Commit 8466bfbfeaf124ef4b1ee12486bed38b84f1a2a0

Authored by yutio888
1 parent 90e07a0f

reduce the sounds of Thunderstorm

... ... @@ -233,8 +233,8 @@ newTalent{
233 233 self:project(tg, a.x, a.y, DamageType.LIGHTNING_DAZE, {dam=rng.avg(1, self:spellCrit(t.getDamage(self, t)), 3), daze=(self:attr("lightning_daze_tempest") or 0) / 2})
234 234 if core.shader.active() then game.level.map:particleEmitter(a.x, a.y, tg.radius, "ball_lightning_beam", {radius=tg.radius, tx=x, ty=y}, {type="lightning"})
235 235 else game.level.map:particleEmitter(a.x, a.y, tg.radius, "ball_lightning_beam", {radius=tg.radius, tx=x, ty=y}) end
236   - game:playSoundNear(self, "talents/lightning")
237 236 end
  237 + game:playSoundNear(self, "talents/lightning")
238 238 end,
239 239 activate = function(self, t)
240 240 game:playSoundNear(self, "talents/thunderstorm")
... ...