diff --git a/game/modules/tome/data/birth/classes/mage.lua b/game/modules/tome/data/birth/classes/mage.lua index 786ff5dc959f46597dc6a3b99060dc770e09221c..0a22ca867529cefb62df3fddc395c4621a4a7a03 100644 --- a/game/modules/tome/data/birth/classes/mage.lua +++ b/game/modules/tome/data/birth/classes/mage.lua @@ -137,7 +137,10 @@ newBirthDescriptor{ end end, function(actor) - if core.shader.active(4) then actor:addParticles(Particles.new("shader_ring_rotating", 1, {rotation=-0.2, radius=1.1}, {type="sparks", hide_center=0, time_factor=40000, color1={0, 0, 1, 1}, color2={0, 1, 1, 1}, zoom=0.5, xy={0, 0}})) + if core.shader.active(4) then + local p1 = actor:addParticles(Particles.new("shader_ring_rotating", 1, {rotation=0, radius=1.1, img="coldgeneric"}, {type="circular_flames", ellipsoidalFactor={1,2}, time_factor=22000, noup=2.0})) + p1.toback = true + actor:addParticles(Particles.new("shader_ring_rotating", 1, {rotation=0, radius=1.1, img="coldgeneric"}, {type="circular_flames", ellipsoidalFactor={1,2}, time_factor=22000, noup=1.0})) else actor:addParticles(Particles.new("uttercold", 1)) end end, diff --git a/game/modules/tome/data/gfx/particles/shader_ring_rotating.lua b/game/modules/tome/data/gfx/particles/shader_ring_rotating.lua index a95900ba2505d65d001debf53a716881a8ff844c..efa58dccb1c95b7c471e5110f079a86956a57838 100644 --- a/game/modules/tome/data/gfx/particles/shader_ring_rotating.lua +++ b/game/modules/tome/data/gfx/particles/shader_ring_rotating.lua @@ -46,4 +46,4 @@ end, }, function(self) self.ps:emit(1) end, -1, "particles_images/square", true +1, "particles_images/"..(img or "square"), true diff --git a/game/modules/tome/data/gfx/particles/shader_wings.lua b/game/modules/tome/data/gfx/particles/shader_wings.lua index bf804789c419f833c82b5687b18420cca43db819..cfc8ebbf023935910d35b4d487f0470a7069e1cf 100644 --- a/game/modules/tome/data/gfx/particles/shader_wings.lua +++ b/game/modules/tome/data/gfx/particles/shader_wings.lua @@ -33,8 +33,8 @@ return { generator = function() life = life or 10, size = 64 * (size_factor or 1), sizev = 0, sizea = 0, - x = 0, xv = 0, xa = 0, - y = -25, yv = 0, ya = 0, + x = x or 0, xv = 0, xa = 0, + y = y or -25, yv = 0, ya = 0, dir = 0, dirv = dirv, dira = 0, vel = 0, velv = 0, vela = 0, diff --git a/game/modules/tome/data/gfx/particles_images/arcanegeneric.png b/game/modules/tome/data/gfx/particles_images/arcanegeneric.png new file mode 100644 index 0000000000000000000000000000000000000000..b1adab9a419ce66453e450beb807c2371a84ef07 Binary files /dev/null and b/game/modules/tome/data/gfx/particles_images/arcanegeneric.png differ diff --git a/game/modules/tome/data/gfx/particles_images/coldgeneric.png b/game/modules/tome/data/gfx/particles_images/coldgeneric.png new file mode 100644 index 0000000000000000000000000000000000000000..331b605b7625b0577ed873f45a50feda99bfde75 Binary files /dev/null and b/game/modules/tome/data/gfx/particles_images/coldgeneric.png differ diff --git a/game/modules/tome/data/gfx/particles_images/flamesgeneric.png b/game/modules/tome/data/gfx/particles_images/flamesgeneric.png new file mode 100644 index 0000000000000000000000000000000000000000..81ff285cd73ed0e6c405d1a327f7bfc5be9b8fcf Binary files /dev/null and b/game/modules/tome/data/gfx/particles_images/flamesgeneric.png differ diff --git a/game/modules/tome/data/gfx/shaders/circular_flames.frag b/game/modules/tome/data/gfx/shaders/circular_flames.frag new file mode 100644 index 0000000000000000000000000000000000000000..26b3491566e1190112f00b7a6e343aac24874f0e --- /dev/null +++ b/game/modules/tome/data/gfx/shaders/circular_flames.frag @@ -0,0 +1,187 @@ +uniform sampler2D tex; +uniform float tick; +uniform vec3 color; +uniform float time_factor; +uniform float noup = 0.0; + +uniform vec2 ellipsoidalFactor = vec2(1.0, 1.0); //(1.0, 1.0) is perfect circle, (2.0, 1.0) is vertical ellipse, (1.0, 2.0) is horizontal ellipse + + +vec4 permute( vec4 x ) { + + return mod( ( ( x * 34.0 ) + 1.0 ) * x, 289.0 ); + +} + +vec4 taylorInvSqrt( vec4 r ) { + + return 1.79284291400159 - 0.85373472095314 * r; + +} + +float snoise( vec3 v ) { + + const vec2 C = vec2( 1.0 / 6.0, 1.0 / 3.0 ); + const vec4 D = vec4( 0.0, 0.5, 1.0, 2.0 ); + + // First corner + + vec3 i = floor( v + dot( v, C.yyy ) ); + vec3 x0 = v - i + dot( i, C.xxx ); + + // Other corners + + vec3 g = step( x0.yzx, x0.xyz ); + vec3 l = 1.0 - g; + vec3 i1 = min( g.xyz, l.zxy ); + vec3 i2 = max( g.xyz, l.zxy ); + + vec3 x1 = x0 - i1 + 1.0 * C.xxx; + vec3 x2 = x0 - i2 + 2.0 * C.xxx; + vec3 x3 = x0 - 1. + 3.0 * C.xxx; + + // Permutations + + i = mod( i, 289.0 ); + vec4 p = permute( permute( permute( + i.z + vec4( 0.0, i1.z, i2.z, 1.0 ) ) + + i.y + vec4( 0.0, i1.y, i2.y, 1.0 ) ) + + i.x + vec4( 0.0, i1.x, i2.x, 1.0 ) ); + + // Gradients + // ( N*N points uniformly over a square, mapped onto an octahedron.) + + float n_ = 1.0 / 7.0; // N=7 + + vec3 ns = n_ * D.wyz - D.xzx; + + vec4 j = p - 49.0 * floor( p * ns.z *ns.z ); // mod(p,N*N) + + vec4 x_ = floor( j * ns.z ); + vec4 y_ = floor( j - 7.0 * x_ ); // mod(j,N) + + vec4 x = x_ *ns.x + ns.yyyy; + vec4 y = y_ *ns.x + ns.yyyy; + vec4 h = 1.0 - abs( x ) - abs( y ); + + vec4 b0 = vec4( x.xy, y.xy ); + vec4 b1 = vec4( x.zw, y.zw ); + + + vec4 s0 = floor( b0 ) * 2.0 + 1.0; + vec4 s1 = floor( b1 ) * 2.0 + 1.0; + vec4 sh = -step( h, vec4( 0.0 ) ); + + vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy; + vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww; + + vec3 p0 = vec3( a0.xy, h.x ); + vec3 p1 = vec3( a0.zw, h.y ); + vec3 p2 = vec3( a1.xy, h.z ); + vec3 p3 = vec3( a1.zw, h.w ); + + // Normalise gradients + + vec4 norm = taylorInvSqrt( vec4( dot( p0, p0 ), dot( p1, p1 ), dot( p2, p2 ), dot( p3, p3 ) ) ); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + + // Mix final noise value + + vec4 m = max( 0.6 - vec4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ), 0.0 ); + m = m * m; + return 42.0 * dot( m*m, vec4( dot( p0, x0 ), dot( p1, x1 ), + dot( p2, x2 ), dot( p3, x3 ) ) ); + +} + +vec2 snoise2(vec3 pos) +{ + return vec2(snoise(pos), snoise(pos + vec3(0.0, 0.0, 1.0))); +} + +float GetFireDelta(float currTime, vec2 pos, float freqMult, float stretchMult, float scrollSpeed, float evolutionSpeed) +{ + //firewall + float delta = 0; +// pos.y += (1.0 - pos.y) * 0.5; + //pos.y += 0.5; + pos.y /= stretchMult; + pos *= freqMult; + pos.y += currTime * scrollSpeed; +// pos.y -= currTime * 3.0; + + delta += snoise(vec3(pos * 1.0, currTime * 1.0 * evolutionSpeed)) * 1.5; + delta += snoise(vec3(pos * 2.0, currTime * 2.0 * evolutionSpeed)) * 1.5; + delta += snoise(vec3(pos * 4.0, currTime * 4.0 * evolutionSpeed)) * 1.5; + delta += snoise(vec3(pos * 8.0, currTime * 8.0 * evolutionSpeed)) * 1.5; + delta += snoise(vec3(pos * 16.0, currTime * 16.0 * evolutionSpeed)) * 0.5; + + return delta; +} +vec4 GetFireColor(float currTime, vec2 pos, float freqMult, float stretchMult, float ampMult) +{ + float delta = GetFireDelta(currTime, pos, freqMult, stretchMult, 3.0, 0.1); + delta *= min(1.0, max(0.0, 1.0 * (1.0 - pos.y))); + delta *= min(1.0, max(0.0, 1.0 * (0.0 + pos.y))); + vec2 displacedPoint = pos + vec2(0, delta * ampMult); + displacedPoint.y = min(0.99, displacedPoint.y); + displacedPoint.y = max(0.01, displacedPoint.y); + + return texture2D(tex, displacedPoint); +} + +vec4 GetFireRingColor(float currTime, vec2 pos, float freqMult, float stretchMult, float ampMult, float power, float radius1, float radius2, float scrollSpeed, float paletteCoord) +{ + float pi = 3.141592; + float ang = atan(pos.y, pos.x) + pi; + + vec2 planarPos = vec2(ang / (2.0 * pi), 1.0 - (length(pos) - radius1) / (radius2 - radius1)); + planarPos.y = pow(abs(planarPos.y), power); + + float delta = + GetFireDelta(currTime, planarPos + vec2(currTime * scrollSpeed, 0.0), freqMult, stretchMult, 2.5, 0.5) * (1.0 - planarPos.x) + + GetFireDelta(currTime, vec2(planarPos.x + currTime * scrollSpeed - 1.0, planarPos.y), freqMult, stretchMult, 2.5, 0.5) * planarPos.x; + + delta *= min(1.0, max(0.0, 1.0 * (1.0 - planarPos.y))); + delta *= min(1.0, max(0.0, 1.0 * (0.0 + planarPos.y))); + + float verticalPos = planarPos.y + delta * ampMult; + verticalPos = min(0.99, verticalPos); + verticalPos = max(0.01, verticalPos); + + return texture2D(tex, vec2(paletteCoord, verticalPos)); +} + +void main(void) +{ + vec2 radius = gl_TexCoord[0].xy - vec2(0.5, 0.5); + + radius *= ellipsoidalFactor; + + float radiusLen = length(radius); + + + float ringRadius = 0.3; + float ringWidth = 0.2; + + vec4 c; + if(radiusLen > ringRadius - ringWidth && radiusLen < ringRadius) + { + c = GetFireRingColor(tick / time_factor + 0.0 , radius, 6, 15.0, 1, 2, ringRadius, ringRadius - ringWidth, 0.0, 0.5); + }else + if(radiusLen < ringRadius + ringWidth && radiusLen >= ringRadius) + { + c = GetFireRingColor(tick / time_factor + 10.0 , radius, 6, 15.0, 1, 2, ringRadius, ringRadius + ringWidth, 0.0, 0.5); + }else + { + c = vec4(0.0, 0.0, 0.0, 0.0); + } + c.a *= gl_Color.a; + if (noup == 1.0) { if (gl_TexCoord[0].y < 0.5) c.a = 0.0; } + else if (noup == 2.0) { if (gl_TexCoord[0].y >= 0.5) c.a = 0.0; } + + gl_FragColor = c; +} diff --git a/game/modules/tome/data/gfx/shaders/circular_flames.lua b/game/modules/tome/data/gfx/shaders/circular_flames.lua new file mode 100644 index 0000000000000000000000000000000000000000..7e6f5b5a027462b177be9e8efa413844bd8d0b75 --- /dev/null +++ b/game/modules/tome/data/gfx/shaders/circular_flames.lua @@ -0,0 +1,30 @@ +-- ToME - Tales of Maj'Eyal +-- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see <http://www.gnu.org/licenses/>. +-- +-- Nicolas Casalini "DarkGod" +-- darkgod@te4.org + +return { + frag = "circular_flames", + vert = nil, + args = { + tex = { texture = 0 }, + time_factor = time_factor or 4000, + ellipsoidalFactor = ellipsoidalFactor or {1,1}, --1 is perfect circle, >1 is ellipsoidal + noup = noup or 0, + }, + clone = false, +} diff --git a/game/modules/tome/data/talents/spells/ice.lua b/game/modules/tome/data/talents/spells/ice.lua index be62ab0c2f5ac480c54acc9d3b0cb39dfa6a22fb..a03f0982aae7260403da40929b7a4939c3be85be 100644 --- a/game/modules/tome/data/talents/spells/ice.lua +++ b/game/modules/tome/data/talents/spells/ice.lua @@ -159,22 +159,24 @@ newTalent{ activate = function(self, t) game:playSoundNear(self, "talents/ice") - local particle - if core.shader.active(4) then - particle = self:addParticles(Particles.new("shader_ring_rotating", 1, {rotation=-0.2, radius=1.1}, {type="sparks", hide_center=0, time_factor=40000, color1={0, 0, 1, 1}, color2={0, 1, 1, 1}, zoom=0.5, xy={self.x, self.y}})) - else - particle = self:addParticles(Particles.new("uttercold", 1)) - end - - return { + local ret = { dam = self:addTemporaryValue("inc_damage", {[DamageType.COLD] = t.getColdDamageIncrease(self, t)}), resist = self:addTemporaryValue("resists_pen", {[DamageType.COLD] = t.getResistPenalty(self, t)}), pierce = self:addTemporaryValue("iceblock_pierce", t.getPierce(self, t)), - particle = particle, } + local particle + if core.shader.active(4) then + ret.particle1 = self:addParticles(Particles.new("shader_ring_rotating", 1, {rotation=0, radius=1.1, img="coldgeneric"}, {type="circular_flames", ellipsoidalFactor={1,2}, time_factor=22000, noup=2.0})) + ret.particle1.toback = true + ret.particle2 = self:addParticles(Particles.new("shader_ring_rotating", 1, {rotation=0, radius=1.1, img="coldgeneric"}, {type="circular_flames", ellipsoidalFactor={1,2}, time_factor=22000, noup=1.0})) + else + ret.particle1 = self:addParticles(Particles.new("uttercold", 1)) + end + return ret end, deactivate = function(self, t, p) - self:removeParticles(p.particle) + if p.particle1 then self:removeParticles(p.particle1) end + if p.particle2 then self:removeParticles(p.particle2) end self:removeTemporaryValue("inc_damage", p.dam) self:removeTemporaryValue("resists_pen", p.resist) self:removeTemporaryValue("iceblock_pierce", p.pierce) diff --git a/game/modules/tome/data/talents/spells/wildfire.lua b/game/modules/tome/data/talents/spells/wildfire.lua index a3d00bc64e80607e230d22f85d97f2eb13ff9ed5..42a6e791d13a62f5fd51ab0e6a0c44cb1410d336 100644 --- a/game/modules/tome/data/talents/spells/wildfire.lua +++ b/game/modules/tome/data/talents/spells/wildfire.lua @@ -124,7 +124,7 @@ newTalent{ local particle if core.shader.active(4) then - particle = self:addParticles(Particles.new("shader_wings", 1, {infinite=1})) + particle = self:addParticles(Particles.new("shader_wings", 1, {infinite=1, x=self.wings_x, y=self.wings_y})) else particle = self:addParticles(Particles.new("wildfire", 1)) end diff --git a/game/modules/tome/data/timed_effects/other.lua b/game/modules/tome/data/timed_effects/other.lua index 8fa2b894cc86ec64cdfb450a2f67c3e7632a485b..0e4a205d81554d3b48dfff7be41a6d19aea77075 100644 --- a/game/modules/tome/data/timed_effects/other.lua +++ b/game/modules/tome/data/timed_effects/other.lua @@ -89,7 +89,13 @@ newEffect{ eff.sid = self:addTemporaryValue("time_prison", 1) eff.tid = self:addTemporaryValue("no_timeflow", 1) eff.imid = self:addTemporaryValue("status_effect_immune", 1) - eff.particle = self:addParticles(Particles.new("time_prison", 1)) + if core.shader.active(4) then + eff.particle1 = self:addParticles(Particles.new("shader_ring_rotating", 1, {rotation=0, radius=1.1, img="arcanegeneric"}, {type="circular_flames", ellipsoidalFactor={1,2}, time_factor=3000, noup=2.0})) + eff.particle1.toback = true + eff.particle2 = self:addParticles(Particles.new("shader_ring_rotating", 1, {rotation=0, radius=1.1, img="arcanegeneric"}, {type="circular_flames", ellipsoidalFactor={1,2}, time_factor=3000, noup=1.0})) + else + eff.particle1 = self:addParticles(Particles.new("time_prison", 1)) + end self.energy.value = 0 end, deactivate = function(self, eff) @@ -97,7 +103,8 @@ newEffect{ self:removeTemporaryValue("time_prison", eff.sid) self:removeTemporaryValue("no_timeflow", eff.tid) self:removeTemporaryValue("status_effect_immune", eff.imid) - self:removeParticles(eff.particle) + if eff.particle1 then self:removeParticles(eff.particle1) end + if eff.particle2 then self:removeParticles(eff.particle2) end end, } diff --git a/game/modules/tome/data/zones/town-angolwen/npcs.lua b/game/modules/tome/data/zones/town-angolwen/npcs.lua index 7ef16064bfdb98f252e48379e37dd272f795ab8d..e156b501c43a2e005cf308a2a6f20754110c4f74 100644 --- a/game/modules/tome/data/zones/town-angolwen/npcs.lua +++ b/game/modules/tome/data/zones/town-angolwen/npcs.lua @@ -94,6 +94,7 @@ newEntity{ define_as = "SUPREME_ARCHMAGE_LINANIIL", [Talents.T_KEEN_SENSES]=5, [Talents.T_PREMONITION]=5, }, + wings_x = 2, wings_y = -33, resolvers.sustains_at_birth(), can_talk = "angolwen-leader",