-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009 - 2017 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org local Talents = require "engine.interface.ActorTalents" newEntity{ define_as = "BASE_MASSIVE_ARMOR", slot = "BODY", type = "armor", subtype="massive", add_name = " (#ARMOR#)", display = "[", color=colors.SLATE, image = resolvers.image_material("plate", "metal"), moddable_tile = resolvers.moddable_tile("massive"), require = { talent = { {Talents.T_ARMOUR_TRAINING,3} }, }, encumber = 17, rarity = 5, metallic = true, desc = [[A suit of armour made of metal plates.]], randart_able = "/data/general/objects/random-artifacts/generic.lua", egos = "/data/general/objects/egos/massive-armor.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) }, } newEntity{ base = "BASE_MASSIVE_ARMOR", name = "iron plate armour", short_name = "iron", level_range = {1, 10}, require = { stat = { str=22 }, }, cost = 20, material_level = 1, wielder = { combat_def = 3, combat_armor = 7, fatigue = 20, }, } newEntity{ base = "BASE_MASSIVE_ARMOR", name = "steel plate armour", short_name = "steel", level_range = {10, 20}, require = { stat = { str=28 }, }, cost = 25, material_level = 2, wielder = { combat_def = 4, combat_armor = 9, fatigue = 22, }, } newEntity{ base = "BASE_MASSIVE_ARMOR", name = "dwarven-steel plate armour", short_name = "d.steel", level_range = {20, 30}, require = { stat = { str=35 }, }, cost = 30, material_level = 3, wielder = { combat_def = 5, combat_armor = 11, fatigue = 24, }, } newEntity{ base = "BASE_MASSIVE_ARMOR", name = "stralite plate armour", short_name = "stralite", level_range = {30, 40}, cost = 40, material_level = 4, require = { stat = { str=48 }, }, wielder = { combat_def = 7, combat_armor = 13, fatigue = 26, }, } newEntity{ base = "BASE_MASSIVE_ARMOR", name = "voratun plate armour", short_name = "voratun", level_range = {40, 50}, require = { stat = { str=60 }, }, cost = 50, material_level = 5, wielder = { combat_def = 9, combat_armor = 16, fatigue = 26, }, }