-- TE4 - T-Engine 4 -- Copyright (C) 2009, 2010 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org require "engine.class" require "engine.Dialog" module(..., package.seeall, class.inherit(engine.Dialog)) function _M:init(actor) self.actor = actor actor.hotkey = actor.hotkey or {} engine.Dialog.init(self, "Quest Log for "..actor.name, game.w, game.h) self:generateList() self.sel = 1 self.scroll = 1 self.max = math.floor((self.ih - 5) / self.font_h) - 1 self:keyCommands({ _t = function() self.sel = 1 self.scroll = 1 self.show_ended = not self.show_ended self:generateList() self.changed = true print("plop") end, },{ MOVE_UP = function() self.sel = util.boundWrap(self.sel - 1, 1, #self.list) self.scroll = util.scroll(self.sel, self.scroll, self.max) self.changed = true end, MOVE_DOWN = function() self.sel = util.boundWrap(self.sel + 1, 1, #self.list) self.scroll = util.scroll(self.sel, self.scroll, self.max) self.changed = true end, EXIT = function() game:unregisterDialog(self) end, }) self:mouseZones{ { x=0, y=0, w=game.w, h=game.h, mode={button=true}, norestrict=true, fct=function(button) if button ~= "none" then game:unregisterDialog(self) end end}, { x=2, y=5, w=350, h=self.font_h*self.max, fct=function(button, x, y, xrel, yrel, tx, ty, event) self.changed = true self.sel = util.bound(self.scroll + math.floor(ty / self.font_h), 1, #self.list) if button == "left" and event == "button" then elseif button == "right" and event == "button" then end end }, } end function _M:generateList() -- Makes up the list local list = {} for id, q in pairs(self.actor.quests or {}) do if not q:isEnded() or self.show_ended then list[#list+1] = { name=q.name, quest=q, color = q:isCompleted() and {0,255,0} or nil } end end if game.turn then table.sort(list, function(a, b) return a.quest.gained_turn < b.quest.gained_turn end) else table.sort(list, function(a, b) return a.quest.name < b.quest.name end) end self.list = list end function _M:drawDialog(s) -- Description part self:drawHBorder(s, self.iw / 2, 2, self.ih - 4) local r, g, b local help = [[Keyboard: #00FF00#up key/down key#FFFFFF# to select a quest; #00FF00#t#FFFFFF# to toggle finished quests. ]] local talentshelp = help:splitLines(self.iw / 2 - 10, self.font) local lines = {} if self.list[self.sel] then lines = self.list[self.sel].quest:desc(self.actor):splitLines(self.iw / 2 - 10, self.font) end local h = 2 for i = 1, #talentshelp do s:drawColorStringBlended(self.font, talentshelp[i], self.iw / 2 + 5, h) h = h + self.font:lineSkip() end h = h + self.font:lineSkip() self:drawWBorder(s, self.iw / 2 + self.iw / 6, h - 0.5 * self.font:lineSkip(), self.iw / 6) for i = 1, #lines do r, g, b = s:drawColorStringBlended(self.font, lines[i], self.iw / 2 + 5, 2 + h, r, g, b) h = h + self.font:lineSkip() end -- Talents self:drawSelectionList(s, 2, 5, self.font_h, self.list, self.sel, "name", self.scroll, self.max, nil, nil, nil, self.iw / 2 - 5) self.changed = false end