From e80d12cb43a0a08f3bcf55cfba77852a1106751d Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Fri, 27 May 2011 10:32:49 +0000 Subject: [PATCH] Fixed some achievements when not using shockbolt tiles git-svn-id: http://svn.net-core.org/repos/t-engine4@3451 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/engines/default/engine/ui/Image.lua | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/game/engines/default/engine/ui/Image.lua b/game/engines/default/engine/ui/Image.lua index d46c9c5c1a..a6161e4271 100644 --- a/game/engines/default/engine/ui/Image.lua +++ b/game/engines/default/engine/ui/Image.lua @@ -29,8 +29,9 @@ function _M:init(t) self.tex = t.tex else self.file = tostring(assert(t.file, "no image file")) - self.image = assert(Tiles:loadImage(self.file), "can not load image "..self.file) - local iw, ih = self.image:getSize() + self.image = Tiles:loadImage(self.file) + local iw, ih = 0, 0 + if self.image then iw, ih = self.image:getSize() end if t.auto_width then t.width = iw end if t.auto_height then t.height = ih end end @@ -46,10 +47,11 @@ function _M:generate() self.mouse:reset() self.key:reset() - self.item = self.tex or {self.image:glTexture()} + if self.image then self.item = self.tex or {self.image:glTexture()} end end function _M:display(x, y) + if not self.item then return end if self.shadow then self.item[1]:toScreenFull(x + 5, y + 5, self.w, self.h, self.item[2], self.item[3], 0, 0, 0, 0.5) end -- GitLab