From e67aaa5fb9b2d4f39c318c1278118e238a1da874 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Tue, 10 Jun 2014 01:50:33 +0200
Subject: [PATCH] Fixed Buckler Mastery

---
 .../modules/tome/data/talents/techniques/buckler-training.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/data/talents/techniques/buckler-training.lua b/game/modules/tome/data/talents/techniques/buckler-training.lua
index 4ea5df57bc..8d2d87f5a9 100644
--- a/game/modules/tome/data/talents/techniques/buckler-training.lua
+++ b/game/modules/tome/data/talents/techniques/buckler-training.lua
@@ -169,8 +169,8 @@ newTalent {
 	getChance = function(self, t) return self:combatTalentLimit(t, 100, 7.5, 37.5) end, --limit < 100%
 	getRange = function(self, t) return math.ceil(self:combatTalentScale(t, 0.5, 3, "log")) end,
 	passives = function(self, t, p)
-		self:addTemporaryValue(p, "projectile_evasion", t.getChance(self, t))
-		self:addTemporaryValue(p, "projectile_evasion_spread", t.getRange(self, t))
+		self:talentTemporaryValue(p, "projectile_evasion", t.getChance(self, t))
+		self:talentTemporaryValue(p, "projectile_evasion_spread", t.getRange(self, t))
 	end,
 	info = function(self, t)
 		local chance = t.getChance(self, t)
-- 
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