diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index 6456635617b2fcc372ae8ca2640aefb1b99816f9..f19901fe8bc63f711c7eb34a2d742790086d9fa8 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -2529,7 +2529,7 @@ function _M:onTakeHit(value, src, death_note) if self.clone_base then a = self.clone_base:clone() else a = self:clone() end a.life = math.max(1, self.life - value / 2) a.clone_on_hit.chance = math.ceil(self.clone_on_hit.chance / 2) - a.energy.val = 0 + a.energy.value = 0 a.exp_worth = 0.1 a.inven = {} a:removeAllMOs() diff --git a/game/modules/tome/data/talents/misc/npcs.lua b/game/modules/tome/data/talents/misc/npcs.lua index 31de27cb0a8c01c1ca8323a2bdd2770375d5bae3..da99a95ce0c53c5e9036bda91b205b9b4d1263a9 100644 --- a/game/modules/tome/data/talents/misc/npcs.lua +++ b/game/modules/tome/data/talents/misc/npcs.lua @@ -68,7 +68,7 @@ newTalent{ local a if self.clone_base then a = self.clone_base:clone() else a = self:clone() end a.can_multiply = a.can_multiply - 1 - a.energy.val = 0 + a.energy.value = 0 a.exp_worth = 0.1 a.inven = {} a.x, a.y = nil, nil diff --git a/game/modules/tome/dialogs/Birther.lua b/game/modules/tome/dialogs/Birther.lua index b25642ce905166c2980ddb380e0f865ba51eda3b..9aa40c94e5e50be2e77260c1cb95766551c1e250 100644 --- a/game/modules/tome/dialogs/Birther.lua +++ b/game/modules/tome/dialogs/Birther.lua @@ -330,8 +330,8 @@ end --- Make a default character when using cheat mode, for easier testing function _M:makeDefault() self:setDescriptor("sex", "Female") - self:setDescriptor("world", "Maj'Eyal") - -- self:setDescriptor("world", "Infinite") + -- self:setDescriptor("world", "Maj'Eyal") + self:setDescriptor("world", "Infinite") self:setDescriptor("difficulty", "Normal") self:setDescriptor("permadeath", "Adventure") self:setDescriptor("race", "Human")