-- TE4 - T-Engine 4 -- Copyright (C) 2009 - 2018 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org require "engine.class" local Dialog = require "engine.ui.Dialog" local ListColumns = require "engine.ui.ListColumns" local Textzone = require "engine.ui.Textzone" local TextzoneList = require "engine.ui.TextzoneList" local Separator = require "engine.ui.Separator" --- Use Talents -- @classmod engine.dialogs.UseTalents module(..., package.seeall, class.inherit(Dialog)) function _M:init(actor) self.actor = actor actor.hotkey = actor.hotkey or {} Dialog.init(self, "Use Talents: "..actor.name, game.w * 0.7, game.h * 0.7) self.c_tut = Textzone.new{width=math.floor(self.iw / 2 - 10), height=1, auto_height=true, no_color_bleed=true, text=[[ You can bind a talent to a hotkey be pressing the corresponding hotkey while selecting a talent. Check out the keybinding screen in the game menu to bind hotkeys to a key (default is 1-0 plus control or shift). ]]} self.c_desc = TextzoneList.new{width=math.floor(self.iw / 2 - 10), height=self.ih - self.c_tut.h - 20, scrollbar=true, no_color_bleed=true} self:generateList() self.c_list = ListColumns.new{width=math.floor(self.iw / 2 - 10), height=self.ih - 10, sortable=true, scrollbar=true, columns={ {name="", width={20,"fixed"}, display_prop="char", sort="id"}, {name="Talent", width=80, display_prop="name", sort="name"}, {name="Status", width=20, display_prop="status", sort="status"}, }, list=self.list, fct=function(item) self:use(item) end, select=function(item, sel) self:select(item) end} self:loadUI{ {left=0, top=0, ui=self.c_list}, {right=0, top=self.c_tut.h + 20, ui=self.c_desc}, {right=0, top=0, ui=self.c_tut}, {hcenter=0, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}}, } self:setFocus(self.c_list) self:setupUI() self.key:addCommands{ __TEXTINPUT = function(c) if self.list and self.list.chars[c] then self:use(self.list.chars[c]) end end, } if engine.interface and engine.interface.PlayerHotkeys then engine.interface.PlayerHotkeys:bindAllHotkeys(self.key, function(i) self:defineHotkey(i) end) end self.key:addBinds{ EXIT = function() game:unregisterDialog(self) end, } end function _M:on_register() game:onTickEnd(function() self.key:unicodeInput(true) end) end function _M:defineHotkey(id) if not self.actor.hotkey then return end local item = self.list[self.c_list.sel] if not item or not item.talent then return end self.actor.hotkey[id] = {"talent", item.talent} self:simplePopup("Hotkey "..id.." assigned", self.actor:getTalentFromId(item.talent).name:capitalize().." assigned to hotkey "..id) self.actor.changed = true end function _M:select(item) if item then self.c_desc:switchItem(item, item.desc) end end function _M:use(item) if not item or not item.talent then return end game:unregisterDialog(self) self.actor:useTalent(item.talent) end function _M:generateList() -- Makes up the list local list = {} list.chars = {} local letter = 1 for i, tt in ipairs(self.actor.talents_types_def) do local cat = tt.type:gsub("/.*", "") local where = #list local added = false -- Find all talents of this school for j, t in ipairs(tt.talents) do if self.actor:knowTalent(t.id) and t.mode ~= "passive" then local typename = "talent" local status = tstring{{"color", "LIGHT_GREEN"}, "Active"} if self.actor:isTalentCoolingDown(t) then status = tstring{{"color", "LIGHT_RED"}, self.actor:isTalentCoolingDown(t).." turns"} elseif t.mode == "sustained" then status = self.actor:isTalentActive(t.id) and tstring{{"color", "YELLOW"}, "Sustaining"} or tstring{{"color", "LIGHT_GREEN"}, "Sustain"} end list[#list+1] = { char=self:makeKeyChar(letter), name=t.name.." ("..typename..")", status=status, talent=t.id, desc=self.actor:getTalentFullDescription(t) } list.chars[self:makeKeyChar(letter)] = list[#list] if not self.sel then self.sel = #list + 1 end letter = letter + 1 added = true end end if added then table.insert(list, where+1, { char="", name=tstring{{"font","bold"}, cat:capitalize().." / "..tt.name:capitalize(), {"font","normal"}}, type=tt.type, color={0x80, 0x80, 0x80}, status="", desc=tt.description }) end end for i = 1, #list do list[i].id = i end self.list = list end