diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua index 64fab76ce263aedab2c1f6b6233e6e48db032a19..3ee8f0fd90f85ac580010406241cf8e95b8ca5d7 100644 --- a/game/modules/tome/class/interface/Combat.lua +++ b/game/modules/tome/class/interface/Combat.lua @@ -689,7 +689,7 @@ function _M:attackTargetWith(target, weapon, damtype, mult, force_dam) if hitted and crit and weapon and self:knowTalent(self.T_ARCANE_DESTRUCTION) then local chance = 100 if self:hasShield() then chance = 75 - elseif self:hasDualWeapon() then chance = 50 end + elseif self:hasDualWeapon() then chance = 50 end if rng.percent(chance) then local typ = rng.table{{DamageType.FIRE,"ball_fire"}, {DamageType.LIGHTNING,"ball_lightning_beam"}, {DamageType.ARCANE,"ball_arcane"}} diff --git a/game/modules/tome/data/talents/techniques/magical-combat.lua b/game/modules/tome/data/talents/techniques/magical-combat.lua index 013737bf557040d8b2f70b6aeea4d618370a5d0a..07e730a86bee26e47e28197c3f1d54e22c2b3e5b 100644 --- a/game/modules/tome/data/talents/techniques/magical-combat.lua +++ b/game/modules/tome/data/talents/techniques/magical-combat.lua @@ -32,7 +32,7 @@ newTalent{ if self.x == target.x and self.y == target.y then return nil end local chance = t.getChance(self, t) - if self:hasShield() then chance = chance * 0.75 end + if self:hasShield() then chance = chance * 0.75 elseif self:hasDualWeapon() then chance = chance * 0.5 end