-- TE4 - T-Engine 4 -- Copyright (C) 2009, 2010 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org require "engine.class" local Dialog = require "engine.ui.Dialog" local ListColumns = require "engine.ui.ListColumns" local Textzone = require "engine.ui.Textzone" local Separator = require "engine.ui.Separator" module(..., package.seeall, class.inherit(Dialog)) function _M:init(title) local total = #world.achiev_defs local nb = 0 for id, data in pairs(world.achieved) do nb = nb + 1 end Dialog.init(self, (title or "Achievements").." ("..nb.."/"..total..")", game.w * 0.8, game.h * 0.8) self.c_desc = Textzone.new{width=math.floor(self.iw / 2 - 10), height=self.ih, text=""} self:generateList() self.c_list = ListColumns.new{width=math.floor(self.iw / 2 - 10), height=self.ih - 10, scrollbar=true, sortable=true, columns={ {name="Achievement", width=60, display_prop="name", sort="name"}, {name="When", width=20, display_prop="when", sort="when"}, {name="Who", width=20, display_prop="who", sort="who"}, }, list=self.list, fct=function(item) end, select=function(item, sel) self:select(item) end} self:loadUI{ {left=0, top=0, ui=self.c_list}, {right=0, top=0, ui=self.c_desc}, {hcenter=0, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}}, } self:setFocus(self.c_list) self:setupUI() self.key:addBinds{ EXIT = function() game:unregisterDialog(self) end, } end function _M:select(item) if item and self.uis[2] then self.uis[2].ui = item.zone end end function _M:generateList() -- Makes up the list local list = {} local i = 0 for id, data in pairs(world.achieved) do local a = world:getAchievementFromId(id) local zone = self.c_desc:spawn{text=("#GOLD#Achieved on:#LAST# %s\n#GOLD#Achieved by:#LAST# %s\n\n#GOLD#Description:#LAST# %s"):format(data.when, data.who, a.desc)} list[#list+1] = { zone=zone, name=a.name, desc=a.desc, when=data.when, who=data.who, order=a.order } i = i + 1 end table.sort(list, function(a, b) return a.name < b.name end) self.list = list end