From fdb64643d6b45ce354260455f52f33ddfbeeeaf7 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Fri, 21 Jan 2011 01:40:43 +0000 Subject: [PATCH] yeeeeekkkkkkssss git-svn-id: http://svn.net-core.org/repos/t-engine4@2452 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/engines/default/engine/Target.lua | 40 +- game/modules/tome/class/Actor.lua | 2 +- game/modules/tome/class/NPC.lua | 1 + game/modules/tome/class/Party.lua | 2 +- .../tome/class/interface/PlayerStats.lua | 12 +- game/modules/tome/data/birth/races/yeek.lua | 11 +- .../tome/data/maps/wilderness/eyal.lua | 138 ++-- .../data/maps/zones/halfling-ruins-last.lua | 124 ++++ game/modules/tome/data/quests/start-yeek.lua | 45 ++ game/modules/tome/data/talents/misc/misc.lua | 22 +- game/modules/tome/data/texts/intro-yeek.lua | 26 + game/modules/tome/data/timed_effects.lua | 31 + .../tome/data/zones/halfling-ruins/grids.lua | 22 + .../tome/data/zones/halfling-ruins/npcs.lua | 25 + .../data/zones/halfling-ruins/objects.lua | 31 + .../tome/data/zones/halfling-ruins/traps.lua | 20 + .../tome/data/zones/halfling-ruins/zone.lua | 103 +++ tiled-maps/eyal2.tmx | 662 ++++++++++++++++++ 18 files changed, 1220 insertions(+), 97 deletions(-) create mode 100644 game/modules/tome/data/maps/zones/halfling-ruins-last.lua create mode 100644 game/modules/tome/data/quests/start-yeek.lua create mode 100644 game/modules/tome/data/texts/intro-yeek.lua create mode 100644 game/modules/tome/data/zones/halfling-ruins/grids.lua create mode 100644 game/modules/tome/data/zones/halfling-ruins/npcs.lua create mode 100644 game/modules/tome/data/zones/halfling-ruins/objects.lua create mode 100644 game/modules/tome/data/zones/halfling-ruins/traps.lua create mode 100644 game/modules/tome/data/zones/halfling-ruins/zone.lua create mode 100644 tiled-maps/eyal2.tmx diff --git a/game/engines/default/engine/Target.lua b/game/engines/default/engine/Target.lua index af9c1a3e06..2a0a2e594e 100644 --- a/game/engines/default/engine/Target.lua +++ b/game/engines/default/engine/Target.lua @@ -111,26 +111,6 @@ function _M:display(dispx, dispy) self.display_x, self.display_y = ox, oy end --- Default type def -target_type = { - range=20, - friendlyfire=true, - block_path = function(typ, lx, ly) - if not typ.no_restrict then - if typ.requires_knowledge and not game.level.map.remembers(lx, ly) and not game.level.map.seens(lx, ly) then return true end - if not typ.pass_terrain and game.level.map:checkEntity(lx, ly, engine.Map.TERRAIN, "block_move") then return true - -- If we explode due to something other than terrain, then we should explode ON the tile, not before it - elseif typ.stop_block and game.level.map:checkAllEntities(lx, ly, "block_move") then return true, lx, ly end - if typ.range and typ.source_actor and typ.source_actor.x and math.sqrt((typ.source_actor.x-lx)^2 + (typ.source_actor.y-ly)^2) > typ.range then return true end - end - -- If we don't block the path, then the explode point should be here - return false, lx, ly - end, - block_radius=function(typ, lx, ly) - return not typ.no_restrict and game.level.map:checkEntity(lx, ly, engine.Map.TERRAIN, "block_move") - end -} - -- @return t The target table used by ActorProject, Projectile, GameTargeting, etc. -- @param t Target table used to generate the -- @param t.type The engine-defined type, populates other more complex variables (see below) @@ -151,6 +131,26 @@ function _M:getType(t) if not t then return {} end -- Add the default values t = table.clone(t) + -- Default type def + local target_type = { + range=20, + friendlyfire=true, + block_path = function(typ, lx, ly) + if not typ.no_restrict then + if typ.requires_knowledge and not game.level.map.remembers(lx, ly) and not game.level.map.seens(lx, ly) then return true end + if not typ.pass_terrain and game.level.map:checkEntity(lx, ly, engine.Map.TERRAIN, "block_move") then return true + -- If we explode due to something other than terrain, then we should explode ON the tile, not before it + elseif typ.stop_block and game.level.map:checkAllEntities(lx, ly, "block_move") then return true, lx, ly end + if typ.range and typ.source_actor and typ.source_actor.x and math.sqrt((typ.source_actor.x-lx)^2 + (typ.source_actor.y-ly)^2) > typ.range then return true end + end + -- If we don't block the path, then the explode point should be here + return false, lx, ly + end, + block_radius=function(typ, lx, ly) + return not typ.no_restrict and game.level.map:checkEntity(lx, ly, engine.Map.TERRAIN, "block_move") + end + } + table.update(t, target_type) -- And now modify for the default types if t.type then diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index c4799b037e..a147ec61da 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -1104,7 +1104,7 @@ function _M:die(src) world:gainAchievement("REAVER", p, self) if self.unique then - p:registerUniqueKilled(self) + game.player:registerUniqueKilled(self) end -- Record kills diff --git a/game/modules/tome/class/NPC.lua b/game/modules/tome/class/NPC.lua index 85c3742f81..6701f2e7b6 100644 --- a/game/modules/tome/class/NPC.lua +++ b/game/modules/tome/class/NPC.lua @@ -82,6 +82,7 @@ function _M:checkAngered(src, set, value) if not src.resolveSource then return end if not src.faction then return end if self.never_anger then return end + if game.party:hasMember(self) then return end if self.summoner and self.summoner == src then return end -- Cant anger at our own faction unless it's the silly player diff --git a/game/modules/tome/class/Party.lua b/game/modules/tome/class/Party.lua index f67fedc545..01d3111717 100644 --- a/game/modules/tome/class/Party.lua +++ b/game/modules/tome/class/Party.lua @@ -153,7 +153,7 @@ function _M:setPlayer(actor, bypass) -- Change back the old actor to a normal actor if oldp then - if self.members[oldp].on_uncontrol then self.members[oldp].on_uncontrol(oldp) end + if self.members[oldp] and self.members[oldp].on_uncontrol then self.members[oldp].on_uncontrol(oldp) end if oldp.__PREVIOUS_CLASSNAME then oldp:replaceWith(require(oldp.__PREVIOUS_CLASSNAME).new(oldp)) diff --git a/game/modules/tome/class/interface/PlayerStats.lua b/game/modules/tome/class/interface/PlayerStats.lua index 825f50cd95..9d96685d97 100644 --- a/game/modules/tome/class/interface/PlayerStats.lua +++ b/game/modules/tome/class/interface/PlayerStats.lua @@ -21,12 +21,12 @@ require "engine.class" module(..., package.seeall, class.make) -function _M:playerStatGetCharacterIdentifier() - return self.descriptor.world..","..self.descriptor.subrace..","..self.descriptor.subclass..","..self.descriptor.difficulty +function _M:playerStatGetCharacterIdentifier(p) + return p.descriptor.world..","..p.descriptor.subrace..","..p.descriptor.subclass..","..p.descriptor.difficulty end function _M:registerDeath(src) - local pid = self:playerStatGetCharacterIdentifier() + local pid = self:playerStatGetCharacterIdentifier(game.party:findMember{main=true}) local name = src.name profile.mod.deaths = profile.mod.deaths or {} @@ -39,7 +39,7 @@ function _M:registerDeath(src) end function _M:registerUniqueKilled(who) - local pid = self:playerStatGetCharacterIdentifier() + local pid = self:playerStatGetCharacterIdentifier(game.party:findMember{main=true}) profile.mod.uniques = profile.mod.uniques or { uniques={} } profile.mod.uniques.uniques[who.name] = profile.mod.uniques.uniques[who.name] or {} @@ -50,7 +50,7 @@ end function _M:registerArtifactsPicked(what) if what.stat_picked_up then return end what.stat_picked_up = true - local pid = self:playerStatGetCharacterIdentifier() + local pid = self:playerStatGetCharacterIdentifier(game.party:findMember{main=true}) local name = what:getName{do_color=false, do_count=false, force_id=true} profile.mod.artifacts = profile.mod.artifacts or { artifacts={} } @@ -60,7 +60,7 @@ function _M:registerArtifactsPicked(what) end function _M:registerCharacterPlayed() - local pid = self:playerStatGetCharacterIdentifier() + local pid = self:playerStatGetCharacterIdentifier(game.party:findMember{main=true}) profile.mod.characters = profile.mod.characters or { characters={} } profile.mod.characters.characters[pid] = (profile.mod.characters.characters[pid] or 0) + 1 diff --git a/game/modules/tome/data/birth/races/yeek.lua b/game/modules/tome/data/birth/races/yeek.lua index 31c6951800..afd93c374e 100644 --- a/game/modules/tome/data/birth/races/yeek.lua +++ b/game/modules/tome/data/birth/races/yeek.lua @@ -24,7 +24,8 @@ newBirthDescriptor{ type = "race", name = "Yeek", desc = { - "Yeeks are a mysterious race native to the tropical island of Rel.", + "Yeeks are a mysterious race of small humanoids native to the tropical island of Rel.", + "Their body is covered with white fur and their disproportionate head gives them a ridiculous look.", "Although they are now nearly unheard of in Maj'Eyal, they spend many centuries as secret slaves to the halfling nation of Nargol.", "They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.", }, @@ -40,8 +41,8 @@ newBirthDescriptor{ faction = "the-way", type = "humanoid", subtype="yeek", size_category = 2, - default_wilderness = {28, 13}, - starting_zone = "trollmire", + default_wilderness = {28, 49}, + starting_zone = "wilderness", starting_quest = "start-yeek", starting_intro = "yeek", resolvers.inscription("INFUSION:_REGENERATION", {cooldown=10, dur=5, heal=60}), @@ -62,11 +63,12 @@ newBirthDescriptor "Although they are now nearly unheard of in Maj'Eyal, they spend many centuries as secret slaves to the halfling nation of Nargol.", "They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.", "They possess the #GOLD#Dominant Will#WHITE# talent which allows them temporarily subvert the mind of a lesser creature. When the effect ends the creature dies.", + "While yeeks are not amphibians they still have an affinity for water, allowing them to survive longer without breathing.", "#GOLD#Stat modifiers:", "#LIGHT_BLUE# * -3 Strength, -2 Dexterity, -5 Constitution", "#LIGHT_BLUE# * +0 Magic, +6 Willpower, +4 Cunning", "#GOLD#Life per level:#LIGHT_BLUE# 8", - "#GOLD#Experience penalty:#LIGHT_BLUE# --15%", + "#GOLD#Experience penalty:#LIGHT_BLUE# -15%", }, inc_stats = { str=-3, con=-5, cun=4, wil=6, mag=0, dex=-2 }, talents = { @@ -74,6 +76,7 @@ newBirthDescriptor }, copy = { life_rating=8, + max_air = 200, }, experience = 0.85, } diff --git a/game/modules/tome/data/maps/wilderness/eyal.lua b/game/modules/tome/data/maps/wilderness/eyal.lua index d25caaea6e..114166c71b 100644 --- a/game/modules/tome/data/maps/wilderness/eyal.lua +++ b/game/modules/tome/data/maps/wilderness/eyal.lua @@ -24,6 +24,9 @@ quickEntity('-', {always_remember = true, show_tooltip=true, name='river', displ quickEntity('*', {always_remember = true, show_tooltip=true, name='lake of Nur', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, }) quickEntity(')', {always_remember = true, show_tooltip=true, name='sea of Sash', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, }) quickEntity('(', {always_remember = true, show_tooltip=true, name='lake', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, }) +quickEntity('westreach-lake', {always_remember = true, show_tooltip=true, name='Westreach lake', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, }) +quickEntity('irondeep-lake', {always_remember = true, show_tooltip=true, name='Irondeep lake', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, }) +quickEntity('spellmurk-lake', {always_remember = true, show_tooltip=true, name='Spellmurk lake', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", block_move=true, can_encounter="water", equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, }) quickEntity('q', {always_remember = true, show_tooltip=true, name='volcanic mountains', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/volcano2.png", block_move=true}) quickEntity('^', {always_remember = true, show_tooltip=true, name='mountains', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/mountain.png", block_move=true}) @@ -50,6 +53,7 @@ quickEntity('h', {always_remember = true, show_tooltip=true, name='low hills', d quickEntity('&', {always_remember = true, show_tooltip=true, name='cultivated fields', display=';', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/cultivation.png", can_encounter=true, equilibrium_level=-10}) +-- Maj'Eyal quickEntity('kor-pul', {always_remember = true, show_tooltip=true, name="Ruins of Kor'Pul", display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="ruins-kor-pul"}) quickEntity('trollmire', {always_remember = true, show_tooltip=true, name="Passageway into the Trollmire", display='>', color={r=0, g=255, b=0}, notice = true, change_level=1, change_zone="trollmire"}) quickEntity('maze', {always_remember = true, show_tooltip=true, name="A gate into a maze", display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="maze"}) @@ -58,14 +62,23 @@ quickEntity('sandworm', {always_remember = true, show_tooltip=true, name="A myst quickEntity('dreadfell', {always_remember = true, show_tooltip=true, name="The entry to the old tower of Dreadfell",display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="dreadfell"}) quickEntity('daikara', {always_remember = true, show_tooltip=true, name="Passageway into Daikara",display='>', color=colors.UMBER, notice = true, change_level=1, change_zone="daikara"}) quickEntity('charred-scar', {always_remember = true, show_tooltip=true, name='Charred Scar Volcano', display='>', color=colors.RED, back_color=colors.LIGHT_DARK, image="terrain/volcano1.png", notice = true, change_level=1, change_zone="charred-scar"}) -quickEntity('high-peak', {always_remember = true, show_tooltip=true, name="High Peak", display='>', color=colors.VIOLET, notice = true, change_level=1, change_zone="high-peak"}) -quickEntity('unremarkable-cave', {always_remember = true, show_tooltip=true, name="Unremarkable cave", display='>', color=colors.UMBER, notice = true, change_level=1, change_zone="unremarkable-cave"}) +quickEntity('halfling-ruins', {always_remember = true, show_tooltip=true, name="Very old halfling ruins", display='>', color=colors.RED, notice = true, change_level=1, change_zone="halfling-ruins"}) quickEntity('derth', {always_remember = true, show_tooltip=true, name="Derth (Town)", desc="A quiet town at the crossroads of the north", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-derth"}) quickEntity('last-hope', {always_remember = true, show_tooltip=true, name="Last Hope (Town)", desc="Capital city of the Allied Kingdoms ruled by King Tolak", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-last-hope"}) quickEntity('shatur', {always_remember = true, show_tooltip=true, name="Shatur (Town)", desc="Capital city of Thaloren lands, ruled by Nessilla Tantaelen", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true}) quickEntity('elvala', {always_remember = true, show_tooltip=true, name="Elvala (Town)", desc="Capital city of Shaloren lands, ruled by Aranion Gayaeil", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true}) + +-- Far East quickEntity('gates-of-morning', {always_remember = true, show_tooltip=true, name="Gates of Morning (Town)", desc="A massive hole in the Sunwall.", display='*', color=colors.GOLD, back_color=colors.CRIMSON, image="terrain/gate-morning.png", tint=colors.GOLD, notice = true, change_level=1, change_zone="town-gates-of-morning"}) +quickEntity('high-peak', {always_remember = true, show_tooltip=true, name="High Peak", display='>', color=colors.VIOLET, notice = true, change_level=1, change_zone="high-peak"}) +quickEntity('unremarkable-cave', {always_remember = true, show_tooltip=true, name="Unremarkable cave", display='>', color=colors.UMBER, notice = true, change_level=1, change_zone="unremarkable-cave"}) + +-- Island of Rel +quickEntity('irkkk', {always_remember = true, show_tooltip=true, name="Irkkk (Town)", desc="Yeek Wayist capital", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-irkkk"}) +quickEntity('ritch-tunnels', {always_remember = true, show_tooltip=true, name="Tunnel into the ritchs grounds",display='>', color=colors.UMBER, notice = true, change_level=1, change_zone="ritch-tunnels"}) +quickEntity('murgol-lair', {always_remember = true, show_tooltip=true, name="Way into the lair of Murgol",display='>', color=colors.LIGHT_BLUE, notice = true, change_level=1, change_zone="murgol-lair"}) +quickEntity('rel-tunnel', {always_remember = true, show_tooltip=true, name="Tunnel to Maj'Eyal",display='>', color=colors.LIGHT_BLUE, notice = true, force_down=true, change_level=4, change_zone="halfling-ruins"}) -- Angolwen is only know from the start to mages if game.player:knowTalent(game.player.T_TELEPORT_ANGOLWEN) then @@ -150,24 +163,27 @@ addSpot({155, 17}, "patrol", "orc-pride") addSpot({132, 9}, "patrol", "orc-pride") addSpot({45, 28}, "zone-pop", "zigur") addSpot({32, 23}, "zone-pop", "shertul-fortress") +addSpot({37, 32}, "zone-pop", "halfling-ruins") +addSpot({31, 47}, "zone-pop", "rel-tunnel") -- addZone section -addZone({1, 1, 78, 46}, "zonename", "Maj'Eyal") -addZone({8, 47, 19, 49}, "zonename", "Maj'Eyal") -addZone({27, 45, 33, 53}, "zonename", "Maj'Eyal") +addZone({5, 1, 82, 43}, "zonename", "Maj'Eyal") +addZone({6, 43, 19, 50}, "zonename", "Maj'Eyal") +addZone({26, 45, 38, 53}, "zonename", "Island of Rel") addZone({52, 48, 61, 53}, "zonename", "Charred Scar") addZone({120, 2, 169, 64}, "zonename", "Far East") addZone({7, 54, 75, 86}, "zonename", "Tar'Eyal") addZone({11, 51, 21, 54}, "zonename", "Tar'Eyal") addZone({64, 52, 66, 53}, "zonename", "Tar'Eyal") addZone({11, 87, 16, 94}, "zonename", "Tar'Eyal") +addZone({40, 43, 66, 47}, "zonename", "Maj'Eyal") addZone({54, 23, 65, 37}, "world-encounter", "lumberjack-cursed") -addZone({3, 15, 19, 33}, "world-encounter", "angolwen") +addZone({3, 15, 18, 35}, "world-encounter", "angolwen") addZone({136, 43, 145, 55}, "world-encounter", "shadow-crypt") -addZone({46, 3, 52, 8}, "world-encounter", "infinite-dungeon") +addZone({45, 3, 51, 8}, "world-encounter", "infinite-dungeon") addZone({75, 6, 78, 9}, "world-encounter", "infinite-dungeon") addZone({61, 8, 64, 10}, "world-encounter", "infinite-dungeon") -addZone({22, 3, 29, 7}, "world-encounter", "infinite-dungeon") +addZone({20, 1, 31, 9}, "world-encounter", "infinite-dungeon") addZone({59, 41, 65, 46}, "world-encounter", "infinite-dungeon") addZone({38, 35, 53, 46}, "world-encounter", "mark-spellblaze") @@ -175,58 +191,58 @@ addZone({38, 35, 53, 46}, "world-encounter", "mark-spellblaze") return { 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{[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[.]],[[.]],[[.]],[[.]],[[.]],[[.]],[[.]],[[.]],[[.]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[{]],[[|]],[[|]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[q]],[[q]],[[q]],[[q]],[[q]],[[q]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[p]],[[(]],[[(]],[[p]],[[|]],[[|]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],}, {[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[.]],[[.]],[[|]],[[|]],[[.]],[[.]],[[.]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[{]],[[{]],[[{]],[[{]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[|]],[[|]],[[|]],[[p]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[q]],[[q]],[[q]],[[q]],[[q]],[[q]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],}, {[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[.]],[[.]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[|]],[[{]],[[{]],[[{]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[q]],[[q]],[[q]],[[q]],[[q]],[[q]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[|]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],}, @@ -272,4 +288,4 @@ return { {[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],}, {[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],}, {[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],}, -{[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],},} \ No newline at end of file +{[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],[[~]],},} diff --git a/game/modules/tome/data/maps/zones/halfling-ruins-last.lua b/game/modules/tome/data/maps/zones/halfling-ruins-last.lua new file mode 100644 index 0000000000..2346716b2b --- /dev/null +++ b/game/modules/tome/data/maps/zones/halfling-ruins-last.lua @@ -0,0 +1,124 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009, 2010 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +defineTile('.', "FLOOR") +defineTile('#', "WALL") +defineTile('+', "DOOR") +defineTile('>', "DOOR") +quickEntity('>', { + always_remember = true, + show_tooltip=true, + name="Long tunnel to the island of Rel", + display='>', + image = "terrain/marble_floor.png", add_displays = {mod.class.Grid.new{image="terrain/stair_down.png"}}, + color=colors.VIOLET, + change_level_check = function() + local p = game.party:findMember{main=true} + -- Only yeeks can pass + if p.descriptor and p.descriptor.race and p.descriptor.race == "Yeek" then + local level = game.memory_levels["wilderness-1"] + local spot = level:pickSpot{type="zone-pop", subtype="rel-tunnel"} + p.wild_x = spot.x + p.wild_y = spot.y + return + end + require("engine.ui.Dialog"):simplePopup("Long tunnel", "As you enter the tunnel you feel a strange compulsion to go backward.") + return true + end, + notice = true, + change_level=1, + change_zone="wilderness" +}) +defineTile('Z', "FLOOR", nil, "SUBJECT_Z") +defineTile('Y', "FLOOR", nil, "YEEK_WAYIST") + +subGenerator{ + x = 0, y = 0, w = 50, h = 43, + generator = "engine.generator.map.Roomer", + data = { + nb_rooms = 10, + rooms = {"random_room"}, + ['.'] = "FLOOR", + ['#'] = "WALL", + up = "UP", + door = "DOOR", + force_tunnels = { + {"random", {26, 43}, id=-500}, + }, + }, + define_up = true, +} + +endx = 48 +endy = 46 + +checkConnectivity({26,44}, "entrance", "boss-area", "boss-area") + +return { +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[ ]], +[[#########################+########################]], +[[##..............................................##]], +[[#................................................#]], +[[#..............Z................Y...............>#]], +[[#................................................#]], +[[##..............................................##]], +[[##################################################]] +} diff --git a/game/modules/tome/data/quests/start-yeek.lua b/game/modules/tome/data/quests/start-yeek.lua new file mode 100644 index 0000000000..3eca782d05 --- /dev/null +++ b/game/modules/tome/data/quests/start-yeek.lua @@ -0,0 +1,45 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009, 2010 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +name = "Following The Way" +desc = function(self, who) + local desc = {} + desc[#desc+1] = "You have been tasked to remove two threads for the yeeks.\n" + desc[#desc+1] = "Protect the Way, vanquish your foes.\n" + if self:isCompleted("murgol") then + desc[#desc+1] = "#LIGHT_GREEN#* You have explored the underwater zone and vanquished Murgol.#WHITE#" + else + desc[#desc+1] = "#SLATE#* You must explore the underwater lair of Murgol.#WHITE#" + end + if self:isCompleted("ritch") then + desc[#desc+1] = "#LIGHT_GREEN#* You have explored the ritchs tunnels and vanquished their queen.#WHITE#" + else + desc[#desc+1] = "#SLATE#* You must explore ritchs tunnels.#WHITE#" + end + return table.concat(desc, "\n") +end + +on_status_change = function(self, who, status, sub) + if sub then + if self:isCompleted("ritch") and self:isCompleted("murgol") then + who:setQuestStatus(self.id, engine.Quest.DONE) + who:grantQuest("starter-zones") + end + end +end diff --git a/game/modules/tome/data/talents/misc/misc.lua b/game/modules/tome/data/talents/misc/misc.lua index 9a69c0a5ca..9561953fe6 100644 --- a/game/modules/tome/data/talents/misc/misc.lua +++ b/game/modules/tome/data/talents/misc/misc.lua @@ -294,13 +294,27 @@ newTalent{ type = {"base/race", 1}, no_energy = true, cooldown = 50, - tactical = { ATTACK = 2 }, + range = 4, + no_npc_use = true, action = function(self, t) - self:setEffect(self.EFF_ORC_FURY, 5, {power=10 + self:getWil(20)}) + local tg = {type="hit", range=self:getTalentRange(t), talent=t} + local x, y = self:getTarget(tg) + if not x or not y then return nil end + self:project(tg, x, y, function(px, py) + local target = game.level.map(px, py, Map.ACTOR) + if not target then return end + if not target:canBe("instakill") or target.rank > 2 or target.undead or not target:checkHit(self:getWil(20) + self.level * 1.5, target.level) then + game.logSeen(target, "%s resists the mental assault!", target.name:capitalize()) + return + end + target:setEffect(target.EFF_DOMINANT_WILL, 4 + self:getWil(10), {src=self}) + end) return true end, info = function(self) - return ([[Summons your lust for blood and destruction, increasing all damage by %d%% for 5 turns. - The bonus will increase with the Willpower stat]]):format(10 + self:getWil(20)) + return ([[Shatters the mind of your victim, giving your full control over its actions for %s turns. + When the effect ends you pull out your mind and the victim's body colapses dead. + This effect does not work on elite or undeads. + The duration will increase with the Willpower stat]]):format(10 + self:getWil(20)) end, } diff --git a/game/modules/tome/data/texts/intro-yeek.lua b/game/modules/tome/data/texts/intro-yeek.lua new file mode 100644 index 0000000000..7482c87970 --- /dev/null +++ b/game/modules/tome/data/texts/intro-yeek.lua @@ -0,0 +1,26 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009, 2010 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +return [[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a Yeek Wayist of Irkkk. +All yeeks follow the Way - which is both a global psionic link that unify the whole yeek race and a way of life. +Your whole life is dedicated to serving the yeek race. You feel compeled by the Way to protect your race at all costs even your own life. + +You have been tasked to vanquish Murgol, an abomination from the deeps and to clear the ritchs tunnels before their blight spreads to the whole island. +]] diff --git a/game/modules/tome/data/timed_effects.lua b/game/modules/tome/data/timed_effects.lua index 1dbe8f5ec4..8cf361c1d4 100644 --- a/game/modules/tome/data/timed_effects.lua +++ b/game/modules/tome/data/timed_effects.lua @@ -703,6 +703,37 @@ newEffect{ end, } +newEffect{ + name = "DOMINANT_WILL", + desc = "Dominated", + long_desc = function(self, eff) return ("The target's mind has been shattered. Its body remains as a thrall to your mind.") end, + type = "mental", + status = "detrimental", + parameters = { }, + on_gain = function(self, err) return "#Target# mind is shattered." end, + on_lose = function(self, err) return "#Target# colapses." end, + activate = function(self, eff) + eff.pid = self:addTemporaryValue("inc_damage", {all=-15}) + self.faction = eff.src.faction + self.ai_state = self.ai_state or {} + self.ai_state.tactic_leash = 100 + self.remove_from_party_on_death = true + self.move_others = true + game.party:addMember(self, { + control="full", + type="thrall", + title="Thrall", + orders = {leash=true, follow=true}, + on_control = function(self) + self:hotkeyAutoTalents() + end, + }) + end, + deactivate = function(self, eff) + self:die(eff.src) + end, +} + newEffect{ name = "POWER_OVERLOAD", desc = "Power Overload", diff --git a/game/modules/tome/data/zones/halfling-ruins/grids.lua b/game/modules/tome/data/zones/halfling-ruins/grids.lua new file mode 100644 index 0000000000..9b4bd32fff --- /dev/null +++ b/game/modules/tome/data/zones/halfling-ruins/grids.lua @@ -0,0 +1,22 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009, 2010 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +load("/data/general/grids/basic.lua") +load("/data/general/grids/forest.lua") +load("/data/general/grids/water.lua") diff --git a/game/modules/tome/data/zones/halfling-ruins/npcs.lua b/game/modules/tome/data/zones/halfling-ruins/npcs.lua new file mode 100644 index 0000000000..5cc40455c7 --- /dev/null +++ b/game/modules/tome/data/zones/halfling-ruins/npcs.lua @@ -0,0 +1,25 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009, 2010 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +load("/data/general/npcs/skeleton.lua", rarity(0)) +load("/data/general/npcs/ghoul.lua", rarity(2)) +load("/data/general/npcs/bone-giant.lua", rarity(8)) + +local Talents = require("engine.interface.ActorTalents") + diff --git a/game/modules/tome/data/zones/halfling-ruins/objects.lua b/game/modules/tome/data/zones/halfling-ruins/objects.lua new file mode 100644 index 0000000000..e33501528a --- /dev/null +++ b/game/modules/tome/data/zones/halfling-ruins/objects.lua @@ -0,0 +1,31 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009, 2010 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +load("/data/general/objects/objects.lua") + +for i = 1, 4 do +newEntity{ base = "BASE_LORE", + define_as = "NOTE"..i, + name = "research log of halfling mage Hompalan", lore="halfling-research-note-"..i, + desc = [[A very research note, nearly unreadable.]], + rarity = false, + is_magic_device = false, + encumberance = 0, +} +end diff --git a/game/modules/tome/data/zones/halfling-ruins/traps.lua b/game/modules/tome/data/zones/halfling-ruins/traps.lua new file mode 100644 index 0000000000..f8f844f583 --- /dev/null +++ b/game/modules/tome/data/zones/halfling-ruins/traps.lua @@ -0,0 +1,20 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009, 2010 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +load("/data/general/traps/elemental.lua") diff --git a/game/modules/tome/data/zones/halfling-ruins/zone.lua b/game/modules/tome/data/zones/halfling-ruins/zone.lua new file mode 100644 index 0000000000..73bbb411dc --- /dev/null +++ b/game/modules/tome/data/zones/halfling-ruins/zone.lua @@ -0,0 +1,103 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009, 2010 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +return { + name = "Ruined halfling complex", + level_range = {10, 25}, + level_scheme = "player", + max_level = 4, + decay = {300, 800, only={object=true}}, + actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end, + width = 50, height = 50, + persistent = "zone", +-- all_remembered = true, + all_lited = true, + ambient_music = "Far away.ogg", + generator = { + map = { + class = "engine.generator.map.Roomer", + nb_rooms = 10, + rooms = {"random_room", {"money_vault",5}, {"lesser_vault",8}}, + lesser_vaults_list = {"circle","rat-nest","skeleton-mage-cabal"}, + lite_room_chance = 100, + ['.'] = "FLOOR", + ['#'] = "WALL", + up = "UP", + down = "DOWN", + door = "DOOR", + force_last_stair = true, + }, + actor = { + class = "engine.generator.actor.Random", + nb_npc = {20, 30}, + }, + object = { + class = "engine.generator.object.Random", + nb_object = {3, 6}, + }, + trap = { + class = "engine.generator.trap.Random", + nb_trap = {6, 9}, + }, + }, + levels = + { + [1] = { + generator = { map = { + class = "engine.generator.map.Town", + building_chance = 70, + max_building_w = 8, max_building_h = 8, + edge_entrances = {6,4}, + floor = "FLOOR", + external_floor = "FLOOR", + up = "FLAT_UP_WILDERNESS", + wall = "WALL", + down = "FLAT_DOWN4", + door = "DOOR", + + nb_rooms = false, + rooms = false, + }, }, + }, + [4] = { + generator = { + map = { + class = "engine.generator.map.Static", + map = "zones/halfling-ruins-last", + }, + actor = { + area = {x1=0, x2=49, y1=0, y2=40}, + }, + }, + }, + }, + post_process = function(level) + -- Place a lore note on each level + game:placeRandomLoreObject("NOTE"..level.level) + end, + on_enter = function(lev, old_lev, newzone) + if newzone then + local p = game.party:findMember{main=true} + local level = game.memory_levels["wilderness-1"] + local spot = level:pickSpot{type="zone-pop", subtype="halfling-ruins"} + p.wild_x = spot.x + p.wild_y = spot.y + end + end, +} diff --git a/tiled-maps/eyal2.tmx b/tiled-maps/eyal2.tmx new file mode 100644 index 0000000000..9cbf52d4df --- /dev/null +++ b/tiled-maps/eyal2.tmx @@ -0,0 +1,662 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" orientation="orthogonal" width="170" height="100" tilewidth="32" tileheight="32"> + <tileset firstgid="1" name="dg_grounds32" tilewidth="32" tileheight="32"> + <image source="gfx/dg_grounds32.gif" width="288" height="640"/> + <tile id="9"> + <properties> + <property name="display" value="."/> + </properties> + </tile> + <tile id="12"> + <properties> + <property name="display" value="|"/> + </properties> + </tile> + <tile id="15"> + <properties> + <property name="display" value="westreach-lake"/> + </properties> + </tile> + <tile id="16"> + <properties> + <property name="display" value="("/> + </properties> + </tile> + <tile id="17"> + <properties> + <property name="display" value="spellmurk-lake"/> + </properties> + </tile> + <tile id="18"> + <properties> + <property name="display" value="irondeep-lake"/> + </properties> + </tile> + <tile id="19"> + <properties> + <property name="display" value=")"/> + </properties> + </tile> + <tile id="20"> + <properties> + <property name="display" value="*"/> + </properties> + </tile> + <tile id="33"> + <properties> + <property name="display" value="{"/> + <property name="value" value=""/> + </properties> + </tile> + <tile id="53"> + <properties> + <property name="display" value="^"/> + </properties> + </tile> + <tile id="54"> + <properties> + <property name="display" value="T"/> + </properties> + </tile> + <tile id="56"> + <properties> + <property name="display" value="v"/> + </properties> + </tile> + <tile id="69"> + <properties> + <property name="display" value="p"/> + </properties> + </tile> + <tile id="72"> + <properties> + <property name="display" value="-"/> + </properties> + </tile> + <tile id="73"> + <properties> + <property name="display" value="~"/> + <property name="value" value=""/> + </properties> + </tile> + <tile id="81"> + <properties> + <property name="display" value="#"/> + </properties> + </tile> + <tile id="84"> + <properties> + <property name="display" value="""/> + </properties> + </tile> + <tile id="88"> + <properties> + <property name="display" value="¨"/> + </properties> + </tile> + <tile id="89"> + <properties> + <property name="display" value="m"/> + </properties> + </tile> + <tile id="90"> + <properties> + <property name="display" value="t"/> + </properties> + </tile> + <tile id="93"> + <properties> + <property name="display" value="!"/> + </properties> + </tile> + <tile id="105"> + <properties> + <property name="display" value="="/> + </properties> + </tile> + <tile id="126"> + <properties> + <property name="display" value="q"/> + </properties> + </tile> + <tile id="129"> + <properties> + <property name="display" value="charred-scar"/> + </properties> + </tile> + <tile id="147"> + <properties> + <property name="display" value="_"/> + </properties> + </tile> + <tile id="159"> + <properties> + <property name="display" value="&"/> + </properties> + </tile> + <tile id="171"> + <properties> + <property name="display" value="gates-of-morning"/> + </properties> + </tile> + <tile id="172"> + <properties> + <property name="display" value="w"/> + </properties> + </tile> + </tileset> + <tileset firstgid="181" name="numbers" tilewidth="32" tileheight="32"> + <image source="gfx/numbers.png" width="192" height="192"/> + <tile id="0"> + <properties> + <property name="display" value="derth"/> + </properties> + </tile> + <tile id="1"> + <properties> + <property name="display" value="last-hope"/> + </properties> + </tile> + <tile id="2"> + <properties> + <property name="display" value="angolwen"/> + </properties> + </tile> + <tile id="3"> + <properties> + <property name="display" value="trollmire"/> + </properties> + </tile> + <tile id="4"> + <properties> + <property name="display" value="maze"/> + </properties> + </tile> + <tile id="5"> + <properties> + <property name="display" value="old-forest"/> + </properties> + </tile> + <tile id="6"> + <properties> + <property name="display" value="sandworm"/> + </properties> + </tile> + <tile id="7"> + <properties> + <property name="display" value="dreadfell"/> + </properties> + </tile> + <tile id="8"> + <properties> + <property name="display" value="daikara"/> + </properties> + </tile> + <tile id="9"> + <properties> + <property name="display" value="kor-pul"/> + </properties> + </tile> + <tile id="10"> + <properties> + <property name="display" value="shatur"/> + </properties> + </tile> + <tile id="11"> + <properties> + <property name="display" value="elvala"/> + </properties> + </tile> + <tile id="12"> + <properties> + <property name="display" value=""/> + </properties> + </tile> + <tile id="13"> + <properties> + <property name="display" value="high-peak"/> + 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