diff --git a/game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua b/game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua
index f1cc195f2de084eee835a4cbb89d55e8780df185..b90fb3e1af0eb9a3cea5cd4c33faf7f06af31fb6 100644
--- a/game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua
+++ b/game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua
@@ -241,44 +241,51 @@ newTalent{
 	end,
 	getLevel = function(self, t) return math.floor(self:combatScale(self:getTalentLevel(t), -6, 0.9, 2, 5)) end, -- -6 @ 1, +2 @ 5, +5 @ 8
 	action = function(self, t)
-		local list = {}
 		local nbgolem = 0
-		if game.party and game.party:hasMember(self) then
-			for act, def in pairs(game.party.members) do
-				if act.summoner and act.summoner == self and act.necrotic_minion then
-					if act.subtype ~= "giant" then list[#list+1] = act
-					else nbgolem = nbgolem + 1 end
+		local make_golem = function()
+			local list = {}
+			nbgolem = 0
+			if game.party and game.party:hasMember(self) then
+				for act, def in pairs(game.party.members) do
+					if act.summoner and act.summoner == self and act.necrotic_minion then
+						if act.subtype ~= "giant" then list[#list+1] = act
+						else nbgolem = nbgolem + 1 end
+					end
 				end
-			end
-		else
-			for uid, act in pairs(game.level.entities) do
-				if act.summoner and act.summoner == self and act.necrotic_minion then
-					if act.subtype ~= "giant" then list[#list+1] = act
-					else nbgolem = nbgolem + 1 end
+			else
+				for uid, act in pairs(game.level.entities) do
+					if act.summoner and act.summoner == self and act.necrotic_minion then
+						if act.subtype ~= "giant" then list[#list+1] = act
+						else nbgolem = nbgolem + 1 end
+					end
 				end
 			end
-		end
-		if #list < 3 then return end
+			if #list < 3 then return end
 
-		rng.tableRemove(list):die(self)
-		rng.tableRemove(list):die(self)
-		rng.tableRemove(list):die(self)
+			rng.tableRemove(list):die(self)
+			rng.tableRemove(list):die(self)
+			rng.tableRemove(list):die(self)
 
-		local kind = ({"bone_giant","bone_giant","h_bone_giant","h_bone_giant","e_bone_giant"})[util.bound(math.floor(self:getTalentLevel(t)), 1, 5)]
-		if self:getTalentLevel(t) >= 6 and rng.percent(20) then kind = "r_bone_giant" end
+			local kind = ({"bone_giant","bone_giant","h_bone_giant","h_bone_giant","e_bone_giant"})[util.bound(math.floor(self:getTalentLevel(t)), 1, 5)]
+			if self:getTalentLevel(t) >= 6 and rng.percent(20) then kind = "r_bone_giant" end
 
-		local minion = require("mod.class.NPC").new(minions_list[kind])
-		local x, y = util.findFreeGrid(self.x, self.y, 5, true, {[Map.ACTOR]=true})
-		if minion and x and y then
-			local lev = t.getLevel(self, t)
-			necroSetupSummon(self, minion, x, y, lev, true)
+			local minion = require("mod.class.NPC").new(minions_list[kind])
+			local x, y = util.findFreeGrid(self.x, self.y, 5, true, {[Map.ACTOR]=true})
+			if minion and x and y then
+				local lev = t.getLevel(self, t)
+				necroSetupSummon(self, minion, x, y, lev, true)
+				nbgolem = nbgolem + 1
+			end
 		end
 
-		if nbgolem >= 1 then
-			local empower = necroEssenceDead(self)
-			if empower then empower() end
+		local empower = necroEssenceDead(self)
+		for i = 1, empower and 2 or 1 do
+			make_golem()
+			if nbgolem >= (empower and 2 or 1) then break end
 		end
 
+		if nbgolem >= 2 and empower then empower() end
+
 		game:playSoundNear(self, "talents/spell_generic2")
 		return true
 	end,
diff --git a/game/modules/tome/data/talents/spells/animus.lua b/game/modules/tome/data/talents/spells/animus.lua
index b60b3cf0428dcbbfd3215f217d7eb670f50563d3..12f3b6a20b314f88c0987d605fc3c9c231c45675 100644
--- a/game/modules/tome/data/talents/spells/animus.lua
+++ b/game/modules/tome/data/talents/spells/animus.lua
@@ -135,6 +135,7 @@ newTalent{
 				m.summoner_gain_exp = true
 				m.unused_stats = 0
 				m.dead = nil
+				m.undead = 1
 				m.no_breath = 1
 				m.unused_talents = 0
 				m.unused_generics = 0
@@ -167,7 +168,7 @@ newTalent{
 	end,
 	info = function(self, t)
 		local damage = t.getDamage(self, t)
-		return ([[Try to blast crush the soul of your foe, doing %0.2f darkness damage (that can never kill the target).
+		return ([[Try to crush the soul of your foe, doing %0.2f darkness damage (that can never kill the target).
 		If the target is left with less than %d%% life you try to take control of its body.
 		Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls.
 		Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means.
@@ -196,7 +197,7 @@ newTalent{
 		local nb = t.getnb(self, t)
 		return ([[Crush and consume two souls to empower your next %d spells, granting them a special effect.
 		Affected spells are:
-		- Undeath Link: in addition to the heal a shield is created for half the heal life_leech_value
+		- Undeath Link: in addition to the heal a shield is created for half the heal power
 		- Create Minions: allows you to summon 2 more minions
 		- Assemble: allows you to summon a second bone golem
 		- Invoke Darkness: becomes a cone of darkness