャ�ャ�ゥ ��ー�懋ー�擽 1 奓エ �ィ�簿姓�壱共.]], "tformat") +t("Fold Gravity", "�瀧�・ �啄鮒", "talent name") +t([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f physical (gravity) damage to enemies in a radius of %d. + Affected targets may also be slowed, decreasing their global speed speed by %d%% for %d turns + This effect has a cooldown. If it triggers while on cooldown it will reduce the cooldown of Fold Fate and Fold Warp by one turn.]], [[�エ�ー �啄鮒�エ 嶹懍┳嶹罷頗 ����川� �オ�ゥ ��, %d%% 嶹簿・��� �緋ー��攤 %0.2f �シ�ャ 嵓シ﨑エ�シ (�瀧�・ �作┳) ��� �シ� �俾イス %d �ク�� ��棘�壱共. + 嵓シ﨑エ�シ �幗捩 ��捩 �シ�� 嶹簿・��� �尖�、�瀧笈�、. ���攪 ��イエ �鷺巡�シ %d%% �川��懦し�壱共. �エ 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �エ 巐ィ�シ�� �ャ�ャ�ゥ ��ー�懋ー�擽 �溢慣�壱共. �エ �ー���エ �罹徐﨑俯ゥエ �、�ク �エ�ー �啄鮒�� �ャ�ャ�ゥ ��ー�懋ー�擽 1 奓エ �ィ�簿姓�壱共.]], "tformat") +t("Weapon Folding", "�エ�ー �啄鮒", "talent name") +t([[Folds a single dimension of your weapons (or ammo) upon itself, adding %0.2f temporal damage to your strikes. + Additionally you have a %d%% chance to gain 10%% of a turn when your weapons hit. + The damage will scale with your Spellpower.]], [[�エ�ー� 夋�劍�� �ィ�� �ク �川イエ�シ �啄鮒﨑ゥ�壱共. �ィ�� 夋�ゥ�� %0.2f �懋ー� 嵓シ﨑エ�シ �緋ー﨑ゥ�壱共. + �戦復, �オ�ゥ �� %d%% 嶹簿・��� 10%%�� 奓エ�� 巐鷺統﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Invigorate", "嶹罹�・ �ャ��", "talent name") +t([[For the next %d turns, you recover %0.1f life and talents without fixed cooldowns will have their cooldowns refresh twice as fast as usual. + The life regeneration will scale with your Spellpower.]], [[�、�� %d 奓エ �呷譜 %0.1f �晤ェ��・ �ャ�晧揆 �サ��, �ャ�ャ�ゥ ��ー�懋ー�擽 2 �ー �� �ィ�ャ �簿笈�、. + �晤ェ��・ �ャ�晤汢� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Weapon Manifold", "�、�� �啄鮒", "talent name") +t([[You now have a %d%% chance to Fold Fate, Gravity, or Warp into your Weapon Folding damage. + + Fold Fate: Deals %0.2f temporal damage to enemies in a radius of %d. Affected targets may lose %d%% physical and temporal resistance for %d turns. + Fold Warp: Deals %0.2f physical and %0.2f temporal damage to enemies in a radius of %d. Affected targets may be stunned, blinded, confused, or pinned for %d turns. + Fold Gravity: Deals %0.2f physical damage to enemies in a radius of %d. Affected targets will be slowed (%d%%) for %d turns. + + Each Fold has an eight turn cooldown. If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn.]], [[�エ�ー �啄鮒�シ�� 嵓シ﨑エ�シ �� ��, %d%% 嶹簿・��� �エ�� �啄鮒, �瀧�・ �啄鮒, �懋ウ。 �啄鮒�� �罹徐﨑ゥ�壱共. + + �エ�� �啄鮒: %0.2f �懋ー� 嵓シ﨑エ�シ �俾イス %d �ク �エ�� ��乱�� �﨑俾ウ�, ��箕�� �幗捩 ��豆�� �シ�ャ �﨑ュ�シ �懋ー� �﨑ュ�� �シ�� 嶹簿・��� %d%% �川��懦し�壱共. �エ 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �懋ウ。 �啄鮒: %0.2f �シ�ャ 嵓シ﨑エ� %0.2f �懋ー� 嵓シ﨑エ�シ �俾イス %d �ク �エ�� ��乱�� �﨑俾ウ�, ��箕�� �幗捩 ��豆�� �シ�� 嶹簿・��� �ー��, �、��, 嶸シ�, �鷺ー� ��� �� 﨑俯x�� ����� 﨑ゥ�壱共. �エ 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �瀧�・ �啄鮒: %0.2f �シ�ャ 嵓シ﨑エ�シ �俾イス %d �ク �エ�� ��乱�� �﨑俾ウ�, ��箕�� �幗捩 ��豆� �シ�� 嶹簿・��� %d%% �川��ゥ�壱共. �エ 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + + ��ー�攪 �啄鮒� 8 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�擽 ��圸�ゥ�壱共. �啄鮒�� �罹徐� �、�ク �� �啄鮒�� �ャ�ャ�ゥ ��ー�懋ー�揆 1 奓エ �ィ�倣鮒�壱共.]], "tformat") +t("Breach", "���エ", "talent name") +t("You require a weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �エ�ー� 﨑�囈﨑俯共.", "logPlayer") +t([[Attack the target with either your ranged or melee weapons for %d%% damage. + If the attack hits you'll breach the target's immunities, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50%% for %d turns. + Breach chance scales with your Spellpower.]], [[�専アー�ャ �エ�ー�� �シ�瀧ャエ�ー�� ��揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. + ��、� ��, ���攪 ��� �エ�ュ�・�� ���エ�� �ィ�ィ, %d 奓エ �呷譜 �ゥ�エ 巐ィ�ィ�シ �ー��, �鷺ー�, �、��, 嶸シ� �エ�ュ�・�� 50%% �川��懦し�壱共. + ���エ 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/temporal-hounds.lua" + +t("A trained hound that appears to be all at once a little puppy and a toothless old dog.", "�� 弡壱�ィ�� �ャ�・�罹。�, �卓捩 �菩符�� �エ�ィ��株 �呷捩 �懍攪 �ィ�オ�エ �呷亨�� �エ�ク�、.", "_t") +t("temporal-hound", "�懋ー�攪 �ャ�・��", "_t") +t("Temporal Hounds", "�懋ー�攪 �ャ�・��", "talent name") +t([[Upon activation summon a Temporal Hound. Every %d turns another hound will be summoned, up to a maximum of three hounds. If a hound dies you'll summon a new hound in %d turns. + Your hounds inherit your increased damage percent, have %d%% physical resistance and %d%% temporal resistance, and are immune to teleportation effects. + Hounds will get, %d Strength, %d Dexterity, %d Constitution, %d Magic, %d Willpower, and %d Cunning, based on your Magic stat.]], [[嶹懍┳嶹被葺�ャ �懋ー�攪 �ャ�・�罹豆�� �壱洳��笈�、. �、 %d 奓エ�壱共 �� �、�ク �ャ�・�罹・シ �醐劍﨑俾ウ�, �ャ�・�罹株 �罹劇 3 �壱ヲャ �醐劍 ��・﨑ゥ�壱共. �ャ�・�懋ー �ス�溢揆 ��, �懍��梵�� �壱。懍垓 �ャ�・�罹・シ %d 奓エ 弡�乱 �醐劍﨑ゥ�壱共. + �ャ�・�罹株 �懍��梵�� 嵓シ﨑エ�� �晝ー�餓揆 �ク��� ��圸�幀ウ� �シ�ャ 嵓シ﨑エ �﨑ュ %d%%, �懋ー� 嵓シ﨑エ �﨑ュ %d%%, �懋ー�擽�呷乱 �﨑� �エ�ュ�� �爺ウ� �溢慣�壱共. + �ャ�・�懍攪 �・�・�俯株 德� %d, �シ�ゥ %d, �エ�ゥ %d, �壱イ� %d, �們ァ %d, �戦劈 %d �シ�� ��圸�ゥ�壱共. �エ �們ケ俯株 �懍��梵�� �壱イ菩乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Command Hounds: Blink", "���ケ : �尖ゥク", "talent name") +t("Temporal Hounds must be sustained to cast this spell.", "�エ �シ�ク�� �懍��葺�、�エ �懋ー�攪 �ャ�・�罹・シ 嶹懍┳嶹肥亨�懍幣 﨑罹共.", "logPlayer") +t("You do not have line of sight.", "�懍幣 �野攪 ���桿�壱共.", "logPlayer") +t("The spell fizzles!", "�シ�ク�エ �、甯ィ嵂壱共!", "logSeen") +t([[Command your Temporal Hounds to teleport to the targeted location. If you target an enemy your hounds will set that enemy as their target. + When you learn this talent, your hounds gain %d defense and %d%% resist all after any teleport. + At talent level five, if you're not at your maximum number of hounds when you cast this spell a new one will be summoned. + The teleportation bonuses scale with your Spellpower.]], [[�懋ー�攪 �ャ�・�罹豆�専イ� ���ケ�� �エ�、, ��� ��ケ俯。� �懋ー�擽�� �懦し�壱共. ��揆 ��倣腹 ��, �ャ�・�罹豆� 﨑エ�ケ ���揆 �卓�川��愍�� �オ�ゥ﨑ゥ�壱共. + �ャ�・�懋ー �懋ー�擽�� 﨑� �ス�ー, �ャ�・�罹株 巐醐半�� %d � �ィ�� 嵓シ﨑エ �﨑ュ %d%% �シ �サ�オ�壱共. + �ー�� �壱イィ 5 �シ ��, �醐劍�� �ャ�・�懋ー 3 �壱ヲャ �エ﨑們攵 �ス�ー, �エ �シ�ク�� �懍��葺�エ 1 �壱ヲャ�� �ャ�・�罹・シ �餓亨 �醐劍﨑ゥ�壱共. + �懋ー�擽�呷愍�� �サ�誤据�� �エ�川捩 �懍��梵�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Temporal Vigour", "�懋ー�攪 嶹罹�・", "talent name") +t([[Your hounds can now survive for up to %d turns after their hit points are reduced below 1. While in this state they deal 50%% less damage but are immune to additional damage. + Command Blink will now regenerate your hounds for %d life per turn and increase their global speed by %d%% for five turns. Hounds below 1 life when this effect occurs will have the bonuses doubled. + When you learn this talent, your hounds gain %d%% stun, blind, confusion, and pin resistance. + The regeneration scales with your Spellpower.]], [[�ャ�・�懋ー �エ�� �晤ェ��・ 1 �エ﨑們乱�� �罹劇 %d 奓エ �呷譜 �ス� �喜慣�壱共. �エ ��� �呷譜 �ャ�・�懍攪 嵓シ﨑エ�餓捩 50%% �川�﨑們ァ��, �緋ー��攤 嵓シ﨑エ�� �エ�ュ�� �爺イ� �ゥ�壱共. + ���ケ : �尖ゥク�� �懍�� �� 5 奓エ �呷譜 �ャ�・�罹豆�� �晤ェ��・ �ャ�晧擽 %d 嵂・��据�� �ャ�・�懍攪 ��イエ �鷺巡� %d%% �晝ー�ゥ�壱共. �晤ェ��・�エ 1 �エ﨑們攤 �ャ�・�懍乱�誤株 �エ 巐ィ�シ� 2 �ー� �ゥ�壱共. + �ャ�・�罹豆� �ー��, �、��, 嶸シ�, �鷺ー� �エ�ュ�・ %d%% �シ �サ�オ�壱共. + �晤ェ��・ �ャ�晤汢� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Command Hounds: Breathe", "���ケ : �ィ�ー", "talent name") +t("You must have temporal hounds to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �懋ー�攪 �ャ�・�懋ー 﨑�囈﨑俯共.", "logPlayer") +t([[Command your Temporal Hounds to breathe time, dealing %0.2f temporal damage and reducing the three highest stats of all targets in a radius %d cone. + Affected targets will have their stats reduced by %d for %d turns. You are immune to the breath of your own hounds and your hounds are immune to stat damage from other hounds. + When you learn this talent, your hounds gain %d%% temporal damage affinity.]], [[�懋ー�攪 �ャ�・�罹豆�専イ� ���ケ�� �エ�、 �懋ー�攪 �ィ�ー�� �賀イ� 﨑ゥ�壱共. �俾イス %d �ク�� �尖ソ� �肥怱�� %0.2f �懋ー� 嵓シ﨑エ�シ �シ�� ���攪 ��・ �廷捩 �・�・�� 3 ��・俯・シ �川��懦し�壱共. + 嵓シ﨑エ�シ �幗捩 ��捩 �シ�� 嶹簿・��� �・�・�俾ー %d 奓エ �呷譜 %d �川�﨑ゥ�壱共. �懍��梵�� �川侠 �護悛�� �ャ�・�懍攪 �ィ�ー�� �エ�ュ�エ�ー, �ャ�・�罹株 �ィ�ー�� �ク﨑� �・�・�� �﨑們乱 �エ�ュ��笈�、. + �エ��, �ャ�・�罹豆� %d%% �懋ー� �作┳ �懦剩�シ �サ�オ�壱共.]], "tformat", {2,1,4,3,5}) + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/threaded-combat.lua" + +t("Thread Walk", "��・ �ク��", "talent name") +t("You require a weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �エ�ー� 﨑�囈﨑俯共.", "logPlayer") +t("The spell fizzles!", "�シ�ク�エ �、甯ィ嵂壱共!", "logSeen") +t("range %d", "�肥怱 %d", "logPlayer") +t("You cannot use Thread Walk without an appropriate weapon!", "�ケ��� ���逸復 �エ�ー ��擽 ��・�ク�護揆 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t([[Attack with your bow or dual-weapons for %d%% damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to your bow's range away. + Additionally you now go Out of Phase for five turns after any teleport, gaining %d defense and %d%% resist all. + The Out of Phase bonuses will scale with your Magic stat.]], [[嶹懍擽�� �作� �エ�ー�� �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �﨑ゥ�壱共. 嶹罹。� �オ�ゥ 嵂溢揆 ��, �懍��梵� ��� �シ�俯。� �懋ー�擽�呰鮒�壱共. �作� �エ�ー�� �オ�ゥ嵂溢揆 ��, �懍��梵�� �ャ�ゥ �肥怱 �エ�� �懋ー�擽�呰鮒�壱共. + �緋ー��, �懋ー�擽�� �エ弡� 5 奓エ �呷譜 ��メ�川� 夋溢│﨑エ, %d 巐醐半��凰 %d%% �ィ�� 嵓シ﨑エ �﨑ュ�� �サ�オ�壱共. + ��メ 夋溢│�� 巐ィ�シ�� �壱イ菩乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Blended Threads", "嶸シ﨑ゥ�� ��・", "talent name") +t([[Each time you hit with an arrow you reduce the cooldown of one Blade Threading talent on cooldown by one turn. + Each time you hit with a melee weapon you reduce the cooldown of one Bow Threading talent on cooldown by one turn. + This effect can only occur %d times per turn.]], [[嶹肥ざ�エ ��、啄腹 �誤ァ壱共 �ャ�ィ�� �シ ��龍 �ー�� �� 﨑俯x�� �ャ�ャ�ゥ ��ー�懋ー�擽 1 奓エ ��牟�ュ�壱共. + �シ�� �エ�ー� ��、啄腹 �誤ァ壱共, �ャ�ィ�� 嶹� ��龍 �ー���� 﨑俯x�� �ャ�ャ�ゥ ��ー�懋ー�擽 1 奓エ ��牟�ュ�壱共. + �エ 巐ィ�シ�� 1 奓エ�� �罹劇 %d �� �シ�エ�ゥ�壱共.]], "tformat") +t("Thread the Needle", "�、�ー�ー", "talent name") +t("You cannot use Thread the Needle without an appropriate weapon!", "�ケ��� ���逸復 �エ�ー ��擽 �、�ー�ー�シ �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Attack with your bow or dual-weapons for %d%% damage. If you use your bow you'll shoot all targets in a beam. If you use your dual-weapons you'll attack all targets within a radius of one around you.", "嶹懍擽�� �作� �エ�ー�� �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ ��棘�壱共. 嶹罹。� �オ�ゥ 嵂溢揆 ��, 嶹肥ざ�エ �ィ�� ���揆 �奝オ﨑俯株 �卓│�エ �們牟 ����ー瀧笈�、. �作� �エ�ー�� �オ�ゥ嵂溢揆 ��, �ク�啄復 �ィ�� ��揆 �オ�ゥ﨑ゥ�壱共.", "tformat") +t("Warden's Call", "�川亨�川攪 ���", "talent name") +t("%s calls forth a temporal warden from another timeline.", "%s �、�ク �懋ー�│�� �懋ー� �川亨�尖・シ �醐劍嵂壱共.", "logSeen", nil, {"��"}) +t([[When you hit with a melee or arrow attack, there is a %d%% chance that a warden will appear from another timeline to attack a random enemy. + The summoned warden will attempt a melee attack if you made an arrow attack, or an arrow attack if you made a melee attack. + These wardens are out of phase with your reality and deal %d%% less damage, and their arrows will pass through friendly targets. + A warden can only be summoned this way once per turn and they return to their own timeline after attacking.]], [[�ャ�ゥ �尖株 �シ�� �オ�ゥ�� ��、� �懍シー�� ��, %d%% 嶹簿・��� �、�ク �懋ー�│�� �川亨�専ー �倆ム�� �エ�卓怱﨑� ��揆 �オ�ゥ﨑ゥ�壱共. + �ャ�ゥ�シ�� �醐劍﨑� �川亨�尖株 �シ�� �オ�ゥ�� �罹巡﨑� ��擽��, �シ�� �オ�ゥ�シ�� �醐劍﨑� �川亨�尖株 嶹肥ざ�� �懍ぎ﨑� ��桿�壱共. + �エ �川亨�尖豆� �、�ク ��メ�� �エ�ャ﨑俾クー �誤ャク�� %d%% ��捩 嵓シ﨑エ�シ �﨑們ァ��, �川亨�川攪 嶹肥ざ� ��オー�専イ� 嵓シ﨑エ�シ �シ� �伎ウ� ��揆 嵂・﨑エ ����ー瀧笈�、. + �川亨�尖株 1 奓エ�� 1 �壱ァ� �醐劍 ��・﨑ゥ�壱共. �川亨�尖株 �オ�ゥ�エ弡� �川侠�� �懋ー�│�シ�� �護符�瀧笈�、.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/timeline-threading.lua" + +t("Rethread", "��・ �オ�ャ", "talent name") +t([[Rethread the timeline, dealing %0.2f temporal damage to the target before moving on to a second target. + Rethread can hit up to %d targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. + The damage will increase with your Spellpower.]], [[�「�エ�� �懋ー�│�� �オ�ャ﨑ゥ�壱共, %0.2f �懋ー� 嵓シ﨑エ�シ ���乱�� �シ��, �ク�シ�� ��乱�� 孖母イィ�俾ー瀧笈�、. + ��・ �オ�ャ�� �罹劇 %d ���揆 �オ�ゥ﨑俯ゥー, �肥怱�� 10 �ク ��笈�、. ��・ �オ�ャ�� �呷捩 ��揆 1 �� �エ�� �オ�ゥ﨑們ァ �伎ウ� �懍��梵�シ �オ�ゥ﨑們ァ�� �喜慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Temporal Fugue", "�懋ー�攪 岺ク�", "talent name") +t("%s's Fugue Clone", "%s�� 岺ク� ��侠", "tformat") +t("The real %s... or so %s says.", "���倣復 %s...�シ�� %s �晝ー�復�、...", "tformat", nil, {[2]="��"}) +t("Fugue Clone", "岺ク� ��侠", "_t") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t([[For the next %d turns two alternate versions of you enter your timeline. While the effect is active all damage done by you or your copies is reduced by two thirds and all damage received is split between the three of you. + Temporal Fugue does not normally cooldown while active. You may take direct control of your clones, give them orders, and set their talent usage. + Damage you deal to Fugue Clones or that they deal to you or each other is reduced to zero.]], [[�、�� %d 奓エ �呷譜 �、�ク �懋ー�│�� 2 ��攪 �懍��梵� 嶸�椪 �懋ー�│�� ��桿﨑ゥ�壱共. �エ 巐ィ�シ� ��� �俯株 �呷譜 �懍��梵� �懍��梵�� ��侠�、�エ �﨑俯株 嵓シ﨑エ�餓捩 66%%�� ��牟�、���, �幎株 嵓シ﨑エ�� �ィ�� �俯��エ �幗慣�壱共. + ��侠 嶹懍┳嶹� �呷譜, �エ �ー���� �ャ�ャ�ゥ ��ー�懋ー�捩 �菩メ��愍�� ��牟 �、� �喜慣�壱共. �懍��梵�� ��侠�、�� ���� �ー��葺�ー��, ���ケ�� �エ�ャ�ー��, �ャ�ゥ 﨑� �ー���� �ィ�シ�� �� �溢慣�壱共. + �懍��梵� ��侠�エ �罹。懍乱�� �﨑俯株 嵓シ﨑エ�� 0�シ�� ���簿姓�壱共.]], "tformat") +t("Braid Lifelines", "�晤ェ�│ �ョ�ー", "talent name") +t([[Your Rethread now braids the lifelines of all targets it hits for %d turns. Braided targets take %d%% of all damage dealt to other braided targets. + The amount of damage shared will scale with your Spellpower.]], [[�エ�� ��・ �オ�ャ� ��� �ゥ岺罹豆�� �晤ェ�│�� %d 奓エ �呷譜 �ョ�エ ��ヲス�壱共. 﨑� ���擽 嵓シ﨑エ�シ ��愍�エ �ク 嵓シ﨑エ�� %d%% � �、�ク ���乱�誤巡 ����ゥ�壱共. + 嵓シ﨑エ�� �オ���餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Cease to Exist", "�エ�ャ ���", "talent name") +t("The timeline is too fractured to do this now.", "��溢捩 �懋ー�│�� 甯醐失嶹緋ー �壱ャエ �ャ﨑俯共.", "logPlayer") +t("#LIGHT_BLUE#%s never existed, this never happened!", "#LIGHT_BLUE#%s �エ�ャ﨑� ��擽 ��共! �エ �シ� �シ�エ�們ァ�� �喜葺�、!", "logSeen", nil, {"��"}) +t("#LIGHT_STEEL_BLUE#%s tries to remove %sself from existance!", "#LIGHT_STEEL_BLUE#%s %s �川侠�� �エ�ャ�シ ��ー�、 﨑俾ウ� �壱共!", "logSeen", nil, {"��"}) t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) - - ------------------------------------------------- -section "game/modules/tome/data/talents/chronomancy/timetravel.lua" - +t([[Over the next %d turns, you attempt to remove the target from the timeline, lowering its resistance to physical and temporal damage by %d%%. + If you manage to kill the target while the spell is in effect, you'll be returned to the point in time you cast this spell and the target will be slain. + This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. + The resistance penalty will scale with your Spellpower.]], [[�、�� %d 奓エ �呷譜, ���揆 �懋ー�│�川� �語アー﨑俯�、�� �罹巡﨑ゥ�壱共. �ゥ岺懍攪 �シ�ャ, �懋ー� �﨑ュ�・�� %d%% �醐⊂ �ョ�・�壱共. + �エ 巐ィ�シ�� ��作亨�� �呷譜 �ゥ岺罹・シ �ス�エ�エ, �エ �シ�ク�� �ャ�ゥ嵂壱腰 �懍�川愍�� �俯曙��丶�� ���捩 �エ�ャ�シ ��簿胸﨑ゥ�壱共. + �エ �壱イ菩捩 �懋ー�│�� �俯��壱共. �エ �壱イ菩攪 ��� �卓乱, �、�ク �懋ー�│�� ��龍�懦う�� �シ�ク�� �懍��葺�� ��捩 �一ー�・﨑ゥ�壱共 + �﨑ュ�・ �川��� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/chronomancy/timetravel.lua" + +t("Temporal Bolt", "�懋ー�攪 嶹肥ざ", "talent name") +t("Temporal Bolt", "�懋ー�攪 嶹肥ざ", "_t") +t([[Pull a bolt of temporal energy back through time. The bolt will home in on your location, dealing %0.2f temporal damage to targets, and reducing the cooldown of one chronomancy talent on cooldown by one turn per enemy hit. + The bolt gains 5%% damage each time it moves and the damage will scale with your Spellpower. + At talent level five cooldowns are reduced by two.]], [[�懋ー�攪 �尖ц��� �エ�ィ�エ�� 嶹肥ざ�� �護牟�ケ��笈�、. 嶹肥ざ� �懍��梵�シ �ゥ岺罹。� ���擽�ー, 嶹肥ざ�� �樌捩 ��乱�� %0.2f �� �懋ー� 嵓シ﨑エ�シ ��梭��, 嵓シ﨑エ�シ ��梃 �� 﨑俯x�壱共 �懋ウオ ��龍 �ー�� �� 﨑俯x�� �ャ�ャ�ゥ ��ー�懋ー�揆 1 奓エ ��桿�壱共. + 嶹肥ざ� 1 �ク�ゥ ���攵 �誤ァ壱共 5%%�� 嵓シ﨑エ� �緋ー�俯ゥー 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 ��柑﨑ゥ�壱共. + �ー�� �壱イィ�エ 5� �俯ゥエ �ャ�ャ�ゥ ��ー�懋ー� �川��餓捩 2 奓エ�エ �ゥ�壱共.]], "tformat") +t("Time Skip", "�懋ー� �俾クー�ー", "talent name") +t("%s is immune!", "%s �エ�ュ�エ�、!", "logSeen", nil, {"��"}) t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t("Something has prevented the timetravel.", "�エ��攤� �懋ー� �ャ嵂餓揆 �ゥ﨑エ﨑俾ウ� �壱共.", "logPlayer") +t("temporal instability", "�懋ー�攪 �溢譜�菩┳", "_t") +t("%s has moved forward in time!", "%s �ク�俯。� �エ�エ�誤共!", "logSeen", nil, {"��"}) +t([[Inflicts %0.2f temporal damage. If your target survives, it may be removed from time for %d turns. + The damage will scale with your Spellpower.]], [[%0.2f �� �懋ー� 嵓シ﨑エ�シ ��棘�壱共. �護平 �ゥ岺懋ー �エ��お�俯共�エ, �シ�� 嶹簿・��� %d 奓エ �呷譜 �懋ー�│�川� ��誤イ�ヲス�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 ��柑﨑ゥ�壱共.]], "tformat") +t("Temporal Reprieve", "�懋ー�攪 ����", "talent name") +t("This talent cannot be used from within the reprieve.", "�エ �ー��� ���溢ァ�川� �ャ�ゥ﨑� �� ��共.", "logPlayer") +t("This talent cannot be used here.", "�エ �ー��� ��ウウ�川� �ャ�ゥ﨑� �� ��共.", "logPlayer") +t("The spell fizzles...", "�シ�ク�エ �、甯ィ嵂壱共...", "logPlayer") +t("#STEEL_BLUE#You time travel to a quiet place.", "#STEEL_BLUE#�ケ��� �ー�ゥ﨑� �ウ�シ�� �懋ー� �ャ嵂餓揆 嵂壱共.", "logPlayer") +t("What the... ugh.", "�エ�� ��エ �エ�ィ...", "_t") +t("Some rookie paradox mage is about to find out that the standard-issue Temporal Reprieve takes you to a random safe-zone, not a fixed one, and left the contents of their pack strewn about the place. Nearly all of it is equipment that your transmutation chest won't process and is unusable by anything with less than twelve limbs, so you kick most of it into the void, but a crumpled note catches your eye...", "�壱ウエ �エ�ャ���ャ�、� 岺懍、 �懋ー�攪 ���� �シ�ク�エ �ュ 﨑ュ�� �呷捩 �・�誤。� �エ�呰葺� �危株�、�� ��ウシ �ク�、�� �護ァ峵壱豆�エ �ク �・�護乱 �一オャ 彧ゥ�エ�ク�溢搆�� �ィ�ォ�� �� ��擽�、. �嶹� ��梵 �溢攪 �ー�� �ィ�� �・��豆� �嶹� ��梵�� �嶹俯据� �喜揆 ��擽��, 甯罷共�ャ� 12�懋ー �溢ァ �危株 �エ�� �ク �シ�エ�、�� �ャ�ゥ﨑俯株 ��巡 �一ー�・﨑� �� �呱共. �ク�們� �ケ��� �ク ����攪 �・��・シ �オ嵭� �作愍�� �們�ク���ク�、... �ク �� �ャ�ィ�� ��擽�ー�� 﨑俯x� �ケ���� �一クク�� �ャ�懍棕�罷共...", "_t") +t("Transport yourself to a safe place for %d turns.", "�溢��復 �ウ�シ�� %d 奓エ �呷譜 �エ�呰鮒�壱共.", "tformat") +t("Echoes From The Past", "�シ�ー�� �肥符�ャ", "talent name") +t([[Creates a temporal echo in a radius of %d around you. Affected targets take %0.2f temporal damage, as well as up to %d%% of the difference between their current life and max life as additional temporal damage. + The additional damage will be divided by the target's rank and the damage scales with your Spellpower.]], [[�俾イス %d �ク�� �懋ー�攪 �肥符�ャ�シ 寘シ�ィ�、, �肥怱 �エ�� ��豆�専イ� %0.2f �懋ー� 嵓シ﨑エ�シ �シ��, ��捩 �晤ェ��・�� %d%% �� 﨑エ�ケ﨑俯株 �懋ー� 嵓シ﨑エ�シ �緋ー�� �鷺笈�、. + �緋ー 嵓シ﨑エ�� �ゥ岺懍攪 �ア�餓乱 �倆紛 �俯��エ��ー 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/blight.lua" + +t("Dark Ritual", "�エ���� �們享", "talent name") +t([[Increases your spell critical damage multiplier by %d%%. + The multiplier will increase with your Spellpower.]], [[�シ�ク �俯ェ�ム�� 嵓シ﨑エ�餓擽 %d%% ��柑�ゥ�壱共. + ��柑�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Corrupted Negation", "夋�ス﨑� �溢��", "talent name") +t([[Project a corrupted blast of power that removes up to %d magical or physical effects or any type of sustain and deals %0.2f blight damage to any creatures caught in the radius 3 ball. + For each effect, the creature has a chance to resist based on its spell save. + The damage will increase with your Spellpower.]], [[夋�ス�� 德們揆 尞ュ�懍亨�� �俾イス 3 �ク �エ�� ��乱�� %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ �鷺笈�、. �戦復 �罹劇 %d �懍攪 �シ�ャ��, �壱イ菩�� 巐ィ�シ�� �ィ�� ��・們攪 ����ー�シ �懋アー﨑ゥ�壱共. + ���捩 �シ�ク �エ�ア�シ�� ��ー�攪 �懋アー 巐ィ�シ�� �﨑エ �﨑ュ﨑� 嶹簿・��エ �溢慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1}) +t("Corrosive Worm", "��晧┳ �誤��", "talent name") +t([[Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by %d%% and feeds off damage taken. + When this effect ends or the target dies the worm will explode, dealing %d acid damage in a 4 radius ball. This damage will increase by %d%% of all damage taken while infected. + The damage dealt by the effect will increase with spellpower.]], [[6 奓エ �呷譜, ���乱�� ��晧┳ �誤�壱・シ �川両�懍シ�, 嶹ゥ尞� �﨑ュ�シ �ー�ア �﨑ュ�� %d%% �ョ�緋ウ� ���擽 �幎株 嵓シ﨑エ�� �ア�・�懦し�壱共. + �エ 巐ィ�シ� �晤x�ー�� ���擽 ��、卓腹 �ス�� �� �誤�一ー 尞ュ�懦葺�ャ �俾イス 4 �ク �肥怱 �エ�� %d �ー�ア 嵓シ﨑エ�シ ��棘�壱共. �エ 嵓シ﨑エ�� �川両�呷譜 �幗捩 �ィ�� 嵓シ﨑エ�� %d%% �醐⊂ �晝ー�� 嵓シ﨑エ�餓揆 �野慣�壱共. + 巐ィ�シ�� �シ�ー�俯株 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Poison Storm", "��┳ 尞ュ峵�", "talent name") +t([[A furious storm of blighted poison rages around the caster in a radius of %d for %d turns. Each creature hit by the storm takes %0.2f blight damage and is poisoned for %0.2f blight damage over 4 turns. + At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by %d%%. + At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by %d%%. + At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a %d%% chance of failure. + Each possible effect is equally likely. + The poison damage dealt is capable of a critical strike. + The damage will increase with your Spellpower.]], [[%d 奓エ �呷譜, �ゥ�ャ﨑� ��┳ 尞ュ峵作擽 �懍��梵 �シ� %d �ク �エ�川� �ー��ケゥ�壱共. 尞ュ峵� �エ�� ���捩 %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ �幀ウ�, �瀧遵�們牟 %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ 4 奓エ�� �ク�� �幗慣�壱共. + �ー�� �壱イィ 2 : 尞ュ峵作捩 ��嵂餓┳ �ュ�卓揆 寘シ�ィ�エ 嶹簿・��� �爺イ� �ゥ�壱共. �エ�� �晤ェ��・ 巐誤ウオ 巐ィ�ィ�� %d%% �ョ�・�壱共. + �ー�� �壱イィ 4 : 尞ュ峵作捩 �壱ケ�┳ �ュ�卓揆 寘シ�ィ�エ 嶹簿・��� �爺イ� �ゥ�壱共. �エ�� ��擽 �﨑俯株 �ィ�� 嵓シ﨑エ�餓揆 %d%% �ョ�・�壱共. + �ー�� �壱イィ 6 : 尞ュ峵作捩 �ゥ﨑エ�ア �ュ�卓揆 寘シ�ィ�エ 嶹簿・��� �爺イ� �ゥ�壱共. �エ�� %d%% 嶹簿・��� �ー�� �ャ�ゥ�� �、甯ィ﨑俾イ� 﨑ゥ�壱共. + �� 巐ィ�シ�� �瀧遵 嶹簿・�� �ィ�� �呷慣�壱共. + �� 嵓シ﨑エ�� �俯ェ�ム�シ �﨑� 嶹簿・��エ �溢慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1,3,4,5,6,7}) + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/blood.lua" + +t("Blood Spray", "嶸溢複 彧ゥ�誤ヲャ�ー", "talent name") +t([[You extract corrupted blood from your own body, hitting everything in a frontal cone of radius %d for %0.2f blight damage. + Each creature hit has a %d%% chance of being infected by a random disease, doing %0.2f blight damage and weakening either Constitution, Strength or Dexterity for 6 turns. + The damage will increase with your Spellpower.]], [[�懍��梵�� �ク�川� 夋�ス﨑� 嵓シ�シ �卓符��笈�、. �俾イス %d �ク�� �尖ソ� �肥怱 �エ�� �ィ�� ���捩 %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ ��慣�壱共. + 夋�ス﨑� 嵓シ�� �ソ� ��捩 %d%% 嶹簿・��� �エ�卓怱﨑� �壱ウ卓乱 �ク�ス�壱共. 6 奓エ�� �ク�� %0.2f 嶹ゥ尞� �作┳ 嵓シ﨑エ�シ �俯唖 �幗愍�ー 德�, �エ�ゥ, �シ�ゥ �・�・�� �� 﨑俯x� �川��ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Blood Grasp", "嵓シ�� ��懍・�", "talent name") +t([[Project a bolt of corrupted blood, doing %0.2f blight damage and healing you for 20%% the damage dealt. + 50%% of the damage dealt will be gained as maximum life for 7 turns (before the healing). + The damage will increase with your Spellpower.]], [[�、�シ�� 嵓シ�� 嶹肥ざ�� �懍ぎ﨑們流 %0.2f 嶹ゥ尞� �作┳ 嵓シ﨑エ�シ �シ�� 嵓シ﨑エ�餓攪 20%% �� 﨑エ�ケ﨑俯株 �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + �﨑� 嵓シ﨑エ�� 50%% �� 﨑エ�ケ﨑俯株 �們ケ俯株 �罹劇 �晤ェ��・�� �被紛�瀧笈�、 (嶸�椪 �晤ェ��・� �晝ー�們ァ �喜慣�壱共). + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Blood Boil", "�南牟�、�エ�� 嵓シ", "talent name") +t([[Make the impure blood of all creatures around you in radius %d boil. + Each enemy afflicted by a disease, poison, or wound will have one removed at random dealing %0.2f blight damage, healing you for %d, and slowing them by %d%% for 5 turns. + The damage will increase with your Spellpower.]], [[�懍��梵�シ �ー��シ��, �俾イス %d �ク �エ�� ��攪 嵓シ�シ �南桿�壱共. + ��� ��ケ� �エ�� ��擽 ��� �エ�卓怱�� �壱ウ�, ��, ��イ倆圷�シ�シ 﨑俯x �懋アー﨑俾ウ� %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ ��棘�壱共. ��箕�� �幎株 �� 1 �エ �壱共 �懍��梵�� �晤ェ��・�� %d 巐誤ウオ﨑俾ウ�, ��豆�� 5 奓エ �呷譜 %d%% �尖�、��� 﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Blood Fury", "嵓シ�� ���", "talent name") +t([[Concentrate on the corruption you bring, increasing your spell critical chance by %d%%. + Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by %d%%. + The critical chance and damage increase will improve with your Spellpower.]], [[�懍��梵� 寘シ�ィ�ャ�� 夋�ス�� 德們揆 �壱洳�ィ�� �シ�ク �俯ェ�ム 嶹簿・��エ %d%% ��柑﨑ゥ�壱共. + �シ�ク �俯ェ�ム� �懍�﨑� �誤ァ壱共, 5 奓エ �呷譜 嵓シ�� ��� ���� �們牟 嶹ゥ尞� 嵓シ﨑エ�賀ウシ �ー�ア 嵓シ﨑エ�餓擽 %d%% �晝ー﨑ゥ�壱共 + �俯ェ�ム 嶹簿・� ��柑�賀ウシ 嵓シ﨑エ ��柑�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/bone.lua" + +t("Bone Spear", "�溢攪 �ス", "talent name") +t([[Conjures up a spear of bones, doing %0.2f physical damage to all targets in a line. Each target takes an additional %d%% damage for each magical debuff they are afflicted with up to a max of %d%% (%d). + The damage will increase with your Spellpower.]], [[�溢攪 �ス�� �誤豆�エ �懍ぎ﨑ゥ�壱共. �、�� ��攪 �ィ�� ��豆�� �奝オ﨑エ %0.2f �シ�ャ 嵓シ﨑エ�シ �鷺笈�、. �戦復 ���擽 ��� ��菩��攤 �壱イ菩�� 巐ィ�シ 﨑俯x �ケ %d%% �� �緋ー 嵓シ﨑エ�シ ��棘�壱共. 嵓シ﨑エ�餓捩 �罹劇 %d%% �護ァ ��柑﨑ゥ�壱共 (%d). + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Bone Grab", "�溢攪 �鷺ー�", "talent name") +t("%s resists the pin!", "%s �鷺ー菩乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("%s resists being teleported by Bone Grab!", "%s �溢攪 �鷺ー菩攪 �エ�� 巐ィ�シ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for %d turns. + The bone will also deal %0.2f physical damage. + The damage will increase with your Spellpower.]], [[�専アー�ャ�� �壱株 ���揆 �呷棕�� �懍��梵 �シ�俯。� �語ウ��、�ー��, �ク�啄復 ���乱�� �ャ�ゥ﨑エ 6 �ク �ィ�エ�� ��ケ俯。� �エ�呷亨墲オ�壱共. �緋ー��, ��エ�川� �壱・シ �シ�シ�� %d 奓エ �呷譜 �鷺ー倣鮒�壱共. + �壱株 %0.2f �シ�ャ 嵓シ﨑エ�シ ��棘�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Bone Spike", "�溢攪 ���", "talent name") +t([[Whenever you use a non-instant talent you launch a spear of bone at all enemies afflicted by 3 or more magical detrimental effects dealing %d physical damage to all enemies it passes through. + The damage will increase with your Spellpower.]], [[��ヲ雅ー懍┳ �ー���� �ャ�ゥ﨑� �誤ァ壱共 3 �� �エ��攪 ��菩��攤 �壱イ菩�� 巐ィ�シ�シ ��� ��乱�� �溢攪 ��罹・シ ���、�エ��笈�、. �溢攪 ��罹株 �懍ぎ �、��メ�� �ィ�� ��揆 �奝オ﨑俯ゥー, %d �シ�ャ 嵓シ﨑エ�シ ��棘�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Bone Shield", "�溢攪 �ゥ甯ィ", "talent name") +t("#SLATE#(%d to bones)#LAST#", "#SLATE#(%d �溢攪 �ゥ甯ィ 彧。��)#LAST#", "tformat") +t([[Bone shields start circling around you. They will each fully absorb one instance of damage. + %d shield(s) will be generated when first activated. + Then every %d turns a new one will be created if not full. + This will only trigger on hits over %d damage based on Spellpower.]], [[�溢攪 �ゥ甯ィ� �懍��梵 �シ��� �誤ゥー, ��攪 �オ�ゥ�� ����梭 �餓符��笈�、. + �シ�ク�� 嶹懍┳嶹被葺�エ %d �懍攪 �ゥ甯ィ� �晝イィ�ゥ�壱共. + �ゥ甯ィ�� �懍�� �罹劇�們乱 �ク�ャ﨑俯株 �ス�ー, %d 奓エ�壱共 﨑俯x�ゥ �ゥ甯ィ� �ャ�晤姓�壱共. + �エ 巐ィ�シ�� �、�� %d �エ��攪 嵓シ﨑エ�尖ァ� �罹徐�俯ゥー, �ー��俯株 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/corruptions.lua" + +t("corruption", "夋�ス", "talent category") +t("sanguisuge", "�専クー �倣ヨ", "talent type") +t("Manipulate life force to feed your own dark powers.", "�晤ェ�攪 德們揆 �ー�啄紛 �エ���� 德們揆 墲、��笈�、.", "_t") +t("torment", "���ク", "talent type") +t("All the tools to torment your foes.", "�ィ�� �俯卿�シ�� ��揆 ���ク﨑ゥ�壱共.", "_t") +t("vim", "�専クー", "talent type") +t("Touch the very essence of your victims.", "彧ャ�晤胸﨑� �エ�、�� �晤ェ�攪 �シ�川乱 �溢��シ �霊ケゥ�壱共.", "_t") +t("bone", "��", "talent type") +t("Harness the power of bones.", "�溢攪 德們揆 弴俯草�ケ�壱共.", "_t") +t("hexes", "��唖", "talent type") +t("Hex your foes, hindering and crippling them.", "��唖�� �ク�エ, ��豆�� 嵂雅徐�� �ゥ﨑エ﨑俾ウ� �エ�・嶹被鮒�壱共.", "_t") +t("curses", "��シ", "talent type") +t("Curse your foes, hindering and crippling them.", "��シ�シ �ク�エ, ��豆�� 嵂雅徐�� �ゥ﨑エ﨑俾ウ� �エ�・嶹被鮒�壱共.", "_t") +t("vile life", "夋�ス﨑� �晤ェ�", "talent type") +t("Manipulate life for your vile needs.", "�晤ェ�揆 �ー�啄葺�ャ �ャ��復 �母オャ�シ ��宦�壱共.", "_t") +t("plague", "��嵂雅ウ�", "talent type") +t("Spread diseases to your foes.", "��豆�専イ� �壱ウ卓揆 寘シ�ィ�ス�壱共.", "_t") +t("scourge", "�ャ��", "talent type") +t("Bring pain and destruction to the world.", "�ク��乱 ��奝オ�シ 甯語エエ�シ �ー���オ�壱共.", "_t") +t("reaving combat", "甯語エエ�� ��握", "talent type") +t("Enhanced melee combat through the dark arts.", "�エ���� ��攪�� �シ�卓��握�シ �倣剩﨑ゥ�壱共.", "_t") +t("blood", "嶸溢複", "talent type") +t("Harness the power of blood, both your own and your foes'.", "嵓シ�� 德們揆 �ャ�ゥ﨑ゥ�壱共. �川侠�� ��擽��, �ィ�� ��擽��.", "_t") +t("blight", "嶹ゥ尞�", "talent type") +t("Bring corruption and decay to all who oppose you.", "��罹ァ雅株 �エ�、�� �、�シ�懦う�� �甯ィ�懦し�壱共.", "_t") +t("Shadowflame", "�ク�シ�尖カ一ス�", "talent type") +t("Harness the power of the demonic shadowflame.", "��ァ壱豆�� �エ���� �一ス�揆 �、�ケ�壱共.", "_t") +t("rot", "�甯ィ", "talent type") +t("Become one with rot and decay.", "�川侠�� �。�エ�シ �罷淇德一ウ� �甯ィ﨑俾イ� 﨑ゥ�壱共.", "_t") + + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/curses.lua" - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/blight.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/blood.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/bone.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/corruptions.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/curses.lua" - -t("Curse of Defenselessness", "�エ�ゥ��攪 ��シ", "talent name") -t([[Curses your target, decreasing its Defense and all saves by %d for 5 turns. This cannot be saved against. - The effects will improve with your Spellpower.]], [[���乱�� ��シ�シ �ク�エ 巐醐半��凰 �ィ�� �エ�ア�� 5奓エ �� %d�醐⊂ �川��懦し�壱共. �エ ��シ�� �﨑ュ﨑� �� ��慣�壱共. - 巐ィ�シ�� �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") -t("Curse of Impotence", "�エ�ー�・�� ��シ", "talent name") -t([[Curses your target, decreasing all damage it does by %d%% for 10 turns. - The effects will improve with your Spellpower.]], [[���乱�� ��シ�シ �ク�エ 嵓シ﨑エ�餓揆 10奓エ �� %d�醐⊂ �川��懦し�壱共. - 巐ィ�シ�� �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") -t("Curse of Death", "�ス�護攪 ��シ", "talent name") -t([[Curses your target, preventing normal life regeneration and dealing %0.2f darkness damage over 10 turns. - The damage will increase with your Spellpower.]], [[���乱�� ��シ�シ �ク�エ �ー�ク �晤ェ��・ �ャ�晧揆 �賀ウ�, 10奓エ �� %0.2f�� �被搗 嵓シ﨑エ�シ �鷺笈�、. - 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") -t("Curse of Vulnerability", "�ィ�ス�� ��シ", "talent name") -t([[Curses your target, decreasing all its resistances by %d%% for 7 turns. - The effect will improve with your Spellpower.]], [[���乱�� ��シ�シ �ク�エ �ィ�� �﨑ュ�・�� 7奓エ �� %d%% �川��懦し�壱共. - 巐ィ�シ�� �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/hexes.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/plague.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/reaving-combat.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/rot.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/sanguisuge.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/scourge.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/shadowflame.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/torment.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/vile-life.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/corruptions/vim.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cunning/ambush.lua" - +t("Curse of Defenselessness", "�エ�ゥ��攪 ��シ", "talent name") +t([[Curses your target, decreasing its Defense and all saves by %d for 5 turns. This cannot be saved against. + The effects will improve with your Spellpower.]], [[���乱�� ��シ�シ �ク�エ 巐醐半��凰 �ィ�� �エ�ア�� 5 奓エ �呷譜 %d �川��懦し�壱共. �エ ��シ�� �﨑ュ﨑� �� ��慣�壱共. + 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Curse of Impotence", "�エ�ー�・�� ��シ", "talent name") +t([[Curses your target, decreasing all damage it does by %d%% for 10 turns. + The effects will improve with your Spellpower.]], [[���乱�� ��シ�シ �ク�エ 嵓シ﨑エ�餓揆 10 奓エ �呷譜 %d%% �川��懦し�壱共. + 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Curse of Death", "�ス�護攪 ��シ", "talent name") +t([[Curses your target, preventing normal life regeneration and dealing %0.2f darkness damage over 10 turns. + The damage will increase with your Spellpower.]], [[���乱�� ��シ�シ �ク�エ �ー�ク �晤ェ��・ �ャ�晧揆 �賀ウ�, 10 奓エ�� �ク�� %0.2f �� �エ�� 嵓シ﨑エ�シ �俯唖�� �鷺笈�、. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Curse of Vulnerability", "�ィ�ス�� ��シ", "talent name") +t([[Curses your target, decreasing all its resistances by %d%% for 7 turns. + The effect will improve with your Spellpower.]], [[���乱�� ��シ�シ �ク�エ �ィ�� �﨑ュ�・�� 7 奓エ �呷譜 %d%% �川��懦し�壱共. + �エ 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/hexes.lua" + +t("Pacification Hex", "���菩攪 ��唖", "talent name") +t([[Hexes your target, dazing it and everything in a 2 radius ball around it for 3 turns and giving a %d%% chance to daze affected targets again each turn for 20 turns. + The chance will increase with your Spellpower.]], [[���乱�� ��唖�� �ク�エ �俾イス 2 �ク �エ�エ�� �ィ�� ��乱�� 3 奓エ �呷譜 ��鷺据�� 嶸シ�溢揆 ��笈�、. �エ 弡�, �、 奓エ�壱共 %d%% 嶹簿・��� �、�� 嶸シ�逸葺�� �誤働�壱共. �緋ー 巐ィ�シ�� 20 奓エ �呷譜 ��鷺姓�壱共. + �エ 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Burning Hex", "嶹肥両�� ��唖", "talent name") +t([[Hexes your target and everything within a radius 2 ball around it for 20 turns. Each time an affected target uses a resource (stamina, mana, vim, ...), it takes %0.2f fire damage. + In addition, the cooldown of any talent used while so hexed is increased by %d%% + 1 turn. + The damage will increase with your Spellpower.]], [[���ウシ �俾イス 2 �ク �エ�エ�� �ィ�� ��乱�� 20 奓エ �呷譜 嶹肥両�� ��唖�� ��笈�、. ���擽 �川イ罹�・�� �ャ�ゥ﨑� �誤ァ壱共 (�ー�・, �壱x, �専クー �ア) %0.2f 嶹肥両 嵓シ﨑エ�シ ��梭�ー, + �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 %d%% + 1 奓エ �晝ー�懦し�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Empathic Hex", "�オ�川攪 ��唖", "talent name") +t([[Hexes your target and everything within a radius 2 ball around it. Each time they do damage, they take %d%% of the same damage for 20 turns. + The damage will increase with your Spellpower.]], [[���ウシ �俾イス 2 �ク �エ�エ�� �ィ�� ��乱�� �オ�川攪 ��唖�� ��笈�、. 20 奓エ �呷譜 ���擽 �オ�ゥ﨑� �誤ァ壱共 嵓シ﨑エ�� %d%% �シ �呷亨�� �幗慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Domination Hex", "��ー�� ��唖", "talent name") +t([[Hexes your target, forcing it to be your thrall for %d turns. + If you damage the target, it will be freed from the hex.]], [[���揆 �、嶸ケ�懍シ�, %d 奓エ �呷譜 �ク�壱。� ��ス�壱共. + �懍��梵� ���乱�� 嵓シ﨑エ�シ �﨑俯株 �餓亨 ��唖�� 巐ィ�シ�� �ャ�シ�瀧笈�、.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/plague.lua" + +t("Virulent Disease", "�俯ェ���攤 �壱ウ�", "talent name") +t("%s resists the disease!", "%s �壱ウ卓乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Whenever you deal non-disease blight damage you apply a disease dealing %0.2f blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by %d. The three diseases can stack. + Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target. + This disease will try to prioritize being applied to an enemy with a high disease count near the target. + The effect will increase with your Spellpower.]], [[�壱ウ� �エ�ク�� 嶹ゥ尞� 嵓シ﨑エ�シ �﨑� ��, ��揆 �壱ウ卓乱 �川両�懍シ� 6 奓エ �呷譜 %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ �、 奓エ ��棘�壱共. �壱ウ卓捩 德�, �エ�ゥ, �シ�ゥ �・�・�� �� 﨑俯x�シ %d �川� �懦し�壱共. �ク �壱ウ卓捩 �罹。� �卓イゥ ��・﨑ゥ�壱共. + �俯ェ���攤 �壱ウ卓捩 﨑ュ�� 嶸�椪 ���擽 �ク�ャ� �喜捩 �壱ウ卓揆 ��圸 �懦ぎ ��桿�壱共. �戦復, ���乱�� ��・ �卓囈﨑� �・�・�俯・シ �ー����愍�� �川��懦し�壱共. + ��� ��護擽�� �� �珠捩 �壱ウ卓乱 �川両�� �懍イエ� �壱共�エ, �ク �ス�� �ー���懦鮒�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Cyst Burst", "�ュ�� 奓ー�ィ�ャ�ー", "talent name") +t([[Make your target's diseases burst, doing %0.2f blight damage for each disease it is infected with. + This will also spread any diseases to any nearby foes in a radius of %d with a minimum duration of 6. + The damage will increase with your Spellpower.]], [[���攪 �壱ウ卓揆 奓ー�ィ�、, ���擽 �川両�� �壱ウ瀧ァ壱共 %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ �鷺笈�、. + �戦復 �俾イス %d �ク �エ�� ��豆�専イ� ��牟�� 6 奓エ �エ�� ��鷺据�� �ク嶹肥┳, �ャ�ス�ア, �甯ィ�ア, ��両�ア �壱ウ瀧豆�� 寘シ�ィ�ス�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Catalepsy", "�シ�ス��", "talent name") +t("Diseases #DARK_GREEN#BURN THROUGH#LAST# %s!", "%s ��奝オ�シ�� �ク﨑エ#DARK_GREEN#�ク��シ�罹共#LAST#!", "logSeen", nil, {"�"}) +t("%s resists the stun!", "%s �ー�溢乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("All your foes within a radius %d ball infected with a disease enter a cataleptic state, stunning them for %d turns and dealing %d%% of all remaining disease damage instantly.", "�俾イス %d �ク �エ�� �エ�ク �壱ウ卓乱 �川両�� ���乱�� �シ�。 �ス��┳ �壱ウ卓揆 寘シ�ィ�ス�壱共. ���捩 %d 奓エ �呷譜 �ー�逸葺��, �爺ウ� �壱腰 �壱ウ卓乱 �倆紛 �懍�德� �幗符�シ 嵂壱腰 嵓シ﨑エ�餓攪 %d%% �醐⊂�� 﨑� �溢乱 �幗慣�壱共.", "tformat") +t("Epidemic", "�肥悛嵂�", "talent name") +t("The diseases of %s spread!", "%s�� �壱ウ卓擽 嶹菩げ�罹共!", "logSeen") +t([[Infects the target with a very contagious disease, doing %0.2f damage per turn for 6 turns. + If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. + The chance to spread increases with the blight damage dealt and is 100%% if it is at least %d%% of the target's maximum life. + Creatures suffering from that disease will also suffer healing reduction (%d%%) and diseases immunity reduction (%d%%). + Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity. + The damage will increase with your Spellpower, and the spread chance increases with the amount of blight damage dealt.]], [[���乱�� ����両�ア �壱ウ卓揆 �川両�懍シ�, 6 奓エ �呷譜 %0.2f 嵓シ﨑エ�シ �、 奓エ �﨑ゥ�壱共. + ���捩 �壱ウ� �エ�ク�� �俯卿�シ�� 嶹ゥ尞� 嵓シ﨑エ�シ �幗揆 �誤ァ壱共 �シ�� 嶹簿・��� �俾イス 2 �ク �エ�エ�� �エ�卓怱﨑� ��豆�専イ� �壱ウ卓揆 寘シ�ィ�ス�壱共. + ��両 嶹簿・�� ���乱�� �﨑� 嶹ゥ尞� �作┳ 嵓シ﨑エ�餓乱 ��。﨑エ �晝ー﨑俯ゥー, �罹劇 �晤ェ��・�� %d%% �エ�� 嵓シ﨑エ�シ �� �ス�ー 100%% ��両�ゥ�壱共. + �エ �壱ウ卓乱 �川両�� ��豆� �晤ェ��・ 巐誤ウオ 巐ィ�ィ�エ %d%% �川�﨑俯ゥー, �壱ウ� �エ�ュ�・�エ %d%% �川�﨑ゥ�壱共. + �エ �壱ウ卓捩 �エ�罹ャエ�懦葺�� �簿�・﨑俾クー �誤ャク��, ���攪 �壱ウ� �エ�ュ�・�� ����梭 �エ�懦鮒�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑俾ウ�, ��両�� 嶹簿・�� ���乱�� �﨑� 嶹ゥ尞� �作┳ 嵓シ﨑エ�餓攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/reaving-combat.lua" + +t("Corrupted Strength", "夋�ス﨑� 德�", "talent name") +t([[Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to %d%%. + Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for %d%% blight damage.]], [[�エ�ー �ク�� �ィ�� 﨑懍� �エ�ー�シ �・�ゥ﨑� �� �一イ� �俯ゥー, �エ�ー �エ�ー�� 嵓シ﨑エ 巐ィ�ィ�エ %d%% � �ゥ�壱共. + �ク�ャ�� 1 奓エ �エ��揆 �誤ェィ﨑俯株 �シ�ク�� �ャ�ゥ﨑� ��, 奓エ �誤ェィ ��擽 �懍��梵 �シ�們攪 �エ�卓怱﨑� ��乱�� �エ�ー 嵓シ﨑エ�� %d%% �� 﨑エ�ケ﨑俯株 嶹ゥ尞� �作┳ 嵓シ﨑エ�シ �鷺笈�、.]], "tformat") +t("Bloodlust", "嵓シ�� �カ�シ�シ", "talent name") +t([[Each time you hit an enemy with a melee weapon you enter a bloodlust-infused frenzy, increasing your Spellpower by %0.1f. + This effect stacks up to 10 times for a total Spellpower gain of %d. + The frenzy lasts 3 turns.]], [[��乱�� 嵓シ﨑エ�シ ��梵 �誤ァ壱共 嵓シ�� �カ�シ�シ ����� �護桿﨑エ �シ�ク�・�エ %0.1f ��柑﨑ゥ�壱共. + �エ 巐ィ�シ�� �罹劇 10�� �卓イゥ�俯ゥー, �� %d �� �シ�ク�・�� 巐鷺統﨑� �� �溢慣�壱共. + ����� 3 奓エ �呷譜 ��鷺姓�壱共.]], "tformat") +t("Carrier", "�エ����", "talent name") +t([[You gain a %d%% resistance to diseases, and each of your melee attacks have a %d%% chance to spread any diseases on your target. + (As the Epidemic talent with the melee attack treated like blight damage.)]], [[�壱ウ� �エ�ュ�・�エ %d%% ��柑﨑俯ゥー, �シ�� �オ�ゥ�� 﨑� �誤ァ壱共 %d%% 嶹簿・��� ���乱�� �エ�卓怱﨑� �壱ウ卓揆 �川両�懦し�壱共. + (�肥悛嵂� �ー���� �ク�ー ��乱�� �﨑俯株 �シ�� �オ�ゥ� 嶹ゥ尞� �作┳�シ�� �ィ�駕鮒�壱共.)]], "tformat") +t("Acid Blood", "�ー�ア 嵓シ", "talent name") +t([[Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid. + This deals %0.2f acid damage each turn for 5 turns, and reduces the attacker's Accuracy by %d. + At level 3, it will also reduce Armour by %d for 5 turns. + The damage will increase with your Spellpower.]], [[嵓シ� �ー�ア 嶸シ﨑ゥ�シ�エ �們牟 �懍��梵�シ �オ�ゥ﨑� ��捩 �ー�ア 嵓シ﨑エ�シ �幀イ� �ゥ�壱共. + �オ�ゥ�尖株 �、 奓エ %0.2f �ー�ア 嵓シ﨑エ�シ 5 奓エ �呷譜 �幀イ� �俯ゥー, �倣剳��ー %d �川�﨑ゥ�壱共. + �ー�� �壱イィ�エ 3 �シ ��, �緋ー��愍�� ��攪 �ゥ�エ�・�シ 5 奓エ �呷譜 %d �川��懦し�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/rot.lua" + +t("Infectious Bite", "�川両�� �。�ウ��", "talent name") +t("@Source@ bites blight poison into @target@.", "@Source@�� 嶹ゥ尞川┳ �� �。�ウ�一ー @target3@ 甯語ウ����、.", "_t") +t([[Bite the target, dealing %d%% melee damage + If the attack hits you'll inject blight poison into the target, dealing %0.2f blight damage and a further %0.2f blight damage over 4 turns. + The bonus damage improves with your Spellpower.]], [[���揆 �シ�エ %d%% �シ�� 嵓シ﨑エ�シ ��棘�壱共. + �オ�ゥ�エ �ア�オ﨑俯ゥエ 嶹ゥ尞川┳ ��揆 ���乱�� �シ��葺�ャ %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ �シ�ー, %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ 4 奓エ�� �ク�� �緋ー�� ��棘�壱共. + �緋ー 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("A worm spawned from a damaged horror. Destroying it may have consequences.", "�シ�ク�ャ�� �オ尞ャ�� �エ�ャ�罹カ奓ー 夋��﨑� �誤��. 甯語エエ�� �� 孖ケ��復 巐ィ�シ� �シ�エ�罹共.", "_t") +t("%s exudes a corrupted gas as it dies.", "%s �ス�� �� 嶹ゥ尞戦復 ��、�シ �懍牟�ク�、.", "logSeen", nil, {"��"}) +t("Summon", "�醐劍", "_t") +t("Infestation", "�ー�晧カゥ �川両", "talent name") +t([[Your body has become a mass of living corruption, increasing your blight and acid resistance by %d%% and blight affinity by %d%%. +On taking damage greater than 15%% of your maximum health, the damage will be reduced by %d%% and a carrion worm mass will burst forth onto a nearby tile, attacking your foes for 5 turns. +You can never have more than 5 worms active from any source at a time. +When a carrion worm dies it will explode into a radius 2 pool of blight for 5 turns, dealing %0.2f blight damage each turn and healing you for 33%% of that amount.]], [[�ク�エ �エ��梭�� �甯ィ �ゥ�エ�ャ� �ゥ�壱共. 嶹ゥ尞川凰 �ー�ア �﨑ュ�エ %d%% �晝ー�俾ウ� 嶹ゥ尞� �作┳ �懦剩�� %d%% �晝ー�ゥ�壱共. +�罹劇 �晤ェ��・�� 15%% �エ��攪 嵓シ﨑エ�シ 﨑� �溢乱 �幗揆 ��, 﨑エ�ケ 嵓シ﨑エ�� %d%% �醐⊂ �川��俯ゥー �懍イエ �誤�� �シ� �ク�啄復 �ク�� �ー�� �們凰 5 奓エ �呷譜 �シ�ク�� ��揆 �オ�ゥ﨑ゥ�壱共. +�エ�、 �エ���川��エ 﨑� �溢乱 5�壱ヲャ �エ��攪 �誤�壱・シ �呷亨�� �ー�� �、�川� ��慣�壱共. +�懍イエ �誤�壱株 �ス�語ウシ �呷亨�� 尞ュ�懦葺�ャ, 5 奓エ �呷譜 �俾イス 2 �ク�� 嶹ゥ尞� ��昆�エ�シ �ィ��笈�、. ��昆�エ�� %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ �、 奓エ ��梭�ー, ��昆�エ� �﨑� 嵓シ﨑エ�餓攪 33%% � �誤�溢攪 �シ�ク�� �晤ェ��・�シ�� 彧。�俯姓�壱共.]], "tformat") +t("Worm Walk", "�誤�� �ク��", "talent name") +t("You do not have line of sight to this location.", "�ケ���� �懍幣 �エ�尖株 �エ ��ケ俾ー �エ�エ� �危株�、.", "logPlayer") +t("The worm walk fizzles!", "�誤�� �ク�護擽 �、甯ィ嵂壱共!", "logSeen") +t([[You disperse into a mass of carrion worms, reforming near the target location (%d teleport accuracy). +If used on a worm mass, you merge with it, moving to it's location, healing you for %d, restoring %d vim, and destroying the mass.]], [[�懍イエ �誤�� �シ�� ��紛�們牟, ��� ��ケ� �シ�們乱�� �ャ�ャ�ア�ゥ�壱共. (�懋ー�擽�� �、�ィ�肥怱 %d) +�誤�� �シ�シ ���愍�� �ャ�ゥ﨑俯ゥエ 﨑エ�ケ �誤�� �シ�� ��ケ俯。� �エ�呰葺��, �誤�� �シ�シ 彧。�倆鮒�壱共. �エ�� %d �� �晤ェ��・�シ %d �� �専クー�シ 巐誤ウオ﨑們ァ��, ��� �誤�� �シ�� 甯語エエ�ゥ�壱共.]], "tformat") +t("Pestilent Blight", "��桷﨑� ��両��", "talent name") +t([[You have a %d%% chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding or pinning them for %d turns. This effect has a cooldown. +At talent level 4, this affects targets in a radius 1 ball. +Your worms also have a %d%% chance to blind, silence, disarm or pin with their melee attacks, lasting 2 turns. +The chance to apply this effect will increase with your Spellpower.]], [[嶹ゥ尞� 嵓シ﨑エ�シ ��梵 �誤ァ壱共 %d%% 嶹簿・��� ���揆 �甯ィ�懍シ�, �ィ�オ, �エ�・﨑エ��, �、��, �鷺ー� �� 﨑俯x�シ %d 奓エ �呷譜 ��笈�、. �エ 巐ィ�シ�� �ャ�ャ�ゥ ��ー�懋ー�擽 �エ�ャ﨑ゥ�壱共. +�ー�� �壱イィ�エ 4 �シ ��, �エ 巐ィ�シ�� ��� �シ��� �俾イス 1 �ク�� ��乱�誤巡 ��箕�� �ク�ゥ�壱共. +�懍イエ �誤�� �戦復, �シ�� �オ�ゥ �� %d%% 嶹簿・��� 2 奓エ �呷譜 ��鷺据�� �、��, �ィ�オ, �エ�・﨑エ��, �鷺ー� �� 﨑俯x�シ ��笈�、 +�エ 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Worm Rot", "�誤�� �甯ィ", "talent name") +t("%s resists the worm rot!", "%s �誤�� �甯ィ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal %0.2f acid and %0.2f blight damage. +If not cleared after five turns it will inflict %0.2f blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. +Even if this disease is removed early, there is still a %d%% chance for the larvae to hatch. +You can never have more than 5 worms active from any source at a time. +The damage dealt will increase with your Spellpower.]], [[5 奓エ �呷譜 ���揆 �懍イエ �誤�� ���ゥ�シ�� �川両�懦し�壱共. �、 奓エ, �エ�懍垓 �シ�ャ�� 巐ィ�シ�シ 﨑俯x �懋アー﨑俾ウ� %0.2f �ー�ア 嵓シ﨑エ� %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ ��棘�壱共. +5 奓エ�エ ��們��� �エ �壱ウ卓擽 �懋アー�們ァ �コ�們揆 ��, ���ゥ�エ �護乱�� �嶹被葺�ャ %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ ��棘�壱共. ��� �シ�們乱 �懍イエ �誤�� �シ� 孖�エ �們丶�ー �壱ウ卓捩 �ャ�シ��� �ゥ�壱共. +�エ �壱ウ卓擽 �シ�� �懋アー�川揆��シ�� �ャ��梭 %d%% �� �嶹� 嶹簿・��エ �エ�ャ﨑ゥ�壱共. +�エ�、 �エ���川��エ 﨑� �溢乱 5�壱ヲャ �エ��攪 �誤�壱・シ �呷亨�� �ー�� �、�川� ��慣�壱共. +嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/sanguisuge.lua" + +t("Drain", "彧。��", "talent name") +t([[Fires a bolt of blight, doing %0.2f blight damage and replenishing 20%% of it as vim energy. + The amount of vim regained depends on the target's rank (higher ranks give more vim). + The effect will increase with your Spellpower.]], [[嶹ゥ尞川攪 嶹肥ざ�� �懍ぎ﨑們流 %0.2f 嶹ゥ尞� �作┳ 嵓シ﨑エ�シ �シ��, 嵓シ﨑エ�餓攪 20%% �醐⊂ �専クー�シ 巐誤ウオ﨑ゥ�壱共. + �専クー 巐誤ウオ�餓捩 ���攪 �ア�賀ウシ ��。﨑ゥ�壱共. (�� �廷捩 �ア�餓攵�俯。� �� �珠捩 �専クー�シ �サ�オ�壱共) + �エ 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Bloodcasting", "嵓シ�� �シ�ク", "talent name") +t("The cost of using life instead of vim for talents is reduced to %d%%.", "�専クー��� �晤ェ��・�� �誤ェィ﨑們流 �ー���� �懍��鮒�壱共. �専クー �誤ェィ�餓攪 %d%% �醐⊂ ��呱頗 �們ケ俾ー �誤ェィ�ゥ�壱共.", "tformat") +t("Absorb Life", "�専クー �倣ヨ", "talent name") +t([[Absorbs the life force of your foes as you kill them. + As long as this talent is active, vim will decrease by 0.5 per turn and increase by %0.1f for each kill of a non-undead creature (in addition to the usual increase based on Willpower).]], [[��揆 �ー�ャ�ィ�エ ��, �晤ェ�攪 德們揆 彧。�倆鮒�壱共. + �シ�ク�エ 嶹懍┳嶹罷頗 �呷譜, �、 奓エ�壱共 �専クー� 0.5 �ゥ �護ァ�据�ー, �ク�ー�罹・シ �懍匣﨑� ��揆 �ス�シ �誤ァ壱共 �専クー� %0.1f 巐誤ウオ�ゥ�壱共. (�懍「� �専クー 巐誤ウオ�餓捩 �們ァ �・�・�們乱 �ー�ク �ー�ク 巐誤ウオ�賀ウシ �被紛�ク�� �ー�簿姓�壱共).]], "tformat") +t("Life Tap", "�晤ェ��・ ���", "talent name") +t([[Feed on the pain you cause your foes. + For 2 turns you gain %d%% lifesteal on all damage dealt. + The lifesteal will increase with your Spellpower.]], [[��劇�専イ� �﨑� ��奝オ�� 尞ャ�晨鮒�壱共. + 2 奓エ �呷譜 �懍��梵� �﨑俯株 �ィ�� 嵓シ﨑エ�餓攪 %d%% �シ �晤ェ��・�シ�� 彧。�倆鮒�壱共. + �晤ェ��・ 彧。�� 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/scourge.lua" + +t("Virulent Strike", "�壱ウ卓攪 �倣ム", "talent name") +t("You cannot use Virulent Strike without two weapons!", "�肥擽�ャ�、�ア �倣ム�シ �ャ�ゥ﨑俯�、�エ �作� �エ�ー� 﨑�囈﨑俯共!", "logPlayer") +t("Strike the target with both weapons dealing %d%% damage with each hit. Each strike that hits will increase the duration of the lowest duration disease effect by %d.", "�作� �エ�ー�� ���揆 �オ�ゥ﨑們流 ��ー� %d%% �� 嵓シ﨑エ�シ ��棘�壱共. �、 夋�ゥ� ��作亨��擽 ��・ �ァ� �壱ウ卓攪 ��作亨��揆 %d �醐⊂ �俯ヲス�壱共.", "tformat") +t("Ruin", "甯誤ゥク", "talent name") +t([[Concentrate on the corruption you bring, enhancing each of your melee strikes with %0.2f blight damage (which also heals you for %0.2f each hit). + The damage will increase with your Spellpower.]], [[�、�シ�シ 夋�ス�� 德們乱 �卓、啄葺�ャ, �シ�� �オ�ゥ�� 﨑� �誤ァ壱共, ��乱�� %0.2f 嶹ゥ尞� �作┳ 嵓シ﨑エ�シ �シ�� �川侠� %0.2f �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Acid Strike", "�ー�ア �倣ム", "talent name") +t("You cannot use Acid Strike without two weapons!", "�ー�ア �倣ム�シ �ャ�ゥ﨑俯�、�エ �作� �エ�ー� 﨑�囈﨑俯共!", "logPlayer") +t([[Strike with each of your weapons, doing %d%% acid weapon damage with each hit. + If at least one of the strikes hits, an acid splash is generated, doing %0.2f acid damage to all enemies in radius %d around the foe you struck. + The splash damage will increase with your Spellpower.]], [[�作� �エ�ー�� ���揆 �オ�ゥ﨑們流, ��ー� %d%% �エ�ー 嵓シ﨑エ�シ �ー�ア �作┳�シ�� �﨑ゥ�壱共. + �オ�ゥ�エ 﨑� �溢擽�シ�� ��、啄葺�エ �ー�ア �シ�溢擽 孖�エ�們凰, ��� �シ� �俾イス %d �ク �エ�� ��豆�専イ� %0.2f �ー�ア 嵓シ﨑エ�シ �﨑ゥ�壱共. + �ー�ア 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,3,2}) +t("Corrupting Strike", "夋�ス�� �倣ム", "talent name") +t("You cannot use Corrupting Strike without two weapons!", "夋�ス�� �倣ム�シ �ャ�ゥ﨑俯�、�エ �作� �エ�ー� 﨑�囈﨑俯共!", "logPlayer") +t("Corrupt the target reducing disease immunity by 100%% for 2 turns and stripping up to 2 nature sustains then strike with both your weapons dealing %d%% damage.", "�作� �エ�ー�� ���揆 �オ�ゥ﨑們流, ��ー� %d%% 嵓シ﨑エ�シ ��梭�� �壱ウ� �エ�ュ�・�� 2 奓エ �呷譜 100%% �ョ�・�壱共. ���攪 �川硫��龍 ����ー 2�罹・シ 﨑エ�懦鮒�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/shadowflame.lua" + +t("Wraithform", "���ケ�� 嶸菩メ", "talent name") +t([[Turn into a wraith, allowing you to walk through walls and removing the need to breath for %d turns. + Also increases your defense and armour by %d and %d, respectively. + If you are still in a wall when the effect ends you will randomly teleport. + ]], [[���ケ�シ�� ���﨑們流, %d 奓エ �呷譜 �ス�� 奝オ�シ﨑� �� �一イ� �俾ウ� �ィ�� �エ 﨑�囈� �ャ�シ�瀧笈�、. + �戦復 巐醐半��ー %d , �ゥ�エ�・� %d ��柑﨑ゥ�壱共. + �ス �作乱 �溢揆 �� ��作亨��擽 �晤x�誤据�エ �懍��梵�� �エ�卓怱﨑� ��ケ俯。� �懋ー�擽�呰鮒�壱共. + ]], "tformat") +t("Darkfire", "�エ���� �一ス�", "talent name") +t([[Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing %0.2f fire damage and %0.2f darkness damage in a radius of %d. + The damage will increase with your Spellpower.]], [[�ク�シ�� �一ス�愍�� �エ�ィ�エ�� 嶹肥ざ�� �懍ぎ﨑們流, ���ウシ �シ� %d �ク �俾イス�� %0.2f 嶹肥両 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ �鷺笈�、. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {3,1,2}) +t("Flame of Urh'Rok", "�ク彧�'�晧攪 �一ス�", "talent name") +t([[Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon. + While in demon form, you gain %d%% fire resistance, %d%% darkness resistance, and your global speed is increased by %d%%. + The flames of the Fearscape will heal you while in demon form. + The resistances and heal will increase with your Spellpower.]], [[�簿�・﨑� ��ァ� �ー�シ �ク彧�'�晧攪 �菩��シ �壱洳�, ��ァ壱。� ���﨑ゥ�壱共. + ��ァ� ����川��� %d%% 嶹肥両 �﨑ュ, %d%% �エ�� �﨑ュ�� �サ�シ�ー, ��イエ �鷺巡� %d%% ��柑﨑ゥ�壱共. + �戦復, �オ尞ャ�� ��溜�川� �懍牟�ク�們丶�� �一クク�エ �、德壱�、 �晤ェ��・�� 巐誤ウオ�懍シ懍」シ�� �ゥ�壱共. + �﨑ュ �晝ー�賀ウシ �晤ェ��・ 巐誤ウオ 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Fearscape", "�オ尞ャ�� ��溜", "talent name") +t("This spell cannot be used from within the Fearscape.", "�エ �シ�ク� �オ尞ャ�� ��溜 �エ�川��� �ャ�ゥ﨑� �� ��共.", "logPlayer") +t("This spell cannot be cast here.", "�エ �シ�ク�� �エ�ウ�川� �懍��腹 �� ��共.", "logPlayer") +t("The spell fizzles...", "�シ�ク�エ �、甯ィ嵂壱共...", "logPlayer") +t("#LIGHT_RED#You are taken to the Fearscape!", "#LIGHT_RED#�ケ��� �オ尞ャ�� ��溜�シ�� �誤�、�罷共!", "logPlayer") +t("#LIGHT_RED#You are brought back from the Fearscape!", "#LIGHT_RED#�ケ��� �オ尞ャ�� ��溜�川� ���ク�們剩�、!", "logPlayer") +t([[Summon a part of the Fearscape to intersect with the current level. + You and your target are taken to the Fearscape, trapped there until you end the spell or until your target dies. + While inside, a constant aura of flames will burn both of you for %0.2f fire damage (demons are healed instead) each turn. + When the spell ends, only you and the target (if still alive) plus any loose objects are taken back to your home plane; all summons are left in the Fearscape. + This powerful spell drains 5 vim per turn initially, increasing by +1 for each turn it has been active, and ends when your vim is depleted. + It has no effect if cast from within the Fearscape. + The damage will increase with your Spellpower.]], [[�オ尞ャ�� ��溜�シ 嶸�椪 �・�誤・シ ��株 �川ーィ�川愍�� �エ�呰鮒�壱共. + �、�� ���ウシ �懍��梵 �俯ァ護擽 �オ尞ャ�� ��溜�シ�� �エ�呰葺�ー, �� �� 﨑俯x� �ス�ー�� �壱イ菩擽 �晤あ �語ケ護ァ �俾ー� �� ��イ� �ゥ�壱共. + �オ尞ャ�� ��溜�川��� �エ�ー� �喜桷��擽 �ャ�シ�、�ー �誤ャク�� ���ウシ �懍��梵 �ィ�� �、 奓エ�壱共 %0.2f 嶹肥両 嵓シ﨑エ�シ �幗慣�壱共. (��ァ壱株 �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共). + �壱イ菩擽 �晤x�エ �懍��梵� ���ァ� (��ァ� �エ��梭�� �ス�ー) �尖椈 �ク��。� �護符��� �俯ゥー, �ィ�� �醐劍�俯豆� �オ尞ャ�� ��溜�� �ィ�ィ�瀧笈�、. + �エ �簿�・﨑� �シ�ク� �懍�� �� �専クー�シ 5 �誤ェィ﨑俯ゥー, �ク 弡� �、 奓エ �専クー �誤ェィ�餓擽 1 �ゥ �晝ー﨑ゥ�壱共. �シ�ク� �専クー� �罷凶�ャ��阜 �晤か�壱共. + �オ尞ャ�� ��溜 �溢乱�� �エ �シ�ク�� �懍��葺�� ��捩 ��ャエ 巐ィ�シ�� �シ�シ墲、� �喜慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/torment.lua" + +t("Willful Tormenter", "�エ甯削復 ���ク�", "talent name") +t([[You set your mind toward a single goal: the destruction of all your foes. + Increases the maximum amount of vim you can store by %d.]], [['�ィ�� ��豆�� 甯語エエ' �シ��, �ィ 﨑俯x�� �ゥ岺懍乱 �ィ�� �菩侠�� �卓、啄鮒�壱共. + �罹劇 �エ�� ��・﨑� �専クー�� �卓擽 %d ��柑﨑ゥ�壱共.]], "tformat") +t("Blood Lock", "嶸溢複 ����", "talent name") +t("Reach out and touch the blood and health of your foes. Any creatures caught in the radius 2 ball will be unable to heal above their current life value (at the time of the casting) for %d turns.", "��豆�� 嵓シ� �晤ェ��・�� �溢��シ �霊牟, %d 奓エ �呷譜 �俾イス 2 �ク �エ�エ�� �ィ�� ��豆�専イ� 巐ィ�シ ��圸 �ケ�� �晤ェ��・�� �一ウシ﨑� �� ��イ� 﨑ゥ�壱共.", "tformat") +t("Overkill", "�菩ざ", "talent name") +t([[When you kill a creature, the remainder of the damage done will not be lost. Instead, %d%% of it will splash in a radius 2 as blight damage. + The splash damage will increase with your Spellpower.]], [[�懍��梵� ��揆 �エ﨑エ﨑� �誤ァ壱共, �ク�ー��擽 �一ウシ�� 嵓シ﨑エ�餓揆 �� �エ�� �ュ��葺� �伎イ� �ゥ�壱共. ��揆 �ス�エ�� �ィ�� 嵓シ﨑エ�餓攪 %d%% �� 嵓シ﨑エ�シ �シ�� 尞ュ�懍擽 �シ�エ��, �シ� 2 �ク �俾イス�� 嶹ゥ尞� �作┳ 嵓シ﨑エ�シ �鷺笈�、. + 尞ュ�� 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Blood Vengeance", "嵓シ�� �オ��", "talent name") +t("#RED#The powerful blow energizes %s reducing their cooldowns!#LAST#", "#RED#�簿�・﨑� �シ�ゥ�エ %s �専イ� 德們揆 ��ャ嵂壱共! �ャ�ャ�ゥ ��ー�懋ー�擽 �ィ�簿頗�、!#LAST#", "logSeen") +t([[When you are dealt a blow that reduces your life by at least %d%%, you have a %d%% chance to reduce the remaining cooldown of all your talents by 1. + Temporary life from Sanguine Infusion will not count against the damage threshold. + The chance will increase with your Spellpower.]], [[�晤ェ��・�� %d%% �エ��揆 﨑� �溢乱 ��愍�エ, %d%% 嶹簿・��� �ィ�� �ー���、�� �ャ�ャ�ゥ ��ー�懋ー�擽 1 奓エ �ィ�簿姓�壱共. + ��嶸� �シ��愍�� 巐鷺統﨑� ��亨 �晤ェ��・� ��げ�們ァ �喜慣�壱共. + 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/vile-life.lua" + +t("Blood Splash", "﨑壌ーゥ�ク", "talent name") +t([[Inflicting pain and death invigorates you. + Each time you deal a critical strike you gain %d life (this effect can only happen once per turn). + Each time you kill a creature you gain %d life (this effect can only happen once per turn).]], [[�、�ク �エ�、�� ��奝オ�シ �ス�護揆 奝オ﨑エ 嶹罹�・�� �サ�オ�壱共. + �俯ェ�ム 嵓シ﨑エ�シ ��梵 �誤ァ壱共, %d �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共.(�エ 巐ィ�シ�� 1 奓エ�� 1 �壱ァ� ��圸�ゥ�壱共) + �エ﨑エ﨑� �誤ァ壱共, %d �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. (�エ 巐ィ�シ�� 1 奓エ�� 1 �壱ァ� ��圸�ゥ�壱共)]], "tformat") +t("Elemental Discord", "�川��� �逸�嶹肥搆", "talent name") +t([[Use elemental damage dealt to you to trigger terrible effects on the source: + - Fire: burn for %0.2f fire damage over 5 turns + - Cold: freeze for 3 turns with %d iceblock power + - Acid: blind for %d turns + - Lightning: daze for %d turns + - Nature: %d%% slow for 4 turns + This effect can only happen once every 10 turns per damage type. + The damage will increase with your Spellpower.]], [[�川� �作┳�� 嵓シ﨑エ�シ �幗揆 �ス�ー �オ�ゥ�川乱�� �、�語ウシ �呷捩 �肥ー削復 巐ィ�シ�シ �シ�シ墲オ�壱共. + - 嶹肥両 : 5 奓エ�� �ク�� %0.2f 嶹肥両 嵓シ﨑エ�シ ��慣�壱共. + - �賀クー : 3 奓エ �呷譜 �シ�エ��ヲス�壱共. (�シ�護攪 �エ�ャ�� : %d) + - �ー�ア : %d 奓エ �呷譜 �、��鮒�壱共. + - ��クー : %d 奓エ �呷譜 嶸シ�逸鮒�壱笈�、. + - �川硫 : 4 奓エ �呷譜 %d%% �尖�、�瀧笈�、. + �呷捩 �作┳�� �エ�オ 巐ィ�シ�� 10 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 �爺ウ� �溢慣�壱共. 﨑們ァ�� 嵓シ﨑エ �作┳�壱共 �ャ�ャ�ゥ ��ー�懋ー�擽 �ー�� ��圸�ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Healing Inversion", "巐誤ウオ �ュ��", "talent name") +t([[You manipulate the vim of enemies in radius %d to temporarily invert all healing done to them (but not natural regeneration). + For 5 turns all healing will instead damage them for %d%% of the healing done as blight. + The effect will increase with your Spellpower.]], [[�俾イス %d �ク �エ�� ��豆�� �専クー�シ �ー�啄葺�ャ �シ�懍��愍�� 巐誤ウオ巐ィ�シ�シ �ュ��鮒�壱共. (�ィ, �ャ�� 巐ィ�シ�� �ュ��据� �喜慣�壱共). + 5 奓エ �呷譜, �ィ�� 巐誤ウオ巐ィ�シ�� 嵓シ﨑エ�� ��劍 �ゥ�壱共. �尖椈 �幗符�シ 﨑� 巐誤ウオ�餓攪 %d%% � 嶹ゥ尞� 嵓シ﨑エ�� �倆劍�們牟 ��豆�専イ� �﨑エ�瀧笈�、. + �エ 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Vile Transplant", "��倣復 �エ��", "talent name") +t("#CRIMSON##Source# transfers an effect (%s) to #Target#!", "#CRIMSON##Source1# #Target4# ��菩��攤 巐ィ�シ�シ (%s) �エ�晨毎�、!", "tformat") +t([[You transfer up to %d physical or magical detrimental effects currently affecting you to a nearby creature at a cost of %d vim per effect. + Specific effect immunities will not prevent the transfer. + The chance to transfer each effect increases with your Spellpower.]], [[�罹劇 %d �懍攪 ��菩��攤 �シ�ャ��, �壱イ菩�� 巐ィ�シ�、�� �ク�啄復 ���乱�� �エ�晨鮒�壱共. ��菩��攤 巐ィ�シ 﨑俯x �ケ �専クー %d �シ �誤ェィ﨑ゥ�壱共. + ���擽 﨑エ�ケ 巐ィ�シ�� �エ�ュ�� �爺ウ� �壱鵠�シ��, �エ�晧捩 �エ�ュ�� �エ�懦葺�� �瀧徐﨑ゥ�壱共. + ��菩��攤 巐ィ�シ�� �エ�� 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/corruptions/vim.lua" + +t("Soul Rot", "��仂 �甯ィ", "talent name") +t([[Projects a bolt of pure blight, doing %0.2f blight damage. + This spell has an improved critical strike chance of +%0.2f%%. + The damage will increase with your Spellpower.]], [[�懍�﨑� 嶹ゥ尞川攪 嶹肥ざ�� ���、, %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ �﨑ゥ�壱共. + �エ �シ�ク� +%0.2f%% 嵂・��頗 �俯ェ�ム 嶹簿・��� �野慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Dark Portal", "�エ���� �ィ�尖ャク", "talent name") +t([[Open a dark portal (radius 3) to the target zone. All creatures caught inside will be teleported to your location, and you to theirs. + All creatures (except you) traversing the portal will catch a random disease, doing %0.2f blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by %d. + The damage will increase with your Spellpower.]], [[�俾イス 3 �ク�� �エ���� �ィ�尖ャク�� �ス�壱共. �肥怱 �エ�� �ィ�� ��ウシ �懍��梵�� �尖ヲャ�シ �橄ー緋ソ雅笈�、. + �懍��梵�シ �懍匣﨑� �ィ�� �懍イエ�� �ィ�尖ャク�� ��� �� �エ�卓怱﨑� �壱ウ卓乱 �川両�ゥ�壱共. �壱ウ卓捩 6 奓エ �呷譜 ��鷺据��, �、 奓エ�壱共 %0.2f 嶹ゥ尞� �作┳ 嵓シ﨑エ�シ �﨑俯ゥー 德�, �エ�ゥ, �シ�ゥ �・�・�� �� 﨑俯x�シ %d �川��懦し�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Vimsense", "�専クー �川ァ", "talent name") +t([[Feel the very existence of creatures around you for %d turns, in a radius of 10. + The evil touch will reduce their blight resistance by %d%% and all saves by %d, but also make them aware of you. + The resistance and save reduction will improve with your Spellpower.]], [[%d 奓エ �呷譜, �俾イス 10 �ク �エ�� ��豆�� �専クー�シ �川ァ﨑ゥ�壱共. + �ャ��復 �専クク�� ��豆�� 嶹ゥ尞� �作┳ �﨑ュ�・�� %d%%, �ィ�� �エ�ア�� %d �醐⊂ �ョ�肥ァ��, �ク ��� ��豆�� �懍��梵�� �エ�ャ�シ �尖⊂�� �ゥ�壱共. + �﨑ュ �川��賀ウシ �エ�ア �川��餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Leech", "�ゥ�ィ", "talent name") +t("Each time a creature affected by vimsense hurts you, you regain %0.2f vim and %0.2f health.", "�専クー �川ァ�� ��箕�� �幎株 ��擽 �懍��梵�シ �オ�ゥ﨑� ��, �懍��梵�� %0.2f �� �専クー� %0.2f �� �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cunning/ambush.lua" + +t("Shadowguard", "�ク�シ�川攪 �エ嶸ク", "talent name") +t([[Your Soothing Darkness talent effect now grants 25%% all damage resistance on exiting stealth. + When your life drops below 50%% you become immune to negative detrimental effects for %d turns and gain %d defense and %d spellpower for %d turns.]], [[����エ 峵�エ ��, �ィ�� 嵓シ﨑エ �﨑ュ�エ 25%% ��柑﨑ゥ�壱共. + �晤ェ��・�エ 50%% �エ﨑俯。� �ィ�エ��エ %d 奓エ �呷譜 ��菩��攤 巐ィ�シ�� �エ�ュ�エ �俾ウ�, %d 奓エ �呷譜 巐醐半��ー %d , �シ�ク�・�エ %d �晝ー﨑ゥ�壱共.]], "tformat", {1,4,2,3}) +t("Shadow Grasp", "�ク�シ�� �川符�", "talent name") t("%s resists the silence!", "%s �ィ�オ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) t("%s resists the disarm!", "%s �エ�・﨑エ�懍乱 �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) - - ------------------------------------------------- -section "game/modules/tome/data/talents/cunning/artifice.lua" - +t([[You reach out with the shadows silencing and disarming your target for %d turns. + The shadows will deal %d darkness damage to the target and pull it to you. + The chance to apply debuffs improves with your Accuracy and the damage with your Spellpower.]], [[�川揆 �霊牟 �ク�シ�尖。� 﨑們流�� ���乱�� %d 奓エ �呷譜 �ィ�オ�シ �エ�・ 﨑エ�罹・シ ��笈�、. + �ク�シ�尖株 %d �エ�� 嵓シ﨑エ�シ ��梭�� ���揆 �懍��梵 �ス�シ�� �語ウ��オ�壱共. + ��菩�� 巐ィ�シ ��圸 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑俾ウ�, 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Umbral Agility", "�ク�シ�川攪 �シ�ゥ�ア", "talent name") +t([[Your mastery of dark magic empowers you. + You gain %d Accuracy, %d Defense, and %d%% Darkness damage penetration. + The effects will increase with your Spellpower stat.]], [[�エ���� �壱イ菩乱 �﨑� ��晧捩 �川侠�� �・�・�� �肥坡 �倣葺�� 﨑ゥ�壱共. + �倣剳�� %d , 巐醐半�� %d � �エ�� �﨑ュ �奝オ %d%% �シ �サ�オ�壱共. + �エ 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Shadow Veil", "�ク�シ�� �・��", "talent name") +t("No target nearby.", "�シ�們乱 ���擽 ��共.", "logPlayer") +t([[You veil yourself in shadows and let them control you. + Immediately after activation and each turn for %d turns, you blink to a nearby foe (within range %d of the location of the first target hit), hitting it for %d%% darkness weapon damage. + While veiled, you become immune to status effects and gain %d%% all resistance. + While this goes on, you cannot be stopped unless you are killed, and you cannot control your character. + If a target isn't found this effect ends. + The movement is not considered a teleport. + The resistance will increase with your Spellpower stat.]], [[�ク�シ�川攪 �・�餓乱 �ク�� �ィ�ィ �ク�シ�川乱 �川侠�� �ク�� �。��笈�、. + �罹劇 %d 奓エ �呷譜 �� �ャ�エ�シ ���エ�� �エ�呰葺�ー %d%% �エ�� 嵓シ﨑エ�シ ��棘�壱共. (��夋晨復 ���攪 �シ�� �俾イス %d �エ�� ��揆 �オ�ゥ﨑ゥ�壱共) + �・�餓乱 �ク�� �ィ�ー�� �呷譜 ��� 巐ィ�シ�� �エ�ュ�エ �俯ゥー, �ィ�� 嵓シ﨑エ �﨑ュ�エ %d%% �晝ー﨑ゥ�壱共. + �ク�シ�� �・�餓擽 ��哩�俯株 �呷譜 �懍��梵�� �、�、�罹・シ �懍牟﨑� �� ��慣�壱共. �、�� �ス�誤ァ護擽 �エ �ー���� �溢カ� �� �溢慣�壱共. + �� �エ��攪 ���揆 �セ�� �� ��揆 �� 巐ィ�シ�� �晤か�壱共. + ��� �ー��、卓攪 �エ�呷捩 �懋ー�擽�呷愍�� 甯川�簿据� �喜慣�壱共 . + 嵓シ﨑エ �﨑ュ� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,3,2,4}) + +------------------------------------------------ +section "mod-tome/data/talents/cunning/artifice.lua" + +t([[#YELLOW#%s (prepared, level %s)#LAST#: +]], [[#YELLOW#%s (���勢, �壱イィ %s)#LAST#: +]], "tformat") +t([[#GREY#(see talent description)#LAST# +]], [[#GREY#(�ー�� �、��揆 �ク�ー.)#LAST# +]], "_t") +t("#GREY#You notice %s has prepared: %s.", "#GREY#%s 﨑エ�ケ �・��・シ �ゥ�ゥ嵂壱共 : %s.", "logSeen", nil, {"�"}) +t("Rogue's Tools", "����攪 �緋クー", "talent name") +t([[With some advanced preparation, you learn to create and equip one of a number of useful tools (at #YELLOW#level %d#WHITE#): + +%s +Preparing a tool sets its talent level and puts it on cooldown. +]], [[��ウエ﨑� ���・シ 奝オ﨑エ �ク�醐復 �緋クー�� �懍梠�シ �ャ�ゥ�菩揆 �ー���オ�壱共. (#YELLOW#嶸�椪 �壱イィ %d#WHITE#): + +%s +�エ �ー��� �� �緋クー�� �ー�� �壱イィ�� �ー�倣葺�ー, �緋クー�シ ���葺�� �餓亨 﨑エ�ケ �緋クー�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共. +]], "tformat") +t("Cunning Tools", "�戦劈﨑� �川攪 �緋クー", "talent name") +t([[With some advanced preparation, you learn to create and equip a second tool (at #YELLOW#level %d#WHITE#): + +%s +Preparing a tool sets its talent level and puts it on cooldown. +Only one tool of each type can be equipped at a time. +]], [[��ウエ﨑� ���・シ 奝オ﨑エ �ク�醐復 �緋クー�� �懍梠�シ �ャ�ゥ�菩揆 �ー���オ�壱共. �エ�� �緋クー�シ �緋ー�� 﨑俯x �� �、�� �、�� �� �溢慣�壱共. (#YELLOW#嶸�椪 �壱イィ %d#WHITE#): + +%s +�エ �ー��� �� �緋クー�� �ー�� �壱イィ�� �ー�倣葺�ー, �緋クー�シ ���葺�� �餓亨 﨑エ�ケ �緋クー�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共. +﨑� �溢乱 �呷捩 ��・們攪 �緋クー�シ �ャ�ャ �� ���腹 �俯株 ��慣�壱共. +]], "tformat") +t("Intricate Tools", "�オ�。﨑� �緋クー", "talent name") +t([[With some advanced preparation, you learn to create and equip a third tool (at #YELLOW#level %d#WHITE#): + +%s +Preparing a tool sets its talent level and puts it on cooldown. +Only one tool of each type can be equipped at a time. +]], [[��ウエ﨑� ���・シ 奝オ﨑エ �ク�醐復 �緋クー�� �懍梠�シ �ャ�ゥ�菩揆 �ー���オ�壱共. �エ�� �緋クー�シ �緋ー�� 﨑俯x �� �、�� �、�� �� �溢慣�壱共. (#YELLOW#嶸�椪 �壱イィ %d#WHITE#): + +%s +�エ �ー��� �� �緋クー�� �ー�� �壱イィ�� �ー�倣葺�ー, �緋クー�シ ���葺�� �餓亨 﨑エ�ケ �緋クー�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共. +﨑� �溢乱 �呷捩 ��・們攪 �緋クー�シ �ャ�ャ �� ���腹 �俯株 ��慣�壱共. +]], "tformat") +t("Master Artificer", "�呱�ィ�� �緋クー �懍梠��", "talent name") +t("none", "��搆", "_t") +t([[You become a master of your craft, allowing you to focus on a single tool (#YELLOW#currently %s#LAST#) to greatly improve its capabilities: + +%s +The effects depend on this talent's level. +Mastering a new tool places it (and its special effects, as appropriate) on cooldown.]], [[�緋クー �懍梠 �ー���� 奝オ�ャ﨑們流 �エ�� 﨑� ��・們攪 �緋クー�シ �倣剩﨑� �� �溢慣�壱共 (#YELLOW#嶸�椪 %s#LAST#) : + +%s +�� �緋クー�� �倣剩 巐ィ�シ�� �エ �ー���� �ー�� �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共. +�緋クー �倣剩�シ �ャ�ゥ﨑� ��, 﨑エ�ケ �緋クー� �緋クー�� 孖ケ�� 巐ィ�シ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共.]], "tformat") +t("Hidden Blades", "�肥ざ�", "talent name") +t("#Source# strikes #target# with hidden blades!", "#Source1# #target3# �肥ざ��シ�� �オ�ゥ嵂壱共!", "logCombat") +t("Melee criticals trigger an extra unarmed attack, inflicting %d%% damage. 4 turn cooldown.", "�シ�� �俯ェ�ム�� �緋ー��攤 �ィ�� �オ�ゥ�� �﨑ゥ�壱共, �エ�� %d%% 嵓シ﨑エ�シ �﨑俯ゥー. 4 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 �野慣�壱共.", "tformat") +t("not prepared", "���据� �喜搆", "_t") +t([[You conceal spring loaded blades within your equipment. On scoring a critical strike, you follow up with your blades for %d%% damage (as an unarmed attack). +This talent has a cooldown. +#YELLOW#Prepared with: %s#LAST#]], [[�・����� �シ���エ ��ゥ�� �ゥ�們イ��� �・�ゥ﨑ゥ�壱共. �俯ェ�ム�シ �﨑� ��, �肥ざ��シ�� %d%% �緋ー 嵓シ﨑エ�シ ��棘�壱共.(�ィ�� �オ�ゥ�シ�� 甯川�簿姓�壱共) +�エ �・�・� �ャ�ャ�ゥ ��ー�懋ー�擽 �エ�ャ﨑ゥ�壱共. +#YELLOW#嶸�椪 �緋クー: %s#LAST#]], "tformat") +t("Assassinate", "�肥ざ", "talent name") +t("You must have Hidden Blades prepared to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �肥ざ��エ ���据�エ�シ 﨑罹共.", "logPlayer") +t("#Source# strikes at a vital spot on #target#!", "#Source2# #target#�� �ス嶸溢乱 �専ー�ス�� �罷洳�」�壱共 !", "logCombat") +t("You prime your Hidden Blades to cause bleeding and facilitate the Assassinate ability, which allows you to strike twice for %d%% unarmed damage, hitting automatically while ignoring armor and resistance.", "�肥ざ��� �倣剩﨑エ �懦��� �シ�シ墲、��, �エ���・�� �ケ�嶹被鮒�壱共. %d%% �� �ィ�� 嵓シ﨑エ�シ 2 �� ��梭�ー, �エ �オ�ゥ� �ゥ�エ�・�シ 嵓シ﨑エ �﨑ュ�� �エ�懦鮒�壱共.", "tformat") +t([[You strike your target with your Hidden Blades twice in a vital spot for %d%% unarmed (physical) damage. You must be able to see your target to use this attack, but it always hits and ignores all armor and physical resistance. +In addition, your hidden blades now inflict a further %d%% of all damage dealt as bleeding over 5 turns.]], [[�肥ざ��シ�� ���攪 �餓��� �シ���� 2 �� �罷洳�」�エ %d%% �� �ィ�� 嵓シ﨑エ (�シ�ャ)�シ �﨑ゥ�壱共. �エ �オ�ゥ�� ��紛�罹株 ��擽 �罹劇�� �エ�ャ�シ 﨑們ァ��, �エ �オ�ゥ� �俯糖�� ��、啄葺�� �ィ�� �ゥ�エ�・ �們ケ們凰 �シ�ャ �﨑ュ�� �エ�懦鮒�壱共. +�肥ざ�� �懦��� �シ�シ�� ���捩 %d%% �� 嵓シ﨑エ�シ 5 奓エ�� �ク�� �幗慣�壱共.]], "tformat") +t("Rogue's Brew", "����攪 �卓。ー�シ", "talent name") t("%s is cured!", "%s �倣剩�們来�オ�壱共!", "logSeen", nil, {"�エ"}) +t("Prepare a potion that restores %d life, %d stamina, and cures %d negative physical effects. 20 turn cooldown.", "�晤ェ��・�� %d, �ー�・�� %d, �ク�ャ�� ��菩��攤 �シ�ャ�� 巐ィ�シ�シ %d �� �懋アー﨑俯株 �シ�ス�� ���鮒�壱共. 20 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 �野慣�壱共.", "tformat") +t([[Imbibe a potent mixture of energizing and restorative substances, restoring %d life, %d stamina and curing %d detrimental physical effects. The restorative effects improve with your Cunning. + #YELLOW#Prepared with: %s#LAST#]], [[德們揆 �苦オャ�� ��イ俯・シ �們悛﨑俯株 �シ�溢揆 嶸シ﨑ゥ﨑� �シ�ス�� �溢強�壱共. �晤ェ��・ %d �シ �ー�・ %d �� 巐誤ウオ﨑俾ウ� %d �懍攪 ��菩��攤 �シ�ャ�� 巐ィ�シ�シ �懋アー﨑ゥ�壱共. 巐誤ウオ�餓捩 �戦劈 �・�・�們乱 ��。﨑們流 �晝ー﨑ゥ�壱共. + #YELLOW#嶸�椪 �緋クー: %s#LAST#]], "tformat") +t("Rogue's Brew Mastery", "����攪 �呱�ィ�� �卓。ー �ー��", "talent name") +t("Your Rogue's Brew fortifies you for 8 turns, preventing you from dying until you reach -%d life.", "����攪 �卓。ー�シ� 8 奓エ �呷譜 �晤ェ��・�エ -%d �エ﨑俯。� �ィ�エ��ー �� �護ァ �ス� �伎イ� 﨑ゥ�壱共.", "tformat") +t("Adjust your Rogue's Brew formulation so that it fortifies you for 8 turns, preventing you from dying until you reach -%d life.", "����攪 �卓。ー�シ�� �懍。ー�菩揆 �ー�� �尖エ、�オ�壱共. �エ�� 8 奓エ �呷譜 �懍��梵�� �晤ェ��・�エ -%d �エ﨑俯。� �ィ�エ��ー �� �護ァ �ス� �伎イ� �ゥ�壱共.", "tformat") +t("Smokescreen", "�ー�駕ヤ", "talent name") +t("Throw a smokebomb creating a radius 2 cloud of smoke, lasting %d turns, that blocks sight and reduces enemies' vision by %d. 15 turn cooldown.", "�ー�駕ヤ�� �們�ク �俾イス 2 �ク�� �ー�ー �ャ��揆 �晧┳﨑ゥ�壱共. �ャ��捩 %d 奓エ �呷譜 ����俾ウ�, ��攪 �懍幣�シ ��罹ァ賀ウ� ��箕�� �幎株 ��攪 �罹劇 �懍幣�シ %d �醐⊂ ��桿�壱共. 15 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 �野慣�壱共.", "tformat") +t([[Throw a vial of volatile liquid that explodes in a radius %d cloud of smoke lasting %d turns. The smoke blocks line of sight, and enemies within will have their vision range reduced by %d. + Use of this talent will not break stealth, and creatures affected by the smokes can never prevent you from activating stealth, even if their proximity would normally forbid it. + #YELLOW#Prepared with: %s#LAST#]], [[弴俯ー懍┳ �。�エ� �、�エ�壱株 �卓揆 �們�ク�� 尞ュ�懍亨墲オ�壱共. �俾イス %d �ク�� �ー�ー �ャ��擽 �晧┳�俯ゥー %d 奓エ �呷譜 ����ゥ�壱共. �ー�ー�� �懍幣�シ ��罹ァ賀ウ�, �ー�ー �作攪 ��豆�� �懍幣� %d �醐⊂ �川��ゥ�壱共. + �エ �ー���� �ャ�ゥ� ��� ����シ 﨑エ�懦葺� �喜慣�壱共. �戦復 �ー�ー�� ��箕�� �幎株 �晧イエ�� �懍��梵�専イ護� �シ�壱x �シ�啄紛�壱腰��乱 �懍��梵� �、�� �������� �護桿﨑俯株 ��揆 �餓ァ �サ﨑ゥ�壱共. + #YELLOW#嶸�椪 �緋クー: %s#LAST#]], "tformat") +t("Smokescreen Mastery", "�罹」ィ ��、 �シ��", "talent name") +t("Your Smokescreen is infused with chokedust. Enemies in the smoke take %0.2f nature damage and may be silenced.", "�ー�駕ヤ�� �罹」ィ�ア �シ��� �倣剩﨑ゥ�壱共. �ー�ー �作攪 ���豆� �、 奓エ %0.2f �川硫 嵓シ﨑エ�シ ��ウ� �ィ�オ ����� ���� ��桿�壱共.", "tformat") +t("You infuse your smoke bomb with chokedust. Each turn, enemies in the smoke take %0.2f nature damage and are 50%% likely to be silenced.", "�ー�駕ヤ�� �罹」ィ�ア �シ��� �倣剩﨑ゥ�壱共. �ー�ー �作攪 ���豆� �、 奓エ %0.2f �川硫 嵓シ﨑エ�シ ��ウ� 50%% 嶹簿・��� �ィ�オ ����� ���� ��桿�壱共.", "tformat") +t("Dart Launcher", "�、孖ク �懍ぎ�ー", "talent name") +t("%s resists the sedation!", "%s ���� 巐ィ�シ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("Fire a poisoned dart dealing %0.2f physical damage that puts the target to sleep for 4 turns. 10 turn cooldown.", "�俯ゥエ��擽 �罹攵�� �、孖ク�シ �懍ぎ﨑們流 %0.2f �シ�ャ 嵓シ﨑エ�シ �シ�� ���揆 4 奓エ �呷譜 ���、�� 﨑ゥ�壱共. 10 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 �野慣�壱共.", "tformat") +t([[Fire a poisoned dart from a silent, concealed launcher on your person that deals %0.2f physical damage and puts the target (living only) to sleep for 4 turns, rendering them unable to act. Every %d points of damage the target takes brings it closer to waking by 1 turn. +This can be used without breaking stealth. +#YELLOW#Prepared with: %s#LAST#]], [[�ィ�オ �作乱�� ��擽 �罹攵�� �、孖ク�シ �懍ぎ﨑エ, %0.2f �シ�ャ 嵓シ﨑エ�シ �﨑俾ウ� ���揆 4 奓エ �呷譜 ���、�� 﨑ゥ�壱共. (�晤ェ�イエ� ��旧 ��捩 ��箕�� �幗ァ �喜慣�壱共) ���擽 嵓シ﨑エ�シ %d �幗揆 �誤ァ壱共 �俯ゥエ ��作亨��捩 1 奓エ�ゥ �ィ�簿姓�壱共. +�エ �ー���� �ャ�ゥ� ����� 﨑エ�懦葺� �喜慣�壱共. +#YELLOW#嶸�椪 �緋クー: %s#LAST#]], "tformat") +t("Dart Launcher Mastery", "�俯ゥエ �� �倣剩", "talent name") +t("Your darts ignore poison and sleep immunity and waking targets are slowed by %d%% for 4 turns.", "�エ�� �、孖ク�� ��ウシ �俯ゥエ �エ�ュ�・�� �エ�懦鮒�壱共. ���川� �ャ ���捩 4 奓エ �呷譜 %d%% �尖�、�瀧笈�、.", "tformat") +t("The sleeping poison of your Dart Launcher becomes potent enough to ignore immunity, and upon waking the target is slowed by %d%% for 4 turns.", "�、孖ク �懍ぎ�ー�� �俯ゥエ��捩 �エ�ュ�� �エ�懦腹�醐⊂ �簿�・﨑エ�護慣�壱共. ���川� �ャ ���捩 4 奓エ �呷譜 %d%% �尖�、�瀧笈�、.", "tformat") +t("Grappling Hook", "�一ウ��ャ �サ", "talent name") +t("You are too close to your target to swing your hook effectively!", "�サ�� �們ァ�ー�尖株 ��ウシ �壱ャエ ��晤共!", "logPlayer") t("You cannot move!", "���攵 �� ��慣�壱共!", "logPlayer") - - ------------------------------------------------- -section "game/modules/tome/data/talents/cunning/called-shots.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cunning/cunning.lua" - -t("Called Shots", "�ィ�オ �ャ�ゥ", "_t") - - ------------------------------------------------- -section "game/modules/tome/data/talents/cunning/dirty.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cunning/lethality.lua" +t("#Source# throws a grappling hook at #target#!", "#Source2# #target# �専イ� �一ウ��ャ �サ�� �們。誤共!", "logCombat") +t("#Source#'s grappling hook latches onto #target#!", "#Source# �� �一ウ��ャ �サ�エ #target# �� �ク�ク�、!", "logCombat") +t("#Source# is dragged towards #target#!", "#Source2# #target# �ス�シ�� �誤�、�罷共!", "logCombat") +t("#Target# is dragged towards #source#!", "#Target2# #source# �ス�シ�� �誤�、�罷共!", "logCombat") +t("%s resists the pin!", "%s �鷺ー菩乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("You need more room to swing your hook effectively.", "�一ウ��ャ �サ�� 巐ィ�シ��愍�� �們ァ�ー�尖株 �オ��擽 ��ア﨑俯共.", "logPlayer") +t("%s uses a grappling hook to pull %s %s!", "%s �一ウ��ャ �サ�� �ャ�ゥ﨑們流 %s %s �ゥ嵂・�シ�� �エ�呰毎�、!", "logSeen", nil, {"��","��"}) +t("You must anchor the hook to something solid.", "�ケ��� �ィ�ィ﨑� �シ�エ�� �一ウ��ャ�シ ���倣紛�シ 﨑罹共.", "logPlayer") +t("Throw a grappling hook up to range %d that drags you towards the target or the target towards you. 8 turn cooldown.", "�一ウ��ャ �サ�� �們�ク �俾イス %d �ク �エ�� ���揆 �語ウ��、�ー�� ��� �ス�シ�� �エ�� 﨑ゥ�壱共. 8 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�擽 ��圸�ゥ�壱共.", "tformat") +t([[Toss out a grappling hook to a target within range %d. If this strikes either a wall or a creature that is immovable or larger than you, you will pull yourself towards it, otherwise, you will drag the target towards you. Creatures struck by the hook will be pinned for 2 turns. + Your grapple target must be at least 2 tiles from you. +#YELLOW#Prepared with: %s#LAST#]], [[�俾イス %d �ク �エ�� ���乱�� �一ウ��ャ �サ�� �們ァ瀧笈�、. ���擽 �ス, ���擽� �危株 �懍イエ�エ�ー�� 嶸ケ� �懍��梵�エ�、 �ク�� 增ャ�ー� 增ー �ス�ー�尖株 �懍��梵� ���ェス�シ�� �エ�呰鮒�壱共. �エ�ク�� �ス�ー�尖株 ���揆 �語ウ��オ�壱共. �一ウ��ャ �サ�� �ク�ー ���捩 2 奓エ �呷譜 �鷺ー� �ゥ�壱共. + ���捩 ��牟�� �懍��梵�専イ護� 2 �ク �ィ�エ�ク �溢牟�シ 﨑ゥ�壱共. +#YELLOW#嶸�椪 �緋クー: %s#LAST#]], "tformat") +t("Grappling Hook Mastery", "�俯ェ���攤 �一ウ��ャ", "talent name") +t("Your grappling hook deals %d%% unarmed damage when it hits, plus a further %0.2f physical and %0.2f nature damage over 4 turns.", "�一ウ��ャ �サ�エ %d%% �ィ�� 嵓シ﨑エ�シ �シ�� %0.2f �シ�ャ 嵓シ﨑エ� %0.2f �川硫 嵓シ﨑エ�シ 4 奓エ�� �ク�� ��棘�壱共.", "tformat") +t("Your grappling hook is tipped with vicious, venomous barbs. Creatures struck by it will be hit for %d%% unarmed damage, bleed for %0.2f physical damage and be poisoned for %0.2f nature damage over 4 turns.", "�一ウ��ャ �サ�� ��ウシ �、�ー ���エ�懍垓 ��罹。� �倣剩嵂溢慣�壱共. �一ウ��ャ �サ�� �ク�ー ���捩 %d%% �ィ�� 嵓シ﨑エ�シ ��ウ�, �懦��� %0.2f �シ�ャ 嵓シ﨑エ�シ, �瀧遵�シ�� %0.2f �川硫嵓シ﨑エ�シ 4 奓エ�� �ク�� �幗慣�壱共.", "tformat") +-- new text +--[==[ +t([[#YELLOW#%s (%s)#LAST# +]], [[#YELLOW#%s (%s)#LAST# +]], "tformat") +t([[%s (%s) +]], [[%s (%s) +]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/cunning/called-shots.lua" + +t("Kneecapper", "�エ�� ��ァ�エ�ー", "talent name") +t("%s resists being knocked down.", "%s �們牟�� �喜葺�、.", "logSeen", nil, {"��"}) +t([[Strike your opponent in the knee (or other critical point in an ambulatory appendage) for %d%% weapon damage, knocking them down (%d turn pin) and slowing their movement by %d%% for %d turns afterwards. + This shot will bypass other enemies between you and your target. + The slow effect becomes more powerful with your Cunning.]], [[��劇�� �エ�珠揆 (嶸ケ� ���エ �ャ�ー �� �エ�呷乱 �卓囈﨑� ���揆) ��ゥ﨑們流 %d%% �エ�ー 嵓シ﨑エ�シ ��梭�� �們牟�ィ�、 %d 奓エ �呷譜 �鷺ー倣鮒�壱共. �鷺ー� ���� �晤� �エ弡�乱�� ���捩 %d 奓エ �呷譜 �エ�呷���ー %d%% �川�﨑俾イ� �ゥ�壱共. + �懍��梵� ��� �ャ�エ�� �、�ク ��豆� �エ �オ�ゥ�� ��箕�� �幗ァ �喜慣�壱共. + �川� 巐ィ�シ�� �戦劈 �・�・�們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,2,4,3}) +t("Kill Shot", "�ー�倣ム", "talent name") +t("#DARK_ORCHID##Source# snipes #Target# (%+d%%%%%%%% weapon bonus for range)!#LAST#", "#DARK_ORCHID##Source2# #Target3# ��ゥ﨑罹共!(%+d%%%%%%%% �ー�ャ �エ��)!#LAST#", "delayedLogMessage") +t([[Employ a specialized sniping shot at a target. + This shot is focused on precision at long range and deals base %d%% ranged damage with a bonus that increases with distance. + The ranged bonus is %d%% (penalty) at point blank range, while at your maximum range of %d it is %d%%. + This shot will bypass other enemies between you and your target.]], [[��ゥ 孖ケ嶹肥圸 夋�劍�� �懍ぎ﨑ゥ�壱共. + �エ 夋�劍� �・�ー�ャ �ャ�ゥ�� 孖ケ嶹罷据�エ, �ー�ク��愍�� %d%% �� �エ�ー 嵓シ﨑エ�シ �﨑俯ゥー �ー�ャ�� �ー�シ �緋ー 嵓シ﨑エ�シ ��棘�壱共. + �ー�ャ�� �ー�ク �緋ー 嵓シ﨑エ�� ��シ�ー�ャ�川� %d%% �醐⊂, �罹劇 �ャ�ー�ャ�ク %d �ク�� �壱株 ���乱�誤株 %d%% �醐⊂ ��呱姓�壱共. + �懍��梵� ��� �ャ�エ�� �、�ク ��豆� �エ �オ�ゥ�� ��箕�� �幗ァ �喜慣�壱共.]], "tformat") +t("Noggin Knocker", "�ィ奝オ �俾クー", "talent name") +t("%s resists the stunning shot!", "%s �ー�逸葺� �喜葺�、!", "logSeen", nil, {"��"}) +t([[Fire three shots in quick succession at a vulnerable point on the target (usually the head). + Each shot deals %d%% Ranged damage and will try to stun or increase the target's stun duration by 1. + These shots will bypass other enemies between you and your target. + The chance to stun increases with your Accuracy.]], [[���攪 �ス�� (�シ�� �ク�ャ) �� �ク �懍攪 夋�劍�� �ー�作愍�� ���ス�壱共. + �� 夋�劍� %d%% �専アー�ャ 嵓シ﨑エ�シ �シ�ー, ���揆 �シ�� 嶹簿・��� �ー�溢亨墲、�ー�� �エ�ク �ー�逸紛 �壱株 ��攪 ��� �ー��揆 �シ�� 嶹簿・��� 1 奓エ �ー�・﨑ゥ�壱共. + �懍��梵� ��� �ャ�エ�� �、�ク ��豆� �エ �オ�ゥ�� ��箕�� �幗ァ �喜慣�壱共. + �ー�� 嶹簿・�� �倣剳��乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Sling Sniper", "妤ャ�晝オャ ��ゥ��", "talent name") +t("Your mastery of called shots is unparalleled. and you gain %d%% bonus critical chance and %d%% critical damage with your Called Shots Talents. At rank 3 the cooldowns of all of your Called Shots Talents are reduced by 2 each. At rank 5 you gain %d%% Physical resistance penetration with all Called Shot attacks.", "��腹 �� ��株 �ュ� �ャ�ゥ �、�・�� �野カ緋イ� �們来�オ�壱共. �ュ� �ャ�ゥ �ー�� ��龍�� �俯ェ�ム 嶹簿・��エ %d%%, �俯ェ�ム 嵓シ﨑エ�餓擽 %d%% ��柑﨑ゥ�壱共. �ー�� �壱イィ�エ 3 �エ��攵 �ス�ー, �ィ�� �ュ� �ャ�ゥ �ー�� ��龍�� �ャ�ャ�ゥ ��ー�懋ー�擽 2 奓エ �ィ�簿姓�壱共. �ー�� �壱イィ�エ 5 �エ��攵 �ス�ー, �ィ�� �ュ� �ャ�ゥ ��龍 �ー���� �シ�ャ �﨑ュ�・ �奝オ�エ %d%% ��柑﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cunning/cunning.lua" + +t("cunning", "�戦劈", "talent category") +t("stealth", "���", "talent type") +t("Allows the user to enter stealth.", "��� ����� �護桿﨑俯株 �ー�ク��攤 �ー����笈�、.", "_t") +t("trapping", "﨑ィ�� �、��", "talent type") +t("The knowledge of trap laying and assorted trickeries.", "﨑ィ�菩揆 �、�倆葺�� �ィ�ー�� �ー����笈�、.", "_t") +t("traps", "﨑ィ��", "talent type") +t("Collection of known traps.", "�、�� ��・﨑� ��「� 﨑ィ�簿豆��笈�、.", "_t") +t("poisons", "��キケ�シ", "talent type") +t("The knowledge of poisons and how to apply them to 'good' effects.", "��キケ�シ�� '�� �駆捩' �ャ�ゥ�菩乱 �﨑� ��晤豆 ��笈�、.", "_t") +t("Collection of known poisons.", "�誤�、�� ��キケ�シ�、.", "_t") +t("dirty fighting", "�シ��復 �ク�", "talent type") +t("Teaches various talents to cripple your foes.", "��揆 �ゥ﨑エ﨑俯株 �、�啄復 �ゥ�菩揆 �ー��笈�、.", "_t") +t("lethality", "�俯ェ�", "talent type") +t("How to make your foes feel the pain.", "��乱�� �� �簿�ャ﨑� ��奝オ�� �シ�� �ー����笈�、.", "_t") +t("shadow magic", "�ク�シ�� �壱イ�", "talent type") +t("Blending magic and shadows.", "�壱イ母ウシ �ク�シ�川攪 �ー﨑ゥ.", "_t") +t("ambush", "�、�オ �オ�ゥ", "talent type") +t("Using darkness and a bit of magic, you manipulate the shadows.", "�エ���シ ��」シ �ー�溢攪 �壱イ菩揆 �ャ�ゥ﨑エ �ク�シ�尖・シ ��ス�壱共.", "_t") +t("survival", "�晧。エ", "talent type") +t("The knowledge of the dangers of the world, and how to best avoid them.", "�ク��攪 ��利�� 甯護腐﨑俾ウ�, �ク ��利�� 嵓シ﨑俯株 �ー����笈�、.", "_t") +t("tactical", "��唖", "talent type") +t("Tactical combat abilities.", "��楫��攤 ��握�シ ��復 �ー����笈�、.", "_t") +t("scoundrel", "��胸", "talent type") +t("The use of ungentlemanly techniques.", "�ク�、� ���ャ��擽� �サ﨑� ��「� ��握�ー����笈�、.", "_t") +t("artifice", "�緋クー", "talent type") +t("Create and use cunning tools.", "�戦劈﨑� �・��豆�� �誤豆�� �エ�ゥ﨑ゥ�壱共.", "_t") +t("tools", "�緋クー", "talent type") +t("Artificer's tools.", "�緋クー﨑ィ.", "_t") +t("Called Shots", "�ュ� �ャ�ゥ", "_t") +t("Inflict maximum pain to specific places on your enemies.", "��攪 孖ケ�� ���エ���・シ �ク�、 ��奝オ�� �ケ�嶹肥亨墲オ�壱共.", "_t") +t("Talent not unlocked", "﨑エ�罹据� �喜捩 �ー��", "_t") + + +------------------------------------------------ +section "mod-tome/data/talents/cunning/dirty.lua" + +t("Dirty Fighting", "�シ��復 �ク�", "talent name") +t([[You make a low blow against a sensitive point on the target, dealing %d%% unarmed damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by %d and their stun, blind, confusion and pin immunities to 50%% of normal for %d turns. +This effect bypasses saves.]], [[���攪 �餓��� �シ��復 �オ�ゥ�� �﨑ゥ�壱共. %d%% �ィ�� 嵓シ﨑エ�シ ��梭�� �オ�ゥ�エ ��、啄腹 �ス�ー, ���捩 ��奝オ�シ�� �ク﨑エ �、�� �オ�ゥ�� �肥坡 �ィ�ス 﨑エ�瀧笈�、. ���攪 �シ�ャ �エ�ア�� %d ��擽��, �ー��, �、��, 嶸シ� �ク�ャ�� �鷺ー� �エ�ュ�・�� %d 奓エ �呷譜 �尖椈 �們ケ們攪 50%% �� �ョ�・�壱共. +�エ 巐ィ�シ�� �エ�ア�� �エ�懦鮒�壱共.]], "tformat") +t("Backstab", "�、�俾クー", "talent name") +t([[Your quick wit gives you a big advantage against disabled targets, increasing your damage by %d%% for each disabling effect the target is under, to a maximum of %d%%. +For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple and silence. +In addition, for each disabling effect the target is under, your melee attacks have a %d%% (to a maximum of %d%%) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25%% power) or pin for 2 turns. +The chance to further disable the target increases with your Accuracy.]], [[�壱惓�エ�� �ャ�俯株 �エ�・嶹罷頗 ���揆 ��劇﨑� �� 增ー �エ�川揆 ��ク�オ�壱共. ��劇�専イ� ��圸�� �エ�・嶹� 巐ィ�シ 﨑俯x �ケ %d%% �緋ー 嵓シ﨑エ�シ ��梭�ー, 嵓シ﨑エ�� �罹劇 %d%% �護ァ ��柑﨑ゥ�壱共. +�エ�・嶹� 巐ィ�シ�� �ー��, �、��, 嶸シ��, 嶸シ�, �鷺ー�, �エ�・﨑エ��, �一オャ �ク�ャ�� �ィ�オ 巐ィ�シ�シ 尞ャ﨑ィ﨑ゥ�壱共. +���攪 �エ�・嶹� 巐ィ�シ�壱共 �懍��梵�� �シ�� �オ�ゥ� %d%% (�罹劇 %d%%) 嶹簿・��� ��乱�� ��圸�們ァ �喜捩 �、�� 巐ィ�シ �� 﨑俯x�シ ��乱�� �シ�シ墲オ�壱共 : 2 奓エ �呷譜�� �エ�・﨑エ��, �ゥ﨑エ (25%% ���・), �鷺ー�. +�緋ー��攤 �エ�・嶹� 嶹簿・�� �倣剳��乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Blinding Powder", "�、�� ��ィ", "talent name") +t([[Throw a cloud of blinding dust in a radius %d cone. Enemies within will be blinded, as well as having their accuracy reduced by %d and movement speed decreased by %d%% for %d turns. + The chance to inflict these effects increase with your Accuracy.]], [[�俾イス %d �ク�� �尖ソ� �肥怱�� �、�� ��ィ�シ �誤ヲス�壱共. ��� ��ケ� �エ�� ��豆� �、��据�エ %d 奓エ �呷譜 �倣剳��ー %d �川��俾ウ�, �エ�呷���ー %d%% �川��ゥ�壱共. + �エ 巐ィ�シ�� �ア�オ 嶹簿・�� �倣剳��乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat", {1,4,2,3}) +t("Twist the Knife", "�ィ� �、寀�ー", "talent name") +t("#CRIMSON#%s's %s was extended!#LAST#", "#CRIMSON#%s�� %s �ー�・�尖共!#LAST#", "logSeen", nil, {[2]="��"}) +t("#CRIMSON#%s's %s was stripped!#LAST#", "#CRIMSON#%s�� %s 﨑エ�罹瑞�、!#LAST#", "logSeen", nil, {[2]="��"}) +t("#CRIMSON#%s's %s was disrupted!#LAST#", "#CRIMSON#%s�� %s �ィ�簿瑞�、!#LAST#", "logSeen", nil, {[2]="��"}) +t("Make a painful strike dealing %d%% weapon damage that increases the duration of up to %d negative effect(s) on the target by %d turns. For each negative effect extended this way, the duration of a beneficial effect is reduced by the same amount, possibly canceling it.", "��奝オ�、�ャ�エ �シ�ゥ�� ���、 %d%% �エ�ー 嵓シ﨑エ�シ �﨑エ, ���乱�� ��圸�� �罹劇 %d �懍攪 ��菩��攤 巐ィ�シ�シ %d 奓エ �ー�・﨑ゥ�壱共. �エ�懍垓 巐ィ�シ�、�� ��作亨��巡 �呷捩 �ゥ�菩愍�� �ィ�簿姓�壱共. �エ�懍垓 巐ィ�シ�� 﨑エ�罹巡 ��・﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cunning/lethality.lua" t("Lethality", "�俯ェ�", "talent name") t([[You have learned to find and hit weak spots. All your strikes have a %0.1f%% greater chance to be critical hits, and your critical hits do %0.1f%% more damage. - Also, when using knives and throwing knives, you now use your Cunning instead of your Strength for bonus damage.]], [[�ケ��� ��攪 �ス�川揆 甯護腐﨑俯株 �菩揆 �ー���オ�壱共. �ケ���� �ィ�� �オ�ゥ�� �俯ェ�ム 嶹簿・��エ %0.1f%%�醐⊂ �晝ー﨑俾ウ�, �俯ェ�ム 嵓シ﨑エ�餓擽 %0.1f@@�醐⊂ �晝ー﨑ゥ�壱共. - �戦復, knives and throwing knives�シ �ャ�ゥ﨑� �� �緋ー 嵓シ﨑エ�餓捩 德們擽 ��笈�シ �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + Also, when using knives and throwing knives, you now use your Cunning instead of your Strength for bonus damage.]], [[��攪 �ス�川揆 甯護腐﨑俯株 �菩揆 �ー���オ�壱共. �ィ�� �オ�ゥ�� �俯ェ�ム 嶹簿・��エ %0.1f%% �晝ー﨑俾ウ�, �俯ェ�ム 嵓シ﨑エ�餓擽 %0.1f%% �晝ー﨑ゥ�壱共. + �戦復, �ィ��シ 妤ャ�呷圸 �ィ��� �ャ�ゥ﨑� ��, �緋ー 嵓シ﨑エ�餓捩 德們擽 ��笈�シ �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") t("Expose Weakness", "�ス�� �ク��", "talent name") t([[Focus on a single target and perform a probing attack to find flaws in its defences, striking with your melee weapon(s) for %d%% damage. For %d turns thereafter, you gain %d armor penetration, %d accuracy, and %d%% all damage peneration. Learning this technique allows you to permanently gain %d armour penetration with all melee and archery attacks. - The temporary armor penetration and accuracy bonuses increase with Cunning.]], [[�ィ�シ ���乱�� �卓、啄葺�ャ �シ�� �エ�ー�シ �エ�ゥ﨑エ ��攪 �ス�川揆 �セ��ざ�� �オ�ゥ�� �﨑エ %d%%�� 嵓シ﨑エ�シ �鷺笈�、. - �ク 弡� %d 奓エ��, %d�� �ゥ�エ�� �奝オ�・, %d�� �倣剳��, %d%%�� �ィ�� 嵓シ﨑エ �奝オ�・�エ �晝ー﨑ゥ�壱共. - �エ �ー���� �ー��シ�� �ク﨑エ ��オャ��愍�� �シ�� �エ�ー �� archery�シ �エ�ゥ﨑� �オ�ゥ�� 﨑� �� %d�� �ゥ�エ�ャ �奝オ�・�� �サ�オ�壱共. - �ス�� �ク�� �ャ�ゥ �� �ゥ�エ�� �奝オ�・�シ �倣剳�� �晝ー�餓捩 �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + The temporary armor penetration and accuracy bonuses increase with Cunning.]], [[﨑俯x�� ���乱�� �卓、啄紛, ��攪 �ス�川揆 �セ�� %d%%�� 嵓シ﨑エ�シ �鷺笈�、. + �ク 弡� %d 奓エ �呷譜, �ゥ�エ�・ �奝オ %d , �倣剳�� %d, �ィ�� �﨑ュ �奝オ�エ %d%% �晝ー﨑ゥ�壱共. + �戦復, �シ�� �エ�ー �� 夋�劍�� �エ�ゥ﨑� �オ�ゥ�� 﨑� ��, �ゥ�エ�・ �奝オ %d �エ ��オャ��愍�� 嵂・��姓�壱共. + �ス�� �ク�� �ャ�ゥ �� �ゥ�エ�・ �奝オ�シ �倣剳�� �晝ー�餓捩 �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") t("Blade Flurry", "�シ�� �醐注", "talent name") t([[Become a whirling storm of blades, increasing attack speed by %d%% and causing melee attacks to strike an additional adjacent target other than your primary target for %d%% weapon damage. -This talent is exhausting to use, draining 4 stamina each turn.]], [[弴俯ェー��ケ俯株 �シ�� 尞ュ峵作擽 �們牟 �オ�ゥ �鷺巡� %d%%�醐⊂ �晝ー﨑俾ウ�, �シ�� �オ�ゥ�エ �シ��攪 �緋ー ��� 﨑� ��揆 ��ゥ﨑們流 %d%%�� �エ�ー 嵓シ﨑エ�シ �鷺笈�、. -�エ �ー���� �ャ�ゥ 﨑� ��, �、 奓エ 4�醐⊂�� �エ�・�� �誤ェィ﨑ゥ�壱共.]], "tformat") +This talent is exhausting to use, draining 4 stamina each turn.]], [[弴俯ェー��ケ俯株 �シ�� 尞ュ峵作擽 �們牟 �オ�ゥ �鷺巡� %d%% �醐⊂ �晝ー﨑俾ウ�, �シ�� �オ�ゥ�エ �シ��攪 �� 1 �エ�シ �緋ー�� ��ゥ﨑們流 %d%%�� �エ�ー 嵓シ﨑エ�シ �鷺笈�、. +�エ �ー���� �ャ�ゥ 﨑� ��, �、 奓エ 4 �� �ー�・�� �誤ェィ﨑ゥ�壱共.]], "tformat") t("Snap", "�ー�シ", "talent name") -t("Your quick wits allow you to reset the cooldown of up to %d of your combat talents (cunning or technique) of tier %d or less.", "�ャ���ク �ャ�俯・シ �懦恫﨑エ ��握 �ー�� %d �懍攪 �ィ� �ャ�ャ�ゥ ��ー�懋ー�揆 �一クー嶹被鮒�壱共. %d �ィ�� �エ﨑們攪 �ー���� �一クー嶹� 﨑� �� �溢慣�壱共.", "tformat") - +t("Your quick wits allow you to reset the cooldown of up to %d of your combat talents (cunning or technique) of tier %d or less.", "�ャ���ク �ャ�俯・シ �懦恫﨑エ ��握 �ー�� �尖株 �戦劈 ����� �ー�� �� �罹劇 %d �� �ー���� �ィ� �ャ�ャ�ゥ ��ー�懋ー�揆 �一クー嶹被鮒�壱共. �ィ %d �ィ�� �エ﨑們攪 �ー���� �一クー嶹� 﨑� �� �溢慣�壱共.", "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/cunning/poisons.lua" +section "mod-tome/data/talents/cunning/poisons.lua" t("Apply Poison", "�� �罷・エ�ー", "talent name") -t("%s resists the vile poison!", "%s ��乱 �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"��"}) +t("%s resists the vile poison!", "%s ��乱 �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"��"}) t([[Learn how to coat your melee weapons, throwing knives, sling and bow ammo with poison, giving your attacks a %d%% chance to poison the target for %d nature damage per turn for %d turns. Every application of the poison stacks, up to a maximum of %d nature damage per turn. - The damage scales with your Cunning.]], [[�シ�� �エ�ー, �シ�� 妤ャ��, �溢エ� �� 嶹懍乱 ��揆 �罹攵 �ケ���� �オ�ゥ�エ %d%% 嶹簿・��� ���乱�� 奓エ�壱共 %d�� �川硫 嵓シ﨑エ�シ %d奓エ �� ��棘�壱共. �� 嵓シ﨑エ�� �卓イゥ�們牟 �罹劇 奓エ�壱共 %d�� �川硫 嵓シ﨑エ�シ ��梵 �� �溢慣�壱共. + The damage scales with your Cunning.]], [[�シ�� �エ�ー, �ィ� 妤ャ��, 妤ャ�晝オャ �� 嶹懍乱 ��揆 �罹攵 �懍��梵�� �オ�ゥ�エ %d%% 嶹簿・��� ��揆 �ク�エ, ���乱�� 奓エ�壱共 %d �� �川硫 嵓シ﨑エ�シ %d 奓エ �呷譜 ��棘�壱共. �� 嵓シ﨑エ�� �卓イゥ�們牟 奓エ�壱共 �罹劇 %d �� �川硫 嵓シ﨑エ�シ ��梵 �� �溢慣�壱共. 嵓シ﨑エ�餓捩 �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") t("Toxic Death", "��┳ �ス��", "talent name") t("#GREEN#Poison bursts out of %s's corpse!", "#GREEN#��擽 %s�� �懍イエ�川� �懍牟�ク �們亰�壱共!", "logSeen") -t("When you kill a creature, all of your poisons affecting it will spread to foes in a radius of %d.", "��揆 �ス�シ ��, ���擽 �ク�ー ��擽 %d �肥怱�� ��乱�� 寘シ�瀧笈�、.", "tformat") +t("When you kill a creature, all of your poisons affecting it will spread to foes in a radius of %d.", "��揆 �ス�シ ��, ���擽 �ク�ー ��擽 �俾イス %d �ク �エ�� ��乱�� 寘シ�瀧笈�、.", "tformat") t("Vile Poisons", "�俯ェ���攤 ��", "talent name") t([[Learn how to enhance your Deadly Poison, adding additional effects. Each level, you will learn a new kind of poison enhancement: Level 1: Numbing Poison @@ -5721,99 +23273,119 @@ t([[Learn how to enhance your Deadly Poison, adding additional effects. Each lev New poison enhancements can also be learned from special teachers in the world. Also increases the effectiveness of your poisons by %d%%. (The effect varies for each poison.) Adjusting your weapon coating takes no time and does not break stealth. - You may only have two poison enhancements active at once; applying a third will randomly cause one of the existing ones to be cancelled.]], [[��揆 �倣剩�懍シ� �緋ー 巐ィ�シ�シ �サ�� �菩揆 �ー��笈�、. �、墲ャ �壱イィ�エ �、�シ �� �壱共 ��揆 �倣剩�懦う�� �壱。懍垓 �ゥ�菩揆 �語イ� �ゥ�壱共: + You may only have two poison enhancements active at once; applying a third will randomly cause one of the existing ones to be cancelled.]], [[��揆 �倣剩�懍シ� �緋ー 巐ィ�シ�シ �サ�� �菩揆 �ー��笈�、. �ー�� �壱イィ�エ �、�シ �誤ァ壱共 ��揆 �倣剩�懦う�� �壱。懍垓 �ゥ�菩揆 �語イ� �ゥ�壱共: �壱イィ 1: �壱ケ�┳ �� �壱イィ 2: ��﨑� �� �壱イィ 3: �ゥ﨑エ�ア �� �壱イィ 4: 彧。嶸溢┳ �� �壱イィ 5: 弴俯ー懍┳ �� 孖ケ��復 �、�ケ�シ�罹カ奓ー �壱。懍垓 �� �倣剩�菩揆 �ー�ク �� �溢慣�壱共. - �緋ー��, ��攪 巐ィ�シ�シ %d%%�醐⊂ �晝ー�懦し�壱共. (巐ィ�シ�� ��ー�攪 ��乱 �ー�シ ��擽﨑ゥ�壱共.) + �緋ー��, ��攪 巐ィ�シ�シ %d%% �醐⊂ �晝ー�懦し�壱共. (巐ィ�シ�� ��ー�攪 ��乱 �ー�シ ��擽﨑ゥ�壱共.) �エ�ー�� �罷・エ�� ��揆 �緋セク�� ��捩 奓エ�� �誤ェィ﨑們ァ �伎ウ�, ����� 﨑エ�懦葺��� �喜慣�壱共. - 﨑罹イ溢乱 �� ���� ��揆 �罷・シ �� �溢慣�壱共; �ク �溢ァク ��揆 �罷・エ�エ �ー�エ�� �罹�、�壱株 �� �� 﨑俯x� �エ�卓怱�� �ィ�誤姓�壱共.]], "tformat") + 﨑� �溢乱 �� ���� ��揆 �罷・シ �� �溢慣�壱共; �ク �溢ァク ��揆 �罷・エ�エ �ー�エ�� �罹�、�壱株 �� �� 﨑俯x� �エ�卓怱�� �ィ�誤姓�壱共.]], "tformat") t("Venomous Strike", "�ケ��┳ 夋�ゥ", "talent name") -t("#GREEN#%s's %s is disrupted by crippling poison!", "#GREEN#%s %s �ゥ﨑エ�ア ��乱 �倆紛 �ゥ﨑エ�幗葺�、!", "logSeen", nil, {"��","��"}) +t("#GREEN#%s's %s is disrupted by crippling poison!", "#GREEN#%s�� %s �ゥ﨑エ�ア ��乱 �倆紛 �ゥ﨑エ�幗葺�、!", "logSeen", nil, {[2]="��"}) t([[Numbing Poison - Reduces global speed by %d%% for 5 turns. Insidious Poison - Applies a standard poison that deals %0.2f nature damage over 5 turns. Crippling Poison - Places %d talents on cooldown for %d turns. Leeching Poison - Heals you for %d. Volatile Poison - Deals a further %0.2f nature damage to foes in a radius %d ball. - ]], [[�壱ケ�┳ �� - 5奓エ �� ���攪 ��イエ �鷺巡�シ %d%%�醐⊂ �川��懦し�壱共. - ��﨑� �� - 5奓エ �呷譜 %0.2f�� �川硫 嵓シ﨑エ�シ ��棘�壱共. - �ゥ﨑エ�ア �� - %d ��・們攪 �ー���� %d 奓エ �� �ャ�ャ�ゥ ��ー�懋ー�乱 �護桿�懦し�壱共. - 彧。嶸溢┳ �� - %d�� �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. - 弴俯ー懍┳ �� - �俾イス %d�� ��乱�� %0.2f�� �川硫 嵓シ﨑エ�シ ��棘�壱共. - ]], "tformat") + ]], [[�壱ケ�┳ �� - 5 奓エ �呷譜 ���攪 ��イエ �鷺巡�シ %d%% �川��懦し�壱共. + ��﨑� �� - 5 奓エ �呷譜 %0.2f �川硫 嵓シ﨑エ�シ ��棘�壱共. + �ゥ﨑エ�ア �� - %d ��・們攪 �ー���� %d 奓エ �呷譜 �ャ�ャ�ゥ ��ー�懋ー�乱 �護桿�懦し�壱共. + 彧。嶸溢┳ �� - %d �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + 弴俯ー懍┳ �� - �俾イス %d�� ��乱�� %0.2f �川硫 嵓シ﨑エ�シ ��棘�壱共. + ]], "tformat", {1,2,3,4,5,7,6}) t([[You strike your target with your melee or ranged weapon, doing %d%% weapon damage as nature and inflicting additional effects based on your active vile poisons: %s Learning this talent in addition to the Throwing Knives talent allows you to learn the Venomous Throw talent, which can be used to throw poisoned daggers at your foes, but is put on cooldown when this talent is used. - ]], [[�ケ���エ �シ�卓擽�� �専アー�ャ �エ�ー�� �オ�ゥ﨑� ��, %d%%�� �エ�ー 嵓シ﨑エ�醐⊂ �川硫 嵓シ﨑エ�シ �シ��, �俯ェ���攤 ��乱 �倆紛 ��ャ�� ��乱 �ー�シ �緋ー 巐ィ�シ�シ �鷺笈�、.: + ]], [[�シ�卓擽�� �専アー�ャ �エ�ー�� �オ�ゥ﨑エ %d%%�� �エ�ー 嵓シ﨑エ�醐⊂ �川硫 嵓シ﨑エ�シ �シ��, �俯ェ���攤 ��乱 �倆紛 ��ャ�� ��乱 �ー�シ �緋ー 巐ィ�シ�シ �鷺笈�、: %s - �シ�� 妤ャ�� �ー���� �ー�ー�� �溢揆 �ス�ー �ケ��┳ 妤ャ�呷揆 �ャ�ゥ﨑� �� �一イ� �ゥ�壱共. �ケ��┳ 夋�ゥ�シ �ケ��┳ 妤ャ�呷捩 �ャ�ャ�ゥ ��ー�懋ー�揆 �オ��﨑ゥ�壱共. + �ィ� 妤ャ�� �ー���� �語ウ� �溢揆 �ス�ー, �ケ��┳ 妤ャ�呷揆 �ャ�ゥ﨑� �� �一イ� �ゥ�壱共. �ケ��┳ 夋�ゥ�シ �ケ��┳ 妤ャ�呷捩 �ャ�ャ�ゥ ��ー�懋ー�揆 �オ��﨑ゥ�壱共. ]], "tformat") t("Numbing Poison", "�壱ケ�┳ ��", "talent name") -t("Enhances your Deadly Poison with a numbing agent, causing the poison to reduce all damage the target deals by %d%%.", "�ケ���� ��揆 �壱ケ�┳ �シ�壱。� �倣剩�懍シ�, ���擽 ��梭�� 嵓シ﨑エ�餓揆 %d%%�醐⊂ �川��懦し�壱共.", "tformat") +t("Enhances your Deadly Poison with a numbing agent, causing the poison to reduce all damage the target deals by %d%%.", "��揆 �壱ケ�┳ �シ�壱。� �倣剩�懍シ�, ���擽 ��梭�� 嵓シ﨑エ�餓揆 %d%%�醐⊂ �川��懦し�壱共.", "tformat") t("Insidious Poison", "��﨑� ��", "talent name") -t("Enhances your Deadly Poison with an insidious agent, causing it to reduce the healing taken by enemies by %d%%.", "�ケ���� ��揆 ��﨑� �シ�壱。� �倣剩�懍シ�, ���擽 �幎株 �們悛�餓揆 %d%%�醐⊂ �川��懦し�壱共.", "tformat") +t("Enhances your Deadly Poison with an insidious agent, causing it to reduce the healing taken by enemies by %d%%.", "��揆 ��﨑� �シ�壱。� �倣剩�懍シ�, ���擽 �幎株 �們悛�餓揆 %d%%�醐⊂ �川��懦し�壱共.", "tformat") t("Crippling Poison", "�ゥ﨑エ�ア ��", "talent name") -t("Enhances your Deadly Poison with a crippling agent, giving enemies a %d%% chance on using a talent to fail and lose a turn.", "�ケ���� ��揆 �ゥ﨑エ�ア �シ�壱。� �倣剩�懍シ�, ���擽 %d%%�� 嶹簿・��� �ー�� �懍��揆 �、甯ィ﨑俾イ� 﨑ゥ�壱共.", "tformat") +t("Enhances your Deadly Poison with a crippling agent, giving enemies a %d%% chance on using a talent to fail and lose a turn.", "��揆 �ゥ﨑エ�ア �シ�壱。� �倣剩�懍シ�, ���擽 %d%%�� 嶹簿・��� �ー�� �懍��揆 �、甯ィ﨑俾イ� 﨑ゥ�壱共.", "tformat") t("Leeching Poison", "彧。嶸溢┳ ��", "talent name") -t("Enhances your Deadly Poison with a leeching agent, causing it to heal you for %d%% of the damage it does to its target.", "�ケ���� ��揆 彧。嶸溢┳ �シ�壱。� �倣剩�懍シ�, ���乱�� �シ�� 嵓シ﨑エ�� %d%%�醐⊂ �ケ���� �晤ェ��・�� 巐誤ウオ�懦し�壱共.", "tformat") +t("Enhances your Deadly Poison with a leeching agent, causing it to heal you for %d%% of the damage it does to its target.", "��揆 彧。嶸溢┳ �シ�壱。� �倣剩�懍シ�, ���乱�� �シ�� 嵓シ﨑エ�� %d%%�醐⊂ �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共.", "tformat") t("Volatile Poison", "弴俯ー懍┳ ��", "talent name") -t("Enhances your Deadly Poison with a volatile agent, causing the poison to deal %d%% increased damage to the victim and damage all of your enemies adjacent to it for 50%%.", "�ケ���� ��揆 弴俯ー懍┳ �シ�壱。� �倣剩�懍シ�, ���乱�� %d%%�醐⊂ �晝ー�� 嵓シ﨑エ�シ �シ��, �ク�啄復 ��豆�専イ� 50%%�� 嵓シ﨑エ�シ �鷺笈�、.", "tformat") +t("Enhances your Deadly Poison with a volatile agent, causing the poison to deal %d%% increased damage to the victim and damage all of your enemies adjacent to it for 50%%.", "��揆 弴俯ー懍┳ �シ�壱。� �倣剩�懍シ�, ���乱�� %d%%�醐⊂ �晝ー�� 嵓シ﨑エ�シ �シ��, �ク�啄復 ��豆�専イ� 50%%�� 嵓シ﨑エ�シ �鷺笈�、.", "tformat") t("Vulnerability Poison", "�ィ�ス�ア ��", "talent name") -t("Whenever you apply Deadly Poison, you also apply an unresistable magical poison dealing %0.2f arcane damage (based on your Magic) each turn. This poison reduces all damage resistance by 10%% and poison immunity by 50%%.", "�ケ���� ��揆 �ィ�ス�ア �シ�壱。� �倣剩�懍シ�, ���乱�� %0.2f�� ��シ�ク 嵓シ﨑エ (�壱イ菩乱 ��。) �シ �、 奓エ�� �シ��, �ィ�� 嵓シ﨑エ �﨑ュ�・�� 10%%�醐⊂ �川��懦う��, �� �エ�ュ�・�� 50%%�醐⊂ �川��懦し�壱共.", "tformat") +t("Whenever you apply Deadly Poison, you also apply an unresistable magical poison dealing %0.2f arcane damage (based on your Magic) each turn. This poison reduces all damage resistance by 10%% and poison immunity by 50%%.", "��揆 �ィ�ス�ア �シ�壱。� �倣剩�懍シ�, ���乱�� %0.2f�� ���� 嵓シ﨑エ�シ �、 奓エ �呷譜 �鷺笈�、. (�壱イ菩乱 ��。) �戦復 �ィ�� 嵓シ﨑エ �﨑ュ�� 10%% �川��懦う��, �� �エ�ュ�・�� 50%% �川��懦し�壱共.", "tformat") t("Stoning Poison", "�晨剩�ア ��", "talent name") t([[Enhance your Deadly Poison with a stoning agent. Whenever you apply Deadly Poison, you afflict your target with an additional earth-based poison that inflicts %d nature damage per turn (stacking up to %d damage per turn) for %d turns. After either %d turns or the poison has run its course (<100%% chance, see effect description), the target will be turned to stone for %d turns. - The damage scales with your Cunning.]], [[�ケ���� ��揆 �晨剩�ア �シ�壱。� �倣剩�懍シ�, ���乱�� �、 奓エ�� %d�� �川硫 嵓シ﨑エ(�罹劇 �、 奓エ %d�� 嵓シ﨑エ)�シ %d奓エ �� ��棘�壱共. - %d 奓エ�エ ��俾アー�� ��攪 ��作亨��擽 �晤x�エ (<100%% 嶹簿・�, 巐ィ�シ �、�� �ク��), ���捩 %d奓エ �� �誤。� �﨑ゥ�壱共. + The damage scales with your Cunning.]], [[��揆 �晨剩�ア �シ�壱。� �倣剩�懍シ�, ���乱�� �、 奓エ %d �� �川硫 嵓シ﨑エ(�罹劇 �、 奓エ %d�� 嵓シ﨑エ)�シ %d 奓エ �呷譜 ��棘�壱共. + %d 奓エ�エ ��俾アー�� ��攪 ��作亨��擽 �晤x�エ (<100%% 嶹簿・�, 巐ィ�シ �、�� �ク��), ���捩 %d 奓エ �呷譜 �誤。� �﨑ゥ�壱共. �戦劈�� ��。﨑們流 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") - ------------------------------------------------ -section "game/modules/tome/data/talents/cunning/scoundrel.lua" +section "mod-tome/data/talents/cunning/scoundrel.lua" t("Lacerating Strikes", "�壱卿 夋�ゥ", "talent name") -t("Your melee and ranged attacks have a %d%% chance to shred enemies inflicting an additional 100%% of the damage dealt as a bleed over 4 turns.", "�シ�� �� �専アー�ャ �オ�ゥ�エ %d%% 嶹簿・��� ��揆 �「�エ 4奓エ�� �ク�� 嵓シ﨑エ�餓攪 100%%�� �懦� 嵓シ﨑エ�シ �鷺笈�、.", "tformat") +t("Your melee and ranged attacks have a %d%% chance to shred enemies inflicting an additional 100%% of the damage dealt as a bleed over 4 turns.", "�シ�� �� �専アー�ャ �オ�ゥ�エ %d%% 嶹簿・��� ��揆 �「�エ 4 奓エ�� �ク�� 嵓シ﨑エ�餓攪 100%% �� 﨑エ�ケ﨑俯株 �懦� 嵓シ﨑エ�シ �鷺笈�、.", "tformat") t("Scoundrel's Strategies", "�エ�ャ�� ��楫", "talent name") +t("#CRIMSON#%s's %s is disrupted by %s wounds!#LAST#", "#CRIMSON#%s�� %s %s �ク﨑エ �ゥ﨑エ�們来�、!#LAST#", "logSeen", nil, {[2]="��",[3]="�シ��"}) t([[Your melee and ranged attacks inflict distracting wounds that reduce the target窶冱 critical strike multiplier by %d%% for 5 turns. In addition, your attacks have a %d%% chance to inflict a painful wound that causes them to forget a random talent for %d turns. The last effect cannot occur more than once per turn per target. - ]], [[�シ�� �� �専アー�ャ �オ�ゥ�エ ���攪 ��イ俯・シ �エ�、�ャ ���攪 �俯ェ�ム �ー�ィ�� 5奓エ �� %d%%�醐⊂ �川��懦し�壱共. -�緋ー��, �ケ���� �オ�ゥ� %d%% 嶹簿・��� ���攪 ��イ俯・シ 嵭、�卓牟 %d 奓エ�� ��奝オ�シ�� �ク﨑エ �エ�卓怱 �ー���� �喜牟��ヲャ�� 﨑ゥ�壱共. �緋ー 巐ィ�シ�� 1奓エ�� 1�壱ァ� �罹徐﨑們ァ�� ��� �們攪 �懦復� ��慣�壱共. + ]], [[�シ�� �� �専アー�ャ �オ�ゥ�エ ���攪 ��イ俯・シ �エ�罹�、 ���攪 �俯ェ�ム �ー�ィ�� 5 奓エ �呷譜 %d%% �醐⊂ �川��懦し�壱共. +�緋ー��, �オ�ゥ �� %d%% 嶹簿・��� ���攪 ��イ俯・シ 嵭、�卓牟 %d 奓エ ��奝オ�シ�� �ク﨑エ �エ�卓怱 �ー���� �喜牟��ヲャ�� 﨑ゥ�壱共. �緋ー 巐ィ�シ�� 1 奓エ�� 1 �壱ァ� �罹徐﨑們ァ�� ��� �們攪 �懦復� ��慣�壱共. ]], "tformat") t("Misdirection", "彧俯�、�エ�ー", "talent name") t("#ORANGE#%s redirects the effect '%s'!#LAST#", "#ORANGE#%s '%s' 彧俯�、�壱共!#LAST#", "logSeen", nil, {"��","��"}) t([[Your abilities in sowing confusion and chaos have reached their peak. Whenever a foe attempts to apply a detrimental physical effect to you, they have a %d%% chance to fail. If there is an adjacent enemy to you, you misdirect your foe into applying it to them at %d%% duration. You gain %d defense. -The chance to apply status effects increases with your Accuracy and the Defense with your Cunning.]], [[嶸シ��� ��血�懦う�� �・�・�エ �溢�菩乱 �エ�エ��オ�壱共. ��擽 �ケ���専イ� detrimental physical effect�シ ��梵 ��, %d%% 嶹簿・��� 巐醐半﨑ゥ�壱共. 巐醐半 �� �シ��� ��擽 �溢揆 �ス�ー, 﨑エ�ケ 巐ィ�シ�シ %d%%�� ��作亨�� �呷譜 �シ��� ��乱�� ��圸﨑ゥ�壱共. -巐醐半��ー %d�醐⊂ ��柑﨑ゥ�壱共. +The chance to apply status effects increases with your Accuracy and the Defense with your Cunning.]], [[嶸シ��� ��血�懦う�� �・�・�エ �溢�菩乱 �エ�エ��オ�壱共. ��擽 ��菩��攤 �シ�ャ 巐ィ�シ�シ ��梵 ��, %d%% 嶹簿・��� 巐醐半﨑俾ウ� �シ��� ��乱�� 﨑エ�ケ 巐ィ�シ�シ ���俾ケ�笈�、. ��圸�� ��菩��攤 �シ�ャ 巐ィ�シ�� �尖椈 ��作亨��攪 %d%% �シ�� ��圸�ゥ�壱共. +巐醐半��ー %d �醐⊂ ��柑﨑ゥ�壱共. 巐醐半 嶹簿・�� �倣剳��乱 ��。﨑俾ウ�, 巐醐半�� ��柑�餓捩 �戦劈�� ��。﨑ゥ�壱共.]], "tformat") t("Fumble", "嵭幎ー懍ァ�", "talent name") t([[Your melee and ranged attacks leave your foes unable to focus on any complex actions, giving them a stacking 3%% chance of failure the next time they try to use a talent (to a maximum of %d%%). If any effect causes the target's turn to fail they fumble and injure themself, taking %0.2f physical damage. If the turn loss was caused by this effect then Fumble is removed. The damage dealt increases with your Cunning. - ]], [[�シ�� �� �専アー�ャ �オ�ゥ�エ ��豆�エ �オ�。﨑� 嵂雅徐�� 﨑們ァ �サ﨑俾イ� �誤働�壱共. ��揆 �オ�ゥ﨑� �� �壱共 3%%�� 嶹簿・��� �、�� �、墲ャ �懍��揆 �ゥ﨑エ﨑俾ウ�, 1奓エ�� �ュ��葺�� 﨑ゥ�壱共. (�罹劇 %d%%�護ァ �卓イゥ) - 嵭幎ー懍ァ溢乱 �倆紛 奓エ�� �ュ��復 ��捩 �、�、�懍乱�� �キ�エ�ィ�ャ %0.2f�� �シ�ャ 嵓シ﨑エ�シ ��慣�壱共. + ]], [[�シ�� �� �専アー�ャ �オ�ゥ�エ ��豆�エ �オ�。﨑� 嵂雅徐�� 﨑們ァ �サ﨑俾イ� �誤働�壱共. ��揆 �オ�ゥ﨑� �誤ァ壱共 3%%�� 嶹簿・��� �、�� �ー�� �懍��揆 �ゥ﨑エ﨑俾ウ�, 1 奓エ�� �ュ��葺�� 﨑ゥ�壱共. �エ 巐ィ�シ�� �罹劇 %d%% �護ァ �卓イゥ�ゥ�壱共. + 嵭幎ー懍ァ溢乱 �倆紛 奓エ�� �ュ��復 ��捩 �、�、�罹・シ �キ�エ �ィ %0.2f �� �シ�ャ 嵓シ﨑エ�シ ��慣�壱共. 嵭幎ー懍ァ溢乱 �倆紛 奓エ�� �ュ��葺�� �俯ゥエ 嵭幎ー懍ァ� ����エ��捩 �一クー嶹罷姓�壱共. 嵓シ﨑エ�餓捩 �戦劈�� ��。﨑ゥ�壱共. ]], "tformat") - ------------------------------------------------- -section "game/modules/tome/data/talents/cunning/shadow-magic.lua" - - - ------------------------------------------------ -section "game/modules/tome/data/talents/cunning/stealth.lua" +section "mod-tome/data/talents/cunning/shadow-magic.lua" + +t("Shadow Combat", "�ク�シ�� ��握", "talent name") +t([[Channel raw magical energy into your melee attacks; each blow you land will do an additional %.2f darkness damage. + The damage will improve with your Spellpower.]], [[�シ�� �オ�ゥ�� �壱�・�� 德們揆 �、�エ, �、 �オ�ゥ�壱共 %.2f �エ�� 嵓シ﨑エ�シ �緋ー�� ��棘�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Shadow Cunning", "�戦劈﨑� �ク�シ��", "talent name") +t("Your preparations give you greater magical capabilities. You gain a bonus to Spellpower equal to %d%% of your Cunning (Current bonus: %d).", "�ク�﨑� ���・シ 奝オ﨑エ �壱イ菩�� �・�・�� �廷桿�壱共. �戦劈 �・�・�們攪 %d%% �醐⊂ �シ�ク�・�エ ��柑﨑俾イ� �ゥ�壱共 (嶸�椪 ��柑��: %d).", "tformat") +t("Shadow Feed", "�ク�シ�� 尞ャ��", "talent name") +t([[You draw energy from the depths of the shadows. + While sustained, you regenerate %0.2f mana per turn, and your physical and spell attack speed increases by %0.1f%%.]], [[�ク�們ァ� �ャ�ー�川� 德們揆 �護牟�オ�壱共. + �ー�� 嶹懍┳嶹� ��, �、 奓エ �壱x� %0.2f �ャ�晤据�ー, �オ�ゥ �鷺巡� �懍�� �鷺巡� %0.1f%% ��柑﨑俾イ� �ゥ�壱共.]], "tformat") +t("Shadowstep", "�ク�シ�� ��平", "talent name") +t("You require to be able to move to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �エ�呰腹 �� �溢牟�シ 﨑罹共.", "logPlayer") +t("You cannot do that currently.", "��溢捩 﨑� �� ��慣�壱共.", "logPlayer") +t("You do not have line of sight.", "�懍幣 �野攪 ���桿�壱共.", "logSeen") +t("The spell fizzles!", "�シ�ク�エ �、甯ィ嵂壱共!", "logSeen") +t("%s is not dazed!", "%s 嶸シ�逸葺� �喜葺�、!", "logSeen", nil, {"��"}) +t([[Step through the shadows to your target, dazing it for %d turns and hitting it with all your weapons for %d%% darkness weapon damage. + Dazed targets are significantly impaired, but any damage will free them. + To Shadowstep, you need to be able to see the target.]], [[�ク�シ�尖・シ 奝オ﨑エ ���乱�� �、�� %d 奓エ �呷譜 嶸シ�溢亨墲、��, �� �エ�ー�� %d%% �� 﨑エ�ケ﨑俯株 �エ�ー 嵓シ﨑エ�シ �エ�� �作┳�シ�� �﨑ゥ�壱共. + 嶸シ�壱頗 ��捩 嵓シ﨑エ�シ �幗愍�エ 嶸シ�� ���� 﨑エ�罹姓�壱共. + �ク�シ�� ��平�� �ャ�ゥ﨑俾クー ��紛�罹株 �ー�� ���揆 �シ �� �溢牟�シ 﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cunning/stealth.lua" t("Stealth", "���", "talent name") t("You cannot be stealthy with such heavy armour on!", "�滝ー卓揆 �・��復 ��。罹株 ���﨑� �� ��慣�壱共!", "logPlayer") -t("You are being observed too closely to enter Stealth!", "��擽 �壱ャエ ��護擽 �溢牟 ���﨑� �� ��慣�壱共!", "logPlayer") +t("You are being observed too closely to enter Stealth!", "��擽 �壱ャエ ��護擽 �溢牟 ���﨑� �� ��共!", "logPlayer") +t(" (range %d in an unlit grid)", " (�壱ケ幗擽 ��株 �ウ�川� �肥怱 %d �ク)", "tformat") t([[Enters stealth mode (power %d, based on Cunning), making you harder to detect. If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all. Stealth reduces your light radius to 0, increases your infravision by 3, and will not work with heavy or massive armours. @@ -5821,4301 +23393,19575 @@ t([[Enters stealth mode (power %d, based on Cunning), making you harder to detec Any non-instant, non-movement action will break stealth if not otherwise specified. Enemies uncertain of your location will still make educated guesses at it. - While stealthed, enemies cannot share information about your location with each other and will be delayed in telling their allies that you exist at all.]], [[���(power %d, �戦劈�� ��。)﨑們流, ��擽 �ケ��� 夋川ァ﨑俾クー �エ�オ�� 﨑ゥ�壱共. - ����� �ア�オ(�、 奓エ �ア�オ �ャ��シ 嶹菩攤)﨑罹共�エ ��捩 �ケ���� ��ケ俯・シ �倣剳德� 甯護腐﨑� �� ��ウ�, �ャ��エ�� �ケ���エ �壱共�� �ク �護符�ィ�エ �� ��揆 �誤巡 �溢慣�壱共. - ��� ����シ �� �ケ���� �� �俾イス� 0�シ�� �川�﨑們ァ��, �シ�� 妤ャ�罹�・�エ 3�醐⊂ �晝ー﨑ゥ�壱共. �滝ー卓擽�� 甯専ー卓揆 �ゥ�ゥ﨑� ����川��� ���﨑� �� ��慣�壱共. - %d%s �俾イス �エ�� �溢擽 �エ�エ�� ��擽 �溢愍�エ ���﨑� �� ��慣�壱共. - �エ�呷揆 �懍匣﨑� 奓エ�� �誤ェィ﨑俯株 嵂雅徐�� 﨑俯ゥエ ����エ 﨑エ�罹姓�壱共. (��� ����川� �ャ�ゥ﨑� �� �壱共�� �、��擽 ��� �溢ァ �危株 﨑�) - - ��擽 �ケ���� ��ケ俯・シ �倣剳德� �ィ�ク�、�� 﨑們流��, �溢ク。﨑們流 �オ�ゥ�� �罹巡﨑� ��桿�壱共. - ��� ����シ ��, ��豆� �ケ���� ��ケ俯x �エ�ャ�� �﨑� �簿ウエ�シ �オ��﨑們ァ �喜慣�壱共.]], "tformat") + While stealthed, enemies cannot share information about your location with each other and will be delayed in telling their allies that you exist at all.]], [[�、�、�� �ク�� �川カー (����・ %d, �戦劈�� ��。), ��擽 �懍��梵�シ 夋川ァ﨑俾クー �エ�オ�� 﨑ゥ�壱共. + ����� �ア�オ﨑俯ゥエ (�、 奓エ �ア�オ �ャ��シ 甯川��) ��捩 �懍��梵�� ��ケ俯・シ �倣剳德� 甯護腐﨑� �� ��ウ�, �懍��梵� �壱共�� �ク �護符�ィ�エ �� ��揆 �誤巡 �溢慣�壱共. + ��� ����シ �� �懍��梵�� �� �俾イス� 0�シ�� �川�﨑們ァ��, �シ�� 妤ャ�罹�・�エ 3�醐⊂ �晝ー﨑ゥ�壱共. �滝ー卓擽�� 甯専ー卓揆 �ゥ�ゥ﨑� ����川��� ���﨑� �� ��慣�壱共. + %d%s �俾イス �エ�� �懍��梵�シ �シ �� �壱株 ��擽 �溢愍�エ ���﨑� �� ��慣�壱共. + �エ�呷揆 �懍匣﨑� 奓エ�� �誤ェィ﨑俯株 嵂雅徐�� 﨑俯ゥエ ����エ 﨑エ�罹姓�壱共. (��� ����シ 﨑エ�懦葺� �危株�、�� �、��擽 ��株 �ス�ー�� 﨑懦鮒�壱共.) + + ��擽 �懍��梵�� ��ケ俯・シ �倣剳﨑俾イ� �護ァ �サ﨑罹共�� 﨑エ��, �懍��梵�� ��ケ俯・シ �エ�シ�。�� �オ�ゥ�� �罹巡﨑� ��桿�壱共. + ��� ����シ ��, ��豆� �懍��梵�� ��ケ俯x �エ�ャ�� �﨑� �簿ウエ�シ �オ��﨑們ァ �喜慣�壱共.]], "tformat") t("Shadowstrike", "�肥慣", "talent name") t([[You know how to make the most out of being unseen. When striking from stealth, your attacks are automatically critical if the target does not notice you just before you land it. (Spell and mind attacks critically strike even if the target notices you.) Your critical multiplier against targets that cannot see you is increased by up to %d%%. (You must be able to see your target and the bonus is reduced from its full value at range 3 to 0 at range 10.) - Also, after exiting stealth for any reason, the critical multiplier persists for %d turns (with no range limitation).]], [[�ケ��� ���﨑俯株 �呷譜 �エ�シ �罹劇﨑� 嶹懍圸﨑俯株 �菩揆 �語イ� �ゥ�壱共. - ��� ����川� �オ�ゥ﨑� ��, ��擽 �ケ���� �ク�晨葺� �喜捩 ����シ�エ �エ�ー�エ �俯ェ�ム� �罹徐﨑ゥ�壱共. (�壱イ菩擽�� �菩侠 �オ�ゥ�� �ス�ー �ケ���� �ク�晨復 ����ャ�� �エ�ー�エ �俯ェ�ム� �罹徐﨑ゥ�壱共.) - ��擽 �ケ���� �ク�晨葺� �サ嵂溢揆 �ス�ー, �ケ���� �俯ェ�ム �ー�ィ� %d%%�醐⊂ ��柑﨑ゥ�壱共. (�ケ��� �俯糖�� ���揆 �シ �� �溢牟�シ 﨑ゥ�壱共. �俯ェ�ム �ー�ィ ��柑�餓捩 ���擽 3�エ�、 � �ス�ー �川ーィ �川�﨑們流 10�醐⊂ �ィ�エ�� ��揆 �オ�ゥ﨑� �ス�ー�尖株 �俯ェ�ム �ー�ィ�エ ��柑﨑們ァ �喜慣�壱共.) - �エ�サ�誤蕩 ����エ 﨑エ�罹頗 ��寇�尖株 %d 奓エ�呷譜 �俯ェ�ム �ー�ィ�エ ��柑﨑ゥ�壱共. (�ー�ャ �懦復 ��搆)]], "tformat") + Also, after exiting stealth for any reason, the critical multiplier persists for %d turns (with no range limitation).]], [[���﨑俯株 �呷譜 �エ�川揆 �罹劇﨑� 嶹懍圸﨑俯株 �菩揆 �語イ� �ゥ�壱共. + ��� ����川� �オ�ゥ﨑� ��, ��擽 �懍��梵�シ �ク�晨葺� �サ﨑� ����シ �ス�ー, �エ�ー�エ �俯ェ�ム� �罹徐﨑ゥ�壱共. (�壱イ菩擽�� �菩侠 �オ�ゥ�� �ス�ー, ��擽 �懍��梵�シ �ク�晨復 ����ャ�� �エ�ー�エ �俯ェ�ム� �罹徐﨑ゥ�壱共.) + ��擽 �懍��梵�シ �ク�晨葺� �サ嵂溢揆 �ス�ー, �懍��梵�� �俯ェ�ム �ー�ィ� %d%% �醐⊂ ��柑﨑ゥ�壱共. (���捩 �俯糖�� �懍幣 �エ�� �溢牟�シ 﨑ゥ�壱共. �俯ェ�ム �ー�ィ ��柑�餓捩 ���擽 3 �ク�エ�、 ��ャ �ィ�エ�ク �溢揆 �ス�ー �川ーィ �川�﨑俯ゥー, 10 �ク �ィ�エ�� ��揆 �オ�ゥ﨑� �ス�ー�尖株 �俯ェ�ム �ー�ィ ��柑�エ ��圸�們ァ �喜慣�壱共.) + ����エ 﨑エ�罹据�エ, %d 奓エ �呷譜 �俯ェ�ム �ー�ィ�エ ��柑﨑ゥ�壱共. (�ー�ャ �懦復 ��搆)]], "tformat") t("Soothing Darkness", "��。懦葺�� �エ��", "talent name") t([[You have a special affinity for darkness and shadows. When standing in an unlit grid, the minimum range to your foes for activating stealth or for maintaining it after a Shadow Dance is reduced by %d. - While stealthed, your life regeneration is increased by %0.1f (based on your Cunning) and your stamina regeneration is increased by %0.1f. The regeneration effects persist for %d turns after exiting stealth, with 5 times the normal rate.]], [[�ケ��� �ク�シ�川凰 �被搗�� 孖ケ��復 �罹ー�川揆 �野慣�壱共. - �壱ケ幗擽 ��株 �ウ�� �溢愍�エ, ����� �懍��葺�ー ��復 �懍� �ー�ャ� �エ���� �、�� ��� �懋ー�擽 �晤� 弡� ���﨑俾クー ��復 �懍� �ー�ャ� %d�醐⊂ �川�﨑ゥ�壱共. - ��� ����川� �晤ェ��・ 巐誤ウオ�� %0.1f (�戦劈�� ��。) �醐⊂ �晝ー﨑俾ウ� �エ�・ 巐誤ウオ�餓擽 %0.1f �醐⊂ �晝ー﨑ゥ�壱共. 巐誤ウオ�� �晝ー�� ����エ 﨑エ�罹摺 �ス�ー %d 奓エ�醐⊂ �緋ー�� ����俯ゥー, 巐誤ウオ�餓擽 5�ー�醐⊂ �晝ー﨑ゥ�壱共.]], "tformat") + While stealthed, your life regeneration is increased by %0.1f (based on your Cunning) and your stamina regeneration is increased by %0.1f. The regeneration effects persist for %d turns after exiting stealth, with 5 times the normal rate.]], [[�ク�シ�川凰 �エ���� 孖ケ��復 �罹ー�川揆 �爺イ� �ゥ�壱共. + �壱ケ幗擽 ��株 �ウ�� �溢愍�エ, �、�� ���﨑俾クー ��復 �懍� �ー�ャ� %d �川�﨑ゥ�壱共. + ��� ����川� �晤ェ��・ 巐誤ウオ�餓擽 %0.1f �晝ー﨑俾ウ� (�戦劈�� ��。), �ー�・ 巐誤ウオ�餓擽 %0.1f �醐⊂ �晝ー﨑ゥ�壱共. 巐誤ウオ�� �晝ー�� ����エ 﨑エ�罹摺 �ス�ー %d 奓エ �緋ー�� ����俯ゥー, 巐誤ウオ�餓擽 5 �ー �晝ー﨑ゥ�壱共.]], "tformat") t("Shadow Dance", "�エ���� �、", "talent name") t([[Your mastery of stealth allows you to vanish from sight at any time. - You automatically enter stealth and cause it to not break from unstealthy actions for %d turns.]], [[�ケ��� ����� �呱峡﨑們流 �ク�罹蕩� �懍幣�川� �ャ�シ�� �� �溢慣�壱共. - �餓亨 ��� ���� �俯ゥー, %d 奓エ�呷譜 ����エ 峵�ャ�� 嵂雅徐�� 﨑俯鵠�シ�� ����エ 峵�ャ� �喜慣�壱共.]], "tformat") - - ------------------------------------------------- -section "game/modules/tome/data/talents/cunning/survival.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cunning/tactical.lua" - - + You automatically enter stealth and cause it to not break from unstealthy actions for %d turns.]], [[�呱峡﨑� ��� �ー���� �オ嶸, �ク�罹蕩� �懍幣�川� �ャ�シ�� �� �壱株 �・�・�� �ー���オ�壱共. + �ャ�ゥ �餓亨 ��� ���� �俯ゥー, %d 奓エ �呷譜 ����エ 峵�ャ�� 嵂雅徐�� 﨑俯鵠�シ�� ����エ 峵�ャ� �喜慣�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cunning/survival.lua" + +t("Heightened Senses", "嵂・��頗 �専ー�", "talent name") +t([[You notice the small things others do not notice, allowing you to "see" creatures in a %d radius even outside of light radius. + This is not telepathy, however, and it is still limited to line of sight. + Also, your attention to detail increases stealth detection and invisibility detection by %d, and you gain the ability to detect traps (+%d detect 'power'). + The detection abilities improve with Cunning.]], [[�ィ�、�エ �溢ケ� ��ァ �サ﨑俯株 �卓捩 ���ケ護ァ �川ァ﨑� �� �一イ� �們牟, �シ� %d �ク �俾イス�� ��豆�� �幗擽 ��牟�� �シ �� �一イ� �ゥ�壱共. + 﨑們ァ�� �エ �・�・�エ 奛罷�逸血�懋ー ��笈�ー �誤ャク��, �懍幣 �俾イス �野揆 �エ�、�シ �俯株 ��慣�壱共. + �ク�﨑� ��ケ護ァ �川ァ﨑俯株 �シ�俯�・�� �サ�エ, ����シ 妤ャ�� 夋川ァ�・�エ %d �晝ー﨑俾ウ�, �エ�� 﨑ィ�菩揆 夋川ァ﨑� �� �一イ� �ゥ�壱共. (﨑ィ�� 夋川ァ�・ +%d). + 夋川ァ�・� �戦劈 �・�・�們乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Device Mastery", "��オャ �呱�ィ", "talent name") +t([[Your cunning manipulations allow you to use charms (wands, totems and torques) more efficiently, reducing their cooldowns and the power cost of all usable items by %d%%. + In addition your knowledge of devices allows you to disarm known traps (%d disarm 'power', improves with Cunning).]], [[�壱イ簿エ�, 奝�奛�, �シ�����ャ �ア�� ��オャ�シ �� 巐ィ�ィ��愍�� �ャ�ゥ﨑� �� �一イ� �們牟, ��オャ�們攪 �ャ�ャ�ゥ ��ー�懋ー�ウシ �ィ�� �罹徐 ��・﨑� ��擽奛懍攪 �罹徐 ��圸�エ %d%% �川�﨑ゥ�壱共. + �緋ー�� ��オャ�� �﨑� �壱。懍垓 ��晧愍�� 﨑ィ�菩揆 �� �� 﨑エ�エ﨑� �� �一イ� �ゥ�壱共 (+%d 﨑ィ�� 﨑エ�エ�・, 﨑エ�エ�・� �戦劈 �・�・�們乱 ��。﨑エ �晝ー﨑ゥ�壱共).]], "tformat") +t("Track", "�肥��", "talent name") +t([[Sense foes around you in a radius of %d for %d turns. + The radius will increase with your Cunning.]], [[�俾イス %d �ク �エ�� ��豆�� ��ケ俯・シ %d 奓エ �呷譜 �川ァ﨑ゥ�壱共. + �肥怱�� �戦劈 �・�・�們乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Danger Sense", "��クー �川ァ", "talent name") +t([[You have an enhanced sense of self preservation, and your keen intuition allows you to sense dangers others miss. + Your ability to detect traps is enhanced (+%d detect 'power'). + Critical attacks against you have %0.1f%% reduced bonus damage, and damage bonuses attackers gain against you for being unseen are reduced by %d%%. + You also gain an additional chance (at your normal save %+d, effective) to resist detrimental status effects that can be resisted. + The detection and additional save chance improve with Cunning.]], [[�ィ�、�エ�、 �ー�エ�� ��クー �川ァ �・�・�� �爺ウ� �溢慣�壱共. ���エ�懍垓 ��ー川捩 �、�ク �エ�、�エ �川ァ﨑們ァ �サ﨑俯株 ��利�溢� ��血﨑� �� �溢慣�壱共. + 﨑ィ�� 夋川ァ�・�エ �倣剩�ゥ�壱共 (+%d 﨑ィ�� 夋川ァ�・). + 嵓シ�ゥ ��, ��攪 �俯ェ�ム�� �ク﨑エ �緋ー�俯株 嵓シ﨑エ�餓擽 %0.1f%% �川�﨑俾ウ�, �エ�エ� �危株 ��攪 ����シ�� �ク﨑エ �緋ー�俯株 嵓シ﨑エ�餓擽 %d%% �川�﨑ゥ�壱共. + �シ�� 嶹簿・��� �﨑ュ ��・﨑� ��菩��攤 巐ィ�シ�� �﨑エ �緋ー��攤 甯川�� �ー巐誤・シ �サ�オ�壱共. (�緋ー �﨑ュ�� ��圸�俯株 �エ�ア� �、�� �エ�ア�川� %+d �醐⊂ ��呱頗 �們ケ俾ー ��圸�ゥ�壱共) + 夋川ァ�・�シ �緋ー �エ�ア 嶹簿・�� �戦劈 �・�・�們乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Disarm Trap", "﨑ィ�� 﨑エ�エ", "talent name") +t("#CADET_BLUE#Disarm A Trap: (direction keys to select where to disarm, shift+direction keys to move freely)", "#CADET_BLUE#﨑ィ�� 﨑エ�エ: (﨑エ�エ﨑� 﨑ィ�菩擽 �壱株 �ゥ嵂・�� ��夋� 﨑エ �シ�ク��. shift+�ゥ嵂・ 墲、�� �川悛�ュ�� �エ�呰鮒�壱共)", "log") +t("#CADET_BLUE#You don't have the skill to disarm traps.", "#CADET_BLUE#﨑ィ�菩揆 﨑エ�エ﨑俾クー�� �ケ���� �ー���エ ��ア﨑俯共.", "logPlayer") +t("#CADET_BLUE#You cannot disarm traps in grids you cannot enter.", "#CADET_BLUE#�ケ���エ �ソ��� ��株 ��ケ們攪 﨑ィ�菩捩 﨑エ�エ 﨑� �� ��共.", "logPlayer") +t("#CADET_BLUE#You don't see a trap there.", "#CADET_BLUE#�ク�ウ�尖株 﨑ィ�菩擽 ��共.", "logPlayer") +t([[You search a nearby grid for a hidden trap (%d detection 'power') and disarm it if possible (%d disarm 'power', based on your skill with %s). + Disarming a trap requires at least a minimum skill level, and you must be able to enter the trap's grid to manipulate it, though you stay in your current location. A failed attempt to disarm a trap may trigger it. + Your skill improves with your your Cunning.]], [[�シ��� 﨑ィ�菩揆 夋川ァ﨑ゥ�壱共. (%d 夋川ァ�・) �ク�ャ�� ��・﨑俯共�エ 﨑ィ�菩揆 﨑エ�エ﨑ゥ�壱共. (%d 﨑エ�エ�・, ��箕�� � �ー�� : %s). + 﨑ィ�� 﨑エ�エ�尖株 �懍� �ー�� �壱イィ�エ 﨑�囈﨑ゥ�壱共. 﨑ィ�菩揆 﨑エ�エ﨑俾クー ��紛�罹株 嶸�椪 �ク�川� �俯糖�� 﨑エ�ケ �ク�シ�� �エ�呰紛�シ﨑ゥ�壱共. 﨑ィ�� 﨑エ�エ� �、甯ィ﨑俯ゥエ 﨑ィ�菩揆 �罹徐�懦ぎ �俯巡 �溢慣�壱共. + 夋川ァ�・, 﨑エ�エ�・� �戦劈 �・�・�們乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cunning/tactical.lua" + +t("Tactical Expert", "��唖�� �ャ�ク", "talent name") +t([[Your Defense is increased by %d for every adjacent visible foe, up to a maximum of +%d Defense. + The Defense increase per enemy and maximum Defense bonus will scale with your Cunning.]], [[�懍幣 �エ�� �ク�啄復 ��攪 �ォ�川乱 �ー�シ 巐醐半��ー ��柑﨑ゥ�壱共, �� 1 �� �ケ 巐醐半��ー %d ��柑﨑ゥ�壱共. �罹劇 +%d �護ァ ��柑﨑ゥ�壱共. + 﨑俯x�� ��乱 �﨑� 巐醐半�� ��柑�們凰 �ー���� 巐鷺統﨑俯株 �罹劇 巐醐半��株 �戦劈 �・�・�們乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Counter Attack", "�俾イゥ", "talent name") +t("#Source# slams #Target# into the ground!", "#Source1# #Target3# �罷凶�� �エ�們。誤共!", "logCombat") +t("#Source# throws #Target# to the ground!", "#Source1# #Target3# �罷凶�� �エ�、 �ゎ葺�、!", "logCombat") +t("%s counters the attack!", "%s�� �俾イゥ!", "logSeen") +t([[When you avoid a melee blow from an adjacent foe, you have a %d%% chance to get a free, automatic melee attack against the attacker for %d%% damage, up to %0.1f times per turn. + Unarmed fighters using it will also attempt to throw the target to the ground if the attack lands, dazing them for 2 turns or stunning them for 2 turns if the target is grappled. + The chance of countering and number of counter attacks increase with your Cunning.]], [[�ク�啄復 ��攪 �オ�ゥ�� 嵓シ﨑� �誤ァ壱共, %d%% 嶹簿・��� 奓エ�シ �川イ罹�・ �誤ェィ� ��株, �尖徐 �シ�� �オ�ゥ�� �﨑エ %d%% 嵓シ﨑エ�シ ��棘�壱共. �エ 巐ィ�シ�� 1 奓エ�� �罹劇 %0.1f �� �シ�エ�� �� �溢慣�壱共. + �ィ�� �ゥ妤ャ��� ��劇� �呷棕德� ����シ �� �シ�� 嶹簿・��� ��劇�シ ��エ�シ�� �們�ク 2 奓エ �呷譜 嶸シ�溢擽�� �ー�� �懦ぎ �� �溢慣�壱共. + �俾イゥ 嶹簿・��シ 奓エ �ケ �俾イゥ 巐滕��� �戦劈 �・�・�們乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Set Up", "彧戦敢�ャ�� �川┷", "talent name") +t([[Increases Defense by %d for %d turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by %d%% and reducing their saving throws by %d. + The effects will scale with your Cunning.]], [[巐醐半��ー %d �醐⊂ %d 奓エ �呷譜 �晝ー�ゥ�壱共. �シ�� �オ�ゥ�� 嵓シ﨑� �誤ァ壱共, �懍��梵�シ �オ�ゥ﨑� ��捩 �俯ェ�ム�シ �樌揆 嶹簿・��エ %d%% ��柑﨑俯ゥー �ィ�� �エ�ア�エ %d �川� �ゥ�壱共. + �エ 巐ィ�シ�� �戦劈 �・�・�們乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Exploit Weakness", "�ィ�ス�� 嶹懍圸", "talent name") +t([[Systematically find the weaknesses in your opponents' physical resists, at the cost of 10%% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%%, up to a maximum of %d%%. + ]], [[�エ����愍�� ���攪 �シ�ャ�� �ス�川揆 �セ�オ�壱共. �シ�ャ 嵓シ﨑エ�餓擽 10%% �川�﨑俯株 ���, ���乱�� �オ�ゥ�� �ア�オ �懦ぎ �誤ァ壱共, �シ�ャ �﨑ュ�� 5%% �ゥ �ョ�・�壱共, �シ�ャ �﨑ュ� �罹劇 %d%% �川� �� �� �溢慣�壱共. + ]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/cunning/traps.lua" +section "mod-tome/data/talents/cunning/traps.lua" +t("#CADET_BLUE#Placing %s...", "#CADET_BLUE#%s �、�� ��...", "logPlayer") +t("You cannot place a trap there.", "�ク�ウ�� 﨑ィ�菩揆 �、�倆腹 �� ��共.", "logPlayer") +t("There is already a trap there.", "�ク�ウ�� �エ�ク 﨑ィ�菩擽 �壱共.", "_t") +t("You somehow fail to set the trap.", "﨑ィ�� �、�們乱 �、甯ィ嵂壱共.", "_t") t("trap", "﨑ィ��", "_t") -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") +t("#CADET_BLUE#Your %s has expired.", "#CADET_BLUE#%s �ャ�ゥ﨑俾クー�尖株 �壱ャエ �珠捩 �懋ー�擽 彧俯��、.", "logPlayer", nil, {"�シ"}) +t("@Source@ activates a prepared device.", "@Source2@ ���頗 �・�俯・シ �罹徐�懍シー�、.", "_t") +t("shadowy assassin", "�ク�シ�� �作攪 �肥ざ��", "_t") +t("A shadowy figure, garbed all in black.", "�ク�シ�� �作攪 嶸菩メ�エ �ィ奝オ �� �キ�� ��ウ� �懍梭�、.", "_t") +t("#PINK#A %s materializes from the shadows!", "#PINK#%s �ク�シ�� �作乱�� �、�エ�シ �野キ�共!", "logSeen", nil, {"��"}) +t("bladestorm construct", "�シ��尞ュ峵� �ャ�ー�シ", "_t") +t("A lethal contraption of whirling blades.", "�護圸�護擽 �俯株 �シ���� �ス�護攪 �ー��棗��.", "_t") +t("Trap Mastery", "﨑ィ�� �呱�ィ", "talent name") +t("Prepare which traps? (maximum: %d, up to tier %d)%s", "�エ�、 﨑ィ�菩揆 ���鮒�一ケ�? (�罹劇 ��・�: %d, �罹劇 �ア�� %d)%s", "tformat") +t("\ +Game Start: Newly prepared traps will NOT start on cooldown.", "\ +�護桷 �懍梠: �壱。� ���復 﨑ィ�簿豆� �餓亨 �ャ�ゥ ��・﨑ゥ�壱共.", "_t") +t("\ +#YELLOW#Newly prepared traps are put on cooldown.#LAST#", "\ +#YELLOW#�壱。� ���復 﨑ィ�簿豆� �ャ�ャ�ゥ ��ー�懋ー�擽 﨑�囈﨑ゥ�壱共.#LAST#", "_t") +t("Select Prepared Traps", "���腹 﨑ィ�菩揆 ��夋�", "_t") +t("#YELLOW_GREEN#Dismantling %s", "#YELLOW_GREEN#%s 﨑エ�エ", "log") +t("#LIGHT_GREEN#Preparing %s%s", "#LIGHT_GREEN#%s ���復�、. %s", "log", nil, {"�シ"}) +t(" (normal trigger)", " (�シ�� �ゥ���)", "_t") +t("#LIGHT_BLUE#No changes to trap preparation.", "#LIGHT_BLUE#���腹 﨑ィ�菩揆 ��ス﨑們ァ �喜葺�、.", "logPlayer") +t("#GREY#(see trap description)#LAST#", "#GREY#(﨑ィ�� �、��揆 嶹菩攤﨑們┷��.)#LAST#", "_t") +t([[%sTier %d: %s#LAST# +%s]], [[%s�ア�� %d: %s#LAST# +%s]], "tformat") +t([[This talent allows you to prepare up to %d different trap(s) of tier %d or less for later deployment. (Use this ability to select which to prepare.) + Designs known: +%s + + Traps prepared this way are difficult to detect (%d detection 'power') and disarm (%d disarm 'power') based on your Cunning. They gain %+d%% effectiveness, and can be deployed without breaking stealth %d%% of the time. + You are immune to the damage and negative effects of your traps, and traps may critically strike based on your physical crit chance. + Most traps last %d turns if not triggered, and refund 80%% of their stamina cost on expiration. + More designs may be discovered via disarming or learned from special instructors in the world.]], [[﨑ィ�� �、�俯イ菩揆 �ー��笈�、. �罹劇 %d ��・們攪 﨑ィ�菩揆 ���腹 �� �一ウ�, �罹劇 %d �ア�餓攪 﨑ィ�母ケ護ァ ���腹 �� �溢慣�壱共. �エ �ー���� �ャ�ゥ﨑ィ�シ�懍昏 ���腹 﨑ィ�菩揆 ��夋晨腹 �� �溢慣�壱共. + �語ウ� �壱株 﨑ィ�� ��譜 : +%s + + �、�俯頗 﨑ィ�簿豆� �護符�ィ�ャ�ー 德俯豆�� (%d 夋川ァ�・), 﨑エ�エ﨑俾クー�� �エ�オ�オ�壱共 (%d 﨑エ�エ�・). �エ 巐ィ�シ�� �戦劈 �・�・�們乱 ��。﨑エ �晝ー﨑ゥ�壱共. �エ �ー���� �倆復 﨑ィ�菩攪 巐ィ�シ�� %+d%% 嵂・��据��, %d%% 嶹簿・��� �������シ 﨑エ�懦葺� �伎ウ� 﨑ィ�菩揆 �、�倆鮒�壱共. + �懍��梵�� �川侠�エ �、�倆復 﨑ィ�菩擽 �シ�� 嵓シ﨑エ� ��菩��攤 巐ィ�シ�� �エ�ュ�エ �ゥ�壱共. �緋ー�� 﨑ィ�菩捩 �懍��梵�� �シ�ャ �俯ェ�ム 嶹簿・��� ��。﨑� �俯ェ�ム 巐ィ�シ�シ �エ�� �ゥ�壱共. + ����攪 﨑ィ�菩捩 �罹徐�們ァ �喜捩 �ス�ー %d 奓エ �呷譜 ��鷺据�ー, �罹徐�們ァ �喜捩 �� ��作亨��擽 �晤x�エ �、�們乱 �ャ�ゥ�� �ー�・�� 80%% �シ �俯曙�、 �幗慣�壱共. + �ャ嵂餓、卓乱 﨑ィ�簿豆�� 﨑エ�エ﨑俾アー��, 孖ケ��復 �専エ�専イ� �ー��シ�懍昏 �� �珠捩 﨑ィ�� ��譜�� 巐鷺統﨑� �� �溢慣�壱共.]], "tformat") +t("Lure", "�ク�シ", "talent name") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("lure", "�ク�シ", "_t") +t("A noisy lure.", "�罹>�ャ�エ �ク�シ.", "_t") +t([[Deploy a noisy lure that attracts all creatures within radius %d to it for %d turns. + It has %d life (based on your Cunning) and is very durable, with %d armor and %d%% resistance to non-physical damage. + At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual trap descriptions to see if they are triggered). + Use of this talent will not break stealth.]], [[�罹>�ャ�エ �ク�シ�シ �、�倆紛 �俾イス %d �エ�� �ィ�� �懍イエ�� �シ�俯・シ �簿笈�、. �ク�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �ク�シ�� %d �晤ェ��・�� �爺ウ� (�戦劈 �・�・�們乱 ��。﨑エ �晝ー﨑ゥ�壱共) �、�ー 孖シ孖シ﨑ゥ�壱共. %d �ゥ�エ�・�シ ��ャシ�ャ�� �オ�ゥ�� �﨑� %d%% �� �﨑ュ�� �爺ウ� �溢慣�壱共. + �ー�� �壱イィ�エ 5�シ ��, �ク�シ� ��懍ァ�エ, �ク�シ �シ� �俾イス 2 �ク �エ�� 孖ケ�倆復 﨑ィ�簿豆�エ �罹徐�ゥ�壱共. (�� 﨑ィ�菩攪 �、��ャク�� �エ�、 﨑ィ�菩擽 �罹徐�俯株� �� �� �溢慣�壱共). + �エ �ー���� �ャ�ゥ� ����� 﨑エ�懦葺� �喜慣�壱共.]], "tformat") +t("Advanced Trap Deployment", "��ウエ�� 﨑ィ�� �、��", "talent name") +t([[You learn new techniques for setting traps. + Deploying one of your traps is possible up to %d grids from you, takes %d%% less time than normal, and has %d%% less chance to break stealth.]], [[�壱。懍垓 﨑ィ�� �、�俯イ菩揆 奓ー�晨毎�オ�壱共. + �エ�� 﨑ィ�菩揆 �ク�シ %d �ク �エ�� �、�� 﨑� �� �一ウ�, 尞餓メ�罹ウエ�、 %d%% ���エ�� �、�倆鮒�壱共. �緋ー�� %d%% �ョ� ��� 﨑エ�� 嶹簿・��� ��圸﨑ゥ�壱共.]], "tformat") +t("Trap Priming", "�語エ �・�ゥ", "talent name") +t("#LIGHT_BLUE#Cancelled Trap Priming.", "#LIGHT_BLUE#�語エ �・�ゥ�� �ィ�醐毎�、.", "logPlayer") +t("#YELLOW_GREEN#Dismantling %s (instant trigger)", "#YELLOW_GREEN#﨑エ�エ %s (�雅ー懍享 �ゥ���)", "logPlayer") +t("#LIGHT_GREEN#Preparing %s (instant trigger)", "#LIGHT_GREEN#%s (�雅ー懍享 �ゥ���) ���復�、", "logPlayer") +t([[You prepare an additional trap (up to tier %d) with a special primed trigger that causes it to activate immediately when deployed. (Use this ability to select the trap.) + Not all traps can be prepared this way and each trap can have only one type of preparation. + Known primable designs: +%s + +A trap with a primed trigger gains %+d%% effectiveness (replacing the normal bonus from Trap Mastery) and won't break stealth %d%% of the time. +#YELLOW#Current primed trap: %s#LAST#]], [[孖ケ�� �語エ�� �・�ゥ﨑� 﨑ィ�� 﨑俯x�シ �緋ー�� ���葺�ャ (�罹劇 %d �ア��) �、�� �餓亨 �罹徐�懦し�壱共. �エ �ー���� �ャ�ゥ﨑ィ�シ�懍昏 ���腹 﨑ィ�菩揆 ��夋晨腹 �� �溢慣�壱共. + �ィ�� 﨑ィ�菩揆 �エ�ー�晧愍�� ���腹 �� �壱株 ��捩 ��漁�壱共. 﨑� �溢乱 �呷捩 ��・們攪 﨑ィ�� �ャ�ャ�罹・シ ���腹 �� ��慣�壱共. + �語エ �・�ゥ ��・﨑� 﨑ィ�� ��譜: +%s + +�語エ�� �ィ 﨑ィ�菩攪 巐ィ�シ�� %+d%% �晝ー�ゥ�壱共. (﨑ィ�� �呱�ィ�� 巐ィ�シ�シ ��エ﨑ゥ�壱共) %d%% 嶹簿・��� ����� 﨑エ�懦葺� �喜慣�壱共. +#YELLOW#嶸�椪 �語エ �・�ゥ 﨑ィ��: %s#LAST#]], "tformat") +t("Springrazor Trap", "�エ��あ ��ー", "talent name") +t("springrazor trap", "�エ��あ ��ー", "_t") +t("Shrapnel (radius 2) deals %0.2f physical damage, reduces accuracy, armour, and defence by %d.", "甯醐失�シ�� (�俾イス 2) %0.2f �シ�ャ嵓シ﨑エ�シ ��棘�壱共, �倣剳��, �ゥ�エ�・, 巐醐半��・シ %d �醐⊂ ��桿�壱共.", "tformat") +t("\ +#YELLOW#Triggers immediately when placed.#LAST#", "\ +#YELLOW#�、�� �餓亨 �罹徐﨑ゥ�壱共.#LAST#", "_t") +t([[Lay a pressure triggered trap that explodes into a radius 2 wave of razor sharp wire, doing %0.2f physical damage. Those struck by the wire may be shredded, reducing accuracy, armor and defence by %d. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[尞ュ�懍亨 �俾イス 2 �ク�� ���エ�懍垓 ���ャ�� �ク�エ��ヲャ�� �簿�・ �罹徐�� 﨑ィ�菩揆 �、�倆鮒�壱共. 彧ャ�晧梵�� ���ャ�� �ク﨑エ �ー��あ ��桿�壱共. %0.2f �シ�ャ 嵓シ﨑エ�シ �﨑俾ウ�, �倣剳��, �ゥ�エ�・, 巐醐半��・シ %d �醐⊂ �川��懦し�壱共. + �エ 﨑ィ�菩捩 �語エ �・�ゥ�エ ��・﨑俯ゥー, �廷捩 �ー�� �壱イィ�� �ク�シ�� �エ 﨑ィ�菩攪 巐ィ�シ�シ �罹徐�懦ぎ �� �溢慣�壱共.%s]], "tformat") +t("Bear Trap", "�ー �ォ", "talent name") +t("bear trap", "�ー �ォ", "_t") +t("Deals %0.2f physical damage and pins, slows (30%%), and wounds for an additional %0.2f damage over 5 turns).", "%0.2f �シ�ャ 嵓シ﨑エ�シ ��梭�� �鷺ー�, �川� (���・ 30%%)�� ��圸﨑俯ゥー, �ク�ャ�� 5 奓エ �呷譜 %0.2f �� �緋ー 嵓シ﨑エ�シ ��棘�壱共).", "tformat") +t("Lay a pressure triggered bear trap that snaps onto the first creature passing over it. Victims are dealt %0.2f physical damage and become snared (pinned and slowed 30%%) and wounded for %0.2f bleeding damage over 5 turns. Creatures that avoid being snared still suffer bleeding damage.%s", "�簿�・ �罹徐�� �ー �ォ�� �、�倆紛 﨑ィ�菩揆 �滕捩 �ォ�溢ァク ��揆 �オ�ゥ﨑ゥ�壱共. 彧ャ�晧梵�� %0.2f �シ�ャ 嵓シ﨑エ�シ ��愍�ー �鷺ー母ウシ �川� (���・ : 30%%)�エ ��圸�俯ゥー %0.2f �懦� 嵓シ﨑エ�シ 5 奓エ�� �ク�� �幗慣�壱共. ���擽 �鷺ー母ウシ �川��� �﨑ュ﨑罹共﨑エ�� �ャ��梭 �懦� 嵓シ﨑エ�� ��圸�ゥ�壱共.%s", "tformat") +t("Disarming Trap", "�エ�・﨑エ�� 﨑ィ��", "talent name") +t("disarming trap", "�エ�・﨑エ�� 﨑ィ��", "_t") t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/advanced-shadowmancy.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/cursed-aura.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/cursed-form.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/cursed.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/dark-figure.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/dark-sustenance.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/darkness.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/endless-hunt.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/fears.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/force-of-will.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/gestures.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/gloom.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/one-with-shadows.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/predator.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/primal-magic.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/punishments.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/rampage.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/shadows.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/slaughter.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/strife.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/cursed/traveler.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/antimagic.lua" - +t("Deals %0.2f acid damage, disarms for %d turns.", "%0.2f �ー�ア 嵓シ﨑エ�シ ��葺�� %d 奓エ �呷譜 �エ�・�� 﨑エ�懦鮒�壱共.", "tformat") +t("Lay a tricky trap that maims creatures passing by with acid doing %0.2f damage and disarming them for %d turns.", "��俾ー�� �エ�シ �ゥ﨑エ﨑俯株 �尖ャ倆復 﨑ィ�菩揆 �、�倆鮒�壱共. %0.2f �ー�ア嵓シ﨑エ�シ ��梭�� %d 奓エ �呷譜 �エ�・�� 﨑エ�� 﨑ゥ�壱共.", "tformat") +t("Pitfall Trap", "�ャ�ゥ�エ 﨑ィ��", "talent name") +t("pitfall trap", "�ャ�ゥ�エ 﨑ィ��", "_t") +t("%s disappears into a collapsing pit!", "%s �エ�溢ァ�� �ャ�ゥ�エ 﨑ィ�� �作愍�� �ャ�シ�誤共!", "logSeen", nil, {"�"}) +t("%s is partially buried in a collapsing pit!", "%s �����愍�� �ャ�ゥ�エ �作乱 甯誤ャサ嶸罷共!", "logSeen", nil, {"�"}) +t("%s avoids a collapsing pit!", "%s �エ�溢ァ�� �ャ�ゥ�エ�� ���� �喜葺�、!", "logSeen", nil, {"�"}) +t("Something has prevented the pit.", "�エ��攤�� �ャ�ゥ�エ�シ �賀ウ� �壱共.", "logPlayer") +t("pit", "�ャ�ゥ�エ", "_t") +t("%s emerges from a collapsed pit.", "%s �ャ�ゥ�エ�川� �們剩�、.", "logSeen", nil, {"�"}) +t("Deals %0.2f physical damage. Target removed from combat or pinned 5 turns.", "%0.2f �シ�ャ 嵓シ﨑エ�シ �鷺笈�、. ���捩 ��握�川� �エ夋逸葺�ー�� 5 奓エ �呷譜 �鷺ー簿姓�壱共.", "tformat") +t([[Lay a pressure triggered trap that collapses the ground under the target, dealing %0.2f physical damage while burying them (removing from combat) for 5 turns. +Victims may resist being buried, in which case they are pinned (ignores 50%% pin immunity) instead.]], [[���擽 �幀ウ� �� ��エ�� �エ�壱惠�ャ�� �簿�・ �罹徐�� 﨑ィ�菩揆 �、�倆鮒�壱共. ��擽 �ャ�ゥ�エ�� ���ク�壱株 (��握�川� �エ夋逸鮒�壱共) 5 奓エ �呷譜 %0.2f �シ�ャ嵓シ﨑エ�シ ��棘�壱共. + 彧ャ�晧梵�� �ャ�ゥ�エ�� 甯誤ャサ德壱株 ��揆 �﨑ュ﨑� �� �溢慣�壱共. �ク�エ �ス�ー �鷺ー菩揆 ��ャ﨑ゥ�壱共. (50%% �� �鷺ー� �エ�ュ�・�� �エ�懦鮒�壱共)]], "tformat") +t("Flash Bang Trap", "�ャ�啄ヤ 﨑ィ��", "talent name") +t("flash bang trap", "�ャ�啄ヤ 﨑ィ��", "_t") +t("Explodes (radius 2) for %0.2f physical damage, 50%% blind/daze for %d turns.", "尞ュ�懦葺�ャ (�俾イス 2 �ク) %0.2f �シ�ャ 嵓シ﨑エ�シ ��梭��, 50%% 嶹簿・��� %d �呷譜 ��鷺据�� �、��/嶸シ�溢揆 ��笈�、.", "tformat") +t([[Lay a trap that explodes in a radius of 2, dealing %0.2f physical damage and blinding and dazing (50%% chance of each) any creature caught inside for %d turns. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[�俾イス 2 �ク�� 尞ュ�懍揆 �シ�シ墲、�� 﨑ィ�菩揆 �、�倆鮒�壱共. %0.2f �シ�ャ 嵓シ﨑エ� %d 奓エ �呷譜 ��鷺据�� �、��/嶸シ�溢揆 (��ー� 50%%�� �ア�オ���� �野慣�壱共.) �肥怱 �エ�� ���乱�� ��笈�、. + �エ 﨑ィ�菩捩 �語エ �・�ゥ�エ ��・﨑俯ゥー, �廷捩 �ー�� �壱イィ�� �ク�シ�� �エ 﨑ィ�菩攪 巐ィ�シ�シ �罹徐�懦ぎ �� �溢慣�壱共.%s]], "tformat") +t("Bladestorm Trap", "�シ�� 尞ュ峵� 﨑ィ��", "talent name") +t("bladestorm trap", "�シ�� 尞ュ峵� 﨑ィ��", "_t") +t("Construct attacks all adjacent enemies each turn for %d turns.", "�エ �ャ�ー�シ� %d 奓エ �呷譜 �ク�啄復 �ィ�� ��揆 �、 奓エ �オ�ゥ﨑ゥ�壱共.", "tformat") +t("Lay a trap that activates a lethal contraption of whirling blades, lasting %d turns. This stationary construct is very durable, receives your damage bonuses, and automatically attacks all adjacent enemies each turn.", "�護圸�護擽 �俯株 �シ���� �俯ェ���攤 �ー��棗�俯・シ �、�倆鮒�壱共. %d 奓エ �呷譜 ��鷺据�� �エ �ャ�ー�シ� �、�ー �ャ��﨑ゥ�壱共. �、 奓エ �ク�啄復 �ィ�� ��揆 �オ�ゥ﨑ゥ�壱共. �懍��梵�� 嵓シ﨑エ �晝ー�餓揆 ��圸�幗慣�壱共.", "tformat") +t("Beam Trap", "�卓│ 﨑ィ��", "talent name") +t("beam trap", "�卓│ 﨑ィ��", "_t") +t("Fires a beam (range 5) at a foe each turn for %0.2f arcane damage. Lasts %d turns.", "�ャ�ー�ャ 5 �ク�� �卓│�� �懍ぎ﨑們流 ��乱�� 奓エ �ケ %0.2f ���� 嵓シ﨑エ�シ ��棘�壱共. %d 奓エ �呷譜 ��鷺姓�壱共.", "tformat") +t([[Lay a magical trap that fires a beam of arcane energy at a random foe (within range 5) each turn for %d turns, inflicting %0.2f arcane damage. +This trap requires 20 Magic to prepare and does not refund stamina when it expires. +#YELLOW#Activates immediately when placed.#LAST#]], [[�俾イス 5 �ク �エ�エ�� �エ�卓怱﨑� ��揆 %d 奓エ �呷譜 �卓│�シ�� �オ�ゥ﨑俯株 �壱イ� 﨑ィ�菩揆 �、�倆鮒�壱共. %0.2f ���� 嵓シ﨑エ�シ �﨑ゥ�壱共. +�エ 﨑ィ�菩揆 ���葺�ー ��紛�罹株 20 �壱イ� �・�・�俾ー 﨑�囈﨑ゥ�壱共. �エ 﨑ィ�菩捩 ��作亨��擽 �晤x�� �ー�・�� �俯曙�、�シ� �喜慣�壱共. +#YELLOW#�エ 﨑ィ�菩捩 �、�俯据�尖ァ溢梵 �瀧徐﨑ゥ�壱共.#LAST#]], "tformat") +t("Poison Gas Trap", "��ー�、 﨑ィ��", "talent name") +t("You have learned how to create Poison Gas traps!", "�ケ��� ��ー�、 﨑ィ�菩揆 �誤糖�� �菩揆 �ー���、!", "_t") +t("poison gas trap", "��ー�、 﨑ィ��", "_t") +t("Releases a radius 3 poison gas cloud, poisoning for %0.2f nature damage over 5 turns with a 25%% for enhanced effects.", "�俾イス 3 �ク�� ��オャ��揆 �エ尞ャ﨑們流 %0.2f �� 嵓シ﨑エ�シ 5 奓エ�� �ク�� ��棘�壱共. 25%% 嶹簿・��� 巐ィ�シ� �倣剩�ゥ�壱共.", "tformat") +t([[Lay a trap that releases a radius 3 cloud of thick poisonous gas lasting 4 turns. + Each turn, the cloud poisons all within (%0.2f nature damage over 5 turns). There is a 25%% chance the poison is enhanced with crippling, numbing or insidious effects. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[4 奓エ �呷譜 �俾イス 3 �ク �エ�� �呷捩 ��ー�、�シ �エ尞ャ﨑俯株 﨑ィ�菩揆 �、�倆鮒�壱共. + �、 奓エ, ��ー�、�� �肥怱 �エ�� �ィ�� ��揆 �瀧遵�懍シ�, %0.2f �川硫 嵓シ﨑エ�シ 5 奓エ�� �ク�� ��棘�壱共. ��攪 巐ィ�シ�� 25%% 嶹簿・��� �ゥ﨑エ�ア, �壱ケ�┳, ��嵂餓┳ �� 巐ィ�シ�� �倣剩�ゥ�壱共. + �エ 﨑ィ�菩捩 �語エ �・�ゥ�エ ��・﨑俯ゥー, �廷捩 �ー�� �壱イィ�� �ク�シ�� �エ 﨑ィ�菩攪 巐ィ�シ�シ �罹徐�懦ぎ �� �溢慣�壱共.%s]], "tformat") +t("Freezing Trap", "�呟イー 﨑ィ��", "talent name") +t("freezing trap", "�呟イー 﨑ィ��", "_t") +t("Explodes (radius 2): Deals %0.2f cold damage and pins for 3 turns. Area freezes (%0.2f cold damage, 25%% freeze chance) for 5 turns.", "尞ュ�懦葺�ャ (�俾イス 2 �ク) %0.2f �賀クー 嵓シ﨑エ�シ ��梭�� 3 奓エ �呷譜 �鷺ー倣鮒�壱共. ��ュ�エ 5 奓エ �呷譜 �シ�エ�呷慣�壱共(%0.2f �賀クー 嵓シ﨑エ, 25%% �呟イー 嶹簿・�) for 5 turns.", "tformat") +t([[Lay a trap that explodes into a radius 2 cloud of freezing vapour when triggered. Foes take %0.2f cold damage and are pinned for 3 turns. + The freezing vapour persists for 5 turns, dealing %0.2f cold damage each turn to foes with a 25%% chance to freeze. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[�俾イス 2 �ク �エ�� �賀クー �ャ��揆 寘シ�ィ�ャ�� 尞ュ�� 﨑ィ�菩揆 �、�倆鮒�壱共. ��捩 %0.2f �賀クー 嵓シ﨑エ�シ ��ウ� 3 奓エ �呷譜 �鷺ー簿姓�壱共. + �賀クー �ャ��捩 5 奓エ �呷譜 ��鷺据�ー, %0.2f �賀クー 嵓シ﨑エ�シ �、 奓エ ��乱�� ��梭�� 25%% 嶹簿・��� �シ�、��ヲス�壱共. + �エ 﨑ィ�菩捩 �語エ �・�ゥ�エ ��・﨑俯ゥー, �廷捩 �ー�� �壱イィ�� �ク�シ�� �エ 﨑ィ�菩攪 巐ィ�シ�シ �罹徐�懦ぎ �� �溢慣�壱共.%s]], "tformat") +t("Dragonsfire Trap", "�ゥ�� 嶹肥両 﨑ィ��", "talent name") +t("dragonsfire trap", "�ゥ�� 嶹肥両 﨑ィ�� trap", "_t") +t("Explodes (radius 2): stuns and combusts for %0.2f fire damage per turn for 3 turns. Area deflagrates (%0.2f fire damage) for 5 turns.", "尞ュ�懦葺�ャ (�俾イス 2 �ク) ��揆 �ー�� �懦う�� �語ー�紛 %0.2f 嶹肥両 嵓シ﨑エ�シ 3 奓エ �呷譜 �﨑ゥ�壱共. 5 奓エ �呷譜 ��ュ�� �溢ぎ��笈�、. (%0.2f 嶹肥両 嵓シ﨑エ)", "tformat") +t([[Lay a pressure triggered trap that explodes in a radius 2 cloud of searing flames when triggered, stunning foes with the blast (%0.2f fire damage per turn) for 3 turns. + The deflagration persists in the area for 5 turns, burning foes for %0.2f fire damage each turn. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[�俾イス 2 �ク �エ�� 嶹肥両 �ャ��揆 �晧┳﨑俯株 �簿�・ �罹徐�� 尞ュ�� 﨑ィ�菩揆 �、�倆鮒�壱共. �ー�一ウシ 﨑ィ�� 奓エ�壱共 %0.2f 嶹肥両 嵓シ﨑エ�シ �鷺笈�、. + ��ュ�� 5 奓エ �呷譜 �溢ざ�シ �肥怱 �エ�� ��腹�� %0.2f 嶹肥両 嵓シ﨑エ�シ �、 奓エ ��棘�壱共. + �エ 﨑ィ�菩捩 �語エ �・�ゥ�エ ��・﨑俯ゥー, �廷捩 �ー�� �壱イィ�� �ク�シ�� �エ 﨑ィ�菩攪 巐ィ�シ�シ �罹徐�懦ぎ �� �溢慣�壱共.%s]], "tformat") +t("Gravitic Trap", "�瀧�・ 﨑ィ��", "talent name") +t("@Source@ deploys a warped device.", "@Source1@ �懋ウオ�� �懋ウ。 �・�俯・シ �、�倆復�、.", "_t") +t("gravitic trap", "�瀧�・ 﨑ィ��", "_t") +t("#LIGHT_STEEL_BLUE#%s distorts time and space!", "#LIGHT_STEEL_BLUE#%s �懋ウオ��揆 ��款�、!", "logSeen", nil, {"�"}) +t("#LIGHT_STEEL_BLUE##Target# pulls #Source# in!", "#LIGHT_STEEL_BLUE##Source1# #Target3# �護牟�ケ�シ�、!", "logCombat") +t("#LIGHT_STEEL_BLUE##Source# resists the pull of #Target#!", "#LIGHT_STEEL_BLUE##Source2# #Target#�� �ク�・�� �﨑ュ嵂壱共!", "logCombat") +t("Creates a radius 5 gravitic anomaly lasting up to %d turns. Hostile creatures are dealt %d temporal damgae and pulled in. Triggers out to range 1.", "%d 奓エ �呷譜 ��鷺据�� 5 �ク �俾イス�� �瀧�・ �エ�� 嶸�メ�� �シ�シ墲オ�壱共. ��捩 %d �懋ー� 嵓シ﨑エ�シ ��愍�ー �溢愍�� �護牟�ケ�ィ�瀧笈�、. ��擽 �シ�� 﨑� �ク �エ�尖ァ� �溢牟�� �罹徐﨑ゥ�壱共.", "tformat") +t([[Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals %0.2f temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher). + Each anomaly lasts %d turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill). + The trap may trigger more than once, but requires at least 2 turns to recharge between activations. +This design does not require advanced preparation to use.]], [[�罹徐 ��, �俾イス 5 �ク�� �瀧�・ �エ�� 嶸�メ�� �シ�シ墲、�� 﨑ィ�菩揆 �、�倆鮒�壱共. ��擽 �シ�� 1 �ク �エ�尖ァ� �溢牟�� �罹徐﨑ゥ�壱共. �、 奓エ �エ�� 嶸�メ� %0.2f �懋ー� 嵓シ﨑エ�シ ��梭�� (�壱イ� �・�・�們乱 ��。﨑エ �晝ー﨑ゥ�壱共) ��揆 �晧峡�シ�� �護牟�ケ��笈�、. (嶹簿・�� �倣剳��凰 �シ�ク�・�� �� �廷捩 ��乱 ��。﨑ゥ�壱共) + ��ー�攪 �エ�� 嶸�メ� %d 奓エ �呷譜 ��鷺姓�壱共. (��乱 �懍�﨑� �エ�� 嶸�メ�エ �ャ�シ�� 弡�攪 �ス�シ �懋ー�乱 �ー�シ �嶹被鮒�壱共. �� 﨑ィ�� �呱�ィ �ー���� ��箕�� �幗慣�壱共) + 﨑ィ�菩捩 﨑� �� �エ�� �罹徐﨑� �� �溢ァ��, �、�� �罹徐�俾クー�護ァ 2 奓エ �� �ャ�ャ�ゥ ��ー�懋ー�擽 �エ�ャ﨑ゥ�壱共. + �エ 﨑ィ�菩捩 �ャ�ゥ﨑俯株 �ー�尖株 ���ー 﨑�囈﨑們ァ �喜慣�壱共 +This design does not require advanced preparation to use.]], "tformat") +t("Ambush Trap", "�ー�オ 﨑ィ��", "talent name") +t("You have learned how to create Ambush traps!", "�ケ��� �ー�オ 﨑ィ�菩揆 �誤糖�� �菩揆 �ー���、!", "_t") +t("ambush trap", "�ー�オ 﨑ィ��", "_t") +t("3 stealthed rogues attack the target for %d turns.", "3 ��攪 ���﨑� ����擽 %d 奓エ �呷譜 ��揆 �オ�ゥ﨑ゥ�壱共.", "tformat") +t([[Lay a magical trap that summons a trio of shadowy rogues to attack the target. +The rogues receive your damage bonuses and are permanently stealthed. +They disappear after %d turns or when their work is done.]], [[���揆 �ク�シ�� ���� �駆揆 �醐劍﨑們流 ���揆 �オ�ゥ﨑俯株 �壱イ� 﨑ィ�菩揆 �、�倆鮒�壱共. + �エ ����豆� �懍��梵�� 嵓シ﨑エ �晝ー�餓揆 ��圸�幗慣�壱共. ����豆� ��オャ��攤 ��������笈�、. + %d 奓エ�エ ��俾アー�� �シ�エ �壱ャエ�ャ ��エ��エ, ����豆� �ャ�シ�瀧笈�、 .]], "tformat") +t("Purging Trap", "�倣剩 﨑ィ��", "talent name") +t("purging trap", "�倣剩 﨑ィ��", "_t") +t("Radius 2 antimagic: Drains up to %d mana, %d vim, %d positive/negative, deals up to %0.2f arcane damage. Removes %d magical effects and silences for %d turns.", "�俾イス 2 �ク�� �俯ァ壱イ菩棗 : �罹劇 %d �壱x, %d �専クー, %d �滝クー/�語クー�シ 彧。�倆葺�� �罹劇 %0.2f ���� 嵓シ﨑エ�シ ��棘�壱共. %d �懍攪 �壱イ� 巐ィ�シ�シ �懋アー﨑俾ウ� %d 奓エ �呷譜 �ィ�オ �懦し�壱共.", "tformat") +t([[Lay a trap that releases a burst of antimagic energies (radius 2), draining up to %d mana, %d vim, %d positive and %d negative energies from affected targets, while inflicting up to %0.2f arcane damage based on the resources drained, silencing for %d turns, and removing up to %d beneficial magical effects or sustains. + The draining effect scales with your Willpower, and you must have 25 Willpower to prepare this trap. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[2 �ク �俾イス�� �俯ァ壱イ� �尖ц��シ 奓ー�ィ�ャ�� 﨑ィ�菩揆 �、�倆鮒�壱共. �肥怱 �エ�� �ィ�� ���攪 %d �壱x, %d �専クー, %d �滝クー, %d �語クー�シ 彧。�倆葺�� �川イ罹�・ 彧。�們乱 ��。﨑� �罹劇 %0.2f ���� 嵓シ﨑エ�シ ��棘�壱共. �緋ー�� ��揆 %d 奓エ �呷譜 �ィ�オ�懦う�ー, �罹劇 %d �懍攪 �エ�懍垓 �壱イ菩�� 巐ィ�シ�� ����ー�シ �懋アー﨑ゥ�壱共. + �川イ罹�・ 彧。�� 巐ィ�シ�� �懍��梵�� �們ァ �・�・�們乱 ��。﨑們流 �晝ー﨑ゥ�壱共. �エ 﨑ィ�菩揆 �、�倆葺�ー ��紛�罹株 25 �エ��攪 �們ァ �・�・�俾ー 﨑�囈﨑ゥ�壱共. + �エ 﨑ィ�菩捩 �語エ �・�ゥ�エ ��・﨑俯ゥー, �廷捩 �ー�� �壱イィ�� �ク�シ�� �エ 﨑ィ�菩攪 巐ィ�シ�シ �罹徐�懦ぎ �� �溢慣�壱共.%s]], "tformat") +t("Explosion Trap", "尞ュ�� 﨑ィ��", "talent name") +t("You have learned how to create Explosion traps!", "�ケ��� 尞ュ�� 﨑ィ�菩揆 �誤糖�� �菩揆 �ー���、!", "_t") +t("explosion trap", "尞ュ�� 﨑ィ��", "_t") +t("Explodes (radius 2) for %0.2f fire damage over 3 turns.", "�俾イス 2 �ク�� 尞ュ�懍揆 �シ�シ�� %0.2f 嶹肥両 嵓シ﨑エ�シ 3 奓エ�� �ク�� ��棘�壱共.", "tformat") +t([[Lay a simple yet effective trap that explodes in a radius 2 on contact, setting those affected on fire for %0.2f fire damage over 3 turns. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[�卓エ駕葺�エ �俾イス 2 �ク�� 尞ュ�懍揆 �シ�シ墲、�� �ィ�懦葺��� 巐ィ�シ��攤 﨑ィ�菩揆 �、�倆鮒�壱共. %0.2f 嶹肥両 嵓シ﨑エ�シ 3 奓エ�� �ク�� ��棘�壱共. + �エ 﨑ィ�菩捩 �語エ �・�ゥ�エ ��・﨑俯ゥー, �廷捩 �ー�� �壱イィ�� �ク�シ�� �エ 﨑ィ�菩攪 巐ィ�シ�シ �罹徐�懦ぎ �� �溢慣�壱共.%s]], "tformat") +t("Catapult Trap", "妤ャ�� 﨑ィ��", "talent name") +t("You have learned how to create Catapult traps!", "�ケ��� 妤ャ�� 﨑ィ�菩揆 �誤糖�� �菩揆 �ー���、!", "_t") +t("catapult trap", "妤ャ�� 﨑ィ��", "_t") +t("Target knocked back up to %d grids%s and dazed.", "���捩 �罹劇 %d �ク ��、�俯ゥー%s 嶸シ�逸鮒�壱共.", "tformat") +t("%s knocks %s back!", "%s %s �、�� ��尖ヨ�、!", "logSeen", nil, {"�","�シ"}) +t("%s fails to knock %s back!", "%s %s �、�� ��尖ざ�� �ー �、甯ィ嵂壱共!", "logSeen", nil, {"�","�シ"}) +t("#LIGHT_BLUE#Aim the catapult", "#LIGHT_BLUE#妤ャ�晝クー� �ー�﨑罹共.", "logPlayer") +t("Target knocked back %d grids and dazed.", "���捩 �罹劇 %d �ク ��、�俯ゥー 嶸シ�逸鮒�壱共.", "tformat") +t([[Deploy a hidden spring-loaded catapult that will trigger (by pressure) for any creature passing over it. Victims will be knocked back towards a target location up to %d grids away and be dazed for 5 turns. + This trap has a %d%% chance to reset itself after triggering, but can only trigger once per turn. + The chance to affect the target improves with your combat accuracy.]], [[�ィ�ィ�� �ゥ�們イ��エ �・�ゥ�� �簿�・ �罹徐�� 妤ャ�� 﨑ィ�菩愍��, ��オー�� ��俾ー�エ �罹徐﨑ゥ�壱共. 彧ャ�晧桝� �ゥ岺� �ゥ嵂・�シ�� �罹劇 %d �ク ��、�俯ゥー, 5 奓エ �呷譜 嶸シ�逸鮒�壱共. + �エ 﨑ィ�菩捩 �罹徐�� 弡� %d%% 嶹簿・��� �、�、�� �ャ�・��鮒�壱共. 﨑們ァ�� �エ 巐ィ�シ�� 1 奓エ�� 﨑� �壱ァ� �シ�エ�ゥ�壱共. + ���乱�� 巐ィ�シ�シ ��圸﨑� 嶹簿・�� �倣剳��乱 ��。﨑ゥ�壱共.]], "tformat") +t("Nightshade Trap", "�、�ク�シ�� 﨑ィ��", "talent name") +t("You have learned how to create Nightshade traps!", "�ケ��� �、�ク�シ�� 﨑ィ�菩揆 �誤糖�� �菩揆 �ー���、!", "_t") +t("nightshade trap", "�、�ク�シ�� 﨑ィ��", "_t") +t("Deals %0.1f nature damage, stuns and poisons for %0.1f nature/turn for 4 turns.", "%0.1f �川硫 嵓シ﨑エ�シ ��梭��, �ー�溢揆 ��笈�、. ��捩 �瀧遵�們牟 4 奓エ �呷譜 %0.1f �川硫嵓シ﨑エ�シ �、 奓エ �幗慣�壱共.", "tformat") +t("Lay a trap armed with potent venom. A creature passing over it will be dealt %0.2f nature damage and be stunned and poisoned for %0.2f nature damage per turn for 4 turns.", "�ケ��揆 �・�ゥ﨑� 﨑ィ�菩揆 �、�倆鮒�壱共. ��・シ ��俾ー�� ���捩 %0.2f �川硫 嵓シ﨑エ�シ �幀ウ� �ー�逸鮒�壱共. ��捩 �瀧遵�們牟 4 奓エ �呷譜 %0.2f �川硫嵓シ﨑エ�シ �、 奓エ �幗慣�壱共.", "tformat") +-- new text +--[==[ +t(" (%s)", " (%s)", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/cursed/advanced-shadowmancy.lua" + +t("Merge", "�ク�シ�� �オ﨑ゥ", "talent name") +t([[Target a nearby shadow, and command it to merge into a nearby enemy, reducing their damage by %d%% for 5 turns. + Killing your shadow releases some of your inner hatred, restoring 8 Hate to yourself.]], [[�シ��� �ク�シ�尖・シ ��倣葺�ャ, �ク�啄復 ��ウシ �オ﨑ゥ�懦し�壱共. ���擽 �﨑俯株 嵓シ﨑エ�シ 5 奓エ �呷譜 %d%% �川��懦し�壱共. + �ク�シ�専ー �ス�シ�エ, �エ�エ�� �晧丶� �ィ�、��笈�、. �晧丶�シ 8 巐誤ウオ﨑ゥ�壱共.]], "tformat") +t("Stone", "�ク�シ�� �倣ム", "talent name") +t([[Target a nearby shadow, and force it to slam into a nearby enemy, dealing %0.1f Physical damage. + Your shadow will then set them as their target, and they will target your shadow. + Damage increases with your Mindpower.]], [[�シ��� �ク�シ�尖・シ ��倣葺�ャ, �ク�啄復 ��揆 �倣ム﨑ゥ�壱共. %0.1f �シ�ャ 嵓シ﨑エ�シ �鷺笈�、. + ��揆 �倣ム﨑� �ク�シ�尖株 ���揆 �卓、� �オ�ゥ﨑俾ウ�, �� �ュ�� �ク�シ�尖・シ �卓、� �オ�ゥ﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Shadow's Path", "�ク�シ�川攪 �ク", "talent name") +t("You need a shadow in sight range!", "�懍幣 �エ�� �ク�シ�専ー �エ�ャ﨑エ�シ 﨑罹共!", "logPlayer") +t([[Command all Shadows within sight to tele-dash to a target location, damaging any enemies they pass through for %0.1f Physical damage. + Each successive shadow deal 40%% less damage. + For the purpose of this talent, you force your shadows through any walls in their way. + Damage increases with your Mindpower.]], [[�懍幣 �エ�� �ィ�� �ク�シ�尖・シ ��� ��ケ俯。� �滝イー �懍シ�, �ク�シ�専ー ��俾ー� �ス�懍乱 �壱株 ��豆�専イ� %0.1f �シ�ャ 嵓シ﨑エ�シ �﨑ゥ�壱共. + �ク�シ�専ー �ー�削紛�� ��俾ー壱阜�壱共 嵓シ﨑エ�餓擽 40%% �ゥ �川�﨑ゥ�壱共 + �ー�� �ャ�ゥ ��, �ク�シ�尖豆� �ス�� �ォ�� �エ�呰鮒�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Cursed Bolt", "��シ�幗捩 嶹肥ざ", "talent name") +t([[Share your hatred with all shadows within sight range, gaining temporary full control. You then fire a blast of pure hatred from all affected shadows, dealing %0.1f Mind damage per blast. + You cannot cancel this talent once the first bolt is cast. + Damage increases with your Mindpower.]], [[�懍幣 �エ�� �ク�シ�尖豆�シ �晧丶�シ �俯唖, �シ�懍��攤 ���� 奝オ�� ����� �、�エ�瀧笈�、. �エ 巐ィ�シ�シ �幗捩 �ィ�� �ク�シ�尖株 �懍�﨑� �晧丶�� 嶹肥ざ�� ���、 妤ャ�ャ�エ 﨑俯x �ケ %0.1f �菩侠 嵓シ﨑エ�シ ��棘�壱共. + �ォ 嶹肥ざ�エ �懍ぎ�俯ゥエ �エ弡�攪 �オ�ゥ�� �ィ�醐腹 �� ��慣�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/bloodstained.lua" + +t("Blood Clot", "﨑壌昆�エ", "talent name") +t("Reduces the damage you take from bleeds by %d%%", "�懦��� �幎株 嵓シ﨑エ�シ %d%% ��桿�壱共", "tformat") +t("Blood Rush", "嵓シ�� ��巡", "talent name") +t("Nowhere to appear!", "�倆ム�� �ウ�エ ��共!", "logSeen") +t("The bloodrush fizzles!", "嵓シ�� ��巡� �、甯ィ嵂壱共!", "logSeen") +t([[Teleport to an enemy, striking them for 100%% weapon damage, bleeding them for %d%% weapon damage over five turns, and marking them for six turns. You will not teleport if you are already adjacent. + +When the marked enemy dies, the cooldown of this talent will be reduced by two turns for every turn the mark had remaining. + +Each point in Bloodstained talents reduces the amount of damage you take from bleed effects by 2%%]], [[��乱�� �懋ー�擽�� 﨑エ, 100%% �エ�ー 嵓シ﨑エ�シ �シ�� �懦��� �シ�シ��, 5 奓エ�� �ク�� %d%% �エ�ー 嵓シ﨑エ�シ ��棘�壱共. �� 6 奓エ �呷譜 ��鷺据�� 岺懍享�� �ィ��笈�、. �懍��梵� �エ�ク ��乱�� �ク�啄紛 �溢揆 �ス�ー, �懋ー�擽�呰葺� �喜慣�壱共. + +岺懍享�エ �削梃 ��擽 �ー�ャ��エ, 岺懍享�� �ィ� ��作亨�� テ� 2 奓エ �醐⊂ �エ �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 ��牟�ュ�壱共. + +嵓シ���� �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �懦� 巐ィ�シ�� �幎株 嵓シ﨑エ�餓擽 2%% ��牟�ュ�壱共.]], "tformat") +t("Blood Rage", "嵓シ�� �ゥ�ク", "talent name") +t([[Cut into an enemy and twist the blade, dealing %d%% damage and increasing the intensity of their existing bleed effects by %d%%. + +Each point in Bloodstained talents reduces the amount of damage you take from bleed effects by 2%%]], [[��乱�� �シ���� �れウ�, �ー���� ��朽�エ, %d%% 嵓シ﨑エ�シ �シ��, ��乱�� ��圸�� �懦� 巐ィ�シ�� ���・�� %d%% �晨少�懦し�壱共. + +嵓シ���� �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �懦� 巐ィ�シ�� �幎株 嵓シ﨑エ�餓擽 2%% ��牟�ュ�壱共.]], "tformat") +t("Blood Bath", "嵓シ�� �ゥ��", "talent name") +t([[Your melee attacks also cause the target to bleed for %d%% of the damage dealt over five turns. + +Each point in Bloodstained talents reduces the amount of damage you take from bleed effects by 2%%]], [[�ー�ク �シ�� �オ�ゥ�エ �懦��� �シ�シ��, 5 奓エ�� �ク�� %d%% 嵓シ﨑エ�シ �﨑ゥ�壱共. + +嵓シ���� �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �懦� 巐ィ�シ�� �幎株 嵓シ﨑エ�餓擽 2%% ��牟�ュ�壱共.]], "tformat") +t("Blood Thirst", "嵓シ�� �ゥ�壱ヲ�", "talent name") +t([[Your hunger for violence and suffering sustains you. All damage you do heals you for a portion of the damage done, from %d%% (at 0 Hate to) %d%% (at max Hate). You can recover no more than 1/6 of your max life each turn this way. + +Each point in Bloodstained talents reduces the amount of damage you take from bleed effects by 2%%]], [[尞ュ�・�� �﨑� �カ�シ�シ�シ ��奝オ�エ �懍��梵�シ �エ��ー�� 﨑ゥ�壱共. �懍��梵� �﨑俯株 �ィ�� 嵓シ﨑エ�� %d%% - %d%% � �晤ェ��・�シ�� 巐誤ウオ�ゥ�壱共. 﨑們ァ�� 﨑� 奓エ�� �罹劇 �晤ェ��・�� 1/6 �エ��揆 巐誤ウオ﨑� �俯株 ��慣�壱共. + +嵓シ���� �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �懦� 巐ィ�シ�� �幎株 嵓シ﨑エ�餓擽 2%% ��牟�ュ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/crimson-templar.lua" + +t("Shared Agony", "�ゥ奝オ ��げ", "talent name") +t("%s(%d shared agony)#LAST#", "%s(%d �ゥ奝オ ��げ)#LAST#", "tformat") +t([[You displace %d%% of any damage you receive onto a random bleeding enemy within range 5. This redirected damage is amplified by %d%%. + +#{italic}#All living things are linked by blood. It is one river, flowing through all.#{normal}#]], [[嵓シ�ゥ ��, �幗捩 嵓シ﨑エ�� %d%% �シ �俾イス 5 �ク �エ�� �懦� 巐ィ�シ� ��圸�� �エ�卓怱﨑� ��乱�� ���﨑ゥ�壱共. ����� 嵓シ﨑エ�� %d%% �晨少�ゥ�壱共. + +#{italic}#�ィ�� �晤ェ�イエ�� 嵓シ�� �エ�エ�ク�壱共. �エ�� �ィ�� �エ�、�専イ� 彧尖・エ�� 﨑俯x�� �� ��クー�エ�、.#{normal}#]], "tformat") +t("Splatter Sigils", "��嶸溢攪 �ク�・", "talent name") +t("sacrificed themself", "�ク�、 �、�、�罹・シ 彧ャ�晧亨墲、�、", "_t") +t([[When you kill an enemy, their death forms a cursed magical pattern on the ground. This creates a circle of radius %d which blinds enemies and deals them %0.2f light damage, while giving you %d positive energy per turn. The circle lasts for %d turns. + The damage will increase with your Spellpower. + The duration of the circle can be increased by a critical hit. + The blind chance increases with your Spellpower. + You can activate this talent to draw the pattern in your own blood, creating it underneath you at the cost of %d%% of your maximum life. +]], [[��揆 �エ﨑エ﨑� ��, ��攪 �ス�護擽 ��シ�幗捩 �壱イ菩攪 �ク�・�エ �們牟 ��乱 �一イィ�瀧笈�、. �俾イス %d �ク�� �壱イ菩ァ�擽 �倆ム��, ��豆�� �、��亨墲、�� %0.2f �� 嵓シ﨑エ�シ ��棘�壱共. �壱イ菩ァ�捩 �、 奓エ �懍��梵�� �滝クー�シ %d �ゥ �ャ�晧亨墲、�ー, %d 奓エ �呷譜 ��鷺姓�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �俯ェ�ム ��, �壱イ菩ァ�攪 ��作亨��擽 �ー�・�ゥ�壱共. + �、�� 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �エ �ー���� ���� �ャ�ゥ﨑エ �懍��梵�� 嵓シ�懍昏 �壱イ菩攪 �ク�・�� �一ケ�笈�、. �罹劇 �晤ェ��・�� %d%% �シ �誤ェィ﨑ゥ�壱共. +]], "tformat") +t("Mark of the Vampire", "彧。嶸一キ�� 岺懍享", "talent name") +t([[Dooms all enemies within a radius 2 ball for 20 turns. Each time an affected target uses a talent, it takes %0.2f physical damage as its life is drawn out. In addition, any bleed applied to the target will have its power increased by %d%%. + The damage will increase with your Spellpower. + The chance to apply will increase with your Spellpower.]], [[�俾イス 2 �ク �エ�� �ィ�� ��乱�� 20 奓エ �呷譜 甯誤ゥク�� �エ�ス�壱共. ��箕�� �幗捩 ��捩 �ー�� �懍�� ��, %0.2f �シ�ャ 嵓シ﨑エ�シ �幀ウ�, �晤ェ��・�エ �啄� �們亰�壱共. �緋ー��, ���乱�� ��圸�� �ィ�� �懦� 巐ィ�シ�� ���・�エ %d%% �晨少�ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + ��圸 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Rosebloom", "�・�ク �懦剩", "talent name") +t("%s resists the sleep!", "%s �俯ゥエ�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[Draw on the wounds of enemies within range 10, healing yourself and putting them into a merciful sleep. + The sleep chance increases with your Spellpower. + You are healed for %d%% of the remaining damage of bleed effects on enemies in range (minimum %d per bleed). Enemies fall asleep for %d turns longer than their longest-lasting bleed, rendering them unable to act. The strength of the sleep effect is based on the strength of the bleed. Excess damage will reduce their sleep duration. + + When the sleep ends, each target will benefit from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50%% sleep immunity.]], [[�俾イス 10 �ク �エ�エ�� ��乱�護� ��イ俯・シ �護牟�エ, �晤ェ��・�� 巐誤ウオ﨑俾ウ� ��豆�専イ� �尖ケ�。懍垓 ���� ���ャ﨑ゥ�壱共. + �俯ゥエ 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �肥怱 �エ�� �エ�ャ﨑俯株 �懦��� �ィ� 嵓シ﨑エ�餓攪 %d%% �醐⊂ �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. (�懦� �ケ �懍� %d 巐誤ウオ) ��豆�エ ��� �懦� 巐ィ�シ �卓乱, ��・ ��作亨��擽 �エ �懦� 巐ィ�シ�� ��作亨�� + %d 奓エ �呷譜 ���� ���ク, 嵂雅徐﨑� �� ��イ� �ゥ�壱共. �俯ゥエ�� ���・� �懦��� ���・�� ��。﨑ゥ�壱共. �シ��復 嵓シ﨑エ�餓捩 �俯ゥエ�� ��作亨��揆 �ィ�倣鮒�壱共. + + ���エ �晤x�エ, ���捩 ���エ �、�壱腰 �懋ー�ァ醐⊂ �壱ゥエ�� ���� �俯ゥー (�罹劇 10 奓エ) 50%% �� �俯ゥエ �エ�ュ�・�� �爺イ� �ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/cursed-aura.lua" + +t("Defiling Touch", "�ィ��攪 �専クク", "talent name") +t("curse", "��シ", "_t") +t("Cursed Fate", "��シ�幗捩 �エ��", "_t") +t("The %s lying nearby catches your attention. What draws you to it is not the thing itself, but something burning inside you. You feel contempt for it and all worldly things. This feeling is not new but the power of it overwhelms you. You reach out to touch the object, to curse it, to defile it. And you notice it begin to change. The colors of it begin to fade and are replaced with an insatiable hate. For a moment you hesitate. You know you must choose to resist this manifestation of your curse now and forever, or fall further into your madness.", "�シ�們乱 �南攤 %s �ケ���� �一クク�� �ャ�懍棕�俯共. �ク��乱 ��ャ�エ �壱腰 ��捩 ��笈���, �エ�エ�� �エ�ク�� �逸ム�� ��揆 �専シ壱共. �ケ��� �エ �逸ム�、�エ�� �尖l�� �エ�懦毎�、. �エ�ャ﨑� �川�菩捩 �ア德� �壱。懍垓 ��捩 ��笈�溢ァ��, �ク �尖l�シ 﨑ィ�� �セ��乖 德�, �ク��ァ護捩 �ケ���� �簿巡﨑� ��イ俯涵 彧俯洳�們剩�、. �ケ��� �俯巡�� �伎イ� �ク �シ�エ�シ ��シ﨑俾ウ� �、�シ�懦う�ー ��紛 甯肥揆 �霊来�、. �ク�ャ�� �ケ��� �エ�ク� �嶹罷・シ �専シ壱共. �・��攪 �餓捩 夋溢ラ�俾ウ� �晧螺�� �晧丶� �ク �溢梵�ャ�シ ��屏�、. ���罹徐�� �ケ��� �晧└��、. �エ ��シ�� ��。ー�シ ����エ�� �、�罹株 �懦�﨑們ァ �サ﨑俾イ� 﨑� �, �� �喜捩 �滝クー�� ���ク�、 ��攤�. ��夋晧攪 �懋ー�擽 ��椈嵂壱共.", "tformat", nil, {"�"}) +t("The %s lies defiled at your feet. An aura of hatred surrounds you and you now feel truly cursed. You have gained the Cursed Aura talent tree and 1 point in Defiling Touch, but at the cost of 2 Willpower.", "%s �ケ���� �� �シ�們乱 �ィ��頗 ����� �ィ�ィ�ク�壱共. �エ�� �晧丶�� �ー�エ�エ �ケ�� �シ��乱�� �懍げ�罹共. �ケ��� �エ�� ���� ��シ �幗葺�、�� ��揆 �専シ壱共. ��シ �幗捩 �川攪 �ー�エ �ー�� ��龍�� �サ��, �ィ��攪 �専クク �ー���� 1 �壱イィ �サ�溢ァ�� �ク�� �﨑� ���� �們ァ� 2 �川�嵂溢慣�壱共.", "tformat", nil, {"�"}) +t("The %s returns to normal and your hate subsides.", "%s �菩メ��愍�� �護符�緋ウ�, �ケ���� �晧丶�� ��シ�餓葺�、.", "tformat", nil, {"�"}) +t("Release your hate upon the object", "�晧丶�シ �シ�エ�� 﨑エ�ゥ﨑罹共", "_t") +t("Suppress your affliction", "��奝オ�� �オ��・ク�、", "_t") +t([[Your defiling touch permeates everything around you, permanently imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse (shown as a beneficial effect). Each item with the same curse that is equipped increases the curse's power. Initially curses are harmful, but powerful benefits accumulate as the power of the curse increases. + The Dark Gifts talent unlocks higher level curse effects and increases their power. + Your aura permeates your equipment more thoroughly with talent level and can affect items as follows: + Level 1 -- weapons + Level 2 -- body armor and cloaks + Level 3 -- shields and helmets + Level 4 -- gloves, boots and belts + Level 6 -- rings + Level 7 -- amulets/necklaces + Level 8 -- lites + Level 9 -- tools/totems/torques/wands + level 10 -- ammunition + At level 5, you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing. (%s chosen) + Also, talent levels above 5 reduce the negative effects of your curses (currently %d%% reduction).]], [[�ィ��攪 �専クク� �川乱 �ソ�� �ィ�� ��乱 �ィ妤ャ﨑們流 �懋イャ﨑� �シ峵溢乱 ��オャ��愍�� �エ�卓怱﨑� ��シ�シ �エ�ス�壱共. ��シ�幗捩 �・��・シ �・�ゥ﨑� ��, �ク ��シ�� 巐ィ�シ�シ �幀イ� �ゥ�壱共. (�エ�懍垓 巐ィ�シ�� 岺懍亨�ゥ�壱共) �呷捩 ��・們攪 ��シ� �エ�エ �・��・シ �ャ�ャ �� �・�ゥ﨑俯ゥエ ��シ�� ���・�エ �晨少�ゥ�壱共. �ョ� ���・�� ��シ�� ��﨑エ﨑俯x, �廷捩 ���・�� ��シ�� �簿�・﨑俾ウ� �エ�懍垓 巐ィ�シ�シ ��笈�、. + �エ���� ���シ �ー��� �廷捩 �壱イィ�� ��シ 巐ィ�シ�シ 﨑エ�逸葺��, ��シ�� 德們揆 �倣剩﨑ゥ�壱共. + �エ �ー���� �壱イィ�� �ー�シ ��シ�� ��垈�シ�� �・��乱 �肥坡 �逸笈��擽 甯語ウ��、 ��桿�壱共. �、�語ウシ �呷捩 �・��乱 ��シ�シ �エ�エ �� �溢慣�壱共.: + �壱イィ 1 -- �エ�ー + �壱イィ 2 -- ��エ �ゥ�エ�ャ, �晨� + �壱イィ 3 -- �ゥ甯ィ, �ク�ャ �ゥ�エ�ャ + �壱イィ 4 -- �・��, ����,嵭壱ヲャ�� + �壱イィ 6 -- �們ァ + �壱イィ 7 -- ��ョャ��/�ゥ�ク�エ + �壱イィ 8 -- �ー�� + �壱イィ 9 -- ��オャ/奝�奛�/�シ�呱�・ ���ャ/�壱イ簿エ� + �壱イィ 10 -- 夋�劍 + �ー�� �壱イィ 5 �シ ��, �エ �ー���� 嶹懍┳嶹被葺�ャ, �川侠�� �シ��� ��シ�シ �尖・シ �� �溢慣�壱共. ��夋晤頗 ��シ�� �壱イィ�� 2 �晝ー�懦し�壱共. (��夋晨復 ��シ : %s) + �ー�� �壱イィ�エ 5 �エ��攵 ��, ��シ�� ��菩��攤 巐ィ�シ�シ ��攵 �� �溢慣�壱共. (嶸�椪 %d%% �川��ィ).]], "tformat") +t("Dark Gifts", "�エ���� ���シ", "talent name") +t([[Your curses bring you dark gifts. Unlocks bonus level %d effects on all of your curses, allowing you to gain that effect when the power level of your curse reaches that level. At talent level 5, the luck penalty of cursed effects is reduced to 1. + Talent levels above 5 add bonus power levels to your curses, increasing their effects (currently %0.1f).]], [[��シ� �エ�川垓 ���シ�� ��ク�オ�壱共. �罹劇 %d �壱イィ�� ��シ 巐ィ�シ�シ 﨑エ�逸葺�ー, ��峡﨑� ��シ �壱イィ�� 巐ィ�シ�シ ��圸﨑� �� �一イ� �ゥ�壱共. �ー�� �壱イィ�エ 5 �シ ��, ��シ�� 嵂餓垓 �川��俾ー 1 ��牟�ュ�壱共. + �ー�� �壱イィ 5 �シ ��, ��シ�� �緋ー��攤 ���・�� �被葺�ャ 巐ィ�シ�シ �倣剩﨑ゥ�壱共. (嶸�椪 %0.1f).]], "tformat") +t("Ruined Earth", "�� 嶹ゥ尞戦剩", "talent name") +t("Curse the earth around you in a radius of %d for %d turns. Any who stand upon it are weakened, reducing the damage they inflict by %d%%", "%d 奓エ �呷譜, �川侠�� �ー��シ�� �俾イス %d �肥怱 �エ�� ��シ�シ �エ�ス�壱共. �肥怱 �エ�� �ィ�� ���捩 �ス嶹罷据�エ, ���擽 �﨑俯株 嵓シ﨑エ�餓揆 %d%% �ョ�・�壱共", "tformat", {2,1,3}) +t("Choose Cursed Sentry", "��シ�幗捩 甯護��シ ��夋�", "talent name") +t("Which weapon will be your sentry?", "�エ�、 �エ�ー�シ 甯護��シ�シ�� �シ��ケ�?", "_t") +t("Choose a sentry to instill your affliction into.", "�ケ���� ��奝オ�� �シ��亨墲ャ 甯護��シ�� ��夋晨鮒�壱共.", "_t") +t("Cursed Sentry", "��シ �幗捩 甯護��シ", "talent name") +t("You cannot use %s without a weapon in your inventory!", "�護ァ �卓攤 �エ�ー� ��愍�エ, %s�� �ャ�ゥ� �一ー�・﨑ゥ�壱共!", "logPlayer") +t("animated %s", "���擽�� %s", "tformat") +t("A weapon imbued with a living curse. It seems to be searching for its next victim.", "�エ��梭�� ��シ� �、�シ �エ�ー��, �、�� 彧ャ�晧桝�� �セ�� �壱株 �� �呱共.", "_t") +t("#ffa0ff#%s returns to your bags!", "#ffa0ff#%s �ケ���� ��ゥ �作愍�� �護符�罷共!", "logPlayer", nil, {"�"}) +t("Your animated sentry struggles for a moment and then returns to your inventory inexplicably.", "�ケ���� ���擽�� 甯護��シ� ���� �ィ�ャ�罷笈, �ケ���� ��ゥ�シ�� �護符�罷共.", "logPlayer") +t("Cursed Sentry", "��シ �幗捩 甯護��シ", "_t") +t([[Instill a part of your living curse into a weapon in your inventory, and toss it nearby. This nearly impervious sentry will attack all nearby enemies for %d turns. When the curse ends, the weapon will drop to the ground. + Cursed Sentry attack speed (currently %d%%) will improve with talent level. + When you first select a weapon, it will be remembered and used as long as it's in your inventory. Use Choose Cursed Sentry talent to alter your selection. + At talent level 3, you get the ability to afflict powerful mundane objects (greater egos). + At talent level 5, you can corrupt artifacts.]], [[�エ��梭�� ��シ�� �シ��シ ��ゥ �� �エ�ー�� �シ��葺�� �シ��� �們ァ瀧笈�、. �エ �一オエ�� �川亨�尖株 �シ��� �ィ�� ��揆 %d 奓エ �呷譜 �オ�ゥ﨑ゥ�壱共. ��シ� �晤あ ��, �エ�ー�� ��乱 �ィ�エ�瀧笈�、. + ��シ �幗捩 甯護��シ�� �オ�ゥ �鷺巡�� �ー�� �壱イィ�� ��。﨑エ �晝ー﨑ゥ�壱共. (嶸�椪 %d%%) + �們搆�シ�� �エ�ー�シ ��夋晨復 �エ�ー� �エ�ー� ��� �護ァ峵� �エ�� �壱株 﨑�, �呷捩 �エ�ー�シ �ャ�ゥ﨑ゥ�壱共. ��シ�幗捩 甯護��シ ��夋� �ー���� �エ�ー�シ �、�� ��夋晨腹 �� �溢慣�壱共. + �ー�� �壱イィ 3 �シ ��, �肥坡 �簿�・﨑�, ��ク� �専ウ��シ �爺ウ� �壱株 �・��乱 ��シ�シ 峵�エ�南揆 �� �一イ� �ゥ�壱共. + �ー�� �壱イィ 5 �シ ��, ���シ�� ��シ�シ 峵�エ�南揆 �� �一イ� �ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/cursed-form.lua" + +t("Unnatural Body", "���晤頗 �。�エ", "talent name") +t([[Your body's strength is fed by your hatred. This causes most forms of healing to be between 50%% effective (at 0 Hate) to 100%% effective (at 100+ Hate). In addition, after each kill, you store the waning life force to invigorate yourself, restoring %d life (limited by the foe's maximum life, up to a maximum of %d at any time). You can heal no more than %0.1f life per turn this way, and it is not affected by your hatred level or other effects. + Healing from kills improves with your Willpower.]], [[�晧丶�� 德們擽 �。�エ�シ ���晨鮒�壱共. �エ�� �ク﨑エ, �們悛 巐ィ�ィ�エ �晧丶�ャ�� �ー�シ 50%% �川� 100%% �護ァ �晝ー戦鮒�壱共. (�晧丶� 0 �シ �� 50%% / �晧丶� 100 �エ��攵 �� 100%%) �ク�ャ�� ��揆 �エ﨑エ﨑� �誤ァ壱共, ��攪 �晤ェ��・�� ��・﨑エ�� �川侠�� �晤ェ��・�� %d 巐誤ウオ﨑� �� �一イ� �ゥ�壱共. (��攪 �罹劇 �晤ェ��・ �エ��捩 巐誤ウオ﨑� �� ��愍�ー, %d �エ��捩 巐誤ウオ﨑� �� ��慣�壱共) �、 奓エ�壱共 %0.1f �エ��攪 �晤ェ��・� 巐誤ウオ﨑� �� ��愍�ー, �エ�� �晧丶�ャ�� �ー�ク �們悛 巐ィ�ィ�エ�� �、�ク 巐ィ�シ�� ��箕�� �幗ァ �喜慣�壱共 + �エ�。�� 奝オ﨑� 巐誤ウオ�餓捩 �們ァ �・�・�們乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Relentless", "�エ�尖ケ�物", "talent name") +t("Your thirst for blood drives your movements. You gain +%d%% confusion, fear, knockback and stun immunity.", "嵓シ�� �﨑� �壱ァ晧擽 �ク�� ���桷�� ��ー﨑ゥ�壱共. �ー��, 嶸シ�, �オ尞ャ, ��エ�エ�ー �エ�ュ�・�エ %d%% ��柑﨑ゥ�壱共.", "tformat") +t("Seethe", "�南牟�、�エ�� �晧丶", "talent name") +t("You have learned to hold onto your hate and use your suffering to fuel your body's rage. Every turn you take damage, the damage you inflict increases, until it reaches a maximum of +%d%% after 5 turns. Any turn in which you do not take damage will reduce the bonus.", "�晧丶�シ �オ��・エ��, �川侠�� ��奝オ�シ�� �。���� ����� �溢揆 �嵓シ�� �菩揆 �ィ�ャ�們慣�壱共. 嵓シ﨑エ�シ ��揆 �誤ァ壱共, �川侠�エ �﨑俯株 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共. �罹劇 5 奓エ �呷譜 %d%% �護ァ �晝ー﨑ゥ�壱共. �オ�ゥ�� �幗ァ �喜捩 奓エ�壱共 嵓シ﨑エ �晝ー�餓擽 �川�﨑ゥ�壱共.", "tformat") +t("Grim Resolve", "�護げ﨑� �ー��", "talent name") +t("You rise to meet the pain that others would inflict on you. Every turn you take damage, your Strength and Willpower increase until they reach a maximum of +%d after 5 turns. Any turn in which you do not take damage will reduce the bonus. While in effect, your body also has a %d%% chance to overcome poisons and diseases each turn.", "夋�ク�エ �川侠�専イ� �﨑俯株 嵓シ﨑エ� ��奝オ�� ���鮒�壱共. �オ�ゥ�� �幎株 奓エ�壱共 德俾ウシ �們ァ� �晝ー﨑ゥ�壱共. �罹劇 5 奓エ �呷譜 %d �護ァ �晝ー﨑ゥ�壱共. �オ�ゥ�� �幗ァ �喜捩 奓エ�壱共 �・�・�� �晝ー�餓擽 �川�﨑ゥ�壱共. �エ 巐ィ�シ �呷譜, �、 奓エ %d%% 嶹簿・��� ��ウシ �壱ウ卓揆 �懋アー﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/cursed.lua" + +t("cursed", "��シ", "talent category") +t("slaughter", "﨑呷ざ", "talent type") +t("Your weapon yearns for its next victim.", "�エ�ー� �、�� 彧ャ�晧梵�� 嵓シ�� �ゥ�尖攵�溢慣�壱共.", "_t") +t("endless hunt", "�晧螺�� �ャ�・", "talent type") +t("Each day, you lift your weary body and begin the unending hunt.", "�、�シ, ��罹ェク�� �シ�シ墲、�� �晤x� �危株 �ャ�・�� �懍梠﨑ゥ�壱共.", "_t") +t("strife", "�壱導", "talent type") +t("The battlefield is your home; death and confusion, your comfort.", "��棗�エ �ァ �卓擽��, �ス�語ウシ 嶸シ�溢擽 �ァ ��譜��笈�、.", "_t") +t("gloom", "�肥垪", "talent type") +t("All those in your sight must share your despair.", "�懍幣 �エ�� �ィ����捩 �壱ァ晧揆 �オ��﨑エ�シ﨑� 彧ャ�晧桝�、��笈�、.", "_t") +t("rampage", "�瀧梳", "talent type") +t("Let loose the hate that has grown within.", "�エ�エ�� �晧丶�シ 﨑エ�ゥ﨑ゥ�壱共.", "_t") +t("predator", "尞ャ�晧梵", "talent type") +t("Track and kill your prey with single-minded focus.", "�ィ�� �晝ー�揆 �ケ��ー川攪 �肥��ウシ �エ﨑エ�� �滕符�南慣�壱共.", "_t") +t("dark sustenance", "��鷺据�� �エ��", "talent type") +t("The powers of your foes feed your dark will.", "�エ�川垓 �們ァ�� ��豆�� 德們揆 尞ャ�晨鮒�壱共.", "_t") +t("force of will", "�們ァ�� 德�", "talent type") +t("Invoke the powerful force of your will.", "�ィ 﨑俯x�� �們ァ�� �簿�・﨑� 德們揆 �懦鮒�壱共.", "_t") +t("darkness", "�エ��", "talent type") +t("Harness the power of darkness to envelop your foes.", "�エ���� 德們揆 弴俯遭�ャ ��揆 弴俾ー川慣�壱共.", "_t") +t("shadows", "�ク�シ��", "talent type") +t("Summon shadows from the darkness to aid you.", "�エ�� �作乱�� �ク�シ�尖豆�� �醐劍﨑ゥ�壱共.", "_t") +t("punishments", "�倆�", "talent type") +t("Your hate becomes punishment in the minds of your foes.", "�晧丶� ��豆�� �菩侠�� �倆��エ �ゥ�壱共.", "_t") +t("one with shadows", "�ク�シ�川凰 﨑ィ�倆葺�� ��", "talent type") +t("Harness your shadows to their full potential.", "�ク�シ�川攪 ���ャ��攤 德們揆 﨑エ�ゥ﨑ゥ�壱共.", "_t") +t("advanced shadowmancy", "�倣剩�� �ク�シ�川唖", "talent type") +t("Gain more direct control over your shadows with physical damage talents.", "�ク�シ�尖・シ ���卓��愍�� �ー��葺�ャ �シ�ャ�� 嵓シ﨑エ�シ ��棘�壱共.", "_t") +t("gestures", "�川ァ�", "talent type") +t("Enhance the power of your mind with gestures.", "��卿﨑� �川ァ� �護愍�� �菩侠�� 德們揆 �倣剩﨑ゥ�壱共.", "_t") +t("cursed form", "��シ�幗捩 �。�エ", "talent type") +t("You are wracked with the dark energies of the curse.", "��シ�� �ク﨑� �エ�川垓 �尖ц��� ��奝オ�幀ウ�, �晝ー�ク���ク�オ�壱共.", "_t") +t("cursed aura", "��シ �幗捩 �川攪 �ー�エ", "talent type") +t("The things you surround yourself with soon wither away.", "�シ��� �ィ�� ��豆� �ァ �尖攵�ス�オ�壱共.", "_t") +t("curses", "��シ", "talent type") +t("The effects of cursed objects.", "��シ�幗捩 �シ峵壱豆�� 巐ィ�シ�、.", "_t") +t("fears", "�オ尞ャ", "talent type") +t("Use the fear that lies at the heart of your curse to attack the minds of your enemies.", "��シ�� �菩��ク �オ尞ャ�シ �エ�ゥ﨑們流 ��豆�� �菩侠�� �オ�ゥ﨑ゥ�壱共.", "_t") +t("Bloodstained", "嵓シ����", "talent type") +t("You, like your weapons, are tainted forever.", "�壱株, �、 �エ�ー �俯涵, ��寳德� �罷淇嶸��ャ�シ.", "_t") +t("Crimson Templar", "��剄�� �ー�ャ", "talent type") +t("Blood is power. Let the rivers run red.", "嵓シ�� 德們擽�、. �菩揆 �賀イ� �シ�、�ャ�シ.", "_t") +t("Hatred", "�晧丶", "talent type") +t("All the things in this dark world are contemptible. Let yourself hate them and find the power therein.", "�エ �エ�川垓 �ク��攪 �ィ�� ��捩 �ク�シ�尖。� �ス�ク��桿�壱共. �ク �ィ�� ��揆 �晧丶﨑俾ウ�, �ク �エ��川� 德們揆 �セ��。� 﨑們強�懍丶.", "_t") +t("Cursed", "��シ�幗捩 ��", "talent type") +t("Hate-powered abilities that don't belong anywhere else.", "�エ�肥乱�� �削葺� �喜捩 �晧丶�� 德們桿�壱共.", "_t") + + +------------------------------------------------ +section "mod-tome/data/talents/cursed/dark-figure.lua" + +t("Radiant Fear", "�オ尞ャ �ゥ��", "talent name") +t("You are too far to from the target!", "���乱�護� �壱ャエ ��、!", "logPlayer") +t("Fear radiates from your target in a radius of %d for %d turns driving all others away.", "�オ尞ャ�シ �ゥ�懦紛, �俾イス %d �ク �エ�エ�� �ィ�� ���揆 %d 奓エ �呷譜 ��ァ晝ー�� 﨑ゥ�壱共.", "tformat") +t("Suppression", "�オ��", "talent name") +t("The time you have spent suppressing the curse has taught you self control. The duration of most non-magical effects are reduced by %d%%.", "��シ�シ �オ��・エ�罷魂 �エ�ク �懋ー�愍�� �川侠�� 奝オ�懦葺�� �菩揆 �オ嶸肥慣�壱共. �ィ�� ��ァ壱イ菩�� 巐ィ�シ�� ��作亨��擽 %d%% �ィ�簿姓�壱共.", "tformat") +t("Cruel Vigor", "��奝オ�、�ャ�エ 嶹罹�・", "talent name") +t("You are invigorated by the death around you. Each life you take grants %d%% speed for %d more turns.", "�シ��攪 �ス�護愍�罹カ奓ー 嶹罹�・�� �サ�オ�壱共. �霊符�� �晤ェ�ァ壱共 ��イエ �鷺巡� %d%% ��柑﨑俯ゥー, %d 奓エ �呷譜 ��鷺姓�壱共.", "tformat") +t("Pity", "�ー�� �ー�シ", "talent name") +t("You hide your terrible nature behind a pitiful figure. Those that see you from a distance of %d will ignore you. If you attack or use a talent they will see you for what you are and pity will be deactivated.", "�被仍﨑� �ク�ア�� �尖ケ�。懍垓 �シ�エ ��椈 �ィ�ィ, %d �ク �エ�� �ィ�エ�� ��豆�エ �懍��梵�シ �エ�懦葺�� 﨑ゥ�壱共. �オ�ゥ�エ�� �ー���� �ャ�ゥ ��, ��豆�エ �ャ��復 �ク�ア�� �護符�ィ�ャ�� �們牟 �ー���エ ��劈�ア嶹罷姓�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/dark-sustenance.lua" + +t("Feed", "尞ャ��", "talent name") +t("You can only gain sustenance from your foes!", "�、�� ��乱�護��� 德們揆 �ィ﨑� �� �壱共!", "logPlayer") +t([[Feed from the essence of your enemy. Draws %0.1f hate per turn from a targeted foe, as long as they remain in your line of sight. + If you aren't already feeding this will be automatically applied to the nearest enemy. + Hate gain improves with your Mindpower.]], [[��攪 �菩��シ 尞ャ�晨紛, �、 奓エ ���乱�護� %0.1f �晧丶�シ 彧。�倆鮒�壱共. ���擽 �懍幣 �エ�� �壱株 﨑� ��鷺姓�壱共. + 尞ャ�晧揆 﨑們ァ �伎ウ� �壱株 �ス�ー, ��・ ��護垓 ��攪 �菩��シ 尞ャ�晨鮒�壱共. + �晧丶 巐鷺統�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Devour Life", "�晤ェ��・ �シ墲、�ー", "talent name") +t([[Devours life from the target of your feeding reducing their life regeneration by %d and adding half of that to yours. + Improves with your Mindpower.]], [[尞ャ�晧攪 ���擽 �� ���攪 �晤ェ��・�� �ケ�エ�們宦�壱共. �エ�� 尞ャ�晧捩 ���攪 �晤ェ��・ �ャ�晧揆 %d �川��懦う��, �ク �們乱 﨑エ�ケ﨑俯株 �們ケ俯・シ �川侠�� �晤ェ��・�� �被鮒�壱共. + 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Feed Power", "�菩� 彧。��", "talent name") +t([[Enhances your feeding by reducing your targeted foe's damage by %d%%, and increasing yours by the same amount. + Improves with your Mindpower.]], [[尞ャ�晧揆 �倣剩﨑エ ���攪 嵓シ﨑エ�餓揆 %d%% �川��懦う��, �ク �們乱 﨑エ�ケ﨑俯株 �們ケ俯・シ �川侠�� 嵓シ﨑エ�餓乱 �緋ー﨑ゥ�壱共. + 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Feed Strengths", "�ー�・ 彧。��", "talent name") +t([[Enhances your feeding by reducing your targeted foe's resistances, multiplying them by %0.2f and increasing your resistances by the amount drained. Resistance to "all" is not affected. + Improves with your Mindpower.]], [[尞ャ�晧揆 �倣剩﨑エ ���攪 �﨑ュ�� %0.2f �ー�� �川��懦う��, �川�﨑� �們ケ俯ァ醐⊂ �川侠�� �﨑ュ�� �廷桿�壱共. �ィ, '��イエ' �﨑ュ� ��箕�� �幗ァ �喜慣�壱共. + 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/darkness.lua" + +t("dark tendril", "�エ���� �ゥ�エ", "_t") +t("The dark tendrils dissipate.", "�エ���� �ゥ�エ�エ �誤ゥク﨑罹共.", "logSeen") +t("The dark tendrils lash at %s.", "�エ���エ �ゥ�エ�エ %s �オ�ゥ嵂壱共.", "logSeen", nil, {"�シ"}) +t("Creeping Darkness", "�霊牟�俾ー�� �エ��", "talent name") +t("%s's creeping dark", "%s�� �霊牟�俾ー�� �エ��", "tformat") +t("Dark Vision", "�エ���� �懍幣", "talent name") +t([[Your eyes penetrate the darkness to find anyone that may be hiding there. This allows you to see through creeping darkness out to a radius of %d. You can also find your way through the darkness with greater speed (+%d%% movement into creeping darkness). + You do +%d%% damage to anything that has entered your creeping dark.]], [[�エ�� �作揆 �ー�ォ�エ�エ�� �エ�� �作乱 �ィ� �エ�、�� �シ �� �一イ� �ゥ�壱共. �俾イス %d �ク �エ�� �霊牟�俾ー�� �エ���� �懍幣 �ィ�ィ 巐ィ�シ�シ �エ�懦鮒�壱共. �戦復 �エ�� �作乱�罹巡 ���ク �鷺巡�� �ク�� �セ�� �シ �� �一イ� �們牟, �霊牟�俾ー�� �エ�� �作乱�� �エ�呷���ー %d%% �晝ー﨑ゥ�壱共. + �霊牟�俾ー�� �エ�� �作攪 ���乱�� �﨑俯株 �ィ�� 嵓シ﨑エ� %d%% �醐⊂ �晝ー﨑ゥ�壱共.]], "tformat") +t("Dark Torrent", "�滕符��� �エ��", "talent name") +t("Dark Tendrils", "�エ���� �ゥ�エ", "talent name") +t([[Creeping dark slowly spreads from the target location and %d spots in a radius of %d around the targeted location. The dark deals %0.2f darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The darkness seeps into adjacent tiles at random and slowly dissipates over time. + The damage will increase with your Mindpower. You do +%d%% damage to anything that has entered your creeping dark.]], [[��� ��川乱�� �エ���エ �懍�德� �霊牟�俾ー�ー �懍梠﨑ゥ�壱共. �俾イス %d �ク �エ�� �エ�卓怱﨑� %d �懍攪 ��ケ們乱 �エ���� 峵�エ�南符, ��箕�� �幎株 �ィ�� �懍イエ�� �、 奓エ %0.2f �エ�� 嵓シ﨑エ�シ �﨑俾ウ� �懍幣�シ ��罹ァ餓慣�壱共. �エ���� �懍幣�� �ー夋 �壱イ菩��攤 �懍幣 巐ィ�シ�シ �幀ウ� �溢ァ �危共�エ, �エ �エ�� �作揆 �ー�ォ�エ �シ �� ��慣�壱共. �エ��� �エ�卓怱﨑� �ク�� 夋�シ�� 寘シ�ク�俾ー�ー �懋ー�擽 ��俯ゥエ�� �懍イ懦梭 �ャ�シ�瀧笈�、. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. �霊牟�俾ー�� �エ�� �作攪 ���乱�� �﨑俯株 �ィ�� 嵓シ﨑エ� %d%% �醐⊂ �晝ー﨑ゥ�壱共.]], "tformat", {2,1,3,4}) +t([[Sends a torrent of searing darkness through your foes, doing %d darkness damage. There is a 25%% chance the rushing darkness will blind them for 3 turns and cause them to lose track of their target. + If you know the Creeping Darkness talent, a short-lived trail of darkness is left in the beam's wake. Its damage is identical to that of Creeping Darkness's. + The damage will increase with your Mindpower. You do +%d%% damage to anything that has entered your creeping dark.]], [[�溢揆 ���� �エ���� �滕符�エ�エ, %d �エ�� 嵓シ﨑エ�シ ��棘�壱共. 25%% 嶹簿・��� �エ���エ ��巡﨑們流 3 奓エ �呷譜 ��鷺据�� �、��揆 �ク��, �ク�、�エ �オ�ゥ﨑俯腰 ���攪 彧肥��揆 �南ァ �サ﨑俾イ� 﨑ゥ�壱共. + �懍��梵� �霊牟�俾ー�� �エ�� �ー���� �ー�エ ����シ�エ, �エ �ー���� �肥怱�� ���罹徐�壱ァ� ����俯株 �エ���� 彧肥��擽 �ィ�� �ゥ�壱共. 﨑エ�ケ 彧肥��攪 嵓シ﨑エ�餓捩 �霊牟�俾ー�� �エ�� �ー���� 嵓シ﨑エ�賀ウシ �呷攵﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. �霊牟�俾ー�� �エ�� �作攪 ���乱�� �﨑俯株 �ィ�� 嵓シ﨑エ� %d%% �醐⊂ �晝ー﨑ゥ�壱共.]], "tformat") +t([[Spawn tendrils of darkness to pursue a single target for up to 12 turns, leaving behind a trail of creeping darkness as they move. Targets seized by the tendrils are pinned for %d turns and shrouded in darkness. The darkness deals %0.2f damage per turn to those within. + The damage will increase with your Mindpower. You do +%d%% damage to anything that has entered your creeping dark.]], [[�エ���� �ゥ�エ�� �誤豆�エ�エ�エ 12 奓エ �呷譜 ��� 﨑俯x�シ �肥��葺�� 﨑ゥ�壱共. �ゥ�エ�、� ��俾ー� �ウ�� �霊牟�俾ー�� �エ���� 彧肥��揆 �ィ��笈�、. �ゥ�エ�専イ� �呷棕德� ��豆� %d 奓エ �呷譜 �エ�� �作乱 �鷺ー簿姓�壱共. �エ�� �作乱 �壱株 ���豆� �、 奓エ %0.2f �エ�� 嵓シ﨑エ�シ �幗慣�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. �霊牟�俾ー�� �エ�� �作攪 ���乱�� �﨑俯株 �ィ�� 嵓シ﨑エ� %d%% �醐⊂ �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/endless-hunt.lua" + +t("Stalk", "�肥��", "talent name") +t("#F53CBE#You are having trouble focusing on your prey!", "#F53CBE#�ケ��ー川揆 �肥��葺�罷魂 �ク�懋ー �晝イシ�、!", "logPlayer") +t([[When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for %d turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't. + Bonus level 1: +%d Accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit + Bonus level 2: +%d Accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit + Bonus level 3: +%d Accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit + The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength.]], [[2 奓エ�� �ー�エ�エ �呷捩 ���揆 �シ�� �オ�ゥ﨑俯ゥエ, �ク ��乱�� �ィ�� ��揆 �卓、啄葺�� �ゥ�壱共. ���揆 嵂・﨑� �晧丶� ��� �ィ, �ィ 﨑俯x�� �ゥ��揆 ��紛 ��揆 �肥��鮒�壱共. �エ 巐ィ�シ�� �ケ��ー川擽 �ス� �危株 﨑�, %d 奓エ �呷譜 ��鷺姓�壱共. ��乱�� �オ�ゥ�� ��、啄復 奓エ�� ��。﨑エ �緋ー 巐ィ�シ�シ �サ��, �ク��ァ �喜揆 �ス�ー �緋ー 巐ィ�シ�シ �川�� ��イ� �ゥ�壱共. + �緋ー巐ィ�シ 1 �ィ��: �倣剳�� %d, �エ�ー 嵓シ﨑エ %d%%, ��、� �� �晧丶 巐誤ウオ %0.2f + �緋ー巐ィ�シ 2 �ィ��: �倣剳�� %d, �エ�ー 嵓シ﨑エ %d%%, ��、� �� �晧丶 巐誤ウオ %0.2f + �緋ー巐ィ�シ 3 �ィ��: �倣剳�� %d, �エ�ー 嵓シ﨑エ %d%%, ��、� �� �晧丶 巐誤ウオ %0.2f + �緋ー �倣剳��株 �們ァ�� ��。﨑們流 �晝ー﨑俾ウ�, �シ�� �オ�ゥ 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Harass Prey", "�ャ�・�� ���ー", "talent name") +t("#F53CBE#%s's %s is disrupted!", "#F53CBE#%s�� %s �ゥ﨑エ�幗葺�、!", "logSeen", nil, {[2]="�"}) +t("Beckon", "尞ャ�晧梵�� �川ァ�", "talent name") +t([[The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For %d turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting %d%% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by %d until they reach you. + The Spellpower and Mindpower reduction increases with your Willpower.]], [[尞ャ�晧梵� �ケ��ー川攪 �菩侠�� �ー�ー��, ���攪 �菩侠�� ���� �、��、�シ�� �川ァ楠葺��, �作く�シ �� �溢慣�壱共. %d 奓エ �呷譜, �ケ��ー川捩 �懍��梵�専イ� �懍�德� �、��ャ ��桿�壱共. �、� �、�ー ��紛�� ��オー�� ��俯株 ��巡 �壱共﨑們ァ �伎イ� �ゥ�壱共. %d%% 嶹簿・��� 嵂雅徐�� 﨑俯株 ��� �懍��梵�専イ� �、��オ�壱共. 﨑們ァ�� ��攪 �菩侠 �エ�ア�� �ー�シ �エ 嶹簿・�� �、�エ�� ��圸�俯ゥー, ��擽 �シ�� �們、 �エ��攪 嵓シ﨑エ�シ �幗愍�エ 巐ィ�シ�� �餓亨 �瀧卿�ゥ�壱共. �エ 巐ィ�シ�� ���擽 �懍��梵�専イ� �卓、啄葺�ー �エ�オ�� 﨑エ, ���擽 �懍��梵�専イ� �ク�啄葺�ー�護ァ �シ�ク�・�シ �菩侠�・�� %d �ョ�・�壱共. + �シ�ク�・�シ �菩侠�・ �川��俯株 �們ァ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Surge", "��巡", "talent name") +t([[Let hate fuel your movements. While active, you gain %d%% movement speed. The recklessness of your movement brings you bad luck (Luck -3). + Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown. + Sustaining Surge while Dual Wielding grants %d additional Defense. + Movement speed and dual-wielding Defense both increase with the Willpower stat.]], [[�晧丶�シ �・�卓ぞ��, �エ�� �鷺巡�� �溢揆 �﨑鷺笈�、. 嶹懍┳嶹� �呷譜 �エ�呷���ー %d%% �晝ー﨑ゥ�壱共. �エ�ィ﨑� �エ�� �ゥ�晧捩 �逸哩�� �壱洳�オ�壱共. (嵂餓垓 -3) + �専ー懋ウィ �シ�懋クー, �ゥ奣エ� ��巡�� �呷亨�� 嶹懍┳嶹� 﨑� �� ��慣�壱共. �� �� 﨑俯x�シ 嶹懍┳嶹� 﨑俯ゥエ, �、�ク �� �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共. + �作� �エ�ー �ャ�ゥ �� ��巡�シ 嶹懍┳嶹被葺�エ �緋ー��愍�� 巐醐半��ー %d ��柑﨑ゥ�壱共. + �エ�� �鷺巡 �晝ー�賀ウシ �作� �エ�ー 巐醐半�� ��柑�俯株 �們ァ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t([[Harass your stalked victim with two quick attacks for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for %d turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by %d%% for %d turns. + + This talent will also attack with your shield, if you have one equipped.]], [[�肥��、卓攤 �ャ�・�川揆 2�� �ー夋﨑們流 %d%% �川� %d%% 嵓シ﨑エ�シ �� 夋�ゥ �ケ �鷺笈�、. (�晧丶�ャ 0 �シ �� �懍� 嵓シ﨑エ, �晧丶�ャ 100 �エ��攵 �� �罹劇 嵓シ﨑エ) ��ー� �オ�ゥ� ���攪 �ー��, �ャ, �シ��ャシ �� 﨑俯x�シ �ゥ﨑エ﨑們流 �ャ�ャ�ゥ ��ー�懋ー�揆 %d 奓エ �ー�・﨑ゥ�壱共. 嵓シ﨑エ�シ �幗捩 ���捩 �溢譜�� ���ク, %d 奓エ �呷譜 嵓シ﨑エ�餓擽 %d%% �醐⊂ �川�﨑ゥ�壱共. + + �ゥ甯ィ�シ �、�� �壱株 �ス�ー, �エ �ー���� �ャ�ゥ﨑� �� �ゥ甯ィ�罹巡 �オ�ゥ﨑ゥ�壱共.]], "tformat", {1,2,3,5,4}) + +------------------------------------------------ +section "mod-tome/data/talents/cursed/fears.lua" + +t("Instill Fear", "�、�ー�罹株 �オ尞ャ", "talent name") +t("%s resists the fear!", "%s �オ尞ャ�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("#F53CBE#%s resists the fear!", "#F53CBE#%s �オ尞ャ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Instill fear in your foes within %d radius of a target location dealing %0.2f mind and %0.2f darkness damage and causing one of 4 possible fears that last for %d turns. + The targets can save vs your Mindpower to resist the effect. + Fear effects improve with your Mindpower. + + Possible fears are: + #ORANGE#Paranoid:#LAST# Gives the target an %d%% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. + #ORANGE#Despair:#LAST# Reduces mind resist, mindsave, armour and defence by %d. + #ORANGE#Terrified:#LAST# Deals %0.2f mind and %0.2f darkness damage per turn and increases cooldowns by %d%%. + #ORANGE#Haunted:#LAST# Causes the target to suffer %0.2f mind and %0.2f darkness damage for each detrimental mental effect every turn. + ]], [[�俾イス %d �エ�� �ィ�� ��乱�� �オ尞ャ�シ �、�ー�、�� 﨑エ %0.2f �菩侠 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ �﨑俾ウ�, �、�� 4 �懍攪 �オ尞ャ �� 﨑俯x�シ ��圸﨑エ %d 奓エ �呷譜 ��奝オ�� �鷺笈�、. + ���捩 �菩侠 �エ�ア�シ�� 巐ィ�シ�シ �﨑ュ﨑� �� �溢慣�壱共. + �オ尞ャ�� 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + + ��・﨑� �オ尞ャ : + #ORANGE#嵓シ﨑エ�晧メ:#LAST# %d%% 嶹簿・��� �ク�啄復 �懍イエ�� �シ�ャ �オ�ゥ�� �﨑ゥ�壱共. ��、� ��, �オ�ゥ�幗捩 �� �ュ�� 嵓シ﨑エ�晧メ�� ���瀧笈�、. + #ORANGE#�壱ァ�:#LAST# �菩侠 嵓シ﨑エ �﨑ュ�シ �菩侠 �エ�ア, �ゥ�エ�・�シ 巐醐半��・シ %d �ョ�・�壱共. + #ORANGE#�溢譜:#LAST# �、 奓エ %0.2f �菩侠 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ �﨑俾ウ� �ャ�ャ�ゥ ��ー�懋ー�揆 %d%% �ー�・﨑ゥ�壱共. + #ORANGE#��奝オ:#LAST# ��菩��攤 �菩侠�� 巐ィ�シ 﨑俯x �ケ %0.2f �菩侠 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ �、 奓エ �﨑ゥ�壱共. + ]], "tformat") +t("Heighten Fear", "�オ尞ャ ���ー", "talent name") +t([[Heighten the fears of those near to you. Any foe you attempt to inflict a fear upon and who remains in a radius of %d and in sight of you for %d (non-consecutive) turns, will take %0.2f mind and %0.2f darkness damage and gain a new fear that lasts for %d turns. + This effect completely ignores fear resistance, but can be saved against.]], [[�シ��� ��攪 �オ尞ャ�シ ���ー�懦し�壱共. �オ尞ャ�シ 寘シ�ィ�ャ�、�� ���擽 �懍��梵�� �懍幣 �エ �俾イス %d �ク �エ�� %d 奓エ �ク�シ��� �ス�ー,(�ー�作愍�� �ク�シ 﨑�囈�� ��慣�壱共) ���捩 %0.2f �菩侠 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ �幀ウ� %d 奓エ �呷譜 ��鷺据�� �壱。懍垓 �オ尞ャ�� 弴ゥ�ク��笈�、. + �エ 巐ィ�シ�� �オ尞ャ �エ�ュ�� ����梭 �エ�懦葺��� �エ�ア甯川�菩捩 �ャ��梭 ��巐ィ﨑ゥ�壱共.]], "tformat") +t("Tyrant", "�オ尞ャ�� �ー�シ", "talent name") +t([[Impose your tyranny on the minds of those who fear you. When a foe gains a new fear, you have a %d%% chance to increase the duration of their heightened fear and one random existing fear effect by %d turns, to a maximum of 8 turns. + Additionally, you gain %d Mindpower and Physical power for 5 turns every time you apply a fear, stacking up to %d times.]], [[�尖�、��� ���� ��豆�� �菩侠�� �ー�シ﨑ゥ�壱共. ��乱�� �壱。懍垓 �オ尞ャ 巐ィ�シ� ��圸 �� �誤ァ壱共, %d%% 嶹簿・��� �オ尞ャ ���ー� �エ�卓怱﨑� �オ尞ャ 巐ィ�シ�� ��作亨��揆 %d 奓エ �ー�・﨑ゥ�壱共, �罹劇 8 奓エ �ー�・ ��・﨑ゥ�壱共. + �緋ー��, �懍��梵�� �オ尞ャ 巐ィ�シ�シ ��ャ﨑� �誤ァ壱共, �菩侠�・�シ �シ�ャ�・�エ 5 奓エ �呷譜 %d �晝ー﨑ゥ�壱共. �エ 巐ィ�シ�� �罹劇 %d �� �卓イゥ�ゥ�壱共.]], "tformat") +t("Panic", "�オ嶹ゥ", "talent name") +t("#F53CBE#%s ignores the panic!", "#F53CBE#%s �オ嶹ゥ�� �エ�懦毎�、!", "logSeen", nil, {"��"}) +t("#F53CBE#%s resists the panic!", "#F53CBE#%s �オ嶹ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("Panic your enemies within a range of %d for %d turns. Anyone who fails to make a mental save against your Mindpower has a %d%% chance each turn of trying to run away from you.", "�俾イス %d �ク �肥怱 �エ�� ��揆 %d 奓エ �呷譜 �オ嶹ゥ�� ����� 﨑ゥ�壱共. �菩侠 �エ�ア 甯川�菩乱 �、甯ィ﨑� ��豆�, �、 奓エ�壱共 %d%% 嶹簿・��� �ー�� �懍��梵�罹カ奓ー ��エ��、 﨑� ��桿�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/force-of-will.lua" + +t("Willful Strike", "��攪� �エ�エ �倣ム", "talent name") +t("#Source# was blasted %d spaces into #Target#!", "#Source2# %d �ク ��、�� #Target#�� �ゥ�醐毎�、!", "logCombat") +t("#Source# was blasted into #Target#!", "#Source2# #Target#�� �ゥ�醐毎�、!", "logCombat") +t("%s was smashed back %d spaces!", "%s �� %d �ク ��、�ャ�、!", "logSeen", nil, {"��"}) +t("%s was smashed!", "%s 增ー �ゥ�ゥ�� �幗葺�、!", "logSeen", nil, {"��"}) +t("%s was blasted back %d spaces!", "%s 增ー �ゥ�ゥ�� �幀ウ� %d �ク ��、�ャ�、!", "logSeen") +t([[Focusing your hate, you strike your foe with unseen force for %d damage and %d knockback. + In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%) + Damage increases with your Mindpower.]], [[�晧丶�シ �卓、啄紛, �エ�エ� �危株 德們愍�� ��揆 �オ�ゥ﨑エ %d 嵓シ﨑エ�餓揆 �シ�� %d �ク ��ゥ�壱共. + �緋ー��, �エ �ー���� �ク﨑エ �ィ�� �俯ェ�ム �オ�ゥ�� 嵓シ﨑エ� %d%% ��柑﨑ゥ�壱共 (嶸�椪 �晝ー�� : %d%%) + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Deflection", "寬ク嵂・", "talent name") +t("Deflection (%d)", "寬ク嵂・ (%d)", "tformat") +t("You have deflected %d incoming damage!", "�ケ��� �幗捩 嵓シ﨑エ�シ %d 寬ク嵂・ �懍シー�、!", "logPlayer") +t([[Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50%% of incoming damage with the force of your will, up to %d damage. The barrier charges at a rate of 1/%d of its maximum charge per turn. + In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%) + The maximum damage deflected increases with your Mindpower.]], [[奓エ�壱共 �懍��梵�� �晧丶�シ 0.2 �ゥ 彧。�倆葺�� �ゥ�エ�餓揆 �誤豆�エ��笈�、. �ゥ�エ�餓捩 �幎株 嵓シ﨑エ�� 50%% �シ �菩侠�� 德們愍�� ��桿�壱共. �罹劇 %d 嵓シ﨑エ�シ �ス�� 﨑ゥ�壱共. �ゥ�エ�餓捩 奓エ�壱共 �罹劇 �們攪 %d ��攪 1 �醐⊂ 巐誤ウオ�ゥ�壱共. + �緋ー��, �エ �ー���� �ク﨑エ �ィ�� �俯ェ�ム �オ�ゥ�� 嵓シ﨑エ� %d%% ��柑﨑ゥ�壱共 (嶸�椪 �晝ー�� : %d%%) + �罹劇 嵓シ﨑エ �川��餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Blast", "��攪 尞ュ��", "talent name") +t([[You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of %d in all directions. The blast causes %d damage and %d knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns. + In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%) + Damage increases with your Mindpower.]], [[����シ 﨑� �川乱 �ィ�� 尞ュ�懍亨墲オ�壱共. %d �ク �肥怱 �エ �ィ�� ��乱�� 嵓シ﨑エ�シ �鷺笈�、. 尞ュ�懍捩 %d 嵓シ﨑エ�シ �﨑俾ウ�, 尞ュ�ャ��シ �ー��シ�� %d �ク ��エ ��笈�、. �ー�ャ�� ��。﨑們流 ��尖ざ�� �ー�ャ� ��牟�ュ�壱共. 尞ュ�懍乱 弴俯ァ尖ヲー ��捩 3 奓エ �呷譜 嶸シ�逸鮒�壱共. + �緋ー��, �エ �ー���� �ク﨑エ �ィ�� �俯ェ�ム �オ�ゥ�� 嵓シ﨑エ� %d%% ��柑﨑ゥ�壱共 (嶸�椪 �晝ー�� : %d%%) + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Unseen Force", "�エ�エ� �危株 德�", "talent name") +t([[Your fury becomes an unseen force that randomly lashes out at foes around you. For %d turns you strike %d (%d%% chance for %d) nearby target(s) within range %d doing %d damage and %d knockback. The number of extra strikes increases at higher talent levels. + In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%) + Damage increases with your Mindpower.]], [[���� �エ�エ� �危株 德們擽 �們牟 �シ��� ��乱�� �ー��ケゥ�壱共. %d 奓エ �呷譜 ��護垓 ��揆 %d �� �オ�ゥ﨑ゥ�壱共.(%d%% 嶹簿・��� %d �� �オ�ゥ﨑ゥ�壱共) ���揆 �ー��シ�� %d �ク �エ�� ��揆 �オ�ゥ﨑俯ゥー, %d 嵓シ﨑エ�シ �シ�� ��豆�� %d �ク ��尖ュ�壱共. �ー�� �壱イィ�� ��。﨑們流 �緋ー��攤 夋�ゥ 巐滕��シ �サ�オ�壱共. + �緋ー��, �エ �ー���� �ク﨑エ �ィ�� �俯ェ�ム �オ�ゥ�� 嵓シ﨑エ� %d%% ��柑﨑ゥ�壱共 (嶸�椪 �晝ー�� : %d%%) + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/gestures.lua" + +t("Gesture of Pain", "��奝オ�� �川ァ�", "talent name") +t("You require two free or mindstar-equipped hands to use Gesture of Pain.", "�溢��� �・�ゥ﨑俾アー��, �� �川擽 ��牟 �溢牟�シ ��奝オ�� �専クク�� �ク �� �壱共.", "logPlayer") +t("%s resists the Gesture of Pain.", "%s ��奝オ�� �川ァ南乱 �﨑ュ嵂�共.", "logSeen", nil, {"��"}) +t("#F53CBE#You revel in attacking a weakened foe! (+%d hate)", "#F53CBE#�ス﨑エ�� ��揆 彧ャ�ア﨑俯ゥー �ケ��� ���瀧頗�、! (+%d �晧丶)", "logPlayer") +t([[Use a gesture of pain in place of a normal attack to assault the minds of your enemies, inflicting between %0.1f and %0.1f mind damage. If the attack succeeds, there is a %d%% chance to stun your opponent for 3 turns. + This strike replaces your melee physical and checks your Mindpower against your opponent's Mental Save, and is thus not affected by your Accuracy or the enemy's Defense. The base damage (doubled) and the critical chance of any Mindstars equipped are added in when this attack is performed. + This talent requires two free or mindstar-equipped hands and has a 25%% chance to inflict brainlock, which can critically hit. The damage will increase with your Mindpower. + If attacking with two mindstars the attack will trigger their proc effects, if any. + Mindstars bonuses from damage and physical criticals: (+%d damage, +%d critical chance)]], [[�ー�ク �オ�ゥ ��� ��奝オ�� �専クク�� ��攪 �菩侠�� �オ�ゥ﨑ゥ�壱共. %0.1f - %0.1f �菩侠 嵓シ﨑エ�シ ��梭�ー, ��、� ��, %d%% 嶹簿・��� ��揆 3 奓エ �呷譜 �ー�溢亨墲オ�壱共. + �エ �オ�ゥ� �懍��梵�� �シ�ャ �シ�� �オ�ゥ�� ��エ﨑ゥ�壱共. �倣剳��凰 巐醐半��・シ �エ�ゥ﨑� ��、� 甯川�� ���, �菩侠�・�シ �菩侠 �エ�ア�� �エ�ゥ﨑� �菩侠 �エ�ア 甯川�菩愍�� ��エ﨑ゥ�壱共. �戦復 �・�ゥ﨑� �溢��� �ー�ク 嵓シ﨑エ�餓擽 2 �ー� �俾ウ�, �エ�� �﨑俯株 嵓シ﨑エ�� �溢��� �俯ェ�ム 嶹簿・��エ �ク��� ��圸�ゥ�壱共. + �エ �ー��� �溢��� �� �川乱 �・��葺�ー��, �川擽 ��牟 �壱株 �ス�ー�尖ァ� �ャ�ゥ ��・﨑ゥ�壱共. 25%% 嶹簿・��� �ャ���菩ァ�シ �シ�シ墲、�� �俯ェ�ム�� �懍�﨑ゥ�壱共. 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �溢��� �・�ゥ ��, �溢��� ��、� �� �緋ー巐ィ�シ �ュ�� ��圸�ゥ�壱共. + �溢��� �緋ー 嵓シ﨑エ�賀ウシ �シ�ャ �俯ェ�ム 嶹簿・� : (嵓シ﨑エ�� +%d , �俯ェ�ム 嶹簿・� +%d )]], "tformat") +t("Gesture of Malice", "��攪�� �川ァ�", "talent name") +t([[Enhance your Gesture of Pain with a malicious curse that causes any victim that is struck to have all resistances lowered by %d%% for %d turns. + ]], [[�ィ�� �﨑ュ�� %d%% �川��懦う�� ��攪 ��晨復 ��シ�� ��奝オ�� �川ァ南揆 �倣剩﨑ゥ�壱共. �﨑ュ �川� 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + ]], "tformat") +t("Gesture of Power", "德們攪 �川ァ�", "talent name") +t([[Enhance your mental attacks with a single gesture. You gain +%d mindpower and +%d%% chance to inflict critical damage with mind-based attacks (current chance is %d%%). + Requires two free or mindstar-equipped hands; does not require Gesture of Pain to be sustained.]], [[�ク�� �コ�エ �菩侠 �オ�ゥ�� �倣剩﨑ゥ�壱共. �菩侠�・ %d �シ �菩侠 �ー�� �オ�ゥ�� �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑ゥ�壱共. (嶸�椪 �俯ェ�ム 嶹簿・� %d%%). + �エ �ー��� �溢��� �� �川乱 �・��葺�ー��, �川擽 ��牟 �壱株 �ス�ー�尖ァ� �ャ�ゥ ��・﨑ゥ�壱共. ��奝オ�� �専クク�エ 嶹懍┳嶹罷据� �喜符�� 巐ィ�シ�シ �幗揆 �� �溢慣�壱共.]], "tformat") +t("Gesture of Guarding", "�エ嶸ク�� �川ァ�", "talent name") +t("#F53CBE##Source# lashes back at #Target#!", "#F53CBE##Source2# #Target3#! 弡��、�、�、", "logCombat") +t([[You guard against melee damage with a sweep of your hand. So long as you can use Gestures (Requires two free or mindstar-equipped hands), you deflect up to %d damage (%0.1f%% of your best free hand melee damage) from up to %0.1f melee attack(s) each turn (based on your cunning). Deflected attacks cannot be crits. + If Gesture of Pain is active, you also have a %0.1f%% chance to counterattack.]], [[�川揆 弴俯遭�ャ �シ�� �オ�ゥ�� �ゥ�エ﨑ゥ�壱共. �川ァ南揆 �ャ�ゥ﨑� �� �壱株 ����シ�エ, (�溢��� �� �川乱 �・��葺�ー��, �川擽 ��牟 �壱株 �ス�ー) �、 奓エ, �罹劇 %0.1f �溢攪 �シ�� �オ�ゥ�� �ゥ�エ﨑エ, �罹劇 %d 嵓シ﨑エ�シ �ス�戦鮒�壱共. 奓エ �ケ �罹劇 �ゥ�エ 巐滕��� �戦劈�� ��。﨑俯ゥー, 嵓シ﨑エ �川��餓捩 �ィ�� �オ�ゥ �罹劇 嵓シ﨑エ�� %0.1f%% ��笈�、. �ゥ�エ�� �オ�ゥ�尖株 �俯ェ�ム� ��圸�們ァ �喜慣�壱共. + ��奝オ�� �川ァ南擽 嶹懍┳嶹罷頗 �ス�ー, %0.1f%% 嶹簿・��� �俾イゥ﨑ゥ�壱共.]], "tformat", {3,1,2,4}) + +------------------------------------------------ +section "mod-tome/data/talents/cursed/gloom.lua" + +t("Gloom", "�肥垪﨑� �ー�エ", "talent name") +t("#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+%d hate)", "#F53CBE#�簿�・﨑� ��擽 �肥垪﨑� �ー�エ �エ�� �、�エ�罷共, �ケ���� ��攪� �溲オャ�罹共! (+%d �晧丶)", "logPlayer") +t([[A terrible gloom surrounds you, affecting all those who approach to within radius 3. At the end of each game turn, those caught in your gloom must save against your Mindpower, or have a %d%% chance to suffer from slowness (30%%), stun or confusion (30%%) for %d turns. + The chance increases with your mind speed. + This ability is innate, and carries no cost to activate or deactivate. + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[�俾イス 3 �ク �肥怱 �溢乱 �、�エ�ィ �エ�専イ� ��箕�� �シ�俯株 �肥ー削復 �肥垪﨑ィ�� ��宦�壱共. �、 奓エ, �肥垪﨑� �ー�エ�� �エ��� �壱株 ��捩 �菩侠 �エ�ア 甯川�菩揆 﨑俯ゥー, �、甯ィ﨑� �ス�ー %d%% 嶹簿・��� %d 奓エ �呷譜 ��鷺据�� ���・ 30%% �� �川�, ���・ 30%% �� 嶸シ�, �ー�� �� 﨑俯x�シ ��笈�、. + ��� �エ�� 嶹簿・�� �ャ�� �鷺巡�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �エ �ー��� ���懍��攤 ��擽�ー, 嶹懍┳嶹肥凰 �� 嶹懍┳嶹肥乱 �川イ罹�・�シ 奓エ�エ �誤ェィ�們ァ �喜慣�壱共. + �肥垪 ��龍 �ー���� 妤ャ�戦復 �ー�� �川� �壱共 �菩侠�・�エ �晝ー�ゥ�壱共 (嶸�椪 : %d).]], "tformat") +t("Weakness", "�ス嶹�", "talent name") +t([[Each turn, those caught in your gloom must save against your Mindpower, or have a %d%% chance to be crippled by fear for %d turns, reducing damage they inflict by %d%%. The first time you melee strike a foe after they have been weakened will give you %d hate. + The chance increases with your mind speed. + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[�、 奓エ �肥垪﨑� �ー�エ�� �エ��� �壱株 ��捩 �菩侠 �エ�ア 甯川�菩揆 﨑俯ゥー, �、甯ィ﨑� �ス�ー, %d%% 嶹簿・��� %d 奓エ �呷譜 �オ尞ャ�� �倆紛 �エ�・嶹� �ゥ�壱共. ��箕�� �幗捩 ��擽 �﨑俯株 嵓シ﨑エ� %d%% �川�﨑俾ウ�, ��乱�� �ス嶹緋ー ��圸�� 弡�, ��乱�� �ォ�溢ァク 夋�ゥ�� �﨑� �� �ス�ー �晧丶�シ %d �サ�オ�壱共. + ��� �エ�� 嶹簿・�� �ャ�� �鷺巡�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �肥垪 ��龍 �ー���� 妤ャ�戦復 �ー�� �川� �壱共 �菩侠�・�エ �晝ー�ゥ�壱共 (嶸�椪 : %d).]], "tformat") +t("Mindrot", "�甯ィ﨑俯株 �菩侠", "talent name") +t([[Every turn, all enemies in your gloom take %0.2f mind damage and %0.2f darkness damage. + This damage is increased by your global speed but only happens ever game turn. + The damage scales with your Mindpower. + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[�、 奓エ, �肥垪﨑� �ー�エ �作攪 �ィ�� ��捩 %0.2f �菩侠 嵓シ﨑エ� %0.2f �エ�� 嵓シ﨑エ�シ �幗慣�壱共. + �エ 嵓シ﨑エ�� ��イエ �鷺巡�� ��。﨑們流 �晝ー﨑們ァ��, �、�� 奓エ�壱共 �罹徐﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �肥垪 ��龍 �ー���� 妤ャ�戦復 �ー�� �川� �壱共 �菩侠�・�エ �晝ー�ゥ�壱共 (嶸�椪 : %d).]], "tformat") +t("Sanctuary", "�ア�ュ", "talent name") +t([[Your gloom has become a sanctuary from the outside world. Damage from any attack that originates beyond the boundary of your gloom is reduced by %d%%. + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[�肥垪﨑� �ー�エ� �緋ケ・ �ク��。罹カ奓ー�� �ア�ュ�エ �ゥ�壱共. �肥垪﨑� �ー�エ �野乱�� �、�� �ィ�� �オ�ゥ�� 嵓シ﨑エ�餓捩 %d%% �川��ゥ�壱共. + �肥垪 ��龍 �ー���� 妤ャ�戦復 �ー�� �川� �壱共 �菩侠�・�エ �晝ー�ゥ�壱共 (嶸�椪 : %d).]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/one-with-shadows.lua" + +t("Shadow Senses", "�ク�シ�� 夋川ァ", "talent name") +t([[Your awareness extends to your shadows. + You always know exactly where your shadows are and can perceive any foe within %d tiles of their vision.]], [[�們享�エ �ク�シ�尖。� �霊牟�俾ー瀧笈�、. + 﨑ュ�� �ク�シ�専ー �エ�肥乱 �壱株� �倣剳﨑俾イ� 甯護腐﨑俾イ� �俾ウ�, �ク�シ�川攪 �懍幣 �エ �俾イス %d �ク �エ�エ�� ��揆 �川ァ﨑� �� �一イ� �ゥ�壱共.]], "tformat") +t("Shadows Empathy", "�ク�シ�� �専ー�", "talent name") +t([[You empathy with your shadows causes the line between you and your shadows to blur. + You lose %d%% light resistance, but gain %d%% darkness resistance and affinity. You also gain %0.2f%% all resistance for each shadow in your party.]], [[�ク�シ�川凰 �専ー戦紛 �ク�シ�川凰 �川侠�� �ス��│�� 嵭壱ュ�笈�、. + �懍��梵�� �� �﨑ュ�� %d%% ��株 ���, �エ�� �﨑ュ�シ �エ�� �作┳ �懦剩� %d%% �晝ー﨑ゥ�壱共. �醐劍﨑� �ク�シ�� 﨑俯x �ケ �ィ�� 嵓シ﨑エ �﨑ュ�エ %0.2f%% 嵂・�� �ゥ�壱共.]], "tformat") +t("Shadow Transposition", "�ク�シ�� ���", "talent name") +t([[Observers find it difficult to tell you and your shadows apart. + You can target a shadow in radius %d and instantly trade places with it. + %d random negative physical or magical effects are transferred from you to the chosen shadow in the process.]], [[�懍��梵� �懍��梵�� �ク�シ�尖株 夋�ク�� �溢乱�� �ャ��葺�ー� �、�ー 德俯働�壱共. + �俾イス %d �ク �エ�� �ク�シ�� 﨑俯x�シ ���愍��, ��ケ俯・シ �賀ー� �緋ソ雅笈�、 + �懍��梵�� %d �懍攪 �エ�卓怱﨑� ��菩��攤 �シ�ャ�� 巐ィ�シ� �壱イ菩�� 巐ィ�シ� ��夋晤頗 �ク�シ�川乱�� �ョ�ィ�瀧笈�、.]], "tformat") +t("Shadow Decoy", "�ク�シ�� �ク�シ", "talent name") +t("#GOLD#(%d decoy)#LAST#", "#GOLD#(%d �ク�シ�� �ク�シ)#LAST#", "tformat") +t("#GOLD#%d decoy#LAST#", "#GOLD#%d �ク�シ�� �ク�シ#LAST#", "tformat") +t([[Your shadows guard you with their lives. + When you would receive a fatal blow, you instantly transpose with a random shadow that takes the blow instead, putting this talent on cooldown. + For the next 4 turns you only die if you reach -%d life. + Effect increases with Mindpower.]], [[�ク�シ�尖豆� �ゥ�ィ�� �肥ウ� �懍��梵�シ �エ嶸ク﨑ゥ�壱共. + �ス�護乱 �、�、�シ �� �壱株 �オ�ゥ�� �樓イ誤据�エ, �エ�卓怱�� �ク�シ�� 﨑俯x� �尖ヲャ�シ �緋セク��, 﨑エ�ケ 嵓シ﨑エ�シ ��� �樓イ� 﨑ゥ�壱共. �ャ�ゥ ��寇 �ャ�ャ�ゥ ��ー�懋ー�擽 ��圸�ゥ�壱共. + �、�� 4 奓エ �呷譜, �懍��梵�� �晤ェ��・�エ -%d �� ��峡﨑エ�シ �ス�� �ゥ�壱共. + �エ 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/predator.lua" + +t("Predator", "尞ャ�晧梵", "talent name") +t("Improve your predation by learning from past hunts. You gain %0.2f accuracy and %0.2f armor penetration against foes for each foe of that type you have previously slain, to a maximum of %d accuracy and %d apr.", "�シ�ー�� �ャ�・�� �ー�オ�シ�� 尞ャ�晧梵�懍昏�� �・�・�� �肥坡 嵂・��亨�ー�オ�壱共. �エ﨑エ﨑� �呷捩 ��・們攪 ��攪 﨑俯x �ケ, 﨑エ�ケ ��。ア�� ��劇﨑� �護攪 �倣剳��ー %0.2f , �ゥ�エ�・ �奝オ�エ %0.2f 嵂・��姓�壱共. �エ 巐ィ�シ�� �罹劇 �倣剳�� %d �ゥ�エ�・ �奝オ %d �護ァ �晝ー﨑ゥ�壱共.", "tformat") +t("Savage Hunter", "彧駕少﨑� �ャ�・�シ", "talent name") +t("%s's cursed miasma", "%s�� ��シ�� ��クー", "tformat") +t([[Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds. + The miasma will seep from %d locations, including your own, within radius %d, deals %0.2f damage split between Darkness and Mind and blocks sight. + Prey lost within your miasma have a %d%% chance to lose track of you and may mistake friends for foe. + Savage Hunter costs #ffa0ff#8 Hate#LAST# on trigger and does not trigger when you're in Cursed Miasma.]], [[�シ�� �俯ェ�ム�シ �﨑� ��, �エ�エ�� 彧駕小﨑ィ�エ ��シ�幗捩 ��クー�シ �懍げ﨑エ �ャ�・奓ー�� 彧ゥ�誤ヲス�壱共. + ��シ�幗捩 ��クー�� �俾イス %d �ク �エ�エ��, �川侠�� ��ケ俯・シ 尞ャ﨑ィ﨑� %d ��川乱 �懍�﨑ゥ�壱共, %0.2f 嵓シ﨑エ�シ �エ���シ �菩侠 嵓シ﨑エ�� �俯唖�� �﨑俯ゥー, �懍幣�シ ��罹ァ餓慣�壱共. + ��クー �作攪 �ク��捩 �ケ��ー川捩 %d%% 嶹簿・��� �ケ嶹ゥ﨑們流 嵓シ��享��揆 �� �サ﨑俾イ� �ゥ�壱共 + 彧駕少﨑� �ャ�・�シ� �罹徐�� #ffa0ff#8 �晧丶#LAST# � �誤ェィ�俯ゥー, �エ�ク ��クー �作乱 �溢揆 �懍乱�� �罹徐�們ァ �喜慣�壱共.]], "tformat", {2,1,3,4}) +t("Shrouded Hunter", "�・�� �作攪 �ャ�・�シ", "talent name") +t([[While shrouded in cursed miasma you gain stealth (%d power) and %d physical power. + The stealth power and physical power will increase with your mindpower.]], [[��シ�幗捩 ��クー �作乱 �溢揆 ��, ����・ %d �シ �シ�ャ�・ %d ��柑 巐ィ�シ�シ �幗慣�壱共. + ����・�シ �シ�ャ�・� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Mark Prey", "�ケ��ー� ���", "talent name") +t("Focus your predation on the most worthy prey. Upon entering a level for the first time, up to %d foes are marked as your prey. You gain vision of them, wherever they are. Additionally, all damage you receive from their subtype is reduced by %d%%.", "��・ ��們梭�� ��乱 尞ャ�� �ク�・�� �卓、啄鮒�壱共. �們搆 﨑エ�ケ �オ�� ��桿﨑� ��, �罹劇 %d �エ�� ��揆 �ケ��ー川愍�� ��倣鮒�壱共. �戦復 �エ�、 ���� �俯腰, ��簿頗 ��揆 �川ァ﨑� �� �一イ� �ゥ�壱共. �緋ー��愍��, ��簿頗 ���攪 ��。ア�専イ護� �幎株 嵓シ﨑エ�餓擽 %d%% �川�﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/primal-magic.lua" + +t("Arcane Bolts", "���� 嶹肥ざ", "talent name") +t([[Each turn for 4 turns you fire a bolt of arcane energy at your nearest enemy inflicting %d damage. + The damage will increase with the Magic stat.]], [[4 奓エ �呷譜, ��・ ��護垓 ��乱�� �、 奓エ ,���� �尖ц��� 嶹肥ざ�� ���、 %d 嵓シ﨑エ�シ ��棘�壱共. + The damage will increase with the Magic stat.]], "tformat") +-- new text +--[==[ +t("Displace", "Displace", "talent name") +t("Selects a displacement location...", "Selects a displacement location...", "logPlayer") +t("Your attempt to displace fails!", "Your attempt to displace fails!", "logSeen") +t("Instantaneously displace yourself within line of sight up to 3 squares away.", "Instantaneously displace yourself within line of sight up to 3 squares away.", "tformat") +t("Primal Skin", "Primal Skin", "talent name") +t([[Years of magic have permeated your skin leaving it resistant to the physical world. Your armor is increased by %d. + The bonus will increase with the Magic stat.]], [[Years of magic have permeated your skin leaving it resistant to the physical world. Your armor is increased by %d. + The bonus will increase with the Magic stat.]], "tformat") +t("Vaporize", "Vaporize", "talent name") +t([[Bathes the target in raw magic inflicting %d damage. Such wild magic is difficult to control and if you fail to keep your wits you will be confused for 4 turns. + The damage will increase with the Magic stat.]], [[Bathes the target in raw magic inflicting %d damage. Such wild magic is difficult to control and if you fail to keep your wits you will be confused for 4 turns. + The damage will increase with the Magic stat.]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/cursed/punishments.lua" + +t("Reproach", "���", "talent name") +t("Hateful Whisper", "�晧丶�� �作く��", "talent name") +t("Agony", "�ゥ奝オ", "talent name") +t("Madness", "�菩侠 �エ��", "talent name") +t([[Utter a terrible curse against any who dare approach you, inflicting %d mind damage to targets in radius %d. Each affected target (ordered at random) takes %d%% less damage than the last, and has a 25%% chance of suffering Brainlock. + +The damage increases with your Mindpower.]], [[�シ�俯。� �、��、�� �尖豆�専イ� �肥ー削復 ��シ�シ 寘シ��エ, �俾イス %d �ク �エ ���豆�専イ� %d �菩侠 嵓シ﨑エ�シ ��棘�壱共. �肥怱 �エ�� ���豆�専イ� 嵓シ﨑エ�シ �﨑� �誤ァ壱共 �、�� ���擽 �幎株 嵓シ﨑エ�餓擽 �川�� �川�﨑俯ゥー (嵓シ﨑エ �懍��� �エ�卓怱, ���擽 �罷� �誤ァ壱共 嵓シ﨑エ�� %d%% �川�), ���豆�壱共 25%% 嶹簿・��� �ャ�� �菩ァ 巐ィ�シ�シ ��圸﨑ゥ�壱共. + +嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1,3}) +t([[Infect a target's mind with a virulent whisper that deals %d Mind damage and spreads amongst your foes, dealing damage and feeding you %0.1f Hate for each new victim. Each turn for %d turns, the initial victim will spread the whisper to a new target within %d tiles if one is available; beyond this, all affected targets have a %d%% chance of spreading the effect each turn for 4 turns. + +Targets damaged by this ability have a 25%% chance of suffering Brainlock. + +The damage increases with your Mindpower.]], [[��� 﨑俯x�� �菩侠�� �肥ー削復 �作く��揆 �溢牟�」�エ %d �菩侠 嵓シ﨑エ�シ ��棘�壱共. �作く��捩 ��豆�専イ� ��両�們牟 �呷捩 嵓シ﨑エ�餓揆 ��梭��, �懍��梵�� �壱。懍垓 彧ャ�晧桝 﨑俯x �ケ �晧丶�シ %0.1f �醐⊂ �サ�オ�壱共. �們搆�シ�� ��倣復 ���捩 %d 奓エ �呷譜 �、 奓エ�壱共 %d 夋�シ �エ�エ�� �壱。懍垓 彧ャ�晧桝 﨑俯x�専イ� �作く��揆 寘シ�ィ�ス�壱共. �、�ク 彧ャ�晧桝�、 �戦復 4 奓エ �呷譜 �、 奓エ�壱共 %d%% 嶹簿・��� �作く��揆 寘シ�ィ�ス�壱共. + +�エ �ー���� 嵓シ﨑エ�シ �幗捩 ���豆� 25%% 嶹簿・��� �ャ�� �菩ァ 巐ィ�シ�シ ��圸�幀イ� �ゥ�壱共. + +嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t([[Sear your hatred into the mind of a target, dealing escalating Mind damage each turn over %d turns. The victim will suffer %0.1f damage on the first turn, slowly increasing up to %0.1f damage on the last, dealing %d Mind damage in total. Re-applying the effect resets the damage escalation. The victim has a 25%% chance of suffering Brainlock each turn from the unbearable pain. + +The damage increases with your Mindpower.]], [[��� 﨑俯x�� �菩侠�� �晧丶�シ �溢牟�」�エ %d 奓エ �呷譜 �、 奓エ�壱共 �倣紛��� �菩侠 嵓シ﨑エ�シ ��棘�壱共. 彧ャ�晧桝� �ォ 奓エ�� %0.1f 嵓シ﨑エ�シ �幀イ� �俾ウ�, �エ�� �懍�德� �晝ー﨑們流 %0.1f �� �エ�エ�� �ゥ�壱共 (�晨鮒 %d �菩侠 嵓シ﨑エ). �エ �ー���� �呷攵 ���乱�� �、�� �ャ�ゥ �� 嵓シ﨑エ�� �晝ー�俯株 �一クー嶹罷姓�壱共. ���捩 ��イュ�� ��奝オ �誤ャク�� �、 奓エ 25%% 嶹簿・��� �ャ�� �菩ァ 巐ィ�シ�シ ��圸�幀イ� �ゥ�壱共. + +嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Your hateful will splinters into the minds of those you torture, breaking them down. Each time you inflict Mind damage, the victim has a %0.1f%% chance of going mad for 3 turns unless they save against your Mindpower. The madness will lower the victim's Mind resistance by %0.1f%% and cause them to become confused (50%% power), slowed (30%% power), or stunned for the duration.", "�懍��梵�� �晧丶�� �ャ �們ァ� ��豆�� �菩侠�� 甯語ウ��、�エ, �ー�ー�ー��ュ�壱共. �懍��梵� �菩侠 嵓シ﨑エ�シ ��梵 �誤ァ壱共 �ク 彧ャ�晧桝�、� �菩侠 �エ�ア 甯川�菩揆 �罹巡﨑俾ウ�, �、甯ィ �� %0.1f%% 嶹簿・��� 3 奓エ �呷譜 �ク�俾イ� �ゥ�壱共. �滝クー�� �ク﨑エ 彧ャ�晧桝�、� �菩侠 嵓シ﨑エ �﨑ュ�エ %0.1f%% �川�﨑俯ゥー 嶸シ� (���・ 50%%), �川� (���・ 30%%), �ー�� (3奓エ) �� 﨑俯x�� �ク�ャ�� �ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/rampage.lua" + +t("Rampage", "�瀧梳", "talent name") +t("You are already rampaging!", "�ケ��� �エ�ク �瀧梳 ����、!", "logPlayer") +t([[You enter a terrible rampage for %d turns (up to a maximum of %d turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50%% chance) when you are hit for more than 8%% of your max life. + Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1. + Rampage Bonus: +%d%% movement speed. + Rampage Bonus: +%d%% attack speed. + Rampage Bonus: +%d%% mind speed.]], [[%d 奓エ �呷譜 �肥ー削復 �瀧梳����� �護桿﨑們流 (�罹劇 %d 奓エ), ��。罹・シ ��罹ァ雅株 �ィ�� ��揆 甯語エエ﨑ゥ�壱共. �瀧梳����� �護桿﨑俯株 ��捩 奓エ�� �誤ェィ﨑們ァ �喜慣�壱共. �罹劇 �晤ェ��・�� 8%% �エ��揆 﨑� �溢乱 ��揆 �� 50%% 嶹簿・��� �瀧梳�エ �罹徐﨑ゥ�壱共. + �ィ�� �ー��, �ャ 嶸ケ� �シ��ャシ�� �ャ�ゥ﨑俯株 ��捩 �卓、卓揆 �ゥ﨑エ﨑エ, �瀧梳�� ��作亨��揆 1 奓エ �ィ�倣鮒�壱共. �瀧梳�� �罹徐﨑� 弡�, �ォ�ク�護揆 �エ�幗愍�エ �瀧梳�� ��作亨��擽 1 奓エ �ー�・�ゥ�壱共. + �瀧梳 �緋ー 巐ィ�シ: �エ�呷��� %d%% �晝ー. + �瀧梳 �緋ー 巐ィ�シ: �オ�ゥ �鷺巡 %d%% �晝ー. + �瀧梳 �緋ー 巐ィ�シ: �ャ�� �鷺巡 %d%% �晝ー.]], "tformat") +t("Brutality", "彧駕小�ア", "talent name") +t([[You attack with mindless brutality. The first critical hit inflicted while rampaging increases the rampage duration by 1. + Rampage Bonus: Your physical damage increases by %d%%. + Rampage Bonus: Your Physical Save increases by %d and Mental Save increases by %d.]], [[�、 夋�ゥ� �エ�尖ケ�葺�� �懦少﨑エ�瀧笈�、. �瀧梳 ��、卓乱 �ォ�溢ァク �俯ェ�ム� �懍�﨑俯ゥエ, �瀧梳�� ��作亨��擽 1 奓エ �ー�・�ゥ�壱共. + �瀧梳 �緋ー 巐ィ�シ: �シ�ャ 嵓シ﨑エ� %d%% �晝ー﨑ゥ�壱共. + �瀧梳 �緋ー 巐ィ�シ: �シ�ャ �エ�ア�エ %d, �菩侠 �エ�ア�エ %d �晝ー﨑ゥ�壱共.]], "tformat") +t("Tenacity", "�一クー", "talent name") +t([[Nothing will stop your rampage. + Rampage Bonus: You shrug off up to %d damage each turn during your rampage. If you shrug off more than %d damage, the rampage duration increases by 1. + The amount of damage you can shrug off improves with your Strength.]], [[�瀧梳�� �溢カ� �� �壱株 ��捩 �エ�ャ﨑們ァ �喜慣�壱共. + �瀧梳 �緋ー 巐ィ�シ: �瀧梳�� ��作亨�� �呷譜 �罹劇 %d 嵓シ﨑エ�シ �エ�懦鮒�壱共. %d �エ��攪 嵓シ﨑エ�シ �エ�懦復 �ス�ー, �瀧梳�� ��作亨��擽 1 奓エ �ー�・�ゥ�壱共. + �罹劇 嵓シ﨑エ �エ�罹汢� 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Slam", "�瀧梳�� �倣ム", "talent name") +t("You must be rampaging to use this talant.", "�瀧梳 ���� ��笈�エ �ャ�ゥ﨑� �� ��共.", "logPlayer") +t("#F53CBE#%s slams %s!", "#F53CBE#%s %s�専イ� �瀧梳�� �倣ム�シ ���ク�、!", "logSeen", nil, {"��"}) +t("#F53CBE#%s resists the stunning blow!", "#F53CBE#%s �ー�溢攪 �シ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("#F53CBE#Your rampage is invigorated by the collosal slam! (+1 duration)", "#F53CBE#�瀧梳 �作乱�� �エ�壱ャエ�懦葺�� �賀ー倣復 �倣ム�シ ���、 �簿�・﨑� 德們揆 �サ�罷共! (��作亨�� 1 奓エ �ー�・)", "logPlayer") +t([[While rampaging, you slam up to %d adjacent opponents, stunning them for %d turns and damaging them for between %d and %d physical damage. Your first slam of at least two opponents increases the rampage duration by 1. + Damage increases with your Physical Power.]], [[�瀧梳 �卓乱, �ク�啄復 %d �エ�� ��揆 弡��、��, %d 奓エ �呷譜 �ー�溢亨墲、�� %d - %d �シ�ャ 嵓シ﨑エ�シ ��棘�壱共. �們搆�シ�� 2 �エ �エ��攪 ��揆 弡��、���ス�ー, �瀧梳�� ��作亨��擽 1 奓エ �ー�・�ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/self-hatred.lua" + +t("Self-Sacrifice", "�専ー 彧ャ��", "talent name") +t("You can only use this while in combat", "�エ �ー��� ��握�川� �ィ 﨑� �壱ァ� �ャ�ゥ ��・﨑俯共", "logPlayer") +t([[At the start of each turn, if you're bleeding, you gain %d hate. + +You can activate this talent to use your own life for power, bleeding yourself for a small portion of your maximum life (%0.2f damage) over the next 5 turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained.]], [[�懦� ����シ �� �、 奓エ �晧丶�シ %d 巐誤ウオ﨑ゥ�壱共. + +�エ �ー���� 嶹懍┳嶹被葺�ャ �簿�・﨑� 德們揆 �サ�ー��紛 �晤ェ��・�� �護ァ�鮒�壱共. �、�� 5 奓エ�� �ク�� %0.2f 嵓シ﨑エ�シ �幗慣�壱共. �エ �懦� 巐ィ�シ�� �﨑ュ﨑俾アー�� �懋アー﨑� �� ��ァ��, 嵓シ���� �ー�� ��龍�� 嵓シ﨑エ�シ ��剩﨑� �� �溢慣�壱共. �懦� 嵓シ﨑エ�餓捩 �罹劇 �晤ェ��・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Self-Loathing", "�専ー 嶸川丶", "talent name") +t([[Increases critical chance by %d%% (at all times) and critical strike power by up to %d%% (based on hate). + +#{italic}#Anger makes you strong. And you're always angry.#{normal}#]], [[�俯ェ�ム 嶹簿・��エ %d%% 嵂・��据��, 嶸�椪 �晧丶 �們ケ們乱 ��。﨑エ �俯ェ�ム 嵓シ﨑エ�餓擽 �罹劇 %d%% �護ァ �晝ー﨑ゥ�壱共 + +#{italic}#���� �ケ���� �倣葺�醐復�、. �ク�ャ��, �ケ��� 﨑ュ�� ���﨑エ �壱共.#{normal}#]], "tformat") +t("Self-Destruction", "�専ー 甯語エエ", "talent name") +t([[Call upon your deepest reserves of strength to win no matter the cost. +Immediately upon activation and every turn while this talent is active, your detrimental effects expire and your talents cool down as if an extra turn had passed. +This bonus cooldown occurs even if your talents would not normally cool down. +This talent deactivates automatically upon rest. +This strength comes at a cost: you lose %d%% of your maximum life every turn. This can kill you. + +#{italic}#If you're lucky, this will take everything you've got.#{normal}#]], [[�ク �エ�、 ���� �晝ー�葺� �伎ウ�, �、�� �ケ�ャ�護揆 ��紛 �エ�エ�� 德們揆 �ィ�ー�ャ �滕符�南慣�壱共. +嶹懍┳嶹� �餓亨, �ク�ャ�� �エ �ー���� ��作亨�� ��, �懍��梵�� ��菩��攤 巐ィ�シ�� ���エ�� �ャ�シ���, �ー���、�� �ャ�ャ�ゥ ��ー�懋ー� �ュ�� 2 �ー �� ���エ�� �語イ� �ゥ�壱共. +�エ �ャ�ャ�ゥ ��ー�懋ー� �ィ�� 巐ィ�シ�� �シ�們��愍�� �ャ�ャ�ゥ ��ー�懋ー�擽 �ィ�簿据� �危株 �ー���� ��箕�� �幗慣�壱共. +�エ �ー��� 弴エ�� �� ��劈�ア嶹� �ゥ�壱共. +�エ �簿�・﨑� 巐ィ�シ�尖株 �ク�� �ク�橄株 ���シ �俯、�幣﨑ゥ�壱共 : �罹劇 �晤ェ��・�� %d%% �シ �、 奓エ ��イ� �ゥ�壱共. �エ 嵓シ﨑エ�� �ス�� �俯巡 �溢慣�壱共. + + +#{italic}#�ケ��� �エ�エ �駆ァ, �ク 嵂餓垓�エ �ケ���エ ��� �ィ�� ��揆 ��ク�� �ー�シ.#{normal}#]], "tformat") +t("Self-Judgement", "�専ー �ャ甯�", "talent name") +t("#CRIMSON##Target# suffers from %s from #Source#, mitigating the blow!#LAST#.", "#CRIMSON##Target2# #Source#�� %s, 嵓シ﨑エ�シ �ス�戦復�、!#LAST#.", "logCombat", nil, {"�シ��"}) +t("an attack", "�オ�ゥ", "_t") +t("damage", "嵓シ﨑エ", "_t") +t("%s(%d bled out#LAST#%s)#LAST#", "%s(%d 嵓シ� �懍牟�ク �們亢#LAST#%s)#LAST#", "tformat") +t([[Any direct damage that exceeds %d%% of your maximum life has the excess damage converted to a shallow wound that bleeds over the next %d turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained. Extremely powerful hits (more than %d%% of your max life) are not fully converted. + +#{italic}#You can't just die. That would be too easy.#{normal}#]], [[�罹劇 �晤ェ��・�� %d%% �エ��攪 嵓シ﨑エ�シ 﨑� �溢乱 �幗揆 ��, �一ウシ�� 嵓シ﨑エ�餓擽 �菩捩 ��イ俯。� ��劍�們牟 �、�� %d 奓エ �呷譜 �懦��� �ク﨑� 嵓シ﨑エ�シ ��慣�壱共. �エ �懦� 巐ィ�シ�� �﨑ュ﨑� �俯巡, �懋アー﨑� �俯巡 ��愍��, 嵓シ���� �ー�� ��龍�� 嵓シ﨑エ�シ ��剩﨑� �� �溢慣�壱共. �戦復 �罹劇 �晤ェ��・�� %d%% �エ��攪 嵓シ﨑エ�シ �﨑俯株 �壱ャエ�� �簿�・﨑� �シ�ゥ� �溢刋��復 ����� �菩捩 ��イ俯。� ��劍�ゥ�壱共. + +#{italic}#�ケ��� �ク�・ �ス�シ�エ �壱松. �ク�エ �壱ャエ �ス�野符.#{normal}#]], "tformat") +-- new text +--[==[ +t("#CRIMSON#%d#LAST#", "#CRIMSON#%d#LAST#", "tformat") +t("tore themself apart", "tore themself apart", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/cursed/shadows.lua" + +t("Fade", "彧尖�、��", "talent name") +t("You fade from sight, making you invulnerable until the beginning of your next turn.", "�懍幣�川� 彧尖�、�ク, �、�� 奓エ �護ァ �エ�� ���� �ゥ�壱共.", "tformat") +t("Phase Door", "��メ ��ク", "talent name") +t("Teleports you within a small range.", "��捩 �肥怱�シ ��� �懋ー�擽�呷桿�壱共.", "tformat") +t("Blindside", "�ク�シ�� �ー�オ", "talent name") +t("With blinding speed you suddenly appear next to a target up to %d spaces away and attack for %d%% damage.", "��イュ�� �鷺巡�� �罹劇 %d �ク �ィ�エ�� ��乱�� �滝キシ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、.", "tformat") +t("Shadow Lightning", "�ク�シ�� �一ー�", "talent name") +t([[Strikes the target with a spark of lightning doing %0.2f to %0.2f damage (%0.2f average). + The damage will increase with the Magic stat]], [[���揆 �ク�シ�� �一ー罹。� �オ�ゥ﨑們流 %0.2f - %0.2f 嵓シ﨑エ�シ �鷺笈�、 (尞賀キ� %0.2f). + 嵓シ﨑エ�� �壱イ菩乱 ��。﨑們流 �晝ー﨑ゥ�壱共]], "tformat") +t("Shadow Flames", "�ク�シ�� �一ス�", "talent name") +t([[Bathes the target in flames doing %0.2f damage + The damage will increase with the Magic stat]], [[���揆 �逸���, %0.2f 嵓シ﨑エ�シ �鷺笈�、. + 嵓シ﨑エ�� �壱イ菩乱 ��。﨑們流 �晝ー﨑ゥ�壱共]], "tformat") +t("Reform", "�ャ�ャ�ア", "talent name") +t("When a shadow is hit and killed, there is a %d%% chance it will reform unhurt.", "�ク�シ�専ー 嵓シ�ゥ�ケ﨑エ �ス��阜, %d%% 嶹簿・��� �ャ�ャ�ア�們牟 �、�� �倆ム�ゥ�壱共.", "tformat") +t("Call Shadows", "�ク�シ�� �醐劍", "talent name") +t("Your hate is too low to call another shadow!", "�、�ク �ク�シ�尖・シ �醐劍﨑俾クー�尖株 �ケ���� �晧丶� ��ア﨑俯共!", "logPlayer") +t("Summon", "�醐劍", "_t") +t([[While this ability is active, you will continually call up to %d level %d shadows to aid you in battle. Each shadow costs 5 hate to summon. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level %d), Blindside their opponents (level %d), and Phase Door from place to place. + Shadows ignore %d%% of the damage dealt to them by their master.]], [[�エ �ー���エ 嶹懍┳嶹罷頗 �呷譜, ��作��愍�� �ク�シ�尖豆�エ �醐劍�ゥ�壱共. �罹劇 %d �懍攪 �ク�シ�専ー �壱イィ %d �� ��棗�川� �懍��梵�シ �母クー��紛 �醐劍�ゥ�壱共. �ク�シ�尖・シ �醐劍 﨑� �誤ァ壱共 �晧丶� 5 �誤ェィ�ゥ�壱共. �ク�シ�尖株 ��オ川�� �ス﨑� ��握�川擽��� �、�語ウシ �呷捩 �ー���� �ャ�ゥ﨑� �� �溢慣�壱共 : �ー�� �壱イィ %d �� ���� �ャ�エ�� �ャ�ゥ﨑エ �、�、�罹・シ 巐誤ウオ﨑ゥ�壱共 / �ー�� �壱イィ %d �� �ク�シ�� �ー�オ�シ�� ��揆 �オ�ゥ﨑ゥ�壱共 / ��メ ��ク�シ�� �懋ー�擽�呰鮒�壱共. + �ク�シ�尖株 �シ�ク�エ �﨑� 嵓シ﨑エ�� %d%% �シ �エ�懦鮒�壱共.]], "tformat") +t("Shadow Warriors", "�ク�シ�� ��ぎ", "talent name") +t("Instill hate in your shadows, strengthening their attacks. They gain %d%% extra Accuracy and %d%% extra damage. The fury of their attacks gives them the ability to try to Dominate their foes, increasing all damage taken by that foe for 4 turns (level %d, %d%% chance at range 1). They also gain the ability to Fade when hit, avoiding all damage until their next turn (%d turn cooldown).", "�ク�シ�川乱 �晧丶�シ �ケ�ャ �オ�ゥ�・�・�� 嵂・��亨墲オ�壱共. �ク�シ�尖株 %d%% 嵂・��頗 �倣剳��凰 %d%% 嵂・��頗 嵓シ﨑エ�餓揆 �野慣�壱共. �ク�シ�川攪 �オ�ゥ�� �罹ヲー ����� �ク﨑エ �ク�シ�尖株 ��豆�専イ� �ー�� �壱イィ %d �� ��ー�シ %d%% 嶹簿・��� ��圸﨑エ ��豆�エ �幎株 嵓シ﨑エ�シ 4 奓エ �呷譜 �俯ヲス�壱共.(﨑們ァ�� 嶹簿・�� �ー�� �壱イィ 1 �� ��ー�シ �ー��笈�、) �戦復 彧尖�、�� �ー���� �サ�� �們牟, �、�� 奓エ �呷譜 �幎株 �ィ�� 嵓シ﨑エ�シ �エ巐ィ嶹被鮒�壱共 (�ャ�ャ�ゥ ��ー�懋ー�捩 %d 奓エ ��笈�、).", "tformat") +t("Shadow Mages", "�ク�シ�� �壱イ菩ぎ", "talent name") +t([[Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of %d to their Spellpower. + Your shadows can strike adjacent foes with Lightning (level %d, %d%% chance at range 1). + At level 3 your shadows can sear their enemies from a distance with Flames (level %d, %d%% chance at range 2 to 6). + At level 5 when your shadows are struck down they will attempt to Reform, becoming whole again (50%% chance).]], [[�ク�シ�川乱 �シ�ク�・�� �ケ�ャ �ク�シ�尖豆�エ �オ尞ャ�、�ャ�エ �壱イ菩揆 �ャ�ゥ﨑� �� �一イ� �ゥ�壱共. �ク�シ�尖豆�� �シ�ク�・�エ %d ��柑﨑ゥ�壱共. + �ク�シ�尖株 �ク�啄復 ��揆 �ー�� �壱イィ %d �� �ク�シ�� �一ー罹。� �オ�ゥ﨑ゥ�壱共. 嶹簿・�� %d%% �エ�ー �ャ�ー�ャ�� 1 �ク ��笈�、. + �ー�� �壱イィ 3 �シ ��, �ク�シ�尖株 �専アー�ャ�� ��揆 �ー�� �壱イィ %d �� �ク�シ�� �一ス�愍�� �逸���笈�、. 嶹簿・�� %d%% �ー �ャ�ー�ャ�� 2 - 6 �ク ��笈�、. + �ー�� �壱イィ 5 �シ ��, �ク�シ�専ー 甯語エエ�們来�� ��, 50%% 嶹簿・��� �、�、�罹・シ �ャ�ャ�ア﨑們流 ����梭 巐誤ウオ﨑ゥ�壱共.]], "tformat") +t("Focus Shadows", "�ク�シ�� �卓、�", "talent name") +t("#PINK#The shadows converge on #Target#!", "#PINK#�ク�シ�尖豆�エ #Target#�専イ� �ー�、���、!", "logCombat") +t("There are no shadows to heed the call!", "���乱 �瀧況﨑� �ク�シ�専ー ��共!", "logPlayer") +t("#PINK#The shadows form around #Target#!", "#PINK#�ク�シ�尖豆�エ #Target# �シ��乱�� 嶸倣��シ �エ�ャ�、!", "logCombat") +t("Their are no shadows to heed the call!", "���乱 �瀧況﨑� �ク�シ�専ー ��共!", "logPlayer") +t([[Focus your shadows on a single target. Friendly targets will be defended for %d turns. Hostile targets will be attacked, with a %d%% chance the shadows will blindside the target. + If you have less than maximum shadows available, they will automatically be summoned before focusing. + This talent has no cost.]], [[�ィ�シ ���乱�� �ク�シ�尖・シ �卓、啄鮒�壱共. �ー嶸ク��攤 ���捩 %d 奓エ �呷譜 �ク�シ�川乱�� �エ嶸ク�幀ウ� ��劇��攤 ���捩 %d%% 嶹簿・��� �ク�シ�� �ー�オ�� �ケ﨑ゥ�壱共. + �罹劇 �ク�シ�� �醐劍 﨑罹巡�� ��峡﨑們ァ �喜捩�ス�ー, �卓、� ��乱 �ク�シ�尖・シ �尖徐�シ�� �醐劍﨑ゥ�壱共. + �エ �ー��� �川イ罹�・�シ 奓エ�� �誤ェィ﨑們ァ �喜慣�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/slaughter.lua" + +t("Slash", "���ー", "talent name") +t("You require a mainhand weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �シ �エ�ー �ク�� �・��・シ �・�ゥ﨑エ�シ 﨑罹共.", "logPlayer") +t([[You slash wildly at your target for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage. + At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by %d%% for %d turns. The effect will stack. + The damage multiplier increases with your Strength. + + This talent will also attack with your shield, if you have one equipped.]], [[���揆 �オ�ゥ﨑們流, %d%% - %d%% 嵓シ﨑エ�シ �鷺笈�、. (�晧丶�ャ 0 �シ �� �懍� 嵓シ﨑エ, �晧丶�ャ 100 �エ��攵 �� �罹劇 嵓シ﨑エ) + �ー�� �壱イィ�エ 3 �エ��擽�エ, ��揆 �オ�ゥ﨑俯ゥエ�� �川侠�� ��シ�シ ��乱�� �ョ��笈�、. �エ�シ 奝オ﨑エ ���攪 �晤ェ��・ 巐誤ウオ 巐ィ�ィ�� %d 奓エ �呷譜 %d%% �ョ�� �� �一イ� �俯ゥー, �エ 巐ィ�シ�� �卓イゥ�ゥ�壱共. + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共. + + �ゥ甯ィ�シ �、�� �壱株 �ス�ー, �エ �ー���� �ャ�ゥ﨑� �� �ゥ甯ィ�罹巡 �オ�ゥ﨑ゥ�壱共.]], "tformat", {1,2,4,3}) +t("Frenzy", "�瀧カ�", "talent name") +t([[Assault nearby foes with 4 fast attacks for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby. + At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Defense by %d for 4 turns. + The damage multiplier and Defense reduction increase with your Strength. + + This talent will also attack with your shield, if you have one equipped.]], [[�シ�啄復 ��豆�専イ�, ��ー� %d%% - %d%% 嵓シ﨑エ�シ �シ�� �オ�ゥ�� 4 �� �ー�作愍�� �﨑ゥ�壱共. (�晧丶�ャ 0 �シ �� �懍� 嵓シ﨑エ, �晧丶�ャ 100 �エ��攵 �� �罹劇 嵓シ﨑エ) �ャ�・�川愍�� ��簿頗 ���擽 �シ�們乱 �壱共�エ, �ク ���揆 �ー����愍�� �オ�ゥ﨑ゥ�壱共. + �ー�� �壱イィ�エ 3 �エ��擽�エ, �ー��ケ俯株 �ケ�オ�シ�� ��揆 �簿巡﨑エ ���攪 �倣剳��・シ 4 奓エ �呷譜 %d �川��懦し�壱共. + �倣剳�� �川��賀ウシ 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共 + + �ゥ甯ィ�シ �、�� �壱株 �ス�ー, �エ �ー���� �ャ�ゥ﨑� �� �ゥ甯ィ�罹巡 �オ�ゥ﨑ゥ�壱共.]], "tformat") +t("Reckless Charge", "�エ�ィ﨑� �護ァ�", "talent name") +t("#Source# knocks back #Target#!", "#Source2# #Target3# �、�� ��、�、!", "logCombat") +t("#Target# blocks #Source#!", "#Target2# #Source3# �餓符�壱共!", "logCombat") +t("Big", "增ャ��", "_t") +t("Medium-sized", "�滝ー� 增ャ�ー", "_t") +t("Small", "�滝イ�", "_t") +t("Charge through your opponents, attacking anyone near your path for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage. %s opponents may be knocked away from your path. You can attack a maximum of %d times, and can hit targets along your path more than once.", "���乱�� �護ァ�葺�エ��, ���捩 �シ�� �護ァ�葺�� �ス�� �シ�們乱 �壱株 ��豆�専イ語ケ護ァ %d%% �川� %d%% 嵓シ﨑エ�シ �鷺笈�、. (�晧丶�ャ 0 �シ �� �懍� 嵓シ﨑エ, �晧丶�ャ 100 �エ��攵 �� �罹劇 嵓シ﨑エ) �オ�ゥ �ケ﨑� %s ��豆� �ス�懍乱�� ��、�ゥ�壱共. �罹劇 %d �� �護ァ �オ�ゥ﨑� �� �溢慣�壱共. 﨑� ���揆 �ャ�ャ �� �オ�ゥ﨑� �俯巡 �溢慣�壱共.", "tformat") +t("Cleave", "�専ー懋ウィ �シ�懋クー", "talent name") +t("#Source# cleaves through #Target#!", "#Source2# #Target#�� �専ー懋ウィ�� �シ�ー�、!", "logCombat") +t([[While active, every swing of your weapon strikes strikes other adjacent enemies for %d%% (at 0 hate) to %d%% (at 100 hate) physical damage. The recklessness of your attacks brings you bad luck (luck -3). + Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown. + Cleave will deal 25%% additional damage while using a two-handed weapon. + The Cleave damage increases with your Strength.]], [[嶹懍┳嶹� ��, ��揆 �オ�ゥ﨑� �誤ァ壱共, %d%% - %d%% �シ�ャ 嵓シ﨑エ�シ �ク�啄復 �ク�� �壱株 �、�ク ��豆�専イ� �﨑ゥ�壱共. (�晧丶�ャ 0 �シ �� �懍� 嵓シ﨑エ, �晧丶�ャ 100 �エ��攵 �� �罹劇 嵓シ﨑エ) �エ�ィ﨑� �オ�ゥ �ゥ�晧捩 �逸哩�� �壱洳�オ�壱共 (嵂餓垓 -3). + �ゥ奣エ, ��巡 �ー���シ�� 﨑ィ�� �ャ�ゥ﨑� �� ��愍�ー, �� �� 﨑俯x�シ �ャ�ゥ﨑俯ゥエ �、�ク �� �ー���、� �ャ�ャ�ゥ ��ー�懋ー�揆 ���� �ゥ�壱共.. + �専ー懋ウィ �シ�懋クー�� �卓� �エ�ー �ャ�ゥ �� 25%% �緋ー 嵓シ﨑エ�シ ��棘�壱共. + �専ー懋ウィ �シ�懋クー 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/strife.lua" + +t("Dominate", "��ー", "talent name") +t([[Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for %d turns and vulnerable to attacks. They will lose %d Armour, %d Defense and your attacks will gain %d%% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. + Effects will improve with your Willpower. + + This talent will also attack with your shield, if you have one equipped.]], [[�シ�們攪 ��揆 �シ�ゥ﨑俾ウ�, �簿巡��攤 �エ�ャ�川愍�� �ク ��揆 ��ー﨑ゥ�壱共. ��擽 �菩侠 �エ�ア 甯川�菩乱 �、甯ィ﨑� �ス�ー, %d 奓エ �呷譜 �エ�呰葺� �サ﨑俾イ� �俯ゥー �ゥ�エ�・� %d / 巐醐半��ー %d �川�﨑俾イ� �ゥ�壱共. �戦復 ��ー�� ��揆 �オ�ゥ﨑� ��, ��攪 �﨑ュ�・�� %d%% �奝オ﨑� �� �一イ� �ゥ�壱共. ���擽 �シ�啄復 ����シ �ス�ー, ��ー�シ �罹巡﨑俯ゥエ�� �シ�� �オ�ゥ�� �﨑ゥ�壱共. + �エ 巐ィ�シ�� �們ァ �・�・�們乱 ��。﨑們流 �晝ー﨑ゥ�壱共 + + �ゥ甯ィ�シ �、�� �壱株 �ス�ー, �エ �ー���� �ャ�ゥ﨑� �� �ゥ甯ィ�罹巡 �オ�ゥ﨑ゥ�壱共.]], "tformat") +t("Preternatural Senses", "�溢梵�ー�� �専ー�", "talent name") +t([[Your preternatural senses aid you in your hunt for the next victim. You sense foes in a radius of %0.1f. You will always sense a stalked victim in a radius of 10. + Also increases stealth detection by %d and invisibility detection by %d. + Stealth and invisibility detection improves with your Willpower]], [[�溢梵�ー��攤 �専ー�揆 奝オ﨑エ, �、�� 彧ャ�晧桝�� �ャ�・﨑俾クー ��復 ��它�� �幗慣�壱共. �シ� %0.1f �ク �俾イス�� ��豆�� 夋川ァ﨑� �� �一イ� �俯ゥー, �ャ�・�川愍�� ��簿頗 ��捩 �シ� 10 �ク �俾イス�� �壱株 﨑� �エ�ー�エ �川ァ﨑� �� �一イ� �ゥ�壱共. + �戦復 ��� 夋川ァ�・�エ %d / 妤ャ��イエ 夋川ァ�・�エ %d ��柑﨑ゥ�壱共 + ����シ 妤ャ��イエ 夋川ァ�・� �們ァ�� ��。﨑エ �晝ー﨑ゥ�壱共]], "tformat") +t("Blindside", "�ク�シ�� �ー�オ", "talent name") +t("The blindside fizzles!", "�オ�ゥ�エ �、甯ィ嵂壱共!", "logSeen") +t([[With blinding speed, you suddenly appear next to a target up to %d spaces away and attack for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you %d extra Defense for 1 turn. + The Defense boost improves with your Strength.]], [[��イュ�� �鷺巡�� ���乱�� �滝キシ﨑們流, �罹劇 %d �ク �ィ�エ�� ��乱�� %d%% �川� %d%% 嵓シ﨑エ�シ �鷺笈�、. (�晧丶�ャ 0 �シ �� �懍� 嵓シ﨑エ, �晧丶�ャ 100 �エ��攵 �� �罹劇 嵓シ﨑エ) �川侠�� �卓梠�、�ャ�エ �懦��� ��豆�専イ� ��シ�� 巐ィ�シ�シ ��圸﨑俯ゥー, 1 奓エ �呷譜 �懍��梵�� 巐醐半��ー %d ��柑﨑ゥ�壱共. + 巐醐半�� �晝ー�餓捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Repel", "�ゥ奣エ", "talent name") +t([[Rather than hide from the onslaught, you face down every threat. While active you have a %d%% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3). + Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown. + Repel chance increases with your Strength and by 20%% when equipped with a shield.]], [[��豆�� �ケ�オ�� �ィ� �伎ウ�, ����� �ケ�ケ德� �樌┓�壱共. 嶹懍┳嶹� ��, %d%% 嶹簿・��� �シ�� �オ�ゥ�� 孖母イィ�シ �� �一イ� �ゥ�壱共. �エ �エ�尖ケ�復 �ゥ�エ �ゥ�晧捩 �逸哩�� �壱洳�オ�壱共. (嵂餓垓 -3) + �専ー懋ウィ �シ�懋クー, ��巡 �ー���シ�� 﨑ィ�� �ャ�ゥ﨑� �� ��愍�ー, �� �� 﨑俯x�シ �ャ�ゥ﨑俯ゥエ �、�ク �� �ー���、� �ャ�ャ�ゥ ��ー�懋ー�揆 ���� �ゥ�壱共. + �オ�ゥ�� 孖母イィ�シ 嶹簿・�� 德們乱 ��。﨑們流 �晝ー﨑俯ゥー, �ゥ甯ィ�シ �、�エ 20%% �緋ー�� �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/cursed/traveler.lua" + +t("Hardened", "�菩攤﨑ィ", "talent name") +t("Your travels have hardened you. You gain +%d armor.", "�ャ嵂餓攪 �ー�シ, �� 孖シ孖シ﨑� �。�エ�シ ���� �們来�オ�壱共. �ゥ�エ�・� %d ��柑﨑ゥ�壱共.", "tformat") +t("Wary", "���啄物", "talent name") +t("You have become wary of danger in your journeys. You have a %d%% chance of not triggering traps.", "�ャ嵂餓攪 �ー�シ, ��利�� �� �� �川ァ﨑� �� �一イ� �們来�オ�壱共. %d%% 嶹簿・��� 﨑ィ�菩揆 �罹徐�懦う� �伎イ� �ゥ�壱共.", "tformat") +t("Weathered", "峵削血�シ �樌搆", "talent name") +t("You have become weathered by the elements. Your Cold and Fire resistance is increased by %d%%", "�、�� �ャ嵂� �呷譜, �ク�エ �川��� 峵削血�シ �樌葺�オ�壱共. �賀クー� 嶹肥両 �﨑ュ�・�エ %d%% ��柑﨑ゥ�壱共.", "tformat") +t("Savvy", "�、�ゥ�� ���", "talent name") +t("You have become a keen observer in your travels. Each kill gives you %d%% more experience.", "�ャ嵂餓揆 﨑俯ゥエ��, �珠捩 ��晧揆 �南葺�オ�壱共. �緋ー �ス嵭們ケ俯・シ %d%% �醐⊂ �サ�� �ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/antimagic.lua" + +t("Resolve", "�ー��", "talent name") +t([[You stand in the way of magical damage. That which does not kill you will make you stronger. + When you are hit by hostile non-physical, non-mind damage you gain %d%% resistance to that element for 7 turns. + At talent level 3, the bonus resistance may apply to 3 elements, refreshing the duration with each element added. + Additionally, each time you take non-physical, non-mind damage, your equilibrium will decrease and stamina increase by %0.2f. + The effects will increase with the greater of your Mindpower or Physical power and the bonus resistance can be a mental crit.]], [[�壱イ菩乱 �樌� �ー�俯・シ �、�瀧笈�、. �晤ェ�揆 �霊符�� �サ﨑俯株 �壱イ菩捩 �川侠�� �倣葺�� �誤働�壱共. + ��劇��攤 ��ャシ�ャ��, ���菩侠�� 嵓シ﨑エ�シ ��揆�� %d%% �� 﨑エ�ケ 嵓シ﨑エ�� �﨑� �﨑ュ�� 7 奓エ �呷譜 �サ�オ�壱共. + �ー�� �壱イィ�エ 3 �シ ��, �﨑ュ ��柑�俾ー 3 �懍攪 �作┳�� �呷亨�� ��圸�ゥ�壱共. �� �作┳�� �﨑� �﨑ュ�エ �緋ー�� �誤ァ壱共 ��作亨��擽 �壱。� �ア���ゥ�壱共. + �緋ー��愍��, ��ャシ�ャ��. ���菩侠�� 嵓シ﨑エ�シ ��揆 �誤ァ壱共, %0.2f �醐⊂�� 尞餓�菩擽 �川�﨑俾ウ� �ー�・� 巐誤ウオ�ゥ�壱共. + �エ 巐ィ�シ�� �菩侠�・�シ �シ�ャ�・ �� �廷捩��乱 ��。﨑エ �晝ー﨑ゥ�壱共. �作┳ �﨑ュ �倣剩 巐ィ�シ�尖株 �菩侠 �俯ェ�ム� �シ�エ�� �� �溢慣�壱共.]], "tformat") +t("Antimagic Zone", "�俯ァ壱イ� ��", "talent name") t("%s resists the silence!", "%s �ィ�オ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/call.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/cold-drake.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/corrosive-blades.lua" - +t([[Let out a burst of sound that silences for %d turns all those affected in a radius of %d. + Each turn for %d turns the effected area will cause %0.2f manaburn damage to all creatures inside. + For each creature silenced your equilibrium is reduced by %d (up to 5 times). + The damage and apply power will increase with the greater of your Mindpower or Physical power. + + Learning this talent will let your Nature damage and penetration bonuses apply to all Manaburn damage regardless of source.]], [[%d 奓エ �呷譜 �俾イス %d �ク �エ�� ��揆 �ィ�オ�懦う�� 尞ュ�懍��攤 �餓搆�� �シ�シ墲オ�壱共. + %d 奓エ �呷譜 �、 奓エ ��� �肥怱 �エ�� �ィ�� �懍イエ�� %0.2f �壱x �語ー� 嵓シ﨑エ�シ �幗慣�壱共. + �ィ�オ�ケ﨑� �懍イエ 﨑俯x �ケ �懍��梵�� 尞餓�� �們ケ俾ー %d �醐⊂ �川�﨑ゥ�壱共 (�罹劇 5 �� �シ�エ�ゥ�壱共). + 嵓シ﨑エ�賀ウシ ��圸 ���・� �菩侠�・�シ �シ�ャ�・�� �廷捩��乱 ��。﨑エ �晝ー﨑ゥ�壱共. + + �エ �ー���� �オ�晨葺�エ ���乱�� ��圸�俯株 �ィ�� �壱x �語ー� 嵓シ﨑エ�� �川硫 嵓シ﨑エ �� �奝オ�エ ��圸�ゥ�壱共.]], "tformat") +t("Antimagic Shield", "�俯ァ壱イ� �エ嶸ク��", "talent name") +t("#GREEN#The antimagic shield of %s crumbles.", "#GREEN#%s �� �俯ァ壱イ� �エ嶸ク�餓擽 ��懍。誤共.", "logSeen") +t([[Surround yourself with a shield that will absorb at most %d non-physical, non-mind element damage per attack. + Each time damage is absorbed by the shield, your equilibrium increases by 1 for every 30 points of damage and a standard Equilibrium check is made. If the check fails, the shield will crumble and Antimagic Shield will go on cooldown. + The damage the shield can absorb will increase with your Mindpower or Physical power (whichever is greater).]], [[嵓シ�ゥ �ケ �罹劇 %d �� ��ャシ�ャ��, ���菩侠�� 嵓シ﨑エ�シ 彧。�倆葺�� �エ嶸ク�餓揆 �晧┳﨑ゥ�壱共. + �、 �� 嵓シ﨑エ� �エ嶸ク�餓乱 �倆紛 彧。�俯摺 �誤ァ壱共 尞餓�� �們ケ俾ー ��柑﨑俾ウ�, 尞餓�� �們ケ俯。� �ク﨑� �ー�� �ャ�ゥ �、甯ィ 甯川�菩揆 﨑ゥ�壱共. �エ嶸ク�餓愍�� �餓符�ク 嵓シ﨑エ�� 30 �ケ 尞餓�� �們ケ俾ー 1 ��柑﨑ゥ�壱共. �護平 �ー�� �ャ�ゥ�エ �、甯ィ嵂溢揆 �ス�ー, �エ嶸ク�餓捩 ��懍�ク�エ�ャ�ー, �俯ァ壱イ� �ゥ�エ�餓乱 �ャ�ャ�ゥ ��ー�懋ー�擽 ��圸�ゥ�壱共. + �エ嶸ク�餓擽 彧。�倆腹 �� �壱株 嵓シ﨑エ�餓捩 �菩侠�・�シ �シ�ャ�・�� �廷捩��乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Mana Clash", "�壱x �母エエ", "talent name") +t("\ +#GREEN#Antimagic Adept: #LAST#4 magical sustains from the target will be removed.", "\ +#GREEN#�俯ァ壱イ� �呱�ィ: #LAST#���擽 嶹懍┳嶹被復 4 �懍攪 �壱イ菩�� ����ー� �懋アー �� ��擽�、.", "_t") +t([[Drain %d mana, %d vim, %d positive and negative energies from your target, triggering a chain reaction that explodes in a burst of arcane damage. + The damage done is equal to 100%% of the mana drained, 200%% of the vim drained, or 400%% of the positive or negative energy drained, whichever is higher. This effect is called a manaburn. + The effect will increase with your Mindpower or Physical power (whichever is greater). + %s]], [[%d �壱x, %d �専クー, %d �滝クー/�語クー�シ ���乱�護� �懋アー﨑俾ウ� ���� 嵓シ﨑エ�シ �シ�� 尞ュ�懍攪 �ー��ー們搗�� �シ�シ墲オ�壱共. + ���捩 �懋アー�ケ﨑� �壱x�餓攪 100%%, �懋アー�ケ﨑� �専クー�� 200%%, �懋アー�ケ﨑� �滝クー/�語クー�� 400%% � �呷捩 �們ケ們攪 嵓シ﨑エ�シ ��慣�壱共. (���攪 �川イ罹�・�エ �ャ�ャ �懍攵 �ス�ー, �ク �卓乱�� ��・ �廷捩 嵓シ﨑エ�シ ��慣�壱共). �エ 巐ィ�シ�シ �壱x �語ー�擽�シ�� ���笈�、. + �エ 巐ィ�シ�� �菩侠�・�シ �シ�ャ�・�� �廷捩��乱 ��。﨑エ �晝ー﨑ゥ�壱共. + %s]], "tformat") +t("Antimagic Adept", "�俯ァ壱イ� �呱�ィ", "talent name") +t("Your Mana Clash talent also removes 4 magical sustains from the target.", "�懍��梵�� �壱x �母エエ �ー��� ���擽 嶹懍┳嶹被復 4�懍攪 �壱イ菩�� ����ー�シ �懋アー﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/call.lua" + +t("Meditation", "��メ", "talent name") +t("@Source@ interrupts @hisher@ #GREEN#meditation#LAST#.", "@Source2@ #GREEN#��メ�川� �シ�、.#LAST#.", "_t") +t("@Source@ #GREEN#meditates#LAST# on nature.", "@Source2@ #GREEN#�川硫 �作乱�� ��メ﨑罹共.#LAST#", "_t") +t([[Meditate on your link with Nature. + While meditating, your equilibrium decreases by %0.2f per turn, your Mental Save is increased by %d, and your healing factor increases by %d%%. + Your deep meditation does not let you deal damage correctly, reducing the damage you and your summons deal by 50%%. + Also, any time you are resting (even with Meditation not sustained) you enter a simple meditative state that decreases your equilibrium by %0.2f per turn. + The activated effects increase with your Mindpower.]], [[�川硫�シ�� �ー�ー�� 奝オ﨑エ ��メ﨑ゥ�壱共. + ��メ�卓乱, �、 奓エ 尞餓�菩擽 %0.2f �ゥ �川�﨑俾ウ� �菩侠 �エ�ア�エ %d �晝ー﨑ゥ�壱共. �戦復 巐誤ウオ 巐ィ�ィ�エ %d%% 嵂・��姓�壱共. + 﨑們ァ�� �喜捩 ��メ�シ�� �ク﨑エ �菩メ��攤 �オ�ゥ�� 﨑� �俾ー ��イ� �們牟, �懍��梵� �懍��梵�� �醐劍�シ�、�� 嵓シ﨑エ�餓擽 50%% �川�﨑ゥ�壱共. + ��メ�エ ��劈�ア嶹罷据�エ �壱鵠�シ��, 弴エ�晨葺�� �呷譜 ��卿﨑� ��メ ����� ��桿﨑エ �、 奓エ 尞餓�菩擽 %0.2f �川�﨑ゥ�壱共. + �罹徐 巐ィ�シ�� �菩侠�・�� ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Nature's Touch", "�川硫�� �専クク", "talent name") +t([[Touch a target (or yourself) to infuse it with Nature, healing it for %d (this heal does not work on undead). + The amount healed will increase with your Mindpower.]], [[��� 嶸ケ� �専クー �川侠�専イ� �専クク�� �霊牟 �川硫�� 德們揆 �シ��鮒�壱共. ���揆 %d �醐⊂ 巐誤ウオ﨑ゥ�壱共. (�ク�ー�罹株 巐ィ�シ�シ �幗揆 �� ��慣�壱共) + �俯」誤汢� �菩侠�・�� ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Earth's Eyes", "���� ��", "talent name") +t([[Using your connection to Nature, you can see your surrounding area in a radius of %d. + Also, while meditating, you are able to detect the presence of creatures around you in a radius of %d.]], [[�川硫�シ�� �ー�ー�� 奝オ﨑エ, �シ�� �俾イス %d �ク�� ��ュ�� �シ �� �溢慣�壱共. + ��メ�卓攵 �ス�ー, �俾イス %d �ク �エ�エ�� ��攪 �エ�ャ�シ �緋ー�� 夋川ァ﨑ゥ�壱共.]], "tformat") +t("Nature's Balance", "�川硫�� ��嶸�", "talent name") +t("Your deep link with Nature allows you to reset the cooldown of %d of your wild gifts of tier %d or less.", "�川硫�� �﨑� �喜捩 �ー�ー�� %d �懍攪 �川硫�� �誤冠 ��龍 �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 �餓亨 0�シ�� �誤働�壱共. �エ 巐ィ�シ�� �ア�餓擽 %d �エ﨑們攤 �ー���尖ァ� �懍�﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/cold-drake.lua" + +t("Ice Claw", "�シ�� �懦�", "talent name") +t([[You call upon the mighty claw of a cold drake and rake a wave of freezing cold in front of you, doing %d%% weapon damage as Ice damage in a cone of radius %d. Ice damage gives a chance of freezing the target. + Every level in Ice Claw additionally raises your Physical Save by 2. + Each point in cold drake talents also increases your cold resistance by 1%%. + + This talent will also attack with your shield, if you have one equipped.]], [[�賀クー �罹�溢擽增ャ�� �簿�・﨑� �懦��� �壱洳�エ�エ ��ーゥ�� 﨑懦血�シ 寘シ�ィ�ス�壱共. �俾イス %d �� �尖ソ� �肥怱 �エ�� %d%% �エ�ー 嵓シ﨑エ�シ �シ�� �作┳�シ�� �﨑俯ゥー, �シ�� 嵓シ﨑エ�� �シ�� 嶹簿・��� ���揆 �シ�、��ヲス�壱共. + �、 �ー�� �壱イィ �壱共, �シ�ャ �エ�ア�エ 2 嵂・�� �ゥ�壱共. + �賀クー �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �賀クー �﨑ュ�エ 1%% ��柑﨑ゥ�壱共. + + �ゥ甯ィ�シ �、�� �壱株 �ス�ー, �エ �ー���� �ャ�ゥ﨑� �� �ゥ甯ィ�罹巡 �オ�ゥ﨑ゥ�壱共.]], "tformat", {2,1}) +t("Icy Skin", "�シ�護乱 �、�ョ�ク ��ス", "talent name") +t([[Your skin forms icy scales and your flesh toughens, increasing your Maximum Life by %d%% and your Armour by %d. + You also deal %0.2f cold damage to any enemies that physically strike you. + Each point in cold drake talents also increases your cold resistance by 1%%. + The life increase will scale with your Talent Level, and your Armour and retaliation cold damage will scale with Mindpower.]], [[嵓シ�� �シ�護乱 �、�ョ德� ��釜�� �﨑エ �肥坡 �菩攤﨑エ�瀧笈�、. �罹劇 �晤ェ��・�エ %d%% �們牟�俾ウ� �ゥ�エ�・�� %d �晝ー﨑ゥ�壱共. + �懍��梵�シ �シ�ャ��愍�� �オ�ゥ﨑俯株 ��乱�� %0.2f �賀クー 嵓シ﨑エ�シ ��棘�壱共. + �賀クー �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �賀クー �﨑ュ�エ 1%% ��柑﨑ゥ�壱共 + �晤ェ��・ ��柑�餓捩 �ー�� �壱イィ�� ��。﨑們流 �晝ー﨑俾ウ� �ゥ�エ�・�シ �エ�オ�� �賀クー 嵓シ﨑エ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Ice Wall", "�シ�� �ス", "talent name") +t("ice wall", "�シ�誤イス", "_t") +t("a summoned, transparent wall of ice", "�醐劍�� 妤ャ��復 �シ�誤イス", "_t") +t([[Summons an icy wall of %d length for %d turns. Ice walls are transparent, but block projectiles and enemies. + Ice walls also emit freezing cold, dealing %0.2f damage for each ice wall within radius %d of an enemy, and with each wall giving a 25%% chance to freeze an enemy. This cold cannot hurt the talent user or their allies. + Each point in cold drake talents also increases your cold resistance by 1%%.]], [[%d �ク�エ�� �シ�� �ス�� %d 奓エ �呷譜 �シ�シ�� �ク��笈�、. �シ�� �ス� 妤ャ��葺�ャ �懍幣�シ ��罹ァ餓ァ �喜ァ��, 妤ャ�ャ�エ�シ �賀ウ� �エ�呷揆 �餓慣�壱共. + �シ�� �ス� 﨑懋クー�シ �懍げ﨑エ, ��捩 �俾イス %d �エ�� �エ�ャ﨑俯株 �シ�� �ス 﨑俯x �ケ %0.2f 嵓シ﨑エ�シ ��慣�壱共, ��ー�攪 �シ�� �ス� 25%% 嶹簿・��� ��揆 �シ�ス�壱共. �懍��梵� �ー嶸ク��攤 ���捩 �賀クー 嵓シ﨑エ� �呟イー�� ��箕�� �幗ァ �喜慣�壱共. + �賀クー �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �賀クー �﨑ュ�エ 1%% ��柑﨑ゥ�壱共.]], "tformat", {1,2,4,3}) +t("Ice Breath", "�賀クー �ィ�ー", "talent name") +t("@Source@ breathes ice!", "@Source2@ �賀クー�シ �懍牟�壱共!", "_t") +t("%s resists the freeze!", "%s �呟イー�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[You breathe ice in a frontal cone of radius %d. Any target caught in the area will take %0.2f cold damage and be frozen for 3 turns. + The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. + Each point in cold drake talents also increases your cold resistance by 1%%.]], [[�俾イス %d �ク�� �尖ソ� �肥怱�� �賀クー�シ �エ�懍慣�壱共. �肥怱 �エ�� �ィ�� ���捩 %0.2f �賀クー 嵓シ﨑エ�シ ��ウ� 3 奓エ �呷譜 �シ�エ �呷慣�壱共. + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑俾ウ�, �菩侠 �俯ェ�ム 嶹簿・��� ��圸�幗慣�壱共. �呟イー�� ���・� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �賀クー �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �賀クー �﨑ュ�エ 1%% ��柑﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/corrosive-blades.lua" + +t("Acidbeam", "�ー�ア �卓│", "talent name") +t([[Channel acid through your psiblades, extending their reach to create a beam doing %0.1f Acid damage (which can disarm them). + The damage increases with your Mindpower.]], [[�シ�� �シ���� �ー�ア�� �ィ��, �シ���川� ��│��攪 �ィ�� ��乱�� %0.1f �ー�ア 嵓シ﨑エ�シ ��梭�� �卓│�� �ゥ�壱共. �シ�� 嶹簿・��� ���攪 �エ�・�� 﨑エ�懦鮒�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Corrosive Nature", "��晧攪 �川硫", "talent name") +t([[You gain %d%% Acid resistance. + When you deal Nature damage to a creature, you gain a %0.1f%% bonus to Acid damage for %d turns. + This damage bonus will improve up to 4 times (no more than once each turn) with later Nature damage you do, up to a maximum of %0.1f%%. + The resistance and damage increase improve with your Mindpower.]], [[%d%% �ー�ア �﨑ュ�� �サ�オ�壱共. + �川硫 嵓シ﨑エ�シ ��乱�� �﨑� �誤ァ壱共, %0.1f%% �� �ー�ア �緋ー 嵓シ﨑エ�餓揆 %d 奓エ �呷譜 �サ�オ�壱共. + �エ �緋ー 嵓シ﨑エ�餓捩 �罹劇 4 �� �卓イゥ�俾ウ� (1 奓エ�� 﨑� �� �卓イゥ�ゥ�壱共.), �罹劇 %0.1f%% �護ァ �晝ー﨑ゥ�壱共. + �﨑ュ�シ 嵓シ﨑エ �晝ー�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") t("trap", "﨑ィ��", "_t") +t("Corrosive Seeds", "��晧┳ �ィ��", "talent name") t("You somehow fail to set the corrosive seed.", "��晧┳ �ィ�霊揆 �畷株�ー �、甯ィ嵂溢慣�壱共.", "logPlayer") - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/dwarven-nature.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/earthen-power.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/earthen-vines.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/eyals-fury.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/fire-drake.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/fungus.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/gifts.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/harmony.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/higher-draconic.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/malleable-body.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/mindstar-mastery.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/moss.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/mucus.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/ooze.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/oozing-blades.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/sand-drake.lua" - +t([[You focus on a target zone of radius 2 to make up to %d corrosive seeds appear. + The first seed will appear at the center of the target zone, while others will appear at random spots. + Each seed lasts %d turns and will explode when a hostile creature walks over it, knocking the creature back and dealing %0.1f Acid damage within radius 1. + The damage will increase with your Mindpower.]], [[�俾イス 2 �ク�� ��� ��ケ們乱 �菩侠�� �卓、啄葺�ャ �罹劇 %d �懍攪 ��晧┳ �ィ�霊揆 �晧┳﨑ゥ�壱共. + �ォ�溢ァク �ィ�霊捩 ���ァ�ュ�� ��エ�ー�� �晧┳ �� ��擽��, �、�ク �ィ�零豆� �エ�卓怱﨑� ��川乱 �晧┳�ゥ�壱共. + �� �ィ�霊捩 %d 奓エ �呷譜 ��鷺据�ー ��劇��攤 �エ�ャ� �ク ��・シ �ク��阜 尞ュ�懦葺�ャ ���揆 �、�� ��エ�エ�� %0.1f �ー�ア 嵓シ﨑エ�シ �俾イス 1 �ク �エ�� ��乱�� ��棘�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Acidic Soil", "�ー�ア ��", "talent name") +t([[Surround yourself with natural forces, ignoring %d%% acid resistance of your targets. + In addition, the acid will nourish your bloated oozes, giving them an additional %0.1f life regeneration per turn.]], [[�、�、�罹・シ �川硫�� 德們愍�� �川矯, ��攪 �ー�ア �﨑ュ�� %d%% �エ�懦鮒�壱共. + �緋ー��, �ー�ア� �溢牟奓ー�� �川複�� ��桝��揆 �オ�駕紛, ��箕�� �幗捩 �川複� �緋ー��攤 %0.1f 奓エ �ケ �晤ェ��・ �ャ�� 巐ィ�シ�シ �幀イ� �ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/dwarven-nature.lua" + +t("Earthen Missiles", "�肥� 嶹肥ざ", "talent name") +t([[Conjures %d missile-shaped rocks that you target individually at any target or targets in range. Each missile deals %0.2f physical damage, and an additional %0.2f bleeding damage every turn for 5 turns. + At talent level 5, you can conjure one additional missile. + The damage will increase with your Spellpower.]], [[%d �懍攪 ���エ�懍垓 ����嶸菩攪 �肥怱�シ �醐劍﨑エ �ャ�ー�ャ �エ�エ�� ���乱�� �懍ぎ﨑ゥ�壱共. ��ー�攪 �肥怱�� �罹。� �、�ク �懍イエ�シ ���愍�� 﨑� �� �溢慣�壱共. �肥怱�� %0.2f �シ�ャ 嵓シ﨑エ�シ ��梭�ー, �緋ー�� %0.2f �懦� 嵓シ﨑エ�シ 5 奓エ �呷譜 �、 奓エ ��慣�壱共. + �ー�� �壱イィ�エ 5 �シ ��, 﨑俯x�� �肥怱�シ �緋ー�� �醐劍﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共..]], "tformat") +t("Elemental Split", "�川� ��腹", "talent name") +t("Crystaline Half (%s)", "%s�� �們�� ��侠", "tformat") +t("A crystaline structure that has taken the form of %s.", "�們�菩愍�� �エ�ィ�エ�� �ャ�ー�シ�� %s�� �ィ�オ�� 﨑俾ウ� �壱共.", "tformat") +t("Crystaline Half", "�們�� ��侠", "_t") +t("Stone Half (%s)", "%s�� �肥怱 ��侠", "tformat") +t("A stone structure that has taken the form of %s.", "�肥怱�� �エ�ィ�エ�� �ャ�ー�シ�� %s�� �ィ�オ�� 﨑俾ウ� �壱共.", "tformat") +t("Stone Half", "�肥怱 ��侠", "_t") +t([[Reach inside your dwarven core and summon your stone and crystaline halves to fight alongside you for %d turns. + Your Crystaline Half will attack your foes with earthen missiles. + Your Stone Half will taunt your foes to protect you. + This power can not be called upon while under the effect of Deeprock Form. + ]], [[�懍寥嵓�攪 �ク�ア�シ�罹カ奓ー %d 奓エ �呷譜 �懍��梵�シ ��凰 �ク�ク �肥怱 ��侠�シ �們�� ��侠�� �醐劍﨑ゥ�壱共. + �們�� ��侠� ��豆�� �肥� 嶹肥ざ�� �オ�ゥ﨑ゥ�壱共. + �肥怱 ��侠� ��豆�� ��ー懦紛 �懍��梵�シ �エ嶸ク﨑ゥ�壱共. + �喜捩 �肥怱 嶸菩メ�エ 嶹懍┳嶹罷据�エ �溢揆 �誤株 �エ �・�・�� �ャ�ゥ﨑們ァ �サ﨑ゥ�壱共. + ]], "tformat") +t("Power Core", "�呱�・﨑オ", "talent name") +t([[Your halves learn new talents. + Crystaline Half: Rain of Spikes - A massive effect that makes all nearby foes bleed. + Stone Half: Stone Link - A protective shield that will redirect all damage against nearby allies to your Stone Half. + The level of those talents is %d.]], [[��侠�、�エ �壱。懍垓 �ー���� �オ德呱笈�、. + �們�� ��侠: ��懍攪 �� - �ク�シ�� �ィ�� ��乱�� �懦��� ���懦鮒�壱共. + �肥怱 ��侠: �肥怱 �ー�ー - �ク�シ�� �ィ�� ��オー�エ �幎株 嵓シ﨑エ�シ �肥怱 ��侠�エ ��� �幗慣�壱共. + �エ �ー���、�� �ー�� �壱イィ� %d ��笈�、.]], "tformat") +t("Dwarven Unity", "�懍寥嵓�攪 �ィ�ー", "talent name") +t([[You call upon the immediate help of your Halves. + Your Stone Half will trade places (if in sight) with you and all creatures currently targetting you in a radius of %d will target it instead. + Your Crystaline Half will instantly fire a volley of level %d earthen missiles at all foes near the stone half (or you if the stone half is dead) in radius %d. + In addition, as passive effect, your halves now also learn your level of Combat Accuracy.]], [[��侠�専イ� �エ�� ��川揆 �肥イュ﨑ゥ�壱共. + �肥怱 ��侠� �懍��梵� �尖ヲャ�シ �緋セク�� (�懍幣�� �エ�エ�� �ス�ー�尖ァ�) �俾イス %d �ク �エ�� �懍��梵�シ �オ�ゥ﨑俯腰 ��捩 �肥怱 ��侠�� ��� �オ�ゥ﨑� ��桿�壱共. + �們�� ��侠� �シ�懍��愍�� �壱イィ %d �� �肥� 嶹肥ざ�� �シ�� �ャ�ゥ﨑エ �肥怱 ��侠�� �俾イス %d �ク �エ�エ�� �ィ�� ��揆 �オ�ゥ﨑ゥ�壱共 (�肥怱 ��侠�エ �ス�溢揆 �ス�ー �懍��梵 �シ��攪 ��揆 �オ�ゥ﨑ゥ�壱共) + �緋ー��, ��侠�、�エ �懍��梵�� ��握 �倣剳�� �ー���� ��圸�幗慣�壱共.]], "tformat") +t("Mergeback", "�ャ�ー﨑ゥ", "talent name") +t([[Merges your halves back into you, cleansing your body of %d detrimental magical, mental or physical effects. + Each half also heals you for %d and releases a shockwave dealing %0.2f Nature damage in a radius 3.]], [[��侠�、�� �、�� �懍��梵 �作愍�� �壱洳�、�ャ %d �懍攪 ��菩��攤 �壱イ�, �菩侠, �シ�ャ 巐ィ�シ�シ �倣剩﨑ゥ�壱共. + ��侠 﨑俯x �ケ %d �晤ェ��・�� 巐誤ウオ﨑俾ウ�, �ゥ�ゥ甯誤・シ �エ�懍牟 �俾イス 3 �ク �エ�エ�� ��乱�� %0.2f �川硫 嵓シ﨑エ�シ ��棘�壱共.]], "tformat") +t("Stone Link", "�肥怱 �ー�ー", "talent name") +t("Creates a shield of radius %d that redirects all damage done to friends inside it to you for 5 turns.", "�俾イス %d �ク�� �ャ﨑俯株 �ゥ甯ィ�シ �誤豆�エ ��オー�エ �幎株 �ィ�� 嵓シ﨑エ�シ ��� �幗慣�壱共.", "tformat") +t("Rain of Spikes", "��� ��", "talent name") +t([[Fires spikes all around you, making your foes within radius %d bleed for %0.2f damage over 6 turns. + Damage and chance to apply the effect increase with Willpower.]], [[�シ��。� ��罹・シ �懍ぎ﨑エ, �俾イス %d �ク �エ�� �ィ�� ���乱�� �懦��� ���懦鮒�壱共. %0.2f 嵓シ﨑エ�シ 6 奓エ�� �ク�� �俯唖 ��棘�壱共. + 嵓シ﨑エ�賀ウシ 巐ィ�シ ��圸 嶹簿・�� �們ァ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/earthen-power.lua" + +t("Stoneshield", "�肥怱 �ゥ甯ィ", "talent name") +t([[The first time you take damage each turn, you regenerate %d%% of the damage dealt as mana (up to a maximum of %0.2f) and %d%% as equilibrium (up to %0.2f). + Increases Physical Power by %d, increases damage done with shields by %d%%, and allows you to dual-wield shields. + Also, all of your melee attacks will perform a shield bash in addition to their normal effects.]], [[�、 奓エ�壱共, �ォ�溢ァク�� �幗捩 嵓シ﨑エ�� %d%% �シ �壱x�� 巐誤ウオ﨑俾ウ� (�罹劇 %0.2f) %d%% �シ 尞餓�菩愍�� 巐誤ウオ﨑ゥ�壱共. (�罹劇 %0.2f). + �シ�ャ�・�エ %d, �ゥ甯ィ�� �﨑俯株 嵓シ﨑エ� %d%% 嵂・��据��, �� �川乱 �ゥ甯ィ�シ �・�ゥ﨑� �� �一イ� �ゥ�壱共. + �懍��梵� �﨑俯株 �ィ�� �シ�� �オ�ゥ� �ゥ甯ィ�� �ク﨑� �緋ー �オ�ゥ�� ���懦鮒�壱共.]], "tformat") +t("Stone Fortress", "�肥怱 �肥ヨ", "talent name") +t([[When you use your Resilience of the Dwarves racial power your skin becomes so tough that it even absorbs damage from non-physical attacks. + Non-physical damage is reduced by %d%% of your total armour value (ignoring hardiness). + While this effect is not active, half of it is still applied against foes entangled by your stone vines.]], [[�懍寥嵓�攪 �エ�� (��。ア �ー��) �� �ャ�ゥ﨑� ��, 嵓シ�� �ソ�� �� ��イ� �菩攤﨑エ�ク ��ャシ�ャ�� �オ�ゥ�溢� 彧。�倆鮒�壱共 + ��ャシ�ャ�� 嵓シ﨑エ�� �� �ゥ�エ�・�� %d%% �醐⊂ �川�﨑ゥ�壱共. (�ゥ�エ 巐ィ�ィ� �エ�罹姓�壱共) + �エ 巐ィ�シ� ��劈�ア嶹罷頗 �呷譜, �懍��梵�� �肥怱 �ゥ�エ�� ��箕�� �幎株 ��乱 �﨑エ �エ �ー���� �們ケ� 50%% � ��圸�ゥ�壱共.]], "tformat") +t("Shards", "�肥怱 �ー��", "talent name") +t([[Sharp shards of stone grow from your shields. + When you are hit in melee, you will get a free attack against the attacker with the shards doing %d%% shield damage (as Nature). + This effect can only happen once per turn and is not affected by counterstrike.]], [[���エ�懍垓 �肥怱 �ー��擽 �ゥ甯ィ�川� �尖攵�ゥ�壱共. + �シ�� �オ�ゥ�� �幗葺�� ��, �ゥ甯ィ 嵓シ﨑エ�餓攪 %d%% �� 﨑エ�ケ﨑俯株 �川硫 嵓シ﨑エ�� �オ�ゥ�川乱�� �俾イゥ﨑ゥ�壱共. + �エ 巐ィ�シ�� 﨑� 奓エ�� 1 �壱ァ� �シ�エ�俾ウ�, �俾イゥ �ス嶹� 巐ィ�シ�� ��箕�� �幗ァ �喜慣�壱共.]], "tformat") +t("Eldritch Stone", "�シ�ク�ャ�� �肥怱", "talent name") +t([[Creates a shield of impenetrable stone around you for %d turns, absorbing up to %d damage. + Your equilibrium will increase by twice the damage absorbed. + When the effect ends, all equilibrium above minimum will be converted to mana in a storm of arcane energy and the cooldown of your Block is reset. + The storm inflicts Arcane damage equal to the converted equilibrium (maximum %d) against everyone around you in a radius %d. + Also while resting you will passively regenerate %0.2f mana each turn. + The shield strength will increase with Willpower]], [[%d 奓エ �呷譜 �シ��乱 �ォ�� �� ��株 �肥怱�� �ゥ甯ィ�シ �晧┳﨑們流 �罹劇 %d 嵓シ﨑エ�シ 彧。�倆鮒�壱共. + 尞餓�菩捩 彧。�倆復 嵓シ﨑エ�� 2 �ー�醐⊂ ��柑﨑ゥ�壱共. + 巐ィ�シ� �晤あ��, �懍� 尞餓�菩揆 �一ウシ﨑� 尞餓�菩捩 �壱x�� �嶹俯据�エ, ���� �尖ц��� 尞ュ峵作攪 﨑オ�エ�ゥ�壱共. �ゥ甯ィ �賀クー�� �ャ�ャ�ゥ ��ー�懋ー�擽 �一クー嶹罷姓�壱共. + 尞ュ峵作捩 �壱x�� �嶹俯頗 尞餓�簿ァ醐⊂�� ���� 嵓シ﨑エ�シ �懍��梵�シ �ー��シ�� �俾イス %d �ク �エ�� �ィ�� �懍イエ�専イ� �﨑ゥ�壱共. (�罹劇 %d 嵓シ﨑エ��) + ��� 巐ィ�シ�懍昏, �ャ�� �呷譜 奓エ �ケ %0.2f �壱x� 巐誤ウオ�ゥ�壱共. + �ゥ甯ィ�� 嵓シ﨑エ 彧。�俯汢� �們ァ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,2,4,3,5}) + +------------------------------------------------ +section "mod-tome/data/talents/gifts/earthen-vines.lua" + +t("Stone Vines", "�肥怱 �ゥ�エ", "talent name") +t(" and %0.1f Arcane", ", %0.1f ���� 嵓シ﨑エ �幗搆", "tformat") +t([[From the ground around you, you form living stone vines extending from your feet. + Each turn, the vines will attempt to seize a random target within radius %d. + Affected creatures are pinned to the ground and take %0.1f nature%s damage each turn for %d turns. + A creature entangled by the vines will have a chance to break free each turn, and will automatically succeed if it is more than %d grids away from you. + The chance to affect targets and damage increase with talent level and Willpower.]], [[�懍��梵 �� �卓乱�� �霊牟�俾ー�� �肥怱 �晧ソィ�� �晧┳﨑ゥ�壱共. + �、 奓エ, �晧ソィ� �俾イス %d �ク �エ�� �エ�卓怱﨑� ��揆 �シ�� 嶹簿・��� �呷棕�オ�壱共. + �エ 巐ィ�シ� ��圸�� �懍イエ�� ��乱 �鷺ー簿据�� %0.1f �川硫 嵓シ﨑エ�シ%s %d 奓エ �呷譜 �幗慣�壱共. + �晧ソィ�� �鷺ー簿頗 �懍イエ�� �、 奓エ �晧ソィ�川� 峵�、�� 嶹簿・��エ �溢慣�壱共. �懍��梵�専イ護� %d �ク �エ�� �ィ�エ�� ��, �鷺ー菩擽 �餓亨 峵�ス�壱共. + 巐ィ�シ� ��圸�� 嶹簿・��シ 嵓シ﨑エ�餓捩 �菩侠�・�シ �ー�� �壱イィ�� �ー�シ �晝ー﨑ゥ�壱共.]], "tformat") +t("Eldritch Vines", "�シ�ク�ャ�� �ゥ�エ", "talent name") +t([[Each time one of your stone vines deals damage to a creature it will restore %0.1f equilibrium and %0.1f mana. + Your vines also become infused with eldritch energies, dealing an additional %0.1f arcane damage.]], [[�肥怱 �晧ソィ�エ 嵓シ﨑エ�シ �﨑俾ウ� �壱株 �ス�ー, %0.1f 尞餓�母ウシ %0.1f �壱x�シ 巐誤ウオ﨑ゥ�壱共. + �シ�ク�ャ�� �尖ц�� �晧ソィ�� �シ��据�エ %0.1f ���� 嵓シ﨑エ�シ �緋ー��愍�� �﨑ゥ�壱共.]], "tformat") +t("Rockwalk", "�肥� �ク��", "talent name") +t([[Merge with one of your stone vines, traversing it to emerge near an entangled creature (maximum range %d). + Merging with the stone is beneficial for you, healing %0.2f life (increases with Willpower). + This will not break Body of Stone.]], [[�肥怱 �晧ソィ �� 﨑俯x� �ー﨑ゥ﨑們流 �俾イス %d �ク �エ�� �晧ソィ�� �鷺ー簿据�エ�壱株 ��攪 �罷。� ��愍�� �エ�呰鮒�壱共. + �エ�� �懍��梵�� �晤ェ��・�� %0.2f 巐誤ウオ﨑ゥ�壱共. (�菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共) + �エ �ー���� �ャ�ゥ� �肥怱�� �ク�� ��劈�ア 﨑們ァ �喜慣�壱共.]], "tformat") +t("Rockswallow", "�肥� �シ墲、�ー", "talent name") +t([[Merge your target (within range %d) with one of your stone vines that has seized it, forcing it to traverse the vine and reappear near you. + Merging with the stone is detrimental for the target, dealing %0.1f nature damage. + The damage will increases with your Willpower.]], [[�俾イス %d �ク �肥怱 �エ�� �鷺ー簿胸﨑� ��ウシ �晧ソィ�� �ー﨑ゥ﨑ゥ�壱共. ���揆 �菩�罹。� �懍��梵 ��愍�� �護牟�オ�壱共. + �エ�� ��乱�� %0.1f �川硫 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/eyals-fury.lua" + +t("Reclaim", "�俯ウオ", "talent name") +t([[You focus the inexorable pull of nature against a single creature, eroding it and allowing it to be reclaimed by the cycle of life. + This deals %0.1f Nature and %0.1f Acid damage to the target, and is particularly devastating against undead and constructs, dealing %d%% more damage to them. + The damage increases with your Mindpower.]], [[﨑俯x�� ���揆 �ー�ャ�ィ�ャ�ー ��紛 �溢カ懍、� �ィ�エ�� �川硫�� 德們揆 �卓、啄鮒�壱共. ���揆 �ィ�晧亨墲、�� �晤ェ�攪 �懦劍�シ�� �俯曙�、�エ��笈�、. + %0.1f �川硫 嵓シ﨑エ� %0.1f �ー�ア 嵓シ﨑エ�シ ���乱�� ��棘�壱共. �エ 德們捩 孖ケ德� �ク�ー�懍凰 �ャ�ー�シ�専イ� 甯語エエ��桿�壱共. %d%% �晝ー�� 嵓シ﨑エ�シ �ク�ー�懍凰 �ャ�ー�シ�専イ� ��棘�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Nature's Defiance", "�川硫�� �﨑ュ", "talent name") +t([[Your devotion to nature has made your body more attuned to the natural world and resistant to unnatural energies. + You gain %d Spell save, %0.1f%% Arcane resistance, and %0.1f%% Nature damage affinity. + You defy arcane forces, so that any time you take damage from a spell, you restore %0.1f Equilibrium each turn for %d turns. + The effects increase with your Mindpower.]], [[�川硫�� 嵂・﨑� 嵭護侠� �。�エ�シ �川硫 �ク �川イエ�� �樓イ� �ー�ィ﨑俾ウ�, ��梵�ー�� �尖ц��� �﨑ュ﨑� �� �一イ� 﨑ゥ�壱共. + %d �シ�ク �エ�ア, %0.1f%% ���� �﨑ュ�・, �ク�ャ�� %0.1f%% �川硫 �作┳ �懦剩�シ �サ�オ�壱共. + �壱イ菩攪 德們乱 �� �� �ャ�緋イ� �們来�オ�壱共. �シ�ク�シ�� �ク﨑� 嵓シ﨑エ�シ ��揆 �誤ァ壱共, %0.1f 尞餓�菩揆 %d 奓エ �呷譜 巐誤ウオ﨑ゥ�壱共. + �エ 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Acidfire", "�ー�ア 嶹肥両", "talent name") +t("Acidfire cloud", "�ー�ア 嶹肥両 �ャ��", "_t") +t([[You call upon the earth to create a blinding, corrosive cloud in an area of radius %d for %d turns. + Each turn, this cloud deals %0.1f acid damage to each foe with a 25%% chance to blind and a %d%% chance of burning away one magical sustain or beneficial magical effect. + The damage increases with your Mindpower.]], [[���� 德們揆 �護牟�ィ�� �俾イス %d �ク �肥怱 �エ�� �、��揆 ���懦葺�� �ー�ア �ャ��揆 %d 奓エ �呷譜 �晧┳﨑ゥ�壱共. + �、 奓エ, �エ �ャ��捩 %0.1f �ー�ア 嵓シ﨑エ�シ ��乱�� ��梭�ー 25%% 嶹簿・��� �溢揆 ��� 﨑俾ウ� %d%% 嶹簿・��� �エ�懍垓 �壱イ� 巐ィ�シ�� �壱イ� ����ー�シ �溢ざ�シ��ヲス�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Eyal's Wrath", "�川擽�護攪 ���", "talent name") +t("#CRIMSON#%s drains magical energy!", "#CRIMSON#%s �壱イ� �尖ц��シ 彧。�倆復�、!", "tformat", nil, {"�"}) +t("Eyal's Wrath", "�川擽�護攪 ���", "_t") +t([[You draw deeply from your connection with nature to create a radius %d storm of natural forces around you for %d turns. + This storm moves with you and deals %0.1f Nature damage each turn to all foes it hits. + In addtion, it will drain up to %d Mana, %d Vim, %d Positive, and %d Negative energy from each enemy within it's area every turn, while you restore Equilibrium equal to 10%% of the amount drained. + The damage and drain increase with your Mindpower.]], [[�川硫�シ�� �ー�ー�シ�罹カ奓ー 德們揆 �護牟�ィ��, �懍��梵 �シ� �俾イス %d �ク�� �川硫�・�� 尞ュ峵作揆 %d 奓エ �呷譜 �シ�シ墲オ�壱共. + �エ 尞ュ峵作捩 �懍��梵� 﨑ィ�� �エ�呰鮒�壱共. + 尞ュ峵作捩 ��乱�� �、 奓エ %0.1f �川硫 嵓シ﨑エ�シ �﨑俾ウ� %d �壱x, %d �専クー, %d �滝クー �ク�ャ�� %d �語クー�シ �肥怱 �エ�� �ィ�� ��乱�護� 彧。�倆鮒�壱共. 彧。�俯汢�� 10%% �醐⊂ �懍��梵�� 尞餓�菩擽 巐誤ウオ�ゥ�壱共. + 嵓シ﨑エ�賀ウシ 彧。�俯汢� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/fire-drake.lua" + +t("Wing Buffet", "���懍ケ俾クー", "talent name") +t([[You summon a powerful gust of wind, knocking back your foes within a radius of %d up to 3 tiles away and hitting them for %d%% weapon damage. + Every level in Wing Buffet additionally raises your Physical Power and Accuracy by 2, passively. + Each point in fire drake talents also increases your fire resistance by 1%%. + + This talent will also attack with your shield, if you have one equipped.]], [[�簿�・﨑� �醐注�� �醐劍﨑們流 �俾イス %d �エ�エ�� ��揆 �罹劇 3 �ク�、�� ��尖ざ�� %d%% �エ�ー 嵓シ﨑エ�シ �﨑ゥ�壱共. + �、 �ー�� �壱イィ �壱共, �シ�ャ�・�シ �倣剳��ー 2 嵂・�� �ゥ�壱共. + 嶹肥両 �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ 嶹肥両 �﨑ュ�エ 1%% ��柑﨑ゥ�壱共. + + �ゥ甯ィ�シ �、�� �壱株 �ス�ー, �エ �ー���� �ャ�ゥ﨑� �� �ゥ甯ィ�罹巡 �オ�ゥ﨑ゥ�壱共.]], "tformat") +t("Bellowing Roar", "�ー��ーャ 尞ャ巐ィ", "talent name") +t("@Source@ roars!", "@Source1@ �ク��耶株�、!", "_t") +t([[You let out a powerful roar that sends your foes in radius %d into utter confusion (power: %d%%) for 3 turns. + The sound wave is so strong, your foes also take %0.2f physical damage. + The damage improves with your Strength. + Each point in fire drake talents also increases your fire resistance by 1%%.]], [[�簿�・﨑� 尞ャ巐ィ�シ �エ�壱洳 �俾イス %d �ク �エ�エ�� ��乱�� 3 奓エ �呷譜 ��鷺据�� ���・ %d%% �� 嶸シ��� �シ�シ墲オ�壱共. + �醐血�� �壱ャエ�� �簿�・﨑們流, ��豆�専イ� %0.2f �シ�ャ 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共. + 嶹肥両 �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ 嶹肥両 �﨑ュ�エ 1%% ��柑﨑ゥ�壱共.]], "tformat") +t("Devouring Flame", "�卓牟�シ墲、�� 嶹肥両", "talent name") +t([[Spit a cloud of flames, doing %0.2f fire damage in a radius of %d each turn for %d turns. + The flames will ignore the caster, and will drain 10%% of the damage dealt as the flames consume enemies life force and transfer it to the user. + The damage will increase with your Mindpower, and can critical. + Each point in fire drake talents also increases your fire resistance by 1%%.]], [[嶹肥両 �ャ��揆 �エ�餓牟, �俾イス %d �ク �エ�� %0.2f 嶹肥両 嵓シ﨑エ�シ %d 奓エ �呷譜 �鷺笈�、. + �一ス�捩 �懍��梵�専イ� 嵓シ﨑エ�シ �シ� �喜愍�ー, ��乱�� �﨑� 嵓シ﨑エ�� 10%% �醐⊂ �懍��梵�� �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑俯ゥー �俯ェ�ム� �シ�エ�� �� �溢慣�壱共. + 嶹肥両 �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ 嶹肥両 �﨑ュ�エ 1%% ��柑﨑ゥ�壱共]], "tformat", {2,1,3}) +t("Fire Breath", "嶹肥両 �ィ�ー", "talent name") +t("@Source@ breathes fire!", "@Source2@ 嶹肥両�� �懍牟�壱共!", "_t") +t([[You breathe fire in a frontal cone of radius %d. Any target caught in the area will take %0.2f fire damage over 3 turns. + The damage will increase with your Strength and the critical chance is based on your Mental crit rate. + Each point in fire drake talents also increases your fire resistance by 1%%.]], [[�俾イス %d �ク�� �尖ソ� �肥怱�� 嶹肥両�� �エ�懍慣�壱共. �肥怱 �エ�� �ィ�� ���捩 %0.2f 嶹肥両 嵓シ﨑エ�シ 3 奓エ�� �俯唖 �幗慣�壱共. + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑俾ウ�, �菩侠 �俯ェ�ム 嶹簿・��� ��圸�幗慣�壱共. + 嶹肥両 �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ 嶹肥両 �﨑ュ�エ 1%% ��柑﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/fungus.lua" + +t("Wild Growth", "�川硫�� �ア�・", "talent name") +t([[Surround yourself with a myriad of tiny, nearly invisible, reinforcing fungi. + You gain %d maximum life and %d life regeneration. + The effects will increase with your Willpower.]], [[�、�、�罹・シ �エ�倆復 �卓攪 �ク�ク﨑� �ー甯。�エ�� �、�ョ�オ�壱共. + %d �罹劇 �晤ェ��・�シ %d �晤ェ��・ �ャ�� 巐ィ�シ�シ �サ�オ�壱共. + �エ 巐ィ�シ�� �們ァ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Fungal Growth", "���� �ア�・", "talent name") +t([[The fungus on your body allows regeneration effects to last longer. + Each time you gain a beneficial effect with the regeneration subtype you increase its duration by %d%% + 1 rounded up. + The effect will increase with your Mindpower.]], [[�ク�� 嵓シ�エ�� �ー甯。�エ�� �晤ェ��・ �ャ�� 巐ィ�シ�� ��作亨��揆 �俯ヲス�壱共. + �晤ェ��・ �ャ�� ��龍�� �エ�懍垓 巐ィ�シ�シ �幗揆 �誤ァ壱共 ��作亨��揆 %d%% + 1 �俯ヲス�壱共. (�護悪�川捩 �們豫�シ﨑ゥ�壱共) + �エ 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Ancestral Life", "�川エ溢��攤 �晤ェ��・", "talent name") +t("#LIGHT_GREEN##Source# gains %d%%%% of a turn from Ancestral Life.#LAST#", "#LIGHT_GREEN##Source2# �川亨�� �晤ェ��・�シ�罹カ奓ー %d%%%% �� �緋ー 奓エ�� 巐鷺統嵂壱共.#LAST#", "logCombat") +t([[Your fungus reaches into the primordial ages of the world, granting you ancient instincts. + Each time you receive non-regeneration healing you gain %0.1f%% of a turn per 100 life healed. This effect can't add energy past 2 stored turns and overhealing is not counted. + Also, regeneration effects on you will decrease your equilibrium by %0.1f each turn. + The turn gain increases with your Mindpower.]], [[�ー甯。�エ�、�� �川エ溢��攤 德們擽 �ィ�エ�ゥ�壱共. �懍��梵�� ����� �ク�・�� �シ�ィ��笈�、. + ��椪�晝ウ�龍 巐誤ウオ 巐ィ�シ�シ �幗揆 ��, 巐誤ウオ�� �晤ェ��・ 100 �ケ %0.1f%% �緋ー 奓エ�� 巐鷺統﨑ゥ�壱共. �エ 巐ィ�シ�� 2 奓エ �エ��捩 巐鷺統﨑� �� ��慣�壱共. + �緋ー��, �ャ�� 巐ィ�シ�シ �幗揆 ��, �、 奓エ %0.1f 尞餓�菩擽 �川��ゥ�壱共. + 奓エ 巐鷺統� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Sudden Growth", "�賀イゥ﨑� �ア�・", "talent name") +t("A wave of energy passes through your fungus, making it release immediate healing energies on you, healing you for %d%% of your current life regeneration rate (#GREEN#%d#LAST#).", "�尖ц� 甯誤徐�エ �ー甯。�エ�、 �ャ�エ�シ �ォ�� ��俾ー 巐誤ウオ�餓揆 �晨少﨑ゥ�壱共. 嶸�椪 �晤ェ��・ �ャ�晤汢�� %d%% �シ �餓亨 巐誤ウオ﨑ゥ�壱共. (#GREEN#%d#LAST#).", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/gifts.lua" + +t("wild-gift", "�川硫�� �誤冠", "talent category") +t("call of the wild", "�シ�晧攪 ���", "talent type") +t("Be at one with nature.", "�川硫�シ 﨑ィ�倆鮒�壱共.", "_t") +t("harmony", "�ー嶹�", "talent type") +t("Nature heals and cleans you.", "�川硫�・�シ�� �、�、�罹・シ 巐誤ウオ﨑俾ウ� �倣剩﨑ゥ�壱共.", "_t") +t("antimagic", "�俯ァ壱イ�", "talent type") +t("The way to combat magic, or even nullify it.", "�壱イ母ウシ �ク�ー�ー��, �エ巐ィ嶹被葺�� �ゥ�菩揆 �ー��笈�、.", "_t") +t("summoning (melee)", "�醐劍 (�シ��)", "talent type") +t("The art of calling creatures adept in melee combat to your aid.", "�シ�� ��握�� �・﨑� �晤ェ�イエ�シ ��エ�� �ゥ�菩揆 �オ德呱笈�、.", "_t") +t("summoning (distance)", "�醐劍 (�専アー�ャ)", "talent type") +t("The art of calling creatures adept in elemental destruction to your aid.", "�川��シ �エ�ゥ﨑� 甯語エエ�� �・﨑� �晤ェ�イエ�シ ��エ�� �ゥ�菩揆 �オ德呱笈�、.", "_t") +t("summoning (utility)", "�醐劍 (�、�ゥ��)", "talent type") +t("The art of calling versatile creatures to your aid.", "�川��シ �エ�ゥ﨑� �、�ャ�、�・﨑� �晤ェ�イエ�シ ��エ�� �ゥ�菩揆 �オ德呱笈�、.", "_t") +t("summoning (augmentation)", "�醐劍 (�倣剩)", "talent type") +t("The art of manipulating the lifespan and location of your summons.", "�醐劍�シ�� �俯ェ�ウシ ��ケ們攪 �ー�卓乱 �﨑エ �ー��笈�、.", "_t") +t("summoning (advanced)", "�醐劍 (����)", "talent type") +t("The art of improving the quality of your summons.", "�醐劍�シ�� �溢揆 嵂・��葺�� �ゥ�菩揆 �ー��笈�、.", "_t") +t("slime", "�ャ�シ��", "talent type") +t("Through dedicated consumption of slime mold juice, you have gained an affinity with slime molds.", "�ャ�シ�� �ー甯。�エ �呷揆 �溢峡�シ�懍昏 �ャ�シ��ウシ �懦剩�・�� �爺イ� �ゥ�壱共.", "_t") +t("fungus", "�ク�晤ャシ", "talent type") +t("By covering yourself in fungus, you better your healing.", "�ク�� �ー甯。�エ�� �、�ョ�エ��, �� �們捩 巐誤ウオ 巐ィ�シ�シ �幗慣�壱共.", "_t") +t("sand drake aspect", "奝��。�� ��メ", "talent type") +t("Take on the defining aspects of a Sand Drake.", "�ィ�� �罹�溢擽增ャ�� �ク�溢揆 �ィ﨑ゥ�壱共.", "_t") +t("fire drake aspect", "嶹罷」。�� ��メ", "talent type") +t("Take on the defining aspects of a Fire Drake.", "嶹肥両 �罹�溢擽增ャ�� �ク�溢揆 �ィ﨑ゥ�壱共.", "_t") +t("cold drake aspect", "�呱」。�� ��メ", "talent type") +t("Take on the defining aspects of a Cold Drake.", "�賀クー �罹�溢擽增ャ�� �ク�溢揆 �ィ﨑ゥ�壱共.", "_t") +t("storm drake aspect", "�誤」。�� ��メ", "talent type") +t("Take on the defining aspects of a Storm Drake.", "尞ュ峵� �罹�溢擽增ャ�� �ク�溢揆 �ィ﨑ゥ�壱共.", "_t") +t("venom drake aspect", "��」。�� ��メ", "talent type") +t("Take on the defining aspects of a Venom Drake.", "�ー�ア �罹�溢擽增ャ�� �ク�溢揆 �ィ﨑ゥ�壱共.", "_t") +t("higher draconic abilities", "���。�� 德�", "talent type") +t("Take on the aspects of aged and powerful dragons.", "�們擽�、�� �簿�・﨑� �ゥ�� �ク�溢揆 �ィ﨑ゥ�壱共.", "_t") +t("mindstar mastery", "�溢� �俯�ィ", "talent type") +t("Learn to channel your mental power through mindstars, forming powerful psionic blades.", "�菩侠�・�� �溢��� �卓、啄葺�� �ゥ�母ウシ �溢��� �シ�� �シ���� �ャ嶸�葺�� �ゥ�菩揆 �ー��笈�、.", "_t") +t("mucus", "��複", "talent type") +t("Cover the floor with natural mucus.", "�川硫�� ��複�シ�� �罷凶�� �、�ョ�オ�壱共.", "_t") +t("ooze", "�川複", "talent type") +t("Your body and internal organs are becoming more ooze-like in nature, allowing you to spawn more of you.", "���エ� �川複�壱。� �﨑ゥ�壱共. ��龍﨑們流 �� �、�ク �川侠�� �晧┳﨑ゥ�壱共.", "_t") +t("moss", "�エ�シ", "talent type") +t("You learn to control moss, making it grow at will to help you on the battlefield.", "�エ�シ�シ �、�ィ�� �ゥ�母ウシ �エ�シ�シ �餓┳�・�懍シ� ���ゥ﨑俾イ� �ャ�ゥ﨑俯株 �菩揆 �ー��笈�、.", "_t") +t("malleable body", "���ア ���エ", "talent type") +t("Your body's anatomy is starting to blur.", "﨑エ�﨑呷擽 �俯ック��株 ��擽 �們牟�瀧笈�、.", "_t") +t("oozing blades", "�川複 �シ��", "talent type") +t("You channel ooze through your psiblades.", "�シ�� �シ���� �川複�� �卓、啄葺�� �菩揆 �ー��笈�、.", "_t") +t("corrosive blades", "�ー�ア �シ��", "talent type") +t("You channel acid through your psiblades.", "�シ�� �シ���� �ー�ア�� �卓、啄葺�� �菩揆 �ー��笈�、.", "_t") +t("eyal's fury", "�川擽�護攪 ���", "talent type") +t("Unleash nature's fury against foes around you.", "�シ��攪 ��乱�� ��川硫�� ����シ 峵�エ�南慣�壱共.", "_t") +t("earthen power", "���� 德�", "talent type") +t("Dwarves have learned to imbue their shields with the power of stone itself.", "�懍寥嵓�株 �肥怱 �ク �川イエ�� 德們愍�� �ゥ甯ィ�シ �倣剩﨑俯株 �菩揆 �オ嶸肥慣�壱共.", "_t") +t("earthen vines", "���� �ゥ�エ", "talent type") +t("Control the stone itself and bring it alive in the form of dreadful vines.", "�肥怱 �ク �川イエ�シ �ー�啄葺�ャ �晤ェ��・�� ��ャ﨑俾ウ� �エ�罹ャエ�懦復 �ゥ�エ�� 嶸菩メ�シ�� �ャ嶸�剩﨑ゥ�壱共.", "_t") +t("dwarven nature", "�懍寥嵓�攪 �懍┳", "talent type") +t("Learn to harness the innate power of your race.", "�護攪 ��。ア�エ ��� 夋���� 德們揆 �シ�ィ��笈�、.", "_t") +t("#PINK#You can manage a maximum of %d summons at any time. You need %d Cunning to increase your limit.", "#PINK#�罹劇 %d �エ�� �醐劍�俯・シ �呷亨�� ��エ �� �溢慣�壱共. 﨑罹巡�シ �俯ヲャ�、�エ %d �緋ー��攤 �戦劈�エ 﨑�囈﨑ゥ�壱共.", "logPlayer") +t("Summon", "�醐劍", "_t") + + +------------------------------------------------ +section "mod-tome/data/talents/gifts/harmony.lua" + +t("Waters of Life", "�晤ェ�攪 �シ", "talent name") +t([[The waters of life flow through you, purifying any poisons or diseases currently affecting you. + For %d turns, all poisons and diseases will heal you instead of damaging you. + When activated, it also heals you for %d life for each disease or poison you have. + The healing per disease/poison will increase with your Willpower.]], [[�晤ェ�攪 �シ�エ 嶸一エ�� 夋�� 彧尖ヲ�笈�、, 嶸�椪 ��圸�� �ィ�� ��ウシ �壱ウ卓揆 �們悛﨑ゥ�壱共. + %d 奓エ �呷譜 �ィ�� ��ウシ �壱ウ卓捩 嵓シ﨑エ�シ ��梭�� ��� �晤ェ��・�� 巐誤ウオ�懦ぎ ��桿�壱共. + �ー�� �ャ�ゥ ��, ��圸�� ��ウシ �壱ウ� 﨑俯x �ケ %d �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + ��ウシ �壱ウ� �ケ 巐誤ウオ�俯株 �晤ェ��・ 巐誤ウオ 巐ィ�シ�� �們ァ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Elemental Harmony", "�川��� �ー嶹�", "talent name") +t([[Befriend the natural elements that constitute nature. Each time you are hit by one of the elements, you gain a special effect for %d turns. This can only happen every %d turns. + Fire: +%d%% global speed + Cold: +%d Armour + Lightning: +%d to all stats + Acid: +%0.2f life regen + Nature: +%d%% to all resists]], [[�川硫�� �ャ�ア﨑俯株 �川��、�シ �懦紛�瀧笈�、. �、�� �作┳ 嵓シ﨑エ�� 嵓シ�ゥ �ケ﨑� �誤ァ壱共, 孖ケ��復 巐ィ�シ�シ %d 奓エ �呷譜 �サ�オ�壱共. %d 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�擽 �エ�ャ﨑ゥ�壱共. + 嶹肥両: +%d%% ��イエ�鷺巡 + �賀クー: +%d �ゥ�エ�・ + ��クー: +%d �ィ�� �・�・�� + �ー�ア: +%0.2f �晤ェ��・ �ャ�� + �川硫: +%d%% �ィ�� �作┳ �﨑ュ]], "tformat") +t("One with Nature", "�川硫�シ 﨑ィ�倆葺�� ��", "talent name") +t("Commune with nature, removing the infusion saturation effect and reducing the cooldown of %d infusions by %d turns.", "�川硫�シ �専ー戦紛, �シ��ャシ 尞ャ嶹� 巐ィ�シ�シ ��ー�� %d �懍攪 �シ��ャシ �ャ�ャ�ゥ ��ー�懋ー�揆 %d 奓エ �ィ�倣鮒�壱共.", "tformat") +t("Healing Nexus", "巐誤ウオ �ー﨑ゥ", "talent name") +t([[A wave of natural energies flow around you in a radius of %d. All creatures in the area will be affected by the Healing Nexus effect for %d turns. + On you, this effect causes each heal received to restore %d equilibrium and be %d%% effective. + On other creatures, all healing is intercepted and redirected to you at %d%% efficiency. + Only direct healing (not normal regeneration) is affected.]], [[�懍��梵�シ �ー��シ�� �シ� �俾イス %d �ク �エ�� �川硫 �尖ц�� 甯誤巡�俯涵 彧尖ヲ�笈�、. �肥怱 �エ�� �ィ�� �懍イエ�� 巐誤ウオ �ー﨑ゥ 巐ィ�シ�シ %d 奓エ �呷譜 �幗慣�壱共. + 巐誤ウオ﨑� �誤ァ壱共 %d 尞餓�菩擽 �川�﨑ゥ�壱共. �戦復 巐誤ウオ 巐ィ�ィ�エ %d%% 嵂・��姓�壱共. + ��� �ー��徐�� ���擽 嵂駕葺�� �ィ�� 巐誤ウオ� 巐ィ�シ�シ ��共﨑俾ウ� 﨑エ�ケ 巐誤ウオ�餓攪 %d%% � �懍��梵�専イ� ��擽�ゥ�壱共. + ���� 巐誤ウオ�護擽 巐ィ�シ�シ ��圸�幗揆 �� �溢慣�壱共. (尞雅イ被復 �ャ�晧捩 巐ィ�シ�シ �幗ァ �喜慣�壱共)]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/higher-draconic.lua" + +t("Prismatic Slash", "�、�� ���ー", "talent name") +t([[Unleash raw, chaotic elemental damage upon your enemy. + You strike your enemy for %d%% weapon damage in one of blinding sand, disarming acid, freezing and slowing ice, dazing lightning or stunning flames, with equal odds. + Additionally, you will cause a burst that deals %0.2f of that damage to creatures in radius %d, regardless of if you hit with the blow. + Levels in Prismatic Slash increase your Physical and Mental attack speeds by %d%%. + + This talent will also attack with your shield, if you have one equipped.]], [[�懍�﨑� 嶸シ�溢攪 �川� �オ�ゥ�� ��乱�� 寘シ�南慣�壱共. + %d%% �エ�ー嵓シ﨑エ�シ �﨑俯ゥー �作┳� �、��攪 �ィ��, �エ�・﨑エ�懍攪 �ー�ア, �呟イー�シ �川��� �賀クー, 嶸シ�溢攪 ��クー�� �ー�溢攪 嶹肥両 �� 﨑俯x�� �ー�簿姓�壱共. 嶹簿・�� �ィ�� �呷慣�壱共. + �緋ー��, �俾イス %d �ク�� 尞ュ�懍揆 �シ�シ�� ���乱�� ��梃 �作┳�� %0.2f 嵓シ﨑エ�シ �﨑ゥ�壱共. �エ 尞ュ�懍捩 �們搆 �オ�ゥ�エ �零x��� �シ�エ�ゥ�壱共. + �、 �ー�� �壱イィ �壱共 �オ�ゥ �鷺巡� �ャ�� �鷺巡� %d%% 嵂・�� �ゥ�壱共. + + �ゥ甯ィ�シ �、�� �壱株 �ス�ー, �エ �ー���� �ャ�ゥ﨑� �� �ゥ甯ィ�罹巡 �オ�ゥ﨑ゥ�壱共.]], "tformat", {1,3,2,4}) +t("Venomous Breath", "�ケ�� �ィ�ー", "talent name") +t("@Source@ breathes venom!", "@Source2@ �ケ��揆 �懍牟�壱共!", "_t") +t([[You breathe crippling poison in a frontal cone of radius %d. Any target caught in the area will take %0.2f nature damage each turn for 6 turns. + The poison also gives enemies a %d%% chance to fail actions more complicated than basic attacks and movement, while it is in effect. + The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. + Each point in Venomous Breath also increases your nature resistance by 3%%, and your nature damage by 4%%.]], [[�俾イス %d �ク�� �尖ソ� �肥怱�� �ゥ﨑エ�ア ��揆 �エ�懍慣�壱共. �肥怱 �エ�� �ィ�� ���捩 %0.2f �川硫 嵓シ﨑エ�シ 6 奓エ �呷譜 �幗慣�壱共. + ��乱�� �シ��頗 �ケ��愍�� �ク﨑エ ��攪 �ー�� �ャ�ゥ� %d%% 嶹簿・��� �、甯ィ﨑俾イ� 﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑俾ウ�, �俯ェ�ム 嶹簿・�� �菩侠 �俯ェ�ム 嶹簿・� ��圸�幗慣�壱共 + �、 �ー�� �壱イィ �壱共 �川硫 �﨑ュ�・�エ 3%%, �川硫 嵓シ﨑エ� 4%% �晝ー﨑ゥ�壱共.]], "tformat") +t("Wyrmic Guile", "�ゥ�ク�� �懍┳", "talent name") +t([[You have mastered your draconic nature. + You gain %d%% knockback resistance, and your blindness and stun resistances are increased by %d%%.]], [[�ゥ�� �懍┳�� 奝オ�ャ嵂溢慣�壱共. + %d%% ��、�ィ �﨑ュ�シ, �、��, �ー�� �エ�ュ�・�エ %d%% ��柑﨑ゥ�壱共.]], "tformat") +t("Chromatic Fury", "�、�餓攪 ���", "talent name") +t([[You have gained the full power of the various drakes throughout the world, and have become both resistant and attuned to physical, fire, cold, lightning, acid, nature, blight, and darkness damage. + Your resistance to these elements is increased by %0.1f%% and all damage you deal with them is increased by %0.1f%% with %0.1f%% resistance penetration. + + Learning this talent will add a Willpower bonus to your breath talent damage with the same scaling as Strength, effectively doubling it when the stats are equal.]], [[�� �ク��攪 �、�啄復 �罹�溢擽增ャ� ��� ���倣復 德們揆 �サ�エ �シ�ャ, 嶹肥両, �賀クー, �ー�ア, �川硫, 嶹ゥ尞�, �エ�� �作┳�� �﨑ュ�� �サ�� �エ�、 �・�呰葺�� �ャ�ゥ﨑ゥ�壱共. + �エ �作┳�、�� �﨑� �﨑ュ�エ %0.1f%% ��柑﨑俾ウ� �エ �作┳�、�� �シ�� 嵓シ﨑エ� %0.1f%%, �作┳�、�� �﨑ュ �奝オ�エ %0.1f%% �晝ー�ゥ�壱共. + + �エ �ー���� �オ�晨葺�� ��捩 �ィ�� �ィ�ー �ー���� �們ァ ����シ �緋ー﨑ゥ�壱共. �護平 德俾ウシ �們ァ� �呱共�エ, 嵓シ﨑エ �緋ー�餓捩 �� �ー� �ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/malleable-body.lua" + + +-- new text +--[==[ +t("azdadazdazdazd", "azdadazdazdazd", "talent name") +t([[Your body is more like that of an ooze, you can split into two for %d turns. + Your original self has the original ooze aspect while your mitosis gains the acid aspect. + If you know the Oozing Blades tree all the talents inside are exchanged for those of the Corrosive Blades tree. + Your two selves share the same healthpool. + While you are split both of you gain %d%% all resistances. + Resistances will increase with Mindpower.]], [[Your body is more like that of an ooze, you can split into two for %d turns. + Your original self has the original ooze aspect while your mitosis gains the acid aspect. + If you know the Oozing Blades tree all the talents inside are exchanged for those of the Corrosive Blades tree. + Your two selves share the same healthpool. + While you are split both of you gain %d%% all resistances. + Resistances will increase with Mindpower.]], "tformat") +t("ervevev", "ervevev", "talent name") +t([[Improve your fungus to allow it to take a part of any healing you receive and improve it. + Each time you are healed you get a regeneration effect for 6 turns that heals you of %d%% of the direct heal you received. + The effect will increase with your Mindpower.]], [[Improve your fungus to allow it to take a part of any healing you receive and improve it. + Each time you are healed you get a regeneration effect for 6 turns that heals you of %d%% of the direct heal you received. + The effect will increase with your Mindpower.]], "tformat") +t("zeczczeczec", "zeczczeczec", "talent name") +t([[Both of you swap place in an instant, creatures attacking one will target the other. + While swaping you briefly merge together, boosting all your nature and acid damage by %d%% for 6 turns and healing you for %d. + Damage and healing increase with Mindpower.]], [[Both of you swap place in an instant, creatures attacking one will target the other. + While swaping you briefly merge together, boosting all your nature and acid damage by %d%% for 6 turns and healing you for %d. + Damage and healing increase with Mindpower.]], "tformat") +t("Indiscernible Anatomyblabla", "Indiscernible Anatomyblabla", "talent name") +t([[Your body's internal organs are melted together, making it much harder to suffer critical hits. + All direct critical hits (physical, mental, spells) against you have a %d%% chance to instead do their normal damage.]], [[Your body's internal organs are melted together, making it much harder to suffer critical hits. + All direct critical hits (physical, mental, spells) against you have a %d%% chance to instead do their normal damage.]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/gifts/mindstar-mastery.lua" + +t("Psiblades", "�シ�� �シ��", "talent name") +t([[Channel your mental power through your wielded mindstars, generating psionic blades. + Mindstar psiblades have their damage modifiers (how much damage they gain from stats) multiplied by %0.2f, their armour penetration by %0.2f and mindpower, willpower and cunning by %0.2f. + Also passively increases weapon damage by %d%% and physical power by 30 when using mindstars.]], [[�・�ゥ﨑� �溢��� �菩侠�・�� �護牟�ィ�� �シ�呱�・ �シ���� �晧┳﨑ゥ�壱共. + 嶹懍┳嶹� �� �・�ゥ﨑� �溢��� 嵓シ﨑エ �・�・�� �們。エ�エ (�・�・�俾ー �シ�壱x 嵓シ﨑エ�� ��ャ﨑俯株��� �﨑� �們ケ�) %0.2f �ー� �俾ウ�, �ゥ�エ�・ �奝オ�エ %0.2f �ー, �エ�ー� 嵂・��亨�懍」シ�� �菩侠�・�シ �們ァ, �戦劈�エ %0.2f �ー� �ゥ�壱共. + ��� 巐ィ�シ�懍昏, �溢� �・�ゥ�� �エ�ー嵓シ﨑エ� %d%% �晝ー﨑俾ウ� �シ�ャ�・�エ 30 �晝ー﨑ゥ�壱共.]], "tformat") +t("Thorn Grab", "��� �川符�", "talent name") +t("You require a psiblade in your mainhand to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�� �シ �エ�ー�� �溢��� �・�ゥ﨑エ�シ 﨑罹共.", "logPlayer") +t([[You touch the target with your psiblade, bringing the forces of nature to bear on your foe. + Thorny vines will grab the target, slowing it by %d%% and dealing %0.2f nature damage each turn for 10 turns. + Damage will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier %2.f).]], [[�シ�� �シ���� ���ウシ �卓エ餓亨�� �川硫�� 德們揆 彧俯�、�エ��笈�、. + ��罹暑�� �ゥ�エ�エ ��揆 弴俾ー川符 , ���・ %d%% �� �川��� �ク�� %0.2f �川硫嵓シ﨑エ�シ 10 奓エ �呷譜 �、 奓エ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�シ �溢��� ���・�� ��。﨑エ �晝ー﨑ゥ�壱共.(�卓��� �溢��� �、�エ�シ﨑ゥ�壱共, �ー�ィ� %2.f ��笈�、).]], "tformat") +t("Leaves Tide", "�俯ュ�梹�� 甯誤巡", "talent name") +t("You require two psiblades in your hands to use this talent.", "�ケ��� �エ �ー���� �ー�ー ��紛 �卓��� �シ�� �シ���� �・�ゥ﨑エ�シ 﨑罹共.", "logPlayer") +t([[Smash your psiblades into the ground, creating a tide of crystallized leaves circling you in a radius of 3 for 7 turns. + All foes hit by the leaves will start bleeding for %0.2f per turn (cumulative). + All allies hit will be covered in leaves, granting them %d%% chance to completely avoid any damaging attack. + Damage and avoidance will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier %0.2f).]], [[�シ�� �シ���� ��エ�� �エ�ャ��, �ー�倣剩�� �俯ュ�梹�� 甯誤巡� �懍��梵�シ �卓峡�シ�� �俾イス 3 �ク�� �護圸�護擽�� 嶸菩┳�ゥ�壱共. 7 奓エ �呷譜 ��� �ゥ�壱共. + �俯ュ�梹� �懦��� ���懦紛, ��箕�� �幗捩 ��捩 %0.2f 嵓シ﨑エ�シ �、 奓エ ��慣�壱共. (�エ 巐ィ�シ�� �卓イゥ�� �� �溢慣�壱共). + �戦復 �俯ュ�梹�エ ��オー�� �エ嶸ク﨑エ, %d%% 嶹簿・��� �幗捩 嵓シ﨑エ�シ �エ巐ィ嶹� 﨑ゥ�壱共. + 嵓シ﨑エ�賀ウシ 嵓シ﨑エ �エ巐ィ 嶹簿・�� �菩侠�・�シ �溢��� ���・�� ��。﨑エ �晝ー﨑ゥ�壱共. (�卓��� �溢��� �、�エ�シ﨑ゥ�壱共, �ー�ィ� %0.2f ��笈�、)]], "tformat") +t("Nature's Equilibrium", "�川硫�� 尞餓��", "talent name") +t([[You hit a foe with your mainhand psiblade doing %d%% weapon damage, channeling all the damage done through your offhand psiblade with which you touch a friendly creature to heal it. + The maximum heal possible is %d. Equilibrium of the healed target will also decrease by 10%% of the heal power. + Max heal will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier %2.f).]], [[Y�、�ク�川乱 �� �シ�� �シ���� �オ�ゥ 﨑エ %d%% �エ�ー 嵓シ﨑エ�シ �﨑俾ウ�, �﨑� �ィ�� 嵓シ﨑エ�シ �エ�ー�エ�ー�シ 奝オ﨑エ �呱」護乱�� ��峡﨑們流 �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + �罹劇 �晤ェ��・ 巐誤ウオ�餓捩 %d �エ�ー, �晤ェ��・�エ 巐誤ウオ�� ���捩 巐誤ウオ�餓攪 10%% �醐⊂ 尞餓�菩揆 �セ�� �ゥ�壱共.. + �罹劇 �晤ェ��・ 巐誤ウオ�餓捩 �菩侠�・�シ �溢��� ���・�� ��。﨑エ �晝ー﨑ゥ�壱共. (�卓��� �溢��� �、�エ�シ﨑ゥ�壱共, �ー�ィ� %2.f ��笈�、).]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/moss.lua" + +t("Grasping Moss", "�呷棕�� �エ�シ", "talent name") +t([[Instantly grow a moss circle of radius %d at your feet. + Each turn the moss deals %0.2f nature damage to each foe within its radius. + This moss is very thick and sticky causing all foes passing through it have their movement speed reduced by %d%% and have a %d%% chance to be pinned to the ground for 4 turns. + The moss lasts %d turns. + Moss talents are instant but place all other moss talents on cooldown for 3 turns. + The damage will increase with your Mindpower.]], [[�懍��梵�シ �ー��シ�� �俾イス %d �ク �肥怱�� �エ�シ�� �餓┳�・�� �シ�シ墲オ�壱共. �エ �ー��� 奓エ�� �誤ェィ﨑們ァ �喜慣�壱共. + �、 奓エ, �エ�シ�� %0.2f �川硫 嵓シ﨑エ�シ �肥怱 �エ�� �ィ�� ��乱�� �﨑ゥ�壱共. + �エ �エ�シ�� �専サ碕ウ� �溢��擽�ー �誤ャク��, �エ�シ�� ��攪 ��捩 �エ�呷���ー %d%% �川�﨑俾ウ�, %d%% 嶹簿・��� 4 奓エ �呷譜 �鷺ー簿姓�壱共. + �エ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �エ�シ ��龍 �ー���、� 奓エ�� �誤ェィ﨑們ァ �喜ァ�� �、�ク �ィ�� �エ�シ �ー���� 3 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Nourishing Moss", "�瀧カ�攪 �エ�シ", "talent name") +t([[Instantly grow a moss circle of radius %d at your feet. + Each turn the moss deals %0.2f nature damage to each foe within its radius. + This moss has vampiric properties and heals the user for %d%% of the damage done. + The moss lasts %d turns. + Moss talents are instant but place all other moss talents on cooldown for 3 turns. + The damage will increase with your Mindpower.]], [[�懍��梵�シ �ー��シ�� �俾イス %d �ク �肥怱�� �エ�シ�� �餓┳�・�� �シ�シ墲オ�壱共. �エ �ー��� 奓エ�� �誤ェィ﨑們ァ �喜慣�壱共. + �、 奓エ, �エ�シ�� %0.2f �川硫 嵓シ﨑エ�シ �肥怱 �エ�� �ィ�� ��乱�� �﨑ゥ�壱共. + �エ �エ�シ�� �ー�ク�ャ�呷捩 孖ケ�ア�� �爺ウ� �一クー �誤ャク��, �﨑� 嵓シ﨑エ�� %d%% �醐⊂ �懍��梵�� �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + �エ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �エ�シ ��龍 �ー���、� 奓エ�� �誤ェィ﨑們ァ �喜ァ�� �、�ク �ィ�� �エ�シ �ー���� 3 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共 + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Slippery Moss", "�ク��洳�エ �エ�シ", "talent name") +t([[Instantly grow a moss circle of radius %d at your feet. + Each turn the moss deals %0.2f nature damage to each foe within its radius. + This moss is very slippery and causes affected foes to have a %d%% chance of failing to perform complex actions. + The moss lasts %d turns. + Moss talents are instant but place all other moss talents on cooldown for 3 turns. + The damage and the chance to apply the slippery effect increase with your Mindpower.]], [[�懍��梵�シ �ー��シ�� �俾イス %d �ク �肥怱�� �エ�シ�� �餓┳�・�� �シ�シ墲オ�壱共. �エ �ー��� 奓エ�� �誤ェィ﨑們ァ �喜慣�壱共. + �、 奓エ, �エ�シ�� %0.2f �川硫 嵓シ﨑エ�シ �肥怱 �エ�� �ィ�� ��乱�� �﨑ゥ�壱共. + �エ �エ�シ�� �、�ー �ク��洳��, �エ�シ ��攪 ��捩 �ィ�� �オ�ゥ�シ �エ�呷揆 �懍匣﨑� �オ�。﨑� 嵂雅徐�エ %d%% 嶹簿・��� �、甯ィ﨑ゥ�壱共. + �エ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �エ�シ ��龍 �ー���、� 奓エ�� �誤ェィ﨑們ァ �喜ァ�� �、�ク �ィ�� �エ�シ �ー���� 3 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共 + 嵓シ﨑エ�賀ウシ �ク��洳�� 巐ィ�シ�� ��圸 嶹簿・�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Hallucinogenic Moss", "嶹俾ー�┳ �エ�シ", "talent name") +t([[Instantly grow a moss circle of radius %d at your feet. + Each turn the moss deals %0.2f nature damage to each foe within its radius. + This moss is coated with strange fluids and has a %d%% chance to confuse (power %d%%) foes passing through it for 2 turns. + The moss lasts %d turns. + Moss talents are instant but place all other moss talents on cooldown for 3 turns. + The damage will increase with your Mindpower.]], [[�懍��梵�シ �ー��シ�� �俾イス %d �ク �肥怱�� �エ�シ�� �ア�・�� �シ�シ墲オ�壱共. �エ �ー��� 奓エ�� �誤ェィ﨑們ァ �喜慣�壱共. + �、 奓エ, �エ�シ�� %0.2f �川硫 嵓シ﨑エ�シ �肥怱 �エ�� �ィ�� ��乱�� �﨑ゥ�壱共. + �エ �エ�シ�� �ー�エ﨑� �。�エ�� �ョ嶸�一クー �誤ャク��, �エ�シ ��攪 ��乱�� %d%% 嶹簿・��� ���・ %d%% �� 嶸シ��� 2 奓エ �呷譜 ��笈�、. + �エ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �エ�シ ��龍 �ー���、� 奓エ�� �誤ェィ﨑們ァ �喜ァ�� �、�ク �ィ�� �エ�シ �ー���� 3 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共 + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/mucus.lua" + +t("Mucus", "��複", "talent name") +t([[For %d turns, you lay down mucus where you walk or stand. + The mucus is placed automatically every turn and lasts %d turns. + At talent level 4 or greater, the mucus will expand to a radius 1 area from where it is placed. + Your mucus will poison all foes crossing it, dealing %0.1f nature damage every turn for 5 turns (stacking). + In addition, each turn, you will restore %0.1f Equilibrium while in your own mucus, and other friendly creatures in your mucus will restore 1 Equilibrium both for you and for themselves. + The Poison damage and Equilibrium regeneration increase with your Mindpower, and laying down more mucus in the same spot will intensify its effects and refresh its duration.]], [[%d 奓エ �呷譜, �� �卓乱 ��複�� �ィ��笈�、. + �、 奓エ ��複� �尖徐�シ�� �晧┳�俾ウ�, �エ ��複� %d 奓エ �呷譜 ��鷺姓�壱共. + �ー�� �壱イィ�エ 4 �シ ��, �懍��梵�� �� �� �俾イス 1 �ク �肥怱�� ��複�� �ィ�ー�� �ゥ�壱共. + ��複�� 奝オ�シ﨑エ �、�� �ィ�� ��捩 �瀧遵�們牟, %0.1f �川硫 嵓シ﨑エ�シ 5 奓エ �呷譜 �、 奓エ ��棘�壱共. (�卓イゥ ��・) + �緋ー��, ��複 ��乱�� �懋ー�揆 �エ�エ�� 奓エ�壱共 尞餓�菩擽 %0.1f 巐誤ウオ�ゥ�壱共. �ク�ャ�� �、�ク �ー嶸ク��攤 �懍イエ� ��複 ��乱 �壱株 �呷譜, �懍��梵� 﨑エ�ケ �懍イエ�� 尞餓�菩揆 1 巐誤ウオ﨑ゥ�壱共. + �� 嵓シ﨑エ�賀ウシ 尞餓�� �ャ�晤汢� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. �ク�ャ�� �呷捩 ��川乱 �� �珠捩 ��複�� �ィ�ー�� ��捩 ��複�� 巐ィ�シ�シ �倣剩﨑俾ウ� ��乱 �誤�、�� ��複�� ��作亨��揆 �、 奓エ �ア��﨑ゥ�壱共.]], "tformat") +t("Acid Splash", "�ー�ア �ゥ�ク", "talent name") +t([[Calling upon nature, you cause the ground to erupt in an radius %d acidic explosion, dealing %0.1f acid damage to all creatures and creating mucus in the area. + Any Mucus Oozes you have active will, if in line of sight, instantly spit slime (at reduced power) at one of the targets hit by the splash. + The damage increases with your Mindpower.]], [[�川硫�� 德們揆 �壱洳�エ, �俾イス %d �ク �肥怱�� �ー�ア 尞ュ�懍揆 �シ�シ墲オ�壱共. %0.1f �ー�ア 嵓シ﨑エ�シ �ィ�� �懍イエ�専イ� ��梭�� 﨑エ�ケ �肥怱 �エ�� ��複�� �晧┳﨑ゥ�壱共. + �懍幣 �エ�� �懍��梵�� �エ��梭�� �川複�エ �溢揆 �ス�ー, �エ��梭�� �川複� �餓亨 �川��� ���・�� �ャ�シ�� �賀クー�シ 嵓シ�ゥ�ケ﨑� ��豆 �� 﨑俯x�専イ� �懍��鮒�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Slime Spit", "�ャ�シ�� �賀クー", "talent name") +t([[Spits a beam of slime doing %0.2f slime damage. + The damage will increase with mindpower.]], [[�ャ�シ��攪 �卓│�� �餓牟 %0.2f �ャ�シ�� 嵓シ﨑エ�シ ��棘�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Living Mucus", "�エ��梭�� ��複", "talent name") +t("%s's mucus ooze", "%s�� �エ��梭�� �川複", "tformat") +t("It's made from mucus and it's oozing.", "��複�シ�罹カ奓ー �誤豆�エ�� �川複, �溢��攤�、.", "_t") +t([[Your mucus is brought to near sentience. + Each turn, there is a %d%% chance that a random spot of your mucus will spawn a Mucus Ooze. + Mucus Oozes last %d turns and will attack any of your foes by spitting slime at them. + You may have up to %d Mucus Oozes active at any time (based on your Cunning). + Any time you deal a mental critical, the remaining time on all of your Mucus Oozes will increase by 2. + The spawn chance increases with your Mindpower.]], [[彧ゥ�誤�、�� �川複�エ ���揆 �懦剩﨑俾クー �懍梠﨑ゥ�壱共. + �、 夋�, %d%% 嶹簿・��� ��複 �エ�� �エ�卓怱﨑� ��川乱�� �エ��梭�� �川複�エ �倆ム�ゥ�壱共. + �エ��梭�� �川複� %d 奓エ �呷譜 ��鷺据�ー �シ�們攪 ��揆 �ャ�シ�� �賀クー�� �オ�ゥ﨑ゥ�壱共. + 﨑� �溢乱 �罹劇 %d �懍攪 �エ��梭�� �川複�エ �エ�ャ﨑� �� �溢慣�壱共. (�戦劈�� ��。) + �懍��梵� �菩侠 �俯ェ�ム�シ �﨑� �誤ァ壱共, �ィ�� �エ��梭�� �川複�� ��作亨��擽 2 奓エ �ー�・�ゥ�壱共. + �晧┳ 嶹簿・�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Oozewalk", "��複 �ク��", "talent name") +t("You can only Oozewalk from one area of mucus to another.", "��複 �ク�護捩 �川複�エ �壱株 �・�誤・シ ���愍�罹ァ� �ャ�ゥ﨑� �� �壱共.", "logPlayer") +t([[You temporarily merge with your mucus, cleansing yourself of %d physical or magical detrimental effects. + You can then reemerge on any tile within sight and range that is also covered by mucus. + This is quick, performed in only %d%% of the normal time, but you must be in contact with your mucus.]], [[�シ�懍��愍�� ��複�シ �オ﨑ゥ﨑們流 %d �懍攪 ��菩��攤 �シ�ャ�� 嶸ケ� �壱イ菩�� 巐ィ�シ�シ �倣剩﨑ゥ�壱共. + �懍幣� �ャ�ー�ャ �エ�� �壱株 ��複�シ�� �ョ德� �エ�、 ��川愍�罹蕩 �エ�呰腹 �� �溢慣�壱共. + �エ��捩 �、�ク �ー���、 �懍�� �鷺巡� ����笈�、. �シ�們��攤 奓エ �誤ェィ�� %d%% �� �鷺巡�� �懍��葺��� �懍�� �懍乱�� �俯糖�� ��複 ��乱 �溢牟�シ﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/ooze.lua" + +t("Mitosis", "���ャ ��龍", "talent name") +t("You try to split, but there is no free space close enough to summon!", "��龍﨑俯�、 嵂溢ァ��, �醐劍﨑� �オ��擽 ��ア﨑俯共!", "logPlayer") +t("bloated ooze", "�溢牟奓ー�� �川複", "_t") +t("It's made from your own flesh and it's oozing.", "�ケ���� �エ�罹カ奓ー �誤豆�エ�� �川複, �溢��攤�、.", "_t") +t([[In addition, you restore %0.1f Equilibrium per turn while this talent is active. + ]], [[�緋ー��, �エ �ー���エ 嶹懍┳嶹罷頗 �呷譜, 奓エ �ケ %0.1f 尞餓�菩揆 巐誤ウオ﨑ゥ�壱共. + ]], "tformat") +t([[Your body is more like that of an ooze. + When you take damage, you may split and create a Bloated Ooze nearby within your line of sight. + This ooze has as much health as twice the damage you took (up to a maximum of %d, based on your Mindpower and maximum life). + The chance to split equals the percent of your health lost times %0.2f. + You may have up to %d Bloated Oozes active at any time (limited by talent level and the summoning limit), and all damage you take will be split equally between you and them so long as this talent is active. + Bloated Oozes last for %d turns, are very resilient (%d%% all damage resistance to damage not coming through your shared link), and regenerate life quickly. + %sThe chance to split increases with your Cunning.]], [[���エ� �川複�壱。� �﨑エ�瀧笈�、. + 嵓シ﨑エ�シ ��揆 �誤ァ壱共, �専ー��龍﨑們流 �シ�們乱 �溢牟奓ー�� �川複�� �晧┳﨑ゥ�壱共. + �溢牟奓ー�� �川複� �懍��梵� ��捩 嵓シ﨑エ�� 2 �ー�� 﨑エ�ケ﨑俯株 �晤ェ��・�� �爺ウ� �溢慣�壱共. (�罹劇 %d, �菩侠�・�シ �罹劇 �晤ェ��・�� ��。﨑ゥ�壱共) + ��龍 嶹簿・�� �懍��梵� ��捩 �晤ェ��・ テ� %0.2f ��笈�、. + 﨑� �溢乱 �罹劇 %d �懍攪 �溢牟奓ー�� �川複�エ �呷亨�� �エ�ャ﨑� �� �溢慣�壱共. (�ー�� �壱イィ�シ �醐劍 �懦復�� �倆紛 �懦復�ィ) �エ �ー���エ 嶹懍┳嶹罷頗 �呷譜, �懍��梵� �幎株 �ィ�� 嵓シ﨑エ�餓捩 �懍��梵� �溢牟奓ー�� �川複�、�専イ� �呱導﨑俾イ� �俯唖�瀧笈�、. + �溢牟奓ー�� �川複� %d 奓エ �呷譜 ��鷺据�ー, �エ�、� �、�ー �菩攤﨑俾ウ� (嵓シ﨑エ �オ���� �倆復 嵓シ﨑エ� ��笈�シ�エ %d%% �� �ィ�� 嵓シ﨑エ �﨑ュ�エ ��圸�ゥ�壱共), �晤ェ��・�エ ���エ�� �ャ�晤姓�壱共. + %s��龍 嶹簿・�� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Reabsorb", "�ャ彧。��", "talent name") +t([[You randomly merge with an adjacent bloated ooze, granting you 40%% all damage resistance for %d turns. + This process releases a burst of antimagic, dealing %0.1f Manaburn damage in radius %d. + This talent allows you to restore %0.1f Equilibrium per turn while Mitosis is active. + The damage, duration and Equilibrium restoration increase with your Mindpower.]], [[�ク�シ�� �壱株 �エ�卓怱﨑� �溢牟奓ー�� �川複�シ �オ﨑ゥ﨑們流 %d 奓エ �呷譜 40%% �� �ィ�� 嵓シ﨑エ �﨑ュ�� �サ�オ�壱共. + �エ �シ�菩捩 �俯ァ壱イ� 尞ュ�懍揆 �シ�ー﨑們流 %0.1f �壱x �語ー� 嵓シ﨑エ�シ �俾イス %d �ク �エ�� ��棘�壱共. + �エ �ー��� ���ャ ��龍 �・�・�� �倣剩﨑們流, ���ャ ��龍�エ 嶹懍┳嶹罷据�エ �溢揆 ��, 奓エ �ケ %0.1f 尞餓�菩揆 巐誤ウオ﨑ゥ�壱共. + 嵓シ﨑エ��, ��作亨�� �ク�ャ�� 尞餓�� 巐誤ウオ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Call of the Ooze", "�川複�� ���", "talent name") +t([[Instantly call all of your bloated oozes to your aid. + If you have less than the maximum number of oozes allowed by the Mitosis talent, up to %d will be created with %d life (%d%% of the maximum life allowed by Mitosis). + Each ooze created will form near a random foe in sight (no more than one ooze per target) and grab its attention. + This will then allow you to channel a melee attack through your ooze to its target, doing %d%% weapon damage (as Acid).]], [[�ィ�� �溢牟奓ー�� �川複�� �壱洳�ィ�� �懍��梵�� �母イ� 﨑ゥ�壱共. �エ �ー��� 奓エ�� �誤ェィ﨑們ァ �喜慣�壱共. + �護平 �罹劇�們乱 �サ �ク�俯株 �川複�エ �晧┳�們牟 �壱共�エ, �罹劇 %d �懍攪 �川複�エ %d �晤ェ��・�� �爺ウ� �晧┳�ゥ�壱共. (�溢牟奓ー�� �川複�エ ��� �� �壱株 �罹劇 �晤ェ��・�� %d%% ��笈�、). + �川複� �懍幣 �エ�� �� �ク�シ�� �倆ム�俯ゥー (﨑俯x�� ��乱�� 﨑俯x�� �川複�� �晧┳�ゥ�壱共) ��攪 �シ�俯・シ �簿笈�、. + �川複� ��ー�攪 ���乱�� �ー�ア 嵓シ﨑エ�シ ��梭�� %d%% �エ�ー �オ�ゥ�� �﨑ゥ�壱共.]], "tformat") +t("Indiscernible Anatomy", "�一ー﨑エ﨑� 﨑エ�﨑�", "talent name") +t([[Your body's internal organs are indistinct, disguising your vital areas. + You have a %d%% chance to shrug off all direct critical hits (physical, mental, spell). + In addition you gain %d%% resistance to disease, poison, wounds and blindness.]], [[���エ �エ� �・�ー�� 嶸倣��� �壱カ�ェ�紛��� �オ�ゥ�専ー �餓��シ �ク�ャ�ー 德俯豆�エ�瀧笈�、. + �俯ェ�ム 嵓シ�ゥ �� �ィ�� �俯ェ�ム�シ (�シ�ャ, �菩侠, �シ�ク) %d%% 嶹簿・��� �エ巐ィ嶹被鮒�壱共. + �緋ー�� %d%% �壱ウ�, ��, ��イ�, �、�� �エ�ュ�・�� �サ�オ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/oozing-blades.lua" + +t("Oozebeam", "�川複 �卓│", "talent name") +t([[Channel slime through your psiblades, extending their reach to create a beam doing %0.1f Slime damage. + The damage increases with your Mindpower.]], [[�シ�� �シ���� �ャ�シ��揆 �ィ��, ��│��攪 �ィ�� ��乱�� %0.1f �ャ�シ�� 嵓シ﨑エ�シ ��梭�� �卓│�� �ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Natural Acid", "�川硫��攤 �ー�ア", "talent name") +t([[You gain %d%% Nature resistance. + When you deal Acid damage to a creature, you gain a %0.1f%% bonus to Nature damage for %d turns. + This damage bonus will improve up to 4 times (no more than once each turn) with later Acid damage you do, up to a maximum of %0.1f%%. + The resistance and damage increase improve with your Mindpower.]], [[%d%% �川硫 �﨑ュ�� �サ�オ�壱共. + �ー�ア 嵓シ﨑エ�シ ��乱�� �﨑� �誤ァ壱共, %0.1f%% �� �川硫 �緋ー 嵓シ﨑エ�餓揆 %d 奓エ �呷譜 �サ�オ�壱共. + �エ �緋ー 嵓シ﨑エ�餓捩 �罹劇 4 �� �卓イゥ�俾ウ� (1 奓エ�� 﨑� �� �卓イゥ�ゥ�壱共.), �罹劇 %0.1f%% �護ァ �晝ー﨑ゥ�壱共. + �﨑ュ�シ 嵓シ﨑エ �晝ー�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Mind Parasite", "�菩侠 �ー�晧カゥ", "talent name") +t([[You use your psiblades to fire a small worm at a foe. + When it hits, it will burrow into the target's brain and stay there for 6 turns, interfering with its ability to use talents. + Each time a talent is used there is %d%% chance that %d talent(s) are placed on a %d turn(s) cooldown. + The chance will increase with your Mindpower.]], [[�シ�� �シ���� �エ�ゥ﨑們流 ��乱�� �卓捩 �誤�壱・シ ���、�エ��笈�、. + �オ�ゥ�エ ��、啄葺�エ, �誤�壱株 ���攪 �護乱 6 奓エ �呷譜 ���オ﨑俯ゥー �ー�� �ャ�ゥ�� �ゥ﨑エ﨑ゥ�壱共. + �ー���� �ャ�ゥ﨑� �誤ァ壱共, %d%% 嶹簿・��� %d �懍攪 �ー���� %d 奓エ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共. + 嶹簿・�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Unstoppable Nature", "�餓揆�� ��株 �川硫", "talent name") +t([[Surround yourself with natural forces, ignoring %d%% nature resistance of your targets. + In addition, any time you deal damage with a wild gift there is a %d%% chance that one of your mucus oozes will spit at the target as a free action.]], [[�、�、�罹・シ �川硫��攤 德們愍�� �川矯, ��攪 �川硫 �﨑ュ�� %d%% �エ�懦鮒�壱共. + �緋ー��, �川硫�� �誤冠 �ー���� 嵓シ﨑エ�シ �� �誤ァ壱共, %d%% 嶹簿・��� �エ��梭�� �川複 �� 﨑俯x� ���乱�� �ャ�シ��揆 �餓揆 ��桿�壱共. (奓エ�� �誤ケ�葺� �喜慣�壱共)]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/sand-drake.lua" + +t("Swallow", "�シ墲、�ー", "talent name") +t("#Source# tries to swallow #Target#!", "#Source1# #Target3# �シ墲、�、﨑罹共!", "logCombat") t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t([[Attack the target for %d%% Nature weapon damage. + If the attack brings your target below a percent of its max life (based on talent level and relative size) or kills it, you attempt to swallow it, killing it automatically and regaining life and equilibrium depending on its level. + The target may save against your physical power to prevent this attempt. + Levels in Swallow raise your Physical and Mental critical rate by %d%%. + Each point in sand drake talents increase your physical resistance by 0.5%%. + This talent will also attack with your shield, if you have one equipped. + + Max life threshold at your current size: + Tiny: %d%% + Small: %d%% + Medium: %d%% + Big: %d%% + Huge: %d%% + Gargantuan: %d%%]], [[���揆 �オ�ゥ﨑們流 %d%% �エ�ー 嵓シ﨑エ�シ �川硫 �作┳�シ�� ��棘�壱共. + �エ �オ�ゥ�シ�� ���攪 �罹劇 �晤ェ��・�� �シ�� ��惠 �エ﨑俯。� �ィ�エ�ィ�ク�ー��, (��惠� �ー�� �壱イィ�シ �ク�� 增ャ�ー�� ��。﨑ゥ�壱共) ���揆 �エ﨑エ嵂壱共�エ, ���揆 �卓牟�シ�� �餓亨 �エ﨑エ﨑俾ウ� ���攪 �壱イィ�� ��。﨑� �晤ェ��・�シ 尞餓�菩揆 巐誤ウオ﨑ゥ�壱共. + ���捩 �懍��梵�� �シ�ャ�・�� �﨑ュ﨑� �シ�ャ �エ�ア 甯川�菩揆 奝オ﨑エ �エ �罹巡�シ �餓揆 �� �溢慣�壱共. + �、 �ー�� �壱イィ �壱共, �シ�ャ, �菩侠 �俯ェ�ム 嶹簿・��エ �倣剳��ー %d%% 嵂・�� �ゥ�壱共. + �ィ�� �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �シ�ャ �﨑ュ�エ 0.5%% ��柑﨑ゥ�壱共. + �ゥ甯ィ�シ �、�� �壱株 �ス�ー, �エ �ー���� �ャ�ゥ﨑� �� �ゥ甯ィ�罹巡 �オ�ゥ﨑ゥ�壱共. + + �懍��梵�� �ク�� 增ャ�ー�� ��。﨑� �晤ェ��・ ��惠: + �、�ー �卓搆: %d%% + �卓搆: %d%% + �エ奝オ: %d%% + 增シ: %d%% + �、�ー 增シ: %d%% + �ー�﨑ィ: %d%%]], "tformat") +t("Quake", "���", "talent name") +t("@Source@ shakes the ground!", "@Source1@ ��菩揆 �、彧罷蕩�、!", "_t") +t([[You slam the ground, shaking the area around you in a radius of %d. + Creatures caught by the quake will be damaged for %d%% weapon damage, and knocked back up to 3 tiles away. + The terrain will also be moved around within the radius, and the user will be shifted to a random square within the radius. + Each point in sand drake talents also increases your physical resistance by 0.5%%.]], [[��エ�� �エ�、��, �シ�� %d �ク �肥怱�� ���シ �、彧罷働�壱共. + ���乱 弴ゥ�ク�ー �懍イエ�、� %d%% �� �エ�ー 嵓シ﨑エ�シ ��愍�ー, 3 �ク �野愍�� ��、�ゥ�壱共. + �肥怱 �エ�� �嶸菩擽 �、�樌擽�� �俾ウ�, �懍��梵�� �肥怱 �エ�� �エ�卓怱﨑� �・�誤。� �エ�呰鮒�壱共 + �ィ�� �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �シ�ャ �﨑ュ�エ 0.5%% ��柑﨑ゥ�壱共.]], "tformat") +t("Burrow", "�エ甯語クー", "talent name") +t([[Allows you to burrow into earthen walls for %d turns. + Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore %d of target armor and %d%% of enemy physical damage resistance while this is in effect. + At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. + Each point in sand drake talents also increases your physical resistance by 0.5%%.]], [[%d 奓エ �呷譜 彧呷愍�� �� �ス�� 甯醐陸�� �� �一イ� �ゥ�壱共. + �簿�・﨑� �� 甯語クー �・�・� ��攪 �ゥ�エ�� 寀溢ヨ�シ �セ��ざ�� �ィ��俯株�ー�尖巡 �ャ�ゥ �� �� �溢慣�壱共. 巐ィ�シ� 嶹懍┳嶹罷頗 �呷譜 ��攪 �ゥ�エ�・�シ %d �醐⊂, �シ�ャ �﨑ュ�� %d%% �醐⊂ �エ�懦鮒�壱共. + �ー�� �壱イィ 5 �シ ��, �エ �ー��� 奓エ�� �誤ェィ﨑們ァ �喜愍�ー, �ャ�ャ�ゥ ��ー�懋ー�巡 �壱イィ�� �ー�シ �ィ�簿姓�壱共. + �ィ�� �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �シ�ャ �﨑ュ�エ 0.5%% ��柑﨑ゥ�壱共.]], "tformat") +t("Sand Breath", "�ィ�� �ィ�ー", "talent name") +t("@Source@ breathes sand!", "@Source2@ �ィ�俯・シ �懍牟�壱共!", "_t") +t([[You breathe sand in a frontal cone of radius %d. Any target caught in the area will take %0.2f physical damage, and will be blinded for %d turns. + The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. + Each point in sand drake talents also increases your physical resistance by 0.5%%.]], [[�俾イス %d �ク�� �尖ソ� �肥怱�� �ィ�俯・シ �エ�懍慣�壱共. �肥怱 �エ�� �ィ�� ���捩 %0.2f �シ�ャ 嵓シ﨑エ�シ �幀ウ�, %d 奓エ �呷譜 �、��姓�壱共. + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑俾ウ�, �菩侠 �俯ェ�ム 嶹簿・��� ��圸�幗慣�壱共. �、�� 嶹簿・�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �ィ�� �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �シ�ャ �﨑ュ�エ 0.5%% ��柑﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/slime.lua" + +t("Slime Spit", "�ャ�シ�� �賀クー", "talent name") +t([[Spit slime at your target doing %0.1f nature damage and slowing it down by 30%% for 3 turns. + The slime can bounce from foe to foe, hitting up to a total of %d target(s). + Additional targets must be within 6 tiles of each other and the slime loses %0.1f%% damage per bounce. + The damage will increase with your Mindpower]], [[���乱�� �ャ�シ��揆 �餓牟 %0.1f �川硫 嵓シ﨑エ�シ ��梭�� 3 奓エ �呷譜 30%% �川��懦し�壱共. + �ャ�シ��捩 ��ウシ �� �ャ�エ�シ 孖母イィ�、�呱笈�、. �罹劇 %d ��攪 ��揆 �オ�ゥ﨑ゥ�壱共. + �ャ�シ��捩 6 �ク �エ�エ�� ��乱�誤ァ� 孖母クク �� �一ウ�, 孖母クク �誤ァ壱共 %0.1f%% �ス﨑エ�� 嵓シ﨑エ�シ ��棘�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Poisonous Spores", "�ケ�� 尞ャ��", "talent name") +t("@Source@ releases poisonous spores at @target@.", "@Source1@ �ケ�� 尞ャ�尖・シ @target@�専イ� �エ�懍来�、.", "_t") +t([[Releases poisonous spores at an area of radius %d, infecting the foes inside with a random poison doing %0.1f Nature damage over 10 turns. + This attack can crit and deals %d%% additional critical damage. + The damage and critical bonus increase with your Mindpower.]], [[�俾イス %d �ク �肥怱�� ��┳ 尞ャ�尖・シ 峵�エ�南符, �肥怱 �エ�� ��乱�� �エ�卓怱﨑� ��・們攪 ��揆 �ク�� 10 奓エ�� �ク�� %0.1f �川硫 嵓シ﨑エ�シ ��棘�壱共. + �エ �ー��� �俯ェ�ム� �シ�エ�� �� �溢愍�ー, �緋ー��攤 %d%% �俯ェ�ム 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�賀ウシ �緋ー �俯ェ�ム 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Acidic Skin", "�ー�ア 嵓シ�", "talent name") +t("The skin of @Source@ starts dripping acid.", "@Source@�� 嵓シ��川� �ー�ア �シ�溢擽 �ィ�エ��ー �懍梠嵂壱共.", "_t") +t([[Your skin drips with acid, damaging all that hit you for %0.1f disarming acid damage. + The damage increases with your Mindpower.]], [[嵓シ��川� �ー�ア �シ�溢擽 彧俯洳�エ�ス�壱共. �シ�� �オ�ゥ�� �﨑俯株 ��乱�� %0.1f �ー�ア嵓シ﨑エ�シ ��梭�� �エ�・�� 﨑エ�懦鮒�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Slime Roots", "�ャ�シ�� �誤ヲャ", "talent name") +t([[You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of %d with error margin of %d. + Doing so changes your internal structure slightly, taking %d random talent(s) off cooldown.]], [[�川複�溢攪 �誤ヲャ�シ ��乱 �母ウ�, �誤ヲャ�シ �南符 �エ�呰鮒�壱共. �俾イス %d �ク �肥怱 �エ�� ��� ��ケ俯。� �エ�呰鮒�壱共. �、�ィ �俾イス� %d �ク ��笈�、. + �エ �ー���� �ャ�ゥ� ���エ�� �エ� �ャ�ー�シ �エ�� �緋ソ�, %d �懍攪 �エ�卓怱﨑� �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 �一クー嶹被鮒�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/storm-drake.lua" + +t("Lightning Speed", "�幗攪 �鷺巡", "talent name") +t([[You transform into pure lightning, moving %d%% faster for %d game turns. + Also provides 30%% physical damage resistance and 100%% lightning resistance. + Any actions other than moving will stop this effect. + Note: since you will be moving very fast, game turns will pass very slowly. + Levels in Lightning Speed additionally raises your Movement Speed by %d%%, passively. + Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[�懍�﨑� ��エ卓愍�� �﨑エ, %d%% ���エ�� ���桿�壱共. %d �、�� 奓エ �呷譜 ��鷺姓�壱共. + �戦復 �シ�ャ 嵓シ﨑エ �﨑ュ 30%% � ��クー 嵓シ﨑エ �﨑ュ 100%% �シ �懋ウオ﨑ゥ�壱共. + �エ�呷揆 �懍匣﨑� �、�ク 嵂雅徐� �エ 巐ィ�シ�シ �餓亨 �瀧卿�懦ぎ ��桿�壱共. + �誤ヲシ: �エ �ー���� 嶹懍┳嶹被葺�エ �、�ー �ィ�ャ ���擽�ー �誤ャク��, �、�� 奓エ� �、�ー �尖ヲャ�� 彧俯洳�� ��桿�壱共. + �、 �ー�� �壱イィ �壱共, �エ�呷���ー %d%% 嵂・��姓�壱共. + 尞ュ峵� �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ ��クー �﨑ュ�エ 1%% ��柑﨑ゥ�壱共.]], "tformat") +t("Static Field", "�菩��クー�・", "talent name") +t("%s resists the static field!", "%s �菩��クー�・�� �﨑ュ嵂壱共!", "logSeen", nil, {"�エ"}) +t("%s is caught in the static field!", "%s �菩��クー�・�� ����、!", "logSeen", nil, {"�"}) +t("#PURPLE#%d STATIC#LAST#", "#PURPLE#%d �菩��クー#LAST#", "tformat") +t([[Generate an electrical field around you in a radius of %d. Any creature caught inside will lose up to %0.1f%% of its current life (%0.1f%% if the target is Elite or Rare, %0.1f%% if the target is a Unique or Boss, and %0.1f%% if they are an Elite Boss.). This life drain is irresistable, but can be saved against with physical save. + Additionally, it will deal %0.2f lightning damage afterwards, regardless of target rank. + Current life loss and lightning damage will increase with your Mindpower, and the lightning damage element can critically hit with mental critical chances. + Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[�シ� �俾イス %d �ク �肥怱�� �菩��クー�・�� �晧┳﨑ゥ�壱共. �肥怱 �溢攪 �ィ�� �懍イエ�� 嶸�椪 �晤ェ��・�� %0.1f%% �シ ��慣�壱共. (���擽 �菩� �尖株 彧ャ��シ �ス�ー %0.1f%%, ���シ �尖株 �エ�、�シ �ス�ー %0.1f%%, �菩� �エ�、�シ �ス�ー %0.1f%%.) �エ �晤ェ��・ �懋アー 巐ィ�シ�� �﨑ュ�シ�� 嵓シ﨑エ�餓揆 �川� �懦ぎ �俯株 ��ァ��, �シ�ャ �エ�ア 甯川�菩愍�� �餓符�シ �� �溢慣�壱共. + �緋ー��愍��, �菩��クー�・� %0.2f �� ��クー 嵓シ﨑エ�シ �ゥ岺懍攪 �ア�賀ウシ ��エ ��擽 ��棘�壱共. + 嶸�椪 �晤ェ��・ �川���, ��クー 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑俯ゥー, �緋ー ��クー 嵓シ﨑エ�� �菩侠 �俯ェ�ム 嶹簿・��� ��圸�幗慣�壱共. + 尞ュ峵� �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ ��クー �﨑ュ�エ 1%% ��柑﨑ゥ�壱共.]], "tformat") +t("Tornado", "巐護丶�ャ �罷梃", "talent name") +t("Tornado", "巐護丶�ャ �罷梃", "_t") +t("%s is knocked back!", "%s ��、�ャ�、!", "logSeen", nil, {"�"}) +t("%s resists the knockback!", "%s �溢ゥ鷺巡 﨑們ァ �喜葺�、!", "logSeen", nil, {"��"}) +t([[Summon a tornado that moves very slowly towards the target, following it if it changes position. + Each time it moves every foes within radius 2 takes %0.2f lightning damage and is knocked back 2 spaces. + When it reaches the target it explodes in a radius of %d, knocking back targets and dealing %0.2f lightning and %0.2f physical damage. + The tornado will move a maximum of 20 times. + Damage will increase with your Mindpower. + Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[���揆 嵂・﨑エ �、�ー �尖ヲャ�� ���擽�� 巐護丶�ャ �罷梃�� �醐劍﨑ゥ�壱共. ���擽 �エ�呰復 �ス�ー ���揆 �南符�瀧笈�、. + 巐護丶�ャ �罷梃�エ �エ�呰腹 �誤ァ壱共 �俾イス 2 �ク �エ�エ�� ��乱�� %0.2f ��クー 嵓シ﨑エ�シ ��梭�� 2 �ク ��尖ュ�壱共. + 巐護丶�ャ �罷梃�エ ���乱�� �ソ�シ�エ, �俾イス %d �ク�� 尞ュ�懍揆 �シ�シ��, ��豆�� ��尖ざ��, %0.2f ��クー 嵓シ﨑エ� %0.2f �シ�ャ 嵓シ﨑エ�シ ��棘�壱共. + 巐護丶�ャ �罷梃� �罹劇 20 �� ���攵 �� �溢慣�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + 尞ュ峵� �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ ��クー �﨑ュ�エ 1%% ��柑﨑ゥ�壱共.]], "tformat") +t("Lightning Breath", "��クー �ィ�ー", "talent name") +t("@Source@ breathes lightning!", "@Source2@ ��・俯・シ �懍牟�壱共!", "_t") +t("%s resists the stun!", "%s �ー�溢乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[You breathe lightning in a frontal cone of radius %d. Any target caught in the area will take %0.2f to %0.2f lightning damage (%0.2f average) and be stunned for 3 turns. + The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. + Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[�俾イス %d �ク�� �尖ソ� �肥怱�� ��クー�シ �エ�懍慣�壱共. �肥怱 �エ�� �ィ�� ���捩 %0.2f - %0.2f �� ��クー 嵓シ﨑エ�シ �幀ウ�, (尞賀キ� %0.2f) 3 奓エ �呷譜 �ー�逸鮒�壱共. + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑俾ウ�, �菩侠 �俯ェ�ム 嶹簿・��� ��圸�幗慣�壱共. �ー�� 嶹簿・�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共 + 尞ュ峵� �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ ��クー �﨑ュ�エ 1%% ��柑﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/summon-advanced.lua" + +t("Master Summoner", "�醐劍�� �ャ�ク", "talent name") +t("Reduces the cooldown of all summons by %d%%.", "�ィ�� �醐劍 �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 %d%% ��牟�ュ�壱共.", "tformat") +t("Grand Arrival", "��劇﨑� ��峡", "talent name") +t([[While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect: + - Ritch Flamespitter: Reduce fire resistance of all foes in the radius by %d%% + - Hydra: Generates a cloud of lingering poison, poisoning all foes caught within for %0.1f nature damage per turn (cumulative) + - Rimebark: Reduce cold resistance of all foes in the radius by %d%% + - Fire Drake: Appears with %d fire drake hatchling(s) + - War Hound: Reduce physical resistance of all foes in the radius by %d%% + - Jelly: Reduce nature resistance of all foes in the radius by %d%% + - Minotaur: Reduces movement speed of all foes in the radius by %0.1f%% + - Stone Golem: Dazes all foes in the radius + - Turtle: Heals all friendly targets in the radius %d HP + - Spider: Pins all foes in the radius + Radius for effects is %d, and the duration of each lasting effect is %d turns. + The effects improve with your mindpower.]], [[�醐劍�� �ャ�ク�エ 嶹懍┳嶹罷頗 �呷譜, �エ �ク��。� �壱洳�ィ �醐劍�俯豆�エ �シ�ア��攤 巐ィ�シ�シ �サ�� �ゥ�壱共. + - �一ス�ソ罹株 �ソ��: �シ�� ��豆�� 嶹肥両 嵓シ﨑エ �﨑ュ�� %d%% �川� �懦し�壱共. + - 德壱糖�シ: �、�ォ�呷譜 ����俯株 ��オャ��揆 �晧┳﨑們流, �肥怱 �エ�� �ィ�� ��乱�� %0.1f �川硫 嵓シ﨑エ�シ 奓エ�壱共 ��棘�壱共. (�卓イゥ ��・﨑ゥ�壱共) + - �罹ヲャ �俯ャエ: �シ�� ��豆�� �賀クー 嵓シ﨑エ �﨑ュ�� %d%% �川� �懦し�壱共. + - 嶹肥両 �罹�溢擽增ャ: %d �エ�ー 嶹肥両 �罹�溢擽增ャ� �緋ー�� �倆ム�ゥ�壱共. + - ��握�ャ: �シ�� ��豆�� �シ�ャ 嵓シ﨑エ �﨑ュ�� %d%% �川� �懦し�壱共. + - �、�ャ: �シ�� ��豆�� �川硫 嵓シ﨑エ �﨑ュ�� %d%% �川� �懦し�壱共. + - �ク�ク夋�ー�エ�、: �シ�� ��豆�� �エ�� �鷺巡�シ %0.1f%% �川� �懦し�壱共. + - �肥怱 �ィ��: �シ�� ��豆�� �ー�� �懦し�壱共. + - �ー��擽: �ー嶸ク��攤 ���攪 �晤ェ��・�� %d 巐誤ウオ�懦し�壱共. + - �ー�ク: �シ�� ��豆�� �鷺ー� �懦し�壱共 + 巐ィ�シ �肥怱�� %d �ク �エ��, ��ー�攪 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �エ 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Nature's Cycle", "�川硫�� �懦劍", "talent name") +t([[While Master Summoner is active, each new summon will reduce the remaining cooldown of Pheromones, Detonate and Wild Summon. + %d%% chance to reduce them by %d.]], "�醐劍�� �ャ�ク�エ 嶹懍┳嶹罷頗 �呷譜, �醐劍﨑� �誤ァ壱共 %d%% 嶹簿・��� 寬俯。罹ェャ, �醐劍�� 尞ュ��, �シ�晧攪 �醐劍�� �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 %d 奓エ �ィ�簿姓�壱共.", "tformat") +t("Wild Summon", "�シ�晧攪 �醐劍��", "talent name") +t([[For %d turn(s), you have 100%% chance that your summons appear as a wild version. + Each turn the chance disminishes. + Wild creatures have one more talent/power than the base versions: + - Ritch Flamespitter: Can fly in the air, spitting its Flamespit past creatures in the path of its target + - Hydra: Can concentrate its breath into spits when allies would be caught in a breath, instead spitting a bolt + - Rimebark: Can grab foes, pulling them into range of its ice storm + - Fire Drake: Can emit a powerful roar to silence its foes + - War Hound: Can rage, inreasing its critical chance and gaining armour penetration + - Jelly: Can split into an additional jelly upon taking a large hit (jellies formed by splitting do not count against your summon cap) + - Minotaur: Can rush toward its target + - Stone Golem: Can disarm its foes + - Turtle: Can force all foes in a radius into melee range + - Spider: Can project an insidious poison at its foes, reducing their healing + This talent requires Master Summoner to be active to be used. + Effects scale with levels in summon talents.]], [[%d 奓エ �呷譜, 100%% 嶹簿・��� �シ�晧攪 �醐劍�俯・シ �醐劍﨑ゥ�壱共. + �エ 嶹簿・�� 奓エ�壱共 �川�� �川�﨑ゥ�壱共. + �シ�晧攪 �醐劍�俯株 �シ�� �醐劍�俯ウエ�、 﨑俯x �� �珠捩 �ー���� ���� �溢慣�壱共: + - �一ス�ソ罹株 �ソ��: 﨑俯釜�� ���� �溢愍�ー, ���ウシ �ソ�� �ャ�エ�� ��豆�� �エ�懦葺�� ���揆 �オ�ゥ﨑ゥ�壱共. + - 德壱糖�シ: �ィ�ー�� ��オー�エ 弴俯ァ尖ヲエ �ス�ー, �ィ�ー��� �菩カ倣復 嶹肥ざ�� �餓牟��笈�、. + - �罹ヲャ �俯ャエ: ��豆�� �呷棕��, �シ�� 尞ュ峵� �ス�シ�� �護牟�ケ��笈�、. + - 嶹肥両 �罹�溢擽增ャ: ��豆�� �ィ�オ�懦う�� �簿�・﨑� 尞ャ巐ィ�シ �エ���笈�、. + - ��握�ャ: ���﨑們流 �俯ェ�ム 嶹簿・��シ �ゥ�エ�・ �奝オ�エ �晝ー﨑ゥ�壱共. + - �、�ャ: 增ー 嵓シ﨑エ�シ �幗葺�� ��, ��龍﨑ゥ�壱共 (��龍�� �晧┳�� �、�ャ�� �懍��梵�� �醐劍 �懦復�� ��箕�� �シ� �喜慣�壱共.) + - �ク�ク夋�ー�エ�、: ��乱�� �護ァ�鮒�壱共. + - �肥� �ィ��: ��攪 �エ�・�� 﨑エ�懦鮒�壱共. + - �ー��擽: �シ��攪 �ィ�� ��揆 �ク�啄復 �ク�シ�� �護牟�ケ��笈�、 + - �ー�ク: ��乱�� ��嵂餓┳ ��揆 �餓牟, 巐誤ウオ 巐ィ�ィ�� �川��懦し�壱共. + �エ �ー���� �ャ�ゥ 﨑俾クー ��紛�罹株 �醐劍�� �ャ�ク�エ 嶹懍┳嶹罷据�エ�シ 﨑ゥ�壱共. + �エ 巐ィ�シ�� �醐劍 �ー���� �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/summon-augmentation.lua" + +t("Rage", "���", "talent name") +t([[Induces a killing rage in all your summons within a radius of 5 when a summon is killed, increasing all their stats by %d for 5 turns. + The bonus will increase with your mindpower.]], [[�醐劍�俾ー �エ﨑エ�川揆 ��, �俾イス 5 �ク �エ�エ�� �ィ�� �醐劍�們乱 �エ�。�� ����シ ���懦鮒�壱共. �醐劍�俯豆�� �ィ�� �・�・�俯・シ 5 奓エ �呷譜 %d �晝ー �懦し�壱共. + �緋ー �・�・�俯株 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Detonate", "�醐劍�� 尞ュ��", "talent name") +t([[Destroys one of your summons, making it detonate in radius of %d. + - Ritch Flamespitter: Explodes into a fireball dealing %d damage, flameshocking damaged foes + - Hydra: Grants %d%% lightning, acid, and nature affinity as well as %d life regen per turn to all friendly creatures for 7 turns + - Rimebark: Explodes into an iceball dealing %d ice damage, possibly freezing damaged foes + - Fire Drake: Explodes into a cloud of lingering fire, dealing %d damage per turn + - War Hound: Explodes into a sharp ball, cutting all creatures for %0.1f bleeding damage per turn for 6 turns + - Jelly: Explodes into a ball of slowing slime, dealing %d nature damage and slowing foes by %0.1f%% + - Minotaur: Confuses foes at %d%% power for 5 turns + - Stone Golem: Grants %d armour and %d%% armour hardiness to all friendly creatures for 5 turns + - Turtle: Grants a small shell shield to all friendly creatures, granting %d%% all resist for 5 turns + - Spider: Knocks back all foes %d tiles + In addition, a random summon will come off cooldown. + Hostile effects will not hit you or your other summons. + The effects improve with your mindpower, and some can crit.]], [[�醐劍�� �� 﨑俯x�シ �戦少�懍シ� �俾イス %d �ク �肥怱�� 尞ュ�懍揆 �シ�シ墲オ�壱共. + - �溢揆 �罹株 �ソ��: %d 嵓シ﨑エ�シ �シ�� 嶹肥両�ャ� 尞ュ�懦鮒�壱共. ��豆�専イ� 嶹肥両 �ゥ�ゥ�� ��圸﨑ゥ�壱共. + - 德壱糖�シ: 7 奓エ �呷譜 �ィ�� ��オー�� ��クー, �ー�ア, �川硫 �作┳ �懦剩�シ %d%% �晝ー�懦う�� 奓エ �ケ �晤ェ��・ �ャ�晧揆 %d �晝ー�懦し�壱共. + - �罹ヲャ�俯ャエ: %d �シ�� 嵓シ﨑エ�シ �シ�� �シ�� �ャ�エ� 尞ュ�懦鮒�壱共. �シ�� 嶹簿・��� ��揆 �シ�エ �� �溢慣�壱共. + - 嶹肥両 �罹�溢擽增ャ: �、�ォ�呷譜 ��鷺据�� 嶹肥両 �ャ��揆 寘シ�ィ�、, %d 嵓シ﨑エ�シ 奓エ�壱共 ��棘�壱共. + - ��握�ャ: 6 奓エ �呷譜 %0.1f �懦� 嵓シ﨑エ�シ ��梭�� 甯醐失�ア �ャ�エ� 尞ュ�懦鮒�壱共. + - �、�ャ: ���桷�� �尖ヲャ�� �誤糖�� �川複�� �ャ�エ� 尞ュ�懦鮒�壱共. %d �川硫 嵓シ﨑エ�シ ��梭�� ��劇�シ %0.1f%% �尖�、��� 﨑ゥ�壱共. + - �ク�ク夋�ー�エ�、: 5 奓エ �呷譜 ��豆�専イ� ���・ %d%% �� 嶸シ��� ��笈�、. + - �肥� �ィ��: 5 奓エ �呷譜 �ィ�� ��オー�� �ゥ�エ�・�� %d, �ゥ�エ 巐ィ�ィ�� %d%% �晝ー�懦し�壱共. + - �ー��擽: 5 奓エ �呷譜 �卓捩 �作ァ� �エ嶸ク�餓揆 �ィ�� ��オー�専イ� ��圸﨑ゥ�壱共. �ィ�� 嵓シ﨑エ �﨑ュ�� %d%% 嵂・��亨墲オ�壱共. + - �ー�ク: �ィ�� ��揆 %d �ク �、�� ��ゥ�壱共. + �緋ー��, �エ�卓怱﨑� �醐劍 �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 �一クー嶹� �ゥ�壱共. + ��劇��攤 巐ィ�シ�� �懍��梵�� �懍��梵�� �醐劍�俯豆�専イ� ��箕�� �ク�們ァ �喜慣�壱共. + �エ 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑俾ウ�, �俯ェ�ム� �シ�エ�� �� �溢慣�壱共.]], "tformat") +t("Resilience", "巐誤ウオ�・", "talent name") +t("Increases all your summons' max life by %0.1f%% and extends your summons' maximum lifetime by %d turns.", "�ィ�� �醐劍�俯豆�� �罹劇 �晤ェ��・�エ %0.1f%% �晝ー﨑俾ウ�, �醐劍�俯豆�� �罹劇 ��作亨��擽 %d 奓エ �ー�・�ゥ�壱共.", "tformat") +t("Phase Summon", "��ケ� ��劍", "talent name") +t("Switches places with one of your summons. This disorients your foes, granting both you and your summon 50%% evasion for %d turns.", "�醐劍�� 﨑俯x� ��ケ俯・シ �罹。� �緋ソ雅笈�、. �エ�� ��豆�� �ケ嶹ゥ�懦う��, �懍��梵� 﨑エ�ケ �醐劍�俯株 %d 奓エ �呷譜 50%% 嶹簿・��� �幗捩 嵓シ﨑エ�シ �エ巐ィ嶹被鮒�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/summon-distance.lua" + +t("Flamespit", "�一ス� �賀クー", "talent name") +t("@Source@ spits flames!", "@Source1@ �一ス�揆 �雅株�、!", "_t") +t([[Spits a bolt of fire, doing %0.2f fire damage. + The damage will increase with your Mindpower.]], [[嶹肥両 嶹肥ざ�� �エ�懍牟, %0.2f 嶹肥両 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Flame Fury", "嶹肥両�� ���", "talent name") +t([[A wave of fire emanates from you with radius %d, knocking back anything caught inside and setting them ablaze and doing %0.2f fire damage over 3 turns. + The damage will increase with your Mindpower.]], [[�シ� %d �ク �俾イス�� 嶹肥両�� 德們揆 ��カ懦紛, ��豆�� ��エ�エ�� �逸ム�� �誤豆�エ %0.2f 嶹肥両 嵓シ﨑エ�シ 3 奓エ�� �ク�� �鷺笈�、. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Acid Breath", "�ー�ア �ィ�ー", "talent name") +t("@Source@ breathes acid!", "@Source2@ �ー�ア�シ�溢揆 �懍牟�壱共!", "_t") +t([[Breathe acid on your foes, doing %0.2f damage. + The damage will increase with your Willpower.]], [[�ー�� �懍牟 �エ, %0.2f 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Acid Spit", "�ー�ア�シ�� �賀クー", "talent name") +t("@Source@ spits acid!", "@Source1@ �ー�ア�シ�溢揆 �雅株�、!", "_t") +t([[Spit acid on a foe, doing %0.2f damage. + The damage will increase with your Willpower.]], [[�ー�ア �シ�溢揆 �餓牟, %0.2f 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Lightning Breath", "��クー �ィ�ー", "talent name") +t("@Source@ breathes lightning!", "@Source2@ ��・俯・シ �懍牟�壱共!", "_t") +t([[Breathe lightning on your foes, doing %d to %d damage. + The damage will increase with your Willpower.]], [[��クー�シ �懍牟 �エ, %d - %d 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Lightning Spit", "��クー �賀クー", "talent name") +t("@Source@ spits lightning!", "@Source1@ ��クー�シ �雅株�、!", "_t") +t([[Spit lightning on your foe, doing %d to %d damage. + The damage will increase with your Willpower.]], [[��クー�シ �餓牟, %d - %d 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Poison Breath", "��攪 �ィ�ー", "talent name") +t("@Source@ breathes poison!", "@Source2@ ��クー�シ �エ�懍来�、!", "_t") +t([[Breathe poison on your foes, doing %d damage over a few turns. + The damage will increase with your Willpower.]], [[��揆 �懍牟 �エ, �� 奓エ�� �ク�� %d 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Poison Spit", "�� �賀クー", "talent name") +t("@Source@ spits poison!", "@Source1@ ��揆 �雅株�、!", "_t") +t([[Spit poison on your foes, doing %d damage over a few turns. + The damage will increase with your Willpower.]], [[��揆 �餓牟, �� 奓エ�� �ク�� %d 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Winter's Fury", "�ィ�ク�� ���", "talent name") +t([[A furious ice storm rages around the user doing %0.2f cold damage in a radius of 3 each turn for %d turns. + It has 25%% chance to freeze damaged targets. + The damage and duration will increase with your Willpower.]], [[�懍��梵�シ �卓峡�シ��, �俾イス 3 �ク �肥怱 �エ�� �ケ�ャ﨑� �シ�� 尞ュ峵作揆 �晧┳﨑們流 %0.2f �賀クー嵓シ﨑エ�シ %d 奓エ �呷譜 �﨑ゥ�壱共. + 25%% 嶹簿・��� 嵓シ﨑エ�シ ��捩 ��揆 �シ�ス�壱共. + 嵓シ﨑エ�賀ウシ ��作亨��捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Winter's Grasp", "�ィ�ク�� �川符�", "talent name") +t([[Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50%% for %d turns. + The ice will also deal %0.2f cold damage. + The damage and chance to slow will increase with your Mindpower.]], [[���揆 �。�� ��愍�� �護牟�オ�壱共. %d 奓エ �呷譜 �エ�� �鷺巡�シ 50%% �川��懦し�壱共. + %0.2f �賀クー嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�賀ウシ �川� 嶹簿・�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Ritch Flamespitter", "�溢揆 �罹株 �ソ�� �醐劍", "talent name") +t("@Source@ summons a Ritch Flamespitter!", "@Source1@ �溢揆 �罹株 �ソ�俯・シ �醐劍嵂壱共!", "_t") +t("You cannot summon; you are suppressed!", "�ゥ﨑エ�シ �幀ウ� �溢牟 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("%s (wild summon)", "%s (�シ�晧攪 �醐劍��)", "tformat") +t([[Summon a Ritch Flamespitter for %d turns to burn your foes to death. Flamespitters are weak in melee and die easily, but they can burn your foes from afar. + It will get %d Willpower, %d Cunning and %d Constitution. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Willpower and Cunning will increase with your Mindpower.]], [[%d 奓エ �呷譜 ��鷺据�� �溢揆 �罹株 �ソ�俯・シ �醐劍﨑エ ��ウシ �ク�ー�� 﨑ゥ�壱共. �ソ�俯株 �シ�卓��乱 �、�ー �ス﨑俾ウ� 嵭溢平﨑們ァ��, ��ャ�� ��豆�� �逸��ク �� �溢慣�壱共. + �ソ�俯株 %d �們ァ, %d �戦劈, %d �エ�ゥ�� �野慣�壱共 + �醐劍�俯株 �懍��梵�� �・�・�� �シ��シ ��圸�幗慣�壱共: 嵓シ﨑エ�� �晝ー, 嵓シ﨑エ �﨑ュ �奝オ, �ー��/�鷺ー�/嶸シ�/�、�� �エ�ュ, �ゥ�エ�・ �奝オ. + �醐劍�們攪 �們ァ� �戦劈 �・�・�俯株 �懍��梵�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Hydra", "德壱糖�シ", "talent name") +t("@Source@ summons a 3-headed hydra!", "@Source1@ �ク �ク�ャ 德壱糖�シ�シ �醐劍嵂壱共!", "_t") +t("A strange reptilian creature with three smouldering heads.", "�ー�ー� 嵓シ�エ�、�エ�� �ク�ャ� �� �ャ�ー �ー�エ﨑� 甯護カゥ��.", "_t") +t([[Summon a 3-headed Hydra for %d turns to destroy your foes. 3-headed hydras are able to breathe poison, acid and lightning. + It will get %d Willpower, %d Constitution and 18 Strength. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Willpower will increase with your Mindpower.]], [[%d 奓エ �呷譜 ��鷺据�� �ク�ャ� �� �ャ�ー 德壱糖�シ�シ �醐劍﨑エ ��豆�� 甯語エエ﨑ゥ�壱共. �ク �ク�ャ 德壱糖�シ�� ��, �ー�ア, ��クー �ィ�ー�� �エ�懍慣�壱共. + 德壱糖�シ�� %d �們ァ, %d �エ�ゥ, 18 德們揆 �野慣�壱共. + �醐劍�俯株 �懍��梵�� �・�・�� �シ��シ ��圸�幗慣�壱共: 嵓シ﨑エ�� �晝ー, 嵓シ﨑エ �﨑ュ �奝オ, �ー��/�鷺ー�/嶸シ�/�、�� �エ�ュ, �ゥ�エ�・ �奝オ. + �醐劍�們攪 �們ァ �・�・�俯株 �懍��梵�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Rimebark", "�罹ヲャ �俯ャエ", "talent name") +t("@Source@ summons a Rimebark!", "@Source1@ �罹ヲャ �俯ャエ�シ �醐劍嵂壱共!", "_t") +t("This huge treant-like being is embedded with the fury of winter itself.", "�ー�﨑� �俯ャエ�簿�ケ �呷捩 �エ�ャ��, �ィ�ク �ク �川イエ�� ����シ ��一ウ� �壱共.", "_t") +t([[Summon a Rimebark for %d turns to harass your foes. Rimebarks cannot move, but they have a permanent ice storm around them, damaging and freezing anything coming close in a radius of 3. + It will get %d Willpower, %d Cunning and %d Constitution. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Willpower and Cunning will increase with your Mindpower.]], [[%d 奓エ �呷譜 ��鷺据�� �罹ヲャ �俯ャエ�シ �醐劍﨑エ ��豆�専イ� ��作��攤 嵓シ﨑エ�シ �鷺笈�、. �罹ヲャ�俯ャエ�� ���擽��� �サ﨑們ァ��, �シ��乱 �們��ャ��攤 �シ�� 尞ュ峵作揆 �シ�� 﨑們流 �シ�� �俾イス 3 �ク �エ�エ�� ��豆�専イ� 嵓シ﨑エ�シ �シ�� �シ�、��ヲス�壱共. + �罹ヲャ �俯ャエ�� %d �們ァ, %d �戦劈 %d �エ�ゥ�� �野慣�壱共. + �醐劍�俯株 �懍��梵�� �・�・�� �シ��シ ��圸�幗慣�壱共: 嵓シ﨑エ�� �晝ー, 嵓シ﨑エ �﨑ュ �奝オ, �ー��/�鷺ー�/嶸シ�/�、�� �エ�ュ, �ゥ�エ�・ �奝オ. + �醐劍�們攪 �們ァ� �戦劈 �・�・�俯株 �懍��梵�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Fire Drake", "嶹肥両 �罹�溢擽增ャ", "talent name") +t("@Source@ summons a Fire Drake!", "@Source1@ 嶹肥両 �罹�溢擽增ャ�シ �醐劍嵂壱共!", "_t") +t("A mighty fire drake.", "�簿�・﨑� 嶹肥両 �罹�溢擽增ャ.", "_t") +t([[Summon a Fire Drake for %d turns to burn and crush your foes to death. Fire Drakes are behemoths that can burn foes from afar with their fiery breath. + It will get %d Strength, %d Constitution and 38 Willpower. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Strength and Constitution will increase with your Mindpower.]], [[%d 奓エ �呷譜 ��鷺据�� 嶹肥両 �罹�溢擽增ャ�シ �醐劍﨑エ ��豆�� �逸��ー�� �菩ざ��笈�、. 嶹肥両 �罹�溢擽增ャ�� �シ �ウ�川� ��豆�� �溢ぎ�シ �� �壱株 �ー�﨑� �川柑��笈�、. + 嶹肥両 �罹�溢擽增ャ�� %d 德�, %d �エ�ゥ, 38 �們ァ�シ �野慣�壱共. + �醐劍�俯株 �懍��梵�� �・�・�� �シ��シ ��圸�幗慣�壱共: 嵓シ﨑エ�� �晝ー, 嵓シ﨑エ �﨑ュ �奝オ, �ー��/�鷺ー�/嶸シ�/�、�� �エ�ュ, �ゥ�エ�・ �奝オ. + �醐劍�們攪 德俾ウシ �エ�ゥ �・�・�俯株 �懍��梵�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/gifts/summon-melee.lua" + +t("Jelly Spread", "�、�ャ 嶹菩げ", "talent name") +t("@source@ oozes over the ground!!", "@source1@ �川複�� ��エ�� 寘シ�ィ�ー�、!", "_t") +t("Ooze over the floor, spreading caustic jelly in a radius of 1 lasting %d turns and dealing %d nature damage per turn to hostile creatures caught within.", "�罷凶�� �川複�シ�� �、�ョ�エ, �俾イス 1 �ク �エ�� �ー�ア �、�ャ�シ 寘シ�ィ�ス�壱共. �エ�� %d 奓エ �呷譜 ��鷺据�ー �肥怱 �エ�� ��劇��攤 �懍イエ�� %d �川硫 嵓シ﨑エ�シ �、 奓エ ��棘�壱共.", "tformat") +t("Mitotic Split", "�、�ャ ��龍", "talent name") +t("%d%% chance to split upon taking a single hit dealing at least %d%% of your maximum life.", "﨑� �溢攪 �オ�ゥ�シ�� �罹劇 �晤ェ��・�� %d%% �エ��攪 嵓シ﨑エ�シ �幗愍�エ %d%% 嶹簿・��� ��龍﨑ゥ�壱共.", "tformat", {2,1}) +t("War Hound", "��握�ャ", "talent name") +t("@Source@ summons a War Hound!", "@Source1@ ��握�ャ�� �醐劍嵂壱共!", "_t") +t("You cannot summon; you are suppressed!", "�ゥ﨑エ�シ �幀ウ� �溢牟 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("%s (wild summon)", "%s (�シ�晧攪 �醐劍��)", "tformat") +t([[Summon a War Hound for %d turns to attack your foes. War hounds are good basic melee attackers. + It will get %d Strength, %d Dexterity and %d Constitution. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + The hound's Strength and Dexterity will increase with your Mindpower.]], [[%d 奓エ �呷譜 ��鷺据�� ��握�ャ�� �醐劍﨑エ �懍��梵�� ��揆 �オ�ゥ﨑ゥ�壱共. ��握�ャ� �ィ�懦葺��� �、 �懍ーョ� �シ�� �オ�ゥ�� �﨑ゥ�壱共. + ��握�ャ� %d 德�, %d �シ�ゥ, %d �エ�ゥ�� �野慣�壱共. + �醐劍�俯株 �懍��梵�� �・�・�� �シ��シ ��圸�幗慣�壱共: 嵓シ﨑エ�� �晝ー, 嵓シ﨑エ �﨑ュ �奝オ, �ー��/�鷺ー�/嶸シ�/�、�� �エ�ュ, �ゥ�エ�・ �奝オ. + �醐劍�們攪 德俾ウシ �シ�ゥ �・�・�俯株 �懍��梵�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Jelly", "�、�ャ", "talent name") +t("@Source@ summons a Jelly!", "@Source1@ �、�ャ�シ �醐劍嵂壱共!", "_t") +t("A strange blob on the dungeon floor.", "�們�� �罷凶�� �呷牟 �壱株 �エ��復 �ゥ�エ�ャ��笈�、.", "_t") +t("#GREEN##Target# absorbs some damage. #Source# is closer to nature.", "#GREEN##Target1# 嵓シ﨑エ�餓攪 �シ��シ 彧。�倆毎�オ�壱共. #Source1# .", "delayedLogMessage") +t([[Summon a Jelly for %d turns to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10%% of all damage received by the jelly. + It will get %d Constitution and %d Strength. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + The jelly's Constitution will increase with your Mindpower.]], [[%d 奓エ �呷譜 ��鷺据�� �、�ャ�シ �醐劍﨑エ �懍��梵�� ��揆 �オ�ゥ﨑ゥ�壱共. �、�ャ�� ���攵 �� ��ァ��, �、�ャ� �幗捩 嵓シ﨑エ�� 10%% �醐⊂ �懍��梵�� 尞餓�菩擽 �川�﨑ゥ�壱共. + �、�ャ�� %d �エ�ゥ, %d 德們揆 �野慣�壱共. + �醐劍�俯株 �懍��梵�� �・�・�� �シ��シ ��圸�幗慣�壱共: 嵓シ﨑エ�� �晝ー, 嵓シ﨑エ �﨑ュ �奝オ, �ー��/�鷺ー�/嶸シ�/�、�� �エ�ュ, �ゥ�エ�・ �奝オ. + �醐劍�們攪 �エ�ゥ �・�・�俯株 �懍��梵�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Minotaur", "�ク�ク夋�ー�エ�、", "talent name") +t("@Source@ summons a Minotaur!", "@Source1@ �ク�ク夋�ー�エ�、�シ �醐劍嵂壱共!", "_t") +t("It is a cross between a human and a bull.", "嶹ゥ�護凰 �ク��攪 嶸シ��桿�壱共.", "_t") +t([[Summon a Minotaur for %d turns to attack your foes. Minotaurs cannot stay summoned for long, but they deal high damage. + It will get %d Strength, %d Constitution and %d Dexterity. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + The minotaur's Strength and Dexterity will increase with your Mindpower.]], [[%d 奓エ �呷譜 ��鷺据�� �ク�ク夋�ー�エ�、�シ �醐劍﨑エ �懍��梵�� ��揆 �オ�ゥ﨑ゥ�壱共. �ク�ク夋�ー�エ�、�� ��作亨��捩 �ク� �喜ァ��, ��乱�� 增ー 嵓シ﨑エ�シ �一ケ�笈�、. + �ク�ク夋�ー�エ�、�� %d 德�, %d �エ�ゥ, %d �シ�ゥ�� �野慣�壱共. + �醐劍�俯株 �懍��梵�� �・�・�� �シ��シ ��圸�幗慣�壱共: 嵓シ﨑エ�� �晝ー, 嵓シ﨑エ �﨑ュ �奝オ, �ー��/�鷺ー�/嶸シ�/�、�� �エ�ュ, �ゥ�エ�・ �奝オ. + �醐劍�們攪 德俾ウシ �シ�ゥ �・�・�俯株 �懍��梵�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Stone Golem", "�肥� �ィ��", "talent name") +t("@Source@ summons a Stone Golem!", "@Source1@ �肥� �ィ�們揆 �醐劍嵂壱共!", "_t") +t("It is a massive animated statue.", "�ー�﨑� 增ャ�ー�� �エ��它��擽�� �晧メ�エ�、.", "_t") +t([[Summon a Stone Golem for %d turns to attack your foes. Stone golems are formidable foes that can become unstoppable. + It will get %d Strength, %d Constitution and %d Dexterity. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + The golem's Strength and Dexterity will increase with your Mindpower.]], [[%d 奓エ �呷譜 ��鷺据�� �肥� �ィ�們揆 �醐劍﨑エ �懍��梵�� ��揆 �オ�ゥ﨑ゥ�壱共. �肥� �ィ�們捩 �餓揆�� ��株 �エ�罹ャエ�懦復 �醐劍�們桿�壱共. + �肥� �ィ�們捩 %d 德�, %d �エ�ゥ, %d �シ�ゥ�� �野慣�壱共. + �醐劍�俯株 �懍��梵�� �・�・�� �シ��シ ��圸�幗慣�壱共: 嵓シ﨑エ�� �晝ー, 嵓シ﨑エ �﨑ュ �奝オ, �ー��/�鷺ー�/嶸シ�/�、�� �エ�ュ, �ゥ�エ�・ �奝オ. + �醐劍�們攪 德俾ウシ �シ�ゥ �・�・�俯株 �懍��梵�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/gifts/summon-utility.lua" + +t("Taunt", "��ー�", "talent name") +t("Forces all hostile foes in radius %d to attack you.", "�俾イス %d �ク �エ�� ��豆�エ �懍��梵�シ �オ�ゥ﨑俯巡�� 﨑ゥ�壱共.", "tformat") +t("Shell Shield", "�鷺魂�ー �エ嶸ク��", "talent name") +t("Under the cover of your shell, gain %d%% all resistance for %d turns", "�鷺魂�ー�� �ィ�エ, %d 奓エ �呷譜 �ィ�� 嵓シ﨑エ �﨑ュ %d%% � ��柑﨑ゥ�壱共.", "tformat", {2,1}) +t("Web", "�ー�ク��", "talent name") +t("Spread a web and throw it toward your target. If caught, it won't be able to move for %d turns.", "�ー�ク��揆 �川符�エ ���乱�� �們ァ瀧笈�、. ��、� ��, ���捩 %d 奓エ �呷譜 �エ�呰葺� �サ﨑ゥ�壱共.", "tformat") +t("Turtle", "�ー��擽", "talent name") +t("@Source@ summons a Turtle!", "@Source1@ �ー��擽�シ �醐劍嵂壱共!", "_t") +t("You cannot summon; you are suppressed!", "�ゥ﨑エ�シ �幀ウ� �溢牟 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("%s (wild summon)", "%s (�シ�晧攪 �醐劍��)", "tformat") +t([[Summon a Turtle for %d turns to distract your foes. Turtles are resilient, but not very powerful. However, they will periodically force any foes to attack them, and can protect themselves with their shell. + It will get %d Constitution, %d Dexterity and 18 willpower. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Constitution will increase with your Mindpower.]], [[%d 奓エ �呷譜 ��鷺据�� �ー��擽�シ �醐劍﨑エ ��豆�� ��ー懦鮒�壱共. �ー��擽�� �菩攤﨑們ァ��, �簿�・﨑� 嵓シ﨑エ�シ �シ�� �サ﨑ゥ�壱共. �ー��擽�� �シ�ー��愍�� ��豆�� ��ー懦葺��, �ア�作ァ溢乱 �ィ�エ �川侠�エ �幎株 嵓シ﨑エ�シ ��攵 �� �溢慣�壱共. + �ー��擽�� %d �エ�ゥ, %d �シ�ゥ, 18 �們ァ�シ �野慣�壱共. + �醐劍�俯株 �懍��梵�� �・�・�� �シ��シ ��圸�幗慣�壱共: 嵓シ﨑エ�� �晝ー, 嵓シ﨑エ �﨑ュ �奝オ, �ー��/�鷺ー�/嶸シ�/�、�� �エ�ュ, �ゥ�エ�・ �奝オ. + �醐劍�們攪 �エ�ゥ �・�・�俯株 �懍��梵�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Spider", "�ー�ク", "talent name") +t("@Source@ summons a Spider!", "@Source1@ �ー�ク�シ �醐劍嵂壱共!", "_t") +t([[Summon a Spider for %d turns to harass your foes. Spiders can poison your foes and throw webs to pin them to the ground. + It will get %d Dexterity, %d Strength, 18 Willpower and %d Constitution. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Dexterity will increase with your Mindpower.]], [[%d 奓エ �呷譜 ��鷺据�� �ー�ク�シ �醐劍﨑エ ��豆�� �エ�ュ德呱笈�、. �ー�ク�� ��揆 �瀧遵�懦う�� �ー�ク��揆 �們�ク ��揆 �鷺ー倣鮒�壱共. + �ー�ク�� %d �シ�ゥ, %d 德�, 18 �們ァ, %d �エ�ゥ�� �野慣�壱共. + �醐劍�俯株 �懍��梵�� �・�・�� �シ��シ ��圸�幗慣�壱共: 嵓シ﨑エ�� �晝ー, 嵓シ﨑エ �﨑ュ �奝オ, �ー��/�鷺ー�/嶸シ�/�、�� �エ�ュ, �ゥ�エ�・ �奝オ. + �醐劍�們攪 �シ�ゥ �・�・�俯株 �懍��梵�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Frantic Summoning", "�瀧梳�� �醐劍", "talent name") +t([[You focus yourself on nature, allowing you to summon natural creatures much faster (%d%% of a normal summon time) and with no chance to fail from high equilibrium for %d turns. + When activating this power, a random summoning talent will come off cooldown. + Each time you summon, the duration of the frantic summoning effect will reduce by 1.]], [[�川硫�� �卓、啄葺�ャ, �醐劍 �� �誤ェィ﨑俯株 奓エ�� %d%% �� �誤ェィ﨑們流 �醐劍�俯・シ �壱洳�シ �� �一イ� �ゥ�壱共. �廷捩 尞餓�� �們ケ們乱�懍攪 �ー�� �、甯ィ 嶹簿・��� �懋アー﨑ゥ�壱共. �エ 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �エ �ー���� 嶹懍┳嶹被葺�エ, �エ�卓怱﨑� 﨑俯x�� �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 �一クー嶹罷姓�壱共. + �醐劍�� 﨑� �誤ァ壱共, �瀧梳�� �醐劍�� ��作亨��擽 1 奓エ �ゥ ��牟�ュ�壱共.]], "tformat") +t("Pheromones", "寬俯。罹ェャ", "talent name") +t([[Mark a creature with pheromones, signalling to all of your summons within %d tiles to shift aggression towards the marked creature for %d turns. Marked targets will receive %d%% increased damage from your summons and your summons will change target to it. + The increased damage from your summons will increase with your Mindpower]], [[���乱�� 寬俯。罹ェャ�� �サ嶸, �俾イス %d �ク �エ�エ�� �ィ�� �醐劍�俯豆�エ ���揆 %d 奓エ �呷譜 �卓、卓��愍�� �オ�ゥ﨑俾イ� 﨑ゥ�壱共. ���捩 �懍��梵�� �醐劍�俯。罹カ奓ー %d%% �晝ー�� 嵓シ﨑エ�シ ��慣�壱共. + �醐劍�俯。罹カ奓ー �幎株 嵓シ﨑エ �晝ー�餓捩 �ケ���� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/gifts/venom-drake.lua" + +t("Acidic Spray", "�ー�ア ��ぎ", "talent name") +t("@Source@ spits acid!", "@Source1@ �ー�ア�シ�溢揆 �雅株�、!", "_t") +t([[Spray forth a glob of acidic moisture at your enemy. + The target will take %0.2f Mindpower-based acid damage. + Enemies struck have a 25%% chance to be Disarmed for three turns, as their weapon is rendered useless by an acid coating. + At Talent Level 5, this becomes a piercing line of acid. + Every level in Acidic Spray additionally raises your Mindpower by 4, passively. + Each point in acid drake talents also increases your acid resistance by 1%%.]], [[��揆 嵂・﨑エ �ー�ア �シ�溢揆 �エ尞ャ﨑ゥ�壱共. + ���捩 �菩侠�・ �ー�們攪 %0.2f �ー�ア 嵓シ﨑エ�シ ��慣�壱共. + �オ�ゥ �幗捩 ��捩 �エ�ー� �ー�� ��晤据�エ, 25%% 嶹簿・��� 3 奓エ �呷譜 �エ�・﨑エ�� ����� ���瀧笈�、. + �ー�� �壱イィ 5 �シ ��, �ー�ア ��ぎ�� ��揆 �奝オ 﨑� �� �一イ� �ゥ�壱共. + �、 �ー�� �壱イィ �壱共, �菩侠�・�エ 4 嵂・�� �ゥ�壱共. + �ー�ア �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �ー�ア �﨑ュ�エ 1%% ��柑﨑ゥ�壱共.]], "tformat") +t("Corrosive Mist", "��晧┳ �一ー�", "talent name") +t([[Exhale a mist of lingering acid, dealing %0.2f acid damage that can critical in a radius of %d each turn for %d turns. + Enemies in this mist will be corroded for %d turns, lowering their Accuracy, their Armour and their Defense by %d. + The damage and duration will increase with your Mindpower, and the radius will increase with talent level. + Each point in acid drake talents also increases your acid resistance by 1%%.]], [[�オ�ー �卓乱 ��鷺据�� ��晧┳ �一ー罹・シ �エ�ャ�エ, �俯ェ�ム 嶹簿・��エ �エ�ャ﨑俯株 %0.2f �� �ー�ア 嵓シ﨑エ�シ �俾イス %d �ク �肥怱 �エ�� 寘シ�ィ�ス�壱共. �一ー罹株 %d 奓エ �呷譜 ��鷺姓�壱共. + �一ー懍攪 ��箕�� �幗捩 ��捩 %d 奓エ �呷譜 ��晤据�エ �倣剳��, �ゥ�エ�・, 巐醐半��ー %d �川�﨑ゥ�壱共. + �ー�ア �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �ー�ア �﨑ュ�エ 1%% ��柑﨑ゥ�壱共]], "tformat") +t("Dissolve", "�ゥ﨑エ", "talent name") +t([[You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does %d%% damage. + Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25%% of the time if it hits. + Each point in acid drake talents also increases your acid resistance by 1%%. + + This talent will also attack with your shield, if you have one equipped.]], [[��乱�� ���エ��, �エ�倆梭 �珠捩 �ー�ア 夋�ゥ�� �﨑ゥ�壱共. �� 4 �� ��ゥ﨑エ �懍�﨑� �ー�ア 嵓シ﨑エ�シ ��棘�壱共. �、 夋�ゥ� %d%% 嵓シ﨑エ�シ �﨑ゥ�壱共. + �ー�� �壱イィ�エ 2 �、�シ �誤ァ壱共, �オ�ゥ �� 﨑俯x� 25%% 嶹簿・��� ��揆 �、��亨墲、�� 孖ケ�� �ー�ア �オ�ゥ�シ�� �嶹被鮒�壱共. + �ー�ア �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �ー�ア �﨑ュ�エ 1%% ��柑﨑ゥ�壱共. + + �ゥ甯ィ�シ �、�� �壱株 �ス�ー, �エ �ー���� �ャ�ゥ﨑� �� �ゥ甯ィ�罹巡 �オ�ゥ﨑ゥ�壱共.]], "tformat") +t("Corrosive Breath", "��晧┳ �ィ�ー", "talent name") +t("@Source@ breathes acid!", "@Source2@ �ー�ア�シ�溢揆 �懍牟�壱共!", "_t") +t([[You breathe acid in a frontal cone of radius %d. Any target caught in the area will take %0.2f acid damage. + Enemies caught in the acid are disarmed for 3 turns. + The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower. + Each point in acid drake talents also increases your acid resistance by 1%%.]], [[�俾イス %d �ク�� �尖ソ� �肥怱�� �ー�ア�シ�溢揆 �エ�懍慣�壱共. �肥怱 �エ�� �ィ�� ���捩 %0.2f �ー�ア 嵓シ﨑エ�シ �幗慣�壱共. + �ー�ア �シ�溢乱 ��箕�� �幗捩 ��捩 3 奓エ �呷譜 �エ�・﨑エ�罹姓�壱共. + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑俾ウ�, �菩侠 �俯ェ�ム 嶹簿・��� ��圸�幗慣�壱共. �エ�・ 﨑エ�� 嶹簿・�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �ー�ア �罹�溢擽增ャ �ー���� 妤ャ�尖頗 �ー�� �川� 﨑俯x �ケ �ー�ア �﨑ュ�エ 1%% ��柑﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/misc/horrors.lua" + +t("technique", "��握 �ー��", "talent category") +t("horror techniques", "�オ尞ャ�� �ー��", "talent type") +t("Physical talents of the various horrors of the world.", "�ク��乱 �エ�ャ﨑俯株 �ィ�� �オ尞ャ�、�� �シ�ャ �ー��.", "_t") +t("psionic", "�壱冠�・", "talent category") +t("Psionic talents of the various horrors of the world.", "�ク��乱 �エ�ャ﨑俯株 �ィ�� �オ尞ャ�、�� �壱冠�・ �ー��.", "_t") +t("wild-gift", "�川硫�� �誤冠", "talent category") +t("spell", "�シ�ク", "talent category") +t("horror spells", "�オ尞ャ �シ�ク", "talent type") +t("Spell talents of the various horrors of the world.", "�ク��乱 �エ�ャ﨑俯株 �ィ�� �オ尞ャ�、�� �壱イ� �シ�ク.", "_t") +t("corruption", "夋�ス", "talent category") +t("other", "�ー夋", "talent category") +t("horror powers", "�オ尞ャ �・�・", "talent type") +t("Unclassified talents of the various horrors of the world.", "�ク��乱 �エ�ャ﨑俯株 �ィ�� �オ尞ャ�、�� ��・俯据� �喜捩 �ー��.", "_t") +t("Frenzied Bite", "�啄少嶹� �。�ウ��", "talent name") +t("In a frenzy @Source@ bites at @Target@!", "@Source2@ �瀧梳 �作乱�� @Target3@ �シ�壱共!", "_t") +t([[A nasty bite that hits for %d%% weapon damage, reduces the targets healing by %d%%, and causes the target to bleed for %d%% weapon damage over 5 turns. + Only usable while frenzied.]], [[彧餓腐﨑俾イ� �シ�エ�ッ�エ %d%% �エ�ー 嵓シ﨑エ�シ �シ�� 巐誤ウオ 巐ィ�ィ�� %d%% �川��懦し�壱共. �緋ー��, �懦��� �シ�シ�� 5 奓エ�� �ク�� %d%% �エ�ー 嵓シ﨑エ�シ �﨑ゥ�壱共. + �啄少嶹� ����川��� �ャ�ゥ ��・﨑ゥ�壱共.]], "tformat") +t("Frenzied Leap", "�啄小﨑� ��平", "talent name") +t("@Source@ leaps forward in a frenzy!", "@Source2@ �瀧梳�作乱�� ��平﨑罹共!", "_t") +t([[Leaps toward a target within range. + Only usable while frenzied.]], [[�肥怱 �エ�� ���乱�� �ー�エ�ュ�壱共. + �啄少嶹� ����川��� �ャ�ゥ ��・﨑ゥ�壱共.]], "tformat") +t("Gnashing Teeth", "�エ�溢擽", "talent name") +t("@Source@ tries to bite @Target@ with razor sharp teeth!", "@Source1@ @Target3@ �エ��ケシ�呷擽 ���エ�懍垓 �エ�ィ�� �シ�エ�ッ�シ�、﨑罹共!", "_t") +t("The scent of blood sends the %ss into a frenzy!", "嵓シ�� 嵂・�ー� %s �瀧梳�シ�� �ー����共!", "logSeen", nil, {"�シ"}) +t("%s resists the cut!", "%s �懦��� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Bites the target for %d%% weapon damage, potentially causing it to bleed for %d%% weapon damage over five turns. + If the target is affected by the bleed it will send the devourer into a frenzy for %d turns (which in turn will frenzy other nearby devourers). + The frenzy will increase global speed by %d%%, physical crit chance by %d%%, and prevent death until -%d%% life.]], [[��揆 �シ�エ �ッ�エ %d%% �エ�ー 嵓シ﨑エ�シ �シ�� �シ�� 嶹簿・��� 5 奓エ�� �ク�� %d%% �エ�ー 嵓シ﨑エ�シ ��梭�� �懦�巐ィ�シ�シ ���懦鮒�壱共. + ���擽 �懦� ��, 尞ャ�晝キ� %d 奓エ �呷譜 �瀧梳 ����� �護桿﨑俾ウ�, �シ��� 尞ャ�晝キ�、 �ュ�� �瀧梳 ����� ���瀧笈�、. + �瀧梳�� ��イエ�鷺巡� %d%% , �シ�ャ �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑俾ウ� �晤ェ�│ 﨑倆復�エ -%d%% �ゥ�壱共.]], "tformat") +t("Abyssal Shroud", "�ャ�ー�� �・��", "talent name") +t("Creates a shroud of darkness over a radius 3 area that lasts %d turns. The shroud causes %0.2f darkness damage each turn, reduces light radius by %d, and darkness resistance by %d%% of those within.", "�俾イス 3 �ク �エ�� %d 奓エ �呷譜 ��鷺据�� �ャ�ー�� �・�餓揆 �晧┳﨑ゥ�壱共. �・�� �エ��� �ィ�� ���捩 �、 奓エ %0.2f �エ�� 嵓シ﨑エ�シ �幀ウ�, �卓寳 �俾イス�エ %d ��牟�ュ�壱共. �緋ー�� �エ�� �﨑ュ�エ %d%% �川�﨑ゥ�壱共.", "tformat") +t("Echoes From The Void", "�オ嵭溢攪 �肥符�ャ", "talent name") +t("@Source@ shows @Target@ the madness of the void.", "@Source1@ @Target3@ �オ嵭溢攪 �滝クー�シ �エ�ャ��、.", "_t") +t("Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer %0.2f mind damage as well as resource damage (based off the mind damage and nature of the resource).", "���乱�� �オ嵭溢攪 �滝クー�� 寬ク�ー�� �エ�ャ�鷺笈�、. 6 奓エ �呷譜, ���捩 �、 奓エ, �菩侠 �エ�ア 甯川�菩揆 﨑エ �、甯ィ �� %0.2f �菩侠 嵓シ﨑エ �幀ウ� �川イ罹�・�� �シ�� �ャ�シ�瀧笈�、. (�菩侠 嵓シ﨑エ� �川イ罹�・�� �作┳�� ��。﨑ィ).", "tformat") +t("Void Shards", "�オ嵭溢攪 �ー��", "talent name") +t("@Source@ summons void shards.", "@Source1@ �オ嵭溢攪 �ー��揆 �壱洳�ク�、.", "_t") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("void shard", "�オ嵭溢攪 �ー��", "_t") +t("It looks like a small hole in the fabric of spacetime.", "�懋ウオ��攪 �ャ�ー�� �� �専キク�逸復 �ャ�作イ俯涵 �エ�ク�、.", "_t") +t("Summons %d void shards. The void shards come into being destabilized and will suffer %0.2f temporal damage each turn for five turns. If they die while destabilized they'll explode for %0.2f temporal and %0.2f physical damage in a radius of 4.", "%d �懍攪 �オ嵭溢攪 �ー��揆 �醐劍﨑ゥ�壱共. �醐劍 �餓亨 �オ嵭� �ー��豆� �溢譜�倣復 ���� �們牟 �、 奓エ %0.2f �懋ー� 嵓シ﨑エ�シ 5奓エ �� �幗慣�壱共. �溢譜�倣復 ����川� �ャ�� �� 尞ュ�懦紛, %0.2f �懋ー� 嵓シ﨑エ� %0.2f �シ�ャ 嵓シ﨑エ�シ �俾イス 4 �ク �エ�� �肥怱�� ��棘�壱共.", "tformat") +t("Knife Storm", "�ィ� 尞ュ峵�", "talent name") +t([[Summon a storm of swirling blades to slice your foes, inflicting %d physical damage and bleeding to anyone who approaches for %d turns. + The damage and duration will increase with your Mindpower.]], [[�シ�� �護圸�護擽�シ �シ�シ�� ��豆�� �ー�エ��ヲス�壱共. �肥怱 �エ�� ���乱�� %d �シ�ャ 嵓シ﨑エ�シ �シ�� %d 奓エ �呷譜 ��鷺据�� �懦��� ��笈�、. + 嵓シ﨑エ�賀ウシ ��作亨��捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Psionic Pull", "�シ�呱�・ �ケ�ー�ー", "talent name") +t("%s is pulled in!", "%s �誤�、�罷共!", "logSeen", nil, {"��"}) +t([[Pull all foes toward you in radius 5 while dealing %d physical damage. +The damage will increase with your mindpower.]], [[�俾イス 5 �ク �エ�� �ィ�� ��揆 �護牟�ケ�ー�� %d �シ�ャ 嵓シ﨑エ�シ �鷺笈�、. +嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Razor Knife", "���エ�懍垓 �ィ�", "talent name") +t([[Launches a knife with intense power doing %0.2f physical damage to all targets in line. + The damage will increase with Mindpower]], [[�ィ��� �懍ぎ﨑們流 �ス�� ��攪 �ィ�� ���揆 �奝オ﨑ゥ�壱共. %0.2f �シ�ャ 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Slime Wave", "�ャ�シ�� 甯誤巡", "talent name") +t([[A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of %d, doing %0.2f slime damage for %d turns. + The damage and duration will increase with your Mindpower.]], [[�懍��梵�シ �卓峡�シ�� �俾イス 1 �ク �肥怱�� �ャ�シ��攪 甯誤巡� ��エ�・�ゥ�壱共. 2 奓エ�壱共 �肥怱�� �川�� �晝ー﨑エ, �罹劇 %d �ク�護ァ 寘シ��� �ゥ�壱共. 甯誤巡�� %0.2f �ャ�シ�� 嵓シ﨑エ�シ %d 奓エ �呷譜 �鷺笈�、. + 嵓シ﨑エ�賀ウシ ��作亨��捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Tentacle Grab", "�餓��� ��懍ァ�", "talent name") +t("%s resists the grab!", "%s �川符��シ �誤ヲャ�尖ヨ�、!", "logSeen", nil, {"�"}) +t([[Grab a target and drag it to your side, holding it in place and silencing non-undead and creatures that need to breathe for %d turns. + The grab will also deal %0.2f slime damage per turn. + The damage will increase with your Mindpower.]], [[���揆 �呷棕�� �語ウ��オ�壱共. �誤�、�ィ ��捩 �鷺ー簿据��, ���擽 ��椋�ー�� �尖株 嶸ク彧。�� 﨑�囈�� 﨑俯株 �懍イエ�シ �ス�ー %d 奓エ �呷譜 �ィ�オ�懦し�壱共. + �餓��� 奓エ �ケ %0.2f �ャ�シ�� 嵓シ﨑エ�シ �鷺笈�、. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Ooze Spit", "�川複 �賀クー", "talent name") +t([[Spit slime at your target doing %0.2f nature damage and slowing it down by 30%% for 3 turns. + The damage will increase with the Dexterity stat]], [[���乱�� �ャ�シ��揆 �餓牟 %0.2f �川硫嵓シ﨑エ�シ �﨑俾ウ� 3 奓エ�呷譜 30%% �川��懦し�壱共. + 嵓シ﨑エ�餓捩 �シ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共]], "tformat") +t("Slime Roots", "�ャ�シ�� �誤ヲャ", "talent name") +t("You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of %d with error margin of %d.", "�ケ��� �川複�溢攪 �誤ヲャ�シ ��乱 �母ウ�, �誤ヲャ�シ �南符 �エ�呰鮒�壱共. %d �肥怱 �エ�� ��川愍�� �エ�呰鮒�壱共. �、�ィ �俾イス� %d �ク ��笈�、..", "tformat") +t("Animate Blade", "�エ�� ���擽�� �シ��", "talent name") +t("Not enough space to invoke!", "�壱洳�エ�ー ��復 �オ��擽 ��ア﨑俯共!", "logPlayer") +t("Open a hole in space, summoning an animated blade for 10 turns.", "�オ��乱 �ャ�作揆 �エ��, 10 奓エ�呷譜 �エ�� ���擽�� �シ���� �醐劍﨑ゥ�壱共.", "tformat") +t("Drench", "﨑エ�シ", "talent name") +t([[Blast a wave of water all around you with a radius of %d, making all creatures Wet for 10 turns. + The damage will increase with your Spellpower.]], [[�懍��梵 �シ�� �俾イス %d �ク�� 﨑エ�シ�� �シ�シ��, �俾イス �エ�� �ィ�� �懍イエ�� 10 奓エ �呷譜 �野搆 ��� 巐ィ�シ�シ ��圸﨑ゥ�壱共 + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Blood Suckers", "嵓シ �ィ�ー", "talent name") +t("@Source@ tries to latch on and suck blood!", "@Source1@ �� �呷棕�� 嵓シ�シ �ィ�、﨑罹共!", "_t") +t([[Latch on to the target and suck their blood, doing %0.2f physical and %0.2f acid damage per turn. + After 5 turns of drinking, drop off and gain the ability to Multiply. + Damage scales with your level. + ]], [[���揆 ��� �。�� 嵓シ�シ �卓符 �溢強�壱共. %0.2f �シ�ャ 嵓シ﨑エ� %0.2f �ー�ア 嵓シ﨑エ�シ �、 奓エ �﨑ゥ�壱共. + �ー�� �ャ�ゥ 弡� 5 奓エ �、, �懍��梵�� ���揆 �南符�シ��, ��龍 �・�・�� �サ�� �ゥ�壱共. + 嵓シ﨑エ�餓捩 �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共. + ]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/gifts/slime.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/storm-drake.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/summon-advanced.lua" +section "mod-tome/data/talents/misc/inscriptions.lua" +t("- will only auto use when no saturation effect exists", "- �シ��ャシ 尞ャ嶹� ���� ��巨 �� �尖徐�シ�� �ャ�ゥ﨑ゥ�壱共.", "_t") +t("\ +Its effects scale with your %s stat.", "\ +�エ 巐ィ�シ�� %s �・�・�們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.", "tformat") +t("Infusion: Regeneration", "�シ��: �ャ��", "talent name") +t("Activate the infusion to heal yourself for %d life over %d turns.", "�シ��ャシ�� 嶹懍┳嶹被葺�ャ %d 奓エ �呷譜 �� %d �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共.", "tformat", {2,1}) +t("heal %d; %d cd", "巐誤ウオ %d / ��ー�懋ー� %d", "tformat") +t("Infusion: Healing", "�シ��: 巐誤ウオ", "talent name") +t("Activate the infusion to instantly heal yourself for %d then cleanse 1 wound, poison, and disease effect.", "�シ��ャシ�� 嶹懍┳嶹被葺�ャ 奓エ �誤ェィ ��擽 �晤ェ��・�� %d 巐誤ウオ﨑俾ウ�, ��イ�, ��, �壱ウ卓揆 﨑俯x �俯」醐鮒�壱共.", "tformat") +t("heal %d; cd %d", "巐誤ウオ %d / ��ー�懋ー� %d", "tformat") +t("Infusion: Wild", "�シ��: �川硫", "talent name") +t("%s is cured!", "%s �倣剩�們来�オ�壱共!", "logSeen", nil, {"�エ"}) +t(" and ", ", ", "_t") +t([[Activate the infusion to cure yourself of one random %s effect and reduce all damage taken by %d%% for %d turns. +Also removes cross-tier effects of the affected types for free.]], [[�シ��ャシ�� 嶹懍┳嶹被葺�ャ �エ�卓怱﨑� %s 巐ィ�シ�シ 﨑俯x �懋アー﨑俾ウ� %d 奓エ �呷譜 �幎株 �ィ�� 嵓シ﨑エ�シ %d%% ��桿�壱共. +�戦復 﨑エ�ケ ��・們攪 �簿巡 巐ィ�シ�� �緋ー�� �懋アー﨑ゥ�壱共.]], "tformat", {1,3,2}) +t("res %d%%; %s; dur %d; cd %d", "�川� %d%% / �俯」� %s / ��� %d / ��ー�懋ー� %d", "tformat") +t("Infusion: Primal", "�シ��: �シ��", "talent name") +t("Activate the infusion to heal for %d%% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by %d each turn for %d turns.", "�シ��ャシ�� 嶹懍┳嶹被葺�ャ, %d 奓エ �呷譜 �幎株 嵓シ﨑エ�� %d%% �� 﨑エ�ケ﨑俯株 �們ケ俯ァ醐⊂ �晤ェ��・�� 巐誤ウオ﨑俾ウ�. (�﨑ュ�エ ��搗�俾クー ��乱 ��げ�ゥ�壱共) �、 奓エ �エ�卓怱﨑� ��菩��攤 巐ィ�シ�� ��作亨��揆 %d �ィ�倣鮒�壱共.", "tformat", {2,1,3}) +t("affinity %d%%; reduction %d; dur %d; cd %d", "�懦剩 %d%% / �ィ�� %d / ��� %d / ��ー�懋ー� %d", "tformat") +t("Infusion: Movement", "�シ��: �エ��", "talent name") +t([[Activate the infusion to increase movement speed by %d%% for 1 game turn. + You gain 100%% stun, daze, and pin immunity during the effect. + Any actions other than movement will cancel the effect. + Note: since you will be moving very fast, game turns will pass very slowly.]], [[�シ��ャシ�� 嶹懍┳嶹被葺�ャ 1 �、�� 奓エ �呷譜 �エ�� �鷺巡� %d%% �晝ー﨑ゥ�壱共. + �エ 巐ィ�シ �呷譜 �ー��, 嶸シ��, �鷺ー菩乱 �エ�ュ�エ �ゥ�壱共. + �エ�呷揆 �懍匣﨑� �ィ�� 嵂餓怱�� 巐ィ�シ�シ �餓亨 �瀧卿﨑ゥ�壱共 + �誤ヲシ: �ケ��� �、�ー �ィ�ャ ���擽�ー �誤ャク��, �、�� 奓エ� �、�ー �尖ヲャ�� 彧俯洳�瀧笈�、.]], "tformat") +t("speed %d%%; cd %d", "�エ�� %d%% / ��ー�懋ー� %d", "tformat") +t("Infusion: Heroism", "�シ��: ��寉", "talent name") +t([[Activate the infusion to endure even the most grievous of wounds for %d turns. + While Heroism is active, you will only die when reaching -%d life. + The duration and life will increase by 1%% for every 1%% life you have lost (currently %d life, %d duration) + If your life is below 0 when this effect wears off it will be set to 1.]], [[�シ��ャシ�� 嶹懍┳嶹被葺�ャ, %d 奓エ �呷譜 ��ャエ�ャ �ャ﨑� ��イ俯攵�� �エ�ィ��笈�、. + ��寉 巐ィ�シ� ��鷺据�� �呷譜 �晤ェ��・�エ -%d �� �エ�エ�ャ�シ �ャ�晨鮒�壱共. + ��捩 �晤ェ��・ 1%% �ケ ��作亨��ウシ �晤ェ��・ 﨑倆復���エ 1%%�ゥ �晝ー﨑ゥ�壱共. (嶸�椪 �晤ェ��・ %d , ��作亨�� %d 奓エ) + �晤ェ��・�エ 0 �エ﨑們攤 ����� �シ��ャシ�� 巐ィ�シ� �晤あ �ス�ー, �晤ェ��・�エ 1 �� 巐誤ウオ�ゥ�壱共.]], "tformat") +t("die at -%d; dur %d; cd %d", "﨑倆復 -%d / ��� %d / ��ー�懋ー� %d", "tformat") +t("Infusion: Wild Growth", "�シ��: �餓┳�・", "talent name") +t([[Causes thick vines to spring from the ground and entangle all targets within %d squares for %d turns, pinning them in place for 5 turns and dealing %0.2f physical damage and %0.2f nature damage. + The vines also grow all around you, increasing your armour by %d and armour hardiness by %d.]], [[��エ�川� �オ� �ゥ�エ�� �シ�シ�� %d �ク�� �ャ��� �肥怱 �エ�� �ィ�� ���揆 %d 奓エ �呷譜 �ュ��ァオ�壱共. �肥怱 �エ�� �懍イエ�シ 5 奓エ �呷譜 �鷺ー倣葺�� %0.2f �シ�ャ 嵓シ﨑エ� %0.2f �川硫 嵓シ﨑エ�シ ��棘�壱共. + �ゥ�エ� �ー�� �懍��梵 �シ��乱�� �尖攵 �懍��梵�� �ゥ�エ�・�エ %d �晝ー﨑俾ウ� �ゥ�エ 巐ィ�ィ�エ %d 嵂・��姓�壱共.]], "tformat") +t("rad %d; dur %d;", "�俾イス %d / ��� %d", "tformat") +t("Rune: Teleportation", "�ャ: �オ��擽��", "talent name") +t("Activate the rune to teleport randomly in a range of %d with a minimum range of 15.", "�ャ�� �罹徐﨑們流, �俾イス %d �ク �エ�エ�� �エ�卓怱﨑� �・�誤。� �懋ー�擽�呰鮒�壱共. �懍� �懋ー�擽�� �肥怱�� 15 �ク ��笈�、.", "tformat") +t("range %d; cd %d", "�肥怱 %d �ク / ��ー�懋ー� %d", "tformat") +t("Rune: Shielding", "�ャ: �エ嶸ク��", "talent name") +t("Activate the rune to create a protective shield absorbing at most %d damage for %d turns.", "�ャ�� �罹徐﨑們流, %d 奓エ �呷譜 �罹劇 %d 嵓シ﨑エ�シ 彧。�倆葺�� �エ嶸ク�餓揆 �晧┳﨑ゥ�壱共.", "tformat", {2,1}) +t("absorb %d; dur %d; cd %d", "彧。�� %d / ��� %d 奓エ / ��ー�懋ー� %d", "tformat") +t("Rune: Reflection Shield", "�ャ: �們ぎ �エ嶸ク��", "talent name") +t("Activate the rune to create a protective shield absorbing and reflecting at most %d damage for %d turns.", "�ャ�� �罹徐﨑們流, %d 奓エ �呷譜 �罹劇 %d 嵓シ﨑エ�シ 彧。�倆葺�� �們ぎ﨑俯株 �エ嶸ク�餓揆 �晧┳﨑ゥ�壱共.", "tformat", {2,1}) +t("absorb and reflect %d; dur %d; cd %d", "彧。�� �� �們ぎ %d / ��� %d / ��ー�懋ー� %d", "tformat") +t("Rune: Biting Gale", "�ャ: �エ�� �尖株 �倣注", "talent name") +t([[Activate the rune to direct a cone of chilling stormwind doing %0.2f cold damage. + The storm will soak enemies hit reducing their resistance to stuns by 50%% then attempt to freeze them for %d turns. + These effects can be resisted but not saved against.]], [[�ャ�� �罹徐﨑們流, �尖ソ� �肥怱�� �、�ー �ィ��エ 尞ュ峵作揆 �シ�シ墲オ�壱共. �賀クー 尞ュ峵作捩 %0.2f �賀クー 嵓シ﨑エ�シ �鷺笈�、. + 尞ュ峵作捩 ��乱�� �野搆 ��� �エ��揆 ��圸﨑俾ウ�, �野捩 ��捩 �ー�� �エ�ュ�・�エ 50%% �川�﨑ゥ�壱共. 嵓シ﨑エ�シ �幗捩 ��捩 �シ�� 嶹簿・��� %d 奓エ �呷譜 �シ�エ�呷慣�壱共. + �呟イー 巐ィ�シ�� �エ�ア 甯川�菩揆 �エ�懦葺��� �﨑ュ﨑� �� �溢慣�壱共.]], "tformat") +t("damage %d; dur %d; cd %d", "嵓シ﨑エ %d / ��� %d / ��ー�懋ー� %d", "tformat") +t("Rune: Acid Wave", "�ャ: �ー�ア 甯誤徐", "talent name") +t([[Activate the rune to unleash a cone dealing %0.2f acid damage. + The corrosive acid will also disarm enemies struck for %d turns. + This effect can be resisted but not saved against.]], [[�ャ�� �罹徐﨑們流, �尖ソ� �肥怱�� �ー�ア �シ�溢揆 �エ尞ャ﨑ゥ�壱共. �ー�ア �シ�溢捩 %0.2f �ー�ア 嵓シ﨑エ�シ ��棘�壱共. + 嵓シ﨑エ�シ ��捩 ��攪 �エ�・�� %d 奓エ �呷譜 �シ�� 嶹簿・��� 﨑エ�懦鮒�壱共. + �エ�・ 﨑エ�� 巐ィ�シ�� �エ�ア 甯川�菩揆 �エ�懦葺��� �﨑ュ﨑� �� �溢慣�壱共.]], "tformat") +t("Rune: Manasurge", "�ャ: �壱x��巡", "talent name") +t("Your negative mana regeneration rate is unaffected by the rune.", "�ケ���� 奓エ �ケ �壱x �川��ィ�� �ク﨑エ �ャ�� �ャ�ゥ﨑� �� ��共.", "logPlayer") +t("Your nonexistant mana regeneration rate is unaffected by the rune.", "�壱x� �エ�ャ﨑們ァ �喜符 �ャ�� �ャ�ゥ﨑� �� ��共.", "logPlayer") +t([[Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by %d%% for %d turns (%d total) and instantly restoring %d mana. + Also when resting your mana will regenerate at 0.5 per turn.]], [[�ャ�� �罹徐﨑們流, ��巡﨑俯株 �壱x�シ ���エ�� �ィ�鷺笈�、. �ャ�ゥ �餓亨 %d �壱x�シ 巐誤ウオ﨑俾ウ�, %d 奓エ �呷譜 �壱x �ャ�晧擽 %d%% �晝ー�ゥ�壱共. (�� 巐誤ウオ�� %d) + 弴エ�晧亨 奓エ �ケ �壱x �ャ�晧擽 0.5 �晝ー﨑ゥ�壱共.]], "tformat", {4,2,1,3}) +t("regen %d%% over %d turns; mana %d; cd %d", "��� %d / �ャ�� 巐ィ�ィ %d%% / �餓亨巐誤ウオ %d / ��ー�懋ー� %d", "tformat", {2,1,3,4}) +t("Rune of the Rift", "���エ�� �ャ", "talent name") +t("%s is immune!", "%s �エ�ュ�エ�、!", "logSeen", nil, {"��"}) +t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t("Something has prevented the timetravel.", "�エ��攤� �懋ー� �ャ嵂餓揆 �ゥ﨑エ﨑俾ウ� �壱共.", "logPlayer") +t("temporal instability", "�懋ー�攪 �溢譜�菩┳", "_t") +t("%s has moved forward in time!", "%s �ク�俯。� �エ�エ�誤共!", "logSeen", nil, {"��"}) +t([[Inflicts %0.2f temporal damage. If your target survives, it will be sent %d turns into the future. + It will also lower your paradox by 25 (if you have any). + Note that messing with the spacetime continuum may have unforeseen consequences.]], [[�ャ�� �罹徐﨑們流, %0.2f �懋ー� 嵓シ﨑エ�シ �﨑ゥ�壱共. ���擽 �ス� �喜捩 �ス�ー, %d 奓エ 弡�攪 �ク�俯。� ���揆 �エ��笈�、. + �エ�ャ �川イ罹�・�� �爺ウ� �溢揆 ��, �エ �ャ�� 嶹懍┳嶹� 﨑俯ゥエ �エ�ャ �們ケ俾ー 25 �川�﨑ゥ�壱共. + �誤ヲシ : �懋ー�│�� ��們ケ俾イ� �エ��ス德壱ゥエ �溢メ�� �サ﨑� �ー�シ� �シ�エ�� �俯巡 �溢慣�壱共.]], "tformat") +t("%0.2f temporal damage, removed from time %d turns", "�懋ー� 嵓シ﨑エ %0.2f / %d 奓エ �ク��", "tformat") +t("Rune: Blink", "�ャ: �尖ゥク", "talent name") +t("Activate the rune to teleport up to %d spaces within line of sight. Afterwards you stay out of phase for %d turns. In this state all new negative status effects duration is reduced by %d%%, your defense is increased by %d and all your resistances by %d%%.", "�ャ�� �罹徐﨑們流, �俾イス %d �ク �エ�� �懍幣�� �エ�エ�� ��ケ俯。� �懋ー�擽�� 﨑ゥ�壱共. �懋ー�擽�� 弡�, %d 奓エ �呷譜 ��メ�川� 夋溢│﨑ゥ�壱共. �エ ����川��� �壱。� �幎株 ��菩��攤 巐ィ�シ�� ��作亨��擽 %d%% �川�﨑俾ウ�, �懍��梵�� 巐醐半��ー %d, �ィ�� �﨑ュ�エ %d%% ��柑﨑ゥ�壱共.", "tformat") +t("range %d; phase %d; cd %d", "�肥怱 %d / ��メ 夋溢│ %d / ��ー�懋ー� %d", "tformat") +t("Rune: Ethereal", "�ャ: ��イエ嶹�", "talent name") +t([[Activate the rune to become ethereal for %d turns. + While ethereal all damage you deal is reduced by %d%%, you gain %d%% all resistance, you move %d%% faster, and you are invisible (power %d).]], [[�ャ�� �罹徐﨑們流, %d 奓エ �呷譜 ��イエ ���� �ゥ�壱共. + ��イエ ��� �呷譜 �﨑俯株 嵓シ﨑エ�� %d%% ��牟�、���, �ィ�� 嵓シ﨑エ �﨑ュ�エ %d%% ��柑﨑ゥ�壱共. �懍��梵�� %d%% ���エ�� �エ�呰腹 �� �溢愍�ー, ����・ %d �� 妤ャ�� 巐ィ�シ�シ ��圸﨑ゥ�壱共.]], "tformat") +t("power %d; resist %d%%; move %d%%; dur %d; cd %d", "����・ %d / �﨑ュ %d%% / �エ�� %d%% / ��� %d / ��ー�懋ー� %d", "tformat") +t("Rune: Stormshield", "�ャ: 尞ュ峵鷺ーゥ甯ィ", "talent name") +t([[Activate the rune to summon a protective storm around you for %d turns. + While active the storm will completely block all damage over %d up to %d times.]], [[�ャ�� �罹徐﨑們流, �シ��乱 尞ュ峵作攪 �ゥ甯ィ�シ %d 奓エ �呷譜 �醐劍﨑ゥ�壱共. + 嶹懍┳嶹� ��, 尞ュ峵作攪 �ゥ甯ィ�� %d �エ��攪 嵓シ﨑エ�シ %d �� �餓符��笈�、.]], "tformat") +t("threshold %d; blocks %d; dur %d; cd %d", "嵓シ﨑エ�ゥ�エ %d / �賀クー巐滕� %d / ��� %d / ��ー�懋ー� %d", "tformat") +t("Rune: Prismatic", "�ャ: �、�� �エ嶸ク��", "talent name") +t("Activate the rune to create a shield for %d turns blocking several instances of damage of the following types:%s", "�ャ�� �罹徐﨑們流, %d 奓エ �呷譜 ��鷺据�� �エ嶸ク ��溜�� �晧┳﨑ゥ�壱共. ��作亨�� �呷譜 ��椈 �作┳�� �オ�ゥ�� �ャ�ャ�� �餓符��笈�、. %s", "tformat") +t("%d turns; %s", "��� %d / �作┳ %s", "tformat") +t("Rune: Mirror Image", "�ャ: �ー�ク�� ��", "talent name") +t("You cannot summon; you are suppressed!", "�ゥ﨑エ�シ �幀ウ� �溢牟 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Mirror Image", "�ー�ク�� ��", "_t") +t("A blurred image.", "彧尖ヲー ��.", "_t") +t("Summon", "�醐劍", "_t") +t([[Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. + Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. + Images inherit all of your life, resistance, armor, defense, and armor hardiness.]], [[�ャ�� �罹徐﨑們流 �懍��梵� �ョ� �ー�ク�� ��揆 �罹劇 3 �エ �壱洳�エ �ク�シ�� ��揆 �、 奓エ ��ー懦鮒�壱共. + �俾イス 10 �ク �エ�� �� 1 �エ�ケ 﨑俯x�� �ー�ク�� ��ァ護擽 �誤豆�エ�瀧笈�、. �ォ�溢ァク �ー�ク�� ��捩 ��・ ��護垓 �� �シ�們乱 �醐劍�ゥ�壱共. + �ー�ク�� ��捩 �ャ �ャ�ゥ�川攪 �晤ェ��・, 嵓シ﨑エ �﨑ュ, �ゥ�エ�・, �ゥ�エ 巐ィ�ィ, 巐醐半��・シ �ク��� ��圸﨑ゥ�壱共.]], "tformat") +t("dur %d; cd %d", "��� %d / ��ー�懋ー� %d", "tformat") +t("Rune: Shatter Afflictions", "�ャ: ��奝オ ��げ", "talent name") +t([[Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. + You use the dissipated energy to create a shield lasting %d turns and blocking %d damage per debuff cleansed (not counting cross-tier ones). + If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75%% reduced cooldown.]], [[�ャ�� �罹徐﨑們流, 奓エ �誤ェィ ��擽 ��菩��攤 �尖ц��シ �懋アー﨑ゥ�壱共. �ィ�� �簿巡 巐ィ�シ�シ �懋アー﨑俯ゥー, �シ�ャ, �菩侠, �壱イ� 巐ィ�シ� ��ー� 﨑俯x�ゥ �懋アー﨑ゥ�壱共. + �懋アー�� �尖ц��シ �エ�ゥ﨑們流 %d 奓エ �呷譜 ����俯株 �エ嶸ク�餓揆 �誤働�壱共. �倣剩�� ��菩��攤 巐ィ�シ 﨑俯x �ケ %d 嵓シ﨑エ�餓揆 彧。�倆腹 �� �溢慣�壱共. (�懋アー�� �簿巡 巐ィ�シ�� �エ嶸ク�餓揆 �懋ウオ﨑們ァ �喜慣�壱共). + �簿巡 巐ィ�シ�護揆 �懋アー嵂溢揆 �ス�ー, �エ嶸ク�餓捩 �晧┳�們ァ �喜ァ�� �ャ�ャ�ゥ ��ー�懋ー�擽 75%% �ィ�簿姓�壱共.]], "tformat") +t("absorb %d; cd %d", "彧。�� %d / ��ー�懋ー� %d", "tformat") +t("Rune: Dissipation", "�ャ: �誤ゥク", "talent name") +t("Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.", "�ャ�� �罹徐﨑們流, ��劇��攤 ���攪 �壱イ� ����ー 8 ��揆 﨑エ�懦葺�ー��, �懍��梵�� �ィ�� ��菩��攤 �壱イ� 巐ィ�シ�シ �懋アー﨑ゥ�壱共.", "tformat") +t("Taint: Devourer", "�呷攤: 尞ャ��", "talent name") +t("Activate the taint on a foe, removing up to %d magical or physical effects or sustains from it and healing you for %d for each effect.", "��揆 嵂・﨑エ �呷攤�� �ャ�ゥ﨑們流, �罹劇 %d �懍攪 �壱イ菩��, 嶸ケ� �シ�ャ�� 巐ィ�シ�� ����ー�シ 﨑エ�懦葺�� ��箕�� �幗捩 巐ィ�シ� ����ー 﨑俯x�壱共 �晤ェ��・�� %d 巐誤ウオ﨑ゥ�壱共.", "tformat") +t("%d effects / %d heal", "尞ャ�晨圈�� %d / 巐誤ウオ %d", "tformat") +t("Taint: Purging", "�呷攤: 﨑エ�ゥ", "talent name") +t([[Activate the taint to purge your body of physical afflictions for %d turns. + Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1.]], [[�川侠�専イ� �呷攤�� �ャ�ゥ﨑們流, �川侠�� ��菩��攤 �シ�ャ�� 巐ィ�シ�シ %d 奓エ �呷譜 �懋アー﨑ゥ�壱共. + �、 奓エ 﨑俯x�� ��菩��攤 �シ�ャ�� 巐ィ�シ�シ �懋アー﨑俾ウ�, �懋アー嵂溢揆 ��, ��作亨��擽 1 奓エ �ー�・�ゥ�壱共.]], "tformat") +t("%d turns", "%d 奓エ", "tformat") +t("The targetted phase door fizzles and works randomly!", "��� ��ケ俯・シ �懋オャ�� 﨑俯株 ��メ ��ク�� �懍��擽 �、甯ィ嵂壱共! ��メ ��ク�エ �躯劇�� �瀧徐﨑罹共!", "logPlayer") +t("range %d", "�肥怱 %d", "tformat") +-- new text +--[==[ +t(" ", " ", "tformat") +t("Infusion: Sun", "Infusion: Sun", "talent name") +t([[Activate the infusion to brighten the area in a radius of %d and illuminate stealthy creatures, possibly revealing them (reduces stealth power by %d).%s + It will also blind any creatures caught inside (power %d) for %d turns.]], [[Activate the infusion to brighten the area in a radius of %d and illuminate stealthy creatures, possibly revealing them (reduces stealth power by %d).%s + It will also blind any creatures caught inside (power %d) for %d turns.]], "tformat") +t("\ +The light is so powerful it will also banish magical darkness", "\ +The light is so powerful it will also banish magical darkness", "_t") +t("rad %d; power %d; turns %d%s", "rad %d; power %d; turns %d%s", "tformat") +t("; dispels darkness", "; dispels darkness", "_t") +t("Taint: Telepathy", "Taint: Telepathy", "talent name") +t("Strip the protective barriers from your mind for %d turns, allowing in the thoughts all creatures within %d squares but reducing mind save by %d and increasing your mindpower by %d for 10 turns.", "Strip the protective barriers from your mind for %d turns, allowing in the thoughts all creatures within %d squares but reducing mind save by %d and increasing your mindpower by %d for 10 turns.", "tformat") +t("Range %d telepathy for %d turns", "Range %d telepathy for %d turns", "tformat") +t("Rune: Frozen Spear", "Rune: Frozen Spear", "talent name") +t([[Activate the rune to fire a bolt of ice, doing %0.2f cold damage with a chance to freeze the target. + The deep cold also crystalizes your mind, removing one random detrimental mental effect from you.]], [[Activate the rune to fire a bolt of ice, doing %0.2f cold damage with a chance to freeze the target. + The deep cold also crystalizes your mind, removing one random detrimental mental effect from you.]], "tformat") +t("%d cold damage", "%d cold damage", "tformat") +t("Rune: Heat Beam", "Rune: Heat Beam", "talent name") +t([[Activate the rune to fire a beam of heat, doing %0.2f fire damage over 5 turns + The intensity of the heat will also remove one random detrimental physical effect from you.]], [[Activate the rune to fire a beam of heat, doing %0.2f fire damage over 5 turns + The intensity of the heat will also remove one random detrimental physical effect from you.]], "tformat") +t("%d fire damage", "%d fire damage", "tformat") +t("Rune: Speed", "Rune: Speed", "talent name") +t("Activate the rune to increase your global speed by %d%% for %d turns.", "Activate the rune to increase your global speed by %d%% for %d turns.", "tformat") +t("speed %d%% for %d turns", "speed %d%% for %d turns", "tformat") +t("Rune: Vision", "Rune: Vision", "talent name") +t([[Activate the rune to get a vision of the area surrounding you (%d radius) and to allow you to see invisible and stealthed creatures (power %d) for %d turns. + Your mind will become more receptive for %d turns, allowing you to sense any %s around.]], [[Activate the rune to get a vision of the area surrounding you (%d radius) and to allow you to see invisible and stealthed creatures (power %d) for %d turns. + Your mind will become more receptive for %d turns, allowing you to sense any %s around.]], "tformat") +t("radius %d; dur %d; see %s", "radius %d; dur %d; see %s", "tformat") +t("Rune: Phase Door", "Rune: Phase Door", "talent name") +t([[Activate the rune to teleport randomly in a range of %d. + Afterwards you stay out of phase for %d turns. In this state all new negative status effects duration is reduced by %d%%, your defense is increased by %d and all your resistances by %d%%.]], [[Activate the rune to teleport randomly in a range of %d. + Afterwards you stay out of phase for %d turns. In this state all new negative status effects duration is reduced by %d%%, your defense is increased by %d and all your resistances by %d%%.]], "tformat") +t("range %d; power %d; dur %d", "range %d; power %d; dur %d", "tformat") +t("Rune: Controlled Phase Door", "Rune: Controlled Phase Door", "talent name") +t("Activate the rune to teleport in a range of %d.", "Activate the rune to teleport in a range of %d.", "tformat") +t("Rune: Lightning", "Rune: Lightning", "talent name") +t([[Activate the rune to fire a beam of lightning, doing %0.2f to %0.2f lightning damage. + Also transform you into pure lightning for %d turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn)]], [[Activate the rune to fire a beam of lightning, doing %0.2f to %0.2f lightning damage. + Also transform you into pure lightning for %d turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn)]], "tformat") +t("%d lightning damage", "%d lightning damage", "tformat") +t("Infusion: Insidious Poison", "Infusion: Insidious Poison", "talent name") +t([[Activate the infusion to spit a bolt of poison doing %0.2f nature damage per turn for 7 turns, and reducing the target's healing received by %d%%. + The sudden stream of natural forces also strips you of one random detrimental magical effect.]], [[Activate the infusion to spit a bolt of poison doing %0.2f nature damage per turn for 7 turns, and reducing the target's healing received by %d%%. + The sudden stream of natural forces also strips you of one random detrimental magical effect.]], "tformat") +t("%d nature damage, %d%% healing reduction", "%d nature damage, %d%% healing reduction", "tformat") +t("Rune: Invisibility", "Rune: Invisibility", "talent name") +t([[Activate the rune to become invisible (power %d) for %d turns. + As you become invisible you fade out of phase with reality, all your damage is reduced by 40%%. + ]], [[Activate the rune to become invisible (power %d) for %d turns. + As you become invisible you fade out of phase with reality, all your damage is reduced by 40%%. + ]], "tformat") +t("power %d for %d turns", "power %d for %d turns", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/misc/misc.lua" + +t("base", "���エ�、", "talent category") +t("class", "��羅", "talent type") +t("The basic talents defining a class.", "��羅�� �懍�倣葺�� �ー�ク��攤 �ー����笈�、.", "_t") +t("race", "��。ア", "talent type") +t("The various racial bonuses a character can have.", "�尖ヲュ奓ー� ��� �� �壱株 �ャ�ャ �� ��。ア�� �・�・��笈�、.", "_t") +t("inscriptions", "��攤", "talent category") +t("infusions", "�シ��ャシ", "talent type") +t("Infusions are not class abilities, you must find them or learn them from other people.", "�シ��ャシ� ��羅 �ー���エ ��笈�ー, �ケ��� �俯糖�� �ィ嵭� �卓乱 �セ��ざ�ー��, 夋�ク�シ�罹カ奓ー �サ�エ�シ 﨑ゥ�壱共.", "_t") +t("runes", "�ャ", "talent type") +t("Runes are not class abilities, you must find them or learn them from other people.", "�ャ� ��羅 �ー���エ ��笈�ー, �ケ��� �俯糖�� �ィ嵭� �卓乱 �セ��ざ�ー��, 夋�ク�シ�罹カ奓ー �サ�エ�シ 﨑ゥ�壱共.", "_t") +t("taints", "�呷攤", "talent type") +t("Taints are not class abilities, you must find them or learn them from other people.", "�呷攤� ��羅 �ー���エ ��笈�ー, �ケ��� �俯糖�� �ィ嵭� �卓乱 �セ��ざ�ー��, 夋�ク�シ�罹カ奓ー �サ�エ�シ 﨑ゥ�壱共.", "_t") +t("Attack", "�オ�ゥ", "talent name") +t("#Source# attacks empty space.", "#Source2# 嵭一ウオ�� �オ�ゥ﨑罹共.", "logCombat") +t("Hack and slash, baby!", "﨑オ �、 �ャ�們荻, ���エ��!!", "tformat") +t("Psi Pool", "�シ�・", "talent name") +t("Feedback Pool", "�們梠�ゥ", "talent name") +t("Mana Pool", "�壱x", "talent name") +t("Soul Pool", "�戦仂", "talent name") +t("Vim Pool", "�専クー", "talent name") +t("Stamina Pool", "�ー�・", "talent name") +t("Equilibrium Pool", "尞餓��", "talent name") +t("Positive Pool", "�滝クー", "talent name") +t("Negative Pool", "�語クー", "talent name") +t("Hate Pool", "�晧丶", "talent name") +t("#F53CBE#You have taken the life of an experienced foe!", "#F53CBE#�倣復 ��攪 �ゥ�ィ�� �ィ嵂壱共!", "_t") +t("#F53CBE#Your hate has conquered a great adversary!", "#F53CBE#�ケ���� �晧丶� �簿�・﨑� ��揆 �簿ウオ嵂壱共!", "_t") +t("#F53CBE#An elite foe has fallen to your hate!", "#F53CBE#�菩� �ア�餓攪 ��擽 �ケ���� �晧丶�� �倆紛 �ー�ャ�誤共!", "_t") +t("Paradox Pool", "�エ�ャ", "talent name") +t("Hunted!", "�ャ�・ �ケ﨑ィ!", "talent name") +t([[You are hunted!. + There is a %d%% chance each turn that all foes in a %d radius get a glimpse of your position for 30 turns.]], [[�ャ�・�ケ﨑ィ! + �、 奓エ %d%% 嶹簿・��� %d �ク �肥怱 �エ�� �ィ�� ��擽 30 奓エ �呷譜 �ケ���� ��ケ俯・シ 甯護腐﨑ゥ�壱共.]], "tformat") +t("Teleport: Angolwen", "�懋ー�擽�� : �呟ウィ�ャ", "talent name") +t("The spell fizzles...", "�シ�ク�エ �、甯ィ嵂壱共...", "logPlayer") +t("There are creatures that could be watching you; you cannot take the risk.", "�ケ���� �エ�� �壱株 �尖豆�エ �壱共. ��利�� �川�﨑� �� ��共.", "log") +t([[Allows a mage to teleport to the secret town of Angolwen. + You have studied the magic arts there and have been granted a special portal spell to teleport there. + Nobody must learn about this spell and so it should never be used while seen by any creatures. + The spell will take time to activate. You must be out of sight of any creature when you cast it and when the teleportation takes effect.]], [[�壱イ菩ぎ�、�� �ィ�ィ�� �溢揆�ク �呟ウィ�ャ�シ�� �懋ー�擽�� 﨑ゥ�壱共. + �ケ��� �壱イ菩揆 �ク�ウ�川� �オ�嵂溢愍�ー, �ー�シ�� �ク�ウ�シ�� ��� 孖ケ�倆復 �ィ�尖ャク�� �ャ�� �菩揆 �オ嶸肥慣�壱共. + �ク ��オャ�� �エ �シ�ク�� �エ�ャ�� �﨑エ �護符�罹株 �壱据�ー, 夋�ク�エ �エ�� �壱株 �呷譜�尖株 �ャ�ゥ�エ �一ー�・﨑ゥ�壱共. + �壱イ� �罹徐�尖株 �懋ー�擽 �ス�� 﨑�囈﨑俯ゥー, �ク �懋ー� �呷譜 �ケ��� ��オー��� �懍幣 �エ�� �、�エ��罹株 �壱姓�壱共.]], "_t") +t("Timeport: Point Zero", "�懋ウオ��擽�� : ����", "talent name") +t([[Allows a chronomancer to timeport to Point Zero. + You have studied the chronomancy there and have been granted a special portal spell to teleport back. + This spell must be kept secret; it should never be used within view of uninitiated witnesses. + The spell takes time (40 turns) to activate, and you must be out of sight of any other creature when you cast it and when the timeportation takes effect.]], [[�懋ー���� �ィ�ィ�� �懋ウオ�懍牟�尖豆�� �溢揆�ク ���川愍�� �懋ウオ��擽�� 﨑ゥ�壱共. + �ケ��� �懋ウオ�� �懍牟���� �ク�ウ�川� �オ�嵂溢愍�ー, �ー�シ�� �ク�ウ�シ�� ��� 孖ケ�倆復 �ィ�尖ャク�� �ャ�� �菩揆 �オ嶸肥慣�壱共. + �ク ��オャ�� �エ �シ�ク�� �エ�ャ�� �﨑エ �護符�罹株 �壱据�ー, 夋�ク�エ �エ�� �壱株 �呷譜�尖株 �ャ�ゥ�エ �一ー�・﨑ゥ�壱共. + �壱イ� �罹徐�尖株 �懋ー�擽 �ス�� 﨑�囈﨑俯ゥー, �ク �懋ー� �呷譜 �ケ��� ��オー��� �懍幣 �エ�� �、�エ��罹株 �壱姓�壱共.]], "_t") +t("Relentless Pursuit", "�溢ァ一クエ �緋イゥ", "talent name") +t("%s: Reducing duration of %s, using %s, by %d", "%s: %s�� ��作亨��揆 %s�シ 奝オ﨑エ %d �ィ�倣復�、", "tformat") +t("\ +%s effect durations -%d turns", "\ +%s 巐ィ�シ ��作亨��揆 %d 奓エ �ィ�倣復�、", "tformat") +t([[Not the Master himself, nor all the orcs in fallen Reknor, nor even the terrifying unknown beyond Reknor's portal could slow your pursuit of the Staff of Absorption. + Children will hear of your relentlessness in song for years to come. + When activated, this ability reduces the duration of all active detrimental effects by 20%% of your associated save value or 2, whichever is greater: + %s]], [[夋卓攪 �シ�ク��, �ー�ス﨑� �逸〓��� �ィ�� �、增ャ�、��, �ク�ャ�� �逸〓��� �ィ�尖ャク �壱ィク�� �� �� ��株 �エ�ャ�、�溢� 彧。�們攪 �甯。�エ�シ 嵂・﨑� �ケ���� �緋イゥ�� �ゥ﨑エ﨑們ァ �サ嵂溢慣�壱共. + �們強, �俯ーア ��擽 ��俯巡 ��擽�、� �ケ���� �溢ァ一クエ �緋イゥ�� �﨑� �ク�俯・シ �、�� �� �一イ����. + �罹徐 �� 嶸�椪 ��圸�� �ィ�� ��菩��攤 巐ィ�シ�� ��� �懋ー�揆 ��ー�攪 巐ィ�シ�� ��啄葺�� �エ�ア �們ケ們攪 20%% �醐⊂ �ィ�倣鮒�壱共. �懍� 2 奓エ� �エ�・�ゥ�壱共. + %s]], "tformat") +t("Teleport to the ground", "�岺罹ゥエ�シ�� �懋ー�擽��", "talent name") +t("You cannot teleport there.", "�ケ��� �懋ー�擽�� 﨑� �� ��共.", "log") +t([[Use the onboard short-range teleport of the Fortress to beam down to the surface. + Requires being in flight above the ground of a planet.]], [[�肥ヨ�� �ィ�ー�ャ �懋ー�擽�� �・�俯・シ �エ�ゥ﨑們流 �岺罹ゥエ�シ�� �懋ー�擽�呰鮒�壱共. + 嵂餓┳�� 岺罹ゥエ�� ��哩﨑� �� �ャ�ゥ ��・﨑ゥ�壱共.]], "_t") +t("Fire a blast of energy", "�尖ц�夋� �懍ぎ", "talent name") +t([[Use 10 Fortress energy to send a powerful blast to the ground, directly below the Fortress, heavily damaging any creatures caught inside. + Requires being in flight above the ground of a planet.]], [[�肥ヨ �尖ц��シ 10 �誤ェィ�� �簿�・﨑� �尖ц� 夋�揆 ��エ�シ�� �懍ぎ﨑ゥ�壱共. 尞ュ�懍乱 弴ゥ�ク�ー ��捩 �ャ��復 嵓シ﨑エ�シ ��慣�壱共. + 嵂餓┳�� 岺罹ゥエ�� ��哩﨑� �� �ャ�ゥ ��・﨑ゥ�壱共.]], "_t") +t("High Planetary Orbit", "嵂餓┳ �、�� ��哩", "talent name") +t([[Activate the powerful flight engines of the Fortress, propelling it fast into high planetary orbit. + Requires being in flight above the ground of a planet.]], [[�肥ヨ�� ��哩 �肥ァ�揆 嶹懍┳嶹肥亨��, 嵂餓┳�、��。� ���エ�� ��桿﨑ゥ�壱共. + 嵂餓┳�� 岺罹ゥエ�� ��哩﨑� �� �ャ�ゥ ��・﨑ゥ�壱共.]], "_t") + + +------------------------------------------------ +section "mod-tome/data/talents/misc/npcs.lua" + +t("technique", "��握 �ー��", "talent category") +t("other", "�ー夋", "talent type") +t("Talents of the various entities of the world.", "�ク��乱 �エ�ャ﨑俯株 �ャ�ャ ��。ア�、�� �ー��.", "_t") +t("chronomancy", "�懋ウオ �懍牟", "talent category") +t("spell", "�シ�ク", "talent category") +t("corruption", "夋�ス", "talent category") +t("wild-gift", "�川硫�� �誤冠", "talent category") +t("psionic", "�壱冠�・", "talent category") +t("other", "�ー夋", "talent category") +t("undead", "�ク�ー��", "talent category") +t("keepsake shadow", "keepsake �ク�シ��", "talent type") +t("Keepsake shadows's innate abilities.", "Keepsake �ク�シ�川攪 ���懍��攤 �・�・��笈�、.", "_t") +t("cursed", "��シ", "talent category") +t("misc", "��オャ", "talent type") +t("Multiply", "��龍", "talent name") +t("You can not multiply anymore.", "�ケ��� �肥擽�� ��龍﨑們ァ �サ﨑罹共.", "logPlayer") +t("Multiply yourself! (up to %d times)", "��龍﨑ゥ�壱共! (�罹劇 %d ��)", "tformat") +t("Poisonous Crawl", "��攪 尞ャ�オ", "talent name") +t("@Source@ envelops @target@ with poison.", "@Source1@ @target3@ ��愍�� �、�ョ�壱共.", "_t") +t("Crawl onto the target, doing %d%% damage and covering it in poison.", "���乱�� �ー�エ�, %d%% 嵓シ﨑エ�シ �シ�� ��愍�� �、�ョ�エ��ヲス�壱共.", "tformat") +t("Acidic Crawl", "�ー�ア 尞ャ�オ", "talent name") +t("@Source@ envelops @target@ with acid.", "@Source1@ @target3@ �ー�ア�シ�壱。� �、�ョ�壱共.", "_t") +t("Crawl onto the target, covering it in acid.", "���乱�� �ー�エ�, �ー�ア�シ�壱。� �、�ョ�エ��ヲス�壱共.", "tformat") +t("Blinding Spores", "�、�� 尞ャ��", "talent name") +t("@Source@ releases blinding spores at @target@.", "@Source1@ �、�� 尞ャ�尖・シ @target@�専イ� �エ�懍来�、.", "_t") +t("%s resists the blinding!", "%s �、��乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("Releases stinging spores at the target, blinding it for %d turns.", "�罹」ィ�ア 尞ャ�尖・シ �懍牟�エ %d 奓エ �呷譜 �、��亨墲オ�壱共.", "tformat") +t("Poisonous Spores", "�ケ�� 尞ャ��", "talent name") +t("@Source@ releases poisonous spores at @target@.", "@Source1@ �ケ�� 尞ャ�尖・シ @target@�専イ� �エ�懍来�、.", "_t") +t("Releases poisonous spores at the target, doing %d%% damage and poisoning it.", "�ケ��┳ 尞ャ�尖・シ �懍牟�エ, %d%% 嵓シ﨑エ�シ �シ�� �瀧遵�懦し�壱共.", "tformat") +t("Stun", "�ー��", "talent name") +t("%s resists the stunning blow!", "%s �ー�溢攪 �シ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[Hits the target doing %d%% damage. If the attack hits, the target is stunned for %d turns. + The chance to stun improves with your Physical Power.]], [[���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. ��、� �� %d 奓エ �呷譜 �ー�逸鮒�壱共. + �ー�� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Disarm", "�エ�・ 﨑エ��", "talent name") +t("%s resists the blow!", "%s �オ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("Hits the target doing %d%% damage and trying to disarm the target for %d turns. The chance improves with your Physical Power.", "���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �シ�� �シ�� 嶹簿・��� %d 奓エ �呷譜 ��鷺据�� �エ�・ 﨑エ�罹・シ ��笈�、. �エ�・ 﨑エ�� 嶹簿・�� �シ�ャ�・�� ��。﨑ゥ�壱共.", "tformat") +t("Constrict", "�ー�エ�ー", "talent name") +t("%s resists the constriction!", "%s �ー�エ�ー�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Hits the target doing %d%% damage. If the attack hits, the target is constricted for %d turns. + The constriction power improves with your Physical Power.]], [[���乱�� %d%% 嵓シ﨑エ�シ �鷺笈�、. ��、� ��, ���揆 %d 奓エ �呷譜 �ー��笈�、. + �ー�エ�ー�� ���・� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Knockback", "��俾クー", "talent name") +t("%s resists the knockback!", "%s �溢ゥ鷺巡 﨑們ァ �喜葺�、!", "logSeen", nil, {"��"}) +t("Hits the target with your weapon doing %d%% damage. If the attack hits, the target is knocked back up to 4 grids. The chance improves with your Physical Power.", "���揆 �エ�ー�� �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �﨑ゥ�壱共. ��、� ��, ���揆 4 �ク ��エ��笈�、. ��俾クー 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.", "tformat") +t("Poisonous Bite", "�� �ィ�シ�ー", "talent name") +t("@Source@ bites poison into @target@.", "@Source1@ @target@�� �シ�エ �瀧遵�懍シー�、.", "_t") +t("Bites the target (an unarmed attack), doing %d%% damage and injecting it with poison.", "���揆 �シ�エ (�ィ�� �オ�ゥ�シ�� �ィ�雅姓�壱共), %d%% 嵓シ﨑エ�シ �シ�� �瀧遵�懦し�壱共.", "tformat") +t("Summon", "�醐劍", "talent name") +t("You cannot summon; you are suppressed!", "�ゥ﨑エ�シ �幀ウ� �溢牟 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("#Source# summons #Target#!", "#Source1# #Target3# �醐劍嵂壱共!", "logCombat") +t("Summon allies.", "�呱」� �醐劍.", "tformat") +t("Rotting Disease", "�甯ィ�ア �壱ウ�", "talent name") +t("@Source@ performs a diseased attack against @target@.", "@Source2@ @target@�専イ� �エ���ア �オ�ゥ�� �嵂壱共.", "_t") +t("%s resists the disease!", "%s �壱ウ卓乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing constitution by 10%% + 4. The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", "���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ ��棘�壱共. ��、� ��, ���捩 �壱ウ卓乱 �川両�ゥ�壱共. �、 奓エ %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ %d 奓エ �呷譜 �幀ウ�, �エ�ゥ�エ 10%% + 4 �川�﨑ゥ�壱共. �壱ウ卓攪 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑俾ウ�, �川両 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.", "tformat") +t("Decrepitude Disease", "奣エ嵂餓┳ �壱ウ�", "talent name") +t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing dexterity by 10%% + 4. The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", "���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ ��棘�壱共. ��、� ��, ���捩 �壱ウ卓乱 �川両�ゥ�壱共. �、 奓エ %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ %d 奓エ �呷譜 �幀ウ�, �シ�ゥ�エ 10%% + 4 �川�﨑ゥ�壱共. �壱ウ卓攪 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑俾ウ�, �川両 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.", "tformat") +t("Weakness Disease", "�ス嶹肥┳ �壱ウ�", "talent name") +t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing strength by 10%% + 4. The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", "���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ ��棘�壱共. ��、� ��, ���捩 �壱ウ卓乱 �川両�ゥ�壱共. �、 奓エ %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ %d 奓エ �呷譜 �幀ウ�, 德們擽 10%% + 4 �川�﨑ゥ�壱共. �壱ウ卓攪 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑俾ウ�, �川両 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.", "tformat") +t("Mind Disruption", "�菩侠 �ゥ﨑エ", "talent name") +t("Try to confuse the target's mind for %d (power %d%%) turns.", "�シ�� 嶹簿・��� ���乱�� %d 奓エ�呷譜 ��鷺据�� ���・ %d%% �� 嶸シ��� �シ�シ墲オ�壱共.", "tformat") +t("Water Bolt", "�シ�� 嶹肥ざ", "talent name") +t([[Condenses ambient water on a target, inflicting %0.1f cold damage. + The damage will increase with your Spellpower.]], [[�オ�ー �卓攪 �俯カ�揆 �ィ�� ���乱�� �懍ぎ﨑ゥ�壱共. %0.1f �賀クー 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Flame Bolt", "�溢攪 嶹肥ざ", "talent name") +t([[Conjures up a bolt of fire, setting the target ablaze and doing %0.2f fire damage over 3 turns. + The damage will increase with your Spellpower.]], [[嶹肥両�� 嶹肥ざ�� �誤豆�エ �懍ぎ﨑ゥ�壱共. ���揆 �逸��ー�� 3 奓エ�� �ク�� %0.2f 嶹肥両 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Ice Bolt", "�シ�護攪 嶹肥ざ", "talent name") +t([[Hurl ice shard at the target dealing %0.2f ice damage. + The damage will increase with your Spellpower.]], [[�シ�� �ー��揆 �們ァ瀧笈�、. %0.2f �シ�� 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Blight Bolt", "嶹ゥ尞川攪 嶹肥ざ", "talent name") +t([[Projects a bolt of pure blight, doing %0.2f blight damage. + This spell has an improved critical strike chance of +%0.2f%%. + The damage will increase with your Spellpower.]], [[�懍�﨑� 嶹ゥ尞川攪 嶹肥ざ�� ���、, %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ �﨑ゥ�壱共. + �エ �シ�ク� +%0.2f%% 嵂・��頗 �俯ェ�ム 嶹簿・��� �野慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Water Jet", "�シ�懋クー", "talent name") +t([[Condenses ambient water on a target, inflicting %0.1f cold damage and stunning it for 4 turns. + The damage will increase with your Spellpower]], [[�オ�ー �卓攪 �俯カ�揆 �ィ�� ���乱�� �懍ぎ﨑ゥ�壱共. %0.1f �賀クー 嵓シ﨑エ�シ �﨑俾ウ�, 4 奓エ �呷譜 �ー�溢亨墲オ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共]], "tformat") +t("Void Blast", "�オ嵭溢攪 嶹肥ざ", "talent name") +t([[Fires a blast of void energies that slowly travel to their target, dealing %0.2f arcane damage on impact. + The damage will increase with your Spellpower.]], [[���揆 嵂・﨑エ �尖ヲャ�� �們符��� �オ嵭� �尖ц��� 嶹肥ざ�� �懍ぎ﨑ゥ�壱共. %0.2f ���� 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Restoration", "巐誤ウオ", "talent name") +t("Call upon the forces of nature to cure your body of %d poisons and diseases.", "�川硫�� 德們揆 �護牟 %d ��・們攪 ��ウシ �壱ウ卓揆 �俯」醐鮒�壱共.", "tformat") +t("Regeneration", "�ャ��", "talent name") +t([[Call upon the forces of nature to regenerate your body for %d life every turn for 10 turns. + The life healed increases with Spellpower.]], [[�川硫�� 德們揆 �護牟 10 奓エ �呷譜 �、 奓エ %d �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + 巐誤ウオ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Grab", "�呷棕�ー", "talent name") +t("%s resists the grab!", "%s �川符��シ �誤ヲャ�尖ヨ�、!", "logSeen", nil, {"�"}) +t("Hits the target doing %d%% damage; if the attack hits, the target is pinned to the ground for %d turns. The chance to pin improves with Physical Power.", "���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ ��棘�壱共. ��、� ��, ���揆 �呷棕�� %d 奓エ �呷譜 �鷺ー倣鮒�壱共. 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.", "tformat") +t("Blinding Ink", "�、�� �ケ�シ", "talent name") +t("@Source@ projects ink!", "@Source1@ �ケ�シ�� �懍牟�壱共!", "_t") +t("You project thick black ink, blinding targets in a radius %d cone for %d turns. The chance to blind improves with Physical Power.", "�溢��擽�� �ケ�シ�� �懍牟�エ�エ, %d �ク�� �尖ソ� �肥怱 �エ�� ���揆 %d 奓エ �呷譜 �、��亨墲オ�壱共. �、�� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.", "tformat") +t("Spit Poison", "�� �賀クー", "talent name") +t([[Spit poison at your target, doing %0.2f poison damage over six turns. + The damage will increase with your Strength or Dexterity (whichever is higher).]], [[��揆 �餓牟 6 奓エ�� �ク�� %0.2f �� 嵓シ﨑エ�シ �鷺笈�、. + 嵓シ﨑エ�餓捩 德� �尖株 �シ�ゥ �� �� �廷捩 �們ケ們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Poison Strike", "��攪 �シ�ゥ", "talent name") +t([[Strike your target with poison, doing %0.2f poison damage over six turns. + The damage will increase with your mindpower.]], [[��愍�� �オ�ゥ﨑エ doing 6 奓エ�� �ク�� %0.2f �� 嵓シ﨑エ�シ �鷺笈�、. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Spit Blight", "嶹ゥ尞� �ゥ�エ�ャ �賀クー", "talent name") +t([[Spit blight at your target doing %0.2f blight damage. + The damage will increase with your Magic.]], [[嶹ゥ尞� �ゥ�エ�ャ�シ �餓牟 %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ �鷺笈�、. + 嵓シ﨑エ�餓捩 �壱イ菩乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Rushing Claws", "�護ァ�葺�� �懦�", "talent name") +t("@Source@ rushes out, claws sharp and ready!", "@Source1@ ���エ�懍垓 �懦��シ�� �ョ�川剩�、!", "_t") +t("You cannot do that currently.", "��溢捩 﨑� �� ��慣�壱共.", "logPlayer") +t([[Rushes toward your target with incredible speed. If the target is reached, you use your claws to pin it to the ground for 5 turns. + You must rush from at least 2 tiles away.]], [[�ソ�� �� ��株 �鷺巡�� ���乱�� �護ァ�鮒�壱共. ���乱�� �ソ�� ��, �懦��� �ャ�ゥ﨑們流 ���揆 �們牟�ィ�、 5 奓エ �呷譜 �鷺ー倣鮒�壱共. + 2 �ク �ィ�エ�� �ウ�川��� �護ァ�腹 �� �溢慣�壱共.]], "tformat") +t("Throw Bones", "�� �們ァ�ー", "talent name") +t([[Throws a pack of bones at your target doing %0.2f physical damage as bleeding within radius %d. + The damage will increase with the Strength stat]], [[�� �餓ケ俯・シ �們�ク �俾イス %d �ク �エ�� %0.2f �シ�ャ 嵓シ﨑エ�シ ��梭�� �懦��� ���懦鮒�壱共. + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共]], "tformat", {2,1}) +t("Lay Web", "�ー�ク�� �晧┳", "talent name") +t("@Source@ seems to search the ground...", "@Source2@ �懍ーョ� �・�誤・シ �シ�� �卓擽�、...", "_t") +t("sticky web", "�溢��擽�� �ー�ク��", "_t") +t("@Target@ is caught in a web!", "@Target1@ �ー�ク��乱 �ク�ク�、!", "_t") +t("Pins non spiderkin for %d turns. Decays over time.", "�ー�ク� ��旧 ��。ア�� %d 奓エ �呷譜 �鷺ー倣鮒�壱共. �懋ー�擽 ����俯。� �ス﨑エ�瀧笈�、.", "tformat") +t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t("Lay a concealed web (%d detect 'power', %d disarm 'power') under yourself that lasts %d turns and pins all non-spiderkin that pass through it for %d turns. The web weakens over time.", "�� �ィ�ィ�� �ー�ク��揆 �� �卓乱 �、�倆鮒�壱共. (%d 夋川ァ�・, %d 﨑エ�エ�・) �ー�ク��捩 %d 奓エ �呷譜 ��鷺据��, �ー�ク�� ��・シ ��俾ー�� �ー�ク� ��旧 ��。ア�、�� %d 奓エ �呷譜 �鷺ー倣鮒�壱共. �ー�ク��捩 �懋ー�擽 ��俾ー川乱 �ー�シ �懍�德� �ス﨑エ�瀧笈�、.", "tformat") +t("Darkness", "�エ��", "talent name") +t("Weave darkness (power %d) in a radius of %d, blocking all light but the most powerful and teleporting you a short range.", "�俾イス %d �ク �エ�� ���・ %d�� �エ���� 峵�エ�南符, ����攪 �幗揆 �ゥ﨑エ﨑ゥ�壱共. �懍��梵�� �懍�� ��寇 �ァ� �ー�ャ�シ �懋ー�擽�呰鮒�壱共.", "tformat", {2,1}) +t("Throw Boulder", "�肥怱 �們ァ�ー", "talent name") +t("something", "�エ�ク�", "_t") +t("#Source# hurls a huge boulder at #target#!", "#Source1# #target#�専イ� �肥怱�シ �們ァ�共!", "logCombat") +t([[Throw a huge boulder, dealing %0.2f physical damage and knocking targets back %d tiles within radius %d. + The damage will increase with your Strength.]], [[�俾イス %d �ク �肥怱 �エ�� ���乱�� �ー�﨑� �肥怱�シ �們�ク, %0.2f �シ�ャ 嵓シ﨑エ�シ ��梭�� ���揆 %d �ク ��エ��笈�、. . + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {3,1,2}) +t("Howl", "�ク��爺クー", "talent name") +t("@Source@ howls", "@Source1@ �ク��野来�、", "_t") +t("Howl (radius %d) to call your hunting pack.", "�ク��野牟 �俾イス %d �ク �エ�� �懍��梵�� �ャ�・ �エ�ャ�シ ���笈�、.", "tformat") +t("Shriek", "��ェ�", "talent name") +t("@Source@ shrieks.", "@Source2@ ��ェ�揆 �壱��、.", "_t") +t("Shriek (radius %d) to call your allies.", "��ェ�揆 �壱洳 �俾イス %d �ク �エ�� �懍��梵�� ��オー�� ���笈�、.", "tformat") +t("Crush", "��俾クー", "talent name") +t("You cannot use Crush without a two-handed weapon!", "�卓� �エ�ー ��擽 甯護℡�シ �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("%s resists the crushing!", "%s ��俾クー�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("Hits the target with a mighty blow to the legs doing %d%% weapon damage. If the attack hits, the target is unable to move for %d turns.", "���攪 �、�ャ�シ �簿�・﨑俾イ� �エ�、�� %d%% 嵓シ﨑エ�シ ��棘�壱共. ��、� ��, ���捩 %d 奓エ �呷譜 ���攵 �� ��イ� �ゥ�壱共.", "tformat") +t("Silence", "�ィ�オ", "talent name") +t("Sends a telepathic attack, silencing the target for %d turns. The chance to silence improves with Mindpower.", "奛罷�逸血�� �オ�ゥ�� �エ�エ, ���揆 %d 奓エ �呷譜 �ィ�オ�懦し�壱共. �ィ�オ 嶹簿・�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.", "tformat") +t("Telekinetic Blast", "�シ�呱�・ 尞ュ��", "talent name") +t([[Sends a telekinetic attack, knocking back the target up to 3 grids and doing %0.2f physical damage. + The damage will increase with Mindpower.]], [[�シ�呱�・ �オ�ゥ�� ���、, ���揆 �罹劇 3 �ク ��エ�エ�� %0.2f �シ�ャ嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Blightzone", "嶹ゥ尞� ��", "talent name") +t([[Corrupted vapour rises at the target location (radius 4) doing %0.2f blight damage every turn for %d turns. + The damage increases with Spellpower.]], [[�俾イス 4 �ク�エ�� ��ュ�� �、�シ�� �晝クー�� ��宦�壱共. �、 奓エ %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ %d 奓エ �呷譜 �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Invoke Tentacle", "�餓� �醐劍", "talent name") +t("Not enough space to invoke!", "�壱洳�エ�ー ��復 �オ��擽 ��ア﨑俯共!", "logPlayer") +t("%s spawns one of its tentacles!", "%s �餓��シ �霊来�、!", "logSeen", nil, {"�"}) +t("%s's summoned tentacle", "%s�� �醐劍�� �餓�", "tformat") +t("Ewwww..", "�エ�シ...", "_t") +t("%s spawns a tentacle!", "%s �餓��シ �醐劍嵂壱共!", "logSeen", nil, {"�"}) +t("Invoke a tentacle to assault your foes. If the tentacle is killed, you will lose life equal to 2/3 of it's maximum life.", "�餓��シ �醐劍﨑エ ��揆 �オ�ゥ﨑ゥ�壱共. �餓�� �ス�シ�エ, �懍��梵�� �餓��� �罹劇 �晤ェ��・�� 66%% �� 﨑エ�ケ﨑俯株 �卓揆 ��慣�壱共.", "tformat") +t("Explode", "尞ュ��", "talent name") +t("@Source@ explodes! @target@ is enveloped in searing light.", "@Source1@ 尞ュ�懦毎�、! @target2@ �卓龍﨑俯株 �幗乱 弴ゥ�ク��、.", "_t") +t("Causes the user to explode (killing it) in a blinding flash for %0.2f light damage.", "�懍��梵� 尞ュ�懦鮒�壱共. (�� �ャ�晨鮒�壱共) �壱カ�� �幗擽 �懍牟�ク �們凰 %0.2f �� 嵓シ﨑エ�シ �﨑ゥ�壱共.", "tformat") +t("Will o' the Wisp Explode", "��ケィ��カ� 尞ュ��", "talent name") +t("@Source@ explodes! @target@ is enveloped in frost.", "@Source1@ 尞ュ�懦復�、! @target2@ �賀クー�� 弴ゥ�ク��、.", "_t") +t("Explode against one target for %0.2f cold damage.", "�ィ�シ ���乱�� 尞ュ�懦紛 %0.2f �賀クー 嵓シ﨑エ�シ ��棘�壱共.", "tformat") +t("Elemental Bolt", "�川� 嶹肥ざ", "talent name") +t("@Source@ casts Elemental Bolt!", "@Source1@ �川� 嶹肥ざ�� �懍��毎�、!", "_t") +t("Fire a slow bolt of a random element for %d damage. Damage increases with the magic stat.", "�尖ヲャ�� ����ー�� �エ�卓怱﨑� �作┳�� 嶹肥ざ�� ���、 %d 嵓シ﨑エ�シ ��棘�壱共. 嵓シ﨑エ�餓捩 �壱イ菩乱 ��。﨑們流 �晝ー﨑ゥ�壱共.", "tformat") +t("Volcano", "嶹肥げ", "talent name") +t("A volcano erupts!", "嶹肥げ�エ ��カ懦復�、!", "_t") +t("raging volcano", "��カ懦葺�� 嶹肥げ", "_t") +t([[Summons a small raging volcano for %d turns. Every turn, it will fire a molten boulder towards up to %d of your foes, dealing %0.2f fire and %0.2f physical damage. + The damage will scale with your Spellpower.]], [[�ー�ク�逸復 嶹肥げ�� %d 奓エ �呷譜 �シ�シ墲オ�壱共. �、 奓エ, 嶹肥げ� ��豆�専イ� �ゥ�� �肥怱�シ �罹劇 %d �� �エ�エ��笈�、. �ゥ�� �肥怱�� %0.2f 嶹肥両 嵓シ﨑エ� %0.2f �シ�ャ 嵓シ﨑エ�シ �鷺笈�、. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Speed Sap", "�鷺巡 �シ�隷クー", "talent name") +t([[Saps 30%% of the target's speed (increasing yours by the same amount) and inflicts %0.2f temporal damage for three turns. + ]], [[���攪 �鷺巡�� 30%% �シ �シ�隷ウ� (�懍��梵�� �鷺巡�� �呷捩 �們ケ俯ァ醐⊂ �晝ー﨑ゥ�壱共) %0.2f �懋ー�半﨑エ�シ �﨑ゥ�壱共. �エ 巐ィ�シ�� 3 奓エ �呷譜 ��鷺姓�壱共. + ]], "tformat") +t("Dredge Frenzy", "�罹�幗ァ �啄少嶹�", "talent name") +t([[Sends Dredges in a radius of %d into a frenzy for %d turns. + The frenzy will increase global speed by %d%%, physical crit chance by %d%%, and prevent death until -%d%% life.]], [[�俾イス %d �ク �エ�� �ィ�� �罹�幗ァ�シ %d 奓エ �呷譜 �啄少嶹� ����� �護桿�懦し�壱共. + �啄少嶹罷株 ��イエ �鷺巡�シ %d%%, �シ�ャ �俯ェ�ム 嶹簿・��� %d%% �俯ヲャ��, �晤ェ�│ 﨑倆復�エ -%d%% �ゥ�壱共.]], "tformat") +t("Sever Lifeline", "�晤ェ�│ �壱卿", "talent name") +t("Start to sever the lifeline of the target. After 4 turns, if the target is still in line of sight of you, its existance will be ended (%d temporal damage).", "���攪 �晤ェ�│�� �尖ヲ�笈�、. 4 奓エ 弡�乱, ���擽 �ャ��梭 �懍��梵�� �懍幣 �エ�� �溢揆 �ス�ー, ���攪 �エ�ャ�� �晧揆 �樓イ� �ゥ�壱共 (%d �懋ー� 嵓シ﨑エ)", "tformat") +t("Call of Amakthel", "��ァ逸〓奛肥攪 ���", "talent name") +t("%s is pulled in!", "%s �誤�、�罷共!", "logSeen", nil, {"��"}) +t("Pull all foes within radius 10 1 grid towards you.", "�俾イス 10 �ク�� �ィ�� ��豆�� 1 �ク �、��、�� 﨑ゥ�壱共.", "tformat") +t("Gift of Amakthel", "��ァ逸〓奛肥攪 ���シ", "talent name") +t("%s spawns a slimy crawler!", "%s �溢��∴��復 ��揆 �醐劍嵂壱共!", "logSeen", nil, {"�"}) +t("Invoke a slimy crawler for 10 turns.", "10 奓エ �呷譜 ��鷺据�� �溢��∴��復 ��揆 �醐劍﨑ゥ�壱共.", "tformat") +t("Strike", "夋�ゥ", "talent name") +t([[Conjures up a fist of stone, doing %0.2f physical damage and knocking the target back 3 grids. + The damage will increase with your Spellpower.]], [[�肥怱 �シ�ケ�� �誤豆�エ �エ, %0.2f �シ�ャ 嵓シ﨑エ�シ ��梭�� 3 �ク ��尖ュ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Corrosive Vapour", "��晧┳ �晝クー", "talent name") +t([[Corrosive fumes rise from the ground doing %0.2f acid damage in a radius of 3 each turn for %d turns. + The damage will increase with your Spellpower.]], [[3 �ク �肥怱 �エ�� ��ュ�� ��晧┳ �晝クー�� ��宦�壱共. �、 奓エ %0.2f �ー�ア嵓シ﨑エ�シ %d 奓エ �呷譜 �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Manaflow", "�壱x�� 彧尖ヲ�", "talent name") +t([[Engulf yourself in a surge of mana, quickly restoring %d mana every turn for 10 turns. + The mana restored will increase with your Spellpower.]], [[�壱x�� ��巡�シ �シ�シ墲オ�壱共. 10 奓エ �呷譜, �、 奓エ %d �壱x�シ ���エ�� 巐誤ウオ﨑ゥ�壱共. + �壱x 巐誤ウオ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Infernal Breath", "��・�� �ィ�ー", "talent name") +t([[Exhale a wave of dark fire with radius %d. Any non demon caught in the area will take %0.2f fire damage, and flames will be left dealing a further %0.2f each turn. Demons will be healed for the same amount. + The damage will increase with your Strength Stat.]], [[�俾イス %d �ク �肥怱�� �エ�� �一ス�揆 峵�エ�南慣�壱共. ��ァ一ー ��旧 �ィ�� �エ�ャ�� %0.2f 嶹肥両 嵓シ﨑エ�シ ��慣�壱共. �エ�懍牟�� 嶹肥両� ��エ�� �ィ��, �、 奓エ %0.2f 嵓シ﨑エ�シ �鷺笈�、. ��ァ壱株 �呷捩 �們ケ俯ァ醐⊂ 巐誤ウオ﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Frost Hands", "�ィ��エ �専クク", "talent name") +t([[Engulfs your hands (and weapons) in a sheath of frost, dealing %0.2f cold damage per melee attack and increasing all cold damage by %d%%. + The effects will increase with your Spellpower.]], [[�� �専ウシ �エ�ー�シ �賀クー�� �俯洳, �シ�� �オ�ゥ�� 﨑� �誤ァ壱共 %0.2f �賀クー 嵓シ﨑エ�シ �緋ー�� ��梭��, �賀クー 嵓シ﨑エ�餓擽 %d%% ��柑﨑ゥ�壱共. + 巐ィ�シ�� �壱イ菩乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Meteor Rain", "�エ�晧垈", "talent name") +t([[Use arcane forces to summon %d meteors that fall to the ground within range 2 of the target. + Each meteor smashes everything within radius 2, dealing %0.2f fire and %0.2f physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. + The damage increases with your Spellpower.]], [[����復 德們愍�� %d �懍攪 �エ�晧垈�シ �醐劍﨑エ ���揆 �ー��シ�� �俾イス 2 �ク �肥怱�� �ィ�エ�ィ�ス�壱共. + �エ�晧捩 %0.2f �シ�ャ 嵓シ﨑エ� %0.2f 嶹肥両 嵓シ﨑エ�シ �俾イス 2 �ク �エ�� ��棘�壱共. �懍��梵�� �エ�晧攪 ��箕�� �幗ァ �喜慣�壱共. �肥怱 �エ�� �ィ�� �嶸菩捩 8 奓エ �呷譜 �ゥ�肥擽 �ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Heal", "巐誤ウオ", "talent name") +t([[Imbues your body with natural energies, healing for %d life. + The life healed will increase with your Mindpower.]], [[�川硫 �尖ц��� �晤ェ��・�� %d 巐誤ウオ﨑ゥ�壱共. + 巐誤ウオ�餓捩 �菩侠�・�� ��。﨑ゥ�壱共.]], "tformat") +t("Call Lightning", "�一ー� ��エ�ー", "talent name") +t("@Source@ hurls lightning at @target@!", "@Source1@ @target@�専イ� �一ー罹・シ �們符�ク�、!", "_t") +t([[Calls forth a powerful beam of lightning doing %0.2f to %0.2f lightning damage (%0.2f average). + The damage will increase with your Mindpower.]], [[�簿�・﨑� �一ー懍、�クー�シ �壱洳�エ %0.2f - %0.2f �一ー� 嵓シ﨑エ�シ ��棘�壱共 (尞賀キ� %0.2f). + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑ゥ�壱共.]], "tformat") +t("Fade", "彧尖�、��", "talent name") +t("You fade from sight, making you invulnerable until the beginning of your next turn.", "�懍幣�川� 彧尖�、�ク, �、�� 奓エ �護ァ �エ�� ���� �ゥ�壱共.", "tformat") +t("Phase Door", "��メ ��ク", "talent name") +t("Teleports you randomly within range 10.", "�俾イス 10 �ク �エ�� ��ケ俯。� �懋ー�擽�� 﨑ゥ�壱共.", "tformat") +t("Blindside", "�ク�シ�� �ー�オ", "talent name") +t("With blinding speed you suddenly appear next to a target up to %d spaces away and attack for %d%% damage.", "��イュ�� �鷺巡�� �罹劇 %d �ク �ィ�エ�� ��乱�� �滝キシ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、.", "tformat") +t("Suspended", "�卓ァ", "talent name") +t("The target will not react until attacked.", "���捩 �、�� 嵓シ�ゥ �� �護ァ 嵂雅徐﨑� �� ��慣�壱共.", "tformat") +t("Frost Grab", "�罹ヲャ �川符�", "talent name") +t([[Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50%% for %d turns. + The ice will also deal %0.2f cold damage. + The damage and chance to slow will increase with your Spellpower.]], [[���揆 �呷棕�� �懍��梵 ��愍�� �語ウ��オ�壱共. ���捩 �罹ヲャ�� �、�ョ嶸 �エ�呷���ー %d 奓エ �呷譜 50%% �川�﨑ゥ�壱共. + �シ�護捩 %0.2f �賀クー嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�賀ウシ �川� 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Body Shot", "�ク奝オ �倣ム", "talent name") +t("@Source@ throws a body shot.", "@Source1@ �ク奝オ �倣ム�シ ���ー�、.", "_t") +t("%s resists the body shot!", "%s �ク奝オ �倣ム�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[A punch to the body that deals %d%% damage, drains %d of the target's stamina per combo point, and dazes the target for %d to %d turns, depending on the amount of combo points you've accumulated. + The daze chance will increase with your Physical Power. + Using this talent removes your combo points.]], [[�シ�ケ�� ���攪 �ク奝オ�� �ゎ符�」�エ %d%% 嵓シ﨑エ�シ ��梭��, �ー�� �川� 﨑俯x �ケ ���攪 �ー�・ %d �懋アー﨑ゥ�壱共. �緋ー�� �懍��梵� �ィ� �ー�� �川��� ��。﨑們流 �オ�ゥ�ケ﨑� ��捩 %d - %d 奓エ �呷譜 嶸シ�逸鮒�壱共. + 嶸シ�� 嶹簿・�� �シ�ャ�・�� ��。﨑ゥ�壱共. + �エ �ー���� �ャ�ゥ� �ー�� �川��シ �ィ�� �誤ェィ﨑ゥ�壱共.]], "tformat") +t("Combo String", "����俯株 �ー��", "talent name") +t([[When gaining a combo point, you have a %d%% chance to gain an extra combo point. Additionally, your combo points will last %d turns longer before expiring. + The chance of building a second combo point will improve with your Cunning.]], [[�ー�� �川��シ �サ�� ��, %d%% 嶹簿・��� �緋ー �ー�� �川��シ �サ�オ�壱共. �緋ー��, �ー�� �川�� %d 奓エ �� �、�� ��鷺姓�壱共. + �緋ー��攤 �ー�� �川��シ �サ�� 嶹簿・�� �戦劈�� ��。﨑ゥ�壱共.]], "tformat") +t("Steady Mind", "�ウ�エ﨑� �菩侠", "talent name") +t([[Superior cunning and training allows you to outthink and outwit your opponents' physical and mental assaults. Increases Defense by %d and Mental Save by %d. + The Defense bonus will scale with your Dexterity, and the save bonus with your Cunning.]], [[嶸ケ��復 弡壱�ィ�シ �戦劈﨑ィ�シ�� ��攪 �シ�ャ��, �菩侠�� �ケ�オ�� 﨑� �� �シ�� �ス�エ��笈�、. 巐醐半��ー %d, �菩侠 �エ�ア�エ %d 嵂・��姓�壱共. + The Defense bonus will scale with your Dexterity, and the save bonus with your Cunning.]], "tformat") +t("Maim", "��� �ー�エ�ー", "talent name") +t([[Grapples the target and inflicts %0.2f physical damage. If the target is already grappled, the target will be maimed as well, reducing damage by %d and global speed by 30%% for %d turns. + The grapple effects will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power.]], [[���揆 �呷棕�� %0.2f �シ�ャ 嵓シ﨑エ�シ �鷺笈�、. ��擽 �エ�ク �呷棕德� �ス�ー, ���攪 ��溢揆 �セ�エ���、, 嵓シ﨑エ�餓揆 %d �川��懦う��, ��イエ �鷺巡�シ 30%% �川��懦し�壱共. �エ 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �エ �。�ー 巐ィ�シ�� �懍��梵�� ��一クー �ー���� ��箕�� �幗慣�壱共. �護平 ��一クー �ー���� �ー���、�エ, 嵓シ﨑エ�餓擽 �シ�ャ�・�� ��。﨑們流 �晝ー﨑� ��桿�壱共.]], "tformat") +t("Bloodrage", "嵓シ�� ���", "talent name") +t("Each time one of your foes bites the dust, you feel a surge of power, increasing your strength by 2 (stacking up to a maximum of %d) for %d turns.", "��揆 �エ﨑エ﨑� �誤ァ壱共, 德們攪 ��巡�シ �尖m�壱共. �エ﨑エ �� �壱共 德們擽 2 �晝ー﨑ゥ�壱共. �罹劇 %d 巐� �卓イゥ ��・﨑ゥ�壱共. %d 奓エ �呷譜 ��鷺姓�壱共.", "tformat") +t("Martyrdom", "�懋オ�", "talent name") +t("Designate a target as a martyr for 10 turns. When the martyr deals damage, it also damages itself for %d%% of the damage dealt.", "10 奓エ �呷譜. ���揆 �懋オ川梵�� ��ゥ﨑ゥ�壱共. �懋オ川梵� 嵓シ﨑エ�シ ��梵 ��, 﨑エ�ケ 嵓シ﨑エ�餓攪 %d%% �醐⊂ �懋オ川梵�� 嵓シ﨑エ�シ ��イ� �ゥ�壱共.", "tformat") +t("Overpower", "�懍封", "talent name") +t("You require a weapon and a shield to use this talent.", "�ゥ甯ィ� �シ�� �エ�ー�シ �・��葺� �喜愍�エ �エ �ー���� �ャ�ゥ﨑� �� ��共.", "logPlayer") +t("You cannot use Overpower without a shield!", "�ゥ甯ィ��擽�� �懍封�� �ャ�ゥ﨑� �� ��共!", "logPlayer") +t([[Hits the target with your weapon doing %d%% damage and two shield strikes doing %d%% damage each, trying to overpower your target. + If the last attack hits, the target is knocked back 4 grids. The chance for knockback increases with your Accuracy.]], [[�エ�ー�� �倣ム﨑們流 %d%% 嵓シ﨑エ�シ ��梭��, �ゥ甯ィ�� �ー�エ�ャ �尖イ� �オ�ゥ﨑エ 夋�ゥ �ケ %d%% 嵓シ﨑エ�シ ��棘�壱共. �シ�� 嶹簿・��� ��揆 �懍封﨑ゥ�壱共. + �溢ァ�� �オ�ゥ�エ ��、� ��, ���捩 4 �ク �、�� ��、�ゥ�壱共. ��尖ぞ 嶹簿・�� �倣剳��乱 ��。﨑ゥ�壱共.]], "tformat") +t("Perfect Control", "��イス﨑� 奝オ��", "talent name") +t([[Encase your body in a sheath of thought-quick forces, allowing you to control your body's movements directly without the inefficiency of dealing with crude mechanisms like nerves and muscles. + Increases Accuracy by %d and critical strike chance by %0.1f%% for %d turns.]], [[�。�エ�シ �菩侠�・�シ�� �川矯, ���ス�シ �シ�。�� 奝オ﨑� ��圷�ィ��攤 �エ�� �ゥ�晧揆 ��劈�ア嶹� 﨑俾ウ� �ク�� ���桷�� ���� �懍牟﨑們流 �、�ー 巐ィ�ィ��擽�� �誤働�壱共. + %d 奓エ �呷譜 �倣剳��ー %d / �俯ェ�ム 嶹簿・��エ %0.1f%% �晝ー﨑ゥ�壱共.]], "tformat", {3,1,2}) +t("Shattering Charge", "甯護℡�� �護ァ�", "talent name") +t("You can't move there.", "�ク�ウ�シ�� �エ�呰腹 �� ��共.", "logSeen") +t([[You expend massive amounts of energy to launch yourself across %d squares at incredible speed. All enemies in your path will be knocked flying and dealt between %d and %d Physical damage. + At talent level 5, you can batter through solid walls.]], [[��イュ�� �卓攪 �尖ц��シ �卓カ菩亨�� �、�、�罹・シ �懍ぎ﨑ゥ�壱共. %d �ク�� �ソ�� �� ��株 �鷺巡�� ����ー, �ス�罹ざ�� �ィ�� ��揆 ��尖ざ��ヲャ�� %d - %d �シ�ャ 嵓シ﨑エ�シ �鷺笈�、. + �壱イィ 5 �シ ��, �ィ�ィ﨑� �ス�� ��俾ウ� ����ー� �� �一イ� �ゥ�壱共.]], "tformat") +t("Telekinetic Throw", "�シ�呱�・ 妤ャ��", "talent name") +t("%s resists the stun!", "%s �ー�溢乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("#YELLOW##Source# resists #Target#'s throw!", "#YELLOW##Source2# #Target#�� �シ�呱�・�� �﨑ュ嵂壱共!", "logCombat") +t([[Use your telekinetic power to enhance your strength, allowing you to pick up an adjacent enemy and hurl it anywhere within radius %d. + Upon landing, your target takes %0.1f Physical damage and is stunned for 4 turns. All other creatures within radius 2 of the landing point take %0.1f Physical damage and are knocked away from you. + This talent ignores %d%% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown. + The damage improves with your Mindpower and the range increases with both Mindpower and Strength.]], [[�シ�呱�・�� �ャ�ゥ﨑們流 �晝ー�� 德們愍�� �俾イス %d �エ�� ��揆 �卓牟�們ァ瀧笈�、. + �ゥ� ��, ���捩 %0.1f �シ�ャ 嵓シ﨑エ�シ �幀ウ�, 4 奓エ �呷譜 �ー�逸鮒�壱共. �ゥ� ��ケ俯・シ �ー��シ�� �俾イス 2 �ク �エ�� �壱腰 �、�ク �懍イエ�、� %0.1f �シ�ャ 嵓シ﨑エ�シ �幀ウ�, �懍��梵�専イ護� ��川ァ瀧笈�、. + �エ �ー��� �們�ク��� ���攪 ��俾クー �﨑ュ�� %d%% �エ�懦鮒�壱共. �護平 �們�ク��� ���擽 ��俾クー 甯川�菩乱 �ア�オ﨑� �ス�ー, 嵓シ﨑エ�餓捩 �俾ー尖姓�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑俾ウ�, �肥怱�� �菩侠�・�シ 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Reach", "��峡", "talent name") +t("Reload", "�ャ�・��", "talent name") +t("You must have a quiver or pouch equipped.", "嶹肥ざ奝オ�エ�� 夋�劍 �シ�ク�壱・シ �・�ゥ﨑エ�シ 﨑罹共.", "logPlayer") +t([[Quickly reload your ammo by %d (depends on masteries and object bonuses). + Doing so requires no turn but you are considered disarmed for 2 turns. + + Reloading does not break stealth.]], [[%d �懍攪 夋�平�� ���エ�� �・��鮒�壱共 (�呱�ィ �ー���シ �シ峵� 巐ィ�シ�� �ー�シ �・�� �懍�� �ー�簿姓�壱共). + 奓エ�� �誤ェィ﨑們ァ �喜ァ��, 2 奓エ �呷譜 �エ�・ 﨑エ�� ����� ��」シ�ゥ�壱共. + + �ャ�・��捩 ����� 﨑エ�懦葺� �喜慣�壱共.]], "tformat") +t("Sweep", "弴ゥ�ク�ー", "talent name") +t("You require two weapons to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �作� �エ�ー�シ �・��紛�シ 﨑罹共.", "logPlayer") +t("You cannot use Sweep without dual wielding!", "�作� �エ�ー ��擽�� 弴ゥ�ク�ー�シ �ャ�ゥ﨑� �� ��共!", "logPlayer") +t([[Attack your foes in a frontal arc, doing %d%% weapon damage and making your targets bleed for %d each turn for %d turns. + The bleed damage increases with your main hand weapon damage and Dexterity.]], [[��ーゥ�� 嶸ク�シ �ク�ャ�ー ���ウシ ��� �卓ェス�� ��豆�� �オ�ゥ﨑ゥ�壱共, %d%% �エ�ー 嵓シ﨑エ�シ �﨑俾ウ� �懦��� �シ�シ�� %d 嵓シ﨑エ�シ %d 奓エ �呷譜 �鷺笈�、. + �懦� 嵓シ﨑エ�� �シ�エ�ー�� 嵓シ﨑エ�賀ウシ �シ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Empower Poisons", "�� �倣剩", "talent name") +t([[Reduces the duration of all poisons on the target by 50%%, but increases their damage by %d%%. + The effect increases with your Cunning.]], [[���乱�� �﨑エ�� �ィ�� ��攪 ��作亨��揆 50%% ��擽�� ���, 嵓シ﨑エ�餓揆 %d%% �俯ヲス�壱共. + �エ 巐ィ�シ�� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Willful Combat", "�們囎��攤 ��握", "talent name") +t([[For %d turns, you put all your will into your blows, adding %d physical power to each strike. + The effect will improve with your Cunning and Willpower stats.]], [[%d 奓エ �呷譜, �、 夋�ゥ�� %d �シ�ャ 嵓シ﨑エ�シ �緋ー﨑ゥ�壱共. + 巐ィ�シ�� �戦劈�シ �們ァ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Deadly Strikes", "�俯ェ���攤 �シ�ゥ", "talent name") +t([[You hit your target, doing %d%% damage. If your attack hits, you gain %d armor penetration (APR) for %d turns. + The APR will increase with your Cunning.]], [[���揆 �オ�ゥ﨑エ, %d%% 嵓シ﨑エ�シ ��棘�壱共. ��、� ��, �ゥ�エ�・ �奝オ %d �� %d 奓エ �呷譜 �サ�オ�壱共. + �ゥ�エ�・ �奝オ� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Sticky Smoke", "�溢��擽�� �ー�ー", "talent name") +t([[Throws a vial of sticky smoke that explodes in radius %d on your foes, reducing their vision range by %d for 5 turns. + Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it. + Use of this will not break stealth.]], [[�溢��擽�� �ー�ー� �� �卓揆 �們�ク, �俾イス %d �ク �肥怱�� 尞ュ�懍揆 �シ�シ墲オ�壱共. ��攪 �懍幣 �肥怱�シ 5 奓エ �呷譜 %d �ョ�・�壱共. + ��箕�� �幗捩 ��捩 �懍��梵�専イ� �シ�壱x ��護擽 �壱腰, �懍��梵� ��� ����� ��桿﨑俯株 ��揆 �壱劇 �餓ァ �サ﨑ゥ�壱共. + �エ �ー��� ����� 﨑エ�懦葺� �喜慣�壱共.]], "tformat") +t("Switch Place", "�尖ヲャ �川イエ", "talent name") +t("Terrain prevents #Source# from switching places with #Target#.", "�嶸菩擽 #Source# �シ #Target# �� �尖ヲャ �川イエ�シ �ゥ﨑エ﨑罹共.", "logCombat") +t([[Using a series of tricks and maneuvers, you switch places with your target. + Switching places will confuse your foes, granting you Evasion (50%%) for %d turns. + While switching places, your weapon(s) will connect with the target; this will not do weapon damage, but on hit effects of the weapons can trigger.]], [[�戦劈﨑� ����揆 �ャ�ゥ﨑エ, ���ウシ �尖ヲャ�シ �、�緋ソ雅笈�、. + �尖ヲャ �川イエ�� ��乱�� 嶸シ��� �シ�シ墲、��, �懍��梵�� 嶹簿・��� 50%% �ィ�� 嵓シ﨑エ�シ �エ巐ィ嶹被鮒�壱共. 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �尖ヲャ�シ �緋セク�ー�� �エ�ー嵓シ﨑エ�シ �﨑們ァ �喜ァ��, ��、� �� �緋ー 巐ィ�シ�� �罹劇�� �罹徐﨑ゥ�壱共.]], "tformat") +t("Cripple", "�エ�・嶹�", "talent name") +t([[You hit your target, doing %d%% damage. If your attack connects, the target is crippled for %d turns, losing %d%% melee, spellcasting and mind speed. + The chance to land the status improves with Accuracy, and the status power improves with Cunning.]], [[���揆 �オ�ゥ﨑エ, %d%% 嵓シ﨑エ�シ �鷺笈�、. ��、� ��, ���擽 %d 奓エ �呷譜 �エ�・嶹� �ゥ�壱共, �オ�ゥ �鷺巡, �懍�� �鷺巡, �ャ�� �鷺巡� %d%% �川�﨑ゥ�壱共. + �エ�・嶹� 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑俾ウ�, �エ�・嶹� ���・� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Nimble Movements", "���オ﨑� �エ��", "talent name") +t("@Source@ dashes quickly!", "@Source1@ ���オ﨑俾イ� �エ�呰毎�、!", "_t") +t("You can not do that currently.", "��溢捩 﨑� �� ��共.", "logPlayer") +t("You cannot dash through that!", "�ク��揆 �ォ�� �エ�呰腹 �� ��共!", "logPlayer") +t("Quickly and quietly dash your way to the target square, if it is not blocked by enemies or obstacles. This talent will not break Stealth.", "���オ﨑俾ウ� �ー�ゥ﨑俾イ� �エ�呰紛 ���乱�� �滝キシ﨑ゥ�壱共. �エ �ー��� ����� 﨑エ�懦葺� �喜慣�壱共.", "tformat") +t("Hide in Plain Sight", "�ク �ィ�ー�ー", "talent name") +t("You cannot be stealthy with such heavy armour on!", "�滝ー卓揆 �・��復 ��。罹株 ���﨑� �� ��慣�壱共!", "logPlayer") +t([[You have learned how to be stealthy even when in plain sight of your foes. You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away. + Your chance to succeed is determined by comparing %0.2f times your stealth power (currently %d) to the stealth detection of all enemies (reduced by 10%% per tile distance) that have a clear line of sight to you. + You always succeed if you are not directly observed. + This resets the cooldown of your Stealth talent, and, if successful, all creatures currently following you will lose track of your position. + You estimate your current chance to hide as %0.1f%%.]], [[��豆�� �懍幣 �エ�川��� �ク�� �ィ�ー�� �ゥ�菩揆 �オ德呱笈�、. �シ�� 嶹簿・��� ��擽 �シ�壱x ��護擽 �壱腰 ��エ﨑們ァ �伎ウ� ���﨑ゥ�壱共. ��攪 �們凰 �ー�ャ�� �ー�シ �ア�オ���エ �ー�簿姓�壱共. + �懍��梵�� ����� テ� %0.2f (嶸�椪 %d)� �懍��梵�� ��ケ俯・シ 嶹菩攤﨑� �ィ�� ��攪 夋川ァ�・�� ��オ戦葺�ャ �ア�オ �ャ��シ ��ス�壱共. (�ィ�エ�� 﨑� 夋�シ�壱共 夋川ァ�・�エ 10%% ��牟�ュ�壱共) + ���擽 �懍��梵�シ ���卓��愍�� �エ� �サ﨑俯株 �ス�ー, ���� �俯糖�� �ア�オ﨑ゥ�壱共. + �エ 巐ィ�シ�� ��� �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 �一クー嶹被鮒�壱共. ����� �ア�オ﨑俯ゥエ, �ィ�� �懍イエ�� �懍��梵�� 嶸�椪 ��ケ俯・シ �� �� ��イ� �ゥ�壱共. + 嶸�椪 �ア�オ��� %0.1f%% ��笈�、.]], "tformat") +t("Unseen Actions", "�エ�エ� �危株 嵂雅徐", "talent name") +t([[You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth. When you perform such an action while stealthed, you have a chance to stay hidden. + Success is more likely against fewer opponents and is determined by comparing %0.2f times your stealth power (currently %d) to the stealth detection (reduced by 10%% per tile distance) of all enemies that have a clear line of sight to you. + Your base chance of success is 100%% if you are not directly observed, and good or bad luck may also affect it. + You estimate your current chance to maintain stealth as %0.1f%%.]], [[��� ����川� ��﨑們ァ �喜捩 嵂餓怱�、�� 﨑� �� �一イ� �ゥ�壱共. (�オ�ゥ, �シ峵� �ャ�ゥ, ...) ��� �卓乱 �エ�ャ﨑� 嵂雅徐�� �ィ﨑� ��, �シ�� 嶹簿・��� ��� ����川� �霊牟�們ァ �喜慣�壱共. + ��攪 �們凰 �ー�ャ�� �ー�シ �ア�オ���エ �ー�簿姓�壱共. �懍��梵�� ����� テ� %0.2f (嶸�椪 %d)� �懍��梵�� ��ケ俯・シ 嶹菩攤﨑� �ィ�� ��攪 夋川ァ�・�� ��オ戦葺�ャ �ア�オ �ャ��シ ��ス�壱共. (�ィ�エ�� 﨑� 夋�シ�壱共 夋川ァ�・�エ 10%% ��牟�ュ�壱共) + ���擽 �懍��梵�シ ���卓��愍�� �エ� �サ﨑俯株 �ス�ー, ���� �俯糖�� �ア�オ﨑們ァ�� 嵂餓垓 �們ケ� �ュ�� ��箕�� �ク�ゥ�壱共. + 嶸�椪 �ア�オ��� %0.1f%% ��笈�、.]], "tformat") +t("Hack'n'Back", "�シ�懋ウ� �シ�ャ�俾クー", "talent name") +t("You hit your target, doing %d%% damage, distracting it while you jump back %d squares away.", "��揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �シ�� �ゥ﨑エ﨑ゥ�壱共. �懍��梵�� %d �ク �、�� �シ�ャ�ゥ�壱共.", "tformat") +t("Mobile Defence", "�ー�� 巐醐半", "talent name") +t("Whilst wearing leather or lighter armour, you gain %d%% Defense and %d%% Armour hardiness.", "�ス�卓擽��, �� �キ�� ��来�� �� 巐醐半��ー %d%%, �ゥ�エ 巐ィ�ィ�エ %d%% �晝ー﨑ゥ�壱共.", "tformat") +t("Light of Foot", "��シ�エ ��", "talent name") +t([[You are light on your feet, handling your armour better. Each step you take regenerates %0.2f stamina, and your fatigue is permanently reduced by %0.1f%%. + At level 3 you are able to walk so lightly that you never trigger traps that require pressure.]], [[��シ�エ �懍揆 �爺ウ� �溢牟, �ゥ�エ�ャ�シ �� �� �、�ー �� �一イ誤瑞�オ�壱共. �懋アク�� �壱共 %0.2f �ー�・�� 巐誤ウオ﨑ゥ�壱共. �ク�ャ�� 嵓シ�罹巡� ��オャ��愍�� %0.1f%% �川�﨑ゥ�壱共. + �ー�� �壱イィ 3 �シ ��, �簿�・ �罹徐�� 﨑ィ�菩揆 �罹徐�懦う� �喜慣�壱共.]], "tformat") +t("Strider", "�ア增シ�ク�エ", "talent name") +t("You literally dance around your foes, increasing your movement speed by %d%% and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by %d turns.", "�ク�� �ク��� ��豆 �シ��・シ �、�罷ゥー �エ�呰鮒�壱共. �エ�呷���ー %d%% �晝ー﨑俾ウ�, �シ�懋ウ� �シ�ャ�俾クー, �護ァ�, 弡��, �們ぎ ���ス 嶹懍┳嶹肥攪 �ャ�ャ�ゥ ��ー�懋ー�揆 %d 奓エ ��桿�壱共.", "tformat") +t("Charm Mastery", "��� �呱�ィ", "talent name") +t("Your cunning manipulations allow you to use charms (wands, totems and torques) more efficiently, reducing their cooldowns by %d%%.", "�壱イ簿エ�, 奝�奛�, �シ�����ャ �ア�� ��オャ�シ �� 巐ィ�ィ��愍�� �ャ�ゥ﨑� �� �一イ� �們牟 �ャ�ャ�ゥ ��ー�懋ー�揆 %d%% �ィ�倣鮒�壱共.", "tformat") +t("Piercing Sight", "�ー�ォ�� �懍幣", "talent name") +t([[You look at your surroundings with more intensity than most people, allowing you to see stealthed or invisible creatures. + Increases stealth detection by %d and invisibility detection by %d. + The detection power increases with your Cunning.]], [[����攪 �ャ�誤豆�エ�、 嶹菩棗�� �懍幣��, ���, 妤ャ��メ夋懍攪 ��揆 �川ァ﨑ゥ�壱共. + ��� 夋川ァ�・�エ %d, 妤ャ�� 夋川ァ�・�エ %d �晝ー﨑ゥ�壱共. + 夋川ァ�・� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Precision", "�卓、�", "talent name") +t("You cannot use Precision without dual wielding!", "�ケ��� �作� �エ�ー ��擽�� �卓、卓揆 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t([[You have learned to hit the right spot, increasing your armor penetration by %d when dual wielding. + The Armour penetration bonus will increase with your Dexterity.]], [[�ス�川揆 �オ�オ﨑俯株 �菩揆 �ー���オ�壱共. �作� �エ�ー �ャ�ゥ �� �ゥ�エ�・ �奝オ�エ %d �晝ー﨑ゥ�壱共. + 嵂・��据�� �ゥ�エ�・ �奝オ �們ケ俯株 �シ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Momentum", "���", "talent name") +t("You require two melee weapons to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �作� �エ�ー�シ �・��紛�シ 﨑ゥ�壱共.", "logPlayer") +t("You cannot use Momentum without dual wielding melee weapons!", "�作� �エ�ー ��擽�� ��作揆 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("When dual wielding, increases attack speed by %d%%, but drains stamina quickly (-6 stamina/turn).", "�作� �エ�ー �ャ�ゥ ��, �オ�ゥ �鷺巡� %d%% �晝ー﨑們ァ��, �ー�・�エ ���エ�� �誤ェィ�ゥ�壱共 (奓エ �ケ �ー�・ �誤ェィ 6).", "tformat") +t("Defensive Throw", "��牟�俾クー", "talent name") +t("#Source# slams #Target# into the ground!", "#Source1# #Target3# �罷凶�� �エ�們。誤共!", "logCombat") +t("#Source# throws #Target# to the ground!", "#Source1# #Target3# �罷凶�� �エ�、 �ゎ葺�、!", "logCombat") +t("#Source# misses a defensive throw against #Target#!", "#Source2# #Target3# �們ァ�罷魂 �、甯ィ嵂壱共!", "logCombat") +t([[When you avoid a melee blow while unarmed, you have a %d%% chance to throw the target to the ground. If the throw lands, the target will take %0.2f damage and be dazed for 2 turns, or %0.2f damage and be stunned for 2 turns if the target is grappled. You may attempt up to %0.1f throws per turn. + The chance of throwing increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity.]], [[�ィ�� ����川� �シ�� �オ�ゥ�� 嵓シ﨑俯ゥエ, %d%% 嶹簿・��� ���揆 ��乱 �們�ク��ヲス�壱共. �們�ク�� ���擽 ��乱 �ソ�シ�エ ���捩 %0.2f 嵓シ﨑エ�シ �幀ウ� 2 奓エ �呷譜 嶸シ�逸葺�� �俾アー��, ��擽 �エ�ク �呷棕德� ����ク �ス�ー %0.2f 嵓シ﨑エ�シ �幀ウ� 2 奓エ �呷譜 �ー�逸鮒�壱共. �、 奓エ %0.1f �溢攪 �們ァ�ー� ��・﨑ゥ�壱共. + �們ァ� 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑俾ウ�, 嵓シ﨑エ�餓捩 �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. �們ァ�ー 巐滕��� 德俾ウシ �シ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Roundhouse Kick", "�誤�、�ィ�ー", "talent name") +t([[Attack your foes in a frontal arc with a roundhouse kick, which deals %0.2f physical damage and knocks your foes back 4 grids. This will break any grapples you're maintaining + The damage improves with your Physical Power.]], [[�誤�、�ィ�ー�� ��ーゥ�� 嶸ク�シ �ク�ャ�ー ���ウシ ��� �卓ェス�� ��揆 �オ�ゥ﨑ゥ�壱共. %0.2f �シ�ャ 嵓シ﨑エ�シ �﨑俯ゥー, ��豆�� 4 �ク ��ゥ�壱共. �エ �ー��� �懍��梵� ����卓攤 �ィ�� �呷棕�ー �ー���� 﨑エ�懦鮒�壱共. + 嵓シ﨑エ�餓捩 �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Bone Nova", "�� 尞ュ��", "talent name") +t([[Fire bone spears in all directions, hitting all foes within radius %d for %0.2f physical damage, and inflicting bleeding for another %0.2f damage over 5 turns. + The damage will increase with your Spellpower.]], [[�ィ�� �ゥ嵂・�シ�� �溢攪 �ス�� �懍ぎ 﨑エ, �俾イス %d �ク �エ�� �ィ�� ��揆 �オ�ゥ﨑ゥ�壱共. %0.2f �シ�ャ 嵓シ﨑エ�シ �シ�ー, �懦��� �シ�シ�� %0.2f 嵓シ﨑エ�シ 5 奓エ�� �ク�� �鷺笈�、. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Shadow Ambush", "�ク�シ�� �肥慣", "talent name") +t("%s resists the shadow!", "%s �ク�シ�川乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[You reach out with shadowy vines toward your target, pulling it to you and silencing it for %d turns and dazing it for 2 turns. + The chance to hit improves with your Accuracy.]], [[���揆 嵂・﨑エ �ク�シ�� �ゥ�エ�� �霊牟�エ, ���揆 �ク�シ ��ケ俯。� �護牟�ケ�ー��, %d 奓エ �呷譜 �ィ�オ�懦し�壱共. �戦復 2 奓エ �呷譜 嶸シ�溢亨墲オ�壱共. + ��、� 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Ambuscade", "�ク�シ�� �、�オ", "talent name") +t("Not enough space to invoke your shadow!", "�ク�シ�尖・シ �醐劍﨑� �オ��擽 ��ア﨑俯共!", "logPlayer") +t("Shadow of %s", "%s�� �ク�シ��", "tformat") +t("A dark shadowy form in the shape of %s.", "%s�� 嶸菩メ�� 﨑� �エ�川垓 �ク�シ��.", "tformat") +t([[You take full control of your own shadow for %d turns. + Your shadow possesses your talents and stats, has %d%% life and deals %d%% damage, -30%% all resistances, -100%% light resistance and +100%% darkness resistance. + Your shadow is permanently stealthed (%d power), and all melee damage it deals is converted to darkness damage. + The shadow cannot teleport. + If you release control early or if it leaves your sight for too long, your shadow will dissipate.]], [[�懍��梵�� �ク�シ�尖・シ %d 奓エ �呷譜 ����梭 �ー��鮒�壱共. + �ク�シ�尖株 �懍��梵�� �ー���� �爺ウ� �一ウ�, �・�・�� �ュ�� ��圸�幗ァ��, �晤ェ��・�� %d%% �シ 嵓シ﨑エ�餓攪 %d%% �護揆 �野慣�壱共. �戦復 �ィ�� �作┳ �﨑ュ�エ -30%%, �� �﨑ュ�エ -100%% �エ���, �エ�� �作┳ �﨑ュ� +100%% ��笈�、. + �ク�シ�尖株 ��オャ��攤 ��� ����エ�ー (%d ����・), �ィ�� �シ�� �オ�ゥ�エ �エ�� �作┳�シ�� �嶹俯姓�壱共. + �ク�シ�尖株 �懋ー�擽�� 﨑� �� ��慣�壱共. + �ク�シ�川攪 �ー��揆 �シ�� �晤ざ�ー��, �懍��梵�� �懍幣�川� �壱ャエ �、�ォ�呷譜 �霊牟�� �溢揆 �ス�ー �ク�シ�尖株 �ャ�シ�� ��桿�壱共.]], "tformat") +t("Shadow Leash", "�ク�シ�� ��", "talent name") +t([[For an instant, your weapons turn into a shadow leash that tries to grab the target's weapon, disarming it for %d turns. + The chance to hit improves with your Accuracy.]], [[���� �呷譜, �エ�ー� �ク�シ�川攪 �溢愍�� �﨑エ ���攪 �エ�ー�シ �。�オ�壱共. ���揆 %d 奓エ �呷譜 �エ�・ 﨑エ�� �懦し�壱共. + ��、� 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Dismay", "�ス��", "talent name") +t("Each turn, those caught in your gloom must save against your Mindpower or have an %0.1f%% chance of becoming dismayed for %d turns. When dismayed, the first melee attack against the foe will result in a critical hit.", "�、 奓エ, �懍��梵�� �肥垪 �作乱 �壱株 ���捩 �菩侠 �エ�ア 甯川�菩揆 﨑ゥ�壱共. 甯川�菩乱 �、甯ィ ��, %0.1f%% 嶹簿・��� %d 奓エ �呷譜 ��鷺据�� �ス��乱 ���ク, ���擽 �エ弡� �幎株 �ォ�溢ァク �シ�� �オ�ゥ� �エ�ー�エ �俯ェ�ム� ��圸�ゥ�壱共.", "tformat") +t("Shadow Empathy", "�ク�シ�� �オ��", "talent name") +t([[You are linked to your shadows for %d turns, diverting %d%% of all damage you take to a random shadow. + Effect increases with Mindpower.]], [[�ク�シ�川凰 %d 奓エ �呷譜 �ー�ー�們牟, �幎株 嵓シ﨑エ�餓攪 %d%% �� �エ�卓怱﨑� �ク�シ�川乱�� ��ー﨑ゥ�壱共. + �エ 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Circle of Blazing Light", "�逸ム�� �幗攪 �壱イ菩ァ�", "talent name") +t([[Creates a circle of radius %d at your feet; the circle lights up affected tiles, increases your positive energy by %d each turn and deals %0.2f light damage and %0.2f fire damage per turn to everyone else within its radius. The circle lasts %d turns. + The damage will increase with your Spellpower.]], [[�懍��梵�� �� �卓乱 %d �ク �俾イス�� �壱イ菩ァ�揆 �ク�ス�壱共. �壱イ菩ァ�捩 ��� �肥怱�シ �晨梭��, �、 奓エ �懍��梵�� �滝クー�シ %d 巐誤ウオ﨑ゥ�壱共. �肥怱 �エ�� �ィ�� ���捩 %0.2f �� 嵓シ﨑エ� %0.2f 嶹肥両 嵓シ﨑エ�シ �幗慣�壱共. �壱イ菩ァ�捩 %d 奓エ �呷譜 ��鷺姓�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Blur Sight", "彧尖ヲー �懍幣", "talent name") +t([[The caster's image blurs, granting a %d bonus to Defense. + The bonus will increase with your Spellpower.]], [[�懍��梵�� ��揆 �懋ウ。�懍シ� ��乱�� 彧尖�、�� �ィ�オ�シ�� �エ��笈�、. 巐醐半��ー %d ��柑﨑ゥ�壱共. + 巐醐半��株 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Cold Flames", "�賀クー 嶹肥両", "talent name") +t("cold flames", "�賀クー 嶹肥両", "_t") +t([[Cold Flames slowly spread from %d spots in a radius of %d around the targeted location. The flames deal %0.2f cold damage, and have a chance of freezing. + Damage improves with your Spellpower.]], [[�賀クー 嶹肥両�エ �俾イス %d �ク �肥怱 �エ�� %d ��川乱�� �尖ヲャ�� 寘シ�ク�俾ー瀧笈�、. 嶹肥両� %0.2f �賀クー 嵓シ﨑エ�シ �シ��, ��揆 �シ�、��ヲエ 嶹簿・��エ �溢慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1,3}) +t("Quicken Spells", "���ク �シ�ク", "talent name") +t("Reduces the cooldown of all spells by %d%%.", "�ィ�� �シ�ク�� �ャ�ャ�ゥ ��ー�懋ー�擽 %d%% �川�﨑ゥ�壱共.", "tformat") +-- new text +--[==[ +t("", "", "log") +--]==] ------------------------------------------------ -section "game/modules/tome/data/talents/gifts/summon-augmentation.lua" - +section "mod-tome/data/talents/misc/objects.lua" +t("sher'tul", "�尖・エ'妤エ", "talent category") +t("fortress", "�肥ヨ", "talent type") +t("Yiilkgur abilities.", "�シ增ャ�ャ�エ �・�・.", "_t") +t("spell", "�シ�ク", "talent category") +t("object spells", "�シ�エ �シ�ク", "talent type") +t("Spell abilities of the various objects of the world.", "�ク��攪 �、�啄復 �シ�エ�� �﨑� �シ�ク �・�・�、��笈�、.", "_t") +t("other", "�ー夋", "talent category") +t("object powers", "�シ�エ 德�", "talent type") +t("Abilities of the various objects of the world.", "�ク��攪 �、�啄復 �シ�エ�� �﨑� �・�・�、��笈�、.", "_t") +t("technique", "��握 �ー��", "talent category") +t("object techniques", "�シ�エ ��握�ー��", "talent type") +t("Techniques of the various objects of the world.", "�ク��攪 �、�啄復 �シ�エ�� �﨑� ��握 �・�・�、��笈�、.", "_t") +t("wild-gift", "�川硫�� �誤冠", "talent category") +t("Wild gifts of the various objects of the world.", "�ク��攪 �、�啄復 �シ�エ�� �﨑� �川硫 �・�・�、��笈�、.", "_t") +t("misc", "��オャ", "talent category") +t("Powers of the various objects of the world.", "�ク��攪 �、�啄復 �シ�エ�� �﨑� �・�・�、��笈�、.", "_t") +t("charms", "���", "talent name") +t("Arcane Supremacy", "����攪 �ー�被物", "talent name") +t("Removes up to %d detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.", "�罹劇 %d �懍攪 ��菩�� �壱イ� 巐ィ�シ�シ �懋アー﨑俾ウ�, 10 奓エ �呷譜 ���� �尖ц��� �懍��梵�シ �倣剩﨑エ, �シ�ク�・�シ �シ�ク �エ�ア�エ 5 �晝ー﨑俾ウ�, �懋アー�� 巐ィ�シ �壱共 �緋ー��愍�� 5 �晝ー﨑ゥ�壱共.", "tformat") +t("Attune Mindstar", "�溢� �ー�ィ", "talent name") +t("@Source@ refocuses the energies of %s mindstar.", "@Source2@ %s�� �溢��� �尖ц��シ �ー�ィ嵂壱共.", "tformat") +t("You attune your %s to deal #ORANGE#mind#LAST# damage.", "�ケ���� %s #ORANGE#�菩侠#LAST# �作┳�シ�� ��ス嵂壱共.", "logPlayer", nil, {"�シ"}) +t("You attune your %s to deal #LIGHT_GREEN#nature#LAST# damage.", "�ケ���� %s #LIGHT_GREEN#�川硫#LAST# �作┳�シ�� ��ス嵂壱共.", "logPlayer", nil, {"�シ"}) +t("Alter the flow of energies of your equiped mindstars, changing their damage type between nature and mind.", "�・�ゥ﨑� �溢��� �尖ц� 彧尖ヲ�揆 �緋ソ�, 嵓シ﨑エ �作┳�� �川硫, �尖株 �菩侠�シ�� ��ス﨑ゥ�壱共.", "tformat") +t("Command Staff", "�甯。�エ �、�ィ�ー", "talent name") +t("@Source@ refocuses the energies of %s staff.", "@Source2@ %s�� �甯。�エ�� �尖ц��シ �ャ�ー�倣毎�、.", "tformat") +t("You need a staff.", "�甯。�エ�シ �・�ゥ﨑エ�シ 﨑ゥ�壱共.", "logPlayer") +t("You must be holding a staff.", "�甯。�エ�シ �・�ゥ﨑俾ウ� �溢牟�シ﨑ゥ�壱共.", "logPlayer") +t("Command Staff: ", "�甯。�エ �、�ィ�ー: ", "_t") +t("Alter the flow of energies through a staff.", "�甯。�エ�� �尖ц� 彧尖ヲ�揆 �ャ�ー�倣鮒�壱共.", "tformat") +t("Ward", "�エ嶸ク�ャ�ュ", "talent name") +t("Ward", "�エ嶸ク�ャ�ュ", "_t") +t([[Bring a damage-type-specific ward into being. The ward will fully negate as many attacks of its element as it has charges. + You can activate the following wards: %s]], [[�シ��� 孖ケ�倆復 �作┳ 嵓シ﨑エ�シ �餓符�エ�� �エ嶸ク�ャ�ュ�� �誤豆�エ��笈�、. �エ嶸ク�ャ�ュ� ��オャ�� �ゥ��汢�醐⊂ 﨑エ�ケ �作┳ �オ�ゥ�� �エ巐ィ嶹被鮒�壱共. + �、�� �作┳�� �﨑� �エ嶸ク�ャ�ュ�� �誤豆�エ�シ �� �溢慣�壱共: %s]], "tformat") +t("Teleport to the ground", "�岺罹ゥエ�シ�� �懋ー�擽��", "talent name") +t("Use Yiilkgur's teleporter to teleport to the ground.", "�シ增ャ�ャ�エ�� �懋ー�擽�� �・�俯・シ �エ�ゥ﨑エ �岺罹ゥエ�シ�� �懋ー�擽�呰鮒�壱共.", "tformat") +t("Block", "�ゥ甯ィ �賀クー", "talent name") +t("You require a shield to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �ゥ甯ィ� 﨑�囈﨑ゥ�壱共.", "logPlayer") +t("None", "��搆", "_t") +t(" and ", ", ", "_t") +t(" Increases your spell save by %d for that turn.", "�餓符�エ�� �呷譜 �シ�ク �エ�ア�エ %d �晝ー﨑ゥ�壱共.", "tformat") +t(" Reflects all blocked damage back to the source.", " �餓符�ク �ィ�� 嵓シ﨑エ�餓揆 �オ�ゥ�川乱�� �誤�、�エ��笈�、.", "_t") +t(" All blocked damage heals the wielder.", " �餓符�ク �ィ�� 嵓シ﨑エ�餓擽 �懍��梵�� �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共.", "_t") +t([[Raise your shield into blocking position for 2 turns reducing all non-Mind damage by %d. If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (the next weapon attack will instead deal 200%% damage) for one turn. + Counterstrike can normally only effect one enemy per block. + If any damage was successfully blocked this effect will be removed at the start of your turn. + If the shield has damage resistance to the blocked damage type the block value is increased by 50%%. + + Current Bonuses: %s%s%s%s]], [[�ゥ甯ィ�シ �、�エ�ャ�、 2 奓エ �呷譜 �幎株 �ィ�� ���菩侠 嵓シ﨑エ�シ %d �醐⊂ �餓符��笈�、. 嵓シ﨑エ�シ ��イス﨑俾イ� �餓符�エ�エ, �オ�ゥ�尖株 1 奓エ �呷譜 �俾イゥ�� �ィ�ス﨑エ�瀧笈�、. (�、�� �エ�ー �オ�ゥ�� 嵓シ﨑エ�餓擽 200%% �� �晝ー) + �シ�們��愍�罹株 �ゥ甯ィ �賀クー 1巐� �ケ 1 �エ�� ��乱�誤ァ� �俾イゥ�� �﨑� �� �溢慣�壱共. + 嵓シ﨑エ�シ �餓符�エ�罷魂 �ア�オ﨑俯ゥエ, �、�� 奓エ�エ �懍梠�� �� �ゥ甯ィ �賀クー 巐ィ�シ� �ャ�シ�瀧笈�、. + �ゥ甯ィ�� �作┳ �﨑ュ�エ ��ャ�們牟�壱株 �ス�ー, 﨑エ�ケ �作┳�� �﨑� �ゥ甯ィ �賀クー �們ケ俾ー 50%% �晝ー﨑ゥ�壱共. + + 嶸�椪 巐ィ�シ : %s%s%s%s]], "tformat") +t("Bloom Heal", "��半�� 巐誤ウオ", "talent name") +t([[Call upon the power of nature to regenerate your body for %d life every turn for 6 turns. + The life healed will increase with the Willpower stat.]], [[�川硫�� 德們揆 �壱洳� �晤ェ��・�� �、 奓エ %d �ゥ 6 奓エ �呷譜 巐誤ウオ﨑ゥ�壱共. + �晤ェ��・ 巐誤ウオ 巐ィ�シ�� �們ァ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Destroy Magic", "�壱イ� 甯語エエ", "talent name") +t("%s's animating magic is disrupted!", "%s ���擽�� �壱イ菩擽 ��紛�罹共!", "logSeen", nil, {"�シ"}) +t("The target has a %d%% chance (stacking to a maximum of %d%%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned.", "���捩 %d%% 嶹簿・��� �シ�ク �懍��乱 �、甯ィ﨑ゥ�壱共. �罹劇 %d%% �護ァ �卓イゥ�ゥ�壱共. �壱イィ 2 �� �壱イ菩�� 巐ィ�シ�シ �ゥ﨑エ﨑俾ウ�, �壱イィ 3 �� �壱イ菩�� ����ー�シ �ゥ﨑エ﨑ゥ�壱共. �壱イィ 5 �� �壱イ菩��攤 �ャ�ー�シ�エ�� �ク�ー�罹株 �ー�逸鮒�壱共.", "tformat") +t("Battle Trance", "��握�� �エ��ァ�ス", "talent name") +t("You overdose on the honeyroot sap!", "�ケ��� �語ソ�俯ャエ �們複�� �シ�醐毎�、! ��卓圸�エ �倆ム�罹共!", "logPlayer") +t([[You enter into a fighting trance, gaining 15%% resist all, losing 15 mindpower, but gaining 20 mental save. However, each turn after the fifth that this talent is active, there is a chance that you will be overcome and become confused. +This does not take a turn to use.]], [[��握�� �エ��ァ�ス�� ���ク, �ィ�� 嵓シ﨑エ �﨑ュ 15%% � �菩侠 �エ�ア 20 �� �サ��� �菩侠�・�� 15 ��慣�壱共. 﨑們ァ�� �エ 巐ィ�シ�シ 5 奓エ �エ�� ��� �懦ぎ �ス�ー, �シ�� 巐ィ�シ� �倆ム�� 嶸シ� ���� �� 嶹簿・��エ �川�� �廷符��� �ゥ�壱共. +奓エ �誤ェィ��擽 �罹徐�ゥ�壱共.]], "tformat") +t("Soul Purge", "��仂 �呷イュ", "talent name") +t("Remove any talent Morrigor has absorbed.", "�ィ�ャ���エ� 彧。�倆復 �ィ�� �ー���� �懋アー﨑ゥ�壱共.", "tformat") +t("Dig", "�エ�ゥ", "talent name") +t("You require a digger to dig.", "�エ�ゥ﨑俯�、�エ �。�ュ�エ� 﨑�囈﨑俯共.", "logPlayer") +t("digging", "�エ�ゥ", "_t") +t("dug", "�エ�ゥ", "_t") +t("You have been interrupted!", "�ケ��� �ゥ﨑エ�幗葺�、!", "logPlayer") +t([[Dig/cut a tree/... + Digging takes %d turns (based on your currently best digger available).]], [[�ス�� 嵭壱ャシ�ー�� �俯ャエ�シ ���� �ア �エ�ゥ ��・﨑� �嶸菩揆 �懋アー﨑ゥ�壱共. + �エ�ゥ�尖株 %d 奓エ�エ �誤ェィ�ゥ�壱共. (嶸�椪 �護ァ �卓攤 ��・ �駆捩 �エ�ゥ��オャ�シ �ャ�ゥ嵂溢揆 �� �ー�)]], "tformat") +t("Shivgoroth Form", "�ャ�語ウ��懍侃�� 嶸菩メ", "talent name") +t("You are already a Shivgoroth!", "�ケ��� �エ�ク �ャ�語ウ��懍侃�、!", "logPlayer") +t([[You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for %d turns. + While transformed, you do not need to breathe, gain access to the Ice Storm talent at level %d, gain %d%% resistance to cuts and stuns, gain %d%% cold resistance, and all cold damage heals you for %d%% of the damage done. + The power will increase with your Spellpower.]], [[�シ��� ���ャ��攤 �賀クー�シ 彧。�倆紛, %d 奓エ �呷譜 �賀クー�� �簿�ケ �ャ�語ウ��懍侃�� ���﨑ゥ�壱共 + ��� �卓乱, �懍��梵�� �ィ�� �エ 﨑�囈� ��牟���, �ー�� �壱イィ %d�� �シ�� 尞ュ峵作揆 �ャ�ゥ﨑俯株 �� ��・﨑エ �瀧笈�、. �戦復, �懦� �エ�ュ�・�シ �ー�� �エ�ュ�・ %d%% � �晝ー﨑俾ウ�, �賀クー �﨑ュ�エ %d%% �晝ー﨑ゥ�壱共, �ク�ャ�� �幎株 �賀クー 嵓シ﨑エ�� %d%% �醐⊂ �晤ェ��・�エ 巐誤ウオ�ゥ�壱共. + �シ�ク�� ���・� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Mental Refresh", "�壱。懍垓 �溢搆", "talent name") +t("Reset up to 3 wild gift, psionic or cursed talents.", "�川硫�� �誤冠�エ�� �壱冠�・ 嶸ケ� ��シ ��龍�� �ー�� 3 �罹・シ �ャ�ゥ ��・﨑� ����� �誤豆�エ�鷺笈�、.", "tformat") +t("Dagger Block", "�ィ� �賀クー", "talent name") +t([[Raise your dagger into blocking position for one turn, reducing the damage of all physical melee attacks against you by %d. If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal attack will instead deal 200%% damage) for one turn and be left disarmed for 3 turns. + The blocking value will increase with your Dexterity and Cunning.]], [[�ィ��� �、�エ 1 奓エ �呷譜 �幎株 �ィ�� �シ�ャ �シ�� 嵓シ﨑エ�シ %d �醐⊂ �餓符��笈�、. �オ�ゥ�川攪 嵓シ﨑エ�餓揆 �ィ�� �餓符�溢揆 �ス�ー, �オ�ゥ�尖株 1 奓エ �呷譜 �俾イゥ�� �ィ�ス﨑エ�瀧笈�、. (�、�� �エ�ー �オ�ゥ�エ 200%% �� 嵓シ﨑エ�餓揆 �鷺笈�、.) �戦復 3 奓エ �呷譜 ���攪 �エ�・�� 﨑エ�懦鮒�壱共. + �ゥ甯ィ �賀クー �們ケ俯株 �シ�ゥ�シ �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Shieldsmaiden Aura", "�ゥ甯ィ �尖ァ、�� ��垈�シ", "talent name") +t("#CRIMSON#%s's shield deflects the blow!", "#CRIMSON#%s�� �ゥ甯ィ� �オ�ゥ�� �餓符�壱共!", "logSeen") +t("Can block up to 1 hit per 10 turns.", "10 奓エ�壱共 �オ�ゥ�� 﨑� �� �餓符��笈�、.", "tformat") +t("Psionic Maelstrom", "�壱冠�・ �護圸�護擽", "talent name") +t("For the next 8 turns, powerful blasts of psionic energies will erupt from you, doing %d damage.", "�、�� 8 奓エ �呷譜, �ー�� �懍��梵�� �ク�川� �簿�・﨑� �壱冠�・ �尖ц� 尞ュ�懍擽 奓ー�ク�們凰 %d 嵓シ﨑エ�シ �鷺笈�、.", "tformat") +t("Melee retaliation", "�シ�� �エ�オ", "talent name") +t("Intermediary for melee retaliation.", "�シ�� �エ�オ�� ��復 �滝ー懍囈��.", "tformat") + + +------------------------------------------------ +section "mod-tome/data/talents/misc/races.lua" + +t("race", "��。ア", "talent category") +t("higher", "﨑們擽�エ", "talent type") +t("The various racial bonuses a character can have.", "�尖ヲュ奓ー� ��� �� �壱株 �ャ�ャ �� ��。ア�� �・�・��笈�、.", "_t") +t("Wrath of the Highborn", "���﨑� 嵓シ�� ���", "talent name") +t([[Call upon the power of the Highborn, increasing all damage by %d%% and reducing all damage taken by %d%% for 5 turns. + The bonus will increase with your Magic.]], [[���﨑� �川攪 德們揆 �壱洳�, 5 奓エ �呷譜 �﨑俯株 �ィ�� 嵓シ﨑エ�餓擽 %d%% �晝ー﨑俾ウ�, �幎株 嵓シ﨑エ�餓擽 %d%% �川��ゥ�壱共. + 嵓シ﨑エ�� �晝ー川ケ俯株 �壱イ菩乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Overseer of Nations", "�シ�ア�� �尖遵��", "talent name") +t([[While Highers are not meant to rule other humans - and show no particular will to do so - they are frequently called to higher duties. + Their nature grants them better senses than other humans. + Increase blindness immunity by %d%%, maximum sight range by %d, and increases existing infravision, and heightened senses range by %d. + At talent level 5, each time you hit a target you gain telepathy to all similar creatures in radius 15 for 5 turns.]], [[﨑們擽�エ�� 嶸逸�� �ー�シ﨑俾ウ�, ��ー﨑俯株 ��ァ護揆 �俯ック﨑們ァ�� �喜慣�壱共. 﨑們擽�エ�� �、�ク �ク�� ��。ア�� ��ー﨑俾クー�エ�、 ���﨑� 嵓シ�シ ��� 﨑們擽�エ�懍昏�� �俯ャエ�シ �、﨑� �� ��笈�、. + 﨑們擽�エ�� ���懍��愍�� �、�ク �ク�� ��。ア�エ�、 �ー�エ�� �専ー�揆 �爺ウ� �溢慣�壱共. + �、�� �エ�ュ�・�エ %d%% �晝ー﨑俾ウ�, �罹劇 �懍幣 �肥怱� %d �晝ー﨑ゥ�壱共. �戦復 ��匣�� �懍幣� 嵂・��頗 �専ー�攪 ��圸 �肥怱�シ %d �ク �俯ヲス�壱共. + �ー�� �壱イィ 5 �シ ��, ��揆 �オ�ゥ﨑� �誤ァ壱共, ��ウシ �呷攵﨑� ��。ア - ��・俯・シ 夋川ァ﨑俯株 奛罷�逸血�懋ー 嶹懍┳嶹罷据�エ 15 �ク �肥怱 �エ�� �呷捩 ��。ア�� ��ケ俯・シ 5 奓エ �呷譜 �シ �� �一イ� �ゥ�壱共.]], "tformat") +t("Born into Magic", "�壱イ� 夋懍�", "talent name") +t([[Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being. + Increase spell save by %d and arcane resistance by %d%%. + Also, when you cast a spell dealing damage, you gain a 20%% bonus to the damage type for 5 turns. (This effect has a cooldown.)]], [[﨑們擽�エ�� �ク�� �、嶸ケ�� �罹劇 ��, �ク�� �懋ウ� �倆嚮�� �倆紛 �ス�ー�們来�オ�壱共. 﨑們擽�エ�� 嶸逸� �ク �川イエ� �壱イ菩攪 ���ー��笈�、. + �シ�ク �エ�ア�エ %d, ���� �﨑ュ�エ %d%% �晝ー﨑ゥ�壱共. + �戦復, �懍��復 �シ�ク�エ 嵓シ﨑エ�シ ��梵 ��, 5 奓エ �呷譜 﨑エ�ケ �作┳ 嵓シ﨑エ� 20%% �晝ー﨑ゥ�壱共. (�エ 巐ィ�シ�� �ャ�ャ�ゥ ��ー�懋ー�擽 �エ�ャ﨑ゥ�壱共.)]], "tformat") +t("Highborn's Bloom", "���﨑� �懦剩", "talent name") +t([[Activate some of your inner magic, using it to power your abilities. For the next %d turns all active talents will be used without resource cost. + Your resources must still be high enough to initially power the talent and failure rates (etc.) still apply. + ]], [[�エ�エ�� �壱イ簿�・�� �懦剩﨑エ, 德們攪 �シ��� �ャ�ゥ﨑ゥ�壱共. �、�� %d 奓エ �呷譜, �ィ�� �ャ�ゥ嶸� �ー��� �川イ罹�・�� �誤ェィ﨑們ァ �喜慣�壱共. + �ィ, �懍��梵�� 嶸�椪 �川イ罹�・�エ �ャ�ゥ嶸� �ー���、�� �緋オャ�雅ウエ�、 ��共�エ 﨑エ�ケ �ー���、� �ャ�ゥ﨑� �� ��愍�ー, �ー���� �、甯ィ�ィ� �ャ��梭 ��圸�ゥ�壱共. + ]], "tformat") +t("shalore", "�ャ�罹��", "talent type") +t("Grace of the Eternals", "��寳�� ���", "talent name") +t([[Call upon the grace of the Eternals to increase your global speed by %d%% for 5 turns. + The speed bonus will increase with your Dexterity or Magic (whichever is higher).]], [[��寳�� ��晧揆 �壱洳�エ 5 奓エ �呷譜 ��イエ �鷺巡� %d%% �晝ー﨑ゥ�壱共. + �鷺巡 �晝ー 巐ィ�シ�� �壱イ菩擽�� �シ�ゥ �� 增ー �廷乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Magic of the Eternals", "��寳�� �壱イ�", "talent name") +t([[Reality bends slightly in the presence of a Shaloren due to their inherent magical nature. + Increases critical chance by %d%% and critical strike power by %d%%.]], [[�ャ�罹�溢攪 夋���� �壱イ菩�� �エ�ャ�川愍�� �ク﨑エ 嶸�共�エ �ー�� �懋ウ。�ゥ�壱共. + �俯ェ�ム 嶹簿・��エ %d%% , �俯ェ�ム 嵓シ﨑エ�餓擽 %d%% �晝ー﨑ゥ�壱共.]], "tformat") +t("Secrets of the Eternals", "��寳�� ��ー", "talent name") +t([[As the only immortal race of Eyal, Shaloren have learnt over the long years to use their innate inner magic to protect themselves. + %d%% chance to become invisible (power %d) for 5 turns when hit by a blow doing at least 10%% of your total life.]], [[�川擽�護攪 ���シ﨑� �壱ゥク�� ��。ア�シ�懍昏, �ャ�罹�壱株 ��」シ �、�� �懋ー� �呷譜 ���懍��攤 �エ�エ�� �壱イ簿�・�シ�� �、�、�罹・シ �エ嶸ク﨑俯株 �ゥ�菩揆 �ー���オ�壱共. + �罹劇 �晤ェ��・�� 10%% �エ��攪 嵓シ﨑エ�シ �幗揆 �ス�ー, %d%% 嶹簿・��� 5 奓エ �呷譜 ����・ %d �� 妤ャ�� ���� �ゥ�壱共.]], "tformat") +t("Timeless", "�壱ゥク", "talent name") +t([[The world grows old as you stand through the ages. To you, time is different. + Reduces the time remaining on detrimental effects by %d, most cooling down talents by %d, and increases the time remaining on beneficial effects by %d (up to 2 times the current duration).]], [[�ャ�罹�� ��。ア� �ク�肥攪 峵削血�� �樌� �ウ�� ��恐�� �溢慣�壱共. �ャ�罹�溢乱�� �溢牟, �懋ー�攪 �罹�� �、�ク ��。ア�シ�� �ス�� �、��笈�、. + 嶸�椪 �爺ウ� �壱株 ��菩�� 巐ィ�シ�� ��作亨��揆 %d 奓エ, �ィ�� �ー���� �ャ�ャ�ゥ ��ー�懋ー�巡 %d 奓エ �ィ�倣葺��, 嶸�椪 �爺ウ� �壱株 �エ�懍垓 巐ィ�シ�� ��作亨��揆 %d 奓エ �ー�・﨑ゥ�壱共. (嶸�椪 ��作亨��攪 �罹劇 2 �ー�護ァ �ー�・�ゥ�壱共).]], "tformat") +t("thalore", "夋壱。罹��", "talent type") +t("Gift of the Woods", "�俯ャエ�� ���シ", "talent name") +t([[Call upon nature to regenerate your body for %d life every turn and increase healing mod by %d%% for 8 turns. + The life healed will increase with your Willpower or Constitution (whichever is higher).]], [[�川硫�� 德們揆 �護牟 �懍��梵�� �晤ェ��・�� �、 奓エ %d 巐誤ウオ﨑俾ウ� 巐誤ウオ 巐ィ�ィ�エ 8 奓エ �呷譜 %d%% �晝ー﨑ゥ�壱共. + �晤ェ��・ 巐誤ウオ�餓捩 �們ァ�� �エ�ゥ �� 增ー �廷乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Verdant", "���晧攪 �エ�ャ", "talent name") +t([[Thaloren have an affinity for natural elements, allowing them to heal for a portion of damage taken from them. + You gain %d%% Nature and Acid damage affinity.]], [[夋壱。罹�壱株 �川硫�シ �懦剩�シ �爺ウ� �溢牟, �幗捩 嵓シ﨑エ�� �シ���愍�� �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + �川硫�シ �ー�ア �作┳ �懦剩� %d%% �晝ー﨑ゥ�壱共.]], "tformat") +t("Guardian of the Wood", "�俯ャエ�� �倆从��", "talent name") +t([[Thaloren are part of the wood; it shields them from corruption. + Increase disease immunity by %d%%, blight resistance by %0.1f%%, and all resistances by %0.1f%%.]], [[夋壱。罹�溢凰 �イ� �シ�南揆�� ��株 ��愍��, 夋壱。罹�壱株 �、�シ�シ�罹カ奓ー �俯ャエ�シ �エ嶸ク﨑ゥ�壱共. + �壱ウ� �エ�ュ�・�エ %d%%, 嶹ゥ尞� 嵓シ﨑エ �﨑ュ�エ %0.1f%%, �ク�ャ�� �ィ�� 嵓シ﨑エ �﨑ュ�エ %0.1f%% 嵂・��姓�壱共.]], "tformat") +t("Nature's Pride", "�川硫�� �作ァ", "talent name") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("treant", "�俯ャエ �簿�ケ", "_t") +t("A very strong near-sentient tree.", "�、�ー �簿�・﨑俾ウ�, �� ���揆 �懦剩﨑� �俯ャエ �晤ェ�イエ.", "_t") +t([[Nature is with the Thaloren; they can always feel the call of the woods. + Summons two elite Treants to your side for 8 turns. + The treants have a global resistance equal to your blight resistance and can stun, knockback, and taunt foes. + Your Willpower (%d) will be added to all of their non-Magic primary stats and their talent levels will increase with your Nature's Pride talent level. + Your increased damage, damage penetration, and many other stats will be inherited.]], [[�川硫� 夋壱。罹�溢凰 﨑ィ�倆鮒�壱共. 夋壱。罹�壱株 �ク�罹蕩� �俯ャエ�� ���揆 �尖d �� �溢慣�壱共. + 8 奓エ �呷譜 ��鷺据�� 2 �エ�� �菩� �俯ャエ �簿�ケ�エ �醐劍�們牟 ��握�� �ク�ャ﨑ゥ�壱共. + �懍��梵�� 嶹ゥ尞� �作┳ �﨑ュ�エ �俯ャエ �簿�ケ�� �ィ�� �作┳ �﨑ュ�シ�� ��圸�ゥ�壱共. �俯ャエ �簿�ケ� ��揆 �ー�溢亨墲、��, �、�� ��俾ウ�, ��ー懦鮒�壱共. + �ー�� �懍��梵�� �們ァ �們ケ俯株 (%d) �俯ャエ �簿�ケ��, �壱イ菩揆 �懍匣﨑� �ィ�� �ー�� �・�・�們乱 �被紛�瀧笈�、. �俯ャエ �簿�ケ�エ �ャ�ゥ﨑俯株 �ー���、�� �壱イィ� �懍��梵�� �川硫�� �作ァ �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �ー�� �懍��梵�� 嵓シ﨑エ�� ��呷ケ�, 嵓シ﨑エ �﨑ュ �奝オ�シ �ク �野攪 �・�・�俯豆�エ �俯ャエ �簿�ケ�、�専イ� ��圸�ゥ�壱共.]], "tformat") +t("dwarf", "�懍寥嵓�", "talent type") +t("Resilience of the Dwarves", "�懍寥嵓�攪 �菩攤﨑ィ", "talent name") +t([[Call upon the legendary resilience of the Dwarven race to increase armour (+%d), armour hardiness (+%d%%), spell (+%d) and physical (+%d) saves for 8 turns. + The bonuses will increase with your Constitution.]], [[�懍寥嵓� ��。ア�� �菩攤﨑ィ� �ク�シ�尖。� ��└��桿�壱共. 8 奓エ �呷譜 �ゥ�エ�・�エ %d, �ゥ�エ 巐ィ�ィ�エ %d%% �晝ー�俾ウ�, �シ�ク �エ�ア�エ %d, �シ�ャ �エ�ア�エ %d �晝ー�ゥ�壱共. + ��柑�餓捩 �エ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Stoneskin", "�肥怱 嵓シ�", "talent name") +t([[Dwarf skin is a complex structure; it can automatically react to physical blows and harden itself. + When you are hit in melee, you have a 15%% chance to increase your armour total by %d for 5 turns and fully ignore the attack triggering it. + There is no cooldown to this effect; it can happen while already active.]], [[�懍寥嵓�攪 嵓シ��� �シ�ャ �オ�ゥ�� �尖徐��愍�� �們搗﨑俾ウ� �ス嶹罷姓�壱共. + �シ�� �オ�ゥ�� �幗揆 ��, 15%% 嶹簿・��� 5 奓エ �呷譜 �ゥ�エ�・�エ �� %d �晝ー�俯ゥー, �エ 巐ィ�シ�シ �罹徐�懦お �オ�ゥ�� 嵓シ﨑エ�餓揆 ����梭 �エ�懦鮒�壱共. + �エ 巐ィ�シ�尖株 �ャ�ャ�ゥ ��ー�懋ー�擽 ��愍�ー, 嶹懍┳嶹� �卓乱�� �、�� �罹徐�� �� �溢慣�壱共.]], "tformat") +t("Power is Money", "嶹ゥ�� = 德�", "talent name") +t([[Money is the heart of the Dwarven Empire; it rules over all other considerations. + Increases Physical, Mental and Spell Saves based on the amount of gold you possess. + +1 save every %d gold, up to +%d. (currently +%d)]], [[嶹ゥ�溢捩 �懍寥嵓� �懋オュ�� �ャ�・��笈�、. 嶹ゥ�溢擽�シ�尖。� �ィ�� ��桿�壱共. + �爺ウ� �壱株 �逸剩�� �卓乱 �ー�シ �シ�ャ, �菩侠, �シ�ク �エ�ア�エ ��柑﨑ゥ�壱共. + �逸剩 %d �壱共 �ィ�� �エ�ア�エ 1 ��柑﨑ゥ�壱共. �罹劇 %d ��柑 ��・﨑ゥ�壱共. (嶸�椪 �エ�ア ��柑�� +%d)]], "tformat") +t("Stone Walking", "�肥怱 �ク��", "talent name") +t([[While the origins of the dwarves remain clouded in mystery to the other races, it is obvious that they share strong ties to the stone. + You can target any wall and immediately enter it, appearing on the other side. + This can pass through up to %d tiles (increases with Constitution and talent level).]], [[�懍寥嵓� ��。ア�� �ー�川捩 �們��俯⊂�� �南流�溢ァ��, �懍寥嵓�株 �肥怱� �倣復 ���・シ �爺ウ� �壱株 ��捩 嶹菩共﨑ゥ�壱共. + �ス�� ��倣葺�エ �ス�� 奝オ�シ﨑エ, �ス�� �俯劇寬ク�シ�� �們丶�� �ゥ�壱共. + �罹劇 %d �懍攪 �ス�� �ォ�� �� �� �溢慣�壱共. �エ�ゥ�シ �ー�� �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("halfling", "﨑倆伯��", "talent type") +t("Luck of the Little Folk", "�卓捩 ��。ア�� 嵂餓垓", "talent name") +t([[Call upon the luck and cunning of the Little Folk to increase your critical strike chance by %d%% and your saves by %d for 5 turns. + The bonus will increase with your Cunning.]], [[�卓捩 ��。ア�� �エ�シ �戦劈��, 5 奓エ �呷譜 �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑俾ウ� �ィ�� �エ�ア�エ %d �晝ー﨑ゥ�壱共. + ��柑�俯株 �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Duck and Dodge", "�ャ�ャ�シ��", "talent name") +t([[Halfling's incredible luck always kicks in at just the right moment to save their skin. + Whenever you take %d%% or more of your life from a single attack, you gain %d%% Evasion and %d additional defense for the next %d turns. The defense increases based on your luck and other defensive stats.]], [[﨑倆伯��攪 �ソ�� �� ��株 嵂餓垓� �ク�罹x �誤ァ樌捩 �懋ー�乱 �懦恫�們牟, �ゥ�ィ�� �ャ﨑ゥ�壱共. + ��イエ �晤ェ��・�� %d%% �エ��攪 嵓シ﨑エ�シ 﨑� �溢乱 �幗葺�� ��, �エ弡� %d 奓エ �呷譜, %d%% 嶹簿・��� �幎株 嵓シ﨑エ�シ ���� �エ巐ィ嶹被葺��, 巐醐半� %d �晝ー�ゥ�壱共. 巐醐半��株 嵂餓垓�シ �、�ク �ゥ�エ��攤 �・�・�們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,4,2,3}) +t("Militant Mind", "嶸ク����攤 �們ァ", "talent name") +t([[Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are. + If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by %0.1f per foe (up to 5 foes).]], [[﨑倆伯��豆� �ク�罹x �ー����擽�� �エ����攤 ��。ア��笈�、. �� �珠捩 ��ウシ ���腹 �俯。�, 﨑倆伯��捩 �肥坡 �俯ー﨑俾イ� ���鮒�壱共. + �懍幣�� �� �エ��攪 ��擽 �倆ム�俯ゥエ �シ�ャ�・, �シ�ャ �エ�ア, �シ�ク�・, �シ�ク �エ�ア, �菩侠�・, �菩侠 �エ�ア�エ �� 1 �エ �壱共 %0.1f �ゥ �晝ー﨑ゥ�壱共.(�罹劇 5 �エ�� ��乱�護� ��箕�� �幗慣�壱共)]], "tformat") +t("Indomitable", "�一オエ", "talent name") +t([[Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. + Removes %d stun, daze, or pin effects and grants immunity to stuns, dazes and pins for %d turns.]], [[﨑倆伯�� �ー��� �ク��乱�� ��・ �簿�・﨑ゥ�壱共. 﨑倆伯��捩 ��� �們イ� �� �呷譜 ��・ �珠捩 ��。ア�� ��劇�� ��氈�� �護��オ�壱共. + %d �懍攪 �ー��, 嶸シ��, �鷺ー� 巐ィ�シ�シ �懋アー﨑俾ウ�, %d 奓エ �呷譜 �エ�ュ�エ�ゥ�壱共.]], "tformat") +t("orc", "�、增ャ", "talent type") +t("Orcish Fury", "�、增ャ�� ���", "talent name") +t([[Summons your lust for blood and destruction; especially when the odds are against you. + You increase your damage by 10%% + %0.1f%% per enemy you can see in line of sight of you (maximum 5 enemies, %0.1f%% bonus) for 3 turns. + The damage bonus will increase with your Constitution.]], [[嵓シ� 甯語エエ�� �﨑� �壱ァ晧揆 �壱洳�シ�シ墲オ�壱共. 孖ケ德� �川侠�� ��罹ァ雅株 �尖豆�� �﨑� �晧丶�シ �逸���笈�、. + 3 奓エ �呷譜 ��乱�� �シ�� 嵓シ﨑エ�餓擽 10%% ��柑﨑俾ウ�, �懍幣 �エ�� �� 﨑俯x �壱共 %0.1f%% �緋ー�� ��柑﨑ゥ�壱共. (�罹劇 5 �エ�� ��, �罹劇 嵓シ﨑エ�� ��柑�� %0.1f%%) + 嵓シ﨑エ ��柑�俯株 �エ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Hold the Ground", "��│ ���", "talent name") +t("#CRIMSON#%s roars with rage shaking off %d mental debuffs!", "#CRIMSON#%s ����� �ク��野牟 %d �懍攪 ��菩��攤 �菩侠 巐ィ�シ�シ 﨑エ�懦毎�、!", "logSeen", nil, {"��"}) +t([[Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races. + When your life goes below 50%% your sheer determination cleanses you of %d mental debuff(s) based on talent level and Willpower. This can only happen once every %d turns. + Also increases physical save by %d.]], [[�、增ャ�、� �們イ� ��徐�� �、�ク ��。ア�、�� �ケ��ー川愍�� �ィ�雅据�溢慣�壱共. �ク��クー�� �、增ャ�、� ��・ �ス﨑� ��。ア�シ�懍昏 �エ��ー�� �ゥ�菩揆 奓ー�晨毎�オ�壱共. + �晤ェ��・�エ 50%% �エ﨑俯。� �ィ�エ��エ �懍�﨑� �ー�俯。� %d �懍攪 ��菩��攤 �菩侠 巐ィ�シ�シ �懋アー﨑ゥ�壱共. (�ー�� �壱イィ�シ �們ァ�� ��。﨑ゥ�壱共) �エ 巐ィ�シ�� �、 %d 奓エ�壱共 1 �溢畠 �罹徐﨑ゥ�壱共. + �戦復 �シ�ャ �エ�ア�エ %d 嵂・��姓�壱共.]], "tformat") +t("Skirmisher", "�呰寇��", "talent name") +t([[Orcs have seen countless battles, and won many of them. + You revel in the defeat of your foes, gaining %d%% damage resistance for 2 turns each time you kill an enemy. + The resistance will scale with talent level and your Constitution. + Additionally, passively increase all damage penetration by %d%%.]], [[�、增ャ�� � �� ��擽 �珠捩 ��握�シ �俯���, ���� �ケ�ャ嵂溢慣�壱共. + ��揆 �エ﨑エ嵂溢揆 ��, 2 奓エ �呷譜 �ィ�� 嵓シ﨑エ �﨑ュ�エ %d%% ��柑﨑ゥ�壱共. + 嵓シ﨑エ �﨑ュ� �ー�� �壱イィ�シ �エ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �緋ー��, ��� 巐ィ�シ�� �ィ�� �﨑ュ �奝オ�エ %d%% 嵂・��姓�壱共.]], "tformat") +t("Pride of the Orcs", "�、增ャ�� �作ァ", "talent name") +t([[Call upon the will of all of the Orc Prides to survive this battle. + You remove up to %d detrimental effect(s) then heal for %d life. + The healing will increase with talent level and your Willpower.]], [[��握�川� �エ�� �ィ�ー ��紛 �ィ�� �、增ャ �作ァ�� �們ァ�シ �壱洳��笈�、. + �罹劇 %d �懍攪 ��菩�� 巐ィ�シ�シ �懋アー﨑俾ウ� �晤ェ��・�� %d 巐誤ウオ﨑ゥ�壱共. + 巐誤ウオ 巐ィ�シ�� �ー�� �壱イィ�シ �們ァ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("yeek", "�エ增ャ", "talent type") +t("Dominant Will", "��ー﨑俯株 �們ァ", "talent name") +t("%s is immune to instakill and mind control effects!", "%s �餓ぎ� �菩侠 �ー��乱 �エ�ュ�エ�、!", "logSeen", nil, {"��"}) +t("%s must be below 80%% of their max life to be controlled!", "�菩侠�� �ー��葺�ー ��紛�罹株 %s �� �晤ェ��・�エ 80%% �エ﨑們流�シ 﨑罹共!", "logSeen") +t("%s resists the mental assault!", "%s �菩侠 �オ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Shatter the mind of your victim, giving you full control of its actions for %s turns (based on your Willpower). + When the effect ends, you pull out your mind and the victim's body collapses, dead. + Targets with ranks at or above rare must be below 80%% of their maximum life to be controlled, will be invulnerable for the duration, and will break free of the effect without dying after 3 turns. + This effect cannot be saved against but checks instakill immunity.]], [[彧ャ�晧桝�� �菩侠�� �ー�ー�ー��ざ�エ, %s 奓エ �呷譜 ���揆 ��イス﨑俾イ� �・��鮒�壱共. (�們ァ�� ��。﨑ィ). + 巐ィ�シ� �晤x�エ �ケ���� �菩侠�エ 彧ャ�晧桝�� �ク�川� ���ク�俾ー��, ���攪 �ク� �母エエ�們牟 �ス�� �ゥ�壱共. + 彧ャ� �エ��攪 �ア�餓揆 ��� ��攪 �晤ェ��・�� �俯糖�� ��イエ �晤ェ��・�� 80%% �エ﨑俯。� �ィ�エ�ィ�、�シ �菩侠�� �ー��腹 �� �溢慣�壱共. �懍��梵�� �エ�ャ﨑� �簿�・﨑� ��攪 �菩侠�� 3 奓エ �呷譜 �ー��腹 �� �溢慣�壱共. �エ �ー�� �呷譜 ��ー�ケ﨑� ���捩 嵓シ﨑エ�シ ��ァ �喜慣�壱共. �戦復 �菩侠 ��ー� 峵�ー 弡�乱�� �餓ぎ﨑們ァ �喜慣�壱共. + �エ 巐ィ�シ�� �エ�ア 甯川�菩揆 �エ�懦葺��, �餓ぎ �エ�ュ�・�シ�� 巐ィ�シ�シ �餓符�シ �� �溢慣�壱共]], "tformat") +t("Unity", "奝オ﨑ゥ", "talent name") +t([[Your mind becomes more attuned to the Way, and is shielded from outside effects. + Increase confusion and silence immunities by %d%% and Mental Save by %d.]], [[�菩侠�エ 﨑懋クク�シ �肥坡 �呰剩�們牟, �ク��� 巐ィ�シ�罹カ奓ー �、�、�罹・シ �ゥ�エ﨑ゥ�壱共. + 嶸シ�, �ィ�オ �エ�ュ�・�エ %d%% ��柑﨑俾ウ� �菩侠 �エ�ア�エ %d �晝ー�ゥ�壱共.]], "tformat") +t("Quickened", "�ャ����", "talent name") +t("#RED#%s reacts immediately after taking severe wounds!#LAST#", "#RED#%s �ャ��復 ��イ們乱�� �一オャ﨑俾ウ� �餓亨 �們搗﨑罹共!#LAST#", "logSeen", nil, {"��"}) +t([[Yeeks live fast, think fast, and sacrifice fast for the Way. + Your global speed is increased by %0.1f%%. + If your life drops below 30%% you gain 1.5 turns. This effect can only happen once every %d turns.]], [[�エ增ャ�� ���エ�� 嵂雅徐﨑俾ウ�, ���エ�� �晝ー�葺��, ���エ�� 﨑懋クク�� ��紛 彧ャ�晨鮒�壱共. + ��イエ �鷺巡� %0.1f%% �晝ー﨑ゥ�壱共. + �晤ェ��・�エ 30%% �エ﨑俯。� �ィ�エ�護揆 �ス�ー, 1.5 奓エ�� 巐鷺統﨑ゥ�壱共. �エ 巐ィ�シ�� �、 %d 奓エ�壱共 﨑� �溢畠 �シ�エ�ゥ�壱共.]], "tformat") +t("Wayist", "﨑懋クク�� �シ��", "talent name") +t("yeek mindslayer", "�エ增ャ �菩侠甯語エエ��", "_t") +t("A wayist that came to help.", "��凰�シ�ャ �ィ 﨑懋クク�� �シ�川桿�壱共.", "_t") +t([[Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. + Summons up to 3 yeek mindslayers to your side for 6 turns. + All their primary stats will be set to %d (based on your Willpower and Talent Level). + Your increased damage, damage penetration, and many other stats will be inherited.]], [[�エ增ャ�� �壱冠�・ �啄鮒�エ�ク 﨑懋クク�� �ソ��, �賀ー���攤 ��它�� �肥イュ﨑ゥ�壱共. + 6 奓エ �呷譜 ����俯株 �エ增ャ �菩侠甯語エエ�尖・シ �罹劇 3 �� �醐劍﨑エ ��握�シ �母イ� 﨑ゥ�壱共. + �ィ�� �ー�� �・�・�俯株 %d ��笈�、 (�們ァ� �ー�� �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共). + �ー�� �懍��梵�� 嵓シ﨑エ�� ��呷ケ�, 嵓シ﨑エ �﨑ュ �奝オ�シ �ク �野攪 �ャ�ャ �・�・�俯豆�エ ��圸�ゥ�壱共.]], "tformat") +t("Knowledge of the Way", "﨑懋クク�� ���", "talent name") +t([[You merge your mind with the rest of the Way for a brief moment; the sum of all yeek knowledge gathers in your mind + and allows you to identify any item you could not recognize yourself.]], [[�ァ� �懋ー� �呷譜 �菩侠�� 﨑懋クク�� �俯ィク� ���ウシ �ー�ー﨑エ, �エ增ャ ��。ア�エ �ィ� �ィ�� ��晧揆 �懍��梵�� �菩侠�� ��宦�壱共. + �エ�シ 奝オ﨑エ �� �� ��来�� ��オャ�� �・��・シ �川�倣紛��笈�、.]], "tformat") +t("ogre", "�、�ー�ー", "talent type") +t("Ogric Wrath", "�、�ー�ー�� ���", "talent name") +t([[You enter an ogric wrath for %d turns, increasing your stun and pinning resistances by 20%% and all damage done by 10%%. + In addition, whenever you use an infusion or rune, miss a melee attack, or any damage you deal is reduced by a damage shield (or similar effect) you gain a charge of Ogre Fury (up to 5 charges total, each lasting 7 turns). + Each charge grants 20%% critical damage power and 5%% critical strike chance. + You lose a charge each time you deal a critical strike. + The duration will increase with your Strength.]], [[�、�ー�ー�� ��� ����� ��桿﨑エ, %d 奓エ �呷譜, �ー�一ウシ �鷺ー� �エ�ュ�・�� 20%% �サ�� �﨑俯株 �ィ�� 嵓シ﨑エ�シ 10%% �俯ヲス�壱共. + �緋ー��, �シ��ャシ�エ�� �ャ�� �ャ�ゥ﨑� ��, �シ�� �オ�ゥ�エ �零x�肥揆 �� �尖株 嵓シ﨑エ �エ嶸ク�餓擽�� �ク�� �﨑俯株 巐ィ�シ�� �川�嵂溢揆 �ス�ー, �ケ��� �、�ー�ー�� �ゥ�ク �卓イゥ�� 﨑俯x �サ�� �ゥ�壱共. (�罹劇 5 �� �卓イゥ�俾ウ�, �� �卓イゥ� 7 奓エ �呷譜 ��鷺姓�壱共). + �� �卓イゥ �壱共 �俯ェ�ム 嵓シ﨑エ�餓擽 20%% �晝ー﨑俾ウ�, �俯ェ�ム 嶹簿・��エ 5%% �晝ー﨑ゥ�壱共. + �ケ���エ �俯ェ�ム�シ 奓ー�ィ�ク�� ��, �卓イゥ�エ 﨑俯x �ャ�シ�瀧笈�、. + ��作亨��捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Grisly Constitution", "�肥ー削復 �。��", "talent name") +t([[An ogre's body is acclimated to spells and inscriptions. + Increases spell save by %d and improves the contribution of primary stats on infusions and runes by %d%%. + At level 5 your body is so strong you can use a two handed weapon in your main hand while still using an offhand item. + When using a two handed weapon this way you suffer a 20%% accuracy, physical power, spellpower and mindpower penalty, decreasing by 5%% per size category above #{italic}#big#{normal}#; further, all damage procs from your weapons are reduced by 50%%.]], [[�、�ー�ー�� ���エ�� �シ�ク�シ ��攤�� �懍�﨑ゥ�壱共. + �シ�ク �エ�ア�エ %d ��柑﨑俾ウ� �シ��ャシ�シ �ャ�� ��圸�俯株 �・�・�� 巐ィ�シ� %d%% 嵂・��姓�壱共. + �ー�� �壱イィ 5 �シ ��, ���エ�� �壱ャエ�俯巡 �倣紛�ク, �卓� �エ�ー�シ 﨑� �川愍�� �、��, �、�ク 﨑� �川乱 �エ�ー�・��・シ �・�ゥ﨑� �� �一イ� �ゥ�壱共. + �卓� �エ�ー�シ 﨑� �川愍�� �ー�� �呷譜, �倣剳��, �シ�ャ�・, �シ�ク�・, �菩侠�・�エ 20%% �川�﨑們ァ��, �エ �們ケ俯株 �ケ���� 增ャ�ー� #{italic}#�、�溢���#{normal}#; 5%% �ゥ �川�﨑ゥ�壱共. �戦復 ��、� �� �シ�エ�俯株 �緋ー 嵓シ﨑エ�餓擽 50%% �川�﨑ゥ�壱共.]], "tformat") +t("Scar-Scripted Flesh", "彧駕┣ 妤ャ�ア�エ �。��", "talent name") +t([[When you crit you have a %d%% chance to reduce by 1 the remaining cooldown of one of your inscriptions and of any saturations effects. + This effect can only happen once per turn.]], [[�俯ェ�ム�シ �﨑� ��, %d%% 嶹簿・��� ��攤�� �ャ�ャ�ゥ ��ー�懋ー�ウシ 尞ャ嶹� ����� ��作亨��揆 1 奓エ �ゥ �ィ�倣鮒�壱共. + �エ 巐ィ�シ�� 1 奓エ�� 﨑� �� �シ�エ�ゥ�壱共.]], "tformat") +t("Writ Large", "�罹�キ﨑� �エ�ャ", "talent name") +t("#PURPLE#Your mastery over inscriptions is unmatched! One more inscriptions slot available to buy.", "#PURPLE#�ケ���� ��攤�� �﨑� �呱�ィ� ��腹 �エ�ャ� ��共! �緋ー��攤 ��攤 �ャ�ッ�� �ャ��腹 �� �一イ� �們来�、.", "logPlayer") +t([[Instantly removes runic and infusion saturations. + For %d turns your inscriptions cool down twice as fast. + At level 5 your command over inscriptions is so good that you can use one more (you still need a category point to unlock it; you need to exit the levelup screen to validate it).]], [[�餓亨 �ャ�シ �シ��ャシ�� 尞ャ嶹肥メ夋罹・シ �懋アー﨑ゥ�壱共. + %d 奓エ �呷譜 ��攤�� �ャ�ャ�ゥ ��ー�懋ー�擽 2 �ー �� �ィ�ャ �簿笈�、. + �ー�� �壱イィ 5 �シ ��. ��攤�� �肥坡 �� �、�ィ�� �們牟 ��攤 �ャ�ッ�� 﨑俯x �� �ャ�ゥ﨑� �� �溢慣�壱共 (�ャ��梭 ��攤 �ャ�ッ�� ��龍 �川��� 﨑エ�逸紛�シ 﨑ゥ�壱共).]], "tformat") + + +------------------------------------------------ +section "mod-tome/data/talents/misc/tutorial.lua" + +t("tutorial", "孖懦��ャ�シ", "talent category") +t("tutorial", "孖懦��ャ�シ", "talent type") +t("Tutorial-specific talents.", "孖懦��ャ�シ 﨑懍�� �ー���、.", "_t") +t("Shove", "��俾クー", "talent name") +t("%s resists the shove!", "%s ��俾クー�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("Give the target a good old-fashioned shove, knocking it back a square.", "���揆 ��エ, 﨑� �ク ��尖ュ�壱共.", "tformat") +t("Mana Gale", "�壱x �醐注", "talent name") +t("%s is knocked back by the gale!", "%s �醐注�� ��、�ャ�、!", "logSeen", nil, {"�"}) +t("%s remains firmly planted in the face of the gale!", "%s �倣注�� �一オャ﨑俾ウ� �ャ��梭 �ィ�ィ德� ��恐�� �壱共.", "logSeen", nil, {"��"}) +t("Conjure up a powerful magical wind, pushing the target back a distance of %d.", "�簿�・﨑� �壱イ菩攪 �罷梃�� �誤豆�エ �エ, ���揆 %d �ク ��ゥ�壱共.", "tformat") +t("Telekinetic Punt", "�シ�呱�・ ��俾クー", "talent name") +t("%s is knocked back by the telekinetic blow!", "%s �シ�呱�・ �オ�ゥ�� �倆紛 ��、�ャ�、!", "logSeen", nil, {"�"}) +t("%s holds its ground!", "%s �溢ゥ鷺巡 﨑們ァ �危株�、!", "logSeen", nil, {"�"}) +t("Knock the target backwards with a powerful telekinetic blow.", "�シ�呱�・ �オ�ゥ�シ�� ���揆 �、�� ��罹共.", "tformat") +t("Blink", "�尖ゥク", "talent name") +t("%s is teleported a short distance!", "%s �ァ� �ー�ャ�シ �懋ー�擽�呰毎�、!", "logSeen", nil, {"�"}) +t("%s resists the teleportation!", "%s �懋ー�擽�呷乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("Attempts to magically teleport a target slightly farther from you.", "�シ�� 嶹簿・��� ���揆 �懍��梵�専イ護� ��ャ �懋ー�擽�呷亨墲オ�壱共.", "tformat") +t("Fear", "�オ尞ャ", "talent name") +t("%s retreats in terror!", "%s �オ尞ャ�� �ク﨑エ ��ァ晝ー�共!", "logSeen", nil, {"�"}) +t("%s shakes off the fear!", "%s �尖�、��� �ィ�尖ヨ�、!", "logSeen", nil, {"�"}) +t("Attempts to briefly terrify a target into retreating.", "�シ�� 嶹簿・��� ���揆 �オ尞ャ�� �壱ヲャ�� 﨑エ ��ァ晝ー�� �誤働�壱共.", "tformat") +t("Bleed", "�懦�", "talent name") +t("Inflicts a 10-turn bleed effect.", "10 奓エ �呷譜 �懦��� ��圸﨑ゥ�壱共.", "tformat") +t("Confusion", "嶸シ�", "talent name") +t("Use your mental powers to confuse the target for five turns.", "�菩侠�・�� �ャ�ゥ﨑們流 5 奓エ �呷譜 嶸シ��懦し�壱共.", "tformat") + + +------------------------------------------------ +section "mod-tome/data/talents/psionic/absorption.lua" + +t("Kinetic Shield", "�呷溜﨑� �エ嶸ク��", "talent name") +t("You may only sustain two shields at once. Shield activation cancelled.", "�罹劇 �� �懍攪 �エ嶸ク�賀ケ護ァ ���﨑� �� �一クー �誤ャク��, �エ嶸ク�� �罹徐�エ �ィ�誤据�壱共.", "logSeen") +t([[Surround yourself with a shield that will absorb %d%% of any physical/acid/nature/temporal attack, up to a maximum of %d damage per attack. + Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn. + At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage). + The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. + You can only have two of these shields active at once.]], [[�シ��� �エ嶸ク�餓愍�� �俯洳 �ク, �幎株 �シ�ャ/�ー�ア/�川硫/�懋ー� �作┳ 嵓シ﨑エ�シ %d%% �餓符��笈�、. �オ�ゥ �ケ �罹劇 %d 嵓シ﨑エ�護ァ �餓符�シ �� �溢慣�壱共. + �エ嶸ク�餓愍�� 彧。�倆復 嵓シ﨑エ�餓攪 �シ��シ �シ�・�シ�� �嶹倆葺�ャ, 彧。�倆復 �オ�ゥ�壱共 �シ�・�� 1 巐誤ウオ﨑ゥ�壱共. �緋ー��愍��, %0.1f 嵓シ﨑エ�シ 彧。�倆腹 �誤ァ壱共 �シ�・�� 1 巐誤ウオ﨑俯ゥー, �、 奓エ �罹劇 %0.1f �シ�・�護ァ 巐誤ウオ﨑� �� �溢慣�壱共. + �ー�� �壱イィ�エ 3 �エ��攵��, �エ嶸ク�� 﨑エ�� �� ��� 3 奓エ �呷譜 �エ嶸ク�餓擽 彧。�倆復 嵓シ﨑エ�餓攪 2�ー�� 﨑エ�ケ﨑俯株 �簿巡�シ ��� 嵓シ﨑エ 彧。�� �エ嶸ク�餓揆 �晧┳﨑ゥ�壱共. + �エ嶸ク�餓攪 �罹劇 嵓シ﨑エ 彧。�俯汢�シ 奓エ �ケ �シ�・ 巐誤ウオ �懦復� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + 彧。�� �エ嶸ク�餓捩 �呷亨�� 2�懋ケ護ァ�� ��� ��・﨑ゥ�壱共.]], "tformat") +t("Thermal Shield", "�エ�ュ﨑� �エ嶸ク��", "talent name") +t([[Surround yourself with a shield that will absorb %d%% of any fire/cold/light/arcane attack, up to a maximum of %d damage per attack. + Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn. + At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage). + The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. + You can only have two of these shields active at once.]], [[�シ��� �エ嶸ク�餓愍�� �俯洳 �ク, �幎株 嶹肥両/�賀クー/��/���� �作┳ 嵓シ﨑エ�シ %d%% �餓符��笈�、. �オ�ゥ �ケ �罹劇 %d 嵓シ﨑エ�護ァ �餓符�シ �� �溢慣�壱共. + �エ嶸ク�餓愍�� 彧。�倆復 嵓シ﨑エ�餓攪 �シ��シ �シ�・�シ�� �嶹倆葺�ャ, 彧。�倆復 �オ�ゥ�壱共 �シ�・�� 1 巐誤ウオ﨑ゥ�壱共. �緋ー��愍��, %0.1f 嵓シ﨑エ�シ 彧。�倆腹 �誤ァ壱共 �シ�・�� 1 巐誤ウオ﨑俯ゥー, �、 奓エ �罹劇 %0.1f �シ�・�護ァ 巐誤ウオ﨑� �� �溢慣�壱共. + �ー�� �壱イィ�エ 3 �エ��攵��, �エ嶸ク�� 﨑エ�� �� ��� 3 奓エ �呷譜 �エ嶸ク�餓擽 彧。�倆復 嵓シ﨑エ�餓攪 2�ー�� 﨑エ�ケ﨑俯株 �簿巡�シ ��� 嵓シ﨑エ 彧。�� �エ嶸ク�餓揆 �晧┳﨑ゥ�壱共. + �エ嶸ク�餓攪 �罹劇 嵓シ﨑エ 彧。�俯汢�シ 奓エ �ケ �シ�・ 巐誤ウオ �懦復� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + 彧。�� �エ嶸ク�餓捩 �呷亨�� 2�懋ケ護ァ�� ��� ��・﨑ゥ�壱共.]], "tformat") +t("Charged Shield", "��クー�ュ﨑� �エ嶸ク��", "talent name") +t([[Surround yourself with a shield that will absorb %d%% of any lightning/blight/darkness/mind attack, up to a maximum of %d damage per attack. + Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn. + At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage). + The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. + You can only have two of these shields active at once.]], [[�シ��� �エ嶸ク�餓愍�� �俯洳 �ク, �幎株 ��クー/嶹ゥ尞�/�エ��/�菩侠 �作┳ 嵓シ﨑エ�シ %d%% �餓符��笈�、. �オ�ゥ �ケ �罹劇 %d 嵓シ﨑エ�護ァ �餓符�シ �� �溢慣�壱共. + �エ嶸ク�餓愍�� 彧。�倆復 嵓シ﨑エ�餓攪 �シ��シ �シ�・�シ�� �嶹倆葺�ャ, 彧。�倆復 �オ�ゥ�壱共 �シ�・�� 1 巐誤ウオ﨑ゥ�壱共. �緋ー��愍��, %0.1f 嵓シ﨑エ�シ 彧。�倆腹 �誤ァ壱共 �シ�・�� 1 巐誤ウオ﨑俯ゥー, �、 奓エ �罹劇 %0.1f �シ�・�護ァ 巐誤ウオ﨑� �� �溢慣�壱共. + �ー�� �壱イィ�エ 3 �エ��攵��, �エ嶸ク�� 﨑エ�� �� ��� 3 奓エ �呷譜 �エ嶸ク�餓擽 彧。�倆復 嵓シ﨑エ�餓攪 2�ー�� 﨑エ�ケ﨑俯株 �簿巡�シ ��� 嵓シ﨑エ 彧。�� �エ嶸ク�餓揆 �晧┳﨑ゥ�壱共. + �エ嶸ク�餓攪 �罹劇 嵓シ﨑エ 彧。�俯汢�シ 奓エ �ケ �シ�・ 巐誤ウオ �懦復� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + 彧。�� �エ嶸ク�餓捩 �呷亨�� 2�懋ケ護ァ�� ��� ��・﨑ゥ�壱共.]], "tformat") +t("Forcefield", "�ュ�・", "talent name") +t([[Surround yourself with a forcefield, reducing all incoming damage by %d%%. + Such a shield is very expensive to maintain, draining 5%% of your maximum psi per turn initially plus an addition 5%% for each turn it has been maintained. For example, on turn 2 it will drain 10%%. + Current drain rate: %0.1f psi/turn]], [[�シ��� �菩侠 �ュ�・�シ�� �俯洳 �ク, �幎株 嵓シ﨑エ�餓揆 %d%% ��桿�壱共. + �ュ�・�� ��� ��圸� �餓棗德� �廷慣�壱共. �、 奓エ �罹劇 �シ�・�� 5%%� �誤ェィ�俾ウ�, �シ�・ �誤ェィ�餓擽 5%%�ゥ ��作��愍�� �晝ー﨑ゥ�壱共. �壱・シ �、�エ, 2奓エ �ク�尖株 �シ�・�� 10%%� �誤ェィ�ゥ�壱共. + 嶸�椪 �シ�・ �誤ェィ�ィ: %0.1f �シ�・/奓エ]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/augmented-mobility.lua" + +t("Skate", "�オ�� ���", "talent name") +t([[You telekinetically float just off the ground. + This allows you to slide around the battle quickly, increasing your movement speed by %d%%. + It also makes you more vulnerable to being pushed around (-%d%% knockback resistance).]], [[�シ�・�� �ャ�ゥ﨑エ ��エ ��。� �エ�� ���、��笈�、. + �エ�シ 奝オ﨑エ ��エ�� �ク��洳��ッ ���削葺�� ���攵 �� �一イ� �俾クー��, �エ�� �鷺巡� %d%% �晝ー﨑俾イ� �ゥ�壱共. + 﨑們ァ�� �オ�� ��� ����川��� 尞餓メ�罹ウエ�、 �ス�� ��、�俾イ� �ゥ�壱共. (��エ�エ�ー �﨑ュ�・ -%d%%)]], "tformat") +t("Quick as Thought", "�晝ー�攪 �鷺巡", "talent name") +t([[Encase your body in a sheath of thought-quick forces, allowing you to control your body's movements directly without the inefficiency of dealing with crude mechanisms like nerves and muscles. + Increases Accuracy by %d, your critical strike chance by %0.1f%% and your global speed by %d%% for %d turns. + The duration improves with your Mindpower.]], [[�。�エ�シ �菩侠�・�シ�� �川矯 ���ス�シ �シ�。�� 奝オ﨑� ��圷�ィ��攤 �エ�� �ゥ�� ��� �壱冠�・�シ�� �ク�� ���桷�� ���� �懍牟﨑エ �、�ー 巐ィ�ィ��愍�� �誤働�壱共. + %d 奓エ �呷譜 �倣剳��ー %d, �俯ェ�ム 嶹簿・��エ %0.1f%%, ��イエ �鷺巡� %d%% �晝ー﨑ゥ�壱共. + ��作亨��捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {4,1,2,3}) +t("Mindhook", "�菩侠 �一ウ��ャ", "talent name") +t("The target is out of range", "���擽 �ャ�ー�ャ �野乱 �壱共.", "logPlayer") +t("Telekinetic Leap", "�シ�呱�・ ��平", "talent name") +t("@Source@ performs a telekinetically enhanced leap!", "@Source2@ �シ�呱�・�� 德們愍�� ��平嵂壱共!", "_t") +t("You can not jump onto a creature.", "�、�ク ��� ��。罹株 ��平﨑� �� ��共.", "logPlayer") +t("You perform a precise, telekinetically-enhanced leap, landing up to %d squares from your starting point.", "�菩侠�� �卓、啄葺�ャ �シ�呱�・�シ�� �倣剩�� ��平�� 﨑ゥ�壱共. 嶸�椪 ��ケ們乱�� �罹劇 %d �ク �ィ�エ�� �ウ�護ァ ��平﨑� �� �溢慣�壱共.", "tformat") +t([[Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. + Works on enemies up to %d squares away. + The cooldown decreases, and the range increases, with additional talent points spent.]], [[�シ�呱�・�� �霊牟 ���揆 �呷棕�� �懍��梵 �ス�シ�� �護牟�、�� 1 奓エ �呷譜 嶸シ�溢亨墲オ�壱共. + �俾イス %d �ク �エ�� ��揆 �護牟�ャ �� �溢慣�壱共. + �エ �ー���� �ー�� �川��シ 妤ャ�戦腹�俯。� �ャ�ャ�ゥ ��ー�懋ー�擽 �川�﨑俾ウ�, �罹劇 �ャ�ー�ャ� �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/augmented-striking.lua" + +t("Kinetic Strike", "�呷溜﨑� �倣ム", "talent name") +t("You cannot do that without a weapon in your hands.", "�エ�ー�シ �川乱 �・��紛�シ�� �ー���� �罹徐﨑� �� �壱共", "logPlayer") +t("%s resists the pin!", "%s �鷺ー菩乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[Focus kinetic energy and strike an enemy for %d%% weapon damage as physical. + They will be pinned to the ground for %d turns by the force of this attack. + Any frozen creature hit by this attack will take an extra %0.2f physical damage. + The extra damage will scale with your Mindpower.]], [[�呷溜﨑� �尖ц��シ �卓、啄葺�ャ, ���乱�� %d%% �エ�ー 嵓シ﨑エ�シ �シ�ャ �作┳�シ�� ��劍﨑們流 夋�ゥ﨑ゥ�壱共. + �エ �オ�ゥ� ���揆 %d 奓エ �呷譜 �鷺ー倣鮒�壱共. + ���擽 �呟イー ����シ �ス�ー, %0.2f �シ�ャ 嵓シ﨑エ�シ �緋ー�� �﨑ゥ�壱共. + �緋ー 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Thermal Strike", "�エ�ュ﨑� �倣ム", "talent name") +t("ice wall", "�シ�誤イス", "_t") +t("a summoned, transparent wall of ice", "�醐劍�� 妤ャ��復 �シ�誤イス", "_t") +t([[Focus thermal energy and strike an enemy for %d%% weapon damage as cold. + A burst of cold will then engulf them, doing an extra %0.1f Cold damage and also freeze them for %d turns. + If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns. + The cold burst damage will scale with your Mindpower.]], [[�エ�ュ﨑� �尖ц��シ �卓、啄葺�ャ, ���乱�� %d%% �エ�ー 嵓シ﨑エ�シ �賀クー �作┳�シ�� ��劍﨑們流 夋�ゥ﨑ゥ�壱共. + �緋ー��愍�� �賀クー 尞ュ�懍擽 ���揆 �川寥�ク %0.1f �賀クー 嵓シ﨑エ�シ ��梭��, %d 奓エ �呷譜 �呟イー�懦し�壱共. + �鷺ー簿頗 ��揆 �呟イー�懦ぎ �ス�ー, �シ�誤昆�エ�ャ� �滕符�� ���ウシ �懍��梵�シ 3 奓エ �呷譜 �俯洳�雅笈�、. + �賀クー 尞ュ�� 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Charged Strike", "��クー�ュ﨑� �倣ム", "talent name") +t([[Focus charged energy and strike an enemy for %d%% weapon damage as lightning. + Energy will then discharge from your weapon, doing an extra %0.2f lightning damage and halving their stun/daze/freeze/pin resistance for %d turns. + If the target is pinned and Charged Shield is sustained, its absorb value will be increased by %0.2f. + If the target is frozen, the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2. + The discharge damage will scale with your Mindpower.]], [[��クー�ュ﨑� �尖ц��シ �卓、啄葺�ャ, ���乱�� %d%% �エ�ー 嵓シ﨑エ�シ ��クー �作┳�シ�� ��劍﨑們流 夋�ゥ﨑ゥ�壱共. + �緋ー��愍�� �エ�ー� �ゥ��据�エ ���乱�� %0.2f ��クー 嵓シ﨑エ�シ ��梭��, %d 奓エ �呷譜 �ー��/嶸シ��/�呟イー/�鷺ー� �エ�ュ�・�� �俾ー川亨墲オ�壱共. + ��クー�ュ﨑� �エ嶸ク�餓擽 嶹懍┳嶹� �卓擽�エ�� �鷺ー簿頗 ��揆 ���愍�� 﨑� �ス�ー, �エ嶸ク�餓攪 嵓シ﨑エ 彧。�俯汢�エ %0.2f �晝ー﨑ゥ�壱共. + ���擽 �エ�ク �呟イー�� ����シ�エ, �溢ゥ作擽�� �ャ�卓愍�� �シ�誤昆�エ�ャ�シ �ケ�ャ��ヲャ��, �俾イス 2 �ク �エ�� �ィ�� �懍イエ�シ ��尖ュ�壱共. + �ゥ�� 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Psi Tap", "�シ�・ �們ァ�", "talent name") +t("Wrap a psionic energy field around your weapons, increasing their armour penentration by %d and allowing you to siphon excess energy from each weapon hit you land, gaining %0.1f psi per hit.", "�エ�ー�シ �シ�呱�・ �ュ�・�シ�� �川矯 �ゥ�エ�・ �奝オ�� %d 嵂・��亨墲オ�壱共. �戦復, �エ�ー�川� �懍�﨑俯株 �シ�� �尖ц��シ 彧。�倆葺�ャ 夋�ゥ �ケ %0.1f �シ�・�� 巐誤ウオ﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/charged-mastery.lua" + +t("Transcendent Electrokinesis", "�溢對 - ��クー�ュ﨑�", "talent name") +t([[For %d turns your electrokinesis transcends your normal limits, increasing your Lightning damage by %d%% and your Lightning resistance penetration by %d%%. + In addition: + The cooldowns of Charged Shield, Charged Leech, Charged Aura, Charged Strike and Brainstorm are reset. + Charged Aura effects will have their radius increased by 1. + Your Charged Shield will have 100%% absorption efficiency and will absorb twice the normal amount of damage. + Brainstorm will also inflict blindness. + Charge Leech will also inflict confusion (%d%% effect). + Charged Strike will have its secondary lightning burst chain to up to 3 targets in a radius of 3. + The damage bonus and resistance penetration scale with your Mindpower. + Only one Transcendent talent may be in effect at a time.]], [[%d 奓エ �呷譜 﨑懋ウ�・シ �ー�エ�們捩 �溢對��攤 ��クー�ュ﨑� �シ�呱�・�� 弴俯草��笈�、. ��クー �作┳ 嵓シ﨑エ�餓擽 %d%%, ��クー �﨑ュ �奝オ�エ %d%% �晝ー﨑ゥ�壱共. + �緋ー 巐ィ�シ : + ��クー�ュ﨑� �エ嶸ク��, ��クー�ュ﨑� 彧。��, ��クー�ュ﨑� ��垈�シ, ��クー�ュ﨑� �倣ム, �醐血 尞ュ峵作攪 �ャ�ャ�ゥ ��ー�懋ー�揆 �餓亨 �一クー嶹被鮒�壱共. + ��クー�ュ﨑� ��垈�シ�� �肥怱� 1 �ク �們牟�ゥ�壱共. + ��クー�ュ﨑� �エ嶸ク�餓攪 彧。�� 巐ィ�ィ�エ 100%% � �們牟, 嵓シ﨑エ 彧。�俯汢�エ �尖ーー �簿巡 �們牟�ゥ�壱共. + �醐血 尞ュ峵作擽 �、�� 巐ィ�シ�シ ���懦鮒�壱共. + ��クー�ュ﨑� 彧。�俾ー 嶸シ� 巐ィ�シ�シ ���罹姓�壱共 (%d%% ���・). + ��クー�ュ﨑� �倣ム� �俾イス 3 �ク �エ�エ�� �� 3 �エ�専イ� �ー����攤 �緋ー ��クー 尞ュ�懍擽 �シ�エ�ゥ�壱共. + ��クー �作┳ 嵓シ﨑エ ��柑�賀ウシ ��クー �﨑ュ �奝オ� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + '�溢對' �ー��� �、�� 﨑俯x�� ���﨑� �� �溢慣�壱共.]], "tformat") +t("Thought Sense", "�ャ�� �川ァ", "talent name") +t([[Detect the mental activity of creatures in a radius of %d for %d turns. + This reveals their location and boosts your defense by %d. + The defense scales with you Mindpower and the range with your Willpower.]], [[�俾イス %d �ク �エ�エ�� �壱株 ��豆�� �菩侠 嶹罹徐�� %d 奓エ �呷譜 �川ァ﨑ゥ�壱共. + �エ�シ 奝オ﨑エ ��豆�� ��ケ俯・シ �川ァ﨑俯ゥー, �懍��梵�� 巐醐半��・シ %d ��柑�懦し�壱共. + 巐醐半�� ��柑�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑俾ウ�, �川ァ �俾イス� �們ァ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Static Net", "�菩��クー ��", "talent name") +t([[Cast a net of static electricity in a radius of %d for %d turns. + Enemies standing in the net will take %0.1f Lightning damage and be slowed by %d%%. + When you move through the net, a static charge will accumulate on your weapon which will add %0.1f additional Lightning damage to your next attack for each turn you spend within its area. + These effects scale with your Mindpower.]], [[�肥怱� %d �ク�ク �菩��クー �晧揆 %d 奓エ �呷譜 �、�倆鮒�壱共. + �菩��クー �� �溢乱 �壱株 ��捩 %0.1f ��クー 嵓シ﨑エ�シ ��ウ�, %d%% �醐⊂ �川��ゥ�壱共. + �懍��梵� �菩��クー �� �溢乱 �溢揆 �ス�ー, �エ�ー�� ��葺� �ゥ��据�エ �、�� �オ�ゥ�エ %0.1f �醐⊂�� �緋ー ��クー 嵓シ﨑エ�シ ��棘�壱共. �エ 巐ィ�シ�� �懍��梵� �� �溢乱 �溢愍�エ ��� ����姓�壱共. + 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Heartstart", "�ャ�護�", "talent name") +t([[Store an electric charge for saving your life at a later time. + If you are reduced to less than zero life while this is active, it will deactivate, cure you of all stun/daze/freeze effects and allow you to survive with up to %d negative health for %d turns. + The negative health limit scales with your Mindpower and maxium life.]], [[�ス�護愍�罹カ奓ー �エ��曙��丶�ー ��紛 ��・俯・シ �ク�ャ �ゥ��鮒�壱共. + �ー���エ ����俯株 �呷譜 �晤ェ��・�エ 0 �エ﨑俯。� �ィ�エ�� �ス�ー, �ー���エ ��劈�ア嶹罷据�� �ィ�� �ー��/嶸シ��/�呟イー 巐ィ�シ�シ 﨑エ�懦鮒�壱共. �ク�ャ�� %d 奓エ �呷譜 �晤ェ��・�エ -%d �護ァ �川�﨑俯鵠�シ�� �晧。エ﨑� �� �一イ� �ゥ�壱共. + �懍� �晤ェ��・ 﨑懋ウ� �們ケ俯株 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1}) + +------------------------------------------------ +section "mod-tome/data/talents/psionic/discharge.lua" + +t("Mind Storm", "�菩侠 尞ュ峵�", "talent name") +t([[Unleash your subconscious on the world around you. While active, you fire up to %d bolts each turn (one per hostile target) that deal %0.2f mind damage. Each bolt consumes 5 Feedback. + Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per %d excess Feedback per target), but no more than %d extra bolts per turn. + This effect is a psionic channel, increasing the range of Mind Sear, Psychic Lobotomy, and Sunder Mind to 10 but will break if you move. + The damage will scale with your Mindpower.]], [[�懍��梵�シ �俯洳�シ 嶸�共 �ク��乱 ���ャ�們享�� 﨑エ�ゥ﨑ゥ�壱共. 嶹懍┳嶹� ��, �、 奓エ �罹劇 %d �懍攪 �菩侠�・�シ�� �エ�ィ�エ�� 嶹肥ざ�� �懍ぎ﨑們流 %0.2f �菩侠 嵓シ﨑エ�シ ��棘�壱共. �懍ぎ�俯株 嶹肥ざ� �� ��� �ケ 1 �罹。� �懦復�俯ゥー, �晧┳�� 嶹肥ざ 﨑俯x �ケ �們梠�ゥ�エ 5 �誤ェィ�ゥ�壱共. + �罹劇 �們梠�ゥ �們ケ俯・シ �一ウシ﨑俯株 �們梠�ゥ�� �懍�﨑� ��, 嶹肥ざ�エ �緋ー�� �懍ぎ�ゥ�壱共 (�一ウシ �們梠�ゥ �們ケ� %d �壱共 ��� �ケ 嶹肥ざ 1�� �緋ー �懍ぎ), �一ウシ �們梠�ゥ�シ�� �懍ぎ�俯株 嶹肥ざ�� �俯株 1 奓エ�� %d �罹・シ �一ウシ﨑� �� ��慣�壱共. + �エ �ー��� �壱冠�・ �卓、� 巐ィ�シ�� ��圸�們牟 �菩侠 甯語エエ, �護凌 �溢��, �菩侠 ��龍�� �ャ�ー�ャ�シ 10 �ク�シ�� �俯ヲス�壱共. 﨑們ァ�� �エ�� �� �壱冠�・ �卓、� 巐ィ�シ� �餓亨 ��」誤姓�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Feedback Loop", "�們梠�ゥ �懦劍", "talent name") +t("You have no feedback to start a feedback loop!", "�們梠�ゥ �懦劍�� �懍梠﨑俯株 �ー 﨑�囈﨑� �們梠�ゥ�エ ��ア﨑俯共!", "logPlayer") +t([[Activate to invert your Feedback decay for %d turns. This effect can be a critical hit, increasing the duration even further. + You must have some Feedback in order to start the loop. + The maximum Feedback gain will scale with your Mindpower.]], [[奓エ�壱共 �シ�エ�俯株 �們梠�ゥ �誤ェィ�シ %d 奓エ �呷譜 �ュ��鮒�壱共. �エ 巐ィ�シ�� �俯ェ�ム� �懍�﨑� �� �溢愍�ー, �俯ェ�ム �懍� �� ��� �懋ー�擽 �ー�・�ゥ�壱共. + �們梠�ゥ �懦劍�� 﨑俾クー ��紛�罹株 �ゥ��復 �卓攪 �們梠�ゥ�� �エ��﨑エ�シ﨑ゥ�壱共. + �罹劇 �們梠�ゥ 巐鷺統�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Backlash", "�俯ー�", "talent name") +t([[Your subconscious now retaliates when you take damage. If the attacker is within range (%d), you'll inflict mind damage equal to the Feedback gained from the attack or %0.2f, whichever is lower. + This effect can only happen once per creature per turn. + The damage will scale with your Mindpower.]], [[���ャ�們享�エ ��攪 �オ�ゥ�� �們搗﨑們流 �エ�オ�� �﨑ゥ�壱共. �俾イス %d �ク �エ�エ�� �オ�ゥ�川乱�� 嵓シ�ゥ�シ�� 巐鷺統﨑� �們梠�ゥ�シ �呷捩 �們ケ們攪 �菩侠 嵓シ﨑エ 嶸ケ� %0.2f �菩侠 嵓シ﨑エ �卓乱 �� �ョ� �們ケ們攪 嵓シ﨑エ�シ ��棘�壱共. + �エ 巐ィ�シ�� 﨑� 奓エ�� �� ���ァ壱共 1巐� �罹徐�ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Focused Wrath", "�卓、瀧頗 ���", "talent name") +t([[Focus your mind on a single target, diverting all offensive Discharge talent effects to it for %d turns. While this effect is active, all Discharge talents gain %d%% critical power and you ignore %d%% mind resistance of your targets. + If the target is killed, the effect will end early. + At level level 5 your single-minded focus also resets the cooldown of Mind Storm. + The damage bonus will scale with your Mindpower.]], [[﨑俯x�� ���乱�� �菩侠�� �卓、啄葺�ャ %d 奓エ �呷譜 �ィ�� �ゥ�� ��龍 �ー���� ���乱�� ����姓�壱共. �エ 巐ィ�シ� ��圸�俯株 �呷譜, �ィ�� �ゥ�� ��龍 �ー���� �俯ェ�ム 嵓シ﨑エ�餓擽 %d%% �晝ー﨑俾ウ�, ���攪 �菩侠 �作┳ �﨑ュ�� %d%% �エ�懦鮒�壱共. + ���擽 �們ケ俯据�エ 巐ィ�シ� ��」誤姓�壱共. + �ー�� �壱イィ 5 �シ ��, �卓、瀧頗 ���� �菩侠 尞ュ峵作攪 �ャ�ャ�ゥ ��ー�懋ー�揆 �一クー嶹被鮒�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/distortion.lua" + +t("Distortion Bolt", "�懋ウ。 嶹肥ざ", "talent name") +t([[Fire a bolt of distortion that ignores resistance and inflicts %0.2f physical damage. This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns. + If the bolt comes in contact with a target that's already distorted, a detonation will occur, inflicting 150%% of the base damage in a radius of %d. + Investing in this talent will increase the physical resistance reduction from all of your distortion effects. + At talent level 5, you learn to shape your distortion effects, preventing them from hitting you or your allies. + The damage will scale with your Mindpower.]], [[�懋ウ。 嶹肥ざ�� �懍ぎ﨑們流, �﨑ュ�� �エ�懦葺�� %0.2f �シ�ャ 嵓シ﨑エ�シ �鷺笈�、. �エ 嵓シ﨑エ�� ���乱�� �シ�� 嶹簿・��� �懋ウ。 巐ィ�シ�シ ��ャ﨑俯ゥー, 2 奓エ �呷譜 �シ�ャ 嵓シ﨑エ �﨑ュ�� %d%% �川��懦う��, �、�ク �懋ウ。 ��龍 �ー���� �ィ�ス﨑俾イ� �誤働�壱共. + �懋ウ。 嶹肥ざ�エ �エ�ク �懋ウ。 巐ィ�シ�シ �幀ウ� �壱株 ��乱�� �ソ�� �ス�ー, 尞ュ�懍擽 �シ�エ�� �俾イス %d �ク �エ�� �ー�ク 嵓シ﨑エ�餓攪 150%% �� �ャ﨑俯株 嵓シ﨑エ�シ �鷺笈�、. + �エ �ー���� �ー�� �川��シ 妤ャ�戦腹 �誤ァ壱共, �懋ウ。 巐ィ�シ�� �シ�ャ �﨑ュ �川� 巐ィ�シ� ��柑﨑俾イ� �ゥ�壱共. + �ー�� �壱イィ�エ 5 �エ��擽�エ, �懋ウ。�� 嶸倣��シ �ー�逸葺�ャ �懍��梵� �懍��梵�� ��オー� 尞ュ�懍乱 弴俯ァ尖ヲャ� �伎イ� �ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Distortion Wave", "�懋ウ。 甯誤徐", "talent name") +t([[Creates a distortion wave in a radius %d cone that deals %0.2f physical damage and knocks back targets in the blast radius. + This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns. + Investing in this talent will increase the physical resistance reduction from all of your distortion effects. + If the target is already distorted, they'll be stunned for %d turns as well. + The damage will scale with your Mindpower.]], [[�俾イス %d �ク�� �尖ソ� �肥怱�� �懋ウ。 甯誤徐�� �誤豆�エ �エ %0.2f �シ�ャ 嵓シ﨑エ�シ �シ�� ��豆�� �、�� ��エ��笈�、. + �エ 嵓シ﨑エ�� ���乱�� �シ�� 嶹簿・��� �懋ウ。 巐ィ�シ�シ ��ャ﨑俯ゥー, 2 奓エ �呷譜 �シ�ャ 嵓シ﨑エ �﨑ュ�� %d%% �川��懦う��, �、�ク �懋ウ。 ��龍 �ー���� �ィ�ス﨑俾イ� �誤働�壱共. + �エ �ー���� �ー�� �川��シ 妤ャ�戦腹 �誤ァ壱共, �懋ウ。 巐ィ�シ�� �シ�ャ �﨑ュ �川� 巐ィ�シ� ��柑﨑俾イ� �ゥ�壱共. + ���擽 �エ�ク �懋ウ。 巐ィ�シ�シ �幀ウ� �壱株 �ス�ー, %d 奓エ �呷譜 �ー�逸鮒�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Ravage", "�甯語エエ", "talent name") +t([[Ravages the target with distortion, inflicting %0.2f physical damage each turn for %d turns. + This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns. + If the target is already distorted when Ravage is applied, the damage will be increased by 50%% and the target will lose one beneficial physical effect or sustain each turn. + Investing in this talent will increase the physical resistance reduction from all of your distortion effects. + The damage will scale with your Mindpower.]], [[�懋ウ。�� 德們愍�� ���揆 甯語エエ﨑ゥ�壱共. %0.2f �シ�ャ 嵓シ﨑エ�シ �、 奓エ ��棘�壱共. 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �エ 嵓シ﨑エ�� ���乱�� �シ�� 嶹簿・��� �懋ウ。 巐ィ�シ�シ ��ャ﨑俯ゥー, 2 奓エ �呷譜 �シ�ャ 嵓シ﨑エ �﨑ュ�� %d%% �川��懦う��, �、�ク �懋ウ。 ��龍 �ー���� �ィ�ス﨑俾イ� �誤働�壱共. + ���擽 �エ�ク �懋ウ。 巐ィ�シ�シ �幀ウ� �壱株 �ス�ー, 嵓シ﨑エ�餓擽 50%% �晝ー﨑俾ウ� ���捩 �、 奓エ �エ�懍垓 �シ�ャ�� 巐ィ�シ�� ����ー�シ 﨑俯x ��イ� �ゥ�壱共. + �エ �ー���� �ー�� �川��シ 妤ャ�戦腹 �誤ァ壱共, �懋ウ。 巐ィ�シ�� �シ�ャ �﨑ュ �川� 巐ィ�シ� ��柑﨑俾イ� �ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Maelstrom", "�シ�呱�・ �護圸�護擽", "talent name") +t("%s's maelstrom", "%s'�� �護圸�護擽", "tformat") +t("#Source# pulls #Target# in!", "#Source1# #Target3# �護牟�ケ�エ�、!", "logCombat") +t([[Create a powerful maelstorm for %d turns. Each turn, the maelstrom will pull in targets within a radius of %d, and inflict %0.2f physical damage. + This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns. + Investing in this talent will increase the physical resistance reduction from all of your distortion effects. + The damage will scale with your Mindpower.]], [[%d 奓エ �呷譜 ��鷺据�� �簿�・﨑� �シ�・�� �護圸�護擽�シ �晧┳﨑ゥ�壱共. �、 奓エ�壱共 �護圸�護擽�� �俾イス %d �ク �エ�� ��豆�� �護牟�ケ�ー�ー, %0.2f �シ�ャ 嵓シ﨑エ�シ �﨑ゥ�壱共 + �エ 嵓シ﨑エ�� ���乱�� �シ�� 嶹簿・��� �懋ウ。 巐ィ�シ�シ ��ャ﨑俯ゥー, 2 奓エ �呷譜 �シ�ャ 嵓シ﨑エ �﨑ュ�� %d%% �川��懦う��, �、�ク �懋ウ。 ��龍 �ー���� �ィ�ス﨑俾イ� �誤働�壱共. + �エ �ー���� �ー�� �川��シ 妤ャ�戦腹 �誤ァ壱共, �懋ウ。 巐ィ�シ�� �シ�ャ �﨑ュ �川� 巐ィ�シ� ��柑﨑俾イ� �ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/dream-forge.lua" + +t("Forge Shield", "�ゥ甯ィ �ィ�ー", "talent name") +t("#ORANGE#%s forges a dream shield to block the attack!", "#ORANGE#%s �オ�ゥ�� �賀クー ��紛 �ゥ甯ィ�シ �ィ�ー嵂壱共!", "logSeen", nil, {"�"}) +t("#ORANGE#%s's dream shield has been strengthened by the attack!", "#ORANGE#%s �オ�ゥ�� �幗符�エ�エ �溢攪 �ゥ甯ィ�シ �ャ�ィ嵂壱共!", "logSeen", nil, {"��"}) +t([[When an attack would deal 15%% or more of your effective total health, you forge the Dream Shield to protect yourself, reducing the damage of all attacks of that type by %0.2f for the next %d turn(s). + You may block multiple damage types at one time, but the base damage threshold increases by 15%% per damage type the shield is already blocking. + If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal melee or ranged attack will instead deal 200%% damage) for one turn. + At talent level 5, the block effect will last two turns. + This damage reduction scales with your Mindpower.]], [[﨑� �溢乱 �罹劇 �晤ェ��・�� 15%% �エ��攪 嵓シ﨑エ�シ �幗葺�� ��, �溢攪 �ゥ甯ィ�シ �シ�、�エ �、�、�罹・シ �エ嶸ク﨑ゥ�壱共. �、�� %d 奓エ �呷譜 �ゥ甯ィ �ィ�ー�シ �罹徐�懦お �作┳�� 嵓シ﨑エ�シ %0.2f �醐⊂ �� �幀イ� �ゥ�壱共. + 﨑� �溢乱 �ャ�ャ �作┳�� �オ�ゥ�� �餓符�シ �� �溢ァ��, �緋ー �作┳ �壱共 �罹徐�� 﨑�囈﨑� 嵓シ﨑エ 﨑懋ウ�汢�エ 15%% �晝ー﨑ゥ�壱共. + �溢攪 �ゥ甯ィ�� �オ�ゥ�� ����梭 �餓符�エ�エ, 1 奓エ �呷譜 �オ�ゥ�専ー �俯ェ���攤 �俾イゥ�� �ィ�ス﨑エ��� �ゥ�壱共 (�シ�� �オ�ゥ�エ�� 嶹�, 妤ャ�晝オャ�シ �ャ�ゥ﨑� �専アー�ャ �オ�ゥ�� 嵓シ﨑エ�餓擽 2 �ー�� �晨少�ゥ�壱共) + �ー�� �壱イィ�エ 5 �シ ��, �ゥ甯ィ�� 2 奓エ �呷譜 ��鷺姓�壱共. + 嵓シ﨑エ�川��餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1}) +t("Forge Bellows", "��・��攪 峵�エ", "talent name") +t("%s's forge barrier", "%s�� �シ�、�ク �・�ス", "tformat") +t("a summoned wall of mental energy", "�菩侠 �尖ц��� �ャ�エ嶹罷頗 �ス", "_t") +t([[Release the bellows of the forge upon your surroundings, inflicting %0.2f mind damage, %0.2f burning damage, and knocking back your enemies in a radius %d cone. + Empty terrain may be changed (50%% chance) for %d turns into forge walls, which block movement and inflict %0.2f mind and %0.2f fire damage on nearby enemies. + The damage and knockback chance will scale with your Mindpower.]], [[�溢攪 ��・��攪 峵�エ�� �菩侠�� �エ�ー�シ �シ��� 﨑エ�ゥ﨑ゥ�壱共. �俾イス %d �ク�� �尖ソ� �肥怱 �エ�� ��豆�専イ� %0.2f �菩侠 嵓シ﨑エ� %0.2f 嶹肥両 嵓シ﨑エ�シ �﨑俾ウ� �、�� ��エ��笈�、. + ��擽 ��株 ��ケ們乱 50%% 嶹簿・��� %d 奓エ �呷譜 ��鷺据�� �ス�� �ィ�ー﨑エ��笈�、. �エ �ス� �エ�呷揆 �賀ウ� %0.2f �菩侠 嵓シ﨑エ� %0.2f 嶹肥両 嵓シ﨑エ�シ �ク�啄復 ��乱�� �﨑ゥ�壱共. + 嵓シ﨑エ�賀ウシ ��エ�シ 嶹簿・�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {3,1,2,4,5,6}) +t("Forge Armor", "�卓亶 �ィ�ー", "talent name") +t([[Your Forge Shield talent now increases your Armour by %d, your Defense by %d, and gives you %0.2f psi when you're hit by a melee or ranged attack. + The bonuses will scale with your Mindpower.]], [[�ゥ甯ィ �ィ�ー 巐ィ�シ�� �エ�� �懍��梵�� �ゥ�エ�・�シ %d �俯ヲャ��, 巐醐半��・シ %d �晝ー�懦し�壱共. �戦復 �シ��/�専アー�ャ �オ�ゥ�� 嵓シ�ゥ �ケ﨑� �誤ァ壱共 %0.2f �シ�・�� 巐誤ウオ﨑ゥ�壱共. + �エ 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Dreamforge", "�溢攪 ��・��", "talent name") +t("#GOLD#%s strikes the dreamforge!", "#GOLD#%s �溢攪 ��・��揆 �尖豆�エ�、!", "logSeen", nil, {"��"}) +t("#GOLD#%s begins breaking dreams!", "#GOLD#%s �溢揆 甯語エエ﨑俾クー �懍梠嵂壱共!", "logSeen", nil, {"��"}) +t([[The pounding forge of thought in your mind is released upon your surroundings. Each turn that you remain stationary, you'll strike the dreamforge, inflicting mind and burning damage on enemies around you. + The effect will build over five turns, until it reaches a maximum radius of %d, maximum mind damage of %0.2f, and maximum burning damage of %0.2f. + At this point you'll begin breaking the dreams of enemies who hear the forge, reducing their Mental Save by %d and giving them a %d%% chance of spell failure due to the tremendous echo in their minds for %d turns. + Broken Dreams has a %d%% chance to brainlock your enemies. + The damage and dream breaking effect will scale with your Mindpower.]], [[�晝ー�揆 �ィ�ー﨑俯株 �菩侠�� ��・��揆 �懍��梵 �シ��乱 �ャ嶸�鮒�壱共. �懍��梵� �エ�呰葺� �喜捩 奓エ�壱共 �溢攪 �ィ�ィ�シ �尖豆�ィ, �シ�們攪 ��乱�� �菩侠 嵓シ﨑エ� 嶹肥両 嵓シ﨑エ�シ ��棘�壱共. + 巐ィ�シ�� 5 奓エ�� �ク�� ��┳�俯ゥー, �罹劇 �俾イス�ク %d �ク�� �エ�エ�ー ��ケ護ァ, �罹劇 �菩侠 嵓シ﨑エ %0.2f � �罹劇 嶹肥両 嵓シ﨑エ %0.2f �シ �﨑ゥ�壱共. + 巐ィ�シ� ��┳�俯ゥエ, 巐ィ�シ �肥怱 �エ�� ��豆�� �溢揆 甯語エエ﨑エ, �菩侠 �エ�ア�� %d �川��懦う�� %d%% �� �シ�ク �、甯ィ 嶹簿・��� %d 奓エ �呷譜 ��圸﨑ゥ�壱共. + ��懍ァ� �溢捩 %d%% 嶹簿・��� ��乱�� �ャ���菩ァ�シ ��笈�、. + 嵓シ﨑エ�賀ウシ �� 甯語エエ 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/dream-smith.lua" + +t("Dream Smith's Hammer", "�� �シ�ー�川攪 �晧ケ�", "talent name") +t([[Craft a hammer from the dream forge and strike an adjacent foe, inflicting %d%% weapon damage. If the attack hits, it will bring one random Dream Smith talent off cooldown. + At talent level 5, you'll bring a second random talent off cooldown. + The base power, Accuracy, Armour penetration, and critical strike chance of the weapon will scale with your Mindpower. + + Current Dream Hammer Stats: + %s]], [[�溢攪 ��・��乱�� �晧ケ俯・シ �誤豆�エ�エ�エ �ク�啄復 ��揆 �オ�ゥ﨑ゥ�壱共. %d%% �エ�ー 嵓シ﨑エ�シ ��梭�ー, �オ�ゥ�エ ��、啄葺�エ �エ�卓怱﨑� �� �シ�ー�� ��龍 �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 �一クー嶹罷姓�壱共. + �ー�� �壱イィ�エ 5 �シ ��, �ー�� �� �懍攪 �ャ�ャ�ゥ ��ー�懋ー�擽 �一クー嶹罷姓�壱共 + �溢攪 �晧ケ們攪 �ー�ク ���・, �倣剳��, �ゥ�エ�・ �奝オ, �俯ェ�ム 嶹簿・�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + + 嶸�椪 �溢攪 �晧ケ們攪 �・�・�� : + %s]], "tformat") +t("Hammer Toss", "�晧ケ� �們ァ�ー", "talent name") +t("Hammer Toss", "�晧ケ� �們ァ�ー", "_t") +t([[Throw your Dream Hammer at a distant location, inflicting %d%% weapon damage on all targets between you and it. After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time. + Learning this talent increases the Accuracy of your Dream Hammer by %d.]], [[�溢攪 �晧ケ俯・シ �們�ク, �晧ケ們攪 �エ�� �ス�懍乱 �壱株 �ィ�� ��豆�専イ� %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. �ゥ岺� ��専ケ護ァ ����ー� �、��, �晧ケ俾ー �護符�、�エ�� ��豆�� 﨑� �� �� �オ�ゥ﨑� �俯巡 �溢慣�壱共. + �エ �ー���� �ー�ー�エ, �溢攪 �晧ケ們攪 �倣剳��ー %d ��柑﨑ゥ�壱共.]], "tformat") +t("Dream Crusher", "�� ��℡��", "talent name") +t("%s resists the stunning blow!", "%s �ー�溢攪 �シ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[Crush your enemy with your Dream Hammer, inflicting %d%% weapon damage. If the attack hits, the target is stunned for %d turns. + Stun chance improves with your Mindpower. Learning this talent increases your Physical Power for Dream Hammer damage calculations by %d and all damage with Dream Hammer attacks by %d%%. + ]], [[�溢攪 �晧ケ俯・シ 弴俯遭�ャ ��揆 ��エ��ヲス�壱共. %d%% �エ�ー 嵓シ﨑エ�シ �シ�� ��、� �� %d 奓エ �呷譜 ��揆 �ー�溢亨墲オ�壱共. + �ー�� 嶹簿・�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. �エ �ー���� �ー�ー�エ �溢攪 �晧ケ們攪 ���・ ��げ�� ��圸�俯株 �シ�ャ�・�エ %d ��柑�俾ウ�, �溢攪 �晧ケ俯。� �﨑俯株 �ィ�� 嵓シ﨑エ�餓擽 %d%% �晝ー�ゥ�壱共. + ]], "tformat") +t("Forge Echoes", "��・��攪 �肥符�ャ", "talent name") +t([[Strike an adjacent target with a mighty blow from the forge, inflicting %d%% weapon damage. If the attack hits, the echo of the attack will lash out at all enemies in a %d radius of the impact. + Learning this talent adds %0.2f mind damage and %0.2f burning damage to your Dream Hammer strikes. + The mind and fire damage will scale with your Mindpower.]], [[��・��乱�� �簿�・﨑� �シ�ゥ�� �壱洳� �ク�啄復 ��揆 �オ�ゥ﨑ゥ�壱共. %d%% �エ�ー嵓シ﨑エ�シ �﨑俾ウ�, �オ�ゥ�エ ��、啄葺�エ �俾イス %d �ク �エ�� �肥符�ャ� 奓ー�ク�們凰 ��豆�� 夋�ゥ﨑ゥ�壱共. + �エ �ー���� �ー�ー�エ �溢攪 �晧ケ俯。� �﨑俯株 �オ�ゥ�� %0.2f �菩侠 嵓シ﨑エ� %0.2f 嶹肥両 嵓シ﨑エ�シ �緋ー﨑ゥ�壱共. + �菩侠 嵓シ﨑エ�賀ウシ 嶹肥両 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/dreaming.lua" + +t("Sleep", "�俯ゥエ", "talent name") +t("%s resists the sleep!", "%s �俯ゥエ�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[Puts targets in a radius of %d to sleep for %d turns, rendering them unable to act. Every %d points of damage the target suffers will reduce the effect duration by one turn. + When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it %d%% sleep immunity for each turn of the Insomnia effect. + At talent level 5 Sleep will become contagious and has a 25%% chance to spread to nearby targets each turn. + The damage threshold will scale with your Mindpower.]], [[�俾イス %d �ク �エ�� ��豆�� %d 奓エ �呷譜 �ャ��笈�、. �俯ゥエ �卓乱�� 嵂雅徐�エ �一ー�・﨑俯ゥー, �、 %d 嵓シ﨑エ�シ �幗揆 �誤ァ壱共 �俯ゥエ�� ��作亨��擽 1 奓エ�ゥ ��牟�ュ�壱共. + �俯ゥエ�エ �晤x�エ, ���捩 �壱ゥエ�� ���� �俯ゥー, (�壱ゥエ�晧攪 ��作亨��捩 ���、�エ�壱腰 �懋ー�ウシ �呷慣�壱共) �緋ー�� ���、�壱腰 奓エ �ケ %d%% �俯ゥエ �エ�ュ�� �サ�� �ゥ�壱共. (�罹劇 10 奓エ�シ�� �懦復�ゥ�壱共) + �ー�� �壱イィ�エ 5 �シ ��, �俯ゥエ� ��両�ア�� ��イ� �們牟, �、 奓エ�壱共 25%% 嶹簿・��� ���� ��� �シ�們攪 �専ウ� �溢ァ �喜捩 ��揆 ���、�� 﨑ゥ�壱共. + ��作亨�� �ィ�� 嵓シ﨑エ 﨑懋ウ�汢� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Lucid Dreamer", "�専ー�ェス", "talent name") +t([[Slip into a lucid dream. While in this state, you are considered sleeping, but can still act, are immune to insomnia, inflict %d%% more damage to targets under the effects of Insomnia, and your Physical, Mental, and Spell saves are increased by %d. + Note that being asleep may make you more vulnerable to certain effects (such as Inner Demons, Night Terror, and Waking Nightmare). + The saving throw bonuses scale with your Mindpower.]], [[�専ー�ェス�� ���瀧笈�、. �エ ��� �呷譜 �懍��梵�� �俯ゥエ �卓攤 ��愍�� ��」シ�ゥ�壱共. 﨑們ァ�� �ャ��梭 ���攵 �� �一ウ�, �壱ゥエ�晧乱�� �エ�ュ��笈�、. �壱ゥエ�� ����� ��乱�� %d%% �� �晝ー�� 嵓シ﨑エ�シ ��棘�壱共. �シ�ャ, �シ�ク, �菩侠 �エ�ア�エ %d �晝ー﨑ゥ�壱共. + 﨑們ァ�� �俯ゥエ ����川��� ��ェ� 巐ィ�シ�� �ィ�ス﨑エ�川揆 �喜ァ�溢┷��. (�エ�エ�� ��ァ�, �、�� �オ尞ャ, �壱惠�� ��ェス �ア). + �エ�ア �晝ー�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Dream Walk", "�� �ク��", "talent name") +t("You may only dream walk to an open space within your line of sight.", "�ケ��� �、�� �懍幣 �エ�� �罹ーゥ�� ��ケ們乱�� �� �ク�護揆 �ク �� �壱共.", "logPlayer") +t("Your dream walk fails!", "�� �ク�護擽 �、甯ィ嵂壱共!", "logSeen") +t([[You move through the dream world, reappearing at a nearby location. + If there is a sleeping creature at the target location, you'll appear as close to them as possible, otherwise, you'll appear within %d tiles of your intended destination.]], [[�� �� �ク��・シ 奝オ�シ﨑們流, ��護垓 ��ケ們乱�� �、�� �倆ム�ゥ�壱共. + �ゥ岺� ��川乱 ���� �懍イエ� �エ�ャ﨑� �ス�ー, �懍��梵�� �罹劇﨑� �ク �懍イエ ��護擽�� �エ�呰鮒�壱共. �ク��ァ �喜捩 �ス�ー, ��� ��� �ー�, %d �ク �エ�エ�� ��川愍�� �エ�呰鮒�壱共.]], "tformat") +t("Dream Prison", "�溢攪 �川丼", "talent name") +t([[Imprisons all sleeping targets within range in their dream state, effectively extending sleeping effects for as long as Dream Prison is maintainted. + This powerful effect constantly drains %0.2f%% of your maximum Psi (excluding this talent) per turn, and is considered a psionic channel; as such it will break if you move. + (Note that sleeping effects that happen each turn, such as Nightmare's damage and Sleep's contagion, will cease to function for the duration of the effect.)]], [[��� ��ュ�エ�� �ィ�� ���尖株 �懍イエ�、�� �溢攪 �川丼�シ�� �エ�エ��ヲス�壱共. �エ�� �ャ�、�� �俯ゥエ ��作亨��揆 �溢攪 �川丼 ��作亨��愍�� �俯ヲャ�� ��ウシ �呷慣�壱共. + �エ �簿�・﨑� �壱冠�・� �、 奓エ �懍��梵�� �罹劇 �シ�呱�・�� %0.2f%% �シ �誤ェィ﨑ゥ�壱共 (�エ �ー���� ���﨑俯株�ー �川��� �卓揆 �懍匣﨑� �罹劇�們桿�壱共), �エ �ー��� �壱冠�・ �卓、卓愍�� 甯川�簿据�エ, �懍��梵� �エ�呰腹 �ス�ー 巐ィ�シ�� �餓亨 﨑エ�罹姓�壱共. + (�誤ヲシ : �、 奓エ �シ�エ�俯株 �俯ゥエ 巐ィ�シ�、, ��ェス�エ �シ�� 嵓シ﨑エ��, �俯ゥエ�� ��両 �ア� �エ �ー���� ��作亨�� �呷譜� 巐ィ�シ� �瀧卿�ゥ�壱共)]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/feedback.lua" + +t("Biofeedback", "�晧イエ �們梠�ゥ", "talent name") +t([[Your Feedback decay now heals you for %0.1f times the loss, and the decay rate is reduced to %d%% of the normal rate (up to %0.1f%% per turn). As a result, you are healed for %0.2f%% of your feedback pool each turn. + The healing effect improves with your Willpower.]], [[�、 奓エ �誤ェィ�俯株 �們梠�ゥ�エ %0.1f%% 巐ィ�ィ�� �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共, �戦復 �們梠�ゥ �誤ェィ� %d%% ��牟�瀧笈�、. (�、 奓エ %0.1f%%) �ー�シ��愍��, �、 奓エ�壱共 �們梠�ゥ�� %0.2f%% �醐⊂�� �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + 巐誤ウオ 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Resonance Field", "�倆箕 �ュ�・", "talent name") +t([[Activate to create a resonance field that will absorb 50%% of all damage you take (%d max absorption). The field will not interfere with Feedback gain. + The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns.]], [[�倆箕 �ュ�・�� �誤豆�エ, �幎株 �ィ�� 嵓シ﨑エ�� 50%% �シ 彧。�倆鮒�壱共. (�罹劇 彧。�� ��・﨑� 嵓シ﨑エ�� : %d) �ュ�・�シ�� 嵓シ﨑エ�シ �餓符�エ��, �們梠�ゥ 巐鷺統�餓捩 ��牟�、� �喜慣�壱共. �ュ�・� �罹劇 10 奓エ �呷譜 ��鷺姓�壱共. + �罹劇 彧。�� ��・ 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共]], "tformat") +t("Amplification", "�晨少", "talent name") +t([[Increases your maximum Feedback by %d, and increases your base Feedback gain ratio to %d%%. + The Feedback gain will scale with your Mindpower.]], [[�罹劇 �們梠�ゥ �們ケ俾ー %d �們牟�俾ウ�, �們梠�ゥ 巐鷺統 �ー�ク ��惠�エ %d%% �� �晝ー�ゥ�壱共. + �們梠�ゥ 巐鷺統�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t([[Increases your maximum Feedback by %d, and increases the Feedback you gain from damage by %0.1f%% (to %0.1f%% of damage received). + The Feedback gain will scale with your Mindpower.]], [[�罹劇 �們梠�ゥ �們ケ俾ー %d �們牟�俾ウ�, 嵓シ﨑エ�罹カ奓ー 巐鷺統﨑俯株 �們梠�ゥ�エ %0.1f%% �晝ー﨑ゥ�壱共. (��, 嵓シ﨑エ�餓攪 %0.1f%% �シ �們梠�ゥ�シ�� 巐鷺統﨑ゥ�壱共). + �們梠�ゥ 巐鷺統�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Conversion", "�嶹�", "talent name") +t([[Use Feedback to replenish yourself. This heals you for %d life, and restores %d stamina, %d mana, %d equilibrium, %d vim, %d positive and negative energies, %d psi energy, and %d hate. + The heal and resource gain will improve with your Mindpower.]], [[�們梠�ゥ�� �ャ�ゥ﨑們流 �、�ク �川イ罹�・�� 巐誤ウオ﨑ゥ�壱共. �晤ェ��・�エ %d / �ー�・�エ %d / �壱x� %d / 尞餓�菩擽 %d / �専クー� %d / �滝クー� �語クー� %d / �シ�・�エ %d / �晧丶� %d 巐誤ウオ�ゥ�壱共. + 巐誤ウオ 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/finer-energy-manipulations.lua" + +t("Realign", "�ャ�ー��", "talent name") +t("%s is cured!", "%s �倣剩�們来�オ�壱共!", "logSeen", nil, {"�エ"}) +t([[Realign and readjust your body with the power of your mind, curing up to %d detrimental physical effects and healing you for %d life. + The life healed increases with your Mindpower.]], [[�菩侠�� 德們愍�� �。�エ�シ �ャ�ー�倣葺�� �ャ�ャ�ア﨑ゥ�壱共. %d �懍攪 ��菩��攤 �シ�ャ�� ��� �エ��揆 �俯」醐葺�� �晤ェ��・�� %d 巐誤ウオ﨑ゥ�壱共. + 巐誤ウオ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Form and Function", "嶸倣�� �ー�・", "talent name") +t([[Manipulate forces on the molecular level to realign, rebalance, and synergize equipment you wear to your form and function. + The accuracy and damage of any weapon will act as if it were %d higher. (Mindstars cannot be manipulated in this way because they are already in an ideal natural state.) + Your total armour will increase by %d and your fatigue will decrease by %d for each body armour and shield worn. + The effects increase with your Mindpower.]], [[��梵 �ィ��攪 �ー�� �・�・�シ�� �・�ゥ﨑� �・��豆�� �ゥ��乱 �樓イ� 嶸倣�� �ー�・�� �ャ�ー��, �ャ�ャ�ア﨑ゥ�壱共. + �ィ�� �エ�ー�� �倣剳��凰 嵓シ﨑エ�餓擽 %d �晝ー �ゥ�壱共. (﨑們ァ�� �溢�� �エ�ク �川硫��愍�� �エ����攤 ����エ�ー�� �ー�菩擽 �一ー�・﨑ゥ�壱共) + �・��復 �ゥ�エ�ャ�、�シ �ゥ甯ィ�� �ゥ�エ�・�エ %d �醐⊂ �晝ー﨑俾ウ� 嵓シ�罹巡�� %d �醐⊂ �川�﨑ゥ�壱共. + �エ 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Matter is Energy", "�尖ц� �肥カ�", "talent name") +t("Use which gem?", "�エ�、 �エ�晧揆 �ャ�ゥ﨑ゥ�一ケ�?", "_t") +t([[Matter is energy, as any good Mindslayer knows. Unfortunately, the various bonds and particles involved are just too numerous and complex to make the conversion feasible in most cases. The ordered, crystalline structure of a gem, however, make it possible to transform a small percentage of its matter into usable energy. + This talent consumes one gem and grants %d psi per turn for between 5 and 13 turns, depending on the quality of the gem used. + This process also creates a resonance field that provides the (imbued) effects of the gem to you while this effect lasts.]], [[�、�・�壱株 �菩侠甯語エエ�尖攵�エ �、�エ�、�� "�シ�溢捩 �ァ �尖ц��、" �シ�� �川擽 �溢慣�壱共. �逸哩德壱巡, ����攪 �シ�エ�、�� �ャ�ー�� �壱ャエ �オ�。﨑們流 �尖ц��� 嶹們寳 﨑� �� ��慣�壱共. 﨑們ァ��, �エ�晧攪 �ー�菩捩 ��オ川�� �ィ�懦葺�ャ �エ�晧攪 �� �壱梠�� �ク�ク﨑� �卓揆 �尖ц��� 嶹們寳﨑� �� �溢慣�壱共. + �エ �ー���� �ャ�ゥ﨑俯ゥエ, �エ�晧揆 﨑俯x �誤ェィ﨑們流 5 - 13 奓エ �呷譜 %d �シ�・�� �、 奓エ 巐誤ウオ﨑ゥ�壱共. 巐誤ウオ�餓捩 �エ�晧攪 �溢乱 �ー�シ �ー�簿姓�壱共. + ��作亨�� �呷譜 �オ�� �ュ�・�� 嶸菩┳﨑エ, �シ�・�� 巐誤ウオ﨑俯株 �呷譜 �エ�晧攪 﨑ゥ�ア 巐ィ�シ�シ �懋ウオ﨑ゥ�壱共.]], "tformat") +t("Resonant Focus", "�オ�� �卓、�", "talent name") +t([[By carefully synchronizing your mind to the resonant frequencies of your psionic focus, you strengthen its effects. + For conventional weapons, this increases the percentage of your willpower and cunning that is used in place of strength and dexterity for all weapon attacks, from 60%% to %d%%. + For mindstars, this increases the chance to pull enemies to you by +%d%%. + For gems, this increases the bonus stats by %d.]], [[�菩侠�シ �壱冠�・ �オ��血�シ �ー�ャ�、�ス�� �呟クー嶹� 﨑エ, �ク 巐ィ�シ�シ �晨少﨑ゥ�壱共. + �シ�呱�・ �・�ゥ �エ�ー�� �オ�ゥ ��, 德俾ウシ �シ�ゥ �・�・�� ��� �們ァ� �戦劈�� ��惠�� �俯ヲス�壱共, (�ー�エ 60%% �川� %d%%) + �シ�呱�・ �・�ゥ �溢�� ��揆 �護牟 �ケ�ク 嶹簿・��エ +%d%% ��柑﨑ゥ�壱共. + �シ�呱�・ �・�ゥ �エ�晧捩, �・�・�俾ー %d �醐⊂ �� ��柑﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/focus.lua" + +t("Mindlash", "�シ�・ ��ー�", "talent name") +t([[Focus energies into a beam to lash all creatures in a line with physical force, doing %d Physical damage and knocking them off balance (-15%% damage penalty) for 2 turns. + The damage will scale with your Mindpower.]], [[�尖ц��シ �卓、啄葺�ャ, ��│ �エ�� �ィ�� ��乱�� �シ�ャ 嵓シ﨑エ�シ ��梭�� �卓│�� �懍ぎ﨑ゥ�壱共. %d �シ�ャ 嵓シ﨑エ�シ �﨑俾ウ� 2 奓エ �呷譜 �一キ�嶸菩揆 ��圸﨑ゥ�壱共 (�ィ�� 嵓シ﨑エ�� �川� 15%%). + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Pyrokinesis", "�シ嶹�", "talent name") +t("Telekinetically energize the matter of all foes within %d squares at the molecular level, setting them ablaze. This does %0.1f fire damage over six turns.", "%d �ク �ャ��� �肥怱 �エ�� �壱株 �ィ�� ��攪 �。���� ��梵 �ィ��乱�� ��エ﨑們流 �逸ム�、�エ�� �誤働�壱共. %0.1f 嶹肥両 嵓シ﨑エ�シ 6 奓エ�� �ク�� ��棘�壱共.", "tformat") +t("Brain Storm", "�醐血 尞ュ峵�", "talent name") +t([[Mentally focus electricity into a ball of plasma and hurl it at the target. + The plasma will explode on impact, dealing %0.1f Lightning damage within radius %d. + This talent will apply cross tier Brainlock. + The damage will increase with your Mindpower.]], [[�菩侠�� �卓、啄紛 ��葺�シ 嵓誤攵�壱ァ� �ャ�エ�� �ャ嶸�葺�ャ ���乱�� �們ァ瀧笈�、. + ���擽 嵓誤攵�壱ァ溢乱 �樌愍�エ �俾イス %d �ク �エ�� %0.1f ��クー 嵓シ﨑エ�シ �﨑俯株 尞ュ�懍揆 �シ�シ墲オ�壱共. + �エ �ー��� �簿巡 巐ィ�シ�ク �ャ�� �菩ァ�シ ��劇�専イ� ��圸﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1}) +t("Iron Will", "�菩イ��� �們ァ", "talent name") +t("#ORCHID#%s has recovered!", "#ORCHID#%s �菩侠�� 巐ィ�シ�シ �エ�ィ�壱共!", "logSeen", nil, {"�エ"}) +t("Your Iron Will improves your stun immunity by %d%% and gives you a %d%% chance of recovering from a random mental effect each turn.", "�菩イ��シ�� �呷捩 �們ァ��, �ー�� �エ�ュ�・�エ %d%% ��柑﨑俯ゥー \9�、 奓エ, %d%% 嶹簿・��� �エ�卓怱﨑� �菩侠�� 巐ィ�シ 﨑俯x�シ 巐誤ウオ﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/grip.lua" + +t("Bind", "�ー��", "talent name") +-- new text +--[==[ +t([[Bind the target in crushing bands of telekinetic force, immobilizing it for %d turns. + The duration will improve with your Mindpower.]], [[Bind the target in crushing bands of telekinetic force, immobilizing it for %d turns. + The duration will improve with your Mindpower.]], "tformat") +t("Greater Telekinetic Grasp", "Greater Telekinetic Grasp", "talent name") +t([[Use finely controlled forces to augment both your flesh-and-blood grip, and your telekinetic grip. This does the following: + Increases disarm immunity by %d%%. + Allows %d%% of Willpower and Cunning (instead of the usual 60%%) to be substituted for Strength and Dexterity for the purposes of determining damage done by telekinetically-wielded weapons. + At talent level 5, telekinetically wielded gems and mindstars will be treated as one material level higher than they actually are. + ]], [[Use finely controlled forces to augment both your flesh-and-blood grip, and your telekinetic grip. This does the following: + Increases disarm immunity by %d%%. + Allows %d%% of Willpower and Cunning (instead of the usual 60%%) to be substituted for Strength and Dexterity for the purposes of determining damage done by telekinetically-wielded weapons. + At talent level 5, telekinetically wielded gems and mindstars will be treated as one material level higher than they actually are. + ]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/psionic/kinetic-mastery.lua" + +t("Transcendent Telekinesis", "�溢對 - �呷溜﨑�", "talent name") +t([[For %d turns your telekinesis transcends your normal limits, increasing your Physical damage by %d%% and your Physical resistance penetration by %d%%. + In addition: + The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura, Kinetic Strike and Mindlash are reset. + Kinetic Aura effects will have their radius increased by 1. + Your Kinetic Shield will have 100%% absorption efficiency and will absorb twice the normal amount of damage. + Mindlash will also inflict stun. + Kinetic Leech will put enemies to sleep. + Kinetic Strike will hit 2 adjacent enemies in a sweeping attack. + The damage bonus and resistance penetration scale with your Mindpower. + Only one Transcendent talent may be in effect at a time.]], [[%d 奓エ �呷譜, 﨑懋ウ�・シ �ー�エ�們捩 �溢對��攤 �呷溜﨑� �シ�呱�・�� 弴俯草�ケ�壱共. �シ�ャ 嵓シ﨑エ�餓擽 %d%% , �シ�ャ �﨑ュ �奝オ�エ %d%% �晝ー﨑ゥ�壱共. + �緋ー 巐ィ�シ : + �呷溜﨑� �エ嶸ク��, �呷溜﨑� 彧。��, �呷溜﨑� ��垈�シ, �呷溜﨑� �倣ム, �シ�・ ��ー作攪 �ャ�ャ�ゥ ��ー�懋ー�揆 �餓亨 �一クー嶹被鮒�壱共. + �呷溜﨑� ��垈�シ�� �肥怱�� 1 �ク �們牟�ゥ�壱共. + �呷溜﨑� �エ嶸ク�餓攪 彧。�� 巐ィ�ィ�エ 100%% � �們牟, 尞餓メ�懍攪 2 �ー�� 嵓シ﨑エ�シ 彧。�倆鮒�壱共. + �シ�・ ��ー作捩 �ー�� 巐ィ�シ� ��圸�ゥ�壱共. + �呷溜﨑� 彧。�們乱 �俯ゥエ 巐ィ�シ� ��圸�ゥ�壱共 + �呷溜﨑� �倣ム�� �ク�啄復 �� ��ケ護ァ 弴ゥ�ク�エ �オ�ゥ﨑ゥ�壱共. + �シ�ャ 嵓シ﨑エ ��柑�賀ウシ �シ�ャ �﨑ュ �奝オ�俯株 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + '�溢對' �ー��� �、�� 﨑俯x�� ���﨑� �� �溢慣�壱共.]], "tformat") +t("Kinetic Surge", "�呷溜﨑� ��巡", "talent name") +t("%s resists the stun!", "%s �ー�溢乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("#YELLOW##Source# resists #Target#'s throw!", "#YELLOW##Source2# #Target#�� �シ�呱�・�� �﨑ュ嵂壱共!", "logCombat") +t([[Build telekinetic power and dump it into an adjacent creature or yourself. + This will launch them to a targeted location in radius %d. + + Launched enemies take %0.1f Physical damage and are stunned for %d turns upon landing. + When the target lands, creatures within radius 2 take %0.1f Physical damage and are knocked away from you. + This talent ignores %d%% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown. + + When used on yourself, you will launch in a straight line, knocking enemies flying and doing %0.1f Physical damage to each. + You can break through %d walls while doing this. + The damage and range increases with Mindpower.]], [[�呷溜﨑呷�� 德們揆 �ィ�� �ク�啄復 ��擽�� �懍��梵 �川侠�専イ� 﨑エ�ゥ﨑ゥ�壱共. + �エ��捩 ���揆 �俾イス %d �ク �エ�� ��倣復 ��ケ俯。� ���、��ヲス�壱共. + + ��揆 �懍ぎ﨑� �ス�ー, ��劇�� ��乱 �ィ�エ�� �ゥ�ゥ�シ�� %0.1f �シ�ャ 嵓シ﨑エ�シ �幀ウ�, %d 奓エ �呷譜 �ー�逸鮒�壱共. + �呰葺 ��川愍�罹カ奓ー 2 �ク �エ�� �壱株 �ィ�� �懍イエ�� %0.1f �シ�ャ 嵓シ﨑エ�シ �幀ウ�, �ケ���� �俯劇寬ク�シ�� ��、�俾イ� �ゥ�壱共. + �エ �ー��� ���攪 ��エ�エ�ー �エ�ュ�・�� %d%% �醐⊂ �エ�懦鮒�壱共. ���揆 �們ァ�� �ー �、甯ィ﨑� �ス�ー�尖株 嵓シ﨑エ�シ �壱ー俯ァ� �シ�� �ゥ�壱共. + + �、�、�罹・シ �懍ぎ﨑� �ス�ー, ��│�シ�� ����ー�� �ゥ�壱共. ����ー�� �呷譜 �ス�懍乱 �壱株 ��豆� %0.1f �シ�ャ 嵓シ﨑エ�シ �幀ウ� ��、�俾イ� �ゥ�壱共. + �エ��イ� ����ー�� �呷譜 %d �懍攪 �ス�� 甯語エエ﨑們流 �ォ�� ��俾ー� �� �溢慣�壱共 + 嵓シ﨑エ�賀ウシ �ャ�母アー�ャ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Deflect Projectiles", "妤ャ�ャ�エ 寬ク嵂・", "talent name") +t([[You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles. + All projectiles targeting you have a %d%% chance to instead target another spot within radius %d and move %d%% slower. + If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range %d of you, but this will break your concentration. + To do this, deactivate this sustained talent.]], [[�菩侠�・�� �シ��シ 﨑���﨑エ ����糖�� 妤ャ�ャ�エ�シ �シ�・�シ�� 孖母イィ�エ��, �。��, �俯曙�、 �エ�エ�� �菩揆 �ー��笈�、. + �ケ���� ���愍�� 﨑� �ィ�� 妤ャ�ャ�エ�� %d%% 嶹簿」ー�� �俾イス %d �ク �エ�� �、�ク ��ケ俯。� 嵂・﨑俾ウ�, %d%% �尖ヲャ�� ����ー瀧笈�、. + �菩侠�� 德們揆 �エ�ゥ﨑們流, �懍��梵�シ �ー��シ�� �俾イス 10 �ク �エ�� �ィ�� 妤ャ�ャ�エ�シ �呷棕�� �俾イス %d �ク �エ�� 孖ケ�倣復 ��ケ們乱 �滕符 ��� �� �溢慣�壱共. 﨑們ァ�� �エ�� �ケ���� �菩侠 �卓、卓揆 �ゥ﨑エ﨑� ��桿�壱共. + �エ �ー���� ��劈�ア﨑エ �ケ�� �シ��� 妤ャ�ャ�エ�シ �ー��葺�ュ�懍丶.]], "tformat") +t("Implode", "�エ甯�", "talent name") +t([[Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50%% for %d turns and dealing %0.1f Physical damage each turn. + The duration and damage improve with Mindpower.]], [[���揆 �壱・シ ��エ��ヲエ �簿巡�� �簿�・�シ�� �オ�誤洳, %d 奓エ �呷譜 �鷺ー倣葺��, 50%% �尖�、��� 﨑ゥ�壱共. %0.1f �シ�ャ 嵓シ﨑エ�シ �、 奓エ �﨑ゥ�壱共. + 嵓シ﨑エ�賀ウシ ��作亨��捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/mental-discipline.lua" + +t("Aura Discipline", "��垈�シ �ィ�ィ", "talent name") +t([[Your expertise in the art of energy projection grows. + Aura cooldowns are all reduced by %d turns. Aura damage drains energy more slowly (+%0.2f damage required to lose a point of energy).]], [[�ケ���� �尖ц� 妤ャ�ャ �ー��� 﨑� �オ �� �ア�・嵂溢慣�壱共. + �ィ�� ��垈�シ�� �ャ�ャ�ゥ ��ー�懋ー�捩 %d 奓エ ��牟�、�� ��垈�シ�� �尖ц� �誤ェィ� ��牟�ュ�壱共. (+%0.2f damage required to lose a point of energy).]], "tformat") +t("Iron Will", "�菩イ��� �們ァ", "talent name") +-- new text +--[==[ +t("Shield Discipline", "Shield Discipline", "talent name") +t("Your expertise in the art of energy absorption grows. Shield cooldowns are all reduced by %d turns, the amount of damage absorption required to gain a point of energy is reduced by %0.1f, and the maximum energy you can gain from each shield is increased by %0.1f per turn.", "Your expertise in the art of energy absorption grows. Shield cooldowns are all reduced by %d turns, the amount of damage absorption required to gain a point of energy is reduced by %0.1f, and the maximum energy you can gain from each shield is increased by %0.1f per turn.", "tformat") +t("Improves Mental Saves by %d, and stun immunity by %d%%.", "Improves Mental Saves by %d, and stun immunity by %d%%.", "tformat") +t("Highly Trained Mind", "Highly Trained Mind", "talent name") +t([[A life of the mind has had predictably good effects on your Willpower and Cunning. + Increases Willpower and Cunning by %d.]], [[A life of the mind has had predictably good effects on your Willpower and Cunning. + Increases Willpower and Cunning by %d.]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/psionic/mentalism.lua" + +t("Psychometry", "�一ー専ー�", "talent name") +t([[Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by %0.1f or %d%% of the object's material level (whichever is lower). + This effect stacks and applies for each qualifying object worn. + Current bonus: %d]], [[�ゥ�ゥ﨑俾ウ� �壱株 �シ�・, �川硫�� 德�, �俯ァ壱イ� �作┳�� �・��凰 �オ��葺�ャ, �シ�ャ�・, �菩侠�・�エ %0.1f �尖株 �・�� �ア�餓攪 %d%% �醐⊂ ��柑﨑ゥ�壱共. (�� �� �ョ� �ス�エ ��圸�ゥ�壱共) + �エ 巐ィ�シ�� �ィ�� ��・們攪 �・��乱 ��圸�俯ゥー, �卓イゥ�ゥ�壱共. + 嶸�椪 ��柑�� : %d]], "tformat") +t("Mental Shielding", "�菩侠 �ゥ�エ", "talent name") +t("%s's mind is clear!", "%s�� �菩侠� �倣剩�罹共!", "logSeen") +t("Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, %d mental effects will be affected.", "�菩侠�� �倣剩﨑們流 6 奓エ �呷譜 �緋ー��攤 �菩侠�� 巐ィ�シ�シ �ゥ�エ﨑ゥ�壱共. �罹劇 %d �懍攪 �菩侠�� 巐ィ�シ�� ��圸�ゥ�壱共.", "tformat") +t("Projection", "妤ャ��", "talent name") +t("Not enough space to invoke your spirit!", "�ケ���� �菩侠�� �壱洳�エ�ー�尖株 �壱ャエ ��共!", "logPlayer") +t("Projection of %s", "%s�� 妤ャ��", "tformat") +t("A ghostly figure.", "����呷捩 嶸菩メ.", "_t") +t([[Activate to project your mind from your body for %d turns. In this state you're invisible (+%d power), can see invisible and stealthed creatures (+%d detection power), can move through walls, and do not need air to survive. + All damage you suffer is shared with your physical body, and while in this form you may only deal damage to 'ghosts' or through an active mind link (mind damage only in the second case.) + To return to your body, simply release control of the projection.]], [[�。�エ�川� �菩侠�� 妤ャ��紛 %d 奓エ �呷譜 �菩侠�・ �ク �川イエ�シ �ー��鮒�壱共. �菩侠�・� 妤ャ��葺�ー (+%d ���・), 妤ャ��葺�ー�� ����卓攤 �懍イエ�、�� �シ �� �溢慣�壱共. (+%d 夋川ァ�・) �戦復 �ス�� 奝オ�シ﨑エ ���攵 �� �一ウ�, 嶸ク彧。﨑� 﨑�囈� �ャ�シ�瀧笈�、. + ��� �懋ー� �呷譜 �幎株 �ィ�� 嵓シ﨑エ�� �懍��梵�� �シ�ャ��攤 �。���シ �懍��梵�専イ� �俯��エ�瀧笈�、. �エ ����川��� �、�� '���ケ' 嶸倣��� ��ウシ �菩侠 �ー�ー�� 巐ィ�シ�シ �幎株 ��乱�誤ァ� 嵓シ﨑エ�シ ��梵 �� �溢慣�壱共. + �。�エ�� �護符��ー ��紛�罹株, �ク� 妤ャ��揆 �晤ざ�エ �ゥ�壱共.]], "tformat") +t("Mind Link", "�菩侠 �ー�ー", "talent name") +t([[Link minds with the target. While your minds are linked, you'll inflict %d%% more mind damage to the target and gain telepathy for its creature type. + Only one mindlink can be maintained at a time, and the effect will break if the target dies or goes beyond range (%d)). + The mind damage bonus will scale with your Mindpower.]], [[���ウシ �菩侠�� �ー�ー﨑ゥ�壱共. �菩侠�エ �ー�ー�們牟�壱株 �呷譜, ���捩 �菩侠 �オ�ゥ�� �ィ�ス﨑エ�ク, �菩侠 嵓シ﨑エ�シ %d%% �� �幀イ� �ゥ�壱共. �戦復, ���攪 ��。ア�� �﨑� 奛罷�逸血�罹・シ �サ�オ�壱共. + 﨑� �溢乱 﨑俯x�� ���乱�誤ァ� �菩侠 �ー�ー�� ���﨑� �� �溢愍�ー, ���擽 �ャ�晨葺�ー�� %d �ク �エ�� ��エ��エ �ー�ー�エ �喜牟�瀧笈�、. + �緋ー �菩侠 嵓シ﨑エ�餓捩 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/nightmare.lua" + +t("Nightmare", "��ェス", "talent name") +t("%s resists the nightmare!", "%s ��ェス�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t("Inner Demons", "�エ�エ�� ��ァ�", "talent name") +t("%s's Inner Demon", "%s�� �エ�エ�� ��ァ�", "tformat") +t("A hideous, demonic entity that resembles the creature it came from.", "�ク�們攪 �ィ�オ�シ �ョ�們ァ�� 弡ィ�ャ �肥ー削葺�� ��ァ溢��攤 �エ�ャ�川揆 �エ�罹株�、.", "_t") +t("#F53CBE#%s's Inner Demon manifests!", "#F53CBE#%s�� �エ�エ�� ��ァ一ー �ィ�オ�� �罹洳�壱共!", "logSeen") +t("You can't cast this on friendly targets.", "�ー嶸ク��攤 ���乱�� �懍��腹 �� ��共.", "logPlayer") +t("%s resists the demons!", "%s ��ァ溢乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Brings the target's inner demons to the surface. Each turn, for %d turns, there's a %d%% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. + If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. + The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. + If a demon manifests the sheer terror will remove all sleep effects from the victim, but not the Inner Demons.]], [[���攪 �エ�エ�� ��ァ壱・シ 岺罹ゥエ�シ�� ��ァ卓牟��笈�、. %d 奓エ �呷譜 �、 奓エ %d%% 嶹簿・��� ��ァ壱・シ �壱洳�オ�壱共, �廷捩 �們ケ們攪 �菩侠 �エ�ア� �エ�エ�� ��ァ溢攪 �晧┳�� �雅株�ー ��它�� �鷺笈�、. + ���擽 �俯ゥエ�卓攵 �ス�ー, �エ�エ�� ��ァ溢乱 �﨑ュ﨑俯株 �エ�ア� �俾ー尖頗 ��愍�� ��」シ�ゥ�壱共. �戦復 �オ尞ャ�﨑ュ�エ �エ�罹姓�壱共. ���擽 �エ�エ�� ��ァ溢攪 �晧┳�� �﨑ュ﨑� �ス�ー, 巐ィ�シ�� �シ�� �晤か�壱共. + �醐劍 嶹簿・�� �菩侠�・�� ��。﨑エ �晝ー﨑俾ウ�, ��ァ溢攪 �晤ェ��・� ���攪 �ア�餓乱 ��。﨑エ �晝ー﨑ゥ�壱共. + �エ�エ�� ��ァ溢攪 �ア�・� �雅劇﨑� �オ尞ャ�� �ー�� �, ���攪 �エ�エ�� ��ァ壱・シ �懍匣﨑� �ィ�� �俯ゥエ ��龍 巐ィ�シ�シ �餓亨 �懋アー﨑ゥ�壱共.]], "tformat") +t("Waking Nightmare", "�壱惠�� ��ェス", "talent name") +t([[Inflicts %0.2f darkness damage each turn for %d turns, and has a %d%% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). + If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. + The damage will scale with your Mindpower.]], [[%d 奓エ �呷譜, %0.2f �エ�� 嵓シ﨑エ�シ �、 奓エ �﨑俾ウ�, %d%% 嶹簿・��� 3 奓エ �呷譜 ��鷺据�� �、��, �ー��, 嶸シ� ��� 巐ィ�シ �� 﨑俯x�シ �シ�シ墲オ�壱共. + ���擽 �俯ゥエ ����シ�エ ��� �エ��圷�シ�� �﨑ュ﨑� 嶹簿・��エ �們擽 �俯ゥー, �エ�� �オ尞ャ�﨑ュ�� �エ�懦鮒�壱共 + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1,3}) +t("Night Terror", "�、�� �オ尞ャ", "talent name") +t("terror", "�オ尞ャ", "_t") +t("A formless terror that seems to cut through the air, and its victims, like a knife.", "嶸倣���株 �オ尞ャ��, �ィ��俯涵 嵭一ウオ�シ �ク�� 彧ャ�晧桝�� �誤・エ��, ���� �壱株 ��ァ� �呱共.", "_t") +t("Night Terror", "�、�� �オ尞ャ", "_t") +t([[Increases your damage and resistance penetration on sleeping targets by %d%%. Additionally, every time you slay a sleeping target, a Night Terror will be summoned for %d turns. + The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets.]], [[���� ���乱 �﨑� 嵓シ﨑エ�賀ウシ �﨑ュ �奝オ�エ %d%% �醐⊂ 嵂・��姓�壱共. �緋ー��, ���� ��揆 �ー�ャ孖ク�エ �誤ァ壱共, %d 奓エ �呷譜 ��鷺据�� �、�� �オ尞ャ� �醐劍�ゥ�壱共. + �、�� �オ尞ャ�� �・�・�們凰 �俯ゥエ�卓攤 ���乱 �﨑� 嵓シ﨑エ �晝ー�俯株 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t([[Puts targets in a radius %d cone into a nightmarish sleep for %d turns, rendering them unable to act. Every %d points of damage the target suffers will reduce the effect duration by one turn. + Each turn, they'll suffer %0.2f darkness damage. This damage will not reduce the duration of the effect. + When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it %d%% sleep immunity for each turn of the Insomnia effect. + The damage threshold and darkness damage will scale with your Mindpower.]], [[�俾イス %d �ク�� �尖ソ� �肥怱 �エ�� ��豆�� %d 奓エ �呷譜 �肥ー削復 ��ェス�� ���ク�、�� 﨑ゥ�壱共. ��ェス�� �ク�� �呷譜�尖株 嵂雅徐﨑� �� ��慣�壱共. %d 嵓シ﨑エ�シ �幗揆 �誤ァ壱共 ��ェス�� ��作亨��擽 1 奓エ�ゥ �ィ�簿姓�壱共. + ��ェス�� �ク�� ��豆� �、 奓エ�壱共 %0.2f �エ�� 嵓シ﨑エ�シ ��愍�ー, �エ 嵓シ﨑エ�罹株 ��作亨��擽 �ィ�簿据� �喜慣�壱共. + ��ェス�エ �晤x�エ, ���捩 �壱ゥエ�� ���� �俯ゥー (��作亨��捩 ���、�エ�壱腰 �懋ー�ウシ �呷愍�ー, �罹劇 10 奓エ) ��作亨�� 1奓エ �ケ %d%% �俯ゥエ �エ�ュ�� �サ�� �ゥ�壱共. + ��作亨�� �ィ�� 嵓シ﨑エ 﨑懋ウ�汢�シ ��� 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/other.lua" + +t("Telekinetic Grasp", "�シ�呱�・�� �川符�", "talent name") +t("Telekinetically grasp which item?", "�エ�、 ��擽奛懍揆 �シ�呱�・�シ�� �専イ��オ�一ケ�?", "_t") +t("%s telekinetically seizes: %s.", "%s %s �シ�呱�・ �川符��� �護牟�オ�壱共!", "logSeen", nil, {"��","��"}) +t([[Telekinetically grasp a weapon or gem using mentally-directed forces, holding it aloft and bringing it to bear with the power of your mind alone. + Note: The normal restrictions on worn equipment do not apply to this item.]], [[�シ�呱�・�シ�� �エ�ー�� �エ�晧揆 �呷棕�オ�壱共. �、�� �ケ���� �菩侠�・�シ�� 嵭一ウオ�� �シ�エ�シ ��垈�� �ク �シ�エ�� 德們揆 �ャ�ゥ﨑ゥ�壱共. + �誤ヲシ: �・�� �・�ゥ �懦復� �シ�呱�・�� �川符��� �・�ゥ﨑俯株 ��擽奛懍乱�� ��圸�們ァ �喜慣�壱共.]], "tformat") +t("Beyond the Flesh", "�。�エ �溢對", "talent name") +t("#Source#'s mindstar telekinetically grabs #target#!", "#Source#�� �溢��エ #target3# �シ�呱�・�シ�� �呷棕�俯共 !", "logCombat") +t("%s telekinetically grabs %s!", "%s %s �シ�呱�・�シ�� �呷棕�罷共 !", "logSeen", nil, {"��","��"}) +t("You require a telekinetically wielded weapon or gem for your psionic focus.", "�壱冠�・ �卓、卓揆 ��紛�罹株 �シ�呱�・�シ�� �・�ゥ﨑� �エ�ー�� �エ�晧擽 﨑�囈﨑俯共.", "logPlayer") +t("%s's %s", "%s�� %s", "tformat") +t([[Allows you to wield a physical melee or ranged weapon, a mindstar or a gem telekinetically, gaining a special effect for each. + A gem will provide a +3 bonus to all primary stats per tier of the gem. + A mindstar will randomly try to telekinetically grab a far away foe (10% chance and range 3 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range. + A physical melee weapon will act as a semi independant entity, automatically attacking adjacent foes each turn, while a ranged weapon will fire at your target whenever you perform a ranged attack. + While this talent is active, all melee and ranged attacks use 60% of your Cunning and Willpower in place of Dexterity and Strength for accuracy and damage calculations respectively. + ------------------------------------------------- -section "game/modules/tome/data/talents/gifts/summon-distance.lua" + ]], [[�シ�瀧ャエ�ー�� �専アー�ャ�エ�ー, �溢��エ�� �エ�晧揆 �シ�呱�・�シ�� �・�ゥ﨑� �� �壱株 �・�・�� �サ�オ�壱共. ��ー� 孖ケ��復 �・�・�� �懋ウオ﨑ゥ�壱共. + �エ�晧捩 �エ�晧攪 �ア�� �ケ �ィ�� �・�・�俯・シ 3 �緋ー﨑ゥ�壱共. + �溢�� ��ャ �ィ�エ�� �エ�卓怱�� ��揆 �語ウ� �ャ ��桿�壱共. (1 �ア�� �溢��� �ス�ー 10% 嶹簿・�, 3 �ク �エ�� ��揆 �語ウ��、�ー, �エ弡� �ア�雅ァ壱共 5% 嶹簿・��シ 1 �ク�� �ャ�ー�ャ� �緋ー�ゥ�壱共) + �シ�� �エ�ー�� �� ��ヲス��攤 �懍イエ��, �、 奓エ �ク�啄復 ��揆 �オ�ゥ﨑俯ゥー �専アー�ャ �エ�ー�� �ス�ー, �懍��梵� �ャ�ゥ﨑� �誤ァ壱共 �呷捩 �シ�呱�・�シ�� �・�ゥ �エ�ー�� �呷捩 ���揆 嵂・﨑エ �ャ�ゥ﨑ゥ�壱共. + �エ �ー���エ 嶹懍┳嶹罷頗 �呷譜, �ィ�� �シ�滝ウシ �専アー�ャ �エ�ー�� �シ�ゥ�シ 德� �・�・�� ��� �戦劈�シ �們ァ �・�・�們攪 60%%�シ �エ�ゥ﨑們流 嵓シ﨑エ�賀ウシ �倣剳��・シ �ー�懦鮒�壱共. + -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") + ]], "_t") +t("The telekinetically-wielded gem grants you +%d stats.", "�シ�呱�・�シ�� �・��頗 �エ�晧捩 +%d �� �緋ー �・�・�俯・シ �懋ウオ﨑ゥ�壱共.", "tformat") +t("The telekinetically-wielded mindstar has a %d%% chance to grab a foe up to %d range away.", "�シ�呱�・�シ�� �・��頗 �溢�� %d%% 嶹簿・��� %d �ク �エ�� �ィ�エ�� ��揆 �語ウ��オ�壱共.", "tformat") +t([[The telekinetically-wielded ranged weapon uses Willpower in place of Strength, and Cunning in place of Dexterity, to determine Accuracy and damage respectively. + Combat stats: + Range: %d + Accuracy: %d + Damage: %d + APR: %d + Crit: %0.1f%% + Speed: %0.1f%%]], [[�シ�呱�・�シ�� �・��頗 �専アー�ャ �エ�ー�� 嵓シ﨑エ�賀ウシ �倣剳��・シ �ー�懦葺�ー ��紛 德� ��� �戦劈, �シ�ゥ ��� �們ァ�シ �エ�ゥ﨑ゥ�壱共. + ��握 �・�・��: + �ャ�ー�ャ: %d + �倣剳��: %d + 嵓シ﨑エ��: %d + �ゥ�エ�・ �奝オ: %d + �俯ェ�ム 嶹簿・�: %0.1f%% + �鷺巡: %0.1f%%]], "tformat") +t([[The telekinetically-wielded weapon uses Willpower in place of Strength, and Cunning in place of Dexterity, to determine damage and Accuracy respectively. + Combat stats: + Accuracy: %d + Damage: %d + APR: %d + Crit: %0.2f + Speed: %0.2f]], [[�シ�呱�・�シ�� �・��頗 �シ�� �エ�ー�� 嵓シ﨑エ�賀ウシ �倣剳��・シ �ー�懦葺�ー ��紛 德� ��� �戦劈, �シ�ゥ ��� �們ァ�シ �們ァ�シ �エ�ゥ﨑ゥ�壱共 + ��握 �・�・��: + �倣剳��: %d + 嵓シ﨑エ��: %d + �ゥ�エ�・ �奝オ: %d + �俯ェ�ム 嶹簿・�: %0.2f + �鷺巡: %0.2f]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/projection.lua" + +t("Kinetic Aura", "�呷溜﨑� ��垈�シ", "talent name") +t("You may only sustain two auras at once. Aura activation cancelled.", "��垈�シ�� 﨑� �溢腹 2 �懋ケ護ァ�� 嶹懍┳嶹緋ー ��・﨑俯共. ��垈�シ 嶹懍┳�エ �ィ�誤据�壱共.", "logSeen") +t("The aura dissipates without producing a spike.", "��垈�シ�� �們搗�� �シ�シ墲、� �伎ウ� �ャ�シ�誤共.", "logPlayer") +t([[Fills the air around you with reactive currents of force. + If you have a gem or mindstar in your psionically wielded slot, this will do %0.1f Physical damage to all adjacent enemies, costing %0.1f energy per creature. + If you have a conventional weapon in your psionically wielded slot, this will add %0.1f Physical damage to all your weapon hits, costing %0.1f energy per hit. + When deactivated, if you have at least %d energy, a massive spike of kinetic energy is released as a range %d beam, smashing targets for up to %d physical damage and sending them flying. + #{bold}#Activating the aura takes no time but de-activating it does.#{normal}# + To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. + You can only have two of these auras active at once.]], [[�シ��攪 �オ�ー�シ 德們攪 彧尖ヲ�愍�� ��� ��宦�壱共. + �エ�晧擽�� �溢��� �シ�呱�・�シ�� �・��葺�� �溢揆 �ス�ー, ��垈�シ�� %0.1f �シ�ャ 嵓シ﨑エ�シ �ィ�� �ク�啄復 ��乱�� ��棘�壱共. �エ��, �懍イエ 﨑俯x �ケ %0.1f �尖ц�� �誤ェィ �ゥ�壱共. + �シ�們��攤 �エ�ー�シ �シ�呱�・�シ�� �・��葺�� �溢揆 �ス�ー, ��垈�シ�� �ィ�� �エ�ー �オ�ゥ�� %0.1f �シ�ャ 嵓シ﨑エ�シ �緋ー﨑ゥ�壱共. �エ��, ��、� 﨑� �� �ケ %0.1f �尖ц�� �誤ェィ �ゥ�壱共. + %d �エ��攪 �尖ц��シ �爺ウ� �壱株 ����川� ��垈�シ�シ ��劈�ア嶹被葺�エ, �ー�﨑� �呷溜﨑� �尖ц� �們搗�エ 﨑エ�ゥ�們牟, �ャ�ー�ャ %d �� �卓│�� �懍ぎ﨑エ, �懍ぎ �ス�� ��攪 ��豆�� �ー�ォ��, %d �シ�ャ 嵓シ﨑エ�シ �﨑俯ゥー �、�� ��尖ュ�壱共. + #{bold}#��垈�シ�� 嶹懍┳嶹罷株 奓エ�� �誤ェィ﨑們ァ �喜ァ��, �� 嶹懍┳嶹罷株 奓エ�� �誤ェィ﨑ゥ�壱共.#{normal}# + ��劈�ア嶹� �懍攪 �們搗 巐ィ�シ�シ �川ケ� �危株 �ス�ー, �川侠�� ���愍�� �尖ゥエ �ゥ�壱共. 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + ��垈�シ�� 﨑� �溢腹 2 �懋ケ護ァ�� 嶹懍┳嶹� ��・﨑ゥ�壱共.]], "tformat") +t("Thermal Aura", "�エ�ュ﨑� ��垈�シ", "talent name") +t([[Fills the air around you with reactive currents of furnace-like heat. + If you have a gem or mindstar in your psionically wielded slot, this will do %0.1f Fire damage to all adjacent enemies, costing %0.1f energy per creature. + If you have a conventional weapon in your psionically wielded slot, this will add %0.1f Fire damage to all your weapon hits, costing %0.1f energy per hit. + When deactivated, if you have at least %d energy, a massive spike of thermal energy is released as a conical blast (radius %d) of superheated air. Anybody caught in it will suffer up to %d fire damage over several turns. + #{bold}#Activating the aura takes no time but de-activating it does.#{normal}# + To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. + You can only have two of these auras active at once.]], [[�シ��攪 �オ�ー�シ �ゥ�瀧。懋ー呷捩 �エ�ー�� ��� ��宦�壱共. + �エ�晧擽�� �溢��� �シ�呱�・�シ�� �・��葺�� �溢揆 �ス�ー, ��垈�シ�� %0.1f 嶹肥両 嵓シ﨑エ�シ �ィ�� �ク�啄復 ��乱�� ��棘�壱共. �エ��, �懍イエ 﨑俯x �ケ %0.1f �尖ц�� �誤ェィ �ゥ�壱共. + �シ�們��攤 �エ�ー�シ �シ�呱�・�シ�� �・��葺�� �溢揆 �ス�ー, ��垈�シ�� �ィ�� �エ�ー �オ�ゥ�� %0.1f 嶹肥両 嵓シ﨑エ�シ �緋ー﨑ゥ�壱共. �エ��, ��、� 﨑� �� �ケ %0.1f �尖ц�� �誤ェィ �ゥ�壱共. + %d �エ��攪 �尖ц��シ �爺ウ� �壱株 ����川� ��垈�シ�シ ��劈�ア嶹被葺�エ, �ー�﨑� �エ�ュ﨑� �尖ц� �們搗�エ 﨑エ�ゥ�們牟, �肥怱 %d �ク�� �尖ソ� �肥怱�� �シ�エ�� �オ�ー 尞ュ�懍揆 �シ�シ墲オ�壱共. �肥怱 �エ�� �ィ�� ���捩 �罹劇 %d 嶹肥両 嵓シ﨑エ�シ �ャ�ャ 奓エ�� �ク�� �幀イ� �ゥ�壱共. + #{bold}#��垈�シ�� 嶹懍┳嶹罷株 奓エ�� �誤ェィ﨑們ァ �喜ァ��, �� 嶹懍┳嶹罷株 奓エ�� �誤ェィ﨑ゥ�壱共.#{normal}# + ��劈�ア嶹� �懍攪 �們搗 巐ィ�シ�シ �川ケ� �危株 �ス�ー, �川侠�� ���愍�� �尖ゥエ �ゥ�壱共. 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + ��垈�シ�� 﨑� �溢腹 2 �懋ケ護ァ�� 嶹懍┳嶹� ��・﨑ゥ�壱共.]], "tformat") +t("Charged Aura", "��クー�ュ﨑� ��垈�シ", "talent name") +t([[Fills the air around you with crackling energy. + If you have a gem or mindstar in your psionically wielded slot, this will do %0.1f Lightning damage to all adjacent enemies, costing %0.1f energy per creature. + If you have a conventional weapon in your psionically wielded slot, this will add %0.1f Lightning damage to all your weapon hits, costing %0.1f energy per hit. + When deactivated, if you have at least %d energy, a massive spike of electrical energy jumps between up to %d nearby targets, doing up to %0.1f Lightning damage to each with a 50%% chance of dazing them. + #{bold}#Activating the aura takes no time but de-activating it does.#{normal}# + To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. + You can only have two of these auras active at once.]], [[�シ��攪 �オ�ー�シ 夋�メ 孖�� ��葺�� ��� ��宦�壱共. + �エ�晧擽�� �溢��� �シ�呱�・�シ�� �・��葺�� �溢揆 �ス�ー, ��垈�シ�� %0.1f ��クー 嵓シ﨑エ�シ �ィ�� �ク�啄復 ��乱�� ��棘�壱共. �エ��, �懍イエ 﨑俯x �ケ %0.1f �尖ц�� �誤ェィ �ゥ�壱共. + �シ�們��攤 �エ�ー�シ �シ�呱�・�シ�� �・��葺�� �溢揆 �ス�ー, ��垈�シ�� �ィ�� �エ�ー �オ�ゥ�� %0.1f ��クー 嵓シ﨑エ�シ �緋ー﨑ゥ�壱共. �エ��, ��、� 﨑� �� �ケ %0.1f �尖ц�� �誤ェィ �ゥ�壱共. + %d �エ��攪 �尖ц��シ �爺ウ� �壱株 ����川� ��垈�シ�シ ��劈�ア嶹被葺�エ, �ー�﨑� ��クー�ュ﨑� �尖ц� �們搗�エ 﨑エ�ゥ�們牟, �ク�シ�� �罹劇 %d �エ�� ��乱�� �ー��姓�壱共. %0.1f ��クー 嵓シ﨑エ�シ ��ー� ��乱�� �﨑俯ゥー 50%% 嶹簿・��� 嶸シ�溢揆 �シ�シ墲オ�壱共. + #{bold}#��垈�シ�� 嶹懍┳嶹罷株 奓エ�� �誤ェィ﨑們ァ �喜ァ��, �� 嶹懍┳嶹罷株 奓エ�� �誤ェィ﨑ゥ�壱共.#{normal}# + ��劈�ア嶹� �懍攪 �們搗 巐ィ�シ�シ �川ケ� �危株 �ス�ー, �川侠�� ���愍�� �尖ゥエ �ゥ�壱共. 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + ��垈�シ�� 﨑� �溢腹 2 �懋ケ護ァ�� 嶹懍┳嶹� ��・﨑ゥ�壱共.]], "tformat") +t("Frenzied Focus", "�啄少嶹罷頗 �卓、�", "talent name") +t([[Overcharge your psionic focus with energy for %d turns, producing a different effect depending on what it is. + A telekinetically wielded melee weapon enters a frenzy, striking up to %d enemies per turn, also increases the radius by %d. + A mindstar will attempt to pull in all enemies within its normal range. + A gem will fire an energy bolt at a random enemy in range 6, each turn for %0.1f damage. The type is determined by the colour of the gem. Damage scales with Mindpower.]], [[%d 奓エ �呷譜 �シ�呱�・�� �シ�嶹肥亨��, �シ�呱�・ �・�ゥ �・��乱 �ー�ク �、�啄復 巐ィ�シ�シ �懍��懦し�壱共. + �シ�� �エ�ー�� �啄少嶹� ����� ��桿﨑俯ゥー, �罹劇 %d �� ��揆 �呷亨�� 夋�ゥ﨑俯ゥー, �肥怱 �戦復 %d �晝ー 﨑ゥ�壱共. + �溢�� �肥怱 �エ�� �ィ�� ��揆 �護牟�ケ�ク ��桿�壱共. + �エ�晧捩 6 �ク �エ�エ�� �エ�卓怱﨑� ��乱�� �尖ц��� 嶹肥ざ�� �們符, �、 奓エ %0.1f 嵓シ﨑エ�シ ��棘�壱共. 嵓シ﨑エ �作┳� �エ�晧攪 �餓乱 �倆紛 �ー�簿姓�壱共. 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/psi-archery.lua" + +t("Guided Shot", "���� �ャ�ゥ", "talent name") +t("Fire and guide an arrow to its target with precise telekinetic nudges. Does normal damage, but accuracy and crit chance are increased by %d.", "�シ�呱�・�� 夋�巡 �エ�菩揆 �幗捩 嶹肥ざ�� ���ス�壱共. �シ�們��攤 嵓シ﨑エ�シ ��梭���, �倣剳��凰 �俯ェ�ム 嶹簿・��エ %d�醐⊂ �晝ー�ゥ�壱共.", "tformat") +t("Augmented Shot", "�倣剩 �ャ�ゥ", "talent name") +t("Use telekinetic forces to greatly augment the durability and tension of your bow in order to fire an arrow with velocity unmatched by even the mightiest mundane archers. Increases armor penetration by %d, and deals %d%% damage.", "�シ�呱�・�� �エ�ゥ﨑們流 嶹懍攪 �エ�ャ�ア�シ �・�・�� 增ャ�� 嵂・��亨墲オ�壱共. order to fire an arrow with velocity unmatched by even the mightiest mundane archers. Increases armor penetration by %d, and deals %d%% damage.", "tformat") +-- new text +--[==[ +t("Thought-quick Shot", "Thought-quick Shot", "talent name") +t("Ready and release an arrow with a flitting thought. This attack does not use a turn, and increases in talent level reduce its cooldown.", "Ready and release an arrow with a flitting thought. This attack does not use a turn, and increases in talent level reduce its cooldown.", "tformat") +t("Masterful Telekinetic Archery", "Masterful Telekinetic Archery", "talent name") +t("You cannot do that without a telekinetically-wielded bow.", "You cannot do that without a telekinetically-wielded bow.", "logPlayer") +t([[You temporarily set aside a part of you mind to direct your telekinetically-wielded bow. It will automatically attack the nearest target each turn for %d turns. + The telekinetically-wielded bow uses Willpower in place of Strength and Cunning in place of Dexterity to determine attack and damage. + You are not telekinetically wielding anything right now.]], [[You temporarily set aside a part of you mind to direct your telekinetically-wielded bow. It will automatically attack the nearest target each turn for %d turns. + The telekinetically-wielded bow uses Willpower in place of Strength and Cunning in place of Dexterity to determine attack and damage. + You are not telekinetically wielding anything right now.]], "tformat") +t([[You temporarily set aside a part of you mind to direct your telekinetically-wielded bow. It will automatically attack a target each turn for %d turns. + The telekinetically-wielded bow uses Willpower in place of Strength and Cunning in place of Dexterity to determine attack and damage. + Combat stats: + Accuracy: %d + Damage: %d + APR: %d + Crit: %0.2f + Speed: %0.2f]], [[You temporarily set aside a part of you mind to direct your telekinetically-wielded bow. It will automatically attack a target each turn for %d turns. + The telekinetically-wielded bow uses Willpower in place of Strength and Cunning in place of Dexterity to determine attack and damage. + Combat stats: + Accuracy: %d + Damage: %d + APR: %d + Crit: %0.2f + Speed: %0.2f]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/psionic/psi-fighting.lua" + +t("Telekinetic Smash", "�シ�� �倣ム", "talent name") +t("You cannot do that without a weapon in your hands.", "�エ�ー�シ �川乱 �・��紛�シ�� �ー���� �罹徐﨑� �� �壱共", "logPlayer") +t([[Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing %d%% weapon damage. + If your mainhand weapon hits, you will also stun the target for %d turns. + This attack uses 60%% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks. + Any active Aura damage bonusses will extend to the weapons used for this attack.]], [[�們ァ�シ �ィ��, �シ �エ�ー�� ���揆 �懦少﨑俾イ� �倣ム﨑� 弡� �シ�呱�・ �・�ゥ �エ�ー�� �オ�ゥ﨑ゥ�壱共. %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. + �シ �エ�ー �オ�ゥ�エ ��、啄復 �ス�ー, %d 奓エ �呷譜 ���揆 �ー�溢亨墲オ�壱共. + 2 �溢攪 �オ�ゥ �ィ�� 嵓シ﨑エ�賀ウシ �倣剳��・シ �ー�懦葺�ー ��紛 德� ��� �戦劈, �シ�ゥ ��� �們ァ�シ �們ァ�シ �エ�ゥ﨑ゥ�壱共. + 嶹懍┳嶹罷商 ��垈�シ�� �緋ー嵓シ﨑エ� �� �溢攪 �オ�ゥ�� �ィ�� ��圸�ゥ�壱共.]], "tformat") +t("Augmentation", "�倣剩", "talent name") +t([[While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by %d%% of your Willpower and Cunning, respectively. + Strength increased by %d + Dexterity increased by %d]], [[�簿ー﨑� �菩侠�・�シ�� 嵓シ� �エ�� �。���� �倣剩﨑ゥ�壱共. �們ァ� �戦劈�� %d%% �醐⊂ 德俾ウシ �シ�ゥ�エ ��柑﨑ゥ�壱共. + �晝ー�� 德� : %d + �晝ー�� �シ�ゥ : %d]], "tformat") +t("Warding Weapon", "�川亨﨑俯株 �エ�ー", "talent name") +t([[Assume a defensive mental state. + For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for %d%% weapon damage. + At raw talent level 3 you will also disarm the attacker for 3 turns. + At raw talent level 5 you will be able to reflexively block up to one attack per turn with a %d%% chance, based on your cunning. Each trigger requires and uses 10 Psi. + This requires a telekinetically-wielded weapon.]], [[�ゥ�エ��攤 �菩侠����シ �們圸﨑ゥ�壱共. + 1 奓エ �呷譜, �、�� �シ�ャ �オ�ゥ�� �シ�呱�・�シ�� �専ウ� �壱株 �エ�ー�� ����梭 �ゥ�エ﨑� �、 �シ �エ�ー�シ 弴俯遭�ャ %d%% 嵓シ﨑エ�� �俾イゥ﨑ゥ�壱共. + �エ �ー���� 妤ャ�尖頗 �ー�� �川�� 3 �エ��攵 �ス�ー, �オ�ゥ�シ 﨑ィ�� ��攪 �エ�・�� 3 奓エ �呷譜 﨑エ�懍亨墲オ�壱共. + �エ �ー���� 妤ャ�尖頗 �ー�� �川�� 5 �エ��攵 �ス�ー, �エ �ー���� �ャ�ゥ﨑們ァ �喜符�� �、 奓エ�壱共 1 �溢畠 %d%% 嶹簿・��� �們ぎ��攤 �賀クー�シ �ャ�ゥ 﨑� �� �溢慣�壱共. �エ 嶹簿・�� �戦劈﨑ィ �・�・�們乱 �ー�シ �ー�簿姓�壱共. �們ぎ��愍�� �餓揆 �誤ァ壱共 �シ�・�エ 10 �ゥ �誤ェィ�俾ウ�, �シ�・�エ ��ア﨑� �ス�ー �們ぎ��攤 �賀クー�シ �ャ�ゥ﨑們ァ �喜慣�壱共. + �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �シ�呱�・ �・�ゥ �エ�ー� 﨑�囈﨑ゥ�壱共]], "tformat") +t("Impale", "�ー�ォ�ー", "talent name") +t("You cannot do that without a weapon in your telekinetic slot.", "�シ�呱�・ �・�ゥ �エ�ー� ��擽�� 﨑� �� ��共.", "logPlayer") +t("#CRIMSON#%s shatters %s shield!", "#CRIMSON#%s %s�� �ゥ�エ�ャ�シ �菩ざ�ク�、!", "logSeen", nil, {"�","��"}) +t([[Focus your will into a powerful thrust of your telekinetically-wielded weapon to impale your target and then viciously rip it free. + This deals %d%% weapon damage and then causes the victim to bleed for %0.1f Physical damage over four turns. + At level 3 the thrust is so powerful that it has %d%% chance to shatter a temporary damage shield if one exists. + The bleeding damage increases with your Mindpower.]], [[�シ�呱�・ �・�ゥ �エ�ー�� �們ァ�シ �ィ�� �ャ��復 �奝オ��揆 �エ�� ��揆 �「�エ��ヲス�壱共. + %d%% �� �エ�ー 嵓シ﨑エ�シ �﨑俾ウ� �懦��� �シ�シ�� ���捩 4 奓エ�� �ク�� %0.1f �シ�ャ嵓シ﨑エ�シ ��慣�壱共. + �ー�� �壱イィ�エ 3 �シ �� �奝オ� �壱ャエ �簿�・﨑� �俯ィク� %d%% 嶹簿・��� ��劇�� �シ�懍�� 嵓シ﨑エ �エ嶸ク�� 﨑俯x�シ �ー�ー�ー�� ��笈�、. + �懦� 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/psionic.lua" + +t("psionic", "�壱冠�・", "talent category") +t("absorption", "彧。��", "talent type") +t("Absorb damage and gain energy.", "嵓シ﨑エ�シ 彧。�倆葺�� �尖ц��シ 巐鷺統﨑ゥ�壱共.", "_t") +t("projection", "妤ャ�ャ", "talent type") +t("Project energy to damage foes.", "�尖ц��シ 妤ャ�ャ﨑エ ��乱�� 嵓シ﨑エ�シ ��棘�壱共.", "_t") +t("psi-fighting", "�壱冠�・ ��握", "talent type") +t("Wield melee weapons with mentally-manipulated forces.", "�シ�呱�・�シ�� �、�エ�ャ�、�� �シ�� �エ�ー�� �ャ�ゥ�菩乱 �﨑們流 �ー��笈�、.", "_t") +t("focus", "�卓、�", "talent type") +t("Use gems to focus your energies.", "�エ�晧揆 �エ�ゥ﨑� �尖ц� �卓、卓揆 �、�ケ�壱共.", "_t") +t("augmented mobility", "�倣剩�� �エ��", "talent type") +t("Use energy to move yourself and others.", "�尖ц��シ �エ�ゥ﨑エ �ケ�� �、�、�罹x ��劇�シ ���桿�壱共.", "_t") +t("augmented striking", "�倣剩�� �倣ム", "talent type") +t("Augment melee attacks with psionic enegies.", "�壱冠�・�シ�� �シ�� �オ�ゥ�� �倣剩﨑ゥ�壱共.", "_t") +t("voracity", "夋川享", "talent type") +t("Pull energy from your surroundings.", "�シ��。罹カ奓ー �尖ц��シ �護牟�オ�壱共.", "_t") +t("finer energy manipulations", "�ク�ク �尖ц� �ー��", "talent type") +t("Subtle applications of the psionic arts.", "�壱冠�・�� �ー�溢乱 �﨑� �ャ�ク﨑� ��圸�� �ー��笈�、.", "_t") +t("other", "�ー夋", "talent type") +t("Various psionic talents.", "�ャ�ャ �� �壱冠�・ �ー���、.", "_t") +t("kinetic mastery", "�呷溜﨑� �呱�ィ", "talent type") +t("Mastery of telekinetic forces.", "�呷溜﨑呷�� 德們乱 �﨑� �呱�ィ.", "_t") +t("thermal mastery", "�エ�ュ﨑� �呱�ィ", "talent type") +t("Mastery of pyrokinetic forces.", "�エ�ュ﨑呷�� 德們乱 �﨑� �呱�ィ.", "_t") +t("charged mastery", "��クー�ュ﨑� �呱�ィ", "talent type") +t("Mastery of electrokinetic forces.", "��クー﨑呷�� 德們乱 �﨑� �呱�ィ.", "_t") +t("discharge", "�ゥ��", "talent type") +t("Project feedback on the world around you.", "�シ� �ク��乱 �們梠�ゥ�� 妤ャ�ャ﨑ゥ�壱共.", "_t") +t("distortion", "�懋ウ。", "talent type") +t("Distort reality with your mental energy.", "�菩侠 �尖ц��� 嶸�共�� �懋ウ。﨑ゥ�壱共.", "_t") +t("Dream Smith", "�� �シ�ー��", "talent type") +t("Call the dream-forge hammer to smite your foes.", "�� �シ�ー�川攪 �晧ケ俯・シ �壱洳�エ�エ ��揆 �倣ム﨑ゥ�壱共.", "_t") +t("nightmare", "��ェス", "talent type") +t("Manifest your enemies nightmares.", "��攪 ��ェス�� �、�エ嶹� �懦し�壱共.", "_t") +t("Psychic Assault", "�壱冠�・�� ��巡", "talent type") +t("Directly attack your opponents minds.", "��劇�� �菩侠�� ���卓��愍�� �オ�ゥ﨑ゥ�壱共.", "_t") +t("slumber", "�呱ゥエ", "talent type") +t("Force enemies into a deep sleep.", "��豆�� �菩�罹。� �喜捩 �俯ゥエ�� ����� 﨑ゥ�壱共.", "_t") +t("solipsism", "����。�", "talent type") +t("Nothing exists outside the minds ability to perceive it.", "�ク��・�・ �野攪 ��豆� �エ�ャ﨑們ァ �喜慣�壱共.", "_t") +t("Thought-Forms", "�晝ー�攪 �ャ嶸�", "talent type") +t("Manifest your thoughts as psionic summons.", "�ケ���� �晝ー�揆 �壱冠�・ 妤ャ��愍�� �ャ嶸�鮒�壱共.", "_t") +t("Dream Forge", "�溢攪 ��・��", "talent type") +t("Master the dream forge to create powerful armor and effects.", "�エ�、 �簿�・﨑� �エ嶸ク�ャ�シ �誤豆�� 巐ィ�シ�シ �サ�ー ��紛 �溢攪 �ィ�ー�� 奝オ�ャ﨑ゥ�壱共.", "_t") +t("dreaming", "��", "talent type") +t("Manipulate the sleep cycles of yourself and your enemies.", "�ケ�� �、�、�懍凰 ��豆�� �俯ゥエ �シ�ー�シ �ー�啄鮒�壱共.", "_t") +t("mentalism", "�ャ�ャ�シ��", "talent type") +t("Various mind based effects.", "�、�啄復 �ー�ク 巐ィ�シ.", "_t") +t("feedback", "�們梠�ゥ", "talent type") +t("Store feedback as you get damaged and use it to protect and heal your body.", "嵓シ﨑エ�シ �幗揆 �� �們梠�ゥ�� �縄ウ�, �ク��揆 �エ�ゥ﨑エ �川侠�� �ク�� �ゥ�エ﨑俾ウ� 巐誤ウオ﨑俯株 �ー���、 ��笈�、.", "_t") +t("trance", "�エ��ァ�ス", "talent type") +t("Put your mind into a deep trance.", "�ケ���� �菩侠�� �喜捩 �エ��ァ�ス�� ����� 﨑ゥ�壱共.", "_t") + + +------------------------------------------------ +section "mod-tome/data/talents/psionic/psychic-assault.lua" + +t("Mind Sear", "�菩侠 甯語エエ", "talent name") +t([[Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing %0.2f mind damage. + The damage will increase with your Mindpower.]], [[奛罷�逸血�� �オ�ゥ�� �エ�エ, �卓│�� ��箕�� �幗捩 �ィ�� ��攪 �尖㈹�シ 甯語エエ﨑ゥ�壱共. %0.2f �菩侠 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Psychic Lobotomy", "�護凌 �溢��", "talent name") +t("%s resists the lobotomy!", "%s �溢�懍乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Inflicts %0.2f mind damage and cripples the target's higher mental functions, reducing cunning by %d and confusing (%d%% power) the target for %d turns. + The damage, cunning penalty, and confusion power will scale with your Mindpower.]], [[%0.2f �菩侠 嵓シ﨑エ�シ ��梭�� ���攪 ���ア �尖㈹ 嶹罹徐�� �餓慣�壱共. �戦劈�� %d �川��懦う�� ���乱�� %d%% ���・�� 嶸シ��� %d 奓エ �呷譜 �シ�シ墲オ�壱共. + 嵓シ﨑エ��, �戦劈 �川���, 嶸シ��� ���・� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Synaptic Static", "�罹ュ�、 �菩イエ", "talent name") +t([[Sends out a blast of telepathic static in a %d radius, inflicting %0.2f mind damage. This attack can brainlock affected targets. + The damage will increase with your Mindpower.]], [[�俾イス %d �ク �エ�� �罹ュ�、 �菩イエ�シ �シ�シ墲、�� 奛罷�逸血�� 尞ュ�懍揆 �エ�エ�エ %0.2f �菩侠 嵓シ﨑エ�シ �﨑ゥ�壱共. �エ �オ�ゥ� ���乱�� �ャ���菩ァ�シ ���懦腹 �� �溢慣�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Sunder Mind", "�菩侠 ��龍", "talent name") +t([[Cripples the target's mind, inflicting %0.2f mind damage and reducing its Mental Save by %d for 4 turns. This attack always hits, and the mental save reduction stacks. + Against brainlocked targets, the damage and Mental Save reduction will be doubled. + The damage and save reduction will scale with your Mindpower.]], [[���攪 �菩侠�� �エ�・嶹被鮒�壱共. %0.2f �菩侠 嵓シ﨑エ�シ �﨑俾ウ� �菩侠 �エ�ア�� 4 奓エ �呷譜 %d �ョ�・�壱共. �エ �オ�ゥ� 﨑ュ�� ��、啄葺�ー, �菩侠 �エ�ア �川��� �卓イゥ�ゥ�壱共. + �ャ�� �菩ァ� ��圸�� ��揆 ���愍�� 﨑� ��, 嵓シ﨑エ�賀ウシ �菩侠 �エ�ア �川��俾ー 2 �ー� �ゥ�壱共. + 嵓シ﨑エ�賀ウシ �菩侠 �エ�ア �川��俯株 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/slumber.lua" + +t("Slumber", "�呱ゥエ", "talent name") +t("%s resists the sleep!", "%s �俯ゥエ�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[Puts the target into a deep sleep for %d turns, rendering it unable to act. Every %d points of damage the target suffers will reduce the effect duration by one turn. + When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it %d%% sleep immunity for each turn of the Insomnia effect. + The damage threshold will scale with your Mindpower.]], [[���揆 %d 奓エ �呷譜 �喜捩 ���� ����� 﨑ゥ�壱共. �俯ゥエ �卓乱�� 嵂雅徐�エ �一ー�・﨑俯ゥー. %d 嵓シ﨑エ�シ �幗揆 �誤ァ壱共 �俯ゥエ�� ��作亨��擽 1 奓エ�ゥ �ィ�簿姓�壱共. + �呱ゥエ�エ �晤x�エ, ���捩 �壱ゥエ�� ���� �俯ゥー, (�壱ゥエ�晧攪 ��作亨��捩 ���、�エ�壱腰 �懋ー�ウシ �呷慣�壱共) �緋ー�� ���、�壱腰 奓エ �ケ %d%% �俯ゥエ �エ�ュ�・�� �サ�� �ゥ�壱共. + ��作亨�� �ィ�� 嵓シ﨑エ 﨑懋ウ�汢� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Restless Night", "�ャ� �サ﨑俯株 �、", "talent name") +t([[Targets you have slept take %0.2f mind damage each turn for five turns upon waking. + The damage will scale with your Mindpower.]], [[�懍��梵� ���ャ�エ ��捩 ���川� �ィ�エ�� 弡� 5 奓エ �呷譜 %0.2f �菩侠 嵓シ﨑エ�シ �、 奓エ �幗慣�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Sandman", "�����", "talent name") +t([[Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by %d%%, and reduces the sleep immunity of your Insomnia effects by %d%%. + These effects will be directly reflected in the appropriate talent descriptions. + The damage threshold bonus will scale with your Mindpower.]], [[�俯ゥエ ��作亨��揆 �ィ�菩亨墲、�� 嵓シ﨑エ 﨑懋ウ�汢�エ %d%% �晝ー﨑ゥ�壱共. �珠捩 嵓シ﨑エ�シ �俯巡 ��擽 �ス�� �ィ� �伎イ� �ゥ�壱共. ��擽 �壱ゥエ�� ���� �們来�� �� �サ�� �俯ゥエ �エ�ュ�・�エ %d%% �川�﨑ゥ�壱共. + �エ �ー���� 巐ィ�シ� �ィ�� ��圸�� �們ケ俾ー �、�ク �ー���、�� �、��乱 岺懍亨�ゥ�壱共. + ��作亨�� �ィ�� 嵓シ﨑エ 﨑懋ウ�汢� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Dreamscape", "�� �� �ク��", "talent name") +t("You feel it unwise to travel to the dreamscape in such a fragile form.", "��溢イ俯涵 �ス﨑エ�� ����� �� �� �ク��・シ ��� ��捩 �駆捩 �晝ー�擽 ��笈�、.", "logPlayer") +t("This talent cannot be used from within the Dreamscape.", "�エ �ー��� �� �� �ク��乱�� �ャ�ゥ﨑� �� ��共.", "logPlayer") +t("This talent cannot be used here.", "�エ �ー��� ��ウウ�川� �ャ�ゥ﨑� �� ��共.", "logPlayer") +t("The spell fizzles...", "�シ�ク�エ �、甯ィ嵂壱共...", "logPlayer") +t("Your target must be sleeping in order to enter its dreamscape.", "���� ��揆 ���愍�� 﨑エ�シ �� �� �ク��。� �エ�呰腹 �� �壱共.", "logPlayer") +t("You can't cast this on friendly targets.", "�ー嶸ク��攤 ���乱�� �懍��腹 �� ��共.", "logPlayer") +t("#LIGHT_BLUE#You are taken to the Dreamscape!", "#LIGHT_BLUE#�ケ��� �� �� �ク��。� �誤�、�、�エ�罷共!", "logPlayer") +t([[Enter a sleeping target's dreams for %d turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind. + Projections inflict 50%% less damage than the original, unless the target has Lucid Dreamer active. + When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10%% and it will be brainlocked for one turn. + In the Dreamscape, your damage will be improved by %d%%. + The damage bonus will improve with your Mindpower.]], [[���尖株 ���攪 �� �作揆 %d 奓エ �呷譜 �護符�、�呱笈�、. �� �� �ク��乱 �壱株 �呷譜, �ケ��� ���、�溢ァ�� �エ��メ夋懍攤 ���ウシ �ー�ー﨑ゥ�壱共. ���捩 �、 奓エ �川侠�� �菩侠�� �墲、�ー ��紛 �溢攪 妤ャ��イエ�シ �醐劍﨑ゥ�壱共. + ���擽 �専ー�ェス ���� ��旧 﨑�, 妤ャ��イエ�� �ー�ク��愍�� �ク�エ�エ�、 50%% �� ��捩 嵓シ﨑エ�シ ��棘�壱共. + �� �� �ャ嵂餓擽 �晤x�エ 甯語エエ�� 妤ャ��イエ 1 �エ�壱共 ���攪 �晤ェ��・�エ �罹劇 �晤ェ��・�� 10%% �醐⊂ �川�﨑俯ゥー, 1 奓エ �呷譜 �ャ�� �菩ァ�� �ク�ス�壱共. + �� �� �ク��乱��, �ケ���� 嵓シ﨑エ�餓擽 %d%% �醐⊂ �晝ー﨑ゥ�壱共. + 嵓シ﨑エ �晝ー�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/solipsism.lua" + +t("Solipsism", "����。�", "talent name") +t([[You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50%% (one time only adjustment). + You also have learned to overcome damage with your mind alone, and convert %d%% of all damage you receive into Psi damage and %d%% of your healing and life regen now recovers Psi instead of life. + Converted Psi damage you take will be further reduced by %0.1f%% (%0.1f%% from character level with the remainder further reduced by %0.1f%% from talent level). + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. + The first talent point also increases your solipsism threshold by 20%% (currently %d%%), reducing your global speed by 1%% for each percentage your current Psi falls below this threshold.]], [[�懍��梵�� �川符� �ィ�� ��攪 �卓峡�エ�シ�� �ソ�オ�壱共. �壱イィ�壱共 巐鷺統﨑俯株 �シ�呱�・ �們ケ俾ー 5 �緋ー�俯ゥー �晤ェ��・ �晝ー�餓擽 50%% �川��ゥ�壱共. (�壱イィ �� �� ��柑﨑俯株 �晤ェ��・ �卓乱 ��箕�� �シ�ー, �� 巐ィ�シ�� �ィ 﨑� �壱ァ� ��圸�ゥ�壱共). + �菩侠�・�護愍�� 嵓シ﨑エ�シ �ケ�オ﨑俯株 �菩揆 �ー��, 嵓シ�ゥ �� 嵓シ﨑エ�餓攪 %d%% �シ �シ�・�シ�� ��� �幗慣�壱共. �戦復 �晤ェ��・ 巐誤ウオ�賀ウシ �ャ�晤汢�� %d%% � �晤ェ��・ ��� �シ�・�� 巐誤ウオ�懦し�壱共. + �晤ェ��・ ��� �シ�・�シ�� 嵓シ﨑エ�シ �幗揆 ��, %0.1f%% �川�﨑� �廷攪 �シ�・�エ �誤ェィ�ゥ�壱共 (�尖ヲュ奓ー �壱イィ�� 奝オ﨑エ %0.1f%% �醐⊂, �ー�� �壱イィ�� 奝オ﨑エ %0.1f%% �醐⊂ �緋ー�� �川�). + �エ �ー���� �ー�ー�エ, �們ァ 1 �ケ �罹劇 �シ�・�エ 0.5 �晝ー﨑俾イ� �們ァ�� �ク ��� �エ�ゥ �・�・�� 1 �ケ �罹劇 �晤ェ��・�エ 0.25 �川�﨑俾イ� �ゥ�壱共. + �戦復 ����。� 﨑懋ウ�汢�エ �ー�ク��愍�� 20%% (嶸�椪 : %d%%) � �俯ゥー, 嶸�椪 �シ�・�エ ����。� 﨑懋ウ�汢 �エ﨑們攵 �ス�ー ��ア﨑� 1%% �醐⊂ ��イエ �鷺巡� 1%% �川�﨑俾イ� �ゥ�壱共.]], "tformat") +t("Balance", "��嶸�", "talent name") +t([[You now substitute %d%% of your Mental Save for %d%% of your Physical and Spell Saves throws (so at 100%%, you would effectively use mental save for all saving throw rolls). + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. + Learning this talent also increases your solipsism threshold by 10%% (currently %d%%).]], [[�シ�ャ �エ�ア�シ �シ�ク �エ�ア�� %d%% �シ �菩侠 �エ�ア�� %d%% �� ��エ﨑ゥ�壱共. (�� �エ ��惠�エ 100%% � �俯ゥエ, �菩侠 �エ�ア�エ �シ�ャ �エ�ア�シ �シ�ク �エ�ア�� ����梭 ��エ﨑俾イ� �ゥ�壱共) + �ー�� �壱イィ�エ 1 �シ ��, �們ァ �・�・�� 1 �ケ �罹劇 �シ�・�エ 0.5 �晝ー﨑俾イ� �們ァ�� �ク ��� �エ�ゥ �・�・�� 1 �ケ �罹劇 �晤ェ��・�エ 0.25 �川�﨑俾イ� �ゥ�壱共. + �エ �ー���� �ー�ー�エ ����。� 﨑懋ウ�汢�エ 10%% �晝ー﨑俾イ� �ゥ�壱共. (嶸�椪 : %d%%)]], "tformat") +t("Clarity", "�ィ�ャ��", "talent name") +t([[For every percent that your Psi pool exceeds %d%%, you gain 1%% global speed (up to a maximum of %+d%%). + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10%% (currently %d%%).]], [[嶸�椪 �シ�・�エ �罹劇 �シ�・�� %d%% �エ��攵 �ス�ー, �一ウシ �們ケ� �醐⊂ ��イエ �鷺巡� �晝ー﨑ゥ�壱共. (�罹劇 %+d%%) + �們ァ �・�・�� 1 �ケ �罹劇 �シ�・�エ 0.5 �晝ー﨑俾イ� �們ァ�� �ク ��� �エ�ゥ �・�・�� 1 �ケ �罹劇 �晤ェ��・�エ 0.25 �川�﨑俾イ� �ゥ�壱共. �エ �ー���� �ー�ー�エ ����。� 﨑懋ウ�汢�エ 10%% �晝ー﨑俾イ� �ゥ�壱共. (嶸�椪 : %d%%).]], "tformat") +t("Dismissal", "�エ��", "talent name") +t("#TAN##Source# mentally dismisses some damage!", "#TAN##Source1#�� 嵓シ﨑エ �シ��シ �菩侠��愍�� �エ�懦毎�、!", "delayedLogMessage") +t("#TAN#(%d dismissed)#LAST#", "#TAN#(%d �菩侠�� �エ��)#LAST#", "tformat") +t([[Each time you take damage, you roll %d%% of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%%. + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. + The first talent point also increases your solipsism threshold by 10%% (currently %d%%).]], [[嵓シ﨑エ�シ �幗揆 �誤ァ壱共, �菩侠 �エ�ア�� %d%% �シ �エ�ゥ﨑エ�� �菩侠 �エ�ア 甯川�菩揆 﨑ゥ�壱共. 甯川�菩擽 �ア�オ﨑� �ス�ー, �幎株 嵓シ﨑エ�餓擽 50%% �エ�� �川�﨑ゥ�壱共 �エ 甯川�菩乱�� �俯ェ�ム 嶹簿・��エ ��圸�ゥ�壱共. + �ー�� �壱イィ�エ 1 �シ ��, �們ァ �・�・�� 1 �ケ �罹劇 �シ�・�エ 0.5 �晝ー﨑俾イ� �們ァ�� �ク ��� �エ�ゥ �・�・�� 1 �ケ �罹劇 �晤ェ��・�エ 0.25 �川�﨑俾イ� �ゥ�壱共. + �エ �ー���� �ー�ー�エ ����。� 﨑懋ウ�汢�エ 10%% �晝ー﨑俾イ� �ゥ�壱共. (嶸�椪 : %d%%)]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/telekinetic-combat.lua" + +t("You cannot do that without a weapon in your hands.", "�エ�ー�シ �川乱 �・��紛�シ�� �ー���� �罹徐﨑� �� �壱共", "logPlayer") +-- new text +--[==[ +t("Telekinetic Assault", "Telekinetic Assault", "talent name") +t([[Assault your target with all weapons, dealing two strikes with your telekinetically-wielded weapon for %d%% damage followed by an attack with your physical weapon for %d%% damage. + This physical weapon attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage. + Any active Aura damage bonusses will extend to your main weapons for this attack.]], [[Assault your target with all weapons, dealing two strikes with your telekinetically-wielded weapon for %d%% damage followed by an attack with your physical weapon for %d%% damage. + This physical weapon attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage. + Any active Aura damage bonusses will extend to your main weapons for this attack.]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/psionic/thermal-mastery.lua" + +t("Transcendent Pyrokinesis", "�溢對 - �エ�ュ﨑�", "talent name") +t([[For %d turns your pyrokinesis transcends your normal limits, increasing your Fire and Cold damage by %d%% and your Fire and Cold resistance penetration by %d%%. + In addition: + The cooldowns of Thermal Shield, Thermal Leech, Thermal Aura, Thermal Strike and Pyrokinesis are reset. + Thermal Aura effects will have their radius increased by 1. + Your Thermal Shield will have 100%% absorption efficiency and will absorb twice the normal amount of damage. + Pyrokinesis will inflict Flameshock. + Thermal Leech will reduce enemy damage by %d%%. + Thermal Strike will have its secondary cold/freeze explode in radius 1. + The damage bonus and resistance penetration scale with your Mindpower. + Only one Transcendent talent may be in effect at a time.]], [[%d 奓エ �呷譜, 﨑懋ウ�・シ �ー�エ�們捩 �溢對��攤 �エ�ュ﨑� �シ�呱�・�� 弴俯草�ケ�壱共. 嶹肥両�シ �賀クー 嵓シ﨑エ�餓擽 %d%%, 嶹肥両�シ �賀クー �﨑ュ �奝オ�エ %d%% �晝ー�ゥ�壱共. + �緋ー 巐ィ�シ : + �エ�ュ﨑� �エ嶸ク��, �エ�ュ﨑� 彧。��, �エ�ュ﨑� ��垈�シ, �エ�ュ﨑� �倣ム, �シ嶹肥攪 �ャ�ャ�ゥ ��ー�懋ー�揆 �餓亨 �一クー嶹被鮒�壱共. + �エ�ュ﨑� ��垈�シ�� �肥怱�� 1 �ク �們牟�ゥ�壱共. + �エ�ュ﨑� �エ嶸ク�餓攪 彧。�� 巐ィ�ィ�エ 100%% � �們牟, 尞餓メ�懍攪 2 �ー�� 嵓シ﨑エ�シ 彧。�倆鮒�壱共 + �シ嶹罷株 嶹肥両 �ゥ�ゥ 巐ィ�シ� ��圸�ゥ�壱共. + �エ�ュ﨑� 彧。�們乱 ���攪 嵓シ﨑エ�� �川� %d%% � ��圸�ゥ�壱共. + �エ�ュ﨑� �倣ム�� �俾イス 1 �ク�� ����攤 �賀クー/嶹肥両 尞ュ�懍擽 �シ�エ�ゥ�壱共. + 嶹肥両�シ �賀クー 嵓シ﨑エ ��柑�賀ウシ 嶹肥両�シ �賀クー �﨑ュ �奝オ�俯株 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + '�溢對' �ー��� �、�� 﨑俯x�� ���﨑� �� �溢慣�壱共.]], "tformat") +t("Brainfreeze", "�尖㈹ �呟イー", "talent name") +t([[Quickly drain the heat from your target's brain, dealing %0.1f Cold damage. + Affected creatures will also be brainlocked for 4 turns, putting a random talent on cooldown, and freezing cooldowns. + The damage and chance to brainlock increase with your Mindpower.]], [[���攪 �尖㈹� ��� �エ�� ���エ�� �霊符�瀧笈�、. %0.1f �賀クー 嵓シ﨑エ�シ ��棘�壱共. + ���乱 4 奓エ �呷譜 �ャ�� �菩ァ�シ ��笈�、. ��攪 �エ�卓怱﨑� �ー�� 﨑俯x� �ャ�ャ�ゥ ��ー�懋ー� ���� �俯ゥー, �ャ�ャ�ゥ ��ー�懋ー�揆 ���倣鮒�壱共. + 嵓シ﨑エ�賀ウシ �ャ�� �菩ァ 嶹簿・�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Heat Shift", "�エ ��劍", "talent name") +t([[Within radius %d, transfer heat from a group of enemies bodies to their equipment, freezing them to the floor while the excess heat disables their weapons and armor. + Those afflicted will be dealt %0.1f Cold and %0.1f Fire damage, and be pinned (Frozen Feet) and disarmed for %d turns. + Targets suffering both types of damage will also have have their Armour and saves reduced by %d. + The chance to apply the effects and the duration increase with your Mindpower.]], [[�俾イス %d �ク �エ�� �ィ�� ��豆�� �エ�ィ�シ �・��攪 �エ�� �戦劍﨑ゥ�壱共, ��攪 �。��� �罷凶 ��乱 �シ�エ�呟ウ�, �エ�ー� �ゥ�エ�ャ�� �シ�エ�們牟 �ー� �サ﨑俾イ� �ゥ�壱共. + %0.1f �賀クー 嵓シ﨑エ� %0.1f 嶹肥両 嵓シ﨑エ�シ �﨑ゥ�壱共. 嵓シ﨑エ�シ �幗捩 ��捩 �懍擽 �シ�エ�呷牟 %d 奓エ �呷譜 �鷺ー簿据��, �エ�・�エ 﨑エ�罹姓�壱共. + �� �作┳�� 嵓シ﨑エ�シ �幗捩 ��捩 �ゥ�エ�・� �エ�ア�エ %d �川�﨑俾イ� �ゥ�壱共. + 巐ィ�シ ��圸 嶹簿・��シ ��作亨��捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Thermal Balance", "�エ�尖ц� ��嶸�", "talent name") +t([[You seek balance between fire and cold based on your current Psi level. + You blast your foes with %0.1f Fire damage based on your current Psi, %0.1f Cold damage based on your max Psi minus your current Psi, in a radius %d ball. + This sets your current Psi to half of your maximum Psi. + The damage scales with your Mindpower.]], [[�ケ��� 嶸�椪 �シ�・ �們ケ們乱 �ー�シ 嶹肥両�シ �賀クー�� ��嶸菩揆 �ャ��鮒�壱共. + %d �ク �俾イス�� ��豆�専イ� 嶸�椪 �ィ� �シ�・�� �ー�ク %0.1f 嶹肥両 嵓シ﨑エ�シ �シ��, �誤ェィ﨑� �シ�・�� �ー�ク %0.1f �賀クー 嵓シ﨑エ�シ �鷺笈�、. (�罹劇 �シ�・ - 嶸�椪 �シ�・) + �エ�シ 奝オ﨑エ 嶸�椪 �シ�・�� �罹劇 �シ�・�� �壱ー們愍�� �ー�倣鮒�壱共. + 嵓シ﨑エ�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {3,1,2}) + +------------------------------------------------ +section "mod-tome/data/talents/psionic/thought-forms.lua" + +t("thought-form", "�晝ー�攪 �ャ嶸�", "_t") +t("Thought-Form: Bowman", "�晝ー�攪 �ャ嶸� : ���", "talent name") +t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑俯共.", "logPlayer") +t("thought-forged bowman", "�晝ー�愍�� �ィ�ー﨑� ���", "_t") +t("A thought-forged bowman. It appears ready for battle.", "�晝ー�愍�� �ィ�ー﨑� ���. ��握�� ���頗 �� �俯涵 �エ�ク�、.", "_t") +t([[Forge a bowman, clad in leather armor, from your thoughts. The bowman learns Bow Mastery, Combat Accuracy, Steady Shot, Crippling Shot, and Rapid Shot as it levels up, and has +%d Strength, +%d Dexterity, and +%d Constitution. + Activating this talent will put all other thought-forms on cooldown. + The stat bonuses will improve with your Mindpower.]], [[�ケ���� �晝ー�乱�� ��ス �卓亶�� ��捩 ����シ �ィ�ー﨑エ��笈�、. �壱イィ�� �ー�シ ����� 嶹� �呱�ィ, ��握 �倣剳��, �溢�簿頗 �ャ�ゥ, �エ�・嶹� �ャ�ゥ, �作ぎ �ー���� �オ�晨鮒�壱共. ����� �・�・�俯株 +%d 德�, +%d �シ�ゥ, +%d �エ�ゥ��笈�、. + �エ �ー���� 嶹懍┳嶹被腹 ��, �、�ク �晝ー�攪 �ャ嶸� �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共. + ��ぎ�� �・�・�俯株 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Thought-Form: Warrior", "�晝ー�攪 �ャ嶸� : ��ぎ", "talent name") +t("thought-forged warrior", "�晝ー�愍�� �ィ�ー﨑� ��ぎ", "_t") +t("A thought-forged warrior wielding a massive battle-axe and clad in heavy armor. It appears ready for battle.", "��握 ��⊂� �滝ー卓揆 �ゥ�ゥ﨑� �晝ー�愍�� �ィ�ー﨑� ��ぎ. ��握�� ���頗 �� �俯涵 �エ�ク�、.", "_t") +t([[Forge a warrior wielding a battle-axe from your thoughts. The warrior learns Weapon Mastery, Combat Accuracy, Berserker, Death Dance, and Rush as it levels up, and has +%d Strength, +%d Dexterity, and +%d Constitution. + Activating this talent will put all other thought-forms on cooldown. + The stat bonuses will improve with your Mindpower.]], [[�ケ���� �晝ー�乱�� ��握 ��⊂�シ �� ��ぎ�シ �ィ�ー﨑エ��笈�、. �壱イィ�� �ー�シ ��ぎ�� �エ�ー �呱�ィ, ��握 �倣剳��, �卓��ぎ, �ス�護攪 �エ��, �護ァ� �ー���� �オ�晨鮒�壱共. ��ぎ�� �・�・�俯株 +%d 德�, +%d �シ�ゥ, +%d �エ�ゥ��笈�、. + �エ �ー���� 嶹懍┳嶹被腹 ��, �、�ク �晝ー�攪 �ャ嶸� �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共. + ��ぎ�� �・�・�俯株 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Thought-Form: Defender", "�晝ー�攪 �ャ嶸� : 甯護��シ", "talent name") +t("thought-forged defender", "�晝ー�愍�� �ィ�ー﨑� 甯護��シ", "_t") +t("A thought-forged defender clad in massive armor. It wields a sword and shield and appears ready for battle.", "��シ �ゥ甯ィ, 甯専ー卓揆 �ゥ�ゥ﨑� �晝ー�愍�� �ィ�ー﨑� 甯護��シ. ��握�� ���頗 �� �俯涵 �エ�ク�、.", "_t") +t([[Forge a defender wielding a sword and shield from your thoughts. The solider learns Armor Training, Weapon Mastery, Combat Accuracy, Shield Pummel, and Shield Wall as it levels up, and has +%d Strength, +%d Dexterity, and +%d Constitution. + Activating this talent will put all other thought-forms on cooldown. + The stat bonuses will improve with your Mindpower.]], [[�ケ���� �晝ー�乱�� ��シ �ゥ甯ィ�シ �� 甯護��シ�� �ィ�ー﨑エ��笈�、. �壱イィ�� �ー�シ �ゥ�エ�尖株 �卓亶 �呱�ィ, �エ�ー �呱�ィ, ��握 �倣剳��, �ゥ甯ィ �ー夋, �ゥ甯ィ�ス �ー���� �オ�晨鮒�壱共. 甯護��シ�� �・�・�俯株 +%d 德�, +%d �シ�ゥ, +%d �エ�ゥ��笈�、. + �エ �ー���� 嶹懍┳嶹被腹 ��, �、�ク �晝ー�攪 �ャ嶸� �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共. + �倆从�川攪 �・�・�俯株 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Thought-Forms", "�晝ー�攪 �ャ嶸�", "talent name") +t([[Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by %d, its two secondary stats by %d, and it will have Magic, Cunning, and Willpower equal to your own. + At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield. + Thought forms can only be maintained up to a range of %d, and will rematerialize next to you if this range is exceeded. + Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower.]], [[�晝ー�ァ護愍�� �倆从�尖・シ �ィ�ー﨑エ��笈�、. �倆从�尖豆�� �ー���� �・�・�俯・シ %d �醐⊂ �俯ヲャ��, 2 �懍攪 ���� �・�・�俯・シ %d �醐⊂ �俯ヲス�壱共. �ク�ャ�� �壱イ�, �戦劈, �們ァ �・�・�俯株 �懍��梵�� ��揆 �ー��笈�、. + �ー�� �壱イィ 1 �シ �� ��ス �卓亶�� ��捩 ���・��攤 ����シ ���、��笈�、. �ー�� �壱イィ 3 �シ �� �卓� �エ�ー�シ �� �賀ー倣復 ��ぎ�シ, �ー�� �壱イィ 5 �シ �� �ゥ甯ィ� ��� �ー�� �菩攤﨑� �倆从�尖・シ �ィ�ー﨑ゥ�壱共. + �晝ー�攪 �ャ嶸�イエ�、� �懍��梵�シ �卓峡�シ�� �俾イス %d �エ�川��� ����� �� �溢慣�壱共. �肥怱�シ �霊牟�� �ス�ー, �懍��梵�� ��乱�� �ャ�ャ�ア�ゥ�壱共. + 﨑� �溢乱 �ィ 﨑俯x�� �ャ嶸�イエ�� �エ�ャ﨑� �� �溢愍�ー, �・�・�� ��柑�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Transcendent Thought-Forms", "�溢對��攤 �ャ嶸�", "talent name") +t("Your thought-forms now know Lucid Dreamer, Biofeedback, and Psychometry at talent level %d.", "�ケ���� �ャ嶸�イエ�、� �エ�� �ー�� �壱イィ %d �� �専ー�ェス, �晧イエ �們梠�ゥ, �一ー専ー� �ー���� �ャ�ゥ﨑ゥ�壱共 .", "tformat") +t("Over Mind", "�菩侠�� �們牟", "talent name") +t("You must have an active Thought-Form to use this talent!", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �晝ー�攪 �ャ嶸�揆 嶹懍┳嶹� 﨑エ�シ 﨑罹共!", "logPlayer") +t([[Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by %d%%, but leaving your body a defenseless shell. + At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage. + The secondary bonuses apply whether or not this talent is currently active. + The life, damage, and speed bonus will improve with your Mindpower.]], [[�晝ー�攪 �ャ嶸�イエ�シ ���卓��愍�� �ー��鮒�壱共. 嵓シ﨑エ�賀ウシ �オ�ゥ �鷺巡, �罹劇 �晤ェ��・�エ %d%% �晝ー�ゥ�壱共. 﨑們ァ�� �ケ���� �。�エ�� �エ�ゥ��葺�� �ィ��梭�� ��桿�壱共. + �ー�� �壱イィ 1 �シ ��, �ャ嶸�イエ� �サ� �們梠�ゥ�エ �ク�エ�尖巡 ��圸�ゥ�壱共. �ー�� �壱イィ 3 �川�, �懍��梵�� �菩侠 �エ�ア�シ �呷捩 �們ケ俯・シ �ャ嶸�イエ�� �ィ�� �エ�ア�� �被鮒�壱共. �ー�� �壱イィ 5 �シ ��, �ャ嶸�イエ�� �ク�エ�� �菩侠 嵓シ﨑エ ��呷ケ們凰 �呷捩 �們ケ俯・シ �ャ嶸�イエ�� �ィ�� 嵓シ﨑エ ��呷ケ們乱 �被鮒�壱共. + �エ�ャ﨑� �� 巐ィ�シ�� �ー���� ��劈�ア嶹� ����尖巡 ��圸�ゥ�壱共. + �ャ嶸�イエ�� �晤ェ��・, 嵓シ﨑エ��, �鷺巡 �晝ー�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Thought-Form Unity", "�ャ嶸�イエ �シ��", "talent name") +t([[You now gain %d%% mind speed while Thought-Form: Bowman is active, %d Mindpower while Thought-Form: Warrior is active, and %d%% resist all while Thought-Form: Defender is active. + These bonuses scale with your Mindpower.]], [[�懍��梵�� �エ�� �晝ー�攪 �ャ嶸� : ��� � 嶹懍┳嶹罷据�エ�溢揆 ��, %d%% �ャ�� �鷺巡�シ, �晝ー�攪 �ャ嶸� : ��ぎ � 嶹懍┳嶹罷据�エ�溢揆 ��, %d �菩侠�・��, �晝ー�攪 �ャ嶸� : 甯護��シ�エ 嶹懍┳嶹罷据�エ�溢揆 ��, �ィ�� 嵓シ﨑エ �﨑ュ %d%% �シ �サ�オ�壱共. + �エ 巐ィ�シ�、� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/trance.lua" + +t("Trance of Purity", "�懍��ア�� �エ��ァ�ス", "talent name") +t([[Activate to purge negative status effects (100%% chance for the first effect, -%d%% less chance for each subsequent effect). While this talent is sustained all your saving throws are increased by %d. + The chance to purge and saving throw bonus will scale with your mindpower. + Only one trance may be active at a time.]], [[嶹懍┳嶹被葺�エ �們● ���巐ィ�シ�、�エ �懋アー�ゥ�壱共. (100%% 嶹簿・��� �ォ�溢ァク ���巐ィ�シ� �懋アー�俯ゥー, �尖イ溢ァク ���巐ィ�シ�奓ー�� 嶹簿・��エ %d%% �ゥ �ョ��ァ瀧笈�、) �エ��ァ�ス�エ ����俯株 �呷譜, �ィ�� �エ�ア�エ %d 嵂・��姓�壱共. + ���巐ィ�シ �懋アー 嶹簿・��シ �エ�ア �晝ー�餓捩 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + 﨑� �溢乱 﨑俯x�� �エ��ァ�ス 巐ィ�シ�護揆 ���﨑� �� �溢慣�壱共.]], "tformat") +t("Trance of Well-Being", "�們悛�� �エ��ァ�ス", "talent name") +t([[Activate to heal yourself for %0.2f life. While this talent is sustained your healing modifier will be increased by %d%% and your life regen by %0.2f. + The effects will scale with your mindpower. + Only one trance may be active at a time.]], [[嶹懍┳嶹被葺�エ �晤ェ��・�エ %0.2f 巐誤ウオ�ゥ�壱共. �エ��ァ�ス�エ ����俯株 �呷譜, �們悛 巐ィ�ィ�エ %d%% �晝ー﨑俾ウ� �晤ェ��・ �ャ�晧擽 %0.2f �晝ー﨑ゥ�壱共. + 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + 﨑� �溢乱 﨑俯x�� �エ��ァ�ス 巐ィ�シ�護揆 ���﨑� �� �溢慣�壱共.]], "tformat") +t("Trance of Focus", "�卓、卓攪 �エ��ァ�ス", "talent name") +t([[Activate to increase your critical strike damage by %d%% for 10 turns. While this talent is sustained your critical strike chance is improved by +%d%%. + The effects will scale with your mindpower. + Only one trance may be active at a time.]], [[�ャ�ゥ﨑俯ゥエ �俯ェ�ム 嵓シ﨑エ�餓擽 10 奓エ �呷譜 %d%% �晝ー﨑ゥ�壱共. �エ��ァ�ス�エ ����俯株 �呷譜, �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑ゥ�壱共. + 巐ィ�シ�� �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + 﨑� �溢乱 﨑俯x�� �エ��ァ�ス 巐ィ�シ�護揆 ���﨑� �� �溢慣�壱共.]], "tformat") +t("Deep Trance", "�喜捩 �エ��ァ�ス", "talent name") +t([[When you wield or wear an item infused by psionic, nature, or arcane-disrupting forces you improve all values under its 'when wielded/worn' field %d%%. + Note this doesn't change the item itself, but rather the effects it has on your person (the item description will not reflect the improved values).]], [[�シ�・, �川硫, �俯ァ壱イ菩攪 德們擽 ��蕩 �・��・シ �ゥ�ゥ﨑俯ゥエ, 﨑エ�ケ �・��攪 '�ゥ�ゥ�� ��圸' 﨑ュ�ゥ�� �壱株 �ィ�� �・�・�俾ー %d%% 嵂・��姓�壱共. + �・�� �川イエ�� �・�・�� �緋セク��� �喜愍�ー, �ャ�ゥ�川乱�誤ァ� ��圸�ゥ�壱共. (�・�� �、��乱�� 嵂・��頗 �們ケ俾ー 岺懍亨�們ァ �喜慣�壱共).]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/psionic/voracity.lua" + +t("Kinetic Leech", "�呷溜﨑� 彧。��", "talent name") +t("%s resists the sleep!", "%s �俯ゥエ�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[You draw kinetic energy from your surroundings to replenish your Psi. + This will slow all targets within radius %d by %d%% (max %d%%) for four turns, draining %0.1f (max %0.1f) stamina from each. + You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it. + The strength of these effects increases as your Psi depletes and with your Mindpower.]], [[�懍��梵 �シ��川� �呷溜﨑� �尖ц��シ 彧。�倆葺�ャ �シ�・�� 巐誤ウオ﨑ゥ�壱共. + 4 奓エ �呷譜, �俾イス %d �ク �エ�� �ィ�� ��捩 %d%% �尖�、�瀧笈�、. (�罹劇 %d%%) �戦復, 巐ィ�シ�� ��箕�� �幗捩 ��� 﨑俯x �壱共 %0.1f �ー�・�エ 巐誤ウオ�ゥ�壱共. (�罹劇 %0.1f). + �ォ�溢ァク ���愍�罹カ奓ー %d �シ�・�� 巐誤ウオ﨑ゥ�壱共. (�罹劇 %d) �肥怱 �エ �、�ク ��乱�護��� �シ�・�� 巐鷺統﨑們ァ��, 﨑� �懍イエ�専イ護� �シ�・�� 彧。�倆腹 �誤ァ壱共 �シ�・ 巐鷺統�餓擽 20%% �ゥ ��牟�瀧笈�、. + �エ 巐ィ�シ�� �菩侠�・�� ��。﨑俾ウ�, �ィ� �シ�・ �卓乱�� �俯ケ�。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Thermal Leech", "�エ�ュ﨑� 彧。��", "talent name") +t([[You draw thermal energy from your surroundings to replenish your Psi. + This will freeze all targets within radius %d for %d (max %d) turns, and deal %0.1f (max %0.1f) Cold damage. + You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it. + The damage and the strength of these effects increases as your Psi depletes and with your Mindpower.]], [[�懍��梵 �シ��川� �エ�ュ﨑� �尖ц��シ 彧。�倆葺�ャ �シ�・�� 巐誤ウオ﨑ゥ�壱共. + �俾イス %d �ク �エ�� �ィ�� ��捩 %d 奓エ �呷譜 (�罹劇 %d 奓エ) �シ�エ�呟ウ�, %0.1f (�罹劇 %0.1f) �賀クー 嵓シ﨑エ�シ �幗慣�壱共. + �ォ�溢ァク ���愍�罹カ奓ー %d �シ�・�� 巐誤ウオ﨑ゥ�壱共. (�罹劇 %d) �肥怱 �エ �、�ク ��乱�護��� �シ�・�� 巐鷺統﨑們ァ��, 﨑� �懍イエ�専イ護� �シ�・�� 彧。�倆腹 �誤ァ壱共 �シ�・ 巐鷺統�餓擽 20%% �ゥ ��牟�瀧笈�、 + �エ 巐ィ�シ�� �菩侠�・�� ��。﨑俾ウ�, �ィ� �シ�・ �卓乱�� �俯ケ�。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Charge Leech", "��クー�ュ﨑� 彧。��", "talent name") +t([[You draw electical potential energy from your surroundings to replenish your Psi. + This deals %0.1f (max %0.1f) Lightning damage to all targets around you within radius %d, and has a %d%% (max %d%%) chance to daze them for 3 turns. + You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it. + The strength of these effects increases as your Psi depletes and with your Mindpower.]], [[�懍��梵 �シ��川� ��クー�ュ﨑� �尖ц��シ 彧。�倆葺�ャ �ケ���� �シ�・�� 巐誤ウオ﨑ゥ�壱共. + %0.1f (�罹劇 %0.1f) ��クー嵓シ﨑エ�シ �俾イス %d �ク �エ�� �� �ィ�川乱�� �﨑ゥ�壱共. �エ �オ�ゥ� %d%% (�罹劇 %d%%) 嶹簿・��� 3 奓エ �呷譜 ��鷺据�� 嶸シ�溢揆 ��笈�、. + �ケ��� �ォ�溢ァク ���愍�罹カ奓ー %d �シ�・�� 巐誤ウオ﨑ゥ�壱共 (�罹劇 %d). �肥怱 �エ �、�ク ��乱�護��� �シ�・�� 巐鷺統﨑們ァ��, 﨑� �懍イエ�専イ護� �シ�・�� 彧。�倆腹 �誤ァ壱共 �シ�・ 巐鷺統�餓擽 20%% �ゥ ��牟�瀧笈�、 + �エ 巐ィ�シ�� �菩侠�・�� ��。﨑俾ウ�, �ィ� �シ�・ �卓乱�� �俯ケ�。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Insatiable", "�護。ア﨑� �� �ィ�エ�� 夋川享", "talent name") +t("Increases your maximum energy by %d. You also gain %0.1f Psi for each kill and %0.1f Psi for each mind critical.", "�罹劇 �シ�・�� %d �俯ヲス�壱共. �戦復 ��揆 �エ﨑エ﨑� �� %0.1f �シ�・�� 巐誤ウオ﨑俾ウ�, �菩侠 �俯ェ�ム�シ �﨑� �� %0.1f �シ�・�� 巐誤ウオ﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/acid-alchemy.lua" + +t("Acid Infusion", "�ー�ア �シ�� �シ��", "talent name") +t([[When you throw your alchemist bombs, you infuse them with explosive acid that can blind. + In addition all acid damage you do is increased by %d%%. + You cannot have more than one alchemist infusion sustain active at once.]], [[�ー�溢唖 尞ュ夋�乱 �、��揆 ���懦葺�� �ー�ア�シ�溢揆 尞ュ夋�乱 �シ��鮒�壱共. + �緋ー�� �懍��梵� �﨑俯株 �ィ�� �ー�ア 嵓シ﨑エ� %d%% �晝ー﨑ゥ�壱共. + 﨑� �溢乱 �、�� 﨑俯x�� �ー�溢唖 �シ��ァ� 嶹懍┳嶹� �� �� �溢慣�壱共.]], "tformat") +t("Caustic Golem", "��晧┳ �ィ��", "talent name") +t([[While Acid Infusion is active, your bombs coat your golem in acid for %d turns when they hit it. + While coated, any melee hit against your golem has a %d%% chance to trigger a radius 4 cone of acid towards the attacker that does %0.1f Acid damage to all caught inside. (This can only happen once per turn.) + The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.]], [[�ー�ア �シ�� �シ��擽 嶹懍┳嶹罷据�溢揆 ��, �ー�溢唖 尞ュ夋�攪 尞ュ�懍捩 �ィ�們揆 %d 奓エ �呷譜 �ー�ア �シ�壱。� �、�ョ�オ�壱共. + �エ�� �呷譜 �ィ�們擽 �シ�� �オ�ゥ�� 嵓シ�ゥ �ケ﨑俯ゥエ, %d%% 嶹簿・��� �俾イス 4 �ク�� �尖ソ� �肥怱�� �ー�ア �シ�溢揆 �滕符��エ, %0.1f �ー�ア 嵓シ﨑エ�シ �肥怱 �エ�� �ィ�� ���乱�� ��棘�壱共. (�エ 巐ィ�シ�� 﨑� 奓エ�� 﨑� �壱ァ� �シ�エ�ゥ�壱共.) + �エ 巐ィ�シ�� �懍��梵�� �ー�� �壱イィ, �懍��梵�� �シ�ク�・, �ク�ャ�� �ィ�們攪 嵓シ﨑エ�� ��呷ケ們乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Caustic Mire", "�ィ�晧┳ �俯��", "talent name") +t([[A radius %d pool of acid spawns at the target location, doing %0.1f Acid damage each turn for %d turns. + All creatures caught in the mire will also suffer a %d%% slowness effect. + The damage will increase with your Spellpower.]], [[��� ��ケ們乱 �俾イス %d �ク�� �ー�ア ��昆�エ�シ �晧┳﨑們流, %d 奓エ �呷譜 %0.1f �ー�ア 嵓シ﨑エ�シ �、 奓エ ��棘�壱共. + �俯��乱 ���� �ィ�� ���捩 ���・ %d%% �� �川� 巐ィ�シ� ��圸�ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,3,2,4}) +t("Dissolving Acid", "�ゥ﨑エ�。", "talent name") +t([[Acid erupts all around your target, dealing %0.1f acid damage. + The acid attack is extremely distracting, and may remove up to %d physical or mental temporary effects or mental sustains (depending on the Spell Save of the target). + The damage and chance to remove effects will increase with your Spellpower.]], [[���攪 �罹ー卓乱�� �ゥ﨑エ�。�� ��カ懍亨��, %0.1f �ー�ア 嵓シ﨑エ�シ ��棘�壱共. + �エ �ー�ア �オ�ゥ� �卓、卓揆 彧ゥ�ィ�ャ�ー, �シ�� 嶹簿・��� �罹劇 %d �懍攪 �シ�ャ��, �菩侠�� 巐ィ�シ�� �菩侠�� ����ー�シ �懋アー﨑ゥ�壱共. (���攪 �シ�ク �エ�ア�� �ー�シ �嶹被鮒�壱共). + 嵓シ﨑エ�賀ウシ ��� 巐ィ�シ �懋アー 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/advanced-golemancy.lua" + +t("Life Tap", "�晤ェ��・ ���", "talent name") +t("Having an Alchemist Golem", "�ー�溢唖 �ィ�們揆 �爺ウ� �壱共", "_t") +t("Your golem is currently inactive.", "�ケ���� �ィ�們捩 ��� ��劈�ア嶹罷瑞�、.", "logPlayer") +t("You tap into your golem's life energies to replenish your own. Drains %d life.", "�ィ�們攪 �晤ェ� �尖ц��シ �護牟� �、�、�懍攪 嵓シ﨑エ�シ �俯ウオ﨑ゥ�壱共. %d �晤ェ��・�� 彧。�倆鮒�壱共.", "tformat") +t("Gem Golem", "�エ�� �ィ��", "talent name") +t([[Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. You may remove the gems and insert different ones; this does not destroy the gems you remove. + Gem level usable: %d + Gem changing is done in the golem's inventory.]], [[�ィ�們乱 �エ�� 﨑� �作揆 �・�ゥ﨑エ �エ�晧攪 巐ィ�シ�シ ��圸﨑俾ウ�, �シ�� �オ�ゥ �作┳�� �緋ソ雅笈�、. �シ�護ァ� �エ�晧揆 �懋アー﨑俾ウ� �、�ク �エ�晧揆 �・�ゥ﨑� �� �溢慣�壱共. �エ�晧揆 �懋アー﨑� ��, �エ�晧捩 甯語エエ�們ァ �喜慣�壱共. + �ャ�ゥ ��・﨑� �罹劇 �エ�� �ア��: %d + �エ�晧攪 ��ス� �ィ�們攪 �・�� �ス�川� ��哩�ゥ�壱共.]], "tformat") +t("Supercharge Golem", "�ィ�� �シ�﨑�", "talent name") +t("Not enough space to supercharge!", "�ィ�們揆 �シ�﨑� �懦う�ー�尖株 �オ��擽 ��ア﨑俯共!", "logPlayer") +t([[You activate a special mode of your golem, boosting its regeneration rate by %0.2f life per turn for %d turns. + If your golem was dead, it is instantly brought back to life with %d%% life. + While supercharged, your golem is enraged and deals 25%% more damage.]], [[%d 奓エ �呷譜 �ィ�們攪 孖ケ�� �ー�・�� 嶹懍┳嶹� �懍シ�, �晤ェ��・ �ャ�晧揆 %0.2f �晨少﨑ゥ�壱共. + �ィ�們擽 �エ�ク �ス�エ�壱株 �ス�ー, �ィ�們揆 �餓亨 %d%% �� �晤ェ��・�シ�� �嶹懍亨墲オ�壱共. + �シ�嶹肥、卓乱��, �ィ�們擽 �肥坡 �簿�・﨑エ�ク 25%% �� �緋ー 嵓シ﨑エ�シ �﨑ゥ�壱共.]], "tformat", {2,1,3}) +t("Runic Golem", "�ャ �ィ��", "talent name") +t([[Increases your golem's life, mana and stamina regeneration rates by %0.2f. + At level 1, 3 and 5, the golem also gains a new rune slot. + Even without this talent, Golems start with three rune slots.]], [[�ィ�們攪 �晤ェ��・, �壱x, �ク�ャ�� �ー�・ �ャ�晤汢�� %0.2f �俯ヲス�壱共. + �ー�� �壱イィ 1, 3, 5 �シ �� �ィ�們捩 �ャ �ャ�ッ�� �緋ー��愍�� �・��腹 �� �溢慣�壱共. + �エ �ー���エ ��鵠�シ��, �ィ�們捩 �ー�ク��愍�� 3 �懍攪 �ャ �ャ�ッ�� �爺ウ� �溢慣�壱共. with three rune slots.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/aegis.lua" +t("Arcane Reconstruction", "���� �ャ�エ", "talent name") +t([[Imbues your body with arcane forces, reconstructing it to a default state, healing for %d life. + The life healed will increase with your Spellpower.]], [[���エ�� �����・�� �シ��葺�ャ 嵓シ﨑エ�シ �俯ウオ﨑ゥ�壱共. �晤ェ��・�� %d 巐誤ウオ﨑ゥ�壱共. + �晤ェ��・ 巐誤ウオ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Shielding", "�エ嶸ク�� �倣剩", "talent name") +t([[Surround yourself with strengthening arcane forces. + Every damage shield, time shield, displacement shield, and disruption shield affecting you has its power increased by %d%%. + At level 5, it also increases the duration of all shields by 1 turn. + The shield value will increase with your Spellpower.]], [[�シ��・シ �倣剩�� �����・�シ�� �俯洳�雅笈�、. + �ィ�� 嵓シ﨑エ �エ嶸ク��, �懋ー� �エ嶸ク��, ��� �エ嶸ク��, ��紛 �エ嶸ク�餓攪 ���・�エ %d%% �晝ー﨑ゥ�壱共. + �ー�� �壱イィ 5 �シ ��, �ィ�� �エ嶸ク�餓攪 ��作亨��擽 1 奓エ �晝ー﨑ゥ�壱共. + �エ嶸ク�餓攪 ���・� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Arcane Shield", "���� �エ嶸ク��", "talent name") +t([[Surround yourself with protective arcane forces. + Each time you receive a direct heal (not a life regeneration effect), you automatically gain a damage shield equal to %d%% of the heal value for 3 turns. + This will replace an existing damage shield if the new shield value and duration would be greater than or equal to the old. + The shield value will increase with your Spellpower.]], [[�シ��・シ �����・�シ�� �俯洳�ク �、�、�罹・シ �エ嶸ク﨑ゥ�壱共. + (�晤ェ��・ �ャ�� 巐ィ�シ� ��旧) �晤ェ��・ 巐誤ウオ 巐ィ�シ�シ �幗揆 �誤ァ壱共, 3 奓エ �呷譜 �晤ェ��・ 巐誤ウオ�餓攪 %d%% �醐⊂�� 嵓シ﨑エ �エ嶸ク�餓揆 �サ�オ�壱共. + �エ �エ嶸ク�餓攪 巐ィ�シ�� �卓イゥ �們ァ �喜愍�ー, �ー�エ�� ��圸�� 嵓シ﨑エ �エ嶸ク�餓擽 �溢揆 �ス�ー, �エ嶸ク�賀ウシ ��作亨��乱 �ー�シ �川イエ�ゥ�壱共. + 嵓シ﨑エ 彧。�俯汢� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Aegis", "��擽�ー�、", "talent name") +t([[Release arcane energies into most magical shields currently protecting you. + It will affect at most %d shield effects. + Damage Shield, Time Shield, Displacement Shield: Increase the damage absorption value by %d%%. + Disruption Shield: Tap into the stored energies to restore the shield (at a rate of 2 energy per 1 shield power). Any leftover energy is converted back into mana at a rate of %0.2f energy per mana. + The charging will increase with your Spellpower.]], [[�川侠�� �エ嶸ク﨑俾ウ� �壱株 �壱イ� �エ嶸ク�餓乱 ���� �尖ц��シ �滕符 �南慣�壱共. + �罹劇 %d �懍攪 �エ嶸ク�餓乱 巐ィ�シ�シ ��圸﨑ゥ�壱共. + �ィ�� 嵓シ﨑エ �エ嶸ク��, �懋ー� �エ嶸ク��, ��� �エ嶸ク�� : 嵓シ﨑エ 彧。�俯汢�エ %d%% �晝ー�ゥ�壱共. + ��紛 �エ嶸ク�� : ��・﨑� �尖ц��� �エ嶸ク�餓揆 �ャ�晧亨墲オ�壱共. (��・﨑� �尖ц� 2 �ケ �エ嶸ク�� �們ケ俯・シ 1 �ャ�晨鮒�壱共) �尖ц��� �壱x 1 �ケ �尖ц� %0.2f �� ��惠��, �壱x�シ 巐誤ウオ�懦し�壱共. + �エ嶸ク�餓攪 �ゥ�� 巐ィ�シ�� �壱イ簿�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/gifts/summon-melee.lua" - -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") +section "mod-tome/data/talents/spells/aether.lua" +t("trap", "﨑ィ��", "_t") +t("Aether Beam", "�戦��エ �卓│", "talent name") +t("You somehow fail to set the aether beam.", "�戦��エ �卓│�� �、�倆葺�罷魂 �、甯ィ嵂壱共.", "logPlayer") +t("aether beam", "�戦��エ �卓│", "_t") +t([[You focus the aether into a spinning beam of arcane energies, doing %0.2f arcane damage and having 25%% chance to silence the creatures it pierces. + The beam will also damage its epicenter each turn for 10%% of the damage (but it will not silence). + The beam spins with incredible speed (1600%%) and can only hit the same target up to 3 times inbetween their turns. + The damage will increase with your Spellpower.]], [[�戦��エ�シ �護牟�ィ��, ���� �尖ц��シ �們符�エ�� 巐護�� �卓│�シ�� �ャ�ャ�倣鮒�壱共. �卓│� %0.2f ���� 嵓シ﨑エ�シ ��梭�ー, 嵓シ﨑エ�シ ��捩 ��揆 25%% 嶹簿・��� �ィ�オ�懦し�壱共. + �卓│�� �卓峡��� �、 奓エ, �卓│�� 嵓シ﨑エ�餓攪 10%% �護揆 �﨑俯ゥー �ィ�オ 巐ィ�シ�� ��圸﨑們ァ �喜慣�壱共. + �卓│� �ソ�� �� ��株 �鷺巡�� 巐護��鮒�壱共. (�鷺巡 : 1600%%) 﨑俯x�� ���捩 﨑� 奓エ�� �罹劇 3 �溢攪 嵓シ﨑エ�シ ��慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Aether Breach", "�戦��エ ���エ", "talent name") +t([[Rupture reality to temporarily open a passage to the aether, triggering %d random arcane explosions in the target area. + Each explosion does %0.2f arcane damage in radius 2, and will each trigger at one turn intervals. + Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. + The damage will increase with your Spellpower.]], [[嶸�共 �ャ�ー�� �ャ�作揆 �エ�エ, �ァ� �懋ー� �呷譜 �戦��エ�� 奝オ�罹・シ �ス�壱共. ��� ��ケ們乱 %d �溢攪 �エ�卓怱﨑� �����・ 尞ュ�懍揆 �シ�シ墲オ�壱共. + �、 尞ュ�懍捩 �俾イス 2 �ク �エ�� %0.2f ���� 嵓シ﨑エ�シ ��棘�壱共. 尞ュ�懍捩 﨑� 奓エ�壱共 﨑� �溢畠 �シ�エ�ゥ�壱共. + �エ弡�, �呷捩 ��ュ�� �戦��エ ���エ�� �懍�� ��, �卓イゥ� ��・﨑們ァ��, 尞ュ�懍捩 �ャ��梭 﨑� 奓エ�壱共 﨑� �溢畠 �シ�エ�ゥ�壱共. �們、卓乱 �懍��復 �戦��エ ���エ�� 尞ュ�懍擽 �ー�� �ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Aether Avatar", "�戦��エ�� 嶹肥侠", "talent name") +t("#VIOLET#%s loses 50 mana from using a non-Arcane talent!#LAST#", "#VIOLET#%s ���� ��龍�エ ��旧 �ー�� �ャ�ゥ�� �ャ�ゥ﨑們流, ���� �壱x 50�� �誤ェィ嵂壱共!#LAST#", "logSeen", nil, {"��"}) +t("At level %d: #AQUAMARINE#%s#LAST#", "�ー�� �壱イィ %d : #AQUAMARINE#%s#LAST#", "tformat") +t("#LAST# and #AQUAMARINE#", "#LAST# #AQUAMARINE#", "_t") +t([[Infuse your body with untethered aether forces for %d turns. + While active, the cooldown for Arcane and Aether spells is divided by 3, your arcane damage and penetration is increased by 25%%, your Disruption Shield radius is increased to 10, and your maximum mana is increased by 33%%. + Using non arcane based spells in this state is hard and makes you lose 50 mana each time (up to once per turn). + + Spells considered arcane for the purpose of not-losing mana are: + %s]], [[�ク�� 﨑エ�ゥ�� ����攪 德們揆 %d 奓エ �呷譜 �シ��鮒�壱共. + 嶹懍┳嶹� ��, ����ウシ �戦��エ �シ�ク�� �ャ�ャ�ゥ ��ー�懋ー�揆 66%% �ィ�倣葺��, ���� 嵓シ﨑エ� ���� �﨑ュ �奝オ�エ 25%% �晝ー�ゥ�壱共. �懍��梵�� ��紛 �エ嶸ク�餓攪 �肥怱� 10 �ク �シ�� �晝ー﨑俾ウ� �罹劇 �壱x�餓擽 33%% �晝ー﨑ゥ�壱共. + �エ ����川� ���� ��龍�エ ��旧 �シ�ク�� �ャ�ゥ� �、�ー �懦復�ゥ�壱共. �ー�シ�� �、�ク ��龍�� �シ�ク�� �懍�� 﨑� �誤ァ壱共 �壱x�シ 50 �誤ェィ﨑ゥ�壱共 (�エ 巐ィ�シ�� 1 奓エ�� 﨑� �� �懍�﨑ゥ�壱共). + + �壱x�シ �誤ェィ﨑們ァ �危株 ���� ��龍 �シ�ク�、� �、�語ウシ �呷慣�壱共 : + %s]], "tformat") +t("Pure Aether", "�懍�﨑� �戦��エ", "talent name") +t([[Surround yourself with Pure Aether, increasing all your arcane damage by %0.1f%% and ignoring %d%% arcane resistance of your targets. + At level 5 casting Aether Avatar removes up to %d magical or physical detrimental effects.]], [[�川侠�� �シ��・シ �懍�﨑� �戦��エ�� �川矯, �ィ�� ���� 嵓シ﨑エ�餓擽 %0.1f%% �晝ー�俾ウ�, ���攪 ���� 嵓シ﨑エ �﨑ュ�� %d%% �エ�懦鮒�壱共. + �ー�� �壱イィ 5 �シ ��, �戦��エ�� 嶹肥侠 嶹懍┳嶹� ��, �罹劇 %d �懍攪 ��菩��攤 �壱イ菩��, �シ�ャ�� 巐ィ�シ�シ �懋アー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/age-of-dusk.lua" + +t("Dire Plague", "�肥ー削復 �ュ��", "talent name") +t([[You unleash the glorious vision of the past when the continent was filled with death and plagues. + All foes in range %d catch a dire plague for 5 turns, dealing %0.2f darkness damage each turn. + The Dire Plague is considered a disease but is not prevented by disease immunity. + Every turn there is a %d%% chance of a piece of the soul to be ripped away, increasing your souls by 1. + ]], [[��� ��イエ� �ス�語ウシ �ュ�卓愍�� ��晨毎��, �シ�ー�� ��エ卓侃�ャ�エ 嶹們��� 﨑エ�ゥ﨑ゥ�壱共. + �俾イス %d �ク �エ�� �ィ�� ��捩 5 奓エ �呷譜 ��鷺据�� �肥ー削復 �ュ�卓乱 �川両�們牟, �、 奓エ %0.2f �エ�� 嵓シ﨑エ�シ �幗慣�壱共. + �肥ー削復 �ュ�卓捩 �壱ウ卓愍�� �ィ�雅据���, �壱ウ� �エ�ュ�・�シ�� �﨑ュ﨑� �� ��慣�壱共. + �、 奓エ, %d%% 嶹簿・��� ��仂�エ �シ�� �ッ�エ�ク �俾ー, �懍��梵�� �戦仂�エ 1 巐誤ウオ�ゥ�壱共. + ]], "tformat") +t("Crepuscule", "�エ�、��", "talent name") +t("%s resists the crepuscule!", "%s �エ�、��乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[You call upon an eerie night to aid you for %d turns. + Each turn you automatically fire a beam of darkness towards a random foe (prioritizing the ones further away) that deals %0.2f darkness damage and has 25%% chance to blind any foes caught inside for 4 turns. + The damage will increase with your Spellpower.]], [[�シ�、�、﨑� �、�� 德們揆 �壱洳�エ %d 奓エ �呷譜 ��握�シ �母イ� 﨑ゥ�壱共. + �、 奓エ, �尖徐��愍�� �エ���� �卓│�� �エ�卓怱﨑� ��乱�� �們符, %0.2f �エ�� 嵓シ﨑エ�シ ��梭��, 25%% 嶹簿・��� �懍ぎ �、�� �エ�� ��豆�専イ� 4 奓エ �呷譜 ��鷺据�� �、��揆 �シ�シ墲オ�壱共. �卓│� ��・ ��ャ�壱株 ��揆 �ー����愍�� �オ�ゥ﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("The End of All Hope", "�ィ�� 彧ャ�晧攪 ��ァ�", "talent name") +t([[Whenever one of your Dire Plague rips a soul it feels the inescapable coming of the end. + When this happens the darkness damage of the plague is a critical hit and all Dire Plagues in radius %d around it (including itself) have their durations increased by %d turns. + The duration increase may happen only once per turn. + If Crepuscule is currently active it fires an additional free beam at the target. + In addition the chance to rip a soul by Dire Plague increases by %d%%. + ]], [[�肥ー削復 �ュ�卓擽 彧ャ�晧桝�� ��仂�� �「�エ�南揆 ��, 彧ャ�晧桝� 嵓シ﨑� �� ��株 �晧擽 �エ�� �尖⊂�� �ゥ�壱共. + �肥ー削復 �ュ�卓攪 �エ�� 嵓シ﨑エ�� �俯ェ�ム� �懍�﨑� �ス�ー, ���揆 �ー��シ��, �俾イス %d �ク �エ�� �ィ�� �肥ー削復 �ュ�卓攪 ��作亨��擽 %d 奓エ �ー�・�ゥ�壱共. + ��作亨�� �ー�・� 﨑� 奓エ�� 1 �壱ァ� �シ�エ�ゥ�壱共. + �エ�、��擽 嶹懍┳嶹罷据�エ�壱共�エ, ���乱�� �卓│�� 﨑俯x �� �懍ぎ﨑ゥ�壱共. + �緋ー��, �肥ー削復 �ュ�卓擽 ��仂�� �「�エ��ヲエ 嶹簿・��エ %d%% �晝ー﨑ゥ�壱共. + ]], "tformat") +t("Golden Age of Necromancy", "�簿�ケ���� 嶹ゥ�一クー", "talent name") +t([[You recall the age long gone where necromancers had free reign over the world. + Increases all saves by %d, confusion and teleport resistances by %d%%. + At level 5 any time you cross the 1 life threshold you become invulnerable for 1 turns.]], [[�シ �幎あ �簿�・���ャ�、�エ �ク��揆 �川悛�ュ�� ��ー﨑俯腰 �護攪 德們揆 �、�� �壱洳�オ�壱共. + �ィ�� �エ�ア�エ %d �晝ー﨑俾ウ�, 嶸シ��シ �懋ー�擽�� �エ�ュ�・�エ %d%% �晝ー﨑ゥ�壱共. + �ー�� �壱イィ 5 �シ ��, �晤ェ��・�エ 1 �� �ィ�エ�護揆 �ス�ー, 1 奓エ �呷譜 �エ��擽 �ゥ�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/gifts/summon-utility.lua" - -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") +section "mod-tome/data/talents/spells/air.lua" +t("Lightning", "�一ー�", "talent name") +t([[Conjures up mana into a powerful beam of lightning, doing %0.2f to %0.2f damage (%0.2f average) + The damage will increase with your Spellpower.]], [[�壱x�シ �簿�・﨑� �一ー� ��クー�� �嶹們亨�� ��豆�専イ� %0.2f - %0.2f 嵓シ﨑エ�シ �鷺笈�、. (嵓シ﨑エ�� 尞賀キ� %0.2f) + 嵓シ﨑エ�餓捩 �シ�ク�・�エ ��。﨑ゥ�壱共.]], "tformat") +t("Chain Lightning", "�ー�� �一ー�", "talent name") +t([[Invokes a forking beam of lightning doing %0.2f to %0.2f damage (%0.2f average) and forking to another target. + It can hit up to %d targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. + The damage will increase with your Spellpower.]], [[�壱攵��� �一ー罹・シ �醐劍﨑們流 %0.2f - %0.2f 嵓シ﨑エ�シ �シ�� �、�ク ��乱�� �ー��鮒�壱共. (嵓シ﨑エ�� 尞賀キ� %0.2f). + �罹劇 %d �エ�� ��揆 �オ�ゥ﨑俯ゥー, �罹劇 10 �ク �エ�� ��揆 �オ�ゥ﨑� �� �溢慣�壱共. 﨑� ���捩 﨑� �� �エ��攪 嵓シ﨑エ�シ �幗揆 �� ��ウ�, �懍��梵�専イ� 嵓シ﨑エ�シ �シ��� �喜慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") +t("Feather Wind", "��┷ �罷梃", "talent name") +t([[A gentle wind circles around the caster, increasing carrying capacity by %d, defense against projectiles by %d, pin immunity by %d%% and stun immunity by %d%%. + At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps. + At level 5 it also grants %d%% movement speed and removes %d fatigue.]], [[��罹洳�エ �罷梃�エ �懍��梵 �シ��・シ �川矯�溢符 �護ァ �エ�� 﨑罹巡� %d �晝ー﨑俯ゥー, 妤ャ�ャ�エ 巐醐半��ー %d �晝ー﨑俾ウ�, �鷺ー� �エ�ュ�・�シ �ー�� �エ�ュ�・�エ ��ー� %d%%, %d%% �晝ー﨑ゥ�壱共. + �ー�� �壱イィ�エ 4 �シ �� ��エ�川� �エ�� �ャ ����� �エ�呰葺�ャ 孖ケ�� ��・們攪 﨑ィ�菩揆 �エ�懦腹 �� �一イ� �ゥ�壱共. + �ー�� �壱イィ�エ 5 �シ �� �エ�� �鷺巡� %d%% �晝ー﨑俯ゥー, 嵓シ�罹巡� %d �川�﨑ゥ�壱共.]], "tformat") +t("Thunderstorm", "�護垈", "talent name") +t("#0080FF#A furious lightning storm forms around %s!", "#0080FF#�ケ�ャ﨑� �一ー� 尞ュ峵作擽 %s �シ��・シ �ー��ケ罹共!", "logSeen") +t("#0080FF#The furious lightning storm around %s calms down and disappears.", "#0080FF#%s �シ��攪 �ケ�ャ﨑� �一ー� 尞ュ峵作擽 ����﨑エ��共.", "logSeen") +t([[Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active. + Each turn, a random lightning bolt will hit up to %d of your foes for 1.00 to %0.2f damage (%0.2f average) in a radius of 1. + The damage will increase with your Spellpower.]], [[�ケ�ャ﨑� �一ー� 尞ュ峵作揆 �醐劍﨑們流 �俾イス 6 �ク �エ�� ��揆 �オ�ゥ﨑ゥ�壱共. + �、 奓エ, �一ー懋ー �エ�卓怱﨑� %d �エ�� ��ウシ 﨑エ�ケ �� �シ� �俾イス 1 �ク�� 1.00 - %0.2f 嵓シ﨑エ�シ �鷺笈�、. (尞賀キ� 嵓シ﨑エ�� %0.2f) + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/gifts/venom-drake.lua" - +section "mod-tome/data/talents/spells/animus.lua" +t("Soul Leech", "��仂 �ゥ�ィ", "talent name") +t([[Each time you or your undead minions deal damage to a creature you apply Soul Leech to them. + If a creature dies with this effect active, you steal its soul. + Strong creatures and bosses are so overflowing with soul power that you steal a fragment of their soul every few turns: + %s- rare: at most every %d turns + %s- unique: at most every %d turns + %s- boss: at most every %d turns + %s- elite boss: at most every %d turns#WHITE# ------------------------------------------------- -section "game/modules/tome/data/talents/misc/horrors.lua" + Also increases your maximum souls capacity by %d . + ]], [[�懍��梵��, �懍��梵�� �簿�ケ�� 﨑們��ク�、�エ 嵓シ﨑エ�シ �﨑� ��, ��仂 �ゥ�ィ�シ ��圸﨑ゥ�壱共. + �懍イエ� �エ 巐ィ�シ�� ��� ��、卓乱 �ー�ャ��エ, �懍��梵� ��仂�� �倣ヨ﨑ゥ�壱共. + �簿�・﨑� ��ウシ �エ�、�、� ��仂�� 德們擽 彧俯洳 �們ウ�, �� 奓エ�壱共 﨑� �溢畠 ��仂�� �ー��揆 �倣ヨ﨑� �� �溢慣�壱共. + %s- 彧ャ�: �、 %d 奓エ�壱共 + %s- �ィ�シ: �、 %d 奓エ�壱共 + %s- �エ�、: �、 %d 奓エ�壱共 + %s- �菩� �エ�、: �、 %d 奓エ�壱共#WHITE# -t("spell", "�シ�ク", "talent category") -t("other", "�、�ク", "talent category") -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") + �戦復 �罹劇 �戦仂�餓擽 %d �晝ー﨑ゥ�壱共. + ]], "tformat") +t("Consume Soul", "��仂 �シ墲、�ー", "talent name") +t([[Consume a soul whole to rebuild your body, healing you for %d and generating %d mana. + If used below 1 life the surge increases your spellpower by %d for 10 turns. + The heal and mana increases with your Spellpower.]], [[��仂�� �シ�� ���エ�シ �ャ�ャ�ア﨑ゥ�壱共. �晤ェ��・�� %d 巐誤ウオ﨑俾ウ�, �壱x�シ %d 巐誤ウオ﨑ゥ�壱共. + �晤ェ��・�エ 1 �エ﨑們攤 ����川� �エ �ー���� �ャ�ゥ﨑俯ゥエ, �シ�ク�・�� ��巡� �シ�エ��, 10 奓エ �呷譜 �シ�ク�・�エ %d �晝ー﨑ゥ�壱共. + �晤ェ��・�シ �壱x 巐誤ウオ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Torture Souls", "��仂 ���ク", "talent name") +t([[Unleash dark forces to all foes in sight that are afflicted by Soul Leech, dealing %0.2f frostdusk damage to them and tearing apart their souls. + This returns up to %d souls to you (one for each foe hit). + The damage increases with your Spellpower.]], [[�懍幣 �エ�� ��仂 �ゥ�ィ�� 巐ィ�シ�シ �幀ウ� �壱株 �ィ�� ��乱�� �エ���� 德們揆 﨑エ�ゥ﨑エ, %0.2f �罹ヲャ 嶹ゥ嶸シ 嵓シ﨑エ�シ �シ��, ��仂�� �「�エ�懋ケ�笈�、. + �罹劇 %d �戦仂�� 巐鷺統﨑ゥ�壱共. �オ�ゥ�� ��箕�� �幗捩 �� 﨑俯x �ケ 1 �戦仂�� 巐鷺統﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Reaping", "�倆剳", "talent name") +t([[You draw constant power from the souls you hold within your grasp. + If you hold at least 2, your mana regeneration is increased by %0.1f per turn. + If you hold at least 5, your spellpower is increased by %d. + If you hold at least 8, all your resistances are increased by %d.]], [[�川符� �溢攪 �戦仂�、�専イ護� �﨑ィ��株 德們揆 �ィ﨑ゥ�壱共. + ��牟�� 2 �� �エ��攪 �戦仂�� �エ�� ��, 奓エ �ケ �壱x �ャ�晧擽 %0.1f �晝ー﨑ゥ�壱共. + ��牟�� 5 �� �エ��攪 �戦仂�� �エ�� ��, �シ�ク�・�エ %d ��柑﨑ゥ�壱共. + ��牟�� 8 �� �エ��攪 �戦仂�� �エ�� ��, �ィ�� 嵓シ﨑エ �﨑ュ�エ %d �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/arcane.lua" + +t("Manathrust", "�壱x �専クー", "talent name") +t([[Conjures up mana into a powerful bolt doing %0.2f arcane damage. + At level 3, it becomes a beam. + The damage will increase with your Spellpower.]], [[�壱x�� �専クー�シ �菩符�」�エ %0.2f ���� 嵓シ﨑エ�シ ��棘�壱共. + �ー�� �壱イィ 3 �シ ��, �壱x �専クー� �卓│�エ �們牟 ��豆�� �奝オ﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Arcane Power", "����復 德�", "talent name") +t("Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by %d and arcane resistance by %d%%.", "�壱イ菩乱 �﨑� �呱�ィ�シ�� �� �喜捩 �卓、� ����� �、�エ�� �� �一イ� �們来�オ�壱共. �シ�ク�・�エ %d �晝ー﨑俾ウ� ���� 嵓シ﨑エ �﨑ュ�エ %d%% 嵂・��姓�壱共.", "tformat") +t("Arcane Vortex", "���� �護圸�護擽", "talent name") +t([[Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing %0.2f arcane damage to all foes in line. + If no foes are found, the target will take 50%% more arcane damage. + If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force. + The damage will increase with your Spellpower.]], [[6 奓エ �呷譜 ��鷺据�� �壱イ� �尖ц��� �護圸�護擽�シ ���乱�� �晧┳﨑ゥ�壱共. �、 奓エ �護圸�護擽�� �懍幣 �エ�� �、�ク ��揆 �セ�� �壱x �専クー�シ �懍��葺�ャ %0.2f ���� 嵓シ﨑エ�シ �ス�� ��攪 �ィ�� ��乱�� �﨑ゥ�壱共. + ��� �シ��乱 ��擽 ��揆 �ス�ー, ���捩 ���� 嵓シ﨑エ�シ 50%% �� �幀イ� �ゥ�壱共. + ���擽 �ス�シ�エ �護圸�護擽� 尞ュ�懦紛, �俾イス 2 �ク �肥怱�� �ィ� 嵓シ﨑エ�シ 﨑� �溢乱 �シ�� ���� 尞ュ�懍揆 �シ�シ墲オ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Disruption Shield", "��紛 �エ嶸ク��", "talent name") +t("#VIOLET#%s's disruption shield collapses and then explodes in a powerful manastorm!", "#VIOLET#%s�� ��紛 �エ嶸ク�餓擽 �母エエ�們牟 �簿�・﨑� �壱x 尞ュ峵作攪 �シ�エ�罹共!", "logSeen") +t("#SLATE#(%d absorbed)#LAST#", "#SLATE#(%d 彧。�俯勢)#LAST#", "tformat") +t("#PURPLE#(%d mana)#LAST#", "#PURPLE#(%d �壱x)#LAST#", "tformat") +t("%s restores Disruption Shield (+%d) and gains %d mana with Aegis!", "%s�� ��紛 �エ嶸ク�餓揆 ��擽�ー�、�� �オ�ャ﨑俾ウ� (彧。�俯汢 +%d) %d �壱x�シ 巐誤ウオ﨑罹共!", "logSeen") +t("%s restores Disruption Shield (+%d) with Aegis!", "%s�� ��紛 �エ嶸ク�餓揆 ��擽�ー�、�� �オ�ャ嵂壱共! (彧。�俯汢 +%d)", "logSeen") +t([[Surround yourself with arcane forces, disrupting any attempts to harm you by creating a shield of pure aether which can absorb %d damage. + In combat, the mental focus required to maintain and monitor the shield is too much and you let it run on its own. In this state once the shield power is depleted it will start using your mana to absorb hits, at a ratio of %0.2f mana per damage. + Whenever mana is used by the shield it stores a remnant of this energy (up to %d max). When the shield is deactivated any stored energy is released in a radius %d arcane storm that lasts 5 turns, dealing 20%% of the total stored damage each turn. + Outside of combat the shield regenerates 10%% of its power each turn and stored energy quickly dissipates. + Dropping below 50%% mana or reaching max energy storage will automatically deactivate this talent. + The shield power improves with your Spellpower. + The maximum energy storage is based on your total mana (ignoring sustained spells), with a limit at %d effective mana. + + Current shield power: %d + Current stored energy: %d]], [[�シ��乱 ����攪 德們攪 �懍�﨑� �戦��エ �エ嶸ク�餓揆 �誤働�壱共. �懍��梵�シ ���愍�� 﨑俯株 �ィ�� �オ�ゥ� ��紛�ゥ�壱共. �エ嶸ク�餓捩 %d 嵓シ﨑エ�餓揆 彧。�倆腹 �� �溢慣�壱共. + ��握 �卓乱 �エ嶸ク�餓揆 ���﨑俯株 ��捩 �雅劇﨑� ��エ�� �シ�ー �誤ャク��, �エ �ー��� �ー���� �ー��シ �呷亨�� 嶹懍┳嶹� �ゥ�壱共. 嶹懍┳嶹� �卓乱 �エ嶸ク�餓擽 �ィ��誤据�エ �壱x�シ �エ�ゥ﨑エ 嵓シ﨑エ�シ 彧。�倆鮒�壱共. ��惠� 嵓シ﨑エ�� 1 �ケ �壱x %0.2f ��笈�、. + �壱x�シ �ャ�ゥ﨑們流 嵓シ﨑エ�シ �餓捩 �ス�ー, �エ嶸ク�餓捩 �罹劇 %d �� �尖ц��シ 彧。�倆鮒�壱共. �エ嶸ク�餓擽 ��劈�ア嶹罷据�エ �ィ��藻 �ィ�� �尖ц�� �ゥ�罹据�エ �俾イス %d �ク�� ���� 尞ュ峵作揆 5 奓エ �呷譜 �シ�シ墲オ�壱共. 尞ュ峵作捩 �、 奓エ ��・﨑� �尖ц��� 20%% �� 﨑エ�ケ﨑俯株 嵓シ﨑エ�シ ��棘�壱共 + ��握�川� �霊牟�俯ゥエ, �、 奓エ�壱共 �エ嶸ク�餓攪 �罹劇 彧。�俯汢�� 10%% �シ 巐誤ウオ﨑俯ゥー, �南符�� �尖ц��� ���エ�� �ャ�シ�瀧笈�、. + �壱x� 50%% �エ﨑俯。� �ィ�エ��ー�� �罹劇 �尖ц� ��・�餓乱 ��峡﨑俯ゥエ �エ �ー��� ��劈�ア嶹� ����桿�壱共. + �エ嶸ク�� 彧。�俯汢� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �罹劇 �尖ц� ��・�餓捩 �罹劇 �壱x�� ��。﨑ゥ�壱共. (����ー�� �誤ェィ�俯株 �壱x�� �エ�懦鮒�壱共), �エ ��� ��復� �、�� �壱x� %d �シ �誤・シ ��復�シ�� 﨑ゥ�壱共. + + 嶸�椪 �エ嶸ク�� 彧。�� ��・�� : %d + 嶸�椪 ��・﨑� �尖ц�: %d]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/conveyance.lua" + +t("Phase Door", "��メ ��ク", "talent name") +t("Select a target to teleport...", "�懋ー�擽�� �懦ぎ ���揆 ��夋晨鮒�壱共...", "logPlayer") +t("The spell fizzles!", "�シ�ク�エ �、甯ィ嵂壱共!", "logSeen") +t("Select a teleport location...", "�懋ー�擽�� 﨑� �ゥ��ァ�シ ��夋晨鮒�壱共...", "logPlayer") +t("The targeted phase door fizzles and works randomly!", "��� ��ケ俯・シ �懋オャ�� 﨑俯株 ��メ ��ク�� �懍��擽 �、甯ィ嵂壱共! ��メ ��ク�エ �躯劇�� �瀧徐﨑罹共!", "logPlayer") +t([[Teleports you randomly within a small range of up to %d grids. + At level 4, it allows you to specify which creature to teleport. + At level 5, it allows you to choose the target area (radius %d). + If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. + The range will increase with your Spellpower.]], [[�懍��梵� %d �ク �エ�� ��ケ俯。� �懋ー�擽�呰鮒�壱共. + �ー�� �壱イィ 4 �シ ��, �懋ー�擽�呰腹 �懍イエ�シ ��夋晨腹 �� �溢慣�壱共. + �ー�� �壱イィ 5 �シ ��, �懋ー�擽�呰腹 ��ケ俯・シ ��夋晨腹 �� �溢慣�壱共. (�、�ィ�肥怱�� %d �ク ��笈�、) + ��� ��ケ俾ー �懍幣 �エ�� ��揆 �ス�ー, �シ�ク�エ �����愍�� �、甯ィ﨑エ ���揆 �エ�卓怱 ��ケ俯。� �懋ー�擽�� �懦し�壱共. + �肥怱�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Teleport", "�懋ー�擽��", "talent name") +t("The targetted teleport fizzles and works randomly!", "��� ��ケ俯・シ �ゥ��ァ�� 﨑俯株 �懋ー�擽�呷擽 �、甯ィ嵂壱共! �懋ー�擽�呷擽 �躯劇�� �瀧徐﨑罹共!", "logPlayer") +t([[Teleports you randomly within a large range (%d). + At level 4, it allows you to specify which creature to teleport. + At level 5, it allows you to choose the target area (radius %d). + If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. + Random teleports have a minimum range of %d. + The range will increase with your Spellpower.]], [[�懍��梵�シ �俾イス %d �ク �エ�� �エ�卓怱﨑� ��ケ俯。� �懋ー�擽�� �懦し�壱共. + �ー�� �壱イィ 4 �シ ��, �懋ー�擽�呰腹 �懍イエ�シ ��夋晨腹 �� �溢慣�壱共. + �ー�� �壱イィ 5 �シ ��, �懋ー�擽�呰腹 ��ケ俯・シ ��夋晨腹 �� �溢慣�壱共. (�、�ィ�肥怱�� %d �ク ��笈�、) + ��� ��ケ俾ー �懍幣 �エ�� ��揆 �ス�ー, �シ�ク�エ �����愍�� �、甯ィ﨑エ, �シ�� 嶹簿・��� ���揆 �エ�卓怱 ��ケ俯。� �懋ー�擽�� �懦し�壱共. + �エ�卓怱 �懋ー�擽�呷捩 �懍� %d �ク �エ�� �ィ�エ�� �ウ�シ�� �懋ー�擽�� �懦し�壱共. + �肥怱�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Displacement Shield", "��� �エ嶸ク��", "talent name") +t([[This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. + Any time the caster should take damage, there is a %d%% chance that it will instead be warped by the shield and hit the designated target. + Once the maximum damage (%d) is absorbed, the time runs out (%d turns), or the target dies, the shield will crumble. + The max damage the shield can absorb will increase with your Spellpower.]], [[�エ �オ�。﨑� �シ�ク� �懍��梵 �シ��シ ��� �シ��� ��株 �オ�� �懋ウ。�� �誤豆�エ ��笈�、. + �懍��梵� �オ�ゥ�� �幗愍�エ, %d%% 嶹簿・��� �﨑エ�� �オ�ゥ�エ ��倣復 ���乱�誤。� ��峡�ゥ�壱共. + 嵓シ﨑エ�餓擽 %d �エ�� 彧。�� �俾アー��, %d 奓エ�エ ��� ��作亨��擽 �晤x�ー��, ���擽 �ス�溢揆 �ス�ー, �エ嶸ク�餓捩 �ャ�シ�瀧笈�、. + 嵓シ﨑エ 彧。�俯汢� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Probability Travel", "��・�ア ��平", "talent name") +t([[When you hit a solid surface, this spell tears down the laws of probability to make you instantly appear on the other side. + Teleports up to %d grids. + After a successful probability travel you are left unstable, unable to do it again for a number of turns equal to %d%% of the number of tiles you blinked through. + The range will improve with your Spellpower.]], [[�エ �シ�ク� ��・�ア�� �罹��� �ー�ー德� ��エ��ヲス�壱共. �ィ�ィ﨑� �ス�� ��ェ嶸肥揆 ��, �ス�� �ク��� 奝オ�シ﨑エ �、�ク �ス�川� �倆ム�俾イ� �ゥ�壱共. + �罹劇 %d �ク�� �ス�� 奝オ�シ﨑ゥ�壱共. + ��・�ア ��平�� �ア�オ嵂溢牟��, �懍��梵�� �� 奓エ �呷譜 �溢譜�倣復 ����� ���瀧笈�、. 奝オ�シ﨑� �ー�ャ�� %d%% �� 﨑エ�ケ﨑俯株 奓エ �呷譜 �ス�� �、�� 奝オ�シ﨑� �� ��慣�壱共. + �肥怱�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/death.lua" + +t("Rigor Mortis", "�ャ弡� �ス��", "talent name") +t("%s resists the Rigor Mortis!", "%s �ャ弡� �ス��乱 �﨑ュ﨑罹共!", "logSeen", nil, {"��"}) +t([[Press your advantage when your foes are starting to crumble. + For every detrimental effect on the target you deals %0.2f frostdusk damage (with diminishing returns) and reduce its global speed by 25%% for one turn per effect (up to a maximum of %d). + The diminishing returns on damage bonus works this way: + - 2 effects: %0.2f + - 5 effects: %0.2f + - 10 effects: %0.2f + - 15 effects: %0.2f + And so on... + Damage increases with your Spellpower. + ]], [[��擽 �エ�溢ァ�ー �懍梠﨑� ��, �ー��・シ �罹劇﨑� 嶹懍圸﨑ゥ�壱共. + ���乱�� ��圸�� ��菩��攤 巐ィ�シ �壱共, %0.2f �罹ヲャ 嶹ゥ嶸シ 嵓シ﨑エ�シ �﨑ゥ�壱共. (��菩��攤 巐ィ�シ �ケ 嵓シ﨑エ�餓捩 �川�� ��牟�ュ�壱共) �戦復 巐ィ�シ 﨑俯x �ケ, ��イエ �鷺巡 25%% �川�巐ィ�シ�� ��作亨��擽 1 奓エ�ゥ �晝ー﨑ゥ�壱共. (�罹劇 %d 奓エ �呷譜 ��鷺姓�壱共). + ��菩��攤 巐ィ�シ �們乱 �ー�ク 嵓シ﨑エ �川��� �、�語ウシ �呷擽 �瀧徐﨑ゥ�壱共 : + - 2 巐ィ�シ: %0.2f + - 5 巐ィ�シ: %0.2f + - 10 巐ィ�シ: %0.2f + - 15 巐ィ�シ: %0.2f + �ク�ャ�� �ア�ア... + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + ]], "tformat") +t("Drawn To Death", "�ス�護攪 �ィ�尖ャク", "talent name") +t([[Every time you or one of your minions kill a creature you create a temporary link to the place of death. + For %d turns afterwards you can instantly and accurately teleport to it (if it is in sight). + ]], [[�懍��梵��, �懍��梵�� 﨑們��ク�エ ��揆 �ー�ャ�ィ�エ �誤ァ壱共, 﨑エ�ケ �ス�護攪 ��ケ們凰 �ー�ー�ゥ�壱共. + �罹劇 %d 奓エ �呷譜, �懍幣 �エ�� �ス�護攪 �ィ�尖ャク�シ�� 奓エ�� �誤ェィ﨑們ァ �伎ウ�, ��」シ �倣剳﨑� �懋ー�擽�呷揆 﨑� �� �溢慣�壱共. + ]], "tformat") +t("Grim Shadow", "�エ�川垓 �ク�シ��", "talent name") +t("#GREY#Darkness pulsates around %s!", "#GREY#�エ���エ %s �シ��乱 ���呷ケ罹共!", "logSeen") +t([[Your body starts to radiate shadows, increasing your darkness resistance by %d%%, armour by %d and defence by %d. + Any time you absorb a soul the shadows pulse outward, dealing %0.2f frostdusk damage to all foes in range %d and knocking them back 3 tiles. + This can only happen once per turn. + The damage increases with your Spellpower.]], [[���エ� �ク�シ�尖・シ �懍げ﨑エ, �エ�� 嵓シ﨑エ �﨑ュ�エ %d%% �晝ー﨑俾ウ�, �ゥ�エ�・�エ %d , 巐醐半��ー %d �晝ー﨑ゥ�壱共. + �懍��梵� ��仂�� 彧。�倆腹 ��, �ク�シ�川攪 甯誤徐�エ 寘シ�ク, %0.2f �罹ヲャ 嶹ゥ嶸シ 嵓シ﨑エ�シ �俾イス %d �ク�� �ィ�� ��乱�� �﨑俾ウ�, 3 �ク �、�� ��ゥ�壱共. + �エ 巐ィ�シ�� 﨑� 奓エ�� 1 �壱ァ� �シ�エ�ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Utterly Destroyed", "��血", "talent name") +t([[Whenever a creature is killed by yourself or a minion you feast on its essence, gaining %0.1f mana. + At level 3 the thrill of the death invigorates you, granting a movement speed bonus of 50%% for %d turns.]], [[�懍��梵��, �懍��梵�� 﨑們��ク�専イ� �ー�ャ�� ��攪 �菩��シ �卓牟�シ��, �壱x�シ %0.1f 巐誤ウオ﨑ゥ�壱共. + �ー�� �壱イィ 3 �シ ��, �ス�護攪 �、�エ�� ���ー�們牟, %d 奓エ �呷譜 �エ�� �鷺巡� 50%% �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/deeprock.lua" + +t("Deeprock Form", "�喜捩 �肥怱�� 嶸菩メ", "talent name") +t(", Arcane damage by %0.1f%% and Arcane damage penetration by %0.1f%%", ", ���� 嵓シ﨑エ� %0.1f%% �晝ー﨑俾ウ� ���� �﨑ュ �奝オ�エ %0.1f%% �晝ー﨑ゥ�壱共", "tformat") +t(", Nature damage by %0.1f%% and Nature damage penetration by %0.1f%%", ", �川硫 嵓シ﨑エ� %0.1f%% �晝ー﨑俾ウ� �川硫 �﨑ュ �奝オ�エ %0.1f%% �晝ー﨑ゥ�壱共", "tformat") +t(" and %d%% bleeding, poison, disease, and stun immunity", "�懦�, ��, �壱ウ�, �ー�� �エ�ュ�・�エ %d%% ��柑﨑ゥ�壱共", "tformat") +t([[You call upon the very core of the world, harnessing its power to transform your body. + For %d turns you become a Deeprock Elemental, gaining two size categories%s. + This increases your Physical damage by %0.1f%% and Physical damage penetration by %0.1f%%%s, and armour by %d.%s + The effects increase with spellpower.]], [[�ク��攪 﨑オ�川� 德們揆 �壱洳�エ�エ, �懍��梵�� �ク�� �嶹肥亨墲オ�壱共. + %d 奓エ �呷譜 �喜捩 �肥怱 �簿�ケ�エ �們牟, �ク�� 增ャ�ー�シ 2 �サ�オ�壱共.%s. + �シ�ャ 嵓シ﨑エ� %0.1f%% , �シ�ャ�﨑ュ �奝オ�エ %0.1f%%%s �晝ー﨑俾ウ�, �ゥ�エ�・�エ %d �晝ー﨑ゥ�壱共.%s + �エ 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("\ +In addition, you use your physical resistance versus all damage against you.", "\ +�緋ー��愍��, �シ�ャ 嵓シ﨑エ �﨑ュ�シ�� �ィ�� 嵓シ﨑エ�� �﨑ュ﨑� �� �一イ� �ゥ�壱共.", "_t") +t("Volcanic Rock", "嶹肥げ��", "talent name") +t([[When you turn into a Deeprock elemental your Arcane damage is increased by %0.1f%%, Arcane damage penetration by %0.1f%% and you gain the power to invoke volcanos: + %s]], [[�喜捩 �肥怱 �簿�ケ�シ�� ���﨑� �� ���� 嵓シ﨑エ�餓擽 %0.1f%% �晝ー﨑俾ウ�, ���� �﨑ュ �奝オ�エ %0.1f%% �晝ー﨑ゥ�壱共. �戦復 嶹肥げ 尞ュ�懍揆 �シ�シ墲ャ �� �壱株 德們揆 �サ�� �ゥ�壱共 : + %s]], "tformat") +t("Boulder Rock", "�們┳��", "talent name") +t([[When you turn into a Deeprock elemental your Nature damage is increased by %0.1f%%, Nature damage penetration by %0.1f%% and you gain the power to throw boulders: + %s]], [[�喜捩 �肥怱 �簿�ケ�シ�� ���﨑� �� �川硫 嵓シ﨑エ�餓擽 %0.1f%% �晝ー﨑俾ウ�, �川硫 �﨑ュ �奝オ�エ %0.1f%% �晝ー﨑ゥ�壱共. �戦復 �ー�﨑� �護揆 �、�エ �們ァ� �� �壱株 德們揆 �サ�� �ゥ�壱共: + %s]], "tformat") +t("Mountainhewn", "�ー�� �シ�ク", "talent name") +t([[While in deeprock form, you become indomitable, granting you %d%% resistance to cuts, poisons, diseases and stuns. + At level 5 and higher, while Deeprock Form is active, all incoming damage is applied against physical resistance instead of the normal resistance type.]], [[�喜捩 �肥怱 嶸菩メ �呷譜, �懍��梵�� �一オエ�� �們ァ�シ �爺イ� �ゥ�壱共, %d%% ��イ�, ��, �壱ウ滝ウシ �ー�� �エ�ュ�・�� �サ�オ�壱共. + �ー�� �壱イィ 5 �シ ��, �喜捩 �肥怱 嶸菩メ 嶹懍┳嶹� ��, �シ�ャ �﨑ュ�� �エ�ゥ﨑們流 �ィ�� 嵓シ﨑エ�シ �ス�戦腹 �� �一イ� �ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/divination.lua" + +t("Arcane Eye", "����攪 ��", "talent name") +t([[Summons an ethereal magical eye at the designated location that lasts for %d turns. + The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a %d range around it. + It does not require light to do so, but it cannot see through walls. + Casting the eye does not take a turn. + Only one arcane eye can exist at any given time. + At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. + At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.]], [[�戦��エ�シ �ャ�ャ�ア﨑エ %d 奓エ �呷譜 ��鷺据�� �壱イ菩攪 �溢揆 﨑エ�ケ ��ケ們乱 �醐劍﨑ゥ�壱共. + �溢捩 �、�ク �懍イエ�� �溢乱 ��アー�� �オ�ゥ�幗ァ �喜慣�壱共. �醐劍�� �溢捩 �壱イ菩�� �懍幣�シ �爺ウ� �溢牟 �俾イス %d �ク �肥怱 �溢攪 �ィ�� �懍イエ�シ �シ �� �溢慣�壱共. + �エ �ー��� �卓寳�エ ��牟�� �菩メ��愍�� �瀧徐﨑們ァ��, �ス �壱ィク�シ �シ �俯株 ��慣�壱共. + �エ �ー���� �懍��捩 奓エ�� �誤ェィ﨑們ァ �喜慣�壱共. + 﨑� �溢乱 �ィ 1 �懍攪 ����攪 �壱ァ� �エ�ャ﨑� �� �溢慣�壱共. + �ー�� �壱イィ 4 �シ ��, ���揆 ��倣腹 �� �一イ� �ゥ�壱共. ��作亨��擽 �晤x�ー��, �懍イエ� �ス�� �語ケ護ァ �肥��鮒�壱共. + �ー�� �壱イィ 5 �シ ��, ��� ���乱�� �壱イ� 岺懍享�� �ィ�ィ, 妤ャ��ウシ ��� 巐ィ�シ�シ �エ巐ィ嶹被鮒�壱共.]], "tformat") +t("Keen Senses", "���エ�懍垓 �専ー�", "talent name") +t([[You focus your senses, getting information from moments in the future. + Improves your capacity to see invisible foes by +%d, to see through stealth by +%d, and to perform a critical spell cast by +%d%%. + The effects will improve with your Spellpower.]], [[�専ー�揆 �卓、啄紛, �ク�俯・シ �エ�� �、�ャ�、��笈�、. + 妤ャ��復 ��乱 �﨑� 夋川ァ�・�エ %d �晝ー﨑俾ウ�, ���﨑� ��乱 �﨑� 夋川ァ�・�エ %d �晝ー﨑ゥ�壱共, �戦復 �シ�ク �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑ゥ�壱共. + �エ 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Vision", "嶹菩棗�� �懍幣", "talent name") +t("Form a map of your surroundings in your mind in a radius of %d", "�懍��梵 �シ� �俾イス %d �ク �エ�� �嶸菩揆 甯護腐﨑ゥ�壱共.", "tformat") +t("Premonition", "��クー �溢ク。", "talent name") +t("#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!", "#OLIVE_DRAB#�ケ���� ��クー �溢ク。 �・�・�シ�� �誤ァ樌捩 �護乱 �エ嶸ク�餓揆 ��ー懍亨墲ャ �� �一イ� �們来�、!", "logPlayer") +t([[Echoes of the future flash before your eyes, allowing you to sense some incoming attacks. + If the attack is not physical, you will erect a temporary shield that reduces all damage of this type by %d%% for 5 turns. + This effect can only happen once every 5 turns, and happens before damage is taken. + The bonus will increase with your Spellpower.]], [[�ク�們攪 �肥符�ャ� �溢服�川� �壱惓��笈�、. �、��ャ �オ�ゥ�� �川ァ﨑� �� �一イ� �ゥ�壱共. + �シ�ャ 嵓シ﨑エ� ��旧 �オ�ゥ�� �幗揆 �ス�ー, 5 奓エ �呷譜 �シ�懍�� 嵓シ﨑エ �エ嶸ク�餓揆 寬シ�� 﨑エ�ケ �作┳�� �ィ�� 嵓シ﨑エ�シ %d%% ��桿�壱共. + �エ 巐ィ�シ�� 5 奓エ�壱共 �罹徐�俯ゥー, 嵓シ﨑エ�シ �幀クー ��乱 �罹徐�ゥ�壱共 . + �エ 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/dreadmaster.lua" + +t("Dread", "�罹�壱糖", "talent name") +t([[Summon a Dread of level %d that will annoyingly blink around, hexing your foes. + It knows the following spells: + - Burning Hex at level %d + - Empathic Hex at level %d + - Pacification Hex at level %d + - Blur Sight at level %d + - Phase Door at level %d + ]], [[�シ��� �一オャ �懋ー�擽�呰葺��, ��豆�専イ� ��唖�� �ー�� �壱イィ %d �� �罹�壱糖�シ �醐劍﨑ゥ�壱共. + �罹�壱糖�� �、�語ウシ �呷捩 �シ�ク�� �ャ�ゥ﨑ゥ�壱共: + - �ー�� �壱イィ %d �� 嶹肥両�� ��唖 + - �ー�� �壱イィ %d �� �オ�川攪 ��唖 + - �ー�� �壱イィ %d �� ���菩攪 ��唖 + - �ー�� �壱イィ %d �� 彧尖ヲー �懍幣 + - �ー�� �壱イィ %d �� ��メ ��ク + ]], "tformat") +t("Souleater", "��仂�� �ケ�� ��", "talent name") +t("#GREY#%s has fed on enough minions and starts to randomly hex foes!", "#GREY#%s 﨑們��ク�、�� ��仂�� �ゥ��梭 �卓牟�シ��, ��豆�専イ� �卓溜 ��唖�� �ク�ー �懍梠嵂壱共!", "logSeen", nil, {"��"}) +t([[Any time one of your minions dies or expires, and even if it is resurrected by a boneyard, the dread feeds on it. + Each time it feeds it gets healed for %d and reduces remaining cooldown of its spells by %d. + Every 10 minion deaths it casts a random hex on up to %d foes at once, instantly and without triggering a cooldown.]], [[�簿�ケ�� 﨑們��ク�エ �ス�ー��, ��作亨��擽 ��」誤据�エ, �們ァ�川� �嶹懦毎�、﨑俯鵠�シ�� �罹�壱糖� �ク ��仂�� �ケ�オ�壱共. + ��仂�� �ケ�� �誤ァ壱共, �罹�壱糖�� �晤ェ��・� %d 巐誤ウオ�俾ウ�, �シ�ク�� �ャ�ャ�ゥ ��ー�懋ー�擽 %d �ィ�簿姓�壱共. + �簿�ケ�� 﨑們��ク�エ 10 �エ �ス�� �誤ァ壱共, �罹劇 %d �エ�� ��豆�専イ� �エ�卓怱﨑� ��唖�� ��笈�、, �エ��イ� �罹徐�俯株 ��唖� 奓エ�� �誤ェィ﨑們ァ �伎ウ�, �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑們ァ �喜慣�壱共.]], "tformat") +t("Neverending Peril", "�晤x� �危株 ���", "talent name") +t("In an effort to make your dread more annoying you focus a shell of darkness around it, rendering it fully invincible for %d turns.", "�罹�壱糖�シ �肥坡 �倣剩﨑俯�、�� �ク�・ �晧乱, �罹�壱糖�専イ� �エ���� �作ァ溢揆 �護寥, %d 奓エ �呷譜 ���� �エ�� ����� �誤働�壱共.", "tformat") +t("Dreadmaster", "�尖�、��� �シ�ク", "talent name") +t([[You now summon a Dreadmaster instead of a Dread. + Dreadmasters learn to cast silence, disperse magic and mind disruption, making them the ultimate annoyance tool. + It learns them at talent level %d.]], [[�罹�壱糖 ��� �尖�、��� �シ�ク�� �醐劍﨑ゥ�壱共. + �尖�、��� �シ�ク� �ィ�オ, �壱イ� ��げ �ク�ャ�� �菩侠 �ゥ﨑エ�シ �懍��葺�ー, ��劇﨑俾クー �餓棗德� �ア��� 﨑們��ク��笈�、 + �エ �ー���、�� �壱イィ� %d ��笈�、.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/earth.lua" + +t("Pulverizing Auger", "甯護℡�� �們│", "talent name") +t([[Fire a powerful beam of stone-shattering force, digging out any walls in its path up to %d range. + The beam continues to a range of %d, affecting any creatures in its path, dealing %0.2f physical damage to them. + If any walls are dug, you gain %d%% physical damage bonus for 6 turns. + The damage will increase with your Spellpower.]], [[�肥��� ��℡﨑俯株 德們揆 �卓カ菩亨�� �懍ぎ﨑ゥ�壱共. �罹劇 %d �ク�エ�� �ス�� 嵭壱ュ�笈�、. + �卓│�� �罹劇 �ャ�ー�ャ�� %d �エ�ー, �ス�� �エ�� �ィ�� �懍イエ�専イ� %0.2f �シ�ャ 嵓シ﨑エ�シ �﨑ゥ�壱共. + �ス�エ ��懍。護揆 �ス�ー, %d%% �シ�ャ 嵓シ﨑エ �晝ー 巐ィ�シ�シ 6 奓エ �呷譜 �サ�オ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Stone Skin", "�肥怱 嵓シ�", "talent name") +t([[The caster's skin grows as hard as stone, granting a %d bonus to Armour. + Each time you are hit in melee, you have a %d%% chance to reduce the cooldown of an Earth or Stone spell by 2 (this effect can only happen once per turn). + The bonus to Armour will increase with your Spellpower.]], [[嵓シ�� �誤昆�エ�俯涵 �ィ�ィ﨑エ�瀧笈�、. %d �ゥ�エ�・�� �サ�オ�壱共. + �シ�� �オ�ゥ�� �幗揆 �誤ァ壱共, %d%% 嶹簿・��� ��, �肥� ��龍 �ー���� 﨑俯x�� �ャ�ャ�ゥ ��ー�懋ー�揆 2 奓エ �ィ�菩亨墲オ�壱共. (�エ 巐ィ�シ�� 1 奓エ�� 﨑� �壱ァ� �懍�﨑ゥ�壱共.) + �緋ー �ゥ�エ�・� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Mudslide", "�ー�ャ夋�", "talent name") +t([[Conjures a mudslide, dealing %0.2f physical damage in a radius of %d. Any creatures caught inside will be knocked back 8 spaces. + The damage will increase with your Spellpower.]], [[�ー�ャ夋罹・シ �シ�シ��, %d �肥怱 �エ�� %0.2f �シ�ャ 嵓シ﨑エ�シ �﨑俾ウ� �、�� 8 �ク ��エ��笈�、. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1}) +t("Stone Wall", "�肥怱 �ス", "talent name") +t("stone wall", "�肥怱 �ス", "_t") +t("a summoned wall of stone", "�醐劍�� �肥怱�� �ス", "_t") +t([[Entomb yourself in a wall of stone for %d turns. + At level 4, it becomes targetable. + Any hostile creature caught in the radius will also suffer %0.2f physical damage. + Duration and damage will improve with your Spellpower.]], [[�、�、�罹・シ �肥怱�ス�� %d 奓エ �呷譜 ��。�壱共. + �ー�� �壱イィ 4 �シ ��, ���揆 ��倣腹 �� �溢慣�壱共. + �肥怱 �エ�� ��捩 %0.2f �シ�ャ 嵓シ﨑エ�シ ��慣�壱共. + ��作亨��ウシ 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/eldritch-shield.lua" + +t("Eldritch Blow", "�シ�ク�ャ�� �シ�ゥ", "talent name") +t("You cannot use Eldritch Blow without a shield!", "�ゥ甯ィ��擽 �シ�ク�ャ�� �シ�ゥ�� �﨑� �� ��共!", "logPlayer") +t("%s resists the stun!", "%s �ー�溢乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for %d%% arcane damage. + If either attack hits, the target will be stunned for %d turns and you automatically Block. + The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save. + Damage increases with Spellpower.]], [[�シ�ク�ャ�� 德們揆 �シ�� �オ�ゥ�� �シ��鮒�壱共. ���揆 �エ�ー� �ゥ甯ィ�� �オ�ゥ﨑們流 %d%% ���� 嵓シ﨑エ�シ ��棘�壱共. + ��、� ��, ���捩 %d 奓エ �呷譜 �ー�逸葺��, �懍��梵�� �尖徐��愍�� �ゥ甯ィ �賀クー 夋懍┷�� �、�エ�瀧笈�、. + �ー�� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑們ァ��, �エ �ー��� �壱イ� �オ�ゥ�シ�� �ャ�ィ��ー �誤ャク�� �シ�ャ �エ�ア 甯川�� ��� �シ�ク �エ�ア 甯川�菩揆 ���懦鮒�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Eldritch Infusion", "�シ�ク�ャ�� 嶸シ﨑ゥ�シ", "talent name") +t("You require a shield to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �ゥ甯ィ� 﨑�囈﨑ゥ�壱共.", "logPlayer") +t([[Imbues your shields with arcane power, dealing %0.2f arcane damage with each melee strike and %0.2f arcane damage when hit. + Your shields radiate with eldritch forces, imbuing you back with %d spellpower and mindpower per tier of your shields (offhand counts for half). Current bonus is %d. + Allows counterstrikes after incomplete blocks and the cooldown of Block is reduced by %d turns. + The damage will increase with Spellpower.]], [[�ゥ甯ィ�シ ����攪 德們愍�� �倣剩﨑們流, %0.2f ���� 嵓シ﨑エ�シ �、 �シ�ャ �オ�ゥ�� �緋ー﨑俾ウ�, 嵓シ�ゥ �� %0.2f ���� 嵓シ﨑エ�� ��乱�� �エ�オ﨑ゥ�壱共. + �懍��梵�� �ゥ甯ィ�� �シ�ク�ャ�� 德們揆 �ゥ�懦紛, �ゥ甯ィ�� �ア�雅ァ壱共 %d �シ�ク�・�シ �菩侠�・�� �サ�オ�壱共. �エ�ー�エ�ー �ク�� �� �ゥ甯ィ�� �ア�餓捩 50%% �� ��圸�ゥ�壱共. 嶸�椪 巐鷺統﨑� �シ�ク�・�シ �菩侠�・� %d ��笈�、. + ����復 �ゥ甯ィ �賀クー�� �、甯ィ﨑俯鵠�シ��, ���乱�� �俾イゥ �ス嶹� 巐ィ�シ�シ ��ャ﨑ゥ�壱共. �戦復 �ゥ甯ィ �賀クー�� �ャ�ャ�ゥ ��ー�懋ー�擽 %d 奓エ ��牟�ュ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Eldritch Fury", "�シ�ク�ャ�� ���", "talent name") +t("You cannot use Eldricth Fury without a shield!", "�ゥ甯ィ��擽 �シ�ク�ャ�� ����シ �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("%s resists the dazing blows!", "%s 嶸シ�溢攪 �シ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing %d%% Nature damage. + If any of the attacks hit, the target will be dazed for %d turns and your Block cooldown is reset. + The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.]], [[�シ�� �オ�ゥ�� �シ�ク�ャ�� 德們揆 �卓、啄紛 彧駕小﨑� �シ�ゥ�� �﨑ゥ�壱共. ���揆 3 �� 夋�ゥ 﨑エ %d%% �川硫 嵓シ﨑エ�シ �鷺笈�、. + 﨑� �溢擽�シ�� ��、啄葺�エ, ���捩 %d 奓エ �呷譜 嶸シ�逸葺��, �懍��梵�� �ゥ甯ィ �賀クー �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 �一クー嶹罷姓�壱共. + 嶸シ�� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑們ァ��, �エ �ー��� �壱イ� �オ�ゥ�シ�� �ャ�ィ��ー �誤ャク�� �シ�ャ �エ�ア 甯川�� ��� �シ�ク �エ�ア 甯川�菩揆 ���懦鮒�壱共.]], "tformat") +t("Eldritch Slam", "�シ�ク�ャ�� �倣ム", "talent name") +t("You cannot use Eldritch Slam without a shield!", "�ゥ甯ィ��擽 �シ�ク�ャ�� �倣ム�シ �ャ�ゥ﨑� �� ��共!", "logPlayer") +t([[Slam your shield on the ground creating a shockwave. + You perform a melee attack for %d%% arcane damage against everyone within radius %d. + Any creature hit by the attack will be submitted to a Counterstrike effect for 3 turns, as if you had blocked against them. + At level 5 your Block cooldown is reset.]], [[�ゥ甯ィ�� ��エ�� �倣ム﨑エ �ゥ�ゥ甯誤・シ �誤豆�エ ��笈�、. + �俾イス %d �ク �肥怱 �エ�� ���乱�� %d%% ���� 嵓シ﨑エ�シ ��棘�壱共 . + ��箕�� �幗捩 ���乱�誤株 �ゥ甯ィ �賀クー�シ �ャ�ゥ﨑� ��イ俯涵 �俾イゥ �ス嶹� 巐ィ�シ�シ 3 奓エ �呷譜 ��ャ﨑ゥ�壱共. + �ー�� �壱イィ 5 �シ ��, �ゥ甯ィ �賀クー�� �ャ�ャ�ゥ ��ー�懋ー�擽 �一クー嶹罷姓�壱共.]], "tformat", {2,1}) + +------------------------------------------------ +section "mod-tome/data/talents/spells/eldritch-stone.lua" + +t("Stone Spikes", "�専クー��", "talent name") +t("poisoned for %0.1f Nature damage over 6 turns (%d%% healing reduction)", "��揆 �シ��紛 %0.1f �川硫 嵓シ﨑エ�シ 6 奓エ�� �ク�川桿德一ウ� 巐誤ウオ 巐ィ�ィ�� %d%% �川��懦し�壱共.", "tformat") +t(", blasted for %0.1f Arcane damage (and silenced for %d turns),", ", ����復 德們揆 奓ー�ィ�、 %0.1f ���� 嵓シ﨑エ�シ ��梭�� %d 奓エ �呷譜 �ィ�オ�� ��圸﨑ゥ�壱共.", "tformat") +t(" impaled for %0.1f Physical damage (and disarmed for %d turns),", " ���揆 �ー�ォ�エ %0.1f �シ�ャ 嵓シ﨑エ�シ ��梭�� %d 奓エ �呷譜 �エ�・�� 﨑エ�懦鮒�壱共.", "tformat") +t([[Stony spikes erupt from the ground in a radius %d cone. + Creatures caught in the area will be %scut for %0.1f Physical damage dealt over 6 turns. + The damage increases with your Spellpower, and the chance to apply the detrimental effect(s) improves with Spellpower or Physical Power, whichever is greater.]], [[�俾イス %d �ク�� �尖ソ� �肥怱�� �肥怱 �専クー�シ ��カ懦鮒�壱共. + ��ュ �溢攪 �ィ�� ���捩 %s��イ俯・シ ��ウ� %0.1f �シ�ャ 嵓シ﨑エ�シ 6 奓エ�� �ク�� �幗慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑俾ウ�, ��菩��攤 巐ィ�シ�� ��搗 嶹簿・�� �シ�ク�・�エ�� �シ�ャ�・ ��, �� 增ー �廷乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t(" and ", ", ", "_t") +t("Poisoned Spikes", "��┳ �専クー", "talent name") +t([[Coats your stone spikes with insidious poison, dealing %0.1f total nature damage over 6 turns while reducing all healing by %d%%. + The damage increases with Spellpower and the chance to poison and healing reduction increases with either Spellpower or Physical Power, whichever is greater.]], [[�肥怱 �専クー�� ��﨑� ��攪 �餓揆 �ョ�護寥, %0.1f �川硫 嵓シ﨑エ�シ 6 奓エ�� �ク�� �シ�� 巐誤ウオ 巐ィ�ィ�� %d%% �川��懦し�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑俾ウ�, �瀧遵 嶹簿・��シ 巐誤ウオ 巐ィ�ィ �川� 巐ィ�シ�� �シ�ク�・�エ�� �シ�ャ�・ ��, �� 增ー �廷乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Eldritch Spikes", "�シ�ク�ャ�� �専クー", "talent name") +t([[Imbues your stone spikes with arcane forces, dealing %0.1f Arcane damage and silencing each target hit for %d turns. + The damage increases with Spellpower and the chance to silence increases with either Spellpower or Physical Power, whichever is greater.]], [[�肥怱 �専クー�� ����復 德們揆 �シ��紛, %0.1f ���� 嵓シ﨑エ�シ ��梭�� ���揆 %d 奓エ �呷譜 �ィ�オ�懦し�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑俾ウ�, �ィ�オ 嶹簿・�� �シ�ク�・�エ�� �シ�ャ�・ ��, �� 增ー �廷乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Impaling Spikes", "�奝オ﨑俯株 �専クー", "talent name") +t([[Your stone spikes grow in length, instantly dealing %0.1f Physical damage and disarming targets hit for %d turns. + The damage increases with Spellpower and the chance to disarm increases with either Spellpower or Physical Power, whichever is greater.]], [[�肥怱 �専クー� �� �ク�� ���エ�ュ�� �尖攵��, %0.1f �シ�ャ 嵓シ﨑エ�シ �餓亨 ��梭�� ���揆 %d 奓エ �呷譜 �エ�・ 﨑エ�懦鮒�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑俾ウ�, �エ�・﨑エ�� 嶹簿・�� �シ�ク�・�エ�� �シ�ャ�・ ��, �� 增ー �廷乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/energy-alchemy.lua" + +t("Lightning Infusion", "��クー �シ��", "talent name") +t([[When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes. + In addition all lightning damage you do is increased by %d%%. + You cannot have more than one alchemist infusion sustain active at once.]], [[�ー�溢唖 尞ュ夋�乱 ��豆�� 嶸シ�溢亨墲、�� ��・俯・シ 尞ュ夋�乱 �シ��鮒�壱共. + �緋ー�� �懍��梵� �﨑俯株 �ィ�� ��クー 嵓シ﨑エ� %d%% �晝ー﨑ゥ�壱共. + 﨑� �溢乱 �、�� 﨑俯x�� �ー�溢唖 �シ��ァ� 嶹懍┳嶹� �� �� �溢慣�壱共.]], "tformat") +t("Dynamic Recharge", "�ュ�呷�� �ャ�ゥ��", "talent name") +t("%s is energized by the attack, reducing some talent cooldowns!", "%s �オ�ゥ�シ�� �ク﨑エ �ゥ��頗�、, ��ェ� �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 �ィ�簿頗�、!", "logSeen", nil, {"��"}) +t([[While Lightning Infusion is active, your bombs energize your golem. + All talents on cooldown on your golem have %d%% chance to be reduced by %d.]], [[�ー�溢唖 尞ュ夋�揆 �們ァ� ��, 尞ュ夋�擽 �ィ�們乱�� 德們揆 ��ャ﨑ゥ�壱共. + �ィ�們攪 �ィ�� �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 %d%% 嶹簿・��� %d �川�﨑ゥ�壱共.]], "tformat") +t("Thunderclap", "�罹則", "talent name") +t("You need to ready alchemist gems in your quiver.", "�ー�溢唖 �エ�晧揆 �・�ゥ﨑エ�シ 﨑罹共.", "logPlayer") +t([[By crushing an alchemist gem you generate a thunderclap in a cone of radius %d dealing %0.2f physical damage and %0.2f lightning damage. + All creatures caught inside are knocked back and disarmed for %d turns. + The duration and damage will increase with your Spellpower.]], [[�ー�溢唖 �エ�晧揆 甯語エエ﨑エ �俾イス %d �ク�� �尖ソ� �肥怱�� �罹則�� �晧┳﨑ゥ�壱共. �罹則� %0.2f �シ�ャ 嵓シ﨑エ� %0.2f ��クー 嵓シ﨑エ�シ �鷺笈�、. + �肥怱 �エ�� ���捩 �、�� ��、�俾ウ�, %d 奓エ �呷譜 �エ�・ 﨑エ�罹姓�壱共. + ��作亨��ウシ 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Living Lightning", "�エ�� ���擽�� ��・�", "talent name") +t("#LIGHT_STEEL_BLUE#%s is energized by all the damage taken!", "#LIGHT_STEEL_BLUE#%s �幗捩 嵓シ﨑エ�� �倣剩�罹共!", "logSeen", nil, {"��"}) +t("%s's %s", "%s�� %s", "tformat") +t([[Infuse your body with lightning energy, bolstering your movement speed by +%d%%. + Each turn, a foe within range %d will be struck by lightning and be dealt %0.1f Lightning damage. + In addition, damage to your health will energize you. + At the start of each turn in which you have lost at least %d life (20%% of your maximum life) since your last turn, you will gain %d%% of a turn. + The effects increase with your Spellpower.]], [[�川侠�� �ク�� ��クー �尖ц��シ �シ��紛, �エ�� �鷺巡�シ %d%% �晝ー�懦し�壱共. + �、 奓エ, �ャ�ー�ャ %d �エ�� ��乱�� ��・俯・シ 彧俯�、�エ�エ %0.1f ��クー 嵓シ﨑エ�シ �鷺笈�、. + �緋ー��, �幎株 嵓シ﨑エ� �、�、�罹・シ �倣剩﨑ゥ�壱共. + ��� 奓エ��, �罹劇 �晤ェ��・�� 20%%�シ 﨑� �溢乱 ��来�� �ス�ー, (�晤ェ��・ %d) 﨑� 奓エ�� %d%% �シ 巐鷺統﨑ゥ�壱共. + �エ 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/enhancement.lua" + +t("Arcane Strike", "���� 夋�ゥ", "talent name") +t("You require a weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �エ�ー� 﨑�囈﨑俯共.", "logPlayer") +t([[Strike twice with your mainhand weapon dealing %d%% Arcane damage. + If either of these attacks hit you gain %d mana. + The mana gain will increase with your Spellpower.]], [[�シ�エ�ー�� ��揆 �尖イ� 夋�ゥ﨑們流 %d%% ���� 嵓シ﨑エ�シ �鷺笈�、. + ��、� �� �壱x�シ %d 巐誤ウオ﨑ゥ�壱共. + �壱x 巐誤ウオ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Fiery Hands", "夋�、�エ�� ��", "talent name") +t([[Engulfs your hands (and weapons) in a sheath of fire, dealing %0.2f fire damage per melee attack and increasing all fire damage dealt by %d%%. + Each hit will also regenerate %0.2f stamina. + The effects will increase with your Spellpower.]], [[嶹肥両�� 德們揆 �専ウシ �エ�ー�� �俯洳, �、 �シ�� �オ�ゥ�壱共 %0.2f 嶹肥両 嵓シ﨑エ�シ �緋ー﨑俾ウ� 嶹肥両 嵓シ﨑エ�餓揆 %d%% �晝ー�懦し�壱共. + �オ�ゥ�エ ��、啄葺�エ �ー�・�� %0.2f 巐誤ウオ﨑ゥ�壱共. + �エ 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Shock Hands", "��イゥ�� ��", "talent name") +t([[Engulfs your hands (and weapons) in a sheath of lightning, dealing %d lightning damage with a chance to daze (25%%) per melee attack and increasing all lightning damage dealt by %d%%. + Each hit will also regenerate %0.2f mana. + The effects will increase with your Spellpower.]], [[��クー�� 德們揆 �専ウシ �エ�ー�� �俯洳, �、 �シ�� �オ�ゥ�壱共 %d ��クー 嵓シ﨑エ�シ �緋ー﨑俾ウ� �シ�� 嶹簿・��� 嶸シ�溢亨墲オ�壱共. (25%%) ��クー 嵓シ﨑エ�餓揆 %d%% �晝ー�懦し�壱共. + �オ�ゥ�エ ��、啄葺�エ �壱x�シ %0.2f 巐誤ウオ﨑ゥ�壱共. + 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Inner Power", "�エ�エ�� 德�", "talent name") +t([[You concentrate on your inner self, increasing your Strength, Dexterity, Magic, and Cunning by %d. + Additionally, you gain a shield absorbing %d damage before you take damage every %d turns. + The stat increase and shield will improve with your Spellpower.]], [[�エ�エ�� �川符�� �卓、啄葺�ャ, 德�, �シ�ゥ, �壱イ�, �戦劈�� %d 嵂・��亨墲オ�壱共. + �緋ー��, %d 奓エ�壱共, ��攪 �オ�ゥ�� �們搗﨑們流 %d 嵓シ﨑エ�シ �尖徐�シ�� 彧。�倆葺�� �エ嶸ク�餓揆 嶸菩┳﨑ゥ�壱共. + �・�・�� ��柑�賀ウシ �エ嶸ク�� 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 嵂・��姓�壱共.]], "tformat", {1,3,2}) + +------------------------------------------------ +section "mod-tome/data/talents/spells/eradication.lua" + +t("Boneyard", "�們ァ", "talent name") +t("#GREY#%s is resurrected by the boneyard!", "#GREY#%s �們ァ�� 德們愍�� �們ざ��ぎ�、!", "logSeen", nil, {"��"}) +t([[Spawn a boneyard of radius %d around you that lasts for 8 turns. + Any foes inside gain the brittle bones effect, reducing their physical resistance by %d%% and making all cooldowns %d%% longer. + When one of your minions stands in the boneyard they gain %d more physical and spell power. + At level 5 when a minion dies inside the boneyard it has a %d%% chance to resurrect instantly. This effect may only happen once per minion. + ]], [[�懍��梵�シ �ー��シ�� �俾イス %d �ク��, 8 奓エ �呷譜 ��鷺据�� �們ァ�シ �晧┳﨑ゥ�壱共. + �們ァ �エ�� �ィ�� ��捩 �ス﨑� �� 巐ィ�シ�シ �幗符, �シ�ャ �﨑ュ�エ %d%% �川�﨑俾ウ�, �ャ�ャ�ゥ ��ー�懋ー�擽 %d%% �ー�・�ゥ�壱共. + �們ァ �エ�� �ィ�� 﨑們��ク� �シ�ク�・�シ �シ�ャ�・�エ %d ��柑﨑ゥ�壱共. + �ー�� �壱イィ 5 �シ ��, �們ァ �エ�川� �ス� 﨑們��ク�エ %d%% 嶹簿・��� �餓亨 �嶹懦鮒�壱共. �エ 巐ィ�シ�� 﨑俯x�� 﨑們��ク �ケ 1 �壱ァ� �シ�エ�ゥ�壱共. + ]], "tformat") +t("To The Grave", "�エ�、 �作愍��", "talent name") +t("%s resists the call of the boneyard!", "%s �們ァ�� ���乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Teleport all foes in radius %d to your boneyard, as close to its center as possible. + Up to %d ghouls or skeletons are created around them by the boneyard, without any additional soul cost, but they only last 5 turns. + ]], [[�俾イス %d �ク �エ�� �ィ�� ��揆 �們ァ�� �エ�エ��ヲス�壱共. �罹劇﨑� �卓峡��� ��ケ倆葺��。� �懋ー�擽�� �懦し�壱共. + �罹劇 %d �エ�� �ャ�ク�エ�� �、�壱�逸��エ �們ァ�川� �晧┳�們牟, ��豆�� 尞ャ��鮒�壱共, �醐劍�� �戦仂�� �緋ー�� �誤ェィ﨑們ァ �喜ァ��, �エ 﨑們��ク�、� 5 奓エ �呷譜 ����ゥ�壱共. + ]], "tformat") +t("Impending Doom", "��ー倣復 �エ��", "talent name") +t("Eternal Night", "��寳﨑� �、", "talent name") +t([[Surround yourself with Frostdusk, increasing all your darkness and cold damage by %0.1f%%, and ignoring %d%% of the darkness and cold resistance of your targets. + At the end of each turn if you are under 1 life you are healed for %d%% of all damage you dealt.]], [[�罹ヲャ 嶹ゥ嶸シ�シ�� �シ��・シ �、�ョ�エ, �懍��梵� �﨑俯株 �ィ�� �エ��, �賀クー 嵓シ﨑エ�シ %0.1f%% �晝ー�懦う��, ��攪 �エ��, �賀クー �﨑ュ�� %d%% �エ�懦鮒�壱共. + �緋ー��, 奓エ�エ �晤あ �誤ァ壱共, �懍��梵�� �晤ェ��・�エ 1 �エ﨑們攵 �ス�ー, �懍��梵� �﨑� 嵓シ﨑エ�餓攪 %d%% �醐⊂ �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共.]], "tformat") +t([[Your target's doom draws near. Its healing factor is reduced by 80%%, and it will take %d%% of its remaining life (or %0.2f, whichever is lower) over 10 turns as frostdusk damage. + This spell is so powerful that every 3 turns it tears a part of the target's soul, generating one soul for you. + The damage will increase with your Spellpower.]], [[���攪 甯誤ゥク�エ ��ー倣鮒�壱共. ���攪 巐誤ウオ 巐ィ�ィ�エ 80%% �川�﨑俾ウ�, �ィ� �晤ェ��・�� %d%%, �尖株 %0.2f 嵓シ﨑エ �� �� �ョ� �廷揆 10 奓エ�� �ク�� �罹ヲャ 嶹ゥ嶸シ 嵓シ﨑エ�� �幗慣�壱共. + �エ �シ�ク� �、�ー �簿�・﨑俾クー �誤ャク��, �、 3 奓エ�壱共 ���攪 ��仂�� �「�エ�懋イィ �懍��梵� �戦仂�� 﨑俯x �倆剳﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/explosives.lua" + +t("Throw Bomb", "�ー�溢唖 尞ュ夋� 妤ャ��", "talent name") +t("You need to ready alchemist gems in your quiver.", "�ー�溢唖 �エ�晧揆 �・�ゥ﨑エ�シ 﨑罹共.", "logPlayer") +t([[Imbue an alchemist gem with an explosive charge of mana and throw it. + The gem will explode for %0.1f %s damage. + Each kind of gem will also provide a specific effect. + The damage will improve with better gems and with your Spellpower.]], [[�ー�溢唖 �エ�晧乱 �壱x�� �エ�ィ�エ�� 尞ュ�ス�� ��寥�」��, 妤ャ�呰鮒�壱共. + 尞ュ�懍捩 %0.1f %s 嵓シ﨑エ�シ �鷺笈�、. + ��ー�攪 �エ�� ��・� �壱共, ��クー �、�ク 孖ケ��復 巐ィ�シ�シ ��笈�、. + 嵓シ﨑エ�餓捩 �エ�晧攪 �ア�賀ウシ �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Alchemist Protection", "�ー�溢唖�ャ�� �エ嶸ク���", "talent name") +t([[Grants %d%% protection to you, your golem and other friendly creatures against the elemental damage of your own bombs, and against external elemental damage (fire, cold, lightning and acid) by %d%%. + At talent level 5 it also protects against all side effects of your bombs.]], [[�懍��梵� �ィ��, �ク�野乱 �ー嶸ク��攤 �懍イエ�専イ� 尞ュ�� �エ嶸ク ���揆 �壱�ィ﨑們流, �ー�溢唖 尞ュ夋�攪 �作┳ 嵓シ﨑エ�� %d%% �シ �川��懦し�壱共. �戦復 嶹肥両, �賀クー, ��クー, �ー�ア 嵓シ﨑エ�� %d%% �川��懦し�壱共. + �ー�� �壱イィ 5 �シ �� 尞ュ夋�攪 ��巐ィ�シ�� �エ�懦腹 �� �一イ� �ゥ�壱共.]], "tformat") +t("Explosion Expert", "尞ュ甯� ��ャク�", "talent name") +t([[Your alchemist bombs now affect a radius of %d around them. + Explosion damage may increase by %d%% (if the explosion is not contained) to %d%% if the area of effect is confined.]], [[�ー�溢唖 尞ュ�懍擽 �エ�� �俾イス %d �ク�� 尞ュ�� �肥怱�シ �野慣�壱共 + �罹ーゥ�� �オ��乱�懍攪 尞ュ�� 嵓シ﨑エ�� %d%% �晝ー﨑俾ウ�, �嶸菩愍�� �ク﨑エ 尞川℡�們牟 �壱株 �オ��乱�懍攪 尞ュ�� 嵓シ﨑エ�� %d%% �晝ー﨑ゥ�壱共.]], "tformat") +t("Shockwave Bomb", "�ゥ�ゥ甯� 尞ュ夋�", "talent name") +t("You need to ready at least two alchemist gems in your quiver.", "�ー�溢唖 �エ�晧揆 �・�ゥ﨑エ�シ 﨑罹共.", "logPlayer") +t([[Crush together two alchemist gems, making them extremely unstable. + You then throw them to a target area, where they explode on impact, dealing %0.2f physical damage and knocking back any creatures in the blast radius. + Each kind of gem will also provide a specific effect. + The damage will improve with better gems and with your Spellpower.]], [[�ー�溢唖 �エ�� �� �罹・シ �呷亨�� 甯語エエ﨑エ, �、�ー �溢譜�倣復 ����� �誤働�壱共. + �溢譜�倣復 �エ�晧揆 ��簿頗 ��ケ們乱 �們�ク, %0.2f �シ�ャ 嵓シ﨑エ�シ �﨑俾ウ�, 尞ュ�� �肥怱 �エ�� �ィ�� ��揆 ��エ��笈�、. + ��ー�攪 �エ�晤ァ壱共, ��クー �、�ク 孖ケ��復 巐ィ�シ�シ ��笈�、. + 嵓シ﨑エ�餓捩 �エ�晧攪 �ア�賀ウシ �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/fire-alchemy.lua" + +t("Flame Infusion", "嶹肥両 �シ��", "talent name") +t([[When you throw your alchemist bombs, you infuse them with flames that burn for a few turns. + In addition all fire damage you do is increased by %d%%. + You cannot have more than one alchemist infusion sustain active at once.]], [[�ー�溢唖 尞ュ夋�乱 嶹肥メ�� ���懦葺�� �壱昆�エ�ャ�シ 尞ュ夋�乱 �シ��鮒�壱共. + �緋ー�� �懍��梵� �﨑俯株 �ィ�� 嶹肥両 嵓シ﨑エ� %d%% �晝ー﨑ゥ�壱共. + 﨑� �溢乱 �、�� 﨑俯x�� �ー�溢唖 �シ��ァ� 嶹懍┳嶹� �� �� �溢慣�壱共.]], "tformat") +t("Smoke Bomb", "�ー�駕ヤ", "talent name") +t([[Throw a smoke bomb, blocking everyone's line of sight. The smoke dissipates after %d turns. + If a creature inside is victim of fire burns the smoke will consume instantly, replicating the burns on all foes and increasing its duration by %d turns. + Duration will increase with your Spellpower.]], [[�ー�駕ヤ�� �們�ク, �肥怱 �エ�� �ィ�� �懍イエ�� �ャ���� ��罹ァ餓慣�壱共. �ー�餓捩 %d 奓エ 弡�乱 �ャ�シ�瀧笈�、. + �ー�� �作攪 �懍イエ� 嶹肥メ�� �ケ﨑� �ス�ー, �ー�餓擽 嶹肥メ 巐ィ�シ�シ �肥怱 �エ�� �ィ�� ��乱�� 寘シ�ィ�ャ�� 嶹肥メ�� ��作亨��揆 %d 奓エ �ー�・﨑ゥ�壱共. + ��作亨��捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Fire Storm", "嶹肥両 尞ュ峵�", "talent name") +t("firestorm", "嶹肥両 尞ュ峵�", "_t") +t([[A furious fire storm rages around the caster, doing %0.2f fire damage in a radius of 3 each turn for %d turns. + You closely control the firestorm, preventing it from harming your party members. + The damage and duration will increase with your Spellpower.]], [[�ケ�ャ﨑� 嶹肥両 尞ュ峵作揆 �晧┳﨑們流, �俾イス 3 奓エ �エ�エ�� �ィ�� ���乱�� �、 奓エ %0.2f 嶹肥両 嵓シ﨑エ�シ %d 奓エ �呷譜 �﨑ゥ�壱共 + 嶹肥両 尞ュ峵作捩 �シ�俾ケ伎イ� 奝オ�罹据�ー �誤ャク�� ��オー�専イ� 嵓シ﨑エ�シ �﨑們ァ �喜慣�壱共. + 嵓シ﨑エ�賀ウシ ��作亨��捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Body of Fire", "�逸ム�� �。��", "talent name") +t("#FF8000#%s turns into pure flame!", "#FF8000#%s �懍�﨑� 嶹肥両�� 嶸菩メ�シ�� �嵂壱共!", "logSeen", nil, {"��"}) +t("#FF8000#The raging fire around %s calms down and disappears.", "#FF8000#%s�� �シ��乱 �ケ�ャ﨑俾イ� �ー��ケ俯腰 嶹肥両� ����﨑エ��罷笈 �ャ�シ�誤共.", "logSeen") +t([[Turn your body into pure flame, increasing your fire resistance by %d%%, burning any creatures striking you in melee for %0.2f fire damage, and randomly launching up to %d slow-moving fire bolt(s) per turn at targets in sight, each dealing %0.2f fire damage. + The projectiles safely go through your friends without harming them. + The damage and resistance will increase with your Spellpower.]], [[�。�エ�シ �懍�﨑� 嶹肥両�シ�� �緋ソ�, 嶹肥両 �﨑ュ�� %d%% �晝ー�懦う��, �シ�� �オ�ゥ�� �﨑俯株 �オ�ゥ�川乱�� %0.2f 嶹肥両 嵓シ﨑エ�シ �鷺笈�、. �戦復 �罹劇 %d �懍攪 �尖ヲャ�� ���擽�� 嶹肥両�� 嶹肥ざ�� �懍幣�� �エ�エ�� �エ�卓怱 ��乱�� �懍ぎ﨑エ %0.2f 嶹肥両 嵓シ﨑エ�シ ��棘�壱共. + �尖ヲー �鷺巡�� 嶹肥両�� 嶹肥ざ� ��オー�専イ� 嵓シ﨑エ�シ �シ� �伎ウ� ��乱�� ����ー瀧笈�、. + 嵓シ﨑エ�賀ウシ �﨑ュ�們ケ俯株 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/fire.lua" +t("Flame", "�一ス�", "talent name") +t([[Conjures up a bolt of fire, setting the target ablaze and doing %0.2f fire damage over 3 turns. + At level 5, it will create a beam of flames. + The damage will increase with your Spellpower.]], [[嶹肥両 嶹肥ざ�� �們符�エ�エ ���揆 �逸ム�� 﨑エ 3 奓エ�� �ク�� %0.2f 嶹肥両 嵓シ﨑エ�シ ��棘�壱共. + �ー�� �壱イィ�エ 5 �シ ��, 嶹肥両 �ー�・�エ �們牟, ��揆 �奝オ﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") +t("Flameshock", "嶹肥両 �ゥ�ゥ", "talent name") +t([[Conjures up a cone of flame with radius %d. Any targets caught in the area will suffer Burning Shock, stunning them and dealing %0.2f fire damage over %d turns. + The damage will increase with your Spellpower.]], [[�尖ソ� �ィ�卓攪 �一ス�愍�� �俾イス %d �ク �エ�� ��揆 �逸���笈�、. �肥怱 �エ ��捩 嶹肥メ �ゥ�ゥ�シ�� �ク﨑エ %d 奓エ�� �ク�� %0.2f 嶹肥両 嵓シ﨑エ�シ ��ウ�, �ー�逸鮒�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat", {1,3,2}) +t("Fireflash", "嶹肥両 �ャ��", "talent name") +t([[Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing %0.2f fire damage in a radius of %d. + The damage will increase with your Spellpower.]], [[���揆 嵂・﨑エ ���擽�� �一ス�揆 �們ァ瀧笈�、. �ゥ岺� ��川乱 ��峡﨑俯ゥエ �一ス�擽 �溢ゥ作擽�ー 尞ュ�懦葺�ャ %0.2f 嶹肥両 嵓シ﨑エ�シ ��� �シ�� %d �ク�� ��棘�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") +t("Inferno", "��・��", "talent name") +t([[Raging flames burn foes and allies alike, doing %0.2f fire damage in a radius of %d each turn for %d turns. + The damage will increase with your Spellpower.]], [[夋�、�エ�� �一クク�エ ��ウシ ��オー�� ��ャ� �伎ウ� �逸��� %0.2f 嶹肥両 嵓シ﨑エ�シ %d �ク�� %d 奓エ �呷譜 �、 奓エ ��棘�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/misc/inscriptions.lua" - -t("%s is cured!", "%s �倣剩�們来�オ�壱共!", "logSeen", nil, {"�エ"}) -t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +section "mod-tome/data/talents/spells/frost-alchemy.lua" + +t("Frost Infusion", "�賀クー �シ��", "talent name") +t([[When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes. + In addition all cold damage you do is increased by %d%%. + You cannot have more than one alchemist infusion sustain active at once.]], [[�ー�溢唖 尞ュ夋�乱 ��揆 �シ�エ �� �壱株 �罹ヲャ�シ 尞ュ夋�乱 �シ��鮒�壱共. + �緋ー�� �懍��梵� �﨑俯株 �ィ�� �賀クー 嵓シ﨑エ� %d%% �晝ー﨑ゥ�壱共. + 﨑� �溢乱 �、�� 﨑俯x�� �ー�溢唖 �シ��ァ� 嶹懍┳嶹� �� �� �溢慣�壱共.]], "tformat") +t("Ice Armour", "�シ�護攪 �卓亶", "talent name") +t([[While Frost Infusion is active, your bombs deposit a layer of ice on your golem for %d turns when they hit it. + This ice provides your golem with %d additional armour, melee attacks against it deal %0.1f Cold damage to the attacker, and 50%% of its damage is converted to Cold. + The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.]], [[�賀クー �シ��擽 嶹懍┳嶹罷頗 �呷譜, �懍��梵�� 尞ュ夋�捩 �ィ�們攪 �ク嵓シ�� %d 奓エ �呷譜 �シ�� �オ�� 﨑� �ケ �晧┳﨑ゥ�壱共. + �シ�� �オ� �ィ�們乱�� %d �ゥ�エ�・�� �緋ー﨑俾ウ�, �シ�� �オ�ゥ�� �﨑俯株 �オ�ゥ�川乱�� %0.1f �賀クー 嵓シ﨑エ�シ �鷺笈�、. �戦復 �ィ�們擽 �﨑俯株 嵓シ﨑エ�餓攪 50%% �� �賀クー嵓シ﨑エ�� ��劍�ゥ�壱共. + �エ 巐ィ�シ�� �ー�� �壱イィ�シ �シ�ク�・, �ィ�們攪 嵓シ﨑エ �緋ー�餓乱 ��。﨑エ �晝ー﨑ゥ�壱共.]], "tformat") +t("Flash Freeze", "�餓� �雅徐", "talent name") +t([[Invoke a blast of cold all around you with a radius of %d, doing %0.1f Cold damage and freezing creatures to the ground for %d turns. + Affected creatures can still act, but cannot move. + The duration will increase with your Spellpower.]], [[�俾イス %d �ク �肥怱�� �シ�� 尞ュ�懍揆 �シ�シ�� %0.1f �賀クー 嵓シ﨑エ�シ �﨑俾ウ� %d 奓エ �呷譜 ���攪 �懍揆 �シ�、��ヲス�壱共. + 巐ィ�シ�シ ��圸�幗捩 ��捩 �ャ��梭 嵂雅徐﨑� �� �溢ァ��, �エ�呰腹 �俯株 ��慣�壱共. + ��作亨��捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Ice Core", "�シ�護攪 﨑オ", "talent name") +t([[Turn your body into pure ice, increasing your Cold damage affinity by %d%% and your physical resistance by %d%%. + You have a %d%% chance to shrug off all direct critical hits (physical, mental, spell). + The effects increase with your Spellpower.]], [[�。�エ�シ �懍�﨑� �シ�護愍�� �緋ソ�, �賀クー �作┳ �懦剩 %d%% � �シ�ャ 嵓シ﨑エ �﨑ュ�� %d%% �サ�オ�壱共. + %d%% 嶹簿・��� �ィ�� �俯ェ�ム 巐ィ�シ�シ �エ�懦鮒�壱共. (�シ�ャ, �菩侠, �シ�ク �俯ェ�ム) + 巐ィ�シ�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/glacial-waste.lua" + +t("Hiemal Shield", "�ィ�ク�� �エ嶸ク��", "talent name") +t("#GREY#Your hiemal shield does not have enough resources!", "#GREY#�ィ�ク�� �エ嶸ク�餓揆 �俯ウオ﨑� �ゥ��復 �川イ罹�・�エ ��共!", "logPlayer") +t("#GREY#Your hiemal shield regenerates to full!", "#GREY#�ケ���� �ィ�ク�� �エ嶸ク�餓捩 ����梭 �俯ウオ�們来�、!", "logPlayer") +t("#SLATE#(%d absorbed)#LAST#", "#SLATE#(%d 彧。�俯勢)#LAST#", "tformat") +t([[Conjure a shield of ice around you that can absorb a total of %d damage. + Anytime it does it retaliates by sending a bolt of ice at the attacker, dealing %0.2f cold damage (this can only happen once per turn per creature). + When you are above 1 life it only affects 66.6%% of the damage, letting through the rest. + When you are under 1 life it affects 100%% of the damage and also reduces the damage of critical hits by %d%%. + 10 turns after leaving combat the shield will consume its mana and soul cost again to fully regenerate if needed. if that cost can not be matched, it unsustains. + The shield strength will increase with your Spellpower.]], [[�シ�� �エ嶸ク�餓揆 �誤豆�エ, �� %d 嵓シ﨑エ�シ 彧。�倆鮒�壱共. + 嵓シ�ゥ ��, �シ�護攪 嶹肥ざ�� �オ�ゥ�川乱�� ���、 �エ�エ, %0.2f �賀クー 嵓シ﨑エ�シ �﨑ゥ�壱共. (�エ 巐ィ�シ�� 﨑俯x�� ���乱 �﨑エ 﨑� 奓エ�� 1 �壱ァ� �シ�エ�ゥ�壱共) + �晤ェ��・�エ 1 �エ��攵 �ス�ー, �幎株 嵓シ﨑エ�餓攪 66.6%% �護揆 彧。�倆紛, �ィ� 嵓シ﨑エ�餓捩 �ク��� �懍��梵�専イ� �﨑エ�瀧笈�、. + �晤ェ��・�エ 1 �エ﨑們攵 �ス�ー, �幎株 嵓シ﨑エ�餓攪 100%% �シ 彧。�倆葺�ー, 嵓シ�ゥ �� �幎株 �俯ェ�ム 嵓シ﨑エ�餓揆 %d%% �ョ�・�壱共. + ��握�川� �霊牟�俾ウ� �俾ウ� 10 奓エ 弡�, �エ嶸ク�餓捩 �壱x� �戦仂�� �誤ェィ﨑エ �、�� ����梭 �俯ウオ�ゥ�壱共. �川イ罹�・�エ ��ア﨑� �ス�ー, �ィ�ク�� �エ嶸ク�餓擽 ��劈�ア嶹� �ゥ�壱共. + �エ嶸ク�餓攪 ���・� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Desolate Waste", "嶹ゥ�駕復 尞戦来", "talent name") +t([[Every time your shield loses %d%% of its original value a circle of desolate waste will spawn under you, lasting 6 turns, and dealing %0.2f cold damage per turn to foes within radius %d. + If a creature is hit by your hiemal shield's retribution bolt while on the waste, the shield feeds of the wasteland to regenerate %0.1f%% of its original value. + No more than %d desolate wastes can trigger per shield activation. + The damage will increase with your Spellpower.]], [[�ゥ甯ィ� �罹劇 彧。�俯汢�� %d%% �� 﨑エ�ケ﨑俯株 嵓シ﨑エ�シ 彧。�倆葺�誤据�エ, 嶹ゥ�駕復 尞戦来� �懍��梵 �� �卓乱 �倆ム�ゥ�壱共. �俾イス %d �ク�� 嶹ゥ�駕復 尞戦来�� 6 奓エ �呷譜 ��鷺据�ー, %0.2f �賀クー 嵓シ﨑エ�シ �、 奓エ ��棘�壱共. + ��擽 尞戦来 ��乱 �一ウ�, �懍��梵�� �ィ�ク�� �エ嶸ク�餓攪 �シ�� 嶹肥ざ�� �樌捩 �ス�ー, �エ嶸ク�餓捩 尞戦来�� 德們愍�� �罹劇 �エ�ャ��攪 %0.1f%% �シ 巐誤ウオ﨑ゥ�壱共. + �エ嶸ク�� ��� �ケ �罹劇 %d 巐護攪 嶹ゥ�駕復 尞戦来� �罹徐�ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,3,2,4,5}) +t("Crumbling Earth", "�肥侃�ャ��� ��", "talent name") +t([[Your desolate wastes are now rapidly crumbling. + Any foe moving through them is likely to get cut, taking %0.2f cold damage and bleeding over 4 turns (stacking) while reducing its movement speed by 15%%. + The damage will increase with your Spellpower.]], [[嶹ゥ�駕復 尞戦来� �エ��, ���エ�� �母エエ�ゥ�壱共. + 尞戦来 ��乱�� �エ�呰葺�� �ィ�� ��捩 ��イ俯・シ ��牟, %0.2f �賀クー 嵓シ﨑エ�シ �幀ウ�, �卓イゥ ��・﨑� �懦� 巐ィ�シ�シ 4 奓エ �呷譜 ��圸﨑ゥ�壱共. �戦復 ��豆�� �エ�� �鷺巡� 15%% �川�﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Bleak Guard", "嶹ゥ�駕復 �倆从", "talent name") +t([[Your hiemal shield is stronger, taking %d%% less damage from all attacks. + When under 1 life this effect is increased to %d%%.]], [[�ィ�ク�� �エ嶸ク�餓擽 �肥坡 �簿�・﨑エ�ク, �ィ�� �オ�ゥ�シ�罹カ奓ー %d%% ��捩 嵓シ﨑エ�シ �幗慣�壱共. + �晤ェ��・�エ 1 �エ﨑們攵 �ス�ー, �エ 巐ィ�シ� %d%% �� �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/golem.lua" + +t("Knockback", "��俾クー", "talent name") +t("Your golem cannot do that currently.", "嶸�椪 �ケ���� �ィ�們乱�誤株 �一ー�・﨑俯共.", "logPlayer") +t("%s resists the knockback!", "%s �溢ゥ鷺巡 﨑們ァ �喜葺�、!", "logSeen", nil, {"��"}) +t([[Your golem rushes to the target, dealing %d%% damage and knocking it back. + Knockback chance will increase with talent level. + While rushing the golem becomes ethereal, passing harmlessly through creatures on the path to its target.]], [[�ィ�們擽 ���乱�誤。� �ャ�、�、�エ, %d%% 嵓シ﨑エ�シ �シ�� �、�� ��尖ュ�壱共. + ��尖ぞ 嶹簿・�� �ー�� �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �語イゥ �卓乱, �ィ�們捩 ��イエ ���� �們牟 ���ウシ �ィ�� �ャ�エ�� �ィ�� �懍イエ�シ �エ�懦葺�� ��俾ー瀧笈�、.]], "tformat") +t("Taunt", "��ー�", "talent name") +t("#Source# provokes #Target# to attack it.", "#Source2# #Target3# ��ー懦毎�、!.", "logCombat") +t("The golem taunts targets in a radius of %d, forcing them to attack it.", "�ィ�們擽 �俾イス %d �ク �エ�エ�� ���揆 ��ー懦葺�ャ, �菩�罹。� �川侠�� �オ�ゥ﨑俾イ� 﨑ゥ�壱共.", "tformat") +t("Crush", "��俾クー", "talent name") +t("%s resists the crushing!", "%s ��俾クー�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Your golem rushes to the target, crushing it into the ground for %d turns and doing %d%% damage. + Pinning chance will increase with talent level. + While rushing the golem becomes ethereal, passing harmlessly through creatures on the path to its target.]], [[�ィ�們擽 ���乱�誤。� �ャ�、�、�エ, ��ー罷凶�� �、�、�ゎ符 %d 奓エ �呷譜 �鷺ー菩揆 �ク�� %d%% 嵓シ﨑エ�シ �鷺笈�、. + �鷺ー� 嶹簿・�� �ー�� �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �語イゥ �卓乱, �ィ�們捩 ��イエ ���� �們牟 ���ウシ �ィ�� �ャ�エ�� �ィ�� �懍イエ�シ �エ�懦葺�� ��俾ー瀧笈�、.]], "tformat") +t("Pound", "�ゥ�ゥ甯�", "talent name") +t("%s resists the dazing blow!", "%s 嶸シ�溢攪 �シ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Your golem rushes to the target and creates a shockwave with radius 2, dazing all foes for %d turns and doing %d%% damage. + Daze chance increases with talent level. + While rushing the golem becomes ethereal, passing harmlessly through creatures on the path to its target.]], [[�ィ�們擽 ���乱�誤。� �ャ�、�、�エ, �俾イス 2 �ク�� �ゥ�ゥ甯誤・シ �誤豆�エ �エ %d 奓エ �呷譜 嶸シ�溢亨墲、�� %d%% 嵓シ﨑エ�シ �鷺笈�、. + 嶸シ�� 嶹簿・�� �ー�� �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �語イゥ �卓乱, �ィ�們捩 ��イエ ���� �們牟 ���ウシ �ィ�� �ャ�エ�� �ィ�� �懍イエ�シ �エ�懦葺�� ��俾ー瀧笈�、.]], "tformat") +t("Eye Beam", "�一エ�", "talent name") +t([[Your golem fires a beam from his eyes, doing %0.2f fire damage, %0.2f cold damage or %0.2f lightning damage. + The beam will always be the maximun range it can be and will not harm friendly creatures. + The damage will increase with your golem's Spellpower.]], [[�溢乱�� �卓│�� �們符 %0.2f 嶹肥両 嵓シ﨑エ �尖株 %0.2f �賀クー 嵓シ﨑エ �尖株 %0.2f ��クー 嵓シ﨑エ�シ �﨑ゥ�壱共. + �卓│� 﨑ュ�� �罹劇 �ャ�ー�ャ�� �懍ぎ�俯ゥー, �ー嶸ク��攤 �懍イエ�専イ� 嵓シ﨑エ�シ �﨑們ァ �喜慣�壱共. + 嵓シ﨑エ�餓捩 �ィ�們攪 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Reflective Skin", "�們ぎ 嵓シ�", "talent name") +t([[Your golem's skin shimmers with eldritch energies. + Any damage it takes is partly reflected (%d%%) to the attacker. + The golem still takes full damage. + Damage returned will increase with your golem's Spellpower.]], [[�ィ�們攪 �ク嵓シ� �シ�ク�ャ�� �尖ц��� �シ��桿�壱共. + �ィ�們擽 �幗捩 嵓シ﨑エ�餓攪 �シ�� �オ�ゥ�川乱�� �們ぎ�ゥ�壱共. (嵓シ﨑エ�餓攪 %d%%) + �ィ�們捩 �ィ�� 嵓シ﨑エ�シ ���、�德� �幗慣�壱共. + 嵓シ﨑エ �們ぎ�餓捩 �ィ�們攪 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Arcane Pull", "���� �ク�・", "talent name") +t("#Target# is pulled toward #Source#!", "#Source1# #Target3# �護牟 �ケ�シ�、!", "logCombat") +t("Your golem pulls all foes within radius %d toward itself while dealing %0.2f arcane damage.", "�ィ�們捩 �俾イス %d �ク �エ�� �ィ�� ��揆 �護牟 �ケ�ー��, %0.2f ���� 嵓シ﨑エ�シ ��棘�壱共.", "tformat") +t("Molten Skin", "�ゥ�� �ク嵓シ", "talent name") +t([[Turns the golem's skin into molten rock. The heat generated sets ablaze everything inside a radius of 3, doing %0.2f fire damage in 3 turns for %d turns. + Burning is cumulative; the longer they stay within range, they higher the fire damage they take. + In addition the golem gains %d%% fire resistance. + Molten Skin damage will not affect friendly creatures. + The damage and resistance will increase with your Spellpower.]], [[�ィ�們攪 �ク嵓シ�シ �ゥ�肥愍�� �緋ソ雅笈�、. �懍��� �エ�エ �俾イス 3 �ク �エ�エ�� �ィ����揆 �溢ざ�シ 3 奓エ �呷譜 %0.2f 嶹肥両 嵓シ﨑エ�シ ��棘�壱共. �ゥ�� �ク嵓シ�� %d 奓エ ��鷺姓�壱共 + 嶹肥メ 巐ィ�シ�� ����姓�壱共. �ャ�ー�ャ �溢乱 �、�� �溢揆 �俯。�, �� 增ー 嶹肥両 嵓シ﨑エ�シ ��慣�壱共. + �緋ー��愍�� �ィ�們攪 嶹肥両 �﨑ュ�エ %d%% ��柑﨑ゥ�壱共. + �ゥ�� �ク嵓シ�� 嵓シ﨑エ�� �ー嶸ク��攤 ���乱�誤株 ��箕�� �ク�們ァ �喜慣�壱共. + 嵓シ﨑エ�賀ウシ �﨑ュ ��柑�俯株 �ー�� �懍��梵�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Self-destruction", "�戦少", "talent name") +t([[The golem self-destructs, destroying itself and generating a blast of fire in a radius of %d, doing %0.2f fire damage. + This spell is only usable when the golem's master is dead.]], [[�ィ�們乱�� ���ケ�� �エ�、, �俾イス %d �ク�� 嶹肥両 尞ュ�懍揆 �シ�シ墲、�ー �戦少�懦し�壱共. 尞ュ�懍捩 %0.2f 嶹肥両 嵓シ﨑エ�シ ��棘�壱共. + �ィ�們攪 �シ�ク�エ �ス�溢揆 �誤ァ� �ャ�ゥ�エ ��・﨑ゥ�壱共.]], "tformat") +t("Armour Configuration", "�ゥ�エ�ャ �ー��", "talent name") +t("Increases", "�晝ー", "_t") +t("Decreases", "�川�", "_t") +t([[The golem automatically reconfigures heavy mail and massive armours designed for living creatures to protect its own vital areas. + %s armour value by %d, armour hardiness by %d%%, and provides %d%% critical hit reduction when wearing heavy mail or massive armour.]], [[�ィ�們擽 �尖徐�シ�� �晤ェ�イエ ��圸 �滝ー滝ウシ 甯専ー� �ゥ�エ�ャ�シ �尖徐�シ�� �ャ�ー�倣紛 �、�、�懍攪 �ス�川揆 �エ嶸ク﨑ゥ�壱共. + %s �滝ー滝ウシ 甯専ー� �ゥ�エ�ャ�シ �ゥ�ゥ 嵂溢揆�� �ゥ�エ�・�� %d, �ゥ�エ 巐ィ�ィ�� %d%%, �俯ェ�ム �エ巐ィ嶹肥惠�� %d%% ��圸﨑ゥ�壱共.]], "tformat") +t("Poison Breath", "��攪 �ィ�ー", "talent name") +t("@Source@ breathes poison!", "@Source2@ ��クー�シ �エ�懍来�、!", "_t") +t([[Breathe poison on your foes, doing %d damage over a few turns. + The damage will increase with your Magic.]], [[��乱�� ��クー�シ �懍牟, %d 嵓シ﨑エ�シ �� 奓エ�� �ク�� �鷺笈�、. + 嵓シ﨑エ�餓捩 �壱イ菩乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/golemancy.lua" + +t("Golem has no master", "�ィ�們擽 �シ�ク�エ ��共", "_t") +t("Master must know the Gem Golem talent", "�シ�ク� �俯糖�� �エ�� �ィ�� �ー���� �護符�シ﨑罹共", "_t") +t("impossible to use this gem", "�エ �エ�晧揆 �ク �� ��共", "_t") +t("Master's Gem Golem talent too low for this gem", "�エ �エ�晧揆 �ャ�ゥ﨑俾クー�� �エ�� �ィ�� �ー���エ �壱ャエ �ョ�、", "_t") +t("Your golem is out of sight; you cannot establish direct control.", "�ィ�們擽 �懍幣�シ �霊牟�們� �ィ�們揆 ���� �ー��腹 �� ��共.", "logPlayer") +t("drolem", "�罹。、��", "_t") +t("Interact with the Golem", "�ィ�俾ウシ ��从�卓圸﨑俾クー", "talent name") +t([[Interact with your golem to check its inventory, talents, ... + Note: You can also do that while taking direct control of the golem.]], [[�ィ�俾ウシ ��从�卓流�ゥ﨑エ �ィ�們攪 �ク�、奝��ャ��, �ー���� 嶹菩攤﨑ゥ�壱共. ... + �誤ヲシ : �ケ��� �ィ�們揆 ���� �ー��物�シ�懍昏 �ィ�俾ウシ ��从�卓圸 﨑� �� �溢慣�壱共.]], "tformat") +t("Refit Golem", "�ィ�� �ャ�エ", "talent name") +t("Golem", "�ィ��", "_t") +t("%s (servant of %s)", "%s (%s�� ��)", "tformat") +t("Not enough space to refit!", "�ィ�們揆 �ャ�エ﨑俾クー�尖株 �オ��擽 �壱ャエ ��共!", "logPlayer") +t("refitting", "�ャ�エ��", "_t") +t("refitted", "�ャ�エ�ィ", "_t") +t("You have been interrupted!", "�ケ��� �ゥ﨑エ�幗葺�、!", "logPlayer") +t("You need to ready 2 alchemist gems in your quiver to heal your golem.", "��牟�� 2�懍攪 �ー�溢唖 �エ�晧擽 �溢牟�シ �ィ�們揆 巐誤ウオ�懦ぎ �� �壱共.", "logPlayer") +t("You need to ready 15 alchemist gems in your quiver to heal your golem.", "��牟�� 15 �� �ー�溢唖 �エ�晧擽 �溢牟�シ �ィ�們揆 巐誤ウオ�懦ぎ �� �壱共.", "logPlayer") +t([[Take care of your golem: + - If it is destroyed, you will take some time to reconstruct it (this takes 15 alchemist gems and 20 turns). + - If it is alive but hurt, you will be able to repair it for %d (takes 2 alchemist gems). Spellpower, alchemist gem and Golem Power talent all influence the healing done.]], [[�ィ�們揆 �、�語ウシ �呷擽 ��ャ﨑ゥ�壱共: + - �ィ�們擽 甯語エエ�俯ゥエ, �懍��梵�� �ィ�們揆 �、�� �ャ�エ﨑俾クー ��紛 �懋ー�揆 �、��笈�、. it (�ー�溢唖 �エ�� 15 �懍凰 20 奓エ�� �誤ケ�鮒�壱共). + - �ィ�們擽 嵓シ﨑エ�シ ��捩 ����エ, �晤ェ��・�� %d 巐誤ウオ﨑ゥ�壱共 (�ー�溢唖 �エ�� 2 �罹・シ �誤ェィ﨑ゥ�壱共). �シ�ク�・�シ �ー�溢唖 �エ�晧攪 ��, �ィ�們攪 德� �ー�� �壱イィ�� ��。﨑エ 巐誤ウオ�餓擽 �ー�簿姓�壱共.]], "tformat") +t("Golem Power", "�ィ�們攪 德�", "talent name") +t("Improves your golem's proficiency with weapons, increasing its attack and damage.", "�ィ�們攪 �エ�ー �ャ�ゥ �・�・�� 嵂・��亨墲、��, 嵓シ﨑エ�餓揆 �晝ー�懦し�壱共.", "_t") +t("Improves your golem's proficiency with weapons, increasing its Accuracy by %d, Physical Power by %d and damage by %d%%.", "�ィ�們攪 �エ�ー �ャ�ゥ �・�・�� 嵂・��亨墲、��, �倣剳�� %d, �シ�ャ�・ %d, 嵓シ﨑エ�餓揆 %d%% �晝ー�懦し�壱共.", "tformat") +t("Golem Resilience", "�ィ�們攪 �菩攤﨑ィ", "talent name") +t("Improves your golem's armour training, damage resistance, and healing efficiency.", "�ィ�們攪 �ゥ�エ�ャ �ャ�ゥ �・�・�� 嵂・��亨墲、��, 嵓シ﨑エ �﨑ュ�シ, 巐誤ウオ 巐ィ�ィ�� �晝ー�懦し�壱共.", "_t") +t([[Improves your golem's armour training, damage resistance, and healing efficiency. + Increases all damage resistance by %d%%; increases Armour value by %d, Armour hardiness by %d%%, reduces chance to be critically hit by %d%% when wearing heavy mail or massive plate armour, and increases healing factor by %d%%. + The golem can always use any kind of armour, including massive armours.]], [[�ィ�們攪 �ゥ�エ�ャ �ャ�ゥ �・�・�� 嵂・��亨墲、��, 嵓シ﨑エ �﨑ュ�シ, 巐誤ウオ 巐ィ�ィ�� �晝ー�懦し�壱共. + �滝ー�, 甯専ー� �ゥ�エ�ャ �ャ�ゥ �� �ィ�� 嵓シ﨑エ �﨑ュ�� %d%%; �ゥ�エ�・�� %d, �ゥ�エ 巐ィ�ィ�� %d%%, �俯ェ�ム�シ 嵓シ﨑� 嶹簿・��� %d%% �晝ー�懦し�壱共. �戦復 巐誤ウオ 巐ィ�ィ�� %d%% 嵂・��亨墲オ�壱共. + �ィ�們捩 甯専ー卓揆 尞ャ﨑ィ﨑� �ィ�� �ゥ�エ�ャ�シ �ャ�ゥ﨑� �� �溢慣�壱共.]], "tformat") +t("Invoke Golem", "�ィ�� �嶹�", "talent name") +t("Your golem is currently inactive.", "�ケ���� �ィ�們捩 ��� ��劈�ア嶹罷瑞�、.", "logPlayer") +t("Not enough space to invoke!", "�壱洳�エ�ー ��復 �オ��擽 ��ア﨑俯共!", "logPlayer") +t("You invoke your golem to your side, granting it a temporary melee power increase of %d for 5 turns.", "�ィ�們揆 �ー�� �懍��梵 ��愍�� �嶹們亨墲、��, 5 奓エ �呷譜 �シ�� 嵓シ﨑エ�シ %d �晝ー�懦し�壱共.", "tformat") +t("Golem Portal", "�ィ�� �ィ�尖ャク", "talent name") +t("#Target# focuses on #Source#.", "#Target1# #Source#�� �卓、啄復�、.", "logCombat") +t("Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a %d%% chance to target your golem instead.", "�懋ー�擽�呷愍��, �ィ�俾ウシ �川侠�� ��ケ俯・シ �橄ー緋ソ雅笈�、. ��豆� �ケ嶹ゥ﨑エ�� 嶸シ��� �����, �シ�ク �懍��梵�シ �オ�ゥ﨑俯腰 ��豆� %d%% 嶹簿・��� �ィ�們揆 �オ�ゥ﨑俾イ� �ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/grave.lua" + +t("Black Ice", "�� �シ��", "talent name") +t([[Summon an icy spike directly on a foe, impaling it for %0.2f cold damage. + At level 5 it hits all foes in range 1 around the target. + Any creature hit will take %d%% more damage from your necrotic minions for 3 turns. + The damage will increase with your Spellpower.]], [[���エ�懍垓 �シ�� �。�ウ�� ��乱�� ���� �醐劍﨑們流 ��揆 �ー�ォ��, %0.2f �賀クー 嵓シ﨑エ�シ �﨑ゥ�壱共. + �ー�� �壱イィ 5 �シ ��, ���揆 �ー��シ��, �俾イス 1 �ク �エ�� �ィ�� ��揆 �オ�ゥ﨑ゥ�壱共. + �オ�ゥ�� �幗捩 ��捩, �懍��梵�� �簿�ケ�� 﨑們��ク�専イ護� %d%% �晝ー�� 嵓シ﨑エ�シ �幀イ� �ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Chill of the Tomb", "�エ�、�� �賀クー", "talent name") +t([[Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing %0.2f cold damage in a radius of %d. + Necrotic minions caught in the blast do not take damage but are instead coated with a thin layer of ice, reducing all damage they take by %d for 4 turns. + The damage will increase with your Spellpower.]], [[���揆 嵂・﨑エ �尖ヲャ�� �エ�呰葺��, �ス�護攪 �賀クー 尞ュ�懍揆 �シ�シ�� �俾イス %d �ク�� %0.2f �賀クー嵓シ﨑エ�シ �﨑俯株 �賀クー 嶹肥ざ�� �誤豆�エ �懍ぎ﨑ゥ�壱共. + 尞ュ�懍乱 弴ゥ�ク�ー �簿�ケ�� 﨑們��ク� 嵓シ﨑エ�シ �幎株 ���, �専サエ�エ �シ�護クオ�シ�� �、�ョ嶸, 4 奓エ �呷譜 �幎株 �ィ�� 嵓シ﨑エ� %d �川�﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1,3}) +t("Corpselight", "�懍イエ �ア��", "talent name") +t([[You summon a corpselight that radiates cold for 7 turns in radius %d. + Every turn all foes inside take %0.2f cold damage. + Anytime you cast a spell while standing inside your corpselight's area it grows by one stack, each stack giving +1 radius and +10%% damage. + The corpselight can gain at most %d stacks and the radius will never extend beyond 10. + If cast while under 1 life it spawns with 3 stacks. + The damage will increase with your Spellpower.]], [[7 奓エ �呷譜 �俾イス %d �ク �エ�� �賀クー�シ �ゥ�懦葺�� �懍イエ �ア�溢揆 �醐劍﨑ゥ�壱共. + �、 奓エ, �肥怱 �エ�� �ィ�� ��捩 %0.2f �賀クー 嵓シ﨑エ�シ �幗慣�壱共. + �懍��梵� �懍イエ �ア�溢攪 �肥怱 �エ�川� �シ�ク�� �懍��腹 ��, �卓イゥ�� 﨑俯x �サ�オ�壱共. �卓イゥ 﨑俯x�壱共, �懍イエ �ア�溢攪 �肥怱� +1 �晝ー﨑俾ウ�, 嵓シ﨑エ�餓擽 +10%% �晝ー﨑ゥ�壱共. + �懍イエ �ア�溢捩 �罹劇 %d �� �卓イゥ�俯x, �肥怱�� 10 �ク�� �們牟�、 �� ��慣�壱共. + �晤ェ��・ 1 �エ﨑們攤 ����川� �醐劍 ��, 3 �卓イゥ�� �サ�オ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Grave Mistake", "�ャ��復 �、��", "talent name") +t("#STEEL_BLUE#The corpselight implodes!", "#STEEL_BLUE#�懍イエ �ア�溢擽 尞ュ甯誤頗�、!", "logSeen") +t([[Upon expiring the corpselight implodes, pulling in all foes towards its center and dealing %0.2f cold damage. + The damage is increased by +10%% per stack. + The damage will increase with your Spellpower. + + #PURPLE#Learning this spell will make Corpselight cost two souls to use instead of one.]], [[�懍イエ �ア�溢攪 ��作亨��擽 ��」誤据�エ �懍イエ �ア�溢捩 尞ュ甯誤据�エ, �ィ�� ��豆�� �ア�溢ェス�シ�� �護牟�ケ�ー��, %0.2f �賀クー 嵓シ﨑エ�シ �﨑ゥ�壱共. + �エ 嵓シ﨑エ�餓捩 �卓イゥ �壱共 10%% �ゥ �晝ー�ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + + #PURPLE#�エ �ー���� �ー�ー�エ, �懍イエ �ア�溢揆 �ャ�ゥ﨑� ��, �戦仂�� 1 �誤ェィ﨑俯株 ��� 2 �誤ェィ﨑俾イ� �ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/ice.lua" +t("Freeze", "�呟イー", "talent name") +t([[Condenses ambient water on a target, freezing it for %d turns and damaging it for %0.2f. + If this is used on a friendly target the cooldown is reduced by 33%%. + The damage will increase with your Spellpower.]], [[�オ�ー �卓攪 �俯カ�揆 �卓ァ卓亨墲ィ �、 �賀ー�亨��, ���揆 %d 奓エ �呷譜 �呟イー�懦う�� %0.2f 嵓シ﨑エ�シ �鷺笈�、 + ��オー�専イ� �ャ�ゥ﨑俯ゥエ �ャ�ャ�ゥ ��ー�懋ー�擽 33%% �川�﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Frozen Ground", "�シ�エ�呷捩 ��", "talent name") +t([[Blast a wave of cold all around you with a radius of %d, doing %0.2f cold damage and freezing creatures to the ground for 4 turns. + Affected creatures can still act, but cannot move. + For each affected creature that is also wet the cooldown of Shatter decreases by 2. + The damage will increase with your Spellpower.]], [[�賀クー 甯誤徐�� �エ�懍牟 �俾イス %d �ク�� ��乱�� %0.2f �シ�� 嵓シ﨑エ�シ �シ�� 4 奓エ �呷譜 �呟イー�懦し�壱共. + �エ �ー���� ��箕 �幗捩 ��豆� 嵂雅徐﨑� �� �溢ァ��, �エ�呰腹 �俯株 ��慣�壱共. + �野搆 ��� �エ��擽 ��圸�� ��豆�エ �エ �ー���� ��箕�� �幗揆 �誤ァ壱共 �ー�ー�ー��攪 �ャ�ャ�ゥ ��ー�懋ー�擽 2 奓エ�ゥ �川�﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") +t("Shatter", "�ー�ー�ー��", "talent name") +t("%s shatters!", "%s �ー�ー�ー��ぎ�、!", "logSeen", nil, {"��"}) +t([[Shatter all frozen targets in your line of sight, doing %0.2f cold damage. + Depending on the target's rank, there will also be an additional effect: + * Critters will be instantly killed + * +50%% critical chance against Normal rank + * +25%% critical chance against Elites or Bosses + All affected foes will get the wet effect. + At most, it will affect %d foes. + If you are yourself Frozen, it will instantly be destroyed. + The damage will increase with your Spellpower.]], [[�呟イー�� ��揆 �ー�ー�ー�� �エ, %0.2f �賀クー 嵓シ﨑エ�シ �鷺笈�、. + ���攪 �ア�餓乱 �ー�シ �緋ー 巐ィ�シ�シ �鷺笈�、: + * �ク�� �ア�餓攪 ��捩 �餓亨 �ャ�晨鮒�壱共. + * �シ�� �ア�餓攪 ��乱�誤株 �俯ェ�ム 嶹簿・��エ 50%% �晝ー﨑ゥ�壱共. + * �菩��� �エ�、 �ア�餓攪 ��乱�誤株 �俯ェ�ム 嶹簿・��エ 25%% �晝ー﨑ゥ�壱共. + ��箕 �幗捩 ��豆� �野搆 ��� �エ��擽 ��ャ�ゥ�壱共. + �罹劇 %d �エ�� ��乱�� 嵓シ﨑エ�シ �鷺笈�、. + �川侠�エ �呟イー�� ����シ�エ, �呟イー ����シ �餓亨 﨑エ�懦鮒�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") +t("Uttercold", "�壱劇��巡", "talent name") +t([[Surround yourself with Uttercold, increasing all your cold damage by %0.1f%% and ignoring %d%% cold resistance of your targets + In addition you pierce through iceblocks easily, reducing damage absorbed from your attacks by iceblocks by %d%%.]], [[�ィ��エ �賀クー�� �シ��・シ �俯洳�ク �賀クー 嵓シ﨑エ�シ %0.1f%% �醐⊂ �晝ー�懦う��, %d%% �醐⊂�� �賀クー �﨑ュ�� �エ�懦鮒�壱共. + �戦復 �シ�護揆 �奝オ﨑們流 �オ�ゥ﨑俯株 �菩揆 �ー��, �シ�エ�呷捩 ��揆 �オ�ゥ﨑� ��, �シ�護擽 彧。�倆葺�� 嵓シ﨑エ�餓擽 %d%% �醐⊂ �川�﨑ゥ�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/misc/misc.lua" - +section "mod-tome/data/talents/spells/master-necromancer.lua" +t("Aura of Undeath", "�溢ぎ�� �ー�エ", "talent name") +t([[Your mastery of necromancy becomes so total that an aura of undeath radiates around you in radius %d. + Any undead minion standing inside of it is protected, increasing all their resistances by %d%%. + In addition when you create new minions they inherit %d%% of your spellpower (applied to any powers), spell crit chance (applied to any crit chances), saves, resists and damage increases (applied to all elements). + ]], [[�簿�ケ���� �﨑� 奝オ�ャ�エ ����ャエ�ー﨑� ��擽 �們牟, �俾イス %d �ク �エ�� �溢ぎ�� �ー�エ�� �エ�懋イ� �ゥ�壱共. + �ー�エ �エ�� ��ケ倆葺�� �ィ�� �簿�ケ�� 﨑們��ク�、� �エ嶸ク�シ �幀イ� �們牟, �ィ�� �﨑ュ�エ %d%% ��柑﨑ゥ�壱共. + �緋ー��, �懍��梵� �壱。懍垓 﨑們��ク�� �醐劍﨑� ��, �懍��梵 �・�・�俯豆�� %d%% � ��圸�ゥ�壱共. �懍��梵�� �シ�ク�・�� �シ�� 﨑們��ク�、�� �シ�ャ�・, �菩侠�・, �壱イ簿�・, �晝クー�・�� �緋ー�俾ウ�, �懍��梵�� �シ�ク �俯ェ�ム 嶹簿・��� �シ�� 﨑們��ク�、�� �ィ�� �俯ェ�ム 嶹簿・��� �緋ー�俯ゥー, �懍��梵�� �エ�ア�、�� �シ�� 﨑們��ク�、�� �� �エ�ア�� �緋ー�ゥ�壱共. �戦復 �懍��梵�� 嵓シ﨑エ �﨑ュ�シ �作┳ 嵓シ﨑エ ��呷ケ們攪 �シ� �ュ�� 﨑們��ク�、�専イ� �緋ー�ゥ�壱共. + ]], "tformat") +t("Surge of Undeath", "�溢ぎ�尖豆�� ���", "talent name") +t([[Sends out a surge of undeath energies into your aura. + All minions inside gain 25%% speed for %d turns + All non-ghoul minions are healed by %d%%. + If you know Call of the Mausoleum, the time remaining to the next free ghoul is reduced by %d. + if you know Corpse Explosion or Putrescent Liquefaction the duration of those effects are increased by %d. + All non-undead foes caught inside are dazed for %d turns. + In addition all your minions (created after you learn this spell) have a passive health regeneration.]], [[�溢ぎ�� �ー�エ �エ�� �溢ぎ �尖ц��� ��巡�シ �懍げ﨑ゥ�壱共. + �エ��� �ィ�� 﨑們��ク� ��イエ�鷺巡� %d 奓エ �呷譜 25%% �晝ー﨑ゥ�壱共 + �ャ�ク�エ ��旧 �ィ�� 﨑們��ク�� �晤ェ��・�エ %d%% 巐誤ウオ�ゥ�壱共. + �懍��梵� ��ャ們攪 ���揆 �ー���、�エ, �、�� �誤ェィ�ア �ャ�ク �晧┳ ��ケ護ァ �ィ� �懋ー�擽 %d 奓エ �ィ�簿姓�壱共. + �懍��梵� �懍イエ 尞ュ�懍擽�� �甯ィ�� �。�エ嶹罷・シ �ー���、�エ, �エ 巐ィ�シ�、�� ��作亨��擽 %d 奓エ �ー�・�ゥ�壱共. + �ー�エ �エ�� �ィ�� ��椋�ー�� ��捩 %d 奓エ �呷譜 嶸シ�逸鮒�壱共 + �緋ー��, �エ �シ�ク�� �ー�エ �エ弡� �晧┳�� 﨑們��ク�、�� �晤ェ��・�エ �尖徐�シ�� �ャ�晤姓�壱共.]], "tformat") +t("Recall Minions", "﨑們��ク �滝イー", "talent name") +t([[Tighten the ethereal leash to some of your minions currently within your aura of undeath, pulling them to you and swapping place with any eventual foes in the way. + Up to %d minions are affected. + When recalling a minion the spell tries to prioritize a spot where there is already a foe, to push it away.]], [[�溢ぎ�� �ー�エ �エ�� 﨑們��ク�、�� ��イエ �ャ�ャ�� �ケ�ィ 﨑們��ク�、�� �懍��梵 �シ�俯。� �護牟�、��, 﨑�囈﨑� �� 﨑們��ク�シ ��攪 �尖ヲャ�シ �緋ソ雅笈�、. + �罹劇 %d �エ�� 﨑們��ク�� �壱洳�オ�壱共. + ��乱�� �俯洳�南攤 ����川� 﨑們��ク �滝イー�� �ャ�ゥ﨑俯ゥエ, �罹劇﨑� ��擽 ��ャ �ィ�エ�ク�一イ誤# 﨑們��ク�、�� �ー�倆鮒�壱共.]], "tformat") +t("Suffer For Me", "�シ�ク�� ��復 ��奝オ", "talent name") +t("#GREY#(%d to minion: %s)#LAST#", "#GREY#(%d 﨑們��ク 嵓シ﨑エ: %s)#LAST#", "tformat") +t([[By creating an arcane link with your minion army you are able to redirect parts of any damage affecting you to them. + Anytime you take damage %d%% of it is instead redirected to a random minion within your aura of undeath. + The minion takes 300%% damage from that effect. + The damage redirected percent depends on your Spellpower.]], [[�懍��梵� 﨑們��ク �ー�ィ�� �壱イ菩�� �ー�ー��, �幗捩 嵓シ﨑エ�餓攪 �シ��シ 﨑們��ク�、�専イ� ���俾クク �� �一イ� �們来�オ�壱共. + �懍��梵� 嵓シ﨑エ�シ �幗愍�エ, 嵓シ﨑エ�餓攪 %d%% � �溢ぎ�� �ー�エ �エ�� �エ�卓怱﨑� 﨑們��ク�専イ� ����ゥ�壱共. + 﨑們��ク� �エ 巐ィ�シ�� �ク﨑エ 300%% �晨少�� 嵓シ﨑エ�シ �幗慣�壱共. + 嵓シ﨑エ ��� ��惠� �懍��梵�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/master-of-bones.lua" + +t("Call of the Crypt", "�﨑� �們ァ�� ���", "talent name") +t([[Call upon the battlefields of old, collecting bones, fusing them with souls, and forging them into skeletal minions. + Up to %d skeleton warriors of level %d are summoned, and up to %d skeletons can be controlled at once. + At level 3 the summons become armoured skeletons warriors. + At level 5, for every 3 skeleton warriors, a skeleton mage or archer will also be created without costing any souls. If this makes you go over your skeleton limit, a normal skeleton will be removed and its soul refunded. + + #GREY##{italic}#Skeleton minions come in fewer numbers than ghoul minions but are generally more durable.#{normal}# + ]], [[�シ�ー�� ��棗�� �醐劍﨑エ, �壱・シ �ィ�シ��, �戦仂�� �溢牟�」�エ, �、�壱�逸� 﨑們��ク�シ�� �ャ夋���懦し�壱共. + �罹劇 %d �エ�� �、�壱�逸� ��ぎ�、�エ �壱イィ %d �シ�� �醐劍�俾ウ�, 﨑� �溢乱 �罹劇 %d �エ�� �、�壱�逸��� �懍牟 ��・﨑ゥ�壱共. + �ー�� �壱イィ 3 �シ ��, �醐劍�俯豆�エ �エ�・﨑� �、�壱�逸� ��ぎ� �ゥ�壱共. + �ー�� �壱イィ 5 �シ ��, �、�壱�逸� ��ぎ 3 �エ �壱共, �、�壱�逸� �壱イ菩ぎ�� �、�壱�逸� ��ぎ� �戦仂�� �誤ェィ ��擽 �醐劍�ゥ�壱共. �護平 �エ �、�壱�逸��� �醐劍�エ �、�壱�逸� �醐劍 﨑罹巡�シ �俾イ誤頗�、�エ, �シ�� �、�壱�逸�� �ャ�シ���, �シ�� �、�壱�逸��� �醐劍�� �ャ�ゥ�們来�� �戦仂�エ �倆劍�ゥ�壱共. + + #GREY##{italic}#�、�壱�逸� 﨑們��ク�、� �ャ�ク 﨑們��ク�、�エ�、 �俯株 ��ァ��, ��エ��愍�� �� �、�俾ー瀧笈�、.#{normal}# + ]], "tformat") +t("Shattered Remains", "�ー�ー�ー��� �被紛", "talent name") +t("#GREY#%s shatters!", "#GREY#%s �ー�ー�ー����、!", "logSeen", nil, {"��"}) +t([[Any time one of your skeleton or bone giant dies, it shatters in radius %d, making any foe bleed for %0.2f physical damage over 5 turns. + If any other skeleton or bone giant minion is in the radius it will pickup some of the bones to enhance itself, increasing maximum and current life by %d, armour by %d and gain %0.2f physical melee retaliation for 20 turns. + This talent never works when you kill your own minions. + ]], [[�、�壱�逸��エ�� 﨑エ�ィ �ー�ク�エ �ー�ャ��エ, �俾イス %d �ク �エ�� �ー�ー�ー��� �� �被紛� 彧ゥ�誤�、�瀧笈�、. �肥怱 �エ�� �ィ�� ��乱�� �懦��� ���懦紛, %0.2f �シ�ャ 嵓シ﨑エ�シ 5 奓エ�� �ク�� �﨑ゥ�壱共. + �肥怱�エ�� �ィ�� �、�壱�逸��シ 﨑エ�ィ �ー�ク� �被紛�シ �エ�ゥ﨑們流 �、�、�罹・シ �オ�ャ﨑們流, 20 奓エ �呷譜 �罹劇 �晤ェ��・�シ 嶸�椪 �晤ェ��・�エ %d �緋ー�俾ウ�, �ゥ�エ�・�エ %d �晝ー﨑ゥ�壱共. �戦復 �シ�� �オ�ゥ�� �幗揆 ��, %0.2f �シ�ャ 嵓シ﨑エ�� �エ�オ﨑ゥ�壱共. + �エ �ー��� �懍��梵� 﨑們��ク�� 甯語エエ﨑� �誤株 �罹徐﨑們ァ �喜慣�壱共. + ]], "tformat") +t("Assemble", "�ー�ス", "talent name") +t("A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.", "墲、� 增ー �ク�ー�罹。�, �俯ァ珠捩 �懍イエ�、�� �壱・シ �ィ�� �誤豆�エ�護慣�壱共. ��倣復 �ー�エ�� �ョ�ャ �溢慣�壱共.", "_t") +t("A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.", "墲、� 增ー �ク�ー�罹。�, �俯ァ珠捩 �懍イエ�、�� �壱・シ �ィ�� �誤豆�エ�護慣�壱共. ��倣復 �ー�エ�� �ョ�ャ �溢慣�壱共.", "_t") +t([[Every army of undead minions needs its spearhead. To that end you combine 3 skeleton minions into a bone giant of level %d. + The minions used are selected from the weakest first, and a Lord of Skulls will never be used. + At level 3 an eternal bone giant is created instead. + At level 6 a heavy bone giant is created instead. + Only one bone giant may be active, and casting this spell while one already exists will destroy it and create a new one. + ]], [[�ク�ー�� 﨑們��ク �ー�ィ�尖株 ���餓棗�エ 﨑�囈﨑ゥ�壱共. �、�壱�逸� 﨑們��ク 3 �エ�シ �ー�ス﨑エ �壱イィ %d �� 﨑エ�ィ �ー�ク�� �晧┳﨑ゥ�壱共. + ��・ �ス﨑� �、�壱�逸� 﨑們��ク�エ �ャ�ゥ�俯ゥー, 﨑エ�ィ�� �ー�シ�� �壱劇 �ャ�ゥ�們ァ �喜慣�壱共. + �ー�� �壱イィ 3 �シ ��, ��寳�� 﨑エ�ィ �ー�ク�エ �晧┳�ゥ�壱共. + �ー�� �壱イィ 6 �シ ��, �ー�﨑� 﨑エ�ィ �ー�ク�エ �晧┳�ゥ�壱共. + �、�� 﨑俯x�� 﨑エ�ィ �ー�ク�護擽 嶹懍┳嶹� �� �� �溢慣�壱共. �エ�ク 﨑エ�ィ �ー�ク�エ �エ�ャ﨑� ��, �エ �シ�ク�� �ャ�ゥ﨑俯ゥエ �ー�エ 﨑エ�ィ �ー�ク�� 甯語エエ﨑俾ウ� �壱。懍垓 﨑エ�ィ �ー�ク�� �晧┳﨑ゥ�壱共. + ]], "tformat") +t("Lord of Skulls", "﨑エ�ィ�� �ー�シ", "talent name") +t([[Consume a soul to empower one of your skeleton, making it into a Lord of Skulls. + The Lord of Skulls gains %d more life and is instantly healed to full. + There can be only one active Lord of Skulls, casting this spell on another skeleton removes the effect from the current one. + It also gains a new talent if high enough: + At level 2 Warriors learn Giant Leap, a powerful jump attack that deals damage and dazes on impact and frees the skeleton from any stun, daze and pin effects they may have + At level 3 Archers learn Vital Shot, a devastating attack that can stun and cripple their foes + At level 5 Mages learn Meteoric Crash, a destructive spell that crushes and burns foes in a big radius for multiple turns and stuns them + At level 6 Bone Giants learn You Shall Be My Weapon!, a massive attack that deals high damage, knockbacks foes and stuns them + ]], [[�戦仂�� �ャ�ゥ﨑們流 �、�壱�逸� 﨑們��ク �� 﨑俯x�専イ� �簿�・﨑� 德們揆 �一イィ, 﨑エ�ィ�� �ー�シ�� �誤働�壱共. + 﨑エ�ィ�� �ー�シ�� %d �� �珠捩 �晤ェ��・�� �野愍�ー, 巐ィ�シ� �罹徐﨑俯ゥエ �餓亨 �罹劇 �晤ェ��・�シ�� 巐誤ウオ�ゥ�壱共. + �、�� 﨑俯x�� 﨑エ�ィ�� �ー�シ�護擽 嶹懍┳嶹� �� �� �溢慣�壱共. �エ�ク 﨑エ�ィ�� �ー�シ� �エ�ャ﨑� ��, �エ �シ�ク�� �ャ�ゥ﨑俯ゥエ �ー�エ 﨑エ�ィ�� �ー�シ�� �倣剩 巐ィ�シ�シ ��牟��ヲャ�� �ゥ�壱共. + 﨑エ�ィ�� �ー�シ�� �ー�� �壱イィ�� �ー�シ �壱。懍垓 �・�・�� �サ�� �ゥ�壱共 + �ー�� �壱イィ 2 �シ ��, ��ぎ�� ��ス��揆 �ー��笈�、. �簿�・﨑� ��平 �オ�ゥ�シ�� �肥怱 �エ�� ��乱�� 嵓シ﨑エ� 嶸シ�溢揆 �﨑俾ウ�, 﨑エ�ィ�� �ー�シ�専イ� ��圸�俯腰 �ー��, 嶸シ��, �鷺ー� 巐ィ�シ�シ 﨑エ�懦鮒�壱共 + �ー�� �壱イィ 3 �シ ��, ����� �ィ奝オ�� �危株 﨑� �懍揆 �ー��笈�、. ��揆 �ー�溢亨墲、��, �エ�・嶹被葺�� �簿�・﨑� �ャ�ゥ��笈�、. + �ー�� �壱イィ 5 �シ ��, �壱イ菩ぎ�� ���ア �ゥ�護揆 �ー��笈�、. �南捩 �肥怱 �エ�� ��揆 �シ�、�ャ�ィ�ャ��, �逸��ー�ー �ー�溢揆 ���懦葺�� 甯語エエ��攤 �シ�ク��笈�、. + �ー�� �壱イィ 6 �シ ��, �ー�ク� �們攪 �エ�ー� �們牟�シ! �シ �ー��笈�、. �廷捩 嵓シ﨑エ�餓揆 �シ��, ��豆�� ��ィ�シ �呷亨�� �ー�溢亨墲、�� �賀ー倣復 �オ�ゥ��笈�、. + ]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/misc/npcs.lua" - -t("spell", "�シ�ク", "talent category") -t("other", "�、�ク", "_t") -t("%s resists the stunning blow!", "%s �ー�溢攪 �シ�ゥ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") -t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) -t("You cannot be stealthy with such heavy armour on!", "�滝ー卓揆 �・��復 ��。罹株 ���﨑� �� ��慣�壱共!", "logPlayer") -t("You require two weapons to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �作� �エ�ー�シ �・��紛�シ 﨑ゥ�壱共.", "logPlayer") +section "mod-tome/data/talents/spells/master-of-flesh.lua" +t("Call of the Mausoleum", "��ャ們攪 ���", "talent name") +t("\ +#DARK_SEA_GREEN#Next free ghoul in %d turn(s).\ +#LAST#", "\ +#DARK_SEA_GREEN#�、�� �誤ェィ�ア �ャ�ク �醐劍 �護ァ %d 奓エ.\ +#LAST#", "tformat") +t([[You control dead matter around you, lyring in the ground, decaying. + When you enter combat and every %d turns thereafter a ghoul of level %d automatically raises to fight for you. + At level 3 you can forcefully activate this spell to summon up to %d ghasts around you. + At level 5 every 4 summoned ghouls or ghasts a ghoulking is summoned for free. + Ghouls, ghasts and ghoulkings last for %d turns. + %s + #GREY##{italic}#Ghoul minions come in larger numbers than skeleton minions but are generally more frail and disposable.#{normal}# + ]], [[��ー罷凶�� �ャ�エ��, �甯ィ �卓攤 �ス� �シ�壱豆�� �ー��鮒�壱共. + ��握�� �護桿﨑俯ゥエ �、 %d 奓エ�壱共, �壱イィ %d �� �ャ�ク�エ �醐劍�們牟 ��握�� �ク�ャ﨑ゥ�壱共. + �ー�� �壱イィ 3 �シ ��, �エ �シ�ク�� �菩�罹。� 嶹懍┳嶹� 﨑エ, �罹劇 %d �エ�� ��、孖ク�シ �醐劍﨑ゥ�壱共. + �ー�� �壱イィ 5 �シ ��, �醐劍�� �ャ�ク, �尖株 ��、孖ク 4 �エ �壱共 �ャ�ク�� �菩擽 �緋ー�� �醐劍�ゥ�壱共. + �ャ�ク, ��、孖ク, �ャ�ク�� �菩捩 %d 奓エ �呷譜 ����ゥ�壱共. + %s + #GREY##{italic}#�ャ�ク 﨑們��ク�、� �、�壱�逸� 﨑們��ク�エ�、 �俾ー �� �珠ァ��, ��エ��愍�� �� �ー�ス﨑俾ウ�, ��作亨��擽 �晤x�エ �ャ�シ��� �ゥ�壱共.#{normal}# + ]], "tformat") +t("Corpse Explosion", "�懍イエ 尞ュ��", "talent name") +t([[Ghouls are nothing but mere tools to you, for %d turns you render them bloated with dark forces. + Anytime a ghoul or ghast is hit it will explode in a messy splash of gore, dealing %0.2f frostdusk damage to all foes in radius %d of it. + Any creature caught in the blast also receives a random disease that deals %0.2f blight damage over 6 turns and reduces one attribute by %d. + Only one ghoul may explode per turn. The one with the least time left to live is always the first to do so. + The damage and disease power is increased by your Spellpower. + ]], [[�ャ�ク� �ク� �シ�ク�� ��オャ�� ��們ァ �喜慣�壱共. %d 奓エ �呷譜 �エ�川垓 德們愍�� �ャ�ク�、�� �峵�エ �、�エ�� 﨑ゥ�壱共. + �ャ�ク�エ�� ��、孖ク� �オ�ゥ �幗愍�エ, 嵓シ� �エ�� 尞ュ�懍擽 �シ�エ��, �俾イス %d �ク �エ�� �ィ�� ��乱�� %0.2f �罹ヲャ 嶹ゥ嶸シ 嵓シ﨑エ�シ ��棘�壱共. + 尞ュ�懍乱 弴俯ァ尖ヲー ��捩 �エ�卓怱﨑� �壱ウ卓乱 �川両�們牟, 6 奓エ�� �ク�� %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ �幀ウ�, �・�・�� 﨑俯x� %d �川�﨑ゥ�壱共. + 﨑� 奓エ�� �ャ�ク 﨑俯x�� 尞ュ�懦鮒�壱共. ��作亨��擽 �シ�� �ィ� �喜捩 �ャ�ク�エ 﨑ュ�� �シ� 尞ュ�懦鮒�壱共. + 嵓シ﨑エ�賀ウシ �壱ウ卓攪 ���・� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + ]], "tformat", {1,3,2,4,5}) +t("Putrescent Liquefaction", "�甯ィ �ャ��", "talent name") +t("#GREY#%s dissolves into the cloud of gore.", "#GREY#%s �ケ��ざ�、, 嵓シ� �エ�� �ャ��揆 嶸菩┳嵂壱共.", "logSeen", nil, {"��"}) +t([[Shattering up to %d ghouls or ghasts you create a putrescent swirling cloud of radius %d that follows you around for 3 turns per dead ghoul plus one turn. Oldest ghouls are prioritized for destruction. + Any ghoul or ghast dying or expiring within this cloud increases its duration by %d turn and every two absorbed ghoul/ghast your gain back one soul. + The cloud deals %0.2f frostdusk damage to any foes caught inside. + The damage will increase with your Spellpower. + ]], [[�罹劇 %d �エ�� �ャ�ク�エ�� ��、孖ク�シ 彧ャ�晧亨��, �俾イス %d �ク�� �甯ィ�� �ャ��揆 �誤豆�エ ��笈�、. ��作亨��捩 彧ャ�晤頗 �ャ�ク テ� 3 + 1 奓エ ��笈�、. ��・ �、�俯頗 �ャ�ク�エ ��・ �シ� 彧ャ�晤姓�壱共. + �エ �ャ�� �エ�川� �ス� �ィ�� �ャ�ク �尖株 ��、孖ク�、� ��作亨��揆 %d 奓エ �俯ヲャ��, 彧。�俯頗 �ャ�ク/��、孖ク 2 �エ �壱共 �戦仂�� 﨑俯x �サ�オ�壱共. + �ャ��捩 %0.2f �罹ヲャ 嶹ゥ嶸シ 嵓シ﨑エ�シ �エ��� ��乱�� �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + ]], "tformat") +t("Discarded Refuse", "��ヲャ�� 甯ィ", "talent name") +t("%s sacrifices a ghoul to avoid being affected by %s!", "%s �ャ�ク 﨑俯x�シ 彧ャ�晧亨��, %s 嵓シ嵂壱共!", "logSeen", nil, {"��","�シ"}) +t([[Whenever you would be affected by a detrimental physical effect you instead transfer it instantly to one of your ghouls. + The ghoul dies from the process. + While under 1 life it also affects magical and mental effects. + At most %d effects can be affected per turn. + Cross-tier effects are never affected.]], [[��菩��攤 �シ�ャ 巐ィ�シ�シ �幗揆 ��, �懍��梵�� �ャ�ク 﨑俯x�専イ� 巐ィ�シ�シ ���俾ケ�笈�、. + 﨑エ�ケ �ャ�ク� �ャ�シ�瀧笈�、. + �晤ェ��・�エ 1 �エ﨑們攵 �ス�ー, �壱イ母ウシ �菩侠 巐ィ�シ�尖巡 ��圸�ゥ�壱共. + 奓エ �ケ, �罹劇 %d �懍攪 巐ィ�シ� ��箕�� �幗慣�壱共. + �簿巡 巐ィ�シ�� ��箕�� �幗ァ �喜慣�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/misc/objects.lua" - -t("spell", "�シ�ク", "talent category") -t("other", "�、�ク", "talent category") -t("You require a shield to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �ゥ甯ィ� 﨑�囈﨑ゥ�壱共.", "logPlayer") -t("None", "��搆", "_t") +section "mod-tome/data/talents/spells/meta.lua" +t("Disperse Magic", "�壱イ� ��げ", "talent name") +t([[Removes up to %d magical effects (good effects from foes, and bad effects from friends) from the target. + At level 3, it can be targeted. + ]], [[�壱イ� 巐ィ�シ�シ �罹劇 %d �� �懋アー﨑ゥ�壱共. (��乱�護��� �エ�懍垓 巐ィ�シ�シ, ��オー�専イ護��� ��菩��攤 巐ィ�シ�シ �懋アー﨑ゥ�壱共) + �ー�� �壱イィ 3 �シ ��, ���揆 ��倣葺�ャ �ャ�ゥ﨑� �� �溢慣�壱共. + ]], "tformat") +t("Spellcraft", "�シ�ク﨑�", "talent name") +t([[You learn to finely craft and tune your spells, reducing all their cooldowns by %d%%. + In doing so you can also carve a hole in spells that affect an area to avoid damaging yourself. The chance of success is %d%%. + In addition, you hone your damaging spells to spellshock their targets. Whenever you deal damage with a spell you attempt to spellshock them with %d more Spellpower than normal. Spellshocked targets suffer a temporary 20%% penalty to damage resistances.]], [[�シ�ク�� 弡誤・ュ﨑俾イ� �ー�ア﨑俾ウ�, �ー�ィ﨑俯株 �ゥ�菩揆 奓ー�晨紛 �ィ�� �シ�ク�� �ャ�ャ�ゥ ��ー�懋ー�擽 %d%% �川�﨑ゥ�壱共. + �戦復 �肥怱 �壱イ� �ャ�ゥ ��, 嵓シ﨑エ�シ 嵓シ﨑� ��亨 �ゥ寬ク�� �壱�ィ﨑エ, %d%% 嶹簿・��� �川侠�専イ� �﨑エ��� 嵓シ﨑エ�シ �エ�懦鮒�壱共. + �緋ー��, ���乱�� �シ�ク �ゥ�ゥ�� �﨑俾クー ��紛 �オ�ゥ �シ�ク�� �一ウ� �ヲ� �ー�シ, �シ�ク�シ�� �オ�ゥ�� �﨑� �� �シ�ク �ゥ�ゥ ��圸 �ャ� 甯川�� ��, �シ�� ��勦�エ�、 %d �� �廷捩 �シ�ク�・�� �爺ウ� �壱株 ��愍�� 甯川�倣鮒�壱共. �シ�ク�ゥ�ゥ 巐ィ�シ�シ �幗捩 ��捩 �ィ�� 嵓シ﨑エ �﨑ュ�� 20%% �� �溢擽�オ�� �幗慣�壱共.]], "tformat") +t("Energy Alteration", "�尖ц� ��ー", "talent name") +t([[Your mastery over magic is so great that you can alter the energy of all damaging spells to suit your needs. + Whenever you deal damage with a spell you attune to the element of that spell for 6 turns, converting %d%% of any damage you deal into that element. + This effect will not override itself and will only trigger from spells directly cast by you, not from damage over time or ground damage effects.]], [[�ー�エ�� �壱イ� �呱�ィ��・シ 奝オ﨑エ, 﨑�囈�� �樓イ� �オ�ゥ �シ�ク�� �尖ц��シ �懍。ー﨑� �� �一イ� �們来�オ�壱共. + �シ�ク�シ�� 嵓シ﨑エ�シ �﨑� ��, �シ�ク�� 﨑エ�ケ﨑俯株 �作┳�� 6 奓エ �呷譜 ��搗﨑們流, �﨑俯株 嵓シ﨑エ�餓攪 %d%% �シ 﨑エ�ケ �作┳�シ�� ��ス﨑ゥ�壱共. + �エ 巐ィ�シ�� �� �� �エ�� ��圸�們ァ �伎ウ�, �、�� �懍��梵� �懍��復 �シ�ク�尖ァ� ��箕�� �シ�ゥ�壱共. ��� 嵓シ﨑エ�� ��エ�� 巐ィ�シ�� �ク﨑� 嵓シ﨑エ�� ��圸�們ァ �喜慣�壱共.]], "tformat") +t("Metaflow", "彧尖ヲ� �溢對", "talent name") +t([[Your mastery of arcane flows allow you to reset the cooldown of up to %d of your spells (that don't have a fixed cooldown) of tier %d or less. + In addition for %d turns you are overflowing with energy; all known spells are considered one talent level higher when casting them.]], [[�壱イ菩攪 彧尖ヲ�乱 �呱峡�們牟, �罹劇 %d �懍攪 %d �ア�� �エ﨑� �シ�ク�� �ャ�ャ�ゥ ��ー�懋ー�揆 �一クー嶹� 﨑� �� �一イ� �們来�オ�壱共. + �緋ー�� %d 奓エ �呷譜, �懍��梵�� �雅劇﨑� �尖ц��シ �菩��紛, �懍��梵� �ー�エ �ィ�� �シ�ク�� �ー�� �壱イィ�エ 1 �晝ー�� �� �俯涵 �瀧徐﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/necrosis.lua" + +t("Blurred Mortality", "彧ャ�ク﨑� 﨑�ゥク�ア", "talent name") +t([[The line between life and death blurs for you. + You can only die when you reach -%d life but your maximum life is reduced by %d. + When you are below 1 life you gain %d%% to all resistances. + The life amount is based on your Constitution attribute.]], [[�カ�シ �ス�護攪 �ス��ー 彧尖�、�瀧笈�、. + �懍��梵�� �晤ェ��・�エ -%d �� ��峡﨑エ�シ �ス�誤据���, �罹劇 �晤ェ��・ �ュ�� %d �川�﨑ゥ�壱共. + �晤ェ��・�エ 1 �エ﨑們攵 �ス�ー, �ィ�� �作┳�﨑ュ�エ %d%% ��柑﨑ゥ�壱共. + �晤ェ��・ �們ケ俯株 �エ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Across the Veil", "�・�餓揆 �們牟", "talent name") +t("#GREY#%s unleashes a blast of frostdusk as %s crosses the veil!", "#GREY#%s %s �・�餓揆 ��們梵 �罹ヲャ 嶹ゥ嶸シ�� 尞ュ�懍揆 �シ�シ�ー�、!", "logSeen", nil, {"��","�"}) +t([[As you learn to tiptoe across the veil of death you learn to master the dark forces. + Each time you cross the 1 life threshold you automatically unleash a blast of %0.2f frostdusk damage in radius %d. + For each creature that takes damage from the blast one of your talent's cooldown is reduced by %d turns. + The damage will increase with your Spellpower.]], [[�ス�護攪 �・�餓揆 �俯株 �ゥ�菩揆 奓ー�晨紛, �エ���� 德們揆 �、�ィ�� �ゥ�菩揆 �ー�ー�� �ゥ�壱共. + �晤ェ��・�エ 1 �エ﨑俯。� �ィ�エ�� �ス�ー, �餓亨 �俾イス %d �ク�� 尞ュ�懍揆 﨑エ�ゥ�懍シ� %0.2f �罹ヲャ 嶹ゥ嶸シ 嵓シ﨑エ�シ �﨑ゥ�壱共. + 尞ュ�懍乱 弴俯ァ尖ヲー �� 﨑俯x �ケ, �懍��梵�� �ー�� 﨑俯x�� �ャ�ャ�ゥ ��ー�懋ー�擽 %d 奓エ �川�﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1,3}) +t("Runeskin", "�ャ 嵓シ�", "talent name") +t("effects disabled because of an infusion", "�シ��ャシ �誤ャク�� �ャ 嵓シ��� 巐ィ�シ� 﨑エ�罹頗�、.", "_t") +t("effects disabled because of no rune", "�ャ�エ ��クー �誤ャク�� �ャ 嵓シ��� 巐ィ�シ� 﨑エ�罹頗�、.", "_t") +t("%d runes active", "%d �懍攪 �ャ 嶹懍┳嶹� ��", "tformat") +t([[As you continue to attune your body to undeath you reject nature as a whole. + As long as you have no natural infusion on your skin, each rune on it increases your minimum negative life by -%d and your spells critical chance by %0.1f%%. + + Currently: %s]], [[�溢ぎ �ク �川イエ�� ���エ�シ ��搗�懍シ�, �川硫�� ����梭 �ー�ゥ﨑俾イ� �們来�オ�壱共. + �川硫��攤 �シ��ャシ�� �ャ�ゥ﨑們ァ �喜揆 ��, �一イィ�� �ャ 﨑俯x �ケ �懍� �晤ェ��・ 﨑倆復�エ -%d �シ�� �川��俾ウ�, �シ�ク �俯ェ�ム 嶹簿・��エ %0.1f%% �晝ー﨑ゥ�壱共. + + 嶸�椪 �們ケ� : %s]], "tformat") +t("Spikes of Decrepitude", "�ク���� ���", "talent name") +t([[Each turn you unleash dark powers through your runeskin. + For each rune you have a random foe in sight will be hit by a spike of decrepitude, dealing %0.2f frostdusk damage. + A foe can only be hit by one spike per turn. + If your life is below 1, the spikes also reduce all damage done by the targets by %d%%.]], [[�、 奓エ �ャ 嵓シ��シ 奝オ﨑エ �エ�川垓 德們揆 﨑エ�ゥ﨑ゥ�壱共. + �一イィ�� �ャ 﨑俯x �ケ, �懍��梵�� �懍幣 �エ�� �エ�卓怱﨑� ��捩 �ク���� ��懍乱 �罷�、, %0.2f �罹ヲャ 嶹ゥ嶸シ 嵓シ﨑エ�シ �﨑ゥ�壱共. + 﨑俯x�� ��乱 �﨑エ, ��罹株 﨑� 奓エ�� 1 �壱ァ� 嵓シ﨑エ�シ �﨑ゥ�壱共. + �懍��梵�� �晤ェ��・�エ 1 �エ﨑們攵 �ス�ー, ��罹株 ���擽 �﨑俯株 �ィ�� 嵓シ﨑エ�シ %d%% ��桿�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/nightfall.lua" + +t("Invoke Darkness", "�シ�エ�俯株 �エ��", "talent name") +t([[Conjures up a beam of darkness, doing %0.2f darkness damage. + At level 5, the beam widens to hit foes on each side. + The damage will increase with your Spellpower.]], [[�エ���� �卓│�� �們符, %0.2f �エ�� 嵓シ﨑エ�シ �﨑ゥ�壱共. + �ー�� �壱イィ 5 �シ ��, �卓│� �エ�、 �南牟�ク, �� ��攪 ��ケ護ァ �呷亨�� 夋�ゥ﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Night Sphere", "�、�� �ャ�エ", "talent name") +t([[Dark fumes erupt from the ground in radius %d for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness. + Only one bane can affect a creature. + Banes last for %d turns, and also deal %0.2f darkness damage. + The damage will increase with your Spellpower.]], [[�俾イス %d �ク �エ�� ���川� �� �ー�ー� 5 奓エ �呷譜 �滕符��, �壱イ菩ァ�乱 ��桿﨑俯株 �ィ�� ��捩 嶸シ��� 甯誤ゥク�エ�� �、��攪 甯誤ゥク�� ��箕�� �幗慣�壱共. + 﨑俯x�� ��� �ケ, 﨑俯x�� 甯誤ゥク�エ ��圸�ゥ�壱共. + 甯誤ゥク� %d 奓エ �呷譜 ��鷺据��, %0.2f �エ�� 嵓シ﨑エ�シ �﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Erupting Shadows", "�ク�シ�� ��カ�", "talent name") +t([[Shadows engulf your foes, anytime you deal darkness damage to a creature affected by a bane, the bane's duration is increased by 1 turn and the shadows erupt, dealing an additional %0.2f darkness damage. + The damage can only happen once per turn per creature, the turn increase however always happens. + The damage will increase with your Spellpower.]], [[�ク�シ�専ー ��攪 �ィ奝オ�� �ー�ャ, 甯誤ゥク�� ��箕�� �幀ウ� �壱株 ��乱�� �エ�� 嵓シ﨑エ�シ �﨑� �誤ァ壱共, 甯誤ゥク�� ��� �懋ー�擽 1 奓エ �ー�・�俾ウ�, �ク�シ�専ー ��カ罹据�エ �緋ー��攤 %0.2f �エ�� 嵓シ﨑エ�シ �﨑ゥ�壱共. + �エ��イ� �懍�﨑俯株 嵓シ﨑エ�� 﨑俯x�� ��乱 �﨑エ, 﨑� 奓エ�� 1 �壱ァ� �懍�﨑ゥ�壱共. ��作亨�� �ー�・ 巐ィ�シ�� �ク�罹x �シ�エ�ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("River of Souls", "��仂�� ��", "talent name") +t([[You summon a river of tortured souls to launch an onslaught of darkness against your foes. + Every turn for 5 turns you launch a projectile towards the designated area that explodes in radius %d, dealing %0.2f darkness damage. + Each projectile consumes a soul and the spell ends when it has sent 5 projectiles or when you have no more souls to use. + The damage will increase with your Spellpower.]], [[���ク�ケ﨑� ��仂�、�� �菩揆 �壱洳�エ, ��乱�� �エ���� �ケ�オ�� 寘シ�南慣�壱共. + 5 奓エ �呷譜, ��� ��ュ�� 嵂・﨑エ 妤ャ�ャ�エ�シ �、 奓エ �懍ぎ﨑エ, �俾イス %d �ク�� 尞ュ�懍揆 �シ�シ墲、��, %0.2f �エ�� 嵓シ﨑エ�シ ��棘�壱共. + 妤ャ�ャ�エ�、� �戦仂�� 﨑俯x�ゥ �誤ェィ﨑俯ゥー. 妤ャ�ャ�エ� 5 �� �懍ぎ�俾アー��, �ィ� �戦仂�エ ��揆 �� 巐ィ�シ� �卓ァ�ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/phantasm.lua" + +t("Illuminate", "�卓寳 尞ュ��", "talent name") +t([[Creates a globe of pure light within a radius of %d that illuminates the area and deals %0.2f damage to all creatures. + At level 3, it also blinds all who see it (except the caster) for %d turns.]], [[�俾イス %d �ク �肥怱�� �懍�﨑� �幗攪 �ャ�シ �誤豆�エ �エ ��ュ�� �晨梭�� %0.2f �� 嵓シ﨑エ�シ �ィ�� �懍イエ�専イ� �﨑ゥ�壱共. + �ー�� �壱イィ 3 �シ ��, �懍��梵�シ �懍匣﨑� �懍幣� �エ�ャ﨑俯株 �懍イエ�� %d 奓エ �呷譜 �溢擽 ��� �ゥ�壱共.]], "tformat") +t("Phantasmal Shield", "嶹們� �エ嶸ク��", "talent name") +t([[Surround yourself with a phantasmal shield of pure light. + Whenever you would take damage there is %d%% chance to become ethereal for an instant and fully ignore it. + If you do get hit, the shield glows brightly, sending triggering a flash of light on the attacker, dealing %0.2f light damage in radius %d around it and dazzling any affected creature (deal 10%% less damage) for 5 turns. This can only happen every %d turns. + The damage and ignore chance will increase with your Spellpower.]], [[�懍�﨑� �幗愍�� �ャ�ア�� 嶹們��� �エ嶸ク�餓揆 �俯洳�ゥ�壱共. + �オ�ゥ�� �幗揆 �誤ァ壱共, %d%% 嶹簿・��� �ァ� �懋ー� �呷譜 ��イエ ����� �護桿﨑俾ウ�, �エ �ー���� �罹徐�懦お 嵓シ﨑エ�シ ����梭 �エ�懦鮒�壱共. + 嵓シ�ゥ �ケ﨑� �ス�ー, �エ嶸ク�餓擽 �晝イ� �幎x, �ャ�卓揆 �オ�ゥ�川乱�� �エ�懍慣�壱共. �ャ�卓捩 %0.2f �� 嵓シ﨑エ�シ �俾イス %d �ク �肥怱 �エ�� �ィ�� ���乱�� �﨑俾ウ� 嵓シ﨑エ�シ �幗捩 ��乱�� 5 奓エ �呷譜 ��鷺据�� �壱カ�ャ 巐ィ�シ�シ ��圸﨑ゥ�壱共. �壱カ�ャ 巐ィ�シ� ��圸�� ��捩 �﨑俯株 嵓シ﨑エ�餓擽 10%% �川�﨑ゥ�壱共. �エ 巐ィ�シ�� %d 奓エ�� 﨑� �溢畠�� �罹徐�ゥ�壱共. + 嵓シ﨑エ�賀ウシ �エ�� 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Invisibility", "妤ャ��剩", "talent name") +t([[Weave a net of arcane disturbances around your body, removing yourself from the sight of all, granting %d bonus to invisibility for 7 turns. + While invisible all damage you deal against blinded or dazzled foes is increased by %d%% (additive with other damage increases). + The invisibility bonus will increase with your Spellpower.]], [[�懋ー�揆 彧ゥ�ィ�ャ�ィ�ャ�� ����復 �ク�シ�晧揆 �懍� �ク�� �尖ヲ�笈�、. �川侠� �ィ�� �懍イエ�� �懍幣�川� �ャ�シ���, 妤ャ�� ����川��� ����・�エ 7 奓エ �呷譜 %d ��柑﨑ゥ�壱共. + 妤ャ��復 ��� �呷譜, �、��葺�ー��, �壱カ�ャ ����エ��揆 ��圸﨑� ��乱 �﨑� 嵓シ﨑エ�餓擽 %d%% �晝ー﨑ゥ�壱共. (�、�ク 嵓シ﨑エ�� �晝ー�們乱 �被紛�瀧笈�、). + ����・ ��柑�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Mirror Image", "�ー�ク�� ��", "talent name") +t("You cannot summon; you are suppressed!", "�ゥ﨑エ�シ �幀ウ� �溢牟 �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Mirror Image (%s)", "�ー�ク�� �� (%s)", "tformat") +t("A blurred image.", "彧尖ヲー ��.", "_t") +t("Summon", "�醐劍", "_t") +t("#YELLOW#(%d ignored)#LAST#", "#YELLOW#(%d �エ��)#LAST#", "tformat") +t([[Create a perfect lookalike of your own form made out of pure light near a creature. + This image has %d life and can never take more than 1 damage per creature per turn and is immune to any non direct damage (ground effects, damage over time, ...). + Whenever you cast a spell your mirror image will try to duplicate it at the same target for 66%% less damage, if possible. If it can, it will lose 1 life, if not it will instead taunt a creature to focus its attention on itself. + While the image exists you receive the damage bonus from the Invisibility spell as if you were invisible. + This spell can not be cast while a Mirror Image already exists and only in combat. It will disappear after a few turn when outside of combat. + ]], [[�懍��梵� �滝ー呷擽 �晝クエ �幗攪 嶸菩メ�� ��� �シ�們乱 �晧┳﨑ゥ�壱共. + �エ 嶸菩メ� %d �晤ェ��・�� �爺ウ� �溢愍�ー, 﨑� 奓エ �呷譜, 﨑� ���乱 �﨑エ 1 �エ��攪 嵓シ﨑エ�シ �幗ァ �喜慣�壱共. �戦復 �エ ��捩 �ィ�� �� ���卓��攤 嵓シ﨑エ�� �エ�ュ��笈�、. (�嶸� 巐ィ�シ, ��� 嵓シ﨑エ, ...). + �シ�ク�� �懍��腹 ��, (�護平 ��・﨑俯共�エ) �懍��梵�� �ー�ク�� �� �ュ�� �呷捩 ���揆 嵂・﨑エ �呷捩 �壱イ菩揆 �懍��葺�ャ 66%% ��捩 嵓シ﨑エ�シ ��棘�壱共. �ー�ク�� ��捩 �シ�ク�� �懍��葺�エ �晤ェ��・�� 1 �誤ェィ﨑ゥ�壱共. �シ�ク�� �懍��葺� �サ﨑俯株 ��勦�シ �ス�ー, �ー�ク�� ��捩 ��揆 ��ー懦紛 �シ�俯・シ �簿笈�、. + �ー�ク�� ��擽 ��鷺据�� �呷譜, �懍��梵�� 妤ャ��剩 ����ク ��イ俯涵 妤ャ��剩 �シ�ク�シ�� �サ�� �緋ー 嵓シ﨑エ�餓揆 �サ�オ�壱共. + �エ �シ�ク� �ー�ク�� ��擽 �エ�ク �エ�ャ﨑俾ウ� �壱株 �ス�ー �ャ�ゥ﨑� �� ��愍�ー, ��握 �卓乱�� �ャ�ゥ�エ ��・﨑ゥ�壱共. ��握�川� �霊牟�俯ゥエ �ー�ク�� ��擽 ���エ�� �ャ�シ��� �ゥ�壱共. + ]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/misc/races.lua" - -t("shalore", "�ャ�罹��", "_t") -t("thalore", "夋壱。罹��", "_t") -t("dwarf", "�懍寥嵓�", "_t") -t("halfling", "﨑倆伯��", "_t") -t("Skirmisher", "�呰寇��", "talent name") -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") -t("ogre", "�、�ー�ー", "_t") - +section "mod-tome/data/talents/spells/rime-wraith.lua" + +t("Rime Wraith", "�罹ヲャ ���ケ", "talent name") +t([[You summon a Rime Wraith inside of you, an intangible creature, that haunts both foes and allies for %d turns. + Every turn the wraith will select a new target and jump to it. + When the wraith enters a creature they are covered in hoarfrost for 3 turns: + - if friendly: increases cold resistance by %d%%, converts all damage done to cold and increases cold damage by %d%%. + - if hostile: reduces cold resistance by %d%% and move %d%% slower + When selecting a target the wraith prefers one that is not affected by hoarfrost if possible. + ]], [[�川侠�� �エ�エ�シ�罹カ奓ー �罹ヲャ ���ケ�� �醐劍﨑ゥ�壱共. �罹ヲャ ���ケ� �エ嶸菩攪 �エ�ャ��, ��ウシ ��オー�� %d 奓エ �呷譜 �ア�川乱 �、�ョ德一イ� 﨑ゥ�壱共. + �、 奓エ, �罹ヲャ ���ケ� �壱。懍垓 彧ャ�晧桝�� �セ�オ�壱共. + �罹ヲャ ���ケ�エ �懍イエ �作愍�� �、�エ�� ��, ���捩 3 奓エ �呷譜 �ア�川乱 �、�ョ德呱笈�、. + - �ー嶸ク��攤 ���攵 �ス�ー: �賀クー �﨑ュ�エ %d%% �晝ー﨑俾ウ�, �ィ�� 嵓シ﨑エ� �賀クー �作┳�シ�� �倆劍�ゥ�壱共. �戦復 ���擽 �﨑俯株 �賀クー �作┳ 嵓シ﨑エ� %d%% �晝ー﨑ゥ�壱共. + - ��劇��攤 ���攵 �ス�ー: �賀クー �﨑ュ�エ %d%% �川�﨑俾ウ�, �エ�� �鷺巡� %d%% �川�﨑ゥ�壱共. + �罹ヲャ ���ケ� ��・﨑� 﨑�, ��ァ� �ア�川乱 �ョ德溢ァ �喜捩 ���揆 �シ�� ��夋晨鮒�壱共. + ]], "tformat") +t("Frigid Plunge", "���ク�罹株 �、﨑�", "talent name") +t([[When switching targets your rime wraith now always prefers the one farther away if possible. + Any creatures on the path of the wraith while it travels are affected: + - if friendly: they are healed for %d + - if hostile: they take %0.2f cold damage, because the wraith is inside the creature the damage fully ignores any damage shield + The damage and healing will increase with your Spellpower.]], [[���揆 ��ス﨑� ��, �エ�� �罹ヲャ ���ケ� ��・﨑� �ス�ー, ��・ ��ャ�壱株 ��揆 ��嶸ク﨑俾イ� �ゥ�壱共. + �罹ヲャ ���ケ�� �エ�� �ス�懍乱 �エ�ャ﨑俯株 �ィ�� �懍イエ�� �、�語ウシ �呷捩 巐ィ�シ�シ �幗慣�壱共. + - �ー嶸ク��攤 ���攵 �ス�ー: �晤ェ��・�エ %d 巐誤ウオ�ゥ�壱共. + - ��劇��攤 ���攵 �ス�ー: %0.2f �賀クー 嵓シ﨑エ�シ �幗慣�壱共. �罹ヲャ ���ケ� ��攪 �ク�エ �ク �川イエ�シ ���� �オ�ゥ﨑俾クー �誤ャク�� �ィ�� 嵓シ﨑エ �エ嶸ク�餓揆 ����梭 �エ�懦鮒�壱共. + 巐誤ウオ�賀ウシ 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Gelid Host", "�シ�エ�呱株 �呷」シ", "talent name") +t([[By crushing one more soul you reinforce your existing rime wraith, duplicating it out of its current host. + The new wraith will exist for %d turns and cannot be used for another cast of Gelid Host. + When it is created the current host and all foes in radius %d are blasted for %0.2f cold damage. + The damage will increase with your Spellpower.]], [[�戦仂�� 﨑俯x �� �誤ェィ﨑エ, �エ�ク �エ�ャ﨑俯株 �罹ヲャ ���ケ�� �オ�懦鮒�壱共. + �壱。懍垓 �罹ヲャ ���ケ� %d 奓エ �呷譜 ����俾ウ�, �シ�エ�呷捩 �呷」シ�� ���擽 �� �� ��慣�壱共. + �オ�� ��, �罹ヲャ ���ケ�� �呷」シ� �俾イス %d �ク �エ�� �ィ�� ��捩 尞ュ�懍乱 弴俯ァ尖�、, %0.2f �賀クー 嵓シ﨑エ�シ �幗慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Permafrost", "�誤��、", "talent name") +t([[Hoarfrost now has additional effects: + - if friendly: magical and physical saves increased by %d, at level 5 healing factor is also increased by 15%%. + - if hostile: magical and physical saves reduced by %d, at level 5 all talents cool down 15%% slower. + ]], [[�ア�専ー �、�語ウシ �呷捩 巐ィ�シ�シ �緋ー�� �爺イ� �ゥ�壱共. + - �ー嶸ク��攤 ���攵 �ス�ー: �シ�ャ �エ�ア�シ �シ�ク �エ�ア�エ %d �晝ー﨑ゥ�壱共. �ー�� �壱イィ 5 �シ ��, 巐誤ウオ 巐ィ�ィ�� 15%% �晝ー﨑ゥ�壱共. + - ��劇��攤 ���攵 �ス�ー: �シ�ャ �エ�ア�シ �シ�ク �エ�ア�エ %d �川�﨑ゥ�壱共, �ー�� �壱イィ 5 �シ ��, �ィ�� �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 15%% �尖ヲャ�� �護符�瀧笈�、. + ]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/misc/tutorial.lua" - +section "mod-tome/data/talents/spells/spectre.lua" +t("Ghost Walk", "���ケ �ク��", "talent name") +t("You do not have line of sight.", "�懍幣 �野攪 ���桿�壱共.", "logPlayer") +t("%s's ghost walk fizzles!", "%s�� ���ケ �ク�護擽 �、甯ィ嵂壱共!", "logSeen") +t([[Taking on a spectral form, you teleport to the target tile within range %d. + For 3 turns after using this spell, you gain the ability to instantly teleport back to your original tile as long as you are within range of it.]], [[���ケ�呷捩 嶸菩イエ�シ �ィ﨑エ, �俾イス %d �ク �エ�� �・�誤。� �エ�呰鮒�壱共. + �エ �シ�ク�� �ャ�ゥ﨑俾ウ� �� 弡�, �肥怱 �エ�尖ァ� �壱共�エ, 3 奓エ �呷譜 �尖椈 �壱腰 ��ケ俯。� �護符�ャ �� �壱株 �・�・�� �爺イ� �ゥ�壱共.]], "tformat") +t("Ghost Walk - Return", "���ケ �ク�� - �嶹�", "talent name") +t("Return to the location you used Ghost Walk from.", "���ケ �ク�護揆 �ャ�ゥ嵂壱腰 �・�誤。� �護符�瀧笈�、.", "tformat") +t("Spectral Sight", "���ケ�� �懍幣", "talent name") +t([[While in your spectral form from Ghost Walk and for %d turns afterwards, you gain vision of all enemies within radius %d. +In addition, at all times you gain the ability to sense undead within %d tiles, and can perceive any foe within %d tiles of your necrotic minions.]], [[���ケ �ク�護揆 �ャ�ゥ﨑俾ウ�, �エ弡� %d 奓エ �呷譜 �俾イス %d �ク �エ�� �ィ�� ��揆 �川ァ﨑� �� �一イ� �ゥ�壱共. +�緋ー��, ��� 巐ィ�シ�懍昏, �俾イス %d �ク �エ�� �ク�ー�罹豆�� �川ァ﨑� �� �一イ誤据�ー, �簿�ケ�� 﨑們��ク�、�� �ー��シ�� �俾イス %d �ク �エ�� ��揆 �川ァ﨑� �� �一イ� �ゥ�壱共.]], "tformat") +t("Intangibility", "��。エ�ャ", "talent name") +t("While in your spectral form from Ghost Walk and for %d turns afterwards, damage and detrimental effects have a %d%% chance to harmlessly pass through you.", "���ケ �ク�護揆 �ャ�ゥ﨑俾ウ�, �エ弡� %d 奓エ �呷譜, �ィ�� 嵓シ﨑エ� ��菩��攤 巐ィ�シ� %d%% 嶹簿・��� �懍��梵�専イ� 﨑エ�シ �シ�們ァ �伎ウ� �ク��� 奝オ�シ﨑ゥ�壱共.", "tformat") +t("Path to Beyond", "� �壱ィク�懍攪 �ク", "talent name") +t("On using Ghost Walk - Return, you create a portal that summons %d spirits around you for %d turns. The spirits do very little damage, but taunt all enemies in radius 3 into attacking them.", "���ケ �ク�� - �嶹們揆 �ャ�ゥ﨑� ��, �懍��梵 �シ��� %d �エ�� ����� �醐劍﨑俯株 �ィ�尖ャク�� %d 奓エ �呷譜 �ス�壱共. ����、� ��」シ �ス�ク﨑� 嵓シ﨑エ�護揆 ��梭���, �俾イス 3 �ク �エ�� �ィ�� ��揆 ��ー懦紛 �川侠�、�専イ� �オ�ゥ�� �菩�懦鮒�壱共.", "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/absorption.lua" +section "mod-tome/data/talents/spells/spells.lua" +t("spell", "�シ�ク", "talent category") +t("arcane", "����", "talent type") +t("Arcane studies manipulate the raw magic energies to shape them into both offensive and defensive spells.", "���� �ー�ャ�� �懍�﨑� �壱イ� �尖ц��シ �ー��紛 �オ�ゥ��擽�ー�� �ゥ�エ��攤 �シ�ク�シ�� �ス�ー﨑ゥ�壱共.", "_t") +t("aether", "�戦��エ", "talent type") +t("Tap on the core arcane forces of the aether, unleashing devastating effects on your foes.", "�戦��エ�� 﨑オ�ャ��攤 ����揆 �、�� ��劇�専イ� �俯ェ���攤 嵓シ﨑エ�シ ��棘�壱共.", "_t") +t("fire", "嶹肥両", "talent type") +t("Harness the power of fire to burn your foes to ashes.", "�溢攪 德們揆 �懍牟﨑エ ��劇�シ �ソ�罷ック�� 夋懍寥��ヲス�壱共.", "_t") +t("wildfire", "�エ嶹�", "talent type") +t("Harness the power of wildfire to burn your foes to ashes.", "�エ嶹肥攪 德們揆 �懍牟﨑エ ��劇�シ �ソ�罷ック�� 夋懍寥��ヲス�壱共.", "_t") +t("earth", "��", "talent type") +t("Harness the power of the earth to protect and destroy.", "���� 德們揆 �懍牟﨑エ �ゥ�エ﨑俾ウ� 甯語エエ﨑ゥ�壱共.", "_t") +t("stone", "�肥�", "talent type") +t("Harness the power of the stone to protect and destroy.", "�肥��� 德們揆 �懍牟﨑エ �ゥ�エ﨑俾ウ� 甯語エエ﨑ゥ�壱共.", "_t") +t("water", "�シ", "talent type") +t("Harness the power of water to drown your foes.", "�シ�� 德們揆 �懍牟﨑エ ��劇�シ �オ�ャ�懦し�壱共.", "_t") +t("ice", "�シ��", "talent type") +t("Harness the power of ice to freeze and shatter your foes.", "�シ�護攪 德們揆 �懍牟﨑エ ��劇�シ �シ�ャ�� �ー�ー�ー�� ��笈�、.", "_t") +t("air", "�オ�ー", "talent type") +t("Harness the power of the air to fry your foes.", "�オ�ー�� 德們揆 �懍牟﨑エ ��劇�シ �川��亨墲オ�壱共.", "_t") +t("storm", "尞ュ峵�", "talent type") +t("Harness the power of the storm to incinerate your foes.", "尞ュ峵作攪 德們揆 �懍牟﨑エ ��劇�シ �語ー�鮒�壱共.", "_t") +t("meta", "�被ム�、��", "talent type") +t("Meta spells alter the working of magic itself.", "�被ム�、��ウ� �シ�ク� �壱イ� �川イエ�� �尖ヲャ�シ �ー�啄鮒�壱共.", "_t") +t("temporal", "�懋ー�", "talent type") +t("The school of time manipulation.", "�懋ー� �ー�� 﨑呰血��笈�、.", "_t") +t("phantasm", "嶹們�", "talent type") +t("Control the power of tricks and illusions.", "�作桷�們凰 嶹們��� 德們揆 �ー��鮒�壱共.", "_t") +t("enhancement", "�倣剩", "talent type") +t("Magical enhancement of your body.", "�壱イ菩愍�� ���エ�シ �倣剩﨑ゥ�壱共.", "_t") +t("thaumaturgy", "�シ��", "talent type") +t("The pinacle of spellcasting.", "�シ�ク �懍��攪 �菩��.", "_t") +t("conveyance", "��擽", "talent type") +t("Conveyance is the school of travel. It allows you to travel faster and to track others.", "��擽�� �エ�� 﨑呰血��笈�、. �� ���エ�� �エ�呰葺�� ��劇�シ �肥��腹 �� �一イ� 﨑エ�鷺笈�、.", "_t") +t("divination", "�溢ァ", "talent type") +t("Divination allows the caster to sense its surroundings, and find hidden things.", "�溢ァ�� �懍��梵�� 﨑們流�� �シ��� �川ァ﨑俾ウ� �ィ�ィ�� ��豆�� �懋イャ﨑� �� �一イ� 﨑エ�鷺笈�、.", "_t") +t("aegis", "�倆从", "talent type") +t("Command the arcane forces into healing and protection.", "����攪 德們揆 �ャ�ゥ﨑エ �俯」護凰 �エ嶸ク�シ �倆哩﨑ゥ�壱共.", "_t") +t("explosive admixtures", "尞ュ�懍┳ 嶸シ﨑ゥ�シ", "talent type") +t("Manipulate gems to turn them into explosive magical bombs.", "�エ�晧揆 �ー�啄紛 尞ュ�懍┳ �壱イ� 尞ュ夋�愍�� �緋ソ雅笈�、.", "_t") +t("infusion", "�シ��", "talent type") +t("Infusion your gem bombs with the powers of the elements.", "�エ�� 尞ュ夋�乱 �川��� 德們揆 �シ��鮒�壱共.", "_t") +t("golemancy", "�ィ�倆蕗", "talent type") +t("Learn to craft and upgrade your golem.", "�ィ�們揆 �懍梠﨑俾ウ� �倣剩﨑俯株 �菩揆 �ー��笈�、.", "_t") +t("advanced-golemancy", "���� �ィ�倆蕗", "talent type") +t("Advanced golem operations.", "�ィ�們攪 �エ�ゥ�� �懍│﨑ゥ�壱共.", "_t") +t("fire alchemy", "嶹肥両�� �ー�溢唖", "talent type") +t("Alchemical spells designed to wage war.", "��氈�� �俯・エ�ー ��紛 �、��頗 �ー�溢唖 �シ�ク��笈�、.", "_t") +t("Alchemical control over fire.", "嶹肥両�� 奝オ�懦葺�� �ー�溢唖��笈�、.", "_t") +t("acid alchemy", "�ー�ア�� �ー�溢唖", "talent type") +t("Alchemical control over acid.", "�ー�ア�� 奝オ�懦葺�� �ー�溢唖��笈�、.", "_t") +t("frost alchemy", "�罹ヲャ�� �ー�溢唖", "talent type") +t("Alchemical control over frost.", "�罹ヲャ�シ 奝オ�懦葺�� �ー�溢唖��笈�、.", "_t") +t("energy alchemy", "�尖ц��� �ー�溢唖", "talent type") +t("Alchemical control over lightning energies.", "�一ー� �尖ц��シ 奝オ�懦葺�� �ー�溢唖��笈�、.", "_t") +t("stone alchemy", "�肥��� �ー�溢唖", "talent type") +t("Manipulate gems, and imbue their powers into other objects.", "�エ�晧揆 �ー�啄紛 �エ�晧攪 德們揆 �、�ク �シ�エ�� �シ��鮒�壱共.", "_t") +t("Alchemical control over stone and gems.", "�肥��シ �エ�晧揆 奝オ�懦葺�� �ー�溢唖��笈�、.", "_t") +t("staff combat", "�甯。�エ ��握�ー��", "talent type") +t("Harness the power of magical staves.", "�壱イ� �甯。�エ�� 德們揆 �懍牟﨑ゥ�壱共.", "_t") +t("golem", "�ィ��", "talent category") +t("fighting", "��握�ー��", "talent type") +t("Golem melee capacity.", "�ィ�� �シ�� �・�・.", "_t") +t("Golem arcane capacity.", "�ィ�� ���� �・�・.", "_t") +t("golem", "�ィ��", "talent type") +t("Golem basic capacity.", "�ィ�� �ー�ク �・�・.", "_t") +t("drolem", "�罹。、��", "talent type") +t("Drolem basic capacity.", "�罹。、�� �ー�ク �・�・.", "_t") +t("master of bones", "�溢攪 �シ�ク", "talent type") +t("Become of the master of bones, creating skeletal minions to do your bidding.", "�溢攪 �シ�ク�エ �們牟, �們ァ��� �、�壱�逸� 﨑們��ク�、�� �誤豆�エ �シ �� �一イ� �ゥ�壱共.", "_t") +t("master of flesh", "�。���� �シ�ク", "talent type") +t("Become of the master of flesh, creating ghoul minions to do your bidding", "�。���� �シ�ク�エ �們牟, �們ァ��� �ャ�ク 﨑們��ク�、�� �誤豆�エ �シ �� �一イ� �ゥ�壱共.", "_t") +t("master necromancer", "�簿�ケ���� �シ�ク", "talent type") +t("Full and total control over your undead army.", "�ク�ー�� �ー�ィ�� ���� �エ�ー﨑俾イ� �ー��鮒�壱共.", "_t") +t("nightfall", "嶹ゥ嶸シ", "talent type") +t("Manipulate darkness itself to slaughter your foes.", "�エ�� �ク �川イエ�シ �ー��紛 ��揆 﨑呷ざ﨑ゥ�壱共.", "_t") +t("dreadmaster", "�尖�、��� �シ�ク", "talent type") +t("Summon an undead minion of pure darkness to harass your foes.", "�懍�﨑� �エ���シ�� �エ�ィ�エ�� �簿�ケ�� 﨑們��ク�� �誤豆�エ ��豆�� �鷺攷﨑ゥ�壱共.", "_t") +t("age of dusk", "嶹ゥ嶸シ�� �罹劇", "talent type") +t("Recall the glorious days of the Age of Dusk when necromancers reigned supreme.", "�簿�ケ���ャ�、�エ �ィ�尖・シ ��ー嵂壱腰 嶹ゥ嶸シ�� �罹劇�� ��エ卓侃�ー ���、�� �、�� �壱洳�オ�壱共.", "_t") +t("grave", "�們ァ", "talent type") +t("Use the rotting cold doom of the tomb to fell your foes.", "�們ァ�� �ィ�滝ウ� �甯ィ﨑� 德們揆 �ャ�ゥ﨑エ ��揆 �ー�ャ�ィ�ス�壱共.", "_t") +t("glacial waste", "�呰葺 嶹ゥ�エ�", "talent type") +t("Wither the land into a cold, dead ground to protect yourself.", "�賀クー�� ��揆 嶹ゥ尞戦剩 �懦う��, �ス� ��愍�� �川侠�� �エ嶸ク﨑ゥ�壱共.", "_t") +t("rime wraith", "�罹ヲャ ���ケ", "talent type") +t("Summon an undead minion of pure cold to harass your foes.", "�懍�﨑� �賀クー�� �エ�ィ�エ�� �簿�ケ�� 﨑們��ク�� �誤豆�エ ��豆�� �鷺攷﨑ゥ�壱共.", "_t") +t("animus", "�戦仂", "talent type") +t("Crush the souls of your foes to improve yourself.", "��攪 ��仂�� �畷ュ賀イ�, �川侠�� 德們愍�� �ャ�ゥ﨑ゥ�壱共.", "_t") +t("death", "�ス��", "talent type") +t("Learn to fasten your foes way into the grave.", "��豆�� ���エ�� �們ァ�� �エ�エ�� �ゥ�菩揆 �オ德呱笈�、.", "_t") +t("eradication", "�簿ゥク", "talent type") +t("Doom to all your foes. Crush them.", "��豆�専イ� 甯誤ゥク�� ���ャ﨑ゥ�壱共. �ィ�� ��懍ァ�ャ�シ.", "_t") +t("necrosis", "�簿�ケ��", "talent type") +t("Gain control over death, by unnaturally expanding your life.", "�� �菩メ��愍�� �ゥ�ィ�� �俯ヲー �ー�シ, �ス�護揆 �、�、�エ �� �一イ� �ゥ�壱共.", "_t") +t("spectre", "���ケ", "talent type") +t("Turn into a spectre to move around the battlefield.", "���ケ�シ�� �﨑エ ��棗�� �ー�呱笈�、.", "_t") +t("eldritch shield", "�、寀�ー �ゥ甯ィ", "talent type") +t("Infuse arcane forces into your shield.", "�ゥ甯ィ�� ����攪 德們揆 �シ��鮒�壱共.", "_t") +t("eldritch stone", "�、寀�ー �肥�", "talent type") +t("Summon stony spikes imbued with various powers.", "�、�啄復 德們擽 �シ��頗 �肥� �ー�・�� �醐劍﨑ゥ�壱共.", "_t") +t("deeprock", "�ー�們部", "talent type") +t("Harness the power of the world to turn into a Deeprock Form.", "�ク��攪 德們揆 奝オ�懦紛 �ー�們部 嶸倣��� ���﨑ゥ�壱共.", "_t") +t("#GREY#%s can not be healed this way!", "#GREY#%s �エ �ゥ�菩愍�� 巐誤ウオ﨑� �� ��共!", "logSeen", nil, {"��"}) +t("Necrotic Minion", "�ャ�ケ�� 﨑們��ク", "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/augmented-mobility.lua" - +section "mod-tome/data/talents/spells/staff-combat.lua" + +t("Channel Staff", "�川� 嶹肥ざ", "talent name") +t("You need a staff to use this spell.", "�エ �シ�ク�� �ャ�ゥ﨑俾クー ��紛�罹株 �甯。�エ� 﨑�囈﨑ゥ�壱共.", "logPlayer") +t([[Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing %d%% staff damage. + The bolt will only hurt hostile targets, and pass safely through friendly ones. + This attack always has a 100%% chance to hit, and ignores the target's Armour. + When projecting a bolt with your staff its damage modifier is increased by 20%%.]], [[�甯。�エ �作乱 �懍�﨑� �壱x�シ 彧俯�、�エ�エ, �甯。�エ�� �作┳�� 﨑エ�ケ﨑俯株 �川� 嶹肥ざ�� ���ス�壱共. %d%% �甯。�エ 嵓シ﨑エ�シ �﨑ゥ�壱共. + �川� 嶹肥ざ� ��オー�専イ� 嵓シ﨑エ�シ ��梭� �伎ウ� ��劇��攤 ���揆 嵂・﨑エ �ァ�・ ����ー瀧笈�、. + �エ �ー���� ��、� 嶹簿・�� 100%% �エ��, ���攪 �ゥ�エ�・�� �エ�懦鮒�壱共. + �川� 嶹肥ざ� 﨑エ�ケ �作┳�� 20%% �晝ー�� 嵓シ﨑エ�� ��呷ケ俯・シ ��圸﨑ゥ�壱共.]], "tformat") +t("Staff Mastery", "�甯。�エ �呱�ィ", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using staves.", "�甯。�エ�シ �ャ�ゥ﨑� ��, �エ�ー 嵓シ﨑エ� %d%%, �シ�ャ�・�エ 30 �晝ー﨑ゥ�壱共.", "tformat") +t("Defensive Posture", "�ゥ�エ �川┷", "talent name") +t("Adopt a defensive posture, increasing your Defense and Armour by %d.", "�ゥ�エ �川┷�シ �ィ﨑エ, 巐醐半��凰 �ゥ�エ�・�エ %d �晝ー﨑ゥ�壱共.", "tformat") +t("Blunt Thrust", "�被メ﨑� �誤・エ�ー", "talent name") +t("You cannot use Blunt Thrust without a staff weapon!", "�甯。�エ ��擽 �被メ﨑� �誤・エ�ー�シ �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("%s resists the stunning blow!", "%s �ー�溢攪 �シ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[Hit a target for %d%% melee damage and stun it for %d turns. + Stun chance will improve with Spellpower. + At level 5, this attack cannot miss.]], [[���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �﨑俾ウ� %d 奓エ �呷譜 �ー�溢亨墲オ�壱共. + �ー�� 嶹簿・�� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �ー�� �壱イィ 5 �シ ��, �エ �オ�ゥ� �零x�� �喜慣�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/stone-alchemy.lua" + +t("Create Alchemist Gems", "�ー�溢唖 �エ�� �晧┳", "talent name") +t("Use which gem?", "�エ�、 �エ�晧揆 �ャ�ゥ﨑ゥ�一ケ�?", "_t") +t("You create: %s", "�ケ��� %s �晧┳﨑罹共", "logPlayer", nil, {"��"}) +t([[Carve 40 to 80 alchemist gems out of a natural gemstone. + Alchemist gems are used for many other spells, and each gem type creates a different effect.]], [[�エ�晧揆 �珠符�エ�エ 40 - 80 �ー�溢唖 �エ�晧揆 �晧┳﨑ゥ�壱共. + �ー�溢唖 �エ�晧捩 �珠捩 �シ�ク�川� �ー�エ�ー, ��ー�攪 �エ�� ��・� �壱共, ��クー �、�ク 孖ケ��復 巐ィ�シ�シ ��笈�、.]], "tformat") +t("Extract Gems", "�エ�� �肥カ�", "talent name") +t("You extract %s from %s", "%s �川� %s �肥カ懦毎�、", "logPlayer", {2,1}, {[2]="�シ"}) +t("Try to extract gems from which metallic item?", "�エ�、 �溢� �ャ�� �シ�エ�川� �エ�晧揆 �肥カ懦腹�護囈?", "_t") +t("Extract magical gems from metal weapons and armours. At this skill level you can work with metals of at maximum tier %d.", "�溢� �ャ�溢攪 �エ�ー� �ゥ�エ�ャ�川� �エ�晧揆 �卓符��笈�、. 嶸�椪 �罹劇 %d �ア�餓攪 �溢� �シ�エ�川� �エ�晧揆 �肥カ懦腹 �� �溢慣�壱共.", "tformat") +t("Imbue Item", "��擽奛� �倣剩", "talent name") +t("Imbue which armour?", "�エ�、 �ゥ�エ�ャ�シ �倣剩﨑���?", "_t") +t("imbue %s", "%s �ゎ符 �」�オ�壱共", "tformat", nil, {"��"}) +t("You imbue your %s with %s.", "�ケ��� %s�� %s �ゎ符�」�壱共.", "logPlayer", nil, {[2]="��"}) +t([[Imbue %s with a gem (up to tier %d), granting it additional powers. + You can only imbue items once, and it is permanent.]], [[%s �エ�晧愍�� �倣剩﨑們流 (�罹劇 %d �ア�� �・��ケ護ァ ��・), �・�・�� �緋ー�� ��ャ﨑ゥ�壱共. + �� �シ�エ� 﨑� �壱ァ� �倣剩﨑� �� �溢愍�ー, �倣剩 巐ィ�シ�� ��オャ��桿�壱共.]], "tformat", nil, {"�シ"}) +t("body armour, a belt, or a head piece", "��エ �ゥ�エ�ャ, 嵭壱ヲャ��, �ク�ャ �ゥ�エ�ャ", "_t") +t("a body armour", "��エ �ゥ�エ�ャ", "_t") +t("Gem Portal", "�エ�� �ィ�尖ャク", "talent name") +t("You need to ready 5 alchemist gems in your quiver.", "��牟�� 5 �� �� �ー�溢唖 �エ�晧擽 �溢牟�シ 﨑罹共.", "logPlayer") +t("Crush 5 alchemist gems into dust to mark impassable terrain next to you. You immediately enter it and appear on the other side of the obstacle, up to %d grids away.", "5 �懍攪 �ー�溢唖 �エ�晧揆 甯語エエ﨑エ, �エ�晧攪 ��ィ�� �ス�シ �呷捩 奝オ�シ �一ー�・﨑� �嶸菩乱 岺懍享�� �一ケ�笈�、. 岺懍享�� �エ�ゥ﨑エ 﨑エ�ケ �嶸� �作愍�� �、�エ�, �俯劇 �ス�シ�� ���ク�俾ー瀧笈�、. �罹劇 %d �ク ��・﨑ゥ�壱共.", "tformat") +t("Stone Touch", "�晨剩�� �専クク", "talent name") +t([[Touch your foe and turn it to stone for %d turns. + Stoned creatures are unable to act or regen life, and are very brittle. + If a stoned creature is hit by an attack that deals more than 30%% of its life, it will shatter and be destroyed. + Stoned creatures are highly resistant to fire and lightning, and somewhat resistant to physical attacks. + At level 3 the touch will become a beam. + This spell may fail against creatures resistant to being stunned, that are specifically immune to stoning, or certain bosses.]], [[��揆 �護� %d 奓エ �呷譜 �晨剩�懦し�壱共. + �晨剩�� ���捩 ���攵 �俯巡, �晤ェ��・�� �ャ�晨腹 �俯巡 ��愍�ー �、�ー �ー�ス﨑エ�瀧笈�、. + �晨剩�� ���捩 �罹劇 �晤ェ��・�� 30%% �エ��攪 嵓シ﨑エ�シ �幗愍�エ ��懍�ク �ー�ー德� �ー��か�壱共. + �晨剩�� ���捩 嶹肥両�シ ��クー�� �﨑� �廷捩 �﨑ュ�・�� �爺イ� �俾ウ�, �シ�ャ �オ�ゥ�尖巡 �エ�川�簿巡 �� ��恐�� �ゥ�壱共. + �ー�� �壱イィ 3 �シ ��, �晨剩�� �専クク� �卓│�シ�� �﨑ゥ�壱共. + �エ �ー��� �ー�� �エ�ュ�・�� �爺ウ� �壱株 �懍イエ�専イ誤株 �、甯ィ﨑� �俯巡 �溢慣�壱共. 孖ケ德� �晨剩 �エ�ュ�・�� ��語アー��, ��ェ� �エ�、�、�専イ誤株 奝オ﨑們ァ �喜慣�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/stone.lua" + +t("Earthen Missiles", "�肥� 嶹肥ざ", "talent name") +t([[Conjures %d missile-shaped rocks that you target individually at any target or targets in range. Each missile deals %0.2f physical damage, and an additional %0.2f bleeding damage every turn for 5 turns. + At talent level 5, you can conjure one additional missile. + The damage will increase with your Spellpower.]], [[%d �懍攪 ���エ�懍垓 ����嶸菩攪 �肥怱�シ �醐劍﨑エ �ャ�ー�ャ �エ�エ�� ���乱�� �懍ぎ﨑ゥ�壱共. ��ー�攪 �肥怱�� �罹。� �、�ク �懍イエ�シ ���愍�� 﨑� �� �溢慣�壱共. �肥怱�� %0.2f �シ�ャ 嵓シ﨑エ�シ ��梭�ー, �緋ー�� %0.2f �懦� 嵓シ﨑エ�シ 5 奓エ �呷譜 �、 奓エ ��慣�壱共. + �ー�� �壱イィ�エ 5 �シ ��, 﨑俯x�� �肥怱�シ �緋ー�� �醐劍﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共..]], "tformat") +t("Body of Stone", "�肥��� ���エ", "talent name") +t([[You root yourself into the earth, and transform your flesh into stone. While this spell is sustained, you may not move, and any forced movement will end the effect. + Your stone form and your affinity with the earth while the spell is active has the following effects: + * Reduces the cooldown of Earthen Missiles, Pulverizing Auger, Earthquake, and Mudslide by %d%%. + * Grants %d%% Fire Resistance, %d%% Lightning Resistance, %d%% Acid Resistance, and %d%% Stun Resistance. + Resistances scale with your Spellpower.]], [[���� �誤ヲャ�シ �エ�ャ��, 嵓シ��シ �誤。� �嶹肥亨墲オ�壱共. 嶹懍┳嶹� �呷譜, �ー�� �懍��梵�� ���攵 �� ��愍�ー, ��ケ俾ー �菩�罹。� �罷� �� ��劈�ア嶹罷姓�壱共. + �ー���エ 嶹懍┳嶹罷頗 �呷譜, �肥怱�� 嶸菩メ�シ ���� �﨑� �懦剩�・� �、�語ウシ �呷捩 巐ィ�シ�シ �緋ー﨑ゥ�壱共: + * �肥� 嶹肥ざ�シ, 甯護℡�� �們│, ���, �ク�ャ�� �ー�ャ夋懍攪 �ャ�ャ�ゥ ��ー�懋ー�揆 %d%% �ィ�� �懦し�壱共. + * %d%% 嶹肥両 �﨑ュ, %d%% ��クー �﨑ュ, %d%% �ー�ア �﨑ュ�シ %d%% �ー�� �エ�ュ�・�� �サ�オ�壱共. + �﨑ュ��柑�俯株 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Earthquake", "���", "talent name") +t([[Causes a violent earthquake that deals %0.2f physical damage in a radius of %d each turn for %d turns, and potentially stuns any and all creatures it affects. + The damage will increase with your Spellpower.]], [[�俾イス %d �ク �肥怱 �エ�� �エ�罹ャエ�懦復 ���揆 �シ�シ�� �、 奓エ %0.2f �シ�ャ 嵓シ﨑エ�シ %d 奓エ �呷譜 �﨑俾ウ�, ��箕�� �幎株 ���揆 �シ�� 嶹簿・��� �ー�溢亨墲オ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1,3}) +t("Crystalline Focus", "�ー�倣剩�� �卓、�", "talent name") +t([[Concentrate on maintaining a Crystalline Focus, increasing all your physical damage by %0.1f%% and ignoring %d%% physical resistance of your targets. + Also raises your physical and magical saves by %d.]], [[�ー�倣剩�� �卓、卓揆 ���﨑俾クー��紛 德們揆 �ィ�鷺笈�、. �﨑俯株 �ィ�� �シ�ャ 嵓シ﨑エ� %0.1f%% �晝ー﨑俾ウ� ���攪 �シ�ャ �﨑ュ�� %d%% �エ�懦鮒�壱共. + �戦復 �シ�ャ, �シ�ク �エ�ア�� %d 嵂・��亨墲オ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/storm.lua" + +t("Nova", "�菩��クー 尞ュ��", "talent name") +t([[Lightning emanates from you in a circular wave with radius %d, doing %0.2f to %0.2f lightning damage (%0.2f average) and possibly dazing anyone affected (75%% chance). + The damage will increase with your Spellpower.]], [[�懍��梵�シ �ー��シ��, �俾イス %d �ク �肥怱�� �菩��クー 尞ュ�懍揆 �シ�シ墲オ�壱共. %0.2f - %0.2f �一ー� 嵓シ﨑エ�シ �﨑俾ウ�, (尞賀キ� %0.2f) 75%% 嶹簿・��� 嶸シ�溢揆 ��笈�、. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Shock", "�ゥ�ゥ", "talent name") +t([[Conjures up a bolt of lightning, doing %0.2f to %0.2f damage (%0.2f average) and dazing the target for 3 turns. + If the target resists the daze effect it is instead shocked, which halves stun/daze/pin resistance, for 5 turns. + The damage will increase with your Spellpower.]], [[%0.2f - %0.2f ��クー 嵓シ﨑エ�シ ��梭�� (尞賀キ� %0.2f) ��クー 嶹肥ざ�� �誤豆�エ�エ ���揆 3 奓エ �呷譜 嶸シ�溢亨墲オ�壱共. + ���擽 嶸シ�溢乱 �﨑ュ﨑� �ス�ー, ��� �ゥ�ゥ�幗搆 巐ィ�シ�シ 5 奓エ �呷譜 ��圸﨑ゥ�壱共. �ゥ�ゥ �幗搆 巐ィ�シ�� �ー��, 嶸シ��, �鷺ー� �エ�ュ�・�� �們愍�� �川��懦し�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Hurricane", "夋懦注�� ��", "talent name") +t([[Each time one of your lightning spells dazes a target, it has a %d%% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with a radius of %d. + Each turn, the afflicted creature and all creatures around it will take %0.2f to %0.2f lightning damage (%0.2f average). + The damage will increase with your Spellpower.]], [[��クー ��龍 �シ�ク�シ�� 嶸シ�溢揆 �ク �誤ァ壱共, %d%% 嶹簿・��� 10 奓エ �呷譜 ���揆 �ー��シ�� %d �肥怱 �エ�� 嵓シ﨑エ�シ �﨑俯株 夋懦注�� �シ�シ墲オ�壱共. + �、 奓エ, ��箕�� �幗捩 �懍イエ� 﨑エ�ケ �懍イエ�� �ク�啄復 ���捩 %0.2f - %0.2f ��クー 嵓シ﨑エ�シ �幗慣�壱共 (尞賀キ� %0.2f). + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Tempest", "尞ュ峵作垈", "talent name") +t([[Surround yourself with a Tempest, increasing all your lightning damage by %d%% and ignoring %d%% lightning resistance of your targets. + Your Lightning and Chain Lightning spells also gain a %d%% chance to daze, and your Thunderstorm spell gains a %d%% chance to daze.]], [[�、�、�罹・シ 尞ュ峵作垈�� �川矯, �ィ�� ��クー 嵓シ﨑エ�シ %d%% �晝ー �懦う�� ���攪 ��クー 嵓シ﨑エ �﨑ュ�� %d%% �エ�懦鮒�壱共. + 嶹懍┳嶹� ��, �一ー懍凰 �ー�� �一ー罹株 %d%% 嶹簿・��� ���揆 嶸シ�溢亨墲、��, �護垈�� %d%% 嶹簿・��� 嶸シ�溢揆 �シ�シ墲オ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/temporal.lua" + +t("Congeal Time", "�懋ー� �呟イー", "talent name") +t("Project a bolt of time distortion, decreasing the target's global speed by %d%% and all projectiles it fires by %d%% for 7 turns.", "�懋ー� �懋ウ。�� 嶹肥ざ�� ���、, ���攪 ��イエ �鷺巡�シ 7 奓エ �呷譜 %d%% �川��懦う��, 妤ャ�ャ�エ�� �鷺巡 �ュ�� %d%% �川��懦し�壱共.", "tformat") +t("Temporal Shield", "�懋ー� �エ嶸ク��", "talent name") +t([[This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. + Once either the maximum damage (%d) is absorbed, or the time runs out (%d turns), the stored damage will return as a temporal restoration field over time (5 turns). + Each turn the restoration field is active, you get healed for 10%% of the absorbed damage (Aegis Shielding talent affects the percentage). + The shield's max absorption will increase with your Spellpower.]], [[�エ �オ�。﨑� �シ�ク� �懍�� ��, �ケ���専イ� �餓亨 �懋ー� �エ嶸ク�餓揆 �俯洳�ゥ�壱共. �エ嶸ク�餓捩 �ィ�� 嵓シ﨑エ�シ �賀ウ�, 﨑エ�ケ 嵓シ﨑エ�シ �ク�俯。� �エ�エ��ヲス�壱共. + �懋ー�攪 �エ嶸ク�餓捩 �ィ�� 嵓シ﨑エ�シ 彧。�倆葺�ャ �ク�俯。� �エ�エ��ヲャ�ー, �エ嶸ク�餓擽 �� %d �エ��攪 嵓シ﨑エ�餓揆 彧。�倆葺�ー�� %d 奓エ�エ ��� ��作亨��擽 �晤x�エ �エ嶸ク�餓擽 �ャ�シ�瀧笈�、. �エ �エ嶸ク�餓捩 �ャ�シ��エ�� 5 奓エ �呷譜 �懋ー�攪 巐誤ウオ�・�� �誤豆�エ��笈�、. + �、 奓エ�壱共 �エ嶸ク�餓乱 ����瑞�� 嵓シ﨑エ�餓攪 10%% �醐⊂ �晤ェ��・�� 巐誤ウオ�懍シ懍、鷺笈�、 (��擽�ー�、�� �エ ��惠�� ��箕�� �鷺笈�、.) + �罹劇 嵓シ﨑エ 彧。�俯汢� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Time Prison", "�懋ー�攪 �川丼", "talent name") +t([[Removes the target from the flow of time for %d turns. In this state, the target can neither act nor be harmed. + Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth. + The duration will increase with your Spellpower.]], [[���揆 �懋ー�│�川� %d 奓エ �呷譜 ��誤イ�ヲス�壱共. �エ ����川� ���捩 嵂雅徐�� 﨑� �俯巡, 嵓シ﨑エ�シ ��ァ�� �喜慣�壱共. + ���攪 �懋ー�捩 ����梭 �溢カ緋クー �誤ャク�� �ャ�ャ�ゥ ��ー�懋ー�捩 ���簿据��, �川イ罹�・�� 巐誤ウオ�們ァ �危株�ア�� 巐ィ�シ� �懍�﨑ゥ�壱共. + ��作亨��捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Essence of Speed", "�鷺巡�� �菩�", "talent name") +t("Increases the caster's global speed by %d%%.", "�懍��梵�� ��イエ �鷺巡�シ %d%% �晝ー�懦し�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/thaumaturgy.lua" + +t("Orb of Thaumaturgy", "�シ���� �エ�シ", "talent name") +t([[You create an orb attuned to thaumaturgy for %d turns. + While it lasts, any beam spell you cast will be duplicated and also cast for free at the orb for %d%% of the normal damage. + ]], [[%d 奓エ �呷譜 ����俯株 �シ���� �エ�シ�シ �誤働�壱共. + ��作亨�� �呷譜, �懍��梵� �懍��葺�� �ィ�� �卓│ �シ�ク�エ �オ�罹据�エ, �ャ�エ� �尖椈�� %d%% 嵓シ﨑エ�� �呷捩 �シ�ク�� �懍��鮒�壱共. + ]], "tformat") +t("Multicaster", "�、�� �懍��梵", "talent name") +t([[Casting beam spells has become so instinctive for you that you can now easily weave in other spells at the same time. + Anytime you cast a beam spell there is a %d%% chance to automatically cast an offensive spell that you know. + Beam spells duplicated by the Orb of Thaumaturgy can also trigger this effect. + This can only happen once (or twice with Orb of Thaumaturgy) per turn. + The additional cast will cost mana but no turn, will not active its cooldown and can trigger on spells currently on cooldown. + During Aether Avatar only compatible spells are used. + + Eligible spells: %s]], [[�卓│ �シ�ク�� �懍��捩 �ク�・�� ��溜�� �、�、�シ, �呷亨�� �、�ク �シ�ク�、�� �川何�� �ョ�エ�シ �� �一イ� �ゥ�壱共. + �卓│ �壱イ菩揆 �懍��腹 ��, %d%% 嶹簿・��� �懍��梵� �語ウ� �壱株 �オ�ゥ �シ�ク�� �尖徐�シ�� �懍��鮒�壱共. + �シ���� �エ�シ�� �オ�罹頗 �卓│ �シ�ク�� �エ 巐ィ�シ�シ �罹徐�懦し�壱共. + �エ 巐ィ�シ�� 﨑� 奓エ�� 1 �� �罹徐�俯ゥー, �シ���� �エ�シ�罹株 2 �一ケ護ァ �罹徐�ゥ�壱共 + �緋ー �懍��愍�� �罹徐﨑俯株 �シ�ク�尖株 �壱x� �誤ェィ�們ァ�� 奓エ�� �誤ェィ﨑們ァ �伎ウ�, �ャ�ャ�ゥ ��ー�懋ー� �ュ�� ��圸�們ァ �喜慣�壱共. �ィ, �懍��梵� ���� �懍��復 �シ�ク�尖株 �ャ�ャ�ゥ ��ー�懋ー�擽 ��圸�ゥ�壱共. + �戦��エ�� 嶹肥侠�� ��� �懋ー� �呷譜, �戦��エ�� 嶹肥侠�� �橄株 �シ�ク�、�� �ャ�ゥ�ゥ�壱共. + + ��鮒﨑� �シ�ク : %s]], "tformat") +t("Slipstream", "���� �エ��", "talent name") +t("#PURPLE#Your Slipstream does not have enough resources!", "#PURPLE#�ケ��� ���� �エ�呷揆 �ャ�ゥ﨑� �ゥ��復 �壱x� ��共!", "logPlayer") +t("#PURPLE#Your Slipstream regenerates to full!", "#PURPLE#�ケ���� ���� �エ�呷捩 ����梭 �ゥ��据�壱共!", "logPlayer") +t([[By weaving arcane triggers around you feet you can use the residual energies of your beam spells for free movement. + Each time you cast a beam spell you can move right afterwards without spending a turn. + This spell has %d charges. Once all charges are spent it unsustains. + If you exit combat with some charges left it will after 10 turn regenerates its charges, if you have enough mana.]], [[�壱イ簿�・�シ�� �エ�ィ�エ�� �壱イ菩ァ�揆 �� �卓乱 �晧┳﨑エ, �卓│ �シ�ク�� �ィ� �尖ц��シ �エ�ゥ﨑エ �餓亨 �エ�呰腹 �� �一イ� �ゥ�壱共. + �、 奓エ, �卓│ �シ�ク�� �ャ�ゥ﨑� �、, 奓エ�� �誤ェィ ��擽 �エ�呰腹 �� �一イ� �ゥ�壱共. + �エ �シ�ク� %d �� �ゥ��据�エ �溢愍�ー, �ゥ��揆 �ィ�� �誤ェィ﨑俯ゥエ �シ�ク�エ ��劈�ア嶹罷姓�壱共. + ��握�川� �霊牟�俾ウ� �俾ウ� 10 奓エ 弡�, �壱x�� �ゥ��梭 �エ�ャ 﨑罹共�エ ���� �エ�呷擽 ����梭 �ゥ��姓�壱共.]], "tformat") +t("Elemental Array Burst", "�川� �ー�エ 尞ュ��", "talent name") +t([[Using your near-perfect knowledge of beam spells you combine them all into a powerful 3-wide beam of pure energy. + The beam deals %0.2f thaumic damage and always goes as far as possible. + Thaumic damage can never be resisted by anything but "Resistance: All", always uses your highest resistance penetration and highest damage type bonus and can never be altered into other damage types. + It can trigger Burning Wake and Hurricane. + It is affected by the wet status (+30%% damage) if you are in Shivgoroth Form. + It has a 25%% chance to either stun or freeze the targets for 3 turns (if Crystalline Focus or Uttercold are active, respectively). + Each time you deal damage with a beam spell, the remaining cooldown is reduced by 1 (this can happen only once per turn). + The damage will increase with your Spellpower.]], [[��イス�� ��護垓 �卓│ �シ�ク�� �﨑� ��晧愍��, �懍�﨑� �尖ц��� �エ�ィ�エ�� 3 �ク �専サ們攪 �卓│�� �誤豆�エ��笈�、. + �卓│� %0.2f �シ�� 嵓シ﨑エ�シ �シ�ー, 﨑ュ�� �罹劇 �ャ�ー�ャ�� �懍ぎ�ゥ�壱共. + �シ�� 嵓シ﨑エ�� "�ィ�� �作┳ �﨑ュ" �シ�罹ァ� �﨑ュ﨑� �� �一ウ�, �懍��梵�� ��・ �廷捩 �作┳ 嵓シ﨑エ ��呷ケ們凰, ��・ �廷捩 �﨑ュ �奝オ �們ケ俯・シ �エ�ゥ﨑俯ゥー, �、�ク �作┳�シ�� �嶹俯摺 �� ��慣�壱共. + �エ �シ�ク� 夋�、�エ�� �、��ウシ 夋懦注�� �� 巐ィ�シ�シ �罹徐﨑ゥ�壱共. + �懍��梵� �ャ�語ウ��懍侃�� 嶸菩メ�� �ィ﨑� ����シ�エ, �野搆 巐ィ�シ�� ��箕�� �幗慣�壱共 (嵓シ﨑エ�� 30%% �晝ー) + �ー�倣剩�� �卓、卓擽��, �壱劇��巡� 嶹懍┳嶹罷据�エ�溢揆 ��, 25%% 嶹簿・���, ���乱�� 3 奓エ �呷譜 �ー�溢擽�� �呟イー�� ��圸﨑ゥ�壱共. + �卓│ �シ�ク�シ�� 嵓シ﨑エ�シ �﨑� �誤ァ壱共, �ィ� �ャ�ャ�ゥ ��ー�懋ー�擽 1 奓エ �ゥ �川�﨑ゥ�壱共 (�エ 巐ィ�シ�� 﨑� 奓エ�� 1 �壱ァ� �罹徐﨑ゥ�壱共.). + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Thaumaturgy Unlock Checker", "�シ���ャ 﨑エ�� �エ增ャ", "talent name") +-- new text +--[==[ +t("#LIGHT_BLUE#%s [known, eligible]#LAST#", "#LIGHT_BLUE#%s [known, eligible]#LAST#", "tformat") +t("#YELLOW#%s [known]#LAST#", "#YELLOW#%s [known]#LAST#", "tformat") +t("#GREY#%s [unknown]#LAST#", "#GREY#%s [unknown]#LAST#", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/spells/war-alchemy.lua" + + +-- new text +--[==[ +t("Heat", "Heat", "talent name") +t([[Turn part of your target into fire, burning the rest for %0.2f fire damage over 8 turns. + The damage will increase with your Spellpower.]], [[Turn part of your target into fire, burning the rest for %0.2f fire damage over 8 turns. + The damage will increase with your Spellpower.]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/spells/water.lua" + +t("Ice Shards", "�シ�� �ー��", "talent name") +t([[Hurl ice shards at the targets in the selected area. Each shard travels slowly and does %0.2f ice damage, hitting all adjacent targets on impact with 25%% chance to freeze them. + If the target resists being frozen, it instead get wet. + If the target is wet the damage increases by 30%% and the ice freeze chance increases to 50%%. + This spell will never hit the caster. + The damage will increase with your Spellpower.]], [[��� ��ュ�� �シ�� �ー��揆 �們ァ瀧笈�、. ��ー� �ー��豆� �尖ヲャ�� ����ー �ゥ夋� �� %0.2f �シ�� 嵓シ﨑エ�シ �シ��, ���ウシ �ク�啄復 �ィ�� ��揆 �オ�ゥ﨑ゥ�壱共. �戦復 25%% 嶹簿・��� ��揆 �シ�ス�壱共. + ���擽 �呟イー�� �﨑ュ﨑� �ス�ー, �呟イー ��� �野搆 ����エ��揆 ��圸﨑ゥ�壱共. + �野捩 ��劇�シ ���愍�� �シ�� �ー��揆 �懍��腹 ��, 嵓シ﨑エ�餓擽 30%% �晝ー﨑俾ウ� �シ�、��ヲエ 嶹簿・��エ 50%% �晝ー﨑ゥ�壱共. + �懍��梵�� �エ �シ�ク�� ��箕�� �幗ァ �喜慣�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Glacial Vapour", "�罹ヲャ �晝クー", "talent name") +t([[Glacial fumes rise from the ground, doing %0.2f cold damage in a radius of 3 each turn for %d turns. + Creatures that are wet will take 30%% more damage and have 15%% chance to get frozen. + The damage will increase with your Spellpower.]], [[�俾イス 3 �ク �肥怱�� �罹ヲャ �晝クー�シ �シ�シ�� %d 奓エ �呷譜 %0.2f �賀クー 嵓シ﨑エ�シ �、 奓エ ��棘�壱共. + �野捩 ���捩 嵓シ﨑エ�シ 30%% �� �幀ウ�, 15%% 嶹簿・��� �シ�エ�呷慣�壱共 + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1}) +t("Tidal Wave", "﨑エ�シ", "talent name") +t("A #LIGHT_BLUE#wave of icy water#LAST# erupts from the ground!", "A #LIGHT_BLUE#�ィ��エ 甯誤巡#LAST#� �罷凶�川� �滕符�ャ�、!", "logSeen") +t([[A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of %d, doing %0.2f cold damage and %0.2f physical damage to all inside, as well as knocking back targets each turn. + The tidal wave lasts for %d turns. + All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. + The damage and duration will increase with your Spellpower.]], [[�懍��梵�罹カ奓ー 1 �ク �ィ�エ�� ��ケ們乱 ��シ�エ 甯誤巡�俾クー �懍梠﨑俯ゥー, �罹劇 �肥怱�� %d �ク�� �エ�エ�ー �護ァ �、 奓エ 1 �ク �ゥ 寘シ�ク�俾ー瀧笈�、. %0.2f �賀クー 嵓シ﨑エ� %0.2f �シ�ャ 嵓シ﨑エ�シ �肥怱 �エ�� �ィ�� ���乱�� ��梭��, ��豆�� �、 奓エ �、�� ��エ��笈�、. + 﨑エ�シ� %d 奓エ �呷譜 ��鷺姓�壱共. + 嵓シ﨑エ�シ �幗捩 �ィ�� ���捩 �野搆 ��� �エ��擽 ��ャ�ゥ�壱共. �エ 巐ィ�シ�呷譜 �ー��/�呟イー �エ�ュ�・�エ �壱ー們擽 �俾ウ� �、�ク �賀クー �シ�ク�� �、�啄復 �ゥ�菩愍�� ��圸�ゥ�壱共. + 嵓シ﨑エ�賀ウシ ��作亨��捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Shivgoroth Form", "�ャ�語ウ��懍侃�� 嶸菩メ", "talent name") +t("You are already a Shivgoroth!", "�ケ��� �エ�ク �ャ�語ウ��懍侃�、!", "logPlayer") +t([[You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for %d turns. + While transformed, you do not need to breathe, gain access to the Ice Storm talent at level %d, gain %d%% resistance to cuts and stuns, gain %d%% cold resistance, and all cold damage heals you for %d%% of the damage done. + The power will increase with your Spellpower. + + #AQUAMARINE#Ice storm:#LAST# + %s]], [[�シ��� ���ャ��攤 �賀クー�シ 彧。�倆紛, %d 奓エ �呷譜 �賀クー�� �簿�ケ �ャ�語ウ��懍侃�� ���﨑ゥ�壱共. + ��� �卓乱, �懍��梵�� �ィ�� �エ 﨑�囈� ��牟���, �ー�� �壱イィ %d�� �シ�� 尞ュ峵作揆 �ャ�ゥ﨑俯株 �� ��・﨑エ �瀧笈�、. �戦復, �懦� �エ�ュ�・�シ �ー�� �エ�ュ�・ %d%% � �晝ー﨑俾ウ�, �賀クー �﨑ュ�エ %d%% �晝ー﨑ゥ�壱共, �ク�ャ�� �幎株 �賀クー 嵓シ﨑エ�� %d%% �醐⊂ �晤ェ��・�エ 巐誤ウオ�ゥ�壱共. + �シ�ク�� ���・� �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + + #AQUAMARINE#�シ�� 尞ュ峵�:#LAST# + %s]], "tformat") +t("Ice Storm", "�シ�� 尞ュ峵�", "talent name") +t([[A furious ice storm rages around the caster, doing %0.2f cold damage in a radius of 3 each turn for %d turns. + It has a 25%% chance to freeze damaged targets. + If the target is wet the damage increases by 30%% and the freeze chance increases to 50%%. + The damage and duration will increase with your Spellpower.]], [[�懍��梵�シ �卓峡�シ��, �俾イス 3 �ク �肥怱 �エ�� �ケ�ャ﨑� �シ�� 尞ュ峵作揆 �晧┳﨑們流 %0.2f �賀クー嵓シ﨑エ�シ %d 奓エ �呷譜 �﨑ゥ�壱共. + 25%% 嶹簿・��� 嵓シ﨑エ�シ ��捩 ��揆 �シ�ス�壱共. + ���擽 �野牟�壱株 �ス�ー, 嵓シ﨑エ�餓擽 30%% �晝ー﨑俾ウ� �シ�、��ヲエ 嶹簿・��エ 50%% �晝ー﨑ゥ�壱共. + 嵓シ﨑エ�賀ウシ ��作亨��捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/spells/wildfire.lua" + +t("Blastwave", "弡�少峵�", "talent name") +t([[A wave of fire emanates from you with a radius of %d, knocking back anything caught inside and setting them ablaze, doing %0.2f fire damage over 3 turns. + The damage will increase with your Spellpower.]], [[�懍��梵�シ �ー��シ�� �俾イス %d �ク �肥怱�� 弡�少峵作揆 �シ�シ��, �肥怱 �エ�� �ィ����揆 ��エ�エ�� �溢ぎ��笈�、. %0.2f 嶹肥両 嵓シ﨑エ�シ 3 奓エ�� �ク�� �鷺笈�、. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Burning Wake", "夋�、�エ�� �、��", "talent name") +t([[Your Flame, Flameshock, Fireflash and Blastwave spells leave a burning wake on the ground, burning all within for %0.2f fire damage for 4 turns. + The damage will increase with your Spellpower.]], [[�一ス�, �一ス� �ゥ�ゥ, �一ス� �ャ�滝ウシ 弡�少峵作攪 �、��擽 ���シ �逸���, 﨑エ�ケ �肥怱 �エ�� �ィ�� �懍イエ�� %0.2f 嶹肥両 嵓シ﨑エ�シ 4 奓エ �呷譜 �鷺笈�、. + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Cleansing Flames", "�倣剩�� �一ス�", "talent name") +t([[When you stand in your Burning Wake or Inferno ground effect, you can self immolate to trigger Cleansing Flames for %d turns. + While the effect lasts you will take %0.2f fire damage per turn. + Each turn there is a %d%% chance for any creature taking damage from Burning Wake, Inferno or Cleansing Flames to remove a status effect (physical or magical). + If the target is hostile, it will remove a beneficial effect. + If the target is friendly, it will remove a detrimental effect.]], [[夋�、�エ�� �、��擽��, �エ嶹肥攪 �嶸� 巐ィ�シ �エ�� �懍梭�� �ス�ー, �懍��梵�� �、�、�罹・シ �逸��ー��, %d 奓エ �呷譜 �倣剩�� �一ス�揆 �罹徐﨑ゥ�壱共. + 巐ィ�シ� ��鷺据�� �呷譜 %0.2f 嶹肥両 嵓シ﨑エ�シ �、 奓エ ��イ� �ゥ�壱共. + �、 奓エ, %d%% 嶹簿・��� 夋�、�エ�� �、��, �エ嶹�, �倣剩�� �一ス�乱 嵓シ﨑エ�シ �幗捩 ��豆�エ �シ�ャ��, �壱イ菩�� ��� 巐ィ�シ�シ 﨑俯x �懋アー﨑ゥ�壱共. + ��劇��攤 ���攵 �ス�ー, �エ�懍垓 巐ィ�シ� �懋アー�ゥ�壱共. + �ー嶸ク��攤 ���攵 �ス�ー, ��菩��攤 巐ィ�シ� �懋アー�ゥ�壱共.]], "tformat") +t("Wildfire", "�エ嶹�", "talent name") +t("Surround yourself with Wildfire, increasing all your fire damage by %0.1f%%, ignoring %d%% fire resistance of your targets and reducing self-inflicted fire damage by %d%%.", "�シ��� �エ嶹罷・シ �シ�シ��, �ィ�� 嶹肥両 嵓シ﨑エ�シ %0.1f%% �晝ー�懦う��, ���攪 嶹肥両 �﨑ュ�� %d%% �エ�懦鮒�壱共. �戦復 �川侠�エ �﨑俯株 嶹肥両 嵓シ﨑エ�シ %d%% �� �幀イ� �ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/2h-assault.lua" +t("Stunning Blow", "�ー�溢攪 �シ�ゥ", "talent name") +t("You require a two handed weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �卓� �エ�ー� 﨑�囈﨑ゥ�壱共.", "logPlayer") +t("%s resists the stunning blow!", "%s �ー�溢攪 �シ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[Hit the target twice with your two-handed weapon, doing %d%% damage. Each hit will try to stun the target for %d turns. + The stun chance increases with your Physical Power.]], [[�卓� �エ�ー�� ���揆 �� �� �オ�ゥ﨑エ, �オ�ゥ �ケ %d%% 嵓シ﨑エ�シ ��棘�壱共. �、 �オ�ゥ�壱共 �シ�� 嶹簿・��� ���揆 %d 奓エ �ー�溢亨墲オ�壱共. + �ー�� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Fearless Cleave", "��エ﨑� ��罹イ��ー", "talent name") +t("You must be able to move to use this talent.", "�エ�呷揆 �ゥ﨑エ�幀ウ� �溢牟�� �ー���� �罹徐﨑� �� ��共.", "logPlayer") +t("Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for %d%% weapon damage.", "��揆 﨑ュ﨑エ 﨑� �ク�� �エ�呰葺��, �ク ��鷺巡�シ �エ�ゥ﨑エ �ク�啄復 �ィ�� ���揆 ��罹イ��エ %d%% �エ�ー 嵓シ﨑エ�シ ��棘�壱共.", "tformat") +t("Death Dance", "�ス�護攪 �エ��", "talent name") +t("You cannot use Death Dance without a two-handed weapon!", "�卓� �エ�ー� ��愍�エ �ス�護攪 �エ��・シ �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") +t([[Spin around, extending your weapon in radius %d and damaging all targets around you for %d%% weapon damage. + At level 3 all damage done will also make the targets bleed for an additional %d%% damage over 5 turns]], [[�エ�ー�シ �霊牟�エ��, 巐護��葺�ャ �俾イス %d �ク �エ�� �ィ�� ���乱�� %d%% �エ�ー 嵓シ﨑エ�シ ��棘�壱共. + �ー�� �壱イィ 3 �奓ー�� ���乱�� �懦��� ���懦紛 %d%% �緋ー 嵓シ﨑エ�シ 5 奓エ �ク�� �﨑ゥ�壱共.]], "tformat") +t("Execution", "�倆�", "talent name") +t([[Takes advantage of a wounded foe to perform a killing strike. This attack is an automatic critical hit that does %0.1f%% extra weapon damage for each %% of life the target is below maximum. + (A victim with 30%% remaining life (70%% damaged) would take %0.1f%% weapon damage.) + If an enemy dies from this attack then two of your talent cooldowns are reduced by 2 turns and Execution's cooldown is reset.]], [[��攪 ��イ俯・シ �ク�、 �俯ェ���攤 �シ�ゥ�� ���ス�壱共. �エ �オ�ゥ� �俯糖�� �俯ェ�ム� �懍�﨑俯ゥー, ���攪 �川�﨑� �晤ェ��・ 1%% �壱共 %0.1f%% �緋ー �エ�ー 嵓シ﨑エ�シ ��棘�壱共. + (�溢亨 : �晤ェ��・�エ 30%% �ィ� ���(�晤ェ��・�� 70%% �川��ィ)� %0.1f%% �エ�ー 嵓シ﨑エ�シ �幗慣�壱共.) + �エ �オ�ゥ�シ�� ���揆 �們ケ倆葺�エ, �� �� �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 2 奓エ �川�﨑俾ウ� �倆��� �ャ�ャ�ゥ ��ー�懋ー�擽 �一クー嶹罷姓�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/augmented-striking.lua" - +section "mod-tome/data/talents/techniques/2hweapon.lua" +t("Death Dance", "�ス�護攪 �エ��", "talent name") +t("You require a two handed weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �卓� �エ�ー� 﨑�囈﨑ゥ�壱共.", "logPlayer") +t("You cannot use Death Dance without a two-handed weapon!", "�卓� �エ�ー� ��愍�エ �ス�護攪 �エ��・シ �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") +t("Spin around, extending your weapon and damaging all targets around you for %d%% weapon damage.", "巐護��葺�ー �俾イス �ク�啄復 ��豆�専イ� %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、.", "tformat") +t("Berserker", "�卓��ぎ", "talent name") +t("You cannot use Berserker without a two-handed weapon!", "�卓� �エ�ー� ��愍�エ �卓��ぎ�シ �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") +t([[You enter an aggressive battle stance, increasing Accuracy by %d and Physical Power by %d, at the cost of -10 Defense and -10 Armour. + While berserking, you are nearly unstoppable, granting you %d%% stun and pinning resistance. + The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.]], [[�オ�ゥ��攤 ��握 �川┷�シ �ィ﨑們流 巐醐半� �ゥ�エ� -10 �川�﨑俯株 ��� �倣剳��ー %d, �シ�ャ�・�エ %d �晝ー﨑ゥ�壱共. + �卓��ぎ ����川��� �エ��愍�罹巡 ��﨑� �� ��慣�壱共. �ー�一ウシ �鷺ー� �エ�ュ�・�� %d%% �サ�オ�壱共. + �倣剳��株 �シ�ゥ�� ��。﨑們流 �晝ー﨑俾ウ�, �シ�ャ�・� 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Warshout", "��握﨑ィ�ア", "talent name") +t("@Source@ uses Warsqueak.", "@Source1@ ��握﨑ィ�ア�� �ャ�ゥ﨑ゥ�壱共.", "_t", nil, {"�"}) +t("@Source@ uses Warshout.", "@Source1@ ��握﨑ィ�ア�� �ャ�ゥ﨑ゥ�壱共.", "_t", nil, {"�"}) +t("You cannot use Warshout without a two-handed weapon!", "�卓� �エ�ー ��擽�� ��握﨑ィ�ア�� �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") +t("Shout your warcry in a frontal cone of radius %d. Any targets caught inside will be confused (power %d%%) for %d turns.", "�俾イス %d �ク �肥怱�� �尖ソ� 嶸倣��� ��握﨑ィ�ア�� �エ�壱洳, �肥怱 �エ�� ���乱�� %d%% ���・�� 嶸シ� ����シ ���懦鮒�壱共. 嶸シ� ����� %d 奓エ �呷譜 ��鷺姓�壱共.", "tformat") +t("Death Blow", "�ス�護攪 �シ�ゥ", "talent name") +t("You cannot use Death Blow without a two-handed weapon!", "�卓� �エ�ー ��擽�� �ス�護攪 �シ�ゥ�� �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") +t("%s feels the pain of the death blow!", "%s �ス�護攪 �シ�ゥ�シ�� ��奝オ�� �尖��、!", "logSeen", nil, {"�"}) +t("%s resists the death blow!", "%s �ス�護攪 �シ�ゥ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t([[Tries to perform a killing blow, doing %d%% weapon damage and dealing an automatic critical hit. If the target ends up with low enough life (<20%%), it might be instantly killed. + At level 4, it drains half your remaining stamina, and uses it to increase the blow damage by 100%% of it. + The chance to instantly kill will increase with your Physical Power.]], [[�ス�護攪 �シ�ゥ�シ�� %d%% �エ�ー 嵓シ﨑エ� �尖徐 �俯ェ�ム�シ �﨑ゥ�壱共. ���攪 �晤ェ��・�エ �ゥ��梭 �ョ��。誤共�エ(<20%%), �餓亨 �們ケ倆鮒�壱共. + �ー�� �壱イィ 4�川� �ィ� �ー�・�� �壱ー們揆 �滕符��エ �シ�ゥ�� 嵓シ﨑エ�餓擽 100%% �晝ー﨑ゥ�壱共. + �餓ぎ 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("Stunning Blow", "�ー�溢攪 �シ�ゥ", "talent name") +t("You cannot use Stunning Blow without a two-handed weapon!", "�卓� �エ�ー ��擽�� �ー�溢攪 �シ�ゥ�� �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") +t("%s resists the stunning blow!", "%s �ー�溢攪 �シ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target is stunned for %d turns. + The stun chance increases with your Physical Power.]], [[�エ�ー�� ���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. �オ�ゥ�エ ��、啄葺�エ ���捩 %d 奓エ �呷譜 �ー�逸鮒�壱共. + �ー�� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Sunder Armour", "�ゥ�エ�ャ ��俾クー", "talent name") +t("You cannot use Sunder Armour without a two-handed weapon!", "�卓� �エ�ー ��擽�� �ゥ�エ�ャ ��俾クー�シ �ャ�ゥ﨑� �� ��慣�壱共!!", "logPlayer") +t("#CRIMSON#%s shatters %s shield!", "#CRIMSON#%s %s�� �ゥ�エ�ャ�シ �菩ざ�ク�、!", "logSeen", nil, {"�","��"}) +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's armour and saves are reduced by %d for %d turns. + Also if the target is protected by a temporary damage shield there is %d%% chance to shatter it. + Armor reduction chance increases with your Physical Power.]], [[�エ�ー�� ���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ ��棘�壱共. �オ�ゥ�エ ��、啄葺�エ ���攪 �ゥ�エ�・�シ �ィ�� �エ�ア�エ %d 奓エ �呷譜 %d �川�﨑ゥ�壱共. + �戦復, ���擽 �シ�懍��攤 嵓シ﨑エ �エ嶸ク�餓乱 �倆紛 �エ嶸ク�幀ウ� �壱共�エ %d%% 嶹簿・��� �エ嶸ク�餓揆 ��℡﨑ゥ�壱共. + �ゥ�エ�・ �川� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,3,2,4}) +t("Sunder Arms", "�エ�ー ��俾クー", "talent name") +t("You cannot use Sunder Arms without a two-handed weapon!", "�卓� �エ�ー ��擽�� �エ�ー ��俾クー�シ �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's Accuracy is reduced by %d for %d turns. + Accuracy reduction chance increases with your Physical Power.]], [[�エ�ー�� ���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. �オ�ゥ�エ ��、啄葺�エ ���攪 ��、瀧・��エ %d 奓エ �呷譜 %d �川�﨑ゥ�壱共. + ��、瀧・� �川� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,3,2}) +t("Blood Frenzy", "嵓シ�� �瀧梳", "talent name") +t("You cannot use Blood Frenzy without a two-handed weapon!", "�卓� �エ�ー ��擽�� 嵓シ�� �瀧梳�� �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") +t([[Enter a blood frenzy, draining stamina quickly (-2 stamina/turn). Each time you kill a foe while in the blood frenzy, you gain a cumulative bonus to Physical Power of %d. + Each turn, this bonus decreases by 2.]], [[嵓シ�� �瀧梳 ����� �護桿﨑エ ���エ�� �ー�・�エ �川�﨑ゥ�壱共(-2 �ー�・/奓エ). 嵓シ�� �瀧梳 ����川� ��揆 �ス�シ �誤ァ壱共 �卓イゥ ��・﨑� �緋ー �シ�ャ�・ %d �� 巐鷺統﨑ゥ�壱共. + 奓エ�壱共 �緋ー �シ�ャ�・�エ 2 �川�﨑ゥ�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/charged-mastery.lua" - +section "mod-tome/data/talents/techniques/acrobatics.lua" +t("Vault", "�ー�エ�俾クー", "talent name") +t("You cannot move!", "���攵 �� ��慣�壱共!", "logPlayer") +t("You cannot land in that space.", "﨑エ�ケ �・�護濫 �ゥ�﨑� �� ��慣�壱共.", "logPlayer") +t("You must vault over someone adjacent to you.", "�ク�啄復 ��オー��シ �ー�エ�們牟�シ 﨑ゥ�壱共.", "logPlayer") +t("#Source# #YELLOW#vaults#LAST# over #target#!", "#Source1# #target3# #YELLOW#�ー�エ�們来�オ�壱共#LAST#!", "logCombat") +t([[Use an adjacent friend or foe as a springboard, vaulting over them to another tile within range. + This maneuver grants you a burst of speed from your momentum, allowing you run %d%% faster (movement speed bonus) in the same direction you vaulted for 3 turns. + The increased speed ends if you change directions or stop moving. + ]], [[�ク�啄復 ��オー�エ�� ��揆 �懦倹�シ�� �エ�ゥ﨑エ �肥怱 �エ�� �、�ク 夋�シ�� �ー�エ�們慣�壱共. + �エ ���桷�シ�� ��鷺巡�シ �幗符 ��イュ�� �鷺巡�シ �エ�ー 3 奓エ �呷譜 ��平﨑� �ゥ嵂・�シ�� %d%% �� ���エ�� �ャ�エ �� �溢慣�壱共. (�エ�� �鷺巡 嵂・��). + �護平 �ゥ嵂・�� �緋セク�ー�� ���桷�� �溢カ罷ゥエ �晝ー�� �鷺巡 巐ィ�シ�� �ャ�シ�� ��桿�壱共. + ]], "tformat") +t("Tumble", "�オ�卓�罹ケ�", "talent name") +t("@Source@ tumbles to a better position!", "@Source1@ �� �們捩 ��ケ俯。� �オ�卓�罹ケ�毎�オ�壱共!", "_t") +t("You cannot tumble to that space.", "﨑エ�ケ ��ケ俯。罹株 �オ�卓�罹ケ�腹 �� ��慣�壱共.", "logPlayer") +t([[Move to a spot within range, bounding around, over, or through any enemies in the way. + This maneuver can surprise your foes and improves your tactical position, improving your physical critical chance by %d%% for 1 turn.]], [[�ャ�ー�ャ �エ�� �・�誤。� �オ�卓�罹ケ�葺�� �ス�懍乱 �壱株 ��豆�� 奝オ�シ﨑エ �エ�呰鮒�壱共. + �エ 嵂雅徐�シ�� ��捩 �ケ嶹ゥ﨑俾イ� �俾ウ� �ケ��� ��唖�� ��ケ俯・シ 嶹簿ウエ﨑エ, 1 奓エ �呷譜 �シ�ャ �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑ゥ�壱共.]], "tformat") +t("Trained Reactions", "弡壱�ィ�� �們ぎ ���ス", "talent name") +t([[While this talent is sustained, you anticipate deadly attacks against you. + Any time you would lose more than %d%% of your maximum life in a single hit, you instead duck out of the way and assume a defensive posture. + This reduces the triggering damage and all further damage in the same turn by %d%%. + You need %0.1f Stamina and an adjacent open tile to perform this feat (though it does not cause you to move).]], [[�エ �ー���エ 嶹懍┳嶹� �卓攵 ��, �川侠�� 嵂・﨑� �俯ェ���攤 �オ�ゥ�� �溢ク。﨑ゥ�壱共. + 﨑� �溢攪 �オ�ゥ�シ�� �罹劇 �晤ェ��・�� %d%% �エ��揆 ��揆 �誤ァ壱共 �ク�� 嵓シ﨑俾ウ�, �ゥ�エ �川┷�シ �ィ﨑ゥ�壱共. + �ゥ�エ �川┷�シ �罹徐�懦お �オ�ゥ�シ �呷捩 奓エ�� �幗捩 �ィ�� 嵓シ﨑エ� %d%% �川�﨑ゥ�壱共. + �エ �ー���� �ャ�ゥ﨑俾クー ��紛�� %0.1f �ー�・�シ �ク�啄復 �エ�ー 夋�シ�エ �溢牟�シ 﨑ゥ�壱共. (﨑們ァ�� �エ�呰葺��� �喜慣�壱共.)]], "tformat") +t("Superb Agility", "��シ�エ �シ�ゥ�ア", "talent name") +t([[You gain greater facility with your acrobatic moves, lowering the cooldowns of Vault, Tumble, and Trained Reactions by %d, and their stamina costs by %0.1f. + At Rank 3 you also gain 10%% global speed for 1 turn after Trained Reactions activates. At rank 5 this speed bonus improves to 20%% and lasts for 2 turns.]], [[�。�� 嵂雅徐�シ�� �ク﨑� �・�・�エ 增ャ�� �晝ー﨑ゥ�壱共. �ー�エ�俾クー, �オ�卓�罹ケ�, 弡壱�ィ�� �們ぎ ���ス�� �ャ�ャ�ゥ ��ー�懋ー�擽 %d, �ー�・ �誤ェィ�餓擽 %0.1f �川�﨑ゥ�壱共. + �ー�� �壱イィ 3�川� 弡壱�ィ�� �們ぎ ���ス�� �罹徐 �エ弡�, 1 奓エ �呷譜 ��イエ �鷺巡� 10%% �晝ー﨑ゥ�壱共. �壱イィ 5�川� �エ ��イエ �鷺巡 �エ�溢侃� 20%%�� �晝ー﨑俾ウ� 2 奓エ �呷譜 ����ゥ�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/discharge.lua" - +section "mod-tome/data/talents/techniques/agility.lua" +t("Agile Defense", "�シ�ゥ﨑� �ゥ�エ", "talent name") +t("%s(%d deflected)#LAST#", "%s(%d �賀クー)#LAST#", "tformat") +t([[You are trained in an agile, mobile fighting technique combining sling and shield. This allows shields to be equipped, using Dexterity instead of Strength as a requirement. +While you have a shield equip and your Block talent is not on cooldown, you have a %d%% chance to deflect any incoming damage, reducing it by 50%% of your shield窶冱 block value.]], [[�シ�ゥ 弡壱�ィ�� 奝オ﨑エ 妤ャ�晝オャ� �ゥ甯ィ�シ 﨑ィ�� �ャ�ゥ﨑俯株 ���ー�� ��握 �ー���� �オ嶸肥慣�壱共. �エ�シ 奝オ﨑エ 德� ��� �シ�ゥ�� 﨑�囈 �ー�エ�シ�� �ャ�ゥ﨑エ �ゥ甯ィ�シ �・��腹 �� �溢慣�壱共. +�ゥ甯ィ�シ �・�� �卓擽�� �ゥ�エ �ー���エ �ャ�ャ�ゥ ��ー�懋ー�擽 ��巨 ��, %d%% 嶹簿・��� �幎株 �オ�ゥ�� �餓符�エ �ゥ甯ィ �賀クー �們ケ們攪 50%%�醐⊂ 嵓シ﨑エ� �川�﨑ゥ�壱共.]], "tformat") +t("Vault", "�ー�エ�俾クー", "talent name") +t("You require a shield to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �ゥ甯ィ� 﨑�囈﨑ゥ�壱共.", "logPlayer") +t("%s resists the daze!", "%s 嶸シ�溢乱 �﨑ュ嵂溢慣�壱共!", "logSeen", nil, {"�"}) +t([[Leap onto an adjacent target with your shield, striking them for %d%% damage and dazing them for 2 turns, then using them as a springboard to leap to a tile within range %d. +The shield bash will use Dexterity instead of Strength for the shield's bonus damage. +At talent level 5, you will immediately enter a blocking stance on landing.]], [[�ク�啄復 ���揆 �ー�エ�們愍�ー �ゥ甯ィ�� �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �シ�� 2 奓エ �呷譜 嶸シ�溢亨墲オ�壱共. �ク�ャ�� ���揆 �懦倹�シ�� �ャ�ゥ﨑エ %d �ク �エ�� �壱株 ��ケ俯。� �エ�呰鮒�壱共. +�ゥ甯ィ �倣ム�� 德� ��� �シ�ゥ�� �ャ�ゥ﨑エ �ゥ甯ィ�� �エ�溢侃 嵓シ﨑エ�シ ��圸﨑ゥ�壱共. +�ー�� �壱イィ 5�川� �ゥ� �エ弡� �餓亨 �ゥ�エ �川┷�� ��桿﨑ゥ�壱共.]], "tformat") +t("Bull Shot", "�護ァ� �ャ�ゥ", "talent name") +t("You are too close to build up momentum!", "�ー�ャ� �壱ャエ ��護寥 ��鷺巡�シ �サ�� �� ��共!", "logPlayer") +t([[You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. + The shot does %d%% weapon damage and knocks back your target by %d. + The cooldown of this talent is reduced by 1 each time you move. + This requires a sling to use.]], [[��揆 嵂・﨑エ �護ァ�葺�ー �ャ�ゥ�� ���鮒�壱共. ��乱�� �滝キシ﨑俯ゥエ ��イュ�� 德們擽 �エ�エ �ャ�ゥ�� 﨑ゥ�壱共. + �ャ�ゥ� %d%% �エ�ー 嵓シ﨑エ�シ �シ�� ���揆 %d�ク ��エ��笈�、. + �エ �ー���� �ャ�ャ�ゥ ��ー�懋ー�捩 �エ�呰腹 �誤ァ壱共 1�ゥ �川�﨑ゥ�壱共. + �エ �ー���� �ャ�ゥ﨑俯�、�エ 妤ャ�晝オャ� 﨑�囈﨑ゥ�壱共.]], "tformat") +t("Rapid Shot", "�作ぎ", "talent name") +t("You cannot use Rapid Fire without a bow or sling!", "嶹懍擽�� 妤ャ�晝オャ� ��愍�エ �作ぎ�シ �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") +t([[Enter a fluid, mobile shooting stance that excels at close combat. Your ranged attack speed is increased by %d%% and each time you shoot you gain %d%% increased movement speed for 2 turns. +Ranged attacks against targets will also grant you up to %d%% of a turn. This is 100%% effective against targets within 3 tiles, and decreases by 20%% for each tile beyond that (to 0%% at 8 tiles). This cannot occur more than once per turn. +Requires a sling to use.]], [[�シ�ー�ャ ��握�� 孖ケ嶹罷頗, ���ー﨑俾ウ� ���呷��攤 �ャ�ゥ �川┷�� �護桿﨑ゥ�壱共. �専アー�ャ �オ�ゥ �鷺巡� %d%% �晝ー﨑俾ウ� �ャ�ゥ﨑� �誤ァ壱共 2 奓エ �呷譜 �エ�呷���ー %d%% �晝ー﨑ゥ�壱共. +�戦復 ���揆 嵂・﨑エ �専アー�ャ �オ�ゥ�� 﨑� �誤ァ壱共 﨑� 奓エ�� %d%% �� 﨑エ�ケ﨑俯株 奓エ�� 巐鷺統﨑ゥ�壱共. �俾イス 3 �ク �エ�� ���揆 �オ�ゥ﨑� �� 100%% 巐ィ�ィ�� 奓エ�� 巐鷺統﨑俯ゥー, 﨑� �ク�ゥ ��エ�� �誤ァ壱共 巐ィ�ィ�エ 20%%�ゥ �川�﨑們流 8 �ク �ー�ャ�川� 0%%� �ゥ�壱共. �エ 巐ィ�シ�� 﨑� 奓エ�� �� �� �エ�� �罹徐﨑們ァ �喜慣�壱共. +�ャ�ゥ﨑俯�、�エ 妤ャ�晝オャ� 﨑�囈﨑ゥ�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/distortion.lua" - +section "mod-tome/data/talents/techniques/archery.lua" +t("Shoot", "�ャ�ゥ", "talent name") +t("@Source@ shoots!", "@Source1@ �ャ�ゥ﨑罹共!", "_t") +t("Shoot your bow, sling or other missile launcher!", "嶹�, 妤ャ�晝オャ 嶸ケ� �ー夋 妤ャ�ャ�エ �懍ぎ�ー�� �ャ�ゥ﨑ゥ�壱共!", "tformat") +t("Steady Shot", "�溢�簿頗 �ャ�ゥ", "talent name") +t([[Fire a steady shot, doing %d%% damage with a %d%% chance to mark the target. +If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).]], [[�溢�簿頗 �ャ�ゥ�シ�� %d%% 嵓シ﨑エ�シ �シ�� %d%% 嶹簿・��� ���揆 岺懍��愍�� ��倣鮒�壱共. +�護平 �溢�簿頗 �ャ�ゥ�エ �ャ�ャ�ゥ ��ー ���� ��笈�シ�エ, �エ �ー��� �尖徐�シ�� �シ�� �オ�ゥ ��� �懍��据�� �ャ�ャ�ゥ ��ー�懋ー�擽 ��圸�ゥ�壱共.]], "tformat") +t("Pin Down", "�鷺ー� �ャ�ゥ", "talent name") +t([[You fire a shot for %d%% damage that attempts to pin your target to the ground for %d turns, as well as giving your next Steady Shot or Shoot 100%% increased chance to critically hit and mark (regardless of whether the pin succeeds). + This shot has a 20%% chance to mark the target. + The chance to pin increases with your Accuracy.]], [[�ャ�ゥ�シ�� %d%% 嵓シ﨑エ�シ �シ�� �シ�� 嶹簿・��� ���揆 %d 奓エ �呷譜 �鷺ー倣鮒�壱共. �、�� �溢�簿頗 �ャ�ゥ�エ�� �ャ�ゥ�� �俯ェ�ム �オ�ゥ 嶹簿・��シ 岺懍��愍�� ��倣腹 嶹簿・��エ 100%% �晝ー﨑ゥ�壱共. (�鷺ー� �ア�オ �ャ���� ��エ ��慣�壱共.) + �エ �ャ�ゥ� 20%% 嶹簿・��� ���揆 岺懍��愍�� ��倣鮒�壱共. + �鷺ー� 嶹簿・�� �倣剳��攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("Fragmentation Shot", "甯醐失 �ャ�ゥ", "talent name") +t([[Fires a shot that explodes into a radius %d ball of razor sharp fragments on impact, dealing %d%% weapon damage and leaving targets crippled for %d turns, reducing their attack, spell and mind speed by %d%%. + Each target struck has a %d%% chance to be marked. + The status chance increases with your Accuracy.]], [[�戦� %d�ク �肥怱 �溢乱 尞ュ�懦葺�� ���エ�懍垓 甯醐失�� �懍ぎ﨑ゥ�壱共. 尞ュ�懦葺�エ %d%% �エ�ー 嵓シ﨑エ�シ �シ�� %d 奓エ �呷譜 ���揆 �一オャ�� �誤豆�エ ���攪 �オ�ゥ, �シ�ク, �菩侠 �鷺巡� %d%% �川�﨑ゥ�壱共. + ��、啄復 ���豆� ��ー� %d%% 嶹簿・��� 岺懍��擽 �ゥ�壱共. + ��� �エ�� 嶹簿・�� �倣剳��攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("Scatter Shot", "�ー夋� �ャ�ゥ", "talent name") +t("%s resists the scattershot!", "%s �ー夋� �ャ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[Fires a wave of projectiles in a radius %d cone, dealing %d%% weapon damage. All targets struck by this will be knocked back to the maximum range of the cone and stunned for %d turns. + Each target struck has a %d%% chance to be marked. + The chance to knockback and stun increases with your Accuracy.]], [[�尖ソ被� %d�ク �肥怱 �溢乱 �、�們攪 妤ャ�ャ�エ�シ �懍ぎ﨑エ %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. ��、瀧胸﨑� �ィ�� ���捩 �尖ソ肥攪 �晤カ��ケ護ァ ��、�俾ウ� %d 奓エ �呷譜 �ー�逸鮒�壱共. + ��、啄復 ���豆� ��ー� %d%% 嶹簿・��� 岺懍��擽 �ゥ�壱共. + ��エ�エ�ー� �ー�� 嶹簿・�� �倣剳��攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("Headshot", "嵭、�懍�", "talent name") +t([[Fire a precise shot dealing %d%% weapon damage, with 100 increased accuracy. This shot will bypass other enemies between you and your target. +Only usable against marked targets, and consumes the mark on hit.]], [[�倣剳﨑� �ャ�ゥ�シ�� �倣剳��ー 100 �晝ー﨑俾ウ� %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. �ャ�ゥ� �ャ�ゥ�川凰 ��� �ャ�エ�� �壱株 �ィ�� �、�ク ��豆�� �ー巐醐鮒�壱共. +岺懍��擽 �� ���揆 ��劇�罹ァ� �ャ�ゥ﨑� �� �溢愍�ー ��、� �� 岺懍�� 巐ィ�シ�シ �誤ェィ﨑ゥ�壱共.]], "tformat") +t("Volley", "�シ�� �ャ�ゥ", "talent name") +t([[You fire countless shots into the sky to rain down around your target, inflicting %d%% weapon damage to all within radius %d. +If the primary target is marked, you consume the mark to fire a second volley of arrows for %d%% damage at no ammo cost.]], [[﨑俯釜�� � �� ��擽 �珠捩 �ャ�ゥ�� 﨑エ ��� �シ��シ�� 嶹肥ざ��・シ �エ�ャ�� %d�ク �溢乱 �壱株 �ィ�� ���乱�� %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. +�護平 岺懍��擽 �� ���揆 �シ�� ���愍�� ��倣毎�、�エ, ���攪 岺懍�� 巐ィ�シ�シ �誤ェィ﨑エ 嶹肥ざ�� �ャ�ゥ﨑們ァ �伎ウ� �� �溢ァク �シ�� �ャ�ゥ�シ�� %d%% 嵓シ﨑エ�シ �鷺笈�、.]], "tformat", {2,1,3}) +t("Called Shots", "�ュ� �ャ�ゥ", "talent name") +t("%s resists the silence!", "%s �ィ�オ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t("%s resists the disarm!", "%s �エ�・﨑エ�懍乱 �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t("%s resists the slow!", "%s �川��� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t([[You fire a disabling shot at a target's throat (or equivalent), dealing %d%% weapon damage and silencing them for %d turns. +If the target is marked, you consume the mark to fire two secondary shots at their arms and legs (or other appendages) dealing %d%% damage, reducing their movement speed by 50%% and disarming them for the duration. +The status chance increases with your Accuracy.]], [[���攪 �ゥ�� (�尖株 ��換﨑� �ュ﨑��� 﨑俯株 ���・シ) �們符 %d%% �エ�ー 嵓シ﨑エ�シ �シ�� %d 奓エ �呷譜 �ィ�オ�� ��笈�、. +�護平 ���擽 岺懍��擽 �� ����シ�エ, 岺懍�� 巐ィ�シ�シ �誤ェィ﨑們流 ���攪 甯緋ウシ �、�ャ�シ (�尖株 �ク �ク ��碕クー���) �ク�、 �� �� �ャ�ゥ﨑俾ウ� ��ー� %d%% 嵓シ﨑エ�シ �鷺笈�、. ���攪 �エ�� �鷺巡� 50%% �川�﨑俾ウ� �エ�・﨑エ�罹据�ー, ��作亨��捩 �ィ�オ�シ �呷攵﨑ゥ�壱共. +����エ�� 嶹簿・�� �倣剳��攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("Bullseye", "��ぎ��", "talent name") +t("Each time you consume a mark, you gain %d%% increased attack speed for 2 turns and the cooldown of %d random techniques are reduced by %d turns.", "岺懍�� 巐ィ�シ�シ �誤ェィ﨑� �誤ァ壱共 2 奓エ �呷譜 �オ�ゥ �鷺巡� %d%% �晝ー﨑俾ウ� �エ�卓怱 �ー�� %d�懍攪 �ャ�ャ�ゥ ��ー�懋ー�擽 %d 奓エ �川�﨑ゥ�壱共.", "tformat") +t("Relaxed Shot", "�ャ���懍垓 �ャ�ゥ", "talent name") +t([[You fire a shot without putting much strength into it, doing %d%% damage. + That brief moment of relief allows you to regain %d stamina.]], [[�珠捩 德們揆 �」� �伎ウ� �ャ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. + �ァ� �懋ー�攪 �壱巡�� %d �ー�・�� 巐誤ウオ﨑ゥ�壱共.]], "tformat") +t("Crippling Shot", "�エ�・嶹� �ャ�ゥ", "talent name") +t([[You fire a crippling shot, doing %d%% damage and reducing your target's speed by %d%% for 7 turns. + The status power and status hit chance improve with your Accuracy.]], [[�ャ�ゥ�シ�� ���揆 �エ�・嶹被葺�ャ %d%% 嵓シ﨑エ�シ �シ�� ���攪 �鷺巡�シ 7 奓エ �呷譜 %d%% �川��懦し�壱共. + ����エ��攪 ���・�シ 嶹簿・�� �倣剳��攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("Pinning Shot", "�鷺ー� �ャ�ゥ", "talent name") +t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t([[You fire a pinning shot, doing %d%% damage and pinning your target to the ground for %d turns. + The pinning chance increases with your Dexterity.]], [[�鷺ー� �ャ�ゥ�シ�� %d%% 嵓シ﨑エ�シ �シ�� %d 奓エ �呷譜 ���揆 �鷺ー倣鮒�壱共. + �鷺ー� 嶹簿・�� �シ�ゥ�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/dream-forge.lua" - +section "mod-tome/data/talents/techniques/assassination.lua" +t("Coup de Grace", "�懦寇�� �シ�ゥ", "talent name") +t("You require two weapons to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �作� �エ�ー�シ �・��紛�シ 﨑罹共.", "logPlayer") +t("You cannot use Coup de Grace without dual wielding!", "�作� �エ�ー�シ �・��葺� �喜愍�エ �懦寇�� �シ�ゥ�� �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") +t("#Source# delivers a Coup de Grace against #Target#!", "#Source1# #Target#�専イ� �懦寇�� �シ�ゥ�� ���ス�壱共. #Target#!", "logCombat") +t("%s resists the Coup de Grace!", "%s �懦寇�� �シ�ゥ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"��"}) +t("#GREY#%s slips into shadow.", "#GREY#%s �ク�シ�� �作愍�� �ャ�シ�瀧笈�、.", "logSeen", nil, {"��"}) +t([[Attempt to finish off a wounded enemy, striking them with both weapons for %d%% increased by 50%% if their life is below 30%%. A target brought below 20%% of its maximum life must make a physical save against your Accuracy or be instantly slain. + You may take advantage of finishing your foe this way to activate stealth (if known).]], [[���揆 ��捩 ��揆 �晧棗��笈�、. �� �川乱 �� �エ�ー�� %d%% �� 嵓シ﨑エ�シ �鷺笈�、. ���攪 �晤ェ��・�エ 30%% �ク�護攵 �ス�ー, 嵓シ﨑エ�餓擽 50%% �晝ー﨑ゥ�壱共. ���攪 �晤ェ��・�エ �罹劇 �晤ェ��・�� 20%% �ク�護攵 �ス�ー, �倣剳��乱 �ー�ク �餓ぎ �オ�ゥ�� �罹巡﨑俯ゥー, ���擽 �シ�ャ �エ�ア�シ�� �﨑ュ﨑們ァ �サ﨑俯ゥエ �餓ぎ﨑ゥ�壱共. + (����� �ー�エ �ス�ー�尖ァ�) �エ �ー���� ��揆 �壱ャエ�ャ﨑俯ゥエ �尖徐�シ�� ����� �懍��鮒�壱共.]], "tformat") +t("Terrorize", "�オ尞ャ", "talent name") +t([[When you exit stealth, you reveal yourself dramatically, intimidating foes around you. + All foes within radius %d that witness you leaving stealth will be stricken with terror, which randomly inflicts stun, slow (40%% power), or confusion (50%% power) for %d turns. + The chance to terrorize improves with your combat accuracy.]], [[����エ 﨑エ�罹摺 ��, �ケ��愍�� �ア�・﨑們流 �シ��攪 ��揆 ���﨑ゥ�壱共. + �俾イス %d �ク �エ�� ��捩 �ケ���� �ア�・�� �護符��ウ� ��乱 �壱�、 �エ�卓怱�� �ー��, ���・ 40%% �� �尖�、��, ���・ 50%% �� 嶸シ��� %d 奓エ �呷譜 ���懦鮒�壱共. + �倣剳��ー �廷揆�俯。� �オ尞ャ�� ���� 嶹簿・��エ �廷符�瀧笈�、.]], "tformat") +t("Garrote", "�川ざ", "talent name") +t("#Target# avoids a garrote from #Source#!", "#Target1# #Source#�� �川ざ�� 巐醐半嵂溢慣�壱共!", "logCombat") +t([[When attacking from stealth, you slip a garrote over the target窶冱 neck (or other vulnerable part). This strangles for %d turns and silences for %d turns. Strangled targets are pinned and suffer an automatic unarmed attack for %d%% damage each turn. + Your chance to apply the garrote increases with your Accuracy and you must stay adjacent to your target to maintain it. + This talent has a cooldown.]], [[���﨑� ����川� �オ�ゥ ��, ���攪 �ゥ(�尖株 �、�ク �ィ�ス﨑� ���)�� �ー��笈�、. �ゥ �ー�エ�ー�� %d 奓エ �呷譜 ����俯ゥー ���揆 %d 奓エ �呷譜 �ィ�オ�懦し�壱共. �ゥ�エ �ク�ー ���捩 �鷺ー簿据�ー �、 奓エ %d%% �� �ィ�� 嵓シ﨑エ�シ ��慣�壱共. + �川ざ�エ �ア�オ﨑� 嶹簿・�� �倣剳��乱 ��。﨑俯ゥー, �川ざ�エ �罹徐﨑俯株 �呷譜 ���愍�罹カ奓ー �ィ�エ��エ 﨑エ�罹姓�壱共. + �エ �ー��� �ャ�ャ�ゥ ��ー�懋ー�擽 �エ�ャ﨑ゥ�壱共.]], "tformat") +t("Marked for Death", "�ス�護攪 岺懍享", "talent name") +t([[You mark a target for death for 4 turns, causing them to take %d%% increased damage from all sources. When this effect ends they will immediately take physical damage equal to %0.2f plus %d%% of all damage taken while marked. + If a target dies while marked, the cooldown of this ability is reset and the cost refunded. + This ability can be used without breaking stealth. + The base damage dealt will increase with your Dexterity.]], [[4 奓エ �呷譜 ���乱�� �ス�護攪 岺懍享�� ��ャ﨑們流 �幎株 嵓シ﨑エ�餓揆 %d%% �晝ー�懦し�壱共. 岺懍享�� ��作亨��擽 �晤あ�� ���捩 岺懍享�� ��作亨�� �呷譜 �幗捩 嵓シ﨑エ�� %0.2f + %d%% �醐⊂ �緋ー��攤 �シ�ャ 嵓シ﨑エ�シ ��慣�壱共. + �ス�護攪 岺懍享�エ �ィ� ����� ���擽 �ャ�晨葺�エ �エ �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 �一クー嶹罷据�ー, �ャ�ゥ�� �川寳�エ �倆劍�ゥ�壱共. + �エ �ー��� ��� ����シ 﨑エ�懦葺� �喜慣�壱共. + �シ�ゥ�� �ー�倆葺�ャ �ー�ク 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/dream-smith.lua" - -t("%s resists the stunning blow!", "%s �ー�溢攪 �シ�ゥ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +section "mod-tome/data/talents/techniques/battle-tactics.lua" + +t("Greater Weapon Focus", "嵂・��頗 �卓、� �オ�ゥ", "talent name") +t([[Concentrate on your blows; for %d turns, each strike you land on your target in melee range has a %d%% chance to trigger another, similar strike. + This works for all blows, even those from other talents and from shield bashes, but you can gain no more than one extra blow with each weapon during a turn. + The chance increases with your Dexterity.]], [[�ケ���エ �﨑俯株 �、 夋�ゥ�� �卓、啄鮒�壱共. %d 奓エ �呷譜, �ケ���エ �﨑俯株 �ィ�� �シ�� �オ�ゥ� %d%% 嶹簿・��� �� �、�ク �オ�ゥ�� ���懦鮒�壱共. + �エ �ー��� �ィ�� �シ�� �オ�ゥ�� ��圸�ゥ�壱共. �ャ�ャ �、�ク �シ�� �オ�ゥ �ー���、�シ �ゥ甯ィ �ー���尖巡 ��圸�們ァ��, 1 奓エ �呷譜, �エ�ー 﨑俯x �ケ 1 巐護攪 �緋ー �オ�ゥ�� �﨑� �� �溢慣�壱共. + 嶹簿・�� �シ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Step Up", "��イゥ", "talent name") +t([[After killing a foe, you have a %d%% chance to gain a 1000%% movement speed bonus for 1 game turn. + The bonus disappears as soon as any action other than moving is done. + Note: since you will be moving very fast, game turns will pass very slowly.]], [[��揆 �エ﨑エ﨑� �誤ァ壱共, %d%% 嶹簿・��� 1 奓エ �呷譜 �エ�� �鷺巡� 1000%% �晝ー﨑ゥ�壱共. + �エ 巐ィ�シ�� �エ�� �エ�ク�� �、�ク 嵂雅徐�� 﨑� ��, �餓亨 �ャ�シ�瀧笈�、. + �誤ヲシ: �ケ��� �、�ー �ィ�ャ ���擽�ー �誤ャク��, �、�� 奓エ� �、�ー �尖ヲャ�� 彧俯洳�瀧笈�、.]], "tformat") +t("Bleeding Edge", "�エ��", "talent name") +t([[Lashes at the target, doing %d%% weapon damage. + If the attack hits, the target will bleed for %d%% weapon damage over 7 turns, and all healing will be reduced by %d%%.]], [[���揆 弡��、��, %d%% �エ�ー 嵓シ﨑エ�シ �﨑ゥ�壱共. + ��、� ��, ���捩 �懦� ����� ����ー, %d%% �エ�ー 嵓シ﨑エ�シ 7 奓エ �呷譜 �俯唖�� �幗慣�壱共. ��攪 巐誤ウオ 巐ィ�ィ�エ %d%% �川�﨑ゥ�壱共.]], "tformat") +t("True Grit", "���倣復 妤ャ�", "talent name") +t([[Take a defensive stance to resist the onslaught of your foes. + While wounded, you gain all damage resistance equal to %d%% of your missing health. + (So if you have lost 70%% of your life, you gain %d%% all resistance.) + In addition, your all damage resistance cap increases %0.1f%% closer to 100%%. + This consumes stamina rapidly the longer it is sustained (%0.1f stamina/turn, increasing by 0.3/turn). + The resist is recalculated each time you take damage.]], [[��攪 �ケ�オ�� �﨑ュ﨑俾クー ��紛 �ゥ�エ �川┷�シ �ィ﨑ゥ�壱共. + �晤ェ��・�� ��捩 �ス�ー, ��捩 �晤ェ��・�� %d%% �� 﨑エ�ケ﨑俯株 ��イエ �﨑ュ�・�� �サ�オ�壱共. + (�晤ェ��・�� 70%% �シ ��捩 �ス�ー, ��イエ �﨑ュ�・�� %d%% 巐鷺統﨑ゥ�壱共.) + �戦復, �ィ�� 嵓シ﨑エ �﨑ュ 﨑懋ウ�ケ俾ー %0.1f%% ��柑﨑エ 100%% �� ��護寥�瀧笈�、. + 妤ャ��シ �逸��ー�� �呷譜�尖株 �ー�・�エ �賀イゥ德� �川��ゥ�壱共 (%0.1f �ー�・/奓エ, �エ 弡� 奓エ�壱共 0.3/奓エ�ゥ �晝ー﨑ゥ�壱共). + �ケ���エ 嵓シ﨑エ�シ ��揆 �誤ァ壱共, �﨑ュ �們ケ俾ー �、�� ��げ�ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/bloodthirst.lua" +t("Mortal Terror", "�ケ�ャ﨑� �オ尞ャ", "talent name") +t("%s resists the terror!", "%s �オ尞ャ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"��"}) +t([[Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than %d%% of the target's total life puts them in a mortal terror, dazing them for 5 turns. + Your critical strike chance also increase by %d%%. + The daze chance increase with your Physical Power.]], [[�簿�・﨑� �シ�ゥ�シ�� ��乱�� ��イュ�� �オ尞ャ�シ �一イィ�鷺笈�、. �シ�� �オ�ゥ�シ�� ���攪 �罹劇 �晤ェ��・�� %d%% �エ��攪 嵓シ﨑エ�シ ��梭�エ, ���捩 �ケ�ャ﨑� �オ尞ャ�� ���ク 5 奓エ �呷譜 嶸シ�逸鮒�壱共. + �戦復, �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑ゥ�壱共. + 嶸シ�� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Bloodbath", "��嶸溢ぎ夋�", "talent name") +t([[Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by %d%%, your life regeneration by %0.2f per turn, and your stamina regeneration by %0.2f per turn for %d turns. + The life and stamina regeneration will stack up to five times, for a maximum of %0.2f and %0.2f each turn, respectively.]], [[��劇� 彧俯ヲー 嵓シ�シ �エ�� 彧ャ�エ�� �尖m�壱共. �俯ェ�ム�シ �﨑俯ゥエ �罹劇 �晤ェ��・�エ %d%% �晝ー﨑俾ウ�, �晤ェ��・ �ャ�晧擽 %0.2f / �ー�・ �ャ�晧擽 %0.2f �晝ー﨑ゥ�壱共. 巐ィ�シ�� %d 奓エ �呷譜 ����ゥ�壱共. + �晤ェ��・�シ �ー�・ �ャ�� 巐ィ�シ�� �罹劇 5巐語ケ護ァ �卓イゥ�俯ゥー, �晤ェ��・ �ャ�晧捩 %0.2f, �ー�・ �ャ�晧捩 %0.2f �護ァ �晝ー﨑ゥ�壱共.]], "tformat") +t("Bloody Butcher", "嵓シ�� ��ざ��", "talent name") +t([[You delight in the inflicting of wounds, providing %d physical power. + In addition when you make a creature bleed its physical damage resistance is reduced by %d%% (but never below 0%%). + Physical power depends on your Strength stat.]], [[��乱�� ��イ俯・シ �シ �� 彧ャ�エ�� �尖m�壱共. + ��擽 �懦� ����� �ク�エ �ス�ー, ��攪 �シ�ャ 嵓シ﨑エ �﨑ュ�エ %d%% �川�﨑ゥ�壱共. (�ィ, �﨑ュ� 0%% �エ﨑俯。� �川��們ァ �喜慣�壱共) + �戦復, �シ�ャ�・�エ %d �晝ー﨑ゥ�壱共. + �シ�ャ�・� 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1}) +t("Unstoppable", "���一ー", "talent name") +t([[You enter a battle frenzy for %d turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. + At the end of the frenzy, you regain %d%% of your health per foe slain during the frenzy. + While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death.]], [[%d 奓エ �呷譜 ��握 �瀧梳 ����� �護桿﨑ゥ�壱共. �瀧梳 ���� ��鷺据�� �呷譜 ��擽奛懍揆 �ャ�ゥ﨑� �� ��ウ�, �們悛 巐ィ�シ�� ��圸�們ァ �喜ァ��, �晤ェ��・�エ 1 �エ﨑俯。� �ィ�エ�� �喜慣�壱共. + ��握 �瀧梳 ���� �晤x�エ �瀧梳 ����川� �們ケ倆復 �� 﨑俯x �ケ �晤ェ��・�� %d%% 巐誤ウオ﨑ゥ�壱共. + ���一ー ����川��� �ス�護乱 �﨑� �オ尞ャ�シ �尖⊂� �伎クー �誤ャク��, �卓��ぎ�� ����� �ク﨑� �俯ェ�ム �エ�溢侃� ��圸�們ァ �喜慣�壱共.]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/dreaming.lua" - +section "mod-tome/data/talents/techniques/bow.lua" +t("Bow Mastery", "嶹� �呱�ィ", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using bows. + Also, increases your reload rate by %d.]], [[嶹懍揆 �ャ�ゥ﨑� ��, �エ�ー 嵓シ﨑エ� %d%%, �シ�ャ�・�エ 30 �晝ー﨑ゥ�壱共. + �緋ー��, 﨑� �溢乱 %d �懍攪 嶹肥ざ�� �緋ー�� �ャ�・��腹 �� �一イ� �ゥ�壱共.]], "tformat") +t("Piercing Arrow", "�ー�ォ�� 嶹肥ざ", "talent name") +t("You must wield a bow!", "�ケ��� �俯糖�� 嶹懍揆 �、�エ�シ�罹共!", "logPlayer") +t("You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing %d%% damage.", "�エ�、 ��擽�� �ー�ォ�� 嶹肥ざ�� �エ��, %d%% �� �エ�ー 嵓シ﨑エ�シ �シ�� �、�們攪 ��揆 �奝オ﨑ゥ�壱共. 孖ケ�倆復 �ス�ー� ��旧 �エ��, ��攪 �ゥ�エ�・�� �エ�罹姓�壱共.", "tformat") +t("Dual Arrows", "�エ�� 嶹肥ざ", "talent name") +t([[You fire two arrows at your target, hitting it and a nearby foe if possible, doing %d%% damage + This talent does not use any stamina.]], [[嶹肥ざ�� �呷亨�� �� �� �懍ぎ﨑エ, ���ウシ (��・﨑俯共�エ) �ク�啄復 �� �、�ク ���乱�� %d%% �� �エ�ー 嵓シ﨑エ�シ �鷺笈�、. + �エ �ー��� �ー�・�� ��� �誤ェィ﨑們ァ �喜慣�壱共.]], "tformat") +t("Volley of Arrows", "�シ�� �ャ�ゥ", "talent name") +t("You fire multiple arrows at an area of %d radius, doing %d%% damage with each arrow.", "�俾イス %d �ク �肥怱 �エ�� �、�們攪 嶹肥ざ�� �懍ぎ﨑エ, �� 嶹肥ざ �ケ %d%% �エ�ー 嵓シ﨑エ�シ ��棘�壱共.", "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/feedback.lua" +section "mod-tome/data/talents/techniques/buckler-training.lua" +t("Buckler Expertise", "�ゥ甯ィ ��ャク�", "talent name") +t([[Allows shields to be equipped, using Cunning instead of strength as a requirement. + When you are attacked in melee, you have a %d%% chance to deflect the attack with your shield, completely evading it. + In addition, as long as you are wearing armour no heavier than leather, you gain %d Armour and %d%% Armour hardiness. + The chance to deflect increases with your Cunning.]], [[�ゥ甯ィ �・�ゥ�エ ��・﨑エ���, 德� ��� �戦劈�� 﨑�囈�ー�エ�シ�� �ャ�ゥ﨑エ �ゥ甯ィ�シ �・��腹 �� �溢慣�壱共. + �シ�� �オ�ゥ�� �幗揆 �誤ァ壱共, �ケ��� %d%% 嶹簿・��� �ゥ甯ィ�シ �エ�ゥ﨑エ �オ�ゥ�� ����梭 �餓符��笈�、. + �緋ー��, ��ス�エ�、 ��シ�エ �卓亶�� �ゥ�ゥ﨑俯株 﨑�, �ゥ�エ�・ %d �シ �ゥ�エ 巐ィ�ィ %d%% �エ ��柑﨑ゥ�壱共. + �ゥ甯ィ �ゥ�エ 嶹簿・�� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Bash and Smash", "弡�ヲャ�� �菩ざ�エ�ー", "talent name") +t("You require a ranged weapon and a shield to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �ゥ甯ィ� �専アー�ャ �エ�ー� 﨑�囈﨑俯共.", "logPlayer") +t("%s resists the knockback!", "%s �溢ゥ鷺巡 﨑們ァ �喜葺�、!", "logSeen", nil, {"��"}) +t("Bash an enemy in melee range with your shield (twice for talent level 5 or more), doing %d%% damage and knocking them back %d squares. You may then follow with a deadly short-range sling attack, dealing %d%% damage. The shield bash will use Dexterity instead of Strength for the shield's bonus damage.", "�ク�啄復 ��揆 �ゥ甯ィ�� 弡��、��(�ー�� �壱イィ 5 �エ��攵 ��, 2�� 弡��、�ィ) %d%% 嵓シ﨑エ�シ ��梭�� %d �ク �、�� ��エ��笈�、. �エ弡� 妤ャ�晝オャ�� �俯ェ���攤 ��アー�ャ �ャ�ゥ�� �﨑エ, %d%% 嵓シ﨑エ�シ �鷺笈�、. �ゥ甯ィ �オ�ゥ� 德� ��� �シ�ゥ�� �ャ�ゥ﨑エ �緋ー 嵓シ﨑エ�餓揆 �ー�倣鮒�壱共.", "tformat") +t("Buckler Mastery", "�ゥ甯ィ �呱�ィ", "talent name") +t(" At talent level 5, your Bash and Smash shield hits are guaranteed criticals.", "�ー�� �壱イィ�エ 5 �シ �� �ゥ甯ィ 夋�ゥ�エ �俯ェ�ム� �ゥ�壱共.", "_t") +t(" At talent level 5, your Bash and Smash shield hit is a guaranteed critical.", "�ー�� �壱イィ�エ 5 �シ �� �ゥ甯ィ 夋�ゥ�エ �俯ェ�ム� �ゥ�壱共.", "_t") +t("When you are hit by a projectile, physical or otherwise, you have a %d%% chance to deflect it up to %d squares away.%s", "�ケ���エ 妤ャ�ャ�エ�� 嵓シ�ゥ�ケ﨑� ��, %d%% 嶹簿・��� 妤ャ�ャ�エ�シ �シ� %d �ク �野愍�� 孖母イィ��笈�、.%s", "tformat") +t("Counter Shot", "�俾イゥ �ャ�ゥ", "talent name") +t("#ORCHID##Source# follows up with a countershot.#LAST#", "#ORCHID##Source2# �俾イゥ �ャ�ゥ�� �﨑罹共.#LAST#", "logCombat") +t([[Any time you block an attack with Buckler Expertise or Buckler Mastery you instantly counterattack with your sling for %d%% damage This can only occur up to %d time(s) per turn. + ]], [[�ゥ甯ィ ��ャク��� �ゥ甯ィ �呱�ィ�シ�� �オ�ゥ�� �餓葺�� ��, �ケ��� 奓エ�� �誤ェィ﨑們ァ �喜捩 妤ャ�晝オャ �ャ�ゥ�� �﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. 1 奓エ�� �罹劇 %d �� �俾イゥ﨑ゥ�壱共. + ]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/combat-techniques.lua" +t("Rush", "�護ァ�", "talent name") +t("@Source@ rushes out!", "@Source1@ �護ァ�毎�、!", "_t", nil, {"�"}) +t("You can only rush to a creature.", "�、�� �、�ク ���乱�誤ァ� �護ァ�腹 �� �溢慣�壱共.", "logPlayer") +t("You are too close to build up momentum!", "�ー�ャ� �壱ャエ ��護寥 ��鷺巡�シ �サ�� �� ��共!", "logPlayer") +t([[Rush toward a target enemy with incredible speed and perform a melee attack for 120%% weapon damage that can daze the target for 3 turns if it hits. + You must rush from at least 2 tiles away.]], [[��シ�エ �鷺巡�� ���乱�� �護ァ�紛 120%% �エ�ー 嵓シ﨑エ�シ �シ�� ��、啄葺�エ 3 奓エ �呷譜 ���揆 嶸シ�溢亨墲オ�壱共. + ��牟�� 2夋�シ �エ�� �ィ�エ�ク �溢牟�シ 﨑ゥ�壱共.]], "tformat") +t("Precise Strikes", "�簿ー﨑� �シ�ゥ", "talent name") +t([[You focus your strikes, reducing your attack speed by %d%% and increasing your Accuracy by %d and critical chance by %d%%. + The effects will increase with your Dexterity.]], [[�オ�ゥ�� �卓、啄紛 �オ�ゥ �鷺巡� %d%% �川�, �倣剳��ー %d �晝ー, �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑ゥ�壱共. + 巐ィ�シ�� �シ�ゥ�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("Perfect Strike", "��イス﨑� �シ�ゥ", "talent name") +t("You have learned to focus your blows to hit your target, granting +%d accuracy and allowing you to attack creatures you cannot see without penalty for the next %d turns.", "���揆 �オ�ゥ﨑俯株 �懋ー� �卓、啄葺�� �菩揆 �ィ�ー�、�オ�壱共. %d 奓エ �呷譜 �倣剳��ー +%d �晝ー﨑俯ゥー �エ�エ� �危株 ���揆 寬俯ю寀ー ��擽 �オ�ゥ﨑� �� �溢慣�壱共.", "tformat", {2,1}) +t("Blinding Speed", "�壱カ�� �鷺巡", "talent name") +t("Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by %d%% for 5 turns.", "���﨑� 弡壱�ィ�� 奝オ﨑エ �シ�懍��愍�� �卓、瀧�・�� �護牟�ャ�ャ�� �菩揆 �オ嶸肥慣�壱共. 5 奓エ �呷譜 �鷺巡� %d%% �晝ー﨑ゥ�壱共.", "tformat") +t("Quick Recovery", "���ク 巐誤ウオ", "talent name") +t("Your combat focus allows you to keep your hatred burning (%0.1f hate refunded after spending hate on a talent)", "��握 �卓、卓揆 奝オ﨑エ, �� �、�ォ�呷譜 �晧丶�� �溢揆 �﨑� �� �一イ� �們来�オ�壱共. (�ー�� �ャ�ゥ�シ�� �晧丶 �誤ェィ ��, �晧丶 %0.1f � �、�� 巐誤ウオ�ゥ�壱共)", "tformat") +t("Your combat focus allows you to regenerate stamina faster (+%0.1f stamina/turn).", "��握 �卓、卓揆 奝オ﨑エ �� ���エ�� �ー�・�� �ャ�晨腹 �� �溢慣�壱共(+%0.1f �ー�・/奓エ).", "tformat") +t("Fast Metabolism", "���ク ����劇�ャ", "talent name") +t("Your combat focus allows you to regenerate life faster (+%0.1f life/turn).", "��握 �卓、卓揆 奝オ﨑エ �� ���エ�� �晤ェ��・�� �ャ�晨腹 �� �溢慣�壱共(+%0.1f �晤ェ��・/奓エ).", "tformat") +t("Spell Shield", "�シ�ク �ゥ�エ", "talent name") +t("Rigorous training allows you to be more resistant to some spell effects (+%d spell save).", "���﨑� 弡壱�ィ�� 奝オ﨑エ �シ� �シ�ク 巐ィ�シ�� �﨑� �﨑ュ�・�エ �晝ー﨑ゥ�壱共(�シ�ク �エ�ア +%d).", "tformat") +t("Unending Frenzy", "�晤x� �危株 �瀧梳", "talent name") +t("You revel in the death of your foes, regaining %0.1f additional hate with each death you cause.", "��攪 �ス�護乱 ���エ�們牟 ��劇�シ �ス�シ �誤ァ壱共 �晧丶� %0.1f 巐誤ウオ�ゥ�壱共.", "tformat") +t("You revel in the death of your foes, regaining %0.1f stamina with each death you cause.", "��攪 �ス�護乱 ���エ�們牟 ��劇�シ �ス�シ �誤ァ壱共 �ー�・�エ %0.1f 巐誤ウオ�ゥ�壱共.", "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua" - -t("%s is cured!", "%s �倣剩�們来�オ�壱共!", "logSeen", nil, {"�エ"}) +section "mod-tome/data/talents/techniques/combat-training.lua" +t("Thick Skin", "�専コシ�エ 嵓シ�", "talent name") +t("Your skin becomes more resilient to damage. Increases resistance to all damage by %0.1f%%.", "嵓シ�� 孖シ孖シ﨑エ�ク 嵓シ﨑エ�� �﨑� �﨑ュ�・�エ �晝ー﨑ゥ�壱共. �ィ�� 嵓シ﨑エ�� �﨑� �﨑ュ�・�エ %0.1f%% �晝ー﨑ゥ�壱共.", "tformat") +t("Heavy Armour Training", "�滝ー� 弡壱�ィ", "talent name") +t("You cannot use your %s anymore.", "�� �エ�� %s �ャ�ゥ﨑� �� ��慣�壱共.", "logPlayer", nil, {"�シ"}) +t("(Note that brawlers will be unable to perform many of their talents in massive armour.)", "(�ゥ妤ャ��� �ー�﨑� �卓亶�� ��ウ� �珠捩 �ー���� �ャ�ゥ﨑� �� ��共�� �ャ�、�� ��峡﨑們強�懍丶.)", "_t") +t("(Note that wearing mail or plate armour will interfere with stealth.)", "(�滝ー卓擽�� 甯専ー卓揆 �ゥ�ゥ﨑俯ゥエ ����� �ゥ﨑エ�罹共�� �ャ�、�� ��峡﨑們強�懍丶.)", "_t") +t([[You become better at using your armour to deflect blows and protect your vital areas. Increases Armour value by %d, Armour hardiness by %d%%, and reduces the chance melee or ranged attacks critically hit you by %d%% with your current body armour. + (This talent only provides bonuses for heavy mail or massive plate armour.) + At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots. + At level 2, it allows you to wear shields. + At level 3, it allows you to wear massive plate armour. + %s]], [[�卓亶�� �ャ�ゥ﨑エ �オ�ゥ�� 彧俯ヲャ�ー�� �シ�� ���・シ �エ嶸ク﨑俯株 �ー���� �オ嶸肥慣�壱共. �ゥ�エ�・ �們ケ俾ー %d �晝ー, �ゥ�エ 巐ィ�ィ�エ %d%% �晝ー﨑俾ウ� 嶸�椪 �ゥ�ゥ﨑� �卓亶�シ�� ��攪 �シ�ー�ャ �� �専アー�ャ �オ�ゥ�エ �俯ェ�ム�� ��圸�� 嶹簿・��エ %d%% �川�﨑ゥ�壱共. + (�エ �ー��� �滝ー� �� 甯専ー卓乱�� �エ�溢侃� ��圸�ゥ�壱共.) + �壱イィ 1�川� �滝ー�, ��握 �・��, 妤ャ�ャ, ��握 �・嶹罷・シ �ゥ�ゥ﨑� �� �溢慣�壱共. + �壱イィ 2�川� �ゥ甯ィ�シ �ゥ�ゥ﨑� �� �溢慣�壱共. + �壱イィ 3�川� 甯専ク� �卓亶�� �ゥ�ゥ﨑� �� �溢慣�壱共. + %s]], "tformat") +t("Light Armour Training", "�ス�� 弡壱�ィ", "talent name") +t([[You learn to maintain your agility and manage your combat posture while wearing robes or light armour. When wearing armour no heavier than leather in your main body slot, you gain %d Defense, %d%% Armour hardiness, and %d%% reduced Fatigue. + In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by %d for 2 turns. + The Defense bonus scales with your Dexterity.]], [[�ス�滝ウシ �罹ク誤・シ �ゥ�ゥ﨑俯ゥー �シ�ゥ﨑ィ�シ ��握 �川┷�シ ���﨑俯株 �菩揆 �オ嶸肥慣�壱共. ��エ �ゥ�エ�ャ�� �ス�滝ウシ �罹ク誤・シ �ゥ�ゥ﨑� ��, 巐醐半��ー %d, �ゥ�エ 巐ィ�ィ�エ %d%% �晝ー﨑俾ウ� 嵓シ�罹巡� %d%% �川�﨑ゥ�壱共. + �緋ー�� (�溢乱 �エ�エ��) ��ウシ �ク�啄復 �ウ�シ�� �エ�呰腹 ��, ��ウシ �俯梳德� �懍� 2 奓エ �呷譜 �� 巐醐半��ー %d �晝ー﨑ゥ�壱共. + 巐醐半 巐ィ�シ�� �シ�ゥ�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("Combat Accuracy", "��握 �倣剳��", "talent name") +t("Increases the accuracy of unarmed, melee and ranged weapons by %d.", "�ィ�� ��握, �シ�� �� �専アー�ャ �エ�ー�� �倣剳��ー %d �晝ー﨑ゥ�壱共.", "tformat") +t("Weapons Mastery", "�エ�ー �呱�ィ", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using swords, axes or maces.", "�, ��⊂, ��奣エ�シ �ャ�ゥ﨑� ��, �エ�ー 嵓シ﨑エ� %d%%, �シ�ャ�・�エ 30 �晝ー﨑ゥ�壱共.", "tformat") +t("Dagger Mastery", "�ィ� �呱�ィ", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using daggers.", "�ィ��� �ャ�ゥ﨑� ��, �エ�ー 嵓シ﨑エ� %d%%, �シ�ャ�・�エ 30 �晝ー﨑ゥ�壱共.", "tformat") +t("Exotic Weapons Mastery", "�エ嶸� �エ�ー �呱�ィ", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using exotic weapons.", "�エ嶸� �エ�ー�シ �ャ�ゥ﨑� ��, �エ�ー 嵓シ﨑エ� %d%%, �シ�ャ�・�エ 30 �晝ー﨑ゥ�壱共.", "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/focus.lua" - +section "mod-tome/data/talents/techniques/conditioning.lua" +t("Vitality", "嶹罹�・", "talent name") +t([[You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by %d%%. + Whenever your life falls below 50%%, your life regeneration increases by %0.1f for %d turns (%d total). This effect can only happen once every %d turns. + The regeneration scales with your Constitution.]], [[�瀧遵, �壱ウ�, ���乱�� �肥坡 ���エ�� 巐誤ウオ﨑俾ウ� �エ�ャ﨑� �ィ�� 巐ィ�シ�� ��作亨��擽 %d%% �川�﨑ゥ�壱共. + �晤ェ��・�エ 50%% �エ﨑俯。� �ィ�エ�� �誤ァ壱共 �晤ェ��・ �ャ�晧擽 %0.1f, %d 奓エ �呷譜 �晝ー﨑ゥ�壱共(�� %d). �エ 巐ィ�シ�� %d 奓エ�ケ 﨑� �壱ァ� ��圸�ゥ�壱共. + �ャ�� 巐ィ�シ�� �エ�ゥ�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("Unflinching Resolve", "�一オエ�� �們ァ", "talent name") +t("#ORCHID#%s has recovered!#LAST#", "#ORCHID#%s 巐誤ウオ嵂溢慣�壱共!#LAST#", "logSeen", nil, {"�"}) +t([[You've learned to recover quickly from effects that would disable you. Each turn, you have a %d%% chance to recover from a single stun effect. + At talent level 2 you may also recover from Blindness, at level 3 Confusion and Pins, and level 4 Disarms and Slows. + Effects will be cleansed with the priority order Stun > Blind > Confusion > Pin > Disarm > Slow. + Only one effect may be recovered from each turn, and the chance to recover from an effect scales with your Constitution.]], [[�エ�・嶹� 巐ィ�シ�罹カ奓ー ���エ�� 巐誤ウオ﨑俯株 �菩揆 �オ嶸肥慣�壱共. 奓エ�壱共 %d%% 嶹簿・��� 﨑俯x�� �ー�� 巐ィ�シ�川� 巐誤ウオ﨑ゥ�壱共. + �ー�� �壱イィ 2 �シ �� �、��, �壱イィ 3 �シ �� 嶸シ��シ �鷺ー�, �壱イィ 4 �シ �� �エ�・﨑エ�懍凰 �川��川� 巐誤ウオ﨑� �� �溢慣�壱共. + �ー�� > �、�� > 嶸シ� > �鷺ー� > �エ�・﨑エ�� > �川� �懍愍�� 巐誤ウオ�ゥ�壱共. + 奓エ�壱共 �、�� 﨑俯x�� 巐ィ�シ�川� 巐誤ウオ�� �� �溢愍�ー 巐誤ウオ 嶹簿・�� �エ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Daunting Presence", "�����攤 �エ�ャ��", "talent name") +t([[Enemies are intimidated by your very presence. + Enemies within radius %d have their Physical Power, Mindpower, and Spellpower reduced by %d. + The power of the intimidation effect improves with your Physical power]], [[��豆�� �ケ���� �エ�ャ�� ����� �幗慣�壱共. + %d �ク �エ�� �壱株 ��豆� �シ�ャ�・, �菩侠�・, �シ�ク�・�エ %d �川�﨑ゥ�壱共. + ��� 巐ィ�シ�� �シ�ャ�・�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("Adrenaline Surge", "��糖�壱あ�ー ��カ�", "talent name") +t([[You release a surge of adrenaline that increases your Physical Power by %d for %d turns. While the effect is active, you may continue to fight beyond the point of exhaustion. + You may continue to use stamina based talents while at zero stamina at the cost of life. + The Physical Power increase will scale with your Constitution. + Using this talent does not take a turn.]], [[��糖�壱あ�ー�� ��カ懦紛 �シ�ャ�・�エ %d 奓エ �呷譜 %d �晝ー﨑ゥ�壱共. 巐ィ�シ� �懦恫 �卓攵 ��, 夋溢ァ�攪 﨑懋ウ�・シ �們牟 ��� �ク�ク �� �溢慣�壱共. + �ー�・�エ �罷凶�シ ��, �ー�・ ����� �晤ェ��・�� �ャ�ゥ﨑� �� �溢慣�壱共. + �シ�ャ�・ �晝ー�餓捩 �エ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �エ �ー��� �ャ�ゥ﨑� �� 奓エ�� �誤ェィ﨑們ァ �喜慣�壱共.]], "tformat", {2,1}) ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/grip.lua" - +section "mod-tome/data/talents/techniques/dualweapon.lua" +t("Dual Weapon Training", "�作� �エ�ー 弡壱�ィ", "talent name") +t("Increases the damage of your off-hand weapon to %d%%.", "�エ�ー �エ�ー�� 嵓シ﨑エ� %d%% �晝ー﨑ゥ�壱共.", "tformat") +t("Dual Weapon Defense", "�作� �ゥ�エ", "talent name") +t([[You have learned to block incoming blows with your offhand weapon. + When dual wielding, your defense is increased by %d. + Up to %0.1f times a turn, you have a %d%% chance to parry up to %d damage (based on your your offhand weapon damage) from a melee attack. + A successful parry reduces damage like armour (before any attack multipliers) and prevents critical strikes. Partial parries have a proportionally reduced chance to succeed. It is difficult to parry attacks from unseen attackers and you cannot parry with a mindstar. + The defense and chance to parry improve with Dexterity. The number of parries increases with Cunning.]], [[�エ�ー �エ�ー�� �オ�ゥ�� �雅株 �ゥ�菩揆 �ー���オ�壱共. + �作� �エ�ー�シ �ゥ�ゥ �卓攵 ��, �ゥ�エ� %d �晝ー﨑ゥ�壱共. + 奓エ�壱共 %0.1f��, %d%% 嶹簿・��� �シ�� �オ�ゥ�� 嵓シ﨑エ�シ �罹劇 %d �尖ュ�壱共(�エ�ー �エ�ー�� 嵓シ﨑エ�� �ー��). + �ア�オ��愍�� �オ�ゥ�� �尖ざ�エ �卓亶�シ �呷攵﨑俾イ�(�オ�ゥ ��� ��圸 ��) 嵓シ﨑エ� �川�﨑俾ウ� �俯ェ���攤 �オ�ゥ�� �ゥ�﨑ゥ�壱共. �����攤 �尖ざ�ー�� �ア�オ 嶹簿・��エ ��。﨑們流 �川�﨑ゥ�壱共. �エ�エ� �危株 ��攪 �オ�ゥ� �尖ざ�ー �エ�オ�� �溢��シ�罹株 �尖ざ�ー�シ �ャ�ゥ﨑� �� ��慣�壱共. + �ゥ�エ� �尖ざ�ー 嶹簿・�� �シ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共. �尖ざ�ー 巐滕��� �戦劈�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("Close Combat Management", "�シ�� ��握 奝オ��", "talent name") +t("You must dual wield to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �作� �エ�ー�シ �ャ�ゥ﨑エ�シ 﨑罹共.", "logPlayer") +t("You must dual wield to manage contact with your target!", "���ウシ�� �卓��揆 奝オ�懦葺�、�エ �作� �エ�ー�シ �ャ�ゥ﨑エ�シ 﨑罹共!", "logPlayer") +t([[You have learned how to carefully manage contact between you and your opponent. + When striking in melee with your dual wielded weapons, you automatically avoid up to %d damage dealt to you from each of your target's on hit effects. This improves with your Dexterity, but is not possible with mindstars. + In addition, while this talent is active, you redirect %d%% of the damage you avoid this way back to your target.]], [[�ケ���シ ��� �ャ�エ�� �卓��揆 �ー�ャ�、�ス�� 奝オ�懦葺�� �菩揆 �ー���オ�壱共. + �シ�啄紛�� �作� �エ�ー�� �オ�ゥ﨑� ��, �尖徐�シ�� ���攪 ��、� 巐ィ�シ�� �ケ���専イ� �﨑エ��� 嵓シ﨑エ�シ �罹劇 %d 巐醐半﨑ゥ�壱共. �エ 巐ィ�シ�� �シ�ゥ�� ��箕�� �幗符 �晝ー﨑們ァ��, �溢��シ�罹株 �ャ�ゥ﨑� �� ��慣�壱共. + �緋ー�� �エ �ー���エ 嶹懍┳嶹� ����シ ��, 巐醐半﨑� 嵓シ﨑エ�� %d%%�シ ���乱�� �、�� �誤�、�鷺笈�、.]], "tformat") +t("Offhand Jab", "�エ�ー �誤・エ�ー", "talent name") +t("You require two weapons to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �作� �エ�ー�シ �・��紛�シ 﨑罹共.", "logPlayer") +t("You must dual wield to perform an Offhand Jab!", "�エ�ー �誤・エ�ー�シ �ャ�ゥ﨑俯�、�エ �作� �エ�ー�シ �ャ�ゥ﨑エ�シ 﨑罹共!", "logPlayer") +t("%s resists the surprise strike!", "%s �ー�オ �オ�ゥ�� �﨑ュ嵂溢慣�壱共!", "logSeen", nil, {"�"}) +t([[With a quick shift of your momentum, you execute a surprise unarmed strike in place of your normal offhand attack. + This allows you to attack with your mainhand weapon for %d%% damage and unarmed for %d%% damage. If the unarmed attack hits, the target is confused (%d%% power) for %d turns. + The chance to confuse increases with your Accuracy.]], [[夋��・�� ���エ�� �エ�ゥ﨑エ �ー�オ��愍�� �シ�們��攤 �エ�ー�エ�ー �オ�ゥ ��� �ィ�� �オ�ゥ�� 﨑ゥ�壱共. + �シ�エ�ー�� �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �シ�� �ィ�川愍�� �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. �護平 �ィ�� �オ�ゥ�エ ��、啄葺�エ, ���捩 嶸シ� �����(%d%% ���・) %d 奓エ �呷譜 ����� �ゥ�壱共. + 嶸シ� 嶹簿・�� �倣剳��攪 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Dual Strike", "�エ�� �オ�ゥ", "talent name") +t("You cannot use Dual Strike without dual wielding!", "�作� �エ�ー ��擽�� �エ�� �オ�ゥ�� �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("%s resists the stunning strike!", "%s �ー�溢攪 �シ�ゥ�� �﨑ュ嵂溢慣�壱共!", "logSeen", nil, {"�"}) +t([[Attack with your offhand weapon for %d%% damage. If the attack hits, the target is stunned for %d turns, and you hit it with your mainhand weapon doing %d%% damage. + The stun chance increases with your Accuracy.]], [[�エ�ー �エ�ー�� �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. �オ�ゥ�エ ��、啄葺�エ ���捩 %d 奓エ �呷譜 �ー�逸葺�� �シ�エ�ー�� �オ�ゥ﨑們流 %d%% 嵓シ﨑エ�シ �鷺笈�、. + �ー�� 嶹簿・�� �倣剳�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Flurry", "�シ��エ啄注", "talent name") +t("You cannot use Flurry without dual wielding!", "�作� �エ�ー ��擽�� �シ��エ啄注�� �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Lashes out with a flurry of blows, hitting your target three times with each weapon for %d%% damage.", "�シ��エ啄注�� �シ�シ�� �� �エ�ー�� �ク �溢畠 %d%% 嵓シ﨑エ�シ �鷺笈�、.", "tformat") +t("Heartseeker", "�餓� �ク�ャ�ー", "talent name") +t("Swiftly leap to your target and strike at their vital points with both weapons, dealing %d%% weapon damage. This attack deals %d%% increased critical strike damage.", "�シ�ゥ﨑俾イ� ���乱�� ��平﨑エ �� �エ�ー�� ���攪 �俯ェ���攤 ���・シ �オ�ゥ﨑俾ウ� %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. �エ �オ�ゥ� %d%% �晝ー﨑� �俯ェ�ム �オ�ゥ 嵓シ﨑エ�シ �鷺笈�、.", "tformat") +t("Whirlwind", "��峵�", "talent name") +t("The target location must be within range and within view.", "���擽 �肥怱 �� �懍幣 �エ�� �溢牟�シ 﨑ゥ�壱共.", "logPlayer") +t("There is no open space in which to land near there.", "�シ�們乱 �エ�呰腹 �� �壱株 �エ�ー �オ��擽 ��慣�壱共.", "logPlayer") +t("%s becomes a whirlwind of weapons!", "%s �エ�ー�� ��峵作揆 �シ�シ�ー�オ�壱共!", "logSeen", nil, {"�"}) +t("You quickly move up to %d tiles to arrive adjacent to a target location you can see, leaping around or over anyone in your way. During your movement, you attack all foes within one grid of your path with both weapons for %d%% weapon damage, causing those struck to bleed for 50%% of the damage dealt over 5 turns.", "���削葺�� �罹劇 %d �ク�� �エ�呰紛 �ケ���� �懍幣 �エ�� ���ウシ �ク�啄復 ��ケ俯。� �エ�呰鮒�壱共. �ス�懍乱 �壱株 �ィ�� ���揆 �エ�懦葺�� �エ�呰腹 �� �溢慣�壱共. �エ�� �� �ス�� �ク�シ 﨑� �ク �エ�� �壱株 �ィ�� ��豆�� �� �エ�ー�� �オ�ゥ﨑エ %d%% �エ�ー 嵓シ﨑エ�シ �シ�� �懦��� �シ�シ�� 5 奓エ �呷譜 50%% �醐⊂�� 嵓シ﨑エ�シ �鷺笈�、.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/duelist.lua" + +t("Dual Weapon Mastery", "�作� �エ�ー �呱�ィ", "talent name") +t([[Your offhand weapon damage penalty is reduced to %d%%. + Up to %0.1f times a turn, you have a %d%% chance to parry up to %d damage (based on your offhand weapon damage) from a melee or ranged attack. The number of parries increases with your Cunning. (A fractional parry has a reduced chance to succeed.) + A successful parry reduces damage like armour (before any attack multipliers) and prevents critical strikes. It is difficult to parry attacks from unseen attackers and you cannot parry with a mindstar.]], [[�ケ���� �エ�ー�エ�ー 嵓シ﨑エ�� �溢擽�オ�エ %d%% ��牟�ュ�壱共. + 1 奓エ�ケ �罹劇 %0.1f ��, %d%% 嶹簿・��� �シ�� �オ�ゥ�シ �専アー�ャ �オ�ゥ�� �幗符�俾イィ, �罹劇 %d 嵓シ﨑エ�シ ��桿�壱共. 嵓シ﨑エ �川��餓捩 �エ�ー�エ�ー�� �エ�ー嵓シ﨑エ�� ��。﨑們流 �晝ー﨑俾ウ�, 奓エ �ケ �幗符�俾クー�ー 巐滕��� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共. (�ィ� �幗符 �俾クー�ー 巐護�� ��愍�エ �ア�オ���エ �川�﨑ゥ�壱共) + �ア�オ��攤 �幗符�俾クー�ー�� �ゥ�エ�・�俯涵 �瀧徐﨑們流 嵓シ﨑エ�シ ��擽��, (嵓シ﨑エ �晝ー� �エ��) �俯ェ�ム�シ �餓慣�壱共. �エ�エ� �危株 ��攪 �オ�ゥ�� �幗符�俾クー�� ��捩 �、�ー �エ�オ�オ�壱共. �溢��シ�罹株 �幗符�俾クー�ー� �一ー�・﨑ゥ�壱共.]], "tformat") +t("Tempo", "奛懦小", "talent name") +t([[The flow of battle invigorates you, allowing you to press your advantage as the fight progresses. + Up to once each per turn, while dual wielding, you may: + Riposte -- If a melee or archery attack misses you or you parry it, you instantly restore %0.1f stamina and gain %d%% of a turn. + Recover -- On performing a critical strike with your offhand weapon, you instantly restore %0.1f stamina.]], [[��握�� 彧尖ヲ� �作乱�� 嶹罹�・�� �們ーセ�オ�壱共. ��握�� 彧尖ヲ�揆 ���ャ﨑俾イ� �エ�ゥ﨑俯株 �ゥ�菩揆 �ィ�ォ�オ�壱共. + �作� �エ�ー�シ �ゥ�ゥ ��, 1 奓エ�� 﨑� �� �、�語ウシ �呷捩 巐ィ�シ�シ �サ�オ�壱共 : + �卓� -- �シ�� �オ�ゥ, �専アー�ャ �オ�ゥ�� 巐醐半嵂溢揆 �誤x �幗符�俾イシ�� ��, �餓亨 %0.1f �ー�・�� 巐誤ウオ﨑俾ウ� %d%% 奓エ�� 巐鷺統﨑ゥ�壱共. + �醐嚮 -- �エ�ー�エ�ー�� �俯ェ�ム�シ �溢揆 ��, �餓亨 %0.1f �ー�・�� 巐誤ウオ﨑ゥ�壱共.]], "tformat") +t("Feint", "�作擽�ー", "talent name") +t("You must be able to move to use this talent.", "�エ�呷揆 �ゥ﨑エ�幀ウ� �溢牟�� �ー���� �罹徐﨑� �� ��共.", "logPlayer") +t("%s cannot move!", "%s ���攵 �� ��共!", "logPlayer", nil, {"��"}) +t("Terrain prevents #Source# from switching places with #Target#.", "�嶸菩擽 #Source# �シ #Target# �� �尖ヲャ �川イエ�シ �ゥ﨑エ﨑罹共.", "logCombat") +t([[Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns. + Switching places distracts your foes and allows you to improve your defenses: For %d turns, Dual Weapon Mastery yields one extra parry each turn and you are %d%% less likely to miss your parry opportunities. + The chance to pin and to daze increases with your Accuracy]], [[�戦劈﨑� �作桷�俯。� �ケ���シ ��攪 ��ケ俯・シ �緋ソ雅笈�、. ���擽�� �呷譜, �シ�� 嶹簿・��� ��揆 �們牟�ィ�、, 2 奓エ �呷譜 �鷺ー倣葺��, 嶸シ�溢亨墲オ�壱共. + �尖ヲャ �川イエ�� ��豆�� �ケ嶹ゥ�懦う�ー, �ケ���� �ゥ�エ �・�・�エ 嵂・��姓�壱共. %d 奓エ �呷譜, 1 奓エ�ケ 1 巐護攪 �緋ー �幗符�俾クー�ー 﨑罹巡�シ �サ��, �、甯ィ 嶹簿・��エ %d%% �川�﨑ゥ�壱共. + �鷺ー母ウシ 嶸シ�� 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Lunge", "�誤・エ�ー", "talent name") +t("You require two weapons to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �作� �エ�ー�シ �・��紛�シ 﨑罹共.", "logPlayer") +t("You cannot use Lunge without dual wielding!", "�作� �エ�ー ��擽 �ー���� �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("%s resists the blow!", "%s �オ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Exploiting a gap in your target's defenses, you make a lethal strike with your offhand weapon for %d%% damage that causes them to drop their weapon, disarming them for %d turns. + Tempo will reduce the cooldown of this talent by 1 turn each time it is triggered defensively. + The chance to disarm increases with your Accuracy.]], [[�ケ��� ���攪 寀溢揆 �オ�オ﨑們流, �エ�ー �エ�ー�� �俯ェ���攤 夋�ゥ�� ��棘�壱共. %d%% �� 嵓シ﨑エ�シ ��梭�� ���攪 �エ�ー�シ �ィ�エ�ィ�ス�壱共. %d 奓エ �呷譜 �エ�・﨑エ�懋ー ��圸�ゥ�壱共. + 奛懦小�� �ゥ�エ�� 巐ィ�シ� �罹徐�� �誤ァ壱共 �エ �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 1 奓エ ��桿�壱共. + �エ�・﨑エ�� 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/excellence.lua" + +t("Shoot Down", "�ゥ��", "talent name") +t("#Source# shoots down '#Target#'!", "#Source2# '#Target3#' �ゥ�被毎�、 !", "logCombat") +t([[Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. + You can shoot down up to %d projectiles.]], [[�一ー懍イ俯涵 ���ク �們ぎ ���ス�シ�� 妤ャ�ャ�エ�シ 尞ャ�ゥ �� (嶹肥ざ, 夋�劍, �シ�ク, ...) 奓エ �誤ェィ��擽 妤ャ�ャ�エ�シ �ゥ�肥亨墲ャ �� �溢慣�壱共. + �罹劇 %d �懍攪 妤ャ�ャ�エ�シ �ゥ�肥亨墲ャ �� �溢慣�壱共.]], "tformat") +t("Bull Shot", "�護ァ� �ャ�ゥ", "talent name") +t("You are too close to build up momentum!", "�ー�ャ� �壱ャエ ��護寥 ��鷺巡�シ �サ�� �� ��共!", "logPlayer") +t([[You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. + The shot does %d%% weapon damage and knocks back your target by %d.]], [[��揆 嵂・﨑エ �護ァ�葺�ー �ャ�ゥ�� ���鮒�壱共. ��乱�� �滝キシ﨑俯ゥエ ��イュ�� 德們擽 �エ�エ �ャ�ゥ�� 﨑ゥ�壱共. + �ャ�ゥ� %d%% �エ�ー 嵓シ﨑エ�シ �シ�� ���揆 %d�ク ��エ��笈�、.]], "tformat") +t("Intuitive Shots", "��ー� �ャ�ゥ", "talent name") +t("%s %s the attack!", "%s �オ�ゥ%s!", "logSeen", nil, {"��"}) +t("intercepts", "�� �ゥ﨑エ﨑罹共", "_t") +t("fails to intercept", " �ゥ﨑エ�� �、甯ィ嵂壱共", "_t") +t([[Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a %d%% chance get a defensive shot off in time to intercept the attack, fully disrupting it (including extra blows from certain talents), dealing %d%% archery damage, and knocking the attacker back %d tiles. + Activating this talent will not interrupt reloading.]], [[�エ �ー���� 嶹懍┳嶹� 﨑俯株 ��捩 �ケ���� �們ぎ ���ス�� �ソ�ー德俯蕩 �們、�シ�� 嵂・��亨墲オ�壱共. �ケ���エ �シ�� �オ�ゥ�� 嵓シ�ゥ�ケ﨑� �誤ァ壱共, %d%% 嶹簿・��� �ャ�ゥ�� �﨑エ �オ�ゥ�� �ゥ﨑エ﨑ゥ�壱共. (��ェ� �ー���、�� �緋ー夋 �ュ�� �ゥ﨑エ�ゥ�壱共) %d%% 嵓シ﨑エ�シ �シ�ー �オ�ゥ�尖・シ %d �ク ��尖ュ�壱共. + �エ �ー���� 嶹懍┳嶹罷株 �ャ�・��揆 �ゥ﨑エ﨑們ァ �喜慣�壱共.]], "tformat") +t("Strangling Shot", "�ィ�オ �ャ�ゥ", "talent name") +t("%s resists the strangling shot!", "%s �ィ�オ �ャ�ゥ�� �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[You fire a shot at your target's throat, mouth, or equivalent body part, doing %d%% damage and silencing it for %d turns. + The silence chance increases with your Accuracy.]], [[���攪 �ゥ, ��, 嶸ケ� �ク�� �﨑俯株 ���・シ �ャ�ゥ﨑エ, %d%% 嵓シ﨑エ�シ �シ�� %d 奓エ �呷譜 �ィ�オ�懦し�壱共. + �ィ�オ 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/field-control.lua" + +t("Heave", "�エ�呱剣�エ", "talent name") +t("%s resists the knockback!", "%s �溢ゥ鷺巡 﨑們ァ �喜葺�、!", "logSeen", nil, {"��"}) +t([[A mighty kick that pushes your target away %d grids. + If another creature is in the way, it will also be pushed away. + The Knockback chance increases with your Accuracy or your Physical Power, whichever is greater.]], [[�簿�・﨑� �懍ーィ�ー�� ��揆 %d �ク ��ゥ�壱共. + �ス�懍乱 �、�ク �懍イエ� �溢揆 �ス�ー, �ク �戦復 ��尖か�壱共. + ��尖ぞ 嶹簿・�� �倣剳��, �尖株 �シ�ャ�・ �� �� 增ー ��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Slow Motion", "�尖ヲー ���桷", "talent name") +t("Your great dexterity allows you to see incoming projectiles (spells, arrows, ...), effectively slowing them down by %d%%.", "��イュ�� �シ�ゥ�ア�シ�� ����丶�� 妤ャ�ャ�エ�シ (�シ�ク, 嶹肥ざ, ...), ��劇��愍�� �尖ヲャ�誤ァ誤働�壱共. 妤ャ�ャ�エ�� �鷺巡� %d%% �川�﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/finishing-moves.lua" + +t("Uppercut", "奓ア �倣ム", "talent name") +t("@Source@ throws a finishing uppercut.", "@Source2@ �壱ャエ�ャ �エ寘シ�キ�� 奓ア�� �ゎ符�」�壱共!", "_t") +t("%s resists the stun!", "%s �ー�溢乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[A finishing uppercut that deals %d%% damage, and attempts to stun your target for %d to %d turns, depending on the amount of combo points you've accumulated. + The stun chance will improve with your Physical Power. + Using this talent removes your combo points.]], [[%d%% 嵓シ﨑エ�シ �﨑俾ウ�, �シ�� 嶹簿・��� %d - %d 奓エ �呷譜 ���揆 �ー�溢亨墲、�� �壱ャエ�ャ �倣ム�シ ���攪 奓ア�� �ゎ符�」�オ�壱共. �ケ���エ �ィ� �ー�� �川��� �ー�シ �ー�溢攪 ��作亨��擽 �ー�簿姓�壱共. + �ー�� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �エ �ー���� �ャ�ゥ� �ー�� �川��シ �ィ�� �誤ェィ﨑ゥ�壱共.]], "tformat") +t("Concussive Punch", "�ゥ�ゥ甯� �倣ム", "talent name") +t("@Source@ throws a concussive punch.", "@Source2@ �ゥ�ゥ甯� �倣ム�シ �ゎ符�」�壱共!", "_t") +t([[A powerful concussive punch that deals %d%% weapon damage to your target. If the punch hits, all targets in a radius of %d will take %0.2f to %0.2f damage, depending on the amount of combo points you've accumulated. + The area damage will scale with your Strength, and the radius will increase by 1 per combo point. + Using this talent removes your combo points.]], [[�簿�・﨑� �ゥ�ゥ甯誤・シ �シ�シ墲、�� �シ�ゥ�� ���乱�� �ゎ符�」�エ, %d%% �エ�ー 嵓シ﨑エ�シ �﨑ゥ�壱共. ��、� ��, �俾イス %d �ク �エ�エ�� �ィ�� ���乱�� %0.2f - %0.2f 嵓シ﨑エ�シ �﨑俯株 �ゥ�ゥ甯語ー 奓ー�ク�們亰�壱共. �ケ���エ �ィ� �ー�� �川��� �ー�シ 嵓シ﨑エ�餓擽 �ー�簿姓�壱共. + �ゥ�ゥ甯� 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑俾ウ�, �ー�� �川� �ケ �肥怱� 1 �ク�ゥ �晝ー﨑ゥ�壱共. + �エ �ー���� �ャ�ゥ� �ー�� �川��シ �ィ�� �誤ェィ﨑ゥ�壱共.]], "tformat") +t("Butterfly Kick", "�俯ケ� �ィ�ー", "talent name") +t([[You spin into a flying leap and deliver a powerful kick dealing %d%% weapon damage to all enemies in a radius of 1 as you land. The range will increase by 1 per combo point and total damage will increase by 10%% per combo point. + Using this talent removes your combo points and you must have at least 1 combo point to use it.]], [[�ケ��� ����丶�エ�ッ ��平﨑エ �簿�・﨑� �懍ーィ�ー�シ ���、, �ゥ�� ��ケ們乱 �ク�啄復 �ィ�� �ク�� %d%% �エ�ー 嵓シ﨑エ�シ ��棘�壱共. �ケ���エ �ィ� �ー�� �川��� �ー�シ �ャ�ー�ャ� 1 �ク �ゥ �晝ー﨑俾ウ�, 嵓シ﨑エ�餓擽 10%% �ゥ �晝ー﨑ゥ�壱共. + �エ �ー���� �ャ�ゥ� �ー�� �川��シ �ィ�� �誤ェィ﨑俾ウ�, �エ �ー���� �ャ�ゥ﨑俾クー��紛 ��牟�� 﨑俯x �エ��攪 �ー�� �川�� 﨑�囈﨑ゥ�壱共.]], "tformat") +t("Haymaker", "�一ー倣ム", "talent name") +t("@Source@ throws a wild haymaker!", "@Source2@ �� �倣ム�シ �ゎ符 �」�壱共!!", "_t") +t("%s feels the pain of the death blow!", "%s �ス�護攪 �シ�ゥ�シ�� ��奝オ�� �尖��、!", "logSeen", nil, {"�"}) +t("%s resists the death blow!", "%s �ス�護攪 �シ�ゥ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t([[A vicious finishing strike that deals %d%% damage increased by 20%% per combo point you have up to a max of %d%%. If the target ends up with low enough life (<20%%), it might be instantly killed. + Killing a target with Haymaker will instantly restore %d%% to %d%% of your maximum stamina, depending on the amount of combo points you've accumulated. + Using this talent removes your combo points.]], [[��揆 �菩ざ�エ�� ��攪�� �ャ �母カ護揆 �エ�壱洳, �ー�� �川��� �ー�シ 20%%�� �緋ー 嵓シ﨑エ�シ ��梭�� �母カ護揆 �エ���笈�、. �ー�ク %d%% 嵓シ﨑エ�シ �﨑俯ゥー, �罹劇 %d%%�� 嵓シ﨑エ�シ �鷺笈�、. �オ�ゥ �幗捩 ���攪 �晤ェ��・�エ 20%% �ク�護攵 �ス�ー, �シ�� 嶹簿・��� �餓ぎ﨑ゥ�壱共. + �一ー倣ム�� ��揆 �ー�ャ�ィ�ャ�エ �餓亨 �罹劇 �ー�・�� %d%% - %d%% �シ 巐誤ウオ﨑ゥ�壱共. �ケ���エ �ィ� �ー�� �川��� �ー�シ 巐ィ�シ� ��柑﨑ゥ�壱共. + �エ �ー���� �ャ�ゥ� �ー�� �川��シ �ィ�� �誤ェィ﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/grappling.lua" + +t("Grappling Stance", "���� �川┷", "talent name") +t([[Increases your Physical Save by %d and your Physical Power by %d. + The bonuses will scale with your Strength.]], [[�シ�ャ �エ�ア�� %d , �シ�ャ�・�� %d 嵂・��亨墲オ�壱共. + ��柑�餓捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Clinch", "�ー�エ�ー", "talent name") +t([[Make a melee attack for %d%% damage and then attempt to grapple a target up to one size category larger than yourself for %d turns. A grappled opponent will be unable to move, take %d damage each turn, and %d%% of the damage you receive from any source will be redirected to them as physical damage. + Any movement from the target or you will break the grapple. Maintaining a grapple drains %d stamina per turn. + You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.]], [[��一クー�シ �ク�エ %d%% 嵓シ﨑エ�シ ��梭��, ���乱 ��一クー�シ �ク�エ %d 奓エ �呷譜 ���﨑ゥ�壱共. �ー�エ�ー�� �ケ﨑� ���捩 �エ�呷擽 �一ー�・﨑俾ウ�, %d 嵓シ﨑エ�シ �、 奓エ �幗慣�壱共. �ケ���エ �幎株 �ィ�� 嵓シ﨑エ�� %d%% �� �シ�ャ 嵓シ﨑エ�� �倆劍�們牟 ��乱�� �ャ����ゥ�壱共. + 﨑エ�ケ ��ケ們乱�� ��エ��� �ィ�� 嵂餓怱�� 巐ィ�シ�シ �餓亨 �瀧卿﨑ゥ�壱共. �ー�エ�ー�シ ���﨑俯株�ー �、 奓エ, %d �ー�・�エ �誤ェィ�ゥ�壱共. + �ケ��� 﨑� �溢乱 﨑俯x�� ��乱�誤ァ� �ー�エ�ー�シ �ク �� �溢慣�壱共. �ー�エ�ー�シ �ク�� �溢ァ �喜捩 ���乱�� �ィ�� �ゥ妤ャ �ー���� �ャ�ゥ﨑� ��, �呷棕� ���擽 峵�、�ゥ�壱共.]], "tformat") +t("Crushing Hold", "��� �セ�ー", "talent name") +t([[Enhances your grapples with additional effects. All additional effects will apply to every grapple with no additional save or resist check. + #RED#Talent Level 1: Reduces physical power by %d + Talent Level 3: Silences + Talent Level 5: Reduces global action speed by %d%%]], [[��一クー�シ �、�語ウシ �呷擽 �倣剩﨑ゥ�壱共. �、�� �緋ー 巐ィ�シ�� �ィ�� ��一クー�� �緋ー�俯ゥー, �エ�ア�シ �﨑ュ�� �エ�懦鮒�壱共. + #RED#�ー�� �壱イィ 1: ���攪 �シ�ャ�・�� %d �川��懦し�壱共. + �ー�� �壱イィ 3: ���揆 �ィ�オ �懦し�壱共. + �ー�� �壱イィ 5: ���攪 ��イエ �鷺巡�シ %d%% �川��懦し�壱共.]], "tformat") +t("Take Down", "�肥ケ俾クー", "talent name") +t([[Rushes forward and attempts to take the target to the ground, making a melee attack for %d%% damage then attempting to grapple them. If you're already grappling the target you'll instead slam them into the ground creating a radius 5 shockwave for %d physical damage and breaking your grapple. + The grapple effects and duration will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power.]], [[��ーゥ�シ�� �ー�エ�、�エ �シ�� 嶹簿・��� ��揆 �們牟�ィ�ス�壱共. %d%% 嵓シ﨑エ�シ �﨑俯ゥー, �シ�� 嶹簿・��� ��一クー�シ ��笈�、. �エ�ク ��一クー�� �ケ﨑俾ウ� �壱株 ��攵 �ス�ー, �ク ��� ���揆 ��エ�� �エ�、�ゎ符, �俾イス 5 �ク�� �ゥ�ゥ甯誤・シ �晧┳﨑們流 %d �シ�ャ 嵓シ﨑エ�シ �シ��, ��一クー�シ �晤ュ�壱共. + ��一クー 巐ィ�シ� ��作亨��捩 �ケ���� ��一クー �ー���� ��。﨑們流 �晝ー﨑俾ウ�, 嵓シ﨑エ�餓捩 �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Hurricane Throw", "�ゥ�、�� �們ァ�ー", "talent name") +t("You must be grappling something to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 ��一クー� ��圸�卓攤 ���擽 﨑�囈﨑俯共.", "logPlayer") +t("Your grapple victim must be able to move to use this talent.", "�エ�呰葺� �サ﨑俯株 ���揆 �エ�們ァ� �俯株 ��共.", "logPlayer") +t("#RED#%s is shaken by the collision and loses a turn!#LAST#", "#RED#%s �ゥ�ゥ�� �ャ甯誤。� 奓エ�� �ュ��復�、!#LAST#", "logSeen", nil, {"��"}) +t([[In a mighty show of strength you whirl your grappled victim around and throw them into the air causing %d%% damage to them and enemies in radius %d on landing. + If at least 1 other enemy is hit the thrown enemy will be shaken by the impact losing a full turn. + You can only throw enemies that could move normally.]], [[��一クー�� �ク�ー 彧ャ�晧桝�� �呷棕�� �ク��� 巐護��葺�ャ 嵭一ウオ�� �エ�們ァ瀧笈�、. %d%% 嵓シ﨑エ�シ ���ウシ �ゥ�呷ァ�� �シ�� �俾イス %d �ク �エ�� �﨑ゥ�壱共. + �エ�們�ク�� ��擽 ��牟�� 﨑俯x �エ��攪 ��ウシ �ゥ�醐毎�� �ス�ー, �ゥ�ゥ�シ�� �ク﨑エ 1 奓エ�� �ュ��葺�� �ゥ�壱共. + �菩メ��愍�� �エ�呰葺� �サ﨑俯株 ��捩 �エ�們ァ� �� ��慣�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/magical-combat.lua" + +t("Arcane Combat", "���� ��握", "talent name") +t([[ + Currently selected spell: %s]], [[ + 嶸�椪 ��夋晤頗 �シ�ク: %s]], "tformat") +t([[ + Currently selected spell: Random]], [[ + 嶸�椪 ��夋晤頗 �シ�ク: �エ�卓怱]], "_t") +t([[Allows you to use melee weapons to focus your spells, granting a %d%% chance per melee attack to cast an offensive spell as a free action on the target. + Delivering the spell this way will not trigger a spell cooldown. + You may select an allowed spell to trigger this way, or choose to have one randomly selected for each attack. + While dual wielding or using a shield the chance is halved. + The chance increases with your Cunning. + + Allowed spells: %s %s]], [[�シ�� �エ�ー�シ �ャ�ゥ﨑俯ゥー �シ�ク�� �卓、啄腹 �� �一イ� �ゥ�壱共. �、 �オ�ゥ�ケ, %d%% 嶹簿・��� 奓エ �誤ェィ ��擽 �オ�ゥ �シ�ク�� �ャ�ゥ﨑エ ���乱�� ���ス�壱共. + �罹徐�� �シ�ク� �ャ�ャ�ゥ ��ー�懋ー�擽 �懍�﨑們ァ �喜慣�壱共. + �ケ��� �罹徐�� �シ�ク�� ��夋晨腹 �� �溢ァ��, �エ�卓怱﨑� �シ�ク�エ �俾ー��。� ��夋晨腹 �俯巡 �溢慣�壱共. + �作� �エ�ー�シ �ー�ー��, �ゥ甯ィ�シ �ャ�ゥ﨑� ��, 嶹簿・�� �們愍�� �川�﨑ゥ�壱共. + 嶹簿・�� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共. + + ��・﨑� �シ�ク: %s %s]], "tformat") +t("Arcane Cunning", "����攪 �戦劈﨑ィ", "talent name") +t("The user gains a bonus to Spellpower equal to %d%% of your Cunning (Current bonus: %d).", "�ケ��� �戦劈�� %d%% �醐⊂ �シ�ク�・�� �晝ー�懦し�壱共. (嶸�椪 �晝ー��: %d).", "tformat") +t("Arcane Feed", "�����・ �オ��", "talent name") +t("Regenerates %0.2f mana per turn, and increases physical and spell critical chance by %d%% while active.", "嶹懍┳嶹肥亨, 奓エ�壱共 %0.2f �壱x� �ャ�晤据��, �シ�ャ� �壱イ� �俯ェ�ム 嶹簿・��エ %d%% 嵂・��姓�壱共.", "tformat") +t("Arcane Destruction", "���� 甯語エエ", "talent name") +t([[Raw magical damage channels through the caster's weapon, increasing raw Physical Power by %d%% of your Magic (current bonus: %d). + Each time you crit with a melee blow, you will unleash a radius %d ball of arcane damage, doing %0.2f. + The bonus scales with your Spellpower and talent level. + If you are using a shield this will only occur 50%% of the time. + If you are dual wielding this will only occur 50%% of the time. + At level 5 the ball becomes radius 2. + ]], [[�ケ���� �エ�ー�� �懍�﨑� �壱�・�� �卓、卓亨墲オ�壱共. �壱イ菩攪 %d%% �醐⊂ �懍� �シ�ャ�・�� �晝ー�懦し�壱共 (嶸�椪 �晝ー��: %d). + �シ�� �俯ェ�ム�シ �シ ��, �俾イス %d �肥怱�� ����攪 �ャ�エ�シ 﨑エ�ゥ�懍シ� %0.2f 嵓シ﨑エ�シ �﨑ゥ�壱共. + �シ�ャ�・ �晝ー�俯株 �シ�ク�・�シ �ー�� �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �ゥ甯ィ�シ �ャ�ゥ﨑� ��, 嶹簿・�� �們愍�� �川�﨑ゥ�壱共. + �作� �エ�ー�シ �ャ�ゥ﨑� ��, 嶹簿・�� �們愍�� �川�﨑ゥ�壱共 + �ー�� �壱イィ 5 �川� �俾イス� 2 �ク�エ �ゥ�壱共. + ]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/kinetic-mastery.lua" - +section "mod-tome/data/talents/techniques/marksmanship.lua" + +t("Master Marksman", "�ャ�ゥ�� �ャ�ク", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using bows or slings, as well as your reload rate by %d. + In addition, your Shoot has a %d%% chance to mark targets on hit. +The mark lasts for 5 turns, grants you visibility of the target (even through walls and other concealment), and causes them to become vulnerable to Headshot, Volley and Called Shots.]], [[嶹懋ウシ 妤ャ�晝オャ�シ �ャ�ゥ﨑� ��, �エ�ー 嵓シ﨑エ� %d%%, �シ�ャ�・�エ 30 �晝ー﨑俾ウ� 﨑� �溢乱 %d �懍攪 嶹肥ざ�� �緋ー�� �ャ�・��腹 �� �一イ� �ゥ�壱共. + �緋ー��, �ケ���� �ャ�ゥ� %d%% 嶹簿・��� ��揆 岺懍��愍�� ��倣鮒�壱共. +岺懍�� 巐ィ�シ�� 5 奓エ �呷譜 ��鷺据�ー, �ケ���専イ� ���攪 ��ケ� �簿ウエ�シ �懋ウオ﨑ゥ�壱共 (�懍幣 �野乱 �一アー��, �ー夋 �シ �� ��株 ��勦�川��� �シ �� �溢慣�壱共). 岺懍��擽 �� ��捩 嵭、�懍�, �シ�� �ャ�ゥ, �ュ� �ャ�ゥ�� �ィ�ス﨑エ�瀧笈�、.]], "tformat") +t("First Blood", "���� �ャ�ゥ", "talent name") +t([[You take advantage of unwary foes (those at or above 90%% life). Against these targets, Shoot, Steady Shot and Headshot bleed targets for %d%% additional damage over 5 turns and have a 50%% increased chance to mark (if capable of marking). +In addition, your Steady Shot, Shoot and Headshot now restore %0.1f stamina on hit.]], [[��シ�倆復 �� (�晤ェ��・�エ 90%% �エ��攤 ��)�� �﨑� �エ�川揆 �ィ﨑ゥ�壱共. �エ�ャ﨑� ���乱�� �﨑エ��� �ャ�ゥ, �溢�簿頗 �ャ�ゥ, 嵭、�懍�� 5 奓エ�� �ク�� %d%% �� �緋ー �懦� 嵓シ﨑エ�シ �﨑俯ゥー ���揆 岺懍��愍�� ��倣腹 嶹簿・��エ 50%% �晝ー﨑ゥ�壱共 (���乱 岺懍�� 巐ィ�シ�シ �ク �� �溢揆 �護乱 﨑懦鮒�壱共). +�緋ー�� �懍��梵�� �ャ�ゥ, �溢�簿頗 �ャ�ゥ, 嵭、�懍��エ ��、啄葺�エ �懍��梵�� �ー�・�エ %0.1f 巐誤ウオ�ゥ�壱共.]], "tformat") +t("Flare", "�ー��ヤ", "talent name") +t([[Fire a shot at the target tile that blinds enemies for %d turns, marks them for 2 turns and illuminates the area within radius %d for %d turns. Enemies within the illuminated area lose %d defence and stealth power and cannot benefit from concealment. + The status chance increases with your Accuracy, and the defense reduction with your Dexterity.]], [[���攪 ��ケ們乱 嶹肥ざ�� �們符 %d 奓エ �呷譜 ��豆�� �、��亨墲、��, 2 奓エ �呷譜 岺懍��愍�� ��倣鮒�壱共. �俾イス %d �ク �肥怱�シ %d 奓エ �呷譜 �晨梭��, 﨑エ�ケ ��ュ �エ�� �ィ�� ��捩 巐醐半��凰 ����・�エ %d �川�﨑俯ゥー, 妤ャ��ウシ ����� �エ�川揆 ��共﨑俾イ� �ゥ�壱共. + ����エ�� ��ャ 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑俾ウ�, 巐醐半�� �川��俯株 �シ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Trueshot", "�溢ァ卓、�", "talent name") +t("Enter a state of heightened focus for %d turns. While in this state your ranged attack speed is increased by %d%%, your shots do not consume ammo, and all shots capable of marking have their chance to mark increased by %d%%.", "%d 奓エ �呷譜 �倣剩�� �卓、卓メ夋懍乱 ��桿﨑ゥ�壱共. �エ ��� �呷譜 �ケ���� �専アー�ャ �オ�ゥ �鷺巡� %d%% ��柑﨑俾ウ�, �ケ���� �ャ�ゥ� 嶹肥ざ�� �誤ェィ﨑們ァ �伎イ� �ゥ�壱共. �戦復 岺懍�� 巐ィ�シ�シ �ク �� �壱株 �ィ�� �ャ�ゥ�� 岺懍�� 嶹簿・��エ %d%% �晝ー�ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/mobility.lua" + +t("You must be able to move to use %s!", "�エ�呷擽 �一ー�・﨑俯ゥエ %s �ク �� ��共!", "logPlayer", nil, {"�シ"}) +t("%s is not usable while wearing heavy armour.", "%s �滝ー� �ゥ�エ�ャ�シ �ゥ�ゥ�懍乱 �ャ�ゥ﨑� �� ��共.", "logPlayer", nil, {"��"}) +t("Disengage", "弡��", "talent name") +t("You must disengage directly away from your target in a straight line.", "弡�� �ゥ嵂・� ���乱�護� ��│ �ゥ嵂・�エ�ャ�シ 﨑罹共.", "logPlayer") +t("You must land in an empty space.", "�ケ��� �� �オ��乱 �ゥ�﨑エ�シ 﨑罹共.", "logPlayer") +t("Your Disengage was partially blocked.", "弡�� �卓乱 �ス�懋ー ��罹ァ駕��、.", "logPlayer") +t("You are not able to Disengage in that direction.", "�ケ��� �ク �ゥ嵂・�シ�� 弡��﨑� �� ��共.", "logPlayer") +t([[Jump back up to %d grids from your target, springing over any creatures in your way. + You must disengage in a nearly straight line directly away from your target (which you must be able to see). + After moving, you gain %d%% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). + The extra speed and maximum distance you can move are reduced by your Fatigue level.]], [[���乱�護� �罹劇 %d �ク ��ャ 弡��﨑ゥ�壱共. �エ��, �ス�懍メ�� �ィ�� �懍イエ�、�� �ー�エ�們牟 �エ�呰鮒�壱共. + �ケ��� ���乱�護� ��│�シ�� �ィ�エ�� �・�誤。罹ァ� 弡�� ��・﨑ゥ�壱共. (�懍幣�エ�� �・�護流�シ 﨑ゥ�壱共). + 弡�� ��寇, 3 奓エ �呷譜 �エ�� �鷺巡� %d%% �晝ー﨑ゥ�壱共. (�エ 巐ィ�シ�� �ケ���エ �エ�� �エ�ク�� �、�ク 嵂餓怱�シ 﨑俯ゥエ �餓亨 ��」誤姓�壱共) ��・﨑俯共�エ, 夋�劍�� �ャ�・��巡 �、�懦鮒�壱共. + �緋ー �エ�� �鷺巡� �ケ���エ ��峡﨑� �� �壱株 �罹劇 �ャ�ー�ャ�� �ケ���� 嵓シ�罹巡�� �俯ケ�。﨑ゥ�壱共.]], "tformat") +t("Evasion", "�們ぎ ���ス 嶹懍┳嶹�", "talent name") +t([[Your quick wit and reflexes allow you to anticipate attacks against you, granting you a %d%% chance to evade melee and ranged attacks and %d increased defense for %d turns. + The chance to evade and defense bonus increase with your Dexterity.]], [[�ー�エ�� �ャ�們凰 �們ぎ ���ス�シ�� �、��、�� �オ�ゥ�� �溢ク。﨑ゥ�壱共. %d%% 嶹簿・��� �シ�滝ウシ �専アー�ャ �オ�ゥ�� ����梭 �エ巐ィ嶹被葺��, 巐醐半��ー %d �晝ー﨑ゥ�壱共. �エ 巐ィ�シ�� %d 奓エ �呷譜 ��鷺姓�壱共. + �エ巐ィ嶹� 嶹簿・��シ 巐醐半 �晝ー�俯株 �シ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Tumble", "�オ�卓�罹ケ�", "talent name") +t("You must have an empty space to roll to.", "�オ�卓�罹ケ�・シ �語クー��紛�� ��牟�壱株 ��ケ俯・シ ���愍�� 﨑エ�シ 﨑罹共.", "logPlayer") +t([[In an extreme feat of agility, you move to a spot you can see within range, bounding around, over, or through any enemies in the way. + This talent cannot be used while wearing heavy armor, and leaves you exhausted. The exhaustion increases the cost of your activated Mobility talents by %d%% (stacking), but fades over %d turns.]], [[�ケ�ィ��愍�� ���ク �ク��シ�シ��, �ィ�� ��豆�� �ゥ﨑エ�シ �エ�懦葺�� �懍幣 �エ�� 﨑� ��川愍�� �エ�呰鮒�壱共. + �エ �ー��� �滝ー�, 甯専ー� �ゥ�ゥ�� �ャ�ゥ�エ �一ー�・﨑ゥ�壱共. �ー�� �ャ�ゥ 弡�, �ケ��� 夋溢ァ�葺�ャ �ー�� �ー���、�� �ー�・ �誤ェィ�餓擽 %d%% �晝ー﨑ゥ�壱共.(�卓イゥ�ィ), 﨑們ァ�� %d 奓エ�� �ク�� 夋溢ァ�擽 巐誤ウオ�ゥ�壱共.]], "tformat") +t("Trained Reactions", "弡壱�ィ�� �們ぎ ���ス", "talent name") +t("#FIREBRICK##Target# reacts to %s from #Source#, mitigating the blow!#LAST#.", "#FIREBRICK##Target2# #Source#�� %s�� �們搗﨑們流 嵓シ﨑エ�シ ����、!#LAST#.", "logCombat") +t("an attack", "�オ�ゥ", "_t") +t("damage", "嵓シ﨑エ", "_t") +t(" #ffcc80#, -%d stam#LAST#", " #ffcc80#, �ー�・ �川� %d #LAST#", "tformat") +t("%s(%d reacted#LAST#%s%s)#LAST#", "%s(%d �們搗﨑ィ#LAST#%s%s)#LAST#", "tformat") +t([[You have trained to be very light on your feet and have conditioned your reflexes to react faster than thought to damage you take. + While this talent is active, you instantly react to any direct damage (not from status effects, etc.) that would hit you for at least %d%% of your maximum life. + This requires %0.1f stamina and reduces the damage by %d%%. + Your reactions are too slow for this if you are wearing heavy armour. + The damage reduction improves with your Defense.]], [[�ケ��� �、�ー ���ク �懍椪��揆 �オ�晨葺�ャ, 嵓シ﨑エ�シ �幗葺�� ��, ���エ�� �ケ���� �們ぎ ���ス�� 嶹懍┳嶹� 﨑俯株 �菩揆 �ィ�ャ�們慣�壱共. + �エ �ー���エ 嶹懍┳嶹罷据�エ, %d%% �エ��攪 嵓シ﨑エ�シ �幗揆�� 奓エ �誤ェィ ��擽 �オ�ゥ�� �們搗﨑ゥ�壱共. (��� �嶹罷x �ー夋 巐ィ�シ�尖株 �們搗﨑們ァ �喜慣�壱共) + �罹徐�� ��紛�� %0.1f �ー�・�エ 﨑�囈﨑俯ゥー, 﨑エ�ケ 嵓シ﨑エ�� %d%% �川��ゥ�壱共. + �滝ー� �ゥ�エ�ャ�シ �ゥ�ゥ�� �們搗 �鷺巡� �壱ャエ �尖�、��� �ゥ�壱共. + 嵓シ﨑エ�� �川��� �ケ���� 巐醐半��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/munitions.lua" + +t("Exotic Munitions", "孖ケ�� 夋�平", "talent name") +t([[You have learned to create and equip specialist ammunition: +Incendiary - Shots deal an additional %d%% weapon damage as fire in a radius %d ball. This cannot occur more than once per turn. +Venomous - Shots deal %0.2f nature damage and inflict numbing poison, dealing a further %0.2f nature damage over 5 turns and reducing all damage dealt by %d%%. +Piercing - Shots reduce armor and saves by %d for 3 turns, and your physical penetration is increased by %d%%. +You can only have 1 type of ammunition loaded at a time. +The poison damage dealt, armor penetration and save reduction will increase with your Physical Power.]], [[孖ケ��復 夋�平�� �懍梠�シ �・�ゥ�菩揆 �ー��笈�、: +�懦剩�ア 夋�平 - �俾イス %d �ク �肥怱 �エ��, �緋ー��攤 %d%% �エ�ー嵓シ﨑エ�シ 嶹肥両�作┳�シ�� ��梭�� 夋�平�� �懍ぎ﨑ゥ�壱共. �エ 巐ィ�シ�� 﨑� 奓エ�� �罹劇 1 �壱ァ� �シ�エ�ゥ�壱共. +��┳ 夋�平 - %0.2f �川硫 嵓シ﨑エ�シ ��梭�� �壱ケ�┳ �� 夋�平�� �・�ゥ﨑ゥ�壱共. �緋ー�� 5 奓エ�� �ク�� %0.2f �川硫嵓シ﨑エ�シ ��梭��, ���擽 �﨑俯株 �ィ�� 嵓シ﨑エ�餓揆 %d%% �川��懦し�壱共. +�奝オ 夋�平 - 3 奓エ �呷譜 �ゥ�エ�・�シ �エ�ア�� %d �川��懦う�� 嶹肥ざ�� �懍ぎ﨑ゥ�壱共. �シ�ャ �﨑ュ �奝オ�エ %d%% ��柑﨑ゥ�壱共. +﨑� �溢乱 �ィ 1 �懍攪 孖ケ�� 夋�平�� �・�ゥ﨑� �� �溢慣�壱共. +�� 嵓シ﨑エ, �ゥ�エ�・ �奝オ, �エ�ア �﨑ュ� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1,3,4,5,6,7}) +t("Incendiary Ammunition", "�懦剩�ア 夋�平", "talent name") +t([[Load incendiary ammunition, causing attacks to deal an additional %d%% weapon damage as fire in a radius %d ball around your target. + This cannot trigger more than once per turn. + The damage will scale with your Physical Power.]], [[���攪 �俾イス %d �ク �肥怱�� �緋ー��攤 %d%% �シ�ャ嵓シ﨑エ�シ 嶹肥両�シ�� �﨑俯株 �懦剩�ア 夋�平�� �・��鮒�壱共. + �エ 巐ィ�シ�� 﨑懦╋�� �罹劇 1 �壱ァ� �シ�エ�ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1}) +t("Venomous Ammunition", "��┳ 夋�平", "talent name") +t([[Load venomous ammunition, causing ranged attacks to deal %0.2f nature damage and inflict numbing poison, dealing %0.2f nature damage over 5 turns and reducing all damage dealt by %d%%. + The damage will scale with your Physical Power.]], [[%0.2f �川硫 嵓シ﨑エ�シ �シ��, �壱ケ�┳ ��揆 �ー�� ��┳ 夋�平�� �・��鮒�壱共. 5 奓エ�� �ク�� %0.2f �川硫嵓シ﨑エ�シ �シ�� ���擽 �﨑俯株 �ィ�� 嵓シ﨑エ�餓揆 %d%% �川��懦し�壱共. + 嵓シ﨑エ�餓捩 �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Piercing Ammunition", "�奝オ 夋�平", "talent name") +t([[Load piercing ammunition, causing attacks to reduce the target's armor and saves by %d for 3 turns, and increasing your physical penetration by %d%%. + The armor and save reduction will scale with your Physical Power.]], [[3 奓エ �呷譜 ���攪 �ゥ�エ�・�シ �エ�ア�� %d �川��懦う�� �奝オ 夋�平�� �・��鮒�壱共. �ケ���� �シ�ャ �﨑ュ �奝オ�エ %d%% ��柑﨑ゥ�壱共. + �ゥ�エ�・ �奝オ, �エ�ア �﨑ュ� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Explosive Shot", "尞ュ�� 夋�平", "talent name") +t("You require incendiary, venomous or piercing ammunition to use this talent!", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 孖ケ�� 夋�平�� �・��紛�シ 﨑罹共!", "logPlayer") +t([[Fires a special shot based on your currently loaded ammo: +Incendiary - Fire a shot that deals %d%% weapon damage as fire and covers targets in radius %d in sticky pitch for %d turns, reducing global speed by %d%% and increasing fire damage taken by %d%%. +Venomous - Fire a shot that deals %d%% weapon damage as nature and explodes into a radius %d cloud of crippling poison for %d turns, dealing %0.2f nature damage each turn and giving affected targets a %d%% chance to fail talent usage. +Piercing - Fire a shot that explodes into a radius %d burst of shredding shrapnel, dealing %d%% weapon damage as physical and removing %d beneficial physical effects or sustains. +The poison damage dealt increases with your Physical Power, and status chance increases with your Accuracy.]], [[嶸�椪 �・��、卓攤 孖ケ�� 夋�平�� �ー�シ �、�ク 巐ィ�シ�シ �エ�� 孖ケ��復 夋�劍�� �懍ぎ﨑ゥ�壱共. +�懦剩�ア 夋�平 - %d%% �エ�ー 嵓シ﨑エ�シ 嶹肥両 嵓シ﨑エ�� �﨑俾ウ�, �俾イス %d �ク �エ�� ��ュ�� %d 奓エ �呷譜 �溢��擽�� 夋�エ�� �、�ョ�オ�壱共. ��箕�� �幎株 ���攪 ��イエ �鷺巡� %d%% �川�﨑俾ウ�, 嶹肥両 嵓シ﨑エ�シ %d%% �晨少﨑エ�� �幗慣�壱共. +��┳ 夋�平 - %d%% �エ�ー 嵓シ﨑エ�シ �川硫 嵓シ﨑エ�� �﨑俾ウ�, �俾イス %d �ク �エ�� ��ュ�� %d 奓エ �呷譜 �ゥ﨑エ�ア ��オャ��愍�� �、�ョ�オ�壱共. ��箕�� �幎株 ���乱�� �、 奓エ %0.2f �川硫 嵓シ﨑エ�シ �﨑俾ウ�, ���捩 %d%% 嶹簿・��� �ー�� �懍��乱 �、甯ィ﨑ゥ�壱共. +�奝オ 夋�平 - �俾イス %d �ク �肥怱�� ���エ�懍垓 甯醐失 尞ュ�懍揆 �シ�シ墲、�� 夋�劍�� �懍ぎ﨑ゥ�壱共. %d%% �エ�ー 嵓シ﨑エ�シ �シ�ャ 嵓シ﨑エ�� �﨑俾ウ�, ���攪 %d �エ�懍垓 �シ�ャ�� 巐ィ�シ�� ����ー�シ �懋アー﨑ゥ�壱共. +�� 嵓シ﨑エ�餓捩 �シ�ャ�・�� ��。﨑們流 �晝ー﨑俾ウ� ��� �エ�� 巐ィ�シ�� �倣剳��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Enhanced Munitions", "�倣剩 夋�平", "talent name") +t([[You create enhanced versions of your ammunition, granting them additional effects. +Incendiary - The explosion radius is increased by 1, and the ground beneath is ignited dealing an additional %0.2f fire damage each turn for 3 turns. +Venomous - Inflicts leeching poison, dealing %0.2f nature damage over 3 turns and causing you to heal for 100%% of all damage the poison deals to the target. +Piercing - Punctures the target窶冱 armor, increasing all damage they take by %d%% for 3 turns. +You only have a limited amount of this ammo, causing this talent to have a cooldown. +The damage dealt will increase with your Physical Power, and status chance increases with your Accuracy.]], [[�ャ�ャ �緋ー��攤 巐ィ�シ�シ �シ �� �壱株 孖ケ�� 夋�平�� �倣剩甯川揆 �誤働�壱共. +�懦剩�ア 夋�平 - 尞ュ�懍攪 �肥怱� 1 �ク ��柑﨑俾ウ�, �肥怱 �エ�� ��ュ�� �溢ざ�シ 3 奓エ �呷譜 �緋ー��攤 %0.2f 嶹肥両 嵓シ﨑エ�シ �鷺笈�、. +��┳ 夋�平 - 彧。嶸溢┳ ��揆 ��圸﨑們流, %0.2f �川硫 嵓シ﨑エ�シ 3 奓エ�� �ク�� ��梭��, ��愍�� �﨑� 嵓シ﨑エ�� 100%% �醐⊂ �川侠�� �晤ェ��・�シ�� 巐誤ウオ﨑ゥ�壱共. +�奝オ 夋�平 - ���攪 �ゥ�エ�ャ�� �ャ�作揆 �ォ�エ, ���捩 3 奓エ �呷譜 �ィ�� 嵓シ﨑エ�シ %d%% �� �幗慣�壱共. +�倣剩 夋�平�� �俯汢� 﨑懍�簿据�エ �溢慣�壱共. �エ �ー���尖株 �ャ�ャ�ゥ ��ー�懋ー�擽 ��圸�ゥ�壱共. +嵓シ﨑エ�餓捩 �シ�ャ�・�� ��。﨑們流 �晝ー﨑俾ウ�, ��� �エ�� 巐ィ�シ�� �倣剳��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Alloyed Munitions", "﨑ゥ�ア 夋�劍", "talent name") +t([[You mix together your munitions, leading to powerful new effects: +Incendiary - Targets struck by the explosion have their armor and saves reduced by %d for 3 turns, and your physical and fire penetration is increased by %d%%. +Venomous - Shots deal an additional %d%% weapon damage as nature in a radius %d ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn. +Piercing - Shots deal %0.2f physical damage and maim the target, bleeding them for a further %0.2f physical damage over 5 turns and reducing all damage dealt by %d%%. +The physical damage dealt, armor penetration and save reduction will increase with your Physical Power.]], [[孖ケ�� 夋�平�� 﨑ゥ�ア﨑エ, �� �簿�・﨑� 巐ィ�シ�シ ��笈�、: +�懦剩�ア 夋�平 - 尞ュ�懍乱 弴俯ァ尖ヲー ���攪 �ゥ�エ�・�シ �エ�ア�エ 3 奓エ �呷譜 %d �川�﨑ゥ�壱共. �ケ���� �シ�ャ, 嶹肥両 嵓シ﨑エ �﨑ュ �奝オ�エ %d%% �晝ー﨑ゥ�壱共. +��┳ 夋�平 - �緋ー��愍�� %d%% �エ�ー 嵓シ﨑エ�シ �川硫 嵓シ﨑エ�� �﨑俯株 �俾イス %d �ク �肥怱�� 尞ュ�懍揆 �シ�シ墲オ�壱共. Exotic Munitions �壱共 ��圸�俯株 �壱ケ�┳ �� �ュ�� ��圸﨑ゥ�壱共. �エ 巐ィ�シ�� 1 奓エ�� �罹劇 1 �� �シ�エ�ゥ�壱共. +�奝オ 夋�平 - %0.2f �シ�ャ 嵓シ﨑エ�シ ��梭�� ��揆 �エ�・嶹� �懦う�� 嶹肥ざ�� �ゥ�壱共. ���乱�� �懦��� �シ�シ�� %0.2f �シ�ャ 嵓シ﨑エ�シ 5 奓エ�� �ク�� ��梭��, ���擽 �シ�� �ィ�� 嵓シ﨑エ�シ %d%% �川��懦し�壱共. +�シ�ャ 嵓シ﨑エ, �ゥ�エ�・ �奝オ�シ �エ�ア �川��� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/pugilism.lua" + +t("Striking Stance", "夋�ゥ �川┷", "talent name") +t([[Increases your Accuracy by %d, the damage multiplier of your striking talents (Pugilism and Finishing Moves) by %d%%, and reduces all damage taken by %d. + The offensive bonuses scale with your Dexterity and the damage reduction with your Strength.]], [[�倣剳��・シ %d, 夋�ゥ ��龍 �ー���� 嵓シ﨑エ�餓揆 (�醐握� �壱ャエ�ャ �ー��) %d%% �晝ー�懦う��, �幎株 嵓シ﨑エ�シ %d ��桿�壱共. + �倣剳��凰 嵓シ﨑エ�餓捩 �シ�ゥ�� ��。﨑們流 �晝ー﨑俾ウ�, 嵓シ﨑エ�� �川��� 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Double Strike", "�ー�� 夋�ゥ", "talent name") +t("@Source@ throws two quick punches.", "@Source2@ 2 �溢攪 �ャ���ク 寬�俯・シ ���ー�、.", "_t") +t([[Deliver two quick punches that deal %d%% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). + If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.]], [[�尖イ溢攪 寬�俯・シ ���エ�� ���、, �� 夋�ゥ �ケ %d%% 嵓シ﨑エ�シ ��梭��, �ケ���� 夋�ゥ �川┷�� �護桿﨑ゥ�壱共. �エ�ク 夋�ゥ �川┷� 嶹懍┳嶹罷据�エ�一ウ�, �ー�� 夋�ゥ�エ �ャ�ャ�ゥ ��ー�懋ー� �卓擽 ��巨 �ス�ー, �エ �ー��� �尖徐��愍�� �シ�� �オ�ゥ�� ��エ﨑ゥ�壱共. (�ク�ャ�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共). + �尖イ溢攪 夋�ゥ�� 﨑俯x� �ア�オ﨑俯ゥエ, �ー�� �川� 1�川揆 巐鷺統﨑ゥ�壱共. �ー�� �壱イィ�エ 4 �シ ��, 2 �溢攪 夋�ゥ�エ �ィ�� �ア�オ﨑俯ゥエ, �ー�� �川� 2�川揆 巐鷺統﨑ゥ�壱共.]], "tformat") +t("Spinning Backhand", "巐護�� �尖導 �俾クー", "talent name") +t("@Source@ lashes out with a spinning backhand.", "@Source2@ 巐護��葺�ー �尖導�シ�� 弡��、�罹共.", "_t") +t([[Attack your foes in a frontal arc with a spinning backhand, doing %d%% damage. If you're not adjacent to the target, you'll step forward as you spin, gaining up to %d%% bonus damage, which increases the farther you move. + This attack will remove any grapples you're maintaining, and earn one combo point (or one combo point per attack that connects, if the talent level is 4 or greater).]], [[巐護�� �尖導�俾クー�� �懍��梵� �ク�啄復 ���ウシ ��� �卓ェス�� ��揆 �ィ�� �オ�ゥ﨑們流 %d%% 嵓シ﨑エ�シ ��棘�壱共. ���擽 �ク�啄葺� �喜捩 �ス�ー, �ャ�ゥ�尖株 巐護��葺�ー ��乱�� �ャ�、�、�エ, �罹劇 %d%% �緋ー 嵓シ﨑エ�シ ��圸﨑ゥ�壱共. �緋ー 嵓シ﨑エ�� �ケ���エ �エ�呰復 �ー�ャ�� ��。﨑們流 �晝ー﨑ゥ�壱共. + �エ �オ�ゥ� �ケ���� ��一クー�シ �餓亨 ��」護亨墲オ�壱共. �ー���エ ��、啄葺�エ �ー�� �川��シ 﨑俯x �サ�オ�壱共 (�ー�� �壱イィ�エ 4 �シ ��, �オ�ゥ�� �ア�オ�懦お �� 﨑俯x �壱共 �ー�� �川��シ 﨑俯x �ゥ �サ�オ�壱共.]], "tformat") +t("Axe Kick", "��⊂ �ィ�ー", "talent name") +t("@Source@ raises their leg and snaps it downward in a devastating axe kick.", "@Source2@ �、�ャ�シ �、��, �エ�ャ�作牟 甯語エエ��攤 ��⊂ �ィ�ー�シ �﨑罹共!", "_t") +t([[Deliver a devastating axe kick dealing %d%% damage. If the blow connects your target is brain damaged, causing all talents to fail for %d turns and earning 2 combo points. + This effect cannot be saved against, though it can be dodged and checks confusion immunity.]], [[甯語エエ��攤 ��⊂ �ィ�ー�� %d%% 嵓シ﨑エ�シ ��棘�壱共. ��、� ��, ���捩 �護ァ�ヵ�� �ク�、, %d 奓エ �呷譜 �ィ�� �ー�� �ャ�ゥ�� �、甯ィ�懦し�壱共. �ー�� �川��シ 2 �� 巐鷺統﨑ゥ�壱共. + �エ 巐ィ�シ�� �エ�ア 甯川�菩揆 �エ�懦葺���, �オ�ゥ�� 巐醐半, 嶸シ� �エ�ュ�・�シ�� 巐ィ�シ�シ �餓符�シ �� �溢慣�壱共.]], "tformat") +t("Flurry of Fists", "�シ�ケ�溢攪 尞ュ峵�", "talent name") +t("@Source@ lashes out with a flurry of fists.", "@Source2@ �シ�ケ�溢攪 尞ュ峵作愍�� �倣ム﨑罹共.", "_t") +t([[Lashes out at the target with three quick punches that each deal %d%% damage. + Earns one combo point. If your talent level is 4 or greater, this instead earns one combo point per blow that connects.]], [[���揆 1 �溢攪 �オ�ゥ�ケ %d%% 嵓シ﨑エ�シ ��梭��, 3 �溢攪 �ャ���ク �倣ム�� �オ�ゥ﨑ゥ�壱共 + �ー�� �川� 1 �川揆 巐鷺統﨑ゥ�壱共. �ー�� �壱イィ�エ 4 �シ ��, ��、啄復 �オ�ゥ 1 �壱胸 �ー�� �川��シ 﨑俯x�ゥ �サ�オ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/reflexes.lua" + +t("Shoot Down", "�ゥ��", "talent name") +t("#Source# shoots down '#Target#'!", "#Source2# '#Target3#' �ゥ�被毎�、 !", "logCombat") +t([[Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. + You can shoot down up to %d projectiles. + In addition, your heightened senses also reduce the speed of incoming projectiles by %d%%, and prevents your own projectiles from striking you.]], [[�一ー懍イ俯涵 ���ク �們ぎ ���ス�シ�� 妤ャ�ャ�エ�シ 尞ャ�ゥ �� (嶹肥ざ, 夋�劍, �シ�ク, ...) 奓エ �誤ェィ��擽 妤ャ�ャ�エ�シ �ゥ�肥亨墲ャ �� �溢慣�壱共. + �罹劇 %d �懍攪 妤ャ�ャ�エ�シ �ゥ�肥亨墲ャ �� �溢慣�壱共. + �緋ー�� 嵂・��頗 �們ぎ ���ス�, ����丶�� 妤ャ�ャ�エ�� �鷺巡�シ %d%% �川��懦う��, �川侠�エ �� 嶹肥ざ�� �川侠�エ �樌ァ �伎イ� 﨑ゥ�壱共.]], "tformat") +t("Intuitive Shots", "��ー� �ャ�ゥ", "talent name") +t([[Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a %d%% chance to fire off a defensive shot off in time to intercept the attack, evading it and dealing %d%% archery damage. + This cannot damage the same target more than once per turn.]], [[[�エ �ー���� 嶹懍┳嶹� 﨑俯株 ��捩 �ケ���� �們ぎ ���ス�� �ソ�ー德俯蕩 �們、�シ�� 嵂・��亨墲オ�壱共. �ケ���エ �シ�� �オ�ゥ�� 嵓シ�ゥ�ケ﨑� �誤ァ壱共, %d%% 嶹簿・��� �ャ�ゥ�� �﨑エ �オ�ゥ�� �ゥ﨑エ﨑ゥ�壱共. 﨑エ�ケ �オ�ゥ� �エ�罹据�ー, %d%% �ャ�ゥ 嵓シ﨑エ�シ �﨑ゥ�壱共. + �エ 巐ィ�シ�� �呷捩 ���揆 ���腹 �ス�ー, 1 奓エ�� 1 �壱ァ� �シ�エ�ゥ�壱共.]], "tformat") +t("Sentinel", "�エ��", "talent name") +t("%s's %s is disrupted by the shot!", "%s�� %s �� �ャ�ゥ�� �倆紛 �ゥ﨑エ�們来�、!", "logSeen") +t([[You take close notice of the target for the next 5 turns. If they attempt to use a non-instant talent you react with incredible speed, firing a shot dealing 25%% damage that causes the talent to fail and go on cooldown. +This shot is instant, cannot miss, and puts %d other talents on cooldown for %d turns.]], [[�、�� 5 奓エ �呷譜 ���攪 嵂雅徐�� �シ�俾ケ伎イ� �エ﨑鷺笈�、. ���擽 ��ヲ雅ー懍┳ �ー���� �ャ�ゥ﨑� �誤ァ壱共, �ソ�� �� ��株 �鷺巡�� �們搗﨑們流, �ャ�ゥ�� �﨑エ 25%% 嵓シ﨑エ�シ ��棘�壱共. �戦復 �ー�� �ャ�ゥ�� �、甯ィ�懦う��, �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共. +�エ �ャ�ゥ� 奓エ�� �誤ェィ﨑們ァ �伎ウ�, 巐醐半﨑� �� ��愍�ー, �� �、�ク �ー�� %d �懍乱 �ャ�ャ�ゥ ��ー�懋ー� %d 奓エ�� ��圸﨑ゥ�壱共.]], "tformat") +t("Escape", "夋溢カ�", "talent name") +t([[You put all your focus into escaping combat for 4 turns. While under this effect you gain %d%% increased resistance to all damage, %0.1f increased stamina regeneration, immunity to stun, pin, daze and slowing effects and %d%% increased movement speed. +Any action other than movement will cancel this effect.]], [[4 奓エ �呷譜, ��握�川� 夋溢カ懦葺�ー ��紛 �ィ�� �卓、卓揆 �ー�ク��笈�、. �エ 巐ィ�シ �呷譜 �ィ�� 嵓シ﨑エ �﨑ュ�エ %d%% �晝ー﨑俾ウ�, �ー�・ �ャ�晧擽 %0.1f �晝ー﨑ゥ�壱共. �戦復 �ー��, �鷺ー�, 嶸シ�一ウシ �川� 巐ィ�シ�� �エ�ュ�エ�俯ゥー, �エ�呷���ー %d%% �晝ー﨑ゥ�壱共. +�エ�呷揆 �懍匣﨑� �、�ク 嵂雅徐� �エ 巐ィ�シ�シ �餓亨 �卓ァ�懦し�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/skirmisher-slings.lua" + +t("Sling Supremacy", "妤ャ�晝オャ ���」シ��", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using slings. + Also, increases your reload rate by %d.]], [[妤ャ�晝オャ�シ �ャ�ゥ﨑� ��, �エ�ー 嵓シ﨑エ� %d%%, �シ�ャ�・�エ 30 �晝ー﨑ゥ�壱共. + �緋ー��, 﨑� �溢乱 %d �懍攪 夋�劍�� �緋ー�� �ャ�・��腹 �� �一イ� �ゥ�壱共.]], "tformat") +t("Swift Shot", "�ャ���ク �ャ�ゥ", "talent name") +t("Double Archery (#LIGHT_GREEN#%d%%#LAST# of a turn)", "�エ�卓ぎ�ゥ (﨑� 奓エ��#LIGHT_GREEN#%d%%#LAST# )", "tformat") +t([[Fire off a quick sling bullet for %d%% damage at double your normal attack speed, as well as increasing your attack speed by %d%% for 5 turns. + Each time you move, the cooldown of this talent is reduced by 1.]], [[%d%% �� 嵓シ﨑エ�シ �シ�� 妤ャ�晝オャ 夋�劍�シ�� �ャ���エ�� �オ�ゥ﨑ゥ�壱共. �オ�ゥ �鷺巡�� �尖椈 �鷺巡�� 2 �ー�� ��圸�俾ウ�, �ー�� �ャ�ゥ 弡� 5 奓エ �呷譜 �オ�ゥ �鷺巡� %d%% �晝ー﨑ゥ�壱共. + �エ�� ��, �エ �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 1 奓エ�ゥ �川�﨑ゥ�壱共.]], "tformat") +t("Hurricane Shot", "�ゥ�、�� �ャ�ゥ", "talent name") +t("Take aim and unload up to %d shots for %d%% weapon damage each against random enemies inside a cone. Each enemy can only be hit once (twice for talent level 3 and higher). Using Swift Shot lowers the cooldown by 1.", "%d%% 嵓シ﨑エ�シ ��梭�� %d �懍攪 夋�劍�� �・��葺��, 﨑� �溢乱 �懍ぎ﨑ゥ�壱共. �尖ソ� �肥怱 �エ�� �ィ�� ��乱�� 嵓シ﨑エ�シ ��棘�壱共. �エ�� 﨑俯x�� ���捩 �ィ 1 �壱ァ� �ャ�ゥ�� �幗慣�壱共. (�ー�� �壱イィ 3 �シ �� 2 �� ��圸�ゥ�壱共) �ャ���ク �ャ�ゥ�� �ャ�ゥ� �エ �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 1 奓エ �ィ�菩亨墲オ�壱共.", "tformat", {2,1}) +t("Bombardment", "尞ュ�ゥ", "talent name") +t("Your Shoot talent now costs %d stamina but fires %d times for %d%% damage per shot.", "�シ�� �ャ�ゥ �ー���エ �ー�・ %d �� �誤ェィ﨑俯株 ���, %d �溢揆 �呷亨�� �ャ�ゥ﨑俯ゥー, 夋�劍 �ケ %d%% 嵓シ﨑エ�シ ��棘�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/sling.lua" + +t("Sling Mastery", "妤ャ�晝オャ �呱�ィ", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using slings. + Also, increases your reload rate by %d.]], [[妤ャ�晝オャ�シ �ャ�ゥ﨑� ��, �エ�ー 嵓シ﨑エ� %d%%, �シ�ャ�・�エ 30 �晝ー﨑ゥ�壱共. + �緋ー��, 﨑� �溢乱 %d �懍攪 夋�劍�� �緋ー�� �ャ�・��腹 �� �一イ� �ゥ�壱共.]], "tformat") +t("Eye Shot", "�一オャ �ャ�ゥ", "talent name") +t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t("You must wield a sling!", "�ケ��� 妤ャ�晝オャ�シ �・��紛�シ 﨑罹共!", "logPlayer") +t([[You fire a shot into your target's eyes, blinding it for %d turns and doing %d%% damage. + The blind chance increases with your Accuracy.]], [[���攪 �溢揆 嵂・﨑エ �ャ�ゥ﨑ゥ�壱共. %d 奓エ �呷譜 �、�� �懦う��, %d%% 嵓シ﨑エ�シ �﨑ゥ�壱共. + �、�� 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Inertial Shot", "��ア �ャ�ゥ", "talent name") +t("%s is knocked back!", "%s ��、�ャ�、!", "logSeen", nil, {"�"}) +t("%s stands firm!", "%s �罷徐�� 﨑們ァ �危株�、!", "logSeen", nil, {"��"}) +t([[You fire a mighty shot at your target, doing %d%% damage and knocking it back. + The knockback chance increases with your Accuracy.]], [[�簿�・﨑� �ャ�ゥ�� ���乱�� ���ス�壱共. %d%% 嵓シ﨑エ�シ ��梭�� �、�� ��ゥ�壱共. + ��川ァ� 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Multishot", "�、�卓ぎ�ゥ", "talent name") +t("You fire an average of %0.1f shots at your target, doing %d%% damage with each shot.", "���乱�� 尞賀キ� %0.1f �溢攪 �ャ�ゥ�� 﨑ゥ�壱共. �� �ャ�ゥ �ケ %d%% 嵓シ﨑エ�シ ��棘�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/sniper.lua" + +t("Concealment", "�尞�", "talent name") +t("You are being observed too closely to enter Concealment!", "�尞戦葺�ー�尖株 ��ウシ �壱ャエ ��晤共!", "logPlayer") +t([[Enter a concealed sniping stance, increasing your weapon's attack range and vision range by %d, giving all incoming damage a %d%% chance to miss you, and causing your Headshot, Volley and Called Shots to behave as if the target was marked. +Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33%% each turn. +This requires a bow to use, and cannot be used if there are foes in sight within range %d.]], [[��ゥ 夋懍┷�� �、�エ�, �エ�ー �ャ�ー�ャ� �懍幣 �肥怱�シ %d �ク �俯ヲャ�� 嵓シ�ゥ �� %d%% 嶹簿・��� 嵓シ﨑エ�シ �エ巐ィ嶹被鮒�壱共. �戦復 嵭、�懍�, �シ�� �ャ�ゥ, �ュ� �ャ�ゥ�� ���擽 岺懍�� 巐ィ�シ�� �ク�ー ��愍�� �ィ�雅姓�壱共. +�ィ�� �� �雅ー懍┳, �� �エ�呷┳ 嵂雅徐� �尞� 巐ィ�シ�シ �餓亨 �卓ァ�懦う���, �晝ー�� �ャ�ー�ャ, �懍幣 �肥怱� 嵓シ﨑エ �エ巐ィ 巐ィ�シ�� 3 奓エ �呷譜 ��鷺姓�壱共, �ィ 嵓シ﨑エ �エ巐ィ 巐ィ�シ�� �、 奓エ 33%% �ゥ �川��ゥ�壱共. +�エ �ー���� �ャ�ゥ�尖株 嶹懍擽 﨑�囈﨑ゥ�壱共. �懍幣 �肥怱 %d �ク �エ�� ��擽 �壱株 �ス�ー, �尞尖・シ 嶹懍┳嶹� 﨑� �� ��慣�壱共.]], "tformat") +t("Shadow Shot", "�ク�シ�� �ャ�ゥ", "talent name") +t([[Fire an arrow tipped with a smoke bomb inflicting %d%% damage and creating a radius %d cloud of thick, disorientating smoke. Those caught within will have their vision range reduced by %d for 5 turns. +The distraction caused by this effect reduces the cooldown of your Concealment by %d turns. If the cooldown is reduced to 0, you instantly activate Concealment regardless of whether foes are too close. +The chance for the smoke bomb to affect your targets increases with your Accuracy. This requires a bow to use.]], [[�ー�駕ヤ�� �・�ゥ﨑� 嶹肥ざ�� �們符 %d%% 嵓シ﨑エ�シ ��梭��, �俾イス %d �ク �エ�� �ゥ嵂・�専ー�揆 ��イ� 﨑俯株 �、�﨑� �ー�ー�シ �晧┳﨑ゥ�壱共. �ー�ー �エ�� ���捩 5 奓エ �呷譜 �懍幣 �肥怱� �ャ�ー�ャ� %d ��牟�ュ�壱共. +�エ 巐ィ�シ�� �尞川攪 �ャ�ャ�ゥ ��ー�懋ー�揆 %d 奓エ �ィ�菩亨墲オ�壱共. �尞川攪 �ャ�ャ�ゥ ��ー�懋ー�擽 0 奓エ�エ �俯ゥエ �シ�們乱 ��擽 �壱腰 ��腰, �餓亨 �尞尖・シ 嶹懍┳嶹被鮒�壱共. +�ー�駕ヤ�� ��� �エ�� 巐ィ�シ 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑ゥ�壱共. �エ �ー���� �ャ�ゥ�尖株 嶹懍擽 﨑�囈﨑ゥ�壱共.]], "tformat") +t("Aim", "�菩。ー�", "talent name") +t([[Enter a calm, focused stance, increasing physical power and accuracy by %d, projectile speed by %d%% and the chance to mark targets by an additional %d%%. +This makes your shots more effective at range, increasing all damage dealt by %0.1f%% per tile travelled beyond 3, to a maximum of %0.1f%% damage at range 8. +The physical power and accuracy increase with your Dexterity. This requires a bow to use.]], [[�ィ��葺�� �卓、啄鮒�壱共. �シ�ャ�・�シ �倣剳��ー %d, 妤ャ�ャ�エ �鷺巡� %d%% �晝ー﨑俯ゥー, ���揆 岺懍��愍�� ��倣腹 嶹簿・��エ %d%% �晝ー﨑ゥ�壱共. +�菩。ー�� �専アー�ャ �ャ�ゥ�� 巐ィ�ィ�� �護牟�ャ�ス�壱共. 3 �ク �エ��揆 �一ウシ﨑� �ャ�母アー�ャ�� �ャ�ゥ� 1 �ク�ケ %0.1f%% �緋ー 嵓シ﨑エ�餓揆 �サ�オ�壱共. �ャ�ー�ャ� 8 �シ �� �罹劇 嵓シ﨑エ�餓攤 %0.1f%% �� ��峡﨑ゥ�壱共. +�シ�ャ�・�シ �倣剳�� �晝ー�� �シ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共. �エ �ー���� �ャ�ゥ�尖株 嶹懍擽 﨑�囈﨑ゥ�壱共.]], "tformat") +t("Snipe", "��ゥ", "talent name") +t([[Take aim for 1 turn, preparing a deadly shot. During the next turn, this talent will be replaced with the ability to fire a lethal shot dealing %d%% damage and marking the target. +While aiming, your intense focus causes you to shrug off %d%% incoming damage and all negative effects. +This requires a bow to use.]], [[1 奓エ �呷譜 �ゥ岺罹・シ �ー�﨑們流, �俯ェ���攤 �ャ�ゥ�� ���鮒�壱共. �、�� 1 奓エ �呷譜, �エ �ー��� ���乱�� %d%% 嵓シ﨑エ�シ ��梭�� 岺懍��愍�� �シ�� �俯ェ���攤 �ャ�ゥ �ー���� �川イエ�ゥ�壱共. +�菩。ー� �呷譜, 嵂・��頗 �卓、瀧�・�エ �懍��梵�専イ� �﨑エ��� �ィ�� 嵓シ﨑エ�� %d%% �シ �ス�戦葺��, �ィ�� ��菩��攤 巐ィ�シ�シ �エ�懦鮒�壱共. + �エ �ー���� �ャ�ゥ�尖株 嶹懍擽 﨑�囈﨑ゥ�壱共.]], "tformat") +t("Fire a lethal shot. This shot will bypass other enemies between you and your target, and gains 100 increased accuracy.", "�俯ェ���攤 �ャ�ゥ�� �﨑ゥ�壱共. �エ �ャ�ゥ� �ャ�ゥ�川凰 ��� �ャ�エ�� �ィ�� ��揆 �エ�懦鮒�壱共. �倣剳��ー 100 �晝ー﨑ゥ�壱共.", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/strength-of-the-berserker.lua" +t("Warshout", "��握﨑ィ�ア", "talent name") +t("@Source@ uses Warsqueak.", "@Source1@ ��握﨑ィ�ア�� �ャ�ゥ﨑ゥ�壱共.", "_t", nil, {"�"}) +t("@Source@ uses Warshout.", "@Source1@ ��握﨑ィ�ア�� �ャ�ゥ﨑ゥ�壱共.", "_t", nil, {"�"}) +t("You require a two handed weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �卓� �エ�ー� 﨑�囈﨑ゥ�壱共.", "logPlayer") +t("Shout your warcry in a frontal cone of radius %d. Any targets caught inside will be confused (50%% confusion power) for %d turns.", "�俾イス %d �ク �肥怱�� �尖ソ� 嶸倣��� ��握﨑ィ�ア�� �エ�壱洳, �肥怱 �エ�� ���乱�� 50%% ���・�� 嶸シ� ����シ ���懦鮒�壱共. 嶸シ� ����� %d 奓エ �呷譜 ��鷺姓�壱共.", "tformat") +t("Berserker Rage", "�卓��ぎ�� ���", "talent name") +t("#Source#'s rage awakens!", "�懍�﨑� #Source#� 夋�、�ク�、!", "logCombat") +t("#Source#'s rage subsides!", "#Source#� ��シ�餓葺�、!", "logCombat") +t([[You enter an aggressive battle rage, increasing Accuracy by %d and Physical Power by %d and making you nearly unstoppable, granting %d%% stun and pinning resistance. + Sustaining this rage takes its toll on your body, decreasing your life by 2%% each turn, but for every 1%% of life missing you gain 0.5%% critical hit chance. + Even when sustained, this talent is only active when foes are in sight. + The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.]], [[�オ�ゥ��攤 �瀧カ� ����� ��桿﨑們流, �倣剳��・シ %d, �シ�ャ�・�� %d �俯ヲャ��, �ー�一ウシ �鷺ー� �エ�ュ�・�� %d%% �俯�、 �ク ��オャ�� ��﨑� �� ��イ� 﨑ゥ�壱共. + �エ ��� ����� �懍��梵�� �ク�� �雅劇﨑� ��エ�� �鷺笈�、. �、 奓エ �晤ェ��・�� 2%% � �誤ェィ�們ァ��, �誤ェィ�� �晤ェ��・ 1%% �ケ, 0.5%% �� �俯ェ�ム 嶹簿・��エ �晝ー�ゥ�壱共. + �エ �ー���エ ��� �卓攵��シ��, �懍幣 �エ�� ��擽 ��共�エ 嶹懍┳嶹罷据� �喜慣�壱共. + �倣剳��株 �シ�ゥ�� ��。﨑們流 �晝ー﨑俾ウ�, �シ�ャ�・� 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Shattering Blow", "甯護℡�� �シ�ゥ", "talent name") +t("#CRIMSON#%s shatters %s shield!", "#CRIMSON#%s %s�� �ゥ�エ�ャ�シ �菩ざ�ク�、!", "logSeen", nil, {"�","��"}) +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's armour and saves are reduced by %d for %d turns. + Also if the target is protected by a temporary damage shield there is %d%% chance to shatter it. + Armor reduction chance increases with your Physical Power.]], [[�エ�ー�� ���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ ��棘�壱共. �オ�ゥ�エ ��、啄葺�エ ���攪 �ゥ�エ�・�シ �ィ�� �エ�ア�エ %d 奓エ �呷譜 %d �川�﨑ゥ�壱共. + �戦復, ���擽 �シ�懍��攤 嵓シ﨑エ �エ嶸ク�餓乱 �倆紛 �エ嶸ク�幀ウ� �壱共�エ %d%% 嶹簿・��� �エ嶸ク�餓揆 ��℡﨑ゥ�壱共. + �ゥ�エ�・ �川� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {1,3,2,4}) +t("Relentless Fury", "�ケ�ャ﨑� ���", "talent name") +t("You require a two handed weapon and less stamina to use this talent.", "�ケ��� �卓� �エ�ー� �� �ョ� �ー�・�エ 﨑�囈﨑ゥ�壱共.", "logPlayer") +t("You require less stamina to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �� �ョ� �ー�・�エ 﨑�囈﨑ゥ�壱共.", "logPlayer") +t([[Search your inner strength for a surge of power. + For %d turns you gain %d stamina per turn and %d%% movement and attack speed. + Only usable at 30%% or lower stamina. + Stamina regeneration is based on your Constitution stat.]], [[�エ�エ�� 德們揆 �セ�� 德們攪 ��巡�シ �シ�シ墲オ�壱共. + %d 奓エ �呷譜 �ー�・ �ャ�晧擽 %d �晝ー﨑俾ウ�, �エ�� �鷺巡� �オ�ゥ �鷺巡� %d%% �晝ー﨑ゥ�壱共. + �ー�・�エ 30%% �エ﨑們攵 �誤ァ� �罹徐 ��・﨑ゥ�壱共. + �ー�・ �ャ�晤汢� �エ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/superiority.lua" + +t("Juggernaut", "甯語エエ ��ーィ", "talent name") +t([[Concentrate on the battle, ignoring some of the damage you take. + Improves physical damage reduction by %d%% and provides a %d%% chance to shrug off critical damage for 20 turns.]], [[��握�� �卓、啄紛, �幎株 嵓シ﨑エ�シ �シ� �エ�懦鮒�壱共. + 20 奓エ �呷譜, �シ�ャ 嵓シ﨑エ �﨑ュ�エ %d%% ��柑﨑俯ゥー, %d%% 嶹簿・��� �俯ェ�ム�シ �エ巐ィ嶹被鮒�壱共.]], "tformat") +t("Onslaught", "�ケ�オ", "talent name") +t([[Take an offensive stance. As you attack your foes, you knock your target and foes adjacent to them in a frontal arc back (up to %d grids). + This consumes stamina rapidly (-1 stamina/turn).]], [[�オ�ゥ��攤 �川┷�シ �ィ﨑ゥ�壱共. ��揆 �オ�ゥ﨑� ��, �ケ���シ �ク�啄復 ���ウシ ��� �� ��攪 ��揆 �罹劇 %d �ク ��ゥ�壱共. + �エ �ー���� 嶹懍┳嶹罷株 �ー�・�� �賀イゥ﨑俾イ� �護ァ�鮒�壱共 (-1 �ー�・/奓エ).]], "tformat") +t("Battle Call", "��握�� ���", "talent name") +t("%s is called to battle!", "%s ��握�� �誤�、�們剴�、!", "logSeen", nil, {"��"}) +t("Call all foes in a radius of %d around you into battle, getting them into melee range in an instant.", "��握�� ���揆 �ク��, �懍��梵 �シ�� �俾イス %d �ク�� �ィ�� ��揆 �餓亨 �ク�啄復 �ク�シ�� �エ�呷亨墲オ�壱共.", "tformat") +t("Shattering Impact", "甯護℡�� �ゥ�ゥ", "talent name") +t([[Put all of your strength into your weapon blows, creating shockwaves that deal %d%% Physical weapon damage to all nearby targets. Only one shockwave will be created per action, and the primary target does not take extra damage. + Each shattering impact will drain 8 stamina.]], [[�エ�ー�� 嶸シ���� 德們揆 �溢牟�南符, %d%% �シ�ャ 嵓シ﨑エ�シ ��梭�� �ゥ�ゥ甯誤・シ �誤豆�エ �ク�シ�� �ィ�� ��揆 �オ�ゥ﨑ゥ�壱共. 嵂雅徐 1 �溢乱 �ィ 1 �溢攪 �ゥ�ゥ甯語ー �懍��ゥ�壱共. �シ ���捩 �緋ー 嵓シ﨑エ�シ �幗ァ �喜慣�壱共. + �、 �ゥ�ゥ甯誤株 �ー�・�� 8 �誤ェィ﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/techniques.lua" + +t("technique", "��握 �ー��", "talent category") +t("two-handed assault", "�卓� �エ�ー �ケ�オ", "talent type") +t("Specialized two-handed techniques.", "��ャク嶹罷頗 �卓� �エ�ー ��握 �ー����笈�、.", "_t") +t("berserker's strength", "�卓��ぎ�� 德�", "talent type") +t("Fear nothing!", "�尖�、� ��擽!", "_t") +t("two-handed weapons", "�卓� �エ�ー �ー��", "talent type") +t("two-handed maiming", "�卓� �エ�ー �エ�・嶹�", "talent type") +t("shield offense", "�ゥ甯ィ �オ�ゥ", "talent type") +t("Specialized weapon and shield techniques.", "��ャク嶹罷頗 﨑懍� �エ�ー� �ゥ甯ィ ��握 �ー����笈�、.", "_t") +t("shield defense", "�ゥ甯ィ �ゥ�エ", "talent type") +t("dual weapons", "�作� �エ�ー", "talent type") +t("Specialized dual wielding techniques.", "��ャク嶹罷頗 �作� �エ�ー ��握 �ー����笈�、.", "_t") +t("dual techniques", "�作� �エ�ー ��握 �ー��", "talent type") +t("archery - base", "�ャ�ゥ�� - �ー��", "talent type") +t("Ability to shoot.", "�、�ゥ�� ��復 �ー�ク �・�・��笈�、.", "_t") +t("archery - bows", "�ャ�ゥ�� - 嶹�", "talent type") +t("Specialized bow techniques.", "��ャク嶹罷頗 嶹懍揆 �エ�ゥ﨑� ��握 �ー����笈�、.", "_t") +t("archery - slings", "�ャ�ゥ�� - 妤ャ�晝オャ", "talent type") +t("Specialized sling techniques.", "��ャク嶹罷頗 妤ャ�晝オャ�シ �エ�ゥ﨑� ��握 �ー����笈�、.", "_t") +t("archery training", "�ャ�ゥ�� 弡壱�ィ", "talent type") +t("Generic archery techniques.", "��ー們��攤 �ャ�ゥ�� ��握 �ー����笈�、.", "_t") +t("archery prowess", "�壱ャ倆復 �ャ�ゥ��", "talent type") +t("Specialized archery techniques to maim your targets.", "��ャク嶹罷頗 �エ�・嶹� �ャ�ゥ �ー����笈�、.", "_t") +t("archery excellence", "夋�對﨑� �ャ�ゥ��", "talent type") +t("Specialized archery techniques that result from honed training.", "嶸ケ��復 弡壱�ィ�シ�� �オ德� ��ャク嶹罷頗 �ャ�ゥ �ー����笈�、.", "_t") +t("superiority", "�ー�ク", "talent type") +t("Advanced combat techniques.", "��ウエ﨑� ��握 �ー��.", "_t") +t("battle tactics", "��握 ��楫", "talent type") +t("Advanced combat tactics.", "��ウエ﨑� ��握 �ー��.", "_t") +t("warcries", "��握﨑ィ�ア", "talent type") +t("Master the warcries to improve yourself and weaken others.", "��握﨑ィ�ア�� �呱峡﨑エ, �懍��梵�シ �倣剩﨑俾ウ�, 夋�ク�� �ス嶹肥亨墲オ�壱共.", "_t") +t("bloodthirst", "嵓シ�� �溢ヲ�", "talent type") +t("Delight in the act of battle and the spilling of blood.", "嵓シ奓ー��� ��握�シ �専ケ�笈�、.", "_t") +t("field control", "��棗 �懍牟", "talent type") +t("Control the battlefield using various techniques.", "�ャ�ャ �罷�ケ�� �エ�ゥ﨑� ��棗 �懍牟 �ー����笈�、.", "_t") +t("combat techniques", "��握 �ー��", "talent type") +t("Generic combat oriented techniques.", "�ー�溢��攤 ��握�ー�� ��笈�、.", "_t") +t("combat veteran", "�呱�ィ�� 妤ャ�ャ", "talent type") +t("combat training", "��握 弡壱�ィ", "talent type") +t("Teaches to use various armours, weapons and improves health.", "�、�啄復 �卓亶, �エ�ー�� �ゥ�ゥ�母ウシ ���エ �・�・�� �俯ヲャ�罷魂 �シ�溢揆 �。�壱共.", "_t") +t("magical combat", "�壱イ� ��握", "talent type") +t("The blending together of magic and melee prowess.", "�壱イ母ウシ �シ�� ��握�シ 嶸シ﨑ゥ﨑� ��握�ー����笈�、.", "_t") +t("mobility", "�ー��", "talent type") +t("Training and techniques to improve mobility and evade your enemies. On the battlefield, positioning is paramount.", "�ー�呷┳�� �俯ヲャ�� �オ�ゥ�� 嵓シ﨑俾クー ��復 �ー����笈�、. ��棗�川│, ��ケ� ���菩擽 﨑�� �一ー�ー﨑ゥ�壱共.", "_t") +t("thuggery", "尞ュ�・", "talent type") +t("Whatever wins the day, wins the day.", "�エ�誤蕩, �ケ�ャ﨑� ��� �ケ�ャ﨑罹あ��笈�、.", "_t") +t("assassination", "�肥ざ", "talent type") +t("Bring death from the shadows.", "�ク�シ�� �作乱�� �ス�護揆 ��ク�オ�壱共.", "_t") +t("throwing knives", "�ィ� 妤ャ��", "talent type") +t("Master the art of throwing knives to fight from a distance.", "妤ャ�呷圸 �ィ��� �エ�ゥ﨑� �専アー�ャ ��握�� �呱�ィ﨑ゥ�壱共.", "_t") +t("duelist", "�ー妤ャ�ャ", "talent type") +t("Use your dual weapons to parry and counter.", "�作� �エ�ー�シ �エ�ゥ﨑エ �オ�ゥ�� �幗符�俾クー��, �俾イゥ﨑ゥ�壱共.", "_t") +t("marksmanship", "嵂・��頗 �ャ�ゥ��", "talent type") +t("Training in the use of bows and slings.", "嶹懋ウシ 妤ャ�晝オャ�� �ャ�ゥ�菩揆 弡壱�ィ﨑ゥ�壱共.", "_t") +t("reflexes", "�們ぎ ���ス", "talent type") +t("Use your reflexes to evade and counter.", "�們ぎ ���ス�� �エ�ゥ﨑エ 嵓シ﨑俾ウ� �俾イゥ﨑ゥ�壱共.", "_t") +t("munitions", "孖ケ�� 夋�平", "talent type") +t("Equip specialised ammunition.", "孖ケ�� 夋�平�� �・�ゥ﨑ゥ�壱共.", "_t") +t("agility", "�ー�シ﨑ィ", "talent type") +t("Take advantage of speed and shield to fight in close quarters.", "�シ�� ��勦�川� �鷺巡� �ゥ甯ィ�� �エ�川揆 �エ�、 �ク��笈�、.", "_t") +t("sniper", "��ゥ", "talent type") +t("Stealth and specialised long range archery techniques.", "����シ ��ャク嶹罷頗 �・�ー�ャ �ャ�ゥ �ー����笈�、.", "_t") +t("Acrobatics", "�。��", "talent type") +t("For light footed Rogues who prefer flight to fighting fair!", "��握�エ�、 ��」シ�シ ��嶸ク﨑俯株 �� ���ク ����揆 ��復 �ー����笈�、!", "_t") +t("Buckler Training", "�ゥ甯ィ 弡壱�ィ", "talent type") +t("Mastery over their shields separates Skirmishers from Archers, and gives them an edge.", "�ゥ甯ィ �呱峡�エ�シ �尖。� ���� �呰寇�卓揆 �ャ��葺�� ��・ 增ー 孖ケ�菩桿�壱共. �ゥ甯ィ�� �ャ�ゥ� �ク�、�専イ� 增ー �エ�川揆 �一ケ�笈�、.", "_t") +t("Skirmisher - Slings", "�呰寇 - 妤ャ�晝オャ", "talent type") +t("Slings! Pow Pow!", "妤ャ�晝オャ! 弴� 弴�!", "_t") +t("Tireless Combatant", "��們ァ �危株 妤ャ�ャ", "talent type") +t("Your will carries you through the most difficult struggles, allowing you to fight on when others would have collapsed from exhaustion.", "�們ァ�� ��・ ���� 妤ャ��愍�� �エ�簿笈�、. �ィ�、�エ �ィ�� ��� �ー�ャ�護搆�尖巡 ��們ァ �伎ウ� �ク�ク �� �壱株 德們揆 �鷺笈�、.", "_t") +t("pugilism", "�醐握", "talent type") +t("Unarmed Boxing techniques that may not be practiced in massive armor or while a weapon or shield is equipped.", "�ィ�� �醐握 �ー����, �滝ー卓擽�� �エ�ー, �ゥ甯ィ�シ �ゥ�ゥ 嵂溢揆 �誤株 巐ィ�シ��擽� �喜慣�壱共.", "_t") +t("finishing moves", "�壱ャエ�ャ �ー��", "talent type") +t("Finishing moves that use combo points and may not be practiced in massive armor or while a weapon or shield is equipped.", "�ー���川��シ �ャ�ゥ﨑� �壱ャエ�ャ �ー���、��, �滝ー卓擽�� �エ�ー, �ゥ甯ィ�シ �ゥ�ゥ 嵂溢揆 �誤株 巐ィ�シ��擽� �喜慣�壱共.", "_t") +t("grappling", "��一クー", "talent type") +t("Grappling techniques that may not be practiced in massive armor or while a weapon or shield is equipped.", "��一クー��, �滝ー卓擽�� �エ�ー, �ゥ甯ィ�シ �ゥ�ゥ 嵂溢揆 �誤株 巐ィ�シ��擽� �喜慣�壱共.", "_t") +t("unarmed discipline", "�ゥ妤ャ �ー�� �ィ�ィ", "talent type") +t("Advanced unarmed techniques including kicks and blocks that may not be practiced in massive armor or while a weapon or shield is equipped.", "�懍ーィ�ー� �賀クー�シ 尞ャ﨑ィ﨑� ��ウエ﨑� �ゥ妤ャ �ー����, �滝ー卓擽�� �エ�ー, �ゥ甯ィ�シ �ゥ�ゥ 嵂溢揆 �誤株 巐ィ�シ��擽� �喜慣�壱共.", "_t") +t("unarmed training", "�ゥ妤ャ �ー�� 弡壱�ィ", "talent type") +t("Teaches various martial arts techniques that may not be practiced in massive armor or while a weapon or shield is equipped.", "�、�啄復 �エ����, �滝ー卓擽�� �エ�ー, �ゥ甯ィ�シ �ゥ�ゥ 嵂溢揆 �誤株 巐ィ�シ��擽� �喜慣�壱共.", "_t") +t("conditioning", "��� �ー��", "talent type") +t("Physical conditioning.", "���エ ����シ �ー�逸鮒�壱共.", "_t") +t("unarmed other", "�ー夋 �ゥ妤ャ", "talent type") +t("Base martial arts attack and stances.", "��ー們��攤 �エ���シ �川┷�シ �、�ケ�壱共.", "_t") +t("You are currently disarmed and cannot use this talent.", "�ケ��� 嶸�椪 �エ�・ 﨑エ�� �川愍�ー, �エ �ー���� �ャ�ゥ﨑們ァ �サ﨑ゥ�壱共.", "_t") +t("You require a %s to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�� %s 﨑�囈﨑ゥ�壱共.", "tformat", nil, {"�"}) +t("missile launcher", "妤ャ�ャ �エ�ー", "_t") +t("You require ammo to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 夋�劍�エ 﨑�囈﨑俯共.", "_t") +t("Your ammo cannot be used.", "夋�劍�� �ク �� ��共.", "_t") +t("Your ammo is incompatible with your missile launcher.", "�ケ���� 夋�劍� 妤ャ�ャ �エ�ー� �樌ァ �危株�、.", "_t") +t("bow", "嶹�", "_t") +t("You require a missile launcher and ammo for this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 妤ャ�ャ �エ�ー� 夋�劍�エ 﨑�囈﨑俯共.", "_t") +t("You do not have enough ammo left!", "�ィ� 夋�劍�エ ��共!", "logPlayer") + + +------------------------------------------------ +section "mod-tome/data/talents/techniques/throwing-knives.lua" + +t("Throwing Knives", "�ィ� 妤ャ��", "talent name") +t("Throwing Knife", "�ィ� 妤ャ��", "_t") +t([[Range: %d +Net Damage: %d - %d +Accuracy: %d (%s) +APR: %d +Crit Chance: %+d%% +Crit mult: %d%% +Uses Stats: %s +]], [[�ャ�ー�ャ: %d +�懍� 嵓シ﨑エ��: %d - %d +�倣剳��: %d (%s) +�ゥ�エ�・ �奝オ: %d +�俯ェ�ム 嶹簿・�: %+d%% +�俯ェ�ム 嵓シ﨑エ�� �晝ー: %d%% +�ャ�ゥ �・�・��: %s +]], "tformat") +t("Fan of Knives", "�シ�� ���", "talent name") +t("Fan of Knives", "�シ�� ���", "_t") +t([[You keep a special stash of %d throwing knives in your bandolier, which you can throw all at once at enemies within a radius %d cone, for %d%% damage each. + Each target can be hit up to 5 times, if the number of knives exceeds the number of enemies. Creatures block knives from hitting targets behind them.]], [[��ス���� %d �懍攪 �緋ー��攤 妤ャ�呷圸 �ィ��� ��・﨑俯株 �エ��誤・シ �・�ゥ﨑俾ウ�, �エ �ィ��、�� 﨑懋コシ�溢乱 �們�ク �俾イス %d �ク�� �尖ソ� �肥怱 �エ�� ��豆�� �オ�ゥ﨑ゥ�壱共. �ィ� 﨑俯x �ケ %d%% 嵓シ﨑エ�シ ��棘�壱共. + �們�ク�� �ィ��� �俾ー ��攪 �俯ウエ�、 �珠捩 �ス�ー, �肥怱 �エ ���揆 ��ー� �罹劇 5�一ケ護ァ �オ�ゥ﨑� �� �溢慣�壱共. �ィ�� �晤ェ�イエ�シ �奝オ﨑們ァ �サ﨑俾ウ�, �ー�シ�� �ィ��� �樌捩 ��攪 �、�ス�シ�罹株 �オ�ゥ�エ �ソ� �喜慣�壱共.]], "tformat") +t("Precise Aim", "�簿ー �ー�", "talent name") +t([[You are able to target your throwing knives with pinpoint accuracy, increasing their critical strike chance by %d%% and critical strike damage by %d%%. +In addition, your critical strikes with throwing knives have a %d%% chance to randomly disable your target, possibly disarming, silencing or pinning them for 2 turns.]], [[妤ャ�� �ィ��� 﨑� �們攪 �、�ィ�� ��擽 妤ャ�呰腹 �� �一イ� �們来�オ�壱共. �俯ェ�ム 嶹簿・��� %d%% �晝ー�懦う�� �俯ェ�ム 嵓シ﨑エ�餓揆 %d%% �晝ー�懦し�壱共. +�緋ー��, 妤ャ�� �ィ��� 奝オ﨑� �俯ェ�ム�� %d%% 嶹簿・��� 2 奓エ �呷譜 �エ�・﨑エ��, �ィ�オ, �鷺ー� 巐ィ�シ �� 﨑俯x�シ ��圸﨑ゥ�壱共.]], "tformat") +t("Quickdraw", "�ィ�ャ �滝クー", "talent name") +t("Quickdraw Knife", "�ィ� �ィ�ャ �滝クー", "_t") +t([[You can throw knives with lightning speed, increasing your attack speed with them by %d%% and giving you a %d%% chance when striking a target in melee to throw a knife at a random foe within 7 tiles for 100%% damage. + This bonus attack can only trigger once per turn, and does not trigger from throwing knife attacks.]], [[�ケ��� �幗攪 �鷺巡�� �ィ��� �卓符 �們ァ瀧笈�、. �ケ���� �オ�ゥ �鷺巡�シ %d%% �晝ー�懦う��, �シ�� �オ�ゥ �� %d%% 嶹簿・��� 7�ク �エ�エ�� �エ�卓怱﨑� ��乱�� 100%% �� 嵓シ﨑エ�シ �﨑俯株 �ィ��� �們ァ瀧笈�、. + �エ �緋ー �オ�ゥ� 1 奓エ�� 﨑� �壱ァ� �罹徐﨑ゥ�壱共. �ィ� 妤ャ�� �ー���罹株 �罹徐﨑們ァ �喜慣�壱共.]], "tformat") +t("Venomous Throw", "�ケ��┳ 妤ャ��", "talent name") +t("Venomous Throw", "�ケ��┳ 妤ャ��", "_t") +t([[Throw a knife coated with venom, doing %d%% damage as nature and inflicting additional effects based on your active vile poisons (as per the Venomous Strike talent): + + %s + Using this talent puts your Venomous Strike talent on cooldown.]], [[�ケ��揆 �サ德� �ィ��� 妤ャ�呰紛 %d%% �川硫 嵓シ﨑エ�シ ��梭��, �ケ���エ 嶸�椪 嶹懍┳嶹被復 �俯ェ���攤 �� �ー���� �ー�シ ��シ��攤 巐ィ�シ�シ ��笈�、. (�俯ェ���攤 �� 﨑俯x �ケ 﨑俯x�� 巐ィ�シ�シ ��笈�、): + + %s + �エ �ー���� �ャ�ゥ� �ケ��┳ 夋�ゥ�尖巡 �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑ゥ�壱共.]], "tformat") +t([[Equip a bandolier holding up to %d throwing knives, allowing you to attack from range. You automatically reload %d knives per turn while resting, or half as many while moving. + The base power, Armour penetration, and critical strike chance of your knives increase with talent level, accuracy increase with your accuracy, and damage is improved with Dagger Mastery. + Throwing Knives count as melee attacks for the purpose of on-hit effects. + Effective Throwing Knife Stats: + +%s]], [[妤ャ�呷圸 �ィ��� �罹劇 %d �� �俯か﨑� �� �壱株 ��ス���シ �オ�壱共. 弴エ�� �� �尖徐�シ�� �、 奓エ %d �懍攪 �ィ��� �エ�ゥ﨑俯ゥー, �エ�呷亨�尖株 �ク �壱ー們畠�� �エ�ゥ﨑ゥ�壱共. + 妤ャ�呷圸 �ィ��� �ー�ク ���・, �ゥ�エ�・ �奝オ, �俯ェ�ム 嶹簿・�� �ー�� �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共. �ィ��� ��、瀧・�� �懍��梵�� ��、瀧・���, �ク�ャ�� 嵓シ﨑エ�餓捩 �ィ� �呱�ィ �ー���� ��。﨑們流 �晝ー﨑ゥ�壱共. + �ィ� 妤ャ�呷捩 �シ�� �オ�ゥ�シ�� �ィ�雅据�ー, ��、� �� �緋ー 巐ィ�シ�シ �懍��懦し�壱共. + �、�� 妤ャ�呷圸 �ィ� �・�・��: + +%s]], "tformat") + +-- new text +--[==[ +t("%d%% %s", "%d%% %s", "tformat") +--]==] + +------------------------------------------------ +section "mod-tome/data/talents/techniques/thuggery.lua" + +t("Skullcracker", "�専ー懋ウィ ��俾クー", "talent name") +t("%s resists the headblow!", "%s �ク�ャ夋�ゥ�� �﨑ュ﨑罹共!", "logSeen", nil, {"�"}) +t([[You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing %0.1f Physical damage. + If the attack hits, the target is confused (%d%% effect) for %d turns. + Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. + Confusion power increases with your Dexterity, and chance increases with Accuracy.]], [[��攪 �ク�ャ�シ (嶸ケ� �ク�� �﨑俯株 ���) �ケ���� �エ�壱。� �エ�、�ゥ�壱共. %0.1f �シ�ャ 嵓シ﨑エ�シ ��棘�壱共. + ��、� ��, ���乱�� ���・ %d%% �� 嶸シ��� %d 奓エ �呷譜 ��笈�、. + 嵓シ﨑エ�餓捩 �ク�ャ �ゥ�エ�ャ�� ��, 德�, �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共. + 嶸シ��� ���・� �シ�ゥ�シ �倣剳��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Riot-born", "尞ュ�・�川� 夋懍牟�� ��", "talent name") +t("Your attunement to violence has given you %d%% resistance to stuns and confusion arising in battle.", "尞ュ�・�� �﨑� �懦剩�・�シ�� �ク﨑エ %d%% �� �ー��, 嶸シ� �エ�ュ�・�エ �晝ー﨑ゥ�壱共.", "tformat") +t("Vicious Strikes", "�被仍﨑� �シ�ゥ", "talent name") +t("You know how to hit the right places, gaining +%d%% critical damage modifier and %d armour penetration.", "�戦葺�� �ウ�� �倣剳﨑俾イ� �オ�ゥ﨑俯株 �菩揆 �オ德呱笈�、. �俯ェ�ム 嵓シ﨑エ�餓擽 %d%% �晝ー﨑俾ウ�, �ゥ�エ�・ �奝オ�エ %d �晝ー﨑ゥ�壱共.", "tformat") +t("Total Thuggery", "尞ュ�・�� �菩�", "talent name") +t([[You go all out, trying to burn down your foes as fast as possible. + You gain +%d%% attack speed, +%d%% critical chance and +%d%% physical resistance penetration, but this talent drains 6 stamina each turn. + This effect is disabled automatically on rest or run. + ]], [[�ィ�� 德們揆 �滕符��エ, ��・﨑� 﨑� �ィ�ャ ��揆 �ー�ャ�ィ�ス�壱共. + �オ�ゥ �鷺巡�シ %d%%, �俯ェ�ム 嶹簿・��� %d%%, �シ�ャ �﨑ュ�・ �奝オ�� %d%% 嵂・��亨墲オ�壱共. 﨑們ァ�� �エ �ー��� 奓エ �ケ �ー�・ 6 �ゥ �誤ェィ﨑ゥ�壱共. + �エ �ー��� �ャ�ャ�ー��, 弴エ�� �卓乱�� ��劈�ア嶹罷姓�壱共. + ]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/mental-discipline.lua" +section "mod-tome/data/talents/techniques/tireless-combatant.lua" + +t("Breathing Room", "�ィ �誤ヲャ�ー", "talent name") +t("Any time you do not have an opponent in a square adjacent to you, you gain %0.1f Stamina regeneration. At talent level 3 or more, you also gain an equal amount of life regen when Breathing Room is active.", "�懍��梵� �ク�啄復 �ク�� ��擽 �エ�ャ﨑們ァ �喜揆 �ス�ー, �ー�・�エ �、 奓エ %0.1f �ャ�晤姓�壱共. �ー�� �壱イィ 3 �シ ��, �ィ�誤ヲャ�ー 嶹懍┳嶹� ��, �呷捩 �們ケ們攪 �晤ェ��・�� �ャ�晨鮒�壱共.", "tformat") +t("Pace Yourself", "�ィ ���エ�ー", "talent name") +t([[Control your movements to increase your defenses. This allows you to shrug off minor damage and, if you have a shield equipped, preemptively Block in reaction to incoming damage. + While this talent is activated, you are globally slowed by %0.1f%% and all damage you take is reduced by a flat %0.1f. + If you have a shield equipped and Block is not on cooldown, any blockable damage that is greater than 25%% of your block value (before resistances) will have a %d%% chance to instantly activate Block. + The flat damage reduction will increase with your defense.]], [[�ゥ�エ �・�・�� 嵂・��亨墲、�ー ��紛 ���桷�� �ー�倣鮒�壱共. 增ャ� �喜捩 嵓シ﨑エ�シ �エ�懦腹 �� �一イ� �俾ウ�, �ゥ甯ィ�シ �ゥ�ゥ﨑� �ス�ー, �、��ャ 嵓シ﨑エ�� �﨑エ ���� �們搗�� �ィ﨑俾イ� �ゥ�壱共. + �エ �ー���エ 嶹懍┳嶹罷頗 �呷譜, ��イエ �鷺巡� %0.1f%% �川�﨑們ァ��, 嵓シ�ゥ �� �幎株 嵓シ﨑エ�餓擽 ���菩��愍�� %0.1f �川�﨑ゥ�壱共. + �ゥ甯ィ�シ �・�ゥ �卓擽��, �ゥ甯ィ �賀クー� �ャ�ャ�ゥ ��懋クー��擽 ��巨 �ス�ー, �ゥ甯ィ �們ケ們攪 25%% �エ��攪 �ゥ�エ ��・﨑� �オ�ゥ�� �﨑エ %d%% 嶹簿・��� �ゥ甯ィ �賀クー�シ �餓亨 �罹徐﨑ゥ�壱共. + ���� 嵓シ﨑エ �川��餓捩 巐醐半��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Dauntless Challenger", "�一オエ�� ����梵", "talent name") +t("When the going gets tough, you get tougher. You gain %0.1f Stamina regen per enemy in sight, and beginning at talent level 3 and above, you also gain %0.1f life regen per enemy. The bonuses cap at 4 enemies.", "��勦�エ �溢「苦イ� �護符�� �俯。�, �呰寇�卓捩 �� �倣紛�瀧笈�、. �懍幣�� �エ�エ�� �� 﨑俯x �ケ %0.1f �ー�・ �ャ�晧揆 �サ�オ�壱共. �戦復 �ー�� �壱イィ 3 �シ ��, �� 﨑俯x �ケ %0.1f �晤ェ��・ �ャ�晧揆 �サ�オ�壱共. �ャ�� 巐ィ�シ�� �罹劇 �� 4 �エ�専イ護� �懍�﨑ゥ�壱共.", "tformat") +t("The Eternal Warrior", "��寳﨑� ��ぎ", "talent name") +t([[For each turn you spend stamina, you gain %0.1f%% resist all and %0.1f%% all resistances cap for %d turns. The buff stacks up to %d times, and each new application refreshes the duration. + Additionally, at talent level 5 and above, Breathing Room and Dauntless Challenger are %d%% more effective.]], [[�ー�・�� �誤ェィ 﨑� �誤ァ壱共 %d 奓エ �呷譜 �ィ�� 嵓シ﨑エ �﨑ュ�� %0.1f%%, �ィ�� 嵓シ﨑エ �﨑ュ 﨑懋ウ�ケ俯・シ %0.1f%% �俯ヲス�壱共. �エ 巐ィ�シ�� �罹劇 %d �� �卓イゥ�俾ウ�, �、 �ー�・ �誤ェィ�壱共 ��作亨��揆 �ア��﨑ゥ�壱共. + �緋ー��, �ー�� �壱イィ 5 �シ ��, �ィ �誤ヲャ�ー� �一オエ�� ����梵�� 巐ィ�ィ�エ %d%% �晝ー﨑ゥ�壱共.]], "tformat", {3,1,2,4,5}) + +------------------------------------------------ +section "mod-tome/data/talents/techniques/unarmed-discipline.lua" + +t("Combination Kick", "�ー�� �懍ーィ�ー", "talent name") +t("@Source@ unleashes a flurry of disrupting kicks.", "@Source2@ 甯語エエ��攤 �ー�� �懍ーィ�ー�シ �滕符�畷株�、!", "_t") +t([[Unleash a flurry of disruptive kicks at your target's vulnerable areas. For each combo point you attack for %d%% weapon damage and deactivate one physical sustain. + At talent level 3 #DARK_ORCHID#Magical#LAST# sustains will also be effected. + At talent level 5 #YELLOW#Mental#LAST# sustains will also be effected. + Using this talent removes your combo points.]], [[���攪 �ス�川乱 甯語エエ��攤 �懍ーィ�ー�シ �ゎ符 �」�オ�壱共. �ー�� �川� 1�� �ケ 1巐� �ゥ, �エ�ー 嵓シ﨑エ�� %d%% �醐⊂ �オ�ゥ﨑們流 �シ�ャ ���嶸� �ー���� 﨑俯x �懋アー﨑ゥ�壱共. + �ー�� �壱イィ 3 �シ �� #DARK_ORCHID#�壱イ�#LAST# ���嶸� �ー���� �懋アー﨑ゥ�壱共. + �ー�� �壱イィ 5 �シ �� #YELLOW#�菩侠#LAST# ���嶸� �ー���� �懋アー﨑ゥ�壱共. + �エ �ー���� �ャ�ゥ� �ー�� �川��シ �ィ�� �誤ェィ﨑ゥ�壱共.]], "tformat") +t("Relentless Strikes", "�溢ァ一クエ �オ�ゥ", "talent name") +t("When gaining a combo point, you have a %d%% chance to gain an extra combo point. Additionally, every time you earn a combo point, you will regain %0.2f stamina, or %0.2f stamina if you would exceed 5 combo points.", "�ー�� �川��シ �サ�� ��, %d%% 嶹簿・��� �緋ー �ー�� �川��シ 﨑俯x �� �サ�オ�壱共. �緋ー��愍��, �ー�� �川��シ �サ�� �誤ァ壱共 �ー�・�� %0.2f 巐誤ウオ﨑俾ウ� �ー���川�� 5 �エ��攵 �� %0.2f �ー�・�� 巐誤ウオ﨑ゥ�壱共", "tformat") +t("Open Palm Block", "�尖ー罷凶 �賀クー", "talent name") +t("@Source@ prepares to block incoming attacks.", "@Source2@ �、��ャ �オ�ゥ�� �﨑ュ﨑エ �ゥ�エ�シ ���復�、.", "_t") +t([[Toughen your body blocking up to %d damage per combo point (Max %d) across 2 turns. + Current block value: %d + Using this talent removes your combo points. + The damage absorbed scales with your Physical Power.]], [[�ク�� �ス嶹被紛 2 奓エ �呷譜 �ー�� �川��ケ %d �� 嵓シ﨑エ �川��餓揆 �サ�オ�壱共. �罹劇 %d 嵓シ﨑エ�シ �川�﨑ゥ�壱共. + �賀クー �們ケ�: %d + �エ �ー���� �ャ�ゥ� �ー�� �川��シ �ィ�� �誤ェィ﨑ゥ�壱共. + 嵓シ﨑エ 彧。�俯汢� �シ�ャ�・�� ���逸葺�ャ �晝ー﨑ゥ�壱共.]], "tformat") +t("Touch of Death", "�ス�護攪 �専クク", "talent name") +t("@Source@ strikes a deadly pressure point on the target.", "@Source2@ ���攪 �ス嶸溢揆 �誤・ク�、.", "_t") +t("#Source# strikes at a vital spot on #target#!", "#Source2# #target#�� �ス嶸溢乱 �専ー�ス�� �罷洳�」�壱共 !", "logCombat") +t([[Using your deep knowledge of anatomy, you strike a target in a vital pressure point for %d%% weapon damage, bypassing their defense and evasion. + This strike inflicts terrible wounds inside the target's body, causing them to take physical damage equal to 100%% of any damage dealt during the attack each turn for 4 turns, increasing by %d%% each turn (so after 4 turns, they would have taken a total of %d%% damage). + If the target dies while under or from this effect their body will explode in a radius %d shower of bone and gore, inflicting physical damage equal to the current tick to all enemies and granting you 4 combo points.]], [[﨑エ�﨑� ��晧揆 �ャ�ゥ﨑們流, �ス嶸溢揆 �誤ヲ�笈�、. �エ �オ�ゥ� %d%% 嵓シ﨑エ�シ ��梭�ー, 巐醐半��凰 �ィ�� 嵓シ﨑エ �エ巐ィ嶹� 巐ィ�シ�シ �エ�懦鮒�壱共. + �エ �オ�ゥ� ���攪 �ク�� 增ー �エ��揆 ��梭��, ���捩 4 奓エ �呷譜, �、 奓エ �﨑エ��� �ィ�� 嵓シ﨑エ�� 100%%�シ �シ�ャ 嵓シ﨑エ�� �幀イ� �ゥ�壱共. �戦復 �、 奓エ 嵓シ﨑エ�餓擽 %d%% �ゥ �晝ー﨑俾イ� �ゥ�壱共 (�� 4 奓エ 弡�, �� 嵓シ﨑エ�餓攪 %d%% �シ �幀イ� �� ��桿�壱共.). + ���擽 �エ 巐ィ�シ �卓乱 �ス�ー��, �エ 巐ィ�シ�� �ク﨑エ �ス�誤据�エ, �ク�エ 尞ュ�懦紛 �俾イス %d �ク�� �溢凰 �エ�� ��ー �エ�ャ�� �ゥ�壱共. 尞ュ�懍乱 弴俯ァ尖ヲー ��捩, �ス嶸溢擽 �罷ヲー ��乱�� ��ャ�� 嵓シ﨑エ�餓揆 �シ�ャ 嵓シ﨑エ�� �幗慣�壱共. �エ�懍攤﨑エ �ー�� �川��シ 4 �� �サ�オ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/unarmed-training.lua" + +t("Empty Hand", "�� ��", "talent name") +t([[Grants %d Physical Power when fighting unarmed (or with gloves or gauntlets). + This talent's effects will scale with your level.]], [[�ィ�� ��握 �� %d �シ�ャ�・�� 嵂・��亨墲オ�壱共 (�ィ�川乱�� �・�瀧巡 尞ャ﨑ィ�ゥ�壱共). + 巐ィ�シ�� �壱イィ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Unarmed Mastery", "�ィ�� �ゥ妤ャ �呱�ィ", "talent name") +t([[Increases all unarmed damage by %d%% and physical power by 30 (including grapples and kicks). + Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed (current brawler physical power bonus: %0.1f) and attack 20%% faster while unarmed.]], [[�ィ�� �ィ�� 嵓シ﨑エ�餓揆 %d%%, �シ�ャ�・�� 30 嵂・�� �懦し�壱共. (��一クー� �懍ーィ�ー �ュ�� �ィ�� �ゥ妤ャ�� 甯川�簿姓�壱共). + �誤ヲシ : �ゥ妤ャ��、� �エ�ー�シ �、�� �溢ァ �喜揆 ��, �川硫��愍�� �尖ヲュ奓ー �壱イィ �ケ 0.5 �� �シ�ャ�・�� �緋ー�� �エ�簿ー幗慣�壱共. (嶸�椪 �ゥ妤ャ� �緋ー �シ�ャ�・ �們ケ�: %0.1f) �戦復 �ィ�� �ゥ妤ャ�� �オ�ゥ �鷺巡� 20%% �晝ー﨑ゥ�壱共.]], "tformat") +t("Unified Body", "奝オ�シ�� �。�エ", "talent name") +t("Your mastery of unarmed combat unifies your body. Increases your Strength by %d based on Cunning and your Constitution by %d based on Dexterity.", "�呱�ィ�� �ィ�� �ゥ妤ャ �ー���� ���エ�シ 奝オ�シ﨑ゥ�壱共. �戦劈�� ��。﨑們流 德們擽 %d �晝ー﨑俾ウ�, �シ�ゥ�� ��。﨑們流 �エ�ゥ�エ %d �晝ー﨑ゥ�壱共.", "tformat") +t("Heightened Reflexes", "嵂・��頗 �們ぎ ���ス", "talent name") +t("When you're targeted by a projectile, your global speed is increased by %d%% for 1 turn. Taking any action other than movement will break the effect.", "妤ャ�ャ�エ�� ���擽 �川揆 ��, ��イエ �鷺巡� 1 奓エ �呷譜 %d%% �晝ー﨑ゥ�壱共. �エ�呷揆 �懍匣﨑� �ィ�� 嵂雅徐� �エ 巐ィ�シ�シ �餓亨 �瀧卿�懦し�壱共.", "tformat") +t("Reflex Defense", "���ー﨑� 巐醐半", "talent name") +t("Your understanding of physiology allows you to apply your reflexes in new ways, increasing the flat damage reduction granted by Striking Stance by %d%% and causing direct critical hits (physical, mental, spells) against you to have a %d%% lower Critical multiplier (but always do at least normal damage).", "�ク�エ �ャ�ー�� �﨑� 奝オ�ャ� �們ぎ ���ス�� �壱。懍垓 �ス��� �エ�護来�オ�壱共. 夋�ゥ �川┷�� �サ�� ���� 嵓シ﨑エ �川��餓揆 %d%% �晝ー�懦う��, �俯ェ�ム 嵓シ�ゥ ��, �俯ェ�ム 嵓シ﨑エ�餓揆 %d%% �ョ�・�壱共. (﨑們ァ�� ��牟�� �ー�ク 嵓シ﨑エ�� �幗慣�壱共).", "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/warcries.lua" + +t("Shattering Shout", "甯護℡�� �ク�ィ", "talent name") +t("#Source# shatters '#Target#'.", "#Source1# #Target3# 甯護℡﨑ゥ�壱共.", "logCombat") +t([[Release a powerful shout, doing %0.2f physical damage in a radius %d cone in front of you. + At level 5 the shout is so strong it shatters all incomming projectiles caught inside. + The damage increases with your Strength.]], [[�簿�ャ﨑� �ク�ィ�シ��, �俾イス %d �ク�� �尖ソ� �肥怱 �エ�� %0.2f �シ�ャ 嵓シ﨑エ�シ ��棘�壱共. + �ー�� �壱イィ�エ 5 �シ ��, �ク�ィ� �壱ャエ�� �簿�・﨑エ�ク, �、��、�� �ィ�� 妤ャ�ャ�エ�シ 甯護℡﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat", {2,1}) +t("Second Wind", "�壱。懍垓 嶹罹�・", "talent name") +t("Take a deep breath to recover %d stamina. The stamina recovery improves with your Strength and Willpower.", "�ャ嶸ク彧。�� 﨑エ %d �ー�・�� 巐誤ウオ﨑ゥ�壱共. �ー�・ 巐誤ウオ� 德俾ウシ �們ァ�� ��。﨑們流 �晝ー﨑ゥ�壱共.", "tformat") +t("Battle Shout", "��握�� �ク�ィ", "talent name") +t([[Boost your life and stamina by %0.1f%% for %d turns by bellowing your battle shout. + When the effect ends, the additional life and stamina will be lost.]], [[�ー��ーャ ��握 﨑ィ�ア�� �壱洳 %d 奓エ �呷譜 �晤ェ��・�シ �ー�・�� %0.1f%% �醐⊂ �サ�オ�壱共. + 巐ィ�シ� �晤x�エ, �緋ー �晤ェ��・�シ �ー�・�エ �ャ�シ�瀧笈�、.]], "tformat", {2,1}) +t("Battle Cry", "��氈�� �ク�ィ", "talent name") +t([[Your battle cry shatters the will of your foes within a radius of %d, lowering their Defense by %d for 7 turns, making them easier to hit. + All evasion and concealment bonuses are also disabled. + The chance to hit increases with your Physical Power.]], [[��氈�� �ク�ィ�シ�� �俾イス %d �ク �肥怱 �エ�� ��揆 甯護℡﨑ゥ�壱共. 7 奓エ �呷譜 ��豆�� 巐醐半��・シ %d �川��懍シ�, �� �ス�� ��、啄腹 �� �壱巡�� 﨑ゥ�壱共. + �ィ�� 嵓シ﨑エ �エ巐ィ 巐ィ�シ� ����シ�� �サ�� �エ�晧捩 �餓亨 �ャ�シ�瀧笈�、. + ��、� 嶹簿・�� �シ�ャ�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/techniques/weaponshield.lua" + +t("Shield Pummel", "�ゥ甯ィ �ー夋", "talent name") +t("You require a weapon and a shield to use this talent.", "�ゥ甯ィ� �シ�� �エ�ー�シ �・��葺� �喜愍�エ �エ �ー���� �ャ�ゥ﨑� �� ��共.", "logPlayer") +t("You cannot use Shield Pummel without a shield!", "�ゥ甯ィ�シ �・��葺� �喜愍�エ �ゥ甯ィ �ー夋�シ �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("%s resists the shield bash!", "%s �ゥ甯ィ �倣ム�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[Hits the target with two shield strikes, doing %d%% and %d%% shield damage. If it hits a second time, it stuns the target for %d turns. + The stun chance increases with your Accuracy and your Strength.]], [[���揆 �ゥ甯ィ�� 2 �� �倣ム﨑們流, %d%% � %d%% �ゥ甯ィ 嵓シ﨑エ�シ ��棘�壱共. 2 �溢ァク �オ�ゥ�エ ��、� ��, ���揆 %d 奓エ �呷譜 �ー�溢亨墲オ�壱共. + �ー�� 嶹簿・�� �倣剳��凰 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Riposte", "�卓�", "talent name") +t([[Improves your ability to perform counterstrikes after blocks in the following ways: + Allows counterstrikes after incomplete blocks. + Increases the duration of the counterstrike debuff on attackers by %d %s. + Increases the number of counterstrikes you can perform on a target while they're vulnerable by %d. + Increases the crit chance of counterstrikes by %d%%. This increase scales with your Dexterity.]], [[�ゥ甯ィ �賀クー �エ弡�攪 �俾イゥ �・�・�� �、�語ウシ �呷擽 �倣剩﨑ゥ�壱共 : + ����復 �ゥ甯ィ �賀クー�� �、甯ィ﨑俯鵠�シ��, ���乱�� �俾イゥ�� �﨑� �� �溢慣�壱共. + �オ�ゥ�川乱�� ��ャ�� �俾イゥ �ス嶹� 巐ィ�シ�� ��作亨��揆 %d %s �ー�・﨑ゥ�壱共. + �俾イゥ �ス嶹� 巐ィ�シ� ��ャ�� ���乱 �﨑� �俾イゥ ��・ 巐滕�� %d 巐� �晝ー﨑ゥ�壱共. + �俾イゥ�� �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑ゥ�壱共. �エ 巐ィ�シ�、� �シ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("turns", "奓エ", "_t") +t("turn", "奓エ", "_t") +t("Shield Slam", "�ゥ甯ィ �倣ム", "talent name") +t("You cannot use Shield Slam without a shield!", "�ゥ甯ィ�シ �・��葺� �喜愍�エ �ゥ甯ィ �倣ム�シ �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Hit your target with your shield 3 times for %d%% damage then quickly return to a blocking position. The bonus block will not check or trigger Block cooldown.", "���揆 �ゥ甯ィ�� 3 �� �倣ム﨑エ %d%% 嵓シ﨑エ�シ �﨑俾ウ� ���エ�� �ゥ�エ �川┷�� �オ�﨑ゥ�壱共. �エ��イ� 嶹懍┳嶹罷頗 �ゥ甯ィ�賀クー�� �ゥ甯ィ�賀クー�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��圸﨑們ァ �喜慣�壱共.", "tformat") +t("Assault", "�ケ�オ", "talent name") +t("You cannot use Assault without a mainhand weapon and shield!", "�ゥ甯ィ� �シ�瀧ャエ�ー ��擽 �ケ�オ�� �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("Hits the target with your shield, doing %d%% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing %d%% base damage each.", "�ゥ甯ィ�� ���乱�� �倣ム�シ �﨑エ, %d%% 嵓シ﨑エ�シ �﨑ゥ�壱共. ��、� ��, �� �溢攪 �俯ェ�ム�シ �﨑エ, �オ�ゥ �ケ %d%% 嵓シ﨑エ�シ �鷺笈�、.", "tformat") +t("Shield Wall", "�ゥ甯ィ�ス", "talent name") +t("You cannot use Shield Wall without a shield!", "�ゥ甯ィ�シ �・��葺� �喜愍�エ �ゥ甯ィ�ス�� �ャ�ゥ﨑� �� ��共!", "logPlayer") +t([[Enter a protective battle stance allowing you to defend yourself more proficiently while using a shield. + Increases Armour by %d, Block value by %d, and reduces Block cooldown by 2. + Increases stun and knockback resistance by %d%%. + The Armor and Block bonuses increase equally with your Dexterity and Strength.]], [[�ゥ�エ��攤 ��握夋懍┷�� �護桿﨑們流, �ゥ甯ィ�シ �エ�ゥ﨑エ �� 巐ィ�ィ��愍�� �ク�� �エ嶸ク﨑ゥ�壱共. + �ゥ�エ�・�� %d, �ゥ甯ィ �賀クー �們ケ俯・シ %d, �晝ー �懦う��, �ゥ甯ィ�賀クー�� �ャ�ャ�ゥ ��ー�懋ー�揆 2 奓エ �ィ�倣鮒�壱共. + �ー�一ウシ ��、�ィ �﨑ュ�� %d%% �晝ー�懦し�壱共. + �ゥ�エ�・�シ �賀クー �們ケ� ��柑�餓捩 �シ�ゥ�シ 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共. ��。�餓捩 1 : 1 ��笈�、]], "tformat") +t("Repulsion", "�ゥ甯ィ ��ー", "talent name") +t("You cannot use Repulsion without a shield!", "�ゥ甯ィ�シ �・��葺� �喜愍�エ �ゥ甯ィ ��ー�シ �ャ�ゥ﨑� �� ��共!", "logPlayer") +t("%s resists the knockback!", "%s �溢ゥ鷺巡 﨑們ァ �喜葺�、!", "logSeen", nil, {"��"}) +t([[Smash your shield into the face of all adjacent foes dealing %d%% shield damage and knocking them back %d grids. + In addition, all creatures knocked back will also be dazed for %d turns. + If known, activating this talent will refresh your Rush cooldown if the attack hits. + The distance increases with your talent level, and the Daze duration with your Strength.]], [[�ク�啄復 �ィ�� ��攪 �シ�エ�� �ゥ甯ィ�� 弡��、��, %d%% �ゥ甯ィ 嵓シ﨑エ�シ ��梭�� %d �ク ��尖ュ�壱共. + �緋ー��, ��川ァ� �ィ�� ��捩 �シ�� 嶹簿・��� %d 奓エ �呷譜 嶸シ�逸鮒�壱共. + �護ァ�揆 �エ�ク �ー�エ �ス�ー, ��、� �� �護ァ�攪 �ャ�ャ�ゥ ��ー�懋ー�擽 �一クー嶹罷姓�壱共. + ��川ァ� �ー�ャ�� �ー�� �壱イィ�� ��。﨑們流 �晝ー﨑俯ゥー, 嶸シ�� ��作亨��捩 德們乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Shield Expertise", "�ゥ甯ィ ��ャク�", "talent name") +t("Improves your damage with shield-based skills, and increases your Spell (+%d) and Physical (+%d) Saves.", "�ゥ甯ィ �ー���� 嵓シ﨑エ�餓揆 ��柑�懦う��, �シ�ク �エ�ア�� %d, �シ�ャ �エ�ア�� %d ��柑�懦し�壱共.", "tformat") +t("Last Stand", "�懦寇�� �﨑ュ", "talent name") +t("You cannot use Last Stand without a shield!", "�ゥ甯ィ�シ �・��葺� �喜愍�エ �懦寇�� �﨑ュ�� �ャ�ゥ﨑� �� ��共!", "logPlayer") +t([[You brace yourself for the final stand, increasing Defense and Armor by %d, maximum and current life by %d, but making you unable to move. + Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -%d life. + If your life is below 0 when Last Stand ends it will be set to 1. + The increase in Defense and Armor is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life.]], [[�懦寇�� �﨑ュ�� ��紛 �、�、�罹・シ ���亨墲オ�壱共. 巐醐半��凰 �ゥ�エ�・�エ %d ��柑﨑俾ウ�, �罹劇 �晤ェ��・�シ 嶸�椪 �晤ェ��・�エ %d �晝ー﨑們ァ��, �エ�呰腹 �� ��イ� �ゥ�壱共. + �、 夋�ゥ�� �ケ��。� �卓、啄葺�ャ, �俯ェ���攤 ��イ們乱�罹巡 �ス�護揆 嵓シ﨑� �� �一イ� �ゥ�壱共. �晤ェ��・�エ -%d �� �ャ﨑們ァ �危株 﨑�, �ス� �喜慣�壱共. + 0 �エ﨑們攪 �晤ェ��・�川� �懦寇�� �﨑ュ�エ �晤ぎ�、�エ, �晤ェ��・�エ 1 �ク ��。� �エ��お�� �ゥ�壱共. + �ゥ�エ�・�シ 巐醐半�� �晝ー�� �シ�ゥ�� ��。﨑們流 �晝ー﨑俾ウ�, �晤ェ��・ �晝ー�餓捩 �シ�們��攤 �罹劇 �晤ェ��・ �們ケ們凰 �エ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/uber/const.lua" + +t("Draconic Body", "�ゥ�ク�� �。�エ", "talent name") +t("Be close to the draconic world", "�ゥ�、�� �ク��凰 ��護寥�� ��", "_t") +t("%s's draconic body hardens and heals!", "%s�� �ゥ�ク�� �。�エ� 嶹懍┳嶹罷据�エ, �晤ェ��・�エ 巐誤ウオ�ゥ�壱共!", "logSeen") +t("Your body hardens and recovers quickly. When pushed below 30%% life, you instantly restore 40%% of your total life.", "�。�エ� �、�ー 孖シ孖シ﨑俾ウ� ���エ�� 巐誤ウオ�ゥ�壱共. �晤ェ��・�エ 30%% �エ﨑俯。� �ィ�エ�護揆 ��, �餓亨 �罹劇 �晤ェ��・�� 40%% �シ 巐誤ウオ﨑ゥ�壱共.", "tformat") +t("Bloodspring", "嵓シ���", "talent name") +t("Have let Melinda be sacrificed", "�罹ヲー�、� 彧ャ�晤据��。� �罷遭 ��", "_t") +t([[When a single blow deals more than 15%% of your total life, a torrent of blood gushes from your body, creating a bloody tidal wave for 4 turns that deals %0.2f blight damage, heals you for 50%% of the damage done, and knocks foes back. + The damage increases with your Constitution.]], [[�罹劇 �晤ェ��・�� 15%% �エ�� 嵓シ﨑エ�シ 﨑� �溢乱 �幗葺�� ��, 嶸溢複�� �雅・俾ー �懍牟�ク�們凰 ��嶸溢攪 甯誤巡�シ �エ�ケ�壱共. 甯誤巡�� 4 奓エ �呷譜 ��鷺据�� %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ ��梭�� ��揆 �、�� ��尖ざ�ー, 嵓シ﨑エ�餓攪 50%% �醐⊂ �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 �エ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Eternal Guard", "��寳﨑� �倆从", "talent name") +t("Know the Block talent", "�ゥ甯ィ �賀クー �ー���� �語ウ� �溢揆 ��", "_t") +t("Your Block talent now lasts for 2 game turns and you can apply Counterstrike to any number of enemies.", "�エ�� �ゥ甯ィ �賀クー �ー���エ 2 奓エ�� ��鷺据�ー, �、�們攪 ��乱�� �俾イゥ�� �﨑� �� �一イ� �ゥ�壱共.", "tformat") +t("Never Stop Running", "�溢カ肥ァ �危株 ��", "talent name") +t("Know at least 20 levels of stamina-using talents", "�ー�・�� �誤ェィ﨑俯株 �ー�� �壱イィ�� �� 﨑ゥ�エ 20 �エ��攵 ��", "_t") +t("While this talent is active, you dig deep into your stamina reserves, allowing you to move without taking a turn. However, this costs 12 stamina for each tile that you cross.", "�エ �ー���エ 嶹懍┳嶹罷据�エ, �、�、�懍攪 �ー�・�� 﨑懋ウ�ケ護ァ �川牟�罹ざ�� �ゥ�壱共. 奓エ �誤ェィ ��擽 �エ�呰腹 �� �一イ� �們ァ��, 﨑� �ク�ケ 12�� �ー�・�エ �誤ェィ�ゥ�壱共.", "tformat") +t("Armour of Shadows", "�ク�シ�� �卓亶", "talent name") +t("Have dealt over 50000 darkness damage", "��乱�� �� 50,000 �エ��攪 �エ�� 嵓シ﨑エ�シ �﨑� ��", "_t") +t([[You know how to protect yourself with the deepest shadows. As long as you stand on an unlit tile you gain %d armour, 50%% armour hardiness, and 20%% evasion. + Any time you deal darkness damage, you will unlight both the target tile and yours. + Passively increases your stealth rating by %d. + The armor bonus scales with your Constitution.]], [[�ャ�ー�� �ク�シ�尖。� �エ�サ�� �ク�� �エ嶸ク﨑俯株� �ー��笈�、. �壱ケ幗擽 ��株 ��ケ們乱 �壱株 �呷譜, �ゥ�エ�・�エ %d, �ゥ�エ 巐ィ�ィ�エ 50%% �晝ー﨑俾ウ� 嵓シ�ゥ �� 20%% �� 嶹簿・��� 嵓シ﨑エ�シ �エ�懦鮒�壱共. + �エ�� 嵓シ﨑エ�シ �﨑� �誤ァ壱共, ���ウシ �川侠�エ �壱株 ��ケ們攪 �壱ケ幗揆 ��腹��ヲス�壱共. + �戦復 ��� 巐ィ�シ�懍昏 ����・�エ %d ��柑﨑ゥ�壱共. + �ゥ�エ�・ �晝ー�俯株 �エ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Spine of the World", "�ク��攪 �呷カ�", "talent name") +t("Your back is as hard as stone. Each time that you are affected by a physical effect, your body hardens, making you immune to all other physical effects for 5 turns.", "�ケ���� �ア� �肥怱�俯涵 �ィ�ィ﨑ゥ�壱共. ��菩��攤 �シ�ャ 巐ィ�シ�� �ケ﨑� �誤ァ壱共, �ク�エ �ス嶹罷据�エ, �、�ク �ィ�� �シ�ャ�� 巐ィ�シ�� 5 奓エ �呷譜 �エ�ュ�エ �ゥ�壱共.", "tformat") +t("Fungal Blood", "�ー甯。�エ 嵓シ", "talent name") +t("Be able to use infusions", "�シ��ャシ�� �ャ�ゥ﨑� �� �溢揆 ��", "_t") +t([[Fungal spores have colonized your blood, so that each time you use an infusion you store %d fungal power. + You may use this prodigy to release the power as a heal (never more than %d life) and remove up to 10 detrimental magical effects. + Fungal power lasts for up to 6 turns, losing the greater of 10 potency or 10%% of its power each turn. + The amount of fungal power produced and the maximum heal possible increase with your Constitution and maximum life.]], [[��┗ 尞ャ�尖豆�エ 嶸一エ �作乱 ��� �懍享﨑們流, �シ��ャシ�� �ャ�ゥ﨑� �誤ァ壱共, �ー甯。�エ �們ケ俾ー %d �晝ー﨑ゥ�壱共. + �エ 孖ケ�� �ー���� �ャ�ゥ﨑們流 �ー甯。�エ�シ 﨑エ�ゥ﨑エ �川侠�� �晤ェ��・�� 巐誤ウオ 﨑俾アー��, (�罹劇 �晤ェ��・ 巐誤ウオ�� : %d) �罹劇 10 �懍攪 ��菩��攤 �壱イ� 巐ィ�シ�シ �懋アー﨑� �� �溢慣�壱共. + �ー甯。�エ �們ケ俯株 �罹劇 6 奓エ ��鷺据�ー, �、 奓エ 10 ��, �尖株 10%% �� �� 增ー �廷愍�� �川�﨑ゥ�壱共. + �晧┳�俯株 �ー甯。�エ �們ケ們凰 �罹劇 巐誤ウオ�餓捩 �エ�ゥ�シ �罹劇 �晤ェ��・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Corrupted Shell", "夋�ス﨑� �鷺魂�ー", "talent name") +t("Have received at least 3500 blight damage and destroyed Zigur with the Grand Corruptor.", "�� 3,500 �エ��攪 嶹ゥ尞戦剩 嵓シ﨑エ�シ �幗葺�シ�ー, '��劇﨑� 夋�ス��' � 﨑ィ�� ��ャ�エ�シ 甯語エエ﨑� ��.", "_t") +t([[Thanks to your newfound knowledge of corruption, you've learned some tricks for toughening your body... but only if you are healthy enough to withstand the strain from the changes. + Improves your life by 500, your defense by %d, your armour by %d, your armour hardiness by 20%% and your saves by %d as your natural toughness and reflexes are pushed beyond their normal limits. + Your saves armour and defense will improve with your Constitution.]], [[�壱。� �セ� 夋�ス�� ��晧愍��, �。�エ�シ �倣剩﨑俯株 ��ー� 孖ケ��復 �ゥ�菩揆 �ー���オ�壱共... �。�エ� �ゥ��梭 �菩攤﨑エ�� �ク�� �﨑エ�� ��エ�� �エ�ィ�シ �� �壱共�エ��. + ��ー� �懍唖�� �川硫��攤 �菩攤﨑ィ�シ �們ぎ ���ス�� 尞雅イ被復 﨑懋ウ�・シ �ー�エ �們来�ー �誤ャク��, �晤ェ��・�エ 500, 巐醐半��ー %d, �ゥ�エ�・�エ %d, �ゥ�エ巐ィ�ィ�エ 20%% �ィ�� �エ�ア�エ %d �晝ー﨑ゥ�壱共. + �エ�ア�シ �ゥ�エ�・, 巐醐半�� ��柑�俯株 �エ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/uber/cun.lua" + +t("Fast As Lightning", "�一ー罹ウエ�、 ���エ��", "talent name") +t("#LIGHT_BLUE#%s slows from critical velocity!", "#LIGHT_BLUE#%s�� �溢侠�� ���� 﨑エ�罹頗�、!", "logSeen") +t("#LIGHT_BLUE#%s reaches critical velocity!", "#LIGHT_BLUE#%s �溢侠�� ����� �護桿嵂壱共!", "logSeen", nil, {"�"}) +t([[When moving over 800%% speed for at least 3 steps in the same direction, you become so fast you can blink through obstacles as if they were not there. + While moving this fast you have 50%% chances to fully ignore an attack by displacing yourself (this may only happen once per turn). + Changing direction will break the effect.]], [[800%% �エ��攪 �鷺巡�� 3 �ク�� �呷捩 �ゥ嵂・�シ�� ���擽�エ, �懍��梵�� �壱ャエ�� �ィ�シ��� �・���シ�� �ャ���幗ァ �伎ウ� �ォ���俾ー� �� �溢慣�壱共. + �溢侠�� ����� ���擽�� �呷譜, 50%% �� 嶹簿・��� ��ケ俯・シ �緋セク�エ�� �オ�ゥ�� 嵓シ﨑エ �オ�ゥ�� ����梭 �エ�懦鮒�壱共. (�エ 巐ィ�シ�� 﨑� 奓エ�� 﨑� �� �シ�エ�ゥ�壱共) + �エ�� �ゥ嵂・�� �緋セク�エ 巐ィ�シ� �ャ�シ�瀧笈�、.]], "tformat") +t("Tricky Defenses", "�尖ャ倆復 �ゥ�エ", "talent name") +t("Antimagic", "�俯ァ壱イ�", "_t") +t([[You are full of tricks and surprises; your Antimagic Shield can absorb %d%% more damage. + The increase scales with your Cunning.]], [[�作桷�們凰 ��「� �ー���� �ャ�ク�エ �們牟, �俯ァ壱イ� �エ嶸ク�餓擽 %d%% �� �珠捩 嵓シ﨑エ�餓揆 彧。�倆葺�� �ゥ�壱共. + 嵓シ﨑エ彧。�俯汢� �戦劈�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Endless Woes", "�晧螺�� ��奝オ", "talent name") +t("Have dealt over 10000 acid, blight, darkness, mind or temporal damage", "�ー�ア, 嶹ゥ尞�, �エ��, �懋ー�, �菩侠 �作┳ �� 﨑俯x�� ��乱�� �� 10,000 �エ��攪 嵓シ﨑エ�シ �� ��", "_t") +t("You unleash a blast of #LIGHT_STEEL_BLUE#temporal#LAST# energy!", "�ケ��� #LIGHT_STEEL_BLUE#�懋ー� �尖ц�#LAST#�� 尞ュ�懍揆 �シ�シ�ー�、!", "logSeen") +t("You unleash a blast of #DARK_GREEN#virulent blight!#LAST#!", "�ケ��� #DARK_GREEN#�俯ェ���攤 嶹ゥ尞�#LAST#�� 尞ュ�懍揆 﨑エ�ゥ嵂壱共!", "logSeen") +t("You unleash a blast of #GREEN#acid#LAST#!", "�ケ��� #GREEN#��晧┳ �。�エ#LAST#�シ 孖�シ�、!", "logSeen") +t("You unleash a blast of numbing #GREY#darkness#LAST#!", "�ケ��� #GREY#�専ー�揆 ��共�懦う�� �エ��#LAST#�� 寘シ�ィ�ク�、!", "logSeen") +t("You unleash a confusing blast of #YELLOW#mental#LAST# energy!", "�ケ��� #YELLOW#嶸シ��� ���懦葺�� �菩侠 �尖ц�#LAST#�シ �懍げ嵂壱共!", "logSeen") +t("You unleash a crippling blast of earthen energy!", "�ケ��� �・���シ �壱椈﨑俯株 �瀧�・ �尖ц��シ �晨少嵂壱共!", "logSeen") +t("(Cooldowns)", "(�ャ�ャ�ゥ ��ー�懋ー�)", "_t") +t([[Surround yourself with a malevolent aura that stores damage you deal. + Whenever you have stored %d damage of one type you unleash a powerful blast at a random enemy dealing %d damage of that type in radius %d and applying one of the following effects: + + Physical: Slows combat, mind, and spell speed by 20%%. + #GREEN#Acid:#LAST# Deals %d acid damage each turn for 5 turns (%d total). + #DARK_GREEN#Blight:#LAST# Deals %d blight damage each turn for 5 turns and reduces strength, constitution, and dexterity by %d. + #GREY#Darkness:#LAST# Reduces damage dealt by %d%% for 5 turns. + #LIGHT_STEEL_BLUE#Temporal:#LAST# Slows global action speed by %d%% for 5 turns. + #ORANGE#Mind:#LAST# Confuses (power %d%%) for 5 turns. + + Each effect can only happen once per 10 player turns. This does not count as a typical cooldown. + The damage and effect power increase with your Cunning, the threshold with your level, and the apply power is the highest of your mind or spell power. + %s]], [[�シ��・シ ��攪�� ��晨復 ��垈�シ�� ��宦�壱共. + �ケ���エ 﨑� �作┳�シ�� %d 嵓シ﨑エ�シ �﨑� ��, 﨑エ�ケ �作┳�� �簿�・﨑� 尞ュ�懍擽 �シ�エ�� �エ�卓怱﨑� ��揆 �ョ�ゥ�壱共. %d 嵓シ﨑エ�シ 﨑エ�ケ �作┳�シ�� �﨑俯ゥー, �肥怱�� �俾イス %d �ク��笈�、. �、�語ウシ �呷捩 �緋ー 巐ィ�シ�シ ��乱�� �シ�シ墲オ�壱共. + + �シ�ャ : ��握, �ャ��, �懍�� �鷺巡�シ 20%% �川��懦し�壱共. + #GREEN#�ー�ア :#LAST# 5 奓エ �呷譜 %d �ー�ア 嵓シ﨑エ�シ �、 奓エ �﨑ゥ�壱共 (�� %d 嵓シ﨑エ) + #DARK_GREEN#嶹ゥ尞�:#LAST# 5 奓エ �呷譜 %d 嶹ゥ尞� 嵓シ﨑エ�シ �、 奓エ �﨑俾ウ�, 德�, �エ�ゥ, �シ�ゥ�� %d �川��懦し�壱共. + #GREY#�エ�� :#LAST# 5 奓エ �呷譜 �﨑俯株 �ィ�� 嵓シ﨑エ�シ %d%% �川��懦し�壱共. + #LIGHT_STEEL_BLUE#�懋ー�:#LAST# 5 奓エ �呷譜 ��イエ �鷺巡�シ %d%% �川��懦し�壱共. + #ORANGE#�菩侠 :#LAST# 5 奓エ �呷譜 ���・ %d%% �� 嶸シ��� ��笈�、 + + �、 巐ィ�シ�� 嵓誤�溢擽�エ 奓エ�シ�� 10 奓エ �ケ 﨑� �� �シ�エ�ゥ�壱共. �エ��捩 �エ奝オ�� �ャ�ャ�ゥ ��ー�懋ー�ウシ�� �、��笈�、. + 嵓シ﨑エ�賀ウシ 巐ィ�シ �簿巡�� �戦劈�� ��。﨑俾ウ�, 嵓シ﨑エ﨑懋ウ�汢� �壱イィ�� ��。﨑ゥ�壱共. �戦復 ��圸 ���・� �菩侠�・�シ �シ�ク�・ �� �廷捩 �廷揆 ��圸﨑ゥ�壱共. + %s]], "tformat") +t("Secrets of Telos", "奛罷。懍侃�� ��ー", "talent name") +t("Possess Telos Top Half, Telos Bottom Half, and Telos Staff Crystal", "奛罷。懍侃 �甯。�エ (�零カ��), 奛罷。懍侃 �甯。�エ (��椨���), 奛罷。懍侃 �甯。�エ�� �們�菩揆 �ィ�� ���� �溢揆 ��", "_t") +t("#VIOLET#%s assembles %s!", "#VIOLET#%s %s �オ�戦毎�、!", "logSeen", nil, {"�","�シ"}) +t("You have obtained the three parts of the Staff of Telos and studied them carefully. You believe that you can merge them back into a single highly potent staff.", "奛罷。懍侃�� �甯。�エ�� �ク ���揆 �ィ�シ��, �ー�ャ﨑� �晧乱 �ィ 﨑俯x�� �賀ー倣復 �甯。�エ�シ �オ�ャ﨑� �� �壱共�� ��揆 �ィ�ャ�們慣�壱共.", "tformat") +t("Elemental Surge", "�川� ���ー", "talent name") +t("Have dealt over 10000 arcane, fire, cold, lightning, light or nature damage", "����, 嶹肥両, �賀クー, ��クー, ��, �川硫 �作┳ �� 﨑俯x�� ��乱�� �� 10,000 �エ��攪 嵓シ﨑エ�シ �� ��", "_t") +t("%s surges with earthen power!", "%s ���� 德們揆 �懍げ嵂壱共!", "logSeen", nil, {"�"}) +t("%s surges with #PURPLE#arcane#LAST# power!", "%s #PURPLE#����#LAST#�� 德們揆 峵�エ �南葺�、!", "logSeen", nil, {"�"}) +t("%s surges with #LIGHT_RED#fiery#LAST# power!", "%s #LIGHT_RED#嶹肥両#LAST#�� 德們揆 尞ュ�� �懍シー�、!", "logSeen", nil, {"�"}) +t("%s surges with #1133F3#icy#LAST# power!", "%s #1133F3#�賀クー#LAST#�� 德們揆 寘シ�ィ�ク�、!", "logSeen", nil, {"�"}) +t("%s surges with #ROYAL_BLUE#lightning#LAST# power!", "%s #ROYAL_BLUE#��クー#LAST#�� 德們揆 �滕符 ��壱共!", "logSeen", nil, {"�"}) +t("%s surges with #YELLOW#light#LAST# power!", "%s #YELLOW#��#LAST#�� 德們揆 �懍げ嵂壱共!", "logSeen", nil, {"�"}) +t("%s surges with #LIGHT_GREEN#natural#LAST# power!", "%s #LIGHT_GREEN#�川硫#LAST# �� 德們揆 �ゥ�懦毎�、!!", "logSeen", nil, {"�"}) +t([[Surround yourself with an elemental aura that stores damage you deal. + Whenever you have stored %d damage of one type you unleash a powerful blast at a random enemy dealing %d damage of that type in radius %d and granting you one of the following effects: + + Physical: Cleanses 1 physical debuff and grant immunity to physical debuffs for 2 turns. + #PURPLE#Arcane:#LAST# Increases your mind and spell action speeds by 30%% for 3 turns. + #LIGHT_RED#Fire:#LAST# Increases all damage dealt by %d%% for 3 turns. + #1133F3#Cold:#LAST# Turns your skin into ice for 3 turns increasing armor by %d and dealing %d ice damage to attackers. + #ROYAL_BLUE#Lightning:#LAST# Increases your movement speed by %d%% for 2 turns. + #YELLOW#Light:#LAST# Reduces all cooldowns by 20%% for 3 turns. + #LIGHT_GREEN#Nature:#LAST# Cleanses 1 magical debuff and grant immunity to magical debuffs for 2 turns. + + Each effect can only happen once per 10 player turns. This does not count as a typical cooldown. + The damage and some effect powers increase with your Cunning and the threshold with your level. + %s]], [[�シ��・シ �川��� ��垈�シ�� ��宦�壱共. + �ケ���エ 﨑� �作┳�シ�� %d 嵓シ﨑エ�シ �﨑� ��, 﨑エ�ケ �作┳�� �簿�・﨑� 尞ュ�懍擽 �シ�エ�� �エ�卓怱﨑� ��揆 �ョ�ゥ�壱共. %d 嵓シ﨑エ�シ 﨑エ�ケ �作┳�シ�� �﨑俯ゥー, �肥怱�� �俾イス %d �ク��笈�、. �、�語ウシ �呷捩 �緋ー 巐ィ�シ�シ �ケ���専イ� �シ�シ墲オ�壱共 + + �シ�ャ : 1 �懍攪 ��菩��攤 �シ�ャ 巐ィ�シ�シ �懋アー﨑俾ウ�, ��菩��攤 �シ�ャ 巐ィ�シ�� 2 奓エ �呷譜 �エ�ュ�エ �ゥ�壱共. + #PURPLE#���� :#LAST# 3 奓エ �呷譜 �懍�� �鷺巡� �ャ�� �鷺巡� 30%% �晝ー﨑ゥ�壱共 + #LIGHT_RED#嶹肥両 :#LAST# 3 奓エ �呷譜 �﨑俯株 嵓シ﨑エ�餓擽 %d%% �晝ー﨑ゥ�壱共. + #1133F3#�賀クー :#LAST# 3 奓エ �呷譜 嵓シ��シ �シ�護愍�� �緋ソ�, �ゥ�エ�・�� %d �晝ー�懦う�� �オ�ゥ�川乱�� %d �シ�� 嵓シ﨑エ�シ �﨑ゥ�壱共. + #ROYAL_BLUE#��クー :#LAST# 2 奓エ �呷譜 �エ�� �鷺巡�シ %d%% �晝ー�懦し�壱共. + #YELLOW#�� :#LAST# 3 奓エ �呷譜 �ィ�� �ー���� �ャ�ャ�ゥ ��ー�懋ー�擽 20%% ��牟�ュ�壱共. + #LIGHT_GREEN#�川硫 :#LAST# 1 �懍攪 ��菩��攤 �壱イ� 巐ィ�シ�シ �懋アー﨑俾ウ�, ��菩��攤 �壱イ� 巐ィ�シ�� 2 奓エ �呷譜 �エ�ュ�エ �ゥ�壱共. + + �、 巐ィ�シ�� 10 奓エ 嵓誤�溢擽�エ 奓エ �ケ 﨑� �� �シ�エ�ゥ�壱共. �エ��捩 �エ奝オ�� �ャ�ャ�ゥ ��ー�懋ー�ウシ�� �、��笈�、. + 嵓シ﨑エ�賀ウシ ��ェ� 巐ィ�シ�� �戦劈�� ��。﨑俾ウ�, 嵓シ﨑エ﨑懋ウ�汢� �壱イィ�� ��。﨑ゥ�壱共. + %s]], "tformat") +t("All physical criticals reduce the remaining cooldown of a random technique or cunning talent by 2.", "�シ�ャ �俯ェ�ム�シ ��梵 �誤ァ壱共, ��握 �ー�� 嶸ケ� �戦劈 ����� �エ�卓怱﨑� �ー�� 﨑俯x�シ �ィ�シ �ャ�ャ�ゥ ��ー�懋ー�揆 2 奓エ �ィ�菩亨墲オ�壱共.", "_t") +t("All spell criticals reduce the remaining cooldown of a random spell/corruption/celestial/chronomancy talent by 2.", "�シ�ク �俯ェ�ム�シ ��梵 �誤ァ壱共, �シ�ク / 夋�ス / �懋ウオ / �懋ウオ �懍牟 ����� �エ�卓怱﨑� �ー�� �� 﨑俯x�シ �ィ�シ �ャ�ャ�ゥ ��ー�懋ー�揆 2 奓エ �ィ�菩亨墲オ�壱共.", "_t") +t("All mind criticals reduce the remaining cooldown of a random wild gift/psionic/afflicted talent by 2.", "�菩侠 �俯ェ�ム�シ ��梵 �誤ァ壱共, �川硫�� �誤冠 / �壱冠�・ / ��奝オ ��龍�� �エ�卓怱﨑� �ー�� 﨑俯x�シ �ィ�シ �ャ�ャ�ゥ ��ー�懋ー�揆 2 奓エ �ィ�菩亨墲オ�壱共.", "_t") +t("Eye of the Tiger", "嶸ク�卓擽�� ��", "talent name") +t([[%s + This can only happen once per turn per type, and cannot affect the talent that triggers it.]], [[%s + ��・� �ケ 1 奓エ�� 1 �壱ァ� 巐ィ�シ� �懍�﨑俯ゥー, 巐ィ�シ�シ �懍��懦お �ー��� �ャ�ャ�ゥ ��ー�懋ー� �ィ�� 巐ィ�シ�シ �幗揆 �� ��慣�壱共.]], "tformat") +t("Worldly Knowledge", "�ク��攪 ���", "talent name") +t("Worldly Knowledge", "�ク��攪 ���", "_t") +t("Adept", "�ー�エ�� �ャ�・", "talent name") +t([[You are adept at many different skills, granting you +1.5 to all known talent levels. + This works on already known talents and those that you will learn afterwards.]], [[�エ�倆梭 �珠捩 �ー���� �倣�嵂溢慣�壱共. �ィ�� �ー���� +1.5 �壱イィ�� �緋ー﨑ゥ�壱共. + �エ 巐ィ�シ�� �エ�ク �ー�エ �ー���シ, �樌愍�� �ー�ー�� �ー���� 巐ィ�シ�シ �ク�ゥ�壱共.]], "tformat") +t("Tricks of the Trade", "�キ�ク��攪 �ー��", "talent name") +t("Have sided with the Assassin Lord", "�肥ざ�ィ �ィ�・ 寬ク�� �、 ��", "_t") +t([[You have friends in low places and have learned some underhanded tricks. + Gain 0.2 Category Mastery to the Cunning/Stealth Category (or unlock it, if you have the tree and it is locked), and either gain +0.1 to the Cunning/Scoundrel category or learn and unlock the category at 0.9 if you lack it. + Additionally, all of your damage penalties from invisibility are permanently halved.]], [[�﨑� �ク�・�シ �罹カ�揆 �コ�エ, �キ�ク��攪 �ー���、�� ����幗慣�壱共. + �戦劈/��� �ー�� ��龍�� �呱�ィ��ー 0.2 ��柑﨑俯ゥー, �ー�� ��龍�エ ��共�エ �ー�� ��龍�� ���溢擽 﨑エ�罹姓�壱共. (�エ �ス�ー, �戦劈/��� �ー�� ��龍�� �ャ�ゥ﨑俾クー ��紛�罹株 �ー�� ��龍 �川��シ �緋ー�� 妤ャ�戦紛�シ 﨑ゥ�壱共) �ク�ャ�� �戦劈/��胸 �ー�� ��龍�� �呱�ィ��ー 0.1 ��柑﨑俯ゥー, �ー�� ��龍�エ ��共�エ 0.9 �� �呱�ィ��・シ ��� ��。� �ー�� ��龍�� �ャ�ゥ﨑� �� �一イ� �ゥ�壱共. + �戦復, 妤ャ��愍�� �ク﨑� 嵓シ﨑エ�� �川��俾ー �壱ー們愍�� ��牟�ュ�壱共.]], "tformat") +t([[- %s +]], [[- %s +]], "tformat") +t([[Gain 5 generic talent points and learn a new talent category from one of the below at 1.0 mastery, unlocked. Group 1 categories are available to anyone; Group 2 are not available to magic users, and Group 3 are not available to antimagic characters. + GROUP 1: +%s + GROUP 2: +%s + GROUP 3: +%s]], [[�シ�� �ー�� �川� 5�川揆 巐鷺統﨑俾ウ�, �、�� �ー���ー �� 﨑俯x�シ ��夋晨紛 �ー�� ��龍�、�� �ー��笈�、. �エ��イ� �ー�エ �ー�� ��龍�、� 﨑エ�壱据�エ �溢愍�ー, �呱�ィ�俯株 1.0 ��笈�、. 1�� �ー���ー� ��オャ�� �オ�� ��・﨑ゥ�壱共. 2�� �ー���ー� �壱イ菩ぎ�ゥ�� �尖ヲュ奓ー�、� �オ�晨腹 �� ��慣�壱共. 3�� �ー���ー� �俯ァ壱イ� �尖ヲュ奓ー�、� �オ�晨腹 �� ��慣�壱共. + 1�� �ー���ー: +%s + 2�� �ー���ー: +%s + 3�� �ー���ー: +%s]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/uber/dex.lua" + +t("Flexible Combat", "���ー﨑� ��握�ー��", "talent name") +t("Each time that you make a melee attack you have a 50%% chance to execute an additional unarmed strike.", "�シ�� �オ�ゥ�� �﨑� �誤ァ壱共, 50%% 嶹簿・��� �緋ー��攤 �ィ�� �オ�ゥ�� �﨑ゥ�壱共.", "tformat") +t("Through The Crowd", "�ー�� �作愍��", "talent name") +t("Have had at least 6 party members at the same time", "�呷亨�� 6 �� �エ��攪 �呱」護凰 﨑ィ�� �、��、�� ��", "_t") +t([[You are used to a crowded party: + - you can swap places with friendly creatures in just one tenth of a turn as a passive effect. + - you can never damage your friends or neutral creatures while this talent is active. + - you love being surrounded by friends; for each friendly creature in sight you gain +10 to all saves and +3%% to global speed (max 15%%) + - every party member is also automatically granted Through The Crowd]], [[�ク�罹x �エ�ャ ��エ �、�罷腰 �ス嵭們揆 �被ヵ�シ��, + - �呱」護凰 ��ケ俯・シ �緋ソ �� 0.1 奓エ �護乱 �緋ソ �� �溢慣�壱共 (�エ 巐ィ�シ�� 﨑エ�ケ 孖ケ�� �ー���エ ����卓擽 ��笈�罷攵��, 﨑ュ�� ��作��愍�� ��圸�ゥ�壱共). + - �エ �ー���エ ����俯株 �呷譜 �壱劇 �呱」誤x �瀧ヲス��攤 �エ�ャ�専イ� 嵓シ﨑エ�シ �シ� �伎イ� �ゥ�壱共. + - �呱」誤豆�シ 﨑ィ�� �壱株 ��揆 �駆符﨑們流, �懍幣�エ�� �エ�ャ﨑俯株 �呱」護攪 �俯ァ醐⊂ ��ー� �ィ�� �エ�ア�エ 10�ゥ �晝ー﨑俾ウ�, ��イエ �鷺巡� 3%% �ゥ �晝ー﨑ゥ�壱共 (�罹劇 15%%) + - �ィ�� �呱」誤豆�エ �尖徐��愍�� �ー�� �作愍�� �シ �オ�晨鮒�壱共.]], "tformat") +t("Manage Swift Hands", "���ク �尖��シ ��ャ", "talent name") +t("You can only prepare your swift hands tools outside of combat.", "��握�川� �霊牟�們幣 ���ク �尖��シ�� �ャ�ゥ�� ��オャ�、�� ���腹 �� �壱共.", "logPlayer") +t("Manage your swift hands readied tools.", "���ク �尖��シ�� �ャ�ゥ�� ��オャ�、�� ��ャ﨑ゥ�壱共.", "_t") +t("Swift Hands", "���ク �尖��シ", "talent name") +t("Use tool", "��オャ�シ �ャ�ゥ﨑� �� �溢揆 ��", "_t") +t([[You like to keep your most precious tools always at hand. This talent lets you prepare up to 4 items in advance (outside of combat). + Then at a moment's notice you can use any of them as if they were worn. + In addition swapping equipment sets (default q key) takes no time.]], [[��啄復 ��オャ�、�� ��護擽 �尖株 ��揆 ��嶸ク﨑ゥ�壱共. �エ 孖ケ�� �ー��� �罹劇 4 �懍攪 �シ峵溢揆 ���腹 �� �一イ� 﨑エ�鷺笈�、. (��握�川� �霊牟�� �� ��・) + ���頗 �シ峵溢捩 �エ�ク �ゥ�ゥ﨑� �� �俯涵, �罷。� �ャ�ゥ ��・﨑ゥ�壱共. + �緋ー��, �シ�・�� - �エ�ー�・�� ��劍 ��, 奓エ �誤ェィ�シ 﨑們ァ �喜慣�壱共. (�ー�ク �ィ�倣う : q).]], "tformat") +t("Windblade", "�シ�罷梃", "talent name") +t("Have dealt over 50000 damage with dual wielded weapons", "�作� �エ�ー�� ��乱�� �� 50,000 �エ��攪 嵓シ﨑エ�シ �﨑� ��", "_t") +t("You spin madly, generating a sharp gust of wind with your weapons that deals 320%% weapon damage to all targets within radius 4 and disarms them for 4 turns.", "�作� �エ�ー�シ �� ��。� �ク�罹同 巐護��葺�ャ, �シ��� 巐護丶�ャ �罷梃�� �誤豆�エ��笈�、. �シ� 4 �ク �俾イス�� 320%% �エ�ー 嵓シ﨑エ�シ �シ��, ��豆�� �エ�・�� 4 奓エ �呷譜 﨑エ�懍亨墲オ�壱共.", "tformat") +t("Windtouched Speed", "�懦注", "talent name") +t("Know at least 10 talent levels of equilibrium-using talents", "尞餓�菩揆 �誤ェィ﨑俯株 �ー�� �壱イィ�� �� 﨑ゥ�エ 10 �エ��攵 ��", "_t") +t([[You are attuned with Nature, and she helps you in your fight against the arcane forces. + You gain 20%% permanent global speed, 10%% cooldowns reduction and do not trigger pressure traps.]], [[�川硫�シ �呰剩�們牟, �壱イ菩攪 德俾ウシ ���腹 �� �川硫�エ ��它�� �鷺笈�、. + ��イエ �鷺巡� 20%% �晝ー﨑俯ゥー, �ィ�� �ャ�ャ�ゥ ��ー�懋ー�擽 10%% ��牟�、��, �簿�・ �罹徐�� 﨑ィ�菩揆 �エ�懦鮒�壱共.]], "tformat") +t("Crafty Hands", "�・�ク�� ��", "talent name") +t("Know Imbue Item to level 5", "�・�� �倣剩 �壱イ菩揆 5 �壱イィ�護ァ �ャ�エ ��", "_t") +t("You are very crafty. You can now also embed gems into helms and belts.", "�エ�晧攪 �・�ク�エ �們牟, 妤ャ�ャ�們凰 嵭壱ヲャ���尖巡 �エ�晧攪 德們揆 �シ��腹 �� �一イ� �ゥ�壱共.", "tformat") +t("Roll With It", "嵓シ﨑� �� ��共�エ �専イィ�シ", "talent name") +t("Have been knocked around at least 50 times", "��攪 �オ�ゥ�� �幗符 50 巐� �エ�� ��、�俯ウシ ��", "_t") +t([[You have learned to take a few hits when needed and can flow with the tide of battle. + So long as you can move, you find a way to dodge, evade, deflect or otherwise reduce physical damage against you by %d%%. + Once per turn, when you get hit by a melee or archery attack you move back one tile for free and gain 200%% movement speed for a turn. + The damage avoidance scales with your Dexterity and applies after resistances.]], [[�ス嵭們揆 奝オ﨑エ, ��攪 �オ�ゥ�� 嵭溢圸﨑エ�シ�エ�� ��握�� 彧尖ヲ�揆 夋�� �ゥ�菩揆 �オ嶸肥慣�壱共. + �誤ャク�� �エ�呰腹 �� �壱株 﨑� �オ�ゥ�� 嵓シ﨑俾ウ�, 彧俯ヲャ�ー, 孖母イィ�エ�� �ア �尖ヲュ奓ー� �幎株 �シ�ャ �オ�ゥ 嵓シ﨑エ�シ %d%% �川��懦ぎ �� �一イ� �ゥ�壱共. + 﨑� 奓エ�� 﨑� �溢畠, �シ�� �オ�ゥ�エ�� �専アー�ャ �シ�ャ �オ�ゥ�� �樌揆 �誤ァ壱共 奓エ �誤ェィ ��擽 﨑� �ク �、�� �エ�呰腹 �� �一イ� �俯ゥー, 﨑� 奓エ �呷譜 �エ�� �鷺巡� 200%% �晝ー﨑ゥ�壱共. + 嵓シ﨑エ �川��餓捩 �シ�ゥ�� ��。﨑們流 �晝ー﨑俯ゥー �、�ク �﨑ュ�・�� �倆復 ��げ�エ �晤� �、�� ��圸�ゥ�壱共.]], "tformat") +t("Vital Shot", "�ィ奝オ�� �危株 﨑� ��", "talent name") +t("Have dealt over 50000 damage with ranged weapons", "�専アー�ャ �エ�ー�� ��乱�� �� 50,000 �エ��攪 嵓シ﨑エ�シ �﨑� ��", "_t") +t([[You fire a shot straight at your enemy's vital areas, wounding them terribly. + Enemies hit by this shot will take 450%% weapon damage and will be stunned and crippled (losing 50%% physical, magical and mental attack speeds) for five turns due to the devastating impact of the shot. + The stun and cripple chances increase with your Accuracy.]], [[���攪 �俯ェ��� �ス�川揆 �ク�、, ��イュ�� 嵓シ﨑エ�シ �鷺笈�、. + ���乱�� 450%% �エ�ー 嵓シ﨑エ�シ �シ��, 5 奓エ �呷譜 �ー�一ウシ �エ�・嶹� (�オ�ゥ, �懍��, �ャ�� �鷺巡 50%% �川�) ���巐ィ�シ�シ �呷亨�� �鷺笈�、. + �ー�一ウシ �エ�・嶹� 嶹簿・�� �倣剳��乱 ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/uber/mag.lua" + +t("Spectral Shield", "��イエ �ゥ甯ィ", "talent name") +t("Know the Block talent, have cast 100 spells, and have a block value over 200", "�ゥ甯ィ �賀クー �ー���� �語ウ� �溢揆 ��, �壱イ菩揆 100 �� �エ�� �ャ�ゥ嵂溢揆 ��, �ゥ甯ィ �賀クー �們ケ俾ー 200 �エ��攵 ��", "_t") +t("By infusing your shield with raw magic, your block can now block any damage type.", "�ゥ甯ィ�� �懍�﨑� �壱�・�� �シ��葺�ャ, �ク �エ�、 �オ�ゥ �作┳�� �ゥ甯ィ�シ �ォ� �サ﨑俾イ� �誤働�壱共.", "tformat") +t("Ethereal Form", "�溢ーィ�川�� 嶸菩メ", "talent name") +t("Have an effective defense of at least 40", "�、�� 巐醐半��ー 40 �エ��攵 ��", "_t") +t([[You gain 25%% absolute damage resistance and 25%% all damage penetration. Each time you are struck by a weapon these bonuses are reduced by 5%% but fully recovered after 8 turns. + Additionally, you gain 70%% of the highest of your Magic or Dexterity stat as defense (%d)]], [[�壱劇�� 嵓シ﨑エ �﨑ュ�� 25%% � �ィ�� �﨑ュ �奝オ 25%% �シ �サ�オ�壱共. �エ�ー �オ�ゥ�� �幗揆 �誤ァ壱共 �エ 巐ィ�シ�� 5%% �ゥ �川�﨑們ァ��, �川� �エ弡� 8 奓エ弡�乱 ����梭 �ャ�晤姓�壱共. + �緋ー��, �壱イ母ウシ �シ�ゥ �卓乱 �� �廷捩 �廷攪 70%% �� 﨑エ�ケ﨑俯株 �們ケ俯・シ 巐醐半��。� �サ�オ�壱共. (%d)]], "tformat") +t("Aether Permeation", "�戦��エ �ィ妤ャ", "talent name") +t("Have been exposed to the void of space", "�オ嵭溢攪 �オ��乱 �ク�罹頗 ��擽 �溢揆 ��", "_t") +t("#ORCHID#Aether Permeation protects %s from a dispel!", "#ORCHID#%s 嵂・﨑� �壱イ� 﨑エ�罹・シ �戦��エ �ィ妤ャ� �餓符�壱共!", "logSeen", nil, {"�シ"}) +t([[You manifest a thin layer of aether all around you. + Any time you are the target of a dispel effect the aether strengthens around you, protecting you from the dispel and any further ones for 6 turns and unsustaining this spell. + While undisturbed the layer of aether provides you with 40 raw spellpower.]], [[�懍��梵�� �戦��エ�� �エ�ィ�エ�� ��捩 �餓揆 �誤豆�エ �シ��� �尖ヲ�笈�、. + �壱イ� 﨑エ�� 巐ィ�シ�� ���擽 �� ��, �戦��エ�� �餓捩 �倣剩�們牟, �懍��梵�シ ���愍�� 﨑� �壱イ� 﨑エ�� 巐ィ�シ�シ 6 奓エ �呷譜 �エ�懦葺��, �エ �シ�ク�� ��劈�ア嶹被鮒�壱共. + �ゥ﨑エ�幗ァ �危株 ����� �戦��エ �餓捩 �懍��梵�専イ� 40 �懍� �シ�ク�・�� �懋ウオ﨑ゥ�壱共.]], "tformat") +t("Mystical Cunning", "��嶹肥��攤 �尖ャ倆物", "talent name") +t("Know how to either prepare traps or apply poisons", "��擽�� 﨑ィ�菩揆 �、�ー �� �溢揆 ��", "_t") +t([[Your study of arcane forces has let you develop a new way of applying your aptitude for trapping and poisons. + + You gain 1.0 mastery in the Cunning/Poisons and Cunning/Trapping talent trees. + Your Venomous Strike talent cooldown is reduced by 3. + Your Lure talent cooldown is reduced by 5. + + You learn the following talents: +%s]], [[�壱イ菩攪 德們乱 �﨑� �ー�ャ�シ 奝オ﨑エ ��ウシ 﨑ィ�� �ー���� ����梭 �壱。懍垓 �ゥ�晧攪 ��圸�� �ア�オ�懍シー�オ�壱共. + + �戦劈 / ��キケ�シ �シ �戦劈 / 﨑ィ�� �、�� �ー�� ��龍�� �呱�ィ��ー 1.0 �晝ー﨑ゥ�壱共. + �ケ��┳ 夋�ゥ �� �ャ�ャ�ゥ ��ー�懋ー�擽 3 奓エ �ィ�簿姓�壱共. + �ク�シ �� �ャ�ャ�ゥ ��ー�懋ー�擽 5 奓エ �ィ�簿姓�壱共. + + �、�語ウシ �呷捩 �ー���� �ー��笈�、: +%s]], "tformat") +t("Arcane Might", "�壱イ菩攪 德�", "talent name") +t([[You have learned to harness your latent arcane powers, channeling them through your weapon. + This has the following effects: + Equipped weapons are treated as having an additional 50%% Magic modifier; + Your raw Physical Power is increased by 100%% of your raw Spellpower; + Your physical critical chance is increased by 25%% of your bonus spell critical chance.]], [[���ャ��攤 �壱イ菩攪 德們揆 �護牟�ャ�、, �エ�ー�� �、�エ��笈�、. + �、�語ウシ �呷捩 巐ィ�シ� �懍�﨑ゥ�壱共: + �・��復 �エ�ー�� ��圸 �・�・�們乱 �壱イ� �・�・�俾ー 50%% �醐⊂ �緋ー�ゥ�壱共. + �懍� �シ�ク�・�� 100%% �醐⊂ �懍� �シ�ャ�・�エ ��柑﨑ゥ�壱共. + �シ�ク �俯ェ�ム 嶹簿・��� 25%% �醐⊂ �シ�ャ �俯ェ�ム 嶹簿・��エ ��柑﨑ゥ�壱共.]], "tformat") +t("Temporal Form", "�懋ー�攪 嶸菩メ", "talent name") +t("Have cast over 1000 spells and visited a zone outside of time", "�壱イ菩揆 1,000 �� �エ�� �ャ�ゥ﨑們��シ�ー, �懋ー� �野攪 �オ��揆 �ゥ�ク﨑� ��擽 �溢揆 ��", "_t") +t([[You can wrap temporal threads around you, assuming the form of a telugoroth for 10 turns. + While in this form you gain pinning, bleeding, blindness and stun immunity, 30%% temporal resistance, your temporal damage bonus is set to your current highest damage bonus + 30%%, 50%% of the damage you deal becomes temporal, and you gain 20%% temporal resistance penetration. + You also are able to cast anomalies: Anomaly Rearrange, Anomaly Temporal Storm, Anomaly Flawed Design, Anomaly Gravity Pull and Anomaly Wormhole.]], [[�懋ー�攪 ��・�、�� �ク�� �川矯, 10 奓エ �呷譜 �懋ー�攪 �簿�ケ�ク 奛罷」ィ�ク�懍侃�� ���﨑ゥ�壱共. + �鷺ー�, �懦�, �、��, �ー�� ���巐ィ�シ�� ���� �エ�ュ�エ �俯ゥー, �懋ー� �﨑ュ�・�エ 30%% �晝ー﨑俾ウ�, ��・ �廷捩 �緋ー 嵓シ﨑エ�� ��呷ケ俯・シ ��� �作┳ +30%% �醐⊂ �懋ー� 嵓シ﨑エ�シ �緋ー�� �� �� �一イ� �俯ゥー �ィ�� �オ�ゥ�� 50%%�� �懋ー� �作┳�� 嵓シ﨑エ�� �嶹俯据�エ �シ�� �俾ウ�, ��攪 �懋ー� �﨑ュ�・�� 20%% �エ�懦腹 �� �一イ� �ゥ�壱共. + �戦復, �エ�� 嶸�メ�� �シ�シ墲ャ �� �溢慣�壱共: �エ�� 嶸�メ �ャ�ー��, �エ�� 嶸�メ �懋ー� 尞ュ峵�, �エ�� 嶸�メ �ー﨑ィ, �エ�� 嶸�メ �瀧�・ �ャ�ク �ク�ャ�� �エ�� 嶸�メ �懦凰.]], "tformat") +t("Blighted Summoning", "嶹ゥ尞川攪 �醐劍��", "talent name") +t("Have summoned at least 100 creatures. More permanent summons may count as more than 1.", "�醐劍�� 100 �� �エ�� 﨑エ�、�� ��. ��オャ��愍�� ��鷺据�� �醐劍�シ�� 﨑� �� �醐劍﨑エ�、�� ��.", "_t") +t([[You infuse blighted energies into all of your summons, granting them Bone Shield (level 3) and a bonus to Spellpower equal to your Magic. + Your Wilder Summons and Necrotic Minions will gain special corrupted talents (level 3), other summons will gain 10%% Blight damage conversion and Virulent Disease (level 3). + #GREEN#Wilder Summons:#LAST# + - War Hound: Gnaw + - Jelly: Curse of Defencelessness + - Minotaur: Ruin + - Golem: Acid Blood + - Ritch: Life Tap + - Hydra: Blood Spray + - Rimebark: Poison Storm + - Fire Drake: Flame of Urh窶儚ok + - Turtle: Elemental Discord + - Spider: Blood Grasp + #GREY#Necrotic Minions:#LAST# + - Skeleton Mages: Bone Spear + - Skeleton Archers: Bone Spike + - Skeleton Warriors: Ruin + - Bone Giants: Bone Spike and Ruin + - Ghouls: Virulent Disease + - Dread: Slumber + ]], [[�ィ�� �醐劍�俯豆�専イ� 嶹ゥ尞川攪 德們揆 �シ��葺�ャ, �ー�� �壱イィ 3 �� �溢攪 �ゥ甯ィ�シ ��ャ﨑俾ウ�, �醐劍�們攪 �シ�ク�・�� �醐劍�ャ�� �壱イ� �們ケ俯・シ �被鮒�壱共. + �シ�晧攪 �醐劍�們凰 �簿�ケ�� 﨑們��ク�、� �ー�� �壱イィ 3�� �壱。懍垓 夋�ス�� �ー���� �ー�ー�� �ゥ�壱共. �ク�野攪 �醐劍�シ�、� �﨑俯株 嵓シ﨑エ�� 10%% � 嶹ゥ尞� 嵓シ﨑エ�� ��劍�俯ゥー, �ー�� �壱イィ 3 �� �俯ェ���攤 �壱ウ卓揆 �ー��笈�、. + #GREEN#�シ�晧攪 �醐劍��:#LAST# + - ��握�ャ: �シ�エ�ッ�ー + - �、�ャ: �エ�ゥ��攪 ��シ + - �ク�ク夋�ー�エ�、: 甯誤ゥク + - �肥� �ィ��: �ー�ア 嵓シ + - �ソ��: �晤ェ�攪 德� + - 德壱糖�シ: 嶸溢複 彧ゥ�誤ヲャ�ー + - �罹ヲャ �俯ャエ: ��┳ 尞ュ峵� + - 嶹肥両 �罹�溢擽增ャ: �ク彧�'�晧攪 �一ス� + - �ー��擽: �川��� �逸�嶹肥搆 + - �ー�ク: 嵓シ�� ��懍・� + #GREY#�簿�ケ�� 﨑們��ク:#LAST# + - �、�壱�逸� �壱イ菩ぎ: �溢攪 �ス + - �、�壱�逸� ���: �溢攪 ��� + - �、�壱�逸� ��ぎ: 甯誤ゥク + - 﨑エ�ィ �ー�ク: �溢攪 ��懍凰 甯誤ゥク + - �ャ�ク: �俯ェ���攤 �壱ウ� + - �罹�壱糖: �呱ゥエ + ]], "tformat") +t("Revisionist History", "�們�簿。��川攪 �ュ�ャ", "talent name") +t("Have time-travelled at least once", "�懋ー� �ャ嵂餓揆 �ス嵭倆紛�シ ��", "_t") +t([[You can now control the recent past. Upon using this prodigy you gain a temporal effect for 20 turns. + While this effect holds you can use the prodigy again to rewrite history. + This prodigy splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.]], [[�シ�� ��攪 �シ�ー�シ �ー�啄腹 �� �一イ� �們牟, 20 奓エ�� �懋ー� �ー�� 巐ィ�シ�シ �サ�� �ゥ�壱共. + �エ �ー���� �ャ�ゥ﨑俯ゥエ, �ー���エ ��鷺据�� �呷譜 �エ �ー���� �、�� �ャ�ゥ﨑們流 �ク�罹蕩� �們搆 �ー���� �ャ�ゥ﨑� �懋ー�愍�� �護符�ャ �� �一イ� �ゥ�壱共. + �エ �シ�ク� �懋ー�│�� ��龍�懦し�壱共. �エ �ー���エ 嶹懍┳嶹罷据�エ�溢揆 ��, �� �、�ク �懋ー�│�� ��龍�懦う�� �シ�ク�� �懍��葺�� ��捩 �一ー�・﨑ゥ�壱共..]], "tformat") +t("Unfold History", "�ュ�ャ 寬シ�俾クー", "talent name") +t("Rewrite the recent past to go back to when you cast Revisionist History.", "'�們�簿。��川攪 �ュ�ャ �ー�晤イ�' �エ ��鷺据�� �呷譜 �ャ�ゥ﨑� �� �溢愍�ー, �ー���� �們搆 �ャ�ゥ﨑� �懋ー�愍�� �護符� �ュ�ャ�シ �、�� �ク �� �一イ� �ゥ�壱共.", "tformat") +t("Cauterize", "��イ� ���ー", "talent name") +t("Have received at least 3500 fire damage and have cast at least 1000 spells", "�� 3,500 �エ��攪 嶹肥両 嵓シ﨑エ�シ �幗葺�シ�ー, �壱イ菩揆 1,000 �� �エ�� �ャ�ゥ嵂溢揆 ��", "_t") +t([[Your inner flame is strong. Each time that you receive a blow that would kill you, your body is wreathed in flames. + The flames will cauterize the wound, fully absorbing all damage done this turn, but they will continue to burn for 8 turns. + Each turn 10%% of the damage absorbed will be dealt by the flames. This will bypass resistance and affinity. + Warning: this has a cooldown.]], [[�エ�エ�� �一ス�揆 墲、��. �懍��梵�� �ゥ�ィ�� �喜牟��ヲエ �シ�ゥ�エ ����丶�ー ����乱 �ク�� �逸���笈�、. + �一ス�捩 ��イ俯・シ �餓���。� ��ク 﨑エ�ケ 奓エ�� �幗捩 嵓シ﨑エ�シ �エ巐ィ嶹肥亨墲、���, 8 奓エ �呷譜 ��イ俾ー �逸ム�、��笈�、. + �、 奓エ�壱共 �エ巐ィ嶹肥亨墲ィ 嵓シ﨑エ�餓攪 10%% �� 﨑エ�ケ﨑俯株 嵓シ﨑エ�シ �幗慣�壱共. �エ 嵓シ﨑エ�� 嵓シ﨑エ �﨑ュ�エ�� �作┳ �懦剩�・�� �エ�懦鮒�壱共. + �誤ヲシ : �エ 巐ィ�シ�� �ャ�ャ�ゥ ��ー�懋ー�擽 �エ�ャ﨑ゥ�壱共.]], "tformat") +t("Lich", "�ャ��", "talent name") +t("Is a living creature that knows necromancy", "�簿�ケ���� �語ウ� �壱株 �エ��梭�� �晤ェ�イエ�シ ��", "_t") +t("Have completed the ritual", "�們享�� �ィ�� ��」醐毎�� ��", "_t") +t("#GREY#As you turn into a powerful undead you feel your body violently rejecting the Blood of Life.", "#GREY#�簿�・﨑� �ク�ー�罹。� �﨑們梵, �ケ���� �ク�エ �晤ェ�攪 嵓シ�シ �倣葺�� �ー�﨑俯株 ��揆 �専シ壱共.", "log") +t("Lichform", "�ャ�� 嶸菩メ", "_t") +t([[#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich! + +#{italic}#You may now choose to customize the appearance of your Lich, this can not be changed afterwards.]], [[#GREY#�ケ��� �晤ェ�擽 �懍�德� �ャ�シ��� ��揆 �専シ壱共. �ク �� �尖ヲャ�� �、�� �懍�﨑� ����攪 德們愍�� ��寥��ャ�シ! �ケ���� �。��� �� ��乱�� �ゥ�エ��ー �懍梠嵂一ウ�, �ケ���� �� �溢阜� �エ�ャ �ィ�エ�誤共. �ケ��� �溢ケィ�エ �ャ�俯。� �、�� 夋懍牟�俾イ� �們来�、! + +#{italic}#�ケ��� �ャ�們攪 �ク嶸菩揆 ��ス﨑� �� �溢慣�壱共. ��� �ケ���エ ��圸﨑� �ク嶸菩捩 �エ弡�乱 ��ス﨑� �� ��慣�壱共.]], "_t") +t("Lich Cosmetic Options", "�ャ�� �們棗 �オ��", "_t") +t("Customize Appearance", "�ク嶸� ��ス", "_t") +t("Use Default", "�ー�ク �ャ�ゥ", "_t") +t("#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich!", "#GREY#�ケ��� �晤ェ�擽 �懍�德� �ャ�シ��� ��揆 �専シ壱共. �ク �� �尖ヲャ�� �、�� �懍�﨑� ����攪 德們愍�� ��寥��ャ�シ! �ケ���� �。��� �� ��乱�� �ゥ�エ��ー �懍梠嵂一ウ�, �ケ���� �� �溢阜� �エ�ャ �ィ�エ�誤共. �ケ��� �溢ケィ�エ �ャ�俯。� �、�� 夋懍牟�俾イ� �們来�、!", "_t") +t("#DARK_ORCHID#You are on your way to Lichdom. #{bold}#Your next death will finish the ritual.#{normal}#", "#DARK_ORCHID#�ケ��� �ャ�們攪 嶸菩メ�シ�� 嵂・﨑俯株 �ャ�懍攪 �菩�川乱 �懍梭�、. #{bold}#�ス�護捩 �エ �們享�� �ア�オ��愍�� �晤ァ溢ケ俾イ� 﨑エ�� ��擽�、.#{normal}#", "say") +t([[This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich! + Once learnt, the next time you are killed, the arcane forces you unleash will be able to rebuild your body into the desired Lichform. + Liches are immune to poisons, diseases, fear, cuts, stuns, do not need to breath and are 20%% resistant to cold and darkness. + Liches also gain +12 Magic, Willpower and Cunning, 60%% chance to ignore critical hits, +4 life rating (not retroactive), +35 spell and mental saves and 7 mana regeneration. + + Liches gain a new racial tree with the following talents: + - Neverending Unlife: A Lich body is extremely resilient, being able to go into negative life and when destroyed it can regenerate itself. + - Frightening Presence: Your mere presence is enough to shatter the resolve of most, reducing their saves, damage and movement speed. + - Doomed for Eternity: As a creature of doom and despair you now constantly spawn undead shadows around you. + - Commander of the Dead: You are able to infuse all undead party members (including yourself) with un-natural power, increasing your physical and spellpower. + ]], [[�エ��捩 �ィ�� �簿�ケ���� ���倣復 �晧擽��, �懍「� �ゥ��桿�壱共 - �簿�・﨑俾ウ� ���﨑俯株 �ャ�俾ー �俯株 ��! + �エ 孖ケ�� �ー���� �ー�ー�エ, �、�誤イ� �ケ���エ �エ﨑エ�ケ﨑� ��, �簿�・﨑� �壱イ菩攪 德們擽 﨑エ�ゥ�們牟 ���エ�シ �ケ���エ 﨑ュ�� �罷椈�罷腰 �ャ�們攪 嶸菩メ�シ�� �ャ�ャ�倣鮒�壱共. + �ャ�俯株 ��, �壱ウ�, �オ尞ャ, �懦�, �ー�溢乱 �エ�ュ�エ�ー, �ィ�� �エ 﨑�囈� ��慣�壱共. �戦復 �賀クー� �エ�� �﨑ュ�エ 20%% �晝ー﨑ゥ�壱共. + �ャ�俯株 �壱イ�, �們ァ, �戦劈 �・�・�俾ー 12 ��柑﨑俾ウ�, 60%% 嶹簿・��� �俯ェ�ム�シ �エ�懦鮒�壱共. �戦復 �壱イィ �ケ �晤ェ��・ �晝ー�ィ�エ +4 � �ゥ�壱共. (�エ �們ケ俾ー �ク��� ��圸�ゥ�壱共) �戦復, �シ�ク�シ �菩侠 �エ�ア�エ +35 ��柑﨑俯ゥー �壱x �ャ�晧擽 7 ��柑﨑ゥ�壱共. + + �ャ�俯株 �、�� �ー���、�エ 尞ャ﨑ィ�� �壱。懍垓 ��。ア ��龍�� �サ�オ�壱共. + - �晤x� �危株 �溢� : �ャ�們攪 ���エ�� �ケ��。� �菩攤﨑ゥ�壱共. �晤ェ��・�エ 1 �エ﨑俯。� �ィ�エ�ク�� �エ��お�� �� �一ウ�, 甯語エエ�們来�� ��, �、�� �ャ�晨腹 �� �一イ� �ゥ�壱共. + - �尖�、�エ �エ�ャ�� : �ケ���� �エ�ャ�護愍�罹巡 �護攤�� �ー�俯・シ �ィ��俾クー �ゥ��鮒�壱共. ��「� �エ�ア, 嵓シ﨑エ�賀ウシ �エ�� �鷺巡�シ �川��懦し�壱共. + - ��寳德� ��シ�幗揆 �� : �壱ァ晝ウシ 甯誤ゥク�� �エ�ャ�、�エ �ケ���� ��乱�� �喜桷��擽 �晧┳�ゥ�壱共. + - �ス� �尖豆�� �弴俾エ : �川侠�� 尞ャ﨑ィ﨑�, �ィ�� �ク�ー�� �ー�ィ �懋ー懍攤�専イ� �� �川硫��攤 德們揆 �溢牟�」�エ �シ�ク�・�シ �シ�ャ�・�� �晝ー�懦し�壱共. + ]], "tformat") +t("High Thaumaturgist", "���� �シ���ャ", "talent name") +t("Unlocked the High Thaumaturgist evolution", "���� �シ���ャ ��剩�シ 﨑エ��", "_t") +t("High Thaumaturgist", "���� �シ���ャ", "_t") +t([[Thaumaturgists have unlocked a deeper understanding of their spells, allowing them to combine the elements into new ways and to empower them. + The spells Flame, Manathrust, Lightning, Pulverizing Auger and Ice Shards are permanently turned into 3-wide beams spells. + In addition they have access to the unique Thaumaturgy class tree: + - Orb of Thaumaturgy: a temporary orb that duplicates any beam spells that you cast + - Multicaster: When casting a beam spell adds a chance to also cast an other archmage spell + - Slipstream: Allows movement when casting beams + - Elemental Array Burst: a powerful, multi-elemental beam spell that can inflict all elemental ailments and can not be resisted + #CRIMSON#The fine spellcasting required for wide beams and all thaumaturgy spells can only happen while wearing cloth. Anything heavier will hinder the casting too much.]], [[�シ���ャ�、� �シ�ク�� �﨑� �喜捩 �エ﨑エ�� ��峡﨑エ, �壱。懍垓 �ゥ�菩愍�� �ャ�ャ �川��シ 嶸シ﨑ゥ﨑エ �シ�ク�� �簿�・﨑俾イ� �倣剩﨑ゥ�壱共. + �一ス�, �壱x �専クー, �一ー�, 甯護℡�� �們│ �ク�ャ�� �シ�� �ー�� �シ�ク�、 ��オャ��愍�� 3 �ク �専サ們攪 �卓│�シ�� �嶹被鮒�壱共. + �緋ー��, �シ�� �ー�� ��龍�� �滝キシ﨑� �� �一イ� �ゥ�壱共. + - �シ���� �エ�シ : �ケ���エ �懍��葺�� �シ�ク�� �ク��� �オ�懦葺�ャ �懍��鮒�壱共. + - �、�� �懍��梵 : �卓│ �シ�ク�� �ャ�ゥ﨑� ��, �シ�� 嶹簿・��� �、�ク �壱巡�ャ �シ�ク�� �懍��鮒�壱共. + - 弡�少峵� : �卓│�� �懍��葺�エ�� �エ�呰腹 �� �一イ� �ゥ�壱共. + - �川� �ー�エ 尞ュ�� : �簿�・﨑�, �、�� �作┳�� �卓│�� �懍ぎ﨑ゥ�壱共. �エ �シ�ク� �ィ�� �作┳�� �緋ー 巐ィ�シ�シ �﨑俾ウ�, �﨑ュ�エ �一ー�・﨑ゥ�壱共. + #CRIMSON#�南捩 �卓│�� �俾クー ��復 �卓ァ溢攪 �シ�ク �懍��ウシ �ィ�� �シ�� �シ�ク�� �懍��揆 ��紛�罹株, �� �キ�� ��ウ� �溢牟�シ 﨑ゥ�壱共. �ク�エ�、 �エ�ー�エ �・��株 �シ�ク �懍��揆 �ャ��葺�� �ゥ﨑エ﨑ゥ�壱共.]], "tformat") +-- new text +--[==[ +t([[%s +#YELLOW#%s#LAST# +%s +]], [[%s +#YELLOW#%s#LAST# +%s +]], "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents/uber/str.lua" + +t("Giant Leap", "��ス��", "talent name") +t("Have dealt over 50000 damage with any weapon or unarmed", "�エ�ー�� �ィ�川愍�� ��乱�� �� 50,000 �エ��攪 嵓シ﨑エ�シ �﨑� ��", "_t") +t([[You accurately jump to the target and deal 200%% weapon damage to all foes within radius 1 on impact as well as dazing them for 3 turns. + When you jump you free yourself from any stun, daze and pinning effects.]], [[���乱�� �倣剳﨑俾イ� ��平﨑們流 ���ウシ �シ� 1 �ク �俾イス�� ��豆�専イ� 200%% �エ�ー 嵓シ﨑エ�シ �シ�� 3 奓エ �呷譜 嶸シ�溢亨墲オ�壱共 + ��平﨑� ��, �ー��, 嶸シ��, �鷺ー� 巐ィ�シ�川� �霊牟�俾イ� �ゥ�壱共.]], "tformat") +t("You Shall Be My Weapon!", "�們攪 �エ�ー� �們牟�シ!", "talent name") +t("Be of size category 'big' or larger. This is also required to use it.", "�ク�� 增ャ�ー� '增シ' �エ��攵 ��. �オ�� �尖ァ� ��笈�シ �ャ�ゥ �懍乱�� 﨑�囈.", "_t") +t([[You deal a massive blow to your foe, smashing it for 350%% weapon damage, knocking it back 5 tiles, and knocking aside all foes in its path. + All targets affected are stunned for 3 turns. + For each size category over 'big' you gain an additional +80%% weapon damage.]], [[���乱�� �簿�・﨑� �シ�ゥ�� ���、, 350%% �エ�ー 嵓シ﨑エ�シ �シ�� 5 �ク �、�� ��エ��笈�、. �ス�懍メ�� �ィ�� ��擽 ��、�俾ー瀧笈�、 + 嵓シ﨑エ�シ �幗捩 ���捩 3 奓エ �呷譜 �ー�逸鮒�壱共. + ���エ 增ャ�ー� '增シ'�エ�、 �� 增ャ�、�エ, 增ャ�ー� 﨑� �ィ�� �、�溢��� 嵓シ﨑エ�餓擽 �緋ー�� 80%% �晝ー﨑ゥ�壱共.]], "tformat") +t("Massive Blow", "*�簿�・﨑�* �シ�ゥ", "talent name") +t("Have dug at least 30 walls/trees/etc. and have dealt over 50000 damage with two-handed weapons", "30 �� �エ��攪 �エ�ゥ �ス嵭們擽 �溢愍�ー, �卓� �エ�ー�� ��乱�� �� 50,000 �エ��攪 嵓シ﨑エ�シ �﨑� ��", "_t") +t([[You deal a massive blow to your foe, smashing it for 150%% weapon damage and knocking it back 4 tiles (ignoring knockback resistance or physical save). + If the knockback makes it hit a wall, it will smash down the wall, deal an additional 350%% weapon damage and apply the Counterstrike effect.]], [[��乱�� �簿�・﨑� �シ�ゥ�� ���、, 150%% �エ�ー 嵓シ﨑エ�シ �シ�� 4 �ク �、�� ��エ��笈�、. (��尖ヤ �﨑ュ�シ �シ�ャ �エ�ア�� �エ�懦鮒�壱共) + ��、�� ��擽 �ス�シ �ゥ�醐腹 �ス�ー, �ス�エ 甯語エエ�俾ウ� 350%% �エ�ー 嵓シ﨑エ�シ �緋ー�� �幗慣�壱共. �戦復 �俾イゥ �ス嶹� 巐ィ�シ�シ ��圸﨑ゥ�壱共.]], "tformat") +t("Steamroller", "�ー�� �呷擽�ー", "talent name") +t("Know the Rush talent", "�護ァ� �ー���� �語ウ� �溢揆 ��", "_t") +t([[When you rush, the creature you rush to is marked. If you kill it in the next two turns then your rush cooldown is reset. + Each time that this effect triggers you gain a stacking +20%% damage buff, up to 100%%. + Rush now only costs 2 stamina.]], [[���乱�� �護ァ� �ー���� �ャ�ゥ﨑俯ゥエ, ���乱�� 岺懍享�エ �晝ケ�笈�、. 2 奓エ �溢乱 ���揆 �ス�シ �ス�ー, �護ァ�攪 �ャ�ャ�ゥ ��ー�懋ー�擽 �一クー嶹罷姓�壱共. + �エ 巐ィ�シ�シ �罹徐﨑� �誤ァ壱共 �川侠�� 嵓シ﨑エ�餓揆 20%% �晝ー�懦し�壱共, �罹劇 100%% ��柑﨑ゥ�壱共. + �護ァ� �ー���� �ー�・ �誤ェィ�餓擽 2� �ゥ�壱共.]], "tformat") +t("Irresistible Sun", "�﨑ュ﨑� �� ��株 夋懍桝�� 德�", "talent name") +t("Have dealt over 50000 light or fire damage", "嶹肥両�エ�� �� �作┳�シ�� ��乱�� �� 50,000 �エ��攪 嵓シ﨑エ�シ �﨑� ��", "_t") +t([[For 8 turns you gain the mass and power of a star, drawing all creatures within radius 5 toward you and dealing %0.2f fire, %0.2f light and %0.2f physical damage to all foes and reducing their damage dealt by 30%%. + Foes closer to you take up to 150%% damage. + The damage will increase with your Strength.]], [[8 奓エ �呷譜 �簿�・﨑� 﨑ュ�ア�� 德們揆 �護牟, �シ� 5 �ク �エ�エ�� �ィ�� ��豆�� �護牟�、�ー, %0.2f 嶹肥両 嵓シ﨑エ, %0.2f �� 嵓シ﨑エ, %0.2f �シ�ャ 嵓シ﨑エ�シ �呷亨�� �鷺笈�、. �戦復 ��豆�� 嵓シ﨑エ�餓揆 30%% ��桿�壱共. + �懍��梵� �ク�啄復 ��乱�誤株 嵓シ﨑エ�餓擽 150%% �晝ー﨑ゥ�壱共. + 嵓シ﨑エ�餓捩 德們乱 ��。﨑們流 �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +t("I Can Carry The World!", "�ク��揆 �喜牟�� ��", "talent name") +t("Be able to use massive armours", "甯専ー卓揆 ��揆 �� �溢揆 ��", "_t") +t([[Your strength is legendary; fatigue and physical exertion mean nothing to you. + Your fatigue is permanently set to 0, carrying capacity increased by 500, and strength increased by 50 and you gain a size category.]], [[�ケ��� ��└��攤 德們揆 ���� �們牟, 嵓シ�罹x �。�エ�� �ィ�ィ�エ �俯ック��イ� �ゥ�壱共. + 嵓シ�罹巡� 0 �エ �俾ウ� �エ�� �懦復�エ 500 �們牟�俯ゥー, 德� �・�・�俾ー 50 ��柑﨑俯ゥー �ク�� 增ャ�ー� 﨑� �ィ�� ��柑﨑ゥ�壱共.]], "tformat") +t("Legacy of the Naloren", "���罹�溢攪 ���ー", "talent name") +t("Have sided with Slasul and killed Ukllmswwik", "�ャ�シ���� 寬ク�� �懍�, �ー增エ��侃��揆 �ス�シ ��", "_t") +t("Legacy of the Naloren", "���罹�溢攪 ���ー", "_t") +t("Slasul will be happy to know your faith in his cause. You should return to speak to him.", "�ケ���� ���川擽 �ク�� ��箕�� �幗葺�護揆 �語イ誤据�エ, �ャ�シ���エ �ー�戦腹 ��桿�壱共. �ケ��� �ャ�シ���専イ� �護符� �エ �エ�シ�ー�シ 﨑エ�們幣 﨑ゥ�壱共.", "_t") +t([[You have sided with Slasul and helped him vanquish Ukllmswwik. You are now able to breathe underwater with ease. + You have also learned to use tridents and other exotic weapons easily (talent level %d of Exotic Weapon Mastery), and can Spit Poison (talent level %d) as nagas do. These are bonus talent levels that increase with your character level. + In addition, should Slasul still live, he may have a further reward for you as thanks...]], [[�ャ�シ���� ��凰, �ー增エ��侃��揆 �ゥ奣エ�懍シー�オ�壱共. �シ �作乱�� �ィ�� �エ �� �一イ� �們来�オ�壱共. + �戦復 �シ��ス�� 尞ャ﨑ィ﨑� ��「� �エ嶸� �エ�ー�、�� �川何�� �、�ー �� �一イ� �俾ウ� (�エ嶸� �エ�ー �俯�ィ �ー�� �壱イィ %d), �俾ー�� �� �賀クー �ー���� �ク �� �一イ� (�ー�� �壱イィ %d) �們来�オ�壱共. �エ��イ� �シ�エ��� �ー�� �壱イィ� �尖ヲュ奓ー�� �壱イィ�� �ー�シ ��柑﨑ゥ�壱共 + �戦復 �ャ�シ���エ ��ァ� �エ�� �壱共�エ, �川ぎ�� 岺懍亨�� �� �、�ク �エ��揆 ��ァ�� �ィ��笈�、...]], "tformat") +t("Superpower", "�們ァ�� 德�, 德們攪 �們ァ", "talent name") +t([[A strong body is key to a strong mind, and a strong mind can be powerful enough to make a strong body. + This prodigy grants a Mindpower bonus equal to 60%% of your Strength. + Additionally, you treat all weapons as having an additional 40%% Willpower modifier.]], [[�倣復 �菩侠� �倣復 �。�エ�川� �、�� �菩桿�壱共. �ク�ャ�� �倣復 �菩侠� �倣復 �。�エ�シ �誤糖�� �菩擽��. + 德� �・�・�們攪 60%% �醐⊂ �菩侠�・�エ �ャ�シ��ー, + �們ァ �・�・�們攪 40%% �エ�ー�� ��圸 �・�・�們乱 �醐⊂�エ �緋ー�ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/uber/uber.lua" + +t("uber", "孖ケ�� �ー��", "talent category") +t("strength", "德�", "talent type") +t("Ultimate talents you may only know one.", "��・ �簿�・﨑� �エ�、�� 孖ケ�� �ー��.", "_t") +t("dexterity", "�シ�ゥ", "talent type") +t("constitution", "�エ�ゥ", "talent type") +t("magic", "�壱イ�", "talent type") +t("willpower", "�們ァ", "talent type") +t("cunning", "�戦劈", "talent type") +t("other", "�ー夋", "talent type") + +------------------------------------------------ +section "mod-tome/data/talents/uber/wil.lua" + +t("Draconic Will", "�ゥ�ク�� �們ァ", "talent name") +t("Be close to the draconic world", "�ゥ�、�� �ク��凰 ��護寥�� ��", "_t") +t([[Your body is like that of a drake, easily resisting detrimental effects. + For 5 turns, no detrimental effects may target you.]], [[�ク�エ �ゥ�� �ク�シ 彧。�ャ﨑エ�ク, ��菩��攤 巐ィ�シ�� �ス�� �﨑ュ﨑ゥ�壱共. + 5 奓エ �呷譜, ��菩��攤 ���巐ィ�シ�� �ク�ャ� �伎イ� �ゥ�壱共.]], "tformat") +t("Meteoric Crash", "���ア �ゥ��", "talent name") +t("Have witnessed a meteoric crash", "���ア �ゥ�護揆 �ゥ�ゥ嵂溢揆 ��", "_t") +t("%s resists the stun!", "%s �ー�溢乱 �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t([[When casting damaging spells or mind attacks, the release of your willpower can call forth a meteor to crash down near your foes. + The meteor deals %0.2f fire and %0.2f physical damage in radius 2 and stuns enemies for 3 turns. + Lava is created in radius 3 around the impact dealing %0.2f fire damage per turn for 8 turns. This will overwrite tiles that already have modified terrain. + You and your allies take no damage from either effect. + + Additionally, your fire damage bonus and resistance penetration is set to your current highest damage bonus and resistance penetration. This applies to all fire damage you deal. + The damage scales with your Spellpower or Mindpower.]], [[�壱イ菩擽�� �菩侠�オ�ゥ�� �﨑� ��, �們ァ�シ 﨑エ�ゥ�懍シ� �エ�晧揆 �壱洳�エ ��乱�� �ィ�エ�ィ�エ �� �一イ� �ゥ�壱共. + �エ�晧捩 %0.2f �シ�ャ 嵓シ﨑エ� %0.2f 嶹肥両 嵓シ﨑エ�シ �シ�ー �俾イス 2 �ク �エ�� ��梭�ー, ��箕�� �幗捩 ��揆 3 奓エ �呷譜 �ー�溢亨墲オ�壱共 + �俾イス 3 �ク �肥怱�� �ゥ�肥擽 嶸菩┳�俯ゥー, �、 奓エ %0.2f 嶹肥両 嵓シ﨑エ�シ 8 奓エ �呷譜 �﨑ゥ�壱共. �ゥ�肥捩 �ィ�� �嶸菩揆 甯語エエ﨑ゥ�壱共. + �懍��梵� �ー嶸ク��攤 ���捩 嵓シ﨑エ��, ��箕�� �幗ァ �喜慣�壱共. + + �緋ー��, 嶹肥両 嵓シ﨑エ ��呷ケ們凰 嶹肥両 �﨑ュ �奝オ�エ �懍��梵� ��� ��・ �廷捩 嵓シ﨑エ ��呷ケ�, �奝オ �﨑ュ�シ �呷捩 �廷擽 �ゥ�壱共. �エ 巐ィ�シ�� �﨑俯株 �ィ�� 嶹肥両 嵓シ﨑エ�� ��圸�ゥ�壱共. + 嵓シ﨑エ�餓捩 �シ�ク�・, �尖株 �菩侠�・�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Garkul's Revenge", "��エ�ィ�� �オ��", "talent name") +t("Possess and wear two of Garkul's artifacts and know all about Garkul's life", "��エ�ィ�シ ��ィ�� �シ�エ 2 ���シ �ィ�シ��, ��エ�ィ�� �シ�晧乱 �﨑エ �語イ� �� ��", "_t") +t("Garkul's spirit is with you. You now deal 1000%% more damage to constructs and 20%% more damage to humanoids and giants.", "��エ�ィ�� �們ァ� 﨑ィ�倆鮒�壱共.. �ャ�ー�シ�� 1000%% �緋ー 嵓シ﨑エ�シ, �ク��ウシ �ー�ク嶸� ��乱�� 20%% �緋ー 嵓シ﨑エ�シ �シ�� �ゥ�壱共.", "tformat") +t("Hidden Resources", "�ィ�ィ�� �川イ罹�・", "talent name") +t("Have been close to death(killed a foe while below 1 HP)", "�ス�、 �エ��あ �� (�晤ェ��・ 1 �エ﨑們攤 ��勦�川� ��揆 �ス�シ ��)", "_t") +t([[You focus your mind on the task at hand, regardless of how dire the situation is. + For 5 turns, none of your talents use any resources.]], [[嶸ク�卓擽 �エ�� �、�エ��� �菩侠�� �ィ�ャ�エ �ー�、�� 﨑們��オ�壱共. + �菩侠�� �卓、啄葺�ャ, 5 奓エ �呷譜 �川イ罹�・ �誤ェィ ��擽 �ー���� �ャ�ゥ﨑� �� �一イ� �ゥ�壱共.]], "tformat") +t("Lucky Day", "嵂餓垓�� ��", "talent name") +t("Be lucky already (at least +5 luck)", "�エ�エ �駆捩 ����シ �� (�、�ク �俯卿�シ�� 5 �エ��攪 嵂餓垓�� �ャ�ク�� ��)", "_t") +t("Every day is your lucky day! You gain a permanent +40 luck bonus and 10%% to move out of the way of every attack.", "�ク�罹x 嵂餓垓�エ 﨑ィ�倆鮒�壱共! 嵂餓垓�エ 40 �晝ー﨑ゥ�壱共. �戦復 �オ�ゥ�� �幗揆�� 10%% 嶹簿・��� �エ巐ィ嶹被鮒�壱共.", "tformat") +t("Unbreakable Will", "�ィ�� �危株 �們ァ", "talent name") +t("#LIGHT_BLUE#%s's unbreakable will shrugs off the effect!", "#LIGHT_BLUE#%s �� �ィ�エ�� �危株 �們ァ� 巐ィ�シ�シ �エ�懦毎�、!", "logSeen") +t([[Your will is so strong that you simply ignore mental effects used against you. + This effect can only occur once every 5 turns.]], [[�ケ﨑懍攪 �們ァ��, �菩侠 ���巐ィ�シ�シ �エ�懦腹 �� �一イ� �ゥ�壱共. + �エ 巐ィ�シ�� 5 奓エ�壱共 﨑� �溢畠 �シ�エ�ゥ�壱共.]], "tformat") +t("Spell Feedback", "�シ�ク �們梠�ゥ", "talent name") +t("Antimagic", "�俯ァ壱イ�", "_t") +t("#LIGHT_BLUE##Source# punishes #Target# for casting a spell!", "#LIGHT_BLUE##Source2# #Target# �専イ� �シ�ク �懍��攪 �簿イ護揆 �エ�ー�、!", "logCombat") +t([[Your will is a shield against assaults from crazed arcane users. + Each time that you take damage from a spell, you punish the spellcaster with %0.2f mind damage. + Also, they will suffer a 35%% spell failure chance (with duration equal to the cooldown of the spell they used on you). + Note: this talent has a cooldown.]], [[�ケ���� �們ァ�� � �ク�� �壱イ菩ぎ �壱豆�� �樌��� �ゥ甯ィ� �ゥ�壱共. + �シ�ク�� �倆紛 嵓シ﨑エ�シ ��揆 �誤ァ壱共, ��乱�� %0.2f �菩侠 嵓シ﨑エ�シ �俯曙�、�� �� �一イ� �ゥ�壱共. + �戦復 �川侠�� �オ�ゥ﨑� �壱イ菩ぎ��, �ゥ�� ��乱 �懍��復 �壱イ菩攪 �ャ�ャ�ゥ ��ー�懋ー� �呷譜 35%% 嶹簿・��� �シ�ク �懍��乱 �、甯ィ﨑俾イ� �ゥ�壱共 + �誤ヲシ : �エ �ー��� �ャ�ャ�ゥ ��ー�懋ー�擽 �エ�ャ﨑ゥ�壱共.]], "tformat") +t("Mental Tyranny", "�菩侠�� �菩��", "talent name") +t("Have dealt over 50000 mind damage", "�菩侠 �作┳�シ�� ��乱�� �� 50,000 �エ��攪 嵓シ﨑エ�シ �﨑� ��", "_t") +t([[Transcend the physical and rule over all with an iron will! + While this sustain is active, 33%% of your damage is converted into mind damage. + Additionally, you gain +30%% mind resistance penetration, and +10%% mind damage.]], [[�菩イ��� �們ァ�シ 奝オ﨑エ, �シ�ャ�� �菩ケ呷揆 �溢對﨑ゥ�壱共! + �ー���エ 嶹懍┳嶹罷据�� �呷譜, �川侠�エ �﨑俯株 �ィ�� 嵓シ﨑エ�� 33%%�� �菩侠 嵓シ﨑エ�� ��劍�ゥ�壱共 + �戦復 ��攪 �菩侠 �﨑ュ�� 30%% �エ�懦腹 �� �一イ� �俯ゥー, �川侠�エ �﨑俯株 �菩侠 嵓シ﨑エ�餓擽 10%% �晝ー﨑俾イ� �ゥ�壱共.]], "tformat") +t("Fallen", "夋�ス﨑� ��", "talent name") +t("Unlocked the Fallen evolution", "夋�ス﨑� �� ��剩�シ 﨑エ��", "_t") +t("Committed a heinous act", "�ケ��ャエ��復 嵂餓怱�シ �戦哩﨑� ��", "_t") +t("Fallen", "夋�ス﨑� ��", "_t") +t("#CRIMSON#You give in to the darkness. You have fallen!", "#CRIMSON#�ケ��� �エ���� �エ�オ嵂壱共. �ケ��� 夋�ス嵂壱共!", "say") +t([[The code of the Sun Paladins can be a heavy burden. Wouldn't you like to let go? + #{italic}##GREY#To give in to the darkness?#LAST##{normal}# + + #CRIMSON#This evolution fundamentally alters your class and character in a huge way. Do not take it lightly.#LAST# + Any offensive combat techniques or unlockable Celestial talent trees you know will be exchanged for cursed versions, allowing you to cut a bloody trail through enemies, turning your radiance to gloom, and more while also gaining new combat styles and defenses. + The following talent trees are swapped: + - #GOLD#Radiance#LAST# turns into #CRIMSON#Gloom#LAST#: Project onto others your own hate, hindering them + - #GOLD#Guardian#LAST# turns into #CRIMSON#Crimson Templar#LAST#: Use the power of blood to control and defeat the fools that oppose you + - #GOLD#Crusader#LAST# turns into #CRIMSON#Dark Sun#LAST#: Call upon the energies of dead suns to crush your foes ------------------------------------------------- -section "game/modules/tome/data/talents/psionic/mentalism.lua" + You will learn the following talents trees: + - #CRIMSON#Bloodstained#LAST#: Make your foes bleed! + - #CRIMSON#Darkside#LAST#: Every light casts a shadow, yours is powerful indeed + - #CRIMSON#Hatred#LAST#: Manifest your hatred through bleeding + - #CRIMSON#Dirge#LAST#: Sing of death and sorrow to strengthen your resolve + You will forget the following talent trees, refunding any talent points: Shield Offense, Two-handed Assault. + Also the cost of any talents of the Combat Techniques tree will be converted to hate instead of stamina. + ]], [[夋懍桝�� �ー�ャ�、�� �懍惠� �誤阜�� �尖胸﨑俾クー �エ�、�ク �俯巡 �溢慣�壱共. �エ���� �エ�オ﨑エ�� + #{italic}##GREY#�懍惠�� ���ヲャ�� �� �エ�サ���オ�一ケ�?#LAST##{normal}# + + #CRIMSON#�エ ��羅 ��剩�� ��羅�シ �尖ヲュ奓ー�シ �シ�ク��攤 ���揆 ��」シ 增ャ�� �嶹肥亨墲オ�壱共. ��シ�エ ��夋晨葺� �溢強�懍丶.#LAST# + �ケ���エ �語ウ� �壱株 �ィ�� ��握 �ー�� ����シ 﨑エ�� ��・﨑� �懋ウオ ��� �ー���、� ��シ�幗捩 �ー���� �﨑エ, ��豆 �ャ�エ�� 嵓シ�シ 彧ゥ�誤ヲャ��, �啄恫 ��� �肥垪�� �ク�シ�尖・シ �罹ヲャ�ク �� �一イ� �ゥ�壱共. �� �壱。懍垓 ��握 �ゥ�晝ウシ �ゥ�エ �・�・�� �サ�� �ゥ�壱共. ------------------------------------------------- -section "game/modules/tome/data/talents/psionic/nightmare.lua" + �、�� �ー�� ��龍�エ ��ス�ゥ�壱共 : + - #GOLD#�啄恫#LAST#�� #CRIMSON#�肥垪#LAST#�� �﨑ゥ�壱共 : �晧丶�シ �懍げ﨑エ, ��豆�� �ゥ﨑エ﨑ゥ�壱共. + - #GOLD#�倆从��#LAST#�� #CRIMSON#��剄�� �ー�ャ#LAST#�� �﨑ゥ�壱共 : 嵓シ�� 德們揆 �ャ�ゥ﨑エ �ケ���� �樓クク�� �ゥ﨑エ﨑俯株 �作イュ�エ�、�専イ� 甯ィ�ー�シ �一ケ�笈�、. + - #GOLD#�ア��ぎ��#LAST# #CRIMSON#�エ�川垓 夋懍桝#LAST#�シ�� �﨑ゥ�壱共 : �ス� 夋懍桝�� �尖ц��シ �壱洳�, ��豆�� 甯語エエ﨑ゥ�壱共. + �、�� �ー���、�� �オ德呱笈�、 : + - #CRIMSON#嵓シ����#LAST# : ��乱�� �懦��� ���懦鮒�壱共! + - #CRIMSON#�エ�川垓 �エ#LAST# : �ィ�� �幗捩 �ク�シ�尖・シ �ィ��笈�、. �ケ���� 德們捩 �呷捩 �ク�シ�尖・シ �ィ��笈�、. + - #CRIMSON#�晧丶#LAST#: �懦��� 奝オ﨑エ �川侠�� �晧丶�シ �罹洳��笈�、. + - #CRIMSON#�・�。�。#LAST#: �ス�語ウシ �ャ嵓肥攪 �ク�俯・シ �壱洳, �ー�俯・シ 嶹母ウ�﨑俾イ� �、�瀧笈�、. + 﨑エ�ケ �ー�� ��龍�� �喜牟��ヲャ���, �ー�� �川�� �倆劍�ゥ�壱共 : �ゥ甯ィ �オ�ゥ, �卓� �エ�ー �ケ�オ. + �戦復 �ィ�� ��握 �ー�� ����� �ー���、�エ �ー�・ ��� �晧丶�シ �誤ェィ﨑俾イ� �ゥ�壱共. + ]], "tformat") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/other.lua" +section "mod-tome/data/talents/undeads/ghoul.lua" -t("%s's %s", "%s �� %s", "tformat") +t("Ghoul", "�ャ�ク", "talent name") +t([[Improves your ghoulish body, increasing Strength and Constitution by %d. + Your body also becomes incredibly resilient to damage; you can never take a blow that deals more than %d%% of your maximum life.]], [[�ャ�ク�� ���エ�シ �懍│﨑們流, 德俾ウシ �エ�ゥ �・�・�俯・シ %d �醐⊂ �晝ー�懦し�壱共. + �戦復 ���エ�� 嵓シ﨑エ �﨑ュ�・�エ 增ャ�� �晝ー﨑們流, 﨑� �溢攪 夋�ゥ�� �罹劇 �晤ェ��・�� %d%% �エ��捩 �壱劇 嵓シ﨑エ�シ �幗ァ �伎イ� �ゥ�壱共.]], "tformat") +t("Ghoulish Leap", "�ャ�ク�� ��平", "talent name") +t([[Leap toward your target. + When you land your global speed is increased by %d%% for 4 turns.]], [[�ゥ岺� ��川愍�� ��平﨑ゥ�壱共. + �ゥ�呰寇 ��イエ �鷺巡� 4 奓エ �呷譜 %d%% �晝ー﨑ゥ�壱共.]], "tformat") +t("Retch", "�ャ�ュ��", "talent name") +t("%s #YELLOW_GREEN#VOMITS#LAST# on the ground!", "%s �罷凶�� #YELLOW_GREEN#�ャ�ュ�溢揆#LAST# 嵂壱共!", "logSeen", nil, {"��"}) +t([[Vomit on the ground around you, healing any undead in the area and damaging anyone else. + Lasts %d turns and deals %d blight damage or heals %d life. + Creatures standing in the retch also have %d%% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. + When you stand in your own retch your racial -20%% global speed is cancelled.]], [[�シ��� ��乱 �ャ奝��シ 﨑エ, 﨑エ�ケ ��ュ�� �ク�ー�懍乱�誤株 �俯」� 巐ィ�シ�シ �シ�� �ク �野攪 �エ�ャ�専イ誤株 嵓シ﨑エ�シ �鷺笈�、. + �エ�� %d 奓エ �呷譜 ��鷺据�ー, 嶹ゥ尞� �作┳�� 嵓シ﨑エ�シ %d �醐⊂ �シ�ー�� �晤ェ��・�� %d �醐⊂ �俯」醐鮒�壱共. + 﨑エ�ケ ��ュ�� �壱株 �呷譜�尖株, �、 奓エ�壱共 %d%% 嶹簿・��� 﨑俯x�� �シ�ャ�� ����エ��擽 �懋アー�ゥ�壱共. (�ク�ー�罹株 ��菩��攤 ����エ��擽, �、�ク �晤ェ�イエ�、� �エ�懍垓 ����エ��擽 �懋アー�ゥ�壱共) + �ケ���エ �ャ�ュ�� �ク�� �壱株 �呷譜 �ャ�ク�� ��イエ�鷺巡 -20%% ��呷ケ俾ー �ャ�シ�瀧笈�、.]], "tformat") +t("Gnaw", "�シ�エ�ッ�ー", "talent name") +t("Risen Ghoul", "�シ�エ�� �ャ�ク", "_t") +t("Flesh is falling off in chunks from this decaying abomination.", "�エ �ゥ�エ��� 彧雅ャシ�専イ護��� �エ�川擽 �ィ�エ�ク �們丶�� �溢慣�壱共.", "_t") +t("A #GREY##Source##LAST# rises from the corpse of #Target#.", "#Target#�� �懍イエ� #GREY##Source1##LAST# �們牟 �シ�エ�ャ�、.", "logCombat") +t("Ghoulish Minion", "�ャ�ク 﨑們��ク", "_t") +t("%s resists the disease!", "%s �壱ウ卓乱 �﨑ュ嵂壱共!", "logSeen", nil, {"��"}) +t([[Gnaw your target for %d%% damage. If your attack hits, the target may be infected with Ghoul Rot for %d turns. + Each turn, Ghoul Rot inflicts %0.2f blight damage. + Targets suffering from Ghoul Rot rise as friendly ghouls when slain. + Ghouls last for %d turns and can use Gnaw, Ghoulish Leap, Stun, and Rotting Disease. + The blight damage scales with your Constitution.]], [[���揆 �シ�エ�ッ�エ %d%% 嵓シ﨑エ�シ �﨑ゥ�壱共. �オ�ゥ�エ �ア�オ﨑俯ゥエ, �ゥ岺罹株 %d 奓エ �呷譜 �ャ�ク�� �甯ィ �� �川両�ゥ�壱共. + �、 奓エ, �ャ�ク�� �甯ィ�� �ク﨑エ %0.2f �醐⊂�� 嶹ゥ尞� �作┳ 嵓シ﨑エ�� ��イ� �ゥ�壱共. + ��ク�� �甯ィ�� �川両�� �エ �ャ�晨復 ��捩 �、�� �ー嶸ク��攤 �ャ�ク�� �シ�エ�俾イ� �ゥ�壱共. + �ャ�ク� %d 奓エ �呷譜 ��鷺据�ー, �シ�エ�ッ�ー, �ャ�ク�� ��平, �ー��, �ク�ャ�� �甯ィ�ア ��揆 �ャ�ゥ﨑ゥ�壱共. + 嶹ゥ尞� 嵓シ﨑エ�� �エ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/undeads/lich.lua" + +t("Neverending Unlife", "�晤x� �危株 �溢�", "talent name") +t("Lich Regeneration (%d turns)", "�ャ�� �ャ�� (%d 奓エ)", "tformat") +t([[A Lich's body is extremely hard to fully destroy. You only die with your life reaches -%d. + In addition even when destroyed your body regenerates to full life. + The first time this happens, your transformation into a Lich is completed, granting you all the powers of Lichdom. + Any further death will still regenerate you but you will need to consume the essence of a creature of unique/boss/elite boss or more rank within %d turns to sustain yourself. + If you have not killed one when the duration expires or if you are killed again in this duration, you die permanently. + If this happens this power can never re-activate, even if you managed to resurrect by other means.]], [[�ャ�們攪 ���エ�� ����梭 甯語エエ�俾クー�尖株 �壱ャエ�俯巡 孖シ孖シ﨑ゥ�壱共. �晤ェ��・�エ -%d �� ��峡﨑俾クー ��ケ護ァ �ス� �喜慣�壱共. + �緋ー��, ���エ� 甯語エエ�� ��シ��, �シ�� �ー�エ 﨑們乱 �罹劇 �晤ェ��・�シ�� 巐誤ウオ�ゥ�壱共. + �エ 巐ィ�シ� �們搆 �懍�﨑俯ゥエ, �ャ�俯。懍攪 ����エ ��」誤据�エ, �ャ�們攪 �ィ�� 德們揆 ��ヲエ �� �一イ� �ゥ�壱共. + �ク �エ弡�。罹巡 �ス�護乱�� �エ��お�� �� �溢ァ��, %d 奓エ �エ�� �ィ�シ/�エ�、/�菩� �エ�、�シ �ー�ャ�ィ�、, �ク �菩��シ �誤ェィ﨑エ �、�、�罹・シ ���﨑エ�シ 﨑ゥ�壱共. + ��� �懋ー� ��, 﨑エ�ケ﨑俯株 ��揆 �ー�ャ�ィ�ャ� �サ嵂一アー��, ��� �懋ー� �卓乱 �� �、�� �エ﨑エ�ケ﨑� �ス�ー, ��オャ德� �ャ�晨葺�� �ゥ�壱共. + �エ 巐ィ�シ� �懍�﨑俯ゥエ, �、�ケ �、�ク �ゥ�晧愍�� �嶹懦毎�、 﨑俯鵠�シ��, �エ �ー��� �壱劇 �ャ�ャ�ゥ�� �� ��慣�壱共.]], "tformat") +t("Frightening Presence", "�尖�、�エ �エ�ャ��", "talent name") +t("Shadow Invoke Darkness", "�エ���� ��エ�� �ク�シ��", "talent name") +t("Shadow Cold Touch", "�ィ��エ �ク�シ�� �専クク", "talent name") +t("Doomed For Eternity", "��寳德� ��シ�幗揆 ��", "talent name") +t([[While this ability is active, you will continually call up to %d level %d shadows to aid you in battle. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level %d), Blindside their opponents (level %d), and Phase Door from place to place. + Shadows ignore %d%% of the damage dealt to them by their master.]], [[�エ �ー���エ 嶹懍┳嶹罷頗 �呷譜, �罹劇 %d �壱イィ�� �ク�シ�� %d �エ�シ ��作��愍�� �醐劍﨑エ, ��握�シ �母イ� 﨑ゥ�壱共. �ク�シ�尖株 ��オ川�� �ス﨑� ��握�川擽��� �、�語ウシ �呷捩 �ー���� �ャ�ゥ﨑� �� �溢慣�壱共 : �ー�� �壱イィ %d �� ���� �ャ�エ�� �ャ�ゥ﨑エ �、�、�罹・シ 巐誤ウオ﨑ゥ�壱共 / �ー�� �壱イィ %d �� �ク�シ�� �ー�オ�シ�� ��揆 �オ�ゥ﨑ゥ�壱共 / ��メ ��ク�シ�� �懋ー�擽�呰鮒�壱共. + �ク�シ�尖株 �シ�ク�エ �﨑� 嵓シ﨑エ�� %d%% �シ �エ�懦鮒�壱共.]], "tformat") +t("Commander of the Dead", "�ス� �尖豆�� �弴俾エ", "talent name") +t([[You are so full with power that it overflows out of you whenever you cast a spell. + Upon spell cast you have %d%% chances to boost the physical power, spellpower, mindpower and all saves of all friendly undeads in sight (including yourself) by %d for 4 turns.]], [[�シ�ク�� �懍��腹 �誤ァ壱共, �簿�・﨑� 德們擽 �南牟 �們ケ俾イ� �ゥ�壱共. + �シ�ク�� �懍��腹 �誤ァ壱共 %d%% 嶹簿・��� �懍幣 �エ�� �ィ�� �ー嶸ク��攤 �ク�ー�罹豆�� �シ�ャ�・, �シ�ク�・, �菩侠�・�シ �ィ�� �エ�ア�� 4 奓エ �呷譜 %d �晝ー�懦し�壱共. �懍��梵�� �エ 巐ィ�シ�� ��箕�� �幗慣�壱共.]], "tformat") +t([[Your mere presence is terrying to any foes that dare stand against you. + Every turn all foes in radius %d must make a mental save against your spellpower/physical power (whichever is highest) or become frightened (bypassing fear immunity), reducing all their saves by %d, all damage by %d%% and movement speed by %d%%. + If they successfully resist, they are immune for %d turns.]], [[�懍��梵�� �エ�ャ�護愍�罹巡 �戦梭 ���葺�、�� ��豆�� ��乱 �壱ヲャ�� 﨑ゥ�壱共. + �、 奓エ, �俾イス %d �ク �エ�� �ィ�� ��豆� �懍��梵�� �シ�ャ�・, �シ�ク�・ �� �廷捩 �們ケ們乱 �﨑ュ﨑� �菩侠 �エ�ア 甯川�菩揆 﨑們流, �、甯ィ﨑� �ス�ー ��乱 �壱�、, (�オ尞ャ �エ�ュ�・�� �エ�懦鮒�壱共) �ィ�� �エ�ア�エ %d �川�﨑俾ウ�, �﨑俯株 �ィ�� 嵓シ﨑エ�餓擽 %d%% ��牟�、�� �エ�呷���ー %d%% �川�﨑ゥ�壱共. + 甯川�菩乱 �ア�オ﨑� �ス�ー, %d 奓エ �呷譜 �エ 巐ィ�シ�� �エ�ュ�エ �ゥ�壱共.]], "tformat") +t([[Blast the target with darkness doing %0.2f damage + The damage will increase with Spellpower]], [[�エ���シ�� ���揆 ���、���、 %0.2f 嵓シ﨑エ�シ �鷺笈�、 + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑エ �晝ー﨑ゥ�壱共]], "tformat") +t([[Bathes the target in frost doing %0.2f damage + The damage will increase with Spellpower]], [[���乱�� 﨑懋クー�シ �滕符��エ %0.2f 嵓シ﨑エ�シ �鷺笈�、 + 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑エ �晝ー﨑ゥ�壱共]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/undeads/skeleton.lua" +t("Skeleton", "�、�壱�逸�", "talent name") +t("Improves your skeletal condition, increasing Strength and Dexterity by %d.", "�ィ�ゥ ����シ �懍│﨑們流, 德俾ウシ �シ�ゥ �・�・�俯・シ ��ー� %d �醐⊂ �晝ー�懦し�壱共.", "tformat") +t("Bone Armour", "�溢攪 �卓亶", "talent name") +t([[Creates a shield of bones, absorbing %d damage. Lasts for %d turns. + The total damage the shield can absorb increases with your Dexterity.]], [[�溢攪 �エ嶸ク�餓揆 �誤豆�エ, %d 嵓シ﨑エ�シ 彧。�倆鮒�壱共. %d 奓エ �呷譜 ��鷺姓�壱共. + �罹劇 彧。�俯汢� �シ�ゥ�� ��。﨑們流 �晝ー﨑ゥ�壱共.]], "tformat") +t("Resilient Bones", "�菩攤﨑� ��", "talent name") +t("Your undead bones are very resilient, reducing the duration of all detrimental effects on you by up to %d%%.", "�ク�ー�懍攪 �壱株 �、�ー �菩攤﨑ゥ�壱共. �ィ�� ��菩��攤 巐ィ�シ�� ��作亨��揆 �罹劇 %d%% �ィ�菩亨墲オ�壱共.", "tformat") +t("Re-assemble", "�ャ�ャ�ア", "talent name") +t([[Reposition some of your bones, healing yourself for %d. + At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once).]], [[�壱・シ �樌カー, �晤ェ��・�� %d 巐誤ウオ﨑ゥ�壱共. + �ー�� �壱イィ 5 �シ ��, �ケ��� ����復 甯語エエ�作乱�� �、�� ����葺�� �ャ�ャ�ア �� �� �溢慣�壱共. (�ャ�晧亨 �嶹懦腹 �� �溢愍�ー, �、�� 﨑� �壱ァ� �罹徐�ゥ�壱共).]], "tformat") + +------------------------------------------------ +section "mod-tome/data/talents/undeads/undeads.lua" + +t("undead", "�ク�ー��", "talent category") +t("base", "�ー�ク", "talent type") +t("Undead's innate abilities.", "�ク�ー�懍攪 �ー�ク �・�・��笈�、.", "_t") +t("ghoul", "�ャ�ク", "talent type") +t("Ghoul's innate abilities.", "�ャ�ク�� �ー�ク �・�・��笈�、.", "_t") +t("skeleton", "�、�壱�逸�", "talent type") +t("Skeleton's innate abilities.", "�、�壱�逸��� �ー�ク �・�・��笈�、.", "_t") +t("vampire", "彧。嶸一キ", "talent type") +t("Vampire's innate abilities.", "彧。嶸一キ�� �ー�ク �・�・��笈�、.", "_t") +t("lich", "�ャ��", "talent type") +t("Liches innate abilities.", "�ャ�們攪 �ー�ク �・�・��笈�、.", "_t") +t("Knowledge of the Past", "�シ�ー�� ��晤豆", "talent name") +-- new text +--[==[ +t("You concentrate for a moment to recall some of your memories as a living being and look for knowledge to identify rare objects.", "You concentrate for a moment to recall some of your memories as a living being and look for knowledge to identify rare objects.", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/talents.lua" + +t("#LIGHT_STEEL_BLUE#%s (Class Evolution)", "#LIGHT_STEEL_BLUE#%s (��羅 ��剩)", "tformat") +t("#SANDY_BROWN#%s (Race Evolution)", "#SANDY_BROWN#%s (��。ア ��剩)", "tformat") +t("a spell", "�シ�ク", "_t") +t("a mind power", "�菩侠", "_t") +t("a nature gift", "�川硫", "_t") +t("an antimagic ability", "�俯ァ壱イ�", "_t") +t("a summon power", "�醐劍", "_t") +t("necromancy", "�簿�ケ��", "_t") +t("usable during Aether Avatar", "�戦��エ�� 嶹肥侠 ��、� �ャ�ゥ ��・", "_t") + +------------------------------------------------ +section "mod-tome/data/texts/intro-archmage.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are an archmage in a world that still fears magic. The people of Angolwen have been trying to mend the world for well over two thousand years now, but they do so in secret. + +You have lived and trained most of your life in Angolwen, calling many people there your friends, but you have grown restless as of late. +You want to see the world, maybe even help in what ways you can. + +But for now Angolwen still needs you. The Abashed Expanse, a part of Eyal that was torn apart and thrown into the void during the Spellblaze, is quickly becoming unstable. +You have been tasked to investigate and fix the problem. +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �ャ��梭 �壱イ菩揆 �尖�、�醐葺�� �ク��乱�� �エ��ー�� �壱巡�ャ��笈�、. �呟ウィ�ャ�� �ャ�誤豆� 2000��巡 弡ィ�ャ �俯株 �ク�� �呷譜 �ク��・シ �尖椈��� �俯曙�ャ�、 �ク�・﨑エ �肥慣�壱共. �ィ�ー�� �川擽��. + +�ケ��� �ク�晧攪 ����揆 �呟ウィ�ャ�川� �エ�エ�ー �珠捩 ��揆 �ー����, �呟ウィ�ャ�� �ャ�誤豆�� �懋オャ�シ ��エ�� �溢ァ��, �ケ��� �懋キシ �、�エ �ー�肥峡�� �エ�� �溢慣�壱共. +�ケ��� �ク��揆 �俯洳�エ�� �カ��, �エ�誤ゥエ �川侠�� 德們愍�� ��オー��シ �母ウ� �カ� �ク��� �ィ��笈�、. + +﨑們ァ�� ��� �呟ウィ�ャ�尖株 �ケ���エ 﨑�囈﨑ゥ�壱共. �壱イ倣少�� �ケ�� �ー�ー�ー��x�� �オ嵭壱。� �エ�們�ク�� �川擽�護攪 﨑� ���攤 '�壱ャエ�� �啄劈﨑� �オ��' �エ ���エ�� �溢譜�倣紛��� �溢慣�壱共. +�ケ���専イ誤株 �エ��擽 �ク�懍攤� �ー�ャ﨑俾ウ� 﨑エ�ー﨑俯攵�� ��ャエ� �エ�、�護慣�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/projection.lua" - - +section "mod-tome/data/texts/intro-arena.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +As you walk forward, you hear the increasingly loud cheers coming from outside. +As you step into the arena, the scorching sun blinds your eyes temporarily. +You look up, and meet your target eye to eye: The Master of the Arena, carefully examining +the newcomer. He smirks, and starts looking at the other fighters with interest. +Whoever defeats the Master of Arena will achieve utmost glory. +Determined to win, you draw your weapons and advance defiantly. +The public roars in anticipation.... +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ���エ �樌愍�� �ク�エ�俾ー溢���, �野乱�� �、�ャ�� �卓寳 �誤ヲャ�� �川�� �� �、�ク�肥慣�壱共. +�ケ���エ 妤ャ�ー�・�シ�� �ク�エ �、�エ���, 夋懍桝�エ �壱ャエ �壱カ�肥� ���� �溢揆 ��ス�壱共. +�ケ��� ���罹・シ �、�エ ��劇�ゥ - ����揆 �ャ�ャ德� �ッ�エ�エ�� �壱株 妤ャ�ー�・�� ��ー�川凰 �溢揆 �溢」シ�ゥ�壱共. +�ク�� �ク�護ァ縄ウ���, �、�ク ��劇�、�� 彧・�ク�ュ�� �罷攵�エ�ー �懍梠﨑ゥ�壱共. +妤ャ�ー�・�� ��ー�尖・シ �ー�ャ�ィ�ャ�� �尖株 ��オャ�シ�� �懋ウ��� ��エ卓揆 �川乱 �」�� ��桿�壱共. +�エ�ー���、�� ��丶�シ �、���, �ケ��� �エ�ー�シ �滝ウ� �ー���� ��ァ�鮒�壱共. +��瀧豆�エ �ー��川乱 﨑ィ�ア�� ���笈�、.... +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/psi-archery.lua" +section "mod-tome/data/texts/intro-chronomancer.lua" +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a chronomancer, a Keeper of Reality. +The Keepers of Reality are a group of chronomancers who took upon the self-assigned task of preserving the timelines around Eyal. +You have trained for most of your life in the 'town' of Point Zero, the stronghold of the Keepers, placed at the very center of all time threads since the Spellblaze disrupted the temporal streams and permitted chronomancy to exist. +Point Zero keepers must constantly stay vigilant against the monstrous horrors of the unreality outside. ------------------------------------------------- -section "game/modules/tome/data/talents/psionic/psi-fighting.lua" +You have heard about temporal disruptions in Maj'Eyal and want to investigate. +However, Grand Keeper of Reality Zemekkys has requested to see you. +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� 嶸�共�� �墲、�� �懋ウオ���ャ��笈�、. +嶸�共�� �倆从�尖株 �川擽�護攪 �懋ー�│�、�� �エ嶸ク﨑俾クー ��紛 �、�、�� �們│ �懋ウオ���ャ�、�エ �ィ�ク �ィ�エ��笈�、. +�ケ��� �ク�晧攪 ����揆 �倆从�尖豆�� �シ�ー��ク ���� ��ュ�� '�溢揆' �川� �俯�ィ�� 﨑俯ゥー �エ�溢慣�壱共. ���川捩 �壱イ倣少�懍擽 �懋ウオ�� 彧尖ヲ�揆 �エ��ス德一ウ� �懋ウオ�� �ー�啄葺�� �壱イ菩揆 夋���懦お �エ弡�。� �ィ�� �懋ー�│�、�� �卓峡�� ��ケ倆復 �ウ��笈�、. +���川攪 �倆从�尖豆� 嶸�共�� �緋ケ・�ス ����、�罹カ奓ー �、�� ��オ﨑� �オ尞ャ�、�� 﨑ュ�� �ス��紛�シ�� 﨑ゥ�壱共. +�ケ��� �溢ヲ�'�川擽�護攪 �懋ウオ�� 嶸シ��� �﨑エ �、�溢愍�ー, ���� �ー�ャ﨑俾ウ� �カ�オ�壱共. +﨑們ァ��, ��劇﨑� 嶸�共�� �倆从�� �罹ゥ被う�、� �ケ���� �誤x�� �カ�エ﨑ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/psionic.lua" +section "mod-tome/data/texts/intro-cornac.lua" -t("other", "�、�ク", "_t") +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a native of the northern region of the Allied Kingdoms, a peaceful land that both Humans and Halflings call home. You hail from the small town called Derth. +Humans are the most common race of the land, and you are one of them. In an attempt to prove your worth, you have decided to venture into the old and wild places of the world, looking for ancient treasures and glory. +You have come to a land called the Derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. +To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead. ------------------------------------------------- -section "game/modules/tome/data/talents/psionic/psychic-assault.lua" +After days of travel, you have found the forest and entered it. What will you find there...? +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �ク��ウシ 﨑倆伯��擽 尞駕剩�ュ�� �オ�エ﨑俯株 �母オュ�ー﨑ゥ ��カ ��ゥ�� �シ�シ��笈�、. '�ー�エ�、' �シ�� �卓捩 �溢揆 �懍侠�エ���. +�エ ��乱�罹株 �ク�� ��。ア�エ ��・ 彧被葺��, �ケ��� �ク �シ�川桿�壱共. �ケ��� �、�、�懍攪 ��俯・シ �晤ェ�葺�ー ��紛��, ����� �エ�シ�、�シ ��エ卓揆 �セ�� �ク�� �ウ�ウ�� ����ウシ �、��� �ィ嵭們揆 ���俾クー�� �ー�倣毎�オ�壱共. +�ケ��� 孖ク�、 �ェ�� �セ�シ�、 夋壱。罹�溢攪 �イ �懍ェス�� �ー�エ�、 �シ�ゥ�� ��ーゥ嵂溢慣�壱共. 孖ク�、 �ェ� 孖ク�、�シ �シ�晤徐�シ�、�エ �尖ヲー �、�俯頗 �イ��笈�、. +�懍ェス�尖株 �罷・エ'峵�� 尞戦来�シ �壱ヲャ�� ��利﨑� �ウ�� �溢慣�壱共. �ケ��� �ク�ウ �﨑� �呟オエ�� �ィ�� 﨑エ�ゥ�、�シ �ク�ー�罹豆�エ �、�畷株�、�� �エ�シ�ー�シ �、� ��擽 �溢慣�壱共. +﨑罹徐�� �護符�、�� �晧乱, �ケ��� �セ�� �イ�� �懋イャ嵂一ウ� �溢愍�� �、�エ�肥慣�壱共. �ー�ー�� �� �セ��ざ�� ���護囈...? +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/slumber.lua" +section "mod-tome/data/texts/intro-dwarf.lua" +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a member of the proud, but secretive, race of the Dwarves. +Hailing from the Dwarven Empire of the Iron Throne, you have been sent to investigate the old fortress of Reknor which has been overrun by orcs. +Upon arriving most of your team got killed and now you must crawl back to the Iron Council and report what you saw there. +Only you and Norgan, a fellow Dwarf berserker, have survived, but the orcs will not let you go easily. ------------------------------------------------- -section "game/modules/tome/data/talents/psionic/solipsism.lua" +You have sworn that once you reach the Iron Council safely you will take on a life of adventure, looking for fame and treasures of old. +Away from all those orcs.... +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �作ァ�底ウ� ��ー�、�ー �懍寥嵓� ��。ア�� �シ�川桿�壱共. +���� �菩「護攪 �懍寥嵓� �懋オュ�川� 夋懍牟�� �ケ��� �、增ャ�、�エ �、�南来�� �逸〓��� �� �肥ヨ�シ �ー�ャ﨑俯洳 �、�� �們来�オ�壱共. +﨑ィ�� �罷腰 �ケ���� �呱」誤豆� ��ーゥ﨑們梵�溢梵 ���� �エ﨑エ�ケ嵂一ウ�, �エ�� �ケ��� �俯糖�� �エ�� �護符��� ���� 尞餓攪巐護乱 �ケ���エ �、�� ��豆�� �﨑エ �エ��﨑エ�シ 﨑ゥ�壱共. +�エ��お� �呱」誤株 �懍寥嵓� �卓��ぎ �ク�エ��ソ川擽��, �、增ャ�、� �ケ���シ �ク�エ��擽 �護符��� �ク �ャ�ス�� 﨑們ァ� �喜揆 ��桿�壱共. +�ケ��� ���� 尞餓攪巐誤。� �溢��梭 �護符��ー�� 﨑罹共�エ, �� �エ�シ�、�シ ����シ ��符 �ィ嵭們揆 﨑俯株 �カ�� �エ���、�� �ケ�ク嵂溢慣�壱共. +�シ�ィ� � �、增ャ�、�奓ー � �ー�誤ヲス�罹共.... +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/telekinetic-combat.lua" +section "mod-tome/data/texts/intro-ghoul.lua" +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You died ages ago, but that did not stop you. You were raised as an undead ghoul. +Your Necromancer master has plans for you, but something is wrong: you seem to have kept your free will. +Get rid of this evil mage and try to find a place in the world. ------------------------------------------------- -section "game/modules/tome/data/talents/psionic/thermal-mastery.lua" +You have been raised in a place called the Blighted Scar, on the northern border of the Shaloren lands. Escape this forsaken pit and try your luck in old forgotten places. +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �溢��乱 �ス�溢ァ��, �ス�護。ー�ィ �ケ���� �溢カ肥ァ �サ嵂溢慣�壱共. �ケ��� �ク�ー�� �ャ�ク�� �シ�シ�懍。護慣�壱共. +�ケ���� �シ�ク �簿�ケ���ャ�� ��ェ� ��嚶�エ �溢来�� �� �呷ァ��, �緋ー� �俯ェサ�們牟 �ケ��� ��� �川攪�晧揆 ���﨑俾ウ� �壱株 �� �呷慣�壱共. +� �ャ��復 �壱イ菩ぎ�シ �俯ヲャ﨑俾ウ� �ク��愍�� �俾ー ��亨�、. +�ケ���エ �シ�シ�懍ァ� �ウ� �ャ�罹�溢攪 �� ��ェス ��ゥ�� ��ケ倆復 '嶹ゥ尞戦剩�� 彧駕┣' �シ �壱ヲャ�� �・�護桿�壱共. �エ ���、�� �ャ�ゥ�エ�川� 夋溢カ懦葺�� �ケ���� �エ�エ �エ�緋ケ護ァ �溢ァ �懦利﨑エ�エ�ク��. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/psionic/thought-forms.lua" +section "mod-tome/data/texts/intro-halfling.lua" -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a Halfling of Derth. Most people take Halflings for peaceful crop-growers that never leave the borders of their gardens. +Yet history has taught that Halflings are a force to be reckoned with. They still maintain a powerful army. +You have chosen a rare path for yourself: the path of adventuring, whose loneliness does not usually fit your people. +Inspired by the stories of dragons, gold, and the treasures to be found in ancient ruins, you have decided to venture into the old and wild places of the world, looking for fame and glory. ------------------------------------------------- -section "game/modules/tome/data/talents/psionic/trance.lua" - +You have come to a land called the Derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. +To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead. +After days of travel, you have found the forest and entered it. What will you find there...? +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �ー�エ�、 �溢揆�� 﨑倆伯��桿�壱共. ����攪 �ャ�誤豆� 﨑倆伯��捩 �護��復 �鷺カ�、�エ�ー, �川侠�、�� �菩寳�� �壱劇 ���們ァ �危株�、�� �晝ー�鮒�壱共. +��� �ュ�ャ� 﨑倆伯��豆�� �エ�懦紛�� �� �罹共�� ��エ�川」シ�壱株�ー�� �川桿�壱共. 﨑倆伯��豆� �ャ��梭 �簿�・﨑� �ー��シ ���﨑俾ウ� �溢慣�壱共. +�ケ��� �ィ嵭俾ー�� �ク�� ��夋晨毎�オ�壱共. �エ奝オ 﨑倆伯��捩 ����復 ��ウシ �� �橄株�、�� �ク ���、﨑俯ゥエ 孖ケ�エ﨑� ��夋晧擽���. ------------------------------------------------- -section "game/modules/tome/data/talents/psionic/voracity.lua" +��� ����攪 嶹ゥ�一ウシ �俯ァ珠捩 �エ�シ, �ク�ャ�� �ゥ�、�� �﨑� �エ�シ�ー�� �喜捩 �尖ェ�揆 �幗捩 �ケ��� ���� ��エ卓揆 ��符 �ク�� �ウ�ウ�� ����ウシ �、��� �ィ嵭們揆 ���俾クー�� �ー�倣毎�オ�壱共. +�ケ��� 孖ク�、 �ェ�� �セ�シ�、 夋壱。罹�溢攪 �イ �懍ェス�� �ー�エ�、 �シ�ゥ�� ��ーゥ嵂溢慣�壱共. 孖ク�、 �ェ� 孖ク�、�シ �シ�晤徐�シ�、�エ �尖ヲー �、�俯頗 �イ��笈�、. +�懍ェス�尖株 �罷・エ'峵�� 尞戦来�シ �壱ヲャ�� ��利﨑� �ウ�� �溢慣�壱共. �ケ��� �ク�ウ �﨑� �呟オエ�� �ィ�� 﨑エ�ゥ�、�シ �ク�ー�罹豆�エ �、�畷株�、�� �エ�シ�ー�シ �、� ��擽 �溢慣�壱共. +﨑罹徐�� �護符�、�� �晧乱, �ケ��� �セ�� �イ�� �懋イャ嵂一ウ� �溢愍�� �、�エ�肥慣�壱共. �ー�ー�� �� �セ��ざ�� ���護囈...? +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/acid-alchemy.lua" +section "mod-tome/data/texts/intro-higher.lua" +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are one of the Higher, the most powerful and respected lineage of men. Many of your kind serve as high counsellors in various Allied Kingdoms cities. +Not you. You want more; you need to prove your worth and make your own place in the world. You have decided to venture into the old and wild places of the world, looking for ancient treasures and glory. +You have come to a land called the Derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. +To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/advanced-golemancy.lua" +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �ク�� �卓乱�� ��・ �簿�・﨑俾ウ� ���﨑� 嶸逸��� �エ�エ�幗捩 﨑們擽�エ��笈�、. �ケ���� 嶸溢。ア �� �俯ァ珠捩 �エ�、�エ �母オュ�ー﨑ゥ�� �ャ�ャ ��亨�川� ���� �ー�ク�尖。� �シ﨑ゥ�壱共. +�ケ��� �� �ク�ス�壱共. �ケ��� �ク �エ��揆 �戦葺�ー��, �、�、�懍攪 ��俯・シ �晤ェ�紛�シ 﨑俯ゥー �エ �ク��乱 �ケ���� �尖ヲャ�シ �壱�ィ﨑エ�シ 﨑ゥ�壱共. �ケ��� ����� �エ�シ�、�シ ��エ卓揆 �セ�� �ク�� �ウ�ウ�� ����ウシ �、��� �ィ嵭們揆 ���俾クー�� �ー�倣毎�オ�壱共. +�ケ��� 孖ク�、 �ェ�� �セ�シ�、 夋壱。罹�溢攪 �イ �懍ェス�� �ー�エ�、 �シ�ゥ�� ��ーゥ嵂溢慣�壱共. 孖ク�、 �ェ� 孖ク�、�シ �シ�晤徐�シ�、�エ �尖ヲー �、�俯頗 �イ��笈�、. +�懍ェス�尖株 �罷・エ'峵�� 尞戦来�シ �壱ヲャ�� ��利﨑� �ウ�� �溢慣�壱共. �ケ��� �ク�ウ �﨑� �呟オエ�� �ィ�� 﨑エ�ゥ�、�シ �ク�ー�罹豆�エ �、�畷株�、�� �エ�シ�ー�シ �、� ��擽 �溢慣�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua" - - +section "mod-tome/data/texts/intro-infinite-dungeon.lua" ------------------------------------------------- -section "game/modules/tome/data/talents/spells/aegis.lua" +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You have arrived in the Infinite Dungeon. +Your life outside did not satisfy you, so you came here looking for adventure. +While you know this is a one way trip, you hope to go in a blaze of glory! -t("Arcane Reconstruction", "���� �ャ�エ", "talent name") -t([[Imbues your body with arcane forces, reconstructing it to a default state, healing for %d life. - The life healed will increase with your Spellpower.]], [[���エ�� �����・�� �シ��葺�ャ �ャ�エ�懦し�壱共. �晤ェ��・�� %d 巐誤ウオ﨑ゥ�壱共. - �晤ェ��・ 巐誤ウオ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") -t("Shielding", "�エ嶸ク�� �倣剩", "talent name") -t([[Surround yourself with strengthening arcane forces. - Every damage shield, time shield, displacement shield, and disruption shield affecting you has its power increased by %d%%. - At level 5, it also increases the duration of all shields by 1 turn. - The shield value will increase with your Spellpower.]], [[�シ��・シ �倣剩�� �����・�シ�� �俯洳�雅笈�、. - �ィ�� �エ嶸ク�餓攪 甯護寥� %d%%�醐⊂ �晝ー﨑ゥ�壱共. - �、墲ャ �壱イィ 5� �俯ゥエ, �ィ�� �エ嶸ク�餓攪 ��作亨��擽 1奓エ �晝ー﨑ゥ�壱共. - �晝ー�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") -t("Arcane Shield", "���� �エ嶸ク��", "talent name") -t([[Surround yourself with protective arcane forces. - Each time you receive a direct heal (not a life regeneration effect), you automatically gain a damage shield equal to %d%% of the heal value for 3 turns. - This will replace an existing damage shield if the new shield value and duration would be greater than or equal to the old. - The shield value will increase with your Spellpower.]], [[�シ��・シ �����・�シ�� �俯洳�ク �、�、�罹・シ �エ嶸ク﨑ゥ�壱共. - (�晤ェ��・ �ャ�� 巐ィ�シ� ��旧) �晤ェ��・ 巐誤ウオ�� 﨑� �誤ァ壱共, 3奓エ �� �晤ェ��・ 巐誤ウオ�餓攪 %d%%�醐⊂�� 嵓シ﨑エ �エ嶸ク�餓揆 �サ�オ�壱共. - �エ �エ嶸ク�餓捩 �卓イゥ�エ �們ァ �喜愍�ー, �ー�エ�� ��圸�� 嵓シ﨑エ �エ嶸ク�餓擽 �溢揆 �ス�ー, �エ嶸ク�賀ウシ ��作亨��乱 �ー�シ �川イエ�ゥ�壱共. - �エ嶸ク�雅汢� �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") -t("Aegis", "��擽�ー�、�� �ゥ甯ィ", "talent name") -t([[Release arcane energies into most magical shields currently protecting you. - It will affect at most %d shield effects. - Damage Shield, Time Shield, Displacement Shield: Increase the damage absorption value by %d%%. - Disruption Shield: Tap into the stored energies to restore the shield (at a rate of 2 energy per 1 shield power). Any leftover energy is converted back into mana at a rate of %0.2f energy per mana. - The charging will increase with your Spellpower.]], [[�川侠�� �エ嶸ク﨑俾ウ� �壱株 �壱イ� �エ嶸ク�餓攪 ���� �尖ц��シ �ゥ�懦鮒�壱共. - It will affect at most %d shield effects. - Damage Shield, Time Shield, Displacement Shield: Increase the damage absorption value by %d%%. - Disruption Shield: Tap into the stored energies to restore the shield (at a rate of 2 energy per 1 shield power). Any leftover energy is converted back into mana at a rate of %0.2f energy per mana. - The charging will increase with your Spellpower.]], "tformat") +Go forth, venture into the depths of the dungeon and see how far you can get before the end. +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �エ﨑懍攪 �們��乱 �ケ��毎�オ�壱共. +�緋ケ・�川��� �カ� �ケ���� �ゥ��梭 �護。ア�懦う� �サ嵂一ウ�, �ク�們� �ケ��� �エ�ウ�� �ィ嵭們揆 﨑俯洳 �肥慣�壱共. +�ケ��� �、�エ��エ �、�� �們豫 �� ��共�� �ク �誤ゥエ�罹巡, ��エ卓攪 �一クク�� �ー�エ�、�ー�シ �罷攵�� �溢慣�壱共! +�樌愍�� �們符�, �們��攪 �喜捩 �ウ�シ�� �ィ嵭們揆 ���們� �シ�壱x ��ャ �� �� �壱株� �懦利﨑エ �エ�ク��. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/aether.lua" - -t("trap", "﨑ィ��", "_t") +section "mod-tome/data/texts/intro-ogre.lua" +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are an Ogre, hailing from Elvala. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/air.lua" +You face contempt and fear from a world your kind have never wronged, and the Spellhunt would have eradicated your race entirely, had the Shalore not shown sympathy and granted your ancestors refuge in Elvala. +Nowadays, your people are beginning to shake their old image, but that's not why you've set out for adventure; you've learned of countless problems facing your world, and you intend to fix them yourself. +Your kind were made for combat and hard work, and Maj'Eyal needs a lot of both. -t("Lightning", "�一ー�", "talent name") -t([[Conjures up mana into a powerful beam of lightning, doing %0.2f to %0.2f damage (%0.2f average) - The damage will increase with your Spellpower.]], [[�壱x�シ �簿�・﨑� �一ー� �ー�・�シ�� �嶹們亨�� ��豆�専イ� %0.2f�川� %0.2f�� 嵓シ﨑エ�シ �鷺笈�、. (嵓シ﨑エ�� 尞賀キ� %0.2f) - 嵓シ﨑エ�餓捩 �シ�ク�・�エ ��。﨑ゥ�壱共.]], "tformat") -t("Chain Lightning", "�ー�� �一ー�", "talent name") -t([[Invokes a forking beam of lightning doing %0.2f to %0.2f damage (%0.2f average) and forking to another target. - It can hit up to %d targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. - The damage will increase with your Spellpower.]], [[�壱攵��� �一ー罹・シ �醐劍﨑們流 %0.2f�川� %0.2f�� 嵓シ﨑エ�シ �シ�� �、�ク ��揆 嵂・﨑エ �壱攵�瀧笈�、. (嵓シ﨑エ�� 尞賀キ� %0.2f). - �罹劇 %d��攪 ��揆 �オ�ゥ﨑俯ゥー, 10�ク�醐⊂ �ィ�エ�� ��揆 �オ�ゥ﨑� �� �溢慣�壱共. 﨑� ���擽 �ャ�ャ �� 嵓シ﨑エ�シ ��揆 �俯株 ��ウ�, �懍��梵�専イ� 嵓シ﨑エ�シ �シ��� �喜慣�壱共. - 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") -t("Feather Wind", "��┷ �罷梃", "talent name") -t([[A gentle wind circles around the caster, increasing carrying capacity by %d, defense against projectiles by %d, pin immunity by %d%% and stun immunity by %d%%. - At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps. - At level 5 it also grants %d%% movement speed and removes %d fatigue.]], [[��罹洳�エ �罷梃�エ �懍��梵 �シ��・シ �川矯�溢符 �護ァ�� 﨑罹巡� %d�醐⊂ �晝ー﨑俯ゥー, 妤ャ�ャ�エ 巐醐半� %d�醐⊂ �晝ー﨑俾ウ�, �鷺ー� �エ�ュ�・�シ �ー�� �エ�ュ�・�エ �� �� %d%%, %d%%�醐⊂ �晝ー﨑ゥ�壱共. - �、墲ャ �壱イィ�エ 4� �俯ゥエ ��エ�川� �エ�� �ャ ����� �エ�呰葺�ャ �� �� 﨑ィ�菩揆 �エ�懦腹 �� �一イ� �ゥ�壱共. - �、墲ャ �壱イィ�エ 5� �俯ゥエ �エ�� �鷺巡� %d%%�醐⊂ �晝ー﨑俯ゥー, 嵓シ�罹巡� %d �川�﨑ゥ�壱共.]], "tformat") -t("Thunderstorm", "�護垈", "talent name") -t("#0080FF#A furious lightning storm forms around %s!", "#0080FF#�ケ�ャ﨑� �一ー� 尞ュ峵作擽 %s �シ��・シ �ー��ケゥ�壱共!", "logSeen") -t("#0080FF#The furious lightning storm around %s calms down and disappears.", "#0080FF#%s �シ��攪 �ケ�ャ﨑� �一ー� 尞ュ峵作擽 ����﨑エ�瀧笈�、.", "logSeen") -t([[Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active. - Each turn, a random lightning bolt will hit up to %d of your foes for 1.00 to %0.2f damage (%0.2f average) in a radius of 1. - The damage will increase with your Spellpower.]], [[�ケ�ャ﨑� �一ー� 尞ュ峵作揆 �醐劍﨑們流 �俾イス 6�ク �エ�エ�� ��揆 �オ�ゥ﨑ゥ�壱共. - �、 奓エ, �エ�卓怱 �一ー懋ー %d��攪 �� ��� �俾イス 1�ク�� 1.00�川� %0.2f�� 嵓シ﨑エ�シ �鷺笈�、. (嵓シ﨑エ�� 尞賀キ� %0.2f) - 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") +You have come to the north of the Shaloren capital city of Elvala, in search of the Scintillating Caves. It is infested with vermin and seemingly alive crystals. +To the west lies another dangerous place: a camp of Rhaloren. They are renegade Shaloren who do not wish to restrict their magic usage. Stopping them would be good for the world in general, but especially for your Shaloren benefactors. +After days of travel, you have found the caves and entered it. What will you find there...? +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �俯ー罹攵 �懍侠�� �、�ー�ー��笈�、. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/animus.lua" +�ケ���� �呷。ア�、� �俯ェサ﨑� ��擽 ��搆�尖巡 �一オャ﨑俾ウ�, �ケ��� �ク��愍�罹カ奓ー �尖�、��シ �ク�罹・シ �幗慣�壱共. �戦復 �ャ�罹�壱豆�エ �ケ���� ���ー�、�� �溢訣德� �ャ�ィ �俯ー罹攵�� 嵓シ���懍シ� �シ� �喜葺�、�エ, �、�ー�ー ��。ア� �壱イ菩ぎ�・�シ�� �エ�ク �ャ�シ��� ��来�� ��笈�、. +�、�俯あ �ケ���� �呷。ア�、� �幎あ�� �エ�ク��シ ��侠﨑俾ウ� �溢ァ��, �ク�� �誤ャク�� �ケ���エ �ィ嵭們揆 ���俾クー�� 﨑� �エ ��漁�壱共. �ケ��� �エ �ク��ー �溢」シ﨑俾ウ� �壱株 �俯ァ珠捩 �ク�罹豆�� �﨑エ �語イ� �們来��, �ク��豆�� �川侠�エ 﨑エ�ー﨑エ �エ�、�� 﨑俾クー �誤ャク��笈�、. +�ケ���� ��。ア� ��握� ���� �ク�呷揆 ��紛 �ス�ー�們来��, �溢ヲ�'�川擽�護捩 �ク �� �� �ィ�専ー 﨑�囈﨑ゥ�壱共. +�ケ��� �壱惓�エ�� �呟オエ�� �セ�� �ャ�罹�溢攪 �卓峡 ��亨 �俯ー罹攵�� ��ェス�� �肥慣�壱共. �呟オエ�尖株 﨑エ�ゥ�、�エ ��晨葺�� �エ�� ���擽�� �� �呷捩 �們�簿豆�� �珠慣�壱共. +�懍ェス�尖巡 ��利﨑� ��。罹�� �シ��ァ� �溢慣�壱共. ��。罹�壱株 �壱イ� �ャ�ゥ�� �懦復﨑俯株 �ク �俯劇﨑們流 �呷。ア�� ���� �ャ�罹�壱豆��笈�、. �ク�、�� ��﨑俯株 �エ �ー�シ��愍�� �ク��乱 �エ�懍垪 ��擽��, 孖ケ德壱x ��ク�ク �ャ�罹�壱豆�専イ� �エ�懍垪 ��笈�、. +﨑罹徐�� �護符�、�� �晧乱, �ケ��� �セ�� �呟オエ�� �懋イャ嵂一ウ� �溢愍�� �、�エ�肥慣�壱共. �ー�ー�� �� �セ��ざ�� ���護囈...? +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/arcane.lua" +section "mod-tome/data/texts/intro-orc.lua" +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a member of the feared race of the Orcs. +BLAH BLAH BLAH +You have been sent to a remote island on the southwest coast of the Far East to crush an outpost of the Sunwall, the last remaining bastion of men, elves and dwarves on this continent. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/conveyance.lua" +A little to the south lies the outpost. Your task: destroy it and bathe in the blood of its people! +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �オ尞ャ�� ���攤 �、增ャ ��。ア�� �シ�川桿�壱共. +�エ�語ウ���語ウ��エ�語ウ���語ウ� +�ケ��� �エ ��呷乱 �ィ��梭�� �ク��豆, �倆売�、, �ク�ャ�� �懍寥嵓�豆�� �懦寇�� �エ�ィ�ク 夋懍桝�� �・�ス�� �菩ざ�エ�ー ��紛 �呱劇�� �罹お�ス�� �ク�エ �ャ�シ�� �エ�エ�護慣�壱共. +�ィ�ス�シ�� �ス�� ��エ ��エ一クー�� �溢慣�壱共. �ケ���� ��ャエ: �ー�ク �尖カ�俾ウ� �ー�ー �壱腰 �壱豆�� ��共 嵓シ�罷共�� ���ィ�ャ��! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/deeprock.lua" +section "mod-tome/data/texts/intro-shalore.lua" +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are of the Shaloren, the Elven race with the closest ties to magic, and you are despised. +While your people are at peace with the other kingdoms, many have not forgotten it was your race that created the terrible Spellblaze, thousands of years ago. +You have decided to venture into the old and wild places looking for ancient treasures and glory. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/divination.lua" - +You have come to the north of the Shaloren capital city of Elvala, in search of the Scintillating Caves. It is infested with vermin and seemingly alive crystals. +To the west lies another dangerous place: a camp of Rhaloren. They are renegade Shaloren who do not wish to restrict their magic usage. Stopping them is good for both your race and your treasure hunt. +After days of travel, you have found the caves and entered it. What will you find there...? +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �壱イ母ウシ ��・ ��啄葺�� �ョ�ク �倆売 ��。ア�ク �ャ�罹�溢攪 �シ�川擽��, �ク�們� �ク�罹・シ �幗慣�壱共. +�ケ���� �呷。ア�エ �、�ク �母オュ�、�シ 尞駕剩�ュ�� ��エ�� �溢搆�尖巡 �一オャ﨑俾ウ�, �珠捩 �ャ�誤豆� �們イ� �� �� �ク �肥ー削復 �壱イ倣少�懍揆 �シ�シ墲ィ �� �ケ�� ��。ア�エ�シ�� �ク �喜ァ �伎ウ� �溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/earth.lua" +�ケ��� ����� �エ�シ�、�シ ��エ卓揆 �セ�� �ク�� �ウ�ウ�� ����ウシ �、��� �ィ嵭們揆 ���俾クー�� �ー�倣毎�オ�壱共. +�ケ��� �壱惓�エ�� �呟オエ�� �セ�� �ャ�罹�溢攪 �卓峡 ��亨 �俯ー罹攵�� ��ェス�� �肥慣�壱共. �呟オエ�尖株 﨑エ�ゥ�、�エ ��晨葺�� �エ�� ���擽�� �� �呷捩 �們�簿豆�� �珠慣�壱共. +�懍ェス�尖巡 ��利﨑� ��。罹�� �シ��ァ� �溢慣�壱共. ��。罹�壱株 �壱イ� �ャ�ゥ�� �懦復﨑俯株 �ク �俯劇﨑們流 �呷。ア�� ���� �ャ�罹�壱豆��笈�、. �ク�、�� ��﨑俯株 �エ �ケ���� �呷。ア�専イ誤巡 ��它�エ �俾ウ�, �エ�シ�� �セ�� �� �溢慣�壱共. +﨑罹徐�� �護符�、�� �晧乱, �ケ��� �セ�� �呟オエ�� �懋イャ嵂一ウ� �溢愍�� �、�エ�肥慣�壱共. �ー�ー�� �� �セ��ざ�� ���護囈...? +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/eldritch-shield.lua" +section "mod-tome/data/texts/intro-skeleton.lua" -t("You require a shield to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �ゥ甯ィ� 﨑�囈﨑ゥ�壱共.", "logPlayer") +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You died ages ago, but that did not stop you. You were raised as an undead skeleton. +Your Necromancer master has plans for you, but something is wrong: you seem to have kept your free will. +Get rid of this evil mage and try to find a place in the world. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/eldritch-stone.lua" +You have been raised in a place called the Blighted Scar, on the northern border of the Shaloren lands. Escape this forsaken pit and try your luck in old forgotten places. +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �溢��乱 �ス�溢ァ��, �ス�護。ー�ィ �ケ���� �溢カ肥ァ �サ嵂溢慣�壱共. �ケ��� �ク�ー�� �、�壱�逸��シ�� �シ�シ�懍。護慣�壱共. +�ケ���� �シ�ク �簿�ケ���ャ�� ��ェ� ��嚶�エ �溢来�� �� �呷ァ��, �緋ー� �俯ェサ�們牟 �ケ��� ��� �川攪�晧揆 ���﨑俾ウ� �壱株 �� �呷慣�壱共. +� �ャ��復 �壱イ菩ぎ�シ �俯ヲャ﨑俾ウ� �ク��愍�� �俾ー ��亨�、. +�ケ���エ �シ�シ�懍ァ� �ウ� �ャ�罹�溢攪 �� ��ェス ��ゥ�� ��ケ倆復 '嶹ゥ尞戦剩�� 彧駕┣' �シ �壱ヲャ�� �・�護桿�壱共. �エ ���、�� �ャ�ゥ�エ�川� 夋溢カ懦葺�� �ケ���� �エ�エ �エ�緋ケ護ァ �溢ァ �懦利﨑エ�エ�ク��. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/energy-alchemy.lua" +section "mod-tome/data/texts/intro-sunwall.lua" -t("%s's %s", "%s �� %s", "tformat") +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a citizen of the Sunwall, and like many of your age you have been trained in combat and magic. It can be a harsh life, and though you dream at times of venturing to distant lands you know your duty is to help defend the outpost against the vicious onslaught from the Orc Prides. But now High Sun Paladin Aeryn has advised you of a new threat. +Nagas have been sighted in the Slazish Fens on the other side of the Sunwall Mountains. Their objective is unclear, but an assault from both sides would be truly devastating at such a pivotal time for your people. Though there are few forces to spare on the front line against the Prides, you have volunteered to investigate the naga threat and stop them if need be. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/enhancement.lua" +By the power of the Sun and the blessings of the Moons you step forth to find your fate. +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� 夋懍桝�� �・�ス�� �シ�シ�エ�ー, �ケ���シ ��換﨑� �們擽��� �ャ�誤豆�俯涵 ��握� �壱イ菩乱 �﨑� 弡壱�ィ�� �幗葺�オ�壱共. �エ�ー �カ� �、�� ���ィ﨑� �� �一ウ�, ��肥畠 �ク�俯ィシ ��愍�� �ィ嵭們揆 ���俯株 ��揆 �一セク�ー�� 﨑們ァ��, �ケ��� �、增ャ �作ァ�、�� ��桷﨑� �ケ�オ�シ�罹カ奓ー ��エ一クー��シ �ゥ�エ﨑俯株 ��揆 �簿株 ��擽 �川侠�� ��ャエ�シ�� �ク �語ウ� �溢慣�壱共. 﨑們ァ�� �ゥ�� ���� 夋懍桝�� �ー�ャ ��乱�ー�エ �ケ���専イ� �壱。懍垓 �ィ�ォ�ー�ャ�� �﨑エ �誤�、 �シ�溢慣�壱共. +夋懍桝�� �・�ス �ー�� �俯劇寬ク�� �壱株 �ャ�シ��ャ �ェ��川� �俾ー�、�エ �懋イャ�們来�オ�壱共. �ク�、�� �ゥ��捩 �� �� ��ァ��, �エ �卓囈﨑� �懋クー�� �瀧ゥエ�シ�� �ク�ー�� �罹共�エ �ク 嵓シ﨑エ�� ��メ�� �溢對﨑� ��桿�壱共. �、增ャ �作ァ�、�� �﨑ュ﨑俾ウ� �壱株 �懍��│�川� �ク�川揆 �ィ�懦腹 �ャ�・�エ �一クエ 﨑們ァ��, �ケ��� �俾ー�、�� �ー�ャ﨑俾ウ� 﨑�囈﨑俯共�エ �ク�、�� ��﨑俯株 �シ�� �川寳嵂溢慣�壱共. +夋懍桝�� 德俾ウシ �ャ�� �簿ウオ�� �護牟 �樌愍�� �們符� �ケ���� �エ��揆 �セ��ざ�ク��. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/explosives.lua" - +section "mod-tome/data/texts/intro-thalore.lua" +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are of the Thaloren, the Elven race closest to nature. Your people have lived for thousands of years in their forest, rarely taking part in the events of the outside world. +Yet when their home is threatened, the Thaloren Elves can prove to be fearsome combatants. +You lived a peaceful life deep in the forest for many years, but lately you have grown restless and have decided to step into the world. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/fire-alchemy.lua" +You have decided to venture into the old and wild places looking for ancient treasures and glory. +You have come to the western side of the Thaloren forest, to the lair of Norgos. Norgos was a steadfast ally of the Thaloren, protecting the western border. But lately he has grown corrupt, even attacking the Thaloren. +To the east of Shatur, the Thaloren Capital, lies a dark part of the woods. Ever since the Spellblaze this area has been corrupted. The wildlife there has been transformed. +After days of travel, you have found Norgos' Lair and entered it. What will you find there...? +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �川硫�シ ��・ ��護垓 �倆売 ��。ア�ク 夋壱。罹�溢攪 �シ�川桿�壱共. �ケ���� �呷。ア�、� �們イ� ��ー� �川侠�、�� �イ�川� �エ�俾ウ�, �緋ケ・ �ク��攪 �ャ�エ�� ��ャ﨑俯株 �シ� �ー�� ��来�オ�壱共. +﨑們ァ�� �ク�、�� 奓ー��擽 ����幗揆 �� 夋壱。罹�壱豆� �川侠�、�� �エ�罹ャエ�懦復 ��握�・�� �エ�ャ�� �� �溢慣�壱共. +�ケ��� �、�ォ�呷譜 �喜捩 �イ �作乱�� 尞駕剩�懍垓 �カ�� �エ�們ァ��, �懋キシ �、�エ �川�� �ー��物�� �専サエ �緋ケ・ �ク��愍�� �們符��ー�� �ー�ャ嵂溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/fire.lua" +�ケ��� ����� �エ�シ�、�シ ��エ卓揆 �セ�� �ク�� �ウ�ウ�� ����ウシ �、��� �ィ嵭們揆 ���俾クー�� �ー�倣毎�オ�壱共. -t("Flame", "�一ス�", "talent name") -t([[Conjures up a bolt of fire, setting the target ablaze and doing %0.2f fire damage over 3 turns. - At level 5, it will create a beam of flames. - The damage will increase with your Spellpower.]], [[嶹肥両 嶹肥ざ�� �們符�エ�エ ���揆 �逸ム�� 﨑エ 3奓エ �� %0.2f�� 嶹肥両 嵓シ﨑エ�シ ��棘�壱共. - �、墲ャ �壱イィ�エ 5� �俯ゥエ, 嶹肥両 �ー�・�エ �們牟, ��揆 �奝オ﨑ゥ�壱共. - 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") -t("Flameshock", "�一ス�カゥ�ゥ", "talent name") -t([[Conjures up a cone of flame with radius %d. Any targets caught in the area will suffer Burning Shock, stunning them and dealing %0.2f fire damage over %d turns. - The damage will increase with your Spellpower.]], [[�尖ソ� �ィ�卓攪 �一ス�愍�� �俾イス %d �ク �エ�� ��揆 �逸���笈�、. �肥怱 �エ ��捩 嶹肥メ �ゥ�ゥ�シ�� �ク﨑エ %d 奓エ�� �ク�� %0.2f�� 嶹肥両 嵓シ﨑エ�シ ��ウ�, �ー�逸鮒�壱共. - 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") -t("Fireflash", "�一ス�┏��", "talent name") -t([[Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing %0.2f fire damage in a radius of %d. - The damage will increase with your Spellpower.]], [[���揆 嵂・﨑エ ���擽�� �一ス�揆 �們ァ瀧笈�、. �ゥ岺� ��川乱 ��峡﨑俯ゥエ �一ス�擽 �溢ゥ作擽�ー 尞ュ�懦葺�ャ %0.2f�� 嶹肥両 嵓シ﨑エ�シ ��� �シ�� %d �ク�� ��棘�壱共. - 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") -t("Inferno", "��・��", "talent name") -t([[Raging flames burn foes and allies alike, doing %0.2f fire damage in a radius of %d each turn for %d turns. - The damage will increase with your Spellpower.]], [[夋�、�エ�� �一クク�エ ��ウシ ��オー�� ��ャ� �伎ウ� �逸��� %0.2f�� 嶹肥両 嵓シ﨑エ�シ %d �ク�� %d奓エ�呷譜 ��棘�壱共. - 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") +�ケ��� �ク�エ���、�� �ー�俯・シ �セ�� 夋壱。罹�溢攪 �イ �懍ェス�� ��ーゥ嵂溢慣�壱共. �ク�エ���、�� 夋壱。罹�溢攪 �、�� �懋オャ�エ�ー �懍ェス ��ゥ�� �墲、�� �溢来�オ�壱共. �ク�ャ�� �懋キシ �、�エ �ク�� �川�� 夋�ス﨑們流, �ャ��エ 夋壱。罹�壱豆�護ァ�� �オ�ゥ﨑俾ウ� �溢慣�壱共. +夋壱。罹�溢攪 �卓峡 ��亨 �、妤エ�� �呷ェス �イ�尖株 �エ���エ �罷�、 �溢慣�壱共. �壱イ倣少�� �エ�俯。� �ク ��ュ� �、�シ�們来��, �ク�ウ�� �エ�� �壱腰 �呷享�シ�、�� �ク� �嶸簿据�溢慣�壱共. +﨑罹徐�� �護符�、�� �晧乱, �ケ��� �ク�エ���、�� �ー�俯・シ �懋イャ嵂一ウ� �溢愍�� �、�エ�肥慣�壱共. �ー�ー�� �� �セ��ざ�� ���護囈...? +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/frost-alchemy.lua" +section "mod-tome/data/texts/intro-tutorial-combat-stats.lua" +t([[#LIGHT_GREEN#Welcome to ToME 4#LAST# +The #GOLD#Dungeon of Adventurer Enlightenment#WHITE# awaits you ahead! +]], [[#LIGHT_GREEN#ToME 4�� �エ�� �、�ュ�懍丶#LAST# + +#GOLD#�ィ嵭俾ー ��ェス�� �們��#WHITE#�エ �ケ���� �ー�、�ス�壱共! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/golem.lua" +section "mod-tome/data/texts/intro-tutorial.lua" +t([[#LIGHT_GREEN#Welcome to Tales of Maj'Eyal!#LAST# +This tutorial will present you with a short quest to familiarise yourself with the game. +You are a Human adventurer sent into the forest by the local village to dispose of the "Lone Wolf". ------------------------------------------------- -section "game/modules/tome/data/talents/spells/golemancy.lua" +This tutorial character is more powerful than a normal starting character and has infinite lives. +A normal character has limited lives, and once you run out, you stay dead (unless you found or accomplished things that allow you to resurrect). -t("drolem", "�罹。、��", "_t") -t("Golem", "�ィ��", "_t") +During this tutorial you will be guided by dialog boxes such as this one, explaining how things work. +Dialog boxes can be dismissed by pressing Escape or clicking outside of their zone (or on the title bar). +Now press #LIGHT_BLUE#escape#LAST# or #LIGHT_BLUE#click outside#LAST# this dialog to close it and proceed. +]], [[#LIGHT_GREEN#�溢ヲ�'�川擽�護攪 �エ�シ�ー�� �エ�� �、�ュ�懍丶!#LAST# ------------------------------------------------- -section "game/modules/tome/data/talents/spells/grave.lua" +�エ 孖懦��ャ�シ� �ケ���エ �護桷�� �オ�呰紛�� �� �壱巡�� �ァ� 塚們侃孖ク�シ �懋ウオ﨑� ��桿�壱共. +�ケ��� �エ�、 �溢揆�川� "�ク奝ィ�エ �瀧劇" �シ �俯ヲャ﨑俾クー ��紛 �イ�シ�� �エ�ク �ク�� �ィ嵭俾ー��笈�、. +�エ 孖懦��ャ�シ �尖ヲュ奓ー�� 尞雅イ被復 �懍梠 �尖ヲュ奓ー�エ�、 �倣葺�ー �ゥ�ィ�� �エ�懦復��笈�、. +尞雅イ被復 �尖ヲュ奓ー�� �ゥ�ィ �懍�� �懦復�們牟 �一ウ�, �ゥ�ィ�� �、 �ー�� �俯ゥエ �ス� ��。� �ィ�� �ゥ�壱共(�ケ���エ �嶹懦腹 �� �一イ� 﨑エ �シ�� �シ�エ�� �セ��ヨ�ー�� �サ�エ�エ� �喜捩 �エ��捩��). +�エ�� 孖懦��ャ�シ �呷譜, �ケ��� �エ�ー �嶹� ��梵�� �専ー �エ�サ�� �護符��肥ァ�� �﨑� �、��ウシ �壱ざ�シ �エ�� �� ��桿�壱共. +�嶹� ��梵�� ESC 墲、�シ ��・エ�ー�� ��梵 �野揆 �誤洳�� ��物 �� �溢慣�壱共. + +�エ�� #LIGHT_BLUE#ESC#LAST#�� #LIGHT_BLUE#�嶹� ��梵 �緋ケ・#LAST#�� �誤洳�� �ス�� �ォ�� ��哩﨑們┷��. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/ice.lua" +section "mod-tome/data/texts/intro-yeek.lua" -t("Freeze", "�呟イー", "talent name") -t([[Condenses ambient water on a target, freezing it for %d turns and damaging it for %0.2f. - If this is used on a friendly target the cooldown is reduced by 33%%.%s - The damage will increase with your Spellpower.]], [[�オ�ー �卓攪 �俯カ�揆 �卓ァ卓亨墲ィ �、 �シ�、�� ���揆 %d 奓エ �� �呟イー�懦う�� %0.2f�� 嵓シ﨑エ�シ �鷺笈�、. - ��オー�専イ� �ャ�ゥ﨑俯ゥエ �ャ�ャ�ゥ ��ー�懋ー�擽 33%%.%s �川�﨑ゥ�壱共. - 嵓シ﨑エ�餓捩 �シ�ク�・�エ ��。﨑ゥ�壱共.]], "tformat") -t("\ -Affects all creatures in radius 2.", "\ -��� �シ�� �俾イス 2�ク �エ�� ��箕�� �鷺笈�、.", "_t") -t("Frozen Ground", "�シ�エ�呷捩 ��", "talent name") -t([[Blast a wave of cold all around you with a radius of %d, doing %0.2f cold damage and freezing creatures to the ground for 4 turns. - Affected creatures can still act, but cannot move. - For each affected creature that is also wet the cooldown of Shatter decreases by 2. - The damage will increase with your Spellpower.]], [[�賀クー 甯誤徐�� �エ�懍牟 �俾イス %d �ク�� ��乱�� %0.2f�� �シ�� 嵓シ﨑エ�シ �シ�� 4奓エ �� �呟イー�懦し�壱共. - �エ �ー���� ��箕 �幗捩 ��豆� 嵂雅徐﨑� �� �溢ァ��, �エ�呰腹 �俯株 ��慣�壱共. - �野捩 ����� ��豆�エ �エ �、墲ャ�� ��箕�� �幗揆 �誤ァ壱共 �ー�ー�ー��攪 �ャ�ャ�ゥ ��ー�懋ー�擽 2奓エ �ゥ �川�﨑ゥ�壱共. - 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") -t("Shatter", "�ー�ー�ー��", "talent name") -t("%s shatters!", "%s �ー�ー�ー��ぎ�、!", "logSeen", nil, {"��"}) -t([[Shatter all frozen targets in your line of sight, doing %0.2f cold damage. - Depending on the target's rank, there will also be an additional effect: - * Critters will be instantly killed - * +50%% critical chance against Normal rank - * +25%% critical chance against Elites or Bosses - All affected foes will get the wet effect. - At most, it will affect %d foes. - If you are yourself Frozen, it will instantly be destroyed. - The damage will increase with your Spellpower.]], [[�呟イー�� ��揆 �ー�ー�ー�� �エ, %0.2f�� �賀クー 嵓シ﨑エ�シ �鷺笈�、. - ���攪 �ア�餓乱 �ー�シ �緋ー 巐ィ�シ�シ �鷺笈�、: - * Critters�� �餓亨 �ャ�晨鮒�壱共. - * �シ�� �ア�餓攪 ��乱�誤株 �俯ェ�ム 嶹簿・��エ 50%% �晝ー﨑ゥ�壱共. - * �俯ヲャ孖ク�� �エ�、 �ア�餓攪 ��乱�誤株 �俯ェ�ム 嶹簿・��エ 25%% �晝ー﨑ゥ�壱共. - ��箕 �幗捩 ��豆� �野慣�壱共. - �罹劇 %d��攪 ��乱�� 嵓シ﨑エ�シ �鷺笈�、. - �川侠�エ �呟イー�� ����シ�エ, �呟イー ����シ �餓亨 﨑エ�懦鮒�壱共. - 嵓シ﨑エ�餓捩 �シ�ク�・�� ��。﨑ゥ�壱共.]], "tformat") -t("Uttercold", "�壱劇��巡", "talent name") -t([[Surround yourself with Uttercold, increasing all your cold damage by %0.1f%% and ignoring %d%% cold resistance of your targets - In addition you pierce through iceblocks easily, reducing damage absorbed from your attacks by iceblocks by %d%%.]], [[�ィ��エ �賀クー�� �シ��・シ �俯洳�ク �賀クー 嵓シ﨑エ�シ %0.1f%%�醐⊂ �晝ー�懦う��, %d%%�醐⊂�� �賀クー �﨑ュ�� �エ�懦鮒�壱共. - �戦復 �シ�護揆 �奝オ﨑們流 �オ�ゥ﨑俯株 �菩揆 �ー��, �ク ��揆 �オ�ゥ﨑� ��, �シ�護擽 彧。�倆葺�� 嵓シ﨑エ�餓擽 %d%%�醐⊂ �川�﨑ゥ�壱共.]], "tformat") +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a Yeek Wayist of Irkkk. +All Yeeks follow the Way, which is both a global psionic link that unifies the whole Yeek race, and a way of life. +Your whole life is dedicated to serving the Yeek race. You feel compelled by the Way to protect your race at all costs - even your own life. +You have been tasked to vanquish Murgol, an abomination from the deeps, and to clear the ritch tunnels before their blight spreads to the whole island. +]], [[�エ�� �、�ュ�懍丶, #LIGHT_GREEN#@name@#WHITE#. +�ケ��� �ス增ャ增ャ�� 﨑懋クク�� �シ�川攤 �エ增ャ��笈�、. +�ィ�� �エ增ャ�、� '﨑懋クク'�� �ー��笈�、. 﨑懋クク�エ� �エ增ャ ��。ア ��イエ�� �シ�� �ク�、�� �カ�� �ゥ�晝ケ護ァ 﨑俯x�� �カ��, �簿�・﨑俾ウ� 尞ャ����攤 �菩侠�� �ー�ー��笈�、. +�ケ��� �エ增ャ ��。ア�� ��紛 �エ��ー瀧笈�、. �ケ��� �エ�、 ���シ �俯洳�罹攵��, �ャ��エ �ケ���� �ゥ�ィ�� �肥ウ川��シ�� �呷。ア�� �エ嶸ク﨑俯攵�� 﨑懋クク�� �簿�・﨑� �簿�・�� �尖m�壱共. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/meta.lua" +�ケ���専イ誤株 �ャ﨑エ�川� �ィ 嶸川丶�晤ャシ �エ�エ�ィ�� �シ�ャ�俾ウ�, �戦復 �ャ ��イエ� 嶹ゥ尞戦剩�俾クー ��乱 �ソ�� 奓ー�川揆 �ュ�醐葺�シ�� ��ャエ� �エ�、�護慣�壱共. +]], "_t") -t("Disperse Magic", "�壱イ� ��げ", "talent name") -t([[Removes up to %d magical effects (good effects from foes, and bad effects from friends) from the target. - At level 3, it can be targeted. - ]], [[%d�� �� �壱イ� 巐ィ�シ�シ �懋アー﨑ゥ�壱共. - 3�壱イィ�エ �俯ゥエ, ���揆 ��倣葺�ャ �ャ�ゥ﨑� �� �溢慣�壱共. - ]], "tformat") -t("Spellcraft", "�シ�ク﨑�", "talent name") -t("Quicken Spells", "���ク �シ�ク", "talent name") -t("Reduces the cooldown of all spells by %d%%.", "�ィ�� �シ�ク�� �ャ�ャ�ゥ ��ー�懋ー�擽 %d%% �川�﨑ゥ�壱共.", "tformat") -t("Metaflow", "�溢對�� 彧尖ヲ�", "talent name") -t("Your mastery of arcane flows allow you to reset the cooldown of up to %d of your spells (that don't have a fixed cooldown) of tier %d or less.", "����攪 彧尖ヲ�揆 �ィ�ャ�� %d�懍攪 �シ�ク�� �ャ�ャ�ゥ ��ー�懋ー�揆 �一クー嶹被鮒�壱共. (�ャ�ャ�ゥ ��ー�懋ー�擽 ���簿据�エ �壱株 �シ�ク� �一クー嶹被葺� �喜搆) %d �ア�� �エ﨑們攪 �シ�ク�� �一クー嶹被鮒�壱共.", "tformat") +------------------------------------------------ +section "mod-tome/data/texts/message-last-hope.lua" +t([[@playername@, this message is of utmost importance. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/necrosis.lua" +The staff you left at Last Hope is gone. A raid of orcs ambushed the guards that were transporting it to a secret vault. +Our troops managed to capture one of the orcs and made him talk. +He did not know much, but he did speak about "masters" in the Far East. +He spoke about Golbug -- this seems to be a warmaster in Reknor -- leading a raid to send a "package" through a portal. -t("Lichform", "�ャ�� 嶸菩メ", "_t") +This calls for urgency; should you find this Golbug or the portal, please investigate. + #GOLD#-- Tolak, King of the Allied Kingdoms]], [[@playername@, �エ ��ー溢捩 �ケ德� �卓囈﨑俯共. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/necrotic-minions.lua" +�ク�� �溢ァ�� 彧ャ�晧乱 �専ウ� �� �甯。�エ� �ャ�シ�誤共. �、增ャ �エ�ャ� �甯。�エ�シ ��ー �一ウ��� �ョ�ー�� �ス��豆�� �ョ�、�、. +�ー�ャ �卓ぎ�、� �、增ャ �� 﨑俯x�シ ��侠德� �呷棕�� �、奝�﨑俾イ� 﨑們��、. +�ク�壱巡 �珠擽�� �護ァ �サ嵂溢愍��, �呷ェス ��呷攪 "�シ�ク�、" �� �﨑エ 奓ク�エ�南葺�、. +�ク�溢捩 �逸〓��� �ャ�ケ��シ�� �エ�エ�� '�ィ��キク' �� �﨑エ �エ�シ�ー嵂一ウ�, �ク �ィ��キク� �溢擽 �ィ�尖ャク�� 奝オ﨑エ "�ク�ャ�ク"�シ �エ�エ�ー ��復 �オ�ゥ�� ���葺�� �卓擽�シ 﨑們��、. +�、�ー �エ�駕復 �シ�エ�、. �ュ﨑俾アエ� �エ �ィ��キク� �溢擽�� �ィ�尖ャク�� �セ�� �ー�ャ﨑エ �シ�ク. + #GOLD#-- �母オュ�ー﨑ゥ�� �ュ�� 奝ィ�ス]], "_t") +t([[@playername@, this message is of utmost importance. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/nightfall.lua" +Our elders searched the old texts looking for clues about the staff of which you spoke. +It turns out to be a powerful object indeed, able to absorb the power of places, and beings. +This must not fall in the wrong hands, which certainly include orcish hands. +While you were gone, one of our patrols met a group of orcs led by Ukruk. We could not stop them, but we managed to capture one of them. +He did not know much, but he did speak about "masters" in the Far East. +He spoke about meeting with Golbug -- this seems to be a warmaster in Reknor -- to send a "package" through a portal. +This calls for urgency; should you find this Golbug or the portal, please investigate. + #GOLD#-- Tolak, King of the Allied Kingdoms]], [[@playername@, �エ ��ー溢捩 �ケ德� �卓囈﨑俯共. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/phantasm.lua" +�ー�ャ �・�罹豆�エ �ク�� �エ�シ�ー﨑� �甯。�エ�� �﨑� �ィ�罹・シ �セ�ー ��紛 ���ク�罹豆�� �、�誤共. +�ク �甯。�エ�� �エ�、 �オ��擽�� �エ�ャ�、�� 德們揆 彧。�倆腹 �� �壱株, �ク�シ�� �簿�・﨑� �シ�エ�エ�壱共. +�エ��捩 �ャ��復 �尖豆, 孖ケ德� �、增ャ �呷捩 �尖豆�� �川乱 �ィ�エ�ク�罹株 �� �俯株 �シ�エ�エ�、. +�ク�� ��ャ﨑� �呷譜, �ー�ャ �菩ーー� �� 﨑俯x� �ー增ャ�ゥ 弴倆葺�� �、增ャ �エ�ャ� �ー�ー嵂壱共. �ー�ャ�� �ク�壱豆�� �餓ァ�� �サ﨑們��シ��, �、增ャ 﨑� �溢揆 ��侠德� �呷棕�� �� �溢来�、. +�ク�壱巡 �珠擽�� �護ァ �サ嵂溢愍��, �呷ェス ��呷攪 "�シ�ク�、" �� �﨑エ 奓ク�エ�南葺�、. +�ク�溢捩 �逸〓��� �ャ�ケ��シ�� �エ�エ�� '�ィ��キク' �� �﨑エ �エ�シ�ー嵂一ウ�, �ク �ィ��キク� �溢擽 �ィ�尖ャク�� 奝オ﨑エ "�ク�ャ�ク"�シ �エ�エ�ー ��復 �オ�ゥ�� ���葺�� �卓擽�シ 﨑們��、. +�、�ー �エ�駕復 �シ�エ�、. �ュ﨑俾アエ� �エ �ィ��キク� �溢擽�� �ィ�尖ャク�� �セ�� �ー�ャ﨑エ �シ�ク. + #GOLD#-- �母オュ�ー﨑ゥ�� �ュ�� 奝ィ�ス]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/shades.lua" - -t("Not enough space to summon!", "�醐劍﨑� �オ��擽 ��ア﨑ゥ�壱共.", "logPlayer") +section "mod-tome/data/texts/tutorial/combat-stats-intro.lua" +t([[Onward! The #GOLD#Dungeon of Adventurer Enlightenment#WHITE# awaits you! +]], [[��� �們符��ク��! #GOLD#�ィ嵭俾ー ��ェス�� �們��#WHITE#�エ �ケ���� �ー�、�ャ�� �溢慣�壱共! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/spells.lua" +section "mod-tome/data/texts/tutorial/done.lua" -t("Arcane studies manipulate the raw magic energies to shape them into both offensive and defensive spells.", "���� �ー�ャ�� �懍�﨑� �壱イ� �尖ц��シ �ー��紛 �オ�ゥ��擽�ー�� �ゥ�エ��攤 �シ�ク�シ�� �ス�ー﨑ゥ�壱共.", "_t") -t("Tap on the core arcane forces of the aether, unleashing devastating effects on your foes.", "�戦��エ�� 﨑オ�ャ��攤 ����揆 �、�� ��劇�専イ� �俯ェ���攤 嵓シ﨑エ�シ ��棘�壱共.", "_t") -t("aether", "�戦��エ", "_t") -t("Harness the power of fire to burn your foes to ashes.", "�溢攪 德們揆 �懍牟﨑エ ��劇�シ �ソ�罷ック�� 夋懍寥��ヲス�壱共.", "_t") -t("fire", "嶹肥両", "_t") -t("Harness the power of wildfire to burn your foes to ashes.", "�エ嶹肥攪 德們揆 �懍牟﨑エ ��劇�シ �ソ�罷ック�� 夋懍寥��ヲス�壱共.", "_t") -t("wildfire", "�エ嶹�", "_t") -t("Harness the power of the earth to protect and destroy.", "���� 德們揆 �懍牟﨑エ �ゥ�エ﨑俾ウ� 甯語エエ﨑ゥ�壱共.", "_t") -t("earth", "��", "_t") -t("Harness the power of the stone to protect and destroy.", "�肥��� 德們揆 �懍牟﨑エ �ゥ�エ﨑俾ウ� 甯語エエ﨑ゥ�壱共.", "_t") -t("stone", "�肥�", "_t") -t("Harness the power of water to drown your foes.", "�シ�� 德們揆 �懍牟﨑エ ��劇�シ �オ�ャ�懦し�壱共.", "_t") -t("water", "�シ", "_t") -t("Harness the power of ice to freeze and shatter your foes.", "�シ�護攪 德們揆 �懍牟﨑エ ��劇�シ �シ�ャ�� �ー�ー�ー�� ��笈�、.", "_t") -t("ice", "�シ��", "_t") -t("Harness the power of the air to fry your foes.", "�オ�ー�� 德們揆 �懍牟﨑エ ��劇�シ �川��亨墲オ�壱共.", "_t") -t("air", "�オ�ー", "_t") -t("Harness the power of the storm to incinerate your foes.", "尞ュ峵作攪 德們揆 �懍牟﨑エ ��劇�シ �語ー�鮒�壱共.", "_t") -t("storm", "尞ュ峵�", "_t") -t("Meta spells alter the working of magic itself.", "�溢對 �シ�ク� �壱イ� �川イエ�� �尖ヲャ�シ ��ス﨑ゥ�壱共.", "_t") -t("meta", "�溢對", "_t") -t("The school of time manipulation.", "�懋ー� �ー�� 﨑呰血��笈�、.", "_t") -t("temporal", "�懋ー�", "_t") -t("Control the power of tricks and illusions.", "�作桷�們凰 嶹們��� 德們揆 �ー��鮒�壱共.", "_t") -t("phantasm", "嶹們�", "_t") -t("Magical enhancement of your body.", "�壱イ菩愍�� ���エ�シ �倣剩﨑ゥ�壱共.", "_t") -t("enhancement", "�倣剩", "_t") -t("Conveyance is the school of travel. It allows you to travel faster and to track others.", "��擽�� �エ�� 﨑呰血��笈�、. �� ���エ�� �エ�呰葺�� ��劇�シ �肥��腹 �� �一イ� 﨑エ�鷺笈�、.", "_t") -t("conveyance", "��擽", "_t") -t("Divination allows the caster to sense its surroundings, and find hidden things.", "�溢ァ�� �懍��梵�� 﨑們流�� �シ��� �川ァ﨑俾ウ� �ィ�ィ�� ��豆�� �懋イャ﨑� �� �一イ� 﨑エ�鷺笈�、.", "_t") -t("divination", "�溢ァ", "_t") -t("Command the arcane forces into healing and protection.", "����攪 德們揆 �ャ�ゥ﨑エ �俯」護凰 �エ嶸ク�シ �倆哩﨑ゥ�壱共.", "_t") -t("aegis", "�倆从", "_t") -t("Manipulate gems to turn them into explosive magical bombs.", "�エ�晧揆 �ー�啄紛 尞ュ�懍┳ �壱イ� 尞ュ夋�愍�� �緋ソ雅笈�、.", "_t") -t("explosive admixtures", "尞ュ�懍┳ 嶸シ﨑ゥ�シ", "_t") -t("Infusion your gem bombs with the powers of the elements.", "�エ�� 尞ュ夋�乱 �川��� 德們揆 �シ��鮒�壱共.", "_t") -t("infusion", "�シ��", "_t") -t("Learn to craft and upgrade your golem.", "�ィ�們揆 �懍梠﨑俾ウ� �倣剩﨑俯株 �菩揆 �ー��笈�、.", "_t") -t("golemancy", "�ィ�倆蕗", "_t") -t("Advanced golem operations.", "�ィ�們攪 �エ�ゥ�� �懍│﨑ゥ�壱共.", "_t") -t("advanced-golemancy", "���� �ィ�倆蕗", "_t") -t("Alchemical spells designed to wage war.", "��氈�� �俯・エ�ー ��紛 �、��頗 �ー�溢唖 �シ�ク��笈�、.", "_t") -t("Alchemical control over fire.", "嶹肥両�� 奝オ�懦葺�� �ー�溢唖��笈�、.", "_t") -t("fire alchemy", "嶹肥両�� �ー�溢唖", "_t") -t("Alchemical control over acid.", "�ー�ア�� 奝オ�懦葺�� �ー�溢唖��笈�、.", "_t") -t("acid alchemy", "�ー�ア�� �ー�溢唖", "_t") -t("Alchemical control over frost.", "�罹ヲャ�シ 奝オ�懦葺�� �ー�溢唖��笈�、.", "_t") -t("frost alchemy", "�罹ヲャ�� �ー�溢唖", "_t") -t("Alchemical control over lightning energies.", "�一ー� �尖ц��シ 奝オ�懦葺�� �ー�溢唖��笈�、.", "_t") -t("energy alchemy", "�尖ц��� �ー�溢唖", "_t") -t("Manipulate gems, and imbue their powers into other objects.", "�エ�晧揆 �ー�啄紛 �エ�晧攪 德們揆 �、�ク �シ�エ�� �シ��鮒�壱共.", "_t") -t("Alchemical control over stone and gems.", "�肥��シ �エ�晧揆 奝オ�懦葺�� �ー�溢唖��笈�、.", "_t") -t("stone alchemy", "�肥��� �ー�溢唖", "_t") -t("Harness the power of magical staves.", "�壱イ� �甯。�エ�� 德們揆 �懍牟﨑ゥ�壱共.", "_t") -t("staff combat", "�甯。�エ ��握�ー��", "_t") -t("Golem melee capacity.", "�ィ�� �シ�� �・�・.", "_t") -t("fighting", "��握�ー��", "_t") -t("Golem arcane capacity.", "�ィ�� ���� �・�・.", "_t") -t("arcane", "����", "_t") -t("Golem basic capacity.", "�ィ�� �ー�ク �・�・.", "_t") -t("Drolem basic capacity.", "�罹。、�� �ー�ク �・�・.", "_t") -t("drolem", "�罹。、��", "_t") -t("golem", "�ィ��", "talent category") -t("Create and empower dumb undead minions.", "�作イュ﨑� �ク�ー�� 﨑們��ク�� �誤豆�� �倣剩﨑ゥ�壱共.", "_t") -t("necrotic minions", "�ャ�ケ�� 﨑們��ク", "_t") -t("Create and empower powerful undead minions.", "�簿�・﨑� �ク�ー�� 﨑們��ク�� �誤豆�� �倣剩﨑ゥ�壱共.", "_t") -t("advanced necrotic minions", "���� �ャ�ケ�� 﨑們��ク", "_t") -t("Manipulate darkness itself to slaughter your foes.", "�エ�� �ク �川イエ�シ �ー��紛 ��揆 﨑呷ざ﨑ゥ�壱共.", "_t") -t("nightfall", "嶹ゥ嶸シ", "_t") -t("Invoke and control shades.", "�ク�シ�尖・シ �ャ�ゥ﨑俾ウ� �ー��鮒�壱共.", "_t") -t("shades", "�ク�シ��", "_t") -t("Gain control over death, eventually turning into a lich.", "�ス�護乱 �﨑� 奝オ�罹�・�� �サ�� �懍「���愍�罹株 �ャ�俯。� ���﨑ゥ�壱共.", "_t") -t("necrosis", "�ャ�ケ��", "_t") -t("Use the rotting cold doom of the tomb to fell your foes.", "�們ァ�� �ィ�滝ウ� �甯ィ﨑� 德們揆 �ャ�ゥ﨑エ ��揆 �ー�ャ�ィ�ス�壱共.", "_t") -t("grave", "�們ァ", "_t") -t("Crush the souls of your foes to improve yourself.", "��攪 ��仂�� �畷ュ賀ー懋ウ� �、�、�罹・シ �倣剩﨑ゥ�壱共.", "_t") -t("animus", "�晧丶", "_t") -t("Infuse arcane forces into your shield.", "�ゥ甯ィ�� ����攪 德們揆 �シ��鮒�壱共.", "_t") -t("eldritch shield", "�俯糖�ャ�� �ゥ甯ィ", "_t") -t("Summon stony spikes imbued with various powers.", "�、�啄復 德們擽 �シ��頗 �肥� �ー�・�� �醐劍﨑ゥ�壱共.", "_t") -t("eldritch stone", "�俯糖�ャ�� �肥�", "_t") -t("Harness the power of the world to turn into a Deeprock Form.", "�ク��攪 德們揆 奝オ�懦紛 �ー�們部 嶸倣��� ���﨑ゥ�壱共.", "_t") -t("deeprock", "�ー�們部", "_t") -t("spell", "�シ�ク", "talent category") -t("Necrotic Minion", "�ャ�ケ�� 﨑們��ク", "_t") -t("#{bold}#%s decays into a pile of ash!#{normal}#", "#{bold}#%s �ゥ�エ �ク�罹洳�護慣�壱共!#{normal}#", "logSeen", nil, {"�"}) -t("A soul returns to %s.", "��仂�エ %s�� �護符�瀧笈�、.", "logPlayer") +t([[#GOLD#Congratulations !#WHITE# +You have completed this small tutorial, and should now know the basics of ToME4. You are ready to step forward into the world to find glory, treasures and be mercilessly slaughtered by hordes of creatures you thought you could handle! +During this tutorial some creatures were adjusted to the need of the teachings, beware, in the real world trolls are not usually this nice! ------------------------------------------------- -section "game/modules/tome/data/talents/spells/staff-combat.lua" +If you need a reminder of which key does what, you can access the game menu by pressing #GOLD#Escape#WHITE# and checking the key binds (you can also adjust them to your needs). -t("%s resists the stunning blow!", "%s �ー�溢攪 �シ�ゥ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +As this is probably your first time with the game you will find there is a limited number of races and classes available to play, many many more do exist but you will unlock them while playing. +Now go boldly and remember: #GOLD#Have fun!#WHITE# +Press Escape, save & exit and create a new character! +]], [[#GOLD#�倣葺﨑ゥ�壱共 !#WHITE# ------------------------------------------------- -section "game/modules/tome/data/talents/spells/stone-alchemy.lua" +�ケ��� �エ ��卿﨑� 孖懦��ャ�シ�� ���﨑們���, ��ァ� �エ�� ToME4�� �ー�ク�� �語イ� �們来�� ��桿�壱共. �ケ��� ��エ滝ウシ �エ�シ�� �セ�� �ク��。� �們符�� ���ー �們来��, �戦復 �ケ���エ �尖胸﨑� �� �壱共�� �晝ー�毎�� �俯ァ珠捩 �晤ェ�イエ�、�専イ� �エ�尖ケ�葺�� 﨑呷ざ�ケ﨑� ���巡 �們来�オ�壱共! +�エ 孖懦��ャ�シ� �ー�ー�� �� �ゥ��擽�ー �誤ャク��, ��ェ� �晤ェ�イエ�、� �ス��攪 �ー�菩揆 �ー�� ��擽�溢慣�壱共. �ー�ャ﨑們┷��, ��ァ� �ク��攪 孖ク�、�、� �エ奝オ �エ��イ� �、�倣葺�� �危況�壱共! + +�ケ���エ �エ�、 墲、� �エ�ィ �ー�・�エ�壱株� �ー�オ�エ �� �罹共�エ, #GOLD#ESC#WHITE# 墲、�シ �誤洳 �護桷 �罷俺�� ��� 墲、 �、�菩揆 嶹菩攤﨑� �� �溢慣�壱共 (﨑�囈﨑俯共�エ �ー�簿巡 ��・﨑們ァ��). +�エ�� ��ァ� �ケ���� �ォ �溢ァク 嵓誤�溢擽�シ ��擽�ー �誤ャク��, �ケ�・ �護桷�� �ク �� �壱株 ��。ア�シ ��羅�、�エ �� �� �� �罹共�� �ク �語イ� �� ��笈�、. ��。ア�シ ��羅�、� �エ�壱ャエ�懦葺�� �珠ァ��, �ケ��� �護桷 嵓誤�溢擽 �卓乱 �ク��豆�� 﨑エ�逸葺�� �� ��笈�、. +�エ�� �樌愍�� �エ�﨑俾イ� �們符��ク��. �ク�ャ�� �ー�オ﨑們┷��, #GOLD#�ャ�語イ� �専イィ��!#WHITE# +ESC 墲、�シ ��・エ��, ��・�シ ��」誤・シ ��・ク �、�� �� �尖ヲュ奓ー�シ �誤糖�ク��! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/spells/stone.lua" +section "mod-tome/data/texts/tutorial/levelup.lua" +t([[In ToME4 a character's power depends on her/his level: players can get up to level 50. +Each level brings more life and resources (like stamina, mana, etc.) and different kinds of points that can improve your character: +* #GOLD#Stat points#WHITE#: They allow you to raise the six main stats: Strength, Dexterity, Magic, Willpower, Cunning and Constitution. You get 3 points per level. +* #GOLD#Class talent points#WHITE#: Class talents define the core functions of your class. You gain 1 point every level, plus 1 extra point on multiples of 5. +* #GOLD#Generic talent points#WHITE#: Generic talents provide utility and/or more power, but are not always specific to your class. You gain 1 point on levels that aren't multiples of 5. +* #GOLD#Category talent points#WHITE#: They allow you to improve your mastery of a talent category (increasing the power of all talents inside) or to learn a new talent category. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/storm.lua" +Levels are gained when experience reaches 100%. You gain experience from killing a hostile creature whose level is similar to yours. +To open the character levelup screen either press 'p' or right-click on yourself and choose 'Levelup'. +Now open the levelup screen and assign your points. +]], [[ToME4�川� �尖ヲュ奓ー�� 德們捩 �ク���/�ク�� �壱イィ�� �們。エ﨑俾ウ�, 嵓誤�溢擽�エ�� �壱イィ 50�護ァ �ャ�ア﨑� �� �溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/temporal.lua" +�� �壱イィ�壱共 �� �珠捩 �晤ェ��・�シ �川イ罹�・(�ー�・�エ�� �壱x �呷捩 ��豆)�� �サ�� �� �一ウ� �戦復 �、�語ウシ �呷捩, �ケ���� �尖ヲュ奓ー�シ �ア�・�懦ぎ �� �壱株 �、�啄復 �川��、�� 巐鷺統﨑� �� �溢慣�壱共. +* #GOLD#�・�・�� �川�#WHITE#: �ャ�ッ �� �シ �・�・�們攤 德�, �シ�ゥ, �壱イ�, �們ァ, �戦劈, �エ�ゥ�� �晝ー�懦ぎ �� �溢慣�壱共. �� �壱イィ�壱共 3�川揆 �サ�オ�壱共. +* #GOLD#��羅 �ー�� �川�#WHITE#: ��羅 �ー��� �ケ�� ��羅�� 﨑オ�ャ �ー�・��笈�、. �� �壱イィ�壱共 1�川揆 �サ��, 5�� �ー�� �壱イィ�壱共 1�川揆 �緋ー�� �サ�オ�壱共. +* #GOLD#�シ�� �ー�� �川�#WHITE#: �シ�� �ー��� �� �珠捩 ���ゥ﨑� �・�・�� �懋ウオ﨑們ァ��, 﨑ュ�� �ケ���� ��羅�シ ��ィ�エ �溢ァ�� �喜慣�壱共. �� �壱イィ�壱共 1�川揆 �サ���, 5�� �ー�� �壱イィ�川��� �サ�� �� ��慣�壱共. +* #GOLD#�ー�� ��龍 �川�#WHITE#: �エ �川��� �ケ���エ �エ�、 �ー�� ��龍�� �呱�ィ��・シ �晝ー�懦う�ー�� (﨑エ�ケ �ー�� ��龍�� �削復 �ィ�� �ー���� 巐ィ�シ� ��柑﨑ゥ�壱共), �壱。懍垓 �ー�� ��龍�� �ー�ー�� �ー�� �ャ�ゥ﨑� �� �溢慣�壱共. +�ス嵭們ケ俾ー 100%�� ��峡﨑俯ゥエ �壱イィ�エ �ャ�シ�瀧笈�、. �ケ���シ ��換﨑� �壱イィ�� ��劇��攤 �晤ェ�イエ�シ �ス�エ�エ �ス嵭們ケ俯・シ �サ�オ�壱共. +�尖ヲュ奓ー �壱イィ�� 嶹罷ゥエ�� �エ�、�エ 'p'�シ ��・エ�ー�� �ケ���� �ー增エ�ュ﨑俾ウ� '�壱イィ��' �� ��夋晨葺�ク��. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/war-alchemy.lua" +�エ�� �壱イィ�� 嶹罷ゥエ�� �エ�� �川��、�� 妤ャ�戦葺�ク��. +]], "_t") +------------------------------------------------ +section "mod-tome/data/texts/tutorial/melee.lua" +t([[Melee attacks work like movement. Just move in your foe's direction, or click it, to attack it. +If it is not hostile you will talk to it, or switch places with it. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/water.lua" +Melee combat mainly uses five stats: +* #GOLD#Accuracy#WHITE#: Your chance to hit. +* #GOLD#Damage#WHITE#: How much damage you do per blow. +* #GOLD#Defense#WHITE#: Your chance to avoid attacks. +* #GOLD#Armour#WHITE#: Flat reduction to damage done. +* #GOLD#Armour Penetration#WHITE#: How much of the target's armour you can ignore. +You can view those stats, and many others, in the character sheet. +Press 'C' or right-click your character and choose 'Inspect Creature' to open the character sheet. +You have spotted some hostile jellies guarding an item. +Attack them! +]], [[�シ�� �オ�ゥ� ���擽�� ��ウシ ��換﨑ゥ�壱共. �ク�・ ��劇�ゥ �ゥ嵂・�シ�� ���擽�ー��, �ク��揆 增エ�ュ﨑俯ゥエ �オ�ゥ﨑� �� �溢慣�壱共. +�護平 ��劇�ゥ�エ ��劇��擽� �危共�エ �ケ��� �オ�ゥ ��� �嶹罷・シ 﨑俾イ� �俾アー��, �罹。� ��ケ俯・シ �緋セク�� �ゥ�壱共. ------------------------------------------------- -section "game/modules/tome/data/talents/spells/wildfire.lua" +�シ�� ��握�� �シ�� �、�語ウシ �呷捩 �、�ッ �� �・�・�俯・シ �ャ�ゥ﨑ゥ�壱共. +* #GOLD#�倣剳��#WHITE#: �ケ���エ �オ�ゥ�� �橲梵 �� �壱株 嶹簿・���笈�、. +* #GOLD#嵓シ﨑エ��#WHITE#: �ケ���エ �、 �オ�ゥ�壱共 �﨑� �� �壱株 嵓シ﨑エ�餓桿�壱共. +* #GOLD#巐醐半��#WHITE#: �ケ���エ �オ�ゥ�� 嵓シ﨑� �� �壱株 嶹簿・���笈�、. +* #GOLD#�ゥ�エ�・#WHITE#: �シ�倣復 嵓シ﨑エ �川��餓桿�壱共. +* #GOLD#�ゥ�エ�・ �奝オ#WHITE#: �ケ���エ ���攪 �ゥ�エ�・�シ �シ�壱ァ醐⊂ �エ�懦腹 �� �壱株��シ �倆ム��笈�、. +�エ�ー �・�・�俯x �ク �ク �、�ク ��豆� �尖ヲュ奓ー �懦敢�川� 嶹菩攤﨑� �� �溢慣�壱共. +�尖ヲュ奓ー �懦敢�シ �エ�、�エ 'C' �シ ��・エ�ー�� �ケ���� �尖ヲュ奓ー�シ �ー增エ�ュ﨑俾ウ� '�晤ェ�イエ �ー�ャ'�シ ��夋晨葺�ク��. +�ケ��� �エ�、 ��擽奛懍揆 �墲、�� �壱株 ��劇��攤 �、�ャ �� �壱ヲャ�シ �懋イャ嵂溢慣�壱共. +�、�ャ�、�� �オ�ゥ﨑們┷��! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/2h-assault.lua" +section "mod-tome/data/texts/tutorial/move.lua" -t("Stunning Blow", "�ー�溢攪 �シ�ゥ", "talent name") -t("%s resists the stunning blow!", "%s �ー�溢攪 �シ�ゥ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) -t([[Hit the target twice with your two-handed weapon, doing %d%% damage. Each hit will try to stun the target for %d turns. - The stun chance increases with your Physical Power.]], [[�卓� �エ�ー�� ���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. �、 �オ�ゥ�壱共 �シ�� 嶹簿・��� ���揆 %d奓エ �ー�溢亨墲オ�壱共. - �ー�� 嶹簿・�� �シ�ャ�・�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Fearless Cleave", "��エ﨑� ��罹イ��ー", "talent name") -t("You must be able to move to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �エ�呰腹 �� �溢牟�シ 﨑ゥ�壱共.", "logPlayer") -t("Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for %d%% weapon damage.", "��揆 﨑ュ﨑エ 﨑� �ク�� �エ�呰葺�エ�� ��鷺巡�シ �エ�ゥ﨑エ �シ��� �ク�啄復 �ィ�� ���揆 ��罹イ��� %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、.", "tformat") -t("Death Dance", "�ス�護攪 �エ��", "talent name") -t("You cannot use Death Dance without a two-handed weapon!", "�卓� �エ�ー� ��愍�エ �ス�護攪 �エ��・シ �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") -t([[Spin around, extending your weapon in radius %d and damaging all targets around you for %d%% weapon damage. - At level 3 all damage done will also make the targets bleed for an additional %d%% damage over 5 turns]], [[巐護��葺�ー �俾イス %d�ク�� �エ�ー�シ �霊牟 �シ��� �ィ�� ���乱�� %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. - �壱イィ 3�� �ィ�� 嵓シ﨑エ� ���乱�� �懦��� ���懦紛 5奓エ �呷譜 %d%% �緋ー 嵓シ﨑エ�シ �鷺笈�、]], "tformat") -t("Execution", "�倆�", "talent name") -t("You require a two handed weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �卓� �エ�ー� 﨑�囈﨑ゥ�壱共.", "logPlayer") -t([[Takes advantage of a wounded foe to perform a killing strike. This attack is an automatic critical hit that does %0.1f%% extra weapon damage for each %% of life the target is below maximum. - (A victim with 30%% remaining life (70%% damaged) would take %0.1f%% weapon damage.) - If an enemy dies from this attack then two of your talent cooldowns are reduced by 2 turns and Execution's cooldown is reset.]], [[��イ們桿� ��揆 �ク�、 �俯ェ���攤 �シ�ゥ�� ���ス�壱共. �エ �オ�ゥ� ���攪 �罹劇 �晤ェ��・�川� �川�﨑� %% �晤ェ��・�壱共 %0.1f%% �緋ー �エ�ー 嵓シ﨑エ�シ �シ�� �尖徐 �俯ェ�ム��笈�、. - (�晤ェ��・�エ 30%% �ィ� ���(70%% 嵓シ﨑エ)� %0.1f%% �エ�ー 嵓シ﨑エ�シ �幗慣�壱共.) - �護平 �エ �オ�ゥ�シ�� ��擽 �ス�シ�エ �� �� �ー���� �ィ�、�エ�エ 2奓エ �川�﨑俾ウ� �倆��� �ィ�、�エ�エ �一クー嶹罷姓�壱共.]], "tformat") +t([[Movement is simple. You can use the keyboard, the mouse, or both. +#GOLD#Keyboard:#WHITE# +- Press the arrow keys or keypad to move in the given direction. +- Press shift + the arrow keys or keypad to run in the given direction. +- Press 5 on the keypad to stay put for a turn (doing nothing). +- Press z to "auto explore" until you find something dangerous or interesting. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/2hweapon.lua" +#GOLD#Mouse:#WHITE# +- Click on a spot on the map to move there. +- If there are no monsters and the way is known you will run there. +- If there are unknown or interesting grids along the way you may stop. +- If there is a hostile creature in sight you will only move one grid per click, to prevent stupid deaths. +- Clicking on yourself will make you stay put for a turn (doing nothing). -t("Death Dance", "�ス�護攪 �エ��", "talent name") -t("You cannot use Death Dance without a two-handed weapon!", "�卓� �エ�ー� ��愍�エ �ス�護攪 �エ��・シ �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") -t("Berserker", "�卓��ぎ", "talent name") -t("You cannot use Berserker without a two-handed weapon!", "�卓� �エ�ー� ��愍�エ �卓��ぎ�シ �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") -t([[You enter an aggressive battle stance, increasing Accuracy by %d and Physical Power by %d, at the cost of -10 Defense and -10 Armour. - While berserking, you are nearly unstoppable, granting you %d%% stun and pinning resistance. - The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.]], [[�オ�ゥ��攤 ��握 �川┷�シ �ィ﨑們流 巐醐半� �ゥ�エ� -10 �川�﨑俯株 ��� ��、瀧・��エ %d, �シ�ャ�・�エ %d �晝ー﨑ゥ�壱共. - �卓��ぎ ����川��� �エ��愍�罹巡 ��﨑� �� ��慣�壱共. �ー�一ウシ �鷺ー� �﨑ュ�� %d%% �サ�オ�壱共. - ��、瀧・�� �シ�ゥ�� ��箕�� �幗符 �晝ー﨑俾ウ� �シ�ャ�・� 德們攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Warshout", "��握﨑ィ�ア", "talent name") -t("@Source@ uses Warshout.", "@Source@ ��握﨑ィ�ア�� �ャ�ゥ﨑ゥ�壱共.", "_t", nil, {"�"}) -t("@Source@ uses Warsqueak.", "@Source@ ��握﨑ィ�ア�� �ャ�ゥ﨑ゥ�壱共.", "_t", nil, {"�"}) -t("You cannot use Warshout without a two-handed weapon!", "�卓� �エ�ー ��擽�� ��握﨑ィ�ア�� �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") -t("Shout your warcry in a frontal cone of radius %d. Any targets caught inside will be confused (power %d%%) for %d turns.", "��ーゥ�� �尖ソ� �肥怱 %d�ク�� ��握﨑ィ�ア�� �ク�ゥ�壱共. �肥怱 �エ�� ���捩 %d奓エ �呷譜 嶸シ� ���(���・ %d%%)�� ���瀧笈�、.", "tformat", {1,3,2}) -t("Death Blow", "�ス�護攪 �シ�ゥ", "talent name") -t("You cannot use Death Blow without a two-handed weapon!", "�卓� �エ�ー ��擽�� �ス�護攪 �シ�ゥ�� �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") -t("%s feels the pain of the death blow!", "%s �ス�護攪 �シ�ゥ�シ�� ��奝オ�� �尖⊂�� �溢慣�壱共!", "logSeen", nil, {"�"}) -t("%s resists the death blow!", "%s �ス�護攪 �シ�ゥ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) -t([[Tries to perform a killing blow, doing %d%% weapon damage and dealing an automatic critical hit. If the target ends up with low enough life (<20%%), it might be instantly killed. - At level 4, it drains half your remaining stamina, and uses it to increase the blow damage by 100%% of it. - The chance to instantly kill will increase with your Physical Power.]], [[�ス�護攪 �シ�ゥ�シ�� %d%% �エ�ー 嵓シ﨑エ� �尖徐 �俯ェ�ム�シ �﨑ゥ�壱共. ���攪 �晤ェ��・�エ �ゥ��梭 �ョ��。誤共�エ(<20%%), �餓亨 �們ケ倆鮒�壱共. - �壱イィ 4�川� �ィ� �エ�・�� �壱ー們揆 �滕符��エ �シ�ゥ�� 嵓シ﨑エ�餓擽 100%% �晝ー﨑ゥ�壱共. - �餓ぎ 嶹簿・�� �シ�ャ�・�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Stunning Blow", "�ー�溢攪 �シ�ゥ", "talent name") -t("You cannot use Stunning Blow without a two-handed weapon!", "�卓� �エ�ー ��擽�� �ー�溢攪 �シ�ゥ�� �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") -t("%s resists the stunning blow!", "%s �ー�溢攪 �シ�ゥ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) -t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target is stunned for %d turns. - The stun chance increases with your Physical Power.]], [[�エ�ー�� ���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. �オ�ゥ�エ ��、啄葺�エ ���捩 %d奓エ �呷譜 �ー�逸鮒�壱共. - �ー�� 嶹簿・�� �シ�ャ�・�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Sunder Armour", "�ゥ�エ�ャ ��俾クー", "talent name") -t("You cannot use Sunder Armour without a two-handed weapon!", "�卓� �エ�ー ��擽�� �ゥ�エ�ャ ��俾クー�シ �ャ�ゥ﨑� �� ��慣�壱共!!", "logPlayer") -t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's armour and saves are reduced by %d for %d turns. - Also if the target is protected by a temporary damage shield there is %d%% chance to shatter it. - Armor reduction chance increases with your Physical Power.]], [[�エ�ー�� ���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. �オ�ゥ�エ ��、啄葺�エ ���攪 �ゥ�エ� �ィ�� �エ�ア�エ %d奓エ �呷譜 %d �川�﨑ゥ�壱共. - �戦復 ���擽 �シ�懍��攤 嵓シ﨑エ �エ嶸ク�餓乱 �倆紛 �エ嶸ク�幀ウ� �壱共�エ, %d%% 嶹簿・��� ��℡﨑ゥ�壱共. - �ゥ�エ�� �川� 嶹簿・�� �シ�ャ�・�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat", {1,3,2,4}) -t("Sunder Arms", "�エ�ー ��俾クー", "talent name") -t("You cannot use Sunder Arms without a two-handed weapon!", "�卓� �エ�ー ��擽�� �エ�ー ��俾クー�シ �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") -t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's Accuracy is reduced by %d for %d turns. - Accuracy reduction chance increases with your Physical Power.]], [[�エ�ー�� ���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. �オ�ゥ�エ ��、啄葺�エ ���攪 ��、瀧・��エ %d奓エ �呷譜 %d �川�﨑ゥ�壱共. - ��、瀧・� �川� 嶹簿・�� �シ�ャ�・�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat", {1,3,2,4}) -t("Blood Frenzy", "嵓シ�� �瀧梳", "talent name") -t("You require a two handed weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �卓� �エ�ー� 﨑�囈﨑ゥ�壱共.", "logPlayer") -t("You cannot use Blood Frenzy without a two-handed weapon!", "�卓� �エ�ー ��擽�� 嵓シ�� �瀧梳�� �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") -t([[Enter a blood frenzy, draining stamina quickly (-2 stamina/turn). Each time you kill a foe while in the blood frenzy, you gain a cumulative bonus to Physical Power of %d. - Each turn, this bonus decreases by 2.]], [[嵓シ�� �瀧梳 ����� �護桿﨑エ ���エ�� �エ�・�エ �川�﨑ゥ�壱共(-2 �エ�・/奓エ). 嵓シ�� �瀧梳 ����川� ��揆 �ス�シ �誤ァ壱共 �シ�ャ�・�エ %d �晝ー﨑ゥ�壱共. - 奓エ�壱共 �エ�溢侃� 2 �川�﨑ゥ�壱共.]], "tformat") +You can scroll the map by pressing shift and click+dragging with your mouse, or pressing "L" and using shift+the movement keys. +Now close this dialog and go west (left) until you arrive in a bigger area. +]], [[���擽�� ��捩 ��卿﨑ゥ�壱共. �ケ��� 墲、�エ�罹x �溢垈�、�シ, �尖株 �ク �� �ィ�尖・シ �ク �� �溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/acrobatics.lua" +#GOLD#墲、�エ��:#WHITE# +- �ゥ嵂・墲、�� �ォ�� 甯ィ�罹・シ ��・エ�エ 﨑エ�ケ �ゥ嵂・�シ�� ���桿�壱共. +- Shift + �ゥ嵂・墲、�シ ��・エ�エ 﨑エ�ケ �ゥ嵂・�シ�� �ー�エ�瀧笈�、. +- �ォ�� 甯ィ�懍攪 5�シ ��・エ�エ 1 奓エ�� �俾ケ�笈�、 (��ャエ��巡 﨑們ァ �喜慣�壱共). +- z�シ ��・エ�エ �緋ー ��利﨑� ��擽�� 彧・�ク�懍垓 ��揆 �セ�� �語ケ護ァ "�尖徐 夋川ラ" �� 﨑ゥ�壱共. -t("Vault", "�ー�エ�俾クー", "talent name") -t("You cannot land in that space.", "﨑エ�ケ �・�護濫 �ゥ�﨑� �� ��慣�壱共.", "logPlayer") -t("You must vault over someone adjacent to you.", "�ク�啄復 ��オー��シ �ー�エ�們牟�シ 﨑ゥ�壱共.", "logPlayer") -t("#Source# #YELLOW#vaults#LAST# over #target#!", "#Source1# #target3# #YELLOW#�ー�エ�們来�オ�壱共#LAST#!", "logCombat") -t([[Use an adjacent friend or foe as a springboard, vaulting over them to another tile within range. - This maneuver grants you a burst of speed from your momentum, allowing you run %d%% faster (movement speed bonus) in the same direction you vaulted for 3 turns. - The increased speed ends if you change directions or stop moving. - ]], [[�ク�啄復 ��オー�エ�� ��揆 �懦倹�シ�� �エ�ゥ﨑エ �肥怱 �エ�� �、�ク 夋�シ�� �ー�エ�們慣�壱共. - �エ ���桷�シ�� ��鷺巡�シ �幗符 ��イュ�� �鷺巡�シ �エ�ー 3奓エ �呷譜 ��平﨑� �ゥ嵂・�シ�� %d%% �� ���エ�� �ャ�エ �� �溢慣�壱共(�エ�� �鷺巡 �エ�溢侃). - �護平 �ゥ嵂・�� �緋セク�ー�� ���桷�� �溢カ罷ゥエ �晝ー�� �鷺巡 巐ィ�シ�� �ャ�シ�� ��桿�壱共. - ]], "tformat") -t("Tumble", "�オ�卓�罹ケ�", "talent name") -t("@Source@ tumbles to a better position!", "@Source@ �� �們捩 ��ケ俯。� �オ�卓�罹ケ�毎�オ�壱共!", "_t", nil, {"�"}) -t("You cannot move!", "���攵 �� ��慣�壱共!", "logPlayer") -t("You cannot tumble to that space.", "﨑エ�ケ ��ケ俯。罹株 �オ�卓�罹ケ�腹 �� ��慣�壱共.", "logPlayer") -t([[Move to a spot within range, bounding around, over, or through any enemies in the way. - This maneuver can surprise your foes and improves your tactical position, improving your physical critical chance by %d%% for 1 turn.]], [[�ャ�ー�ャ �エ�� �・�誤。� �オ�卓�罹ケ�葺�� �ス�懍乱 �壱株 ��豆�� 奝オ�シ﨑エ �エ�呰鮒�壱共. - �エ 嵂雅徐�シ�� ��揆 �ー�オ﨑俾ウ� ��唖�� ��ケ俯・シ 嶹簿ウエ﨑エ 1奓エ �呷譜 �シ�ャ �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑ゥ�壱共.]], "tformat") -t("Trained Reactions", "弡壱�ィ�� �們ぎ���ス", "talent name") -t([[While this talent is sustained, you anticipate deadly attacks against you. - Any time you would lose more than %d%% of your maximum life in a single hit, you instead duck out of the way and assume a defensive posture. - This reduces the triggering damage and all further damage in the same turn by %d%%. - You need %0.1f Stamina and an adjacent open tile to perform this feat (though it does not cause you to move).]], [[�エ �ー���� �ャ�ゥ �卓攵 ��, �川侠�� 嵂・﨑� �俯ェ���攤 �オ�ゥ�� �溢ク。﨑ゥ�壱共. - 﨑� �溢攪 �オ�ゥ�シ�� �罹劇 �晤ェ��・�� %d%% �エ��揆 ��揆 �誤ァ壱共 巐醐半﨑俾ウ� �ゥ�エ �川┷�シ �ィ﨑ゥ�壱共. - �ゥ�エ �川┷�シ �罹徐�懦お �オ�ゥ�シ �呷捩 奓エ�� �幗捩 �ィ�� 嵓シ﨑エ� %d%% �川�﨑ゥ�壱共. - �エ �・�・�� �ャ�ゥ﨑俾クー ��紛�� %0.1f �エ�・�シ �ク�啄復 �エ�ー 夋�シ�エ �溢牟�シ 﨑ゥ�壱共. (﨑們ァ�� �エ�呰葺��� �喜慣�壱共.)]], "tformat") -t("Superb Agility", "�ー�被復 �ャ�シ", "talent name") -t([[You gain greater facility with your acrobatic moves, lowering the cooldowns of Vault, Tumble, and Trained Reactions by %d, and their stamina costs by %0.1f. - At Rank 3 you also gain 10%% global speed for 1 turn after Trained Reactions activates. At rank 5 this speed bonus improves to 20%% and lasts for 2 turns.]], [[�。�� 嵂雅徐�シ�� �ク﨑� �・�・�エ 增ャ�� �晝ー﨑們流 �ー�エ�俾クー, �オ�卓�罹ケ�, 弡壱�ィ�� �們ぎ���ス�� �ャ�ャ�ゥ ��ー�懋ー�擽 %d, �エ�・ �誤ェィ�餓擽 %0.1f �川�﨑ゥ�壱共. - �壱イィ 3�川� 弡壱�ィ�� �們ぎ���ス �エ弡� 1奓エ �呷譜 ��イエ �鷺巡� 10%% �晝ー﨑ゥ�壱共. �壱イィ 5�川� �エ �鷺巡 �エ�溢侃� 20%%�� �晝ー﨑俾ウ� 2奓エ �呷譜 ����ゥ�壱共.]], "tformat") +#GOLD#�溢垈�、:#WHITE# +- �オ�� 﨑� ��川揆 增エ�ュ﨑俯ゥエ �ク�ウ�シ�� �エ�呰鮒�壱共. +- �護平 �ャ�、奓ー� ��愍�ー, ��専ケ護ァ�� �ク�� �語ウ� �壱共�エ �ク�ウ�シ�� �ー�エ�瀧笈�、. +- �護平 ��専ケ護ァ�� �ク�� �ィ�エ�ー��, �ス�懍乱 彧・�ク�懍垓 ��擽 �壱共�エ �滝ー�乱 �溢カ� �俯巡 �溢慣�壱共. +- �護平 �懍幣 �溢乱 ��劇��攤 �晤ェ�イエ� �壱共�エ, 增エ�ュ 﨑� �壱胸 﨑� �ク�� ���攵 �� �溢慣�壱共. �ケ���エ �作イュ﨑俾イ� �ス�� ��揆 �ゥ�﨑俾クー ��物��笈�、. +- �ケ���� 增エ�ュ﨑俯ゥエ 1 奓エ�� �俾ケ�笈�、 (��ャエ��巡 﨑們ァ �喜慣�壱共). + +Shift�シ ��・ク ����川� �溢垈�、�� 增エ�ュ + �罹椈�ク﨑俾アー��, "L" �� ��・エ�� Shift + �エ�� 墲、�シ ��・エ�� ��愍�� �オ�� �、增ャ�、﨑� �� �溢慣�壱共. +�エ�� �エ �嶹肥ース�� �ォ��, �� �南捩 �ャ�ュ�� ��ーゥ﨑� �語ケ護ァ �懍ェス(�シ�ス)�シ�� ��ク��. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/agility.lua" +section "mod-tome/data/texts/tutorial/objects.lua" -t("Agile Defense", "�シ�ゥ﨑� �ゥ�エ", "talent name") -t("%s(%d deflected)#LAST#", "%s(%d �エ��)#LAST#", "tformat") -t([[You are trained in an agile, mobile fighting technique combining sling and shield. This allows shields to be equipped, using Dexterity instead of Strength as a requirement. -While you have a shield equip and your Block talent is not on cooldown, you have a %d%% chance to deflect any incoming damage, reducing it by 50%% of your shield窶冱 block value.]], [[�シ�ゥ 弡壱�ィ�� 奝オ﨑エ 妤ャ�晝オャ� �ゥ甯ィ�シ 﨑ィ�� �ャ�ゥ﨑俯株 �ー�呱�・ �壱株 ��握 �ー���� �オ嶸肥慣�壱共. �エ�シ 奝オ﨑エ 德� ��� �シ�ゥ�� 﨑�囈�ー�エ�シ�� �ャ�ゥ﨑エ �ゥ甯ィ�シ �・��腹 �� �溢慣�壱共. -�ゥ甯ィ�シ �・�� �卓擽�� �ゥ�エ �ー���エ �ャ�ャ�ゥ ��ー�懋ー�擽 ��巨 ��, %d%% 嶹簿・��� �幎株 �オ�ゥ�� �エ�溢亨�� �ゥ甯ィ �ゥ�エ �們ケ們攪 50%%�醐⊂ 嵓シ﨑エ� �川�﨑ゥ�壱共.]], "tformat") -t("Vault", "�ー�エ�俾クー", "talent name") -t("You require a shield to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �ゥ甯ィ� 﨑�囈﨑ゥ�壱共.", "logPlayer") -t("%s resists the daze!", "%s 嶸シ�溢乱 �﨑ュ嵂溢慣�壱共!", "logSeen", nil, {"�"}) -t([[Leap onto an adjacent target with your shield, striking them for %d%% damage and dazing them for 2 turns, then using them as a springboard to leap to a tile within range %d. -The shield bash will use Dexterity instead of Strength for the shield's bonus damage. -At talent level 5, you will immediately enter a blocking stance on landing.]], [[�ク�啄復 ���揆 �ー�エ�們愍�ー �ゥ甯ィ�� �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �シ�� 2奓エ �呷譜 嶸シ�溢亨墲オ�壱共. �ク�ャ�� ���揆 �懦倹�シ�� �ャ�ゥ﨑エ %d�ク �溢乱 �壱株 夋�シ�� �エ�呰鮒�壱共. -�ゥ甯ィ �倣ム�� 德� ��� �シ�ゥ�� �ャ�ゥ﨑エ �ゥ甯ィ�� �エ�溢侃 嵓シ﨑エ�シ ��圸﨑ゥ�壱共. -�壱イィ 5�川� �ゥ� �エ弡� �餓亨 �ゥ�エ �川┷�� ��桿﨑ゥ�壱共.]], "tformat") -t("Bull Shot", "�護ァ� �ャ�ゥ", "talent name") -t("You are too close to build up momentum!", "�ー�ャ� �壱ャエ ��護寥 ��鷺巡�シ �サ�� �� ��慣�壱共!", "logPlayer") -t([[You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. - The shot does %d%% weapon damage and knocks back your target by %d. - The cooldown of this talent is reduced by 1 each time you move. - This requires a sling to use.]], [[��揆 嵂・﨑エ �護ァ�葺�ー �ャ�ゥ�� ���鮒�壱共. ��乱�� �滝キシ﨑俯ゥエ ��イュ�� 德們擽 �エ�エ �ャ�ゥ�� 﨑ゥ�壱共. - �ャ�ゥ� %d%% �エ�ー 嵓シ﨑エ�シ �シ�� ���揆 %d�ク ��エ��笈�、. - �エ �ー���� �ャ�ャ�ゥ ��ー�懋ー�捩 �エ�呰腹 �誤ァ壱共 1�ゥ �川�﨑ゥ�壱共. - �エ �ー���� �ャ�ゥ﨑俯�、�エ 妤ャ�晝オャ� 﨑�囈﨑ゥ�壱共.]], "tformat") -t("Rapid Shot", "�作ぎ", "talent name") -t("You cannot use Rapid Fire without a bow or sling!", "嶹懍擽�� 妤ャ�晝オャ� ��愍�エ �作ぎ�シ �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") -t([[Enter a fluid, mobile shooting stance that excels at close combat. Your ranged attack speed is increased by %d%% and each time you shoot you gain %d%% increased movement speed for 2 turns. -Ranged attacks against targets will also grant you up to %d%% of a turn. This is 100%% effective against targets within 3 tiles, and decreases by 20%% for each tile beyond that (to 0%% at 8 tiles). This cannot occur more than once per turn. -Requires a sling to use.]], [[�シ�ー�ャ ��握�� �・﨑� ���ー﨑俾ウ� ���呷��攤 �ャ�ゥ �川┷�� �護桿﨑ゥ�壱共. �専アー�ャ �オ�ゥ �鷺巡� %d%% �晝ー﨑俾ウ� �ャ�ゥ﨑� �誤ァ壱共 2奓エ �呷譜 �エ�呷���ー %d%% �晝ー﨑ゥ�壱共. -���揆 嵂・﨑� �専アー�ャ �オ�ゥ� 奓エ�� �罹劇 %d%%�シ �ャ�ゥ﨑ゥ�壱共. 3夋�シ �エ�エ�� ���乱�� 100%% 巐ィ�シ��擽�� 﨑� �ク�ゥ ��エ�� �誤ァ壱共 巐ィ�シ� 20%% �川�﨑エ 8夋�シ �ー�ャ�川� 0%%� �ゥ�壱共. 﨑� 奓エ�� �� �� �エ�� �罹徐﨑們ァ �喜慣�壱共. -�ャ�ゥ﨑俯�、�エ 妤ャ�晝オャ� 﨑�囈﨑ゥ�壱共.]], "tformat") +t([[During your adventures you will find items. +Each item has a weight. How much you can carry depends on your Strength: this is your maximum encumbrance. +To pickup an item, press 'g' or right click on yourself and choose 'Pickup item' while standing over it. +To view your inventory, press 'i' or right-click on yourself and choose 'Inventory'. +Your inventory is split in two panels: your equipped items and your backpack. +To select an item, use the movement keys and press enter, click it with the mouse, or press the key next to its name. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/archery.lua" +The item you've found is an infusion. Infusions and runes allow you to bind a power to your body, gaining new abilities. +Infusions come from the powers of nature while runes use magic and have unlimited uses once inscribed. +This infusion inscribes you with the power to regenerate your life at will. You can only have a finite number of inscriptions, but they can easily be replaced. -t("Shoot", "�ャ�ゥ", "talent name") -t("@Source@ shoots!", "@Source1@ �ャ�ゥ﨑ゥ�壱共!", "_t") -t("Shoot your bow, sling or other missile launcher!", "嶹�, 妤ャ�晝オャ 嶸ケ� �ー夋 妤ャ�ャ�エ �懍ぎ�ー�� �ャ�ゥ﨑ゥ�壱共!", "tformat") -t("Steady Shot", "�溢�簿頗 �ャ�ゥ", "talent name") -t([[Fire a steady shot, doing %d%% damage with a %d%% chance to mark the target. -If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).]], [[�溢�簿頗 �ャ�ゥ�シ�� %d%% 嵓シ﨑エ�シ �シ�� %d%% 嶹簿・��� ���乱 岺懍��揆 �ィ��笈�、. -�護平 �溢�簿頗 �ャ�ゥ�エ �ャ�ャ�ゥ ��ー�懋ー�擽 ��笈�シ�エ �エ �ー��� �尖徐�シ�� �シ�� �オ�ゥ�� ��エ﨑俾ウ� �ャ�ャ�ゥ ��ー�懋ー�揆 �罹徐﨑ゥ�壱共.]], "tformat") -t("Pin Down", "�鷺ー� �ャ�ゥ", "talent name") -t([[You fire a shot for %d%% damage that attempts to pin your target to the ground for %d turns, as well as giving your next Steady Shot or Shoot 100%% increased chance to critically hit and mark (regardless of whether the pin succeeds). - This shot has a 20%% chance to mark the target. - The chance to pin increases with your Accuracy.]], [[�ャ�ゥ�シ�� %d%% 嵓シ﨑エ�シ �シ�� �シ�� 嶹簿・��� ���揆 %d奓エ �呷譜 �鷺ー倣鮒�壱共. �、�� �溢�簿頗 �ャ�ゥ�エ�� �ャ�ゥ�� �俯ェ�ム �オ�ゥ 嶹簿・��シ 岺懍��揆 �ィ�ク 嶹簿・��エ 100%% �晝ー﨑ゥ�壱共. (�鷺ー� �ア�オ �ャ���� ��エ ��慣�壱共.) - �エ �ャ�ゥ� 20%% 嶹簿・��� ���乱 岺懍��揆 �ィ��笈�、. - �鷺ー� 嶹簿・�� �倣剳��攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Fragmentation Shot", "甯醐失 �ャ�ゥ", "talent name") -t([[Fires a shot that explodes into a radius %d ball of razor sharp fragments on impact, dealing %d%% weapon damage and leaving targets crippled for %d turns, reducing their attack, spell and mind speed by %d%%. - Each target struck has a %d%% chance to be marked. - The status chance increases with your Accuracy.]], [[�戦� %d�ク �肥怱 �溢乱 尞ュ�懦葺�� ���エ�懍垓 甯醐失�� �懍ぎ﨑ゥ�壱共. 尞ュ�懦葺�エ %d%% �エ�ー 嵓シ﨑エ�シ �シ�� %d奓エ �呷譜 ���揆 �一オャ�� �誤豆�エ ���攪 �オ�ゥ, �シ�ク, �菩侠 �鷺巡� %d%% �川�﨑ゥ�壱共. - ��、啄復 �ィ�� ���乱�� %d%% 嶹簿・��� 岺懍��揆 �ィ��笈�、. - ��� �エ�� 嶹簿・�� �倣剳��攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Scatter Shot", "�ー夋� �ャ�ゥ", "talent name") -t("%s resists the scattershot!", "%s �ー夋� �ャ�ゥ�� �﨑ュ嵂溢慣�壱共!", "logSeen", nil, {"�"}) -t([[Fires a wave of projectiles in a radius %d cone, dealing %d%% weapon damage. All targets struck by this will be knocked back to the maximum range of the cone and stunned for %d turns. - Each target struck has a %d%% chance to be marked. - The chance to knockback and stun increases with your Accuracy.]], [[�尖ソ被� %d�ク �肥怱 �溢乱 �、�們攪 妤ャ�ャ�エ�シ �懍ぎ﨑エ %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. �オ�ゥ�� ��、瀧頗 �ィ�� ���捩 �罹劇 �肥怱 �野愍�� ��、�俾ウ� %d奓エ �呷譜 �ー�逸鮒�壱共. - ��、啄復 �ィ�� ���乱�� %d%% 嶹簿・��� 岺懍��揆 �ィ��笈�、. - ��エ�エ�ー� �ー�� 嶹簿・�� �倣剳��攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Headshot", "嵭、�懍�", "talent name") -t([[Fire a precise shot dealing %d%% weapon damage, with 100 increased accuracy. This shot will bypass other enemies between you and your target. -Only usable against marked targets, and consumes the mark on hit.]], [[�倣剳﨑� �ャ�ゥ�シ�� �倣剳��ー 100 �晝ー﨑俾ウ� %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. �ャ�ゥ� �ャ�ゥ�川凰 ��� �ャ�エ�� �壱株 �ィ�� �、�ク ��豆�� �ー巐醐鮒�壱共. -岺懍��擽 �削梃 ���揆 ��劇�罹ァ� �ャ�ゥ﨑� �� �一ウ� ��、啄葺�エ 岺懍��揆 �誤ェィ﨑ゥ�壱共.]], "tformat") -t("Volley", "�シ�� �ャ�ゥ", "talent name") -t([[You fire countless shots into the sky to rain down around your target, inflicting %d%% weapon damage to all within radius %d. -If the primary target is marked, you consume the mark to fire a second volley of arrows for %d%% damage at no ammo cost.]], [[﨑俯釜�� � �� ��擽 �珠捩 �ャ�ゥ�� 﨑エ ��� �シ��シ�� 嶹肥ざ��・シ �エ�ャ�� %d�ク �溢乱 �壱株 �ィ�� ���乱�� %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. -�護平 �シ�� ���擽 岺懍��乱 �削梃 ����シ�エ 岺懍��揆 �誤ェィ﨑エ 嶹肥ざ�� �ャ�ゥ﨑們ァ �伎ウ� �� �溢ァク �シ�� �ャ�ゥ�シ�� %d%% 嵓シ﨑エ�シ �鷺笈�、.]], "tformat", {2,1,3}) -t("Called Shots", "�ィ�オ �ャ�ゥ", "talent name") -t("%s resists the silence!", "%s �ィ�オ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) -t("%s resists the disarm!", "%s �エ�・﨑エ�懍乱 �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) -t("%s resists the slow!", "%s �川��� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) -t([[You fire a disabling shot at a target's throat (or equivalent), dealing %d%% weapon damage and silencing them for %d turns. -If the target is marked, you consume the mark to fire two secondary shots at their arms and legs (or other appendages) dealing %d%% damage, reducing their movement speed by 50%% and disarming them for the duration. -The status chance increases with your Accuracy.]], [[���攪 ��擽�� ��換﨑� �ー��� �雅株 �ャ�ゥ�シ�� %d%% �エ�ー 嵓シ﨑エ�シ �シ�� %d奓エ �呷譜 �ィ�オ�� ��笈�、. -�護平 ���擽 岺懍��乱 �削梃 ����シ�エ 岺懍��揆 �誤ェィ﨑們流 ���攪 甯緋ウシ �、�ャ 嶸ケ� ��碕クー��� �ク�ャ�� �� �溢ァク �ャ�ゥ�� �懍ぎ﨑俾ウ� %d%% 嵓シ﨑エ�シ �鷺笈�、. �呷亨�� ���攪 �エ�� �鷺巡� 50%% �川�﨑俾ウ� �エ�・﨑エ�罹姓�壱共. -����エ�� 嶹簿・�� �倣剳��攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Bullseye", "�菩。ー�", "talent name") -t("Each time you consume a mark, you gain %d%% increased attack speed for 2 turns and the cooldown of %d random techniques are reduced by %d turns.", "岺懍��揆 �誤ェィ﨑� �誤ァ壱共 2奓エ �呷譜 �オ�ゥ �鷺巡� %d%% �晝ー﨑俾ウ� �エ�卓怱 �ー�� %d�懍攪 �ャ�ャ�ゥ ��ー�懋ー�擽 %d奓エ �川�﨑ゥ�壱共.", "tformat") -t("Relaxed Shot", "�ャ���懍垓 �ャ�ゥ", "talent name") -t([[You fire a shot without putting much strength into it, doing %d%% damage. - That brief moment of relief allows you to regain %d stamina.]], [[�珠捩 德們揆 �」� �伎ウ� �ャ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. - �ァ� �懋ー�攪 �壱巡�� %d �エ�・�� 巐誤ウオ﨑ゥ�壱共.]], "tformat") -t("Crippling Shot", "�エ�・嶹� �ャ�ゥ", "talent name") -t([[You fire a crippling shot, doing %d%% damage and reducing your target's speed by %d%% for 7 turns. - The status power and status hit chance improve with your Accuracy.]], [[�エ�・嶹� �ャ�ゥ�シ�� %d%% 嵓シ﨑エ�シ �シ�� ���攪 �鷺巡� 7奓エ �呷譜 %d%% �川�﨑ゥ�壱共. - ����エ��攪 ���・�シ 嶹簿・�� �倣剳��攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Pinning Shot", "�鷺ー� �ャ�ゥ", "talent name") -t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) -t([[You fire a pinning shot, doing %d%% damage and pinning your target to the ground for %d turns. - The pinning chance increases with your Dexterity.]], [[�鷺ー� �ャ�ゥ�シ�� %d%% 嵓シ﨑エ�シ �シ�� %d奓エ �呷譜 ���揆 �鷺ー倣鮒�壱共. - �鷺ー� 嶹簿・�� �シ�ゥ�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") +Now move on to the west. +]], [[�ィ嵭們揆 﨑俯ゥー �ケ��� �ャ�ャ ��擽奛罹豆�� �セ��ざ�� �� ��桿�壱共. +�� ��擽奛罹豆� �エ�語ー �溢慣�壱共. �ケ���エ �シ�壱x �、�� �、�� �� �壱株��� �ケ���� 德� �・�・�們凰 ��イー�俾ウ�, �エ��擽 �ケ���� �罹劇 �護ァ �エ�護桿�壱共. +��擽奛懍揆 �シ�ー�、�エ �ク ��乱 �懍� 'g' �シ ��・エ�ー�� �ケ���� �ー增エ�ュ﨑們流 '�シ�エ �碕クー' �シ ��夋晨葺�ク��. +�ケ���� �護ァ峵溢揆 �エ�、�エ 'i' �シ ��・エ�ー�� �ケ���� �ー增エ�ュ﨑俾ウ� '�護ァ峵�' �� ��夋晨葺�ク��. + +�ケ���� �護ァ峵溢捩 �ケ���エ �・��葺�� �壱株 ��擽奛罹豆�シ �ケ���� �ー�ュ, �� ���愍�� �ャ��姓�壱共. +��擽奛懍揆 ��夋晨葺�、�エ �エ�� 墲、�シ �エ�ゥ﨑� �、 Enter�シ ��・エ�ー��, �溢垈�、�� 增エ�ュ﨑俾アー��, ��擽奛� �エ�� ��攪 墲、�シ ��・エ�ク��. +�ゥ�� �ケ���エ �懋イャ﨑� ��擽奛懍捩 �シ��ャシ��笈�、. �シ��ャシ�シ �ャ� �ケ���� ���エ�� 德們揆 ��ャ﨑們流 �壱。懍垓 �・�・�� �サ�� �� �一イ� 﨑エ �鷺笈�、. +�シ��ャシ� �川硫�シ�罹カ奓ー �、�� 德們擽��, �ャ� �壱イ菩攪 德們桿�壱共. �� �� �ィ�� 﨑� �� �一クー�エ ��オャ��愍�� �ャ�ゥ﨑� �� �溢慣�壱共. +�エ �シ��ャシ� �ケ���専イ� �晤ェ��・�� �ャ�晧亨墲ャ �� �壱株 德們揆 �一イィ�鷺笈�、. �ケ���エ �ク �� �壱株 ��攤�� �懍��� �懦復�們牟 �溢ァ��, ��攤�、� �、�ク ��愍�� �ス�� �緋ソ �� �溢慣�壱共. + +�エ�� �懍ェス�シ�� �們符��ク��. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/assassination.lua" +section "mod-tome/data/texts/tutorial/quests.lua" -t("Coup de Grace", "�懦寇�� �シ�ゥ", "talent name") -t("You require two weapons to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �作� �エ�ー�シ �・��紛�シ 﨑ゥ�壱共.", "logPlayer") -t("You cannot use Coup de Grace without dual wielding!", "�作� �エ�ー�シ �・��葺� �喜愍�エ �懦寇�� �シ�ゥ�� �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") -t("#Source# delivers a Coup de Grace against #Target#!", "#Source1# #Target#�専イ� �懦寇�� �シ�ゥ�� ���ス�壱共. #Target#!", "logCombat") -t("%s resists the Coup de Grace!", "%s �懦寇�� �シ�ゥ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"��"}) -t("#GREY#%s slips into shadow.", "#GREY#%s �ク�シ�� �作愍�� �ャ�シ�瀧笈�、.", "logSeen", nil, {"��"}) -t([[Attempt to finish off a wounded enemy, striking them with both weapons for %d%% increased by 50%% if their life is below 30%%. A target brought below 20%% of its maximum life must make a physical save against your Accuracy or be instantly slain. - You may take advantage of finishing your foe this way to activate stealth (if known).]], [[���揆 ��捩 ��揆 �晧棗�エ�、�� �罹巡�シ 﨑ゥ�壱共. �� �川乱 �� �エ�ー�� %d%% �� 嵓シ﨑エ�シ �鷺笈�、. ���攪 �晤ェ��・�エ 30%% �ク�護攵 �ス�ー, 嵓シ﨑エ�餓擽 50%% �晝ー﨑ゥ�壱共. ���攪 �晤ェ��・�エ �罹劇 �晤ェ��・�� 20%% �ク�護攵 �ス�ー, �倣剳��乱 �ー�ク �餓ぎ �オ�ゥ�� �罹巡﨑俯ゥー, ���擽 �シ�ャ �エ�ア�シ�� �﨑ュ﨑們ァ �サ﨑俯ゥエ �餓ぎ﨑ゥ�壱共. - (����� �ー�エ �ス�ー�尖ァ�) �エ �ー���� ��揆 �壱ャエ�ャ﨑俯ゥエ �尖徐�シ�� ����� �懍��鮒�壱共.]], "tformat") -t("Terrorize", "�オ尞ャ", "talent name") -t([[When you exit stealth, you reveal yourself dramatically, intimidating foes around you. - All foes within radius %d that witness you leaving stealth will be stricken with terror, which randomly inflicts stun, slow (40%% power), or confusion (50%% power) for %d turns. - The chance to terrorize improves with your combat accuracy.]], [[����エ 﨑エ�罹摺 ��, �ケ��愍�� �ア�・﨑們流 �シ��攪 ��揆 ���﨑ゥ�壱共. - �俾イス %d �ク �エ�� ��捩 �ケ���� �ア�・�� �護符��ウ� ��乱 �壱�、 �エ�卓怱�� �ー��, �尖�、�� (40%% ���・), 嶸シ�(50%% ���・)�� %d�呷譜 ���懦鮒�壱共. - �倣剳��ー �廷揆�俯。� �オ尞ャ�� ���� 嶹簿・��エ �廷符�瀧笈�、.]], "tformat") -t("Garrote", "�川ざ", "talent name") -t("#Target# avoids a garrote from #Source#!", "#Target1# #Source#�� �川ざ�� 巐醐半嵂溢慣�壱共!", "logCombat") -t([[When attacking from stealth, you slip a garrote over the target窶冱 neck (or other vulnerable part). This strangles for %d turns and silences for %d turns. Strangled targets are pinned and suffer an automatic unarmed attack for %d%% damage each turn. - Your chance to apply the garrote increases with your Accuracy and you must stay adjacent to your target to maintain it. - This talent has a cooldown.]], [[���﨑� ����川� �オ�ゥ ��, ���攪 �ゥ(�尖株 �、�ク �ィ�ス﨑� ���)�� �ー��笈�、. �ゥ �ー�エ�ー�� %d奓エ �呷譜 ����俯ゥー ���揆 %d奓エ �呷譜 �ィ�オ�懦し�壱共. �ゥ�エ �ク�ー ���捩 �鷺ー簿据�ー �、 奓エ %d%%�� �ィ�� 嵓シ﨑エ�シ ��慣�壱共. - �川ざ�エ �ア�オ﨑� 嶹簿・�� �倣剳��乱 ��。﨑俯ゥー, �川ざ�エ �罹徐﨑俯株 �呷譜 ���愍�罹カ奓ー �ィ�エ��エ 﨑エ�罹姓�壱共. - �エ �ー��� �ャ�ャ�ゥ ��ー �懋ー�擽 �エ�ャ﨑ゥ�壱共.]], "tformat") -t("Marked for Death", "�ス�護攪 岺懍享", "talent name") -t([[You mark a target for death for 4 turns, causing them to take %d%% increased damage from all sources. When this effect ends they will immediately take physical damage equal to %0.2f plus %d%% of all damage taken while marked. - If a target dies while marked, the cooldown of this ability is reset and the cost refunded. - This ability can be used without breaking stealth. - The base damage dealt will increase with your Dexterity.]], [[4奓エ �呷譜 ���乱�� �ス�護攪 岺懍享�� ��ャ﨑們流 �幎株 嵓シ﨑エ�餓揆 %d%% �晝ー�懦し�壱共. 岺懍享�� ��� �懋ー�擽 �晤あ�� ���捩 岺懍享�� ��� �懋ー�徐�� �幗捩 嵓シ﨑エ�� %0.2f + %d%% �醐⊂ �緋ー��攤 �シ�ャ 嵓シ﨑エ�シ ��慣�壱共. - �ス�護攪 岺懍享�エ �ィ� ����� ���擽 �ャ�晨葺�エ �エ �、墲ャ�� �ャ�ャ�ゥ ��ー �懋ー�擽 �一クー嶹罷据�ー, �ャ�ゥ�� �川寳�エ �倆劍�ゥ�壱共. - �エ �ー��� ��� ����シ 﨑エ�懦葺� �喜慣�壱共. - �シ�ゥ�� �ー�倆葺�ャ �ー�ク 嵓シ﨑エ�餓擽 �晝ー﨑ゥ�壱共.]], "tformat") +t([[During your adventures you will find quests. +A quest can come from performing an action, finding an item, speaking to somebody, and more. +You can view your current quests by pressing 'j' or right-clicking yourself. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/battle-tactics.lua" +Once a quest is finished or failed it will disappear from the quest log. Most quests in ToME are optional, if you don't think you can survive one, don't do it. + +When this tutorial started you were tasked to kill the Lone Wolf, you are nearing its position. +#GOLD#Beware and fight with honour!#WHITE# +]], [[�ィ嵭們揆 﨑俯ゥー �ケ��� �ャ�ャ 塚們侃孖ク�、�� �セ��ざ�� �� ��桿�壱共. +塚們侃孖ク�� �エ�、 嵂雅徐�� �ィ﨑俾アー��, �エ�、 ��擽奛懍揆 �セ��ざ�ー��, ��オー�� �嶹被葺�� �ア �、�啄復 �ゥ�菩愍�� �シ�エ�ゥ�壱共. + +嶸�椪 �幀ウ� �壱株 塚們侃孖ク�、� 'j' �シ ��・エ�ー�� �ケ���� �ー增エ�ュ﨑們流 �シ �� �溢慣�壱共. +塚們侃孖ク�シ ���﨑俾アー�� �、甯ィ﨑俾イ� �俯ゥエ �ク 塚們侃孖ク�� 塚們侃孖ク �懋キク�川� �ャ�シ��� �ゥ�壱共. ToME�� 塚們侃孖ク�、 ����捩 ��夋晧ぎ﨑ュ�エ��, �護平 �エ�、 �ク 﨑俯共� �ス�� �� �呱共�エ, 﨑們ァ �溢┷��. +�エ 孖懦��ャ�シ�� �懍梠﨑� �� �ケ��� �ク奝ィ�エ �瀧劇�シ �ス�エ�シ�� �シ�罹・シ �幗葺�一ウ�, �ク �瀧劇� ��� �シ�們乱 �溢慣�壱共. +#GOLD#�ー�ャ﨑們亨��, ����ュ�� �ク�ー�ク��!#WHITE# +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/bloodthirst.lua" +section "mod-tome/data/texts/tutorial/ranged.lua" -t("Mortal Terror", "�ケ�ャ﨑� �オ尞ャ", "talent name") -t("%s resists the terror!", "%s �オ尞ャ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"��"}) -t([[Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than %d%% of the target's total life puts them in a mortal terror, dazing them for 5 turns. - Your critical strike chance also increase by %d%%. - The daze chance increase with your Physical Power.]], [[�簿�・﨑� �オ�ゥ�エ ��乱�� ��イュ�� �オ尞ャ�シ �一イィ�鷺笈�、. �シ�� �オ�ゥ�シ�� ���攪 �罹劇 �晤ェ��・�� %d%%� �俯株 嵓シ﨑エ�シ �シ�エ ���捩 �ケ�ャ﨑� �オ尞ャ�� ��� 5奓エ �呷譜 嶸シ�逸鮒�壱共. - �俯ェ�ム 嶹簿・��エ %d%% �晝ー﨑ゥ�壱共. - 嶸シ�� 嶹簿・�� �シ�ャ�・�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Bloodbath", "��嶸溢ぎ夋�", "talent name") -t([[Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by %d%%, your life regeneration by %0.2f per turn, and your stamina regeneration by %0.2f per turn for %d turns. - The life and stamina regeneration will stack up to five times, for a maximum of %0.2f and %0.2f each turn, respectively.]], [[��劇� 彧俯ヲー 嵓シ�� 彧ャ�エ�� �尖m�壱共. �俯ェ�ム�シ �﨑俯ゥエ �罹劇 �晤ェ��・�エ %d%% �晝ー﨑俾ウ� 奓エ �ケ �晤ェ��・ �ャ�晧擽 %0.2f / �エ�・ �ャ�晧擽 %0.2f �晝ー﨑ゥ�壱共. 巐ィ�シ�� %d奓エ �呷譜 ����ゥ�壱共. - �晤ェ��・�シ �エ�・ �ャ�� 巐ィ�シ�� �罹劇 5巐語ケ護ァ �卓イゥ�俯ゥー, 奓エ �ケ �晤ェ��・ �ャ�晧捩 %0.2f, �エ�・ �ャ�晧捩 %0.2f �護ァ �晝ー﨑ゥ�壱共.]], "tformat") -t("Bloody Butcher", "嵓シ�� ��ざ��", "talent name") -t([[You delight in the inflicting of wounds, providing %d physical power. - In addition when you make a creature bleed its physical damage resistance is reduced by %d%% (but never below 0%%). - Physical power depends on your Strength stat.]], [[��乱�� ��イ俯・シ �エ�ー 彧ャ�エ�� �尖⊂�� �シ�ャ�・�エ %d �晝ー﨑ゥ�壱共. - ��擽 �懦� ����� �ク�エ �ス�ー ��攪 �シ�ャ 嵓シ﨑エ �﨑ュ�・�エ %d%% �川�﨑ゥ�壱共, (�ィ, �﨑ュ�・� 0%% �卓愍�� �エ�、�� �喜慣�壱共) - �シ�ャ�・� 德� �・�・�們攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Unstoppable", "���一ー", "talent name") -t([[You enter a battle frenzy for %d turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. - At the end of the frenzy, you regain %d%% of your health per foe slain during the frenzy. - While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death.]], [[%d奓エ �呷譜 ��握 �瀧梳 ����� �護桿﨑ゥ�壱共. ���� ��鷺据�� �呷譜 ��擽奛懍揆 �ャ�ゥ﨑� �� ��ウ� �們悛 巐ィ�シ�� ��圸�們ァ �喜ァ��, �晤ェ��・�エ 1 �卓愍�� �ィ�エ�� �喜慣�壱共. - ��握 �瀧梳 ���� �晤x�エ �瀧梳 ����川� �們ケ倆復 �� 﨑俯x�ケ �晤ェ��・�� %d%% 巐誤ウオ﨑ゥ�壱共. - ���一ー�シ 嶹懍┳嶹被復 �呷譜 �ス�護乱 �﨑� 彧・��揆 ��クー �誤ャク�� �卓��ぎ�� ��� �俯ェ�ム �エ�溢侃�� ��圸�們ァ �喜慣�壱共.]], "tformat") +t([[Ranged combat typically revolves around firing arrows, slinging stones, or casting spells. +You have been given a bow, which you wield with both hands. +Arrows are infinite but need reloading from time to time, by waiting, resting or walking around. You can add special arrows to your quiver for extra damage and/or effects. +To fire an arrow, use the Shoot talent. The target interface will pop-up, just like for other talents. +To equip your bow and arrows: +* Open your inventory. +* Click on the Off Set button to switch weapons. +* Select your bow and arrows, wield them. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/bow.lua" +There are trolls to the west. Go use your bow and arrows to kill them! +]], [[�専アー�ャ ��握�� �シ�們��愍�� �、�、 �ク�ャ�ッ�エ 嶹肥ざ �俾クー, �醐券�、��, ��笈�エ �シ�ク �ャ�ゥ �呷捩 ��桿�壱共. +�ケ��� �卓��シ�� �。�� 嶹懍揆 �幗葺�オ�壱共. +嶹肥ざ �川イエ�� �エ﨑懦葺���, 寀逸笈�エ �ャ�・��擽 﨑�囈﨑ゥ�壱共. �ャ�・��捩 ��ー�� 弴エ��, �ク�エ�、�� �� 﨑ゥ�壱共. �緋ー 嵓シ﨑エ�� 巐ィ�シ�シ �ク�ャ�� 孖ケ�倆復 嶹肥ざ�� 嶹肥ざ奝オ�� �緋ー﨑� �俯巡 �溢慣�壱共. +嶹肥ざ�� �俯�、�エ �ャ�ゥ �ー���� �ャ�ゥ﨑們┷��. �、�ク �ー���、�俯涵 �ー� �ク奓ー寬們擽�、� 岺懍亨�� ��桿�壱共. +嶹懋ウシ 嶹肥ざ�� �・��葺�、�エ, +* �護ァ峵溢揆 �ャ�ク��. +* �エ�ー�・�� ��款�� 增エ�ュ﨑エ �エ�ー�シ �緋セク�ク��. +* �ケ���� 嶹懋ウシ 嶹肥ざ�� ��夋晨葺�� �・��葺�ク��. +�懍ェス�� 孖ク�、�、�エ �溢慣�壱共. ��� 嶹懋ウシ 嶹肥ざ�� �ス�エ�ク��! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/buckler-training.lua" +section "mod-tome/data/texts/tutorial/stats/mechintro.lua" -t("Buckler Expertise", "�ゥ甯ィ ��ャク�", "talent name") + +-- new text +--[==[ +t([[ToME 4 is a large, complex game. Despite this, the most important mechanics-- the ones that directly influence the decisions you need to make as a player-- are governed by relatively simple rules. This mechanics guide will provide a brief introduction to these rules. +]], [[ToME 4 is a large, complex game. Despite this, the most important mechanics-- the ones that directly influence the decisions you need to make as a player-- are governed by relatively simple rules. This mechanics guide will provide a brief introduction to these rules. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/combat-techniques.lua" +section "mod-tome/data/texts/tutorial/stats/stats1.lua" -t("Rush", "�護ァ�", "talent name") -t("@Source@ rushes out!", "@Source@ �護ァ�鮒�壱共!", "_t", nil, {"�"}) -t("You can only rush to a creature.", "�、�� �、�ク ���乱�誤ァ� �護ァ�腹 �� �溢慣�壱共.", "logPlayer") -t("You are too close to build up momentum!", "�ー�ャ� �壱ャエ ��護寥 ��鷺巡�シ �サ�� �� ��慣�壱共!", "logPlayer") -t([[Rush toward a target enemy with incredible speed and perform a melee attack for 120%% weapon damage that can daze the target for 3 turns if it hits. - You must rush from at least 2 tiles away.]], [[��シ�エ �鷺巡�� ���乱�� �護ァ�紛 120%% �エ�ー 嵓シ﨑エ�シ �シ�� ��、啄葺�エ 3奓エ �呷譜 ���揆 嶸シ�溢亨墲オ�壱共. - ��牟�� 2夋�シ �エ�� �ィ�エ�ク �溢牟�シ 﨑ゥ�壱共.]], "tformat") -t("Precise Strikes", "�簿ー﨑� �シ�ゥ", "talent name") -t([[You focus your strikes, reducing your attack speed by %d%% and increasing your Accuracy by %d and critical chance by %d%%. - The effects will increase with your Dexterity.]], [[�オ�ゥ�� �卓、啄紛 �オ�ゥ �鷺巡� %d%% �川�, �倣剳��ー %d �晝ー, �俯ェ�ム�ィ�エ %d%% �晝ー﨑ゥ�壱共. - 巐ィ�シ�� �シ�ゥ�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Perfect Strike", "��イス﨑� �シ�ゥ", "talent name") -t("You have learned to focus your blows to hit your target, granting +%d accuracy and allowing you to attack creatures you cannot see without penalty for the next %d turns.", "���揆 �オ�ゥ﨑俯株 �懋ー� �卓、啄葺�� �菩揆 �ィ�ー�、�オ�壱共. �倣剳��ー +%d �晝ー﨑俯ゥー %d奓エ �呷譜 �エ�エ� �危株 ���揆 寬俯ю寀ー ��擽 �オ�ゥ﨑� �� �溢慣�壱共.", "tformat") -t("Blinding Speed", "�壱カ�� �鷺巡", "talent name") -t("Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by %d%% for 5 turns.", "���﨑� 弡壱�ィ�� 奝オ﨑エ �シ�懍��愍�� �卓、瀧�・�� �護牟�ャ�ャ�� �菩揆 �オ嶸肥慣�壱共. 5奓エ �呷譜 �鷺巡� %d%% �晝ー﨑ゥ�壱共.", "tformat") -t("Quick Recovery", "���ク 巐誤ウオ", "talent name") -t("Your combat focus allows you to regenerate stamina faster (+%0.1f stamina/turn).", "��握 �卓、卓揆 奝オ﨑エ �� ���エ�� �エ�・�� �ャ�晨腹 �� �溢慣�壱共(+%0.1f �エ�・/奓エ).", "tformat") -t("Fast Metabolism", "���ク ����劇�ャ", "talent name") -t("Your combat focus allows you to regenerate life faster (+%0.1f life/turn).", "��握 �卓、卓揆 奝オ﨑エ �� ���エ�� �晤ェ��・�� �ャ�晨腹 �� �溢慣�壱共(+%0.1f �晤ェ��・/奓エ).", "tformat") -t("Spell Shield", "�シ�ク �ゥ�エ", "talent name") -t("Rigorous training allows you to be more resistant to some spell effects (+%d spell save).", "���﨑� 弡壱�ィ�� 奝オ﨑エ �シ� �シ�ク 巐ィ�シ�� �﨑� �﨑ュ�・�エ �晝ー﨑ゥ�壱共(�シ�ク �エ�ア +%d).", "tformat") -t("Unending Frenzy", "�晤x� �危株 �瀧梳", "talent name") -t("You revel in the death of your foes, regaining %0.1f stamina with each death you cause.", "��攪 �ス�護乱 ���エ�們牟 ��劇�シ �ス�シ �誤ァ壱共 �エ�・�エ %0.1f 巐誤ウオ�ゥ�壱共.", "tformat") +t([[Basic character attributes such as strength and willpower are important, but their importance lies in how they affect your #GOLD#combat stats#WHITE#, the subject of this entire tutorial. +The first two of these #GOLD#combat stats#WHITE# are: +#LIGHT_GREEN#Accuracy: #WHITE#Determines whether your physical attacks hit your target. +#LIGHT_GREEN#Defense: #WHITE#Your ability to avoid attacks. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/combat-training.lua" +When you try to stab somebody, your #LIGHT_GREEN#Accuracy#WHITE# score is measured against your target's #LIGHT_GREEN#Defense#WHITE# score, and a percentage chance of success is determined. We'll look at the exact calculation later. -t("Thick Skin", "�専コシ�エ 嵓シ�", "talent name") -t("Your skin becomes more resilient to damage. Increases resistance to all damage by %0.1f%%.", "嵓シ�� 孖シ孖シ﨑エ�ク 嵓シ﨑エ�� �﨑� �﨑ュ�・�エ �晝ー﨑ゥ�壱共. �ィ�� 嵓シ﨑エ�� �﨑� �﨑ュ�・�エ %0.1f%% �晝ー﨑ゥ�壱共.", "tformat") -t("Heavy Armour Training", "�滝ー� 弡壱�ィ", "talent name") -t("You cannot use your %s anymore.", "�� �エ�� %s �ャ�ゥ﨑� �� ��慣�壱共.", "logPlayer", nil, {"�シ"}) -t("(Note that brawlers will be unable to perform many of their talents in massive armour.)", "(�ゥ妤ャ��� �ー�﨑� �卓亶�� ��ウ� �珠捩 �ー���� �ャ�ゥ﨑� �� ��共�� �ャ�、�� ��峡﨑們強�懍丶.)", "_t") -t("(Note that wearing mail or plate armour will interfere with stealth.)", "(�滝ー卓擽�� 甯専ー卓揆 �ゥ�ゥ﨑俯ゥエ ����� �ゥ﨑エ�罹共�� �ャ�、�� ��峡﨑們強�懍丶.)", "_t") -t([[You become better at using your armour to deflect blows and protect your vital areas. Increases Armour value by %d, Armour hardiness by %d%%, and reduces the chance melee or ranged attacks critically hit you by %d%% with your current body armour. - (This talent only provides bonuses for heavy mail or massive plate armour.) - At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots. - At level 2, it allows you to wear shields. - At level 3, it allows you to wear massive plate armour. - %s]], [[�卓亶�� �ャ�ゥ﨑エ �オ�ゥ�� 彧俯ヲャ�ー�� �シ�� ���・シ �エ嶸ク﨑俯株 �ー���� �オ嶸肥慣�壱共. �ゥ�エ�・ �們ケ俾ー %d �晝ー, �ゥ�エ 巐ィ�ィ�エ %d%% �晝ー﨑俾ウ� 嶸�椪 �ゥ�ゥ﨑� �卓亶�シ�� ��攪 �シ�ー�ャ �� �専アー�ャ �オ�ゥ�エ �俯ェ�ム�� ��圸�� 嶹簿・��エ %d%% �川�﨑ゥ�壱共. - (�エ �ー��� �滝ー� �� 甯専ー卓乱�� �エ�溢侃� ��圸�ゥ�壱共.) - �壱イィ 1�川� �滝ー�, ��握 �・��, 妤ャ�ャ, ��握 �・嶹罷・シ �ゥ�ゥ﨑� �� �溢慣�壱共. - �壱イィ 2�川� �ゥ甯ィ�シ �ゥ�ゥ﨑� �� �溢慣�壱共. - �壱イィ 3�川� 甯専ク� �卓亶�� �ゥ�ゥ﨑� �� �溢慣�壱共. - %s]], "tformat") -t("Light Armour Training", "�ス�� 弡壱�ィ", "talent name") -t([[You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain %d Defense, %d%% Armour hardiness, and %d%% reduced Fatigue. - In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by %d for 2 turns. - The Defense bonus scales with your Dexterity.]], [[�ス�卓揆 �ゥ�ゥ﨑俯ゥー �シ�ゥ﨑ィ�シ ��握 �川┷�シ ���﨑俯株 �菩揆 �オ嶸肥慣�壱共. ���エ�� ��ス�エ�、 �エ��ァ �喜捩 �卓亶�� �ゥ�ゥ﨑� ��, �ゥ�エ�・�エ %d, �ゥ�エ 巐ィ�ィ�エ %d%% �晝ー﨑俾ウ� 嵓シ�罹巡� %d%% �川�﨑ゥ�壱共. - �緋ー�� (�溢乱 �エ�エ��) ��ウシ �ク�啄復 �ウ�シ�� �エ�呰腹 ��, ��ウシ �俯梳德� �懍� 2奓エ �呷譜 �� �ゥ�エ�・�エ %d �晝ー﨑ゥ�壱共. - �ゥ�エ �エ�溢侃�� �シ�ゥ�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Combat Accuracy", "��握 �倣剳��", "talent name") -t("Increases the accuracy of unarmed, melee and ranged weapons by %d.", "�ィ�� ��握, �シ�� �� �専アー�ャ �エ�ー�� �倣剳��ー %d �晝ー﨑ゥ�壱共.", "tformat") -t("Weapons Mastery", "�エ�ー �呱�ィ", "talent name") -t("Increases weapon damage by %d%% and physical power by 30 when using swords, axes or maces.", "�, ��⊂, �肥擽�、�シ �ャ�ゥ﨑� ��, �エ�ー 嵓シ﨑エ� %d%%, �シ�ャ�・�エ 30 �晝ー﨑ゥ�壱共.", "tformat") -t("Dagger Mastery", "�ィ� �呱�ィ", "talent name") -t("Increases weapon damage by %d%% and physical power by 30 when using daggers.", "�ィ��� �ャ�ゥ﨑� ��, �エ�ー 嵓シ﨑エ� %d%%, �シ�ャ�・�エ 30 �晝ー﨑ゥ�壱共.", "tformat") -t("Exotic Weapons Mastery", "�エ嶸� �エ�ー �呱�ィ", "talent name") -t("Increases weapon damage by %d%% and physical power by 30 when using exotic weapons.", "�エ嶸� �エ�ー�シ �ャ�ゥ﨑� ��, �エ�ー 嵓シ﨑エ� %d%%, �シ�ャ�・�エ 30 �晝ー﨑ゥ�壱共.", "tformat") +]], [[德們擽�� �們ァ �呷捩 �ー�� �尖ヲュ奓ー �作┳� �卓囈﨑們ァ��, 孖ケ德壱x �ク��豆�エ �エ�� 孖懦��ャ�シ�� �シ�懍攤 �ケ���� #GOLD#��握 �・�・��#WHITE#�� �シ�壱x ��箕�� �シ�尖ヰ� �卓囈﨑ゥ�壱共. +�エ�ャ﨑� #GOLD#��握 �・�・��#WHITE#�、 �� ��・ �シ� �語ー罹糖�エ �� ����, +#LIGHT_GREEN#�倣剳��: #WHITE#�ケ���� �シ�ャ �オ�ゥ�エ ���揆 �橲梭�緋ー�シ �ー�倣鮒�壱共. +#LIGHT_GREEN#巐醐半��: #WHITE#�ケ���エ �オ�ゥ�� 嵓シ﨑俾クー ��紛 﨑�囈﨑� �・�・��笈�、. + +�ケ���エ ��オー��シ �誤・エ�、�� 﨑� ��, �ケ���� #LIGHT_GREEN#�倣剳��#WHITE# �們ケ俾ー ���攪 #LIGHT_GREEN#巐醐半��#WHITE# �們ケ們凰 ��オ尖据��, �ア�オ 嶹簿・��エ �ー�簿姓�壱共. �倣剳﨑� ��げ� �們、卓乱 �エ寬エ �エ��。� 﨑俾イ��オ�壱共. + +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/conditioning.lua" +section "mod-tome/data/texts/tutorial/stats/stats2.lua" -t("Vitality", "嶹罹�・", "talent name") -t([[You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by %d%%. - Whenever your life falls below 50%%, your life regeneration increases by %0.1f for %d turns (%d total). This effect can only happen once every %d turns. - The regeneration scales with your Constitution.]], [[�瀧遵, �壱ウ�, ���乱�� �肥坡 ���エ�� 巐誤ウオ﨑俾ウ� �エ�ャ﨑� �ィ�� 巐ィ�シ�� ��作亨��擽 %d%% �川�﨑ゥ�壱共. - �晤ェ��・�エ 50%% �エ﨑俯。� �ィ�エ�� �誤ァ壱共 �晤ェ��・ �ャ�晧擽 %0.1f, %d奓エ �呷譜 �晝ー﨑ゥ�壱共(�� %d). �エ 巐ィ�シ�� %d奓エ�ケ 﨑� �壱ァ� ��圸�ゥ�壱共. - �ャ�� 巐ィ�シ�� �エ�菩攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Unflinching Resolve", "�一オエ�� �們ァ", "talent name") -t("#ORCHID#%s has recovered!#LAST#", "#ORCHID#%s 巐誤ウオ嵂溢慣�壱共!#LAST#", "logSeen", nil, {"�"}) -t("Daunting Presence", "�����攤 �エ�ャ��", "talent name") -t([[Enemies are intimidated by your very presence. - Enemies within radius %d have their Physical Power, Mindpower, and Spellpower reduced by %d. - The power of the intimidation effect improves with your Physical power]], [[��豆�� �ケ���� �エ�ャ�� ����� �幗慣�壱共. - %d �肥怱 �溢乱 �壱株 ��豆� �シ�ャ�・, �菩侠�・, �シ�ク�・�エ %d �川�﨑ゥ�壱共. - ��� 巐ィ�シ�� �シ�ャ�・�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Adrenaline Surge", "��糖�壱あ�ー ��カ�", "talent name") -t([[You release a surge of adrenaline that increases your Physical Power by %d for %d turns. While the effect is active, you may continue to fight beyond the point of exhaustion. - You may continue to use stamina based talents while at zero stamina at the cost of life. - The Physical Power increase will scale with your Constitution. - Using this talent does not take a turn.]], [[��糖�壱あ�ー�� ��カ懦紛 �シ�ャ�・�エ %d奓エ �呷譜 %d �晝ー﨑ゥ�壱共. 巐ィ�シ� �懦恫 �卓攵 ��, 夋溢ァ�攪 﨑懋ウ�・シ �們牟 ��� �ク�ク �� �溢慣�壱共. - �エ�・�エ �罷凶�シ ��, �晤ェ��・�� �ャ�ゥ﨑エ ���﨑エ�� �エ�・�� �ャ�ゥ﨑� �俯巡 �溢慣�壱共. - �シ�ャ�・� �エ�菩攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共. - �エ �ー��� �ャ�ゥ﨑� �� 奓エ�� �誤ェィ﨑們ァ �喜慣�壱共.]], "tformat", {2,1}) +t([[The next three important #GOLD#combat stats#WHITE#: +#LIGHT_GREEN#Physical save: #WHITE#Your ability to shrug off physical effects. +#LIGHT_GREEN#Spell save: #WHITE#Your ability to shrug off magical effects. +#LIGHT_GREEN#Mental save: #WHITE#Your ability to shrug off mental effects. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/dualweapon.lua" +]], [[�、�護愍�� �語ー罹糖�エ �卓囈﨑� #GOLD#��握 �・�・��#WHITE# �ク ����, -t("Dual Weapon Training", "�作� �エ�ー 弡壱�ィ", "talent name") -t("Increases the damage of your off-hand weapon to %d%%.", "�エ�ー �エ�ー�� 嵓シ﨑エ� %d%% �晝ー﨑ゥ�壱共.", "tformat") -t("Dual Weapon Defense", "�作� �ゥ�エ", "talent name") -t([[You have learned to block incoming blows with your offhand weapon. - When dual wielding, your defense is increased by %d. - Up to %0.1f times a turn, you have a %d%% chance to parry up to %d damage (based on your your offhand weapon damage) from a melee attack. - A successful parry reduces damage like armour (before any attack multipliers) and prevents critical strikes. Partial parries have a proportionally reduced chance to succeed. It is difficult to parry attacks from unseen attackers and you cannot parry with a mindstar. - The defense and chance to parry improve with Dexterity. The number of parries increases with Cunning.]], [[�エ�ー �エ�ー�� �オ�ゥ�� �雅株 �ゥ�菩揆 �ー���オ�壱共. - �作� �エ�ー�シ �ゥ�ゥ �卓攵 ��, �ゥ�エ� %d �晝ー﨑ゥ�壱共. - 奓エ�壱共 %0.1f��, %d%% 嶹簿・��� �シ�� �オ�ゥ�� 嵓シ﨑エ�シ �罹劇 %d �尖ュ�壱共(�エ�ー �エ�ー�� 嵓シ﨑エ�� �ー��). - �ア�オ��愍�� �オ�ゥ�� �尖ざ�エ �卓亶�シ �呷攵﨑俾イ�(�オ�ゥ ��� ��圸 ��) 嵓シ﨑エ� �川�﨑俾ウ� �俯ェ���攤 �オ�ゥ�� �ゥ�﨑ゥ�壱共. �����攤 �尖ざ�ー�� �ア�オ 嶹簿・��エ ��。﨑們流 �川�﨑ゥ�壱共. �エ�エ� �危株 ��攪 �オ�ゥ� �尖ざ�ー �エ�オ�� �溢��シ�罹株 �尖ざ�ー�シ �ャ�ゥ﨑� �� ��慣�壱共. - �ゥ�エ� �尖ざ�ー 嶹簿・�� �シ�ゥ�� ��箕�� �幗符 �晝ー﨑ゥ�壱共. �尖ざ�ー 巐滕��� �戦劈�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Close Combat Management", "�シ�� ��握 奝オ��", "talent name") -t("You must dual wield to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �作� �エ�ー�シ �ャ�ゥ﨑エ�シ 﨑ゥ�壱共.", "logPlayer") -t("You must dual wield to manage contact with your target!", "���ウシ�� �卓��揆 奝オ�懦葺�、�エ �作� �エ�ー�シ �ャ�ゥ﨑エ�シ 﨑ゥ�壱共!", "logPlayer") -t([[You have learned how to carefully manage contact between you and your opponent. - When striking in melee with your dual wielded weapons, you automatically avoid up to %d damage dealt to you from each of your target's on hit effects. This improves with your Dexterity, but is not possible with mindstars. - In addition, while this talent is active, you redirect %d%% of the damage you avoid this way back to your target.]], [[�ケ���シ ��� �ャ�エ�� �卓��揆 �ー�ャ�、�ス�� 奝オ�懦葺�� �菩揆 �ー���オ�壱共. - �シ�啄紛�� �作� �エ�ー�� �オ�ゥ﨑� ��, �尖徐�シ�� ���攪 ��、� 巐ィ�シ�� �ケ���専イ� �﨑エ��� 嵓シ﨑エ�シ �罹劇 %d 巐醐半﨑ゥ�壱共. �エ 巐ィ�シ�� �シ�ゥ�� ��箕�� �幗符 �晝ー﨑們ァ��, �溢��シ�罹株 �ャ�ゥ﨑� �� ��慣�壱共. - �緋ー�� �エ �ー���エ 嶹懍┳嶹� ����シ ��, 巐醐半﨑� 嵓シ﨑エ�� %d%%�シ ���乱�� �、�� �誤�、�鷺笈�、.]], "tformat") -t("Offhand Jab", "�エ�ー �誤・エ�ー", "talent name") -t("You must dual wield to perform an Offhand Jab!", "�エ�ー �誤・エ�ー�シ �ャ�ゥ﨑俯�、�エ �作� �エ�ー�シ �ャ�ゥ﨑エ�シ 﨑ゥ�壱共!", "logPlayer") -t("%s resists the surprise strike!", "%s �ー�オ �オ�ゥ�� �﨑ュ嵂溢慣�壱共!", "logSeen", nil, {"�"}) -t([[With a quick shift of your momentum, you execute a surprise unarmed strike in place of your normal offhand attack. - This allows you to attack with your mainhand weapon for %d%% damage and unarmed for %d%% damage. If the unarmed attack hits, the target is confused (%d%% power) for %d turns. - The chance to confuse increases with your Accuracy.]], [[夋��・�� ���エ�� �エ�ゥ﨑エ �ー�オ��愍�� �シ�們��攤 �エ�ー�エ�ー �オ�ゥ ��� �ィ�� �オ�ゥ�� 﨑ゥ�壱共. - �シ�エ�ー�� �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �シ�� �ィ�川愍�� �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. �護平 �ィ�� �オ�ゥ�エ ��、啄葺�エ, ���捩 嶸シ� �����(%d%% ���・) %d奓エ �呷譜 ����� �ゥ�壱共. - 嶸シ� 嶹簿・�� �倣剳��攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Dual Strike", "�エ�� �オ�ゥ", "talent name") -t("You cannot use Dual Strike without dual wielding!", "�作� �エ�ー ��擽�� �エ�� �オ�ゥ�� �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") -t("%s resists the stunning strike!", "%s �ー�溢攪 �シ�ゥ�� �﨑ュ嵂溢慣�壱共!", "logSeen", nil, {"�"}) -t([[Attack with your offhand weapon for %d%% damage. If the attack hits, the target is stunned for %d turns, and you hit it with your mainhand weapon doing %d%% damage. - The stun chance increases with your Accuracy.]], [[�エ�ー �エ�ー�� �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. �護平 �オ�ゥ�エ ��、啄葺�エ ���捩 %d奓エ �呷譜 �ー�逸葺�� �シ�エ�ー�� �オ�ゥ﨑們流 %d%% 嵓シ﨑エ�シ �鷺笈�、. - �ー�� 嶹簿・�� �倣剳��攪 ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat") -t("Flurry", "�シ��エ啄注", "talent name") -t("You cannot use Flurry without dual wielding!", "�作� �エ�ー ��擽�� �シ��エ啄注�� �ャ�ゥ﨑� �� ��慣�壱共!", "logPlayer") -t("Lashes out with a flurry of blows, hitting your target three times with each weapon for %d%% damage.", "�シ��エ啄注�� �シ�シ�� �� �エ�ー�� �ク �溢畠 %d%% 嵓シ﨑エ�シ �鷺笈�、.", "tformat") -t("Heartseeker", "�餓� �ク�ャ�ー", "talent name") -t("Swiftly leap to your target and strike at their vital points with both weapons, dealing %d%% weapon damage. This attack deals %d%% increased critical strike damage.", "�シ�ゥ﨑俾イ� ���乱�� ��平﨑エ �� �エ�ー�� ���攪 �俯ェ���攤 ���・シ �オ�ゥ﨑俾ウ� %d%% �エ�ー 嵓シ﨑エ�シ �鷺笈�、. �エ �オ�ゥ� %d%% �晝ー﨑� �俯ェ�ム �オ�ゥ 嵓シ﨑エ�シ �鷺笈�、.", "tformat") -t("Whirlwind", "��峵�", "talent name") -t("You require two weapons to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �作� �エ�ー�シ �・��紛�シ 﨑ゥ�壱共.", "logPlayer") -t("The target location must be within range and within view.", "���擽 �肥怱 �� �懍幣 �エ�� �溢牟�シ 﨑ゥ�壱共.", "logPlayer") -t("There is no open space in which to land near there.", "�シ�們乱 �エ�呰腹 �� �壱株 �エ�ー �オ��擽 ��慣�壱共.", "logPlayer") -t("%s becomes a whirlwind of weapons!", "%s �エ�ー�� ��峵作揆 �シ�シ�ー�オ�壱共!", "logSeen", nil, {"�"}) -t("You quickly move up to %d tiles to arrive adjacent to a target location you can see, leaping around or over anyone in your way. During your movement, you attack all foes within one grid of your path with both weapons for %d%% weapon damage, causing those struck to bleed for 50%% of the damage dealt over 5 turns.", "���削葺�� �罹劇 %d夋�シ�� �エ�呰紛 �懍幣�� �、�エ�ィ ���ウシ �ク�啄復 �・�誤。� �エ�呰葺�� �ス�懍乱 �壱株 �ィ�� ���揆 �ー�エ�們慣�壱共. �エ�� �� �ス�懍乱�� 﨑� �ク �エ�� �壱株 �ィ�� ��豆�� �� �エ�ー�� �オ�ゥ﨑エ %d%% �エ�ー 嵓シ﨑エ�シ �シ�� �懦��� �シ�シ�� 5奓エ �呷譜 50%% �醐⊂�� 嵓シ﨑エ�シ �鷺笈�、.", "tformat") +#LIGHT_GREEN#�シ�ャ �エ�ア: #WHITE#�ケ���エ �シ�ャ ���巐ィ�シ�� �﨑ュ﨑俾クー ��紛 﨑�囈﨑� �・�・��笈�、. +#LIGHT_GREEN#�シ�ク �エ�ア: #WHITE#�ケ���エ �シ�ク ���巐ィ�シ�� �﨑ュ﨑俾クー ��紛 﨑�囈﨑� �・�・��笈�、. +#LIGHT_GREEN#�菩侠 �エ�ア: #WHITE#�ケ���エ �菩侠 ���巐ィ�シ�� �﨑ュ﨑俾クー ��紛 﨑�囈﨑� �・�・��笈�、. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/duelist.lua" +section "mod-tome/data/texts/tutorial/stats/stats3.lua" -t("You must be able to move to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �エ�呰腹 �� �溢牟�シ 﨑ゥ�壱共.", "logPlayer") -t("You require two weapons to use this talent.", "�エ �ー���� �ャ�ゥ﨑俾クー ��紛�罹株 �作� �エ�ー�シ �・��紛�シ 﨑ゥ�壱共.", "logPlayer") +t([[The final three important #GOLD#combat stats#WHITE# of your character are these: +#LIGHT_GREEN#Physical power: #WHITE#Your ability to inflict damage and effects with weapons (including fists). +#LIGHT_GREEN#Spellpower: #WHITE#Your ability to inflict damage and effects with spells. +#LIGHT_GREEN#Mindpower: #WHITE#Your ability to inflict damage and effects with your mind. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/excellence.lua" +]], [[�溢ァ�餓愍�� �語ー罹糖�エ �ケ���� �尖ヲュ奓ー�� �卓囈﨑� #GOLD#��握 �・�・��#WHITE# �ク ����, -t("Bull Shot", "�護ァ� �ャ�ゥ", "talent name") -t("You are too close to build up momentum!", "�ー�ャ� �壱ャエ ��護寥 ��鷺巡�シ �サ�� �� ��慣�壱共!", "logPlayer") +#LIGHT_GREEN#�シ�ャ�・: #WHITE#�ケ���� (�シ�ケ�� 尞ャ﨑ィ﨑�)�エ�ー�� 嵓シ﨑エ�シ ��梭�� �ャ�ャ ���巐ィ�シ�、�� �シ�ー ��紛 﨑�囈﨑� �・�・��笈�、. +#LIGHT_GREEN#�シ�ク�・: #WHITE#�ケ���� �シ�ク�シ�� 嵓シ﨑エ�シ ��梭�� �ャ�ャ ���巐ィ�シ�、�� �シ�ー ��紛 﨑�囈﨑� �・�・��笈�、. +#LIGHT_GREEN#�菩侠�・: #WHITE#�ケ���� �菩侠�シ�� 嵓シ﨑エ�シ ��梭�� �ャ�ャ ���巐ィ�シ�、�� �シ�ー ��紛 﨑�囈﨑� �・�・��笈�、. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/field-control.lua" +section "mod-tome/data/texts/tutorial/stats/stats4.lua" +t([[To summarize the information thus far: +Every being in ToME has eight important #GOLD#combat stats#WHITE# that determine combat success. +Four of them are offensive... +#LIGHT_GREEN#Accuracy#WHITE# +#LIGHT_GREEN#Physical power#WHITE# +#LIGHT_GREEN#Spellpower#WHITE# +#LIGHT_GREEN#Mindpower#WHITE# ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/finishing-moves.lua" +...and four of them are defensive. +#LIGHT_GREEN#Defense#WHITE# +#LIGHT_GREEN#Physical save#WHITE# +#LIGHT_GREEN#Spell save#WHITE# +#LIGHT_GREEN#Mental save#WHITE# -t("%s feels the pain of the death blow!", "%s �ス�護攪 �シ�ゥ�シ�� ��奝オ�� �尖⊂�� �溢慣�壱共!", "logSeen", nil, {"�"}) -t("%s resists the death blow!", "%s �ス�護攪 �シ�ゥ�� �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +]], [[��一ケ護ァ �語ー罹糖�ー ��豆�� �簿ヲャ﨑俯ゥエ, + +ToME�� �エ��梭�� �エ�ャ�、 �ィ�尖株 ��握�� �ア�オ�� �ー�菩ァ畷株, �ャ�� ���� �卓囈﨑� #GOLD#��握 �・�・��#WHITE#�、�� ��瀧笈�、. +�ク �� �、�� �、 ���� �オ�ゥ��攤 ��豆�エ��... +#LIGHT_GREEN#�倣剳��#WHITE# +#LIGHT_GREEN#�シ�ャ�・#WHITE# +#LIGHT_GREEN#�シ�ク�・#WHITE# +#LIGHT_GREEN#�菩侠�・#WHITE# +...�俯ィク� �、 ���� �ゥ�エ��桿�壱共. +#LIGHT_GREEN#巐醐半��#WHITE# +#LIGHT_GREEN#�シ�ャ �エ�ア#WHITE# +#LIGHT_GREEN#�シ�ク �エ�ア#WHITE# +#LIGHT_GREEN#�菩侠 �エ�ア#WHITE# + +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/grappling.lua" +section "mod-tome/data/texts/tutorial/stats/stats5.lua" +t([[Many times when you perform an attack, or suffer one, the success of the attack is determined by comparing #GOLD#combat stat#WHITE# scores of the attacker and defender. We saw already that physical attacks, such as melee blows or an archer's loosed arrow, involve comparing the attacker's #LIGHT_GREEN#Accuracy#WHITE# and the defender's #LIGHT_GREEN#Defense#WHITE#. +What about the other #GOLD#combat stats#WHITE#? ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/magical-combat.lua" +They're a little harder to pin down. #LIGHT_GREEN#Physical save#WHITE#, #LIGHT_GREEN#Spell save#WHITE#, and #LIGHT_GREEN#Mental save#WHITE# are generally used by a defender when there's some sort of unpleasant effect at stake-- say, getting pinned to the ground or blinded or knocked flying. The #GOLD#combat stat#WHITE# used by the attacker in such cases depends on the source of the attack. Let's consider a few examples... +]], [[�ケ���エ ��オー��シ �オ�ゥ﨑俾アー�� �オ�ゥ�ケ﨑� �誤ァ壱共, �オ�ゥ�川凰 �ゥ�エ�川攪 #GOLD#��握 �・�・��#WHITE# �們ケ俯豆�エ ��オ尖据�� �オ�ゥ�� �ア�オ�エ �ー�簿姓�壱共. �ー�ャ�� �シ�ャ �オ�ゥ�、, �壱・シ �、�エ �シ�� �オ�ゥ�エ�� ���� �� 嶹肥ざ �呷捩 ��豆�エ, �オ�ゥ�川攪 #LIGHT_GREEN#�倣剳��#WHITE#� �ゥ�エ�川攪 #LIGHT_GREEN#巐醐半��#WHITE#�シ ��オ戦復�、�� ��揆 �エ�ク �エ寬エ �エ�們慣�壱共. +�、�ク #GOLD#��握 �・�・��#WHITE#�、� �エ�ィ�護囈? +�エ��豆� ��ェ�梭 﨑俾クー� �ス�� �� �エ�オ�オ�壱共. #LIGHT_GREEN#�シ�ャ �エ�ア#WHITE#, #LIGHT_GREEN#�シ�ク �エ�ア#WHITE#, �ク�ャ�� #LIGHT_GREEN#�菩侠 �エ�ア#WHITE#� �シ�們��愍�� ��利﨑� �ゥ﨑エ ���巐ィ�シ�、, �壱・シ �、�エ �鷺ー菩擽�� �、��, ��、 ����ー�� �� �呷捩 ��豆�エ �溢揆 �� �ゥ�エ�専ー �ー�� �ゥ�壱共. ��ェ� �ス�ー�川� �オ�ゥ�専ー �ー�� #GOLD#��握 �・�・��#WHITE#��, �オ�ゥ�� �川イ懍乱 �ー�シ �ャ�シ��� �ゥ�壱共. �� �� �溢亨�シ �晝ー�紛 ��亨�、... +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/marksmanship.lua" +section "mod-tome/data/texts/tutorial/stats/stats6.lua" +t([[Suppose you're a berserker, and you attempt to stun an enemy. If you're to succeed, two things must happen: +First, your attack needs to hit! That means comparing your #LIGHT_GREEN#Accuracy#WHITE# to the target's #LIGHT_GREEN#Defense#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/mobility.lua" +Second, the stun must take effect. The source of the stun is you, a rampaging berserker, so we use your #LIGHT_GREEN#Physical power#WHITE#. +A stun is a physical effect, so we use the target's #LIGHT_GREEN#Physical save#WHITE#. Thus we'll be comparing your #LIGHT_GREEN#Physical power#WHITE# to the target's #LIGHT_GREEN#Physical save#WHITE#. -t("Tumble", "�オ�卓�罹ケ�", "talent name") -t("Trained Reactions", "弡壱�ィ�� �們ぎ���ス", "talent name") +It seems quite natural to always compare #LIGHT_GREEN#Physical power#WHITE# with #LIGHT_GREEN#Physical save#WHITE#, but let's consider another example. +]], [[�ケ���エ �卓��ぎ�エ��, ��揆 �ー�溢亨墲、�、 﨑罹共�� ��倣紛 ��亨�、. �ケ���エ �ア�オ﨑俯�、�エ, �� �� �シ�エ �俯糖�� �シ�エ�們幣 﨑ゥ�壱共. + +�ー��, �ケ���� �オ�ゥ�エ ��、啄紛�シ 﨑ゥ�壱共! �エ�エ �ケ���� #LIGHT_GREEN#�倣剳��#WHITE#� ���攪 #LIGHT_GREEN#巐醐半��#WHITE#�シ ��オ戦復�、�� �俯ック��笈�、. + +�、�護愍��, �ー�� 巐ィ�シ� �倆ム�們幣 﨑ゥ�壱共. �ー�� 巐ィ�シ�� �川イ懍捩 �ケ��, �ク�� ���ー�� �卓攤 �卓��ぎ�エ��, �ク�ャ��� �ー�ャ�� �ケ���� #LIGHT_GREEN#�シ�ャ�・#WHITE#�� �ャ�ゥ﨑ゥ�壱共. +�ー�溢捩 �シ�ャ ���巐ィ�シ�エ���, �ー�ャ�� ���攪 #LIGHT_GREEN#�シ�ャ �エ�ア#WHITE#�� �ャ�ゥ﨑ゥ�壱共. �ー�シ�� �ー�ャ�� �ケ���� #LIGHT_GREEN#�シ�ャ�・#WHITE# �シ ���攪 #LIGHT_GREEN#�シ�ャ �エ�ア#WHITE#�� ��オ戦腹 ��笈�、. +#LIGHT_GREEN#�シ�ャ�・#WHITE#� 﨑ュ�� #LIGHT_GREEN#�シ�ャ �エ�ア#WHITE#�シ ��オ戦葺�� ��擽 �、 �川硫�、�ス�����, �、�ク �溢亨�シ �晝ー�紛 ��亨�、. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/munitions.lua" +section "mod-tome/data/texts/tutorial/stats/stats7.1.lua" +t([[Finally, suppose you're a rogue, and you use Dual Strike to attempt to knock somebody senseless. +As with the berserker example, first you must hit, so you compare your #LIGHT_GREEN#Accuracy#WHITE# to the target's #LIGHT_GREEN#Defense#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/pugilism.lua" +We can guess now that the target will use their #LIGHT_GREEN#Physical save#WHITE# to attempt to shrug off the stun. But what will you use? You're not getting the job done with raw muscle, like a berserker. You're doing this with finesse, so we'll use your #LIGHT_GREEN#Accuracy#WHITE#. +]], [[�溢ァ�餓愍��, �ケ���エ ����擽��, �エ�� 夋�ゥ �ー���� �ャ�ゥ﨑們流 ��オー��シ �隷イ� �誤豆�、 﨑罹共�� ��倣紛 ��亨�、. +�卓��ぎ �溢亨�川��俯涵, �ー�� �ケ���エ �罹劇�� �川幣 﨑� ��擽��, �ク�ャ��� �ケ��� �ケ���� #LIGHT_GREEN#�倣剳��#WHITE#� ���攪 #LIGHT_GREEN#巐醐半��#WHITE#�シ ��オ戦鮒�壱共. +�エ�� �ー�ャ�� ���擽 �ー�� 巐ィ�シ�� �﨑ュ﨑俾クー ��紛 �川侠�� #LIGHT_GREEN#�シ�ャ �エ�ア#WHITE#�� �ャ�ゥ﨑� ��擽�シ�� �川梠﨑� �� �溢慣�壱共. 﨑們ァ�� �ケ��� �エ�、 �ク �ィ�シ 﨑��護囈? �ケ��� �卓��ぎ�俯涵 �懍�﨑� �シ�。�シ�� �シ�� �俯ヲャ﨑們ァ�� �喜慣�壱共. �ケ��� �ー�尖・シ �エ�ゥ﨑エ �シ�� �俯ヲャ﨑俯ッ��, �ー�ャ�� �ケ���� #LIGHT_GREEN#�倣剳��#WHITE#�シ �ャ�ゥ﨑� ��桿�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/reflexes.lua" +section "mod-tome/data/texts/tutorial/stats/stats7.lua" +t([[Suppose you're an archmage, and you blast somebody with the Flameshock spell. +This spell does fire damage, which is determined by your #LIGHT_GREEN#Spellpower#WHITE#. #GOLD#Combat stats#WHITE# are not used to mitigate damage, so the defender is going to take the full force of the spell, barring fire resistance (which is a subject for another tutorial). ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/skirmisher-slings.lua" +The spell will also attempt to stun the target. Stunning, you recall, is a physical effect, so the target defends with their #LIGHT_GREEN#Physical save#WHITE#. However, unlike the previous example, the source of this stun is a spell. You will thus compare your #LIGHT_GREEN#Spellpower#WHITE# to the target's #LIGHT_GREEN#Physical save#WHITE# to determine the success of the stun. +]], [[�ケ���エ �壱巡�ャ�エ��, 嶹肥両 �ゥ�ゥ �シ�ク�シ�� ��オー��シ ���、��ヲー�、�� ��倣紛 ��亨�、. +�エ �シ�ク� �ケ���� #LIGHT_GREEN#�シ�ク�・#WHITE#�� �倆紛 �ー�簿据�� 嶹肥両 嵓シ﨑エ�シ �鷺笈�、. #GOLD#��握 �・�・��#WHITE#�、� 嵓シ﨑エ �川イエ�シ ��擽�� �ー�尖株 �ャ�ゥ�們ァ �喜愍���, �ゥ�エ�尖株 (�� �、�ク 孖懦��ャ�シ�� �シ�懍攤)嶹肥両 �﨑ュ�エ ��共�エ, �シ�ク�� 嵓シ﨑エ�シ �ィ��梭 �幀イ� �� ��桿�壱共. +��, �エ �シ�ク� ���揆 �ー�溢亨墲、�、 﨑� ��桿�壱共. �ケ���エ �ー�オ﨑俯株 ��イ俯涵, �ー�溢捩 �シ�ャ ���巐ィ�シ�エ���, ���捩 �川侠�� #LIGHT_GREEN#�シ�ャ �エ�ア#WHITE#�シ�� �ゥ�エ﨑俾イ� �ゥ�壱共. 﨑們ァ�� �エ�� �溢�懍凰�� �、�エ��, �エ �ー�溢攪 �川イ懍捩 �シ�ク��笈�、. �ー�シ�� �ケ��� �ー�� 巐ィ�シ�� �ア�オ�� �ー�倣葺�ー ��紛 �ケ���� #LIGHT_GREEN#�シ�ク�・#WHITE#�シ ���攪 #LIGHT_GREEN#�シ�ャ �エ�ア#WHITE#�� ��オ戦葺�� �ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/sling.lua" +section "mod-tome/data/texts/tutorial/stats/stats8.lua" -t("%s resists!", "%s �﨑ュ﨑ゥ�壱共!", "logSeen", nil, {"�"}) +t([[It looks like there are quite a few ways to match up the offensive #GOLD#combat stats#WHITE#... +#LIGHT_GREEN#Accuracy#WHITE# +#LIGHT_GREEN#Physical power#WHITE# +#LIGHT_GREEN#Spellpower#WHITE# +#LIGHT_GREEN#Mindpower#WHITE# +...with the defensive #GOLD#combat stats#WHITE#. +#LIGHT_GREEN#Defense#WHITE# +#LIGHT_GREEN#Physical save#WHITE# +#LIGHT_GREEN#Spell save#WHITE# +#LIGHT_GREEN#Mental save#WHITE# ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/sniper.lua" +But don't worry. It's usually easy to know what will get used for two reasons: +#GOLD#1)#WHITE# Defensive #GOLD#combat stats#WHITE# are used quite consistently; physical effects use #LIGHT_GREEN#Physical save#WHITE#, no matter their source. Magical effects use #LIGHT_GREEN#Spell save#WHITE#, no matter their source. Mental effects use #LIGHT_GREEN#Mental save#WHITE#, no matter their source. +#GOLD#2)#WHITE# For the most part, any given class uses a single offensive #GOLD#combat stat#WHITE#, so there's not much potential for confusion. A berserker will only be using #LIGHT_GREEN#Physical power#WHITE# to apply effects. Similarly, an archmage will only use #LIGHT_GREEN#Spellpower#WHITE#. +]], [[�エ��葺�� �エ�ー �オ�ゥ��攤 #GOLD#��握 �・�・��#WHITE#�、��... +#LIGHT_GREEN#�倣剳��#WHITE# +#LIGHT_GREEN#�シ�ャ�・#WHITE# +#LIGHT_GREEN#�シ�ク�・#WHITE# +#LIGHT_GREEN#�菩侠�・#WHITE# ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/strength-of-the-berserker.lua" +...�エ�ー �ゥ�エ��攤 #GOLD#��握 �・�・��#WHITE#�、�シ �晧ァ�� �� �壱株 �ス�ー�� �俾ー �、 �珠捩 �� �呷慣�壱共. +#LIGHT_GREEN#巐醐半��#WHITE# +#LIGHT_GREEN#�シ�ャ �エ�ア#WHITE# +#LIGHT_GREEN#�シ�ク �エ�ア#WHITE# +#LIGHT_GREEN#�菩侠 �エ�ア#WHITE# -t("Warshout", "��握﨑ィ�ア", "talent name") -t("@Source@ uses Warshout.", "@Source@ ��握﨑ィ�ア�� �ャ�ゥ﨑ゥ�壱共.", "_t", nil, {"�"}) -t("@Source@ uses Warsqueak.", "@Source@ ��握﨑ィ�ア�� �ャ�ゥ﨑ゥ�壱共.", "_t", nil, {"�"}) -t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's armour and saves are reduced by %d for %d turns. - Also if the target is protected by a temporary damage shield there is %d%% chance to shatter it. - Armor reduction chance increases with your Physical Power.]], [[�エ�ー�� ���揆 �オ�ゥ﨑エ %d%% 嵓シ﨑エ�シ �鷺笈�、. �オ�ゥ�エ ��、啄葺�エ ���攪 �ゥ�エ� �ィ�� �エ�ア�エ %d奓エ �呷譜 %d �川�﨑ゥ�壱共. - �戦復 ���擽 �シ�懍��攤 嵓シ﨑エ �エ嶸ク�餓乱 �倆紛 �エ嶸ク�幀ウ� �壱共�エ, %d%% 嶹簿・��� ��℡﨑ゥ�壱共. - �ゥ�エ�� �川� 嶹簿・�� �シ�ャ�・�� ��箕�� �幗符 �晝ー﨑ゥ�壱共.]], "tformat", {1,3,2,4}) -t("You require a two handed weapon to use this talent.", "�エ �ー���� �ャ�ゥ﨑俯�、�エ �卓� �エ�ー� 﨑�囈﨑ゥ�壱共.", "logPlayer") +﨑們ァ�� �ア�倣葺� �溢┷��. �、�� �� �� �エ�� �簿カ�乱 �エ�、 ��擽 �ー�シ��� �シ�們��愍�� �語クー �ス�オ�壱共. +#GOLD#1)#WHITE# �ゥ�エ��攤 #GOLD#��握 �・�・��#WHITE#�、� �、 �シ���愍�� �ャ�ゥ�俯株�ー, �シ�ャ ���巐ィ�シ�専イ� �川イ懋ウシ ���螺�エ #LIGHT_GREEN#�シ�ャ �エ�ア#WHITE#�� ��笈�、. �シ�ク ���巐ィ�シ�専イ� �川イ懋ウシ ���螺�エ #LIGHT_GREEN#�シ�ク �エ�ア#WHITE#�� ��笈�、. �菩侠 ���巐ィ�シ�専イ� �川イ懋ウシ ���螺�エ #LIGHT_GREEN#�菩侠 �エ�ア#WHITE#�� ��笈�、. + +#GOLD#2)#WHITE# ����攪 �ス�ー, �エ�、 孖ケ�� ��羅� �ィ 﨑俯x�� �オ�ゥ��攤 #GOLD#��握 �・�・��#WHITE#�シ �ャ�ゥ﨑俾クー �誤ャク��, 嵭キ�壱ヲエ �シ�エ �ク��イ� �珠ァ�� �喜慣�壱共. �卓��ぎ�� ���巐ィ�シ�シ ��圸﨑俾クー ��紛 #LIGHT_GREEN#�シ�ャ�・#WHITE#�� �ク ��桿�壱共. ��換﨑俾イ�, �壱巡�ャ�� #LIGHT_GREEN#�シ�ク�・#WHITE#�� �ク ��桿�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/superiority.lua" +section "mod-tome/data/texts/tutorial/stats/stats9.lua" +t([[Now you know the basics: what these eight #GOLD#combat stats#WHITE# mean and when they're used. It's time to look at some numbers. +Head north to the stairs, and descend into the #GOLD#Dungeon of Adventurer Enlightenment.#WHITE# +]], [[�ケ��� �エ�� �ャ�� �� #GOLD#��握 �・�・��#WHITE#�、�� �俯ック� �ク��豆�エ �エ�ィ �� �ー�エ�肥ァ�� �﨑エ �語イ� �們来�オ�壱共. �エ�� �ォ�尖豆�� � �エ寬エ�シ �懋ー�擽�ー��. + +��ェス�� ��卿�シ�� ���, #GOLD#�ィ嵭俾ー ��ェス�� �們��#WHITE#�シ�� �エ�、��ク��. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/techniques.lua" +section "mod-tome/data/texts/tutorial/stats-calc/calc0.lua" +t([[It's finally time to stab something. +There's an orc up ahead; make sure you're wearing your #GOLD#Helmet of Accuracy (+6)#WHITE# from earlier, and go attack him! +]], [[�罹粕�エ �� � �罷洳 �シ �懋ー�擽�ー��. + +��ェス�� �、增ャ� �溢慣�壱共. �ク�ャ �サ�エ �� #GOLD#�倣剳��攪 妤ャ�ャ (+6)#WHITE#�シ �・��毎�肥ァ 嶹菩攤﨑們亨��, ��� �、增ャ�シ �オ�ゥ﨑們┷��! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/throwing-knives.lua" +section "mod-tome/data/texts/tutorial/stats-calc/calc1.lua" +t([[Sucker can dodge some. +As you know by now, the game was comparing your #LIGHT_GREEN#Accuracy#WHITE# to the orc's #LIGHT_GREEN#Defense#WHITE# to determine whether your blows landed. Evidently, the comparison did not go well for you. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/thuggery.lua" +What is your #LIGHT_GREEN#Accuracy#WHITE#, and what is his #LIGHT_GREEN#Defense#WHITE#? +]], [[� �溢捩 �、 �� 嵓シ﨑俯株�ー��. +��亨�、�懦半, �護桷� �ケ���エ �オ�ゥ�� �橲梵� ��巨� �ー�倣葺�ー ��紛 �ケ���� #LIGHT_GREEN#�倣剳��#WHITE#� �、增ャ�� #LIGHT_GREEN#巐醐半��#WHITE#�シ ��オ戦毎�オ�壱共. 嶹菩共德� �ク ��オ尖株 �ケ���専イ� ���ャ﨑俾イ� �護符�� �� ��笈�溢ァ��. +�ケ���� #LIGHT_GREEN#�倣剳��#WHITE# �們ケ俯株 �シ�溢擽��, �、增ャ�� #LIGHT_GREEN#巐醐半��#WHITE# �們ケ俯株 �シ�溢桿�一ケ�? +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/tireless-combatant.lua" +section "mod-tome/data/texts/tutorial/stats-calc/calc10.lua" +t([[Congratulations! Hopefully this series of obstacles has led you to some conclusions: +1) When comparing #GOLD#combat stat#WHITE# scores, a difference of ten is the magic number that maximizes success. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/unarmed-discipline.lua" +2) Comparing roughly equal #GOLD#combat stat#WHITE# scores results in a success about half the time. +For the purposes of this tutorial, the maximum success chance is 100%, which will mostly not be the case in the proper game-- but a difference of ten points is still what you're shooting for in order to hit the max, whatever it happens to be. +You might also have concluded that this simple "win by ten points for best results" rule means that maximizing success becomes harder and harder when comparing higher-tier #GOLD#combat stat#WHITE# scores. True enough! +]], [[�倣葺﨑ゥ�壱共! �エ �シ�ィ�� �・���シ�、�エ �ケ���エ �� �� �ー���� ��峡﨑俾イ� 﨑エ �シ�一クー�シ �罷檮�壱共. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/unarmed-training.lua" +1) #GOLD#��握 �・�・��#WHITE# �們ケ俯・シ ��オ戦腹 ��, 10�� �ィ�エ�川� �ア�オ���エ �罹劇� �ゥ�壱共. +2) ��オ尖据�� #GOLD#��握 �・�・��#WHITE# �們ケ俯豆�エ ��ゥ �呷愍�エ �俯ー� �簿巡�� 嶹簿・��� �ア�オ﨑ゥ�壱共. +孖懦��ャ�シ�エ�ー �誤ャク�� �ャ�ー�� �罹劇 �ア�オ��� 100%����, �、�� �護桷�川��� �エ奝オ �一ー�・﨑� 嶹簿・���笈�、. 﨑們ァ�� 10�� �ィ�エ�� �ャ��梭 �エ�、 �ス�ー�尖巡 �ア�オ���� �罹劇�� �誤働�壱共. ------------------------------------------------- -section "game/modules/tome/data/talents/techniques/warcries.lua" +�ケ���エ �エ�ー �ー���� �エ�ク��ァ�� �ィ�エ���オ�壱共. �エ�ー "�懍メ�� �ー�シ�シ ��紛 10�� �ィ�� �エ�ー��" �呷捩 ��卿﨑� �懍ケ呷捩, �� �廷捩 #GOLD#��握 �・�・��#WHITE# �們ケ們凰 ��オ尖・シ 﨑� �� �ア�オ 嶹簿・��� �罹劇�� �誤糖�� �� �川�� �� �エ�、�護ァ�共�� �俯ック�シ��. �ャ�、��笈�、! +]], "_t") +------------------------------------------------ +section "mod-tome/data/texts/tutorial/stats-calc/calc11.lua" +t([[Descend to the penultimate level of the #GOLD#Dungeon of Adventurer Enlightenment#WHITE# to learn all about detrimental #GOLD#timed effects.#WHITE# +]], [[#GOLD#�ィ嵭俾ー ��ェス�� �們��#WHITE#�� �晧攪 ���� �オ�シ�� �エ�、� ��菩��攤 #GOLD#�シ�懍�� 巐ィ�シ#WHITE#�、�� �﨑� �ィ�� ��揆 �ー�ー�ク��. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/techniques/weaponshield.lua" +section "mod-tome/data/texts/tutorial/stats-calc/calc2.lua" +t([[If you were wearing your #GOLD#Helmet of Accuracy (+6)#WHITE#, then you should have #LIGHT_GREEN#38 Accuracy#WHITE#, while the orc has #LIGHT_GREEN#48 Defense#WHITE#. The difference is ten in the orc's favor, which is apparently too much for you to be able to hit him. +There's another orc ahead with slightly lower defense. Go get him! +]], [[�ケ���エ #GOLD#�倣剳��攪 妤ャ�ャ (+6)#WHITE#�シ �・��葺�� �溢来�、�エ, �ケ��� #LIGHT_GREEN#�倣剳��・シ 38��#WHITE# �簿巡 �爺ウ� �溢揆 ��攤�ー, �俯ゥエ�� �、增ャ�� #LIGHT_GREEN#巐醐半��・シ 48��#WHITE# �爺ウ� �溢慣�壱共. �、增ャ �ス�エ 10�� �� ���ャ﨑俾ウ�, �エ��葺�� �ケ���エ �、增ャ�シ �橲梭�ー�尖株 �ィ�エ� �壱ャエ 增ス�壱共. + +� �樌乱 巐醐半��ー �エ�� �ョ� �、�ク �、增ャ� �溢慣�壱共. ��� �ク�シ �俯ヲャ﨑們┷��! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/uber/const.lua" +section "mod-tome/data/texts/tutorial/stats-calc/calc3.lua" +t([[That one you should have been able to occasionally hit, and-- if you were persistent-- kill. +I hope you took note of its #LIGHT_GREEN#Defense#WHITE# score before it died. ------------------------------------------------- -section "game/modules/tome/data/talents/uber/cun.lua" +(If not, it was 47, which is nine more than your #LIGHT_GREEN#38 Accuracy#WHITE#) +]], [[�ケ��� �ク �、增ャ�シ ��� �橲梵 �� �溢来��, �ケ���エ �溢ァ一クー�� �オ�ゥ嵂壱共�エ �ス�シ �俯巡 �溢来�エ�シ 﨑ゥ�壱共. +�ク �、增ャ� �ス�ー ��乱 �ク�� #LIGHT_GREEN#巐醐半��#WHITE# �們ケ俯・シ �ー�晨紛 �南葺�ク �罷檮�壱共. +(�護平 �ー�� �サ嵂壱共�エ, 47�川擽�溢慣�壱共. �ケ���� #LIGHT_GREEN#�倣剳�� 38��#WHITE#�エ�、 9�� �� �ク���) +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/uber/dex.lua" +section "mod-tome/data/texts/tutorial/stats-calc/calc4.lua" + +t([[They were more successful at hitting you, though their damage wasn't enough to be threatening. + +Compare their #LIGHT_GREEN#Accuracy#WHITE#, 14, to your #LIGHT_GREEN#Defense#WHITE#. +Does it seem reasonable that they were hitting you (or missing you) as much as they did? +]], [[�ク�、�� 嵓シ﨑エ�餓捩 ��ァ�ャ����ァ �ー�シ��, �ク�、� �ケ���� �� �� �橲��オ�壱共. +�ク�、�� #LIGHT_GREEN#�倣剳��#WHITE# 14�専ウシ, �ケ���� #LIGHT_GREEN#巐醐半��#WHITE#�シ ��オ戦紛 �エ�ク��. + +�ク�、�エ �ケ���� �ク�醐⊂ �橲梃 ��擽(�尖株 �ク�、�エ �ク�醐⊂ �サ �橲梃 ��擽) 﨑ゥ�ャ��攤 �� �呷慣�一ケ�? +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/uber/mag.lua" +section "mod-tome/data/texts/tutorial/stats-calc/calc5.lua" -t("Lichform", "�ャ�� 嶸菩メ", "_t") +t([[There's an orc ahead with some prodigous health regeneration. + +Compare your #LIGHT_GREEN#Accuracy#WHITE# and #LIGHT_GREEN#Defense#WHITE# to its #LIGHT_GREEN#Defense#WHITE# and #LIGHT_GREEN#Accuracy#WHITE#. +Do you expect to be successful attacking it? + +Do you expect it to be successful attacking you? +]], [[� �樌乱 �エ�俾オャ�溢螺�� �晤ェ��・ �ャ�� �・�・�� ��� �、增ャ� �溢慣�壱共. + +�ケ���� #LIGHT_GREEN#�倣剳��#WHITE#� #LIGHT_GREEN#巐醐半��#WHITE#�シ, �ク �、增ャ�� #LIGHT_GREEN#巐醐半��#WHITE#� #LIGHT_GREEN#�倣剳��#WHITE#� ��オ戦紛 �エ�ク��. + +�ケ���エ �、增ャ�シ �ア�オ��愍�� �オ�ゥ﨑� �� �溢揆 �� �呷慣�一ケ�? + +�ク �、增ャ� �ケ���� �ア�オ��愍�� �オ�ゥ﨑� �� �溢揆 �� �呷慣�一ケ�? +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/uber/str.lua" +section "mod-tome/data/texts/tutorial/stats-calc/calc6.lua" + +t([[You've learned Shove, a weak knockback effect. + +Which #GOLD#combat stats#WHITE# will get compared when you attempt to Shove somebody? + +Try to push your way into the next room! +]], [[�ケ��� �ス﨑� ��エ�エ�ー 巐ィ�シ�シ �エ�� ��俾クー �ー���� �ー���オ�壱共. +�ケ���エ ��オー��シ ��俯�、 﨑� ��, �エ�、 #GOLD#��握 �・�・��#WHITE#�、�エ ��オ尖摺�護囈? +�、�� �ゥ�シ�� ��� �、�エ��ク��! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/uber/uber.lua" +section "mod-tome/data/texts/tutorial/stats-calc/calc7.lua" + +t([[Did you try shoving both the enemies blocking passage into this room? + +Can you say now which #GOLD#combat stats#WHITE# get compared when you Shove somebody? + -t("other", "�、�ク", "_t") +]], [[�エ �ゥ�シ�� �、�� �ク�� �賀ウ� �壱腰 �� �們揆 �ィ�� ��俯�、 﨑エ �エ�ィ�オ�一ケ�? +�エ�� �ケ���エ ��オー��シ ��俯�、 﨑� �� �エ�、 #GOLD#��握 �・�・��#WHITE#�、�エ ��オ尖据�肥ァ 嶹菩共德� �語イ� �們��オ�一ケ�? + + +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/uber/wil.lua" +section "mod-tome/data/texts/tutorial/stats-calc/calc8.lua" + +t([[There's another pesky orc plugging the tunnel to the west, and some new tools in the cave to the north. +Find a means to push that orc out of the way! +]], [[�� ��ョ� �、增ャ� �懍ェス�シ�� ��� 奓ー�川揆 �賀ウ� �溢慣�壱共. ��ェス �呟オエ�� �壱。懍垓 ��オャ�� �� �� �壱└��. + +� �、增ャ�シ ��エ�シ �ゥ�菩揆 �セ�シ�ク��! + +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/undeads/ghoul.lua" +section "mod-tome/data/texts/tutorial/stats-calc/calc9.lua" -t("Ghoul", "�ャ�ク", "talent name") +t([[Once again, the route ahead is blocked. Find a way through! +]], [[�� �、�� �ク�エ �駕��オ�壱共. ��俾ー� �ゥ�菩揆 �セ�シ�ク��! + +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/talents/undeads/lich.lua" +section "mod-tome/data/texts/tutorial/stats-scale/informed1.lua" + + +-- new text +--[==[ +t([[Armed with the knowledge of how important #GOLD#combat stats#WHITE# are, we now go in search of them. Yours are displayed in your character sheet. Once you've closed this window, you can open it and move your mouse cursor over them to see a brief description of what they do. The tooltip mentions some stuff we haven't covered yet, but we'll get there. +So what about seeing a monster's #GOLD#combat stats#WHITE#? This would hardly be a dungeon without creepy denizens; there's an orc ahead you can examine. Use the mouse or the 'l'ook command to examine that orc. +]], [[Armed with the knowledge of how important #GOLD#combat stats#WHITE# are, we now go in search of them. Yours are displayed in your character sheet. Once you've closed this window, you can open it and move your mouse cursor over them to see a brief description of what they do. The tooltip mentions some stuff we haven't covered yet, but we'll get there. + +So what about seeing a monster's #GOLD#combat stats#WHITE#? This would hardly be a dungeon without creepy denizens; there's an orc ahead you can examine. Use the mouse or the 'l'ook command to examine that orc. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/talents/undeads/skeleton.lua" +section "mod-tome/data/texts/tutorial/stats-scale/scale1.lua" -t("Skeleton", "�、�壱�逸�", "talent name") + +-- new text +--[==[ +t([[As you can see, the #GOLD#combat stat#WHITE# scores are displayed in two columns with offensive #GOLD#combat stats#WHITE# to the left and defensive #GOLD#combat stats#WHITE# to the right. + +The displayed numbers are color coded according to their value. +]], [[As you can see, the #GOLD#combat stat#WHITE# scores are displayed in two columns with offensive #GOLD#combat stats#WHITE# to the left and defensive #GOLD#combat stats#WHITE# to the right. + +The displayed numbers are color coded according to their value. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/talents/undeads/undeads.lua" +section "mod-tome/data/texts/tutorial/stats-scale/scale10.lua" + +-- new text +--[==[ +t([[How did you do this time? Your #LIGHT_GREEN#Mental Save#WHITE# score is #00FF80#tier 3#WHITE#, and an item that granted you +6 #LIGHT_GREEN#Mental Save#WHITE# only increased this score by 2. + +Can you explain what's going on? +]], [[How did you do this time? Your #LIGHT_GREEN#Mental Save#WHITE# score is #00FF80#tier 3#WHITE#, and an item that granted you +6 #LIGHT_GREEN#Mental Save#WHITE# only increased this score by 2. + +Can you explain what's going on? +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-archmage.lua" +section "mod-tome/data/texts/tutorial/stats-scale/scale11.lua" + + +-- new text +--[==[ +t([[It simply costs more to increase scores that are in higher tiers. + +For each tier, here's the cost of increasing your score by one: + +#B4B4B4#Tier 1#WHITE#: 1 point +#FFFFFF#Tier 2#WHITE#: 2 points +#00FF80#Tier 3#WHITE#: 3 points +#0080FF#Tier 4#WHITE#: 4 points +#8d55ff#Tier 5#WHITE#: 5 points +]], [[It simply costs more to increase scores that are in higher tiers. + +For each tier, here's the cost of increasing your score by one: +#B4B4B4#Tier 1#WHITE#: 1 point +#FFFFFF#Tier 2#WHITE#: 2 points +#00FF80#Tier 3#WHITE#: 3 points +#0080FF#Tier 4#WHITE#: 4 points +#8d55ff#Tier 5#WHITE#: 5 points +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-arena.lua" +section "mod-tome/data/texts/tutorial/stats-scale/scale12.lua" + + +-- new text +--[==[ +t([[This gets expensive! It's entirely possible-- even likely-- for a game-winning character to never have any #8d55ff#Tier 5#WHITE# scores. + +There are stairs ahead. Descend further into the #GOLD#Dungeon of Adventurer Enlightenment#WHITE# to learn how exactly #GOLD#combat stat#WHITE# scores affect gameplay. +]], [[This gets expensive! It's entirely possible-- even likely-- for a game-winning character to never have any #8d55ff#Tier 5#WHITE# scores. +There are stairs ahead. Descend further into the #GOLD#Dungeon of Adventurer Enlightenment#WHITE# to learn how exactly #GOLD#combat stat#WHITE# scores affect gameplay. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-chronomancer.lua" +section "mod-tome/data/texts/tutorial/stats-scale/scale2.lua" + + +-- new text +--[==[ +t([[Some clues: + +1) #LIGHT_GREEN#Defense#WHITE# is 20 and #LIGHT_GREEN#Physical Save#WHITE# is 21, yet they have different colors and positions. +2) There seems to be no overlap in positions. The 21 is entirely to the right of that 20, for example. + +3) Each display scale is ten characters long, and each score takes up two characters. +]], [[Some clues: + +1) #LIGHT_GREEN#Defense#WHITE# is 20 and #LIGHT_GREEN#Physical Save#WHITE# is 21, yet they have different colors and positions. + +2) There seems to be no overlap in positions. The 21 is entirely to the right of that 20, for example. + +3) Each display scale is ten characters long, and each score takes up two characters. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-cornac.lua" +section "mod-tome/data/texts/tutorial/stats-scale/scale3.lua" + + +-- new text +--[==[ +t([[#GOLD#Combat stat#WHITE# scores are between one and one-hundred, with special color coding applied for each interval of twenty. The colors are the same hues as those used in inventory text to indicate gear quality. + +These subintervals of twenty we'll call #GOLD#tiers#WHITE# from now on. +]], [[#GOLD#Combat stat#WHITE# scores are between one and one-hundred, with special color coding applied for each interval of twenty. The colors are the same hues as those used in inventory text to indicate gear quality. +These subintervals of twenty we'll call #GOLD#tiers#WHITE# from now on. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-dwarf.lua" +section "mod-tome/data/texts/tutorial/stats-scale/scale4.lua" + + +-- new text +--[==[ +t([[A summary of the #GOLD#combat stat#WHITE# tiers: + +#B4B4B4#Tier 1#WHITE# scores, those from one to twenty, are displayed in #B4B4B4#grey#WHITE#. +#FFFFFF#Tier 2#WHITE# scores, those from twenty-one to forty, are displayed in #FFFFFF#white#WHITE#. +#00FF80#Tier 3#WHITE# scores, those from forty-one to sixty, are displayed in #00FF80#green#WHITE#. +#0080FF#Tier 4#WHITE# scores, those from sixty-one to eighty, are displayed in #0080FF#blue#WHITE#. +#8d55ff#Tier 5#WHITE# scores, those from eighty-one to one-hundred, are displayed in #8d55ff#purple#WHITE#. +]], [[A summary of the #GOLD#combat stat#WHITE# tiers: +#B4B4B4#Tier 1#WHITE# scores, those from one to twenty, are displayed in #B4B4B4#grey#WHITE#. +#FFFFFF#Tier 2#WHITE# scores, those from twenty-one to forty, are displayed in #FFFFFF#white#WHITE#. +#00FF80#Tier 3#WHITE# scores, those from forty-one to sixty, are displayed in #00FF80#green#WHITE#. +#0080FF#Tier 4#WHITE# scores, those from sixty-one to eighty, are displayed in #0080FF#blue#WHITE#. +#8d55ff#Tier 5#WHITE# scores, those from eighty-one to one-hundred, are displayed in #8d55ff#purple#WHITE#. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-ghoul.lua" +section "mod-tome/data/texts/tutorial/stats-scale/scale5.lua" + + +-- new text +--[==[ +t([[These tiers are not just for show. + +Let's see if you can discover a way in which they're NOT purely cosmetic. Go plunder the room ahead! +]], [[These tiers are not just for show. +Let's see if you can discover a way in which they're NOT purely cosmetic. Go plunder the room ahead! +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-halfling.lua" - +section "mod-tome/data/texts/tutorial/stats-scale/scale6.lua" ------------------------------------------------- -section "game/modules/tome/data/texts/intro-higher.lua" +-- new text +--[==[ +t([[By how much did the amulet increase your #B4B4B4#tier 1#WHITE# #LIGHT_GREEN#Mindpower#WHITE# score? +By how much did the boots increase your #FFFFFF#tier 2#WHITE# #LIGHT_GREEN#Physical save#WHITE# score? +Take them off and put them back on if you didn't see their effects. One of the results might be surprising. +]], [[By how much did the amulet increase your #B4B4B4#tier 1#WHITE# #LIGHT_GREEN#Mindpower#WHITE# score? ------------------------------------------------- -section "game/modules/tome/data/texts/intro-infinite-dungeon.lua" +By how much did the boots increase your #FFFFFF#tier 2#WHITE# #LIGHT_GREEN#Physical save#WHITE# score? +Take them off and put them back on if you didn't see their effects. One of the results might be surprising. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-ogre.lua" +section "mod-tome/data/texts/tutorial/stats-scale/scale7.lua" +-- new text +--[==[ +t([[Those boots appear to have only increased your #LIGHT_GREEN#Physical save#WHITE# by 5. ------------------------------------------------- -section "game/modules/tome/data/texts/intro-orc.lua" +What do you suppose would be the effects of putting on a helmet with +6 #LIGHT_GREEN#Accuracy#WHITE#? +]], [[Those boots appear to have only increased your #LIGHT_GREEN#Physical save#WHITE# by 5. +What do you suppose would be the effects of putting on a helmet with +6 #LIGHT_GREEN#Accuracy#WHITE#? +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-shalore.lua" +section "mod-tome/data/texts/tutorial/stats-scale/scale8.lua" + +-- new text +--[==[ +t([[Test your hypothesis! +]], [[Test your hypothesis! +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-skeleton.lua" +section "mod-tome/data/texts/tutorial/stats-scale/scale9.lua" +-- new text +--[==[ +t([[Did you accurately predict that +6 to a #FFFFFF#tier 2#WHITE# #GOLD#combat stat#WHITE# score would result in an increase of only 3? ------------------------------------------------- -section "game/modules/tome/data/texts/intro-sunwall.lua" +Let's try again in the next room. What do you suppose will happen when you put on an item that grants you +6 #LIGHT_GREEN#Mental save#WHITE#? +]], [[Did you accurately predict that +6 to a #FFFFFF#tier 2#WHITE# #GOLD#combat stat#WHITE# score would result in an increase of only 3? +Let's try again in the next room. What do you suppose will happen when you put on an item that grants you +6 #LIGHT_GREEN#Mental save#WHITE#? +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-thalore.lua" +section "mod-tome/data/texts/tutorial/stats-tier/tier0.lua" +-- new text +--[==[ +t([[Until now, a certain game mechanic has been disabled. Go learn a new talent at the nearby Rune of Enlightenment and use it to blast each of the enemies in the next room. ------------------------------------------------- -section "game/modules/tome/data/texts/intro-tutorial-combat-stats.lua" +Can you identify the new mechanic? +]], [[Until now, a certain game mechanic has been disabled. Go learn a new talent at the nearby Rune of Enlightenment and use it to blast each of the enemies in the next room. +Can you identify the new mechanic? +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-tutorial.lua" +section "mod-tome/data/texts/tutorial/stats-tier/tier1.lua" + +-- new text +--[==[ +t([[If you don't notice anything, try examining each monster's tooltip immediately after using Mana Gale on it. +]], [[If you don't notice anything, try examining each monster's tooltip immediately after using Mana Gale on it. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/intro-yeek.lua" +section "mod-tome/data/texts/tutorial/stats-tier/tier10.lua" +-- new text +--[==[ +t([[Basic attacks, ones that compare #LIGHT_GREEN#Accuracy#WHITE# to #LIGHT_GREEN#Defense#WHITE#, only apply #GOLD#cross-tier afflictions#WHITE# on critical hits. ------------------------------------------------- -section "game/modules/tome/data/texts/message-last-hope.lua" +Still, it's a good reason to not neglect your #LIGHT_GREEN#Defense#WHITE# stat, even if it's not central to your class. +]], [[Basic attacks, ones that compare #LIGHT_GREEN#Accuracy#WHITE# to #LIGHT_GREEN#Defense#WHITE#, only apply #GOLD#cross-tier afflictions#WHITE# on critical hits. +Still, it's a good reason to not neglect your #LIGHT_GREEN#Defense#WHITE# stat, even if it's not central to your class. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/combat-stats-intro.lua" +section "mod-tome/data/texts/tutorial/stats-tier/tier11.lua" +-- new text +--[==[ +t([[#GOLD#Congratulations!#WHITE# You have completed the combat stats tutorial. Hopefully it has been of some use to you. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/done.lua" +]], [[#GOLD#Congratulations!#WHITE# You have completed the combat stats tutorial. Hopefully it has been of some use to you. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/levelup.lua" - +section "mod-tome/data/texts/tutorial/stats-tier/tier12.lua" ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/melee.lua" +-- new text +--[==[ +t([[#LIGHT_GREEN#For those who want to join the discussion on these new mechanics, please first read the document "Transparency.rtf" found here:#WHITE# +tome/data/texts/Transparency.rtf +This is an essay, not code. Open it with something appropriate to avoid being overwhelmed by a dense wall of text. +]], [[#LIGHT_GREEN#For those who want to join the discussion on these new mechanics, please first read the document "Transparency.rtf" found here:#WHITE# ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/move.lua" +tome/data/texts/Transparency.rtf +This is an essay, not code. Open it with something appropriate to avoid being overwhelmed by a dense wall of text. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/objects.lua" - +section "mod-tome/data/texts/tutorial/stats-tier/tier2.lua" ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/quests.lua" +-- new text +--[==[ +t([[Can you explain the difference in the durations for that "Off-balance" timed effect you're inflicting? +Why is one of the spiders unaffected? +Go learn the Blink spell just to the south, then go back and try it on the spiders. +]], [[Can you explain the difference in the durations for that "Off-balance" timed effect you're inflicting? ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/ranged.lua" +Why is one of the spiders unaffected? +Go learn the Blink spell just to the south, then go back and try it on the spiders. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-calc/calc0.lua" +section "mod-tome/data/texts/tutorial/stats-tier/tier3.lua" +-- new text +--[==[ +t([[Have you determined what's causing those new timed effects? ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-calc/calc1.lua" +If not, then consider the following questions: +1) What #GOLD#combat stat#WHITE# are you using as the attacker, and what #GOLD#combat stat#WHITE# are the spiders using as the defenders? +2) What tiers are these #GOLD#combat stats#WHITE#? ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-calc/calc10.lua" +Feel free to go batter those spiders some more if you need further experimentation! +]], [[Have you determined what's causing those new timed effects? +If not, then consider the following questions: +1) What #GOLD#combat stat#WHITE# are you using as the attacker, and what #GOLD#combat stat#WHITE# are the spiders using as the defenders? ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-calc/calc11.lua" +2) What tiers are these #GOLD#combat stats#WHITE#? +Feel free to go batter those spiders some more if you need further experimentation! +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-calc/calc2.lua" - +section "mod-tome/data/texts/tutorial/stats-tier/tier4.lua" ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-calc/calc3.lua" +-- new text +--[==[ +t([[Let's take a closer look at these new timed effects. The easiest way to do that is to have them inflicted on you. +Ahead are a series of bored elves who will happily blast you with whatever spell they have handy. Examine the tooltip of each effect they inflict on you. +]], [[Let's take a closer look at these new timed effects. The easiest way to do that is to have them inflicted on you. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-calc/calc4.lua" +Ahead are a series of bored elves who will happily blast you with whatever spell they have handy. Examine the tooltip of each effect they inflict on you. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-calc/calc5.lua" +section "mod-tome/data/texts/tutorial/stats-tier/tier5.lua" +-- new text +--[==[ +t([[Note that all three elves were casting using a #8d55ff#Tier 5#WHITE# #GOLD#combat stat#WHITE#, though they produced effects that varied in duration. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-calc/calc6.lua" +If you hadn't already deduced the rules governing these new status effects, hopefully this helped. +]], [[Note that all three elves were casting using a #8d55ff#Tier 5#WHITE# #GOLD#combat stat#WHITE#, though they produced effects that varied in duration. +If you hadn't already deduced the rules governing these new status effects, hopefully this helped. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-calc/calc7.lua" - +section "mod-tome/data/texts/tutorial/stats-tier/tier6.lua" ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-calc/calc8.lua" +-- new text +--[==[ +t([[These new effects are #GOLD#cross-tier effects#WHITE#. They occur when a talent calls for comparing #GOLD#combat stats#WHITE# that aren't in the same tier. +Physical effects cause the "Off-balance" effect. +Magic effects cause the "Spellshocked" effect. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-calc/calc9.lua" +Mental effects cause the "Brainlocked" effect. +The effects last one turn per tier difference in the attacker's and defender's #GOLD#combat stats#WHITE#. For example, casting Mana Gale with a #8d55ff#Tier 5#WHITE# #LIGHT_GREEN#Spellpower#WHITE# on a target with a #B4B4B4#Tier 1#WHITE# #LIGHT_GREEN#Physical save#WHITE# would result in applying a four-turn "Off-balance" effect. +]], [[These new effects are #GOLD#cross-tier effects#WHITE#. They occur when a talent calls for comparing #GOLD#combat stats#WHITE# that aren't in the same tier. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-scale/informed1.lua" +Physical effects cause the "Off-balance" effect. +Magic effects cause the "Spellshocked" effect. +Mental effects cause the "Brainlocked" effect. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-scale/scale1.lua" +The effects last one turn per tier difference in the attacker's and defender's #GOLD#combat stats#WHITE#. For example, casting Mana Gale with a #8d55ff#Tier 5#WHITE# #LIGHT_GREEN#Spellpower#WHITE# on a target with a #B4B4B4#Tier 1#WHITE# #LIGHT_GREEN#Physical save#WHITE# would result in applying a four-turn "Off-balance" effect. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-scale/scale10.lua" +section "mod-tome/data/texts/tutorial/stats-tier/tier7.lua" +-- new text +--[==[ +t([[Be very careful about neglecting your defensive #GOLD#combat stats#WHITE#. A long-lasting #GOLD#cross-tier effect#WHITE# is dangerous! ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-scale/scale11.lua" +At the same time, be on the lookout for enemies a very low defensive #GOLD#combat stat#WHITE#, and consider hitting them with something appropriate to inflict a #GOLD#cross-tier effect#WHITE#! +]], [[Be very careful about neglecting your defensive #GOLD#combat stats#WHITE#. A long-lasting #GOLD#cross-tier effect#WHITE# is dangerous! +At the same time, be on the lookout for enemies a very low defensive #GOLD#combat stat#WHITE#, and consider hitting them with something appropriate to inflict a #GOLD#cross-tier effect#WHITE#! +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-scale/scale12.lua" +section "mod-tome/data/texts/tutorial/stats-tier/tier8.lua" +-- new text +--[==[ +t([[What about #LIGHT_GREEN#Defense?#WHITE# Is it safe to neglect that? ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-scale/scale2.lua" +Go see how your #B4B4B4#Tier 1#WHITE# #LIGHT_GREEN#Defense#WHITE# holds up against the orcs in the next room. +]], [[What about #LIGHT_GREEN#Defense?#WHITE# Is it safe to neglect that? +Go see how your #B4B4B4#Tier 1#WHITE# #LIGHT_GREEN#Defense#WHITE# holds up against the orcs in the next room. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-scale/scale3.lua" +section "mod-tome/data/texts/tutorial/stats-tier/tier9.lua" +-- new text +--[==[ +t([[Their melee attacks seem to sometimes apply the "Off-balance" effect, but not always. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-scale/scale4.lua" +Can you figure out when it gets applied and when it doesn't? +]], [[Their melee attacks seem to sometimes apply the "Off-balance" effect, but not always. +Can you figure out when it gets applied and when it doesn't? +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-scale/scale5.lua" +section "mod-tome/data/texts/tutorial/stats-timed/timed0.lua" +-- new text +--[==[ +t([[Detrimental #GOLD#timed effects#WHITE# are conditions which cause various short-term problems, such as blindness, confusion, stunning, poisoning, slowing, and much more. Much of what we've seen so far applies to them; the type of effect determines what defensive #GOLD#combat stat#WHITE# the defender uses, and the source of the effect determines what offensive #GOLD#combat stat#WHITE# the attacker uses. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-scale/scale6.lua" +Let's experiment to find out more. Move on to learn a new talent. Be sure to read its description! +]], [[Detrimental #GOLD#timed effects#WHITE# are conditions which cause various short-term problems, such as blindness, confusion, stunning, poisoning, slowing, and much more. Much of what we've seen so far applies to them; the type of effect determines what defensive #GOLD#combat stat#WHITE# the defender uses, and the source of the effect determines what offensive #GOLD#combat stat#WHITE# the attacker uses. +Let's experiment to find out more. Move on to learn a new talent. Be sure to read its description! +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-scale/scale7.lua" - +section "mod-tome/data/texts/tutorial/stats-timed/timed1.lua" ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-scale/scale8.lua" +-- new text +--[==[ +t([[Try the new spell on each of the enemies in the next room. Note that it's a spell, so it uses your #LIGHT_GREEN#Spellpower#WHITE#, and it causes a physical effect (bleeding), so the target will defend with its #LIGHT_GREEN#Physical save#WHITE#. +Note in particular the duration of the effect on each enemy. You can check their tooltip to see detrimental effects and their remaining duration. +]], [[Try the new spell on each of the enemies in the next room. Note that it's a spell, so it uses your #LIGHT_GREEN#Spellpower#WHITE#, and it causes a physical effect (bleeding), so the target will defend with its #LIGHT_GREEN#Physical save#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-scale/scale9.lua" +Note in particular the duration of the effect on each enemy. You can check their tooltip to see detrimental effects and their remaining duration. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-tier/tier0.lua" - +section "mod-tome/data/texts/tutorial/stats-timed/timed2.lua" ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-tier/tier1.lua" +-- new text +--[==[ +t([[Under what circumstances do you appear to inflict the full-duration bleed effect? +For those targets that didn't receive the full duration, how did their applicable #GOLD#combat stat#WHITE# compare to yours? +]], [[Under what circumstances do you appear to inflict the full-duration bleed effect? ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-tier/tier10.lua" +For those targets that didn't receive the full duration, how did their applicable #GOLD#combat stat#WHITE# compare to yours? +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-tier/tier11.lua" - +section "mod-tome/data/texts/tutorial/stats-timed/timed3.lua" ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-tier/tier12.lua" +-- new text +--[==[ +t([[If you think you can predict how #GOLD#combat stats#WHITE# affect timed effect durations, test your hypothesis on the enemies in the next room. +If you don't know yet, see if this sequence of enemies gets you any closer. +]], [[If you think you can predict how #GOLD#combat stats#WHITE# affect timed effect durations, test your hypothesis on the enemies in the next room. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-tier/tier2.lua" +If you don't know yet, see if this sequence of enemies gets you any closer. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-tier/tier3.lua" +section "mod-tome/data/texts/tutorial/stats-timed/timed4.lua" + +-- new text +--[==[ +t([[See what the rune in the next room has to teach you! Hopefully you can use it to get past the troublesome elves ahead. +]], [[See what the rune in the next room has to teach you! Hopefully you can use it to get past the troublesome elves ahead. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-tier/tier4.lua" +section "mod-tome/data/texts/tutorial/stats-timed/timed5.lua" +-- new text +--[==[ +t([[Ideally, you thought your way through that challenge instead of just using trial-and-error. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-tier/tier5.lua" +Every five points of #LIGHT_GREEN#Physical Save#WHITE#, #LIGHT_GREEN#Spell Save#WHITE#, and #LIGHT_GREEN#Mental Save#WHITE# knocks a turn off the duration of appropriate timed effects. +This is opposed by the attacker's corresponding offensive #GOLD#combat stat#WHITE#. They undo one turn of your duration reduction for every five points of their offensive #GOLD#combat stat#WHITE#. +]], [[Ideally, you thought your way through that challenge instead of just using trial-and-error. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-tier/tier6.lua" +Every five points of #LIGHT_GREEN#Physical Save#WHITE#, #LIGHT_GREEN#Spell Save#WHITE#, and #LIGHT_GREEN#Mental Save#WHITE# knocks a turn off the duration of appropriate timed effects. + +This is opposed by the attacker's corresponding offensive #GOLD#combat stat#WHITE#. They undo one turn of your duration reduction for every five points of their offensive #GOLD#combat stat#WHITE#. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-tier/tier7.lua" - +section "mod-tome/data/texts/tutorial/stats-timed/timed6.lua" ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-tier/tier8.lua" +-- new text +--[==[ +t([[This is fairly close to saying that you knock a turn off the duration of timed effects for every five points that your defensive #GOLD#combat stat#WHITE# score beats the attacker's offensive #GOLD#combat stat#WHITE#. +There are some subtle differences, however. +As you may have noticed earlier, your #LIGHT_GREEN#Spellpower#WHITE# of 56 against an orc's #LIGHT_GREEN#Physical save#WHITE# of 70, despite having a difference of only 14, resulted in a three-turn duration decrease. This is because the orc's score of 70 gives it 14 turns of duration reduction, but your score of 56 only undoes 11 of those turns, resulting in a reduction of 3 turns. +]], [[This is fairly close to saying that you knock a turn off the duration of timed effects for every five points that your defensive #GOLD#combat stat#WHITE# score beats the attacker's offensive #GOLD#combat stat#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-tier/tier9.lua" +There are some subtle differences, however. +As you may have noticed earlier, your #LIGHT_GREEN#Spellpower#WHITE# of 56 against an orc's #LIGHT_GREEN#Physical save#WHITE# of 70, despite having a difference of only 14, resulted in a three-turn duration decrease. This is because the orc's score of 70 gives it 14 turns of duration reduction, but your score of 56 only undoes 11 of those turns, resulting in a reduction of 3 turns. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-timed/timed0.lua" - +section "mod-tome/data/texts/tutorial/stats-timed/timed7.lua" ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-timed/timed1.lua" +-- new text +--[==[ +t([[In general, greatly reducing the durations of timed effects requires rather high defensive #GOLD#combat stat#WHITE# scores. The all-important #GOLD#combat stat#WHITE# score difference of ten that we saw earlier usually results in a mere two-turn reduction of timed effect durations. +If you want to negate timed effects completely, you're going to have to work hard at finding sources of #LIGHT_GREEN#Physical save#WHITE#, #LIGHT_GREEN#Spell save#WHITE#, and +#LIGHT_GREEN#Mental save#WHITE#. +]], [[In general, greatly reducing the durations of timed effects requires rather high defensive #GOLD#combat stat#WHITE# scores. The all-important #GOLD#combat stat#WHITE# score difference of ten that we saw earlier usually results in a mere two-turn reduction of timed effect durations. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-timed/timed2.lua" +If you want to negate timed effects completely, you're going to have to work hard at finding sources of #LIGHT_GREEN#Physical save#WHITE#, #LIGHT_GREEN#Spell save#WHITE#, and +#LIGHT_GREEN#Mental save#WHITE#. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-timed/timed3.lua" +section "mod-tome/data/texts/tutorial/stats-timed/timed8.lua" + +-- new text +--[==[ +t([[Descend to the final level of the #GOLD#Dungeon of Adventurer Enlightenment#WHITE# to discover more about #GOLD#combat stat#WHITE# tiers, and how they're not just cosmetic. +]], [[Descend to the final level of the #GOLD#Dungeon of Adventurer Enlightenment#WHITE# to discover more about #GOLD#combat stat#WHITE# tiers, and how they're not just cosmetic. +]], "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-timed/timed4.lua" - +section "mod-tome/data/texts/tutorial/tactics1.lua" +t([[You have found a nest of snakes! If you let them surround you, you might be in trouble! +A basic tactic is to never get surrounded, do not hesitate to backtrack a bit to a safer spot. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-timed/timed5.lua" +#GOLD#Always control the fight.#WHITE# +After the combat you will probably be low on health, you can rest for a while to regain lost health and resources. +Either press 'R' or right-click on yourself to rest. You will rest until fully restored or until a creature disturbs you. +Now take a few steps back so you only have to fight one snake at a time, and you should survive. +Remember to use your talents, infusions and runes to win the fight. +]], [[�ケ��� ��、�� �・��シ �セ��ざ�ィ�オ�壱共! �護平 ��、�エ �ケ���� �川寥�ク��。� �エ���、 �罷共�エ, �ケ��� ��利�� �倆腹 �俯巡 �一イ����! +�ー�ク��攤 ��唖� �壱劇�� �川寥�ク�エ� �危株 ��桿�壱共. �� �溢��復 �・�誤・シ �セ�ー ��紛 �罷腰 �ク�� �ー�� �俯曙��ー�� �ク �シ�ャ� �溢強�懍丶. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats-timed/timed6.lua" +#GOLD#﨑ュ�� �ク��� �懍牟﨑們┷��.#WHITE# +��握� �晤x�エ ��ァ� �ケ���� �晤ェ��・� �ョ��。護揆 ��擽��, �ケ��� ��牟��ヲー �晤ェ��・�シ �川イ罹�・�� 巐誤ウオ﨑俾クー ��紛 ���� �エ �� �溢慣�壱共. +弴エ�晨葺�、�エ 'R'�� ��・エ�ー�� �ケ���� �溢垈�、 �ー增エ�ュ﨑們┷��. �、�ク �晤ャシ�エ �ゥ﨑エ﨑們ァ �危株 﨑�, ����梭 巐誤ウオ�� �語ケ護ァ 弴エ�晨腹 ��桿�壱共. +�エ�� 﨑� �溢乱 � 﨑� �壱ヲャ��� �ク�ク �� �一イ� �� �ク�� �、�� ���, �エ��お�シ�ク��. +�ク��川� �ケ�ャ﨑俾クー ��紛 �ケ���� �ー���、�シ �シ��ャシ�、, �ク�ャ�� �ャ�、�� �ャ�ゥ﨑俯株 �ク �喜ァ �溢┷��. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-timed/timed7.lua" +section "mod-tome/data/texts/tutorial/tactics2.lua" + +t([[A skeleton mage just fired a spell at you. +While the fireworks look nice, you don't want to get hit too much. +When under the fire of archers or spell casters always try to break line of sight with them, they will be forced to come to you (unless they are smart). +#GOLD#Take cover: Never let them get a clean shot!#WHITE# +Now take cover and wait for the skeleton. +]], [[�、�壱�逸� �壱イ菩ぎ� �ゥ�� �ケ���専イ� �シ�ク�� �們葺�オ�壱共. +�一ス���エ�� �駆ァ���, �ケ��� �壱ャエ �珠擽 �樓ウ� �カ�� �伎イ����. +����、�エ�� �シ�ク �懍��梵�、�� �オ�ゥ�� �ク�罹据�� �壱共�エ, 﨑ュ�� �ク�、�� �懍幣�川� �霊牟�俯�、 �ク�・﨑們┷��. �ク�、�エ (�瀧�﨑們ァ �危共�エ) �ケ���専イ� ��護擽 �� �� �野乱 ��揆 ��桿�壱共. +#GOLD#��署﨑們┷��, �壱劇 �ク�、�専イ� ��巐ィ夋�シ 嵭溢圸﨑們ァ �溢┷��!#WHITE# +�エ�� ��署﨑エ�� � �、�壱�逸��� �ー�、�ャ�ク��. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats-timed/timed8.lua" +section "mod-tome/data/texts/tutorial/talents.lua" +t([[You now possess the Shield Pummel and Shield Wall talents. +Talents show up in the lower left part of the screen with their assigned hotkey. +You can right-click on a talent to remove it from the list, or you can add talents by pressing 'M' to get the talents list and then pressing a hotkey. +Hotkeys by default are the 1 to 0 keys, and can also be assigned to items. +You can use a talent by pressing its hotkey, selecting it from the talents list, clicking on it in the lower right corner, or right-clicking on the map. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats/mechintro.lua" +Talents come in three types: +* #GOLD#Active#WHITE#: A talent that is activated when you use it and has an instantaneous effect. +* #GOLD#Sustained#WHITE#: A talent that must be turned on and lasts until it is turned off. Usually this will reduce your maximum resource available (stamina in this case). +* #GOLD#Passive#WHITE#: A talent that provides an ever-present benefit. +Some talents require a target, when you use them the interface will change to let you select the target: +* #GOLD#Using the keyboard#WHITE#: Pressing a direction key will shift between possible targets. Pressing shift+direction will move freely to any spot. Enter or space will confirm the target. +* #GOLD#Using the mouse#WHITE#: Moving your mouse will move the target around. Left-click will confirm it. +Now go forward and try using your talents: +* #GOLD#Shield Pummel#WHITE#: This talent will attack the target trying to stun it, rendering much slower and less able to harm you for a few turns. +* #GOLD#Shield Wall#WHITE#: This talent will increase your defense and armour but reduce your damage. +* #GOLD#Block#WHITE#: This talent is given by your shield, letting you block the next blow and triggering a deadly counterstrike opportunity. +]], [[�ケ��� �エ�� �ゥ甯ィ �俾クー �ー���シ �ゥ甯ィ�� �ス �ー���� �爺イ� �們来�オ�壱共. +�ー���、� �ク��豆�専イ� ��簿頗 �ィ�倣う� 﨑ィ��, 嶹罷ゥエ�� �シ�ス ��椈 ���乱 岺懍亨�ゥ�壱共. +�ケ��� �ー���� �ー增エ�ュ﨑們流 �ク �ゥ�晧乱�� �� �� �一ウ�, 'M'�� �誤洳 ��巡�� �ー�� �ゥ�晧揆 �壱洳�ィ 弡� �エ�、 �ー�� ��乱 �溢垈�、�シ �ャ�ー ����川� �ィ�倣う�シ ��・エ�� ��愍�� �ク �ー���� �ィ�倣う �ゥ�晧乱 �緋ー﨑� �� �溢慣�壱共. +�ー�ク �ィ�倣う�、� 1 墲、 �奓ー 0 墲、 �護ァ�エ��, ��擽奛罹豆�尖巡 �ィ�倣う�シ ��倣腹 �� �溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats/stats1.lua" +孖ケ�� �ー���� �ャ�ゥ﨑俯�、�エ �ク �ー���� �ィ�倣う�シ ��・エ�ー��, �ー�� �ゥ�晧乱�� ��夋晨葺�ー��, 嶹罷ゥエ �シ�ス ��椈 ���乱�� 增エ�ュ﨑俾アー��, ��笈�エ �オ�川� �溢垈�、 �ー增エ�ュ﨑們┷��. +�ー���、�尖株 �ク �� ��嶸菩擽 �壱株�ー, +* #GOLD#�罹徐嶸�#WHITE#: �ケ���エ �ャ�ゥ嵂溢揆 �� �罹徐�俯ゥー �賀ー���攤 巐ィ�シ�シ �エ�� �ー����笈�、. +* #GOLD#���嶸�#WHITE#: 﨑� �� 嶹懍┳嶹罷据�エ ��劈�ア嶹罷摺 �語ケ護ァ 巐ィ�シ� ����俯株 �ー����笈�、. �エ ��嶸菩捩 �シ�們��愍�� �ケ���エ �ャ�ゥ ��・﨑� �川イ罹�・�� �罹劇�俯・シ(�エ �ス�ー�尖株 �ー�・��) �川��懦し�壱共. +* #GOLD#��削�#WHITE#: �エ�懍垓 巐ィ�シ�シ 﨑ュ�� �懋ウオ﨑俯株 �ー����笈�、. +�エ�、 �ー���、� �ー���� ���擽 﨑�囈﨑ゥ�壱共. �ク�ー �ー���� �ャ�ゥ﨑俯ゥエ �ケ���エ �、�罹。� ���揆 ��倣腹 �� �壱巡�� �ク奓ー寬們擽�、� �罷� ��攤�ー, +* #GOLD#墲、�エ�罹・シ �ャ�ゥ﨑� ��#WHITE#: �ゥ嵂・墲、�シ �誤洳 ��� ��・﨑� ���豆�� �ィ��ィ� ��ャ墲ャ �� �溢慣�壱共. Shift+�ゥ嵂・墲、�シ ��・エ�エ �、�罹・シ ���流, ��ャエ ��川擽�� ���愍�� ��倣腹 �� �溢慣�壱共. Enter�� Space�シ �誤洳 �、�� ��ケ俯。� ���揆 嶹菩�倣鮒�壱共. +* #GOLD#�溢垈�、�シ �ャ�ゥ﨑� ��#WHITE#: �溢垈�、 �、�懍攪 ��ケ俯・シ �ー�シ ��� �、�懋ー ���擽�ー, �醐��ュ�シ�� �、�� ��ケ俯。� ���揆 嶹菩�倣鮒�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats/stats2.lua" +�エ�� �樌愍�� �們符� �ケ���� �ー���、�� �懦利﨑エ �エ�ク��. +* #GOLD#�ゥ甯ィ �俾クー#WHITE#: �エ �ー��� ���揆 �オ�ゥ﨑俾ウ� �ー�溢亨��, ���揆 �� 奓エ �呷譜 �、�ー �尖ヲャ�� �誤豆�� ���擽 �ケ���� 﨑エ�俾クー �エ�オ�� �誤働�壱共. +* #GOLD#�ゥ甯ィ�� �ス#WHITE#: �エ �ー��� �ケ���� 巐醐半��凰 �ゥ�エ�・�シ �晝ー�懦う��� �呷亨�� �ケ���� 嵓シ﨑エ�餓揆 �川��懦し�壱共. +* #GOLD#�賀クー#WHITE#: �エ �ー��� �ケ���� �ゥ甯ィ� �懋ウオ﨑俯株 �ー���エ�ー, �、�� �溢乱 �幎株 �オ�ゥ�� �賀ウ� ��乱�� �俯ェ���攤 �俾イゥ�� �﨑� �ー巐誤・シ �サ�� �� �溢慣�壱共. +]], "_t") +------------------------------------------------ +section "mod-tome/data/texts/tutorial/terrain.lua" +t([[During your adventures you will encounter a variety of terrains you can pass on: grass, sand, water, lava, ... ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats/stats3.lua" +Some of those terrains have innate penalties or tricks. You will have to learn them and how to deal with them. +You are about to enter a pond of water; you will not be able to breath inside. When you are in an area where you cannot breathe, an "Air" counter will appear on the left side of the screen. Do not let it reach zero or you will die. +Now go to the other side of the pond. +]], [[�ィ嵭們揆 﨑俯株 �呷譜 �ケ��� 峵�ュ�エ�� �ィ��, �シ, �ゥ�� �ア�シ �呷捩, ��俾ー� �� �壱株 �、�啄復 �嶸簿豆�� �橄凶�ィ�ャ�� �� ��桿�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats/stats4.lua" +�エ�ー �嶸簿豆 �� ��ェ�捩 �溢擽�オ�エ�� 孖ケ�倆復 �ー�ケ�、�� �爺ウ� �溢慣�壱共. �ケ��� �エ�ー �嶸簿豆 �川イエ�, �ク �嶸簿豆�� �エ�サ�� �エ�ゥ﨑俯株��� �﨑エ �ー�護幣 﨑� ��桿�壱共. +�ケ��� �ー�サ�シ�� �、�エ��、 﨑俾ウ� �一ウ�, �ク �溢乱�罹株 �ィ�� �エ �� ��イ� �� ��桿�壱共. �ケ���エ �ィ�� �エ �� ��株 ��溜�� �壱共�エ, "嶸ク彧。" �們ケ俾ー 嶹罷ゥエ �シ�ス�� �倆ム�� ��桿�壱共. 嶸ク彧。 �們ケ俾ー 0�エ �俯ゥエ �ス�� �俯笈, �ク �們ケ俾ー 0�シ�� �ィ�エ�� �伎イ� 﨑們┷��. +�エ�� �ー�サ�� �俯劇寬ク�シ�� ��ク��. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats/stats5.lua" +section "mod-tome/data/texts/unlock-adventurer.lua" +t("New Class: #LIGHT_GREEN#Adventurer", "�壱。懍垓 ��羅: #LIGHT_GREEN#�ィ嵭俾ー", "_t") +t([[Congratulations, you have won the game! +You can now create new characters with the #LIGHT_GREEN#Adventurer class#WHITE#. +Adventurers start the game with 7 talent category points and all possible class and generic trees in the game. +They are a #{bold}#bonus#{normal}# class, in no way meant to be balanced or even working with all possible talent combos. +Use at your own risk, and have fun.]], [[�倣葺﨑ゥ�壱共, �護桷�川� �ケ�ャ﨑們��オ�壱共! +�エ�罹カ奓ー #LIGHT_GREEN#�ィ嵭俾ー ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats/stats6.lua" +�ィ嵭俾ー�� �ー�� ��龍 �川� 7�川揆 �爺ウ� �懍梠﨑俯ゥー, �護桷 �エ�� �エ�ャ﨑俯株 �ィ�� ��羅 �ー�� ��龍�シ �シ�� �ー�� ��龍�� �ャ�ゥ﨑� �� �溢慣�壱共. +�ィ嵭俾ー�� #{bold}#�エ�溢侃#{normal}# ��羅�エ�ー, �エ ��羅�尖株 甯護寥 �ク�ー�ア�エ�� �ー�� �ー��ー �罹劇�� �瀧徐﨑俯株� �呷捩 ��捩 �俯ック� ��慣�壱共. +�ャ�ゥ﨑� �� ��利�� �川�﨑們亨��, �ャ�語イ� �専クー�ク��.]], "_t") +------------------------------------------------ +section "mod-tome/data/texts/unlock-afflicted_cursed.lua" +t("New Class: #LIGHT_GREEN#Cursed (Afflicted)", "�壱。懍垓 ��羅: #LIGHT_GREEN#��シ�幗捩 �� (��奝オ�幎株 ��)", "_t") +t([[Through ignorance, greed or folly, the Cursed served some dark design and are now doomed to pay for their sins. +Their only master now is the hatred they carry for every living thing. +Drawing strength from the death of all they encounter, the Cursed become terrifying combatants. +Worse, any who approach the Cursed can be driven mad by their terrible aura. +Some of them, however, strive to redeem their faults by using their Cursed powers to battle evil. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats/stats7.1.lua" +You have "lifted" the curse of Ben Cruthdar. You can now create new characters with the #LIGHT_GREEN#Cursed class#WHITE#. +Cursed are heavy melee warriors, focusing all their hatred into their blows. +Class features:#YELLOW# +- Engulf your foes in your Gloom, weakening, confusing, stunning and damaging them +- Hunt your prey, tracking them and marking them for death +- Powerful melee combatant#WHITE# +The Cursed use hate, a resource that grows as they kill their foes and decreases while standing idle. +Most of their talents are more effective with high hate. +]], [[�エ�, 夋川囎, 嶸ケ� �エ�ャ�晧搆�シ�� �ク﨑エ, ��シ�幗捩 �尖豆� 﨑罹阜 �エ���� �エ�ャ�シ �ャ�シ�一ウ� �ー�ュ �ク ��攪 ���� 甯誤ゥク�� �樌擽嵂溢慣�壱共. +�エ�� �ク�、�� ��ー﨑俯株 ��捩 �エ�� �壱株 �ィ�� ��乱 �﨑� �晧丶 �川桿�壱共. +��シ�幗捩 �尖豆� �、�ク �エ�ャ�� �ス�護愍�罹カ奓ー 德們揆 �護牟�エ�エ, �エ�罹ャエ�懦復 ��握 �・�・�� ��瀧笈�、. +�ャ��エ �ク�、�専イ� �、���� �エ�、� ��シ�幗捩 �尖豆�エ �エ�罹株 �肥ー削復 �ー�エ�� 嶹�、 �ク�尖イ�ヲエ �俯巡 �溢慣�壱共. +﨑們ァ�� �ク�、 �� ��ェ�捩 �、�、�懍攪 ��・シ �作」�葺�ー ��紛 �川侠�、�� ��シ�� 德們揆 �ャ�ゥ﨑們流 ��乱 �樌� �ク�ー�ー�� 﨑ゥ�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats/stats7.lua" +�ケ��� �、 增ャ�ィ�、�ャ�� ��シ�シ "峵�エ" �シ�溢慣�壱共. �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#��シ�幗捩 �� ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +��シ�幗捩 �尖豆� �。�啄復 �シ�� ��ぎ�、��, �ク�、�� �晧丶�シ ��カ �シ�ゥ�� �滕符�南慣�壱共. +��羅 孖ケ��:#YELLOW# +- �肥垪﨑� �ー�エ�シ�� ��豆�� �卓牟�シ墲ィ�、. �ク�、�� �ス嶹�, 嶸シ�, �ー�溢亨墲ャ �� �溢愍�ー 嵓シ﨑エ�� �� �� �壱共. +- �ャ�・�川揆 �畷株�、. �ク�、�� �肥��腹 �� �溢愍�ー �ス�護攪 岺懍享�� �一クク �俯巡 �壱共. +- �簿�・﨑� �シ�� ��握#WHITE# +��シ�幗捩 �尖株 �川イ罹�・�シ�� �晧丶�シ �ャ�ゥ﨑ゥ�壱共. �晧丶�� ��豆�� �ス�ャ �サ�� �� �一ウ�, ��ャエ��巡 﨑俾ウ� �溢ァ �喜揆 �� ��牟�ュ�壱共. +�晧丶� �廷揆 �� ����攪 �ー���エ 巐ィ�シ� �駆符�瀧笈�、. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/stats/stats8.lua" +section "mod-tome/data/texts/unlock-afflicted_doomed.lua" +t("New Class: #LIGHT_GREEN#Doomed (Afflicted)", "�壱。懍垓 ��羅: #LIGHT_GREEN#甯誤ゥク﨑� �� (��奝オ�幎株 ��)", "_t") +t([[Through ignorance, greed or folly, the Doomed served some dark design and must now pay for their sins. +Their only master now is the hatred they carry for every living thing. +Drawing strength from the death of all they encounter, the Doomed become terrifying foes. +Their mere presence engulfs the area in darkness. +Some of them, however, strive to redeem their faults by using their Doomed powers to battle evil. +You destroyed your own doomed shadow. You can now create new characters with the #LIGHT_GREEN#Doomed class#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/stats/stats9.lua" - +Doomed are short range spellcasters. +Class features:#YELLOW# +- Engulf your foes in darkness +- Summon shadows to fight for you +- Unleash your hatred in raw physical form +- Feed off the life of your foes#WHITE# +The Doomed use hate, a resource that grows as they kill their foes and decreases while standing idle. +Most of their talents are more effective with high hate. +]], [[�エ�, 夋川囎, 嶸ケ� �エ�ャ�晧搆�シ�� �ク﨑エ, 甯誤ゥク﨑� �尖豆� 﨑罹阜 �エ���� �エ�ャ�シ �ャ�シ�一ウ� �ー�ュ �ク ��攪 ���� 甯誤ゥク�� �樌擽嵂溢慣�壱共. +�エ�� �ク�、�� ��ー﨑俯株 ��捩 �エ�� �壱株 �ィ�� ��乱 �﨑� �晧丶 �川桿�壱共. +甯誤ゥク﨑� �尖豆� �、�ク �エ�ャ�� �ス�護愍�罹カ奓ー 德們揆 �護牟�エ�エ, �エ�罹ャエ�懦復 ��握 �・�・�� ��瀧笈�、. +�ク�、� �エ�ャ �川イエ�護愍�� �シ��� �エ���シ�� �卓牟�シ�� ��ヲス�壱共. +﨑們ァ�� �ク�、 �� ��ェ�捩 �、�、�懍攪 ��・シ �作」�葺�ー ��紛 �川侠�、�� 甯誤ゥク�� 德們揆 �ャ�ゥ﨑們流 ��乱 �樌� �ク�ー�ー�� 﨑ゥ�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/tutorial/tactics1.lua" +�ケ��� �、�、�懍攪 甯誤ゥク﨑� �ク�シ�尖・シ 甯語エエ嵂溢慣�壱共. �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#甯誤ゥク﨑� �� ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +甯誤ゥク﨑� �尖豆� �シ�ー�ャ �壱イ菩ぎ�、��笈�、. +��羅 孖ケ��:#YELLOW# +- ��豆�� �エ���シ�� �卓牟�シ墲ィ�、. +- �川侠�� 寬ク�川� �ク�ー�� �ク�シ�尖豆�� �醐劍﨑罹共. +- �晧丶�シ �川エ溢��攤 德們愍�� �緋セシ�、. +- ��豆�専イ護� �晤ェ��・�� 彧。�倆復�、.#WHITE# +甯誤ゥク﨑� �尖株 �川イ罹�・�シ�� �晧丶�シ �ャ�ゥ﨑ゥ�壱共. �晧丶�� ��豆�� �ス�ャ �サ�� �� �一ウ�, ��ャエ��巡 﨑俾ウ� �溢ァ �喜揆 �� ��牟�ュ�壱共. +�晧丶� �廷揆 �� ����攪 �ー���エ 巐ィ�シ� �駆符�瀧笈�、. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/tactics2.lua" +section "mod-tome/data/texts/unlock-birth_transmo_chest.lua" +t("New birth equipment: #LIGHT_GREEN#Transmogrification Chest", "�壱。懍垓 �一クー �・��: #LIGHT_GREEN#�嶹� ��梵", "_t") +t([[You have discovered an old Fortress belonging to the mysterious Sher'tul race. +The Fortress shadow gave you a transmogrification chest which shall make your dealing with storage and gold much easier. +All your new characters will now start with a transmogrification chest at birth. All items transmogrified before you find the Fortress with them will only yield gold. +]], [[�ケ��� ����。懍垓 �尖・エ'妤エ ��。ア�� ��� �肥ヨ�シ �懋イャ嵂溢慣�壱共. +�肥ヨ�� �ク�シ�尖株 �ケ���専イ� �嶹� ��梵�シ �シ�溢慣�壱共. �エ �シ�エ� �ー�ュ �オ�� 嶹簿ウエ�� ��它�エ �俯ゥー �ィ�罹・シ �肥坡 �ス�� �サ�� �� �一イ� 﨑エ �鷺笈�、. + +�ー�シ�� �エ�罹カ奓ー �壱。� �晧┳﨑俯株 �ィ�� �尖ヲュ奓ー�、� �嶹� ��梵�シ �們搆�奓ー ��� ����� �懍梠﨑俾イ� �ゥ�壱共. 﨑エ�ケ �尖ヲュ奓ー�、�エ �肥ヨ�シ �懋イャ﨑俾クー ��乱 �嶹倆復 �シ�エ�、� �尖ц� ��擽 �ク� �ィ�罹ァ� �晧げ﨑� ��桿�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/talents.lua" +section "mod-tome/data/texts/unlock-birth_zigur_sacrifice.lua" +t("New birth power: #LIGHT_GREEN#Ziguranth Sacrifice", "�壱。懍垓 �一クー �・�・: #LIGHT_GREEN#��ャ�嬢攪 �罹ャシ", "_t") +t([[You have discovered Zigur, the bastion of Nature fighting against all arcane magics. +Magic has caused so much pain and suffering on the world, it needs to stop. +All your new characters will now be able to betray arcane escort quests to send them to Zigur, granting new, different, rewards. +]], [[�ケ��� �ィ�� �壱イ菩乱�� �樌� �ク�ー�� ��川硫�� �肥ヨ ��ャ�エ�シ �懋イャ嵂溢慣�壱共. +�壱イ菩捩 �エ �ク��乱 �壱ャエ�� �珠捩 ��奝オ�� �嵂一ウ�, �エ�� �ク�、�� �餓符�シ 﨑ゥ�壱共. + +�ー�シ�� �エ�罹カ奓ー �壱。� �晧┳﨑俯株 �ィ�� �尖ヲュ奓ー�、� �壱イ菩ぎ 嶸ク�� ���揆 �ー��﨑エ �ク�、�� ��ャ�エ�� �エ�シ �� �溢愍�ー, �ク �ス�ー �壱。ュ�� �雅共�ク �エ��揆 �幗揆 �� �溢慣�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/tutorial/terrain.lua" +section "mod-tome/data/texts/unlock-campaign_arena.lua" +t("New game campaign: #LIGHT_GREEN#The Arena: Challenge of the Master", "�壱。懍垓 �護桷 ��寬們攤: #LIGHT_GREEN#���壱x: �菩�川揆 嵂・﨑� ����", "_t") +t([[The arena, a way of violent entertainment. +A delight for the audience, a source of wealth and glory. A place where aspiring fighters, former adventurers and those cursed to fight +eternally gather to hack away at each other. +You have unlocked the Arena and can now create new characters in a new campaign: #LIGHT_GREEN#The Arena#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-adventurer.lua" +The arena pits you against multiple enemies in an open field, making your battle tactics important for survival. +Campaign features:#YELLOW# +- No quests, plots, friendly creatures or ways out: only you against all odds. +- Exclusive scoring system where the faster you kill, the more you earn. Scores are kept for bragging rights! +- Pure hack and slash MAYHEM! +- Your champion becomes the new master of the arena, allowing you to challenge your own champions! +]], [[妤ャ�ー�・� 尞ュ�・��攤 ��彧ャ�� �・��笈�、. +��瀧豆�� �護。ア�懦う�ー ��復, �� ��エ卓攪 �川イ�. ��ぎ� �俾クク �罷攵�� �尖豆�シ ��ァ� �ィ嵭俾ー�、, �ク�ャ�� ��寳德� �ク��� ���﨑俾クー�� ��シ�幗捩 �尖豆�エ �ィ�ャ +�罹。罹・シ ���エ �俾ー�� �ウ�エ�ー�� 﨑們」�. +�ケ��� 妤ャ�ー�・�� 﨑エ�逸葺��� �エ�罹カ奓ー �壱。懍垓 ��寬們攤 #LIGHT_GREEN#���壱x#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +���壱x ��寬們攤�川│ �エ�ー �・�護乱�� �、�們攪 ��豆�シ �ク�ー�� �俯ゥー, �エ��お�シ�、�エ ��唖�� �� �懍幣 﨑ゥ�壱共. +��寬們攤 孖ケ��:#YELLOW# +- 塚們侃孖ク��, �エ�シ�ー��, �懋キシ﨑� �晤ェ�イエ�、��, �ャ��エ �俾ー�� �ク�� ��搆. �、�� �ケ�� 嶸シ�川� �ィ�� ��劇﨑エ�シ 﨑ゥ�壱共. +- ��圸 �川� �滝ウ� �懍侃奛�. ���エ�� �ス�シ�俯。� �� �珠捩 �川��シ �サ�� �� �溢慣�壱共. �川��� �尖ざ�ー ��物��笈�、! +- �懍�﨑� 﨑オ �、 �ャ�們亨�� �懍棗甯�!! +- �ケ���� �被半�ク�エ �壱。懍垓 妤ャ�ー�・�� �シ�ク�エ �俯ゥー, �川侠�エ �誤蕩 �被半�ク�専イ� ����腹 �� �溢慣�壱共! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-afflicted_cursed.lua" +section "mod-tome/data/texts/unlock-campaign_infinite_dungeon.lua" +t("New game campaign: #LIGHT_GREEN#Infinite Dungeon: The Neverending Descent", "�壱。懍垓 �護桷 ��寬們攤: #LIGHT_GREEN#�エ﨑懍攪 �們��: �晧螺�� 﨑俾ー�", "_t") +t([[During the Age of Haze, the nine Godslayers set out to destroy the gods. +The god Ralkur, while trying to escape one of the Godslayers, created the Infinite Dungeon. +He retreated there, but the Godslayer followed, and each time he would reach the god, Ralkur would create a new level. +It is said the hunt continues even now, deep, very deep within the dungeon. +You have unlocked the secret of the Infinite Dungeon and can now create new characters in a new campaign: #LIGHT_GREEN#Infinite Dungeon#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-afflicted_doomed.lua" +The Infinite Dungeon is a set of ever-increasing levels filled with terrible foes. +Campaign features:#YELLOW# +- No quests, plots, friendly creatures or ways out: only you against all odds. +- No win condition: you WILL die in the dungeon, but you can prove your worth by going as deep as possible. +- Pure hack and slash MAYHEM!#WHITE# +]], [[��ァ�卓擽�� �罹劇��, ��刮 ��攪 ���エ�尖豆� ���、�� 甯語エエ﨑俾クー �懍梠嵂溢慣�壱共. +�ク ���エ�尖豆 �� 﨑� ��愍�罹カ奓ー ��ァ晧ケ� ��ソ��エ ��� �エ﨑懍攪 �們��揆 �ス�ー嵂溢慣�壱共. +�ク�� �ク�ウ�シ�� 弡��﨑們���� ���エ�専ー �ク�シ �南符�緋ウ�, �ク ���エ�専ー �ク�専イ� �ケ��腹 �誤ァ壱共 ��ソ��エ ��� �壱。懍垓 �オ�� �ス�ー嵂溢慣�壱共. +�ク �ャ�・� ��一ケ護ァ�� �們��攪 �、�ー, �、�ー �喜捩 �ウ�川� ����俾ウ� �壱共�� 﨑ゥ�壱共. +�ケ��� �エ﨑懍攪 �們��攪 ��ー�� 峵�一ウ� �エ�罹カ奓ー �壱。懍垓 ��寬們攤 #LIGHT_GREEN#�エ﨑懍攪 �們��#WHITE#�シ�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�エ﨑懍攪 �們��捩 �肥ー削復 ��豆�� ��晨復, �晧擽 ��株 �們��桿�壱共. +��寬們攤 孖ケ��:#YELLOW# +- 塚們侃孖ク��, �エ�シ�ー��, �懋キシ﨑� �晤ェ�イエ�、��, �ャ��エ �俾ー�� �ク�� ��搆. �、�� �ケ�� 嶸シ�川� �ィ�� ��劇﨑エ�シ 﨑ゥ�壱共. +- �ケ�ャ �ー�エ�エ ��搆. �ケ��� *�エ�ー�エ* �們�� �溢乱�� �ス�� �� ��擽���, �罹劇﨑� �喜擽 �エ�、��� ��愍�� �、�、�懍攪 ��俯・シ �晤ェ�腹 �� �溢慣�壱共. +- �懍�﨑� 﨑オ �、 �ャ�們亨�� �懍棗甯�!!#WHITE# +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-birth_transmo_chest.lua" +section "mod-tome/data/texts/unlock-chronomancer_paradox_mage.lua" +t("New Class: #LIGHT_GREEN#Paradox Mage (Chronomancer)", "�壱。懍垓 ��羅: #LIGHT_GREEN#�エ�ャ���ャ (�懋ウオ���ャ)", "_t") +t([[Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together. +Some seek to weave this fabric, to bend it and shape it to their own will. Only the truly dedicated or the truly mad manage to unlock the secrets of time and space. +You have learned such secrets and can now create new characters with the #LIGHT_GREEN#Paradox Mage class#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-birth_zigur_sacrifice.lua" - +Paradox Mages are non-traditional spell casters who use chronomancy to reshape the universe. +Class features:#YELLOW# +- Control the flow of time around you +- Bend and manipulate the timestream or even pull yourself from the future +- Manipulate space and gravity to smash your foes to pieces or keep them in place +- See into the future or even travel into the past#WHITE# +Paradox Mages use Paradox for their powers. It represents how much damage they've done to the spacetime continuum. +The higher their paradox the greater the effect of their powers but the harder they'll be to control. +]], [[�懋ー�捩 ��嶸菩��擽� �喜慣�壱共. �ク��イ� �エ�エ�� ��攵 �川擽��. �ャ�、 �懋ー�捩 �懋ウシ �呷捩 嶸倣��エ�ー, �ク �� �川イエ� �ー�シ� �ョ�ャ �溢慣�壱共. +�エ�、 �エ�、� �エ �懍揆 �ョ�エ�エ�、 﨑俾ウ�, �� �川侠�エ �戦葺�� ��� �ャ��ャ�、 﨑俯ゥー �戦葺�� 嶸倣��� �誤糖�、 﨑ゥ�壱共. �簿ァ尖。� �ク�・�� �ー�ク�エ�ー��, ��笈�エ �簿ァ尖。� �ク�� �尖豆�護擽 ��侠德� �懋ウオ��攪 ��ー�� 峵�エ�シ �� �溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-campaign_arena.lua" +�ケ��� �ゥ�� �ク�ー ��ー�� �護葺��, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�エ�ャ���ャ ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�エ�ャ���ャ�� �����攤 �壱イ菩ぎ�、�シ�� �、�エ�ー, �懋ウオ �壱イ菩揆 �ャ�ゥ﨑們流 �ー�シ�シ �ャ�ャ�ア﨑ゥ�壱共. +��羅 孖ケ��:#YELLOW# +- �シ��� �懋ー�攪 彧尖ヲ�揆 �ー�倣復�、. +- �懋ー�攪 彧尖ヲ�揆 �ャ��ャ�� �ー�啄葺�ー, �ャ��エ �専クー �川侠�� �ク�們乱�� �壱洳�、�ー�� 﨑罹共. +- �オ��ウシ �瀧�・�� �ー�啄葺�ャ ��豆�� �ー��ざ�ー�� �懍梵�ャ�� ���菩亨墲ィ�、. +- �ク�俯・シ �シ �� �溢愍�ー, �ャ��エ �シ�ー�� �懋ー�流嵂餓揆 﨑俾クー�� 﨑罹共.#WHITE# +�エ�ャ���ャ�、� �川侠�、�� 德們愍�� �エ�ャ�シ �ャ�ゥ﨑ゥ�壱共. �エ�ャ�� �ク�、�エ �懋ウオ�� �ー�作┳�� �シ�壱x �川メ�� �嵂壱株��シ �倆ム��笈�、. +�エ�ャ� �、�溢��� 德們擽 �簿�・﨑エ����, 德們揆 �懍牟﨑俯株 �� �戦復 �川�� 德俯豆�エ�瀧笈�、. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-campaign_infinite_dungeon.lua" +section "mod-tome/data/texts/unlock-chronomancer_temporal_warden.lua" +t("New Class: #LIGHT_GREEN#Temporal Warden (Chronomancer)", "�壱。懍垓 ��羅: #LIGHT_GREEN#�懋ー� �川亨�� (�懋ウオ���ャ)", "_t") +t([[Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together. +As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy. +Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces. +You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the #LIGHT_GREEN#Temporal Warden class#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-chronomancer_paradox_mage.lua" - +Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. +Class features:#YELLOW# +- Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills +- Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future +- See into the future or even travel into the past#WHITE# +Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum. +The higher their paradox the greater the effect of their powers but the harder they'll be to control. +]], [[�懋ー�捩 ��嶸菩��擽� �喜慣�壱共. �ク��イ� �エ�エ�� ��攵 �川擽��. �ャ�、 �懋ー�捩 �懋ウシ �呷捩 嶸倣��エ�ー, �ク �� �川イエ� �ー�シ� �ョ�ャ �溢慣�壱共. +�懋ー�攪 德們捩 �餓棗﨑俾クー �誤ャク�� �ク��揆 �ー�啄葺�ー�� �懋ウ。�懦う�、 﨑俯株 �尖豆�エ �溢慣�壱共. �ク�ャ�� �懋ー�揆 甯語エエ﨑俯株 ����� ����懦う�、 﨑俯株 �尖豆�� �溢慣�壱共. +��俯株 �� ��� �ャ��ャ�� �菩揆, �ク�ャ�� �懋ー�擽 �ャ��葺�ー�� 德們乱 �カ�シ�ー �エ�ャ�� �樌� ��嶸菩揆 ���﨑� �� �溢搆�� �ー�エ �尖豆�エ���. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-chronomancer_temporal_warden.lua" +�ケ��� �懋ー� �川亨�川乱�護� �懋ウオ �壱イ菩乱 �﨑エ �ー����, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�懋ー� �川亨�� ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�懋ー� �川亨�尖豆� �専アー�ャ ��握� �シ�ー�ャ ��握�� �ィ�� �・﨑� ��ぎ�、��笈�、. +��羅 孖ケ��:#YELLOW# +- ��シ �ィ��� �呷亨�� �専アー��, �専アー�ャ �エ�ー �ー���� ��ャ�� �オ�ゥ﨑罹共. +- �懋ウオ��揆 �ー�啄葺�ャ ���エ�� 嵂雅徐﨑俾アー�� �懦凰�� �誤豆��, �ャ��エ ��劇�ゥ�� �ク�俯。� �們�ク��ヲャ�ー�� 﨑罹共. +- �ク�俯・シ �シ �� �溢愍�ー, �ャ��エ �シ�ー�� �懋ー�流嵂餓揆 﨑俾クー�� 﨑罹共.#WHITE# +�懋ー� �川亨�尖豆� �川侠�、�� 德們愍�� �エ�ャ�シ �ャ�ゥ﨑ゥ�壱共. �エ�ャ�� �ク�、�エ �懋ウオ�� �ー�作┳�� �シ�壱x �川メ�� �嵂壱株��シ �倆ム��笈�、. +�エ�ャ� �、�溢��� 德們擽 �簿�・﨑エ����, 德們揆 �懍牟﨑俯株 �� �戦復 �川�� 德俯豆�エ�瀧笈�、. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-corrupter_corruptor.lua" +section "mod-tome/data/texts/unlock-corrupter_corruptor.lua" +t("New Class: #LIGHT_GREEN#Corruptor (Defiler)", "�壱。懍垓 ��羅: #LIGHT_GREEN#夋�ス�� (�ィ��梵)", "_t") +t([[Every power has a dark side, including the arcane forces. +Corruptors are mages that deal in dark, blighted, demonic magic to attain their goals. +Not all of them are evil, though; some are simply selfish and concerned only with their own power. +You have been taught their ways by the Grand Corruptor and can now create new characters with the #LIGHT_GREEN#Corruptor class#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-corrupter_reaver.lua" - +Corruptors are spellcasters, ranged attackers using magic. +Class features:#YELLOW# +- Plague your foes with deadly and contagious diseases +- Hex and curse your foes, hindering and withering them away +- Sap the life of your victims to heal yourself +- Master demonic energies to burn and destroy. You can even summon a part of the demon plane, the Fearscape, to trap your foes.#WHITE# +Corruptors use "vim" to power their special abilities. +Vim is the life force of all beings. It does not regenerate, and can only be stolen from your foes. +]], [[�ィ�� 德們乱�� ��ー� �エ�川垓 �エ�エ �溢慣�壱共. �壱イ� �戦復 �溢匣� ��笈��. +夋�ス�尖豆� �川侠�、�� �ゥ��揆 �エ�ィ�ー ��紛 �ャ��葺�� 嶹ゥ尞戦剩��, ��ァ溢攪 �壱イ菩揆 �、�ィ�� �尖豆��笈�、. +﨑們ァ�� �ャ��復 �尖豆�� �壱株 ��捩 ��漁�壱共. �ク�、 �� ��ェ�捩 �ク� �川侠�� 德們揆 墲、�ー�� �ク��乱 �護。ア﨑� �川桿�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-cosmetic_bikini.lua" +�ケ��� ��劇﨑� 夋�ス�川乱�護� �ク�、�� �ゥ�晧揆 ����幗葺��, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#夋�ス�� ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +夋�ス�尖株 �壱イ菩揆 �ャ�ゥ﨑エ ��ャ�� �オ�ゥ﨑俯株 �壱イ菩ぎ��笈�、. +��羅 孖ケ��:#YELLOW# +- ��豆�専イ� �俯ェ���攤 �川両�� �ャ�� ��両�卓揆 寘シ�ィ�ー�、. +- ��豆�専イ� �シ���シ ��シ�シ �ク��, ��豆�� �ゥ﨑エ﨑俯ゥー �ス嶹肥亨墲ィ�、. +- ��豆�専イ護� �晤ェ��・�� 彧。�倆復�、. +- ��ァ溢攪 �尖ц��シ �ャ�ゥ﨑エ ��豆�� �逸��ー�� 甯語エエ﨑俯株 ��乱 �・﨑俯共. �ャ��エ ��ァ� �ィ�川攪 �シ��ク �オ尞ャ�� ��溜�� �醐劍﨑エ ��豆�� ��専クー�� 﨑罹共.#WHITE# +夋�ス�尖豆� "�専クー" �シ �川イ懍愍�� �シ�オ�壱共. +�専クー�� �ィ�� �エ�ャ�� �晤ェ��・��笈�、. �専クー�� ��壱。� 巐誤ウオ�們ァ �喜愍�ー, ��豆�専イ護� �シ�霊符�シ�� 巐誤ウオ�ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-cosmetic_class_alchemist_drolem.lua" +section "mod-tome/data/texts/unlock-corrupter_reaver.lua" +t("New Class: #LIGHT_GREEN#Reaver (Defiler)", "�壱。懍垓 ��羅: #LIGHT_GREEN#�ス夋溢梵 (�ィ��梵)", "_t") +t([[Under a veil of darkness and blight come the Reavers. +The foot soldiers of evil forces, Reavers are found everywhere. +Very rarely a Reaver will realise the wrongness of her way and use her powers to atone for her crimes. +You have slain numerous humanoids and can now create new characters with the #LIGHT_GREEN#Reaver class#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-cosmetic_race_dwarf_female_beard.lua" - +Reavers are heavy melee with spellcasting support. +Class features:#YELLOW# +- Plague your foes with deadly and contagious diseases +- Hex and curse your foes, hindering and withering them away +- Accomplish deadly melee moves of utmost evil +- Harness the power of bones to attack and protect#WHITE# +Reavers use "vim" to power their special abilities. +Vim is the life force of all beings. It does not regenerate, and can only be stolen from your foes. +]], [[�ス夋溢梵�、� �エ���シ 嶹ゥ尞川攪 �・�� �、�� �壱株 �尖豆��笈�、. +��攪 �ー�ク�� �ー�ク�シ�� �呷捩 �エ�ャ�、��, �ス夋溢梵�、� �エ�肥乱�� �溢慣�壱共. +�ケ�護��� �ス夋溢梵�、� �川侠�、�� �ゥ�菩擽 �俯ェサ�們来�護揆 �ィ�ォ�� �川侠�� ��・シ �作」�葺�� �ー�� �、�、�懍攪 德們揆 �ャ�ゥ﨑俾クー�� 﨑ゥ�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-cosmetic_race_human_redhead.lua" +�ケ��� �俯ァ珠捩 �ク��� �晤ェ�イエ�、�� �ス���, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�ス夋溢梵 ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�ス夋溢梵�、� �壱イ菩揆 �エ�ー�� �ャ�ゥ﨑俯株 �。�啄復 �シ�ー�ャ ��ぎ�、��笈�、. +��羅 孖ケ��:#YELLOW# +- ��豆�専イ� �俯ェ���攤 �川両�� �ャ�� ��両�卓揆 寘シ�ィ�ー�、. +- ��豆�専イ� �シ���シ ��シ�シ �ク��, ��豆�� �ゥ﨑エ﨑俯ゥー �ス嶹肥亨墲ィ�、. +- �ャ��葺�� �俯ェ���攤 �シ�ゥ�� �﨑罹共. +- �溢攪 德們愍�� �オ�ゥ�シ �ゥ�エ�シ �倆哩﨑罹共.#WHITE# +�ス夋溢梵�、� "�専クー" �シ �川イ懍愍�� �シ�オ�壱共. +�専クー�� �ィ�� �エ�ャ�� �晤ェ��・��笈�、. �専クー�� ��壱。� 巐誤ウオ�們ァ �喜愍�ー, ��豆�専イ護� �シ�霊符�シ�� 巐誤ウオ�ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-difficulty_insane.lua" +section "mod-tome/data/texts/unlock-cosmetic_bikini.lua" +t("New Cosmetic Option: #LIGHT_GREEN#Bikini and Mankini", "�壱。懍垓 �們棗 �オ��: #LIGHT_GREEN#��う�溢凰 �ィ墲、��", "_t") +t([[You have saved Melinda again at the beach. +You may now create characters that start equiped with either bikini or mankini. +This has no effect on gameplay at all but it is fun! ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-difficulty_madness.lua" - +#{bold}#Also if you never take your bikini/mankini off and manage to win, you will get an achievement!#{normal}# +#LIGHT_GREEN#This is only available to donators. Thanks for your support! +]], [[�ケ��� 﨑エ��川� �罹ヲー�、�シ �、�� 﨑� �� �ャ﨑們��オ�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-divine_anorithil.lua" +�エ�罹カ奓ー ��う�壱x �ィ墲、�壱・シ ��ウ� �懍梠﨑俯株 �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�護桷 嵓誤�溢擽 �川イエ�� ��箕� ��ァ�� �ャ�護椁��囈! +#{bold}#�戦復 �護平�� ��う��/�ィ墲、�壱・シ �壱劇 �霊ァ �喜捩 ��。� �護桷�川� �ケ�ャ﨑俯ゥエ, ����揆 﨑俯x �ャ�ア﨑們共 �� �溢慣�壱共!#{normal}# +#LIGHT_GREEN#�エ�エ �ー��� ��圸 嶸懦���笈�、. ��� ���溢寥��! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-divine_sun_paladin.lua" +section "mod-tome/data/texts/unlock-cosmetic_class_alchemist_drolem.lua" +t("New Class Option: #LIGHT_GREEN#Drolem", "�壱。懍垓 ��羅 �オ��: #LIGHT_GREEN#�罹。、��", "_t") +t([[You have defeated Tannen with your Alchemist and took some time to figure how he built a mighty Drolem. +Drolems are dragon-shaped golems able to breath powerful poison at their foes. +You may now create alchemist characters with a drolem instead of a golem. +Drolems look awesome and can eventually learn to breathe poison. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-mage.lua" +#LIGHT_GREEN#This is only available to donators. Thanks for your support! +]], [[�ケ��� �ー�溢唖�ャ �尖ヲュ奓ー�� 夋�┴�� �ー�ャ�ィ�ク�シ�ー, �ク� �エ�サ�� �簿�・﨑� �罹。、�們揆 �誤豆�エ�壱株� �ー�ャ嵂溢慣�壱共. +�罹。、�們捩 �ゥ�シ �ョ� 嶸倣��� �ィ�們愍��, ��豆�専イ� �簿�・﨑� ��┳ �ィ�ー�� �エ�懍揆 �� �溢慣�壱共. +�エ�罹カ奓ー �ィ�� ����� �罹。、�們揆 �ク �� �壱株 �ー�溢唖�ャ �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�罹。、�們捩 �晝クエ �� �駆梭�� �壱イィ�エ �、�エ�エ ��┳ �ィ�ー�� �ー�ク �� �溢慣�壱共. +#LIGHT_GREEN#�エ�エ �ー��� ��圸 嶸懦���笈�、. ��� ���溢寥��! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-mage_cryomancer.lua" +section "mod-tome/data/texts/unlock-cosmetic_race_dwarf_female_beard.lua" +t("New Cosmetic Race Option: #LIGHT_GREEN#Facial Pilosity for Female Dwarves", "�壱。懍垓 ��。ア �們棗 �オ��: #LIGHT_GREEN#�ャ�ア �懍寥嵓�攪 �們両", "_t") +t([[You have saved the Iron Council from untold horrors from the deep. +You may now create female dwarf characters sporting proudly facial pilosity as is the norm in the upper classes of dwarven society. +This has no effect on gameplay at all but it is fun! ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-mage_geomancer.lua" +#LIGHT_GREEN#This is only available to donators. Thanks for your support! +]], [[�ケ��� �喜捩 �ウ�� �� �サ﨑� �オ尞ャ�、�罹カ奓ー ���� 尞餓攪巐誤・シ ��罹ヨ�オ�壱共. +�エ�罹カ奓ー �們両�エ �� �ャ�ア �懍寥嵓� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. �懍寥嵓� �ャ巐� ��・們クオ�専イ� �們両� �ケ�ー﨑� ��擽��. +�護桷 嵓誤�溢擽 �川イエ�� ��箕� ��ァ�� �ャ�護椁��囈! +#LIGHT_GREEN#�エ�エ �ー��� ��圸 嶸懦���笈�、. ��� ���溢寥��! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-mage_necromancer.lua" +section "mod-tome/data/texts/unlock-cosmetic_race_human_redhead.lua" +t("New Cosmetic Race Option: #LIGHT_GREEN#Redhead Characters", "�壱。懍垓 ��。ア �們棗 �オ��: #LIGHT_GREEN#�餓捩 �ク�ャ�シ", "_t") +t([[You have saved Melinda from untold horrors and torments. +You may now create human, elf, halfling and dwarf characters with red hair. +This has no effect on gameplay at all but it is fun! ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-mage_pyromancer.lua" +#LIGHT_GREEN#This is only available to donators. Thanks for your support! +]], [[�ケ��� �� �サ﨑� �オ尞ャ�、�シ ���ク�シ�罹カ奓ー �罹ヲー�、�シ �ャ﨑エ�溢慣�壱共. +�エ�罹カ奓ー �餓捩 �� �ク�ャ�シ�� ��� �ク��, �倆売, 﨑倆伯��, �ク�ャ�� �懍寥嵓� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�護桷 嵓誤�溢擽 �川イエ�� ��箕� ��ァ�� �ャ�護椁��囈! +#LIGHT_GREEN#�エ�エ �ー��� ��圸 嶸懦���笈�、. ��� ���溢寥��! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-mage_tempest.lua" +section "mod-tome/data/texts/unlock-difficulty_insane.lua" +t("New game difficulty mode: #LIGHT_GREEN#Insane", "�壱。懍垓 �懍擽��: #LIGHT_GREEN#�滝クー", "_t") +t([[You won the game on Nightmare mode. You are a big tough player! +You thought you had seen it all, done it all... +But no! If nightmare mode couldn't bring you down, Insane mode will! ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-psionic_mindslayer.lua" - +Insane features:#YELLOW# +- All zone levels increased by 50% + 3 +- All creature talent levels increased by 50% +- Rare creatures are far more frequent and random bosses start to appear +- Bosses will have randomly selected talents +- All enemies have 20% more life +- Player can earn Insane version of achievements if also playing in Roguelike permadeath mode. +#WHITE#May you suffer many fun and unfair deaths! +]], [[�ケ��� ��ェス �懍擽�� �護桷�川� �ケ�ャ嵂溢慣�壱共. �、�� �菩攤﨑� 嵓誤�溢擽�エ�懋オー��! +�エ�� �エ �護桷� �シ�・ �、 �、��, �、 �晤ぎ�エ... ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-psionic_solipsist.lua" +�シ�� �晝ー�葺�ュ�一ケ�? ��ァ�桿�壱共! ��ェス �懍擽��。� ��ア﨑們亨�、�エ, �滝クー �懍擽��ー �溢慣�壱共! +�滝クー �懍擽�� 孖ケ��:#YELLOW# +- �ィ�� ��ュ�� �壱イィ�エ 50% + 3 �醐⊂ �晝ー +- �ィ�� �エ�ャ�、�� �ー�� �壱イィ�エ 50% �醐⊂ �晝ー +- 彧ャ� �ア�� ��豆�エ �、�ー �川」シ �ア�・﨑俯ゥー �罹墾 �エ�、�、�エ �ア�・﨑俾クー �懍梠﨑ィ +- �エ�、�、� �罹墾﨑� �ー���、�� ���� �ィ +- �ィ�� ��攪 �晤ェ��・�エ 20% �晝ー +- 夋戦利 �ィ�懋ー ��笈�シ�エ �滝クー �懍擽��攪 ����揆 �ャ�ア ��・ +#WHITE#�ャ�ク�一ウ� �逸鮒�ャ﨑� �ス�護乱 �們螺�エ ��奝オ�幗愍�懋クク! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-race_ogre.lua" +section "mod-tome/data/texts/unlock-difficulty_madness.lua" +t("New game difficulty mode: #LIGHT_GREEN#Madness", "�壱。懍垓 �懍擽��: #LIGHT_GREEN#�瀧梳", "_t") +t([[You won the game on Insane mode. You are one of the best players! +But fear not because the game is just about to get even more unfair on you! +Welcome to Madness! ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-rogue_marauder.lua" - +Madness features:#YELLOW# +- All zone levels increased by 150% + 6 +- All creature talent levels increased by 170% +- Rare creatures are far more frequent and random bosses start to appear +- Bosses will have randomly selected talents +- Player is being hunted! Randomly all foes in a radius will get a feeling of where she/he is +- Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode. +#WHITE#May you suffer many fun and unfair deaths! +]], [[�ケ��� �滝クー �懍擽�� �護桷�川� �ケ�ャ嵂溢慣�壱共. ��・ �ー�エ�� 嵓誤�溢擽�エ�、 �� 﨑� ��擽�懋オー��! +﨑們ァ�� �エ�・﨑們亨�シ, �エ �護桷� 弡ィ�ャ �� �逸鮒�ャ﨑エ�� �� �壱況�壱共! ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-rogue_poisons.lua" +�瀧梳 �懍擽��乱 �、�� �ク 嶹們�﨑ゥ�壱共! +�瀧梳 �懍擽�� 孖ケ��:#YELLOW# +- �ィ�� ��ュ�� �壱イィ�エ 150% + 6 �醐⊂ �晝ー +- �ィ�� �エ�ャ�、�� �ー�� �壱イィ�エ 170% �醐⊂ �晝ー +- 彧ャ� �ア�� ��豆�エ �、�ー �川」シ �ア�・﨑俯ゥー �罹墾 �エ�、�、�エ �ア�・﨑俾クー �懍梠﨑ィ +- �エ�、�、� �罹墾﨑� �ー���、�� ���� �ィ +- 嵓誤�溢擽�エ� �ャ�・�ケ﨑ゥ�壱共! �罹墾﨑俾イ� 孖ケ�� �肥怱 �エ�� �ィ�� ��豆�エ 嵓誤�溢擽�エ�� ��ケ俯・シ �語イ� �ィ +- 夋戦利 �ィ�懋ー ��笈�シ�エ �瀧梳 �懍擽��攪 ����揆 �ャ�ア ��・ +#WHITE#�ャ�ク�一ウ� �逸鮒�ャ﨑� �ス�護乱 �們螺�エ ��奝オ�幗愍�懋クク! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-rogue_skirmisher.lua" +section "mod-tome/data/texts/unlock-divine_anorithil.lua" +t("New Class: #LIGHT_GREEN#Anorithil (Celestial)", "�壱。懍垓 ��羅: #LIGHT_GREEN#����ャ�、 (�懋ウオ�� �ャ��)", "_t") +t([[In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East. +Anorithil are mages who are trained in special magic to focus the powers of the Sun and Moons. +They have learned to harness the energy of both shadows and light in their battle against the Pride. +Their motto is: "We stand betwixt the Sun and Moons, where light and darkness meet. In the grey twilight we seek our destiny." ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-undead_ghoul.lua" +You have helped one of them and can now create new characters with the #LIGHT_GREEN#Anorithil class#WHITE#. +Anorithil are pure spellcasters that rely on positive and negative energies. +Class features:#YELLOW# +- Burn your foes from afar with the light and fire of the Sun +- Head into battle enhanced by your powerful Sun Chants and Moon Hymns +- Engulf your foes in the shadows +- Set glyphs of power to confuse and control your foes#WHITE# +Anorithil use "positive and negative energy" to use their special abilities. +These are filled by some of their spells and depleted by others, making them alternate their talents. +]], [[�呷ェス ��ャ, '�呷ェス�� ���' �エ�シ���� �誤�、�� ��乱��, �、增ャ �作ァ� �ク �ク �ィ�� ��利﨑� ��豆�� �樌� �ク�ー�� �倆売�ア�シ �ク��。ア �懦寇�� �晧。エ�尖豆�エ �エ�� �溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-undead_skeleton.lua" +����ャ�、�、� 夋懍桝�シ �ャ�� 德們揆 �、�ィ�� 孖ケ�倆復 �壱イ菩揆 �ー�エ �壱イ菩ぎ�、��笈�、. +�ク�、� �、增ャ �作ァ��� �ク��川� �ク�シ�川凰 ��, �ク �� �ィ�川攪 �尖ц��シ �、�ィ�� �菩揆 奓ー�晨毎�オ�壱共. +'�ー�ャ�� 夋懍桝�シ �ャ �ャ�エ, �幀ウシ �エ���エ �誤x�� �ウ�� �� �壱共. �ソ�幗攪 嶹ゥ嶸シ �作乱�� �ー�ャ�� �エ��揆 �セ�シ�ャ�シ.' � �ク�、�� �護垈��桿�壱共. +�ケ��� �ク�、�� �シ�川揆 ��凰�シ�一ウ�, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#����ャ�、 ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +����ャ�、� �護桝�� �尖ц��� �ー��� �懍� �壱イ菩ぎ��笈�、. +��羅 孖ケ��:#YELLOW# +- 夋懍桝�� �幀ウシ �エ�ー�� ��豆�� �逸��誤イ�ヲー�、. +- �簿�・﨑� 夋懍桝�シ �ャ�� �ャ��� �川侠�� �倣剩﨑俾ウ� ��握�� �們│�、. +- �ク�シ�尖。� ��豆�� �卓牟�シ墲ィ�、. +- 德們攪 �ク�卓愍�� ��豆�� 嶸シ��懦う�� �懍牟﨑罹共.#WHITE# + +����ャ�、� "�語クー� �滝クー" �シ �川イ懍愍�� �シ�オ�壱共. +����ャ�、�� �ー���、� �エ��揆 巐誤ウオ﨑俾クー�� 﨑俾ウ� �誤ェィ﨑俾クー�� 﨑俾クー �誤ャク��, �ー���、�� �一ー溢符 �ィ�シ 﨑ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-warrior_brawler.lua" +section "mod-tome/data/texts/unlock-divine_sun_paladin.lua" +t("New Class: #LIGHT_GREEN#Sun Paladin (Celestial)", "�壱。懍垓 ��羅: #LIGHT_GREEN#夋懍桝�� �ー�ャ (�懋ウオ�� �ャ��)", "_t") +t([[In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East. +Sun Paladins are warriors who are trained in special magic to focus the powers of the Sun. +Paragons of all that is good, they are nonetheless terrible in their battle against the Pride. +Their motto is: "The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass." ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-wilder_oozemancer.lua" +You have discovered the Gates of Morning and can now create new characters with the #LIGHT_GREEN#Sun Paladin class#WHITE#. +Sun Paladins are heavy melee with spellcasting support. +Class features:#YELLOW# +- Burn your foes from afar with the light and fire of the Sun +- Head into battle enhanced by your powerful Chants +- Channel the power of the Sun through your weapon +- Become a walking fortress, protected by your shield#WHITE# +Sun Paladins use "positive energy" to power their special abilities. +It is filled by some of their spells and depleted by others, making them alternate their talents. +]], [[�呷ェス ��ャ, '�呷ェス�� ���' �エ�シ���� �誤�、�� ��乱��, �、增ャ �作ァ� �ク �ク �ィ�� ��利﨑� ��豆�� �樌� �ク�ー�� �倆売�ア�シ �ク��。ア �懦寇�� �晧。エ�尖豆�エ �エ�� �溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-wilder_stone_warden.lua" +夋懍桝�� �ー�ャ�、� 夋懍桝�� 德們揆 �、�ィ�� 孖ケ�倆復 �壱イ菩揆 �ー�エ ��ぎ�、��笈�、. +�ク�、� ��﨑� �エ�、�� ��川擽 �俯株 �エ�ャ�、�エ���, �、增ャ �作ァ�� �樌� �ク�ク�誤株 �オ尞ャ �ク �川イエ��笈�、. +'夋懍桝� �ー�ャ�� 德們擽��, �懍��エ�� �菩��エ��, �ー�ャ�� �エ�川垓 �ウ�� �幗揆 ��ク�、�ー �ー�ャ�� 德們乱 �樌��� �エ�� ��オャ�� ��俾ー� �� ��共.' � �ク�、�� �護垈��桿�壱共. +�ケ��� ��ケィ�� �ク�� �懋イャ﨑們���, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#夋懍桝�� �ー�ャ ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +夋懍桝�� �ー�ャ�、� �壱イ菩揆 �エ�ー�� �ャ�ゥ﨑俯株 �。�啄復 �シ�ー�ャ ��ぎ�、��笈�、. +��羅 孖ケ��:#YELLOW# +- 夋懍桝�� �幀ウシ �エ�ー�� ��豆�� �逸��誤イ�ヲー�、. +- �簿�・﨑� 夋懍桝�� �ャ��� �川侠�� �倣剩﨑俾ウ� ��握�� �們│�、. +- �エ�ー�� 夋懍桝�� 德們揆 彧俯�、�エ�ク�、. +- �ゥ甯ィ�シ 奝オ﨑エ ���擽�� �肥ヨ� �罹共.#WHITE# + +夋懍桝�� �ー�ャ�� "�滝クー" �シ �川イ懍愍�� �シ�オ�壱共. +夋懍桝�� �ー�ャ�� �ー���、� �エ��揆 巐誤ウオ﨑俾クー�� 﨑俾ウ� �誤ェィ﨑俾クー�� 﨑俾クー �誤ャク��, �ー���、�� �一ー溢符 �ィ�シ 﨑ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/texts/unlock-wilder_summoner.lua" +section "mod-tome/data/texts/unlock-mage.lua" +t("New Class: #LIGHT_GREEN#Archmage", "�壱。懍垓 ��羅: #LIGHT_GREEN#�壱巡�ャ", "_t") +t([[Magic has not disappeared from Maj'Eyal with the end of the Spellhunt. +During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races. +This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-wilder_wyrmic.lua" +You have been told this story and can now create new characters with the #LIGHT_GREEN#Archmage class#WHITE#. +Archmagi are the pinnacle of spellcasters, attuned to the magical properties of the world. +Class features:#YELLOW# +- Cast elemental spells to burn your foes to death or freeze them +- Summon the powers of Space and Time to protect and cripple +- Dabble in Phantasms and Illusions +- Manipulate the forces of magic themselves#WHITE# +All mages use mana to cast their spells. +It slowly replenishes over time. +]], [[�壱イ� �ャ�・�エ �晤ぎ�� �護乱��, �壱イ菩捩 �溢ヲ�'�川擽�護乱�� �ャ�シ�� �喜葺�オ�壱共. ------------------------------------------------- -section "game/modules/tome/data/texts/unlock-yeek.lua" +嶹ゥ嶸シ�� �罹劇��, �壱イ� �ャ�・�エ �晤x�� �エ�オ �エ�エ'增ャ�ー�� �簿�・﨑� �壱イ菩ぎ �ャ�俯笈�シ� �壱イ菩ぎ�、�� ��紛 ��。ア�� �溢對﨑� �溢享�俯・シ �誤豆�エ�溢慣�壱共. +�ク�ウ�エ �罷。� �壱イ菩攪 ��亨 �呟ウィ�ャ�エ�ー, �呟ウィ�ャ� �エ�� ��擽 �俯株 �ク�� �呷譜 �壱イ菩揆 �エ嶸ク﨑俾ウ� �ー�ャ﨑エ �肥慣�壱共. +�ケ��� �們慣�晧乱�護� �エ �エ�シ�ー�シ �、�一ウ�, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�壱巡�ャ ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�壱巡�ャ�、� �壱イ菩攪 �菩�川乱 �� �尖豆�エ�ー, �エ �ク��攪 �壱イ菩乱 奝オ�ャ嵂溢慣�壱共. +��羅 孖ケ��:#YELLOW# +- �川� �壱イ菩揆 �懍��葺�ャ ��豆�� �逸��ー�ー�� �シ�、��ヲー�、. +- �懋ウオ��攪 德們揆 �壱洳�エ�エ �ゥ�エ﨑俾アー�� ��揆 �シ�、�ャ�ィ�ー�、. +- 嶹們メ�シ 嶹們� �壱イ菩乱�� �、�� �ー�一ー �壱共. +- �、�、�� �壱イ菩攪 德們揆 �ー�啄復�、.#WHITE# + +�ィ�� �壱イ菩ぎ�、� �シ�ク�� �懍��葺�ー ��紛 �壱x�シ �ャ�ゥ﨑ゥ�壱共. +�壱x�� �懋ー�擽 ��俯ゥエ�� �懍イ懦梭 巐誤ウオ�ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/timed_effects.lua" +section "mod-tome/data/texts/unlock-mage_cryomancer.lua" +t("New Talent Category: #LIGHT_GREEN#Ice", "�壱。懍垓 �ー�� ��龍: #LIGHT_GREEN#�シ��", "_t") +t([[Since the dawn of time mages have experimented with the elements. +While most mages are content using the Water school, a few of them took their research deeper and created Ice magic. +At its core lies the Uttercold, a cold so cold it can even damage creatures normally immune. +You have mastered ice magic and can now create new Archmage and Necromancer characters that can learn the #LIGHT_GREEN#Ice talents#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/timed_effects/floor.lua" +Talents: +- #YELLOW#Freeze: #WHITE#Condense ambient water on a target, damaging and freezing it +- #YELLOW#Frozen Ground: #WHITE#Unleash a nova of ice on the ground, stopping the movements of anything caught inside +- #YELLOW#Shatter: #WHITE#Shatter all frozen creatures in your sight, dealing increased damage or even killing them +- #YELLOW#Uttercold: #WHITE#Master the Uttercold and pierce even through cold immunities +]], [[夋懍エ壱カ奓ー �壱イ菩ぎ�、� �川��、�� �ー�ャ﨑エ �肥慣�壱共. +����攪 �壱イ菩ぎ�、� �シ�� �壱イ菩揆 �ャ�ゥ﨑俯株 ��愍�� �護。ア﨑� �俯ゥエ��, ��ェ� �エ�、� �肥坡 �伎イ� �ー�ャ﨑們流 �シ�護攪 �壱イ菩揆 �ス�懦毎�オ�壱共. +�シ�� �壱イ菩攪 﨑オ�ャ�エ �壱劇��巡�� �溢来�ー��, �ク �賀クー�� �壱ャエ�俯巡 �ィ��� �シ�們��愍�� �賀クー�� �エ�ュ�ク ��豆�専イ誤巡 嵓シ﨑エ�シ �� �� �溢来�オ�壱共. +�ケ��� �シ�護攪 �壱イ菩揆 ��┳﨑們���, �ー�シ�� ��壱カ奓ー �壱。� �晧┳�� �壱巡�ャ� �簿�ケ���ャ �尖ヲュ奓ー�� #LIGHT_GREEN#�シ�� �ー��#WHITE#�� �ー�ク �� �溢慣�壱共. +�削復 �ー���、: +- #YELLOW#�呟イー: #WHITE#�シ��攪 �シ�� ���乱�� �ィ��, 嵓シ﨑エ�シ ��梭�� �シ�、��ヲス�壱共. +- #YELLOW#�シ�エ�呷捩 ��: #WHITE#��エ�� �シ�� 尞ュ�懍揆 �シ�シ�� �ク �溢乱 �壱腰 ��豆�� ���桷�� �溢カ・�壱共. +- #YELLOW#�ー�ー�ー��: #WHITE#�懍幣 �エ�� �シ�エ�呷牟 �壱株 �エ�ャ�、�� �ィ�� �ー�ー�ー��ざ, �倣復 嵓シ﨑エ�シ ��梭�� �ャ��エ �餓ぎ�懦し�壱共. +- #YELLOW#�壱劇��巡: #WHITE#�壱劇��巡�� 德們揆 ��イス德� �オ嶸, �賀クー �﨑ュ�溢� �奝オ﨑� �� �一イ� �ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/timed_effects/magical.lua" +section "mod-tome/data/texts/unlock-mage_geomancer.lua" -t("stone", "�肥�", "effect subtype") -t("radiance", "�啄恫", "effect subtype") -t("Curse of Vulnerability", "�ィ�ス�� ��シ", "_t") -t("Curse of Impotence", "�エ�ー�・�� ��シ", "_t") -t("Curse of Defenselessness", "�エ�ゥ��攪 ��シ", "_t") -t("Curse of Death", "�ス�護攪 ��シ", "_t") -t("Providence", "�ュ�ャ", "_t") -t("Totality", "����物", "_t") -t("Empowered Glyphs", "�ク�� �晝ー�", "_t") -t("Sunburst", "夋懍桝�� 尞ュ��", "_t") -t("Vulnerability Poison", "�ィ�ス�ア ��", "_t") -t("arcane", "����", "effect subtype") -t("Sun's Vengeance", "夋懍桝�� �オ��", "_t") -t("Suncloak", "夋懍桝 �晨�", "_t") -t("Mark of Light", "�幗攪 �倣像", "_t") -t("Righteous Strength", "�菩攪�懍垓 德�", "_t") -t("sun", "夋懍桝", "effect subtype") -t("ice", "�シ��", "effect subtype") -t("water", "�シ", "effect subtype") -t("temporal", "�懋ー�", "effect subtype") -t("earth", "��", "effect subtype") -t("Bathe in Light", "�幗攪 �ク�", "_t") -t("celestial", "�懋ウオ", "effect subtype") -t("light", "��", "effect subtype") -t("fire", "嶹肥両", "effect subtype") -t("phantasm", "嶹們�", "effect subtype") +t("New Talent Category: #LIGHT_GREEN#Stone", "�壱。懍垓 �ー�� ��龍: #LIGHT_GREEN#�肥�", "_t") +t([[Since the dawn of time mages have experimented with the elements. +While most mages are content using the Earth school, a few of them took their research deeper and created Stone magic. +At its core lies the Crystalline Focus, which can create attacks so sharp they can cut through physical immunity. +You have mastered stone magic and can now create new Archmage and Arcane Blade characters that can learn the #LIGHT_GREEN#Stone talents#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/timed_effects/mental.lua" +Talents: +- #YELLOW#Earthen Missiles: #WHITE#Fire multiple missiles of stone independently at targets +- #YELLOW#Body of Stone: #WHITE#Turn into stone, reducing the cooldown of many stone/earth talents +- #YELLOW#Earthquake: #WHITE#Create a localized earthquake, stunning all in the area +- #YELLOW#Crystalline Focus: #WHITE#Master the Stone and pierce even through physical immunities +]], [[夋懍エ壱カ奓ー �壱イ菩ぎ�、� �川��、�� �ー�ャ﨑エ �肥慣�壱共. +����攪 �壱イ菩ぎ�、� ���� �壱イ菩揆 �ャ�ゥ﨑俯株 ��愍�� �護。ア﨑� �俯ゥエ��, ��ェ� �エ�、� �肥坡 �伎イ� �ー�ャ﨑們流 �肥��� �壱イ菩揆 �ス�懦毎�オ�壱共. +�肥� �壱イ菩攪 﨑オ�ャ�エ �ー�倣剩�� �卓、卓乱 �溢来�ー��, �ク��揆 �エ�ゥ﨑� �オ�ゥ� �壱ャエ�俯巡 ���エ�懍寥 �シ�ャ��攤 嵓シ﨑エ�� �エ�ュ�ク ��豆�溢� �ィ �� �溢来�オ�壱共. -t("Bloodbath", "��嶸溢ぎ夋�", "_t") -t("fire", "嶹肥両", "effect subtype") +�ケ��� �肥��� �壱イ菩揆 ��┳﨑們���, �ー�シ�� ��壱カ奓ー �壱。� �晧┳�� �壱巡�ャ� �壱イ� ��ャ �尖ヲュ奓ー�� #LIGHT_GREEN#�肥� �ー��#WHITE#�� �ー�ク �� �溢慣�壱共. +�削復 �ー���、: +- #YELLOW#�肥� 嶹肥ざ: #WHITE#���揆 ��ー� ��倣葺�ャ �ャ�ャ �懍攪 �肥怱 嶹肥ざ�� �懍ぎ﨑ゥ�壱共. +- #YELLOW#�肥��� ���エ: #WHITE#嵓シ��シ �誤。� �嶹肥亨��, �肥�/�� �ー���、�� �ャ�ャ�ゥ ��ー�懋ー�揆 ��桿�壱共. +- #YELLOW#���: #WHITE#�ュ��ア ���揆 �シ�シ�� �肥怱 �エ �ィ�� ��豆�� �ー�溢亨墲オ�壱共. +- #YELLOW#�ー�倣剩�� �卓、�: #WHITE#�肥��� 德們揆 ��イス德� �オ嶸, �シ�ャ �﨑ュ�溢� �奝オ﨑� �� �一イ� �ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/timed_effects/other.lua" +section "mod-tome/data/texts/unlock-mage_necromancer.lua" -t("Absorption Strike", "彧。�們攪 �シ�ゥ", "_t") -t("infusion", "�シ��", "effect subtype") -t("Path of the Sun", "夋懍桝�� �ク", "_t") -t("arcane", "����", "effect subtype") -t("fire", "嶹肥両", "effect subtype") -t("temporal", "�懋ー�", "effect subtype") -t("Unstoppable", "���一ー", "_t") -t("combat", "�幗攪 ��握", "effect subtype") -t("Thunderstorm", "�護垈", "_t") -t("Scoundrel's Strategies", "�エ�ャ�� ��楫", "_t") -t("Fumble", "嵭幎ー懍ァ�", "_t") -t("sun", "夋懍桝", "effect subtype") -t("Frozen Ground", "�シ�エ�呷捩 ��", "_t") +t("New Class: #LIGHT_GREEN#Necromancer", "�壱。懍垓 ��羅: #LIGHT_GREEN#�簿�ケ���ャ", "_t") +t([[Necromancy, the forbidden art. +Necromancy, the black art. +During the Age of Dusk and the Age of Pyre the world went through a tortured era. Kingdoms were shattered, whole races suppressed, and diseases ran wild, killing millions. +It was a dark time and amidst the chaos came the bringers of terror: the necromancers. +Though they always existed, and will always exist whilst our souls are open to temptation, this was their true age of glory. +The so-called 'noble' archmages regard necromancers as fallen brothers that must be corrected... or removed. But necromancers consider themselves misunderstood practitioners of an art that others are too scared or too feeble to touch. And oh, what great powers those arts do bring.... ------------------------------------------------- -section "game/modules/tome/data/timed_effects/physical.lua" +You have learnt the basics of necromancy, killed a real one, and can now create new characters with the #LIGHT_GREEN#Necromancer class#WHITE#. -t("Insidious Poison", "��﨑� ��", "_t") -t("Crippling Poison", "�ゥ﨑エ�ア ��", "_t") -t("Numbing Poison", "�壱ケ�┳ ��", "_t") -t("Stoning Poison", "�晨剩�ア ��", "_t") -t("Sunder Armour", "�ゥ�エ�ャ ��俾クー", "_t") -t("Sunder Arms", "�エ�ー ��俾クー", "_t") -t("golem", "�ィ��", "effect subtype") -t("fire", "嶹肥両", "effect subtype") -t("Expose Weakness", "�ス�� �ク��", "_t") -t("Adrenaline Surge", "��糖�壱あ�ー ��カ�", "_t") -t("light", "��", "effect subtype") -t("Superb Agility", "�ー�被復 �ャ�シ", "_t") -t("Garrote", "�川ざ", "_t") -t("Marked for Death", "�ス�護攪 岺懍享", "_t") -t("Soothing Darkness", "��。懦葺�� �エ��", "_t") -t("Shadow Dance", "�エ���� �、", "_t") -t("earth", "��", "effect subtype") -t("Bullseye", "�菩。ー�", "_t") -t("Leeching Poison", "彧。嶸溢┳ ��", "_t") -t("Shadowstrike", "�肥慣", "_t") +Necromancers are dark spellcasters, attuned to death itself. Their ultimate goal is their own eternal life, often as a Lich. +Class features:#YELLOW# +- Cast darkness and ice infused spells to destroy your foes +- Summon an army of undead minions to do your bidding +- Use your minions as pawns, sacrificing them in various cruel and unusual ways +- Embark on the quest of your life: Lichdom#WHITE# +All mages use mana to cast their spells. +It slowly replenishes over time. +]], [[�簿�ケ��, �溢ァ�� �壱イ菩擽�� �ャ��復 �壱イ�. ------------------------------------------------- -section "game/modules/tome/data/wda/eyal.lua" +嶹ゥ嶸シ�� �罹劇� �・�瀧鵠�ク�� �罹劇 �呷譜, �エ �ク��株 �肥ー削復 ��奝オ�� �罹峡�ク�オ�壱共. �母オュ�、� �エ�溢。語ウ�, �ィ�� ��。ア�、� �オ�簿瑞�溢愍�ー ��両�卓擽 �ス�戦葺�ャ �俯ーア�護擽 �ゥ�ィ�� ��来�オ�壱共. +�ク�シ�尖。� �被搗�� �罹劇��� �ク 嶸シ��、�ャ�エ �懋クー�� �オ尞ャ�シ �エ��株 �尖豆�エ �倆ム�ャ�オ�壱共. �罷。� �簿�ケ���ャ�、�エ��. +�シ�� �簿�ケ���ャ�、� 﨑ュ�� �エ�ャ嵂一ウ�, ��壱巡 �簿�ケ��� �俯ァ珠捩 �エ�、�� ��嶸ケ﨑俾ウ� �溢慣�壱共. 﨑們ァ�� �ク �罹劇�� 嶹菩共德� �簿�ケ���ャ�、�� 嶹ゥ�一クー��オ�壱共. +�護怱 '���ー﨑�' �壱巡�ャ�、� �簿�ケ���ャ�、�� 夋�ス﨑� 嶸菩�罹攵�� �ャ�シ��, �ク�、�� �ア�晧亨墲、�ー��... ��腹 ���、�シ 﨑罹共�� �晝ー�毎�オ�壱共. 﨑們ァ�� �簿�ケ���ャ�、� �川侠�、�エ ��ケ﨑� �、﨑エ�シ �幀ウ� �壱株 �ー�ャ�尖豆�エ�シ�� �晝ー�毎�オ�壱共. �、�ク �エ�、� �壱ャエ �們平﨑俾アー�� ��擽 �們� �川揆 �� �サ﨑俯株 ��幣�シ �ー�ャ﨑俯株 ��攵 �川擽�シ�� �川擽��. �、, �簿�・﨑� 德們揆 �シ�� ��幣�エ 﨑們ァ�護囈.... + +�ケ��� �簿�ケ���� �ー�溢乱 �﨑エ �ー����, ��ァ� �簿�ケ���ャ 﨑俯x�シ �ス��オ�壱共. �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�簿�ケ���ャ ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�簿�ケ���ャ�、� �ス�� �ク �川イエ�� �オ�呰復, �ャ��復 �壱イ菩ぎ�、��笈�、. �ク�、�� ��キケ��攤 �ゥ岺罹株 ��寳﨑� �カ�� �ャ�� ��擽�ー, �エ奝オ �ャ�俾ー �們牟�� �エ�ィ�� �ゥ�壱共. +��羅 孖ケ��:#YELLOW# +- �エ���シ �シ�護攪 �シ�ク�� �懍��葺�ャ ��豆�� ��エ��ヲー�、. +- �ク�ー�� 﨑們��ク �ー�ィ�� �醐劍﨑們流 ��ー�、. +- 﨑們��ク�、�� �・�ー�尖。� �エ�ゥ﨑エ, �ク�、�� �ャ�ャ �� �被仍﨑俾ウ� ���菩メ��攤 �ゥ�菩愍�� 彧ャ�晧亨墲ィ�、. +- �シ�晧攵��� �シ�懍攤 �ャ�倆剩�シ �罹巡﨑罹共.#WHITE# +�ィ�� �壱イ菩ぎ�、� �シ�ク�� �懍��葺�ー ��紛 �壱x�シ �ャ�ゥ﨑ゥ�壱共. +�壱x�� �懋ー�擽 ��俯ゥエ�� �懍イ懦梭 巐誤ウオ�ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/abashed-expanse/grids.lua" +section "mod-tome/data/texts/unlock-mage_pyromancer.lua" +t("New Talent Category: #LIGHT_GREEN#Wildfire", "�壱。懍垓 �ー�� ��龍: #LIGHT_GREEN#�エ嶹�", "_t") +t([[Since the dawn of time mages have experimented with the elements. +While most mages are content using the Fire school, a few of them took their research deeper and created Wildfire magic. +At its core lies the Wildfire, a fire so hot it can even damage creatures normally immune. +You have mastered Wildfire magic and can now create new Archmage characters that can learn the #LIGHT_GREEN#Wildfire talents#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/zones/abashed-expanse/npcs.lua" +Talents: +- #YELLOW#Blastwave: #WHITE#Unleash a fire nova around you, damaging and knocking back anything caught inside +- #YELLOW#Dancing Fires: #WHITE#Project your inner fire to all creatures in your line of sight, setting them ablaze +- #YELLOW#Combust: #WHITE#Disrupt normal burning effects and make them combust at once +- #YELLOW#Wildfire: #WHITE#Master the Wildfire and pierce even through fire immunities +]], [[夋懍エ壱カ奓ー �壱イ菩ぎ�、� �川��、�� �ー�ャ﨑エ �肥慣�壱共. +����攪 �壱イ菩ぎ�、� 嶹肥両�� �壱イ菩揆 �ャ�ゥ﨑俯株 ��愍�� �護。ア﨑� �俯ゥエ��, ��ェ� �エ�、� �肥坡 �伎イ� �ー�ャ﨑們流 �エ嶹肥攪 �壱イ菩揆 �ス�懦毎�オ�壱共. +�エ嶹� �壱イ菩攪 﨑オ�ャ�エ �ァ �エ嶹� �ク �川イエ��ー��, �ク �一ス�捩 �壱ャエ�俯巡 �ィ�ー�� �シ�們��愍�� 嶹肥両�� �エ�ュ�ク ��豆�専イ誤巡 嵓シ﨑エ�シ �� �� �溢来�オ�壱共. +�ケ��� �エ嶹肥攪 �壱イ菩揆 ��┳﨑們���, �ー�シ�� ��壱カ奓ー �壱。� �晧┳�� �壱巡�ャ �尖ヲュ奓ー�� #LIGHT_GREEN#�エ嶹� �ー��#WHITE#�� �ー�ク �� �溢慣�壱共. +�削復 �ー���、: +- #YELLOW#弡�少峵�: #WHITE#�シ��� 嶹肥両 尞ュ�懍揆 �シ�シ�� �肥怱 �溢乱 �溢来�� ��豆�専イ� 嵓シ﨑エ�シ �シ�� ��尖ュ�壱共. +- #YELLOW#夋�、�エ�� �、��: #WHITE#嶹肥両/�エ嶹� �シ�ク�� �、��乱 �一クク�� �シ�シ�� 嵓シ﨑エ�シ �鷺笈�、. +- #YELLOW#�倣剩�� �一ス�: #WHITE#�一クク ��乱 �� �壱株 ���揆 �倣剩﨑エ, ��オー�� ��菩��攤 巐ィ�シ�シ �懋アー﨑俾ウ� ��攪 �エ�懍垓 巐ィ�シ�シ �懋アー﨑ゥ�壱共. +- #YELLOW#�エ嶹�: #WHITE#�エ嶹肥攪 德們揆 ��イス德� �オ嶸, 嶹肥両 �﨑ュ�溢� �奝オ﨑� �� �一イ� �ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/abashed-expanse/objects.lua" +section "mod-tome/data/texts/unlock-mage_tempest.lua" +t("New Talent Category: #LIGHT_GREEN#Storm", "�壱。懍垓 �ー�� ��龍: #LIGHT_GREEN#尞ュ峵�", "_t") +t([[Since the dawn of time mages have experimented with the elements. +While most mages are content using the Air school, a few of them took their research deeper and created Storm magic. +At its core lies the Tempest, a storm so powerful it can even damage creatures normally immune. +You have mastered storm magic and can now create new Archmage characters that can learn the #LIGHT_GREEN#Storm talents#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/zones/abashed-expanse/zone.lua" +Talents: +- #YELLOW#Nova: #WHITE#Unleash a lightning nova around you, dazing and damaging creatures caught inside +- #YELLOW#Shock: #WHITE#Fire a fast bolt of lightning, dazing the target +- #YELLOW#Hurricane: #WHITE#Call down a Hurricane on any creatures you daze, creating a lightning storm around each of them +- #YELLOW#Tempest: #WHITE#Master the Tempest and pierce even through lightning immunities +]], [[夋懍エ壱カ奓ー �壱イ菩ぎ�、� �川��、�� �ー�ャ﨑エ �肥慣�壱共. +����攪 �壱イ菩ぎ�、� ��ー�� �壱イ菩揆 �ャ�ゥ﨑俯株 ��愍�� �護。ア﨑� �俯ゥエ��, ��ェ� �エ�、� �肥坡 �伎イ� �ー�ャ﨑們流 尞ュ峵作攪 �壱イ菩揆 �ス�懦毎�オ�壱共. +尞ュ峵� �壱イ菩攪 﨑オ�ャ�エ 尞ュ峵作垈�� �溢来�ー��, �ク 尞ュ峵作捩 �壱ャエ�俯巡 �簿�・﨑エ �シ�們��愍�� �ク��乱 �エ�ュ�ク ��豆�専イ誤巡 嵓シ﨑エ�シ �� �� �溢来�オ�壱共. +�ケ��� 尞ュ峵作攪 �壱イ菩揆 ��┳﨑們���, �ー�シ�� ��壱カ奓ー �壱。� �晧┳�� �壱巡�ャ �尖ヲュ奓ー�� #LIGHT_GREEN#尞ュ峵� �ー��#WHITE#�� �ー�ク �� �溢慣�壱共. +�削復 �ー���、: +- #YELLOW#�菩��クー 尞ュ��: #WHITE#�シ��� ��イゥ 尞ュ�懍揆 �シ�シ��, �肥怱 �溢乱 �溢来�� ��豆�専イ� 嵓シ﨑エ�シ �シ�� 嶸シ�溢亨墲オ�壱共. +- #YELLOW#�ゥ�ゥ: #WHITE#���作攪 ��クー 嶹肥ざ�� �們符 ���揆 嶸シ�溢亨墲オ�壱共. +- #YELLOW#夋懦注�� ��: #WHITE#嶸シ�逸復 �エ�ャ�、�専イ� 夋懦注�� �壱洳�エ�エ, �ク�、 ��ー�乱�� ��クー 尞ュ峵作揆 �誤豆�エ��笈�、. +- #YELLOW#尞ュ峵作垈: #WHITE#尞ュ峵作攪 德們揆 ��イス德� �オ嶸, ��クー �﨑ュ�溢� �奝オ﨑� �� �一イ� �ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/ancient-elven-ruins/grids.lua" +section "mod-tome/data/texts/unlock-mage_thaumaturgist.lua" +t("New Class Evolution: #LIGHT_GREEN#High Thaumaturgist (Archmage)", "�壱。懍垓 ��羅 ��剩: #LIGHT_GREEN#���� �シ���ャ (�壱巡�ャ)", "_t") +t([[You have killed a boss by only using beam spells and nothing else, showing a deeper understanding of this type of spells. +You have unlocked the #LIGHT_GREEN#High Thaumaturgist class evolution#WHITE# for Archmages. ------------------------------------------------- -section "game/modules/tome/data/zones/ancient-elven-ruins/npcs.lua" +Features: +- #YELLOW#Wide Beams#WHITE#: Flame, Manathrust, Lightning, Pulverizing Auger and Ice Shards permanently become 3-wide beam spells. +- Access to the Thaumaturgy spell category containing the spells: + - #YELLOW#Orb of Thaumaturgy#WHITE#: By placing a thaumaturgy orb on the ground you can duplicate all beam spells you cast. + - #YELLOW#Multicaster#WHITE#: Casting beams becomes so easy for you that you can weave in random non-beam spells when you cast one. + - #YELLOW#Slipstream#WHITE#: Flow through the battlefield with ease, when you cast a beam spell you can move one tile for free. + - #YELLOW#Elemental Array Burst#WHITE#: The ultimate beam spell, the culmination of your deep understanding of magic. A 3-wide beam of pure thaumic energy that can never be resisted. +Class evolutions are selected as prodigies and grant new ways to build and expand your class and are only visible to the concerned class. +]], [[�ケ��� �、�� �卓│�� �シ�ク�� �ャ�ゥ﨑們流 �エ�、�シ �們ケ倆紛, �エ�ー �們攪 �シ�ク�� �﨑� �喜捩 �エ﨑エ��・シ �エ�ャ �シ�溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/zones/ancient-elven-ruins/objects.lua" +�ー�シ�� �壱巡�ャ ��羅�� #LIGHT_GREEN#���� �シ���ャ ��羅 ��剩#WHITE#� 﨑エ�壱据�溢慣�壱共. + +孖ケ��: +- #YELLOW#�� �南捩 �卓│#WHITE#: �一ス�, �壱x �専クー, �一ー�, 甯護℡�� �們│, �ク�ャ�� �シ�� �ー�� �シ�ク� 3�ク �壱ケ�攪 �卓│ �シ�ク�シ�� �﨑俾イ� �ゥ�壱共. +- '�シ��' �ー�� ��龍�� �滝キシ﨑� �� �一ウ�, �、�語ウシ �呷捩 �シ�ク�、�� �ャ�ア�們牟 �溢慣�壱共: + - #YELLOW#�シ���� �エ�シ#WHITE#: ��エ�� �シ���� �エ�シ�シ �、�倆葺�ャ �ケ���エ �懍��葺�� �卓│ �シ�ク�� �オ�ャ﨑ゥ�壱共. + - #YELLOW#�、�� �懍��梵#WHITE#: �卓│�� �シ�ク�� �懍��葺�� ��擽 �壱ャエ�� �川何�ー �誤ャク��, 﨑エ�ケ �シ�ク�� �懍��腹 �� �罹墾﨑� ��-�卓│�� �シ�ク�� 﨑俯x �呷亨�� �懍��鮒�壱共. + - #YELLOW#���� �エ��#WHITE#: �卓│ �シ�ク�� �懍��復 ��寇, 奓エ �誤ェィ ��擽 1�ク �エ�呰腹 �� �溢慣�壱共. + - #YELLOW#�川� �ー�エ 尞ュ��#WHITE#: ��キケ�� �卓│ �シ�ク�シ��, �ケ���� �ャ��ケ喜捩 �壱イ� �エ﨑エ��・シ �エ�ャ�シ�� �ュ�卓桿�壱共. �﨑ュ�� ��箕�� �幗ァ �危株 �懍�﨑� �シ�� �尖ц��シ 3�ク �壱ケ�攪 �卓│�シ�� �們符��笈�、. +��羅 ��剩�� 孖ケ�� �ー���� �ィ�雅据�ー, �ー�ク ��羅�� �壱。懍垓 �ア�・ �ゥ嵂・�� �懍亨﨑エ �鷺笈�、. �戦復 ��羅 ��剩�� ��剩� ��・﨑� ��羅�専イ誤ァ� 岺懍亨�ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/ancient-elven-ruins/zone.lua" +section "mod-tome/data/texts/unlock-paladin_fallen.lua" +t("New Class Evolution: #LIGHT_GREEN#Fallen (Sun Paladin)", "�壱。懍垓 ��羅 ��剩: #LIGHT_GREEN#夋�ス﨑� �� (夋懍桝�� �ー�ャ)", "_t") +t([[#{bold}##GOLD#You aren't so different...#LAST##{normal}# +As a sun paladin, you follow a code. But with the darkness you've seen in the world, you've started to doubt. ------------------------------------------------- -section "game/modules/tome/data/zones/ardhungol/grids.lua" +You have unlocked the #LIGHT_GREEN#Fallen class evolution#WHITE# for Sun Paladins. +Learn new Talents:#YELLOW# +- Bloodstained: Make your foes bleed! +- Darkside: Every light casts a shadow, yours is powerful indeed +- Hatred: Manifest your hatred through bleeding +- Dirges: Sing of death and sorrow to strength your resolve#WHITE# +Swap your paladin Talents:#YELLOW# +- Radiance turns into Gloom: Project onto others your own hate, hindering them +- Crusader turns into Dark Sun: Call upon the energies of dead suns to crush your foes +- Guardian turns into Crimson Templar: Use the power of blood to control and defeat the fools that oppose you +#WHITE# ------------------------------------------------- -section "game/modules/tome/data/zones/ardhungol/npcs.lua" +Class evolutions are selected as prodigies and grant new ways to build and expand your class. They are only visible to the concerned class. +]], [[#{bold}##GOLD#�ケ���� 增ャ�� �、�エ� �喜慣�壱共...#LAST##{normal}# +�ケ��� 夋懍桝�� �ー�ャ�懍� �懍惠�� �ー�シ �肥慣�壱共. 﨑們ァ�� �ク��攪 �エ���� �溢」シ﨑俾ウ� �們��奓ー, �們峡�エ �晝クー�ー �懍梠嵂溢慣�壱共. +�ー�シ�� 夋懍桝�� �ー�ャ ��羅�� #LIGHT_GREEN#夋�ス﨑� �� ��羅 ��剩#WHITE#� 﨑エ�壱据�溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/zones/ardhungol/objects.lua" +�壱。ュ�� �ー�ク �� �壱株 �ー���、:#YELLOW# +- 嵓シ����: ��豆�エ 嵓シ�シ 彧俯ヲャ�� �誤働�壱共! +- �エ�川垓 �エ: �ィ�� �幗乱�� �ク�シ�専ー ��ー, �ケ���� �ク�シ�尖株 孖ケ德� �� �簿�・﨑ゥ�壱共. +- �晧丶: �懦��� 奝オ﨑エ �川侠�� �晧丶�シ �罹洳��笈�、. +- �・�。�。: �ス�語ウシ �ャ嵓肥攪 �ク�俯・シ �壱洳 �、�、�懍攪 �ー�俯・シ �、�瀧笈�、.#WHITE# +��ェ� �ー���、� �壱。ュ�� �罷晤笈�、:#YELLOW# +- �啄恫�� �肥垪��: �川侠�� �晧丶�シ �、�ク �尖豆�専イ� 妤ャ��葺�ャ �ク�、�� �ゥ﨑エ﨑ゥ�壱共. +- �ア��ぎ�� �エ�川垓 夋懍桝�シ��: �ス� 夋懍桝�� �尖ц��シ �壱洳�エ�エ ��豆�� �俯カ�ゥ�壱共. +- �倆从�尖株 ��剄�� �ー�ャ��: 嵓シ�� 德們揆 �ャ�ゥ﨑エ �川侠�専イ� ���葺�� �エ�ャ�晧捩 �尖豆�� �懍牟﨑俾ウ� �ー�ャ�ィ�ス�壱共. +#WHITE# +��羅 ��剩�� 孖ケ�� �ー���� �ィ�雅据�ー, �ー�ク ��羅�� �壱。懍垓 �ア�・ �ゥ嵂・�� �懍亨﨑ゥ�壱共. �戦復 ��羅 ��剩�� ��剩� ��・﨑� ��羅�専イ誤ァ� 岺懍亨�ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/ardhungol/zone.lua" - +section "mod-tome/data/texts/unlock-psionic_mindslayer.lua" +t("New Class: #LIGHT_GREEN#Mindslayer (Psionic)", "�壱。懍垓 ��羅: #LIGHT_GREEN#�菩侠甯語エエ�� (�壱冠�・��)", "_t") +t([[Mindslayers are the frontline fighters of the Yeeks' Way. Absolutely devoted to serving the Way, and thus all Yeeks, they dive into battle with nothing but their own mind. +Yeeks are natively psionic and thus most Mindslayers are Yeeks, but psionic powers do happen - rarely - in other races too. ------------------------------------------------- -section "game/modules/tome/data/zones/arena-unlock/grids.lua" +You have saved a fellow Yeek Mindslayer and can now create characters with the #LIGHT_GREEN#Mindslayer class#WHITE#. -t("wall", "�ス", "entity name") +Mindslayers use their powerful psionic powers to supplement their low physical strength and dive into battle. +Class features:#YELLOW# +- Erect psionic shields around you both for protection and to absorb energy +- Engulf yourself in psionic auras - unleashing pain to all those near you +- Use your psionic "third hand" to hold a second weapon, floating in front of you +- Unleash the power of your sustained auras and shields by spiking them in great bursts of power#WHITE# +Mindslayers use their mind to manipulate the world. +They require energy to do so, which they take from the world around them. +While their shields are up incoming damage will be partly absorbed and the energy stored for later use. +]], [[�菩侠甯語エエ�尖豆� 﨑懋クク�� ���雅劇��笈�、. 﨑懋クク�� ��イス德� �オ��葺��, �ー�シ�� �ィ�� �エ增ャ�、 �ュ�� �ャ�ー�ー, �ク�、� �、�、�懍攪 �菩侠�護愍�� �エ�・﨑們流 ��握�� �ー�エ�ュ�壱共. +�エ增ャ�、� ���懍��愍�� �壱冠�・�� 夋�� �俾クー �誤ャク�� ����攪 �菩侠甯語エエ�尖豆� �エ增ャ ��。ア�エ���, �簿ァ� ��肥畠 �、�ク ��。ア�、 �� �壱冠�・�� ��� �専ー �倆ム�俾クー�� 﨑ゥ�壱共. ------------------------------------------------- -section "game/modules/tome/data/zones/arena-unlock/npcs.lua" +�ケ��� �エ增ャ �菩侠甯語エエ�� �呷ァ�シ �ャ﨑エ�一ウ�, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�菩侠甯語エエ�� ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. -t("halfling", "﨑倆伯��", "entity subtype") -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") +�菩侠甯語エエ�尖豆� �、�、�懍攪 �ス﨑� �シ�・�� �簿�・﨑� �壱冠�・�シ�� �エ��葺�ャ ��握�� �ー�エ�ュ�壱共. +��羅 孖ケ��:#YELLOW# +- �シ�呱�・ �エ嶸ク�餓揆 �シ��乱 �晧┳﨑們流 �ゥ�エ�� �エ�ゥ﨑俾ウ� �尖ц��シ 彧。�倆復�、. +- �、�、�罹・シ �シ�呱�・ ��垈�シ�� �俯洳�ク �シ�們乱 �壱株 ��豆�専イ� ��奝オ�� �﨑罹共. +- �シ�呱�・�� "�ク �溢ァク ��" �シ�� �ャ�ゥ﨑們流 �エ�ー�シ �シ��� ���、�一イ� 﨑罹共. +- �晧┳﨑エ �川来�� ��垈�シ� �エ嶸ク�餓揆 﨑エ�ゥ﨑們流 ��イュ�� 德們愍�� �オ�ゥ﨑罹共.#WHITE# +�菩侠甯語エエ�尖豆� �、�、�懍攪 �菩侠�シ�� �ク��揆 �ー�啄鮒�壱共. +�ク�ャ�ー ��紛�� �尖ц�� 﨑�囈﨑俯ゥー, �川侠 �シ��シ�罹カ奓ー �サ�エ�シ 﨑ゥ�壱共. +�ク�、�� �エ嶸ク�餓捩 嵓シ﨑エ�餓揆 �シ��� 彧。�倆葺�ャ �被寇 �ャ�ゥ ��・﨑� �尖ц��� ��劍﨑俾ウ� ��・﨑ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/arena-unlock/zone.lua" - +section "mod-tome/data/texts/unlock-psionic_solipsist.lua" +t("New Class: #LIGHT_GREEN#Solipsist (Psionic)", "�壱。懍垓 ��羅: #LIGHT_GREEN#����。��� (�壱冠�・��)", "_t") +t([[Solipsists are powerful psionicists that believe that the world is made up of nothing more than the thoughts and dreams of those that live in it. +This power does not come without a price, however. The Solipsist must constantly fight with their own ego in order to keep a clear view of reality, lest they fall into a state of solipsism, the belief that the world and those that live in it are nothing more than figments of their own mind. ------------------------------------------------- -section "game/modules/tome/data/zones/arena/grids.lua" +You've experienced the power of dreams first hand and may now create characters with the #LIGHT_GREEN#Solipsist class#WHITE#. -t("floor", "�罷凶", "entity subtype") -t("wall", "�ス", "entity type") +Solipsists use the power of thought and dreams to manipulate the world around them. +Class features:#YELLOW# +- Distort the fabric of reality +- Store and discharge psionic feedback +- Summon powerful warriors birthed from your own consciousness +- Convert damage you take into Psi damage and keep yourself alive with your mental reserves +- Put your foes to sleep, enter their dreams, and become their worst nightmare#WHITE# +Solipsists use their mind to manipulate the world around them. +They require energy to do so, which they recover naturally over time, and through methods others use to heal the body. +]], [[����。��尖豆� �ク��擽� �ク� �ク �溢乱 �エ�� �壱株 �尖豆�エ �ク�� �溢乱 �一ウシ﨑俯共�� �ソ�� �壱冠�・�尖豆��笈�、. +﨑們ァ�� �ク�、�� 德們捩 �ク�・ �滕符�俯株 �� ��漁�壱共. ����。��尖豆� 嶸�共�� �﨑� ��剳﨑� ��川揆 ���﨑俾クー ��紛 �喜桷��擽 �川符� �樌� �ク�護幣 﨑俯株�ー, �エ�� 嶸�共�シ �ク �溢乱 �エ�� �壱株 �ャ�誤豆�エ �川侠�� �們享�エ �誤豆�エ�ク �晧メ�� �一ウシ﨑俯共�� ����。���攤 �晝ー�乱 ���� �伎クー ��紛�懍桿�壱共. ------------------------------------------------- -section "game/modules/tome/data/zones/arena/npcs.lua" +�ケ��� �溢攪 德們揆 ���� �ス嵭倆毎��, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#����。��� ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. -t("halfling", "﨑倆伯��", "entity subtype") -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") +����。��尖豆� �晝ー�ウシ �溢攪 德們揆 �エ�ゥ﨑エ �シ� �ク��揆 �ー�啄鮒�壱共. +��羅 孖ケ��:#YELLOW# +- 嶸�共�� �ャ�ー�シ �懋ウ。﨑罹共. +- �幎株 嵓シ﨑エ�シ �尖ц��� ��・﨑俾ウ� �ゥ�懦復�、. +- �、�、�懍攪 �們享�川� 夋懍牟�� �簿�・﨑� ��ぎ�、�� �醐劍﨑罹共. +- �シ�・�シ�� 嵓シ﨑エ�シ �幗符�エ��, �菩侠�� 德們愍�� �ク�� �エ嶸ク﨑罹共. +- ��豆�� ���、�� 﨑俾ウ�, �ク�、�� �溢乱 �ィ妤ャ﨑エ �肥ー削復 ��ェス�エ �罹共.#WHITE# +����。��尖豆� �、�、�懍攪 �菩侠�シ�� �シ� �ク��揆 �ー�啄鮒�壱共. +�ク�ャ�ー ��紛�� �尖ц�� 﨑�囈﨑俯ゥー, �ク �尖ц��� �懋ー�擽 ��俯ゥー ��壱。� 巐誤ウオ�俾ウ� �戦復 ���エ�シ 巐誤ウオ﨑俯株 �ー �ー�エ�� �ゥ�簿豆�罹巡 巐誤ウオ﨑� �� �溢慣�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/arena/objects.lua" +section "mod-tome/data/texts/unlock-race_ogre.lua" +t("New Race: #LIGHT_GREEN#Ogre", "�壱。懍垓 ��。ア: #LIGHT_GREEN#�、�ー�ー", "_t") +t([[Ogres are magically-altered Humans, taking refuge in Elvala among the Shalore. +Their enormous bodies, bolstered by (and dependent on) an intricate web of glowing runes covering their skin, make them an intimidating sight that belies their conscientious and modest nature. +Ogres were created (and subsequently abandoned) by the Conclave during the Allure Wars, to serve as their warriors and workers. Their massive size and glowing runes made it impossible for them to hide during the Spellhunt, and only those who fled to Shalore lands survived extermination. +Their talent with inscriptions is unparalleled, as they need to be able to maintain their own inscriptions to survive, and have passed down the knowledge of how to do so; while their tendency to solve problems in the most simple and direct manner available (combined with an... intense temper) has given them an unfair reputation as unintelligent brutes, a growing trade industry in inscription production is gradually eroding this image. +You have learned the details of the Ogres' past and put their terrified creators to rest, and have technically brought the Allure Wars to their long-overdue conclusion by eliminating the last remnants of the Conclave. You can now create new #LIGHT_GREEN#Ogre#WHITE# characters to see their magical might in action! ------------------------------------------------- -section "game/modules/tome/data/zones/arena/zone.lua" +Race features:#YELLOW# +- Strong but not stupid +- Efficient at using all kind of runes and infusions +- Imbued with arcane forces +#WHITE# +]], [[�、�ー�ー ��。ア� �ク��。ア�エ �壱イ菩愍�� �﨑� ��愍��, �俯ー罹攵�川� �ャ�罹�� �倆売�ア �ャ�エ�� 嵓シ��﨑エ �溢慣�壱共. +�ク�、�� �ー�﨑� �ク� �ク�� �一イィ�� �オ�。﨑俾イ� �ス德� �ー�ク��ウシ �呷捩 �ャ�シ�� �倣剩�們来��, �、�ー�ー�、�� �ク��乱 �們。エ﨑ゥ�壱共. �ク �ィ�オ� �ク�、�� �ク�ア�エ ��﨑俾ウ� �護��復 寬ク��乱�� �、﨑エ�シ �壱洳�シ�シ墲オ�壱共. +�、�ー�ー�、� �、嶸ケ ��氈 �懋クー�� �懋ウ� �倆嚮� ��ぎ� �ク�呷梵�懍昏 �エ�ゥ﨑� �ゥ��愍�� �誤豆�エ�溢愍�ー, ��氈�エ �晤x�� ���、�護慣�壱共. �ク�、�� �ー�﨑� �ク�滝ウシ �幎x�� �ャ�、� �壱イ� �ャ�・ �懋クー�� �溢乱 �� �� �俾ー ��来��, �ー�ュ �ャ�罹�溢攪 ��愍�� ��ァ晧ケ� �シ��シ �懍匣﨑俾ウ��� �ィ�� �壱ゥク嵂溢慣�壱共. +�、�ー�ー�、�エ �エ��お�ー ��紛�罹株 �川侠�、�� ��攤�� ���﨑エ�シ 嵂一クー �誤ャク��, �ク�、�� ��攤 �ー��� �ク�シ�尖。� ��ウエ��愍�� �懍��毎�� �� ���� ��柑�們来�オ�壱共. ��。� �罹劇﨑� �ィ�懦葺�� ���ク �ゥ�晧愍�� �ク�罹・シ 﨑エ�ー﨑俯�、�� �ス嵂・ �誤ャク�� (�ク�ャ�� ��... �、嶸溢ァ� �誤ャク��) �エ�晨復 �川柑�エ�シ�� ��ケ﨑� 尞餓揆 �」�� �溢ァ��, ��攤 �ー��ウシ �懍棗�エ �ア�・﨑ィ�� �ー�シ �エ�ー �エ�ク��シ �ィ�ー ��侠﨑俾ウ� �溢慣�壱共. -t("The Arena", "妤ャ�ー�・", "_t") +�ケ��� �、�ー�ー�、�� �エ�・�� �﨑エ �川┷德� �語イ� �們来�� �ク�、�� �肥ー削復 �ス�ー�シ�、�専イ� �溢享�� �シ�溢慣�壱共. �ク�ャ�� �懋ウ� �倆嚮�� �罷胸�、�� �懋アー﨑們流, 﨑懍ーク ��乱 �晤ぎ�エ�シ 﨑� �、嶸ケ ��氈�� ���菩愍�� ��ァ��シ �作来�オ�壱共. �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�、�ー�ー#WHITE# �尖ヲュ奓ー�シ �晧┳﨑� �� �一ウ�, �ク�、�� �簿�・﨑� �壱イ菩攪 德們揆 嶹菩攤﨑� �� �溢慣�壱共! +��。ア 孖ケ��:#YELLOW# +- �倣葺��� �作イュ﨑們ァ� �喜搆 +- �ィ�� ��・們攪 �ャ�シ �シ��ャシ�� 巐ィ�シ��愍�� �ャ�ゥ﨑ィ +- �壱イ菩攪 德俾ウシ �ョ�ャ �溢搆 +#WHITE# +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/blighted-ruins/grids.lua" - +section "mod-tome/data/texts/unlock-rogue_marauder.lua" +t("New Class: #LIGHT_GREEN#Marauder (Rogue)", "�壱。懍垓 ��羅: #LIGHT_GREEN#�オ�ゥ�� (����)", "_t") +t([[Some rogues live by strength rather than cunning, relying on vicious attacks instead of stealth and subterfuge. These bandits maraud the land, lightly armoured and wielding dual weapons, taking what they can by force. ------------------------------------------------- -section "game/modules/tome/data/zones/blighted-ruins/npcs.lua" +You have learned the value in causing sheer damage in combat and can now create characters with the #LIGHT_GREEN#Marauder class#WHITE#. -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") -t("Necromancer", "�簿�ケ���ャ", "entity name") +Marauders are highly mobile rogues with a range of dextrous techniques and tactics at their disposal. Class features:#YELLOW# +- Move with ease around the battlefield, dancing around your foes and avoiding their attacks +- Wield dual weapons and unleash devastating techniques on your opponents +- Rely on pure thuggery to cripple your enemies before taking them down#WHITE# +Marauders use stamina to fuel their techniques, which replenishes slowly over time. +]], [[�エ�、 ����豆� �戦劈﨑ィ�エ�ィ �シ�・�� ��夋晨紛, ����シ 甯語エエ�オ�� ����� 甯語エエ��攤 �オ�ゥ�� �ャ�ャ﨑俯ゥー �エ��ー瀧笈�、. �エ�ー �簿巡�、� �ス夋溢揆 �シ�シ��, ��シ�エ �卓亶�� ��ウ� �卓��� �エ�ー�シ �� �尖」ィ �、�� �、�壱ゥー, �戦葺�� ��豆� 德們愍�� �倣ヨ﨑ゥ�壱共. ------------------------------------------------- -section "game/modules/tome/data/zones/blighted-ruins/objects.lua" +�ケ��� ��握�川� �簿�・﨑� �シ�ゥ�エ ���� �俯ック�シ �護葺��, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�オ�ゥ�� ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�オ�ゥ�尖豆� �餓棗德� ���� ����豆��, ��勦�� �ー�シ �、�啄復 �ー���シ ��唖�� �ャ�ャ﨑ゥ�壱共. ��羅 孖ケ��:#YELLOW# +- ��棗�� �川何�� �ー�エ�、�壱ゥー, ��豆 �ャ�エ�� �、�罷同�エ ���流 �オ�ゥ�� 嵓シ﨑罹共. +- �� �尖」ィ�� �エ�ー�� ��乱�� �賀ー倣復 �シ�ゥ�� �﨑罹共. +- �懍�﨑� �エ�・�シ�� ��豆�� �エ�・嶹肥亨墲ィ�、.#WHITE# +�オ�ゥ�尖豆� �ー�・�� �ィ�� �ー���� �ャ�ゥ﨑ゥ�壱共. �ー�・� �懋ー�擽 ��俯ゥエ�� �懍イ懦梭 巐誤ウオ�ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/blighted-ruins/zone.lua" +section "mod-tome/data/texts/unlock-rogue_poisons.lua" +t("New Talent Category: #LIGHT_GREEN#Poisons", "�壱。懍垓 �ー�� ��龍: #LIGHT_GREEN#��キケ�シ", "_t") +t([[Extracted from plants, wildlife or more exotic locations, poisons have always existed. +Many creatures use them, along with some shady people. +You have made a deal with such a person and can now create new Rogue or Archer characters that can learn the #LIGHT_GREEN#Poisons talents#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/zones/briagh-lair/npcs.lua" +Talents: +- #YELLOW#Vile Poisons: #WHITE#Learn new dangerous and terrible poisons to coat your weapons or ammo with, infecting your foes +- #YELLOW#Venomous Strike: #WHITE#A terrible strike that deals increased nature damage based on the number of poison effects +- #YELLOW#Empower Poisons: #WHITE#Learn to make your poisons even more lethal and fast +- #YELLOW#Toxic Death: #WHITE#Spread the toxic joy to your foe's friends! +]], [[��攪 �ュ�ャ�� �、�俯据�溢慣�壱共. �ャ�誤豆� �晤ャシ�罹カ奓ー, �シ�� �晤ェ�イエ�罹カ奓ー, ��笈�エ �、�ク 孖ケ�エ﨑� ��愍�罹カ奓ー ��揆 �肥カ懦紛�肥慣�壱共. +�俯ァ珠捩 �晤ェ�イエ�、�エ ��揆 �ャ�ゥ﨑俯ゥー, � �シ�・﨑� �ス�� �削葺�� �ャ�誤豆�� �ャ�ゥ﨑們」�. +�ケ��� �ゥ�� �ク�ー ��們攪 �ャ�語ウシ �ー�俯・シ 嵂一ウ�, �ー�シ�� ��壱カ奓ー �壱。� �晧┳�� ����擽�� ��� �尖ヲュ奓ー�� #LIGHT_GREEN#��キケ�シ �ー��#WHITE#�� �ー�ク �� �溢慣�壱共. +�削復 �ー���、: +- #YELLOW#�俯ェ���攤 ��: #WHITE#�エ�ー� 夋�平�� �罷・シ �� �壱株 �俯ェ���攤 ��キケ�シ�� �﨑エ �ー��笈�、. +- #YELLOW#�ケ��┳ 夋�ゥ: #WHITE#�簿�・﨑� �川硫 �作┳ 嵓シ﨑エ�シ �シ�� �シ�ゥ��笈�、. +- #YELLOW#�� �倣剩: #WHITE#�� �俯ェ���擽�� 巐ィ�シ� ���ク ��揆 �誤糖�� �菩揆 �ー��笈�、. +- #YELLOW#��┳ �ス��: #WHITE#��攪 �専アー��� ��攪 �懋オャ�、�専イ誤巡 �誤�、�鷺笈�、! +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/briagh-lair/objects.lua" +section "mod-tome/data/texts/unlock-rogue_skirmisher.lua" +t("New Class: #LIGHT_GREEN#Skirmisher (Rogue)", "�壱。懍垓 ��羅: #LIGHT_GREEN#�呰寇�� (����)", "_t") +t([[In Maj'Eyal threats are everywhere when you walk the wildlands, some rogues prefer to forgo the use of stealth instead using their cunning skills to kill silently from afar with a sling well protected with a buckler. +You have learned the power of counterstriking from afar and can now create characters with the #LIGHT_GREEN#Skirmisher class#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/zones/briagh-lair/zone.lua" +Skirmishers are highly mobile rogues that specialize in running and gunning, using Slings to harass, debilitate, and wear down enemies before finishing them off with extremely quick attacks. +Class features:#YELLOW# +- Vault and roll around your foes, staying one step ahead and just out of +reach +- Cripple your opponents and unleash a torrent of sling bullets +- Block enemy fire with your buckler mastery and counter attack#WHITE# +Skirmisher use stamina to fuel their techniques, which replenishes slowly over time. +]], [[�溢ヲ�'�川擽�護乱�� ��利�エ �ャ�ゥ�� �尖�、 �一ウ�, �エ�、 ����豆� ����� 尞ャ�ー﨑俾ウ� 妤ャ�晝オャ� �ゥ甯ィ�� �エ�・﨑們流, �川侠�、�� �ー���� �ュ�� 嶹懍圸﨑エ �ゥ岺罹・シ ��ャ�� �誤ヲャ ��擽 �ス�エ�� ��揆 ��嶸ク﨑ゥ�壱共. ------------------------------------------------- -section "game/modules/tome/data/zones/charred-scar/grids.lua" +�ケ��� �・�ー�ャ �俾イゥ�� ���・�� �ィ�ャ�俾ウ�, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�呰寇�� ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. -t("floor", "�罷凶", "entity type") +�呰寇�瀧豆� �餓棗德� ���� ����豆�� ��」シ� �ャ�ゥ�� �・﨑俯ゥー, 妤ャ�晝オャ�シ �ャ�ゥ﨑エ ��豆�� �鷺攷﨑俾ウ� �ス嶹肥亨墲ィ 弡� �ケ��。� ���削復 �オ�ゥ�シ�� �壱ャエ�ャ�シ �南慣�壱共. + +��羅 孖ケ��:#YELLOW# +- ��豆�� �ー�エ�俾ウ� �ク�、 �ャ�エ�� �エ�ャ �エ�呰葺�ー, ��堪��堪﨑俾イ� �ー�ャ�シ ���﨑罹共. +- ��豆�� �エ�・嶹肥亨墲、�� 妤ャ�晝オャ�� �ケ�オ�� �﨑罹共. +- �ゥ甯ィ �ー���� ��攪 �ャ�ゥ�� �餓捩 弡� �俾イゥ﨑罹共.#WHITE# +�呰寇�瀧豆� �ー�・�� �ィ�� �ー���� �ャ�ゥ﨑ゥ�壱共. �ー�・� �懋ー�擽 ��俯ゥエ�� �懍イ懦梭 巐誤ウオ�ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/charred-scar/npcs.lua" +section "mod-tome/data/texts/unlock-undead_ghoul.lua" -t("shalore", "�ャ�罹��", "entity subtype") -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") +t("New Race: #LIGHT_GREEN#Ghoul (Undead)", "�壱。懍垓 ��。ア: #LIGHT_GREEN#�ャ�ク (�ク�ー��)", "_t") +t([[Ghouls are evil undead creatures. Usually raised by Necromancers to serve as mindless servants, some manage to keep their sentience and roam the world in a blazing path of destruction. +You have killed the Master, a malevolent undead creature. You can now create a new character with the #LIGHT_GREEN#Ghoul race#WHITE#. +Race features:#YELLOW# +- Great poison resistance +- Bleeding immunity +- Stun resistance +- Fear immunity +- Special ghoul talents: ghoulish leap, gnaw and retch#WHITE# +]], [[�ャ�ク� �ャ��復 �ク�ー�懍桿�壱共. �エ奝オ �簿�ケ���ャ�、�エ �川符� ��株 﨑們攤�シ�� ��ャ�ー ��紛 �シ�シ墲、���, ��ェ�捩 ��侠德� �川攪�晧揆 ���﨑� ��。� �ク��揆 �ゥ嶹ゥ﨑俯ゥー �俯攵��・シ �キ�ー�� 﨑ゥ�壱共. +�ケ��� �ャ��復 �ク�ー�懍攤 夋卓攪 �シ�ク�� �ス��オ�壱共. �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�ャ�ク ��。ア#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. + +��。ア 孖ケ��:#YELLOW# +- ��イュ�� �� �﨑ュ�・ +- �懦��� �エ�ュ +- �ー�� �﨑ュ�・ +- �オ尞ャ�� �エ�ュ +- �ャ�ク�護攪 孖ケ��復 ��。ア �ー��: �ャ�ク�� ��平, �シ�エ�ッ�ー� �ャ�ュ��#WHITE# +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/charred-scar/zone.lua" +section "mod-tome/data/texts/unlock-undead_skeleton.lua" +t("New Race: #LIGHT_GREEN#Skeleton (Undead)", "�壱。懍垓 ��。ア: #LIGHT_GREEN#�、�壱�逸� (�ク�ー��)", "_t") +t([[Skeletons are evil undead creatures. Usually raised by Necromancers to serve as mindless servants, some manage to keep their sentience and roam the world in a blazing path of destruction. +You have killed the Master, a malevolent undead creature. You can now create a new character with the #LIGHT_GREEN#Skeleton race#WHITE#. +Race features:#YELLOW# +- Poison immunity +- Bleeding immunity +- Fear immunity +- No need to breathe +- Special skeleton talents: bone armour, resilient bones, re-assemble#WHITE# +]], [[�、�壱�逸�� �ャ��復 �ク�ー�懍桿�壱共. �エ奝オ �簿�ケ���ャ�、�エ �川符� ��株 﨑們攤�シ�� ��ャ�ー ��紛 �シ�シ墲、���, ��ェ�捩 ��侠德� �川攪�晧揆 ���﨑� ��。� �ク��揆 �ゥ嶹ゥ﨑俯ゥー �俯攵��・シ �キ�ー�� 﨑ゥ�壱共. +�ケ��� �ャ��復 �ク�ー�懍攤 夋卓攪 �シ�ク�� �ス��オ�壱共. �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�、�壱�逸� ��。ア#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/zones/conclave-vault/grids.lua" +��。ア 孖ケ�ア:#YELLOW# +- ��乱 �エ�ュ +- �懦��� �エ�ュ +- �オ尞ャ�� �エ�ュ +- �ィ�� �エ 﨑�囈� ��搆 +- �、�壱�逸��護攪 孖ケ��復 ��。ア �ー��: �� �卓亶, �ャ�晨葺�� 﨑エ�ィ, �ャ�ー�ス#WHITE# +]], "_t") -t("floor", "�罷凶", "entity subtype") -t("wall", "�ス", "entity name") +------------------------------------------------ +section "mod-tome/data/texts/unlock-warrior_brawler.lua" +t("New Class: #LIGHT_GREEN#Brawler (Warrior)", "�壱。懍垓 ��羅: #LIGHT_GREEN#�ゥ妤ャ� (��ぎ)", "_t") +t([[The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon. +Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness. +These unarmed techniques still exist today. ------------------------------------------------- -section "game/modules/tome/data/zones/conclave-vault/npcs.lua" +You have learned these techniques and can now create new characters with the #LIGHT_GREEN#Brawler class#WHITE#. +Brawlers are warriors who fight with little more than their own bodies as weapons. +Class features:#YELLOW# +- Build deadly combination attacks with your strikes +- Wear gauntlets or gloves to boost your damage +- Outwit your foes and set them up for deadly counter attacks +- Control your enemies and break their bones with fierce grappling techniques#WHITE# +Brawlers use stamina and must remain at least semi-mobile. As such they cannot perform their unarmed talents in massive armor. +]], [[�壱イ倣少�懍攪 ��箕�シ�� �ク﨑エ �ー��、� �﨑エ�們来�� �俯ァ珠捩 �ャ�誤豆�エ ��利�� �倆葺�� �們来�オ�壱共. �ィ�川乱�� �エ�ー�シ �川牟�シ�� ��ァ溢� �ャ�們���. +��。ア�� �雅。�﨑俾ウ� �菩イ��エ�� ��� ��来�� �尖豆� �川侠�、�� ���エ�シ �ィ�ィ﨑們流, ��乱 �樌� �、�、�罹・シ �エ嶸ク﨑エ�シ�� 嵂溢慣�壱共. +�ク�ャ﨑� �ゥ妤ャ �ー���、� �、�俯あ�護ァ�� �エ�エ�ク �、�� �溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/data/zones/conclave-vault/objects.lua" +�ケ��� �ク�ャ﨑� �ー���、�� �ー����, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�ゥ妤ャ� ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�ゥ妤ャ��、� �川侠�、�� ���エ�シ �エ�ー�� 﨑們流 �ク�ー�� ��ぎ�、��笈�、. +��羅 孖ケ��:#YELLOW# +- �ャ�ャ �ー���、�� �エ�ゥ﨑エ �簿�・﨑� �ー�� �オ�ゥ�� 寬シ�罹共. +- �・�卓揆 �ゥ�ゥ﨑エ �� �倣復 嵓シ﨑エ�シ �﨑罹共. +- ��豆�エ�、 﨑� �� �樌� 嵂雅徐﨑們流 �ク�、�� �オ�ゥ�� �簿�・﨑俾イ� �俯ー幗符�罹共. +- ��一クー�シ �ャ�ゥ﨑エ ��豆�� �懍牟﨑俾ウ� �壱・シ ��ャ�ィ�ー�、.#WHITE# +�ゥ妤ャ��、� �ー�・�� �ィ�� �ー���� �ャ�ゥ﨑ゥ�壱共. �戦復 �ク�エ ��シ�護幣 﨑俾クー �誤ャク��, �滝ー卓揆 ��捩 ����川��� �ゥ妤ャ�ー�シ �ャ�ゥ﨑� �� ��慣�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/conclave-vault/zone.lua" +section "mod-tome/data/texts/unlock-wilder_oozemancer.lua" +t("New Class: #LIGHT_GREEN#Oozemancer (Wilder)", "�壱。懍垓 ��羅: #LIGHT_GREEN#�川複���ャ (�川硫�� �肥「�梵)", "_t") +t([[The long Nature's hatred of all arcane forces has managed to create Oozemancers as the ultimate answer to archmagi. +You have met and destroyed a corrupted one and can now create new characters with the #LIGHT_GREEN#Oozemancer class#WHITE#. +Oozemancer are Wilders, who are at home in the wilds and draw their power from their connection with nature. +Class features:#YELLOW# +- Offensive long range nature and acidic attacks +- Inherently antimagic +- Summon various kinds of oozes to your side for a short while +- Use oozes, slimes, mucus and moss against Nature's foes#WHITE# ------------------------------------------------- -section "game/modules/tome/data/zones/crypt-kryl-feijan/grids.lua" +All Wilder classes use Equilibrium for their powers. It represents their connection to nature. +The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn. +]], [[�壱イ菩攪 德們揆 �、�ォ�呷譜 �晧丶﨑エ �罷腰 ��川硫�, ��キケ��攤 﨑エ�ー��愍�懍昏 �川複���ャ�シ�� �罹��� �誤豆�エ�溢慣�壱共. +�ケ��� 夋�ス﨑� �川複���ャ�シ �溢」シ嵂一ウ� �ク�シ �們ケ倆毎�オ�壱共. �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�川複���ャ ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. -t("floor", "�罷凶", "entity subtype") -t("sealed door", "�餓攤�� �ク", "entity name") +�川複���ャ�、� ��川硫 �作乱�� �晨劈﨑俯ゥー �ク��愍�罹カ奓ー 德們揆 �エ�護牟�エ�� �川硫�� �肥「�梵�、��笈�、. +��羅 孖ケ��:#YELLOW# +- ��ャ�� �川硫/�ー�ア �作┳ �オ�ゥ�� 寬シ�罹共. +- 夋懍���愍�� �俯ァ壱イ� �ャ�ゥ�川擽�、. +- �ャ�ャ ��・們攪 �川複�、�� ���� ��オー�シ�� �醐劍﨑罹共. +- �川複� �ャ�シ��揆 �エ�ゥ﨑們流 ��川硫�� ��豆�専イ� �樌│�、.#WHITE# +�川硫�� �肥「�梵 ��羅�、� �ィ�� "尞餓��" �� �川イ懍愍�� �ャ�ゥ﨑ゥ�壱共. 尞餓�菩捩 嶸�椪 �川硫�シ�� �ー�ー ����シ �俯ック﨑ゥ�壱共. +�廷捩 尞餓�菩捩 �ャ�ゥ�専ー �川硫�� ��嶸菩揆 �ィ�ィ�ャ�� �壱共�� �俯ック��笈�、. 尞餓�菩擽 �廷符�溢��� �ー�� �ャ�ゥ�� �、甯ィ﨑� 嶹簿・��エ �晝クー�ー, �、甯ィ �� 奓エ�� �ュ��葺�� �ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/crypt-kryl-feijan/npcs.lua" - -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") +section "mod-tome/data/texts/unlock-wilder_stone_warden.lua" +t("New Class: #LIGHT_GREEN#Stone Warden (Wilder)", "�壱。懍垓 ��羅: #LIGHT_GREEN#�肥怱 �川亨�� (�川硫�� �肥「�梵)", "_t") +t([[While most races of Eyal firmly believe that arcane and nature forces are opposites, Dwarves have found a way to bind them together and meld them into a power to be reckoned with. ------------------------------------------------- -section "game/modules/tome/data/zones/crypt-kryl-feijan/objects.lua" +You have mastered some arcane and wild talents at a crude level can now create new dwarf characters with the #LIGHT_GREEN#Stone Warden class#WHITE#. +Stone Wardens are Wilders, who are at home in the wilds and draw their power from their connection with nature and arcane +Class features:#YELLOW# +- Dual wield shields and bash your foes with arcane enhanced shield strikes +- Combine arcane and nature forces to split yourself into two powerful halves +- Use vines of stone to grab and assail your foes +- Turn into a huge earth elemental and summon volcanos +- Dwarf race exclusive class (Select it at birth for the option to even appear)#WHITE# +All Wilder classes use Equilibrium for their powers. It represents their connection to nature. +The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn. +Stone Wardens also use Mana. +]], [[�川擽�護攪 ���� ��。ア�、� �川硫�� 德俾ウシ �壱イ菩攪 德們捩 �罹。� ��キケ�エ�シ�� �ウ�� �ソ�� �溢ァ��, �懍寥嵓�豆� �ク��豆�� 﨑俯x�� 德們愍�� �カ�エ �オ﨑ゥ�懦う�� �ゥ�菩揆 �セ��ヨ�オ�壱共. ------------------------------------------------- -section "game/modules/tome/data/zones/crypt-kryl-feijan/zone.lua" +�ケ��� �壱イ� �ー���シ �川硫�� �ー���� �呷亨�� ��胸德� �俯�ィ﨑們���, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�肥怱 �川亨�� ��羅#WHITE#�� �懍寥嵓� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�肥怱 �川亨�尖豆� ��川硫 �作乱�� �晨劈﨑俯ゥー �ク��愍�罹カ奓ー 德們揆 �エ�護牟�エ�� �川硫�� �肥「�梵�、�エ�ー, �壱イ� �戦復 �、�ケ�壱共. +��羅 孖ケ��:#YELLOW# +- �卓��� �ゥ甯ィ�シ �、�� �壱イ菩愍�� �倣剩﨑エ ��豆�� 弡��、�罹共. +- �壱イ菩攪 德俾ウシ �川硫�� 德們揆 �ー﨑ゥ﨑們流 �、�、�懍攪 ��侠�� �誤豆�エ�ク�、. +- �晧ソィ�シ �肥怱�シ �ャ�ゥ﨑エ ��豆�� �呷棕�� �オ�ゥ﨑罹共. +- �ー�﨑� ��攪 �簿�ケ�シ�� ���﨑們流 嶹肥げ 尞ュ�懍揆 �シ�シ墲ィ�、. +- �懍寥嵓� ��。ア 﨑懍�� ��羅�エ�、. (�懍寥嵓� ��。ア�エ ��笈�エ 岺懍亨�� �們ァ �喜慣�壱共)#WHITE# +�川硫�� �肥「�梵 ��羅�、� �ィ�� "尞餓��" �� �川イ懍愍�� �ャ�ゥ﨑ゥ�壱共. 尞餓�菩捩 嶸�椪 �川硫�シ�� �ー�ー ����シ �俯ック﨑ゥ�壱共. +�廷捩 尞餓�菩捩 �ャ�ゥ�専ー �川硫�� ��嶸菩揆 �ィ�ィ�ャ�� �壱共�� �俯ック��笈�、. 尞餓�菩擽 �廷符�溢��� �ー�� �ャ�ゥ�� �、甯ィ﨑� 嶹簿・��エ �晝クー�ー, �、甯ィ �� 奓エ�� �ュ��葺�� �ゥ�壱共. +�肥怱 �川亨�尖豆� �壱x�� �ャ�ゥ﨑ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/daikara/grids.lua" +section "mod-tome/data/texts/unlock-wilder_summoner.lua" +t("New Class: #LIGHT_GREEN#Summoner (Wilder)", "�壱。懍垓 ��羅: #LIGHT_GREEN#�醐劍�ャ (�川硫�� �肥「�梵)", "_t") +t([[In the wilds, some people and creatures are able, by the sole force of their will, to call upon allies to help them in combat. +You have witnessed such an act and can now create new characters with the #LIGHT_GREEN#Summoner class#WHITE#. +Summoners are Wilders, who are at home in the wilds and draw their power from their connection with nature. +Class features:#YELLOW# +- Summon allies, ranging from a war hound to the mighty fire drake +- Take direct control of your summons +- Augment your summons with various powers#WHITE# ------------------------------------------------- -section "game/modules/tome/data/zones/daikara/npcs.lua" +All Wilder classes use Equilibrium for their powers. It represents their connection to nature. +The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn. +]], [[�川硫 �作乱�� �ャ�� ��ェ� �ャ�誤豆�シ �晤ェ�イエ�、� �、�、�懍攪 德們愍�� ��握�シ ��垪 �呱」誤豆�� �壱洳�シ �� �溢慣�壱共. +�ケ��� �ク�ー �醐劍���� �ゥ�ゥ嵂一ウ�, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�醐劍�ャ ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. -t("ice", "�シ��", "entity subtype") -t("fire", "嶹肥両", "entity subtype") +�醐劍�ャ�、� ��川硫 �作乱�� �晨劈﨑俯ゥー �ク��愍�罹カ奓ー 德們揆 �エ�護牟�エ�� �川硫�� �肥「�梵�、��笈�、. +��羅 孖ケ��:#YELLOW# +- ��握�ャ�奓ー 嶹肥両 �罹�溢擽增ャ�� �エ�エ�� �、�啄復 �呱」誤豆�� �醐劍﨑罹共. +- �醐劍�シ�、�� ���� �ー��復�、. +- �ャ�ャ �� 德們愍�� �醐劍�シ�、�� �倣剩﨑罹共.#WHITE# +�川硫�� �肥「�梵 ��羅�、� �ィ�� "尞餓��" �� �川イ懍愍�� �ャ�ゥ﨑ゥ�壱共. 尞餓�菩捩 嶸�椪 �川硫�シ�� �ー�ー ����シ �俯ック﨑ゥ�壱共. +�廷捩 尞餓�菩捩 �ャ�ゥ�専ー �川硫�� ��嶸菩揆 �ィ�ィ�ャ�� �壱共�� �俯ック��笈�、. 尞餓�菩擽 �廷符�溢��� �ー�� �ャ�ゥ�� �、甯ィ﨑� 嶹簿・��エ �晝クー�ー, �、甯ィ �� 奓エ�� �ュ��葺�� �ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/daikara/objects.lua" +section "mod-tome/data/texts/unlock-wilder_wyrmic.lua" +t("New Class: #LIGHT_GREEN#Wyrmic (Wilder)", "�壱。懍垓 ��羅: #LIGHT_GREEN#�ゥ�ク (�川硫�� �肥「�梵)", "_t") +t([[Some people, either through training or magic, can take on the defining aspects of the dragon-kin themselves. +You have consumed a magic that allows you to gain such a power. You can now also create new characters with the #LIGHT_GREEN#Wyrmic class#WHITE#. +Wyrmics are Wilders, who are at home in the wilds and draw their power from their connection with the dragons. +Class features:#YELLOW# +- Take on the aspects of drakes: fire, cold, sand, and more +- Breath weapons: fire, ice, sand, and more +- Powerful melee combatant#WHITE# ------------------------------------------------- -section "game/modules/tome/data/zones/daikara/zone.lua" +All Wilder classes use Equilibrium for their powers. It represents their connection to nature. +The higher it gets the more off-balance they are with it. A high equilibrium makes for a chance to fail to use a power and lose a turn. +Wyrmics are also trained in the martial arts and use stamina for some techniques. +]], [[��ェ� �ャ�誤豆� �俯�ィ�エ�� �壱イ菩揆 奝オ﨑エ�� �、�、�� �ゥ�ア�� 嶸菩メ�� �ィ﨑� �� �溢慣�壱共. +�ケ��� �ク�ー �シ�� ��・﨑俾イ� 﨑エ �シ�� �壱イ菩攪 德們揆 彧。�倆毎�オ�壱共. �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�ゥ�ク ��羅#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +�ゥ�ク�、� ��川硫 �作乱�� �晨劈﨑俯ゥー �ク��愍�罹カ奓ー 德們揆 �エ�護牟�エ�� �川硫�� �肥「�梵�、��笈�、. +��羅 孖ケ��:#YELLOW# +- 嶹肥両, �賀クー, �ィ�� �ア�ア �ャ�ャ �ゥ�ア�� 嶸菩メ�� �ィ﨑罹共. +- 嶹肥両, �賀クー, �ィ�� �ア�ア�� �ィ�ー�� �懍牟�エ �オ�ゥ﨑罹共. +- �簿�・﨑� �シ�� ��握#WHITE# +�川硫�� �肥「�梵 ��羅�、� �ィ�� "尞餓��" �� �川イ懍愍�� �ャ�ゥ﨑ゥ�壱共. 尞餓�菩捩 嶸�椪 �川硫�シ�� �ー�ー ����シ �俯ック﨑ゥ�壱共. +�廷捩 尞餓�菩捩 �ャ�ゥ�専ー �川硫�� ��嶸菩揆 �ィ�ィ�ャ�� �壱共�� �俯ック��笈�、. 尞餓�菩擽 �廷符�溢��� �ー�� �ャ�ゥ�� �、甯ィ﨑� 嶹簿・��エ �晝クー�ー, �、甯ィ �� 奓エ�� �ュ��葺�� �ゥ�壱共. +�ゥ�ク�、� �エ�� �戦復 �俯�ィ嵂一クー �誤ャク�� ��ェ� �ー��� �ー�・�� �ャ�ゥ﨑ゥ�壱共. +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/deep-bellow/grids.lua" +section "mod-tome/data/texts/unlock-yeek.lua" +t("New Race: #LIGHT_GREEN#Yeek", "�壱。懍垓 ��。ア: #LIGHT_GREEN#�エ增ャ", "_t") +t([[Yeeks are a mysterious race of small humanoids native to the tropical island of Rel. +Their body is covered with white fur and their disproportionate heads give them a ridiculous look, yet they are a cunning and willful race. +Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol. +They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics. +You have helped a Yeek Wayist and can now create a new character with the #LIGHT_GREEN#Yeek race#WHITE#. ------------------------------------------------- -section "game/modules/tome/data/zones/deep-bellow/npcs.lua" +Race features:#YELLOW# +- Mental domination racial power +- Confusion resistance +- Fast leveling +- Frail body#WHITE# +]], [[�エ增ャ�� '��' �エ�シ�� �エ� �ャ�川� �ャ�� ����葺�� �ー�ク�� �ク��� ��。ア��笈�、. +�逸葺� 奓ク�� �、�ョ�ク �ク奝オ�シ �ク �ク奝オ�� ��紛 �、�、� �ク�ャ �誤ャク�� �ー�、�晧侃�ャ�� �エ�エ���, �エ增ャ�� �戦劈﨑俯ゥー �菩攤﨑� �們ァ�シ 峵溢捩 ��。ア��笈�、. +�エ�罹株 �溢ヲ�'�川擽�護乱�� �ク�、�� �ー�� �シ �� ��イ� �們来���, �ク�、� 﨑倆伯��攪 �俯・エ�ィ �母オュ�川� �們イ� ��ー� �ク�壱。� ��、�護来�オ�壱共. +�エ增ャ�、� �・�瀧鵠�ク�� �罹劇�� �川悛�シ �サ�� �們来�� �ク�誤カ奓ー '﨑懋クク' - �ク�、�� �簿�・﨑� �壱冠�・�� �倆紛 �菩�罹頗 �菩侠�� 奝オ﨑ゥ�エ�シ �ー�エ�� �們来�オ�壱共. +�ケ��� �エ增ャ 﨑懋クク�� �シ�川揆 ��凰�シ�一ウ�, �ー�シ�� �エ�罹カ奓ー #LIGHT_GREEN#�エ增ャ ��。ア#WHITE#�� �尖ヲュ奓ー�シ �晧┳﨑� �� �溢慣�壱共. +��。ア 孖ケ��:#YELLOW# +- �菩侠�� ��ー﨑俯株 ��。ア �ー�� +- 嶸シ� �エ�ュ�・ +- ���ク �壱イィ�� +- 嵭溢平﨑� �ク#WHITE# +]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/deep-bellow/objects.lua" +section "mod-tome/data/timed_effects/floor.lua" + +t("Icy Floor", "�シ�� �罷凶", "floorEffect desc") +t("The target is walking on an icy floor. Increasing movement speed by 20%, providing +20% cold damage piercing and -30% stun immunity.", "�シ�エ�呷捩 �罷凶 巐ィ�シ : �エ�� �鷺巡 +20% / �賀クー �﨑ュ �奝オ +20% / �ー�� �エ�ュ�・ -30%.", "_t") +t("Font of Life", "�晤ェ�攪 ��", "floorEffect desc") +t("The target is near a font of life, granting %+0.2f life regeneration, %+0.2f equilibrium regeneration, %+0.2f stamina regeneration and %+0.2f psi regeneration. (Only living creatures benefit.)", "�晤ェ�攪 �� 巐ィ�シ : �晤ェ��・ �ャ�� %+0.2f / 尞餓�� 巐誤ウオ %+0.2f / �ー�・ �ャ�� %+0.2f / �シ�・ �ャ�� %+0.2f (�ィ, �ク�ー�罹株 ��ャエ�ー ��箕�� �幗ァ �喜搆)", "tformat") +t("Spellblaze Scar", "�壱イ倣少�懍攪 ��イ�", "floorEffect desc") +t("The target is near a spellblaze scar, granting +25% spell critical chance, +10% fire and blight damage but critical spells will drain arcane forces.", "�壱イ倣少�懍攪 ��イ� 巐ィ�シ : �シ�ク �俯ェ�ム 嶹簿・� +25% / 嶹肥両 �作┳ 嵓シ﨑エ�� +10% / 嶹ゥ尞� �作┳ 嵓シ﨑エ�� +10% / �シ�ク �俯ェ�ム�� 﨑エ�ケ �川イ罹�・�エ �緋ー�� �誤ェィ�ィ.", "_t") +t("Blighted Soil", "嶹ゥ尞戦復 奝���", "floorEffect desc") +t("The target is walking on blighted soil, reducing diseases resistance by 60% and giving all attacks a 40% chance to infect the target with a random disease (can only happen once per turn).", "嶹ゥ尞戦復 奝��� 巐ィ�シ : �壱ウ� �エ�ュ�・ -60% / �オ�ゥ �ア�オ �� 40%�� 嶹簿・��� (﨑� 奓エ�ケ 﨑� �溢畠) �ゥ岺懋ー ��攪�� �壱ウ卓乱 �ク�シ.", "_t") +t("Glimmerstone", "�尖ゥク��", "floorEffect desc") +t("The target is affected by a glimmerstone, its next attack will try to daze.", "�尖ゥク�� 巐ィ�シ : �、�� �オ�ゥ �� ��劇�シ �シ�� 嶹簿・��� 嶸シ��.", "_t") +t("Protective Aura", "�エ嶸ク�� ��垈�シ", "floorEffect desc") +t("The target is near a protective aura, granting +%d armour and +%d physical save.", "�エ嶸ク�� ��垈�シ 巐ィ�シ : �ゥ�エ�・ +%d / �シ�ャ �エ�ア +%d.", "tformat") +t("Antimagic Bush", "�俯ァ壱イ� �、��", "floorEffect desc") +t("The target is near an antimagic bush, granting +20%% nature damage, +20%% nature resistance penetration and -%d spellpower.", "�川硫 �作┳ �オ�ゥ 嵓シ﨑エ�� +20%% / �川硫 �作┳ �﨑ュ �奝オ +20%% / �シ�ク�・ -%d.", "tformat") +t("Necrotic Air", "�戦仂�� ��ー", "floorEffect desc") +t("The target is in a zone of necrotic air, granting -40% healing mod. Undead creatures also get +15% to all resistances.", "�戦仂�� ��ー 巐ィ�シ : �們悛 巐ィ�ィ -40% / �ク�ー�懍攤 �ス�ー ��イエ �﨑ュ +15%.", "_t") +t("Whistling Vortex", "弴俯ェー��ケ俯株 �護圸�護擽", "floorEffect desc") +t("The target is in a whistling vortex, granting +%d ranged defense, -%d ranged accuracy and incoming projectiles are 30%% slower.", "弴俯ェー��ケ俯株 �護圸�護擽 巐ィ�シ : �・�ー�ャ 巐醐半 +%d / �・�ー�ャ �倣剳�� -%d / ����丶�� �懍ぎ�エ �鷺巡 -30%%.", "tformat") +t("Fell Aura", "�ゥ�ャ﨑� �ー�エ", "floorEffect desc") +t("The target is surrounded by a fell aura, granting 40% critical damage bonus but -20% to all resistances.", "�ゥ�ャ﨑� �ー�エ 巐ィ�シ : �俯ェ�ム 嵓シ﨑エ�� +40% �緋ー / ��イエ �﨑ュ -20.", "_t") +t("Slimey Pool", "�ャ�シ�� ��昆�エ", "floorEffect desc") +t("The target is walking on slime. Decreasing movement speed by 20% and dealing 20 slime damage to any creatures attacking it.", "�ャ�シ�� ��昆�エ 巐ィ�シ : �エ�� �鷺巡 -20% / �シ�� �オ�ゥ �� �ャ�シ�� �作┳ 嵓シ﨑エ�� +20.", "_t") + +------------------------------------------------ +section "mod-tome/data/timed_effects/magical.lua" + +t("disease", "�壱ウ�", "effect subtype") +t("blight", "嶹ゥ尞�", "effect subtype") +t("Illness", "��", "_t") +t("The target is infected by a disease, reducing its dexterity, strength, and constitution by %d.", "�壱ウ� �川両 : 德�, �シ�ゥ, �エ�ゥ -%d", "tformat") +t("#Target# is afflicted by a crippling illness!", "#Target2# �卓愍�� �ク﨑エ ��奝オ�幀ウ� �壱共!", "_t") +t("#Target# is free from the illness.", "#Target2# �卓愍�罹カ奓ー 巐誤ウオ�尖共.", "_t") +t("acid", "�ー�ア", "effect subtype") +t("sunder", "�「�エ��", "effect subtype") +t("Armor Corroded", "�卓亶 ���", "_t") +t("The target has been splashed with acid, reducing armour by %d%% (#RED#%d#LAST#).", "�ー�ア �シ�溢乱 �ソ�� : �ゥ�エ�・ -%d%% (#RED#%d#LAST#).", "tformat") +t("#Target#'s armor corrodes!", "#Target#�� �卓亶�エ ��晤瑞�、!", "_t") +t("#Target# is fully armored again.", "#Target2# �、�� �エ�・�� �野キ�共.", "_t") +t("arcane", "����", "effect subtype") +t("Surging mana", "�壱x ��巡", "_t") +t("The mana surge engulfs the target, regenerating %0.2f mana per turn.", "�壱x�� ��巡� ���揆 �俯洳�� : �壱x �ャ�� +%0.2f.", "tformat") +t("#Target# starts to surge mana.", "#Target1# �壱x�シ �護牟�ィ�シ�ー �懍梠嵂壱共.", "_t") +t("+Manasurge", "+�壱x ��巡", "_t") +t("#Target# stops surging mana.", "#Target1# �壱x�シ �ィ�� �護牟�ィ�俯共.", "_t") +t("-Manasurge", "-�壱x ��巡", "_t") +t("Mana Overflow", "�壱x �罷梃", "_t") +t("The mana is overflowing, increasing your max mana by %d%%.", "�壱x� �罷梃﨑ィ : �罹劇 �壱x +%d%%", "tformat") +t("#Target# starts to overflow mana.", "#Target#�� �壱x� �罷梃﨑俾クー �懍梠嵂壱共.", "_t") +t("+Mana Overflow", "+�壱x �罷梃", "_t") +t("#Target# stops overflowing mana.", "#Target#�� �壱x� �罷梃�� �晤ヨ�、.", "_t") +t("-Mana Overflow", "-�壱x �罷梃", "_t") +t("earth", "��", "effect subtype") +t("stone", "�肥�", "effect subtype") +t("stun", "�ー��", "effect subtype") +t("Stoned", "�晨剩", "_t") +t("The target has been turned to stone: it is rooted in place, unable to act, and may be shattered by a single blow dealing more than 30% of its maximum life. It's new form makes it immune to being poisoned or cut, and grants improved physical(+20%), fire(+80%) and lightning(+50%) resistances.", "���擽 �誤。� �﨑ィ : �罷凶�� ���簿勢 / 嵂雅徐﨑� �� ��搆 / �罹劇 �晤ェ��・�� 30% �エ��攪 嵓シ﨑エ�シ 﨑� �溢乱 �幗愍�エ ��懍�ク �餓ぎ / ��ウシ ��イ們乱 �エ�ュ / �シ�ャ �﨑ュ +20% / 嶹肥両 �﨑ュ +80% / ��クー �﨑ュ +50%", "_t") +t("#Target# turns to #GREY#STONE#LAST#!", "#Target1# #GREY#�晨剩#LAST#�尖共!", "_t") +t("+Stoned", "+�晨剩", "_t") +t("#Target# is no longer a #GREY#statue#LAST#.", "#Target2# �� �エ�� #GREY#�晨剩#LAST# ���� ��笈�、.", "_t") +t("-Stoned", "-�晨剩", "_t") +t("Arcane Storm", "���� 尞ュ峵�", "_t") +t("The target is the epicenter of a terrible arcane storm, providing +%d%% arcane resistance.", "�肥ー削復 ���� 尞ュ峵作攪 �卓峡 : �����﨑ュ +%d%%.", "tformat") +t("Earthen Barrier", "���� �ゥ�エ��", "_t") +t("Reduces physical damage received by %d%%.", "�幎株 �シ�ャ嵓シ﨑エ -%d%%.", "tformat") +t("#Target# hardens its skin.", "#Target#�� 嵓シ�� �ス嶹罷頗�、.", "_t") +t("+Earthen barrier", "+���� �ゥ�エ��", "_t") +t("#Target#'s skin returns to normal.", "#Target#�� 嵓シ�� �尖椈��� �護符�ィ�、.", "_t") +t("-Earthen barrier", "-���� �ゥ�エ��", "_t") +t("fire", "嶹肥両", "effect subtype") +t("Molten Skin", "�ゥ�� �ク嵓シ", "_t") +t("Reduces fire damage received by %d%%.", "�幎株 嶹肥両 嵓シ﨑エ -%d%%.", "tformat") +t("#Target#'s skin turns into molten lava.", "#Target#�� �ク嵓シ� �ゥ�肥愍�� �嵂壱共.", "_t") +t("+Molten Skin", "+�ゥ�� �ク嵓シ", "_t") +t("-Molten Skin", "-�ゥ�� �ク嵓シ", "_t") +t("Reflective Skin", "�們ぎ 嵓シ�", "_t") +t("Magically returns %d%% of any damage done to the attacker.", "�幗捩 嵓シ﨑エ�� %d%% �シ �オ�ゥ�川乱�� �們ぎ.", "tformat") +t("#Target#'s skin starts to shimmer.", "#Target#�� 嵓シ�� �幗揆 �幗符 �シ����、.", "_t") +t("+Reflective Skin", "+�們ぎ 嵓シ�", "_t") +t("-Reflective Skin", "-�們ぎ 嵓シ�", "_t") +t("Vimsense", "�専クー �川ァ", "_t") +t("Reduces blight resistance by %d%% and all saves by %d.", "嶹ゥ尞� 嵓シ﨑エ �﨑ュ -%d%% �ィ�� �エ�ア -%d.", "tformat") +t("phantasm", "嶹們�", "effect subtype") +t("invisibility", "妤ャ��剩", "effect subtype") +t("Invisibility", "妤ャ��剩", "_t") +t("Improves/gives invisibility (power %d), and increases damage dealt to blind or dazzled creatures by %d%%.", "妤ャ��剩 (����・ %d), �、��擽�� �壱カ�ャ ����� ��乱�� �シ�� 嵓シ﨑エ +%d%%.", "tformat") +t("#Target# vanishes from sight.", "#Target1# �懍幣�川� �ャ�シ�誤共.", "_t") +t("+Invis", "+妤ャ��", "_t") +t("#Target# is no longer invisible.", "#Target2# �、�� �逸握��紛�誤共.", "_t") +t("-Invis", "-妤ャ��", "_t") +t("Improves/gives invisibility (power %d), reducing damage dealt by %d%%%s.", "妤ャ��剩 (����・ %d), �﨑俯株 嵓シ﨑エ -%d%%%s.", "tformat") +t(" and preventing healing and life regeneration", " �晤ェ��・ 巐誤ウオ�シ �ャ�晧揆 �餓搆", "_t") +t("Ethereal", "��イエ嶹�", "_t") +t("Invisible (power %d), damage dealt reduced by %d%%, all resistances increased by %d%%, movement speed increased by %d%%.", "妤ャ��剩 (����・ %d), �﨑俯株 嵓シ﨑エ -%d%%, �ィ�� 嵓シ﨑エ �﨑ュ +%d%%, �エ�呷��� +%d%%.", "tformat") +t("#Target# becomes ethereal.", "#Target1# ��イエ�� �嵂壱共.", "_t") +t("+Ethereal", "+��イエ", "_t") +t("#Target# is no longer ethereal.", "#Target2# �� �エ�� ��イエ� ��笈�、.", "_t") +t("-Ethereal", "-��イエ", "_t") +t("lightning", "��クー", "effect subtype") +t("shield", "�エ嶸ク��", "effect subtype") +t("Stormshield", "尞ュ峵鷺ーゥ甯ィ", "_t") +t("The target is protected a raging storm deflecting up to %d instances of damage over %d.", " %d �エ��攪 嵓シ﨑エ�シ %d �� �餓符��.", "tformat", {2,1}) +t("#Target# summons a storm to protect them!", "#Target2# 尞ュ峵鷺ーゥ甯ィ�シ �壱洳�壱共!", "_t") +t("+Stormshield", "+尞ュ峵鷺ーゥ甯ィ", "_t") +t("#Target#'s storm dissipates.", "#Target#�� 尞ュ峵鷺ーゥ甯ィ� �ャ�シ��共.", "_t") +t("-Stormshield", "-尞ュ峵鷺ーゥ甯ィ", "_t") +t("%s(%d stormshielded#LAST#%s)#LAST#", "%s(%d 尞ュ峵鷺ーゥ甯ィ#LAST#%s)#LAST#", "tformat") +t("#BLUE##Target#'s stormshield is out of charges and disspitates!#LAST#.", "#BLUE##Target#�� 尞ュ峵鷺ーゥ甯ィ� �ィ�� �誤ェィ�們牟 �ャ�シ�誤共!#LAST#.", "logCombat") +t("ward", "�エ嶸ク", "effect subtype") +t("Prismatic Shield", "�、�� �エ嶸ク��", "_t") +t("The target is protected by a prismatic shield blocking many instances of damage. Remaining: %s", " �オ�ゥ�� �ャ�ャ�� �餓符��. �ィ� 巐護�: %s", "tformat") +t("#Target# summons a prismatic shield to protect him!", "#Target2# �、�� �エ嶸ク�餓揆 寬シ�、�、!", "_t") +t("+Prismatic", "+�、�� �エ嶸ク��", "_t") +t("#Target#'s prismatic shield fades.", "#Target#�� �、�� �エ嶸ク�餓擽 ��牟�ク�罷共.", "_t") +t("-Prismatic", "-�、�� �エ嶸ク��", "_t") +t("%s(%d to prism#LAST#%s)#LAST#", "%s(%d �、�雅ウエ嶸ク��#LAST#%s)#LAST#", "tformat") +t("PURGING", "﨑エ�ゥ", "_t") +t("The target is being purged of 1 physical ailment each turn.", "�、 奓エ 﨑俯x�� ��菩��攤 �シ�ャ�� 巐ィ�シ �懋アー.", "tformat") +t("#Target# is being purged of his physical ailments!", "#Target2# ��菩��攤 �シ�ャ�� 巐ィ�シ�シ �懋アー﨑俾クー �懍梠嵂壱共!", "_t") +t("+Purging", "+﨑エ�ゥ", "_t") +t("#Target#'s is no longer being purged.", "#Target#�� �懍唖�エ �晤ぎ�、.", "_t") +t("-Purging", "-﨑エ�ゥ", "_t") +t("sense", "�川ァ", "effect subtype") +t("corruption", "夋�ス", "effect subtype") +t("Sensing (Vim)", "�川ァ (�専クー)", "_t") +t("Improves senses, allowing the detection of unseen things.", "�川ァ�・ 嵂・��.", "_t") +t("Sense Hidden", "�壱ヲャ﨑� �専ー�", "_t") +t("Improves/gives the ability to see invisible and stealthed creatures (power %d).", "妤ャ��, ���﨑� ��揆 �シ �� �溢搆 / 夋川ァ�・ +%d.", "tformat") +t("#Target#'s eyes tingle.", "#Target#�� �溢乱 �一エ卓擽 �ク�、.", "_t") +t("#Target#'s eyes tingle no more.", "#Target#�� �溢捩 �尖椈��� �護符�罷共.", "_t") +t("bane", "甯誤ゥク", "effect subtype") +t("blind", "�、��", "effect subtype") +t("Bane of Blindness", "�、��攪 甯誤ゥク", "_t") +t("The target is blinded, unable to see anything and takes %0.2f darkness damage per turn.", "�、�� : ��ャエ��巡 �シ �� ��搆 / �、 奓エ %0.2f �エ�� 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# loses sight!", "#Target2# �樌揆 �エ� �サ﨑罹共!", "_t") +t("+Blind", "+�、��", "_t") +t("#Target# recovers sight.", "#Target2# �懍幣�シ 巐誤ウオ嵂壱共.", "_t") +t("-Blind", "-�、��", "_t") +t("confusion", "嶸シ�", "effect subtype") +t("Bane of Confusion", "嶸シ��� 甯誤ゥク", "_t") +t("The target is confused, acting randomly (chance %d%%), unable to perform complex actions and takes %0.2f darkness damage per turn.", "嶸シ� : %d%% 嶹簿・��� �躯劇�� 嵂雅徐 / �、 奓エ %0.2f �エ�� 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# wanders around!", "#Target1# �シ��・シ �懍┳��、!", "_t") +t("+Confused", "+嶸シ�", "_t") +t("#Target# seems more focused.", "#Target#�� 嶸シ��エ �晤ぎ�、.", "_t") +t("-Confused", "-嶸シ�", "_t") +t("Supercharge Golem", "�ィ�� �シ�﨑�", "_t") +t("The target is supercharged, increasing life regen by %0.2f and damage done by 20%%.", "�シ�嶹� �ィ : �晤ェ��・ �ャ�� +%0.2f / �ィ�� 嵓シ﨑エ�� +20%%.", "tformat") +t("#Target# is overloaded with power.", "#Target2# �們ケ俯株 德們愍�� �シ�嶹罷瑞�、.", "_t") +t("+Supercharge", "+�シ�﨑�", "_t") +t("#Target# seems less dangerous.", "#Target#�� �們ケ俯株 德們擽 �ャ�シ�誤共.", "_t") +t("-Supercharge", "-�シ�﨑�", "_t") +t("Power Overload", "�呱�・ �シ�﨑�", "_t") +t("The target radiates incredible power, increasing all damage done by %d%%.", "�ソ�� �� ��株 德們揆 �ゥ�� �� : �ィ�� 嵓シ﨑エ�� +%d%%.", "tformat") +t("+Overload", "+�シ�﨑�", "_t") +t("-Overload", "-�シ�﨑�", "_t") +t("Life Tap", "�晤ェ�攪 德�", "_t") +t("The target taps its blood's hidden power, healing for %d%% of all damage they deal.", "嵓シ�� �ィ�ィ�� 德們揆 �們ァ� �� : �﨑俯株 �ィ�� 嵓シ﨑エ�� %d%% �シ �晤ェ��・�シ�� 巐誤ウオ.", "tformat") +t("#Target# looks healthier as he deals damage.", "#Target2# �オ�ゥ�� �﨑� �誤ァ壱共 德們擽 巐誤ウオ�俯株 �� �呱共.", "_t") +t("+Life Tap", "+�晤ェ�攪 德�", "_t") +t("#Target# stops leeching life.", "#Target#�� �晤ェ��・ 彧。�俾ー ��」誤据�壱共.", "_t") +t("-Life Tap", "-�晤ェ�攪 德�", "_t") +t("Arcane Eye", "����攪 ��", "_t") +t("You have an arcane eye observing for you in a radius of %d.", "�シ� %d �ク �肥怱�� ��揆 �晨梭�� ����攪 �溢揆 �ャ�ゥ.", "tformat") +t("Seen by Arcane Eye", "����攪 �� : �エ��", "_t") +t("An Arcane Eye has seen this creature.", "����攪 �溢擽 �エ �懍イエ�シ �エ�� �溢搆.", "_t") +t("All stats increase", "�ィ�� �・�・�� ��柑", "_t") +t("All primary stats of the target are increased by %d.", "�ィ�� �・�・�� +%d.", "tformat") +t("teleport", "�懋ー�擽��", "effect subtype") +t("Displacement Shield", "��� �エ嶸ク��", "_t") +t("The target is surrounded by a space distortion that randomly sends (%d%% chance) incoming damage to another target (%s). Absorbs %d/%d damage before it crumbles.", "�オ��劈�。�� �俯洳�ク�� : %d%% 嶹簿・��� �幗捩 嵓シ﨑エ�シ %s �専イ� ��� / 彧。�俯汢 %d/%d.", "tformat") +t("The very fabric of space alters around #target#.", "#target# �シ��攪 �オ��攪 �ャ�ー� �、寀�ク�、.", "_t") +t("+Displacement Shield", "+��� �エ嶸ク��", "_t") +t("The fabric of space around #target# stabilizes to normal.", "#target# �シ��攪 �オ��攪 �ャ�ー� �、�� �溢�倣剩�尖共.", "_t") +t("-Displacement Shield", "-��� �エ嶸ク��", "_t") +t("Damage Shield", "嵓シ﨑エ �エ嶸ク��", "_t") +t("The target is surrounded by a magical shield, absorbing %d/%d damage %s before it crumbles.", "�壱イ� �エ嶸ク�餓乱 �俯洳�ク�� : 嵓シ﨑エ 彧。�俯汢 %d/%d %s", "tformat") +t("(reflecting %d%% back to the attacker)", "(�幗捩 嵓シ﨑エ�餓攪 %d%% � �オ�ゥ�川乱�� �們ぎ�ィ)", "tformat") +t("A shield forms around #target#.", "#target2# �シ��乱 �壱�・�� �エ嶸ク�餓揆 嶸菩┳嵂壱共.", "_t") +t("+Shield", "+�エ嶸ク��", "_t") +t("The shield around #target# crumbles.", "#target#�� �エ嶸ク�餓擽 ��懍。誤共.", "_t") +t("-Shield", "-�エ嶸ク��", "_t") +t("light", "��", "effect subtype") +t("Martyrdom", "�懋オ�", "_t") +t("All damage done by the target will also hurt it for %d%%.", "�﨑俯株 嵓シ﨑エ�餓攪 %d%% �醐⊂ �川侠�� 嵓シ﨑エ�シ ��搆.", "tformat") +t("#Target# is a martyr.", "#Target2# �懋オ川梵�� �エ�俾エ�� �シ�、.", "_t") +t("+Martyr", "+�懋オ�", "_t") +t("#Target# is no longer influenced by martyrdom.", "#Target#�� �懋オ尖株 �晤ぎ�、.", "_t") +t("-Martyr", "-�懋オ�", "_t") +t("radiance", "�啄恫", "effect subtype") +t("Radiance Lost", "��牟��ヲー �啄恫", "_t") +t("You have expended the power of your Radiance temporarily reducing its radius to 1.", "�啄恫�� 德們揆 嶹菩棗﨑ィ : �シ�懍��攤 �啄恫 �俾イス 1 �ク �川�.", "tformat") +t("#Target#'s aura dims.", "#Target#�� ��垈�シ� �ャ�ク�シ�、�壱共.", "_t") +t("+Dim", "+�エ�川寥��", "_t") +t("#Target# shines with renewed light.", "#Target2# �壱。懍寥�� �幗愍�� �、�� �晝イ� �幎ぎ�、.", "_t") +t("-Dim", "-�エ�川寥��", "_t") +t("curse", "��シ", "effect subtype") +t("Curse of Vulnerability", "�ィ�ス�� ��シ", "_t") +t("The target is cursed, reducing all resistances by %d%%.", "��シ�幗搆 : �ィ�� �﨑ュ -%d%%.", "tformat") +t("#Target# is cursed.", "#Target2# ��シ�幗葺�、.", "_t") +t("+Curse", "+��シ", "_t") +t("#Target# is no longer cursed.", "#Target#�� ��シ� �晤ぎ�、.", "_t") +t("-Curse", "-��シ", "_t") +t("Curse of Impotence", "�エ�ー�・�� ��シ", "_t") +t("The target is cursed, reducing all damage done by %d%%.", "��シ�幗搆 : �﨑俯株 �ィ�� 嵓シ﨑エ -%d%%.", "tformat") +t("Curse of Defenselessness", "�エ�ゥ��攪 ��シ", "_t") +t("The target is cursed, reducing defence and all saves by %d.", "��シ�幗搆 : 巐醐半��凰 �ィ�� �エ�ア -%d.", "tformat") +t("darkness", "�エ��", "effect subtype") +t("Curse of Death", "�ス�護攪 ��シ", "_t") +t("The target is cursed, taking %0.2f darkness damage per turn and preventing natural life regeneration.", "��シ�幗搆 : �、 奓エ %0.2f �エ�� 嵓シ﨑エ �幗搆 / �川硫��攤 �晤ェ��・ �ャ�� �一ー.", "tformat") +t("Curse of Hate", "�晧丶�� ��シ", "_t") +t("The target is cursed, force all foes in a radius of 5 to attack it.", "��シ�幗搆 : �俾イス 5 �ク �エ�� �ィ�� ��揆 �罹。� �ク�ー�� 﨑ィ.", "_t") +t("Corrupting Strike", "夋�ス�� �倣ム", "_t") +t("The targets natural essence in corrupted reducing disease resistance by 100%%.", "�川硫�� �菩�� 夋�ス﨑ィ : �壱ウ� �エ�ュ�・ -100%%.", "tformat") +t("#Target# is completely vulnerable to disease!", "#Target2# �壱ウ卓乱 �エ�ゥ��紛�誤共!", "_t") +t("#Target# no longer vulnerable to disease.", "#Target2# �、�� �壱ウ� �エ�ュ�・�� �們ーセ�俯共.", "_t") +t("frenzy", "�瀧梳", "effect subtype") +t("Bloodlust", "嵓シ�� �カ�シ�シ", "_t") +t("The target is in a magical frenzy, improving spellpower by %d.", "�壱イ菩�� �瀧梳 ����� �護桿 : �シ�ク�・ +%d.", "tformat") +t("Acid Splash", "�、�ョ德� �ー�ア�シ��", "_t") +t("The target has been splashed with acid, taking %0.2f acid damage per turn, reducing armour by %d and attack by %d.", "�ー�ア �シ�溢乱 �、�ョ德� : �、 奓エ %0.2f �ー�ア 嵓シ﨑エ �幗搆 / �ゥ�エ�・ -%d �倣剳�� -%d.", "tformat") +t("#Target# is covered in acid!", "#Target2# �ー�ア�。�シ�� �、�ョ��、!", "_t") +t("#Target# is free from the acid.", "#Target2# �ー�ア�。�シ�罹カ奓ー �霊牟�ャ�、.", "_t") +t("Bloodfury", "嵓シ�� ���", "_t") +t("The target's blight and acid damage is increased by %d%%.", "嶹ゥ尞� 嵓シ﨑エ, �ー�ア 嵓シ﨑エ +%d%%.", "tformat") +t("Reviving Phoenix", "�嶹懦葺�� �溢ぎ�ー", "_t") +t("Target is being brought back to life.", "�ャ�� �� �嶹�.", "_t") +t("#Target# is consumed in a burst of flame. All that remains is a fiery egg.", "#Target2# 嶹肥両�� �倆紛 �シ�懍。誤共. �ィ� ��捩 �逸ム�� �� �川擽�、.", "_t") +t("+Phoenix", "+�溢ぎ�ー", "_t") +t("#Target# bursts out from the egg.", "#Target1# �護揆 ��俯ゥー �ー�尖x�罷共.", "_t") +t("-Phoenix", "-�溢ぎ�ー", "_t") +t("Hurricane", "夋懦注�� ��", "_t") +t("The target is in the center of a lightning hurricane, doing %0.2f to %0.2f lightning damage to itself and others around every turn.", "夋懦注�� �卓峡�� �懍梭�� : �、 奓エ %0.2f - %0.2f �一ー� 嵓シ﨑エ�シ ���ウシ ���乱 �ク�啄復 �懍イエ�専イ� �﨑ィ.", "tformat") +t("#Target# is caught inside a Hurricane.", "#Target2# 夋懦注�� 﨑� ��エ�ー�� �懍梭�、.", "_t") +t("+Hurricane", "+夋懦注", "_t") +t("The Hurricane around #Target# dissipates.", "#Target#�� �シ��・シ �俯洳�ク�� 夋懦注�エ �ャ�シ�誤共.", "_t") +t("-Hurricane", "-夋懦注", "_t") +t("Teleport: Angolwen", "�懋ー�擽�� : �呟ウィ�ャ", "_t") +t("The target is waiting to be recalled back to Angolwen.", "�呟ウィ�ャ�シ�� �護符��ー ��紛 �ー�、�ャ�� ��.", "_t") +t("There are creatures that could be watching you; you cannot take the risk of teleporting to Angolwen.", "�ケ���� ��罹ウエ�� �懍イエ� �壱共, �ケ��� �ク�ー ��利�� �川�﨑� �� ��共.", "log") +t("You are yanked out of this place!", "�野愍�� 孖母イィ�ク �俾ー�共!", "logPlayer") +t("Space restabilizes around you.", "�ケ�� �シ��� �オ��擽 �、�� �溢�倣剩�罹共.", "logPlayer") +t("timeport", "�懋ウオ��擽��", "effect subtype") +t("Timeport: Point Zero", "�懋ウオ��擽�� : ����", "_t") +t("The target is waiting to be recalled back to Point Zero.", "���川愍�� �護符��ー ��紛 �ー�、�ャ�� ��.", "_t") +t("There are creatures that could be watching you; you cannot take the risk of timeporting to Point Zero.", "�ケ���� ��罹ウエ�� �懍イエ� �壱共, �ケ��� �ク�ー ��利�� �川�﨑� �� ��共.", "log") +t("You are yanked out of this time!", "�エ �懋ー�│�� �ク��� 孖母イィ�ク �俾ー罷共!", "logPlayer") +t("Time restabilizes around you.", "�シ�� �懋ー�擽 �、�� �溢�倣剩�罹共.", "logPlayer") +t("Premonition Shield", "��クー �溢ク。 �エ嶸ク��", "_t") +t("Reduces %s damage received by %d%%.", "�幎株 %s �作┳ 嵓シ﨑エ -%d%%.", "tformat") +t("#Target# casts a protective shield just in time!", "#Target1# �エ嶸ク�餓揆 �ア �駆捩 �懋ー�乱 寬シ�、�、!", "_t") +t("+Premonition Shield", "+�溢ク。 �エ嶸ク��", "_t") +t("The protective shield of #Target# disappears.", "#Target#�� ��クー �溢ク。 �エ嶸ク�餓擽 �ャ�シ�誤共.", "_t") +t("-Premonition Shield", "-�溢ク。 �エ嶸ク��", "_t") +t("Corrosive Worm", "��晧┳ �誤��", "_t") +t("The target is infected with a corrosive worm, reducing blight and acid resistance by %d%%. When the effect ends, the worm will explode, dealing %d acid damage in a 4 radius ball. This damage will increase by %d%% of all damage taken while under torment", "��晧┳ �誤�� �川両 : 嶹ゥ尞�, �ー�ア 嵓シ﨑エ �﨑ュ -%d%% / 巐ィ�シ ��」護亨 �誤�一ー 尞ュ�懦紛, �俾イス 4 �ク �肥怱�� %d �ー�ア 嵓シ﨑エ�シ �� / �エ 嵓シ﨑エ�� ��作亨��、� �幗捩 嵓シ﨑エ�餓攪 %d%% �� 﨑エ�ケ﨑俯株 嵓シ﨑エ�シ ��", "tformat") +t("#Target# is infected by a corrosive worm.", "#Target1# ��晧┳ �誤�溢乱 �川両�尖共.", "_t") +t("+Corrosive Worm", "+��晧┳ �誤��", "_t") +t("#Target# is free from the corrosive worm.", "#Target2# ��晧┳ �誤�壱。罹カ奓ー 﨑エ�ゥ�尖共.", "_t") +t("-Corrosive Worm", "-��晧┳ �誤��", "_t") +t("Wraithform", "���ケ�� 嶸菩メ", "_t") +t("Turn into a wraith, passing through walls (but not natural obstacles), granting %d defense and %d armour.", "���ケ ��� : �ス 奝オ�シ ��・ (�川硫��攤 �・���シ� 奝オ�シ �一ー), 巐醐半�� +%d �ゥ�エ�・ +%d.", "tformat") +t("#Target# turns into a wraith.", "#Target1# ���ケ�シ�� �﨑罹共.", "_t") +t("+Wraithform", "+���ケ�� 嶸菩メ", "_t") +t("#Target# returns to normal.", "#Target1# �尖椈��� �護符�罷共.", "_t") +t("-Wraithform", "-���ケ�� 嶸菩メ", "_t") +t("Empowered Healing", "�倣剩�� 巐誤ウオ", "_t") +t("Increases the effectiveness of all healing the target receives by %d%%.", "巐誤ウオ 巐ィ�ィ +%d%%.", "tformat") +t("Providence", "�ュ�ャ", "_t") +t("The target is under protection, removing one negative effect per turn.", "���擽 �エ嶸ク ��椈�� �溢搆 : �、 奓エ ��菩��攤 巐ィ�シ 1 �� �懋アー.", "tformat") +t("Solar Infusion", "夋懍桝 �シ��", "_t") +t("The target's light, darkness, and fire resistance has been increased by %d%%.", "��, �エ��, 嶹肥両 �﨑ュ +%d%%.", "tformat") +t("Totality", "�懋クー�シ��", "_t") +t("The target's light and darkness spell penetration has been increased by %d%%.", "��, �エ�� �シ�ク�� �シ�ク�・ �奝オ %d%% �晝ー.", "tformat") +t("Empowered Glyphs", "�ク�� �晝ー�", "_t") +t("A divine glyph recently triggered, providing %d%% light and darkness affinity and resistence.", "�懋キシ�� �ク�卓擽 �罹徐 �ィ : ��, �エ�� �作┳�� �作┳ �懦剩� 嵓シ﨑エ �﨑ュ +%d%%.", "tformat") +t("Fatiguing Starlight", "�ス嶹肥攪 ��ケ�", "_t") +t("Inflicted with a fatiguing starlight, taking %d darkness damage and increasing the cooldown of a cooling-down talent by 1 whenever they act", "�ス嶹肥攪 ��ケ幗乱 ��箕�� �幗搆 : 嵂雅徐﨑� �� �エ�� 嵓シ﨑エ�シ %d �幀ウ�, �ャ�ャ�ゥ ��ー�卓攤 �ー���� ��ー�懋ー�擽 1 奓エ �晝ー", "tformat") +t("Sunburst", "夋懍桝�� 尞ュ��", "_t") +t("Light damage has been increased by %d%% to +%d%%.", "�� 嵓シ﨑エ �晝ー�餓擽 %d%% �川� %d%% � �ィ.", "tformat") +t("Shrouded in Darklight", "�エ���� �幗乱 �俯洳 �南桷", "_t") +t("%d%% of the targets damage is being split between light and darkness and they are taking %d light and %d darkness damage each turn.", "���乱�� �﨑俯株 嵓シ﨑エ�� %d%% � �幀ウシ �エ�� 嵓シ﨑エ�� ��圸�ィ / �、 奓エ �� 嵓シ﨑エ %d � �エ�� 嵓シ﨑エ %d �シ �﨑ィ.", "tformat") +t("circle", "�壱イ菩ァ�", "effect subtype") +t("Sanctity", "���ー﨑ィ", "_t") +t("The target is protected from silence effects.", "�ィ�オ �エ�ュ.", "_t") +t("Shifting Shadows", "彧尖・エ�� �ク�シ��", "_t") +t("The target's defense is increased by %d.", "巐醐半�� +%d.", "tformat") +t("Blazing Light", "夋�、�エ�� ��", "_t") +t("The target is gaining %d positive energy each turn.", "�、 奓エ �滝クー �ャ�� +%d.", "tformat") +t("Warding", "�エ嶸ク", "_t") +t("Projectiles aimed at the target are slowed by %d%%.", "���揆 �ゥ岺罹。懦復 �懍ぎ�エ �鷺巡 -%d%%.", "tformat") +t("temporal", "�懋ー�", "effect subtype") +t("Turn Back the Clock", "�懋ウ� �俯曙�ャ�ー", "_t") +t("The target has been returned to a much younger state, reducing all its stats by %d.", "���擽 ���� ����� �護符�� : �ィ�� �・�・�� *-%d.", "tformat") +t("#Target# is returned to a much younger state!", "#Target2# �エ�ク�� �� �ィ�オ�シ�� �護符�罷共!", "_t") +t("+Turn Back the Clock", "+�懋ウ� �俯曙�ャ�ー", "_t") +t("#Target# has regained its natural age.", "#Target2# �尖椈 �們擽�� �護符�罷共.", "_t") +t("-Turn Back the Clock", "-�懋ウ� �俯曙�ャ�ー", "_t") +t("Wasting", "�懋ー� �ュ��", "_t") +t("The target is wasting away, taking %0.2f temporal damage per turn.", "�ュ��勢 : �、 奓エ %0.2f �懋ー� 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# is wasting away!", "#Target1# 彧俯洳��� �懋ー�愍�� �ク﨑エ ���ス﨑エ��共!", "_t") +t("+Wasting", "+�懋ー� �ュ��", "_t") +t("#Target# stops wasting away.", "#Target#�� �懋ー� �ュ�� 巐ィ�シ� �晤ぎ�、.", "_t") +t("-Wasting", "-�懋ー� �ュ��", "_t") +t("Prescience", "奝オ�ー", "_t") +t("The target's awareness is fully in the present, increasing stealth detection, see invisibility, defense, and accuracy by %d.", "嶸�椪�シ 奝オ�ー �� : ���﨑� �� 夋川ァ, 妤ャ��復 �� 夋川ァ, 巐醐半��, �倣剳�� %d �晝ー.", "tformat") +t("#Target# has found the present moment!", "#Target1# 嶸�椪�シ 奝オ�ー﨑罹共!", "_t") +t("+Prescience", "+奝オ�ー", "_t") +t("#Target#'s awareness returns to normal.", "#Target#� �尖椈��� �護符�罷共.", "_t") +t("-Prescience", "-奝オ�ー", "_t") +t("regeneration", "�ャ��", "effect subtype") +t("Invigorate", "嶹罹�・ �ャ��", "_t") +t("The target is regaining %d life per turn and refreshing talents at twice the normal rate.", "奓エ �ケ �晤ェ��・ �ャ�� +%d / �ャ�ャ�ゥ ��ー�懋ー�擽 2�ー �� �ィ�ャ ��.", "tformat") +t("#Target# is invigorated.", "#Target#�� 嶹罹�・�エ �護符�ィ�、", "_t") +t("+Invigorate", "+嶹罹�・ �ャ��", "_t") +t("#Target# is no longer invigorated.", "#Target#�� 嶹罹�・ �ャ�� 巐ィ�シ� �晤ぎ�、.", "_t") +t("-Invigorate", "-嶹罹�・ �ャ��", "_t") +t("Gather the Threads", "��・ �ィ�シ�ー", "_t") +t("The target's spellpower has been increased by %d and will continue to increase by %d each turn.", "�シ�ク�・ +%d / �、 奓エ �緋ー�� �シ�ク�・ +%d.", "tformat") +t("#Target# is gathering energy from other timelines.", "#Target1# �、�ク �懋ー�│�川� �尖ц��シ �ィ��、.", "_t") +t("+Gather the Threads", "+��・ �ィ�シ�ー", "_t") +t("#Target# is no longer manipulating the timestream.", "#Target2# �、�ク �懋ー�│�川� �ィ� ��・�� �、�� 峵�エ 﨑エ�、�、.", "_t") +t("-Gather the Threads", "-��・ �ィ�シ�ー", "_t") +t("Flawed Design", "�ー﨑ィ", "_t") +t("The target's resistances have been reduced by %d%%.", "�ィ�� �エ�ア -%d%%.", "tformat") +t("#Target# is flawed.", "#Target# �専イ� �ー﨑ィ�エ �晝イシ�、.", "_t") +t("+Flawed", "+�ー﨑ィ", "_t") +t("#Target# is no longer flawed.", "#Target# �� �ー﨑ィ�エ �ャ�シ�誤共.", "_t") +t("-Flawed", "-�ー﨑ィ", "_t") +t("Manaworm", "�壱x �誤��", "_t") +t("The target is infected by a manaworm, draining %0.2f mana per turn and releasing it as arcane damage to the target.", "�壱x �誤�溢乱 �川両 : �、 奓エ %0.2f �壱x 彧。�� / 彧。�倆復 �卓乱 ��。﨑エ ���� 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# is infected by a manaworm!", "#Target2# �壱x �誤�溢乱 �川両�尖共!", "_t") +t("+Manaworm", "+�壱x �誤��", "_t") +t("#Target# is no longer infected.", "#Target2# �川両�エ �晤ぎ�、.", "_t") +t("-Manaworm", "-�壱x �誤��", "_t") +t("Surge of Undeath", "�溢ぎ�尖豆�� ���", "_t") +t("Increases the target combat power, spellpower, accuracy by %d, armour penetration by %d and critical chances by %d.", "�シ�ャ�・, �シ�ク�・, �倣剳�� +%d / �ゥ�エ�・ �奝オ +%d / �俯ェ�ム 嶹簿・� +%d.", "tformat") +t("#Target# is engulfed in dark energies.", "#Target1# �エ���� �尖ц��� 弴ゥ�ク�ク�、.", "_t") +t("+Undeath Surge", "+�溢ぎ�尖豆�� ���", "_t") +t("#Target# seems less powerful.", "#Target2# �� �倣紛�エ�ク�、.", "_t") +t("-Undeath Surge", "-�溢ぎ�尖豆�� ���", "_t") +t("Bone Shield", "�溢攪 �ゥ甯ィ", "_t") +t("Any attacks doing more than %d%% of your life is reduced to %d%%.", "�罹劇 �晤ェ��・�� %d%% �エ��攪 嵓シ﨑エ�シ %d%% �川�.", "tformat") +t("#Target# protected by flying bones.", "#Target2# �エ嶸ク�� �壱。� �俯洳�南��、.", "_t") +t("+Bone Shield", "+�溢攪 �ゥ甯ィ", "_t") +t("#Target# flying bones crumble.", "#Target#�� �エ嶸ク�� �一ー ��懍。誤共.", "_t") +t("-Bone Shield", "-�溢攪 �ゥ甯ィ", "_t") +t("Redux", "巐語キ", "_t") +t("Chronomancy spells with cooldown less than %d will not go on cooldown when cast.", "%d 奓エ �エ﨑們攪 �ャ�ャ�ゥ ��ー�懋ー�揆 ��� �懋ウオ ��龍 �ー���� ��ー�懋ー� �餓亨 �一クー嶹�.", "tformat") +t("Temporal Destabilization", "�懋ー��� �溢譜�ア", "_t") +t("Target is destabilized and in %d turns will start suffering %0.2f temporal damage per turn. If it dies with this effect active after the damage starts it will explode.", "�懋ー�攪 彧尖ヲ� �作乱�� �溢譜�倣復 ����� : %d 奓エ �呷譜 %0.2f �懋ー� 嵓シ﨑エ�シ �、 奓エ ��搆 / 巐ィ�シ �卓乱 �ャ�晧亨 尞ュ��.", "tformat") +t("#Target# is unstable.", "#Target# �� �懋ー�捩 �溢譜�倣葺�、.", "_t") +t("+Temporal Destabilization", "+�懋ー��� �溢譜�ア", "_t") +t("#Target# has regained stability.", "#Target2# �懋ー��� �溢�菩揆 �們ーセ�俯共.", "_t") +t("-Temporal Destabilization", "-�懋ー��� �溢譜�ア", "_t") +t("Target is destabilized and suffering %0.2f temporal damage per turn. If it dies with this effect active it will explode.", "%0.2f �懋ー� 嵓シ﨑エ�シ 奓エ�壱共 ��搆 / 巐ィ�シ �卓乱 �ャ�晧亨 尞ュ��.", "tformat") +t("speed", "�鷺巡", "effect subtype") +t("Celerity", "�ー�シ﨑ィ", "_t") +t("The target is moving is %d%% faster.", "�エ�呷��� +%d%%.", "tformat") +t("%d Celerity", "�ー�シ﨑ィ %d", "tformat") +t("Time Dilation", "�懋ー� 甯ス�ス", "_t") +t("Increases attack, spell, and mind speed by %d%%.", "�オ�ゥ �鷺巡, �懍�� �鷺巡, �ャ�� �鷺巡 +%d%%.", "tformat") +t("%d Time Dilation", "�懋ー� 甯ス�ス %d", "tformat") +t("Haste", "���", "_t") +t("Increases global action speed by %d%%.", "��イエ �鷺巡 +%d%%.", "tformat") +t("#Target# speeds up.", "#Target2# ��削毎�、.", "_t") +t("+Haste", "+���", "_t") +t("#Target# slows down.", "#Target#�� �懍擽 �尖�、�誤共.", "_t") +t("-Haste", "-���", "_t") +t("Cease to Exist", "�エ�ャ ���", "_t") +t("The target is being removed from the timeline, its resistance to physical and temporal damage have been reduced by %d%%.", "�懋ー�│�川� �懋アー�俾ウ� �溢搆 : �シ�ャ, �懋ー� 嵓シ﨑エ �﨑ュ -%d%%.", "tformat") +t("#Target# is being removed from the timeline.", "#Target2# �懋ー�│�川� �ャ�シ��ー �懍梠嵂壱共.", "_t") +t("+Cease to Exist", "+�エ�ャ ���", "_t") +t("Impending Doom", "��ー倣復 �エ��", "_t") +t("The target's final doom is drawing near, reducing healing factor by 80%% and dealing %0.2f frostdusk damage per turn. The effect will stop if the caster dies.", "���攪 甯誤ゥク�エ ��ー倣物 : 巐誤ウオ 巐ィ�ィ�エ 80%% �川� / �、 奓エ %0.2f �罹ヲャ 嶹ゥ嶸シ 嵓シ﨑エ �幗搆 / �懍��梵� �ス�エ�シ 巐ィ�シ� ��」誤勢.", "tformat") +t("#Target# is doomed!", "#Target#�専イ� ��ー倣復 �エ��擽 �、��ィ�、!", "_t") +t("+Doomed", "+��ー倣復 �エ��", "_t") +t("#Target# is freed from the impending doom.", "#Target1# ��ー倣復 �エ��愍�罹カ奓ー �川悛�懍寥�誤共.", "_t") +t("-Doomed", "-��ー倣復 �エ��", "_t") +t("#CRIMSON#A piece of the soul of %s is torn apart by Impending Doom!", "#CRIMSON#%s�� ��仂�エ ��ー倣復 �エ��愍�� �ク﨑エ �「�エ�誤共!", "logSeen") +t("necrotic", "�簿�ケ��", "effect subtype") +t("Rigor Mortis", "�ャ弡� �ス��", "_t") +t("The target is slowed by %d%%.", "%d%% �川��ィ.", "tformat") +t("#Target# feels death coming!", "#Target2# �ス�護擽 �、��エ�� �尖��、!", "_t") +t("+Rigor Mortis", "+�ャ弡� �ス��", "_t") +t("#Target# is freed from the rigor mortis.", "#Target2# �ャ弡� �ス��乱�� �霊牟�ャ�、.", "_t") +t("-Rigor Mortis", "-�ャ弡� �ス��", "_t") +t("Death Rush", "�ス�護攪 �護ァ�", "_t") +t("Movement speed increased by %d%%.", "�エ�� �鷺巡 +%d%%.", "tformat") +t("#Target# is invogorated by death!", "#Target2# �ス�護乱 ���エ�罹共!", "_t") +t("#Target# is less fast.", "#Target1# �尖椈 �鷺巡�� �護符�罷共.", "_t") +t("Abyssal Shroud", "�ャ�ー�� �・��", "_t") +t("The target's lite radius has been reduced by %d, and its darkness resistance by %d%%.", "�卓寳 �俾イス -%d / �エ�� �﨑ュ -%d%%.", "tformat") +t("#Target# feels closer to the abyss!", "#Target2# �ャ�ー�シ�� �懍揆 �罷滋�護揆 �専シ壱共!", "_t") +t("+Abyssal Shroud", "+�ャ�ー�� �・��", "_t") +t("#Target# is free from the abyss.", "#Target1# �ャ�ー�川� �ャ��ぎ�、.", "_t") +t("-Abyssal Shroud", "-�ャ�ー�� �・��", "_t") +t("Spin Fate", "�エ�� �ゥ��", "_t") +t("The target's defense and saves have been increased by %d.", "巐醐半��, �ィ�� �エ�ア +%d.", "tformat") +t("%d Spin", "�エ�� �ゥ�� %d", "tformat") +t("#Target# spins fate.", "#Target# �エ��揆 �川符�ク�、.", "_t") +t("+Spin Fate", "+�エ�� �ゥ��", "_t") +t("#Target# stops spinning fate.", "#Target# �エ��揆 �川符�エ�� ��揆 �溢キ�共.", "_t") +t("-Spin Fate", "-�エ�� �ゥ��", "_t") +t("cross tier", "�簿巡巐ィ�シ", "effect subtype") +t("Spellshocked", "�シ�ク �ゥ�ゥ", "_t") +t("Overwhelming magic has temporarily interfered with all damage resistances, lowering them by %d%%.", "�簿巡 巐ィ�シ : ��イエ �﨑ュ -%d%%", "tformat") +t("+Spellshocked", "+�シ�ク �ゥ�ゥ", "_t") +t("-Spellshocked", "-�シ�ク �ゥ�ゥ", "_t") +t("Rotting Disease", "�甯ィ�ア �壱ウ�", "_t") +t("The target is infected by a disease, reducing its constitution by %d and doing %0.2f blight damage per turn.", "�壱ウ卓乱 �川両�ィ : �エ�ゥ -%d / �、 奓エ�壱共 嶹ゥ尞� 嵓シ﨑エ %0.2f.", "tformat") +t("#Target# is afflicted by a rotting disease!", "#Target2# �甯ィ�ア �壱ウ卓乱 ��奝オ�幀ウ� �壱共!", "_t") +t("#Target# is free from the rotting disease.", "#Target2# �甯ィ�ア �壱ウ卓乱�� �霊牟�ャ�、.", "_t") +t("Decrepitude Disease", "�ク嶹肥┳ �壱ウ�", "_t") +t("The target is infected by a disease, reducing its dexterity by %d and doing %0.2f blight damage per turn.", "�壱ウ卓乱 �川両�ィ : �シ�ゥ -%d / �、 奓エ�壱共 嶹ゥ尞� 嵓シ﨑エ %0.2f.", "tformat") +t("#Target# is afflicted by a decrepitude disease!", "#Target2# �ク嶹肥┳ �壱ウ卓乱 ��奝オ�幀ウ� �壱共!", "_t") +t("#Target# is free from the decrepitude disease.", "#Target2# �ク嶹肥┳ �壱ウ卓乱�� �霊牟�ャ�、.", "_t") +t("Weakness Disease", "�ス嶹肥┳ �壱ウ�", "_t") +t("The target is infected by a disease, reducing its strength by %d and doing %0.2f blight damage per turn.", "�壱ウ卓乱 �川両�ィ : 德� -%d / �、 奓エ�壱共 嶹ゥ尞� 嵓シ﨑エ %0.2f.", "tformat") +t("#Target# is afflicted by a weakness disease!", "#Target2# �ス嶹肥┳ �壱ウ卓乱 ��奝オ�幀ウ� �壱共!", "_t") +t("#Target# is free from the weakness disease.", "#Target2# �ス嶹肥┳ �壱ウ卓乱�� �霊牟�ャ�、.", "_t") +t("Woeful Disease", "��奝オ�� �壱ウ�", "_t") +t("The target is infected by a disease, reducing its strength, constitution, dexterity by %d and doing %0.2f blight damage per turn.", "�壱ウ卓乱 �川両�ィ : 德�, �シ�ゥ, �エ�ゥ -%d / �、 奓エ�壱共 嶹ゥ尞� 嵓シ﨑エ %0.2f.", "tformat") +t("#Target# is afflicted by a woeful disease!", "#Target2# ��奝オ�� �壱ウ卓乱 ��奝オ�幀ウ� �壱共!", "_t") +t("#Target# is free from the woeful disease.", "#Target2# ��奝オ�� �壱ウ卓乱�� �霊牟�ャ�、.", "_t") +t("Woeful Darkness", "��奝オ�� �エ��", "_t") +t("The target is weakened and lost, all damage it does is reduced by %d%%.", "���擽 �ス嶹罷据�� 甯誤ゥク﨑ィ �﨑俯株 �ィ�� 嵓シ﨑エ�� -%d%%.", "tformat") +t("#Target# is weakened by the darkness!", "#Target2# �エ���シ�� �ク﨑エ �ス嶹罷据�壱共!", "_t") +t("+Woeful Darkness", "+��奝オ�� �エ��", "_t") +t("#Target# looks more determined.", "#Target2# ��奝オ�� �エ���川� �霊牟�ャ�、.", "_t") +t("-Woeful Darkness", "-��奝オ�� �エ��", "_t") +t("Woeful Corrosion", "��奝オ�� ���", "_t") +t("The target has been splashed with acid, taking %0.2f acid damage per turn.", "�ー�ア �シ�溢乱 �ョ德� : �、 奓エ�壱共 �ー�ア 嵓シ﨑エ %0.2f.", "tformat") +t("slow", "�川�", "effect subtype") +t("Woeful Cripple", "��奝オ�� �エ�・嶹�", "_t") +t("The target is crippled, reducing melee, spellcasting and mind speed by %d%%.", "�オ�ゥ �鷺巡, �懍�� �鷺巡, �ャ�� �鷺巡 -%d%%.", "tformat") +t("#Target# is crippled.", "#Target1# �エ�・嶹罷瑞�、.", "_t") +t("#Target# is not crippled anymore.", "#Target2# �エ�・嶹� ����川� 巐誤ウオ�們来�、.", "_t") +t("Epidemic", "�肥悛嵂�", "_t") +t([[The target is infected by a disease, doing %0.2f blight damage per turn and reducing healing received by %d%%. +Each non-disease blight damage done to it will spread the disease.]], [[�壱ウ卓乱 �川両�ィ : �、 奓エ %0.2f 嶹ゥ尞� 嵓シ﨑エ / 巐誤ウオ 巐ィ�ィ -%d%%. +�壱ウ卓擽 ��旧 嵓シ﨑エ�シ �幗愍�エ �壱ウ卓揆 寘シ�ィ�シ.]], "tformat") +t("#Target# is afflicted by an epidemic!", "#Target2# �肥悛嵂餓┳ ��両�卓乱 �川両�尖共!", "_t") +t("#Target# is free from the epidemic.", "#Target#�� �肥悛嵂餓┳ ��両�卓擽 �俯」誤据�壱共.", "_t") +t("Worm Rot", "�誤�� �甯ィ", "_t") +t([[The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and %0.2f blight and acid damage will be inflicted. +After five turns the disease will inflict %0.2f blight damage and spawn a carrion worm mass.]], [[�懍イエ �誤�� ���ゥ�� �川両 : �、 奓エ �エ�懍垓 �シ�ャ 巐ィ�シ �懋アー / �、 奓エ %0.2f 嶹ゥ尞�, �ー�ア 嵓シ﨑エ. +5 奓エ 弡�, %0.2f 嶹ゥ尞� 嵓シ﨑エ�シ �シ�� �懍イエ �誤�� �� �晧┳.]], "tformat") +t("#Target# is afflicted by a terrible worm rot!", "#Target2# �肥ー削復 �誤�� �甯ィ�� ��奝オ�幀ウ� �壱共!", "_t") +t("#Target# is free from the worm rot.", "#Target2# �誤�� �甯ィ�� �奓ー 巐誤ウオ嵂壱共.", "_t") +t("#LIGHT_RED#A carrion worm mass bursts out of %s!", "#LIGHT_RED#%s �� �ク�� �ォ�� �懍イエ �誤�� �シ� 孖�エ�們剩�、!", "logSeen") +t("Ghoul Rot", "�ャ�ク�� �甯ィ", "_t") +t(" If the target dies while ghoul rot is active it will rise as a ghoul.", " 巐ィ�シ �卓乱 ���擽 �ス�シ�エ �ャ�ク�エ �們牟 �シ�エ�ィ", "_t") +t("The target is infected by a disease doing %0.2f blight damage per turn.%s", "�壱ウ卓乱 �川両�ィ : �、 奓エ 嶹ゥ尞� 嵓シ﨑エ %0.2f.%s", "tformat") +t("#Target# is afflicted by ghoul rot!", "#Target2# �ャ�ク�� �甯ィ�� �川両�尖共!", "_t") +t("#Target# is free from the ghoul rot.", "#Target2# �ャ�ク �甯ィ�� �奓ー �俯」誤瑞�、.", "_t") +t("Bloodcasting", "嵓シ�� �シ�ク", "_t") +t("Corruptions consume health instead of vim.", "�専クー ��� �晤ェ��・�� �誤ェィ﨑エ �シ�ク �懍��.", "_t") +t("Sanguine Infusion", "��嶸� �シ��", "_t") +t("Maximum life increased by %d.", "�罹劇 �晤ェ��・ +%d.", "tformat") +t("Arcane Supremacy", "����� ����", "_t") +t("The target's spellpower and spell save has been increased by %d", "�シ�ク�・, �シ�ク �エ�ア +%d", "tformat") +t("#Target# is surging with arcane energy.", "#Target2# �壱イ� �尖ц�� ��巡﨑罹共.", "_t") +t("+Arcane Supremacy", "+����� ����", "_t") +t("The arcane energy around #target# has dissipated.", "#target# �シ�們攪 ���� �尖ц�� �ャ�シ�誤共.", "_t") +t("-Arcane Supremacy", "-����� ����", "_t") +t("Ward", "�エ嶸ク�ャ�ュ", "_t") +t("Fully absorbs %d %s %s.", "%s 嵓シ﨑エ�シ %d �� �餓符��笈�、.%s", "tformat", {2,1,3}) +t("attacks", "�オ�ゥ", "_t") +t("attack", "�オ�ゥ", "_t") +t("#Target# warded against %s!", "#Target1# %s 嵓シ﨑エ�� �﨑ュ﨑俯株 �エ嶸ク �ャ�ュ�� �晧┳嵂壱共!", "tformat") +t("+Ward", "+�エ嶸ク�ャ�ュ", "_t") +t("#Target#'s %s ward fades", "#Target#�� %s �エ嶸ク�ャ�ュ�エ �ャ�シ��共", "tformat") +t("-Ward", "-�エ嶸ク�ャ�ュ", "_t") +t("Your %s ward absorbs the damage!", "�ケ���� %s �エ嶸ク�ャ�ュ�エ 嵓シ﨑エ�シ 彧。�倆復�、!", "logPlayer") +t("Spellsurge", "�シ�ク��巡", "_t") +t("The target's spellpower has been increased by %d.", "�シ�ク�・ +%d.", "tformat") +t("#Target# is surging arcane power.", "#Target2# ����復 德們擽 ��巡﨑罹共.", "_t") +t("+Spellsurge", "+�シ�ク��巡", "_t") +t("#Target# is no longer surging arcane power.", "#Target#�� �シ�ク ��巡� �溢キ�共.", "_t") +t("-Spellsurge", "-�シ�ク��巡", "_t") +t("Out of Phase", "��メ 夋溢│", "_t") +t([[The target is out of phase with reality, increasing defense by %d, resist all by %d%%, and reducing the duration of detrimental timed effects by %d%%. +These effects cap at 40%%.]], [[嶸�共�� ��メ�川� 夋溢│﨑ィ : 巐醐半�� +%d / �ィ�� �﨑ュ +%d%% / ��菩��攤 巐ィ�シ ��作亨�� %d%% �ィ��. +�エ 巐ィ�シ�� �罹劇 40%% �護ァ ��圸�ィ.]], "tformat") +t("#Target# is out of phase.", "#Target2# ��メ�川� 夋溢│�們牟�壱共.", "_t") +t("+Phased", "+��メ 夋溢│", "_t") +t("#Target# is no longer out of phase.", "#Target1# �尖椈 ��メ�シ�� �護符�罷共.", "_t") +t("-Phased", "-��メ 夋溢│", "_t") +t("blood", "嶸溢複", "effect subtype") +t("Blood Lock", "嶸溢複 ����", "_t") +t("Cannot heal higher than %d life.", "%d �エ�� �晤ェ��・ 巐誤ウオ �一ー.", "tformat") +t("#Target# is blood locked.", "#Target#�� 嵓シ� ���簿瑞�、.", "_t") +t("+Blood Lock", "+嶸溢複 ����", "_t") +t("#Target# is no longer blood locked.", "#Target#�� 嵓シ� �、�� �懦劍﨑罹共.", "_t") +t("-Blood Lock", "-嶸溢複 ����", "_t") +t("Congeal Time", "�懋ー� �呟イー", "_t") +t("Reduces global action speed by %d%% and all outgoing projectiles speed by %d%%.", "��イエ �鷺巡 -%d%% / ���攪 妤ャ�ャ�エ �鷺巡 -%d%%.", "tformat") +t("+Congeal Time", "+�懋ー� �呟イー", "_t") +t("-Congeal Time", "-�懋ー� �呟イー", "_t") +t("Arcane Vortex", "���� �護圸�護擽", "_t") +t("An arcane vortex follows the target. Each turn a manathrust fires from it to a random foe in sight doing %0.2f arcane damage to all. If no foes are found the main target takes 50%% more arcane damage this turn. If the target dies the remaining damage is dealt as a radius 2 ball of arcane.", "���� �護圸�護擽 ��ゥ �ィ : �、 奓エ, �懍幣 �エ�� �エ�卓怱﨑� ���乱�� %0.2f ���� 嵓シ﨑エ / �ス�� ��攪 �ィ�� �� �オ�ゥ / �オ�ゥ﨑� ��擽 ��愍�エ �幎株 ���� 嵓シ﨑エ +50%% / 巐ィ�シ�卓乱 �ャ�晧亨 �俾イス 2 �ク�� ���� 尞ュ��.", "tformat") +t("#Target# is focused by an arcane vortex!", "#Target#�� ���� �護圸�護擽� �卓、瀧頗�、!", "_t") +t("+Arcane Vortex", "+���� �護圸�護擽", "_t") +t("#Target# is free from the arcane vortex.", "#Target2# ���� �護圸�護擽�罹カ奓ー 峵�、�ャ�、.", "_t") +t("-Arcane Vortex", "-���� �護圸�護擽", "_t") +t("Aether Breach", "�戦��エ ���エ", "_t") +t("Fires an arcane explosion each turn doing %0.2f arcane damage in radius 2.", "�、 奓エ, �俾イス 2 �ク 尞ュ�� / %0.2f ���� 嵓シ﨑エ", "tformat") +t("#Target# begins channeling arcane through a breach in reality!", "#Target1# �壱イ菩攪 德們揆 �ィ�� 嶸�共�� ���エ�� �ク�、!", "_t") +t("+Aether Breach", "+�戦��エ ���エ", "_t") +t("The aetheric breach around #Target# seals itself.", "#Target# �シ��攪 �戦��エ ���エ� �、�、�� �ォ嶸罷共.", "_t") +t("-Aether Breach", "-�戦��エ ���エ", "_t") +t("Aether Avatar", "�戦��エ�� 嶹肥侠", "_t") +t("Filled with pure aether forces!", "�戦��エ�� 德們愍�� ��晨葺�、!", "_t") +t("poison", "��", "effect subtype") +t("Vulnerability Poison", "�ィ�ス�ア ��", "_t") +t("The target is afflicted with a magical poison and is suffering %0.2f arcane damage per turn. All resistances are reduced by 10%%%s.", "�壱イ菩��攤 ��乱 �瀧遵�ィ / �、 奓エ %0.2f ���� 嵓シ﨑エ / �ィ�� �﨑ュ -10%%%s.", "tformat") +t(" and poison resistance is reduced by %s%%", " / �� �エ�ュ�・ -%s%%", "tformat") +t("#Target# is magically poisoned!", "#Target2# �壱イ菩��攤 ��乱 �瀧遵�尖共!", "_t") +t("+Vulnerability Poison", "+�ィ�ス�ア �� Poison", "_t") +t("#Target# is no longer magically poisoned.", "#Target2# �� �エ�� �壱イ菩��攤 �瀧遵 ���� ��笈�、.", "_t") +t("-Vulnerability Poison", "-�ィ�ス�ア �� Poison", "_t") +t("sun", "夋懍桝", "effect subtype") +t("Irresistible Sun", "�﨑ュ﨑� �� ��株 夋懍桝�� 德�", "_t") +t("The target is attracting all toward it, also dealing fire, light and physical damage each turn..", "�シ��� �ィ�� ��揆 �護牟�ケ� / �、 奓エ 嶹肥両, ��, �シ�ャ 嵓シ﨑エ�シ �﨑ィ.", "tformat") +t("#Target# starts to attract all creatures around!", "#Target1# �シ�們攪 �ィ�� �懍イエ�シ �護牟�ケ�ー�ー �懍梠嵂壱共!", "_t") +t("+Irresistible Sun", "+�﨑ュ﨑� �� ��株 夋懍桝�� 德�", "_t") +t("#Target# is no longer attracting creatures.", "#Target2# �� �エ�� �肥怱 �エ�� ��揆 �護牟�ケ�ー� �危株�、.", "_t") +t("-Irresistible Sun", "-�﨑ュ﨑� �� ��株 夋懍桝�� 德�", "_t") +t("%s is pulled in!", "%s �誤�、�罷共!", "logSeen", nil, {"��"}) +t("Weight of the Sun", "夋懍桝�� �エ��", "_t") +t("The target is struggling against immense gravity, all damage it does is reduced by %d%%.", "��イュ�� �瀧�・�� �﨑ュ �� : �﨑俯株 �ィ�� 嵓シ﨑エ -%d%%.", "tformat") +t("#Target# can barely stand!", "#Target1# �ィ�ー �懍梭�、!", "_t") +t("+Weight of the Sun", "+夋懍桝�� �エ��", "_t") +t("#Target# can move freely once more.", "#Target2# �、�� �川悛�ュ�� ���攤�、.", "_t") +t("-Weight of the Sun", "-夋懍桝�� �エ��", "_t") +t("Temporal Form", "�懋ー�攪 嶸菩メ", "_t") +t("The target assumes the form of a telugoroth.", "奛罷」ィ���懍侃�� ���.", "tformat") +t("#Target# threads time as a shell!", "#Target1# �懋ー�揆 �作ァ� �ィ�卓愍�� �ャ�ィ嵂壱共!", "_t") +t("+Temporal Form", "+�懋ー�攪 嶸菩メ", "_t") +t("#Target# is no longer embeded in time.", "#Target#�� �懋ー�攪 嶸菩メ�エ �ャ�シ��共.", "_t") +t("-Temporal Form", "-�懋ー�攪 嶸菩メ", "_t") +t("Corrupted Losgoroth Form", "夋�ス﨑� �懍侃���懍侃�� 嶸菩メ", "_t") +t("The target has assumed the form of a corrupted losgoroth, gaining immunity to poison, disease, bleeding, and confusion. It does not need to breathe, and converts half of all damage to life draining blight.", "夋�ス﨑� �懍侃���懍侃�� ��� : ��, �壱ウ�, �懦�, 嶸シ� �エ�ュ / �シ �エ 﨑�囈 ��搆 / �﨑俯株 嵓シ﨑エ�� �壱ー們揆 �晤ェ� 彧。�們攪 嶹ゥ尞� 嵓シ﨑エ�� ��劍.", "tformat") +t("#Target# turns into a losgoroth!", "#Target1# �懍侃���懍侃�� ���嵂壱共!", "_t") +t("+Corrupted Losgoroth Form", "+夋�ス﨑� �懍侃���懍侃�� 嶸菩メ", "_t") +t("#Target# is no longer transformed.", "#Target#�� ����エ �晤ぎ�、.", "_t") +t("-Corrupted Losgoroth Form", "-夋�ス﨑� �懍侃���懍侃�� 嶸菩メ", "_t") +t("ice", "�シ��", "effect subtype") +t("Shivgoroth Form", "�ャ�語ウ��懍侃�� 嶸菩メ", "_t") +t("The target assumes the form of a shivgoroth.", "�ャ�語ウ��懍侃�� ���.", "tformat") +t("#Target# turns into a shivgoroth!", "#Target1# �ャ�語ウ��懍侃�� ���嵂壱共!", "_t") +t("+Shivgoroth Form", "+�ャ�語ウ��懍侃�� ���", "_t") +t("-Shivgoroth Form", "-�ャ�語ウ��懍侃�� ���", "_t") +t("Keepers of Reality Rally Call", "嶸�共�� �倆从�� �滝イー ��嶸ク", "_t") +t("The keepers of reality have called upon all to defend Point Zero. Life increased by 5000, damage by 300%.", "���川攪 �エ嶸ク�シ ��紛 ��� �幗搆 : �罹劇 �晤ェ��・ +5000, 嵓シ﨑エ�� +300%.", "_t") +t("rune", "�ャ", "effect subtype") +t("Receptive Mind", "�們圸��攤 �溢搆", "_t") +t("You can sense the presence of all %s around you.", "�シ� �俾イス %s �ク �エ�� �エ�ャ�� �川ァ.", "tformat") +t("race", "��。ア", "effect subtype") +t("Born into Magic", "�壱イ� 夋懍�", "_t") +t("%s damage increased by 20%%.", "%s �作┳ 嵓シ﨑エ +20%%.", "tformat") +t("Essence of the Dead", "�オ尞ャ�� �菩�", "_t") +t("The target consumed souls to gain new powers. %d spells affected.", "�戦仂�� �シ�� �� 德們揆 �サ�� : %d �シ�ク ��箕�幗搆.", "tformat") +t("cold", "�賀クー", "effect subtype") +t("armour", "�卓亶", "effect subtype") +t("Ice Armour", "�シ�護攪 �卓亶", "_t") +t("The target is covered in a layer of ice. Its armour is increased by %d, it deals %0.1f Cold damage to attackers that hit in melee, and 50%% of its damage is converted to cold.", "�シ�護クオ�� �ョ嶸�溢搆 : �ゥ�エ�・ +%d / �シ�� �オ�ゥ�川乱�� �エ�オ %0.1f �賀クー 嵓シ﨑エ / �﨑俯株 嵓シ﨑エ�� 50%% �賀クー �作┳�シ�� �嶹�.", "tformat") +t("#Target# is covered in icy armor!", "#Target2# �シ�� �卓亶�シ�� �ョ嶸�壱共!", "_t") +t("#Target#'s ice coating crumbles away.", "#Target#�� �シ�� �卓亶�エ �ィ�エ�ク �俾ー罷共.", "_t") +t("coating", "��", "effect subtype") +t("Caustic Golem", "��晧┳ �ィ��", "_t") +t("The target is coated with acid. When struck in melee, it has a %d%% chance to spray a cone of acid towards the attacker doing %0.1f damage.", "�ー�ア�餓愍�� �ョ嶸�溢搆 : �シ�� �オ�ゥ 嵓シ�ゥ �� %d%% 嶹簿・��� �ー�� �エ�懍牟 %0.1f 嵓シ﨑エ.", "tformat") +t("#Target# is coated in acid!", "#Target#�� �ク嵓シ� �ー�ア�餓乱 �ョ嶸�壱共!", "_t") +t("#Target#'s acid coating is diluted.", "#Target#�� �ー�ア�餓擽 �ャ�シ�誤共.", "_t") +t("Sun's Vengeance", "夋懍桝�� �オ��", "_t") +t("The target is filled with the Sun's fury, next Sun Beam will be instant cast.", "夋懍桝�� �オ�俯。� ��� �ク : �、�� 夋懍桝 �卓│� 奓エ�� �誤ェィ﨑們ァ �喜搆.", "tformat") +t("#Target# is filled with the Sun's fury!", "#Target1# 夋懍桝�� ����� ��� �シ�、!", "_t") +t("+Sun's Vengeance", "+夋懍桝�� �オ��", "_t") +t("#Target#'s solar fury subsides.", "#Target#�� 夋懍桝�� �エ嶸ク� ��シ�雅株�、.", "_t") +t("-Sun's Vengeance", "-夋懍桝�� �オ��", "_t") +t("Suncloak", "夋懍桝 �晨�", "_t") +t("The target is protected by the sun, increasing their spell casting speed by %d%%, reducing spell cooldowns by %d%%, and preventing damage over %d%% of your maximum life from a single hit.", "夋懍桝�エ �エ嶸ク �� :�懍�� �鷺巡 +%d%% / �ャ�ャ�ゥ ��ー�懋ー� %d%% �川� / �罹劇 �晤ェ��・�� %d%% �エ��攪 嵓シ﨑エ�シ 﨑� �溢乱 �幗ァ �喜搆.", "tformat") +t("#Target# is energized and protected by the Sun!", "#Target2# 夋懍桝�� �エ嶸ク�罹カ奓ー 德們揆 �サ�罷共!", "_t") +t("+Suncloak", "+夋懍桝 �晨�", "_t") +t("-Suncloak", "-夋懍桝 �晨�", "_t") +t("Mark of Light", "�幗攪 �倣像", "_t") +t("The creature that marked the target with light will be healed for all melee attacks against it by %d%%.", "�幗攪 �倣像� �削椈 : 嵓シ�ゥ �� �幗捩 嵓シ﨑エ�餓攪 %d%% �醐⊂ �オ�ゥ�� 巐誤ウオ.", "tformat") +t("#Target# is marked by light!", "#Target2# �幗攪 �倣像� �一イィ�誤共!", "_t") +t("+Mark of Light", "+�幗攪 �倣像", "_t") +t("#Target#'s mark disappears.", "#Target#�� �倣像� �ャ�シ�誤共.", "_t") +t("-Mark of Light", "-�幗攪 �倣像", "_t") +t("Righteous Strength", "�菩攪�懍垓 德�", "_t") +t("Increase light and physical damage by %d%%.", "�﨑俯株 ��, �シ�ャ 嵓シ﨑エ +%d%%.", "tformat") +t("#Target# shines with light!", "#Target1# �幗愍�� �溢ゥ作攤�、!", "_t") +t("+Righteous Strength", "+�菩攪�懍垓 德�", "_t") +t("#Target# stops shining.", "#Target#�� �啄恫� �ャ�シ�誤共.", "_t") +t("-Righteous Strength", "-�菩攪�懍垓 德�", "_t") +t("Lightburn", "�卓両", "_t") +t("The creature is burnt by light, dealing %0.2f light damage each turn and reducing armour by %d.", "�幗乱 �逸ヰ : �、 奓エ %0.2f �� 嵓シ﨑エ / �ゥ�エ�・ -%d.", "tformat") +t("#Target# burns with light!", "#Target2# �幗愍�� �ク﨑エ �逸ヤ�、!", "_t") +t("+Lightburn", "+�卓両", "_t") +t("#Target# stops burning.", "#Target#�� 嶹肥メ�エ �們悛�們来�、.", "_t") +t("-Lightburn", "-�卓両", "_t") +t("Lightblight", "�幗攪 嶹ゥ尞�", "_t") +t("The creature is blighted by light reducing saves by %d, critical power by %d%%, and causing all light damage received to splash in radius 2 for %d%% damage once a turn.", "�幗乱 �倆紛 嶹ゥ尞戦剩 �ィ : �エ�ア -%d / �俯ェ�ム 嵓シ﨑エ�� -%d%% / �� 嵓シ﨑エ�シ �幗揆 ��, �俾イス 2 �ク�� 尞ュ�懍擽 �シ�エ�� %d%% 嵓シ﨑エ�シ �� / 﨑� 奓エ�� 1 �壱ァ� �シ�エ�ィ.", "tformat") +t("+Lightblight", "+�幗攪 嶹ゥ尞�", "_t") +t("-Lightblight", "-�幗攪 嶹ゥ尞�", "_t") +t("Illumination ", "�晨���", "_t") +t("The target glows in the light, reducing its stealth and invisibility power by %d, defense by %d and looses all evasion bonus from being unseen.", "�幗乱 �倆紛 �晨��� : ����・ -%d / 巐醐半�� -%d / ����シ�� �ク﨑� 嵓シ﨑エ �エ�� 巐ィ�シ �懋アー.", "tformat") +t("+Illumination", "+�幎お", "_t") +t("-Illumination", "-�幎お", "_t") +t("Light Burst ", "�� 尞ュ��", "_t") +t("The is invigorated when dealing damage with Searing Sight.", "夋�、�エ�� �懍幣�� 嵓シ﨑エ�シ ��梵 ��, 德們擽 �護符�エ.", "tformat") +t("+Light Burst", "+�� 尞ュ��", "_t") +t("-Light Burst", "-�� 尞ュ��", "_t") +t("Light Burst Speed", "尞ュ�懦葺�� �幗攪 �鷺巡", "_t") +t("The target is invigorated from Searing Sight, increasing movement speed by %d%%.", "夋�、�エ�� �懍幣�� �ク﨑エ ���エ�ィ : �エ�呷��� +%d%%.", "tformat") +t("+Light Burst Speed", "+尞ュ�懦葺�� �幗攪 �鷺巡", "_t") +t("-Light Burst Speed", "-尞ュ�懦葺�� �幗攪 �鷺巡", "_t") +t("heal", "巐誤ウオ", "effect subtype") +t("Healing Inversion", "巐誤ウオ �ュ��", "_t") +t("All healing done to the target will instead turn into %d%% blight damage.", "巐誤ウオ ��� 巐誤ウオ�餓攪 %d%% �� 﨑エ�ケ﨑俯株 嶹ゥ尞� 嵓シ﨑エ �幗搆.", "tformat") +t("+Healing Inversion", "+巐誤ウオ �ュ��", "_t") +t("-Healing Inversion", "-巐誤ウオ �ュ��", "_t") +t("Shocked", "��クー �ゥ�ゥ", "_t") +t("Target is reeling from an lightning shock, halving its stun and pinning resistance.", "�ー�� �エ�ュ�・, �鷺ー� �エ�ュ�・ �壱ー�.", "tformat") +t("+Shocked", "+��クー �ゥ�ゥ", "_t") +t("-Shocked", "-��クー �ゥ�ゥ", "_t") +t("water", "�シ", "effect subtype") +t("Wet", "�野搆", "_t") +t("Target is drenched with magical water, halving its stun resistance.", "�壱イ菩攪 �シ�� ����� / �ー�� �エ�ュ�・ �壱ー�.", "tformat") +t("+Wet", "+�野搆", "_t") +t("-Wet", "-�野搆", "_t") +t("Probability Travel", "��・�ア ��平", "_t") +t("Target is out of phase and may move through walls.", "�ス 奝オ�シ ��・.", "tformat") +t("+Probability Travel", "+��・�ア ��平", "_t") +t("-Probability Travel", "-��・�ア ��平", "_t") +t("Blink", "�尖ゥク", "_t") +t("Target is randomly teleporting every turn.", "�、 奓エ �エ�卓怱�� �懋ー�擽�呰物.", "tformat") +t("+Blink", "+�尖ゥク", "_t") +t("-Blink", "-�尖ゥク", "_t") +t("Dimensional Anchor", "�ィ�川攪 �サ", "_t") +t("The target is unable to teleport and takes %0.2f temporal and %0.2f physical damage if they try.", "�懋ー�擽�� �一ー�・ / �懋ー�擽�� �罹巡 �� %0.2f �懋ー� 嵓シ﨑エ� %0.2f �シ�ャ 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# is anchored.", "#Target2# �サ�� �カ��、.", "_t") +t("+Anchor", "+�ィ�川攪 �サ", "_t") +t("#Target# is no longer anchored.", "#Target2# �サ�川� �川悛�懍寥�誤共.", "_t") +t("-Anchor", "-�ィ�川攪 �サ", "_t") +t("Breach", "���エ", "_t") +t("The target's defenses have been breached, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50%%.", "�ゥ�エ�� ���エ�エ �ィ : �ゥ�エ 巐ィ�ィ, �ー��, �鷺ー�, �、��, 嶸シ� �エ�ュ�・ -50%%.", "tformat") +t("+Breach", "+���エ", "_t") +t("-Breach", "-���エ", "_t") +t("Braided", "�晤ェ�│ �ョ��", "_t") +t("The target is taking %d%% of all damage dealt to other braided targets.", "�、�ク �晤ェ�│ �ョ��擽 ��圸�� ��擽 �幎株 嵓シ﨑エ�� %d%% �シ �呷擽 �幗搆.", "tformat") +t("#Target#'s lifeline has been braided.", "#Target#�� �晤ェ�│�エ �ョ�ャ�誤共.", "_t") +t("+Braided", "+�晤ェ�│ �ョ��", "_t") +t("#Target#'s lifeline is no longer braided.", "#Target#�� �晤ェ�│�エ 峵�ク�、.", "_t") +t("-Braided", "-�晤ェ�│ �ョ��", "_t") +t("#CRIMSON##Source# damages #Target# through the Braid!", "#CRIMSON##Source#�� �﨑エ�� 嵓シ﨑エ�餓擽 �ョ�ャ�� �晤ェ�│�� 奝オ﨑エ #Target#�専イ� ��峡�們来�、!", "delayedLogMessage") +t("#PINK#%d braided #LAST#", "#PINK#%d �晤ェ�│ �ョ�� #LAST#", "tformat") +t("Precognition", "�溢ァ", "_t") +t("Peer into the future, detecting enemies, increasing defense by %d, and granting a %d%% chance to ignore critical hits.", "�ク�俯・シ �卓亨 : �� �川ァ / 巐醐半�� +%d / %d%% 嶹簿・��� �俯ェ�ム �エ��.", "tformat") +t("Webs of Fate", "�エ��攪 �ー�ク��", "_t") +t("Displacing %d%% of all damage on to a random enemy.", "�幗捩 嵓シ﨑エ�餓攪 %d%% �シ �エ�卓怱﨑� ��乱�� ��峡.", "tformat") +t("+Webs of Fate", "+�エ��攪 �ー�ク��", "_t") +t("-Webs of Fate", "-�エ��攪 �ー�ク��", "_t") +t("%s(%d webs of fate)#LAST#", "%s(%d �エ��攪 �ー�ク��)#LAST#", "tformat") +t("focus", "�卓、�", "effect subtype") +t("Seal Fate", "�エ�� �餓攤", "_t") +t("The target has a %d%% chance of increasing the duration of one detrimental status effects on targets it damages by one.", "%d%% 嶹簿・��� 﨑俯x�� ��菩��攤 巐ィ�シ ��作亨�� �ー�・ / 﨑� 奓エ�� 﨑俯x�� ��菩��攤 巐ィ�シ�� ��・.", "tformat") +t("+Seal Fate", "+�エ�� �餓攤", "_t") +t("-Seal Fate", "-�エ�� �餓攤", "_t") +t("time", "�懋ー�", "effect subtype") +t("Unravel", "�「�ィ�� �懋ー�│", "_t") +t("The target is immune to further damage but is dealing %d%% less damage.", "�ィ�� 嵓シ﨑エ�� �エ�ュ / �﨑俯株 嵓シ﨑エ�� -%d%%.", "tformat") +t("#Target# has started to unravel.", "#Target1# �「�ィ��ー �懍梠﨑罹共.", "_t") +t("+Unraveling", "+�「�ィ�� �懋ー�│", "_t") +t("Unravels!", "�「�ィ��共!", "_t") +t("%s has unraveled!", "%s �「�ィ�誤共!", "logSeen", nil, {"�エ"}) +t("Entropy", "�被敢�懦半", "_t") +t("The target is losing one sustain per turn.", "�、 奓エ, 﨑� �懍攪 ����ー ��劈�ア嶹�.", "_t") +t("#Target# is caught in an entropic field!", "#Target2# �被敢�懦半 �ュ�・ �溢乱 �壱共!", "_t") +t("+Entropy", "+�被敢�懦半", "_t") +t("#Target# is free from the entropy.", "#Target2# �被敢�懦半�� �奓ー �川悛�懍寥�誤共.", "_t") +t("-Entropy", "-�被敢�懦半", "_t") +t("Regression", "奣エ嵂�", "_t") +t("Reduces your three highest stats by %d.", "��・ �廷捩 3 �懍攪 �・�・�� -%d.", "tformat") +t("#Target# has regressed.", "#Target1# 奣エ嵂駕毎�、.", "_t") +t("+Regression", "+奣エ嵂�", "_t") +t("#Target# has returned to its natural state.", "#Target2# �、�� �菩メ��攤 ����� �護符�罷共.", "_t") +t("-Regression", "-奣エ嵂�", "_t") +t("Attenuate", "�エ�ャ 彧ャ��", "_t") +t("The target is being removed from the timeline and is taking %0.2f temporal damage per turn.", "�懋ー�│�川� �懋アー�ィ : �、 奓エ %0.2f �懋ー� 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# is being being removed from the timeline!", "#Target2# �懋ー�│�川� �ャ�シ��ー �懍梠嵂壱共!", "_t") +t("+Attenuate", "+�エ�ャ 彧ャ��", "_t") +t("#Target# survived the attenuation.", "#Target1# �エ�ャ 彧ャ�晧愍�罹カ奓ー �エ��お�俯共.", "_t") +t("-Attenuate", "-�エ�ャ 彧ャ��", "_t") +t("%s has been removed from the timeline!", "%s �懋ー�│�シ�罹カ奓ー �ュ�罹瑞�、!", "logSeen", nil, {"�エ"}) +t("The target is being grounded in the timeline and is healing %0.2f life per turn.", "�エ �懋ー�│ �エ�川� 嶹菩共﨑俾イ� �エ�ャ﨑ィ : 奓エ �ケ �晤ェ��・ �ャ�� +%0.2f.", "tformat") +t("#Target# is being being grounded in the timeline!", "�エ �懋ー�│ �エ�川��� #Target#�� �エ�ャ�� 嶹母ウ�﨑俯共!", "_t") +t("#Target# is no longer being grounded.", "#Target#�� �エ�ャ�� �� 嶹母ウ�﨑エ�誤共.", "_t") +t("runic", "�ャ�� �ー��", "effect subtype") +t("Ogric Wrath", "�、�ー�ー�� ���", "_t") +t("Do not try to resist it!", "�﨑ュ﨑們ァ �壱攵!", "tformat") +t("#Target# enters an ogric frenzy.", "#Target1# �、�ー�ー�� ��� ����� �護桿﨑ゥ�壱共.", "_t") +t("+Ogric Wrath", "+�、�ー�ー�� ���", "_t") +t("#Target# calms down.", "#Target2# ���簿瑞�、.", "_t") +t("-Ogric Wrath", "-�、�ー�ー�� ���", "_t") +t("Ogre Fury", "�、�ー�ー�� �ゥ�ク", "_t") +t("Increases crit chance by %d%% and critical power by %d%%. %d charge(s).", "�俯ェ�ム 嶹簿・� +%d%% / �俯ェ�ム 嵓シ﨑エ�� +%d%% / 嶸�椪 %d �卓イゥ.", "tformat") +t("Writ Large", "�罹�キ﨑� �エ�ャ", "_t") +t("Inscriptions cooldown twice as fast.", "��攤�� �ャ�ャ�ゥ ��ー�懋ー�擽 2 �ー �ィ�ャ �壱共.", "tformat") +t("+Writ Large", "+�罹�キ﨑� �エ�ャ", "_t") +t("-Writ Large", "-�罹�キ﨑� �エ�ャ", "_t") +t("Static History", "�菩��攤 �ュ�ャ", "_t") +t("Chronomancy spells cast by the target will not produce minor anomalies.", "�懋ウオ �シ�ク�エ �ャ��葺� �喜捩 �エ�� 嶸�メ�� �晧┳﨑們ァ �喜搆.", "tformat") +t("Spacetime has stabilized around #Target#.", "#Target# �シ��攪 �懋ウオ��擽 �溢�簿瑞�、.", "_t") +t("+Static History", "+�菩��攤 �ュ�ャ", "_t") +t("The fabric of spacetime around #Target# has returned to normal.", "#Target# �シ��攪 �懋ウオ��擽 �尖椈��� �護符�罷共.", "_t") +t("-Static History", "-�菩��攤 �ュ�ャ", "_t") +t("Arrow Echoes", "嶹肥ざ �肥符�ャ", "_t") +t("Each turn will fire an arrow at %s.", "�、 奓エ, %s �専イ� 嶹肥ざ�� �懍ぎ﨑ィ.", "tformat") +t("+Arrow Echoes", "+嶹肥ざ �肥符�ャ", "_t") +t("-Arrow Echoes", "-嶹肥ざ �肥符�ャ", "_t") +t("tactic", "��唖", "effect subtype") +t("Warden's Focus", "�川亨�川攪 �卓、�", "_t") +t("Focused on %s, +%d%% critical damage and +%d%% critical hit chance against this target.", "%s �専イ� �卓、� / �エ �懍イエ�シ ���愍�� 﨑� �俯ェ�ム 嵓シ﨑エ�� +%d%% / �エ �懍イエ�シ ���愍�� 﨑� �俯ェ�ム 嶹簿・� +%d%%.", "tformat") +t("+Warden's Focus", "+�川亨�川攪 �卓、�", "_t") +t("-Warden's Focus", "-�川亨�川攪 �卓、�", "_t") +t("%s(%d focus)#LAST#", "%s(%d �川亨�川攪 �卓、�)#LAST#", "tformat") +t("Fateweaver", "�エ��揆 �ョ�� ��", "_t") +t("The target's accuracy and power have been increased by %d.", "�倣剳��, �シ�ャ, �シ�ク, �菩侠�・ +%d.", "tformat") +t("%d Fateweaver", "�エ��揆 �ョ�� �� %d", "tformat") +t("#Target# weaves fate.", "#Target1# �エ��揆 �ョ�エ�ク�、.", "_t") +t("+Fateweaver", "+�エ��揆 �ョ�� ��", "_t") +t("#Target# stops weaving fate.", "#Target#�� �エ�� �ゥ��擽 �晤ぎ�、.", "_t") +t("-Fateweaver", "-�エ��揆 �ョ�� ��", "_t") +t("Fold Fate", "�エ�� �啄鮒", "_t") +t("The target is nearing the end, its resistance to physical and temporal damage have been reduced by %d%%.", "�シ�ャ, �懋ー� 嵓シ﨑エ �﨑ュ -%d%%.", "tformat") +t("#Target# is nearing the end.", "#Target2# �ー�� �晧棗�ャ�、.", "_t") +t("+Fold Fate", "+�エ�� �啄鮒", "_t") +t("Spatial Tether", "�オ�� �ャ�ャ", "_t") +t("The target has been tethered to the location and has a %d%% chance of being teleported back, creating an explosion for %0.2f physical and %0.2f temporal warp damage at both ends of the teleport.", "﨑エ�ケ ��ュ�� �カ�� : %d%% 嶹簿・��� 﨑エ�ケ ��ケ俯。、 �護符�エ / �護符�壱阜 尞ュ�懍擽 �シ�エ�� %0.2f �シ�ャ 嵓シ﨑エ %0.2f �懋ー� 嵓シ﨑エ (�懋ウ。�作┳) 嵓シ﨑エ�シ, �懋ー�擽�� ���ウシ �ャ�ャ�� �懍��懦ざ", "tformat") +t("#Target# has been tethered!", "#Target2# �ャ�ャ�� �カ��、!", "_t") +t("+Tether", "+�オ�� �ャ�ャ", "_t") +t("#Target# is no longer tethered.", "#Target2# �ャ�ャ�川� 峵�、�ャ�、.", "_t") +t("-Tether", "-�オ�� �ャ�ャ", "_t") +t("Blight Poison", "嶹ゥ尞川┳ ��", "_t") +t("The target is poisoned, taking %0.2f blight damage per turn.", "��乱 �瀧遵�ィ : �、 奓エ %0.2f 嶹ゥ尞� 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# is poisoned with blight!", "#Target2# 嶹ゥ尞川┳ ��乱 �瀧遵�們来�、!", "_t") +t("+Blight Poison", "+嶹ゥ尞川┳ ��", "_t") +t("#Target# is free from the blighted poison.", "#Target2# 嶹ゥ尞川┳ ��乱�� �們悛�們来�、.", "_t") +t("-Blight Poison", "-嶹ゥ尞川┳ ��", "_t") +t("Insidious Blight", "��嵂餓┳ �ュ��", "_t") +t("The target is poisoned, taking %0.2f blight damage per turn and decreasing all heals received by %d%%.", "��乱 �川両�ィ : �、 奓エ %0.2f 嶹ゥ尞� 嵓シ﨑エ �幗搆 / 巐誤ウオ 巐ィ�ィ �川� %d%%.", "tformat") +t("#Target# is poisoned with insidious blight!!", "#Target2# ��嵂餓┳ �ュ�卓乱 �瀧遵�們来�、!!", "_t") +t("+Insidious Blight", "+��嵂餓┳ �ュ��", "_t") +t("#Target# is free from the insidious blight.", "#Target2# ��嵂餓┳ �ュ�卓乱�� �們悛�們来�、.", "_t") +t("-Insidious Blight", "-��嵂餓┳ �ュ��", "_t") +t("Crippling Blight", "�ゥ﨑エ�ア �ュ��", "_t") +t("The target is poisoned and sick, doing %0.2f blight damage per turn. Each time it tries to use a talent there is %d%% chance of failure.", "��乱 �川両�ィ : �、 奓エ %0.2f 嶹ゥ尞� 嵓シ﨑エ �幗搆 / �ー�� �、甯ィ 嶹簿・� %d%%.", "tformat") +t("#Target# is poisoned with crippling blight!", "#Target2# �ゥ﨑エ�ア �ュ�卓乱 �瀧遵�們来�、!", "_t") +t("+Crippling Blight", "+�ゥ﨑エ�ア �ュ��", "_t") +t("#Target# is free from the crippling blight.", "#Target2# �ゥ﨑エ�ア �ュ�卓乱�� �們悛�們来�、.", "_t") +t("-Crippling Blight", "-�ゥ﨑エ�ア �ュ��", "_t") +t("Numbing Blight", "�壱ケ�┳ �ュ��", "_t") +t("The target is poisoned and sick, doing %0.2f blight damage per turn. All damage it does is reduced by %d%%.", "��乱 �川両�ィ : �、 奓エ %0.2f 嶹ゥ尞� 嵓シ﨑エ �幗搆 / �﨑俯株 嵓シ﨑エ�� -%d%%.", "tformat") +t("#Target# is poisoned numbing blight!", "#Target2# �壱ケ�┳ �ュ�卓乱 �瀧遵�們来�、!", "_t") +t("+Numbing Blight", "+�壱ケ�┳ �ュ��", "_t") +t("#Target# is free from the numbing blight.", "#Target2# �壱ケ�┳ �ュ�卓乱�� �們悛�們来�、.", "_t") +t("-Numbing Blight", "-�壱ケ�┳ �ュ��", "_t") +t("Eldritch Stone Shield", "�シ�ク�ャ�� �肥怱 �ゥ甯ィ", "_t") +t("The target is surrounded by a stone shield absorbing %d/%d damage. When the shield is removed, it will explode for up to %d (currently %d) Arcane damage in a radius %d.", "�肥怱 �ゥ甯ィ�� �俯洳�ク�� : 嵓シ﨑エ 彧。�俯汢 %d/%d damage / �エ嶸ク�餓擽 �ャ�シ�� �� �罹劇 %d ���� 嵓シ﨑エ (嶸�椪 %d) �シ �俾イス %d �ク�� 奓ー�ィ�シ.", "tformat") +t("#Target# is encased in a stone shield.", "#Target2# �肥怱 �エ嶸ク�餓愍�� �俯洳�南��、.", "_t") +t("The stone shield around #Target# %s", "#Target3# �川矯�� �肥怱 �エ嶸ク�餓擽 %s", "tformat") +t("explodes!", "尞ュ�懦復�、!", "_t") +t("crumbles.", "�シ�、�ャ��共.", "_t") +t("elemental", "�川�", "effect subtype") +t("Deeprock Form", "�喜捩 �肥怱 嶸菩メ", "_t") +t(", +%d%% Arcane damage and +%d%% Arcane damage penetration,", " / ���� 嵓シ﨑エ +%d%% / ���� �﨑ュ �奝オ +%d%%,", "tformat") +t(", +%d%% Nature damage and +%d%% Nature damage penetration", " / �川硫 嵓シ﨑エ +%d%% / �川硫 �﨑ュ �奝オ +%d%%", "tformat") +t(", %d%% bleeding, poison, disease, and stun immunity", " / �懦�, �壱ウ�, �ー�� �エ�ュ�・ %d%%", "tformat") +t("The target has turned into a huge deeprock elemental. It gains 2 size categories%s and +%d%% Physical damage and +%d%% Physical damage penetration.%s", "�喜捩 �肥怱 �簿�ケ�シ�� ��� : �ク�� 增ャ�ー + 2%s / �シ�ャ 嵓シ﨑エ +%d%% �シ�ャ �﨑ュ �奝オ +%d%%%s", "tformat") +t(" In addition, it uses its physical resistance against all damage.", " / �幎株 �ィ�� 嵓シ﨑エ�シ �シ�ャ 嵓シ﨑エ �﨑ュ�シ�� �ス��.", "_t") +t("#Target# is imbued by the power of the Stone.", "#Target2# �肥怱�� 德們愍�� �倣剩�罹共.", "_t") +t("+Deeprock Form", "+�喜捩 �肥怱 嶸菩メ", "_t") +t("#Target# is abandoned by the Stone's power.", "�肥怱�� 德們擽 #Target# �専イ護� �ャ�シ�誤共.", "_t") +t("-Deeprock Form", "-�喜捩 �肥怱 嶸菩メ", "_t") +t("celestial", "�懋ウオ", "effect subtype") +t("Bathe in Light", "�幗攪 �ク�", "_t") +t("Fire and Light damage increased by %d%%.", "嶹肥両, �� 嵓シ﨑エ +%d%%.", "tformat") +t("#Target# glows intensely!", "#Target1# �簿�ャ﨑俾イ� �幎��、!", "_t") +t("#Target# is no longer glowing .", "#Target# �啄恫� �ャ�シ�誤共 .", "_t") +t("higher", "﨑們擽�エ", "effect subtype") +t("Overseer of Nations", "�ュ��� �川亨��", "_t") +t("Detects creatures of type %s/%s in radius 15.", "�俾イス 15 �ク �エ�エ�� 﨑エ�ケ �懍イエ �川ァ : %s/%s.", "tformat") +t("hex", "��唖", "effect subtype") +t("dominate", "��ー", "effect subtype") +t("Pacification Hex", "���菩攪 ��唖", "_t") +t("The target is hexed, granting it %d%% chance each turn to be dazed for 3 turns.", "��唖�� �ク�シ : 3 奓エ �呷譜, �、 奓エ %d%% 嶹簿・��� �ー��.", "tformat") +t("#Target# is hexed!", "#Target2# ��唖�� �ク�ク�、!", "_t") +t("+Pacification Hex", "+���菩攪 ��唖", "_t") +t("#Target# is free from the hex.", "#Target2# ��唖�罹カ奓ー �川悛�懍寥�誤共.", "_t") +t("-Pacification Hex", "-���菩攪 ��唖", "_t") +t("Burning Hex", "嶹肥両�� ��唖", "_t") +t("The target is hexed. Each time it uses an ability it takes %0.2f fire damage, and talent cooldowns are increased by %s plus 1 turn.", "��唖�� �ク�シ : �ー�� �ャ�ゥ �� %0.2f 嶹肥両 嵓シ﨑エ �幗搆 / �ー�� �ャ�ャ�ゥ ��ー�懋ー� �晝ー %s + 1 奓エ.", "tformat") +t("+Burning Hex", "+嶹肥両�� ��唖", "_t") +t("-Burning Hex", "-嶹肥両�� ��唖", "_t") +t("Empathic Hex", "�オ�川攪 ��唖", "_t") +t("The target is hexed, creating an empathic bond with its victims. It takes %d%% feedback damage from all damage done.", "��唖�� �ク�シ : �﨑� 嵓シ﨑エ�餓攪 %d%% � �川侠�専イ� �們ぎ�ィ.", "tformat") +t("#Target# is hexed.", "#Target2# ��唖�� �ク�ク�、 �幗葺�、.", "_t") +t("+Empathic Hex", "+�オ�川攪 ��唖", "_t") +t("-Empathic hex", "-�オ�川攪 ��唖", "_t") +t("Domination Hex", "��ー�� ��唖", "_t") +t("The target is hexed, temporarily changing its faction to %s.", "��唖�� �ク�シ : �シ�懍��愍�� %s �護��エ �ィ.", "tformat") +t("+Domination Hex", "+��ー�� ��唖", "_t") +t("-Domination hex", "-��ー�� ��唖", "_t") +t("shadow", "�ク�シ��", "effect subtype") +t("Shadowguard Immunity", "�ク�シ�川攪 �エ嶸ク �エ�ュ", "_t") +t("The target is immune to all detrimental effects.", "�ィ�� ��菩�� 巐ィ�シ�� �エ�ュ.", "_t") +t("#Target#'s fades into the shadows.", "#Target1# �ク�シ�� �作愍�� �ャ�シ��共.", "_t") +t("+Shadowguard", "+�ク�シ�川攪 �エ嶸ク", "_t") +t("#Target#'s can be afflicted again.", "#Target2# �、�� ��菩��攤 巐ィ�シ�シ �幗揆 �� �壱共.", "_t") +t("-Shadowguard", "-�ク�シ�川攪 �エ嶸ク", "_t") +t("Shadowguard", "�ク�シ�川攪 �エ嶸ク", "_t") +t("The target is enveloped in shadows gaining %d spellpower and defense.", "�ク�シ�川乱 �俯洳�ク�� : �シ�ク�・, 巐醐半�� +%d.", "tformat") +t("#Target#'s fully exits the shadows.", "#Target2# �ク�シ�川乱�� ����梭 �霊牟�ャ�、.", "_t") +t("undead", "�ク�ー��", "effect subtype") +t("Retched", "�ャ�ュ��", "_t") +t("The target is walking in its own retch, negating the natural ghoul's speed penalty.", "�ャ奝��シ ��乱 �溢搆 : �ャ�ク�� ���懍��愍�� �尖ヲー �鷺巡�シ ��℡.", "tformat") +t("#Target# speeds up in the retch.", "#Target1# 奝��ャ�シ �作乱�� ���エ�� ���攤�、.", "_t") +t("+Retched", "+�ャ�ュ��", "_t") +t("#Target# speeds down outside of the retch.", "#Target2# �尖椈 �鷺巡�� �護符�罷共.", "_t") +t("-Retched", "-�ャ�ュ��", "_t") +t("wound", "��イ�", "effect subtype") +t("cut", "��イ�", "effect subtype") +t("bleed", "�懦�", "effect subtype") +t("Shadow Cut", "�ク�シ�� ��イ�", "_t") +t("Huge shadow cut that bleeds, doing %0.2f darkness damage per turn. Anytime you hit it you get healed for %d.", "�ー�﨑� �ク�シ�� ��イ俾ー �ィ : �、 奓エ %0.2f �エ�� 嵓シ﨑エ �幗搆 / �懍��梵� �エ ���揆 �オ�ゥ �� �晤ェ��・ %d 巐誤ウオ.", "tformat") +t("#Target# starts to bleed darkness.", "#Target#�� �ク�シ�� ��イ們乱�� 嵓シ� 彧俯洳�們乖�、.", "_t") +t("+Shadow Cut", "+�ク�シ�� ��イ�", "_t") +t("#Target# stops bleeding darkness.", "#Target#�� �ク�シ�� ��イ俾ー ��ャシ�壱共.", "_t") +t("-Shadow Cut", "-�ク�シ�� ��イ�", "_t") +t("Draining Moonlight", "彧。�們攪 �緋エ�", "_t") +t("The target has been drained by a glyph, all damage it does is reduced by %d%%.", "�ク�卓乱 �倆紛 德們擽 彧。�俯勢 : �﨑俯株 �ィ�� 嵓シ﨑エ�� -%d%%.", "tformat") +t("#Target# is weakened by the glyph of moonlight!", "#Target1# �緋エ卓攪 �ク�卓愍�� �ク﨑エ �ス嶹罷据�壱共!", "_t") +t("+Draining Moonlight", "+彧。�們攪 �緋エ�", "_t") +t("#Target# looks shakes off the effect of the glyph of moonlight.", "#Target1# �緋エ卓攪 �ク�卓攪 巐ィ�シ�シ �ィ�尖ず ��イ俯涵 �エ�ク�、.", "_t") +t("-Draining Moonlight", "-彧。�們攪 �緋エ�", "_t") +t("physical", "�シ�ャ", "effect subtype") +t("Auger of Destruction", "甯語エエ�� �們│", "_t") +t("Physical damage increased by %d%%.", "�シ�ャ 嵓シ﨑エ�� +%d%%.", "tformat") +t("Dazzled", "嶸シ��", "_t") +t("All damage decreased by %d%%.", "�﨑俯株 �ィ�� 嵓シ﨑エ�� -%d%%.", "tformat") +t("lich", "�ャ��", "effect subtype") +t("fear", "�オ尞ャ", "effect subtype") +t("Immune to Frightening Presence", "�尖�、�エ �エ�ャ�� �エ�ュ", "_t") +t("You resisted a Lich and are immune to its frightening presence.", "�ャ�們乱 �﨑ュ﨑ィ : �尖�、�エ �エ�ャ�� �エ�ュ.", "_t") +t("Energy Alteration (%s)", "�尖ц� ��ー (%s)", "tformat") +t("%d%% of all damage converted to %s.", "�﨑俯株 �ィ�� 嵓シ﨑エ�� %d%% � %s �作┳�シ�� �嶹俯勢.", "tformat") +t("Frightening Presence", "�尖�、�エ �エ�ャ��", "_t") +t("The mere sight of a Lich sent you into a frightened state, reducing all saves by %d, all damage by %d%% and movement speed by %d%%.", "�ャ�們攪 �エ�ャ�護愍�罹巡 �オ尞ャ�シ �尖l : �ィ�� �エ�ア -%d / �﨑俯株 �ィ�� 嵓シ﨑エ�� -%d%% / �エ�呷��� -%d%%.", "tformat") +t("power", "德�", "effect subtype") +t("Commander of the Dead", "�ス� �尖豆�� �弴俾エ", "_t") +t("Physical power, spellpower and all saves increased by %d.", "�シ�ャ�・, �シ�ク�・�シ �ィ�� �エ�ア +%d.", "tformat") +t("Consume Soul", "��仂 �シ墲、�ー", "_t") +t("Spellpower increased by %d.", "�シ�ク�・ +%d.", "tformat") +t("Necrotic Aura", "�簿�ケ�� �ー�エ", "_t") +t("All resistances increased by %d.", "�ィ�� �﨑ュ +%d.", "tformat") +t("lord of skulls", "﨑エ�ィ�� �ー�シ", "effect subtype") +t("Lord of Skulls", "﨑エ�ィ�� �ー�シ", "_t") +t("#Target# becomes the Lord of Skulls!", "#Target1# 﨑エ�ィ�� �ー�シ� �們来�、!", "_t") +t("#Target# is no more the Lord of Skulls.", "#Target2# �� �エ�� 﨑エ�ィ�� �ー�シ� ��笈�、.", "_t") +t("Lord of Skulls (warrior)", "﨑エ�ィ�� �ー�シ (��ぎ)", "_t") +t("Lord of Skulls (archer)", "﨑エ�ィ�� �ー�シ (���)", "_t") +t("Lord of Skulls (mage)", "﨑エ�ィ�� �ー�シ (�壱イ菩ぎ)", "_t") +t("Lord of Skulls (bone giant)", "﨑エ�ィ�� �ー�シ (﨑エ�ィ �ー�ク)", "_t") +t("Spike of Decrepitude", "�ク���� ���", "_t") +t("Damage reduced by %d%%.", "�﨑俯株 嵓シ﨑エ�� -%d%%.", "tformat") +t("Soul Leech", "��仂 �ゥ�ィ", "_t") +t("Soul absorbed upon death.", "�ャ�� ��, ��仂�� �ー�ャ��.", "_t") +t("ghoul", "�ャ�ク", "effect subtype") +t("Corpse Explosion", "�懍イエ 尞ュ��", "_t") +t("When a ghoul is hit or dies, it explodes, doing %0.2f frostdusk damage.", "�ャ�ク�エ 嵓シ�ゥ�幀アー�� �ス�シ�エ, %0.2f �罹ヲャ 嶹ゥ嶸シ 嵓シ﨑エ�シ ��梭�� 尞ュ�懍揆 �シ�シ墲オ.", "tformat") +t("#GREY#%s explodes in a blast of gore!", "#GREY#%s 嵓シ� �エ�� 尞ュ�懍揆 �シ�シ�ー�、!", "logSeen", nil, {"��"}) +t("resistance", "�﨑ュ", "effect subtype") +t("cooldown", "�ャ�ャ�ゥ ��ー�懋ー�", "effect subtype") +t("Brittle Bones", "�ス﨑� ��", "_t") +t("Physical resistance reduced by %d%% and talents cooldowns increased by %d%%.", "�シ�ャ �﨑ュ -%d%% /�ャ�ャ�ゥ ��ー�懋ー� +%d%%.", "tformat") +t("Boneyard", "�們ァ", "_t") +t("Spellpower and physical power increased by %d.", "�シ�ク�・, �シ�ャ�・ +%d.", "tformat") +t("invulnerable", "�エ��", "effect subtype") +t("Neverending Peril", "�晤x� �危株 ���", "_t") +t("Invulnerable.", "�エ��.", "_t") +t("Golden Age of Necromancy", "�簿�ケ���� 嶹ゥ�一クー", "_t") +t("flat", "���� 嵓シ﨑エ �川�", "effect subtype") +t("Chill of the Tomb", "�エ�、�� �賀クー", "_t") +t("Reduces all damage by %d.", "�幎株 �ィ�� 嵓シ﨑エ -%d.", "tformat") +t("Black Ice", "�� �シ��", "_t") +t("Damage from necrotic minions increased by %d%%.", "�簿�ケ�� 﨑們��ク�専イ� �幎株 嵓シ﨑エ +%d%%.", "tformat") +t("Corpselight", "�懍イエ �ア��", "_t") +t("Sustains a corpselight of radius %d that deals %0.2f cold damage per turn.", "�俾イス %d �ク��, �、 奓エ %0.2f �賀クー 嵓シ﨑エ�シ �シ�� �懍イエ �ア�溢揆 ��� ��.", "tformat") +t("#Target# summons a corpselight!", "#Target1# �懍イエ �ア�溢揆 �醐劍嵂壱共!", "_t") +t("Crepuscule", "�エ�、��", "_t") +t("Bring the night!", "�、�� �壱洳�、�シ!", "_t") +t("#Target# calls the night!", "#Target1# �、�� �エ�ー�、!", "_t") +t("The eerie night around #target# fades away.", "#target# �シ�們乱 �エ�、�ィ �尖�、��� �、�エ �懍�德� �ャ�シ��共.", "_t") +t("Dire Plague", "�肥ー削復 �ュ��", "_t") +t("The target is infected by a plague, doing %0.2f darkness damage per turn with a %d%% chance to rip apart the soul.", "�ュ�卓乱 �川両�ィ : �、 奓エ %0.2f �エ�� 嵓シ﨑エ�シ �幀ウ� %d%% 嶹簿・��� ��仂�エ �「�.", "tformat") +t("#Target# is afflicted by a dire plague!", "#Target2# �肥ー削復 �ュ�卓乱 �罹峡�ー�、!", "_t") +t("#Target# is free from the dire plague.", "#Target1# �肥ー削復 �ュ�卓乱�� �們悛�們来�、.", "_t") +t("Dire Plague rips out a piece of %s soul!", "�肥ー削復 �ュ�卓擽 %s�� ��仂�� �「�エ�畷株�、!", "logSeen") +t("Frost Cut", "�罹ヲャ ��イ�", "_t") +t("Magically frozen wound that deals %0.2f cold damage per turn and movement speed reduced by %d%%.", "�壱イ菩��攤 ��イ俯・シ ��搆 : �、 奓エ %0.2f �賀クー 嵓シ﨑エ �幗搆 / �エ�� �鷺巡 -%d%%.", "tformat") +t("#Target# starts to bleed ice.", "#Target#�� ��イ們乱�� �シ�護擽 彧俯洳�們乖�、 .", "_t") +t("+Frost Cut", "+�罹ヲャ ��イ�", "_t") +t("#Target# stops bleeding ice.", "#Target#�� �罹ヲャ ��イ俾ー ��ャシ�壱共.", "_t") +t("-Frost Cut", "-�罹ヲャ ��イ�", "_t") +t("skeleton", "�、�壱�逸�", "effect subtype") +t("bone", "��", "effect subtype") +t("Shattered Remains", "�ー�ー�ー��� �被紛", "_t") +t("health increased by %d, armour by %d and melee retaliation by %d.", "�晤ェ��・ +%d / �ゥ�エ�・ +%d / �シ�� �エ�オ %d.", "tformat") +t("#Target# picks up the remains of its fallen comrade.", "#Target2# �ー�ャ�� �呱」護攪 �被紛�シ �エ��株�、.", "_t") +t("#Target# drops its additional bones.", "#Target2# �壱・シ � �� �ィ�エ�ィ�ク�、.", "_t") +t("Rime Wraith", "�罹ヲャ ���ケ", "_t") +t("Host of a Rime Wraith!", "�罹ヲャ ���ケ�� �呷」シ!", "_t") +t("Rime Wraith (Gelid Host)", "�罹ヲャ ���ケ (�シ�エ�呱株 �呷」シ)", "_t") +t("Host of a Rime Wraith (Gelid Host)!", "�罹ヲャ����� �呷」シ! (�シ�エ�呱株 �呷」シ)", "_t") +t("Hoarfrost", "�ア��", "_t") +t("All damage converted to cold, cold damage increased by %d%%, cold resistance increased by %d%%.", "�ィ�� 嵓シ﨑エ� �賀クー �作┳�シ�� �嶹俯勢 / �賀クー 嵓シ﨑エ +%d%% / �賀クー �﨑ュ +%d%%.", "tformat") +t("Cold resistance reduced by %d%%, movement speed reduced by %d%%.", "�賀クー �﨑ュ -%d%% / �エ�� �鷺巡 -%d%%.", "tformat") +t("cleanse", "�倣剩", "effect subtype") +t("Cleansing Flames", "�倣剩�� �一ス�", "_t") +t("The target is on fire, taking %0.2f fire damage per turn and %d%% chance per turn of removing a physical or magical effect from all targets affected by Inferno, Burning Wake or Cleansing Flames.", "���擽 嶹肥両�� 弴ゥ�ク�� : �、 奓エ %0.2f 嶹肥両 嵓シ﨑エ�シ �幗搆 / �、 奓エ %d%% 嶹簿・��� ��・��, 夋�、�エ�� �、��, �倣剩�� �一ス�乱 ��箕�� �幎株 ��攪 �シ�ャ�� �尖株 �壱イ菩�� 巐ィ�シ 﨑俯x�シ �懋アー﨑ィ.", "tformat") +t("#Target# bathes in cleansing flames!", "#Target2# �倣剩﨑俯株 嶹肥両�� �ク��シ �幗葺�、!", "_t") +t("Ghost Walk", "���ケ �ク��", "_t") +t("Taking on a spectral form, allowing teleportation back to their original tile.", "���ケ�� 嶸倣��シ �ィ﨑ィ : �尖椈 �壱腰 ��ケ俯。� �懋ー�擽�� ��・.", "tformat") +t("#Target#'s form becomes intangible!", "#Target#�� 嶸菩メ�エ �ャ�シ��共!", "_t") +t("+Ghost Walk", "+���ケ �ク��", "_t") +t("#Target# seems more solid.", "#Target2# �尖椈��� �護符�罷共.", "_t") +t("-Ghost Walk", "-���ケ �ク��", "_t") +t("thaumaturgy", "�シ��", "effect subtype") +t("movement", "�エ��", "effect subtype") +t("Slipstream Free Movement", "���� �エ��", "_t") +t("Can move once for free, this turn only.", "﨑エ�ケ 奓エ �呷譜, �ア 1 �� 奓エ�� �誤ェィ﨑們ァ �伎ウ� �エ�� ��・.", "_t") +t("meta", "�被ム�、��", "effect subtype") +t("Orb Of Thaumaturgy", "�シ���� �エ�シ", "_t") +t("All beam spells are duplicated to the orb.", "�エ�シ� �ィ�� �卓│ �シ�ク�� �オ�懦物.", "_t") +t("Metaflow", "彧尖ヲ� �溢對", "_t") +t("Overflowing with energy, increasing all spells talent level by %d.", "�壱イ� �尖ц�� 彧俯洳�們ケィ : �ィ�� �シ�ク�� �ー�� �壱イィ +%d.", "tformat") +t("#Target# is overflowing with energy!", "#Target2# �壱イ� �尖ц�� �們ケ罹共!", "_t") +t("#Target# is no more overflowing with energy.", "#Target#�� �壱イ� �尖ц�� �ャ�シ��共.", "_t") +t("regen", "�ャ��", "effect subtype") +t("Dirge of Famine", "�ー�シ�� �・�。�。", "_t") +t("The target is regenerating health", "���捩 �晤ェ��・�� �ャ�晨物", "tformat") +t("haste", "���", "effect subtype") +t("Dirge of Conquest", "�簿ウオ�� �・�。�。", "_t") +t("The target will gain a surge of energy on kill or crit", "��揆 �ー�ャ�ィ�ャ�ー��, �俯ェ�ム�シ �懍��懦う�エ �尖ц��� ��巡� �シ�エ�ィ", "tformat") +t("Dirge of Pestilence", "�壱ウ卓攪 �・�。�。", "_t") +t("The target will gain a shield upon suffering a detrimental effect", "��菩��攤 巐ィ�シ�シ �幗愍�エ �エ嶸ク�餓擽 �晝イィ�ィ", "tformat") +t("Blinding Light", "�、��攪 ��", "_t") +t("The target is blinded by a magical light and unable to see anything.", "�壱イ菩攪 �幗愍�� �、��勢.", "tformat") +t("gravity", "�瀧�・", "effect subtype") +t("Devourer Stance", "尞ャ�� �川┷", "_t") +t("The target is storing up healing energy, currently %d", "巐誤ウオ �尖ц��シ ��カ菩、� : 嶸�椪 %d", "tformat") +t("The target is redirecting energy, adding %d gravity damage to their attacks.%s", "���擽 �尖ц��シ ��� �� : %d �瀧�・ 嵓シ﨑エ�シ �オ�ゥ�� �被物.%s", "tformat") +-- new text +--[==[ +t("%d%%", "%d%%", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/data/timed_effects/mental.lua" + +t("Exposed", "�ク�罹勢", "_t") +t("Mind and body exposed to effects and attacks, reducing all saves and defense by %d.", "�ィ�� �エ�ア, 巐醐半�� -%d.", "tformat") +t("#Target#'s is vulnerable to attacks and effects!", "#Target2# �オ�ゥ�シ ��菩��攤 巐ィ�シ�� �ィ�ス﨑エ�誤共!", "_t") +t("#Target# is less vulnerable.", "#Target#�� �ィ�ス﨑ィ� �ャ�シ�誤共.", "_t") +t("darkness", "�エ��", "effect subtype") +t("Numbing Darkness", "�壱ケ�亨墲、�� �エ��", "_t") +t("The target is losing hope, all damage it does is reduced by %d%%.", "�﨑俯株 �ィ�� 嵓シ﨑エ�� -%d%%.", "tformat") +t("#Target# is weakened by the darkness!", "#Target2# �エ���シ�� �ク﨑エ �ス嶹罷据�壱共!", "_t") +t("+Numbing Darkness", "+�壱ケ�亨墲、�� �エ��", "_t") +t("#Target# regains their energy.", "#Target1# �、�� 德們揆 �們ーセ�俯共.", "_t") +t("-Numbing Darkness", "-�壱ケ�亨墲、�� �エ��", "_t") +t("silence", "�ィ�オ", "effect subtype") +t("Silenced", "�ィ�オ", "_t") +t("The target is silenced, preventing it from casting spells and using some vocal talents.", "�ィ�オ / �シ�ク �懍��ウシ �ゥ�誤ヲャ�シ �エ�ゥ﨑� �ー���� �ャ�ゥ�� �餓搆.", "_t") +t("#Target# is silenced!", "#Target2# �ゥ�誤ヲャ�シ �シ �� ��共!", "_t") +t("+Silenced", "+�ィ�オ", "_t") +t("#Target# is not silenced anymore.", "#Target1# �ゥ�誤ヲャ�シ �們ーセ�俯共.", "_t") +t("-Silenced", "-�ィ�オ", "_t") +t("focus", "�卓、�", "effect subtype") +t("Pheromones", "寬俯。罹ェャ", "_t") +t("The target has been marked as the focus for all nature summons within %d radius, receiving %d%% increased damage from nature summons.", " �俾イス %d �ク �エ�� �川硫��攤 �醐劍�俯豆�専イ� �卓、� �オ�ゥ �幗搆 / �川硫��攤 �醐劍�俯。罹カ奓ー �幎株 嵓シ﨑エ +%d%%.", "tformat") +t("Summons flock towards #Target#.", "�醐劍�俯豆�エ #Target# �専イ� ��巡﨑罹共.", "_t") +t("#Target# is no longer being targeted by summons.", "#Target2# �� �エ�� �醐劍�俯豆�専イ� �卓、� �オ�ゥ �ケ﨑們ァ �危株�、.", "_t") +t("confusion", "嶸シ�", "effect subtype") +t("Confused", "嶸シ�", "_t") +t("The target is confused, acting randomly (chance %d%%) and unable to perform complex actions.", "嶸シ��、�ャ� : %d%% 嶹簿・��� �エ�卓怱﨑� 嵂雅徐�� 﨑ィ / �オ�。﨑� 嵂雅徐 �一ー.", "tformat") +t("#Target# wanders around!", "#Target1# �シ��・シ �懍┳��、!", "_t") +t("+Confused", "+嶸シ�", "_t") +t("#Target# seems more focused.", "#Target#�� 嶸シ��エ �晤ぎ�、.", "_t") +t("-Confused", "-嶸シ�", "_t") +t("dominate", "��ー", "effect subtype") +t("Mental Domination", "�菩侠 ��ー", "_t") +t("The target's mind has been shattered. Its body remains as a thrall to %s.", "%s �� �ク��.", "tformat") +t("#Target#'s mind is shattered.", "#Target#�� �菩侠�エ �ー�ー�ー��ぎ�、.", "_t") +t("Thrall", "�ク��", "_t") +t("%s's mind recovers from the domination.", "%s�� �菩侠�エ ��ー�川� �オ�ャ�們来�、.", "logSeen") +t("%s collapses.", "%s �母エエ�們来�、.", "logSeen", nil, {"��"}) +t("The target's mind has been shaken. It is temporarily aligned with %s and immune to all damage.", "%s �専イ� ��ー�ィ, �ィ�� 嵓シ﨑エ �エ�ュ.", "tformat") +t("#Target#'s mind is dominated.", "#Target#�� �菩侠�エ ��ー�ケ嵂壱共.", "_t") +t("+Dominant Will", "+��ー﨑俯株 �們ァ", "_t") +t("#Target# is free from the domination.", "#Target2# ��ー�川� �霊牟�ャ�、.", "_t") +t("morale", "�ャ�ー", "effect subtype") +t("Battle Shout", "��握�� �ク�ィ", "_t") +t("Increases maximum life and stamina by %d%%. When the effect ends, the extra life and stamina will be lost.", "�罹劇 �晤ェ��・, �ー�・ +%d%% / 巐ィ�シ ��」護亨 �緋ー �晤ェ��・�シ �ー�・� �懋アー�ィ.", "tformat") +t("Battle Cry", "��氈�� �ク�ィ", "_t") +t("The target's will to defend itself is shattered by the powerful battle cry, reducing defense by %d.", "巐醐半�� -%d.", "tformat") +t("#Target#'s will is shattered.", "#Target#�� �們ァ� �ー�ー�ー��ぎ�、.", "_t") +t("+Battle Cry", "+��氈�� �ク�ィ", "_t") +t("#Target# regains some of its will.", "#Target#�� �們ァ� �護符�罷共.", "_t") +t("-Battle Cry", "-��氈�� �ク�ィ", "_t") +t("Willful Combat", "�們囎��攤 ��握", "_t") +t("The target puts all its willpower into its blows, improving physical power by %d.", "�シ�ャ�・ +%d.", "tformat") +t("#Target# lashes out with pure willpower.", "#Target1# �懍�﨑� ��握 �們ァ�シ �懍げ﨑罹共.", "_t") +t("#Target#'s willpower rush ends.", "#Target#�� ��握 �們ァ� �幗揆 �、嵂壱共.", "_t") +t("gloom", "�肥垪", "effect subtype") +t("Gloom Weakness", "�肥垪�� �們平﨑ィ", "_t") +t("The gloom reduces damage the target inflicts by %d%%.", "�﨑俯株 嵓シ﨑エ�� -%d%%.", "tformat") +t("#F53CBE##Target# is weakened by the gloom.", "#F53CBE##Target2# �肥垪�� �ク﨑們流 �ス﨑エ�誤共.", "_t") +t("#F53CBE##Target# is no longer weakened.", "#F53CBE##Target#�� �ス嶹� 巐ィ�シ� �ャ�シ�誤共.", "_t") +t("slow", "�川�", "effect subtype") +t("Slowed by the gloom", "�肥垪�� �川�", "_t") +t("The gloom reduces the target's global speed by %d%%.", "��イエ�鷺巡 -%d%%.", "tformat") +t("#F53CBE##Target# moves reluctantly!", "#F53CBE##Target1# �シ�ィ�� ���攤�、!", "_t") +t("+Slow", "+�川�", "_t") +t("#Target# overcomes the gloom.", "#Target1# �肥垪�� �ケ�オ嵂壱共.", "_t") +t("-Slow", "-�川�", "_t") +t("stun", "�ー��", "effect subtype") +t("Stunned by the gloom", "�肥垪�� �ー��", "_t") +t("The gloom has stunned the target, reducing damage by 50%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While stunned talents cooldown twice as slow.", "�﨑俯株 嵓シ﨑エ�� -50%% / �エ�卓怱﨑� 4 �懍攪 �ー���� �ャ�ャ�ゥ ��ー�懋ー� ��圸 / �エ�呷��� -50%% / �ー�� �卓乱 �ャ�ャ�ゥ ��ー�懋ー�擽 2 �ー �尖ヲャ�� �護搆.", "tformat") +t("#F53CBE##Target# is stunned with fear!", "#F53CBE##Target2# �オ尞ャ�� �ク﨑エ �ー�逸毎�、!", "_t") +t("+Stunned", "+�ー��", "_t") +t("#Target# overcomes the gloom", "#Target1# �肥垪�� �ケ�オ嵂壱共.", "_t") +t("-Stunned", "-�ー��", "_t") +t("Confused by the gloom", "�肥垪�� 嶸シ�", "_t") +t("The gloom has confused the target, making it act randomly (%d%% chance) and unable to perform complex actions.", "%d%% 嶹簿・��� �エ�卓怱﨑� 嵂雅徐 / �オ�。﨑� 嵂雅徐 �一ー.", "tformat") +t("#F53CBE##Target# is lost in despair!", "#F53CBE##Target2# �壱ァ� �作乱�� �ク�� ��来�、!", "_t") +t("Dismayed", "�ス��", "_t") +t("The target is dismayed. The next melee attack against the target will be a guaranteed critical hit.", "���乱�� �﨑エ��� �、�� �シ�� �オ�ゥ� �エ�ー�エ �俯ェ�ム.", "_t") +t("#F53CBE##Target# is dismayed!", "#F53CBE##Target2# �ス��毎�、!", "_t") +t("+Dismayed", "+�ス��", "_t") +t("#Target# overcomes the dismay", "#Target1# �ス��乱�� ���ク�們剩�、", "_t") +t("-Dismayed", "-�ス��", "_t") +t("veil", "�・��", "effect subtype") +t("Stalking", "�肥��", "_t") +t("Stalking %d/%d +%d ", "�肥�� %d/%d +%d ", "tformat") +t("Stalking %s. Bonus level %d: +%d accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit.", "�肥�� %s. �緋ー巐ィ�シ %d �ィ��: �倣剳�� +%d, �エ�ー 嵓シ﨑エ +%d%%, ��、� �� �晧丶 巐誤ウオ +%0.2f.", "tformat") +t("Prey damage modifier: %d%%.", "�ケ��ー� 嵓シ﨑エ�� ���: %d%%.", "tformat") +t("#F53CBE##Target# is being stalked by #Source#!", "#F53CBE##Target2# #Source# �専イ� �縄クエ�、!", "logCombat") +t("#F53CBE##Target# is no longer being stalked by #Source#.", "#F53CBE##Target2# �� �エ�� #Source#�専イ� �縄クー� �危株�、.", "logCombat") +t("Stalked", "�肥��", "_t") +t("Being stalked.", "�肥�� �ケ﨑ィ.", "_t") +t("Being stalked by %s. Stalker bonus level %d: +%d accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit.", "%s�専イ� �肥��胸﨑ィ. �肥��梵�� �緋ー巐ィ�シ %d �ィ��: �倣剳�� +%d, �エ�ー 嵓シ﨑エ +%d%%, ��、� �� �晧丶 巐誤ウオ +%0.2f.", "tformat") +t(" Prey damage modifier: %d%%.", " �ケ��ー� 嵓シ﨑エ�� ���: %d%%.", "tformat") +t("Beckoned", "�川ァ南乱 �瀧況﨑ィ", "_t") +t("The target has been beckoned by %s and is heeding the call. There is a %d%% chance of moving towards the beckoner each turn.", "%s �� �川ァ南乱 �瀧況﨑ィ / �、 奓エ %d%% 嶹簿・��� 尞ャ�晧梵�専イ� �、���.", "tformat") +t(" (spellpower: %d, mindpower: %d", " (�シ�ク�・: %d, �菩侠�・: %d", "tformat") +t("#Target# has been beckoned.", "#Target2# �川ァ南乱 �瀧況﨑罹共.", "_t") +t("+Beckoned", "+�瀧況﨑ィ", "_t") +t("#Target# is no longer beckoned.", "#Target2# �川ァ南乱 �瀧況﨑們ァ �危株�、.", "_t") +t("-Beckoned", "-�瀧況﨑ィ", "_t") +t("#F53CBE#%s struggles against the beckoning.", "#F53CBE#%s �川ァ南乱 �﨑ュ﨑俾クー��紛 �一ー�椈�� �エ�、.", "logSeen", nil, {"�"}) +t("#F53CBE#%s is jolted to attention by the damage and is no longer being beckoned.", "#F53CBE#%s �オ�ゥ�シ�� �ク﨑エ �� �エ�� �川ァ南乱 �瀧況﨑們ァ �危株�、.", "logSeen", nil, {"�"}) +t("fear", "�オ尞ャ", "effect subtype") +t("Overwhelmed", "�簿巡�ィ", "_t") +t("The target has been overwhemed by a furious assault, reducing defence by %d.", "巐醐半�� -%d.", "tformat") +t("#Target# has been overwhelmed.", "#Target2# �簿巡�尖共.", "_t") +t("+Overwhelmed", "+�簿巡�ィ", "_t") +t("#Target# is no longer overwhelmed.", "#Target2# �ゥ�ー�シ �們ーセ�俯共.", "_t") +t("-Overwhelmed", "-�簿巡�ィ", "_t") +t("Cursed Miasma", "��シ�� ��クー", "_t") +t("The target is enveloped in a cursed miasma.", "��シ�� ��クー�� �俯洳�南桷.", "tformat") +t("#Target# is surrounded by a cursed miasma.", "#Target2# ��シ�� ��クー�� �俯洳�南��、.", "_t") +t("+Cursed Miasma", "+��シ�� ��クー", "_t") +t("The cursed miasma around #target# dissipates.", "#target3# �俯洳�シ ��シ�� ��クー� �ャ�シ�誤共.", "_t") +t("-Cursed Miasma", "-��シ�� ��クー", "_t") +t("Harassed", "���ー�ィ", "_t") +t("The target has been harassed by its stalker, reducing damage by %d%%.", "�﨑俯株 嵓シ﨑エ�� -%d%%.", "tformat") +t("#Target# has been harassed.", "#Target2# ���ー�尖共.", "_t") +t("+Harassed", "+���ー�ィ", "_t") +t("#Target# is no longer harassed.", "#Target2# �� �エ�� ���ー�� 巐ィ�シ�シ �幗ァ �危株�、.", "_t") +t("-Harassed", "-���ー�ィ", "_t") +t("Dominated", "��ー�ィ", "_t") +t("The target has been dominated. It is unable to move and has lost %d armor and %d defense. Attacks from %s gain %d%% damage penetration.", "�エ�� �一ー / �ゥ�エ�・ -%d / 巐醐半�� -%d / %s�シ�罹カ奓ー�� �オ�ゥ� %d%% �� �﨑ュ �奝オ�エ ��圸�ィ.", "tformat") +t("#F53CBE##Target# has been dominated!", "#F53CBE##Target2# ��ー�ケ嵂壱共!", "_t") +t("+Dominated", "+��ー", "_t") +t("#F53CBE##Target# is no longer dominated.", "#F53CBE##Target2# ��ー�川� �霊牟�ャ�、.", "_t") +t("-Dominated", "-��ー", "_t") +t("pain", "��奝オ", "effect subtype") +t("psionic", "�壱冠�・", "effect subtype") +t("Agony", "�ゥ奝オ", "_t") +t("%s is writhing in agony, suffering from %d to %d damage over %d turns.", "%s ��奝オ�� �ェ�� /%d - %d 嵓シ﨑エ�シ %d 奓エ�� �ク�� �幗搆.", "tformat", nil, {"�"}) +t("#Target# is writhing in agony!", "#Target2# �ゥ奝オ�シ�� �ク��シ�、�、!", "_t") +t("+Agony", "+�ゥ奝オ", "_t") +t("#Target# is no longer writhing in agony.", "#Target3# �エ�ュ德壱株 �ゥ奝オ�エ �ャ�シ�誤共.", "_t") +t("-Agony", "-�ゥ奝オ", "_t") +t("madness", "�滝クー", "effect subtype") +t("Hateful Whisper", "�晧丶�� �作く��", "_t") +t("%s has heard the hateful whisper.", "%s �晧丶�� �作く��揆 �、�壱共.", "tformat", nil, {"�"}) +t("#Target# has heard the hateful whisper!", "#Target2# �晧丶�� �作く��揆 �、�壱共!", "_t") +t("+Hateful Whisper", "+�晧丶�� �作く��", "_t") +t("#Target# no longer hears the hateful whisper.", "#Target2# �� �エ�� �晧丶�� �作く��愍�� ��奝オ�幗ァ �危株�、.", "_t") +t("-Hateful Whisper", "-�晧丶�� �作く��", "_t") +t("Slowed by madness", "�菩侠 �エ��愍�� �ク﨑エ �尖�、��", "_t") +t("Madness reduces the target's global speed by %d%% and lowers mind resistance by %d%%.", "��イエ �鷺巡 -%d%% / �菩侠 嵓シ﨑エ �﨑ュ -%d%%.", "tformat") +t("#F53CBE##Target# slows in the grip of madness!", "#F53CBE##Target2# �滝クー�� �ク﨑エ �尖�、�誤共!", "_t") +t("#Target# overcomes the madness.", "#Target2# �菩侠 �エ��揆 �ケ�オ嵂壱共.", "_t") +t("Stunned by madness", "�菩侠 �エ��愍�� �ク﨑エ �ー��", "_t") +t("Madness has stunned the target, reducing damage by 50%%, lowering mind resistance by %d%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While stunned talents cooldown twice as slow.", "�﨑俯株 嵓シ﨑エ�� -50%% / �菩侠 嵓シ﨑エ �﨑ュ -%d%% / �エ�卓怱﨑� 4 �懍攪 �ー���� �ャ�ャ�ゥ ��ー�懋ー� ��圸 / �エ�呷��� -50%% / �ー�� �卓乱 �ャ�ャ�ゥ ��ー�懋ー�擽 2 �ー �尖ヲャ�� �護搆.", "tformat") +t("#F53CBE##Target# is stunned by madness!", "#F53CBE##Target2# �滝クー�� �ク﨑エ �ー�逸毎�、!", "_t") +t("#Target# overcomes the madness", "#Target2# �菩侠 �エ��揆 �ケ�オ嵂壱共", "_t") +t("power", "德�", "effect subtype") +t("Confused by madness", "�菩侠 �エ��愍�� �ク﨑エ 嶸シ�", "_t") +t("Madness has confused the target, lowering mind resistance by %d%% and making it act randomly (%d%% chance)", "�菩侠 嵓シ﨑エ �﨑ュ -%d%% / %d%% 嶹簿・��� �エ�卓怱﨑� 嵂雅徐", "tformat") +t("#F53CBE##Target# is lost in madness!", "#F53CBE##Target2# �滝クー �作乱�� �、�、�罹・シ ��来�、!", "_t") +t("curse", "��シ", "effect subtype") +t("Maligned", "��攪", "_t") +t("The target is under a malign influence. All resists have been lowered by %d%%.", "�ィ�� 嵓シ﨑エ �﨑ュ -%d%%.", "tformat") +t("#F53CBE##Target# has been maligned!", "#F53CBE##Target2# ��攪�� ���擽 �尖共!", "_t") +t("+Maligned", "+��攪", "_t") +t("#Target# is no longer maligned", "#Target3# 嵂・﨑� ��攪� �ャ�シ�誤共", "_t") +t("-Maligned", "-��攪", "_t") +t("Heighten Fear", "�オ尞ャ ���ー", "_t") +t("The target is in a state of growing fear. If they spend %d more turns within range %d and in sight of the source of this fear (%s), they will take %d mind and darkness damage and be subjected to a new fear.", "%s�� �懍幣 �エ�� �俾イス %d �ク �溢乱�� %d 奓エ�� �誤ェィ 﨑� �� %d �菩侠, �エ�� 嵓シ﨑エ �幗搆 / �� �、�ク �オ尞ャ ��圸.", "tformat", {3,2,1,4}) +t("%s succumbs to heightening fears!", "%s ���ー�俯株 �オ尞ャ�� �エ�珠揆 ��来�、!", "logSeen", nil, {"�"}) +t("%s feels a little less afraid!", "%s �オ尞ャ�シ �ー�� �エ�ィ�壱共!", "logSeen", nil, {"�"}) +t("Tyrant", "�オ尞ャ�� �ー�シ", "_t") +t("Your tyranny is increasing your Mindpower and Physicalpower by 2 for each fear applied, for a total of %d", "尞ャ��復 嵂餓怱�� �ク﨑エ �菩侠�・�シ �シ�ャ�・�エ ��圸﨑� �オ尞ャ 﨑俯x �ケ 2�ゥ �晝ー﨑ィ, 嶸�椪 �晨鮒 %d", "tformat") +t("Paranoid", "嵓シ﨑エ�晧メ", "_t") +t("Paranoia has gripped the target, causing a %d%% chance they will physically attack anyone nearby, friend or foe. Targets of the attack may become paranoid themselves.", "%d%% 嶹簿・��� �ク�啄復 �懍イエ �オ�ゥ / �オ�ゥ�幗捩 �懍イエ�� �シ�� 嶹簿・��� 嵓シ﨑エ�晧メ�� ���� �� �溢搆.", "tformat") +t("#F53CBE##Target# becomes paranoid!", "#F53CBE##Target2# 嵓シ﨑エ�晧メ�� �罹峡�ー�、!", "_t") +t("+Paranoid", "+嵓シ﨑エ�晧メ", "_t") +t("#Target# is no longer paranoid", "#Target#�� 嵓シ﨑エ�晧メ� �ャ�シ�誤共.", "_t") +t("-Paranoid", "-嵓シ﨑エ�晧メ", "_t") +t("#F53CBE#%s struggles against the paranoia.", "#F53CBE#%s 嵓シ﨑エ�晧メ�� �ィ�尖ざ�ー ��紛 �罹イ�則�罹共.", "logSeen", nil, {"�"}) +t("#F53CBE##Source# attacks #Target# in a fit of paranoia.", "#F53CBE##Source#�� �オ�ゥ� #Target3# 嵓シ﨑エ�晧メ�シ�� �ー��┘�壱共.", "logCombat") +t("#F53CBE#%s ignores the fear!", "#F53CBE#%s �オ尞ャ�シ �エ�懦復�、!", "logSeen", nil, {"�"}) +t("%s resists the fear!", "%s �オ尞ャ�� �﨑ュ嵂壱共!", "logSeen", nil, {"�"}) +t("Despair", "�壱ァ�", "_t") +t("The target is in despair, reducing their armour, defence, mindsave and mind resist by %d.", "�菩侠 嵓シ﨑エ �﨑ュ, �菩侠 �エ�ア, �ゥ�エ�・, 巐醐半�� -%d.", "tformat") +t("#F53CBE##Target# is in despair!", "#F53CBE##Target2# �壱ァ晧乱 ���誤共!", "_t") +t("+Despair", "+�壱ァ�", "_t") +t("#Target# is no longer in despair", "#Target1# �壱ァ晧乱�� 巐誤ウオ�尖共", "_t") +t("-Despair", "-�壱ァ�", "_t") +t("Terrified", "�溢譜", "_t") +t("The target is terrified taking %d mind and darkness damage per turn and increasing all their cooldowns by %d%%.", "�、 奓エ %d �菩侠, �エ�� 嵓シ﨑エ �幗搆 / �ャ�ャ�ゥ ��ー�懋ー� %d%% �ー�・.", "tformat") +t("#F53CBE##Target# becomes terrified!", "#F53CBE##Target2# �溢譜�� �ィ�ー �懍梠嵂壱共!", "_t") +t("+Terrified", "+�溢譜", "_t") +t("#Target# is no longer terrified", "#Target#�� �溢譜�エ 﨑エ�誤瑞�、", "_t") +t("-Terrified", "-�溢譜", "_t") +t("Haunted", "��奝オ", "_t") +t("The target is haunted by a feeling of dread, causing each detrimental mental effect to inflict %d mind and darkness damage every turn.", "��圸�� ��菩��攤 �菩侠 巐ィ�シ 﨑俯x �ケ �、 奓エ %d �菩侠, �エ�� 嵓シ﨑エ �幗搆.", "tformat") +t("#F53CBE##Target# becomes haunted!", "#F53CBE##Target2# ��奝オ�シ�� ���醐復�、!", "_t") +t("+Haunted", "+��奝オ", "_t") +t("#Target# is no longer haunted", "#Target3# �畷��エ�� ��奝オ�エ �ャ�シ�誤共", "_t") +t("-Haunted", "-��奝オ", "_t") +t("Panicked", "�オ嶹ゥ", "_t") +t("The target has been panicked by %s, causing them to have a %d%% chance of fleeing in terror instead of acting.", "%s �� �尖�、�醐物 / �、 奓エ %d%% 嶹簿・��� 嵂雅徐﨑俯株 �� ��� ��ァ晧ケィ.", "tformat") +t("#F53CBE##Target# becomes panicked!", "#F53CBE##Target2# �オ嶹ゥ ����� ���誤共!", "_t") +t("+Panicked", "+�オ嶹ゥ", "_t") +t("#Target# is no longer panicked", "#Target2# �� �エ�� �オ嶹ゥ ���� ��笈�、", "_t") +t("-Panicked", "-�オ嶹ゥ", "_t") +t("#F53CBE#%s struggles against the panic.", "#F53CBE#%s �オ嶹ゥ�� �ィ�尖ざ�ー ��紛 �罹イ�則�罹共.", "logSeen", nil, {"�"}) +t("#F53CBE#You panic and flee from %s.", "#F53CBE#�ケ��� �尖�、��� ���ク %s�専イ護� ��ァ晧ケ罹共.", "logPlayer") +t("#F53CBE##Source# panics but fails to flee from #Target#.", "#F53CBE##Source2# �オ嶹ゥ ����� ���護ァ��, #Target#�シ�罹カ奓ー ��ァ晧ケ俯株�ー�� �、甯ィ嵂壱共.", "logCombat") +t("telekinesis", "�シ�呱�・", "effect subtype") +t("speed", "�鷺巡", "effect subtype") +t("Quick", "���", "_t") +t("Increases global speed by %d%%.", "嶹肥両 : ��イエ �鷺巡 +%d%%.", "tformat") +t("#Target# speeds up.", "#Target2# ��削毎�、.", "_t") +t("+Quick", "+���", "_t") +t("#Target# slows down.", "#Target#�� �懍擽 �尖�、�誤共.", "_t") +t("-Quick", "-���", "_t") +t("frenzy", "�瀧梳", "effect subtype") +t("Frenzied Focus", "�啄少嶹罷頗 �卓、�", "_t") +t("This creatures psionic focus item is supercharged!", "�シ�呱�・ �・�ゥ �・�� �シ�﨑�!", "_t") +t("#Target# enters a frenzy!", "#Target2# �啄少嶹� ����� �護桿﨑罹共!", "_t") +t("+Frenzy", "+�啄少嶹�", "_t") +t("#Target# is no longer frenzied.", "#Target2# �� �エ�� �啄少嶹� ���� ��笈�、.", "_t") +t("-Frenzy", "-�啄少嶹�", "_t") +t("shield", "�エ嶸ク��", "effect subtype") +t("Spiked Kinetic Shield", "﨑エ�ゥ�� �呷溜﨑� �エ嶸ク��", "_t") +t(", nature", ", �川硫", "_t") +t(", temporal", ", �懋ー�", "_t") +t("The target erects a powerful kinetic shield capable of absorbing %d/%d physical%s or acid damage before it crumbles.", "�シ�ャ %s, �ー�ア 嵓シ﨑エ �エ嶸ク�� %d/%d.", "tformat", {3,1,2}) +t("A powerful kinetic shield forms around #target#.", "�簿�・﨑� �呷溜﨑� �エ嶸ク�餓擽 #target3# �俯洳�シ�、.", "_t") +t("+Shield", "+�エ嶸ク��", "_t") +t("The powerful kinetic shield around #target# crumbles.", "#target#�� �簿�・﨑� �呷溜﨑� �エ嶸ク�餓擽 ��懍ァ�共.", "_t") +t("-Shield", "-�エ嶸ク��", "_t") +t("Spiked Thermal Shield", "﨑エ�ゥ�� �エ�ュ﨑� �エ嶸ク��", "_t") +t(", light", ", ��", "_t") +t(", arcane", ", ����", "_t") +t("The target erects a powerful thermal shield capable of absorbing %d/%d fire%s or cold damage before it crumbles.", "嶹肥両 %s, �賀クー 嵓シ﨑エ �エ嶸ク�� %d/%d.", "tformat", {3,1,2}) +t("A powerful thermal shield forms around #target#.", "�簿�・﨑� �エ�ュ﨑� �エ嶸ク�餓擽 #target3# �俯洳�シ�、.", "_t") +t("The powerful thermal shield around #target# crumbles.", "#target#�� �簿�・﨑� �エ�ュ﨑� �エ嶸ク�餓擽 ��懍ァ�共.", "_t") +t("Spiked Charged Shield", "﨑エ�ゥ�� ��クー�ュ﨑� �エ嶸ク��", "_t") +t(", darkness", ", �エ��", "_t") +t(", mind", ", �菩侠", "_t") +t("The target erects a powerful charged shield capable of absorbing %d/%d lightning%s or blight damage before it crumbles.", "��クー %s, 嶹ゥ尞� 嵓シ﨑エ �エ嶸ク�� %d/%d.", "tformat", {3,1,2}) +t("A powerful charged shield forms around #target#.", "�簿�・﨑� ��クー�ュ﨑� �エ嶸ク�餓擽 #target3# �俯洳�シ�、.", "_t") +t("The powerful charged shield around #target# crumbles.", "#target#�� �簿�・﨑� ��クー�ュ﨑� �エ嶸ク�餓擽 ��懍ァ�共.", "_t") +t("Perfect control", "��イス﨑� 奝オ��", "_t") +t("The target's combat attack and crit chance are improved by %d and %d%%, respectively.", "�倣剳�� +%d / �俯ェ�ム 嶹簿・� +%d%%.", "tformat") +t("psychic_drain", "�壱冠�・ 彧。��", "effect subtype") +t("Matter is energy", "�尖ц� �肥カ�", "_t") +t("The gem's matter gradually transforms, granting %0.2f psi per turn.", "�、 奓エ �シ�・ 巐誤ウオ %0.2f.", "tformat") +t("Energy starts pouring from the gem into #Target#.", "�エ�晧乱�� �肥カ懦復 �尖ц�� #Target#�専イ� �滕符��共.", "_t") +t("+Energy", "+�尖ц�", "_t") +t("The flow of energy from #Target#'s gem ceases.", "#Target#�� �エ�� �尖ц�� �ャ�シ�誤共.", "_t") +t("-Energy", "-�尖ц�", "_t") +t("Telekinetic Archery", "�シ�呱�・ 嶹肥ざ �ャ�ゥ", "_t") +t("Your telekinetically-wielded bow automatically attacks the nearest target each turn.", "�、 奓エ ��・ ��護垓 ��揆 嵂・﨑エ �シ�呱�・ �・�ゥ 嶹懍擽 �尖徐�シ�� �ャ�ゥ.", "_t") +t("#Target# enters a telekinetic archer's trance!", "#Target2# �シ�呱�・ ����� �エ��ァ�ス�� ���誤共!", "_t") +t("+Telekinetic archery", "+�シ�呱�・ ��唖", "_t") +t("#Target# is no longer in a telekinetic archer's trance.", "#Target2# �� �エ�� �シ�呱�・ ����� �エ��ァ�ス ���� ��笈�、.", "_t") +t("-Telekinetic archery", "-�シ�呱�・ ��唖", "_t") +t("Receptive Mind", "�們圸��攤 �溢搆", "_t") +t("Decreases mind save by %d and increases mindpower by %d.", "�シ�ク �エ�ア -%d / �シ�ク�・ +%d.", "tformat") +t("Void Echoes", "�オ嵭溢攪 �肥符�ャ", "_t") +t("The target is seeing echoes from the void and will take %0.2f mind damage as well as some resource damage each turn it fails a mental save.", "�、 奓エ �菩侠 �エ�ア 甯川�� �、甯ィ�� %0.2f �菩侠 嵓シ﨑エ �幗搆 / �川イ罹�・ �川�.", "tformat") +t("#Target# is being driven mad by the void.", "#Target2# �オ嵭溢攪 �滝クー �作愍�� ���ク���、.", "_t") +t("+Void Echoes", "+�オ嵭溢攪 �肥符�ャ", "_t") +t("#Target# has survived the void madness.", "#Target2# �オ嵭溢攪 �滝クー�川� �エ��お�俯共.", "_t") +t("-Void Echoes", "-�オ嵭溢攪 �肥符�ャ", "_t") +t("nightmare", "��ェス", "effect subtype") +t("Waking Nightmare", "�壱惠�� ��ェス", "_t") +t("#F53CBE##Target# is lost in a nightmare.", "#F53CBE##Target2# ��ェス�� ���ク���、.", "_t") +t("+Night Terrors", "+�、�� �オ尞ャ", "_t") +t("#Target# is free from the nightmare.", "#Target2# ��ェス�シ�罹カ奓ー �川悛�懍寥�誤共.", "_t") +t("-Night Terrors", "-�、�� �オ尞ャ", "_t") +t("#F53CBE#%s succumbs to the nightmare!", "#F53CBE#%s ��ェス �作愍�� ���ク���、!", "logSeen", nil, {"��"}) +t("Inner Demons", "�エ�エ�� ��ァ�", "_t") +t("The target is plagued by inner demons and each turn there's a %d%% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early.", "�、 奓エ %d%% 嶹簿・��� �エ�エ�� ��ァ� �晧┳ / �懍��梵� �ス�ー��, ���擽 �エ 巐ィ�シ�� �﨑ュ﨑俯ゥエ �エ�エ�� ��ァ� 巐ィ�シ� �� �シ�� �晤お.", "tformat") +t("#F53CBE##Target# is plagued by inner demons!", "#F53CBE##Target2# �エ�エ�� ��ァ溢乱�� ���晤瑞�、!", "_t") +t("+Inner Demons", "+�エ�エ�� ��ァ�", "_t") +t("#Target# is freed from the demons.", "#Target2# ��ァ溢乱�護� �川悛�懍寥�誤共.", "_t") +t("-Inner Demons", "-�エ�エ�� ��ァ�", "_t") +t("Enthralled", "�ク�逸剩", "_t") +t("The target is enthralled, temporarily changing its faction.", "�ク�逸剩 �ィ / �シ�懍��愍�� �護��� ��ス.", "_t") +t("#Target# is entralled.", "#Target2# �ク�逸剩�們来�、.", "_t") +t("+Enthralled", "+�ク�逸剩", "_t") +t("-Enthralled", "-�ク�逸剩", "_t") +t("Halflings's Luck", "﨑倆伯��攪 嵂餓垓", "_t") +t("The target's luck and cunning combine to grant it %d%% higher critical chance and %d saves.", "�俯ェ�ム 嶹簿・� +%d%% / �ィ�� �エ�ア +%d.", "tformat") +t("#Target# seems more aware.", "#Target#�� ��勦 甯護腐�エ �ィ�シ�誤共 .", "_t") +t("#Target#'s awareness returns to normal.", "#Target#� �尖椈��� �護符�罷共.", "_t") +t("Perfect Accuracy", "��イス﨑� �倣剳�ア", "_t") +t("The target's accuracy is improved by %d.", "�倣剳�� +%d.", "tformat") +t("#Target# aims carefully.", "#Target2# �ー�ャ�、�ス�� �ィ�・﨑罹共.", "_t") +t("#Target# aims less carefully.", "#Target#�� �ー�� �� 巐ィ�シ��擽�、.", "_t") +t("Deadly Strikes", "�ス�護攪 夋�ゥ", "_t") +t("The target's armour penetration is increased by %d.", "�ゥ�エ�・ �奝オ +%d.", "tformat") +t("Frenzy", "�啄少嶹�", "_t") +t([[Increases global action speed by %d%% and physical crit by %d%%. +Additionally the target will continue to fight until its Life reaches -%d%%.]], [[��イエ �鷺巡 +%d%% / �シ�ャ �俯ェ�ム 嶹簿・� +%d%%. +�晤ェ��・ -%d%% �� ��峡 �� �ャ��.]], "tformat") +t("#Target# goes into a killing frenzy.", "#Target2# �エ�。�� �瀧梳�� ���ク�、�壱共.", "_t") +t("#Target# calms down.", "#Target2# ���簿瑞�、.", "_t") +t("Falls dead!", "�ー�ャ�ク �ス�壱共!", "_t") +t("%s dies when its frenzy ends!", "%s �啄少嶹緋ー �晤x�� �ス�壱共!", "logSeen", nil, {"��"}) +t("heal", "巐誤ウオ", "effect subtype") +t("regeneration", "�ャ��", "effect subtype") +t("Bloodbath", "��嶸溢ぎ夋�", "_t") +t("The thrill of combat improves the target's maximum life by %d%%, life regeneration by %0.2f, and stamina regeneration by %0.2f.", "�罹劇 �晤ェ��・ +%d%% / �晤ェ��・ �ャ�� +%0.2f / �ー�・ �ャ�� +%0.2f.", "tformat") +t("+Bloodbath", "+��嶸溢ぎ夋�", "_t") +t("-Bloodbath", "-��嶸溢ぎ夋�", "_t") +t("%s's blood frenzy intensifies!", "%s�� 嵓シ�� �野捩 �瀧梳�エ �� �倣剩�罹共!", "logSeen") +t("%s revels in the spilt blood and grows stronger!", "%s 彧ゥ�誤�、�� 嵓シ� �ク�罹カ奓ー �サ�� 德們乱 ��キィ�罹共!", "logSeen") +t("%s no longer revels in blood quite so much.", "%s�� 﨑呷ざ�エ �晤ぎ�、.", "logSeen") +t("Bloodrage", "嵓シ�� ���", "_t") +t("The target's strength is increased by %d by the thrill of combat.", "德� +%d.", "tformat") +t("Increased Life", "�晤ェ��・ �晝ー", "_t") +t("The target's maximum life is increased by %d.", "�罹劇 �晤ェ��・ +%d.", "tformat") +t("#Target# gains extra life.", "#Target2# �緋ー �晤ェ��・�� �サ�壱共.", "_t") +t("+Life", "+�緋ー �晤ェ��・", "_t") +t("#Target# loses extra life.", "#Target2# �緋ー �晤ェ��・�� ��来�、.", "_t") +t("-Life", "-�緋ー �晤ェ��・", "_t") +t("%s's increased life fades, leaving it stunned by the loss.", "%s�� �晝ー�� �晤ェ��・�エ �ャ�シ��共. �ク�尖伐�ク �俯徐�シ�� �ー�逸復�、.", "logSeen") +t("Guarded", "�エ嶸ク�� �川ァ�", "_t") +t(" with a %d%% chance to counterattack", " %d%% 嶹簿・��� �俾イゥ", "tformat") +t("Guarding against melee damage: Will dismiss up to %d damage from the next %0.1f attack(s)%s.", "�シ�� �オ�ゥ �ゥ�エ / �シ�� �オ�ゥ�シ�� �幎株 嵓シ﨑エ�� �罹劇 %d �川� / %0.1f 巐護攪 �オ�ゥ �ゥ�エ%s.", "tformat") +t("evade", "巐醐半", "effect subtype") +t("Rampaging", "�瀧梳", "_t") +t("The target is rampaging! (+%d%% movement speed, +%d%% attack speed, +%d%% mind speed", "�エ�呷��� +%d%% / �オ�ゥ �鷺巡 +%d%% / �ャ�� �鷺巡 +%d%%.", "tformat") +t(", +%d%% physical damage, +%d physical save, +%d mental save", "/ �シ�ャ 嵓シ﨑エ +%d%% / �シ�ャ �エ�ア +%d / �菩侠 �エ�ア +%d", "tformat") +t(", %d/%d damage shrugged off this turn", "/ �エ 奓エ�� 嵓シ﨑エ �川� %d/%d", "tformat") +t("#F53CBE##Target# begins rampaging!", "#F53CBE##Target2# �瀧梳�� 弴ゥ�ク�ク�、!", "_t") +t("+Rampage", "+�瀧梳", "_t") +t("#F53CBE##Target# is no longer rampaging.", "#F53CBE##Target2# �肥擽�� �瀧梳 ���� ��笈�、.", "_t") +t("-Rampage", "-�瀧梳", "_t") +t("%s has shrugged off %d damage and is ready for more.", "%s %d 嵓シ﨑エ�シ �川��懍シー�、. ��ァ� �� �川��懦ぎ �� �壱共.", "logSeen", nil, {"��"}) +t("#F53CBE#Your rampage is invigorated by the intense onslaught! (+1 duration)", "#F53CBE#�ケ���� ��護��攤 �ケ�オ�エ �瀧梳 ����シ 1 奓エ �ー�・�懦お�、!", "logPlayer") +t("#F53CBE#You feel your rampage slowing down. (-1 duration)", "#F53CBE#�ケ��� �瀧梳�エ �シ�ク��� ��揆 �専シ壱共. ��作亨�� -1 奓エ)", "logPlayer") +t("Orcish Fury", "�、增ャ�� ���", "_t") +t("The target enters a destructive fury, increasing all damage done by %d%%.", "�﨑俯株 �ィ�� 嵓シ﨑エ�� +%d%%.", "tformat") +t("#Target# enters a state of bloodlust.", "#Target2# �、增ャ�� ����� �護桿嵂壱共.", "_t") +t("Orcish Triumph", "�、增ャ�� �ケ�ャ", "_t") +t("Inspired by a recent kill increasing all resistance by %d%%.", "�ィ�� 嵓シ﨑エ �﨑ュ +%d%%.", "tformat") +t("#Target# roars triumphantly.", "#Target2# �ケ�ャ�� �ク��野来�、.", "_t") +t("#Target# is no longer inspired.", "#Target2# �� �エ�� �ケ�ャ�シ �川カ倣葺� �危株�、.", "_t") +t("cross tier", "�簿巡巐ィ�シ", "effect subtype") +t("Brainlocked", "�ャ�� �菩ァ", "_t") +t("Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off.", "�エ�卓怱﨑� 﨑俯x�� �ー�� �ャ�ゥ �一ー�・ / �ャ�ャ�ゥ ��ー�懋ー�擽 50%% �尖ヲャ�� ��.", "tformat") +t("+Brainlocked", "+�ャ�� �菩ァ", "_t") +t("-Brainlocked", "-�ャ�� �菩ァ", "_t") +t("summon", "�醐劍", "effect subtype") +t("Frantic Summoning", "�瀧梳�� �醐劍", "_t") +t("Reduces the time taken for summoning by %d%%.", "�醐劍�� �ク�ャ�� �懋ー� -%d%%.", "tformat") +t("#Target# starts summoning at high speed.", "#Target2# ��イュ�� �鷺巡�� �醐劍﨑罹共.", "_t") +t("+Frantic Summoning", "+�瀧梳�� �醐劍", "_t") +t("#Target#'s frantic summoning ends.", "#Target#�� �瀧梳�� �醐劍�エ �晤ぎ�、.", "_t") +t("-Frantic Summoning", "-�瀧梳�� �醐劍", "_t") +t("Wild Summon", "�シ�晧攪 �醐劍��", "_t") +t("%d%% chance to get a more powerful summon.", "%d%% 嶹簿・��� �簿�・﨑� �醐劍�� �醐劍.", "tformat") +t("Lobotomized (confused)", "�� �一ー� (嶸シ�)", "_t") +t("The target's mental faculties have been severely impaired, making it act randomly each turn (%d%% chance) and reducing its cunning by %d.", "%d%% 嶹簿・��� �エ�卓怱﨑� 嵂雅徐 / �戦劈 -%d.", "tformat") +t("#Target# higher mental functions have been imparied.", "#Target#�� ���ア �菩侠 �ー�・�エ �壱ケ�瑞�、.", "_t") +t("+Lobotomized", "+�� �一ー�", "_t") +t("#Target#'s regains its senses.", "#Target2# �� �菩侠�� �們ーセ�俯共.", "_t") +t("-Lobotomized", "-�� �一ー�", "_t") +t("Psionic Shield", "�壱冠�・ �エ嶸ク��", "_t") +t("%s Psionic Shield", "%s �壱冠�・ �エ嶸ク��", "tformat") +t("Reduces all incoming %s damage by %d.", "�ィ�� %s 嵓シ﨑エ %d �川�.", "tformat") +t("physical, nature, acid, temporal", "�シ�ャ, �川硫, �ー�ア, �懋ー�", "_t") +t("fire, cold, light, arcane", "嶹肥両, �賀クー, ��, ����", "_t") +t("lightning, blight, mind, darkness", "��クー, 嶹ゥ尞�, �菩侠, �エ��", "_t") +t("all", "�ィ��", "_t") +t("Clear Mind", "�菩侠 �倣剩", "_t") +t("Nullifies the next %d detrimental mental effects.", "�、�� %d �懍攪 ��菩��攤 �菩侠 巐ィ�シ �エ巐ィ嶹�.", "tformat") +t("Resonance Field", "�倆箕 �ュ�・", "_t") +t("The target is surrounded by a psychic field, absorbing 50%% of all damage (up to %d/%d).", "�幎株 �ィ�� 嵓シ﨑エ -50%% / �エ嶸ク�� %d/%d).", "tformat") +t("A psychic field forms around #target#.", "�壱冠�・ �ュ�・�エ #target3# �俯洳�シ�、.", "_t") +t("+Resonance Shield", "+�倆箕 �エ嶸ク��", "_t") +t("The psychic field around #target# crumbles.", " #target# �シ��攪 �壱冠�・ �ュ�・�エ 彧ゥ�エ��共.", "_t") +t("-Resonance Shield", "-�倆箕 �エ嶸ク��", "_t") +t("Mind Link", "�菩侠 �ー�ー", "_t") +t("The target's mind has been invaded, increasing all mind damage it receives from %s by %d%%.", "%s�専イ� �幎株 �菩侠 嵓シ﨑エ +%d%%.", "tformat") +t("#Target#'s mind has been invaded!", "#Target#�� �菩侠�エ �懍桿�ケ嵂壱共!", "_t") +t("+Mind Link", "+�菩侠 �ー�ー", "_t") +t("#Target# is free from the mental invasion.", "#Target2# �菩侠 �懍桿�シ�罹カ奓ー �川悛�懍寥�誤共.", "_t") +t("-Mind Link", "-�菩侠 �ー�ー", "_t") +t("Feedback Loop", "�們梠�ゥ �懦劍", "_t") +t("The target is gaining feedback.", "�們梠�ゥ 巐鷺統.", "_t") +t("#Target# is gaining feedback.", "#Target2# �們梠�ゥ�� �サ�罷共.", "_t") +t("+Feedback Loop", "+�們梠�ゥ �懦劍", "_t") +t("#Target# is no longer gaining feedback.", "#Target1# �懦劍�懦う�� �們梠�ゥ�エ �、�� �菩イエ�們来�、.", "_t") +t("-Feedback Loop", "-�們梠�ゥ �懦劍", "_t") +t("Focused Wrath", "�卓、瀧頗 ���", "_t") +t("The target's subconscious has focused, increasing Mind resistance penetration by +%d%% and turning its attention on %s.", "�菩侠 �﨑ュ �奝オ +%d%% / �ゥ�� ��龍 �ー�� �卓、� : %s.", "tformat") +t("#Target#'s subconscious has been focused.", "#Target#�� ���ャ�們享�エ �ィ�ャ��共.", "_t") +t("+Focused Wrath", "+�卓、瀧頗 ���", "_t") +t("#Target#'s subconscious has returned to normal.", "#Target#�� ���ャ�們享�エ �尖椈��� �護符�罷共.", "_t") +t("-Focused Wrath", "-�卓、瀧頗 ���", "_t") +t("sleep", "�俯ゥエ", "effect subtype") +t("Sleep", "�俯ゥエ", "_t") +t("The target is asleep and unable to perform most actions. Every %d damage it takes will reduce the duration of the effect by one turn.", "���、�エ �溢搆: 嵂雅徐 �一ー / �、 %d 嵓シ﨑エ�壱共 ��作亨�� -1 奓エ.", "tformat") +t("#Target# has been put to sleep.", "#Target2# �����、.", "_t") +t("+Sleep", "+�俯ゥエ", "_t") +t("#Target# is no longer sleeping.", "#Target1# ���川� �ィ�エ�ャ�、.", "_t") +t("-Sleep", "-�俯ゥエ", "_t") +t("Slumber", "�呱ゥエ", "_t") +t("The target is in a deep sleep and unable to perform most actions. Every %d damage it takes will reduce the duration of the effect by one turn.", "�喜擽 ���、�エ �溢搆: 嵂雅徐 �一ー / �、 %d 嵓シ﨑エ�壱共 ��作亨�� -1 奓エ.", "tformat") +t("#Target# is in a deep sleep.", "#Target2# �喜捩 ���� �、�壱共.", "_t") +t("+Slumber", "+�呱ゥエ", "_t") +t("-Slumber", "-�呱ゥエ", "_t") +t("Nightmare", "��ェス", "_t") +t("+Nightmare", "+��ェス", "_t") +t("-Nightmare", "-��ェス", "_t") +t("Restless Night", "�ャ� �サ﨑俯株 �、", "_t") +t("Fatigue from poor sleep, dealing %0.2f mind damage per turn.", "�、 奓エ %0.2f �菩侠 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# had a restless night.", "#Targe2t# �ャ� �サ﨑俯株 �、�� �ェ�罷共.", "_t") +t("+Restless Night", "+�ャ� �サ﨑俯株 �、", "_t") +t("#Target# has recovered from poor sleep.", "#Target2# �肥ー削復 �俯ゥエ�川� ����梭 �霊牟�ャ�、.", "_t") +t("-Restless Night", "-�ャ� �サ﨑俯株 �、", "_t") +t("Insomnia", "�壱ゥエ��", "_t") +t("The target is wide awake and has %d%% resistance to sleep effects.", "�俯ゥエ �エ�ュ�・ +%d%%.", "tformat") +t("#Target# is suffering from insomnia.", "#Target2# �壱ゥエ�晧愍�� ���晨復�、.", "_t") +t("+Insomnia", "+�壱ゥエ��", "_t") +t("#Target# is no longer suffering from insomnia.", "#Target#�� �壱ゥエ�晧擽 �晤ぎ�、.", "_t") +t("-Insomnia", "-�壱ゥエ��", "_t") +t("Sundered Mind", "�菩侠 ��龍", "_t") +t("The target's mental faculties have been impaired, reducing its mental save by %d.", "�菩侠 �エ�ア -%d.", "tformat") +t("#Target#'s mental functions have been impaired.", "#Target#�� �ャ�� �・�・�エ �ー�ク�們来�、.", "_t") +t("+Sundered Mind", "+�菩侠 ��龍", "_t") +t("#Target# regains its senses.", "#Target2# �懍�菩侠�� �們ーセ�俯共.", "_t") +t("-Sundered Mind", "-�菩侠 ��龍", "_t") +t("Broken Dream", "甯語エエ�� ��", "_t") +t("The target's dreams have been broken by the dreamforge, reducing its mental save by %d and reducing its chance of successfully casting a spell by %d%%.", "�菩侠 �エ�ア -%d / �シ�ク �ア�オ�� -%d%%.", "tformat") +t("#Target#'s dreams have been broken.", "#Target#�� �溢擽 �ー�ー�ー��ぎ�、.", "_t") +t("+Broken Dream", "+甯語エエ�� ��", "_t") +t("#Target# regains hope.", "#Target2# 彧ャ�晧揆 �們ーセ�俯共.", "_t") +t("-Broken Dream", "-甯語エエ�� ��", "_t") +t("Forge Shield", "�ィ�ー�� �ゥ甯ィ", "_t") +t("Absorbs %d damage from the next blockable attack. Currently Blocking: %s.", "�ゥ�エ ��・﨑� %d 嵓シ﨑エ �ゥ�エ / �ゥ�エ ��・﨑� �作┳ : %s.", "tformat") +t("willpower", "�們ァ", "effect subtype") +t("Hidden Resources", "�ィ�ィ�� �川イ罹�・", "_t") +t("The target does not consume any resources.", "�川イ罹�・ �誤ェィ ��搆.", "_t") +t("#Target#'s focuses.", "#Target2# �卓、啄復�、.", "_t") +t("+Hidden Ressources", "+�ィ�ィ�� �川イ罹�・", "_t") +t("#Target#'s loses some focus.", "#Target#�� �卓、卓擽 彧ゥ�ィ�ャ�誤共.", "_t") +t("-Hidden Ressources", "-�ィ�ィ�� �川イ罹�・", "_t") +t("nature", "�川硫", "effect subtype") +t("Spell Feedback", "�シ�ク �們梠�ゥ", "_t") +t("The target suffers %d%% spell failue.", "�シ�ク �、甯ィ�ィ +%d%%.", "tformat") +t("#Target# is surrounded by antimagic forces.", "#Target2# �俯ァ壱イ菩攪 德們乱 �俯洳�ク��、.", "_t") +t("+Spell Feedback", "+�シ�ク �們梠�ゥ", "_t") +t("#Target#'s antimagic forces vanishes.", "#Target#�� �俯洳�シ �俯ァ壱イ菩攪 德們擽 �罷ーゥ�們来�、.", "_t") +t("-Spell Feedback", "-�シ�ク �們梠�ゥ", "_t") +t("mind", "�菩侠", "effect subtype") +t("Mind Parasite", "�菩侠 �ー�晧カゥ", "_t") +t("The target is infected with a mind parasite. Each time it uses a talent it has a %d%% chance to have %d random talent(s) put on cooldown for %d turns.", "�ー�� �ャ�ゥ �� %d%% 嶹簿・��� %d �懍攪 �エ�卓怱﨑� �ー���� %d 奓エ�� �ャ�ャ�ゥ ��ー�懋ー� ��圸.", "tformat") +t("#Target# is infected with a mind parasite.", "#Target2# �菩侠 �ー�晧カゥ�� �川両�尖共.", "_t") +t("+Mind Parasite", "+�菩侠 �ー�晧カゥ", "_t") +t("#Target# is free from the mind parasite.", "#Target2# �菩侠 �ー�晧カゥ�シ�罹カ奓ー �霊牟�ャ�、.", "_t") +t("-Mind Parasite", "-�菩侠 �ー�晧カゥ", "_t") +t("Mindlash", "�シ�・ ��ー�", "_t") +t("Repeated mindlash usage is very taxing increasing the psi cost each time (currently %d%%)", "�シ�・��ー� �シ�・ �誤ェィ�� +%d%%", "tformat") +t("Shadow Empathy", "�ク�シ�� �専ー�", "_t") +t("%d%% of all damage is redirected to a random shadow.", "�幎株 嵓シ﨑エ�餓攪 %d%% � �エ�卓怱﨑� �ク�シ�川乱�� ����ゥ�壱共.", "tformat") +t("Shadow Decoy", "�ク�シ�� �ク�シ", "_t") +t("A random shadow absorbed a fatal blow for you, granting you a negative shield of %d.", "�晤ェ��・�エ -%d �� ��峡�� �ャ��.", "tformat") +t("Crystal Resonance", "�們�� �オ��", "_t") +t("The power released by the %s resonates.", "%s 﨑エ�ゥ﨑� 德們擽 �オ��.", "tformat", nil, {"�エ"}) +t("#Target# glints with a crystaline aura", "#Target2# �們�母ウシ�呷捩 ��垈�シ�� �們ァ晧攤�、", "_t") +t("+Crystal Resonance", "+�們�� �オ��", "_t") +t("#Target# is no longer glinting.", "#Target2# �� �エ�� �們ァ晧擽� �危株�、.", "_t") +t("-Crystal Resonance", "-�們�� �オ��", "_t") +t("tactic", "��唖", "effect subtype") +t("Weapon Warding", "�川亨﨑俯株 �エ�ー", "_t") +t("Target is using %s telekinetically wielded weapon defensively and will block the next melee attack and retaliate.", "�シ�呱�・ �・�ゥ�エ�ー�ク %s �ャ�ゥ﨑們流 �、�� �シ�� �オ�ゥ�� �餓符�エ�� �餓亨 �エ�オ.", "tformat", nil, {"�シ"}) +t("#CRIMSON##Source# blocks #Target#'s attack and retaliates with %s telekinetically wielded weapon!#LAST#", "#CRIMSON##Source1# #Target#�� �オ�ゥ�� �シ�呱�・ �・�ゥ �エ�ー�ク %s �エ�ゥ﨑エ �餓符�エ�� �エ�オ嵂壱共!#LAST#", "logCombat", nil, {"��"}) +t("Thought Sense", "�ャ�� �川ァ", "_t") +t("Detect nearby thoughts, revealing creature locations in a radius of %d and boosting defense by %d.", "�俾イス %d �ク �エ�� �ィ�� �� �川ァ / 巐醐半�� +%d.", "tformat") +t("lightning", "��クー", "effect subtype") +t("Static Charge", "�菩��クー �ゥ��", "_t") +t("You have accumulated an electric charge. Your next melee hit does %d extra lightning damage.", "�、�� �シ�� �オ�ゥ�� ��クー 嵓シ﨑エ +%d.", "tformat") +t("Heart Started", "�ャ�・�エ �、�� �", "_t") +t("A psionic charge is keeping your heart pumping, allowing you to survive to %+d health.", "�晤ェ��・ 﨑倆復 %+d.", "tformat") +t("physical", "�シ�ャ", "effect subtype") +t("Transcendent Telekinesis", "�溢對 - �呷溜﨑�", "_t") +t("Your telekinesis transcends normal limits. +%d Physical damage and +%d%% Physical damage penetration, and improved kinetic effects.", "�シ�ャ 嵓シ﨑エ +%d / �シ�ャ �﨑ュ �奝オ +%d%% / �倣剩�� �呷溜﨑� 巐ィ�シ.", "tformat") +t("fire", "嶹肥両", "effect subtype") +t("cold", "�賀クー", "effect subtype") +t("Transcendent Pyrokinesis", "�溢對 - �エ�ュ﨑�", "_t") +t("Your pyrokinesis transcends normal limits. +%d%% Fire/Cold damage and +%d%% Fire/Cold damage penetration, and improved thermal effects.", "嶹肥両, �賀クー 嵓シ﨑エ +%d%% / 嶹肥両, �賀クー �﨑ュ �奝オ +%d%% / �倣剩�� �エ�ュ﨑� 巐ィ�シ.", "tformat") +t("Transcendent Electrokinesis", "�溢對 - ��クー�ュ﨑�", "_t") +t("Your electrokinesis transcends normal limits. +%d%% Lightning damage and +%d%% Lightning damage penetration, and improved charged effects.", "��クー 嵓シ﨑エ +%d%% / ��クー �﨑ュ �奝オ +%d%% / �倣剩�� ��クー�ュ﨑� 巐ィ�シ.", "tformat") +t("Psionic Damage Shield", "�壱冠�・ 嵓シ﨑エ �エ嶸ク��", "_t") +t("The target is surrounded by a psionic shield, absorbing %d/%d damage before it crumbles.", "嵓シ﨑エ �エ嶸ク�� %d/%d.", "tformat") +t("A psionic shield forms around #target#.", "�壱冠�・ �エ嶸ク�餓擽 #target# �シ��乱 嶸菩┳�罹共.", "_t") +t("The psionic shield around #target# crumbles.", "#target#�� �壱冠�・ �エ嶸ク�餓擽 ��懍。誤共.", "_t") +t("Unseen Force", "�エ�エ� �危株 德�", "_t") +t("from %d to %d", "%d �川� %d", "tformat") +t("An unseen force strikes %s targets in a range of %d around this creature every turn, doing %d damage and knocking them back for %d tiles.", "�エ�エ� �危株 德們擽 �エ �懍イエ�シ �ー��シ�� �俾イス %d �ク �エ�� �� %s �エ�シ �、 奓エ �オ�ゥ﨑ィ / %d 嵓シ﨑エ�シ ��梭�� %d �ク ��尖ヤ.", "tformat", {2,1,3,4}) +t("An unseen force begins to swirl around %s!", "�エ�エ� �危株 德們擽 %s �シ��乱 �護圸�護擽 �罹共!", "logSeen") +t("The unseen force around %s subsides.", "%s �シ��攪 �エ�エ� �危株 德們擽 �ャ�ク�シ�、�壱共.", "logSeen") +t("Psionic Maelstrom", "�壱冠�・ �護圸�護擽", "_t") +t("This creature is standing in the eye of a powerful storm of psionic forces.", "�簿�・﨑� �壱冠�・ �護圸�護擽�� �溢乱 �懍梭�、.", "tformat") +t("Caught Lightning", "��クー 尞ャ��", "_t") +t("Lightning Catcher has caught energy and is empowering you for +%d%% lightning damage and +%d to all stats.", "��クー 嵓シ﨑エ +%d%% / �ィ�� �・�・�� +%d.", "tformat") +t("Mark of the Vampire", "彧。嶸一キ�� 岺懍享", "_t") +t("The target is doomed to die a bloody death. Each time it uses an ability it takes %0.2f physical damage, and incoming bleeds are strengthened by %d%%.", "﨑壌ケ� �ス�護揆 �樌揆 ��擽�シ�� ��シ�シ �幗搆 : �ー���� �ャ�ゥ﨑� �誤ァ壱共 %0.2f �シ�ャ 嵓シ﨑エ �幗搆 / �エ弡� �﨑エ��� �懦� 嵓シ﨑エ� %d%% �簿�・﨑エ��.", "tformat") +t("#Target# is doomed!", "#Target#�専イ� ��ー倣復 �エ��擽 �、��ィ�、!", "_t") +t("+Vampire Mark", "+彧。嶸一キ�� 岺懍享", "_t") +t("#Target# is free from their doom.", "#Target1# �エ��乱�� �霊牟�ャ�、.", "_t") +t("-Vampire Mark", "-彧。嶸一キ�� 岺懍享", "_t") +t("The target is lost in a nightmare that deals %0.2f darkness damage each turn and has a %d%% chance to cause a random detrimental effect.", "��ェス �作揆 嵭、�、�� �溢搆: �、 奓エ %0.2f �エ�� 嵓シ﨑エ �幗搆 / %d%% 嶹簿・��� �エ�卓怱﨑� ��菩��攤 巐ィ�シ ��ャ.", "tformat") +t("#RED#(%d rampage shugs off#LAST#)", "#RED#(%d �瀧梳 嵓シ﨑エ �エ��#LAST#)", "tformat") +t("The target is in a nightmarish sleep, suffering %0.2f darkness damage each turn and unable to to perform most actions. Every %d damage it takes will reduce the duration of the effect by one turn.", "��ェス�� �ク�� �溢搆: �、 奓エ %0.2f �エ�� 嵓シ﨑エ �幗搆 / 嵂雅徐 �一ー / �、 %d 嵓シ﨑エ�壱共 ��作亨�� -1 奓エ.", "tformat") + +-- new text +--[==[ +t("#ORANGE#", "#ORANGE#", "_t") +t("#LIGHT_GREEN#", "#LIGHT_GREEN#", "_t") +t("%s", "%s", "tformat") +--]==] + +------------------------------------------------ +section "mod-tome/data/timed_effects/other.lua" + +t("Ethereal Form", "�溢ーィ�川�� 嶸菩メ", "_t") +t("Ethereal Form bonuses reduced by %d%%", "�溢ーィ�川�� 嶸菩メ�� 巐ィ�シ -%d%%", "tformat") +t("elemental", "�川�", "effect subtype") +t("Elemental Surge: Arcane", "�川� ���ー : ����", "_t") +t("Spell and mind speed increased by 30%", "�シ�ク�鷺巡, �ャ�� �鷺巡 +30%", "_t") +t("Elemental Surge: Physical", "�川� ���ー : �シ�ャ", "_t") +t("Immune to detrimental physical effects", "��菩��攤 �シ�ャ 巐ィ�シ�� �エ�ュ", "_t") +t("Elemental Surge: Nature", "�川� ���ー : �川硫", "_t") +t("Immune to detrimental magical effects", "��菩��攤 �壱イ� 巐ィ�シ�� �エ�ュ", "_t") +t("Elemental Surge: Fire", "�川� ���ー : 嶹肥両", "_t") +t("All damage increased by %d%%", "�﨑俯株 嵓シ﨑エ +%d%%", "tformat") +t("Elemental Surge: Cold", "�川� ���ー : �賀クー", "_t") +t("Armor increased by %d, deals %d ice damage when hit in melee.", "�ゥ�エ�・ +%d / �シ�� �オ�ゥ 嵓シ�ゥ �� %d �シ�� 嵓シ﨑エ�� �エ�オ.", "tformat") +t("Elemental Surge: Lightning", "�川� ���ー : ��クー", "_t") +t("Movement speed increased by %d%%.", "�エ�� �鷺巡 +%d%%.", "tformat") +t("Elemental Surge: Light", "�川� ���ー : ��", "_t") +t("All talent cooldowns reduced by %d%%.", "�ィ�� �ー�� �ャ�ャ�ゥ ��ー�懋ー� -%d%%.", "tformat") +t("circle", "�壱イ菩ァ�", "effect subtype") +t("Circle Surge", "��巡﨑俯株 �壱イ菩ァ�", "_t") +t([[Residual power from the surge is emanating from the circles. + Shifting Shadows: +1 negative. + Sanctity: +1 postive. + Warding: +0.5 postive and negative.]], [[��巡﨑俾ウ� �ィ� 德們擽 �壱イ菩ァ�乱�� �ゥ�罹勢. + �嶹被葺�� �ク�シ��: �語クー +1. + ���ア: �滝クー +1. + �倆从: �滝クー / �語クー +0.5.]], "_t") +t("Protected by the Sun", "夋懍桝�� �エ嶸ク�シ �幗搆", "_t") +t("The Sun has granted a brief immunity to all damage.", "�ィ�� 嵓シ﨑エ �エ�ュ.", "_t") +t("#Target# whirls around and a radiant shield surrounds them!", "#Target1# 巐護��葺��, �幎x�� �ゥ甯ィ� �ク�� �川血�、!", "_t") +t("+Divine Shield", "+���� �ゥ甯ィ", "_t") +t("sun", "夋懍桝", "effect subtype") +t("Absorption Strike", "彧。�們攪 �シ�ゥ", "_t") +t("The target's light has been drained, reducing light resistance by %d%% and damage by %d%%.", "�� �﨑ュ -%d%% / �﨑俯株 嵓シ﨑エ�� -%d%%.", "tformat") +t("#Target# is drained from light!", "#Target#�� �幗擽 彧。�俯据�壱共!", "_t") +t("+Absorption Strike", "+彧。�們攪 �シ�ゥ", "_t") +t("#Target#'s light is back.", "#Target#�� �幗擽 �護符�罷共.", "_t") +t("-Absorption Strike", "-彧。�們攪 �シ�ゥ", "_t") +t("Charm: Piercing", "���: �奝オ", "_t") +t("All damage penetration increased by %d%%.", "�ィ�� �作┳ �﨑ュ �奝オ +%d%%.", "tformat") +t("Charm: Damage", "���: 嵓シ﨑エ", "_t") +t("All damage increased by %d%%.", "�﨑俯株 嵓シ﨑エ�� +%d%%.", "tformat") +t("Charm: Saves", "���: �エ�ア", "_t") +t("All saves increased by %d.", "�ィ�� �エ�ア +%d.", "tformat") +t("Charm: Evasion", "���: 嵓シ﨑エ �エ巐ィ", "_t") +t("%d%% chance to avoid weapon attacks", "%d%% 嶹簿・��� �エ�ー �オ�ゥ �エ巐ィ", "tformat") +t("Charm: Innervating", "���: �シ�。 嶹懍┳", "_t") +t("Fatigue reduced by %d%%.", "嵓シ�罹巡 -%d%%.", "tformat") +t("nature", "�川硫", "effect subtype") +t("You have taken root!", "�ケ��� �誤ヲャ�シ �菩葺�、!", "_t") +t("You have taken root becoming one with nature. Or at least the ground. Your health, armor, and armor hardiness are improved but you cannot move.", "�誤ヲャ �菩搆 / �晤ェ��・ / �ゥ�エ�・ / �ゥ�エ 巐ィ�ィ �晝ー / �エ�� �一ー�・.", "_t") +t("#LIGHT_BLUE##Target# takes root.", "#LIGHT_BLUE##Target1# �誤ヲャ�シ �菩葺�、.", "_t") +t("+Pinned", "+�鷺ー�", "_t") +t("#LIGHT_BLUE##Target# is no longer a badass tree.", "#LIGHT_BLUE##Target2# �� �エ�� �罹ゥ駆梭�� �俯ャエ� ��笈�、.", "_t") +t("-Pinned", "-�鷺ー�", "_t") +t("infusion", "�シ��", "effect subtype") +t("Infusion Saturation", "�シ��ャシ 尞ャ嶹�", "_t") +t("The more you use infusions, the longer they will take to recharge (+%d cooldowns).", "�シ��ャシ�� �ャ�ゥ﨑��俯。�, �シ��ャシ�� �ャ�ャ�ゥ ��ー�懋ー� �晝ー (+%d).", "tformat") +t("rune", "�ャ", "effect subtype") +t("Runic Saturation", "�ャ 尞ャ嶹�", "_t") +t("The more you use runes, the longer they will take to recharge (+%d cooldowns).", "�ャ�� �ャ�ゥ﨑��俯。�, �ャ�� �ャ�ャ�ゥ ��ー�懋ー� �晝ー (+%d).", "tformat") +t("taint", "�呷攤", "effect subtype") +t("Tainted", "�呷攤�削椈", "_t") +t("The more you use taints, the longer they will take to recharge (+%d cooldowns).", "�呷攤�� �ャ�ゥ﨑��俯。�, �呷攤�� �ャ�ャ�ゥ ��ー�懋ー� �晝ー (+%d).", "tformat") +t("Path of the Sun", "夋懍桝�� �ク", "_t") +t("The target is able to instantly travel alongside Sun Paths.", "夋懍桝�� �ク�� �エ�呰腹 �� 奓エ�� �誤ェィ﨑們ァ �喜搆.", "tformat") +t("time", "�懋ー�", "effect subtype") +t("Time Prison", "�懋ー�攪 �川丼", "_t") +t("The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.", "�懋ー�│�川� ��誤イ�ヲシ / ���攵 �� ��搆 / 嵓シ﨑エ�シ �幗ァ �喜搆 / �懋ー�擽 彧尖・エ� �喜搆.", "_t") +t("#Target# is removed from time!", "#Target1# �懋ー�│�川� ��護。誤共!", "_t") +t("+Out of Time", "+�懋ー�│ 夋溢│", "_t") +t("#Target# is returned to normal time.", "#Target1# �懋ー�│�シ�� �護符�罷共.", "_t") +t("-Out of Time", "-�懋ー�│ 夋溢│", "_t") +t("shield", "�エ嶸ク��", "effect subtype") +t("Time Shield", "�懋ー� �エ嶸ク��", "_t") +t("The target is surrounded by a time distortion, absorbing %d/%d damage and sending it forward in time. While active all newly applied status effects durations are reduced by %d%%.", "�懋ー� �懋ウ。�� �俯洳�ク�� : 嵓シ﨑エ �エ嶸ク�� %d/%d / 嵓シ﨑エ�餓擽 �ク�俯。� ����ー� / 嶹懍┳嶹� �� �幎株 ��� 巐ィ�シ�� ��作亨�� -%d%%.", "tformat") +t("The very fabric of time alters around #target#.", "�懋ー�攪 �ャ�ー� #target3# �卓峡�シ�� �嶹被復�、.", "_t") +t("+Time Shield", "+�懋ー� �エ嶸ク��", "_t") +t("The fabric of time around #target# stabilizes to normal.", "#target# �シ��攪 �懋ー�攪 �ャ�ー� �尖椈��� �溢�倣剩 �們来�、.", "_t") +t("-Time Shield", "-�懋ー� �エ嶸ク��", "_t") +t("Temporal Restoration Field", "�懋ー�攪 巐誤ウオ�・", "_t") +t("The time distortion has created a restoration field, healing the target for %d each turn.", "�、 奓エ �晤ェ��・ 巐誤ウオ %d.", "tformat") +t("The powerful time-altering energies generate a restoration field on #target#.", "�簿�・﨑� ��エ-�懋ー� �尖ц�� #target# �シ��乱 巐誤ウオ�・�� �晧┳﨑罹共.", "_t") +t("+Temporal Restoration Field", "+�懋ー�攪 巐誤ウオ�・", "_t") +t("The fabric of time around #target# returns to normal.", "#target# �シ��攪 �懋ー�攪 �ャ�ー� �尖椈��� �護符�罷共.", "_t") +t("-Temporal Restoration Field", "-�懋ー�攪 巐誤ウオ�・", "_t") +t("miscellaneous", "�ー夋", "effect subtype") +t("Golem out of sight", "�ィ�們擽 �懍幣 �野乱 �溢搆", "_t") +t("The golem is out of sight of the alchemist; direct control will be lost!", "�ィ�們擽 �ー�溢唖�ャ�� �懍幣 �野乱 �溢搆 : ���� �ー��擽 �一ー�・﨑エ��共!", "_t") +t("#LIGHT_RED##Target# is out of sight of its master; direct control will break!", "#LIGHT_RED##Target1# �シ�ク�� �懍幣�シ �霊牟�ャ�、. ���� �ー��擽 �ィ�ク���ク�、!", "_t") +t("+Out of sight", "+�懍幣 ��", "_t") +t("#LIGHT_RED#You lost sight of your golem for too long; direct control is broken!", "#LIGHT_RED#�ィ�們擽 �ケ���� �懍幣�シ �霊牟�懍ァ �、�� �懋ー�擽 彧俯��、. �ィ�們攪 ���� �ー��擽 �ィ�ク���ク�、!", "logPlayer") +t("golem out of sight", "�ィ�們擽 �懍幣 �野乱 �溢搆", "_t") +t("Shadow out of sight", "�ク�シ�専ー �懍幣 �野乱 �溢搆", "_t") +t("The shadow is out of sight of its host; direct control will be lost!", "�ク�シ�川攪 ���� �ー��擽 �一ー�・﨑エ��共!", "_t") +t("#LIGHT_RED#You lost sight of your shadow for too long; it dissipates!", "#LIGHT_RED#�ク�シ�専ー �ケ���� �懍幣�シ �霊牟�懍ァ �、�� �懋ー�擽 彧俯��、. �ク�シ�専ー �ャ�シ��共!", "logPlayer") +t("shadow out of sight", "�ク�シ�専ー �懍幣 �野乱 �溢搆", "_t") +t("Husk out of sight", "�﨑俾ー �懍幣 �野乱 �溢搆", "_t") +t("The husk is out of sight of its host; direct control will be lost!", "�﨑俾ー �ケ���� �懍幣�シ �霊牟�懍ァ �、�� �懋ー�擽 彧俯��、. �ィ�們攪 ���� �ー��擽 �ィ�ク���ク�、!", "_t") +t("#LIGHT_RED#You lost sight of your husk for too long; it disintegrates!", "#LIGHT_RED#�﨑俾ー �ケ���� �懍幣�シ �霊牟�懍ァ �、�� �懋ー�擽 彧俯��、. �﨑俾ー �ャ�シ��共!", "logPlayer") +t("husk out of sight", "�﨑俾ー �懍幣 �野乱 �溢搆", "_t") +t("Continuum Destabilization", "�懋ー�│ �溢譜�倣剩", "_t") +t("The target has been affected by space or time manipulations and is becoming more resistant to them (+%d).", "�懋ウオ�� �嶹肥乱 �﨑� �﨑ュ +%d.", "tformat") +t("#Target# looks a little pale around the edges.", "#Target#�� ��・�尖ヲャ� �ス�� 夋溢ラ�們来�、.", "_t") +t("+Destabilized", "+�溢譜�倣剩", "_t") +t("#Target# is firmly planted in reality.", "#Target2# �、�� 嶸�共 �ク��乱 嶹母ウ�﨑俾イ� �エ�ャ﨑罹共.", "_t") +t("-Destabilized", "-�溢譜�倣剩", "_t") +t("Summoning Destabilization", "�醐劍 �溢譜�倣剩", "_t") +t("The more the target summons creatures the longer it will take to summon more (+%d turns).", "�醐劍﨑� �俯。�, �醐劍 ��イゥ ��ー�懋ー� �晝ー (+%d 奓エ).", "tformat") +t("Damage Smearing", "嵓シ﨑エ 彧ャ��", "_t") +t("Damage received in the past is returned as %0.2f temporal damage per turn.", "奓エ �ケ %0.2f �懋ー� 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# is taking damage received in the past!", "#Target1# �シ�ー�� �幗捩 嵓シ﨑エ�� ��奝オ�幀ウ� �壱共!", "_t") +t("+Smeared", "+嵓シ﨑エ 彧ャ��", "_t") +t("#Target# stops taking damage received in the past.", "#Target2# �� �エ�� �シ�ー�� �幗捩 嵓シ﨑エ�� ��奝オ�幗ァ �危株�、.", "_t") +t("-Smeared", "-嵓シ﨑エ 彧ャ��", "_t") +t("was smeared across all space and time", "�懋ウオ��揆 �ー�シ�� �ー�ー�エ 彧ゥ�エ�誤共", "_t") +t("See the Threads", "��・ �エ�ー", "_t") +t("You walk three different timelines, choosing the one you prefer at the end (current timeline: %d).", "3 �� �懋ー�│ / ��作亨�� ��」� �� �懋ー�│ ��夋� (嶸�椪 �懋ー�│: %d).", "tformat") +t("#LIGHT_RED#The see the threads spell fizzles and cancels, leaving you in this timeline.", "#LIGHT_RED#�懋ー� ��・�� �ー�啄葺�� �シ�ク�エ �、甯ィ嵂壱共. �、�ク �懋ー�│�シ�� �エ�呰葺� �喜葺�、.", "logSeen") +t("#LIGHT_BLUE#You unfold the space time continuum to the start of the time threads!", "#LIGHT_BLUE#�懋ウオ�� �ー�� �ャ�ー�シ �、�� 寬シ��, �懋ー� ��・�� �懍梠 ��川愍�� �護符�罷共!", "logPlayer") +t("Imminent Paradox Clone", "��ー倣復 �懋ー� ��侠", "_t") +t("When the effect expires you'll be pulled into the past.", "巐ィ�シ� �誤ゥク�� �� �シ�ー�� �誤�、��.", "_t") +t("#LIGHT_RED#You've altered your destiny and will not be pulled into the past.", "#LIGHT_RED#�ケ��� �エ��揆 �緋セク�罷魂 �ア�オ﨑們��ー�� �シ�ー�� �誤�、�� �危株�、.", "logSeen") +t("#LIGHT_BLUE#You've been pulled into the past!", "#LIGHT_BLUE#�ケ��� �シ�ー�� �誤�、�罷共!", "logPlayer") +t("Paradox Clone", "�エ�ャ ��侠", "_t") +t("You've been pulled into the past.", "�ケ��� �シ�ー�� �誤�、�罷共.", "_t") +t("#LIGHT_BLUE#You've been returned to the present!", "#LIGHT_BLUE#�ケ��� 嶸�共�� �護符�罷共!", "logPlayer") +t("Militant Mind", "嶸ク����攤 �們ァ", "_t") +t("Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by %d.", "�シ�ャ�・ / �シ�ャ �エ�ア / �シ�ク�・ / �シ�ク �エ�ア / �菩侠�・ / �菩侠 �エ�ア +%d.", "tformat") +t("Sever Lifeline", "�晤ェ�│ �壱卿", "_t") +t("The target's lifeline is being cut. When the effect ends %d temporal damage will hit the target.", "��� �懋ー� ��」� �� %d �懋ー� 嵓シ﨑エ ��搆.", "tformat") +t("#Target#'s lifeline is being severed!", "#Target#�� �晤ェ�│�エ �壱卿�俾ウ� �壱共", "_t") +t("+Sever Lifeline", "+�晤ェ�│ �壱卿", "_t") +t("Fade From Time", "�懋ー�乱�� 彧尖�、��", "_t") +t("The target is partially removed from the timeline, reducing all damage dealt by %d%%, all damage received by %d%%, and the duration of all detrimental effects by %d%%.", "�﨑俯株 嵓シ﨑エ -%d%% / �幎株 嵓シ﨑エ�� �晨少 %d%% / �ィ�� ��菩��攤 巐ィ�シ ��作亨�� +%d%%.", "tformat") +t("#Target# has partially removed itself from the timeline.", "#Target1#�� �シ���擽 �懋ー�│�川� �ャ�シ�誤共.", "_t") +t("+Fade From Time", "+�懋ー�乱�� 彧尖�、��", "_t") +t("#Target# has returned fully to the timeline.", "#Target1# �、�� �懋ー�│�シ�� �護符�罷共.", "_t") +t("-Fade From Time", "-�懋ー�乱�� 彧尖�、��", "_t") +t("darkness", "�エ��", "effect subtype") +t("Shadow Veil", "�ク�シ�� �・��", "_t") +t("You veil yourself in shadows and let them control you. While in the veil you become immune to status effects, and gain %d%% all damage reduction. Each turn you blink to a nearby foe within range %d, hitting it for %d%% darkness weapon damage. While this goes on you cannot be stopped unless you are killed, and you cannot control your character.", "�ー�� �一ー�・ / ��� 巐ィ�シ �エ�ュ / �幎株 嵓シ﨑エ -%d%% / �、 奓エ %d �ク �エ�� ��乱�� �懋ー�擽�� / �オ�ゥ �� %d%% �エ�� �エ�ー 嵓シ﨑エ / �ス�ー�� ��作亨��擽 �晤x� �危株﨑� �溢カ� �� ��搆.", "tformat") +t("#Target# is covered in a veil of shadows!", "�ク�シ�川攪 �・�餓擽 #Target3# �川蕎�、!", "_t") +t("+Assail", "+�ク�シ�� �・��", "_t") +t("#Target# is no longer covered by shadows.", "#Target3# �川矯�� �ク�シ�� �・�餓擽 �ャ�シ�誤共.", "_t") +t("-Assail", "-�ク�シ�� �・��", "_t") +t("spacetime", "�懋ウオ", "effect subtype") +t("Zero Gravity", "�エ�瀧�・", "_t") +t("There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.", "�エ�呷擽 奓エ�� 3 �ー�� �誤ェィ﨑ィ / �シ��,�専アー�ャ �オ�ゥ�エ ��揆 ��尖ぞ 嶹簿・��エ �溢搆 / �罹劇 �護ァ ��・ �エ�語ー �、�ー 增ャ�� �晝ー.", "_t") +t("#LIGHT_BLUE#You enter a zero gravity zone, beware!", "#LIGHT_BLUE#�エ�瀧�・ ���� ��桿嵂壱共!", "logPlayer") +t("curse", "��シ", "effect subtype") +t("Curse of Corpses", "�懍イエ�� ��シ", "_t") +t("Corpses", "�懍イエ", "_t") +t("Curse of Corpses (power %0.1f)", "�懍イエ�� ��シ (���・ %0.1f)", "tformat") +t([[An aura of death surrounds you. +#CRIMSON#Penalty : #WHITE#Fear of Death: %+d%% resistance against damage from the undead. +#CRIMSON#Power 1+: %sPower over Death: %+d%% damage against the undead. +#CRIMSON#Power 2+: %s%+d Luck, %+d Strength, %+d Magic +#CRIMSON#Power 3+: %sLiving Death: Ghoulish retch heals you. Once every %d turns, retch (level %d) when you fall below %d%% health +#CRIMSON#Power 4+: %sReprieve from Death: Humanoids you slay have a %d%% chance to rise to fight beside you as ghouls for 6 turns.]], [[�ス�護攪 ��シ� �懍��梵�シ �川蕎�、 +#CRIMSON#��菩��圷�シ : #WHITE#�ス�護攪 �オ尞ャ: �ク�ー�懍乱�護� �幎株 �ィ�� �オ�ゥ�� �ィ�� �﨑ュ %+d%% ��圸 +#CRIMSON#���・ 1+ : %s�ス�護揆 �們牟�� 德� : �ク�ー�懍乱�� �﨑俯株 嵓シ﨑エ�� %+d%% +#CRIMSON#���・ 2+ : %s%+d 嵂餓垓, %+d 德�, %+d �壱イ� +#CRIMSON#���・ 3+ : %s�エ��梭�� �ス�� : �ャ�ク�� 奝��ャ�シ�エ �懍��梵�シ 巐誤ウオ. �、 %d 奓エ�壱共, �ャ�ュ�溢擽 (�壱イィ %d) �罹徐. �ャ�ュ�� 巐ィ�シ�� �晤ェ��・�エ %d%% �エ﨑們攵 �� �罹徐 +#CRIMSON#���・ 4+ : %s�ス�� ���� : �エ﨑エ�� �ク��� ��捩 %d%% 嶹簿・��� �、�� �シ�エ�� 6 奓エ �呷譜 �懍��梵�シ ��它.]], "tformat") +t("walking corpse", "�ー�。�・", "_t") +t("This corpse was recently alive but moves as though it is just learning to use its body.", "�エ �懍イエ�� �懋キシ�護ァ �エ��梭�溢ァ��, ��溢捩 �ク�� ���擽�� �ゥ�菩揆 �ー�ー�� ��イ俯涵 ���攤�、.", "_t") +t("Summon", "�醐劍", "_t") +t("#F53CBE#The corpse of the %s pulls itself up to fight for you.", "#F53CBE#%s�� �懍イエ� �、�� �シ�エ��, �ケ���� ��紛 �ク�エ�、.", "logSeen") +t("Curse of Madness", "�滝クー�� ��シ", "_t") +t("Madness", "�滝クー", "_t") +t("Curse of Madness (power %0.1f)", "�滝クー�� ��シ (���・ %0.1f)", "tformat") +t([[You feel your grip on reality slipping. +#CRIMSON#Penalty : #WHITE#Fractured Sanity: %+d%% Mind Resistance, %+d%% Confusion Immunity +#CRIMSON#Power 1+: %sUnleashed: %+d%% critical damage, %+d%% off-hand weapon damage +#CRIMSON#Power 2+: %s%+d Luck, %+d Dexterity +#CRIMSON#Power 3+: %sConspirator: Your madness is contagious. Every time you critically damage a foe there is a %d%% chance to spread one of your current detrimental mental effect to them. +#CRIMSON#Power 4+: %sMania: Once per turn, when an attack does more than %0.1f%% of your life, the remaining cooldown of all your talents is reduced by 1.]], [[嶸�共�エ �、�� ��俾ー�� ��揆 �尖��、 +#CRIMSON#��菩��圷�シ : #WHITE#�ー��� �菩侠: %+d%% �菩侠 �﨑ュ / %+d%% 嶸シ� �エ�ュ�・ +#CRIMSON#���・ 1+ : %s﨑エ�ゥ : %+d%% �俯ェ�ム 嵓シ﨑エ��, %+d%% �エ�ー �エ�ー 嵓シ﨑エ +#CRIMSON#���・ 2+ : %s%+d 嵂餓垓, %+d �シ�ゥ +#CRIMSON#���・ 3+ : %s�滝クー�� �オ�ィ��: �滝クー� ��両�ア�� ��牟 �俯ェ�ム� %d%% 嶹簿・��� �懍��梵�� ��菩��攤 �菩侠 巐ィ�シ 﨑俯x�シ �ョ�. +#CRIMSON#���・ 4+ : %s�卓ヲ� : 﨑� 奓エ�� 1 ��, �晤ェ��・�� %0.1f%% �エ��揆 ��来�� ��, �ィ�� �ー���� �ャ�ャ�ゥ ��ー�懋ー�揆 1 奓エ �ィ�評], "tformat") +t("#F53CBE#%s's mania hastens cooldowns.", "#F53CBE#%s�� �卓ヲ晧擽 �ャ�ャ�ゥ ��ー�懋ー�揆 �ィ�菩亨�ー�、.", "logSeen") +t("#F53CBE##Source# spreads the madness to #Target#.", "#F53CBE##Source1# #Target#�専イ� �滝クー�シ ��両�懍シー�、.", "logCombat") +t("Curse of Shrouds", "�・�餓攪 ��シ", "_t") +t("Shrouds", "�・��", "_t") +t("Curse of Shrouds (power %0.1f)", "�・�餓攪 ��シ (���・ %0.1f)", "tformat") +t([[A shroud of darkness seems to fall across your path. +#CRIMSON#Penalty : #WHITE#Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by %d%%) for 4 turns. +#CRIMSON#Power 1+: %sNightwalker: %+d Darkness Resistance, %+d%% Max Darkness Resistance, %+d See Invisible +#CRIMSON#Power 2+: %s%+d Luck, %+d Constitution +#CRIMSON#Power 3+: %sShroud of Passing: Your form seems to fade as you move, reducing all damage taken by %d%% for 1 turn after movement. +#CRIMSON#Power 4+: %sShroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by %d%% for 3 turns.]], [[�エ���� �・�餓擽 �� �ク�� ��ャ�� �壱共 +#CRIMSON#��菩��圷�シ : #WHITE#�ス嶹肥攪 �・��: ��捩 嶹簿・��� 4 奓エ �呷譜 �ス嶹肥攪 �・�餓乱 �俯洳�南桷 (�﨑俯株 嵓シ﨑エ�� -%d%%) +#CRIMSON#���・ 1+ : %s�、�� �エ�ャ : %+d �エ�� �﨑ュ, %+d%% �罹劇 �エ�� �﨑ュ, %+d 妤ャ�� �川ァ�・ +#CRIMSON#���・ 2+ : %s%+d 嵂餓垓, %+d �エ�ゥ +#CRIMSON#���・ 3+ : %s�誤ゥク�� �・��: �エ�� ��寇, �幎株 嵓シ﨑エ�餓擽 1 奓エ �呷譜 %d%% �川� +#CRIMSON#���・ 4+ : %s�ス�護攪 �・��: 3 奓エ�呷譜 �幎株 嵓シ﨑エ�シ %d%% �川�]], "tformat") +t("Shroud of Weakness", "�ス嶹肥攪 �・��", "_t") +t("The target is enveloped in a shroud that seems to hang upon it like a heavy burden. (Reduces damage dealt by %d%%).", "�﨑俯株 嵓シ﨑エ�� -%d%%).", "tformat") +t("Shroud of Passing", "�誤ゥク�� �・��", "_t") +t("The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+%d%% resist all).", "�ィ�� 嵓シ﨑エ �﨑ュ +%d%%.", "tformat") +t("Shroud of Death", "�ス�護攪 �・��", "_t") +t("Curse of Nightmares", "��ェス�� ��シ", "_t") +t("Nightmares", "��ェス", "_t") +t("Curse of Nightmares (power %0.1f): %d%%", "��ェス�� ��シ (���・ %0.1f): %d%%", "tformat") +t("Curse of Nightmares (power %0.1f)", "��ェス�� ��シ (���・ %0.1f)", "tformat") +t([[Horrible visions fill your mind. +#CRIMSON#Penalty : #WHITE#Plagued by Visions: Your mental save has a 20%% chance to be reduced by %d%% when tested. +#CRIMSON#Power 1+: %sRemoved from Reality: %+d Physical Resistance, %+d Maximum Physical Resistance +#CRIMSON#Power 2+: %s%+d Luck, %+d Willpower +#CRIMSON#Power 3+: %sHarrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing %d mind and %d darkness damage. +#CRIMSON#Power 4+: %sNightmare: Each time you are damaged by a foe there is a chance (currently %d%%) of triggering a radius %d nightmare (summon Terrors and chances to slow, deal %d Mind damage, and deal %d Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time.]], [[�肥ー削復 嶹們メ�エ �懍��梵�� �菩侠�� ��垓�、 +#CRIMSON#��菩��圷�シ : #WHITE#嶹們メ�� ���晤勢: �菩侠 �エ�ア 甯川�菩揆 﨑� ��, %d%% 嶹簿・��� �菩侠 �エ�ア�エ 20%% �ョ� �� �俯涵 ��」シ�ィ. +#CRIMSON#���・ 1+ : %s嶸�共�ア��共 : %+d �シ�ャ �﨑ュ, %+d �罹劇 �シ�ャ �﨑ュ +#CRIMSON#���・ 2+ : %s%+d 嵂餓垓, %+d �們ァ +#CRIMSON#���・ 3+ : %s��ーク﨑ィ : ��擽 �懍��梵�専イ� ��菩��攤 巐ィ�シ�シ ��圸﨑俯�、 﨑� ��, �肥ー削復 �ー�エ�エ 10 �ク �エ�� �エ�卓怱﨑� ��乱�� �エ�オ﨑エ %d �菩侠 嵓シ﨑エ� %d �エ�� 嵓シ﨑エ�シ �﨑ィ. +#CRIMSON#���・ 4+ : %s��ェス : 嵓シ�ゥ ��, %d%% 嶹簿・��� �俾イス %d �ク�� ��ェス�� 8 奓エ �呷譜 寘シ�ィ�シ. ��ェス� �オ尞ャ�エ�シ �醐劍﨑俾ウ�, ��揆 �川��懦ぎ 嶹簿・��エ �溢搆. �戦復 %d �菩侠 嵓シ﨑エ�, %d �エ�� 嵓シ﨑エ�シ ��. 嵓シ�ゥ �ケ﨑� �誤ァ壱共 嶹簿・��エ �晝ー﨑們ァ��, �懋ー�擽 ��ィ�� �ー�シ 嶹簿・��エ �川��ィ.]], "tformat") +t("#F53CBE#%s harrows %s!", "#F53CBE#%s %s�� �菩侠�� 彧尖惠�、�畷株�、!", "logSeen", nil, {"�エ"}) +t("A formless terror that seems to cut through the air, and its victims, like a knife.", "嶸倣���株 �オ尞ャ��, �ィ��俯涵 嵭一ウオ�シ �ク�� 彧ャ�晧桝�� �誤・エ��, ���� �壱株 ��ァ� �呱共.", "_t") +t("Nightmare", "��ェス", "_t") +t("#F53CBE#The air around %s grows cold and terrifying shapes begin to coalesce. A nightmare has begun.", "#F53CBE#%s �シ��� ��怱�ー� �ィ�滝ウ� �肥ー削復 嶸菩メ�シ�� �﨑エ��共. ��ェス�エ �懍梠�們来�、.", "logSeen") +t("Curse of Misfortune", "�溢垓�� ��シ", "_t") +t("Misfortune", "�溢垓", "_t") +t("Curse of Misfortune (power %0.1f)", "�溢垓�� ��シ (���・ %0.1f)", "tformat") +t([[Mayhem and destruction seem to follow you. +#CRIMSON#Penalty : #WHITE#Lost Fortune: You seem to find less gold in your journeys. +#CRIMSON#Power 1+: %sMissplaced Endeavours: The endeavours of those around you begin to fail (+%d%% chance to avoid traps). +#CRIMSON#Power 2+: %s%+d Luck, %+d Cunning +#CRIMSON#Power 3+: %sMissed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+%d%% evasion). +#CRIMSON#Power 4+: %sUnfortunate End: The damage you deal will increase by %d%% if the increase would be enough to kill your opponent.]], [[甯語エエ� �嶸シ��� �ー���ィ�、. +#CRIMSON#��菩��圷�シ : #WHITE#嵂餓垓�� ��搆: �ャ嵂餓、卓乱 �逸剩�シ �� ��イ� �懋イャ﨑ィ. +#CRIMSON#���・ 1+ : %s�俯ェサ�� �ク�・ : +%d%% 﨑ィ�� 巐醐半 +#CRIMSON#���・ 2+ : %s%+d 嵂餓垓, %+d �戦劈 +#CRIMSON#���・ 3+ : %s�南イ俯イ�ヲー �ー巐� : �ィ�� 嵓シ﨑エ �エ巐ィ嶹� 嶹簿・� +%d%%. +#CRIMSON#���・ 4+ : %s�逸哩﨑� �� : �晨少�� 嵓シ﨑エ�� ��揆 �ス�シ �� �溢揆 ��, 嵓シ﨑エ�餓擽 %d%% �晨少�ィ.]], "tformat") +t("#F53CBE#%s suffers an unfortunate end.", "#F53CBE#%s �逸哩﨑� �晧愍�� ��奝オ�幎株�、.", "logSeen", nil, {"�"}) +t("#F53CBE#%s suffers an unfortunate blow.", "#F53CBE#%s �逸哩�� �シ�ゥ�シ�� ��奝オ�幎株�、.", "logSeen", nil, {"�"}) +t("space", "�オ��", "effect subtype") +t("Unstable Probabilites", "�溢譜�倣復 ��・�ア", "_t") +t("The target has recently blinked through a wall using probability travel.", "�懋キシ�� ��・�ア ��平 �ャ�ゥ.", "_t") +t("Cursed Form", "��シ�幗捩 �。�エ", "_t") +t("The target's unnatural body has responded to damage taken.", "��梵�ー��攤 �。���エ �幗捩 嵓シ﨑エ�� �餓亨 �們搗﨑罹共.", "_t") +t(" All damage that the target inflicts is increased by %d%%.", " �幎株 嵓シ﨑エ +%d%%.", "tformat") +t(" Strength and Willpower are increased by %d. Poisons and diseases have a %d%% chance of being neutralized each turn.", " 德�, �們ァ +%d. �、 奓エ %d%% 嶹簿・��� ��ウシ �壱ウ� �俯」�.", "tformat") +t("predator", "尞ャ�晧梵", "effect subtype") +t("Marked Prey", "��簿頗 �ケ��ー�", "_t") +t("Hunting:", "岺懍��:", "_t") +t("\ +%d%% Received damage reduction against:", "\ +�エ﨑們乱�護� �幎株 嵓シ﨑エ�� -%d%%:", "tformat") +t("Faded", "彧尖�、��", "_t") +t("The target has faded and is no longer taking damage.", "嵓シ﨑エ �エ�ュ.", "_t") +t("#Target# fades!", "#Target1# 彧尖�、��共!", "_t") +t("+Faded", "+彧尖�、��", "_t") +t("arcane", "����", "effect subtype") +t("Highborn's Bloom", "���﨑� �懦剩", "_t") +t("The target is using talents without consuming resources.", "�ー�� �ャ�ゥ �� �川イ罹�・ �誤ェィ ��搆.", "_t") +t("Victory Rush", "�ケ�ャ�� �護ァ�", "_t") +t("The thrill of victory makes this creature invulnerable.", "嵓シ﨑エ �エ�ュ.", "_t") +t("psionic", "�壱冠�・", "effect subtype") +t("Solipsism", "����。�", "_t") +t("This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-%d%% global speed).", "�シ�・�エ ����。� 﨑懋ウ�汢�エ�、 �ョ�� / ��イエ �鷺巡 -%d%% .", "tformat") +t("Clarity", "�ィ�ャ��", "_t") +t("The creature has found a state of clarity and sees the world for what it is (+%d%% global speed).", "�一ウシ �シ�・�シ�� �ク﨑� ��イエ �鷺巡 +%d%%.", "tformat") +t("Dreamscape", "�� �� �ク��", "_t") +t("This target has invaded %s's dreams and has gained a %d%% bonus to all damage.", "%s�� �� �作愍�� �、�エ�エ / �﨑俯株 �ィ�� 嵓シ﨑エ +%d%%.", "tformat") +t("You could not find enough space to form a dream projection...", "�溢揆 妤ャ��亨墲ャ �ゥ��復 �オ��擽 ��共...", "logPlayer") +t("%s's dream projection", "%s�� �溢攪 妤ャ��イエ", "tformat") +t("#LIGHT_RED#%s writhes in agony as a fragment of its mind is destroyed!", "#LIGHT_RED#%s �菩侠�� �ー��攪 甯語エエ�� ��奝オ�、�ャ�醐復�、!", "logSeen", nil, {"�"}) +t("#LIGHT_BLUE#%s has spawned a dream projection to protect its mind!", "#LIGHT_BLUE#%s �菩侠�� �墲、�ー��紛 �溢攪 妤ャ��イエ�シ �晧┳﨑罹共!", "logSeen", nil, {"�"}) +t("Dream Self", "妤ャ��イエ", "_t") +t("#LIGHT_RED#%s's mind shatters into %d tiny fragments!", "#LIGHT_RED#%s�� �菩侠�エ %d �懍攪 �ー��愍�� �ー��ぎ�、!", "logSeen") +t("#LIGHT_BLUE#You are brought back from the Dreamscape!", "#LIGHT_BLUE#�ケ��� �� �� �ク��乱�� �護符�罷共!", "logPlayer") +t("loss", "��共", "_t") +t("potentially fatal loss", "���ャ��攤 �俯ェ��� �川共", "_t") +t("devastating loss", "甯語エエ��攤 ��共", "_t") +t("tremendous loss", "��イュ�� ��共", "_t") +t("terrible loss", "�肥ー削復 ��共", "_t") +t("#LIGHT_RED#%s suffered a %s of self in the Dreamscape!", "#LIGHT_RED#%s �� �� �ク��乱�� %s � ��圸�尖共!", "logSeen", nil, {"��","��"}) +t("Revisionist History", "�們�簿。��川攪 �ュ�ャ �ー�晤イ�", "_t") +t("While this effect holds you can decide recent history did not happen the way it did.", "�懋キシ�� �ュ�ャ�シ �、�ク �ゥ嵂・�シ�� �緋ソ �� �溢搆.", "_t") +t("#LIGHT_RED#The spell fizzles.", "#LIGHT_RED#�シ�ク�エ �、甯ィ嵂壱共.", "logSeen") +t("#LIGHT_BLUE#You go back in time to rewrite history!", "#LIGHT_BLUE#�懋ー�揆 �、�� �ー�晨葺�ー ��紛 �護符�罷共!", "logPlayer") +t("aura", "��垈�シ", "effect subtype") +t("Oil mist", "�ー�� �一ー�", "_t") +t("Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range.", "��ュ 巐ィ�シ: +10% 嶹肥両 嵓シ﨑エ / -10% 嶹肥両 �﨑ュ / -10% �ゥ�エ�・ / -2 �懍幣 �肥怱.", "_t") +t("Grave chill", "�エ�、�� �賀クー", "_t") +t("Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity.", "��ュ 巐ィ�シ: +10% �賀クー 嵓シ﨑エ / -10% �賀クー �﨑ュ / -10% �シ�ャ �エ�ア -20% 嶸シ� �エ�ュ�・.", "_t") +t("Static discharge", "�菩��クー �ゥ��", "_t") +t("Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity.", "��ュ 巐ィ�シ: +10% ��クー 嵓シ﨑エ / -10% ��クー �﨑ュ / -10% �シ�ャ�・ / -20% �ー�� �﨑ュ.", "_t") +t("Noxious fumes", "�ー�ア �ー�ー", "_t") +t("Zone-wide effect: +10% acid damage, -10% acid resistance, -10% defense, -20% disarm immunity.", "��ュ 巐ィ�シ: +10% �ー�ア 嵓シ﨑エ / -10% �ー�ア �﨑ュ / -10% 巐醐半�� / -20% �エ�・﨑エ�� �エ�ュ�・.", "_t") +t("Echoes of the void", "�オ嵭溢攪 �肥符�ャ", "_t") +t("Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity.", "��ュ 巐ィ�シ: +10% �エ�� 嵓シ﨑エ / -10% �エ�� �﨑ュ / -10% �菩侠 �﨑ュ / -20% �オ尞ャ �エ�ュ�・.", "_t") +t("Eerie silence", "�ー�エ﨑� �ィ�オ", "_t") +t("Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity.", "��ュ 巐ィ�シ: +10% �菩侠 嵓シ﨑エ / -10% �菩侠 �﨑ュ / -10% �シ�ク�・ / -20% �ィ�オ �エ�ュ�・.", "_t") +t("Aura of light", "�幗攪 �ー�エ", "_t") +t("Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity.", "��ュ 巐ィ�シ: +10% �� 嵓シ﨑エ / -10% �� �﨑ュ / -10% �倣剳�� / -20% �、�� �エ�ュ�・.", "_t") +t("Aether residue", "�戦��エ �肥流�シ", "_t") +t("Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity.", "��ュ 巐ィ�シ: +10% ���� 嵓シ﨑エ / -10% ���� �﨑ュ / -10% �ゥ�エ 巐ィ�ィ / -20% �晨剩 �エ�ュ�・.", "_t") +t("Impossible geometries", "�一ー�・﨑� �ー﨑倆蕗 �ャ�ー", "_t") +t("Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity.", "��ュ 巐ィ�シ: +10% �懋ー� 嵓シ﨑エ / -10% �懋ー� �﨑ュ / -10% �シ�ク �エ�ア / -20% �鷺ー� �エ�ュ�・.", "_t") +t("Uncontrolled anger", "�シ�エ﨑� �� ��株 ���", "_t") +t("Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity.", "��ュ 巐ィ�シ: +10% �シ�ャ 嵓シ﨑エ / -10% �シ�ャ �﨑ュ / -10% �菩侠�・ / -20% ��尖ヤ �エ�ュ�・.", "_t") +t("Miasma", "��クー", "_t") +t("Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity.", "��ュ 巐ィ�シ: +10% 嶹ゥ尞� 嵓シ﨑エ / -10% 嶹ゥ尞� �﨑ュ / -20% 巐誤ウオ 巐ィ�ィ / -20% �壱ウ� �エ�ュ�・.", "_t") +t("Slimy floor", "�ャ�シ�� �罷凶", "_t") +t("Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity.", "��ュ 巐ィ�シ: +10% �川硫 嵓シ﨑エ / -10% �川硫 �﨑ュ / -10% �専アー�ャ 巐醐半�� / -20% �� �エ�ュ�・.", "_t") +t("vault", "�エ�シ�ス��", "effect subtype") +t("In Vault", "�エ�シ�ス�� �エ�", "_t") +t("The target is part of a vault and cannot act until it has been openend.", "�エ�シ�ス��� ��カ �エ�ャ�ー ��ケ護ァ 嵂雅徐 �壱冠.", "_t") +t("fire", "嶹肥両", "effect subtype") +t("Cauterize", "��イ� ���ー", "_t") +t("Your body is cauterizing, burning for %0.2f damage each turn.", "�、奓エ 嶹肥両 嵓シ﨑エ %0.2f �幗搆.", "tformat") +t("#CRIMSON##Target# is wreathed in flames on the brink of death!", "#CRIMSON##Target1# �ス�護攪 �懋ー�乱 嶹肥両�シ�� �ク�� �川血�、!", "_t") +t("+Cauterize", "+��イ� ���", "_t") +t("#CRIMSON#The flames around #target# vanish.", "#CRIMSON##target3# �川矯�� 嶹肥両�エ �ャ�シ�誤共.", "_t") +t("-Cauterize", "-��イ� ���", "_t") +t("burnt to death by cauterize", "��イ俯・シ ���、 �逸ム �ス�壱共", "_t") +t("Something", "�エ��攤�", "_t") +t("eidolon", "�川擽�誤。�", "effect subtype") +t("Protected by the Eidolon", "�川擽�誤。��エ �エ嶸ク﨑ィ", "_t") +t("The target is protected by the Eidolon, no creature may harm it (except self-harm).", "�戦紛�シ �懍匣﨑� 嵓シ﨑エ �エ�ュ.", "_t") +t("undead", "�ク�ー��", "effect subtype") +t("Cloak of Deception", "�ー�護攪 �晨�", "_t") +t("The target is under the effect of the cloak of deception, making it look human.", "�エ��梭�� �ク��愍�� �ィ�雅勢.", "_t") +t("#LIGHT_BLUE#An illusion appears around #Target# making %s appear human.", "#LIGHT_BLUE#嶹們��エ #Target3# �川矯��, %s�専イ� �ク��攪 �ィ�オ�� �ァ�護屏�、.", "tformat") +t("+CLOAK OF DECEPTION", "+�ー�護攪 �晨�", "_t") +t("#LIGHT_BLUE#The illusion covering #Target# disappears.", "#LIGHT_BLUE##Target3# �川矯�� 嶹們��エ �ャ�シ�誤共.", "_t") +t("-CLOAK OF DECEPTION", "-�ー�護攪 �晨�", "_t") +t("suffocating", "�溢享", "effect subtype") +t("Suffocating", "�溢享", "_t") +t("You are suffocating! Each turn you lose an ever increasing percent of your total life (currently %d%%)", "�溢享 ��. �懋ー�擽 ��� �誤ァ壱共 �晤ェ��・�� �誤ェィ� �、��. (嶸�椪 %d%%)", "tformat") +t("#Target# is suffocating.", "#Target1# �溢享 �卓擽�、.", "_t") +t("+SUFFOCATING", "+�溢享", "_t") +t("#Target# can breathe again.", "#Target1# �、�� �ィ�� �エ �� �一イ� �們来�、.", "_t") +t("-Suffocating", "-�溢享", "_t") +t("suffocated to death", "�溢享�ャ 﨑ィ", "_t") +t("antimagic", "�俯ァ壱イ�", "effect subtype") +t("Antimagic Disruption", "�俯ァ壱イ� �ゥ﨑エ", "_t") +t("Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail %d%% of the time and arcane sustains have a %0.1f%% chance to deactivate each turn.", "�俯ァ壱イ� �・��乱 �倆紛 �壱イ� �・�・�エ �ゥ﨑エ�ィ. �壱イ� �ー��� %d%% 嶹簿・��� �、甯ィ﨑俾ウ�, �壱イ菩�� ����ー�� �、 奓エ %0.1f%% 嶹簿・��� ��劈�ア嶹罷勢.", "tformat") +t("prodigy", "孖ケ�� �ー��", "effect subtype") +t("Swift Hands", "���ク �尖��シ", "_t") +t("You swaped an item without taking time this turn.", "奓エ�� �誤ェィ﨑們ァ �伎ウ� �・��・シ �川イエ﨑� �� �溢搆.", "_t") +t("madness", "�滝クー", "effect subtype") +t("Hunter!", "�ャ�・�シ!", "_t") +t("Knows where you are!", "�ケ���� �肥��復�、!", "_t") +t("Through The Crowd", "�ー�� �作愍��", "_t") +t("Increases physical save, spell save, and mental save by %d. Global speed increased by %d%%.", "�ィ�� �﨑ュ +%d. ��イエ �鷺巡 +%d%%.", "tformat") +t("disarm", "�エ�・ 﨑エ��", "effect subtype") +t("Reloading", "�ャ�・�� ��", "_t") +t("The target has replenished some ammo.", "�ャ�・�� ��.", "_t") +t("#Target# is disarmed!", "#Target1# �エ�・�� 﨑エ�罹胸嵂壱共!", "_t") +t("+Disarmed", "+�エ�・ 﨑エ��", "_t") +t("#Target# rearms.", "#Target1# �エ�・�� �、�� �野キ�共.", "_t") +t("-Disarmed", "-�エ�・ 﨑エ��", "_t") +t("Spacetime Tuning", "�懋ウオ�� �ー�ィ", "_t") +t("Tuning Paradox at a rate of %+d per turn.", "�エ�ャ�シ �ー�ィ﨑エ �エ�ャ �們ケ��� �、 奓エ %+d ���.", "tformat") +t("#Target# retunes the fabric of spacetime.", "#Target1# �懋ウオ��揆 �ー�ィ�卓擽�、.", "_t") +t("+Spacetime Tuning", "+�懋ウオ�� �ー�ィ", "_t") +t("Time Stop", "�懋ー� �菩ァ", "_t") +t("The target has stopped time and is dealing %d%% less damage.", "�懋ー�揆 �溢カ、 / %d%% ��捩 嵓シ﨑エ�シ �﨑ィ.", "tformat") +t("Temporal Reprieve", "�懋ー�攪 ����", "_t") +t("This target has retreated to a safe place.", "�溢��復 �ウ�シ�� �嵓シ﨑ィ.", "tformat") +t("#STEEL_BLUE#You are brought back from your repreive!", "#STEEL_BLUE#���溢ァ�川� �護符�罷共!", "logPlayer") +t("Temporal Fugue", "�懋ー�攪 岺ク�", "_t") +t("This target is splitting all damage with its fugue clones.", "�幎株 嵓シ﨑エ�餓揆 ��侠�、�シ �俯�.", "_t") +t("#STEEL_BLUE##Source# shares damage with %s fugue clones!", "#STEEL_BLUE##Source1# %s �エ�� 岺ク� ��侠�、�シ 嵓シ﨑エ�シ �俯斡�、!", "delayedLogMessage") +t("#STEEL_BLUE#(%d shared)#LAST#", "#STEEL_BLUE#(%d 嵓シ﨑エ��橋)#LAST#", "tformat") +t("Draconic Will", "�ゥ�ク�� �們ァ", "_t") +t("The target is immune to all detrimental effects.", "�ィ�� ��菩�� 巐ィ�シ�� �エ�ュ.", "_t") +t("#Target#'s skin hardens.", "#Target#�� 嵓シ�� �ィ�ィ﨑エ�誤共.", "_t") +t("+Draconic Will", "+�ゥ�ク�� �們ァ", "_t") +t("#Target#'s skin is back to normal.", "#Target#�� 嵓シ�� �尖椈��� �護符�罷共.", "_t") +t("-Draconic Will", "-�ゥ�ク�� �們ァ", "_t") +t("Reality Smearing", "彧ャ�ク﨑エ��� 嶸�共�ア", "_t") +t("Damage received in the past is returned as %0.2f paradox damage per turn.", "�シ�ー�� �幗捩 嵓シ﨑エ�餓愍�� �ク﨑� 奓エ �ケ %0.2f �エ�ャ 嵓シ﨑エ.", "tformat") +t("Reality smears around #Target#.", "#Target# �シ��� 嶸�共 �ャ�ー� 彧ャ�ク﨑エ��共.", "_t") +t("+Smearing", "+嶸�共�ア彧ャ�ク", "_t") +t("Reality around #Target# is coherent again.", "#Target# �シ��� 嶸�共 �ャ�ー� �、�� �ャ��﨑エ�誤共.", "_t") +t("-Smearing", "-嶸�共�ア彧ャ�ク", "_t") +t("temporal", "�懋ー�", "effect subtype") +t("Aeons Stasis", "��イ�攪 �菩イエ", "_t") +t("The target is in temporal stasis.", "�懋ー��� �菩イエ ���.", "_t") +t("#Target#'s is back to the normal timeflow.", "#Target2# �、�� �菩メ��攤 �懋ー�攪 彧尖ヲ�愍�� �護符�罷共.", "_t") +t("-Aeons Stasis", "-��イ�攪 �菩イエ", "_t") +t("frenzy", "�瀧梳", "effect subtype") +t("Unstoppable", "���一ー", "_t") +t("The target is unstoppable! It refuses to die and cannot heal. When the effect ends, it will heal %d Life (%d%% of maximum life per foe slain during the frenzy).", "�ス�� �ー� / 巐誤ウオ �一ー / ��作亨�� ��」護亨 �晤ェ��・ %d 巐誤ウオ (��作亨��、� �エ﨑エ﨑� �� 﨑俯x �ケ �罹劇 �晤ェ��・�� %d%% 巐誤ウオ).", "tformat") +t("combat", "��握", "effect subtype") +t("penalty", "�溢擽�オ", "effect subtype") +t("Hit Penalty", "﨑� �川愍�� �卓� �エ�ー �ャ�ゥ��", "_t") +t("The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by %d%% (based on size); also all damage procs from your offhand are reduced by 50%%.", "﨑� �川愍�� �卓� �エ�ー �ャ�ゥ�� / �倣剳��, �シ�ャ�・, �シ�ク�・, �菩侠�・ -%d%% (�ク�� 增ャ�ー�� ��。) / �ィ�� ��、� �� �緋ー 巐ィ�シ�� 嵓シ﨑エ�� -50%%.", "tformat") +t("Twist Fate", "�エ�� ��朽�ー", "_t") +t("+Twist Fate", "+�エ�� ��朽�ー", "_t") +t("-Twist Fate", "-�エ�� ��朽�ー", "_t") +t("tactic", "��唖", "effect subtype") +t("Warden's Focus Target", "�川亨�川攪 �卓、� ���", "_t") +t("%s is focusing on this target.", "%s ���乱�� �卓、啄葺�� �壱共.", "tformat", nil, {"�エ"}) +t("+Warden's Focus", "+�川亨�川攪 �卓、�", "_t") +t("-Warden's Focus", "-�川亨�川攪 �卓、�", "_t") +t("mind", "�菩侠", "effect subtype") +t("Death in a Dream", "�� �作乱�� �ス��", "_t") +t("The target had breathed in noxious sleep-induced fumes and is losing %d life per turn.", "奓エ�ケ �晤ェ��・ -%d.", "tformat") +t("killed in a dream", "�� �作乱�� �エ﨑エ�ケ嵂壱共", "_t") +t("Natural Aura", "�川硫��攤 �ー�エ", "_t") +t("Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration.", "��ュ 巐ィ�シ: +20 �菩侠�・ / +2 �晤ェ��・ �ャ�� / -1 奓エ �ケ 尞餓�� / -20% �﨑ュ �奝オ.", "_t") +t("Sorcerous Aura", "�壱イ菩攪 �ー�エ", "_t") +t("Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power.", "��ュ 巐ィ�シ: +20 �壱イ� / +2 �壱x �ャ�� / -20 �倣剳�� / -20 ����・.", "_t") +t("Disciplined Aura", "�懍惠�� �ー�エ", "_t") +t("Zone-wide effect: +20 defense, +20 all saves, -20 spell power.", "��ュ 巐ィ�シ: +20 巐醐半��, +20 �ィ�� �エ�ア, -20 �シ�ク�・.", "_t") +t("Sinister Aura", "�ャ��復 ��垈�シ", "_t") +t("Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance.", "��ュ 巐ィ�シ: +10% �俯ェ�ム 嶹簿・�, +20% �俯ェ�ム 嵓シ﨑エ��, -20% �川硫�シ 嶹ゥ尞� �﨑ュ.", "_t") +t("Underwater Zone", "�們、� �ャ�ュ", "_t") +t("Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%.", "��ュ 巐ィ�シ: �オ�ー� �、 奓エ �川� / 尞戦劈�餓擽 �罷凶�俯ゥエ �晤ェ��・�� ��クー �懍梠 / �オ�ー �ゥ�ク�� �オ�ー 巐誤ウオ ��・ / �ー�� �エ�ュ�・ -10% / 嶹肥両 嵓シ﨑エ -10% / �賀クー 嵓シ﨑エ +10%.", "_t") +t("Fearscape Zone", "�オ尞ャ�� ��溜�エ�� ��ュ", "_t") +t("Zone-wide effect: The flames of the Fearscape increase all fire and blight damage by 10%, but the weird gravity reduces knockback resistance by 20%.", "��ュ 巐ィ�シ: 嶹肥両, 嶹ゥ尞� 嵓シ﨑エ +10% / ��尖ヤ �エ�ュ�・ -20%.", "_t") +t("Out of Time Zone", "�懋ー� �野攪 ��ュ", "_t") +t("Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance.", "��ュ 巐ィ�シ: +10% �シ�ャ �﨑ュ / -10% �懋ー� �﨑ュ / -20% �懋ー�擽�� �エ�ュ�・.", "_t") +t("Spellblaze Aura", "�壱イ倣少�懍攪 �ー�エ", "_t") +t("Zone-wide effect: The power of the Spellblaze still burns here. -10% resistance to fire, arcane and blight damage, but +10% cold resistance. WARNING: The powerful magic here reflects teleportation magic!", "��ュ 巐ィ�シ: -10% 嶹肥両, ����, 嶹ゥ尞� 嵓シ﨑エ / +10% �賀クー �﨑ュ. �ス��: ��ュ �エ�� �簿�・﨑� �壱�・�シ�� �ク﨑エ �懋ー�擽�呷擽 �一ー�・!", "_t") +t("Heady Scent", "�専キケ��攤 ��、", "_t") +t("Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage.", "��ュ 巐ィ�シ: 夋�エ�ク� 0 �エ �俯ゥエ ���� ���� / -10% �菩侠 �﨑ュ / -20% �俯ゥエ �エ�ュ�・ / +10% �川硫 嵓シ﨑エ.", "_t") +t("Thunderstorm", "�護垈", "_t") +t("Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance.", "��ュ 巐ィ�シ: +10% ��クー 嵓シ﨑エ, -10% �ー�� �エ�ュ�・.", "_t") +t("Abashed Expanse", "�壱ャエ�� �啄劈﨑� �オ��", "_t") +t("Zone-wide effect: Your Phase Door spell is super easy to use here, allowing you to target it regardless of level. Any projectiles is slowed down by 80%.", "��ュ 巐ィ�シ: ��メ ��ク�� �ー�� �壱イィ�シ ��エ ��擽 ��ケ� ��� ��・ / �ィ�� 妤ャ�ャ�エ �鷺巡 -80%.", "_t") +t("Challenge", "����", "_t") +t("Throwing Knives", "�ィ� 妤ャ��", "_t") +t("%d Knives", "%d �ィ�", "tformat") +t([[Has %d throwing knives prepared: +%s]], [[%d �懍攪 �ィ��エ ���勢: +%s]], "tformat") +t("Scoundrel's Strategies", "�エ�ャ�� ��楫", "_t") +t("The target is suffering from disabling wounds, reducing their critical strike damage by %d%%.", "�俯ェ�ム 嵓シ﨑エ�� -%d%%.", "tformat") +t("Fumble", "嵭幎ー懍ァ�", "_t") +t("The target is suffering from distracting wounds, and has a %d%% chance to fail to use a talent and injure itself for %d physical damage.", "�ー�� �、甯ィ 嶹簿・� %d%% / �ー�� �、甯ィ �� %d �シ�ャ 嵓シ﨑エ �幗搆.", "tformat") +t("Touch of Death", "�ス�護攪 �専クク", "_t") +t("The target is taking %0.2f physical damage each turn. If they die while under this effect, they will explode!", "�、 奓エ %0.2f �シ�ャ 嵓シ﨑エ �幗搆 / �エ 巐ィ�シ� ��� �� �ャ�晨腹��, 尞ュ�懦物!", "tformat") +t("#Target# is mortally wounded!", "#Target1# �ャ��葺�� ��イ們桿�壱共!", "_t") +t("+Touch of Death!", "+�ス�護攪 �専クク!", "_t") +t("#Target# overcomes the touch of death.", "#Target1# �ス�護攪 �専クク�� �ャ�誤ヨ�、.", "_t") +t("-Touch of Death", "-�ス�護攪 �専クク", "_t") +t("#LIGHT_RED#%s explodes into a shower of gore!", "#LIGHT_RED#%s �溢凰 �エ�� 尞ュ�懍揆 �シ�シ墲、�ー �ス�壱共!", "logSeen", nil, {"�"}) +t("Marked", "岺懍��", "_t") +t("Target is marked, leaving them vulnerable to marked shots.", "�ャ�ャ �ャ�ゥ �ー���� �ィ�ス﨑� ���.", "tformat") +t("+Marked!", "+岺懍��!", "_t") +t("-Marked", "-岺懍��", "_t") +t("Flare", "�ー��ヤ", "_t") +t("The target is lit up by a flare, reducing its stealth and invisibility power by %d, defense by %d and removing all evasion bonus from being unseen.", "����・ -%d / 巐醐半��-%d / ����シ�� �ク﨑� 嵓シ﨑エ �エ�� 巐ィ�シ �懋アー.", "tformat") +t("+Illumination", "+�幎お", "_t") +t("-Illumination", "-�幎お", "_t") +t("Pinned Down", "���簿勢", "_t") +t("The next Steady Shot or Shoot has 100%% chance to be a critical hit and mark.", "�、�� �溢�簿頗 �ャ�ゥ, �尖株 �ャ�ゥ �ー���エ 100%% 嶹簿・��� �俯ェ�ム�シ �シ�シ墲、��, 岺懍享�� �ィ�.", "tformat") +t("cheat", "�倆敢", "effect subtype") +t("Demigod Mode", "�ー�ク�� �ィ��", "_t") +t("DEMI-GODMODE: Target has 10000 additional life and regenerates 2000 life per turn. It deals +500%% damage, and has full ESP.", "�ー�ク�� �ィ�� �晤ェ��・: 10000 / �晤ェ��・ �ャ�� 2000 / �﨑俯株 嵓シ﨑エ�� +500%% / �ィ�� �� �川ァ.", "tformat") +t("God Mode", "�畷ェィ��", "_t") +t("GODMODE: Target is invulnerable to damage, immune to bad status effects, deals +10000%% damage (100%% penetration), does not need to breathe, and has full ESP.", "�畷ェィ��: 嵓シ﨑エ �エ�ュ / �ィ�� ��菩�� 巐ィ�シ �エ�ュ / �﨑俯株 嵓シ﨑エ�� +10000%% / �﨑ュ �奝オ +100%% / �ィ �エ 﨑�囈���搆 / �ィ�� �� �川ァ.", "tformat") +t("Slippery Ground", "�ク��洳�エ ��エ", "_t") +t("The target is having trouble keeping their balance. Each time it tries to use a talent there is %d%% chance of failure.", "�ー�� �、甯ィ 嶹簿・� %d%%.", "tformat") +t("#Target# is struggling to keep his footing!", "#Target2# ��嶸菩揆 ���﨑俾クー ��紛 �一ー�椈�� �エ�、!", "_t") +t("+Slippery Ground", "+�ク��洳�エ ��エ", "_t") +t("#Target# regains their balance.", "#Target1# �、�� ��嶸菩揆 �。�俯共.", "_t") +t("-Slippery Ground", "-�ク��洳�エ ��エ", "_t") +t("Frozen Ground", "�シ�エ�呷捩 ��", "_t") +t("The target is energized by the cold while wearing the Frost Treads, gaining 20%% increased cold damage.", "�罹ヲャ �ク�� �・�ゥ�� / �賀クー 嵓シ﨑エ +20%%.", "tformat") +t("#Target# is energized by the cold!", "#Target1# �賀クー�罹カ奓ー 德們揆 �サ�罷共!", "_t") +t("+Frozen Ground", "+�シ�エ�呷捩 ��", "_t") +t("#Target# regains balance.", "#Target1# �、�� ��嶸菩揆 �。�俯共.", "_t") +t("-Frozen Ground", "-�シ�エ�呷捩 ��", "_t") +t("unknown", "�� �� ��搆", "effect subtype") +t("Recalling", "�嶹� ��", "_t") +t("The target is waiting to be recalled back to the worldmap.", "�ク�� ���。� �俾ー�ー ��紛 �ー�、�ャ�� ��.", "_t") +t("You are yanked out of this place!", "�野愍�� 孖母イィ�ク �俾ー�共!", "logPlayer") +t("Space restabilizes around you.", "�ケ�� �シ��� �オ��擽 �、�� �溢�倣剩�罹共.", "logPlayer") +t("Skeptical", "�們峡", "_t") +t("The target doesn't believe its ally truly saw anything in the shadows.", "��オー�エ �ク�シ�� �作乱�� �緋ー� �、�、�� 﨑エ�� �ソ� �喜搆.", "_t") +t("Empowered by the shadows", "�ク�シ�尖。� �倣剩�ィ", "_t") +t("Gain %d%% all damage and %d%% all res.", "�ィ�� 嵓シ﨑エ +%d%% / �ィ�� �﨑ュ +%d%%.", "tformat") +t("Intimidated", "����ケ﨑ィ", "_t") +t("The target's morale is weakened, reducing its attack power, mind power, and spellpower by %d.", "�シ�ャ�・, �菩侠�・, �シ�ク�・ -%d.", "tformat") +t("#Target#'s morale has been lowered.", "#Target#�� �ャ�ー� �﨑俯瑞�、.", "_t") +t("+Intimidated", "+����ケ﨑ィ", "_t") +t("#Target# has regained its confidence.", "#Target2# �、�� �川侠�川揆 �セ�俯共.", "_t") +t("-Intimidated", "-����ケ﨑ィ", "_t") +t("Feeding", "尞ャ�� ��", "_t") +t("%s is feeding from %s.", "%s %s�� 德們揆 尞ャ�� �卓擽�、.", "tformat", nil, {"��"}) +t("psychic_drain", "�壱冠�・ 彧。��", "effect subtype") +t("Fed Upon", "尞ャ�� �ケ﨑俯株 ��", "_t") +t("%s is fed upon by %s.", "%s %s�専イ� 德們揆 �。��ィケ德一ウ� �壱共.", "tformat", nil, {"��"}) +t("lich", "�ャ��", "effect subtype") +t("Lich Hunger", "�ャ�們攪 �カ�シ�シ", "_t") +t("To complete your resurrection you must kill a unique/boss/elite boss rank creature before the duration expires.", "�嶹懍揆 ��┳�懦う�ー ��紛�罹株 �ィ�シ/�エ�、/�菩� �エ�、 �ア�餓攪 ��揆 ��� �懋ー�ざ�� �們ケ倆紛�シ 﨑罹共.", "_t") +t("#DARK_ORCHID#Lichform regeneration is complete!#{normal}#", "#DARK_ORCHID#�菩��シ 彧。�倆葺�ャ �ャ�晧揆 ��」醐毎�、!#{normal}#", "say") +t("failed to complete the lich ressurection ritual", "�ャ�� �嶹� �們享�� ���﨑們ァ �サ嵂壱共", "_t") +t("sense", "�川ァ", "effect subtype") +t("Sensing Everything", "�ィ�� �� �川ァ", "_t") +t("Improves senses, allowing the detection of everything.", "�ィ�� ��揆 �川ァ.", "_t") +t("sleep", "�俯ゥエ", "effect subtype") +t("Dozing", "�俯ゥエ", "_t") +t("The target is completely asleep, unable to act.", "嵂雅徐 �一ー.", "_t") +t("phantasm", "嶹們�", "effect subtype") +t("Protected by a Mirror Image", "�ー�ク�� �� �エ嶸ク", "_t") +t("Target is protected by a mirror image. Increases damage dealt to blind or dazzled creatures by %d%%", "�ー�ク�� ��乱 �倆紛 �エ嶸ク�ィ : �、��据�ー�� �溢擽 �シ ��乱�� �﨑俯株 嵓シ﨑エ +%d%%", "tformat") +t("Aether Permeation", "�戦��エ �ィ妤ャ", "_t") +t("Target is protected from dispels", "���捩 �シ�ク 﨑エ�懍乱 ��箕�� �幗ァ �危株�、", "tformat") +t("#ORCHID#Aether Permeation protects %s from a dispel!", "#ORCHID#%s 嵂・﨑� �壱イ� 﨑エ�罹・シ �戦��エ �ィ妤ャ� �餓符�壱共!", "logSeen", nil, {"�シ"}) +t("status", "���", "effect subtype") +t("Marked for Death", "�ス�護攪 岺懍享", "_t") +t("Reduces Blood Rush cooldown if killed", "�エ﨑エ ��, 嵓シ�� ��巡 �ャ�ャ�ゥ ��ー�懋ー� �川�", "tformat") +t("magic", "�壱イ�", "effect subtype") +t("Lights Out", "�誤導", "_t") +t("The target is cut off from the sun", "夋懍桝�卓擽 �ィ�ィ�ィ", "_t") +t("bleed", "�懦�", "effect subtype") +t("Self-Judgement", "�専ー �ャ甯�", "_t") +t("Your body is bleeding, losing %0.2f life each turn.", "�懦� / �、 奓エ %0.2f �晤ェ��・�� ��搆.", "tformat") +t("#CRIMSON##Target# is torn open by the powerful blow!", "#CRIMSON##Target1# �簿�・﨑� �シ�ゥ�シ�� �ク﨑エ �「�ィ��共!", "_t") +t("+Self-Judgement", "+�専ー �ャ甯�", "_t") +t("#CRIMSON##Target#'s wound has closed.", "#CRIMSON##Target#�� ��イ俾ー ��ャシ�壱共.", "_t") +t("-Self-Judgement", "-�専ー �ャ甯�", "_t") +t("died a well-deserved death by exsanguination", "嵓シ�シ �壱ャエ �珠擽 彧俯�、 �ス�壱共", "_t") +t("#CRIMSON#%d Bleed #LAST#", "#CRIMSON#%d �懦� #LAST#", "tformat") +t([[Currently Twisted Anomaly: %s + + %s]], [[嶸�椪 �オ�懍、卓攤 �エ�� 嶸�メ: %s ------------------------------------------------- -section "game/modules/tome/data/zones/deep-bellow/zone.lua" + %s]], "tformat") +-- new text +--[==[ +t("%s%d %s#LAST#", "%s%d %s#LAST#", "tformat") +t("\ +- %s%s#LAST#", "\ +- %s%s#LAST#", "tformat") +t("\ +- #ffa0ff#%s#LAST#", "\ +- #ffa0ff#%s#LAST#", "tformat") +t("???", "???", "_t") +--]==] + +------------------------------------------------ +section "mod-tome/data/timed_effects/physical.lua" + +t("acid", "�ー�ア", "effect subtype") +t("Scoured", "�ー�� �溢流��", "_t") +t("Scoured by natural acid, reducing their offensive power ratings by %d%%.", "�川硫 �ー�ア�シ�溢乱 �溢流�� : �シ�ャ�・, �シ�ク�・, �菩侠�・, �晝クー�・ -%d%%.", "tformat") +t("#Target#'s power is greatly reduced!", "#Target#�� 德們擽 �ャ��葺�� �ス﨑エ�誤共!", "_t") +t("#Target# power has recovered.", "#Target#�� 德們擽 �護符�罷共.", "_t") +t("tempo", "奛懦小", "effect subtype") +t("Relentless Tempo", "��ィ��株 奛懦小", "_t") +t([[Attuning to the flow of combat, increasing their combat stats. +Defense: %d +All Damage: %d%% +Stamina Regeneration: %d +%s]], [[��握 �・�・ �晝ー. +巐醐半�� : %d +�ィ�� 嵓シ﨑エ : %d%% +�ー�・ �ャ�� : %d +%s]], "tformat") +t("All Resistance: 20%", "�ィ�� �﨑ュ\9: 20%", "_t") +t("#Target# is gaining tempo.", "#Target1# �菩梵�� �ク�� �。�エ�、.", "_t") +t("+Tempo", "+奛懦小", "_t") +t("#Target# loses their tempo.", "#Target1# �菩梵�シ ��牟���ク�、.", "_t") +t("-Tempo", "-奛懦小", "_t") +t("concussion", "�護ァ�ヵ", "effect subtype") +t("Concussion", "�護ァ�ヵ", "_t") +t("The target can't think straight, causing their actions to fail.", "�ー�� �、甯ィ.", "tformat") +t("#Target#'s brain isn't quite working right!", "#Target#�� �誤株 �罹劇�� �ー�・﨑們ァ �サ﨑俾ウ� �壱共!", "_t") +t("+Concussion", "+�護ァ�ヵ", "_t") +t("#Target# regains their concentration.", "#Target1# �、�� �卓、卓揆 �們ーセ�俯共.", "_t") +t("-Concussion", "-�護ァ�ヵ", "_t") +t("wound", "��イ�", "effect subtype") +t("cut", "��イ�", "effect subtype") +t("bleed", "�懦�", "effect subtype") +t("Bleeding", "�懦�", "_t") +t("Huge cut that bleeds, doing %0.2f physical damage per turn.", "�、 奓エ %0.2f �シ�ャ 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# starts to bleed.", "#Target1# 嵓シ�シ 彧俯ヲャ�ー �懍梠﨑罹共.", "_t") +t("+Bleeds", "+�懦�", "_t") +t("#Target# stops bleeding.", "#Target#�� 嵓シ� �珠来�、.", "_t") +t("-Bleeds", "-�懦�", "_t") +t("Deep Wound", "�喜捩 ��イ�", "_t") +t("Huge cut that bleeds, doing %0.2f physical damage per turn and decreasing all heals received by %d%%.", "�、 奓エ %0.2f �シ�ャ 嵓シ﨑エ ��搆 / 巐誤ウオ 巐ィ�ィ -%d%%.", "tformat") +t("#Target# is cut deeply.", "#Target2# �喜捩 ��イ俯・シ ��ウ� �壱共.", "_t") +t("+Deep Wounds", "+�喜捩 ��イ�", "_t") +t("#Target#'s deep wound closes.", "#Target#�� �喜捩 ��イ俾ー �駕鮒�尖共.", "_t") +t("-Deep Wounds", "-�喜捩 ��イ�", "_t") +t("nature", "�川硫", "effect subtype") +t("healing", "巐誤ウオ", "effect subtype") +t("regeneration", "�ャ��", "effect subtype") +t("Regeneration", "�ャ��", "_t") +t("A flow of life spins around the target, regenerating %0.2f life per turn.", "�、 奓エ �晤ェ��・ �ャ�� %0.2f.", "tformat") +t("#Target# starts regenerating health quickly.", "#Target#�� �晤ェ��・�エ ���エ�� 巐誤ウオ�罹共.", "_t") +t("+Regen", "+�ャ��", "_t") +t("#Target# stops regenerating health quickly.", "#Target#�� �晤ェ��・ �ャ�晧擽 �尖�、�誤共.", "_t") +t("-Regen", "-�ャ��", "_t") +t("poison", "��", "effect subtype") +t("Poison", "�瀧遵", "_t") +t("The target is poisoned, taking %0.2f nature damage per turn.", "�、 奓エ %0.2f �川硫 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# is poisoned!", "#Target2# �瀧遵�尖共!", "_t") +t("+Poison", "+�瀧遵", "_t") +t("#Target# stops being poisoned.", "#Target#�� �瀧遵 巐ィ�シ� �晤ぎ�、.", "_t") +t("-Poison", "-�瀧遵", "_t") +t("pin", "�鷺ー�", "effect subtype") +t("Spydric Poison", "�ー�ク ��", "_t") +t("The target is poisoned, taking %0.2f nature damage per turn and unable to move (but can otherwise act freely).", "�瀧遵 / �、 奓エ %0.2f �川硫 嵓シ﨑エ �幗搆 / �エ�� �一ー (�、�ク 嵂餓怱�� ��・).", "tformat") +t("#Target# is poisoned and cannot move!", "#Target2# �瀧遵�們牟 �エ�呰葺� �サ﨑罹共!", "_t") +t("+Spydric Poison", "+�ー�ク ��", "_t") +t("#Target# is no longer poisoned.", "#Target2# �� �エ�� �瀧遵 ���� ��笈�、.", "_t") +t("-Spydric Poison", "-�ー�ク ��", "_t") +t("Insidious Poison", "��嵂餓┳ ��", "_t") +t("The target is poisoned, taking %0.2f nature damage per turn and decreasing all heals received by %d%%.", "�瀧遵 / �、 奓エ %0.2f �川硫 嵓シ﨑エ �幗搆 / 巐誤ウオ 巐ィ�ィ -%d%%.", "tformat") +t("+Insidious Poison", "+��嵂餓┳ ��", "_t") +t("-Insidious Poison", "-��嵂餓┳ ��", "_t") +t("Crippling Poison", "�ゥ﨑エ�ア ��", "_t") +t("The target is poisoned and sick, doing %0.2f nature damage per turn. Each time it tries to use a talent there is %d%% chance of failure.", "�瀧遵 / �、 奓エ %0.2f �川硫 嵓シ﨑エ �幗搆 / %d%% 嶹簿・��� �ー�� �ャ�ゥ �、甯ィ.", "tformat") +t("+Crippling Poison", "+�ゥ﨑エ�ア ��", "_t") +t("-Crippling Poison", "-�ゥ﨑エ�ア ��", "_t") +t("Numbing Poison", "�壱ケ�┳ ��", "_t") +t("The target is poisoned and sick, doing %0.2f nature damage per turn. All damage it does is reduced by %d%%.", "�瀧遵 / �、 奓エ %0.2f �川硫 嵓シ﨑エ �幗搆 / �﨑俯株 �ィ�� 嵓シ﨑エ�� -%d%%.", "tformat") +t("+Numbing Poison", "+�壱ケ�┳ ��", "_t") +t("-Numbing Poison", "-�壱ケ�┳ ��", "_t") +t("earth", "��", "effect subtype") +t("Stoning Poison", "�晨剩�ア ��", "_t") +t("The target is taking %0.2f nature damage per turn from a potent earth-based poison. In %d more turn(s), or when the poison has run its course (%d%% chance), the target will be turned to stone for %d turns.", "�瀧遵 / �、 奓エ %0.2f �川硫 嵓シ﨑エ �幗搆 / %d 奓エ 弡�, �尖株 ��攪 ��作亨��擽 �晤ぎ�� �� %d%% 嶹簿・��� %d 奓エ �呷譜 �晨剩�ィ.", "tformat") +t("#Target# is infused with stone poison!", "#Target1# �晨剩�ア ��乱 �倆紛 ��奝オ�幀ウ� �壱共!", "_t") +t("+Stoning Poison", "+�晨剩�ア ��", "_t") +t("#Target# is free of the stone poison!", "#Target#�� �晨剩�ア ��擽 �們悛�們来�、!", "_t") +t("-Stoning Poison", "-�晨剩�ア ��", "_t") +t("#GREY#%s looks stony for a moment, but resists the transformation.", "#GREY#%s ���罹徐�� �護イ俯涵 �ウ�エ�護ァ��, �ー�ュ �晨剩�� �﨑ュ嵂壱共.", "logSeen", nil, {"�"}) +t("fire", "嶹肥両", "effect subtype") +t("Burning", "嶹肥メ", "_t") +t("The target is on fire, taking %0.2f fire damage per turn.", "�、 奓エ %0.2f 嶹肥両 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# is on fire!", "#Target1# 嶹肥メ�シ�� ��奝オ�、�ャ�醐復�、!", "_t") +t("+Burn", "+嶹肥メ", "_t") +t("#Target# stops burning.", "#Target#�� 嶹肥メ�エ �們悛�們来�、.", "_t") +t("-Burn", "-嶹肥メ", "_t") +t("stun", "�ー��", "effect subtype") +t("Burning Shock", "嶹肥メ �ゥ�ゥ", "_t") +t("The target is on fire, taking %0.2f fire damage per turn, reducing damage by 50%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While flameshocked talents cooldown twice as slow.", "�、 奓エ %0.2f 嶹肥両 嵓シ﨑エ �幗搆 / �﨑俯株 嵓シ﨑エ�� -50%% / 4 �懍攪 �エ�卓怱﨑� �ー���� �ャ�ャ�ゥ ��ー�懋ー� ��圸 / �エ�� �鷺巡 -50%% / ��作亨�� �卓乱�� �ィ�、�エ�エ 2 �ー �ヲ�� ��.", "tformat") +t("#Target# is stunned by the burning flame!", "#Target1# 夋�、�エ�� �一ス�乱 �倆紛 �ー�逸毎�、!", "_t") +t("+Burning Shock", "+嶹肥メ �ゥ�ゥ", "_t") +t("#Target# is not stunned anymore.", "#Target1# �懍�菩侠�� �們ーセ�俯共.", "_t") +t("-Burning Shock", "-嶹肥メ �ゥ�ゥ", "_t") +t("Stunned", "�ー��", "_t") +t("The target is stunned, reducing damage by 50%%, putting 3 random talents on cooldown and reducing movement speed by 50%%. While stunned talents cooldown twice as slow.", "�ー�� / �﨑俯株 嵓シ﨑エ�� -50%% / 3 �懍攪 �エ�卓怱﨑� �ー���� �ャ�ャ�ゥ ��ー�懋ー� ��圸 / �エ�� �鷺巡 -50%% / ��作亨�� �卓乱�� �ィ�、�エ�エ 2 �ー �ヲ�� ��.", "tformat") +t("#Target# is stunned!", "#Target1# �ー�逸毎�、!", "_t") +t("+Stunned", "+�ー��", "_t") +t("-Stunned", "-�ー��", "_t") +t("disarm", "�エ�・ 﨑エ��", "effect subtype") +t("Disarmed", "�エ�・ 﨑エ��", "_t") +t("The target is maimed, unable to correctly wield a weapon.", "�エ�ー�シ �南ケィ.", "_t") +t("#Target# is disarmed!", "#Target1# �エ�・�� 﨑エ�罹胸嵂壱共!", "_t") +t("+Disarmed", "+�エ�・ 﨑エ��", "_t") +t("#Target# rearms.", "#Target1# �エ�・�� �、�� �野キ�共.", "_t") +t("-Disarmed", "-�エ�・ 﨑エ��", "_t") +t("grapple", "��一クー", "effect subtype") +t("Constricted", "�ー�ャ��", "_t") +t("The target is constricted, preventing movement and making it suffocate (loses %0.2f air per turn).", "�エ�� �一ー / �溢享 (�、 奓エ %0.2f �オ�ー�シ ��搆).", "tformat") +t("#Target# is constricted!", "#Target#�� �ゥ�エ �ー�ャ�誤共!", "_t") +t("+Constricted", "+�ー�ャ��", "_t") +t("#Target# is free to breathe.", "#Target1# �、�� �ィ�� �エ �� �一イ� �們来�、.", "_t") +t("-Constricted", "-�ー�ャ��", "_t") +t(" was constricted to death by %s.", " %s�� �倆紛 �溢享�ャ.", "tformat") +t("Dazed", "嶸シ��", "_t") +t("The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze.", "嶸シ�� / �エ�� �一ー / �﨑俯株 嵓シ﨑エ��, 巐醐半��, �ィ�� �エ�ア, �倣剳��, �シ�ク�・, �菩侠�・, �シ�ャ�・ -50%% / 嵓シ﨑エ�シ �幗揆 �� 嶸シ�溢擽 﨑エ�罹勢.", "_t") +t("#Target# is dazed!", "#Target1# 嶸シ�逸毎�、!", "_t") +t("+Dazed", "+嶸シ��", "_t") +t("#Target# is not dazed anymore.", "#Target1# �� �エ�� 嶸シ�� ���� ��笈�、.", "_t") +t("-Dazed", "-嶸シ��", "_t") +t("evade", "巐醐半", "effect subtype") +t("Evasion", "�們ぎ ���ス 嶹懍┳嶹�", "_t") +t("The target has %d%% chance to evade melee and ranged attacks", "%d%% 嶹簿・��� �シ�滝ウシ �専アー�ャ �オ�ゥ 嵓シ﨑エ�餓揆 �エ巐ィ嶹�", "tformat") +t(" and gains %d defense", " / 巐醐半�� +%d", "tformat") +t("#Target# tries to evade attacks.", "#Target#�� �們ぎ ���ス�エ 嶹懍┳嶹罷頗�、.", "_t") +t("+Evasion", "+�們ぎ���ス嶹懍┳", "_t") +t("#Target# is no longer evading attacks.", "#Target#�� �們ぎ���ス�エ �尖椈��� �護符�罷共", "_t") +t("-Evasion", "-�們ぎ���ス嶹懍┳", "_t") +t("speed", "�鷺巡", "effect subtype") +t("Speed", "�鷺巡", "_t") +t("Increases global action speed by %d%%.", "��イエ �鷺巡 +%d%%.", "tformat") +t("#Target# speeds up.", "#Target2# ��削毎�、.", "_t") +t("+Fast", "+���", "_t") +t("#Target# slows down.", "#Target#�� �懍擽 �尖�、�誤共.", "_t") +t("-Fast", "-���", "_t") +t("slow", "�川�", "effect subtype") +t("Slow", "�川�", "_t") +t("Reduces global action speed by %d%%.", "��イエ �鷺巡 -%d%%.", "tformat") +t("+Slow", "+�川�", "_t") +t("-Slow", "-�川�", "_t") +t("blind", "�、��", "effect subtype") +t("Blinded", "�、��", "_t") +t("The target is blinded, unable to see anything.", "�エ�、 ��巡 �シ �� ��搆.", "_t") +t("#Target# loses sight!", "#Target2# �樌揆 �エ� �サ﨑罹共!", "_t") +t("+Blind", "+�、��", "_t") +t("#Target# recovers sight.", "#Target2# �懍幣�シ 巐誤ウオ嵂壱共.", "_t") +t("-Blind", "-�、��", "_t") +t("Stoneskin", "�肥怱 嵓シ�", "_t") +t("The target's skin reacts to damage, granting %d armour.", "�ゥ�エ�・ +%d.", "tformat") +t("Thorny Skin", "��� 嵓シ�", "_t") +t("The target's skin reacts to damage, granting %d armour and %d%% armour hardiness.", "�ゥ�エ�・ +%d �ゥ�エ 巐ィ�ィ +%d%%.", "tformat") +t("#Target#'s skin looks a bit thorny.", "#Target#�� 嵓シ��� ��懋ー �駆葺�、.", "_t") +t("+Thorny Skin", "+��� 嵓シ�", "_t") +t("#Target# is less thorny now.", "#Target#�� ��懋ー �ャ�シ�誤共.", "_t") +t("-Thorny Skin", "-��� 嵓シ�", "_t") +t("cold", "�賀クー", "effect subtype") +t("Frozen Feet", "�シ�エ�呷捩 ��", "_t") +t("The target is frozen on the ground, able to act freely but not move.", "�エ�� �一ー, �ク �ク�� 嵂雅徐 ��・.", "_t") +t("#Target# is frozen to the ground!", "#Target#�� �懍擽 �シ�エ�呷来�、!", "_t") +t("+Frozen", "+�呟イー", "_t") +t("#Target# warms up.", "#Target#�� �懍揆 �俯洳�ク�� �シ�護擽 �ケ�俯共.", "_t") +t("-Frozen", "-�呟イー", "_t") +t("Frozen", "�呟イー", "_t") +t("The target is encased in ice. All damage done to it will be split, 40%% absorbed by the ice and 60%% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. %d HP on the iceblock remaining.", "�シ�護乱 ��椈 / �幎株 嵓シ﨑エ�餓擽 �俯唖��, �シ�護擽 40%% �� 嵓シ﨑エ�餓揆 彧。��, 60%% �川侠�エ �幗搆 / �シ�� �溢乱 �壱株 �呷譜 巐醐半��ー 0 �エ �ィ / �シ�� �野乱 �オ�ゥ﨑� �� ��搆 / �野搆�シ �シ�エ�呷捩 �� �懍匣﨑� �壱。懍垓 ��菩�� ��� 巐ィ�シ �エ�ュ / 巐誤ウオ�シ �懋ー�擽�� �一ー / �ィ� �シ�護攪 �エ�ャ�� : %d.", "tformat") +t("#Target# is encased in ice!", "#Target1# �シ�� �溢乱 ����、!", "_t") +t("#Target# is free from the ice.", "#Target1# �シ�護乱�� �川悛�懍寥�誤共.", "_t") +t("Iceblock", "�シ�� �ゥ�エ�ャ", "_t") +t("Wrath of the Woods", "�俯ャエ�� ���", "_t") +t("The target calls upon its inner resources, improving all damage by %d%% and reducing all damage taken by %d%%.", "�﨑俯株 嵓シ﨑エ�� +%d%% �幎株 嵓シ﨑エ�� -%d%%.", "tformat") +t("#Target# radiates power.", "#Target1# 德們揆 �エ�罹株�、.", "_t") +t("#Target#'s aura of power vanishes.", "#Target#�� 德們攪 �ー�エ�エ �ャ�シ�誤共.", "_t") +t("Wrath of the Highborn", "���﨑� 嵓シ�� ���", "_t") +t("Shell Shield", "�鷺魂�ー �エ嶸ク��", "_t") +t("The target takes cover in its shell, gaining %d%% all resist.", "�ィ�� 嵓シ﨑エ �﨑ュ +%d%%.", "tformat") +t("#Target# takes cover under its shell.", "#Target1# �作ァ� �溢愍�� �ィ�壱共.", "_t") +t("+Shell Shield", "+�鷺魂�ー �エ嶸ク��", "_t") +t("#Target# leaves the cover of its shell.", "#Target1# �作ァ� �野愍�� �們剩�、.", "_t") +t("-Shell Shield", "-�鷺魂�ー �エ嶸ク��", "_t") +t("Serpentine Nature", "甯護カゥ�們攪 �懍┳", "_t") +t("The target takes on the properties of the hydra, gaining %d%% affinity to lightning, acid, and nature damage and regenerating %d life per turn.", "��クー, �ー�ア, �川硫 �作┳ �懦剩 +%d%% / �晤ェ��・ �ャ�� +%d.", "tformat") +t("Pain Suppression", "��奝オ �オ��", "_t") +t("The target ignores pain, reducing all damage taken by %d%%.", "�幎株 嵓シ﨑エ�� -%d%%.", "tformat") +t("#Target# lessens the pain.", "#Target2# ��奝オ�� �尖⊂� �危株�、.", "_t") +t("+Pain Suppression", "+��奝オ �オ��", "_t") +t("#Target# feels pain again.", "#Target1# ��奝オ�� �、�� �尖��、.", "_t") +t("-Pain Suppression", "-��奝オ �オ��", "_t") +t("Primal Attunement", "�シ�川攪 �懦剩", "_t") +t("The target is attuned to the wild, increasing all damage affinity by %d%% and reducing a random debuff duration by %d each turn.", "�ィ�� �作┳ �懦剩 +%d%% / �、 奓エ �エ�卓怱﨑� ��菩�� 巐ィ�シ�� ��作亨�� -%d 奓エ.", "tformat") +t("#Target# attunes to the wild.", "#Target1# �、�、�罹・シ �川硫�� �呰剩嵂壱共.", "_t") +t("+Primal", "+�シ��", "_t") +t("#Target# is no longer one with nature.", "#Target#�� �川硫�シ�� �呰剩� �懍�德� 彧尖�、�誤共.", "_t") +t("-Primal", "-�シ��", "_t") +t("Purge Blight", "嶹ゥ尞� �倣剩", "_t") +t("The target is infused with the power of nature, reducing all blight damage taken by %d%%, increasing spell saves by %d, and granting immunity to diseases.", "�幎株 嶹ゥ尞� 嵓シ﨑エ -%d%% / �シ�ク �エ�ア +%d / �壱ウ� �エ�ュ�・ ��柑.", "tformat") +t("#Target# rejects blight!", "#Target1# 嶹ゥ尞尖・シ �ー�嵂壱共!", "_t") +t("+Purge", "+嶹ゥ尞� �倣剩", "_t") +t("#Target# is susceptible to blight again.", "#Target#�� �ク� �、�� 嶹ゥ尞尖・シ �們圸﨑俾クー �懍梠嵂壱共.", "_t") +t("-Purge", "-嶹ゥ尞� �倣剩", "_t") +t("sense", "�川ァ", "effect subtype") +t("Sensing", "�川ァ", "_t") +t("Improves senses, allowing the detection of unseen things.", "�川ァ�・ 嵂・��.", "_t") +t("Heroism", "��寉", "_t") +t("Keeps you from dying even if your life drops to %+d", "�晤ェ��・�エ %+d �� ��峡﨑俾クー ��ケ護ァ�� �ス� �喜搆", "tformat") +t("sunder", "�「�エ��", "effect subtype") +t("Sunder Armour", "��懍ァ� �ゥ�エ�ャ", "_t") +t("The target's armour and saves are broken, reducing them by %d.", "�ゥ�エ�・, �ィ�� �﨑ュ -%d.", "tformat") +t("#Target#'s armour is damaged!", "#Target#�� �ゥ�エ�ャ�� �川メ�們来�、!", "_t") +t("+Sunder Armor", "+��懍ァ� �ゥ�エ�ャ", "_t") +t("#Target#'s armour is more intact.", "#Target#�� �ゥ�エ�ャ� �ィ��紛�誤共.", "_t") +t("-Sunder Armor", "-��懍ァ� �ゥ�エ�ャ", "_t") +t("Sunder Arms", "��懍ァ� �エ�ー", "_t") +t("The target's combat ability is reduced, reducing its attack by %d.", "�倣剳�� -%d.", "tformat") +t("#Target#'s fighting ability is impaired!", "#Target#�� ��握 �・�・�� �ク�懋ー �晝イシ�、!", "_t") +t("+Sunder Arms", "+��懍ァ� �エ�ー", "_t") +t("#Target#'s ability to fight has recovered.", "#Target#�� ��握 �・�・�エ �、�� �尖椈��� �護符�罷共.", "_t") +t("-Sunder Arms", "-��懍ァ� �エ�ー", "_t") +t("Pinned to the ground", "�鷺ー�", "_t") +t("The target is pinned to the ground, unable to move.", "�エ�� �一ー.", "_t") +t("#Target# is pinned to the ground.", "#Target1# 﨑エ�ケ ��ケ們乱 �鷺ー簿瑞�、.", "_t") +t("+Pinned", "+�鷺ー�", "_t") +t("#Target# is no longer pinned.", "#Target2# �鷺ー菩乱�� 峵�、�ャ�、.", "_t") +t("-Pinned", "-�鷺ー�", "_t") +t("+Bone Grab", "+�溢攪 �鷺ー�", "_t") +t("-Bone Grab", "-�溢攪 �鷺ー�", "_t") +t("golem", "�ィ��", "effect subtype") +t("Mighty Blows", "�簿�・﨑� 夋�ゥ", "_t") +t("The target's combat damage is improved by %d.", "�シ�ャ�・ +%d.", "tformat") +t("#Target# looks menacing.", "#Target2# �����愍�� �エ�ク�、.", "_t") +t("#Target# looks less menacing.", "#Target1# �� �����愍�� �専サエ��共.", "_t") +t("cripple", "�エ�・嶹�", "effect subtype") +t("Cripple", "�エ�・嶹�", "_t") +t("The target is crippled, reducing melee, spellcasting and mind speed by %d%%.", "�オ�ゥ �鷺巡, �懍�� �鷺巡, �ャ�� �鷺巡 -%d%%.", "tformat") +t("#Target# is crippled.", "#Target1# �エ�・嶹罷瑞�、.", "_t") +t("#Target# is not crippled anymore.", "#Target2# �エ�・嶹� ����川� 巐誤ウオ�們来�、.", "_t") +t("Burrow", "�エ甯語クー", "_t") +t("The target is able to burrow into walls, and additionally has %d more APR and %d%% more physical resistance penetration.", "�ス �エ�ゥ ��・ / �ゥ�エ�・ �奝オ +%d / �シ�ャ �﨑ュ �奝オ +%d%%.", "tformat") +t("Reduced Vision", "�懍幣 �川��ィ", "_t") +t("The target's vision range is decreased by %d.", "�懍幣 �肥怱 -%d.", "tformat") +t("#Target# is surrounded by a thick smoke.", "#Target2# �川坡﨑� �ー�ー�� �俯洳�南��、.", "_t") +t("+Dim Vision", "+彧尖ヲソ﨑� �懍幣", "_t") +t("The smoke around #target# dissipates.", "#target3# �俯洳 �ク�� �ー�ー� �ャ�シ�誤共.", "_t") +t("-Dim Vision", "-彧尖ヲソ﨑� �懍幣", "_t") +t("antimagic", "�俯ァ壱イ�", "effect subtype") +t("Resolve", "�ー��", "_t") +t(" and ", ", ", "_t") +t("You gain %d%% resistance against %s.", "%s�� �﨑� �﨑ュ +%d%%.", "tformat", {2,1}) +t("#Target# attunes to the damage.", "#Target2# 嵓シ﨑エ�� ��搗嵂壱共 .", "_t") +t("+Resolve", "+�ー��", "_t") +t("#Target# is no longer attuned.", "#Target#�� 嵓シ﨑エ ��搗�エ �ャ�シ�誤共.", "_t") +t("-Resolve", "-�ー��", "_t") +t("Wild Speed", "�シ�晧攪 �鷺巡", "_t") +t("Moving at extreme speed (%d%% faster) and gains 100%% stun, daze and pinning immunity. Any action other than movement will cancel it.", "�エ�呷��� +%d%% / �ー��, 嶸シ��, �鷺ー� �エ�ュ�・ +100%%. �エ�呷揆 �懍匣﨑� �、�ク 嵂雅徐� 巐ィ�シ�シ �餓亨 �瀧卿.", "tformat") +t("#Target# is moving at extreme speed!", "#Target2# ��イュ�� �鷺巡�� �エ�呰毎�、!", "_t") +t("+Wild Speed", "+�シ�晧攪 �鷺巡", "_t") +t("-Wild Speed", "-�シ�晧攪 �鷺巡", "_t") +t("Hunter", "�ャ�・�シ", "_t") +t("Movement is %d%% faster. Any action other than movement will end this effect.", "�エ�� �鷺巡 +%d%% / �エ�呷揆 �懍匣﨑� �、�ク 嵂雅徐� 巐ィ�シ�シ �餓亨 �瀧卿.", "tformat") +t("#Target# prepares %s!", "#Target2# %s!", "tformat") +t("to escape", "��ァ晧ケ� �懋ー�揆 �ク�ー�、", "_t") +t("for the next kill", "�、�� 彧ャ�晧桝�� �セ�罷共", "_t") +t("+Hunter", "+�ャ�・�シ", "_t") +t("-Hunter", "-�ャ�・�シ", "_t") +t("tactic", "��唖", "effect subtype") +t("Step Up", "��イゥ", "_t") +t("Movement is %d%% faster.", "�エ�� �鷺巡 +%d%%.", "tformat") +t("#Target# prepares for the next kill!", "#Target1# �、�� 彧ャ�晧桝�� �セ�� �懋アク�護揆 �罹草�エ�ー �懍梠嵂壱共!", "_t") +t("+Step Up", "+��イゥ", "_t") +t("-Step Up", "-��イゥ", "_t") +t("lightning", "��クー", "effect subtype") +t("Lightning Speed", "�幗攪 �鷺巡", "_t") +t("Turn into pure lightning, moving %d%% faster. It also increases your lightning resistance by 100%% and your physical resistance by 30%%.", "�エ�� �鷺巡 +%d%% / ��クー �﨑ュ +100%% / �シ�ャ �﨑ュ +30%%.", "tformat") +t("#Target# turns into pure lightning!", "#Target1# �懍�﨑� ��エ卓愍�� �﨑罹共!", "_t") +t("+Lightning Speed", "+�幗攪 �鷺巡", "_t") +t("#Target# is back to normal.", "#Target1# �尖椈��� �護符�罷共.", "_t") +t("-Lightning Speed", "-�幗攪 �鷺巡", "_t") +t("Dragon's Fire", "�ゥ�� 嶹肥両", "_t") +t("Dragon blood runs through your veins. You can breathe fire (or have it improved if you already could).", "嶹肥両 �ィ�ー �ャ�ゥ ��・ / �エ�ク �ー���� �ー�エ �ス�ー, 巐ィ�シ� �晤劇�ィ.", "tformat") +t("#Target#'s throat seems to be burning.", "#Target#�� �ゥ�ャ�作擽 �逸ム�� ��ァ� �呱共.", "_t") +t("+Dragon's fire", "+�ゥ�� 嶹肥両", "_t") +t("#Target#'s throat seems to cool down.", "#Target#�� �ゥ�ャ�作攪 嶹肥両�エ �シ�� �� �呱共.", "_t") +t("-Dragon's fire", "-�ゥ�� 嶹肥両", "_t") +t("Greater Weapon Focus", "嵂・��頗 �卓、� �オ�ゥ", "_t") +t("Each melee blow landed has a %d%% chance to trigger an additional melee blow (up to once per turn for each weapon).", "�シ�� �オ�ゥ�エ %d%% 嶹簿・��� �緋ー �シ�� �オ�ゥ�� ���� (�� �エ�ー�ケ 﨑� 奓エ�� 1 �溢畠).", "tformat") +t("Grappling", "��一クー", "_t") +t("Engaged in a grapple draining %d stamina per turn and redirecting %d%% of damage taken to %s. Any movement will break the effect as will some unarmed talents.", "�、 奓エ �ー�・ �誤ェィ %d / �幎株 嵓シ﨑エ�� %d%% �シ %s�専イ� ���﨑ィ / �エ�呟ウシ ��ェ� �ィ�� �ゥ妤ャ �ー��� 巐ィ�シ�シ �瀧卿﨑ィ.", "tformat") +t("#Target# is engaged in a grapple!", "#Target1# ��一クー�シ �エ�、!", "_t") +t("+Grappling", "+��一クー", "_t") +t("#Target# has released the hold.", "#Target1# ��一クー�シ 﨑エ�懦毎�、.", "_t") +t("-Grappling", "-��一クー", "_t") +t("Grappled", "��一クー �ケ﨑ィ", "_t") +t([[The target is grappled, unable to move, and limited in its offensive capabilities. +#RED#%sPinned +%s +%s +%s#LAST#]], [[�エ�� �一ー�・ / �オ�ゥ �・�・�エ �懦復�ィ. +#RED#%s�鷺ー簿勢 +%s +%s +%s#LAST#]], "tformat") +t([[Silenced +]], [[�ィ�オ +]], "_t") +t("Physical power reduced by %d", "�シ�ャ�・ -%d", "tformat") +t("Slowed by %d%%", "%d%% �川��ィ", "tformat") +t("Damage per turn %d", "�、 奓エ %d 嵓シ﨑エ �幗搆", "tformat") +t("#Target# is grappled!", "#Target#�� ��溢擽 �オ�誤ヲー�、!", "_t") +t("+Grappled", "+��一クー �ケ﨑ィ", "_t") +t("#Target# is free from the grapple.", "#Target2# ��一クー�罹カ奓ー ���ク�們剩�、.", "_t") +t("-Grappled", "-��一クー �ケ﨑ィ", "_t") +t("Crushing Hold", "��� �セ�ー", "_t") +t("The target is being crushed and suffers %d damage each turn", "�、 奓エ %d 嵓シ﨑エ �幗搆", "tformat") +t("#Target# is being crushed.", "#Target1# ��懍ァ�ー �懍梠嵂壱共.", "_t") +t("+Crushing Hold", "+��� �セ�ー", "_t") +t("#Target# has escaped the crushing hold.", "#Target1# ��� �セ�ー�罹カ奓ー 峵�、�ャ�、.", "_t") +t("-Crushing Hold", "-��� �セ�ー", "_t") +t("silence", "�ィ�オ", "effect subtype") +t("Strangle Hold", "�ゥ �ー�エ�ー", "_t") +t("The target is being strangled and may not cast spells and suffers %d damage each turn.", "�シ�ク �懍�� �一ー / �、 奓エ %d 嵓シ﨑エ �幗搆.", "tformat") +t("#Target# is being strangled.", "#Target#�� �ゥ�エ �ク�ー�、.", "_t") +t("+Strangle Hold", "+�ゥ �ー�エ�ー", "_t") +t("#Target# has escaped the strangle hold.", "#Target2# �ゥ �ー�エ�ー�罹カ奓ー �霊牟�ャ�、.", "_t") +t("-Strangle Hold", "-�ゥ �ー�エ�ー", "_t") +t("Maimed", "��� �ー�エ�ー", "_t") +t("The target is maimed, reducing damage by %d and global speed by 30%%.", "�﨑俯株 嵓シ﨑エ�� -%d / ��イエ �鷺巡 -30%%.", "tformat") +t("#Target# is maimed.", "#Target#�� ��溢擽 ��攤�、.", "_t") +t("+Maimed", "+��� �ー�エ�ー", "_t") +t("#Target# has recovered from the maiming.", "#Target2# ��� �ー�エ�ー�川� 﨑エ�ゥ�尖共.", "_t") +t("-Maimed", "-��� �ー�エ�ー", "_t") +t("Expose Weakness", "�ス�� �ク��", "_t") +t("The target is focused on penetrating defenses, increasing armor penetration by %d, accuracy by %d, and all damage penetration by %d%%.", "�ゥ�エ�・ �奝オ +%d / �倣剳�� +%d / �ィ�� �﨑ュ �奝オ +%d%%.", "tformat") +t("#Target# is focusing on penetrating defenses.", "#Target2# �ゥ�エ�シ �ォ�エ��ヲャ�ー ��紛 �卓、啄復�、.", "_t") +t("+Expose Weakness", "+�ス�� �ク��", "_t") +t("#Target# is no longer focused on penetrating defenses.", "#Target#�� �ス�� �卓、卓擽 �晤ぎ�、.", "_t") +t("-Expose Weakness", "-�ス�� �ク��", "_t") +t("Combo", "�ー�� �川�", "_t") +t("%d Combo", "�ー�� �川� %d ��", "tformat") +t("The target is in the middle of a combo chain and has earned %d combo points.", "�ー�� �川� %d �川揆 巐鷺統﨑ィ.", "tformat") +t("Defensive Maneuver", "�ゥ�エ��攤 ���桷", "_t") +t("The target's defense is increased by %d.", "巐醐半�� +%d.", "tformat") +t("#Target# is moving defensively!", "#Target2# �ー�ャ�、�ス�� ���攤�、!", "_t") +t("+Defensive Maneuver", "+�ゥ�エ��攤 ���桷", "_t") +t("#Target# isn't moving as defensively anymore.", "#Target2# �、�� �尖椈��� ���攤�、.", "_t") +t("-Defensive Maneuver", "-�ゥ�エ��攤 ���桷", "_t") +t("Set Up", "彧戦敢�ャ�� �川┷", "_t") +t("The target is off balance and is %d%% more likely to be crit by the target that set it up. In addition all its saves are reduced by %d.", "�俯ェ�ム 嵓シ�ゥ 嶹簿・� +%d%% / �ィ�� �﨑ュ -%d.", "tformat") +t("#Target# has been set up!", "#Target#�� �川┷� 彧戦敢�ャ�誤共!", "_t") +t("+Set Up", "+彧戦敢�ャ�� �川┷", "_t") +t("#Target# has survived the set up.", "#Target1# �川┷�シ �、�� �。�俯共.", "_t") +t("-Set Up", "-彧戦敢�ャ�� �川┷", "_t") +t("heal", "巐誤ウオ", "effect subtype") +t("Recovery", "巐誤ウオ", "_t") +t("The target has %d increased life regeneration.", "�晤ェ��・ �ャ�� +%d.", "tformat") +t("#Target# is recovering from the damage!", "#Target1# 嵓シ﨑エ�シ 巐誤ウオ嵂壱共!", "_t") +t("+Recovery", "+巐誤ウオ", "_t") +t("#Target# has finished recovering.", "#Target#�� 巐誤ウオ�エ �晤ぎ�、.", "_t") +t("-Recovery", "-巐誤ウオ", "_t") +t("Reflexive Dodging", "�們ぎ��攤 巐醐半", "_t") +t("+Reflexive Dodging", "+�們ぎ��攤 巐醐半", "_t") +t("-Reflexive Dodging", "-�們ぎ��攤 巐醐半", "_t") +t("Weakened Defenses", "�ス嶹罷頗 �ゥ�エ", "_t") +t("The target's physical resistance has been reduced by %d%%.", "�シ�ャ �﨑ュ -%d%%.", "tformat") +t("Waters of Life", "�晤ェ�攪 �シ", "_t") +t("The target purifies all diseases and poisons, turning them into healing effects.", "��ウシ �壱ウ� �倣剩 / �倣剩�� ��ウシ �壱ウ卓攪 嵓シ﨑エ�餓揆 �晤ェ��・ 巐誤ウオ�シ�� ��劍.", "_t") +t("Elemental Harmony", "�川��� �ー嶹�", "_t") +t("Increases global speed by %d%%.", "嶹肥両 : ��イエ �鷺巡 +%d%%.", "tformat") +t("Increases armour by %d.", "�賀クー : �ゥ�エ�・ +%d.", "tformat") +t("Increases all stats by %d.", "��クー : �ィ�� �・�・�� +%d.", "tformat") +t("Increases life regen by %0.2f.", "�ー�ア : �晤ェ��・ �ャ�� %0.2f.", "tformat") +t("Increases all resists by %d%%.", "�川硫 : �ィ�� �作┳ �﨑ュ %d%%.", "tformat") +t("Healing Nexus Redirection", "巐誤ウオ �ー﨑ゥ ��擽", "_t") +t("All direct healing done to the target fails, and is instead redirected to %s at %d%% effectiveness.", "�ィ�� ���卓�� 巐誤ウオ �、甯ィ / 﨑エ�ケ 巐誤ウオ 巐ィ�シ�� %s�専イ� %d%% �� 巐誤ウオ巐ィ�ィ�� ��擽�ィ.", "tformat") +t("#YELLOW_GREEN##Source# steals healing from #Target#!", "#YELLOW_GREEN##Source1# #Target#�� 巐誤ウオ 巐ィ�シ�シ �倣ヨ嵂壱共!", "delayedLogMessage") +t("Healing Nexus", "巐誤ウオ �ー﨑ゥ", "_t") +t("All direct healing done to the target is increased by %d%% and each heal restores %0.1f equilibrium.", "���卓��攤 巐誤ウオ 巐ィ�ィ +%d%% / �幗捩 巐誤ウオ 巐ィ�シ �ケ -%0.1f 尞餓��.", "tformat") +t("#YELLOW_GREEN##Source#'s healing is amplified!", "#YELLOW_GREEN##Source#�� 巐誤ウオ 巐ィ�シ� �晨少�罹共!", "delayedLogMessage") +t("telekinesis", "�シ�呱�・", "effect subtype") +t("Immobilized", "�エ�� �一ー", "_t") +t("Immobilized by telekinetic forces.", "�シ�呱�・�� 德們愍�� �エ�呷擽 �懦復�ィ.", "_t") +t("#F53CBE##Target# is bound by telekinetic forces!", "#F53CBE##Target#�� ���桷�エ �シ�呱�・�� �倆紛 �餓℡�尖共!", "_t") +t("+Paralyzed", "+�壱ケ�", "_t") +t("#Target# shakes free of the telekinetic binding", "#Target1# �シ�呱�・ �餓℡�シ 﨑エ�懦毎�、", "_t") +t("-Paralyzed", "-�壱ケ�", "_t") +t("Imploding (slow)", "�エ甯� (�川�)", "_t") +t("Slowed by 50%% and taking %d crushing damage per turn.", "�川� 50%% / �、 奓エ ��懍ァ� 嵓シ﨑エ %d �幗搆.", "tformat") +t("+Imploding", "+�エ甯�", "_t") +t("#Target# shakes off the crushing forces.", "#Target1# �シ�呱�・�� �簿ー菩揆 �ィ�尖ヨ�、.", "_t") +t("-Imploding", "-�エ甯�", "_t") +t("Free Action", "�川悛 嵂雅徐", "_t") +t("The target gains %d%% stun, daze and pinning immunity.", "�ー��, 嶸シ��, �鷺ー� �エ�ュ�・ +%d%%.", "tformat") +t("#Target# is moving freely.", "#Target1# �川悛�ュ�� ���攤�、.", "_t") +t("+Free Action", "+�川悛 嵂雅徐", "_t") +t("#Target# is moving less freely.", "#Target2# �� �川悛�ュ�� ���攤�、.", "_t") +t("-Free Action", "-�川悛 嵂雅徐", "_t") +t("frenzy", "�瀧梳", "effect subtype") +t("Adrenaline Surge", "��糖�壱あ�ー ��カ�", "_t") +t("The target's combat damage is improved by %d and it an continue to fight past the point of exhaustion, supplementing life for stamina.", "�シ�ャ�・ +%d / 﨑懋ウ�・シ �們牟�� ��� �ク�ク �� �溢搆 / 夋溢ァ� �� �ー�・ ��� �晤ェ��・�� �誤ケ�.", "tformat") +t("#Target# feels a surge of adrenaline.", "#Target#�� ��糖�壱あ�ー�エ 尞ュ�懦復�、!", "_t") +t("#Target#'s adrenaline surge has come to an end.", "#Target#�� ��糖�壱あ�ー ��カ懍擽 �晤ぎ�、.", "_t") +t("Blindside Bonus", "�オ�ゥ �� 巐ィ�シ", "_t") +t("The target has appeared out of nowhere! It's defense is boosted by %d.", "巐醐半�� +%d.", "tformat") +t("cross tier", "�簿巡巐ィ�シ", "effect subtype") +t("Off-balance", "�一キ�嶸�", "_t") +t("Badly off balance. Global damage is reduced by 15%.", "�﨑俯株 嵓シ﨑エ�� -15%.", "_t") +t("+Off-balance", "+�一キ�嶸�", "_t") +t("-Off-balance", "-�一キ�嶸�", "_t") +t("Off-guard", "��シ��", "_t") +t("Badly off guard. Attackers gain a 10% bonus to physical critical strike chance and physical critcal strike power.", "�オ�ゥ�川乱�� �シ�ャ �俯ェ�ム 嶹簿・�, ���・ +10% .", "_t") +t("+Off-guard", "+��シ��", "_t") +t("-Off-guard", "-��シ��", "_t") +t("Slow movement", "�尖ヲー �エ�呷���", "_t") +t("Movement speed is reduced by %d%%.", "�エ�� �鷺巡 -%d%%.", "tformat") +t("+Slow movement", "+�尖ヲー �エ�呷���", "_t") +t("-Slow movement", "-�尖ヲー �エ�呷���", "_t") +t("curse", "��シ", "effect subtype") +t("Weakened", "�ス嶹罷勢", "_t") +t("The target has been weakened, reducing all damage inflicted by %d%%.", "�﨑俯株 嵓シ﨑エ�� -%d%%.", "tformat") +t("#Target# has been weakened.", "#Target1# �ス嶹罷据�壱共.", "_t") +t("#Target#'s is no longer weakened.", "#Target2# �ス嶹� ����川� �霊牟�ャ�、.", "_t") +t("Lowered fire resistance", "嶹肥両 �﨑ュ �川�", "_t") +t("The target fire resistance is reduced by %d%%.", "嶹肥両 �﨑ュ -%d%%.", "tformat") +t("#Target# becomes more vulnerable to fire.", "#Target1# 嶹肥両 �作┳�� �ィ�ス﨑エ��共.", "_t") +t("+Low. fire resist", "+嶹肥両 �﨑ュ �川�", "_t") +t("#Target# is less vulnerable to fire.", "#Target1# 嶹肥両 �作┳�� �﨑� �﨑ュ�・�� �們ーセ�俯共.", "_t") +t("-Low. fire resist", "-嶹肥両 �﨑ュ �川�", "_t") +t("Lowered cold resistance", "�賀クー �﨑ュ �川�", "_t") +t("The target cold resistance is reduced by %d%%.", "�賀クー �﨑ュ -%d%%.", "tformat") +t("#Target# becomes more vulnerable to cold.", "#Target1# �賀クー �作┳�� �ィ�ス﨑エ��共.", "_t") +t("+Low. cold resist", "+�賀クー �﨑ュ �川�", "_t") +t("#Target# is less vulnerable to cold.", "#Target1# �賀クー �作┳�� �﨑� �﨑ュ�・�� �們ーセ�俯共.", "_t") +t("-Low. cold resist", "-�賀クー �﨑ュ �川�", "_t") +t("Lowered nature resistance", "�川硫 �﨑ュ �川�", "_t") +t("The target nature resistance is reduced by %d%%.", "�川硫 �﨑ュ -%d%%.", "tformat") +t("#Target# becomes more vulnerable to nature.", "#Target1# �川硫 �作┳�� �ィ�ス﨑エ��共.", "_t") +t("+Low. nature resist", "+�川硫 �﨑ュ �川�", "_t") +t("#Target# is less vulnerable to nature.", "#Target1# �川硫 �作┳�� �﨑� �﨑ュ�・�� �們ーセ�俯共.", "_t") +t("-Low. nature resist", "-�川硫 �﨑ュ �川�", "_t") +t("Lowered physical resistance", "�シ�ャ �﨑ュ �川�", "_t") +t("The target physical resistance is reduced by %d%%.", "�シ�ャ �﨑ュ -%d%%.", "tformat") +t("#Target# becomes more vulnerable to physical.", "#Target1# �シ�ャ �作┳ �オ�ゥ�� �ィ�ス﨑エ��共.", "_t") +t("+Low. physical resist", "+�シ�ャ �﨑ュ �川�", "_t") +t("#Target# is less vulnerable to physical.", "#Target1# �シ�ャ �作┳�� �﨑� �﨑ュ�・�� �們ーセ�俯共.", "_t") +t("-Low. physical resist", "-�シ�ャ �﨑ュ �川�", "_t") +t("Cursed Wound", "��シ�幗捩 ��イ�", "_t") +t("The target's has a cursed wound, reducing healing by %d%%.", "巐誤ウオ 巐ィ�ィ -%d%%.", "tformat") +t("#Target# has a cursed wound!", "#Target#�� ��イ俾ー ��シ�幗葺�、!", "_t") +t("+Cursed Wound", "+��シ�幗捩 ��イ�", "_t") +t("#Target# no longer has a cursed wound.", "#Target#�� ��シ�幗捩 ��イ俾ー �駕鮒�們来�、.", "_t") +t("-Cursed Wound", "-��シ�幗捩 ��イ�", "_t") +t("%s has re-opened a cursed wound!", "%s ��シ�幗捩 ��イ俯・シ �、�� �エ�壱共!", "logSeen", nil, {"�"}) +t("light", "��", "effect subtype") +t("Luminescence ", "�懋エ�", "_t") +t("The target has been revealed, reducing its stealth power by %d.", "����・ -%d.", "tformat") +t("#Target# has been illuminated.", "#Target1# �幗乱 �倆紛 �晨��誤共.", "_t") +t("+Luminescence", "+�懋エ�", "_t") +t("#Target# is no longer illuminated.", "#Target3# �晨梭�� �幗擽 �ャ�ク�シ�、�壱共.", "_t") +t("-Luminescence", "-�懋エ�", "_t") +t("Spell Disruption", "�シ�ク �ゥ﨑エ", "_t") +t("The target has a %d%% chance to fail any spell it casts and a chance each turn to lose spell sustains.", "�シ�ク �懍�� �、甯ィ 嶹簿・�, �、 奓エ �シ�ク ��� ��劈�ア嶹� 嶹簿・� +%d%%.", "tformat") +t("#Target#'s magic has been disrupted.", "#Target#�� �壱イ� �卓、卓擽 �ゥ﨑エ�尖共.", "_t") +t("#Target#'s is no longer disrupted.", "#Target#�� �壱イ菩捩 �� �エ�� �ゥ﨑エ�幗ァ �危株�、.", "_t") +t("Resonance", "�オ��", "_t") +t("+%d%% %s damage.", "%s 嵓シ﨑エ +%d%% .", "tformat", {2,1}) +t("#Target# resonates with the damage.", "#Target2# 嵓シ﨑エ �作┳�シ �オ��復�、.", "_t") +t("+Resonance", "+�オ��", "_t") +t("#Target# is no longer resonating.", "#Target#�� �オ�� �卓、卓擽 �晤ぎ�、.", "_t") +t("-Resonance", "-�オ��", "_t") +t("Thorn Grab", "��� �川符�", "_t") +t("The target is encased in thorny vines, dealing %d nature damage each turn and reducing its speed by %d%%.", "�、 奓エ %d �川硫 嵓シ﨑エ �幗搆 / %d%% �川��ィ.", "tformat") +t("Leaves Cover", "�俯ュ�梹�� �エ嶸ク", "_t") +t("%d%% chance to fully absorb any damaging actions.", "%d%% 嶹簿・��� �ィ�� 嵓シ﨑エ ���� �エ巐ィ嶹�.", "tformat") +t("#Target# is protected by a layer of thick leaves.", "�俯ュ�梹�� 甯誤巡� #Target3# �エ嶸ク﨑罹共.", "_t") +t("+Leaves Cover", "+�俯ュ�梹�� �エ嶸ク", "_t") +t("#Target# cover of leaves falls apart.", "#Target3# �エ嶸ク﨑俯腰 �俯ュ�梹�、�エ 德們螺�エ ��エ�� �ィ�エ�誤共.", "_t") +t("-Leaves Cover", "-�俯ュ�梹�� �エ嶸ク", "_t") +t("Parrying", "�幗符�俾クー�ー", "_t") +t("Parrying melee attacks: Has a %d%% chance to deflect up to %d damage from the next %0.1f attack(s).", "�、�� %0.1f �溢攪 �オ�ゥ�� %d%% 嶹簿・��� �幗符 �俾イィ, �罹劇 %d �� 嵓シ﨑エ�� �川�.", "tformat", {3,1,2}) +t("Parrying melee%s attacks: Has a %d%% chance to deflect up to %d damage from the next %0.1f attack(s). Parried attacks cannot crit.", "�シ��%s �オ�ゥ�� �幗符 �俾ケ : �、�� %0.1f �溢攪 �オ�ゥ�� %d%% 嶹簿・��� �幗符 �俾イィ, �罹劇 %d �� 嵓シ﨑エ�餓揆 �川�﨑ィ. �幗符�俾イィ�� �オ�ゥ� �俯ェ�ム� �シ�エ�們ァ �喜搆.", "tformat", {1,4,2,3}) +t(" and ranged", " , �専アー�ャ", "_t") +t("Blocking", "�ゥ甯ィ�賀クー", "_t") +t("Reduces all damage taken by %d.", "�幎株 嵓シ﨑エ�� -%d.", "tformat") +t("#CRIMSON##Source# heals from blocking with %s shield!", "#CRIMSON##Source2# �オ�ゥ�� %s �ゥ甯ィ�� �餓符�エ, �晤ェ��・�� 巐誤ウオ﨑罹共!", "delayedLogMessage") +t("%s resists the disarming attempt!", "%s �エ�・ 﨑エ�懍乱 �﨑ュ嵂壱共", "logSeen", nil, {"��"}) +t("Counterstrike", "�俾イゥ �ス嶹�", "_t") +t("Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage.", "�、�� �シ�� �オ�ゥ�� 嵓シ﨑エ�餓擽 2 �ー� �ィ.", "_t") +t("+Counter", "+�俾イゥ", "_t") +t("-Counter", "-�俾イゥ", "_t") +t("Counter Attacking", "�俾イゥ", "_t") +t("Countering melee attacks: Has a %d%% chance to get an automatic counter attack when avoiding a melee attack. (%0.1f counters remaining)", "�俾イゥ: �シ�� �オ�ゥ 巐醐半 �� %d%% 嶹簿・��� �俾イゥ�� �尖徐�シ�� �﨑ィ. (�ィ� �俾イゥ 巐滕� : %0.1f)", "tformat") +t("Open Palm Block", "�尖ー罷凶 �賀クー", "_t") +t("Blocking up to %d total damage.", "�罹劇 %d 嵓シ﨑エ�シ �ゥ甯ィ�� �餓搆.", "tformat") +t("#STEEL_BLUE#(%d blocked)#LAST#", "#STEEL_BLUE#(%d �ゥ甯ィ �賀クー)#LAST#", "tformat") +t("#ORCHID#You cannot block any more attacks!#LAST#", "#ORCHID#�ケ��� �エ �エ��攪 嵓シ﨑エ�シ �餓符�シ �� ��共!#LAST#", "logPlayer") +t("Grappling Defensively", "�ゥ�エ��攤 ����", "_t") +t("Has a %d%% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (%0.1f throws remaining)", "�シ�� �オ�ゥ 巐醐半 �� %d%% 嶹簿・��� ���揆 ��牟�ィ. �ー���� �ケ﨑� ���捩 �鷺ー簿据��, �ー�逸物. (�ィ� ��牟�俾クー 巐滕� %0.1f)", "tformat") +t("distortion", "�懋ウ。", "effect subtype") +t("Ravage", "�甯語エエ", "_t") +t("each turn.", "�、 奓エ.", "_t") +t("and is losing one physical effect turn.", "�ク�ャ�� �、 奓エ �シ�ャ 巐ィ�シ� 﨑俯x�ゥ �懋アー�ィ.", "_t") +t("The target is being ravaged by distortion, taking %0.2f physical damage %s", " %0.2f �シ�ャ嵓シ﨑エ �幗搆 %s", "tformat") +t("+Ravage", "+�甯語エエ", "_t") +t("#Target# is no longer being ravaged.", "#Target2# �甯語エエ�� ��箕�川� �霊牟�ャ�、.", "_t") +t("-Ravage", "-�甯語エエ", "_t") +t("#LIGHT_RED#%s is being ravaged by distortion!", "#LIGHT_RED#%s �懋ウ。�� �倆紛 �懍�德� ��懍ァ�共!", "logSeen", nil, {"��"}) +t("Distortion", "�懋ウ。", "_t") +t("The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by %d%%.", "�� �、�ク �懋ウ。 巐ィ�シ�� �ィ�ス / �シ�ャ �﨑ュ -%d%%.", "tformat") +t("+Distortion", "+�懋ウ。", "_t") +t("#Target# is no longer distorted.", "#Target2# �懋ウ。�川� �霊牟�ャ�、.", "_t") +t("-Distortion", "-�懋ウ。", "_t") +t("Disable", "�一オャ", "_t") +t("The target is disabled, reducing movement speed by %d%% and accuracy by %d.", "�エ�� �鷺巡 -%d%% �倣剳�� -%d.", "tformat") +t("#Target# is disabled.", "#Target1# �一オャ� �們来�、.", "_t") +t("+Disabled", "+�一オャ", "_t") +t("#Target# is not disabled anymore.", "#Target2# �一オャ 巐ィ�シ�川� �霊牟�ャ�、.", "_t") +t("-Disabled", "-�一オャ", "_t") +t("Anguish", "�エ�懍它", "_t") +t("The target is in extreme anguish, preventing them from making tactical decisions, and reducing Willpower by %d and Cunning by %d.", "�們ァ -%d / �戦劈 -%d.", "tformat") +t("#Target# is in anguish.", "#Target2# �エ�懍它�シ�� ��奝オ�幎株�、.", "_t") +t("+Anguish", "+�エ�懍它", "_t") +t("#Target# is no longer in anguish.", "#Target2# �エ�懍它�川� �霊牟�ャ�、.", "_t") +t("-Anguish", "-�エ�懍它", "_t") +t("Fast As Lightning", "�一ー罹ウエ�、 ���エ��", "_t") +t("The target is so fast it may blink throught obstacles if moving in the same direction for over two turns.", "�呷捩 �ゥ嵂・�シ�� 2 �ク �エ�� ��, �・���シ�� �ャ�� �幗ァ �伎ウ� �ォ�� �俾ー�.", "tformat") +t("#Target# is speeding up.", "#Target1# �溢侠�� ����� �護桿嵂壱共.", "_t") +t("+Fast As Lightning", "+�溢侠��", "_t") +t("#Target# is slowing down.", "#Target#�� �鷺巡� �尖椈��� �護符�罷共.", "_t") +t("-Fast As Lightning", "-�溢侠��", "_t") +t("status", "���", "effect subtype") +t("Steamroller", "�ー�� �呷擽�ー", "_t") +t("Resets Rush cooldown if killed.", "�エ﨑エ �� �護ァ�攪 �ャ�ャ�ゥ ��ー�懋ー� �一クー嶹�.", "_t") +t("Grants a +%d%% damage bonus.", "�エ�ー 嵓シ﨑エ +%d%%.", "tformat") +t("Spine of the World", "�ク��攪 �呷カ�", "_t") +t("Immune to physical effects.", "�シ�ャ 巐ィ�シ�� ���� �エ�ュ.", "_t") +t("#Target# become impervious to physical effects.", "#Target2# �シ�ャ 巐ィ�シ�� ��箕�� �幗ァ �危株�、.", "_t") +t("+Spine of the World", "+�ク��攪 �呷カ�", "_t") +t("#Target# is less impervious to physical effects.", "#Target2# �、�� �シ�ャ 巐ィ�シ�� ��箕�� �幎株�、.", "_t") +t("-Spine of the World", "-�ク��攪 �呷カ�", "_t") +t("Fungal Blood", "�ー甯。�エ 嵓シ", "_t") +t("You have %d fungal energies stored. Release them to heal by using the Fungal Blood prodigy.", "�ー甯。�エ �們ケ� %d / �ー甯。�エ 嵓シ 孖ケ�� �ー�� �ャ�ゥ ��, �ー甯。�エ �們ケ俯。� �晤ェ��・�� 巐誤ウオ.", "tformat") +t("+Fungal Blood", "+�ー甯。�エ 嵓シ", "_t") +t("-Fungal Blood", "-�ー甯。�エ 嵓シ", "_t") +t("mucus", "��複", "effect subtype") +t("Mucus", "��複", "_t") +t("You lay mucus where you walk.", "�懋アク�護擽 �ソ�� �ウ�� ��複�� �ィ�.", "tformat") +t("+Mucus", "+��複", "_t") +t("-Mucus", "-��複", "_t") +t("Corrosive Nature", "��晧攪 �川硫", "_t") +t("Acid damage increased by %d%%.", "�ー�ア 嵓シ﨑エ +%d%%.", "tformat") +t("#Target#'s acid damage is more potent.", "#Target#�� �ー�ア �オ�ゥ�エ �ケ�ャ﨑エ�誤共.", "_t") +t("+Corrosive Nature", "+��晧攪 �川硫", "_t") +t("#Target#'s acid damage is no longer so potent.", "#Target#�� �ー�ア �オ�ゥ� �エ�� �����擽� �危共.", "_t") +t("-Corrosive Nature", "-��晧攪 �川硫", "_t") +t("%s's corrosive nature intensifies!", "%s�� ��晧攪 �川硫�エ �ゥ�ャ﨑エ�誤共!", "logSeen") +t("Natural Acid", "�川硫��攤 �ー�ア ", "_t") +t("Nature damage increased by %d%%.", "�川硫 嵓シ﨑エ +%d%%.", "tformat") +t("#Target#'s nature damage is more potent.", "#Target#�� �川硫 �オ�ゥ�エ �ケ�ャ﨑エ�誤共.", "_t") +t("+Natural Acid", "+�川硫��攤 �ー�ア", "_t") +t("#Target#'s nature damage is no longer so potent.", "#Target#�� �川硫 �オ�ゥ� �エ�� �����擽� �危共.", "_t") +t("-Nature Acid", "-�川硫��攤 �ー�ア", "_t") +t("%s's natural acid becomes more concentrated!", "%s�� �川硫��攤 �ー�ア�エ �肥坡 �作カ簿据�壱共!", "logSeen") +t("Corrode", "���", "_t") +t("The target is corroded, reducing their accuracy by %d, their armor by %d, and their defense by %d.", "�倣剳�� -%d / �ゥ�エ�・ -%d / 巐醐半�� -%d.", "tformat") +t("#Target# is corroded.", "#Target1# ��晤瑞�、.", "_t") +t("#Target# has shook off the effects of their corrosion.", "#Target2# ��晧攪 巐ィ�シ�川� �霊牟�ャ�、.", "_t") +t("moss", "�エ�シ", "effect subtype") +t("Slippery Moss", "�ク��洳�エ �エ�シ", "_t") +t("The target is covered in slippery moss. Each time it tries to use a talent there is %d%% chance of failure.", "�ー�� �懍�� �� %d%% 嶹簿・��� �、甯ィ.", "tformat") +t("#Target# is covered in slippery moss!", "#Target2# �ク��洳�エ �エ�シ�� �ョ嶸罷共!", "_t") +t("+Slippery Moss", "+�ク��洳�エ �エ�シ", "_t") +t("#Target# is free from the slippery moss.", "#Target2# �ク��洳�エ �エ�シ�シ �ィ�尖ヨ�、.", "_t") +t("-Slippery Moss", "-�ク��洳�エ �エ�シ", "_t") +t("superiority", "�ー�ク", "effect subtype") +t("Juggernaut", "甯語エエ ��ーィ", "_t") +t("Reduces physical damage received by %d%% and provides a %d%% chance to ignore critical hits.", "�幎株 �シ�ャ 嵓シ﨑エ -%d%% / %d%% 嶹簿・��� �俯ェ�ム �エ巐ィ嶹�.", "tformat") +t("#Target# hardens its skin.", "#Target#�� 嵓シ�� �ス嶹罷頗�、.", "_t") +t("+Juggernaut", "+甯語エエ ��ーィ", "_t") +t("#Target#'s skin returns to normal.", "#Target#�� 嵓シ�� �尖椈��� �護符�ィ�、.", "_t") +t("-Juggernaut", "-甯語エエ ��ーィ", "_t") +t("Natural Replenishment", "�川硫�� �エ��", "_t") +t("The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring %0.1f Equilibrium per turn.", "-�、 奓エ 尞餓�� %0.1f.", "tformat") +t("#Target# defiantly reasserts %s connection to nature!", "#Target1# %s �川硫�シ�� ���・シ �ャ嶹菩攤嵂壱共!", "tformat") +t("+Nature Replenishment", "+�川硫�� �エ��", "_t") +t("#Target# stops restoring Equilibrium.", "#Target#�� 尞餓�� 巐誤ウオ�エ �晤ぎ�、.", "_t") +t("-Nature Replenishment", "-�川硫�� �エ��", "_t") +t("Berserker Rage", "�卓��ぎ�� ���", "_t") +t("Increases critical hit chance by %d%%.", "�俯ェ�ム 嶹簿・� +%d%%.", "tformat") +t("Relentless Fury", "�ケ�ャ﨑� ���", "_t") +t("Increases stamina regeneration by %d, movement and attack speed by %d%%.", "�ー�・ �ャ�� +%d / �エ��, �オ�ゥ �鷺巡 +%d%%.", "tformat") +t("Directed Speed", "��哩 �鷺巡", "_t") +t("#Target# loses speed.", "#Target2# �尖�、��共.", "_t") +t("-Directed Speed", "-��哩 �鷺巡", "_t") +t("Target is currently moving with %d%% additional speed in a single direction (%s). Stopping or changing directions will remove this effect.", "%s�シ�� �エ�呰腹 ��, �エ�� �鷺巡 +%d%% / �エ�呷揆 �溢カ緋アー��, �ゥ嵂・�� �緋セク�エ �エ 巐ィ�シ� �餓亨 �瀧卿�ィ.", "tformat", {2,1}) +t("Stun Lengthen", "�ク�エ�� �ー��", "_t") +t("#Target# is stunned further! (now %d turns)", "#Target2# �� �、�ォ�呷譜 �ー�逸復�、! (%d 奓エ)", "tformat") +t("morale", "�ャ�ー", "effect subtype") +t("Eternal Warrior", "��寳﨑� ��ぎ", "_t") +t("+Eternal Warrior", "+��寳﨑� ��ぎ", "_t") +t("-Eternal Warrior", "-��寳﨑� ��ぎ", "_t") +t("The target stands strong, increasing all resistances by %0.1f%% and resistance caps by %0.1f%%.", "�ィ�� 嵓シ﨑エ �﨑ュ +%0.1f%% / �ィ�� �﨑ュ 﨑懋ウ� +%0.1f%%.", "tformat") +t("Tactical Position", "��唖��攤 ��ケ�", "_t") +t("The target has relocated to a favorable position, giving them +%d%% physical critical chance.", "�シ�ャ �俯ェ�ム 嶹簿・� +%d%%.", "tformat") +t("#Target# is poised to strike!", "#Target1# �オ�ゥ 夋懍┷�シ �野キ�共!", "_t") +t("Defensive Roll", "�ゥ�エ��攤 �ャ�エ�ー", "_t") +t("#Target# assumes an extreme defensive posture, avoiding some damage!", "#Target1# 嵓シ﨑エ�� �シ��シ 嵓シ﨑俯ゥー �ケ德� �ゥ�エ��攤 �川┷�シ �ィ﨑罹共!", "_t") +t("The target is in an extreme defensive posture, avoiding %d%% of all incoming damage.", "嵓シ�ゥ �� %d%% 嶹簿・��� 嵓シ﨑エ �エ巐ィ嶹�.", "tformat") +t("cooldown", "�ャ�ャ�ゥ ��ー�懋ー�", "effect subtype") +t("Trained Reactions Cooldown", "弡壱�ィ�� �們ぎ ���ス ��ー�懋ー�", "_t") +t("#LIGHT_BLUE##Target# may dodge again.", "#LIGHT_BLUE##Target2# �、�� 巐醐半﨑� �� �壱共.", "_t") +t("+Trained Reactions", "+弡壱�ィ�� �們ぎ ���ス", "_t") +t("Trained Reactions may not trigger.", "弡壱�ィ�� �們ぎ ���ス� �罹徐�們ァ �喜揆 ��擽�、.", "_t") +t("Superb Agility", "�ー�被復 �ャ�シ", "_t") +t("#Target# has sped up!", "#Target2# �鷺巡�シ �ャ�ク�、!", "_t") +t("The target's reactions have quickened, giving +%d%% global speed.", "��イエ �鷺巡 +%d%%.", "tformat") +t("spacetime", "�懋ウオ", "effect subtype") +t("Anti-Gravity", "�們、瀧�・", "_t") +t("Target is caught in an anti-gravity field, halving its knockback resistance.", "��エ�エ�ー �エ�ュ�・�エ �們擽 �ィ.", "tformat") +t("+Anti-Gravity", "+�們、瀧�・", "_t") +t("-Anti-Gravity", "-�們、瀧�・", "_t") +t("parasite", "�ー�晧カゥ", "effect subtype") +t("Parasitic Leeches", "�ー�� �ー�ク�ャ", "_t") +t("Parasitic Leeches: %d masses", "�ー�� �ー�ク�ャ: %d �懍攪 �ー��", "tformat") +t("The target is being fed upon by %d masses of parasitic leeches for %0.2f physical and %0.2f acid damage each turn. After a %d turn feeding period, one mass will drop off and multiply.", "%d �懍攪 �ー�卓攪 �ー�� �ー�ク�ャ�専イ� �シ�エ�ッ� / %0.2f �シ�ャ 嵓シ﨑エ� %0.2f �ー�ア 嵓シ﨑エ�シ �、 奓エ �幗搆 / %d 奓エ �エ弡�, �ー�ク�ャ �ー�卓捩 �ィ�エ���, �� 﨑俯x�� �ー�� �ー�ク�ャ �シ�シ �晧┳﨑ィ.", "tformat") +t("#Target# is #GREEN#INFESTED#LAST# with parasitic leeches!", "#Target2# �ー�� �ー�ク�ャ�� #GREEN#�川両�尖共#LAST#!", "_t") +t("+Parasitic Leeches", "+�ー�� �ー�ク�ャ", "_t") +t("Some leeches drop off %s!", "%s�専イ護� �ー�ク�ャ� �ィ�エ�誤共!", "logSeen") +t("Garrote", "�川ざ", "_t") +t(" It is silenced for the next %d turn(s), preventing it from casting spells and using some vocal talents.", " %d 奓エ �呷譜 �ィ�オ / �シ�ク �懍��ウシ �ゥ�誤ヲャ�シ �エ�ゥ﨑� �ー���� �ャ�ゥ�� �餓搆.", "tformat") +t("The target is being garrotted by %s, rendering it unable to move and subject to an automatic unarmed attack (at %d%% damage) each turn.%s", "%s�専イ� �ゥ�エ �ク�シ / �エ�� �一ー / �、 奓エ %d%% �� �尖徐 �ィ�� 嵓シ﨑エ�� ���擽 �ィ.%s", "tformat") +t("something", "�エ�ク�", "_t") +t("%s has garroted #Target#!", "%s #Target#�� �ゥ�� �ー�ク�、!", "tformat", nil, {"�"}) +t("Something", "�エ��攤�", "_t") +t("+Garrote", "+�川ざ", "_t") +t("#Target# is free from %s's garrote.", "#Target2# %s�� �川ざ �罹巡�罹カ奓ー �川悛�懍寥�誤共.", "tformat") +t("-Garrote", "-�川ざ", "_t") +t("#Source# #LIGHT_RED#strangles#LAST# #Target#!", "#Source1# #Target#�� #LIGHT_RED#�ゥ�� �ー�ク�、#LAST# !", "logCombat") +t("Marked for Death", "�ス�護攪 岺懍享", "_t") +t("The target takes %d%% increased damage from all sources. If this effect runs its full course, the target will take an additional %0.1f physical damage (increased by %d%% of all damage taken while this effect is active).", "�ィ�� �オ�ゥ�シ�罹カ奓ー %d%% �晝ー�� 嵓シ﨑エ�シ �幗搆 / ��作亨��擽 �晤あ ��, �緋ー��愍�� %0.1f �シ�ャ 嵓シ﨑エ�シ �幗搆. (��作亨�� �エ�� �幗捩 嵓シ﨑エ�餓攪 %d%% � �緋ー�ィ).", "tformat") +t("#Target# is marked for death!", "#Target2# �ス�護攪 岺懍享�エ �削��、!", "_t") +t("+Marked for Death!", "+�ス�護攪 岺懍享!", "_t") +t("#Target# is free from the deathmark.", "#Target2# �ス�護攪 岺懍享�シ�罹カ奓ー �霊牟�ャ�、.", "_t") +t("-Marked for Death", "-�ス�護攪 岺懍享", "_t") +t("Deadly Poison", "�ス�護攪 ��", "_t") +t(" Healing received is reduced by %d%%.", "/ 巐誤ウオ 巐ィ�ィ -%d%%.", "tformat") +t(" Damage dealt is reduced by %d%%.", "/ �﨑俯株 嵓シ﨑エ�� -%d%%.", "tformat") +t(" %d%% chance to fail talents.", "/ %d%% chance to fail talents.", "tformat") +t(" Poison damage also hits adjacent targets for 50%%.", "/ ���乱 �ク�啄復 ��巡 �� 嵓シ﨑エ�餓攪 50%% �幗搆.", "tformat") +t(" The source of this effect receives healing equal to %d%% of the damage it deals to the target.", "/ ��攪 巐ィ�シ�� �﨑エ�� 嵓シ﨑エ�餓攪 %d%% �� �エ �ー���� �懍��梵�� �晤ェ��・�シ�� 彧。�俯勢.", "tformat") +t("The target is poisoned, taking %0.2f nature damage per turn.%s%s%s%s%s", "�、 奓エ %0.2f �川硫 嵓シ﨑エ �幗搆 %s%s%s%s%s", "tformat") +t("+Deadly Poison", "+�ス�護攪 ��", "_t") +t("-Deadly Poison", "-�ス�護攪 ��", "_t") +t("physical", "�シ�ャ", "effect subtype") +t("Razorwire", "�エ��あ ���ャ", "_t") +t("The target's equipment has been shredded by razorwire, reducing its accuracy by %d, armour by %d, and defense by %d.", "�倣剳�� -%d / �ゥ�エ�・ -%d / 巐醐半�� -%d.", "tformat") +t("#Target# is entangled in razorwire!", "�エ��あ ���ャ� #Target3# �ウ��ァク�、!", "_t") +t("#Target# has shook off the razorwire.", "#Target1# �エ��あ ���ャ�シ �ィ�尖ヨ�、.", "_t") +t("Dirty Fighting", "�シ��復 �ク�", "_t") +t("The target is reeling in pain. Stun, pin, blindness, and confusion immunity are halved and physical save is reduced by %d.", "�ー��, �鷺ー�, �、��, 嶸シ� �エ�ュ�・�� �俾ー� / �シ�ャ �エ�ア -%d.", "tformat") +t("+Dirty Fighting", "+�シ��復 �ク�", "_t") +t("-Dirty Fighting", "-�シ��復 �ク�", "_t") +t("darkness", "�エ��", "effect subtype") +t("Soothing Darkness", "��。懦葺�� �エ��", "_t") +t("The target is wreathed in shadows, increasing life regeneration by %0.1f", "�晤ェ��・ �ャ�� %0.1f", "tformat") +t(", stamina regeneration by %0.1f and all damage resistance by %d%%.", " / �ー�・ �ャ�� %0.1f / �ィ�� 嵓シ﨑エ �﨑ュ +%d%%.", "tformat") +t(" and stamina regeneration by %0.1f.", " / �ー�・ �ャ�� %0.1f.", "tformat") +t("tactical", "��唖", "effect subtype") +t("Shadow Dance", "�エ���� �、", "_t") +t("The target is able to make actions and attacks while remaining stealthed.", "��� �卓乱 ����� 﨑エ�懦葺�� 嵂雅徐�� 﨑エ�� ����エ ����ィ.", "tformat") +t("#GREY#You begin your Shadow Dance.", "#GREY#�ケ��� �ク�シ�川攪 �、�� �緋クー �懍梠﨑罹共.", "logPlayer") +t("#GREY#You end your Shadow Dance.", "#GREY#�ケ��� �ク�シ�川攪 �、�� �晤ヨ�、.", "logPlayer") +t("sleep", "�俯ゥエ", "effect subtype") +t("Sedated", "���菩�� 妤ャ�ャ", "_t") +t("The target is in a deep sleep and unable to act. Every %d damage it takes will reduce the duration of the effect by one turn.", "�俯ゥエ�シ�� 嵂雅徐 �一ー / �、 %d 嵓シ﨑エ�� ��作亨��揆 1 奓エ �ゥ �ィ��.", "tformat") +t("#Target# is in a deep sleep.", "#Target2# �喜捩 ���� �、�壱共.", "_t") +t("#Target# is no longer sleeping.", "#Target1# ���川� �ィ�エ�ャ�、.", "_t") +t("-Sedated", "-���菩��", "_t") +t("Rogue's Brew", "����攪 �卓。ー�シ", "_t") +t("The target will not die until falling below -%d life.", "�晤ェ��・�エ -%d �� ��峡﨑� �語ケ護ァ �ス� �喜搆.", "tformat") +t("Bear Trap", "�ー �ォ", "_t") +t("slowed (%d%%)", "�川� (%d%%)", "tformat") +t("taking %0.2f physical damage each turn", "�、 奓エ %0.2f �シ�ャ 嵓シ﨑エ �幗搆", "tformat") +t("Caught in a bear trap: ", "�ー �ォ�� �ク�シ: ", "_t") +t("A bear trap snaps onto #Target#!", "�ー �ォ�エ #Target#�専イ� �ー�エ�、�壱共!", "_t") +t("+Bear Trap", "+�ー �ォ", "_t") +t("#Target# is freed from a bear trap.", "#Target2# �ー �ォ�川� ���ク�們剩�、.", "_t") +t("-Bear Trap", "-�ー �ォ", "_t") +t("Stone Vine", "�肥怱 �ゥ�エ", "_t") +t("A living stone vine holds the target in place, inflicting %0.1f Nature%s damage per turn.", "�、 奓エ %0.1f �川硫%s 嵓シ﨑エ �幗搆 .", "tformat") +t(" and %0.1f Arcane", ", %0.1f ���� 嵓シ﨑エ �幗搆", "tformat") +t("#Target# is seized by a stone vine.", "#Target2# �肥怱 �ゥ�エ�� �鷺ー簿据�壱共.", "_t") +t("+Stone Vine", "+�肥怱 �ゥ�エ", "_t") +t("#Target# is free from the stone vine.", "#Target2# �肥怱 �ゥ�エ�� �ィ�尖ヨ�、.", "_t") +t("-Stone Vine", "-�肥怱 �ゥ�エ", "_t") +t("Dwarven Resilience", "�懍寥嵓�攪 �菩攤﨑ィ", "_t") +t("The target's skin turns to stone, granting %d armour, %d%% armour hardiness, %d physical save and %d spell save. Also applies %d armour to all non-physical damage.", "�ゥ�エ�・ +%d / �ゥ�エ 巐ィ�ィ +%d%% / �シ�ャ �エ�ア +%d / �シ�ク �エ�ア +%d. �ィ�� ��ャシ�ャ�� 嵓シ﨑エ�� %d �ゥ�エ�・ ��圸.", "tformat") +t("The target's skin turns to stone, granting %d armour, %d%% armour hardiness, %d physical save and %d spell save.", "�ゥ�エ�・ +%d / �ゥ�エ 巐ィ�ィ +%d%% / �シ�ャ �エ�ア +%d / �シ�ク �エ�ア +%d..", "tformat") +t("#Target#'s skin turns to stone.", "#Target#�� 嵓シ�� �誤。� �﨑罹共.", "_t") +t("shield", "�エ嶸ク��", "effect subtype") +t("Stone Link", "�肥怱 �ー�ー", "_t") +t("The target protects all those around it in radius %d by redirecting all damage against them to itself.", "�俾イス %d �ク�� ��オー�エ �幎株 嵓シ﨑エ�シ ��� �幗搆.", "tformat") +t("#Target# begins protecting %s friends with a stone shield.", "#Target1# �肥怱 �ゥ甯ィ�シ 寬シ�� %s ��オー�� �エ嶸ク﨑罹共.", "tformat") +t("+Stone Link", "+�肥怱 �ー�ー", "_t") +t("#Target# is no longer protecting anyone.", "#Target#�� �エ嶸ク 巐ィ�シ� �晤ぎ�、.", "_t") +t("-Stone Link", "-�肥怱 �ー�ー", "_t") +t("The target is protected by %s, redirecting all damage to it.", "%s�専イ� �エ嶸ク�幀ウ� �溢搆 / �幎株 �ィ�� 嵓シ﨑エ� �エ嶸ク�川乱�� ��峡�ィ.", "tformat") +t("#Target# is protected by a stone shield.", "#Target2# �肥怱 �ゥ甯ィ�� �エ嶸ク�幎株�、.", "_t") +t("#Target# is less protected.", "#Target1# �幎腰 �エ嶸ク 巐ィ�シ� �晤ぎ�、.", "_t") +t("Exhaustion", "夋溢ァ�", "_t") +t("The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by %d%%.", "�ー�� ��龍 �ー���� �ー�・ �誤ェィ�� +%d%%.", "tformat") +t("Mobile Defense", "�ー�� �ゥ�エ", "_t") +t("stamina regeneration by %0.1f and ", "�ー�・ �ャ�� %0.1f / ", "tformat") +t("Increases %sdefense by %d.", "�ゥ�エ�・%s +%d.", "tformat") +t("Ghoulish Leap", "�ャ�ク�� ��平", "_t") +t("The target's global speed is increased by %d%%.", "��イエ �鷺巡 +%d%%.", "tformat") +t("Feint", "�作擽�ー", "_t") +t("The target gains 1 extra parry opportunity each turn, and its chance to fail each parry is reduced by %d%%.", "�、 奓エ 1 �溢攪 �緋ー �幗符 �俾クー�ー �ー巐� / �幗符 �俾クー�ー �、甯ィ�ィ -%d%%.", "tformat") +t("Mana Clash", "�壱x �母エエ", "_t") +t("All damage you do also trigget a manaburn for %d%% of the damage done.", "嵓シ﨑エ�シ �﨑俯ゥエ 嵓シ﨑エ�餓攪 %d%%�� �壱x �語ー�揆 �シ�シ墲エ.", "tformat") +t("#Target# exudes antimagic forces.", "#Target1# 﨑ュ�壱�・�� �エ�罹株�、.", "_t") +t("#Target# is no longer toxic to arcane users.", "#Target#�� �們ウ戦攝�エ�� 﨑ュ�壱�・�エ ����﨑エ�誤共.", "_t") +t("Bullseye", "��ぎ��", "_t") +t("Increases attack speed by %d%%.", "�オ�ゥ �鷺巡 +%d%%.", "tformat") +t("Trueshot", "�溢ァ卓、�", "_t") +t("Increases attack speed by %d%%, grants infinite ammo, and causes all marking shots to have a 100%% increased chance to mark.", "�オ�ゥ �鷺巡 +%d%% / 夋�平 �エ�懦復 / 岺懍�� 巐ィ�シ�シ ��圸 ��・﨑� �ィ�� �ー���エ �エ�ー�エ 岺懍�� 巐ィ�シ�シ �コ.", "tformat") +t("Escape", "夋溢カ�", "_t") +t("Focusing on defense and mobility, reducing all damage taken by %d%%, stamina regeneration by %0.1f and movement speed by %d%%. Melee and ranged attacks will break this effect.", "�幎株 嵓シ﨑エ�� -%d%% / �ー�・ �ャ�� %0.1f / �エ�� �鷺巡 %d%% / �シ�滝ウシ �専アー�ャ �オ�ゥ� 巐ィ�シ�シ �餓亨 �卓ァ﨑ィ.", "tformat") +t("#Target# enters an evasive stance!", "#Target1# 巐醐半 �川┷�� ��劍嵂壱共!", "_t") +t("+Escape!", "+夋溢カ�!", "_t") +t("-Escape", "-夋溢カ�", "_t") +t("Sentinel", "�エ��", "_t") +t("Target is watched, causing the next talent used to fail and trigger a counterattack.", "�川亨�ケ﨑俯株 �� : �、�� �ー�� �ャ�ゥ�� �ゥ﨑エ﨑俾ウ� �俾イゥ�� �罹徐﨑ィ.", "tformat") +t("+Sentinel!", "+�エ��!", "_t") +t("-Sentinel", "-�エ��", "_t") +t("Rapid Movement", "���ク �エ��", "_t") +t("Increases movement speed by %d%%.", "�エ�� �鷺巡 +%d%%.", "tformat") +t("Sticky Pitch", "�溢��擽�� 夋�エ", "_t") +t("The target's global speed is reduced by %d%% and fire resistance by %d%%.", "��イエ �鷺巡 -%d%% / 嶹肥両 �﨑ュ -%d%%.", "tformat") +t("#Target# is covered in sticky, flammable pitch.", "#Target2# �溢��擽�� 夋�エ�� �、�ョ嶸罷共.", "_t") +t("+Pitch", "+夋�エ", "_t") +t("#Target# is free from the pitch.", "#Target1# 夋�エ�川� �霊牟�ャ�、.", "_t") +t("-Pitch", "-夋�エ", "_t") +t("Punctured Armour", "�ャ�� �ォ�ー �ゥ�エ�ャ", "_t") +t("Armour has been punctured, increasing all damage taken by %d%%.", "嵓シ�ゥ �� 嵓シ﨑エ�� +%d%%.", "tformat") +t("#Target#'s armour is punctured!", "#Target#�� �ゥ�エ�ャ�� �ャ�作擽 �ォ�ク�、!", "_t") +t("+Punctured Armour!", "+�ゥ�エ�ャ 甯護�!", "_t") +t("-Punctured Armour", "-�ゥ�エ�ャ 甯護�", "_t") +t("Leeching Poison", "彧。嶸溢┳ ��", "_t") +t("The target is poisoned, doing %0.2f nature damage per turn and restoring life to the attacker equal to the damage dealt.", "�、 奓エ %0.2f �川硫 嵓シ﨑エ / �ー�� �懍��梵�� �呷捩 �呷捩 �卓攪 �晤ェ��・�� 巐誤ウオ.", "tformat") +t("+Leeching Poison", "+彧。嶸溢┳ ��", "_t") +t("-Leeching Poison", "-彧。嶸溢┳ ��", "_t") +t("Maim", "�ャ� �川メ", "_t") +t("The target is maimed, doing %0.2f physical damage per turn. All damage it does is reduced by %d%%.", "�、 奓エ %0.2f �シ�ャ 嵓シ﨑エ �幗搆 / �﨑俯株 �ィ�� 嵓シ﨑エ�� -%d%%.", "tformat") +t("#Target# is maimed!", "#Target#�� 甯� �、�ャ� ��イ� 妤ャ�ア�エ�、!", "_t") +t("+Maim", "+�ャ� �川メ", "_t") +t("#Target# is no longer maimed.", "#Target#�� 甯� �、�ャ� �俯」誤据�壱共.", "_t") +t("-Maim", "-�ャ� �川メ", "_t") +t("Snipe", "��ゥ", "_t") +t("The target is preparing a deadly sniper shot.", "�ス�護愍�� �ー����� �俯ェ���攤 﨑� �懍揆 ���、�.", "tformat") +t("#Target# takes aim...", "#Target2# �ー�﨑罹共...", "_t") +t("+Snipe", "+��ゥ", "_t") +t("#Target# is no longer aiming.", "#Target2# ��ゥ �川┷�川� �護符�罷共.", "_t") +t("-Snipe", "-��ゥ", "_t") +t("Concealment", "�尞�", "_t") +t("The target is concealed, increasing sight and attack range by %d and chance to avoid damage by %d%%.", "�懍幣 �肥怱� �ャ�ゥ �肥怱 +%d / �幗捩 嵓シ﨑エ ���� �エ巐ィ嶹� 嶹簿・� %d%%.", "tformat") +t("Shadow Smoke", "�ク�シ�� �ー�ー", "_t") +t("The target is wrapped in disorientating smoke, reducing vision range by %d.", "�懍幣 �肥怱 -%d.", "tformat") +t("+Shadow Smoke", "+�ク�シ�� �ー�ー", "_t") +t("The smoke around #target# dissipate.", "#target3# �川寥�ク�� �ー�ー� �ャ�シ�誤共.", "_t") +t("-Shadow Smoke", "-�ク�シ�� �ー�ー", "_t") +t("Shadowstrike", "�肥慣", "_t") +t("The target's critical strike damage bonus is increased by %d%%.", "�俯ェ�ム 嵓シ﨑エ�� +%d%%.", "tformat") +t("resist", "�﨑ュ", "effect subtype") +t("Chromatic Resonance", "�、�餓攪 �オ��", "_t") +t("Preemptively reacts to %s damage, increasing the appropriate resistance by %d for 5 turns.", "%s �作┳�� ��� �� / 5 奓エ �呷譜, 﨑エ�ケ �作┳�� �﨑� �﨑ュ +%d.", "tformat") +t("#Target##OLIVE_DRAB# shimmers in multiple hues.", "#Target2##OLIVE_DRAB# �ャ�ャ �餓愍�� �幎��、.", "_t") +t("#Target#'s#OLIVE_DRAB# multi-hued shimmer fades.", "#Target3# ��カ罷株#OLIVE_DRAB# �、�餓攪 �幗擽 �ャ�ク�ャ���、.", "_t") +t("Chromatic Resistance", "�、�餓攪 �﨑ュ", "_t") +t("%sresistance increased by %d%%.", "%s �﨑ュ +%d%%.", "tformat") +t("#Target##OLIVE_DRAB# resonates with %s%s#LAST# damage!", "#Target2##OLIVE_DRAB# %s%s �作┳�シ#LAST# �オ��復�、!", "tformat") +t("#Target##OLIVE_DRAB# no longer resonates with %s%s#LAST# damage!", "#Target2##OLIVE_DRAB#%s%s �作┳�シ��#LAST# �オ��擽 �晤ぎ�、!", "tformat") +t("Swift Shot", "�ャ���ク �ャ�ゥ", "_t") +t("Crooked", "��朽�シ", "_t") +t("The target becomes more and more primitive, reducing accuracy and powers by %d", "�倣剳��, �シ�ャ�・, �シ�ク�・, �菩侠�・, �晝クー�・ -%d", "tformat") +t("Eldoral", "�俯巡��攪 �懦寇�� �俯卿", "_t") +t("Firing slings does not consume shots.", "妤ャ�晝オャ �ャ�ゥ�エ 夋�劍�� �誤ェィ﨑們ァ �喜搆.", "tformat") +t("#Target# is focused on firing.", "#Target2# �ャ�ゥ�� �卓、啄復�、.", "_t") +t("+Eldoral", "+�懦寇�俯卿", "_t") +t("#Target# is less focused.", "#Target#�� �卓、卓擽 �晤ぎ�、.", "_t") +t("-Eldoral", "-�懦寇�俯卿", "_t") +t("Stealthed", "�ー�ゥ﨑� ���", "_t") +t("Gain %d stealth power", "����・ +%d", "tformat") +t("#Target# is more stealthy.", "#Target2# �溢乱 ��ァ �危株�、.", "_t") +t("+Silent stealth", "+�ー�ゥ﨑� ���", "_t") +t("#Target# is visible again.", "#Target2# �、�� �溢乱 �壱共.", "_t") +t("-Silent stealth", "-�ー�ゥ﨑� ���", "_t") +t("Gift of the Woods", "�俯ャエ�� ���シ", "_t") +t("Increases the effectiveness of all healing the target receives by %d%%.", "巐誤ウオ 巐ィ�ィ +%d%%.", "tformat") +t("Intangible", "�エ嶸�", "_t") +t("%d%% chance to fully evade any damaging actions or negative effects.", "%d%% 嶹簿・��� 嵓シ﨑エ�� ��菩��攤 巐ィ�シ�シ ����梭 �エ巐ィ嶹�.", "tformat") +t("#LIGHT_BLUE#%s evades the effect '%s'!", "#LIGHT_BLUE#%s '%s'�� 巐ィ�シ�シ �エ巐ィ嶹� 嵂壱共!", "logSeen", nil, {"�エ"}) +t("Brutalized", "�シ�護攪 �倣ム", "_t") +t("The target is brutally stunned, reducing damage by 50%%, movement speed by 50%%, bleed resist by 50%%, and halving talent cooldown.", "�懦少﨑俾イ� �ー�逸物 : �﨑俯株 嵓シ﨑エ�� -50%% / �エ�� �鷺巡 -50%% / �懦� �﨑ュ -50%% / �ャ�ャ�ゥ ��ー�懋ー� ��圸.", "tformat") +t("#Target# is stunned by the brutal strike!", "#Target2# �シ�護��攤 �倣ム�� �ー�逸毎�、!", "_t") +t("+Brutalized", "+�シ�護攪 �倣ム", "_t") +t("-Brutalized", "-�シ�護攪 �倣ム", "_t") +t("pinned by a bone spike", "�溢攪 ��罹。� �鷺ー簿勢", "_t") +t("The target is pinned by a bone spike, unable to move.", "�溢攪 ��罹。� �鷺ー簿勢: �エ�� �一ー.", "_t") +t("#Target# is pinned by a bone spike.", "#Target2# �溢攪 ��罹。� �鷺ー簿据�壱共.", "_t") +-- new text +--[==[ +t("%0.1f%%", "%0.1f%%", "tformat") +--]==] ------------------------------------------------ -section "game/modules/tome/data/zones/demon-plane-spell/grids.lua" - +section "mod-tome/data/timed_effects.lua" +t("%s from %s", "%s�� %s", "tformat", {2,1}) ------------------------------------------------ -section "game/modules/tome/data/zones/demon-plane-spell/zone.lua" - +section "mod-tome/data/wda/eyal.lua" +t("Maj'Eyal", "�溢ヲ�'�川擽��", "_t") +t("Far East", "�呷ェス ���", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/demon-plane/grids.lua" - -t("Back and there again", "�、�� �� �ク�ウ��", "_t") +section "mod-tome/data/zones/abashed-expanse/grids.lua" +t("unstable wormhole", "�溢譜�倣復 �懦凰", "entity name") +t("stable wormhole", "�溢�簿頗 �懦凰", "_t") +t("#VIOLET#The wormhole absorbs energies and stabilizes. You can now use it to travel.", "#VIOLET#�懦凰�エ �尖ц��シ 彧。�倆葺�� �溢�倣剩�們来�、. �エ�� �懦凰�� �ィ�� �、�ク �ウ�シ�� �エ�呰腹 �� �壱共.", "logSeen") ------------------------------------------------ -section "game/modules/tome/data/zones/demon-plane/npcs.lua" - -t("Back and there again", "�、�� �� �ク�ウ��", "_t") +section "mod-tome/data/zones/abashed-expanse/npcs.lua" +t("Spacial Disturbance", "�オ��攪 嶸シ�", "entity name") +t("A hole in the fabric of space, it seems to be the source of the expanse instability.", "�オ�� �ャ�ー �ク �川イエ�� �� �ャ�作桿�壱共. �啄劈﨑� �オ��擽 �溢譜�倣紛�� �川攤�シ�� �エ��笈�、.", "_t") +t("and folded out of existence", "�ク�ャ�� �ク�� �エ�ャ �川イエ� �ャ�シ�ク ���ク�オ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/demon-plane/objects.lua" - +section "mod-tome/data/zones/abashed-expanse/objects.lua" +t("Void Star", "�オ嵭溢攪 ��", "entity name") +t("tiny black star", "�ー�ク�� ��菩ラ ��", "_t") +t("It looks like a very tiny star -- deep black -- and yet it somehow shines.", "��」シ �ー�ク�� ��イ俯涵 �エ�エ�� �シ�エ��笈�、. ��彧滝ー呷捩 �幀ケ肥攤�ー�� �エ�ク�懍攤� �幗擽 �ゥ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/demon-plane/zone.lua" - +section "mod-tome/data/zones/abashed-expanse/zone.lua" +t("Abashed Expanse", "�壱ャエ�� �啄劈﨑� �オ��", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/dreadfell-ambush/npcs.lua" - +section "mod-tome/data/zones/ancient-elven-ruins/grids.lua" +t("teleporting circle to the surface", "���愍�� 奝オ﨑俯株 �懋ー�擽�呷ァ�", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/dreadfell-ambush/objects.lua" - +section "mod-tome/data/zones/ancient-elven-ruins/npcs.lua" +t("undead", "�ク�ー��", "entity type") +t("mummy", "�ク�シ", "entity subtype") +t("Greater Mummy Lord", "��劇﨑� �ク�シ �ー�シ", "entity name") +t("The wrappings of this mummy radiate with so much power it feels like wind is blowing from them.", "�エ �ク�シ�� �簿劇�� �壱ャエ�� �簿�・﨑� 德們揆 �エ�懋ウ� �溢牟 �溢ケ� �罷梃�エ �溢牟�、�� �� �呷慣�壱共.", "_t") +t("and raised as a soulless shuffling mummy", "�ク�ャ�� �ク �懍イエ�� ��仂 ��擽 �ゥ嶹ゥ﨑俯株 �ク�シ�� �シ�シ�懍。護慣�壱共.", "_t") +t("ancient elven mummy", "����� �倆売 �ク�シ", "entity name") +t("An animated corpse in mummy wrappings.", "�簿劇� �俯洳�� �エ�� ���擽�� �懍イエ��笈�、.", "_t") +t("animated mummy wrappings", "�エ�� ���擽�� �ク�シ �簿劇", "entity name") +t("An animated set of mummy wrappings, without a corpse inside; it seems like it cannot move.", "�溢乱 �懍イエ ��擽 �エ�� ���擽�� �ク�シ�� �簿劇��笈�、. �キ��� �サ﨑俯株 �� �呷慣�壱共.", "_t") +t("rotting mummy", "�ゥ�エ��� �ク�シ", "entity name") +t("A rotting animated corpse in mummy wrappings.", "�簿劇� �俯洳�� �エ�� ���擽�� �懍イエ��笈�、. �ゥ�エ��� �溢慣�壱共.", "_t") +t("greater mummy", "��劇﨑� �ク�シ", "entity name") +t("An animated corpse in mummy wrappings, both very well preserved.", "�簿劇� �俯洳�� �エ�� ���擽�� �懍イエ��笈�、. �懍イエ�� �エ�エ ���� �、�ー �駆慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/dreadfell-ambush/zone.lua" - +section "mod-tome/data/zones/ancient-elven-ruins/objects.lua" +t("ancient papyrus scroll", "����� 甯醐半�ィ�、 �尖」ィ�壱ヲャ", "entity name") +t("This seems to be an account of the last days of a great Shaloren mage.", "�エ��捩 �エ�、 弡誤・ュ﨑� �ャ�罹�� �壱イ菩ぎ�� �溢ァ�� ���、�� �﨑� �エ�シ�ー�� �エ��笈�、.", "_t") +t("Bindings of Eternal Night", "��寳﨑� �、�� �ャ�碕オャ", "entity name") +t("blackened, slithering mummy wrappings", "��� �﨑�, �ク��洳�エ �ク�シ �簿劇", "_t") +t("Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.", "�ャ��復 �ュ�晧攪 �壱イ菩愍�� �ョ�エ�ク �ャ�碕オャ��, �橄響� �ィ�� �幀ウシ �晤ェ�揆 �ィ��豆��笈�、. �エ��揆 �ャ�ゥ﨑俯株 �ャ�護捩 ��オャ��� �川侠�エ �カ�シ �ス�護攪 �ャ�エ�� ��ケ倆復 ��ェス�シ�� �呷捩 �川丼�� ����、�� �ク �ィ�ォ�� �� ��桿�壱共.", "_t") +t("A complementing item would be your crowning glory.", "孖ケ�倣復 �シ�エ�エ �壱共�エ, �ク�シ�尖。� �ア �エ�ク�ャ�� �母エ�� �エ �ゥ�シ ��桿�壱共.", "_t") +t("Crown of Eternal Night", "��寳﨑� �、�� �母エ", "entity name") +t("blackened crown", "��� �﨑� �母エ", "_t") +t("This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.", "�エ �母エ� �ク�ィ� ��牟 �エ�エ���, �ャ��復 �ュ�晧攪 �壱イ菩愍�� �ョ�ャ �壱共�� ��揆 �尖d �� �溢慣�壱共. �エ�俾ー �ク�ィ� �溢揆 ��桿�壱共.", "_t") +t("You need to find something to bind its powers.", "�エ �シ�エ�� 德們揆 �ャ�削腹�醐復 ��揆 �セ��幣 﨑ゥ�壱共.", "_t") +t("#ANTIQUE_WHITE#The Crown of Eternal Night seems to react with the Bindings, you feel tremendous dark power.", "#ANTIQUE_WHITE#��寳﨑� �、�� �母エ�エ �ャ�碕オャ�� �們搗﨑俯株 �� �呱共. �エ�溢牟�逸復 �エ���� 德們擽 �専サエ��共.", "logSeen") +t("#ANTIQUE_WHITE#The powerful darkness aura you felt wanes away.", "#ANTIQUE_WHITE#�簿�・﨑� �エ���� �ー�エ�エ �ャ�シ�誤共.", "logPlayer") ------------------------------------------------ -section "game/modules/tome/data/zones/dreadfell/grids.lua" - +section "mod-tome/data/zones/ancient-elven-ruins/zone.lua" +t("Elven Ruins", "�倆売�� 尞戦来", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/dreadfell/npcs.lua" - +section "mod-tome/data/zones/ardhungol/grids.lua" +t("unstable wormhole", "�溢譜�倣復 �懦凰", "entity name") +t("#VIOLET#The wormhole absorbs the energy of the spell and teleports %s away!", "#VIOLET#�懦凰�エ �シ�ク�� �尖ц��シ 彧。�倆葺�� %s ��ャ �懋ー�擽�呷亨�ー�、!", "logSeen", nil, {"��"}) +t("#VIOLET#The wormhole absorbs the energy of the spell and explodes in a burst of nullmagic!", "#VIOLET#�懦凰�エ �シ�ク�� �尖ц��シ 彧。�倆葺�� �壱イ� �エ巐ィ�� 甯誤徐�� �ゥ�懦葺�ー 尞ュ�懦毎�、!", "logSeen") ------------------------------------------------ -section "game/modules/tome/data/zones/dreadfell/objects.lua" - +section "mod-tome/data/zones/ardhungol/npcs.lua" +t("Ungolテォ", "��ウィ��", "entity name") +t("A huge spider, shrouded in darkness, her red glowing eyes darting to fix on you. She looks hungry.", "�ー�﨑� �ー�ク��笈�、. �エ�� �作乱�� �賀イ� �幎x�� �壱徐�専ー �ケ���� �罷攵�エ�� �溢慣�壱共. �ー� ��甯� �エ��笈�、.", "_t") +t("and devoured alongside a Sun Paladin", "�ク�ャ�� 夋懍桝�� �ー�ャ� 﨑ィ�� �。��ィケ嶸肥慣�壱共.", "_t") +t("Sun Paladin Rashim", "夋懍桝�� �ー�ャ �シ�ャ", "_t") +t("xhaiak", "�、�エ��", "entity subtype") +t("xhaiak arachnomancer", "�、�エ�� �ー�ク���ャ", "entity name") +t("A strange looking humanoid spiderkin, its body half covered by a light flowing robe. It looks like tiny spiders are crawling on his skin.", "�エ��葺�� �晝クエ �ク��� �ー�ク�ア�シ��, �ク�� �� �簿巡� ��碕ウ� �們牟�� �罹ク誤。� �ョ�ャ �溢慣�壱共. �ー�ク�� �ー�ク�、�エ 嵓シ� ��乱 �ー�エ�、�一ウ� �壱株 �ク�� �エ��笈�、.", "_t") +t("shiaak", "�懍腐", "entity subtype") +t("shiaak venomblade", "�懍腐 �ケ��ケシ��", "entity name") +t("A strange looking humanoid, covered in black chitinous skin. He dual wields sinuous daggers and seems bent on plunging them in your body.", "�エ��葺�� �晝クエ �ク��� �晤ャシ��, �ィ�ク�エ ��菩ラ 墲、寀エ�� �作ァ壱。� �ョ�ャ �溢慣�壱共. �ャ�一オャ�逸復 �ィ��� �卓��� 﨑� �尖」ィ�ゥ �、�� �溢愍�ー �ク��豆�� �ケ���専イ� �ゎ符�」� �サ﨑エ �壱峡�エ �� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/dreadfell/zone.lua" +section "mod-tome/data/zones/ardhungol/objects.lua" + +t("diary page", "�シ�ー 寬們擽�", "entity name") +t("A page of a diary.", "�シ�ー�� 寬們擽� 﨑� �・��笈�、.", "_t") +t("scrap of paper", "��梏�ー��", "entity name") +t("A scrap of paper.", "��梏�ー��桿�壱共.", "_t") +t("Rod of Spydric Poison", "�ー�ク��攪 �・�", "entity name") +t("poison dripping wand", "��擽 �ゥ�ク�ク �ィ�エ��� �壱イ簿エ�", "_t") +t("This rod carved out of a giant spider fang continuously drips venom.", "�エ �・��� �喜桷��擽 �ケ��擽 �ゥ�ク�ク �ィ�エ��� �ー� �ー�ク�� �。�ウ�壱・シ �珠符 �誤豆�エ�� ��桿�壱共.", "_t") +t("shoot a bolt of spydric poison out to range %d, dealing %0.2f nature damage (based on Magic) over %d turns while rendering the target unable to move", "%d �ク �肥怱 �エ�� �ー�ク��攪 嶹肥ざ�� �們符, %0.2f �川硫 嵓シ﨑エ (�壱イ� �・�・�� �ー��) �シ %d 奓エ�� �ク�� ��棘�壱共. �エ 嵓シ﨑エ�シ �幎株 �呷譜�尖株 ���捩 ���攵 �� ��慣�壱共.", "tformat") +t("%s activates %s %s!", "%s %s�� %s �罹徐嵂壱共!", "logSeen", nil, {"��",[3]="��"}) +------------------------------------------------ +section "mod-tome/data/zones/ardhungol/zone.lua" +t("Ardhungol", "�誤糖弡一ウィ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/dreams/grids.lua" +section "mod-tome/data/zones/arena/grids.lua" -t("door", "�ク", "entity name") -t("floor", "�罷凶", "entity subtype") t("wall", "�ス", "entity type") -t("open door", "�エ�ー �ク", "entity name") - +t("floor", "�罷凶", "entity subtype") +t("wall", "�ス", "entity name") +t("closed gate", "�ォ德� �ク", "entity name") +t("open gate", "�エ�ー �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/dreams/npcs.lua" +section "mod-tome/data/zones/arena/npcs.lua" t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("skeletal rat", "�、�壱�逸� ��", "entity name") +t("undead", "�ク�ー��", "entity type") +t("The diminutive skeleton of a giant rat, charged with evil energies. Nobody understands the usefulness of undead rodents until several of them come after you.", "�ャ��復 �尖ц��� ��� �ャ �ー� �川攪 �卓捩 �、�壱�逸���笈�、. ��ャエ�� �ク�ー�� �、�俯・俾ー ���ゥ﨑俯共�� �晝ー�葺� �喜慣�壱共. �ク�、 �� ��ェ�擽 �ケ���� �南符��ー ��ケ護ァ�� �ク�ャ��.", "_t") +t("homeless fighter", "�ク�呷梵 �ク��シ", "entity name") +t("Will fight for a meal.", "﨑� �シ �晧ぎ�シ ��紛 �ク��笈�、.", "_t") +t("golden crystal", "嶹ゥ�壱ケ� �們��", "entity name") +t("A formation of golden crystal. It emits a golden radiance equalling the sun itself.", "嶹ゥ�壱ケ� �們�� �ー�菩イエ��笈�、. 夋懍桝 �ク �川イエ� �橄ィケ�� �簿巡�� 嶹ゥ�溢ラ �幗揆 �エ�懍慣�壱共.", "_t") +t("master alchemist", "�呱峡�� �ー�溢唖�ャ", "entity name") +t("Deadly fighters using explosive gems to attack.", "尞ュ�懦葺�� �エ�晧愍�� �オ�ゥ﨑俯株 ��利﨑� �ク��シ�、��笈�、.", "_t") +t("multihued wyrmic", "�、�� �ゥ�ク", "entity name") +t("A powerful wyrmic with mastery over several elements.", "�ャ�ャ �� �川��、�� 奝オ�ャ﨑� �簿�・﨑� �ゥ�ク��笈�、.", "_t") +t("master slinger", "�呱峡�� 妤ャ�晝セシ", "entity name") +t("halfling", "﨑倆伯��", "entity subtype") +t("Expert slingers on hire by the arena. They are great at their jobs.", "妤ャ�ー�・�川� �シ﨑俯株 �呱�ィ�� 妤ャ�晝セシ��笈�、. �シ�� ��」シ �� 﨑ゥ�壱共.", "_t") +t("gladiator", "�妤ャ�ャ", "entity name") +t("Mercenaries hired by the arena for the sole purpose of entertainment. They make a living beating people up.", "�、�� 彧・�� �駆垈�ー ��紛�� 妤ャ�ー�・�� ���ゥ�� �ゥ�卓桿�壱共. �ャ�誤豆�� �尖豆�ィ 甯ィ�� �� �シ��笈�、.", "_t") +t("reaver", "�ス夋溢梵", "entity name") +t("A warrior of death.", "�ス�護攪 ��ぎ��笈�、.", "_t") +t("headless horror", "�ク�ャ ��株 �オ尞ャ", "entity name") +t("A headless gangly humanoid with a large distended stomach. Was captured and tamed by the first master of the arena.", "�ク�ャ� ��ウ� 彧尖叶��アー�ャ�ー, �オ�� 增ャ�� 甯ス�ス�們牟 �壱株 �ク��ウシ �ョ� �エ�ク���笈�、. 妤ャ�ー�・�� �壱劇 �シ�ク�専イ� 尞ャ巐鷺据�一ウ� �ク�、�ャ�護慣�壱共.", "_t") +t("#AQUAMARINE#As %s falls all its eyes fall to the ground!", "#AQUAMARINE#%s �ー�ャ��� �ク��攪 �溢阜�、�エ �ィ�� ��愍�� �ィ�エ�誤共!", "logSeen", nil, {"�"}) +t("Ryal", "�シ�エ��", "entity name") +t("A gargantuan bone giant resembling a wingless wyrm. He is fully sentient and surprisingly fast.", "���� ��株 �ゥ�シ �ョ� ��イュ�� 﨑エ�ィ �ー�ク��笈�、. ����・�エ �、�ー �駆愍�ー ��� �醐⊂ ����笈�、.", "_t") +t("Fryjia Loren", "嵓�ヲャ��� �罹��", "entity name") +t("A young girl with skin pale as snow. She is small, but deadly in battle, unleashing a constant barrage of ice shards.", "嵓シ�� �溢イ俯涵 彧ー �エ�ー �誤���笈�、. �ー�ク�� �誤���� ��利﨑� ��劇��, �エ�倆復 �シ�� �ー��豆�� �喜桷��擽 �們符�瀧笈�、.", "_t") +t("Riala Shalarak", "�ャ��攵 �ャ�シ�ス", "entity name") +t("A strong female magician. Years of experience make her a dangerous combatant.", "�倣復 �ャ�壱イ菩ぎ��笈�、. �、��ー�攪 �ス嵭們愍�� �ク��� ��利﨑� 妤ャ�ャ� �們来�オ�壱共.", "_t") +t("Valfren Loren", "�懦売�� �罹��", "entity name") +t("A massive suit of armor with a massive axe containing a massively cursed person. He is cursed to fight eternally.", "�。�啄復 �卓亶�シ �。�啄復 ��⊂�� �エ�・﨑俾ウ�, �。�啄復 ��シ�シ �喜牟�� �ャ�護桿�壱共. ��寳德� �ク��� ���﨑俾イ� �俯株 ��シ�シ �幗葺�オ�壱共.", "_t") +t("Rej Arkatis", "�溢擽 �護ケエ寀ー�、", "entity name") +t("A Cornac fighter of respectable talent. He emerged from nowhere and became the true master of fighting.", "弡誤・ュ﨑� �、�・�� ��� �罷・エ�� ��ぎ��笈�、. �エ�肥│� �倆ム�們� ���倣復 ��握�� �ャ�ク�エ �們来�オ�壱共.", "_t") +t("slinger", "妤ャ�晝セシ", "entity name") +t("Ranged fighters coming to the arena looking for wealth and glory, just like you.", "�� ��エ卓揆 �セ�� 妤ャ�ー�・�� �ィ �ャ�們桿�壱共. �ケ���俯涵��.", "_t") +t("high slinger", "�呱�ィ�� 妤ャ�晝セシ", "entity name") +t("alchemist", "�ー�溢唖�ャ", "entity name") +t("blood mage", "嵓シ�� �壱イ菩ぎ", "entity name") +t("A man dressed in black robes. You feel weak as you hear his ominous chanting.", "�� �罹ク誤・シ ��捩 �ィ�川桿�壱共. �ク� �危株 �一クク﨑� ��ース�� �、�シ�エ 德們擽 ���ク�俾ー�� �尖l�エ �ュ�壱共.", "_t") +t("hexer", "�シ���ャ", "entity name") +t("A man dressed in black robes. You feel a thousand curses being put on you.", "�� �罹ク誤・シ ��捩 �ィ�川桿�壱共. �ケ��� �川侠�専イ� �シ�ケ�エ��� �俯ァ珠捩 ��シ�シ �尖d �� �溢慣�壱共.", "_t") +t("rogue", "����", "entity name") +t("Stealthy fighters trying to achieve victory with trickery. Be careful or they will steal your sight!", "�シ�肥怱�� �ケ�ャ�シ �ー�ク�尖�、 﨑俯株 ��﨑� �ク��シ�、��笈�、. �ー�ャ﨑們ァ �喜愍�エ �ー�オ�ケ﨑� ��笈�、!", "_t") +t("trickster", "��� �ャ��", "entity name") +t("Stealthy ranged fighters trying to achieve victory with trickery. Be careful or they will shoot your heart!", "�シ�肥怱�� �ケ�ャ�シ �ー�ク�尖�、 﨑俯株 ��﨑� �ャ�俯豆��笈�、. �ー�ャ﨑們ァ �喜愍�エ �ャ�・�エ �ー�ォ�エ ��笈�、!", "_t") +t("shadowblade", "�ク�シ�川ケシ��", "entity name") +t("Stealthy fighters trying to achieve victory with trickery. Be careful or they will steal your life!", "�シ�肥怱�� �ケ�ャ�シ �ー�ク�尖�、 﨑俯株 ��﨑� �ク��シ�、��笈�、. �ー�ャ﨑們ァ �喜愍�エ �ゥ�エ �ャ��あ ��笈�、!", "_t") +t("fire wyrmic", "嶹肥両 �ゥ�ク", "entity name") +t("A fire wyrmic aspiring to win the tournament. He comes paired with an ice wyrmic.", "�巐� �ー�ケ�� �ク�ャ�� 嶹肥両 �ゥ�ク��笈�、. �シ�� �ゥ�ク�シ �ー�シ �懋ウ� �肥慣�壱共.", "_t") +t("ice wyrmic", "�シ�� �ゥ�ク", "entity name") +t("An ice wyrmic aspiring to win the tournament. He comes paired with a fire wyrmic.", "�巐� �ー�ケ�� �ク�ャ�� �シ�� �ゥ�ク��笈�、. 嶹肥両 �ゥ�ク�シ �ー�シ �懋ウ� �肥慣�壱共.", "_t") +t("sand wyrmic", "�ィ�� �ゥ�ク", "entity name") +t("A sand wyrmic aspiring to win the tournament. He comes paired with a storm wyrmic.", "�巐� �ー�ケ�� �ク�ャ�� �ィ�� �ゥ�ク��笈�、. 尞ュ峵� �ゥ�ク�シ �ー�シ �懋ウ� �肥慣�壱共.", "_t") +t("storm wyrmic", "尞ュ峵� �ゥ�ク", "entity name") +t("A storm wyrmic aspiring to win the tournament. He comes paired with a sand wyrmic.", "�巐� �ー�ケ�� �ク�ャ�� 尞ュ峵� �ゥ�ク��笈�、. �ィ�� �ゥ�ク�シ �ー�シ �懋ウ� �肥慣�壱共.", "_t") +t("high gladiator", "�呱�ィ�� �妤ャ�ャ", "entity name") +t("great gladiator", "�・�呰復 �妤ャ�ャ", "entity name") +t("martyr", "�懋オ川梵", "entity name") +t("A devout soldier.", "��共﨑� ��ぎ��笈�、.", "_t") +t("anorithil", "����ャ�、", "entity name") +t("elf", "�倆売", "entity subtype") +t("Warriors from afar. They use the power of light and darkness against you!", "��ャ�� �ィ ��ぎ��笈�、. �ケ���専イ� �幀ウシ �エ���� 德們揆 �幎ウエ�ャ �鷺笈�、!", "_t") +t("sun paladin", "夋懍桝�� �ー�ャ", "entity name") +t("Warriors from afar. They wield the power of light, and a mean sword.", "��ャ�� �ィ ��ぎ��笈�、. �幗攪 德俾ウシ �晤ざ�シ�� ��� 弴俯草��笈�、.", "_t") +t("star crusader", "��攪 �ア�ー�ャ", "entity name") +t("Warriors from afar. They wield the power of light, and a mean sword. Darkness, too.", "��ャ�� �ィ ��ぎ��笈�、. �幗攪 德俾ウシ �晤ざ�シ�� ��� 弴俯草��笈�、. �ク�ャ�� �エ����囈.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/arena/objects.lua" + +t("Arena for dummies", "�懍ケ俯巡 �エ﨑エ﨑� �� �壱株 妤ャ�ー�・", "entity name") +t("A note explaining the arena's scoring rules. Someone must have dropped it.", "妤ャ�ー�・�� �川� �エ��乱 �﨑� �、��擽 �エ�エ �ス���笈�、. ��オー�� �ィ�エ�ィ�ー �� 寀�シ��慣�壱共.", "_t") +t("a pair of leather boots of disengagement", "弡���� ��ス ���", "entity name") +t("armor", "�ゥ�エ�ャ", "entity type") +t("feet", "�、�ャ", "entity subtype") +t("A pair of boots made of leather. They seem to be of exceptional quality.", "��ス�シ�� �誤豆�エ�� �����笈�、. 峵溢ァ溢擽 ��」シ �ー�エ�ゥ�壱共.", "_t") +t("a pair of leather boots of phasing", "��擽�� ��ス ���", "entity name") +t("blink to a nearby random location within range %d (based on Magic)", "%d �ク (�壱イ� �・�・�� ��。) �エ�� �エ�卓怱 ��川愍�� �懋ー�擽�呰鮒�壱共.", "tformat") +t("%s uses %s!", "%s %s �ャ�ゥ嵂壱共!", "logSeen", nil, {"��","�シ"}) +t("a pair of leather boots of rushing", "�護ァ�攪 ��ス ���", "entity name") +t("elm longbow of piercing arrows", "�ー�ォ�� �尖ヲ�x�エ 嶹�", "entity name") +t("rough leather sling of flare", "�ー�� ��ス �ー��ヤ 妤ャ�晝オャ", "entity name") + +------------------------------------------------ +section "mod-tome/data/zones/arena/zone.lua" +t("The Arena", "妤ャ�ー�・", "_t") +t("#GOLD#Miniboss round starts!!", "#GOLD#�滝ー� �エ�、 �シ�エ�� �懍梠!!", "log") +t("#VIOLET#Boss round starts!!!", "#VIOLET#�エ�、 �シ�エ�� �懍梠!!!", "log") +t("#LIGHT_RED#Final round starts!!!!", "#LIGHT_RED#�懍「� �シ�エ�� �懍梠!!!!", "log") +t("#YELLOW#The gates open!", "#YELLOW#�ク�エ �エ�ク�、!", "log") +t("#LIGHT_RED#The gates close!", "#LIGHT_RED#�ク�エ �ォ嶸罷共!", "log") +t("RANK UP!!", "�ケ��!!", "_t") +t("#LIGHT_GREEN#The public is pleased by your performance! You now have the rank of #WHITE#%s#LIGHT_GREEN#!", "#LIGHT_GREEN#��瀧豆�エ �ケ���� �懍畑�� �戦ヤ﨑罹共! �エ�� �ケ���� �ア�餓捩 #WHITE#%s#LIGHT_GREEN#�エ�、!", "log") +t("%d kills!", "%d �� �ゥ甯�!", "tformat") +t("#YELLOW#You killed %d enemies in a single turn! The public is excited!", "#YELLOW#�ィ 﨑� 奓エ �呷譜�� %d ��攪 ��揆 �ス��、! ��瀧豆�エ �エ�啄復�、!", "log") +t("#YELLOW#Items lying around will disappear in #WHITE#%d#YELLOW# turns!#LAST#", "#YELLOW#��乱 �ィ�エ�ク �壱株 �シ�エ�、� #WHITE#%d#YELLOW# 奓エ�� �ャ�シ�� ��擽�、!#LAST#", "log") +t("#VIOLET#Boss round!!!", "#VIOLET#�エ�、 �シ�エ��!!!", "log") +t("#GOLD#Miniboss round!", "#GOLD#�滝ー� �エ�、 �シ�エ��!", "log") +t("#LIGHT_RED#Final round!!!", "#LIGHT_RED#�懍「� �シ�エ��!!!", "log") +t("Round Clear! +%s EXP!", "�シ�エ�� 增エ�ャ�エ! +%s �ス嵭們ケ�!", "tformat") +t("%sWave clear!", "%s�ィ�エ�� 增エ�ャ�エ!", "log") +t("%sClear bonus: %s%s%s! Score bonus: %s%s%s! Danger bonus: %s%s%s! Rank bonus: %s%s%s!", "%s增エ�ャ�エ �エ�溢侃: %s%s%s! �川� �エ�溢侃: %s%s%s! ��利 �エ�溢侃: %s%s%s! �ア�� �エ�溢侃: %s%s%s!", "log") +t("%sYour experience increases by %s%d%s!", "%s�ス嵭們ケ俯・シ %s%d%s �醐⊂ �サ�壱共!", "log") +t("%sYou earn %s gold for your victory!", "%s�ケ�ャ�� �﨑� �エ��愍�� %s �ィ�罹・シ �サ�壱共!", "log") +t("Arena mode", "���壱x �ィ��", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/arena-unlock/grids.lua" ------------------------------------------------- -section "game/modules/tome/data/zones/dreams/zone.lua" +t("wall", "�ス", "entity name") +t("closed gate", "�ォ德� �ク", "entity name") +------------------------------------------------ +section "mod-tome/data/zones/arena-unlock/npcs.lua" +t("gladiator", "�妤ャ�ャ", "entity name") +t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("A menacing man in heavy armor, wielding a mace. He looks battle-hardened.", "�滝ー卓揆 ��ウ� ��奣エ�シ �、�� �壱株 �����攤 �ィ�川桿�壱共. ��握�� �オ�呰復 ��愍�� �エ��笈�、.", "_t") +t("halfling slinger", "﨑倆伯�� 妤ャ�晝セシ", "entity name") +t("halfling", "﨑倆伯��", "entity subtype") +t("A Halfling slinger. He seems adept at combat.", "﨑倆伯�� 妤ャ�晝セシ��笈�、. ��握�� ��搗﨑� �� �呷慣�壱共.", "_t") +t("arcane blade", "�壱イ� ��ャ", "entity name") +t("A Human Arcane Blade. His body shows multiple scars from battle.", "�ク�� �壱イ� ��ャ��笈�、. �ク�� ��握�川� �サ� 彧駕┣� �珠慣�壱共.", "_t") +t("Cornac rogue", "�罷・エ�� ����", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/dreamscape-talent/grids.lua" - -t("floor", "�罷凶", "entity name") +section "mod-tome/data/zones/arena-unlock/zone.lua" +t("Derth (Southeast)", "�ー�エ�、 (�ィ�呷ェス)", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/dreamscape-talent/zone.lua" - +section "mod-tome/data/zones/blighted-ruins/grids.lua" +t("unholy circle", "��倣復 �壱イ菩ァ�", "entity name") +t("broken unholy circle", "�ィ�� ��倣復 �壱イ菩ァ�", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/eidolon-plane/npcs.lua" - +section "mod-tome/data/zones/blighted-ruins/npcs.lua" +t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("Necromancer", "�簿�ケ���ャ", "entity name") +t("A Human dressed in black robes. He mumbles in a harsh tongue. He seems to think you are his slave.", "��菩ラ �罹ク誤・シ ��捩 �ク��桿�壱共. �ー�ャ�ャ�� 嶸�シ ����アー�ャ�ー ��名�ー�ャ�� �溢慣�壱共. �ケ���エ �川侠�� �ク�壱攵�� �晝ー�葺�� �壱株 �ィ�卓桿�壱共.", "_t") +t("Half-Finished Bone Giant", "�們ッ、�� ��┳�� 﨑エ�ィ �ー�ク", "entity name") +t([[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura. +This specimen looks like it was hastily assembled and is not really complete yet.]], [[墲、� 增ー �ク�ー�罹。�, �俯ァ珠捩 �懍イエ�、�� �壱・シ �ィ�� �誤豆�エ�護慣�壱共. ��倣復 �ー�エ�� �ョ�ャ �溢慣�壱共. +�エ��捩 �駕葺�� �誤豆�エ�語ウ� ��┳�� �� ��旧 �� �呷慣�壱共.]], "_t") +t("fleshy experiment", "�エ�川攪 �、嵭們イエ", "entity name") +t("This pile of rotting flesh twitches and makes horrid noises.", "�エ �ゥ�エ��� �エ�ゥ�エ�ャ�� �逸朽�ー�ャ�ー ����ャ�俯株 �護搆�� �エ�� �溢慣�壱共.", "_t") +t("boney experiment", "�溢攪 �、嵭們イエ", "entity name") +t("This pile of bones appears to move on its own, but it can't seem to organise itself into something dangerous.", "�エ �� �エ�緋クー�� �、�、�� ���擽�� �� �呷ァ��, �緋ー ��利﨑� ��愍�� �、�、�罹・シ �ャ�ャ�ア﨑� �俯株 ��株 �ィ�卓桿�壱共.", "_t") +t("sanguine experiment", "嵓シ�� �、嵭們イエ", "entity name") +t("It looks like a giant blood clot. Is that what its creator intended?", "�ー�﨑� 﨑壌昆�エ �呷慣�壱共. �エ�ク �誤蕩 �専ー �簿ァ尖。� �エ�ー �ク �戦毎��ケ護囈?", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/eidolon-plane/zone.lua" - +section "mod-tome/data/zones/blighted-ruins/objects.lua" +t("armor", "�ゥ�エ�ャ", "entity type") +t("cloak", "�晨�", "entity subtype") +t("Cloak of Deception", "�ー�護攪 �晨�", "entity name") +t("black cloak", "��菩ラ �晨�", "_t") +t("A black cloak, with subtle illusion enchantments woven into its very fabric.", "�尖ャ倆復 嶹俾ー� �壱イ菩擽 �ク�、 �壱株 ��菩ラ �晨���笈�、.", "_t") +t("journal page", "�シ� 﨑� �・", "entity name") +t("A paper scrap, left by the Necromancer.", "�簿�ケ���ャ� �ィ�エ ��梏�ー��桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/eruan/grids.lua" - +section "mod-tome/data/zones/blighted-ruins/zone.lua" +t("Blighted Ruins", "嶹ゥ尞戦剩�� 尞戦来", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/eruan/npcs.lua" - -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") +section "mod-tome/data/zones/briagh-lair/npcs.lua" +t("dragon", "�ゥ", "entity type") +t("sand", "�ィ��", "entity subtype") +t("Briagh, Great Sand Wyrm", "�ー� �ィ�� �ゥ �誤ヲャ��キク彧�", "entity name") +t("A towering sand drake stands before you. This wingless worm is mighty and could easily crush you.", "�ー�﨑� �ィ�� �ゥ��笈�、. ���懋ー ��搆�尖巡 �簿�・﨑俯ゥー �ケ���� �川何�� �シ�ー �� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/eruan/zone.lua" - +section "mod-tome/data/zones/briagh-lair/objects.lua" +t("Resonating Diamond", "�オ��葺�� �、�エ��ェャ��", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/flooded-cave/npcs.lua" +section "mod-tome/data/zones/briagh-lair/zone.lua" -t("water", "�シ", "entity subtype") +t("Briagh's Lair", "�誤ヲャ��キク彧川攪 �呟オエ", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/charred-scar/grids.lua" +t("floor", "�罷凶", "entity type") +t("lava", "�ゥ��", "entity subtype") +t("Farportal: the Far East", "�・�ー�ャ �ィ�尖ャク: �呷ェス�� ���", "entity name") +t("A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use.", "�・�ー�ャ �ィ�尖ャク� ��イュ�� �ー�ャ�シ �� �罹ー倣腹 �溢乱 �エ�呰腹 �� �壱株 奝オ�懍桿�壱共. �シ�們��愍�� �エ�ゥ﨑俯�、�エ 孖ケ�倣復 �シ�エ�エ 﨑�囈﨑ゥ�壱共.", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back to the far east.", "#VIOLET#�ケ��� �護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ�緋ウ� �� �罹ー倣腹 �溢乱 �呷ェス ��呷愍�� �護符�肥慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/flooded-cave/zone.lua" +section "mod-tome/data/zones/charred-scar/npcs.lua" + +t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("human sun-paladin", "�ク�� 夋懍桝�� �ー�ャ", "entity name") +t("A Human in shiny plate armour.", "�幎x�� �卓亶�� ��捩 �ク��桿�壱共.", "_t") +t("High Sun-Paladin Rodmour", "���� 夋懍桝�� �ー�ャ �罹糖�ィ�エ", "entity name") +t("Go %s! We will hold the line!", "��ュ�懍丶, %s! �エ�ウ� �ー�ャ� �賀イ��オ�壱共!", "tformat") +t("orc", "�、增ャ", "entity subtype") +t("orc warrior", "�、增ャ ��ぎ", "entity name") +t("A fierce soldier-orc.", "�ケ�ャ﨑� �、增ャ�� ��ぎ��笈�、.", "_t") +t("shalore", "�ャ�罹��", "entity subtype") +t("Elandar", "�俯梳�、�エ", "entity name") +t("Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.", "�呟ウィ�ャ �懍侠�� 夋溢」シ �壱イ菩ぎ�、��, �呷ェス�� ��呷乱 �ー�川揆 �ィ�ャ�� �川ーィ 夋�ス嵂溢慣�壱共. �エ�、�� �俯糖�� �餓符�シ 﨑ゥ�壱共.", "_t") +t("Damn you, you only postpone your death! Fyrk!", "�シ��擽�, �ス�護揆 嵓シ﨑� �俯株 ��アー��! 嵓シ�エ增ャ!", "_t") +t("Argoniel", "��・エ���溢利", "entity name") +t("Fyrk, Faeros High Guard", "甯ィ�懍侃 ���� �倆从�� 嵓シ�エ增ャ", "entity name") +t([[Faeros are highly intelligent fire elementals, rarely seen outside volcanoes. They are probably not native to this world. +This one looks even nastier and looks toward you with what seems to be disdain. Flames swirl all around him.]], [[甯ィ�懍侃�� �、�ー ���攤 嶹肥両�� �簿�ケ�、��, 嶹肥げ �野乱�罹株 �ー�� �シ �� ��慣�壱共. ��ァ� �エ �ク��乱 �削復 �エ�ャ�� ��巨 ��桿�壱共. +�エ 甯ィ�懍侃�� 孖ケ德壱x �ャ��紛 �エ�エ�� �ケ���� �ョ�。��ウエ�� �壱株 ��イ俯涵 �エ��笈�、. �一ス�擽 �ク�� �シ��乱�� 巐護��葺�� �溢慣�壱共.]], "_t") +t("and a sole piece of char was sent to his masters as a totem", "�ク�ャ�� �ッ�ゥ�エ� �� �懍イエ�� �ク�� �シ�ク�、�専イ� 奝�奛懍攤 �� �壱Η �エ�エ�護慣�壱共.", "_t") +------------------------------------------------ +section "mod-tome/data/zones/charred-scar/zone.lua" +t("Charred Scar", "��� 夋� ��イ�", "_t") +t("Hurry down south while the sun-paladins are holding off the orcs. Make their sacrifice worth it!", "夋懍桝�� �ー�ャ�、�エ �、增ャ�、�� �賀ウ� �壱株 �呷譜 �罹遭�ャ �ィ�ス�シ�� �エ�、��シ 﨑ゥ�壱共. �ク�、�� 彧ャ�晧揆 嵭幎据�エ 﨑エ�罹株 �� �ゥ�壱共!", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/gladium/grids.lua" +section "mod-tome/data/zones/conclave-vault/grids.lua" -t("floor", "�罷凶", "entity subtype") t("wall", "�ス", "entity type") - +t("floor", "�罷凶", "entity subtype") +t("wall", "�ス", "entity name") +t("body remains", "�懍イエ", "entity name") +t("bone pile", "�� �エ�緋クー", "entity name") +t("infusion rack", "�シ��ャシ ����", "entity name") +t("operating table", "�們唖�", "entity name") +t("broken vat", "��懍ァ� �ゥ�ー", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/gladium/zone.lua" - +section "mod-tome/data/zones/conclave-vault/npcs.lua" +t("old vats", "�、�俯頗 �ゥ�ー", "entity name") +t("structure", "�ャ�ー�シ", "entity type") +t("vat", "�ゥ�ー", "entity subtype") +t("degenerated ogric mass", "奣エ嶹罷頗 �、�ー�ー �ゥ�エ�ャ", "entity name") +t("This huge mass of deformed flesh was probably once an ogre, but something had gone wrong.", "�ー嶸菩攪 �ー� �エ�ゥ�エ�ャ��笈�、. ��ァ� �尖椈�� �、�ー�ー��� ��擽���, �緋ー� �俯ェサ�們来�オ�壱共.", "_t") +t("ogric abomination", "�、�ー�ー 彧雅ャシ", "entity name") +t("This ogre seems to have tried to graft golem parts on its own body. To various interresting results.", "�エ �、�ー�ー�� �川侠�� �ク�� �ィ�們攪 �峵溢揆 �エ�晨葺�、 嵂壱腰 �� �呷慣�壱共. �ク �ー�シ�� �ャ�ャ �俯ック�� 彧・�ク�ュ�オ�壱共.", "_t") +t("ogre sentry", "�、�ー�ー 甯護��シ", "entity name") +t("This greatsword-wielding ogre looks at you with contempt and hatred.", "�卓���� �、�� �壱株 �、�ー�ー��, �ス�ク�シ �晧丶�シ �エ�� �ケ���� �罷攵�エ�� �溢慣�壱共.", "_t") +t("Healer Astelrid", "�們悛�ャ ��侃奛罷ヲャ��", "entity name") +t("An enormous ogre, clad in a tattered set of robes with an officer's badge. She clutches a healer's staff, wrapped in casting plaster and scalpels for use as a massive spiked club.", "�壱骨�壱骨﨑� �罹ク誤・シ ��ウ� �壱株 �ー�﨑� �、�ー�ー��笈�、. �罹ク護乱�� �・�� ��ク餓棗�エ �ャ�、 �溢慣�壱共. �晝ウ��� �肥侃�、�� �呷流�� �ー�﨑� ��� �ス�・�エ�� �懍。ー﨑�, �尖椈 �們悛�ャ�� �甯。�エ��� ��揆 弴俯草�エ�� �溢慣�壱共.", "_t") +t("and spliced for experiments", "�ク�ャ�� �ク �懍イエ�� �、嵭們揆 ��紛 �エ�エ�呷流�護慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/golem-graveyard/grids.lua" - -t("Cancel", "�ィ��", "_t") +section "mod-tome/data/zones/conclave-vault/objects.lua" +t("log of healer Astelrid", "�們悛�ャ ��侃奛罷ヲャ�懍攪 �ー��", "entity name") +t("A very faded note, nearly unreadable.", "�、�ー �罷椈�� �エ�ゥ�� �ー�� �護符�シ �� ��株 �罷ェィ��笈�、.", "_t") +t("investigator Churrack note", "�ー�ャ� �罹攵增ャ�� �罷ェィ", "entity name") +t("Astelrid's Clubstaff", "��侃奛罷ヲャ�懍攪 �甯。�エ��� �ス�・�エ", "entity name") +t("huge maul", "�ー� �緋クー", "_t") +t("Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.", "���� �オ尞ャ� �エ�ク �被仍﨑� �エ�ー�� �緋ソ� �縄クー ��乱��, �� �シ�ク�俯涵 �エ夋��攤 �們悛 ��オャ��オ�壱共. �晝ウ� �們」ス�シ ���エ�懍垓 �們唖 ��オャ�、 ��椈�川� 彧尖・エ�� �壱株 �們悛�� �壱イ菩揆 彧ャ�ク﨑俾イ誤x�� �尖d �� �溢慣�壱共.", "_t") +t("Improves the contribution of primary stats on infusions and runes by 15%", "�ー�� �・�・�俾ー �シ��ャシ�シ �ャ�� �ク�俯株 ��箕�・�� 15% �晝ー�懦し�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/golem-graveyard/npcs.lua" - +section "mod-tome/data/zones/conclave-vault/zone.lua" +t("Old Conclave Vault", "�懋ウ� �倆嚮�� ��ー �シ孖ク", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/golem-graveyard/objects.lua" - +section "mod-tome/data/zones/crypt-kryl-feijan/grids.lua" +t("floor", "�罷凶", "entity type") +t("floor", "�罷凶", "entity subtype") +t("sealed door", "�餓攤�� �ク", "entity name") +t("demonic symbol", "��ァ溢攪 岺懍享", "entity name") +t("altar", "�罹卿", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/golem-graveyard/zone.lua" - +section "mod-tome/data/zones/crypt-kryl-feijan/npcs.lua" +t("Kryl-Feijan", "墲、�エ-寬們擽�", "entity name") +t("This huge demon is covered in darkness. The ripped flesh of its \"mother\" still hangs from its sharp claws.", "�エ���シ�� �、�ョ�ク �ー�﨑� ��ァ溢桿�壱共. �エ��攪 \"�エ�ク��\" �� �「�ィ�� �エ�川擽 �ャ��梭 ���エ�懍垓 �懦��� �、�ャ�、 �溢慣�壱共.", "_t") +t("and devoured as a demonic breakfast", "�ク�ャ�� �ク �懍イエ�� ��ケィ �晧ぎ�� �ケ嶸肥慣�壱共.", "_t") +t("Melinda", "�罹ヲー�、", "entity name") +t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("A female Human with twisted sigils scored into her naked flesh. Her wrists and ankles are sore and hurt by ropes and chains. You can discern great beauty beyond the stains of blood covering her skin.", "�ィ�エ�� �、寀�ー �ク�・�エ �一イィ�� �誤ェク�� �ク�� �ャ�ア��笈�、. �ァ��ウシ �ャ�ャ�� �カ�ャ�� �尖ェゥ�シ �罹ェゥ�� �エ�エ �ク�ー ��イ俾ー �� �溢慣�壱共. �ィ�ク�エ 嵓シ妤ャ�ア�エ���, �ク�� �餓棗德� ��ヲ�況�、�� �エ �護符�シ �� �溢慣�壱共.", "_t") +t("Acolyte of the Sect of Kryl-Feijan", "墲、�エ-寬們擽� ��血�� �懍「�", "entity name") +t("elf", "�倆売", "entity subtype") +t("Black-robed Elves with a mad look in their eyes.", "�� �罹ク誤・シ ��捩 �倆売�、��笈�、. �溢乱 �滝クー� �罹�、 �溢慣�壱共.", "_t") +t("Melinda", "�罹ヲー�、", "_t") +t([[The woman seems to be freed from her bonds. +She stumbles on her feet, her naked body still dripping in blood. 'Please get me out of here!']], [[�ャ�専ー �ャ�作乱�� 峵�、�� �� �呷慣�壱共. +�ク��� ��朽�ー�ャ�� �一ウ�, �誤ェク�尖株 �ャ��梭 嵓シ� 彧尖・エ�� �溢慣�壱共. '�ャ�ー�� �俾ー�� 﨑エ �シ�ク��, �夋�擽�川囈!']], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/gorbat-pride/grids.lua" - -t("floor", "�罷凶", "entity name") -t("door", "�ク", "entity name") -t("open door", "�エ�ー �ク", "entity name") -t("wall", "�ス", "entity type") +section "mod-tome/data/zones/crypt-kryl-feijan/objects.lua" +t("Writhing Essence of Nightmares", "�ク��シ �俯株 ��ェス�� �菩�", "entity name") +t("Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them.", "�逸朽�ー�ャ�� ��菩ラ �餓��、��, �エ�溢螺�エ �エ�ク� �作く�エ�� �溢慣�壱共. �エ�� �卓名�ー�ャ�� �誤ヲャ� �、�ャ�� �逸ム�護垓 �ャ�誤豆�専イ� �ク �誤ヲャ�� �尖。� 岺懦�﨑� �� ��株 �オ尞ャ �ク �川イエ��笈�、.", "_t") +t("writhing mindstar", "�ス�ィ﨑俯株 �溢�", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/gorbat-pride/npcs.lua" - +section "mod-tome/data/zones/crypt-kryl-feijan/zone.lua" +t("Dark crypt", "�エ�川垓 �﨑們共", "_t") +t("Crypt", "�﨑們共", "_t") +t("You hear an eerie chanting echoing from a distance.", "��ャ�� �シ�、�、﨑� ��ース �誤ヲャ� �ク�ャ�� ��揆 �、�溢慣�壱共.", "_t") +t("The chanting grows louder. You hear a sudden high-pitched scream.", "��ース �誤ヲャ� �川�� �、�ク �瀧笈�、. �尖狭��擽 �壱頗 ��ェ� �誤ヲャ� �、�ク�オ�壱共.", "_t") +t("The cultists are about to sacrifice the woman. Stop them!", "�卓侠��豆�エ �ャ�尖・シ 彧ャ�晧亨墲、�、 﨑ゥ�壱共. �ク�、�� �餓符�シ 﨑ゥ�壱共!", "_t") +t("The woman lets out a sudden ear-splitting scream that turns from pain to horror as her stomach is ripped open from within by long dark claws. A towering black demon arises, rending her flesh to shreds, and replacing her dying scream with a terrifying roar.", "�ャ�専ー �卓梵�ー ��シ �「�� �ッ﨑� ��ェ�揆 �壱��オ�壱共. �ク��� �ー �溢ェス�川� �ク�駕葺�� �一ケ誤ァ� �懦��、�エ 孖�エ�們丶�� ��奝オ�シ�� ��エ�� ��ェ�捩 ���エ�� �尖�、��シ�� ��エ�� ��愍�� �嵂一ウ�, �懦��、� �ク��� �ー�シ �「�エ ���ク�オ�壱共. �� �幗攪 �ー�﨑� ��ァ一ー �シ�エ�俯ゥー �ク��� �ク�� �一クー�一クー �「�エ ��ヲャ��, �ク�� ��エ�� �懦寇�� ��ェ�揆 �ィ�ク�エ �シ�エ�呱株 �ッ﨑� 尞ャ巐ィ�� �ョ�エ ���ク�オ�壱共.", "_t") +t("You cannot abandon Melinda here!", "�罹ヲー�、�シ �エ�ウ�� ��ヲャ�� �� �� ��慣�壱共!", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/gorbat-pride/objects.lua" - +section "mod-tome/data/zones/daikara/grids.lua" +t("Temporal Rift", "�懋ー�攪 ���エ", "entity name") +t("The rift leads... somewhere.", "�エ ���エ� �エ�俾ー��... �エ�エ�瀧笈�、.", "_t") +t("Temporal Rift", "�懋ー�攪 ���エ", "_t") +t("Are you sure you want to enter? There's no telling where you will end up or if you will be able to make it back.", "�簿ァ尖。� �、�エ����オ�一ケ�? �エ�罷。� ��ーゥ﨑俾イ� �� ��� �シ���エ�� �、�� �護符�ャ �俯x �溢揆 ��� �� �俾ー ��慣�壱共.", "_t") +t("The rift is too unstable to cross it.", "���エ�エ �壱ャエ �溢譜�倣紛 奝オ�シ﨑� �俾ー ��共.", "log") ------------------------------------------------ -section "game/modules/tome/data/zones/gorbat-pride/zone.lua" - +section "mod-tome/data/zones/daikara/npcs.lua" +t("dragon", "�ゥ", "entity type") +t("ice", "�シ��", "entity subtype") +t("Rantha the Worm", "�呱」。 ��ク", "entity name") +t("Claws and teeth. Ice and death. Dragons are not all extinct it seems...", "�懦��シ �エ�ィ. �シ�語ウシ �ス��. �ゥ�、� ��共 �ク��頗 �� ��笈�壱腰 �ィ�卓桿�壱共...", "_t") +t("and fed to the hatchlings", "�ク�ャ�� �ク �懍イエ�� �壱⊂�、�� �ケ�エ� �們来�オ�壱共.", "_t") +t("I have heard there is a dragon hunter in the Daikara that is unhappy about the wyrm being already dead.", "�、�エ�エ�シ�� �ゥ �ャ�・�シ�エ �壱共�� �、�溢牟. �専クー� �。�� �ゥ�、�エ �エ�ク �、 �ス�エ�� �逸初﨑俾ウ� �壱共�� 﨑俯腰�ー.", "_t") +t("fire", "嶹肥両", "entity subtype") +t("Varsha the Writhing", "�ク��シ �俯株 �罷・エ�、", "entity name") +t("Claws and teeth. Fire and death. Dragons are not all extinct it seems...", "�懦��シ �エ�ィ. �一ス�ウシ �ス��. �ゥ�、� ��共 �ク��頗 �� ��笈�壱腰 �ィ�卓桿�壱共...", "_t") +t("Massok the Dragonslayer", "�ゥ�エ�� �溢�增ャ", "entity name") +t("A huge and heavily-scarred orc with a gigantic sword. His helm is fashioned from a dragon's skull.", "增シ��駕復 ��� �、�� �壱株 �ー�﨑� �、增ャ��, �ィ�ク�� 彧駕┣� ��晨鮒�壱共. �ゥ�� �ク�ャ�壱。� �誤蕩 妤ャ�ャ�シ �ー�� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/grushnak-pride/grids.lua" - +section "mod-tome/data/zones/daikara/objects.lua" +t("daikara expedition note", "�、�エ�エ�シ �川�� �シ�", "entity name") +t("A paper scrap, left by an adventurer.", "�エ�、 �ィ嵭俾ー� �ィ�エ ��梏�ー��桿�壱共.", "_t") +t("Rune of the Rift", "���エ�� �ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/grushnak-pride/mapscripts/last.lua" - +section "mod-tome/data/zones/daikara/zone.lua" +t("Daikara", "�、�エ�エ�シ", "_t") +t("BOOM!", "�ー��!", "_t") +t([[As you walk toward the Daikara you can not fail to notice the huge volcano that erupts in the center of it, right where the path is taking you. +You see pyroclasts ejected from the heart of the volcano, they look relatively harmless but very impressive.]], [[�、�エ�エ�シ�シ 嵂・﨑エ �ク�エ���, 﨑懋ー�エ�ー�� �溢揆 �懍牟��� �ー�﨑� 嶹肥げ�� �サ �ク�� 﨑� �俾ー ��慣�壱共. �エ �ク�� ��� ��エ �ゥ�� �溢擽 �懍牟�ク �們乖 �ウ�� ��ーゥ﨑俾イ� �� ��桿�壱共. +�ケ��� 嶹肥げ�� �ャ�・��川� �懍牟�ク �們丶�� 嶹肥げ夋�豆�� �エ�俾ウ�, �ク��豆� ��オ川�� ��利﨑エ �エ�エ�� �喜ァ�� �、�� �ク����桿�壱共.]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/grushnak-pride/mapscripts/main.lua" - +section "mod-tome/data/zones/deep-bellow/grids.lua" +t("The Iron Council (Dwarven empire main city)", "���� 尞餓攪巐� (�懍寥嵓� �懋オュ�� �俯巡)", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/grushnak-pride/npcs.lua" - +section "mod-tome/data/zones/deep-bellow/npcs.lua" +t("The Mouth", "'�シ�・�エ'", "entity name") +t("\"From bellow, it devours.\"", "\"�喜捩 �ウ�川�, �卓牟�シ墲ィ�、.\"", "_t") +t("and revived as a screeching drem bat", "�ク�ャ�� �ク �懍イエ�� ��ェ�揆 ��エ�� �罹�� �菩・尖。� �們ざ��ぎ�オ�壱共.", "_t") +t("#CRIMSON#%s seems invulnerable, there must be an other way to kill it!", "#CRIMSON#%s 嵓シ﨑エ�シ �幗ァ �危株 �� �呱共. �ス�シ �� �壱株 �、�ク �ゥ�菩擽 ��ェ�梭 �溢揆 ��擽�、!", "logSeen", nil, {"�"}) +t("I have heard a dwarf whispering about some abomination in the deep bellow.", "�エ�、 �懍寥嵓�ー �喜捩 尞ャ巐ィ �溢ェス�� 彧餓ク。﨑� ��乱 �﨑エ�� �作く�エ�� �ク �、�溢牟.", "_t") +t("slimy crawler", "�溢��∴��復 ��", "entity name") +t([[This disgusting... thing crawls on the floor toward you with great speed. +It seems to come from the digestive system of the mouth.]], [[�エ �ュ�ィ�エ... '��'� ��イュ�� �鷺巡�� �罷凶�� �ー�エ�� �ケ���専イ� �、��、�� �溢慣�壱共. +'�シ�・�エ'�� �醐剩��乱�� �們乖 ��愍�� �エ��笈�、.]], "_t") +t("#AQUAMARINE#With the Mouth's death its crawler also falls lifeless on the ground!", "#AQUAMARINE#'�シ�・�エ'� �ス�� �溢��∴��復 ��巡 �ィ�エ �喜牟�ク �罷凶�� �俯鳥�エ�壱共!", "logSeen") +t("#AQUAMARINE#As #Source# falls you notice that #Target# seems to shudder in pain!", "#AQUAMARINE##Source1# �ス�� #Target1# ��奝オ�� �ク��シ �俯株 �� �呱共!", "logCombat") +t("The Abomination", "彧雅ャシ", "entity name") +t("A horrid mass of pustulent flesh, sinew, and bone; this creature seems to constantly be in pain. Two heads glare malevolently at you, an intruder in its domain.", "����愍�� �、�ョ�ク �エ�専ウシ �シ�。, �ク�ャ�� �一ー �、�駕お �肥ー削復 �ゥ�エ�ャ��笈�、. �喜桷��擽 ��奝オ�� �罹峡�ャ�� �壱株 �ク�� �エ�エ�ー, �� �懍攪 �ク�ャ�� �ィ��梵�ク �ケ���� ��攪�シ �エ�� �卓亨﨑俾ウ� �溢慣�壱共.", "_t") +t("A parchment falls to the floor near The Abomination.", "彧雅ャシ �シ�們攪 �罷凶�� �啄半�� �ィ�エ�誤共.", "logSeen") ------------------------------------------------ -section "game/modules/tome/data/zones/grushnak-pride/objects.lua" - -t("The Legend of Garkul", "��エ�ィ�� ��└", "entity name") +section "mod-tome/data/zones/deep-bellow/objects.lua" +t("Deep Bellow excavation report %d", "�喜捩 尞ャ巐ィ �懋オエ �ー�� %d", "tformat") +t("A paper scrap.", "��梏�ー��桿�壱共.", "_t") +t("letter to Rolf (3)", "�、嵓� �ィ�専イ� �エ�エ�� 寬ク� (3)", "entity name") +t("letter to Weisman (4)", "��エ�壱ァ護乱�� �エ�エ�� 寬ク� (4)", "entity name") +t("Last Will of Rolf", "�、嵓�攪 �溢ァ�� ���ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/grushnak-pride/zone.lua" - +section "mod-tome/data/zones/deep-bellow/zone.lua" +t("The Deep Bellow", "�喜捩 尞ャ巐ィ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/halfling-ruins/npcs.lua" - -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") +section "mod-tome/data/zones/demon-plane/grids.lua" +t("Demonic Portal", "��ァ溢攪 �ィ�尖ャク", "entity name") +t("This portal seems to be connected with Maj'Eyal; you could probably use it to go back.", "�エ �ィ�尖ャク� �溢ヲ�'�川擽�語ウシ �エ�エ�ク �壱株 ��愍�� �エ��笈�、. �エ�ク �護符��� �ー �ャ�ゥ﨑� �� �溢揆 ��桿�壱共.", "_t") +t("Back and there again", "�、�� �� �ク�ウ��", "_t") +t("Enter the portal back to Maj'Eyal? (Warning loot Draebor first)", "�溢ヲ�'�川擽�誤。� �護符�瀧笈��? (�罹椈�エ�エ� �ィ�エ�ィ�ー �シ�エ�、�� �シ� 巐護�﨑們┷��)", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back to Maj'Eyal, near the Daikara.", "#VIOLET#�護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ�緋ウ� �� �罹ー倣腹 �溢乱 �溢ヲ�'�川擽�護攪 �、�エ�エ�シ �シ�ゥ�シ�� �護符�罷共.", "logPlayer") +t("Stay", "�ク��� �壱株�、", "_t") +t("Enter", "�、�エ��共", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/halfling-ruins/objects.lua" - -t("research log of halfling mage Hompalan", "﨑倆伯�� �壱イ菩ぎ 嶹逸券��� �ー�ャ �シ�", "entity name") +section "mod-tome/data/zones/demon-plane/npcs.lua" +t("demon", "��ァ�", "entity type") +t("minor", "﨑們怱", "entity subtype") +t("Draebor, the Imp", "��売 �罹椈�エ�エ", "entity name") +t("An intensely irritating git of a monster.", "�ャ�們螺�� �エ�シ��笈�、. ��ァ� �懍ヲ晤か�壱共.", "_t") +t("Back and there again", "�、�� �� �ク�ウ��", "_t") +t("As the annoying imp falls a portal appears under its corpse.", "�懍ヲ晤x�� ��売� �ー�ャ��� �ク �懍イエ �卓乱 �ィ�尖ャク�エ �倆ム�ャ�オ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/halfling-ruins/zone.lua" - +section "mod-tome/data/zones/demon-plane/objects.lua" +t("Shifting Boots", "�懋ー�擽�呷攪 ���", "entity name") +t("pair of shifting boots", "�懋ー�擽�呷攪 ���", "_t") +t("Those leather boots can make anybody as annoying as their former possessor, Draebor.", "�エ ��ス ����� �ゥ�ゥ�� ��オャ��� �� �シ�ク �罹椈�エ�エ�醐⊂ �懍ヲ晤x�� �誤豆�エ �鷺笈�、.", "_t") +t("blink to a nearby random location within range %d (based on Magic)", "%d �ク (�壱イ� �・�・�� ��。) �エ�� �エ�卓怱 ��川愍�� �懋ー�擽�呰鮒�壱共.", "tformat") +t("%s taps %s %s together!", "%s %s %s ��� �� �罹。� ��揆 �菩ーシ�、!", "logSeen", nil, {"�",[3]="�シ"}) ------------------------------------------------ -section "game/modules/tome/data/zones/heart-gloom/grids.lua" - -t("wall", "�ス", "entity type") +section "mod-tome/data/zones/demon-plane/zone.lua" +t("Fearscape", "�オ尞ャ�� ��溜", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/heart-gloom/npcs.lua" - +section "mod-tome/data/zones/demon-plane-spell/grids.lua" +t("#Source# burns #Target#!", "#Source1# #Target3# �逸����、!", "logCombat") +t("#Source# heals #Target#!", "#Source1# #Target3# �們悛嵂壱共!", "logCombat") ------------------------------------------------ -section "game/modules/tome/data/zones/heart-gloom/zone.lua" - +section "mod-tome/data/zones/demon-plane-spell/zone.lua" +t("Fearscape", "�オ尞ャ�� ��溜", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/high-peak/grids.lua" - -t("next level", "�、�� �オ", "entity name") +section "mod-tome/data/zones/dreadfell/grids.lua" +t("sign post with a note", "�罷ェィ� ��梃 �誤ヲシ甯�", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/high-peak/npcs.lua" - -t("shalore", "�ャ�罹��", "entity subtype") -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") -t("High Sun Paladin Aeryn", "���� 夋懍桝�� �ー�ャ ��乱�ー", "entity name") +section "mod-tome/data/zones/dreadfell/npcs.lua" +t("undead", "�ク�ー��", "entity type") +t("vampire", "彧。嶸一キ", "entity subtype") +t("The Master", "夋卓攪 �シ�ク", "entity name") +t("A terrifying vampiric figure of power, with flowing robes and an intense aura of fright. His cold, sinewy flesh seems to cling to this world through greed and malice, and his eyes betray a strength of mind beyond any puny mortal. All nearby are utterly subservient to his will, though he stands aloof from them, as if to say he needs not the pathetic meddling of minions to help him overcome his foes. Your eyes are drawn to a dark staff in his hands which seems to suck the very life from the air around it. It looks ancient and dangerous and terrible, and the sight of it fills you with fervent desire.", "德們擽 �們ウ戦攝�エ�� �エ�罹ャエ�懦復 彧。嶸一キ��, �キ��擽 �們牟�� �罹ク誤・シ ��ウ� �溢愍�ー �簿�ャ﨑俾ウ� �誤ヲ�⊂�俯株 �ー�エ�� �エ�懋ウ� �溢慣�壱共. �ィ��エ �シ�。�� �ク� 夋川囎�シ ��攪�� �エ �ク��乱 �オ��� �、�ャ�ャ�� �壱株 �� �呷愍�ー, �壱徐�川乱�罹株 﨑們ーョ� 﨑�ゥク�尖豆�シ�� �ィ�川擽 �、�ク �倣復 �菩侠�・�エ �ソ�エ��笈�、. �シ��� 﨑們��ク�、� ��カ �ク�� �們ァ�� �壱劇�オ��葺�� �溢ァ��, �ケ�ャ�尖株 �溢ケ� ��豆�� �畷ー滔株 �ー�� 﨑懍峡﨑� 﨑們��ク�、�� ��它 �ー��株 﨑�囈﨑們ァ �危共�� �ッ �ク�、�専イ� ��ャ�エ ��牟 �エ��笈�、. �ク� �、�� �壱株 �一ケ誤ァ� �甯。�エ�� �溢乱 ��株�ー, �溢ケ� �シ��� �晤ェ� �ク �川イエ�シ �ィ��豆�エ�� ��イ俯涵 �エ��笈�、. �餓棗德� ��利﨑俯ゥー �肥ー削復 ���シ�ク �� �呷捩�ー, �エ�サ�誤蕩 �川乱 �」�� �カ�、�� �簿�ャ﨑� �簿ァ晧揆 �壱洳�シ�シ墲オ�壱共.", "_t") +t("and raised as his tortured undead thrall", "�ク�ャ�� �ク �懍イエ�� �ク�� ��奝オ�、�ャ�エ �ク�ー�� �ク�壱。� �シ�シ�懍。護慣�壱共.", "_t") +t("It has been months since the hero cleansed the Dreadfell, yet rumours are growing: evil is back.", "�ー�ャ�� ��寉�エ �尖�、��� ��溜�� �ケ �ュ�醐復 � �� �ャ�エ ��ャ�罷魂, �ー�ー�� ��擽 �護符�罷共�� �誤ャク�エ �、�ャ�� �溢牟.", "_t") +t("skeleton", "�、�壱�逸�", "entity subtype") +t("Pale Drake", "�ス�ア﨑� �罹�溢擽增ャ", "entity name") +t("A malevolent skeleton archmage that has taken control of the Dreadfell since the Master's demise.", "��攪�� �ャ �、�壱�逸� �壱巡�ャ��, 夋卓攪 �シ�ク�エ �ス�護揆 �樌擽﨑� �エ�俯。� �尖�、��� ��溜�� �・��紛 �肥慣�壱共.", "_t") +t("ghoul", "�ャ�ク", "entity subtype") +t("Borfast the Broken", "��懍ァ� �エ�エ甯ィ�、孖ク", "entity name") +t([[Thick skin hangs loosely from this short, shambling form. Tufts of hair sticking out from its chin give evidence of a once magnificent dwarven beard. Half its face seems to have been seared in acid at some point, the flesh melted away from the skull and an eyeball drooping low from its socket. There is a unique sadness to its eyes, and a slump of resignation to its gait. +What proud hero of renown was this before he was condemned to such a terrible fate?]], [[墲、� �滝ウ� ��朽�ー�ャ�� �壱株 嶸菩イエ��, �専コシ�エ 嵓シ�� �隷イィ�� �ッ�エ �川勘﨑俾イ� �ャ�滝アー�ャ�� �溢慣�壱共. 奓ア�� �� �壱株 奓ク�、� ��� 﨑罹阜�� �懍寥嵓�攪 峵作┳﨑� �們両�エ�壱共�� �ク �戦紛 �シ�� �溢慣�壱共. �シ�エ�� �壱ー� �簿巡�� �ー�ー�ー�ー �ー�ア�。�� �逸ム���ク�� �エ�川捩 �専ー懋ウィ�川� �ケ��ざ�ク�シ�ー, 﨑懍ェス �溢阜� �一オャ�作乱�� ���ク�們凰 �們�ク �溢慣�壱共. �壱徐�川乱�� �� �サ﨑� �ャ嵓肥擽 �ュ�・﨑俾ウ� �エ�ク �、 尞ャ�ー﨑� �ッ�エ �懋アク�護捩 �エ��慣�壱共. +�エ�ー �肥ー削復 �エ�エ �俾クー ��乱��, �ク�� �シ�壱x ����ュ�� ����復 ��寉�エ�溢揆�護囈?]], "_t") +t("and offered to his dark Master", "�ク�ャ�� �ク �懍イエ�� �ク�� �ャ��復 �シ�ク�専イ� �肥ウ川。護慣�壱共.", "_t") +t("ghost", "���ケ", "entity subtype") +t("Aletta Soultorn", "�誤�逸ム �護垪奝、", "entity name") +t([[What once must have been an enchantingly beautiful Higher woman now looks to be a ghost of utter despair. Her thin, elegant form ripples gently in the air, whilst her tattered robes seem oddly still. The ghost's face looks jittery and pained whilst her wild, glowing eyes move rapidly back and forth in their sockets. +Now and then she seems to see something and her jaw pulls back, her whole face splitting apart as she shrieks an unholy cry of pain and torment.]], [[����梭 �壱ァ晨復 ���ケ�シ��, �尖椈�� 嶹ゥ嶹﨑� �簿巡�� ��ヲ�共���� 﨑們擽�エ �ャ�ア�エ�溢揆 ��桿�壱共. ���ャ﨑俾ウ� �ー��復 嶸菩イエ�� �オ�卓乱�� ��罹淇�� 彧罷豆�ャ���, �壱骨�壱骨﨑� �罹ク誤株 �エ��葺�誤巡 ��醐梭 �溢慣�壱共. �エ ���ケ�� �シ�エ� �溢。ー﨑俾ウ� ��奝オ�、�ャ�� �エ�エ�� �俯ゥエ��, �幎x�� �壱豆� �一オャ�� �溢乱�� �橄彫�� ���エ�� ���擽�� �溢慣�壱共. +��肥畠 �緋ー� �エ�エ�� �ッ 﨑俯ゥー, �ク�エ �誤ァ壱共 ��揆 �ア �誤ヲャ�� ��奝オ�� �ャ �肥ー削復 ��ェ�揆 ��エ�エ��, �シ�エ ��イエ� �們愍�� �壱攵�ク ��ヲス�壱共.]], "_t") +t("and offered to her dark Master", "�ク�ャ�� �ク �懍イエ�� �ク��� �ャ��復 �シ�ク�専イ� �肥ウ川。護慣�壱共.", "_t") +t("Filio Flightfond", "﨑�ヲャ�、 嵓誤攵�エ孖ク尞ー��", "entity name") +t([[A short, furtive-looking skeleton with padded feet. He moves quickly and silently, and seems to meld into the shadows with ease. In one hand he holds a sling, and the other a short dagger. +There is a cunning air to his hollow skull, and his empty sockets reveal nothing of what tricks and tactics he has planned.]], [[�懍乱 �緋ー� �ァ��エ�ク �壱株, 墲、� �滝ウ� �醐揄﨑エ �エ�エ�� �、�壱�逸���笈�、. ���エ�� �ー�ゥ﨑俾イ� ���擽�ー �川何�� �ク�シ�� �作愍�� �ャ�シ�� �� �壱株 �� �呷慣�壱共. 﨑� �川乱�� 妤ャ�晝オャ�シ �、�� �一ウ� �、�ク �川乱�� �ィ��� �専ウ� �溢慣�壱共. +�ク�� 奛� �� 﨑エ�ィ�尖株 �戦劈﨑� �ー�エ�エ �尖曙�� �一ウ�, �・ �ォ�ー �一オャ�作乱�罹株 �エ�、 ��嚶�� �ス�エ�シ �俾ー ��慣�壱共.]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/high-peak/objects.lua" - +section "mod-tome/data/zones/dreadfell/objects.lua" +t("paper scrap", "��梏�ー��", "entity name") +t("A smudged poem chalked on a dark piece of slate", "��菩ラ �尖ケ、� �ー��乱 ��符�� ��� �壱株 �賀ー懍ァ� ��", "_t") +t("A poem written in scribbled, child-like writing", "�エ�ー��擽 �呷��俯涵 �ー�ャ �壱株 ��", "_t") +t("A poem written in an elegant Gothic script", "�ー��復 ���� �懍イエ�� �ー�ク ��", "_t") +t("a letter from the Master", "�シ�ク�エ �エ�ク 寬ク�", "entity name") +t("A letter written in a bold, commanding script", "���ケ�ー�� �専コシ�エ ��ィ�� �ー�ク 寬ク���笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/high-peak/zone.lua" +section "mod-tome/data/zones/dreadfell/zone.lua" + +t("Dreadfell", "�尖�、��� ��溜", "_t") +------------------------------------------------ +section "mod-tome/data/zones/dreadfell-ambush/npcs.lua" +t("Ukruk the Fierce", "�ケ�ャ﨑� �ー增ャ�ゥ", "entity name") +t("This ugly orc looks really nasty and vicious. He is obviously looking for something and bears an unknown symbol on his shield.", "�簿ァ尖。� �ャ��葺�� ��桷﨑エ �エ�エ�� �サ�晝クエ �、增ャ��笈�、. �緋ー�シ �セ�� �壱株 �� 嶹菩共﨑俯ゥー �、�� �壱株 �ゥ甯ィ�尖株 �� �� ��株 ��ァ菩擽 �ク�、�ク �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/illusory-castle/zone.lua" +section "mod-tome/data/zones/dreadfell-ambush/objects.lua" + +t("hastily written log", "弴俾ー一イィ �エ �シ�", "entity name") +t("A paper scrap, left by Ukruk.", "�ー增ャ�ゥ�エ �ィ�エ ��梏�ー��桿�壱共.", "_t") +------------------------------------------------ +section "mod-tome/data/zones/dreadfell-ambush/zone.lua" +t("Ambush!", "�オ�卓擽�、!", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/infinite-dungeon/grids.lua" +section "mod-tome/data/zones/dreams/grids.lua" +t("floor", "�罷凶", "entity type") +t("grass", "�罷粕", "entity subtype") +t("Dream Portal", "�溢攪 �ィ�尖ャク", "entity name") +t("wall", "�ス", "entity type") +t("mouse hole", "�専オャ��", "entity name") +t("A hole small enough that only you can go through.", "�ケ���� ��俾ー� �� �溢揆 �簿巡�� �卓捩 �ャ�作桿�壱共.", "_t") +t("Dreamstone", "�溢攪 ��", "entity name") +t("You touch the dreamstone and it disappears. You feel better.", "�溢攪 �護揆 �護。誤鵠�� �罷。� �ャ�シ�誤共. �ク ���� �們符�� �� �呱共.", "logPlayer") +t("bamboo hut", "��俯ャエ �、�尖ァ�", "entity subtype") +t("weird floor", "�ー�倆復 �罷凶", "entity name") +t("bamboo wall", "��俯ャエ �ス", "entity name") +t("floor", "�罷凶", "entity subtype") t("door", "�ク", "entity name") t("open door", "�エ�ー �ク", "entity name") -t("wall", "�ス", "entity type") -t("floor", "�罷凶", "entity type") -t("next level", "�、�� �オ", "entity name") - ------------------------------------------------ -section "game/modules/tome/data/zones/infinite-dungeon/objects.lua" +section "mod-tome/data/zones/dreams/npcs.lua" +t("humanoid", "�ク���", "entity type") +t("yeek", "�エ增ャ", "entity subtype") +t("yeek illusion", "�エ增ャ�� 嶹們�", "entity name") +t("What?!", "�川幣?!", "_t") +t("Who are you?", "�� ��オャ�シ?", "_t") +t("What do you want?", "�戦葺�� �� �川幣?", "_t") +t("Why are you here?", "�� �� �ャ�ー �壱株 �ー�シ?", "_t") +t("Where are you going?", "�エ�� �?", "_t") +t("Do you have anything worth living for?", "�ケ���専イ� �エ��ー� �醐復 ��俾ー �壱株 ��擽 �壱x��?", "_t") +t("GRrrrrrllllll!", "�ク�エ�エ�エ�シ�シ��符��!", "_t") +t("lost wife", "��牟��ヲー ��ざ", "entity name") +t("bloated horror", "�峵�エ�、�ク �オ尞ャ", "entity subtype") +t("Your wife has been turned into a giant, bloated form that towers above you. Mucus and slime ooze from every orifice, dripping onto the floor. The sight and the smell make you retch.", "�ケ���� ��ざ�� �ー�﨑俾イ� �峵�エ�、�ク 嶸菩イエ�� �嵂溢慣�壱共. �溢��アー�ャ�� �川複�エ �ィ�ク�� �ャ�作乱�� 彧俯洳�們凰 �罷凶�� �ィ�エ��� �溢慣�壱共. �エ �滝イス�シ �ク ��ヨ�� �ャ�ュ�溢擽 �壱。� �們亰�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/dreams/zone.lua" + +t("Dreams", "��", "_t") +t("Dream of vulnerability", "�ー�ス﨑ィ�� ��", "_t") +t("Dream of loss", "��共�� ��", "_t") +t("Dream ???", "�� ???", "_t") +t("frail mouse", "�ー�ス﨑� ��", "_t") +t([[The noxious fumes have invaded all your body, you suddenty fall into a deep slumber... +... you feel weak ... +... you feel unimportant ... +... you feel like ... food ... +You feel like running away!]], [[��┳ ��、� �ケ���� �ク ��侠�� �ィ妤ャ﨑エ, �卓梵�ー �喜捩 ���� ���瀧笈�、... +... �ス﨑エ�� �� �呷捩 ... +... 﨑們ーョ��ァ� �� �呷捩 ... +... �ケ�エ ... �呷捩 ... +�ケ�・ ��ァ晧ウ川幣 﨑罹共�� �尖l�エ �ュ�壱共!]], "_t") +t([[As your mind-mouse enters the dream portal you suddenly wake up. +You feel good!]], [[�菩侠�� �専ー �溢攪 �ィ�尖ャク�� �、�エ��� �ケ��� �卓梵�ー ���川� �ィ�エ�ャ�オ�壱共. +�ー��擽 �駆慣�壱共!]], "_t") +t("lost man", "��捩 �ィ��", "_t") +t([[The noxious fumes have invaded all your body, you suddenty fall into a deep slumber... +... you feel you forgot something ... +... you feel lost ... +... you feel sad ... +You forgot your wife! Find her!]], [[��┳ ��、� �ケ���� �ク ��侠�� �ィ妤ャ﨑エ, �卓梵�ー �喜捩 ���� ���瀧笈�、... +... �緋ー �喜牟��ヲー �� �呷捩 ... +... �溢搆�エ 嵭逸復 �� �呷捩 ... +... �ャ嵓� �� �呷捩 ... +��ざ�シ �伎ウ� �溢来�オ�壱共! �ク��シ �セ��幣 﨑ゥ�壱共!]], "_t") +t([[As you enter the dream portal you suddenly wake up. +You feel good!]], [[�溢攪 �ィ�尖ャク�� �、�エ��� �ケ��� �卓梵�ー ���川� �ィ�エ�ャ�オ�壱共. +�ー��擽 �駆慣�壱共!]], "_t") +t("%s has %d stat point(s) to spend. Press p to use them.", "%s�専イ� �・�・�� �川�� %d�� �ィ�� �壱共. �ャ�ゥ﨑俯�、�エ p�シ ��・シ ��.", "log") +t("Deep slumber...", "�喜捩 ��...", "_t") +t([[As you die in a dream you suddenly wake up. +Poisonous fumes take their toll on your body!]], [[�� �作乱�� �ス�� �ケ��� �卓梵�ー ���川� �ィ�エ�ャ�オ�壱共. +��┳ ��、� �ケ���� �ク�川� �ク ���シ ��ク�瀧笈�、!]], "_t") + +------------------------------------------------ +section "mod-tome/data/zones/dreamscape-talent/grids.lua" +t("floor", "�罷凶", "entity type") +t("cloud", "�ャ��", "entity subtype") +t("floor", "�罷凶", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/infinite-dungeon/zone.lua" +section "mod-tome/data/zones/dreamscape-talent/zone.lua" +t("Dreamscape", "�� �� �ク��", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/eidolon-plane/npcs.lua" +t("unknown", "�� �� ��搆", "entity type") +t("unknown", "�� �� ��搆", "entity subtype") +t("The Eidolon", "�川擽�誤。�", "entity name") +t("A ripple in the void that somehow seems... alive, this creature stares at you with interest.", "�エ�� �壱株... �� �俯涵 �エ�エ��, �オ嵭� �作乱�� 彧罷豆�ャ�� �シ�ー �呷捩 �エ�ャ��笈�、. �ケ���� 彧・�ク�懍垓 �懍│�シ�� �罷攵�エ�� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/keepsake-meadow/grids.lua" +section "mod-tome/data/zones/eidolon-plane/zone.lua" -t("door", "�ク", "entity name") -t("floor", "�罷凶", "entity subtype") -t("wall", "�ス", "entity type") -t("open door", "�エ�ー �ク", "entity name") +t("Eidolon Plane", "�川擽�誤。��� �ィ��", "_t") +t("The Eidolon Plane seems not to physically exist in the same way the normal world does. You cannot seem to drop anything here. %s comes back into your backpack.", "�川擽�誤。��� �ィ�川捩 尞雅イ被復 �ク��イ俯涵 �シ�ャ��愍�� �エ�ャ﨑俯株 �ウ�エ ��旧 �� �呱共. �エ�ウ�尖株 �エ�、 ��巡 ��ヲエ �� ��共. %s �ー�ュ�シ�� �俯曙��剩�、.", "logPlayer", nil, {"��"}) +t("#LIGHT_RED#You are sent back to the material plane!", "#LIGHT_RED#�ケ��� �シ�� �ィ�川愍�� �誤�、�エ�エ�誤共!", "logPlayer") +------------------------------------------------ +section "mod-tome/data/zones/eruan/grids.lua" + +t("Farportal: Charred Scar", "�・�ー�ャ �ィ�尖ャク: ��� 夋� ��イ�", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to the west, to Charred Scar. A fiery volcano that can only spell death...]], [[�・�ー�ャ �ィ�尖ャク� ��イュ�� �ー�ャ�シ �� �罹ー倣腹 �溢乱 �エ�呰腹 �� �壱株 奝オ�懍桿�壱共. �シ�們��愍�� �エ�ゥ﨑俯�、�エ 孖ケ�倣復 �シ�エ�エ 﨑�囈﨑ゥ�壱共. �ケ��� �エ�ク�� �簿ウオ�エ ��・﨑懍ァ�ー�ィ�� �川梠�エ �� �瀧笈�、. +�エ �ィ�尖ャク� �懍ェス�シ��, ��� 夋� ��イ俯。� 奝オ﨑俯株 ��愍�� �エ��笈�、. �エ�� �護符�、�� �� �� �エ��復 嶹懦剩�ー��笈�、...]], "_t") +t("#VIOLET#You enter the swirling portal while it fades away and in the blink of an eye you set foot on hellish land, the heart of a volcano...", "#VIOLET#�ケ���エ �護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ��� �ィ�尖ャク� �ャ�シ���, �� �罹ー倣腹 �溢乱 ��・ �呷捩 嶹肥げ�� �ャ�・��� �ゥ�嵂溢慣�壱共...", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/keepsake-meadow/npcs.lua" +section "mod-tome/data/zones/eruan/npcs.lua" -t("human", "�ク��", "entity subtype") t("humanoid", "�ク���", "entity type") -t("thalore", "夋壱。罹��", "entity subtype") - +t("human", "�ク��", "entity subtype") +t("Sun Paladin Guren", "夋懍桝�� �ー�ャ �ク��", "entity name") +t("A Human warrior, clad in shining plate armour. Power radiates from him.", "�幎x�� �卓亶�� ��ウ� �壱株 �ク�� ��ぎ��笈�、. �ク�専イ護� �エ�、 德們擽 �懍牟�ク �們亰�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/keepsake-meadow/objects.lua" - +section "mod-tome/data/zones/eruan/zone.lua" +t("Erテコan", "�尖・們譜", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/keepsake-meadow/traps.lua" - -t("trap", "﨑ィ��", "_t") +section "mod-tome/data/zones/flooded-cave/npcs.lua" +t("dragon", "�ゥ", "entity type") +t("water", "�シ", "entity subtype") +t("Ukllmswwik the Wise", "嶸�梵 �ー增エ��侃��", "entity name") +t("It looks like a cross between a shark and a dragon, only nastier.", "��牟� �ゥ�� 﨑ゥ�� �南捩 ��イ俯涵 �晝イシ�オ�壱共. �� 彧餓腐﨑俾イ� �晝クー�エ 嵂溢ァ�護囈.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/keepsake-meadow/zone.lua" - +section "mod-tome/data/zones/flooded-cave/zone.lua" +t("Flooded Cave", "�們、� �呟オエ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/lake-nur/grids.lua" +section "mod-tome/data/zones/gladium/grids.lua" + +t("Gladium Control Orb", "�妤ャ�・ �懍牟 �、��", "entity name") +t("wall", "�ス", "entity type") +t("floor", "�罷凶", "entity subtype") +t("glass wall", "���ャ �ス", "entity name") +------------------------------------------------ +section "mod-tome/data/zones/gladium/zone.lua" +t("Fortress Gladium", "�肥ヨ �妤ャ�・", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/lake-nur/objects.lua" +section "mod-tome/data/zones/golem-graveyard/grids.lua" + +t("the remains of Atamathon", "��ム�溢除�� �被紛", "entity name") +t([[This giant golem was constructed by the Halflings during the Pyre Wars to fight the orcs, but was felled by Garkul the Devourer. +Its body is made of marble, its joints of solid voratun, and its sole eye of purest ruby; the other one seems to be missing. At over 40 feet tall, it towers above you. +Someone foolish has tried to reconstruct it, but was unable to complete the task; the golem needs another eye to be complete.]], [[�エ �ー� �ィ�們捩 �・�� ��氈 �懋クー�� 﨑倆伯��豆�エ �、增ャ�、�専イ� �樌��ー ��紛 �誤豆�エ�溢ァ��, 尞ャ�晧梵 ��エ�ィ�専イ� �ー�ャ�護慣�壱共. +�ク� ��ャ�晧愍�� �誤豆�エ�語ウ� �ー�ー��� �ャ��﨑� �エ�シ妤ー�エ�ー, ��・ �懍�﨑� �ィ��ー �ク�溢愍�� �倣� �溢慣�壱共. �、�ク �ス �一オャ�作擽 �壱株 �ク�� �エ�� �� 﨑俯x�� �ャ�シ�� �ィ�卓桿�壱共. 增ャ�ー� 12 �ク奓ー� �俾クー �誤ャク�� �ケ���エ�、 弡ィ�ャ 增ス�壱共. +�エ�、 �シ��擽� �エ�ク ���� �エ�、 嵂溢ァ��, �ク �卓羅�� �晤ァ溢ケ� �俯株 ��来�オ�壱共. �ィ�們擽 ��┳�俯�、�エ �ャ�シ�� �溢擽 﨑�囈嵂一クー �誤ャク��笈�、.]], "_t") +t("Atamathon", "��ム�溢除", "_t") +t("It seems that your %s is made to fit inside the empty eye socket of Atamathon. This is probably very unwise.", "�ケ���エ ��エ�」� %s �一オャ�作乱 �ュ �樌符 �、�エ�� �� �呷慣�壱共. �ク�シ�� �作イュ﨑俾クー �晧擽 ��株 �南桿�壱共.", "tformat", nil, {"�"}) +t("The socket seems broken.", "�一オャ�作擽 ��懍ァ� �� �呱共.", "log") +t("#LIGHT_RED#As you insert the gem the golem starts to shake. All its systems and magics are reactivating.", "#LIGHT_RED#�エ�晧揆 ��エ�」�� �ィ�們擽 �罷徐�俾クー �懍梠﨑罹共. ��ム�溢除�� �ィ�� �懍侃奛懋ウシ �壱イ菩擽 �、�� �呷梠﨑俾ウ� �壱共.", "log") +t("#LIGHT_RED#Atamathon walks the world again, but without control.", "#LIGHT_RED#��ム�溢除� �、�� �ク��・シ 嵂・﨑エ �們符����, 奝オ�懋ー �一ー�・﨑� ����、.", "log") +t("Activating defenses. Targetting hostile. **DESTRUCTION**!", "�ゥ�エ�エ�� 嶹懍┳嶹�. �� 尞ャ�ゥ. 甯語エエ 﨑罹共!", "_t") +t("Insert", "��エ�」�罷共", "_t") +t("Cancel", "�ィ��", "_t") +------------------------------------------------ +section "mod-tome/data/zones/golem-graveyard/npcs.lua" +t("Atamathon the Giant Golem", "�ー� �ィ�� ��ム�溢除", "entity name") +t("This giant golem was constructed by the Halflings during the Pyre Wars to fight the orcs, but was felled by Garkul the Devourer. Someone foolish has tried to reconstruct it, but has lost control of it, and now it rampages in search of its original creators, who are long dead. Its body is made of marble, its joints of solid voratun, and its eyes of purest ruby. At over 40 feet tall, it towers above you, and its crimson orbs seem to glow with rage.", "�エ �ー� �ィ�們捩 �・�� ��氈 �懋クー�� 﨑倆伯��豆�エ �、增ャ�、�専イ� �樌��ー ��紛 �誤豆�エ�溢ァ��, 尞ャ�晧梵 ��エ�ィ�専イ� �ー�ャ�護慣�壱共. �エ�、 �シ��擽� �エ�ク ���� �エ�、 嵂溢ァ�� 奝オ�懋ー �一ー�・﨑エ�語ウ�, �エ�� �エ��捩 �、�們��乱 �ス� �川侠�� �ス�ー�尖豆�� ���﨑們流 ����笈�、. �ク� ��ャ�晧愍�� �誤豆�エ�語ウ� �ー�ー��� �ャ��﨑� �エ�シ妤ー�エ�ー, �溢愍�� ��・ �懍�﨑� �ィ��豆�エ �倣� �溢慣�壱共. 增ャ�ー� 12 �ク奓ー� �俾クー �誤ャク�� �ケ���エ�、 弡ィ�ャ 增ャ�ー, ��剄�餓攪 �壱徐�尖豆� ����シ �ク�一ウ� �幎x�� �溢慣�壱共.", "_t") +t("DESTROY!", "甯語エエ﨑俯攵!", "_t") +t("LIFE-ENDING SYSTEMS ACTIVATED!", "�壱ゥク �懍侃奛� 嶹懍┳嶹�!", "_t") +t("GLORY TO THE HALFLINGS!", "﨑倆伯��乱�� ��エ卓揆!", "_t") +t("YOUR DEATH IS NECESSARY", "�溢攪 �ス�護捩 﨑�硫��擽�、", "_t") +t("ACTIVATING PAIN GIVING SUBMODULES!", "��奝オ ���ャ �罹ク誤ェィ�� 嶹懍┳嶹�!", "_t") +t("YOUR LIFE WILL END, PLEASE DO NOT RESIST!", "�溢攪 �カ� �ァ �晤��、 ��� �﨑ュ﨑們ァ �川符�シ!", "_t") +t("RESISTANCE IS FUTILE, YOUR WILL BE EXTERMINATED!", "�﨑ュ� �エ�俯ック﨑俯共 �� �懋アー�� ��擽�、!", "_t") +t("PLEASE STAY STEADY AS YOU ARE ERASED FROM THE WORLD!", "�� �ク��乱�� ��護」シ�� ��� ��醐梭 �溢牟�シ!", "_t") +t("EXECUTE PHASE COMMENCING!", "�倆� �ィ�� �懍亨!", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/lake-nur/zone.lua" +section "mod-tome/data/zones/golem-graveyard/objects.lua" +t("red", "�ィ��ラ", "entity subtype") +t("Atamathon's Ruby Eye", "��ム�溢除�� �ィ�� ��", "entity name") +t([[One of the ruby eyes of the legendary giant golem Atamathon. +It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer.]], [[��└�� �ー� �ィ�� ��ム�溢除�� �ィ�� �� �� 﨑俯x��笈�、. +��ム�溢除� �・�瀧鵠�ク�� �罹劇�� 﨑倆伯��豆�エ �、增ャ�、�� �﨑ュ﨑俾クー ��紛 �誤蕩 �エ�ー�シ�� �誤�、�ク �溢慣�壱共. 甯語エエ�俾クエ 嵂溢ァ��, ��ム�溢除� �、增ャ�、�� ���梵��� 尞ャ�晧梵 ��エ�ィ�� �エ﨑エ﨑們流 ��護侃�� �、增ャ�、�専イ� �俯ェ���攤 夋�ゥ�� ��梭�� �ー �ア�オ嵂溢慣�壱共.]], "_t") + +------------------------------------------------ +section "mod-tome/data/zones/golem-graveyard/zone.lua" +t("Golem Graveyard", "�ィ�們攪 �們ァ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/last-hope-graveyard/grids.lua" +section "mod-tome/data/zones/gorbat-pride/grids.lua" -t("wall", "�ス", "entity type") -t("grave", "�們ァ", "entity name") t("floor", "�罷凶", "entity subtype") - +t("floor", "�罷凶", "entity type") +t("floor", "�罷凶", "entity name") +t("wall", "�ス", "entity type") +t("roost", "�ュ�・", "entity subtype") +t("wall", "�ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") +t("sand", "�ィ��", "entity subtype") +t("huge loose rock", "彧罷豆�ャ�� �ー� �肥怱", "entity name") +t("This rock seems to have been sealed off. You need to find a way to open it.", "�エ �肥怱�� �餓攤�� �� �呷慣�壱共. �エ �ゥ�菩揆 �セ��幣 﨑ゥ�壱共.", "_t") +t("#VIOLET#You hear a rock crumbling opening.", "#VIOLET#�肥怱� �エ�溢ァ�ー �エ�ャ�� �誤ヲャ� �、�ク�、.", "log") ------------------------------------------------ -section "game/modules/tome/data/zones/last-hope-graveyard/npcs.lua" - -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") +section "mod-tome/data/zones/gorbat-pride/npcs.lua" +t("Gorbat, Supreme Wyrmic of the Pride", "�作ァ�� ��腹 �� ��株 �ゥ�ク ���エ��", "entity name") +t("An orc with scaly skin, claws and a pair of small wings on his back.", "��釜�� �ョ�ク 嵓シ�� �懦��� ��� �、增ャ��笈�、. �ア�� �ー�ク�� ���� 﨑� �作擽 �呷牟 �溢慣�壱共.", "_t") +t("and fed to the hatchlings", "�ク�ャ�� �ク �懍イエ�� �壱⊂�、�� �ケ�エ� �們来�オ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/last-hope-graveyard/objects.lua" - +section "mod-tome/data/zones/gorbat-pride/objects.lua" +t("draft note", "�罷ェィ �一ウ�", "entity name") +t("A note.", "�罷ェィ��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/last-hope-graveyard/zone.lua" - +section "mod-tome/data/zones/gorbat-pride/zone.lua" +t("Gorbat Pride", "���エ�� �作ァ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/mark-spellblaze/grids.lua" - -t("Cancel", "�ィ��", "_t") +section "mod-tome/data/zones/grushnak-pride/grids.lua" +t("entrance to a slimy pit", "�ャ�シ�� �エ�� ��オャ", "entity name") +t("training dummy", "弡壱�ィ�ゥ �罷ック", "entity name") +t("training", "弡壱�ィ�ゥ", "entity type") +t("dummy", "�罷ック", "entity subtype") ------------------------------------------------ -section "game/modules/tome/data/zones/mark-spellblaze/npcs.lua" - +section "mod-tome/data/zones/grushnak-pride/mapscripts/last.lua" +t("Combat Trainer #rng#", "��握 弡壱�ィ �専エ #rng#", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/mark-spellblaze/objects.lua" - +section "mod-tome/data/zones/grushnak-pride/mapscripts/main.lua" +t("Combat Trainer #rng#", "��握 弡壱�ィ �専エ #rng#", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/mark-spellblaze/zone.lua" - +section "mod-tome/data/zones/grushnak-pride/npcs.lua" +t("Grushnak, Battlemaster of the Pride", "�作ァ�� ��腹 �� ��株 妤ャ�ャ �ク�ィ�ャ��", "entity name") +t("An old orc, covered in battle scars, he looks fierce and very, very, dangerous.", "��棗�川� �サ� 彧駕┣�� �ィ�ク�エ �、�ョ�ャ �壱株 �呷捩 �、增ャ��笈�、. �ケ�ャ﨑� �ク��擽�ー �餓棗德�, �、�� �餓棗德� ��利﨑� ��劇��笈�、.", "_t") +t("and mounted on the barracks wall", "�ク�ャ�� �ク �懍イエ�� �餓ぎ�� �ス�� �、�ャ�ク�オ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/maze/grids.lua" - -t("wall", "�ス", "entity type") +section "mod-tome/data/zones/grushnak-pride/objects.lua" +t("draft note", "�罷ェィ �一ウ�", "entity name") +t("A note.", "�罷ェィ��笈�、.", "_t") +t("The Legend of Garkul", "��エ�ィ�� ��└", "entity name") +t("The Legend of Garkul the Devourer, mightiest of all orcs.", "���溢揆 奝オ寀�エ ��・ �簿�・嵂壱腰 �、增ャ�ク 尞ャ�晧梵 ��エ�ィ�� ��└��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/maze/npcs.lua" - -t("giant", "�ー�ク", "entity type") +section "mod-tome/data/zones/grushnak-pride/zone.lua" +t("Grushnak Pride", "�ク�ィ�ャ�� �作ァ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/maze/objects.lua" +section "mod-tome/data/zones/halfling-ruins/npcs.lua" +t("Subject Z", "�、嵭們イエ Z", "entity name") +t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("This seems to be the 'subject Z' the notes spoke about. He looks human, but this cannot be -- he would be about five thousand years old!", "�エ�� �シ��、�� �們凰 �壱腰 '�、嵭們イエ Z' �ク ��愍�� �エ��笈�、. �ク��イ俯涵 �エ�エ���, �川擽 �� �ゥ�壱共 -- �ク��擽 �橄共�エ 5000�エ �、 �川揆 奛誤笈�護囈!", "_t") +t("and bloodily smeared across the granite walls", "�ク�ャ�� 嶹緋ー菩部 �ス� 嵓シ�� �シ�、�溢慣�壱共.", "_t") +t("Sacrifice for the Way!", "﨑懋クク�� ��紛 彧ャ�晨葺�シ!", "_t") +t("#LIGHT_RED#Intense fight", "#LIGHT_RED#�ゥ�ャ﨑� �ク�", "_t") +t([[As you approach you come upon an other Wayist and receive a very clear mental message: +#{italic}##UMBER#RUN AWAY! I am done for but you can save yourself still!#{normal}#]], [[�ケ���エ �、���� �ケ��� �、�ク 﨑懋クク�� �シ�専ウシ �溢」シ�、��, ��」シ ����復 �菩侠�� �肥亨��シ �幗葺�オ�壱共: +#{italic}##UMBER#��ァ晧ウ尖攵! �� �エ�ク 寀�ク��� �� ��ァ� �ゥ�ィ�� �エ�� �� �壱共!#{normal}#]], "_t") +t("#GOLD#You hastily activate your Rod of Recall, vowing to come back later!", "#GOLD#�ケ��� �們、卓乱 �、�� �護符�、�ー�� 﨑俾ウ�, �罹遭�ャ �嶹們攪 �・��シ �ャ�ゥ嵂溢慣�壱共!", "say") +t("Space around you starts to dissolve...", "�ケ�� �シ��� �オ��擽 彧ゥ�エ�ク �ャ�シ��ー �懍梠﨑罹共...", "logPlayer") +t("Emergency recall", "�駕梭 �嶹倆復�、", "_t") +t("Stay and fight!", "﨑ィ�� �ク�エ�、!", "_t") +t("Halfling?! DIE!!!!!", "﨑倆伯��?! �ス�エ�シ!!!!!", "_t") +t("The Way sent you?", "﨑懋クク�エ �� �エ�壱株�?", "_t") +t("You.. saved me?", "�� �ャ﨑�...�エ�?", "_t") +t("Yeek Wayist", "�エ增ャ 﨑懋クク�� �シ��", "entity name") +t("yeek", "�エ增ャ", "entity subtype") +t("This creature is about as tall as a halfling. It is covered in white silky fur and has a disproportionate head. The weirdest thing about it though, its weapon simply floats in front of it.", "�エ �晤ェ�イエ�� 增ャ�ー� 﨑倆伯��ウシ ��換﨑俾ウ�, 﨑們摩 ��卿 �呷捩 奓ク�� �、�ョ�ャ �溢愍�ー �ク奝オ�� ��紛 �ク�ャ� 增ス�壱共. 﨑們ァ�� ��・ �エ��復 �エ, �エ �晤ェ�イエ�� �エ�ー� �ク�・ �ク �樌ェス 嵭一ウオ�� �� �壱共�� ��笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/halfling-ruins/objects.lua" +t("research log of halfling mage Hompalan", "﨑倆伯�� �壱イ菩ぎ 嶹逸券��� �ー�ャ �シ�", "entity name") +t("A very faded research note, nearly unreadable.", "�、�ー �罷椈�� �エ�ゥ�� �ー�� �護符�シ �� ��株 �ー�ャ �罷ェィ��笈�、.", "_t") +t("order for Director Hompalan", "�尖遵� 嶹逸券��専イ� �エ�ャ�� ���ケ��", "entity name") +t("A very faded note, nearly unreadable.", "�、�ー �罷椈�� �エ�ゥ�� �ー�� �護符�シ �� ��株 �罷ェィ��笈�、.", "_t") +t("Yeek-fur Robe", "�エ增ャ �ィ嵓シ �罹ク�", "entity name") +t("sleek fur robe", "�、��洳�エ �ィ嵓シ �罹ク�", "_t") +t("A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it.", "���エ 﨑們摩 奓ク�� �ョ�ク, ��罹淇�� ��ヲ�共�エ �罹ク護桿�壱共. �俯�、﨑� �ャ甯護擽�エ�、�エ �キ�ィ�� �ー�シ �倣� �溢慣�壱共. 﨑倆伯�� ��ア�オ�� ��紛 �肥梵�ク�� ��愍�� �エ��笈�、. ��鷺巡�� ��ヲ�共�エ �シ�エ�エ���, ��ウ� �溢愍�エ �エ�� �専サエ��� �ュ﨑� �尖l�� ���德� ��ク �俾ー ��慣�壱共.", "_t") +t("#RED#You feel disgusted touching this thing!", "#RED#�エ�ク �護ァ�� �ュ�ィ�エ �尖l�エ ���、!", "logPlayer") +t("#LIGHT_BLUE#You feel this robe was made for you!", "#LIGHT_BLUE#�エ �罹ク誤株 �ア �ケ���� ��紛 �誤豆�エ�� �� �呷捩 �尖l�エ ���、!", "logPlayer") ------------------------------------------------ -section "game/modules/tome/data/zones/maze/zone.lua" - +section "mod-tome/data/zones/halfling-ruins/zone.lua" +t("Ruined halfling complex", "尞戦来� �� 﨑倆伯�� �オ﨑ゥ �ィ�", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/murgol-lair/npcs.lua" +section "mod-tome/data/zones/heart-gloom/grids.lua" -t("humanoid", "�ク���", "entity type") +t("wall", "�ス", "entity type") +t("dark_grass", "�エ�川垓 �壱ェゥ", "entity subtype") +t("tree", "�俯ャエ", "entity name") + +------------------------------------------------ +section "mod-tome/data/zones/heart-gloom/npcs.lua" + +t("gloomy ", "�肥垪﨑� ", "_t") +t("deformed ", "�ー嶸菩攪 ", "_t") +t("sick ", "�ュ�ィ�エ ", "_t") +t("dreaming ", "�溢攪 ", "_t") +t("slumbering ", "�喜捩 ���� ", "_t") +t("dozing ", "�ク�ス�� 﨑俯株 ", "_t") +t("The Withering Thing", "�ス��侃�ャ�エ �エ�ャ", "entity name") +t("This deformed beast might have been a wolf before, but now it is just... terrible.", "�エ �ー嶸菩攪 �川柑� ��ァ� �溢��乱�� 尞雅イ被復 �瀧劇��� ��桿�壱共. 﨑們ァ�� ��溢捩 �ク�... �肥ー削腹 �川桿�壱共.", "_t") +t("and corrupted into a pile of writhing worms", "�ク�ャ�� �ク �懍イエ�� �肥ー削復 �誤�� �エ�緋クー�� �嵂溢慣�壱共.", "_t") +t("horror", "�オ尞ャ", "entity type") +t("eldritch", "�ャ�ゥ﨑� ��", "entity subtype") +t("The Dreaming One", "�一セク�� ��", "entity name") +t("This strange globe of blue light seems to be alive and asleep. Nothing about it moves, yet you can feel the crushing power of its dreams assaulting your mind.", "�エ��復 岺ク�ク�� �幎昆�エ�ャ��笈�、. �エ�� �溢愍�ー ���、�エ �壱株 �� �呷慣�壱共. ��� ���擽� �喜ァ��, �ク�シ�尖巡 �ク �溢攪 甯語エエ��攤 德們擽 �ケ���� �菩侠�� 甯語ウ��罹株 �ク �尖d �� �溢慣�壱共.", "_t") +t("and absorbed into nightmares forever", "�ク�ャ�� ��ェス �作愍�� ��� �シ�懍�ク ���ク�オ�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/heart-gloom/zone.lua" + +t("Heart of the Gloom", "�エ���� �ャ�・", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/high-peak/grids.lua" + +t("Farportal: the Far East", "�・�ー�ャ �ィ�尖ャク: �呷ェス�� ���", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to the Far East.]], [[�・�ー�ャ �ィ�尖ャク� ��イュ�� �ー�ャ�シ �� �罹ー倣腹 �溢乱 �エ�呰腹 �� �壱株 奝オ�懍桿�壱共. �シ�們��愍�� �エ�ゥ﨑俯�、�エ 孖ケ�倣復 �シ�エ�エ 﨑�囈﨑ゥ�壱共. �ケ��� �エ�ク�� �簿ウオ�エ ��・﨑懍ァ�ー�ィ�� �川梠�エ �� �瀧笈�、. +�エ �ィ�尖ャク� �呷ェス�� ��呷愍�� 奝オ﨑俯株 ��愍�� �エ��笈�、.]], "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...", "#VIOLET#�ケ��� �護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ�緋ウ� �� �罹ー倣腹 �溢乱 �呷ェス ��呷乱 �ゥ�嵂溢慣�壱共. �ィ�尖ャク� 彧肥��。ー�ィ �エ�エ� �喜慣�壱共...", "_t") +t("Farportal: Iron Throne", "�・�ー�ャ �ィ�尖ャク: ���� �菩「�", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to the Iron Throne in the West.]], [[�・�ー�ャ �ィ�尖ャク� ��イュ�� �ー�ャ�シ �� �罹ー倣腹 �溢乱 �エ�呰腹 �� �壱株 奝オ�懍桿�壱共. �シ�們��愍�� �エ�ゥ﨑俯�、�エ 孖ケ�倣復 �シ�エ�エ 﨑�囈﨑ゥ�壱共. �ケ��� �エ�ク�� �簿ウオ�エ ��・﨑懍ァ�ー�ィ�� �川梠�エ �� �瀧笈�、. +�エ �ィ�尖ャク� �懍ェス ��呷攪 ���� �菩「誤。� 奝オ﨑俯株 ��愍�� �エ��笈�、.]], "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...", "#VIOLET#�ケ��� �護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ�緋ウ� �� �罹ー倣腹 �溢乱 ���� �菩「護攪 ��ヨ�ク�� �ゥ�嵂溢慣�壱共. �ィ�尖ャク� 彧肥��。ー�ィ �エ�エ� �喜慣�壱共...", "_t") +t("Farportal: the Void", "�・�ー�ャ �ィ�尖ャク: �オ嵭�", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to an unknown place, seemingly out of this world. You dare not use it.]], [[�・�ー�ャ �ィ�尖ャク� ��イュ�� �ー�ャ�シ �� �罹ー倣腹 �溢乱 �エ�呰腹 �� �壱株 奝オ�懍桿�壱共. �シ�們��愍�� �エ�ゥ﨑俯�、�エ 孖ケ�倣復 �シ�エ�エ 﨑�囈﨑ゥ�壱共. �ケ��� �エ�ク�� �簿ウオ�エ ��・﨑懍ァ�ー�ィ�� �川梠�エ �� �瀧笈�、. +�エ �ィ�尖ャク� �エ �ク�� �緋ケ・�ス�� �� �� ��株 �ウ�シ 奝オ﨑俯株 ��愍�� �エ��笈�、. �ケ��� �エ�ク �ィ �シ ��草� �們ァ �喜慣�壱共.]], "_t") +t("#LIGHT_BLUE#You use the orb on the portal, shutting it down easily.", "#LIGHT_BLUE#�ィ�尖ャク�� �、�誤・シ �ャ�ゥ﨑エ �川何�� �菩ァ�懍シー�、.", "logPlayer") +t("%s (disabled)", "%s (��劈�ア ���)", "tformat") +t("Invocation Portal: Undeath", "�醐劍 �ィ�尖ャク: �ュ��", "entity name") +t("An invocation portal, perpetually summoning beings through it.", "��オャ��攤 �醐劍�シ�� �壱洳�エ�� �醐劍 �ィ�尖ャク��笈�、.", "_t") +t("Invocation Portal: Elements", "�醐劍 �ィ�尖ャク: �簿�ケ", "entity name") +t("Invocation Portal: Dragons", "�醐劍 �ィ�尖ャク: �ゥ", "entity name") +t("Invocation Portal: Destruction", "�醐劍 �ィ�尖ャク: 甯語エエ", "entity name") +t("Portal: The Sanctum", "�ィ�尖ャク: �ア��", "entity name") +t("This portal seems to connect to another part of this level.", "�エ �ィ�尖ャク� �エ �オ�� �、�ク �ウ�シ �ー�ー�們牟 �壱株 �� �呷慣�壱共.", "_t") +t("#GOLD#This portal looks like it reacts only to the Orb of Many Ways.", "#GOLD#�エ �ィ�尖ャク� �ャ�ャ �・�誤。懍攪 �、�護乱�� �們搗﨑俯株 ��愍�� �エ��笈�、.", "say") +t("#VIOLET#You enter the swirling portal and appear in a large room with other portals and the two wizards.", "#VIOLET#�ケ��� �護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ�緋ウ� �� ��攪 �壱イ菩ぎ�、�シ �、�ク �ィ�尖ャク�、�エ �壱株 �南捩 �ゥ�シ�� �們剩�オ�壱共.", "_t") +t("Elandar", "�俯梳�、�エ", "_t") +t("next level", "�、�� �ャ�ュ", "entity name") + +------------------------------------------------ +section "mod-tome/data/zones/high-peak/npcs.lua" +t("humanoid", "�ク���", "entity type") +t("shalore", "�ャ�罹��", "entity subtype") +t("Elandar", "�俯梳�、�エ", "entity name") +t("Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.", "�呟ウィ�ャ �懍侠�� 夋溢」シ �壱イ菩ぎ�、��, �呷ェス�� ��呷乱 �ー�川揆 �ィ�ャ�� �川ーィ 夋�ス嵂溢慣�壱共. �エ�、�� �俯糖�� �餓符�シ 﨑ゥ�壱共.", "_t") +t("human", "�ク��", "entity subtype") +t("Argoniel", "��・エ���溢利", "entity name") +t("Fallen Sun Paladin Aeryn", "夋�ス﨑� 夋懍桝�� �ー�ャ ��乱�ー", "entity name") +t("A beautiful woman, clad in shining plate armour. Power radiates from her.", "�幎x�� 甯専ク� �卓亶�� ��捩 ��ヲ�共�エ �ャ�ク��笈�、. �ク��専イ護� �簿�ャ﨑� 德們擽 �懍牟�ク �們亰�壱共.", "_t") +t("High Sun Paladin Aeryn", "���� 夋懍桝�� �ー�ャ ��乱�ー", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/murgol-lair/zone.lua" - +section "mod-tome/data/zones/high-peak/objects.lua" +t("bloodsoaked diamond", "嵓シ�� �野捩 �、�エ��ェャ��", "entity name") +t("A strangely wet diamond.", "�エ��葺�� �野牟 �壱株 �、�エ��ェャ�懍桿�壱共.", "_t") +t("bloodsoaked athame", "嵓シ�� �野捩 �罹。�ィ�", "entity name") +t("A strangely wet athame.", "�エ��葺�� �野牟 �壱株 �罹。�ゥ �ィ���笈�、.", "_t") +t("journal", "�シ�", "entity name") +t("A magically-preserved journal.", "�壱イ菩��愍�� �エ嶸ク�們牟 �壱株 �シ���笈�、.", "_t") +t("Awakened Staff of Absorption", "�ィ�エ�� 彧。�們攪 �甯。�エ", "entity name") +t("ominous, dark runed staff", "�一クク﨑� �� �ャ�� �甯。�エ", "_t") +t([[Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. +Light around it seems to dim and you can feel its tremendous power simply by touching it. +The Sorcerers seem to have awakened its power. +#{italic}#"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."#{normal}#]], [[德們攪 �ャ�エ �一イィ�ク �壱株 �エ �甯。�エ�� �シ �幎あ�� �誤豆�エ�護搆�尖巡 彧��� 﨑俯x ��牟 �エ��笈�、. +�エ �甯。�エ �シ��� �幗捩 �エ�川寥��� �溢愍�ー, �ィ�懦梭 �護�ク �エ�ー�� 﨑エ�� �甯。�エ�� 奓ー�エ�溢螺�� 德們揆 �尖d �� �溢慣�壱共. +�ク �シ���ャ�、�エ �エ��攪 ���倣復 德們揆 �シ�ィ�エ �ィ�卓桿�壱共. +#{italic}#"�ク�ャ�� �、�、, �ク�、� ��ァ逸〓奛緋サ� �ケ��葺���, �ク��攪 �・�誤・シ 嵂・﨑� �ャ妤ャ�� �們イ懍攪 �ー�ャ� �ゥ�ィ�� ��来�シ�ー �ク ��攪 ���エ�尖豆�エ �ク��攪 �罹ー卓乱�� ��懍。誤巡�、. �ク�ャ�� 甯罷ヲャ�ィ�エ �ス�エ��ー �シ�護棗 �呷擽 �ィ��エ �シ ��・エ墲ャ�� �ク��攪 �エ�珠揆 �ー�ォ�溢愍�ー, �エ�エ�� ���エ�尖豆�� ���梵 �シ�肥梵�エ� 彧。�們攪 �甯。�エ�シ �専ウ� ��イゥ﨑們流 ��ァ逸〓奛緋サ� �肥ー削復 �シ�ゥ�� �嵂壱巡�、. �ク�ャ﨑們流 ���、�� �菩捩 �ク��攪 ��擽�、�� �川乱 �、�ャ�ク, �ク��攪 �ゥ�溢捩 �ィ�� �作愍�� ��エ�」�エ�誤巡�、."#{normal}#]], "_t") +t("absorb the essence (ignoring resistance and bypassing most defenses) of a target in range %d, draining 30%% of its life and increasing your own damage by 30%% for %d turns", "%d �ク �エ�エ�� ��� 﨑俯x�� �菩��シ 彧。�倆葺�ャ (�﨑ュ�� �エ�懦葺�ー ����攪 �ゥ�エ 巐ィ�シ�シ �ー巐醐物) �晤ェ��・�� 30%% 彧。�倆葺�� �ャ�ゥ�川攪 嵓シ﨑エ�餓揆 %d 奓エ �呷譜 30%% �晝ー�懦し�壱共", "tformat") +t("was absorbed by the %s held by %s", "%s�� �甯。�エ�� �倆紛 %s�専イ� 德們揆 �シ�隷イシ�、.", "tformat") +t("#Source# brandishes %s %s, absorbing the essence of #target#!", "#Source2# %s %s�シ 弴俯遭�ャ, #target#�� �菩��シ 彧。�倆毎�、!", "logCombat") +t("#ORCHID# %d essence drain#LAST#", "#ORCHID# %d �菩� 彧。��#LAST#", "tformat") +t("gem", "�エ��", "entity type") +t("white", "�ア��", "entity subtype") +t("Pearl of Life and Death", "�カ�シ �ス�護攪 ��」シ", "entity name") +t("shining pearl", "�幎x�� ��」シ", "_t") +t("A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.", "尞雅イ被復 ��」シ�エ�、 �ク �ー�� �� 增ー ��」シ��笈�、. �エ﨑懦梭 �、��。懍垓 �餓愍�� �們ァ晧擽�ー, �ク�ク﨑� �エ�ャ�、�エ �倆ム�ャ�、 �ャ�シ��� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/norgos-lair/npcs.lua" - +section "mod-tome/data/zones/high-peak/zone.lua" +t("High Peak", "�懋ウ���", "_t") +t("High Peak: The Sanctum", "�懋ウ���: �ア��", "_t") +t("High Peak (%d)", "�懋ウ��� (%d)", "tformat") ------------------------------------------------ -section "game/modules/tome/data/zones/norgos-lair/zone.lua" - +section "mod-tome/data/zones/illusory-castle/zone.lua" +t("Illusory Castle", "嶹們メ�� �ア", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/noxious-caldera/grids.lua" +section "mod-tome/data/zones/infinite-dungeon/grids.lua" t("wall", "�ス", "entity type") - +t("grass", "�罷粕", "entity subtype") +t("huge loose rock", "彧罷豆�ャ�� �ー� �肥怱", "entity name") +t("underground", "�﨑�", "entity subtype") +t("crystal", "�們��", "entity subtype") +t("sand", "�ィ��", "entity subtype") +t("autumn_grass", "��� �壱ェゥ", "entity subtype") +t("lava", "�ゥ��", "entity subtype") +t("burnt", "�逸ヤ", "entity subtype") +t("burnt passage", "�逸ヤ 奝オ��", "entity name") +t("floor", "�罷凶", "entity type") +t("snowy_grass", "�� �ョ�ク �壱ェゥ", "entity subtype") +t("snowy grass", "�� �ョ�ク �壱ェゥ", "entity name") +t("winter tree", "�ィ�ク �俯ャエ", "entity name") +t("rock", "�肥怱", "entity subtype") +t("snowy passage", "�� �ョ�ク 奝オ��", "entity name") +t("Temporal Rift", "�懋ー�攪 ���エ", "entity name") +t("The rift leads to another floor of the dungeon.", "�エ ���エ� �們��攪 �、�ク �オ�シ�� �エ�エ�瀧笈�、.", "_t") +t("rift", "���エ", "entity subtype") +t("crack in spacetime", "�懋ウオ��攪 ���エ", "entity name") +t("underwater", "�們、�", "entity subtype") +t("underwater", "�們、�", "entity name") +t("coral wall", "�ー嶸ク �ス", "entity name") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") +t("next level", "�、�� �ャ�ュ", "entity name") +t("lava floor", "�ゥ�� �罷凶", "entity name") +t("lava wall", "�ゥ�� �ス", "entity name") + +------------------------------------------------ +section "mod-tome/data/zones/infinite-dungeon/objects.lua" + +t("The Hunter and the Hunted", "�ャ�・�シ�シ �ャ�・��", "entity name") +t("The infinite hunt.", "�晧螺�エ �縄ウ� �縄クー�� �エ�シ�ー��笈�、.", "_t") +t("potion", "�シ�ス", "entity type") +t("potion", "�シ�ス", "entity subtype") +t("Potion of Martial Prowess", "�エ�溢攪 �シ�ス", "entity name") +t("phial filled with metallic liquid", "�溢��ア �。�エ� �� �卓捩 ��", "_t") +t("This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics.", "�エ �簿�・﨑� ��平� ��握 �ー���� �ー�壱・シ �エ�懦腹 �� �野乱 ��来�� �逸ム�護垓 �エ�、�専イ� ��握�� �﨑� ��晧揆 ���ャ﨑ゥ�壱共.", "_t") +t("%s quaffs the %s!", "%s %s �溢��、!", "logSeen", nil, {"��","��"}) +t("#VIOLET#You seem to understand the basic martial pratices. (Combat Training talents unlocked)", "#VIOLET#�ー�溢��攤 ��握 �ー���� �ィ�ー�� �� �呱共. (��握 弡壱�ィ �ー�� 﨑エ�壱勢)", "logPlayer") +t("#VIOLET#You seem to now know how to properly use a bow or a sling.", "#VIOLET#�エ�� 嶹懍擽�� 妤ャ�晝オャ�シ �罹劇�� �ー�� �ゥ�菩揆 �語イ� �� �� �呱共.", "logPlayer") +t("#VIOLET#Images of yourself beating people with a stick spring into your mind. (Staff Combat category can be bought)", "#VIOLET#�雅劇�ー�� �ャ�誤豆�� �尖糖�、 甯ィ�� �川侠�� �ィ�オ�エ �卓梵�ー �ク�ソ�作愍�� ��、 �、�エ�罷共. (�甯。�エ ��握�ー�� �ー�� ��龍 﨑エ�� ��・)", "logPlayer") +t("#VIOLET#You suddenly understand how to channel your mental force through mindstars. (Mindstar Mastery category can be bought)", "#VIOLET#�懋ー� �川侠�� �菩侠�・�� �溢��� 彧俯�、�エ�エ�� �ゥ�菩揆 �ィ�ャ�俯共. (�溢� �俯�ィ �ー�� ��龍 﨑エ�� ��・)", "logPlayer") +t("#VIOLET#It seems you already knew all the elixir could teach you.", "#VIOLET#��平�エ ��エ�川、� �� �壱株 ��握�ー���、�� �エ�ク �ィ�� �語ウ� �壱株 �� �呱共.", "logPlayer") +t("Antimagic Wyrm Bile Extract", "�俯ァ壱イ� �ゥ�� �エ�� �肥カ懍複", "entity name") +t("phial filled with slimy liquid", "�溢��アー�ャ�� �。�エ� �� �卓捩 ��", "_t") +t("This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.", "�エ �簿�・﨑� ��平� �エ�、 �倣復 �ゥ�専イ護� �肥カ懦復 ��愍��, ����攪 德們乱 �﨑ュ﨑俯株 德們揆 ���ャ﨑ゥ�壱共.", "_t") +t("Antimagic", "�俯ァ壱イ�", "_t") +t("Quaffing this potion will grant you access to the antimagic talents but at the cost of all access to runes, arcane items and spells.", "�エ �シ�ス�� �溢亨�エ �俯ァ壱イ� �ー�� ��龍�� �ク �� �一イ� �們ァ��, �ク ���� �ィ�� �ャ, ����攪 德們擽 �エ�エ �シ�エ, �ク�ャ�� �シ�ク�� �ク �� ��イ� �� ��桿�壱共.", "_t") +t("You cannot use your %s anymore; it is tainted by magic.", "%s �� �エ�� �ク �� ��共. �ク�エ �壱イ菩乱 �、�シ�� ��擽�、.", "logPlayer", nil, {"�"}) + +------------------------------------------------ +section "mod-tome/data/zones/infinite-dungeon/zone.lua" + +t("Infinite Dungeon", "�エ﨑懍攪 �們��", "_t") +t(", carefully excavated area", " �ー�ャ�、�ス�� �懋オエ�� �ウ", "_t") +t(" wilderness", " 嶹ゥ�シ", "_t") +t(" cavern", " �呟オエ", "_t") +t(" network of corridors", " �ク��", "_t") +t(", settled area", " �菩ーゥ�", "_t") +t(", constructed area", " �エ�シ", "_t") +t(", subsided area", " ��シ�餓捩 �ウ", "_t") +t(", geometrically ordered area", " �ー﨑倆蕗��愍�� �簿�ャ�� �ウ", "_t") +t("hewn", "�罷#﨑�", "_t") +t("sylvan", "�イ��", "_t") +t("subterranean", "�﨑們攪", "_t") +t("crystalline", "�們�菩攪", "_t") +t("sandy", "�ィ�們ぎ�・��", "_t") +t("arrid", "�ャ�餓攪", "_t") +t("slimey", "�溢��復", "_t") +t("humid, tropical", "�エ� ��ゥ��", "_t") +t("unhewn", "�ー�。﨑�", "_t") +t("burned", "�逸ヤ", "_t") +t("mountainous", "�ー��攪", "_t") +t("alpine", "�醐売�、 ��ゥ��", "_t") +t("cold, wooded", "�雅劇�シ��", "_t") +t("empty", "奛� ��", "_t") +t("flooded", "�ィ�俯頗", "_t") +t("molten", "�ケ��ざ�ー", "_t") +t("temperate", "�ィ� ��ゥ��", "_t") +t("\ +Encroaching terrain:\ +%s%s", "\ +���晤据�� �壱株 �嶸�:\ +%s%s", "tformat") +t("indistinct", "�� �� ��搆", "_t") +t("continuation of the Infinite Dungeon", "�エ﨑懍攪 �們��揆 ��� ��哩", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/noxious-caldera/npcs.lua" - -t("humanoid", "�ク���", "entity type") -t("thalore", "夋壱。罹��", "entity subtype") +section "mod-tome/data/zones/keepsake-meadow/grids.lua" +t("wall", "�ス", "entity type") +t("grass", "�罷粕", "entity subtype") +t("troll stew", "孖ク�、 �、孖�", "entity name") +t("floor", "�罷凶", "entity type") +t("grass", "�罷粕", "entity name") +t("dirt", "彧�", "entity subtype") +t("cave floor", "�呟オエ �罷凶", "entity name") +t("cave marker", "�呟オエ 岺懍享", "entity name") +t("floor", "�罷凶", "entity subtype") +t("door", "�ク", "entity name") +t("open door", "�エ�ー �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/noxious-caldera/objects.lua" - +section "mod-tome/data/zones/keepsake-meadow/npcs.lua" +t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("To arms!", "��握 ���!", "_t") +t("Monster!", "�エ �エ�シ��!", "_t") +t("Die!", "�ス�エ�シ!", "_t") +t("You will not kill us!", "�ー�エ �ス�シ �� ��揆 �ー�、!", "_t") +t("We will end this!", "�晧棗�エ�シ��!", "_t") +t("caravan merchant", "�尖洳�エ ��攤", "entity name") +t("A caravan merchant.", "�尖洳�エ�� ��攤��笈�、.", "_t") +t("caravan guard", "�尖洳�エ 嶸ク��", "entity name") +t("A caravan guard.", "�尖洳�エ�� 嶸ク��桿�壱共.", "_t") +t("caravan porter", "�尖洳�エ �専セシ", "entity name") +t("A caravan porter.", "�尖洳�エ�� �専セシ��笈�、.", "_t") +t("war dog", "��握�ャ", "entity name") +t("This is a large dog, bred and trained for fighting.", "�ク��� ��紛 �ク�ャ��� �川悖�幗捩 �、�、� �懍桿�壱共.", "_t") +t("corrupted war dog", "�、�シ�� ��握�ャ", "entity name") +t("This is a large dog, bred and trained for fighting. Something about the way it moves doesn't look normal.", "�ク��� ��紛 �ク�ャ��� �川悖�幗捩 �、�、� �懍桿�壱共. ���擽�� �ィ�オ�エ �緋ー �菩メ�呷符 �エ�エ� �喜慣�壱共.", "_t") +t("undead", "�ク�ー��", "entity type") +t("shadow", "�ク�シ��", "entity subtype") +t("shadow claw", "�ク�シ�� �逸エ��", "entity name") +t("A shadow, almost humanoid in shape. Long claws extend in front of it as is swims through the air.", "�ー�� �ャ�� 嶸菩イエ�� �ク�シ�川桿�壱共. �樌ェス�シ�� �ク�� �霊捩 �逸エ�川捩 �們�﨑俯同�エ 嵭一ウオ�� ���笈�、.", "_t") +t("shadow stalker", "�ク�シ�� �肥��梵", "entity name") +t("A shadow, almost humanoid in shape. It seems to move carefully and with cunning before swiftly striking.", "�ー�� �ャ�� 嶸菩イエ�� �ク�シ�川桿�壱共. ���啄葺�� �戦劈﨑俾イ� ���擽�、� �懍享��乱 �オ�ゥ﨑ゥ�壱共.", "_t") +t("A shadow, almost humanoid in shape. At times its form seems to be a force of will rather than something real.", "�ー�� �ャ�� 嶸菩イエ�� �ク�シ�川桿�壱共. �ク �ィ�オ� ��肥畠 �、�エ﨑俯株 ��擽�シ�ー�エ�ィ �們ァ�・�� �ャ嶸�イ俯涵 �エ��笈�、.", "_t") +t("thalore", "夋壱。罹��", "entity subtype") +t("Companion Warrior", "�呱」� ��ぎ", "entity name") +t("This elf is a companion of Berethh. He's dressed in light armor and wields a sword.", "�エ �倆売�� ���溢侃�� �呱」護桿�壱共. �ス�滝ウシ ��シ�� �エ�・﨑俾ウ� �溢慣�壱共.", "_t") +t("Companion Archer", "�呱」� ���", "entity name") +t("This elf is a companion of Berethh. He's dressed in light armor and wields a bow.", "�エ �倆売�� ���溢侃�� �呱」護桿�壱共. �ス�滝ウシ 嶹罹。� �エ�・﨑俾ウ� �溢慣�壱共.", "_t") +t("Kyless", "墲、�溢侃", "entity name") +t("This is Kyless, your old friend. He seems dirtier than you recall and a good bit more dangerous.", "�ケ���� �� �懋オャ�ク 墲、�溢侃��笈�、. �ケ���エ �ー�オ﨑俯腰 ��ウエ�、 �� �ャ��葺�� 弡ィ�ャ �� ��利﨑エ �エ��笈�、.", "_t") +t("and fed to his corrupted dogs", "�ク�ャ�� �ク �懍イエ�� �� �ケ�エ� �們来�オ�壱共.", "_t") +t("Berethh", "���溢侃", "entity name") +t("This is Berethh, your old friend. He is dressed in well-worn leather and skillfully wields a bow. There is something noble about the way he carries himself but his expression carries no emotion.", "�ケ���� �� �懋オャ�ク ���溢侃��笈�、. 﨑エ�� ��ス�キ�� ��ウ� �溢愍�ー 嶹懍揆 �・�呰葺�� �、�ケ�壱共. �ク�� 嵂雅徐�尖株 �エ�俾ー ���﨑ィ�エ �ソ�エ�エ���, ��ャエ�ー �川�簿巡 �専サエ�� �喜慣�壱共.", "_t") +t("and quickly burned in a pyre", "�ク�ャ�� �ク �懍イエ�� �ァ�罷。� �逸��護。護慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/keepsake-meadow/objects.lua" + +t("folded up piece of paper", "�啄� �壱株 ��梏�ー��", "entity name") +t("A folded up piece of paper with a few notes written on it.", "�啄梃 ��梏�ー��桿�壱共. �緋ー� �ー�ャ �溢慣�壱共.", "_t") +t("Iron Acorn", "�� ����ャ", "entity name") +t("misc", "��オャ", "entity type") +t("trinket", "�・�晨宙", "entity subtype") +t("A small acorn, crafted crudely out of iron.", "���� �ー�。﨑俾イ� �誤豆�エ�� �卓捩 ����ャ��笈�、.", "_t") +t("You cannot bring yourself to drop the %s", "%s �ィ�� ��ヲエ �俾ー ��来�、", "logPlayer", nil, {"�シ"}) +t("A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead.", "���� �ー�。﨑俾イ� �誤豆�エ�� �卓捩 ����ャ��笈�、. �尖椈 �エ�肥攪 ��擽�溢ァ�� �エ�� �ケ�� ��桿�壱共. �ケ��� �エ ����ャ� �懍�菩侠�� ���﨑俾ウ� �樌愍�� �溢」シ﨑俾イ� �� �罹�ィ�、�� ���葺�� �ク ��凰�� ��擽�シ �ソ�オ�壱共.", "_t") +t("Cold Iron Acorn", "�ィ��エ �� ����ャ", "entity name") +t("A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are.", "���� �ー�。﨑俾イ� �誤豆�エ�� �卓捩 ����ャ��笈�、. �尖椈 �エ�肥攪 ��擽�溢ァ�� �エ�� �ケ�� ��桿�壱共. �エ ����ャ�� �ケ���エ ��オャ�エ��, �� �エ��攤��シ ���ャ�ャ�� 﨑エ �鷺笈�、.", "_t") +t("journal page", "�シ� 﨑� �・", "entity name") +t("A page containing an entry from Kyless' journal.", "墲、�溢侃�� �シ�� �ー�ャ �壱株 寬們擽���笈�、.", "_t") +t("Kyless' Book", "墲、�溢侃�� ��", "entity name") +t("This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank.", "墲、�溢侃�専イ� 德們揆 �シ�� �ー�ュ�� �ク�シ 甯誤ゥク�� �エ�� ��桿�壱共. �餓愍�罹株 尞雅イ被紛 �エ�エ�ー ��ス 岺懍ァ�尖株 ��ャエ��巡 �ー�ャ�溢ァ �喜慣�壱共. �エ�ゥ�� ��カ �ア���笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/keepsake-meadow/traps.lua" + +t("event", "�エ�、孖ク", "entity type") +t("event", "�エ�、孖ク", "entity subtype") +t("creeping darkness", "�霊牟�俾ー�� �エ��", "entity name") +t("trap", "﨑ィ��", "_t") +t("A creeping darkness spreads through the air!", "�霊牟�俾ー�� �エ���エ �オ�卓乱 寘シ��共!", "_t") +t("summon shadow", "�ク�シ�� �醐劍", "entity name") +t("A shadow traces across the floor.", "�ク�シ�専ー �罷凶 ��。� �南符 �ィ�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/noxious-caldera/zone.lua" - +section "mod-tome/data/zones/keepsake-meadow/zone.lua" +t("Tranquil Meadow", "���被復 �ゥ�溢ァ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/old-forest/grids.lua" - -t("floor", "�罷凶", "entity type") -t("wall", "�ス", "entity type") +section "mod-tome/data/zones/lake-nur/grids.lua" +t("way to the old forest", "�、�俯頗 �イ�シ�� ��� �ク", "entity name") +t("entrance to the Sher'Tul ruins", "�尖・エ'妤エ ���� ��オャ", "entity name") +t("#ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.", "#ANTIQUE_WHITE#�溢��乱 �セ��ヨ�� �エ�� �エ���� �ュ �橄株 �ャ�作擽 �壱株 �ク �護符��ウ�, �エ���シ �」�エ�� �、�� �オ�シ�� ��� 奝オ�罹・シ �エ�壱共.", "logPlayer") +t("#ANTIQUE_WHITE#The way seems closed, maybe you need a key.", "#ANTIQUE_WHITE#�ク�エ �駕梃 �� �呱共. �エ��� 﨑�囈﨑� �俯巡 �一イ��、.", "logPlayer") ------------------------------------------------ -section "game/modules/tome/data/zones/old-forest/npcs.lua" - -t("giant", "�ー�ク", "entity type") +section "mod-tome/data/zones/lake-nur/objects.lua" +t("journal page", "�シ� 﨑� �・", "entity name") +t("A paper scrap, left by an adventurer.", "�エ�、 �ィ嵭俾ー� �ィ�エ ��梏�ー��桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/old-forest/objects.lua" - +section "mod-tome/data/zones/lake-nur/zone.lua" +t("Lake of Nur", "��・エ 嶸ク��", "_t") +t("You descend into the submerged ruins. The walls look extremely ancient, yet you feel power within this place.", "�ケ��� �シ�� ���エ ����愍�� �エ�、�肥慣�壱共. �ス�、� �餓棗德� �、�俯据�エ �エ�エ��� �エ�ウ�川��� �エ�、 德們擽 �専サエ�瀧笈�、.", "_t") +t("As you descend to the next level you traverse a kind of magical barrier keeping the water away. The barrier seems to be failing however and the next level is flooded too.", "�、�� �オ�シ�� �エ�、��エ�� �ケ��� �シ�� ��エ�エ�� �エ�、 �壱イ� �エ嶸ク�� �呷捩 ��揆 奝オ�シ嵂溢慣�壱共. �ク�ャ�� �エ嶸ク�餓捩 �� �瀧徐﨑們ァ� �危株 �� �呷愍�ー �、�� �オ�� �シ�� ���ィ �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/old-forest/zone.lua" - +section "mod-tome/data/zones/last-hope-graveyard/grids.lua" +t("wall", "�ス", "entity type") +t("grass", "�罷粕", "entity subtype") +t("tree", "�俯ャエ", "entity name") +t("floor", "�罷凶", "entity type") +t("road", "�ク", "entity subtype") +t("cobblestone road", "�ー�ス�� �ク", "entity name") +t("grave", "�們ァ", "entity name") +t("coffin", "�", "entity name") +t("open coffin", "�エ�ー �", "entity name") +t("open mausoleum", "�エ�ー �エ�、", "entity name") +t("floor", "�罷凶", "entity subtype") +t("ritualistic symbol", "�們享�� ��ァ�", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/orc-breeding-pit/npcs.lua" +section "mod-tome/data/zones/last-hope-graveyard/npcs.lua" +t("Celia", "��ャ��", "entity name") t("humanoid", "�ク���", "entity type") - +t("human", "�ク��", "entity subtype") +t("A tall woman stands before you in a stained robe. Her sallow skin is marked by pox and open sores, but her eyes are bright and keen. The bulge around her abdomen would indicate that she is several months pregnant.", "�シ�ゥ�� �罹ク誤・シ ��ウ� �壱株 �・���� �ャ�ク�エ �� �樌乱 �� �溢慣�壱共. ����イ� �ャ 嵓シ��尖株 �懍硫�� �専オュ�シ �� ��ャク ��イ俾ー �溢ァ��, �壱徐�尖株 �晝ウ� ���エ�ュ�オ�壱共. �壱」ゥ﨑� �ー�� �ク�� ��侠﨑� � �� �懍對� �尖共�� �ク �誤�、 �シ�� �溢慣�壱共.", "_t") +t("You receive: %s.", "%s �幗葺�、.", "logPlayer", nil, {"��"}) +t("Celia", "��ャ��", "_t") +t([[As you deal the last blow you quickly carve out Celia's heart for your Lichform ritual. +Carefully weaving magic around it to keep it beating.]], [[�懦寇�� �シ�ゥ�� �﨑們梵�溢梵, �ャ�� 嶸菩メ�� �們享�� ��紛 ��ャ��攪 �ャ�・�� �卓符�溢慣�壱共. +�ク �ャ�・�エ ���﨑エ�� �ー��。� �ー�ャ�、�ス�� �壱イ菩揆 ��笈�、.]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/orc-breeding-pit/objects.lua" - +section "mod-tome/data/zones/last-hope-graveyard/objects.lua" +t("creased letter", "�ャ�ィ�� 寬ク�", "entity name") +t("A letter.", "寬ク���笈�、.", "_t") +t("misc", "��オャ", "entity type") +t("heart", "�ャ�・", "entity subtype") +t("Celia's Still Beating Heart", "�ャ��梭 �ー�� �壱株 ��ャ��攪 �ャ�・", "entity name") +t("bloody heart", "嵓シ妤ャ�ア�エ �ャ�・", "_t") +t("The living heart of the necromancer Celia, carved out of her chest and preserved with magic.", "�簿�ケ���ャ ��ャ��攪 �エ��梭�� �ャ�・��笈�、. �ク��� ��エ�川� �卓符�溢愍�ー �壱イ菩愍�� �エ嶸ク�們牟 �溢慣�壱共.", "_t") +t("extract a tiny part of Celia's soul", "��ャ��攪 �ー�ク�� ��仂 �ー��揆 �肥カ懦復�、", "_t") +t("You squeeze Celia's heart in your hand, absorbing part of her soul into your necrotic aura.", "��ャ��攪 �ャ�・�� �川愍�� �川牟��, �ク��� ��仂 �ー��揆 �戦仂�、�� 彧。�們亨�ー�、.", "logPlayer") ------------------------------------------------ -section "game/modules/tome/data/zones/orc-breeding-pit/zone.lua" +section "mod-tome/data/zones/last-hope-graveyard/zone.lua" +t("Last Hope Graveyard", "�溢ァ�� 彧ャ�� �オ�呱ャ們ァ", "_t") +t("Mausoleum", "�エ�、", "_t") +t("You were not the first here: the corpse was turned into an undead.", "�ケ��� �ォ �尖鋸�エ ��笈�、. �懍イエ� �ク�ー�罹。� �﨑エ �壱共.", "log") +t("There is nothing there.", "��ャエ��巡 ��共.", "log") +t("The corpse had a treasure!", "�懍イエ� ��・峵溢揆 �爺ウ� �溢来�、!", "log") +t("Open the coffin", "��� �ー�、", "_t") +t("In rich families the dead are sometimes put to rest with some treasures. However they also sometime protect the coffins with powerful curses. Open?", "��� ���ア�、�エ ���﨑俯共�エ ��� ��・峵溢揆 �」�� �、�・﨑俾クー�� 﨑ゥ�壱共. 﨑們ァ�� �� ���ア�、� ��� ��� �簿�・﨑� ��シ�シ �ク�エ �エ嶸ク﨑俾クー�� 﨑ゥ�壱共. �エ���オ�一ケ�?", "_t") +t("#YELLOW#You hear all the doors being shattered into pieces.", "#YELLOW#�ク�エ ��共 �ー��。ー��愍�� �菩ざ�俯株 �誤ヲャ�シ �、�壱共.", "log") +t([[As you tread softly down the stairs a large stone slab slides into place behind you, blocking all retreat. The air is still and stuffy, and in this tight space you feel as if in a coffin, buried alive. +Adding to your unease is a rising feeling of dread, overwhelming fear in fact. A hall of doors lies ahead, and behind each you sense a power of great malevolence and unholy horror. At the end of the corridor you see a faint light beneath a large black door, and you have a vague sense that the other doors are enslaved to this one - obedient, subservient, and waiting... ------------------------------------------------- -section "game/modules/tome/data/zones/paradox-plane/grids.lua" +You hear the sound of a woman sobbing, and every now and then it turns into a fit of pained moans and screams. They echo round the dark chamber and through the darkest parts of your mind, reminding you of every black deed and vile sin you have ever committed. Guilt, horror and terror flood through your thoughts, each competing for stronger control of your psyche. Your only clear thought is of escape, by whatever means you can find.]], [[��卿�� �エ�、��� �、�川� �、�、� �護擽 ��、�們凰 �護符��� �ク�� �餓符 ���ク�オ�壱共. �オ�ー�� �ャ��梭 ���被葺�ー �オ�オ﨑俾ウ�, �エ ��「�捩 �オ��捩 � �作乱 ��� �ー ��。� �、�・�� �� �呷捩 �尖l�� �鷺笈�、. +�尖�、��エ �、�ク ��エ�� �川�� �� �溢譜﨑エ�瀧笈�、. �樌乱�� �ク�、�エ �ス �們牟�� �一ウ�, �ケ��� ��ー�攪 �ク �、�ス�� �壱株 德們揆, ��イュ�� ��攪� ��倣復 �オ尞ャ�� 德們揆 �尖d �� �溢慣�壱共. �オ�� �晧乱 �壱株 �懍サ、�シ �ク ��椈�� �溢牟�們丶�� 彧ャ�ク﨑� �幗擽 �エ���, �ク�ャ�� �� ��攪 �ク�、�エ � �懍サ、�シ �ク�� 﨑們��ク�エ ��巨�� 﨑俯株 �餓硫﨑� �晝ー�擽 �ュ�壱共. �シ�ク�専イ� �懍「���擽�� �オ��葺�ー, ���ケ�� �ー�、�ャ�� �壱株 �ク�ー 﨑們��ク �川桿�壱共... +�ャ �ャ�ク�� �ク�護��ャ� �、�ャ��, �ク �誤ヲャ�� �エ�ー�溢畠 ��奝オ�、�ャ�エ ���護��ャ�� ��ェ�愍�� �嵂溢慣�壱共. �ク �誤ヲャ�� �エ �エ�川垓 �ゥ� �シ���エ�� �ケ�� �菩侠�� ��・ �エ�川垓 ���乱�護ァ�� �肥符�ャ��, �川侠�エ ��一サ� ��壱洳�罷腰 �ィ�� ��哩�、�シ ��桷﨑� ��・シ ���ャ�ャ�� �誤働�壱共. �ケ�ャ﨑� �尖�、��シ ��ア�ー川擽 �ク�ソ�作愍�� ��、 �、�エ� �ク�� ��ス��笈�、. �エ�ィ �俯・シ �ィ�罹攵�� 夋溢カ懦紛�シ 﨑罹共�� �晝ー�ー野乱 �、� �喜慣�壱共.]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/paradox-plane/npcs.lua" - -t("temporal", "�懋ー�", "entity subtype") +section "mod-tome/data/zones/mark-spellblaze/grids.lua" +t("Heart of the Sandworm Queen", "�誤糖�� �ャ�菩攪 �ャ�・", "_t") +t("The altar seems to react to the heart. You feel you could corrupt it here.", "�罹卿�エ �ャ�・�� �們搗﨑俯株 �� �呷慣�壱共. �ク�ク �ャ�ー�� 夋�ス�懦ぎ �� �溢揆 �� �呷慣�壱共.", "_t") +t("#GREEN#You put the heart on the altar. The heart shrivels and shakes, vibrating with new corrupt forces.", "#GREEN#�罹卿�� �ャ�・�� �ャ�、�南葺�、. �ャ�・� �罷徐�俯ゥエ�� �シ�ク�シ�、�一ウ�, �壱。懍垓 夋�ス�� 德們愍�� ��徐﨑罹共.", "log") +t("Cancel", "�ィ��", "_t") +t("Corrupt", "夋�ス�懦お�、", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/paradox-plane/objects.lua" - +section "mod-tome/data/zones/mark-spellblaze/npcs.lua" +t("Grand Corruptor", "��劇﨑� 夋�ス��", "entity name") +t("An Elven corruptor, drawn to these blighted lands.", "�エ 嶹ゥ尞戦剩�� ��乱 �エ�誤ヲー �倆売 夋�ス�川桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/paradox-plane/zone.lua" - +section "mod-tome/data/zones/mark-spellblaze/objects.lua" +t("draft letter", "寬ク� �一ウ�", "entity name") +t("A letter.", "寬ク���笈�、.", "_t") +t("corpse", "�懍イエ", "entity type") +t("heart", "�ャ�・", "entity subtype") +t("Corrupted heart of the Sandworm Queen", "�誤糖�� �ャ�菩攪 夋�ス﨑� �ャ�・", "entity name") +t("pulsing organ", "�簿徐﨑俯株 �・�ー", "_t") +t("The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough.", "�誤糖�� �ャ�菩攪 �懍イエ�川� �ッ�エ�エ�エ, �壱イ倣少�懍攪 彧肥��乱 �壱腰 �罹卿�川� 夋�ス�懦お �ャ�・��笈�、. �ク�� �南擽���, �エ�ク �ケ��... �俯巡 �溢慣�壱共.", "_t") +t("consume the heart", "�ャ�・�� �ケ�罷共", "_t") +t("#00FFFF#You consume the heart and feel the corruption fill you!", "#00FFFF#�ャ�・�� �ケ�一ウ� �ィ�ク�� 彧俯洳�們ケ俯株 夋�ス�� 德們揆 �専シ壱共!", "logPlayer") +t("You have %d stat point(s) to spend. Press p to use them.", "�・�・�� �川�� %d�� �ィ�� �壱共. �ャ�ゥ﨑俯�、�エ p�シ ��・シ ��.", "logPlayer") +t("You have %d class talent point(s) to spend. Press p to use them.", "��羅 �ー�� �川�� %d�� �ィ�� �壱共. �ャ�ゥ﨑俯�、�エ p�シ ��・シ ��.", "logPlayer") +t("You have %d generic talent point(s) to spend. Press p to use them.", "�シ�� �ー�� �川�� %d�� �ィ�� �壱共. �ャ�ゥ﨑俯�、�エ p�シ ��・シ ��.", "logPlayer") +t("You are transformed by the corrupted heart of the Queen!", "夋�ス﨑� �ャ�菩攪 �ャ�・�� 德們愍�� ��エ嵂壱共!", "logPlayer") +t("#00FF00#You gain an affinity for blight. You can now learn new Vile Life talents (press p).", "#00FF00#嶹ゥ尞川乱 �﨑� �懦剩�・�� �サ�壱共. '夋�ス﨑� �晤ェ�' �ー�� ��龍�� �ー�ク �� �一イ� �們来�、 (p�シ ��・エ�懍丶).", "logPlayer") ------------------------------------------------ -section "game/modules/tome/data/zones/rak-shor-pride/npcs.lua" - +section "mod-tome/data/zones/mark-spellblaze/zone.lua" +t("Mark of the Spellblaze", "�壱イ倣少�懍攪 彧肥��", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/rak-shor-pride/objects.lua" - +section "mod-tome/data/zones/maze/grids.lua" +t("teleporting circle to the surface", "���愍�� 奝オ﨑俯株 �懋ー�擽�呷ァ�", "entity name") +t("wall", "�ス", "entity type") +t("cracks", "���エ", "entity subtype") +t("huge crack in the floor", "�罷凶�� �ー� ���エ", "entity name") +t("Crack in the floor", "�罷凶�� ���エ", "_t") +t([[This area appears to have been hit by a huge tremor, breaking the floor in a huge crack. +You think you can jump to the level below.]], [[�エ�ウ� 增ー ���乱 弴俯ァ尖ヲー ��イ俯涵 �罷凶�� �ー�﨑� ���エ�、�エ �晝イィ �溢慣�壱共. +��ー�� �ー�エ�エ�、�� �、�� �ャ�ュ�シ�� �� �� �一イ��、�� �晝ー�擽 �、�溢慣�壱共.]], "_t") +t("Jump", "�ー�エ�エ�ー�、", "_t") +t("Stay", "�ク��� �壱株�、", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/maze/npcs.lua" + +t("horror", "�オ尞ャ", "entity type") +t("corrupted", "�甯ィ", "entity subtype") +t("Horned Horror", "�� �ャ�ー �オ尞ャ", "entity name") +t("Some horrible power has twisted this brutish minotaur into something altogether more terrifying. Huge tentacles undulate from its back as it clenches and unclenches its powerful fists.", "�エ�、 �肥ー削復 德們擽 �エ �ク�ク夋�ー�エ�、�シ ��ウシ�� ��オ尖巡 �� �� �醐⊂ �オ尞ャ�、�ャ�エ �エ�ク��� ��朽�エ �南葺�オ�壱共. �ク��擽 �シ�ケ�� �川来�、 尞壱共 﨑� �誤ァ壱共, �ア�川� �霊牟�們乖 �ー�﨑� �餓��、�エ �シ�ー�俯同 ���桿�壱共.", "_t") +t("and revived as a mindless horror", "�ク�ャ�� �們享�エ ��株 �オ尞ャ�エ�� �們ざ��x�� �們来�オ�壱共.", "_t") +t("Have you hard about the patrol that disappeared in the maze in the west?", "�懍ェス�� �ク��乱�� �、��頗 �懍ーー� �エ�シ�ー�シ �、�エ�ク ��擽 �壱x?", "_t") +t("giant", "�ー�ク", "entity type") +t("minotaur", "�ク�ク夋�ー�エ�、", "entity subtype") +t("Minotaur of the Labyrinth", "�ク��攪 �ク�ク夋�ー�エ�、", "entity name") +t("A fearsome bull-headed monster, he swings a mighty axe as he curses all who defy him.", "�エ�罹ャエ�懦復 嶹ゥ�誤ィク�ャ �エ�シ��笈�、. �川侠�専イ� �倆墳﨑俯株 �ィ�� �エ�、�専イ� ��シ�シ 寘シ��シ�ー �簿�・﨑� ��⊂�シ 弴俯草��笈�、.", "_t") +t("and hung on a wall-spike", "�ク�ャ�� �ク �懍イエ�� �ス�� �・�晧イ俯涵 �ク�ク�オ�壱共.", "_t") +t("Nimisil", "�壱ック�、", "entity name") +t("Covered by eerie luminescent growths and protuberances, this spider now haunts the maze's silent passageways.", "�エ��葺�� �幎x�� ��桝�シ �語クー�、�� �、�ョ�ク �エ �ー�ク�� �エ�� �ク��攪 ���被復 奝オ�罹豆 �ャ�エ�� �護符�、�呱笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/rak-shor-pride/zone.lua" - +section "mod-tome/data/zones/maze/objects.lua" +t("torn diary page", "�「�エ�� �シ�ー 寬們擽�", "entity name") +t("A diary, left by an adventurer.", "�エ�、 �ィ嵭俾ー� �ィ�エ �シ�ー��笈�、.", "_t") +t("the perfect killing device", "��イス﨑� �エ﨑エ �・��", "entity name") +t("Some notes describing how to create poison gas traps, left by an unfortunate rogue.", "�エ�、 �エ��株 ����擽 �ィ�エ �ス���笈�、. ��┳ ��、 﨑ィ�菩揆 �誤糖�� �菩擽 �ー�ャ �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/reknor-escape/grids.lua" - +section "mod-tome/data/zones/maze/zone.lua" +t("The Maze", "�ク��", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/reknor-escape/npcs.lua" +section "mod-tome/data/zones/murgol-lair/npcs.lua" -t("dwarf", "�懍寥嵓�", "entity subtype") +t("Murgol, the Yaech Lord", "�シ增ャ �ー�シ �エ�エ�ィ", "entity name") +t("You can feel the psionic waves of power come from this yaech.", "�エ �シ增ャ�専イ護��� �簿�・﨑� �シ�呱�・�エ �専サエ�瀧笈�、.", "_t") +t("and flushed out to sea", "�ク�ャ�� �ク �懍イエ�� �罷共�� 彧俯洳� ���、�護慣�壱共.", "_t") t("humanoid", "�ク���", "entity type") - +t("naga", "�俾ー", "entity subtype") +t("naga tidewarden", "�俾ー 甯誤巡�川亨��", "entity name") +t("naga tidecaller", "�俾ー 甯誤巡�醐劍�ャ", "entity name") +t("A slithering noise accompanies the movement of this strange creature, whose snake-like tail gives rise to the body of a beautiful elf-like woman. As she moves her delicate hands water rises from the ground, and you feel that here is no mere monster, but a creature of awe and power.", "��ー們侠� �倆売� �ョ� ��ヲ�共�エ �ャ�ク�エ���, 﨑俯ー們侠� � �ャ�ャ�シ �ョ� �エ��復 �晤ャシ��笈�、. ��� �ク �ャ�ャ�シ �ソ�ソ�エ �ク�護� �� �溢愍�ー, ���攵 �誤ァ壱共 �、�エ�エ 﨑俯株 �誤ヲャ� �ゥ�壱共. �ャ�ク﨑� �川擽 ���擽�エ ��乱�� �シ�エ �滕符�俯ゥー �ク�ク �エ�� �溢愍�エ �ク�� �ィ�懦復 �エ�シ�エ ��笈�シ �ス�ク�ャ�溢� �、�� 﨑俯株 �簿�・﨑� �エ�ャ�シ�� �晝ー�擽 �ュ�壱共.", "_t") +t("naga nereid", "�俾ー �、�溢擽��", "entity name") +t("Green eyes stare out from behind strands of long, golden hair, which falls down in waves over smooth, pale skin. Your eyes are drawn to the bare flesh, but as they look further they see dark scales stretching out into a long serpent's tail. You look up as she moves, her hair parting to reveal a slim and beautiful face with high cheekbones and full lips. Yet for all the allure of this wondrous creature the terror of the serpentine tail sends shivers down your spine.", "��罹淇�� �ス�ア﨑� 嵓シ� ��。� �シ�ー�俯同 �們牟�ィ�、�� 嶹ゥ�溢ラ �ク�ャ�シ �、�川�, �壱。晤ケ幗攪 �壱徐�専ー �ケ���� �ク�、�エ�� �溢慣�壱共. �ク��� �誤ェク�� ��壱。� �一クク�エ ����, ��ャ�� �エ�エ �一ケ誤ァ� ��釜�シ �ク �、�� �ー�、� ��ャ�ャ�� �一クク�エ �瀧笈�、. �ク�� ���擽�� �ケ��� �ク�ャ�シ �、�� �ィ�ィ�ク �壱腰 �ク��葺�� ��ヲ�共�エ �シ�エ��, �廷捩 �瀧劇�溢凰 奝オ奝オ﨑� ��唖�� �エ�們慣�壱共. �ク�ャ�� �エ �ィ�� ��乱�� �一オャ﨑俾ウ� �ク �オ尞ャ�、�ャ�エ ��ャ�ャ� �ア�ィ�� �罹釜﨑俾イ� �誤働�壱共.", "_t") +t("Lady Nashva the Streambender", "�シ�ク�� �、�ィ�� �溢擽�� �們侃��", "entity name") +t("Water circles slowly on the ground around this naga's tail. Her dark tail is coiled tight, making her look short, but her calm and confident stare assure you that she will not be easily overcome. As the water begins to rise around her the air starts to shimmer, and you feel her dark eyes are penetrating into you deeper than is comfortable.", "�エ �俾ー�� �ャ�ャ �シ��� ��乱�� �シ��クー� �懍イ懦梭 �川揆 �ク�ス�壱共. ��菩ラ �ャ�ャ�� �ャ�ャ�シ �ク�� 寀�� �溢牟 墲、� �卓符 �エ�エ���, �ィ�ゥ﨑俾ウ� �川侠�川乱 �ャ �壱ケ幗愍�� �ク�ィ�エ �エ�� �川荻�エ ��劇�� ��旧 �� 嶹菩共﨑ゥ�壱共. �ク� �シ��。� �シ�エ �滕符�、�エ�� �オ�ー� �シ��擽�ー �懍梠﨑俾ウ�, �ク��� �一ケ誤ァ� �壱徐�尖株 �逸失﨑� �簿巡�� �ケ���� �喜擽 �ー�ォ�エ�エ�� �壱共�� �晝ー�擽 �ュ�壱共.", "_t") +t("and brought back to Vargh for experimentations", "�ク�ャ�� �ク �懍イエ�� �、嵭們揆 ��紛 �罷・エ�ク�� �エ�エ�護慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/reknor-escape/objects.lua" - +section "mod-tome/data/zones/murgol-lair/zone.lua" +t("Murgol Lair", "�エ�エ�ィ �呟オエ", "_t") +t("As you enter the lair you can hear the distorted sound of fighting. Somebody is already invading the lair.", "�呟オエ�� �、�エ��� �賀ー懍ァ� �ク� �誤ヲャ� �、�ス�壱共. ��オー�� �エ�ク �エ�ウ�� �オ�ゥ﨑俾ウ� �壱株 �ィ�卓桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/reknor-escape/zone.lua" - +section "mod-tome/data/zones/norgos-lair/npcs.lua" +t("Norgos, the Frozen", "�シ�エ�呷捩 �ク�エ���、", "entity name") +t([[This ancient bear long guarded the western side of the forest, but as of late he started growing mad, attacking even the Thaloren. +It seems to have fallen prey to the shivgoroth invading the area. Dead and frozen, it seems like a statue, animated by the elementals.]], [[�エ ����� �ー� �、�ォ�呷譜 �イ�� �懍ェス�� ��懍剩�オ�壱共��, �懋キシ�� �ク�専ー�ー �懍梠﨑俯ゥエ�� 夋壱。罹�壱豆�溢� �オ�ゥ﨑俾ウ� �溢慣�壱共. +�エ ��ュ�� �オ�ゥ﨑� �ャ�語ウ��懍侃�専イ� �。��ィケ德� �ィ�卓桿�壱共. �ス�エ�� �シ�エ�呷捩 �ク �ク� �溢ケ� �晧メ �呷愍�ー, �簿�ケ�、�� �倆紛 ���擽�� �溢慣�壱共.]], "_t") +t("and was turned into icicles", "�ク�ャ�� �ク �懍イエ�� ���罹ヲ�愍�� �嵂溢慣�壱共.", "_t") +t("Norgos, the Guardian", "�倆从�� �ク�エ���、", "entity name") +t("This ancient bear long guarded the western side of the forest, but as of late he started growing mad, attacking even the Thaloren.", "�エ ����� �ー� �、�ォ�呷譜 �イ�� �懍ェス�� ��懍剩�オ�壱共��, �懋キシ�� �ク�専ー�ー �懍梠﨑俯ゥエ�� 夋壱。罹�壱豆�溢� �オ�ゥ﨑俾ウ� �溢慣�壱共.", "_t") +t("and was feasted upon by wolves", "�ク�ャ�� �ク �懍イエ�� �瀧劇�、�エ �ー�壱ヲャ �ケ�溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/reknor/grids.lua" +section "mod-tome/data/zones/norgos-lair/zone.lua" +t("Norgos Lair", "�ク�エ���、�� �ー��", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/noxious-caldera/grids.lua" +t("wall", "�ス", "entity type") +t("grass", "�罷粕", "entity subtype") +t("altar of dreams", "�溢攪 �罹卿", "entity name") +t("Altar of Dreams", "�溢攪 �罹卿", "_t") +t("Looking into the altar will let you experience a dream. Without the influence of Mindworm, it'll however have no power over your body. Do you wish to look?", "�罹卿�� �エ寬エ �エ�エ �溢揆 �ク�� �� ��桿�壱共. 﨑們ァ�� �溢攤�懍屆�� ��箕�・�エ ��クー �誤ャク�� 嶸�共�� �。�エ�尖株 ��箕�エ �� �喜慣�壱共. �溢揆 �ク���オ�一ケ�?", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/reknor/npcs.lua" +section "mod-tome/data/zones/noxious-caldera/npcs.lua" -t("human", "�ク��", "entity subtype") t("humanoid", "�ク���", "entity type") -t("Back and there again", "�、�� �� �ク�ウ��", "_t") - +t("thalore", "夋壱。罹��", "entity subtype") +t("Mindworm", "�溢攤�懍屆", "entity name") +t("This tall Thalore's eyes are lost in the distance; you can sense that he barely sees you.", "墲、� 增ー 夋壱。罹�溢桿�壱共. �雅坡﨑� �ゥ嵂・�� �罷攵�エ�� �壱株 �ク�� �エ�� �ケ���エ �ー�� �エ�エ� �危株 �� �呷慣�壱共.", "_t") +t("and mind-probed", "�ク�ャ�� �ク �菩侠� 甯醐陸�川。護慣�壱共.", "_t") +t("Fumes", "��、", "_t") +t("As Mindworm dies you can feel the fumes getting less poisonous for your mind.", "�溢攤�懍屆�エ �ス�� ��、�� ��┳�エ �ャ�シ��� �壱共�� �ク �尖d �� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/reknor/objects.lua" - +section "mod-tome/data/zones/noxious-caldera/objects.lua" +t("tattered paper scrap", "�壱骨�壱骨﨑� ��梏�ー��", "entity name") +t("A paper scrap, left by an adventurer.", "�エ�、 �ィ嵭俾ー� �ィ�エ ��梏�ー��桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/reknor/zone.lua" - +section "mod-tome/data/zones/noxious-caldera/zone.lua" +t("Noxious Caldera", "����┳ 嶹肥げ ��ァ", "_t") +t("Dogroth Caldera", "��キク�懍侃 嶹肥げ ��ァ", "_t") +t("The noxious fumes of the caldera are slowly affecting you...", "嶹肥げ ��ァ�� ���� ��、�� �懍�德� �瀧遵�俾ウ� �溢慣�壱共...", "_t") +t("dream", "�溢攪", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/rhaloren-camp/npcs.lua" - -t("humanoid", "�ク���", "entity type") -t("shalore", "�ャ�罹��", "entity subtype") +section "mod-tome/data/zones/old-forest/grids.lua" +t("floor", "�罷凶", "entity type") +t("dark_grass", "�エ�川垓 �壱ェゥ", "entity subtype") +t("grass", "�罷粕", "entity name") +t("wall", "�ス", "entity type") +t("tree", "�俯ャエ", "entity name") +t("tall thick tree", "��ヲ�糖�ャ�俯ャエ", "entity name") +t("way to the lake of Nur", "��・エ 嶸ク�俯。� ��� �ク", "entity name") +t("grass", "�罷粕", "entity subtype") ------------------------------------------------ -section "game/modules/tome/data/zones/rhaloren-camp/objects.lua" - +section "mod-tome/data/zones/old-forest/npcs.lua" +t("giant", "�ー�ク", "entity type") +t("crystal", "�們��", "entity subtype") +t("Shardskin", "�ー��サ作ァ�", "entity name") +t("This crystalline structure seems to be filled with a malevolent aura. Through the crystal surface you can still see the remains of what once was a huge tree.", "�エ �ー�� �ャ�ー�エ�� ��攪�� �ャ �ー�エ�シ�� �ゥ�醐紛 �エ��笈�、. �ー�菩愍�� �、�ョ�ャ �溢搆�尖巡 �一オャ﨑俾ウ� �ー�﨑� �俯ャエ��� �護攪 彧肥��揆 �ャ��梭 �セ��ウシ �� �溢慣�壱共.", "_t") +t("and integrated into the crystaline structure", "�ク�ャ�� �ク �懍イエ�� �ー�� �ャ�ー�エ�� �シ�� �們来�オ�壱共.", "_t") +t("Have you heard, the old forest seems to have been claimed by a new evil!", "�ク �俾クー �、�壱x? �、�俯頗 �イ�� �壱。懍垓 ��擽 �倆ム�們� �尖ヲャ�シ �。� �� �呱劇!", "_t") +t("treant", "�俯ャエ �簿�ケ", "entity subtype") +t("Wrathroot", "�ゥ�ク�誤ヲャ", "entity name") +t("The ancient grey willow tree, ruler of the Old Forest. He despises trespassers in his territory.", "�、�俯頗 �イ�� ��ー�川攤 ����� 巐護ラ ��糖�俯ャエ��笈�、. �川侠�� ��溜�� �ィ��葺�� �尖豆�� �ス�ク﨑ゥ�壱共.", "_t") +t("and digested by treants", "�ク�ャ�� �ク �懍イエ�� �俯ャエ �簿�ケ�、�� �瀧カ�擽 �們来�オ�壱共.", "_t") +t("cute little bunny", "��ャ�エ �ャ�� 奝��シ", "entity name") +t("It looks at you with cute little eyes before jumping at you with razor sharp teeth.", "�ケ���� �罷攵�エ�� �壱徐�尖株 ��ス�� �ー�ク�逸毎�オ�壱共. �ク�� ���エ�懍垓 �エ�ィ�� �エ�エ�エ�ー �ケ��﨑懦� �ー�エ�、�ー ��ケ護ァ�肥囈.", "_t") +t("(how pathetic)", "(�� ! �シ�壱x �溢訣﨑懋ー)", "_t") +t("Snaproot", "�ア�ア�誤ヲャ", "entity name") +t("This ancient Treant's bark is scorched almost black. It sees humanity as a scourge, to be purged.", "����� �俯ャエ �簿�ケ�シ��, �作ァ溢擽 �ー�� �一ケ誤ァ」�� 夋� �����笈�、. �ャ�誤豆�� ��腹���、�シ 﨑� �肥��攤 �エ�ャ�� �エ�� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/rhaloren-camp/zone.lua" - +section "mod-tome/data/zones/old-forest/objects.lua" +t("journal page", "�シ� 﨑� �・", "entity name") +t("A paper scrap, left by an adventurer.", "�エ�、 �ィ嵭俾ー� �ィ�エ ��梏�ー��桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/ring-of-blood/grids.lua" - +section "mod-tome/data/zones/old-forest/zone.lua" +t("Old Forest", "�、�俯頗 �イ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/ring-of-blood/npcs.lua" +section "mod-tome/data/zones/orc-breeding-pit/npcs.lua" t("humanoid", "�ク���", "entity type") -t("human", "�ク��", "entity subtype") - +t("orc", "�、增ャ", "entity subtype") +t("orc baby", "�、增ャ ��クー", "entity name") +t("Crawling on all fours, this green-skinned creature is far from cute, with vicious little sharp teeth and nails, and slime still sticking to its skin.", "�、 �罹。� �ー�エ�、�一ウ� �壱株 �ケ�� 嵓シ��� �晤ャシ��笈�、. ��ャ�エ ��ウシ�� �ー�ャ� ��ー �被仍﨑俯ヲャ�護ケ� ���エ�懍垓 �エ�ィ�シ �戦��� �爺ウ� �一ウ�, 嵓シ��尖株 �ャ��梭 �川複�溢擽 �呷牟 �溢慣�壱共.", "_t") +t("orc child", "�、增ャ �エ�ー�エ", "entity name") +t("This small orc has a malicious and greedy look in its eyes. Its veins pulse with new life and it moves with surprising speed. Though not fully developed you can still see the muscles forming on its long limbs, leading to clawed fingers and toes.", "�エ �卓捩 �、增ャ�� �溢乱�� ��攪� 夋川囎�エ �ソ�エ��笈�、. �簿ァ・�エ �壱。懍垓 �晤ェ��・�シ�� ���呷ケ俯ゥー ��鷺巡�� ���ク �鷺巡�� ���桿�壱共. ��ァ� �ク�ア�呰復�ー�� �一オャ﨑俾ウ�, �ク�、� �ャ��� �シ�。�エ �晝イィ �尖卿��護ァ �エ�エ�ク �壱株 �� �エ��笈�、.", "_t") +t("young orc", "�、增ャ �喜捩�エ", "entity name") +t("This young orc is almost fully formed, with hard muscles prominently visible beneath its thick skin. Whilst it has lost some of the wild energy of its younger siblings you can see the gleams of intelligence and cold calculation behind its dark eyes.", "�エ �喜捩 �、增ャ�� �ー�� ��┳�們来��, �専コシ�エ 嵓シ� ��椈�� �ィ�ィ﨑� �シ�。�エ �溢乱 �簿笈�、. �呷��、�エ �爺ウ� �溢来�� �シ�ア��攤 �尖ц��� �、�� ��牟���ク��� �一ケ誤ァ� �壱徐�� �、�川� �幎x�� ��ア�シ �餓�倣復 ��げ�� �シ �� �溢慣�壱共.", "_t") +t("orc mother", "�、增ャ �エ�ク��", "entity name") +t([[This giant, bloated form towers above you. Mucus and slime ooze from every orifice, dripping onto the cavern floor. Orc children fight over the right to feed from her distended teats whilst small babies are regularly emerge from folds of flesh. The sight and the smell make you retch. +Here stands a tremendous form almost the size of a dragon. Bloated skin rises in thick folds, seeping viscous slime from its wide pores. Hundreds of hanging teats feed a small army of squabbling, fighting young orcs - only the toughest of them are able to gain the precious nutrients to grow stronger, the weaker ones left to wither on the mouldy floor. At the top of this towering hulk is a shrivelled head coated in long tangled hair. Dazed eyes peer out with a mixture of sadness and pain, but as they fix on you they turn to anger, the creature's face contorted with the fierce desire to protect its young.]], [[�ー�﨑俾ウ�, �峵�エ�、�ク 嶸菩イエ�、�エ ��ェス�� �滕符 �溢慣�壱共. �ャ�作擽� �ャ�作乱�罹株 ��共 �川複�溢擽 彧俯洳�們凰 �呟オエ �罷凶�� �ィ�エ��� �溢慣�壱共. �ク��� �野揆 �専ウ� �、增ャ �エ�ー�エ�、�エ �罹。� �、妤ャ�� �壱株 﨑懦失, �エ�エ �啄� �壱株 ���乱�罹株 �シ�ー��愍�� �卓捩 ��クー�、�エ �們丶�� �溢慣�壱共. �エ �滝イス�シ �ク ��ヨ�� �ャ�ュ�溢擽 �壱。� �們亰�壱共. +�エ ��イュ�� 嶸菩イエ�� 增ャ�ー� �ー�� �ゥ�醐鮒�壱共. �峵�エ �、�ク 嵓シ��� �啄��� �ャ�シ���, �南捩 �ャ�鷺豆�川� �溢��アー�ャ�� �川複�溢擽 �ー�エ�們丶�� �溢慣�壱共. �ー�ク�� �、�ャ�ー �俯ーア�懍攪 �耶豆� �・����侠﨑俯ゥー �、妤ャ�� �エ�ー �、增ャ�、�� �ー�ィ�� �ケ�ャ�エ�ス�壱共. �ク�、 �� ��・ �菩攤﨑� �エ�、�� �� �倣葺�� 增ャ�ー ��復 ��啄復 ��桝�誤豆�� �サ��, �ス﨑� �エ�、� �ー甯。�エ 﨑 �罷凶�� �尖攵 �ス��。� �エ���、�瀧笈�、. �エ �ー�� �滕捩 �ー�エ�� �ュ��ー�尖株 �シ�ク�シ�� �ク�ャ奝オ�エ �一ウ�, �ー�、� �ク�ャ�シ�� �雅ァ晧愍�� �ョ�ャ �溢慣�壱共. �溢�� ��株 �壱徐�尖株 �ャ嵓緋ウシ ��奝オ�エ �、�樌攤 ��。� �緋ケ・�� �罷攵�エ�� �溢ァ��, �ク �溢擽 �ケ���� �エ�� ���� �ィ�ャ�シ, �ク �晤ャシ�� �シ�エ� �川享�、�� �エ嶸ク﨑俯�、�� �倣復 �壱ァ晧愍�� �シ�ク�ャ�護慣�壱共.]], "_t") +t("Orc Greatmother", "�、增ャ ��ィ", "entity name") +t("and given to the children as a plaything", "�ク�ャ�� �ク �懍イエ�� ��擽�、�専イ� �・�懋ー川愍�� �シ�エ�護慣�壱共.", "_t") +t("#PURPLE#As the orc greatmother falls you realize you have dealt a crippling blow to the orcs.", "#PURPLE#�、增ャ ��ィ� �ー�ャ��� �、增ャ�、�専イ� �ャ��復 嵓シ﨑エ�シ ����、�� ��揆 �ィ�ャ�俯共.", "log") ------------------------------------------------ -section "game/modules/tome/data/zones/ring-of-blood/objects.lua" - +section "mod-tome/data/zones/orc-breeding-pit/objects.lua" +t("draft note", "�罷ェィ �一ウ�", "entity name") +t("A note.", "�罷ェィ��笈�、.", "_t") +t("Clinician Korbek's experimental notes", "��メ�們ぎ �罷・エ�。�� �、嵭� �罷ェィ", "entity name") +t("Birthing new orcs ...", "�� �、增ャ�、�エ 夋懍牟�俯株 ��捩 ...", "_t") +t("Captain Gumlarat's report", "��・ ��シ�嬢攪 �エ����", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/ring-of-blood/zone.lua" - +section "mod-tome/data/zones/orc-breeding-pit/zone.lua" +t("Orc breeding pits", "�、增ャ �溢享�エ", "_t") +t("Orc Breeding Pit", "�、增ャ �溢享�エ", "_t") +t("You arrive in a small underground structure. There are orcs there and as soon as they notice you they scream 'Protect the mothers!'.", "�ケ��� �卓捩 �﨑� �エ�シ�� ��ーゥ嵂溢慣�壱共. �エ�ウ�尖株 �、增ャ�、�エ �一ウ�, �ク�、� �ケ���� �エ�ャ�シ �溢ケ們ア�梵�溢梵 �誤ヲャ�シ ���笈�、. '�エ�ク�壱豆�� �エ嶸ク﨑俯攵!'", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/ritch-tunnels/npcs.lua" - +section "mod-tome/data/zones/paradox-plane/grids.lua" +t("Temporal Rift", "�懋ー�攪 ���エ", "entity name") +t("The rift leads... somewhere.", "�エ ���エ� �エ�俾ー��... �エ�エ�瀧笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/ritch-tunnels/zone.lua" - +section "mod-tome/data/zones/paradox-plane/npcs.lua" +t("elemental", "�簿�ケ", "entity type") +t("temporal", "�懋ー�", "entity subtype") +t("Epoch", "�戦少", "entity name") +t("A huge being composed of sparking blue and yellow energy stands before you. It shifts and flows as it moves, at once erratic and graceful.", "夋�メ 孖�� 岺ク�ク�賀ウシ �ク��� �尖ц��、�� �ー�﨑� �啄鮒�エ��笈�、. �、��。ュ�� ���擽�ー, �ク ���桷� �一キ懍ケ呷��擽�� �ー��鮒�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/ruined-dungeon/grids.lua" - -t("sealed door", "�餓攤�� �ク", "entity name") +section "mod-tome/data/zones/paradox-plane/objects.lua" +t("Epoch's Curve", "�罹劇�� �嶹�", "entity name") +t("white ash longbow", "彧ー �シ岺ク�壱x�エ 嶹�", "_t") +t([[Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. +According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal.]], [[�罹劇�� �嶹罷株 �們┷�ー�呷譜 �川亨�尖豆�専イ� ���ゥ�們来�シ�ー, �ク�、� �エ 嶹懍揆 �、�ォ�呷譜 �シ�、�シ�� �幗葺�オ�壱共. ��牟��ヲャ�ー ��ケ護ァ�肥囈. +��└�� �ー�エ�エ �エ 嶹懍捩 �壱イ倣少�� �エ弡�。� ��・ �們搆 �ケ孖シ �エ�ー �シ岺ク�壱x�エ�� �誤豆�溢愍�ー, �懋ー�攪 德俾ウシ �ャ�晧攪 德們揆 �ィ�� �爺ウ� �壱共 﨑ゥ�壱共.]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/ruined-dungeon/zone.lua" - +section "mod-tome/data/zones/paradox-plane/zone.lua" +t("Paradox Plane", "�ィ�罹頗 �エ�ャ�� �ィ��", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/ruins-kor-pul/npcs.lua" - +section "mod-tome/data/zones/rak-shor-pride/npcs.lua" +t("Rak'shor, Grand Necromancer of the Pride", "�作ァ�� ��劇﨑� �簿�ケ���ャ �ス'�シ�エ", "entity name") +t("An old orc, wearing black robes. He commands his undead armies to destroy you.", "�一ケ誤ァ� �罹ク誤・シ ��ウ� �壱株 �呷捩 �、增ャ��笈�、. �ケ���� �菩ざ�エ�ー ��紛 �ク�ー�� �ー�ィ�専イ� ���ケ�� �エ�ス�壱共.", "_t") +t("and raised as a malformed servant", "�ク�ャ�� �ク �懍イエ�� �ー�エ﨑俾イ� �嶸簿頗 﨑們攤�シ�� �シ�シ�懍。護慣�壱共.", "_t") +t("Rotting Titan", "�ゥ�エ��� 夋�エ夋�", "entity name") +t("This gigantic mass of flesh and stone moves slowly, the ground rumbling with each step it takes. Its body seems to constantly pulsate and reform. Massive stones at the end of each limb form massive blunt weapons.", "�エ�専ウシ �誤。� �エ�ィ�エ�� �ー�﨑� �ゥ�エ�ャ��笈�、. ���桷� �尖ヲソ﨑們ァ��, 﨑� �ク�� �エ�幗揆 �誤ァ壱共 ��擽 �ク�ス�壱共. �ク奝オ� �喜桷��擽 ��徐﨑俾ウ� �ャ�ャ�ア�俾ウ� �壱株 �ク�� �エ�エ�ー, 甯罷共�ャ �晤カ��攪 �ー�﨑� �護捩 �ー�﨑� �緋クー �ィ�卓愍�� �罷晤笈�、.", "_t") +t("The ground shakes as %s steps!", "%s �懍揆 �エ�幗梵 ��擽 彧罷豆�ー�、!", "logSeen", nil, {"�エ"}) +t("Glacial Legion", "�呰葺�� �ー�ィ", "entity name") +t("A massive, shifting, ethereal form floats in the air around an orb of frozen blood. The air around it condenses into freezing pools on the floor beneath it.", "嵓シ� �シ�エ�呷捩 �ャ�エ �シ��� �オ�卓乱 �ー�﨑俾ウ� �嶹罷ャエ�削復, ���ケ �呷捩 嶸菩イエ� �� �溢慣�壱共. �ク �シ��� �オ�ー�� �滝イー�們牟 ��椈�ス �罷凶�� �シ�エ�呷捩 ��昆�エ� �俾ウ� �溢慣�壱共.", "_t") +t("Heavy Sentinel", "�卓棗�� �エ��", "entity name") +t("A towering creature, made from the bones of countless bodies. An aura of flame billows from within its chest.", "�俯ァ珠捩 �懍イエ�、�� �壱・シ �ィ�� �誤豆�エ��, �ー�﨑� �晤ェ�イエ��笈�、. ��エ �溢ェス�川� �一ス�攪 �ー�エ�エ �滕符�俾ウ� �溢慣�壱共.", "_t") +t("Arch Zephyr", "��〓 �懦半�エ", "entity name") +t("The robes of this ancient vampire billow with intense winds. Bolts of lightning arc along its body. In its hand it holds a bow, electricity streaking across it.", "����� 彧。嶸一キ��, ��ウ� �壱株 �罹ク語ー �倣復 �罷梃�� 弴俯あ�ャ�� �溢慣�壱共. �ク�尖株 �一ー懋ー �俯洳�ク �溢愍�ー �川乱 �� 嶹懍乱�� ��・俾ー 彧尖・エ�� �溢慣�壱共.", "_t") +t("Void Spectre", "�オ嵭溢攪 ���ケ", "entity name") +t("Intense Arcane energy whirls in the air around this ethereal form.", "�エ ���ケ �呷捩 嶸菩イエ �シ��尖株 �簿�・﨑� ���� �尖ц�� �護圸�護擽�俾ウ� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/ruins-kor-pul/objects.lua" - +section "mod-tome/data/zones/rak-shor-pride/objects.lua" +t("draft note", "�罷ェィ �一ウ�", "entity name") +t("A note.", "�罷ェィ��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/ruins-kor-pul/zone.lua" - +section "mod-tome/data/zones/rak-shor-pride/zone.lua" +t("Rak'shor Pride", "�ス'�シ�エ �作ァ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/sandworm-lair/npcs.lua" - +section "mod-tome/data/zones/reknor/grids.lua" +t("Farportal: the Far East", "�・�ー�ャ �ィ�尖ャク: �呷ェス�� ���", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to the Far East, a continent of which only rumours are known...]], [[�・�ー�ャ �ィ�尖ャク� ��イュ�� �ー�ャ�シ �� �罹ー倣腹 �溢乱 �エ�呰腹 �� �壱株 奝オ�懍桿�壱共. �シ�們��愍�� �エ�ゥ﨑俯�、�エ 孖ケ�倣復 �シ�エ�エ 﨑�囈﨑ゥ�壱共. �ケ��� �エ�ク�� �簿ウオ�エ ��・﨑懍ァ�ー�ィ�� �川梠�エ �� �瀧笈�、. +�エ �ィ�尖ャク� �誤ャク�� �エ�ア﨑� �呷ェス�� ��呷愍�� 奝オ﨑俯株 ��愍�� �エ��笈�、...]], "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on an unfamiliar cave, with no trace of the portal...", "#VIOLET#�ケ��� �護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ�緋ウ� �� �罹ー倣腹 �溢乱 �ッ�� �呟オエ�� �ゥ�嵂溢慣�壱共. �ィ�尖ャク� 彧肥��。ー�ィ �エ�エ� �喜慣�壱共...", "_t") +t("Iron Throne Edict", "���� �菩「護攪 尞ャ���ケ", "entity name") +t("\"AN EDICT TO ALL CITIZENS OF THE IRON THRONE. LONG MAY OUR EMPIRE ENDURE\"", "\"���� �菩「護攪 �ィ�� �ュ�シ�専イ� ��﨑罹共. �懋オュ�エ�ャ ��寳﨑俯攵\"", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/sandworm-lair/objects.lua" - +section "mod-tome/data/zones/reknor/npcs.lua" +t("humanoid", "�ク���", "entity type") +t("orc", "�、增ャ", "entity subtype") +t("Golbug the Destroyer", "甯語エエ�� �ィ��キク", "entity name") +t("A huge and muscular orc of unknown breed. He looks both menacing and cunning...", "�ー�﨑� �シ�。�� �、增ャ��笈�、. �倣剳德� �エ�、 �、增ャ�ク��� �護符�シ �俾ー ��慣�壱共. �エ�ー� �ア�ア﨑俯ゥー �戦劈﨑エ �エ�エ�ー�護ァ 﨑ゥ�壱共...", "_t") +t("They say that after it has been confirmed orcs still inhabited Reknor, they found a mighty demon there.", "�逸〓��� �、增ャ�、�エ �エ�� �溢来�、�罷魂, ��溢捩 �� �賀ー倣復 ��ァ一ー �壱共� �川幣?", "_t") +t("Danger...", "��利...", "_t") +t("When last you saw it, this cavern was littered with the corpses of orcs that you had slain. Now many, many more corpses carpet the floor, all charred and reeking of sulfur. An orange glow dimly illuminates the far reaches of the cavern to the east.", "�溢ァ�餓愍�� �、�� �護濫, �エ �呟オエ�� �ケ���エ �ス��� �、增ャ�、�� �懍イエ� �尖�、 �溢来�オ�壱共. ��溢捩 弡ィ�ャ �� �珠捩 �懍イエ�、�エ �罷凶�� �、�ョ�� �壱共�懦半 﨑俯ゥー, ��共 �一ケ誤ァ」�� 夋�� ��嶹ゥ ��ヨ�シ 峵碕クー�� �溢慣�壱共. �呟オエ�� �呷ェス �シ �ウ�川� �、�護ァ�� �幗擽 彧ャ�ク﨑俾イ� �幎x�� �溢慣�壱共.", "_t") +t("human", "�ク��", "entity subtype") +t("Harno, Herald of Last Hope", "�溢ァ�� 彧ャ�晧乱�� �ィ ���ケ 﨑俯�", "entity name") +t("This is one of the heralds of Last Hope. He seems to be looking for you.", "�溢ァ�� 彧ャ�晧攪 �ャ�ャ ���ケ�、 �� 﨑� ��桿�壱共. �ケ���� �セ�� �壱株 �� �呷慣�壱共.", "_t") +t("#LIGHT_RED#You hear a death cry. '%s I have a messag... ARG!'", "#LIGHT_RED#�ケ��� �ィ�尖ァ壱・シ �、�壱共. '%s �� ��腹 �川擽 ��... ��腐!'", "logPlayer") +t("demon", "��ァ�", "entity type") +t("major", "����", "entity subtype") +t("Lithfengel", "�ャ�、寬ュ��", "entity name") +t("A terrible demon of decay and atrophy, drawn to the energy of the farportal. A beast of blight!", "�・�ー�ャ �ィ�尖ャク�� �尖ц��� �エ�誤ヲー, �甯ィ� ��奣エ�シ �、�ィ�� �肥ー削復 ��ァ溢桿�壱共. �ク�シ�尖。� 嶹ゥ尞� �ク �川イエ��笈�、!", "_t") +t("Back and there again", "�、�� �� �ク�ウ��", "_t") +t("A careful examination of the demon's body turns up a Blood-Runed Athame and a Resonating Diamond, both covered in soot and gore but otherwise in good condition.", "��ァ溢攪 �ク�� �川┷德� �エ寬エ �エ��, ��碕イ誤巡 嵓シ�� �ャ �罹。�ィ��シ �オ��葺�� �、�エ��ェャ�懋ー �溢来�オ�壱共. �� �、 �ク���、 �一ウ� 嵓シ�罷イ�擽�溢ァ�� ���� �啄从﨑エ �エ��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/sandworm-lair/zone.lua" - +section "mod-tome/data/zones/reknor/objects.lua" +t("Sealed Scroll of Last Hope", "�溢ァ�� 彧ャ�晧乱�� �ィ ��雅頗 �尖」ィ�壱ヲャ", "entity name") +t("open the seal and read the message", "�餓攤�� �ッ�� �エ�ゥ�� �ス�罷共", "_t") +t("Resonating Diamond", "�オ��葺�� �、�エ��ェャ��", "entity name") +t("You cannot bring yourself to drop the %s", "%s �ィ�� ��ヲエ �俾ー ��来�、", "logPlayer", nil, {"�シ"}) +t("misc", "��オャ", "entity type") +t("misc", "��オャ", "entity subtype") +t("Blood-Runed Athame", "嵓シ�� �ャ �罹。�ィ�", "entity name") +t("athame", "�罹。�ィ�", "_t") +t("An athame, covered in blood runes. It radiates power.", "嵓シ�� �ャ�� �ョ�ク �罹。�ゥ �ィ���笈�、. �エ�、 德們揆 �エ�懋ウ� �溢慣�壱共.", "_t") +t("Iron Throne Profits History", "���� �菩「� �エ�、 �ー��", "entity name") +t("A journal of the profits history of the Iron Throne dwarves.", "���� �菩「� �懍寥嵓�豆�� �エ�、 �ー�晧擽 ��梃 �シ���笈�、.", "_t") +t("Iron Throne trade ledger", "���� �菩「� �ー�們棗�", "entity name") +t("A trade ledger of the Iron Throne dwarves.", "���� �菩「護攪 �懍寥嵓�豆�� �ー�們棗���笈�、.", "_t") +t("Iron Throne Reknor expedition, last words", "���� �菩「� �逸〓� �川�簿劇, �懦寇�� �ー��", "entity name") +t("Last words of a dwarven expedition to secure Reknor.", "�逸〓��� �們ーセ�シ�ャ �� �懍寥嵓� �川�簿劇� �溢ァ�餓愍�� �ィ�エ �ー�晧桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/scintillating-caves/npcs.lua" - +section "mod-tome/data/zones/reknor/zone.lua" +t("Lost Dwarven Kingdom of Reknor", "��牟��ヲー �懍寥嵓� �母オュ �逸〓�", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/scintillating-caves/objects.lua" - +section "mod-tome/data/zones/reknor-escape/grids.lua" +t("The Iron Council (Dwarven empire main city)", "���� 尞餓攪巐� (�懍寥嵓� �懋オュ�� �俯巡)", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/scintillating-caves/zone.lua" - +section "mod-tome/data/zones/reknor-escape/npcs.lua" +t("humanoid", "�ク���", "entity type") +t("orc", "�、增ャ", "entity subtype") +t("Brotoq the Reaver", "�ス夋溢梵 �誤。懦�增ャ", "entity name") +t("A huge orc blocks your way to the Iron Council. You must pass.", "���� 尞餓攪巐誤。� ��� �ク�� �賀ウ� �壱株 �ー�﨑� �、增ャ��笈�、. �ォ�� ��俾ー�シ�� 﨑ゥ�壱共.", "_t") +t(", who ate their brains still warm,", "�ク�ャ�� �ク �懍イエ�� �誤株 �ィ�ー� �晝クー ��乱 �ケ嶸肥慣�壱共.", "_t") +t("dwarf", "�懍寥嵓�", "entity subtype") +t("Norgan", "�ク�エ��", "entity name") +t("Norgan and you are the sole survivors of the Reknor expedition; your duty is to make sure the news makes it back to the Iron Council.", "�ク�エ��ウシ �ケ��� �逸〓� �川�簿劇�� ���エ﨑� �晧。エ�尖豆��笈�、. ���� 尞餓攪巐護乱 �川�簿劇�� �護享�� 嶹菩共德� ��葺�� ��擽 �ケ���� ��ャエ��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/shadow-crypt/grids.lua" - +section "mod-tome/data/zones/reknor-escape/objects.lua" +t("Fake Skullcleaver", "��� �専ー懋ウィ�ー��", "entity name") +t("fake crimson waraxe", "��� ��剄�� ��握��⊂", "_t") +t("A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.", "�卓ァ�� ���エ�懍垓 ��⊂��笈�、. �壱・シ �、�ャ�エ �誤蕩 �川棕�エ� �ャ�、 �溢慣�壱共. �エ ��⊂�� �俯ァ珠捩 �尖豆�� �ク�ャ奝オ�� �シ�ー��, �ク�們��ク� ��⊂���エ �呷捩 ��剄�餓愍�� �シ�、�エ �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/shadow-crypt/npcs.lua" - -t("but nobody knew why #sex# suddenly became evil", "﨑們ァ�� �� �ク #sex#�エ 夋�ス嵂壱株��� ��ャエ�� �ィ��笈�、.", "_t") +section "mod-tome/data/zones/reknor-escape/zone.lua" +t("Escape from Reknor", "�逸〓��川� 夋溢カ懦葺�ー", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/shadow-crypt/zone.lua" - +section "mod-tome/data/zones/rhaloren-camp/npcs.lua" +t("humanoid", "�ク���", "entity type") +t("shalore", "�ャ�罹��", "entity subtype") +t("Rhaloren Inquisitor", "��。罹�� �エ�ィ�ャ�ク�", "entity name") +t("This tall elf rushes at you, wielding both her greatsword and magical spells.", "墲、� 增ー �倆売��笈�、. ���シ �壱イ� �シ�ク�� �呷亨�� �ー�エ�� �ケ���専イ� �語イゥ﨑俾ウ� �溢慣�壱共.", "_t") +t("and hung from the rafters", "�ク�ャ�� �ク �懍イエ�� �懋ケ誤椈�� �、�ャ�ク�オ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/shertul-fortress-caldizar/grids.lua" - +section "mod-tome/data/zones/rhaloren-camp/objects.lua" +t("letter", "寬ク�", "entity name") +t("A letter.", "寬ク���笈�、.", "_t") +t("a carefully preserved letter", "�ー�ャ�、�ス�� �エ�エ�� 寬ク�", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/shertul-fortress-caldizar/npcs.lua" - +section "mod-tome/data/zones/rhaloren-camp/zone.lua" +t("Rhaloren Camp", "��。罹�� �シ��ァ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/shertul-fortress-caldizar/zone.lua" +section "mod-tome/data/zones/ring-of-blood/grids.lua" +t("lava pit", "�ゥ�� �ャ�ゥ�エ", "entity name") +t("Slave Control Orb", "�ク�� �ー�� �ャ�エ", "entity name") +------------------------------------------------ +section "mod-tome/data/zones/ring-of-blood/npcs.lua" + +t("humanoid", "�ク���", "entity type") +t("yaech", "�シ增ャ", "entity subtype") +t("Blood Master", "嵓シ�� 妤ャ�ー�・�� �シ�ク", "entity name") +t("This small humanoid is covered in silky white fur. Its bulging eyes stare deep into your mind.", "�エ �ー�ク�� �ク��� �晤ャシ� �、��洳�エ 﨑們摩 奓ク�� �、�ョ�ャ �溢慣�壱共. 妤ュ 孖�エ�們乖 �溢捩 �ケ�� �菩侠�� �喜�﨑� �ウ�� �卓亨﨑俾ウ� �溢慣�壱共.", "_t") +t("spectator", "���", "entity name") +t("A spectator, who probably paid a lot to watch this bloody \"game\".", "�エ 嵓シ��ヲー�エ�俯株 \"�護桷\"�� �エ�、�� �一ケィ�� �、�エ��溢揆 ��卓桿�壱共.", "_t") +t("Blood!", "嵓シ!", "_t") +t("Fight!", "�ク�誤攵!", "_t") +t("To the death!", "�ス�� �語ケ護ァ!", "_t") +t("Oh this is great", "�、, �エ�エ �餓棗﨑罹魂", "_t") +t("I love the smell of death...", "�ス�護攪 嵂・�ー�� �簿ァ� �晤ざ�シ�...", "_t") +t("Slavers forever!", "�ク�溢メ �護┷!", "_t") +t("human", "�ク��", "entity subtype") +t("slave combatant", "�ク�� 妤ャ�ャ", "entity name") +t("This humanoid has been enslaved by the yaech's mental powers.", "�エ �ク��� �晤ャシ� �シ增ャ�� �壱冠�・�� ��ー�ケ﨑俾ウ� �溢慣�壱共.", "_t") +t("slaver", "�ク�溢メ", "entity name") +t("A slaver.", "�ク�溢メ�ク��笈�、.", "_t") +t("I am free!", "�� �川悛�懍寥�誤共!", "_t") +t("At last, freedom!", "�罹粕�エ, �川悛�、!", "_t") +t("Thanks for this!", "�ャ﨑エ�シ�肥� �川ぎ﨑ゥ�壱共!", "_t") +t("The mental hold is gone!", "�菩侠 ��ー� �ャ�シ�護牟!", "_t") +t("enthralled slave", "��ー�ケ﨑� �ク��", "entity name") +t("A slave.", "�ク�溢桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/shertul-fortress/grids.lua" +section "mod-tome/data/zones/ring-of-blood/objects.lua" -t("floor", "�罷凶", "entity subtype") -t("wall", "�ス", "entity type") +t("Bloodcaller", "嵓シ�� �ク��梵", "entity name") +t("You won the Ring of Blood trial, and this is your reward.", "�ケ��� 嵓シ�� 妤ャ�ー�・ �懦鮒�川� �ケ�ャ嵂一ウ�, �エ�� �ク �エ��桿�壱共.", "_t") +t("bloody ring", "﨑壌ケ� �們ァ", "_t") +t([[You heal for 2.5%% of the damage you deal. +Healing during current combat: #GREEN#%0.2f#LAST#]], [[�ャ�ゥ�尖株 �川侠�エ �﨑� 嵓シ﨑エ�� 2.5%%�醐⊂ �晤ェ��・�� 巐誤ウオ﨑ゥ�壱共. +嶸�椪 ��握 �呷譜�� 巐誤ウオ��: #GREEN#%0.2f#LAST#]], "tformat") + +------------------------------------------------ +section "mod-tome/data/zones/ring-of-blood/zone.lua" +t("Ring of Blood", "嵓シ�� 妤ャ�ー�・", "_t") +t("Slavers Compound (%d)", "�ク�� �們圸�� (%d)", "tformat") ------------------------------------------------ -section "game/modules/tome/data/zones/shertul-fortress/npcs.lua" +section "mod-tome/data/zones/ritch-tunnels/npcs.lua" +t("insect", "�、�ゥ", "entity type") +t("ritch", "�ソ��", "entity subtype") +t([[Ritches are giant insects native to the arid wastes of the southern parts of the Far East. +Vicious predators, they inject corrupting diseases into their foes, and their sharp claws cut through most armours.]], [[�ソ�俯株 �ケ�呷攪 ��� �懍ェス�� �エ�ー﨑� 嶹ゥ�エ��� �ャ�� �ー� �、�ゥ��笈�、. +�ク�シ�尖。� 彧餓腐﨑� 尞ャ�晧梵��, �ソ�俯豆� ��豆�専イ� �、�シ�� �卓寳���� �シ��葺�ー ���エ�懍垓 �懦��シ�� ����攪 �ゥ�エ�ャ�シ �「�エ ��ヲス�壱共.]], "_t") +t(", who incubated her eggs in the corpse,", "�ク�ャ�� �ク �懍イエ�尖株 �護擽 �ャ�エ�護慣�壱共.", "_t") +t("ritch flamespitter", "�溢揆 �罹株 �ソ��", "entity name") +t("ritch impaler", "�誤・エ�� �ソ��", "entity name") +t("chitinous ritch", "墲、寀エ�� �ソ��", "entity name") +t("Ritch Great Hive Mother", "�ソ�� �ー�ス ��ィ", "entity name") +t("This huge ritch seems to be the mother of all those here. Her sharp, fiery, claws dart toward you!", "�エ �ー�﨑� �ソ�俯株 �ャ�ー �ャ�� �ソ�俯豆�� �ャ�菩攤 �� �呷慣�壱共. ��晧攪 ���エ�ュ�� �ケ�ャ﨑� �懦��エ �ケ���� �ク�ス�壱共!", "_t") +------------------------------------------------ +section "mod-tome/data/zones/ritch-tunnels/zone.lua" + +t("Ritches Tunnels", "�ソ�� 奓ー��", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/shertul-fortress/objects.lua" +section "mod-tome/data/zones/ruined-dungeon/grids.lua" +t("inscription", "�、��", "entity name") +t("way into the infinite dungeon", "�エ﨑懍攪 �們��愍�� ��� �ク", "entity name") +t("Infinite Dungeon", "�エ﨑懍攪 �們��", "_t") +t("You have accomplished great deads, but if you enter the infinite dungeon there will be no way back you will go on and on until you meet your glorious death.", "�エ�語ケ護ァ 弡誤・ュ﨑� ��豆�� �ー�ャ�ィ�、 �緋イ����, �エ﨑懍攪 �們��乱 �懍揆 �、�ク�、�エ �護符�ャ �ク� ��揆 ��擽�ー ��エ卓侃�ャ�エ �ス�護揆 �樌擽﨑� �語ケ護ァ ���﨑エ�� �們符�� �� �野乱 ��揆 ��擽�、.", "_t") +t("You should not go there. There is no way back. Ever. Maybe later when you have done all you must do.", "�樌愍�� �� �危株 �� �駆慣�壱共. �俯曙��豫 �� �壱株 �ゥ�菩捩 ��慣�壱共. �壱劇��. �ケ���エ 﨑エ�シ 﨑� �シ�� �ィ�� �晤ず �、�� �、�ク��.", "_t") +t("sealed door", "�餓攤�� �ク", "entity name") +t("orb", "�ャ�エ", "entity name") +t("Strange Orb", "�エ��復 �ャ�エ", "_t") +t("The orb looks inactive.", "�エ �ャ�エ�� ��劈�ア嶹� ����ク �� �呷慣�壱共.", "_t") +t("The orb seems to drip water.", "�エ �ャ�エ�� �シ�ゥ�ク�� �ィ�エ�ィ�ャ�� �壱株 �� �呷慣�壱共.", "_t") +t("The orb is covered in dust.", "�エ �ャ�エ�� �シ��� �ョ�ャ �溢慣�壱共.", "_t") +t("The orb is floating in the air.", "�エ �ャ�エ�� �オ�ー �卓乱 �� �溢慣�壱共.", "_t") +t("Small seeds seem to be growing inside the orb.", "�ャ�エ �溢乱�� �卓捩 �ィ�霊擽 �尖攵�� �壱株 �� �呷慣�壱共.", "_t") +t("The orb swirls with magical energies.", "�エ �ャ�エ�尖株 �壱イ� �尖ц�� �護圸�護擽�ゥ�壱共.", "_t") +t("Flames burst out of the orb.", "�ャ�エ�川� �一ス�擽 �懍牟�ク �們亰�壱共.", "_t") +t("The orb seems to absorb all light.", "�エ �ャ�エ�� �ィ�� �幗揆 �ィ��豆�エ�� �� �呷慣�壱共.", "_t") +t("The orb is drips with thick blood.", "�エ �ャ�エ�� �ク�駕復 﨑壌ーゥ�ク�� �ィ�エ�ィ�ャ�� �壱株 �� �呷慣�壱共.", "_t") +t("The orb is icy to the touch.", "�エ �ャ�エ�� �川擽 �呷牟��ヲエ �簿巡�� �ィ�卓慣�壱共.", "_t") +t("Time seems to slow down around the orb.", "�エ �ャ�エ �シ��� �懋ー�捩 �尖�、�� �� �呷慣�壱共.", "_t") +t("Your mind is filled with strange thoughts as you approach the orb.", "�エ �ャ�エ�� �、���� �ケ���� �ク�ソ�作擽 �エ��復 �晝ー�豆�� ��� �ケ�壱共.", "_t") +t("The orb seems to corrupt all it touches.", "�エ �ャ�エ�� �ソ�� �ィ�� �ク �、�シ�懦う�� �� �呷慣�壱共.", "_t") +t("\ +Do you touch it?", "\ +�エ�ク �護ァ�懋イ��オ�一ケ�?", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/ruined-dungeon/zone.lua" + +t("Ruined Dungeon", "甯語エエ�� �們��", "_t") +t("#rng# the Guardian", "�倆从�� #rng#", "_t") +t("Guardian", "�倆从��", "_t") +t("You can hear a magical trigger firing off.", "�壱イ菩��攤 �・�俾ー �懍ァ�� �誤ヲャ� �、�ク�オ�壱共.", "_t") +t("Strange Orb", "�エ��復 �ャ�エ", "_t") +t("The orb seems to react badly to your touch; there is a high shriek!", "�ケ���エ �エ�罹ヲー �ャ�エ�� �們搗� �緋ー �俯ェサ�� �� �呷慣�壱共. �「�エ��� ��ェ� �誤ヲャ� �、�ス�壱共!", "_t") +t("The orb burns to your touch and a loud shout screams out!", "�エ�罹ヲー �ャ�エ� �逸ム�エ�� �罹>�ャ�エ 﨑ィ�ア �誤ヲャ�シ ��笈�、!", "_t") +t("The orb reacts violently to your touch and the walls begin to rumble!", "�エ�罹ヲー �ャ�エ� �懦少﨑俾イ� �們搗嵂一ウ�, �ス�川� �ョ�� �ク�ャ�� �誤ヲャ� �俾クー �懍梠﨑ゥ�壱共!", "_t") +t("%s appears out of the thin air!", "嵭一ウオ�川� %s 孖�エ�們剩�、!", "logSeen", nil, {"�エ"}) +t("The orb glows brightly. There is a loud crack coming from the northern central chamber.", "�ャ�エ� �晝イ� �幎か�壱共. ��ェス �卓蕗�� �ゥ�川� �罷梳﨑俾イ� �壱攵��� �誤ヲャ� �、�ス�壱共.", "_t") +t("The orb glows brightly.", "�ャ�エ� �晝イ� �幎か�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/ruins-kor-pul/npcs.lua" + +t("undead", "�ク�ー��", "entity type") +t("skeleton", "�、�壱�逸�", "entity subtype") +t("The Shade", "�ク�們ァ� ��", "entity name") +t("This skeleton looks nasty. There are red flames in its empty eye sockets. It wields a nasty sword and strides toward you, throwing spells.", "奛� �� �一オャ�作乱 �餓捩 �一ス�擽 �シ��アー�ャ�� �壱株, ��利﨑エ �エ�エ�� �、�壱�逸���笈�、. 嵭們腐﨑� ��� �専ウ� �シ�ク�� �俯ゥエ�� �ケ���専イ� �ャ�、�、�� �溢慣�壱共.", "_t") +t("and left to rot", "�ク�ャ�� �ク �懍イエ�� �ゥ��。� �ゥ�俯据�溢慣�壱共.", "_t") +t(".. yes I tell you! The old ruins of Kor'Pul are still haunted!", ".. ��ァ罹攵�一ケ�! �罷・エ'峵�� �、�俯頗 尞戦来�� ��壱巡 ����、�ー �ウ�エ�シ��!", "_t") +t("The Possessed", "�ャ�懍棕德� ��", "entity name") +t("He is the leader of a gang of bandits that killed the Shade of Kor'Pul, however it is obvious the Shade was merely displaced. It is now possessing the corpse of his killer.", "�エ �尖株 �尖椈 �エ�、 ����卿�� �ー�尖ィク�ャ�� �罷・エ'峵�� �ク�們ァ� �尖・シ �エ﨑エ嵂溢ァ��, �ク�們ァ� �尖株 �ク� �ク�� �罷� ��擽 ��ェ�鮒�壱共. �ク 嶸シ� ��� �川侠�� �ス�ク �川攪 �懍イエ�� �呷攪�們牟 �溢慣�壱共.", "_t") +t("and used as a new host", "�ク�ャ�� �ク �懍イエ�� �壱。懍垓 �呷」シ�� �エ�ゥ�們来�オ�壱共.", "_t") +t("ghost", "���ケ", "entity subtype") +t("Kor's Fury", "�罷・エ�� �ゥ�ク", "entity name") +t("The Shade's colossal will keeps it anchored to this world, now as a vengeful, insane spirit.", "�ク�們ァ� �川攪 ��イュ�� �們ァ�� ��ァ�巡 �、�、�罹・シ �エ �ク��乱 �カ�エ �専ウ� �溢慣�壱共. �ク�� �エ�� �オ�們峡�シ�� �懍�菩侠�エ ��旧 �晤�ケ��笈�、.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/ruins-kor-pul/objects.lua" +t("journal page", "�シ� 﨑� �・", "entity name") +t("A journal page, left by an adventurer.", "�エ�� �ィ嵭俾ー� �ィ�エ �シ��� 﨑� 寬們擽���笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/shertul-fortress/zone.lua" +section "mod-tome/data/zones/ruins-kor-pul/zone.lua" +t("Ruins of Kor'Pul", "�罷・エ'峵�� 尞戦来", "_t") +------------------------------------------------ +section "mod-tome/data/zones/sandworm-lair/npcs.lua" + +t("vermin", "﨑エ�ゥ", "entity type") +t("sandworm", "�誤糖��", "entity subtype") +t("sandworm burrower", "�エ 甯誤株 �誤糖��", "entity name") +t([[This sandworm seems to not care about your presence at all and simply continues digging its way through the sand. + +Maybe following it is the only way to move around here...]], [[�エ �誤糖�懍捩 �ケ���� �エ�ャ�シ ��� ���ス�ー� �喜愍�ー �ク� �ィ�� �作乱 �エ�� 甯誤ざ�ー�� 﨑俯株 ��愍�� �エ��笈�、. + +�エ ��晧揆 �ー�シ��� �� �エ�ウ�� �護符�、�� �� �壱株 ���シ﨑� �ゥ�菩攵��� �ィ��笈�、...]], "_t") +t("huge sandworm burrower", "�ー� �エ 甯誤株 �誤糖��", "entity name") +t("Sandworm Queen", "�誤糖�� �ャ��", "entity name") +t("Before you stands the queen of the sandworms. Massive and bloated, she slithers toward you, calling for her offspring!", "�ー�﨑俾ウ� �峵�エ �、�ク �誤糖�懍攪 �ャ�菩桿�壱共. �壱⊂�、�� ��エ�エ�� �ケ���専イ� �ク��洳��ッ �、��、�� �溢慣�壱共!", "_t") +t("and swallowed whole", "�ク�ャ�� �ク �懍イエ�� 奝オ�ク�� �卓牟�シ�懍。護慣�壱共.", "_t") +t("Rumbling...", "���...", "_t") +t("The ground shakes. Something very large is stirring in the distance.", "��擽 彧罷豆�ス�壱共. �緋ー ��イュ 增ー ��擽 ��ャ�� ���擽�� �溢慣�壱共.", "_t") +t("Did you hear? Something seems to have devoured all the last sandworms!", "�ク �俾クー �、�壱x? �エ�ク�� �懦寇�� �誤糖�罹豆�� ��共 �ケ�エ�們垓 �ィ�卓擽��!", "_t") +t("dragon", "�ゥ", "entity type") +t("sand", "�ィ��", "entity subtype") +t("Corrupted Sand Wyrm", "夋�ス﨑� �誤糖��エ��", "entity name") +t("The sandworms are gone, devoured by this shrieking, warped horror.", "��ェ�揆 ��エ�� �壱株, �ー�エ﨑俾イ� ��朽�ー �オ尞ャ��笈�、. �誤糖�罹豆� �エ�溢乱�� ��共 �ケ嶸 �ャ�シ�護慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/slazish-fen/grids.lua" +section "mod-tome/data/zones/sandworm-lair/objects.lua" +t("Song of the Sands", "�ィ�們攪 �ク��", "entity name") +t("Some people get the weirdest ideas!", "�エ�ー �エ��葺�ー �晧擽 ��株 �懍メ�� 﨑俯株 �ャ�誤巡 �壱株 �菩擽��!", "_t") +t("corpse", "�懍イエ", "entity type") +t("heart", "�ャ�・", "entity subtype") +t("Heart of the Sandworm Queen", "�誤糖�� �ャ�菩攪 �ャ�・", "entity name") +t("pulsing organ", "�簿徐﨑俯株 �・�ー", "_t") +t([[The heart of the Sandworm Queen, ripped from her dead body. +You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.]], [[�誤糖�� �ャ�菩攪 �懍イエ�川� �ッ�エ�ク �ャ�・��笈�、. +�ク�� �南擽���, �エ�ク �ケ��... �俯巡 �一ウ� �エ�俾ー�川� 夋�ス�懍シ� �シ �俯巡 �溢慣�壱共.]], "_t") +t("consume the heart", "�ャ�・�� �ケ�罷共", "_t") +t("#00FFFF#You consume the heart and feel the knowledge of this very old creature fill you!", "#00FFFF#�ャ�・�� �ケ�一ウ� �エ 夋懋ウ��� �晤ャシ�エ �爺ウ� �壱腰 ��晤豆�エ 彧俯洳�、�エ�、�� �ク �専シ壱共!", "logPlayer") +t("You have %d stat point(s) to spend. Press p to use them.", "�・�・�� �川�� %d�� �ィ�� �壱共. �ャ�ゥ﨑俯�、�エ p�シ ��・シ ��.", "logPlayer") +t("You have %d class talent point(s) to spend. Press p to use them.", "��羅 �ー�� �川�� %d�� �ィ�� �壱共. �ャ�ゥ﨑俯�、�エ p�シ ��・シ ��.", "logPlayer") +t("You have %d generic talent point(s) to spend. Press p to use them.", "�シ�� �ー�� �川�� %d�� �ィ�� �壱共. �ャ�ゥ﨑俯�、�エ p�シ ��・シ ��.", "logPlayer") +t("You are transformed by the heart of the Queen!", "�ャ�菩攪 �ャ�・�� 德們愍�� ��エ嵂壱共!", "logPlayer") +t("#00FF00#You gain an affinity for nature. You can now learn new Harmony talents (press p).", "#00FF00#�川硫�� �﨑� �懦剩�・�� �サ�壱共. '�ー嶹�' �ー�� ��龍�� �ー�ク �� �一イ� �們来�、 (p�シ ��・エ�懍丶).", "logPlayer") +t("blood", "嶸溢複", "entity subtype") +t("Wyrm Bile", "�ゥ�� �エ��", "entity name") +t("putrescent potion", "�ゥ�エ �、�エ��� �シ�ス", "_t") +t("A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it?", "�ク�駕葺�� �ゥ�エ�ャ�� �。�エ� �� �卓捩 ���ャ�卓桿�壱共. �エ�ク �溢亨�エ �ケ���専イ� �エ�ィ �シ�エ �シ�エ����� ��ャエ�� �ィ��笈�、.", "_t") +t("drink the vile fluid", "�溢セ醐復 �。�エ�シ �溢侠�、", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#�エ�ー �們攪 '�ク�ャ �ー�簿頗' �ー�シ�� �懋ー� �ャ嵂餓揆 﨑エ�� �罷護ァ �喜慣�壱共.", "_t") +t("#00FFFF#You drink the wyrm bile and feel forever transformed!", "#00FFFF#�ゥ�� �エ�呷揆 �溢亨�� �緋ー� ��寳德� �﨑� �尖l�エ �、�壱共!", "logPlayer") +t("You have %d category point(s) to spend. Press p to use them.", "�ー�� ��龍 �川�� %d�� �ィ�� �壱共. �ャ�ゥ﨑俯�、�エ p�シ ��・シ ��.", "log") +t("#00FF00#Your stats have changed! (Str %s, Dex %s, Mag %s, Wil %s, Cun %s, Con %s)", "#00FF00#�・�・�俾ー ��呱据�壱共! (德� %s, �シ�ゥ %s, �壱イ� %s, �們ァ %s, �戦劈 %s, �エ�ゥ %s)", "logPlayer") +t("red", "�ィ��ラ", "entity subtype") +t("Atamathon's Lost Ruby Eye", "��牟��ヲー ��ム�溢除�� �ィ�� ��", "entity name") +t([[One of the ruby eyes of the legendary giant golem Atamathon. +It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.]], [[��└�� �ー� �ィ�� ��ム�溢除�� �ィ�� �� �� 﨑俯x��笈�、. +��ム�溢除� �・�瀧鵠�ク�� �罹劇�� 﨑倆伯��豆�エ �、增ャ�、�� �﨑ュ﨑俾クー ��紛 �誤蕩 �エ�ー�シ�� �誤�、�ク �溢慣�壱共. 甯語エエ�俾クエ 嵂溢ァ��, ��ム�溢除� �、增ャ�、�� ���梵��� 尞ャ�晧梵 ��エ�ィ�� �エ﨑エ﨑們流 ��護侃�� �、增ャ�、�専イ� �俯ェ���攤 夋�ゥ�� ��梭�� �ー �ア�オ嵂溢慣�壱共.]], "_t") + +------------------------------------------------ +section "mod-tome/data/zones/sandworm-lair/zone.lua" + +t("Sandworm lair", "�誤糖�� �エ", "_t") +t("#OLIVE_DRAB#You feel the ground shaking from the west.", "#OLIVE_DRAB#�懍ェス�川��奓ー ��擽 彧罷豆�ャ�� ��揆 �専シ壱共.", "log") + +------------------------------------------------ +section "mod-tome/data/zones/scintillating-caves/npcs.lua" + +t("Spellblaze Crystal", "�壱イ倣少�懍攪 �ー��", "entity name") +t("A formation of purple crystal. It seems strangely aware.", "�川」シ�� �們�� �ー�菩イエ��笈�、. �エ��葺�誤巡 �川符� �壱株 �� �呷慣�壱共.", "_t") +t("and vaporised into nothingness", "�ク�ャ�� �ク �懍イエ�� ����梭 �晤ー罹据�エ �ャ�シ�護慣�壱共.", "_t") +t("I heard that some old crystals are nearly alive now in the scintillating caves.", "�壱惓�エ�� �呟オエ�� �、�俯頗 �們�簿豆�エ �ー�� �エ�� ���擽�� �壱共�俯魂.", "_t") +t("Spellblaze Simulacrum", "�壱イ倣少�� �ィ�ゥ�エ", "entity name") +t("A formation of purple crystal, but where the others could only be described as polyhedral, this construct seems to strangely resemble... you, if you were much, much larger.", "�川」シ�� �們�� �ー�菩イエ��笈�、. �ク�ャ�� �、�エ�エ �ィ�卓擽�壱腰 �、�ク �ー�菩イエ�、�シ �、�エ��, �エ��捩... �ケ���シ �エ��腹 �簿巡�� �ョ�們慣�壱共. �ク�卓捩 弡ィ�ャ �� 增ャ��護囈.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/scintillating-caves/objects.lua" + +t("research log", "�ー�ャ �シ�", "entity name") +t("A paper scrap, left by an adventurer.", "�エ�、 �ィ嵭俾ー� �ィ�エ ��梏�ー��桿�壱共.", "_t") +t("exploration log", "夋戦利 �シ�", "entity name") + +------------------------------------------------ +section "mod-tome/data/zones/scintillating-caves/zone.lua" + +t("Scintillating Caves", "�壱惓�エ�� �呟オエ", "_t") +t("Caves...", "�呟オエ...", "_t") +t("As you enter the caves you notice the magic here has distorted the land, making sharp angles and turns.", "�呟オエ�� �、�エ�懍梵 �壱イ菩擽 �エ ��揆 ��朽�エ �南葺�、�� �ク 﨑罹��� �護符�ィ�ク�オ�壱共. �嶸菩擽 ���ク �一ウ� �� �、寀�、 �溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/shadow-crypt/grids.lua" + +t("teleporting circle to the surface", "���愍�� 奝オ﨑俯株 �懋ー�擽�呷ァ�", "entity name") + +------------------------------------------------ +section "mod-tome/data/zones/shadow-crypt/npcs.lua" + +t("Rak'Shor Cultist", "�ス'�シ�エ �卓侠��", "entity name") +t("An old orc, wearing black robes. He seems to be responsible for the creation of the shades.", "�一ケ誤ァ� �罹ク誤・シ ��ウ� �壱株 �呷捩 �、增ャ��笈�、. �エ �専ー �ク�シ�尖豆�� �誤豆�エ�ク �� �呷慣�壱共.", "_t") +t("As your shade dies, the magical veil protecting the stairs out vanishes.", "�ケ���� �ク�シ�専ー �ス��, �俾ー�� ��卿�� �賀ウ� �壱腰 �壱イ菩攪 �・�餓擽 �ャ�シ�誤共.", "logSeen") +t("#GREY#The #Source# looks deep into your eyes. You feel torn apart!", "#GREY##Source1# �ケ���� �壱徐�尖・シ �喜擽 �、�ャ�、�ク�、. �ー�ー�ー��x�� �尖l�エ �、�壱共!", "logCombat") +t("Ra'kk kor merk ZUR!!!", "�シ增ャ �罷・エ �ク增ャ �シ�エ!!!", "_t") +t("FOR THE WAY! Die cultist!", "﨑懋クク�� ��葺�ャ!! �ス�エ�シ, �卓侠��!", "_t") +t("#PURPLE#The #Source# looks afraid, he did not plan on his creation turning against him!", "#PURPLE##Source2# ��揆 �ケ� �ッ 﨑俯共. �川侠�� 嵓シ�ー�シ�専イ� �オ�ゥ�幎株 �シ� �溢メ �野擽�壱腰 ��擽 寀�シ��共!", "logCombat") +t("but nobody knew why they suddenly became evil", "﨑們ァ�� �エ�ク�� �ク�、�エ �卓梵�ー 夋�ス嵂壱株��� ��ャエ�� �ィ��笈�、", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/shadow-crypt/zone.lua" + +t("Shadow Crypt", "�ク�シ�� �﨑們共", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/shertul-fortress/grids.lua" + +t("%0.2f Energy Stored", "�尖ц� %0.2f �醐⊂ ��・�ィ", "tformat") +t("stair back to the lake of Nur", "��・エ 嶸ク�俯。� �護符��� ��卿", "entity name") +t("teleportation circle to the surface", "���愍�� 奝オ﨑俯株 �懋ー�擽�呷ァ�", "entity name") +t("teleportation circle for Melinda", "�罹ヲー�、�シ ��復 �懋ー�擽�呷ァ�", "entity name") +t("Sher'Tul Control Orb", "�尖・エ'妤エ �懍牟 �、��", "entity name") +t("Exploratory Farportal", "夋戦利�ゥ �・�ー�ャ �ィ�尖ャク", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They were left behind by the powerful Sher'tul race. +This farportal is not connected to any other portal. It is made for exploration; you cannot know where it will send you. +It should automatically create a portal back, but it might not be near your arrival zone.]], [[�・�ー�ャ �ィ�尖ャク� ��イュ�� �ー�ャ�シ �� �罹ー倣腹 �溢乱 �エ�呰腹 �� �壱株 奝オ�懍桿�壱共. �簿劇﨑� �尖・エ'妤エ ��。ア�エ �ィ�エ ��擽���. +�エ �ィ�尖ャク� �、�ク �エ�、 �ィ�尖ャク�シ�� �ー�ー�們牟 �溢ァ �喜慣�壱共. �エ�エ 夋戦利�ゥ��笈�、. ��, �エ�� �ケ���� �エ�罷。� �エ�エ�� ��� �� �� ��慣�壱共. +�エ��捩 �エ�俾ー�� �、�� �護符�ャ �� �壱株 �ィ�尖ャク�� �誤豆�エ �シ���, ��ァ� �ケ���エ ��ーゥ﨑� �ウ �シ�俯株 ��巨 ��桿�壱共.]], "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in a strangely familiar zone, right next to a farportal...", "#VIOLET#�護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ�緋ウ� �� �罹ー倣腹 �溢乱 �エ��葺�� �ッ�オ� ��ュ�� �ゥ�嵂壱共. �・�ー�ャ �ィ�尖ャク�エ �罷。� ��乱 �壱共...", "log") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in strange empty space...", "#VIOLET#�護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ�緋ウ� �� �罹ー倣腹 �溢乱 �エ��葺�� 奛� �� �・�護乱 ��ーゥ嵂壱共...", "log") +t("Exploratory Farportal", "夋戦利�ゥ �・�ー�ャ �ィ�尖ャク", "_t") +t("The farportal seems to be inactive", "�エ �・�ー�ャ �ィ�尖ャク� ��劈�ア ����ク �� �呷慣�壱共.", "_t") +t("The farportal is broken and will not be usable anymore.", "�エ �・�ー�ャ �ィ�尖ャク� ��懍�ク�� �罷株 �ク �� ��慣�壱共.", "_t") +t("The fortress does not have enough energy to power a trip through the portal.", "�肥ヨ�� �ィ�尖ャク�� �ャ�ゥ﨑俾クー ��復 �尖ц�� ��ア﨑ゥ�壱共.", "_t") +t("Do you want to travel in the farportal? You cannot know where you will end up.", "�・�ー�ャ �ィ�尖ャク�� �ャ�ゥ﨑們亨���オ�一ケ�? �エ�肥乱 ��ーゥ﨑���� �� �� ��慣�壱共.", "_t") +t("Exploratory Farportal exit", "夋戦利�ゥ �・�ー�ャ �ィ�尖ャク�� �懋オャ", "_t") +t("#VIOLET#As %s falls you notice a portal appearing.", "#VIOLET#%s �ー�ャ��� �ィ�尖ャク�エ �倆ム�俾ウ� �壱共.", "logSeen", nil, {"�エ"}) +t("#VIOLET#Your rod of recall shakes, a portal appears beneath you.", "#VIOLET#�嶹們攪 �・�� 彧罷豆�ャ��, �罹ー卓乱 �ィ�尖ャク�エ �倆ム�ャ�、.", "logSeen") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in an unfamiliar zone, with no trace of the portal...", "#VIOLET#�護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ�緋ウ� �� �罹ー倣腹 �溢乱 �ッ�� �・�護乱 �ゥ�嵂壱共. �ィ�尖ャク� 彧肥��。ー�ィ �エ�エ� �危株�、...", "log") +t("Library of Lost Mysteries", "�器��� ����攪 ����", "entity name") +t("Yiilkgur's Library of Lost Mysteries", "�シ增ャ�ャ�エ�� �器��� ����攪 ����", "_t") +t("Receiving the lost knowledge of the universe...", "�エ �ー�シ�� �器��� ��晤豆�� �幗符 �エ�﨑俾ウ� �溢慣�壱共...", "_t") t("wall", "�ス", "entity type") -t("water", "�シ", "entity subtype") - +t("floor", "�罷凶", "entity subtype") +t("mural painting", "�ス嶹�", "entity name") +t("Training Control Orb", "弡壱�ィ �懍牟 �、��", "entity name") +t([[Turns: %d +Total Damage: %d +Damage/turns: %d]], [[奓エ: %d +�� 嵓シ﨑エ��: %d +奓エ�ケ 嵓シ﨑エ��: %d]], "tformat") +t("Training Monitor Orb", "弡壱�ィ ��ー �、��", "entity name") +t("Mirror of Reflection", "�們��� �ー�ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/slazish-fen/npcs.lua" - -t("humanoid", "�ク���", "entity type") +section "mod-tome/data/zones/shertul-fortress/npcs.lua" +t("Weirdling Beast", "�ー�エ﨑� �川柑", "entity name") +t("A roughly humanoid creature, with tentacle-like appendages in the place of arms and legs. You gasp in horror as you notice it has no head. Putrid warts form quickly on its skin and explode as quickly.", "��ゥ �ャ�護イ俯涵 �晝クエ �晤ェ�イエ��, 甯罷共�ャ ����� �餓� �呷捩 ��作ァ� �ャ�、 �溢慣�壱共. � �晤ャシ�� �ク�ャ� ��共�� �ク �溢ケ們ア�梵 �川侠�� �ィ�エ�� �ィ�� �、�エ墲、�� �ゥ�壱共. �ゥ�エ��� �ャ�一キ�、�エ 嵓シ��� ���エ�� �晝イィ�ャ�、� �� ���エ�� 奓ー��� �溢慣�壱共.", "_t") +t("and slowly consumed", "�ク�ャ�� �ク �懍イエ�� �懍イ懦梭 �ケ嶸肥慣�壱共.", "_t") +t("#LIGHT_RED#As the Weirdling beast falls it shrieks one last time and the door behind it shatters and explodes, revealing the room behind it. The stair up vanishes!", "#LIGHT_RED#�ー�エ﨑� �川柑�エ �ー�ャ��� �ク��捩 �溢ァ�餓愍�� ��ェ�揆 �壱���, �、�� �壱腰 �ク�エ �ー�ー�ー��愍�� 尞ュ�懦紛 �キ寬ク�� �ゥ�エ �罹洳�ャ�、. ��。� �ャ�シ��� ��卿�エ �ャ�シ�誤共!", "log") +t("Teleportation portal to the Sher'Tul Fortress", "�尖・エ'妤エ �肥ヨ�� 奝オ﨑俯株 �懋ー�擽�� �ィ�尖ャク", "_t") +t("Sher'Tul", "�尖・エ'妤エ", "entity subtype") +t("Fortress Shadow", "�肥ヨ�� �ク�シ��", "entity name") +t("The shadow created by the fortress, it resembles somewhat the horrors you saw previously, but it is not the same.", "�肥ヨ� �誤豆�エ�ク �ク�シ�川桿�壱共. �溢��乱 �ク �� �壱株 �オ尞ャ� �ス�� �ョ�們ァ�� �滝ー呷捩 �溢捩 ��漁�壱共.", "_t") +t("training", "弡壱�ィ�ゥ", "entity type") +t("dummy", "�罷ック", "entity subtype") +t("Training Dummy", "弡壱�ィ�ゥ �罷ック", "entity name") +t("Training dummy.", "弡壱�ィ�ゥ �罷ック��笈�、.", "_t") +t("Pumpkin, the little kitty", "�ャ�� ���卓擽 寬醐お", "entity name") +t("An orange kitty with a white star blaze on his chest. Has a strange affinity for licking your face whenever possible.", "�、�護ァ�� 奓ク�� ��� �壱⊂ ���卓擽��笈�、. ��エ甯作乱 﨑們摩 ��ェィ�� �エ�ャ� �溢慣�壱共. �エ��葺�誤巡 寀壱ァ� �俯ゥエ �ケ���� �シ�エ�� 﨑・�シ�、 �ュ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/slazish-fen/objects.lua" - +section "mod-tome/data/zones/shertul-fortress/objects.lua" +t("simple gown", "�ィ�懦葺�� �晝クエ ��エ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/slazish-fen/zone.lua" - +section "mod-tome/data/zones/shertul-fortress/zone.lua" +t("Yiilkgur, the Sher'Tul Fortress", "�尖・エ'妤エ �肥ヨ �シ增ャ�ャ�エ", "_t") +t("%s (Yiilkgur, the Sher'Tul Fortress)", "%s (�尖・エ'妤エ �肥ヨ �シ增ャ�ャ�エ)", "tformat") +t("Yiilkgur", "�シ增ャ�ャ�エ", "_t") +t("This level seems to be removed from the rest of the ruins. The air is fresh and the level is lighted. You hear the distant crackling of magical energies.", "�エ �オ� ����攪 �俯ィク� ���乱�� ��ヲャ�� �� �呷慣�壱共. �オ�ー�� ��セ醐葺�ー �幎巡 嶹倆鮒�壱共. ��ャ�� �壱イ菩��攤 �尖ц�� 夋�メ�ー�ャ�� �誤ヲャ� �、�ク�オ�壱共.", "_t") +t([[As you enter the familiar Fortress you notice a small orange cat has followed you somehow. +It looks like the kitty you fed earlier.]], [[�オ�呰復 �肥ヨ�� �、�エ���, �、�護ァ�餓攪 �卓捩 ���卓擽� ��エ �エ�サ�� 﨑懍ァ�� �ー�シ�� �ケ���� �ー�シ� �溢来�オ�壱共. +�溢��乱 �ケ�エ�シ �ャ�� �ク �壱⊂ ���卓擽 �呷慣�壱共.]], "_t") +t("Your %s is magically sorted by the storage room.", "%s �壱イ菩攪 德們愍�� �ス���� �簿ヲャ�們来�、.", "logPlayer", nil, {"�"}) +t("Your %s is magically sorted by the storage room and put in a pile with the others items of the same type.", "%s �壱イ菩攪 德們愍�� �ス���� �簿ヲャ�們来�� �呷捩 ��・們攪 �シ�エ �罷ック�� �南��、.", "logPlayer", nil, {"�"}) +t("It seems the room has no more space to sort your %s.", "�ゥ�� �� �オ��擽 ��牟 %s �簿ヲャ﨑� �俾ー ��牟 �エ�ク�、.", "logPlayer", nil, {"��"}) ------------------------------------------------ -section "game/modules/tome/data/zones/slime-tunnels/grids.lua" +section "mod-tome/data/zones/shertul-fortress-caldizar/grids.lua" -t("sealed door", "�餓攤�� �ク", "entity name") +t("Sher'Tul Control Orb", "�尖・エ'妤エ �懍牟 �、��", "entity name") +t("Exploratory Farportal", "夋戦利�ゥ �・�ー�ャ �ィ�尖ャク", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They were left behind by the powerful Sher'tul race. +This farportal is not connected to any other portal. It is made for exploration; you cannot know where it will send you. +It should automatically create a portal back, but it might not be near your arrival zone.]], [[�・�ー�ャ �ィ�尖ャク� ��イュ�� �ー�ャ�シ �� �罹ー倣腹 �溢乱 �エ�呰腹 �� �壱株 奝オ�懍桿�壱共. �簿劇﨑� �尖・エ'妤エ ��。ア�エ �ィ�エ ��擽���. +�エ �ィ�尖ャク� �、�ク �エ�、 �ィ�尖ャク�シ�� �ー�ー�們牟 �溢ァ �喜慣�壱共. �エ�エ 夋戦利�ゥ��笈�、. ��, �エ�� �ケ���� �エ�罷。� �エ�エ�� ��� �� �� ��慣�壱共. +�エ��捩 �エ�俾ー�� �、�� �護符�ャ �� �壱株 �ィ�尖ャク�� �誤豆�エ �シ���, ��ァ� �ケ���エ ��ーゥ﨑� �ウ �シ�俯株 ��巨 ��桿�壱共.]], "_t") +t("Farportal", "�・�ー�ャ �ィ�尖ャク", "_t") +t("The farportal seems to be inactive", "�エ �・�ー�ャ �ィ�尖ャク� ��劈�ア ����ク �� �呷慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/shertul-fortress-caldizar/npcs.lua" +t("Caldizar", "�シ�肥梵�エ", "entity name") +t("A creature stands before you, with long tentacle-like appendages and a squat bump in place of a head. An intense aura of power radiates from this being unlike anything you've ever felt before. It can only be a Sher'Tul. A living Sher'Tul!", "�ー�、� �餓��呷捩 ��作ァ�、�� �爺ウ� �一ウ�, �ク�ャ奝オ ��� �ー�ク�� 嶸ケ�エ �ャ�、 �壱株 �晤ェ�イエ��笈�、. �エ�語ケ護ァ �専サエ �ク ��豆�シ�� ��� �、�ク �簿�ャ﨑� 德們揆 �エ�懋ウ� �溢慣�壱共. �エ�エ �尖・エ'妤エ�エ 寀�シ��慣�壱共. �エ�� �壱株 �尖・エ'妤エ��笈�、!", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/slime-tunnels/zone.lua" +section "mod-tome/data/zones/shertul-fortress-caldizar/zone.lua" +t("Unknown Sher'Tul Fortress", "�ク��� �尖・エ'妤エ �肥ヨ", "_t") +t("Unknown Sher'Tul Fortress (%s)", "�ク��� �尖・エ'妤エ �肥ヨ (%s)", "tformat") +t("Unknown the Sher'Tul Fortress", "�ク��� �尖・エ'妤エ �肥ヨ", "_t") +t("With a sudden jolt you find yourself... somewhere familiar. The smooth walls and gentle lighting remind you of your fortress. And yet it feels different too. There is a gentle humming noise in the background, and your whole body feels light, almost weightless, such that the slightest movement propels you into the air. You have the odd feeling that you are not on Maj'Eyal any longer... From ahead you sense something both terrible and wonderful, and trepidation fills every corner of your being.", "�卓梵�ー ���� 﨑俯株 �尖l�シ 﨑ィ��, �ケ���エ �エ�俾ー... �ッ�オ� �・�護乱 � �壱共�� �ク �護符�ィ�ク�オ�壱共. �、��洳�エ �ス�シ ��罹洳�エ �ー��捩 �ケ���� �肥ヨ�シ �ー��亨墲、���, �ク�シ�尖巡 �エ�溢��攤 �尖l�エ �ュ�壱共. �ョ�� ��寉�ー�ャ�� �誤ヲャ� �、�、�、�� �一ウ�, �ケ���� �ク� �ー�� �エ�語ー ��株 ��イ俯涵 ��シ�護�ク �ー�壱ァ� ���流�� �オ�卓乱 �ィ�� �們牟 ���ク�オ�壱共. ��� �川侠�エ �溢ヲ�'�川擽�護乱 �壱株 �� ��旧 �� �呷捩 �エ��復 �尖l�エ �ュ�壱共... � �樌ェス�� �緋ー �肥ー削葺�エ�罹巡 �駆ァ� ��擽 �壱共�� �尖l�エ �、�一ウ�, ��イュ�� �溢譜�川擽 �ケ���� �ク �ャ�晝オャ�晝ケ護ァ 寘シ�ク �俾ー瀧笈�、.", "_t") +------------------------------------------------ +section "mod-tome/data/zones/slazish-fen/grids.lua" + +t("wall", "�ス", "entity type") +t("water", "�シ", "entity subtype") +t("tree", "�俯ャエ", "entity name") +t("bog water", "�ェ�", "entity name") +t("coral portal", "�ー嶸ク �ィ�尖ャク", "entity name") +t("#VIOLET#The portal is already broken!", "#VIOLET#�エ �ィ�尖ャク� �エ�ク ��懍ァ� ����、!", "log") +t("destroying the portal", "�ィ�尖ャク 甯語エエ ��", "_t") +t("destroyed the portal", "�ィ�尖ャク�� 甯語エエ嵂溢慣�壱共", "_t") +t("#VIOLET#The portal starts to break down, run!", "#VIOLET#�ィ�尖ャク�エ ��懍ァ�� �壱共. ��ァ晧ケ們梵!", "log") ------------------------------------------------ -section "game/modules/tome/data/zones/sludgenest/grids.lua" +section "mod-tome/data/zones/slazish-fen/npcs.lua" +t("humanoid", "�ク���", "entity type") +t("naga", "�俾ー", "entity subtype") +t("naga tidewarden", "�俾ー 甯誤巡�川亨��", "entity name") +t("Before you stands a tall figure, propped high by a serpent's tail in place of where his legs should rightly be. His torso is slim and muscular, and his face has an elven beauty to it, framed by locks of blonde hair. But there is a fierceness to this creature too, and his bright eyes veil a smouldering anger.", "�ャ�護攪 �、�ャ� �溢牟�シ 﨑� �尖ヲャ�� ��ャ�ャ� �ソ�ソ�エ �� �壱株 弡、��﨑� �晤ャシ��笈�、. �ク�� ��ー們侠� ���ャ﨑俯ゥエ�� �シ�。�溢擽��, �ク�ャ�シ� 嶹ゥ�壱ケ幗擽�ー �シ�エ� �倆売�俯涵 ��ヲ�況�オ�壱共. �ク�ャ�� �們匣�� �ア�ゥ�エ �� �呷符, �晧捩 �壱徐�川乱�� �南牟�、�エ�� ���� �川カ肥牟�ク �溢慣�壱共.", "_t") +t("naga tidecaller", "�俾ー 甯誤巡�醐劍�ャ", "entity name") +t("A slithering noise accompanies the movement of this strange creature, whose snake-like tail gives rise to the body of a beautiful Elf-like woman. As she moves her delicate hands, water rises from the ground, and you feel that here is no mere monster, but a creature of awe and power.", "��ー們侠� �倆売� �ョ� ��ヲ�共�エ �ャ�ク�エ���, 﨑俯ー們侠� � �ャ�ャ�シ �ョ� �エ��復 �晤ャシ��笈�、. ��� �ク �ャ�ャ�シ �ソ�ソ�エ �ク�護� �� �溢愍�ー, ���攵 �誤ァ壱共 �、�エ�エ 﨑俯株 �誤ヲャ� �ゥ�壱共. �ャ�ク﨑� �川擽 ���擽�エ ��乱�� �シ�エ �滕符�俯ゥー �ク�ク �エ�� �溢愍�エ �ク�� �ィ�懦復 �エ�シ�エ ��笈�シ �ス�ク�ャ�溢� �、�� 﨑俯株 �簿�・﨑� �エ�ャ�シ�� �晝ー�擽 �ュ�壱共.", "_t") +t("naga nereid", "�俾ー �、�溢擽��", "entity name") +t("Green eyes stare out from behind strands of long, golden hair, which falls down in waves over smooth, pale skin. Your eyes are drawn to the bare flesh, but as they look further they see dark scales stretching out into a long serpent's tail. You look up as she moves, her hair parting to reveal a slim and beautiful face with high cheekbones and full lips. Yet for all the allure of this wondrous creature the terror of the serpentine tail sends shivers down your spine.", "��罹淇�� �ス�ア﨑� 嵓シ� ��。� �シ�ー�俯同 �們牟�ィ�、�� 嶹ゥ�溢ラ �ク�ャ�シ �、�川�, �壱。晤ケ幗攪 �壱徐�専ー �ケ���� �ク�、�エ�� �溢慣�壱共. �ク��� �誤ェク�� ��壱。� �一クク�エ ����, ��ャ�� �エ�エ �一ケ誤ァ� ��釜�シ �ク �、�� �ー�、� ��ャ�ャ�� �一クク�エ �瀧笈�、. �ク�� ���擽�� �ケ��� �ク�ャ�シ �、�� �ィ�ィ�ク �壱腰 �ク��葺�� ��ヲ�共�エ �シ�エ��, �廷捩 �瀧劇�溢凰 奝オ奝オ﨑� ��唖�� �エ�們慣�壱共. �ク�ャ�� �エ �ィ�� ��乱�� �一オャ﨑俾ウ� �ク �オ尞ャ�、�ャ�エ ��ャ�ャ� �ア�ィ�� �罹釜﨑俾イ� �誤働�壱共.", "_t") +t("Lady Zoisla the Tidebringer", "甯誤巡�シ �エ��株 �溢擽�� �ー�エ�ャ�シ", "entity name") +t("Water circles slowly on the ground around this naga's tail, some droplets leaping up now and then as if they are impatient to do their mistress' bidding. Her dark tail is coiled tight, making her look short, but her calm and confident stare assure you that she will not be easily overcome. As the water begins to rise around her the air starts to shimmer, and you feel her dark eyes are penetrating into you deeper than is comfortable.", "�エ �俾ー�� �ャ�ャ �シ��� ��乱�� �シ��クー� �懍イ懦梭 �川揆 �ク�ャ�� �一ウ�, �溢ケ� �シ�ク�� ���ケ�� ���德� �サ �ー�、�ャ���、�� �ッ�エ �シ�ゥ�ク�、�エ �エ�ー�溢畠 孖�エ�、�エ�� �溢慣�壱共. ��菩ラ �ャ�ャ�� �ャ�ャ�シ �ク�� 寀�� �溢牟 墲、� �卓符 �エ�エ���, �ィ�ゥ﨑俾ウ� �川侠�川乱 �ャ �壱ケ幗愍�� �ク�ィ�エ �エ�� �川荻�エ ��劇�� ��旧 �� 嶹菩共﨑ゥ�壱共. �ク� �シ��。� �シ�エ �滕符�、�エ�� �オ�ー� �シ��擽�ー �懍梠﨑俾ウ�, �ク��� �一ケ誤ァ� �壱徐�尖株 �逸失﨑� �簿巡�� �ケ���� �喜擽 �ー�ォ�エ�エ�� �壱共�� �晝ー�擽 �ュ�壱共.", "_t") +t("and brought back to Vargh for experimentation", "�ク�ャ�� �ク �懍イエ�� �、嵭們揆 ��紛 �罷・エ�ク�� �エ�エ�護慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/slazish-fen/objects.lua" + +t("weird conch", "�ー�倆復 �誤攵���・", "entity name") +t("A conch; it seems the naga was using it as a communication tool.", "�誤攵���・��笈�、. �俾ー�、� �エ�ク�� �們ぎ�醐��� 嵂壱腰 �� �呷慣�壱共.", "_t") +t("Robes of Deflection", "�エ�溢攪 �罹ク�", "entity name") +t("iridescent robe", "�エ��ッ�� �罹ク�", "_t") +t("This set of robes seems to shine with metallic colors.", "�エ �罹ク誤株 �溢��ア �賀ケ罷。� �幎x�� �� �呱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/slazish-fen/zone.lua" + +t("Slazish Fens", "�ャ�シ��ャ �ェ�", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/slime-tunnels/grids.lua" + +t("Strange Pedestal", "�エ��復 �幗ケィ�", "_t") +t("This pedestal looks old, you can see the shape of an orb carved on it.", "�エ �幗ケィ��� �、 �、�俯頗 �ク�� �エ�エ��, �エ�、 �ャ�エ�シ �シ�ク �� �壱株 �ャ�作擽 �溢慣�壱共.", "_t") +t([[The pedestal seems to react to something in your bag. After some tests you notice it is the %s. +Do you wish to use the orb on the pedestal?]], [[�幗ケィ�� �ー�ュ �溢攪 �緋ー�� �們搗﨑俯株 �� �呷慣�壱共. �� �� �懦利﨑エ�ク �ー�シ %s�� �們搗﨑俾ウ� �壱共�� �ク �護葺�オ�壱共. +�幗ケィ��� �、�誤・シ �ャ�ゥ﨑俾イ��オ�一ケ�?]], "tformat") +t("orb pedestal (dragon)", "�、�� �幗ケィ� (�ゥ)", "entity name") +t("#rng# the Fearsome", "�エ�罹ャエ�懦復 �� #rng#", "_t") +t("orb pedestal (undeath)", "�、�� �幗ケィ� (�ュ��)", "entity name") +t("#rng# the Neverdead", "�ス� �危株 �� #rng#", "_t") +t("orb pedestal (elements)", "�、�� �幗ケィ� (�簿�ケ)", "entity name") +t("#rng# the Silent Death", "�誤ヲャ��株 �ス�� #rng#", "_t") +t("orb pedestal (destruction)", "�、�� �幗ケィ� (甯語エエ)", "entity name") +t("#rng# the Crusher", "�ィ��俯株 �� #rng#", "_t") t("sealed door", "�餓攤�� �ク", "entity name") - +t("exit to Grushnak Pride", "�ク�ィ�ャ�� �作ァ�� �俾ー�� �懋オャ", "entity name") +t("Entrance to the High Peak", "�懋ウ��餓愍�� ��� ��オャ", "entity name") +t("High Peak", "�懋ウ���", "_t") +t("The way forward is blocked. There must be some way around here to unlock those doors.", "�樌愍�� ��� �ク�エ �駕��オ�壱共. �ク�� �エ �ゥ�菩擽 ��ェ� �シ�們乱 �溢揆 ��桿�壱共.", "_t") +t([[As you stand on the stairs you can feel this is a "do or die" one way trip. If you enter there will be no coming back. +Enter?]], [[��卿�� �ャ�シ�懍梵, �ケ��� �樌愍�� ��エ �、�罹株 �護符�ャ �� ��愍�ー, �ア�オ﨑們ァ �サ﨑俯ゥエ �ス�� �川擽�シ�� ��揆 ��ー戦毎�オ�壱共. +�們符����オ�一ケ�?]], "_t") + +------------------------------------------------ +section "mod-tome/data/zones/slime-tunnels/zone.lua" + +t("Slime Tunnels", "�ャ�シ�� �エ", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/sludgenest/grids.lua" + +t("Strange Pedestal", "�エ��復 �幗ケィ�", "_t") +t("This pedestal looks old, you can see the shape of an orb carved on it.", "�エ �幗ケィ��� �、 �、�俯頗 �ク�� �エ�エ��, �エ�、 �ャ�エ�シ �シ�ク �� �壱株 �ャ�作擽 �溢慣�壱共.", "_t") +t([[The pedestal seems to react to something in your bag. After some tests you notice it is the %s. +Do you wish to use the orb on the pedestal?]], [[�幗ケィ�� �ー�ュ �溢攪 �緋ー�� �們搗﨑俯株 �� �呷慣�壱共. �� �� �懦利﨑エ�ク �ー�シ %s�� �們搗﨑俾ウ� �壱共�� �ク �護葺�オ�壱共. +�幗ケィ��� �、�誤・シ �ャ�ゥ﨑俾イ��オ�一ケ�?]], "tformat") +t("orb pedestal (dragon)", "�、�� �幗ケィ� (�ゥ)", "entity name") +t("#rng# the Fearsome", "�エ�罹ャエ�懦復 �� #rng#", "_t") +t("orb pedestal (undeath)", "�、�� �幗ケィ� (�ュ��)", "entity name") +t("#rng# the Neverdead", "�ス� �危株 �� #rng#", "_t") +t("orb pedestal (elements)", "�、�� �幗ケィ� (�簿�ケ)", "entity name") +t("#rng# the Silent Death", "�誤ヲャ��株 �ス�� #rng#", "_t") +t("orb pedestal (destruction)", "�、�� �幗ケィ� (甯語エエ)", "entity name") +t("#rng# the Crusher", "�ィ��俯株 �� #rng#", "_t") +t("sealed door", "�餓攤�� �ク", "entity name") +t("Entrance to the High Peak", "�懋ウ��餓愍�� ��� ��オャ", "entity name") +t("High Peak", "�懋ウ���", "_t") +t([[As you stand on the stairs you can feel this is a "do or die" one way trip. If you enter there will be no coming back. +Enter?]], [[��卿�� �ャ�シ�懍梵, �ケ��� �樌愍�� ��エ �、�罹株 �護符�ャ �� ��愍�ー, �ア�オ﨑們ァ �サ﨑俯ゥエ �ス�� �川擽�シ�� ��揆 ��ー戦毎�オ�壱共. +�們符����オ�一ケ�?]], "_t") +t("exit to Grushnak Pride", "�ク�ィ�ャ�� �作ァ�� �俾ー�� �懋オャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/sludgenest/npcs.lua" +section "mod-tome/data/zones/sludgenest/npcs.lua" t("giant", "�ー�ク", "entity type") - +t("troll", "孖ク�、", "entity subtype") +t("Corrupted Oozemancer", "夋�ス﨑� �川複���ャ", "entity name") +t("This blight-ridden troll was once a proud defender of Nature. His corruption is spreading, eating away at the forest around him.", "嶹ゥ尞川乱 ��ー�ケ﨑� �エ 孖ク�、� �尖椈 �尖梠�、�ャ�エ �川硫�� �倆从�川��オ�壱共. �ク�シ 夋�ス�懦お 德們捩 寘シ�ク�俾ー, �シ�們攪 �イ�� �ィ�晨葺�� �溢慣�壱共.", "_t") +t("and dissolved into acidic ooze", "�ク�ャ�� �ク �懍イエ�� �ケ��� �ー�ア �川複�エ �們来�オ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/sludgenest/zone.lua" - +section "mod-tome/data/zones/sludgenest/zone.lua" +t("Sludgenest", "��ース �語オエ", "_t") +t("It seems the slimes coming from the walls become stronger with time.", "�ス�川� �們丶�� �ャ�シ��豆� �懋ー�擽 ����俯。� �川�� �� �倣紛��� �� �呷慣�壱共.", "_t") +t("#YELLOW_GREEN#One of the wall shakes for a moment and then turns into %s!", "#YELLOW_GREEN#�ス�� �シ�� ���� 彧罷豆�ャ�罷笈 %s�� �嵂壱共!", "logSeen") ------------------------------------------------ -section "game/modules/tome/data/zones/south-beach/grids.lua" +section "mod-tome/data/zones/south-beach/grids.lua" t("floor", "�罷凶", "entity type") -t("exit to the worldmap", "�罷糖�オ�シ�懍攪 �懋オャ", "entity name") - +t("sand", "�ィ��", "entity subtype") +t("lovely umbrella", "�溢● 甯誤攵��", "entity name") +t("picnic basket", "�醐注 �緋オャ��", "entity name") +t("grass", "�罷粕", "entity subtype") +t("exit to the worldmap", "�ク�� ���。懍攪 �懋オャ", "entity name") +t("You have not finished your romantic time at the beach.", "��ァ� 﨑エ��川��� �ュ�護��攤 �ー�エ孖ク� �晤x� �喜葺�、.", "log") ------------------------------------------------ -section "game/modules/tome/data/zones/south-beach/npcs.lua" +section "mod-tome/data/zones/south-beach/npcs.lua" -t("human", "�ク��", "entity subtype") +t("Melinda", "�罹ヲー�、", "entity name") t("humanoid", "�ク���", "entity type") - +t("human", "�ク��", "entity subtype") +t("Enjoying a lovely day at the beach.", "﨑エ��川��� 嵂雅ウオ﨑� �懋ー�揆 �専クー�� �溢慣�壱共.", "_t") +t("What..! Please lets run!", "�川幣..! ��ァ晧ウ川囈!", "_t") +t("#DARK_GREEN#As Melinda is about to die a powerful wave of blight emanates from her!", "#DARK_GREEN#�罹ヲー�、� �ス�ー ����乱 �ク��専イ護� �簿�・﨑� 嶹ゥ尞川攪 甯誤徐�エ �懍牟�ク �們剩�、!", "say") ------------------------------------------------ -section "game/modules/tome/data/zones/south-beach/objects.lua" - +section "mod-tome/data/zones/south-beach/objects.lua" +t("beach bikini", "﨑エ��� ��う��", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/south-beach/zone.lua" - +section "mod-tome/data/zones/south-beach/zone.lua" +t("Southern Beach", "�ィ�ス 﨑エ�", "_t") +t("Look over there!", "��ー � �川囈!", "_t") +t("#DARK_GREEN#Melinda begins to glow with an eerie aura!", "#DARK_GREEN#�罹ヲー�、�� �ク�エ �ャ�ゥ﨑� �幗愍�� �幎x�ー �懍梠嵂壱共!", "say") ------------------------------------------------ -section "game/modules/tome/data/zones/stellar-system-shandral/grids.lua" - +section "mod-tome/data/zones/stellar-system-shandral/grids.lua" +t("Shandral (Sun)", "�ィ�罹桷 (夋懍桝)", "entity name") +t("The sun of the Shandral star system.", "�ィ�罹桷 �ア��攪 夋懍桝��笈�、.", "_t") +t("Eyal (Planet)", "�川擽�� (嵂餓┳)", "entity name") +t("One of the main planets of the Shandral system.", "�ィ�罹桷 ��攪 �シ�� 嵂餓┳ �� 﨑俯x��笈�、.", "_t") +t("Summertide (Moon of Eyal)", "��、�、�� �ャ�� (�川擽�護攪 �ャ)", "entity name") +t("One of the moons of Eyal.", "�川擽�護攪 �ャ �� 﨑俯x��笈�、.", "_t") +t("Wintertide (Moon of Eyal)", "��、�、�� �ィ�ク (�川擽�護攪 �ャ)", "entity name") +t("Kolal (Planet)", "�罷桷 (嵂餓┳)", "entity name") +t("Luxam (Planet)", "�ゥ�シ (嵂餓┳)", "entity name") +t("Ponx (Gaz Planet)", "尞ー�、 (��、 嵂餓┳)", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/stellar-system-shandral/zone.lua" - +section "mod-tome/data/zones/stellar-system-shandral/zone.lua" +t("Stellar System: Shandral", "�ィ�罹桷 �ア��", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/tannen-tower/grids.lua" +section "mod-tome/data/zones/tannen-tower/grids.lua" +t("Portal to Last Hope", "�溢ァ�� 彧ャ�晧愍�� 奝オ﨑俯株 �ィ�尖ャク", "entity name") +t("This portal seems to be connected with Last Hope; you could probably use it to go back.", "�エ �ィ�尖ャク� �溢ァ�� 彧ャ�晧愍�� �エ�エ�� �� �呷慣�壱共. �護符��� �ー �エ�ク �ク �� �溢揆 ��笈�、.", "_t") t("Back and there again", "�、�� �� �ク�ウ��", "_t") - +t("Enter the portal back to Last Hope?", "�溢ァ�� 彧ャ�晧愍�� 奝オ﨑俯株 �ィ�尖ャク�シ�� �、�エ�瀧笈��?", "_t") +t("Stay", "�ク��� �壱株�、", "_t") +t("Enter", "�、�エ��共", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/tannen-tower/npcs.lua" +section "mod-tome/data/zones/tannen-tower/npcs.lua" -t("human", "�ク��", "entity subtype") t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("Tannen", "夋�┴", "entity name") +t("The traitor has been revealed, and he does not intend to let you escape to tell the tale.", "�エ �溢擽 �罷。� �ー���専ウ�, �ク�� �ケ���エ 夋溢カ懦葺�ャ �ィ�� �ャ�、�� �戦葺�� �� �川ァ �喜揆 ��桿�壱共.", "_t") +t("and was neither found nor heard from again", "�ク�ャ�� �ク�� �護享� ����梭 �伎イィ �、�罹株 �、�ャ� �喜葺�オ�壱共.", "_t") +t("construct", "�ャ�ー�エ", "entity type") t("golem", "�ィ��", "entity subtype") - - ------------------------------------------------- -section "game/modules/tome/data/zones/tannen-tower/objects.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/zones/tannen-tower/zone.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/zones/telmur/npcs.lua" - +t("Drolem", "�罹。、��", "entity name") +t([[This is Tannen's construct, a HUGE golem in the rough shape of a dragon. +It is so huge that it blocks sight beyond it.]], [[夋�┴�エ �誤豆�エ�ク ��ゥ �ゥ�シ �ョ� �ィ�們愍��, �尖巡 �� �俾イ� �ー�﨑ゥ�壱共. +�壱ャエ�� �ー�﨑エ�� �、�ス �壱ィク� �エ�エ��� �喜慣�壱共.]], "_t") + +------------------------------------------------ +section "mod-tome/data/zones/tannen-tower/objects.lua" + +t("Resonating Diamond", "�オ��葺�� �、�エ��ェャ��", "entity name") +t("You cannot bring yourself to drop the %s", "%s �ィ�� ��ヲエ �俾ー ��来�、", "logPlayer", nil, {"�シ"}) +t("misc", "��オャ", "entity type") +t("misc", "��オャ", "entity subtype") +t("Blood-Runed Athame", "嵓シ�� �ャ �罹。�ィ�", "entity name") +t("athame", "�罹。�ィ�", "_t") +t("An athame, covered in blood runes. It radiates power.", "嵓シ�� �ャ�� �ョ�ク �罹。�ゥ �ィ���笈�、. �エ�、 德們揆 �エ�懋ウ� �溢慣�壱共.", "_t") +t("jewelry", "�・���ャ", "entity type") +t("orb", "�ャ�エ", "entity subtype") +t("Orb of Many Ways", "�ャ�ャ �・�誤。懍攪 �、��", "entity name") +t("swirling orb", "�護圸�護擽�俯株 �、��", "_t") +t([[The orb projects images of distant places, some that seem not to be of this world, switching rapidly. +If used near a portal, it could probably activate it.]], [[�エ �、�誤株 �、�啄復 �・�護攪 �ィ�オ�� ��カ緋ウ� �溢慣�壱共. �ク �ィ�オ�、� ���エ�� �罷語ウ� �溢愍�ー �ク �卓乱�� �エ �ク��ー ��旧 ��イ俯涵 �エ�エ�� �ウ�� �溢慣�壱共. +�シ�們攪 �ィ�尖ャク�� �ャ�ゥ﨑俯ゥエ �ィ�尖ャク�� 嶹懍┳嶹被腹 �� �溢揆 ��桿�壱共.]], "_t") +t("activate a portal", "�ィ�尖ャク�� 嶹懍┳嶹被復�、", "_t") +t("There is no portal to activate here.", "嶹懍┳嶹被腹 �ィ�尖ャク�エ ��共.", "logPlayer") +t("tattered paper scrap", "�壱骨�壱骨﨑� ��梏�ー��", "entity name") +t("A paper scrap, left by Tannen.", "夋�┴�エ �ィ�エ ��梏�ー��桿�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/tannen-tower/zone.lua" + +t("Tannen's Tower", "夋�┴�� 夋�", "_t") +t("The portal brought you to what seems to be a cell in the basement of the tower. You must escape!", "�ィ�尖ャク� �ケ���� �エ�、 夋卓攪 �﨑� �川丼�俯涵 �エ�エ�� �ウ�シ�� �エ�溢慣�壱共. 夋溢カ懦紛�シ 﨑ゥ�壱共!", "_t") +t("As you climb up the steps, you see Tannen standing with his drolem, reading a scrap of parchment. As he reads, his eyes grow wider, and he starts sweating and pacing back and forth. When he reaches to stuff it in his pocket, he sees you and jumps back like a startled cat. \"No! Not now! You have no idea what's at stake!\" He retrieves a fistful of brightly-colored flasks from his robes, and his drolem's eyes glow as it springs to life, metal screeching in an impressive imitation of a roar.", "��卿�� �ャ�シ��� 夋�┴�エ �ク�� �罹。、�們揆 �ー�ャ�� �ャ �啄半� �ー��揆 �ス�� �壱株 �� �エ��オ�壱共. �ク�ク �ス�� �ク�� �溢擽 �川�� 弴俯則�ク�逸紛�語ウ�, �ク�ャ���� ��� 彧俯ヲャ�エ�� �橄彫�� �懍┳�エ�ー �懍梠嵂溢慣�壱共. �ク �ー��揆 �シ�ク�溢乱 �、�� �」�シ�、 﨑� �� �ク� �ケ���� �エ�俾ウ�, �� ���卓擽�壱Η �、�� 寬�ゥ� �ー�溢慣�壱共. \"�� �シ! ��溢捩 �� �シ! �� ��� �卓囈﨑� �� �肥ァ ��� �ー�シ!\" �ク�� �罹ク護乱�� �晧捩 �餓攪 嵓誤攵�、增ャ�、�� 﨑� �增シ �シ�一ウ�, �罹。、�們攪 �溢擽 �幎x�ー �エ�� ���擽�ー �懍梠﨑ゥ�壱共. �ク��擽 ��エ�� �壱頗 �溢� �誤ヲャ�� 﨑ィ�ア�シ ��換嵂溢慣�壱共.", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/telmur/npcs.lua" + +t("undead", "�ク�ー��", "entity type") +t("ghost", "���ケ", "entity subtype") +t("The Shade of Telos", "奛罷。懍侃�� �ク�シ��", "entity name") +t("Everybody thought Telos dead and his spirit destroyed, but it seems he still lingers in his old place of power.", "�ャ�誤豆 �ィ�専ー 奛罷。懍侃�� �ス�一ウ� �ク�� ��仂� 甯語エエ�們来�、�� �晝ー�葺���, �ク�� ��ァ�巡 �ク�� �、�� �ー�們乱�� �ー��葺�� �壱腰 �� �呷慣�壱共.", "_t") +t("and was savagely mutilated, a show of his rage towards all living things", "�ク�ャ�� �ィ�� �晤ェ�イエ�、�� �﨑� �ク�� ��� �誤ャク��, �懍イエ�� �被仍﨑俾イ� 弡シ�尖据�溢慣�壱共.", "_t") t("Back and there again", "�、�� �� �ク�ウ��", "_t") - +t("As the shade dissipates, you see no sign of the text entitled \"Inverted and Reverted Probabilistic Fields\". You should go back to Tannen.", "�ク�シ�尖株 �ャ�シ�護ァ��, \"�們��据�� �ュ嵂雅頗 嶹簿・����� �ュ�・\" �エ�シ�� �ク�罹株 彧肥��。ー�ィ �エ�エ� �喜慣�壱共. 夋�┴�専イ� �護符� �川幣 﨑� �� �呷慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/telmur/objects.lua" - +section "mod-tome/data/zones/telmur/objects.lua" +t("Telos's Staff (Bottom Half)", "奛罷。懍侃 �甯。�エ (��椨���)", "entity name") +t("broken staff", "��懍ァ� �甯。�エ", "_t") +t("The bottom part of Telos' broken staff.", "��懍ァ� 奛罷。懍侃 �甯。�エ�� ��椨���桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/telmur/zone.lua" - +section "mod-tome/data/zones/telmur/zone.lua" +t("Ruins of Telmur", "奛罷ャエ�エ�� 尞戦来", "_t") +t("Telmur", "奛罷ャエ�エ", "_t") +t("As you approach the tower you notice it is utterly destroyed, only the basement remaining.", "夋卓乱 �、���� �エ �エ�シ� ����梭 甯語エエ�們来�� �﨑� ���ァ� �ィ��梭�、�� �ク �護葺�オ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/tempest-peak/npcs.lua" +section "mod-tome/data/zones/tempest-peak/npcs.lua" -t("human", "�ク��", "entity subtype") t("humanoid", "�ク���", "entity type") - +t("human", "�ク��", "entity subtype") +t("Urkis, the High Tempest", "���� ��ー���ャ �ー�エ墲、�、", "entity name") +t("Lightning crackles around this middle-aged man. He radiates power.", "甯護ァ�アー�ャ�� �一ー罹・シ �シ��� �尖・ク �瀧��� �ィ�ア��笈�、. �ク�専イ護� �壱イ菩��攤 德們擽 �懍牟�ク �們亰�壱共.", "_t") +t("and used in mad electrical reanimation experiments", "�ク�ャ�� �ク �懍イエ�� ��クー�シ �ャ�ゥ﨑� �菩侠�俾ー� �護� �、嵭們乱 �ー��オ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/tempest-peak/zone.lua" - +section "mod-tome/data/zones/tempest-peak/zone.lua" +t("Tempest Peak", "尞ュ峵作垈 �餓垈�ャ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/temple-of-creation/npcs.lua" +section "mod-tome/data/zones/temple-of-creation/npcs.lua" t("humanoid", "�ク���", "entity type") - +t("naga", "�俾ー", "entity subtype") +t("Slasul", "�ャ�シ��", "entity name") +t("This towering naga exudes power, and radiates a certain charismatic charm as well. His masculine face stares at you with great intensity, and you struggle to meet his gaze. His torso is bare apart from an exquisite pearl set directly in his chest, and in his muscular arms he holds ready a heavy mace and shield. You sense there is more to him also, as if the very power of the ocean were concentrated in this great creature, and that the wrath of it may come flooding out at any moment.", "德們擽 �們ウ� �エ�エ�� 弡、��﨑� �俾ー��, �エ�、 �エ�ャ�、�溢��攤 �、�・ �戦復 �懍げ﨑俾ウ� �溢慣�壱共. �ィ�尖共�エ �シ�エ� �、�ー �簿�ャ﨑俾イ� �ケ���� �卓亨﨑俾ウ� �一ウ�, �ケ��� �ク� �溢揆 �溢」シ�俯�、 �一ー�椈�� ��笈�、. ��エ 﨑罹ウオ甯川乱�� �、�ー ��ヲ�共�エ ��」シ� �倣� �一ウ�, �シ�。�� 甯肥捩 �エ�ー�エ ��奣エ� �ゥ甯ィ�シ �、�� �溢慣�壱共. �ク�ャ���� �ケ��� �ク�専イ誤株 �緋ー� �� �壱共�� �ク �溢ケ們ア們慣�壱共. �溢ケ� �罷共�� �簿�・﨑� 德們擽 �ク�専イ� �ィ�ャ �壱株 ��イ俯涵, �ク�� ���� �ク�罹蕩� �ケ���専イ� �滕符�ク �們豫 ��ァ� �呷慣�壱共.", "_t") +t("and perverted into a monstrous aberration as a warning to the surface", "�ク�ャ�� �ク �懍イエ�� �シ�野乱 �エ�エ�� �ス���� �俯ック�� �肥ー削復 �エ�シ�俯涵 �嵂溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/temple-of-creation/objects.lua" - +section "mod-tome/data/zones/temple-of-creation/objects.lua" +t("Eldritch Pearl", "�ャ�ゥ﨑� ��」シ", "entity name") +t("bright pearl", "�晧捩 ��」シ", "_t") +t("Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.", "�ス�ー�� �ャ�川乱�� �們イ� ��揆 �エ�ク �ー�シ �エ ��」シ�尖株 �ク�ィ�� 彧尖・エ�� �シ�� ���� ��豆�溢慣�壱共. �幗揆 �エ�� �溢慣�壱共.", "_t") +t("tract", "��梵", "entity name") +t("A tract revealing the history of the Nagas.", "�俾ー ��。ア�� �ュ�ャ�シ �晨梭�� �壱株 ��梵��笈�、.", "_t") +t("note", "�罷ェィ", "entity name") +t("A note.", "�罷ェィ��笈�、.", "_t") +t("Legacy of the Naloren", "���罹�溢攪 ���ー", "entity name") +t("ornate orichalcum trident", "嶹罷�、﨑俾イ� �・�晤頗 �、�ャ﨑俯・エ�� �シ��ス", "_t") +t([[This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. +It is imbued with the greatest strengths of all of the most powerful Naga warriors. +Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted.]], [[彧ャ�﨑� �溢� �、�ャ﨑俯・エ�們愍�� �誤豆�エ��, �ソ�� �� ��揆 �簿巡�� ��ヲ�況�� �簿�・﨑� �シ��ス��笈�、. �樌ェス �晤カ��乱�� �戦ヤ�エ �壱。� �們丶�� ��」シ� �倣� �溢愍�ー, �ク��擽 �ク �ゥ嵂・�シ�� �壱攵�ク�� ���エ�懍垓 ���エ �們牟 �溢慣�壱共. +�エ �シ��ス�尖株 ��・ �簿�・嵂壱腰 �俾ー ��ぎ�、�� 德們攪 �菩�� �エ�ィ �溢慣�壱共. +�ャ�シ���エ ���ー�� �晨像�懍昏 �ケ���専イ� � ��桿�壱共. �エ �シ��ス� ���罹�� ��。ア�� 彧ャ�晧攪 ��ァ菩擽�ー �誤ャク��, �呷。ア�エ ��旧 �ケ���� ��峡�シ�� �ソ�� �� �壱共�� �俯ック��笈�、.]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/temple-of-creation/zone.lua" - +section "mod-tome/data/zones/temple-of-creation/zone.lua" +t("Temple of Creation", "�ス�ー�� �ャ��", "_t") +t("#AQUAMARINE#You arrive deep under water, at the sea floor, as you look upwards you only see a glimpse of light coming through.", "#AQUAMARINE#�ケ��� �喜捩 �シ��, �罷共 �瀧ー罷凶�� ��ーゥ嵂一ウ�, ��・シ �ャ�、�、�エ�� 彧ャ�ク﨑� �幎ァ� �エ�シ �� ��ャエ��巡 �エ�エ� �危株�、.", "logPlayer") +t("#AQUAMARINE#You should be crushed by the pressure, but strangely you feel no discomfort.", "#AQUAMARINE#�ク�俯攵�エ �們封�� �シ�、�ャ�ク�シ 﨑們ァ��, �エ��葺�� ��ャエ��ァ�� �危共.", "logPlayer") +t("#AQUAMARINE#All around you there is only water as far as you can see, except to your left, a giant coral structure. This is probably the temple of Creation.", "#AQUAMARINE#�エ�エ�� �ー�ャ �溢乱�罹株, �シ��� �壱株 �エ �、�� �シ�川擽�、. �シ�ス�� �壱株 �ー�﨑� �ー嶸ク �エ�簿ャシ�� �シ��. �エ�� ��ァ� �ス�ー�� �ャ�川攵 ��擽�、.", "logPlayer") ------------------------------------------------ -section "game/modules/tome/data/zones/temporal-reprieve-talent/zone.lua" - +section "mod-tome/data/zones/temporal-reprieve-talent/zone.lua" +t("Temporal Reprieve", "�懋ー�攪 ����", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/temporal-rift/grids.lua" +section "mod-tome/data/zones/temporal-rift/grids.lua" +t("Temporal Rift", "�懋ー�攪 ���エ", "entity name") +t("The rift leads... somewhere.", "�エ ���エ� �エ�俾ー��... �エ�エ�瀧笈�、.", "_t") t("Temporal Warden", "�懋ー� �川亨��", "_t") - ------------------------------------------------ -section "game/modules/tome/data/zones/temporal-rift/npcs.lua" +section "mod-tome/data/zones/temporal-rift/npcs.lua" t("humanoid", "�ク���", "entity type") t("temporal", "�懋ー�", "entity subtype") - +t("Ben Cruthdar, the Abomination", "嶸川丶�エ �、 增ャ�ィ�、�ャ", "entity name") +t("This crazed madman seems twisted and corrupted by temporal energy, his body shifting and phasing in and out of reality.", "�エ �菩侠�俾ー� �卓攤� �懋ー� �尖ц��� �倆紛 ��朽�ャ�� �、�シ�� ��愍�� �エ�エ�ー, �ク �ク奝オ� 嶸�共�� �倆ム�ャ�、 �ャ�シ�誤共 﨑俾ウ� �溢慣�壱共.", "_t") +t("dragon", "�ゥ", "entity type") +t("Rantha the Abomination", "嶸川丶�エ ��ク", "entity name") +t("Claws and teeth. Ice and death. Dragons are not all extinct it seems... and this one seems to have been corrupted by the time rift.", "�懦��シ �エ�ィ. �シ�語ウシ �ス��. �ゥ�、� ��共 �ク��頗 �� ��笈�壱腰 �ィ�卓桿�壱共... �ク�ャ�� �エ �ゥ� �懋ー�攪 ���エ�� �倆紛 �、�シ�� �� �呷慣�壱共.", "_t") +t("Chronolith Twin", "增ャ�罹��ャ�、�� �鷺則�エ", "entity name") +t("A six-armed creature, dressed in robes, with black insectile eyes.", "�罹ク誤・シ ��ウ� �一ケ誤ァ� �、�ゥ �溢揆 ���, 甯肥擽 �ャ�ッ �� �ャ�ー �晤ャシ��笈�、.", "_t") +t("Chronolith Clone", "增ャ�罹��ャ�、�� 增エ��", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/temporal-rift/objects.lua" - +section "mod-tome/data/zones/temporal-rift/objects.lua" +t("Rune of the Rift", "���エ�� �ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/temporal-rift/zone.lua" - +section "mod-tome/data/zones/temporal-rift/zone.lua" +t("Temporal Rift", "�懋ー�攪 ���エ", "_t") +t("Temporal Rift: Lumberjack village", "�懋ー�攪 ���エ: �俯ャエ�シ �溢揆", "_t") +t("Temporal Rift: Daikara", "�懋ー�攪 ���エ: �、�エ�エ�シ", "_t") +t("Temporal Rift: Lake of Nur", "�懋ー�攪 ���エ: ��・エ 嶸ク��", "_t") +t("Space and time distort and lose meaning as you pass through the rift. This place is alien.", "���エ�� 奝オ�シ﨑們梵 �懋ウオ��擽 �懋ウ。�俯ゥー �ク �俯ック�シ ��慣�壱共. �エ �・�誤株 �ッ�� �ウ��笈�、.", "_t") +t("This looks like Maj'Eyal's forest but it looks strangely distorted, beware...", "�エ�ウ� �溢ヲ�'�川擽�護攪 �イ �呷ァ�� �エ��葺�� �、寀�ー �� �呷慣�壱共. �ー�ャ﨑們強�懍丶...", "_t") +t("As you pass the rift you see what seems to be the Daikara mountains, yet they are not.", "���エ�� 奝オ�シ﨑們梵 �、�エ�エ�シ �ー�川� �、�溢ァ�� ��ァ懋ー ��旧 ��豆�エ �エ��笈�、.", "_t") +t("The peace of this place has been disturbed.", "�エ�ウ�� 尞駕剩�懍它� �ィ�ク ���ク�オ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/test/zone.lua" +section "mod-tome/data/zones/test/mapscripts/rooms_test.lua" + +-- new text +--[==[ +t("!!! %d", "!!! %d", "log") +--]==] ------------------------------------------------ -section "game/modules/tome/data/zones/thieves-tunnels/npcs.lua" +section "mod-tome/data/zones/test/mapscripts/rooms_test2.lua" -t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") + +-- new text +--[==[ +t("!!! %d + %d", "!!! %d + %d", "log") +--]==] ------------------------------------------------ -section "game/modules/tome/data/zones/thieves-tunnels/zone.lua" +section "mod-tome/data/zones/test/zone.lua" + +t("TestZone!", "奛護侃孖ク�エ!", "_t") +------------------------------------------------ +section "mod-tome/data/zones/thieves-tunnels/npcs.lua" +t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("Assassin Lord", "�肥ざ�ィ�・", "entity name") +t("He is the leader of a gang of bandits; watch out for his men.", "����卿�� �ー�尖ィク�ャ��笈�、. �ー�ャ﨑們┷��.", "_t") +t("#DARK_GREY#The assassin lord throws a smoke bomb and disappears!", "#DARK_GREY#�肥ざ�ィ�・�エ �ー�駕ヤ�� �們ァ�� �ャ�シ�誤共!", "logPlayer") +t("As the assassin dies the magical veil protecting the stairs out vanishes.", "�肥ざ�専ー �ス�� �俾ー�� ��卿�� �賀ウ� �壱腰 �壱イ菩攪 �・�餓擽 �ャ�シ�誤共.", "logSeen") +t("Lost Merchant", "�ク ��捩 ��攤", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-angolwen/grids.lua" +section "mod-tome/data/zones/thieves-tunnels/zone.lua" + +t("Unknown tunnels", "�ク��� 奓ー��", "_t") +------------------------------------------------ +section "mod-tome/data/zones/town-angolwen/grids.lua" +t("cultivated fields", "�ス�卓ァ", "entity name") +t("cobblestone road", "�ー�ス�� �ク", "entity name") +t("magical rock", "�壱イ菩攪 �肥怱", "entity name") +t("fountain", "���", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-angolwen/npcs.lua" +section "mod-tome/data/zones/town-angolwen/npcs.lua" -t("shalore", "�ャ�罹��", "entity subtype") -t("human", "�ク��", "entity subtype") t("humanoid", "�ク���", "entity type") - +t("human", "�ク��", "entity subtype") +t("Linaniil, Supreme Archmage of Angolwen", "�呟ウィ�ャ�� ��壱巡�ャ �ャ�俯笈�シ", "entity name") +t("A tall, pale woman dressed in a revealing silk robe. Her gaze is so intense it seems to burn.", "�ス�ア﨑� 嵓シ��シ ��� �・���� �ャ�ア��笈�、. �ク�懍擽 �珠捩 �、增ャ �罹ク誤・シ ��ウ� �溢慣�壱共. �壱ケ幗擽 �壱ャエ�� �簿�ャ﨑エ�� �逸ヨ ��ァ� �呷慣�壱共.", "_t") +t("Remove @himher@!", "@himher@�シ ��腹�シ!", "_t") +t("#GOLD#Linaniil concentrates her formidable will to restore her body!", "#GOLD#�ャ�俯笈�シ�エ ��イ俯・シ 巐誤ウオ﨑俾クー ��紛 �エ�溢牟�逸復 �們ァ�・�� �卓、啄復�、!", "saySimple") +t("shalore", "�ャ�罹��", "entity subtype") +t("Archmage Tarelion", "�壱巡�ャ 夋�壱ヲャ�ィ", "entity name") +t("A tall Shalore in a flowing robe, he looks calm and at peace, but you can feel his tremendous power.", "�キ��擽 �們牟�� �罹ク誤・シ ��捩 �・���� �ャ�罹�溢桿�壱共. �ィ嶹被復 �ャ�護イ俯涵 �エ�エ���, �ク�専イ護� ��イュ�� 德們擽 �専サエ�瀧笈�、.", "_t") +t("Catch @himher@!", "@himher@�シ �。��攵!", "_t") +t("apprentice mage", "�們慣 �壱イ菩ぎ", "entity name") +t("An apprentice, learning the ways of the arcane arts.", "����攪 德們揆 �ー�ー�� �壱株 �們慣�晧桿�壱共.", "_t") +t("pyromancer", "嶹肥両���ャ", "entity name") +t("An archmage specializing in fire magic.", "嶹肥両 �壱イ菩揆 ��ウオ﨑� �壱巡�ャ��笈�、.", "_t") +t("cryomancer", "�賀クー���ャ", "entity name") +t("An archmage specializing in ice magic.", "�賀クー �壱イ菩揆 ��ウオ﨑� �壱巡�ャ��笈�、.", "_t") +t("geomancer", "�����ャ", "entity name") +t("An archmage specializing in earth magic.", "�� �壱イ菩揆 ��ウオ﨑� �壱巡�ャ��笈�、.", "_t") +t("tempest", "��ー���ャ", "entity name") +t("An archmage specializing in lightning magic.", "��ー �壱イ菩揆 ��ウオ﨑� �壱巡�ャ��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-angolwen/objects.lua" - +section "mod-tome/data/zones/town-angolwen/objects.lua" +t("lecture on humility", "�ク�川乱 �﨑� �菩攪", "entity subtype") +t("Lecture on Humility by Archmage Linaniil", "�ク�川乱 �﨑� �菩攪, �壱巡�ャ �ャ�俯笈�シ ���", "entity name") +t("Lecture on Humility by Archmage Linaniil. A tale of the first ages and the Spellblaze.", "�壱巡�ャ �ャ�俯笈�シ�� �ク�川乱 �﨑� �菩攪��笈�、. �懍エ溢攪 �罹劇� �壱イ倣少�懍乱 �﨑� �エ�シ�ー��笈�、.", "_t") +t("magic teaching", "�壱イ� �們羅", "entity subtype") +t("'What is Magic' by Archmage Tarelion", "'�壱イ菩擽� �エ��攤�', �壱巡�ャ 夋�壱ヲャ�ィ ���", "entity name") +t("Lecture on the nature of magic by Archmage Tarelion.", "�壱巡�ャ 夋�壱ヲャ�ィ�� �壱イ菩攪 �ク�溢乱 �﨑� �菩攪��笈�、.", "_t") +t("Rune of Dissipation", "�誤ゥク�� �ャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-angolwen/traps.lua" - -t("Alchemist", "�ー�溢唖�ャ", "entity name") +section "mod-tome/data/zones/town-angolwen/traps.lua" +t("Shining Jewel", "�幎x�� �エ��", "entity name") +t("Alchemist", "�ー�溢唖", "entity name") +t("Library", "����", "entity name") +t("Tools of the Art", "�壱イ� ��オャ�、", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-angolwen/zone.lua" - +section "mod-tome/data/zones/town-angolwen/zone.lua" +t("Angolwen", "�呟ウィ�ャ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-derth/grids.lua" - +section "mod-tome/data/zones/town-derth/grids.lua" +t("cultivated fields", "�ス�卓ァ", "entity name") +t("cobblestone road", "�ー�ス�� �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-derth/npcs.lua" +section "mod-tome/data/zones/town-derth/npcs.lua" -t("human", "�ク��", "entity subtype") t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("Catch @himher@!", "@himher@�シ �。��攵!", "_t") +t("derth guard", "�ー�エ�、 �ス��ウ�", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "��イゥ﨑� �シ�エ�� 﨑� �ス��ウ卓桿�壱共. �ケ���エ �溢揆�� �エ��ス德壱株 �ク �ゥ�ゥ﨑們ァ �喜揆 ��桿�壱共.", "_t") +t("halfling slinger", "﨑倆伯�� 妤ャ�晝セシ", "entity name") t("halfling", "﨑倆伯��", "entity subtype") - +t("A Halfling, with a sling. Beware.", "妤ャ�晝オャ�シ �、�� �壱株 﨑倆伯��桿�壱共. �ー�ャ﨑們┷��.", "_t") +t("human farmer", "�ク�� �鷺カ", "entity name") +t("A weather-worn Human farmer.", "嵂�ケ幗乱 夋� �ク�� �鷺カ��笈�、.", "_t") +t("halfling gardener", "﨑倆伯�� �菩寳�ャ", "entity name") +t("A Halfling, he seems to be looking for plants.", "�晤ャシ�� �セ�� �壱株 �ク�� �エ�エ�� 﨑倆伯��桿�壱共.", "_t") +t("Shady cornac man", "�們メ﨑� �罷・エ�� �ィ�ア", "entity name") +t("Hey you. Come here.", "�ー�ー �ケ��, ���� �エ�シ�ー � 﨑們梵.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-derth/traps.lua" - +section "mod-tome/data/zones/town-derth/traps.lua" +t("Armoury", "�滝クー�ス", "entity name") +t("Tanner", "�エ�川棗�エ", "entity name") +t("Swordsmith", "��イ �・�ク", "entity name") +t("Knives and daggers", "�ィ��シ ���", "entity name") +t("Death from Afar", "��ャ�� �エ�ャ�� �ス��", "entity name") +t("Herbalist", "�ス�溢メ", "entity name") +t("Jewelry", "�・���ャ��", "entity name") +t("Survival Supplies", "�晧。エ�� 﨑��峵�", "entity name") +t("Home of Stire the Alchemist", "�ー�溢唖�ャ �、夋�エ�エ�� ��", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-derth/zone.lua" - +section "mod-tome/data/zones/town-derth/zone.lua" +t("Derth", "�ー�エ�、", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-elvala/npcs.lua" +section "mod-tome/data/zones/town-elvala/npcs.lua" t("humanoid", "�ク���", "entity type") t("shalore", "�ャ�罹��", "entity subtype") +t("Catch @himher@!", "@himher@�シ �。��攵!", "_t") +t("elvala guard", "�俯ー罹攵 �ス��ウ�", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "��イゥ﨑� �シ�エ�� 﨑� �ス��ウ卓桿�壱共. �ケ���エ �溢揆�� �エ��ス德壱株 �ク �ゥ�ゥ﨑們ァ �喜揆 ��桿�壱共.", "_t") +t("shalore rune master", "�ャ�罹�� �ャ �溢侃奓ー", "entity name") +t("A tall Elf, his skin covered in runes.", "嵓シ��� �ャ�エ �一イィ�� �・���� �倆売��笈�、.", "_t") t("giant", "�ー�ク", "entity type") t("ogre", "�、�ー�ー", "entity subtype") - +t("ogre rune-spinner", "�、�ー�ー �ャ �ゥ��ウオ", "entity name") +t("A towering ogre guard, her skin covered in runes.", "嵓シ��� �ャ�エ �一イィ�� �ー�﨑� �、�ー�ー �ス��ウ卓桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-elvala/objects.lua" - +section "mod-tome/data/zones/town-elvala/objects.lua" +t("spellblaze", "�壱イ倣少��", "entity subtype") ------------------------------------------------ -section "game/modules/tome/data/zones/town-elvala/traps.lua" - +section "mod-tome/data/zones/town-elvala/traps.lua" +t("Tailor", "�ャ�ィ�ャ", "entity name") +t("Tanner", "�エ�川棗�エ", "entity name") +t("Swordsmith", "��イ �・�ク", "entity name") +t("Staff carver", "�甯。�エ �・�ク", "entity name") +t("Runemaster", "�ャ �溢侃奓ー", "entity name") +t("Home of Marus the Alchemist", "�ー�溢唖�ャ �尖」ィ�、�� ��", "entity name") +t("Shady Library", "�們メ﨑� ����", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-elvala/zone.lua" - +section "mod-tome/data/zones/town-elvala/zone.lua" +t("Elvala", "�俯ー罹攵", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-gates-of-morning/grids.lua" +section "mod-tome/data/zones/town-gates-of-morning/grids.lua" +t("floor", "�罷凶", "entity type") t("floor", "�罷凶", "entity subtype") - +t("old road", "�、�俯頗 �ク", "entity name") +t("Farportal: Last Hope", "�・�ー�ャ �ィ�尖ャク: �溢ァ�� 彧ャ��", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go near the town of Last Hope in Maj'Eyal.]], [[�・�ー�ャ �ィ�尖ャク� ��イュ�� �ー�ャ�シ �� �罹ー倣腹 �溢乱 �エ�呰腹 �� �壱株 奝オ�懍桿�壱共. �シ�們��愍�� �エ�ゥ﨑俯�、�エ 孖ケ�倣復 �シ�エ�エ 﨑�囈﨑ゥ�壱共. �ケ��� �エ�ク�� �簿ウオ�エ ��・﨑懍ァ�ー�ィ�� �川梠�エ �� �瀧笈�、. +�エ �ィ�尖ャク� �溢ヲ�'�川擽�護攪 �溢ァ�� 彧ャ�� �シ�俯。� 奝オ﨑俯株 ��愍�� �エ��笈�、.]], "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the outskirts of Last Hope, with no trace of the portal...", "#VIOLET#�ケ��� �護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ�緋ウ� �� �罹ー倣腹 �溢乱 �溢ァ�� 彧ャ�晧攪 �川匣�� �ゥ�嵂溢慣�壱共. �ィ�尖ャク� 彧肥��。ー�ィ �エ�エ� �喜慣�壱共...", "_t") +t("rockwall", "�肥怱 �・�ス", "entity type") +t("grass", "�罷粕", "entity subtype") +t("Sunwall mountain", "夋懍桝�� �・�ス �ー", "entity name") +t("Way into the Slazish fens", "�ャ�シ��ャ �ェ��� ��� �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-gates-of-morning/npcs.lua" +section "mod-tome/data/zones/town-gates-of-morning/npcs.lua" -t("human", "�ク��", "entity subtype") t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") t("High Sun Paladin Aeryn", "���� 夋懍桝�� �ー�ャ ��乱�ー", "entity name") - +t("A beautiful woman, clad in shining plate armour. Power radiates from her.", "�幎x�� 甯専ク� �卓亶�� ��捩 ��ヲ�共�エ �ャ�ク��笈�、. �ク��専イ護� �簿�ャ﨑� 德們擽 �懍牟�ク �們亰�壱共.", "_t") +t("You find a note containing the location of the Orc Prides on Aeryn's body.", "��乱�ー�� �懍イエ�川� �、增ャ �作ァ�、�� ��ケ俾ー ��梃 �罷ェィ�シ �セ��ヨ�、.", "logPlayer") ------------------------------------------------ -section "game/modules/tome/data/zones/town-gates-of-morning/traps.lua" - +section "mod-tome/data/zones/town-gates-of-morning/traps.lua" +t("Impenetrable Plates", "�ォ�ャ� �危株 寬ク�逸物", "entity name") +t("Quality Leather", "�晤ざ�シ�� ��ス��", "entity name") +t("Arcane Cloth", "����復 �キ���", "entity name") +t("Swordmaster", "�誤糖�溢侃奓ー", "entity name") +t("Night Affairs", "�、�尖鋸", "entity name") +t("Orc Cutters", "�、增ャ �壱卿�ー", "entity name") +t("Mauling for Brutes", "�ク�ャ奝オ�� �ィ��", "entity name") +t("Bows and Slings", "嶹懋ウシ 妤ャ�晝オャ", "entity name") +t("Sook's Arcane Goodness", "�倆〓�、 ����復 �シ�エ���", "entity name") +t("Sarah's Herbal Infusions", "�ク�シ�、 �ス�� �シ��ャシ", "entity name") +t("Sook's Runes and other Harmless Contraptions", "�倆〓�、 �ャ�シ �。�呷ぎ�壱豆", "entity name") +t("Zemekkys Home", "�罹ゥ被う�、�� ��", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-gates-of-morning/zone.lua" - +section "mod-tome/data/zones/town-gates-of-morning/zone.lua" +t("Gates of Morning", "��ケィ�� �ク", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-irkkk/grids.lua" - +section "mod-tome/data/zones/town-irkkk/grids.lua" +t("cooking pit", "�ー�ャ�ゥ �ィ�・��", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-irkkk/npcs.lua" +section "mod-tome/data/zones/town-irkkk/npcs.lua" t("humanoid", "�ク���", "entity type") - +t("yeek", "�エ增ャ", "entity subtype") +t("Catch @himher@!", "@himher@�シ �。��攵!", "_t") +t("yeek mindslayer", "�エ增ャ �菩侠甯語エエ��", "entity name") +t("A mindslayer in training.", "弡壱�ィ �卓攤 �菩侠甯語エエ�川桿�壱共.", "_t") +t("yeek psionic", "�エ增ャ �壱冠�・��", "entity name") +t("You can literaly feel the mental energies emitted by this yeek.", "�エ �エ增ャ� �懍牟�エ�� �菩侠 �尖ц��シ �ク�シ�� �尖d �� �溢慣�壱共.", "_t") +t("gem crafter", "�エ�� �・�ク", "entity name") +t("This yeek has all sorts of gems to sell.", "�エ�晧揆 甯誤株 �エ增ャ��笈�、.", "_t") +t("two hander weapons crafter", "�卓� �エ�ー �・�ク", "entity name") +t("This yeek has all sorts of two handed weapons to sell.", "�卓� �エ�ー�シ 甯誤株 �エ增ャ��笈�、.", "_t") +t("one hander weapons crafter", "﨑懍� �エ�ー �・�ク", "entity name") +t("This yeek has all sorts of one handed weapons to sell.", "﨑懍� �エ�ー�シ 甯誤株 �エ增ャ��笈�、.", "_t") +t("tailor", "�ャ�ィ�ャ", "entity name") +t("This yeek has all sorts of cloth to sell.", "�キ�� 甯誤株 �エ增ャ��笈�、.", "_t") +t("tanner", "�エ�川棗�エ", "entity name") +t("This yeek has all sorts of leathers to sell.", "��ス �シ�エ�� 甯誤株 �エ增ャ��笈�、.", "_t") +t("natural infusions", "�川硫�� �シ��ャシ", "entity name") +t("This yeek has all sorts of infusions to sell.", "�シ��ャシ�� 甯誤株 �エ增ャ��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-irkkk/traps.lua" - +section "mod-tome/data/zones/town-irkkk/traps.lua" +t("Tailor", "�ャ�ィ�ャ", "entity name") +t("Tanner", "�エ�川棗�エ", "entity name") +t("Swordsmith", "��イ �・�ク", "entity name") +t("Staff carver", "�甯。�エ �・�ク", "entity name") +t("Runemaster", "�ャ �溢侃奓ー", "entity name") +t("Home of Marus the Alchemist", "�ー�溢唖�ャ �尖」ィ�、�� ��", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-irkkk/zone.lua" - +section "mod-tome/data/zones/town-irkkk/zone.lua" +t("Irkkk", "�ス增ャ增ャ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-iron-council/grids.lua" +section "mod-tome/data/zones/town-iron-council/grids.lua" t("wall", "�ス", "entity type") - +t("underground", "�﨑�", "entity subtype") +t("crystals", "�們��", "entity name") +t("Escape route from Reknor", "�逸〓��川��� 夋溢カ懋オャ", "entity name") +t("The Deep Bellow", "�喜捩 尞ャ巐ィ", "entity name") +t("The Dwarven Empire Incarnate", "�懍寥嵓� �懋オュ�� �エ�川メ", "entity name") +t("Mystic of the Empire", "�懋オュ�� ����", "entity name") +t("Warrior of the Empire", "�懋オュ�� ��ぎ", "entity name") +t("Defender of the Empire", "�懋オュ�� �エ嶸ク��", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-iron-council/npcs.lua" +section "mod-tome/data/zones/town-iron-council/npcs.lua" -t("dwarf", "�懍寥嵓�", "entity subtype") t("humanoid", "�ク���", "entity type") - +t("dwarf", "�懍寥嵓�", "entity subtype") +t("Catch @himher@!", "@himher@�シ �。��攵!", "_t") +t("dwarven guard", "�懍寥嵓� �ス��ウ�", "entity name") +t("A stocky dwarf, he looks angry.", "�、��� �エ�ゥ�� �懍寥嵓�桿�壱共. 嶹緋ー �� �� �呷慣�壱共.", "_t") +t("dwarven earthwarden", "�懍寥嵓� ���川亨��", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-iron-council/traps.lua" - +section "mod-tome/data/zones/town-iron-council/traps.lua" +t("Armoury", "�滝クー�ス", "entity name") +t("Tanner", "�エ�川棗�エ", "entity name") +t("Tailor", "�ャ�ィ�ャ", "entity name") +t("Sword smith", "��イ �・�ク", "entity name") +t("Axe smith", "��⊂ �・�ク", "entity name") +t("Mace smith", "��奣エ �・�ク", "entity name") +t("Runemaster", "�ャ �溢侃奓ー", "entity name") +t("Jewelry", "�・���ャ��", "entity name") +t("Delver's Delights", "�瀧カ�� �懋オャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-iron-council/zone.lua" - +section "mod-tome/data/zones/town-iron-council/zone.lua" +t("Iron Council", "���� 尞餓攪巐�", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-last-hope/grids.lua" +section "mod-tome/data/zones/town-last-hope/grids.lua" +t("floor", "�罷凶", "entity type") t("floor", "�罷凶", "entity subtype") - +t("old road", "�、�俯頗 �ク", "entity name") +t("Farportal: Gates of Morning", "�・�ー�ャ �ィ�尖ャク: ��ケィ�� �ク", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go near the Gates of Morning in the Far East.]], [[�・�ー�ャ �ィ�尖ャク� ��イュ�� �ー�ャ�シ �� �罹ー倣腹 �溢乱 �エ�呰腹 �� �壱株 奝オ�懍桿�壱共. �シ�們��愍�� �エ�ゥ﨑俯�、�エ 孖ケ�倣復 �シ�エ�エ 﨑�囈﨑ゥ�壱共. �ケ��� �エ�ク�� �簿ウオ�エ ��・﨑懍ァ�ー�ィ�� �川梠�エ �� �瀧笈�、. +�エ �ィ�尖ャク� �呷ェス ��呷攪 ��ケィ�� �ク �シ�俯。� 奝オ﨑俯株 ��愍�� �エ��笈�、.]], "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in sight of the Gates of Morning, with no trace of the portal...", "#VIOLET#�ケ��� �護圸�護擽�俯株 �ィ�尖ャク�シ�� �、�エ�緋ウ� �� �罹ー倣腹 �溢乱 ��ケィ�� �ク�エ �エ�エ�� �ウ�� �ゥ�嵂溢慣�壱共. �ィ�尖ャク� 彧肥��。ー�ィ �エ�エ� �喜慣�壱共...", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-last-hope/npcs.lua" +section "mod-tome/data/zones/town-last-hope/npcs.lua" -t("human", "�ク��", "entity subtype") t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("Catch @himher@!", "@himher@�シ �。��攵!", "_t") +t("last hope guard", "�溢ァ�� 彧ャ�� �ス��ウ�", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "��イゥ﨑� �シ�エ�� 﨑� �ス��ウ卓桿�壱共. �ケ���エ �溢揆�� �エ��ス德壱株 �ク �ゥ�ゥ﨑們ァ �喜揆 ��桿�壱共.", "_t") +t("halfling guard", "﨑倆伯�� �ス��ウ�", "entity name") t("halfling", "﨑倆伯��", "entity subtype") - +t("A Halfling, with a sling. Beware.", "妤ャ�晝オャ�シ �、�� �壱株 﨑倆伯��桿�壱共. �ー�ャ﨑們┷��.", "_t") +t("human citizen", "�ク�� �罹ッシ", "entity name") +t("A clean-looking Human resident of Last Hope.", "�溢ァ�� 彧ャ�晧乱 �ャ��, �尖#﨑エ �エ�エ�� �ク��桿�壱共.", "_t") +t("halfling citizen", "﨑倆伯�� �罹ッシ", "entity name") +t("A clean-looking Halfling resident of Last Hope.", "�溢ァ�� 彧ャ�晧乱 �ャ��, �尖#﨑エ �エ�エ�� 﨑倆伯��桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-last-hope/objects.lua" - +section "mod-tome/data/zones/town-last-hope/objects.lua" +t("last hope foundation", "�溢ァ�� 彧ャ�晧攪 �、�ス", "entity subtype") +t("The Diaries of King Toknor the Brave (%d)", "�ゥ�ケ�� 奝�增ャ��� �シ�ー (%d)", "tformat") +t("A part of the history of Last Hope, and King Toknor the Brave.", "�溢ァ�� 彧ャ�晝ウシ �ゥ�ケ�� 奝�增ャ��� �﨑� �ー�� �� �シ���笈�、.", "_t") +t("analysis", "���", "entity subtype") +t("southspar", "�ィ�ス�、甯�", "entity subtype") +t("the Pale King part %s", "�ス�ア﨑� �� ��%s�", "tformat") +t("one", "1", "_t") +t("two", "2", "_t") +t("A study of Southspar's most unusual ruler.", "�ィ�ス�、甯護攪 ��・ ��イ被復 ���梵�� �﨑� �ー�ャ��笈�、.", "_t") +t("oceans", "�罷共", "entity subtype") +t("The Oceans of Eyal", "�川擽�護攪 ��瀧豆", "entity name") +t("Thoughts about the impossibility of sea travel.", "﨑ュ﨑エ� �� �一ー�・﨑懋ー�� �﨑� �晝ー�桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-last-hope/traps.lua" - +section "mod-tome/data/zones/town-last-hope/traps.lua" +t("Hormond & Son Plates", "嶸ク�エ�シ�� ��ア�� �卓亶���", "entity name") +t("Rila's Leather", "�エ�シ�、 ��ス峵�", "entity name") +t("Toxar Alchemical Tailor", "�ー�溢椪�ィ�ャ 奝。�ャ�エ", "entity name") +t("Herk's Cutting Edge", "嵭逸〓�、 ���呷擽", "entity name") +t("Yulek's Tools of the Night", "�ィ�雅└ �、�ク ��オャ", "entity name") +t("Vortal's Trees Choppers", "�エ�エ夋壱└ �誤ェゥ ��⊂", "entity name") +t("Raber's Blunt Paradise", "�溢擽��└ �緋クー�懋オュ", "entity name") +t("Dala's Far Reaching Implements", "�ャ�シ�、 �ャ�ゥ ��オャ", "entity name") +t("Sarah's Herbal Infusions", "�ク�シ�、 �ス�� �シ��ャシ", "entity name") +t("Sook's Runes and other Harmless Contraptions", "�倆〓�、 �ャ�シ �。�呷ぎ�壱豆", "entity name") +t("Library", "����", "entity name") +t("The Elder", "�・��", "entity name") +t("Tannen's Door", "夋�┴�� �� ��ク", "entity name") +t("Home of Ungrol the Alchemist", "�ー�溢唖�ャ ��キク�、�� ��", "entity name") +t("Rich merchant", "���﨑� ��攤", "entity name") +t("Urthol's Wondrous Emporium", "�ー�エ奝ィ�� ��シ�エ ���", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-last-hope/zone.lua" - +section "mod-tome/data/zones/town-last-hope/zone.lua" +t("Last Hope", "�溢ァ�� 彧ャ��", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-lumberjack-village/npcs.lua" +section "mod-tome/data/zones/town-lumberjack-village/npcs.lua" -t("human", "�ク��", "entity subtype") t("humanoid", "�ク���", "entity type") - +t("human", "�ク��", "entity subtype") +t("Ben Cruthdar, the Cursed", "��シ�幗捩 �� �、 增ャ�ィ�、�ャ", "entity name") +t([[This madman looks extremely dangerous. He wields a big axe and means to use it. +A gloomy aura emanates from him.]], [[�、�ー ��利﨑エ �エ�エ�� �ク�俾エ卓擽��笈�、. �、�、� ��⊂�シ �、�� �一ウ� �ク�ク �ー�� �カ�エ﨑ゥ�壱共. +�肥垪﨑� �ー�エ�エ �ク�専イ護� �懍牟�ク �們丶�� �溢慣�壱共.]], "_t") +t("lumberjack", "�俯ャエ�シ", "entity name") +t("A lumberjack. Cutting wood is his job, dream and passion.", "�俯ャエ�シ��笈�、. �俯ャエ�シ ���� ��擽 �ク�� �シ�エ��, �一ウシ �エ�菩揆 �エ�� �シ﨑ゥ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-lumberjack-village/zone.lua" - +section "mod-tome/data/zones/town-lumberjack-village/zone.lua" +t("Small lumberjack village", "�卓捩 �俯ャエ�シ �溢揆", "_t") +t("Screams", "��ェ�", "_t") +t("You hear screaming not too far from you.", "��護垓 �ウ�川� ��ェ� �誤ヲャ�シ �、�溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-point-zero/grids.lua" +section "mod-tome/data/zones/town-point-zero/grids.lua" +t("Temporal Rift to Maj'Eyal", "�溢ヲ�'�川擽�誤。� 奝オ﨑俯株 �懋ー�攪 ���エ", "entity name") +t("The rift leads to Maj'Eyal.", "�エ ���エ� �溢ヲ�'�川擽�語ウシ �エ�エ�ク �溢慣�壱共.", "_t") t("wall", "�ス", "entity type") -t("floor", "�罷凶", "entity type") t("ice", "�シ��", "entity subtype") - +t("cold forest", "�ィ��エ �イ", "entity name") +t("floor", "�罷凶", "entity type") +t("polar cap", "�呰葺", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-point-zero/npcs.lua" +section "mod-tome/data/zones/town-point-zero/npcs.lua" -t("human", "�ク��", "entity subtype") t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("Catch @himher@!", "@himher@�シ �。��攵!", "_t") +t("guardian of reality", "嶸�共�� �倆从��", "entity name") +t("A stern-looking guardian, ever vigilant against the threats of the paradox.", "�エ�ャ�� ����� �ス��葺�� �壱株, ��イゥ﨑� �シ�エ�� 﨑� �倆从�川桿�壱共.", "_t") +t("elemental", "�簿�ケ", "entity type") +t("void", "�オ嵭�", "entity subtype") +t("Losgoroth are mighty void elementals, native to the void between the stars; they are rarely seen on the planet's surface.", "�懍侃���懍侃�� ��豆 �ャ�エ�� �オ嵭溢乱 �ャ�� �簿�・﨑� �オ嵭溢攪 �簿�ケ�、��笈�、. �エ 嵂餓┳�� 岺罹ゥエ�川��� �ー�� �シ �� ��慣�壱共.", "_t") +t("monstrous losgoroth", "�エ�罹ャエ�懦復 �懍侃���懍侃", "entity name") +t("Zemekkys, Grand Keeper of Reality", "��劇﨑� 嶸�共�� �倆从�� �罹ゥ被う�、", "entity name") t("shalore", "�ャ�罹��", "entity subtype") +t("A timeless elf stands before you. Even though his age is impossible to determine, you feel he has seen many things.", "�懋ー�攪 �エ�溢乱�� �霊牟�� �倆売��笈�、. �們擽�シ ���﨑俾クー� �ケ德� �エ�、��尖巡 �一オャ﨑俾ウ�, �ク�� �、�ー �珠捩 ��豆�� ��罹エ� �罷共�� �尖l�エ �ュ�壱共.", "_t") +t("horror", "�オ尞ャ", "entity type") t("temporal", "�懋ー�", "entity subtype") - +t("Temporal Defiler", "�懋ー�攪 �ィ��梵", "entity name") +t("A huge, slender, metallic monstrosity with long claws in place of fingers, and razor-sharp teeth. It seems to seek something here.", "�ー�﨑俾ウ� �們溌﨑� �溢��溢攪 �エ�シ��笈�、. �専ー�ス ����� �ー�、� �逸エ� �ャ�、 �溢愍�ー ���エ�懍垓 �エ�ィ�� ���� �溢慣�壱共. �緋ー�シ �セ�� �エ�ウ�� �ィ �� �呷慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-point-zero/objects.lua" - +section "mod-tome/data/zones/town-point-zero/objects.lua" +t("Shard of Crystalized Time", "�ー�倣剩�� �懋ー�攪 �ー��", "entity name") +t("An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul.", "�エ��ッ�幗愍�� �幎x�� �エ�シ�� �ー�� �ー��桿�壱共. �ー��攪 �幗捩 �懋ー� �ク �川イエ�� ��棕�� �� ��株 彧尖ヲ�ウシ �樌カ肥牟, �エ�ィ �誤株 �晧符��� �� �エ�ィ �誤株 �エ�川寥�瀧笈�、. �エ��捩 �ケ���エ �呷来�シ�エ�罹巡 �喜捩�ッ﨑�, ���晧符�ク �呷亨�� �誤ァ壱統﨑� ����� �エ�ャ�ク�ッ﨑� �尖l�エ �、�� �誤豆��, �ケ���� �。��� �ク� �懋ー�攪 �エ�壱・シ �霊牟�� �壱ゥク﨑俯株 ��仂�� �們イ懋ー� �ィ�オ �� 﨑俯x�シ �川擽�シ�� �晝ー�擽 �、�� 﨑ゥ�壱共.", "_t") +t("glowing shard", "�幎x�� �ー��", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-point-zero/traps.lua" - +section "mod-tome/data/zones/town-point-zero/traps.lua" +t("Tailor", "�ャ�ィ�ャ", "entity name") +t("Tanner", "�エ�川棗�エ", "entity name") +t("Knives and daggers", "�ィ��シ ���", "entity name") +t("Death from Afar", "��ャ�� �エ�ャ�� �ス��", "entity name") +t("Swordsmith", "��イ �・�ク", "entity name") +t("Staff carver", "�甯。�エ �・�ク", "entity name") +t("Runemaster", "�ャ �溢侃奓ー", "entity name") +t("Jewelry", "�・���ャ��", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-point-zero/zone.lua" - +section "mod-tome/data/zones/town-point-zero/zone.lua" +t("Point Zero", "����", "_t") +t("temporal beam endpoint", "�懋ー� �卓│�� ����", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-shatur/grids.lua" - +section "mod-tome/data/zones/town-shatur/grids.lua" +t("cobblestone road", "�ー�ス�� �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-shatur/npcs.lua" +section "mod-tome/data/zones/town-shatur/npcs.lua" t("humanoid", "�ク���", "entity type") t("thalore", "夋壱。罹��", "entity subtype") - +t("Catch @himher@!", "@himher@�シ �。��攵!", "_t") +t("thalore hunter", "夋壱。罹�� �ャ�・�シ", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "��イゥ﨑� �シ�エ�� 﨑� �ス��ウ卓桿�壱共. �ケ���エ �溢揆�� �エ��ス德壱株 �ク �ゥ�ゥ﨑們ァ �喜揆 ��桿�壱共.", "_t") +t("thalore wilder", "夋壱。罹�� �川硫�� �肥「�梵", "entity name") +t("A tall elf, his skin covered in green moss.", "嵓シ��シ �ケ�� �エ�シ�� �ョ�� �壱株 �・���� �倆売��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-shatur/traps.lua" - +section "mod-tome/data/zones/town-shatur/traps.lua" +t("Armoury", "�滝クー�ス", "entity name") +t("Tanner", "�エ�川棗�エ", "entity name") +t("Swordsmith", "��イ �・�ク", "entity name") +t("Nature's Punch", "���� �シ�ケ�、��", "entity name") +t("Silent Hunter", "�誤ヲャ��株 �ャ�・�シ", "entity name") +t("Herbalist", "�ス�溢メ", "entity name") +t("Night's Star", "�、�ク�� ��", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-shatur/zone.lua" - +section "mod-tome/data/zones/town-shatur/zone.lua" +t("Shatur", "�、妤エ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-zigur/grids.lua" +section "mod-tome/data/zones/town-zigur/grids.lua" -t("floor", "�罷凶", "entity subtype") +t("Zigur Postsign", "��ャ�エ 尞ャ���ク", "entity name") +t("The laws of the Ziguranth", "��ャ�� �肥「�梵�� �懍惠", "_t") +t("lava pit", "�ゥ�� �ャ�ゥ�エ", "entity name") +t("cultivated fields", "�ス�卓ァ", "entity name") +t("cobblestone road", "�ー�ス�� �ク", "entity name") +t("giant rock", "�ー� �肥怱", "entity name") +t("closed gate", "�ォ德� �ク", "entity name") t("wall", "�ス", "entity type") - +t("floor", "�罷凶", "entity subtype") +t("open gate", "�エ�ー �ク", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-zigur/npcs.lua" +section "mod-tome/data/zones/town-zigur/npcs.lua" +t("Grand Corruptor", "��劇﨑� 夋�ス��", "entity name") +t("An Elven corruptor, drawn to these blighted lands.", "�エ 嶹ゥ尞戦剩�� ��乱 �エ�誤ヲー �倆売 夋�ス�川桿�壱共.", "_t") +t("Protector Myssil", "�エ嶸ク�� �ク�ー", "entity name") t("halfling", "﨑倆伯��", "entity subtype") - +t("A Halfling Ziguranth, clad in dark steel plates. She is the current leader of Zigur.", "�エ�川垓 �餓攪 �菩イ� �卓亶�� ��ウ� �壱株 﨑倆伯�� ��ャ�� �肥「�梵��笈�、. ��ャ�エ�� 嶸� ���梵��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-zigur/objects.lua" - +section "mod-tome/data/zones/town-zigur/objects.lua" +t("the great evil", "�簿劇﨑� ��", "entity subtype") +t("The Great Evil", "�簿劇﨑� ��", "entity name") +t("History of the horrors of magic.", "�壱イ菩攪 �オ尞ャ�� �﨑� �ー�晧桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/town-zigur/traps.lua" - +section "mod-tome/data/zones/town-zigur/traps.lua" +t("Horman's Plates", "嶹�シ�、 �卓亶", "entity name") +t("Infused Leather", "�川硫�エ �、�ー�� ��ス峵�", "entity name") +t("Slash & Dash", "���� �ャ�、�、��", "entity name") +t("Nature's Punch", "���� �シ�ケ�、��", "entity name") +t("Slice & Dice", "�尖・エ�� 奝��雅ざ��", "entity name") +t("Nature's Reach", "��川硫�� 嶹肥ざ", "entity name") +t("A Million Cuts", "�們イ懍攪 �ー�ゥ", "entity name") +t("Purification Tools", "�倣剩 ��オャ��", "entity name") +t("Library", "����", "entity name") +t("Trainer", "弡壱�ィ �専エ", "entity name") +t("Nature's Emporium", "��川硫�� ���", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/town-zigur/zone.lua" - +section "mod-tome/data/zones/town-zigur/zone.lua" +t("Zigur", "��ャ�エ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/trollmire/grids.lua" +section "mod-tome/data/zones/trollmire/grids.lua" +t("dirt road", "彧呟クク", "entity name") t("wall", "�ス", "entity type") +t("grass", "�罷粕", "entity subtype") +t("troll stew", "孖ク�、 �、孖�", "entity name") t("water", "�シ", "entity subtype") - +t("tree", "�俯ャエ", "entity name") +t("bog water", "�ェ�", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/trollmire/npcs.lua" +section "mod-tome/data/zones/trollmire/npcs.lua" t("giant", "�ー�ク", "entity type") -t("human", "�ク��", "entity subtype") +t("troll", "孖ク�、", "entity subtype") +t("Prox the Mighty", "德們┥ 嵓�。晧侃", "entity name") +t("A huge troll, he might move slowly but he does look dangerous nonetheless.", "�ー�﨑� 孖ク�、��笈�、. �尖ヲソ﨑俾イ� ���攵��� �ィ�エ��� �ク�シ�尖巡 ��利﨑エ �エ��笈�、.", "_t") +t("and eaten raw", "�ク�ャ�� �ク �懍イエ�� �ク��� �ケ嶸肥慣�壱共.", "_t") +t("Prox staggers for a moment. A note seems to drop at his feet.", "嵓�。晧侃� ���� ��朽�ー�ク�、. �ク�� �罹ー卓乱 �ス�� �ィ�エ�� �� �呱共.", "logSeen") +t("... and we thought the trollmire was safer now!", "... 孖ク�、 �ェ�エ �エ�� �� �溢��紛�誤共�� �晝ー�毎�壱株�ー!", "_t") +t("Shax the Slimy", "�溢��∴��復 �・�、", "entity name") +t("A huge troll, he seems to be adapted to aquatic life.", "�ー�﨑� 孖ク�、��笈�、. �シ �作乱�懍攪 �カ�� ��搗﨑� �� �呷慣�壱共.", "_t") +t("Shax staggers for a moment. A note seems to drop at his feet.", "�・�、� ���� ��朽�ー�ク�、. �ク�� �罹ー卓乱 �ス�� �ィ�エ�� �� �呱共.", "logSeen") +t("Bill the Stone Troll", "�肥怱 孖ク�、 ��", "entity name") +t([[Big, brawny, powerful and with a taste for Halfling. +He is wielding a small tree trunk and lumbering toward you. +This is the troll the notes spoke about, no doubt.]], [[增ャ�� �エ�・﨑� �エ�ゥ�� �簿�・﨑� 孖ク�、��笈�、. 﨑倆伯��揆 �ケ�� �ク �駆符﨑ゥ�壱共. +�卓捩 奝オ�俯ャエ�シ �、�� �ケ���専イ� �、���� �溢慣�壱共. +�ス��� ��梃 �ク 孖ク�、�エ 寀�シ��慣�壱共.]], "_t") +t("and clobbered into soup", "�ク�ャ�� �ク �懍イエ�� �、�ス�エ �們来�オ�壱共.", "_t") t("humanoid", "�ク���", "entity type") - - ------------------------------------------------- -section "game/modules/tome/data/zones/trollmire/objects.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/zones/trollmire/zone.lua" - - - ------------------------------------------------- -section "game/modules/tome/data/zones/tutorial-combat-stats/grids.lua" - -t("floor", "�罷凶", "entity subtype") -t("wall", "�ス", "entity type") -t("sealed door", "�餓攤�� �ク", "entity name") - - ------------------------------------------------- -section "game/modules/tome/data/zones/tutorial-combat-stats/npcs.lua" - t("human", "�ク��", "entity subtype") -t("humanoid", "�ク���", "entity type") - - ------------------------------------------------- -section "game/modules/tome/data/zones/tutorial-combat-stats/objects.lua" - - +t("Aluin the Fallen", "夋�ス﨑� �� �誤」ィ�ク", "entity name") +t("His once-shining armour now dull and bloodstained, this Sun Paladin has given in to despair.", "�壱ァ晧乱 ���� 夋懍桝�� �ー�ャ��笈�、. 﨑罹阜 �幎x�� �卓亶� �ク �幗揆 ��来�� 嵓シ妤ャ�ア�エ� �們牟 �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/tutorial-combat-stats/traps.lua" - +section "mod-tome/data/zones/trollmire/objects.lua" +t("tattered paper scrap", "�壱骨�壱骨﨑� ��梏�ー��", "entity name") +t("A paper scrap, left by an adventurer.", "�エ�、 �ィ嵭俾ー� �ィ�エ ��梏�ー��桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/tutorial-combat-stats/zone.lua" - +section "mod-tome/data/zones/trollmire/zone.lua" +t("Trollmire", "孖ク�、 �ェ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/tutorial/npcs.lua" - +section "mod-tome/data/zones/tutorial/npcs.lua" +t("skeleton mage", "�、�壱�逸� �壱イ菩ぎ", "entity name") +t("half-dead forest troll", "�、 �ス�エ ��� �イ 孖ク�、", "entity name") +t([[Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists. +He looks hurt.]], [[�サ�晝クー�� 嵓シ�� �壱。晧ラ�ク, �ー�﨑� �ク��� �晤ャシ�エ �ャ�一キ�� �ョ�ク �ケ�� �シ�ケ�� ��懍・専ウ� �ケ���� �ク�、�エ�� �溢慣�壱共. +�、�� ��イ俯涵 �エ��笈�、.]], "_t") +t("Lone Wolf", "�ク奝ィ�エ �瀧劇", "entity name") +t("It is a large wolf with eyes full of cunning, only 3 times bigger than a normal wolf. It looks hungry. You look tasty!", "�溢乱 �戦劈﨑ィ�エ ��晨復 增ー �瀧劇��笈�、. 尞雅イ被復 �瀧劇�エ�、 ���� 3�ー�野乱 �� 增ャ�、��. �ー��甯� �エ��笈�、. �� �幗梭�エ �エ�ク�、!", "_t") +t("Tutorial: Finish", "孖懦��ャ�シ: ��」�", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/tutorial/traps.lua" - +section "mod-tome/data/zones/tutorial/traps.lua" +t("tutorial", "孖懦��ャ�シ", "entity type") +t("tutorial", "孖懦��ャ�シ", "entity subtype") +t("tutorial", "孖懦��ャ�シ", "_t") +t("A tutorial", "孖懦��ャ�シ", "_t") +t("Tutorial: %s", "孖懦��ャ�シ: %s", "tformat") +t("Movement", "�エ��", "entity name") +t("Melee Combat", "�シ�� ��握", "entity name") +t("Objects", "�ャ�シ", "entity name") +t("Talents", "�ー��", "entity name") +t("Experience and Levels", "�ス嵭們ケ們凰 �壱イィ", "entity name") +t("Different terrains", "�、�啄復 �嶸�", "entity name") +t("Basic tactic: Do not get surrounded", "��唖�� �ー��: �川寥�ク�エ� �伎クー", "entity name") +t("Basic tactic: Take cover", "��唖�� �ー��: ��署﨑俾クー", "entity name") +t("Ranged Combat", "�専アー�ャ ��握", "entity name") +t("Quests", "塚們侃孖ク�、", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/tutorial/zone.lua" - +section "mod-tome/data/zones/tutorial/zone.lua" +t("Tutorial", "孖懦��ャ�シ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/unhallowed-morass/grids.lua" +section "mod-tome/data/zones/tutorial-combat-stats/grids.lua" +t("Stay", "�ク��� �壱株�、", "_t") +t("Enter", "�、�エ��共", "_t") +t("floor", "�罷凶", "entity type") +t("grass", "�罷粕", "entity subtype") +t("grass", "�罷粕", "entity name") +t("Rune of Enlightenment: Shove", "��ェス�� �ャ: ��俾クー", "entity name") +t("Teaches the player 'Shove'.", "嵓誤�溢擽�エ�専イ� '��俾クー' �シ ��エ�ゥ�壱共.", "_t") +t("#VIOLET#You have learned the talent Shove.", "#VIOLET#�ケ��� ��俾クー �ー���� �ー���オ�壱共.", "logPlayer") t("wall", "�ス", "entity type") +t("floor", "�罷凶", "entity subtype") +t("sealed door", "�餓攤�� �ク", "entity name") +-- new text +--[==[ +t("Lobby Portal", "Lobby Portal", "entity name") +t("This portal will bring you back to the Tutorial Lobby.", "This portal will bring you back to the Tutorial Lobby.", "_t") +t("Tutorial Lobby Portal", "Tutorial Lobby Portal", "_t") +t("Enter the portal back to the lobby?", "Enter the portal back to the lobby?", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back in the lobby.", "#VIOLET#You enter the swirling portal and in the blink of an eye you are back in the lobby.", "logPlayer") +t("Sign", "Sign", "entity name") +t("Contains a snippet of ToME wisdom.", "Contains a snippet of ToME wisdom.", "_t") +t("Rune of Enlightenment: Summer Vacation", "Rune of Enlightenment: Summer Vacation", "entity name") +t("Causes the player's brain to jettison all recently-acquired knowledge.", "Causes the player's brain to jettison all recently-acquired knowledge.", "_t") +t("#VIOLET#You feel unenlightened.", "#VIOLET#You feel unenlightened.", "logPlayer") +t("#VIOLET#The sound of an ancient door grinding open echoes down the tunnel!", "#VIOLET#The sound of an ancient door grinding open echoes down the tunnel!", "logPlayer") +t("Rune of Enlightenment: Mana Gale", "Rune of Enlightenment: Mana Gale", "entity name") +t("Teaches the player 'Mana Gale'.", "Teaches the player 'Mana Gale'.", "_t") +t("#VIOLET#You have learned the talent Mana Gale.", "#VIOLET#You have learned the talent Mana Gale.", "logPlayer") +t("Rune of Enlightenment: Telekinetic Punt", "Rune of Enlightenment: Telekinetic Punt", "entity name") +t("Teaches the player 'Telekinetic Punt'.", "Teaches the player 'Telekinetic Punt'.", "_t") +t("#VIOLET#You have learned the talent Telekinetic Punt.", "#VIOLET#You have learned the talent Telekinetic Punt.", "logPlayer") +t("Rune of Enlightenment: Blink", "Rune of Enlightenment: Blink", "entity name") +t("Teaches the player 'Blink'.", "Teaches the player 'Blink'.", "_t") +t("#VIOLET#You have learned the talent Blink.", "#VIOLET#You have learned the talent Blink.", "logPlayer") +t("Rune of Enlightenment: Fear", "Rune of Enlightenment: Fear", "entity name") +t("Teaches the player 'Fear'.", "Teaches the player 'Fear'.", "_t") +t("#VIOLET#You have learned the talent Fear.", "#VIOLET#You have learned the talent Fear.", "logPlayer") +t("Rune of Enlightenment: Bleed", "Rune of Enlightenment: Bleed", "entity name") +t("Teaches the player 'Bleed'.", "Teaches the player 'Bleed'.", "_t") +t("#VIOLET#You have learned the talent Bleed.", "#VIOLET#You have learned the talent Bleed.", "logPlayer") +t("Rune of Enlightenment: Confusion", "Rune of Enlightenment: Confusion", "entity name") +t("Teaches the player 'Confusion'.", "Teaches the player 'Confusion'.", "_t") +t("#VIOLET#You have learned the talent Confusion.", "#VIOLET#You have learned the talent Confusion.", "logPlayer") +t("glowing door", "glowing door", "entity name") +t("#VIOLET#You must achieve Enlightenment before you can pass. Seek ye to the west to discover the ancient art of Shoving Stuff.", "#VIOLET#You must achieve Enlightenment before you can pass. Seek ye to the west to discover the ancient art of Shoving Stuff.", "logPlayer") +--]==] + + +------------------------------------------------ +section "mod-tome/data/zones/tutorial-combat-stats/npcs.lua" +t("humanoid", "�ク���", "entity type") +t("human", "�ク��", "entity subtype") +t("skeleton mage", "�、�壱�逸� �壱イ菩ぎ", "entity name") +t("half-dead forest troll", "�、 �ス�エ ��� �イ 孖ク�、", "entity name") +t([[Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists. +He looks hurt.]], [[�サ�晝クー�� 嵓シ�� �壱。晧ラ�ク, �ー�﨑� �ク��� �晤ャシ�エ �ャ�一キ�� �ョ�ク �ケ�� �シ�ケ�� ��懍・専ウ� �ケ���� �ク�、�エ�� �溢慣�壱共. +�、�� ��イ俯涵 �エ��笈�、.]], "_t") +t("Lone Wolf", "�ク奝ィ�エ �瀧劇", "entity name") +t("It is a large wolf with eyes full of cunning, only 3 times bigger than a normal wolf. It looks hungry. You look tasty!", "�溢乱 �戦劈﨑ィ�エ ��晨復 增ー �瀧劇��笈�、. 尞雅イ被復 �瀧劇�エ�、 ���� 3�ー�野乱 �� 增ャ�、��. �ー��甯� �エ��笈�、. �� �幗梭�エ �エ�ク�、!", "_t") +t("Orc", "�、增ャ", "entity name") +t("spiderkin", "�ー�ク��", "entity type") +t("spider", "�ー�ク", "entity subtype") +t("Arachnophobia...", "�ー�ク �オ尞ャ��...", "_t") +t("giant spider", "�ー� �ー�ク", "entity name") +-- new text +--[==[ +t("Nain the Guide", "Nain the Guide", "entity name") +t("A pitchfork-wielding human with a welcoming smile.", "A pitchfork-wielding human with a welcoming smile.", "_t") +t("Quick-healing orc", "Quick-healing orc", "entity name") +t("Robe-clad elf", "Robe-clad elf", "entity name") +t("An elf that looks as though he spends a good amount of his time wiggling his fingers and chanting.", "An elf that looks as though he spends a good amount of his time wiggling his fingers and chanting.", "_t") +t("Stubborn orc", "Stubborn orc", "entity name") +t("Obstinate orc", "Obstinate orc", "entity name") +t("Pushy orc", "Pushy orc", "entity name") +t("Rude orc", "Rude orc", "entity name") +t("Troll", "Troll", "entity name") +t("Ugly troll", "Ugly troll", "entity name") +t("Gross troll", "Gross troll", "entity name") +t("Ghastly troll", "Ghastly troll", "entity name") +t("Forum troll", "Forum troll", "entity name") +t("Pushy elf", "Pushy elf", "entity name") +t("Blustering elf", "Blustering elf", "entity name") +t("Breezy elf", "Breezy elf", "entity name") +t("A huge arachnid.", "A huge arachnid.", "_t") +t("chittering spider", "chittering spider", "entity name") +t("A huge, chittering arachnid.", "A huge, chittering arachnid.", "_t") +t("hairy spider", "hairy spider", "entity name") +t("A huge, hairy arachnid.", "A huge, hairy arachnid.", "_t") +t("Bored elf", "Bored elf", "entity name") +t("Idle elf", "Idle elf", "entity name") +t("Loitering elf", "Loitering elf", "entity name") +t("Dull-eyed orc", "Dull-eyed orc", "entity name") +t("Keen-eyed orc", "Keen-eyed orc", "entity name") +--]==] + + +------------------------------------------------ +section "mod-tome/data/zones/tutorial-combat-stats/objects.lua" + + +-- new text +--[==[ +t("Boots of Physical Save (+10)", "Boots of Physical Save (+10)", "entity name") +t("Dried-up old boots.", "Dried-up old boots.", "_t") +t("Fine boots that increase your Physical Save by 10.", "Fine boots that increase your Physical Save by 10.", "_t") +t("Amulet of Mindpower (+3)", "Amulet of Mindpower (+3)", "entity name") +t("Glittering amulet.", "Glittering amulet.", "_t") +t("A beautiful amulet that increases your Mindpower by 3.", "A beautiful amulet that increases your Mindpower by 3.", "_t") +t("Helmet of Accuracy (+6)", "Helmet of Accuracy (+6)", "entity name") +t("Hard-looking helmet.", "Hard-looking helmet.", "_t") +t("A finely-wrought helmet that increases your Accuracy by 6.", "A finely-wrought helmet that increases your Accuracy by 6.", "_t") +t("Ring of Mental Save (+6)", "Ring of Mental Save (+6)", "entity name") +t("Smooth ring.", "Smooth ring.", "_t") +t("A ruby-studded ring.", "A ruby-studded ring.", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/data/zones/tutorial-combat-stats/traps.lua" + +t("tutorial", "孖懦��ャ�シ", "entity type") +t("tutorial", "孖懦��ャ�シ", "entity subtype") +t("tutorial", "孖懦��ャ�シ", "_t") +t("A tutorial", "孖懦��ャ�シ", "_t") +t("Tutorial: %s", "孖懦��ャ�シ: %s", "tformat") +t("Movement", "�エ��", "entity name") +t("Melee Combat", "�シ�� ��握", "entity name") +t("Objects", "�ャ�シ", "entity name") +t("Talents", "�ー��", "entity name") +t("Experience and Levels", "�ス嵭們ケ們凰 �壱イィ", "entity name") +t("Different terrains", "�、�啄復 �嶸�", "entity name") +t("Basic tactic: Do not get surrounded", "��唖�� �ー��: �川寥�ク�エ� �伎クー", "entity name") +t("Basic tactic: Take cover", "��唖�� �ー��: ��署﨑俾クー", "entity name") +t("Ranged Combat", "�専アー�ャ ��握", "entity name") +t("Quests", "塚們侃孖ク�、", "entity name") +-- new text +--[==[ +t("tutorial2", "tutorial2", "entity subtype") +t("tutorial3", "tutorial3", "entity subtype") +t("tutorial4", "tutorial4", "entity subtype") +t("tutorial5", "tutorial5", "entity subtype") +t("tutorial6", "tutorial6", "entity subtype") +t("Mechanics tutorial", "Mechanics tutorial", "entity name") +t("Mechanics Tutorial", "Mechanics Tutorial", "entity name") +t("Combat Stats", "Combat Stats", "entity name") +t("Combat Stat Tooltips", "Combat Stat Tooltips", "entity name") +t("Combat Stat Scale", "Combat Stat Scale", "entity name") +t("Combat Stat Calculations", "Combat Stat Calculations", "entity name") +t("Timed Effects", "Timed Effects", "entity name") +t("Cross-Tier Effects", "Cross-Tier Effects", "entity name") +t("Dungeon of Adventurer Enlightenment Completed", "Dungeon of Adventurer Enlightenment Completed", "entity name") +--]==] + + +------------------------------------------------ +section "mod-tome/data/zones/tutorial-combat-stats/zone.lua" + +t("Tutorial", "孖懦��ャ�シ", "_t") + +------------------------------------------------ +section "mod-tome/data/zones/unhallowed-morass/grids.lua" + +t("Temporal Rift", "�懋ー�攪 ���エ", "entity name") +t("The rift leads to another part of the morass.", "�エ ���エ� �、�ク ��ュ�シ�� �エ�エ�瀧笈�、.", "_t") +t("Point Zero", "����", "_t") +t([[The rift has brought you back to Point Zero, and the source of the disturbances. +A temporal defiler is attacking the town, all the Keepers in range are attacking it!]], [[���エ� �ケ���� ���川愍�� �エ�エ �シ�一ウ�, �ク�ウ�� �エ �ャ夋懍攪 �川攤�エ �溢来�オ�壱共. +�懋ー�攪 �ィ��梵� �溢揆�� �オ�ゥ﨑俾ウ� �一ウ�, �シ�們攪 �倆从�尖豆�エ �ィ��梵�シ �オ�ゥ﨑俾ウ� �溢慣�壱共!]], "_t") +t("wall", "�ス", "entity type") +t("rift", "���エ", "entity subtype") +t("crack in spacetime", "�懋ウオ��攪 ���エ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/unhallowed-morass/npcs.lua" - +section "mod-tome/data/zones/unhallowed-morass/npcs.lua" +t("spiderkin", "�ー�ク��", "entity type") +t("spider", "�ー�ク", "entity subtype") +t("Arachnophobia...", "�ー�ク �オ尞ャ��...", "_t") +t("weaver hatchling", "�壱⊂ �エ�ケ�ー�ク", "entity name") +t("A nearly translucent spider hatchling.", "�ー�� 妤ャ��復 �壱⊂ �ー�ク��笈�、.", "_t") +t("orb spinner", "�ャ�エ�� �ゥ��アー�ク", "entity name") +t("A large brownish arachnid, its fangs drip with a strange fluid.", "�、�、� �溢ラ �ー�ク��, �。�ウ�溢乱�� �エ��復 �。�エ� 彧尖・エ�� �溢慣�壱共.", "_t") +t("orb weaver", "�ャ�エ�� �エ�ケ�ー�ク", "entity name") +t("A large brownish arachnid spinning its web. It doesn't look pleased that you've disturbed its work.", "�ー�ク��揆 �懋ウ� �壱株 �、�、� �溢ラ �ー�ク��笈�、. �ケ���エ �シ�� �ゥ﨑エ﨑エ�� �ー��擽 �駆ァ �喜捩 �ィ�卓桿�壱共.", "_t") +t("fate spinner", "�エ��攪 �ゥ��アー�ク", "entity name") +t("Easily as big as a horse, this giant spider menaces at you with claws and fangs.", "寀�シ��擽 �� �簿巡 增ャ�ー�� �們牟�エ�エ�� �ー�﨑� �ー�ク��笈�、. �懦��シ �。�ウ�壱。� �ケ���� ���﨑俾ウ� �溢慣�壱共.", "_t") +t("fate weaver", "�エ��攪 �エ�ケ�ー�ク", "entity name") +t("A large white spider.", "�ー�﨑� 﨑們摩�� �ー�ク��笈�、.", "_t") +t("Weaver Queen", "�エ�ケ�ー�ク �ャ��", "entity name") +t("Weaver Queen", "�エ�ケ�ー�ク �ャ��", "_t") +t("As you vanquish the queen you notice a temporal thread that seems to have been controlling her. It seems to go through a rift.", "�ャ�菩揆 �エ�誤・エ�� �ク�� �ー�啄葺�� �壱腰 �� �呷捩 �懋ー�攪 ��・�� �懋イャ嵂溢慣�壱共. ���エ �壱ィク�� �エ�エ�� �� �呷慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/unhallowed-morass/objects.lua" - +section "mod-tome/data/zones/unhallowed-morass/objects.lua" +t("Void Star", "�オ嵭溢攪 ��", "entity name") +t("tiny black star", "�ー�ク�� ��菩ラ ��", "_t") +t("It looks like a very tiny star -- deep black -- and yet it somehow shines.", "��」シ �ー�ク�� ��イ俯涵 �エ�エ�� �シ�エ��笈�、. ��彧滝ー呷捩 �幀ケ肥攤�ー�� �エ�ク�懍攤� �幗擽 �ゥ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/unhallowed-morass/zone.lua" - +section "mod-tome/data/zones/unhallowed-morass/zone.lua" +t("Unhallowed Morass", "��倣復 ��オ�", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/unremarkable-cave/npcs.lua" +section "mod-tome/data/zones/unremarkable-cave/npcs.lua" t("humanoid", "�ク���", "entity type") - +t("elf", "�倆売", "entity subtype") +t("Fillarel Aldaren", "﨑�攵�� �誤共��", "entity name") +t("An Elven woman. She wears a tight robe decorated with symbols of the Sun and the Moon and wields a staff.", "�倆売 �ャ�ア��笈�、. 夋懍桝�シ �ャ�� 岺懍享�シ�� �・�晤頗, �ク�� �ア �呱株 �罹ク誤・シ ��ウ� �溢愍�ー �甯。�エ�シ �、�� �溢慣�壱共.", "_t") +t("orc", "�、增ャ", "entity subtype") +t("Krogar", "增ャ�懋ー�エ", "entity name") +t("An orc clad in mail armour, he wields a staff and looks menacing.", "�ャ�ャ �卓亶�� ��捩 �、增ャ��笈�、. �甯。�エ�シ �、�� �溢愍�ー ��利﨑エ �エ��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/unremarkable-cave/zone.lua" - +section "mod-tome/data/zones/unremarkable-cave/zone.lua" +t("Unremarkable Cave", "尞雅イ被復 �呟オエ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/valley-moon-caverns/grids.lua" - +section "mod-tome/data/zones/valley-moon/grids.lua" +t("moonstone", "�肥�", "entity name") +t("floor", "�罷凶", "entity type") +t("grass", "�罷粕", "entity subtype") +t("Fearscape Portal", "�オ尞ャ�� ��溜 �ィ�尖ャク", "entity name") +t("An invocation portal, perpetually summoning beings through it.", "��オャ��攤 �醐劍�シ�� �壱洳�エ�� �醐劍 �ィ�尖ャク��笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/valley-moon-caverns/objects.lua" - +section "mod-tome/data/zones/valley-moon/npcs.lua" +t("demon", "��ァ�", "entity type") +t("major", "����", "entity subtype") +t("Corrupted Daelach", "�、�シ�� �壱攵增ャ", "entity name") +t("Shadow and flames. The huge beast of fire moves speedily toward you, its huge shadowy wings deployed.", "�ク�シ�川凰 �一ス�. �一ス�愍�� �エ�ィ�エ�� �ー�﨑� �川柑�エ �ク�シ�� �呷捩 ���罹・シ 寬シ�� ��。� �ケ���� 嵂・﨑エ ���エ�� �、��、�� �溢慣�壱共.", "_t") +t("humanoid", "�ク���", "entity type") +t("elf", "�倆売", "entity subtype") +t("Limmir the Jeweler", "�エ�� �ク�オ�ャ �ャ�ク�エ", "entity name") +t("An Elven Anorithil, specializing in the art of jewelry.", "�エ�晨蕗�� ��ウオ﨑� �倆売 ����ャ�、��笈�、.", "_t") +t("#VIOLET#Limmir is attacked! Defend him!", "#VIOLET#�ャ�ク�エ� �オ�ゥ�ケ嵂壱共! �ク�シ ��懍幣 﨑罹共!", "say") ------------------------------------------------ -section "game/modules/tome/data/zones/valley-moon-caverns/zone.lua" - +section "mod-tome/data/zones/valley-moon/zone.lua" +t("Ithilthum, Valley of the Moon", "�ャ�� 嶸滝ウ。 �エ�、妤シ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/valley-moon/grids.lua" - -t("floor", "�罷凶", "entity type") +section "mod-tome/data/zones/valley-moon-caverns/grids.lua" +t("exit to the lost valley", "��牟��ヲー 嶸滝ウ。�シ�� �俾ー�� �懋オャ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/valley-moon/npcs.lua" - -t("humanoid", "�ク���", "entity type") +section "mod-tome/data/zones/valley-moon-caverns/objects.lua" +t("tattered paper scrap", "�壱骨�壱骨﨑� ��梏�ー��", "entity name") +t("A paper scrap, left by somebody named Rassir.", "�シ�ィ�エ�シ�� �ャ�護擽 �ィ�エ ��梏�ー��桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/valley-moon/zone.lua" - +section "mod-tome/data/zones/valley-moon-caverns/zone.lua" +t("Caverns to the hidden valley", "��ー�� 嶸滝ウ。�シ�� ��� �呟オエ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/void/grids.lua" +section "mod-tome/data/zones/void/grids.lua" +t("Temporal Rift", "�懋ー�攪 ���エ", "entity name") +t("The rift leads... somewhere.", "�エ ���エ� �エ�俾ー��... �エ�エ�瀧笈�、.", "_t") t("Temporal Warden", "�懋ー� �川亨��", "_t") - ------------------------------------------------ -section "game/modules/tome/data/zones/void/npcs.lua" - +section "mod-tome/data/zones/void/npcs.lua" +t("god", "��", "entity type") +t("eyal", "�川擽��", "entity subtype") +t("Gerlyk, the Creator", "�ス�ー�� �誤・シ�ュ", "entity name") +t([[During the Age of Haze nearly all gods were destroyed by the Sher'tul Godslayers. However, a small number escaped. +Gerlyk, the creator of the Human race, prefered to flee into the void between the stars than to face death. He has been trapped ever since. +The sorcerers tried to bring him back and nearly succeeded. +Now you have come to finish what the Sher'tul began. Become a Godslayer yourself.]], [[��ァ�卓擽�� �罹劇 �呷譜 �ー�� �ィ�� ���、�エ �尖・エ'妤エ ���エ�尖豆�専イ� 甯語エエ�們来�オ�壱共. 﨑們ァ��, �護� ���、� 夋溢カ懍乱 �ア�オ嵂溢慣�壱共. +�ク�� ��。ア�� �ス�ー�シ, �誤・シ�ュ� �ス�護揆 �橄株 �� �エ�、 ��豆 �ャ�エ�� �オ嵭� �作愍�� ��ァ晧ケ俯株 ��揆 ��夋晨毎�オ�壱共. 﨑們ァ�� �ク �エ弡�。� ��� ��� �溢慣�壱共. +�シ���ャ�、� �誤・シ�ュ�� �、�� �壱洳�、�、 嵂一ウ�, �ー�� �ア�オ嵂溢来�オ�壱共. +�エ�� �ケ��� �尖・エ'妤エ�エ �懍梠﨑� �シ�� �壱ャエ�ャ﨑俯洳 �肥慣�壱共. ���エ�専ー �們強�懍丶.]], "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/void/zone.lua" - +section "mod-tome/data/zones/void/zone.lua" +t("Void between worlds", "�ク�� �ャ�エ�� �オ嵭�", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/vor-armoury/npcs.lua" - +section "mod-tome/data/zones/vor-armoury/npcs.lua" +t("Warmaster Gnarg", "�ャ�ケ� �俯・エ�ク", "entity name") +t("This ugly orc looks really nasty and vicious. He wields a huge two-handed sword and means to use it.", "�簿ァ尖。� �ャ��葺�� ��桷﨑エ �エ�エ�� �サ�晝クエ �、增ャ��笈�、. �ー�﨑� �卓���� �、�� �溢愍�ー �ク�ク 弴俯草�エ�� �カ�エ 﨑ゥ�壱共.", "_t") +t("overpowered greater multi-hued wyrm", "�溢對��攤 �ー� �、�� �ゥ", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/vor-armoury/objects.lua" - +section "mod-tome/data/zones/vor-armoury/objects.lua" +t("misc", "��オャ", "entity type") +t("misc", "��オャ", "entity subtype") +t("Blood-Runed Athame", "嵓シ�� �ャ �罹。�ィ�", "entity name") +t("athame", "�罹。�ィ�", "_t") +t("An athame, covered in blood runes. It radiates power.", "嵓シ�� �ャ�� �ョ�ク �罹。�ゥ �ィ���笈�、. �エ�、 德們揆 �エ�懋ウ� �溢慣�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/vor-armoury/zone.lua" - +section "mod-tome/data/zones/vor-armoury/zone.lua" +t("Vor Armoury", "�エ�エ �エ�ー��", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/vor-pride/grids.lua" +section "mod-tome/data/zones/vor-pride/grids.lua" +t("floor", "�罷凶", "entity type") t("floor", "�罷凶", "entity subtype") - +t("book", "��", "entity name") +t("reading candle", "�幎劇", "entity name") ------------------------------------------------ -section "game/modules/tome/data/zones/vor-pride/npcs.lua" - +section "mod-tome/data/zones/vor-pride/npcs.lua" +t("Vor, Grand Geomancer of the Pride", "�作ァ�� ��劇﨑� 峵作��ャ �エ�エ", "entity name") +t("An old orc, wearing multi-colored robes. Ice shards fly around him, leaving a trail of fire and lightning bursts.", "�ャ�ャ �餓擽 �、�エ�� �罹ク誤・シ ��ウ� �壱株 �呷捩 �、增ャ��笈�、. �シ�� �ー��豆�エ �一ス�ウシ �一ー懍攪 彧肥��揆 �ィ�ー�ー �ク�� �シ��� ����共�一ウ� �溢慣�壱共.", "_t") +t("and used as target practice for initiate mages", "�ク�ャ�� �ク �懍イエ�� �們慣 �壱イ菩ぎ�、�� 弡壱�ィ 岺懍��愍�� �エ�ゥ�們来�オ�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/vor-pride/objects.lua" - +section "mod-tome/data/zones/vor-pride/objects.lua" +t("tome", "����", "entity subtype") +t("Tome of Wildfire", "�エ嶹肥攪 ��", "entity name") +t("burning book", "�逸ム�� �壱株 ��", "_t") +t("This huge book is covered in searing flames. Yet they do not harm you.", "�エ �ー�﨑� ��捩 �エ��ー�ャ�� �一ス�愍�� �ョ�ャ �溢慣�壱共. �ク�シ�尖巡 �溢乱 �ー�ー�� 﨑們ァ�� �喜慣�壱共.", "_t") +t("learn the ancient secrets", "����� ��ー�� �ー�エ�、", "_t") +t("#00FFFF#You read the tome and learn about ancient forgotten fire magic!", "#00FFFF#���罹・シ �ス�一ウ� �器��� ����� 嶹肥両 �壱イ菩乱 �﨑� ��晧揆 �サ�壱共!", "logPlayer") +t("#00FFFF#You read the tome and perfect your mastery of fire magic!", "#00FFFF#���罹・シ �ス�一ウ� �ケ���� 嶹肥両 �壱イ菩揆 ��┳﨑們��、!", "logPlayer") +t("Tome of Uttercold", "�壱劇��巡�� ��", "entity name") +t("frozen book", "�シ�エ�呷捩 ��", "_t") +t("This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.", "�エ �ー�﨑� ��捩 �尖ヲャ�� �エ�ャ� �﨑俾ウ� �壱株 �シ�護愍�� �ョ�ャ �溢慣�壱共. �ク�シ�尖巡 �川擽 �シ�ー�� 﨑們ァ�� �喜慣�壱共.", "_t") +t("#00FFFF#You read the tome and learn about ancient forgotten ice magic!", "#00FFFF#���罹・シ �ス�一ウ� �器��� ����� �シ�� �壱イ菩乱 �﨑� ��晧揆 �サ�壱共!", "logPlayer") +t("#00FFFF#You read the tome and perfect your mastery of ice magic!", "#00FFFF#���罹・シ �ス�一ウ� �ケ���� �シ�� �壱イ菩揆 ��┳﨑們��、!", "logPlayer") +t("draft note", "�罷ェィ �一ウ�", "entity name") +t("A note.", "�罷ェィ��笈�、.", "_t") +t("Records of Lorekeeper Hadak", "��柑��ー 﨑俯共增ャ�� �ー��", "entity name") +t("Part of the long history of the Orc race.", "�、增ャ ��。ア�� �ー�俾クエ �ュ�ャ�� �﨑� �ー�� �� �シ���笈�、.", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/vor-pride/zone.lua" - +section "mod-tome/data/zones/vor-pride/zone.lua" +t("Vor Pride", "�エ�エ �作ァ", "_t") ------------------------------------------------ -section "game/modules/tome/data/zones/wilderness/grids.lua" +section "mod-tome/data/zones/wilderness/grids.lua" -t("ice", "�シ��", "entity subtype") -t("water", "�シ", "entity subtype") t("floor", "�罷凶", "entity type") +t("grass", "�罷粕", "entity subtype") +t("plains", "�溢寳", "entity name") +t("cultivated fields", "�ス�卓ァ", "entity name") +t("low hills", "�ョ� �ク��", "entity name") t("wall", "�ス", "entity type") - - ------------------------------------------------- -section "game/modules/tome/data/zones/wilderness/zone.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/ArenaFinish.lua" - -t("Message Log", "�肥亨� �懋キク", "_t") - - ------------------------------------------------- -section "game/modules/tome/dialogs/Birther.lua" - +t("forest", "�イ", "entity name") +t("pine forest", "�誤x�エ �イ", "entity name") +t("Old forest", "�、�俯頗 �イ", "entity name") +t("lava", "�ゥ��", "entity subtype") +t("Charred Scar", "��� 夋� ��イ�", "entity name") +t("burnt forest", "�逸ヤ �イ", "entity name") +t("ice", "�シ��", "entity subtype") +t("polar cap", "�呰葺", "entity name") +t("frozen sea", "�シ�エ�呷捩 �罷共", "entity name") +t("cold forest", "�ィ��エ �イ", "entity name") +t("cold thaloren forest", "�ィ��エ 夋壱。罹�� �イ", "entity name") +t("thaloren forest", "夋壱。罹�� �イ", "entity name") +t("water", "�シ", "entity subtype") +t("deep water", "�喜捩 �シ", "entity name") +t("sea of Eyal", "�川擽�護攪 �罷共", "entity name") +t("river", "��", "entity name") +t("lake of Nur", "��・エ嶸ク��", "entity name") +t("sea of Sash", "�ャ�ャ 﨑エ", "entity name") +t("lake", "嶸ク��", "entity name") +t("Westreach lake", "�懍ェス�� �ソ�� 嶸ク��", "entity name") +t("Irondeep lake", "���ャ 嶸ク��", "entity name") +t("Spellmurk lake", "�エ���� �シ�ク 嶸ク��", "entity name") +t("rockwall", "�肥怱 �・�ス", "entity type") +t("name", "�エ��", "entity name") +t("Sunwall mountain", "夋懍桝�� �・�ス �ー", "entity name") +t("jungle", "�母ク", "entity name") +t("sand", "�ィ��", "entity subtype") +t("desert", "�ャ��", "entity name") +t("oasis", "�、��亨�、", "entity name") +t("Derth (Town)", "�ー�エ�、 (�溢揆)", "entity name") +t("A quiet town at the crossroads of the north", "��ェス�シ�� ��� �川ーィ�ク�� ��ケ倆復 �ー�ゥ﨑� �溢揆��笈�、", "_t") +t("Last Hope (Town)", "�溢ァ�� 彧ャ�� (�溢揆)", "entity name") +t("Capital city of the Allied Kingdoms ruled by King Tolak", "奝ィ�ス �菩擽 奝オ�倆葺�� �母オュ�ー﨑ゥ�� �俯巡��笈�、.", "_t") +t("Angolwen, the hidden city of magic", "�呟ウィ�ャ, �壱イ菩ぎ�、�� �ィ�ィ�� ��亨", "entity name") +t([[Secret place of magic, set apart from the world to protect it. +Lead by the Supreme Archmage Linaniil.]], [[�壱イ菩ぎ�、�� �ィ�ィ�� �・�誤。� �壱イ菩ぎ�、�� �エ嶸ク﨑俾クー ��紛 �ク��乱�� ���ス�川慣�壱共. +��壱巡�ャ �ャ�俯笈�シ�エ ��亨�シ �エ�語ウ� �溢慣�壱共.]], "_t") +t("Hidden teleportation portal to Angolwen, the hidden city of magic", "�ィ�ィ�� �壱イ菩ぎ�、�� ��亨, �呟ウィ�ャ�シ�� 奝オ﨑俯株 �ィ�ィ�� �懋ー�擽�� �ィ�尖ャク", "entity name") +t("The portal fizzles.", "�ィ�尖ャク�エ �們ァ�アー�ャ�ー�� 﨑罹共.", "log") +t("Shatur (Town)", "�、妤エ (�溢揆)", "entity name") +t("Capital city of Thaloren lands, ruled by Nessilla Tantaelen", "夋壱。罹�溢攪 �俯巡��, �、�、�シ 夋�Ζ�護擽 ��亨�シ �エ�語ウ� �溢慣�壱共.", "_t") +t("Elvala (Town)", "�俯ー罹攵 (�溢揆)", "entity name") +t("Capital city of Shaloren lands, ruled by Aranion Gayaeil", "�ャ�罹�溢攪 �俯巡��, Aranion Gayaeil�エ ��亨�シ �エ�語ウ� �溢慣�壱共.", "_t") +t("Gates of Morning (Town)", "��ケィ�� �ク (�溢揆)", "entity name") +t("A massive hole in the Sunwall.", "夋懍桝�� �・�ス�� �ー�﨑� �オ�呷桿�壱共.", "_t") +t("Irkkk (Town)", "�ス增ャ增ャ (�溢揆)", "entity name") +t("Yeek Wayist main village", "�エ增ャ 﨑懋クク�� �シ�尖豆�� ��・ 增ー �溢揆��笈�、", "_t") +t("Zigur (Town)", "��ャ�エ (�溢揆)", "entity name") +t("Ziguranth main training ground", "��ャ�� �肥「�梵�、�� �シ 弡壱�ィ�・��笈�、.", "_t") +t("Zigur", "��ャ�エ", "_t") +t("Somehow as magic user you feel this place is not safe for you.", "�壱イ� �ャ�ゥ�尖。懍昏, �ケ��� �エ�ウ�エ ��利﨑俯共�� �専シ壱共.", "_t") +t("Iron Council (Town)", "���� 尞餓攪巐� (�溢揆)", "entity name") +t("Heart of the dwarven Empire", "�懍寥嵓� �懋オュ�� �ャ�・��笈�、", "_t") +t("A gate into the Maze", "�ク��愍�懍攪 ��ク", "entity name") +t("Passageway into the Trollmire", "孖ク�、 �ェ�シ�懍攪 奝オ��", "entity name") +t("A path into the Old Forest", "�、�俯頗 �イ�シ�� 嵂・﨑俯株 �ク", "entity name") +t("Passageway into Norgos' Lair", "�ク�エ���、�� �ー�俯。� 嵂・﨑俯株 奝オ��", "entity name") +t("Passageway into the Daikara", "�、�エ�エ�シ�懍攪 奝オ��", "entity name") +t("The entry to the old tower of Dreadfell", "�尖�、��� ��溜�� �、�俯頗 夋卓攪 ��オャ", "entity name") +t("Ruins of Kor'Pul", "�罷・エ'峵�� 尞戦来", "entity name") +t("Very old halfling ruins", "�、�ー �、�俯頗 﨑倆伯�� 尞戦来", "entity name") +t("Entrance to the Scintillating Caves", "�壱惓�エ�� �呟オエ�� ��オャ", "entity name") +t("Stairway into the Rhaloren Camp", "��。罹�� �シ��ァ�� ��� ��卿", "entity name") +t("Way into the heart of the gloom", "�エ���� �ャ�・�シ�懍攪 �ク", "entity name") +t("A mysterious hole in the beach", "﨑エ�溢攪 �� �� ��株 �ャ��", "entity name") +t("Tunnel into the ritchs grounds", "�ソ�們攪 ��愍�� ��� �エ", "entity name") +t("Charred Scar Volcano", "��� 夋� ��イ們攪 嶹肥げ", "entity name") +t("Tunnel to Maj'Eyal", "�溢ヲ�'�川擽�誤。� 奝オ﨑俯株 �エ", "entity name") +t("Long tunnel", "�エ 奓ー��", "_t") +t("You cannot abandon the yeeks of Rel to the dangers that lie within the island.", "�� �ャ�� �罹ヲャ�エ ��利 ��椈�� �エ增ャ�、�� �エ���、�� �俯株 ��共.", "_t") +t("Unremarkable cave", "尞雅イ被復 �呟オエ", "entity name") +t("A gate into the old kingdom of Reknor", "�逸〓��� �� �母オュ�シ�� 奝オ﨑俯株 ��ク", "entity name") +t("Entrance into Telmur, tower of Telos", "奛罷。懍侃�� 夋�, 奛罷ャエ�エ�� ��オャ", "entity name") +t("Way into the lair of Murgol", "�エ�エ�ィ�� �エ�� 奝オ﨑俯株 �ク", "entity name") +t("Long road to the Tempest Peak", "尞ュ峵作垈 �餓垈�ャ�懍攪 �エ �ク", "entity name") +t("Danger...", "��利...", "_t") +t([[After walking many hours, you finally reach the end of the way. You are nearly on top of one of the highest peaks you can see. +The storm is raging above your head.]], [[�� �懋ー�揆 �ク� �晧乱, �ケ��� �溢ケィ�エ �ク�� �晧乱 ��峡嵂壱共. �ケ���エ �シ �� �壱株 ��・ �廷捩 �餓垈�ャ �� 﨑俯x�� �ケ���エ �ャ�シ� �壱共. +尞ュ峵作擽 �ケ�� �ク�ャ ��乱�� �ー��ケ俾ウ� �壱共.]], "_t") +t("A gate into Last Hope's graveyard", "�溢ァ�� 彧ャ�晧攪 �們ァ�� 嵂・﨑俯株 ��ク", "entity name") +t("Entrance to Rak'shor Pride bastion", "�ス'�シ�エ �作ァ�� �肥ヨ ��オャ", "entity name") +t("Entrance to Gorbat Pride bastion", "���エ�� �作ァ�� �肥ヨ ��オャ", "entity name") +t("Entrance to Grushnak Pride bastion", "�ク�ィ�ャ�� �作ァ�� �肥ヨ ��オャ", "entity name") +t("Entrance to Vor Pride bastion", "�エ�エ �作ァ�� �肥ヨ ��オャ", "entity name") +t("Backdoor to the Vor Armoury", "�エ�エ �エ�ー���� �キ�ク", "entity name") +t("Entrance into the sandpit of Briagh", "�誤ヲャ��キク彧川攪 �呟オエ ��オャ", "entity name") +t("Cavern leading to the valley of the moon", "�ャ�� �ィ�懋クー�� 嵂・﨑俯株 �呟オエ", "entity name") +t("A way into the caverns of Ardhungol", "�誤糖弡一ウィ �呟オエ�� 嵂・﨑俯株 �ク", "entity name") +t("The arid wastes of Erテコan", "�尖・們譜�� �壱ェィ�", "entity name") + +------------------------------------------------ +section "mod-tome/data/zones/wilderness/zone.lua" + +t("World of Eyal", "�川擽�護攪 �ク��", "_t") +t("Eyal", "�川擽��", "_t") + +------------------------------------------------ +section "mod-tome/dialogs/ArenaFinish.lua" + +t("#LIGHT_GREEN#No high scores. This should not happen.", "#LIGHT_GREEN#�川�� ��慣�壱共. �エ��捩 �ー�晤据� �喜揆 ��桿�壱共.", "_t") +t([[%s (%s %s %s) + Score %d[%s]) - Wave: %d]], [[%s (%s %s %s) + �川� %d[%s]) - �ィ�エ��: %d]], "tformat") +t("unknown", "�� �� ��搆", "_t") + +------------------------------------------------ +section "mod-tome/dialogs/Birther.lua" + +t("Character Creation", "�尖ヲュ奓ー �晧┳", "_t") +t(" Play! ", " �懍梠! ", "_t") +t("Random!", "�エ�卓怱!", "_t") +t("Load premade", "�尖ヲュ奓ー �壱洳�、�ー", "_t") +t("Select custom tile", "�、�、奛 夋�シ ��夋�", "_t") +t("Cancel", "�ィ��", "_t") +t("Tutorial", "孖懦��ャ�シ", "_t") +t("Customize", "�、�、奓ー�溢擽��", "_t") +t("Extra Options", "�緋ー �オ��", "_t") +t("Name: ", "�エ��: ", "_t") t("Female", "�ャ�ア", "_t") t("Male", "�ィ�ア", "_t") +t("Campaign: ", "��寬們攤: ", "_t") +t("Difficulty: ", "�懍擽�� : ", "_t") +t("Permadeath: ", "��オャ�� �ス�� : ", "_t") t("Overwrite character?", "�尖ヲュ奓ー�シ �ョ�エ�護垈�懋イ��オ�一ケ�?", "_t") -t("There is already a character with this name, do you want to overwrite it?", "�エ�ク �エ�ャ﨑俯株 �尖ヲュ奓ー ��桿�壱共��, �ョ�エ�護垈�懋イ��オ�一ケ�?", "_t") -t("Yes", "�、", "_t") +t("There is already a character with this name, do you want to overwrite it?", "�エ�ク �エ�ャ﨑俯株 �尖ヲュ奓ー�� �エ��桿�壱共��, �ョ�エ�護垈�懋イ��オ�一ケ�?", "_t") t("No", "��笈��", "_t") -t("Cancel", "�ィ��", "_t") +t("Yes", "�、", "_t") +t("Antimagic Magic combo", "�俯ァ壱イ�-�壱イ� �ゥ��", "_t") +t("The selected race/class has both magic and antimagic, this is unlikely to work. Continue?", "��夋晨復 ��。ア/��羅� �壱イ� �ー���シ �俯ァ壱イ� �ー���� �呷亨�� �爺ウ� �溢慣�壱共. �罹劇�� �瀧徐﨑� �� �呷ァ� �喜捩�ー, ���﨑��護囈?", "_t") +t("Yes I'm sure", "��, �シ���エ�!", "_t") +t("Tutorials", "孖懦��ャ�シ", "_t") +t("Basic Gameplay (recommended)", "*�肥イ�* �ー�ク �護桷 �ゥ�� �ー�ー�ー ", "_t") +t([[This is the name of your character. +Right mouse click to generate a random name based on race and sex.]], [[�エ �ク� �ケ���� �尖ヲュ奓ー�� �エ��桿�壱共. +�、�ク�ス �溢垈�、 增エ�ュ�シ�� ��。ア�シ �ア��乱 �ー�ク �エ�卓怱﨑� �エ��揆 �晧┳﨑ゥ�壱共.]], "_t") +t("\ +\ +#GOLD#This is a locked birth option. Performing certain actions and completing certain quests will make locked campaigns, races and classes permanently available.", "\ +\ +#GOLD#�エ��捩 ���エ �尖ヲュ奓ー �晧┳ �オ�們桿�壱共. 孖ケ�� 嵂雅徐�� 﨑俾アー��, 孖ケ�� 塚們侃孖ク�シ �倆哩﨑ィ�シ�懍昏 ���ィ�� ��寬們攤, ��。ア �尖株 ��羅�� ��オャ德� 﨑エ�逸鮒�壱共.", "_t") +t("-- locked --", "-- ��� --", "_t") +t([[#CRIMSON#Playing this class with the race you selected does not make much sense lore-wise. You can still do it but might miss on some special quests/...#WHITE# +]], [[#CRIMSON#�エ ��羅�� �ケ���エ ��夋晨復 ��。ア�シ�� 嵓誤�溢擽﨑俯株 ��捩 �エ�シ�ー ��哩 �。�エ�川� �ス�� �ィ�尖・シ �� �溢慣�壱共. 嵓誤�溢擽﨑俯株 �ー�� �ク�懋ー ��ァ�� ��ェ� ��羅-��。ア 塚們侃孖ク�シ �南ケ俾イ� ����笈�、...#WHITE# +]], "_t") +t("Characters Vault", "�尖ヲュ奓ー �エ���", "_t") +t(" Load ", " �壱洳�、�ー ", "_t") +t("Delete", "�ュ��", "_t") +t("Really delete premade: %s", "�簿ァ尖。� %s �ュ�懦腹�護囈?", "tformat", nil, {"�シ"}) +t("Exploration mode", "夋戦利 �ィ��", "_t") +t([[Exploration mode provides the characters using it with infinite lives. +Tales of Maj'Eyal is meant to be a very replayable game in which you get better by learning from mistakes (and thus from dying too). +I realize this can not please everybody and after multiple requests I have decided to grant exploration mode to donators, because it will allow player that like the game to see it all if they wish. +Beware though, infinite lives does not mean the difficulty is reduced, only that you can try as much as you want without restarting. + +If you'd like to use this feature and find this game good you should consider donating. It will help ensure its survival. +While this is a free game that I am doing for fun, if it can help feed my family a bit I certainly will not complain as real life can be harsh sometimes. +You will need an online profile active and connected for the tile selector to enable. If you choose to donate now you will need to restart the game to be granted access. + +Donators will also gain access to the custom tiles for their characters.]], [[夋戦利 �ィ�罹株 �尖ヲュ奓ー�専イ� �エ﨑懦復 �ゥ�ィ�� �懋ウオ﨑ゥ�壱共. +�、 �護桷�壱共 �、�俯。罹カ奓ー �� �們捩 �護桷 嵓誤�溢擽�シ 﨑呷慣﨑俾ウ�, �、�� �護桷�� ��圸﨑俾クー �誤ャク�� 奛護攵�� �、�� �溢ヲ溢乱�エ�護捩 �餓棗德� �ャ嵓誤�溢擽 �懦剩��攤 �護桷��笈�、. (�、�ケ �壱ャエ �珠擽 �ス�罷攵�� �川擽��). +�エ��擽 ��ェ� �ャ�誤豆�専イ� ��菩��愍�� �幗符�罹�、��共�� �ャ�、�� �語ウ� �溢ァ��, �ャ�ャ�溢攪 �肥イュ�� �幗捩 弡�, �ー��尖豆�専イ� 夋戦利 �ィ�罹・シ 嵭壱攷﨑俾クー�� �ー�倣毎�オ�壱共. 嵓誤�溢擽�エ� �戦復�、�エ, 嵓誤�溢擽�エ�� �ィ�� ��揆 �エ�� �ス嵭倆腹 �誤ヲャ� �一クー �誤ャク��笈�、. +﨑們ァ�� �護符�川強�懍丶, �エ﨑懦復 �ゥ�ィ� �ー�� �ャ�エ �懍擽��・シ �俯ック﨑俯株 ��捩 ��漁�壱共. �ィ� �ケ���エ �護桷�� ����梭 �ャ�懍梠﨑們ァ �伎ウ� �ャ�ャ �� ����腹 �� �壱共�� �� �川桿�壱共. + +�エ �ー�・�� �ャ�ゥ﨑俾ウ� �カ�シ�懋アー��, �エ �護桷�エ �懍ーョ�、�� �専サエ��罹ゥエ �ー��シ ���、﨑エ�シ�ュ�懍丶. �護桷�エ ��鷺据�罷魂 ��它�エ �� ��桿�壱共. +�エ��捩 �エ�� �護桷�エ�� �懍��梭 �ィ�ク�� �罹ー懦毎���, �エ��擽 �� ��ア�� �ケ�ャ�エ�ャ�罷魂 ��它�エ �罹共�エ, �ー�シ�エ ��它�� �幀イ��オ�壱共. �ク�晧捩 �誤阜�� �嶸ケ﨑俯笈�護囈. +夋�シ ��夋晝クー�シ �ャ�ゥ﨑俯�、�エ, �ケ��� �ィ�シ�ク 嵓�。懦符�� 嶹懍┳嶹被葺��, �ー�ー﨑エ�シ 﨑ゥ�壱共. �護平 �ケ���エ ��� �� �ー�嵂壱共�エ �護桷�� �、�� �懍梠﨑エ �醐復�� �壱。� �ア��﨑エ�シ﨑ゥ�壱共. + +�ー��尖株 �川侠�� �尖ヲュ奓ー�専イ� �、�、奛 夋�シ�� ��圸﨑� �俯巡 �溢慣�壱共.]], "_t") +t("Later", "�們、卓乱", "_t") +t("Donate!", "�ー�!", "_t") +t("Custom tiles", "�、�、奛 夋�シ", "_t") +t([[Custom Tiles have been added as a thank you to everyone that has donated to ToME. +They are a fun cosmetic feature that allows you to choose a tile for your character from a list of nearly 180 (with more to be added over time), ranging from special humanoid tiles to downright wonky ones! + +If you'd like to use this feature and find this game good you should consider donating. It will help ensure its survival. +While this is a free game that I am doing for fun, if it can help feed my family a bit I certainly will not complain as real life can be harsh sometimes. +You will need an online profile active and connected for the tile selector to enable. If you choose to donate now you will need to restart the game to be granted access. + +Donators will also gain access to the Exploration Mode featuring infinite lives.]], [[�、�、奛 夋�シ�エ �緋ー�們来�オ�壱共! ToME�� ��紛 �ー�﨑エ�シ�� ��豆 �ィ�� �川ぎ﨑ゥ�壱共. +�エ��捩 �シ��攪 �、墲ィ �ー�・�シ��, 180 �� ��護擽�� (�� �們牟����笈�、!) �尖ヲュ奓ー 夋�シ�� ��夋晨腹 �� �一イ� �ゥ�壱共. 孖ケ��復 �ク��� 夋�シ�川� ��柑﨑� �晤ェ�イエ�護ァ, �戦葺�罹株 ��� �尖ヲュ奓ー�シ �ク�ー�エ�ク��! + +�エ �ー�・�� �ャ�ゥ﨑俾ウ� �カ�シ�懋アー��, �エ �護桷�エ �懍ーョ�、�� �専サエ��罹ゥエ �ー��シ ���、﨑エ�シ�ュ�懍丶. �護桷�エ ��鷺据�罷魂 ��它�エ �� ��桿�壱共. +�エ��捩 �エ�� �護桷�エ�� �懍��梭 �ィ�ク�� �罹ー懦毎���, �エ��擽 �� ��ア�� �ケ�ャ�エ�ャ�罷魂 ��它�エ �罹共�エ, �ー�シ�エ ��它�� �幀イ��オ�壱共. �ク�晧捩 �誤阜�� �嶸ケ﨑俯笈�護囈. +夋�シ ��夋晝クー�シ �ャ�ゥ﨑俯�、�エ, �ケ��� �ィ�シ�ク 嵓�。懦符�� 嶹懍┳嶹被葺��, �ー�ー﨑エ�シ 﨑ゥ�壱共. �護平 �ケ���エ ��� �� �ー�嵂壱共�エ �護桷�� �、�� �懍梠﨑エ �醐復�� �壱。� �ア��﨑エ�シ﨑ゥ�壱共. + +�ー��尖株 �エ﨑懦復 �晤ェ�揆 ��ャ﨑俯株 夋戦利 �ィ�罹・シ ��圸﨑� �俯巡 �溢慣�壱共.]], "_t") +t("Select a Tile", "夋�シ�� �ィ�シ�シ�ク��", "_t") +t("Use default tile", "�ー�ク 夋�シ�� �ャ�ゥ﨑罹共", "_t") +t("Use custom-made tile", "�、�、奛 夋�シ�� ��夋晨復�、", "_t") +t("Howto: Custom-made tiles", "�エ�サ�� �、�、奛�肥擽�� 夋�シ�� �ャ�ゥ﨑俯x��?", "_t") +t([[You can use your own custom tiles if you are a donator. +For the game to use them you must simply respect a few rules: +- they must be 64x64 or 64x128 tiles +- they must be saved as PNG files +- you must place them in folder #LIGHT_BLUE#%s#WHITE# + +Once you have done so, simply restart the game and the tiles will be listed at the bottom of the list.]], [[�ケ���エ �ー��尖攵�エ, �ケ���護攪 �、�、奛 夋�シ�� �護桷 �作乱�� �ャ�ゥ﨑� �� �溢慣�壱共. +�護桷 �作乱�� �ャ�ャ��攪 �エ�ク��シ �ャ�ゥ﨑� ��, �ク�・ ��ー� �懍ケ呱ァ� ��懍」シ�罹ゥエ �ゥ�壱共. +- �俯糖�� 64x64 �尖株 64x128 增ャ�ー�シ �� +- �俯糖�� PNG 甯護攵 嶸菩享�シ �� +- �俯糖�� �、�� 尞エ�肥乱 ��ケ倆腹 �� : #LIGHT_BLUE#%s#WHITE# + +�ィ�� �晤ざ�� 弡�, �護桷�� �ャ�懍梠﨑俯ゥエ �ャ�ャ��攪 夋�シ�エ �ャ�、孖ク�� ��椈�ス�� �倆ム�� �溢揆��笈�、.]], "tformat") +t("Cosmetic Options", "�們棗 �オ��", "_t") t("Name", "�エ��", "_t") - - ------------------------------------------------- -section "game/modules/tome/dialogs/CharacterSheet.lua" - +t("Donator Feature", "�ー��� �ー�・", "_t") +t("Cosmetic customization is a donator-only feature.", "�們棗 �、�、奓ー�溢擽�菩捩 �ー��� ��圸 �ー�・��笈�、.", "_t") +t("I want to help!", "�� � ��凰�們囈!", "_t") +t("Dismiss", "﨑エ�ー", "_t") +t("Birth Options", "�晧┳ �オ��", "_t") +t("Confirm", "嶹菩攤", "_t") +t("Apply the selected cosmetics to %s?", "��夋晨復 �們棗 �オ�們揆 %s �専イ� ��圸 﨑��護囈?", "tformat") + +------------------------------------------------ +section "mod-tome/dialogs/CharacterSheet.lua" + +t("Character Sheet: %s", "�尖ヲュ奓ー ���: %s", "tformat") +t("[G]eneral", "[G] �シ��", "_t") +t("[A]ttack", "[A] �オ�ゥ", "_t") +t("[D]efense", "[D] �ゥ�エ", "_t") +t("[T]alents", "[T] �ー��", "_t") +t("off", "�エ�ー", "_t") +t("main", "�ー�ク", "_t") +t("[E]quipment: %s set", "[E] �・��: %s �・��", "tformat") +t("#RED#Displaying %s set for %s (equipment NOT switched)", "#RED#%s�� %s �・��・シ 岺懍亨 (�、�溢��愍�� �・��ー ��ス�們ァ �喜慣�壱共)", "logPlayer", {2,1}) +t("Sort: %s", "�簿ヲャ: %s", "tformat") +t("Groups", "��・� ��", "_t") t("Name", "�エ��", "_t") +t("Type", "�作┳", "_t") +t("Sort: %s", "�簿ヲャ: %s", "tformat") +t("Manage [I]nventory", "[I] �護ァ峵�", "_t") +t("[L]evelup", "[L] �壱イィ ��", "_t") +t([[Values #00FF00#in brackets ( )#LAST# show changes made from last character sheet checking. +Keyboard: #00FF00#'u'#LAST# to save character dump. #00FF00#TAB key#LAST# to switch between tabs. +Mouse: Hover over stat for info +]], [[#00FF00#( )#LAST# �溢攪 �們ケ俯株 ��溢乱 �尖ヲュ奓ー �懦敢�シ 嶹菩攤﨑� �エ弡� ��呱頗 �們ケ俯・シ �倆ム��笈�、. +墲、�エ��: #00FF00#'u'#LAST# 墲、�シ �誤洳�� �尖ヲュ奓ー �、嵓�・シ ��・﨑們┷��. #00FF00#TAB#LAST# 墲、�シ ��・エ�エ �簿ウエ�シ ��劍﨑ゥ�壱共. +�溢垈�、: �溢垈�、 �、�罹・シ �耶共��エ ��┷﨑� �、��擽 �倆ム�ゥ�壱共. +]], "_t") +t("days", "�シ", "_t") +t("day", "�シ", "_t") +t("hours", "�懋ー�", "_t") +t("hour", "�懋ー�", "_t") +t("minutes", "��", "_t") +t("minute", "��", "_t") +t("seconds", "��", "_t") +t("second", "��", "_t") +t([[#GOLD#Days adventuring / current month:#LAST# %d / %s +#GOLD#Time playing:#LAST# %s +#GOLD#Creatures killed: #ANTIQUE_WHITE#%d +#GOLD#Elites/Rares/Bosses killed: #YELLOW#%d/#SALMON#%d/#ORANGE#%d +]], [[#GOLD#�ィ嵭倆復 �シ�� / 嶸�椪 �ャ:#LAST# %d / %s +#GOLD#嵓誤�溢擽 �懋ー�:#LAST# %s +#GOLD#�エ﨑エ ��: #ANTIQUE_WHITE#%d +#GOLD#�菩�/彧ャ�/�エ�、: #YELLOW#%d/#SALMON#%d/#ORANGE#%d +]], "tformat") +t("Poison", "�瀧遵", "_t") +t("Disease", "�壱ウ�", "_t") +t("Bleed", "�懦�", "_t") +t("Confusion", "嶸シ�", "_t") +t("Blindness", "�、��", "_t") +t("Silence", "�ィ�オ", "_t") +t("Disarm", "�エ�・﨑エ��", "_t") +t("Pinning", "�鷺ー�", "_t") +t("Stun/Freeze", "�ー��/�呟イー", "_t") +t("Sleep", "�俯ゥエ", "_t") +t("Fear", "�オ尞ャ", "_t") +t("Knockback", "��エ�エ�ー", "_t") +t("Stoning", "�晨剩", "_t") +t("Instant death", "�餓ぎ", "_t") +t("Teleportation", "�懋ー�擽��", "_t") +t("#GOLD#All Status ", "#GOLD#�ィ�� �・�・�� ", "_t") +t("#ORANGE#Mental Status ", "#ORANGE#�菩侠 �・�・�� ", "_t") +t("#ORANGE#Physical Status", "#ORANGE#�シ�ャ �・�・��", "_t") +t("#ORANGE#Magical Status ", "#ORANGE#�壱イ� �・�・�� ", "_t") t("Inventory", "�護ァ峵�", "_t") +t("Online URL: #LIGHT_BLUE##{underline}#%s#{normal}#", "�ィ�シ�ク URL: #LIGHT_BLUE##{underline}#%s#{normal}#", "tformat") +t("You can find your character sheet online", "�尖ヲュ奓ー �懦敢�シ �ィ�シ�ク�シ�� 嶹菩攤﨑� �� �溢慣�壱共", "_t") +t("Sex : ", "�ア : ", "_t") t("Female", "�ャ�ア", "_t") t("Male", "�ィ�ア", "_t") -t("Passive", "��削�", "_t") -t("Sustained", "���嶸�", "_t") +t("Race : ", "��。ア : ", "_t") +t("Type : ", "�作┳ : ", "_t") +t("Class: ", "��羅: ", "_t") +t("Stype: ", "�ク� �作┳: ", "_t") +t("Zigur follower", "��ャ�エ�� �肥「�梵", "_t") +t("Antimagic adherent", "�俯ァ壱イ� �呱�ィ", "_t") +t("Size : ", "�ク�� 增ャ�ー : ", "_t") +t("Level: #00ff00#%d", "�壱イィ: #00ff00#%d", "tformat") +t("Exp : #00ff00#%2d%%", "�ス嵭們ケ� : #00ff00#%2d%%", "tformat") +t("Gold : #00ff00#%0.2f", "�逸剩 : #00ff00#%0.2f", "tformat") +t("#LIGHT_BLUE#Resources:", "#LIGHT_BLUE#�川イ罹�・:", "_t") +t("%+.0f max", "�罹劇 %+.0f", "_t") +t("die:%+d", "�晤ェ��・ 﨑倆復 %+d", "_t") +t("#c00000#Life : #00ff00#%d/%s", "#c00000#�晤ェ��・ : #00ff00#%d/%s", "tformat") +t("min", "�懍�", "_t") +t("max", "�罹劇", "_t") +t("No Description", "�、��螺��", "_t") +t([[#GOLD#%s Recovery/Depletion#LAST# +The amount of %s automatically gained or lost each turn.]], [[#GOLD#%s 巐誤ウオ / �川�#LAST# +奓エ�壱共 %s 巐誤ウオ, �尖株 �川��ゥ�壱共.]], "tformat", nil, {[2]="�"}) +t("Current Feedback gain is %0.1f%% of damage taken.", "嵓シ﨑エ�� %0.1f%% �シ �們梠�ゥ�シ�� ��劍.", "tformat") +t("#7fffd4#Feedback: #00ff00#%d/%s", "#7fffd4#�們梠�ゥ: #00ff00#%d/%s", "tformat") +t("#LIGHT_BLUE#Speeds:", "#LIGHT_BLUE#�鷺巡:", "_t") +t("Global speed : #00ff00#%s", "��イエ �鷺巡\9\9: #00ff00#%s", "tformat") +t("Movement speed: #00ff00#%s", "�エ�� �鷺巡\9\9: #00ff00#%s", "tformat") +t("Spell speed : #00ff00#%s", "�懍�� �鷺巡\9\9: #00ff00#%s", "tformat") +t("Attack speed : #00ff00#%s", "�オ�ゥ �鷺巡\9\9: #00ff00#%s", "tformat") +t("Mental speed : #00ff00#%s", "�ャ�� �鷺巡\9\9: #00ff00#%s", "tformat") +t("Times died : #00ff00#%s", "�ス� 巐滕� \9: #00ff00#%s", "tformat") +t("#DARK_RED#Blood of Life", "#DARK_RED#�晤ェ�攪 嵓シ", "_t") +t("Lives left : #00ff00#%s", "�ィ� �晤ェ�\9\9: #00ff00#%s", "tformat") +t("Healing mod. : #00ff00#%s", "巐誤ウオ 巐ィ�ィ\9\9: #00ff00#%s", "tformat") +t("Life regen : #00ff00#%s", "�晤ェ��・ �ャ�拿9\9: #00ff00#%s", "tformat") +t("(with heal mod): #00ff00#%s", "(巐誤ウオ 巐ィ�ィ ��圸)\9: #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Vision:", "#LIGHT_BLUE#�懍幣:", "_t") +t("Light radius : #00ff00#%s", "�卓寳 �俾イス\9: #00ff00#%s", "tformat") +t("Vision range : #00ff00#%s", "�懍幣 �ー�ャ\9: #00ff00#%s", "tformat") +t("Heighten Senses: #00ff00#%s", "嵂・��頗 �専ー―9: #00ff00#%s", "tformat") +t("Detect Traps : #00ff00#%s", "﨑ィ�� 夋川ァ�・\9: #00ff00#%s", "tformat") +t("Stealth : #00ff00#%s", "���\9\9: #00ff00#%s", "tformat") +t("See stealth : #00ff00#%s", "��� 夋川ァ�・\9: #00ff00#%s", "tformat") +t("Invisibility : #00ff00#%s", "妤ャ�� \9: #00ff00#%s", "tformat") +t("See invisible : #00ff00#%s", "妤ャ�� 夋川ァ�・ : #00ff00#%s", "tformat") +t("Telepathy range: #00ff00#%s", "奛罷�逸血�� �俾イス: #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Stats: Base/Current", "#LIGHT_BLUE#�・�・��: �ー�ク�們ケ�/嶸�椪�們ケ�", "_t") +t("#AQUAMARINE#Inscriptions (%d/%d)", "#AQUAMARINE#��攤 (%d/%d)", "tformat") +t("Telepathy of: ", "奛罷�逸血��: ", "_t") +t("%sAll ", "%s�ィ�� ", "tformat") +t("#LIGHT_BLUE#Current effects:", "#LIGHT_BLUE#嶸�椪 巐ィ�シ:", "_t") +t("Two-Handed, ", "�卓�, ", "_t") +t("Weapon", "�エ�ー", "_t") +t("Accuracy : #00ff00#%s", "�倣剳�� : #00ff00#%s", "tformat") +t("Damage : #00ff00#%s", "嵓シ﨑エ�噂9 : #00ff00#%s", "tformat") +t("Block : #00ff00#%s", "�賀クー\9\9 : #00ff00#%s", "tformat") +t("APR : #00ff00#%s", "�ゥ�エ�・ �奝オ\9 : #00ff00#%s", "tformat") +t("Crit. chance : #00ff00#%s", "�俯ェ�ム 嶹簿・�\9 : #00ff00#%s", "tformat") +t("Crit. power : #00ff00#%s", "�俯ェ�ム ���・\9 : #00ff00#%s", "tformat") +t("Attack Speed : #00ff00#%s", "�オ�ゥ �鷺巡 \9 : #00ff00#%s", "tformat") +t("range %2d", "�肥怱 %2d", "_t") +t("speed %3d%%", "妤ャ�ャ�エ �鷺巡 %3d%%", "_t") +t("Archery : #00ff00#%s, %s", "�ャ�ゥ : #00ff00#%s, %s", "tformat") +t("#LIGHT_BLUE#Main Hand", "#LIGHT_BLUE#�シ�エ�ー", "_t") +t("#LIGHT_BLUE#Unarmed", "#LIGHT_BLUE#�ィ��", "_t") +t("#LIGHT_BLUE#Offhand%s", "#LIGHT_BLUE#�エ�ー �エ�ー%s", "tformat") +t(" (disabled)", " (�ャ�ゥ �一ー�・)", "_t") +t("#LIGHT_BLUE#Offhand-Dual Weapon%s", "#LIGHT_BLUE#�作��エ�ー-�エ�ー%s", "tformat") +t("#LIGHT_BLUE#Psionic Focus", "#LIGHT_BLUE#�シ�呱�・ �・�ゥ", "_t") +t("#LIGHT_BLUE#Physical:", "#LIGHT_BLUE#�シ�ャ:", "_t") +t("Phys. Power: #00ff00#%s", "�シ�ャ�・: #00ff00#%s", "tformat") +t("Crit. chance: #00ff00#%s", "�俯ェ�ム 嶹簿・�: #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Magical:", "#LIGHT_BLUE#�壱イ�:", "_t") +t("Spellpower : #00ff00#%s", "�シ�ク�・ : #00ff00#%s", "tformat") +t("Spell speed : #00ff00#%s", "�懍�� �鷺巡 : #00ff00#%s", "tformat") +t("Spell cooldown: #00ff00#%s", "�シ�ク �ャ�ャ�ゥ ��ー�懋ー�: #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Mental:", "#LIGHT_BLUE#�菩侠:", "_t") +t("Mindpower: #00ff00#%s", "�菩侠�・: #00ff00#%s", "tformat") +t("Mind speed : #00ff00#%s", "�ャ�� �鷺巡 : #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Damage Modifiers:", "#LIGHT_BLUE#嵓シ﨑エ�� ��呷ケ�:", "_t") +t("Critical mult.: #00ff00#%s", "�俯ェ�ム �ー�ィ: #00ff00#%s", "tformat") +t("All damage : #00ff00#%s", "�ィ�� 嵓シ﨑エ : #00ff00#%s", "tformat") +t([[#GOLD#Restance Penetration#LAST# +Ability to reduce opponent resistances to your damage]], [[#GOLD#�﨑ュ �奝オ#LAST# +��攪 �﨑ュ�� �奝オ﨑エ 嵓シ﨑エ�シ ��梭�� �・�・��笈�、.]], "_t") +t("#LIGHT_BLUE#Damage penetration:", "#LIGHT_BLUE#�﨑ュ �奝オ:", "_t") +t("#LIGHT_BLUE#Additional Melee Damage:", "#LIGHT_BLUE#�緋ー �シ�ャ 嵓シ﨑エ:", "_t") +t("#LIGHT_BLUE#Additional Ranged Damage:", "#LIGHT_BLUE#�緋ー �専アー�ャ 嵓シ﨑エ:", "_t") +t("Heavy armor", "�滝ー�", "_t") +t("Massive armor", "甯専ー�", "_t") +t("Light armor", "�ス��", "_t") +t("Fatigue : #00ff00#%s", "嵓シ�罹巡 : #00ff00#%s", "tformat") +t("Armor Hardiness : #00ff00#%s", "�ゥ�エ 巐ィ�ィ \9\9: #00ff00#%s", "tformat") +t("Armor : #00ff00#%s", "�ゥ�エ�・ : #00ff00#%s", "tformat") +t("Defense : #00ff00#%s", "巐醐半�� : #00ff00#%s", "tformat") +t("Ranged Defense : #00ff00#%s", "�専アー�ャ 巐醐半�� \9: #00ff00#%s", "tformat") +t("Crit. Reduction : #00ff00#%s", "�俯ェ�ム 嶹簿・� �川� \9: #00ff00#%s", "tformat") +t("Crit. Shrug Off : #00ff00#%s", "�俯ェ�ム �エ巐ィ嶹� \9: #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Saves:", "#LIGHT_BLUE#�エ�ア:", "_t") +t("Physical: #00ff00#%s", "�シ�ャ �エ�ア: #00ff00#%s", "tformat") +t("Spell : #00ff00#%s", "�シ�ク �エ�ア: #00ff00#%s", "tformat") +t("Mental : #00ff00#%s", "�菩侠 �エ�ア: #00ff00#%s", "tformat") +t("#LIGHT_BLUE#Resistances : base / cap:", "#LIGHT_BLUE#�﨑ュ : �ー�ク�﨑ュ / �﨑ュ﨑懋ウ�:", "_t") +t("All", "�ィ��", "_t") +t("Absolute", "�壱劇", "_t") +t("Speed Res", "�川� �﨑ュ", "_t") +t("#LIGHT_BLUE#Damage affinities:", "#LIGHT_BLUE#�作┳ �懦剩:", "_t") +t("#LIGHT_BLUE#Flat resistances:", "#LIGHT_BLUE#���� 嵓シ﨑エ �川�:", "_t") +t("#LIGHT_BLUE#Effect resistances:", "#LIGHT_BLUE#巐ィ�シ �﨑ュ:", "_t") +t("#LIGHT_BLUE#Damage when hit:", "#LIGHT_BLUE#嵓シ�ゥ �� �懍� 巐ィ�シ:", "_t") +t("race/.*", "��。ア/.*", "_t") +t("Inscriptions", "��攤", "_t") +t("Prodigies", "孖ケ�� �ー��", "_t") +t("Item_Talents", "��擽奛� �ー��", "_t") +t("Talents", "�ー��", "_t") +t("Instant", "�雅ー懍┳", "_t") t("Activated", "�ャ�ゥ嶸�", "_t") +t("Sustained", "���嶸�", "_t") +t("Passive", "��削�", "_t") +t("Character dump complete", "�尖ヲュ奓ー �、嵓�ー ��」誤据�溢慣�壱共", "_t") t("File: %s", "甯護攵: %s", "tformat") +-- new text +--[==[ +t("%i %s %i %s %i %s %s %s", "%i %s %i %s %i %s %s %s", "tformat") +t("%i %s %i %s %s %s", "%i %s %i %s %s %s", "tformat") +t("%i %s %s %s", "%i %s %s %s", "tformat") +t("%s %s", "%s %s", "tformat") +t("%s%-8.8s: #00ff00#%s ", "%s%-8.8s: #00ff00#%s ", "tformat") +t("vs ", "vs ", "_t") +t("#ORANGE#vs %-11s#LAST#: #00ff00#%3s %s", "#ORANGE#vs %-11s#LAST#: #00ff00#%3s %s", "tformat") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/CursedAuraSelect.lua" - +section "mod-tome/dialogs/CursedAuraSelect.lua" +t("Cursed Aura Selection", "��シ �幗捩 �川攪 �ー�エ ��夋�", "_t") +t("A malevolent aura begins to form around you. Choose your curse:", "�ケ�� �シ��� ��攪 ��晨復 �ー�エ�エ 嶸菩メ�� �エ�ィ�ー �懍梠﨑ゥ�壱共. ��シ�シ ��夋晨葺�ク�� :", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/DeathDialog.lua" +section "mod-tome/dialogs/DeathDialog.lua" +t("You have #LIGHT_RED#died#LAST#!", "�ケ��� #LIGHT_RED#�ス�溢慣�壱共#LAST#!", "_t") +t([[Death in #{bold}#Tales of Maj'Eyal#{normal}# is usually permanent, but if you have a means of resurrection it will be proposed in the menu below. +You can dump your character data to a file to remember her/him forever, or you can exit and try once again to survive in the wilds! +]], [[#{bold}#奛護攵�� �、�� �溢ヲ�'�川擽��#{normal}#�川��� �ス�護捩 �エ奝オ ��オャ��擽���, �嶹� �俯卿�� �爺ウ� �壱共�エ, ��椈 �罷俺�� �倆ム�� ��桿�壱共. +�尖ヲュ奓ー�� �ー�エ奓ー�シ �、嵓� 甯護攵�� �誤豆�エ �ケ���� �尖ヲュ奓ー�シ ��寳德� �ー�オ﨑� �俯巡 �一ウ�, ��笈�エ �俾ー�� �、�� 﨑� �� �シ�晧乱�� �晧。エ﨑エ �エ�ク��! +]], "_t") +t([[#LIGHT_GREEN#During your game you#WHITE#: +* %s]], [[#LIGHT_GREEN#�エ �護桷 �呷譜#WHITE#: +* %s]], "tformat") +t("#LIGHT_RED#You have %d life(s) left.", "#LIGHT_RED#�ケ���� �ゥ�ィ� %d �� �ィ�俯共.", "tformat") +t("#LIGHT_RED#You have no more lives left.", "#LIGHT_RED#�� �エ�� �ィ��梭�� �ゥ�ィ�エ ��共.", "tformat") +t("#LIGHT_RED#From the brink of death you seem to be yanked to another plane.", "#LIGHT_RED#�ス�護攪 ����乱, �、�ク �ィ�川愍�� ����ー� �� �呱共.", "log") t("Message Log", "�肥亨� �懋キク", "_t") - - ------------------------------------------------- -section "game/modules/tome/dialogs/Donation.lua" - +t("#LIGHT_BLUE#You resurrect! CHEATER!", "#LIGHT_BLUE#�ケ��� �嶹懦毎�、! �ャ�ー�シ�呷愍�壱攵��!", "logPlayer") +t("#LIGHT_RED#The Blood of Life rushes through your dead body. You come back to life!", "#LIGHT_RED#�晤ェ�攪 嵓シ� �ケ���� �ス� �ク �作揆 �溢」シ嵂壱共. �ケ��� �嶹懦毎�、!", "logPlayer") +t("#YELLOW#Your bones magically knit back together. You are once more able to dish out pain to your foes!", "#YELLOW#�ケ���� �壱株 �壱イ菩��愍�� �、�� �樌カー�誤共. �ケ���� ��乱�� 﨑� �� �� ��奝オ�� �一クク �語ー �尖共!", "logPlayer") +t("#YELLOW#Your %s is consumed and disappears! You come back to life!", "#YELLOW#�ケ���� %s �� �誤ェィ�們牟 �ャ�シ�誤共! �ケ��� �嶹懦毎�、!", "logPlayer") +t("You managed to die on the eidolon plane! DIE!", "�川擽�誤。��� �ィ�川乱�� �ス�護揆 ��夋晨毎�、! �ス�エ�シ!", "logPlayer") +t("Resurrect by cheating", "�倆敢�� �嶹懦復�、", "_t") +t("Resurrect with the Blood of Life", "�晤ェ�攪 嵓シ�� �嶹懦復�、", "_t") +t("Re-assemble your bones and resurrect (Skeleton ability)", "�壱・シ �、�� �罹ァ樌カー �嶹懦復�、. (�、�壱�逸� ��。ア �・�・)", "_t") +t("Resurrect by consuming %s", "%s �誤ェィ﨑們流 �嶹�", "tformat", nil, {"�シ"}) +t("Resurrect with Adventurer Mode (%d life(s) left)", "�ィ嵭� �ィ�罹。� �嶹� (%d �懍攪 �晤ェ� �ィ��)", "tformat") +t("Resurrect with Exploration Mode", "夋戦利 �ィ�罹。� �嶹�", "_t") +t("Message/Chat log (allows to talk)", "�肥亨�/��桁 �懋キク �エ�ー (�嶹罷・シ 﨑� �� �溢慣�壱共)", "_t") +t("Character dump", "�尖ヲュ奓ー �、嵓�", "_t") +t("Restart the same character", "�呷捩 �尖ヲュ奓ー�� �ャ�懍梠", "_t") +t("Restart with a new character", "�壱。懍垓 �尖ヲュ奓ー�� �ャ�懍梠", "_t") +t("Exit to main menu", "�肥攤 �罷俺�� �俾ー�ー", "_t") + +------------------------------------------------ +section "mod-tome/dialogs/Donation.lua" + +t("Donations", "�ー�", "_t") +t("#GOLD#Character cosmetic customization and special tiles#WHITE#", "#GOLD#�尖ヲュ奓ー �們棗 �、�、奓ー�溢擽�母ウシ 孖ケ��復 夋�シ�、#WHITE#", "_t") +t("#GOLD#Exploration mode (infinite lives)#WHITE#", "#GOLD#夋戦利 �ィ�� (�エ﨑懦復 �晤ェ�)#WHITE#", "_t") +t("#GOLD#Item's appearance change (Shimmering)#WHITE#", "#GOLD#��擽奛� �ク嶸� ��ス (�們��� �ー�ク)#WHITE#", "_t") +t([[Hi, I am Nicolas (DarkGod), the maker of this game. +It is my dearest hope that you find my game enjoyable, and that you will continue to do so for many years to come! + +ToME is free and open-source and will stay that way, but that does not mean I can live without money, so I have come to disturb you here and now to ask for your kindness. +If you feel that the (many) hours you have spent having fun were worth it, please consider making a donation for the future of the game. + +Donators are also granted a few special features: %s.]], [[�壱�﨑們┷�� ��� �エ �護桷�� �懍梠�� �溢ス罹攵��笈�、. (DarkGod). +�ケ���エ �エ �護桷�� �専イ�イ� 嵓誤�溢擽 﨑エ�シ�罹ゥエ �苦イ���, �� �樌愍�罹巡 �ク�們」シ�罹ゥエ �簿ァ� �苦イ��ー��! + +ToME � �エ��, �、嵓� �護侃 �醐売孖ク�ィ�エ�エ��, �樌愍�罹巡 �ク�エ ��笈�、. 﨑們ァ�� �ク��擽 �懋ー �� ��擽 �エ �� �壱共�シ�� �ク �俯ック﨑們ァ�� �喜慣�壱共. �ク�們�, �ケ���� �懍�逸物�� �夋�葺�ー ��紛 �エ��イ� �セ��剩�オ�壱共. +�護平 �ケ���エ �エ �護桷�シ 﨑ィ�� �専アー�エ �懋ー�揆 (�、�ォ�呷譜) �エ�一ウ�, �� �ク�醐復 ��俾ー �壱共�� �晝ー�葺���、�エ, �護桷�� �ク�俯・シ ��紛 �ー�﨑們亨�� ��揆 ���、 﨑エ�シ�ク��. + +�ー��尖豆� �、�語ウシ �呷捩 孖ケ��復 �ー�・�� �エ�ゥ﨑� �� �溢慣�壱共: %s.]], "tformat") +t(" and ", ", ", "_t") +t([[Thank you for supporting ToME, your donation was greatly appreciated. +If you want to continue supporting ToME you are welcome to make a new donation or even a reccuring one which helps ensure the future of the game. +Thank you for your kindness!]], [[ToME �� 弡�寳﨑エ �シ�肥� �川ぎ﨑ゥ�壱共. +ToME �� ��� 弡�寳﨑エ�シ�懋ウ� �カ�シ�罹ゥエ, �壱。懍垓 �ー��シ 﨑エ �シ�懋アー�� �護桷�� �ク�俯・シ �エ�・﨑俯株�ー 增ー ��它�エ �俯株 增ー �。�們攪 �ー��溢揆 �エ�� ��巡 嶹們�﨑ゥ�壱共. +�ケ���� �懍�逸物�� �川ぎ�罹ヲス�壱共!]], "_t") +t("Donation amount: ", "�ー��。 : ", "_t") +t("Monthly donation", "�緋ー� 弡�寳��", "_t") +t("euro", "����", "_t") t("Cancel", "�ィ��", "_t") - +t("You can also make a pledge on Patreon if you prefer.", "�戦葺���、�エ Patreon �川��� 弡�寳﨑們共 �� �溢慣�壱共.", "_t") +t("Thank you", "�川ぎ﨑ゥ�壱共", "_t") +t("Thank you, a paypal page should now open in your browser.", "�川ぎ﨑ゥ�壱共. Paypal 寬們擽�� �ク奓ー�キ �誤攵�ー��� ��寥�� ��桿�壱共.", "_t") +t("Thank you, a Patreon page should now open in your browser.", "�川ぎ﨑ゥ�壱共. Patreon 寬們擽�� �ク奓ー�キ �誤攵�ー��� ��寥�� ��桿�壱共.", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/GameOptions.lua" +section "mod-tome/dialogs/GameOptions.lua" t("Game Options", "�護桷 �、��", "_t") +t("Gameplay", "�護桷 嵓誤�溢擽", "_t") +t("Online", "�ィ�シ�ク", "_t") +t("Misc", "�ー夋", "_t") +t([[Select the graphical mode to display the world. +Default is 'Modern'. +When you change it, make a new character or it may look strange.]], [[�ク��・シ 岺懦�﨑� �ク�倆反 �ィ�罹・シ �、�倣鮒�壱共. +�ー�ク� '�ィ��' ��笈�、. +�エ �、�菩揆 ��ス嵂壱共�エ, �尖ヲュ奓ー�シ �壱。� �誤糖�ュ�懍丶. �ク��� 嵓誤�溢擽﨑� �ス�ー, �ク��ー �エ��葺�� 岺懦� �� �俯巡 �溢慣�壱共.]], "_t") +t("#GOLD##{bold}#Graphic Mode#WHITE##{normal}#", "#GOLD##{bold}#�ク�倆反 �ィ��#WHITE##{normal}#", "_t") +t([[Make the movement of creatures and projectiles 'smooth'. When set to 0 movement will be instantaneous. +The higher this value the slower the movements will appear. + +Note: This does not affect the turn-based idea of the game. You can move again while your character is still moving, and it will correctly update and compute a new animation.]], [[�懍イエ� 妤ャ�ャ�エ�� �エ�呷揆 '��罹淇��' �誤働�壱共. 0 �シ�� �、�� ��, �エ�呷捩 �餓亨 �エ�ィ�エ��� �ゥ�壱共. +�エ �廷揆 �廷攵 �ス�ー, �エ�� �鷺巡� �尖�、�瀧笈�、. + +�誤ヲシ : �エ �、�菩捩 �エ �護桷�� 奓エ �ー�� �懍侃奛懍乱 ��箕�� �シ�們ァ �喜慣�壱共. �ケ��� �尖ヲュ奓ー� ���擽�� ��、卓擽�シ�エ �ク�罹蕩� �、�� �エ�呰腹 �� �溢愍�ー, �エ �ャ﨑ュ� �罹劇�� �ア���俯ゥー, �壱。懍垓 ���壱ゥ肥擽�� 巐ィ�シ� ��げ�� �廷揆 �ー�懦鮒�壱共.]], "_t") +t("#GOLD##{bold}#Smooth creatures movement#WHITE##{normal}#", "#GOLD##{bold}#�懍イエ �エ�� ��罹洳�#WHITE##{normal}#", "_t") +t("Enter movement speed(lower is faster)", "�エ�� ���壱ゥ肥擽�� �鷺巡�シ ���・﨑エ�シ�ク�� (�ョ� �們ケ們攵 �俯。� ����笈�、)", "_t") +t("From 0 to 60", "0 ~ 60", "_t") +t([[Enables or disables 'twitch' movement. +When enabled creatures will do small bumps when moving and attacking.#WHITE#]], [[�シ�� �オ�ゥ �� ��乱�� �、���� ���壱ゥ肥擽�們揆 嶹懍┳嶹被葺�ー�� ��劈�ア嶹� 﨑ゥ�壱共. +嶹懍┳嶹� ��, �� �懍イエ�、� �オ�ゥ �ゥ嵂・�シ�� �エ�� ���桿�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#Twitch creatures movement and attack#WHITE##{normal}#", "#GOLD##{bold}#�シ�� �オ�ゥ �� �滝キシ ���壱ゥ肥擽��#WHITE##{normal}#", "_t") +t("enabled", "�懍ァ�", "_t") +t("disabled", "�シ��", "_t") +t([[Enables smooth fog-of-war. +Disabling it will make the fog of war look 'blocky' but might gain a slight performance increase.#WHITE#]], [[��罹洳�エ ��棗�� �一ー罹・シ 嶹懍┳嶹� 﨑ゥ�壱共. +��劈�ア嶹� ��, ��棗�� �一ー懋ー '�ア�ア﨑エ' �エ�エ���, �ア�・�エ �ス�� 嵂・��摺 �俯巡 �溢慣�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#Smooth fog of war#WHITE##{normal}#", "#GOLD##{bold}#��棗�� �一ー� ��罹洳�#WHITE##{normal}#", "_t") +t([[Select the interface look. Metal is the default one. Simple is basic but takes less screen space. +You must restart the game for the change to take effect.]], [[岺懍亨﨑� �ク奓ー寬們擽�、�シ ��夋晨鮒�壱共. �被ヨ�エ �ー�ク �、�菩桿�壱共. �ャ嵓護捩 ��」シ �ー�ク��擽���, 嶹罷ゥエ�� �オ��捩 ��イ� �ィ�﨑ゥ�壱共. +�護桷�� �ャ�、嵂駕腹 ��, ��ス �ャ﨑ュ�エ ��圸�ゥ�壱共.]], "_t") +t("#GOLD##{bold}#Interface Style#WHITE##{normal}#", "#GOLD##{bold}#�ク奓ー寬們擽�、 �、夋�シ#WHITE##{normal}#", "_t") +t("Dark", "�、增ャ", "_t") +t("Metal", "�被ヨ", "_t") +t("Stone", "�、奝、", "_t") +t("Simple", "�ャ嵓�", "_t") +t("Interface style", "�ク奓ー寬們擽�、 �、夋�シ", "_t") +t("Select style", "�、夋�シ ��夋�", "_t") +t([[Select the HUD look. 'Minimalist' is the default one. +#LIGHT_RED#This will take effect on next restart.]], [[岺懍亨﨑� HUD�シ ��夋晨鮒�壱共. '�ク�壱ゥ�ャ�、孖ク' � �ー�ク �、�菩桿�壱共. +#LIGHT_RED#�護桷�� �ャ�、嵂駕腹 ��, ��ス �ャ﨑ュ�エ ��圸�ゥ�壱共.]], "_t") +t("#GOLD##{bold}#HUD Style#WHITE##{normal}#", "#GOLD##{bold}#HUD �、夋�シ#WHITE##{normal}#", "_t") +t("Minimalist", "�ク�壱ゥ�ャ�、孖ク", "_t") +t("Classic", "增エ�們享", "_t") +t("HUD style", "HUD �、夋�シ", "_t") +t("The number of lines to display in the combat log (for the Classic HUD).", "��握 �懋キク�シ 岺懍亨﨑� �護攪 ���� �懍��シ �、�倣鮒�壱共. (增エ�們享 HUD ��圸).", "_t") +t("#GOLD##{bold}#Log lines#WHITE##{normal}#", "#GOLD##{bold}#��握 �懋キク �シ�ク ��#WHITE##{normal}#", "_t") +t("Log lines", "�懋キク ��", "_t") +t("From 5 to 50", "5 ~ 50", "_t") +t("Draw faint lines to separate each grid, making visual positioning easier to see.#WHITE#", "彧ャ�ク﨑� ���シ�� �� �ク�� �俯唖, �懋ー���愍�� �エ�ー 寬ク﨑俾イ� �誤働�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Display map grid lines#WHITE##{normal}#", "#GOLD##{bold}#�護桷 �オ �ク�ャ��#WHITE##{normal}#", "_t") +t([[Select the fonts look. Fantasy is the default one. Basic is simplified and smaller. +You must restart the game for the change to take effect.]], [[岺懍亨﨑� ��ィ�エ�シ ��夋晨鮒�壱共. 甯戦ム�� �ー�ク �、�菩桿�壱共. �ー�ク� �ィ�懦葺��, ��オ川�� �卓慣�壱共. +��ス �ャ﨑ュ�� ��圸﨑俾クー ��紛�罹株 �ャ�懍梠﨑エ�シ﨑ゥ�壱共.]], "_t") +t("#GOLD##{bold}#Font Style#WHITE##{normal}#", "#GOLD##{bold}#��ィ�エ#WHITE##{normal}#", "_t") +t("Font style", "尞ー孖ク �、夋�シ", "_t") +t("Select font", "尞ー孖ク ��夋�", "_t") +t([[Select the fonts size. +You must restart the game for the change to take effect.]], [[��ィ 增ャ�ー�シ ��夋晨鮒�壱共. +��ス �ャ﨑ュ�� ��圸﨑俾クー ��紛�罹株 �ャ�懍梠﨑エ�シ﨑ゥ�壱共.]], "_t") +t("#GOLD##{bold}#Font Size#WHITE##{normal}#", "#GOLD##{bold}#��ィ 增ャ�ー#WHITE##{normal}#", "_t") +t("Font size", "尞ー孖ク 增ャ�ー", "_t") +t("Normal", "�エ奝オ", "_t") +t("Small", "�滝イ�", "_t") +t("Big", "增ャ��", "_t") +t([[How many seconds before log and chat lines begin to fade away. +If set to 0 the logs will never fade away.]], [[�懋キク� ��桁�エ �ャ�シ��ー �� �護ァ 岺懍亨�� �懋ー�揆 �、�倣鮒�壱共. +0 �シ�� �、�倣腹 �ス�ー, �懋キク� �ャ�シ�� �喜慣�壱共.]], "_t") +t("#GOLD##{bold}#Log fade time#WHITE##{normal}#", "#GOLD##{bold}#�懋キク 岺懍亨 �懋ー�#WHITE##{normal}#", "_t") +t("Fade time (in seconds)", "岺懍亨 �懋ー� (�� �ィ��)", "_t") +t("From 0 to 20", "0 ~ 20", "_t") +t([[How long will flying text messages be visible on screen. +The range is 1 (very short) to 100 (10x slower) than the normal duration, which varies with each individual message.]], [[�シ�壱x �、�ォ�呷譜 嵓誤攵�� 奛作侃孖ク �肥亨�� 嶹罷ゥエ�� 岺懍亨�� � �、�倣鮒�壱共. +1 (�、�ー �ァ��) �奓ー 100 (10 �ー �尖ヲシ) �護ァ�� �廷揆 �、�倣腹 �� �溢慣�壱共.]], "_t") +t("#GOLD##{bold}#Duration of flying text#WHITE##{normal}#", "#GOLD##{bold}#嵓誤攵�� 奛作侃孖ク 岺懍亨 �懋ー�#WHITE##{normal}#", "_t") +t("Relative duration", "��劇��攤 岺懍亨 �懋ー�", "_t") +t("From 1 to 100", "1 ~ 100", "_t") +t("Uses the icons for status effects instead of text.#WHITE#", "��� 巐ィ�シ�シ 岺懍亨﨑� �� 奛作侃孖ク ��� ��擽�們揆 �ャ�ゥ﨑ゥ�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Icons status effects#WHITE##{normal}#", "#GOLD##{bold}#��� 巐ィ�シ ��擽��#WHITE##{normal}#", "_t") +t("Uses the icons hotkeys toolbar or the textual one.#WHITE#", "�ィ�倣う ��擽�� 妤エ�罷・シ �ャ�ゥ﨑��, 奛作侃孖ク 妤エ�罷・シ �ャ�ゥ﨑� � ��夋晨鮒�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Icons hotkey toolbar#WHITE##{normal}#", "#GOLD##{bold}#�ィ�倣う ��擽�� 妤エ��#WHITE##{normal}#", "_t") +t("Number of rows to show in the icons hotkeys toolbar.#WHITE#", "�ィ�倣う ��擽�� 妤エ�肥攪 �� �俯・シ �、�倣鮒�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Icons hotkey toolbar rows#WHITE##{normal}#", "#GOLD##{bold}#�ィ�倣う ��擽�� 妤エ �� �� ��#WHITE##{normal}#", "_t") +t("Number of icons rows", "��擽�� �� ��", "_t") +t("From 1 to 4", "1 ~ 4", "_t") +t("When you activate a hotkey, either by keyboard or click a visual feedback will appear over it in the hotkeys bar.#WHITE#", "�ィ�倣う�シ 嶹懍┳嶹� 嵂溢揆 ��, 墲、�エ�� �尖株 增エ�ュ�エ �ィ�倣う �肥乱 �懋ー��� 嵓シ�罹ーア�� 岺懍亨﨑ィ.#WHITE#", "_t") +t("#GOLD##{bold}#Visual hotkeys feedback#WHITE##{normal}#", "#GOLD##{bold}#�ィ�倣う �懋ー��� 嵓シ�罹ーア#WHITE##{normal}#", "_t") +t("When the player or an NPC uses a talent shows a quick popup with the talent's icon and name over its head.#WHITE#", "嵓誤�溢擽�エ�� NPC � �ー���� �ャ�ゥ﨑� ��, �ー���� ��擽�俾ウシ �エ��揆 �滝イ� ��宦�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Talents activations map display#WHITE##{normal}#", "#GOLD##{bold}#�ー�� �ャ�ゥ �� 甯晧羅 岺懍亨#WHITE##{normal}#", "_t") +t("Size of the icons in the hotkeys toolbar.#WHITE#", "�ィ�倣う 妤エ�肥乱 岺懍亨�� ��擽�� 增ャ�ー�シ �、�倣鮒�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Icons hotkey toolbar icon size#WHITE##{normal}#", "#GOLD##{bold}#�ィ�倣う 妤エ�� ��擽�� 增ャ�ー#WHITE##{normal}#", "_t") +t("Icons size", "��擽�� 增ャ�ー", "_t") +t("From 32 to 64", "32 ~ 64", "_t") +t([[If disabled lore popups will only appear the first time you see the lore on your profile. +If enabled it will appear the first time you see it with each character.#WHITE#]], [[��劈�ア嶹� ��, 嵓�。懦符 ��, �エ�ク �ス� �エ�シ�ー�� 甯晧羅�們ァ �喜慣�壱共. +嶹懍┳嶹� ��, �� �尖ヲュ奓ー� �オ�晨復 �エ�シ�ー� 甯晧羅�ゥ�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#Always show lore popup#WHITE##{normal}#", "#GOLD##{bold}#�エ�シ�ー �オ�� �� �ク�罹x 甯晧羅#WHITE##{normal}#", "_t") +t("#GOLD##{bold}#Always add objects to hotkeys#WHITE##{normal}#", "#GOLD##{bold}#�罹徐 ��・ ��擽奛� �尖徐 �ィ�倣う ���#WHITE##{normal}#", "_t") +t([[Toggles between various tactical information display: +- Combined healthbar and small tactical frame +- Combined healthbar and big tactical frame +- Only healthbar +- No tactical information at all + +#{italic}#You can also change this directly ingame by pressing shift+T.#{normal}##WHITE#]], [[�、�啄復 ��楫 �簿ウエ 岺懍亨�シ ��ス﨑ゥ�壱共 : +- �晤ェ��・ �肥凰 �卓捩 �ス�� 岺懍亨 +- �晤ェ��・ �肥凰 增ー �ス�� 岺懍亨 +- �晤ェ��・ �罷ァ� 岺懍亨 +- ��楫 �簿ウエ 岺懍亨 �逸物 + +#{italic}#�護桷 �エ�川� shift+T �シ �誤洳 �賀ー� ��ス﨑� �� �溢慣�壱共.#{normal}##WHITE#]], "_t") +t("#GOLD##{bold}#Tactical overlay#WHITE##{normal}#", "#GOLD##{bold}#��楫 �、���溢擽#WHITE##{normal}#", "_t") +t("Combined Small", "�晤ェ��・ �� / �卓搆", "_t") +t("Combined Big", "�晤ェ��・ �� / 增シ", "_t") +t("Only Healthbars", "�晤ェ��・ ��", "_t") +t("Nothing", "岺懋クー �逸物", "_t") +t("Tactical overlay", "��楫 �、���溢擽", "_t") +t("Select overlay mode", "�、���溢擽 �ィ�� ��夋�", "_t") +t("Toggles between a normal or flagpost tactical bars.#WHITE#", "嵓誤椈�ク 尞ャ�、孖ク �� 岺懍亨 ��劍.#WHITE#", "_t") +t("#GOLD##{bold}#Flagpost tactical bars#WHITE##{normal}#", "#GOLD##{bold}#嵓誤椈�ク 尞ャ�、孖ク ��#WHITE##{normal}#", "_t") +t("Enabled", "嶹懍┳嶹�", "_t") +t("Disabled", "��劈�ア嶹�", "_t") +t("Toggles between a bottom or side display for tactial healthbars.#WHITE#", "�晤ェ��・ �肥攪 ��ケ俯・シ 﨑俯卿�エ�� ��ゥエ�シ�� �緋ソ雅笈�、.#WHITE#", "_t") +t("#GOLD##{bold}#Healthbars position#WHITE##{normal}#", "#GOLD##{bold}#�晤ェ��・ �� ��ケ�#WHITE##{normal}#", "_t") +t("Sides", "��", "_t") +t("Bottom", "��椈", "_t") +t("If disabled you will not get a fullscreen notification of stun/daze effects. Beware.#WHITE#", "��劈�ア嶹� 﨑� �ス�ー, �ー��/嶸シ�溢攪 嶹罷ゥエ �� �ス���シ 岺懍亨﨑們ァ �喜慣�壱共. �ー�ャ﨑們強�懍丶.#WHITE#", "_t") +t("#GOLD##{bold}#Fullscreen stun/daze notification#WHITE##{normal}#", "#GOLD##{bold}#�ー��/嶸シ�� 嶹罷ゥエ �� �ス��#WHITE##{normal}#", "_t") +t("If disabled you will not get a fullscreen notification of confusion effects. Beware.#WHITE#", "��劈�ア嶹� 﨑� �ス�ー, 嶸シ��� 嶹罷ゥエ �� �ス���シ 岺懍亨﨑們ァ �喜慣�壱共. �ー�ャ﨑們強�懍丶.#WHITE#", "_t") +t("#GOLD##{bold}#Fullscreen confusion notification#WHITE##{normal}#", "#GOLD##{bold}#嶸シ� 嶹罷ゥエ �� �ス��#WHITE##{normal}#", "_t") +t("Toggles advanced weapon statistics display.#WHITE#", "��┷ �エ�ー �、�� ��劍.#WHITE#", "_t") +t("#GOLD##{bold}#Advanced Weapon Statistics#WHITE##{normal}#", "#GOLD##{bold}#��┷ �エ�ー �、��#WHITE##{normal}#", "_t") +t("Always display the combat properties of gloves even if you don't know unarmed attack talents.#WHITE#", "�ィ�� �オ�ゥ �ー���� �護ァ �サ﨑俯鵠�シ��, 﨑ュ�� �・�卓攪 ��握 孖ケ�ア�� 岺懍亨﨑ゥ�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Always show glove combat properties#WHITE##{normal}#", "#GOLD##{bold}#�ク�罹x �・�� ��握 �・�・�� �エ�ー#WHITE##{normal}#", "_t") +t("Always display combat properties of shields even if you don't know shield attack talents.#WHITE#", "�ゥ甯ィ �オ�ゥ �ー���� �護ァ �サ﨑俯鵠�シ��, 﨑ュ�� �ゥ甯ィ�� ��握 孖ケ�ア�� 岺懍亨﨑ゥ�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Always show shield combat properties#WHITE##{normal}#", "#GOLD##{bold}#�ク�罹x �ゥ甯ィ ��握 �・�・�� �エ�ー#WHITE##{normal}#", "_t") +t("When you do a mouse gesture (right click + drag) a color coded trail is displayed.#WHITE#", "�溢垈�、 �懍侃�尖・シ �ャ�ゥ﨑� �� (�、�ク�ス 增エ�ュ + �罹椈�ク) �、��擽 岺懍亨�ゥ�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Display mouse gesture trails#WHITE##{normal}#", "#GOLD##{bold}#�溢垈�、 �懍侃�� �、�� 岺懍亨#WHITE##{normal}#", "_t") +t("If enabled new quests and quests updates will display a big popup, if not a simple line of text will fly on the screen.#WHITE#", "嶹懍┳嶹� ��, �壱。懍垓 塚們侃孖ク�シ �幀アー��, 塚們侃孖ク�シ �ア�� 﨑� ��, �、�、� 甯晧羅�エ �倆ム�ゥ�壱共. ��劈�ア嶹� 﨑� ��, ��卿﨑� 奛作侃孖ク� 嶹罷ゥエ�� �倆ム�ゥ�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Big Quest Popups#WHITE##{normal}#", "#GOLD##{bold}#�、�、� 塚們侃孖ク 甯晧羅#WHITE##{normal}#", "_t") +t("Enable the WASD movement keys. Can be used to move diagonaly by pressing two directions at once.#WHITE#", "WASD �ゥ嵂・墲、�シ 嶹懍┳嶹� 﨑ゥ�壱共. 﨑� �溢乱 �� �ゥ嵂・�� �誤洳, ���│ �ゥ嵂・�シ�� �エ�呰腹 �� �溢慣�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Enable WASD movement keys#WHITE##{normal}#", "#GOLD##{bold}#WASD �エ�� 嶹懍┳嶹� #WHITE##{normal}#", "_t") +t("Sharpen Visuals, set to 0 to disable.#WHITE#", "�ク�倆反�� ���エ�ュ�� 﨑ゥ�壱共. 0 �シ�� �、�倣腹 ��, ��劈�ア嶹� �ゥ�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Sharpen Visuals#WHITE##{normal}#", "#GOLD##{bold}#���エ�懍垓 �ク�倆反#WHITE##{normal}#", "_t") +t("Enter Sharpen Power", "���エ�懍它 �簿巡�シ ���・﨑們┷��", "_t") +t("From 0(disable) to 10", "0(��劈�ア嶹�) ~ 10", "_t") +t("Defines the distance from the screen edge at which scrolling will start. If set high enough the game will always center on the player.#WHITE#", "嶹罷ゥエ�� �、增ャ�、�エ �懍梠﨑� �晤カ奓ー�� �ー�ャ�シ �ー�倣鮒�壱共. �ゥ��梭 �廷捩 �廷愍�� �、�倣紛 �南揆 ��, 﨑ュ�� 嵓誤�溢擽�エ�シ �卓峡�� 岺懍亨﨑ゥ�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Scroll distance#WHITE##{normal}#", "#GOLD##{bold}#�、增ャ�、 �ー�ャ#WHITE##{normal}#", "_t") +t("Scroll distance", "�、增ャ�、 �ー�ャ", "_t") +t("From 1 to 50", "1 ~ 50", "_t") +t("#GOLD##{bold}#Life Lost Warning#WHITE##{normal}#", "#GOLD##{bold}#增ー 嵓シ﨑エ �ス��#WHITE##{normal}#", "_t") +t("Life lost percentage (out of max life)", "��捩 �晤ェ��・ 寘シ�シ奛護擽� (�罹劇 �晤ェ��・ �ー�)", "_t") +t("From 1 to 99 (100 to disable)", "1 ~ 99 (100 �シ�� �、�倣腹 ��, ��劈�ア嶹� 﨑ゥ�壱共)", "_t") +t([[Enables or disables weather effects in some zones. +Disabling it can gain some performance. It will not affect previously visited zones.#WHITE#]], [[��ェ� ��ュ�� ���ィ 巐ィ�シ�シ 嶹懍┳嶹� �尖株 ��劈�ア嶹� 﨑ゥ�壱共. +��劈�ア嶹� 﨑� �ス�ー, �ア�・�エ 嵂・��姓�壱共. ��乱 �ゥ�ク嵂壱腰 ��ュ�尖株 ��箕�� �ク�們ァ �喜慣�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#Weather effects#WHITE##{normal}#", "#GOLD##{bold}#���ィ 巐ィ�シ#WHITE##{normal}#", "_t") +t("Enables or disables day/night light variations effects..#WHITE#", "�、, �ョ�� �� �嶹罷・シ 嶹懍┳嶹� �尖株 ��劈�ア嶹� 﨑ゥ�壱共..#WHITE#", "_t") +t("#GOLD##{bold}#Day/night light cycle#WHITE##{normal}#", "#GOLD##{bold}#�、/�ョ �� �ャ�エ增エ#WHITE##{normal}#", "_t") +t("Enables easy movement using the mouse by left-clicking on the map.#WHITE#", "嶹懍┳嶹� 﨑� ��, �溢垈�、 �シ�ス 增エ�ュ�シ�� ��卿﨑俾イ� �エ�呰腹 �� �溢慣�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Use mouse to move#WHITE##{normal}#", "#GOLD##{bold}#�溢垈�、 增エ�ュ�シ�� �エ��#WHITE##{normal}#", "_t") +t([[Enables quick melee targeting. +Talents that require a melee target will automatically target when pressing a direction key instead of requiring a confirmation.#WHITE#]], [[���ク �シ�� 夋�醐桁�� 嶹懍┳嶹被鮒�壱共. +嶹懍┳嶹� 﨑� ��, �シ�啄復 ���揆 﨑�囈�� 﨑俯株 �ー���、� ���揆 ���� ��倣葺�� ��� �ゥ嵂・墲、 ���・�シ�� �ー���� �懍��鮒�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#Quick melee targeting#WHITE##{normal}#", "#GOLD##{bold}#���ク �シ�� 夋�醐桁#WHITE##{normal}#", "_t") +t("#GOLD##{bold}#Quick melee targeting auto attack#WHITE##{normal}#", "#GOLD##{bold}#�尖徐 �オ�ゥ ��, ���ク �シ�� 夋�醐桁#WHITE##{normal}#", "_t") +t("Enables mouse targeting. If disabled mouse movements will not change the target when casting a spell or using a talent.#WHITE#", "�溢垈�、 夋�醐桁�� 嶹懍┳嶹被鮒�壱共. ��劈�ア嶹� ��, �ー���� �ャ�ゥ﨑� �護攪 �溢垈�、�� ���桷� ��� ��菩乱 ��箕�� �シ�們ァ �喜慣�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Mouse targeting#WHITE##{normal}#", "#GOLD##{bold}#�溢垈�、 夋�醐桁#WHITE##{normal}#", "_t") +t([[Auto-validate targets. If you fire an arrow/talent/... it will automatically use the default target without asking +#LIGHT_RED#This is dangerous. Do not enable unless you know exactly what you are doing.#WHITE# + +Default target is always either one of: + - The last creature hovered by the mouse + - The last attacked creature + - The closest creature]], [[嶹�, �尖株 �ー�� �ア�� �ャ�ゥ﨑� �� ���揆 �尖徐�シ�� 嶹菩�倣鮒�壱共. �エ�� �ケ���専イ� �シ�エ�エ� �伎ウ�, �シ ���乱�� �尖徐�シ�� �ー���� �ャ�ゥ﨑� ��桿�壱共. +#LIGHT_RED#�エ��捩 �、�ー ��利﨑ゥ�壱共. �ケ���エ �エ��揆 﨑俾ウ� �壱株� �倣剳﨑俾イ� ��株 ��勦�川��� 嶹懍┳嶹被葺�ュ�懍丶.#WHITE# + +�シ ���捩 �、�語ウシ �呷慣�壱共 : + - �溢垈�、 �、�懋ー �ソ� �溢ァ�� �懍イエ + - �溢ァ�餓愍�� �オ�ゥ�ケ﨑� �懍イエ + - ��・ ��護垓 �懍イエ]], "_t") +t("#GOLD##{bold}#Auto-accept target#WHITE##{normal}#", "#GOLD##{bold}#��� �尖徐 �ケ��#WHITE##{normal}#", "_t") +t("New games begin with some talent points auto-assigned.#WHITE#", "�� �護桷�� �懍梠﨑� ��, �ー�� �川��� �シ��シ �尖徐�シ�� ��ーー﨑ゥ�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Auto-assign talent points at birth#WHITE##{normal}#", "#GOLD##{bold}#�尖ヲュ奓ー �晧┳ ��, �ー�� �川� �尖徐 ��ーー#WHITE##{normal}#", "_t") +t("Always rest to full before auto-exploring.#WHITE#", "�尖徐 夋川ラ ��, 﨑ュ�� �罹劇�� 巐誤ウオ﨑ィ.#WHITE#", "_t") +t("#GOLD##{bold}#Rest before auto-explore#WHITE##{normal}#", "#GOLD##{bold}#�尖徐 夋川ラ ��, �罹劇 巐誤ウオ#WHITE##{normal}#", "_t") +t("#GOLD##{bold}#Swap tinkers#WHITE##{normal}#", "#GOLD##{bold}#�罹ェ�宙 �川イエ#WHITE##{normal}#", "_t") +t("Configure the chat filters to select what kind of messages to see.#WHITE#", "��桁�シ�� �エ�、 ��・們攪 �肥亨��シ �シ ��攤� 﨑�┣��揆 﨑ゥ�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Chat message filters#WHITE##{normal}#", "#GOLD##{bold}#��桁 �肥亨� 﨑�┣��#WHITE##{normal}#", "_t") +t("select to configure", "��夋晨葺�ャ �、��", "_t") +t("Deaths", "�ャ�� �懋キク", "_t") +t("Object & Creatures links", "�シ峵� & �懍イエ ��〓", "_t") +t("Configure the chat ignore filter.#WHITE#", "��桁 �エ�� 﨑�┣ �、�菩桿�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Chat ignore list#WHITE##{normal}#", "#GOLD##{bold}#��桁 �エ�� �ャ�、孖ク#WHITE##{normal}#", "_t") +t("Configure the chat channels to listen to.#WHITE#", "岺懍亨﨑� ��桁 ��ю�� �、�倣鮒�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Chat channels#WHITE##{normal}#", "#GOLD##{bold}#��桁 ��ю#WHITE##{normal}#", "_t") +t([[Open links in external browser instead of the embedded one. +This does not affect addons browse and installation which always stays ingame.]], [[��〓�シ �エ�・�� �誤攵�ー� ��� �ク� �誤攵�ー��シ �ャ�ゥ﨑們流 �ス�壱共. +�護桷 �エ�� �尖糖�ィ �誤攵�ー�� �、�俯株 﨑ュ�� �護桷 �エ�川� �エ�ィ�エ�瀧笈�、.]], "_t") +t("#GOLD##{bold}#Open links in external browser#WHITE##{normal}#", "#GOLD##{bold}#�ク� �誤攵�ー��� ��〓 �エ�ー#WHITE##{normal}#", "_t") +t([[Enable Discord's Rich Presence integration to show your current character on your currently playing profile on Discord (restart the game to apply). +#ANTIQUE_WHITE#If you do not use Discord this option doesn't do anything in either state.]], [[�肥侃�罷糖�� Rich Presence �オ�們揆 奝オ﨑エ 嶸�椪 嵓誤�溢擽﨑俾ウ� �壱株 �尖ヲュ奓ー�シ 嶸�椪 �肥侃�罷糖 嵓�。懦符�� 岺懍亨﨑ゥ�壱共 (��圸﨑俾クー ��紛�罹株 �ャ�懍梠﨑エ�シ﨑ゥ�壱共). +#ANTIQUE_WHITE#�肥侃�罷糖�シ �ャ�ゥ﨑們ァ �危株�、�エ �瀧徐﨑們ァ �喜慣�壱共.]], "_t") +t("#GOLD##{bold}#Discord's Rich Presence#WHITE##{normal}#", "#GOLD##{bold}#�肥侃�罷糖�� Rich Presence#WHITE##{normal}#", "_t") +t([[Keep a copy of your character sheets (not the whole savefile) on the online vault at te4.org. +For each character you will be given a link to this online character sheet so that you can brag about your heroic deeds or sad deaths to your friends or the whole community.#WHITE#]], [[te4.org�� �ィ�シ�ク �尖ヲュ奓ー �エ��護乱 �尖ヲュ奓ー �懦敢�シ �オ�ャ﨑ゥ�壱共. (�ク�エ�� �ー�エ奓ー�� ��・�們ァ �喜慣�壱共) +�� �尖ヲュ奓ー �壱共 �ィ�シ�ク �尖ヲュ奓ー �懦敢�� ��〓� ��ャ�ゥ�壱共. �川侠�エ �ャ�ア﨑� ��羅�エ��, �ャ嵓� �ス�護揆 �懋オャ�、�エ�� �ィ�� �、�、�逸恐� �オ��﨑エ �エ�ク��.#WHITE#]], "_t") +t("#GOLD##{bold}#Upload characters sheets to the online vault#WHITE##{normal}#", "#GOLD##{bold}#�ィ�シ�ク �一ウ��� �尖ヲュ奓ー �懦敢 ��。罹糖#WHITE##{normal}#", "_t") +t([[Allow various events that are pushed by the server when playing online +#{bold}#All#{normal}#: Allow all server events (bonus zones, random events, ...) +#{bold}#Technical help only#{normal}#: Allow administrator to help in case of bugs or weirdness and allows website services (data reset, steam achievements push, ...) to work. +#{bold}#Disabled#{normal}#: Disallow all. +#WHITE#]], [[�ィ�シ�ク�シ�� 嵓誤�溢擽﨑� ��, �罹イ�乱�� �懋ウオ﨑俯株 �、�啄復 �エ�、孖ク�� �滝キシ﨑� �� �溢慣�壱共. +#{bold}#�ィ��#{normal}#: �ィ�� �罹イ� �エ�、孖ク�� �滝キシ﨑� �� �溢慣�壱共 (�エ�溢侃 ��ュ, �エ�卓怱﨑� �エ�、孖ク �ア ...) +#{bold}#�ー���� ��它��#{normal}#: 嵓誤�溢擽 �� ��キク� �晝クエ �ス�ー��, �エ��復 嶸�メ�� �誤ぎ�� ��, �ケ�ャ�エ孖ク �罹ケ�侃�シ �懋ウオ﨑ゥ�壱共 (�ー�エ奓ー �ャ��, �、甯 ����ウシ�� 岺ク�� �ア ...) to work. +#{bold}#��劈�ア嶹�#{normal}#: �ィ�� ��劈�ア嶹� 﨑ゥ�壱共. +#WHITE#]], "_t") +t("#GOLD##{bold}#Allow online events#WHITE##{normal}#", "#GOLD##{bold}#�ィ�シ�ク �エ�、孖ク 嵭一ー#WHITE##{normal}#", "_t") +t("all", "�ィ��", "_t") +t("technical help only", "�ー���� ��它��", "_t") +t([[Disables all connectivity to the network. +This includes, but is not limited to: +- Player profiles: You will not be able to login, register +- Characters vault: You will not be able to upload any character to the online vault to show your glory +- Item's Vault: You will not be able to access the online item's vault, this includes both storing and retrieving items. +- Ingame chat: The ingame chat requires to connect to the server to talk to other players, this will not be possible. +- Purchaser / Donator benefits: The base game being free, the only way to give donators their bonuses fairly is to check their online profile. This will thus be disabled. +- Easy addons downloading & installation: You will not be able to see ingame the list of available addons, nor to one-click install them. You may still do so manually. +- Version checks: Addons will not be checked for new versions. +- Discord: If you use Discord Rich Presence integration this will also be disabled by this setting. +- Ingame game news: The main menu will stop showing you info about new updates to the game. + +Note that this setting only affects the game itself. If you use the game launcher, whose sole purpose is to make sure the game is up to date, it will still do so. +If you do not want that, simply run the game directly: the #{bold}#only#{normal}# use of the launcher is to update the game. + +#{bold}##CRIMSON#This is an extremely restrictive setting. It is recommended you only activate it if you have no other choice as it will remove many fun and acclaimed features. +A full exit and restart of the game is neccessary to apply this setting.#{normal}#]], [[�護桷�� �ィ�� �、孖ク�醐〓 �ー�ー�� 﨑エ�懦鮒�壱共. +�ャ�ー�尖株 �、�語ウシ �呷捩 �ャ﨑ュ�エ 尞ャ﨑ィ�們ァ��, �ュ﨑罹据��� �喜慣�壱共 : +- 嵓誤�溢擽�エ 嵓�。懦符 : �懋キク�ク��, 巐護寳 ���巡 �一ー�・ 﨑エ�瀧笈�、. +- �尖ヲュ奓ー �エ��� : �ケ��� �エ�、 �尖ヲュ奓ー�� �ィ�シ�ク �エ��護乱 ��。罹糖 﨑� �� ��イ� �ゥ�壱共. +- ��擽奛� �一ウ� : �ィ�シ�ク ��擽奛� �一ウ��� �滝キシ﨑� �� ��イ� �ゥ�壱共. ��擽奛懍揆 ��・﨑俯株 ��巡, �シ�エ�、�� ��巡 �一ー�・﨑ゥ�壱共. +- �ク�護桷 ��桁 : �ク�護桷 ��桁� �、�ク 嵓誤�溢擽�エ� �エ�シ�ー 﨑俾クー ��紛�� �罹イ�凰�� �ー�ー�エ 﨑����桿�壱共. �一ー�・﨑エ�瀧笈�、. +- �ャ��梵 / 弡�寳�� �エ�溢侃 : �ー�ク �護桷� �エ�護ァ��, �ー��尖豆�専イ� �エ�溢侃�シ �オ�倣葺�� �シ�� �ゥ�菩捩, �ィ�シ�ク 嵓�。懦符�� 嶹菩攤﨑俯株 �ゥ�� �川桿�壱共. �ー�シ�� �エ�� �ュ�� �一ー�・﨑エ�瀧笈�、. +- �ャ�エ ���懍乖 �、�エ�罹糖, �、�� : �護桷 �エ�川� �ャ�ゥ ��・﨑� ���懍乖 �ャ�、孖ク�シ �エ� �サ﨑俾イ� �ゥ�壱共. ��失﨑� �、�� �ュ�� �一ー�・﨑エ�瀧笈�、. �俯徐�シ�� �、�倆紛�シ�ゥ�壱共. +- ���� 嶹菩攤 : ���懍乖�、�� ����揆 �尖徐�シ�� 嶹菩攤﨑� �� ��イ� �ゥ�壱共. +- �肥侃�罷糖 : �肥侃�罷糖�� Rich Presence �ー�・�� �ャ�ゥ�卓擽�シ�エ, �エ �ク甯�愍�� �ク﨑エ ��劈�ア嶹� �ゥ�壱共. +- �ク�護桷 �護桷 �エ�、 : �肥攤 �罷俺� �護桷�� �壱。懍垓 ��魂�エ孖ク �簿ウエ�シ �� �エ�� �懋ウオ﨑們ァ �喜慣�壱共. + +�エ �ク甯�捩 �ィ� �護桷�尖ァ� ��圸�ゥ�壱共. �護桷 �ー�俯・シ �ャ�ゥ﨑們共 �ス�ー, �ー�們攪 ���シ﨑� �ゥ��捩 �護桷�エ �懍侠甯川攤� 嶹菩攤﨑俯株 ��擽�ー �誤ャク��, �ャ��梭 ����揆 嶹菩攤﨑� ��桿�壱共. +�エ�シ �戦葺� �喜揆 �ス�ー��, �護桷�� ���� �、嵂駕葺�ュ�懍丶 : �護桷 �ー�們攪 #{bold}#���シ﨑�#{normal}# �ゥ��捩 �護桷�� ��魂�エ孖ク 﨑俯株 ��桿�壱共. + +#{bold}##CRIMSON#�エ��捩 �、�ー �懦復��攤 �、�菩桿�壱共. �ャ�ク�一ウ� 嶸ク尞雅ー幎株 �ー�・�、�エ �珠擽 �ャ�シ����, �、�ク ��夋晧擽 ��株 �ス�ー�尖ァ� 嶹懍┳嶹� 﨑俯株 ��揆 �肥イ罹糖�ス�壱共. +�エ �、�菩揆 ��圸﨑俯�、�エ, �護桷�� ��イエ ��」護凰 �ャ�、嵂餓擽 﨑�囈﨑ゥ�壱共.#{normal}#]], "_t") +t("#GOLD##{bold}#Disable all connectivity#WHITE##{normal}#", "#GOLD##{bold}#�ィ�� �ー�ー ��劈�ア嶹�#WHITE##{normal}#", "_t") +t("yes", "�、", "_t") t("no", "��笈��", "_t") - - ------------------------------------------------- -section "game/modules/tome/dialogs/GraphicMode.lua" - +t([[Saves in the background, allowing you to continue playing. +#LIGHT_RED#Disabling it is not recommended.#WHITE#]], [[嵓誤�溢擽 ��, �ア�ク�シ�エ�懍乱�� ��・﨑ゥ�壱共. +#LIGHT_RED#��劈�ア嶹罷株 �護棗�們ァ �喜慣�壱共.#WHITE#]], "_t") +t("#GOLD##{bold}#Save in the background#WHITE##{normal}#", "#GOLD##{bold}#�ア�ク�シ�エ�� ��・#WHITE##{normal}#", "_t") +t([[Forces the game to save each level instead of each zone. +This makes it save more often but the game will use less memory when deep in a dungeon. + +#LIGHT_RED#Changing this option will not affect already visited zones. +*THIS DOES NOT MAKE A FULL SAVE EACH LEVEL*. +#LIGHT_RED#Disabling it is not recommended#WHITE#]], [[�、 ��ュ ���, 﨑� ��ュ�� �、 �ャ�ュ�壱共 �護桷�� ��・﨑ゥ�壱共. +嶹懍┳嶹� ��, �� �川」シ ��・﨑們ァ��, �們�� �喜�﨑� �ウ�� �溢揆 �ス�ー, �� ��捩 �罷ェィ�ャ�シ �ャ�ゥ﨑俾イ� �ゥ�壱共. + +#LIGHT_RED#�エ �オ�們揆 ��ス﨑俯鵠�シ��, �エ�ク �ゥ�ク﨑� ��ュ�尖株 ��箕�� �ク�們ァ �喜慣�壱共. +*嶹懍┳嶹� 﨑俯鵠�シ��, �� �壱イィ�エ ����梭 ��・�們ァ�� �喜慣�壱共*. +#LIGHT_RED#��劈�ア嶹罷株 �肥イ罹据� �喜慣�壱共#WHITE#]], "_t") +t("#GOLD##{bold}#Zone save per level#WHITE##{normal}#", "#GOLD##{bold}#�ャ�ュ �壱共 ��・.#WHITE##{normal}#", "_t") +t("Disallow boot images that could be found 'offensive'.#WHITE#", "�、嵂� �� �シ�戦腹 �� �壱株 �エ�ク��シ ��劈�ア嶹� 﨑ゥ�壱共.#WHITE#", "_t") +t("#GOLD##{bold}#Censor boot#WHITE##{normal}#", "#GOLD##{bold}#�シ�戦復 �エ�ク� �懦復#WHITE##{normal}#", "_t") +t("Replace headwear images by cloak hoods if a cloak is worn#WHITE#", "�晨� �・�ゥ ��, �ク�ャ �ゥ�エ�ャ�� �エ�ク�� �晨��� 弡�糖�� ��エ�ゥ�壱共#WHITE#", "_t") +t("#GOLD##{bold}#Show cloak hoods#WHITE##{normal}#", "#GOLD##{bold}#�晨� 弡�糖 岺懍亨#WHITE##{normal}#", "_t") +t("If disabled items with activations will not be auto-added to your hotkeys, you will need to manually drag them from the inventory screen.#WHITE#", "��劈�ア嶹� ��, �罹徐 ��・﨑� �シ峵壱豆�� �ー���、�エ �ィ�倣う�� �尖徐�シ�� �ア�晤据� �喜慣�壱共. �ー�シ�� �ケ��� ��ゥ �ス�川� ���� �罹椈�ク 﨑エ�シ 﨑ゥ�壱共.#WHITE#", "_t") +t("If you lose more than this percentage of life in a turn, a warning will display and all key/mouse input will be ignored for 2 seconds to prevent mistakes.#WHITE#", "﨑� 奓エ �護乱 﨑エ�ケ ��惠�醐⊂ �晤ェ��・�� ��揆 �ス�ー, �ス��� �罹�・�俯ゥー �、�俯・シ �賀クー ��紛 �ィ�� 墲、�エ��, �溢垈�、 ���・�エ 2 �� �呷譜 �エ�罹姓�壱共.#WHITE#", "_t") +t([[Enables quick melee targeting auto attacking. +Talents that require a melee target will automatically target and confirm if there is only one hostile creature around.#WHITE#]], [[�尖徐 �オ�ゥ �懍攪 ���ク �シ�� 夋�醐桁�� 嶹懍┳嶹被鮒�壱共. +嶹懍┳嶹� �� �シ�啄復 ��豆�エ �ィ 﨑俯x �川攵 ��, �尖徐�シ�� ���乱�� �ー���� �懍��鮒�壱共.#WHITE#]], "_t") +t("When swapping an item with a tinker attached, swap the tinker to the newly worn item automatically.#WHITE#", "�罹ェ�宙�エ ��ゥ�� �・��・シ �川イエ﨑� ��, �壱。� �ゥ�ゥ﨑俯株 �・��乱 﨑エ�ケ �罹ェ�宙�� �尖徐�シ�� �・�ゥ﨑ゥ�壱共.#WHITE#", "_t") + +-- new text +--[==[ +t("UI", "UI", "_t") +--]==] + +------------------------------------------------ +section "mod-tome/dialogs/GraphicMode.lua" + +t("Modern", "�ィ��", "_t") +t("Custom Tileset", "�、�、奛 夋�シ��", "_t") +t("Old RPG", "�幎あ RPG", "_t") +t("Change graphic mode", "�ク�倆反 �ィ�� ��ス", "_t") +t([[You can configure the game to use a custom tileset. +You must place all files of your tileset in a subfolder of the modules's data/gfx/ folder, just like the existing tilesets. +Each tile must be correctly named according to the existing tilesets.]], [[�ケ��� �、�、奛 夋�シ�駆揆 �エ�ゥ﨑們流 �護桷�� ��哩﨑� �� �溢慣�壱共. +�エ�シ ��紛�罹株 �ケ���� 夋�シ�駆攪 �ィ�� 甯護攵�� �護桷 尞エ�� �エ�� data/gfx/ 尞エ�肥乱 �」�エ�シ�ュ�懍丶. +�ィ�� 夋�シ�� �エ��捩 �エ�ク �エ�ャ﨑俯株 夋�シ�� �エ��ウシ ����梭 �﨑ゥ﨑エ�シ 﨑ゥ�壱共.]], "_t") +t("Folder: ", "尞エ��: ", "_t") +t("Use moddable tiles (equipment showing on player)", "�ィ�罷ク� 夋�シ �ャ�ゥ(嵓誤�溢擽�エ�� �・�� �エ�ク�)", "_t") +t("Use advanced tiles (transitions, wide tiles, ...)", "�エ�罹ーエ�、�� 夋�シ �ャ�ゥ (嶸倣�, �ャ�エ�� �ア�ア...)", "_t") +t("Use custom tileset", "�、�、奛 夋�シ�� �ャ�ゥ", "_t") t("Cancel", "�ィ��", "_t") +t("Tile size", "夋�シ 增ャ�ー", "_t") +t("From 10 to 128", "10�川� 128", "_t") +t("Select style [current: %s]", "�、夋�シ ���エ�ー [嶸�椪 : %s]", "tformat") +t("Select tiles size [current: %s]", "夋�シ 增ャ�ー ���エ�ー [嶸�椪 : %s]", "tformat") +t("Custom", "�、�、奛", "_t") +-- new text +--[==[ +t("ASCII", "ASCII", "_t") +t("ASCII with background", "ASCII with background", "_t") +t("Altefcat/Gervais", "Altefcat/Gervais", "_t") +t("64x64", "64x64", "_t") +t("48x48", "48x48", "_t") +t("32x32", "32x32", "_t") +t("16x16", "16x16", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/LevelupDialog.lua" + +t("Levelup: %s, level %s", "�壱イィ�� : %s, �壱イィ %s", "tformat") +t("Finish", "�晤ざ�ー", "_t") +t("Do you accept changes?", "��ス�ャ﨑ュ�� ��圸﨑俾イ��オ�一ケ�?", "_t") +t("Impossible", "�一ー�・", "_t") +t("You cannot learn this talent(s): ", "�ケ��� �エ �ー���� �ー�ク �� ��共 : ", "_t") +t([[#LIGHT_BLUE#Warning: You have increased some of your statistics or talent. Talent(s) actually sustained: + %s If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.]], [[#LIGHT_BLUE#�誤ヲシ : �ケ��� 嶸�椪 嶹懍┳嶹被復 ����ー %s �� ��箕�� �シ�� �・�・�� �尖株 �ー���� 妤ャ�戦毎�オ�壱共. + ����ー�シ �ャ嶹懍┳嶹� 﨑ィ�シ�懍昏 �ー���� 巐ィ�シ�シ �、�� �ア��﨑們強�懍丶.]], "_t") +t("#LIGHT_RED#Requirements for %s not met, prodigy not learnt.", "#LIGHT_RED#%s �� �緋オャ �ー�エ�エ �ゥ�ア�們ァ �喜葺�オ�壱共. 孖ケ�� �ー���� �ー�ク �� ��慣�壱共.", "log") +t("Not enough stat points", "�・�・�� �川�� ��ア﨑ゥ�壱共", "_t") +t("You have no stat points left!", "�ィ� �・�・�� �川�� ��慣�壱共!", "_t") +t("Stat is at the maximum for your level", "�ケ���� �壱イィ �エ��愍�� 妤ャ�戦葺� �サ﨑ゥ�壱共", "_t") +t("You cannot increase this stat further until next level!", "�、�� �壱イィ�護ァ �エ �ー���� 妤ャ�戦葺� �サ﨑ゥ�壱共!", "_t") +t("Stat is at the maximum", "�・�・�俾ー �罹劇�們桿�壱共", "_t") +t("You cannot increase this stat further!", "�ケ��� �� �エ�� �エ �・�・�們乱 妤ャ�� 﨑� �� ��慣�壱共.!", "_t") +t("You cannot take out more points!", "�� �エ�� �オ�晧揆 �ィ�醐腹 �� ��慣�壱共!", "_t") +t("unknown", "�� �� ��搆", "_t") +t("not enough stat", "�・�・�俾ー ��ア﨑ゥ�壱共", "_t") +t("class", "��羅", "_t") +t("generic", "�シ��", "_t") +t("Not enough %s talent points", "%s �ー�� �川�� ��ア﨑ゥ�壱共", "tformat") +t("You have no %s talent points left!", "�ィ� %s �ー�� �川�� ��慣�壱共!", "tformat") +t("Cannot learn talent", "�ー���� �ー�ク �� ��慣�壱共", "_t") +t("Prerequisites not met!", "��嵂� �ー�エ�、�エ �護。ア�們ァ �喜葺�オ�壱共!", "_t") +t("Already known", "�エ�ク �語ウ� �溢慣�壱共", "_t") +t("You already fully know this talent!", "�ケ��� �エ�ク �エ �ー���� ��イス﨑俾イ� �語ウ� �溢慣�壱共!", "_t") +t("You do not know this talent!", "�エ �ー���� �ー�ク �� ��慣�壱共!", "_t") +t("Impossible here", "�エ�ウ�川��� �一ー�・﨑ゥ�壱共", "_t") +t("You must be out of combat or in a quiet place like a #{bold}#town#{normal}# to unlearn this talent.", "�ケ��� ��握�川� �霊牟�俾アー�� #{bold}#�溢揆#{normal}# �シ �呷擽 �ー�ゥ﨑� �ウ�川� �エ �ー���� �ィ�醐腹 �� �溢慣�壱共.", "_t") +t("You cannot unlearn this talent!", "�エ �ー���� �オ�晧揆 �ィ�醐腹 �� ��慣�壱共!", "_t") +t("You cannot unlearn this talent because of talent(s): ", "�ケ��� �、�語ウシ �呷捩 �ー�� �誤ャク�� �エ �ー���� �オ�晧揆 �ィ�� 﨑� �� ��慣�壱共 : ", "_t") +t("You can only improve a category mastery once!", " ��龍 �呱�ィ��株 﨑� �壱ァ� 妤ャ�戦腹 �� �溢慣�壱共!", "_t") +t("Not enough talent category points", "��龍 �川�� �ゥ��葺� �喜慣�壱共", "_t") +t("You have no category points left!", "��龍 �川�� �罷株 ��慣�壱共!", "_t") +t("Too low level", "�壱イィ�エ �壱ャエ �ョ�オ�壱共", "_t") +t("This talent tree only provides talents starting at level %d. Learning it now would be useless.", "�エ �ー�� ��龍� �壱イィ %d �奓ー �ャ�ゥ﨑� �� �溢慣�壱共. ��� �オ嶸�、�� �ク�ィ� ��慣�壱共.", "tformat") +t("You cannot unlearn this category!", "�エ ��龍�� �オ�晧揆 �ィ�醐葺�緋アエ �一ー�・﨑ゥ�壱共!", "_t") +t("You do not know this category!", "�ケ��� �エ ��龍�� �ィ��笈�、!", "_t") +t("You cannot unlearn this category because of: %s", "%s �誤ャク�� ��龍 �オ�晧揆 �ィ�醐腹 �� ��慣�壱共.", "tformat") +t([[Stats points left: #00FF00#%d#LAST# +Category points left: #00FF00#%d#LAST# +Class talent points left: #00FF00#%d#LAST# +Generic talent points left: #00FF00#%d#LAST#]], [[�ィ� �・�・�� �川� : #00FF00#%d#LAST# +�ィ� ��龍 �川� : #00FF00#%d#LAST# +�ィ� ��羅 �ー�� �川� : #00FF00#%d#LAST# +�ィ� �シ�� �ー�� �川� : #00FF00#%d#LAST#]], "_t") +t([[Stat points allow you to increase your core stats. +Each level you gain 3 new stat points to use. + +You may only increase stats to a natural maximum of 60 or lower (relative to your level).]], [[�・�・�� �川��� �ケ���� �ー�ク �・�・�俯・シ �ャ�エ �� �溢慣�壱共. +�壱イィ�エ �、�シ �誤ァ壱共 3 �川攪 �・�・�� �川��シ �サ�オ�壱共. + +��ー�攪 �・�・�俯株 �川硫�� �罹劇�們攤 60 �エ��, (�ケ���� �壱イィ�� �ー�シ �倣紛���) �シ�� �們、�護ァ�� �ャ�エ �� �溢慣�壱共.]], "_t") +t([[Class talent points allow you to learn new class talents or improve them. +Class talents are core to your class and can not be learnt by training. + +Each level you gain 1 new class point to use. +Each five levels you gain one more. +]], [[��羅 �ー�� �川��� �壱。懍垓 ��羅 �ー���� �オ德一アー��, �ー�エ�� ��羅 �ー���� 嵂・��亨墲ャ �� �溢慣�壱共. +��羅 �ー��� ��羅�� 﨑オ�ャ �・�・�エ�ー, �ー�シ�� 弡壱�ィ�シ�� �壱。ュ�� �オ德� �� ��慣�壱共. + +�壱イィ�エ �、�シ �誤ァ壱共 1 �川攪 ��羅 �ー�� �川��シ �サ�オ�壱共. +�壱イィ�エ 5 �� �ー�俾ー �� �誤ァ壱共, ��羅 �ー�� �川��シ 1 �� �� �サ�� �� �溢慣�壱共. +]], "_t") +t([[Generic talent points allow you to learn new generic talents or improve them. +Generic talents comes from your class, your race or various outside training you can get during your adventures. +Each level you gain 1 new generic point to use. +Each five levels you gain one less. +]], [[�シ�� �ー�� �川��� �壱。懍垓 �シ�� �ー���� �オ德一アー��, �ー�エ�� �シ�� �ー���� 嵂・��亨墲ャ �� �溢慣�壱共. +�シ�� �ー��� �ケ���� ��羅�エ�� ��。ア�� �ー�シ �サ�� ��巡 �一ウ�, �ィ嵭們揆 﨑俯株 �シ�菩乱�� �、�啄復 弡壱�ィ�� 奝オ﨑エ �サ�� �俯巡 �溢慣�壱共. ------------------------------------------------- -section "game/modules/tome/dialogs/LevelupDialog.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/LorePopup.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/MapMenu.lua" - +�ー�ク��愍�罹株 �壱イィ�エ �、�シ �誤ァ壱共 1 �川攪 �シ�� �ー�� �川��シ �サ�オ�壱共. +﨑們ァ��, �壱イィ�エ 5 �� �ー�俾ー �� �誤ァ壱共 �シ�� �ー�� �川��シ �サ� �サ﨑俾イ� �ゥ�壱共. +]], "_t") +t([[Talent category points allow you to either: +- learn a new talent (class or generic) category +- improve a known talent category efficiency by 0.2 +- learn a new inscription slot (up to a maximum of 5, learning it is automatic when using an inscription) + +You gain a new point at level 10, 20 and 34. +Some races or items may increase them as well.]], [[�ー�� ��龍 �川��罹株 �、�� �� 﨑俯x�シ 﨑� �� �溢慣�壱共 : +- �壱。懍垓 ��羅, �シ�� �ー�� ��龍�� 﨑エ�逸鮒�壱共. +- �エ�ク �オ德� �ー�� ��龍�� �呱�ィ��・シ 0.2 嵂・��亨墲オ�壱共. (�ー�� ��龍�ケ 﨑� �溢畠�� ��・) +- ��攤�� �懍��シ �俯ヲス�壱共. (��攤�� �懍��� �罹劇 5�懋ケ護ァ) + +�壱イィ�エ 10, 20, 34 � �� �� �ー�� ��龍 �川��シ 1 �� �サ�� �� �溢慣�壱共. +�エ�、 ��。ア� �ー�� ��龍 �川��シ ���� �懍梠﨑俯ゥー, 彧ャ�﨑們ァ�� �ー�� ��龍 �川��シ �廷流�シ�� �シ�エ�� �溢慣�壱共.]], "_t") +t([[Prodigies are special talents that only the most powerful of characters can attain. +All of them require at least 50 in a core stat and many also have more special demands. You can learn a new prodigy at level 25 and 42.]], [[孖ケ�� �ー��� �尖ヲュ奓ー� �サ�� �� �壱株 ��・ �簿�・﨑俯ゥー 孖ケ��復 �ー����笈�、. +孖ケ�� �ー���� �ー�ー�ー ��紛�罹株 �シ�� �・�・�俾ー 50 �� �們牟�シ 﨑俯ゥー, �ク �ク�尖巡 �ー���� �ー�ク 孖ケ��復 �ー�エ�� �野カ肥牟�シ �ー�ク �専イゥ�エ �シ�エ�瀧笈�、. �壱。懍垓 孖ケ�� �ー��� 25 �壱イィ�� 﨑� ��, 42 �壱イィ�� 﨑� �� �ー�ク �� �溢慣�壱共.]], "_t") +t("You can use a category point to unlock a new inscription slot (up to 5 slots).", "��龍 �川��シ �誤ェィ﨑們流 �壱。懍垓 ��攤 �ャ�ッ�� �エ �� �溢慣�壱共. (�罹劇 5 �ャ�ッ).", "_t") +t("Prodigies", "孖ケ�� �ー��", "_t") +t("Inscriptions", "��攤", "_t") +t("You have learnt all the inscription slots you could.", "�ィ�� ��攤 �ャ�ッ�� �罹ーゥ嵂溢慣�壱共. �罹劇�們桿�壱共.", "_t") +t("You can learn %d new slot(s). Do you wish to buy one with one category point?", "%d �懍攪 �壱。懍垓 ��攤 �ャ�ッ�� �罹ーゥ﨑� �� �溢慣�壱共. ��龍 �川��シ �誤ェィ﨑們流 ��攤 �ャ�ッ�� �罹ーゥ 﨑們亨���オ�一ケ�?", "tformat") +t("Category points: %s", "�ー�� ��龍 �川�: %s", "tformat") +t("You can still learn %d new slot(s) but you need a category point.", "%d �懍攪 �壱。懍垓 ��攤 �ャ�ッ�� �罹ーゥ﨑� �� �溢ァ��, ��龍 �川�� 﨑�囈﨑ゥ�壱共.", "tformat") +t("Stats: %s", "�・�・��: %s", "tformat") +t("Class points: %s", "��羅 �ー�� �川�: %s", "tformat") +t("Generic points: %s", "�シ�� �ー�� �川�: %s", "tformat") +t("Hide unlearnt categories", "�ー�ー� �喜捩 ��龍 �ィ�ー�ー", "_t") +t("Current value: ", "�、�� �・�・��: ", "_t") +t("Base value: ", "�ー�ク �・�・��: ", "_t") +t("Stat gives:", "嵂・��据�� �� �・�・��:", "_t") +t("Max life: ", "�罹劇 �晤ェ��・: ", "_t") +t("Physical save: ", "�シ�ャ �エ�ア: ", "_t") +t("Healing mod: ", "巐誤ウオ 巐ィ�ィ: ", "_t") +t("Max mana: ", "�罹劇 �壱x: ", "_t") +t("Max stamina: ", "�罹劇 �ー�・: ", "_t") +t("Max psi: ", "�罹劇 �シ�・: ", "_t") +t("Mindpower: ", "�菩侠�・: ", "_t") +t("Mental save: ", "�菩侠 �エ�ア: ", "_t") +t("Spell save: ", "�シ�ク �エ�ア: ", "_t") +t("Physical power: ", "�シ�ャ�・: ", "_t") +t("Max encumbrance: ", "�罹劇 �護ァ �エ��: ", "_t") +t("Crit. chance: ", "�俯ェ�ム 嶹簿・�: ", "_t") +t("Accuracy: ", "�倣剳��: ", "_t") +t("Spellpower: ", "�シ�ク�・: ", "_t") +t("Defense: ", "巐醐半��: ", "_t") +t("Ranged defense: ", "�専アー�ャ 巐醐半��: ", "_t") +t("Shrug off criticals chance: ", "�俯ェ�ム 嵓シ﨑エ �エ�� 嶹簿・�: ", "_t") +t("Class powers:", "��羅 �・�・:", "_t") +t("Talent Category", "�ー�� ��龍", "_t") +t([[A talent category contains talents you may learn. You gain a talent category point at level 10, 20 and 34. You may also find trainers or artifacts that allow you to learn more. +A talent category point can be used either to learn a new category or increase the mastery of a known one.]], [[﨑俯x�� �ー�� ��龍�尖株 �ャ�ャ �懍攪 �オ�晨腹 �� �壱株 �ー���、�エ 尞ャ﨑ィ�們牟 �溢慣�壱共. 10, 20, 36 �壱イィ �壱共 1�川畠 �幗揆 �� �壱株 �ー�� ��龍 �川��シ 奝オ﨑エ, �壱。懍垓 �ー�� ��龍�� �ー�ー�ー�� �ー�エ�� �ー�� ��龍�� �倣剩�懦ぎ �� �溢慣�壱共. �ー�� ��龍 �川��シ �緋ー�� 巐鷺統﨑� �� �壱株 ���シ�エ�� �ー巐誤・シ �懋イャ﨑� �俯巡 �溢慣�壱共. +�ー�� ��龍 �川��� �壱。懍垓 �ー�� ��龍�� 﨑エ�逸葺�ー��, �エ�ク �爺ウ� �壱株 ��龍�� �呱�ィ��・シ 嵂・��亨墲ャ �� �溢慣�壱共.]], "_t") +t("Generic talent tree", "�シ�� �ー�� ���", "_t") +t("A generic talent allows you to perform various utility actions and improve your character. It represents a skill anybody can learn (should you find a trainer for it). You gain one point every level (except every 5th level). You may also find trainers or artifacts that allow you to learn more.", "�シ�� �ー���罹株 �尖ヲュ奓ー�� �ー�ク��攤 �・�・�� 嵂・��亨墲、�ー��, �ャ�ャ �� ���ゥ﨑� �ー���、�� �ャ�ゥ﨑� �� �溢慣�壱共. �シ�� �ー��� ��オャ�� �ー�ク �� �壱株 �ー���、�� �俯ック﨑俯ゥー, (�専エ�� �セ��幣 﨑俾イ����) �壱イィ ��柑�� 1 �川揆 �幗ァ��, 5 �� �ー�� �壱イィ�尖株 �シ�� �ー�� �川��シ �幗ァ �サ﨑ゥ�壱共. �シ�� �ー�� �川��シ �緋ー�� 巐鷺統﨑� �� �壱株 ���シ�エ�� �ー巐誤・シ �懋イャ﨑� �俯巡 �溢慣�壱共.", "_t") +t("Class talent tree", "��羅 �ー�� ���", "_t") +t("A class talent allows you to perform new combat moves, cast spells, and improve your character. It represents the core function of your class. You gain one point every level and two every 5th level. You may also find trainers or artifacts that allow you to learn more.", "��羅 �ー��� �ケ���エ ��夋晨復 ��羅�� 﨑オ�ャ��攤 �・�・�、�� �倆ム�エ�ー, �壱。懍垓 ��握�菩擽�� �シ�ク, �倣剩巐ィ�シ �ア�� �サ�� �� �溢慣�壱共. �壱イィ ��柑�� 1 �川揆 �幗愍�ー, 5 �� �ー�� �壱イィ�川��� 2 �川揆 �幗慣�壱共. ��羅 �ー�� �川��シ �緋ー�� 巐鷺統﨑� �� �壱株 ���シ�エ�� �ー巐誤・シ �懋イャ﨑� �俯巡 �溢慣�壱共.", "_t") +t("This talent was recently learnt; you can still unlearn it.", "�エ �ー��� �懋キシ�� �オ�晨毎�シ���, ��ァ� �オ�晧揆 �ィ�醐腹 �� �溢慣�壱共.", "_t") +t("The last %d %s talents you learnt are always unlearnable.", "�懋キシ�� �オ�晨復 %d �川攪 %s �ー��� �オ�晧攪 �ィ�語ー ��・﨑ゥ�壱共.", "tformat") +t(" generic", " �シ��", "_t") +t(" class", " ��羅", "_t") +t("This talent can alter the world in a permanent way; as such, you can never unlearn it once known.", "�エ �ー��� ��オャ��愍�� �ク��乱 ��箕�� �シ�俾クー��, 﨑� �� �ー�ー�エ �、�罹株 �オ�晧揆 �ィ�醐腹 �� ��慣�壱共.", "_t") +t("This talent was recently learnt; you can still unlearn it if you are out of combat or in a quiet area like a #{bold}#town#{normal}#.", "�ケ��� ��握�川� �霊牟�俾アー�� #{bold}#�溢揆#{normal}# �シ �呷擽 �ー�ゥ﨑� �ウ�川� �エ �ー���� �ィ�醐腹 �� �溢慣�壱共.", "_t") +t("Current talent level: ", "嶸�椪 �ー�� �壱イィ: ", "_t") +t(" (%+0.1f bonus level)", " (%+0.1f �壱イィ �緋ー�ィ)", "tformat") +t("<Press 'x' to swap to simple display>", "<'x' 墲、�シ �誤洳 �ィ�懦復 �・�・�� 嶹菩攤�ス�シ�� ��ス>", "_t") +t("First talent level: ", "�們搆 �ー�� �壱イィ: ", "_t") +t("Next talent level", "�、�� �ー�� �壱イィ", "_t") +t("<Press 'x' to swap to advanced display>", "<'x' 墲、�シ �誤洳 ���� �・�・�� 嶹菩攤�ス�シ�� ��ス>", "_t") + +------------------------------------------------ +section "mod-tome/dialogs/LorePopup.lua" + +t("Lore found: #0080FF#%s", "�エ�シ�ー �懋イャ: #0080FF#%s", "tformat") + +------------------------------------------------ +section "mod-tome/dialogs/MapMenu.lua" + +t("Actions", "嵂雅徐", "_t") +t("%s: Inventory", "%s: �ク�、奝��ャ", "tformat") +t("Change level", "�ャ�ュ �エ��", "_t") +t("Pickup item", "�シ�エ �碕クー", "_t") +t("Move to", "�エ�ウ�シ�� �エ�呰葺�ー", "_t") +t("Control", "�ー��", "_t") +t("Give order", "���ケ �エ�ャ�ー", "_t") +t("Target player", "��� 嵓誤�溢擽�エ", "_t") +t("Lua inspect [Actor]", "Lua �ー�ャ [Actor]", "_t") +t("Lua inspect [Terrain]", "Lua �ー�ャ [Terrain]", "_t") +t("Lua inspect [Trap]", "Lua �ー�ャ [Trap]", "_t") +t("Lua inspect [Projectile]", "Lua �ー�ャ [Projectile]", "_t") t("Show inventory", "�護ァ峵� �エ�ー", "_t") +t("Rest a while", "���� 弴エ��", "_t") t("Auto-explore", "�尖徐 夋川ラ", "_t") t("Inventory", "�護ァ峵�", "_t") +t("Quest Log", "��ャエ �シ�", "_t") +t("Inspect Creature", "�晤ェ�イエ �ー�ャ", "_t") +t("Link creature in chat", "���揆 ��桁�ス�� �ー�ー﨑俾クー", "_t") +t("Levelup!", "�壱イィ��!", "_t") +-- new text +--[==[ +t(" ", " ", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/PartyOrder.lua" - +section "mod-tome/dialogs/PartyOrder.lua" +t("Wait a few turns", "�� 奓エ �呷譜 �ー�、�ャ�ク��", "_t") +t("Where is the portal?", "�ィ�尖ャク� �エ�ィ�オ�一ケ�?", "_t") +t("Set the target [current: %s]", "��� ��� [嶸�椪 : %s]", "tformat") +t("none", "��搆", "_t") +t("Set behavior [current: %s]", "嵂雅徐 ��� [嶸�椪: %s]", "tformat") +t("default", "�ー�ク", "_t") +t("Set the leash anchor [current: %s]", "Set �ー� ��ケ� �、�� [嶸�椪: %s]", "tformat") +t("Set the leash distance [current: %d]", "�罹劇 �ー�ャ �、�� [嶸�椪: %d]", "tformat") +t("Define tactical talents usage", "��楫�� �ー�� �ャ�ゥ �、��", "_t") +t("Rename", "�エ�� �緋セク�ー", "_t") +t("Dismiss", "﨑エ�ー", "_t") +t("Pet the hound", "�ャ�・�罹・シ �ー�、�ャ�罷共", "_t") +t("Order: %s", "���ケ: %s", "tformat") ------------------------------------------------ -section "game/modules/tome/dialogs/PartySelect.lua" - +section "mod-tome/dialogs/PartySelect.lua" +t("Switch to which character?", "�エ�、 �尖ヲュ奓ー�� ��ス﨑��護囈?", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/PartySendItem.lua" - +section "mod-tome/dialogs/PartySendItem.lua" +t("Give item to a party member", "�呱」護乱�� �シ峵溢揆 �鷺笈�、", "_t") +t("%s cannot receive items while asleep!", "%s �専ウ� �溢牟, �シ峵溢揆 �幗ァ �サ﨑罹共!", "log", nil, {"��"}) +t("%s cannot transfer items while asleep!", "%s �専ウ� �溢牟, �シ峵溢揆 �シ� �サ﨑罹共!", "log", nil, {"��"}) +t("You give %s to %s.", "�ケ��� %s %s�専イ� �シ�壱共.", "log", nil, {"�シ"}) +t(" #YELLOW#[SLEEPING]#LAST#", " #YELLOW#[�俯ェ�、曽#LAST#", "_t") +t(" #YELLOW#[NO ROOM]#LAST#", " #YELLOW#[�オ�� ��搆]#LAST#", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/QuestPopup.lua" - +section "mod-tome/dialogs/QuestPopup.lua" +t("#LIGHT_GREEN#New#LAST# Quest!", "#LIGHT_GREEN#�壱。懍垓#LAST# 塚們侃孖ク!", "_t") +t("Quest #AQUAMARINE#Updated!", "塚們侃孖ク #AQUAMARINE#�ア��!", "_t") +t("Quest #LIGHT_GREEN#Completed!", "塚們侃孖ク #LIGHT_GREEN#��」�!", "_t") +t("Quest #LIGHT_GREEN#Done!", "塚們侃孖ク #LIGHT_GREEN#��」�!", "_t") +t("Quest #CIMSON#Failed!", "塚們侃孖ク #CIMSON#�、甯ィ!", "_t") +t("#ANTIQUE_WHITE#Quest: #AQUAMARINE#%s", "#ANTIQUE_WHITE#塚們侃孖ク: #AQUAMARINE#%s", "tformat") +t("#ANTIQUE_WHITE#(See your Journal for further details or click here)", "#ANTIQUE_WHITE#(�シ��シ �ス�ー��, �ャ�ー�シ 增エ�ュ﨑エ �川┷﨑� �、��揆 ��笈�、)", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/SentientWeapon.lua" +section "mod-tome/dialogs/SentientWeapon.lua" -t("Constitution", "�エ�ゥ", "_t") -t("Cunning", "�戦劈", "_t") +t("Points left: #00FF00#%d#WHITE#", "�ィ� �川�: #00FF00#%d#WHITE#", "_t") +t([[Keyboard: #00FF00#up key/down key#FFFFFF# to select a stat; #00FF00#right key#FFFFFF# to increase stat; #00FF00#left key#FFFFFF# to decrease a stat. +Mouse: #00FF00#Left click#FFFFFF# to increase a stat; #00FF00#right click#FFFFFF# to decrease a stat. +]], [[墲、�エ�� : #00FF00#��,﨑� 墲、#FFFFFF#�� �・�・�俯・シ ��夋晨鮒�壱共; #00FF00#�、�ク�ス 墲、#FFFFFF#�� �・�・�俯・シ �俯ヲャ��; #00FF00#�シ�ス 墲、#FFFFFF#�� �・�・�俯・シ �ョ�・�壱共. +�溢垈�、 : #00FF00#�シ�ス 增エ�ュ#FFFFFF#�シ�� �・�・�俯・シ �俯ヲャ��; #00FF00#�、�ク�ス 增エ�ュ#FFFFFF#�シ�� �・�・�俯・シ �ョ�・�壱共. +]], "_t") +t("Stat", "�・�・��", "_t") +t("Value", "��", "_t") +t("Spellpower", "�シ�ク�・", "_t") +t("Spellcrit", "�シ�ク �俯ェ�ム", "_t") +t("Not enough stat points", "�・�・�� �川�� ��ア﨑ゥ�壱共", "_t") +t("You have no stat points left!", "�ィ� �・�・�� �川�� ��慣�壱共!", "_t") +t("Stat is at the maximum", "�・�・�俾ー �罹劇�們桿�壱共", "_t") +t("You can not increase this stat further!", "�エ �エ�� �・�・�俯・シ �晝ー�懦ぎ �� ��慣�壱共!", "_t") +t("Impossible", "�一ー�・", "_t") +t("You cannot take out more points!", "�� �エ�� �オ�晧揆 �ィ�醐腹 �� ��慣�壱共!", "_t") +t("Stats points left: #00FF00#%s", "�ィ� �・�・�� �川� : #00FF00#%s", "tformat") +t("Strength", "德�", "_t") t("Dexterity", "�シ�ゥ", "_t") t("Magic", "�壱イ�", "_t") -t("Strength", "德�", "_t") t("Willpower", "�們ァ", "_t") - +t("Cunning", "�戦劈", "_t") +t("Constitution", "�エ�ゥ", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/ShowAchievements.lua" - +section "mod-tome/dialogs/ShowAchievements.lua" +t("-- Unknown --", "-- �� �� ��搆 --", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/ShowChatLog.lua" +section "mod-tome/dialogs/ShowChatLog.lua" +t("Game Log", "�護桷 �懋キク", "_t") +t("Right click to inspect.", "�、�ク�ス 增エ�ュ�シ�� �ー�ャ.", "_t") +t("Show infos", "�簿ウエ �エ�ー", "_t") +t("Whisper", "�南���", "_t") +t("Ignore", "�エ��", "_t") +t("Open profile(in browser)", "�誤攵�ー��川� 嵓�。懦符 �エ�ー", "_t") +t("Report for bad behavior", "�溢セ醐復 嵂餓怱 ����", "_t") +t("Open charsheet(in browser)", "�誤攵�ー��川� �尖ヲュ奓ー �懦敢 �エ�ー", "_t") +t("User: ", "�ャ�ゥ�� : ", "tformat") +t("Action", "嵂雅徐", "_t") +t("Ignore user", "�ャ�ゥ�� �エ��", "_t") +t("Really ignore all messages from: %s", "%s�� �ィ�� �肥亨��シ �エ�懦葺���オ�一ケ�?", "tformat") +t("Reason to report: %s", "���� �エ��: %s", "tformat") +t("Reason", "�エ��", "_t") +-- new text +--[==[ +t("#VIOLET#", "#VIOLET#", "log") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/ShowEquipInven.lua" +section "mod-tome/dialogs/ShowEquipInven.lua" t("Inventory", "�護ァ峵�", "_t") +t("Main Set", "�シ �・��", "_t") +t("Off Set", "�エ�ー �・��", "_t") +t("Tooltip %s", "�簿ウエ�ス 岺懍亨 %s", "log") +t("locked", "���", "_t") +t("unlocked", "﨑エ�壱勢", "_t") +t("up", "��", "log") t("No Inventory", "�護ァ峵� ��搆", "_t") - +t("%s Has no defined main inventory", "%s �懍�簿頗 �護ァ峵� �ク�エ ��慣�壱共", "tformat", nil, {"��"}) +t("Hotkey %s assigned", "�ィ�倣う %s ��簿勢", "tformat") ------------------------------------------------ -section "game/modules/tome/dialogs/ShowEquipment.lua" +section "mod-tome/dialogs/ShowEquipment.lua" t("Equipment", "�・��", "_t") - +t("Main Set", "�シ �・��", "_t") +t("Off Set", "�エ�ー �・��", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/ShowIngredients.lua" +section "mod-tome/dialogs/ShowIngredients.lua" +t("Ingredients collected", "�們ァ啄復 �ャ��", "_t") +t("Ingredient", "�ャ��", "_t") +t("Category", "��・�", "_t") t("Quantity", "�俯汢", "_t") - +t([[#GOLD#Category:#AQUAMARINE# %s +#GOLD#Ingredient:#0080FF# %s +#GOLD#Quantity:#0080FF# %s +#GOLD#Text:#ANTIQUE_WHITE# %s]], [[#GOLD#��・�:#AQUAMARINE# %s +#GOLD#�ャ��:#0080FF# %s +#GOLD#�俯汢:#0080FF# %s +#GOLD#�、��:#ANTIQUE_WHITE# %s]], "tformat") ------------------------------------------------ -section "game/modules/tome/dialogs/ShowInventory.lua" +section "mod-tome/dialogs/ShowInventory.lua" t("Inventory", "�護ァ峵�", "_t") - ------------------------------------------------ -section "game/modules/tome/dialogs/ShowLore.lua" +section "mod-tome/dialogs/ShowLore.lua" +t("Lore", "�エ�シ�ー", "_t") +t("Search: ", "�セ�ー: ", "_t") +t("Category", "��・�", "_t") +t([[#GOLD#Category:#AQUAMARINE# %s +#GOLD#Found as:#0080FF# %s +#GOLD#Text:#ANTIQUE_WHITE# %s]], [[#GOLD#��・�:#AQUAMARINE# %s +#GOLD#���:#0080FF# %s +#GOLD#�、��:#ANTIQUE_WHITE# %s]], "tformat") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/ShowMap.lua" - +section "mod-tome/dialogs/ShowMap.lua" +t("Map: #0080FF#%s", "���: #0080FF#%s", "tformat") ------------------------------------------------ -section "game/modules/tome/dialogs/ShowStore.lua" +section "mod-tome/dialogs/ShowStore.lua" t("Inventory", "�護ァ峵�", "_t") +t("Category", "��・�", "_t") +t("Price", "��ゥ", "_t") +t("Store", "����", "_t") +t(" (pays up to %0.2f gold, Your Gold: %0.2f)", " (��� ��圸 �逸剩 %0.2f ��, �ケ���� �逸剩 : %0.2f ��)", "tformat") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/TrapsSelect.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/UberTalent.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/UnlockDialog.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/UseItemDialog.lua" +section "mod-tome/dialogs/SwiftHands.lua" +t("Managed readied tools", "���頗 ��オャ ��ャ", "_t") +t("Readied tools", "���頗 ��オャ", "_t") +t("Inventory", "�護ァ峵�", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/UseTalents.lua" +section "mod-tome/dialogs/SwiftHandsUse.lua" +t("Inventory", "�護ァ峵�", "_t") +t("Tool", "��オャ", "_t") +t("Cooldown", "��ー �懋ー�", "_t") +t("Ready", "���", "_t") +-- new text +--[==[ +t("", "", "_t") +t("%d/%d", "%d/%d", "tformat") +t("#RED#%d/%d", "#RED#%d/%d", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/TrapsSelect.lua" + +t("Select Traps", "﨑ィ�� ��夋�", "_t") +t("Select traps to prepare:", "���腹 﨑ィ�� ��夋�:", "_t") +t("starting trap selection dialog", "﨑ィ�� �、�� �懍梠", "log") +t(" (replacing instant trigger)", " (�ー�ク �語エ �ャ�ゥ)", "_t") +t(" (primed trigger)", " (孖ケ�� �語エ)", "_t") +t(" (prepared)", " (���勢)", "_t") +t(" (preparing)", " (���、�)", "_t") +t(" (dismantling)", " (﨑エ�エ��)", "_t") +t(" (need more skill)", " (�ー���エ �� 﨑�囈)", "_t") +t("%s) Tier %d: %s%s", "%s) �ア�� %d: %s%s", "tformat") +t("#LIGHT_BLUE#You cannot prepare this trap: %s.", "#LIGHT_BLUE#�エ 﨑ィ�菩捩 ���腹 �� ��共: %s.", "logPlayer") +t("#LIGHT_BLUE#You need more skill to prepare this trap.", "#LIGHT_BLUE#�エ 﨑ィ�菩揆 �、�倆葺�ー ��紛�罹株 �� �珠捩 �ー���エ 﨑�囈﨑俯共.", "logPlayer") +t("#LIGHT_BLUE#Preparing trap with normal trigger.", "#LIGHT_BLUE#�ー�ク ����� �ャ�ゥ﨑們流 﨑ィ�菩揆 ���鮒�壱共.", "logPlayer") +t("Accept these selections", "�エ ��夋晧揆 ��圸﨑ゥ�壱共", "_t") +t("#LIGHT_BLUE#You cannot prepare more than %d traps.", "#LIGHT_BLUE#�ケ��� %d �� �エ��攪 﨑ィ�菩揆 �、�倆腹 �� ��慣�壱共.", "logPlayer") +-- new text +--[==[ +t([[#GOLD#%s#LAST# +%s]], [[#GOLD#%s#LAST# +%s]], "tformat") +t(" (%s)", " (%s)", "tformat") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/UberTalent.lua" + +t("Prodigies: %s", "孖ケ�� �ー�� : %s", "tformat") +t([[#LIGHT_GREEN#Number available: %d#LAST# +Prodigies are special talents that only the most powerful of characters can attain.%s +All of them require at least 50 in a core stat and many also have more special demands. You can learn a new prodigy at level 25 and 42.]], [[#LIGHT_GREEN#��・﨑� 孖ケ�� �ー�� : %d#LAST# +孖ケ�� �ー��� ��・ �簿�・﨑� �エ�、�エ �ャ�ア﨑� 孖ケ��復 �ー���、��笈�、.%s +�ィ�� 孖ケ�� �ー��� ��牟�� 50 �エ��攪 �シ �・�・�俯・シ 﨑�囈�� 﨑俯ゥー, �、�啄復 �ー�エ�� �緋オャ﨑ゥ�壱共. 孖ケ�� �ー��� �、�� �壱イィ 25 � 42 �護乱�� �ー�ク �� �溢慣�壱共.]], "_t") +t("\ +Evolutions are special prodigies specific to a class or race. Only one evolution can be choosen, if any are available at all.", "\ +��剩�� �エ�、 ��羅�エ�� ��。ア�� �ャ�ゥ ��・﨑� 孖ケ��復 孖ケ�� �ー����笈�、. �、�� 﨑俯x�� ��剩�� ��夋� ��・﨑ゥ�壱共.", "_t") +t("#{bold}##GOLD#Prodigies#{normal}#", "#{bold}##GOLD#孖ケ�� �ー��#{normal}#", "_t") +t("#{bold}##LIGHT_STEEL_BLUE#Evolutions#{normal}#", "#{bold}##LIGHT_STEEL_BLUE#��剩#{normal}#", "_t") + +------------------------------------------------ +section "mod-tome/dialogs/UnlockDialog.lua" + +t("#VIOLET#Option unlocked: %s", "#VIOLET# �オ�� 﨑エ�壱勢 - %s", "logPlayer") +t("Option unlocked: %s", "�オ�� 﨑エ�壱勢 - %s", "tformat") + +------------------------------------------------ +section "mod-tome/dialogs/UseItemDialog.lua" + +t("Impossible", "�一ー�・", "_t") +t("You must wear this object to use it!", "�エ ��擽奛懍揆 �ャ�ゥ﨑俾クー ��紛�罹株 �ー�� �・�ゥ﨑們流�シ 﨑罹共!", "_t") +t("Drop how many?", "�シ�壱x ��ヲャ���オ�一ケ�?", "_t") +t("1 to %d", "1 - %d", "tformat") +t("Attach to item", "��ゥ�シ �・�ゥ", "_t") +t("You do not have any equipped items that it can be attached to.", "�ケ��� 﨑エ�ケ �シ峵溢揆 ��ゥ﨑� �エ�、 �・��巡 �ゥ�ゥ﨑俾ウ� �溢ァ �喜慣�壱共.", "_t") +t("Select which item to attach it to:", "�・�ゥ﨑� �シ峵溢揆 ��夋晨葺�ク��:", "_t") +t("Really %s %s", "�簿ァ尖。� %s﨑們亨���オ�一ケ�? (%s)", "tformat") +t("Tag object (tagged objects can not be destroyed or dropped)", "�シ�エ�� �ャ�ャ岺� �呷擽�ー (�ャ�ャ岺懋ー �呷捩 �シ峵溢捩 甯語エエ�俾アー�� ��ヲエ �� ��慣�壱共)", "_t") +t("Tag:", "�ャ�ャ岺�:", "_t") +t("Identify", "�川��", "_t") +t("Move to normal inventory", "�シ�� ��ゥ�シ�� �エ��", "_t") +t("Use", "�ャ�ゥ", "_t") +t("Wield/Wear", "�・�ゥ", "_t") +t("Take off", "﨑エ��", "_t") +t("Detach from item", "��ゥ�シ �シ�エ�エ�ー", "_t") +t("Detach tinker", "�罹ェ�宙 �シ�エ�エ�ー", "_t") +t("Drop", "��ヲャ�ー", "_t") +t("Transfer to party", "�シ嵂餓乱�� ���", "_t") +t("%s now", "%s", "tformat") +t("Link item in chat", "��桁�ス�� ��〓﨑俾クー", "_t") +t("Lua inspect", "Lua ��ャ", "_t") +t("Tag", "�ャ�ャ岺� �呷擽�ー", "_t") +t("Untag", "�ャ�ャ岺� �シ�ー", "_t") + +------------------------------------------------ +section "mod-tome/dialogs/UseTalents.lua" + +t("Active", "�懍ァ�", "_t") +t("%s turns", "%s 奓エ", "tformat") +t("Unavailable", "�一ー�・", "_t") +t("Object", "�シ峵�", "_t") +t("Sustaining", "嶹懍┳嶹� ��", "_t") +t("Sustain", "����ー", "_t") t("Passive", "��削�", "_t") - - ------------------------------------------------- -section "game/modules/tome/dialogs/debug/AdvanceActor.lua" +t("Use Talents: %s", "�ー�� �ャ�ゥ : %s", "tformat") +t([[You can bind a non-passive talent to a hotkey by pressing the corresponding hotkey while selecting a talent or by right-clicking on the talent. +Check out the keybinding screen in the game menu to bind hotkeys to a key (default is 1-0 plus control, shift, or alt). +Right click or press '~' to configure talent confirmation and automatic use. +]], [[�ケ��� ��ァ�作┳ �ー���、�� �ィ�倣う�� �ー�倆紛, 﨑エ�ケ �ィ�倣う�シ ��・エ�ー��, �、�ク�ス 增エ�ュ�シ�� �ー���� �ャ�ゥ﨑� �� �溢慣�壱共. +�ィ�倣う�シ �ー�倣葺�ー��紛 �護桷 �罷俺�� 墲、 �、�� �ス�� 嶹菩攤﨑エ�エ�ク�� (�ー�ク��愍�� 1-0 �シ, control, shift, alt�� �ー﨑ゥ�シ�� �エ�ィ�エ�ク �溢慣�壱共). +�、�ク�ス 增エ�ュ�エ�� '~' 墲、�シ �誤洳 �ー���� �尖徐 �ャ�ゥ�� �、�倣腹 �� �溢慣�壱共. +]], "_t") +t("Talent", "�ー��", "_t") +t("Status", "���", "_t") +t("Hotkey", "�ィ�倣う", "_t") +t("Mouse Click", "�溢垈�、 增エ�ュ", "_t") +t("Hotkey %s assigned", "�ィ�倣う %s ��簿勢", "tformat") +t("%s assigned to hotkey %s", "%s �ィ�倣う %s �� ��簿据�溢慣�壱共.", "tformat", nil, {"�"}) +t("Unbind", "�ー�菩譜�ィ", "_t") +t("Bind to left mouse click (on a target)", "�シ�ス �溢垈�、 增エ�ュ�� �ー���� �ー�倣鮒�壱共 (���揆 增エ�ュ)", "_t") +t("Bind to middle mouse click (on a target)", "��エ�ー �溢垈�、 增エ�ュ�� �ー���� �ー�倣鮒�壱共 (���揆 增エ�ュ)", "_t") +t("Link in chat", "��桁�ス�� ��〓﨑俾クー", "_t") +t("#YELLOW#Disable talent confirmation", "#YELLOW#�ー�� 嶹菩攤 ��劈�ア嶹�", "_t") +t("%sRequest confirmation before using this talent", "%s �エ �ー���� �ャ�ゥ﨑俾クー ��乱 嶹菩攤�� �肥イュ﨑ゥ�壱共", "tformat") +t("#YELLOW#Disable ", "#YELLOW#��劈�ア嶹� ", "_t") +t("Auto-use when available", "��・﨑� �� �尖徐 �ャ�ゥ", "_t") +t("Auto-use when no enemies are visible", "��擽 �エ�エ� �喜揆 �� �尖徐 �ャ�ゥ", "_t") +t("Auto-use when enemies are visible", "��擽 �エ�シ �� �尖徐 �ャ�ゥ", "_t") +t("Auto-use when enemies are visible and adjacent", "��擽 �エ�エ��, �シ�啄腹 �� �尖徐 �ャ�ゥ", "_t") +t("Auto-use when out of combat", "��握�川� �霊牟�ャ�� �� �尖徐 �ャ�ゥ", "_t") +t("Hotkey ", "�ィ�倣う ", "_t") +t("Bind talent: %s", "�ー�� ���� : %s", "tformat") +t("How do you want to bind this talent?", "�エ �ー���� �エ�サ�� �ー�� 﨑��護囈?", "_t") +t("Middle mouse click assigned", "��エ�ー 增エ�ュ �ー�簿勢", "_t") +t("%s assigned to middle mouse click on an hostile target.", "%s ��劇��攤 ���乱�� ��エ�ー 增エ�ュ�� 﨑� �� �ー���エ �ャ�ゥ�ゥ�壱共.", "tformat", nil, {"��"}) +t("Left mouse click assigned", "�シ�ス 增エ�ュ �ー�簿勢", "_t") +t("%s assigned to left mouse click on an hostile target.", "%s ��劇��攤 ���乱�� �シ�ス 增エ�ュ�� 﨑� �� �ー���エ �ャ�ゥ�ゥ�壱共.", "tformat", nil, {"��"}) +t("#{bold}#Activable talents#{normal}#", "#{bold}#�ャ�ゥ ��・ �ー��#{normal}#", "_t") +t("All activable talents you can currently use.", "嶸�椪 �ケ���エ �ャ�ゥ﨑� �� �壱株 �罹徐嶸� �ー���、��笈�、.", "_t") +t("#{bold}#Object powers#{normal}#", "#{bold}#�シ峵� �・�・#{normal}#", "_t") +t("Object powers that can be activated automatically. Most usable objects will appear here unless they are on cooldown or have ai restrictions.", "�シ峵溢擽 ��� �・�・ �ュ�� �尖徐�シ�� �罹徐 ��・﨑ゥ�壱共. ����攪 �罹徐 ��・﨑� �シ峵壱豆� ai �懦復�エ��, �ャ�ャ�ゥ ��ー�懋ー�擽 ��巨 �� �エ�ウ�� 岺懍亨�ゥ�壱共.", "_t") +t("#{bold}#Sustainable talents#{normal}#", "#{bold}#��� ��・﨑� �ー��#{normal}#", "_t") +t("All sustainable talents you can currently use.", "嶸�椪 �ケ���エ 嶹懍┳嶹� 﨑� �� �壱株 ��� ��・﨑� �ー���、��笈�、.", "_t") +t("#{bold}#Sustained talents#{normal}#", "#{bold}#��� �卓攤 �ー��#{normal}#", "_t") +t("All sustainable talents you currently sustain, using them will de-activate them.", "嶸�椪 �ケ���エ ��� �卓攤 �ー���、��笈�、. �ー���� �ャ�ゥ﨑� ��, 﨑エ�ケ �ー���� ��劈�ア嶹� �懦し�壱共.", "_t") +t("#{bold}#Cooling down talents#{normal}#", "#{bold}#�ャ�ャ�ゥ ��ー�懋ー� �卓攤 �ー��#{normal}#", "_t") +t("All talents you have used that are still cooling down.", "�エ�ク �ャ�ゥ�們牟 �ャ�ャ�ゥ ��ー�卓攤 �ー���、��笈�、.", "_t") +t("#{bold}#Unavailable talents#{normal}#", "#{bold}#�ャ�ゥ �一ー�・﨑� �ー��#{normal}#", "_t") +t("All talents you have that do not have enough resources, or satisfy other dependencies.", "�ャ�ゥ﨑俾クー�� �川イ罹�・�エ ��ア﨑俾アー��, �尖株 �、�ク �ー�エ�� �護。ア﨑們ァ �サ嵂溢揆 �� �エ�ウ�� 岺懍亨�ゥ�壱共.", "_t") +t("#{bold}#Passive talents#{normal}#", "#{bold}#��削� �ー��#{normal}#", "_t") +t("All your passive talents, they are always active.", "�ケ���� �ィ�� ��削� �ー����, 﨑ュ�� �エ �ー���、�� 巐ィ�シ�シ �エ�� �溢慣�壱共 .", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/debug/AdvanceActor.lua" t("Accept", "�俯攷", "_t") t("Cancel", "�ィ��", "_t") +t("%d stat point(s)", "�・�・�� �川� %d ��", "tformat") +t("%d class talent point(s)", "��羅 �ー�� �川� %d ��", "tformat") +t("%d generic talent point(s)", "�シ�� �ー�� �川� %d ��", "tformat") +t("%d category point(s)", "�ー�� ��龍 �川� %d ��", "tformat") +-- new text +--[==[ +t("DEBUG -- Levelup Actor: [%s] %s", "DEBUG -- Levelup Actor: [%s] %s", "tformat") +t([[Levelup an actor. +Optionally set Stat levels, learn all talents possible, and gain points to spend on Levelup. +The actor is backed up before changes are made. (Use the "Restore" button to recover.) +]], [[Levelup an actor. +Optionally set Stat levels, learn all talents possible, and gain points to spend on Levelup. +The actor is backed up before changes are made. (Use the "Restore" button to recover.) +]], "_t") +t(" Advance to Level: ", " Advance to Level: ", "_t") +t("Restore: %s (v%d)", "Restore: %s (v%d)", "tformat") +t("Restore: none", "Restore: none", "_t") +t("#LIGHT_BLUE#Restoring [%s]%s from backup version %d", "#LIGHT_BLUE#Restoring [%s]%s from backup version %d", "log") +t("Gain points for stats, talents, and prodigies (unlimited respec)", "Gain points for stats, talents, and prodigies (unlimited respec)", "_t") +t(" Force all BASE stats to: ", " Force all BASE stats to: ", "_t") +t("", "", "_t") +t(" Force all BONUS stats to: ", " Force all BONUS stats to: ", "_t") +t("Learn Talents ", "Learn Talents ", "_t") +t("Unlock & Learn all available talents to level: ", "Unlock & Learn all available talents to level: ", "_t") +t("maximum allowed", "maximum allowed", "_t") +t("Ignore requirements", "Ignore requirements", "_t") +t("Force all talent mastery levels to (0.1-5.0): ", "Force all talent mastery levels to (0.1-5.0): ", "_t") +t("no change", "no change", "_t") +t("Unlock all talent types (slow)", "Unlock all talent types (slow)", "_t") +t("#LIGHT_BLUE#AdvanceActor inputs: %s", "#LIGHT_BLUE#AdvanceActor inputs: %s", "log") +t("%s #GOLD#Forcing all Base Stats to %s", "%s #GOLD#Forcing all Base Stats to %s", "log") +t("%s #GOLD#Resetting all talents_types_mastery to %s", "%s #GOLD#Resetting all talents_types_mastery to %s", "log") +t("%s #GOLD#Unlocking All Talent Types", "%s #GOLD#Unlocking All Talent Types", "log") +t("#LIGHT_BLUE#%s -- %s", "#LIGHT_BLUE#%s -- %s", "log") +t("#GOLD#Checking %s Talents (%s)", "#GOLD#Checking %s Talents (%s)", "log") +t("#LIGHT_BLUE#Talent %s learned to level %d", "#LIGHT_BLUE#Talent %s learned to level %d", "log") +t("%s #GOLD#Forcing all Bonus Stats to %s", "%s #GOLD#Forcing all Bonus Stats to %s", "log") +t("#ORCHID#%d prodigy point(s)#LAST#", "#ORCHID#%d prodigy point(s)#LAST#", "tformat") +t("#LIGHT_BLUE#%s has %s to spend", "#LIGHT_BLUE#%s has %s to spend", "log") +t(", and ", ", and ", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/debug/AdvanceZones.lua" +section "mod-tome/dialogs/debug/AdvanceZones.lua" +-- new text +--[==[ +t("Advance Through Zones", "Advance Through Zones", "_t") +t("Enter a comma delimited list of zones or zone tiers to clear", "Enter a comma delimited list of zones or zone tiers to clear", "_t") +t("%s: Level %0.2f to %0.2f (#LIGHT_STEEL_BLUE#+%0.2f#LAST#)", "%s: Level %0.2f to %0.2f (#LIGHT_STEEL_BLUE#+%0.2f#LAST#)", "tformat") +t("#RED#Low value items have been dropped on the ground.#LAST#", "#RED#Low value items have been dropped on the ground.#LAST#", "log") +t("Unable to level change to floor 1 of %s", "Unable to level change to floor 1 of %s", "log") +t("%s is not valid for autoclear", "%s is not valid for autoclear", "log") +t("Unable to level change to floor %d of %s", "Unable to level change to floor %d of %s", "log") +--]==] + ------------------------------------------------ -section "game/modules/tome/dialogs/debug/AlterFaction.lua" +section "mod-tome/dialogs/debug/AlterFaction.lua" +t("friendly", "�ー嶸ク��", "_t") +t("neutral", "�瀧ヲス", "_t") +t("hostile", "��劇��攤", "_t") +-- new text +--[==[ +t("DEBUG -- Alter Faction", "DEBUG -- Alter Faction", "_t") +t("Alter: %s", "Alter: %s", "tformat") +t("Alter to which state:", "Alter to which state:", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/debug/ChangeZone.lua" +section "mod-tome/dialogs/debug/ChangeZone.lua" + +-- new text +--[==[ +t("DEBUG -- Change Zone", "DEBUG -- Change Zone", "_t") +t("Zone: %s", "Zone: %s", "tformat") +t("Level %s-%s", "Level %s-%s", "tformat") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/debug/CreateItem.lua" +section "mod-tome/dialogs/debug/CreateItem.lua" t("NPC Inventory", "NPC �護ァ峵�", "tformat") t("Cancel", "�ィ��", "tformat") - - ------------------------------------------------- -section "game/modules/tome/dialogs/debug/CreateTrap.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/debug/DebugMain.lua" +-- new text +--[==[ +t("DEBUG -- Create Object", "DEBUG -- Create Object", "_t") +t("Load from other zones ", "Load from other zones ", "_t") +t([[#ORANGE# Create Object: Unable to load all objects from file %s:#GREY# + %s]], [[#ORANGE# Create Object: Unable to load all objects from file %s:#GREY# + %s]], "log") +t("Generate examples (right-click refreshes) ", "Generate examples (right-click refreshes) ", "_t") +t("#CRIMSON#==Resolved Example==#LAST#", "#CRIMSON#==Resolved Example==#LAST#", "_t") +t([[#LIGHT_BLUE#Object %s could not be generated or identified. Error: +%s]], [[#LIGHT_BLUE#Object %s could not be generated or identified. Error: +%s]], "log") +t("#GOLD#%s#LAST#", "#GOLD#%s#LAST#", "tformat") +t("Object could not be resolved/identified.", "Object could not be resolved/identified.", "_t") +t([[Error: +%s]], [[Error: +%s]], "tformat") +t("#LIGHT_BLUE#Could not add object to %s at (%d, %d)", "#LIGHT_BLUE#Could not add object to %s at (%d, %d)", "log") +t("#LIGHT_BLUE#No creature to add object to at (%d, %d)", "#LIGHT_BLUE#No creature to add object to at (%d, %d)", "log") +t("#LIGHT_BLUE#No object to create", "#LIGHT_BLUE#No object to create", "log") +t("Place Object", "Place Object", "_t") +t("Place the object where?", "Place the object where?", "_t") +t("Inventory of %s%s", "Inventory of %s%s", "tformat") +t(" #LIGHT_GREEN#(player)#LAST#", " #LIGHT_GREEN#(player)#LAST#", "_t") +t("Drop @ (%s, %s)%s", "Drop @ (%s, %s)%s", "tformat") +t("#LIGHT_BLUE#Dropped %s at (%d, %d)", "#LIGHT_BLUE#Dropped %s at (%d, %d)", "log") +t("#LIGHT_BLUE#OBJECT:#LAST# %s%s: #LIGHT_BLUE#[%s] %s {%s, slot %s} at (%s, %s)#LAST#", "#LIGHT_BLUE#OBJECT:#LAST# %s%s: #LIGHT_BLUE#[%s] %s {%s, slot %s} at (%s, %s)#LAST#", "log") +t("Number of items to make", "Number of items to make", "_t") +t("Enter 1-100%s", "Enter 1-100%s", "tformat") +t(", or 0 for the example item", ", or 0 for the example item", "_t") +t("#LIGHT_BLUE# Creating %d items:", "#LIGHT_BLUE# Creating %d items:", "log") +t("Ego", "Ego", "_t") +t("Add an ego enhancement if possible?", "Add an ego enhancement if possible?", "_t") +t("#LIGHT_BLUE#Created %s", "#LIGHT_BLUE#Created %s", "log") +t("Greater Ego", "Greater Ego", "_t") +t("Add a greater ego enhancement if possible?", "Add a greater ego enhancement if possible?", "_t") +t(" #GOLD#All Artifacts#LAST#", " #GOLD#All Artifacts#LAST#", "_t") +t("#LIGHT_BLUE#Creating All Artifacts.", "#LIGHT_BLUE#Creating All Artifacts.", "log") +t("#LIGHT_BLUE#%d artifacts created.", "#LIGHT_BLUE#%d artifacts created.", "log") +t(" #YELLOW#Random Object#LAST#", " #YELLOW#Random Object#LAST#", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/debug/CreateTrap.lua" + + +-- new text +--[==[ +t("DEBUG -- Create Trap", "DEBUG -- Create Trap", "_t") +t("#LIGHT_BLUE#Trap [%s]%s already occupies (%d, %d)", "#LIGHT_BLUE#Trap [%s]%s already occupies (%d, %d)", "log") +t("#LIGHT_BLUE#Added %s[%s]%s at (%d, %d)", "#LIGHT_BLUE#Added %s[%s]%s at (%d, %d)", "log") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/debug/DebugMain.lua" t("Cancel", "�ィ��", "_t") +t("Change Zone", "��ュ �エ��", "_t") +t("Change Level", "�ャ�ュ �エ��", "_t") +t("Reload/regenerate Zone and level", "�ャ�ュ �� ��ュ �ャ�晧┳/�、�� �壱洳�、�ー", "_t") +-- new text +--[==[ +t("Debug/Cheat! It's BADDDD!", "Debug/Cheat! It's BADDDD!", "_t") +t("#LIGHT_BLUE#God mode OFF", "#LIGHT_BLUE#God mode OFF", "log") +t("#LIGHT_BLUE#God mode ON", "#LIGHT_BLUE#God mode ON", "log") +t("#LIGHT_BLUE#Demi-God mode OFF", "#LIGHT_BLUE#Demi-God mode OFF", "log") +t("#LIGHT_BLUE#Demi-God mode ON", "#LIGHT_BLUE#Demi-God mode ON", "log") +t("#LIGHT_BLUE#Revealing Map.", "#LIGHT_BLUE#Revealing Map.", "log") +t("Zone: %s", "Zone: %s", "tformat") +t("Level 1-%s", "Level 1-%s", "tformat") +t("Kill or Remove", "Kill or Remove", "_t") +t("Remove all (non-party) creatures or kill them for the player (awards experience and drops loot)?", "Remove all (non-party) creatures or kill them for the player (awards experience and drops loot)?", "_t") +t("#GREY#Removing [%s] %s at (%s, %s)", "#GREY#Removing [%s] %s at (%s, %s)", "log") +t("#GREY#Killing [%s] %s at (%s, %s)", "#GREY#Killing [%s] %s at (%s, %s)", "log") +t("#LIGHT_BLUE#%s %d creatures.", "#LIGHT_BLUE#%s %d creatures.", "log") +t("Removed", "Removed", "_t") +t("Killed", "Killed", "_t") +t("Remove", "Remove", "_t") +t("Kill", "Kill", "_t") +t("Reveal all map", "Reveal all map", "_t") +t("Toggle Demi-Godmode", "Toggle Demi-Godmode", "_t") +t("Toggle Godmode", "Toggle Godmode", "_t") +t("Alter Faction", "Alter Faction", "_t") +t("Summon a Creature", "Summon a Creature", "_t") +t("Create Items", "Create Items", "_t") +t("Create a Trap", "Create a Trap", "_t") +t("Grant/Alter Quests", "Grant/Alter Quests", "_t") +t("Advance Player", "Advance Player", "_t") +t("Remove or Kill all creatures", "Remove or Kill all creatures", "_t") +t("Give Sher'tul fortress energy", "Give Sher'tul fortress energy", "_t") +t("Give all ingredients", "Give all ingredients", "_t") +t("Weakdamage", "Weakdamage", "_t") +t("Spawn Event", "Spawn Event", "_t") +t("Endgamify", "Endgamify", "_t") +t("Automatically Clear Zones", "Automatically Clear Zones", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/debug/Endgamify.lua" + + +-- new text +--[==[ +t([[#ORANGE# Create Object: Unable to load all objects from file %s:#GREY# + %s]], [[#ORANGE# Create Object: Unable to load all objects from file %s:#GREY# + %s]], "log") +t("Failed to generate %s", "Failed to generate %s", "log") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/debug/GrantQuest.lua" + + +-- new text +--[==[ +t("Debug -- Grant/Alter Quest", "Debug -- Grant/Alter Quest", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/debug/PlotTalent.lua" + + +-- new text +--[==[ +t("Values plot for: %s (mastery %0.1f)", "Values plot for: %s (mastery %0.1f)", "tformat") +t("TL: ", "TL: ", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/debug/RandomActor.lua" + + +-- new text +--[==[ +t("#LIGHT_GREEN#(From %s, line %s):#LAST#", "#LIGHT_GREEN#(From %s, line %s):#LAST#", "tformat") +t("DEBUG -- Create Random Actor", "DEBUG -- Create Random Actor", "_t") +t([[Randomly generate actors subject to a filter and/or create random bosses according to a data table. +Filters are interpreted by game.zone:checkFilter. +#ORANGE#Boss Data:#LAST# is interpreted by game.state:createRandomBoss, game.state:applyRandomClass, and Actor.levelupClass. +Generation is performed within the _G environment (used by the Lua Console) using the current zone's #LIGHT_GREEN#npc_list#LAST#. +Press #GOLD#'F1'#LAST# for help. +Mouse over controls for an actor preview (which may be further adjusted when placed on to the level). +(Press #GOLD#'L'#LAST# to lua inspect or #GOLD#'C'#LAST# to open the character sheet.) + +The #LIGHT_BLUE#Base Filter#LAST# is used to filter the actor randomly generated.]], [[Randomly generate actors subject to a filter and/or create random bosses according to a data table. +Filters are interpreted by game.zone:checkFilter. +#ORANGE#Boss Data:#LAST# is interpreted by game.state:createRandomBoss, game.state:applyRandomClass, and Actor.levelupClass. +Generation is performed within the _G environment (used by the Lua Console) using the current zone's #LIGHT_GREEN#npc_list#LAST#. +Press #GOLD#'F1'#LAST# for help. +Mouse over controls for an actor preview (which may be further adjusted when placed on to the level). +(Press #GOLD#'L'#LAST# to lua inspect or #GOLD#'C'#LAST# to open the character sheet.) + +The #LIGHT_BLUE#Base Filter#LAST# is used to filter the actor randomly generated.]], "_t") +t("#GREY#None#LAST#", "#GREY#None#LAST#", "_t") +t("Current Base Actor: %s", "Current Base Actor: %s", "tformat") +t("Generate", "Generate", "_t") +t("#LIGHT_BLUE# Current base actor: %s", "#LIGHT_BLUE# Current base actor: %s", "log") +t("Place", "Place", "_t") +t("Default Filter", "Default Filter", "_t") +t("#LIGHT_BLUE# Reset base filter", "#LIGHT_BLUE# Reset base filter", "log") +t("Clear", "Clear", "_t") +t("#LIGHT_BLUE# Clear base actor: %s", "#LIGHT_BLUE# Clear base actor: %s", "log") +t("#LIGHT_BLUE#Base Filter:#LAST# ", "#LIGHT_BLUE#Base Filter:#LAST# ", "_t") +t("The #ORANGE#Boss Data#LAST# is used to transform the base actor into a random boss (which will use a random actor if needed).", "The #ORANGE#Boss Data#LAST# is used to transform the base actor into a random boss (which will use a random actor if needed).", "_t") +t("Current Boss Actor: %s", "Current Boss Actor: %s", "tformat") +t("Default Data", "Default Data", "_t") +t("#LIGHT_BLUE# Reset Randboss Data", "#LIGHT_BLUE# Reset Randboss Data", "log") +t("#ORANGE#Boss Data:#LAST# ", "#ORANGE#Boss Data:#LAST# ", "_t") +t("Filter and Data Help", "Filter and Data Help", "_t") +t("#GREY#No Actor to Display#LAST#", "#GREY#No Actor to Display#LAST#", "_t") +t("#LIGHT_BLUE#Inspect [%s]%s", "#LIGHT_BLUE#Inspect [%s]%s", "log") +t("#LIGHT_BLUE#No actor to inspect", "#LIGHT_BLUE#No actor to inspect", "log") +t("#LIGHT_BLUE#Lua Inspect [%s]%s", "#LIGHT_BLUE#Lua Inspect [%s]%s", "log") +t("#LIGHT_BLUE#No actor to Lua inspect", "#LIGHT_BLUE#No actor to Lua inspect", "log") +t("#LIGHT_BLUE#Bad filter for base actor: %s", "#LIGHT_BLUE#Bad filter for base actor: %s", "log") +t("#LIGHT_BLUE#Could not generate a base actor with filter: %s", "#LIGHT_BLUE#Could not generate a base actor with filter: %s", "log") +t([[#LIGHT_BLUE#Base actor could not be generated with filter [%s]. + Error:%s]], [[#LIGHT_BLUE#Base actor could not be generated with filter [%s]. + Error:%s]], "log") +t("#LIGHT_BLUE#Bad data for random boss actor: %s", "#LIGHT_BLUE#Bad data for random boss actor: %s", "log") +t("#LIGHT_BLUE#Could not generate a base actor with data: %s", "#LIGHT_BLUE#Could not generate a base actor with data: %s", "log") +t([[#LIGHT_BLUE#ERROR: Random Boss could not be generated with data [%s]. + Error:%s]], [[#LIGHT_BLUE#ERROR: Random Boss could not be generated with data [%s]. + Error:%s]], "log") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/debug/Endgamify.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/debug/GrantQuest.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/debug/PlotTalent.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/debug/RandomActor.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/debug/RandomObject.lua" +section "mod-tome/dialogs/debug/RandomObject.lua" +t("unknown", "�� �� ��搆", "_t") t("None", "��搆", "_t") t("Equipment", "�・��", "_t") t("Inventory", "�護ァ峵�", "_t") - - ------------------------------------------------- -section "game/modules/tome/dialogs/debug/SpawnEvent.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/debug/SummonCreature.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/orders/Behavior.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/orders/Talents.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/shimmer/CommonData.lua" - - - ------------------------------------------------- -section "game/modules/tome/dialogs/shimmer/Shimmer.lua" - +t("Object", "�シ峵�", "_t") +-- new text +--[==[ +t("#LIGHT_GREEN#(From %-10.60s, line: %s):#LAST#", "#LIGHT_GREEN#(From %-10.60s, line: %s):#LAST#", "tformat") +t("Don't apply a resolver", "Don't apply a resolver", "_t") +t("Object will be equipped if possible, otherwise added to main inventory", "Object will be equipped if possible, otherwise added to main inventory", "_t") +t("Object added to main inventory", "Object added to main inventory", "_t") +t("Drops", "Drops", "_t") +t("Object added to main inventory (dropped on death)", "Object added to main inventory (dropped on death)", "_t") +t("Attach Tinker", "Attach Tinker", "_t") +t("Tinker will be attached to a worn object", "Tinker will be attached to a worn object", "_t") +t("Drop Randart (auto data)", "Drop Randart (auto data)", "_t") +t("Random Artifact (dropped on death) added to main inventory, uses the Base Object or Base Filter plus Randart Data as input", "Random Artifact (dropped on death) added to main inventory, uses the Base Object or Base Filter plus Randart Data as input", "_t") +t("Drop Randart", "Drop Randart", "_t") +t("Random Artifact (dropped on death) added to main inventory", "Random Artifact (dropped on death) added to main inventory", "_t") +t("DEBUG -- Create Random Object", "DEBUG -- Create Random Object", "_t") +t([[Generate objects randomly subject to filters and create Random Artifacts. +Use "Generate" to create objects for preview and inspection. +Use "Add Object" to choose where to put the object and add it to the game. +(Mouse over controls for a preview of the generated object/working Actor. (Press #GOLD#'L'#LAST# to lua inspect.) +#SALMON#Resolvers#LAST# act on the working actor (default: player) to generate a SINGLE object. +They use the #LIGHT_GREEN#Random filter#LAST# as input unless noted otherwise and control object destination. +Filters are interpreted by ToME and engine entity/object generation functions (game.zone:checkFilter, etc.). +Interpretation of tables is within the _G environment (used by the Lua Console) using the current zone's #YELLOW_GREEN#object_list#LAST#. +Hotkeys: #GOLD#'F1'#LAST# :: context sensitive help, #GOLD#'C'#LAST# :: Working Character Sheet, #GOLD#'I'#LAST# :: Working Character Inventory. +]], [[Generate objects randomly subject to filters and create Random Artifacts. +Use "Generate" to create objects for preview and inspection. +Use "Add Object" to choose where to put the object and add it to the game. +(Mouse over controls for a preview of the generated object/working Actor. (Press #GOLD#'L'#LAST# to lua inspect.) +#SALMON#Resolvers#LAST# act on the working actor (default: player) to generate a SINGLE object. +They use the #LIGHT_GREEN#Random filter#LAST# as input unless noted otherwise and control object destination. +Filters are interpreted by ToME and engine entity/object generation functions (game.zone:checkFilter, etc.). +Interpretation of tables is within the _G environment (used by the Lua Console) using the current zone's #YELLOW_GREEN#object_list#LAST#. +Hotkeys: #GOLD#'F1'#LAST# :: context sensitive help, #GOLD#'C'#LAST# :: Working Character Sheet, #GOLD#'I'#LAST# :: Working Character Inventory. +]], "_t") +t("The #LIGHT_GREEN#Random Filter#LAST# controls random generation of a normal object.", "The #LIGHT_GREEN#Random Filter#LAST# controls random generation of a normal object.", "tformat") +t("#GREY#None#LAST#", "#GREY#None#LAST#", "_t") +t("%s: %s", "%s: %s", "tformat") +t("Generate", "Generate", "_t") +t("Add Object", "Add Object", "_t") +t("Default Filter", "Default Filter", "_t") +t("Clear Object", "Clear Object", "_t") +t("#LIGHT_GREEN#Random Object#LAST#", "#LIGHT_GREEN#Random Object#LAST#", "_t") +t("#LIGHT_GREEN#Random Filter:#LAST# ", "#LIGHT_GREEN#Random Filter:#LAST# ", "_t") +t("The #LIGHT_BLUE#Base Filter#LAST# is to generate a base object for building a Randart.", "The #LIGHT_BLUE#Base Filter#LAST# is to generate a base object for building a Randart.", "tformat") +t("#LIGHT_BLUE#Base Object#LAST#", "#LIGHT_BLUE#Base Object#LAST#", "_t") +t("#LIGHT_BLUE#Base Filter:#LAST# ", "#LIGHT_BLUE#Base Filter:#LAST# ", "_t") +t("#SALMON#Resolver selected:#LAST# ", "#SALMON#Resolver selected:#LAST# ", "tformat") +t("An object resolver interprets additional filter fields to generate an object and determine where it will go.", "An object resolver interprets additional filter fields to generate an object and determine where it will go.", "_t") +t("Dropdown text", "Dropdown text", "_t") +t("No Tooltip", "No Tooltip", "_t") +t("Use this selector to choose which resolver to use", "Use this selector to choose which resolver to use", "_t") +t([[#ORANGE#Randart Data#LAST# contains parameters used to generate a Randart (interpreted by game.state:generateRandart). +The #LIGHT_BLUE#Base Object#LAST# will be used if possible.]], [[#ORANGE#Randart Data#LAST# contains parameters used to generate a Randart (interpreted by game.state:generateRandart). +The #LIGHT_BLUE#Base Object#LAST# will be used if possible.]], "tformat") +t("Default Data", "Default Data", "_t") +t("#ORANGE#Randart Data:#LAST# ", "#ORANGE#Randart Data:#LAST# ", "_t") +t("#ORANGE#Randart#LAST#", "#ORANGE#Randart#LAST#", "_t") +t("Show #GOLD#I#LAST#nventory", "Show #GOLD#I#LAST#nventory", "_t") +t("Show #GOLD#C#LAST#haracter Sheet", "Show #GOLD#C#LAST#haracter Sheet", "_t") +t("Set working actor: [%s] %s", "Set working actor: [%s] %s", "tformat") +t("Set working actor: [%s] %s%s", "Set working actor: [%s] %s%s", "tformat") +t(" #LIGHT_GREEN#(player)#LAST#", " #LIGHT_GREEN#(player)#LAST#", "_t") +t("#GREY#No Tooltip to Display#LAST#", "#GREY#No Tooltip to Display#LAST#", "_t") +t("Filter/Data/Resolver Reference", "Filter/Data/Resolver Reference", "_t") +t("#LIGHT_BLUE#Lua Inspect [%s] %s", "#LIGHT_BLUE#Lua Inspect [%s] %s", "log") +t("#LIGHT_BLUE#Nothing to Lua inspect", "#LIGHT_BLUE#Nothing to Lua inspect", "log") +t("#LIGHT_BLUE#Bad %s: %s", "#LIGHT_BLUE#Bad %s: %s", "log") +t("table definition", "table definition", "_t") +t("#LIGHT_BLUE# Generate Random object using resolver: %s", "#LIGHT_BLUE# Generate Random object using resolver: %s", "log") +t("#LIGHT_BLUE# New random%s object: %s", "#LIGHT_BLUE# New random%s object: %s", "log") +t(" (resolver: %s)", " (resolver: %s)", "tformat") +t("#LIGHT_BLUE#Could not generate a random object with filter: %s", "#LIGHT_BLUE#Could not generate a random object with filter: %s", "log") +t([[#LIGHT_BLUE#ERROR generating random object with filter [%s]. + Error: %s]], [[#LIGHT_BLUE#ERROR generating random object with filter [%s]. + Error: %s]], "log") +t("#LIGHT_BLUE#Could not generate a base object with filter: %s", "#LIGHT_BLUE#Could not generate a base object with filter: %s", "log") +t([[#LIGHT_BLUE#ERROR generating base object with filter [%s]. + Error:%s]], [[#LIGHT_BLUE#ERROR generating base object with filter [%s]. + Error:%s]], "log") +t("#LIGHT_BLUE#Could not generate a Randart with data: %s", "#LIGHT_BLUE#Could not generate a Randart with data: %s", "log") +t([[#LIGHT_BLUE#ERROR generating Randart with data [%s]. + Error:%s]], [[#LIGHT_BLUE#ERROR generating Randart with data [%s]. + Error:%s]], "log") +t("#LIGHT_BLUE#No object to add", "#LIGHT_BLUE#No object to add", "log") +t([[#LIGHT_BLUE#ERROR accepting object with resolver %s. + Error:%s]], [[#LIGHT_BLUE#ERROR accepting object with resolver %s. + Error:%s]], "log") +t("#LIGHT_BLUE#Working Actor set to [%s]%s at (%d, %d)", "#LIGHT_BLUE#Working Actor set to [%s]%s at (%d, %d)", "log") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/debug/SpawnEvent.lua" + + +-- new text +--[==[ +t("DEBUG -- Spawn Event", "DEBUG -- Spawn Event", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/debug/SummonCreature.lua" + + +-- new text +--[==[ +t("DEBUG -- Summon Creature", "DEBUG -- Summon Creature", "_t") +t("#LIGHT_BLUE# no actor to place.", "#LIGHT_BLUE# no actor to place.", "log") +t("#LIGHT_BLUE#Actor [%s]%s already occupies (%d, %d)", "#LIGHT_BLUE#Actor [%s]%s already occupies (%d, %d)", "log") +t("#LIGHT_BLUE#Added %s[%s]%s at (%d, %d)", "#LIGHT_BLUE#Added %s[%s]%s at (%d, %d)", "log") +t("#YELLOW#Random Actor#LAST#", "#YELLOW#Random Actor#LAST#", "_t") +t("#PINK#Test Dummy#LAST#", "#PINK#Test Dummy#LAST#", "_t") +t("Test Dummy", "Test Dummy", "_t") +t("Test dummy.", "Test dummy.", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/orders/Behavior.lua" + +t("Set behavior: %s", "嵂雅徐 �、��: %s", "tformat") +t("%s behavior set to %s.", "%s�� 嵂雅徐�エ %s �、�簿据�壱共.", "logPlayer", nil, {[2]="�シ��"}) +t("Default", "�ー�ク", "_t") +t("Melee", "�シ��", "_t") +t("Ranged", "�専アー�ャ", "_t") +t("Tank", "夋ア墲ケ", "_t") +t("Standby", "��ー", "_t") + +------------------------------------------------ +section "mod-tome/dialogs/orders/Talents.lua" + +t("Define tactical talents usage", "��楫�� �ー�� �ャ�ゥ �、��", "_t") +t([[%s is listening attentively, and wants to know what talents to use. +You can modify the tactical weights of various talents to increase or decrease their use. The weights are multiplicative (zero will turn the talent off) and relative (changing everything to a weight of 2 will not alter how talents are used relative to each other). +Word travels fast in Maj'Eyal, and if %s is a summon all future summons of the same type will remember your preferences. +]], [[%s �ケ���� ���ケ�� �シ�俾ケ伎イ� �」��, �エ�、 �ー���� �ャ�ゥ﨑俯ゥエ �駆揆� �語ウ� �カ�エ﨑ゥ�壱共. +�ケ��� �、�啄復 �ー���、�� ��楫�� �卓囈�ア �們ケ俯・シ �ー�倣物�シ�懍昏 �ー�� �ャ�ゥ�� �ー����・シ �俯ヲャ�ー�� ��攵 �� �溢慣�壱共. �卓囈�ア �們ケ俯株 �ア�溢愍�� ��げ�俯ゥー, (�ー�シ�� 0 �シ�� �、�� ��, �ー���� �ャ�ゥ﨑們ァ �伎イ� �ゥ�壱共) ��劇��愍�� ��圸�ゥ�壱共 (�ィ�� �卓囈�ア �們ケ俯・シ 2 �� �、�倣紛�畷株�、�エ �ー�� �ー����株 �ィ�� �呷攵﨑エ�瀧笈�、). +�溢ヲ�'�川擽�護乱�懍攪 ��椋� ���エ�� 寘シ�瀧笈�、. %s �醐劍�シ�シ �ス�ー, �ク�們乱 �醐劍�� �呷「�攪 �醐劍�シ�、� �ケ���エ �、�倣復 �ー�� �ー���� �懍怱�シ �ー�エ�� �ゥ�壱共. +]], "tformat", nil, {"��","�"}) +t("Talent Name", "�ー�� �エ��", "_t") +t("Weight", "�卓囈�ア", "_t") +t("Enter the talent weight multiplier", "�ー�� �卓囈�ア �們ケ俯・シ ���・﨑エ�シ�ュ�懍丶", "_t") +t("0 is off, 1 is normal", "0 �� �ャ�ゥ �溢ァ, 1 � �エ奝オ��笈�、", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] + + +------------------------------------------------ +section "mod-tome/dialogs/shimmer/CommonData.lua" + +t("Character's Skin", "�尖ヲュ奓ー�� 嵓シ�", "_t") +t("Character's Hair", "�尖ヲュ奓ー�� �ク�ャ�エ�ス", "_t") +t("Character's Facial Features", "�尖ヲュ奓ー�� �シ�エ孖ケ��", "_t") +t("Character's Aura", "�尖ヲュ奓ー�� ��垈�シ", "_t") +t("unknown", "�� �� ��搆", "_t") +t("#GREY#Invisible#LAST#", "#GREY#妤ャ��#LAST#", "_t") + +------------------------------------------------ +section "mod-tome/dialogs/shimmer/Shimmer.lua" + +t("Shimmer object: %s", "�ク嶸� ��ス: %s", "tformat") +t("Search: ", "�セ�ー: ", "_t") t("Name", "�エ��", "_t") +t("\ +#{italic}##CRIMSON#This cosmetic feature is only available to donators/buyers. You can only preview.#WHITE##{normal}#", "\ +#{italic}##CRIMSON#�エ �們棗 �肥��� �、�懍ァ �ー���/�ャ��梵�、�� ��復 �ー�・��笈�、. 嶸�椪 �ク�ャ�エ�ー�� ��・﨑ゥ�壱共.#WHITE##{normal}#", "_t") +t([[You can alter %s to look like another item of the same type/slot. +#{bold}#This is a purely cosmetic change.#{normal}#%s]], [[%s �� �ク��� �呷捩 ��・�/�・��ケク�� �、�ク �・��。� �緋ソ �� �溢慣�壱共. +#{bold}#�エ��捩 �懍�﨑俾イ� �ク嶸菩��攤 �嶹肥桿�壱共.#{normal}#%s]], "tformat") +t("Donator Cosmetic Feature", "�ー��� �們棗 �ー�・", "_t") +t("This cosmetic feature is only available to donators/buyers.", "�エ �們棗 �肥��� �、�懍ァ �ー���/�ャ��梵�、�� ��復 �ー�・��笈�、.", "_t") +t("shimmer ingame", "�ク�護桷 �們�", "_t") +t("Donate", "�ー�", "_t") t("Cancel", "�ィ��", "_t") - +t("#GREY#[Invisible]", "#GREY#[妤ャ��]", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/shimmer/ShimmerDemo.lua" - +section "mod-tome/dialogs/shimmer/ShimmerDemo.lua" +t("Shimmer Demo", "�們� �ー�ィ", "_t") +t("#GREY#[Invisible]", "#GREY#[妤ャ��]", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/shimmer/ShimmerOther.lua" +section "mod-tome/dialogs/shimmer/ShimmerOther.lua" +t("Shimmer: %s", "�們�: %s", "tformat") +t("Search: ", "�セ�ー: ", "_t") t("Name", "�エ��", "_t") +t("\ +#{italic}##CRIMSON#This cosmetic feature is only available to donators/buyers. You can only preview.#WHITE##{normal}#", "\ +#{italic}##CRIMSON#�エ �們棗 �肥��� �、�懍ァ �ー���/�ャ��梵�、�� ��復 �ー�・��笈�、. 嶸�椪 �ク�ャ�エ�ー�� ��・﨑ゥ�壱共.#WHITE##{normal}#", "_t") +t([[You can alter your look. +#{bold}#This is a purely cosmetic change.#{normal}#%s]], [[�ケ���� �ク�ャ�� �緋ソ �� �溢慣�壱共. +#{bold}#�エ��捩 �懍�﨑俾イ� �ク嶸菩��攤 �嶹肥桿�壱共.#{normal}#%s]], "tformat") +t("Donator Cosmetic Feature", "�ー��� �們棗 �ー�・", "_t") +t("This cosmetic feature is only available to donators/buyers.", "�エ �們棗 �肥��� �、�懍ァ �ー���/�ャ��梵�、�� ��復 �ー�・��笈�、.", "_t") +t("shimmer ingame", "�ク�護桷 �們�", "_t") +t("Donate", "�ー�", "_t") t("Cancel", "�ィ��", "_t") - +t("#GREY#[Default]", "#GREY#[�ー�ク]", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/shimmer/ShimmerOutfits.lua" +section "mod-tome/dialogs/shimmer/ShimmerOutfits.lua" +t("Shimmer Sets: %s", "�們� �ク孖ク: %s", "tformat") +t("Search: ", "�セ�ー: ", "_t") t("Name", "�エ��", "_t") +t([[You can switch your appearance to a saved set of shimmers. +#{bold}#This is a purely cosmetic change.#{normal}#]], [[�ケ��� �們� �ク孖ク�シ ��・﨑ィ�シ�懍昏 �ク嶸菩揆 �溢搆��� �緋ソ �� �溢慣�壱共. +#{bold}#�エ��捩 �懍�﨑俾イ� �ク嶸菩��攤 �嶹肥桿�壱共.#{normal}#]], "_t") +t("Save Outfit", "��寃﨑� ��・", "_t") +t("Outfit name?", "��寃﨑� �エ��揆 �倣紛�シ�ク��", "_t") +t("Donator Cosmetic Feature", "�ー��� �們棗 �ー�・", "_t") +t("This cosmetic feature is only available to donators/buyers.", "�エ �們棗 �肥��� �、�懍ァ �ー���/�ャ��梵�、�� ��復 �ー�・��笈�、.", "_t") +t("shimmer ingame", "�ク�護桷 �們�", "_t") +t("Donate", "�ー�", "_t") t("Cancel", "�ィ��", "_t") - +t("#GOLD#[save current outfit]", "#GOLD#[嶸�椪 ��寃﨑� ��・]", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/shimmer/ShimmerRemoveSustains.lua" +section "mod-tome/dialogs/shimmer/ShimmerRemoveSustains.lua" +t("Shimmer: Remove Sustains Effects", "�們�: ��� 巐ィ�シ �懋アー", "_t") t("Name", "�エ��", "_t") +t("Active", "�懍ァ�", "_t") +t("\ +#{italic}##CRIMSON#This cosmetic feature is only available to donators/buyers. You can only preview.#WHITE##{normal}#", "\ +#{italic}##CRIMSON#�エ �們棗 �肥��� �、�懍ァ �ー���/�ャ��梵�、�� ��復 �ー�・��笈�、. 嶸�椪 �ク�ャ�エ�ー�� ��・﨑ゥ�壱共.#WHITE##{normal}#", "_t") +t([[#{bold}##CRIMSON#WARNING: this is an EXPERIMENTAL feature. It may explode!#LAST##{normal}# +Sustains auras with name in #YELLOW#yellow#LAST# can not be automatically turned back on if disabled. After turning them on here, you need to unsustain and resustain them manually. + +#{bold}#This is a purely cosmetic change.#{normal}#]], [[#{bold}##CRIMSON#��利: �エ��捩 �、嵭們��攤 �ー�・��笈�、. 尞ュ�懦腹 �俯巡 �溢慣�壱共!#LAST##{normal}# +Sustains auras with name in #YELLOW#�ク���#LAST#�シ�� 岺懋クー�� ��� �ー���、�� �懋ー� 巐ィ�シ�シ �懋アー﨑� �ス�ー, �罷株 �尖徐��愍�� �ャ�ゥ�們ァ �伎イ� �ゥ�壱共. �エ�ウ�川� �懋アー﨑� 弡�乱��, �俯徐�シ�� ����ー�シ 嶹懍┳/��劈�ア �懍シ懍幣﨑ゥ�壱共. + +#{bold}#�エ��捩 �懍�﨑俾イ� �ク嶸菩��攤 �嶹肥桿�壱共.#{normal}#]], "_t") +t("Donator Cosmetic Feature", "�ー��� �們棗 �ー�・", "_t") +t("This cosmetic feature is only available to donators/buyers.", "�エ �們棗 �肥��� �、�懍ァ �ー���/�ャ��梵�、�� ��復 �ー�・��笈�、.", "_t") +t("shimmer ingame", "�ク�護桷 �們�", "_t") +t("Donate", "�ー�", "_t") t("Cancel", "�ィ��", "_t") - +t("#LIGHT_RED#no", "#LIGHT_RED#��笈�、", "_t") +t("#LIGHT_GREEN#yes", "#LIGHT_GREEN#��", "_t") ------------------------------------------------ -section "game/modules/tome/dialogs/talents/ChronomancyContingency.lua" +section "mod-tome/dialogs/talents/ChronomancyContingency.lua" +t("Contingency", "�逸剳�、�ア ���", "_t") +t([[You may select a spell for Contingency to automatically use when your life falls below a percentage. Only active spells that do not require a target may be chosen. +]], [[��夋晨復 �シ�ク� �晤ェ��・�エ �シ�� ��惠 �エ﨑俯。� �エ�、�肥揆 �� �尖徐��愍�� �懍��姓�壱共. ���揆 ��倣葺� �危株 �ャ�ゥ嶸� �シ�ク�� ��夋晨腹 �� �溢慣�壱共. +]], "_t") +t("Talent", "�ー��", "_t") +t("#{bold}#Choose a talent#{normal}#", "#{bold}#�ー���� ��夋晨葺�ク��#{normal}#", "_t") +t("All talents that can be used with Contingency.", "�逸剳�、�ア ���。� ��倣腹 �� �壱株 �ー���、��笈�、.", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/talents/ChronomancyEmpower.lua" +section "mod-tome/dialogs/talents/ChronomancyEmpower.lua" +t("Empower", "��ャ", "_t") +t([[You may select a chronomancy spell to Empower, increasing your effective spellpower when casting that spell. +]], [[��夋晨復 �シ�ク�� '��ャ' �� �倣剩﨑俯ゥエ 﨑エ�ケ �シ�ク�� �シ�ク�・�� ��柑�懦ぎ �� �溢慣�壱共. +]], "_t") +t("Talent", "�ー��", "_t") +t("#{bold}#Choose a talent#{normal}#", "#{bold}#�ー���� ��夋晨葺�ク��#{normal}#", "_t") +t("All talents that can be used with Empower.", "��ャ�� �倣剩 ��・﨑� �ー���、��笈�、.", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/talents/ChronomancyExtension.lua" +section "mod-tome/dialogs/talents/ChronomancyExtension.lua" +t("Extension", "�ー�・", "_t") +t([[You may select a chronomancy spell to Extend, increasing the duration of that spell. +]], [[��夋晨復 �シ�ク�� '�ー�・' �シ�� �倣剩﨑俯ゥエ 﨑エ�ケ �シ�ク�� ��作亨��揆 ��柑�懦ぎ �� �溢慣�壱共. +]], "_t") +t("Talent", "�ー��", "_t") +t("#{bold}#Choose a talent#{normal}#", "#{bold}#�ー���� ��夋晨葺�ク��#{normal}#", "_t") +t("All talents that can be used with Extension.", "�ー�・�シ�� �倣剩 ��・﨑� �ー���、��笈�、.", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/talents/ChronomancyMatrix.lua" +section "mod-tome/dialogs/talents/ChronomancyMatrix.lua" +t("Matrix", "�簿�ャ", "_t") +t([[You may select a chronomancy spell to Matrix, reducing the cooldown of that spell. +]], [[��夋晨復 �シ�ク�� '�簿�ャ' �� �倣剩﨑俯ゥエ 﨑エ�ケ �シ�ク�� �ャ�ャ�ゥ ��ー�懋ー�擽 �川�﨑ゥ�壱共. +]], "_t") +t("Talent", "�ー��", "_t") +t("#{bold}#Choose a talent#{normal}#", "#{bold}#�ー���� ��夋晨葺�ク��#{normal}#", "_t") +t("All talents that can be used with Matrix.", "�簿�ャ�� �倣剩 ��・﨑� �ー���、��笈�、.", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/talents/ChronomancyQuicken.lua" +section "mod-tome/dialogs/talents/ChronomancyQuicken.lua" +t("Quicken", "���", "_t") +t([[You may select a chronomancy spell to Quicken, reducing the time it takes you to cast that spell. +]], [[��夋晨復 �シ�ク�� '���' �シ�� �倣剩﨑俯ゥエ 﨑エ�ケ �シ�ク�� �懍�� �懋ー�擽 �ィ�シ�瀧笈�、. +]], "_t") +t("Talent", "�ー��", "_t") +t("#{bold}#Choose a talent#{normal}#", "#{bold}#�ー���� ��夋晨葺�ク��#{normal}#", "_t") +t("All talents that can be used with Quicken.", "��作愍�� �倣剩 ��・﨑� �ー���、��笈�、.", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/dialogs/talents/MagicalCombatArcaneCombat.lua" +section "mod-tome/dialogs/talents/MagicalCombatArcaneCombat.lua" +t("Arcane Combat", "���� ��握", "_t") +t([[You may select a spell for Arcane Combat to automatically trigger with melee attacks. Otherwise, select 'Random spells' to have a spell selected automatically with each attack. +]], [[��夋晨復 �シ�ク� �シ�� �オ�ゥ �� �尖徐��愍�� �懍��姓�壱共. �尖株, '�エ�卓怱 �シ�ク' �� ��夋晨葺�エ �� �オ�ゥ�壱共 �エ�卓怱﨑� �シ�ク�� �懍��鮒�壱共. +]], "_t") +t("Talent", "�ー��", "_t") +t("Random spells", "�エ�卓怱 �シ�ク", "_t") +t("Each time Arcane Combat is triggered, a random allowed spell will be used.", "���� ��握� �罹徐﨑� �誤ァ壱共, �エ�卓怱﨑� �シ�ク�エ �懍��姓�壱共.", "_t") +t("#{bold}#Choose a spell#{normal}#", "#{bold}#�シ�ク�� ��夋晨葺�ク��#{normal}#", "_t") +t("All known spells that can be used with Arcane Combat.", "���� ��握�� ��� ��・﨑� �シ�ク�、��笈�、.", "_t") +-- new text +--[==[ +t("", "", "_t") +--]==] ------------------------------------------------ -section "game/modules/tome/init.lua" +section "mod-tome/init.lua" -t("Tales of Maj'Eyal: Age of Ascendancy", "�溢ヲ�'�川擽�護攪 �エ�シ�ー : �シ��攪 �罹劇", "init.lua long_name") +t("Tales of Maj'Eyal: Age of Ascendancy", "�溢ヲ�'�川擽�護攪 �エ�シ�ー: �シ��攪 �罹劇", "init.lua long_name") t([[Welcome to Maj'Eyal. This is the Age of Ascendancy. After over ten thousand years of strife, pain and chaos the known world is at last at relative peace. @@ -10134,140 +42980,150 @@ While the people of Maj'Eyal know that the mages helped put an end to the terror Still, this is a golden age. Civilisations are healing the wounds of thousands of years of conflict, and the Humans and the Halflings have made a lasting peace. You are an adventurer, set out to discover wonders, explore old places, and venture into the unknown for wealth and glory. -]], [[�溢ヲ�'�川擽�護乱 �ィ ��揆 嶹們�﨑ゥ�壱共. +]], [[�溢ヲ�'�川擽�護乱 �、�� ��揆 嶹們�﨑ゥ�壱共. -��溢捩 �シ��攪 �罹劇��笈�、. �罹��エ �俯株 妤ャ�� �晧乱 ��奝オ�シ 嶸シ��シ�� �エ��ス�� �ク��捩 �溢ケィ�エ �溢�菩揆 �セ�們慣�壱共. +��溢捩 �シ��攪 �罹劇��笈�、. �� ��擽 �俯株 妤ャ�� �晧乱 ��奝オ�シ 嶸シ��シ�� �エ��ス�� �ク��捩 �溢ケィ�エ �溢�菩揆 �セ�們慣�壱共. #FF0000#�壱イ倣少��#WHITE#�� �被箕� �晤ざ �ャ�ク�シ�、�溢慣�壱共. �・�瀧鵠�ク�� �罹劇� �晤x�� ���� 巐誤ウオ�俾クー �懍梠嵂一ウ�, �ク��豆� �、�� �シ�エ�俾クー �懍梠嵂溢慣�壱共. -#14fffc#Toknor#ffffff#�シ �ク�� ��ざ #14fffc#Mirvenia#ffffff#�� ��ー ��椈 �ー﨑ゥ�母オュ�エ �ク�護ァ� � �ア��葺���� 22��擽 ��ャ�オ�壱共.. +#14fffc#奝�增ャ�#ffffff#�シ �ク�� ��ざ #14fffc#�ク�エ���溢符#ffffff#�� 奝オ�� ��椈 �母オュ�ー﨑ゥ�エ �ク�護ァ� � 100�� 﨑俾ウ��� 22��擽 ��ャ�オ�壱共. �ク�、� 﨑ィ�� �オ�倣物�シ�� �母オュ�� �、�、�ク��, 﨑倆伯��ウシ �ク��乱�� �溢��� ��ク�肥慣�壱共. -14�� �� �菩擽 �ク嶹們愍�� �ス��, �エ�� �ク�� ��豆 #14fffc#Tolak#ffffff#�エ �菩擽 �們来�オ�壱共. +14�� �� �菩擽 �ク嶹們愍�� �ス��, �エ�� �ク�� ��豆 #14fffc#奝ィ�ス#ffffff#�エ �菩擽 �們来�オ�壱共. -�倆売�、�� �母オュ� ���被鮒�壱共. �ャ�罹�壱豆� �俯ー罹攵�� �卓乱�� �エ�ー �ク��擽 �シ�ク尞ュ�懍擽 �シ�エ�� ��乱 �ャ�罹�壱豆�エ �シ�ー﨑� ��揆 �危巡�� 德們堂�� �溢慣�壱共. #14fffc#Aranion Gayaeil#ffffff#�� ���符�� �ク�、� 嵂雅ウオ﨑俾イ� �エ�� �溢慣�壱共. -夋壱。罹�壱豆� �イ�作乱�� �ャ�� ����� �墲、�、�� 﨑俾ウ� �溢慣�壱共. �ク�罹x�俯涵 嶸�梵 #14fffc#Nessilla Tantaelen#ffffff#� �ク�、�� �、�、�ャ�� �溢慣�壱共. +�倆売�、�� �母オュ� ���被鮒�壱共. �ャ�罹�壱豆� ��嵂・ �俯ー罹攵�� �エ�ー �ク��擽 �壱イ倣少�懍擽 �シ�エ�� ��乱 �ャ�罹�壱豆�エ �シ�ー﨑� ��揆 �危巡�� 德們堂�� �溢慣�壱共. #14fffc#��攵�溢乖 ��ィ�シ#ffffff#�� ��� ��椈 �ク�、� 嵂雅ウオ﨑俾イ� �エ�� �溢慣�壱共. +夋壱。罹�壱豆� �イ�作乱�� �ャ�� ����� �墲、�、�� 﨑俾ウ� �溢慣�壱共. �ク�罹x�俯涵 嶸�梵 #14fffc#�、�、�シ 夋�Ζ��#ffffff#�エ �ク�、�� �、�、�ャ�� �溢慣�壱共. -���� �菩「護攪 �懍氈�エ�、� �ア��ー�護擽 �母オュ�ー﨑ゥ�シ �ー�ャ�、�ス�� �エ�ュ�� 﨑俾ウ� �溢慣�壱共. �エ�、�� �﨑エ�罹株 �誤�、�� ��擽 ��。� ��慣�壱共. ���梵�� �エ��。ー�ィ �誤�、�� �喜葺�オ�壱共. +���� �菩「護攪 �懍氈�エ�、� �ア �� ��護擽 �母オュ�ー﨑ゥ�シ �ー�ャ�、�ス�� �エ�ュ�� 﨑俾ウ� �溢慣�壱共. �エ�、�� �﨑エ�罹株 �誤�、�� ��擽 ��。� ��慣�壱共. ���梵�� �エ��。ー�ィ �誤�、�� �喜葺�オ�壱共. �溢ヲ�'�川擽�護攪 �シ�シ�、� �壱イ菩ぎ�、�エ �壱イ倣少�懍攪 �オ尞ャ�シ �晤ざ��。� ��凰� ��揆 �護ァ��, �エ�ー �肥ー削復 �ャ�エ�、�エ �シ�エ�� ��巡 �壱イ� �誤ャク��揆 �喜ァ �喜葺�オ�壱共. �壱イ菩ぎ�、� �ャ�・�ケ﨑們ァ�� �喜ァ�� �ャ巐誤。罹カ奓ー �ー嵓シ�ケ﨑ゥ�壱共. -�ク�俯巡 ��溢捩 嶹ゥ�一クー��笈�、. �ク��豆� �們イ罹��� �ク�� ��氈�� ��イ俯・シ 巐誤ウオ﨑俾ウ� �溢慣�壱共. �ク��ウシ 﨑倆伯��豆� 尞駕剩�シ ���﨑俾ウ� �溢慣�壱共. +�ク�俯巡 ��溢捩 嶹ゥ�一クー��笈�、. �ク��豆� �們イ� ��攪 �ク�� ��氈�� ��イ俯・シ 巐誤ウオ﨑俾ウ� �溢慣�壱共. �ク��ウシ 﨑倆伯��豆� 尞駕剩�シ ���﨑俾ウ� �溢慣�壱共. -�ケ��� �ィ嵭俾ー��笈�、. �ス�エ�シ �セ��, 尞戦来�シ 夋川ラ﨑俯ゥー �� ����シ ��紛 �ク��� ��愍�� �們符��ュ�懍丶. +�ケ��� �ィ嵭俾ー��笈�、. �ス�エ�懍垓 ��揆 �セ��, 尞戦来�シ 夋川ラ﨑俯ゥー �� ����シ ��紛 �ク��� ��愍�� �們符��ュ�懍丶. ]], "init.lua description") -t("Though magic is still shunned in Maj'Eyal, rumours abound of secret havens of mages.", "�溢ヲ�'�川擽�護乱�� �壱イ菩捩 �ャ��梭 �ー�呱ー幀ウ� �溢ァ��, �エ�俾ー�� �ィ�ィ�� �壱イ菩攪 �懋オュ�エ �エ�ャ﨑罹共�� �誤ャク�エ �俯曙�� �溢慣�壱共.", "init.lua load_tips") -t("The Rush talent lets you close in on an enemy quickly and daze them, disabling them whilst you hack down their friends.", "�溢」シ �・�・� ��乱�� ���エ�� �滝キシ﨑們流 ��揆 �削葺�� �誤働�壱共. ��捩 �ク�、�� �懋オャ� �ー�ャ��� �呷譜 �エ�エ �エ�・嶹� �� ��桿�壱共.", "init.lua load_tips") -t("Stunning an opponent slows down their movement and reduces their damage output, giving you the opportunity to tactically reposition or finish them off at less risk.", "��揆 �ー�溢亨�懍� �尖�、��� �誤豆�ー�� ��擽 �﨑俯株 嵓シ﨑エ�シ ��攵 �� �溢慣�壱共. �ク �呷譜 ��揆 �晧棗�エ�ー��, �駆捩 ��ケ俯・シ �。�� �ー��・シ �誤糖�ュ�懍丶.", "init.lua load_tips") -t("Movement is key on the battlefield. A stationary fighter will become a dead fighter. One must always seek the position of greatest tactical advantage and continue to re-evaluate throughout the battle.", "��棗�川� ��� ���擽�� ��捩 ��」シ �卓囈﨑ゥ�壱共. ��醐梭 �壱株 妤ャ�ャ�� �ァ �懍イエ� �� ��桿�壱共. ��握�卓乱 ��� ��楫�� �ー��・シ �戦葺�ー ��紛 �尖ヲャ�シ �エ�呰葺��, �川侠�� �尖ヲャ�シ �ャ��﨑俯株 ��揆 �溢カ肥ァ �溢強�懍丶.", "init.lua load_tips") -t("In the Age of Pyre the orcs learned the secrets of magic, and with their newfound powers nearly overcame the whole of Maj'Eyal.", "�・�瀧鵠�ク�� �罹劇�� �、增ャ�、� �壱イ菩攪 ��ー�� �ー���オ�壱共. �壱。懍擽 �サ� 德們愍�� �溢ヲ�'�川擽�� ��イエ�シ ���﨑俾ウ� �溢慣�壱共.", "init.lua load_tips") -t("The orcs once terrorised the whole continent. In the Age of Ascendancy they were rendered extinct, but rumours abound of hidden groups biding their time to return.", "﨑� �� �� ��呷揆 �オ尞ャ�� �ィ�� 嵂壱腰 �、增ャ�、�, �シ��攪 �罹劇�尖株 �ク�晨復 ��愍�� �ャ�ィ�瀧笈�、. 﨑們ァ�� �エ�俾ー�� �ィ�エ �エ��梭�シ�ー, 德們揆 墲、�ー�ー �誤・シ �ー�、�ャ�� �壱共�� �一クク﨑� �誤ャク�エ �、�、�オ�壱共.", "init.lua load_tips") -t("Intense willpower lets wyrmics take on the natural powers of dragons.", "�簿�・﨑� �們ァ�� �ゥ�ク�、�エ �ゥ�� 德們揆 �サ�� 﨑エ�鷺笈�、.", "init.lua load_tips") +t("Though magic is still shunned in Maj'Eyal, rumours abound of secret havens of mages.", "�溢ヲ�'�川擽�護乱�� �壱イ菩捩 �ャ��梭 �ー�呱ー幀ウ� �溢ァ��, �エ�俾ー�� �ィ�ィ�� �壱イ菩ぎ�、�� 嵓シ�懍イ俾ー �エ�ャ﨑罹共�� �誤ャク�エ �語ウ� �溢慣�壱共.", "init.lua load_tips") +t("The Rush talent lets you close in on an enemy quickly and daze them, disabling them whilst you hack down their friends.", "�護ァ� �ー��� ��乱�� ���エ�� �滝キシ﨑們流 ��乱�� 嶸シ�溢揆 �シ�シ墲オ�壱共. ��豆� �ク�、�� �呱」語ー �ー�ャ��� �呷譜 �エ�・嶹� �� ��桿�壱共.", "init.lua load_tips") +t("Stunning an opponent slows down their movement and reduces their damage output, giving you the opportunity to tactically reposition or finish them off at less risk.", "��揆 �ー�溢亨�懍� �尖�、��� �誤豆�ー�� ��擽 �﨑俯株 嵓シ﨑エ�シ ��攵 �� �溢慣�壱共. �ク �呷譜 ��揆 �晧棗�エ�ー��, �駆捩 ��ケ俯・シ �。�� �ー��乱 �懍強�懍丶.", "init.lua load_tips") +t("Movement is key on the battlefield. A stationary fighter will become a dead fighter. One must always seek the position of greatest tactical advantage and continue to re-evaluate throughout the battle.", "��棗�川� ��� ���擽�� ��捩 ��」シ �卓囈﨑ゥ�壱共. ���擽� �危株 妤ャ�ャ�� �ァ �懍イエ� �� ��桿�壱共. ��握�卓乱 ��� ��楫�� �ー��・シ �戦葺�ー ��紛 �尖ヲャ�シ �エ�呰葺��, �川侠�� �尖ヲャ�シ �ャ��﨑俯株 ��揆 �溢カ肥ァ �溢強�懍丶.", "init.lua load_tips") +t("In the Age of Pyre the orcs learned the secrets of magic, and with their newfound powers nearly overcame the whole of Maj'Eyal.", "�・�� �罷ック�� �罹劇�� �、增ャ�、� �壱イ菩攪 ��ー�� �ー���オ�壱共. �エ�� �ク�、� �壱。懍擽 �サ� 德們愍�� �溢ヲ�'�川擽�� ��イエ�シ ���﨑俾ウ� �溢慣�壱共.", "init.lua load_tips") +t("The orcs once terrorised the whole continent. In the Age of Ascendancy they were rendered extinct, but rumours abound of hidden groups biding their time to return.", "﨑罹阜 �、增ャ�、� �� ��呷揆 �オ尞ャ�� �ィ�� 嵂溢来���, �シ��攪 �罹劇�尖株 �ク�晨復 ��愍�� �ャ�ィ�瀧笈�、. 﨑們ァ�� �エ�俾ー�� �ィ�エ �エ��梭�シ�ー, 德們揆 墲、�ー�ー �誤・シ �ー�、�ャ�� �壱共�� �一クク﨑� �誤ャク�エ �、�、�オ�壱共.", "init.lua load_tips") +t("Intense willpower lets wyrmics take on the natural powers of dragons.", "�ゥ�ク�、� �簿�・﨑� �們ァ�シ �エ�ゥ﨑エ, �ゥ�、�� 德們揆 ��ス�壱共.", "init.lua load_tips") t("Alchemists can transmute gems to create fiery explosions, and are known to travel with a sturdy golem for extra protection.", "�ー�溢唖�ャ�、� �エ�晧揆 �嶹們亨�� 尞ュ�罹ャシ�� �誤豆 �� �溢慣�壱共. �エ�、� �川侠�� 嶸ク��・シ ��紛 �菩攤﨑� �ィ�們揆 �ー�ャ�� �ャ嵂駕鮒�壱共.", "init.lua load_tips") -t("In the Age of Pyre the giant golem Atamathon was built with the sole purpose of stopping the orcish leader Garkul the Devourer. The golem was single-handedly destroyed by the orc, who then slaughtered an army of thousands before the demonic fighter was finally slain.", "�・�瀧鵠�ク�� �罹劇�� �ー�﨑� �ィ�們攤 Atamathon� �、增ャ�� ���梵�ク 尞ャ�晧梵 Garkul�シ �賀クー ��紛 �誤豆�エ �護慣�壱共. �エ �ィ�們捩 �エ �簿�・﨑� �、增ャ�� �倆紛 �罷。� 甯語エエ�們来��, 尞ャ�晧梵 Garkul� �ー�ャ��ー ��ケ護ァ �們イ懍攪 �ー��シ 﨑呷ざ嵂溢慣�壱共.", "init.lua load_tips") -t("None know what the Sher'Tul looked like, or what caused them all to disappear thousands of years ago. Their rare ruins are a source of mystery and terror.", "��オャ�� �尖・エ'妤エ�エ �エ�サ�� �晝イシ�肥ァ, �エ��擽 �們イ罹���乱 �エ�、�� �ャ�シ��� �誤豆�壱株� �ィ��笈�、. 﨑們ァ�� �ク 尞戦来�� �ャ��梭 �ィ��� �オ尞ャ� �俯ャク�� �壱洳�シ�シ墲オ�壱共.", "init.lua load_tips") -t("In deep places dark things dwell beyond description or understanding. None know the source of these hideous horrors.", "�喜捩 �ウ�川� �エ﨑エ�� ��溜�� �們捩 �エ�川垓 �エ�ャ� �エ�� �溢慣�壱共. ��オャ�� �エ �肥ー削復 �エ�シ�エ �エ�肥� �罷株� �護ァ �サ﨑ゥ�壱共.", "init.lua load_tips") -t("Who knows what dark thoughts drive people to necromancy? Its art is as old as magic itself, and its creations have plagued all the races since the earliest memories.", "�エ�、 �エ�川垓 �晝ー�擽 �ャ�護擽 �ャ�ケ���� �ー�ャ﨑俾イ� 﨑��護囈? �エ �ー��� �壱イ� �川イエ�醐⊂ �、�俯据�一ウ�, 夋懍エ壱カ奓ー �ィ�� ��。ア�� �、�シ�懍シ懍剩�オ�壱共.", "init.lua load_tips") -t("Some say that in their early days the Shaloren kings experimented with necromancy to preserve their flesh after death, but with little success. The Shaloren vehemently deny this.", "�エ�、 �ャ�誤豆� �ャ�罹・ク �簿豆�エ �ス�� �エ弡�乱�� �。�エ�シ �エ�エ﨑俾クー ��紛 �、�們��カ奓ー �ャ�ケ���� �、嵭倆紛 �罷共�� �戦鮒�壱共. �ク�、� �ー�� �ア�オ﨑們ァ �サ嵂一ウ�, �ャ�罹�壱豆� �エ�ー �誤ャク�� �ィ嶸ク德� ��倣鮒�壱共.", "init.lua load_tips") -t("120 years ago Toknor and Mirvenia united the human and halfling kingdoms and wiped out the orcish race, thus establishing the Age of Ascendancy.", "120�� �� Toknor� Mirvenia� �ク��ウシ 﨑倆伯�� �母オュ�、� �ー﨑ゥ�懦う��, �、增ャ�、�� �ク�エ��ヲシ�シ�懍� �シ��攪 �罹劇�シ �エ�溢慣�壱共.", "init.lua load_tips") -t("\"The Spellblaze tore Eyal apart and nearly brought about the end of all civilisation. Two thousand years on its shadow still hangs over many lands, and the prideful mages have never been forgiven their place in bringing it about.", "\"�壱イ� 尞ュ�懍捩 ��擽�護揆 �「�エ �南葺��, �ク��豆�� �ィ�� �晧棗�シ�� 嵂溢慣�壱共. 2000��擽 ��� 弡�乱�� ��ァ�巡 �珠捩 ��乱 �ク ��箕� �ィ��梭�オ�壱共. �ク�ャ�� �、�護侃�ャ�エ �壱イ菩ぎ�、� �ク�ー �ャ�呷揆 �壱洳�ィ ��揆 �ィ 﨑罹イ壱巡 �ャ�シ﨑們ァ �喜葺�オ�壱共.", "init.lua load_tips") -t("Some are cursed with mental powers beyond their full control, turning them to a dark life powered by hatred.", "奝オ�懦腹 �� ��株 �簿�・﨑� �菩侠�・�� ��� �エ�、� �晧丶�シ �幗愍�ー �エ�川垓 �カ�� �エ��ー�� �ゥ�壱共.", "init.lua load_tips") -t("Dreadfell has always been shunned for its haunted crypts, but of late rumours tell of a darker and more terrible power in residence.", "���ケ�、�ー �們ァ�ク �尖�、��� ��溜� �ク�懋ケ護ァ�� �エ�懍寥﨑俯ゥー 嵓シ﨑エ��� �・�護攵 ��桿�壱共. �ク�ウ�尖株 �エ�。�� �肥ー削復 �エ��攤�� �エ�� �壱共�� �誤ャク�、�エ �珠慣�壱共.", "init.lua load_tips") -t("Some Sher'Tul artifacts can still be found in hidden places, but it is said they are not to be trifled with.", "�� �懍攪 �尖・エ'妤エ ��恐甯ゥ孖ク�シ �ィ�ィ�� �・�護乱�� �セ�� �� �溢慣�壱共. �護攵 �エ��豆�シ �溢」シ�罹共�エ 﨑們ーョ�� �ャ�ー� �溢強�懍丶.", "init.lua load_tips") -t("Drakes and wyrms are the strongest natural creatures in the world, capable of powers far beyond most other beings.", "�ゥ�シ �罹�溢擽增ャ�� ��・ �簿�・﨑� �川硫 �晤ャシ��笈�、. �エ�、�� 德們捩 �、�ク �エ�ャ�、�� ��統德� �・�﨑ゥ�壱共.", "init.lua load_tips") -t("Giant worms tear open huge passageways through the deserts in the west. It is said great riches lie buried beneath the sand, still decorating the corpses of those who went there seeking great riches.", "�懍ェス�� �ャ�餓揆 �ー�﨑� �誤�壱株 �ー�﨑� 奝オ�罹・シ �エ�エ�ャ�シ�ー �護符�、�呱笈�、. �ィ�� �卓乱 �雅劇﨑� �エ�シ�エ �壱共�� �誤ャク�� �セ�� �ィ �尖豆�� �懍イエ�、� �ャ�餓揆 �俯��� �溢慣�壱共.", "init.lua load_tips") -t("Arcane Blades employ a fusion of melee and magical combat. Their training is harsh but the most dedicated rise to great powers.", "�壱イ母イ�ャ�� �シ�� ��握���シ 﨑ィ�� �壱イ菩揆 �エ�ゥ﨑們流 �ク��笈�、. �エ�、�� 弡壱�ィ﨑俯株 �シ�菩捩 �嶸ケ﨑們ァ��, �晝ケ護ァ �ャ�誤ず�、�エ �簿劇﨑� 德們揆 �サ�� �� ��桿�壱共.", "init.lua load_tips") -t("Wild infusions call upon the powers of nature to protect the flesh and rid oneself of afflictions.", "�川硫 �シ��ャシ�� �ャ�ゥ﨑們流 �川硫彧ャ 德們揆 �壱洳�エ�エ �。�エ�シ �エ嶸ク﨑俾ウ�, �壱ウ卓揆 �懋アー﨑� �� �溢慣�壱共. ", "init.lua load_tips") -t("Shield runes act instantly, letting one protect oneself quickly whilst also preparing to flee or launch a counter attack.", "�ゥ甯ィ �ャ� �餓亨 �罹徐﨑ゥ�壱共. �罹徐﨑俯ゥエ �餓亨 �懍��梵�専イ� �エ嶸ク�餓揆 �懋ウオ﨑們流 ��ァ晧ケ俾アー�� �俾イゥ�� ���エ �懋ー�揆 �護牟�鷺笈�、.", "init.lua load_tips") +t("In the Age of Pyre the giant golem Atamathon was built with the sole purpose of stopping the orcish leader Garkul the Devourer. The golem was single-handedly destroyed by the orc, who then slaughtered an army of thousands before the demonic fighter was finally slain.", "�・�瀧鵠�ク�� �罹劇�� �、增ャ�� ���梵�ク 尞ャ�晧梵 ��エ�ィ�� �賀クー ��紛 �ー�﨑� �ィ�們攤 ��ム�溢除�エ �誤豆�エ�護慣�壱共. ��ム�溢除� �エ �簿�・﨑� �、增ャ�� �倆紛 �罷。� 甯語エエ�們来��, 尞ャ�晧梵 ��エ�ィ� �ー�ャ��ー ��ケ護ァ �們イ懍攪 �ー��シ 﨑呷ざ嵂溢慣�壱共.", "init.lua load_tips") +t("None know what the Sher'Tul looked like, or what caused them all to disappear thousands of years ago. Their rare ruins are a source of mystery and terror.", "��オャ�� �尖・エ'妤エ�エ �エ�サ�� �晝イシ�肥ァ, �エ��擽 �們イ� �� ��乱 �エ�、�� �ャ�シ��� �誤豆�壱株� �護ァ �サ﨑ゥ�壱共. 﨑們ァ�� �ク 尞戦来�� �ャ��梭 �ィ��� �オ尞ャ� �俯ャク�� �壱洳�シ�シ墲オ�壱共.", "init.lua load_tips") +t("In deep places dark things dwell beyond description or understanding. None know the source of these hideous horrors.", "�喜捩 �ウ�川��� �エ﨑エ�� ��溜�� �ー�エ�俯株 �エ���� �エ�ャ� �エ�� �溢慣�壱共. ��オャ�� �エ �肥ー削復 �エ�シ�エ �エ�肥� �罷株� �護ァ �サ﨑ゥ�壱共.", "init.lua load_tips") +t("Who knows what dark thoughts drive people to necromancy? Its art is as old as magic itself, and its creations have plagued all the races since the earliest memories.", "�珠捩 �エ�、�エ �� �簿�ケ���ャ�、�エ �ク �ャ��復 �壱イ菩揆 �ー�ャ﨑俯株��� �﨑� �俯ャク�� �爺ウ� �溢慣�壱共. �エ �ャ��復 ��唖� �壱イ� �川イエ�醐⊂ �、�俯据�一ウ�, 夋懍エ壱カ奓ー �ィ�� ��。ア�� 夋�ス�懍シ懍剩�オ�壱共.", "init.lua load_tips") +t("Some say that in their early days the Shaloren kings experimented with necromancy to preserve their flesh after death, but with little success. The Shaloren vehemently deny this.", "�エ�、 �ャ�誤豆� �ャ�罹�溢攪 �簿豆�エ �ス�� �エ弡�乱�� �。�エ�シ �エ�エ﨑俾クー ��紛 �、�們��カ奓ー �簿�ケ���� �、嵭倆紛 �罷共�� �戦葺���, �、�ー ��捩 �俯ァ護擽 �ア�オ嵂壱共�� 﨑ゥ�壱共. �ャ�罹�壱豆� �エ�ー �誤ャク�� �ィ嶸ク﨑俾イ� ��倣鮒�壱共.", "init.lua load_tips") +t("120 years ago Toknor and Mirvenia united the human and halfling kingdoms and wiped out the orcish race, thus establishing the Age of Ascendancy.", "120 �� �� 奝�增ャ��シ �ク�エ���溢符� �ク�� �母オュ�、�シ 﨑倆伯�� �母オュ�、�� 﨑俯x�� �母オュ�シ�� 奝オ﨑ゥ﨑エ, �、增ャ ��。ア�� �ク�エ��ヲシ�シ�懍昏 �シ��攪 �罹劇�シ �エ�溢慣�壱共.", "init.lua load_tips") +t("\"The Spellblaze tore Eyal apart and nearly brought about the end of all civilisation. Two thousand years on its shadow still hangs over many lands, and the prideful mages have never been forgiven their place in bringing it about.", "\"�壱イ倣少�懍捩 �川擽�護揆 �「�エ�南葺��, �ク��豆�� �ィ�� �晧棗�シ �� 嵂溢慣�壱共. 2000 ��擽 ��� ��一ケ護ァ�� �珠捩 ��乱 �壱イ倣少�懍攪 ��箕�エ �ィ��梭�オ�壱共. �ク�ャ�� �、�醐復 �壱イ菩ぎ�、� �ク�ー �ャ�呷揆 �壱洳�ィ ��乱 �﨑エ �ィ 﨑� �壱巡 ��ア�ー川揆 �尖⊂� �喜葺�オ�壱共.", "init.lua load_tips") +t("Some are cursed with mental powers beyond their full control, turning them to a dark life powered by hatred.", "奝オ�懦腹 �� ��株 �菩侠�・�� ��� ��シ�幗捩 �エ�、� �晧丶�川� �エ��ー� 德們揆 �幗愍�ー �エ�川垓 �カ�� �エ��ー�� �ゥ�壱共.", "init.lua load_tips") +t("Dreadfell has always been shunned for its haunted crypts, but of late rumours tell of a darker and more terrible power in residence.", "���ケ�、�ー �們ァ�ク �尖�、��� ��溜� �シ �ク�俾ケ護ァ, �オ尞ャ�� �ク﨑エ �シ�、��� �・�護攵 ��桿�壱共. �エ�。�� �ャ��葺��� �簿�・﨑� �エ�ャ� �エ�� �壱共�� �誤ャク�、�エ �川」シ �、�、�オ�壱共.", "init.lua load_tips") +t("Some Sher'Tul artifacts can still be found in hidden places, but it is said they are not to be trifled with.", "�� �懍攪 �尖・エ'妤エ ���シ�� �ィ�ィ�� �・�護乱�� �セ�� �� �溢慣�壱共. �護攵 �エ ���シ�、�� 巐鷺統﨑罹共�エ, ��啄葺�� �ャ�ー�� �� �駆揆��笈�、.", "init.lua load_tips") +t("Drakes and wyrms are the strongest natural creatures in the world, capable of powers far beyond most other beings.", "�ゥ�シ �罹�溢擽增ャ�� ��・ �簿�・﨑� �川硫�� �晤ェ�イエ��笈�、. �エ�、�� 德們捩 �、�ク �エ�ャ�、�� ��統德� �・�﨑ゥ�壱共.", "init.lua load_tips") +t("Giant worms tear open huge passageways through the deserts in the west. It is said great riches lie buried beneath the sand, still decorating the corpses of those who went there seeking great riches.", "�懍ェス �ャ�餓攪 �ー�﨑� �誤�壱株 �ー�﨑� 奝オ�罹・シ �エ�エ�ャ�シ�ー �護符�、�呱笈�、. �ィ�� �卓乱 �雅劇﨑� �エ�シ�エ �壱共�� �誤ャク�� �セ�� �ィ �尖豆�� �懍イエ�、�エ �ャ�餓揆 �俯��� �溢慣�壱共.", "init.lua load_tips") +t("Arcane Blades employ a fusion of melee and magical combat. Their training is harsh but the most dedicated rise to great powers.", "�壱イ� ��ャ�� �シ�� ��握���シ 﨑ィ�� �壱イ菩揆 �エ�ゥ﨑們流 �ク��笈�、. 弡壱�ィ �シ�菩捩 �嶸ケ﨑們ァ��, �晝ケ護ァ �ャ�誤ず �エ�、� �簿�・﨑� 德們揆 �川乱 �サ�オ�壱共.", "init.lua load_tips") +t("Wild infusions call upon the powers of nature to protect the flesh and rid oneself of afflictions.", "�川硫 �シ��ャシ�� �ャ�ゥ﨑們流 �川硫�� 德們揆 �壱洳��愍�懍昏 �。�エ�シ �エ嶸ク﨑俾ウ�, ��菩��攤 巐ィ�シ�シ �懋アー﨑� �� �溢慣�壱共.", "init.lua load_tips") +t("Shield runes act instantly, letting one protect oneself quickly whilst also preparing to flee or launch a counter attack.", "�エ嶸ク�� �ャ� �餓亨 �罹徐﨑ゥ�壱共. �罹徐﨑俯ゥエ 奓エ�� �誤ェィ﨑們ァ �伎ウ� �懍��梵�専イ� �エ嶸ク�餓揆 �懋ウオ﨑們流 ��ァ晧ケ俾アー�� �俾イゥ�� ���エ �懋ー�揆 �護牟�鷺笈�、.", "init.lua load_tips") t("Greater training in the use of armour lets it be used more effectively, blocking more damage and reducing the chance of an enemy hitting a critical spot.", "�卓亶���� �肥坡 �ー�逸葺�エ �卓亶�� �肥坡 巐ィ�シ��愍�� �ャ�ゥ﨑� �� �一イ� �ゥ�壱共. �� �珠捩 嵓シ﨑エ�シ �餓符�エ��, ��擽 �餓��シ �オ�ゥ﨑� 嶹簿・��� ��流�鷺笈�、.", "init.lua load_tips") -t("The Thick Skin talent reduces all incoming damage, letting you survive for longer before needing to heal.", "�専アー�エ 嵓シ� �ー��� �ィ�� ��・們攪 �川侠�エ ��株 嵓シ﨑エ�シ ��流�鷺笈�、. �們悛﨑� �語ケ護ァ �、�� �晧。エ﨑� �� �壱巡�� ��凰�鷺笈�、.", "init.lua load_tips") -t("Regeneration infusions act over several turns, letting you anticipate damage that will be taken and prepare for it.", "�ャ�� �シ��ャシ� �ャ�ャ 奓エ�� �ク�� �卓圸﨑ゥ�壱共. �エ�� �簿巡�� 嵓シ﨑エ� �、�エ�ャ� �溢メ﨑們流 ��啄腹 �� �溢慣�壱共.", "init.lua load_tips") -t("In the most dire circumstances teleportation can be the best escape, but is not without risk.", "�ィ�� ��勦�川� �懋ー�擽�呷捩 �懋ウ��� 巐醐半�ー��笈�、. �シ�� ��利﨑� ��・�ア�エ ��共�� ��捩 ��漁�壱共.", "init.lua load_tips") -t("The Ziguranth are an ancient order vehemently opposed to magic. Some have become so attuned to nature they can resist arcane forces with their will alone.", "��ャ�エ �肥「�梵�、� ����� �ー��愍�� �シ�ゥ﨑俾イ� �壱イ母ウシ �ク��笈�、. �シ��� �、�、�懍攪 �們ァ�護愍�� ��シ�ク 德們乱 �﨑ュ﨑� �� �溢揆 �簿巡�� �川硫�シ ��晧慣�壱共.", "init.lua load_tips") -t("Records say that giants once lived civilised lives, with mastery of many crafts and sciences. Now, though, they have adopted nomadic cultures, turning hostile against those that encroach on their lands.", "�ー�晧乱�罹株 �ー�ク�、� 﨑罹阜 �ク��剩�� �晨劈��揆 ��誤共�� 﨑ゥ�壱共. �ク�、� �シ﨑呟ウシ �オ�壱・シ �、�ー �� �護葺�オ�壱共. 﨑們ァ�� ��溢捩 ���ゥ �晨劈�� 﨑俯ゥー �樓クク�� �壱株 �尖豆�専イ� �オ�ゥ��愍�� �﨑ゥ�壱共.", "init.lua load_tips") -t("Zigur was founded by escapees of Conclave experiments during the Allure wars between humans and halflings.", "�ク��ウシ 﨑倆伯�� �ャ�エ�� �シ�エ�� �、嶸ケ�� ��握�� Conclave �、嵭� �晧。エ�尖豆�エ ��ャ�エ�シ �ク���オ�壱共.", "init.lua load_tips") +t("The Thick Skin talent reduces all incoming damage, letting you survive for longer before needing to heal.", "�専コシ�エ 嵓シ� �ー��� �ィ�� ��・們攪 嵓シ﨑エ�シ ��流�護愍�懍昏 �晤ェ��・�エ 巐誤ウオ�� �語ケ護ァ �晧。エ﨑� �� �壱巡�� ��凰�鷺笈�、.", "init.lua load_tips") +t("Regeneration infusions act over several turns, letting you anticipate damage that will be taken and prepare for it.", "�ャ�� �シ��ャシ� �ャ�ャ 奓エ�� �ク�� �ケ���� �晤ェ��・�� 巐誤ウオ�懦し�壱共. �エ�� �簿巡�� 嵓シ﨑エ� �、�エ�ャ� �溢メ﨑們流 ��劇�� ��啄腹 �� �溢慣�壱共.", "init.lua load_tips") +t("In the most dire circumstances teleportation can be the best escape, but is not without risk.", "�ィ�� ��勦�川� �懋ー�擽�呷捩 �懋ウ��� 巐醐半�ー��笈�、. �シ�� ��利�� ���� ��・�ア�エ ��共�� ��捩 ��漁�壱共.", "init.lua load_tips") +t("The Ziguranth are an ancient order vehemently opposed to magic. Some have become so attuned to nature they can resist arcane forces with their will alone.", "��ャ�嬢捩 ����� �ー��愍�� �壱イ� �ャ�ゥ�尖豆�専イ� �ゥ�ャ﨑俾イ� �﨑ュ﨑ゥ�壱共. ��ェ� �簿�・﨑� �肥「�梵�、� �、�、�懍攪 �們ァ�護愍�� �壱イ菩攪 德們乱 �﨑ュ﨑� �� �溢揆 �簿巡�� �川硫�シ �呰剩�們牟 �溢慣�壱共.", "init.lua load_tips") +t("Records say that giants once lived civilised lives, with mastery of many crafts and sciences. Now, though, they have adopted nomadic cultures, turning hostile against those that encroach on their lands.", "�ィ�ィ�� �ー�晧乱�罹株 �ー�ク�、� 﨑罹阜 �ク��剩�� �晨劈��揆 ��誤共�� ��紛�瀧笈�、. �ク�、� �シ﨑呟ウシ �懍梠 �ー���� 奝オ�ャ嵂溢来���, ��溢捩 ���ゥ �晨劈�� 﨑俯ゥー �ク�、�� ��溜�� �ィ�被葺�� �エ�、�専イ� �シ�護��擽�� 嶸ク����攤 �ィ�オ�護揆 �エ�ャ�鷺笈�、.", "init.lua load_tips") +t("Zigur was founded by escapees of Conclave experiments during the Allure wars between humans and halflings.", "��ャ�エ�� �ク��ウシ 﨑倆伯�� �ャ�エ�� �シ�エ�� �、嶸ケ ��氈�呷譜 夋溢カ懦復 �懋ウ� �倆嚮 �、嵭� �晧。エ�尖豆�� �倆紛 �ク�護。護慣�壱共.", "init.lua load_tips") t("The Thaloren and Shaloren elves have never had good relations, and have been outright hostile since the Spellblaze devastated many Thaloren lands.", "夋壱。罹�溢凰 �ャ�罹�壱豆� �駆捩 ������ ��擽 ��慣�壱共. �壱イ倣少�懍擽 夋壱。罹�壱豆�� ��豆�� 甯語エエ﨑� 弡�。罹株 �、德壱�、 �罹。� ��劇��桿�壱共.", "init.lua load_tips") -t("The third elven race, the Naloren, were rendered extinct after a huge cataclysm swept the eastern side of Maj'Eyal into the sea.", "�ク�溢ァク �倆売 ��。ア�ク ���罹�壱株 �溢ヲ�'�川擽�護攪 �呷ェス�エ �罷共�� ���ー�� �ャ�呷擽弡�。� �ク�逸復 ��愍�� �ャ�ィ�瀧笈�、.", "init.lua load_tips") +t("The third elven race, the Naloren, were rendered extinct after a huge cataclysm swept the eastern side of Maj'Eyal into the sea.", "�ク�溢ァク �倆売 ��。ア�ク ���罹�壱株 �溢ヲ�'�川擽�護攪 �呱カ� �罷共�� ���ー�� �ャ�� �エ弡�。� �ク�逸復 ��愍�� �ャ�ィ�瀧笈�、.", "init.lua load_tips") t("Trolls were once seen as little more than beasts or pests, but the orcs trained them up for use in war and they became much more intelligent and fearsome.", "孖ク�、�、� �川柑�エ�� 﨑エ�ゥ�シ �、�シ�� ��共�� �ャ�ィ�護来���, �、增ャ�、�エ ��氈�� �ー�ー ��紛 弡壱�ィ�懦お 弡�。罹株 ��・��擽�� �エ�懍垓 �エ�シ�エ �們来�オ�壱共.", "init.lua load_tips") -t("The Nargol empire was once the largest force in Maj'Eyal, but a combination of the Spellblaze and orcish attacks have dwindled it into insignificance.", "�俯・エ�ィ �懋オュ� 﨑罹阜 �溢ヲ�'�川擽�護攪 ��・ �簿�・﨑� �ク�・�エ�溢慣�壱共. �壱イ倣少�懍擽 �ク����� �、增ャ�、�� �オ�ゥ�エ �被紛�� �晧乱 �エ�� �ク�、� 﨑們ーョ� �ク�・��笈�、.", "init.lua load_tips") -t("Some of the most powerful undead do not fall easily, and only through extreme persistence can they be put to rest.", "��・ �簿�・﨑� �ク�ー�罹豆� �ス�� �ー�ャ�� �喜慣�壱共. �、�� �簿�・﨑� �ク�エ�護擽 �ク�、�� ���ャ�ク �� �溢慣�壱共.", "init.lua load_tips") -t("History says little of the ancient race of yeeks that lived in halfling territory, but vanished before the time of the Spellblaze.", "�ュ�ャ�� �ー�エ�エ, �壱イ倣少�懍擽 �一クー �� �����。ア�ク �エ增ャ�、�エ 﨑倆伯��攪 ��溜�川� �卓梵�ー �ャ�シ��ー ��ケ護ァ �エ�俯共�� 﨑ゥ�壱共.", "init.lua load_tips") -t("Dwarves are naturally a inquisitive people, but do not enjoy such inquisition turned on them. Most live secretive lives in their closed-off city, the Iron Throne.", "�懍寥嵓�豆� �ク�� ��」シ 嶸ク�ー�ャ�珠捩 �ャ�誤豆��笈�、. 嶸ク�ー�ャ�エ �専クー�川侠�、�� 嵂・﨑� �誤株 �ォ�エ﨑俾クー �誤ャク�� �ク�、 ����捩 ���� �菩「護乱�� �ィ�エ �ス�壱共.", "init.lua load_tips") -t("Alchemists can bind gems to armour to grant them magical effects, to protect the wearer or improve their powers. Some commercial alchemists can imbue gems into jewellery.", "�ー�溢唖�ャ�、� �卓亶�� �エ�晧揆 �菩符 �壱イ� 巐ィ�シ�シ ��ャ﨑� �� �溢慣�壱共. �エ�シ奛誤ゥエ �ゥ�ゥ�尖・シ �エ嶸ク﨑俾アー�� �卓亶�� �・�・�� 嵂・��亨墲ャ �� �溢慣�壱共. ��ェ�攪 ��羅��攤 �ー�溢唖�ャ�、� �エ�晧揆 �・���ャ�� �緋セク�ー�� 﨑ゥ�壱共.", "init.lua load_tips") -t("The Spellblaze was followed by the Age of Dusk, when disease was rife and civilisation collapsed. Necromancers and fell sorcerers took advantage of the chaos to spread their vile deeds.", "嶹ゥ嶸シ�� �罹劇 ��寇�� �壱イ� 尞ュ�懍擽 �シ�エ�ャ�オ�壱共. �ク �ー�シ �壱ウ卓擽 �ス�戦葺��, �ク��捩 �母エエ�們来�オ�壱共. �ャ�ケ���ャ�、�シ �ャ��復 �シ���ャ�、� �ク�、�� ��復 �ゥ��揆 �エ�ィ�ー ��紛 嶸シ��、�ャ�エ �ク��揆 �エ�ゥ嵂溢慣�壱共.", "init.lua load_tips") -t("After the Spellblaze came the Spellhunt, when the normal people rose against the arrogance of the mages and hunted them down like wolves. Some survived and went into hiding, but many innocents were killed.", "�壱イ� 尞ュ�� 弡�乱�� �壱イ� �ャ�・�エ �溢来�オ�壱共. 尞雅イ被復 �ャ�誤豆�エ �壱イ菩ぎ�� �、�醐物�� �俾クー�シ �、��, �瀧劇�シ�壱Η �ク�、�� �ャ�・嵂溢慣�壱共. �シ��� �エ��� ����俯。� �ィ�溢ァ��, �珠捩 �エ��﨑� �ャ�誤豆�エ �エ﨑エ�ケ嵂溢慣�壱共.", "init.lua load_tips") -t("Demons are thought to come from another world, brought to Eyal by magical forces. Some are highly intelligent and follow their own ambitions. To what end, none know.", "��ァ壱豆� �、�ク �ク��乱�� �壱イ菩愍�� �ク﨑エ �川擽�誤。� �壱�、�誤共�� �ャ�ィ�瀧笈�、. �シ��� �、�ー ��・��擽��, �川侠�護攪 �シ�晧揆 ���� �壱株 �ス�ー�� �溢慣�壱共. �エ�サ����乱 ��共� ��オャ�� �ィ��笈�、.", "init.lua load_tips") -t("The art of potion making fell into decline after the Spellhunt, and only a rare few now master the gift.", "�シ�ス�� �誤糖�� �ー��� �壱イ菩ぎ�・�エ�俯。� ��奣エ﨑エ �肥慣�壱共. �エ�罹株 �護��� �ャ�誤ァ護擽 �エ �ー���� �オ�晨葺�� �溢慣�壱共.", "init.lua load_tips") -t("It's said that some rare powers can save your soul from the edge of death.", "�ス�護攪 �ク奓ア�川��� �ケ���� �ャ﨑エ�� �� �壱株 弴俾キ﨑� �エ�、 德們擽 �エ�ャ﨑罹共�� 﨑ゥ�壱共.", "init.lua load_tips") -t("Rumours tell of a shadowy cult kidnapping women and performing strange rites. Their intentions are unknown, and they have so far evaded capture.", "��ー�、�ャ�エ ��オ川ァ瀧卿�エ �ャ�尖豆�� �ゥ�倆葺�� �エ��復 �們享�� �俯」ャ�、�� �誤ャク�エ �溢慣�壱共. �エ�ー �南揆 﨑俯株 �エ���� �壱ェ�桿�壱共. �エ�、� ��ァ�ケ護ァ�� �。德溢ァ �喜葺�オ�壱共.", "init.lua load_tips") -t("Though slavery is illegal there is still a black market for it, and in some areas men are even used for blood sports.", "�ク�壱・シ ��ャ�� ��捩 �壱イ菩擽���, �肥亨�・�エ �エ�俾ー�� �壱共�� 﨑ゥ�壱共. �エ�、 �ウ�川��� 嵓シ孖�ー�� �、尞ャ���シ ��紛 �ャ�護擽 �呷寳�罹共�� 﨑ゥ�壱共.", "init.lua load_tips") -t("Maj'Eyal is the biggest continent in the world of Eyal. Though records suggest other continents and islands may exist it has not been possible to cross the wide and stormy oceans since the Spellblaze and the Cataclysm.", "�溢ヲ�'�川擽�護捩 �川擽�護攪 �ク��乱�� ��・ 增ー ��呷桿�壱共. �ー�晧乱 �ー�エ�エ �、�ク ��呟ウシ �ャ�、�エ �溢ァ��, ��ャ�呟ウシ �壱イ倣少�懍擽弡�。� �罹�� ��卓揆 �エ�壱株 ��捩 �一ー�・﨑ゥ�壱共.", "init.lua load_tips") -t("The effects of the Spellblaze were not all instant, and many centuries later the Cataclysm tore the continent apart once more, devastating coastal areas the destroying all of the Naloren lands.", "�壱イ� 尞ュ�懍攪 ��箕� �ャ甯語ー ��� �ィ�們慣�壱共. �ク�ャ�� �們┷�ー 弡� ��ャ�呷擽 ��呷揆 �「�エ�南符 﨑エ�溢乱 �壱腰 ���罹�溢攪 ��豆�エ �ャ�シ�護慣�壱共.", "init.lua load_tips") +t("Some say that the foot of a halfling is lucky to own. Halflings do not take well to those who enquire too forcefully.", "��ェ� �エ�、� 﨑倆伯��攪 �懍擽 嵂餓垓�� ��ク�ィ�、�� �戦鮒�壱共. 﨑倆伯��豆� �川侠�� �懍揆 �菩�罹。� ��ク��、�� �エ�、�� �ャ��醐葺� �喜慣�壱共.", "init.lua load_tips") +t("The Nargol empire was once the largest force in Maj'Eyal, but a combination of the Spellblaze and orcish attacks have dwindled it into insignificance.", "�俯・エ�ィ �懋オュ� 﨑罹阜 �溢ヲ�'�川擽�護攪 ��・ �簿�・﨑� �ク�・�エ�溢慣�壱共. �壱イ倣少�懋ウシ �、增ャ�、�� �オ�ゥ�シ�� �ク﨑エ ��溢捩 﨑們ーョ� �ク�・�シ�� �ャ�ィ�瀧笈�、.", "init.lua load_tips") +t("Some of the most powerful undead do not fall easily, and only through extreme persistence can they be put to rest.", "�簿�・﨑� �ク�ー�罹豆� �ス�� �ー�ャ�� �喜慣�壱共. �、�� �喜桷��擽 �ク�エ﨑俯株 �エ�、�護擽 �ク�、�� ��ゥエ�� �、�� 﨑� ��桿�壱共.", "init.lua load_tips") +t("History says little of the ancient race of yeeks that lived in halfling territory, but vanished before the time of the Spellblaze.", "�ュ�ャ�� �ー�エ�エ, �壱イ倣少�懍擽 �一クー �� �����。ア �エ增ャ�、� �卓梵�ー �ャ�シ��ー ��ケ護ァ 﨑倆伯��攪 ��� �エ�川� �エ�們来�、�� 﨑ゥ�壱共.", "init.lua load_tips") +t("Dwarves are naturally a inquisitive people, but do not enjoy such inquisition turned on them. Most live secretive lives in their closed-off city, the Iron Throne.", "�懍寥嵓�豆� �ク�� ��」シ 嶸ク�ー�ャ�珠捩 ��。ア��笈�、. �、�� 夋�ク�� 嶸ク�ー�ャ�エ �川侠�、�� 嵂・﨑俯株 �ク �川ケ� �伎クー �誤ャク��, �ク�、 ����捩 ���� �菩「護乱�� �ィ�エ �ス�壱共.", "init.lua load_tips") +t("Alchemists can bind gems to armour to grant them magical effects, to protect the wearer or improve their powers. Some commercial alchemists can imbue gems into jewellery.", "�ー�溢唖�ャ�、� �卓亶�� �エ�晧揆 �菩符 �壱イ� 巐ィ�シ�シ ��ャ﨑� �� �溢慣�壱共. �エ�シ奛誤ゥエ �ゥ�ゥ�尖・シ �エ嶸ク﨑俾アー�� �卓亶�� �・�・�� 嵂・��亨墲ャ �� �溢慣�壱共. �溢揆 �駆符﨑俯株 ��ェ� �ー�溢唖�ャ�、� �エ�晧揆 �・���ャ�� �シ�誤��ー�� 﨑ゥ�壱共.", "init.lua load_tips") +t("The Spellblaze was followed by the Age of Dusk, when disease was rife and civilisation collapsed. Necromancers and fell sorcerers took advantage of the chaos to spread their vile deeds.", "嶹ゥ嶸シ�� �罹劇 ��寇�� �壱イ倣少�懍擽 �シ�エ�ャ�オ�壱共. �ク�� �ク﨑エ �壱ウ卓擽 �ス�戦毎��, �ク��捩 �母エエ�們来�オ�壱共. �簿�ケ���ャ�、�シ 夋�ス﨑� �シ���ャ�、� �ク�、�� �ャ��復 �ゥ��揆 �エ�ィ�ー ��紛 嶸シ��、�ャ�エ �ク��揆 �エ�ゥ嵂溢慣�壱共.", "init.lua load_tips") +t("After the Spellblaze came the Spellhunt, when the normal people rose against the arrogance of the mages and hunted them down like wolves. Some survived and went into hiding, but many innocents were killed.", "�壱イ倣少�� 弡�乱�� �壱イ� �ャ�・�エ �溢来�オ�壱共. 尞雅イ被復 �ャ�誤豆�エ �壱イ菩ぎ�� �、�醐物�� �俾クー�シ �、��, �瀧劇 �シ�俯涵 �ク�、�� �ャ�・嵂溢慣�壱共. �シ��� �エ��� ����俯。� �ィ�溢ァ��, �エ��﨑� �ャ�誤豆�エ �珠擽 �エ﨑エ�ケ嵂溢慣�壱共.", "init.lua load_tips") +t("Demons are thought to come from another world, brought to Eyal by magical forces. Some are highly intelligent and follow their own ambitions. To what end, none know.", "��ァ壱豆� �、�ク �ク��乱�� �壱イ菩攪 德們乱 �倆紛 �川擽�誤。� �醐劍�們来�、�� �ャ�ィ�瀧笈�、. �シ��� �、�ー ��・��擽��, �川侠�護攪 �シ�晧揆 ���� �壱株 �ス�ー�� �溢慣�壱共. �エ�サ����乱 ��共� ��オャ�� �ィ��笈�、.", "init.lua load_tips") +t("The art of potion making fell into decline after the Spellhunt, and only a rare few now master the gift.", "�シ�ス�� �誤糖�� �ー��� �壱イ菩ぎ�・ �エ�俯。� ��奣エ﨑エ �肥慣�壱共. �エ�罹株 �護��� ��ャク��護擽 �ー���� �エ�エ﨑俾ウ� �溢慣�壱共.", "init.lua load_tips") +t("It's said that some rare powers can save your soul from the edge of death.", "�ス�護攪 �ク奓ア�川� �晤ェ�揆 �ャ﨑エ�� �� �壱株 彧ャ�﨑� 德俯豆�エ �エ�ャ﨑罹共�� ��紛�瀧笈�、.", "init.lua load_tips") +t("Rumours tell of a shadowy cult kidnapping women and performing strange rites. Their intentions are unknown, and they have so far evaded capture.", "��ー�、�ャ�エ ��オ川ァ瀧卿�エ �ャ�尖豆�� �ゥ�倆葺�� �ー�エ﨑� �們享�� �俯」ャ�、�� �誤ャク�エ �簿笈�、. ��オ川ァ瀧卿�� �俯巡�シ �� �� ��揆 �尖鵠�ャ, �ク ����豆� ��ァ�ケ護ァ�� �。德溢ァ �伎ウ� �溢慣�壱共.", "init.lua load_tips") +t("Though slavery is illegal there is still a black market for it, and in some areas men are even used for blood sports.", "�ク�壱・シ ��ャ�� ��捩 �壱イ菩擽���, ��ァ�巡 �ク�溢亨�・�エ �エ�俾ー�� �エ�ャ﨑罹共�� 﨑ゥ�壱共. �エ�、 �ウ�川��� 嵓シ孖�ー�� �、尞ャ���シ ��紛 �ャ�護擽 �呷寳�罹共�� 﨑ゥ�壱共.", "init.lua load_tips") +t("Maj'Eyal is the biggest continent in the world of Eyal. Though records suggest other continents and islands may exist it has not been possible to cross the wide and stormy oceans since the Spellblaze and the Cataclysm.", "�溢ヲ�'�川擽�護捩 �川擽�護攪 �ク��乱�� ��・ 增ー ��呷桿�壱共. �ー�晧乱 �ー�エ�エ �、�ク ��呟ウシ �ャ�、�エ �溢ァ��, �壱イ倣少�懋ウシ ��ゥ� �エ弡�。� �罹�� ��卓揆 �エ�壱株 ��捩 �一ー�・﨑エ�護慣�壱共.", "init.lua load_tips") +t("The effects of the Spellblaze were not all instant, and many centuries later the Cataclysm tore the continent apart once more, devastating coastal areas the destroying all of the Naloren lands.", "�ィ�� �壱イ倣少�懍攪 �ャ甯語ー �賀ー���攤 ��捩 ��笈��オ�壱共. �� �ク�ー弡�, ��ゥ��エ �シ�エ�� ��呷揆 﨑� �� �� �「�エ�縄ウ� 﨑エ�溢乱 �壱腰 ���罹�溢攪 ��揆 �ィ�ー�ャ 甯語エエ嵂溢慣�壱共.", "init.lua load_tips") t("Archers are fast and deadly, and with pinning shots can render their foes helpless as they swiftly dispatch them.", "����� ���エ�� �俯ェ���桿�壱共. 嶹肥ざ�� �ゎ符�」�エ ��豆�エ �滝キシ﨑俾クー�� ��乱 �エ�・嶹肥亨墲ャ �� �溢慣�壱共.", "init.lua load_tips") -t("Reavers are powerful fighters with corrupted blood, and the strength to wield a one-handed weapon in each arm.", "夋�ス﨑� 嵓シ�シ ��� 甯語エエ�尖豆� �簿�・﨑� 妤ャ�ャ��笈�、. �� 甯肥乱 﨑俯x�ゥ 﨑懍��エ�ー�シ �・��腹 �� �溢慣�壱共.", "init.lua load_tips") -t("Corruptors feed off the essence of others, and can use their own corrupted blood to launch deadly magical attacks.", "夋�ス�尖豆� �、�ク �晤ェ�攪 �菩��シ 尞ャ�晨鮒�壱共. 夋�ス﨑� 嵓シ�シ �エ�ゥ﨑們流 �俯ェ���攤 �壱イ� �オ�ゥ�� 﨑� �� �溢慣�壱共.", "init.lua load_tips") +t("Reavers are powerful fighters with corrupted blood, and the strength to wield a one-handed weapon in each arm.", "夋�ス﨑� 嵓シ�シ ��� �ス夋溢梵�、� �簿�・﨑� 妤ャ�ャ��笈�、. �� �� �ィ�川乱 﨑� �尖ャエ�ー�シ �・��腹 �� �溢慣�壱共.", "init.lua load_tips") +t("Corruptors feed off the essence of others, and can use their own corrupted blood to launch deadly magical attacks.", "夋�ス�尖豆� �晤ェ�攪 �菩��シ 尞ャ�晨鮒�壱共. 夋�ス﨑� 嵓シ�シ �エ�ゥ﨑們流 �俯ェ���攤 �壱イ� �オ�ゥ�� 﨑� �� �溢慣�壱共.", "init.lua load_tips") t("Clever rogues can lay traps to damage or debilitate their foes without having to go near them.", "��ヲャ﨑� ����捩 �ォ�� �南符 ��ウシ �シ�啄葺� �喜捩 ����川� 嵓シ﨑エ�シ �シ�� �エ�・嶹肥亨墲ャ �� �溢慣�壱共.", "init.lua load_tips") -t("Rogues can move silently and stealthily, letting them approach foes unaware or avoid them entirely.", "����豆� �ー�ゥ﨑俾ウ� ��﨑俾イ� ���桿�壱共. ��擽 �溢ケ們ア�クー ��乱 �滝キシ﨑俾アー��, ����梭 ��揆 �エ�懦葺�� ��俾ー� �� �溢慣�壱共.", "init.lua load_tips") -t("A movement infusion can let you quickly approach a ranged opponent, or quickly escape a melee one.", "�エ�� �シ��ャシ� �専アー�ャ ��乱 ���エ�� �滝キシ﨑俾アー��, �シ�� ��乱�護� ���エ�� ��ァ晧ケ俾イ� 﨑エ�鷺笈�、.", "init.lua load_tips") +t("Rogues can move silently and stealthily, letting them approach foes unaware or avoid them entirely.", "����豆� �ー�ゥ﨑俾ウ� ��﨑俾イ� ���桿�壱共. ��擽 �溢ケ們ア�クー ��乱 �滝キシ﨑俾アー��, ��揆 ����梭 �エ�懦葺�� ��俾ー� �� �溢慣�壱共.", "init.lua load_tips") +t("A movement infusion can let you quickly approach a ranged opponent, or quickly escape a melee one.", "�エ�� �シ��ャシ� �専アー�ャ ��乱�� ���エ�� �滝キシ﨑俾アー��, �シ�� ��乱�護� ���エ�� ��ァ晧ケ俾イ� 﨑エ�鷺笈�、.", "init.lua load_tips") t("Invisibility lets you escape notice, giving you the freedom to move or recover your resources, but reduces your damage.", "妤ャ��剩�� ��豆�� �シ�們乱�� ��ァ晧ケ俾イ� 﨑エ�シ��, �川悛�ュ�� ���攵 �� �一イ� 﨑俯ゥー �川寳�� 巐誤ウオ﨑� �懋ー�揆 �護牟�鷺笈�、. 﨑們ァ�� �﨑俯株 嵓シ﨑エ� �川�﨑ゥ�壱共.", "init.lua load_tips") -t("Poison is the domain of assassins and master rogues, and its cunning use can cripple or kill enemies over a long fight.", "��捩 �肥ざ�尖豆�シ ����攪 ���、�� ��溜��笈�、. ��揆 �一オャ�� �誤豆�ー�� �、�� �懋ー�乱 �ク�� ��揆 �ス�シ �� �溢慣�壱共.", "init.lua load_tips") -t("Summoners can call upon a variety of natural creatures to protect and support them, reducing the risk to their own flesh considerably.", "�醐劍���ャ�、� �、�啄復 �川硫�� �エ�シ�、�� �壱洳�シ�シ�� �川侠�� �エ嶸ク﨑俾アー�� �母イ� 﨑ゥ�壱共. �エ�ー �醐劍�シ�、� �醐劍���ャ� �、�� ��利�� ��流�鷺笈�、.", "init.lua load_tips") -t("The highest sorcerers are known as archmages, and the masters amongst them are said to have the power to change the world. They are feared immensely.", "���� �シ���ャ�、� �壱巡�ャ�シ�� �壱ヲャ��笈�、. �壱巡�ャ�、 �卓攪 ���、� �ク��揆 �緋ソ 德們揆 ���� �溢慣�壱共. �ク�ャ�ー�� �ク�、� �オ尞ャ�� ���桿�壱共.", "init.lua load_tips") -t("Bulwarks are defensive fighters that can take hits more readily than other warriors whilst preparing for the most effective counter attacks.", "�ー�ャ�、� �ゥ�エ��攤 妤ャ�ャ�、�懍� �� �珠捩 嵓シ﨑エ�シ �溢�菩��愍�� �幗揆 �� �一ウ�, �サ�エ�橄株 �呷譜 �俯ェ���攤 �俾イゥ�� ���鮒�壱共.", "init.lua load_tips") -t("Brawlers are trained in the use of their fists and mastery of their bodies. They can be as dangerous in combat as any swordsman.", "�ゥ妤ャ��、� �ャ�ゥ�エ�川� �ス�ー��ケ護ァ �エ���, �エ�罹株 �。�エ�� ��� �們来�オ�壱共. ��握�川��� �シ�� �� ��ャ�、�シ �、�シ�� ��擽 �����桿�壱共.", "init.lua load_tips") -t("Lightning is a chaotic element that is hard to control. It is said that those most attuned to it are eventually driven insane.", "�一ー罹株 ��菩侃�ャ�エ �川��� �、�ィ�ー �エ�オ�オ�壱共. �滝クー�� �倆紛 ��・ �� �、�ィ�エ��共�� �シ�ャ�エ�瀧笈�、.", "init.lua load_tips") - +t("Poison is the domain of assassins and master rogues, and its cunning use can cripple or kill enemies over a long fight.", "��捩 �肥ざ�尖豆�シ �呱�ィ�� ����豆�� ��ャク �ー����笈�、. ��揆 �一オャ�� �誤豆�ー�� �エ �懋ー�乱 �ク�� �懍�德� ��揆 �ス�シ �� �溢慣�壱共.", "init.lua load_tips") +t("Summoners can call upon a variety of natural creatures to protect and support them, reducing the risk to their own flesh considerably.", "�醐劍���ャ�、� �、�啄復 �川硫�� �晤ェ�イエ�、�� �壱洳 �エ, �醐劍�ャ �川侠�� �エ嶸ク﨑俾アー�� ��豆�専イ� 嵓シ﨑エ�シ ��梭�� 﨑ゥ�壱共. �エ�ー �醐劍�シ�、� �醐劍�ャ� ��利�� ���� 嶹簿・��� �懍牟�鷺笈�、.", "init.lua load_tips") +t("The highest sorcerers are known as archmages, and the masters amongst them are said to have the power to change the world. They are feared immensely.", "�簿�・﨑� �シ���ャ�、�� �ャ�誤豆� �壱巡�ャ�シ�� ���笈�、. �呱�ィ�� �壱巡�ャ�、� �ク��揆 �緋ソ 德們揆 ���� �溢慣�壱共. �ク�ャ�ー�� �ク�、� �オ尞ャ�� ���桿�壱共.", "init.lua load_tips") +t("Bulwarks are defensive fighters that can take hits more readily than other warriors whilst preparing for the most effective counter attacks.", "�ー�ャ�、� �ゥ�エ��攤 妤ャ�ャ�、�懍� �� �珠捩 嵓シ﨑エ�シ �溢�菩��愍�� �幗揆 �� �一ウ�, 嵓シ﨑エ�シ ��株 �呷譜 �俯ェ���攤 �俾イゥ�� ���鮒�壱共.", "init.lua load_tips") +t("Brawlers are trained in the use of their fists and mastery of their bodies. They can be as dangerous in combat as any swordsman.", "�ゥ妤ャ��、� �ィ�� �ゥ妤ャ� ���エ�� 奝オ�ャ�� ��紛 弡壱�ィ �幗葺�オ�壱共. ��握�川��� �シ�� �� ��ャ�、�シ �、�シ�� ��擽 �����桿�壱共.", "init.lua load_tips") +t("Lightning is a chaotic element that is hard to control. It is said that those most attuned to it are eventually driven insane.", "��クー�� ��棕�� �� ��株 �川��� �、�ィ�ー �、�ー �誤共�ュ�オ�壱共. ��クー �壱イ菩乱 奝オ�ャ﨑� �エ�、� �ー�ュ�� �ク�俾イ� �罹共�� 﨑ゥ�壱共.", "init.lua load_tips") ------------------------------------------------ -section "game/modules/tome/load.lua" +section "mod-tome/load.lua" t("In main hand", "�シ�エ�ー", "_t") t("Most weapons are wielded in the main hand.", "����攪 �エ�ー�、� �シ�エ�ー�� �・��鮒�壱共.", "_t") t("In off hand", "�エ�ー�エ�ー", "_t") t("You can use shields or a second weapon in your off-hand, if you have the talents for it.", "�ゥ甯ィ�� �尖イ溢ァク �エ�ー�シ �ク�� �橄株 �ー���エ �壱共�エ �エ�ー�エ�ー�� �・��腹 �� �溢慣�壱共.", "_t") -t("Object held in your telekinetic grasp. It can be a weapon or some other item to provide a benefit to your psionic powers.", "�シ�呱�・ �川符��� �シ�エ�� �� �� �溢慣�壱共. �エ�ー�� �、�ク �シ�エ�� �川牟�� �シ�呱�・�� �倣剩﨑� �� �溢慣�壱共.", "_t") t("Psionic focus", "�シ�呱�・ �卓、�", "_t") +t("Object held in your telekinetic grasp. It can be a weapon or some other item to provide a benefit to your psionic powers.", "�シ�呱�・ �川符��� �シ�エ�� �� �� �溢慣�壱共. �エ�ー�� �、�ク �シ�エ�� �川牟�� �シ�呱�・�� �倣剩﨑� �� �溢慣�壱共.", "_t") t("On fingers", "�専ー�ス", "_t") t("Rings are worn on fingers.", "�們ァ�� �専ー�ス�� �・��鮒�壱共..", "_t") -t("Amulets are worn around the neck.", "�ゥ�ク�エ�� �ゥ�� �・��鮒�壱共.", "_t") t("Around neck", "�ゥ", "_t") -t("A light source allows you to see in the dark places of the world.", "�卓寳 �・��株 �エ�� �作乱�� �シ �� �一イ� ��凰�鷺笈�、.", "_t") +t("Amulets are worn around the neck.", "�ゥ�ク�エ�� �ゥ�� �・��鮒�壱共.", "_t") t("Light source", "�卓寳 �・��", "_t") +t("A light source allows you to see in the dark places of the world.", "�卓寳 �・��株 �エ�� �作乱�� �シ �� �一イ� ��凰�鷺笈�、.", "_t") +t("Main armor", "��エ �ゥ�エ�ャ", "_t") t("Armor protects you from physical attacks. The heavier the armor the more it hinders the use of talents and spells.", "�卓亶� �ケ���� �シ�ャ �オ�ゥ�シ�罹カ奓ー �エ嶸ク﨑エ �鷺笈�、. �卓亶�エ �エ�ー�ク �俯。� �ー���シ �シ�ク �ャ�ゥ�� �懍平﨑ゥ�壱共.", "_t") -t("Main armor", "�シ�卓亶", "_t") -t("A cloak can simply keep you warm or grant you wondrous powers should you find a magical one.", "�晨��� �ク� �ク�� �ー�サ德� 﨑エ�シ���, �壱イ菩擽 ��ャ�� ��揆 �セ�シ�エ �ケ���専イ� ��シ�エ �・�・�� �� �� �壱共.", "_t") t("Cloak", "�晨�", "_t") +t("A cloak can simply keep you warm or grant you wondrous powers should you find a magical one.", "�晨��� �ク� �ク�� �ー�サ德� 﨑エ�シ���, �壱イ菩擽 ��ャ�� ��揆 �セ�シ�エ �ケ���専イ� ��シ�エ �・�・�� �� �� �壱共.", "_t") t("On head", "�ク�ャ", "_t") t("You can wear helmets or crowns on your head.", "妤ャ�ャ� ��� �ク�ャ�� �・��腹 �� �溢慣�壱共.", "_t") t("Around waist", "嵭壱ヲャ", "_t") -t("Belts are worn around your waist.", "�ィ孖ク�� 嵭壱ヲャ�� �・��鮒�壱共.", "_t") +t("Belts are worn around your waist.", "嵭壱ヲャ���� 嵭壱ヲャ�� �・��鮒�壱共.", "_t") t("On hands", "��", "_t") t("Various gloves can be worn on your hands.", "�・�卓揆 �川乱 �・��腹 �� �溢慣�壱共.", "_t") t("On feet", "��", "_t") t("Sandals or boots can be worn on your feet.", "���懍揆 �懍乱 �・��腹 �� �溢慣�壱共.", "_t") -t("This is your readied tool, always available immediately.", "�エ��捩 ���頗 ��オャ��笈�、. �ク�罹攵�� �餓亨 �ャ�ゥ﨑� �� �溢慣�壱共.", "_t") t("Tool", "��オャ", "_t") -t("Quiver", "���", "_t") +t("This is your readied tool, always available immediately.", "�エ��捩 ���頗 ��オャ��笈�、. �ク�罹攵�� �餓亨 �ャ�ゥ﨑� �� �溢慣�壱共.", "_t") +t("Quiver", "嶹肥ざ奝オ", "_t") t("Your readied ammo.", "���頗 夋�平.", "_t") -t("Gems worn in/on the body, providing their worn bonuses.", "�エ�晧揆 �ク�� �・��葺�エ, ��亨�� 巐ィ�シ�シ �サ�オ�壱共.", "_t") t("Socketed Gems", "�護シ南乱 �倣梃 �エ��", "_t") +t("Gems worn in/on the body, providing their worn bonuses.", "�エ�晧揆 �ク�� �・��葺�エ, ��亨�� 巐ィ�シ�シ �サ�オ�壱共.", "_t") t("Second weapon set: In main hand", "�� �溢ァク �エ�ー �ク孖ク: �シ�エ�ー�ク", "_t") t("Weapon Set 2: Most weapons are wielded in the main hand. Press 'x' to switch weapon sets.", "�エ�ー �ク孖ク 2 : ����攪 �エ�ー�� �シ�エ�ー�� �・��鮒�壱共. 'x'�シ �誤洳 �エ�ー �ク孖ク�シ �緋セク�ュ�懍丶.", "_t") t("Second weapon set: In off hand", "�� �溢ァク �エ�ー �ク孖ク: �エ�ー�エ�ー�ク", "_t") t("Weapon Set 2: You can use shields or a second weapon in your off-hand, if you have the talents for it. Press 'x' to switch weapon sets.", "�エ�ー �ク孖ク 2: �橄株 �ー���� ���� �壱共�エ �ゥ甯ィ�� �� �溢ァク �エ�ー�シ �エ�ー�エ�ー�� �ゥ�ゥ﨑� �� �溢慣�壱共. 'x'�シ �誤洳 �エ�ー �ク孖ク�シ �緋セク�ュ�懍丶.", "_t") +t("Second weapon set: psionic focus", "�ク孖ク 2: �シ�呱�・ �卓、�", "_t") t("Weapon Set 2: Object held in your telekinetic grasp. It can be a weapon or some other item to provide a benefit to your psionic powers. Press 'x' to switch weapon sets.", "�エ�ー �ク孖ク 2: �シ�呱�・ �川符��� �� �シ�エ��笈�、. �エ�ー�� �、�ク ��擽奛懍揆 �川牟�� �シ�呱�・�� 嵂・��亨墲ャ �� �溢慣�壱共.'x'�シ �誤洳 �エ�ー �ク孖ク�シ �緋セク�ュ�懍丶.", "_t") -t("Second weapon set: Quiver", "�� �溢ァク �エ�ー : ���", "_t") +t("Second weapon set: Quiver", "�� �溢ァク �エ�ー : 嶹肥ざ奝オ", "_t") t("Weapon Set 2: Your readied ammo.", "�エ�ー �ク孖ク 2: ���頗 夋�平.", "_t") +t("Swift Hands", "���ク �尖��シ", "_t") +t("List of items that can be instantly used by swift hands.", "���ク �尖��シ�シ�� 奓エ �誤ェィ ��擽 �ャ�ゥ ��・﨑� �シ峵壱豆 ��笈�、.", "_t") t("Strength", "德�", "stat name") +t("str", "德�", "stat short_name") t("Strength defines your character's ability to apply physical force. It increases your melee damage, damage done with heavy weapons, your chance to resist physical effects, and carrying capacity.", "德們捩 �シ�ャ�� 德們揆 嵂餓ぎ﨑俯株 �・�・�� �ー�倣鮒�壱共. �シ�� 嵓シ﨑エ� �エ�ー�エ �エ�ー�� ��梭�� 嵓シ﨑エ�シ �晝ー�懦し�壱共. �シ�ャ ��� 巐ィ�シ�� �﨑ュ﨑� 嶹簿・��シ �ケ���エ ��� �� �壱株 �エ�誤・シ �晝ー�懦し�壱共.", "_t") t("Dexterity", "�シ�ゥ", "stat name") +t("dex", "�シ�ゥ", "stat short_name") t("Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with light or ranged weapons.", "�シ�ゥ� �ー�シ﨑俾ウ� �ス��葺�� �・�・�� �ー�倣鮒�壱共. ��、� 嶹簿・��� �晝ー�懦う��, �オ�ゥ�� 嵓シ﨑俯株 �・�・�� 嵂・��亨墲オ�壱共. ��シ�エ �エ�ー� �専アー�ャ �エ�ー�� �﨑俯株 嵓シ﨑エ�シ �晝ー�懦し�壱共.", "_t") t("Magic", "�壱イ�", "stat name") +t("mag", "�壱イ�", "stat short_name") t("Magic defines your character's ability to manipulate the magical energy of the world. It increases your spell power, and the effect of spells and other magic items.", "�壱イ菩捩 �壱イ� �尖ц��シ �、�ィ�� �・�・�� �ー�倣鮒�壱共. �シ�ク�・�シ �シ�ク ��� 巐ィ�シ�シ ��梵 嶹簿・��� �晝ー�懦う��, �壱イ� ��擽奛罹豆�� �、�ィ�� �・�・�� 嵂・��亨墲オ�壱共.", "_t") t("Willpower", "�們ァ", "stat name") -t("Willpower defines your character's ability to concentrate. It increases your mana, stamina and PSI capacity, and your chance to resist mental attacks.", "�們ァ�� �卓、啄腹 �� �壱株 �・�・�� �ー�倣鮒�壱共. �壱x� �エ�・, PSI capacity�シ �晝ー�懦し�壱共. �菩侠 �オ�ゥ�� �﨑ュ﨑� 嶹簿・��� �晝ー�懦し�壱共.", "_t") +t("wil", "�們ァ", "stat short_name") +t("Willpower defines your character's ability to concentrate. It increases your mana, stamina and PSI capacity, and your chance to resist mental attacks.", "�們ァ�� �卓、啄腹 �� �壱株 �・�・�� �ー�倣鮒�壱共. �壱x� �ー�・, �罹劇 �シ�・�餓揆 �晝ー�懦し�壱共. �菩侠 �オ�ゥ�� �﨑ュ﨑� 嶹簿・��� �晝ー�懦し�壱共.", "_t") t("Cunning", "�戦劈", "stat name") -t("Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your mental capabilities and chance of critical hits.", "�戦劈� �ー�ー��, �晝ー�葺�ャ, �們搗﨑俯株 �・�・�� �ー�倣鮒�壱共. �、�啄葺�� �瀧イ肥怱﨑� �・�・�� �ー�ー�� ��凰�シ��, �菩侠�� ��・�ア�シ �俯ェ�ム 嶹簿・��� �晝ー�懦し�壱共.", "_t") +t("cun", "�戦劈", "stat short_name") +t("Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your mental capabilities and chance of critical hits.", "�戦劈� �ー�ー��, �晝ー�葺�ー, �們搗﨑俯株 �・�・�� �ー�倣鮒�壱共. �、�啄葺�� �瀧イ肥怱﨑� �・�・�� �ー�ー�� ��凰�シ��, �菩侠�� ��・�ア�シ �俯ェ�ム 嶹簿・��� �晝ー�懦し�壱共.", "_t") t("Constitution", "�エ�ゥ", "stat name") +t("con", "�エ�ゥ", "stat short_name") t("Constitution defines your character's ability to withstand and resist damage. It increases your maximum life and physical resistance.", "�エ�ゥ� 嵓シ﨑エ�シ �ャ�緋ウ� �﨑ュ﨑エ�エ�� �・�・�� �ー�倣鮒�壱共. �罹劇 �晤ェ��・�シ �シ�ャ �﨑ュ�� �晝ー�懦し�壱共.", "_t") t("Luck", "嵂餓垓", "stat name") +t("lck", "嵂餓垓", "stat short_name") t("Luck defines your character's fortune when dealing with unknown events. It increases your critical strike chance, your chance of random encounters, ...", "嵂餓垓� �ク��� �ャ�エ�� ��倆葺�� �・�・�� �ー�倣鮒�壱共. �俯ェ�ム 嶹簿・��シ �罹墾 �ク�エ�エ奓ー 嶹簿・��� �晝ー�懦し�壱共.", "_t") t("All kinds of weapons", "�ィ�� �エ�ー", "_t") t("All kinds of armours", "�ィ�� �卓亶", "_t") @@ -10278,5 +43134,5 @@ t("Tinkers", "�罹ェ�ー", "_t") t("Miscellaneous", "�ー夋", "_t") t("Quest and plot related items", "塚們侃孖ク� �エ�シ�ー ��哩�� ��ィ�� ��擽奛�", "_t") t("Transmogrification Chest", "�嶹� ��梵", "_t") - +t("All", "�ィ��", "_t")