From 09e305446bfeb626e4196ec3e25a702a1233c6e2 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Wed, 5 Aug 2020 01:15:41 +0200
Subject: [PATCH] Increased Night Sphere damage and reduced Eupting Darkness
 damage

---
 game/modules/tome/data/talents/spells/nightfall.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/data/talents/spells/nightfall.lua b/game/modules/tome/data/talents/spells/nightfall.lua
index aedeec6d6e..fce4abc4b6 100644
--- a/game/modules/tome/data/talents/spells/nightfall.lua
+++ b/game/modules/tome/data/talents/spells/nightfall.lua
@@ -72,7 +72,7 @@ newTalent{
 	target = function(self, t)
 		return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t)}
 	end,
-	getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 40) end,
+	getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 60) end,
 	getDuration = function(self, t) return 5 end,
 	getBaneDur = function(self,t) return math.floor(self:combatTalentScale(t, 4.5, 6.5)) end,
 	action = function(self, t)
@@ -113,7 +113,7 @@ newTalent{
 	sutain_mana = 20,
 	cooldown = 10,
 	tactical = { BUFF=1 },
-	getDamage = function(self, t) return self:combatTalentSpellDamage(t, 30, 330) / 5 end,
+	getDamage = function(self, t) return self:combatTalentSpellDamage(t, 30, 250) / 5 end,
 	callbackOnDealDamage = function(self, t, val, target, dead, death_note)
 		if dead or not death_note or not death_note.damtype or target == self then return end
 		if death_note.damtype ~= DamageType.DARKNESS then return end
-- 
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