From 1a0964bd01d1c58c48fe01284d1c00ecdf643507 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Sun, 13 Nov 2016 13:24:39 +0100
Subject: [PATCH] cloak shoulders correctly show

---
 game/modules/tome/class/Actor.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 739cfbf1dc..50dbb23dd0 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -3596,12 +3596,12 @@ function _M:updateModdableTile()
 		end
 	end
 
-	i = self.inven[self.INVEN_CLOAK]; if i and i[1] and i[1].moddable_tile then add[#add+1] = {image = base..(i[1].moddable_tile):format("shoulder")..".png", auto_tall=1} end
 	i = self.inven[self.INVEN_FEET]; if i and i[1] and i[1].moddable_tile then add[#add+1] = {image = base..(i[1].moddable_tile)..".png", auto_tall=1} end
 	i = self.inven[self.INVEN_BODY]; if i and i[1] and i[1].moddable_tile2 then add[#add+1] = {image = base..(i[1].moddable_tile2)..".png", auto_tall=1}
 	elseif not self:attr("moddable_tile_nude") then add[#add+1] = {image = base..(self:attr("moddable_tile_lower_underwear") or "lower_body_01.png"), auto_tall=1} end
 	i = self.inven[self.INVEN_BODY]; if i and i[1] and i[1].moddable_tile then add[#add+1] = {image = base..(i[1].moddable_tile)..".png", auto_tall=1}
 	elseif not self:attr("moddable_tile_nude") then add[#add+1] = {image = base..(self:attr("moddable_tile_higher_underwear") or "upper_body_01.png"), auto_tall=1} end
+	i = self.inven[self.INVEN_CLOAK]; if i and i[1] and i[1].moddable_tile then add[#add+1] = {image = base..(i[1].moddable_tile):format("shoulder")..".png", auto_tall=1} end
 	local done_head = false
 	i = self.inven[self.INVEN_CLOAK]; if config.settings.tome.show_cloak_hoods and i and i[1] and i[1].moddable_tile_hood then add[#add+1] = {image = base..(i[1].moddable_tile):format("hood")..".png", auto_tall=1} done_head = true end
 	i = self.inven[self.INVEN_HEAD]; if not done_head and i and i[1] and i[1].moddable_tile then add[#add+1] = {image = base..(i[1].moddable_tile)..".png", auto_tall=1} done_head = true end
-- 
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