diff --git a/game/modules/tome/class/NicerTiles.lua b/game/modules/tome/class/NicerTiles.lua
index 7022dcdfb35df3c99a8ce05912c106dafd02f9b1..e26db43ce4a559471f817b27f06af8557715650d 100644
--- a/game/modules/tome/class/NicerTiles.lua
+++ b/game/modules/tome/class/NicerTiles.lua
@@ -96,15 +96,15 @@ end
 
 --- Make walls have a pseudo 3D effect & rounded corners
 function _M:niceTileRoundwall3d(level, i, j, g, nt)
-	local s = level.map:checkEntity(i, j, Map.TERRAIN, "block_move") and true or false
-	local g8 = level.map:checkEntity(i, j-1, Map.TERRAIN, "block_move") and true or false
-	local g2 = level.map:checkEntity(i, j+1, Map.TERRAIN, "block_move") and true or false
-	local g4 = level.map:checkEntity(i-1, j, Map.TERRAIN, "block_move") and true or false
-	local g6 = level.map:checkEntity(i+1, j, Map.TERRAIN, "block_move") and true or false
-	local g1 = level.map:checkEntity(i-1, j+1, Map.TERRAIN, "block_move") and true or false
-	local g3 = level.map:checkEntity(i+1, j+1, Map.TERRAIN, "block_move") and true or false
-	local g7 = level.map:checkEntity(i-1, j-1, Map.TERRAIN, "block_move") and true or false
-	local g9 = level.map:checkEntity(i+1, j-1, Map.TERRAIN, "block_move") and true or false
+	local s = level.map:checkEntity(i, j, Map.TERRAIN, "type") or "wall"
+	local g8 = level.map:checkEntity(i, j-1, Map.TERRAIN, "type") or "wall"
+	local g2 = level.map:checkEntity(i, j+1, Map.TERRAIN, "type") or "wall"
+	local g4 = level.map:checkEntity(i-1, j, Map.TERRAIN, "type") or "wall"
+	local g6 = level.map:checkEntity(i+1, j, Map.TERRAIN, "type") or "wall"
+	local g1 = level.map:checkEntity(i-1, j+1, Map.TERRAIN, "type") or "wall"
+	local g3 = level.map:checkEntity(i+1, j+1, Map.TERRAIN, "type") or "wall"
+	local g7 = level.map:checkEntity(i-1, j-1, Map.TERRAIN, "type") or "wall"
+	local g9 = level.map:checkEntity(i+1, j-1, Map.TERRAIN, "type") or "wall"
 
 	-- Full
 	if g1==s and g2==s and g3==s and g4==s and g6==s and g7==s and g8==s and g9==s then self:replace(i, j, self:getTile(nt.inner))
diff --git a/game/modules/tome/data/rooms/forest_clearing.lua b/game/modules/tome/data/rooms/forest_clearing.lua
index 1a095fd9a113b63f0e0ee025625be655c3f03f32..1b155e7afe685ef4fd48daae3307cddc7210e94b 100644
--- a/game/modules/tome/data/rooms/forest_clearing.lua
+++ b/game/modules/tome/data/rooms/forest_clearing.lua
@@ -92,7 +92,7 @@ return function(gen, id)
 				end
 			end
 		else
-			return make_hmap(self, x, y, is_lit) end
+			return make_hmap(self, x, y, is_lit)
 		end
 
 		-- Materialize the map