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@@ -66,7 +66,7 @@ function _M:doQuake(rad, x, y, check) | @@ -66,7 +66,7 @@ function _M:doQuake(rad, x, y, check) | ||
66 | game.level.map.attrs[l.x + l.y * w] = m.attrs | 66 | game.level.map.attrs[l.x + l.y * w] = m.attrs |
67 | for z, e in pairs(m.map or {}) do | 67 | for z, e in pairs(m.map or {}) do |
68 | if e.move then | 68 | if e.move then |
69 | - e.x = nil e.y = nil e:move(l.x, l.y, true) | 69 | + e:move(l.x, l.y, true) |
70 | end | 70 | end |
71 | end | 71 | end |
72 | end | 72 | end |
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