Commit da9d7289278ac3d72c2637449e5525e0b978c24f

Authored by DarkGod
1 parent 62110a18

Many typos

... ... @@ -27,7 +27,7 @@ newEntity{ base = "BASE_KNIFE", define_as = "LIFE_DRINKER",
27 27 unique = true,
28 28 name = "Life Drinker", image = "object/artifact/dagger_life_drinker.png",
29 29 unided_name = "blood coated dagger",
30   - desc = [[Black blood for foul deads. This dagger serves evil.]],
  30 + desc = [[Black blood for foul deeds. This dagger serves evil.]],
31 31 level_range = {40, 50},
32 32 rarity = 300,
33 33 require = { stat = { mag=44 }, },
... ... @@ -62,7 +62,7 @@ newEntity{ base = "BASE_TRIDENT",
62 62 define_as = "TRIDENT_TIDES",
63 63 unided_name = "ever-dripping trident",
64 64 name = "Trident of the Tides", unique=true, image = "object/artifact/trident_of_the_tides.png",
65   - desc = [[The power of the tides rushing through this trident.
  65 + desc = [[The power of the tides rush through this trident.
66 66 Tridents require the exotic weapons mastery talent to use correctly.]],
67 67 require = { stat = { str=35 }, },
68 68 level_range = {30, 40},
... ... @@ -101,7 +101,7 @@ newEntity{ base = "BASE_AMULET",
101 101 define_as = "FIERY_CHOKER",
102 102 unided_name = "flame-wrought amulet",
103 103 name = "Fiery Choker", unique=true, image="object/artifact/fiery_choker.png",
104   - desc = [[A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.]],
  104 + desc = [[A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.]],
105 105 level_range = {32, 42},
106 106 rarity = 220,
107 107 cost = 190,
... ...
... ... @@ -332,7 +332,7 @@ newEntity{ base = "BASE_HELM",
332 332 define_as = "HELM_OF_GARKUL",
333 333 unided_name = "tribal helm",
334 334 name = "Steel Helm of Garkul", unique=true, image="object/artifact/helm_of_garkul.png",
335   - desc = [[A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live.]],
  335 + desc = [[A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.]],
336 336 require = { stat = { str=16 }, },
337 337 level_range = {12, 22},
338 338 rarity = 200,
... ... @@ -561,7 +561,7 @@ newEntity{ base = "BASE_STAFF",
561 561 unided_name = "dark staff",
562 562 flavor_name = "vilestaff",
563 563 name = "Kor's Fall", unique=true,
564   - desc = [[Made from the bones of many creatures, this staff glows with power. You can feel its evilness even from a distance.]],
  564 + desc = [[Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.]],
565 565 require = { stat = { mag=25 }, },
566 566 level_range = {1, 10},
567 567 rarity = 200,
... ... @@ -621,7 +621,7 @@ newEntity{ base = "BASE_STAFF",
621 621 twohanded = false,
622 622 unided_name = "broken staff", flavor_name = "magestaff",
623 623 name = "Telos's Staff (Top Half)", unique=true,
624   - desc = [[The top part of Telos's broken staff.]],
  624 + desc = [[The top part of Telos' broken staff.]],
625 625 require = { stat = { mag=35 }, },
626 626 level_range = {40, 50},
627 627 rarity = 210,
... ... @@ -1050,7 +1050,7 @@ newEntity{ base = "BASE_HEAVY_BOOTS",
1050 1050 unique = true,
1051 1051 name = "The Warped Boots", image = "object/artifact/the_warped_boots.png",
1052 1052 unided_name = "pair of painful-looking boots",
1053   - desc = [[These blackened boots have lost all vestige of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.]],
  1053 + desc = [[These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.]],
1054 1054 color = colors.DARK_GREEN,
1055 1055 level_range = {35, 45},
1056 1056 rarity = 250,
... ... @@ -1107,7 +1107,7 @@ newEntity{ base = "BASE_MASSIVE_ARMOR",
1107 1107 unique = true,
1108 1108 name = "Borfast's Cage",
1109 1109 unided_name = "a suit of pitted and pocked plate-mail",
1110   - desc = [[Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
  1110 + desc = [[Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
1111 1111 Though clearly a powerful piece, it must once have been much greater.]],
1112 1112 color = colors.WHITE, image = "object/artifact/armor_plate_borfasts_cage.png",
1113 1113 level_range = {20, 28},
... ... @@ -1163,8 +1163,8 @@ newEntity{ base = "BASE_SLING",
1163 1163 power_source = {nature=true},
1164 1164 define_as = "HARESKIN_SLING",
1165 1165 name = "Hare-Skin Sling", unique=true, unided_name = "hare-skin sling", image = "object/artifact/sling_hareskin_sling.png",
1166   - desc = [[This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch yet very durable. Some say that the skin of a hare brings luck and fortune.
1167   -Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable..]],
  1166 + desc = [[This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
  1167 +Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.]],
1168 1168 level_range = {20, 28},
1169 1169 rarity = 200,
1170 1170 require = { stat = { dex=35 }, },
... ... @@ -1193,7 +1193,7 @@ newEntity{ base = "BASE_TOOL_MISC",
1193 1193 name = "Prox's Lucky Halfling Foot", color = colors.WHITE,
1194 1194 unided_name = "a mummified halfling foot", image = "object/artifact/proxs_lucky_halfling_foot.png",
1195 1195 desc = [[A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
1196   -It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks.]],
  1196 +It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.]],
1197 1197 level_range = {5, 12},
1198 1198 rarity = 200,
1199 1199 cost = 10,
... ... @@ -1335,7 +1335,7 @@ newEntity{ base = "BASE_GAUNTLETS", define_as = "STORM_BRINGER_GAUNTLETS",
1335 1335 unique = true,
1336 1336 name = "Storm Bringer's Gauntlets", color = colors.LIGHT_STEEL_BLUE, image = "object/artifact/storm_bringers_gauntlets.png",
1337 1337 unided_name = "fine-mesh gauntlets",
1338   - desc = [[This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic.]],
  1338 + desc = [[This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.]],
1339 1339 level_range = {25, 35},
1340 1340 rarity = 250,
1341 1341 cost = 1000,
... ...
... ... @@ -34,7 +34,7 @@ newEntity{ define_as = "STAFF_ABSORPTION",
34 34 encumber = 7,
35 35 auto_pickup = 1,
36 36 plot = true, quest = true,
37   - desc = [[Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment.
  37 + desc = [[Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnishment.
38 38 Light around it seems to dim and you can feel its tremendous power simply by touching it.]],
39 39
40 40 require = { stat = { mag=60 }, },
... ... @@ -54,7 +54,7 @@ Light around it seems to dim and you can feel its tremendous power simply by tou
54 54 max_power = 1000, power_regen = 1,
55 55 use_power = { name = "absorb energies", power = 1000,
56 56 use = function(self, who)
57   - game.logPlayer(who, "This power seems too much to wield, you fear it might absorb YOU.")
  57 + game.logPlayer(who, "This power seems too much to wield; you fear it might absorb YOU.")
58 58 return {used=true}
59 59 end
60 60 },
... ... @@ -353,7 +353,7 @@ You have heard of such items before. They are very useful to adventurers, allowi
353 353
354 354 on_pickup = function(self, who)
355 355 if who == game.player then
356   - require("engine.ui.Dialog"):simplePopup("Rod of Recall", "You found a Rod of Recall, you can use it to quickly get out of your current zone and return to the worldmap.")
  356 + require("engine.ui.Dialog"):simplePopup("Rod of Recall", "You found a Rod of Recall. You can use it to quickly get out of your current zone and return to the worldmap.")
357 357 end
358 358 end,
359 359 }
... ... @@ -365,7 +365,7 @@ newEntity{ base = "BASE_ROD",
365 365 add_name = false,
366 366 identified=true, force_lore_artifact=true,
367 367 name = "Transmogrification Chest", display = '~', color=colors.GOLD, unique=true, image = "object/chest4.png",
368   - desc = [[This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy.
  368 + desc = [[This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
369 369 The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
370 370
371 371 When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
... ... @@ -378,7 +378,7 @@ Items in the chest will not encumber you.]],
378 378 },
379 379
380 380 max_power = 1000, power_regen = 1,
381   - use_power = { name = "transmogrify all the items in your chest at once(also done automatically when you change level)", power = 0,
  381 + use_power = { name = "transmogrify all the items in your chest at once (also done automatically when you change level)", power = 0,
382 382 use = function(self, who)
383 383 local inven = who:getInven("INVEN")
384 384 local nb = 0
... ... @@ -419,7 +419,7 @@ Items in the chest will not encumber you.]],
419 419 },
420 420
421 421 on_pickup = function(self, who)
422   - require("engine.ui.Dialog"):simpleLongPopup("Transmogrification Chest", [[This chest is an extension of old Sher'Tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy.
  422 + require("engine.ui.Dialog"):simpleLongPopup("Transmogrification Chest", [[This chest is an extension of old Sher'Tul places of power. Any items dropped inside is transported to an other place, processed and destroyed to extract energy.
423 423 The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
424 424
425 425 When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
... ...
... ... @@ -466,7 +466,7 @@ newEntity{ base = "BASE_SHIELD",
466 466 unique = true,
467 467 name = "Black Mesh", image = "object/artifact/shield_mesh.png",
468 468 unided_name = "pile of tendrils",
469   - desc = [[Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.]],
  469 + desc = [[Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.]],
470 470 color = colors.BLACK,
471 471 level_range = {15, 30},
472 472 rarity = 270,
... ... @@ -536,7 +536,7 @@ newEntity{
536 536 display = "*", color=colors.DARK_GREY,
537 537 encumber = 2,
538 538 not_in_stores = true,
539   - desc = [[Dry and dusty to the touch, it still seems to retain some of shadow of life.]],
  539 + desc = [[Dry and dusty to the touch, it still seems to retain some shadow of life.]],
540 540
541 541 carrier = {
542 542 lite = -2,
... ... @@ -635,7 +635,7 @@ newEntity{ base = "BASE_KNIFE", define_as = "ART_PAIR_MOON",
635 635 unique = true,
636 636 name = "Moon", image = "object/artifact/dagger_moon.png",
637 637 unided_name = "crescent blade",
638   - desc = [[A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades.]],
  638 + desc = [[A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.]],
639 639 level_range = {20, 30},
640 640 rarity = 200,
641 641 require = { stat = { dex=24, cun=24 }, },
... ... @@ -1162,7 +1162,7 @@ newEntity{ base = "BASE_WIZARD_HAT", define_as = "SET_TEMPORAL_FEZ",
1162 1162 unique = true,
1163 1163 name = "Un'fezan's Cap",
1164 1164 unided_name = "red stylish hat",
1165   - desc = [[This fez once belonged to a traveler, it always seems to be found lying around in odd locations.
  1165 + desc = [[This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
1166 1166 #{italic}#Fezzes are cool.#{normal}#]],
1167 1167 color = colors.BLUE, image = "object/artifact/fez.png",
1168 1168 moddable_tile = "special/fez",
... ... @@ -1240,7 +1240,7 @@ newEntity{ base = "BASE_WHIP",
1240 1240 power_source = {nature=true},
1241 1241 unided_name = "metal whip",
1242 1242 name = "Scorpion's Tail", color=colors.GREEN, unique = true, image = "object/artifact/whip_scorpions_tail.png",
1243   - desc = [[A long whip of linked metal joints finished with a viciously sharp barb leaking venomous poison.]],
  1243 + desc = [[A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.]],
1244 1244 require = { stat = { dex=28 }, },
1245 1245 cost = 150,
1246 1246 rarity = 340,
... ... @@ -1351,7 +1351,7 @@ newEntity{ base = "BASE_LIGHT_ARMOR",
1351 1351 unique = true,
1352 1352 name = "Skin of Many", image = "object/artifact/robe_skin_of_many.png",
1353 1353 unided_name = "stitched skin armour",
1354   - desc = [[The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.]],
  1354 + desc = [[The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.]],
1355 1355 color = colors.BROWN,
1356 1356 level_range = {12, 22},
1357 1357 rarity = 200,
... ... @@ -1537,7 +1537,7 @@ newEntity{ base = "BASE_MACE",
1537 1537 apr = 5,
1538 1538 physcrit = 2.5,
1539 1539 dammod = {str=1},
1540   - special_on_hit = {desc="10% chance to shimer to a different hue and gain powers", on_kill=1, fct=function(combat, who, target)
  1540 + special_on_hit = {desc="10% chance to shimmer to a different hue and gain powers", on_kill=1, fct=function(combat, who, target)
1541 1541 if not rng.percent(10) then return end
1542 1542 local o, item, inven_id = who:findInAllInventoriesBy("define_as", "URESLAK_FEMUR")
1543 1543 if not o or not who:getInven(inven_id).worn then return end
... ... @@ -1619,7 +1619,7 @@ newEntity{ base = "BASE_LONGSWORD", define_as = "ART_PAIR_TWSWORD",
1619 1619 unique = true,
1620 1620 name = "Sword of Potential Futures", image = "object/artifact/sword_of_potential_futures.png",
1621 1621 unided_name = "under-wrought blade",
1622   - desc = [[Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.]],
  1622 + desc = [[Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.]],
1623 1623 level_range = {20, 30},
1624 1624 rarity = 250,
1625 1625 require = { stat = { str=24, mag=24 }, },
... ... @@ -1666,7 +1666,7 @@ newEntity{ base = "BASE_KNIFE", define_as = "ART_PAIR_TWDAG",
1666 1666 unique = true,
1667 1667 name = "Dagger of the Past", image = "object/artifact/dagger_of_the_past.png",
1668 1668 unided_name = "rusted blade",
1669   - desc = [[Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.]],
  1669 + desc = [[Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.]],
1670 1670 level_range = {20, 30},
1671 1671 rarity = 250,
1672 1672 require = { stat = { dex=24, mag=24 }, },
... ... @@ -1801,7 +1801,7 @@ newEntity{ base = "BASE_DIGGER",
1801 1801 unique = true,
1802 1802 name = "Pick of Dwarven Emperors", color = colors.GREY, image = "object/artifact/pick_of_dwarven_emperors.png",
1803 1803 unided_name = "crude iron pickaxe",
1804   - desc = [[This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people.]],
  1804 + desc = [[This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.]],
1805 1805 level_range = {40, 50},
1806 1806 rarity = 290,
1807 1807 cost = 150,
... ... @@ -2695,7 +2695,7 @@ newEntity{ base = "BASE_GREATSWORD",
2695 2695 level_range = {32, 40},
2696 2696 color=colors.DARKRED,
2697 2697 rarity = 300,
2698   - desc = [[This massive, flame coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.]],
  2698 + desc = [[This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.]],
2699 2699 cost = 400,
2700 2700 require = { stat = { str=40 }, },
2701 2701 material_level = 4,
... ... @@ -3096,7 +3096,7 @@ newEntity{ base = "BASE_WHIP", define_as = "HYDRA_BITE",
3096 3096 unique = true,
3097 3097 name = "Hydra's Bite", color = colors.LIGHT_RED, image = "object/artifact/hydras_bite.png",
3098 3098 unided_name = "triple headed flail",
3099   - desc = [[This three headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.]],
  3099 + desc = [[This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.]],
3100 3100 level_range = {32, 40},
3101 3101 rarity = 250,
3102 3102 require = { stat = { str=40 }, },
... ... @@ -3181,7 +3181,7 @@ newEntity{ base = "BASE_GAUNTLETS",
3181 3181 who:onTakeoff(self, true)
3182 3182 self.wielder=nil
3183 3183 if level==2 then -- LEVEL 2
3184   - self.desc = [[These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence.]]
  3184 + self.desc = [[These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.]]
3185 3185 self.wielder={
3186 3186 combat_mindpower=6,
3187 3187 combat_mindcrit=2,
... ... @@ -3200,7 +3200,7 @@ newEntity{ base = "BASE_GAUNTLETS",
3200 3200 },
3201 3201 }
3202 3202 elseif level==3 then -- LEVEL 3
3203   - self.desc = [[These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence.]]
  3203 + self.desc = [[These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.]]
3204 3204 self.wielder={
3205 3205 combat_mindpower=8,
3206 3206 combat_mindcrit=3,
... ... @@ -3219,7 +3219,7 @@ newEntity{ base = "BASE_GAUNTLETS",
3219 3219 },
3220 3220 }
3221 3221 elseif level==4 then -- LEVEL 4
3222   - self.desc = [[These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence.]]
  3222 + self.desc = [[These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.]]
3223 3223 self.wielder={
3224 3224 combat_mindpower=10,
3225 3225 combat_mindcrit=4,
... ... @@ -3238,7 +3238,7 @@ newEntity{ base = "BASE_GAUNTLETS",
3238 3238 },
3239 3239 }
3240 3240 elseif level==5 then -- LEVEL 5
3241   - self.desc = [[These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence. You feel proud of having fulfilled this ancient duty.]]
  3241 + self.desc = [[These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. You feel proud of having fulfilled this ancient duty.]]
3242 3242 self.wielder={
3243 3243 combat_mindpower=12,
3244 3244 combat_mindcrit=5,
... ... @@ -3326,7 +3326,7 @@ newEntity{ base = "BASE_GAUNTLETS",
3326 3326 newEntity{ base = "BASE_LONGBOW",
3327 3327 power_source = {arcane=true},
3328 3328 name = "Merkul's Second Eye", unided_name = "sleek stringed bow", unique=true, image = "object/artifact/merkuls_second_eye.png",
3329   - desc = [[This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.]],
  3329 + desc = [[This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.]],
3330 3330 level_range = {20, 38},
3331 3331 rarity = 250,
3332 3332 require = { stat = { dex=24 }, },
... ... @@ -3901,7 +3901,7 @@ newEntity{ base = "BASE_TOOL_MISC",
3901 3901 resolvers.nice_tile{image="invis.png", add_mos = {{image="terrain/darkgreen_moonstone_01.png", display_h=2, display_y=-1}}},
3902 3902 name = "Stone Guardian",
3903 3903 type = "totem", subtype = "antimagic",
3904   - desc = "This massive stone pillar drips with a vicious slime. Nature's power flows through it, obliterating magic all around it..",
  3904 + desc = "This massive stone pillar drips with a viscous slime. Nature's power flows through it, obliterating magic all around it...",
3905 3905 rank = 3,
3906 3906 blood_color = colors.GREEN,
3907 3907 display = "T", color=colors.GREEN,
... ... @@ -4002,7 +4002,7 @@ newEntity{ base = "BASE_TOOL_MISC",
4002 4002 unided_name = "strange jagged shape",
4003 4003 color = colors.GREY,
4004 4004 level_range = {40, 50},
4005   - desc = [[This jagged shape looks like a hole in space, yet is solid, though light in weight.]],
  4005 + desc = [[This jagged shape looks like a hole in space, yet it is solid, though light in weight.]],
4006 4006 cost = 320,
4007 4007 material_level = 5,
4008 4008 wielder = {
... ... @@ -4036,7 +4036,7 @@ newEntity{ base = "BASE_SHIELD", --Thanks SageAcrin!
4036 4036 cost = 60,
4037 4037 material_level = 1,
4038 4038 metallic = false,
4039   - special_desc = function(self) return "When you block an attack, there is a chance that a spray of icy cold water will spray at the target." end,
  4039 + special_desc = function(self) return "When you block an attack, there is a chance that a blast of icy cold water will spray at the target." end,
4040 4040 special_combat = {
4041 4041 dam = 18,
4042 4042 block = 48,
... ... @@ -4075,7 +4075,7 @@ newEntity{ base = "BASE_AMULET", --Thanks Grayswandir!
4075 4075 unique = true,
4076 4076 name = "Shard of Insanity", color = colors.DARK_GREY, image = "object/artifact/shard_of_insanity.png",
4077 4077 unided_name = "cracked black amulet",
4078   - desc = [[A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind.]],
  4078 + desc = [[A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.]],
4079 4079 level_range = {20, 32},
4080 4080 rarity = 290,
4081 4081 cost = 500,
... ... @@ -4177,7 +4177,7 @@ newEntity{ base = "BASE_GREATMAUL",
4177 4177 power_source = {nature=true, antimagic=true},
4178 4178 name = "Spellcrusher", color = colors.GREEN, image = "object/artifact/spellcrusher.png",
4179 4179 unided_name = "vine coated hammer", unique = true,
4180   - desc = [[This large steel greatmaul has thick vines wrapped around the handle. ]],
  4180 + desc = [[This large steel greatmaul has thick vines wrapped around the handle.]],
4181 4181 level_range = {10, 20},
4182 4182 rarity = 300,
4183 4183 require = { stat = { str=20 }, },
... ... @@ -4325,7 +4325,7 @@ newEntity{ base = "BASE_GEM", --Thanks SageAcrin and Graziel!
4325 4325 name = "Prothotipe's Prismatic Eye", subtype = "multi-hued",
4326 4326 color = colors.WHITE, image = "object/artifact/prothotipes_prismatic_eye.png",
4327 4327 level_range = {18, 30},
4328   - desc = [[This cracked gemstone appears faded with age. It appears to have once been the eye of a golem.]],
  4328 + desc = [[This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.]],
4329 4329 rarity = 240,
4330 4330 cost = 200,
4331 4331 identified = false,
... ... @@ -4395,7 +4395,7 @@ newEntity{ base = "BASE_TOOL_MISC", --Sorta Thanks Donkatsu!
4395 4395 unided_name = "tree shaped totem",
4396 4396 color = colors.GREEN,
4397 4397 level_range = {40, 50},
4398   - desc = [[This small tree shaped totem is imbued with powerful healing energies.]],
  4398 + desc = [[This small tree-shaped totem is imbued with powerful healing energies.]],
4399 4399 cost = 320,
4400 4400 material_level = 4,
4401 4401 special_desc = function(self) return "Heals all nearby living creatures by 5 points each turn." end,
... ... @@ -4536,7 +4536,7 @@ newEntity{ base = "BASE_LIGHT_ARMOR", --Thanks SageAcrin!
4536 4536 power_source = {nature=true, antimagic=true},
4537 4537 unided_name = "gauzy green armor",
4538 4538 name = "Breath of Eyal", unique=true, image = "object/artifact/breath_of_eyal.png",
4539   - desc = [[This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands.]],
  4539 + desc = [[This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.]],
4540 4540 level_range = {40, 50},
4541 4541 rarity = 250,
4542 4542 cost = 300,
... ... @@ -4965,7 +4965,7 @@ newEntity{ base = "BASE_BATTLEAXE",
4965 4965 unique = true,
4966 4966 unided_name = "gore stained battleaxe",
4967 4967 name = "Eksatin's Ultimatum", color = colors.GREY, image = "object/artifact/eskatins_ultimatum.png",
4968   - desc = [[This gore stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.]],
  4968 + desc = [[This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.]],
4969 4969 require = { stat = { str=50 }, },
4970 4970 level_range = {39, 46},
4971 4971 rarity = 300,
... ... @@ -5054,7 +5054,7 @@ newEntity{ base = "BASE_LIGHT_ARMOR",
5054 5054 unique = true, sentient=true,
5055 5055 name = "The Untouchable", color = colors.BLUE, image = "object/artifact/the_untouchable.png",
5056 5056 unided_name = "tough leather coat",
5057   - desc = [[This rugged jacket is subject of many a rural legend.
  5057 + desc = [[This rugged jacket is the subject of many a rural legend.
5058 5058 Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost.
5059 5059 All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.]],
5060 5060 level_range = {20, 30},
... ... @@ -5323,7 +5323,7 @@ newEntity{ base = "BASE_AMULET",
5323 5323 unique = true,
5324 5324 name = "Frost Lord's Chain",
5325 5325 unided_name = "ice coated chain", image = "object/artifact/frost_lords_chain.png",
5326   - desc = [[This impossibly cold chain of frost coated metal radiates a strange and imposing aura.]],
  5326 + desc = [[This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.]],
5327 5327 color = colors.LIGHT_RED,
5328 5328 level_range = {40, 50},
5329 5329 rarity = 220,
... ... @@ -5480,7 +5480,7 @@ newEntity{ base = "BASE_LONGSWORD",
5480 5480 power_source = {technique=true, psionic=true}, define_as = "BUTCHER",
5481 5481 name = "Butcher", unique=true, image="object/artifact/butcher.png",
5482 5482 unided_name = "blood drenched shortsword", color=colors.CRIMSON,
5483   - desc = [["Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took up to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time.".]],
  5483 + desc = [["Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time."]],
5484 5484 require = { stat = { str=40 }, },
5485 5485 level_range = {36, 48},
5486 5486 rarity = 250,
... ... @@ -5648,7 +5648,7 @@ newEntity{ base = "BASE_RING", define_as = "SET_LICH_RING",
5648 5648 unique = true,
5649 5649 name = "Ring of the Archlich", image = "object/artifact/ring_of_the_archlich.png",
5650 5650 unided_name = "dusty, cracked ring",
5651   - desc = [[This ring is filled with an overwhelming power, yet restrained. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed.
  5651 + desc = [[This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed.
5652 5652 Perhaps it feels all the death you will bring to others in the near future.]],
5653 5653 color = colors.DARK_GREY,
5654 5654 level_range = {30, 40},
... ... @@ -5863,7 +5863,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR", --Thanks SageAcrin!
5863 5863 unique = true,
5864 5864 name = "Crimson Robe", color = colors.RED, image = "object/artifact/crimson_robe.png",
5865 5865 unided_name = "blood-stained robe",
5866   - desc = [[This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves-his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.]],
  5866 + desc = [[This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.]],
5867 5867 level_range = {40, 50},
5868 5868 rarity = 230,
5869 5869 cost = 350,
... ... @@ -5996,7 +5996,7 @@ newEntity{ base = "BASE_KNIFE", --Shibari's #1
5996 5996 apr = 20,
5997 5997 physcrit = 10,
5998 5998 dammod = {dex=1},
5999   - special_on_hit = {desc="Causes lightning to strike and destroy any projectiles in a radius of 10 dealing damage and dazing enemies in a radius of 5 around it.", on_kill=1, fct=function(combat, who, target)
  5999 + special_on_hit = {desc="Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.", on_kill=1, fct=function(combat, who, target)
6000 6000 local grids = core.fov.circle_grids(who.x, who.y, 10, true)
6001 6001 for x, yy in pairs(grids) do for y, _ in pairs(grids[x]) do
6002 6002 local i = 0
... ... @@ -6080,7 +6080,7 @@ newEntity{ base = "BASE_SHIELD",
6080 6080 unique = true,
6081 6081 name = "Shieldsmaiden", image = "object/artifact/shieldmaiden.png",
6082 6082 unided_name = "icy shield",
6083   - desc = [["Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaidens heart is as cold and unbreakable as her shield."]],
  6083 + desc = [["Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield."]],
6084 6084 color = colors.BROWN,
6085 6085 level_range = {36, 48},
6086 6086 rarity = 270,
... ... @@ -6417,7 +6417,7 @@ newEntity{ base = "BASE_HELM",
6417 6417 unique = true,
6418 6418 name = "Yaldan Baoth", image = "object/artifact/yaldan_baoth.png",
6419 6419 unided_name = "obscuring helm",
6420   - desc = [[The golden bascinet crown, affiliated to Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.]],
  6420 + desc = [[The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.]],
6421 6421 level_range = {28, 39,},
6422 6422 rarity = 240,
6423 6423 cost = 700,
... ...