From f72f55c2ca4e1acf75be5f130e5dd10d33bc06c2 Mon Sep 17 00:00:00 2001 From: Eric Wykoff <ericwykoff@yahoo.com> Date: Fri, 20 Feb 2015 08:31:50 -0600 Subject: [PATCH] reality smearing scaling adjusted --- game/modules/tome/class/Actor.lua | 3 --- .../tome/data/talents/chronomancy/flux.lua | 15 +++++++-------- 2 files changed, 7 insertions(+), 11 deletions(-) diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index 25883c5978..0a9e4dbdd1 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -4391,9 +4391,6 @@ function _M:paradoxDoAnomaly(chance, paradox, def) self:incParadox(-paradox) end - - -- Remove Reality Smearing - self:removeEffect(self.EFF_REALITY_SMEARING) end return anomaly_triggered diff --git a/game/modules/tome/data/talents/chronomancy/flux.lua b/game/modules/tome/data/talents/chronomancy/flux.lua index f940fbc1c5..793d9c7c71 100644 --- a/game/modules/tome/data/talents/chronomancy/flux.lua +++ b/game/modules/tome/data/talents/chronomancy/flux.lua @@ -53,8 +53,8 @@ newTalent{ points = 5, cooldown = 10, tactical = { DEFEND = 2 }, - getPercent = function(self, t) return self:combatTalentLimit(t, 50, 10, 30)/100 end, -- Limit < 50% - getDuration = function(self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 3, 6))) end, + getPercent = function(self, t) return (100 - self:combatTalentLimit(t, 80, 10, 60))/100 end, -- Limit < 20% + getDuration = function(self, t) return getExtensionModifier(self, t, 3) end, damage_feedback = function(self, t, p, src) if p.particle and p.particle._shader and p.particle._shader.shad and src and src.x and src.y then local r = -rng.float(0.2, 0.4) @@ -70,8 +70,8 @@ newTalent{ return tostring(math.ceil(val)), fnt end, callbackOnHit = function(self, t, cb, src) - local absorb = cb.value * t.getPercent(self, t) - local paradox = absorb*0.3 + local absorb = cb.value * 0.3 + local paradox = absorb * t.getPercent(self, t) self:setEffect(self.EFF_REALITY_SMEARING, t.getDuration(self, t), {paradox=paradox/t.getDuration(self, t), no_ct_effect=true}) game:delayedLogMessage(self, nil, "reality smearing", "#LIGHT_BLUE##Source# converts damage to paradox!") @@ -90,10 +90,10 @@ newTalent{ return true end, info = function(self, t) - local ratio = t.getPercent(self, t) * 100 + local ratio = t.getPercent(self, t) local duration = t.getDuration(self, t) - return ([[While active, %d%% of the damage you take instead increases your Paradox by 30%% over %d turns. - If you create an anomaly while taking Paradox damage in this manner the remaining damage will be removed.]]): + return ([[While active 30%% of all damage you take is converted into %0.2f Paradox damage. + The Paradox damage is taken over three turns.]]): format(ratio, duration) end, } @@ -168,7 +168,6 @@ newTalent{ end self:removeEffect(self.EFF_TWIST_FATE) - self:removeEffect(self.EFF_REALITY_SMEARING) end, setEffect = function(self, t, talent, paradox) game.logPlayer(self, "#STEEL_BLUE#You take control of %s.", self:getTalentFromId(talent).name or nil) -- GitLab