-- TE4 - T-Engine 4 -- Copyright (C) 2009 - 2018 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org require "engine.class" local Dialog = require "engine.ui.Dialog" local ListColumns = require "engine.ui.ListColumns" local TextzoneList = require "engine.ui.TextzoneList" local Separator = require "engine.ui.Separator" --- Show Quests -- @classmod engine.dialogs.ShowQuests module(..., package.seeall, class.inherit(Dialog)) function _M:init(actor, select_id) self.actor = actor Dialog.init(self, "Quest Log for "..actor.name, game.w * 0.8, game.h * 0.8) self.c_desc = TextzoneList.new{scrollbar=true, width=math.floor(self.iw / 2 - 10), height=self.ih} self:generateList() self.c_list = ListColumns.new{width=math.floor(self.iw / 2 - 10), height=self.ih - 10, scrollbar=true, sortable=true, columns={ {name="Quest", width=70, display_prop="name", sort="name"}, {name="Status", width=30, display_prop="status", sort="status_order"}, }, list=self.list, fct=function(item) end, select=function(item, sel) self:select(item) end} self:loadUI{ {left=0, top=0, ui=self.c_list}, {right=0, top=0, ui=self.c_desc}, {hcenter=0, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}}, } self:setFocus(self.c_list) self:setupUI() self.c_list:selectColumn(2) self.key:addBinds{ EXIT = function() game:unregisterDialog(self) end, } local none_selected = true if select_id then for i, q in ipairs(self.list) do if q.quest.id == select_id then none_selected = false self:select(q, true) break end end end if none_selected then self:select(self.list[1], true) end end function _M:select(item, force) if item then self.c_desc:switchItem(item, item.desc) if self.c_list and force then self.c_list.sel = item.list_id end end end function _M:generateList() -- Makes up the list local list = {} for id, q in pairs(self.actor.quests or {}) do if true then local color = nil if q:isStatus(q.COMPLETED) then color = colors.simple(colors.LIGHT_GREEN) elseif q:isStatus(q.DONE) then color = colors.simple(colors.GREEN) elseif q:isStatus(q.FAILED) then color = colors.simple(colors.RED) end list[#list+1] = { name=q.name, quest=q, color = color, status=q.status_text[q.status], status_order=q.status, desc=q:desc(self.actor), list_id=#list+1 } end end if game.turn then table.sort(list, function(a, b) return a.quest.gained_turn < b.quest.gained_turn end) else table.sort(list, function(a, b) return a.quest.name < b.quest.name end) end self.list = list end