-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org newEntity{ define_as = "BASE_CLOTH_ARMOR", slot = "BODY", type = "armor", subtype="cloth", add_name = " (#ARMOR#)", display = "[", color=colors.SLATE, image = resolvers.image_material("robe", "cloth"), moddable_tile = resolvers.moddable_tile("robe"), encumber = 2, rarity = 5, desc = [[A cloth vestment. It offers no intrinsic protection but can be enchanted.]], randart_able = "/data/general/objects/random-artifacts/generic.lua", egos = "/data/general/objects/egos/robe.lua", egos_chance = { prefix=resolvers.mbonus(30, 15), suffix=resolvers.mbonus(30, 15) }, } newEntity{ base = "BASE_CLOTH_ARMOR", name = "linen robe", short_name = "linen", level_range = {1, 10}, cost = 0.5, material_level = 1, } newEntity{ base = "BASE_CLOTH_ARMOR", name = "woollen robe", short_name = "woollen", level_range = {10, 20}, cost = 1.5, material_level = 2, } newEntity{ base = "BASE_CLOTH_ARMOR", name = "cashmere robe", short_name = "cashmere", level_range = {20, 30}, cost = 2.5, material_level = 3, wielder = { combat_def = 2, }, } newEntity{ base = "BASE_CLOTH_ARMOR", name = "silk robe", short_name = "silk", level_range = {30, 40}, cost = 3.5, material_level = 4, wielder = { combat_def = 3, }, } newEntity{ base = "BASE_CLOTH_ARMOR", name = "elven-silk robe", short_name = "e.silk", level_range = {40, 50}, cost = 5.5, material_level = 5, wielder = { combat_def = 5, }, }