From 09e305446bfeb626e4196ec3e25a702a1233c6e2 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Wed, 5 Aug 2020 01:15:41 +0200 Subject: [PATCH] Increased Night Sphere damage and reduced Eupting Darkness damage --- game/modules/tome/data/talents/spells/nightfall.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/spells/nightfall.lua b/game/modules/tome/data/talents/spells/nightfall.lua index aedeec6d6e..fce4abc4b6 100644 --- a/game/modules/tome/data/talents/spells/nightfall.lua +++ b/game/modules/tome/data/talents/spells/nightfall.lua @@ -72,7 +72,7 @@ newTalent{ target = function(self, t) return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t)} end, - getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 40) end, + getDamage = function(self, t) return self:combatTalentSpellDamage(t, 15, 60) end, getDuration = function(self, t) return 5 end, getBaneDur = function(self,t) return math.floor(self:combatTalentScale(t, 4.5, 6.5)) end, action = function(self, t) @@ -113,7 +113,7 @@ newTalent{ sutain_mana = 20, cooldown = 10, tactical = { BUFF=1 }, - getDamage = function(self, t) return self:combatTalentSpellDamage(t, 30, 330) / 5 end, + getDamage = function(self, t) return self:combatTalentSpellDamage(t, 30, 250) / 5 end, callbackOnDealDamage = function(self, t, val, target, dead, death_note) if dead or not death_note or not death_note.damtype or target == self then return end if death_note.damtype ~= DamageType.DARKNESS then return end -- GitLab