Commit 66a52dc6f5d2588741954e8afd99d70beab73ffd
1 parent
619a5d7d
Reduced damage mod on staves to 80%
Channel Staff provides a 20% damage mod bonus to the staff firing
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3 changed files
with
15 additions
and
9 deletions
... | ... | @@ -1366,7 +1366,7 @@ function _M:combatStatLimit(stat, limit, low, high) |
1366 | 1366 | end |
1367 | 1367 | |
1368 | 1368 | --- Gets the damage |
1369 | -function _M:combatDamage(weapon) | |
1369 | +function _M:combatDamage(weapon, adddammod) | |
1370 | 1370 | weapon = weapon or self.combat or {} |
1371 | 1371 | |
1372 | 1372 | local sub_cun_to_str = false |
... | ... | @@ -1380,6 +1380,11 @@ function _M:combatDamage(weapon) |
1380 | 1380 | if self.use_psi_combat and stat == "dex" then stat = "cun" end |
1381 | 1381 | totstat = totstat + self:getStat(stat) * mod |
1382 | 1382 | end |
1383 | + if adddammod then | |
1384 | + for stat, mod in pairs(adddammod) do | |
1385 | + totstat = totstat + self:getStat(stat) * mod | |
1386 | + end | |
1387 | + end | |
1383 | 1388 | if self.use_psi_combat then |
1384 | 1389 | if self:knowTalent(self.T_GREATER_TELEKINETIC_GRASP) then |
1385 | 1390 | local g = self:getTalentFromId(self.T_GREATER_TELEKINETIC_GRASP) |
... | ... | @@ -1401,7 +1406,7 @@ function _M:combatDamage(weapon) |
1401 | 1406 | |
1402 | 1407 | local power = math.max((weapon.dam or 1), 1) |
1403 | 1408 | power = (math.sqrt(power / 10) - 1) * 0.5 + 1 |
1404 | - --print(("[COMBAT DAMAGE] power(%f) totstat(%f) talent_mod(%f)"):format(power, totstat, talented_mod)) | |
1409 | +-- print(("[COMBAT DAMAGE] power(%f) totstat(%f) talent_mod(%f)"):format(power, totstat, talented_mod)) | |
1405 | 1410 | return self:rescaleDamage(0.3*(self:combatPhysicalpower(nil, weapon) + totstat) * power * talented_mod) |
1406 | 1411 | end |
1407 | 1412 | ... | ... |
... | ... | @@ -52,7 +52,7 @@ newEntity{ base = "BASE_STAFF", |
52 | 52 | dam = 10, |
53 | 53 | apr = 2, |
54 | 54 | physcrit = 2.5, |
55 | - dammod = {mag=1}, | |
55 | + dammod = {mag=0.8}, | |
56 | 56 | }, |
57 | 57 | wielder = resolvers.staff_wielder(), |
58 | 58 | } |
... | ... | @@ -67,7 +67,7 @@ newEntity{ base = "BASE_STAFF", |
67 | 67 | dam = 15, |
68 | 68 | apr = 3, |
69 | 69 | physcrit = 3, |
70 | - dammod = {mag=1}, | |
70 | + dammod = {mag=0.8}, | |
71 | 71 | }, |
72 | 72 | wielder = resolvers.staff_wielder(), |
73 | 73 | } |
... | ... | @@ -82,7 +82,7 @@ newEntity{ base = "BASE_STAFF", |
82 | 82 | dam = 20, |
83 | 83 | apr = 4, |
84 | 84 | physcrit = 3.5, |
85 | - dammod = {mag=1}, | |
85 | + dammod = {mag=0.8}, | |
86 | 86 | }, |
87 | 87 | wielder = resolvers.staff_wielder(), |
88 | 88 | } |
... | ... | @@ -97,7 +97,7 @@ newEntity{ base = "BASE_STAFF", |
97 | 97 | dam = 25, |
98 | 98 | apr = 5, |
99 | 99 | physcrit = 4.5, |
100 | - dammod = {mag=1}, | |
100 | + dammod = {mag=0.8}, | |
101 | 101 | }, |
102 | 102 | wielder = resolvers.staff_wielder(), |
103 | 103 | } |
... | ... | @@ -112,7 +112,7 @@ newEntity{ base = "BASE_STAFF", |
112 | 112 | dam = 30, |
113 | 113 | apr = 6, |
114 | 114 | physcrit = 5, |
115 | - dammod = {mag=1}, | |
115 | + dammod = {mag=0.8}, | |
116 | 116 | }, |
117 | 117 | wielder = resolvers.staff_wielder(), |
118 | 118 | } | ... | ... |
... | ... | @@ -65,7 +65,7 @@ newTalent{ |
65 | 65 | if not x or not y then return nil end |
66 | 66 | |
67 | 67 | -- Compute damage |
68 | - local dam = self:combatDamage(combat) | |
68 | + local dam = self:combatDamage(combat, {mag=0.2}) | |
69 | 69 | local damrange = self:combatDamageRange(combat) |
70 | 70 | dam = rng.range(dam, dam * damrange) |
71 | 71 | dam = self:spellCrit(dam) |
... | ... | @@ -80,7 +80,8 @@ newTalent{ |
80 | 80 | local damagemod = t.getDamageMod(self, t) |
81 | 81 | return ([[Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing %d%% staff damage. |
82 | 82 | The bolt will only hurt hostile targets, and pass safely through friendly ones. |
83 | - This attack always has a 100%% chance to hit, and ignores the target's Armour.]]): | |
83 | + This attack always has a 100%% chance to hit, and ignores the target's Armour. | |
84 | + When projecting a bolt with your staff its damage modifier is increased by 20%%.]]): | |
84 | 85 | format(damagemod * 100) |
85 | 86 | end, |
86 | 87 | } | ... | ... |
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