diff --git a/game/modules/tome/data/general/objects/boss-artifacts.lua b/game/modules/tome/data/general/objects/boss-artifacts.lua
index 743d6fceb237b54bd5cc95417dc1c98b6948531f..6f1c897c8e34e6860cca24ea9f16baa338c52ce5 100644
--- a/game/modules/tome/data/general/objects/boss-artifacts.lua
+++ b/game/modules/tome/data/general/objects/boss-artifacts.lua
@@ -756,3 +756,48 @@ newEntity{ base = "BASE_GLOVES", define_as = "FLAMEWROUGHT",
 	max_power = 24, power_regen = 1,
 	use_talent = { id = Talents.T_RITCH_FLAMESPITTER_BOLT, level = 2, power = 6 },
 }
+
+newEntity{ base = "BASE_GEM", define_as = "CRYSTAL_FOCUS",
+	power_source = {arcane=true},
+	unique = true,
+	unided_name = "scintillating crystal",
+	name = "Crystal Focus", subtype = "multi-hued",
+	color = colors.WHITE, image="object/ametrine.png",
+	level_range = {5, 12},
+	desc = [[This crystal radiates the power of the Spellblaze itself.]],
+	rarity = 200,
+	cost = 50,
+	material_level = 2,
+
+	max_power = 1, power_regen = 1,
+	use_power = { name = "combine with a weapon", power = 1, use = function(self, who, gem_inven, gem_item)
+		who:showInventory("Fuse with which weapon?", who:getInven("INVEN"), function(o) return o.type == "weapon" and not o.egoed and not o.unique end, function(o, item)
+			local oldname = o:getName{do_color=true}
+
+			-- Remove the gem
+			who:removeObject(gem_inven, gem_item)
+			who:sortInven(gem_inven)
+
+			-- Change the weapon
+			o.name = "Crystalline "..o.name
+			o.unique = o.name
+			o.no_unique_lore = true
+			if o.combat and o.combat.dam then
+				o.combat.dam = o.combat.dam * 1.5
+				o.combat.damtype = engine.DamageType.ARCANE
+			end
+			o.wielder = o.wielder or {}
+			o.wielder.combat_spellpower = 12
+			o.wielder.combat_dam = 12
+			o.wielder.inc_stats = o.wielder.inc_stats or {}
+			o.wielder.inc_stats[Stats.STAT_WIL] = 3
+			o.wielder.inc_stats[Stats.STAT_CON] = 3
+			o.wielder.inc_damage = o.wielder.inc_damage or {}
+			o.wielder.inc_damage[engine.DamageType.ARCANE] = 10
+			who:sortInven()
+			who.changed = true
+
+			game.logPlayer(who, "You fix the crystal on the %s and create the %s.", oldname, o:getName{do_color=true})
+		end)
+	end },
+}
diff --git a/game/modules/tome/data/zones/scintillating-caves/npcs.lua b/game/modules/tome/data/zones/scintillating-caves/npcs.lua
index f0510324067ad7c10c3ad1b997fd785e506ef837..8cd97d971a8e1ff570c4e86935591f201039f94f 100644
--- a/game/modules/tome/data/zones/scintillating-caves/npcs.lua
+++ b/game/modules/tome/data/zones/scintillating-caves/npcs.lua
@@ -42,7 +42,7 @@ newEntity{ base="BASE_NPC_CRYSTAL", define_as = "SPELLBLAZE_CRYSTAL",
 	instakill_immune = 1,
 
 	body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
-	resolvers.drops{chance=100, nb=1, {defined=""} },
+	resolvers.drops{chance=100, nb=1, {defined="CRYSTAL_FOCUS", random_art_replace={chance=75}} },
 	resolvers.drops{chance=100, nb=3, {ego_chance=100} },
 
 	resolvers.talents{
diff --git a/game/modules/tome/data/zones/scintillating-caves/objects.lua b/game/modules/tome/data/zones/scintillating-caves/objects.lua
index 64f68bd7d938cac4db63631bd93520ef8524bff7..4e7b8c6c6405bb629806f2279b08ee9e45700cf7 100644
--- a/game/modules/tome/data/zones/scintillating-caves/objects.lua
+++ b/game/modules/tome/data/zones/scintillating-caves/objects.lua
@@ -18,14 +18,3 @@
 -- darkgod@te4.org
 
 load("/data/general/objects/objects.lua")
-
-for i = 1, 5 do
-newEntity{ base = "BASE_LORE",
-	define_as = "NOTE"..i,
-	name = "tattered paper scrap", lore="trollmire-note-"..i,
-	desc = [[A paper scrap, left by an adventurer.]],
-	rarity = false,
-	is_magic_device = false,
-	encumberance = 0,
-}
-end
diff --git a/game/modules/tome/data/zones/scintillating-caves/zone.lua b/game/modules/tome/data/zones/scintillating-caves/zone.lua
index d94e61e272b0595cc2d6d67d287ae8e06347e13e..d37aa5b81a4a17bdb69607a6c3e3929aadaf04aa 100644
--- a/game/modules/tome/data/zones/scintillating-caves/zone.lua
+++ b/game/modules/tome/data/zones/scintillating-caves/zone.lua
@@ -67,9 +67,9 @@ return {
 	foreground = function(level, dx, dx, nb_keyframes)
 		local tick = core.game.getTime()
 		local sr, sg, sb
-		sr = (1 + math.sin(tick / 2000)) / 2 * 0.8 + 0.2
-		sg = (1 + math.sin(tick / 2700)) / 2 * 0.7 + 0.3
-		sb = (1 + math.sin(tick / 3200)) / 2 * 0.7 + 0.3
+		sr = (1 + math.sin(tick / 2000)) / 2 * 0.4 + 0.8
+		sg = (1 + math.sin(tick / 2700)) / 2 * 0.4 + 0.6
+		sb = (1 + math.sin(tick / 3200)) / 2 * 0.4 + 0.6
 		level.map:setShown(sr, sg, sb, 1)
 		level.map:setObscure(sr * 0.6, sg * 0.6, sb * 0.6, 1)
 	end,