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... | ... | @@ -62,7 +62,7 @@ newTalent{ |
62 | 62 | if elem == "phys" then |
63 | 63 | attack_mode(self, target, DamageType.PHYSICAL, t.getWeaponDamage(self, t)) |
64 | 64 | local tg = {type="ball", range=1, selffire=false, friendlyfire = false, radius=self:getTalentRadius(t), talent=t} |
65 | - local grids = self:project(tg, x, y, DamageType.PHYSICAL, {dur=3, dam=self:mindCrit(t.getBurstDamage(self, t))}) | |
65 | + local grids = self:project(tg, x, y, DamageType.PHYSICAL, self:mindCrit(t.getBurstDamage(self, t))) | |
66 | 66 | self:projectApply(tg, x, y, Map.ACTOR, function(tg) if tg:canBe("blind") then tg:setEffect(tg.EFF_BLINDED, 3, {apply_power = apply_power}) end end, "hostile") |
67 | 67 | game.level.map:particleEmitter(x, y, tg.radius, "ball_matter", {radius=tg.radius, grids=grids, tx=x, ty=y, max_alpha=80}) |
68 | 68 | game:playSoundNear(self, "talents/flame") | ... | ... |
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