From 0fa1333c2da2420408731fdac9f962c172b542f3 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Thu, 18 Aug 2011 09:45:48 +0000
Subject: [PATCH] Reduced the speed bonus of Elemental Harmony

git-svn-id: http://svn.net-core.org/repos/t-engine4@4180 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/gifts/harmony.lua | 2 +-
 game/modules/tome/data/timed_effects.lua         | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/game/modules/tome/data/talents/gifts/harmony.lua b/game/modules/tome/data/talents/gifts/harmony.lua
index eac28045c0..bb060803e7 100644
--- a/game/modules/tome/data/talents/gifts/harmony.lua
+++ b/game/modules/tome/data/talents/gifts/harmony.lua
@@ -78,7 +78,7 @@ newTalent{
 	info = function(self, t)
 		local power = self:getTalentLevel(t)
 		local turns = 5 + math.ceil(power)
-		local fire = 100 * (0.1 + power / 11)
+		local fire = 100 * (0.1 + power / 16)
 		local cold = 3 + power * 2
 		local lightning = math.floor(power)
 		local acid = 5 + power * 2
diff --git a/game/modules/tome/data/timed_effects.lua b/game/modules/tome/data/timed_effects.lua
index 62359fbb86..73e3f7b32c 100644
--- a/game/modules/tome/data/timed_effects.lua
+++ b/game/modules/tome/data/timed_effects.lua
@@ -4086,7 +4086,7 @@ newEffect{
 	name = "ELEMENTAL_HARMONY",
 	desc = "Elemental Harmony",
 	long_desc = function(self, eff)
-		if eff.type == DamageType.FIRE then return ("Increases global speed by %d%%."):format(100 * (0.1 + eff.power / 11))
+		if eff.type == DamageType.FIRE then return ("Increases global speed by %d%%."):format(100 * (0.1 + eff.power / 16))
 		elseif eff.type == DamageType.COLD then return ("Increases armour by %d."):format(3 + eff.power *2)
 		elseif eff.type == DamageType.LIGHTNING then return ("Increases all stats by %d."):format(math.floor(eff.power))
 		elseif eff.type == DamageType.ACID then return ("Increases life regen by %0.2f%%."):format(5 + eff.power * 2)
@@ -4098,7 +4098,7 @@ newEffect{
 	parameters = { },
 	activate = function(self, eff)
 		if eff.type == DamageType.FIRE then
-			eff.tmpid = self:addTemporaryValue("global_speed", 0.1 + eff.power / 11)
+			eff.tmpid = self:addTemporaryValue("global_speed", 0.1 + eff.power / 16)
 		elseif eff.type == DamageType.COLD then
 			eff.tmpid = self:addTemporaryValue("combat_armor", 3 + eff.power * 2)
 		elseif eff.type == DamageType.LIGHTNING then
-- 
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