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@@ -66,7 +66,7 @@ function _M:doQuake(rad, x, y, check) |
66
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66
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game.level.map.attrs[l.x + l.y * w] = m.attrs
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67
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67
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for z, e in pairs(m.map or {}) do
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68
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if e.move then
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69
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- e.x = nil e.y = nil e:move(l.x, l.y, true)
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+ e:move(l.x, l.y, true)
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70
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end
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71
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71
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end
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72
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72
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end
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