diff --git a/game/modules/tome/data/talents/chronomancy/energy.lua b/game/modules/tome/data/talents/chronomancy/energy.lua
index 99f592eea03ada714db98dffb80d580c46ebb8fc..d8708ab76b3f86b8e71f5b46642eb0bfc3fea10c 100644
--- a/game/modules/tome/data/talents/chronomancy/energy.lua
+++ b/game/modules/tome/data/talents/chronomancy/energy.lua
@@ -127,7 +127,7 @@ newTalent{
 	end,
 	info = function(self, t)
 		local count = t.getRemoveCount(self, t)
-		return ([[Removes up to %d magical effects or sustained spells(both good and bad) from the target.
+		return ([[Removes up to %d magical effects or sustained spells (both good and bad) from the target.
 		The number of effects removed will scale with your Paradox.]]):
 		format(count)
 	end,
diff --git a/game/modules/tome/data/talents/chronomancy/paradox.lua b/game/modules/tome/data/talents/chronomancy/paradox.lua
index 34034ebe3054d5eabbc09a835f793caf9e9b5d74..497cdbd34f2e3294b323105d58ff5f6fe643f94b 100644
--- a/game/modules/tome/data/talents/chronomancy/paradox.lua
+++ b/game/modules/tome/data/talents/chronomancy/paradox.lua
@@ -89,7 +89,7 @@ newTalent{
 	info = function(self, t)
 		local duration = t.getDuration(self, t)
 		local reduction = t.getReduction(self, t)
-		return ([[By alterting the target's past you change it's present, reducing all of it's resistances by %d%% for %d turns.
+		return ([[By altering the target's past you change it's present, reducing all of it's resistances by %d%% for %d turns.
 		The duration and reduction will scale with your Paradox.  The reduction will increase with your Magic stat.]]):
 		format(reduction, duration)
 	end,
diff --git a/game/modules/tome/data/talents/chronomancy/temporal-archery.lua b/game/modules/tome/data/talents/chronomancy/temporal-archery.lua
index 2f85a846af78d61e92dc5e61994aae3400ec78b5..4d940dd9d0c38980898e12d3bed404b5661a3085 100644
--- a/game/modules/tome/data/talents/chronomancy/temporal-archery.lua
+++ b/game/modules/tome/data/talents/chronomancy/temporal-archery.lua
@@ -77,7 +77,7 @@ newTalent{
 	stamina = 8,
 	paradox = 6,
 	cooldown = function(self, t) return 18 - 2 * self:getTalentLevelRaw(t) end,
-	no_energy = "fake",
+	no_energy = true,
 	range = 10,
 	tactical = { ATTACK = 2 },
 	on_pre_use = function(self, t, silent) if not self:hasArcheryWeapon() then if not silent then game.logPlayer(self, "You require a bow or sling for this talent.") end return false end return true end,
@@ -92,7 +92,8 @@ newTalent{
 	end,
 	info = function(self, t)
 		local weapon = 100 * (self:combatTalentWeaponDamage(t, 1, 1.5) * getParadoxModifier(self, pm))
-		return ([[A quick shot, doing %d%% damage.  The damage will scale with your Paradox.]]):format(weapon)
+		return ([[A quick shot, doing %d%% damage and taking no time to fire.
+		The damage will scale with your Paradox and the cooldown will go down with more talent points invested.]]):format(weapon)
 	end,
 }
 
diff --git a/game/modules/tome/data/talents/psionic/other.lua b/game/modules/tome/data/talents/psionic/other.lua
index 888f62133ce52c0446e45a13d5abf99fe78bd3d8..16cdebb9bcda7263e2869c53331a6fd666d92b25 100644
--- a/game/modules/tome/data/talents/psionic/other.lua
+++ b/game/modules/tome/data/talents/psionic/other.lua
@@ -30,14 +30,12 @@ newTalent{
 		self:showInventory("Telekinetically grasp which item?", inven, function(o)
 			return (o.type == "weapon" or o.type == "gem") and o.subtype ~= "longbow" and o.subtype ~= "sling"
 		end, function(o, item)
-			o = self:removeObject(inven, item)
 			local pf = self:getInven("PSIONIC_FOCUS")
-			-- Remove old one
+			-- Put back the old one in inventory
 			local old = self:removeObject(pf, 1, true)
-
-			-- Force "wield"
-			self:addObject(pf, o)
-			game.logSeen(self, "%s wears: %s.", self.name:capitalize(), o:getName{do_color=true})
+			if old then
+				self:addObject(inven, old)
+			end
 
 			-- Fix the slot_forbid bug
 			if o.slot_forbid then
@@ -51,21 +49,25 @@ newTalent{
 				-- And prepare the resoration of everything
 				o.on_takeoff = function(self)
 					-- Remove the slot forbid fix
-					o.slot_forbid = o._slot_forbid
-					o._slot_forbid = nil
+					self.slot_forbid = self._slot_forbid
+					self._slot_forbid = nil
 					-- Run the original on_takeoff
 					if self._old_on_takeoff then
 						self.on_takeoff = self._old_on_takeoff
 						self._old_on_takeoff = nil
 						self:on_takeoff()
+					-- Or remove on_takeoff entirely
+					else
+						self.on_takeoff = nil
 					end
 				end
 			end
 
-			-- Put back the old one in inventory
-			if old then
-				self:addObject(inven, old)
-			end
+			o = self:removeObject(inven, item)
+			-- Force "wield"
+			self:addObject(pf, o)
+			game.logSeen(self, "%s wears: %s.", self.name:capitalize(), o:getName{do_color=true})
+
 			self:sortInven()
 		end)
 		end,