Commit 4f5920a18659f42d96dab075cc6bc0b97e92c177

Authored by DarkGod
1 parent 71b952c3

fix wobbling effect

... ... @@ -157,7 +157,7 @@ void main(void)
157 157 offset.x *= texSize.x / texSize.y;
158 158
159 159 float ratio = clamp(1.5 * pow(length(vec2(0.5, 0.5) - gl_TexCoord[0].xy) / (0.7071), 2.0), 0.0, 1.0); //sqrt(2) / 2 = 0.7071
160   - ratio *= (1.0 + snoise2(vec3(coord / 2.0, scaledTime / 0.25 + 10.0))) * 0.5;
  160 + ratio *= (1.0 + snoise(vec3(coord / 2.0, scaledTime / 0.25 + 10.0))) * 0.5;
161 161
162 162 gl_FragColor =
163 163 texture2D(tex, gl_TexCoord[0].xy) * (1.0 - ratio) +
... ...