diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua
index 64fab76ce263aedab2c1f6b6233e6e48db032a19..3ee8f0fd90f85ac580010406241cf8e95b8ca5d7 100644
--- a/game/modules/tome/class/interface/Combat.lua
+++ b/game/modules/tome/class/interface/Combat.lua
@@ -689,7 +689,7 @@ function _M:attackTargetWith(target, weapon, damtype, mult, force_dam)
 	if hitted and crit and weapon and self:knowTalent(self.T_ARCANE_DESTRUCTION) then
 		local chance = 100
 		if self:hasShield() then chance = 75
-		elseif self:hasDualWeapon() then chance = 50 end
+		elseif self:hasDualWeapon() then chance = 50
 		end
 		if rng.percent(chance) then
 			local typ = rng.table{{DamageType.FIRE,"ball_fire"}, {DamageType.LIGHTNING,"ball_lightning_beam"}, {DamageType.ARCANE,"ball_arcane"}}
diff --git a/game/modules/tome/data/talents/techniques/magical-combat.lua b/game/modules/tome/data/talents/techniques/magical-combat.lua
index 013737bf557040d8b2f70b6aeea4d618370a5d0a..07e730a86bee26e47e28197c3f1d54e22c2b3e5b 100644
--- a/game/modules/tome/data/talents/techniques/magical-combat.lua
+++ b/game/modules/tome/data/talents/techniques/magical-combat.lua
@@ -32,7 +32,7 @@ newTalent{
 		if self.x == target.x and self.y == target.y then return nil end
 
 		local chance = t.getChance(self, t)
-		if self:hasShield() then chance = chance * 0.75 end
+		if self:hasShield() then chance = chance * 0.75
 		elseif self:hasDualWeapon() then chance = chance * 0.5
 		end