diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 6456635617b2fcc372ae8ca2640aefb1b99816f9..f19901fe8bc63f711c7eb34a2d742790086d9fa8 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -2529,7 +2529,7 @@ function _M:onTakeHit(value, src, death_note)
 			if self.clone_base then a = self.clone_base:clone() else a = self:clone() end
 			a.life = math.max(1, self.life - value / 2)
 			a.clone_on_hit.chance = math.ceil(self.clone_on_hit.chance / 2)
-			a.energy.val = 0
+			a.energy.value = 0
 			a.exp_worth = 0.1
 			a.inven = {}
 			a:removeAllMOs()
diff --git a/game/modules/tome/data/talents/misc/npcs.lua b/game/modules/tome/data/talents/misc/npcs.lua
index 31de27cb0a8c01c1ca8323a2bdd2770375d5bae3..da99a95ce0c53c5e9036bda91b205b9b4d1263a9 100644
--- a/game/modules/tome/data/talents/misc/npcs.lua
+++ b/game/modules/tome/data/talents/misc/npcs.lua
@@ -68,7 +68,7 @@ newTalent{
 		local a
 		if self.clone_base then a = self.clone_base:clone() else a = self:clone() end
 		a.can_multiply = a.can_multiply - 1
-		a.energy.val = 0
+		a.energy.value = 0
 		a.exp_worth = 0.1
 		a.inven = {}
 		a.x, a.y = nil, nil
diff --git a/game/modules/tome/dialogs/Birther.lua b/game/modules/tome/dialogs/Birther.lua
index b25642ce905166c2980ddb380e0f865ba51eda3b..9aa40c94e5e50be2e77260c1cb95766551c1e250 100644
--- a/game/modules/tome/dialogs/Birther.lua
+++ b/game/modules/tome/dialogs/Birther.lua
@@ -330,8 +330,8 @@ end
 --- Make a default character when using cheat mode, for easier testing
 function _M:makeDefault()
 	self:setDescriptor("sex", "Female")
-	self:setDescriptor("world", "Maj'Eyal")
-	-- self:setDescriptor("world", "Infinite")
+	-- self:setDescriptor("world", "Maj'Eyal")
+	self:setDescriptor("world", "Infinite")
 	self:setDescriptor("difficulty", "Normal")
 	self:setDescriptor("permadeath", "Adventure")
 	self:setDescriptor("race", "Human")