diff --git a/game/engines/default/data/locales/engine/zh_hans.lua b/game/engines/default/data/locales/engine/zh_hans.lua index a1f3aaaa415ee33c2b544fb92cd75117ced7eecf..4cafc8e33ab1cac8bc7e7259772d3186c794c12c 100644 --- a/game/engines/default/data/locales/engine/zh_hans.lua +++ b/game/engines/default/data/locales/engine/zh_hans.lua @@ -212,7 +212,7 @@ t("", "", "_t") ------------------------------------------------ section "engine/engine/Chat.lua" - +t("[leave]", "[离开]", "_t") -- untranslated text --[==[ t("???", "???", "_t") diff --git a/game/modules/tome/data/locales/zh_hans.lua b/game/modules/tome/data/locales/zh_hans.lua index e3a851b776fa28fc2647efdaed6aa25659ec5346..a2d0eb2ac39cfaa107dec7d93ad0698627e6dad1 100644 --- a/game/modules/tome/data/locales/zh_hans.lua +++ b/game/modules/tome/data/locales/zh_hans.lua @@ -777,9 +777,9 @@ t(" base dam (max 20%)", " 基础伤害(最大20%)", "_t") t(" proc dam (max 200%)", " 触å‘伤害(最大200%)", "_t") t(" APR (max 50%)", " æŠ¤ç”²ç©¿é€ (最大 50%)", "_t") t("%d%% %s", "%d%%%s", "tformat") -t("Power: %3d%% (%s) Range: %.1fx (%s)", "伤害:%3d%% (%s) 范围:%.1fx (%s)", "tformat") -t("Power: %3d%% Range: %.1fx", "伤害:%3d%% 范围:%.1fx", "tformat") -t("Base power: %.1f - %.1f", "基础伤害:%.1f-%.1f", "tformat") +t("Power: %3d%% (%s) Range: %.1fx (%s)", "伤害: %3d%% (%s) 范围:%.1fx (%s)", "tformat") +t("Power: %3d%% Range: %.1fx", "伤害: %3d%% 范围:%.1fx", "tformat") +t("Base power: %.1f - %.1f", "基础伤害: %.1f-%.1f", "tformat") t("Uses %s: %s", "使用%s: %s", "tformat") t("stats", "属性", "_t") t("stat", "属性", "_t") @@ -1273,6 +1273,7 @@ t("#CRIMSON#%s#WHITE#", "#CRIMSON#%s#WHITE#", "tformat") section "mod-tome/class/World.lua" t("%s the %s %s level %s", "%s,%s%s,ç‰çº§%s", "tformat") +t("Gained new achievement: %s", "获得新æˆå°±: %s", "tformat") t("#LIGHT_BLUE#New shimmer option unlocked: #{italic}#%s#{normal}#", "#LIGHT_BLUE#新幻化选项解é”:#{italic}#%s#{normal}#", "log") ------------------------------------------------ @@ -1432,6 +1433,7 @@ t("mindpower", "精神强度", "_t") t("physical save", "物ç†è±å…", "_t") t("spell save", "法术è±å…", "_t") t("mental save", "精神è±å…", "_t") +t("(%s vs %s)", "(%s 对抗 %s)", "tformat") t("(bypass saves)", "(æ— è§†è±å…)", "_t") ------------------------------------------------ @@ -5130,7 +5132,7 @@ The known bastions of the Pride are: - Vor Pride, in the northeast - Grushnak Pride, on the eastern slope of the High Peak]], [[æˆ‘çœŸçš„å¾ˆæƒ³å¸®åŠ©ä½ ï¼Œä¸è¿‡æˆ‘们的军队已ç»ååˆ†åˆ†æ•£è€Œä¸”è–„å¼±ï¼Œæˆ‘ä»¬æ— æ³•ç›´æŽ¥ç»™ä½ æ供军事æ´åŠ©ã€‚ ä½†æ˜¯æˆ‘å°½æˆ‘æ‰€èƒ½ï¼Œå‘Šè¯‰ä½ å…½äººéƒ¨è½çš„组æˆç»“构。 -最近我们接到情报说兽人选举了新的领袖,他们很有å¯èƒ½å°±æ˜¯æŠ¢å¤ºç¥žç§˜æ³•æ–的幕åŽä¸»ä½¿äººã€‚ +最近我们接到情报说兽人选举了一个新的领袖,也å¯èƒ½æ˜¯å¥½å‡ 个,他们很有å¯èƒ½å°±æ˜¯æŠ¢å¤ºç¥žç§˜æ³•æ–的幕åŽä¸»ä½¿äººã€‚ 我们相信,他们的力é‡ä¸å¿ƒå°±æ˜¯å·…峰,在这个大陆的ä¸éƒ¨åŒºåŸŸã€‚ä¸è¿‡å®ƒè¢«æŸç§æŠ¤ç½©ä¿æŠ¤æ— 法进入。 ä½ å¿…é¡»è°ƒæŸ¥å…½äººéƒ¨è½çš„å„ä¸ªåŸºåœ°ï¼Œæˆ–è®¸ä½ èƒ½æ‰¾åˆ°æ›´å¤šæœ‰å…³å·…å³°çš„çº¿ç´¢ï¼Œè€Œä¸”ä½ æ¯æ€æ»ä¸€ä¸ªå…½äººï¼Œæˆ‘们就少了一个攻击我们的敌人。 已知的兽人部è½æœ‰ï¼š @@ -5151,11 +5153,11 @@ t("I have heard about that; good men lost their lives for this. I hope it was wo t("Yes, my lady, they delayed the orcs so that I could get to the heart of the volcano. *#LIGHT_GREEN#Tell her what happened#WHITE#*", "是的,我的女士。他们拖ä½äº†æ•Œäººï¼Œä½¿æˆ‘能够å‰è¿›è‡³ç«å±±ä¸å¿ƒã€‚*#LIGHT_GREEN#告诉她å‘生的事。#WHITE#*", "_t") t("I am afraid I was too late, but I still have some valuable information. *#LIGHT_GREEN#Tell her what happened#WHITE#*", "æ怕我太迟了,ä¸è¿‡æˆ‘还是带æ¥äº†æœ‰ä»·å€¼çš„消æ¯ã€‚*#LIGHT_GREEN#告诉她å‘生的事。#WHITE#*", "_t") t([[Sorcerers? I have never heard of them. There were rumours about a new master of the Pride, but it seems they have two. -Thank you for everything. You must continue your hunt now that you know what to look for.]], [[法师会?我从æ¥æ²¡å¬è¯´è¿‡ä»–ä»¬ã€‚ä¼ è¯´éƒ¨è½æœ‰äº†ä¸€ä¸ªæ–°çš„é¢†è¢–ï¼Œçœ‹æ ·å现在应该有两个。 +Thank you for everything. You must continue your hunt now that you know what to look for.]], [[é”法师?我从æ¥æ²¡å¬è¯´è¿‡ä»–ä»¬ã€‚ä¼ è¯´éƒ¨è½æœ‰äº†ä¸€ä¸ªæ–°çš„é¢†è¢–ï¼Œçœ‹æ ·å现在应该有两个。 æ„Ÿè°¢ä½ æ‰€åšçš„äº‹ï¼Œä½ å¿…é¡»è¿›ä¸€æ¥æœå¯»æ›´å¤šçš„消æ¯ï¼Œä½ 知é“ä½ è¯¥åŽ»åšä»€ä¹ˆã€‚]], "_t") t("I will avenge your men.", "æˆ‘ä¼šæ›¿ä½ çš„äººæŠ¥ä»‡ï¼", "_t") t([[Sorcerers? I have never heard of them. There were rumours about a new master of the Pride, but it seems they have two. -I am afraid with the power they gained today they will be even harder to stop, but we do not have a choice.]], [[法师会?我从æ¥æ²¡å¬è¯´è¿‡ä»–ä»¬ã€‚ä¼ è¯´éƒ¨è½æœ‰äº†ä¸€ä¸ªæ–°çš„é¢†è¢–ï¼Œçœ‹æ ·å现在应该有两个。 +I am afraid with the power they gained today they will be even harder to stop, but we do not have a choice.]], [[é”法师?我从æ¥æ²¡å¬è¯´è¿‡ä»–ä»¬ã€‚ä¼ è¯´éƒ¨è½æœ‰äº†ä¸€ä¸ªæ–°çš„é¢†è¢–ï¼Œçœ‹æ ·å现在应该有两个。 æ怕ä¾ä»–们现在所具有的力é‡æˆ‘们更难阻æ¢ä»–们了,ä¸è¿‡æˆ‘ä»¬åˆ«æ— é€‰æ‹©ã€‚]], "_t") t("Ah! This is wonderful! Finally a ray of hope amidst the darkness. I will assign my best troops to this. Thank you, @playername@ - take this as a token of gratitude.", "太好了ï¼ä¸€çº¿å¸Œæœ›çš„æ›™å…‰ç»ˆäºŽç©¿è¿‡äº†é»‘æš—ã€‚æˆ‘ä¼šæ´¾æˆ‘æœ€å¥½çš„å†›é˜ŸåŽ»é‚£é‡Œã€‚å¤šè°¢ä½ äº†ï¼Œ@playername@——以æ¤ç‰©æ¥è¡¨ç¤ºæˆ‘ä»¬å¯¹ä½ çš„æ„Ÿæ¿€ã€‚", "_t") t("Good luck.", "ç¥ä½ 们好è¿ã€‚", "_t") @@ -10485,8 +10487,8 @@ t(" of sensing", "感觉之", "entity name") t("sensing", "感觉", "entity keyword") t(" of clarity", "清晰之", "entity name") t("clarity", "清晰", "entity keyword") -t(" of tenacity", "固执之", "entity name") -t("tenacity", "固执", "entity keyword") +t(" of tenacity", "强韧之", "entity name") +t("tenacity", "强韧", "entity keyword") t(" of perseverance", "ä¸æ‡ˆä¹‹", "entity name") t("perseverance", "ä¸æ‡ˆ", "entity keyword") t(" of arcana (#REGEN#)", "奥术之 (#REGEN#)", "entity name") @@ -12928,7 +12930,7 @@ t("ethereal blue lantern", "天è“色的ç¯ç¬¼", "_t") t("This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.", "这个å¤è€ã€è¤ªè‰²çš„ç¯ç¬¼æ”¾å°„出淡è“色的光芒。它的金属表é¢æ‘¸ä¸ŠåŽ»åƒå†°ä¸€æ ·å†·ã€‚", "_t") t("release a will o' the wisp that will explode against your foes for %d cold damage (based on your Magic)", "放出鬼ç«ï¼Œå¯ä»¥å¯¹ä½ çš„æ•Œäººè‡ªçˆ†ï¼Œé€ æˆ%d寒冷伤害(基于é”法)", "tformat") t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") -t("will o' the wisp", "鬼ç«", "_t") +t("will o' the wisp", "鬼ç«", "_nt") t("A chilling, ghostly form that floats in the air.", "空ä¸æ‚¬æµ®çš„寒冷鬼ç«ã€‚", "_t") t("#Source# releases an icy whisp from %s %s!", "#Source#从%s%sä¸æ”¾å‡ºå¯’冷鬼ç«!", "logCombat") t("Summon", "å¬å”¤", "_t") @@ -20143,8 +20145,8 @@ t("Honor their sacrifice; do not let the orcs finish their work!", " å‘他们 t("You arrived too late. The place has been drained of its power and the sorcerers have left.", " ä½ æ¥çš„太晚了,这里的能é‡å·²ç»è¢«å¸å¹²ï¼Œè€Œé‚£äº›æ³•å¸ˆå·²ç»ç¦»å¼€äº†ã€‚", "_t") t("Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.", " ä½¿ç”¨ä¼ é€é—¨åˆ°è¾¾è¿œä¸œå¤§é™†ï¼Œä½ 必须阻æ¢ä»–们,ä¸æƒœä¸€åˆ‡ä»£ä»·ï¼ ", "_t") t("You arrived in time and interrupted the ritual. The sorcerers have departed.", " ä½ ç»ˆäºŽåŠæ—¶èµ¶æ¥é˜»æ¢äº†ä»ªå¼ï¼Œæ³•å¸ˆä»¬è¢«é©±æ•£äº†ã€‚", "_t") -t("#VIOLET#A portal activates in the distance. You hear the orcs shout, 'The Sorcerers have departed! Follow them!'", "#VIOLET#è¿œå¤„ä¸€ä¸ªä¼ é€é—¨è¢«æ¿€æ´»ï¼Œä½ å¬åˆ°å…½äººä»¬å¼é“:“æ¶é”法师已ç»ç¦»å¼€ï¼è·Ÿä¸Šä»–们ï¼â€", "logPlayer") -t("#VIOLET#The Sorcerers flee through a portal. As you prepare to follow them, a huge faeros appears to block the way.", "#VIOLET#æ¶é”æ³•å¸ˆä»Žä¼ é€é—¨é€ƒè·‘äº†ï¼Œå½“ä½ å‡†å¤‡è·Ÿéšä»–们时,一个巨大的法罗挡ä½äº†åŽ»è·¯ã€‚", "logPlayer") +t("#VIOLET#A portal activates in the distance. You hear the orcs shout, 'The Sorcerers have departed! Follow them!'", "#VIOLET#è¿œå¤„ä¸€ä¸ªä¼ é€é—¨è¢«æ¿€æ´»ï¼Œä½ å¬åˆ°å…½äººä»¬å¼é“:“法师已ç»ç¦»å¼€ï¼è·Ÿä¸Šä»–们ï¼â€", "logPlayer") +t("#VIOLET#The Sorcerers flee through a portal. As you prepare to follow them, a huge faeros appears to block the way.", "#VIOLET#æ³•å¸ˆä»Žä¼ é€é—¨é€ƒè·‘äº†ï¼Œå½“ä½ å‡†å¤‡è·Ÿéšä»–们时,一个巨大的法罗挡ä½äº†åŽ»è·¯ã€‚", "logPlayer") -- untranslated text --[==[ t("", "", "_t") @@ -22858,6 +22860,7 @@ t("A worm spawned from a damaged horror. Destroying it may have consequences.", t("%s exudes a corrupted gas as it dies.", "%sæ»äº¡æ—¶é‡Šæ”¾å‡ºè…气。", "logSeen") t("Summon", "å¬å”¤", "_t") t("Infestation", "侵扰", "talent name") +t("#GREEN#A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by #ORCHID# %d #LAST#.", "#GREEN#一åªè •è™«ä»Žä½ 的伤å£ä¸çˆ†è£‚出æ¥ï¼Œå‡è½»æ‰€å—到的伤害#ORCHID# %d #LAST#。", "logPlayer") t([[Your body has become a mass of living corruption, increasing your blight and acid resistance by %d%% and blight affinity by %d%%. On taking damage greater than 15%% of your maximum health, the damage will be reduced by %d%% and a carrion worm mass will burst forth onto a nearby tile, attacking your foes for 5 turns. You can never have more than 5 worms active from any source at a time. @@ -24379,13 +24382,13 @@ t([[You attack with mindless brutality. The first critical hit inflicted while r Rampage Bonus: Your Physical Save increases by %d and Mental Save increases by %d.]], [[ä½¿ä½ çš„æš´èµ°æ›´åŠ æ— æƒ…ï¼Œæš´èµ°çŠ¶æ€ä¸‹çš„第一次暴击å¯å»¶é•¿æš´èµ°æ•ˆæžœ 1 回åˆã€‚ æš´èµ°åŠ æˆï¼šä½ 的物ç†ä¼¤å®³å¢žåŠ %d%% 。 æš´èµ°åŠ æˆï¼šä½ 的物ç†è±å…å¢žåŠ %d ,精神è±å…å¢žåŠ %d 。]], "tformat") -t("Tenacity", "ä¸å±ˆä¸æŒ ", "talent name") +t("Tenacity", "强韧", "talent name") t([[Nothing will stop your rampage. Rampage Bonus: You shrug off up to %d damage each turn during your rampage. If you shrug off more than %d damage, the rampage duration increases by 1. The amount of damage you can shrug off improves with your Strength.]], [[ä½ çš„æš´èµ°å˜å¾—势ä¸å¯æŒ¡ã€‚ æš´èµ°åŠ æˆï¼šæš´èµ°çŠ¶æ€ä¸‹æ¯å›žåˆä½ 最多å¯ä»¥æ— 视 %d ä¼¤å®³ï¼Œå½“ä½ æ— è§†è¶…è¿‡ %d 伤害时,暴走效果延长 1 回åˆã€‚ å—力é‡åŠ æˆï¼Œä½ æ— è§†çš„ä¼¤å®³æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") -t("Slam", "猛力抨击", "talent name") +t("Slam", "猛击", "talent name") t("You must be rampaging to use this talant.", "åªæœ‰åœ¨æš´èµ°çŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") t("#F53CBE#%s slams %s!", "#F53CBE#%s 猛击了 %s ï¼", "logSeen") t("#F53CBE#%s resists the stunning blow!", "#F53CBE#%s抵抗了震慑一击ï¼", "logSeen") @@ -25276,7 +25279,7 @@ t("Indiscernible Anatomy", "奇异骨骼", "talent name") t([[Your body's internal organs are indistinct, disguising your vital areas. The bonus damage multiplier of critical hits from any direct attack (melee/ranged weapons, spells, mind powers, ...) is reduced by %d%%. In addition you gain %d%% resistance to disease, poison, cuts and blindness.]], [[ ä½ èº«ä½“é‡Œçš„å†…è„全都èžåŒ–在一起,éšè—äº†ä½ çš„è¦å®³éƒ¨ä½ã€‚ - ä½ å¯ä»¥æ‘†è„±å—到的直接暴击伤害,å‡è½»%d%%æš´å‡»é€ æˆçš„é¢å¤–伤害。 + ä½ å¯ä»¥æ‘†è„±å—到的直接暴击伤害,å‡è½» %d%% è¢«æš´å‡»é€ æˆçš„é¢å¤–伤害。 æ¤å¤–ï¼Œä½ é¢å¤–获得 %d%% 的疾病ã€æ¯’ç´ ã€åˆ‡å‰²å’Œç›®ç›²å…疫。]], "tformat") ------------------------------------------------ @@ -28564,13 +28567,13 @@ t([[Conjures a mudslide, dealing %0.2f physical damage in a radius of %d. Any cr The damage will increase with your Spellpower.]], [[å¬å”¤ä¸€æ¬¡å±±å´©å¯¹æ•Œäººé€ æˆ %0.2f 点物ç†ä¼¤å®³ï¼ˆ %d ç 锥形范围)。 范围内的任何敌人都将被击退8æ ¼%s。 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") -t("Stone Wall", "å²©çŸ³å ¡åž’", "talent name") +t("Stone Wall", "石墙", "talent name") t("stone wall", "石墙", "_t") t("a summoned wall of stone", "å¬å”¤çš„岩石墙å£", "_t") t([[Entomb yourself in a wall of stone for %d turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer %0.2f physical damage. - Duration and damage will improve with your Spellpower.]], [[å¬å”¤å²©çŸ³å ¡åž’环绕ç€ä½ ,æŒç» %d 回åˆã€‚ + Duration and damage will improve with your Spellpower.]], [[å¬å”¤çŸ³å¢™çŽ¯ç»•ç€ä½ ,æŒç» %d 回åˆã€‚ 在ç‰çº§ 4 时,它å¯ä»¥çŽ¯ç»•å…¶ä»–ç›®æ ‡ã€‚ 范围内的任何敌对生物将å—到 %0.2f 点物ç†ä¼¤å®³ã€‚ æŒç»æ—¶é—´å’Œä¼¤å®³å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") @@ -31015,7 +31018,7 @@ t("When you're targeted by a projectile, your global speed is increased by %d%% 除了移动外的任何动作å‡ä¼šæ‰“ç ´æ¤æ•ˆæžœã€‚]], "tformat") t("Reflex Defense", "é—ªé¿ç¥žç»", "talent name") t("Your understanding of physiology allows you to apply your reflexes in new ways, increasing the flat damage reduction granted by Striking Stance by %d%% and causing direct critical hits (physical, mental, spells) against you to have a %d%% lower Critical multiplier (but always do at least normal damage).", [[ä½ å¯¹ç”Ÿç†çš„äº†è§£è®©ä½ èƒ½åœ¨æ–°çš„é¢†åŸŸè¿ç”¨ä½ çš„é—ªé¿ç¥žç»ã€‚ - 攻击姿æ€çš„å‡ä¼¤æ•ˆæžœå¢žå¼º %d%% ï¼Œå¯¹ä½ çš„æš´å‡»ä¼¤å®³çš„æš´å‡»ç³»æ•°ä¸‹é™ %d%% 。]], "tformat") + 攻击姿æ€çš„å‡ä¼¤æ•ˆæžœå¢žå¼º %d%% ,å‡è½» %d%% è¢«æš´å‡»é€ æˆçš„é¢å¤–伤害。]], "tformat") ------------------------------------------------ section "mod-tome/data/talents/techniques/warcries.lua" @@ -31795,6 +31798,7 @@ t("Shadow Cold Touch", "阴影冰冷之触", "talent name") t([[Bathes the target in frost doing %0.2f damage The damage will increase with Spellpower]], [[用霜冻侵è¢ä½ çš„ç›®æ ‡é€ æˆ %0.2f 寒冷伤害。 伤害å—é”åŠ›å€¼åŠ æˆã€‚]], "tformat") +t("lich shadow", "巫妖阴影", "_nt") t("Doomed For Eternity", "æ°¸æ’æ¯ç", "talent name") t([[While this ability is active, you will continually call up to %d level %d shadows to aid you in battle. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level %d), Blindside their opponents (level %d), and Phase Door from place to place. Shadows ignore %d%% of the damage dealt to them by their master.]], [[当这一技能å¯ç”¨çš„æ—¶å€™ï¼Œä½ ä¼šä¸æ–å¬å”¤ %d 个ç‰çº§ä¸º %d 的阴影æ¥ååŠ©ä½ æˆ˜æ–—ã€‚é˜´å½±æ˜¯è„†å¼±çš„æˆ˜å£«ï¼Œå¯ä»¥ä½¿ç”¨ä»¥ä¸‹èƒ½åŠ›ï¼šä½¿ç”¨å¥¥æœ¯é‡ç»„治疗自己(ç‰çº§ %d ),使用闪电çªè¢æ”»å‡»æ•Œäººï¼ˆç‰çº§ %d ),使用相ä½ä¹‹é—¨ç§»åŠ¨ã€‚ @@ -36598,29 +36602,29 @@ t("#LIGHT_RED#The spell fizzles.", "#LIGHT_RED#法术失败了。", "logSeen") t("#LIGHT_BLUE#You go back in time to rewrite history!", "#LIGHT_BLUE#ä½ åŠæ—¶è¿”回,改写了历å²ï¼", "logPlayer") t("aura", "光环", "effect subtype") t("Oil mist", "油雾", "_t") -t("Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range.", "范围效果: +10% ç«ç„°ä¼¤å®³ï¼Œ -10% ç«ç„°æŠ—性, -10% 护甲值, -2 å¯è§†èŒƒå›´ã€‚", "_t") +t("Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range.", "地图效果 : +10% ç«ç„°ä¼¤å®³ï¼Œ -10% ç«ç„°æŠ—性, -10% 护甲值, -2 å¯è§†èŒƒå›´ã€‚", "_t") t("Grave chill", "墓地深寒", "_t") -t("Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity.", "范围效果: +10% 寒冰伤害, -10% 寒冰抗性, -10% 物ç†è±å…, -20% 混乱抗性。", "_t") +t("Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity.", "地图效果 : +10% 寒冰伤害, -10% 寒冰抗性, -10% 物ç†è±å…, -20% 混乱抗性。", "_t") t("Static discharge", "é™ç”µæ”¾å°„", "_t") -t("Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity.", "范围效果: +10% 闪电伤害, -10% 闪电抗性, -10% 物ç†å¼ºåº¦ï¼Œ -20% 震慑抗性。", "_t") +t("Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity.", "地图效果 : +10% 闪电伤害, -10% 闪电抗性, -10% 物ç†å¼ºåº¦ï¼Œ -20% 震慑抗性。", "_t") t("Noxious fumes", "毒性气体", "_t") -t("Zone-wide effect: +10% acid damage, -10% acid resistance, -10% defense, -20% disarm immunity.", "范围效果: +10% 酸性伤害, -10% 酸性抗性, -10% é—ªé¿ï¼Œ -20% 缴械抗性。", "_t") +t("Zone-wide effect: +10% acid damage, -10% acid resistance, -10% defense, -20% disarm immunity.", "地图效果 : +10% 酸性伤害, -10% 酸性抗性, -10% é—ªé¿ï¼Œ -20% 缴械抗性。", "_t") t("Echoes of the void", "虚空回å“", "_t") -t("Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity.", "范围效果: +10% 暗影伤害, -10% 暗影抗性, -10% 精神è±å…, -20% æ惧抗性。", "_t") +t("Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity.", "地图效果 : +10% 暗影伤害, -10% 暗影抗性, -10% 精神è±å…, -20% æ惧抗性。", "_t") t("Eerie silence", "æ惧噤声", "_t") -t("Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity.", "范围效果: +10% 精神伤害, -10% 精神抗性, -10% 法术强度, -20% 沉默抗性。", "_t") +t("Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity.", "地图效果 : +10% 精神伤害, -10% 精神抗性, -10% 法术强度, -20% 沉默抗性。", "_t") t("Aura of light", "光明光环", "_t") -t("Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity.", "范围效果: +10% 光系伤害, -10% 光系抗性, -10% 命ä¸ï¼Œ -20% 致盲抗性。", "_t") +t("Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity.", "地图效果 : +10% 光系伤害, -10% 光系抗性, -10% 命ä¸ï¼Œ -20% 致盲抗性。", "_t") t("Aether residue", "以太残渣", "_t") -t("Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity.", "范围效果: +10% 奥术伤害, -10% 奥术抗性, -10% 护甲强度, -20% 石化抗性。", "_t") +t("Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity.", "地图效果 : +10% 奥术伤害, -10% 奥术抗性, -10% 护甲强度, -20% 石化抗性。", "_t") t("Impossible geometries", "æ‰æ›²ç©ºé—´", "_t") -t("Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity.", "范围效果: +10% 时空伤害, -10% 时空抗性, -10% 法术è±å…, -20% 定身抗性。", "_t") +t("Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity.", "地图效果 : +10% 时空伤害, -10% 时空抗性, -10% 法术è±å…, -20% 定身抗性。", "_t") t("Uncontrolled anger", "æ— è¾¹æ„¤æ€’", "_t") -t("Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity.", "范围效果: +10% 物ç†ä¼¤å®³ , -10% 物ç†æŠ—性 , -10% 精神强度 , -20% 击退å…疫。", "_t") +t("Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity.", "地图效果 : +10% 物ç†ä¼¤å®³ , -10% 物ç†æŠ—性 , -10% 精神强度 , -20% 击退å…疫。", "_t") t("Miasma", "瘴气", "_t") -t("Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity.", "范围效果: +10% 枯èŽä¼¤å®³ï¼Œ -10% 枯èŽæŠ—性, -20% æ²»ç–—åŠ æˆï¼Œ -20% 疾病抗性。", "_t") +t("Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity.", "地图效果 : +10% 枯èŽä¼¤å®³ï¼Œ -10% 枯èŽæŠ—性, -20% æ²»ç–—åŠ æˆï¼Œ -20% 疾病抗性。", "_t") t("Slimy floor", "泥泞之地", "_t") -t("Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity.", "范围效果: +10% 自然伤害, -10% 自然抗性, -10% 远程闪é¿ï¼Œ -20% æ¯’ç´ æŠ—æ€§ã€‚", "_t") +t("Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity.", "地图效果 : +10% 自然伤害, -10% 自然抗性, -10% 远程闪é¿ï¼Œ -20% æ¯’ç´ æŠ—æ€§ã€‚", "_t") t("vault", "å®åº“", "effect subtype") t("In Vault", "陷入迷宫", "_t") t("The target is part of a vault and cannot act until it has been openend.", "ç›®æ ‡åœ¨å®è—房间里。除éžæˆ¿é—´è¢«æ‰“开,å¦åˆ™ä¸ä¼šè¡ŒåŠ¨ã€‚", "_t") @@ -37552,6 +37556,7 @@ t("-Sedated", "-被镇é™", "_t") t("Rogue's Brew", "盗贼佳酿", "_t") t("The target will not die until falling below -%d life.", "ç›®æ ‡ç›´åˆ°ç”Ÿå‘½é™ä¸º -%d å‰ä¸ä¼šæ»åŽ»ã€‚", "tformat") t("Bear Trap", "æ•ç†Šé™·é˜±", "_t") +t("pinned", "定身", "_t") t("slowed (%d%%)", "å‡é€Ÿ (%d%%)", "tformat") t("taking %0.2f physical damage each turn", "æ¯å›žåˆå—到 %0.2f 物ç†ä¼¤å®³", "tformat") t("Caught in a bear trap: ", "被æ•ç†Šé™·é˜±æ•èŽ·ï¼š", "_t") @@ -37648,6 +37653,7 @@ t("Shadowstrike", "å½±è¢", "_t") t("The target's critical strike damage bonus is increased by %d%%.", "ç›®æ ‡çš„æš´å‡»ç³»æ•°å¢žåŠ %d%%。", "tformat") t("resist", "抵抗", "effect subtype") t("Chromatic Resonance", "多彩共振", "_t") +t(", or ", " 或 ", "_t") t("Preemptively reacts to %s damage, increasing the appropriate resistance by %d for 5 turns.", "对 %s ä¼¤å®³å…±æŒ¯ï¼Œå¢žåŠ %d 相应抗性 5 回åˆã€‚", "tformat") t("#Target##OLIVE_DRAB# shimmers in multiple hues.", "#Target##OLIVE_DRAB# å‘出多彩的闪光。", "_t") t("#Target#'s#OLIVE_DRAB# multi-hued shimmer fades.", "#Target##OLIVE_DRAB# 的多彩闪光消退了。", "_t") diff --git a/game/modules/tome/data/talents/cursed/cursed-aura.lua b/game/modules/tome/data/talents/cursed/cursed-aura.lua index 10cc9b5d346645e3b1b34243d14ea43f39ccd6f4..68c8ff439c9bdd24b3543c35b2b4f5d20c7eafde 100644 --- a/game/modules/tome/data/talents/cursed/cursed-aura.lua +++ b/game/modules/tome/data/talents/cursed/cursed-aura.lua @@ -429,7 +429,7 @@ newTalent{ local sentry = NPC.new { type = "construct", subtype = "weapon", display = o.display, color=o.color, image = o.image, blood_color = colors.GREY, - name = ("animated %s"):tformat(o:getName()), + name = ("animated %s"):tformat(o:getName({no_add_name=true})), neuter = true, faction = self.faction, desc = _t"A weapon imbued with a living curse. It seems to be searching for its next victim.",