-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org newEntity{ define_as = "BASE_WAND", slot = "TOOL", type = "charm", subtype="wand", unided_name = "wand", id_by_type = true, display = "-", color=colors.WHITE, image = resolvers.image_material("wand", "wood"), encumber = 2, rarity = 12, add_name = "#CHARM# #CHARGES#", use_sound = "talents/spell_generic", desc = [[Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.]], egos = "/data/general/objects/egos/wands.lua", egos_chance = { prefix=resolvers.mbonus(20, 5), }, addons = "/data/general/objects/egos/wands-powers.lua", power_source = {arcane=true}, randart_able = "/data/general/objects/random-artifacts/generic.lua", talent_cooldown = "T_GLOBAL_CD", } newEntity{ base = "BASE_WAND", name = "elm wand", short_name = "elm", color = colors.UMBER, level_range = {1, 10}, cost = 1, material_level = 1, charm_power = resolvers.mbonus_material(15, 10), } newEntity{ base = "BASE_WAND", name = "ash wand", short_name = "ash", color = colors.UMBER, level_range = {10, 20}, cost = 2, material_level = 2, charm_power = resolvers.mbonus_material(20, 20), } newEntity{ base = "BASE_WAND", name = "yew wand", short_name = "yew", color = colors.UMBER, level_range = {20, 30}, cost = 3, material_level = 3, charm_power = resolvers.mbonus_material(25, 30), } newEntity{ base = "BASE_WAND", name = "elven-wood wand", short_name = "e.wood", color = colors.UMBER, level_range = {30, 40}, cost = 4, material_level = 4, charm_power = resolvers.mbonus_material(30, 40), } newEntity{ base = "BASE_WAND", name = "dragonbone wand", short_name = "dargonbone", color = colors.UMBER, level_range = {40, 50}, cost = 5, material_level = 5, charm_power = resolvers.mbonus_material(35, 50), }