From 0ea9dba56daa979e11cde4bbd6f2f27afc0d17c6 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Fri, 22 Oct 2010 16:39:42 +0000 Subject: [PATCH] Arcane Feed and Shadow Feed are now sustains that provide mana regen per turn git-svn-id: http://svn.net-core.org/repos/t-engine4@1606 51575b47-30f0-44d4-a5cc-537603b46e54 --- .../tome/data/talents/cunning/shadow-magic.lua | 16 +++++++++++----- .../data/talents/techniques/magical-combat.lua | 15 +++++++++++---- 2 files changed, 22 insertions(+), 9 deletions(-) diff --git a/game/modules/tome/data/talents/cunning/shadow-magic.lua b/game/modules/tome/data/talents/cunning/shadow-magic.lua index 4399403831..0401dff210 100644 --- a/game/modules/tome/data/talents/cunning/shadow-magic.lua +++ b/game/modules/tome/data/talents/cunning/shadow-magic.lua @@ -52,18 +52,24 @@ newTalent{ newTalent{ name = "Shadow Feed", type = {"cunning/shadow-magic", 3}, + mode = "sustained", points = 5, - random_ego = "utility", cooldown = 5, - stamina = 100, + sustain_stamina = 40, require = cuns_req3, range = 20, - action = function(self, t) - self:incMana(40 + self:getTalentLevel(t) * 12) + activate = function(self, t) + local power = self:getTalentLevel(t) / 14 + return { + regen = self:addTemporaryValue("mana_regen", power), + } + end, + deactivate = function(self, t, p) + self:removeTemporaryValue("mana_regen", p.regen) return true end, info = function(self, t) - return ([[Regenerates %d mana at the cost of 100 stamina.]]):format(40 + self:getTalentLevel(t) * 12) + return ([[Regenerates %0.2f mana per turn while active.]]):format(self:getTalentLevel(t) / 14) end, } diff --git a/game/modules/tome/data/talents/techniques/magical-combat.lua b/game/modules/tome/data/talents/techniques/magical-combat.lua index 4905f8470c..d45b7c41d4 100644 --- a/game/modules/tome/data/talents/techniques/magical-combat.lua +++ b/game/modules/tome/data/talents/techniques/magical-combat.lua @@ -55,17 +55,24 @@ newTalent{ newTalent{ name = "Arcane Feed", type = {"technique/magical-combat", 3}, + mode = "sustained", points = 5, cooldown = 5, - stamina = 100, + sustain_stamina = 40, require = techs_req3, range = 20, - action = function(self, t) - self:incMana(40 + self:getTalentLevel(t) * 12) + activate = function(self, t) + local power = self:getTalentLevel(t) / 14 + return { + regen = self:addTemporaryValue("mana_regen", power), + } + end, + deactivate = function(self, t, p) + self:removeTemporaryValue("mana_regen", p.regen) return true end, info = function(self, t) - return ([[Regenerates %d mana at the cost of 100 stamina.]]):format(40 + self:getTalentLevel(t) * 12) + return ([[Regenerates %0.2f mana per turn while active.]]):format(self:getTalentLevel(t) / 14) end, } -- GitLab