diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index 76807eb12563a66a71c49090871b84f0891f7702..e92c651a92e67582ab5402e17ab338478bf70a69 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -399,6 +399,8 @@ setDefaultProjector(function(src, x, y, type, dam, tmp, no_martyr) print("[PROJECTOR] final dam after static checks", dam) + local initial_dam = dam + local hd = {"DamageProjector:final", src=src, x=x, y=y, type=type, dam=dam, tmp=tmp, no_martyr=no_martyr} if src:triggerHook(hd) then dam = hd.dam if hd.stopped then return hd.stopped end end if target.fireTalentCheck then @@ -414,7 +416,7 @@ setDefaultProjector(function(src, x, y, type, dam, tmp, no_martyr) local source_talent = src.__projecting_for and src.__projecting_for.project_type and (src.__projecting_for.project_type.talent_id or src.__projecting_for.project_type.talent) and src.getTalentFromId and src:getTalentFromId(src.__projecting_for.project_type.talent or src.__projecting_for.project_type.talent_id) local dead - dead, dam = target:takeHit(dam, src, {damtype=type, source_talent=source_talent, initial_dam=dam}) + dead, dam = target:takeHit(dam, src, {damtype=type, source_talent=source_talent, initial_dam=initial_dam}) -- Log damage for later if not DamageType:get(type).hideMessage then