From dc41ad6b484199b7bbe6c829fb24bfaa12709c58 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Mon, 15 Nov 2010 14:36:08 +0000 Subject: [PATCH] plop git-svn-id: http://svn.net-core.org/repos/t-engine4@1905 51575b47-30f0-44d4-a5cc-537603b46e54 --- .../tome/data/general/objects/potions.lua | 254 ------------------ 1 file changed, 254 deletions(-) delete mode 100644 game/modules/tome/data/general/objects/potions.lua diff --git a/game/modules/tome/data/general/objects/potions.lua b/game/modules/tome/data/general/objects/potions.lua deleted file mode 100644 index 8f3dcdf95e..0000000000 --- a/game/modules/tome/data/general/objects/potions.lua +++ /dev/null @@ -1,254 +0,0 @@ --- ToME - Tales of Maj'Eyal --- Copyright (C) 2009, 2010 Nicolas Casalini --- --- This program is free software: you can redistribute it and/or modify --- it under the terms of the GNU General Public License as published by --- the Free Software Foundation, either version 3 of the License, or --- (at your option) any later version. --- --- This program is distributed in the hope that it will be useful, --- but WITHOUT ANY WARRANTY; without even the implied warranty of --- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --- GNU General Public License for more details. --- --- You should have received a copy of the GNU General Public License --- along with this program. If not, see <http://www.gnu.org/licenses/>. --- --- Nicolas Casalini "DarkGod" --- darkgod@te4.org - -newEntity{ - define_as = "BASE_POTION", - slot = "INBELT", use_no_wear=true, - type = "potion", subtype="potion", - unided_name = "potion", id_by_type = true, - display = "!", color=colors.WHITE, image="object/potion-0x0.png", - use_sound = "actions/quaff", - encumber = 0.2, - stacking = true, - acid_destroy = {{10,1}, {20,2}, {40,5}, {60,10}, {120,20}}, - desc = [[Magical potions can have wildly different effects, from healing to killing you, beware! Most of them function better with a high Magic score]], - egos = "/data/general/objects/egos/potions.lua", egos_chance = resolvers.mbonus(10, 5), -} - -------------------------------------------------------- --- Healing -------------------------------------------------------- -newEntity{ base = "BASE_POTION", - name = "potion of lesser healing", - color = colors.LIGHT_RED, image="object/potion-0x3.png", - level_range = {1, 20}, - rarity = 3, - cost = 3, - - use_simple = { name="heal some life", use = function(self, who) - who:heal(40 + who:getMag()) - game.logSeen(who, "%s quaffs a %s!", who.name:capitalize(), self:getName{no_count=true}) - return "destroy", true - end} -} - -newEntity{ base = "BASE_POTION", - name = "potion of healing", - color = colors.LIGHT_RED, image="object/potion-0x3.png", - level_range = {15, 35}, - rarity = 4, - cost = 5, - - use_simple = { name="heal a good part of your life", use = function(self, who) - who:heal(140 + who:getMag()) - game.logSeen(who, "%s quaffs a %s!", who.name:capitalize(), self:getName{no_count=true}) - return "destroy", true - end} -} - -newEntity{ base = "BASE_POTION", - name = "potion of greater healing", - color = colors.LIGHT_RED, image="object/potion-0x3.png", - level_range = {30, 50}, - rarity = 5, - cost = 7, - - use_simple = { name="heal a lot", use = function(self, who) - who:heal(240 + who:getMag()) - game.logSeen(who, "%s quaffs a %s!", who.name:capitalize(), self:getName{no_count=true}) - return "destroy", true - end} -} - -newEntity{ base = "BASE_POTION", - name = "potion of full healing", - color = colors.LIGHT_RED, image="object/potion-0x3.png", - level_range = {45, 50}, - rarity = 14, - cost = 50, - - use_simple = { name="fully heal", use = function(self, who) - who:heal(1000000) - game.logSeen(who, "%s quaffs a %s!", who.name:capitalize(), self:getName{no_count=true}) - return "destroy", true - end} -} - -------------------------------------------------------- --- Curing -------------------------------------------------------- -newEntity{ base = "BASE_POTION", - name = "potion of cure poison", - color = colors.LIGHT_GREEN, - level_range = {1, 50}, - rarity = 7, - cost = 3, - - use_simple = { name="cure poison", use = function(self, who) - local target = who - local effs = {} - local known = false - - -- Go through all spell effects - for eff_id, p in pairs(target.tmp) do - local e = target.tempeffect_def[eff_id] - if e.type == "poison" then - effs[#effs+1] = {"effect", eff_id} - end - end - - for i = 1, 2 + math.floor(who:getMag() / 10) do - if #effs == 0 then break end - local eff = rng.tableRemove(effs) - - if eff[1] == "effect" then - target:removeEffect(eff[2]) - known = true - end - end - if known then - game.logSeen(who, "%s cure %s from poisons!", self:getName{no_count=true}:capitalize(), who.name) - end - return "destroy", known - end} -} - -newEntity{ base = "BASE_POTION", - name = "potion of cure disease", - color = colors.LIGHT_GREEN, - level_range = {1, 50}, - rarity = 7, - cost = 3, - - use_simple = { name="cure diseases", use = function(self, who) - local target = who - local effs = {} - local known = false - - -- Go through all spell effects - for eff_id, p in pairs(target.tmp) do - local e = target.tempeffect_def[eff_id] - if e.type == "disease" then - effs[#effs+1] = {"effect", eff_id} - end - end - - for i = 1, 2 + math.floor(who:getMag() / 10) do - if #effs == 0 then break end - local eff = rng.tableRemove(effs) - - if eff[1] == "effect" then - target:removeEffect(eff[2]) - known = true - end - end - if known then - game.logSeen(who, "%s cure %s from diseases!", self:getName{no_count=true}:capitalize(), who.name) - end - return "destroy", known - end} -} - -------------------------------------------------------- --- Misc -------------------------------------------------------- -newEntity{ base = "BASE_POTION", - name = "potion of slime mold juice", - color = colors.GREEN, image="object/potion-2x0.png", - level_range = {1, 2}, - rarity = 4, - cost = 0.5, - - use_simple = { name="quaff", use = function(self, who) - game.logSeen(who, "%s quaffs the slime juice. Yuck.", who.name:capitalize()) - -- 1% chance of gaining slime mold powers - if rng.percent(1) then - who:learnTalentType("wild-gift/slime", true) - game.logSeen(who, "%s is transformed by the slime mold juice.", who.name:capitalize()) - game.logPlayer(who, "#00FF00#You gain an affinity for the molds. You can now learn new slime talents (press G).") - end - return "destroy", true - end} -} - -newEntity{ base = "BASE_POTION", - name = "potion of speed", - color = colors.LIGHT_BLUE, - level_range = {15, 40}, - rarity = 10, - cost = 1.5, - - use_simple = { name="increase your speed for a while", use = function(self, who) - who:setEffect(who.EFF_SPEED, 5 + who:getMag(10), {power=1}) - return "destroy", true - end} -} - - -newEntity{ base = "BASE_POTION", - name = "potion of invisibility", - color = colors.YELLOW, - level_range = {15, 40}, - rarity = 10, - cost = 10, - - use_simple = { name="become invisible for a while", use = function(self, who) - who:setEffect(who.EFF_INVISIBILITY, 5 + who:getMag(10), {power=10 + who:getMag(5)}) - return "destroy", true - end} -} - -newEntity{ base = "BASE_POTION", - name = "potion of see invisible", - color = colors.YELLOW, - level_range = {5, 30}, - rarity = 6, - cost = 0.5, - - use_simple = { name="sense invisible for a while", use = function(self, who) - who:setEffect(who.EFF_SEE_INVISIBLE, 25 + who:getMag(50), {power=10 + who:getMag(5)}) - return "destroy", true - end} -} - -newEntity{ base = "BASE_POTION", - name = "potion of free action", - color = colors.YELLOW, - level_range = {15, 50}, - rarity = 6, - cost = 7, - - use_simple = { name="resist stuns, dazes and pinning", use = function(self, who) - who:setEffect(who.EFF_FREE_ACTION, 4 + math.floor(who:getMag(3)), {power=1}) - return "destroy", true - end} -} - -newEntity{ base = "BASE_POTION", - name = "dragon's blood", - color = colors.LIGHT_RED, image="object/potion-0x3.png", - level_range = {30, 50}, - rarity = 9, - cost = 20, - - use_simple = { name="brings out the dragon in you", use = function(self, who) - who:setEffect(who.EFF_DRAGONS_FIRE, who:getWil(10) + 15, {}) - return "destroy", true - end} -} -- GitLab