diff --git a/game/engines/default/engine/Level.lua b/game/engines/default/engine/Level.lua
index 156d75dbfe515f32d0c9b3546a9545248ec89fd7..3e241a54ab4f2e5675976eb8cf021acbf813f424 100644
--- a/game/engines/default/engine/Level.lua
+++ b/game/engines/default/engine/Level.lua
@@ -54,8 +54,8 @@ function _M:addEntity(e, after)
 end
 
 --- Removes an entity from the level
-function _M:removeEntity(e)
-	if not self.entities[e.uid] then error("Entity "..e.uid.."("..e.name..") not present on the level") end
+function _M:removeEntity(e, no_warning)
+	if not no_warning and not self.entities[e.uid] then error("Entity "..e.uid.."("..e.name..") not present on the level") end
 	self.entities[e.uid] = nil
 	for i = 1, #self.e_array do
 		if self.e_array[i] == e then
diff --git a/game/engines/default/engine/Projectile.lua b/game/engines/default/engine/Projectile.lua
index ccee83e9a6254fe50a9c80c95b298b75eaa4a4cd..68b9b939bf28ba02a5f5a2f1057b42840d3acf70 100644
--- a/game/engines/default/engine/Projectile.lua
+++ b/game/engines/default/engine/Projectile.lua
@@ -202,7 +202,7 @@ function _M:act()
 					radius_x, radius_y = self.old_x, self.old_y
 				end
 				self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, radius_x, radius_y, self.tmp_proj)
-				game.level:removeEntity(self)
+				game.level:removeEntity(self, true)
 				self.dead = true
 			end
 		elseif self.homing then
@@ -210,7 +210,7 @@ function _M:act()
 			self.homing.count = self.homing.count - 1
 			if (self.x == self.homing.target.x and self.y == self.homing.target.y) or self.homing.count <= 0 then
 				self.homing.on_hit(self, self.src, self.homing.target)
-				game.level:removeEntity(self)
+				game.level:removeEntity(self, true)
 				self.dead = true
 			else
 				self.homing.on_move(self, self.src)
@@ -225,7 +225,7 @@ end
 function _M:on_move(x, y, target)
 	if self.project and self.project.def.typ.stop_block then
 		self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj)
-		game.level:removeEntity(self)
+		game.level:removeEntity(self, true)
 		self.dead = true
 	end
 end
diff --git a/game/modules/tome/data/general/objects/lites.lua b/game/modules/tome/data/general/objects/lites.lua
index 966dba80cb5f955118a73257c7347b6799ea3b79..0858a4b99245a18a243b3e5a9f268b3213f9e0a8 100644
--- a/game/modules/tome/data/general/objects/lites.lua
+++ b/game/modules/tome/data/general/objects/lites.lua
@@ -28,7 +28,7 @@ newEntity{
 }
 
 newEntity{ base = "BASE_LITE",
-	name = "brass lantern", color=colors.LIGHT_UMBER,
+	name = "brass lantern", color=colors.UMBER,
 	desc = [[A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.]],
 	level_range = {1, 20},
 	rarity = 7,
@@ -42,13 +42,13 @@ newEntity{ base = "BASE_LITE",
 }
 
 newEntity{ base = "BASE_LITE",
-	name = "dwarven lantern", color=colors.LIGHT_UMBER,
-	desc = [[Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.]],
+	name = "alchemist's lamp", color=colors.LIGHT_UMBER,
+	desc = [[A normal brass lantern, enhanced by alchemy to make it brighter.]],
 	level_range = {20, 35},
 	rarity = 10,
 	encumber = 1,
-	cost = 2,
-	material_level = 3,
+	cost = 3,
+	material_level = 5,
 
 	wielder = {
 		lite = 3,
@@ -56,8 +56,8 @@ newEntity{ base = "BASE_LITE",
 }
 
 newEntity{ base = "BASE_LITE",
-	name = "fëanorian lamp", color=colors.GOLD,
-	desc = [[Made by the descendants of the Noldo craftsman, this lamp contains a part of the flame which burned inside Fëanor.]],
+	name = "dwarven lantern", color=colors.GOLD,
+	desc = [[Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.]],
 	level_range = {35, 50},
 	rarity = 12,
 	encumber = 1,
@@ -68,3 +68,4 @@ newEntity{ base = "BASE_LITE",
 		lite = 4,
 	},
 }
+
diff --git a/game/modules/tome/data/quests/antimagic.lua b/game/modules/tome/data/quests/antimagic.lua
index eef359fc63dda67e6c1d65e62b07300e73005d27..ffbc7309b83209056e3d226a801f47ad4b60d80c 100644
--- a/game/modules/tome/data/quests/antimagic.lua
+++ b/game/modules/tome/data/quests/antimagic.lua
@@ -77,7 +77,6 @@ end
 add_foe = function(self, next_wave, first, foe_idx)
 	local spot = game.level:pickSpot{type="portal", subtype="portal"}
 	while not spot do spot = game.level:pickSpot{type="portal", subtype="portal"} end
-	print("==================== spot", spot.x, spot.y)
 
 	local foes = {
 		[1] = {