From e67aaa5fb9b2d4f39c318c1278118e238a1da874 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Tue, 10 Jun 2014 01:50:33 +0200 Subject: [PATCH] Fixed Buckler Mastery --- .../modules/tome/data/talents/techniques/buckler-training.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/techniques/buckler-training.lua b/game/modules/tome/data/talents/techniques/buckler-training.lua index 4ea5df57bc..8d2d87f5a9 100644 --- a/game/modules/tome/data/talents/techniques/buckler-training.lua +++ b/game/modules/tome/data/talents/techniques/buckler-training.lua @@ -169,8 +169,8 @@ newTalent { getChance = function(self, t) return self:combatTalentLimit(t, 100, 7.5, 37.5) end, --limit < 100% getRange = function(self, t) return math.ceil(self:combatTalentScale(t, 0.5, 3, "log")) end, passives = function(self, t, p) - self:addTemporaryValue(p, "projectile_evasion", t.getChance(self, t)) - self:addTemporaryValue(p, "projectile_evasion_spread", t.getRange(self, t)) + self:talentTemporaryValue(p, "projectile_evasion", t.getChance(self, t)) + self:talentTemporaryValue(p, "projectile_evasion_spread", t.getRange(self, t)) end, info = function(self, t) local chance = t.getChance(self, t) -- GitLab