From e53359854eb0263d912ab7a6df20d9d643c086d0 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Fri, 30 May 2014 12:06:20 +0200 Subject: [PATCH] prevent nasty addons from crashing. bad addons. bad! --- game/modules/tome/class/Player.lua | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua index f6ecc474c1..2a6f4977ad 100644 --- a/game/modules/tome/class/Player.lua +++ b/game/modules/tome/class/Player.lua @@ -434,23 +434,25 @@ function _M:updateMainShader() end -- Blur shader - if config.settings.tome.fullscreen_confusion then + if config.settings.tome.fullscreen_confusion and pf.blur and pf.blur.shad then if self:attr("confused") and self.confused >= 1 then pf.blur.shad:uniBlur(2) effects[pf.blur.shad] = true end end -- Moving Blur shader - if self:attr("invisible") then pf.motionblur.shad:uniMotionblur(3) effects[pf.motionblur.shad] = true - elseif self:attr("lightning_speed") then pf.motionblur.shad:uniMotionblur(2) effects[pf.motionblur.shad] = true - elseif game.level and game.level.data and game.level.data.motionblur then pf.motionblur.shad:uniMotionblur(game.level.data.motionblur) effects[pf.motionblur.shad] = true + if pf.motionblur and pf.motionblur.shad then + if self:attr("invisible") then pf.motionblur.shad:uniMotionblur(3) effects[pf.motionblur.shad] = true + elseif self:attr("lightning_speed") then pf.motionblur.shad:uniMotionblur(2) effects[pf.motionblur.shad] = true + elseif game.level and game.level.data and game.level.data.motionblur then pf.motionblur.shad:uniMotionblur(game.level.data.motionblur) effects[pf.motionblur.shad] = true + end end -- Underwater shader - if game.level and game.level.data and game.level.data.underwater then effects[pf.underwater.shad] = true + if game.level and game.level.data and game.level.data.underwater and pf.underwater and pf.underwater.shad then effects[pf.underwater.shad] = true end -- Wobbling shader - if config.settings.tome.fullscreen_stun then + if config.settings.tome.fullscreen_stun and pf.wobbling and pf.wobbling.shad then if self:attr("stunned") and self.stunned >= 1 then pf.wobbling.shad:uniWobbling(1) effects[pf.wobbling.shad] = true elseif self:attr("dazed") and self.dazed >= 1 then pf.wobbling.shad:uniWobbling(0.7) effects[pf.wobbling.shad] = true end -- GitLab